This feat needs prerequisites [Archive] - Wizards Community

Post/Author/DateTimePost
Bowmore

04-21-07, 01:43 PM
I made a feat a while back and decided to include it in an upcoming campaign I'll be DMing, but I realized I didn't write any prerequisites for it.

Combination Attack
Prerequisites: ???
Benefit: A character with this ability builds up rhythm and momentum with each attack he successfully lands. Every time a character with this feat deals damage with a melee weapon attack, he gains a cumulative +1 bonus to attack and damage on his next attack against that foe. A successful first attack gives a +1 bonus on the second attack, a successful second attack gives a +2 bonus to the third attack, a successful third attack gives a +3 bonus to a fourth attack, and so on.

These bonuses do not carry over between rounds; at the end of a round, the character loses the bonuses to attack and damage. Additionally, an attack that misses interrupts the character’s rhythm, thereby negating any bonuses gained from previous attacks and forcing the accumulation of bonuses to start over. For example, if the first attack hit and the second attack missed, the third attack would gain no bonus.

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Any suggestions for prerequisites? It should be pretty obvious from the feat's description that it was designed for melee combat types who try to maximize the number of attacks they get in a single round.
Dragonteuthis

04-21-07, 02:03 PM
First off, the feat is self-contradictory. You say it grants a cumulative +1 attack bonus, but then go on to specifically state that a successful second attack grants a +2 bonus on the third attack. So even if the first attack misses, it would be a +2 bonus on the third attack? Or should it just be the +1, since only one attack hit?

Secondly, there's a feat that already does this. PHB2, page 78, "Crushing Strike." The only change is that it's clearly worded, only applies to bludgeoning weapons, and the requirements are Weapon Mastery (bludgeoning) and a Base Attack Bonus of +14.

Note: Weapon Mastery is a feat also in PHB2, in case you are wondering.

Thirdly, your little home-brew feat is just a hair more versatile, and possibly more powerful depending on how you clarify it, so theoretically it should have more stringent requirements.
temparus2000

04-21-07, 02:08 PM
I made a feat a while back and decided to include it in an upcoming campaign I'll be DMing, but I realized I didn't write any prerequisites for it.

Combination Attack
Prerequisites: ???
Benefit: A character with this ability builds up rhythm and momentum with each attack he successfully lands. Every time a character with this feat deals damage with a melee weapon attack, he gains a cumulative +1 bonus to attack and damage on his next attack against that foe. A successful first attack gives a +1 bonus on the second attack, a successful second attack gives a +2 bonus to the third attack, a successful third attack gives a +3 bonus to a fourth attack, and so on.

These bonuses do not carry over between rounds; at the end of a round, the character loses the bonuses to attack and damage. Additionally, an attack that misses interrupts the character’s rhythm, thereby negating any bonuses gained from previous attacks and forcing the accumulation of bonuses to start over. For example, if the first attack hit and the second attack missed, the third attack would gain no bonus.

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Any suggestions for prerequisites? It should be pretty obvious from the feat's description that it was designed for melee combat types who try to maximize the number of attacks they get in a single round.

first, this can be broken by someone fighting with 2 weapons. This would grant a +6 to hit and damage with their 7th attack (assuming they have greater weapon focus). overall, with a full-attack with 2 weapons, this feats grants a + 21 to damage with 7 attacks (more if a weapon of speed is involved). If that dosen't bother you, then I would at least make a BAB +11 prerequisite and I would only have it apply to a specific choice of weapon (in the same manner than weapon focus works). That way the two-weapon scenario isn't so bad because this feat likely won't apply to both weapons (unless they are fighting with two of the same weapon, but that would basically require that both weapons be light which is restiction enough, I'd say)
Scribbler

04-21-07, 02:10 PM
The second sentence explains what "cumulative" means, it doesn't contradict it. This feat is also a bit weaker than Crushing Strike, since the bonus is negated if they miss an attack (for Crushing Strike, it just doesn't add +1 if you miss). It is similar and more versatile though.

EDIT: Oh, I didn't see that this applies to damage rolls too. That makes it more powerful than the published feat then. Having it work with a specific weapon makes sense. So would making it a fighter bonus feat.
Throg

04-21-07, 02:41 PM
first, this can be broken by someone fighting with 2 weapons. This would grant a +6 to hit and damage with their 7th attack (assuming they have greater weapon focus). overall, with a full-attack with 2 weapons, this feats grants a + 21 to damage with 7 attacks (more if a weapon of speed is involved). If that dosen't bother you, then I would at least make a BAB +11 prerequisite and I would only have it apply to a specific choice of weapon (in the same manner than weapon focus works). That way the two-weapon scenario isn't so bad because this feat likely won't apply to both weapons (unless they are fighting with two of the same weapon, but that would basically require that both weapons be light which is restiction enough, I'd say)

It's not that bad, look at it this way. At 20th level, the BAB is 20/15/10/5 right? With TWF, ITWF and GTWF it's

18/18/13/13/8/8/3

With this feat, if they all hit in succestion it turns into

18/19/15/16/12/13/9.

The Damage would be

18(+0), 19(+1), 15(+2), 16(+3), 12(+4), 13(+5), 9(+6)

So assuming they all hit, that's only 21 damage extra.

If any of those miss in the chain, then you don't get that +21 damage. Remember, there's always a 5% chance of missing outright

Assuming this TWF has 18 Str, he'd deal

4, 3, 6, 5, 8, 6, 10 - or 42 damage ontop of 4d8's and 3d6's (assuming Long Sword - Short Sword)

so all togeather he'd get ~70 damage on a full attack if all the attacks hit.

A power attacking barbarian with a 2hw would match that damage easy in a full attack. So it's not broken, since to get that kind of benifit, they'd have to spend the feats to get it to be that good. While the Barbarian only needs 1 feat to get there.

To get back on track, depends.. do you want it to be specificly for anyone with lots of attacks? If so, perhaps put in TWF as a preq, or perhaps a Dex or Str requirement.. But I like this feat, it helps to even the playing field a little between THF and TWF in terms of damage.
SunTzuWarmaster

04-21-07, 02:50 PM
I think it is an overpowered feat, but those issues aside, I would say the prereq should be:

"Ability to make 5 attacks without the assistance of magic"
Bowmore

04-21-07, 06:12 PM
Thanks to Scribbler and Throg for reading through the feat and pointing out that while it is better than Crushing Strike, it's not nearly as powerful (or contradictory) as it sounds.

When I made the feat, I wasn't specifically thinking about two-weapon fighting. I realized that this feat is great for two-weapon fighters, but it's not designed specifically around them.

As Throg pointed out with his mathy goodness, this feat is of much greater benefit to characters with high base attack bonuses and many attacks per round, whether that's through flurry of blows, two-weapon fighting, etc. than it is to people who have fewer attacks.

Now that I actually took out my copy of PHB2 and saw where I ripped the mechanics of this feat from, I think I'll just scrap it and use Crushing Strike instead. It seems silly to me, though, to have a feat that gives such a small bonus have such high prerequisites -- but I guess that's all that Wizards is willing to give melee characters, isn't it.:rolleyes:
Wizardmon

04-21-07, 06:31 PM
I think it is an overpowered feat, but those issues aside, I would say the prereq should be:

"Ability to make 5 attacks without the assistance of magic"
...That's impossible, even if you are epic.
Unless you mean a 20+ BAB and Flury of Blows, not even epic level characters can make 5 attacks, it is cut off at 4.

-edit-
My mistake, you can get 5 attacks if you fight with muliple weapons. Dumb old me :D