New Feat: Balanced? [Archive] - Wizards Community

Post/Author/DateTimePost
Gideon_Gideonson

03-29-07, 01:09 AM
Harpoon Mastery
Requirements: Exotic Weapon Proficiency (Harpoon), BaB +4
Benefit: You may wield a harpoon in Melee as a two handed weapon that deals 2d10/x3 damage.

Note: This is based on the harpoon's base 1d10 damage, and then again when it's pulled out. Since it requires two feats, is it okay?
bobothechimp

03-29-07, 02:45 AM
No.
Gideon_Gideonson

03-29-07, 06:41 AM
Alright. What would be acceptable?
tarkin

03-29-07, 10:09 AM
I would allow this:

Harpoon Mastery
Requirements: Exotic Weapon Proficiency (Harpoon), BaB +4
Benefit: When wielding a harpoon in Melee as a two handed weapon, if you score a hit, you may as your next attack action, attempt to remove it from your target, doing the standard removal damage.

Normal: It takes a full round action using two hands to remove it.

and of course:

Improved Harpoon Mastery
Pre req: Harpoon Mastery...

You may remove the Harppon as a Swift Action.
Gideon_Gideonson

03-29-07, 05:24 PM
Thank you. This works very well :D