Two Wands [Archive] - Wizards Community

Post/Author/DateTimePost
Faithkeep

03-19-07, 06:40 AM
I'm not too familiar with Wand-using feats... is there a feat that would allow a character to use two wands?
TygerTyger

03-19-07, 07:26 AM
Yes. It's called Double Wand Wielder from the Complete Arcane.

Enjoy!
runestar

03-19-07, 07:27 AM
Double wand wielder from complete arcane.:)
Double Wand Wielder

You can activate two wands at the same time.

Prerequisites: Craft Wand, Two-Weapon Fighting.

Benefit: As a full-round action, you can wield a wand in each hand (if you have both hands free), with one wand designated as your primary wand and the other your secondary wand. Each use of the secondary wand expends 2 charges from it instead of 1.
Faithkeep

03-19-07, 07:29 AM
Ah nice... thank you very much. :) Is there a way to increase the number of times you can use a wand in a round?
runestar

03-19-07, 07:46 AM
It's a custom feat from the wotc website.
Go here (http://www.wizards.com/default.asp?x=dnd/ei/20030314a) and search for wand expertise.

Here is basically what it does.
Wand Expertise [Epic]

You can activate wands with the speed that an archer fires arrows.

Prerequisites: Craft Wand, Master Wand, Quicken Spell, Spellcraft 25 ranks.

Benefits: You may activate a wand in place of an attack instead of as a standard action. As a full-round action, you could thus make as many wand activations as you could normally make ranged attacks. For instance, if your base attack bonus is +11, you could activate a wand three times as a full-round action. If you also had the Rapid Shot feat, you could activate the wand four times as a full-round action.

Each activation after the first costs one additional charge from the wand, cumulative. Thus, the second activation in a round costs 2 extra charges, the third activation 3 extra charges, and so forth.