| Post/Author/DateTime | Post |
|---|---|
| SolkaTruesilver03-10-07, 12:31 PM | I've just tumbled (yes, pun intended) upon the Sacred Healing Divine feat, in "Complete Divine", and is it me, or it's almost too good for a paladin to contribute heavily on after-action healing among the party? It's based on charisma! yhea! And not forgetting that the Pally's Turn Undead isn'T really on par with the usual undead encounter... plus, if you play in a war campaign, you apply that fast healing 3 for a few round to any ally within 60 rounds. That's a huge boost if you do this in a war hospital, don't you think? Did I missed a big flaw? |
| Lotus Crane03-10-07, 12:51 PM | It's an okay feat, I suppose more so for a paladin than for a cleric. However, it's a little too slow to really save lives in the middle of actual combat (if people are losing 20-100 hit points per round, what is 3 points of healing?). It's really only useful outside of or in between combats, which relegates it to a secondary support role. |