| Post/Author/DateTime | Post |
|---|---|
| Spellfire_junkie03-06-07, 05:21 PM | In the Miniatures Handbook, the skill listing for the marshal says Knowledge (Int). I assume this shouldn't mean ALL knowledges, but which one(s) belong to the marshal? Have I overlooked something? |
| Melpomene03-06-07, 05:22 PM | All Knowledges. |
| Spellfire_junkie03-06-07, 05:24 PM | Is that official, or just your ruling? It would seem odd to me that a non-caster would have both Knowledge (arcana) and Knowledge (religion) in their repetoire. |
| Melpomene03-06-07, 05:26 PM | If it doesn't specify, they have access to all knowledges. While Know(Nobility) is probably the most useful, Marshalls have to encounter all kinds of foes and lead all sorts of creatures into battle. The knowledge of these beings is important to battlefeild success. |
| Spellfire_junkie03-06-07, 05:31 PM | Good enough logic for me. Thanks. |
| UnknownMourner03-07-07, 01:12 AM | I think they addressed this somewhere and said even though it was a goof, just go with it. |
| taylors00503-10-07, 08:10 AM | what the hell is a marshal??? someone tell me please???? |
| Spellfire_junkie03-10-07, 08:23 AM | The marhsal is basically a charismatic leader, who uses auras to benefit his allies. |
| Tempest Stormwind03-10-07, 03:28 PM | what the hell is a marshal??? someone tell me please???? It's meant to represent The Leader. The guy in charge of large armies, commanding his allies in tactics, driving them on through inspiration and deed. It fails miserably at this task. Mechanically, it's an always-on limited-use bardsong attached to a fairly weak class skeleton. You can see it here (http://www.wizards.com/default.asp?x=dnd/ex/20030906b). I hate to promote my own material, especially since this is my first post on the thread, but I feel that linking the original was enough of an initial answer. Since it's as bad as it is, I ended up doing a modified version on the classes forum. See my sig for the link. In that version, I restricted the Knowledge list to architecture and engineering, geography, history, local, nobility and royalty, and religion since I couldn't see arcana, nature, dungeoneering and the planes as being as pertinent to The Leader as the others. |
| Hsien03-10-07, 04:32 PM | I have to agree that the discription ait gives lends towards the view of large scale armies but in fact the area of the aura's makes it more like a small patrol leader. Battle Sergeant would be a better name for it, from perspective that aura'a only go out about 30' and therefore doesn't really help an "army." Unless it's an army of one :) Note that Marshall hasn't been brought into 3.5 ( at least I think Miniatures Handbook is 3.0 ) so maybe it will eventually come over in a latter "Complete Leader" book or something like that. It is a viable class depending on group size and make-up though, and combines nicely with the Dragon Shaman, Bard or WarMage. At least it worked out well for guy in my group ( 6-10 people ) that experimented with those class combo's. To use his tag line..."Flank 'em and Spank 'em!!!" .... and we did. |
| taylors00503-12-07, 03:57 AM | why would some one want to be one??? are there any other classes they had sneak out and get published in hidden books??? |
| Worloch03-12-07, 02:06 PM | It's not a bad class, just not a strong one. 3/4 BAB, 2 favored saves, 4+ Skill point's per level, and a couple of special abilities (aura's and grant move action). It just doesn't have a lot to keep a person interested in it. Take a few levels (4 or so) and then multiclass out. Works best in a large group setting, not so much in a smaller group, much like the Bard. While it doesn't have the abilities to actually support a whole army, I think that is fine, since most DnD games don't have PC's leading armies as a normal event. What good would abilities that would be useful for leading a whole army be in the typical DnD game? |