| Post/Author/DateTime | Post |
|---|---|
| EpicEvokerElf08-25-07, 04:40 PM | Has the Parry skill from Neverwinter Nights ever been converted to D&D? |
| Khadmus08-25-07, 04:56 PM | I doubt that is has been converted as a skill. But really, it should be easy. |
| Optimator08-25-07, 04:56 PM | I think the consensus is that it would add way too much dice rolling and slow down combat to a crawl. |
| Khadmus08-25-07, 05:03 PM | It's basically just rolling for AC, I don't see why it would be too many rolls. |
| Ninetails Demon08-25-07, 05:27 PM | An issue of Dragon magazine had rules and feats for parrying. I'll go get the number when I'm near my books. It wasn't that complicated, at least no worse than feinting, tripping, etc. |
| Illithid_Tentacles08-25-07, 05:39 PM | Fighting Defensively. Combat Expertise. Have fun. |
| Salla08-25-07, 05:47 PM | It's basically just rolling for AC, I don't see why it would be too many rolls. If you consider that each attack comes with a d20 roll and damage, and then you add a roll for the defender, you add an additional 1/3rd (give or take) rolls to every round. Just describe your character's action, in combat, as parrying. |
| SephDragoon08-25-07, 07:09 PM | We use rules for parrying in our game. I am the first one to take full advantage of all parrying feats we came up with and whatnot, but essentially, the idea was, you sacrifice a single attack, and later on in the round, you use your flatfooted AC plus the attack bonus as your parry (only worked once per round without feats). This works well, since you end up getting a huge boost to AC for giving up attacks (or you give up too much AC against certain things, and you can't do it when already flatfooted). Some of the feats allowed you to counter attack when you got a critical on your parry roll, and even with many feats invested, feint as part of the parry. My character will be using all of the parry feats, so we'll see exactly how those work. |
| Mojo_Rat08-25-07, 08:14 PM | Generaly speaking You could look at the combat expertise feat as a parry feat. I really recomend against going for a defensive roll method of play. We did that for a while in a campaign that went from abou level 6 to level 16 and while it was okay at the low levels We found thevariable Ac's when you roll and add +ac bonuses to a D20 (without the base 10) it mainly benefited fighter/barbarians and hurt classes with medium BaB. IT also adds alot of extra dice rolling. Your best to go with feats to boost your fighting defensivly or expertise as i said. |
| Vaelan08-25-07, 09:58 PM | No, it hasn't. Nobody wants to see it with +30 competence bonus items. |
| EpicEvokerElf08-26-07, 11:40 AM | For some of you guys, I meant the NWN skill. I believe it was an opposed attack roll, with a success negatine the attack. Then, if you beat them by 10 or more, you got to take a free Riposte attack. The problem is, the manual says "modified attack" and I can't find the modifier. |
| Wall08-26-07, 11:49 AM | For some of you guys, I meant the NWN skill. I believe it was an opposed attack roll, with a success negatine the attack. Then, if you beat them by 10 or more, you got to take a free Riposte attack. The problem is, the manual says "modified attack" and I can't find the modifier. If I recall correctly, it wasn't an opposed attack roll; it was an attack roll opposed by your Parry skill check. I also remember being unable to attack whilst in "Parry Mode." So with the riposte, it sounds kind of like a free AaO against enemies that attack you while you take the total defense action. Could be a feat. Making Parry a skill would just be another complication, I think. Extra rolls (as has been stated), one more thing to put your fighter's meager skill points into... |
| High Octane08-26-07, 12:09 PM | If you really think about it, parry is just another name for dodge. Adding on a second version of dodge is either redundant or somewhat unbalancing depending on whether they stack. The parry option is not really supported by the present D&D system as it is right now. If you want to create one I would look at the way Shadowrun does it and use that as a base. |
| Mojo_Rat08-26-07, 12:18 PM | As I said in my previous post you really really want to avoid adding more rolls to combat. If you want to boost your characters ability to fight in a defensive maner Take feats and skills which affect your ability to fight defensively Dodge expertise tumble theres a feat where light weapons do more damage when fighting defensivl etc. Adding a defense roll slows the game down and there are already ample methods in the game to represent 'oh they missed me i get a free attack' |
| InkBlot08-26-07, 03:16 PM | There are parrying maneuvers in Tome Of Battle: The Book Of Nine Swords. Almost every counter maneuver is a kind of parry, and many do call for opposed attack rolls. Some let you redirect your enemy's attack, others let you counter attack, and still others just keep you from getting hit. |
| Khadmus08-26-07, 04:51 PM | Your opponent makes an attack roll modified by all modifiers (+5 for Strength, +2 for magic, +1 for higher ground, etc.). You make a Parry check (I think it was affected by Armor Check Penalty) with the DC equal to the modified attack roll (14 from d20+5 strength+1 masterwork, for example, would be a DC 20 Parry check). If you succeed, you are unaffected by the attack. If you fail and the modified attack roll succeeds in overcoming your normal armor class, you are hit normally. If you overcome the check by 10 or more, you can make a riposte attack (I don't think any unusual penalties/bonuses are applied because it's riposte). Woah, that is complex. |
| EpicEvokerElf08-26-07, 10:28 PM | Sounds right, but as InkBlot said I'm better of with Counters. Thanks, all! |