| Post/Author/DateTime | Post |
|---|---|
| Xeonas09-16-07, 11:41 AM | With throw anything, you can throw any weapon out to ten feet, but reach weapons already let you attack out to ten feet. As far as I can tell, that means when you throw the longspear, it you really just give it a little push and drop it. That doesn't seem right to me and I would like your opinion. |
| Majick09-16-07, 12:13 PM | This is an exceptional circumstance but i would rule that it could be thrown 20 feet instead of 10 to represent the length difference - of course a two handed weapon always requires a full round action to throw, so theres not much point really |
| Someone09-16-07, 12:21 PM | Its a 10-ft. range increment, not a 10 ft. maximum range. Thrown weapons can be thrown up to 5 increments, with each increment past the first coming at a cumulative -1 to hit. So you could throw the longspear up to 50 ft. with a -4 to hit. Fortunately, Throw Anything removes the normal -4 to hit for an inappropriate throwing weapon. |
| dman1123509-16-07, 05:56 PM | It's a -2 per range increment penalty. |
| InkBlot09-16-07, 06:01 PM | You can throw the longspear up to 50 feet away. It's not useless. Not optimal, perhaps, but not useless. |
| Someone09-17-07, 01:24 AM | It's a -2 per range increment penalty.Nyar, math gud!! |
| jaelis09-17-07, 09:52 AM | I also seen people houserule that range increments start counting at the end of your reach. This particularly comes up when a creatue with reach, like a giant, tries to throw a weapon. If you have 15 ft reach and try to throw a dagger with a 10 ft increment, you're taking range penalties even before you're beyond your normal reach. If you start counting at the last square of your reach rather than at your actual location, then it seems a little be more logical. With that rule, you could throw a longspear at someone 15 ft away without taking a range penalty. |
| tarkin09-17-07, 10:49 AM | I like the House Rule Jaelis mentions. It makes a lot of sense to me. In addition, there are other advantages to using a weapon as a thrown weapon instead of a melee weapon. You can use your Dex to attack, (i.e. free Weapon Fineese) Halflings get a +1 bonus You can use Point Blank Shot (another +1) You can use Rapid Shot, (if you have TWF, you can use BOTH The ability is worthwhile, even without using the house rule. A well designed thrower character will likely throw the longspear, not make a mellee attack with it. P.S. Yes, you lose the weapon, so you should only be doing it if you have a lot of extra weapons available. Efficient Quiver anyone? |
| Kouk09-17-07, 11:20 AM | I like the House Rule Jaelis mentions. It makes a lot of sense to me. In addition, there are other advantages to using a weapon as a thrown weapon instead of a melee weapon. You can use your Dex to attack, (i.e. free Weapon Fineese) Halflings get a +1 bonus You can use Point Blank Shot (another +1) You can use Rapid Shot, (if you have TWF, you can use BOTH Well, to use Rapid Shot, Quick Draw is also required for non-ammunition thrown weapons. I will point to the relevant rules for the OP to review (with the examples that are not provided by these SRD quotes): Equipment Chapter, page 114: Range Increment Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments. Combat Chapter, page 139: Ranged Attacks With a ranged weapon, you can shoot or throw at any target that is within the weapon’s maximum range and in line of sight. The maximum range for a thrown weapon is five range increments. For projectile weapons, it is ten range increments. Some ranged weapons have shorter maximum ranges, as specified in their descriptions. |
| Xeonas09-17-07, 02:15 PM | Thank for the input. As an afterthought, what throwing a spiked chain? You think that would work with jaelis's house too, or not so because it's ridiculously hard to imagine? |
| InkBlot09-17-07, 03:15 PM | The spiked chain is a perfectly sensible weapon, if you ignore the ludicrous picture from the PHB. A spiked chain only has spikes on one end of it, like Gogo's weapon in Kill Bill. (http://en.wikipedia.org/wiki/Gogo_Yubari) Now that you have a proper picture of spiked chain in your mind, it should be much easier to imagine it being thrown. You simply whip it around and let go. This is pretty much how it's used normally, except that normally you don't let go of the other end. Or think of it like Olympic hammer throwing (http://images.google.com/images?q=hammer+throwing&ie=UTF-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&sa=N&tab=wi). |
| LarsWyrdson09-18-07, 10:33 AM | If someone were to try this in my campaign, I'd treat it as a bola, with spiked chain damage. You have to reward players for throwing away their melee weapon! ;) |
| InkBlot09-18-07, 01:23 PM | The wonderful thing about bolas is that they're a thrown weapon which can be used to trip. Spiked chains can be used to trip. If you have Throw Anything, then spiked chains are also a thrown weapon. I fail to see how your houserule isn't RAW. |
| jaelis09-18-07, 03:22 PM | I fail to see how your houserule isn't RAW. The general rules for tripping with a weapon say Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity. The description of the bolas provides an specific exception to this, but to trip with other weapon, you need to make a melee attack. |
| InkBlot09-18-07, 11:57 PM | Alright. At any rate, I agree with you that a Spiked Chain plus Throw Anything should equal Super Bola. |