| Post/Author/DateTime | Post |
|---|---|
| EvilVegan03-22-07, 03:17 PM | Greetings! I like the skill tricks in complete scoundrel, but they got me thinking. "A lot of class abilities or feats would work pretty well, if not better, as skill tricks" Trapfinding and Track come to mind initially, but so do certain class abilities, such as Acrobatic Charge for thief-acrobats and a few others. Kip Up is a thief acrobat ability that is already a skill trick. Of those abilities that you guys can think of, which ones would represented as skill tricks as good or better than they are currently as class abilities or feats? My list so far is : Acrobatic Charge Track Trapfinding And if I had my books and poured through them I'm sure I'd find more. |
| DeathXI03-22-07, 03:19 PM | So, for the price of 2 skill points, you want to give the rogue's semi-signature ability of finding Traps with high DC's/magical traps to anyone? I don't think so! |
| EvilVegan03-22-07, 04:11 PM | You don't? Well. . . do you have a reason for thinking that? I mean, beguilers, scouts, ninjas, artificers. . . And all of those classes have disable device and search as class skills. If anyone else picked it up they'd need 1) cross-class ranks in disable device and search 2) an ability to treat DD and Search as class skills. So it's a lot of investment for a non-rogue. |