| Post/Author/DateTime | Post |
|---|---|
| Daemyn10-07-07, 02:40 AM | Would this allow me as a medium char to weild a large longsword in primary and large longsword in my offhand |
| Dracomorph10-07-07, 02:57 AM | Yes, but with some nasty penalties to do so. -2/-2 for TWF -2/-2 for using monkey grip on each hand for a total of -4 to all attacks, with either hand, before any other penalties are factored in. Like I said, it does work, but the penalties make it difficult to justify. |
| Majick10-07-07, 03:48 AM | this is how it is - Two Weapon Fighting with 2 longsword: -4/-4 Two Weapon Fighting with 2 longsword and the Oversized TWF feat -2/-2 Now this is perfectly fine, people know this, but Monkey Grip specifically states that you CANNOT use it to weild an oversized weapon in your off-hand. So you could: TWF with OTWF and Monkey Grip -4/-2 Large Lonsword in your main hand, normal longsword in your off-hand so 2d6+Strength at -4 to hit, and 1d8+1/2strength ar -2 to hit Biggest best weapon to use for this is the Warmace (1d12/X2) because it's still a ONE HANDED WEAPON even with the huge damage So you could do 3d6 with your main hand large Warmace and 1d12 with your off-hand warmace. |
| Dracomorph10-07-07, 04:18 AM | Yeah, he's right, and I'm wrong. God, I hate monkey grip. |
| Nezkrul10-07-07, 02:10 PM | Monkey Grip only applies to your main hand, please read the feat. |
| ManinBlaq10-07-07, 09:30 PM | The book: Magic Item Compendium has the strongarm bracers, which gives you the 'powerful build' ability of half giants and goliaths. Pretty sweet, considering that for only 6k -- they're much better than the investment of Monkey Grip as a feat. |
| Spikes01k10-08-07, 12:16 AM | The book: Magic Item Compendium has the strongarm bracers, which gives you the 'powerful build' ability of half giants and goliaths. Pretty sweet, considering that for only 6k -- they're much better than the investment of Monkey Grip as a feat. Powerful build grants more than wielding larger weapons, but if that is all your interested the bracers get you what you need. |
| Daemyn10-08-07, 03:30 AM | the only problem i have seen with the Warmace was that it is a two handed weapon unless you have the exotic weapon proficiency. Otherwise i would be all about it. |
| Spikes01k10-08-07, 02:05 PM | the only problem i have seen with the Warmace was that it is a two handed weapon unless you have the exotic weapon proficiency. Otherwise i would be all about it. You could allow them to wield it, but have the minuses for using a weapon untrained. |
| RobbyPants10-08-07, 02:19 PM | the only problem i have seen with the Warmace was that it is a two handed weapon unless you have the exotic weapon proficiency. Otherwise i would be all about it. If you want to use Exotic Weapon Proficiency, there are better weapons you could pick. If you get a Bastard Sword, Waraxe, or Maul, you'll be better off. I wouldn't consider these weapons worth a feat either, but they're still better than the Warmace. Each of them deals 1d10 damage (only a drop of one point on average), and in return, you lose the -1 penalty to AC (totally worth it right there) and your critical increases (either to 19-20/x2 or 20/x3 depending on the weapon). Now, you can use any of these with OTWF without penalty (if you're not using monkey grip) for 1d10 damage per hand, all for only -2 to hit. You'll have to blow through three feats to pull it off, so I'd hardly consider it optimal, but it's a better option than the Warmaces. |