| Post/Author/DateTime | Post |
|---|---|
| Cariyaga09-04-07, 05:02 PM | Retain Self (General) Prereq: You must have been affected by some effect, magical or supernatural, that might change your alignment, or cause you to go against it. Fluff: You have a strong sense of self. Hardly anything can effect your strength of mind. Crunch: When affected by an alignment-altering affect, you may choose to shrug it off. Also, you gain a +2 bonus to saves versus Charms and Compulsions. Underpowered? Overpowered? Discuss. |
| Cariyaga09-05-07, 04:54 PM | Bump. Still waiting for a response... <_< |
| SokenzanMarauder09-05-07, 04:58 PM | Seems balanced enough. Compare it to Iron Will which gives a +2 to will saves across the board. This feat is much more situational (most if not all charms/compulsions require will saves), unlike Iron Will. -Gene |
| StruckingFuggle09-05-07, 06:08 PM | Compare it to Iron Will which gives a +2 to will saves across the board. This feat is much more situational (most if not all charms/compulsions require will saves), unlike Iron Will. Based on which I'd probably bump it to +3 or +4, myself. Plus, Immunity to alignment-changing effects is so minor and out of the ordinary as to be almost a nonissue. I think there's a feat out there (in Sandstorm?) that gives you a blanket +4 to saves vs. mind effecting effects... Edit for clarity: "so minor and out of the ordinary" is meant as "it's a benefit that is fully possible to never be relevant in someone's whole adventuring career". |
| SokenzanMarauder09-05-07, 06:17 PM | Based on which I'd probably bump it to +3 or +4, myself. Plus, Immunity to alignment-changing effects is so minor and out of the ordinary as to be almost a nonissue. I agree. I think there's a feat out there (in Sandstorm?) that gives you a blanket +4 to saves vs. mind effecting effects... You're correct. It's called Scorpion's Resolve. -Gene |