| Post/Author/DateTime | Post |
|---|---|
| Gideon_Gideonson03-29-07, 01:09 AM | Harpoon Mastery Requirements: Exotic Weapon Proficiency (Harpoon), BaB +4 Benefit: You may wield a harpoon in Melee as a two handed weapon that deals 2d10/x3 damage. Note: This is based on the harpoon's base 1d10 damage, and then again when it's pulled out. Since it requires two feats, is it okay? |
| bobothechimp03-29-07, 02:45 AM | No. |
| Gideon_Gideonson03-29-07, 06:41 AM | Alright. What would be acceptable? |
| tarkin03-29-07, 10:09 AM | I would allow this: Harpoon Mastery Requirements: Exotic Weapon Proficiency (Harpoon), BaB +4 Benefit: When wielding a harpoon in Melee as a two handed weapon, if you score a hit, you may as your next attack action, attempt to remove it from your target, doing the standard removal damage. Normal: It takes a full round action using two hands to remove it. and of course: Improved Harpoon Mastery Pre req: Harpoon Mastery... You may remove the Harppon as a Swift Action. |
| Gideon_Gideonson03-29-07, 05:24 PM | Thank you. This works very well :D |