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| neilthrun07-10-07, 02:54 AM | I really like the frozen and blazing beserker feats from Frostburn and Sandstorm. I decided to make some new ones, so your barbarian can have new flavour. I'm not sure if these are balanced, give me your opinion. Toxic Beserker When you enter your barbarian rage, your blood is fused with potent acids and chemicals. Prerequisite:Ability to rage Benifit:As long as you are under the effects of a barbarian rage you gain immunity to acid. Your acidic blood is poor at clotting though, and you take +50% damage from wounding or bleeding effects. This includes ability and hit point damage. Natural Beserker When you enter your barbarian rage, your blood is fused with powerful nature energies, making your body similar to that of a plant. Prerequisite:Ability to rage Benifit:You gain immunity to poison but your body becomes vulnerable to fire. You take +50% damage from fire, regardless of a saving throw is allowed, or the roll a success or failure. Lunar Beserker When you enter your barbarian rage, your natural affinity for the moon is strengthened. Prerequisite:Ability to rage Benifit:As long as you are under the effects of a barbarian rage and under the night sky you gain a +2 bonus vs transmutation effects. Bestial Beserker When you enter your barbarian rage, you lose yourself to animal instincts. Prerequisite:Ability to rage Benifit:As long as you are under the effects of a barbarian rage you are considered to have the animal type for determining whether a spell effects you or not. For instance a barbarian with this feat would be immune to charm person or enlarge person. While under the effects of your barbarian rage you lose your ability to talk and communicate with others and are no longer considered proficient with martial and exotic weapons, as well as all armor and shields. |