Radiant Fire Reworked [P.E.A.C.H.] [Archive] - Wizards Community

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07-19-07, 04:59 AM
So, the Radiant Fire initiate feat from Races of Destiny (pg. 155) has to be one of the more poorly written feats. It grants you, as bonus spells, Summon Monster 3, 5, 6, and 8 - at the proper levels. With just one caveat - you can only summon fire elementals.

Now, this doesn't make any sense at all. You're taking a feat that more or less gives you a lesser version of what you already have. Now, it does grant you a nice little damage bonus against evil subtype creatures and scorching ray as a 2nd level cleric spell. But that's it. I've been trying to rework the spell a bit, to make it better fit the theme. My only problem is that I think I've vastly over compensated. I'd like some feedback on the new spell list.

Level Spell
2nd Scorching Ray
3rd Fireball
5th Wall of Fire
6th Fire Seeds
8th Sunburst

Comments? Suggestions? I pulled most of the spells from the Sun domain list, actually. That felt about right thematically.

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