[SIGH...] Sunder, now what...? [Archive] - Wizards Community

Post/Author/DateTimePost
Kevtar

03-16-07, 05:07 PM
Hi all,

This is a dumb question, one that I'm sure has been asked a thousand times - BUT

What happens when

An NPC (with the Sunder feat) attempts to sunder a weapon and the sunder attack succeeds to cause damage, but does not destroy the weapon.

Does the weapon retain that HP loss until repaired? Is it usuable/non usuable?

I can't seem to find any information about this anywhere. Your input would be very much appreciated.

Thanks
Millenia

03-16-07, 05:13 PM
1) Then the NPC attempts to sunder a weapon, provoking an AoO if the NPC does not have Improved Sunder.

2) The weapon is merely damaged, in my opinion, until it is repaired.
MakArios

03-16-07, 05:41 PM
Agreed with Millenia. A weapon is just like any other object - until HP drop to zero it is still fully functional. But if you`re using some rule variants with objects durability, then it should also apply to weapons. But you probably know that ;).
Just my 0.02$.
TheRealOrion

03-16-07, 08:41 PM
To me, 0HPs doesn't mean "object shatters into a million pieces." It means "object is not longer usable." It's the same as 0HPs for a creature, which means "can no longer stay conscious due to injuries," as opposed to "has been chopped into little pieces." HPs are a measure of whether or not something has enough coherence left to continue to work.

As for repairing, it's actually kind of pointless to reforge a sword, or what have you. It's easier to just buy a new one. Historically, if a sword was broken, they'd usually just grind the blade down until it was a dagger with a REALLY big handle. If it's a magic item, then all bets are off, and a Mending spell might do the trick (not sure, don't have books with me), but for a mundane item, why bother?
enygmatic_me

03-16-07, 08:51 PM
If anything, I might impose a bit of a "Crit Failure" penalty to it. Instead of just crit failing on a 1 increase it to 1-2 or 1-3 depending on how much of the weapons HP have been lost. On a crit failure the weapon breaks.

Fixing an item is cheaper than buying a new one, but that takes time. So fixing it is a matter of how attached is the character and is it magical. If the character is attached "it was my [father/mother/sister/brother/other family member/late good friend]'s weapon and I don't want to lose it" or it's a +3, flaming burst, throwing, returning, vorpal Greatsword then repairing is the way to go.
Kevtar

03-17-07, 10:22 AM
Good ideas.

Unfortunately, I made this problem when one of my players had a PC who fell into a vat of acid, well... sewage water that had so much ick in it that it was corrosive... eww.

Anyway, he lost a tons of HP, and to be dramatic - I described him as having his bones melting away, etc. (I thought he was going to dead for sure).

As luck would have it, he survived, and the PCs found the treasure hoard which included a huge block of adamantine. One of the players then uttered those famous words:

"We can rebuild him. We have the technology..." [Cue the $6 million dollar man theme]

Anyway, to make a long-story short, my son's PC is an Aasimar monk with 25% of his skeleton made from adamantine. He looks like the terminator when his flesh covering is partially burned away. So, I gave him DR 1/--, but I also ruled that his arms and legs had hardness 20 and 40 HP, and since they are technically weapons (Monk), they could be sundered.
runestar

03-17-07, 10:39 AM
You don't see anyone trying to sunder a monk's limbs...;)
Moccanime

03-17-07, 11:43 AM
An Aasimar Monk with Adamantine skeleton? Don't know what to say other than COOL.

Anyway I guess you wan't to sunder his adamantine limbs so just do it like D20 Future. They are vunerable to sunder atemps because they are essentially just gear. So sunder away.

They will continue to function until they reach 0 hp, but you could rule that all rolls involving the damage limb suffer a -1 penalty if it has lost more than half it's hp.
Someone

03-17-07, 12:13 PM
Nah, a feral half-troll human monk with a pair of concealed adamantine bladed gauntlets would be cooler :D

Anyway, back on topic, a damaged magic weapon still works at full power. It is also as easy to repair as a non-magical (masterwork) weapon. So you won't have to spend a few thousand gp to get it fixed.

Now, had it broken (i.e. lost all its hp), it would cease to be a magic weapon. However, you could still rebuild the pieces to make the magic weapon again, at a 50% price break from a completely new one.
Moccanime

03-17-07, 12:22 PM
Nah, a feral half-troll human monk with a pair of concealed adamantine bladed gauntlets would be cooler :D

Except having to spent a feat on simple weapon profiency and the fact that I have never played with a GM that allowed the gauntlet to be considered a monk weapon. But I can follow what your saying none the less;)