Where to go from here? [Archive] - Wizards Community

Post/Author/DateTimePost
Throg

02-27-07, 11:41 AM
Currently in a campaign I'm playing a 10Barb/2Fighter, and I seriously have no idea where to go from here.

The feats I've gotten so far are;
Power Attack
Cleave
Improved Toughness
WF: Greataxe
Multiweapon Fighting - Will explain this choice later
Combat Reflexes
Improved Init

The options in battle my character has varies since with the items he has, he can do the following;

Legendary Weapon - Gauntlets
Enlarge Person 1/day - 5 Minute Duration
Extended Rage
1d6 Fire Damage while in rage

And then he also has a gem(part of our group's quest) that allows him to have Girrilion's Blessing activated on him for 5 minutes a day (The spell lasts in 10 minute/level, but the DM made these special).

The Gem is why I took Multiweapon Fighting, since the spell gives me an extra set of arms. I can either do Two Two-handed weapons, or 4 claw attacks + rake if 2 claws hit.

But I'm at a loss. I'll be going for 8 more levels in Barb, but I have no clue what my remaining 2 feats should be. We are open to retraining, but I think I'd rather keep the feats I have right now.

The books open to use are all the complete books, and PHB2, and of course core 3.5... Any suggestions?
KurenaiYami

02-27-07, 01:01 PM
Currently in a campaign I'm playing a 10Barb/2Fighter, and I seriously have no idea where to go from here.

The feats I've gotten so far are;
Power Attack
Cleave
Improved Toughness
WF: Greataxe
Multiweapon Fighting - Will explain this choice later
Combat Reflexes
Improved Init

The options in battle my character has varies since with the items he has, he can do the following;

Legendary Weapon - Gauntlets
Enlarge Person 1/day - 5 Minute Duration
Extended Rage
1d6 Fire Damage while in rage

And then he also has a gem(part of our group's quest) that allows him to have Girrilion's Blessing activated on him for 5 minutes a day (The spell lasts in 10 minute/level, but the DM made these special).

The Gem is why I took Multiweapon Fighting, since the spell gives me an extra set of arms. I can either do Two Two-handed weapons, or 4 claw attacks + rake if 2 claws hit.

But I'm at a loss. I'll be going for 8 more levels in Barb, but I have no clue what my remaining 2 feats should be. We are open to retraining, but I think I'd rather keep the feats I have right now.

The books open to use are all the complete books, and PHB2, and of course core 3.5... Any suggestions?

How do you feal about Luck feats?

As a fan, I'd say take a few of them. When you have a good to hit-already, being able to reroll that rare miss, or treat a natural 1 as a natural 20 is just plain amusing.

You: "Alright, I can only miss if I roll a three or lower!" *Rolls a 3*
DM: "Sorry, you miss."
You: "I reroll!" *Rolls natural one.*
DM: "Ooooh...tough luck, miss."
You: "I expend a few luck rerolls to treat that as a natural 20."
DM: "..."
You: "I know, it's awesome."
SolenVlos

02-27-07, 05:00 PM
treat a natural 1 as a natural 20??
can you really do that?