| Post/Author/DateTime | Post |
|---|---|
| Throg02-27-07, 11:41 AM | Currently in a campaign I'm playing a 10Barb/2Fighter, and I seriously have no idea where to go from here. The feats I've gotten so far are; Power Attack Cleave Improved Toughness WF: Greataxe Multiweapon Fighting - Will explain this choice later Combat Reflexes Improved Init The options in battle my character has varies since with the items he has, he can do the following; Legendary Weapon - Gauntlets Enlarge Person 1/day - 5 Minute Duration Extended Rage 1d6 Fire Damage while in rage And then he also has a gem(part of our group's quest) that allows him to have Girrilion's Blessing activated on him for 5 minutes a day (The spell lasts in 10 minute/level, but the DM made these special). The Gem is why I took Multiweapon Fighting, since the spell gives me an extra set of arms. I can either do Two Two-handed weapons, or 4 claw attacks + rake if 2 claws hit. But I'm at a loss. I'll be going for 8 more levels in Barb, but I have no clue what my remaining 2 feats should be. We are open to retraining, but I think I'd rather keep the feats I have right now. The books open to use are all the complete books, and PHB2, and of course core 3.5... Any suggestions? |
| KurenaiYami02-27-07, 01:01 PM | Currently in a campaign I'm playing a 10Barb/2Fighter, and I seriously have no idea where to go from here. The feats I've gotten so far are; Power Attack Cleave Improved Toughness WF: Greataxe Multiweapon Fighting - Will explain this choice later Combat Reflexes Improved Init The options in battle my character has varies since with the items he has, he can do the following; Legendary Weapon - Gauntlets Enlarge Person 1/day - 5 Minute Duration Extended Rage 1d6 Fire Damage while in rage And then he also has a gem(part of our group's quest) that allows him to have Girrilion's Blessing activated on him for 5 minutes a day (The spell lasts in 10 minute/level, but the DM made these special). The Gem is why I took Multiweapon Fighting, since the spell gives me an extra set of arms. I can either do Two Two-handed weapons, or 4 claw attacks + rake if 2 claws hit. But I'm at a loss. I'll be going for 8 more levels in Barb, but I have no clue what my remaining 2 feats should be. We are open to retraining, but I think I'd rather keep the feats I have right now. The books open to use are all the complete books, and PHB2, and of course core 3.5... Any suggestions? How do you feal about Luck feats? As a fan, I'd say take a few of them. When you have a good to hit-already, being able to reroll that rare miss, or treat a natural 1 as a natural 20 is just plain amusing. You: "Alright, I can only miss if I roll a three or lower!" *Rolls a 3* DM: "Sorry, you miss." You: "I reroll!" *Rolls natural one.* DM: "Ooooh...tough luck, miss." You: "I expend a few luck rerolls to treat that as a natural 20." DM: "..." You: "I know, it's awesome." |
| SolenVlos02-27-07, 05:00 PM | treat a natural 1 as a natural 20?? can you really do that? |