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| IonizedChicken04-06-07, 07:20 PM | Here are some feats I thought of. I'm not sure if they are completely balanced -- I actually doubt some of them are -- but I usually had a reason when I decided on the bonuses they grant and penalties they cause, so I don't think they will be 'too' gamebreaking once they have been polished a little. Or a lot. Basically, I want some comments, questions, and maybe criticism. Just, please, if you say something is overpowered/underpowered/just sucks explain your opinion clearly. Defense Weapon Your defensive techniques, although highly advanced, rely on the heavily on the presence of a particular weapon. Prerequisites: Proficiency with one weapon. Benefit: Choose a one-handed or two-handed weapon you are proficient with. While wielding this weapon you gain a +1 Shield bonus to armor class. While wielding this weapon in each hand you gain a +2 Shield bonus to armor class. While not wielding the chosen weapon you suffer a -1 penalty to armor class. Combat Parry You can use your attacks to deflect those of your enemies. Prerequisites:Defense Weapon, Base Attack Bonus +6. Benefit: When taking the full attack action you can attempt to parry the attacks of others by forgoing some or all of your iterative attacks with your Defense Weapon. Each attack forgone grants you a Shield bonus to armor class that equals one plus one quarter of its base attack bonus. This bonus lasts until the beginning of your next turn. If you forgo multiple attacks the Shield bonus granted by each attack would stack. If you are wielding a Defense Weapon in your off hand you may parry attacks with your off hand weapon exactly as you would with your primary weapon. The Shield bonus your off hand weapon grants would stack with the Shield bonus your primary weapon grants. For example, a fighter with a base attack bonus of +14(/+9/+4) wielding two weapons may attempt to forgo his last two attacks with both weapons. Doing this would grant the fighter a +10 Shield bonus to armor class until the beginning of his next turn. The Shield bonuses granted by this feat do not stack with the standard Shield bonus wielding your Defense Weapon grants. Multi-attack Rend You can use your multitude of attacks to cause horrible wounds. Prerequisites: Base Attack Bonus +6. Benefit: At the start of your turn you can take a penalty on attack rolls of up to half your base attack bonus. This penalty lasts until the end of your turn and does not apply to attacks of opportunity and attacks you otherwise make after your current turn. If you hit a creature twice you deal Rend damage to that creature at the end of your turn (do not roll this damage until you have finished your attacks). The Rend damage you deal equals 1d8 points of damage per -1 penalty taken at the beginning of your turn. Striking a creature more than twice does not allow you to deal additional damage dice. Instead, increase the die size of your current rend damage dice by one for every attack that hits the creature beyond the first two, up to d12. Note that although rend damage is not precision damage, and so does not depend on the vulnerability of creatures to critical hits, you cannot rend objects. Combat Brutality Prerequisites: Multi-attack Rend, Base Attack Bonus +9, Power Critical. Benefit: This feat allows you to perform several maneuvers that involve dealing rend damage through the Multi-attack Rend feat. Blood Rage: If you deal enough damage to a creature to bring it from 0 or higher hit points to -25 or less hit points through rend damage alone you are filled with a ferocious and ravenous energy. On your next turn, when taking a penalty with your Multi-attack Rend feat, your rend damage increases by one damage die. This benefit applies for all the rend damage you deal on your next turn. This benefit does not stack with itself. Critical Rend: When you strike a creature to which you will deal rend damage in dice of d12 at the end of your turn, having taken a penalty of -2 or higher at its beginning, that attack automatically threatens a critical hit. You may use this ability once per round. Flay: If you deal rend damage to a creature in dice of d10 or d12 on this round while taking a Multi-attack Rend penalty of -2 or higher your attacks ignore that creature's damage reduction on your next turn, if it has any. You do not have to take a penalty using your Multi-attack Rend feat to take advantage of this benefit. Ambidextrous Combat You have learned how to better use your off hand in combat. Prerequisites: Dex 11. Benefit: Reduce your penalties for fighting with two weapons by 6 for your off hand and 4 for your primary hand. When wearing a light or heavy shield increase its Shield bonus to armor class by +1. To gain this second benefit you must be proficient with light or heavy shields. Full Shield Defense You expertly maneuver your shield to block deadly attacks. Prerequisites:Ambidextrous Combat, Base Attack Bonus +6, Proficiency with a light or heavy shield. Benefit: When taking a full attack action while wearing a light or heavy shield increase the Shield bonus to armor class it provides by one half your base attack bonus until your next turn. You cannot use this feat and still bash with your shield, even if you have the Improved Shield Bash feat. Shield Slam You can slam an opponent with your shield to unbalance him. Prerequisites: Ambidextrous Combat. Benefit: When taking a full attack action you can make one attack with your shield at a single opponent within standard melee reach. This attack is made at your highest attack bonus, though at a -5 penalty. You gain a +2 bonus on the attack roll if you are wearing a light shield. If this attack succeeds you can make an opposed Strength check against the targeted creature. You gain a +1 bonus on this check if you are wearing a heavy shield and another +1 bonus if you have dealt damage to the target creature this round. A creature gains a +4 bonus on this check for every size it is larger than medium and a -4 penalty for every size it is smaller than medium. If you succeed on this check the target creature suffers a -2 penalty to armor class until the end of your current turn. For every 5 points your check result exceeds that of your opponent increase the penalty by an additional -1. Two Weapon Multi-attack You can attack with your off hand weapon as often as with your primary hand weapon. Prerequisites: Dex 13, Base Attack Bonus +6. Benefit: You may attack with your off hand weapon as many times as with your primary weapon when taking the full attack action. Off Hand Strike You can make a quick attack with one of your weapons, followed by a move and then by an additional attack. Prerequisites: Ambidextrous Combat, Base Attack Bonus +6, Dex 15. Benefit: By taking a swift action you may make an attack with one of your weapons, though in doing so you suffer a -2 penalty on all the attack rolls you make this round, including this one. After attacking this way you must then take a move action and then a standard action to attack with your second weapon. This standard action may be a standard attack or a martial maneuver or some other action that allows you to make one attack with your other weapon. After making an attack as a swift action using this feat you cannot make an attack with that weapon again until the end of your current turn. Heavy Two Weapon Fighting You can combine your great strength and impeccable dexterity to dual wield oversized weapons with great efficiency. Prerequisites: Str 15, Dex 13, Ambidextrous Combat Benefit: You may wield a one-handed weapon in each hand and take penalties as if wielding a light weapon in your off hand. You can also add your full Strength modifier to damage with each weapon. Light Two Weapon Fighting You can attack swiftly and accurately with your two light weapons. Prerequisites: Dex 17, Ambidextrous Combat. Benefit: You suffer no penalties due to fighting with two weapons when attacking with two light weapons. Lightning Quick Strike: When taking a standard action to attack with your primary hand weapon (this may be a standard attack action or an initiation of a martial maneuver) you may immediately make an attack with your off hand weapon at -2 penalty to your attack roll. You cannot add your Strength modifier to damage with this off-hand attack. Notes: with the existence of Full Shield Defense, I think bashing with your shield should be out, especially considering the fact that I greatly lightened the feat load for TWF. This is why I added the Shield Slam feat -- I think it could be a nice variant to normal shield bashing. |
| IonizedChicken04-07-07, 08:02 AM | Heh. Nothing? There has to be something. Hell, even an "OVERPOWERED!!! lol!1" would be nice. After all, I am breaking several DND 3.5e Core feat chains here, and these feats do grant enormous damage and AC bonuses in some cases. Despite what I said, I thought someone would jump on the opprotunity to call these feats unbalanced and game-breaking very soon after I posted them. |
| katarl04-07-07, 08:45 AM | Aren't these just two weapon fighting with a few tweaks. Not bad tweaks, but i don't see why they're necessary. Some of these feats are identical to the phb ones, what are you trying to do? Why are you breaking the twf chain and replacing it with another? Also, some of these feats already exist, just with different prereqs. |
| IonizedChicken04-07-07, 09:44 AM | None of these feats is identical to any feat printed in any WotC source. Some have similar NAMES but their mechanics are completely different. |
| UAMDB04-07-07, 09:52 AM | I am currently at work, and can not comment in great detail. Most are overpowered. Well maybe not most but several. I will try to responde either tonight or tomorrow, that way I will have my books for reference. Have a good day. |
| katarl04-08-07, 09:10 AM | None of these feats is identical to any feat printed in any WotC source. Some have similar NAMES but their mechanics are completely different. I'd disagree there, for example, heavy two weapon fighting is two wotc feats lumped together (one is oversize two weapon fighting from CA) with a few low ability score requirements tacked on. Their names are totally different, but their mechanics are combinations of feats and class features. Defense weapon is just two weapon defense withan extra +1 shield, weapon preference combo. Combat parry is just the parry skill in feat form. Two weapon multi attack already exists as perfect two weapon fighting, an epic feat. With some exceptions, like your rending feats, these are just overpowered versions of feats we already have. Also, you still haven't answered why we need to get rid of two weapon fighting, is there something wrong with it? |
| UAMDB04-08-07, 09:55 AM | Sorry but there is no need for any of these feats. Like the other poster said, all you have done is taken a WotC feat, made it easier to get and made it more powerful. And then you want to know if its over powerful.. Let me think.... YES. But lets look at a few. Two Weapon Multi Attack. All you did was take either a Epic Feat or the 5th level ability of a PrC and made it a 6th level feat with less requirements. Multi-attack Rend. Basicly a power attack feat that requires you to hit the target twice, but instead of adding +X, you add +Xd8, and if you add it with the above feat you are getting 4 attacks at 6th level and if you hit just three times then it becomes +Xd12 BTW there is a 12th level fighter feat that only lets you add 1d6 if you hit with two weapons. Yours does a crap more damage and at half the levels. I hope I explained my reasons clearly enough for you. |
| IonizedChicken04-08-07, 12:36 PM | katarl, it's true that H. TWF is Oversized TWF with a class feature. There is no feat, however, that allows you to add your Strength modifier to damage. I thought there should be. At any rate, none of the above feats is identical to any feat published by WotC. There is no such thing as a parry skill in standard DND, katarl. I heard there is a parry skill in NWN and maybe in some obscure Kingdoms of Kalamar book, but there is no parry skill in standard 3.5e DND. Though if matters, yes, I've just made a parry skill in feat form, for DND. Why is that so wrong? UAMDB, Two Weapon Multi Attack is indeed an epic feat with a requirement of BAB +6. It's not exactly original but it's hardly unnecessary. TWF is a very underpowered and feat-hungry fighting style. I thought it would be better to lessen the feat load and strengthen some feats for it to compare with THF. This goes for all the feats I've made. Multi-attack Rend, it can be mathematically shown, is only slightly more powerful than Power Attack -- in most cases, the expected damage output is only *1.5 than using power attack, on the first two attacks. Then it evens out. As the AC of the opponent goes higher in comparison to your AB, Multi-attack Rend will become less reliable than PA. If the AC of the opponent is low, however, Multi-attack may deal up to 2.3~ times as much damage as as PA. These things are compensated by the higher requirements of the feat and the need to invest in a two weapon fighting, which as I have said, is a feat-hungry fighting style even with the feat-tree pruning I did. You may be puzzled why isn't the feat in question simply twice as powerful as PA (4.5/2 > 2, after all). It is because in order for the feat to work at all, an attacker must hit a creature with two attacks. So, if the chance of one attacking hitting is 1/2, the chance of two attacks hitting is 1/4. Power Attack requires only one attack to hit, so you multiply the converted damage by 1/2. Multi-attack Rend requires two separate attack rolls to work, so in this case you multiply the average damage by 1/4. Also, the feat you are talking about UAMDB is Two Weapon Rend, a feat with a BAB +11 requirement, STR 15, and TWF. It is not a fighter feat and deals much more than 1d6 points of damage. It is definitely more powerful than this feat, with its only fault being you can use it on one creature per round. Please be more accurate next time and don't compare the feats of others to those that do not exist. It's mechanics are fairly different as well. Comparing that feat to mine is a little like comparing it to Sneak Attack since it also deals damage in extra damage dice. |
| UAMDB04-09-07, 12:28 PM | katarl, it's true that H. TWF is Oversized TWF with a class feature. There is no feat, however, that allows you to add your Strength modifier to damage. I thought there should be. At any rate, none of the above feats is identical to any feat published by WotC. There is no such thing as a parry skill in standard DND, katarl. I heard there is a parry skill in NWN and maybe in some obscure Kingdoms of Kalamar book, but there is no parry skill in standard 3.5e DND. Though if matters, yes, I've just made a parry skill in feat form, for DND. Why is that so wrong? UAMDB, Two Weapon Multi Attack is indeed an epic feat with a requirement of BAB +6. It's not exactly original but it's hardly unnecessary. TWF is a very underpowered and feat-hungry fighting style. I thought it would be better to lessen the feat load and strengthen some feats for it to compare with THF. This goes for all the feats I've made. Multi-attack Rend, it can be mathematically shown, is only slightly more powerful than Power Attack -- in most cases, the expected damage output is only *1.5 than using power attack, on the first two attacks. Then it evens out. As the AC of the opponent goes higher in comparison to your AB, Multi-attack Rend will become less reliable than PA. If the AC of the opponent is low, however, Multi-attack may deal up to 2.3~ times as much damage as as PA. These things are compensated by the higher requirements of the feat and the need to invest in a two weapon fighting, which as I have said, is a feat-hungry fighting style even with the feat-tree pruning I did. You may be puzzled why isn't the feat in question simply twice as powerful as PA (4.5/2 > 2, after all). It is because in order for the feat to work at all, an attacker must hit a creature with two attacks. So, if the chance of one attacking hitting is 1/2, the chance of two attacks hitting is 1/4. Power Attack requires only one attack to hit, so you multiply the converted damage by 1/2. Multi-attack Rend requires two separate attack rolls to work, so in this case you multiply the average damage by 1/4. Also, the feat you are talking about UAMDB is Two Weapon Rend, a feat with a BAB +11 requirement, STR 15, and TWF. It is not a fighter feat and deals much more than 1d6 points of damage. It is definitely more powerful than this feat, with its only fault being you can use it on one creature per round. Please be more accurate next time and don't compare the feats of others to those that do not exist. It's mechanics are fairly different as well. Comparing that feat to mine is a little like comparing it to Sneak Attack since it also deals damage in extra damage dice. A few points about the bold part. 1) It is a fighter Bonus feat. I never said that it was a fighter only feat, but since it is a fighter bonus feat then it is a fighter feat. Other classes can take it as well. 2) The damage is not much more than 1d6 as you think it is. The extra damage is only 1d6+1 1/2 Str. Thats not much more than 1d6. While you are correct that the BAB requirement is +11, but can you explain how someone can get both a +11 BAB and a feat before level 12. The quickest way to get a BAB of +11 is 11 levels of a full BAB class or classes. And I think that Two Weapon Rend is only on the Fighters Bonus Feat list. You also do not have a feat to choice at 11th level. So there for it is basicly a 12th level feat. Well I guess you could take 10 levels of one class the at 11th level Multiclass Fighter for the bonus feat, but most times that would hurt you more than it would getting a feat one level earlier. 3) You dont have to try and be a jerk just because people think your idea for feats are too over powered. Cutting the requirements for feats by almost have, and making them a lot stronger is not a way to balance the game. |
| katarl04-10-07, 08:16 AM | TWF is a very underpowered and feat-hungry fighting style You see, thats all i really wanted to know! I agree to a point, twf is very feat-hungry, but it can be quite powerful. There is no feat, however, that allows you to add your Strength modifier to damage. I thought there should be. Not in wotc, but there are in 3rd party (but then pretty much everything is- technically *i'm* third party). But those are feats by themselves. 3) You dont have to try and be a jerk just because people think your idea for feats are too over powered. I think calling him a jerk is unfair, he hasn't said anything insulting or particularly bull-headed. |