Reposite feats [Archive] - Wizards Community

Post/Author/DateTimePost
Arscura

10-20-07, 07:20 AM
I was wondering if riposte feats, or a system like that is already around. I couldn't find it.
What I am aiming for is things like:

Riposte Attack [General]
You can strike an opponent that missed you in melee combat
prerequisite: Dodge
benefit: Once per round, if the opponent you have designated as your dodge target misses you in melee combat, you are entitled to an attack against that opponent. This attack counts as the use of one of your Attacks of Opportunity.
special: A fighter may select this feat as one of his bonus feats

Improved Riposte Attack [General]
You can strike opponents that missed you in melee combat
prerequisite: Combat Reflexes, Dodge, Riposte Attack
benefit: You are entitled to make a melee attack against an opponent that just missed you in melee combat. You are entitled to make as many riposte attacks as you have attacks of opportunities in one round, but you may only make one riposte attack per opponent. These attacks count as the use of one of your Attacks of Opportunity.
special: A fighter may select this feat as one of his bonus feats
Black Mantha

10-20-07, 07:48 AM
Seems like it's too powerful. You can take it at level 1, and if you're in melee with someone it doubles the number of attacks each turn. Compare that to Two-weapon fighting, for which you have to take a full attack, imposes a -2 to all attacks, burdens you with the cost of two weapons, and prevents the use of a shield.

EDIT: Oh wait, only if he misses you. Still a bit strong. I'd tighten the prerequisites so you can only take it a a higher level, like "base attack bonus +6" or "fighter level 6".
zeratulcraft

10-20-07, 07:51 AM
I'd change the improved to be like other AoO's, multiple times vs anyone, but not for the same opportunity.
vorpo

10-20-07, 11:08 AM
I'd have the first one used against only the designated target for your dodge feat. Once per round, counts toward your AoO per round.

The second one, I'd have it remove the designated target. But, you can still use it against one target per round and counts toward and is limited by your AoO per round
Killydd

10-20-07, 04:21 PM
I'd suggest checking out Robilard's Gambit from the PHB2 as something similar.
Rymosrac

10-20-07, 09:27 PM
You know, I REALLY hate to be a grammar nazi, but as a fencer, this irks me. The word you're looking for is riposte, not reposite. Pronounced re-post. "Reposite" would be pronounced "re-poz-it".

That aside, I'll agree with others that this seems a bit too powerful. PHB2, CA, and CS all contain things like that that work a bit better.
Master_Vega

10-20-07, 09:45 PM
Friggin' double post... Bad Gleemax forums, loading so slow! No biscuit!
Master_Vega

10-20-07, 09:50 PM
This question is answered in the FAQ, but...

Here's the feat from D20Modern:

Agile Riposte
Prerequisites: Dexterity 13, Dodge
Benefit: Once per round, if the opponent you have designated as your dodge target (see Dodge feat, page 82) makes a melee attack or melee touch attack against you and misses, you may make an attack of opportunity with a melee weapon against that opponent. Resolve and apply the effects from both attacks simultaneously.
Even a character with the Combat Reflexes feat can't use the Agile Riposte feat more than once per round. This feat does not grant you more attacks of opportunity than you are normally allowed in a round.

@ Rymosrac
Yeah, my brother's a fencer and my GM makes the same mistake in pronouncing the feat... It doesn't bug me so much, but I'm certain my brother would have a hard time tolerating it. >_>
Operation_Shoestring

10-21-07, 04:03 AM
Surprising Riposte from DotU is fun too. Succeed on a feint and hit for damage after and the bugger loses Dex to Ac for the rest of the round. Synergy's beautifully with Invis Blade.
Arscura

10-21-07, 07:25 AM
You know, I REALLY hate to be a grammar nazi, but as a fencer, this irks me. The word you're looking for is riposte, not reposite. Pronounced re-post. "Reposite" would be pronounced "re-poz-it".

That aside, I'll agree with others that this seems a bit too powerful. PHB2, CA, and CS all contain things like that that work a bit better.

Please, be a grammar nazi. I have friends whom fence, however, they are now about 1000 km removed from me ;)

I have a lot of books (about 20), but... not Player's Handbook two, Complete Adventurer (I assume you mean CAd and not CAr, for that would be a bit odd) and ... (I don't even know this abbreviation (ECS I know... but not CS)).
Do these homemade feats add something, or are they completely useless when taking the info of these books into account.

Okay, so I changed the feats.
First one now only to whom the dodge is designated to.
The improved one now to any enemy, but only one attack per round per enemy.

I have to say I doubt about the second, for another good version in my eyes would be: dodge designated enemy, per miss an attack.
WebJiCi

10-21-07, 09:48 AM
I would add a Dex prerequisite and a Base Attack Bonus prerequisite.

Don't forget that such feats can essentially grant a second full attack action even if it isn't your turn.

At least, if you have a high Dex score, you can easy counter characters with lots of attacks. A swordsage with two weapons and Raging Mangoose might not be amused when his opponent counterattacks him like 10 times.
Arscura

10-21-07, 12:20 PM
At least, if you have a high Dex score, you can easy counter characters with lots of attacks. A swordsage with two weapons and Raging Mangoose might not be amused when his opponent counterattacks him like 10 times.

Not to be annoying, but that is now impossible as I currently set the feats up. As I said I doubted, but you have now given a nice argument for the current version. Which means only one attack per enemy.
I have still to see someone put 10 AoO in use in one round though.
Dex requirment might be nice, though it is already in there of course thanks to Dodge that requires Dex 13