What happened to Circle Kick? [Archive] - Wizards Community

Post/Author/DateTimePost
Pinfeldorf

09-02-07, 08:10 PM
Not just Circle Kick, but Divine Might and Divine Shield as well. There's many feats I remember loving in the past, but I can't find them on Crystal Keep (I only own two books myself) and I'm curious if they got removed for being too strong, or if they just got renamed? I know someone mentioned Snap Kick, but I can't find that on Crystal Keep either, so I'm not sure what that is.
Nephlite

09-02-07, 08:12 PM
Not just Circle Kick, but Divine Might and Divine Shield as well. There's many feats I remember loving in the past, but I can't find them on Crystal Keep (I only own two books myself) and I'm curious if they got removed for being too strong, or if they just got renamed? I know someone mentioned Snap Kick, but I can't find that on Crystal Keep either, so I'm not sure what that is.

Snap Kick is in the book Book of Nine Sword (Tome of Battle).

The Divine feats are still in Complete Divine. Maybe, Crystal Keep forgot them.
ShinAkuma2

09-03-07, 12:28 AM
Circle Kick is in Complete Warrior.

Nothing like a feat that grants the potential for infinite damage.
Killer_Rabbit

09-03-07, 01:17 AM
Divine Shield and Divine Might are in Complete Warrior, but sadly Circle Kick is not
Ranger REG

09-03-07, 02:07 AM
Not just Circle Kick, but Divine Might and Divine Shield as well. There's many feats I remember loving in the past, but I can't find them on Crystal Keep (I only own two books myself) and I'm curious if they got removed for being too strong, or if they just got renamed? I know someone mentioned Snap Kick, but I can't find that on Crystal Keep either, so I'm not sure what that is.
[3.0e] Circle Kick sucks. Use Roundabout Kick.
Vaelan

09-03-07, 03:26 AM
Circle Kick is in Complete Warrior.

Nothing like a feat that grants the potential for infinite damage.

Circle Kick never had the potential for infinite damage. It was always written to grant one and exactly one extra attack ever.
ShinAkuma2

09-03-07, 03:12 PM
Circle Kick never had the potential for infinite damage. It was always written to grant one and exactly one extra attack ever.

Well, it's only just now that I realize that I was thinking of Roundabout Kick, which does have the potential for infinite damage.

I don't know that I've ever seen Circle Kick.
InkBlot

09-03-07, 07:19 PM
I think Circle Kick is what it was called in 3.0.

Roundabout Kick can give you infinite attacks if you keep rolling critical hits. The odds of this happening are so slim, that it's never going to be a problem. You might get three, on some lucky day (http://unicornjelly.com/urulesmystories.html#mil), but you're not going to get 100.

If you want infinite damage, try the 6th level Devoted Spirit stance Aura Of Chaos. Whenever you roll max damage with a melee attack, you get to roll again and add your result. If you use a shortsword or a dagger you could end up triggering a cascade several times a night. Over the course of many games, it averages out to about double the base damage, but it can be exciting to roll a long cascade.

There is a trick, whereby you nab this esoteric ability to treat a roll of a 1 or 2 as a max die roll. If you use a 1d3 melee weapon, then you'll always roll max. It's easy enough to nerf, of course, but it's there.
Artector

09-03-07, 07:37 PM
I think Circle Kick is what it was called in 3.0.

Roundabout Kick can give you infinite attacks if you keep rolling critical hits. The odds of this happening are so slim, that it's never going to be a problem. You might get three, on some lucky day (http://unicornjelly.com/urulesmystories.html#mil), but you're not going to get 100.

If you want infinite damage, try the 6th level Devoted Spirit stance Aura Of Chaos. Whenever you roll max damage with a melee attack, you get to roll again and add your result. If you use a shortsword or a dagger you could end up triggering a cascade several times a night. Over the course of many games, it averages out to about double the base damage, but it can be exciting to roll a long cascade.

There is a trick, whereby you nab this esoteric ability to treat a roll of a 1 or 2 as a max die roll. If you use a 1d3 melee weapon, then you'll always roll max. It's easy enough to nerf, of course, but it's there.

Why not just play something Dimunitive that rolls a 1d1?
Far_Traveler

09-03-07, 08:32 PM
A small shuriken will do the trick...
Strudel_Lumpycakes

09-03-07, 09:40 PM
A small shuriken will do the trick...

A small shuriken deals 1 damage, not 1d1. No dice are involved, so they can't be rerolled.
InkBlot

09-04-07, 12:04 AM
Also, it only works with melee weapons. No sense in taking an unneeded -4 to attack. Just play a small character with a dagger and get that one ability.

Anyway, if you're really that interested in this trick, go down to the Theoretical Optimization board and look up the Tome Of Battle Tips&Tricks Compendium. It should be in there. We're all horribly off topic right now.
Dheran

09-04-07, 07:38 AM
Not just Circle Kick, but Divine Might and Divine Shield as well. There's many feats I remember loving in the past, but I can't find them on Crystal Keep (I only own two books myself) and I'm curious if they got removed for being too strong, or if they just got renamed? Circle Kick is from Sword and Fist, and it hasn't been updated. You can find out where all the versions of the WotC feats are in the online Feat Index (http://www.wizards.com/default.asp?x=dnd/lists/feats).

Regarding using 3.0 material that hasn't been updated, refer to page 4 of your 3.5 DMG.
Ranger REG

09-05-07, 02:50 AM
I think Circle Kick is what it was called in 3.0.

Roundabout Kick can give you infinite attacks if you keep rolling critical hits. The odds of this happening are so slim, that it's never going to be a problem. You might get three, on some lucky day (http://unicornjelly.com/urulesmystories.html#mil), but you're not going to get 100.
Roundabout Kick is also from 3.0e (see Oriental Adventures).