What kind of skill would drawing/painting go under, and how much would my art go for? [Archive] - Wizards Community

Post/Author/DateTimePost
celestialkin

06-01-07, 12:42 AM
Hey guys.

While making my latest character, I wanted to flesh out his personality a bit, so I decided to have him sketch, draw, and paint important scenes from his adventures while the rest of the party sleeps (he does not need to sleep), since it would help express his carefree nature and his urge to learn and discover new experiences. Sort of like a bard, but instead of a wondering musician he is a wondering artist.

When we started I talked to my DM about it, and he said it was fine. I just wrote down Craft: Draw at the time, because we were in a hurry, but today it came up during the game and I have a few questions I need answered.

1) Is there an actual skill in one of the books which deal with this sort of thing? A DC checks to Prices list would be a great help.

2) Do I need artisan's tools for this? I just bought some paper, parchments, chalk, inkpens, and different colored inks when I began this adventure.

3) How much could I possibly sell one of my sketches or paintings for when I come to a town or city (assuming I don't want to keep that particular piece)? I believe there is a price chart for artwork in the DMG treasure section, but I'm confident it doesn't explain what DC checks I need to meet for what prices.


Any help would be greatly appreciated.
Vharuck

06-01-07, 12:47 AM
Craft, and you'd use the Craft rules to determine prices.
Nathreet

06-01-07, 12:51 AM
craft (painting)

I know 'cause of the neat magic item called marvelous pigments.

Normally you get (craft check) / 2 gp each week for the craft skill. But I think the income given under the perform skill would be more appropriate.
bobothechimp

06-01-07, 12:53 AM
Profession: Painter
Nathreet

06-01-07, 01:03 AM
Profession: Painter

But, I already know that craft (painting) exists. It's in the SRD. And if you look at the craft and profession rules, they specifically say that skills that make things are craft skills, such skills that don't make things are profession skills. The individual skill descriptions point this out clearly to keep people from accidentally using profession instead of craft, or vice versa.
penchant

06-01-07, 02:42 AM
If you just want an income, then Profession (painter) is correct (as suggested above). Craft (painting) would be useful if you use those magic paints or are trying to create something mastercraft. While standard mastercrafting rules apply here as far as DC's and pricing, the raw materials prices would be off quite a bit. Master work tools would still apply since quality paints and brushes do make a big difference. If you want to make singular expensive paintings so your character can be a renowned artist, then this would be a start. Unfortunately there are no Wizard rules that can get you beyond masterwork.

The truth is that art in the middle ages was just not that expensive. People fought over artists, since they were the commodity and not the paintings themselves (I know 1000 and 1 art experts will swarm me shortly. Asbestos underpants ready.) 300gp for a painting would have been the outside figure and patrons simply did not give entire fortunes for one art work. An artist paid a master for his apprentiship and then submitted a masterpiece for consideration. If it was sufficient he was declared himself a master. He then had to seek out a patron. The patron did not buy paintings but instead financed the artists endeavors on the front end. He provided lodging, materials food and spending coin for the artist and got in return, frescoes murals, paintings and sculptures. The freelance artist is a much later concept.

This is not the life of an adventurer however so be happy with a little side income, some great role playing and a dragon hoard to keep food on the table.