Portal Inspired Spells (Satircal, though one is still useful) [Archive] - Wizards Community

Post/Author/DateTimePost
Master_Vega

02-18-08, 02:32 PM
Portal
Evocation
Level: Sor/Wiz ???
Components: V, F
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Effect: Two Portals
Duration: 1 round + 1 round per level
Saving Throw: See text
Spell Resistance: No
Make two ranged touch attacks against separate areas as though attacking with two weapons at once. The spell fires two bright colored orbs, one blue and one orange, to the areas you attack. When the orbs strike their targets, they become 5'X5' portals leading from one to the other. You can see clearly and cast/attack through the portals as though you were casting from the place the portal is located, plus the distance you are from the portal you are casting/attacking into. You may dismiss this spell any time before its duration ends. This attack cannot target a living creature (plants do not count) and must target a space with at least a 5'X5' relatively flat surface.
If you create a portal beneath an unwilling creature, that creature gets a reflex save to escape without falling in. Each time it would fall through the portal (for instance, during a "falling loop"), the creature is granted a reflex save against an increasingly difficult DC (cumulative +1 to DC).
Focus: An Enrichment Center pass.

I don't know what level of spell this is. >_>

Disembodied Voice
Evocation
Level: Sor/Wiz ???
Components: V, F
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Effect: Target hears annoying voice.
Duration: 1 round + 1 round per level. Concentration
Saving Throw: will negates.
Spell Resistance: No
A computerized disembodied voice constantly nags the target, condescendingly informing it of everything it is doing incorrectly, how it should be doing it, what obvious dangers are near by (this does not help spot or listen checks to notice hiding creatures.) Target suffers a -2 morale penalty to will saves against anger-related effects.
Focus: Morality Core.
mplindustries

02-18-08, 11:42 PM
For the People Who Are Still Alive [Bardic Music]
Prerequisites: Bardic Music, Iron Will, Perform 12 ranks, Concentration 12 ranks
Benefit: When your hit points are reduced to -10, your Constitution drops to 0, or you are killed outright by a spell or effect, you may expend three daily uses of your bardic music ability as an immediate action to negate the action that "killed" you. You are then reduced to -9 hit points, but stabilized. You may not raise your hit points in any way, magical or otherwise, above -9 for the remainder of the encounter, though you may still be damaged further. If you expend an additional daily use of your bardic music ability when you activate this feat (for a total of four), any bardic music effects currently affecting your allies continue to affect them for the remainder of the current encounter.
ToastedAmphibian

02-19-08, 12:03 AM
For the People Who Are Still Alive [Bardic Music]
Prerequisites: Bardic Music, Iron Will, Perform 12 ranks, Concentration 12 ranks
Benefit: When your hit points are reduced to -10, your Constitution drops to 0, or you are killed outright by a spell or effect, you may expend three daily uses of your bardic music ability as an immediate action to negate the action that "killed" you. You are then reduced to -9 hit points, but stabilized. You may not raise your hit points in any way, magical or otherwise, above -9 for the remainder of the encounter, though you may still be damaged further. If you expend an additional daily use of your bardic music ability when you activate this feat (for a total of four), any bardic music effects currently affecting your allies continue to affect them for the remainder of the current encounter.

Nice. Only problem is your pre-reqs. They need to be higher, as that is truley EPIC :D

Oh, and this thread is in the wrong forum btw
Master_Vega

02-19-08, 12:58 AM
Yeah, that's because I was originally going to have some form of feat instead of a spell... that changed and I forgot to switch forums. >_> Oh well?
Martel732

02-22-08, 03:31 AM
Assuming that this would work similar to the portals from the game, I would suggest it being a relatively high level spell. Open one portal under the enemy and one portal on the roof above the common dungeon lava/acid/spike pit and kablaamo. This spell could create quite a bit of mischief. Better yet place one on the roof 100 foot above the other and let the enemy fall through a couple times (speedy thing goes in, speedy thing comes out) cancel the spell right after they exit the top one and they could take 1000ish feet of fall damage.
Still I think this spell would be a great addition to the game as I love spells that don't deal damage in a direct way but can be used creatively.
Master_Vega

02-22-08, 10:30 AM
I think an enemy would get a reflex save if the portal is created beneath him. He'd probably get one each time he has a chance to fall through (unless he's willing). What do you think?