Point blank charge? [Archive] - Wizards Community

Post/Author/DateTimePost
Belgian Waffle

04-14-07, 01:45 PM
A friend of mine wants to create Saito from Kenshin. I noted that there wasn't a feat or ability that emulated his point blank Gatotsu and he was like, "Just make it up then."

So, this is what I came up with. Any thoughts or comments would be much appreciated.

Zero-Distance Charge
Prerequisites : 15 strength, Powerful Charge
As a full round action, you can make a charge attack against an adjacent opponent. After the attack is made, you are fatigued.
Zodiaq7

04-14-07, 07:28 PM
Be sure to add that the charger receives the -2 to AC and all the other penalties involved with charging. Otherwise, I would definitely use this feat.
Kromlech06

04-15-07, 01:19 AM
Warforged abuse much?
It needs a clause to stop that.
Maybe something like:
"Special: If you are immune to fatigue, this feat cannot be taken"
jacobi289

04-15-07, 10:41 AM
Why the fatigue? Normal Charges don't fatigue you, and I'd say the cost of a feat is more than enough to pay to use this tactic.
Knucklehead

04-15-07, 11:09 AM
Why the fatigue? Normal Charges don't fatigue you, and I'd say the cost of a feat is more than enough to pay to use this tactic.

I agree.
Belgian Waffle

04-15-07, 01:12 PM
Why the fatigue? Normal Charges don't fatigue you, and I'd say the cost of a feat is more than enough to pay to use this tactic.
There either needs to be a drawback or a lot of prerequisites because I consider this feat to be very powerful. I went with the drawback because it was easier and giving the feat a ton of prerequisites you'd probably pick up anyways is redundant.

How about...

Improved Zero-Distance Charge
Prerequisites : 17 strength, Powerful Charge, Zero-Distance Charge, BaB +12
Using Zero-Distance Charge no longer fatigues you.
Grug the Just

04-15-07, 05:03 PM
I'm seeing a slight problem in what the term "charging" can accomplish from other abilities. Personally, I'd say the easiest way to do something about this is a maneuver from Book of the Nine Swords. Beyond that, maybe a psionic feat that discharges focus. Even a movement skill trick, really just about anything that doesn't allow this to be used round after round would be best to start with.
ShinAkuma2

04-15-07, 05:13 PM
Be sure to add that the charger receives the -2 to AC and all the other penalties involved with charging. Otherwise, I would definitely use this feat.

That's really not necessary, since that's covered by the fact that it lets you make a charge. A charge is a charge is a charge, so by definition you still lose 2 AC.

Why the fatigue? Normal Charges don't fatigue you, and I'd say the cost of a feat is more than enough to pay to use this tactic.

Because otherwise, for creatures/characters with Pounce, the feat reads, "As a full-round action, you gain +2 to all attacks and may Rake (if you have it). You take a -2 penalty to AC."

For creatures/characters with Spirited Charge, it reads, "You may, as a full-round action, make a single attack that deals double damage (triple with a lance) with a +2 bonus on the attack roll. You take a -2 penalty to AC."

That's a lot of power without any sort of drawback.
Belgian Waffle

04-22-07, 11:54 AM
Thought about it a little bit more and read some things which gave me an idea.

Zero-Distance Charge
Prerequisites : 15 strength, Powerful Charge
As a full round action, you can make a charge attack against an adjacent opponent. After the attack is made, make a DC 15 fortitude save or be fatigued. If you try to use this ability again in the same encounter, raise the DC by 5 for each attempt.

The wording may not be correct (I need my Complete Warrior. The Kensai has something similar to this) but I think this may be a good way to do it.