| Post/Author/DateTime | Post |
|---|---|
| sigma99912-28-07, 12:22 AM | Sorry, this can't stay here. Read at this location: http://bb.bbboy.net/thegamingden-viewthread?forum=6&thread=174&postnum=0 |
| Rahvan12-28-07, 07:48 PM | Okay, I stopped at the lovecraftion, since at level 11 you can hit all people up to 110 feet away for 6D6 damage, before they arive at your location it is most likely that the suffered it about 9D6 of damage. the acid damage that you violate does is barely being resisted, so it's not just strong, it is making a frigging god have to deal with you, because a normal figher or something like that would have no chance against you. plus, as a little bonus you decide that at level 16 he can have blindsight 160 feet or something, gets immune to blindness/deafness, critical hits, and precision damage. I won't continue though, because I think about everybody else that will post will agree with me: These feats do not belong in D&D, they belong in a game of your own making. These feats outclass any other feat that there is, and they should never, and I mean NEVER, exist in a game like D&D. |
| strenoth12-28-07, 08:45 PM | wow, i have to admit, this are pretty powerful. they read almost more like a set of abilites of a prestige class. |
| AtsuiShoto12-29-07, 01:51 AM | These feats are so very cool, but why are they feats? They read more like racial or template abilities; ones with a LA attached. |
| sigma99912-29-07, 12:40 PM | Bump and thanks. I hate LA so these are feats. edit: yeah, immunity to precision and criticals does seem a bit much now that you mention it... I'll edit that out soon, keep it in line with what items grant (Fortification, etc). There's 2 other locations I gotta update this info too. -_-; And no, it's not all as powerful as it seems. |
| Rahvan12-29-07, 01:26 PM | Well, think about this for a moment: The word attack in there makes it viable to be made into a sunder, and sundering with acid damage is deadly for a fighter of any class, the wands of mages are soon to be dissolved into mere puddles of whatever material that they once where, armors do not have a chance against it, and almost everything will dissolve in one or two attacks from violate. Few people stand a chance when one takes the lovecraftian, Power attack, and improved sunder... This would be interesting for the BBEG though, since he could benefit from this too, leaving the poor little PC's without their prized weapons when they attack him, so the fighter is useless, the mage and rouge are without their prized wands, and the cleric has little to do but look as it happens. This would make an enhancement for resistance to acid a must for armors and weapons, or no-one could ever use those with effect, one would never make them magical out of fear that they would be destroyed by someone that has the feat. It is good that it self-scales, but limit it's power so that one could still fight it, otherwise it will ruin any game that you use it in. |
| sigma99912-29-07, 04:28 PM | Ah I see.... so, how much damage does an acid flask thrown by a Rogue deal then? Or a wand with Acid Arrow? I'll put it in that range. But as an attack action, the synergy isn't that good. It's only once a round, as opposed to some nasty arrow-flurry or melee charge builds out there, or spell blasts/Warlock. |
| Surgo12-29-07, 04:49 PM | Ah I see.... so, how much damage does an acid flask thrown by a Rogue deal then? Or a wand with Acid Arrow? Unless there's something serious that I'm missing, nothing against objects because you can't attempt to sunder with a ranged attack, only a melee attack. A strict reading of the Ranged Sunder feat only allows you to make ranged sunder attacks with slashing, bludgeoning, or piercing ranged weapons -- which a flask of acid is none of. An object also is not a viable target for sneak attack. These feats outclass any other feat that there is Considering how much virtually all feats suck, I wouldn't really call that a problem. If feats are the only class features some characters get, then they ought to be doing something level-appropriate. armors do not have a chance against it Worn armors can't be sundered, but the rest of your points stand. The Lovecraftian feat as a whole is rather poorly written and difficult to understand. Just what does a "flurry of tentacle attacks" even mean? How many attacks am I getting in that cone? The "scale rating" thing is waaaay too tl;dr and needs to be two paragraphs at the most. I seriously have no idea what's going on there. At all. |
| sigma99912-29-07, 05:06 PM | So what I'm getting is that the Lovecraftian feat deals too much damage to items. But doesn't a wand or at-will SLA item of Shatter do the same? edit: Content moved due to funky copyright laws for this site. Follow the link. |
| sigma99912-29-07, 05:28 PM | The Lovecraftian feat as a whole is rather poorly written and difficult to understand. Just what does a "flurry of tentacle attacks" even mean? How many attacks am I getting in that cone? The "scale rating" thing is waaaay too tl;dr and needs to be two paragraphs at the most. I seriously have no idea what's going on there. At all. It's just one attack but I'm trying to count it as a natural weapon. One save, damage taken or not. Perhaps the damage range should be something like 1 per level +STR since it is in an area. Scale rating is in progress... I'll think of another way to state it. There has been longer for less results (Polymorph errata? heh) but I will try to shorten it. That part was written because a member of the Feybook project didn't like these feats and felt that no character should have them, so I tried to make them scale to not only character ability but the number of monster levels someone has. |
| Surgo12-29-07, 06:01 PM | Scale rating is in progress... I'll think of another way to state it. There has been longer for less results (Polymorph errata? heh) but I will try to shorten it. As a wise man once said about game design, "if it can't be explained in under two minutes, everyone else is already confused". |
| sigma99912-30-07, 04:16 AM | Yeah heh I remember that one. Still, I have doubts now about the whole racial level tie-in involving spellcaster levels too. I mean, I might keep the racial levels concept for a prerequisite to Bloodline advancing, but figure out some other way to resolve the problem that some racial levels are absolutely, always, better than others. I mean, why take Animal levels at all when a Draconic Cat with some Dragon Bloodline feat could take all Dragon levels? Maybe I'm going about this in the wrong way. Or that yes indeed, the feats really are not that overpowered, and I should just stop this struggle to give more prereqs. |