Throw feat [Archive] - Wizards Community

Post/Author/DateTimePost
Kapre

04-10-07, 03:08 AM
So my pal likes grappling combat characters, and has recently taken up judo and has proceded to talk my ear off about how the dnd grappling system is lacking. Nothing new, even from him. So he's been more persistant then usual and i've relented to considering a Throw feat. I would like some help balancing though. Here's my first draft.


Throw [General]
req: Imp Unarmed Strike
Allows a character to throw their oponent into an adjacent square. During a grapple if you win an oposed grapple check, target of throw gains +2 circumstance bonus, your oponent lands prone in adjacent square of your choice.

Thanks in advance.
penchant

04-10-07, 03:54 AM
Why not just use the Defensive Throw feat? It's in the Complete Warrior.

Honestly, the Trip special maneuver replicates any Judo style throws. You just apply different special effects. The end result, you do something to an adjacent opponent and he ends up prone. All throws accomplish this in varying levels of style. The subtle difference you seem to be focusing on is whether or not the opponent is in your square or an adjacent one.
Leilond

04-10-07, 04:04 AM
I suggest to use "trip" and "improved grapple" as prerequisite feats instead of "unarmed strike"
It sounds more belivable and surely more balanced

P.S.
By the way, you can make a "trip attempt" during a grapple... nothing in the rules prevent that
SpoonyBard

04-10-07, 11:28 AM
Setting Sun style of Tome of Battle has a LOT of good throws. Take a look.
jaelis

04-10-07, 12:14 PM
Also, if it's throwing in a grapple that you want, you could just say that if you have an opponent pinned, you can release him prone into an adjacent square with a successful grapple check.

Your feat would then allow that to be done without needing a pin first. I don't think that's too strong.
SpoonyBard

04-10-07, 12:49 PM
Also, if it's throwing in a grapple that you want, you could just say that if you have an opponent pinned, you can release him prone into an adjacent square with a successful grapple check.

Your feat would then allow that to be done without needing a pin first. I don't think that's too strong.

There's rules for throws in All About Grappling. You need to win an opposed grapple check, and if you win, you get a bull-rush-esque strength check on them, only you don't have to move with them.
Kapre

04-10-07, 02:23 PM
Facinating, I don't have acess to most of the books you've mentioned, but I see what I can do to futher my research, thanks.
InkBlot

04-10-07, 05:47 PM
All About Grappling (http://www.wizards.com/default.asp?x=dnd/rg/20050301a) isn't a book. It's a Rules Of The Game article freely available on WotC's website.

Tome Of Battle (http://www.wizards.com/default.asp?x=products/dndacc/953787200) is a revolutionary book which makes melee combat fun again. Much of the book is freely available online. Between the excerpts (http://www.wizards.com/default.asp?x=dnd/ex/20060802a) and web-enhancements (http://www.wizards.com/default.asp?x=dnd/we/20061225a), you can actually play a Warblade without having to own the book.

Swordsage, not Warblade, is the class with access to Setting Sun - a martial school focused on redirecting an opponent's aggression, with lots of throws and counters. However, members of any class, even traditional classes like Monk and Fighter, can use the Martial Study feat to gain a manuever from any school. Your initiator level (which determines what level manuevers you can learn) is equal to your level in an initiator class plus 1/2 your other class levels, so a 10th level Fighter with Martial Study can use a manuever as a 5th level initiator.