| Post/Author/DateTime | Post |
|---|---|
| Avulsion09-14-07, 12:09 AM | Ok, I've searched and I can't find the answer. My character has Vow of Peace, which states: "If a creature strikes you with a manufactured weapon, the weapon must immediately make a successful Forti- tude save (DC 10 + one-half your character level + your Con modifier) or shatter against your skin, leaving you unharmed." How do I find out the fortitude save of a manufactured weapon? Like, an arrow, a mace, a sword, magic lance, etc etc etc?? |
| Salla09-14-07, 12:15 AM | If the weapon is attended (aka wielded), then its Fort save is the same as its wielder. Not sure about unattended ... |
| Avulsion09-14-07, 12:16 AM | If the weapon is attended (aka wielded), then its Fort save is the same as its wielder. Not sure about unattended ... Isn't the attended/unattended thing only for magic items? Also, does hardness come into play? |
| yrogerg09-14-07, 12:31 AM | Quoth the SRD, A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores. Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. |
| groveborn09-14-07, 07:32 AM | Ok, I've searched and I can't find the answer. My character has Vow of Peace, which states: "If a creature strikes you with a manufactured weapon, the weapon must immediately make a successful Forti- tude save (DC 10 + one-half your character level + your Con modifier) or shatter against your skin, leaving you unharmed." How do I find out the fortitude save of a manufactured weapon? Like, an arrow, a mace, a sword, magic lance, etc etc etc?? Manufactured weapons have no fortitude save. They have no save at all. This makes no sense. Perhaps one could argue they only get one at 0, thus it's a straight D20 roll? |
| Merestil Haye09-14-07, 08:40 AM | Manufactured weapons have no fortitude save. They have no save at all. This makes no sense. Perhaps one could argue they only get one at 0, thus it's a straight D20 roll?No, not really. An object is either attended or unattended, and either magical or nonmagical. Magical objects have a saving throw modifier of 2+½CL, irrespective of the type of save. Nonmagical objects have a saving throw bonus of "-" and cannot make saving throws at all. Attended objects get to make saving throws using the saving throw modifier of the creature attending them for the relevant type of save, whether or not they are magical. If an object gets a saving throw modifier from both sources, use the higher. For this question, all weapons used to make a melee attack count as attended, and thus get a save. All projectiles used in a ranged attack count as unattended, and thus make a save only if they are magical. A weapon that fails the save, or which does not get a save, is destroyed as per the text of the Vow of Peace. ETA : In the rules discussing saving throws, we find this.object) The spell can be cast on objects, which receive saving throws only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell, in which case the object uses the creature’s saving throw bonus unless its own bonus is greater. (This notation does not mean that a spell can be cast only on objects. Some spells of this sort can be cast on creatures or objects.) A magic item’s saving throw bonuses are each equal to 2 + one-half the item’s caster level.(Bolding mine). This should clear up the OP's follow-up question about whether attended nonmagical objects get saving throws. The answer is yes they do. |