| Post/Author/DateTime | Post |
|---|---|
| Sickseelah110-19-07, 03:46 AM | I was just wondering, given that a Thri-kreen has a +30 to jump. How would one go about calculating if said Thri-kreen wanted to do a jumping grapple on a flying creature that's up in the air say 30 feet and then 60 feet? I have tried using the wizard's articles regarding this but most of the topics they have about jumping regards the distance covered rather than height. I'd just like to know if this type of tactic is even a viable option. |
| Greco10-19-07, 04:11 AM | I believe if you jump 30ft it would still cover the same rules of movement reguardless vertical or horizontal. 30ft straight up is DC 120 if you are a ninja or have the run feat. 15 Ninja thri Kreen +4 Great leap (standing jump without movement) +4 or 6 Acrobatics (forgot progression) +30 Thri kreen +23 ranks of jump + 10 Strength = 20 str + 6 belt + 5 wish or other 73 jump so far need more feats and equipment. custom made jumping boots +50 = 250,000 gp Its do able, not viable. |
| Greco10-19-07, 05:01 AM | If you want to factor in reach The thri Kreen has 7 or 8ft feet reach to grab feet that is including body length and arms streched out(in PHB cann't find it at this moment). So DC goes from 120 to 96-92 to barely grab legs. If you can find it cast enlarge person doubling your height and at 1 for +2 stength so DC decreases another 28-32. DC 68 - 64 previously posted 73 as an ECL 20 by mistake I had 23 ranks of jump not 18 so your new total is +67 to jump and acrobatics +6 is level 18. You can lose the boots idea or lower the cost. you can lose 3 levels of ninja and take skill focus(jump) to maintain +67 so level 12 Ninja Thri Kreen. It is actually only fesible with Enlarge person cast on you and remember that the DC is how far you leave the ground and include natural reach. so a DC 68 - 64 may be more viable than actually thought for an ECL 17-- 12 ninja Thri Kreen. Custom jump boots cost= skillboost^2 * 100 gp |
| Greco10-19-07, 06:11 AM | Ok this is my last stab at this. 1. phB 226 2. phB 77 3. phb 66 4. phb 89 5. phb 100 6. CADV 5-8 7. MM2 195 - 196 8. DMG 286 DC check to jump to the height of 30ft is DC 120 2. A medium size creature has standing reach of 8ft 2. Using enlarge person 1 the reach is extended to 16 2. This will have a gap of 14 feet between ground and air. To grapple i would argue for an extra 3 - 6 feet both will be calculated for a decent grapple. given 17 - 20 feet, so DC 80 for 20 ft and 68 for 17 ft 2. Thri kreen as nat +30 to jump 7 5 ranks tumble +2 to jump 3 Ninja great leap +4 to jump 6 level 12 Ninja +12 to jump 2 HD Kreen + 5 ranks Ninja acro +4 to jump 6 Strength 28 +9 to jump (20 str, belt str +6, +2 EP 1) Skill focus +3 jump which at this point gives 69 to jump making 17 feet viable because nat 1 will get you there. 20ft you will need 11 or greater. since 1 feat is gone for skill focus and 2 more to get improved grapple there are two more feats left but I would advise against more jump skills, so that will lead back into the custom jump boots of +10 which will cost you 10,000gp (10*10*100) 8. The class was decided as ninja due to bonuses and the ability to jump while standing stll without doubling the DC 6. The ECL is 17 for this character. It can be done, but it still may not be viable. At least I tried |
| Jovknee10-19-07, 07:53 AM | Here's a question I have. Let's say you were able to make a 30' jump straight up, would you take damage for coming back down? If so, how much damage would you take? |
| Sickseelah110-19-07, 09:07 AM | Arg, damnit, and here i was thinking i could be the super fly swatter. Thanks a lot for your extensive reply. I appreciate it |
| vorpo10-19-07, 02:10 PM | Here's a question I have. Let's say you were able to make a 30' jump straight up, would you take damage for coming back down? If so, how much damage would you take? Yes, you can jump doesn't make you effective lander :rolleyes: . You suffer as if you fall 30'. |
| Greco10-19-07, 03:45 PM | Well technically in Cwar, CADV, or Hob I can't remember where I got it from (it does exist), for every 15 score on a tumple check treat the fall as 10 less. Ninja acrobatucs +4 22 dex +6 tumble (18 dex, +6 glove, -1 EP) 2HD + 5 tumble 5 jump +2 12 Ninja +12 29 to tumble, so 16 is needed to be rolled to not take any damage from 30 ft, for my example previous this will do because falling from 20ft Max. |