Some feats [Archive] - Wizards Community

Post/Author/DateTimePost
Dalmaris_cerebromancer

04-04-07, 10:22 AM
Hey i made some feats for note all of these can be taken as fighter bonus feats.

Also i have a fighter fixer for v3.5 at the link in my signiture under my ideas.

Indomitable Will
Prereq: Wis 10
Benefit: You gain a bonus to will saves +2
Special: This feat can be gained many times each time add an additional +1 to the +2 given the first time you gain the feat.

Spellcaster's Foe
Prereq: Knowlege(arcane) ranks 4
Benefit: You have knowlege of how spellcasters cast their spells which allows you to better disrupt them increasing the concentration check due to damage from you by +2.

Force Breaker
Prereq: BAB 10+, Str 15+, Power Attack, Sunder(Improved Sunder in 3.5)
Benefit: Your blows are so powerful and focused that you can attempt to sunder a magical force effect. While force effects are normally immutable, you can damage force as if it were an object. Against your attacks, Force Effects have a hardness of 30 and 10 hp/caster level.
Normal: Force effects are immune to physical damage.

Weapon Defence
Prereq: Dex 13, weapon focus, fighter lvl 4
Benefit: While you have your dex to AC, You fight with a weapon you have weapon focus in, and you choose to, any melee attack made agains you has a 10% chance to become a sunder attempt on the weapon instead. this sunder attempt does not provoke an AoO and has a -4 penalty in the opposed sunder check. add your dex-mod to the hardness of your weapon to determine damage.

Practiced warrior
you have trained to fight certain creatures and know some of their weaknesses
preq: fighter 6, Int 10
effect: choose a type/subtype from the ranger's favorite enemy's table. once per day you can smite a creature from that type (smite: see destruction domain)
special: you can take this feat multiple times

Warrior resilience
preq: fighter or barbarian 1, con 13+
effect: you gain energy resistance 2 vs all types of enery (fire, cold, electricity, acid, sonic)

Impr warrior resilience
preq: fighter or barbarian 8, con 13+, warrior resilience, 1 month of uninterupted training
effect: you gain energy resistance 5 vs all types of enery (fire, cold, electricity, acid, sonic) and force resistance 1

Greater warrior resilience
preq: fighter or barbarian 15, con 13+, warrior resilience, greater warrior resilience, 1 month of uninterupted training
effect: you gain energy resistance 10 vs all types of enery (fire, cold, electricity, acid, sonic) and force resistance 3

Spell resilience
preq: character level 10, con 15+, iron will or base will save +7, lightning reflexes or base reflex save+7, great fortitude or base fortitude save+7, you must have been attack by a spell or spell like ability that required a save.
effect: you gain an additional +2 on saves vs all spells and spell like effects
tarkin

04-04-07, 11:13 AM
Some of these are weak, some are clearly epic feats (Note, before making a feat, you should ALWAYS compare it to existing epic feats)

Indomitable Will
The feat itself is nice. But I would up the Wisdom requirement from 10 to 13 for this feat. It says Indomitable Will, not Average Will. No WoTC feat I know of uses 10 as a pre-req (and they all are odd numbers).

Spellcaster's Foe
Seems a bit weak. I would make this +4, not +2

Force Breaker
I dislike this idea. The concept seems more appropriate for an Epic game (although the mechanics you created are balanced for non-epic game). At the very least, it needs a higher pre-req, something based on Force spells, or magical knowledge, or something to better explain how you do it besides merely being strong.


Weapon Defence
Not sure I understand this feat. I think it is balanced, possibly on the weak side, but I also think it is kind of silly. Does not make any sense to me.

Practiced warrior
Great feat for a ranger. I see zero reason to let a non-ranger take this feat. Why? Because they want it? So what. My fighter wishes he could cast True Strike, that is not a good reason to give it to him.

Warrior resilience
There exists an Epic feat that grants ER 10 to a single energy type. You grant ER 2 to all 5. 5 uses of your feat exactly equal 5 uses of an epic feat.

In other words, this feat is as powerfull as an Epic Feat

Try granting Elemental Resistance 3 to a SINGLE element of your choice.

Improved warrior resilience
Just forget about granting ER to Force. Have Improved Warrior Resilience boost it from ER 3 to ER 6, against a single energy type.

Greater warrior resilience
So, this three feat chain is greater than 5 epic feats? Don't make me laugh. Greater W.R. could upgrade that ER 6 to ER 9 against a single energy type.

Spell resilience This looks to me to be an epic feat.
If you drop the "spell like effects", it might be a reasonable non-epic feat.
Kursk

04-04-07, 11:25 AM
Interesting but weak. Even the SR which s/o said should be Epic is weak at higher levels. ER 2 or 3 or 5 is irreverent even at mid levels. That is the problem with the fighter. It's not a problem at low levels it's when the fighter gets to even mid levels. So, feats must scale to address the problem. Scale the SR by level and make it real SR for fighters only and you'll somewhere towards balancing against higher level spell casters.

I like the direction you're taking though.
tarkin

04-04-07, 11:36 AM
ER is never irrelevant.

People always think something must block all damage or not do anything. That is bullcrap.

No, it won't do much against a creature that breathes fire once/battle.

But if you face one of the many creatures with a per attack energy bonus, like say a Flaming sword, that ER is HUGE.

Even ER of 2/all elements pretty much negates the value of all the elemental weapon enchantments (flaming/shocking/frost/etc.)
Kursk

04-04-07, 11:39 AM
ER is never irrelevant.

People always think something must block all damage or not do anything. That is bullcrap.

If you face a creature with a per attack energy bonus, like say a Flaming sword, that ER is HUGE.

ER of 3 /all elements pretty much negates the value of

Flaming
Frost
Shocking

etc.

Yes, my 15th level fighter will be GREATLY enhanced by knocking 3 points off of dmg from an attack. :rolleyes: