Rate this feat? (Please?) [Archive] - Wizards Community

Post/Author/DateTimePost
ToastedAmphibian

08-08-07, 10:27 PM
Charge Over:
Req: Dodge, Mobility, dex13, str13, Power Attack

When charging an oponent one or more sizes smaller than you, you may attempt an overrun as a free action. If you succeed on this overrun attempt you must move atleast 10ft continuing the line of the charge. If you fail this attempt you end your turn prone in the square where your charge ended. The results of your overrun attempt and your charge have no effect upon eachother. If you can't move atleast 10 ft after your charge, for whatever reason, you cannot attempt to overrun while charging.
ToastedAmphibian

08-09-07, 04:04 PM
I guess the complelet lack of responses means this feat sucks and/or is totally broken/unnecisarry and that im an idiot for not seeing it?
Kouk

08-09-07, 07:06 PM
I guess the complelet lack of responses means this feat sucks and/or is totally broken/unnecisarry and that im an idiot for not seeing it?

It more likely means we don't really know what to say. At the least, if a post has gone 8 hours without being attacked as overpowered, you should feel pretty confident it isn't.

I am not entirely sure about what you are doing with this feat, you seem to be allowing something like a Trample attack for normal folks (not just horses)?

Am I correct in assuming that after the Charge, regardless of whether the attack hits, you can initiate a normal Overrun attempt against the same target?

I don't see the purpose in requiring that you move at least 10 ft past your opponent, when normally an Overrun does not place that stipulation.
This would also prevent the ability from being used if at the end of your Charge you only had 5ft "remaining" from your double move used to approach the target.

Rather than Dodge and Mobility, perhaps Improved Overrun would be a better prerequisite? Mobility would still be a good idea, certainly, because you will still be taking an AoO from initiating the Overrun - but now you can get armor enchantments (in the MIC) that grant Mobility.

Perhaps just making a sort of "Trample" for normal humanoids would be better? (Allowing a single attack if you knock your enemy Prone from the Overrun).
ToastedAmphibian

08-10-07, 05:16 PM
Actually, its not so much a trample attack as a non-mounted ride-by attack. Its like a spring attack, but one that you can combine with a charge. However, because of the charge you can only move in a straight line, and because your not on horseback, your opponnet can attempt to stop you. If improved overrun was included as a pre-req, then the target wouldnt have the option of dodeging, and people would be able to use this as an easier to obtain version of spring attack.

Im not exactly sure why I added the 10ft after rule. Probably for flavor reasons, and to lessen its usefullness aginst fleeing opponnents.

Thank you for your input, think i might drop the 10ft thing.
NobodyRemembersThis

08-10-07, 06:34 PM
How aboot this? Charge Over
This feat allows you to trample during an overrun.
Requirements:Dodge, Power Attack, Improved Overrun
Benefits: As a full-round action, you can move up to twice your speed and attempt to literally run over a single opponent at least one size category smaller than itself. . Any creature whose space is completely covered by the trampling your space can be subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the you move over all the squares it occupies. If you move over only some of a target’s space, the target can make an attack of opportunity against you at a -4 penalty. If you accidentally end your movement in an illegal spaceyou return to the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.

Make a melee touch attack. If the attack hits, deal bludgeoning damage based off of size. Medium Creatures deal 1d6 + 1.5 times their strength modifier (small deals 1d4, large deals 1d8).
Special: A character using armor spikes deals piercing damage according to the damage value of the armor spikes instead of standard trample damage.

A fighter may select this as a fighter bonus feat.Well. How's this for what you want to do?