| Post/Author/DateTime | Post |
|---|---|
| YamiShinobi12-13-07, 08:01 PM | Revised Weapon Finesse Prerequisites: none (nobody wants the +1 bab) Benefit: a Character with this feat can apply thier Dexterity Modifier instead of thier Strength Modifier for attack rolls and damage rolls with light melee weapons, 1hand melee weapons, spiked chain, whip, sap, chain, and quarterstaff Special: this does not apply to reach weapon and 2hand weapons that are not mentioned, this does not affect archery damage either. ( i revised weapon finesse) Revised Weapon Focus no more prerequisite benefit, a character with this feat gains a +2 on attack rolls with a specified weapon of choice, (player chooses the weapon) special, this feat can be taken multiple times, they can apply to diferent weapons or stack with the same weapon (i doubled the bonus) Revised Weapon Specialization Prerequisite, Weapon Focus (goes with revised) benefit, a character with this feat gains +4 on damage rolls with the selected weapon, (player chooses a weapon they have focus in) special, this feat can be taken multiple times, they can apply to different weapons or stack with the same weapon ( i doubled the bonus) Improved Critical prerequisite, BAB+6 benefit, a character with this feat gains +1 on the critical threat range with a weapon of thier choice as well as another +1 on the ctritical multiplier (19-20x2 becomes 18-20x3) special a character can gain this eat multiple times, it effects can stack or apply to different weapons ( i revised improved critical) Weapon Proficiency benefit, a character gains proficiency with 3 martial weapons, all simple weapons or 2 exotic weapons, special, every time a character takes this feat, it applies to different weapons. (i combined the proficiency tree) i altered the above feats to make them actually worth taking. get a little more bang for your buck |
| Legdiwena12-13-07, 08:08 PM | Two things: No need to mention archery in weapon finesse, that already uses dex Imp Crit seems overpowered with the stacking. A fighter 20 could have a greatsword that crits on 6-20, barring any magic. Granted he will be missing a lot of useful feats to do this. |
| Watsyurname52912-13-07, 08:24 PM | Two things: No need to mention archery in weapon finesse, that already uses dex Imp Crit seems overpowered with the stacking. A fighter 20 could have a greatsword that crits on 6-20, barring any magic. Granted he will be missing a lot of useful feats to do this. Not only 6-20 but at a x15 mod. Take this to the CharOp boards and they will have a ball making a new Spiked Chain wielder or something else. |
| Legdiwena12-13-07, 08:37 PM | If you want to be really evil, use a scythe. Let's say he has 20 str. That would be 2d4+5 7-20/x17. 119-221 damage. Then make it a +1 flaming burst shocking burst icy burst scythe. 2d4+6+1d6(fire)+1d6(electricity)+1d6(col d) 7-20/x17 16d10(fire)+16d10(cold)+16d10(electricit y). So, it comes to 135-237+17-166(fire)+17-166(cold)+17-166(electricity). 186-735 if no resistances. |
| BigGus12-13-07, 08:54 PM | I quite like the weapon proficiency idea, but the Improved Critical is most definitely overpowered. I just allow it to stack with keen weapons, like it did in 3.0 (never did understand why they changed that, warriors have enough trouble keeping up with casters at high levels as it is). |
| ToastedAmphibian12-13-07, 09:21 PM | Originally Posted by Finesse Revised Weapon Finesse Prerequisites: none (nobody wants the +1 bab) Benefit: a Character with this feat can apply thier Dexterity Modifier instead of thier Strength Modifier for attack rolls and damage rolls with light melee weapons, 1hand melee weapons, spiked chain, whip, sap, chain, and quarterstaff Special: this does not apply to reach weapon and 2hand weapons that are not mentioned, this does not affect archery damage either. ( i revised weapon finesse) So, dex is now for AC, Skills, reflex saves, ranged weapon attacks, melee weapon attacks, and melee damage? And strength is for..... carrying capacity and damage with thrown weapons? |