Run by attack [Archive] - Wizards Community

Post/Author/DateTimePost
Azire

10-20-07, 12:22 PM
I had an idea for a feat, but I'm not sure if its any good yet.

Run by Attack
Prerequisites: Dex 20, Dodge, Mobility, Spring Attack
Effect: When you move through an enemy's threatened area during a move action, you may make a single attack against that enemy at your highest attack bonus with a -2 penalty. They may make their attack of opportunity for you leaving their threatened area. All your other attacks after this until the end of your turn suffer a -2 penalty. This feat may only be used to attack one enemy whose threatened area you move through per turn.

Lets say your base speed is 30 and there is an enemy 20 feet away you want to attack, but you have to move through another enemy's threatened area to get to them. Use a move action to get up to your primary target, moving through the second enemy's threatened area. You get an attack against the second enemy at a -2, and they get an AoO against you. Then you can spring attack your primary target, moving 10 feet away from them afterwards.

Can anyone help me balance this, or tell me of a feat that lets me do something similar.
Archangel_Tyrael

10-20-07, 12:42 PM
Overrun
You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.) With an overrun, you attempt to plow past or over your opponent (and move through his square) as you move. You can only overrun an opponent who is one size category larger than you, the same size, or smaller. You can make only one overrun attempt per round.

If you’re attempting to overrun an opponent, follow these steps.

Step 1
Attack of Opportunity. Since you begin the overrun by moving into the defender’s space, you provoke an attack of opportunity from the defender.

Step 2
Opponent Avoids? The defender has the option to simply avoid you. If he avoids you, he doesn’t suffer any ill effect and you may keep moving (You can always move through a square occupied by someone who lets you by.) The overrun attempt doesn’t count against your actions this round (except for any movement required to enter the opponent’s square). If your opponent doesn’t avoid you, move to Step 3.

Step 3
Opponent Blocks? If your opponent blocks you, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus on the check for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you knock the defender prone. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check (including the size modifiers noted above, but no other modifiers) to try to knock you prone.

Step 4
Consequences. If you succeed in knocking your opponent prone, you can continue your movement as normal. If you fail and are knocked prone in turn, you have to move 5 feet back the way you came and fall prone, ending your movement there. If you fail but are not knocked prone, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.

Improved Overrun
If you have the Improved Overrun feat, your target may not choose to avoid you.

Mounted Overrun (Trample)
If you attempt an overrun while mounted, your mount makes the Strength check to determine the success or failure of the overrun attack (and applies its size modifier, rather than yours). If you have the Trample feat and attempt an overrun while mounted, your target may not choose to avoid you, and if you knock your opponent prone with the overrun, your mount may make one hoof attack against your opponent.

Like that? Or were you thinking of something more?
Azire

10-20-07, 01:07 PM
Overrun is quite complicated for just knocking someone prone. Not only that, but you incur an attack of opportunity even if the opponent avoids or manages to stop you. If they stop you, you could either lose the rest of your movement or be knocked prone yourself. Doesnt sound like its worth the risk unless you're trying to overrun a hamster... and why would anyone want to overrun a hamster? I'm thinking a feat where you can actually do some damage during your movement.
dman11235

10-20-07, 02:45 PM
Bounding Assault. From PHBII. Coupled with tumble.
Azire

10-20-07, 03:21 PM
Bounding Assault is pretty good, now is there anything that goes even further?
dman11235

10-21-07, 12:16 AM
Yes, it's in the same book.