Warlock and Spellcraft [Archive] - Wizards Community

Post/Author/DateTimePost
MindWorX

09-29-07, 03:03 PM
Hey,

I'm playing a warlock currently, and I still have a "redo" period going, where I can make some tweaks in case I change my mind on some parts. I currently have the following skills:
Diplomacy 4 + 3 (Cha Mod)
Knowledge(Arcana) 4 + 1 (Int Mod)
Sense Motive 4 + 1 (Wis Mod)
Use Magic Device 4 + 3 (Cha Mod) //This is for crafting later on.
Bonus Languages 4 + 2 (Start Languages)
Except for the UMD skill, the rest is "tool" skills I decided was useful, but I recently found out, that to get a feat I'd like to get, "Ranged Recall" from Complete Mage, I need 4 ranks in Spellcraft, so I was thinking of moving some of my skills around to get it, but I don't know how useful Spellcraft is going to be for a Warlock?

- MindWorX
dman11235

09-29-07, 03:28 PM
Well, do you want to identify spells? If so then yes. If not, then no. It has nothing to do with wether or not it's good for a warlock, but for your character. But I would say that warlocks can benifit from it, as can any class really (besides frenzied berserker). I just don't know why you put ranks into speak language (it's not a class skill for warlocks, is it?), and not bluff.
Puca

09-29-07, 03:35 PM
Spellcraft is good for identifing spells in place and being cast at you.

More importantly, it is often used as a prereq for lots of magical feats and PrCs. Whether you ever take them or not, it is better to be prepared.

So taking a few ranks in it is never really wasted.
MindWorX

09-29-07, 03:54 PM
Thanks for the input.

After looking some more in the Complete Mage book, i saw the "Eldritch Theurge" PrC, and decided i wanted that later on too, so the skill is placed as follows now:
Knowledge(Planes) 4 + 1 (Int Mod) //This is for the Eldritch Theurge PrC.
Knowledge(Arcana) 4 + 1 (Int Mod) //This is for the Eldritch Theurge PrC.
Spellcraft 4 + 1 (Int Mod) //For Ranged Recall, Spell Identifying and possible later feats.
Use Magic Device 4 + 3 (Cha Mod) //This is for crafting later on.
Bluff 4 + 3 (Cha Mod) //This is for getting people to do what i want.

Btw, the Speak Language (http://www.d20srd.org/srd/skills/speakLanguage.htm) is a class skill for everyone, atleast that's how i understand it. But I'm trading it in for bluff ranks, and then I'll take Comprehend Languages (http://www.d20srd.org/srd/spells/comprehendLanguages.htm) and Tongues (http://www.d20srd.org/srd/spells/tongues.htm) as part of my Arcane spells I'll get from my Sorcerer levels later on.

I think that's going to work fine.
Puca

09-29-07, 04:25 PM
Btw, the Speak Language (http://www.d20srd.org/srd/skills/speakLanguage.htm) is a class skill for everyone, atleast that's how i understand it.Actually it isnt. Very few have it as a class skill. Bards are one.
dman11235

09-29-07, 05:36 PM
That's why it costs two skill points for each language, and for a class skill it only costs one.
MindWorX

09-30-07, 04:39 AM
Ahh, okay, i just never noticed any of the classes having it... Guess you learn something new every day :)
Thanks for the help both of you

A quick question, now that i have 4+1 ranks of Knowledge(Arcana), do i get the +2 synergy bonus to Spellcraft, or do i have to have 5 in my actual rank before getting that?
Killydd

09-30-07, 05:01 AM
A quick question, now that i have 4+1 ranks of Knowledge(Arcana), do i get the +2 synergy bonus to Spellcraft, or do i have to have 5 in my actual rank before getting that?

Prerequisites and synergies always refer to the actual ranks in a skill, not the total normal check that you make. As such, you can never get synergies with a first level character(like you seem to be making).
MindWorX

09-30-07, 06:38 AM
Okay :) Thanks alot.