Seals [PEACH] [Archive] - Wizards Community

Post/Author/DateTimePost
Alyss

06-29-07, 09:18 PM
SEALS

A seal is a pattern of hand movements that allows the former to tap into their own body’s energy and produce magical effects. Forming a seal casts a spell, but deals the former high amounts of non-lethal damage.

Aquiring a seal
-First, a character must take the Form Seal feat (see below). This feat creates a pathway between the character’s hands and their energy reserves, allowing them to tap into their own strength when forming the seal.

-Next, the character must learn the seal. Seals can be taught by anyone that knows them, and take a number of days equal to 1d4 x the spell’s level. The training process drains xp from the character equal to (spell’s level x3) – 100 (so a 3rd level spell drains 800 xp).

Forming a seal
Seals are cast exactly the same as spells, with the following changes:

-Seals only somatic components. A character forming a seal need only go through the correct hand formations to cast the spell. He ignores any vocal, material or other components listed in the spell entry.

-A seal requires two hands to form, unless the character has taken the One-Handed Seal feat (see below).

-Forming a seal provokes an attack of opportunity, just as casting a normal spell, unless the former forms the seal defensively (just as spellcasters can cast defensively). If a character has taken the Calloused Seal feat (see below), they don’t provoke an attack of opportunity by forming seals.

Seal affects
Seals have exactly the same effects as spells, with the following change:

-Forming a seal deals non-lethal damage to the former equal to 1d10 x the spell’s level (so a 7th level spell deals 7d10 non-lethal damage).

Feats
FORM SEAL
Requirements: Dex 13, key ability relating to spell 9+ (see below)
Benefit: Choose a spell. You are able to learn the seal for that spell, and can form the seal once you have studied the technique and sacrificed the appropriate number of experience points. You must have at least 9 wisdom to form seals for cleric or druid spells, at least 9 intelligence to form seals for wizard spells, and at least 9 charisma to form seals for sorcerer or bard spells. Unlike actual spells, you do not need higher ability scores to form seals for higher level spells: 9 in the appropriate ability score is high enough to form the seal for any level of spell.

ONE-HANDED SEAL
Requirements: Dex 15, Form Seal (any)
Benefit: Choose a seal that you are able to form. You can form that seal one-handed.

CALLOUSED SEAL
Requirements: Dex 15, Form Seal (any), One-Handed Seal (any)
Benefit: Choose a seal that you are able to form one-handed. You no longer provoke attacks of opportunity when you form that seal.

I'm pretty sure this is unbalanced and needs work, so any help would be very much appreciated. :)

I've also stuck this thread in the magic and spells thread, but no-one is posting back...