| Post/Author/DateTime | Post |
|---|---|
| Prime3211-28-07, 02:30 PM | I was curious on how balanced a feat like this would be. (it's a martial version of Innate Spell) Martial Mastery Prerequisites: Ability to initiate 9th-level manoeuvres Benefit: Select one manoeuvre of 3rd level or lower you know from a school in which you can initiate 9th-level manoeuvres. You may initiate that manoeuvre at will, to a maximum of once per round. Yes, Innate Spell restricts the caster to 1st-level spells and has more prerequistes, but there are a number of differences. - Manoeuvres are not as powerful as spells - Manoeuvres can be used more often than spells - The type of manoeuvre is restricted - A martial adept can normally trade out his low-level manoeuvres for more powerful ones - he's forced to retain this one, and would never ready it once he has this feat. Martial Mastery (Shadow Jaunt) would go great with Sun School... |
| CryoSilver11-28-07, 02:45 PM | This has the potential to be quite broken; Iron heart Surge comes immediately to mind. Immune to any status effect at will? Yes, please. |
| Prime3211-28-07, 02:57 PM | Limiting it to strikes, perhaps? |
| CryoSilver11-28-07, 09:12 PM | Well, honestly, I'd never take it. Even a warblade has subbed out most of his low level maneuvers, and by level 17 he can ready 6, IIRC. Combat almost never lasts more than 4 rounds at that level, in my experience, so this would be a feat on the very low end of usefulness. |
| aelryinth11-29-07, 09:52 PM | I'd take it. The Concentration to X saves and Iron Heart Surge would probably be worth it all by themselves. ===Aelryinth |
| Prime3211-30-07, 01:33 PM | Any other way you can get a minor teleportation effect at will then? (without being a githyanki) |
| CryoSilver11-30-07, 01:34 PM | One of the dragonmarks lets you telport 10 feet/level 1/day. Horizon Walker lets you D-Door every 1d4 rounds. Shadowdancer lets you Shadow Jump. |