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| rampant08-13-07, 01:35 AM | Cobalt Dodge [Incarnum] Prerequisites: con 13, Improved uncanny dodge class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. Your improved uncanny dodge denies foes the ability to sneak attack you by flanking, unless the attacker has 4+ the number of essentia invested in this feat levels in a class(es) that grant sneak attack. You gain 1 point of essentia. Cerulean Song [Incarnum] Prerequisites: con 13, cha 13 Bardic music class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 2 additional uses of bardic music a day per point of essentia invested in this feat. You gain 1 point of essentia. Azure Defense [Incarnum] Prerequisites: Dex 13, wis 13, AC bonus class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. The AC bonus granted by your AC bonus class feature increases by 1 for each point of essentia invested in this feat. You gain 1 point of essentia. Midnight Manyshot [Incarnum] Prerequisites: Dex 17, rapid shot, point blank shot, Base attack bonus +6 Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. As a standard action, you may fire up to (and including One + the number of essentia invested in this feat arrows at a single opponent within 30 feet. All arrows use the same attack roll (with a -2 per arrow penalty, including the first) to determine success and deal damage normally (but see Special). You gain 1 point of essentia. Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage. This feat counts as manyshot for the purpose of qualifying for feats, PrCs and using any items that might require the manyshot feat. Cobalt Cloak [Incarnum] Prerequisites: con 13, int 13, Hide 6 ranks, Cloaked casting class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The Bonus to the DC of spells you cast while using the Cloaked casting ability increases by 1 for each point of essentia invested in this feat. Indigo Breath [Incarnum] Prerequisites: con 13, A breath weapon that deals damage Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Your breath weapon deals an additional dice of damage per point of essentia invested in this feat. If your breath weapon doesn’t use dice to determine damage this feat instead add 1d4 damage per point of essentia invested. Azure Scales [Incarnum] Prerequisites: con 13, natural armor from race, class ability or feat Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Your natural armor increases by 1 per point of essentia invested in this feat. Azure Vitality [Incarnum] Prerequisites: Con 13, Cha 13, Touch of Vitality class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. For every point of Essentia invested in this feat you increase your effective level in whichever class granted your Touch of Vitality class feature as one higher for determining the number of hit points you can heal with your touch of vitality class feature. Azure Attunement [Incarnum] Prerequisites: Con 13, Int 13, Arcane attunement class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The number of times per day you can use your spell-like abilities granted from your Arcane attunement class feature increases by 2 per point of essentia invested in this feat. Sapphire Spell Power [Incarnum] Prerequisites: Con 13, Int 13, Spell power class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The bonus to overcome Spell Resistance provided by your Spell Power Class feature increases by 1 for each point of essentia invested in this feat. Cerulean Challenge [Incarnum] Prerequisites: Con 13, Cha 13, Knight’s challenge class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. For each point of essentia invested in this feat you gain an additional use per day of your knight’s challenge class feature. Indigo Sheild [Incarnum] Prerequisites: Con 13, Dex 13, Sheild block class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You may assign your increased sheild bonus against one additional foe per point of essentia invested in this feat. Sapphire spirits [Incarnum] Prerequisites: Con 13, Wis 13, Watchfull Spirit class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain one additional use of your Watchful spirit class feature per day, per essentia invested in this feat. Midnight Edge [Incarnum] Prerequisites: Con 13, Int 13, Warmage edge class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The damage bonus from your warmage edge class feature increases by one point per point of essentia invested in this feat. Cobalt Curse [Incarnum] Prerequisites: Con 13, Cha 13, Hexblade’s curse class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The DC of the saving throw against your Hexblade’s Curse class feature increases by one per point of essentia invested in this feat. In addition the duration increases by an additional hour per point of essentia invested in this feat. Midnight Aura [Incarnum] Prerequisites: Con 13, Cha 13, Aura of unluck class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The duration of your Aura of unluck increases by one round per use, per point of essentia invested in this feat. Indigo Luck [Incarnum] Prerequisites: Con 13, Cha 13, Lucky class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain an additional use per day of your lucky class feature, per point of essentia invested. Midnight Flank [Incarnum] Prerequisites: Con 13, Dex 13, Improved Flanking class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The attack bonus from your improved flanking class feature increases by one per point of essentia invested in this feat. Midnight Mastery [Incarnum] Prerequisites: Con 13, Int 13, Elemental mastery class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Your saving throw bonus against spells of the element selected for your elemental mastery class feature increases by 1 per point of essentia invested in this feat. Cobalt Resilience [Incarnum] Prerequisites: Con 13, Fiendish Resilience class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The fast healing granted by your Fiendish Resilience class feature lasts an additional minute per essentia invested in this feat. Cerulean Reduction [Incarnum] Prerequisites: Con 15, Damage reduction from class feature racial ability or feat Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Your damage reduction increases by one point per point of essentia invested in this feat. Special: You may take this feat multiple times, each time it applies to a differenet damage reduction. Sapphire Power [Incarnum] Prerequisites: Con 13, Wis 13, Ki Power class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain an additional use of your Ki power class feature for each point of essentia invested in this feat. Azure Grace [Incarnum] Prerequisites: Con 13, Dex 13, Spell Grace class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The saving throw bonus from your spell grace increases by one per point of essentia invested in this feat. Cerulean Aura [Incarnum] Prequisites: Con 13, Draconic Aura, Psychic Aura, Minor Aura Major, Aura class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Select one of your aura abilities from the prerequisites of this feat. Your selected Aura extends an additional 5ft per point of essentia invested in this feat. Special: You may take this feat multiple times each time it applies to a different aura ability listed in the prerequisites of this feat. Sapphire Lurk [Incarnum] Prerequisites: Con 13, Int 13, Lurk Augment class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain two additional uses of your lurk augment ability per point of essentia invested in this feat. Psionic Indigo Strike [Incarnum] Prerequisites: Con 13, Int 13, Psionic Sneak attack class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain an insight bonus on damage rules equal to twice the number of essentia invested in this feat. Sapphire Hands [Incarnum] Prerequistites: Con 13, Cha 13, Healing hands class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The additional damage healed from your healing hands class feature increses by an additional point for each point of essentia invested in this feat. Cerulean Grant [Incarnum] Prerequisites: Con 13, Cha 13, Grant Move action class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You may use your Grant move action ability an additional time per day, per point of essentia invested in this feat. Cerulean Senses [Incarnum] Prerequisites: Con 13, Cha 13, Sense Elements class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The range of your sense Elements class feature increases by 5 ft per point of essentia invested in this feat. Cobalt Resistance [Incarnum] Prerequisites: Con 13, Energy resistance from race, feat, or class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Select an energy type resistance you possess from a feat, class feature, or racial ability. The value of the resistance increases by 5 per point of essentia invested in this feat. Special: You may take this feat multiple times it’s effects do not stack. Each time it applies only to one energy type. So a favred soul of 10th level with resistance to electricity and fire could take this feat twice. But if the Favored soul took the feat only once he’d be able to decide which energy resistance it applied to whenever he invests essentia into it. Cobalt Chastise [Incarnum] Prerequisites: Con 13, Cha 13, Chastise Spirits class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You can use your Chastise Spirits class feature an additional time per day per point of essentia invested in this feat. Midnight Exorcist [Incarnum] Prerequisites: Con 13, Cha 15, Chastise spirits class feature, Exorcism class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The DC of your Chastise spirits and exorcism class abilities increases by one per point of essentia invested in this feat. Soulbound Blade [Incarnum] Prerequisite: Con 13, Mindblade class feature, Mindblade Enhancement +1 (or better) Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You add the greater and lesser soulbound weapon properties to list of weapon properties allowed you by your Mindblade Enhancement class feature. Cobalt Empower [Incarnum] Prerequisites: Con 15, Supernatural ability, 6 HD Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Oncer per day per point of essentia invested in this feat, you can empower a supernatural ability. When you use an empowered supernatural ability, all variable numeric effects of the supernatural ability are increased by one half. Saving throws and opposed rolls and supernatural abilities without random variables are not affected. You must declare use of this feat before you use the ability. A continuous use ability can be empowered for only one round. Empowering a supernatural ability does not count as a seperate action. Azure Extend [Incarnum] Prerequisites: Con 13, Supernatural ability, 4 HD Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Oncer per day per point of essentia invested in this feat, you can extend a supernatural ability that has a duration. When you use an extended supernatural ability, it lasts twice as long as normal. A supernatural ability that has a duration of concentration, that happens instantly, or that permanently affects a target is not affected by this feat. You must declare use of this feat before you use the ability. Empowering a supernatural ability does not count as a seperate action. Azure Enlarge [Incarnum] Prerequisites: Con 13, Supernatural ability, 4 HD Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Oncer per day per point of essentia invested in this feat, you can enlarge a supernatural ability. When you use an enlarged supernatural ability, its range increases by 100%. You must declare use of this feat before you use the ability. A continuous use ability can only be enlarged for 1 round. Enlarging a supernatural ability does not count as a seperate action. This feat does not affect the length of a line or a cone, the diameter of an emanation, or the range of any supernatural ability not define by distance. Cerulean Widen [Incarnum] Prerequisites: Con 17, Supernatural ability, 8 HD Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Oncer per day per point of essentia invested in this feat, you can widen a supernatural ability. When you use a widened supernatural ability, its area increases by 100%. Thus a widened line or cone is double the normal length, and a widened burst, emanation, or spread has twice the normal diameter. You must declare use of this feat before you use the ability. Widening a supernatural ability does not count as a seperate action. Midnight Mystery [Incarnum] Prerequisites: Con 13, Int 13, Ability to cast mysteries a limited number of times per day Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Once per day per point of essentia invested you may cast an extra mystery beyond your normal daily allotment. The mystery must be chosen when you invest essentia for the day, and can be changed every time you invest essentia in this feat. Midnight Metashadow [Incarnum] Prerequisites: Con 13, Int 15, any metashadow feat Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You can use one of your metashadow feats an additional time per day, you may use this ability once per day per point of essentia invested in this feat. The metashadow feat is chosen when you take this feat and cannot be changed. Special: You may take this feat multiple times, each time it applieas to a different metashadow feat. Azure Tounge [Incarnum] Prerequisites: Con 15, Cha 15, Extend Utterance, Enlarge Utterance, Empower Utterance, or Quicken Utterance Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Twice Per day per point of essentia invested in this feat you may ignore the DC increase from modifying an utterance with any of the feats listed in the prequisites. Cobalt Resolve [Incarnum] Prerequisites: Con 13, Steely Resolve Class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. For every point of essentia invested in this feat you increase the capacity of your Steely resolve class feature by 5. Special: In addition this feat might allow you to break the +6 cap on your furious counterstrike ability. Sapphire Surge [Incarnum] Prerequisites: Con 13, Cha 13, Zealous Surge class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You may use your Zealous surge class feature an additional time per day for each point of essentia invested in this feat. Cereulean Recovery [Incarnum] Prerequisites: Con 13, Wis 13, the ability to recover readied maneuvers Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Whenever you recover maneuvers, you recover an additional maneuver per point of essentia invested in this feat. This does not allow you to exceed the max number of maneuvers you can have readied. Cobalt Knowledge [Incarnum] Prerequisites: Con 13, Int 13, Dark Knowledge class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain an additional use of your Dark Knowledge Class feature per point of essentia invested in this feat. Midnight Burst [Incarnum] Prequisites: Con 13, Cha 13, Negative Energy Burst class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. The radius if your Negative energy burst class feature increases by 5ft for each point of essentia invested in this feat. Cobalt Touch [Incarnum] Prerequisites: Con 15, Cha 13, Enervating Touch Class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Your can inflict an additional negative level each day with your Enervating touch class feature for every point of essentia invested in this feat, but still no more than two per touch. Azure Empower [Incarnum] Prerequisites: Con 13, Spell-like ability at caster level 6th or higher Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Once per day per point of essentia invested in this feat you may empower one of your spell-like abilities. When you use an empowered spell-like ability, all variable numeric effects of the supernatural ability are increased by one half. saving throws and opposed rolls and spell-like abilities without random variables are not affected. You must declare use of this feat before you use the ability. A continuous use ability can be empowered for only one round. Empowering a spell-like ability does not count as a seperate action. You cannot empower a spell-like ability of a level higher than half your caster level -2. Cerulean Quicken [Incarnum] Prerequisites: Con 15, Spell-like ability caster level 10th or higher Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. Once per day per point of essentia invested in this feat, you may quicken one of your spell-like abilities. Using a quickened spell-like ability is a swift action that does not provoke attacks of oppurtunity. The creature can perform another action in the same round you use a quickened spell-like ability. You can only use one quickened spell-like ability in a round. You cannot quicken a spell-like ability of a level exceeding one-half of your caster level -4. Azure Assault [Incarnum] Prerequisites: Con 13, Dex 13, Dodge, Mobility, Bab +4 Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. When using the attack action with a melee weapon you can move before and after the attack, provided your total distance moved is not greater than your speed. You may make a number of attacks equal to the essentia invested in this feat. Each attack after the first takes a cumulative -5 penalty. (so the second attack is made at -5, the third at -10, etc.) You may attack one opponent with all of the attacks or spread the attacks amongst foes you would threaten during your move. You do not provoke an attack of opportunity from the opponents that you attack. You must move 5 before your first attack, and after your last in order to gain the benfits of this feat. Special: This feat counts as the spring attack feat for qualifying feats, Prcs, and any items that might require the spring attack feat. Cobalt Reflexes [Incarnum] Prerequisites: Con 13, Dex 13 Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You may make two additional attacks of oppurtunity each round, for each point of essentia invested in this feat. Special: This feat counts as the combat reflexes feat for qualifying feats, Prcs, and any items that might require the combat reflexes feat. Indigo Initiative [Incarnum] Prerequisites: Con 13 Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain a +2 bonus on initiative checks for each point of essentia invested in this feat. Special: This feat counts as the Improved Initiative feat for qualifying feats, Prcs, and any items that might require the Improved Initiative feat. Sapphire Ride [Incarnum] Prerequisites: Con 13, Ride 1 rank, Mounted Combat. Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. When you are mounted and use the charge action, you may move and attack once per point of essentia invested in this feat, each attack after the first takes a cumulative -5 penalty (the second attack is made at -5, the third at -10, etc.), and then move again (continuing the straight line of the charge). You may attack one opponent with all of the attacks or spread the attacks amongst foes you would threaten during your move. Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponents that you attack. Special: This feat counts as the ride-by-attack feat for qualifying feats, Prcs, and any items that might require the ride-by-attack feat. |
| rampant08-13-07, 01:01 PM | bump |
| foxtail08-13-07, 01:11 PM | I don't get Cobalt Dodge. The effects seem to mimic Improved Uncanny Dodge; if a character already has IUD to meet the prerequisite, what exactly is the added benefit of the feat? |
| rampant08-13-07, 02:07 PM | Cobald dodge allows you to use essentia to increase the level of foe against which improved uncanny dodge applies. Normally a 12th level Barbarians Improved uncanny dodge craps out vs a 16th level rogue. Whith the feat the Barb can pump that up a few levels to say 19. Making them increasingly more dificult to Sneak attack. |
| TiwazTyrsfist08-13-07, 04:29 PM | Nice. I love to see incarnum support! If you haven't checked it out before, check out my Incarnum feats (link in my sig). They're Eberron specific... |
| rampant08-13-07, 06:53 PM | Tiwaz - Interesting stuff So no problems with balance? I'm going to try to have more up soon. After I chew through the PHB inspired stuff I'll move on to the other books. Hehe Incarnum boosted warmages = trolls with wet loincloths. |
| Sleepwalker1366608-13-07, 07:01 PM | I like it, always happy to see more MoI, Cerulean Song is nice to see since I don't remember bards getting anything out of MoI. Would you like me to add this to the Tome of Secrets? |
| rampant08-13-07, 08:00 PM | Um what's the tome of secrets? |
| Sleepwalker1366608-13-07, 08:48 PM | It's a community project, a compendium of alternate magics, I don't add things to it without permission, but basically it's a page that has links to sources of alternate magic such as MoI, Tome of magic etc, so that people have better chances of getting their ideas noticed, the link to it is in my signature, since it's not stickied (nor would I expect it to be) new and off to a slow start it's not getting a lot of hits, so I am hunting for articles that I feel would be good additions. |
| TiwazTyrsfist08-13-07, 10:26 PM | Yeah, I see no balance problems with the first three feats. Each one is a nice bonus, but not particularly exploitable. +4 AC at 18th level? Possibly under powered for tying up 4 essentia. +4 levels to your uncanny dodge against Sneak Attacks? Probably worth it. +8 bardic music? Nice. Not particularly exploitable. Even if it was something like 2 turn undead attempts per essentia invested, that wouldn't be OP. |
| rampant08-13-07, 11:01 PM | Go ahead Sleep walker, its a nice setup that i hope to add more to in the future. Fist, thanks for the feedback. Now to the next set. Hmmmm maybe a feat for each bardic song, and slowfall any other class abilities from PHB that MoI missed? |
| Sleepwalker1366608-13-07, 11:22 PM | Go ahead Sleep walker, its a nice setup that i hope to add more to in the future. Fist, thanks for the feedback. Now to the next set. Hmmmm maybe a feat for each bardic song, and slowfall any other class abilities from PHB that MoI missed? I look forward to it and thank you for your contribution. |
| Thomar_of_Uointer08-14-07, 12:25 AM | They all look good and balanced. Nice. |
| rampant08-14-07, 07:53 PM | Cerulean shot up. |
| Aleolus08-14-07, 08:55 PM | Cobalt Dodge [Incarnum] Prequisites: con 13, Improved uncanny dodge class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. Your improved uncanny dodge denies foes the ability to sneak attack you by flanking, unless the attacker has 4+ the number of essentia invested in this feat levels in a class(es) that grant sneak attack. You gain 1 point of essentia. Cerulean Song [Incarnum] Prequisites: con 13, cha 13 Bardic music class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 2 additional uses of bardic music a day per point of essentia invested in this feat. You gain 1 point of essentia. Azure Defense [Incarnum] Prequisites: Dex 13, wis 13, AC bonus class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. The AC bonus granted by your AC bonus class feature icreases by 1 for each point of essentia invested in this feat. You gain 1 point of essentia. Cerulean Shot [Incarnum] Prequisites: Dex 17, rapid shot, point blank shot, Base attack bonus +6 Benfit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. As a standard action, you may up to (and including One + the number of essentia invested in this feat arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -2 per arrow penalty, including the first) to determine success and deal damage normally (but see Special). You gain One point of essentia. Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage. This feat counts as manyshot for the purpose of qualifying for feats, PrCs and using any items that might require the manyshot feat. Questions? comments? Critique? I like them. I'm a big fan of Incarnum, so more incarnum stuff is always good with me! |
| TiwazTyrsfist08-14-07, 11:28 PM | Cerulean Shot [Incarnum] Prequisites: Dex 17, rapid shot, point blank shot, Base attack bonus +6 Benfit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. As a standard action, you may up to (and including One + the number of essentia invested in this feat arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -2 per arrow penalty, including the first) to determine success and deal damage normally (but see Special). You gain One point of essentia. Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage. This feat counts as manyshot for the purpose of qualifying for feats, PrCs and using any items that might require the manyshot feat. It seems like some words are missing in this feat. Let me see if I understand it though. It's like Manyshot, Right? So, if you invest 2 essentia in the feat, you can as a standard action, fire 3 arrows at a single target, with a -6 on the attack roll? Basicly, the bonus here is that if you have a less than full BAB, you can still get bonus arrows to the same amount as if you had full BAB and manyshot, ne? I like it, but proofread the wording again, it's a little confusing to me at the moment. |
| rampant08-18-07, 02:18 AM | Midnight Many shot fixed Cobalt cloak up |
| rampant08-18-07, 10:46 PM | Indigo Breath, Azure Scales, and Azure Vitality up |
| Aleolus08-19-07, 02:06 AM | I like Indigo Breath. Looks good, especially for Indigo Dragons and PCs with a Breath Weapon. Lets see what other people think. |
| TiwazTyrsfist08-19-07, 05:32 PM | Nice. Yeah, this whole area of 'Class feature' boost feats for incarnum is something they really never touched. Good job, and keep up the good work. |
| rampant08-19-07, 06:04 PM | Oh they touched it, they just never gave it a firm handshake. Azure Attunement, Sapphire spell power, Cerulean Challenge, and Indigo shield up |
| rampant08-20-07, 01:27 AM | Sapphire spirits and Midnight Edge up. |
| rampant08-21-07, 01:31 AM | Cobalt Curse, Midnight Aura up Sapphire spirits fixed |
| Aleolus08-21-07, 02:08 AM | ...Cobalt Curse looks good, but I wouldn't try to come up with Incarnum feats for PrCs. Doesn't seem to work too good, I think. Maybe a feat where you improve your caster level equal to the amount of invested essentia? Cerulean Casting, perhaps, or something similar? |
| rampant08-21-07, 02:15 AM | Ummm Hexblade is a 20 level base class from Complete warrior. I'm sure there are several PrC's official, 3rd party, and homebrew that can use these feats as they are or with just a little renaming or just a touch of tweaking, but all of these are designed while looking at abilities for full 20 level base classes, or existing feats. As to your suggestion, well, I'm saving the heavy stuff for a special project. |
| THUNDER_Jeffro08-21-07, 06:46 PM | This is really cool, do you have any ideas maybe based off something from Book of Exalted Deeds for characters using Incarnum? |
| rampant08-21-07, 11:40 PM | Thanks thunder, but no, unfortunately exalted and vile material exceed the scope of my project. I will be using PHB, XPH, CPsi, CAdv, CW, CDiv, PHB2, DraM, ToB, ToM, and MiniHB Indigo luck, and midnight flank up |
| rampant08-22-07, 01:36 AM | Midnight Mastery, Cobalt Resilience, Cerulean Reduction, Sapphire Power, Azure Grace, Cerulean Aura, Sapphire Lurk, and Psionic Indigo Strike up |
| Aleolus08-22-07, 02:03 AM | Ummm Hexblade is a 20 level base class from Complete warrior. I'm sure there are several PrC's official, 3rd party, and homebrew that can use these feats as they are or with just a little renaming or just a touch of tweaking, but all of these are designed while looking at abilities for full 20 level base classes, or existing feats. As to your suggestion, well, I'm saving the heavy stuff for a special project. I was referring to this. Indigo Luck [Incarnum] Prerequisites: Con 13, Cha 13, Lucky class feature Benefit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. You gain 1 point of essentia. You gain an additional use per day of your lucky class feature, per point of essentia invested. Unless I'm mistaken, the Lucky class feature is a class feature of the Luckstealer from Races of the Wild, which is a Prestige Class. |
| rampant08-22-07, 02:09 AM | It's also a feature of the Swashbuckler from complete warrior. Which is the class I designed the feat for. Other classes maybe able to make use of it, but the idea behind these feats is to give each class a little incentive to take more Incarnum feats in order to prepare them for my Blue Knight PrCs which will start being posted when I finish with these feats. |
| rampant08-23-07, 12:32 AM | Sapphire Hands, Cerulean Grant, Sapphire Aura up |
| JiCi08-23-07, 07:31 AM | Midnight Manyshot [Incarnum] Prequisites: Dex 17, rapid shot, point blank shot, Base attack bonus +6 Benfit: Once per day you can invest essentia into this feat. Once the amount of essentia is invested it cannot be altered, and remains invested for 24 hours. As a standard action, you may fire up to (and including One + the number of essentia invested in this feat arrows at a single opponent within 30 feet. All arrows use the same attack roll (with a -2 per arrow penalty, including the first) to determine success and deal damage normally (but see Special). You gain One point of essentia. Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage. This feat counts as manyshot for the purpose of qualifying for feats, PrCs and using any items that might require the manyshot feat. Questions? comments? Critique?I like this one, does it stack with Manyshot ? |
| rampant08-23-07, 08:55 AM | It replaces manyshot |
| rampant08-24-07, 07:54 PM | Sapphire aura fixed Cobalt aura, Soulbound Blade, Midnight Exorcist, Cobalt Chastise, Cobalt Resistance, Cerulean Senses up |
| rampant08-26-07, 03:30 PM | Ok Revised th aura feats back into one range booster. |
| rampant08-29-07, 04:53 AM | Cobalt Empower, Azure Extend, Indigo Enlarge, Cerulean Widen up Finally got some feats for the Binder. Shadowcaster, and Truenamer to follow. |
| rampant09-03-07, 02:58 AM | Midnight Mystery, Midnight Metashadow, Azure Tounge up |
| bkdubs12309-03-07, 03:08 AM | Now you just need some feats for ToB! |
| rampant09-03-07, 03:49 AM | Yep, that and Heroes of Horror, I'd have liked to do more for ToM but I realized that Shadow casters of a certain level could use the stuff intended for binders, in addition I'm looking into doing some work on the monster manuel feats, and proably even going back to check over PHB and PHB2 this time focusing on the feats instead of the classes. Also i think some of the MM work should shore up the lower level shadow casters as well. Definetely going to look into Doing some stuff from draconomicon, and maybe (just maybe) tweaking the draconic feats. And after all that I still gotta hash out a bunch of PrC's and unique abilities for them, based on these feats. Hopefully I can have the blue knight project finished up before 4e comes out. Fortunately ToB makes extensive use of pre-existing class abilities so I only need a feat or two for martial adepts in general, and one for a unique factor of each of the three classes. Heroes of horror probably won't be too bad, I mean its not as if those two classes are chock full of unique functions. The archivist is a divine wizard, and the Dread necromancer is just a spont-casting skull-jockey. |
| rampant09-08-07, 02:18 AM | There we go, it's finished if anything is wrong with these feats tell me, if I missed something important tell me. Other than that this is done. |
| Obsidianjaerc09-11-07, 10:17 PM | Well I like the quite a lot. I really like both the concept and execution, of boosting class abilities through essentia investment. Cool. Now, nothing is wrong with the balance of the ones I look over, but some of the wording is a bit clunky. You've finished the mechanics work, try rewording some of the longer bits. |