| Post/Author/DateTime | Post |
|---|---|
| maikeru33303-15-07, 03:21 AM | Have rules been described anywhere to use sense motive to anticipate the opponents' actions, like in martial arts, etc? There are other examples, but in anime, the theme is very strong in the series Rurouni Kenshin/ Samurai X I know some people who like to boil skills down to the very mechanics and numbers games of the system, rather than playing with things on a roleplaying/ flavour level sometimes, and that's where I'm coming from, mostly. I could expect that it would be hard for a GM to adjudicate/ describe what exactly an opponent was doing, to give a hint as to what their action would be, but this adds a lot of interest to me. There is a saying that sometimes two Samurai/ martial artists in a duel, would stay often for hours, at utter attention, waiting for the other to make the first move; the one who did, usually lost: by the first committing to an action, the waiting opponent would see their intent in that instant, and form a counter-attack which was still formless, and therefore would defeat the first opponent to begin to act. |
| Bedevere03-15-07, 05:03 AM | There is also talk of Samaurai who would stare at each other without moving for a time, then one would back down. Because they both knew he would lose, if they fought. Of course, I would imagine this to be a very hard test of sense motive, even for a high level character. If you could work out how good a fighter someone was, or what they were going to do, with any reliability, everyone would take the skill. |