| Post/Author/DateTime | Post |
|---|---|
| Trickrick06-12-07, 05:21 AM | The PH3.5 says you need a 20 to take something from another creature, then make opposed sleight of hand versus spot checks to see if the creature notices. But what if that person is asleep, what happens then. For instance 1) A rogue tries to take a ring from a sleeping persons bag or pocket. 2) A rogue tries to take a ring from a sleeping persons finger. How would these situations be worked out. :) |
| Kouk06-12-07, 06:13 AM | Being asleep gives you a -10 to listen. Having your eyes closed makes you auto-fail spot checks (you are blind). Taking things like worn rings though, might be some sort of Disarm action, or deserves a much higher Sleight of Hand check than 20 (though no rules exist). |
| Novacat06-12-07, 06:23 AM | While D&D gives very few official rules for sleeping, I would rule that the sleeping character must make a WIS check to oppose the thief's Sleight of Hand, with a +2 if the ring is worn. Not fair, you may say, to match an ability check against a skill check. However, that's what you get for sleeping with your bling out. |
| Skara06-12-07, 07:41 AM | That also makes Arcane Tricksters very useful outside a sleeping noble's window. |
| Trickrick06-12-07, 09:26 AM | Thanks for all your advice, I shall use it.:D |