Player Character Thread 4 {IFWG} [Archive] - Wizards Community

Post/Author/DateTimePost
Character_DM

07-25-05, 08:10 PM
Player Character Thread
Edition in the Fourth
~ A Meta-Thread ~

Note: Do not post anything but characters here.
If you want to know if you can use homebrew material, ask your DM.
If you have any other questions about the rules, go to your DM.

You do not have to post your character here. Your DM might ask you to PM your character sheet to him/her or might create a thread for characters for their game. This thread is here in case your DM would like you to post your character sheet here.


Table of Contents
Character Creation Rules for the IFWG (third incarnation) (http://boards1.wizards.com/showpost.php?p=6790728&postcount=2)
Character Sheet Template (long) (http://boards1.wizards.com/showpost.php?p=6790735&postcount=3), created by Kingside_Bishop
Character Sheet Template (short) (http://boards1.wizards.com/showpost.php?p=6791263&postcount=4), created by Sssargoth
Character_DM

07-25-05, 08:14 PM
These are the Character Creation rules that were used with the IFWG. Your DM may have other character creation guidelines. FOLLOW THE GUIDELINES YOUR DM GIVES YOU. These are preserved in case anyone wishes to continue the IFWG using the same rules.

Character Creation

Players may use one of two methods for character stat generation: 32 point buy, as detailed on page 169 in the 3.5 Dungeon Master's Guide, or page 20 in the 3.0 Dungeon Master's Guide, reprinted here: 8: 0 points
9: 1 point
10: 2 points
11: 3 points
12: 4 points
13: 5 points
14: 6 points
15: 8 points
16: 10 points
17: 13 points
18: 16 pointsor
Roll 5d6 six times, discard the two lowest dice each time. Arrange as desired.
You may reroll or use point-buy only in the event that your ability modifiers don't total at least +2 or if you don't have at least one score of 15 or better.
Please roll your dice at the Invisible Castle Die Roller (http://invisiblecastle.com/index.php), under the character name "The Guild House". In the "Notes" section, please type the name of your character, followed by "Stat Generation".
Results not under the name "The Guild House" will not be accepted.
Characters start with 112,500 experience points, which translates to ECL 15, with 7,500 experience points leftover.
Characters start with 200,000 gold pieces, and cannot purchase any single item greater in value than 100,000 gp.
Characters may use two methods for hit point generation. In both methods, the first hit dice is treated as if the maximum were rolled: Fixed Hit Points, as detailed on page 198 of the 3.5 Dungeon Master's Guide, reprinted here:
HPs Gained
at Each
Even Odd
Hit Die Level Level
d4 2 3
d6 3 4
d8 4 5
d10 5 6
d12 6 7 Players may roll hit points normally. Please roll your dice at the Invisible Castle Die Roller (http://invisiblecastle.com/index.php), under the character name "The Guild House". In the "Notes" field, please type the name of your character, followed by "Starting Hit Points". When your character levels up, please do the same, replacing "Starting Hit Points" with "Level X Hit Points", where "X" is the level you've just gained.
All Wizards of the Coast material is allowed for use in the creation of characters, with the exception of material from Unearthed Arcana. For information on what material is allowed from Unearthed Arcana, go here (http://boards1.wizards.com/showpost.php?p=6192436&postcount=15).
Other d20 products, including homebrew material and material from companies other than Wizards of the Coast may be allowed, but a request must be registered with the GMs at this thread (http://boards1.wizards.com/showthread.php?t=463175). There, the material will either be approved, or not.
Character_DM

07-25-05, 08:14 PM
This is the "Character Sheet Template". In order to fill out your character sheet, right click on the "Quote" button at the bottom right of this post. Then, simply replace all the blank spots (represented by "?"s, "Feat Name", "Skill Name", and the like), and then click the "Submit Reply" button, and your character is posted!

These QUOTE blocks are here to help you understand what the various fields are for, and to give you some technical assistance in certain areas that diverge from normal D&D play. For your convenience, these QUOTE blocks will not appear when you go to fill this template out. So, it might be helpful to keep this post open, and open a new window to fill this template out. That way, you can fill your character sheet out, and read these helpful QUOTE blocks along the way -- without having to use the bothersome "Back" button on your browser!

So, let's get started! First, fill out the fields below. It's pretty basic information, and needs no further explanation.Character Name
Gender and Race
Class(es) and Level(s)
Alignment
Deity, if appropriate

Height, Weight, Age
Hair color, Eye color, Skin color
Next, generate your ability scores, using either of the two methods available to you (see the Character Creation Rules (http://boards1.wizards.com/showpost.php?p=6790728&postcount=2)).Str ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Dex ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Con ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Int ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Wis ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Cha ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Next, fill out the following information. Most of it should be fairly straight forward. Use one of the two methods available to you to generate your hit points (again, see the Character Creation Rules (http://boards1.wizards.com/showpost.php?p=6790728&postcount=2)). Your speed will probably be the field you fill out last, after everything else, since you've got to pick equipment before you know how much weight you're carrying, and thus what your load is.Hit Points: ?? (fixed/rolled)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +?
BAB: +?, Grapple: +?
Speed: ?? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
In the Inter Foundation Games, characters often take up leadership and management roles that normal roleplaying characters seldom do. To reflect this, we've innovated four new statistics that reflect your abilities in these areas. To calculate your values in these four new statistics, use the following guidelines:
Authority: Average ranks in Gather Information, Intimidate, Knowledge (local), and Sense Motive, divided by 4. Used in interactions with Hard Power Center assets, and in the construction of Resource Collection Facilities.
Faith: Average ranks in Diplomacy, Knowledge (religion), Perform (oratory), and (Heal or Intimidate, player's choice) divided by 4. Used in interactions with Temple assets.
Focus: Average ranks in Concentration, Knowledge (arcana), Knowledge (the planes), and Spellcraft, divided by 4. Used in interactions with Magical Foci assets.
Savvy: Average ranks in Appraise, Bluff, Sense Motive, and Diplomacy, divided by 4. Used in interactions with Marketplace assets, and in the construction of Resource Collection Facilities.If you're curious about the applications of these four new stats, come here (http://boards1.wizards.com/showpost.php?p=5996204&postcount=8) and check out assets, the tools that guilds can wield for their own benefit.Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc)
Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc)
Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc)
Calculate your saving throws, as normal, filling out the fields, as requested. Replace the word "class" with a class that your character has levels in, and replace the associated "?" with the base save for that class. If you have multiple classes, list each base save separately under a different "class" entry, as shown in the template below. Any miscellaneous bonuses should be listed under "special" -- replacing "special" with the source of the bonus.Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x?
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range
This is where you put down your attacks. Even though the template only has one ranged and one melee, you should duplicate the template if you have more attack forms than that. You might do so if you plan to fight with multiple weapons often (having one line for single weapon fighting, and another line for multiple weapon fighting), a secondary natural attack, a backup melee or ranged weapon, etc.Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Speaks Common, Racial, etc. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)
Post all of the information above, in the requested fields. Use your Intelligence modifier at ECL 15 to calculate skill points even if you've increased it since first level. Remember, enhancement bonuses to Intelligence (like that granted by a Headband of Intellect) do not increase the number of skill points you receive.Feats Feat Name (Level 1 - Race)
Feat Name (Level ? - Class ?)
Feat Name (Level 1 - Character)
Feat Name (Level 3 - Character)
Here, list the feats you've acquired, what level you acquired them, and what their source is (in that order). Use the below template as a guideline for various sources. Note that in the case of class based feats, please replace "Class" with the name of the class, and the associated "?" with the level of that class that you acquired the feat at.Racial Traits Size
Ability Modifiers
Base Speed
Skill Bonuses
Miscellaneous, etc
Favored Class
List all of your racial abilities here... nice and simple!Special Abilities Special Ability Name (Class ?)
Special Abilitiy Name (Class ?), etc
Here's where you put all of your special abilities, along with what class you gained the ability from. If you have some special ability from a source other than a class, list it here as well, but replace the "(Class ?)" entry with the appropriate source.Caster Levels: CL ?? "Class Name"
CL ?? "Class Name", etc
Here's where you list your caster level for any spellcasting classes you happen to possess. Replace the "Class Name" with the name of the spellcasting class.

The template provides space for two classes that cast spells -- if you have more or less, you should add or subtract lines to this section. If your character has no classes that cast spells, you should delete this section."Class Name" Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: ?/day, Spell Name (?), Spell Name (?), etc
2nd Level: ?/day, Spell Name (?), Spell Name (?), etc
3rd Level: ?/day, Spell Name (?), Spell Name (?), etc
4th Level: ?/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
7th Level: ?/day, Spell Name (?), Spell Name (?), etc
8th Level: ?/day, Spell Name (?), Spell Name (?), etc
9th Level: ?/day, Spell Name (?), Spell Name (?), etc
If one of your spellcasting classes prepares spells, here's where you list how many spells per day you receive, and what spells you have prepared. Replace "Class Name" with the name of the class that prepares the spells. Replace "Spell Name" with the name of the spell being prepared, and replace the "?" with the number of spells of that name being prepared if more than one. If you're preparing a domain spell in your domain slot, put a "D" inside of the parenthesis. If the spell is one of your Wizard bonus spells for school specialty, put an "S" inside of the parenthesis.

If you have more than one spellcasting class that prepares spells, you should copy this section, and paste it immediately after the original, filling it out separately for each casting class. If you don't have any classes that prepare spells, you should delete this section."Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc
1st Level: ?/day, Spell Name, Spell Name, etc
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc
If one of your casting classes casts spontaneous spells, this is where you list the number of spells per day that you can cast, and what spells you know.

If you have more than one spellcasting class that casts spontaneous spells, you should copy this section, and paste it immediately after the original, filling it out separately for each casting class. If you don't have any classes that cast spontaneous spells, you should delete this section.Manifester Levels: ML ?? "Class Name"
ML ?? "Class Name", etc
Here's where you list your manifester level for any psionic power manifesting classes you happen to possess. Replace the "Class Name" with the name of the manifester class.

The template provides space for two classes that manifest powers -- if you have more or less, you should add or subtract lines to this section. If your character has no classes that manifest powers, you should delete this section.Power Points per Day:: ?? Power Points per day (+x class y, +x for ability of z, +x class y, +x for ability of z, +x feat, +x race, +x misc)
If your character has psionic power points, put in how many power points your character has, along with the source of those power points. Replace ?? with how many total power points your character has per day. Replace any "x" with how many power points your character receives from source associated with "x". Replace the word "class" with the name of the class your character is gaining power points from. Replace any "y" with your character's level in that class. Replace any "z" with you character's ability score that is tied to that class’s bonus power points.

For example, a 5th level half-giant psychic warrior 2 / psion 3 / with an Intelligence of 18, Wisdom of 14, and the Psionic Talent feat would put "24 Power Points per day (+1 Psychic Warrior 2, +2 for Wisdom of 14, +11 Psion 3, +6 for ability of 18, +2 Psionic Talent, +2 Half Giant)".

If your character doesn't have any power points, you should delete this section."Class Name" Powers Known 1st Level: Power Name, Power Name, etc
2nd Level: Power Name, Power Name, etc
3rd Level: Power Name, Power Name, etc
4th Level: Power Name, Power Name, etc
5th Level: Power Name, Power Name, etc
6th Level: Power Name, Power Name, etc
7th Level: Power Name, Power Name, etc
8th Level: Power Name, Power Name, etc
9th Level: Power Name, Power Name, etc
If one of your classes manifests psionic powers, this is where you list powers that your character knows as a member of that class.

If you have more than one class that manifests powers, you should copy this section, and paste it immediately after the original, filling it out separately for each manifesting class. If you don't have any classes that manifest powers, you should delete this section.Equipment Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
Outfit (weight)
Storage Item (weight) Stowed Item (weight)
Stowed Item (weight)
Spellbook(s), if applicable (weight) Cantrips Spell Name (½ page)
Spell Name (½ page), etc
Level 1
Spell Name (1 page)
Spell Name (1 page), etc
Level 2
Spell Name (2 pages)
Spell Name (2 pages), etc
Level 3
Spell Name (3 pages)
Spell Name (3 pages), etc
Level 4
Spell Name (4 pages)
Spell Name (4 pages), etc
Level 5
Spell Name (5 pages)
Spell Name (5 pages), etc
Level 6
Spell Name (6 pages)
Spell Name (6 pages), etc
Level 7
Spell Name (7 pages)
Spell Name (7 pages), etc
Level 8
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: ??
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment.Items Bought Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
In this section, list any item that your character has sold, and at what price it was bought or sold. Include in this list the items you bought as a starting character. Under items bought, include any items you've crafted, along with the (reduced) gold piece cost, along with the price in experience you paid (if appropriate).AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
This next area is where you list your character's treasure, experience, and item awards. Note that all awards must be given by a DM or GM, and that all awards must be posted on the Awards Thread (link pending). Each award you receive must be listed here, with a link to the single post in which a DM or GM gave you the award.

Here's how you establish a link between an item on your reward list, and the post in which you were given the award:
Find the post in which you were given the award.
Each post has a blue bar at the top of it. On the right side of this blue bar should be the post number... it should say "#39", but with a different number.
Click on the post number. A new window should open.
Copy the URL in the address bar.
Find your character's post, and edit it.
Highlight the line on your award list that corresponds to the award you're trying to link to.
Click on the "Insert Hyperlink" button in your toolbox... it's to the right of the Bold, Italic, and Underline buttons, and looks like a little world with a chain link in front of it.
On the following prompt, push the "OK" button.
On the next prompt, paste (by holding the Ctrl button and pushing "V") the URL you copied earlier.
Push the "OK" button.
Save the changes to your post.
Now, in your list of awards, the words that describe the award should double as a link to the post in which you received the award!This may seem a bit extreme, but characters are audited once each month to make sure everyone's following the rules. This makes that task a lot easier on the GMs, so thanks!BackgroundCharacter Background Here
Here, you can type up a background for your character, or a short description, or anything flavory you want!
Character_DM

07-25-05, 09:13 PM
Should you find the above character sheet too daunting or wish to get something up before you can devote time to fill out the in-depth character sheet, you may use this one.
Name
Race, Class a+level, Class b+level, PrC a+level, Prc b+level
Racial HD + Class/PrC HD + CON mod. + extra from feats (ex. Toughness)

Experience: 0/1,000
Alignment:
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)
Abilities: Base: Lvl. Mod Modifier
STR: + +
DEX: + + +
CON: + +
INT: + + +
WIS: + + +
CHA: + +
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:
Base Saves: Fort: + Ref: + Will: +
Saves: Fort: + Ref: + Will: +
Base Skills:
Skill Mods:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —
Character_DM

07-25-05, 09:13 PM
Li'ruak
Reese
Aramar
BGT
Adrian
Arcanus
Lane
Zerin
Tirian, after the panther part is figured out
Alanya (Sargatanas' cohort, Sargatanas after the coffin and Dromkarian stuff is checked off
Aoth
Ashariana (fight approved)
Black Mage (fight approved)
Darby Wallace
Nhyris
Glenn
Gabriel the Ascetic
Thasis the Evil (if he comes back

Old approvals
Alaron
Aman
Anastrianna
Arcinis
Arcticis
Arshes
Aurelius
Bergrind
Bristol Guard
Cazic
Darkuwa
Drauguril
Dromkrag
Dul-Grek
Dyne
Eep McEep
Falur
Gardrog
Geimaure
Golos
Granx
Hector Mataff
Horgold
Igor
Incarin
Jackinock
James
Kath'ranis
Kelreth
Lothor Bolvreck
Malikai
Marcus
Mashut
Mavek
Oop the Haunted
Orpheus
redhase
Rim
Ryn
Seer
Severis
Solmund
Sssargoth
Stormhand
Strider
Sulkyr
Tetsuo
Thosi
Triskar
Turalisj
Whist
Xen
Zik

NOTE: I have kept the approvals from the last list, because the only difference from there to here is, basically, just a change in format.
Those still being changed, for game purposes, will be using their original character post for the character until the completion of their character or until the pruning. They will be alphabetized after the cuts have been made to the list.
Character_DM

07-25-05, 09:14 PM
Aurelius
Lothor Bolvreck
Thasis the Evil, aka the only current skygge.
Character_DM

07-25-05, 09:15 PM
reserve 6
Character_DM

07-25-05, 09:17 PM
reserve 7
Character_DM

07-25-05, 09:17 PM
reserve 8
Character_DM

07-25-05, 09:18 PM
reserve 9
Character_DM

07-25-05, 09:19 PM
Reserve 10
Demonfey

07-28-05, 10:15 PM
I declare this thread open!
Master_of_Flames

07-29-05, 01:31 PM
Li'ruak
Male Elf
Warlock 15
Nuetral Evil
No Deity

Height 5'01, Weight 114, Age 132
Hair Brown, Eye Gray, Skin Pale

Str 13 (+1) (11 base, +2 item)
Dex 17 (+3) (15 base, +2 race)
Con 16 (+3) (17 base, +1 levels)
Int 18 (+4) (13 base, +1 levels, +4 item)
Wis 13 (+1) (11 base, +2 item)
Cha 24 (+7) (17 base, +1levels, +6 item)
Hit Points: 132 (fixed)
AC: 23, Touch: 15, Flatfooted: 20
Initiative: +3
BAB: +11/6/1, Grapple: +12
Speed: 30ft feet (base 30ft)
Experience Points: : 124,500

Management Skills Authority: 2
Faith: 2
Focus: 1
Savvy: 2
Saves Fort: +12 (+5 class, +2 con, +0 feat, +5 special)
Ref: +13 (+5 class, +3 dex, +0 feat, +5 special)
Will: +21 (+9 class, +7 cha, +0 feat, +5 special)
Attacks +12/+7/+2 melee, weapon, 1d8+2, 19-20/x2
+14/+9/+4 ranged, eldritch blast, 7d6, 60' range
Skills
Bluff +25 (18 ranks, +7 ability)
Intimidate +25 (18 ranks, +7 ability)
Knowledge(religeon) +22 (18 ranks, +4 ability)
Knowledge(arcana) +22 (18 ranks, +4 ability)
Sense Motive +10 (18 ranks, +1 wis)
Use Magic Device +25 (18 ranks, +7 cha)
Speaks Common, Elven, Draconic, Gnoll
Armor Check Penalty: -0 (-0 armor, -0 shield)
Feats ability Focus (eldritch Blast) (Level 1 - Character)
improved toughness (Level 3 - Character)
Force Of Personality (Level 6 - Character)
Extra Invocation (Level 9 - Character)
maxamize spell-like ability (Level 12 - Character)
Leadership (Level 15 - Character)
Racial Traits Size
Ability Modifiers: +2 Dex, -2 Con
Base Speed: 30ft
Skill Bonuses: +2 Spot, Listen, Search
Miscellaneous: rapier, longsword, shortsword, shortbow, longbow proficiency.
Favored Class: wizard
Special Abilities Eldritch Blast 7d6
Invocations Detect Magic Damage Reduction 4/Cold Iron Decieve Item Fiendish Resilence 2 Energy Resistence (fire, cold) Imbue Item

Invocations
Least: Eldritch Spear, Frightfull Blast, Devils Sight
Lesser: Eldritch Chain, Fell Flight, flee the scene, See the Unseen
Greater: Repelling Blast ,Vitrolic Blast, Enervating Shadow
Dark:

Equipment +1 brilliant energy hidden Longsword (4lbs)
+4 Mithril Chainshirt (15lb)
Explorers Outfit (8lb)
Ring of Protection +2 (-)
Ring of Force Shielding (-)
Gloves of Ogre's Strength (4lbs)
Periapt of Wisdom +2 (-)
Vest of Charisma +4 (2lbs)
Cloak of Reistance +4 (1lb)
Bag of holding Type I(contains gold, sword, and book) (15lb)
Items Bought Item Name (price bought at)
+4 Mithril Chainshirt (17,200gp)
Explorers Outfit (free)
Ring of Protection +2 (8,000gp)
Ring of Force Shielding (8,500gp) (sold)
Gloves of Ogre's Strength (4,000gp)
Periapt of Wisdom +2 (4,000gp)
Vest of Charisma +6 (36,000gp)
Cloak of Reistance +5 (25,000gp)
+1 brilliant energy hidden Longsword (57,815gp)
Bag of Holding Type II (2,500gp)
Ring of Sustenence (2,500gp)
Total Value of Bought Items
164,765gp

Items Sold Item Name (price sold at)
Ring of Force Shield (4,250gp)
Item Name (price sold at), etc
Total Value of Sold Items
4,250gp
AwardsExperience Awards +? experience points
+3,375 experience points, knockout win
+3,375 experience points, knockout win
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundClasssified (dc 35 knowledge(arcana) check to find out)
Followers
2nd- 72 3rd- 4 4th- 0 5th- 0 6th- 0
Warforged Warlock Level 2
Level: Warlock 2
Speed: 30ft
HP: 13
Attack: +4 Eldtich Blast (1d6)
AC: 16
Saves: Fort +2, Ref +2, Will +2
Feats: mithril body
Skills: Intimidate +6
SQ: Eldritch Blast (1d6), Detect Magic, Invocation (Least) (Frightful Blast, Eldritch spear)
Abilities: Str 10 , Dex 14, Con 15, Int 8 , Wis 8 , Cha 13
Warforged Warlock Level 3
Level: Warlock 3
Speed: 30ft
HP: 18
Attack: +5 Eldritch Blast (2d6)
AC: 16
Saves: Fort +3, Ref +3, Will +2
Feats: mithril body, improved damage reduction
Skills: Intimidate +7
SQ: Eldritch Blast (1d6), Detect Magic, Invocation (Least) (Sickening Blast, Eldritch spear),DR 2/Cold Iron
Abilities: Str 10 , Dex 14, Con 15, Int 8 , Wis 8 , Cha 13
jagggar

07-30-05, 12:30 AM
Reese
Male Human
Rogue 15
Neutral, True
no diety of importance

5'7", 147 lb, 23 years
Dark brown hair, blue-green eyes, untanned, but not deathly pale

Rolled (http://invisiblecastle.com/find.py?id=110751)
Str 12 (+1) (12 rolled)
Dex 13 (+1) (13 rolled)
Con 10 (+0) ( 7 rolled, +3 manual)
Int 20 (+5) (15 rolled, +3 levels, +2 tome)
Wis 14 (+2) (14 rolled)
Cha 15 (+2) (15 rolled)

Hit Points: 52 (rolled (http://invisiblecastle.com/find.py?id=124904))
AC: 13, Touch: 11, Flatfooted: 12
Initiative: +1
BAB: +11, Grapple: +12
Speed: 30 feet (base 30 ft, light load [35 of 43 lbs], light armor)

Management Skills Authority: 1
Faith: 1
Focus: 0
Savvy: 4
Saves Fort: +5 (+5 rogue, +0 con)
Ref: +10 (+9 class, +1 dex)
Will: +9 (+5 class, +2 wis, +2 Iron Will)
Attacks +12/+7/+2 melee, adamantine short sword, 1d6+1, 19-20/x2
+12/+7/+2 melee, MW cold iron short sword, 1d6+1, 19-20/x2
+12/+7/+2 melee, MW silver short sword, 1d6+0, 19-20/x2
+12/+7/+2 melee, MW dagger, 1d4+1, 19-20/x2
+12/+7/+2 ranged, composite darkwood shortbow (+1 str bonus), 1d6+1, 20/x3, 70' range
Skills Appraise +23 (18 ranks, +5 Int)+2 on Appraise checks related to armor, bows, traps, and weapons.
Bluff +23 (18 ranks, +2 Cha, +3 Skill Focus)
Craft (armorsmithing) +23 (18 ranks, +5 Int)
Craft (bowmaking) +23 (18 ranks, +5 Int)
Craft (trapmaking) +23 (18 ranks, +5 Int)
Craft (weaponsmithing) +23 (18 ranks, +5 Int)
Diplomacy +34 (18 ranks, +2 Cha, +2 synergy-Bluff, +2 synergy-Sense Motive, +5 courtier's obi, +2 Negotiator, +3 Skill Focus)
Disable Device +26 (18 ranks, +5 Int, +3 Skill Focus)
Knowledge (arcana) +7 (2 ranks cc, +5 Int)
Knowledge (architecture & engineering) +12 (7 ranks cc, +5 Int)
Open Lock +19 (18 ranks, +1 Dex)
Search +23 (18 ranks, +5 Int)+2 on Search checks made to find secret doors or hidden compartments.
Sense Motive +25 (18 ranks, +2 Wis +2 Negotiator, +3 Skill Focus)
Use Magic Device +20 (18 ranks, +2 Cha)
Listen +2 (0 ranks, +2 wis)
Spot +2 (0 ranks, +2 wis)
Speaks: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Undercommon (9 ranks cc in Speak Language)
Armor Check Penalty: -0 (-0 armor, no shield)
Feats Skill Focus (Bluff) (Level 1 - Race)
Skill Focus (Diplomacy) (Level 1 - Character)
Skill Focus (Sense Motive) (Level 1 - Bonus from Flaw)
[Flaw] Individualist (Level 1 - Flaw)
Iron Will (Level 3 - Character)
Skill Focus (Disable Device) (Level 6 - Character)
Dragoncrafter (Level 9 - Character)
Negotiator (Level 10 - Rogue 10)
Leadership (Level 12 - Character)
Landlord (Level 15 - Character)
Racial Traits Medium
30 ft Base Speed
1 bonus feat at 1st level
1 bonus skill point at each level (4 bonus skill points at 1st level)
Favored Class: Any
Special Abilities Sneak Attack +8d6 (Rogue 15)
Trapfinding (Rogue 1)
Evasion (Rogue 2)
Trapsense +5 (Rogue 15)
Uncanny Dodge (Rogue 4)
Improved Uncanny Dodge (Rogue 8)
Special Ability: Bonus Feat: Negotiator (Rogue 10)
Special Ability: Slippery Mind (Rogue 13)
EquipmentCombat Equipment
Adamantine short sword (2 lb)
MW silver short sword (2 lb)
MW cold iron short sword (2 lb)
MW dagger (1 lb)
MW composite darkwood shortbow (1 lb)
20 MW arrows (3 lb)
MW studded leather armor (20 lb)
Explorer's outfit (4 lb)Guild Wear
Noble's outfit (10 lb)
Jewelry (-)
Signet Ring (-)
MW dagger (1 lb)
Stored Items
MW artisan's tools
Merchant's scale (1 lb)
Ink (-)
Inkpen (-)
Magnifying glass (-)
Paper (-)
Parchment (-)
MW thieves' tools (2 lb)
Sealing wax (1 lb)Stronghold
Under Construction
Items Bought Tome of Clear Thought (+2) (55,000gp)
Raw materials - MW studded leather armor (58gp 3sp 3cp)
Raw materials - MW cold iron short sword (106gp 6sp 7cp)
Raw materials - Adamantine short sword (1003gp 3sp 3cp)
Raw materials - MW silvered short sword (110gp)
Raw materials - MW dagger (100gp 6sp 7cp)
Raw materials - MW darkwood composite shortbow (+1 str bonus) (156gp 6sp 7cp)
Raw materials - MW arrows - 60 (301gp)
Noble's outfit (75gp)
Jewelry, various (300gp)
Signet Ring (5gp)
Artisan's outfit (1gp)
Explorer's outfit (10gp)
MW Artisan's tools (55gp)
Merchant's scale (2gp)
Magnifying glass (100gp)
Paper - 5 sheets (2gp)
Parchment - 10 sheets (2gp)
Ink (8gp)
Inkpen (1sp)
MW thieves' tools (100gp)
Sealing wax (1gp)
Manual of Bodily Health (+3) (82,500gp)
Courtier's Obi (2,500gp)
142,497gp 7sp 7cp

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here

Kaylee
Human Wizard 12
Racial HD + Class/PrC HD + CON mod. + extra from feats (ex. Toughness)

Experience: 0/1,000
Alignment: True Neutral
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)
Abilities: Base: Lvl. Mod Modifier
STR: + +
DEX: + + +
CON: + +
INT: + + +
WIS: + + +
CHA: + +
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:
Base Saves: Fort: + Ref: + Will: +
Saves: Fort: + Ref: + Will: +
Base Skills:
Skill Mods:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —
necrodude16

07-30-05, 12:46 AM
~ Reserved For: ~
Kayne Shadowborne
Lord Of Shadows
Master Of The Guild House
Master_of_Flames

07-30-05, 02:13 AM
La'fae
Male Elf
Warlock 13
NE
none

Height 5'05, Weight 120, Age 124
Hair White, Eye Pale Blue, Skin Pale
Str 14 (+2) (11 base +1 levels, +2 item)
Dex 18 (+4) (15 base, +2 racial, +1 levels)
Con 14 (+2) (16 base, -2 racial)
Int 16 (+3) (16 base)
Wis 16 (+3) (15 base, +1 levels)
Cha 18 (+4) (16 base, +2 item)
Hit Points: 105 (fixed)
AC: 19, Touch: 14, Flatfooted: 15
Initiative: +4
BAB: +9/4, Grapple: +2
Speed: 30 feet (base 30)

Management Skills Authority: ?
Faith:
Focus:
Savvy:
Saves Fort: +6 (+4 class, +2 con)
Ref: +8 (+4 class, +4 dex)
Will: +11 (+8 class, +3 wis)
Attacks +11/+6 melee, +1 Longsword, 1d8+2, 19-20/x2
+13 ranged, eldritch blast, 6d6, x2, 60' range
Skills
Bluff +22 (16 ranks, +4 ability, +2 feat)
Disguise +20 (16 ranks, +4 ability)
Knowledge(arcana) +19 (16 ranks, +3 ability)
Sense Motive +19 (16 ranks, +3 ability)
Use Magic Device +20 (16 ranks, +4 ability)
Speaks Common,Elven, Draconic, Gnoll
Armor Check Penalty: -0 (-0 armor, -0 shield)
Feats
Mortalbane (Level 1 -Character)
Elf Dilente (Level 3 - Character)
Extra invocation (Level 6 - Character)
Pursuasive (Level 9 - Character)
Improved Toughness (Level 12- Character)
Special Abilities Eldritch Blast 6d6 (Class 1)
Invocations (Class 1), Detect Magic (Class 2), Damage Reduction 3/cold iron(Class 3) Decieve Item (Class 4) Fiendish Resilience 3 (Class 8), Energy Resistance 5 (cold, fire) (Class 10), Imbue Item(Class 12)
Invocations
Least: eldritch spear, breath of the night, entropic warding
Lesser: hellrime blast, eldritch chain, wall of gloom, flee the scene, walk unseen
Greater: repelling blast
Dark:
Equipment +1 Longsword (weight) +1 Mithril Chainshirt +2 Gloves of Ogre's Strength Hat of Disguise Cloak of Charisma +2
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Item Name (price bought at)
+1 Longsword, 2,315gp
+1 Mithril Chainshirt, 2,100gp
+2 Gloves of Ogre's Strength, 4,000gp
+2 Vest of Charisma, 4,000gp
Cloak Of Elven Kind, 2,500gp
boots of Elven Kind, 2,500gp
Ring of Protection +2 8,000gp
Ring of Force Shield, 8,500gp
Total Value of Bought Items33,915gp

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Ashariana

07-31-05, 07:19 PM
Ashariana the Dreadful
Female Blooded (http://boards1.wizards.com/showthread.php?t=321997)
Sorcerer 6/Mind Bender 10
Lawful Evil
Deity: ???
Experience: 126,680

Height: 5'4, Weight: 116 lbs, Age: 138
Hair color: Silver, Eye color: Red, Skin color: Pale White
Str 12 +1
Dex 15 +2
Con 14 +2 (15 +1 level, -2 race)
Int 14 +2 (13 +1 level)
Wis 16 +3 (14 +2 race)
Cha 27 +8 (17 +6 dress, +2 level, +2 race)

Hit Points: 15d4+30 (71 hp)
AC: 20 (10 +2 dex +8 bracers), Touch: 12 (+2 dex), Flatfooted: 18 (+8 bracers)

Initiative: +2
BAB: +8/+3, Grapple: +9
Speed: 30 feet

Management Skills Authority: 2
Faith: 2
Focus: 0
Savvy: 3

Saves Fort: +13 (9 +2 con +2 feat)
Ref: +7 (5 +2 ref)
Will: +15 (12 +3 wis)

Attacks +13/+8/+3 melee, +1 Skillful Bastard Sword, 1d10+2, 19-20/x2

Skills Bluff +32 (19)
Diplomacy +28 (19)
Intimidate +28 (19)
Sense Motive +23 (19)
Armor Check Penalty: -? (-? armor, -? shield)

Feats Great Fortitude (lvl 1)
Natural Adaptation (lvl 3)
Spell Focus (Enchantment) (lvl 6)
Practiced Spellcaster (lvl 9)
Leadership (lvl 12)
Ability Focus (Dominate) (lvl 15)

Racial Traits- Living Dead Subtype (Ex): Blooded are undead with the living dead subtype. A living dead is undead that carries the traits of a living being, gaining a free will and sentience as if it were alive, through powerful magics. Blooded are living undead that combine both features of the living and the undead.
Features: As a living dead, a blooded has the following features.
- A blooded derives it's Hit Die, base attack bonus progression, saving throws, and skill points from the class it selects.
Traits: A blooded possesses the following traits.
- Unlike other undead a blooded has a Constitution score.
- Unlike other undead a blooded does not have darkvision.
- Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, energy drain, and mind-affecting spells and effects.
- A blooded can heal damage naturally.
- Unlike other undead, blooded are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
- As living undead blooded can be affected by spells that target living creatures as well as undead. However a blooded is still naturally attuned to negative energies. Damage dealt to a blooded can be healed through a inflict light wounds spell but takes damage from a cure light wounds spell, for example, and a blooded is vulnerable to spells such as disrupt undead and command undead but not to hold person and charm person. A blooded is unaffected by turning or rebuking of any sort. For spells that affect undead depending on Hit Die, his Hit Die are counted as twice as many.
- As a living undead a blooded cannot be raised or resurrected.
- A blooded does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magical items such as heroes's feast or potions.
- Although living dead no not need sleep a blooded must go into a trance for at least 4 hours to regain their natural energies. Blooded wizards still have to rest a full 8 hours in order to prepare spells for the day.
- Unlike other undead blooded age, very slowly, but they do age. When determining their age treat them as elves, adding an extra 2d20 years to each roll. When determining when a Blooded dies of old age, roll as if it were an elf, then add 2d100 to that roll.
- Ability Scores: -2 Constitution, +2 Wisdom, +2 Charisma: Blooded are naturally suave and cunning, but their bodies are not as strong as those of other living beings.
- Medium: As medium undead, blooded have no special bonuses or penalties due to their size.
- Speed: A blooded base land speed is 30 ft.
- Light Shunned (Ex): Blooded naturally shun light and escape from it when possible. When in direct natural sunlight they take a -2 penalty on all Will saves and Skill checks involving Intelligence, Wisdom, or Charisma. These penalties last for 2d6 minutes after leaving the sunlight. For every hour a Blooded is in direct natural sunlight they must make a Fortitude save (DC 10 + hours in direct sunlight), or take 1 temporary Con damage.
- Hydrophobia (Ex): Blooded have a natural fear of water taken from their vampiric ancestry. A Blooded takes a -1 morale penalty on all attacks rolls, saves, and skill checks when within 20 ft. of running water. A blooded takes a -5 penalty on all swim checks pertaining to water.
- Blood Drain (Ex): Like their ancestors, blooded drink the blood of living beings. In order to drain an opponent of blood a blooded must make a grapple check against that opponent. If it pins a foe successfully, it drains blood, dealing 1 point of Constitution drain each round the foe is pinned. On each such successful attack, the blooded gains 5 temporary hit points.
- Skills: +2 racial bonus on all Climb, Jump, and Listen checks. A blooded's physical well being from their ancestory make's them quite agile and strong, as well as enhancing their hearing, having retained a slight sonar ability like that of a bat.
- Natural Weapons: A blooded has a natural weapon in the form of a claw attack, dealing 1d4 points of damage.
- Languages: Automatic Languages: Common; Bonus Languages: any.
- Favored Class: Rogue. A multiclass blooded's rogue class does not count when determining whether he take an experiance point penalty for multiclassing.

Special Abilities
Mind Bender Telepathy
Push the Weak Mind 3/day (21)
Skill boost
Mindread 4/day (20)
Eternal Charm (4)(22)
Enchantment Spell Power +4
Dominate (29)
Thrall

Caster Levels: CL 15 (sorcerer)
CL 19 (enchantment spells)

"Class Name" Spells Cast per Day and Spells Known Cantrips: Daze, Light, Prestidigitation, Acid Splash, Detect Magic, Read Magic, Resistance, Open/Close, Ghost Sound
1st Level: 8/day, Charm Person, Magic Missile, Backbiter, Shield, Fist of Stone
2nd Level: 8/day, Tasha's Hideous Laughter, Scorching Ray, Baleful Transposition, Entice Gift, Wither Limb
3rd Level: 8/day, Lightning Bolt, Hold Person, Fly, Shadow Touch
4th Level: 8/day, Grim Revenge, Greater Invisibility, Bottomless Pit
5th Level: 5/day, Mind Fog, Nightstalker's Transformation


Equipment Dress of Charisma +6 (36,000gp)
Bracers of Armor +8 (64,000gp)
+1 Skillful Bastard Sword (18,335gp)
Iron Bands of Bilarro (26,000 gp)
Acidic Staff (Orb of Acid: 15d6) (45,000 gp)
17,650 gp
214,500 gp


Monetary Awards +7,000gp (gladiator fight)
+7,500 gold pieces (gladitorial match VS black mage)
+? gold pieces, etc
Total Value of Monetary Awards: +7000 gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Description
Ashariana is a slim woman clad in black. Her silken dress hugs her body tightly, showing her curves as if taunting the men that see her. Here eyes are a bright red color and her skin is pale. Her silvery hair hangs loosely over her shoulders. The dress that covers her is a contrast to her pale skin. She bears a small pair of fangs in her mouth, hardly noticable at all unless one knows to look. Overall she is a beautiful woman, though she does carry an air of mystery about her as well.
Ashariana

07-31-05, 09:47 PM
Skartog
Male Half-Ogre
Fighter 7/Bodyguard 5
Lawful Evil
Deity: ???
Exp: 95,200

Height: 8 ft, Weight: 200 lbs, Age: 20
Hair color: Black, Eye color: Brown, Skin color: Red-Brown
Str 20 +5 (14 +6 race)
Dex 11 +0 (13 -2 race)
Con 22 +6 (14 +2 race, +4 amulet, +2 level)
Int 10 +0 (12 -2 race)
Wis 11 +0
Cha 8 -1 (10 -2 race)


Hit Points: 6d10+5d12+66+23 (144 hp)
AC: 31 (10 +10 ac +Shield +4, +3 enhancement +4 nat ac, -1 size, +1 feat), Touch: 9 (10 +0 dex, -1 size), Flatfooted: 31 (10 +10 ac +Shield +4, +3 enhancement +4 nat ac, -1 size, +1 feat)

Initiative: +0
BAB: +9/+4, Grapple: +18
Speed: 15 feet

Saves Fort: +15 (9 +6 con)
Ref: +8 (6 +2 feat)
Will: +8 (6 +2 feat)

Attacks +14/+9 melee, +1 Spell Storing (hold person) Longsword 1d8+5 19-20/x2

Skills Heal +10 (10)
Intimidate +14 (15)
Armor Check Penalty: -19 (-9 armor, -10 shield)

Feats Bodyguard (ftr 1)
Absorb Blast (lvl 1)
Iron Will (ftr 2)
Draw Attack (lvl 3)
Combat Reflexes (ftr 4)
Provide Cover (lvl 6)
Shield Other (bdygrd 2)
Improved Toughness (lvl 9)
Exotic Armor Proficiency (Heavy Plate) (lvl 12)
Lightning Reflexes (bdygrd 4)
Phalanx Fighting (ftr 6)

Special Abilities
Bodyguard of the Crimson Shield
Bodyguard's Toughness
Crimson Shield Conditioning
Master of the Crimson Shield

Equipment Amulet of Health +4 (16,00gp)
+2 Heavy Plate (7,250 gp)
+1 Tower Shield (1,180 gp)
2,195gp
35,000 gp

Description
This humanoid figure stands much taller than any normal man should. Metal covers his entire form from head to toe. A massive shield is carried in one hand, in the other, a curved blade. Rarely if ever seen without his armor, he is an intimidating sight indeed. His armor a slick black, reflecting the image of those who look upon him. Perhaps he likes his enemies to see themselves fall.
turalisj

08-08-05, 07:48 PM
Turalisj
Kalashtar, Psion(shaper) 15
15d4 + 45 + 15 improved toughness -7 quori shards +12 psionic feats.

Experience: 0/1,000
Alignment: NG
HP: 100
DR: 0
Speed: 30ft
Initiative: +2
AC: 27
Abilities:
STR: 10, 10 base.
DEX: 14 +2, 13 base, +1 level.
CON: 16 +3, 15 base, +1 level
INT: 18 +4, 16 base, +2 item.
WIS: 14 +2, 14 base.
CHA: 14 +2, 13 base, +1 level.
BAB: +7/+2
Attacks: +1 Collision Shortspear (+8/+3)
Damage: +1 Collision Shortspear (1d6+6 damage)
Special Qualities: Mindlink(1/day), +2 bluff/diplomacy/intimidate checks with humans.
Saves: Fort: 8 Will: 11 Ref: 7
Skill Mods: Concentration +21, Bluff +20, craft (sculpting) +25, Disguise +20, Psicraft +20, Proffesion(sculptist) +20.
Languages: Common, Quor, Draconic, Riedran.
Feats:: Psicrystal Affinity, Psionic Endowment, Psionic Body, Greater Psionic Endowment, Psionic Meditation, Maximize Power , Improved Toughness, Expanded Knowledge, Quicken Power
Power Points : 225
Powers:
1st-Catfall, Float, Mylight, Ectoprotection, Astral Construct.
2nd- Concussion Blast, EgoWhip, Psionic Tongues, Psionic Repair Damage.
3rd- Body Adjustment, Energy Wall, Telekinetic Thrust, Telekinetic Force, Energy Bolt.
4th- Psionic Freedom of Movement, Psionic Fabricate, Quintessence, Trace Teleport.
5th- Power Resistance, Psionic Plane Shift, Psionic True Seeing, Hail of Crystals.
6th- Breath of the Black Dragon, Psionic Disinegrate, Fuse Flesh, Crystallize.
7th- Divert teleport, Insanity, Ultrablast, Mass Ectoplasmic Cacoon.
8th- Greater Psionic Teleport, Recall Death.
Items:
Ectoplasmic Armor (x5), 40,000gp
Mithril +1 ChainShirt, 2,250gp
+1 Collision ShortSpear, 18,302gp
+2 Tome of Clear Thought, 55,000gp
Boots of Skating, 7,000gp
Crystaline Eye (x2, one on each hand), 18,000gp
Spent: 140,552gp
CP —
SP —
GP —
PP —

[SBOLCK=PsiCrystal:]
Diminutive Construct
HD:71/2 (50hp)
Init:+2
Speed: 30ft (6 squares)
AC: 16
Attack: --
Full Attack: --
BAB/Grap: +0/-17
Space/reach: 1ft/0ft
Special attacks: -
SQ: Construct Traits, Hardness 8, Psicrystal granted abilities (improved evasion, personality[artistic], self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance 20, sight link, channel power)
Saves: Fort:8 Will:11 Ref:7
Abilities: Str;1, Dex15, Con -, Int 13, wis 10, cha 10.
Skills: Climb 14, Concentration +21, Bluff +20, craft (sculpting) +25, Disguise +20, Psicraft +20, Proffesion(sculptist) +20.
[/SBLOCK]
Master_of_Flames

08-10-05, 01:45 AM
Name Kepesk Caex
Very Young Chaos Dragon
Racial 11

Experience: 0/1,000
Alignment:
HP:
DR: n/a
Speed: 60ft, fly 150ft (poor)
Initiative:
AC: (+8 natural, + DEX, + Armor, size)
Abilities: Base: Lvl. Mod Modifier
STR: + +
DEX: + + +
CON: + +
INT: + + +
WIS: + + +
CHA: + +
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:
Base Saves: Fort: + Ref: + Will: +
Saves: Fort: + Ref: + Will: +
Base Skills:
Skill Mods:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —
Aramar the Black

08-10-05, 12:41 PM
Aramar the Black
Male Half-Elf
Wiz 3, Clr 3, Mystic Theurge 9
Nuetral Good
No specific Diety
Experience Points:109,682

5' 4'', 125 lbs., 78 yrs old
Silver Hair, Blue Eyes, Light skin
Str 10 (+0) (9, +2 item, -1 age)
Dex 11 (+0) (12, -1 age)
Con 11 (+0) (12, -1 age)
Int 19 (+4) (18, +1 age)
Wis 18 (+4) (14, +1 age, +3 levels)
Cha 10 (+0) (9, +1 age)
Hit Points: 59 (fixed)
AC: 19, Touch: 14, Flatfooted: 18
Initiative: +0
BAB: +8, Grapple: +7
Speed: 30 feet (base 30 ft.)

Management Skills Authority: 0
Faith: 1
Focus: 4
Savvy: 0
Saves Fort: +11 (+3 Cleric, +1 Wizard, +3 Mystic Theurge, +4 item)
Ref: +9 (+1 Cleric, +1 Wizard, +3 Mystic Theurge, +4 item)
Will: +20 (+3 Cleric, +3 Wizard, +6 Mystic Theurge, +4 wis, +4 item)
Attacks +9/+4 +1 Frost/Merciful Quarterstaff, 1d6+1d6 frost/2d6 non-lethal, x2

Skills Concentration +18 (18 ranks)
Craft (Metalworking) +8 (4 ranks, +4 ability)
Craft (Woodworking) +9 (5 ranks, +4 ability, )
Diplomacy +7 (5 ranks, +0 ability, +2 racial,)
Heal +8 (4 ranks, +4 ability,)
Knowledge (Arcana) +24 (18 ranks, +4 ability, +2 feat)
Knowledge (Architecture and engineering) +5 (1 ranks, +4 ability)
Knowledge (History) +8 (4 ranks, +4 ability)
Knowledge (Religion) +19 (15 ranks, +4 ability)
Knowledge (The Planes) +14 (10 ranks, +4 ability)
Profession (Scribe) +7 (3 ranks, +4 ability)
Spellcraft +24 (18 ranks, +4 ability, +2 synergy)


Listen +5 (0 ranks, +4 wis, +1 racial)
Spot +5 (0 ranks, +4 wis, +1 racial)
Learned Common, Elvish, Gnome, Draconic, Dwarven, Orc at level 1; speaks all languages. (Perment Tounges ability)
Armor Check Penalty: -0 (-0 armor, -0 shield)
Feats Scribe Scroll (Level 1 - Wizard 1)
Collegiate Wizard (Level 1 - Character)
[Flaw]Forlorn (Level 1 - Flaw)
[Flaw]Insomniac (Level 1 - Flaw)
Eschew Materials (Level 1 - Bonus from flaw)
Arcane Mastery (Level 1 - Bonus from flaw)
Craft Wondrous Item (Level 3 - Character)
Craft Wand (Level 6 - Character)
Practiced Caster (Level 9 - Character)
Craft Contingent Spell (Level 12 - Character)
Non-Lethal Substitution (Level 15 - Character)

Racial Traits Size: Medium
Ability Modifiers: None
Base Speed: 30 ft.
Skill Bonuses: +1 Listen, Search, Spot; +2 Diplomacy, Gather Information
Immunity to sleep spells and similar magical effects, +2 bonus on saving throws against enchantment spells or effects
Low-Light Vision
Elven Blood
Favored Class: Any
Special Abilities Turn Undead (Cleric)
Tounges (Magic)

Caster Levels: CL 15 (Wizard)
CL 12 (Cleric)
Cl 16/13 (Divination spells)
Cleric Spells Prepared Orisons: 6/day, Create Water x2, Detect Poison, Purify Food and Drink, Light, Resistance
1st Level: 5+1/day, Detect Alignment, Cure Light Wounds, Divine Favor, Santuary x2, (Magic Aura)
2nd Level: 4+1/day, Aid, Calm Emotions, Bull's Strength, Silence, (Identify)
3rd Level: 4+1/day, Create Food and Water, Cure Serious Wounds, Glyph of Warding, (Clairvoyence)
4th Level: 3+1/day, Air walk, Planar Ally, Prayer, (Divination)
5th Level: 3+1/day, Plane Shift, Symbol of Sleep, Flame Strike, (Spell Resistance)
6th Level: 2+1/day, Animate Objects, Heal, (Antimagic Field)


Domains: Knowledge & Magic

Wizards Spells Prepared Cantrips: 4/day, Arcane Mark, Transcribe, Mage Hand, Prestidigitation
1st Level: 4/day, Feather Fall, Magic Missile, Unseen Servant, Obscuring Mist
2nd Level: 4/day, Detect Thoughts, Continual Flame, Knock, Protection form arrows
3rd Level: 4/day, Greater Mage Armor, Shadow Binding, Dispel Magic, Sleet Storm
4th Level: 3/day, Globe of Invuneribility, Detect Scrying, Ice Storm
5th Level: 3/day, Duelward, Shadow Walk, Mordenkainen's Private Sanctum
6th Level: 2/day, True Seeing, Aramar's Mental Arena?/Greater Dispel Magic

Equipment Quarterstaff (4 lbs.)
Peasant Outfit (2 lbs.)
Belt of Many Pockets (1 lb.) Scroll Case x3 (1.5 lb.)
Flask (1.5 lb.)
Ink, 3 oz. (-)
Inkpen x5 (-)
13,100 gp
Parchment x10 (-)
Boccob's Blessed Book (1 lb.) Cantrips Resistance (1 page)
Acid Splash (1 page)
Detect Poison (1 page)
Detect Magic (1 page)
Read Magic (1 page)
Daze (1 page)
Dancing Lights (1 page)
Flare (1 page)
Light (1 page)
Ray of Frost (1 page)
Ghost Sound (1 page)
Disrupt Undead (1 page)
Touch of Fatigue (1 page)
Mage Hand (1 page)
Mending (1 page)
Message (1 page)
Open/Close (1 page)
Arcane Mark (1 page)
Prestidigitation(1 page)
Repair Minor Damage (1 page)
Transcribe (1 page)
Level 1
Alarm (1 page)
Mage Armor (1 page)
Obscuring Mist (1 page)
Unseen Servant (1 page)
Comprehend Languages (1 page)
Magic Missile (1 page)
Feather Fall (1 page)
Sleep (1 page)
Identify (1 page)
Burning Hands (1 page)
Nystul's Magic Aura (1 page)
Tenser's Foating Disk (1 page)
Orb of Cold,lesser (1 page)
Eptoplasmic Armor (1 page)
Disguise Self (1 page)
Level 2
Detect Thoughts (2 pages)
Continual Flame (2 pages)
Knock (2 pages)
Protection from Arrows (2 pages)
Darkvision (2 pages)
See Invisibility (2 pages)
Arcane Lock (2 pages)
Scale Weakening (2 pages)
Emerald Planes (2 pages)
Resist Energy (2 pages)
Level 3
Greater Mage Armor (3 pages)
Shadow Binding (3 pages)
Dispel Magic (3 pages)
Sleet Storm (3 pages)
Tounges (3 pages)
Arcane Sight (3 pages)
Daylight (3 pages)
Secret Page (3 pages)
Bands of Steel (3 pages)
Level 4
Globe of Invuneribility, lesser (4 pages)
Detect Scrying (4 pages)
Ice Storm (4 pages)
Polymorph (4 pages)
Arcane Eye (4 pages)
Lower Spell resistance (4 pages)
Orb of Cold (4 pages)
Otiluke's Dispelling Screen (4 pages)
Minor Creation (4 pages)
Level 5
Duelward (5 pages)
Mordenkainen's Private Sanctum (5 pages)
Permenecy (5 pages)
Telekenesis (5 pages)
Cone of Cold (5 pages)
Freezing Fog (5 pages)
False Vision (5 pages)
Dragon's Might (5 pages)
Level 6
True Seeing (6 pages)
Aramar's Mental Arena (6 pages)
Greater Dispel Magic (6 pages)
Analyze Dweomer (6 pages)
Shadow Walk (6 pages)
Probe Thoughts (6 pages)
Mental Pinnacle (6 pages)
Contingency (6 pages)207
Blank Pages: 793
Wooden Holy Symbol (-)
Potion of Cure Moderate Wounds x3 (-)
Potion of Shield of Faith x3 (-)
Potion of Cure Serious Wounds (-)
Wand of Cure Moderate Wounds (-)
Amulet of Natural Armor +3 (-)
Boots of the Winterlands (1 lb.)
Bracers of Armor +5 (1 lb.)
Everwarm Blanket (1 lb.)
Gloves of Storing x2 (-)
Helm of Comprehend Languages (3 lbs.)
Ioun Stones: Clear, Dusty Rose, Iridescent, Pearly White, Pale Blue
Vest of Resistance (1 lb.)

68 Gold Pieces, 13 Silver Pieces, 7 Copper Pieces (1.76 lbs.)
Items Bought +1 Frost/Merciful Quarterstaff (18,600)
Scroll Case x3 (3 gp)
Flask (3 cp)
Ink, 3 oz (24 gp)
Inkpen x5 (5 sp)
Parchment x10 (20 sp)
Wooden Holy Symbol (1 gp)
Peasant Outfit (1 sp)
Potion of Cure Moderate Wounds x3 (900 gp)
Potionof Shield of Faith x3 (150 gp)
Potion of Cure Serious Wounds (750 gp)
Belt of Many Pockets (11,000)
Amulet of Natural Armor +3 (18,000)
Boots of the Winterlands (2,500)
Bracers of Armor +5 (25,000)
Gloves of Storing x2 (20,000)
Pearly White Ioun Stone (20,000)
Iridescent Ioun Stone (18,000)
Scarlet and Blue Ioun Stone (8,000)
Everwarm Blanket (1,200)
Vest of Resistance +4 (16,000)
Ring of Feather Falling (2,200)
Incense of Meditation (4,900)
Created Items (Material and XP costs)
Wand of Cure Moderate Wounds (2,250 gp, 180 xp)
Boccob's Blessed Book (6,250 gp, 250 xp)
Helm of Comprehend Languages (2,600 gp, 208 xp)
Clear Ioun Stone (2000 gp, 160 xp)
Dusty Rose Ioun Stone (2500 gp, 200 xp)
Pale Blue Ioun Stone (4000 gp, 320 xp)
Total Value of Bought Items186,828 gp, 26 sp, 3 cp.

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
Short BackgroundBorn to a carpenter and a retired sailor in a large coastal town, Aramar attended Tardaihehn Magic College, where he met his life-long friend, the bard Palon. Soon, driven by wanderlust and curiosity, he traveled in an adventuring band known as hte Myraid Fellowship, which consisted of himself, Palon, Garth, a former Elven sorcerer assassin, Silia, an elf druidess, and Roondar, a gnome philosopher/psion

Description The half-elf dresses in simple clothes and a deep black cloak. His long silver hair is held back by a small aristic helm, and numerous ioun stones float about his head. His eyes are like ice, his thin stubble is silver, and a thin scar runs from his forehead to his nose. Arcane tattoes cover his arms, and his gloved hands grasp a smooth staff. His belt is lined with pockets and vials, and around his neck are various wooden amulets. He speaks with a slight smile and his rich baritone voice is quick and quiet.
bgt

08-10-05, 04:38 PM
bgt
Illithid
Abberition 8
Lawful Neutral

Height, Weight, Age
Hair color, Eye color, Skin color
Str 12 (+1) (10 points, +2 racial, +? levels, +? item, etc)
Dex 14 (+2) (10 points, +4 racial)
Con 14 (+2) (12 points, +2 racial)
Int 32 (+11) (18 points, +8 racial, +6 item)
Wis 18 (+4) (12 points, +6 racial)
Cha 18 (+4) (12 points, +6 racial)
Hit Points: 51 (fixed)
AC: 15, Touch: 12, Flatfooted: 13
Initiative: +2
BAB: +6, Grapple: +7
Speed: 30 feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +4 (+2 racial, +2 con)
Ref: +4 (+2 racial, +2 dex)
Will: +? (+6 racial, +4 wis)
Attacks +7 melee, three tentacles,, 1d4+1, 20/x2
Skills Bluff+15 (11 ranks, +4 ability)
Concentration+13 (11 ranks, +2 ability)
Hide+13 (11 ranks, +2 ability)
Intimidate+14 (11 ranks, +4 ability)
Knowledge (Arcana)+22 (11 ranks, +11 ability)
Knowledge (Psionics)+22 (11 ranks, +11 ability)
Listen +15 (11 ranks, +4 wis)
Move Silently+13 (11 ranks, +2 ability)
Spot +15 (11 ranks, +4 wis)
22 ranks saved for future levels
Speaks Common, Undercommon

Feats Psionic Body (Level 1 - Race)
Psionic Endowment (Level 3 - Race)
Psionic Meditation (Level 6 - Race)
Racial Traits Size
Ability Modifiers: +2 Str, +4 Dex, +2 Con, +8 Int, +6 Wis, +6 Cha
Base Speed: 30
Special Qualities: PR 25, telepathy 100 ft.
Favored Class: Psion
Special Abilities Mind Blast (Racial, DC 18)
Improved Grab(Racial), Psionics

Manifester Levels: ML 9 Telepath
Power Points per Day:121(72 racial, 49 bonus)
Powers Known 1st Level: Charm, Psionic; Mind Thrust, Crystal Shard, Inertial Armor, Deja Vu, Hustle
2nd Level: Suggestion, Psionic; Brain Lock, Read Thoughts, Ego Whip, Cloud Mind
3rd Level: Crisis of Breath, Telekinetic Thrust, Body Adjustment
4th Level: Dominate, Psionic; Schism, Mindwipe
5th Level: Ectoplasmic Shambler, Metaconcert
Save DC:21+power level, 22+power level if telepathy or psionic endowment, 23+ power level if telepathy and psionic endowment
Equipment
Headband of Intellect +6(0 lbs)
Ring of Sustenance(0 lbs)
0 Platinum Pieces, 143420 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins])
Items Bought Headband of Intellect +6 (36,000)
Ring of Sustenance (2,500)
Psionatrix of Telepathy (8,000)
Third Eye of Powerthieve (10,080)
56,580

Items Sold Item Name (price sold at)
()
()

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
Backgroundbgt appears as a slightly famished Mind Flayer. While three of it's tentacles quiver and undulate, one remains still, a cruel-looking scar running up it. This was the punishment for bgt's crime: it recognized a member of a lesser race as an equal. For this heresy, this ultimate infraction of Illithid law, the cartalige was removed from one tentacle, and bgt was exiled. The loss of that one tentacle was enough to keep bgt from eating, and he bagan to starve. He was found by a group of adventurers, and traded knowlege of the sourrounding area and the illithid that occupied it for a ring of sustenance. It has since been following these adventurers about, and has once attempted to coin a human name for itself, bgt (pronounced buh-juh-tuh).
NightScreamer20

08-11-05, 12:12 AM
Description
Name: Oop The Haunted
Gender: Male
Race: Anthropomorphic Ape
Height: 7' 3"
Weight: 234 lbs.
Eyes: Deep Green
Fur: White and Silver
Origin: Silverleaf Academy of the Arcane and Divine
Island Kingdoms
Class: Ape2/Ftr1/Wmage8/SpellSwrd4
HP: 130
XP: 109,357
App? Approved
Ability Scores and Adjustments
Mod Total Race Gain Magi
Str +6 22 +2 +0 +4
Dex +8 26 +6 +0 +4
Con +4 18 +0 +1 +0
Int +6 23 +0 +1 +4
Wis +2 14 +4 +1 +0
Cha +5 20 +0 +0 +4
Original Rolls (http://invisiblecastle.com/find.py?a=show&id=42483)
AC, Attack, and Saves
Total Base Arm Dex Nat Misc
AC 35 10 +13 +5 +3 +4

Full Base Str/Dex Size Misc
+17/+12/+7 +11/+6/+1 +6 +0 +0
+19/+14/+9 +11/+6/+1 +8 +0 +0

Weapon Full Attack Damage
Spiked Chain* +16/+11/+6 2d6 + 10 [Str x 1 1/2]
Bite +11 1d6 + 3 [Strength]
2 Claws +11 1d6 + 3 [Strength]
*See Items for specifics

Total Base Abl Magi
Fort +23 +11 +4 +8
Reflex +23 +7 +8 +8
Will +23 +13 +2 +8
Skills
Skill Ttl Rnks Abl Misc
Concentration +22 +18 +4 +0
Climb +23 +9 +6 +8
Intimidate +25 +18 +7 +0
Jump +15 +9 +6 +0
Knowledge (Arcana) +23 +18 +5 +0
Spellcraft +25 +18 +7 +0
Tumble +15 +9 +6 +0
Feats
Name Lvl Bonus?
Terrorized 1 N/A*
Monkey Grip 1 No
Live My Nightmare 1 Yes
Improved Initiative 3 No
Exotic Weapon Proficiency 3 Yes
[Spiked Chain]
Practiced Spellcaster 9 No
Extra Edge 10 Yes
Craft Magic Arms and Armor 12 No
Quicken Spell-Like Ability 15 No
[Channel Spell]

*Terrorized; Character Flaw; -2 Save Vs. Fear
Warmage Abilities
Name Does?
Armored Mage Suffers no ASF in Light Armor
[Light Armor]
Armored Mage Suffers no ASF in Medium Armor
[Medium Armor]
Warmage Edge Adds Int mod to Damage
Advanced Learning Forcewave
Advanced Learning Defenstrating Sphere
Sudden Empower Empower instantly; 1/day
Spells Per Day
0 1 2 3 4 5 6 7 8 9
6 8 8 8 7 4 - - - -

Caster Level 14
+8 Warmage; +2 Spellsword, +4 Practiced Spellcaster
Items
Gloves of Dexterity +4; 16,000 gp
Belt of Giant Strength +4; 16.000 gp
Headband of Intellect +4; 16,000 gp
Cloak of Charisma +4; 16,000 gp
Vest of Resistance +5; 25,000 gp
Amulet of Luck +3; 13,500 gp
Ring of Evasion; 25,000 gp
Ring of Protection +4; 32,000 gp
+1 Metalline Sizing Large Spiked Chain; 16,037 gp + 1,283 xp
+5 Mithral Full Plate of Nimbleness; 23,250 gp + 1,860 xp

Created Spells (http://boards1.wizards.com/showthread.php?t=366890)
Oop's Chainlash; 1,000 gp
Oop's Binding Chains; 2,000 gp
Oop's Blade Vortex; 3,000 gp
Oop's Extending Wrath; 4,000 gp
Oop's Dancing Chains; 5,000 gp
Extra: 200 gp

Storyline and Description
Standing taller than most humans, his build powerful and strong, white and silver fur covering his body. This is what you see if you take a look at Oop. With a body like that of a strong human, a face of a fearsome gorrilla, eyes a peaceful green, he is many things other than an animal. A wonder to watch on the battlefield, his strikes with his specialty weapon (the chain) are quick and precise, bringing his foes to theirknees quickly. For his size he is amazingly fast and agile, leaping and dodging as if he weighed nothing. On the contrary Oop is very much muscle-bound, his forearms reaching to his always bent knees. Although acting like other humanoids has become his nature, it is not uncommon for this behemoth to be seen hunched other galloping on all fours like his ancestors. It is also not uncommon, to see the beastial fury of his ancestors in his eyes on the battlefield. If that wasn't enough, don't like his outward appearance fool you, he is extremely intellectual and very well spoken, his voice may be gruff but his words are fluent and wise.

Oop was nothing more than a magical test subject. He was born within the confines of an Elven Wizard College, on the border of the Island Kingdoms. He still remembers being a subject, though what gruelling tests he had gone through he doesn't know, nor how many he was subjected to. The only thing for sure is that what he is now, is not what he was born to be. The only thing for sure is his innate magical talent, for all those spells coursing through his body have allowed him to wield magic like none of his kind before. Although his knack for magic is quite mentionable, his abilities on the battlefield is what has kept him alive all these years.

He doesn't remember much of his past anymore, all of what would have remained of his memories before he was captured was wiped clean that one day. Oop was undergoing some sort of experimental transmutation, at least that is what he is now told. The technique, a student transmuter's unfinished thesis, was what would change his life forever. For Oop's sake the spell went throguh without a hitch, everything from here on Oop remembers clearly, as if his mind were unfogged from that moment in his life. It was a rush for him, he could still tell you about the swirling in his head, how it felt like he was infused with knowledge. It was all too much for him though, he quickly passed out within seconds of his 'Evolution Leap' as the now Master Transmuter deemed the spell.

Living a different lifestyle than before, he was no longer subject to extensive spell effects, for he could speak too well and their torturing could no longer continue. They kept him locked away, in a room with a bed, window, a fine quarters for an animal like himself. He was fed more than he could eat, and taken care of in an unintrusive way, never having any true contact with his caretakers. He could feel it, as if eyes were appearing from the walls around him constantly. Sometimes he felt as if his mind were being scanned, his thoughts combed through like an open book. The, one morning it was time, he had served his purpose, and he would be put to death. It turns out the Dean of the college, an Archdruid, had deemed Oop's life a mistake, a mistake that much be correct. Strapped to wall, arms and legs bound by magical means, he face a single black cloaked wizard, his face covered in a black hood. Then an instant later he saw it, the most terrorfying image ever, a horrible completely unexplainable. Letting out a terrorfying howl he felt himself attacked by the creature, felt as if his body were being torn. Everything fell to black.

The rest of the story is quite a blur to Oop, he woke up on a ship in shackles, captured by a group of pirates. The Captain of the Ship allowed him freedom with obediance and he complied. Oops travelled with the crew for as long as he remembers, they're all like him, well smaller mostly, but like him. He still has nightmares and his body still courses with magical power, he fights for his Captain, training in every township they dock in. A master of chain and magic, a mage built for battle, blurring the lines between the two forms of combat.

From what he's been told by the information his new leader gathered, they locked him away again in his room. Astonished that the beast was still alive they tried watching him, however many of the students that dared looking into his room by the magical means provided, died, not to mention about a half a dozen professors. It was said that they died the expression of utmost fear upon their faces. For years now Oop believes whatever he saw that haunts his dreams, now haunts those of who dare peer into his mind.

Author's Comment: Well that took a good week to finish, figuring out what to be, reading all the books, reading the history of Faerun, explaining his origins. After all that having to create stats and such for the character. Oye vey how very... very tiring. I'm exhausted, however... Oop lives. Goodnight folks *pass out*.

P.S. The link to Original Rolls was when I made this character here and called him von Gearnut, he was supposed to be a Warforged Artificer. However I decided to go with something a little more original and greatly untouched. My build for this character is... um... well let's call it 'eccentric' and be done with it. I've used this template for my character since I came on the boards. It holds all the information, but at the same time is easy to read and compact... However if you need it to be changed then w/e...

This Format was approved by a GM already
HauntedHeaven7

08-11-05, 02:01 PM
Adrian Xilokerym
Male, Human
Psion (Seer) 15
Chaotic Good
Zuoken

6'0'', 205, 32
Dyed Orange, Blue Eyes, Tanned Skin
Str 10 (+0)
Dex 10 (+0)
Con 12 (+1)
Int 27 (+9) (+3 levels, +6 Headband of Intelligence)
Wis 14 (+2)
Cha 12 (+1)

Hit Points:64 ?? (Fixed)
AC: 22, Touch:15 ??, Flatfooted:22 ??
Initiative: +0?
BAB: +7/+2, Grapple: +7/+2
Speed: 30 feet (base 30, light/medium/heavy load [4 of 33 lbs], No Armor)

Management Skills Authority: 4
Faith: 2
Focus: 9
Savvy: 0
Saves Fort: +6 (+5 class,+1 con)
Ref: +5 (+5 class)
Will: +9 (+9 , +2 wis,)
Attacks +7/+2/ melee, weapon, 1d6+5/1d6+5, 20-20/x2
+7/+2 ranged, No Ranged Weapon
Skills Conentration +19 (18 ranks, +1 Con)
Gather Information +19 (18 ranks, +1 Cha)
Listen +19 (18 ranks, +1 wis)
Knowledge (Psionics) +26 (18 ranks, +8 Int)
Knowledge (The Planes) +26 (18 ranks, +8 Int)
Psicraft +28 (18 ranks, +1 Int)
Speaks Common, Dwarven, Goblonoid, Elvish, Abyssal
Armor Check Penalty: -0
Feats Inquisitor (Level 1 - Character Creation)
Burrowing Power (Level 1 - Racial)
Psicystal-Affinity (Level 1 - Psion)
Sacred Vow (Level 3 - Character)
Empower Power(Level 5 - Psion)
Nimbus of Light (Level 6 - Character)
Maximize Power (Level 9 - Character)
Quicken Power (Level 10 - Psion)
Improved Psicrystal (Level 12 - Character)
Widen Power(Level 15 - Psion)
Enlarge Power(Level 15 - Character)

Racial Traits Medium Size
No Ability Modifiers
30 Base Speed
Skill Bonuses
1 Bonus Feat at first level
Any Favored Class
Special Abilities Special Ability Name (Class ?)
Special Abilitiy Name (Class ?), etc
Caster Levels: ML 15 Psion

ML 15 Psion[/list]
Power Points per Day:292: 292 Power Points per day (+195 class y, +60 Int Bonus)
"Psion" Powers Known 1st Level: Destiny Dissonance, Mind Thrust, Force Screen, Empathy, Disable
2nd Level: Clairvoyant Sense, Object Reading, Swarm of Crystals, Body Equilibrium
3rd Level: Escape Detection, Fate Link,Ubiquitous Vision, Body Adjustment
4th Level: Personality Parasite, Remote Viewing, Death Urge, Mindwipe
5th Level: Clair tangent Hand, Second Chance, True Seeing(Psionic), Incarnate
6th Level: Precognition (Greater), Disintegrate (Psionic), Overland Flight (Psionic), Fuse Flesh
7th Level: Fate of One,Insanity, Ultrablast
8th Level: Recall Death

Equipment Psychic Quarter Staff (4 lb)


Basic Robe (1)
Headband of Intellect +6 (1 lb)
Ring of Protection +5 (1 lb)
Bracers of Armor +7 (1 lb)
Boots of Speed (1 lb)
0 Platinum Pieces, 0 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins])
Items Bought Headband of Intellect +6 (36,000)
Ring of Protection +5 (50,000)
Psychic Quarterstaff (35,000)
Bracers of Armor +7 (49,000)
Boots of Speed (12,000)
146000

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+112,500 experience points
Total Value of Experience Awards: 0 points

Monetary Awards +0 gold pieces
+0 gold pieces
+0 gold pieces, etc
Total Value of Monetary Awards: +0 gold pieces

Item Awards
BackgroundIll put this here in a bit!!!

one two
premier666

08-12-05, 06:23 PM
Ok, here it is.
James “Darkstorm” Raynor
Male human of the phoenix clan(Oriental adventures)
Samurai1/shugenja6(Oriental adventures)/Hospitaler 8 Alignment: LE
Deity: none.

1.6m, 65kg, 21 years old.
wild silver hair, deep black eyes, pale white skin
Str 20 (+5) (10 points, +4item)
Dex 18 (+4) (6 points,+4 item)
Con 16 (+3) (4 points,+4 item)
Int 10 (+0) (2 points)
Wis 8 (-1) ()
Cha 25 (+7) (10 points if appropriate, +3 levels, +6 item)
Hit Points: 112 (fixed)
AC: 25, Touch: 17, Flatfooted: 21
Initiative: +8
BAB: +13, Grapple: +18
Speed: 30 feet (base 30, medium load light armor)

Management Skills Authority: ?
Faith: 7
Focus: 0
Savvy: 0
Saves Fort: + 13 (10, 3ability mod, other mods) Ref: 8 (4, 4ability mod, other mods)
Will: 6 (7, -1ability mod, other mods)
Attacks “Thunderstorm”: +20/+15/+5 (1d10+2d6+9)
Skills kill Points: #56 (16 samurai+24 shugenja +16 hospiltaler)
Class Skills:
Skill Modifiers:
+18 Iaijustsu focus (4 ranks, for samurai, 3 for shugenja +4 for hospitaler +7 ability mod, other mods)
+19 concentration(6 ranks for shugenja, 2 for samurai, 8 for hospitaler, 3ability mod, other mods)
+9 ride(4 samurai ranks + 1 shujenja OC ranks, 4ability mod, other mods)
+ 12spellcraft (10ranks shujenja +2 samurai OC ranks, 0ability mod, other mods)
Feats:10
Mounted Combat,
Quick draw
Ride-By Attack
Spirited charge
empower spell
Improved critical, katana(bonus from hospitaler)
improved initiative(bonus from hospitaler)
power attack(bonus form hospitaler)
maximize spell
spell focus: fire(bonus from shugenja)
Leadership
Racial Traits[list]
human racial traits
Special Abilities[list] lay on hands (hospitaler)
Turn undead (hospitaler)
Remove disease (hospitaler)
Caster Levels: CL 12 "Shugenja"

"Shugenja" Spells Prepared Cantrips: ?/day, Spells per day: 0-6/1-8/2-8/3-8/4-7/5-6/6-5/
Spell save DC mod: 17 +spell level
Other mods to spells: 18+spell level for fire school spells
Spells Known: 0-s+5+4/1-s+3+2/2-s+3+2/3-s+2+2/4-s+2+2/5-s+2+1/6-s+1+1/7-s+1+0
*=fire spell
6th: fires of purity *, teleport.
5th: flame strike*, Summon nature’s ally*, improved invisibility.
4th: fireball*, lighting bolt*, fire shield*, spell immunity, spike stones.
3rd: Searing light*, fire wings*, Daylight*, haste, greater magic weapon.
2nd: produce flame*, cats grace*, flaming sphere*, Flaming sphere*, hold person, Barkskin.
1st: burning hands*, faerie fire*, cause fear*, hypnotism*, silent image, shield of faith.
0th: flare*, disrupt undead*, dancing lights*, light*, detect magic*, read magic*, mage hand, daze, know direction, ghost sound.
EquipmentCloak of charisma +6 (36.000),
Belt of giant strength +4 (16.000),
Gloves of dexterity +4 (16.000),
Periapt of health +4 (16.000),
Chain shirt +4 (16.000),
Ancestral daisho:
Shocking and flaming Katana +2 “Thunderstorm”(32.000),
Masterwork wakisashi,
Winged mask (16.000),
Ring of protection +3 (18.000),
Rod of metamagic, empower lesser (9.000),
Scroll of teleport x2 (1.125),175
Potion of cure serious wounds x4 (750),
Staff of fire (17.750),
Item (price),
2.000 GP left
Total Value of Bought Items: 200.000[/SBLOCK]

Items Sold[list] Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+3375 experience points from gaining an arena battle.
+? experience points, etc
Total Value of Experience Awards: +3375 experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Dyne

08-12-05, 08:26 PM
William of Bristol ("The Stormhand")
Male Human
Fighter 1/Wizard 5/Eldritch Knight 9
Lawful Neutral
Typhos

Height: 6'; Weight: 190 lb.; Age 32 (Born in the Seventh Month)

Hair color: Brown; Eye color: Blue; Skin color: Western European, Fair

Str 18 (+4) (17 roll, +1 level advancement)
Dex 8 (-1) (8 roll)
Con 17 (+3) (17 roll)
Int 24 (+7) (17 roll, +1 level advancement, +6 Headband of Intellect)
Wis 12 (+1) (12 roll)
Cha 14 (+2) (13 roll, +1 level advancement)

Hit Points: 100 (Rolled)
AC: 32 (-1 Dex, +12 armor, +5 shield, +3 ring, +3 amulet), Touch: 12, Flatfooted: 32
Initiative: -1 (Dex)
BAB: +12, Grapple: +16
Speed: 30 feet (base 30, +10 ft. Boots of Striding and Springing, light load [92 1/2 of 100 lbs], heavy armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves
Fort: +16 (+2 Fighter, +1 Magician, +6 Eldritch Knight, +3 con, +4 Cloak of Resistance)
Ref: +7 (+0 Fighter, +1 Magician, +3 Eldritch Knight, -1 dex, +4 Cloak of Resistance)
Will: +12 (+0 Fighter, +4 Magician, +3 Eldritch Knight, +1 wis, +4 Cloak of Resistance)

Attacks
+20/+15/+10 melee, +4 Shocking Greatsword, 2d6+12 +1d6 electricity, 19-20/x2
+11/+6/+1 ranged, weapon, ?d?+?, ??-??/x?, ?' range

Skills
Skill Points: 180
Class Skills: Climb, Concentration, Craft, Decipher Script, Diplomacy, Handle Animal, Knowledge, Intimidate, Jump, Profession, Ride, Sense Motive, Spellcraft, Swim
Climb +9 (10 ranks, +4 Str, +? synergy, -5 Armor Check)
Concentration +21 (18 ranks, +3 Con, +? synergy)
Diplomacy +20 (18 ranks, +2 Cha, +? synergy)
Intimidate +20 (18 ranks, +2 Cha, +? synergy)
Jump +14 (10 ranks, +4 Str, +? synergy, +5 Boots of Striding and Springing, -5 Armor Check)
Knowledge (arcana) +20 (13 ranks, +7 Int, +? synergy)
Knowledge (history) +20 (13 ranks, +7 Int, +? synergy)
Knowledge (nobility and royalty) +15 (8 ranks, +7 Int, +? synergy)
Knowledge (religion) +15 (8 ranks, +7 Int, +? synergy)
Knowledge (the planes) +15 (8 ranks, +7 Int, +? synergy)
Perform (string instruments) +8 (6 ranks, +2 Cha, +? synergy)
Ride +5 (6 ranks, -1 Dex, +? synergy)
Sense Motive +14 (13 ranks, +1 Wis, +? synergy)
Spellcraft +21 (14 ranks, +7 Int, +? synergy)
Swim +5 (11 ranks, +4 Str, +? synergy, -10 Armor Check)
Listen +1 (0 ranks, +1 Wis, +? synergy)
Spot +1 (0 ranks, +1 Wis, +? synergy)
Speaks Common, Auran, Abyssal, Celestial, Draconic, Dwarven, Elven, Infernal (0 ranks in Speak Language)
Armor Check Penalty: -5 (armor)

Feats
Bloodline of Lightning (http://boards1.wizards.com/showpost.php?p=6410580) (Level 1 - Race)
Improved Buckler Defense (Level 1 - Fighter) (Complete Warrior)
Noble Born (http://boards1.wizards.com/showpost.php?p=6970409&postcount=451) (Level 1 - Character)
Practiced Spellcaster (Wizard) (Level 3 - Character) (Complete Arcane)
Still Spell (Level 6 - Wizard)
Leadership (Level 6 - Character)
Leadership Score: 25 (15 ECL, +2 Cha, +7 Int (Magocracy), +2 Noble Born)
Cohort: ECL 13 (Falur (http://boards1.wizards.com/showpost.php?p=7041323&postcount=37))
Followers:
Level 1: 0 (132 traded in for 66 LV2's, 3 traded in for 1 LV3)
Level 2: 79 (78 Soldiers of the Assault Force, 1 Steward of the King's Estate)
Level 3: 8 (Squadleaders of the Assault Force)
Level 4: 4 (Sergeants of the Assault Force)
Level 5: 2 (Chancellor and Supreme Magistrate)
Level 6: 2 (Lieutenants of the Assault Force)
Power Attack (Level 7 - Eldritch Knight)
Magocracy (http://boards1.wizards.com/showpost.php?p=6611970) (Level 9 - Character)
Arcane Strike (Level 12 - Character) (Complete Warrior)
Landlord (Level 15 - Character) (Stronghold Builder's Guidebook)

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
Damage Reduction 5/bludgeoning or piercing (Axeblock armor) (Complete Warrior)
+4 saving throws vs. electricity (Bloodline of Lightning feat)
Special Abilitiy Name (Class ?)

Caster Levels:
"Magician" CL 13th Spells per Day, CL 15th (+2 CL Practiced Spellcaster)
DC Modifier: +7 (+9 electricity spells (Bloodline of Lightning))
Wizard Spells Per Day
Cantrips: 4/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: 6/day
2nd Level: 6/day
3rd Level: 6/day
4th Level: 5/day
5th Level: 4/day
6th Level: 3/day
7th Level: 2/day

Equipment +4 Shocking Greatsword (15 lb.)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
+4 Axeblock Full Plate (50 lb.)
+4 Buckler (5 lb.)
Traveler's Outfit (- lb.)
Headband of Intellect +6 (- lb.)
Amulet of Natural Armor +3 (- lb.)
Cloak of Resistance +4 (1 lb.)
Ring of Protection +3 (- lb.)
Boots of Striding and Springing (1 lb.)
Scroll Organizer (1/2 lb.)
Scroll of Gaseous Form (- lb.)
Scroll of Wind Wall (- lb.)
Scroll of Cloudkill (- lb.)
Scroll of Dominate Person (- lb.)
Scroll of Feeblemind (- lb.)
Scroll of Mind Fog (- lb.)
Scroll of Heroism, Greater (- lb.)
Scroll of Spell Turning (- lb.)
Scroll of Mind Blank (- lb.)
Handy Haversack (Always weighs 5 lb., regardless of weight of contents)
Noble's Outfit (10 lb.)
Royal Outfit (15 lb.)
Low-Level Spellbook (3 lb.)
Cantrips
Resistance (1 page)
Acid Splash (1 page)
Detect Poison (1 page)
Detect Magic (1 page)
Read Magic (1 page)
Daze (1 page)
Dancing Lights (1 page)
Flare (1 page)
Light (1 page)
Ray of Frost (1 page)
Ghost Sound (1 page)
Disrupt Undead (1 page)
Touch of Fatigue (1 page)
Mage Hand (1 page)
Mending (1 page)
Message (1 page)
Open/Close (1 page)
Arcane Mark (1 page)
Prestidigitation (1 page)
Level 1
Shocking Grasp (1 page)
True Strike (1 page)
Alarm (1 page)
Comprehend Languages (1 page)
Detect Secret Doors (1 page)
Expeditious Retreat (1 page)
Feather Fall (1 page)
Jump (1 page)
Endure Elements (1 page)
Detect Undead (1 page)
Identify (1 page)
Charm Person (1 page)
Level 2
Resist Energy (2 pages)
Bull's Strength (2 pages)
Knock (2 pages)
Continual Flame (2 pages)
Level 3
Lightning Bolt (3 pages)
Fly (3 pages)
Wind Wall (3 pages)
Blacklight (3 pages)
Level 4
Stoneskin (4 pages)
Invisibility, Greater (4 pages)
Dimension Door (4 pages)
Solid Fog (4 pages)
Level 5
Telekinesis (5 pages)
Cloudkill (5 pages)
Feeblemind (5 pages)
Teleport (5 pages)
Blank Pages: 13
Spellbook, Higher-Level (3 lb.)
Level 6
Dispel Magic, Greater (6 pages)
Chain Lightning (6 pages)
True Seeing (6 pages)
Disintegrate (6 pages)
Level 7
Limited Wish (7 pages)
Control Weather (7 pages)
Level 8 (None)
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9 (None)
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: 62
Waterskin (4 lb.)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
3,909 gp

Items Bought
+4 Shocking Greatsword (32,350 gp)
+4 Axeblock Full Plate (37,650 gp)
+4 Buckler (16,165 gp)
Headband of Intellect +6 (36,000 gp)
Handy Haversack (2,000 gp)
Cloak of Resistance +4 (16,000 gp)
Boots of Striding and Springing (5,500 gp)
Ring of Protection +3 (18,000 gp)
Amulet of Natural Armor +3 (18,000 gp)
Mirror of finely wrought and highly polished silver (Scrying Focus) (1,000 gp)
Diamon Dust (Stoneskin Component) (x4) (1,000 gp)
Scroll of Gaseous Form (375 gp)
Scroll of Wind Wall (375 gp)
Scroll of Cloudkill (1,125 gp)
Scroll of Dominate Person (1,125 gp)
Scroll of Feeblemind (1,125 gp)
Scroll of Mind Fog (1,125 gp)
Scroll of Heroism, Greater (1,650 gp)
Scroll of Spell Turning (2,275 gp)
Scroll of Mind Blank (3,000 gp)
Scroll Organizer (5 gp)
Spellbook (x2) (30 gp)
Waterskin (1 gp)
Traveler's Outfit (Free, starting clothing)
Noble's Outfit (75 gp)
Royal Outfit (200 gp)
Item Name (price bought at), etc
Total Value of Bought Items = 196,091 gp

Items Sold
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards
Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +25,000 gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Character Background Here
Orcy The Green Wonder

08-13-05, 04:17 PM
Arcanus
Human Male
Battle Sorcerer 7/Arcanist Von Drache (http://boards1.wizards.com/showthread.php?t=483800) 4/Initiate of the Sevenfold Veil 5
Chaotic Good
Deity: Kord

6ft, Weight: 190 lbs, Age: 25
Hair color: Black, Eye color: Blue, Skin color: Tanned
Str 18 (+4) (12 base, +6 item)
Dex 14 (+2) (14 base)
Con 22 (+6) (16 base, +2 levels, +4 item)
Int 24 (+7) (17 base, +1 level, +6 item)
Wis 13 (+1) (13 base)
Cha 25 (+7) (18 base, +1 level, +6 item)
(stats under name Dul Grek)

Hit Points: 152 (rolled)
AC: 28, Touch: 15, Flatfooted: 26
Initiative: +2
BAB: +10/+5, Grapple: +14
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +13 (+20) (base 7 +6 con (+7 vs magic))
Ref: +6 (+13) (base 4 +2 dex (+7 vs magic))
Will: +14 (+21) (base 13 +1 wis (+7 vs magic))

Attacks +1 Wounding Greatsword +15/+10 2d6+7 19-20/x2

Skills Skill Points: 162
Diplomacy +26 (19 ranks +7 cha)
Concentration +25 (19 ranks +6 con)
Hide +8 (19 cross class ranks +2 dex -3 armor check)
Intimidate +23 (14 ranks +5 cross class ranks, +7 cha)
Knowledge Arcana +26 (19 ranks +7 int)
Knowledge Nature +20 (7 ranks +12 cross class ranks +7 int)
Knowledge Nobility and Royalty +16 (19 cross class ranks +7 int)
Move Silently +8 (19 cross class ranks +2 dex -3 armor check)
Spellcraft +29 (19 ranks +7 int +3 feat)
Speaks Common, Orcish, Celestial, Giant, Infernal, Terran, Draconic, Elven
Armor Check Penalty: -3 (-3 armor)

Feats Spell Focus (Abjuration) (race)
Greater Spell Focus (Abjuration) (level 1)
Battle Caster (level 3)
Skill Focus (spellcraft) (level 6)
Ability Focus (warding) (level 9)
Leadership (level 12)
Extra Followers (level 15)

Racial Traits Medium Size
Base Speed: 30ft
+4 skill points at level 1, +1 skill point each level
1 feat at level 1
Favored Class: any

Special Abilities Arcanist Training
Power Within 2/day
Arcanist's Aura
Warding 3/day
Unimpeachable Abjuration
Red, Orange, Yellow, Green, and Blue veils
Unanswerable Strike +2
Reactive Warding

Equipment +3 Dragon Scale Armor (red) (13,650gp)
+1 Wounding Greatsword (18,350gp)
Ring of Protection +3 (18,000gp)
Goggles of Health +4 (16,000gp)
Bandana of Intelligence +6 (36,000gp)
Belt of Giant Strength +6 (36,000gp)
Cloak of Charisma +6 (36,000gp)
Eye Ointment and Dust material components (500gp total)
16,120gp

Sorcerer Spells Cast per Day and Spells Known
Cantrips: 5/day, Resistance, Read Magic, Detect Magic, Open/Close, Prestidigitation, Flare, Message
1st Level: 7/day, Shield, Magic Missile, Expeditious Retreat, True Strike
2nd Level: 7/day, Scorching Ray, Whirling Blade, Blades of Fire, Mindless Rage
3rd Level: 7/day, Fireball, Haste, Fly
4th Level: 6/day, Lesser Globe of Invulnerability, Stoneskin, Enervation
5th Level: 6/day, Prismatic Ray, Feeblemind, Reciprocal Gyre
6th Level: 6/day, True Seeing, Greater Dispel Magic
7th Level: 5/day, Prismatic Spray
8th Level: 2/day, Iron Body

Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Experience Awards 112,500 Starting experience points
+3375 experience points (Arena fight VS Lane)
+4,500 experience points (Fight VS Stormhand)
+6,375 experience points (Conference)
Total Value of Experience Awards: 126,750 experience points

Monetary Awards +? gold pieces
-9380 gold pieces (given to Divinus)
+? gold pieces, etc
Total Value of Monetary Awards: 20,620 gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Followers:
Level 1: 1
Level 2: 100
Level 4: 23
Level 5: 20
Level 7: 5

Description:

Arcanus is a tall man, covered in armor made from a red dragon's scales. A black eye symbol takes up most of his chest area, as well as the back of his cloak. A pair of red goggles cover his eyes just below a black bandana, also bearing the eye symbol in red. At his side is a large sword engraved with various runes. Most of the time the hood of his cloak is pulled up over his head, covering much of his face in shadow, except the red goggles. He has a long goatee that stretches down toward his chest, tied a few times on the way down. His hair is long and black, coming out from under his bandana and tied into a tail.
Arshes

08-16-05, 09:42 PM
Lane
Male Elf
Monk 15
LN
Deity, if appropriate

Height, Weight, Age
Hair color, Eye color, Skin color
Str 18 (+4) (12/4 points, +6 item)
Dex 22 (+6) ( 14/6 points, +2 racial,+6 item)
Con 18 (+4) (14/6 points, -2 racial, +6 item)
Int 12 (+1) (12/4 points)
Wis 24 (+7) (15/8 points,+3 levels, +6 item)
Cha 16 (+3) (12/4 points, +4 item)
Hit Points: 145 (fixed)
AC: 28, Touch: 26, Flatfooted: 22
Initiative: +6
BAB: +11/6/1, Grapple: +15
Speed: 90 feet (base 30ft, +50ft speed bonus, +10ft item.)

Management Skills Authority:0
Faith:0
Focus:0
Savvy:0
Saves Fort: +13 (+9 class, +4 con)
Ref: +15 (+9 class, +6 dex)
Will: +16 (+9 class, +7 wis)
Attacks +17/+12/+7 melee, unarmed strike, 2d8+4, x2 (or +17/17/17/12/7)
Skills
Balance +24 (18 ranks, +6 ability)
Climb +22 (18 ranks, +4 ability)
Hide +24(18 ranks, +6 ability)
Jump +55 (18 ranks, +4 ability, +2 synergy, +2 feat, +5 boots, +24 speed)
Tumble +28 (18 ranks, +6 ability, +2 synergy, +2 feat)
Speaks Common, Elven, Draconic
Armor Check Penalty: -0 (-0 armor, -0 shield)
Feats
Sun School (Level 1 - character)
Stunning Fist (Level 1 - monk, bonus)
Deflect Arrows (Level 2 - monk bonus)
Acrobatic (Level 3 - Character)
Improved Disarm (Level 6- Monk, bonus)
Leadership (Level 6- Character)
Raptor School (Level 9- Character)
Weapon Finnesse (Level 12 Character)
Improved Toughness (Level 15 Character)

Racial Traits Size
+2 Dex, -2 Con
30ft Base Speed
+2 Listen, Search, Spot
+2 vs enchantments and immunity to magical sleep
Favored Class- Wizard
Special Abilities
Flurry of blows, 11/11/11/6/1 (Monk 1)
Unarmed strike, 2d6 (Monk 1)
Ac Bonus, +3 (Monk 1)
Unarmed Speed Bonus, +50ft (Monk 1)
Evasion, half damage from failed relfex save, no damage on succesesfull one (Monk 2)
Still Mind, +2 save vs enchantment spells (Monk 3)
Ki strike (magic, lawful), unarmed strikes are count as lawful and magic for overcoming DR (Monk 4)
Slowfall 70ft, ignore first 70ft of fall (Monk 4)
Purity of Body, Immunity to nonmagical diseases (Monk 5)
Woleness of body, heal up to 15pts of damage a day (Monk 7)
Improved Evasion, take no damage on a failed reflex save (Monk 9)
Diamond Body, immunity to poisons (Monk 11)
Abundant Step, use dimension door 1/day (Monk 12)
Diamond Soul, gain spell resistance equal to monk level (SR 25) (Class 13)
Qiuvering Palm, Kill foe by using fatal vibrations. Fort DC 25. (Monk 15)
Equipment
+6 Gloves of Dex, 0lb
+6 Belt of Str, 1lb
+6 Headband of Wis, 0lb
+6 Amulet of Con, 0lb
Ring of Force Shield, 0lb
Boots of Striding and Springing, 1lb
Cloak of the Manta Ray, 1lb
Monk's Outfit, 2lb
?? Platinum Pieces, ?? Gold Pieces, 0Silver Pieces, 0opper Pieces (weight [1 lb/50 coins])
Items Bought
+6 Gloves of Dex, 36,000gp
+6 Belt of Str, 36,000gp
+6 Headband of Wis, 36,000gp
+6 Amulet of Con, 36,000gp
Ring of Force Shield, 8,500gp
Boots of Striding and Springing, 5,500gp
Cloak of the Manta Ray, 7,200gp
Vest of charisma +4
Total Value of Bought Items181,200

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
Background Lane was born in the lands of EverDawn, an ancient land much like Tyrannor, except that jungles dominated most of the continent. He grew up in the Sun Temple, where monks were trained to learn the sun school technique. He traveled then high into the mountains to learn the from the raptor knights and the abilities of the raptor school. Ready to leave EverDawn, he booked a passage on an Astral Barge, which was caught in a vortex. The vortex flung him and everyone on the barge into a gateway to Tyrannar, where many of them have now adapted themselves to.
premier666

08-19-05, 01:04 PM
Black Mage
Male human
wizard 5, wizard of the arcane order 8 (tome and blood), archmage 2
True Neutral
Deity: Mystra
Age: Unknown
Height: 1,70 M
Weight: 60 Kg
Eyes: Blue
Hair: black

Abilities (OBS I used point buy)
Strength: 8 (8)
Dexterity: 16 (14, +2 ioun stone)
Constitution: 18 (14, +4 periapt)
Intelligence: 27 (18, +3 level increases, +6 crown)
Wisdom: 10 (10)
Charisma: 10 (10)

Hit Points:106(fixed)
[AC: 20(+4armor mod, +3Dex mod, +3deflection)
Touch AC: 16
Flat-Footed AC: 17
Initiative: 7 (+3dex+4 improved initiative)
Attacks:
Base attack Bonus: +7
Melee: +6
Ranged: +10
Grapple: +6
Speed: 30ft

Management Skills Authority: ?
Faith: ?
Focus: 18
Savvy: ?
SavesSaving Throws:
Fortitude: 7 (3 save, +4ability mod, other mods)
Reflexes: 6 (3 save, +3ability mod, other mods)
Will: 13 (13, +0ability mod, other mods)

Attacks Heavy crossbow +2: +12 (1d10+2)
Dagger: +6 (1d4-1)
SkillsSkills:
Skill Points: #180
Skill Modifiers:
+26knowledge arcane(18ranks, 8ability mod, other mods)
+26knowledge planes(18 ranks, 8ability mod, other mods)
+26knowledge dungeons(18 ranks, 8ability mod, other mods)
+29spellcraft(18 ranks, 8ability mod, +3 skill focus)
+26decipher script(18 ranks, 8ability mod, other mods)
+22concentration(18 ranks, 4ability mod, other mods)
+12hide(9ranks, 3ability mod, other mods)
+12move silently(9ranks, 3ability mod, other mods)
+26Knowledge nature (18 ranks, 8ability mod, other mods)
+26Knowledge religion(18 ranks, 8ability mod, other mods)

Featscooperative magic (tome and blood)
Scribe scroll (bonus from wizard)
Skill focus (spellcraft)
Spell focus (necromancy)
Spell focus (enchantment)
Empower spell
Magocracy (http://boards1.wizards.com/showpost.php?p=6611970&postcount=138)
Leadership
Quicken spell
Improved initiative

Special Abilities:
Archmage:
Mastery of the elements
Spell power: This ability increases the archmage’s effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only).

Mage of the arcane order:
Magic fountain III
Caster Levels: CL 15 (16) "Wizard"
Spells:
Spells per day: 0-4/1-6/2-6/3-12/4-6/5-4/6-4/7-3/8-1
Spell save DC mod: 18+spell level
Other mods to spells: 19+spell level to enchantment and necromancy schools

Spellbook:

1st: ray of enfeeblement, arcane shield, protection from alignment, true strike, magic missile, silent image.

2nd: web, scorching ray, mirror image, blindness/deafness.

3rd: dispel magic, fireball, lighting bolt, haste, hold person, Summon undead III.

4th: stone skin, Dalamar's Lighting lance (dragonlance CS), Orb of fire, Evard’s Black Tentacles, greater invisibility.

5th: teleport, Wall of force, hold monster, Summon undead V, Firebrand (Magics of Faerun).

6th: True Seeing, prismatic eye (magic of faeurn), Greater Dispel Magic, chain lighting, globe of invulnerability, disintegrate.

7th: power word blind, mass hold person, finger of death.

8th: horrid wilting, power word stun.


EquipmentHeadband of intellect +6 (36.000),
Periapt of health +4 (16.000),
Bracers of armor +4 (16.000),
Ioun stone, dark red (8.000),
Staff of fire 50 charges(17.750)
Scroll of teleport x2 (1.125 x2),
Robe of the bones (2.400),
Rod of metamagic, empower lesser (9.000),
Arcane ring III (70.000),
Ring of protection +2 (8.000),
Potion of cure seirous wounds x5 (750x5),
Heavy crossbow+2 (8000)
Waterproof spellbook (2000)
Spell component pouch (5gp)
spell components: 600gp.
20 bolts (2)
dagger (2)
520gp
Total Value of Bought Items: 200.000gp[/SBLOCK]

Items Sold[list] Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
-121 gold pieces lost in a bet.
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here

Description: The Black Mage uses a black robe covering all his body. He also has a hood that covers his head and a pointy wizard hat (why no one uses those anymore?). His face is always covered by shadow, leaving only two deep blue eyes to be seen. (Ok, I couldn’t think anything original so I came up with this.)
Folowers: (traded using the trade folowers rules)
Leadership rating 23
Cohort: Fighter
Head wizard of the army: Red Mage.
15 lv 5 wizards
Leader of the guard: Black Belt
35 guards: lv1 warrior.
Arshes

08-19-05, 01:58 PM
Ilstar
Male Elf
Warmage 15
CG
Boccob, Elhonna

Height, Weight, Age
Hair color, Eye color, Skin color
Str 17 (+3) (13, +4 Item)
Dex 20 (+5) (13, +1 levels, +4 item)
Con 17 (+3) (13 , +6 item)
Int 22 (+6) (15 , +1 levels, +6 item)
Wis 12 (+1) (12)
Cha 22 (+6) (15, +1 levels, +6 item)
Hit Points: ?? (fixed/rolled)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +?
BAB: +?, Grapple: +?
Speed: ?? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc)
Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc)
Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc)
Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x?
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range
Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Speaks Common, Racial, etc. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)
Feats Feat Name (Level 1 - Race)
Feat Name (Level ? - Class ?)
Feat Name (Level 1 - Character)
Feat Name (Level 3 - Character)
Racial Traits Size
Ability Modifiers
Base Speed
Skill Bonuses
Miscellaneous, etc
Favored Class
Special Abilities Special Ability Name (Class ?)
Special Abilitiy Name (Class ?), etc
Caster Levels: CL ?? "Class Name"
CL ?? "Class Name", etc
"Class Name" Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: ?/day, Spell Name (?), Spell Name (?), etc
2nd Level: ?/day, Spell Name (?), Spell Name (?), etc
3rd Level: ?/day, Spell Name (?), Spell Name (?), etc
4th Level: ?/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
7th Level: ?/day, Spell Name (?), Spell Name (?), etc
8th Level: ?/day, Spell Name (?), Spell Name (?), etc
9th Level: ?/day, Spell Name (?), Spell Name (?), etc
"Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc
1st Level: ?/day, Spell Name, Spell Name, etc
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc
Manifester Levels: ML ?? "Class Name"
ML ?? "Class Name", etc
Power Points per Day:: ?? Power Points per day (+x class y, +x for ability of z, +x class y, +x for ability of z, +x feat, +x race, +x misc)
"Class Name" Powers Known 1st Level: Power Name, Power Name, etc
2nd Level: Power Name, Power Name, etc
3rd Level: Power Name, Power Name, etc
4th Level: Power Name, Power Name, etc
5th Level: Power Name, Power Name, etc
6th Level: Power Name, Power Name, etc
7th Level: Power Name, Power Name, etc
8th Level: Power Name, Power Name, etc
9th Level: Power Name, Power Name, etc
Equipment Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
Outfit (weight)
Storage Item (weight) Stowed Item (weight)
Stowed Item (weight)
Spellbook(s), if applicable (weight) Cantrips Spell Name (½ page)
Spell Name (½ page), etc
Level 1
Spell Name (1 page)
Spell Name (1 page), etc
Level 2
Spell Name (2 pages)
Spell Name (2 pages), etc
Level 3
Spell Name (3 pages)
Spell Name (3 pages), etc
Level 4
Spell Name (4 pages)
Spell Name (4 pages), etc
Level 5
Spell Name (5 pages)
Spell Name (5 pages), etc
Level 6
Spell Name (6 pages)
Spell Name (6 pages), etc
Level 7
Spell Name (7 pages)
Spell Name (7 pages), etc
Level 8
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: ??
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here[/QUOTE]
Arshes

08-19-05, 05:32 PM
Stilous
Male Elf
Fighter5/Stormtalon 10
Nuetral
Kithin and Llindel

Height, Weight, Age
Hair color, Eye color, Skin color
Str 10 (+0) (17, +3 Level ,+6 item)
Dex 16 (+4) (16)
Con 16 (+2) (16)
Int 26 (+8) (17 ,+6 item)
Wis 17 (+3) (13 ,+4 item)
Cha 12 (+1) (11, +1 item)
Hit Points: (fixed)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +?
BAB: +?, Grapple: +?
Speed: ?? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc)
Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc)
Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc)
Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x?
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range
Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Speaks Common, Racial, etc. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)
Feats
Improved manuverability (good)
Improved manuverability (perfect)








Racial Traits Medium
Ability Modifiers
Base Speed: 30ft Land, 40ft FLight (Average). Curent Speed: 80ft (perfect)
+2 spot, search,
Miscellaneous, etc
Wizard
Special Abilities
Equipment Melee Weapon (weight)
Ranged Weapon (weight)[list]
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
Outfit (weight)
Storage Item (weight) Stowed Item (weight)
Stowed Item (weight)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
[list] Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Orcy The Green Wonder

08-19-05, 08:49 PM
Divinus
Human Male
Bard 6/Arcanist Von Drache 5/Knight Von Drache 2
Chaotic Good
Deity: Kord

Height: 5'8", Weight: 170 lbs, Age: 23
Hair color: Dark Brown, Eye color: Green, Skin color: Light Tan
Str 18 (+4) (17 base +1 level)
Dex 16 (+3) (15 base +1 level)
Con 17 (+3) (16 base +1 level)
Int 10 (+0) (10 base)
Wis 14 (+2) (14 base)
Cha 18 (+4) (16 base +2 item)

Hit Points: 107 (rolled)
AC: 25, Touch: 13, Flatfooted: 22
Initiative: +3
BAB: +9/+4, Grapple: +13
Speed: 30 feet

Saves Fort: +12 (+16) (base 9 +3 con (+4 cha vs magic))
Ref: +8 (+12) (base 6 +2 dex (+4 cha vs magic))
Will: +14 (+18) (base 12 +2 wis (+4 cha vs magic))

Attacks Large +1 Spell Storing Dwarven Waraxe +15/+10 2d8+6 x3

Skills Skill Points: 68
Concentration +18 (15 ranks +3 con)
Diplomacy +19 (16 ranks +3 cha)
Perform +17 (9 ranks +6 cross class ranks +3 cha +2 item)
Spellcraft +12 (12 ranks +0 int)
Survival +8 (2 ranks +8 cross class ranks +2 wis)
Speaks Common
Armor Check Penalty: -3 (-3 armor)

Feats Battle Caster (level 1)
Tougness (race)
Power Attack (level 3)
Ironskin Chant (level 6)
Weapon Proficiency (Dwarven Waraxe) (level 9)
Weapon Focus (Dwarven Waraxe) (level 12)

Racial Traits Medium Size
Base Speed: 30ft
+4 skill points at level 1, +1 skill point each level
1 feat at level 1
Favored Class: any

Special Abilities Bardic Music 6/day
Bardic Knowledge
Countersong
Fascinate
Inspire Courage +1
Inspire Competance
Suggestion
Arcanist Training
Power Within 3/day
Arcanist's Aura
Focus the Power
Mettle

Equipment Large +1 Spell Storing Canaith Mandolin Dwarven Waraxe (31,730gp) (guitar)
+2 Dragon Scale Armor (black) (8,650gp)
Mantle of Charisma +2

Bard Spells Cast per Day and Spells Known
Cantrips: 3/day, Detect Magic, Flare, Lullaby, Message, Resistance, Read Magic
1st Level: 4/day, Cure Light Wounds, Expeditious Retreat, Phantom Threat, Distort Speech
2nd Level: 4/day, Whirling Blade, Sonic Weapon, Cure Moderate Wounds, Silence
3rd Level: 3/day, Harmonic Chorus, See Invisibility, Displacement, Invisibility Sphere
4th Level: 1/day, Cure Critical Wounds, Unluck


Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

]Experience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc


Description:

Divinus is a somewhat large man, shorter than his brother Arcanus, but wider and more muscular. He wears black armor made from dragon scales, the chest of which bears the eye symbol of the knights. A mantle draped around his shoulders is also black, with a red eye symbol, the same as on the armor. Over his back, held by a strap rests a large axe. The front side of which has strings and what appears to be the front of a guitar. The bottom half of which bears the axe blade.
Demonfey

08-19-05, 09:41 PM
Player Name: Demonfey
Character Name: Tetsuo Shoji
Approved?: No
Foundations: ???
Race: half elf
Class: swashbuckler1/ninja7/ghost-faced killer7
Racial HD: 0
Level Adjustment: +0
Total ECL: 15
Experience: 112,500 XP
Alignment: Neutral Evil
Home Region: Scorpion homeland
Languages: Common, draconic, elven, Rokugani
Gender: Male

Abilities: rolls
Strength: 13 (11+2inherent)
Dexterity: 20 (17+1level+2gloves)
Constitution: 16 (15+1level)
Intelligence: 14 (14+0)
Wisdom: 15 (15+0)
Charisma: 8 (8+0)

Speed: 30 ft, 60 ft fly (average)

HD: 1d10+3+7d6+21+7d8+21=11 +46 +57 =114
AC: 23
Formula: 10+3(ninja AC bonus(works like monk))+5(dex)+3(defending weapon)+2(deflection)
Touch AC: 20
Flat-Footed AC: 15

Initiative: +8

Attacks:
Base attack Bonus:+13/+8/+3
Melee: +14/+9/+4; weapon finesse/improved 2 weapon fighting +18/+13/+8/+18/+13
Ranged: +17
Grapple: +1
Damage:
Primary: 1d6+3+1d6+1d6 (en.)
Secondary: 1d6+4 (en.)

Saving Throws:
Fortitude: 12=9+3
Reflex: 12=7+5
Will: 6=4+2

Skills ((6*4)+(8*7)+(6*7))=(24+56+42)=122 skill points
Skill Modifiers:
Balance 16=12+4
Climb 15=12+1+2
Concentration 15=12+3
Escape Artist 16=12+4
Hide 16=12+4
Intimidate 11=12-1(an additional -6 against non evil characters)
Jump 17=10+1+2+4 (class)
Listen 13=10+2+1
Move Silently 19=10+4+5
Open lock 14=10+4
Spot 13=10+2+1
Feats:
Power attack, improved initiative, weapon finesse (swashbuckler free feat), two weapon fighting, quick draw, raptor school, improved two weapon fighting

Special Abilities:
Ghost step 3/day, frightful attack 2/day, ghost step (invisible, ethereal from ghost faced killer, only 3/day), Ki power (6/day), sudden strike +6d6, trapfinding, ghost step (ninja; invisible), poison use, great leap, acrobatics +2, ki dodge, speed climb
Half elf abilities: Immunity to sleep spells and similar spells, +2 bonus on saving versus enchantment spells or effects, low light vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather information checks

Equipment:
Manual of gainful exercise+2(-55,000gp), 1 +3 defending ghost touch short sword (-50,310), 1 +2 ghost touch frost/shock short sword (-50,310 gp), MW thinaun dagger (paid for by SBB), shadow veil (-10,000 gp), boots of elvenkind (-2500 gp), mask (50 gp), feathered wings fiend graft (10,000 gp), Mask of Silence (specially crafted drow insignia, 2160 gp), collossal scorpion poison (9000 gp, save dc 54, 2d8 str init and second), +2 gloves of dex. (4000 gp), -50 (bet with Turalisj), 6,620 gp
Total: 200,000 gp

Appearance:
Age: 50
Height: 5'10"
Weight: 150
Eyes: grey
Hair: black
Description: A form steps out of the shadows, wearing a completely featureless mask that only shows the wearer's eyes and the entire body covered in black bindings and apparently shrouded in darkness. Then, you notice the short sword sticking out of your rib cage...
Demonfey

08-19-05, 09:42 PM
Player Name: Demonfey
Character Name: Sulkyr Of the Bloodwraith Clan
Approved?: No
Foundations: ???
Race: fey'ri pyroclastic half dragon (Sourcebooks: Races of Faerun (fey'ri), Draconomicon (pyroclastic half-dragon)
Class: Warlock 9/Fighter 1 (Sourcebooks: Complete Arcane (Warlock)
Racial HD: 0
Level Adjustment: +5
Total ECL: 15
Experience: 112,500 XP
Alignment: Neutral Evil
Home Region: N/A
Languages: Common, Abyssal, Celestial, Draconic, Elven, Ignan, Infernal, Orcish
Gender: Male

Abilities:
Strength: 23 (15, +8 half-dragon)
Dexterity: 16 (14, +2 racial)
Constitution: 14 (14, +2 half dragon, -2 fey'ri)
Intelligence: 18 (14, +2 fey'ri, + 2 half-dragon)
Wisdom: 8 (-1)
Charisma: 18 (14, +2 half-dragon, +2 level increases)

Speed: 35 ft. base ground (+5 ft. Dash feat), 40 ft. fly (fey'ri)
Normal fly ability: average; with fell flight: perfect (thank you, improved flight!)
HD: 9d6+18, 1d10+2 51 (http://invisiblecastle.com/find.py?id=45542) +11 (http://invisiblecastle.com/find.py?id=72790) =62
AC: 29 (+7 armor, +3 Dex, +4 natural, +3 graft+2 deflection (shadow veil))
Touch AC: 15 (+3 Dex, +2 deflection)
Flat-Footed AC: 26 (+7 armor, +4 natural, +3 graft +2 deflection)

Initiative: +3 (Dex)
Skills
Warlock skill points: 2+int mod; 54; fighter skill points: fighter skill points: 2+int mod: 6; total 60 from levels; from species: 0; total 60
Class Skills: Bluff, Climb, Concentration, Craft, Disguise, Handle Animal, Intimidate, Jump, Knowledge (arcana), Knowledge (the planes), Knowledge (religion), Profession, Ride, Sense Motive, Spellcraft, Swim, Use Magic Device.
Skill Modifiers:
Intimidate 13 (3+10)
Disguise 13 (3+10)
Knowledge (arcana) 14 (4+10),
Knowledge (the planes) +14 (4+10)
Use Magic device 13 (3+10)
profession (pilot) 9 (10-1)

Feats:
Dash (Sourcebook: Complete Warrior)
Extra Invocation (Sourcebook: Complete Arcane)
Frightful Presence (Sourcebook: Draconomicon)
Improved Flight (Sourcebook: Draconomicon)
exotic weapon proficiency (bastard sword)

Special Abilities:
Breath Weapon: Cone of fire and sonic, 6d8 damage (Granted by Pyroclastic Half-Dragon) (Sourcebook: Draconomicon)
Spell-Like Abilities: At will: Alter Self; 1/day: Darkness, Detect Thoughts, Suggestion, Charm Person (Granted by fey'ri) (Sourcebook: Races of Faerun)
Spell-Like Abilities: At will: Detect Magic, Eldritch Blast (Granted by Warlock) (Sourcebook: Complete Arcane)
Darkvision 60 ft. (Granted by fey'ri) (Sourcebook: Races of Faerun)
Low-Light Vision (Granted by fey'ri) (Sourcebook: Races of Faerun)
Immunity to fire and Immune to magic sleep and paralysis effects (Granted by Pyroclastic Half-Dragon) (Sourcebook: Draconomicon)
Damage Reduction 2/Cold Iron (Granted by Warlock)
Fiendish Resilience 1 (Granted by Warlock)
Deceive Item (Granted by Warlock) (Sourcebook: Complete Arcane)

Saving Throws:
Fortitude: 4+2=6
Reflexes: 3+3=6
Will: 6-1=5

Attacks:
Base attack Bonus: +7/+2
Melee: +13
Ranged: +10
Grapple: +13
Note: doesn't use bite and claws that often
Bite
+13 attack 1d6 damage+6(str)

2 Claws
+13 attack 1d4 damage+6(str)

+4 Flaming bastard sword
1d10+6(str) +1d6 fire crit 19-20/x2

Eldritch Blast 5d6, 7d6 when altered

Equipment:
Greater Chasuble of Fell Power (18,000 gp), spike stones (4,000 gp), poison fangs (8,000 gp), added tail (6,000 gp), scaled skin (36,000 gp), Eye of Flame (10,800 gp), shadow veil (10,000 gp), +5 leather armor (25,160 gp), +4 flaming bastard sword (50,335 gp), 26,705 gp.
-5,000 gp from betting on BM to beat Abicus
Total: 200,000 gp

Invocations:
brimstone blast; voracious dispelling; spider climb; eldritch spear; frightful blast; Devil's Sight; Flee the Scene; The Dead Walk

Description:
Age: 300
Height: 7 ft.
Weight: 250 lbs
Eyes: red
Hair: bald
Description: A figure steps out of the shadows, glowing with red energy. Black hair hangs down from its head, and it pulls back its hood to reveal red eyes and a mouth full of fangs, and a draconic face. It looks vaguely elven, as it unfurls its wings and throws a bolt of strange magic at you...

Side notes:
Treated as elves and dragons for purposes of enchantments, feats, and effects; +2 on bluff, hide, listen, search, and spot; +2 dex, +2 int, -2 con from fey’ri; +8 str, +2con, +2int, +2cha from half dragon; 6+int mod*3 from half dragon for skill points
Demonfey

08-19-05, 09:43 PM
Player Name: Demonfey
Character Name: Igor
Approved?: No
Foundations: ???
Race: Human/aberration
Class: Wizard 5/Fleshwarper 10
Racial HD: 0
Level Adjustment: 0
Total ECL: 15
Experience: 112,500 XP
Alignment: Chaotic Neutral
Home Region: N/A
Languages: common, infernal, draconic, ignan, aquan, undercommon
Gender: Male

Abilities:
Strength: 19 (15+4(graft)) (4)
Dexterity: 16 (3)
Constitution: 20 (17+1(lvl)+2(flshwrpr)) (5)
Intelligence: 20 (18+2(lvl)) (5)
Wisdom: 13 (2)
Charisma: 8 (-1)

Speed: 20 ft, 10 ft fly (4 rounds consecutively, 1 round rest, average)
HP calculated by averages (3.5, 2.5)
HD: 5d4+15, 10d6+33=28+68=96
AC: 24=10+3(dex)+4(graft nat)+2(bestial hide: aberration feats/2)+5 (bracers)
Touch AC: 13
Flat-Footed AC: 21

Initiative: +3 (Dex)
Skills
Skill modifiers: skill points: 126
Concentration 20 (15+5)
Craft (weaponsmithing) 20 (15+5)
Craft (armorsmithing) 21 (16+5)
Decipher Script 21 (16+5)
Heal 18 (16+2)
Knowledge (Arcana) 21 (16+5)
Spellcraft 21 (16+5)
Use Magic Device 15 (16-1)

Feats: Graft flesh (golem)(wiz. extra), scribe scroll, summon familiar, aberration blood (sticky fingers (+3 climb)), bestial hide, deepspawn, starspawn, inhuman vision, martial weapon proficiency(hmn extra) (longsword); graft mastery (silthilar, illithid, yuan ti, beholder), rapid grafting, aberrant apotheosis

Special Abilities:
Feat caused: cold resistance 5, immune to altitude fatigue + altitude sickness, darkvision 85 ft (+5* aberration feats+60 aberration apotheosis), +2 nat. armor, 2 natural attacks (1d4 each), can make grafts
Class:
aberrant familiar: amorphous form, scales, tentacle, wings
rapid grafting: can make grafts at rate of 1 hour per 1000 gp
graft reserve: can spend points instead of XP.
Elder Secrets: Destrachen (sonic immunity); Umber Hulk (+2 nat armor); beholder (+4 search & spot, can't be flanked)
Aberrant Apotheosis: +2 Con, darkvision 60 ft, aberration type
Graft reserve: 3060
Saving Throws:
Fortitude: 1+7+3=11
Reflex: 1+3+3=7
Will: 4+3+2=9

Attacks:
Base attack Bonus: 7/2
Melee: +11/6
longsword: 1d8+1d6+5
2 tentacles: 1d4+4
Ranged: +10
Grapple: +4

Equipment: bag of holding1 (2500 gp), bodak's eye (25,000), beholder plating (64,000 gp), replacement tail (12,000 gp), poison fangs (8000 gp), enervating arm (40,000 gp), +5 bracers of armor (25,000 gp), +1 flaming ghost touch longsword (18,315 gp), 2 wizard's spellbooks (30 gp), Effigy (thri kreen) (2400), spell component pouches (fixed on to sides of bag of holding, 30x, 150gp), gets spell foci/components as called for, healer's kit, 2755gp+13,000 (grafted Nemesis)=15,575 gp
Total: 200,000 gp (with an extra 13,000 from Nemesis)
Sold: serpent arm, poison fangs, added tail, total 26,000 gold, -13,000 for creation costs
Invocations:
spells:
spells per day: 6/5/5/5/5/3/3/2
spells known:
0: all 0 lvl spells
1: magic missile, mage armor, shield, tenser's floating disc, feather fall, comprehend languages, true strike
2: Melf's acid arrow, scorching ray, web, cat's grace
3: fireball, lightning bolt, dispel magic, body blaze
4: stoneskin, dimension door, enervation, polymorph
5: cloudkill, cone of cold, reciprocal gyre, teleport, flesh to salt, flesh to ice
6: fiendform, heartfreeze, disintegrate, analyze dweomer
7: limited wish, energy immunity
Description:
Age: 21
Height: Varies (thing about graft enthusiasts: they aren't required to be constant in actual form)
Weight: varies (depends on how he feels at the time, really...)
Eyes: varies
Hair: whatever he feels like
Description: You walk by a lab, only to suddenly hear an explosion, followed by some...thing flying out of a window. It looks vaguely human, although that seems to only have been a passing phase from all of the scars and mismatched limbs.
Xen155

08-22-05, 09:51 PM
Xen
Male Elf
Wizard 15
LG 14

Height: 5' 6'' Weight: 105lbs Age: 280 Years.
Hair: Raven Black Eyes: Black Skin: Pale
Str 10 (+0) (10)
Dex 10 (+0) (8,+2 racial)
Con 22 (+6) (16,-2 racial,+2 levels, +6 Item)
Int 25 (+7) (18, +1 levels, +6 Item)
Wis 12 (+1) (12)
Cha 12 (+6) (12)
Hit Points: 143 (fixed)
AC: 20, Touch: 10, Flatfooted: 20
Initiative: +0
BAB: +10/+5, Grapple: +10/+5
Speed: 30 feet

Management Skills
Authority: 9
Faith: 6.75
Focus: 18
Savvy: 6.75

Saves
Fort: +16 (+5 class, +6 con, +? feat, +5 special, etc)
Ref: +10 (+5 class, +0 dex, +? feat, +5 special, etc)
Will: +14 (+9 class, +1 wis, +? feat, +5 special, etc)

Attacks
+10/+5 melee, Quarter Staff, 1d6+0, x2
+10/+5 ranged, Light Crossbow, 1d8+0, 19-20/x2, 80' range

Skills
Concentration +24 (18 ranks, +6 ability)
Knowledge (Arcana) +25 (18 ranks, +7 ability)
Spell Craft +25 (18 ranks, +7 ability)
Decipher Script +25 (18 ranks, +7 ability)
Knowledge (Planes) +25 (18 ranks, +7 ability
Knowledge (Religion) +25 (18 ranks, +7 ability)
Knowledge (Local) +25 (18 ranks, +7 ability)
Listen +12 (9 ranks, +1 wis, +2 racial)
Spot +12 (9 ranks, +1 wis, +2 racial)
Gather Information +9 (9 ranks)
Sense Motive +10 (9 ranks, +1 ability)
Diplomacy +9 (9 ranks)
Appraise +16 (9 ranks, +7 ability)
Speaks: Common, Elven, Celestail, Draconic, Infernal, Abyssal, Dwarven, Gnomish, Undercommon.

Feats
Combat Casting (Level 1 - Elf)
Scribe Scroll (Level 1 - Class Wizard)
Improved Counter Spell (Level 1 - Character)
Spell Focus (Evoc) (Level 3 - Character)
Greater Spell Focus (Evoc) (Level 6 - Character)
Spell Penetration (Level 9 - Character)
Greater Spell Penetration (Level 12 - Character)
Maximize Spell (Level 15 - Character)
Quicken Spell (Level 5 - Wizard)
Craft Wondurous Item (Level 10 - Wizard)
Extend Spell (Level 15 - Wizard)

Racial Traits
Medium
-2 dex, +2 Com
Base Speed 30ft.
Skill Bonuses
Favored Class Wizard
Low Light Vision 60ft.

Caster Levels:
CL 15 "Wizard" (Caster level 21 for defeating SR)

"Wizard" Spells Prepared
Cantrips: 4/day,
1st Level: 6/day,
2nd Level: 6/day,
3rd Level: 12/day,
4th Level: 5/day,
5th Level: 5/day,
6th Level: 4/day,
8th Level: 2/day,
9th Level: 0/day,

Equipment
Quarter Staff (4lb)
Light Crossbow (4lb)
Crossbow Bolts (1lb)
Robe of the Arch-Magi (1lb)
Headband of Intellect +6
Bracers of Health +6
Amulet of Nat. Armor +5
Ring of Wiz. III
Traveler's Outfit (5lb)
Backpack (2lb)

0 Platinum Pieces, 31,515 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins])

Items Bought

Ring of Wizardry III (70,000gp)
Total Value of Bought Items: 70,000gp

Items Created

Headband of Intellect +6 (18,000gp, 1440xp)
Bracers of Health +6 (18,000gp 1440xp)
Amulet of Nat. Armor +5 (25,000gp 2000xp)
Robe of the Arch-Magi (37,500gp, 2600xp)
Total XP and GP spent on created items: 98,500gp 7480xp


Items Sold

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
???
Dyne

08-22-05, 10:22 PM
Falur (Cohort of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26))
Male Human
Class/Class/Class
Lawful Neutral
Typhos

Height: ; Weight: lb.; Age
Hair color: ; Eye color: ; Skin color:

Str ?? (+?) (roll, level advancement, item)
Dex ?? (+?) (roll, level advancement, item)
Con ?? (+?) (roll, level advancement, item)
Int ?? (+?) (roll, level advancement, item)
Wis ?? (+?) (roll, level advancement, item)
Cha ?? (+?) (roll, level advancement, item)

Hit Points: ?? (rolled or fixed)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +? (Dex)
BAB: +??, Grapple: +??
Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves
Fort: +?
Will: +?

Attacks
+?/+?/+? melee, weapon, ?d?+?, ??-??/x?
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range

Skills
Skill Points:
Class Skills:
Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc)
Listen +? (? ranks, +? Wis, +? synergy)
Spot +? (? ranks, +? Wis, +? synergy)
Speaks Common (0 ranks in Speak Language)
Armor Check Penalty: (armor)

Feats
(Level 1 - Race)
(Level 1 - Character)
(Level 3 - Character)
(Level 6 - Character)
(Level 9 - Character)
(Level 12 - Character)

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
Special Abilitiy Name (Class ?)

Caster Levels:
Spellcasting Class
Spell Points per Day:
Spells Per Day/Spells Known
Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: ?/day, Spell Name (?), Spell Name (?), etc
2nd Level: ?/day, Spell Name (?), Spell Name (?), etc
3rd Level: ?/day, Spell Name (?), Spell Name (?), etc
4th Level: ?/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
7th Level: ?/day, Spell Name (?), Spell Name (?), etc
8th Level: ?/day, Spell Name (?), Spell Name (?), etc
9th Level: ?/day, Spell Name (?), Spell Name (?), etc

Equipment Melee Weapon (lb.)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (lb.)
Shield (lb.)
Outfit (lb.)
Headband/Circlet/Hat/Helmet (lb.)
Eye Lenses/Goggles (lb.)
Amulet/Brooch/Necklace/Periapt (lb.)
Cloak/Cape/Mantle (lb.)
Gloves/Gauntlets (lb.)
Ring (lb.)
Ring (lb.)
Boots (lb.)
Belt (lb.)
Storate Item (lb.)
Stored Item (lb.)
Stored Item (lb.)
Spellbook (lb.)
Cantrips
Spell Name (1 page)
Spell Name (1 page)
Level 1
Spell Name (1 page)
Spell Name (1 page)
Level 2
Spell Name (2 pages)
Spell Name (2 pages)
Level 3
Spell Name (3 pages)
Spell Name (3 pages)
Level 4
Spell Name (4 pages)
Spell Name (4 pages)
Level 5
Spell Name (5 pages)
Spell Name (5 pages)
Level 6
Spell Name (6 pages)
Spell Name (6 pages)
Level 7
Spell Name (7 pages)
Spell Name (7 pages)
Level 8 (None)
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9 (None)
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages:
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins])

Items Bought
Item Name (price bought at), etc
Total Value of Bought Items =

Items Sold
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards
Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Character Background Here
Master_of_Flames

08-25-05, 02:40 AM
Name: Zerin of the Hidden Dagger Clan
Race: Elf, Ninja 15
35+42+6+75+15-2= 171

Experience: 112,000/120,000
Alignment: LN
HP:171
DR: 0
Speed: 30ft
Initiative: +6
AC: 25 (ff: 20. touch: 26) (+6 DEX, +10 other)

Str: 20 +5 (13 base, +1 Level, +6 Item)
Dex: 22 +6 (16 base, +2 Race, +4 Item)
Con: 20 +5 (18 base, -2 Race, +4 Item)
Int: 16 +3 (15 base, +1 Level)
Wis: 20 +5 (15 base, +1 Level, +4 Item)
Cha: 16 +3 (12 base, +4 Item)

BAB: +11/6/1
Attacks: +3 Flaming Courtblade (+19/14/9. 18-20/x2 crit)
or +2 Shortbow (19/14/9. x3 crit)
Damage: +3 Flaming Courtblade (1d10+10 + 1d6 fire)
or +2 Shortbow (1d6+2)
Special Attacks: Sudden Strike +8d6
Special Qualities: Ki Power (20/times a day), Ghost Step (ethreal), Sudden strike +8d6, Poison Use, Improved Poison Use, Trapfinding, Great Leap, Acrobatics (+4), Ki dodge, Speed Climb, Ghost Strike, Evasion, Ghost Mind
Commander Stats : Commander Rating: 7. Commander Aura: Melee Commander. Teamwork Abilities: Infiltartion (two 6th level, four 5th level followers)
Base Saves: Fort: +5 Ref: +9 Will: +5
Saves: Fort: +10 Ref: +15 Will: +10
Skills: Balance +24 , Bluff +11 ,Craft(poison): 11 ,Climb +27 , Disable Device +21 , Disguise +23 , Hide +24 , Jump +29 , Move Silently +24 , Tumble +30
Languages: Common, Elven, Draconic, Gnomish
Feats: Improved Toughness, Improved Weapon Familarity, Leadership, Landlord ,Extra Followers, Murky Eyed, Natural Leader.
Items:+3 Flaming Burst Courtblade ( 32,450gp)
+2 Shortbow (8,330gp)
+4 Gloves of Dex (16,000gp)
+6 Belt of Str (36,000gp)
+6 Vest Of Charisma (36,000gp)
+4 Periapt of Wisdom (16,000gp)
x8 blast disks (900gp each)
+2 ring of protection (8,000gp)
x2 bags of black lotus extract (self made, 1498gp for both)
x4 vials of shadow essence (self made, 124 gp for all)
x6 vial's of wyvern poison (self made, 2,999gp for all)
Bodak's Eye (25,000gp)
Obsidian Mask (200gp, nonmagical)
Ninja outfit (free)
Luna moth (?, still figuring out the gold calculations)
Military exotic saddle, 60gp
(181,531gp spent)
CP —
SP —
GP —
PP —

1st- 100. 2nd- 14. 3rd- 8. 4th- 4. 5th- 4. 6th- 2.
Race: Elf
Class: Warrior 1 (archer/regualr)
Speed: 30ft
Initiative: +2
HP: archer: 9.
Attack: +3 both archer: +5 masterwork composite (+2 str) longbow (1d8+2/x3) or +3
AC: 16 archer, 17 regular
Saves: Fort +, Ref +, Will
Feats: archer; weapon focus (longbow). regular; shield wall
Skills:
Abilities: Str 14, Dex 15, Con 13, Int 12, Wis 10, Cha 8
Equipment: if archer: masterwork composite (+2 str) longbow, longsword, buckler, personal items, chain shirt. if regualr; masterwork longsword, light cross bow, 20 bolts, personal items, chain mail, large iron shield.

Race: Elf
Class: fighter 2 (sargent)
Speed: 30ft
Initiative: +
HP:
Attack:
AC:
Saves: Fort +, Ref +, Will
Feats: if archer; Point-black shot, ready shot, weapon fcus (longbow). if regular: weapon focus (longsword), block arrow, shield wall.
Skills: Climb , Ride
Abilities: Str 14, Dex 15, Con 13, Int 12, Wis 10, Cha 8
Equipment: If archer: masterwork longbow, 50 arrows, longsword, buckler, trail rations.


50 gp of all followers go towards scorpian ammunition, supplies, and entertainment.


(name, spaces, cost)
Fancy bedroom suite, 1, 5,000gp
Fancy bath (x4), 4, 8,000gp
Fancy armory (x6), 6 , 12,000gp
Fancy chapel, 2, 6,000gp
Fancy kitchen (x3), 3 ,36,000gp
Fancy dining area (x3), 6, 36,000gp
Prison cell (x2), 1, 1,000gp
Servents quarters, 1, 400gp
Fancy Smithy, 1, 2,000gp
Fancy Study (x4), 4, 10,000gp
Facny Tavern, 1, 4,000gp
Fancy Throne Room, 1, 12,000gp
Combat Training Area, 1, 1,000gp
Rogue Training Area, 1, 2,000gp
Fancy Workplace (poisons), 1, 2,000gp
Fancy Workplace (siegecraft), 1, 2,000gp
barracks (x6), 6, 2,400gp
Material: Outside; reinforced masonary. Inside; reinforced masonary. (135,000gp total)
Total costs (before modifiers): 454,800gp
Total costs (after modifiers): 219,392gp
Stronghold Spaces: 30
Special Qualities:crawling(30,000gp) at slothfull speeds (175,000gp)
Other Fortress Costs: x2 +1 Self-reloading Scorpains (20,500gp each),
lightning ballista (6,000gp).
Defences:
x2 Self-loading Scorpians: Fires once every round, 6d6+1 damage. x2 crit. 1,00ft maximum, 100ft minumum, 200ft range increment.
Lighting Ballista, fires a lightning bolt (as spell) once a minute, dealing 5d6 damage to everyone in path. fires once per round in stormy weather.
Solmund

08-26-05, 05:35 PM
Solmund the Liberator
Male Grey Elf
Swashbuckler 15
CG
Correllen

Height, Weight, Age
Hair color, Eye color, Skin color

Str 18 (+4) (16 , -2 racial , +4 item)
Dex 21 (+5) (13, +2 racial ,+6 item)
Con 18 (+4) (16, -2 racial, +4 item)
Int 27 (+8) (17, +2 racial ,+6 item )
Wis 10 (+0) (7, +3 Levels)
Cha 17 (+3) (11, +6 item, etc)
Hit Points: 75+60+15= 150 (rolled)
AC: 23, Touch: 17, Flatfooted: 18
Initiative: +5
BAB: +15/10/5, Grapple: +19
Speed: 30 feet

Management Skills
Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves
Fort: +13 (+9 class, +4 con)
Ref: +11 (+5 class, +5 dex, -1 feat, +2 grace)
Will: +6 (+5 class, +0 wis, +1 feat)

Attacks +23/+18/+13 melee, +2 Sacred Burst Elven Courtblade, 1d10+17, 16-20/x2


Skills
Balance +25 (18 ranks, +5 ability, +2 synergy,)
Bluff +21 (18 ranks, +3 ability)
Climb +22 (18 ranks, +4 ability)
Diplomacy +25 (18 ranks, +3 ability, +4 synergy)
Escape Artist +? (18 ranks, +5 ability)
Jump +24 (18 ranks, +4 ability, +2 synergy)
Sense Motive +18 (18 ranks, +0 ability)
Swim +22 (18 ranks, +4 ability)
Tumble +25 (18 ranks, +5 ability, +2 synergy)
Use Rope +23 (18 ranks, +5 ability)
Listen +11 (9 ranks, +0 wis, +2 racial)
Spot +11 (9 ranks, +0 wis, +2 racial)
Speaks Common, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan, Draconic.
Feats
Weapon Finnesse (Level 1- Swashbuckler)
Improved Weapon Familarity (Level 1 - Character)
Improved Toughness (Level 3 - Character)
Weapon Focus (GreatSword) (Level 6 - Character)
Improved Critical (GreatSword) (Level 9 - Character)
Dodge (Level 12 - Character)
Detached (Character Trait) (Level 15 - Character)
Racial Traits Size
Ability Modifiers -2 Str, -2 Con, +2 Int, +2 Dex
Base Speed 30ft
Skill Bonuses +2 search, spot, listen
Auto profiecny with most swords and bows.
Favored Class Wizard
Special Abilities
Grace +3
Insightful Strike
Dodge Bonus +3
Acrobatic Charge
Improved Flanking
Acrobatic Skill Mastery
Weakening Critical


Equipment
Elven Courtblade (weight)
Mithril Chainshirt (weight)
Explorer's outfit (weight)
Belt of Strength (weight)
Gauntlets of Dexterity (weight)
Headband of Intelligence (weight)
Amulet of Constitution (weight)
Ring of Force Shielding (weight)
x2 Globe of Sunlight (weight)
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought
+6 vest of Charisma (36,000gp)
+6 Gloves of Dexterity (36,000gp)
+6 Headband of Intelligence (36,000gp)
+4 Belt of Strength (16,000gp)
+4 Amulet of Constitution (16,000gp)
+2 Sacred Burst Elven Courtblade (32,450gp)
+2 Mithril Chainshirt (5,250gp)
x2 Globe of Sunlight (12,000gp)
Ring of Force Shield (8,500gp)
Total Value of Bought Items
198,650gp

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Dyne

08-26-05, 09:39 PM
Soldier of the Assault Force (Follower of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26))
Male Human
Fighter 2
Lawful Neutral
Typhoeus

Height: ; Weight: lb.; Age
Hair color: ; Eye color: ; Skin color:

Str 16 (+3)
Dex 12 (+1)
Con 14 (+2)
Int 10 (+0)
Wis 10 (+0)
Cha 9 (-1)

Hit Points: 21 (2d10 +4, +6 Toughness x2)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +1 (Dex)
BAB: +2, Grapple: +5
Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves
Fort: +?
Ref: +?
Will: +?

Attacks
+? melee, Greatsword, 2d6+4, 19-20/x2
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range

Skills
Skill Points:
Class Skills:
Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc)
Listen +? (? ranks, +? Wis, +? synergy)
Spot +? (? ranks, +? Wis, +? synergy)
Speaks Common (0 ranks in Speak Language)
Armor Check Penalty: (armor)

Feats
Toughness (Level 1 - Race)
Toughness (Level 1 - Character)
Weapon Focus (Level 1 - Fighter)
Power Attack (Level 2 - Fighter)

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
Special Abilitiy Name (Class ?)

Equipment
Melee Weapon (lb.)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (lb.)
Shield (lb.)
Outfit (lb.)
Headband/Circlet/Hat/Helmet (lb.)
Eye Lenses/Goggles (lb.)
Amulet/Brooch/Necklace/Periapt (lb.)
Cloak/Cape/Mantle (lb.)
Gloves/Gauntlets (lb.)
Ring (lb.)
Ring (lb.)
Boots (lb.)
Belt (lb.)
Storate Item (lb.)
Stored Item (lb.)
Stored Item (lb.)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins])

Items Bought
Item Name (price bought at), etc
Total Value of Bought Items =

Items Sold
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards
Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Character Background Here
Dyne

08-26-05, 09:42 PM
Player Name: Dyne
Character Name: Bristol Guard Squadleader (Mercenary)
Approved?: Not quite yet
Foundations: Stormhand Federation
Race: Human
Class: Warrior 4
Experience: 6,000 XP

Abilities

Strength: 14 (13 base, +1 level advancement)
Dexterity: 10
Constitution: 12
Intelligence: 8
Wisdom: 10
Charisma: 10

Speed:
Tactical: 20 ft. per move action, 80 ft. run per round.
Local: 200 ft. walk per minute, 400 ft. hustle per minute, 800 ft. run per minute.
Overland: 2 mile walk per hour, 4 mile hustle per hour, 16 mile walk per day.

HD: 4d8+7 (25 hp)
AC: 17 (+5 armor, +2 shield)
Touch AC: 10
Flat-Footed AC: 17 (+5 armor, +2 shield)

Initiative: +0

Skills:
Skill Points: 8(14)
Class Skills: Climb, Handle Animal, Intimidate, Jump, Ride, and Swim.
Skill Modifiers:
Climb -2 (+2 ranks, +1 Str, -5 armor check)
Intimidate +1 (rank)
Jump -2 (+2 ranks, +1 Str, -5 armor check)
Listen +3 (+1 rank, +0 Wis, +2 Alertness)
Ride +1 (rank)
Spot +3 (+1 rank, +0 Wis, +2 Alertness)
Swim -5 (+4 ranks, +1 Str, -10 armor check)

Feats:
Alertness (1st-level, Human Bonus Feat)
Armor Proficiency (light, medium, heavy)
Martial Weapon Proficiency (all)
Shield Proficiency
Simple Weapon Proficiency
Toughness (3rd-level)
Weapon Focus (Longsword) (1st-level)

Special Abilities:

Saving Throws:
Fortitude: +5 (+4 base, +1 Con)
Reflexes: +1 (base)
Will: +1 (+0 base)

Attacks:
Base attack Bonus: +4
Melee: +6
Ranged: +4
Grapple: +6

Longsword
+7 melee 1d8+2 damage crit 19-20/x2

Light Crossbow
+4 ranged 1d8 damage crit x19-20/x2 range 80 ft.

Equipment:
[x lb]Container (miscellaneous, including where the container is): stuff in the container (x lb), more stuff in the container (x lb).

Longsword (5 gp, crafted by smith), Dagger (7 sp, crafted by smith), Light Crossbow (117 sp, crafted by smith), Crossbow Bolts (10) (1 gp), Chainmail (50 gp, crafted by smith), Heavy Wooden Shield (24 sp, crafted by smith), Gallon of Ale (2 sp), Flint and Steel (1 gp), Torch (x10) (1sp), Belt Pouch (1 gp), Sack (1 sp), Peasant's Outfit (Free), Peasant's Outfit (1 sp), Guard Uniform (17 sp, crafted by weaver).
Total GP: 75 gp.
Total Weight: 73 1/2 lb. (medium load)
Max Load: 150 lb.
Max Load to Lift off Ground: 300 lb.
Max Load to Drag: 750 lb.

Description:
Alignment: Lawful Neutral
Languages: Common
Gender: Male
Deity:
Age: 16-21 years of age (average 18 years old)
Height: 5'6" - 6' (average 5'9")
Weight: 136-232 lb. (average 175 lb.)
Eyes: Brown, Blue, or Green
Hair: Brown or Blonde
Description:
Dyne

08-26-05, 09:48 PM
Sergeant of the Assault Force (Follower of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26))
Male Human
Fighter 4
Lawful Neutral
Typhoeus

Height: ; Weight: lb.; Age
Hair color: ; Eye color: ; Skin color:

Str 17 (+3) (16 base, +1 level advancement)
Dex 12 (+1)
Con 14 (+2)
Int 10 (+0)
Wis 10 (+0)
Cha 9 (-1)

Hit Points: 37 (4d10 +8, +3 Toughness, +4 Improved Toughness)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +1 (Dex)
BAB: +4, Grapple: +7
Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor)

Saves
Fort: +?
Ref: +?
Will: +?

Attacks
+? melee, Greatsword, 2d6+6, 19-20/x2
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range

Skills
Skill Points:
Class Skills:
Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc)
Listen +? (? ranks, +? Wis, +? synergy)
Spot +? (? ranks, +? Wis, +? synergy)
Speaks Common (0 ranks in Speak Language)
Armor Check Penalty: (armor)

Feats
Improved Toughness (Level 1 - Race)
Toughness (Level 1 - Character)
Weapon Focus (Level 1 - Fighter)
Power Attack (Level 2 - Fighter)
Cleave (Level 3 - Character)
Weapon Specialization (Level 4 - Fighter)

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
Special Abilitiy Name (Class ?)

Equipment Melee Weapon (lb.)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (lb.)
Shield (lb.)
Outfit (lb.)
Headband/Circlet/Hat/Helmet (lb.)
Eye Lenses/Goggles (lb.)
Amulet/Brooch/Necklace/Periapt (lb.)
Cloak/Cape/Mantle (lb.)
Gloves/Gauntlets (lb.)
Ring (lb.)
Ring (lb.)
Boots (lb.)
Belt (lb.)
Storage Item (lb.)
Stored Item (lb.)
Stored Item (lb.)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins])

Items Bought
Item Name (price bought at), etc
Total Value of Bought Items =

Background
Character Background Here
Dyne

08-26-05, 09:53 PM
Lieutenant of the Assault Force (Follower of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26))
Male Human
Fighter 6
Lawful Neutral
Typhoeus

Height: ; Weight: lb.; Age
Hair color: ; Eye color: ; Skin color:

Str 15 (+2) (14 base, +1 level advancement)
Dex 10 (+0)
Con 14 (+2)
Int 11 (+0)
Wis 10 (+0)
Cha 14 (+2)

Hit Points: 54 (6d10 +12, +3 Toughness, +6 Improved Toughness)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +0
BAB: +6, Grapple: +8
Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor)

Saves
Fort: +?
Ref: +?
Will: +?

Attacks
+? melee, Greatsword, 2d6+5, 19-20/x2
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range

Skills
Skill Points:
Class Skills:
Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc)
Listen +? (? ranks, +? Wis, +? synergy)
Spot +? (? ranks, +? Wis, +? synergy)
Speaks Common (0 ranks in Speak Language)
Armor Check Penalty: (armor)

Feats
Improved Toughness (Level 1 - Race)
Toughness (Level 1 - Character)
Weapon Focus (Level 1 - Fighter)
Power Attack (Level 2 - Fighter)
Improved Sunder (Level 3 - Character)
Weapon Specialization (Level 4 - Fighter)
Kiai Shout (Level 6 - Character)
Combat Brute (Level 6 - Fighter)

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
Special Abilitiy Name (Class ?)

Equipment Melee Weapon (lb.)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (lb.)
Shield (lb.)
Outfit (lb.)
Headband/Circlet/Hat/Helmet (lb.)
Eye Lenses/Goggles (lb.)
Amulet/Brooch/Necklace/Periapt (lb.)
Cloak/Cape/Mantle (lb.)
Gloves/Gauntlets (lb.)
Ring (lb.)
Ring (lb.)
Boots (lb.)
Belt (lb.)
Storage Item (lb.)
Stored Item (lb.)
Stored Item (lb.)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins])

Items Bought
Item Name (price bought at), etc
Total Value of Bought Items =

Background
Character Background Here
turalisj

08-28-05, 07:30 PM
Player Name:turalsij
Character Name:zik
Approved?:no
Foundations: Council of Archmages, Stormhand Federation
Race: Elf
Class:sorcerer15
Racial HD: 0
Level Adjustment: 0
Total ECL:15
Experience:
Alignment:cg
Languages:elven, common, draconic, sylvan, orc.
Gender:male

Abilities
Strength: 12 +1 (11 , +0 , 0 , +4, -3 )
Dexterity: 19 +4 (16 , +2 , +0 , +4, -3 )
Constitution: 14 +2 (13, -2, 2, +4, -3)
Intelligence: 14 +2 (12, 0, 0, +2 )
Wisdom: 12 +1 (10, 0, 0, 0, +2)
Charisma: 22 +6 (15, 0, 1, +4, +2)

Speed:30ft.

HP: 77
AC: 21 (5, 0, 4, 0, 2, 0)
Touch AC: 16 (4, 2)
Flat-Footed AC: 17 (2,5)
Initiative: 4 (4, 0)

Skills:
Skill Points: 72
Class Skills:
concentration: 18+ 2= 20
craft(gemcrafting): 18+ 2= 20
knowledge(arcana): 18+ 2= 20
Spellcraft: 18+ 2= 20

Feats:
extra spell
spell thematics (snakes)
force of personality
improved toughness
landlord

Special Abilities:
summon familiar (a raven, speaks elven)
Saving Throws:
Fortitude: 7 (+2,+5)
Reflexes: 9 (+4, +5)
Will: 15 (+6, +9)

Attacks:
Base attack Bonus:7/2
Melee: 8/3
Ranged: 11/6
Grapple: 9

Attack
+1 keen rapier (1d8+2. 2d8+2 on crit. 16-20/x2 crit)
+1 keen shortbow (1d6+5. 3d6+5. 19-20/x2 crit)


Equipment:
+1 keen rapier, 8,320gp
+1 keen shortbow, 8, 330gp
+4 gloves of dex, 16,000gp
+4 belt of str, 16,000gp
+4 vest of charisma, 16,000gp
+4 amulet of con, 16,000gp
staff of evocation, 65,000gp
wand of cure critical wounds, 21,000gp
bracers of armor +5, 25,000gp
ring of protection +2, 8,000gp
Total:199,650


Spells: (If applicable)
Spells per day:
0 lvl-8.
1st lvl-8.
2nd lvl-8.
3rd lvl-8.
4th lvl-7.
5th lvl-7.
6th lvl-7.
7th lvl-5.
Spell save DC mod:
Other mods to spells:
Spells Known:
0-acid splash, detect poison, dancing lights, flare, light,
open/close, arcane mark, ray of frost, ghost sound.
1st-protection from law, magic missile, mage armor,
expedious retrea(swift), sleep.
2nd- web, melf's acid arrow, continual flame,
scorching ray, cats grace.
3rd- fireball, bands of steel, fly, stony grasp.
4th- fire trap, solid fog, ice storm, wall of ice.
5th- fabricate, wall of stone, baleful polymorph, telekinesis.
6th- cloak of the sea, veil, otiluke's freezing sphere, greater fireburst.
7th-summon monster VII, greater teleport.

Description:
Age: 275
Height: 5'01
Weight: 118
Eyes: Gold
Hair: Platinum Blonde
Description:

Stronghold name: Merchants Venture
Owner: Zik
Spaces:42
Luxury Bedroom suite. (12,500gp) (2ss) (valet)
Luxury Bath (5,000gp) (2ss) (valet, servant)
Gate House (50gp) (.5ss)
3 Guard posts (45gp) (1.5ss) ( 27 guards)
2 Basic Baths (40gp) (1ss)
Luxury Library (7,500gp) (2ss) (librarian)
Fancy dining hall (2,400gp) (2ss) servant)
1 Fancy Magic Laboratories (600gp) (1ss) (apprentice)
Fancy Study (doubled) (1,000gp) (2ss)
2 Fancy Storage (400gp) (2ss)
2 Fancy Armories (800gp) (2ss)
Barbican (50gp) (1ss) (2 guards)
2 Fancy Smiths (800gp) (2ss) (2 smiths)
Fancy Kitchen (2,400gp) (1ss) (2 cooks)
Fancy Alchemical Laboratory (600gp) (1ss) (alchemist)
2 Fancy Common Areas (240gp) (2ss)
2 Fancy Workplaces (400gp) (2ss)
1 Dock (25gp) (1ss) (2 laborers)
11 barracks (4,400gp)(11ss)
4 servants quarters (1,200gp) (4ss)
Cost:72,891 gp
locks: 42 good locks
windows: 21 good shutter windows, 21 glass windows
doors: 21 strong wooden doors, 21 iron doors
staff: valet (2), 2 servants, 28 guards, smith (2), cook (2), apprentice, alchemist, librarian. 82 soldiers
guard equipment: 21 archers, 21 guard.
soldiers: 20 archers, 20 light infintry, 20 heavy infintry, 2 officers.

movement type: Sailing.
Speed: 1/4 mph. 6 mpd.
Aramar the Black

08-29-05, 10:50 PM
Tirian Cu Sonodel
Male Wood Elf Werepanther (shapechanger)
Ranger 9, Sorcerer 1
Nuetral
Obad-Hai

Height, Weight, Age
Black Hair, Amber Eyes, Dark Tan Skin

Elven Form
Str 16 (+3) (14, +2 racial)
Dex 20 (+5) (16, +2 levels, +2 item)
Con 12 (+1) (12)
Int 8 (-1) (10, -2 racial)
Wis 16 (+3) (14, +2 template)
Cha 12 (+1) (12)
Hit Points: 79 (fixed)
AC: 24, Touch: 20, Flatfooted: 19
Initiative: +9
BAB: +11, Grapple: +14
Speed: 30 feet (base 30)

Panther Form
Str 22 (+6) (14, +6 racial)
Dex 26 (+8) (16, +2 levels, +8 racial)
Con 16 (+1) (12, +4 racial)
Int 8 (-1) (10, -2 racial)
Wis 16 (+3) (14, +2 template)
Cha 12 (+1) (12)
Hit Points: 79 (fixed)
AC: 21, Touch: 18, Flatfooted: 13
Initiative: +12
BAB: +11, Grapple: +17
Speed: 40 feet, climb 20 ft.

Hybid Form
Str 22 (+6) (14, +8 racial)
Dex 28 (+9) (16, +2 levels, +2 item, +8 racial)
Con 16 (+3) (12, +4 racial)
Int 8 (-1) (10, -2 racial)
Wis 16 (+3) (14, +2 template)
Cha 12 (+1) (12)
Hit Points: 79 (fixed)
AC: 28, Touch: 20, Flatfooted: 18
Initiative: +13
BAB: +11, Grapple: +17
Speed: 30 feet (base 30)

Management Skills Authority: 0
Faith: 0
Focus: 0
Savvy: 0

Elven Form
Saves Fort: +11 (+7 class, +0 class, +1 con, +3 racial, +1 special)
Ref: +16 (+7 class, +0 class, +5 dex, +3 racial, +1 special)
Will: +13 (+3 class, +2 class, +3 wis, +3 feat, +1 racial, +1 special)
Attacks +17/+12/+7 ranged, Giver, 1d6+4, x3, 105' range
Skills Balance +16 (3 ranks, +5 ability, +8 racial)
Climb +14 (3 ranks, +3 ability, +8 racial)
Craft (Bowmaking) +9 (10 ranks, -1 ability)
Handle Animal +5 (4 ranks, +1 ability)
Heal +4 (1 ranks, +3 ability)
Hide +12 (3 ranks, +5 ability, +4 racial)
Jump +14 (3 ranks, +3 ability, +8 racial)
Knowledge (Geography) +2 (3 ranks, -1 ability)
Knowledge (Nature) +8 (9 ranks, -1 ability)
Move Silently +13 ( 4 ranks, +5 ability, +4 racial)
Survival +12 (9 ranks, +3 ability)
Control Shape +11 (8 ranks, +3 ability)
Listen +7 (2 ranks, +3 wis, +2 racial)
Spot +10 (5 ranks, +3 wis, +2 racial)
Speaks Common, Elven.
Armor Check Penalty: -0 (-0 armor, -0 shield)

Panther Form
Saves Fort: +14 (+7 class, +0 class, +3 con, +3 racial, +1 special)
Ref: +19 (+7 class, +0 class, +8 dex, +3 racial, +1 special)
Will: +14 (+3 class, +2 class, +3 wis, + 3 feat, +2 racial, +1 special)
Attacks Bite +19/+14/+9 melee, 1d6+6
2 Claws +14/+9/+4 melee 1d3+3
Skills Balance +19 (3 ranks, +8 ability, +8 racial)
Climb +17 (3 ranks, +6 ability, +8 racial)
Hide +15 (3 ranks, +8 ability, +4 racial)
Jump +17 (3 ranks, +6 ability, +8 racial)
Move Silently +16 (4 ranks, +8 ability, +4 racial)
Control Shape +11 (8 ranks, +3 ability)
Listen +7 (2 ranks, +3 wis, +2 racial)
Spot +10 (5 ranks, +3 wis, +2 racial)

Hybrid Form
Saves[list] Fort: +14 (+7 class, +0 class, +3 con, +3 racial +1)
Ref: +20 (+7 class, +0 class, +9 dex, +3 racial, +1 special)
Will: +14 (+3 class, +2 class, +3 wis, +3 feat, +2 racial, +1 special, etc)
Attacks +22/+17/+12 Seeker 1d10+8, x3, 195' range
Skills Balance +20 (3 ranks, +9 ability, +8 racial)
Climb +17 (3 ranks, +6 ability, +8 racial)
Control Shape +11 (8 ranks, +3 ability)
Craft (Bowmaking) +9 (10 ranks, -1 ability)
Handle Animal +5 (4 ranks, +1 ability)
Heal +4 (1 ranks, +3 ability)
Hide +16 (3 ranks, +9 ability, +4 racial)
Jump +17 (3 ranks, +6 ability, +8 racial)
Knowledge (Geography) +2 (3 ranks, -1 ability)
Knowledge (Nature) +8 (9 ranks, -1 ability)
Move Silently +17 (4 ranks, +9 ability, +4 racial)
Survival +12 (9 ranks, +3 ability)
Listen +7 (2 ranks, +3 wis, +2 racial)
Spot +10 (5 ranks, +3 wis, +2 racial)
Speaks Common, Elvish
Armor Check Penalty: -0

Feats [Flaw]Love of Nature
[Flaw]Foe Specialist
Point Blank Shot (Level 1 - Character)
Precise Shot (Level 1 - Flaw)
Improved Initiative (Level 1 - Flaw)
Track (Level 1 - Ranger)
Rapid Shot (Level 2 - Ranger)
Dodge (Level 3 - Character)
Endurance (Level 3 - Ranger
Far Shot (Level 6 - Character)
Many Shot (Level 6 - Ranger)
Alertness (Level 6+ - Racial)
Weapon Finesse (Level 6+ - Racial)
Iron Will (Level 6+ - Racial)
Exotic Weapon Proficiency (Composite Greatbow) (Level 9 - Character)

Elf
Racial Traits Medium
Str +2, Int -2
30 ft.
Skill Bonuses
Miscellaneous, etc
Ranger

Panther
Racial Traits Medium
Str +6, Dex +8, Con +4
40 ft, climb 20 ft.
Skill Bonuses
Miscellaneous, etc
-

Special Abilities Curse of Lycanthropy (Template)
Spells (Sorcerer)
Caster Levels: CL 4 Ranger
CL 1 Sorcerer
Ranger Spells Prepared 1st Level: 2/day, Speak with Animals, Entangle
2nd Level: 1/day, Speak With plants

Sorcerer Spells Cast per Day and Spells Known Cantrips: 5/day, Detect Magic, Disrupt Undead, Message, Prestidigatation
1st Level: 3/day, Detect undead, True Strike

Animal Companions/Familiars
Cumane, Hawk Companion
Tiny Magical Beast HD 3d8 (12), Init +8, Spd 10 ft., Fly 60 ft. (Avg.) AC 20, touch 16, FF 16, Attack Bonus +2, Grp -8, Atk Talons +8 (d4 -2), SQ Low-light Vision, Evasion, Tricks, AL N, Saves Fort +3, Ref +7, Will +3, Abilites Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6,
Listen +3, Spot +15; Weapon Finesse, Improved Intiative; Traicks: Seek, Heel

Moonshadow, Owl Familiar
Tiny Magical Beast HP 39, init +3, Spd 10 ft., Fly 40 ft., (Avg), Ac 18, touch 15, FF 15, Attack Bonus +11, Grp +0, Atk Talons +16 (d4-3) SQ Low-light vision, Improved Evasion, Al N, Saves Fort +7, Ref +10, Will +7,; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4
Listen +14, Move Silently +17, Spot +6; Weapon Finesse

Equipment Giver - +1 sacred undead bane ghost touch composite shortbow (+3 Str bonus) (2 lbs.)
Seeker - +2 distance seeking phasing composite greatbow (+6 Str bonus) (5 lbs.)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
+1 animated spell resistance (13) large darkwood shield (10 lbs.)
Camofluage Clothing (6 lbs.)
Heward's Handy Haversack (5 lbs.) Winter Blanket (3 lbs.)
Small steel mirror (1/2 lb.)
Trail Rations x5 (5 lbs.)
1/2 Peasent clothing x4 (4 lbs.)
Bread Loaf (1/2 lb.)
Boots of Levitation (1 lb.)
Amulet of Natural Armor +4 (-)
Quiver of Plenty (1 lb.)
Clear Ioun Stone (-)
Deep Red Ioun Stone(-)
Everlasting Rations (-)
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Heward's Handy Haversack (2000 gp)
Winter Blanket (5 sp)
Small steel mirror (10 gp)
Trail Rations x5 (2 gp, 5 sp)
1/2 Peasent clothing x4 (2 sp)
Bread Loaf (2 cp)
Everlasting Rations (350 gp)
Boots of Levitation (7,500 gp)
Amulet of Natural Armor +4 (32,000 gp)
Quiver of Plenty (18,000 gp)
Clear Ioun Stone (4,000 gp)
Deep Red Ioun Stone (8,000 gp)
Permenant Resistance spell (3310 gp)
Total Value of Bought Items

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Sargatanas

08-29-05, 11:23 PM
Sargatanas
Male Necropolitan Human
Cleric 3/Wizard (necromancer) 3/True Necromancer 9
Chaotic Evil
Deity: Afflux

Height: 5'9", Weight: 140 lbs, Age: ??
Hair color: Braided Black, Eye color: Icy Blue, Skin color: Grayish
Experience: 117,400

Str 14 +2 (Start 12, Profane +2)
Dex 16 +3 (Start 13, Level +1, Profane +2)
Con -- --
Int 24 +7 (Start 15, Level +1, Profane +2, Headband +6)
Wis 23 +6 (start 14, Level +1, Profane +2, Necklace +6)
Cha 14 +2 (start 12, Profane +2)


Hit Points: 120
AC: 21, Touch: 15, Flatfooted: 18
Initiative: +3
BAB: +7/+2, Grapple: +9
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +7 (Base 7)
Ref: +8 (Base 5, Dex +3)
Will: +18 (Base 12, Wis +6)

Attacks

Skills Knowledge (Arcana) +25
Knowledge (Religion) +25
Knowledge (The Planes) +25
Concentration +18
Spellcraft +25
Craft (Alchemy) +25
Heal +21
Search +19
Intimidate +11
Diplomacy +11
Armor Check Penalty: -0 (-0 armor, -0 shield)

Feats Spell Focus Necromancy (race)
Scribe Scroll (wizard)
Corpsecrafter (level 1)
Deadly Chill (level 3)
Undead Leadership (level 6)
Extra Followers (level 9)
Improved Cohort (level 12)
Hardened Flesh (level 15)

Special Abilities
Turn Resistance: +6
Resist Control
Unnatiral resiliance
Rebuke Undead
Death Domain
Deathbound Domain
Summon Familiar
Create Undead 2/day
Necromantinc Prowess +3
Zone of Desecration
Major Desecration
Create Greater Undead 1/day

Caster Levels: CL 10 Wizard
CL 10 Cleric

Typical Wizard Spells Prepared Cantrips: 4/day, Resistance, Detect Magic, Read Magic, Message
1st Level: 6+1/day, Magic Missile x2, Ray of Enfeeblement x2, Summon Undead I, Backbiter, Burning Hands
2nd Level: 6+1/day, Scorching Ray x2, Command Undead, Ghoul Touch, Summon Undead II, Mirror Image, Blindness/Deafness
3rd Level: 5+1/day, Greater Mage Armor, Bands of Steel, Fireball x2, Fly, Shadow Touch
4th Level: 4+1/day, Summon Undead IV, Burning Blood, Animate Dead, Wall of Fire, Evard's Black tentacles
5th Level: 3+1/day, Night's Caress, Teleport, Magic Jar, Cone of Cold

Cleric Spells Prepared Cantrips: 6/day, Detect Magic, Inflict Minor Wounds x2, Shockwave, Guidance, Resistance
1st Level: 6+1/day, Shield of Faith, Inflict Light Wounds x2, Divine Favor, Resurgence, Chill of the Grave (D)
2nd Level: 6+1/day, Inflict Moderate Wounds x2, Silence, Desecrate, Darkness, Shatter, Blade of Pain and Fear (D)
3rd Level: 4+1/day, Inflict Serious Wounds, Clutch of Orcus, Protection from Positive Energy, Ring of Blades, Fangs of the Vampire King (D)
4th Level: 4+1/day, Ghost Touch Weapon, Inflict Critical Wounds, Spell Immunity, Divine Power, Wither Limb (D)
5th Level: 3+1/day, Mass Inflict Light Wounds, Slay Living, True Seeing, Revive Undead (D)

Equipment Profane Belt of Magnificence (25,650gp)
Headband of Intelligence +6 (36,000gp)
Necklace of Wisdom +6 (36,000gp)
Shadow Veil (10,000gp)
Bracers of Armor +6 (36,000gp)
Rod of Undead Mastery (10,000gp)
Cloak of Turn Resistance (11,000gp)
Scepter of the Netherworld (9,000gp)
Minions' Coffin x2 (5,000gp)
1,350gp worth of black onyx gems
20,000gp

Spellbook(s), if applicable (weight) Cantrips All But Divination and Enchantment
Level 1
Magic Missile (1 page)
Ray of Enfeeblement (1 page)
Summon Undead I (1 page)
Backbiter (1 page)
Burning Hands (1 page)
Chill Touch (1 page)
Mount (1 page)
Mage Armor (1 page)
Shield (1 page)
Expeditious Retreat (1 page)
Level 2
Scorching Ray (2 pages)
Command Undead (2 pages)
Ghoul Touch (2 pages)
Summon Undead II (2 pages)
Mirror Image (2 pages)
Blindness/Deafness (2 pages)
Level 3
Greater Mage Armor (3 pages)
Bands of Steel (3 pages)
Fireball (3 pages)
Fly (3 pages)
Shadow Touch (3 pages)
Level 4
Summon Undead IV (4 pages)
Burning Blood (4 pages)
Animate Dead (4 pages)
Wall of Fire (4 pages)
Evard's Black tentacles (4 pages)
Level 5
Night's Caress (5 pages)
Teleport (5 pages)
Magic Jar (5 pages)
Cone of Cold (5 pages)
Blank Pages: ??
200,000 gp


Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Description
Sargatanas stands at a height of a normal man, but his flesh is tight and drawn. Some is even missing at a few points. He wears long black robes with crimson arcane symbols along them. He is often accompanied by group of undead, like himself. Around his jaw where flesh should be none remains. Leaving mostly a skeletal lower jaw from his chin up to just below his nose. He still has hair atop his head, long braided hair that end with daggers woven into them. Typically he carries no weapons, though as an undead creature, it is hard to tell where he might be able to hide them.


Looking over approved characters from player character thread 3, I found this... and I like it... so I plan to use it. Though I think I'll refer to the items as profane items. Because I don't want to steal the name of this guy's stuff if I can't ask him about it.

Dromkarian Bone:
Weapons made of dromkarian bone are treated as Unholy for the purposes of bypassing damage reduction, and deals an extra 1d4 vile damage with a successful hit. Armor and shields made of Dromkarian bone grant a 10% miss chance to the wearer, however when they are at least withing 10 ft. of a shadow this miss chance increases to 50%. The miss chance from armor and a shield do not stack. Weapons +2,500; Armor +2,000
Any other item made out of Dromkarian bone changes any bonuses it grants into a profane bonus, increase the price of the item by 650 gp

Minions' Coffin: Powerful undead or nongood clerics that like to travel with a hidden entourage of lesser, corporeal undead favor stowing their underlings in this magic item. The minions' coffin appears to be a typical coffin for a Medium-size creature. Close examination shows that the coffin opens into an extradimensional space that allows it to store far more than would normally be possible. Up to 18 corporeal undead can be stored inside. Once the owner has filled it, she can command the coffin to produce any number of stored undead she wishes each round .Only mindless undead, such as skeletons and zombies, generally get stored in a minions' coffin because once inside, the creature cannot release itself. An intelligent undead may choose to try to force itself out. The coffin has a hardness of 5 and 15 hp. Breaking out in this manner ruins the magic of the coffin and all its contents are spilt into the Ethereal Plane.Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund's secret chest; Market

Price: 2,500 gp; Weight: 150 lbs.

Lord Kanosic
Male Vampire Seakin
Fighter 1/Master Vampire 3/Lurking Terror 2
Chaotic Evil
Deity: Afflux
Exp: 97,300

Height: 6'1", Weight: 200 lbs, Age: 200
Hair color: Short Brown, Eye color: Solid Black, Skin color: Pale White

Str 21 +5 (Start 15, Race +6)
Dex 20 +5 (Start 14, Race +4, Gloves +2)
Con -- --
Int 12 +1 (Start 12)
Wis 16 +3 (start 14, Race +2)
Cha 26 +8 (start 15, Race +4, Level +1, Cloak +6)


Hit Points: 46
AC: 24, Touch: 14, Flatfooted: 20
Initiative: +4
BAB: +3, Grapple: +8
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +7 (Base 7)
Ref: +10 (Base 3, Dex +5, Feat +2)
Will: +10 (Base 7, Wis +3)

Attacks Slam +8 1d6+5 x2
+1 Composite Longbow +10 1d8+5 x3

Skills Hide +13
Move Silently +13
Intimidate +16
Bluff +14
Concentration +6
Armor Check Penalty: -? (-? armor, -? shield)

Feats Improved Initiative (Race)
Alertness (race)
Combat Reflexes (race)
Dodge (race)
Lightning Reflexes (race)
Weapon Focus (Longbow) (Fighter 1)
Improved Turn Resistance (level 1)
Ability Focus (Dominate) (level 3)
Endure Sunlight (level 6)

Special Abilities
Blood Drain
Children of the Night
Dominate
Create Spawn
Energy Drain
Alternate Form
DR 10/silver and magic
Fast Healing 5
Gaseous Form
Cold and Electricity Resistance 10
Spider Climb
Turn Resistance +8
Deathly Power
Improved Darkvision
More Spawn
Turn Resistance
Enhanced Spawn
Master's Chosen

Equipment Cloak of Charisma +6 (36,000gp)
Gloves of Dexterity +2 (4,000gp)
+1 Composite Longbow (+5) (2,000gp)
+1 Mithral Shirt (2,100gp)
900gp
45,000gp


Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Description
A tall, pale man. Lord Kanosic is a master among vampires. His hair is short and Brown where his eyes are solid black and lacking of pupils. He carries a bow but is not a master of combat. Instead, he prefers to send his soldiers into battle. Kanosic usually appears quite indifferent. Not caring for that which goes on around him. At times though, he will fly into a frenzy and strike out at those who oppose him, or more so, his master's will. Always looking for new soldiers to add to the army of Sargatanas, Kanosic is a very loyal soldier.

Lady Alanya
Female Catfolk Evolved Vampire Sorcerer
Sorcerer 7/Master Vampire 3
Chaotic Evil
Deity: Afflux

Height: 5'5", Weight: 110 lbs, Age: 150
Hair color: Long Black, Eye color: Pink, Fur color: Short White

Str 24 +7 (Start 15, Race +8, Level +1)
Dex 22 +6 (Start 14, Race +8)
Con -- --
Int 12 +1 (Start 12)
Wis 16 +3 (start 14, Race +2)
Cha 26 +8 (start 15, Race +8, Level +1, Collar +2)


Hit Points: 62
AC: 27, Touch: 18, Flatfooted: 21
Initiative: +6
BAB: +4, Grapple: +11
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +5 (Base 5)
Ref: +9 (Base 3, Dex +6)
Will: +11 (Base 8, Wis +3

Attacks Slam +11 1d6+10 x2

Skills Concentration +13
Spellcraft +13
Bluff +21
Intimidate +16
Knowledge Arcana +16
Diplomacy +17
Armor Check Penalty: -0 (-0 armor, -0 shield)

Feats Improved Initiative (Race)
Alertness (race)
Combat Reflexes (race)
Dodge (race)
Lightning Reflexes (race)
Fell Drain (level 1)
Enervate Spell (level 3)
Endure Sunlight (level 6)
Improved Energy Drain (level 9)

Special Abilities
Blood Drain
Children of the Night
Dominate
Create Spawn
Energy Drain
Alternate Form
DR 10/silver and magic
Fast Healing 5
Gaseous Form
Cold and Electricity Resistance 10
Spider Climb
Turn Resistance +4
Spell Like Abilities: 1/day, Unholy Blight
More Spawn
Turn Resistance
Enhanced Spawn
Master's Chosen

Caster Levels: CL 9 Sorcerer

Sorcerer Spells Cast per Day and Spells Known Cantrips: 6/day, Resistance, Read Magic, Detect Magic, Daze, Ghost Sound, Touch of Fatigue, Ray of Frost, Flare
1st Level: 8/day, Ray of Enfeeblement, Magic Missile, Shield, Mage Armor, Ectoplasmic Armor
2nd Level: 8/day, Blade of Pain and Fear, Invisibility, Ghoul Touch, Scorching Ray
3rd Level: 8/day, Shadow Touch, Fireball, Fly
4th Level: 6/day, Wall of Ice, Bloodstar

Equipment Collar of Charisma +2 (4,000gp)
Shadow Veil (10,000gp)
Bracers of Armor +2 (4,000gp)
Wand of Magic Missile (3rd) (2,250gp)
750gp
21,000gp


Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Description
This shorter woman has fur covering the majority of her body. Where the fur does not cover her flesh is pale and white. The fur itself is short and white. Her hair is long and black and pink eyes stand out upon her face. She wears only torn pieces of black cloth that hang around her body. They are faintly see through at points but more solid toward the upper part of her body, trailing into smokey wisps near her feet. She carries no wearpons but wears a set of fine golden bracers, elaboratly designed with humanoid figures being tortured on it's urface.

Sargatanas' Followers:
10 Bone Archers (level 5 fighters)
10 Corpse Priests (level 6 clerics)
3 Bone Blasters (level 5 warlocks)
2 Possesors (level 2 ghost sorcerers)
1 Necropolitan Catfolk Assassin (Rogue 5/Assassin 1)
1 Corpse Drummer (Bard 5)
90 Grunts (level 2 Necropolitan Orc Barbarians)
9 Seige Crew (level 2 Necropolitan Human Rogues)

Sargatanas' Controlled Undead:
Total HD possible: 30/60 HD
Atropal Scion (Telkar) (9 HD)
Atropal Scion (Belkar) (9 HD)
Evolved Spectre (7 HD)
Umbral Giant Eagle (5 HD)

Lord Kanosic's Spawn:
Total HD: 14/28
Vampire Spawn (4 HD)
Evolved Vampire Catfolk Sorcerer 7/Master Vampire 3 (10 HD)

Lady Alanya's Spawn:
Total HD: 18/36
Vampire Spawn (4 HD)
Vampire Spawn (4 HD)
Vampire Spawn (4 HD)
Vampire Minotaur (6 HD)

Telkar's Controlled Undead:
Total HD: 9/18
Evolved Wraith (5 HD)
Vampire Spawn (4 HD)

Belkar's Controlled Undead:
Total HD: 9/18
Wraith (5 HD)
Evolved Wight (4 HD)

Corpse Priest Controlled Undead (all):
Total HD: 6/12
Commoner Zombie (2 HD)
Brain in a Jar (3 HD)
Carcass Eater (1 HD)

Atropal Spawn:
96 Wights
Dyne

09-04-05, 03:43 PM
Aoth Grindelwald
Male Human
Wizard 5/Loremaster 6/Red Wizard 4
Neutral Evil
Typhoeus
107,235 XP

Height: 5'10"; Weight: 170 lb.; Age 62 (Born in the Tenth Month)

Hair color: White; Eye color: Green; Skin color: Pale

Str 5 (-3) (8 base, -3 age)
Dex 10 (+0) (13 base, -3 age)
Con 16 (+3) (13 base, -3 age, +6 Amulet of Health)
Int 30 (+10) (18 base, +2 age, +3 level advancement, +1 Tome of Clear Thought, +6 Headband of Intellect)
Wis 12 (+1) (10 base, +2 age)
Cha 14 (+2) (12 base, +2 age)

Hit Points: 84 (Fixed) (15d4 +45)
AC: 17 (+7 Bracers of Armor), Touch: 10, Flatfooted: 17
Initiative: +0
BAB: +7/+2, Grapple: +4
Speed: 30 feet (base 30, light load [15 1/2 of 16 lbs], no armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves
Fort: +12 (+1 Wizard, +2 Loremaster, +1 Red Wizard, +3 Con, +5 Cloak of Resistance)
Ref: +9 (+1 Wizard, +2 Loremaster, +1 Red Wizard, +0 Dex, +5 Cloak of Resistance)
Will: +19 (+4 Wizard, +5 Loremaster, +4 Red Wizard, +1 Wis, +5 Cloak of Resistance)

Attacks
+4/-1 melee, Quarterstaff, 1d6-3, x2
+7/+2 ranged, Ray

Skills
Skill Points: 192
Class Skills: Appraise, Bluff, Concentration, Craft, Decipher Script, Gather Information, Handle Animal, Heal, Intimidate, Knowledge, Perform, Profession, Speak Language, Spellcraft, Use Magic Device.
Appraise +15 (+5 ranks, +10 Int)
Bluff +18 (+16 ranks, +2 Cha)
Concentration +21 (+18 ranks, +3 Con)
Craft (alchemy) +20 (+10 ranks, +10 Int)
Decipher Script +20 (+10 ranks, +10 Int)
Gather Information +14 (+10 ranks, +2 Cha, +2 synergy (Knowledge (local)))
Heal +7 (+4 ranks, +1 Wis, +2 Healer's Kit)
Intimidate +18 (+14 ranks, +2 Cha, +2 synergy (Bluff))
Knowledge (arcana) +25 (+15 ranks, +10 Int)
Knowledge (architecture and engineering) +15 (+5 ranks, +10 Int)
Knowledge (geography) +15 (+5 ranks, +10 Int)
Knowledge (history) +20 (+10 ranks, +10 Int)
Knowledge (local) +15 (+5 ranks, +10 Int)
Knowledge (nobility and royalty) +20 (+10 ranks, +10 Int)
Knowledge (the planes) +25 (+15 ranks, +10 Int)
Knowledge (religion) +20 (+10 ranks, +10 Int)
Perform (string instruments) +17 (+15 ranks, +2 Cha)
Spellcraft +27 (+15 ranks, +10 Int, +2 synergy (Knowledge (arcana)))
Listen +1 (0 ranks, +1 Wis, +? synergy)
Spot +1 (0 ranks, +1 Wis, +? synergy)
Speaks Common, etc. (0 ranks in Speak Language)
Armor Check Penalty: 0

Feats
Weapon Proficiency (club, dagger, heavy crossbow, light crossbow, and quarterstaff) (Level 1 - Wizard)
Scribe Scroll (Level 1 - Wizard)
Collegiate Wizard (Level 1 - Race)
Skill Focus (Knowledge (arcana)) (Level 1 - Character)
Craft Wondrous Item (Level 3 - Character)
Craft Magic Arms and Armor (Level 5 - Wizard)
Tattoo Focus (Level 6 - Loremaster Secret)
Spell Focus (Necromancy) (Level 6 - Character)
Greater Spell Focus (Necromancy) (Level 8 - Loremaster Secret)
Heighten Spell (Level 9 - Character)
Magical Artisan (Craft Wondrous Item) (Level 10 - Loremaster Secret)
Craft Staff (Level 12 - Character)
Leadership (Level 15 - Character)
Leadership Score: 17 (LV 15, +2 Cha)
Cohort: 12th-Level
Followers: 43 FLs
Level 1: 0 (Traded in for 5th-levels)
Level 2: 0 (Traded in for 5th-levels)
Level 3: 1
Level 4: 0 (Traded in for 5th-levels)
Level 5: 8
Level 6: 0

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
+18 Lore (Bardic Knowledge) (+6 level, +10 Int, +2 synergy (Knowledge (history)))
Greater Lore (Identify)
Enhanced Specialization (Necromancy)
Specialist Defense +2
Spell Power +2

Caster Levels:
Wizard CL 15th (18th Necromancy)
Specialist School: Necromancy
Prohibited Schools: Conjuration and Illusion
Enhanced Specialization Prohibited Schools: Enchantment and Transmutation (Prohibited after CL 11 (6th-level spells))
DC Modifier: +10 (+13 Necromancy)
Wizard Spells Per Day
Cantrips: 4/day
1st Level: 7/day
2nd Level: 7/day
3rd Level: 6/day
4th Level: 6/day
5th Level: 6/day
6th Level: 5/day
7th Level: 3/day
8th Level: 2/day

Equipment Quarterstaff (4 lb.)
+7 Bracer's of Armor (1 lb.)
Scholar's Outfit (- lb.)
Headband of Intellect +6 (- lb.)
Amulet of Health +6 (- lb.)
Cloak of Resistance +5 (1 lb.)
Boots of Teleportation (3 lb.)
Strapped to Shoulder
Healer's Kit (10 uses left) (1 lb.)
Boccob's Blessed Book (1 lb.)
Cantrips
Resistance (1 page)
Detect Poison (1 page)
Detect Magic (1 page)
Read Magic (1 page)
Daze (1 page)
Ghost Sound (1 page)
Disrupt Undead (1 page)
Touch of Fatigue (1 page)
Mage Hand (1 page)
Mending (1 page)
Message (1 page)
Open/Close (1 page)
Arcane Mark (1 page)
Prestidigitation (1 page)
Level 1
Alarm (1 page)
Endure Elements (1 page)
Hold Portal (1 page)
Protection from Good (1 page)
Shield (1 page)
Detect Secret Doors (1 page)
Detect Undead (1 page)
Identify (1 page)
True Strike (1 page)
Charm Person (1 page)
Magic Missile (1 page)
Shocking Grasp (1 page)
Cause Fear (1 page)
Chill Touch (1 page)
Ray of Enfeeblement (1 page)
Enlarge Person (1 page)
Erase (1 page)
Expeditious Retreat (1 page)
Feather Fall (1 page)
Jump (1 page)
Reduce Person (1 page)
Level 2
Obscure Object (2 pages) (Scribed from Scroll)
Protection from Arrows (2 pages) (Scribed from Scroll)
Resist Energy (2 pages) (Scribed from Scroll)
Detect Thoughts (2 pages) (Scribed from Scroll)
Touch of Idiocy (2 pages)
Gust of Wind (2 pages) (Scribed from Scroll)
Scorching Ray (2 pages) (Scribed from Scroll)
Blindness/Deafness (2 pages) (Scribed from Scroll)
False Life (2 pages) (Scribed from Scroll)
Ghoul Touch (2 pages) (Scribed from Scroll)
Spectral Hand (2 pages) (Scribed from Scroll)
Darkvision (2 pages)
Bear's Endurance (2 pages)
Bull's Strength (2 pages)
Cat's Grace (2 pages)
Eagle's Splendor (2 pages)
Fox's Cunning (2 pages)
Knock (2 pages)
Levitate (2 pages)
Owl's Wisdom (2 pages)
Spider Climb (2 pages)
Level 3
Arcane Lock, Improved (3 pages)
Magic Circle against Good (3 pages) (Scribed from Scroll)
Protection from Energy (3 pages) (Scribed from Scroll)
Tongues (3 pages) (Scribed from Scroll)
Lightning Bolt (3 pages) (Scribed from Scroll)
Ray of Exhaustion (3 pages) (Scribed from Scroll)
Vampiric Touch (3 pages) (Scribed from Scroll)
Fly (3 pages)
Gaseous Form (3 pages)
Secret Page (3 pages)
Shrink Item (3 pages)
Water Breathing (3 pages)
Level 4
Stoneskin (4 pages) (Scribed from Scroll)
Charm Monster (4 pages)
Confusion (4 pages)
Crushing Despair (4 pages)
Ice Storm (4 pages) (Scribed from Scroll)
Shout (4 pages)
Bestow Curse (4 pages) (Scribed from Scroll)
Contagion (4 pages) (Scribed from Scroll)
Enervation (4 pages) (Scribed from Scroll)
Fear (4 pages) (Scribed from Scroll)
Enlarge Person, Mass (4 pages)
Polymorph (4 pages)
Reduce Person, Mass (4 pages)
Stone Shape (4 pages)
Level 5
Mage's Private Sanctum (5 pages)
Telepathic Bond (5 pages) (Scribed from Scroll)
Dominate Person (5 pages)
Feeblemind (5 pages)
Hold Monster (5 pages)
Symbol of Sleep (5 pages)
Sending (5 pages) (Scribed from Scroll)
Waves of Fatigue (5 pages) (Scribed from Scroll)
Baleful Polymorph (5 pages)
Fabricate (5 pages)
Overland Flight (5 pages)
Passwall (5 pages)
Telekinesis (5 pages)
Transmute Mud to Rock (5 pages)
Transmute Rock to Mud (5 pages)
Permanency (5 pages)
Level 6
Dispel Magic, Greater (6 pages)
Globe of Invulnerability (6 pages) (Scribed from Scroll)
Guards and Wards (6 pages) (Scribed from Scroll)
Repulsion (6 pages) (Scribed from Scroll)
Analyze Dweomer (6 pages) (Scribed from Scroll)
True Seeing (6 pages) (Scribed from Scroll)
Chain Lightning (6 pages) (Scribed from Scroll)
Contingency (6 pages) (Scribed from Scroll)
Circle of Death (6 pages)
Disintegrate (6 pages)
Flesh to Stone (6 pages)
Geas/Quest (6 pages)
Move Earth (6 pages)
Stone to Flesh (6 pages)
Level 7
Spell Turning (7 pages)
Arcane Sight, Greater (7 pages) (Scribed from Scroll)
Scrying, Greater (7 pages)
Forcecage (7 pages)
Control Undead (7 pages)
Finger of Death (7 pages)
Limited Wish (7 pages) (Scribed from Scroll)
Level 8
Dimensional Lock (8 pages) (Scribed from Scroll)
Mind Blank (8 pages)
Prismatic Wall (8 pages) (Scribed from Scroll)
Protection from Spells (8 pages) (Scribed from Scroll)
Discern Location (8 pages) (Scribed from Scroll)
Prying Eyes, Greater (8 pages) (Scribed from Scroll)
Polar Ray (8 pages) (Scribed from Scroll)
Shout, Greater (8 pages) (Scribed from Scroll)
Clone (8 pages)
Horrid Wilting (8 pages) (Scribed from Scroll)
Level 9 (None)
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: 538
Map/Scroll Case (1/2 lb.)
Belt (5 lb.)
Spell Component Pouch (3 lb.)
Crushed black pearl (x2)
Diamond dust
Belt Pouch (1 lb.)
Flask (- lb.)
Magnifying Glass (- lb.)
Stored at the Stormhand Federation Castle
Broom of Flying (3 lb.)
Cloning Lab
Clone of Grindelwald
Ink (10 oz.) (- lb.)
Inkpen (x5) (- lb.)
Paper (x100 sheets)
Hourglass (1 lb.)
Merchant's Scale (1 lb.)
Mirror of finely wrought and highly polished silver
35 platinum pieces, 62 gold pieces, 9 silvers, 7 coppers (2 lb.)
Miscellaneous Item (weight), etc

Items Bought
Tome of Clear Thought +1 (27,500 gp)
Amulet of Health +6 (13,500 gp and 1,080 XP (Crafted))
Headband of Intellect +6 (13,500 gp and 1,080 XP (Crafted))
Boccob's Blessed Book (4,687.5 gp and 375 XP (Crafted))
Bracers of Armor +7 (18,375 gp and 1,470 XP (Crafted))
Broom of Flying (6,375 gp and 510 XP (Crafted))
Cloak of Resistance +5 (9,375 gp and 750 XP (Crafted))
Boots of Teleportation (49,000 gp)
Scholar's Outfit (FREE (Starting Clothing))
Quarterstaff (- gp)
Scroll of Obscure Object (FREE (Regional Starting Equipment (Thay)))
Scroll of Protection from Arrows (FREE (Regional Starting Equipment (Thay)))
Scroll of Resist Energy (150 gp)
Scroll of Detect Thoughts (150 gp)
Scroll of Gust of Wind (150 gp)
Scroll of Scorching Ray (150 gp)
Scroll of Blindness/Deafness (150 gp)
Scroll of False Life (150 gp)
Scroll of Ghoul Touch (150 gp)
Scroll of Spectral Hand (150 gp)
Scroll of Protection from Energy (375 gp)
Scroll of Magic Circle against Good (375 gp)
Scroll of Tongues (375 gp)
Scroll of Lightning Bolt (375 gp)
Scroll of Ray of Exhaustion (375 gp)
Scroll of Stoneskin (950 gp)
Scroll of Vampiric Touch (375 gp)
Scroll of Ice Storm (700 gp)
Scroll of Bestow Curse (700 gp)
Scroll of Contagion (700 gp)
Scroll of Enervation (700 gp)
Scroll of Fear (700 gp)
Scroll of Telepathic Bond (1,125 gp)
Scroll of Sending (1,125 gp)
Scroll of Contingency (1,650 gp)
Scroll of Waves of Fatigue (1,125 gp)
Scroll of Globe of Invulnerability (1,650 gp)
Scroll of Guards and Wards (1,650 gp)
Scroll of Repulsion (1,650 gp)
Scroll of Analyze Dweomer (1,650 gp)
Scroll of True Seeing (1,900 gp)
Scroll of Chain Lightning (1,650 gp)
Scroll of Arcane Sight, Greater (2,275 gp)
Scroll of Limited Wish (3,375 gp)
Scroll of Dimensional Lock (3,000 gp)
Scroll of Prismatic Wall (3,000 gp)
Scroll of Protection from Spells (3,500 gp)
Scroll of Discern Location (3,000 gp)
Scroll of Prying Eyes, Greater (3,000 gp)
Scroll of Polar Ray (3,000 gp)
Scroll of Shout, Greater (3,000 gp)
Scroll of Horrid Wilting (3,000 gp)
Case, map or scroll (1 gp)
Flask (3 cp)
Ink (10 oz.) (80 gp)
Inkpen (x5) (5 sp)
Paper (x100 sheets) (40 gp)
Pouch, belt (1 gp)
Cloning lab (500 gp)
Clone of Grindelwald (1,000 gp)
Healer's Kit (50 gp)
Hourglass (25 gp)
Magnifying glass (100 gp)
Scale, merchant's (2 gp)
Spell component pouch (5 gp)
Mirror of finely wrought and highly polished silver (1,000 gp)
Crushed black pearl (x2) (1,000 gp)
Diamond dust (250 gp)
Total Value of Bought Items = 199,587.03 gp

Items Sold
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards
Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Aoth Grindelwald was originally born in Bristol, but he was kidnapped and sold into slavery to the Thayans. He was discovered to have magical talent, and so he was trained as a Red Wizard. As an apprentice, he returned to Bristol and befriended Stormhand's father, William II. Grindelwald was given the title Guardian of the Royal Family of Bristol. He was also a friend and trusted advisor of Stormhand (William III) when he was a young prince. Grindelwald disappeared 10 years ago, at the same time as the disappearance of William II, but he has recently reappeared just as mysteriously. It is yet to be seen what further impact he will have on Tyranor.
Zombomaniac

09-05-05, 05:08 AM
Jacob Mist, Lord of Aer'bensvek, the Fortress of Light
Male and Deathless Human
Sorcerer 8/ Exalted Arcanus 5/ Risen Martyr 2
Lawfull Good
Follows the Ways of Raziel, the Crusader and Pistis Sophia, the Acsetic

6', 185, 18
Blond, Golden Blue, White
Str 10 (+0) (10 Natural)
Dex 14 (+2) (10 Natural, +4 item)
Con --
Int 14 (+2) (14 Natural)
Wis 14 (+2) (14 Natural)
Cha 34 (+12) (19 natural, +3 levels, +6 item, +6 Sacred)

Hit Points: 122 (15d12) (rolled) (http://invisiblecastle.com/find.py?id=325533)
AC: 29 (10, +2 Dex, +12 Deflection, +5 bonus) , Touch: 29 (10, +2 Dex, +12 Deflection, +5 bonus), Flatfooted: 27 (10, +12 Deflection, +5 bonus)
Initiative: +3
BAB: +7, Grapple: +7
Speed: 30 feet base land speed

Management Skills
Authority: 4
Faith: 6
Focus: 12
Savvy: 9

Saves
Fort: +7 (+2 Sorc, +1 Exalted Arcanist, +0 Risen Martyr, +4 special)
Ref: +9 (+2 Sorc, +1 Exalted Arcanist, +0 Risen Martyr, +2 dex, +4 special)
Will: +19 (+6 Sorc, +4 Exalted Arcanist, +3 Risen Martyr, +2 wis, +4 special)

Immunity to any effect that requires a Fortitude Save, except for ebergy drian atacks, effects that also work on objects, and harmless effects.

Attacks
Spells, Unarmed

Skills
Concentration +20 (8 ranks. +12 Cha)
Diplomacy +20 (8 ranks, +12 Cha)
KNOWLEDGE (religion) +6 (4 ranks, +2 Int)
KNOWLEDGE (the Planes) +6 (4 ranks, +2 Int)
Knowledge (arcana) +11 (9 ranks, +2 Int)
Sense Motive +17 (15 ranks, +2 Wis)
Spellcraft +12 (10 ranks, +2 Int)
Listen +7 (5 ranks, +2 Wis)
Spot +7 (5 ranks, +2 Wis)
Speaks Common, Celestial, Infernal

Feats
Consecrate Spell (Level 1 - Human)
Purify Spell (Level 1 - Class)
Nimbus of Light (Exalted Arcanist Bonus Feat)
Holy Radiance (Exalted Arcanist Bonus Feat)
Maximis Spell (Normal Every 3 levels)
Quicken Spell (Normal Every 3 levels)
Leadership (Normal Every 3 levels)
Extra Followers (Normal Every 3 levels)
Craft Wonderus Item (Normal Every 3 levels)

Racial Traits
Medium
Base Land Speed 30 ft
Darkvision 60 ft
Immunity to Mind-affecting effects
Immunity to poision, sleep effects, paralysis, stunning, disease, and death effects
Not subject to crits, nonlethal damage, or ability drian.
Immune to damge to physicla stats (Str, Con, Dex) as well as fatigue and exausion effects.



Special Abilities
Siritual body (Risen Marty Level 0)
Deflection (Risen Martyr Level 1)
Holy Purpose (Risen Martyr Level 1)
Bless (Risen Martyr Level 2)
Magic Circle against Evil (Risen Martyr Level 2)
Faster Consecrate (Exalted Arcanist Level 2)
Faster Purify (Exalted Arcanist Level 4)


Caster Levels:
CL 12 "Sorc"


"Class Name" Spells Cast per Day and Spells Known
Cantrips: 6/day, Ray of Frost, Message, Acid Splash, Detect Magic, Disrupt Undead, Resistance, Detect poison, Flare, Light
1st Level: 9/day, Lantern Light, Summon Moster I, Magic Missle, Ray of Enfeeblement, Reduce Person
2nd Level: 9/day, Invisability, Scorching ray, Summon Moster II, Tasha's Hidieous Laughter, Flaming Sphere
3rd Level: 9/day, 18/day with Ring, Fireball, Lightning Bolt, Healing Touch, Fly
4th Level: 9/day, Radiant Shield, Dimension Door, Evard's Black Tentacles
5th Level: 7/day, Heavanly Lightning, Teleport, Summon Moster V
6th Level: 5/day, Aspect of the Diety, Disintegrate
7th Level: 0/day, None
8th Level: 0/day, None
9th Level: 0/day, None



Equipment
Vest of Profane Charisma +6
Retributive Amulet
Cloak of Charisma +6
Gloves of Dex +4
Robe of the Archmage
Ring of Wizardry III
0 Platinum Pieces, 2500 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces
Items Bought

Ring of Wizardry III 70,000
Total Value of Bought Items
70,000


Items Crafted

Vest of Profane Charisma +6 36,000gp 2880xp
Retributive Amulet 28,000 GP
Cloak of Charisma +6 18,000 GP
Gloves of Dex +4 8,000 GP
Robe of the Archmage 37,500 GP
Total Value of Bought Items
127,5000


Items Sold

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
Awards


Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Character Background Here

Before Stormhand
Jacob Mist came from no Noble family or wealthy merchant. From a few years after birth and the death of his parents he had been a orphan leaving with no one, but fellow orphans. He lived several years of his life this way, clinging to whatever scraps were thrown his way and fighting for what ever he could gain. The Fates smilied upon Jacob when Lord William Stormhand came and took the orphans under his care.

Among Stormhand
After being saved by Lord Stormhand Jacob deticated himself to furthering he mentor's goals. In his trianing he cept the orphans together as a greater family then any ha known before. Many of these orphans, many the ones younger than Jacob, looked up to him in much the same way he looked up to William Stormhand. In his trianing Jacob at first set himself upon the Clerical magics, but never truely devoted himself to it.

When the Federation stepped into Guildhood he stepped with it and his mentor, bringing with him the orphans under his guidence. During this time Jacob met many dark being that flocked to the banner of Bristol. He felt troubled by this and the lack of goddly beings that came, but asked no questions trusting in his adoptive father. As time went on Jacob met Sargantanas, Lord of the Danmed. From him he was offered Undeath, but stopped by Lord Stormhand.

Later, when the High Priest of the Dark Storm betraied the Federation and sent William to his death, Jacob was appointed the new King of Bristol and Lord of the Stormhand Federation. After this Jacob began to walk down a dark and dangerus path. He made deals with Sargantaas in secret and plotted the destruction of every other guild that had not allied with him.

This plans changed when in a dream Jacob saw the glory of Celestia, the purity of Elysium. After this Jacob was shaken to his very core and began to question weither or not what he was doing was right. unsure in this he left the Federation, placing Asharina, a powerful Mind Bender, incharge as the new Queen.

After Stormhand
After leaving the Federation Jacob took his fellow orphans with him as left them invaryus places as he trael so as to have a network from which to learn of the world's happenings. In his journies he abandened his clerical arts and tok up the Sorcerer ways. He had only persued Divine magic for the Federation and it held nothing to him.

Jacob traveled from town to town, village to village and all arose Tryanor looking for the answers he saught. Along the way he would question peasant and Noble alike. Goblins, Orcs, very young chromatic dragons and Metalic of any aghe could find. No one was left unquestioed if they would responed. He needed answers and would find them.

Jacob later met a Silver of great renown for his knowledge and goodness, from he Jacob gained his answers. The Silver sent Jacob and the followers with him to Celestia to see the glory of its different layors. Under the Dragon's guildence Jacob deticated himslef to te crusading ways of Raziel, but sworn to temper it with the merceful teachings of Pistis Sophia.

Following Exaltation

Since the detication of Jacob and many followers they have gone from Plane to Plane seeking to aid all they can. In one such mission that was given to them to their Celestial Masters they fought to quell a summoner bring far more devils into this world then they liked. In the end Jacob had to trap himself on the Hell side end of the portal to keep them from killing his men. The devils did not kill him then, but played with him for several days, torturing him to the brink of death. Then killing him when they grow tired of him. Jacob later returned to life after pleeding for his Celestial Master's to let him return to Tryannor.

Since returning he has established Aer'bensvek, the Fortress of Light and made obvious his desier to rid the would of evil deeds.


Followers from Leadership:

Leadership score: 33 (15 CL + 12 Char Mod + 2 Great renown + 1 Fairness and generosity + 1 Special power + 2 Stronghold)

Cohort Level: 13th

Number of Followers:
12th 7
10th 1


Jacob's Cohort-

The Diplomat
Male and Human
Druid 3/ Sentinel of Bharrai 10
Neutral Good
Follows the ways of Bharrai, the Great Bear, and Pistis Sophia, the Acsetic

6’2”, 190, 22
Brown, Brown, White
Str 14 (+2) (14 Natural)
Dex 12 (+1) (12 Natural)
Con 16 (+3) (14 Natural, +2 VoP, +1 Level)
Int 12 (+1) (12 Natural)
Wis 20 (+5) (15 Natural, +4 VoP, +2 level)
Cha 12 (+1) (14 Natural)
Hit Points: 72 (rolled) (http://invisiblecastle.com/find.py?id=349301) (3d8, 10d4 + 39)
AC: 22 (10 +2 Deflection, +8 Bonus, +1 Nat. Armor, +1 Dex )
Touch: 21 (10 +2 Deflection, +8 Bonus, +1 Dex)
Flatfooted: 21 (10 +2 Deflection, +8 Bonus, +1 Nat. Armor)
Initiative: +1
BAB: +8, Grapple: +8
Speed: 30 feet base land speed

Management Skills
·Authority: ?
·Faith: ?
·Focus: ?
·Savvy: ?

Saves
·Fort: +10 (+3 Druid, +3 SoB, +2 Con, +2 VoP)
·Ref: +7 (+1 Druid, +3 SoB, +1 Dex, +2 VoP)
·Will: +17 (+3 Druid, +7 SoB, +5 Wis, +2 VoP) +4 against compulsion spells and effects

Attacks
·(Dire Bear Form) +19 melee, Claw, 2d4+2, 20/x2

Skills
·Knowledge (nature) +12 (9 ranks, +1 Int, +2 Synergy)
·Knowledge (arcane) +9 (8 (16 CC) ranks, +1 Int)
·Spellcraft +11 (8 ranks, +1 Int, +2 Synergy)
·Diplomacy +16 (13 ranks, +1 Cha, +2 SV)
·Listen +15 (10 ranks, +5 Wis)
·Spot +15 (10 ranks, +5 Wis)
·Handle Animal +6 (1 rank, +5 Wis)
·Survival +12 (5 Ranks, +5 Wis, +2 Synergy
·Speaks Common, Druidic, Sylvan, Elven, Abyssal, Celestial (4 ranks in Speak Language)
·Armor Check Penalty: -0 (-0 armor, -0 shield)

Flaws
Shaky (Level 1 – Flaw – UA)

Feats
·Sacred Vow (Level 1 - Race)
·Vow of Poverty (Level 1)
·Nymph’s Kiss (VoP Bonus Feat)
·Exalted Companion (VoP Bonus Feat)
·Favored of the Companions (VoP Bonus Feat)
·Intuitive Attack (VoP Bonus Feat)
·Sanctify Martial Strike (VoP Bonus Feat)
·Sanctify Natural Attack (VoP Bonus Feat)
·Vow of Obedience (Every 3 Levels Feat)
·Touch of Golden Ice (Every 3 Levels Feat)
·Improved Grapple (Every 3 Levels Feat)
·Greater Weapon Focus (Claw) (Every 3 Levels Feat)
·Weapon Focus (Claw) (Every 3 Levels Feat)
·Nimbus of Light (Bonus Feat from Flaw)
·Track (Bonus Feat)

Racial Traits
·Medium
·30 ft Base Land Speed
·Favored Class: Any

Special Abilities
·Nature Sense (Druid)
·Wild Empathy (Druid)
·Woodland Stride (Druid)
·Trackless Step (Druid)
·Nature-Friendly Spell (SoB)
·Energy Resistance 10 Acid, Fire, Cold, and Electricity (SoB)
·Bear Shape (SoB)
·Dire Bear Shape (SoB)
·Quickened Call Lightning (SoB)
·Nature’s Veil (SoB)
·Ursinal’s Touch (SoB)
·Cavalry of Dire Bears (SoB)
·Quickened lightning Storm (SoB)

Caster Levels:
·CL 13 Druid

"Class Name" Spells Cast per Day and Spells Known
·Cantrips: 6/day
·1st Level: 7/day
·2nd Level: 6/day
·3rd Level: 5/day
·4th Level: 5/day
·5th Level: 4/day
·6th Level: 2/day
·7th Level: 1/day

Equipment

110,000 GP Donated to Aer’bensvek, The Fortress of Light

Items Bought

·Item Name (price bought at)
·Item Name (price bought at)
·Item Name (price bought at), etc
·Total Value of Bought Items

Items Sold

·Item Name (price sold at)
·Item Name (price sold at)
·Item Name (price sold at), etc
·Total Value of Sold Items


Awards

Experience Awards
·Total Experience: 7500

Monetary Awards
·+? gold pieces
·+? gold pieces
·+? gold pieces, etc
·Total Value of Monetary Awards: +? gold pieces

Item Awards
·Item Award
·Item Award
·Item Award, etc

Background

Character Background Here

Animal Companion:
Treu, Celestial Black Bear
Medium Magical BeastAlignment: Neutral Good
Hit Dice: 9d8+18 (77 hp) (http://invisiblecastle.com/find.py?id=357726)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 21 (10 +3 Dex, +8 natural), touch 13, flat-footed 18
Base Attack/Grapple: +4/+8
Attack: Claw +6 melee (1d4+6)
Full Attack: 2 claws +6 melee (1d4+6) and bite +1 melee (1d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil 1/day
Special Qualities: Low-light vision, scent, Darkvision 60 ft, DR 5/magic, Resistance to Acid, Cold, Electricity 10, Spell Resistance 14
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 22, Dex 16, Con 15, Int 3, Wis 12, Cha 6
Skills: Climb +6, Listen +4, Spot +4, Swim +10
Feats: Endurance, Run
Environment: Temperate forests and any good-aligned plane.
Organization: Solitary or pair
Challenge Rating: 4
Level Adjustment: —

Combat:
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
turalisj

09-08-05, 10:55 PM
Denrik
Warforged Samuria (oa samuria) 15

Experience:
Alignment: LE
HP: 149
DR: 0
Speed: 30ft
Initiative: +3
AC: 20 (+0 natural, +3 DEX, +5 Armor, +2 misc)
Abilities
STR: 18 (18 base)
DEX: 16 (15 base, +1 level)
CON: 16 (13 base, +1 level, +2 racial)
INT: 14 (14 base)
WIS: 14 (16 base, -2 racial)
CHA: 16 (17 base, +1 level, -2 racial)
BAB: +15/10/5
Attacks: +5 wounding Katana (+24/+19/+14 ,1d10+11 +1 con damage)
Special Qualities: Composite Plating, Light Fortification, Slam Attack
Saves:Fort:+12 Ref:+8 Will:+11
Skills:Climb 20, Diplomacy 21, Iajutsu Focus 21, Intimidate 21 ,Jump 20 ,Sense Motive 20
Languages: Common
Feats: Mithril Body, Power Attack, Cleave, Great Cleave, Quick Draw. Bonus: Dodge, Mobility, Spring Attack, Combat Experitse, Whirlwind Attack.
Items:
Ancestral +5 Wounding Katana, 98,400gp
Manual of Quickness in Action +2, 55,000gp
Fate's Whisper ,Docent (powers, deathwatch, detect magic, haste on owner 1/day, zone of truth 3/day, detect opposite alignment at will. int: 14, wis 14, cha 13. lang; giant, common, two other slots to be filled), cost: 27,500gp
+2 ring of protection, 8,000gp
+1 masterwork wakashuzi(sp?), 2,300gp
spent: 191,200gp
CP —
SP —
GP —
PP —
thasis

09-11-05, 03:50 PM
*Note - All dice rolls, and such were made under the name Thasis the Evil. All future dice rolls for this character will be made under Thasis the Evil. The ability scores were rolled with the Dice Roller and the scores can be found under Thasis the Evil.

Thasis the Evil
Male Skygge Elder
Levels: War Mage 6
Alignment: Nuetrul, Evil
Diety: None

Height 14ft, Weight Unknown, Age Unknown
Hair color None, Eye color Red, Skin color Black
Str 23 (+6) (17 ,+6 Racial)
Dex 16 (+3) (16)
Con 10 (+2) (6 ,+4 racial)
Int 14 (+2) (13 ,+1 levels)
Wis 12 (+1) (10 ,+2 Racial)
Cha 23 (+6) (16, +5 Racial, +2 Levels)
Hit Points: 64
AC: 26 (+6 Armour, +3 Dex, +7 Profane)
Initiative: +7
BAB: +9/+3, Grapple: +15
Speed: 40ft

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +7 (+2 class, +0 con, +5 Racial Levels)
Ref: +10 (+2 class, +3 dex, +5 Racial Levels)
Will: +10 (+5 class, +1 wis, +5 Racial Levels)
Attacks +21/+16 Melee, +5 Huge Keen Unholy Greatsword, 3d6+12, 17-20/x2
Skills: Bluff +11, Hide +11, Intimidate +15, Knowledge (Divine) +10, Listen +10, Move Silently +18, Spot +10, Knowledge (arcana) +17, and Spellcraft +17
Armor Check Penalty: -? (-? armor, -? shield)
Feats
Weapon Focus (Claws)
Improved Iniative
Power Attack
Spell Focus (Evocation)
Greater Spell Focus (Evocation)

Special Abilities
Spells (Warmage 6th)
Caster Levels:
CL 6 War Mage
Spells Per Day::
O-Level : 6
1-Level : 7
2-Level : 6
3-Level : 4

Equipment Melee Weapon (weight)
Skygge Shadow Mail
+3 Keen Unholy Greatsword
Dromkarian Bone Bracers +7
0 Platinum Pieces, 77,950 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins])

AwardsExperience Awards -
Total Value of Experience Awards: - experience points

Monetary Awards -
Total Value of Monetary Awards: - gold pieces

Item Awards[list] -

BackgroundUnknown at Momment
jagggar

09-15-05, 01:35 PM
Darby Wallace Drago
Female Human
Variant Fighter: Thug 12/Human Paragon 3 (both from UA)
Lawful Good
Children of the Dragon (http://boards1.wizards.com/showpost.php?p=7247432&postcount=169)

5' 6", 124 lb., 27 years
Brown shoulder length hair, brown eyes, semi-dark tan, large black tatoo on face and right shoulder

Str 18 (+4) (8 points, +2 human paragon, +1 level)
Dex 14 (+2) (5 points, +1 level)
Con 16 (+3) (8 points, +1 level)
Int 14 (+2) (6 points)
Wis 10 (+0) (2 points)
Cha 11 (+0) (3 points)

Hit Points: 115 (rolled (http://invisiblecastle.com/find.py?id=150753))
AC: 25, Touch: 15, Flatfooted: 23
Initiative: +2
BAB: +14, Grapple: +18
Speed: 60 feet (base 30 feet, light load [43 of 100 lbs], light armor, boots +30 feet)

Management Skills Authority: 1
Faith: 0
Focus: 0
Savvy: 0
Saves
Fort: +13 (+8 thug, +1 human paragon, +3 con, +1 cloak)
Ref: +8 (+4 thug, +1 human paragon, +2 dex, +1 cloak)
Will: +10 (+4 thug, +3 human paragon, +0 wis, +2 Iron Will, +1 cloak)
Attacks
+23/+18/+13 melee, Mother's Mercy, 1d8+1d6+11 non-lethal, 19-20/x2 1d8+1d6+13 non-lethal two-handed +2d6 vs. evil creatures
+21/+16/+11 melee, Hardspike, 1d8+9, 19-20/x2 1d8+11 two-handed +26, 1d8+14 when sundering +30, 1d8+16 when sundering two-handed
+17/+12/+7 ranged, Moni's Thigh, 1d8+5, 20/x3, 120' range
Skills
Autohypnosis +12 (10 ranks, +0 wis, +2 synergy)
Climb +10 (6 ranks, +4 str)
Concentrate +13 (10 ranks, +3 con)
Gather Info +15 (13 ranks, +0 cha +2 synergy)
Hide +25 (18 ranks, +2 dex, +5 item)
Jump +22 (6 ranks, +4 str, +12 speed)
Know (architecture and engineering) +7 (5 ranks, +2 int)
Know (local) +7 (5 ranks, +2 int)
Know (religion) +4 (2 ranks, +2 int)
Move Silently +25 (18 ranks, +2 dex, +5 item)
Search +15 (13 ranks, +2 int)
Listen +9 (9 ranks, +0 wis)
Spot +9 (9 ranks, +0 wis)
Speaks: Common, Abyssal, Infernal, Draconic, Dwarven (2 ranks in Speak Language)
Armor Check Penalty: -1 (-1 armor)
Feats Able Learner (Level 1 - human)
Power Attack (Level 1 - Character)
Improved Sunder (Level 2 - Thug 2)
Dodge (Level 3 - Character)
Weapon Focus (longsword) (Level 4 - Thug 4)
Weapon Specialization (longsword) (Level 6 - Character)
Iron Will (Level 7 - Human Paragon 2)
Quick Draw (Level 9 - Thug 6)
Mobility (Level 9 - Character)
Combat Expertise (Level 11 - Thug 8)
Greater Weapon Focus (longsword) (Level 12 - Character)
Spring Attack (Level 13 - Thug 10)
Combat Engineer (Dragon 334) (Level 15 - Character)
Greater Weapon Specialization (longsword) (Level 15 - Thug 12)
Racial Traits Medium
30 ft.
1 bonus feat at 1st level
+1 skill point per level (+4 at first)
Favored Class: Any
Special Abilities Bonus Feats (Thug 2, 4, 6, 8, 10, 12)
Adaptive Learning (Human Paragon 1)
Bonus Feat (Human Paragon 2)
Ability Boost +2 Str (Human Paragon 3)
Special Ability Name (Class ?), etc
Equipment
Mother's Mercy (+3 holy merciful adamantine longsword) (4 lb)
Hardspike (adamantine shatterspike (4 lb)
Moni's Thigh (+1 dragonbone composite longbow (+4 str) (3 lb)
Quiver of the North Wind (2 lb) 50 arrows (7.5 lb)
20 cold iron arrows (3 lb)
20 silver arrows (3 lb)
10 adamantine arrows (1.5 lb)
5 +1 phasing arrows (.75 lb)
+3 silent moves, shadow, glamered, healing mithral breastplate (15 lb)
Boots of Great Strides (1 lb)
Traveler's outfit (5 lb)
Heward's handy harversack (5 lb) Murlynd's Spoon (-)
Potion - cure light wounds (.1 lb)
Potion - cure light wounds (.1 lb)
Potion - cure moderate wounds (.1 lb)
Potion - cure serious wounds (.1 lb)
Potion - darkvision (.1 lb)
Potion - see invisibility (.1 lb)
Silversheen (.1 lb)
Pot, iron (10 lb)
Bedroll (5 lb)
Sunrod (1 lb)
Sunrod (1 lb)
Blanket, winter (3 lb)
122 Platinum Pieces, 58 Gold Pieces, 9 Silver Pieces, 0 Copper Pieces (4 lb)
Ring of Protection +3 (-)
Amulet of Natural Armor +2 (-)
Cloak of Resistance +1 (1 lb)
Guantlet of Rust (2 lb), etc
Holy Symbol, wooden (-)
Cold Iron dagger (1 lb)
Items Bought Mother's Mercy (+3 holy merciful adamantine longsword) (75,015 gp)
Hardspike (adamantine shatterspike (7,015 gp)
Moni's Thigh (+1 dragonbone composite longbow (+4 str) (2,900 gp)
Quiver of the North Wind (Dragon 334) (12,000 gp)
50 arrows (2 gp, 5 sp)
20 cold iron arrows (2 gp)
20 silver arrows (41 gp)
10 adamantine arrows (600 gp, 5 sp)
5 +1 phasing arrows (Dragon 330) (1835 gp)
+3 silent moves, shadow, glamered, healing mithral breastplate (OA) (39,400 gp)
Boots of Great Strides (12,000 gp)
Traveler's outfit (free)
Heward's handy harversack (2,000 gp)
Murlynd's Spoon (5,400 gp)
Potion - cure light wounds (50 gp)
Potion - cure light wounds (50 gp)
Potion - cure moderate wounds (300 gp)
Potion - cure serious wounds (750 gp)
Potion - darkvision (300 gp)
Potion - see invisibility (300 gp)
Silversheen (250 gp)
Pot, iron (5 sp)
Bedroll (1 sp)
Sunrod (2 gp)
Sunrod (2 gp)
Blanket, winter (5 sp)
Ring of Protection +3 (18,000 gp)
Amulet of Natural Armor +2 (8,000 gp)
Cloak of Resistance +1 (1,000 gp)
Guantlet of Rust (11,500)
Holy Symbol, wooden (1 gp)
Cold Iron dagger (4 gp)
199,721 gp 1 sp
Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
:dragon:
Mid-Boss

09-16-05, 11:23 PM
This post has been deemed unedcessary by me, so I removed it.
dedicated

09-18-05, 09:44 PM
Player Name: Dedicated
Character Name: Avandarral
Approved?: Not Yet
Foundations: None yet
Race: Duskling (MOI)
Class: Totemist 15 (MOI)
Total ECL: 15
Experience: 112,500
Alignment: N
Languages: Common, Sylvan
Gender: Male
Age: 85
Height: 5’1”
Weight: 115 pounds
Eyes: Blue
Hair: Blue
Skin: Blue

Abilities
Strength: 22 (16, +2 LU, +4 Belt)
Dexterity: 18 (14, +4 Gloves)
Constitution: 22 (15, racial mod +2, level increases+1, +4 periapt)
Intelligence: 10 (12, racial mod-2, +2 Ioun Stone)
Wisdom: 10 (10)
Charisma: 10 (10)


HD: 15d8 +90 (161hp, (or 176 with normal soulmelds))
AC: Armor Class 23 (26 with normal essentia Investment) (8 Armor, 0 shield mod, 4 dex, 0 natural armor (+1 with normal essentia Investment), 0 deflection (+2 with normal essential investment), +1 Insight)
Touch AC: Touch Armor Class 15, ( 17 with normal essential investment) (4 dex,0 deflection(+2 with normal essential investment) , +1 Insight)
Flat-Footed AC: F-F Armor Class 19 (22 with normal essential investment) (8, shield mod,0 natural armor (+1 with normal essentia Investment), 0 deflection (+2 with normal essential investment), +1 Insight)
Speed: 30 (40 with normal essential investment)
Initiative: 8 (Dex mod 4, Improved Initative)
Base attack Bonus: 11/6/1

Management Skills
• Authority: 0
• Faith: 0.25
• Focus: 14
• Savvy: 0

Saving Throws:
Fortitude: 15 (9, 6, other mods)
Reflexes: 13 (9, 4, other mods)
Will: 5 (5, 0, Iron will)


Attacks: Unarmed strike, 1d6 nonlethal (with normal Soulmelds, 4 claw attacks)
Melee: 17/12/7
Ranged: 15/10/5
Grapple:6 or (20 with normal soulmelds) (6 strength, (14 Girallon arms with normal soulmelds and essentia investment)

Full Attack: Unarmed Strike, 17/12/7 1d6+6(strength) nonlethal (or, with normal Soulmelds and Incarnum investments, Claw attacks, 23/18/18/18 1d4+6(strength) slashing.+6d4 fire.+6 enhancement)

Skills:
Skill Points: # 90
Class Skills: Concentration, Craft, Handle Animal, Knowledge (arcane, nature, and the planes), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Skill Modifiers:
+6 (+20 with normal soulmelds and essentia investment) climb (6 strength, (14 girallon arms)
+1 heal (1 rank)
+15 Spot (15 ranks)
+15 Listen (15 ranks)
+16 Spellcraft (15 ranks, +1 ability mod)
+14 Survival (14 ranks)
+15 Concentration (9 ranks, +6 ability mod)
+10 Knowledge Arcana (9 ranks, +1 ability mod)
+10 Knowledge The planes (9 ranks, +1 ability mod)
2 skill points spent to become literate

Feats:
Bonus Essentia MOI 1
Healing Soul MOI 3
Soulsight MOI 5
Improved Initative 7
Shape Soulmeld (airstep sandals) 9
Double Chakra (Totem) MOI 11
Racial Traits:
+5 feet to Base Speed per Essentia Invested
Low-Light Vision
+1 essentia
Fey: Extraplanar
Fey: Incarnum

Special Abilities:
Special Ability (Class, race, or whatever else grants you the special ability) (What sourcebook, if not from Core Rulebooks)
Illitracy (class)
Wild Empathy(class)
Totem Chakra bind (+2 capacity, +1 meldshaper level, double bind) (class)
Chakra binds (crown, feet, hands, arms, brow, shoulders, throat, and waist) (class)
Rebind Totem soulmed 2/day (class)
Soulmelds (7) (class)
Essentia (17) (12 class, 1 race, 4 feats)
Chakra binds (4) (class)
+6 bonus to attacks and damage against cold creatures (heart of fire soulmeld)
Fly 10 feet (perfect) (airstep sandals soulmeld)
Acts normally well at 0 to -9 hitpoints (rageclaws soulmeld)
Immune to disease, and being sickened or nauseated (pauldrons of health soulmeld)
Can't be flanked (threefold mask of the chimera soulmeld)
If avandarral hits a single target with at least two claw attacks he can latch onto the opponents body and tear the flesh, this attack automatically deals double claw damage, including double Avandarral's strength bonus. (girallon arms soulmeld)


Equipment:
+5 studded leather(25,175), 15 pounds
Incarnum Focus (arms)
Incarnum Focus (waist)
Lesser Ring of Soulbound Protection
Belt of Giant Strength +4
Periapt of health +4
Gloves of dexterity +4
Scarlet and Blue Ioun Stone
Dusty Rose Ion Stone
Ring of Sustenance
Handy haversack 5lbs
5032 pp 5 gp 100.74 pounds (null in Haversack)
Total weight 20 pounds

Items Bought:
Equipment:
+5 studded leather(25,175), 15 pounds
Incarnum Focus (arms) (25,000),
Incarnum Focus (waist) (25,000),
Lesser Ring of Soulbound Protection (10,000),
Belt of Giant Strength +4 (16,000)
Periapt of health +4 (16,000),
Gloves of dexterity +4 (16,000),
Scarlet and Blue Ioun Stone (8,000),
Dusty Rose Ion Stone (5,000)
Ring of Sustenance (2,500)
Handy Haversack (2,000)
Total: 148,675 gp
Gold left: 5,032 pp 5 gp


AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points
Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Soulmelds:
Soulmelds: 7
Chakra Binds: 4
Essentia: 16
Can bind to: Totem, crown, feet, hands, arms, brow, shoulders, throat, and waist charkas.
DC: 16+invested essentia

Normal Incarnum investments and Soulmelds:
Soulmelds
Girallon Arms (arms), Bound to: Totem, Arms. 6 essentia
Heart of fire (waist): Bound to: Totem. 6 essentia
Rageclaws (hands)
Totem Avatar (Heart) 1
Airstep Sandals (feet) Bound to: Feet
Threefold mask of the Chimera (crown)
+2 more
Racial Investments
Base Speed 2
Feat Investments
Healing soul
Soulsight
Magic Items
Lesser Ring of Soulbound Protection. 2
Backround: Avandarral earned enough respect among his people to become a clan elder, but when the council of elders constantly rejected his proposals, he seceded his position, and came to Tyranor, hoping to earn more respect then he ever had in his own tribe.
BronzeBeard

09-19-05, 05:25 PM
man this things are tought to build ... :mad:

Asoka "Uji" Shotoku
Aasimar, Male
Monk (http://www.d20srd.org/srd/classes/monk.htm) 9 / Henshin Mystic 5
Alignment
Deity, if appropriate

Size medium, Height, Weight, Age
Hair color, Eye color, Skin color
Str ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc)
Dex ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc)
Con ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc)
Int ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc)
Wis ?? (+?) (?? points if appropriate, +2 racial, +? levels, +? item, etc)
Cha ?? (+?) (?? points if appropriate, +2 racial, +? levels, +? item, etc)
Hit Points: ?? (fixed/rolled)
AC: ??, Touch: ??, Flatfooted: ??
Initiative: +?
BAB: +?, Grapple: +?
Speed: ?? feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc)
Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc)
Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc)
Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x?
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range
Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Speaks Common, Racial, etc. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)
Feats Feat Name (Level 1 - Race)
Feat Name (Level ? - Class ?)
Feat Name (Level 1 - Character)
Feat Name (Level 3 - Character)
Racial Traits Size
Ability Modifiers: +2 wis, +2 cha
Base Speed: 30 ft
Skill Bonuses: +2 listen, +2 spot
Miscellaneous, etc: darkvision 60 ft
SA: Daylight
SQ: Energy resistance - 5 to cold, acid and electricity
Favored Class: paladin
Special Abilities Special Ability Name (Class ?)
Special Abilitiy Name (Class ?), etc
Caster Levels: CL ?? "Class Name"
CL ?? "Class Name", etc
"Class Name" Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: ?/day, Spell Name (?), Spell Name (?), etc
2nd Level: ?/day, Spell Name (?), Spell Name (?), etc
3rd Level: ?/day, Spell Name (?), Spell Name (?), etc
4th Level: ?/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
7th Level: ?/day, Spell Name (?), Spell Name (?), etc
8th Level: ?/day, Spell Name (?), Spell Name (?), etc
9th Level: ?/day, Spell Name (?), Spell Name (?), etc
"Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc
1st Level: ?/day, Spell Name, Spell Name, etc
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc
Manifester Levels: ML ?? "Class Name"
ML ?? "Class Name", etc
Power Points per Day:: ?? Power Points per day (+x class y, +x for ability of z, +x class y, +x for ability of z, +x feat, +x race, +x misc)
"Class Name" Powers Known 1st Level: Power Name, Power Name, etc
2nd Level: Power Name, Power Name, etc
3rd Level: Power Name, Power Name, etc
4th Level: Power Name, Power Name, etc
5th Level: Power Name, Power Name, etc
6th Level: Power Name, Power Name, etc
7th Level: Power Name, Power Name, etc
8th Level: Power Name, Power Name, etc
9th Level: Power Name, Power Name, etc
Equipment Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
Outfit (weight)
Storage Item (weight) Stowed Item (weight)
Stowed Item (weight)
Spellbook(s), if applicable (weight) Cantrips Spell Name (½ page)
Spell Name (½ page), etc
Level 1
Spell Name (1 page)
Spell Name (1 page), etc
Level 2
Spell Name (2 pages)
Spell Name (2 pages), etc
Level 3
Spell Name (3 pages)
Spell Name (3 pages), etc
Level 4
Spell Name (4 pages)
Spell Name (4 pages), etc
Level 5
Spell Name (5 pages)
Spell Name (5 pages), etc
Level 6
Spell Name (6 pages)
Spell Name (6 pages), etc
Level 7
Spell Name (7 pages)
Spell Name (7 pages), etc
Level 8
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: ??
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Abicus Acton

09-25-05, 07:37 PM
Abicus Acton
Male Human
Wizard 5/Loremaster 10
Neutral
Boccob
109,877 XP

5'9" 160 lbs 53 years

Hair color White | Eye color Blue

Str 8 (-1) (11 roll, -3 old)
Dex 9 (-1) (12 roll, -3 old)
Con 14 (+2) (13 roll, -3 old, +4 Amulet of Health)
Int 29 (+9) (18 roll, +2 old, +3 level advancement, +6 Hat of Intellect)
Wis 15 (+2) (13 roll, +2 old)
Cha 16 (+3) (14 roll, +2 old)

Hit Points: 69 (Fixed) (15d4 +30)
AC: 15 (+5 armor), Touch: 10, Flatfooted: 15
Initiative: +3 (-1 Dex, +4 Improved Initiative)
BAB: +7/+2, Grapple: +6
Speed: 30 feet (base 30, light load [13 lbs of 26 lbs], no armor)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves
Fort: +10 (+1 Wizard, +3 Loremaster, +2 Con, +4 resistance)
Ref: +7 (+1 Wizard, +3 Loremaster, -1 Dex, +4 resistance)
Will: +17 (+4 Wizard, +7 Loremaster, +2 Wis, +4 resistance)

Attacks
+6/+1 melee, Staff of Transmutation, 1d6-1, x2
+6/+1 ranged, Ray

Skills
Skill Points: 152
Class Skills: Appraise, Concentration, Craft, Decipher Script, Gather Information, Handle Animal, Heal, Knowledge, Perform, Profession, Speak Language, Spellcraft, Use Magic Device.
Appraise +15 (+6 ranks, +9 Int)
Concentration +17 (+15 ranks, +2 Con)
Craft (alchemy) +24 (+15 ranks, +9 Int)
Decipher Script +20 (+11 ranks, +9 Int)
Gather Information +10 (+5 ranks, +3 Cha, +2 synergy (Knowledge (local)))
Heal +8 (+6 ranks, +2 Wis)
Knowledge (arcana) +24 (+15 ranks, +9 Int)
Knowledge (architecture and engineering) +21 (+12 ranks, +9 Int)
Knowledge (dungeoneering) +11 (+2 ranks, +9 Int)
Knowledge (geography) +14 (+5 ranks, +9 Int)
Knowledge (history) +14 (+5 ranks, +9 Int)
Knowledge (local) +14 (+5 ranks, +9 Int)
Knowledge (nature) +11 (+2 ranks, +9 Int)
Knowledge (nobility and royalty) +11 (+2 ranks, +9 Int)
Knowledge (religion) +11 (+2 ranks, +9 Int)
Knowledge (the planes) +24 (+15 ranks, +9 Int)
Perform (string instruments) +17 (+14 ranks, +3 Cha)
Spellcraft +26 (+15 ranks, +9 Int, +2 synergy (Knowledge (arcana)))
Listen +2 (0 ranks, +2 Wis, +? synergy)
Spot +2 (0 ranks, +2 Wis, +? synergy)
Speaks Common, Celestial, Draconic, Dwarven, Elven, Infernal (0 ranks in Speak Language)
Armor Check Penalty: 0

Feats
Weapon Proficiency (club, dagger, heavy crossbow, light crossbow, and quarterstaff) (Level 1 - Wizard)
Scribe Scroll (Level 1 - Wizard)
Collegiate Wizard (Level 1 - Character)
Skill Focus (Knowledge (arcana)) (Level 1 - Race)
Craft Wondrous Item (Level 3 - Character)
Craft Magic Arms and Armor (Level 5 - Wizard)
Magical Artisan (Craft Wondrous Item) (Level 6 - Character)
Empower Spell (Level 6 - Loremaster Secret)
Brew Potion (Level 8 - Loremaster Secret)
Landlord (Level 9 - Character)
Quicken Spell (Level 10 - Loremaster Secret)
Craft Staff (Level 12 - Character)
Improved Initiative (Level 12 - Loremaster Secret)
Magical Artisan (Craft Staff) (Level 14 - Loremaster Secret)
Forge Ring (Level 15 - Character)

Human Racial Traits
Medium Size
No Ability Modifiers
Base Speed 30 ft.
+4 Skill Points at 1st-level, +1 at each additional level
Bonus Feat at 1st-level
Favored Class: Any

Special Abilities
+21 Lore (Bardic Knowledge) (+10 level, +9 Int, +2 synergy (Knowledge (history)))
Greater Lore (Identify)
True Lore (1/day Analyze Dweomer or Legend Lore)

Caster Levels:
Wizard CL 15th
DC Modifier: +9
Wizard Spells Per Day
Cantrips: 4/day
1st Level: 7/day
2nd Level: 6/day
3rd Level: 6/day
4th Level: 6/day
5th Level: 6/day
6th Level: 4/day
7th Level: 3/day
8th Level: 2/day

Equipment Staff of Transmutation (5 lb.)
Robe of the Archmagi (Gray) (1 lb.)
Hat of Intellect +6 (- lb.)
Amulet of Health +4 (- lb.)
Ring of Feather Fall (- lb.)
Boccob's Blessed Book (1 lb.)
Cantrips
Resistance (1 page)
Acid Splash (1 page)
Detect Poison (1 page)
Detect Magic (1 page)
Read Magic (1 page)
Daze (1 page)
Dancing Lights (1 page)
Flare (1 page)
Light (1 page)
Ray of Frost (1 page)
Ghost Sound (1 page)
Disrupt Undead (1 page)
Touch of Fatigue (1 page)
Mage Hand (1 page)
Mending (1 page)
Message (1 page)
Open/Close (1 page)
Arcane Mark (1 page)
Prestidigitation (1 page)
Level 1
Grease (1 page)
Disguise Self (1 page)
Alarm (1 page)
Expeditious Retreat (1 page)
Shield (1 page)
Endure Elements (1 page)
Jump (1 page)
Enlarge Person (1 page)
Reduce Person (1 page)
Feather Fall (1 page)
Unseen Servant (1 page)
True Strike (1 page)
Tenser's Floating Disk (1 page)
Erase (1 page)
Ray of Enfeeblement (1 page)
Level 2
Bear's Endurance (2 pages)
Bull's Strength (2 pages)
Eagle's Splendor (2 pages)
Fox's Cunning (2 pages)
Cat's Grace (2 pages)
Owl's Wisdom (2 pages)
Knock (2 pages)
Alter Self (2 pages)
Level 3
Fly (3 pages)
Secret Page (3 pages)
Augment Object (3 pages)
Dispel Magic (3 pages)
Shrink Item (3 pages)
Blink (3 pages)
Fireball (3 pages)
Water Breathing (3 pages)
Level 4
Polymorph (4 pages)
Invisibility, Greater (4 pages)
Globe of Invulnerability, Lesser (4 pages)
Fear (4 pages)
Remove Curse (4 pages)
Stoneskin (4 pages)
Reduce Person, Mass (4 pages)
Illusory Wall (4 pages)
Level 5
Fabricate (5 pages)
Telekinesis (5 pages)
Overland Flight (5 pages)
Permanency (5 pages)
Baleful Polymorph (5 pages)
Feeblemind (5 pages)
Hold Monster (5 pages)
Symbol of Sleep (5 pages)
Level 6
Move Earth (6 pages)
Antimagic Field (6 pages)
Dispel Magic, Greater (6 pages)
True Seeing (6 pages)
Disintegrate (6 pages)
Repulsion (6 pages)
Guards and Wards (6 pages)
Undeath to Death (6 pages)
Level 7
Plane Shift (7 pages)
Spell Turning (7 pages)
Project Image (7 pages)
Limited Wish (7 pages)
Instant Summons (7 pages)
Mage's Magnificent Mansion (7 pages)
Teleport, Greater (7 pages)
Statue (7 pages)
Level 8
Mind Blank (8 pages)
Clone (8 pages)
Prismatic Wall (8 pages)
Power Word Stun (8 pages)
Level 9 (None)
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: 718
Spell Component Pouch (3 lb.)
Diamon Dust x2
Eye Ointment
Broom of Flying (3 lb.)
Miscellaneous Item (weight), etc
138,816 gold pieces and 5 silver pieces (Stored at the Academy of Wizardry)

Items Bought
Staff of Transmutation (24,375 gp and 1,950 XP)
Boccob's Blessed Book (4,687.5 gp and 375 XP)
Hat of Intellect +6 (13,500 gp and 1,080 XP)
Robe of the Archmagi (28,125 gp and 2,250 XP)
Lyre of Building (4,875 gp and 390 XP)
Broom of Flying (6,375 gp and 510 XP)
Ring of Feather Fall (1,100 gp and 88 XP)
Amulet of Health +4 (6,000 gp and 480 XP)
Spell Component Pouch (5 gp)
Diamon Dust (Stoneskin component) x2 (500 gp)
Eye Ointment (True Seeing component) (250 gp)
Total Value of Bought Items = 89,792.5 gp and 7,123 XP

Items Sold
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards
Experience Awards
+4,500 experience points (Arena Gladiator Match (http://boards1.wizards.com/showpost.php?p=7437784&postcount=546))
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+6,000 gold pieces (Arena Gladiator Match (http://boards1.wizards.com/showpost.php?p=7437871&postcount=547))
+22,609 gold pieces (Arena Gladiator Match Bets (http://boards1.wizards.com/showpost.php?p=7439113&postcount=73))
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Background goes here.
gabrion

09-27-05, 06:06 PM
Player Name: Gabrion
Character Name: Shador Blackstone
Approved?: Yes!!!
Foundations: The Shadow’s Breath and Blade
Race: Human
Class: Human Paragon 3/Wizard 3/Blood Magus 2 (CA)/Fatespinner 5 (CA)/Assassin 2 (DMG)
Racial HD: NA
Level Adjustment: NA
Total ECL: 15
Experience: 105,000
Alignment: Lawful Evil
Home Region: NA
Languages: Common, Elf, Dwarf, Draconic, Abyssal, Fiendish, Celestial, Giant, Halfling, Goblin, Orc
Gender: Male

Abilities
Strength: Score 10 +0 (10 base)
Dexterity: Score 18 +4 (14 base, +4 Gloves)
Constitution: Score 14 +2 (14 base)
Intelligence: Score 34 +12 (18 base, +3 level increases, +5 Tome, +6 Headband, +2 Racial)
Wisdom: Score 8 -1 (8 base)
Charisma: Score 14 +1 (10 base, +4 cloak)
Speed:30 ft.

HD: 12d4+3d6+30+3= 103 (hp)
AC: 26 (10 base, +6 buckler, +4 dex, +6 Greater Mage Armor)
Touch AC: 14 (+4 dex)
Flat-Footed AC: 22 (+6 buckler, +6 Greater Mage Armor)

Initiative: Init mod +4 (+4 dex)

Saving Throws:
Fortitude: +16 (6, +2 con, +2 Great Fortitude, +6 Superior Resistance)
Reflexes: +15 (5, +4 dex, +6 superior resistance)
Will: +17 (9, +2 wis, +6 Superior Resistance)

Attacks:
Base attack Bonus: +7/+2
Melee: +7/+2
Ranged: +11/+6
Grapple: +7/+2

Attacks:
+1 Lucky Longbow (+14/+9; 1d8+3 dmg; x3 critical; Death Attack DC 26)

Skills:
Skill Points: 18 Human, Human paragon 78, Wizard 33, Blood Magus 22, Fatespinner 55, Assassin 26 (232 total)
Class Skills: Skills from all classes are bought for 1 rank because of Able Learner Feat
Skill Modifiers:
Bluff +16 (17 ranks, -1 cha)
Concentration +18 (16 ranks, +2 con)
Craft (Poison making) +24 (12 ranks, +12 int)
Disable Device +16 (4 ranks, +12 int)
Escape Artist +8 (4 ranks, +4 dex)
Forgery +14 (2 ranks, +12 int)
Gather Information +10 (9 ranks, +1 cha)
Hide +22 (18 ranks, +4 dex)
Knowledge Arcana +26 (14 ranks, +12 int)
Knowledge Religion +29 (15 ranks, +12 int)
Listen +17 (18 ranks, -1 wis)
Open Lock +22 (18 ranks, +4 dex)
Profession (Gambler) +2 (3 ranks, -1 wis)
Move Silently +22 (18 ranks, +4 dex)
Search +16 (4 ranks, +12 int)
Sense Motive +17 (18 ranks, -1 wis)
Spellcraft +26 (14 ranks, +12 int)
Spot +22 (18 ranks, +5 eyes of the eagle, -1 wis)
Use Magic Device +20 (18 ranks, +2 cha)


Feats:
Human-Great Fortitude
Wizard-Scribe Scroll
1st Level-Able Learner
3rd Level-Practiced Spellcaster (Complete Arcane 82)
4th Level (Human Paragon)-Craft Wondrous Item
6th Level- Toughness
9th Level-Ability Focus (Death Attack) (Savage Species 30)
12th Level-Raptor School (CW 111)
15th Level-Spell Mastery (12 Spells)

Special Abilities:
Summon Familiar (Wizard)
Death Attack (Assassin PrC, DMG 180)
Blood Component (Blood Magus PrC, Complete Arcane 27)
Durable Casting (Blood Magus PrC, Complete Arcane 27)
Stanch (Blood Magus PrC, Complete Arcane 27)
Scarification (Blood Magus PrC, Complete Arcane 27)
Spin Fate (Fatespinner PrC, Complete Arcane 37)
Fickle Finger of Fate (Fatespinner PrC, Complete Arcane 37)
Spin Destiny (Fatespinner PrC, Complete Arcane 37)
Deny Fate (Fatespinner PrC, Complete Arcane 37)
Resist Fate (Fatespinner PrC, Complete Arcane 37)
Seal Fate (Fatespinner PrC, Complete Arcane 37)

Active Spells (from 9 am-11 pm unless otherwise noted):
Anticipate Teleportation-Know of any teleporter one round before they come
Contingency-Teleport to secret location upon saying the words “Invisibility to my enemies”
Greater Mage Armor (CA)-+6 AC
Greater Magic Weapon-Cast on Bow, +3 enhancement bonus
Magic Aura (active at all times)-Cast on all magic items
Nondetection-Most divinations spells don’t work
Superior Resistance (SS)-+6 to saves

Equipment:
Cloak of Charisma +4-8,000, 640 XP
Contract of Nepthas (x3) (CA)-2,100, 168 XP
Black Lotus Extract Poison (Crafted)x5-3,750
Boccob’s Blessed Book (DMG)-6,250, 500 XP
Bracers of Lesser Archery-1,250, 100 XP
Elixir of Hiding (x10)-1,250, 100 XP
Elixir of Sneaking (x10)-1,250, 100 XP
Eyes of the Eagle-1,250, 100 XP
Gloves of Dexterity +4 and Swimming and Climbing-16,687, 1,495 XP
Metamagic Rod, Extend (Normal)-11,000
Pouch of Spell Components (containing stuff for True Seeing, Arrow of Bone, and any other spell that has costly component)-1,000 gp
Possum Stomach (CV)-900, 72 XP
Ring of Lockpicking (CV)-4,500
Spool of Endless Rope (CV)-1,000, 80 XP
Tome of Clear Thought +5-68,750, 5,500 XP
Wand of Extended Gravestrike (CV)-4,000 gp
Wand of Hunter's Mercy (MoF)-1,500 gp
Wand of Sniper's Eye (CV)-21,000 gp
+1 Lucky Longbow (XPH)-8,375
+5 Mithral Buckler-26,165
Money currently invested at betting booth-5,000 gp
Cost of Extra Spells:
0 gp 500 gp 750 gp 1,000 gp 750 gp 1,500 gp

Total: 108,687 (Crafted)+84,790 (Purchased)=193,477
Remaining Gold: 523
Total XP Cost: 8,695 (7,500 paid normally, 1,195 through sacrificial rituals from BoVD)

Spells:
Spells per day: Wizard-4/7/7/7/6/4/3
Assassin-4
Spell save DC mod: 21+Spell Level
Spells Known: Wizard
Comprehend Languages, Detect Secret Doors, Detect Undead, Magic Aura, Ventriloquism, Feather Fall, Golem Strike (CV), Guided Shot (CV)
Detect Thoughts, Darkness, Invisibility, Alter Self, Darkvision, Knock, Shroud of Undeath (MoF)
Dispel Magic, Nondetection, Arcane Sight, Greater Magic Weapon,[B] [B]Greater Mage Armor (CA), Khelben’s Suspended Silence (MoF), Shivering Touch (FB)
Dimensional Anchor, Dimension Door, Scrying, Greater Invisibility, Polymorph, Anticipate Teleportation (CA), Spell Enhancer (MoF)
Teleport, Wall of Force, Telekinesis, Greater Blink (CA), Simbul’s Spell Matrix (MoF), Superior Resistance (SS)
Antimagic Field, Greater Dispel Magic, True Seeing, Contingency, Undeath to Death, Arrow of Bone (CA), Fiendform (CA)
Note: Bolded Spells are memorized each day, Italicized Spells are known through the Spell Mastery Feat
Assassin-1st Sniper’s Shot, True Strike,

Spellbook: Boccob’s Blessed Book

Description:
Age: 27
Height: 5’9”
Weight: 165 lbs.
Eyes: Green
Hair: Black, Wavy, hangs just past his ears.
Description: Shador Blackstone is a darkly dressed traveler, who by the looks of him has come many miles to reach the guild house. He wears robes of the darkest black hue, and carries a small pack slung over his shoulder which appears to hold all of his earthly possessions. His dress and lack of weapon or armor, along with the traces of a tattoo following the line of his neck as it exits the robes he wears, would indicate that he is a practitioner of the arcane arts. If you are used to wizards implementing their skills to obtain knowledge of the enemy and prepare for operations, then you are a bit shocked when Shador reveals that he is here not to scry or enchant, but to work as an assassin.
Living in the Shadows Breath and Blade for as long as you have, his calm demeanor in the presence of so many death-dealers is an attitude you are familiar with. For those of you who converse briefly with him, you find that he keeps most of his history private (a common trait amongst many of you no doubt), but he tells you in a very polite manner from whence he has traveled. He also has no problem sharing with you some of the dirty deeds he has done in the past, although you suspect the stories he tells are only loosely based on the true facts-after all, a good assassin knows better than to speak about his jobs after they are finished. In any case, a second consideration of his calm demeanor leads you to the fleeting thought that maybe he is too comfortable with the deaths of others…but then you regain your senses, after all you are an assassin and he is simply another of your kind.

Background: Shador has a dark past, and little of it is know to those around him. From a young age he was fascinated with the arcane arts, but he lived in a traditional village where everyone was taught that the arcane arts were the work of evil creature. Because of this, there was no place for him to study the craft he loved so well...that is until he discovered the existence of a small cult of arcanists in his community dedicated to the worship of Nerull. Yearning to learn the secrets of the arcane arts, Shador became a part of this cult and studied with them daily. Little did he know their plans for him.

After spending more than a year with these practicioners of the dark arts, Shador found that he was to be a living sacrifice to their god. Angry and betrayed, he tried to fight them, but many were strong necromancers and he was unable to resist. And so it was that his life was given in a ritual to his god, though he did not give freely. His story might have ended their, if not for one dark cleric of Nerull, one who claimed to be a prophet, who restored Shador's life. He told Shador that Nerull was satisfied by death, so returning him to life was only worth it if he could bring death to many more. Shador did exactly that. After studying the Arcane arts in solitude for an extended period, he returned to the cult of Nerull and decimated them. Not only did he kill all of the members, but he also exterminated the entire town, sacrificing each individual on an alter to his god.

Now he has taken so many lives that he has adopted a new way of thinking. It is not as important how many people he kills, but that the lives he takes are important. For that reason, he became an assassin, and kills with joy, but only the most difficult of targets.
Wilds

09-27-05, 07:51 PM
Moved from old thread

Player Name: Wilds
Character Name: Incarin
Approved: Yes
Foundations: Stormhand Federation
Race: Elan
Class: Telepath (psion) 5 Uncarnate 10
Racial HD: 0
Level Adjustment: 0
Total ECL: 15
Experience: 112,500 XP
Alignment: NE
Home Region: -
Languages: Common, Draconic, Elf, Abyssal, Celestial, Undercommon
Gender:M

Management Skills
Authority: 2.5
Faith: 0.4
Focus: 2.25
Savvy: 2.25

Abilities roller (http://invisiblecastle.com/find.py?a=show&id=65790)
Strength: - (12 base
Dexterity: 16 (16 base
Constitution: 12 (12 base
Intelligence: 26 (18 base,+ 2 ability boost + 6 item
Wisdom: 16 (15 base,+1 ability boost
Charisma: 21 (17 base – 2 elan +6 item

Speed: 30 flying

HD: 4 + 4d4 + 10d4 + 15 con + 12 psionic body = 70 http://invisiblecastle.com/find.py?id=115952
AC: 26 (10 + 3 dex + 8 bracers + 5 Deflection
Touch AC: Touch Armor Class (Dex mod, deflection, any other mods)
Flat-Footed AC: F-F Armor Class (armor mod, shield mod, natural armor, deflection, any other mods)

Initiative: (3 dex

Skills:

Skill Points: # (2+8)x4 + (2+8)x4 + (2+8)x10, psion 80, uncarnate 100
Class Skills:

Psion class skills
Uncarnate class skills

Appraise (+ 8 int)
Autohypnosis (18ur + 3 wis)
Bluff (10pr + 8ur + 5 cha)
Concentration (10pr + 8ur + 1 con)
Craft (0r + 8int)
Decipher Script (+ 8 int)
Diplomacy (+ 5 cha)
Disable Device (+ 8 int)
Disguise (18ur + 5 cha)
Escape Artist (+ 3 dex)
Forgery (+ 8 int)
Gather Information (10pr + 8ur + 5 cha)
Handle Animal (+5 cha)
Heal (+3wis)
Hide (+ 3 dex)
Intimidate (+ 5 cha)
Knowledge (psionics) (10pr + 8ur + 8 int)
Knowledge (the planes) (5pr + 13ur + 8 int)
Knowledge (religion) (5pr +1.5ur(3cc) + 8 int)
Knowledge (local) (5pr + 8 int)
Knowledge (history) (5pr + 8 int)
Listen (+ 1 wis)
Open Link (+ 3 dex)
Perform (+ 5 cha)
Profession (+ 1 wis)
Psicraft (10pr + 8ur + 8 int)
Search (+ 1 wis)
Sense Motive (10pr + 8ur + 3 wis)
Spellcraft (+ 8 int)
Spot (+ 1 wis)
Use Magic Device (+ 5 cha)
Use Psionic Device (+ 5 cha)
Use Rope (+ 3 dex)
Skill Modifiers:
+Modifier Skill (ranks, ability mod, other mods)


Feats

Feats: 2bpsion + 6
1st psionic body
1st bonus psionic endowment
3rd power penetration
5th bonus greater psionic endowment
6th Psionic Mediatation
9th LandLord
12th Dragon Cohort
15th Ghostly Grasp




Special Abilities:

Discipline (Telepathy)
• –2 Charisma
• Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
• Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
• Elan base land speed is 30 feet.
• Elans (unlike most aberrations) do not have darkvision.
• Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
• Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
• Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
• Favored Class: Psion.
• Level Adjustment: +0.

Uncarnate Armor (Su): A psion uncarnate wearing armor (or using inertial armor or a similar effect) gets his armor bonus to AC even when he becomes incorporeal (see Shed Body, below). However, unlike other incorporeal creatures, a psion uncarnate does not gain a deflection bonus to Armor Class from his Charisma modifier. This ability works even if the armor being worn becomes incorporeal (such as through the use of the assume equipment ability described below).
Incorporeal Subtype: An incorporeal psion uncarnate has no physical body. He can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. He is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, he has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects, or attacks made with ghost touch weapons).
An incorporeal psion uncarnate has no natural armor bonus—and, unlike other incorporeal creatures, does not gain a deflection bonus from his Charisma modifier. An incorporeal psion uncarnate can enter or pass through solid objects (subject to the restrictions described in the shed body and assume equipment abilities), but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than his own. He can sense the presence of creatures or objects within a square adjacent to his current location, but enemies have total concealment (50% miss chance) from an incorporeal psion uncarnate that is inside an object. To see farther from the object he is in and attack normally, the incorporeal psion uncarnate must emerge. An incorporeal psion uncarnate inside an object has total cover, but when he attacks a creature outside the object he only has cover, so a creature outside with a readied action could strike at him as he attacks. An incorporeal psion uncarnate cannot pass through a force effect.
An incorporeal psion uncarnate’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects work normally against him. He can pass through and operate in water as easily as he does in air. An incorporeal psion uncarnate cannot fall or take falling damage. He cannot make trip or grapple attacks, nor can he be tripped or grappled. In fact, he cannot take any physical action that would move or manipulate an opponent or its equipment, nor is he subject to such actions.
Incorporeal creatures have no weight and do not set off traps that are triggered by weight. An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attack rolls and its ranged attack rolls. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
Assume Equipment (Su): Beginning at 3rd level, a psion
uncarnate can designate a number of pieces of his worn equipment (including armor and weapons) equal to his psion uncarnate level to become incorporeal when he uses his shed body ability. This has no effect on the equipment’s function, but now when the psion uncarnate is incorporeal, he can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to incorporeal when the character sheds his body, and it returns to corporeality when the character does. The character can change his designations as he desires.
Assume Likeness (Su): At 4th level and higher, while incorporeal, a psion uncarnate can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. The character’s abilities do not change, but he appears to be the creature that he assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at his true nature. Each physical interaction with a creature requires a successful Bluff check (opposed by the creature’s Sense Motive check) to convince the creature of the psion uncarnate’s new appearance. The psion uncarnate must not do anything to give away his true (incorporeal) nature in order for the bluff to be successful; for instance, if he accepts an item from another creature only to have it fall through his immaterial hands, the Bluff check automatically fails. However, a Bluff check would be allowed if the psion uncarnate uses his telekinetic force ability (see below) to hold the received item.
When using his assume likeness ability, a psion uncarnate has an additional +10 circumstance bonus on Disguise checks. If he can read an opponent’s mind, he gets a further +4 circumstance bonus on Bluff and Disguise checks.
Telekinetic Force (Su): Beginning at 7th level, while incorporeal, a psion uncarnate can use a telekinetic force effect as a standard action that does not provoke attacks of opportunity. The save DC is equal to 14 + the psion uncarnate’s key ability modifier (either Int, Wis, or Cha). The character’s manifester level is the manifester level of the effect.
Even while corporeal, a psion uncarnate can use this ability, but only three times per day (uses while he is uncarnate do not count against this use limit).
Uncarnate Bridge (Su): At 8th level, as a creature of almost pure mind, a psion uncarnate becomes more closely attuned to the minds of other creatures. He gains the ability to transport himself via the minds of living creatures. Once per day as a standard action while incorporeal, he can seamlessly enter any living creature with an Intelligence score and pass to another living creature with an Intelligence score that is within line of sight of the first creature.
The psion uncarnate must be in a space adjacent to the entry creature before transporting, and he appears in a space adjacent to the destination creature after transporting. The entry and destination creatures need not be familiar to the character. A psion uncarnate cannot use himself as the entry or destination creature. Neither creature need be a willing participant.
When exiting the destination creature, the psion uncarnate chooses an adjacent square in which to appear. Entering and leaving a creature is painless, unless the psion uncarnate wishes otherwise (see below). In most cases, though, the destination creature finds being the endpoint of a mental bridge surprising and quite unsettling.
If he desires, a psion uncarnate can destructively exit the destination creature. If the creature fails a Will save (DC 15 + psion uncarnate’s key ability modifier), the exiting psion uncarnate tunes his mental form to destructively interfere with the target’s mind. He bursts forth explosively from the creature’s body, dealing it 10d6 points of damage.
Uncarnate (Ex): At 10th level, a psion uncarnate becomes a being of pure psionic consciousness. This ability is similar to shed body, except the character is permanently incorporeal (and gains that subtype). If the character desires, he can become corporeal once per day for up to 1 minute, but he spends the rest of his time as an entity of mind untethered by the physical world.




Saving Throws:
Fortitude: Modifier (4 +1 con +5 item
Reflexes: Modifier (4 +3 dex + 5 item
Will: Modifier (11 + 3 wis + 5 item

Attacks:
Base attack Bonus:
Melee:
Ranged:
Grapple:

Attack

Equipment:
Headband of Intellect +6 36k
Cloak of Charisma +6 36k
Bracers of Armor +8 64k
Amulet of Restistance +5 25k
Dominater Psicrown 20,250


18, 750 left


Total: 43750 gold

100,000 GOLD for STormhand Federation Intelligence Devision

Psionics
nothing special is need to see what powers i have. My irrationality is enough to sate my paranoia

Psionics: Manifester Level 11
Power points 168 (2 + 106 + 60 int)
1st Lev:
Charm, psionic
Mindlink
Mind Thrust
Control Light
Far hand
2nd Lev:
Brain Lock
Read Thoughts
Cloud Mind
Control Sound
3rd Lev:
Crisis of Breath
False sensory input
Telekinetic Thrust
Energy Burst
4th Lev:
Dominate, psionic
Modify Memory, psionic
Wall of Ectoplasm
Dimension door, psionic
5th Lev:
Mind Probe
Psychic Crush
True Seeing, Psionic
Power Resistance
6th Lev:
Retrieve



Description:
Age: 100
Height: varies
Weight: -
Eyes: varies
Hair: varies
Description: vaires

Awards

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+25,000 gold pieces http://boards1.wizards.com/showpost.php?p=7051979&postcount=466
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc




Cohort: Juvenile Shadow Dragon
5 feats
Incarin's cohort is an ecl 14. While the dmg states that a cohort can only be 2 levels lower than the character at most, it also states that a cohort might be up to 1 level below that of the character if the cohort has leveled or gotten stronger in some other way. If this does not applie, then i will change the cohort.

Player Name: Wilds
Character Name: Onyx
Approved?:
Foundations: Stormhand Federation
Race: Shadow Dragon
Class: -
Racial HD: 13
Level Adjustment: +4
Total ECL: 17
Experience: -
Alignment: CE
Home Region: Shadow Place
Languages: Draconic, Common, Undercommon
Gender: M

Abilities
Str: 15
Dex: 10
Con: 21 (15 + 6con)
Int: 18
Wis: 18
Cha: 25 (19 + 6cha)


Speed: 80 ft, 150 fly (poor)

HD: 13d12 + 26
AC: 26 (+16 natural
Touch AC: 10
Flat-Footed AC: 26 (+16
F-F Armor Class (armor mod, shield mod, natural armor, deflection, any other mods)

Initiative: +0

Skills: (6 + 4) x 16 = 160
Presuming that 14hd = 14th char lev for skill max so 17
Skill Points: #
Class Skills:
Listen
Search
Spot
Concentration
Diplomacy
Escape Artist
Intimidate
Knowledge (any)
Sense Motive
Use Magic Device

Skill Modifiers:



Concentration +15 (10 + 5con)
Diplomacy +24 (17 + 7cha)
Escape Artist
Intimidate + 24 (17 + 7cha)
Knowledge (arcane) +21 (17 + 4int)
Knowledge (psionics) + 21 (17 + 4int)
Knowledge (local) +21 (17 + 4int)
Knowledge (planes) +14 (10 + 4int)
Listen + 21 (17 + 4wis)
Search + 21 (17 + 4wis)
Sense Motive + 21 (17 + 4 wis)
Spot + 21 (17 + 4wis)
Use Magic Device + 24 (17 + 7cha)
+Modifier Skill (ranks, ability mod, other mods)

Feats:
Wingover
Flyby Attack
Adroit Flyby Attack
Hover
Awaken Frighten Presence range: 32.5 ft dc: 20.5 save

Special Abilities:
Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Energy Drain Immunity
Shadow Blend
Mirror Image
SR 17
Breath weapon 2(23) level drain
Frighten Presence range: 32.5 ft dc: 23.5 save

Saving Throws:
Fortitude: +11
Reflexes: +7
Will: +10

Attacks:
Base attack Bonus: +13
Melee: +13/+8/+3
Ranged: -
Grapple: +15

Attack
1 bite 1d8 +2
2 claw 1d6 +2
2 wing 1d4 +2

Equipment: 40k left
Item (price), item (price), xxx gp.
Amulet of Health + 6 36k
Cloak of Charisma + 6 36k
Scroll case 50gp
5 teleport scroll 5 x 1125 gp = 5625
Wall of Ice Wand 21k
5 etheral jaunt scroll 11375
Total:

Caster Level: 1
0 lev Save: 16 (10+0 +6)
1 lev Save: 17 (10 +1 + 6)
Spells per day:
0 – 5
1 – 5

Spells:
0 lev:
Detect Magic
Read Magic
Open/Close
Daze
1 lev:
Shivering Touch, lesser (frostburn)
Ray of Enfeeblement



EDIT: sblocks added for easier viewing and organization
Wilds

09-27-05, 07:53 PM
moved

Player Name: Wilds
Character Name: Kelreth
Approved: Yes
Foundations: The Shadow's Breath and Blade
Race: Human
Class: Warmage 10 / Rogue 5
Racial HD: 0
Level Adjustment: +0
Total ECL: 15
Experience: 113,500
Alignment: CN
Home Region: (If applicable)
Languages: Common, Draconic, Elven, Thieves Can’t (if possible, if not Halfling)

Gender: Male

Abilities Stat roller
Strength: 12 +1 (12 +0 +0 +0
Dexterity: 16 +3 (15 +0 +1 +0
Constitution: 14 +2 (14 +0 +0 +0
Intelligence: 18 +4 (16 +0 +2+0
Wisdom: 11 +0 (11 +0 +0 +0
Charisma: 18 +4 (18 +0 +0 +0
(generated score, racial mod, level increases, other mods)

Speed: 30

HD: 83 (10d6 + 5d6 + 30) roller
AC: 20 (10 + 3 + 1 + 6)
Touch AC: 19 (10 +3 +6)
Flat-Footed AC: 17

Initiative: 3

Skills:
Skill Points: # 149
Class Skills: (rank, ability mod + misc mod)
Appraise +4 (0 + 4 +0)
Balance +3 (0 + 3 + 0)
Bluff +10 (6 + 4 + 0)
Climb + 1 (0 + 1 +0)
Concentration: + 20 (18 + 2 + 0)
Craft (Alchemy) + 16 (12 + 4 + 0)
Craft (Weapon Smithing) +4 (0 +4 +0)
Decipher Script + 4 (0 +4 +0)
Disable Device +6 (0 + 4 +2)
Disguise +6 (0 + 4 +2)
Escape Artist +3 (0 + 3 +0)
Forgery +4 (0 + 4 +0)
Gather Information +4 (0 + 4 + 0)
Hide + 39 (16+ 3 + 10+10(robe))
Intimidate +4 (0 + 4 + 0)
Jump +1 (0 + 1 + 0)
Knowledge (arcane) + 20 (16 + 4 + 0)
Knowledge (local) +4 (0 + 4 + 0)
Listen + 16 (16 +0 +0)
Move Silently +30 (17 +3 +10)
Open lock +5 (0 + 3 +2)
Perform +4 (0 + 4 + 0)
Search +4 (0 + 4 + 0)
Sense Motive +0 (0 + 0 + 0)
Sleight of Hand +4 (0 +4 +0)
SpellCraft + 20 (16 + 4 + 0)
Spot +0 (0 + 0 + 0)
Swim +0 (0 + 1 + 0)
Tumble + 19 (16 +3 +0)
Use Magic Device +30 (16 +4 +10)
Use Rope +3 (0 + 3 + 0)



Skill Modifiers: see above


Feats: 7
1st: Eschew Materials (PhB)
1st: Silent Spell
3rd: Craft Wondrous Item
6th: Spell Penetration
9th:Leadership
12th: Energy Substitution : Acid (CA)
15th: Practiced Spell Caster : Warmage (CA)

*Sudden Empower
*Sudden Enlarge

* gained from Warmage core class

Special Abilities:
Armored mage (light)
Warmage edge
Advanced Learning (2)
Sudden Empower
Armored mage (medium)
Sudden Enlarge
Sneak Attack +3d6
Trap finding
Evasion
Trap sense +1
Uncanny dodge


Saving Throws: final(base + ability mod + misc)
Fortitude: +6 (4 + 2 +0)
Reflexes: +10 (7 + 3 +0)
Will: +8 (8 + 0 +0)


Attacks:
Base attack Bonus: +8
Melee: +9
Ranged: +11
Grapple: +9

Attack

Equipment:
Masterwork Studded Leather armor: Shadow Imp, Silent Moves Imp (30,175)
+1 Dagger, Ion Blade. Holds one ring and one ion stone (10,302)
Holding: Orange Ion stone (30k)
Holding:
+1 Spell storing Dagger (2,300)
Light Crossbow (35)
30 Bolts (3)
3 Daggers
Bracers of Armor +6 (36,000)
Bag of Holding I (5,000)
Robe of Blending (30,000)
Belt of Many Pockets (11,000)
Clip of Use Magic Device + 10 (2,000)
Ring of Fly (27,000)
Ring of Substance (2,500)
Helm of Opposite Alignment

Scrolls:
2 Wall of Fire (1,400)
2 Wall of Ice (1,400)
2 Freedom of Movement (2,000)
3 Teleport (3375)
2 Invisibility, Greater (1,400)
2 Baleful Polymorph (2,250)

Miscellaneous
Backpack (2)
2 Caltrops (2)
Grappling Hook (1)
Rope, Hemp (1)
5 Smoke stick (100)
3 Thunderstones (90)
10 Tinder twig (10)
Disguise Kit (50)
Spell Component pouch (5)
Thieves’ tools Masterwork (100)
Entertainers’ outfit (3)
2 Anti-toxin (100)

- 3,000 to Severis

Total: 246 Left

Spells:
Caster Level: 15th (10 from Warmage + 4 from practiced spell caster + 1 form Orange Ion stone)
Spells per day: 6/7/7/7/6/4
Spell save DC mod:
DC
0-lev 14
1-lev 15
2-lev 16
3-lev 17
4-lev 18
5-lev 19

Other mods to spells:
Spells Known: All on Warmage List PLUS following spells gained from Advanced Learning Warmage ability
Tenser’s Floating Disk 1st Lev
Darkness 3rd Lev




Description:
Age: 29
Height: 5’ 8”
Weight: 160
Eyes: Dark Blue
Hair: Dark Brown
Description: Kelreth appears to be a young man that can handle him self. He trained for several years in an academy solely for warmages. He was expelled from the academy after several “incidents” where other students’ belongings disappeared. His training had instilled upon him the drive and will to succeed, no matter what the cost. He traveled with several other groups but none were as oriented as he liked or were simply to goody goody for him to be himself and not get lectured. Having wandered for the better part of his life after he “left” the academy, he has been looking for a place where he can do what he does.



Wild's Cohort




Player Name: Wilds
Character Name:
Approved?:
Foundations: cohort of a memebr of the Shadow's Breath and Blade
Race: human
Class: scout 8 / suel arcanamnch 5
Racial HD: (If any)
Level Adjustment: 0
Total ECL: 13
Experience:
Alignment: CN
Home Region: Greyhawk
Languages: Common, Draconic, Ancient Suloise
Gender:

Abilities
Stats
Str 20 (16 + 4item)
Dex 16 (14 + 2lev)
Con 15
Int 16 (15 + 1lev)
Wis 10
Cha 21 (17 + 4item)



Speed: 40ft

HD: HD: 8 + 7d8 + (2x8) + 5d8 + (2x5) = 97 roller

AC: AC 22 (10(base) + 5(armor) + 3(dex) + 4 (shield) )

Touch AC: 17 (10 + 3(dex) + 4(shield))

Flat-Footed AC: 19(10 + 5(armor) + 4(shield)

Initiative: + 3

Skills:
Skill Points: # (8+3)x4 + (8+3)x7+(4+3)x5 + 15 for human = 171

Class skills:
Skill (rank + modifer + other)
Balance +3 (0+3)
Bluff +5 (0+5)
Climb +15 (10 +5)
Concentration +22 (8/2 + 12 + 4 + 2)
Craft
Disgue +5 (0+5)
Escape artist +3 (0+3)
Hide +19 (16 + 3)
Jump +15 (10 + 5)
Knowledge (arcane) +13 (10 + 3)
Knowledge (history) +3 (0+3)
Knowledge (dungeonaring) +3(0+3)
Knowledge (geography) +13 (10 +3)
Knowledge (nature) +12 (9 +3)
Knowledge (the planes) +3 (0+3)
Listen +10 (10 +0)
Move Silently +19 (16 + 3)
Profession
Ride +3 (0+3)
Search +10 (10 +0)
Sense Motive +5 (5+0)
Speak language
Spellcraft +19 (10/2 + 11 + 3)
Spot +10 (10+0)
Survival +16 (16+ 0)
Swim +5 (0+5)
Tumble +19 (16 + 3)
Use rope +3 (0+3)


Feats:
1st: Dodge
1st: Mobility
3rd: Spring Attack
4th:b Iron Will suel preqre
6th: Combat Casting suel preqre
8th:b Quick Draw
9th: Dive for Cover
12th: Landlord


Special Abilities:
Skirmish +2d6 +2 AC
trapfinding
battlefortitude +1
uncanny dodge
fast movement + 10 ft
trackless tep
evasion
flawless stride
camouflage
ingore spell failure chance 10%
tenacious spells
dispelling strike 1/day (1d20 + 11)
extended spellstrength


Saving Throws:
Fort: +5 (+3 base + 2 con)
Ref: +13 (+10 base + 3 dex)
Will: +8 (+6 base + 0 wis + 2 iron will)

Attacks:
Base attack Bonus: +9/+4
Melee: +14/+9
Ranged: +12/+7
Grapple: +14


Attack


Item (price), item (price), xxx gp.
Total:

Equipment:
+1 Mithril Chain shirt 1k + 100 Glamoured +2,700 + 3 enchancement Invulnerability 16k Armor bonus + 5, dex bonus max + 6, check penalty 0, arcane failure 10 %, speed 30ft weight 13 pounds. 19,800 total gp

+ 1 Ghost touch, magebane Short sword 18,000 gp + 300 + 10 18310gp

Glove of storing 10,000gp

Cloak of Charisma +4 16,000 gp

Belt of Giant Strength +4 16,000 gp

Ring of Sustenance 2,500 gp

Left: 2390


Total:

Spells per day: 4/3/2
Spell save DC mod:
1st: 16
2nd: 17
3rd: 18
Spel Lev known: 1/2/3
Spells Known: 4/3/3
Spells: 1st: expeditious retreat, disguise self, true strike, shield
2nd: Darkvision, invisibility, cat’s grace
3rd: fly, dispel magic, haste




Description:
Age:
Height:
Weight:
Eyes:
Hair:
Description:
gabrion

09-28-05, 01:17 AM
Human form (normal)
Hasin’ra (aka Striker, ???, etc)
Male Human (Deep Imaskari)
Ninja 2/Cleric 1/Ranger 2/Chameleon 10
Neutral Good

5’8”, 135 lbs., 150 years old
Long White Hair, Green Eyes, Pale Grey Skin
Note: This is his natural form, which is seldom seen

Str 6 (-3) (-6 venerable)
Dex 5 (-3) (-2 race, +4 item, -6 venerable)
Con 7 (-2) (-6 venerable)
Int 22 (+6) (+2 race, +2 item, +3 venerable)
Wis 39 (+14) (+3 levels, +6 item, +4 tome, +6 ability boon, +3 venerable)
Cha 21 (+5) (+4 item, +3 venerable)


Stat Rolls (http://invisiblecastle.com/find.py?id=155939)

Hit Points: 35 (2d6+13d8-30)
AC: 23 (10, +14 Wis, -1 flaw)Touch: 23 (10 + 14 Wis, -1 flaw), Flatfooted: 23 (10 + 14 Wis, -1 flaw)
Initiative: -3
BAB: +10/+5 Grapple: +7
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves
Fort: +14 (+0 class, +2 class, +3 class, +3 class, -2 con, +4 combat focus, +4 divine focus)
Ref: +6 (+3 class, +0 class, +3 class, +3 class, -3 dex)
Will: +19 (+0 class, +2 class, +0 class, +3 class, +14 wis, +4 divine focus)
Attacks +11/+6 melee, Ironwood Nunchaku, 1d6+1(-3 str, +4 combat focus), x2
+11/+6 ranged, Longbow, 1d8+4(+4 combat focus), x3, 110' range
+9/+9/+4 ranged, Longbow (Rapid Shot), 1d8+4(+ 4 combat focus), x3, 110' range
Skills 52 ninja, 7 cleric, 22 ranger, 90 chameleon (171 total)
Appraise +11 (+6 int, +5 competence)
Balance -3 (-3 Dex)
Bluff +33 (18 ranks, +5 cha, +10 competence)
Climb -3 (-3 Str)
Concentration -2 (-2 Con)
Diplomacy +15 (+5 Cha, +10 competence)
Disable Device +25 (17 ranks, +6 int, +2 tools)
Disguise +37 (18 ranks, +5 cha, +2 Synergy, +2 tools, +10 spell)
Escape Artist -3 (-3 Dex)
Forgery +6 (+6 Int)
Gather Information +15 (10 ranks, +5 Cha)
Heal +14 (+14 Wis)
Hide -3 (-3 Dex)
Intimidate +5 (+5 Cha)
Jump -3 (-3 Str)
Knowledge (Arcana) +11 (5 ranks, +6 int)
Knowledge (Nature) +11 (5 ranks, +6 int)
Knowledge (Religion) +15 (5 ranks, +6 int, +4 divine focus)
Knowledge (The Planes) +11 (5 ranks, +6 int)
Listen +14 (+14 wis)
Move Silently -3 (-3 Dex)
Open Lock +19 (15 ranks, -3 Dex, +2 tools, +5 competence)
Perform (Sing) +22 (7 ranks, +5 Cha, +10 competence)
Ride -3 (-3 Dex)
Search +26 (10 ranks, +6 int, +5 competence, +5 lens)
Sense Motive +32 (18 ranks, +14 wis)
Sleight of Hand -2 (1 rank, -3 Dex)
Spellcraft +21 (4 ranks {cc}, +11 ranks, +6 int)
Spot +32 (18 ranks, +14 wis)
Survival +14 (+14 Wis)
Swim -3 (-3 Str)

Tumble -3 (-3 Dex)
Use Rope -3 (-3 Dex)
Speaks Common, Elven, Orcish, Draconic, Dwarven, Roushoum
Armor Check Penalty: -0
Feats
Noncombatant (Level 1 – Flaw)
Vulnerable (Level 1 – Flaw)
Able Learner (Level 1 – Bonus from Flaw)
Otherwordly (Level 1 – Bonus from Flaw)
Reach Spell (Level 1 - Character)
Point Blank Shot (Level 3 – Elf Domain)
Extend Spell (Level 3 – Planning Domain)
Precise Shot (Level 3 – Character)
Track (Level 4 – Ranger)
Rapid Shot (Level 5 – Ranger)
Persistent Spell (CD) (Level 6 – Character)
Zen Archery (CW) (Level 7 – Chameleon Bonus)
Extraordinary Spell Aim (CAdv) (Level 9 – Character)
Divine Metamagic (Persistent Spell) (CD) (Level 12 – Character)
Leadership (Level 15 – Character)
Racial Traits Human (Deep Imaskari) Medium Size
+2 int, -2 dex
Medium Size
Low-light vision
Spell Clutch (su)-1x/day recall 1st level spell cast
+4 hide underground
Automatic Languages-Common, Roushoum
30 feet base speed

Arrow Demon
Medium Size
40 feet base speed
Close Combat Shot
Oversized Weapons
Symmetrical Archery
Special Abilities
Sudden Strike +1d6 (Ninja 1)
Ki Power (Ninja 1)
Trapfinding (Ninja 1)
Ghost Step x13 (Ninja 2)
Planning Domain – Extend Spell Bonus Feat (Cleric 1)
Elf Domain – Point Blank Shot Bonus Feat (Cleric 1)
Turn Undead (29x/day)
Track Feat (Ranger 1)
Favored Enemy (Aberrations) (Ranger 1)
Ranged Combat Style – Rapid Shot bonus feat (Ranger 2)
”Floating” Bonus Feat (Chameleon 2)
Rapid Refocus (Chameleon 8)
Mimic Class feature 3x/day (Chameleon 9)
Ability Boon +6 (Chameleon 10)
Aptitude Focus 3x/day (+4) (Chameleon 10)
Active Spells
Absorb Weapon-Nunchaku absorbed into arm
Anticipate Teleportation-1 round to act if anyone teleports within 100’
Blindsight-30’
Chameleon-+10 circumstance bonus to Hide checks
ContingencY (Polymorph)
Darkvision-60’
Divine Insight-Gain +20 to any skill check as immediate action
Divine Power (Persistent)-BAB=HD, +6 enhancement to Str, +20 hp
Greater Mage Armor-+6 armor bonus to AC
Greater Magic Weapon-Active on Nunchaku, Composite Longbow (x2), and bundle of 50 arrows, +5 enhancement bonus
Hardening (Permanent)-+10 hardness to all weapons
Longstrider-+10 feet base speed
Polymorph-Kelvezu (MMIII) form
Magic Aura-Cast on all magic items, making them seem mundane
Scent-gain scent ability
Servant Horde-2d6+15 Unseen Servants
Spellstaff-One spell stored in staff until used (wall of force)
Spell Phylactery
Spikes-Active on Nunchaku, +10 piercing damage
Caster Levels:
CL 5 Cleric
CL 20 Chameleon (Divine Focus)
CL 20 Chameleon (Arcane Focus)
Cleric Spells Prepared
Cantrips: 3/day, Detect Magic, Detect Poison, Read Magic
1st Level: 5+1/day, True Strike (Domain), Comprehend Languages, Detect Evil, Divine Favor, Eyes of the Avorial Protection from Evil
Chameleon (Divine Focus) Spells Prepared
Cantrips: 4/day, Detect Magic, Light, Purify Food and Drink, Ram’s Might (MoF)
1st Level: 8/day, Arrow Mind (CAdv), Divine Favor, Guided Shot (CAdv), Hunter’s Mercy (x2, MoF), Lonstrider, Pass without Trace, Wieldskill (MoF)
2nd Level: 9/day, Blindsight (PGtF), Delay Poison, Detect Thoughts, Divine Insight (x2, CAdv), Find Traps, Invisibility, Silence, Undetectable Alignment
3rd Level: 9/day, Darkvision, Haste, Greater Magic Weapon (x3), Magic Vestment, Sadism (BoVD), Spikes (x2, CD)
4th Level: 8/day, ArrowStorm (x2, CAdv), Death Ward, Divine Power, Flame Arrow, Greater Magic Weapon (3rd lvl), Polymorph, Restoration
5th Level: 8/day (7+1 spellstaff), Dimension Door, Heal, Quill Blast (CD), Spell Resistance, Superior Resistance (SS), True Seeing, Wall of Force (spellstaff), Wind Tunnel (MoF)
6th Level: 5/day, Antimagic Field, Cometfall (CD), Greater Dispel Magic, Teleport, Wind Walk
Chameleon (Arcane Focus) Spells Prepared
Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: ?/day, Spell Name (?), Spell Name (?), etc
2nd Level: ?/day, Spell Name (?), Spell Name (?), etc
3rd Level: ?/day, Spell Name (?), Spell Name (?), etc
4th Level: ?/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
Equipment
+1 Fierce Defending Composite (+8) Longbow-8,600 gp (3lbs)
Ironwood Longbow (3 lbs)
1000 Ironwood arrows (15 lbs)
Bag of Holding Type II-2,500 gp (25 lbs)
Ironwood Nunchaku (8 lbs)
Outfits (Various)*-344 gp (75 lbs)
Tools and Kits (Various)**-1627 (139 lbs)
Cloak of Charisma +4-8,000 gp
Efficient Quiver-900 gp (2 lbs)
Gloves of Dexterity +4-8,000 gp
Goggles of Minute Seeing-625 gp
Greater Choker of Eloquence-12,000 gp
Headband of Intellect +2-2,000 gp
Lens of Detection-1,750
Mask of Lies (CAdv)-8,500
Monocle of Perusal (CAdv)-3,250
Nightstick (x5, LM)-18,750 gp
Possum Pouch (CAdv)-900
Periapt of Wisdom +6-18,000 gp
Ring of Counterspells (x2)-4000 gp
Ring of Lockpicking (CAdv)-2,000
Spool of Endless Rope (CAdv)-1,000 (1 lb)
Tome of Understanding +4 (Used)-55,000
Wand of Lesser Vigor (x2)-750 gp
Boccob’s Blessed Book-6,250 gp (1 lb)
Cantrips
Spell Name (½ page)
Spell Name (½ page), etc
Level 1
Spell Name (1 page)
Spell Name (1 page), etc
Level 2
Spell Name (2 pages)
Spell Name (2 pages), etc
Level 3
Spell Name (3 pages)
Spell Name (3 pages), etc
Level 4
Spell Name (4 pages)
Spell Name (4 pages), etc
Level 5
Spell Name (5 pages)
Spell Name (5 pages), etc
Level 6
Spell Name (6 pages)
Spell Name (6 pages), etc
Level 7
Spell Name (7 pages)
Spell Name (7 pages), etc
Level 8
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: ??
Total Gold Spent 181,946 gp
Money 18,054gp (weight [1 lb/50 coins])

experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Polymorphed Form (Kelvezu)Hasin’ra (aka Striker, ???, etc)
Male Human (Deep Imaskari)
Ninja 2/Cleric 1/Ranger 2/Chameleon 10
Neutral Good

5’8”, 135 lbs., 150 years old
Black Hair, Green Eyes, Tan Skin

Temporary Scores (Polymorph, Arrow Demon)
Str 27 (+8) (21 racial base, +6 divine power)
Dex 35 (+12) (31 racial base, +4 item)
Con 16 (+3) (16 racial base)
Int 20 (+5) (+2 item, +3 venerable)
Wis 39 (+14) (+3 levels, +6 item, +4 tome, +6 ability boon, +3 venerable)
Cha 21 (+5) (+4 item, +3 venerable)


Stat Rolls (http://invisiblecastle.com/find.py?id=155939)

Hit Points: 130 (2d6+13d8+45+20 [Divine Power])
AC: 50 (10, +14 Wis, +15 natural, +6 armor, +5 enhancement)Touch: 24 (10 + 14 Wis), Flatfooted: 50 (10 + 14 Wis, +5 natural, +6 armor, +5 enhancement)
Initiative: +12
BAB: +15 Grapple: +25
Speed: 40 feet, fly 70 feet (base 30 feet, fly 60 feet, +10 feet longstrider spell)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves
Fort: +25 (+0 class, +2 class, +3 class, +3 class, +3 con, +4 combat focus, +4 divine focus, +6 superior resistance)
Ref: +35 (+3 class, +0 class, +3 class, +3 class, +12 dex, +6 superior resistance)
Will: +29 (+0 class, +2 class, +0 class, +3 class, +14 wis, +4 divine focus, +6 superior resistance)
Attacks +35/+30/+25 melee, +5 Ironwood Nunchaku, 1d6+30 (8 Str, +10 spikes, +3 divine favor, +5 enhancement, +4 combat focus) +1d6 Con (Fort Save DC 19 negates), x2
+39/+34/+29 ranged, +5 Fierce Defending Composite (+8) Longbow w/ +5 Ironwood Arrows, 1d8+29(8 Str, +12 Dex, + 5 enhancement, +4 combat focus), x3, 110' range
+37/+37/+32/+27 ranged, +5 Fierce Defending Composite (+8) Longbow w/ +5 Ironwood arrows (Rapid Shot), 1d8+29(8 Str, +12 Dex, + 5 enhancement, + 4 combat focus), x3, 110' range
Skills 55 ninja, 7 cleric, 22 ranger, 90 chameleon (174 total)
Appraise +10 (+5 int, +5 competence)
Balance +12 (+12 Dex)
Bluff +33 (18 ranks, +5 cha, +10 competence)
Climb +8 (+8 Str)
Concentration +3 (+3 Con)
Diplomacy +15 (+5 Cha, +10 competence)
Disable Device +24 (17 ranks, +5 int, +2 tools)
Disguise +37 (18 ranks, +5 cha, +2 Synergy, +2 tools, +10 spell)
Escape Artist +12 (+12 Dex)
Forgery +5 (+5 Int)
Gather Information +15 (10 ranks, +5 Cha)
Heal +14 (+14 Wis)
Hide +30 (+12 Dex, +8 racial, +10 circumstance)
Intimidate +5 (+5 Cha)
Jump +8 (+8 Str)
Knowledge (Arcana) +10 (5 ranks, +5 int)
Knowledge (Nature) +10 (5 ranks, +5 int)
Knowledge (Religion) +14 (5 ranks, +5 int, +4 divine focus)
Knowledge (The Planes) +10 (5 ranks, +5 int)
Listen +14 (+14 wis)
Move Silently +20 (+12 Dex, +8 racial)
Open Lock +34 (15 ranks, +12 Dex, +2 tools, +5 competence)
Perform (Sing) +25 (10 ranks, +5 Cha, +10 competence)
Ride +12 (+12 Dex)
Search +25 (10 ranks, +5 int, +5 competence, +5 lens)
Sense Motive +32 (18 ranks, +14 wis)
Sleight of Hand +13 (1 rank, +12 Dex)
Spellcraft +20 (4 ranks {cc}, +11 ranks, +5 int)
Spot +32 (18 ranks, +14 wis)
Survival +14 (+14 Wis)
Swim +8/+4 (+8 Str/+4 Str)
Tumble +12 (+12 Dex)
Use Rope +12 (+12 Dex)
Speaks Common, Elven, Orcish, Draconic, Dwarven, Roushoum
Armor Check Penalty: -0
Feats
Able Learner (Level 1 - Race)
Reach Spell (Level 1 - Character)
Point Blank Shot (Level 3 – Elf Domain)
Extend Spell (Level 3 – Planning Domain)
Precise Shot (Level 3 – Character)
Track (Level 4 – Ranger)
Rapid Shot (Level 5 – Ranger)
Persistent Spell (CD) (Level 6 – Character)
Zen Archery (CW) (Level 7 – Chameleon Bonus)
(Level 9 – Character)
Divine Metamagic (Persistent Spell) (CD) (Level 12 – Character)
Leadership (Level 15 – Character)
Racial Traits Human (Deep Imaskari) Medium Size
+2 int, -2 dex
Medium Size
Low-light vision
Spell Clutch (su)-1x/day recall 1st level spell cast
+4 hide underground
Automatic Languages-Common, Roushoum
30 feet base speed

Arrow Demon
Medium Size
40 feet base speed
Close Combat Shot
Oversized Weapons
Symmetrical Archery
Special Abilities
Sudden Strike +1d6 (Ninja 1)
Ki Power (Ninja 1)
Trapfinding (Ninja 1)
Ghost Step x13 (Ninja 2)
Planning Domain – Extend Spell Bonus Feat (Cleric 1)
Elf Domain – Point Blank Shot Bonus Feat (Cleric 1)
Turn Undead (29x/day)
Track Feat (Ranger 1)
Favored Enemy (Aberrations) (Ranger 1)
Ranged Combat Style – Rapid Shot bonus feat (Ranger 2)
”Floating” Bonus Feat (Chameleon 2)
Rapid Refocus (Chameleon 8)
Mimic Class feature 3x/day (Chameleon 9)
Ability Boon +6 (Chameleon 10)
Aptitude Focus 3x/day (+4) (Chameleon 10)
Active Spells
Absorb Weapon-Nunchaku absorbed into arm
Anticipate Teleportation-1 round to act if anyone teleports within 100’
Blindsight-30’
Chameleon-+10 circumstance bonus to Hide checks
ContingencY (Polymorph)
Darkvision-60’
Divine Insight-Gain +20 to any skill check as immediate action
Divine Power (Persistent)-BAB=HD, +6 enhancement to Str, +20 hp
Greater Mage Armor-+6 armor bonus to AC
Greater Magic Weapon-Active on Nunchaku, Composite Longbow (x2), and bundle of 50 arrows, +5 enhancement bonus
Hardening (Permanent)-+10 hardness to all weapons
Longstrider-+10 feet base speed
Polymorph-Kelvezu (MMIII) form
Magic Aura-Cast on all magic items, making them seem mundane
Scent-gain scent ability
Servant Horde-2d6+15 Unseen Servants
Spellstaff-One spell stored in staff until used (wall of force)
Spell Phylactery
Spikes-Active on Nunchaku, +10 piercing damage

Caster Levels:
CL 5 Cleric
CL 20 Chameleon (Divine Focus)
CL 20 Chameleon (Arcane Focus)
Cleric Spells Prepared
Cantrips: 3/day, Detect Magic, Detect Poison, Read Magic
1st Level: 5+1/day, True Strike (Domain), Comprehend Languages, Detect Evil, Divine Favor, Eyes of the Avorial Protection from Evil
Chameleon (Divine Focus) Spells Prepared
Cantrips: 4/day, Detect Magic, Light, Purify Food and Drink, Ram’s Might (MoF)
1st Level: 8/day, Arrow Mind (CAdv), Divine Favor, Guided Shot (CAdv), Hunter’s Mercy (x2, MoF), Lonstrider, Pass without Trace, Wieldskill (MoF)
2nd Level: 9/day, Blindsight (PGtF), Delay Poison, Detect Thoughts, Divine Insight (x2, CAdv), Find Traps, Invisibility, Silence, Undetectable Alignment
3rd Level: 9/day, Darkvision, Haste, Greater Magic Weapon (x3), Magic Vestment, Sadism (BoVD), Shivering Touch, Spikes (CD)
4th Level: 8/day, ArrowStorm (x2, CAdv), Death Ward, Divine Power, Flame Arrow, Greater Magic Weapon (3rd lvl), Polymorph, Restoration
5th Level: 8/day (7+1 spellstaff), Dimension Door, Heal, Quill Blast (CD), Spell Resistance, Superior Resistance (SS), True Seeing, Wall of Force (spellstaff), Wind Tunnel (MoF)
6th Level: 5/day, Antimagic Field, Cometfall (CD), Greater Dispel Magic, Teleport, Wind Walk
Chameleon (Arcane Focus) Spells Prepared
Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: ?/day, Spell Name (?), Spell Name (?), etc
2nd Level: ?/day, Spell Name (?), Spell Name (?), etc
3rd Level: ?/day, Spell Name (?), Spell Name (?), etc
4th Level: ?/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
Equipment
+1 Fierce Defending Composite (+8) Longbow-17,200 gp (3lbs)
Ironwood Longbow (3 lbs)
1000 Ironwood arrows (15 lbs)
Bag of Holding Type II-2,500 gp (25 lbs)
Ironwood Nunchaku (8 lbs)
Outfits (Various)*-344 gp (75 lbs)
Tools and Kits (Various)**-1627 (139 lbs)
Cloak of Charisma +4-8,000 gp
Efficient Quiver-900 gp (2 lbs)
Gloves of Dexterity +4-8,000 gp
Goggles of Minute Seeing-625 gp
Greater Choker of Eloquence-12,000 gp
Headband of Intellect +2-2,000 gp
Lens of Detection-1,750
Mask of Lies (CAdv)-8,500
Monocle of Perusal (CAdv)-3,250
Nightstick (x5, LM)-18,750 gp
Possum Pouch (CAdv)-900
Periapt of Wisdom +6-18,000 gp
Ring of Counterspells (x2)-4000 gp
Ring of Lockpicking (CAdv)-2,000
Spool of Endless Rope (CAdv)-1,000 (1 lb)
Tome of Understanding +4 (Used)-55,000
Wand of Lesser Vigor (x2)-750 gp
Boccob’s Blessed Book-6,250 gp (1 lb)
Cantrips
Spell Name (½ page)
Spell Name (½ page), etc
Level 1
Spell Name (1 page)
Spell Name (1 page), etc
Level 2
Spell Name (2 pages)
Spell Name (2 pages), etc
Level 3
Spell Name (3 pages)
Spell Name (3 pages), etc
Level 4
Spell Name (4 pages)
Spell Name (4 pages), etc
Level 5
Spell Name (5 pages)
Spell Name (5 pages), etc
Level 6
Spell Name (6 pages)
Spell Name (6 pages), etc
Level 7
Spell Name (7 pages)
Spell Name (7 pages), etc
Level 8
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: ??
Total Gold Spent 181,946 gp[/list]
Money 18,054 gp (weight [1 lb/50 coins])

experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points
Silmarien Aldalome

09-28-05, 09:56 PM
Silimna
Female Drow/High Elf mix (1 Grandparent was High Elven)
Cleric of Eilistraee 15 Domain: Portal
NG

Height: 5' 6'' Weight: 105lbs Age: 280 Years.
Hair: Silverywhite Eyes: Green Skin: Pale (for Drow, but dark)

Str 10 (+0) (10)
Dex 18 (+4) (10,+2 racial, +6 Item)
Con 22 (+6) (16,-2 racial,+2 levels, +6 Item)
Wis 23 (+6) (15, +1 levels, +6 Item)
Int 14 (+2) (14)
Cha 16 (+3) (10, +6 Item)

Hit Points: 58 (http://krisinchico.brinkster.net/searchroll.asp?username=Silimna#161404) (Base) + 90 (Bonus)=148 (fixed)

AC: 24, Touch: 18, Flatfooted: 20
DR 5/magic
Initiative: +1
BAB: +11/+6/+1, Grapple: +11/+6
Speed: 30 feet (Base)

Management Skills
Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves
Fort: +15 (+9 class, +6 con, +? feat, etc)
Ref: +9 (+5 class, +4 dex, +? feat, etc)
Will: +15 (+9 class, +6 wis, +? feat, etc)

Attacks
+11/+6/+1 melee, Longsword, 1d8+0, x2
+12/+7/+2 ranged, Light Crossbow, 1d8+0, 19-20/x2, 80' range

Skills
Concentration +20 (18 ranks, +2 ability)
Spellcraft +20 (18 ranks, +2 ability)
Profession (Herbalism) +16 (9 ranks, +7 ability)
Heal +17 (9 ranks, +6 ability +2 Synergy)
Knowledge (Religion) +10 (9 ranks, +2 ability)
Knowledge (Planes) +10 (9 ranks, +2 ability)

Speaks: Common, Undercommon, Elven, Drow, Celestial, Draconic.

Feats
Quicken
Craft Wondrous Item
Craft Magic Arms and Armour
Craft Rod
Forge Ring

Racial Traits
Medium
-2 dex, +2 Com
Base Speed 30ft.
Skill Bonuses
Favored Class Wizard
Low Light Vision 60ft.

Caster Levels:
CL 15 "Cleric" (Caster level 21 for defeating SR)

"Cleric" Spells Prepared
Cantrips: 4/day,
1st Level: 7+1/day,
2nd Level:7+1/day,
3rd Level: 6+1/day,
4th Level: 5+1/day,
5th Level: 5+1/day,
6th Level: 4+1/day,
8th Level: 1+1/day,
9th Level: 0/day,

Equipment
Longsword
Light Crossbow (4lb)
Crossbow Bolts (1lb)
Ring of Natural Armour +5
Periapt of Wisdom +6
Bracers of Health +6
Cloak of Charisma +6
Gloves of Dexterity +6
Ring of Protection +4
Elven Chain Mail (+1; Invulnerability DR+5)
Phyllactery of Undead Turning
Scrolls
1. Break EnchantmentX5
2. TeleportX5
Traveler's Outfit (5lb)
Backpack (2lb)
5 Vials of Holy Water
5 Vials of Oil
Silver Mirror (for scrying, 1000gp)
Garlic (1 gp - it's very good quality garlic)
Belladonna Sprig (1 gp - it was imported)
Healer's Kit (I dunno, say 100 gp)
Herbalist's Kit

Start Gold 200,000 (weight [1 lb/50 coins]) - stored remotely, with Eilistraee's drow folk, as platinum

Less

Purchased Items

Ring of Natural Armour +5 (50,000gp)
+1 Invulnerability Elven Chainmail (20,150gp)
Phyllactery of Undead Turning (11,000gp)
Scroll of Break Enchantment x5 (5x1125gp = 5625gp)
Scroll of Teleport x5 (5x1125gp = 5625gp)
Longsword (15gp)
Light Crossbow (35gp)
Crossbow Bolts (1gp)
Traveler's Outfit (free)
Backpack (2gp)
5 flasks of Holy Water (5x25gp = 125gp)
5 flasks of Oil (5x1sp = 5sp)
Silver Mirror (for scrying, 1000gp)
Garlic (1 gp - it's very good quality garlic)
Belladonna Sprig (1 gp - it was imported)
Healer's Kit (50gp)
Herbalist's Kit (I dunno, say 100 gp)
Subtotal: 89,905gp 5sp

Crafted Items
Ring of Protection +4 (16,000gp, XP 1280)
Periapt of Wisdom +6 (18,000gp, XP 1440)
Bracers of Health +6 (18,000gp, XP 1440)
Cloak of Charisma +6 (18,000gp, XP 1440)
Gloves of Dexterity +6 (18,000gp, XP 1440)
Subtotal: 88,000gp, 7040 XP
Total: 127,906gp 5sp, 7040 XP
Remaining: 22,094gp 5sp, 105,460 XP (15th level)

Items Sold

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

On Eilistraee

History/Relationships

"The daughter of Corellon Larethian and Araushnee (who later became Lolth), and the sister of Vhaeraun, Eilistraee was banished along with the other drow deities for her (inadvertent) role in the war against the Seldarine. Despite being absolved of any crime, Eilistraee insisted upon this punishment from her reluctant father, because she foresaw that the dark elves would need a beacon of good within their reach. Her allies are the Seldarine, Mystra, Selune, and the good deities of the Underdark races; her enemies are the evil deities of the Underdark, especially the rest of the drow pantheon." (FaP, p. 23)

Dogma

"Be always kind, except in battle with evil. Encourage happiness everywhere. Learn and teach new songs, dances, and the flowing dance of skilled swordwork. Promote harmony between the races. Befriend strangers, shelter those without homes, and feed the hungry. Repay rudenss with kindness. Repay violence with swift violence so that those who cause it are quickly dealt with. Aide drow in distress and give them the Lady's message: 'A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace and live beneath the sun again where trees and flowers grow'". (FaP, p. 23)

Portal Domain Spells

1 Summon Monster I
2 Analyze Portal
3 Dimensional Anchor
4 Dimensional Door
5 Teleport
6 Banishment
7 Etherealness
8 Dimensional Lock
9 Gate

Good Domain Spells

1 Protection from Evil
2 Aid
3 Magic Circle against Evil
4 Holy Smite
5 Dispel Evil
6 Blade Barrier
7 Holy Word
8 Holy Aura
9 Summon Monster IX

Character Background

Silimna's grandmother was Silossë, which means Silverblossom, for she was known for her striking silverblond hair and deep emerald green eyes. She came from the great City of Elves, the Ost-In-Edhil that was also called the Great Northern Flame, which, in Elvish was also called the Formeno Naúrë. She married an Elf from the Northern Flame, and he was the raven-haired and grey-eyed Úrliantë, which is Firetongue for he was quick to wrath, passionate and sharp tongued. They had five children, amongst which was Silmarien's mother, who was the only child to inherit her mother's green eyes and silveryblond hair.

But when the fair Ost-In-Edhil was assaulted, Silossë was captured by marauding Drow, even as the city's Elven defenders cast the Great Mythal that saved the city, removing it from Realmspace. So it was that Silimna's grandmother was taken into the Underdark, where she endured unimaginable torments and abuse. But word came to the rebel Diviners of Eilistraee of the plight of the Elven woman and so a rescue party was lauched. And at great peril to the underground Cleric movement, Silossë was rescued by a handsome Drow. In the secret quarters of the good Drow Clerics, there the Drow diviners were beseeched by Silossë for aid to locate her lost kindred. Thence she discovered the vanished city of the Northern Flame and so she discovered her plight. Forty days and nights she wept, grieving her lost husband and children.

Eventually, after accepting her plight, she married again, this time to the Drow who rescued her. Three more children she bore him, all with emerald green eyes. Their skin pale for Drow and their hair dark for Drow, even though the silverywhite blond was a hue lighter than Silossë's.

Silimna's father was the eldest child of this union and his name was Telcár, which is the masculine form of Silver-haired, for he was most like to his mother in body and spirit. He was gentle but fierce when angered and most true to Eilistraee in his manner. Thus, in time Silmarien's first cousin, Silimna was born, with blood ties through her father's mother's line, but sharing only one grandparent with Silmarien. And so it was that the fate of Elves and Drow was brought together, through the sundering of Silossë from her kin.

Silimna grew in the protection of the Drow splinter group, and under the benevolent care of Eilistraee. Caution and guile were ever the hallmark of this movement, moreso for factions who still belong to the Underdark. More common it is, for Eilistraee's worshippers to find places of hidden, natural beauty on the surface world. But, by necessity, some rebel Drow remain in the Underdark, ever seeking and finding repentant Drow and ever swelling the numbers of Eillistrae's worship.

But great peril befell the splinter group, when Silimna was captured, after she assisted Silmarien and Anglar in their infiltration of the Underdark. It was only through Silimna's bravery that Silmarien and Anglar managed to escape from peril, but the cost was Silimna's capture. At that time Matron Mother's Wizards had been delving into dark Lore, calling on Shar's hatred to fuel their magic. So it was that with Shadow Weave and Shar's perversions, the first of their magic was unleashed upon the world and it was as fell as Elven High magic is beautiful.

Anglar the Evil was brought into our dimension, and his rage at Silmarien was great. For he had been spurned by her in his world and his jealousy knew no limit. This Anglar was a Thought Vampire and he enslaved Silimna, using her to set a trap for Silmarien and the Anglar who married Silmarien and fathered The Twins. For through Silimna, Matron Mother learned much about the defences of the Elves and about how to penetrate Elven fortifications on the surface world. For, she worshipped Lolth and sought to enslave and destroy everything Elven and to bring the Elven Crown Wars into the future, again.

A great army was raised by Matron Mother Op'elle'va'esse. And in its ranks stood vampires, many thousands of Drow, and all manner of vile beast of evil will. And at the Van Guard were the wielders of Elven Dark Magic. The first of their spells was used to place a minute crack in the Mythallar that was far away, on Evermeet, and where both Mythallar and Elven Mythal powered the mighty Elven city. Unheard of at that time, was a Moon Elf who was queen of the City and none of her Loremasters could ascertain the cause of the ailing Elven Mythal. Unbeknownst to the Queen, there were traitors in her Wizard's ranks, and through them, the Elven Dark Magic was used to violate the containments around the Mythallar and damage the City's defences.

In this way, the Evermeet was made vulnerable and Matron Mother Op'elle'va'esse unleashed her forces on Evereska, as the Mythal was failing. The ravaged Silimna was in the Van Guard of the assailants, in thralldom and so she witnessed the cost of her capture. Great was her anguish. So great that she wept, all through the battle as Elven blood was spilled at the Gates of Evermeet.

Just as the Elven Mythal was nigh spent, suddenly from the depths of earth was heard great rending sounds and groans as the ground suddenly shook. For beneath the city, Castor Troy and Silmarien had made their way to the Mythallar, where Castor dared to make contact with the magical artifact. So it was that his flesh was burned away and Silmarien espied his true spirit form. For Castor was not mortal. Of another place had he come to Realmspace and he repaired the crack in the Mythallar.

The great Elven Mythal surged back to life, and Evermeet's defences were rekindled, repelling the Elven Dark Magic and buffeting the assailants with great spells. Thence, Silmarien emerged, in a flash of silver and blue--the hallmark of her Wyrding--weeping before the armies of the Elves. There she betold Castor's fate and with her true love Anglar, the True, she fought with her failing strength to save her cousin, Silimna.

And Anglar carved his way, nigh to the very feet of Matron Mother Op'elle'var'esse and thence did he spit at the ground at her feet. Though spent, Silmarien fought with her Wyrding, nullifying Matron Mother's fell magics and Silimna was freed, even as Anglar the Evil was brought to sword point by Anglar the True. Silmarien then appealed to mercy and begged for the Evil Anglar to be spared. So it was that her husband asceded to this request and Anglar the Fell, was brought back to Peredhil Halls where a great Metaconcert of the Pereladar was invoked. Thence the Anglar the Fell was returned to his dimension with a great spell.

Silimna was tended for many months by the gentle arts of the Versediviners. Slowly she recovered, as first her body healed and slowly her spirit mended. For her anguish and suffering were great and long her spirit ailed at the memory of her abuse. For though the body recovers, the psyche may be scarred by violence. Silimna was not weak and her courage bore her through her trial. Yet even to this time, the memory of her suffering is great and her loathing of Undead is profound.

When she recovered, she returned to Eilistrae's Wyrding, and back to the Underdark. But her ties with her first cousin were renewed, and great joy was there in the discovery of their kinship. From the Underdark, Silimna retains regular contact with Silmarien, and ever watchful is Silimna and the Clerics of Eilistraee over the surface. As is the wont of Eilistraee's folk. For it is only by necessity that they keep a foothold in the Underdark and ever do they prepare the surface for the return of Drow to the Surface World.
alaron

09-28-05, 10:04 PM
I hope this is ok but I guess it will be reviewed, I will develope a story later, here is my character, kind of patsed from the older thread.

The this (http://boards1.wizards.com/showpost.php?p=6042411&postcount=261) is this so if you want to see a pretty version go there.

Alaron
Vorren

Approved status: not yet

The Shadows Breath and Blade
Race: Defel
Classes and level: Ranger10/Rouge1/Assassin4
Racial HD: 0
LA: 0
ECL: 15
EXP: 122500
Alignment: CE
Home region:
Languages: Defel, Common, Elven, Under Common
Gender: Male
Size: Small
Stats:

Code:
Stat Value (cost) Alterations to the base stats Change Totals (modifier)
Strength 12 Racial, Item -2, +2 12(+2)
Dexterity 17 Item, 4th 8th 12th, +6,+1,+1,+1 26(+8)
Constitution 12 ---------------------------- ----------------- 12(+2)
Intelligence 14 Racial +2 16(+3)
Wisdom 11 Item +3 14(+2)
Charisma 10 ---------------------------- ----------------- 10
Speed: 20 ft
HD: 10d8+4d6+21 (100)
AC: 10+1(size)+8(Dex)+4(cloak)=23(total) Flat footed (23) touch (19)
Initiative: +7 (+3dex +4 (improved initiative))
Skills:
Skill Pts per level:
2nd-11th Rng (6+int)*10=90
12th-15th Asn (4+int)*4=28
1st Rog (8+int)*4=44
Class skills
*ranger
**assassin
***rouge
Skill modifiers:
Concentration: 10+1=11
Craft (poison): 18+3=21
Diplomacy: 18+0=18
Disable Device: 11+8=19
Disguise: 8+0=8
Gather Information: 2+0=2
Hide: 18+8=26
Move Silently: 18+8=26
Open lock: 4+8=12
Slight of hand: 8+8=16
Search: 18+3=21
Sense Motive: 6+2=8
Spot: 18+2=20
Survival: 10+1=11
Tumble: 4+8=12

Feats:
1st Exotic weapon Proficiency (Hand crossbow)
*2nd Track
3rd Two weapon fighting
** 3rd Rapid shot
4th Endurance
6th Improved Initiative
**6th Improved Rapid Shot
9th Improved Two Weapon Fighting
12th greater Two Weapon Fighting
15th Landlord
* Bonus feat
** Combat style
Special abilities:
Favored enemy 1 Humans
Wild empathy
Animal Companion
Favored enemy 2 elves
Woodland stride
Swift tracker
Evasion
Favored enemy 3 Orcs
+3d6 sneak attack
Detect traps above DC 25
Death attack DC 16
Poison use
Dex bonus to AC
+2 vs. poison
Invisible unless in direct sunlight
Blind without special goggles
Saving throws:
Fort: 11+1+0=12
Ref: 13+8+0=21
Will: 4+2+0=6
BAB: 13/8/3
Melee: 15/10/5
Ranged: 22/17/12

Code:
Weapon Attack Damage Critical Range
Hand crossbow 24/19/14 1d4+1d6 19-20/x2 30ft
Dagger 17/12/7 1d4+1 19-20/x2 10ft
full attack 20/20/20/15/10/15/10 See hand crossbow 19-20/x2 30ft
Favored enemy

Code:
Name Bonus
Human +6
Elvs +2
Orcs +2
Grapple: 10
Items: 9pp,8gp,10sp

Code:
Location Name Price #* Type Weight
Holster Desire 32,125 1 Weapon/Magic 4 Lbs.
Holster Demise 32,125 2 Weapon/Magic 4 Lbs.
Under arms **Dual Holster 2,010 3 Holster/Magic 1 lb.
Boots Climbers boots 1,801 4 Magic Augment --
Belt Belt of many pockets 11,010 5 Magic Storage 1 lb.
Cloak Armorous cloak 16,006 6 Magical armor 1 lb.
Goggles **Light channel shifters8,104 7 Science/Magic --
Vestment Quickening vest 36,004 8 Stat Enhancer 2lbs.
Headband Band of good decisions 9,001 9 Stat Enhancer --
Ring Adrenaline ring 4,002 10 Stat Enhancer --
Pants Pants of no detection 8,003 11 Magic Augment 5 lbs.
In belt 4x Potion of glibness 2,000 12 Enhancement --(.4)[4lbs.]
In belt 6x Potion of sneaking 900 13 Enhancement --(.6)[6lbs.]
In belt 6x Potion of fly 2,700 14 Spell like ability --(.6)[6lbs.]
Ring Ring of sustenance 2,500 15 Magic/Augment --
In Belt 4x Potion of Ex. retreat200 16 Spell like ability --(.4)[4lbs.]
In belt 10xPotion curing light 500 17 Healing --(1)[10lbs]
In belt Silver Dagger 2,310 18 Weapon --(.1)[1lb.]
In belt Sack of tricks 6,300 19 Spell like ability ---
In Belt 10x Smoke Stick 200 20 Alchemy Cover --(.5)[5lbs]
House Safe House 2,300 21 home
earing Hastening Earing 24,000 22 Spell like ability
*see corresponding number for more information.
**these are items I need but had not scene elsewhere, or powers were combined from different systems I need GM approval for this to be official
() numbers within represent weight when in the belt but off of the body
[] numbers represent actual weight of the items.
1) +1, Quick Loading (+2), Flaming (+1) Covered Hand Crossbow
2) +1, Quick Loading (+2), Frost (+1) Covered Hand Crossbow
3) Double Under Arm Holster designed to comfortably hold hand cross bows this particular one is imbued with Spring Sheath use activated ()
4) Effectively slippers of spider climb but they look much fancier, and are covered in my fur cut from my body.
5) As described on page 79 of tome and blood
6) Effectively bracer of armor +4 using the space of a cloak, this one is a deep black and seems to have a thin layer of my personal fur covering the cloak. So in UV light it appears deep red, but any thing less it is a blurry shadow, or it is invisible. Reversible so the outside to inside and inside to out if I so desire.
7) Goggles allow for standard vision in any condition but are useless to any creature other than Defel’s due to there initial ability to shift the light channel that the creature sees in, particularly from UV to those of a human. Second they grant dark vision once the made on my own planet so the materials have the same effect as my fur.
8) Also covered in my fur this is a piratesque shirt which bestows a dexterity bonus upon the wearer (+6)
9) Head band of wisdom (+3) my personal hair has been pulled over this item to prevent its visible detection
10) Ring of strength (+2)
11) Brooch allow the wearer do manipulate the way in which there heat leaves there body, if at all making them invisible to detection methods that track the body heat and respiration of the wearer. Pins under cloak.
12) As item on page 191 of DMG
13) As item on page 191 of DMG
14) As item on page 191 of DMG
15) requires no food, and minimal sleep
16) Potion of spell in Players Handbook
17) As item on page 191 of DMG
18) +1 silver dagger
19) As item on page 210 of DMG (tan bag of tricks)
20) Chemically treated stick. When lit, the Smoke Stick creates 10’x10’x10’ of opaque smoke in one round. The smoke dissipates normally.
21) Small home built in the forest some simple traps donation to the S,B&B. (plans will be drawn up latter)
22)boots of haste made slotless.
Spells:
Ranger spells:
Once per day each:
1st Pass without Trace, Tracking is impossible with out magical means lasts 10min/level (5min)
2nd Summon Natures Ally 2, summons creature(s) to do your bidding for 1 rnd/level (5rnds)
Assassin spells:
Once per day each:
1st Lowlight Vision, Grants lowlight vision to target 1hour/level (4hours)
2nd Undetectable Alignment, Alignment becomes undetectable to all sorts of divinations, close range (35ft.)
Invocations: N/A
Psionics: N/A
Age: 25
Height: 4’2”
Weight: 185
Eyes: left Grey without pupil small scar above and below the left eye. Right eye Blue with pupil, which is if he is scene without his goggles
Hair: translucent black fur, unless he is in direct sunlight and you can see in the UV spectrum then it becomes obvious that the fur is really a deep red.
Description: Stocky biped appears translucent at best but if you can see his true nature then he is a brilliantly colored furry creature with a bright colored snout and flowing red fur.
Solmund

09-29-05, 06:11 PM
Name: Sliv'k, general of the great psionic army
Race: Kalashtar
Classes: Telepath5/Thrallherd10
HD:

Experience: 0/1,000
Alignment:
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)
Abilities:
Str: 10
Dex 14
Con 14
Int 16
Wis 12
Cha 14
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:
Saves: Fort: + Ref: + Will: +
Skills:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —

Appearance:


Name: Vrens
Classes: Telepath5/Thrallherd9
HD:

Experience: 0/1,000
Alignment:
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)
Abilities:
Str: 10
Dex: 14
Con: 14
Int: 16
Wis: 12
Cha: 14
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:
Saves: Fort: + Ref: + Will: +
Skills:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —

Appearance:



Name: Trenth
Classes: Soulknife 5/Pyrokineticist8
HD: 5d10+8d8

Experience: 0/1,000
Alignment:
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)
Abilities:
Str: 16
Dex: 14
Con: 14
Int: 14
Wis: 12
Cha: 10
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:
Saves: Fort: + Ref: + Will: +
Skills:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —

Appearance:



1st= 270 2nd= 26 3rd= 14 4th= 8 5th= 4 6th= 4
Orcy The Green Wonder

10-04-05, 12:46 AM
Glenn
Human Male
Artificer 5/Artifex 10
Chaotic Neutral
Deity: The Almighty Coin

Height: 6ft, Weight: 190 lbs, Age: 25
Hair color: Short Brown, Eye color: green, Skin color: Light
Str 23 (+6) (12 base, +6 enhancement, +5 Inherant)
Dex 18 (+4) (13 base, +1 level, +4 enhancement)
Con 20 (+5) (14 base, +6 enhancement)
Int 32 (+11) (18 base, +2 level, +6 enhancement, +6 sacred)
Wis 16 (+3) (12 base, +4 item)
Cha 22 (+6) (10 base, +6 enhancement, +6 profane)

Hit Points: 136 (rolled)
AC: 40, Touch: 18, Flatfooted: 37
Initiative: +4
BAB: +8/+3, Grapple: +14
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +14 (base 4 Con +5, Magic +5)
Ref: +13 (base 4, Dex +4, Magic +5)
Will: +19 (base 11, Wis +3, Magic +5)

Attacks Effigy Arm (protean Scourge) +14/+9 2d6+6 x2
Slam (Arm of Stone) +14/+9 1d10+6 x2
Arm Cannon (bullet) +12/+7 1d8 x2

Skills Skill Points: 288
Bluff +20 (8 cross class ranks, 10 ranks, +6 cha)
Concentration +23 (18 ranks, +5 con)
Craft (Armorsmith) +39 (18 ranks, +11 int, +10 class)
Craft (Weaponsmith) +39 (18 ranks, +11 int, +10 class)
Craft (Metalworking) +39 (18 ranks, +11 int, +10 class)
Craft (sculpting) +39 (18 ranks, +11 int, +10 class)
Craft (woodworking) +39 (18 ranks, +11 int, +10 class)
Craft (leatherworking) +39 (18 ranks, +11 int, +10 class)
Diplomacy +20 (8 cross class ranks, 10 ranks, +6 cha)
Heal +17 (8 ranks, 10 cross class ranks, +3 wis)
Knowledge (Arcana) +24 (8 ranks, 10 cross class ranks, +11 int)
Knowledge (Architecture and Engineering) +29 (18 ranks, +11 int)
Knowledge (The Planes) +24 (8 ranks, 10 cross class ranks, +11 int)
Search +29 (18 ranks, +11 int)
Spellcraft +39 (18 ranks, +11 int, +10 class)
Use Magic Device +36 (18 ranks, +6 charisma, +12 class)
Speaks Abyssal, Celestial, Common, Dwarven, Elven, Giant, Infernal, Orcish, Undercommon
Armor Check Penalty: -13 (-3 armor, -10 shield)

Feats Legendary Artisan (race)
Scribe Scroll (Artificer 1)
Brew Potion (Artificer 2)
Craft Wondrous Item (Artificer 3)
Extraordinary Artisan (Artificer 4)
Craft Magic Arms and Armor (Artificer 5)
Extraordinary Artisan (level 1)
Exceptional Artisan (level 3)
Leadership (level 6)
Magic Artisan (craft construct) (level 9)
Craft Staff (level 12)
Magic Artisan (Wondrous item) (level 15)
Craft Construct (Artifex 3)
Craft Wand (Artifex 6)
Forge Ring (Artifex 9)

Racial Traits Medium Size
Base Speed: 30ft
+4 skill points at level 1, +1 skill point each level
1 feat at level 1
Favored Class: any

Special Abilities Artificer Knowledge
Artisan Bonus
Disable trap
Item Creation
Craft Homunculus
Retain Essence
Studied Crafter
Salvage Parts
Forge Adept
Reserve Boost
Forge Master
Spell Battery
Craft Mastery
Craft Reserve: 1315
Slow 3/day

Artificer Infusions Prepared
1st Level: 5/day
2nd Level: 5/day
3rd Level: 3/day

Equipment +5 Heavy Fortification Mithral Full plate (27,662.5gp, 1106.5xp)
Helmet of Intelligence +6 (6,750gp, 270xp)
Belt of Giant strength +6 (6,750gp, 270xp)
Gloves of Charisma +6 (6,750gp, 270xp)
Amulet of Health +6 (6,750gp, 270xp)
Boots of Dexterity +4 (3,000gp, 120xp)
Mantle of Wisdom +4 (3,000gp, 120xp)
Lenses of Sacred Intelligence +6 (13,500gp, 540xp)
Vest of Profane Charisma +6 (13,500gp, 540xp)
Ring of Lucky Armor +5 (15,625gp, 625xp)
+5 Arrow Deflecting Tower Shield (12,295gp, 491.8xp)
Ring of Evasion (6,250gp, 250xp)
Globe of Sunlight (1,125gp, 45xp) x4
Bracers of Resistance +5 (4,687.5gp, 187.5xp)
Half Dragon Winged Erinyes (15hd) (6,375gp, 450xp)
Greater Stone Golem (39,375gp, 2865xp)
Dedicated Wright (787.5gp, 60xp)
Wand of Scorching Ray (11th) (6,187.5gp, 247.5xp)
+1 Flaming longbow (2,375gp, 95xp)
Arm of Stone + Arm Cannon (5,906.25gp, 263.25xp)
Effigy Arm (Protean Scourge) (6,562.5gp, 262.5xp)
100 Arm Cannon Bullets (10gp)
Sold ORDER: Thri Kreen Effigy (1,500gp, 60xp)
Sold ORDER: 12 half dragon erinyes effigies, 1 half dragon Erinyes Effigy (15HD), 3 half dragon purple worm Effigies (49,500gp, 3240xp/ 6375gp, 450xp/ 46,125gp, 1440xp)
ORDER: 13 Masterworked longswords, 13 masterworked longbows (for erinyes) (1529.5gp)
ORDER: Temple of the Damned (425,062gp, 16,405xp)
ORDER: Kython Slaymaster, 2 Kython Impalers (21,000gp, 1410xp)
ORDER: Gargantuan (17HD) Wyvern (15,750gp, 630xp)
ORDER: Alexander's Equipment: (48,792.5gp, 3,911xp)
ORDER: Aki's Equipment: (49,122.5gp, 5,326xp)
1,152,983gp

Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Thri Kreen Effigy (2,400gp)
12 half dragon erinyes effigies, 1 half dragon Erinyes Effigy (15HD), 3 half dragon purple worm Effigies (222,000gp)
13 Masterworked longswords, 13 masterworked longbows (2500gp)
Temple of the Damned [1,094,670gp (-111,278 credit from magic item dismantling= 944,932.5)]
Gargantuan Wyvern [27,000gp (-32,999 credit= -5,999)]
GoUE guild house (Fully paid in Magic item credit)
Alexander's Items (195,526gp)
Aki's Items (142,490gp)
Total Value of Sold Items: 1,171,732.5gp

Experience +6,750 experience points (arena VS darby+sulkyr)
+? experience points
+? experience points, etc
Total Experience: Experience: 117,715

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Followers:
Level 6: 1
Level 7: 20

Description:
This man stands at roughly six foot. His body is covered by thick layers of metal armor. A massive shield rests in one of his hands, switched from time to time depending on which arm he uses. The helmet upon his head bears blue gems in it's eyes, and it is carved to resemble a fang filled demonic mouth. One of his arms is a mass of stone, carved into a somewhat humanoid shape, lined with spikes and stretching into large shoulders spikes at it's top. His other arm is a long red arm, seemingly flesh, but much harder. The hand of this arm ends in wicked, eight inch claws. He carries many items over his body, and is an imposing figure with all the equipment he bears.


Name: Kitara
Race: Half Dragon Winged Erinyes
Size/Type: Medium Construct
Speed: 30ft, Fly 50ft
HP: 15d10+20 (103hp)
AC: 28 (10 +14 natural, +4 dex)
Attacks: +1 Flaming Composite Longbow +19 (1d8+12/x3) (2375gp)
Special Qualities: DR 7/adamantine
Saves: Fort +5, Ref +9, Will +5
Abilities: Str 33, Dex 24, Con --, Int --, Wis 11, Cha 1
Feats: Point blank shot, Precise Shot, Shot on the run, rapid shot
premier666

10-08-05, 07:08 AM
Mandos
male Wood elf, Paladin 4, knight of the crown 2 (Dragonlance Campaign setting), legendary strategist 8 (Dragonlance), Dragon rider (Dragonlance).
5d10+10d8+45
http://invisiblecastle.com/find.py?a=show&id=161672
Experience: 0/1,000
Alignment: LG
HP: 122 (fixed)
DR: 0
Speed: 30ft
Initiative: +5 (+4 dex, +1 heric init)
AC:30 (+natural, +4 DEX, +8 Armor, +6 shield+2 deflection)
Abilities: Base: Lvl. Mod Modifier
STR: 25 +7 +
DEX: 18 +4 + +
CON: 16 +3 +
INT: 10 +0 + +
WIS: 12 +1 + +
CHA: 26 +8 3 +
BAB: +14
Attacks:
Attack: Lance: +22
Longsword: +22
Full atks:
+22/+17/+12
Damage:
Lance: 1d8+2d6+7
Longsword: 1d8+1d6+7

Special Qualities:

Racial:
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Paladin:
Aura of courage, divine health
Divine grace, lay on hands
Aura of good, detect evil,
smite evil 1/day
turn undead: 11/day

Knight of crown:
Strengh of honor,
Brave of the knight
Heroic initiative +1

legendary strategist
Leadership bonus +4
Strategic retreat
Inspire courage +4 4/day
Battle Banner (Tranlation problems)
Frighten enemies (same thing)
Forced march
Regroup troops
instruct troops

Dragon rider:
Dragon Cohort
Mounted attack

Base Saves: Fort: +15 Ref: +5 Will: +3
Saves: Fort: +31 Ref: +22 Will: +17
Base Skills:
Diplomacy 4paladin, 12Legendary strategist
knowledge (religion) 2paladin,
ride 2paladin, 3Knight of the crown 12Legendary strategist
handle animals 4paladin, 1Knight of the crown 6Legendary strategist

Skill Mods:
Diplomacy 24
knowledge 2
ride 21
handle animals 18

Languages: Common, elvish

Feats:
Vow of honor (dragonlance CS)
Leadership.
mounted combat.
resist to dragon's fear (badly translated, but its from Dragonlance)
power attack
divine strenght (defenders of the faith)
Divine resistance (the one that gives constitution bonus) (defenders of the faith)


Items:
Frosty eletrical Lance +1 (18.315gp)
Acidic longsword +1 (8.310gp)
+4 chainshirt (16.000)
Great shield +4 (16.000)
Belt of giant Strength +6 (36.000gp)
Cloak of charisma +6 (36.000gp)
Amulet of health +4 (16.000)
Ring of Protection +2 (8.000)
Robes of resistance, +3 (9.000gp) tome and blood
Cure serious wounds (potion) (750) X2
Invisibility (potion) (3OOgp)x2
Rations for 15 days
Rod of Metamagic, Enlarge, lesser (for his folowers) (3000)x5

CP —
SP —
GP — 35520
PP —

Leadership Rating
27, but the rules only alow 25, so its 25.

Mandos Cohort: Goldmoon, female young gold dragon (Large) (atracted by Dragon rider's Dragon Cohort ability.)

Folowers (traded using the Guild house rule)
Tanior
8 Night wizards
14 Shadow scouts
2 Spies lv2
8 Shadow archers
Common funds: thats if you add all the money thats left of the army: 93370gp
All stored in the interplanr bank for safety.
________________________________________ __________________________
Goldmoon, female young gold dragon (Large) (Mandos Cohort)
13d12+72 (+1 dv from dragonriders ability

Experience: 0/1,000
Alignment:
HP:163
DR:
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.
Initiative: +3
AC:24 (–1 size, +10 natural+3 dex, +2 natural from Dragonriders ability), touch 12, flat-footed 22
Abilities: Base: Lvl. Mod Modifier
STR: 27 +8 +14
DEX: 16 +3 + +
CON: 22 +6 +6
INT: 16 +3 + +6
WIS: 14 +2 + +6
CHA: 14 +2 +6


BAB: +13
Attacks:
Bite: +21
tail slap +21
Full attack:
Bite: +21
claw: +17
claw: +17
wing: +17
wing: +17


Damage:
Bite 3d6+8
claws 2d6+4
wing 1d6+4
tail slap 1d8+12


Special Attacks:
Breath Weapon (DC18)
cone of fire 4d10
cone of weakening 3 str damage.


Special Qualities:
Alternate form, immunity to fire, vulnerability to cold, water breathing


Base Saves: Fort: +8 Ref: +8 Will: +8
Saves: Fort: 14+ Ref: +11 Will: +10
Base Skills: (6+int)x4+(6+intx14)
heal 16
Disguise 16
Diplomacy 8
listen 8
search 8
spot 8
spellcraft 8

Skill Mods:
heal 18
Disguise 9
Diplomacy 9
listen 9
search 9
spot 9
spellcraft 10
Languages: Common,
Feats:
Improved natural weapon (bite)
power attack
FLYBY ATTACK
MULTIATTACK
Improved natural weapon (Claw)


Items:
CP —
SP —
GP — 35000
PP —



________________________________________ ________________________________________ _______



Night wizards (Mandos folower)
male Silvanesti elfs, Rogue 2, Wizard5
6+1d6+5d4

Experience: 0/1,000
Alignment:LG
HP:30
DR:
Speed: 30ft
Initiative: +7
AC:13 (+natural, +3 DEX, , size)
Abilities: Base: Lvl. Mod Modifier
STR:10 + +
DEX:17 + + +
CON:14 + +
INT:20 + ++2 +
WIS:8 + + +
CHA:6 + +
BAB: +3
Attacks:
Flaming Longbow +1: +7
Longsword: +3

Damage:
Longbow: 1d8+1d6+1
Longsword: 1d8


Special Qualities:
rogue
Sneak attack +1d6,Evasion
Wizard:
familiar cat.

Racial:
Elvish vison: Low-Light Vision plus Darkvison up to 30ft.
+1 knowledge arcane and spellcraft
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Base Saves: Fort: 1+ Ref: 4+ Will: 4+
Saves: Fort: +3 Ref: +8 Will: +3
Base Skills:
Move silently, 5rogue 5 Wizard
hide, 5rogue 5 Wizard
search 5rogue 2 Wizard
listen 5rogue 2 Wizard
spot 5rogue
Scape artist, 5rogue
knowledge (arcane) 2,5rogue
Disable Device 5rogue 2 Wizard
Open locks 5rogue
tumble, 5rogue
climb 5rogue
bluff 5rogue

Skill Mods:
Move silently, 14
hide, 14
search 6
listen 8
spot 6
Scape artist, 9
knowledge (arcane) 9
Disable Device 11
Open locks 9
tumble, 9
climb 4
bluff 4
Languages: Common,

Feats:
empower spell
improved initiative
spell focus (Evocation)
greater spell focus (Evocation)
Scribe scroll

Items:
Longbow +1 flaming (8000)
longsword
60 arrows
Rations for 15 days
Rod of Metamagic, Enlarge, lesser (bought by Mandos)

CP —
SP —
GP — 200
PP —
Spells: CL; wizard 5
4/5/3/2

Spellbook:

1st: ray of enfeeblement, arcane shield, protection from alignment, true strike, magic missile, silent image. 2nd: web, scorching ray, mirror image, blindness/deafness. 3rd: dispel magic, fireball, lighting bolt, haste,

________________________________________ ________________________________________ _______

Shadow Archers (Mandos folower)
Silvanesti elfs, Rogue 2,ranger4, shadowdancer 1
6+2d6+4d8+1d8+16

Experience: 0/1,000
Alignment:LG
HP:56
DR:
Speed: 30ft
Initiative: +5
AC: 19 (+natural, +5 DEX, +3 Armor,+1 shield size)
Abilities: Base: Lvl. Mod Modifier
STR: 16 +
DEX: 20 +2 +
CON: 14 +
INT: 10 + +
WIS: 10 + +
CHA: 6 +
BAB: +5
Attacks:
Composite Longbow: +12
Longsword: +8
Full attack:
Composite Longbow: +12/+7 or +10/+10/+5
Longsword: +8/+3

Damage:
Composite Longbow: 1d8+1d6+4
Longsword: 1d8+3

Special Qualities:
rogue
Sneak attack +1d6, Evasion

Racial:
Elvish vison: Low-Light Vision plus Darkvison up to 30ft.
+1 knowledge arcane and spellcraft
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Base Saves: Fort: +5 Ref: +9 Will: +1
Saves: Fort: +8 Ref: +14 Will: +1
Base Skills:
Move Silently 5rogue +4 ranger +1 shadow dancer
Hide 5rogue +4 ranger+1 shadow dancer
Perform (dance) 5rogue +1 ranger
Disable Device 5rogue +4 ranger+1 shadow dancer
Open locks 5rogue +4 ranger+1 shadow dancer
tumble, 5rogue +4 ranger+1 shadow dancer
search 5rogue +4 ranger+1 shadow dancer
listen 6rogue
spot 5rogue +3 ranger

Skill Mods:
Move Silently 15
Hide 15
Perform (dance) 4
Disable Device 10
Open locks 15
tumble, 15
search 12
listen 12
spot 12
Languages: Common,

Feats:
Combat Reflexes, Dodge, Mobility.
weapon focus (composite longbow)
Endurance
rapid shot
Track


Items:
Flaming composite [+3]longbow +1
longsword
60arrows
studded leather armor
buckler
Rations for 15 days

CP —
SP —
GP — 0
PP —

________________________________________ ________________________________________ __-
Shadow scouts (Mandos folower)
Silvanesti elfs, rangers 4
8+4d8

Experience: 0/1,000
Alignment:LG
HP:
DR:
Speed: 30ft
Initiative: +4
AC: 20 (+natural, +4 DEX, +5 Armor, +1 shield size)
Abilities: Base: Lvl. Mod Modifier
STR: 16 +
DEX: 19 +1 +
CON: 14 +
INT: 10 + +
WIS: 10 + +
CHA: 6 +
BAB: +4
Attacks:
Composite Longbow: +10
Longsword: +6
Full attack:
Composite Longbow: +8/+8
Longsword: +6

Damage:
Composite Longbow: 1d8+3
Longsword: 1d8+2

Special Qualities:
1st favored enemy, Track, wild empathy
Animal companion (Wolf)

Racial:
Elvish vison: Low-Light Vision plus Darkvison up to 30ft.
+1 knowledge arcane and spellcraft
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Base Saves: Fort: +4 Ref: +4 Will: +1
Saves: Fort: +6 Ref: +8 Will: +1
Base Skills:
Move Silently 7
Hide 7
survival 7
listen 7
spot 7

Skill Mods:
Move Silently 9
Hide 9
listen 9
survival 7
spot 9

Languages: Common,
Feats:
track
endurance
rapid shot
precise shot
weapon focus

Items:
composite [+3]longbow +1
longsword
60arrows
Chainshirt+1
buckler
Rations for 15 days



CP —
SP —
GP —
PP —

________________________________________ ________________________________________ ___
Spies
Silvanesti elfs, Rogue 2
6+1d6+2

Experience: 0/1,000
Alignment: LG
HP:12
DR:
Speed: 30ft
Initiative:
AC:18 (+natural, +4 DEX, +4 Armor, size)
Abilities: Base: Lvl. Mod Modifier
STR: 12 + +
DEX: 18 + + +
CON: 12 + +
INT: 18 + + +
WIS: 10 + + +
CHA: 6 + +
BAB: +1
Attacks:
Longsword +2
Longbow +1: +6

Damage:
Longsword 1d8+1
Longbow 1d8+2

Special Qualities:
Sneak attack +1d6, Evasion[

Racial:
Elvish vison: Low-Light Vision plus Darkvison up to 30ft.
+1 knowledge arcane and spellcraft
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.


Base Saves: Fort: +0 Ref: +3 Will: +0
Saves: Fort: +1 Ref: +7 Will: +0
Base Skills:

Move silently, 5
hide, 5
search 5
listen 5
spot 5
Scape artist 5
Disable Device 5
Open locks 5
tumble, 5
climb 5
bluff 5
gather information 5
Sleight of Hand 5

Skill Mods:
Move silently, 7
hide, 7
search 7
listen 7
spot 7
Scape artist 7
Disable Device 9
Open locks 9
tumble, 7
climb 4
bluff 3
gather information 3
Sleight of Hand 9

Languages: Common,
Feats:
Rapid shot
Items:
Longsword
Composite [+1]Longbow +1
60 arrows
Chainshirt
Rations for 15 days
CP —
SP —
GP —
PP —
________________________________________ ________________________________________ _
________________________________________ ________________________________________ _
________________________________________ ________________________________________ _
________________________________________ ________________________________________ _
OK first: This is the first time I'm using Dragonlance Campaign stting rules. So if you see anything wrong, PM me.
Second: My Dragonlance CS book is in my home language, So i'm not sure if the translation are correct. Any doubt, PM me.
Zombomaniac

10-09-05, 01:45 AM
Hirohito
Male Imp
Wizard 12
Lawful Evil
Diety ???

Height: 9' Weight: 10lbs Age: 225 Years.
Hair: Black Eyes: White Skin: Dark
Str 10 (+0) (10)
Dex 10 (+0) (10)
Con 14 (+2) (8, +6 Item)
Int 32 (+11) (23, +6 Items, +3 levels)
Wis 10 (+0) (12)
Cha 10 (+0) (12)
Hit Points: 89 (12d6 + 3d8 + 24 from Con) (rolled) (http://invisiblecastle.com/find.py?id=316007)
AC: 27 (+5 natural, +10 items, +2 size), Touch: 10, Flatfooted: 27
Initiative: +0
BAB: +6/+1, Grapple: +6/+1
Speed: 20 ft. (4 squares), fly 50 ft. (perfect)
Experience: 8,850

Management Skills
Authority: 12
Faith: 7
Focus: 22
Savvy: 14

Saves
Fort: +13 (+4 class, +4 con, +5 item)
Ref: +9 (+4 class, +0 dex, +5 item)
Will: +14 (+8 class, +1 wis, +5 item)

Attacks
+6/+1 melee, Sting +8 melee (1d4 plus poison)

Skills
Concentration +22 (18 ranks, +4 Con)
Knowledge (Arcana) +29 (18 ranks, 11 Int)
Spell Craft +29 (18 ranks, +11 Int)
Decipher Script +25 (14 ranks, +11 Int)
Knowledge (The Planes) +29 (18 ranks, +11 Int)
Knowledge (Religion) +29 (18 ranks, +11 Int)
Knowledge (Local) +29 (18 ranks, +11 Int)
Listen +16 (15 ranks, +1 Wis)
Spot +16 (15 ranks, +1 Wis)
Gather Information +16 (15 ranks +1 Cha)
Sense Motive +16 (15 ranks, +1 Wis)
Diplomacy +16 (15 ranks, +1 Cha)
Appraise +26 (15 ranks, +11 Int)
Speaks: Common, Elven, Celestail, Draconic, Infernal, Abyssal, Dwarven, Gnomish, Undercommon, Sylvan, Aquan, Auran.

Feats
Scribe Scroll
Improved Counter Spell
Spell Focus (Evoc)
Greater Spell Focus (Evoc)
Spell Penetration
Maximize Spell
Quicken Spell
Craft Wondurous Item

Racial Traits
Tiny
Base Land Speed 20ft.
Base Flight Speed 50ft (Perfect)
Alternate Form
damage reduction 5/good or silver
darkvision 60 ft.
fast healing 2
immunity to poison
resistance to fire 5

Caster Levels:
CL 12 "Wizard"

"Wizard" Spells Prepared
Cantrips: 4/day,
1st Level: 7/day,
2nd Level: 7/day,
3rd Level: 7/day, With ring it is 14/day
4th Level: 5/day,
5th Level: 5/day,
6th Level: 4/day,
7th Level: 0/day,
8th Level: 0/day,
9th Level: 0/day

Equipment
Robe of the Arch-Magi (1lb)
Headband of Intellect +6
Bracers of Health +6
Amulet of Nat. Armor +5
Ring of Wiz. III
Boccob's Blessed Book

Spellbook(s), if applicable (weight)
Cantrips
Knows all
Level 1

(36 Pages)
Level 2

(36 pages)
Level 3

(48 pages)
Level 4

(48 pages)
Level 5

(40 pages)
Level 6

(24 pages)
Level 7
None
(0 pages)
Level 8
None
(0 pages)
Level 9
None
(0 pages)
Blank Pages: 768


0 Platinum Pieces, 31,500 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins])

Items Bought


Ring of Wizardry III (70,000gp)
Total Value of Bought Items: 70,000gp

Items Created


Headband of Intellect +6 (18,000gp, 1440xp)
Bracers of Health +6 (18,000gp 1440xp)
Amulet of Nat. Armor +5 (25,000gp 2000xp)
Robe of the Arch-Magi (37,500gp, 2600xp)
Total XP and GP spent on created items: 98,500gp 7480xp


Items Sold


Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards


Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
???
Solmund

10-09-05, 10:34 PM
Name: Kaanrik Gnomebane
Kobold Half-Fiend, warmage 11
11d6 Class Hd.


Experience:
Alignment: NE
HP: 95 =8+20+25+11+33
DR: 5/magic
Speed: 30ft, Fly 30ft.
Initiative: +4
AC: (+2 natural, +4 DEX, + Armor, +1 size)
Abilities:
STR: 12 +1 (11 Base, +4 Half-Fiend, -4 Kobold, +1 Level)
DEX: 18 +4 (12 Base, +4 Half-Fiend, +2 Kobold)
CON: 16 +3 (14, +2 Half-Fiend, -2 Kobold, +2 Level)
INT: 22 +6 (17 base, +4 Half-Fiend, +1 Tome)
WIS: 12 +1 (12 Base)
CHA: 20 +5 (16 Base, +4 Half-Fiend)
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities: Shadowpoints(19)
Base Saves: Fort: + Ref: + Will: +
Saves: Fort: + Ref: + Will: +
Base Skills:
Skill Mods:
Languages: Common, Draconic, Undercommon.
Feats: Improved Toughness, Combat Casting, Extra Edge, Weapon Focus (Touch Spell)
Items:
+1 Tome of Intelligence
+2 Mithril Breastplate
+2 Spear
CP —
SP —
GP —
PP —
turalisj

10-11-05, 09:19 PM
Krenth, manager of the BrightFang Inn
RazorClaw Shifter, ranger 10/weretouched master 5
0+10+9d8 ranger+5d8 weretouched master

Experience: 0/1,000
Alignment: NG
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)

Abilities:
Str: 16 +3 (34 when in alternate form)
Dex:16 +3 (18 when in alternate form)
Con: 16 +3 (24 when in alternate form)
Int: 14 +2
Wis: 16 +3
Cha: 11 +0
BAB: +13/8/3
Attacks:
Claw1: +25/20/15
Claw2: +20/15/10
+3 Composite Longbow(+3 str): 20/15/10
Damage:
Claw 1: 1d6+15
Claw 2: 1d6+15

Special Qualities: Shifting(bear/hybrid form)

Base Saves: Fort: + Ref: + Will: +
Saves: Fort: + Ref: + Will: +
Base Skills:
Skill Mods:
Languages: Common,
Feats: Shifter Defense, Greater Shifter Defense, Great Rend, Extra Shifter Trait(bonus), Sifter Ferocity, Beasthide Elite, Track(bonus), Rapidshot(bonus), Manyshot(bonus), Track(bonus), Endurance(bonus), Murky Eyed(flaw), Improved Toughness,
Items:

CP —
SP —
GP —
PP —
premier666

10-15-05, 01:22 PM
Fighter. Black Mage's cohort
Male human, Fighter 4, Barbarian 3, Weapon master 7 (Oriental adventurers).
10+11d10+3d12

Experience: 0/1,000
Alignment:
HP:
DR:
Speed: 20ft
Initiative: +1
AC: 21(+natural, +1 DEX, +10 Armor, size)
Abilities:
Base:
STR: 24
DEX: 13
CON: 18
INT: 8
WIS: 10
CHA: 8
BAB: +14
Attacks:
Falchion: +24
Damage:
Falchion: 2d4+2d6+13

Special Qualities:
Barbarian
Fast movement, illiteracy, rage 1/day
Weapon master:
Ki critical
Increased multiplier 3/day
Superior combat reflexes
Superior weapon focus

Base Saves: Fort: +9 Ref: +7 Will: +4
Saves: Fort: +13 Ref: +8 Will: +4
Base Skills:
Iaijutso focus: +4 fighter+1.5 barbarian +7 weapon master
Skill Mods:
Iajutos focus: +11
Languages: Common
Feats:
power attack
Dodge
Mobility
combat reflexexs
expertise
weapon focus (falchion)
Weapon specialization (falchion)
whirwind attack
Karmik strike (oriental adventure)

Items:
Eletrical Icy Falchion +1 (18.000)
Full plate mail +2 (5650)
Belt of giant strnght +4 (16000)
periapt of health +2 (4000)



CP —
SP —
GP —
PP —
Cell

10-21-05, 08:33 PM
Tim the Cleric
Male, Human
Lv15 Cleric
Chaotic Evil
Nerull, the Reaper

6'2, 180lb, Age: 34
Hair color: Black, Eye color: Black, Skin color: White

Str 16 (+4) (+2 level)
Dex 13 (+1)
Con 12 (+1)
Int 11 (+0)
Wis 17 (+3) (+1 Level)
Cha 9 (-1)

Hit Points: 63 (Rolled)
AC: 36, Touch: 11, Flatfooted: 35
Initiative: +1
BAB: +11/+6/+1, Grapple: +15
Speed: 30 feet
Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +10 (+9 class, +1 con)
Ref: +5 (+5 class, +1 dex)
Will: +14 (+9 class,+3 wis, +2)
Attacks +19/+13/+7 melee, +5 Flaming Longsword, 1d8+2d6 Fire+8, 19-20/x2
+15/+9/+3 melee, +1 Claws, 1d10+4, x2
+17/+11/+5 ranged, +5 Longbow, 1d?+8, 19-20/x2, 100ft range
Skills Spellcraft +21 (18 ranks, +3 ability)
Concentration +19 (18 ranks, +1 ability)
Listen +3 (- ranks, +3 wis)
Spot +3 (- ranks, +3 wis)
Speaks Common
Armor Check Penalty: -8 (-6 armor, -2 shield)
Feats Martial Weapon Proficiency(Level 1 - Bonus Feat for Being Human)
Iron Will (Level 1 - Character)
Empower Spell (Level 3 - Character)
Leadership (Level 6 - Character)
Maxamize Spell (Level 9 - Character)
Quicken Spell (Level 12 - Character)
Weapon Focus (Greataxe) (Level 15 - Character)
Special Abilities
Rebuke Undead 2/day (Cleric 1)
Domains: Evil, Death
Caster Levels: CL 15 "Cleric"

"Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc
0 Level: 6/day
1st Level: 6+1/day
2nd Level: 6+1/day
3rd Level: 6+1/day
4th Level: 4+1/day
5th Level: 4+1/day
6th Level: 3+1/day
7th Level: 2+1/day
8th Level: 1+1/day
9th Level: -
Equipment +5 Flaming Longsword (4lb)
+5 Longbow (3lb)
100 Arrows (5lb)
+4 Demon Armour (50lb)
+5 Large Steel Shield (15lb)
Cloak and Normal Wear
+3 Bracers of Armour
0 Platinum Pieces, 1505 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight 30.5lb)
Items Bought[list] Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items:
198,490

Items Sold Item Name (price sold at)
Total Value of Sold Items
Awards[SBLOCK]Experience Awards +? experience points
Total Value of Experience Awards:

Monetary Awards
Total Value of Monetary Awards:

Item Awards[list]
Background
None is Known at the time being to anyone but Tim himself.
VampiricBloodlustNemesis

10-21-05, 08:44 PM
Nemesis,Male Half-Black Dragon Kobold Ranger 12
Lawful Evil
Strength 22 (+6)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 15 (+2)
HP: 94
AC: 27

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +10 = 8 [base] +2 [constitution]
Reflex save: +11 = 8 [base] +3 [dexterity]
Will save: +4 = 4 [base]
Attack (handheld): +20/+15/+10 = 12 [base] +6 [strength] +1 [small] +1 Masterwork
Attack (unarmed): +19/+14/+9 = 12 [base] +6 [strength] +1 [small]
Attack (missile): +17/+12/+7 = 12 [base] +3 [dexterity] +1 [small] +1 Masterwork
Grapple check: +14/+9/+4 = 12 [base] +6 [strength] -4 [small]

CARRYING CAPACITY
Light load:130 lb. or less
Medium load:
Heavy load:260-390 lb.
Lift over head:390 lb.
Lift off ground:780 lb.
Push or drag:1950 lb.

Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW
Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW
Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW
Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.]
+3 Shadowed / Silent moves

Feats:
Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Quick Draw
Rapid Reload
Track [free to rangers]

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Climb Str* 16 = +6 +10
Handle Animal Cha 17 = +2 +15
Hide Dex* 27 = +3 +15 +4 [small] +5 Armor
Listen Wis 15 = +0 +15
Move Silently Dex* 18 = +3 +15 +5 Armor
Ride Dex 20 = +3 +15 +2 [handle animal]
Search Int 20 = +3 +15 +2 [kobold]
Spot Wis 15 = +0 +15
Use Rope Dex 13 = +3 +10

Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Acid: Black (60' line 6d4 DC 17)
Damage Immunity
Acid: Black, Copper, Green
+4 natural armor bonus (already included)
Wings
Hit dice increases one dice type to maximum of d12
Level adjustment +3
Kobold:
+2 dexterity, -4 strength, -2 constitution (already included)
Darkvision (see 60 feet in pitch-dark)
+1 natural armor bonus (already included)
+2 on craft -- trapmaking; +2 profession -- miner
+2 on search (already included)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (DC 14)
Endurance
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Favored Enemies:
Humanoids (dwarf) +2
Humanoids (elf) +6
Monstrous Humanoids +2
This ranger chose the archery track.
Equipment:
13 lb
15 lb
2 lb
4 lb
1 lb
5 lb
2 lb
1 lb
_____
43 lb
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5
Backpack
Grappling hook
Rations (1 day) x2
Rope (50', silk) x1
Waterskins x2
Whetstone





Ghost, Male Monitor Lizard
Size/Type: Medium Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Link
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6,
Spot +4, Swim +11
Feats: Alertness, Great Fortitude, Evasion
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2

Skills
A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10.
Bonus tricks: 2
VampiricBloodlustNemesis

10-22-05, 12:42 PM
possibly help me find links to the artificer/artifex stuff and the additions/creatures u have made foor your character?

i may consider having you equip my kobold
Blasphemous Revenant

10-22-05, 03:48 PM
Valde Immodicus
Male Drow Necropolitan
Cloistered Cleric 3 / Wizard 3 / True Necromancer 7
110,500 XP
Neutral Evil
Cleric of Afflux

5' 2", 105 lbs, 142 years
Black Hair, Red Eyes, Dark Skin
Str 12 (+1) (roll)
Dex 14 (+2) (12 roll, +2 racial)
Con - (-) (Undead)
Int 24 (+7) (15 roll, +2 racial, +1 level, +6 ring of enlightenment)
Wis 24 (+7) (16 roll, +2 levels, +6 periapt of wisdom)
Cha 22 (+6) (14 roll, +2 racial, +6 cloak of charisma)

Hit Points: 90 (13d12 HD) (fixed)
AC: 12 (+2 Dex), Touch: 12, Flatfooted: 10
Initiative: +2
BAB: +5, Grapple: +4
Speed: 30 feet (base 30, light load [?? of ?? lbs])

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +3 (+3 cleric, +1 wizard, +2 true necromancer, -3 meager fortitude)
Ref: +6 (+1 cleric, +1 wizard, +2 true necromancer, +2 dex)
Will: +18 (+3 cleric, +3 wizard, +5 true necromancer, +7 wis)

Attacks
+13/+8/+3 (+1 Unholy Skillful Scythe), 2d4+2, x4

Skills 127 Skill Points
Concentration +16 (16 ranks)
Craft (alchemy) +18 (9 ranks, +7 Int, +2 Alchemist's Laboratory)
Craft (armorsmithing) +14 (5 ranks, +7 Int, +2 Artisan's Tools)
Craft (blacksmithing) +14 (5 ranks, +7 Int, +2 Artisan's Tools)
Craft (sculpting) +14 (5 ranks, +7 Int, +2 Artisan's Tools)
Craft (weaponsmithing) +14 (5 ranks, +7 Int, +2 Artisan's Tools)
Decipher Script +12 (5 ranks, +7 Int)
Diplomacy +14 (5 ranks, +7 Cha, +2 synergy)
Heal +12 (5 ranks, +7 Wis)
Knowledge (arcana) +16 (9 ranks, +7 Int)
Knowledge (architecture and engineering) +12 (5 ranks, +7 Int)
Knowledge (dungeoneering) +12 (5 ranks, +7 Int)
Knowledge (geography) +10 (3 ranks, +7 Int)
Knowledge (history) +12 (5 ranks, +7 Int)
Knowledge (local) +12 (5 ranks, +7 Int)
Knowledge (nature) +10 (3 ranks, +7 Int)
Knowledge (nobility and royalty) +12 (5 ranks, +7 Int)
Knowledge (the planes) +12 (5 ranks, +7 Int)
Knowledge (religion) +16 (9 ranks, +7 Int)
Search +14 (5 ranks, +7 Int, +2 racial)
Spellcraft +18 (9 ranks, +7 Int, +2 synergy)
Listen +5 (0 ranks, +7 wis, +2 racial, -4 Inattentive)
Spot +5 (0 ranks, +7 wis, +2 racial, -4 Inattentive)
Speaks Common, Elven, Undercommon, Abyssal, Celestial, Draconic, Infernal (0 ranks in Speak Language)
Armor Check Penalty: 0 (0 armor, 0 shield)

Feats Mother Cyst (Level 1 - Flaw)
Spell Focus (Necromancy) (Level 1 - Flaw)
Black Lore of Moil (Level 1 - Character)
Craft Wondrous Item (Level 3 - Character)
Undead Leadership (Level 6 - Character)
Craft Magic Arms and Armor (Level 9 - Character)
Craft Construct (Level 12 - Character)

Drow and Necropolitan Racial Traits Medium Size
+2 Dex, -2 Con, +2 Int, +2 Cha.
Base Speed 30 feet.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Darkvision out to 120 feet.
Spell resistance equal to 11 + class levels.
+2 racial bonus on Will saves against spells and spell-like abilities.
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf ’s weapon proficiency.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Favored Class: Wizard
Level adjustment +2.
Undead type.
Resist Control (Ex): Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
Turn Resistance (Ex): A necropolitan has +2 turn resistance.
Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them.

Special Abilities
Meager Fortitude flaw
Inattentive flaw
Darkvision 120 feet
Spell Resistance 24
+2 Will saves against spells and spell-like abilities
1/day: dancing lights, darkness, and faerie fire.
Resist Control
Turn Resistance +2
Unnatural Resilience
Undead traits
Domains: Death, Deathbound, and Knowledge (Cleric) (Knowledge bonus domain from Cloistered Cleric)
Rebuke Undead CL 19
Lore (Bardic Knowledge) +12 (Cloistered Cleric)
Create Undead 2/day
Necromantic Prowess +2
Major Desecration (70 ft. radius)

Caster Levels: CL 8 Cloistered Cleric (CL 10 Necromancy)
CL 8 Wizard (CL 10 Necromancy)

Cloistered Cleric Spells Prepared
Cantrips: 6/day, Spell Name (?), Spell Name (?), Spell Name (?)
1st Level: 6+1/day, Spell Name (?), Spell Name (?), etc
2nd Level: 5+1/day, Spell Name (?), Spell Name (?), etc
3rd Level: 5+1/day, Spell Name (?), Spell Name (?), etc
4th Level: 3+1/day, Spell Name (?), Spell Name (?), etc
5th Level: ?/day, Spell Name (?), Spell Name (?), etc
6th Level: ?/day, Spell Name (?), Spell Name (?), etc
7th Level: ?/day, Spell Name (?), Spell Name (?), etc
8th Level: ?/day, Spell Name (?), Spell Name (?), etc
9th Level: ?/day, Spell Name (?), Spell Name (?), etc

Wizard Spells Prepared
Cantrips: 4/day, Spell Name, Spell Name, etc
1st Level: 6/day, Spell Name, Spell Name, etc
2nd Level: 5/day, Spell Name, Spell Name, etc
3rd Level: 5/day, Spell Name, Spell Name, etc
4th Level: 3/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc

Equipment
Rod of Undead Mastery (10,000 gp)
Scepter of the Netherworld (9,000 gp)
Ring of Enlightenment +6 (36,000 gp)
Phylactery of Undead Rebuking (11,000 gp)
Periapt of Wisdom +6 (18,000 gp and 1,440 XP)
Cloak of Charisma +6 (18,000 gp and 1,440 XP)
Ring of Chameleon Power (12,700 gp)
Wand of Lightning Bolt (CL 8th) (18,000 gp)
Stone Salve (4,000 gp)
+1 Unholy Skillful Scythe (33,318 gp and 1,360 XP)
Flesh Golem raw materials (10,500 gp)
Flesh Golem Manual (8,000 gp)
Homunculus x10 (10,500 gp and 780 XP)
Black Onyx gems (500 gp)
Spell Component Pouch (5 gp)
Belt Pouch (1 gp)
Silver Holy Symbol of Afflux (25 gp)
Scholar's Outfit (Free)
Spellbook (15 gp)
Cantrips
All (19 pages)
Level 1
Alarm (1 page)
Shield (1 page)
Mage Armor (1 page)
True Strike (1 page)
Charm Person (1 page)
Magic Missile (1 page)
Disguise Self (1 page)
Chill Touch (1 page)
Ray of Enfeeblement (1 page)
Enlarge Person (1 page)
Expeditious Retreat (1 page)
Feather Fall (1 page)
Jump (1 page)
Reduce Person (1 page)
Level 2
Command Undead (2 pages)
Ghoul Touch (2 pages)
Spectral Hand (2 pages)
Cat's Grace (2 pages)
Level 3
Heroism (3 pages)
Suggestion (3 pages)
Fireball (3 pages)
Vampiric Touch (3 pages)
Level 4
Locate Creature (4 pages)
Invisibility, Greater (4 pages)
Phantasmal Killer (4 pages)
Enervation (4 pages)
Level 5
Spell Name (5 pages)
Spell Name (5 pages), etc
Level 6
Spell Name (6 pages)
Spell Name (6 pages), etc
Level 7
Spell Name (7 pages)
Spell Name (7 pages), etc
Level 8
Spell Name (8 pages)
Spell Name (8 pages), etc
Level 9
Spell Name (9 pages)
Spell Name (9 pages), etc
Blank Pages: 31
Total Value of Bought Items = 199,564 gp and 5,020 XP
436 Gold Pieces

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
VampiricBloodlustNemesis

10-22-05, 04:08 PM
-deleted cuz im not allowed to offer insight on a character-

:chicken:
paralyzed_penguin

10-25-05, 07:59 PM
Ilmryn
Human Male
Druid 5/Rogue 1/Daggerspell Shaper 9
Experience 116,620
Neutral Good
Mielikki

Height 5ft 9in, Weight 158lb, Age 27
Eye Color Amber, Hair Color Black, Skin Color Olive

Str 17 (11 base, +6 item)
Dex 16
Con 20 (14 base, +6 item)
Int 12
Wis 23 (16 base, +3 levels, +4 item)
Cha 15
http://invisiblecastle.com/find.py?id=171885

Hit Points 136 (fixed)
AC 24, Touch 14, Flat Footed 23
Initiative +3
BAB +9, Grapple +12
Speed 20ft (Heavy Armor)

Management Skills

Authority 0
Faith 2
Focus 5
Savvy 5

Saves
Fortitude +12 (+4 druid, +3 daggerspell shaper, +5 con)
Reflex +12 (+1 druid, +2 rouge, +6 daggerspell shaper, +3 dex)
Will +16 (+4 druid, +6 daggerspell shaper, +6 wis)

Attacks
+1 collision manyfang dagger +12/+7 melee (4d4+36, 19-20/x2)
and
+1 collision manyfang dagger +12 melee (4d4+28, 19-20/x2)

Skills
Bluff +20 (18 ranks, +2 cha)
Concentration +23 (18, +5 con)
Diplomacy +8 (4 ranks, +2 cha, +2 syn)
Heal +10 (4 ranks, +6 wis)
Hide +14 (11 ranks, +3 dex)
Knowledge (nature) +19 (18 ranks, +1 int)
listen +16 (10 ranks, +6 wis)
move silently +14 (11 ranks, +3 dex)
spellcraft +5 (4 ranks, +1 int)
spot +16 (10 ranks, +6 wis)
tumble +17 (14 ranks, +3 dex)
UMD +20 (18 ranks, +2 cha)
-5 ACP not included

Feats
1st Two-weapon fightng
1st (racial) Able Learner (Races of Destiny)
3rd Weapon Focus (Dagger)
6th Craft Magic Arms and Armor
9th Natural Spell
12th Dragon Wildshape (Dracinomicon)
15th Heavy Armor Proficiency

Racial Traits
Base Speed 30ft
Bonus Feat
+4 bonus skill points at first level, +1 bonus skill point every level there after.
Favored Class: Any

Special Abilities
Druid
animal companion
nature sense
wild empathy +7
woodland stride
trackless step
resist nature's lure
wild shape 3/day (2 from Daggerspell Shaper)
Daggerspell Shaper
wildshape (large)
wildshape (tiny)
daggercast
dagger claws
fast wild shape
enhanced wild shape
sneak attack +4d6(+1d6 from Rogue)
Rogue
trapfinding

Caster Level
Druid 13

Druid Spells Prepared
6/7/7/5/5/4/3/1
0-cure minor wounds, detect magic x2, know direction, purify food and drink, read magic
1st-entangle, faerie fire, goodberry, jump, longstrider x2, speak with animals
2nd-animal messenger, barkskin x2, chill metal, delay poison, heat metal, tree shape
3rd-daylight, greater magic fang x3, water breathing
4th-dispel magic, freedom of movement, flame strike, rusting grasp, spike stones
5th-baleful polymorph, control winds, stoneskin, superior resistance
6th-find the path, liveoak, wall of stone
7th-heal

Equipment
Melee Weapon
+1 collision manyfang dagger (1lb)
+1 collision manyfang dagger (1lb)
Armor Worn
+2 Wild Dragonhide Full Plate (50lb)
Outfit
Traveler's Outfit (5lb)

Items Bought

+1 collision manyfang dagger 36,302 (1440 xp)
+1 collision manyfang dagger 36,302 (1440 xp)
+2 wild dragonhide armor 15,800 (500xp)
Belt of Giant Strength +6 36,000
Bracers of Health +6 36,000
Periapt of Wisdom +4 16,000
Ring of Protection +3
total spent 194,404
Remaining 5596gp

Items Sold


Awards


Background
Coming soon...

Ilmryn prefers the form of a juvenile shadow dragon. In this form his stats are as follows:

Medium Dragon
Init +0
Speed 70ft, Fly 140ft (poor)
AC 39, touch 13, flat footed 39
Atk/Grapple +9/+14
Attack Bite +14 melee (1d8+5)
Full Attack Bite +14 melee (1d8+5), 2 claws +10 melee (4d6+28)[dagger claws], 2 wings +9 melee (1d4+2)
SA
Breath Weapon (Su) 30ft cone of negative energy, 2 negative levels, DC 22.

SQ
Shadow Blend (Su) in any condition of illumination other than full daylight, Ilmryn can disappear into the shadows, granting him total concealment. Articial light, even a light or continual flame spell does not negate this ability. A daylight spell, however, does.
Energy Drain Immunity
Wilds

10-26-05, 12:17 AM
Character Name Blood Fang
Gender M
Human
Werewolf Lord 9 / Warshaper 5 / Druid 1
Alignment NE
Deity, Malar
Head of Scouts at GoUE

Werewolf Lord, Human Form

Medium Humanoid
(Human, Shapechanger)
Hit Dice: 15d8 (69) + 90= 159
Level Adjustment: +3
Initiative: + 3 ( + 3 dex)
Speed : 30 ft. (6 squares)
Armor Class: 23 (10 base + 2 nat + 3 dex + 8 item)
Base Attack/Grapple: +7/+2 /
Attack: +16/ +11 /
Full Attack:
Space/Reach: 5 ft./10 ft.
Special Attacks: —
Special Qualities: Alternate form, wolf empathy, low-light vision, scent, Morphic Immunity, Morphic Weapon, Morphic Body, Morphic Reach, Morphic Healing, FlashMorph. Fast Healing 2, Animal Companion (Wolf), Nature Sense, Wild Empathy
Saves: Fort +17
Ref +3
Will +11
Abilities: Str 28 (17base + 1 stat + 6 item)
Dex 17 (11 base + 6 item)
Con 22 (16 base + 6 item)
Int 12
Wis 17 (15 base + 2 lycan)
Cha 8
Skills: Wolf Lord Skills: 18
Warshaper: 15:
Druid skills: 7

Balance 0
Climb+16 (5r +11 )
Concentration +9 (9 con)
Craft +1
Disgues -1
Escpae Artis +0
Jump +16 (5r + 11str)
Swim +16 (5r +11str)
Hide +2 (+ 2 racial)
Move Silently + 5 ( + 2 racial
Listen +5 ( + 2 racial + 3 wis)
Spot +5 ( + 2 racial + 3 wis)
Survival +18 (6r + 7r (druid) + 4 racial (scent) + 3 wis + 2 Nature Sense)
Knowledge (Nature) +3 (+2 nature sense + 1 int)

Feats: Alertness, Run, TrackB, Weapon Focus (bite), Iron Will, Leadership, Might to Rights
Alignment: NE
Language: Common, Druidic, Sylvan


Werewolf Lord, Dire Wolf Form

Large Humanoid
(Human, Shapechanger)
Hit Dice: 15d8 (69) + 135= 204
Level Adjustment: +3
Initiative: + 5 (+ 5)
Speed : 50 ft. (8 squares)
Armor Class: 26 (10 base + 3 nat + 5 dex + 8 item)
Base Attack/Grapple: +7/+2 / +18
Attack: +23 / + 18 / + 34
Full Attack:
Space/Reach: 10 ft./10 ft.
Special Attacks: Curse of lycanthropy, trip
Special Qualities: Alternate form, wolf empathy, low-light vision, scent, Morphic Immunity, Morphic Weapon, Morphic Body, Morphic Reach, Morphic Healing, FlashMorph. Fast Healing 2, Animal Companion (Wolf), Nature Sense, Wild Empathy
Saves: Fort + 20
Ref + 11
Will + 11
Abilities: Str 42
Dex 21
Con 28
Int 12
Wis 17
Cha 8
Skills:
Feats: (same as human form)
Alignment: (same as human form)
Language: Common, Druidic, Sylvan


Werewolf Lord, Hybrid Form

Large Humanoid
(Human, Shapechanger)
Hit Dice:
Level Adjustment: +3
Initiative: + 8 (+ 5)
Speed : 50 ft. (8 squares)
Armor Class: 26 (10 base + 3 nat + 5 dex + 8 item)
Base Attack/Grapple: +7/+2 / +18
Attack: +23 / + 18 / + 34
Full Attack:
Space/Reach: 10 ft./15 ft.
Special Attacks: Curse of lycanthropy, trip
Special Qualities: Alternate form, wolf empathy, low-light vision, scent, Morphic Immunity, Morphic Weapon, Morphic Body, Morphic Reach, Morphic Healing, FlashMorph. Fast Healing 2, Animal Companion (Wolf), Nature Sense, Wild Empathy
Saves: Fort + 20
Ref + 11
Will + 11
Abilities: Str 42
Dex 21
Con 28
Int 12
Wis 17
Cha 8
Skills:
Feats: (same as human form)
Alignment: (same as human form)
Language: Common, Druidic, Sylvan






http://invisiblecastle.com/find.py?a=show&id=163938

Leadership:
Class lev 12 + 16 str (followers only) + 1 special power (werewolf) + 2 (base) = 15 (cohort) 31(followers)

10th lev Cohort

Followers:
not liable if brain implodes from overly large amount of text

Level 1 2 3 4 5 6
Number 135 13 7 4 2 2
Rangers Humans

1st Level Stats
Int 2
str 14
dex 15
con 13
int 10
wis 12
cha 8
HP 9
AC 15
Melee 3
Ranged 4
Fort 3
Reflex 4
Will 1

Skills
Climb 6 4 ranks + 2 Str
Heal 3 1 wis + 2 feat
Hide 8 4 ranks + 2 dex + 2 feat
Knowledge (Nature) 4 4 ranks + 0 int
Knowledge (Geography) 4 4 ranks + 0 int
Move Silently 8 4 ranks + 2 dex + 2 feat
Spot 5 4 ranks + 1 Wis
Survival 7 4 ranks + 1 Wis + 2

Favored Enemy
25 Elf
35 Human
25 Magical Beasts
25 Animals
25 Undead

Feats
Track
Stealthy
Self-Suffiecent

Items
Studded Leather
Longswords
Mwk Longbows
Invisibility Potion 300
Pass without Trace Potion 50
Jump Potion 50
Santcuary 50
20 arrows 1
99 gp

2nd level Stats
Int 2
str 14
dex 15
con 13
int 10
wis 12
cha 8
HP 15
AC 15
Melee 5
Ranged 4
Fort 4
Reflex 5
Will 1

Skills
Climb 7 5 ranks + 2 Str
Heal 3 1 wis + 2 feat
Hide 9 5 ranks + 2 dex + 2 feat
Knowledge (Nature) 5 5 ranks + 0 int
Knowledge (Geography) 5 5 ranks + 0 int
Move Silently 9 5 ranks + 2 dex + 2 feat
Spot 6 5 ranks + 1 Wis
Survival 8 5 ranks + 1 Wis + 2

Favored Enemy
3 Elf
3 Human
2 Magical Beasts
3 Animals
2 Undead

Feats
Track
Stealthy
Self Suffiecent

Items
Mwk Studded Leather
Mwk Longswords
Mwk Longbows
Invisibility Potion x2 600
Pass without Trace Potion 50
Jump Potion 50
Santcuary 50
Spider Climb 300
20 arrows 1
149 gp

Archery Combat Style

3rd Stats
Int 5
str 14
dex 15
con 13
int 10
wis 12
cha 8
HP 20
AC 15
Melee 6
Ranged 6
Fort 4
Reflex 5
Will 2

Skills
Climb 8 6 ranks + 2 Str
Heal 3 1 wis + 2 feat
Hide 10 6 ranks + 2 dex + 2 feat
Knowledge (Nature) 6 6 ranks + 0 int
Knowledge (Geography) 6 6 ranks + 0 int
Move Silently 10 6 ranks + 2 dex + 2 feat
Spot 7 6 ranks + 1 Wis
Survival 9 6 ranks + 1 Wis + 2 feat

Favored Enemy
2 Elf
2 Human
1 Magical Beasts
1 Animals
1 Undead

Feats
Track
Stealthy
Self Suffiecent
Imp Int
Endurance

Items
Mwk Studded Leather
Mwk Longswords
Mwk Longbows
Invisibility Potion x2 600
Pass without Trace Potion 50
Jump Potion 50
Santcuary 50
Spider Climb 300
20 arrows 1
649 gp

Archery Combat Style

4th Stats
Int 6
str 14
dex 16
con 13
int 10
wis 12
cha 8
HP 25
AC 17
Melee 7
Ranged 8
Fort 5
Reflex 7
Will 2

Skills
Climb 9 7 ranks + 2 Str
Heal 3 1 wis + 2 feat
Hide 11 7 ranks + 2 dex + 2 feat
Knowledge (Nature) 7 7 ranks + 0 int
Knowledge (Geography) 7 7 ranks + 0 int
Move Silently 11 7 ranks + 2 dex + 2 feat
Spot 8 7 ranks + 1 Wis
Survival 10 7 ranks + 1 Wis + 2 feat

Favored Enemy
1 Elf
1 Human
1 Magical Beasts
1 Undead

Feats
Track
Stealthy
Self Suffiecent
Imp Int
Endurance

Items
1 Mwk Studded Leather
Mwk Longswords
Mwk Longbows
Invisibility Potion x2 600
Pass without Trace Potion 50
Jump Potion 50
Santcuary 50
Spider Climb 300
20 arrows 1
649 gp

Archery Combat Style

Spells:
Entangle Once

Animal Companion:
Wolf
DMG pg 121

5th Stats
Int 6
str 14
dex 16
con 13
int 10
wis 12
cha 8
HP 31
AC 17
Melee 8
Ranged 9
Fort 5
Reflex 7
Will 2

Skills
Climb 10 8 ranks + 2 Str
Heal 3 1 wis + 2 feat
Hide 12 8 ranks + 2 dex + 2 feat
Knowledge (Nature) 8 8 ranks + 0 int
Knowledge (Geography) 8 8 ranks + 0 int
Move Silently 12 8 ranks + 2 dex + 2 feat
Spot 9 8 ranks + 1 Wis
Survival 11 8 ranks + 1 Wis + 2 feat

Favored Enemy
First Elf Sec Animal
First Human Sec Undead

Feats
Track
Stealthy
Self Suffiecent
Imp Int
Endurance

Items
1 Mwk Studded Leather
Mwk Longswords
Mwk Longbows
Invisibility Potion x2 600
Pass without Trace Potion 50
Jump Potion 50
Santcuary 50
Spider Climb 300
20 arrows 1
1, 649 gp

Archery Combat Style

Spells:
Entangle Once

Animal Companion:
Wolf
DMG pg 121

6th Stats
Int 6
str 14
dex 16
con 13
int 10
wis 12
cha 8
HP 37
AC 17
Melee 9 4
Ranged 10 5
Fort 6
Reflex 8
Will 3

Skills
Climb 11 9 ranks + 2 Str
Heal 3 1 wis + 2 feat
Hide 13 9 ranks + 2 dex + 2 feat
Knowledge (Nature) 9 9 ranks + 0 int
Knowledge (Geography) 9 9 ranks + 0 int
Move Silently 13 9 ranks + 2 dex + 2 feat
Spot 10 9 ranks + 1 Wis
Survival 12 9 ranks + 1 Wis + 2 feat

Favored Enemy
First Elf Sec Animal
First Human Sec Undead

Feats
Track
Stealthy
Self Suffiecent
Imp Int
Endurance
Point Blank Shot

Items
1 Mwk Studded Leather
Mwk Longswords
Mwk Longbows
Invisibility Potion x2 600
Pass without Trace Potion 50
Jump Potion 50
Santcuary 50
Spider Climb 300
20 arrows 1
1, 949 gp

Archery Combat Style
Imp. Archery Combat Style

Spells:
Entangle Once

Animal Companion:
Wolf
DMG pg 121




Management Skills
• Authority: ?
• Faith: ?
• Focus: ?
• Savvy: ?
Equipment :
Equipment
Gloves of Dexterity +6, 36k
Belt of Strength +6, 36k
Amulet of Health +6, 36k
Bracers of Armor +8, 64k
Ring of Fly, 28k (See Kelreth GW char)




Spells:

0-lev 3
Guidance x3
1-lev 1
Obscuring Mist
gabrion

11-02-05, 05:57 AM
Aramel the Righteous
Male Lesser Aasimar
Cleric 1/ Monk 2/ Paladin2/Apostle of Peace 2/Contemplative 7
Lawful Good
Deity, Illmatar

5’4”, 125 lbs, 120
White hair (mostly bald though), Silver Eyes, Wrinkled slightly tan skin
Str 7 (-2) (13 base, -6 venerable)
Dex 7 (-2) (13 base, -6 venerable)
Con 8 (-1) (14 base, -6 venerable)
Int 18 (+4) (14 base, +3 venerable, +1 level)
Wis 29 (+9) (17 base, +4 VoP, +2 levels, +2 race, +3 venerable)
Cha 23 (+6) (16 base, +2 VoP, +2 race, +3 venerable)
Stat Rolls (http://invisiblecastle.com/find.py?id=177895)

Hit Points: 43 (3d8+2d10+2d4+7d6-13)
AC: 33 (10 base, +9 wis, -2 dex, 10 exalted, +4 deflection, +3 natural, -1 vulnerable)Touch: 20, Flatfooted: 33
Initiative: -2
BAB: +7, Grapple: +5
Speed: 30 feet

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +18 (+3 monk, +3 paladin, +2 cleric, +3 apostle of peace, +2 contemplative, -1 con, +6 divine grace)
Ref: +12 (+3 monk, +0 paladin, +0 cleric, +3 apostle of peace, +2 contemplative, -2 dex, +6 divine grace)
Will: +28 (+3 monk, +0 paladin, +2 cleric, +3 apostle of peace, +5 contemplative, +9 wis, +6 divine grace)
Attacks +18/+13 melee, unarmed strike, 1d6-2, 20/x2
Skills 24 cleric, 16 monk, 12 paladin, 16 Apostle of Peace, 42 Contemplative, 10 Nymph’s Kiss (120 total)

Concentration +16 (17 ranks, -1 con)
Diplomacy +26 (16 ranks, +6 cha, +2 synergy, +2 nymph’s kiss)
Gather Information +23 (15 ranks, +6 cha, +2 nymph’s kiss)
Knowledge (Nature) +11 (7 ranks, +4 int)
Knowledge (Religion) +20 (16 ranks, +4 int)
Listen +27 (16 ranks, +9 wis, +2 racial)
Sense Motive +26 (17 ranks, +9 wis)
Spellcraft +8 (4 ranks, + 4 int)
Spot +27 (16 ranks, +9 wis, +2 racial)
Speaks Common, Celestial, Abyssal, Elven, Fiendish, Dwarven, Draconic
Armor Check Penalty: -0
Flaws
Shaky (Level 1 – Flaw - UA)
Vulnerable (Level 1 – Flaw - UA)
Feats
Extend Spell (Level 1 – Planning Domain)
Extra Turning (Level 1 – Undeath Domain)
Persistent Spell (Level 1 – Bonus from Flaw)
Sacred Vow (Level 1 – Bonus from Flaw - BoED)
Vow of Poverty (Level 1 – Character - BoED)
Improved Unarmed Strike (Level 2 – Monk 1)
Stunning Fist (Level 2 – Monk 1)
Vow of Peace (Level 2 – VoP - BoED)
Combat Reflexes (Level 3 – Monk 2)
Practiced Spellcaster (Level 3 – Character - CA)
Vow of Nonviolence (Level 4 – VoP - BoED)
Guild Leader (Level 6 – Character – CD)
Nymph’s Kiss (Level 6 – VoP - BoED)
Intuitive Attack (Level 8 – VoP - BoED)
Theocracy (Level 9 - Character)
Touch of Golden Ice (Level 10 – VoP - BoED)
Leadership (Level 12 – Character)
Fist of the Heavens (Level 12 – VoP- BoED)
Exalted Spell Resistance (Level 14 – VoP – BoED)

Lesser Aasimar Racial Traits Medium Size
Humanoid (Planetouched) type
+2 Cha, +2 Wis
30 ft. Base Speed
+2 Spot, +2 Wis
Darkvision 60 ft.
Resistance to Acid 5, Cold 5, and Electricity 5
Use Daylight 1x/day
Favored Class: Paladin
Special Abilities
Planning Domain (Cleric 1)
Undeath Domain (Cleric 1)
Turn Undead (Cleric 1)
Flurry of Blows (Monk 1)
AC bonus: Wis to AC (Monk 1)
Evasion (Monk 2)
Aura of Good (Paladin 1)
Detect Evil (Paladin 1)
Smite Evil 1x/day (Paladin 1)
Divine Grace (Paladin 2)
Lay on Hands (Paladin 2)
Pacifying Touch (Apostle of Peace 2)
Divine Health (Contemplative 1)
Renewal Domain (Contemplative 1, PGtF)
Slippery Mind (Contemplative 2)
Divine Wholeness (Contemplative 3)
Divine Body (Contemplative 5)
Travel Domain (Contemplative 6)
Divine Soul: SR 22 (Contemplative 7)
Caster Levels: CL 13 Apostle of Peace
Apostle of Peace Spells Prepared
Orisons: 6/day, Cure Minor Wounds x3, Detect Magic, Detect Poison, Read Magic
1st Level: 7+1/day, Eyes of the Avoral (BoED), Hide from Undead x2, Obscuring Mist, Sanctuary x3, Charm Person (Domain)
2nd Level: 6+1/day, Bear’s Endurance, Consecrate, Remove Paralysis, Silence, Shield Other, Zone of Truth, Lesser Restoration (Domain)
3rd Level: 6+1/day, Dispel Magic, Hammer of Righteousness (BoED), Magic Circle against Evil, Magic Vestment, Remove Curse, Fly (Domain)
4th Level: 6+1/day, Death Ward x2, Dismissal, Divination, Restoration, Greater Luminous Armor (BoED), Dimension Door (Domain)
5th Level: 6+1/day, Break Enchantment, Commune, Greater Command, Raise Dead, Wall of Stone, True Seeing, Teleport (Domain)
6th Level: 4+1/day, Greater Dispel Magic, Heal x2, Storm of Shards (BoED), Heroes’ Feast (Domain)
7th Level: 4+1/day, Ethereal Jaunt, Greater Scrying, Shield of the Archons, Rain of Embers (BoED), Greater Teleport (Domain)
8th Level: 2+1/day, Dragon Cloud, Holy Aura, Polymorph any Object (Domain)
9th Level: 1+1/day, End to Strife

Equipment Quarterstaff (3 lbs)
Worn Traveler’s Garb (2 lbs)

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here
Wilds

11-10-05, 09:00 PM
:bump:
Kobold_Ur_Priest

11-10-05, 09:04 PM
Priest,Male Half-Black Dragon Kobold Ranger 12
Strength 22 (+6)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 15 (+2)
HP: 94
AC: 27
Speed: 30ft, swim 15 ft
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +10 = 8 +2 [constitution]
[B]Reflex save: +11 = 8 +3 [dexterity]
[B]Will save: +4 = 4
[B]Attack (handheld): +20/+15/+10 = 12 +6 [strength] +1 [small] +1 Masterwork
[B]Attack (unarmed): +19/+14/+9 = 12 +6 [strength] +1 [small]
[B]Attack (missile): +17/+12/+7 = 12 +3 [dexterity] +1 [small] +1 Masterwork
[B]Grapple check: +14/+9/+4 = 12 +6 [strength] -4 [small]

[B]CARRYING CAPACITY
Light load:130 lb. or less
Medium load:
Heavy load:260-390 lb.
Lift over head:390 lb.
Lift off ground:780 lb.
Push or drag:1950 lb.

Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW
Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW
Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW
Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.]
+3 Shadowed / Silent moves

Feats:

Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Quick Draw
Rapid Reload
Track [free to rangers]SKILLS:
Climb 16
Handle Animal 17
Hide* 27
Listen 15 = +0 +15
Move Silently* 18
Ride 20
Search 20
Spot 15
Use Rope 13

Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Acid: Black (60' line 6d4 DC 17)
Damage Immunity
Acid: Black, Copper, Green
+4 natural armor bonus (already included)
Hit dice increases one dice type to maximum of d12
Level adjustment +3

Kobold:
+2 dexterity, -4 strength, -2 constitution (already included)
Darkvision (see 60 feet in pitch-dark)
+1 natural armor bonus (already included)
+2 on craft -- trapmaking; +2 profession -- miner
+2 on search (already included)

GRAFTS:
Poison fangs: 1d6/1d6 initial and secondary to con; Fort DC: 17 to resist
Serpentine Tail: swim speed=1/2 land speed; +8 racial bonus to swim, can always take 10, use run action when swimming, +4 racial bonus on balance.
Serpent Arm: snake head ending a long flexible arm, has bite attack :1d4+6 piercing + 1d6/1d6 con DC 17 (poison DC 17)
Tail & Arm: can constrict smaller creatures with a successful grapple check, doing 1d4+9 bludgeoning damage

Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (DC 14)
Endurance
Animal Companion
Woodland Stride
Swift Tracker
Evasion

Favored Enemies:
Humanoids (dwarf) +2
Humanoids (elf) +6
Monstrous Humanoids +2

This ranger chose the archery track.
Equipment:
13 lb Weapons / Armor / Shield (from above)
15 lb Arrows (quiver of 20) x5
2 lb Backpack
4 lb Grappling hook
1 lb Rations (1 day) x2
5 lb Rope (50', silk) x1
2 lb Waterskins x2
1 lb Whetstone
_____
43 lb

Savant, Male Monitor Lizard
Size/Type: Medium Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Link
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6,
Spot +4, Swim +11
Feats: Alertness, Great Fortitude, Evasion
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2

Skills
A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10.
Bonus tricks: 2
Kobold_Ur_Priest

11-10-05, 09:05 PM
Priest,Male Half-Black Dragon Kobold Ranger 12
Strength 22 (+6)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 15 (+2)
HP: 94
AC: 27
Speed: 30ft, swim 15 ft
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +10 = 8 +2 [constitution]
[B]Reflex save: +11 = 8 +3 [dexterity]
[B]Will save: +4 = 4
[B]Attack (handheld): +20/+15/+10 = 12 +6 [strength] +1 [small] +1 Masterwork
[B]Attack (unarmed): +19/+14/+9 = 12 +6 [strength] +1 [small]
[B]Attack (missile): +17/+12/+7 = 12 +3 [dexterity] +1 [small] +1 Masterwork
[B]Grapple check: +14/+9/+4 = 12 +6 [strength] -4 [small]

[B]CARRYING CAPACITY
Light load:130 lb. or less
Medium load:
Heavy load:260-390 lb.
Lift over head:390 lb.
Lift off ground:780 lb.
Push or drag:1950 lb.

Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW
Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW
Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW
Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.]
+3 Shadowed / Silent moves

Feats:

Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Quick Draw
Rapid Reload
Track [free to rangers]

SKILLS:
Climb 16
Handle Animal 17
Hide* 27
Listen 15 = +0 +15
Move Silently* 18
Ride 20
Search 20
Spot 15
Use Rope 13

Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Acid: Black (60' line 6d4 DC 17)
Damage Immunity
Acid: Black, Copper, Green
+4 natural armor bonus (already included)
Hit dice increases one dice type to maximum of d12
Level adjustment +3

Kobold:
+2 dexterity, -4 strength, -2 constitution (already included)
Darkvision (see 60 feet in pitch-dark)
+1 natural armor bonus (already included)
+2 on craft -- trapmaking; +2 profession -- miner
+2 on search (already included)

GRAFTS:
Poison fangs: 1d6/1d6 initial and secondary to con; Fort DC: 17 to resist
Serpentine Tail: swim speed=1/2 land speed; +8 racial bonus to swim, can always take 10, use run action when swimming, +4 racial bonus on balance.
Serpent Arm: snake head ending a long flexible arm, has bite attack :1d4+6 piercing + 1d6/1d6 con DC 17 (poison DC 17)
Tail & Arm: can constrict smaller creatures with a successful grapple check, doing 1d4+9 bludgeoning damage

Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (DC 14)
Endurance
Animal Companion
Woodland Stride
Swift Tracker
Evasion

Favored Enemies:
Humanoids (dwarf) +2
Humanoids (elf) +6
Monstrous Humanoids +2

This ranger chose the archery track.
Equipment:
13 lb Weapons / Armor / Shield (from above)
15 lb Arrows (quiver of 20) x5
2 lb Backpack
4 lb Grappling hook
1 lb Rations (1 day) x2
5 lb Rope (50', silk) x1
2 lb Waterskins x2
1 lb Whetstone
_____
43 lb

Savant, Male Monitor Lizard
Size/Type: Medium Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Link
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6,
Spot +4, Swim +11
Feats: Alertness, Great Fortitude, Evasion
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2

Skills
A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10.
Bonus tricks: 2
gabrion

11-12-05, 11:45 PM
Wardens of the Northern Reaches
Male and Female Humans
Druid 5/Beastmaster 2
NG
Deity, if appropriate

Str 4 (-3) (2 points, -6 venerable)
Dex 4 (-3) (2 points, -6 venerable)
Con 4 (-3) (2 points, -6 venerable)
Int 16 (+3) (5 points, +3 venerable)
Wis 22 (+6) (16 points, +1 levels, +3 venerable, +2 item)
Cha 16 (+3) (5 points, +3 venerable)
Hit Points: 13 (5d8+2d10-21)
AC: 7 (10 base, -3 dex), Touch: 7, Flatfooted: 10
Initiative: +0
BAB: +5, Grapple: +2
Speed: 30 feet

Saves Fort: +4 (+4 class, +3 class, -3 con,)
Ref: +1 (+1 class, +3 class, -3 dex)
Will: +8 (+4 class, +0 class, +4 wis)
Attacks +5 melee, quarterstaff, 1d6, x2
Skills56 druid, 14 beastmaster (70 total)
Concentration +7 (10 ranks, -3 con)
Diplomacy +13 (10 ranks, +3 cha)
Handle Animal +16 (10 ranks, +3 cha, +3 skill focus)
Knowledge (Nature) +13 (10 ranks, +3 int)
Listen +18 (10 ranks, +6 wis, +2 alertness)
Spot +18 (10 ranks, +6 wis, +2 alertness)
Survival +16 (10 ranks, +6 wis)
Speaks Common, Druidic, Terran, Auran, Elven
Armor Check Penalty: -0
Flaws Shaky
Murky-eyed
Feats Spell Focus (Conjuration) (Level 1 – Race Bonus)
Augmented Summoning (Level 1 - Character)
Greenbound Summoning (Level 1 – Flaw bonus – LEoF)
Skill Focus (Handle Animal) (Level 1 – Flaw bonus – ECS)
Natural Bond (Level 3 - Character)
Natural Spell (Level 6 - Character)
Racial Traits Medium Size
30 ft. Base Speed
4 bonus skill points at 1st level, +1 skill point every level
Favored Class: Any
Special Abilities Animal Companion (Druid 1, Beastmaster 1)
Nature Sense (Druid 1)
Wild Empathy (Druid 1)
Woodland Stride (Druid 2)
Trackless Step (Druid 3)
Resist Nature’s Lure (Druid 4)
Wild Shape (Druid 5)
Alertness (Beastmaster 2)
Caster Levels: CL 5 "Druid"
"Druid" Spells Prepared Orisons: 5/day, Detect Magic, Light x2, Naturewatch (CD), Purify Food and Drink
1st Level: 5/day, Speak with Animals, Obscuring Mist, Omen of Peril, Pass without Trace, Shillelagh
2nd Level: 4/day, Blindsight (PGtF), Arctic Haze (FB), Resist Energy x2
3rd Level: 2/day, Greenfire (UE), Speak with Plants, Tortoise Shell (MoF)
Equipment Quarterstaff (3lbs)
Druid’s Vestment (3 lbs)-10,000 gp
Periapt of Wis +2-4,000
Talisman of Animal Expansion-2,268 gp
Wand of Lesser Vigor-750 gp
Leather Armor for Animal Companion-80 gp

17,098 gp

Equipment if NPC wealth is used
Periapt of Wis +2-4,000
Talisman of Animal Expansion-2,268 gp
Wand of Lesser Vigor-750 gp
Leather Armor for Animal Companion-80 gp
7,098 gp Spent

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here

Common Wild Shape Forms

Str 17 (+3)
Dex 19 (+4)
Con 15 (+2)
Hit Points: 48 (5d8+2d10+14)
AC: 20 (10 base, +4 dex, +6 natural), Touch: 14, Flatfooted: 16
Initiative: +4
BAB: +5, Grapple: +8
Speed: 50 feet

Saves Fort: +9 (+4 class, +3 class, +2 con,)
Ref: +8 (+1 class, +3 class, +4 dex)
Attacks 2 claws +8 melee (1d6+3 plus poison) and bite +3 melee (1d6 +1) and tail +3 melee (1d6+1 poison)
Special Attacks: Leaping Pounce, Poison (Fort DC 14 or 1d6 Dex damage), rake 1d6+2
Skills
Concentration +12 (10 ranks, +2 con)
Hide +12 (+4 dex, +9 racial)
Jump +9 (+3 str, +6 racial)


Str 15 (+2)
Dex 24 (+7)
Con 13 (+1)
Hit Points: 41 (5d8+2d10+7)
AC: 20 (10 base, +7 dex, +3 natural), Touch: 17, Flatfooted: 13
Initiative: +7
BAB: +5, Grapple: +7
Speed: 20 feet, fly 60 feet (good)

Saves Fort: +8 (+4 class, +3 class, +1 con,)
Ref: +11 (+1 class, +3 class, +7 dex)
Attacks Bite +12 melee (1d3+3)
Special Attacks: Trip
Skills
Concentration +11 (10 ranks, +1 con)
Bonus Feats
Weapon Finesse (Bite)

Animal Companion:

Size/Type: Large Animal
Hit Dice: 11d8+33 (82 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (-1 size, +2 Dex, +6 natural, +2 leather armor)
Base Attack/Grapple: +8/+19
Attack: Bite +12 melee (2d6+7/x3)
Full Attack: Bite +12 melee (2d6+7/x3) and 2 claws +10 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Augmented critical, improved grab, pounce, rake 1d6+3
Special Qualities: Low-light vision, scent, Evasion
Saves: Fort +9, Ref +8, Will +8
Abilities: Str 25, Dex 15, Con 16, Int 2, Wis 14, Cha 6
Skills: Balance +6, Hide +2*, Jump +15, Listen +8, Move Silently +6, Spot +8
Feats: Alertness, Dodge, Mobility, Spring Attack

*In forested terrain, their Hide bonus improves to +8


Size/Type: Huge Animal
Hit Dice: 10d8+50 (90 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 120 ft. (average)
AC: 22 (-2 size, +1 dex, +11 natural, +2 leather armor), touch 9, flat footed 21
Base Attack/Grapple: +8/+24
Attack: Claw +16 melee (1d8+8)
Full Attack: 2 claws +16 melee (1d8+8) and bite +11 melee (2d6+4) and 2 wings +11 melee (1d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Snatch, Overrun
Special Qualities: Low light vision, blindsense 60 ft., evasion
Saves: Fort +12, Ref +8, Will +5
Abilities: Str 27, Dex 13, Con 20, Int 2, Wis 14, Cha 6
Skills: Listen +9, Spot +17, Survival +9
Feats: Snatch, Improved Snatch (Drac), Multisnatch (Drac), Crush (SS)

Common Summons

Size/Type: Medium Animal
Hit Dice: 3d8+612 (25 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +2/+15
Attack: Claw +11 melee (1d4+9)
Full Attack: 2 claws +11 melee (1d4+9) and bite +6 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like Abilites
Special Qualities: Low-light vision, scent, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 29, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +4, Listen +4, Spot +4, Swim +8, +16 Hide (in forest), +16 Move Silently (in forest)
Feats: Endurance, Run

Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier.


Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20
Base Attack/Grapple: +2/+15
Attack: Bite +11 melee (1d8+11) or tail slap +11 melee (1d12+11)
Full Attack: Bite +11 melee (1d8+11) or tail slap +11 melee (1d12+11)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, Spell-like Abilities
Special Qualities: Hold breath, low-light vision, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 29, Dex 14, Con 21, Int 1, Wis 12, Cha 6
Skills: Hide +7 (water) or +16 (forest), Listen +4, Spot +4, Swim +12, Move Silently (+16 forest)
Feats: Alertness, Skill Focus (Hide)

Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier.


Size/Type: Large Magical Beast
Hit Dice: 3d10+15 (31 hp)
Initiative: +3
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d4+8)
Full Attack: 2 claws +8 melee (1d4+6) and bite +3 melee (1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 22, Dex 15, Con 20, Int 2, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover


Size/Type: Large Animal
Hit Dice: 5d8+20 (42 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 22 (-1 size, +4 Dex, +9 natural), touch 13, flat-footed 18
Base Attack/Grapple: +3/+21
Attack: Claw +12 melee (1d4+10)
Full Attack: 2 claws +12 melee (1d4+5) and bite +7 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+4, Spell-like Abilities
Special Qualities: Low-light vision, scent, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense
Saves: Fort +8, Ref +8, Will +2
Abilities: Str 31, Dex 19, Con 19, Int 2, Wis 12, Cha 10
Skills: Balance +8, Hide +4 or +28 (forest/grass), Listen +5, Move Silently +12, Spot +5
Feats: Alertness, Run

Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier


Size/Type: Large Animal
Hit Dice: 6d8+30 (57 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 21 (-1 size, +3 Dex, +9 natural), touch 12, flat-footed 18
Base Attack/Grapple: +4/+24
Attack: Bite +16 melee (1d8+15)
Full Attack: Bite +16 melee (1d8+15)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip, Spell-Like Abilities
Special Qualities: Low-light vision, scent, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense
Saves: Fort +10, Ref +8, Will +6
Abilities: Str 35, Dex 17, Con 21, Int 2, Wis 12, Cha 14
Skills: Hide +0, Listen +7, Move Silently +5, Spot +7, Survival +2, Hide +16 (forest), Move Silently +16 (forest)
Feats: Alertness, Run, TrackB, Weapon Focus (bite)

Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier
Kobold_Ur_Priest

11-13-05, 12:55 AM
oops wrong thread....
Demonfey

11-13-05, 12:57 AM
ONCE AGAIN, NO POSTS HERE THAT AREN'T CHARACTERS! IF YOU WANT TO CONTINUE THIS WITH ME, DO IT VIA PM!
gabrion

11-13-05, 05:00 AM
Voices of Nature
Six Female Pixies
Bard 2/Marshal 1
Chaotic Good
Deity, if appropriate

2’4”, 25 lbs
Lavender hair, Blue eyes, Light Blue Skin
Str 4 (-3) (-4 racial)
Dex 18 (+4) (2 points, +8 racial)
Con 16 (+3) (10 points if appropriate, +? racial, +? levels, +? item, etc)
Int 16 (+3) (2 points, +6 racial)
Wis 14 (+2) (2 points, +4 racial)
Cha 28 (+9) (16 points, +6 racial, +4 item)
Hit Points: 22 (2d6+1d8+9)
AC: 16 (10 base, +4 dex, +1 size, +1 natural), Touch: 15, Flatfooted: 12
Initiative: +4
BAB: +2 Grapple: -5
Speed: 20 feet, fly 60 feet (good)

Saves Fort: +4 (+1 class, +3 con)
Ref: +7 (+3 class, +4 dex)
Will: +5 (+3 class, +2 wis)
Skills 36 bard, 14 marshal
Concentration +9 (6 ranks, +3 con)
Listen +10 (6 ranks, +2 wis, +2 racial)
Move Silently +10 (6 ranks, +4 dex)
Perform (sing) +19 (6 ranks, +9 cha, +4 words of creation)
Perform (wood) +19 (6 ranks, +9 cha, +4 words of creation)
Spellcraft +7 (4 ranks, +3 int)
Spot +10 (6 ranks, +2 wis, +2 racial)
Tumble +8 (4 ranks, +4 dex)
Use Magic Device +15 (6 ranks, +9 cha)
Speaks Common, Sylvan, Elven, Gnome, Halfling
Flaws Non-combatant
Shaky
Feats
Extra Music (Level 1 – Flaw Bonus - CV)
Green Ear (Level 1 – Flaw Bonus - CV)
Dodge (Level 1 - Race)
Song of the Heart (Level 1 – Character - ECS)
Skill Focus (Diplomacy) (Level 2 – Marshal)
Words of Creation (Level 3 – Character - BoED)
Pixie Racial Traits Small size
-4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha
20 feet base land speed, 60 feet fly speed (good)
+2 listen, +2 spot, +2 search
Low-light vision
Dodge as racial feat
+1 natural armor
Special arrow attacks DC 15 Will save or lose all memory
DC 15 Fort save or be affected by sleep spell
Spell-like Abilities: 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save DCs are Charisma-based.
Special Qualities: Damage reduction 10/cold iron, greater invisibility, spell resistance 18
Favored Class: Sorcerer
Special Abilities
Bardic Music (Bard 1) Countersong (Bard 1)
Fascinate (Bard 1)
Inspire Courage +1 (Bard 1)
Bardic Knowledge
Minor Aura (Marshal 1, one aura/character) Demand Fortitude
Force of Will
Master of Opportunity
Master of Tactics
Over the Top
Watchful Eye
Caster Levels: CL 2 "Bard"
"Bard" Spells Cast per Day and Spells Known Cantrips: 3/day, Detect Magic, Ghost Sound, Mage Hand, Mending, Message
1st Level: 3/day, Expeditious Retreat, Inspirational Boost (CV)
Equipment Cloak of Charisma +4-16,000 gp
Metamagic Rod, Extend Spell-3,000 gp
19,000 gp

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
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BackgroundCharacter Background Here
Kobold_Ur_Priest

11-14-05, 06:47 PM
sorry, wrong 1
Demonfey

11-14-05, 06:49 PM
Wrong thread. The IFWG. Inter Foundation War Game.
psionic_viking

11-17-05, 09:17 PM
Player Name: psionic_viking
Character Name: Alrik Thorson, Blade of the North
Male Human
Psychic Warrior 7/ Psychic Weapon Master 8
Neutral Good
5 foot 8, 170 pounds, 17 years old
blond hair, blue eyes

Abilities (point buy)
Strength: 19/ 4 (generated 14, level 1, enhancement 4)
Dexterity: 20/ 5 (generated 14, enhancement 6)
Constitution: 18/ 4 (generated 14, enhancement 4)
Intelligence: 14/ 2 (generated 14)
Wisdom: 20/ 5 (generated 14, level 2, enhancement 4)
Charisma: 10/ 0 (generated 10)

HP: 15d8 +60 (131 hp) fixed
AC: 35 (armor 9, shield 7, Dex 5, natural armor 2, deflection 2)
Touch AC: 17 (Dex 5, deflection 2)
Flat-Footed AC: 30 (armor 9, shield 7, natural armor 2, deflection 2)
Initiative: 5 (Dex 5, any other mods)
BAB: 13/8/3, Grapple: 17

Management Skills
· Authority: 1
· Faith: 0
· Focus: 0
· Savvy: 1

Saving Throws:
Fortitude: 15 (8, ability 4, other 3)
Reflexes: 16 (8, ability 5, other 3)
Will: 13 (5, ability 5, other 3)
Attacks
+5 Ghost Touch Suppression Deep Crystal Long Sword: 24/19/14; 1d8+9; crit 15-20/x2
+2 Serren Composite Longbow: 20/15/10; 1d8+4; crit x3

Skills:
Skill Points: 106
Class Skills: Psychic Warrior: autohypnosis, climb, concentration, craft, jump, knowledge (psionics), profession, ride, search, swim. Psychic Weapon Master: autohypnosis, balance, climb, concentration, intimidate, jump, knowledge (any), listen, sense motive, spot, tumble, use psionic device
Skill Modifiers
Autohypnosis +23 (18 ranks, 5 wis)
Concentration +22 (18 ranks, 4 con)
Jump +22 (18 ranks, 4 str)
Search +12 (10 ranks, 2 int)
Ride +10 (5 ranks, 5 dex)
Swim +9 (5 ranks, 4 str)
Listen +13 (8 ranks, 5 wis)
Spot +13 (8 ranks, 5 wis)
Sense motive + 13 (8 ranks, 5 wis)
Balance +9 (4 ranks, 5 dex)
Tumble +9 (4 ranks, 5 dex)
Armor Check Penalty: 0

Feats
· Dodge (level 1)
· Power Attack (human)
· Psionic Dodge (bonus)
· Weapon Focus: Long Sword (bonus)
· Mobility (level 3)
· Psionic Weapon (bonus)
· Overchannel (level 6)
· Talented (level 9)
· Psychic Meditation (level 12)
· Improved Critical: Long Sword (level 15)

Racial Traits
· Medium Size
· Base speed 30 feat

Special Abilities
· Psionic Damage (PWM)
· Increased Multiplier 4/day (PWM)
· Psionic Weapon Focus (PWM)
· +2 to long sword crit range (PWM)
· Bonded Weapon. Alrik’s bonded long sword can hold power points as a cognizance crystal with a maximum reserve of 17 pp (PWM)

Psionics: 62 pp, Psychic Warrior manifester level 11
Level 1: vigor, claws of the beast, precognition; offensive
Level 2: hustle, dimension swap, darkvision; psionic
Level 3: concealing amorpha; greater, empathetic transfer; hostile, claws of the vampire
Level 4: energy adaptation, steadfast perception, energy ball

Equipment
Bonded weapon: +5 Ghost Touch Suppression Deep Crystal Long Sword (4) 1015 gp
+2 Serren Composite Longbow; +2 str bonus (3) 12600 gp
20 silvered arrows (3) 3 gp
20 cold iron arrows (3) 2gp
20 arrows (3) 1gp
+5 Mithral Breast Plate (15) 29200 gp
+5 Heavy Mithral Shield (7.5) 26020 gp
Adventurer’s Outfit (-) -
Gloves of Dexterity +6 36000 gp
Circlet of Wisdom +4 16000 gp
Bracers of Health +4 (1) 16000 gp
Belt of Giant’s Strength +4 (1) 16000 gp
Amulet of Natural Armor +2 8000 gp
Ring of Protection +2 8000 gp
Cloak of Resistance +3 (1) 9000 gp
Locked gauntlet (5) 8 gp
21530 gp spent on a manifesting of psychic chirurgery to learn energy ball
621 gp
Total: 200000 gp
Total weight carried: 59 pounds

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+? experience points, etc
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The Kobold Hero

11-23-05, 10:06 PM
Player Name: The Kobold Hero
Character Name: Tarsas
Approved?: not yet
Foundations: The Kobold Foundation.
Race: Half-Dragon, Half-Kobold
Class: Fighter 2 / Sorcerer 10
Racial HD: N/A
Level Adjustment: +3
Total ECL: 15
Alignment: Lawful Evil
Home Region: Spine of the World mountains, The lair of the Blacktounge tribe.
Languages: Common, Draconic, Infernal, Undercommon.
Gender: Male

Abilities (point buy)
Strength: 18 (+4) (14, +8 -4 racial modifiers)
Dexterity: 14 (+2) (12, +2 racial modifier)
Constitution: 15 (+2) (12, +4 -2 racial modifiers, +1)
Intelligence: 14 (+2) (12, +2 racial modifier)
Wisdom: 10 (+0) (10)
Charisma: 20 (+5) (16, +2 racial modifier, +2 level bonus)

Speed: 30 ft.

HD: 10d4 2xd10 +30 (71)

Armor Class: 20 = 10 +2 [dexterity] +1 [small] +4 [half-dragon] +1 [kobold] +2

Touch AC: 12 (+2 Dex mod)
Flat-Food AC: 16 = 10 +2 [dexterity] +1 [small] +4 [half-dragon] +1 [kobold]

Initiative: +2 = +2 [dexterity]

Skills:
Concentration 19 = +2 +15 +2 Iron Will
Hide 6 = +2 +4 [small]
Intimidate 20 = +4 +16
Know (arcana) 17 = +2 +15
Listen 2 = +0 +2 [alertness]
Search 4 = +2 +2 [kobold]
Spellcraft 19 = +2 +15 +2 [Knowledge, arcane] +2 Magical Aptitude
Spot 2 = +0 +2 [alertness]

Skill points: Sor 50, Ftr 8

Feats: Alertness, Combat Casting, Magical Aptitude, Exotic Weapon Proficiency: Bastard sword,
Eschew Materials, Lightning Reflexes, Iron Will.

Spical Qualitys: Darkvision, +2 on search, +2 on craft: trapmaking, +2 profession: miner, Dazzled in bright light. Damage Immunity: Acid,
Spical abilitys: Breath attack once per day (60' line of Acid 6d4 DC 17,)

Saving Throws:
Fortitude: +10 = 6 [base] +4 [constitution]
Reflexes: +7 = 3 [base] +2 [dexterity] +2 [lightning reflexes]
Will: +10 = 7 [base] +1 [wisdom] +2 [iron will]

Base attack Bonus: +10
Melee: +15/+10 = 10 [base] +4 [strength] +1 [small]
Ranged: +13/+11 = 10 [base] +2 [dexterity] +1 [small]
Grapple: +10/+5 = 10 [base] +4 [strength] -4 [small]


Equipment:

Vorastrixa Caex (+1 Bastard Sword) 4 lb
Cloak of Resistance +1 1 lb
Bracers of Armour +2 1 lb
Arrows (quiver of 20) x2 3 lb
Backpack 2 lb
Caltrops 2 lb
Case (for map or scroll) 1 lb
Flint and steel
Parchment sheets x4
Rations (1 day) x3 1 lb
Sealing wax 1 lb
Signet ring
Waterskins x1 1 lb
Whetstone 1 lb
_____
Total 28 lb.
76 lb = medium load.
Item (price), item (price), xxx gp.
Total:

Spells:
[B]Cantips: 11 per day
Arcane Mark
Detect Magic
Detect Poision
Disrupet Undead
Ghost Sound
Mage Hand
Mending
Message
Open/Close
Level one: 11 per day
Expeditious Retreat

Feather Fall
Identify
Magic Missle
Protection From Good
Level two: 11 per day
Acid Arrow
Flaming Sphere
Scorching Ray
Dispel Magic
Level three: 11 per day
Explosive Runes
Fireball
Lightning Bolt
Level four: 10 per day
Greater Invisibility
Phantasmal Killer
Shout
Level five: 9 per day
Nightmare
Teleport
level six: 8 per day
Disintegrate

Arcane components:
A pearl (100 gp value,) crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting (For the Identify spell)

Spell foci:
50 darts
A small metal horn

Description:
Age: 10
Height: 3'11"
Weight: 39
Skin: Black
Eyes: Green
Hair: None
Description: Tarsas was raised and trained by his mother. He learned fast. And having heard many tales of knights, wizards, and scoundrels, he has left his home to pursue the path of an adventurer.

Appearance: Tarsas usually is seen wearing black and purple battle robes. These robes were a parting gift from his mother and he values them greatly.

Note: Kobolds are fully mature at the age of six. And can live to 150 years of age.
Wildonion

11-25-05, 04:11 PM
Due to forces outside my control (school, work, etc.) I will not be able to finish the character and participate.
pquekadl

11-27-05, 12:58 AM
Lazelant
Male Elf
Wizard 6/ Geometer 4/ Lore Master 5
Experience: 105620
Neutral
Titles: Archmage of Glyphs (The Council of Archmages)
Deity: Boccob

5’2, 110 pounds, 75 years old
Blond Hair, Green Eyes, Fair Skin
Str 10 (+0) (10 rolled)
Dex 14 (+2) (12 rolled, +2 racial)
Con 18 (+4) (16 rolled, -2 racial, +4 Item)
Int 28 (+9) (16 rolled, +3 levels, +6 item, +3 Tome)
Wis 12 (+1) (12 rolled)
Cha 10 (+0) (10 rolled)
Hit Points: 99 (fixed)
AC: 21, Touch: 14, Flatfooted: 19
Initiative: +2
BAB: +7/2, Grapple: +7
Speed: 30 feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Management Skills Authority: 0
Faith: 0
Focus: 4.5
Savvy: 0
Saves Fort: +15 (+4 base, +4 con, +2 special, +5 Item)
Ref: +13 (+4 base, +2 dex, +2 special, +5 Item)
Will: +19 (+13 base, +1 wis, +5 Item)
Attacks +8/+3 melee, +1 Long sword, 1d8+1, 19-20/x2
+10/+5 ranged, +1 Composite Longbow, 1d8+1, 20/x3, 110' range
Skills Concentration +22 (18 ranks, +4 ability)
Craft: Book Binding +22 (13 ranks, +9 ability)
Craft: Alchemy +14 (5 ranks, +9 ability)
Decipher Script +22 (13 ranks, +9 ability)
Disable Device +17 (8 ranks, +9 ability)
Gather Information +6 (5 ranks, +1 ability)
Heal +6 (5 ranks, +1 ability)
Knowledge: Arcana +30 (18 ranks, +9 ability, +3 feat)
Knowledge: Dungeoneering +?14 (5 ranks, +9 ability)
Knowledge: Mathematics +14 (5 ranks, +9 ability)
Knowledge: Religion +15 (6 ranks, +9 ability)
Knowledge: The Planes +27 (18 ranks, +9 ability)
Search +22 (13 ranks, +9 ability, +2 racial)
Spellcraft +32 (18 ranks, +9 ability, +2 synergy, +3 feat)
Listen +3 (0 ranks, +1 wis, +2 racial)
Spot +3 (0 ranks, +1 wis, +2 racial)
Speaks Common, Elven, Draconic, Sylivan, Celestial, Auran. (0 ranks in Speak Language)
Armor Check Penalty: -0 (-0 armor, -0 shield)
Feats Scribe Scroll (Level 1 – Class: wizard)
Collegiate Wizard (Level 1 - Character)
Empower Spell (Level 3 - Character)
Quicken Spell (Level 5 – Class: wizard)
Skill Focus: Knowledge: Arcana (Level 6 - Character)
Skill Focus: Spellcraft (Level 9 - Character)
Spell Focus: Conjuration (Level 12 - Character)
Spell Focus: Transmutation (Level 15 - Character)
Craft Wondrous Item (Level 15 – Class: wizard)
Racial Traits Size: medium
Ability Modifiers: +2 dex, -2 con
Base Speed: 30
Skill Bonuses: listen +2, search +2, spot +2
Miscellaneous: immunity to sleep affects, proficient with long sword, rapier, short bow, long bow, and the composite versions of each, +2 bonus on saving throws versus enchantment spells and affects, lowlight vision
Wizard
Special Abilities Generalist Wizard (Class: Wizard)
Glyph of Warding (Class: Geometer)
Draw Spell Glyph (Class: Geometer)
Book Of Geometry (Class: Geometer)
Sigil Sight (Class: Geometer)
Pass Sigil (Class: Geometer)
Lore +14 (Class: Lore Master)
The Lore of True Stamina (Class: Lore Master)
Secret Knowledge of Avoidance (Class: Lore Master)
Applicable Knowledge: Craft Wondrous Item (Class: Lore Master)
Permenant Darkvision And See Invisibility (via the permenancy spell)
Lazelant Has a contingency Break Enchantment set to activate if he ever fails his save against an affect that can be broken by a Brake Enchantment spell
Caster Levels: CL 15 Wizard
Wizard Spells Prepared Cantrips: 4/day, Read Magic, Message, Prestidigitation, Disrupt Undead
1st Level: 7/day, Magic Missile(1), True Strike (1), Ray of Enfeeblement (1), Silent Image (1), Obscuring Mist (1), Expeditious Retreat (1), Protection from Evil (1)
2nd Level: 6/day, Scorching Ray (1), Invisibility (2), Glitterdust (1), Darkvision (1), See Invisibility (1)
3rd Level: 6/day, Fireball (2), Fly (2), Bands of Steal (1), Major Image (1)
4th Level: 6/day, Wall of Ice (1), Greater Invisibility (1), Lesser Globe of Invulnerability (1), Dimension Door (1), Blistering Radiance (1), Enervation (1)
5th Level: 6/day, Quickened True Strike (1), Wall of Force (?), Reciprocal Gyre (1), Greater Fireburst (1), Teleport (1), Cone of Cold (1)
6th Level: 4/day, Greater Dispel Magic (1), Chain Lightning (1), Summon Monster VI (1), True Seeing (1)
7th Level: 3/day, Bigby’s Grasping Hand (1), Finger of Death (1), Otiluke’s Greater Dispelling Screen (1)
8th Level: 3/day, Empowered Disintegrate (1), Summon Monster VIII (1), Mind Blank (1)
9th Level: 0/day
Equipment +1 Long sword (4)
+1 Composite Longbow (3)
20 Arrows (3)
20 Cold Iron Arrows (3)
Scholar’s Outfit (-)
Portable Hole (-) All Money (1116)
Both Spell books (6)
Spell book(s), if applicable (weight) Cantrips Resistance (½ page)
Acid Splash (½ page)
Detect Poison (½ page)
Detect Magic (½ page)
Read Magic (½ page)
Daze (½ page)
Dancing Lights (½ page)
Flare (½ page)
Light (½ page)
Ray of Frost (½ page)
Ghost Sound (½ page)
Disrupt Undead (½ page)
Touch of Fatigue (½ page)
Mage Hand (½ page)
Mending (½ page)
Open/ Close (½ page)
Repair Minor Damage (½ page)
Arcane Mark (½ page)
Prestidigitation (½ page)
Level 1
Endure Elements (1 page)
Mount (1 page)
Obscuring Mist (1 page)
Comprehend Languages (1 page)
Identify (1 page)
Charm Person (1 page)
Sleep (1 page)
Magic Missile (1 page)
Silent Image (1 page)
Expeditious Retreat (1 page)
True Strike (1 page)
Enlarge Person (1 page)
Ray of Enfeeblement (1 page)
Chill Touch (1 page)
Protection from Chaos/ Law/ Evil/ Good (1 page)
Level 2
Glitterdust (2 pages)
Web (2 pages)
See Invisibility (2 pages)
Invisibility (2 pages)
Fox’s Cunning (2 pages)
Bear’s Endurance (2 pages)
Scorching Ray (2 pages)
Darkvision (2 pages)
Detect Thoughts (2 pages)
Knock (2 pages)
Level 3
Bands of Steal (3 pages)
Fly (3 pages)
Fireball (3 pages)
Dispel Magic (3 pages)
Arcane Sight (3 pages)
Magic Circle Against Chaos/ Evil/ Good/ Law (3 pages)
Major Image (3 pages)
Sleet Storm (3 pages)
Sign of Sealing (3 pages)
Glyph of Warding (3 Pages)
Hold Person (3 pages)
Level 4
Globe of Invulnerability, Lesser (1 pages)
Remove Curse (1 pages)
Wall of Ice (1 pages)
Summon Monster IV (1 pages)
Bestow Curse (1 pages)
Blistering Radiance (1 pages)
Invisibility, Greater(1 pages)
Dimension Door (1 pages)
Polymorph (1 pages)
Enervation (1 pages)
Level 5
Fireburst, Greater (1 pages)
Reciprocal Gyre (1 pages)
Break Enchantment (1 pages)
Teleport (1 pages)
Permanency (1 pages)
Passwall (1 pages)
Wall of Force (1 pages)
Summon Monster V(1 pages)
Cone of Cold (1 pages)
Sending (1 pages)
Level 6
Sign of Sealing, Greater (1 pages)
Dispel Magic, Greater (1 pages)
Spell book 2 (3)
level 3
Explosive Runes (1 page)
Level 5
Symbol of Sleep (1 page)
Symbol of Pain (1 page)
Level 6
Contingency (1 pages)
True Seeing (1 pages)
Chain Lightning (1 pages)
Disintegrate (1 pages)
Summon Monster VI (1 pages)
Globe of Invulnerability (1 pages)
Stone to Flesh (1 pages)
Acid Fog (1 pages)
Symbol of Persuasion (1 page)
Symbol of Fear (1 page )
Level 7
Spell Turning (1 pages)
Otiluke’s Greater Dispelling Screen (1 pages)
Project Image (1 pages)
Finger of Death (1 pages)
Reverse Gravity (1 pages)
Limited Wish (1 pages)
Bigby’s Grasping Hand (1 pages)
Plane Shift (1 pages)
Summon Monster VII (1 pages)
Teleport, Greater (1 pages)
Symbol of Stunning (1 page)
Symbol of Weakness (1 page)
Level 8
Horrid Wilting (1 pages)
Symbol of Death (1 pages)
Symbol of Insanity (1 page)
Summon Monster VIII (1 pages)
Mind Blank (1 pages)
Polymorph Any Object (1 pages)
Symbol of Death (1 page)
Blank Pages: 68
Tome of Clear Thought +3 (used)
Headband Of Intellect +6 (-)
Shirt of Health +4 (-)
Cloak of Resistance +5 (1)
Bracers of Armor +5 (1)
Ring of Protection +2 (-)
Amulet of Natural Armor +2 (-)
Spellglyph of True Strike (-)
Spellglyph of Disintegrate (-)
Spellglyph of Summon Monster VIII (-)
Spellglyph of Fly (-)
Spellglyph of Dimension Door (-)
Ring of Feather Falling (-)
Doll of Lazelant (focus for contingency) (-)
300 Platinum Pieces, 24532 Gold Pieces, 30000 Silver Pieces, 0 Copper Pieces (1116 [1 lb/50 coins])

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Item Name (price sold at)
Item Name (price sold at), etc
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AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

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Item Award
Item Award, etc
BackgroundCharacter Background Here
Tenzhi

11-27-05, 03:52 AM
Zhen Di
Male Asternamia (Star Gnomes)
Monk 13 (+2 LA as per jagggar in the Materials Review & Approval thread)
Lawful Neutral
Deity: Tenzhi

Height: 4'
Weight: 104 lbs.
Age: 179
Facial Hair/Eyebrows: Silver
Eyes: None
Skin: Pale

Str 8 (-1) (2 points, -2 racial)
Dex 14 (+2) (4 points, +2 racial)
Con 14 (+2) (6 points)
Int 18 (+4) (10 points, +2 levels)
Wis 17 (+3) (6 points, +2 racial, +1 levels)
Cha 10 (+0) (4 points, -2 racial)

Hit Points: 88 (fixed)
AC: 33 (+1 size, +3 Monk, +3 Wisdom, +2 Dexterity, +7 armor (bracers), +4 deflection (ring), +3 natural (amulet)), Touch: 23, Flatfooted: 31
Initiative: +6 (Dex, Improved Initiative)
BAB: +9, Grapple: +8
Speed: 70 feet (base 20, +40 Monk, +10 Boots)

Management Skills Authority: 3
Faith: 3
Focus: 6
Savvy: 3

Saves Fort: +10 (+8 Monk, +2 Con)
Ref: +10 (+8 Monk, +2 Dex)
Will: +11 (+8 Monk, +3 Wis)
+2 versus spells/effects from the Enchantment school

Attacks +13/+13/+13/+8 melee, Unarmed Strike, 3d6-1, 20/x2
+12/+12/+12/+7 melee, Quarterstaff +3/+3, 1d6+2, 20/x2

Skills Balance +12 (10 ranks, +2 Dex)
Concentration +12 (10 ranks, +2 Con)
Escape Artist +14 (12 ranks, +2 Dex)
Hide +18 (12 ranks, +2 Dex, +4 size)
Knowledge (arcana) +14 (10 ranks, +4 Int)
Knowledge (religion) +14 (10 ranks, +4 Int)
Listen +15 (12 ranks, +3 Wis)
Move Silently +14 (12 ranks, +2 Dex)
Profession (fisherman) +13 (10 ranks, +3 Wis)
Sense Motive +13 (10 ranks, +3 Wis)
Spot +13 (10 ranks, +3 Wis)
Tumble +12 (10 ranks, +2 Dex)
Speaks Common, Gnome, Draconic, Elven, Auran, Terran (0 ranks in Speak Language)

Feats Improved Unarmed Strike (Level 1 - Monk)
Improved Grapple (Level 1 - Monk)
Combat Reflexes (Level 2 - Monk)
Improved Trip (Level 6 - Monk)
Improved Initiative (Level 1 - Character)
Weapon Finesse (Level 3 - Character)
Improved Natural Attack (unarmed strike) (Level 6 - Character)
Combat Expertise (Level 9 - Character)
Weapon Focus (unarmed strike) (Level 1 - Character)

Racial Traits Small
-2 Str, +2 Dex, +2 Wis, -2 Cha
Star gnome base land speed is 20 ft.
Star sight - anywhere starlight (and suns are stars) is shining, star gnomes are treated as having normal human vision on a clear sunlit day. They also posess Blindsight (90').
Ignore Gravity (Su) - Star gnomes may walk on any surface or even on the air as if it were level ground.
Breathless (Ex) - A star gnome does not breathe. This also means he is immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and may function even while underwater or in a vacuum.
Favoured Class: Monk. A multiclass star gnome’s monk class does not count when determining whether he takes an experience point penalty. Furthermore, a star gnome monk may multiclass without losing the ability to continue advancing as a monk.

Special Abilities AC Bonus (Ex) (Monk 1)
Flurry of Blows (Ex) (Monk 1)
Evasion (Ex) (Monk 2)
Fast Movement (Ex) (Monk 3)
Still Mind (Ex) (Monk 3)
Ki Strike (Su) (magic, lawful) (Monk 4, 10)
Slow Fall 60' (Ex) (Monk 4+)
Purity of Body (Ex) (Monk 5)
Wholeness of Body (Su) (Monk 7)
Improved Evasion (Ex) (Monk 9)
Diamond Body (Su) (Monk 11)
Abundant Step (Su) (Monk 12)
Diamond Soul SR 10+CL (Ex) (Monk 13)

Equipment Quarterstaff +3/+3 Defender/Defender (4 lbs)
Monk's Outfit (.5 lb)
Large, dome-shaped, woven hat (1 lb)
Monk's Belt (1 lb)
Vest of Escape
Boots of Striding and Springing (1 lb)
Bracers of Armor +7 (1 lb)
Ring of Sustenance
Ring of Protection +4
Amulet of Natural Armor +3
Handy Haversack (5 lbs)
Stowed - Folding Boat (4 lbs)
Stowed - Masterwork fishing tackle (4 lbs)
Stowed - 42 Platinum Pieces, 500 Gold Pieces, 100 Silver Pieces, 1000 Copper Pieces (41 lbs [1 lb/50 coins])

Items Bought Monk's Belt (13,000)
Boots of Striding and Springing (5,500)
Ring of Sustenance (2,500)
Ring of Protection +4 (32,000)
Bracers of Armor +7 (49,000)
Vest of Escape (5,200)
Quarterstaff +3/+3 Defender/Defender (64,600)
Folding Boat (7,200)
Handy Haversack (2,000)
Amulet of Natural Armor +3 (18,000)
Monk's Outfit (5)
Masterwork Fishing Tackle (50)
Large, dome-shaped, woven hat (5)
199,060

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundAfter training in an asteroid-based monastery for many years, Zhen Di set out to explore the universe at large with nothing but a stick and an Amulet of the Planes. The universe at large isn't a very nice place, however. He soon found himself stranded on a strange world with nothing except the clothes on his back. He spent a few years adventuring, but after awhile the novelty of being in constant fear for his life wore off. Now he mostly spends his time wandering about, learning, teaching, meditating, and fishing when he can.
Zombomaniac

11-27-05, 04:49 AM
Gabriel the Ascetic formely of Stone Town
Male, Human (Phoenix) Ascetic
4th Monk, 10th Shintao Monk, 1st Shiba Protector
Lawful Good
Follows the ways of Pistis Sophia, the Ascetic and Raziel, the Crusader

6‘, 183 lbs, 24 years
Brown with hints of Phoenix Orange, Stone Grey, Unbathed White

Str 10 (+0) (10 natural)
Dex 16 (+3) (14 natural, +2 Ascetic)
Con 20 (+5) (15 natural, +4 Ascetic, +1 Level)
Int 10 (+0) (10 natural)
Wis 28 (+9) (16 natural, +6 Ascetic, +2 Level)
Cha 10 (+1) (10 natural)

Hit Points: 155 (rolled) (http://invisiblecastle.com/find.py?id=300757) (14d8 + 1d10 + 75)
AC: 37 (10 + 9(Ascetic) + 2(AC bonus) + 3 (Deflection Bonus) + 1 (Natural Armor) + 3 (Dex Mod) + 9 (Wis Mod (from Monk class feature)),
Touch: 27 (10 + 2(AC bonus) + 3 (Deflection Bonus) + 3 (Dex Mod) + 9 (Wis Mod (from Monk class feature)),
Flatfooted: 34 (10 + 9(Ascetic) + 2(AC bonus) + 3 (Deflection Bonus) + 1 (Natural Armor) + 9 (Wis Mod (from Monk class feature))
Initiative: +3 (+3 Dex Mod)
BAB: +10, Grapple: +16
Speed: 70 feet (base land speed)
Experiance: 8,750

Management Skills
Authority: 10
Faith: 12
Focus: 0
Savvy: 7

Saves
Fort: +20 (+13 classes, +5 Con, +2 Resistance)
Ref: +16 (+11 classes, +3 Dex, +2 Resistance)
Will: +26 (+13 classes, +8 Wis, +2 Resistance, +2 Iron Wll)

+2 versus spells/effects from the Enchantment school

Attacks
+21/+19/+16/+13 melee, unarmed strike, 2d6+8, 20/x2

Skills
Knowledge (Religion) 14 (14 ranks, +0 ability)
Sense Motive 20 (12 ranks, +9 ability)
Diplomacy 18 (16 ranks, +0 ability, +2 Sacred Vow)
Knowledge (Local) 14 (14 ranks, +0 ability)
Intimadate 10 (10 ranks, +0 ability)
Perform (Oratory) 10 (10 ranks, +0 ability)
Listen 17 ( 7 ranks, +9 ability, +2 Feat)
Spot 17 ( 7 ranks, +9 ability, +2 Feat)
Gather Information 8 ( 7 ranks, +0 ability)
Heal 12 ( 4 ranks, +9 ability)
Speaks Common, Celestial, Draconic
Armor Check Penalty: -0 (-0 armor, -0 shield)
Flaws
Shaky (Level 1 – Flaw - UA)

Feats
Sacred Vow (Level 1-Character)
Vow of Poverty (Level 1 - Race)
Stunning Fist (Level 1- Monk Bonus Feat)
Combat Reflexes (Level 2 - Monk Bonus Feat)
Nymph’s Kiss (Level 1 - Ascetic Exalted Bonus Feat)
Holy Ki Strike (Ascetic Exalted Bonus Feat)
Sanctify Ki Strike (Ascetic Exalted Bonus Feat)
Touch of Golden Ice (Ascetic Exalted Bonus Feat)
Sanctify Martial Strike (Ascetic Exalted Bonus Feat)
Servant of the Heavens (Ascetic Exalted Bonus Feat)
Improved Grapple (Normal Every 3 levels)
Iron Will (Normal Every 3 levels)
Fists of Iron (Normal Every 3 levels)
Deflect Arrows (Normal Every 3 levels)
Alertness (Normal Every 3 levels)
Combat Expertise (Flaw Bonus Feat)
Pain Touch (Bonus Feat from S.M.)
Choke Hold (Bonus Feat from S.M.)
Earth’s Embrace (Bonus Feat from S.M.)
Falling Star Strike (Bonus Feat from S.M.)
Freezing the Lifeblood (Bonus Feat from S.M.)

Racial Traits
Medium
30 ft base land speed
Knowledge (arcane) is a class skill, Bonus feat at 1st, 4 extra skill points at first, 1 extra every level
Shugenja (I think)

Special Abilities

Flurry of Blows (Monk 1)
AC bonus: Wis to AC (Monk 1)
Evasion (Monk 2)
Still Mind (Monk 3)
Ki Strike (magic) (Monk 4)
Slow fall 20ft (Monk 4)
Endure Elements (Ascetic 3)
Exalted Strike (Ascetic 4)
Sustenance and Greater Sustenance (Ascetic 5 and 12)
Deflection (Ascetic 6)
Resistance (Ascetic 7)
Ability Score Enhancement (Ascetic 7)
Natural Armor (Ascetic 8)
Mind Shielding (Ascetic 8)
Damage Reduction (Ascetic 10)
Energy Resistance (Ascetic 13)
Freedom of Movement (Ascetic 14)
Touch of the Void Dragon (S. Monk 1)
Detect Taint (S.M. 2)
Smite Taint (S.M. 2)
Grasp of the Earth Dragon (S.M. 3)
Purity of Shinsei (S.M. 4)
Channel the Fire Dragon (S.M. 5)
Great Silence (S.M. 6)
Steal the Air Dragon (S.M. 7)
Ancestral Guidance (S.M. 8)
Ride the Water Dragon (S.M. 9)
Kukan-Do (S.M. 10)
No Thought (Shiba Protector 1)

Equipment

200,000 gp dontated to the Order of the Giving Hand

Items Bought

Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items


Items Sold

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
Character Background Here
Demonfey

11-28-05, 01:54 PM
DECEASED.
Nhyris Hss'tafi, male halfblood yuan-ti
yuan-ti halfblood (12), Ranger 3
NE
Merrshaulk
Languages: yuan-ti, common. Bonus: draconic, abyssal, elven, ignan, infernal, aquan
7 feet, 250 lbs, 35
None, Yellow/red, classic rattlesnake patterning
stats before alterations, some switched about (http://invisiblecastle.com/find.py?a=show&id=301865)

Str 20 (+5) (16, +4 racial, +0 levels, +? item, etc)
Dex 11 (+0) (9, +2 racial, +0 levels, +? item, etc)
Con 17 (+3) (15, +2 racial, +0 levels, +? item, etc)
Int 22 (+6) (14, +8 racial, +0 levels, +? item, etc)
Wis 18 (+4) (10, +8 racial, +0 levels, +? item, etc)
Cha 25 (+7) (18, +6 racial, +1 levels, +? item, etc)
Hit Points: 10d8+30=73(fixed/rolled)
AC: 33, Touch: 15, Flatfooted: 33
10+5 (nat)+0(dex)+7(armor)+6(shield)+5(deflec tion)
Initiative: +0
BAB: +10, Grapple: +15
Speed: 20 feet, climb 15ft, swim 15 ft (snake tail instead of legs)

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?
Saves Fort: +9 (+2 race, +3class, +4 con)
Ref: +6 (+5 race, +1 class, +0 dex)
Will: +10 (+5 race, +1 class, +4 wis)
Attacks MW great scimitar; Attacks: 16/11, 1d8+6(str+MW), Crit 18-20*2, one handed, 8lbs, slashing, melee
Bite, 15, 1d6+5+poison,
Asp's Fury; attack+10, ranged, +1 blasphemous composite longbow, 1d8+5+2d6 (good creatures) or 2d10 (crit on good creature), *3, 110' range, makes blashpemy effect that targets hit creature on critical
Skills
2+6*10=80 (yuan-ti), 6+6*3=36 (ranger), 116 total
Climb: 19=15+5-1
Craft, Armorsmithing: 24=18+6
Craft, weaponsmithing:24=18+6
Craft, bowmaking: 10=4+6
Hide: 24=15+0-1+10(circumstance/racial)
Knowledge (nature): 16=10+6
Spot: 19=15+4
Survival: 10=6+4
Swim: 19=15+5-1

Feats
Yuan-ti get 3 feats from HD, and apparently two racial bonus feats.
Tail rattle (yuan-ti feat 1)
exotic weapon proficiency (great scimitar) (yuan-ti feat 2)
Leadership(yuan-ti feat 3)
Alertness (starting racial feat)
Blind fight (starting racial feat)
Track (ranger bonus)
Favored enemy: humanoid (elf)
Wild empathy (ranger)
Combat style: rapid shot
Might Makes Right(15th level)
Endurance (ranger bonus)

Racial Traits
Snake tail: speed 20ft, climb 15ft, swim 15ft
Snake headed, snake tail, scaly
Scent (ex): standard scent ability.
Poison (Ex): injury, Fort DC 14, initial/secondary 1d6 con. Save Con based.
Produce acid (Sp): can psionically exude acid from its body, dealing 3d6 acid damage to the next creature it touches. In a grapple, it does 5d6 acid. It becomes inert after leaving the body, and the yuan-ti is immune to its own acid.
Spell like abilities: 3/day: animal trance (DC 15), cause fear (DC 14), entangle (DC 14); 1/day: deeper darkness, neutralize poison (DC 17), suggestion (DC 16), CL 8, save DC's Cha based
Chameleon Power (Sp): can psionically change coloration of body and equipment to gain +10 circumstance on hide.
SR: 16+Character levels; total 19
Alternate form (Sp): can become anywhere from a tiny to large viper, as if using polymorph (CL 19), but without the healing.
Detect poison (Sp): Has the psionic ability to detect poison as the spell (CL 6)
Constrict: can constrict medium/smaller creatures with a successful grapple check that deals 1d6+3
favored class: ranger
Special Abilities Special Ability Name (Class ?)
listed above for classes, SR total 19
Caster Levels: not applicable at the moment
Equipment MW great scimitar (400 gp), 8lbs, accidentally traded to Orcy's aquatic character. :(
Asp's Fury (+1 blasphemous composite longbow with +4 pull), 50,800 gp, 3lbs
1 quiver (20 arrows) (1gp), 3lbs
+5 leather armor, 25,160gp, 15lbs
+5 light steel shield, 25,159 gp, 5lbs
Bag of Holding +4, 10,000 gp, 60lbs
Ring of protection+5, 50,000 gp
Two scrolls.
Enough metal to make three great scimitars (if going at about 1/2 rate of the weapon, then 300 gp total)
2 added serpent arms (from images of yuan-ti with the grafts, it appears they are added on to the whole), 12,000 each, 24,000 gp total
105 pp, 5gp
(weight [1 lb/50 coins])
Items Bought Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc
BackgroundHatched thirty five years ago, Nhyris has been trained to lead armies for the glory of Merrshaulk and the House of Hss'tafi. He was a great leader of the troops, until one fateful night five years ago, he accidentally found a khaasta tribe that had been stationed on Faerun after the incident between the khaasta and sarrukh. In the ensuing fight, his entire patrol was wiped out. He would have died, too, if not for the intervention that was part luck, part his own combat prowress, he managed to take down enough of the khaastas to impress them enough to spare his life and bestow upon him a great scimitar version of their birth scimitars, although they took everything else. Unfortunately, his abomination masters didn't see it as that simple, and decided to send him out into the dimensions in exile until Merrshaulk decrees he has regained favor in his House. In the five years since that time, he has thrown in his lot with Crowley's mercenaries, to keep alive and make a lucrative career until he can figure out what to do to bring Merrshaulk's favor upon him.
Orcy The Green Wonder

11-29-05, 04:54 PM
ValTarbam
Male Half-Orc "Kutotaz" Naga
Barbarian 1/Fighter 4/Marksman (warcraft d20 alliance & horde compendium) 3/Warchief 3 (http://boards1.wizards.com/showthread.php?t=45883)/Orc Warlord 3
Chaotic Neutral
Deity: "Da Sea Mudda"

Height 7ft, Weight 240lbs, Age 200
Hair color: Red Fins, Eye color: Golden, Skin color: Dark Green Scales
Str 26 (+8) (16 base, +4 racial, +6 item)
Dex 22 (+6) (14 base, +2 racial, +? levels, +6 item)
Con 20 (+5) (16 base, +4 item)
Int 10 (+0) (11 base, -2 racial, +1 levels)
Wis 12 (+1) (10 base, +2 item)
Cha 16 (+3) (11 base, -2 racial, +1 levels, +6 item)

Hit Points: 159 (rolled)
AC: 24, Touch: 16, Flatfooted: 18
Initiative: +6
BAB: +14/+9/+4, Grapple: +22
Speed: 40ft, 50ft swim

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +19 (13 base, +5 con, +1 item)
Ref: +13 (6 base, +6 dex, +1 item)
Will: +8 (6 base, +1 wis, +1 item)

Attacks +1 Trident +23/+18/+13 2d6+13, x2
+1 shocking, frosting, screaming Long Rifle +21 3d6+1, x3, 300' range

Skills Skill Points: 48
Craft (Technological Device) +8 (8 ranks)
Intimidate +22 (17 ranks, +3 cha, +2 class)
Ride +11 (5 ranks, +6 dex)
Survival +6 (5 ranks, +1 wis)
Hide +19 (13 ranks, +6 dex)
Speaks Common, Nazja, Orcish

Feats Intimidating Rage (Level 1)
Point Blank Shot (Fighter 1)
Exotic Weapon Proficiency (Firearms) (Fighter 2)
Precise Shot (Level 3)
Weapon Focus (Longrifle) (Fighter 4)
Lightning Reload (Marksman 1)
Leadership (Level 6)
Extra Followers (Level 9)
Close Shot (Marksman 3)
Precision Leadership (Level 12)

Racial Traits Size Medium
+4 Str, +2 Dex, -2 int, -2 chat
Base Speed: 30ft, 50ft swim
+8 Swim
Darkvision 120ft
+2 Natural Armor
Aquatic Healing
Water Breathing

Special Abilities Rage 1/day
Trueshot 1/day
Sharpshooter +1
Might Makes Right
Scars of Honor +2
Warscream
Bad Omen
Gather Horde 200%
Inspire Courage

Equipment Belt of Giant Strength +6 (27,000gp) (made by Glenn)
Mantle of Charisma +6 (27,000gp) (made by Glenn)
Gauntlets of Dexterity +6 (27,000gp) (made by Glenn)
Vest of Constitution +4 (12,000gp) (made by Glenn)
Standard of Heroism (40,000gp)
+1 Shocking, Frosting, Screaming Longrifle (33,100gp)
Ammunition, Shot (96) (48gp)
+1 Large Trident (2,330gp)
Bracers of Armor +6 (27,000gp) (made by Glenn)
Collar of Wisdom +2 (3,000gp) (made by Glenn)
Cloak of Resistance +1 (1,000gp)
Great Scimitar (From Nhyris)
522gp
Total Value of Items: 200,000gp

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Followers:
Level 1: 10
Level 3: 110
Level 4: 40
Level 6: 20

BackgroundValTarbam is a Kutotoaz Naga. They have lived beneath the waves for years, unknown to the humans that live above, they have lead their lives in their tribal culture in a way much different than those on the land. Not caring much for the 'landwalkers' they have risen from the depths. While their goal is not known, they serve as mercenaries to those who have enough money.

ValTarbam, the Wave Lord, is a large creature. Standing at seven feet he has dark green scales and red fins rising from his back and head. He wears many trinkets over his body as well as a pair of ornately designed bracers. He carries various weapons including an obsidian trident, the tip of which shines with magic. His scaled body bears many scars from the battles he has fought, and he has red markings along his back and chest.
Dyne

12-03-05, 01:11 AM
Alexander Validus
Male Human
Bard 3/Fighter 2/War Chanter 10
Neutral
Deity: Typhoeus

Height 5'11", Weight 160 lbs, Age 22
Hair color: Brown, Eye color: Green, Skin color: Western European
Str 20 (+5) (14 base, +6 item)
Dex 16 (+3) (12 base, +4 item)
Con 14 (+2) (10 base, +4 item)
Int 13 (+1) (13 base)
Wis 10 (+0) (10 base)
Cha 26 (+8) (17 base, +3 levels, +6 item)

Hit Points: 99 (fixed) (3d6 +2d10 +10d8 +30)
AC: 27, Touch: 13, Flatfooted: 24
Initiative: +3
BAB: +14/+9/+4, Grapple: +19
Speed: 30 ft.

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: +12 (+3 Fighter, +7 War Chanter, +2 Con)
Ref: +7 (+3 Bard, +3 War Chanter, +1 Dex)
Will: +6 (+3 Bard, +3 War Chanter)

Attacks +4 Shocking Bastard Sword +24/+19/+14 1d10+11 +1d6, 19-20/x2

Skills Skill Points: 116
Class Skills:
Bluff +19 (+8 ranks, +8 Cha, +3 Circlet of Persuasion)
Diplomacy +25 (+10 ranks, +8 Cha, +3 Circlet of Persuasion, +4 Synergy (Bluff and Sense Motive)
Disable Device +5 (+1 Int, +4 Vest of Escape)
Disguise +19 (+8 ranks, +8 Cha, +3 Circlet of Persuasion)
Escape Artist +17 (+8 ranks, +3 Dex, +6 Vest of Escape)
Gather Information +19 (+8 ranks, +8 Cha, +3 Circlet of Persuasion)
Hide +21 (+8 ranks, +3 Dex, +10 Ring of Chameleon Power)
Knowledge (nobility and royalty) +6 (+5 ranks, +1 Int)
Move Silently +16 (+8 ranks, +3 Dex, +5 Boots of Elvenkind)
Perform (sing) +29 (+18 ranks, +8 Cha, +3 Circlet of Persuasion)
Perform (string instruments) +25 (+14 ranks, +8 Cha, +3 Circlet of Persuasion)
Ride +8 (+5 ranks, +3 Dex)
Sense Motive +8 (+8 ranks)
Sleight of Hand +11 (+8 ranks, +3 Dex)
Speaks Common, Draconic

Feats Power Attack (Human)
Weapon Focus (bastard sword (Level 1)
Improved Buckler Defense (Level 3)
Combat Expertise (Level 5 - Fighter)
Leadership (Level 6)
Mounted Combat (Level 6 - Fighter)
Royal Blood (Level 9)
Might Makes Right (Level 12)
Extra Followers (Level 15)

Racial Traits Size Medium
Base Speed: 30ft
+4 skills points at 1st-level, +1 at each addition
Bonus Feat 1st-level

Special Abilities Bardic Music (including war chanter music) 13/day
Bardic Knowledge +4
Countersong
Fascinate
Inspire Courage +1
Inspire Competence
Inspire Toughness
Inspire Recklessness
Combine Songs
Inspire Awe
Singing Shout
Inspire Legion

Caster Levels:
CL 3rd Bard

Bard Spells Cast per Day and Spells Known
Cantrips: 3/day, Detect Magic, Ghost Sound, Know Direction, Light, Lullaby, Read Magic
1st Level: 3/day, Cure Light Wounds, Feather Fall, Hideous Laughter
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc

Equipment +4 Shocking Bastard Sword (37,752 gp) (made by Glenn (http://boards1.wizards.com/showpost.php?p=8007000&postcount=351))
+4 Mithral Chainmail (15,225 gp) (made by Glenn (http://boards1.wizards.com/showpost.php?p=8007103&postcount=353))
+4 Buckler (12,124 gp) (made by Glenn)
Pipes of Pain (9,000 gp) (made by Glenn)
Horn of Blasting (15,000 gp) (made by Glenn)
Lyre of Building (9,750 gp) (made by Glenn)
Belt of Giant Strength +6 (27,000 gp) (made by Glenn)
Cloak of Charisma +6 (27,000 gp) (made by Glenn)
Gloves of Dexterity +4 (12,000 gp) (made by Glenn)
Amulet of Health +4 (12,000 gp) (made by Glenn)
Ring of Chameleon Power (9,525 gp) (made by Glenn)
Circlet of Persuasion (3,375 gp) (made by Glenn)
Vest of Escape (3,900 gp) (made by Glenn)
Boots of Elvenkind (1,875 gp) (made by Glenn)
4,474 gp
Total Value of Items: 200,000gp

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Leadership
Score: 25 (15 ECL, +8 Cha, +5 Str (Might Makes Right))
Cohort: LV 13
Followers: Double (Extra Followers)
Level 1: 270 (Soldier of Validus (http://boards1.wizards.com/showpost.php?p=8126415&postcount=101))
Level 2: 26
Level 3: 14
Level 4: 8
Level 5: 4
Level 6: 4

BackgroundBackground Here.
jagggar

12-05-05, 09:29 PM
Pytho_Orthan's character.
Legion
Kaorti
Outsider 2/Monk 1/Warlock 4/Fiend of Possession 6
Lawful Evil

Height: 7ft, Weight: 100 lbs, Age: ??
Hair color: None, Eye color: Black, Skin color: Dark Brown
Str 7 -2 (11 -4 race)
Dex 16 +3 (12 +4 race)
Con 14 +2 (14)
Int 20 +5 (16 +4 race)
Wis 13 +1 (13)
Cha 38 +14 (17 +6 race, +3 level, +6 Item, +6 profane)

Hit Points: 3d8+11d6+26 (89 hp)
AC: 17 (10 +3 Dex, +4 Resin Suit), Touch: 13, Flatfooted: 14

Initiative: +3
BAB: +8/+3, Grapple: +6
Speed: 30ft

Saves Fort: +9 (7 +2 con)
Ref: +10 (7 +3 dex)
Will: +11 (10 +1 wis)

Attacks Ribbon Dagger +6 1d4-2 x4
Bite +6 1d4-2 x2

Skills 105
Bluff +30 (16 ranks, 14 cha)
Diplomacy +30 (16 ranks, 14 cha)
Hide +30 (or 32) (12 ranks, 4 cc ranks, 3 dex (or 5 int), 13 ring)
Knowledge (arcana) +16 (10 ranks, 2 cc ranks, 5 int)
Sense Motive +17 (16 ranks, 1 wis)
Spellcraft +21 (16 ranks, 5 int)
Listen +14 (13 ranks, 1 wis)


Feats Exotic Weapon Proficiency (ribbon dagger) (racial)
Improved Initiative (level 1)
Ability Focus (Vile Transformation) (level 3)
Leadership (level 6)
Improved Followers (level 9)
Ability Focus (Control Person) (level 12)

Special Abilities
Kaorti Spell-Like Abilities: 1/day alter self, color spray, feather fall, ray of enfeeblement, reduce, spider climb
Darkvision 60ft
+8 racial bonus to heal checks
Vile Transformation
Material Vulnerability
Warlock Eldritch Blast 2d6
Detect Magic
DR 1/cold iron
Decieve Item
Fiend of Possession Etherial Form
Hide Pressence
Possess Object
Curse
Magic Item
Control object
Animate Object
Possess Creature
Ally or Enemy
Possess Noncontinuous Object
Control Creature

Equipment[list] Collar of Profane Charisma +6 (36,650gp)
Cloak of Charisma +6 (36,000gp)
Gauntlet of the Dwarven Forge (24,000gp)
The Demon's Tooth (+1 Unholy Thinaun Heavy Pick) (28,308gp)
Colloar of Command Person (45,000gp)
Collar of Obedience x4 (12,000gp)
Ring of the hidden (+13 hide) (16,900gp)
1,142gp
200,000 gp


Monetary Awards[list] +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Followers:[B]
Level 10: 6
Level 9: 1
Level 1: 4

[B]Description
The figure stands before you as a creature shrouded in darkness. It's body is covered by a dark black robe and cloak. Completely hiding it's face and form. A disturbing pressence flows around it's covered body, and it speaks not in an instant, it is gone. Leaving no evidance that it ever existed.
Demonfey

12-07-05, 08:29 PM
75 1st level warforged artificers
25 LE, 25 NE, 25 CE
(already factor in alterations)
Str:12
Dex:13
Con:15
Int:15
Wis:11
Cha:15

Hit Points: 8
AC: 13
Touch: 11,
Flatfooted:12
Initiative: +1
BAB: 0, Grapple: +1
Speed: 30 feet (base land speed)

Saves
Fort: +2
Ref: +1
Will: +2

Attacks
1d4 slam attack

Skills
profession (siege engineer) 4
profession (cook) 4
profession (pilot) 4
profession (sailor) 4
knowledge (engineering) 6 (4 ranks, +2 int)
craft (armorsmithing) 6 (4 ranks, +2 int)
Speak Common, gnomish, dwarven
Armor Check Penalty: -0

Feats
jaws of death (allows for easy cutting of materials)
Racial Traits
Living construct traits, natural slam attack, +2 con, -2 wis and cha
Special Abilities
artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, craft reserve (20), infusions/day (2)
Equipment
warforged repair kit (50 gp)
tool kit

2nd: 7 kobold druids
small humanoids
NE
(already factor in alterations)
Str:8
Dex:15
Con:13
Int:13
Wis:17
Cha:13

Hit Points: 10
AC: 16
Touch: 12
Flatfooted:14
Initiative: +2
BAB: +1, Grapple: +1
Speed: 30 feet (base land speed)

Saves
Fort: +4
Ref: +2
Will: +6

Attacks
1d4-1 sickle

Skills
points: 25
Concentration 5 (4+1)
Craft (bowmaking) 5 (4+1)
knowledge (nature) 2 (1+1)
profession (sailing) 7 (4+3)
ride 6 (4+2)
survival 7 (4+3)
swim 3 (4-1)

Speak draconic, common, druidic
Armor Check Penalty: -0

Feats
combat casting
Racial Traits
small, base land speed 30, natural armor+1, darkvision 60 feet
Special Abilities
animal companion (medium eagles, 2HD, trained to carry riders), nature sense, wild empathy, woodland stride, spells/day 4/3
Equipment
sickle, leather armor

3rd: 4 aarakocra fighters (1 level)
NE
(already factor in alterations)
Str:15
Dex:17
Con:15
Int:13
Wis:13
Cha:12

Hit Points: 8
AC: 16
Touch: 13
Flatfooted:13
Initiative: +3
BAB: 1, Grapple: +3
Speed: 20 feet, fly 90 ft (perfect)

Saves
Fort: +4
Ref: +3
Will: +1

Attacks
1d4 claw

Skills
craft (weaponsmithing) 9 (6+1+2)
craft (armorsmithing) 7 (6+1)
craft (bowmaking) 7 (6+1)
craft (gemcutting) 7 (6+1)
handle animal 7 (6+1)
Speak Common, auran, draconic
Armor Check Penalty: -0

Feats
improved flight, improved flight (3rd level), flyby attack (fighter 1)
Racial Traits
medium, -2 str, +4 dex, fly 90 ft (average), +1 natural armor, two talons (1d4, in flight only), javelin proficient, claustrophobic, +2 bonus on any single craft skill, knowledge (nature), listen, and spot checks, claustrophobic (-4 attacks while in enclosed areas)
Special Abilities
Equipment
15 javelins, leather armor, quivers

4th: 2 warforged artificers
LE
(already factor in alterations)
Str:12
Dex:13
Con:15
Int:15
Wis:11
Cha:15

Hit Points: 20
AC: 13
Touch: 11
Flatfooted:12
Initiative: +1
BAB: 3, Grapple: +4
Speed: 30 feet (base land speed)

Saves
Fort: +3
Ref: +2
Will: +4

Attacks
1d4 slam attack

Skills
profession (siege engineer) 7
profession (cook) 7
profession (pilot) 7
profession (sailor) 7
knowledge (engineering) 9 (7 ranks, +2 int)
craft (armorsmithing) 9 (7 ranks, +2 int)
Speak Common, gnomish, dwarven
Armor Check Penalty: -0

Feats
jaws of death (allows for easy cutting of materials), cold iron tracery, extraordinary artisan
Racial Traits
Living construct traits, natural slam attack, +2 con, -2 wis and cha
Special Abilities
artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, brew potion, craft wondrous item, craft homunculus, bonus feat, craft reserve (80), infusions/day (3/2)
Equipment
warforged repair kit, tool kit

5th: 2 kobold druids
small humanoids
NE
(already factor in alterations)
Str:8
Dex:15
Con:13
Int:13
Wis:17
Cha:13

Hit Points: 10
AC: 16
Touch: 12
Flatfooted:14
Initiative: +2
BAB: +1, Grapple: +1
Speed: 30 feet (base land speed)

Saves
Fort: +4
Ref: +2
Will: +6

Attacks
1d4-1 sickle

Skills
Concentration 8 (7+1)
Craft (bowmaking) 8 (7+1)
knowledge (nature) 5 (4+1)
profession (sailing) 10 (7+3)
ride 9 (7+2)
survival 7 (4+3)
swim 3 (4-1)

Speak draconic, common, druidic
Armor Check Penalty: -0

Feats
combat casting, animal affinity
Racial Traits
small, base land speed 30, natural armor+1, darkvision 60 feet
Special Abilities
animal companion (medium eagles, 6HD, trained to carry riders), nature sense, wild empathy, woodland stride, spells/day 4/3, trackless step, resist nature's lure, wild shape (normally into a wolf)
Equipment
sickle, leather armor
Animal companions are standard for books with alterations, if needed.
6th: air mephit (just the one in the book)
small outsider (air, extraplanar)
NE
HD: 3d8 (13)
initiative: +7
speed: 30, 60 fly (perfect)
AC: 17 (+1 size, +3 dex, +3 natural)
touch: 14
flatfooted: 14
BAB/Grapple: +3/-1
attack: claw+4 melee (1d3)
full attack: 2 claws+4 melee (1d3)
space/reach: 5/5
Special attacks: breath weapon, spell likes, summon mephit
special qualities: DR 5/magic, darkvision 60ft, fast healing 2
Saves: fort+3, Ref+6, will+3
Abilities:
str 10
dex 17
con 10
int 6
wis 11
cha 15
Skills: bluff+8, escape artist+9, hide+13, diplomacy+4, disguise+2 (+4 acting), intimidate+4, listen+6, move silently+9, spot+6, use rope+3(+5 bindings)
feats: dodge, improved initiative
breath weapon:15 ft cone of dust, 1d8 damage, DC12 half, 1d4 rounds
Spell likes: blur 1/hour (CL3), gust of wind 1/day (DC 14, CL 6)
summon mephit: 1/day, can attempt to summon another mephit of the same type but with only 25% chance of success.
Fast healing: only in moving air
Darkuwa

12-08-05, 05:58 PM
Darkuwa NightBlade
Male human
Ninja 15
Nuetral


5' 10", 160 lbs, 24 years
Brown hair, green eyes , pale skin

Str 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item)
Dex 18 (+4) (16 points if appropriate, +0 racial, +0 levels, +? item)
Con 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item)
Int 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item)
Wis 18 (+4) (8 points if appropriate, +0 racial, +3 levels, +? item)
Cha 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item)


Hit Points: 53 (fixed)
AC: 21, Touch: 17, Flatfooted: 21
Initiative: +4
BAB: +11, Grapple: +11
Speed: 30 feet (base 30)

Management Skills Authority: 0
Faith: 0
Focus: 0
Savvy: 4.5

Saves Fort: +5 (+5 class, +0 con, +0 feat, +0 special, etc)
Ref: +13 (+9 class, +4 dex, +0 feat, +0 special, etc)
Will: +9 (+5 class, +4 wis, +0 feat, +0 special, etc)

Attacks +15/+10/+5 melee, short sword, 1d6+0, 19-20/x2
+15/+10/+5 ranged, sling, 1d4+0, x2, 50 ft range

Skills
Bluff +18 (18 ranks, +0 cha, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
climb +4 (0 ranks, +0 str, +0 racial, +0 synergy, +0 item, +0 feat, +4 misc)
Disguise +18 (18 ranks, +0 cha, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
Escape Artist +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
Gather Info. +18 (18 ranks, +0 cha, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
hide +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
Jump +6 (0 ranks, +0 str, +0 racial, +0 synergy, +0 item, +0 feat, +6 misc)
Move Silently +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
Sleight of hand +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc)
Speaks Common
Armor Check Penalty: -0 (-0 armor, -0 shield)

Feats
Improve unarmed strike (Level 1 - Human)
deflect arrows (Level 1 - Character)
snatch arrows (Level 3 - Character)
weapon finesse (Level 6 - Character)
quick draw (Level 9 - Character)
weapon focus(short sword) (Level 12 - Character)
Dive for cover (Level 15 - Character)


Racial Traits Size: medium
Ability Modifiers: none
Base Speed: 30
Skill Bonuses: 4 extra at level 1 one extra at ever other level
Miscellaneous: extra feat
Favored Class: any

Special Abilities
11 ki uses per day
Sudden Strike +8d6 (Class 15)
Trapfinding (Class 1)
Ghost step (Class 2)
Poisen use (Class 3)
Great leap (Class 4)
Acrobatics (Class 12)
ki dodge (Class 6)
Speed clim (Class 7)
Ghost strike (Class 8)
Improve poisen use (Class 9)
Evasion (Class 12)
Ghost mind (Class 14)


Equipment
+4 keen flaming burst short sword 98,310 gp(2 lb's)
sling (0 lbs)
20 sling bullets 2 s(10 lbs)
ninja outfit 2g (2lbs)
Scarab of protection 38,000gp (0 lbs)
wings of flying 54,000gp (2 lbs)

Bag of holding type I (25) 2,500 gp
Caltrops 1 gp(2 lbs)
10 trail rations 5 gp(10 lbs)
climbers kit 80 gp(5 lbs)
masterwork thieves tools 100 gp (2 lbs)
700 Platinum Pieces, 1 Gold Pieces, 8 Silver Pieces, 0 Copper Pieces (14 lbs)

Items Bought
Total Value of Bought Items

Items Sold Item Name (price sold at)

Total Value of Sold Items
AwardsExperience Awards
Total Value of Experience Awards:

Monetary Awards
Total Value of Monetary Awards:

Item Awards[list] Item Award

BackgroundTrained in the art of the ninja from a young age, his dojang was destroyed a year ago and he left to seek his fortune.
Demonfey

12-12-05, 10:38 PM
Ballista
Warforged fighter 7 warforged juggernaut 5
7d10+5d12+36+12+3
Experience: 0/1,000
Alignment: LE
HP: 40+33+35+12+3=123
DR: 2/adamantine
Speed: 20
Initiative: +2
AC: (8+5+1)=24; touch=11, flatfooted=23
Abilities: Base: Lvl. Mod Modifier
STR: 16; 16 + +
DEX: 12; 12(base) + + +
CON: 17; 15 + 2(race) +
INT: 13; 13(base)+ + +
WIS: 10; 12(base) + -2(race) + +
CHA: 8; 10 + -2(race) +
BAB: +10/+5
Attacks: battlefists, +13/+8
Damage: battlefists: 1d8+1+3, armor spikes: 1d8
Special Attacks:armor spikes, +1d8
Special Qualities: living construct, healing immunity, construct perfection 1-4, armor spikes, bite (jaws of death)
Base Saves: Fort: +11 Ref: +3 Will: +3
Saves: Fort: +15 Ref: +4 Will: +3
Base Skills: fighter:3*15=45
Skill Mods:
Craft (armorsmithing): 16 (15+1)
Craft (gemcutting): 16 (15+1)
Craft (blacksmithing): 16 (15+1)
Craft (sculpting): 16 (15+1)
Languages: common; bonus languages: gnome
Feats:
Adamantine body (1st level), power attack (fighter 1), improved bull rush (fighter 2), cold iron tracing (3rd), cleave (fighter 4), jaws of death (6th), toughness (fighter 6), improved fortification (immune to sneak attacks and crits) (9), improved toughness (12)
Class features: armor spikes (1d8), Expert Bull Rush (add class level to strength for bull rush attempts), Powerful Charge, Reserved (-5 bluff, diplomacy, gather information, and sense motive), Charge Bonus (+2), Construct Perfection (full) (no longer subject to nonlethal damage, mind affecting spells, death/necromancy effects, ability damage/drain), extended charge (+5 feet to charge), healing immunity, Superior Bull Rush (can choose to deal damage= to armor spikes+strength in addition to normal result of a bull rush, and on a charge includes bonus damage from powerful charge or greater powerful charge), Greater powerful charge (+2d6 damage on charge)
Racial traits: immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, and energy drain, can't heal naturally, subject to stunning
Items:
Marvin (Docent), Int: 14, Wis: 13, Cha: 13; powers: detect magic, detect scrying; languages: common, giant, gnome, dwarven; 13,300 gp
+5 self armor (25,000)
2 battlefists (5200 gp for both)
gabrion

12-13-05, 05:10 AM
Canik
Male Jermlaine
Druid 12
Neutral Good

1’, 15 lbs., 120 years
Black Hair, Black Eyes, Brown Skin
Str 1 (-5) (-6 racial, -6 venerable)
Dex 8 (-1) (+6 racial, -6 venerable)
Con 1 (-5) (-2 racial, -2 pathetic, +2 VoP, -6 venerable)
Int 16 (+3) (8 points, -2 racial, +3 venerable)
Wis 31 (+10) (16 points, +6 racial, +3 levels, +4 VoP)
Cha 14 (+2) (8 points, -4 racial)
Hit Points: 12 (12d8-60)
AC: 20 (10base, -1 dex, +8 exalted, +2 deflection, +1 natural), Touch: 11, Flatfooted: 21
Initiative: -1
BAB: +8, Grapple: -5
Speed: 40 feet

Saves Fort: +4 (+8 class, -5 con, +1 resistance)
Ref: +4 (+4 class, -1 dex, +1 resistance)
Will: +19 (+8 class, +10 wis, +1 resistance)
Attacks -
Skills 105 druid, +11 nymph’s kiss (101 total)
Concentration +10 (15 ranks, -5 con)
Handle Animal +19 (15 ranks, +2 cha, +2 nymph’s kiss)
Heal +25 (15 ranks, +10 wis)
Knowledge (Nature) +18 (15 ranks, +3 int)
Listen +25 (15 ranks, +10 wis)
Ride +14 (15 ranks, -1 dex)
Spot +25 (15 ranks, +10 wis)
Survival +21 (11 ranks, +10 wis)
Speaks Common, gnome, elf
Armor Check Penalty: -0
Flaws Shaky (-2 ranged attacks)
Pathetic (-2 Con)
Feats
Sacred Vow (Level 1 – Bonus from Flaw - BoED)
Vow of Poverty (Level 1 – Bonus from Flaw - BoED)
Ashbound Summoning (Level 1 – Character - ECS)
Nymph’s Kiss (Level 2 – VoP – BoED)
Chain Spell (Level 3 – Character - CA)
Touch of Golden Ice (Level 4 – VoP – BoED)
Natural Spell (Level 6 – Character)
Exalted Wild Shape (Level 6 – VoP – BoED)
Sanctify Natural Attack (Level 8 – VoP – BoED)
Initiate of Nature (Level 9 – Character)
Exalted Spell Resistance (Level 10 – VoP –BoED)
Dragon Wild Shape (Level 12 – Character)
Favored of the Companions
Racial Traits Size: Tiny
-6 Str, +6 Dex, -2 Con, -2 Int, +6 Wis, -4 Cha
Base Speed: 40 feet
Low Light Vision
Speak with Rats
Special Abilities
Animal Companion (Druid 1)
Nature Sense (Druid 1)
Wild Empathy (Druid 1)
Woodland Stride (Druid 2)
Trackless Step (Druid 3)
Resist Nature’s Lure (Druid 4)
Wild Shape 4x/day (Druid 12)
Large (Druid 8)
Tiny (Druid 11)
Plant (Druid 12)
Venom Immunity (Druid 9)
Caster Levels: CL 12 Druid
Druid Spells Prepared
Cantrips: 6/day, Cure Minor Wounds x2, Detect Magic x2, Guidance x2
1st Level: 8/day, Camouflage (CD), Entangle x2, Lion’s Charge (SS), Obscuring Mist x2, Produce Flame, Spider Hand (BoVD)
2nd Level: 7/day, Blinding Spittle (PGtF), Blood Snow (FB), Cloudburst (CD), Embrace the Wild (CAdv), Halo of Sand (Sand), Lesser Restoration x2
3rd Level: 6/day, Artic Haze (FB), Call Lightning, Greater Magic Fang, Mass Lesser Vigor (CD), Venomfire (SK), Wind Wall
4th Level: 5/day, Arc of Lightning x2 (CA), Lion’s Charge (Chained, SS), Greater Luminous Armor (BoED), Sheltered Vitality (LM)
5th Level: 5/day, Barkskin (Chained), Blizzard (FB), Quill Blast x2 (CD), Major Resistance (Chained, SS)
6th Level: 4/day (+1 Spellstave), Anger of the Noonday Sun (CD, spellstave), Cometfall (CD), Fire Seeds, Greater Dispel Magic, Greater Magic Fang (Chained)
Equipment Quarterstaff (4 lbs.)
Green Forest Cloak

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Item Awards Item Award
Item Award
Item Award, etc
BackgroundCharacter Background Here

Common Wildshape forms

Through the use of Dragon Wild Shape, Canik stays in Song Dragon form 24 hours/day. Well, actually he uses the dragon’s alternate form ability to appear as a human most of the time, but the stats here are for when he is actually a dragon.
Str 13 (+1) (13 racial base)
Dex 10 (+0) (10 racial base)
Con 17 (+2) (15 racial base, +2 VoP)
Hit Points: 93 (12d8+24)
AC: 33 (10 base, +8 exalted, +2 deflection, +12 natural, +1 size), Touch: 13, Flatfooted: 33
Initiative: +0
BAB: +8, Grapple: +5
Speed: 40 feet, fly 150 feet (poor)

Saves Fort: +12 (+8 class, +3 con, +1 resistance)
Ref: +5 (+4 class, +0 dex, +1 resistance)
Attacks Bite +9 melee (2d6+1), 2 claws +4 melee (1d8+1), 2 wings +4 melee (1d6+1), 1 tail slap +4 melee (1d8+1)
Breath Weapon: Cone of Electricity (6d6 electricity, DC 17 Reflex Save for half)
Skills
Concentration +18 (15 ranks, +3 con)
Ride +15 (15 ranks, +0 dex)
Special Abilities
Alternate Form-Female Human.
Immunity Light, Darkness, Electricity, and Poison
True Seeing 15'
Tongues


Str 17 (+3) (17 racial base)
Dex 10 (+0) (10 racial base)
Con 17 (+3) (15 racial base, +2 VoP)
Hit Points: 93 (12d8+36)
AC: 27 (10 base, +8 exalted, +2 deflection, +7 natural), Touch: 12, Flatfooted: 27
Initiative: +0
BAB: +8, Grapple: +11
Speed: 60 feet, fly 100 feet (poor), climb 40 feet, burrow 45 feet

Saves Fort: +12 (+8 class, +3 con, +1 resistance)
Ref: +5 (+4 class, +0 dex, +1 resistance)
Attacks Bite +11 melee (2d6+3), 2 claws +6 melee (1d8+1), 2 wings +6 melee (1d6+1), 1 tail slap +6 melee (1d8+1)
Breath Weapon: Cone of Sonic Ash (2d6 fire/sonic, DC 15 Reflex Save for half), or Line of Disintegration (Turn to ash, DC 15 Fortitude Save negates)
Skills
Concentration +18 (15 ranks, +3 con)
Ride +15 (15 ranks, +0 dex)
Special Abilities
Immunity to Fire and Sonic
Spell Resistance 14 (18 vs. evil)
Frightful Presence DC 13
Kobold_Ur_Priest

12-17-05, 12:12 AM
Styx Dragon “Fifth Order”
Medium Dragon (Aquatic, Extraplanar)
HD: Very Young, Advanced to 10 HD
Initiative: +0
Speed: 60 ft, Swim 60 ft, Burrow 20 ft, Fly 60 ft(good)
Armor Class: 37 (+10 +7 Nat. + 12 Armor +8 Bracers)
BAB/Grapple: +18/+20
Attack: +10
[B]Full Attack: +10 melee Bite 1d8+7
+10 Melee Tailslap
+10 Melee Tailblades 1d6+7
Space/Reach: 5 ft / 5 ft
Special Attacks: Breath Weapon, Constrict
Special Qualities: Amphibious, Disease, Improved Grab, Styx Adaptation, Immune To Poison & Disease, Spell Resistance 14, Frightful Presence
Saves: Fort +8, Reflex +6, Will +7
Abilities: Str 19 Dex 10 Con 19 Int 14 Wis 13 Cha 14
Skills: Hide 15, Move Silently 15, Escape Artist, 15 Listen 15, Appraise 10, Open Lock 10, Search +10, Intimidate +24, Use Magic Device +30
Feats: Enlarge Breath, Maximize Breath, Clinging Breath
Alignment: Chaotic Evil
Possessions: Jaws Of The Dragon, Dragon Armor Of Invincibility(Greater= shadowed,slick,Silent Moves), Major Circlet Of Blasting( 40 dmg),Wings Of Flying, Bracers of Armor +8, Amulet Of The Planes, Ring Of Chameleon Power, Ring Of Djinn Calling, 5 Scrolls Of Summon Monster VIII (Vrocks Only)

Amphibious: Although a Styx Dragon thrives in the very river from which its name derives, it can survive indefinately on land
Disease: Any creature hit by a Styx Dragon’s bite or tail blade attacks are subject to its Disease (DC 32) Incubation period of 1 day, 1d6 Cha damage, a victim must make 3 successful saves in a row to rid themselves of the Disease
Breath Weapon: 2d6 dmg, 30 ft line of acid (DC 16) or 2 Int damage, 90 ft cone of stupefying gas
Frightful Presence: DC 15
Constrict: On a successful Grapple, a Styx Dragon can crush a grabbed opponent dealing twice its tail blade damage as bludgeoning damage

(From Scrolls)

Vrock
Size/Type: Large Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 10d8+70 (115 hp)
Initiative: +2
Speed: 30 ft. (6 squares), fly 50 ft. (average)
Armor Class: 22 (-1 size, +2 Dex, +11 natural), touch 11, flat-footed 20
Base Attack/Grapple: +10/+20
Attack: Claw +15 melee (2d6+6)
Full Attack: 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Dance of ruin, spores, stunning screech,
Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 17, telepathy 100 ft.
Saves: Fort +14, Ref +9, Will +10
Abilities: Str 23, Dex 15, Con 25, Int 14, Wis 16, Cha 16
Skills: Concentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks)
Feats: Cleave, Combat Reflexes, Multiattack, Power Attack
Challenge Rating: 9
Alignment: Always chaotic evil

Combat
Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds.

A vrock’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Dance of Ruin (Su)
To use this ability, a group of at least three vrocks must join hands in a circle, dancing wildly and chanting.

At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex DC 18 half). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save DC is Charisma-based.

Spores (Ex)
A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores’ growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.

Stunning Screech (Su)
Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC 22 Fortitude save or be stunned for 1 round. The save DC is Constitution-based.

Skills
Vrocks have a +8 racial bonus on Listen and Spot checks.



UPDATED!
THANKS
Priest
aka
Fifth Order
Dyne

12-31-05, 05:55 PM
Soldier of Validus (Follower of Alexander Validus (http://boards1.wizards.com/showpost.php?p=7903562&postcount=94))
Male Human
Fighter 1
Neutral
Deity: Typhoeus

Height 5'11", Weight 160 lbs, Age 22
Hair color: Brown, Eye color: Green, Skin color: Western European
Str 16 (+3) (16 base)
Dex 12 (+1) (12 base)
Con 16 (+3) (16 base)
Int 12 (+1) (12 base)
Wis 10 (+0) (10 base)
Cha 10 (+0) (10 base)

Hit Points: 13 (fixed) (1d10+3)
AC: 19 (+1 Dex, +6 armor, +2 shield), Touch: 11, Flatfooted: 18
Initiative: +1
BAB: +1, Grapple: +4
Speed: 20 ft.

Management Skills Authority: ?
Faith: ?
Focus: ?
Savvy: ?

Saves Fort: ++5 (+2 Fighter, +3 Con)
Ref: +1 (+1 Dex)
Will: +0

Attacks Large Longsword +2 melee 2d6+3, 19-20/x2
Large Longspear +2 melee 2d6+4, x3
Composite Longbow (+3 Str) +2 ranged 1d8+3, x3, 110 ft.

Skills Skill Points: 16
Class Skills:
Climb -1 (+4 ranks, +3 Str, -8 armor check)
Intimidate +4 (ranks)
Ride +5 (+4 ranks, +1 Dex)
Swim -9 (+4 ranks, +3 Str, -16 armor check)
Speaks Common, Draconic

Feats Monkey Grip (Human)
Power Attack (1st-level)
Mounted Combat (1st-level - Fighter)

Racial Traits Size Medium
Base Speed: 30ft
+4 skills points at 1st-level, +1 at each addition
Bonus Feat 1st-level

Special Abilities None

Equipment Large Longsword (30 gp)
Large Longspear (10 gp)
Composite Longbow (+3 Str) (400 gp)
Arrows (2,600) (130 gp)
Spiked Heavy Steel Shield (30 gp)
Spiked Banded Mail (300 gp)
Total Value of Items: 900 gp

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

BackgroundBackground Here.
Demonfey

01-19-06, 03:27 PM
Igor
Male (you think) human
Wizard 1/cleric 5
Chaotic Good

5'4", 140 lbs, 17 years
brown hair, eyes: 1green/1brown, white
Rolls changed around to fit the character's abilities better. rolls (http://invisiblecastle.com/find.py?a=show&id=343798)
Str 10
Dex 10
Con 16
Int 16
Wis 18
Cha 12

Hit Points:
AC:
Touch:
Flatfooted:
Initiative:
BAB: , Grapple:
Speed: 30 land, 30 swim, 15 fly (average)

Management Skills
Authority:
Faith:
Focus:
Savvy:

Saves
Fort:
Ref:
Will:

Attacks


Skills

Speaks Common
Armor Check Penalty:

Feats
Aberration blood (Segmented eyes, +3 search), scavenging gullet (+4 against poison, eat anything), waterspawn (swim speed=land speed, +8 swim, can take 10 on swim any time, can run while swimming, Cold resistance 5, breathe air and water equally well), starspawn (fly speed equal to 1/2 base land speed, can fly for # rounds equal to 1+con mod, but has to land for 1 round before being able to fly again, immune to altitude fatigue and sickness, cold resistance 5 (doesn't stack)
Racial Traits
Medium
30 ft base land speed

Special Abilities

Equipment


Items Bought

Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items


Items Sold

Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards

Experience Awards
+? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc

Background
(due to the nature of Igors, they are generally just referred to as "he" when gender has to be guessed on)
He is the second cousin of Igor, although he is still learning the ways of the Igor people. He is still learning how to make grafts, although he has decided to learn how to heal in as many ways he can. When the Igor family learned that their man down here died due to his experiments with combining multiple types of grafts on one body, which he volunteered to try and therefore had his body's activities monitored closely, the most mobile Igor was sent down to make sure that everything necessary was seen to.
Currently, he has his father's hands (two thumbed), scars all over his body (as well as stitches-standard business), a pair of feathered bat wings, fins, gills on his arms and legs, and segmented eyes.
Orcy The Green Wonder

01-26-06, 06:55 PM
????
Male Changeling
Ranger (wild shape varient) 5/Master of Many Forms 7/Natures Warrior 1/Warshaper 2
Alignment: Chaotic Neutral
Deity: ???

Height 5'6", Weight 180lbs, Age: 30
Hair color: White, Eye color: White, Skin color: Gray
Str 10 (+0) (2 pts)
Dex 10 (+0) (2 pts)
Con 14 (+2) (6 pts)
Int 12 (+1) (4 pts)
Wis 22 (+6) (8 pts, +1 level, +6 item)
Cha 24 (+7) (10 pts, +2 level, +6 item)

Hit Points: 150 (fixed)
AC: 23, Touch: 15, Flatfooted: 23
Initiative: +0
BAB: +12/+7/+2, Grapple: +12
Speed: 40 feet

Saves Fort: +21 (14 base, +2 con, +5 collar)
Ref: +15 (10 base, +5 collar)
Will: +12 (4 base, +3 wis, +5 collar)

Attacks +1 Sizing Morphing Club +13/+8/+3 1d6 x2

Skills Bluff +18 (18cc ranks, +7 cha, +2 race)
Disguise +25 (18 ranks, +7 cha)
Knowledge (Nature) +19 (18 ranks, +1 int)
Knowledge (The Planes) +19 (18cc ranks, +1 int)
Survival +24 (18 ranks, +6 wis)
Speaks Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Orc, Sylvan, Undercommon

Feats Persona Immersion (level 1)
Alertness (level 3)
Blindsight (level 6)
Power Attack (level 9)
Multiattack(level 12)
Assume Supernatural Ability (Consume Identity) (level 15)

Racial Traits Size Medium
+2 racial bonus to saves against Sleep and charm effects
Base Speed: 30ft
Skill Bonuses: +2 Bluff, Intimidate, Sense Motive
Minor Change Shape
Natural Linguist
Favored Class: Rogue

Special Abilities Ranger: Favored Enemy (Human +4/Elf +2), Track, Wild Empathy, Fast Movement, Endurance, Animal Companion, Wild Shape (9/day)
Master of Many Forms: Shifter's Speech, Improved Wild Shapes (Humanoid, Giant, Monsterous Humanoid, Fey, Vermin, Aberration, Plant (tiny to Huge)), Extraordinary Wild Shape, Fast Wild Shape.
Nature's Warrior:Nature's Armament (Earth's Resilience), Wilding
Warshaper:Morphic Immunities, Morphic Weapons, Morphic Body

Equipment +1 Sizing, Morphing Club (18,300gp)
Collar of Resistance +5 (25,000gp)
Vest of Mage Armor (2,000gp)
Bracers of Shield (4,000gp)
Cloak of Charisma +6 (36,000gp)
Restricting Band x2 (10,800gp)
Headband of Wisdom +6 (36,000gp)
Ring of Lightning Flashes (11,250gp)
Ring of Protection +5 (50,000gp)
2,650gp


Items Bought Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Items Sold Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

AwardsExperience Awards +? experience points
+? experience points
+? experience points, etc
Total Experience: 112,500 experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

Background
His name is unknown, and almost none know his original race. This creature has been many different people over the years. His name changes with his form and who he is can never be certain.

Note: This character replaces the Wave Lord of Tholljut Kutotaz (since that guild and character have pretty well died off) for 'character slots.'
Lady Rolindin

02-02-06, 07:48 PM
Gem Lore Master (://boards1.wizards.com/editpost.php?do=editpost&p=5158123)
--------------------------------------------------------------------------------
Triskar Therele {Skyhawk}
Half Elf
member of the half Elf Foundation
lavel 15 Gem spell caster
height: 5ft, 4 inch
Age:68
weight: 103 lbs, he wears darker blue cloak and a light blue robe, he has light brown hair, no bread or mustach.
Racail bonus: sleep spells immunity
+2 saving throw against Enchantments spells or effects
low light vision
+1 to listen, search, spot checks
+2 diplomancy, gather information
Languages: common,(extra race) elven, (extra class)Draconic, (extra class) Gem Lore, halfling, slyvan
Str 14 mod+2
dex 16 mod+3
Con 16 mod +3
Int 17 mod +3
wisd 16 mod+3
Cha 15 mod+2

Land speed 30
BaB +7/+2
ac: 15 (10+2 ring+3 dex), 30 with gem skin(at will ability) (10+2 ring+10+3 dex)
touch: 15 or 30
flat footed: 12 or 27
grapple: 12 or 27
initiative +3
Racial stats: Half elf
• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
• Half-elf base land speed is 30 feet.
• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• +1 racial bonus on Listen, Search, and Spot checks.
• +2 racial bonus on Diplomacy and Gather Information checks.
• Elven Blood: For all effects related to race, a half-elf is considered an elf.
• Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
• Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.



Saves:
Fort 5+3(con)= 8
ref 5 + 3(dex)=8
will 9+3(wis) =12


Hit dice: fixed 38 +(con) 45=(83)

Special Abilities
Extra gems spell caster feats:
1st level concentration
summon familiar,
gem cutting,
spell casting into gem with actavation word,
4th reveal gem lore,
5th permanency spell casting into gems,
7th level Gem skin +10 to ac at will,(while holding gem)
10 level Eyes of Gems, (at will) for gaze attack,
15 reveal greater gem lore,
16 greater gem skin 15 to ac

Feats:
Collegiate Wizard (6 1stlevl spells +int bonus + 4 extra spell per level of spells known)
enlarge spell 3rd
craft wondrous item's(gem) 6th
craft wand 9th
silent spell 12th
natural spell 15th
craft ring extra class 5th
leadership; extra class 10
extra rings: extra class 15th (2 rings per hand)


skills:
knowledge arcane (gem lore master) 3+5ranks= 8
casting magic through gems 3+ 5 ranks= 8
apprise +8 (+3 ability, +5 ranks, +_ misc)
concentration +8 (+_ ability, +8 ranks, +_ misc)
craft (gem cutting)+8 (3+5)
craft +8 (alchemy) (3+5)
decipher script +8 (3+5)
diplomancy +8 (6 r+2 race)
handle animal +8 (8 r)
knowledge (gem magic)+8 (3+5)
knowledge (arcana) +11 (3+8)
knowledge (the planes) +8 (3+5)
Knowledge (history) +8 (+5)
search +8 (7r+1 race)
spell craft +10 (3+7)
spot +8 (3 race+5raks)
profession +8 (1+7)
use magic device +8 (8r)
listen +8 (4 ranks,+3 ability, +1 race)

Spells in gem spell books: 3 different gems on staff on new staff will be four gems
has 6 gems with 5 spells in them for defence, will tell on day of combat spells studed. since new deep crystals gems bought has more gems to put spells in for defence 6 more gems 5 spells each.
spells in gems gem
#1shield, lightnig bolt, ice storm, fire hawk, Globe of Invulnerability greater
#2 gem; hold person, fly, fly, Protection from arrows, Anti Magic Field
#3 gem; Dispel Magic, acid spray, message, Invisibility greater, sunburst
#4 gem; read magic, Flesh to stone, teleport, teleport,web
#5 gem; melf’s Acid arrow, melf’s Acid arrow, permanency, chain lighting
#6 gem; see invisibily, fire ball, fire ball, power word blind, chain lighting

Deep Crysatls gems
1. fire hawk, fire hawk, ring lighting, lighting reflection, fly
2. moon bow, moon bow, disks, disks, disks
3. Kare'ls spears, Spears, spears, pass wall, pass wall
4. resize greater, resize greater, lighting bolt, fire ball
5. fly, fly, fire ball, fire ball, teleport greater, teleport greater
6. thinking
Bonus spells 1st 1,
2nd 1,
3rd 1
spells known (feat ability)
0 6+3, +8=17
1st 4 +1+8 (12),
2nd 4+8+1 (13),
3rd 4+1+8 (13),
4th 4+8, =12
5th 3+8, =11
6th,3+8,=11
7th 2+8,=11
8th 2+8=11

0- 9, feat ability
1st 5,
2nd 5,
3rd 5,
4th 4,
5th 3,
6th 3,
7th 2,
8th 2

0; level spells (all spells in gems on staff) 0 level 1 gem, 1st level 1 gem, 2 level 1 gem, and so on.different gems used for each level
Resistance-,
Acid spray-
Ray of Frost-
Message-
Arcane mark-
read magic
message
mending
detect magic
resize


1st level
Identify-
Magic Missile-
Color spray-
Erase-
Feather Fall,
alarm
shield
comprehend languages
true strike
shocking grasp
resize greater



2nd level:
Resist energy-
Protection from arrows-
flaming Sphere-
melf’s Acid arrow-
Web-
Shatter-
Invisibility-
glitter dust
touch of idocy
see invisibily
blur
mirror image
levitate
moon bow

3rd level:
Dispel Magic-
Explosive Ruins-
Fly-
Lightning Bolt-
Sleet Storm-
Hold person-
Non Detection-
arcan sight
fire ball
illusory script
invisibilie sphere
halt undead
blink

4th level:
Detect Scrying-
Scrying-
Ice Storm-
Wall of Ice-
Invisibility greater-
Rainbow Pattern-
Globe of Invulnerability lesser-
fire trap
confusion
fire shield
halluanatory terrain

5th level spells:
Dismissal-,
Passwall-
permanency-
Major Creation-
Baleful polymorph- ,
Cone of Cold-
Fire hawk-
break enchantment
cloud kill
secret chest
teleport
wall of stone
feeble mind
sending
magic jar
pass wall
lighting reflection
spears
disks

6th level:
Anti Magic Field- ,
Globe of Invulnerability greater-
Flesh to stone-
Mislead-
guards and wards-
Rings
legend lore
true seeing
chain lighting
forceful hand
move earth

7th level:
Limited wish-
Spell turning 1d4+6(spell levels) -
prismatic Spray-
globe of Invulerability Greater cold-
Globe of Invulernerability greater fire-
teleport greater
teleport object
hold person mass
mage sword
reverse gravity
power word blind

8th level:
Protection from spells-
Dimension Lock-
sunburst-
trap the soul
binding
polar ray
clone
polymorph any object
polar ray
lighting ring
Equipment
has six gems worth 750 gold pieces each, with five spells cast into each gem and each spell has an activation word for each spell; the gems are inside his cloak pockets. Each gem has been magicaliy enhanced to last longer cost per gem1,500 gold pieces per gem.
possions: Cloak dark blue, meduim blue robe (both have gem dust ruins made out of different gems, around sleeves and on front) boots, and a belt with three pouches. two wands each with a different gem at the end of wood wand. One ruby, one diamond, one inside his robe. has pockets made for gems spell components. staff with a red ruby on head and ten around the body of different types. gems on staff tiger eye(500gp), rubies 2 (500 gp each), quarts (500 gp one), opal(500), diamonds are the rest(500 gp a piece)

bought 98,500 worth of deep rock crystal for spells and make new staff.



Spell mixtures to cast spells
gem caster must have bags already mixed for spells in memerory and bags ready in thier pockets of their robe to cast spells. Takes too long to mx the different gem dusts to cast spells, if they do this they have to roll 1d4 and wait the rounds missed to mix gem dust to cast spell or spells.
best to have bags already mixed.

Universal gems for all magic spell fields
Magic casting: Hyalite, IOL, Ivory, Rock Crystal, Sapphire, Shou Lung amethyst

Abjuration Spells: ruby, rock crystal all spells can be used of field
Stone skin; Shandoni
Free action; Octel, Ziose
Magic Weapons: Crown of silver
Spell turning: Iris Agate, Sardonyn, Star Rose quartz
Rainbow spells: Hydrophane, Rainbow obsidian, tourmaline
Protection spells: Augelite, Moon stone, Oprase, Serpentine, Sky drop's, web stone, witherite, wonderstones
Anti magic and dispel magic: Black sapphire, Nune, Phenalope, Rogue stone, rosaline
Explosive spells: Black opal, orl

Conjuration
Musical: Jade
Teleportation: Psaedros, Sapphire, Shou Lung Amethyst, rock crystal
Resurrection spells: star ruby
Dragon Breath: Snow Flake Obsidian
Shield spells: amaratha, Sardonya
Cure diseases: Blood stone, topaz, tabasheer, sponomene, Star Sapphire, Blue stone, Sanidine, Dioptase, Emerald, irtios, and poisons: Oolite, Rhodochroseite, Jasper, Lacral's tears, Lynx eye, Moss agate, onyx, uluaen, Zen Dalure

Divination: chrysoberyl , ruby, rock crystal, deep rock crystal
Listen spells: Kornerudine
Detect magic and tracing: Luriyli, Rain drop, Tchazar, wonder stone
Seeing spells: aventurine, Amethyst, Andar, Blue quartz, Chrysoberyl, diamond, meerschaum, Mykaro, Star Diopside, tiger eye agate, water opal, zircon

Enchantment spells: ruby can use ruby for this entire field. rock crystal
Control spells: moon bars,
Charm spells: diamond
Mind control: frost agate, green stone, kings tear's moon bar, mynteer, sapphire
Sleep spells: banded agate, eye agate, frost agate, moss agate

Evocation spells: rubies can be used for all theses spells
Blade barrier: obsidian
Meteor storm: orblen
Force spells: rosteen
Magic missiles: boakhar, jargoon, ziose
Lighting spells; sun stone, tourmaline, water star, amaratha, amber, beljuril, hambergyle, microcline, sphene
Light spells: alexandrite, corstal, cleiophane, heliodor, mellochrysos, sulabra, sunstones
Fire spells: agni, azurite, beljurk, dishene, evclase, jacinth, fire agate, fire opal, flame dance, hambergyle, machite, mellochrysos, opal, orl, saganite, soap stone, thuparial, serdentine
Fertility spells: emerald
Wind spells; sulabra, sky drops

Illusion spells: rubies used for these spells too
Shadow spells: silk stones, sinhalite
Invisibility spells: arciton, blood stones, fluorspar, gold sheen, sheen,

Necromancy spells
Undead spells: chalcedony, epidote, samarsilite, tomb jade, uioline
Necromancy spells all: lynx eye, samarsiclite, smoky quartz, tomb jade, tremair, uioline
Magic jar: citrine, jet

Transmutation spells: ruby used for this field of spells
Mending spells: red tears
Strength; orblen
Disintegration: topaz
Dust / clouds spells: marble, turritella, webstone,
Message spells; brandeeni
Polymorph spells; angelar's, auenturine
shape change spells; algae,
Spiderclimb; datchas
Reverse gravity; xylopal
growth spells; emerald
Magic weapon spells; garnet, gold line, irtios, jasmal, sharp stone, star metal, thuparllal,
water spells; horn coral, hydrophane, lumachella, sanidine, serpentine
Lady Rolindin

02-02-06, 07:57 PM
approved

Gender and Race: male/ elf
Class and Level(s): 7 level ranger
Alignment: Neutral good
Deity: Eilistraee
guild: the forrest guild

Height 5'3", Weight 85, Age 55
Hair color: brownish with red tint, Eye color: hazel
Skin color light brownish


Str 17 (+3) (17 , + racial, +? levels, +? item, etc)
Dex 21 (+5) (17 , +, +2 elf, +2 gloves, etc)
Con 12 (+1) (14 -2 elf)
Int 12 (+1) (12 )
Wis 10 (+0) (10 , +? racial, +? levels, +? item, etc)
Cha 10 (+0) (10 , +? racial, +? levels, +? item, etc)

http:invisiblecastle.com/find.py?id=380402

Hit Points: fixed: (5+4+5+4+5+4+5= 32+7con=39)
total: (39 hp)
AC: 18, Touch: 16, Flatfooted: 13
Initiative: +5
BAB: +7 (+7 rs feat)+2,
Grapple: +10
Speed: 30 feet (base 30, light/)



Saves
Fort: + 6(+5 class, +? class, +1 con, +? feat, )
Ref: +5 (+2 class, +? class, +3 dex, +? feat, )
Will: +4 (+2 class, +? class, +0, +2 wisd, )


Attacks
long bow composite: 1d8 x3 220ft far shot feat 3lbs attacks + 12 +12 +7+7 damage +10, +10, +10 +10
long sword: 1d8 19-20x2 +10 attack +10 damage
Quote:
2 attacks with arrows with many shot feat and rapid shot feats, 4 arrows per round.

Dagger 1d4 19-20/x2 attack +10 damage +10




spot +10(wis)+2(racial) +8 ranks)
Search+9 (+1(int)+2(racial +6ranks)
hide +10 (dex +5 ,cloak +5)
Swim+9 (str+3+ 4 (feat+2 ranks)
survival+9 (+0(wis, +9 rnks)
knowledge Georaphy +3 (+1(int +2 ranks)
knowledge nature+9 (+1 int, 8ranks)
Jump+9 ( str +3, +6 rnks)
climb +9(str)+3, +6 rnks)
use rope+9 (+5(dex +4 rnks)
Listen +9 (wis)+0(racial +2 +7 ranks)
Handle Animal+6 (cha +0 + 6 ranks)
move silently+10 ( dex+5 +5 boots)

Languages: Common and Elven. Quenya,
Orc




point blank shot 1st(ranger)
Wild Empathy extra ranger 1st
combat style 2nd extra ranger (long bow)
track 1st extra ranger
far shot 3rd (ranger)
ENDURANCE extra ranger 3rd
Rapid shot extra- ranger 2nd
leadership 6th (ranger)
Improved combat style extra ranger 6th
many shot 6th extra- ranger( comes with improved combat style)
Woodland stride 7th extra ranger

favored enemy: fey





Quote: ( elf)
Medium: As Medium creatures, elves have no special bonuses or penalties
due
to their size.
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus
against
enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight,
moonlight, torchlight, and similar conditions of poor illumination. She
retains the ability to distinguish color and detail under these
conditions.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely
passes within 5 feet of a secret or concealed door is entitled to a
Search
check to notice it as if she were actively looking for it.






Special Abilities:

Elf:
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats
for
the longsword, rapier, longbow (including composite longbow), and
shortbow

Ranger:
Weapon and Armor Proficiency: A ranger is proficient with all simple
and
martial weapons, and with light armor and shields (except tower
shields).
Favored Enemy (Ex): At 1st level, a ranger may select a type of
creature
from among those given on Table: Ranger Favored Enemies. The ranger
gains a
+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when
using these skills against creatures of this type. Likewise, he gets a
+2
bonus on weapon damage rolls against such creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th
level),
the ranger may select an additional favored enemy from those given on
the
table. In addition, at each such interval, the bonus against any one
favored
enemy (including the one just selected, if so desired) increases by 2.
If the ranger chooses humanoids or outsiders as a favored enemy, he
must
also choose an associated subtype, as indicated on the table. If a
specific
creature falls into more than one category of favored enemy, the
ranger’s
bonuses do not stack; he simply uses whichever bonus is higher.

RAPID SHOT [GENERAL]
Prerequisites: Dex 13, Point Blank Shot.
Benefit: You can get one extra attack per round with a ranged weapon.
The
attack is at your highest base attack bonus, but each attack you make
in
that round (the extra one and the normal ones) takes a –2 penalty. You
must
use the full attack action to use this feat.
Special: A fighter may select Rapid Shot as one of his fighter bonus
feats.
(A 2nd-level ranger who has chosen the archery combat style is treated
as
having Rapid Shot, even if he does not have the prerequisites for it,
but
only when he is wearing light or no armor)
MANYSHOT [GENERAL]
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus
+6
Benefit: As a standard action, you may fire two arrows at a single
opponent
within 30 feet. Both arrows use the same attack roll (with a –4
penalty) to
determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may
add
one additional arrow to this attack, to a maximum of four arrows at a
base
attack bonus of +16. However, each arrow after the second adds a
cumulative
–2 penalty on the attack roll (for a total penalty of –6 for three
arrows
and –8 for four).
Damage reduction and other resistances apply separately against each
arrow
fired.
Special: Regardless of the number of arrows you fire, you apply
precision-based damage only once. If you score a critical hit, only the
first arrow fired deals critical damage; all others deal regular
damage.
A fighter may select Manyshot as one of his fighter bonus feats.
(A 6th-level ranger who has chosen the archery combat style is treated
as
having Manyshot even if he does not have the prerequisites for it, but
only
when he is wearing light or no armor)
ENDURANCE [GENERAL]
Benefit: You gain a +4 bonus on the following checks and saves: Swim
checks
made to resist nonlethal damage, Constitution checks made to continue
running, Constitution checks made to avoid nonlethal damage from a
forced
march, Constitution checks made to hold your breath, Constitution
checks
made to avoid nonlethal damage from starvation or thirst, Fortitude
saves
made to avoid nonlethal damage from hot or cold environments, and
Fortitude
saves made to resist damage from suffocation. Also, you may sleep in
light
or medium armor without becoming fatigued.
Normal: A character without this feat who sleeps in medium or heavier
armor
is automatically fatigued the next day.
Special: A ranger automatically gains Endurance as a bonus feat at 3rd
level. He need not select it.
TRACK [GENERAL]
Track: A ranger gains Track as a bonus feat.
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This
ability functions just like a Diplomacy check to improve the attitude
of a
Endurance: A ranger gains Endurance as a bonus feat at 3rd level.
Animal Companion (Ex): At 4th level, a ranger gains an animal companion
selected from the following list: badger, camel, dire rat, dog, riding
dog,
eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium
viper), or wolf. If the campaign takes place wholly or partly in an
aquatic


Improved Combat Style (Ex): At 6th level, a ranger’s aptitude in his
chosen
combat style (archery or two-weapon combat) improves. If he selected
archery
at 2nd level, he is treated as having the Manyshot feat, even if he
does not
have the normal prerequisites for that feat.
Woodland Stride (Ex): Starting at 7th level, a ranger may move through
any
sort of undergrowth (such as natural thorns, briars, overgrown areas,
and
similar terrain) at his normal speed and without taking damage or
suffering
any other impairment.
However, thorns, briars, and overgrown areas that are enchanted or
magically
manipulated to impede motion still affect him.

link with animal compaion
if compian is close by spot,
+2



CAT

name Trezel
Hit Dice: half masters 19hp
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +7/+14
Attack: Claw +4 melee (1d6+4)
Full Attack: 2 claws +4 melee (1d6) and bite –1 melee (1d8)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +5, Will +4
Abilities: Str 13, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —




1st Level: 1/day, speak with animals
2nd Level: ?/day,na
3rd Level: ?/day,na
4th Level: ?/day, na
Quote: have to pray for spells
RANGER SPELLS
1ST-LEVEL RANGER SPELLS list
Alarm: Wards an area for 2 hours/level.
Animal Messenger: Sends a Tiny animal to a specific place.
Calm Animals: Calms (2d4 + level) HD of animals.
Charm Animal: Makes one animal your friend.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants: Detects kinds of animals or plants.
Detect Poison: Detects poison in one creature or object.
Detect Snares and Pits: Reveals natural or primitive traps.
Endure Elements: Exist comfortably in hot or cold environments.
Entangle: Plants entangle everyone in 40-ft.-radius circle.
Hide from Animals: Animals can’t perceive one subject/level.
Jump: Subject gets bonus on Jump checks.
Longstrider: Increases your speed.
Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
Pass without Trace: One subject/level leaves no tracks.
Read Magic: Read scrolls and spellbooks.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Speak with Animals: You can communicate with animals.
Summon Nature’s Ally I: Calls animal to fight for you.






Equipment
dagger (s) 1d3,(m) 1d4 19-20/x2 (1lbs), left side
back pack 2gp
bed roll 1sp
flint and steal 1gp
hammer 5sp
ration trail mix 7 gp
rope 10 gp
cold weather and 9gp
summer out fit 9gp
arrows quiver 1 gp (2 more at house)

21 gp
Items Bought Spoiler:
long bow composite,on back with quiver of arrows or carried
long sword, side right
boots of eleven kind +5 to move silently 2,500gp, feet
cloak of eleven kind +5 to hide 2,500gp, tied with clasp around shoulders
ring of procection +2 8,000, finger
gloves of dexterity +2 4,000, hands
bracers of armor +1 1,000, fore arms
Total Value of Bought Items;18,021GP


Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items





you paid (if appropriate).
Awards Spoiler: Experience Awards
+24,500 start experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points



+23,000 start gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards
Item Award
Item Award
Item Award, etc


Quote:

This next area is where you list your character's treasure, experience,
and
item awards. Note that all awards must be given by a DM or GM, and that
all
awards must be posted on the Awards Thread (link pending). Each award
you
receive must be listed here, with a link to the single post in which a
DM or
GM gave you the award.

!

Quote:

Dakar was raised around the area of the forrest guid, he knows the areas from having grow up there.
Dakar was tought to ba a ranger, this was his choice. He liked the elves and the eleven ways of the forrest.
Dakar likes the forrest guild area, and the area has been his whole life, he has not traveled any other place and if given thechance might or might not.

Dakar is one of two children born to his family who has lived in the forrest area. His sister and mother and father still live in the area and he stays near by them. Tirian Cu Sonodel is one of the rangers who helped to train Dekar, along with other ranger living in the area.
The area is made up of elves not all high elves , but a mixed elves wood to high elves.
He knows most of the elves and their famikies and is friends with most of them. he spends most of his time learning to improve his skills.




Character Name
Mara Kethla {priest night wind- SkyHawk} Triskar's common law wife no thanks to Redhase's enfluance
Gender: Female
Race: Half Elf
Class: Wizard/ 11 level
Alignment: NG
Deity, if appropriate
Height: 5", Weight: 98 lb, Age: 39
Hair color: light blondish with brown mixed in, Eye color; light green, Skin color: light paleish



Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Con 11 (+0) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Int 16 (+3) (?? points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 12 (+1) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Cha 14 (+2) (?? points if appropriate, +2 racial, +? levels, +? item, etc)
Hit Points: fixed/ 29 11d4

AC: 15, Touch: 15, Flatfooted: 15
Initiative: +1
BAB: +5, Grapple: +15
Speed: 30 feet (base 30, light [10 to 20 lbs], light)



Saves
Fort: +3 (+3 class, +? class, +0 con, +? feat, +? special, etc)
Ref: +4 (+3 class, +? class, +1 dex, +? feat, +? special, etc)
Will: +8 (+7 class, +? class, +1 wis, +? feat, +? special, etc)


+3 dagger 1d3+1/ 1d4+1 19-20/x2
spell
Skills
diplomancy +8 (4 ranks, +2 ability, +2 racial, +? synergy, +? item, +? feat, +? misc)
gather information +8 (4 ranks, +2 ability, +2 racial, +? synergy, +? item, +? feat, +? misc)
knowledge arcana +8 (5 ranks, 3 ability)
knowlwdge planes +8 (5ranks.3 abiltiy)
knowledge history (elfs) +8 (5 ranks, 3 ability)
move sliently +6 (5 ranks, 1 ability)
Listen +8 (6 ranks, +1 wis, +1 racial, +? synergy, +? item, +? feat, +? misc)
Spot +8 (7 ranks, +1 wis, +? racial, +? synergy, +? item, +? feat, +? misc)
sense motive +8 (7 ranks, 1 ability)
spell craft+ 10 (5ranks, 3 ability, 2 feat)
survival +8 (7 ranks, ability1)
swim +7 (7ranks)
use magic device +8 (4 ranks, 2 ability, 2 feat)
decipher script +8 (5 ranks, 3ability0
concentration +8 (8 ranks)
hide +8 (7ranks, 1 ability)
heal +8 (7 ranks, 1 ability)
intimidate +6 (3 ranks, 3 ability)
craft +8 (7 ranks, 1)
Speaks Common, Racial, etc. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)


Feats
eschew materials
magical apptitude
craft wondoures item
silent spell
spell mastery
twin spell
Racial Traits
Size: Medium
Ability Modifiers
Base Speed 30
Skill Bonuses; Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
spells Mara has access to her common law husban's Triskars spell books also

Cantrips: 4/day, read magic, message, mending, arcane mark, ray of frost, disrupt undead
1st Level: 5/day, repair light damage, alarm, shield, mage armor, unsee servant, identify, magic missle, erase
2nd Level: 5/day, fire burst, lighting blade, earthen grasp, resist energy, glitter dust, scorching ray, cat's grace
3rd Level: 5/day, greater mage armor +6, discern shape changeer, nondetection, tounges,fireball, fly,
4th Level: 3/day, orb of acid, repiar cirtical damage, remove curse, stone skin, ice storm
5th Level: 2/day, freezing fog, refusal, dismissial, leomund's secret chest. major creation, fabricate
6th Level: 1/day, antimagic field, dispell magic greater, guards and wards, true seeing. mislead
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc
Equipment
Melee Weapon +1 dagger
Ranged Weapon spell

Outfit winter at house
out fit summer at house

Spellbook(s) 2 , if applicable (weight)

belt of many pouches
pouch of holding
staff of lighting bolts 10 charges/ blurstrike
dagger +1
ring of proctection +2
perfume sunburst flower at house
perfume draonfly lilly at house
commetic's at house
robe at house common
robe winter at house
robe linnen light brown
dress velvet 3 at house
dress average 4 at house
dress fine 3 at house
gloves silk.
gloves leather at house
night gown 3 at house
shoes slippers 5 at house
boots riding at house
chemise linen (dress) 3 at house
chemise silk at house 3 at house
tiles of healing 3/ in belt of holding


Items Bought Spoiler:
+1 dagger
+2 ring of proctection
+2 bracers of Armor


+ 56,000 experience points


Background
Mara was a student at the Hef, while studying with Triuskar at the guild, she fell in love with her him. This is due to outside enetrfearance by another character. Mara left with triskar when he left the Hef and Mara traveld with him to the Forrest Foundation. She can be noticed by her lightish brow/ gloden hair and is rearly seen out side the house, since she does teach magic to the elfs at the FF. When she does venture outside their house she can be seen with Triskar or by her self taking care of things he has to deal with. being a wizard she beileves that studying and practing her wizard skills is the key to helping the elfs. She rearly spends time gossping with the other women, since she is more bookish and her studies are more important to her.
redhase

02-04-06, 06:13 PM
--------------------------------------------------------------------------------
RedHase (http://:boards.wizards.com/newreply.php?do=newreply8p=5061880)

Anti Paladin of Gargauth, the last Lord of the Pit
Base attack
21,16,11
guild of ulitmate evil, mother was a black Knight, father was a Anti Paladin. From the thayen area of the forgotten realms
approved from before name on lsit on frist thread. no changes

int 14 mod +2
con 16 Mod +3
cha 15 Mod +2
wis 18 Mod +4
dex 17 Mod +3
Str 18 Mod +4 (belt of gaint strength +4 Mod +5 str 22 with belt
Human female (blond/red hair, red eyes
height 5ft. 6 inches
weight 90 lbs
age 27
Ac 32
hit points;
8+3,10+3,3+3,8+3,5+3,7+3,4+3,8+3,10+3'10 +3,1+3,4+3, 6+3,10+3=
147 hp
Saves:
Fort 9+2=11
ref 5+2= 7
will 5+2= 7


lightning reflexes
mounted combat
precise shot
shield proficiency
power attack
spell penetration


Lanuages: common, Abisual, orc, anti Paladin, elvish, drow


bluff 3+7=2 point cost
Climb 6+4=2
concentration 9+3 =4
hide 7+3= 2
intimidate 2+8 = 2
jump 4+6=2
knowledge religion 2+9=3
knowledge planes 2+9= 3
ride 3+8=3
survival 4+6=2
balance 3+7=2
listen 4+6 =2
handle amimal 8+3 =3


Armor:
Silver skin armor platemail (blood red)+5 for strength of metal armor is 10+8+5+5 +4= (ac of 32)
silver skin sword +5(metal) +4 magical
gualnts of specail *
belt of gaint strenght
fiendish mount
belt pouch
dark blood red cloak
back pack
ring of spell turning
ring of proction + 4
broach of psionc santion
rations



special for Anti Paladin;
1st level;
Aura of evil
detect good
smite good
2nd;
divine grace
slaughter the weak
3rd
Aura of fear
Death knell 3x day
4th;
Turn outsider 5x day
5th
Fiendish mount
13th
Death Knell 4x day
15
contagion 4x week
Smite good 4x day

Spells per day:
1st-2
2nd-1
3rd-1
4th-1

spells can pray for (spells known *)
1st
Bane (*)
curse water
death watch
magic weapon (*)
read magic
summon monster
2nd
darkness
desecrate (*)
undetcotable alignment
summon monster 11
3rd
bestow curse
blindness/deafness
greater magic weapon (*)
heal mount
summon monster 111
4th
death ward
dispell good
poison
unholy sword (*)





Gender and Race: Female drow
Class(es) and Level(s) (2 drow + 3 rouge +2 assassin)
Alignment NE
Deity, yes

Height, 5ft Weight, 82 Age 128
Hair color, Eye color, Skin color( hat of disquise, no telling what they are)
Quote:


Str 16 (+3) (16 points +? racial, )
Dex 18 (+4) (16 points +2 racial, )
Con 14 (+2) (16 points -2 racial, )
Int 11 (+0) (9 points +2 racial, )
Wis 13 (+1) (13 points +? racial, )
Cha 9 (+0) (9 points +? racial, )
Quote: http:invisiblecastle.com/find.py?id=385361


Hit Points: 27 (fixed) (r ) 3+(r) 4+(r) 3+(a) 4+ (a) 3=17 +10 con=
(27)
AC: 20(10+2 ring + 2 bracers of armor+ 4 dex+ 2 leather armor) , Touch: 18, Flatfooted: 20
Initiative: +4
BAB: +3,
Grapple: +6
Speed: 30 feet (base 30, light/medium/heavy load light armor)

Saves
Fort: +3 (+1 class, +? class, +2 con, +? feat, +? special, etc)
Ref: +7 (+3 class, + +4 dex, +? feat, +? special, etc)
Will: +7 (+1 class, 2 + wis, +? feat, +2 drow, etc)
spell resistance +16 (+11 race, + levels 5)



rapier (s)1d4 (m)1d6 18-20x2 2lb 20gp (attack = +6)(+3 dam)

cross bow hand (s)1d3- (m)1d4 19-20x2 30 ft (attack=+8) + poison (+3 dam)
------------------------------------------------------------------------
darts (1/2 lb) (s)1d2 (m)1d2 with pioson on tips (attack =+6) +poison
(+3dam)
-----------------------------------------------------------------------
dagger punching (s)1d3 (M)1d4x3 1lb middle of back on belt (attack =+6) (+3dam)+poison
-----------------------------------------------------------------------
shuriken (s & m)1d2 x2 10 ft 1gp used with sling small shuriken in bag +poison

-----------------------------------------------------------------------
(s)= small
(m)+ medium

Skills

rouge
move silently +20 (+5 boots +4 dex +2 feat +9 ranks)
hide +16(+4 ability, 5 +cloak +2 feat + ranks 9 )
Listen +9 (4 ranks, +1 wis, +2 racial, +2 feat )
Spot +9 (4 ranks, +1 wis, +2 racial, +2 feat)
climb+9 (str +3 +6 ranks)
disguise +9 (cha +0 ranks +9)
balance +6 (dex +4 + feat +2)

assassin
use rope+9 (dex +4+ 5ranks)
jump +9 (str+3 + 6 ranks)
Knowldwge alchemy (poison)+9 ( +int0 +9ranks)
Speaks Common, Undercommon. Drow Sign Language, Gnome



agile (race)
evasion (rouge extra)
alertness 1 rouge
stealthy (Level 3 - rouge)
uncanny dodge (extra feat assassin)
Poison Focus (assasin )


Racial Traits

Dancing Lights (Sp): A drow may use dancing lights (caster level equals drow's character level) once per day.
Darkvision (Ex): A drow has darkvision to a 60-foot range.
Immunities (Ex): A drow is immune to magic sleep effects.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. On subsequent rounds, he is dazzled as long as he remains in the affected area.
Skill Bonuses: A drow has a +2 racial bonus on Listen, Search, and Spot checks. Furthermore, a drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it


Drow
Darkvision (Ex): A 1st-level drow's darkvision range increases to 120 feet
.
Darkness (Sp): At 2nd level, the drow may use darkness (caster level equals drow's character level) once per day
Spell Resistance (Su): At 1st level, the drow gains spell resistance equal to 5 + character level. At 2nd level, her spell resistance increases to 11 + character level
Saving Throw Bonuses (Ex): At 2nd level, a drow gains a +2 racial bonus on Will saves against spells and spell-like abilities

Faerie Fire (Sp): At 1st level, the drow may use faerie fire (caster level equals drow's character level) once per day
Proficiencies: A drow is proficient with the hand crossbow, rapier, and short sword.
Cha +2, darkness, saving throw bonuses, spell resistance (11 + character level= + 17 sr)

rouge class
sneak attrack +2d6
trap finding
evasion
trap sense +2

assassin class
1st level
Sneak attack +1d6,
death attack
poison use
spells
2nd level
+1 save against poison,
uncanny dodge

" Drow" Spells
Dancing Lights 1/ day
Darkness 1/day
Faerie Fire 1/day
1st level assassin spell
Secret Desires



rapier 1d4 1d6 18-20x21 2lb 20 gp

cross bow hand 1d3- 1d4 19-20x2 30 ft (1 lb) 100gp

sling (0 lb) in cloak pocket right side

darts (1/2 lb) 1d3 1d4 x2 with pioson on tips. 20 ft 1/2 lb in cloak pocket

inside bag left side

Armor (weight)

Outfit travling (weight 2lb)

Shuriken 1d2x2 (1lb bag)

acid vials 2 (1/2 lb) rest hidden in flask 10 gp in cloak left side

2 dark reaver powder vial (1/lb) 600gp dc18 in cloak right side pocket

drow vials 3 poisons(1lb), 225gp dc13check in cloak left side pocket


Items Bought Spoiler:

boots of elven kind 2,5oogp
cloak of elven kind 2,500gp
hat of disguise 1,800gp
bracers of armor +2 4,000gp
ring of proctection +2 8,000gp
19,800 + other items bought
Total Value of Bought Items



Awards Spoiler: Experience Awards
24,500 start experience points


Monetary Awards
23,000 gold pieces start



Dalexandriax "La Mearsk" De'Zek is from the fallen house of the drow city of Xanutyry, this is her story.
Dalexandriax was from the eight house in the city of Xauntyry, her house was destroyed by order of the first house. Galeldria (her mother) and Dalexandriax were able to escape to the carverns not far from the city. The both of them were found by the De' Zek organzation witch is a organation made up of fallen drow houses.
Galeldria wroked for the De' Zek organation until she was killed whle doing a job on one of the minor houses. Dalexandriax grew up with the De' Zek organzation members as her family when her mother died. She has worked for the organzation since she was able to start her traing as a rouge. Dalexandriax now works for the organation and is looking for ways to improve the De' Zek contacts. She will use her skills to help any guild that she is in and might be able to help make contact with the drow.






Gender and Race: Male Fey'ri
Fey'ri race 3, fighter Level(4th)
Alignment Ce
guild: GOUE
Deity, Last lord of the pit

Height, 5ft 2ih Weight 105, Age 400
Hair color deep red, Eye color red , Skin color red with small scales


to you (see the Character Creation Rules).
Str 16 (+3) (16 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 20 (+5) (18 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc)
Quote: Http://www.invisiblecastle.com/find.py?id=385360


Hit Points: 26 (fixed) 6+5+6+5=22 +4= 26
AC: 23 (10 +5 dex+ 4 feat +2 ring +2 armor) , Touch: 21, Flatfooted: 18
Initiative: +5
BAB: +4, Grapple: +7
Speed: 30 feet + 40 feet fly poor (base 30, light armor)

Saves
Fort: +5 (+4 class, +? class, +1 con, +? feat, +? special, etc)
Ref: +6 (+1 class, +? class, +5 dex, +? feat, +? special, etc)
Will: +2 (+1 class, +? class, +1 wis, +? feat, +? special, etc)
Quote:


Attacks
----------------------------------------------------------------------
(he has two weapon fighting, and two weapon defense (see feats)

long sword +1 #1 (m) 1d8+1 19-20x2 4lbs (4+3+1) attack +8, +4 dam
right hand and left side of body
--------------------------------------------------------------------------
(short) long sword +1 #2 (s)1d6+1 19-20x2 4lbs attack +8 +4 dam
left hand and right side of body

--------------------------------------------------------------------------

long bow (m) 1d8 19-20x3 110ft attack (4+5)= attack+9 +4dam
--------------------------------------------------------------------------
daggers two 1d4 attack (4+3)= attack+7 +3 dam
both same size
Both daggers are on a seperate belt and are a little higher at an angle above the two long swords.

right hand, stored on left side of body dagger one

left hand, stored on right side of body dagger two
------------------------------------------------------------------------




listen +9 (6 ranks, +1 wis, +2 racial, )
hide +10 ( +5 dex, +5 item, )
move silently +5 (2 ranks, +1 wis, +2 racial, )
Spot +9 (6 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
craft +7 (int0 ranks7)
Speaks Common, abyssal, undercommon,




blind fighting (Level 1 - Race)
fly by attack (Level 3 - race)
two weapon fighting (Level 1 - Character)
two weapon defense (level 1 character extra)
dodge (2rd )
landlord (3rd )
mobility (4th extra)



Fey'ri
Size meduim
Ability Modifiers
Base Speed 3o + 40 flying poor
Skill Bonuses: +2 bonus on bluff, hide, listen, search
+2 against enchanments spells and effects
Favored Class: fighter, rouge, sorcerer
firey red eyes
deepred skin
tail
+2 dex, +2 int, -2con
can use and make elven weapons



Fey'ri
immunity to sleep spells or effects
low light vision
dark vision 60 ft
lalter shape 1/day

dimenson door 1/day makes la3
charm person 1/day
detect thoughts 1/day
darkness 1/day




+1 long sword (2,000 gp + 600gp master work), right side
+1 long sword (2,000gp + 600gp masterwork) left side


Long Bow (weight) (on back)
arrows for long bow (2 lbs quiver 20 arrows)
extra quiver at guild will carry both if needed.
armor leather ( 10 gp weight) shirt over leather armor
2 daggers (one each side) on right and left side
Outfit common (1 lbs)
boots
rations (2lbs)
gloves (1lb)
al extra gold keeped at the guild, except for what is needed for travel.
Miscellaneous Item; back pack 5lbs med
2 belt pouches /1/2lb each 1 gp apiece
Quote: 37gp spent

.
Items Bought Spoiler: 23,000gp to start
ring of proctecion +2 8,000gp
cloak of elven kind +2 2,500gp
2 long swords +1 5,200gp (15,737gp)
Total Value of Bought Items

Awards Spoiler: Experience Awards
+24,500ep start with


Background
Kileantyr is the son of one of the members of the Fey'ri clan here in this world. He has certain things that need to be done.



[/sblock]



Tormel Drinxzkat
Female fey'ri
expert alchemist (piosons) +2 la , +4 levels ecl 6
Alignment: ne
Deity, Gargauth, the last Lord of the Pit

Height: 5'1", Weight: 109, Age 8,743
Hair color:mixed redish light and dark, Eye color; red, Skin color; red with scales
Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 21 (fixed) 6d4 +4
AC: 15, Touch: 15, Flatfooted: 13
Initiative: +2
BAB: +3, Grapple: +15
Speed: 30/40 fly feet (base 30/40 fly poor )

Saves
Fort: +2 (+1 class, +? class, +1 con, +? feat, +? special, etc)
Ref: +3 (+1 class, +? class, +2 dex, +? feat, +? special, etc)
Will: +5 (+4 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+4 long sword 1d6+2/ 1d8+2, 19-20/x2
+2 long bow, 1d6+1/1d8+1, /x3, 100 feet
+2 dagger +1, 1d3+3/1d4+3 19-20/x2
claw 1d4/ 1d6

Skills
craft (alchemy, pioson) +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
knowledge (nature) +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
knowledge (alchemy) +8 (6 ranks, +2 ability)
profession +8 ( 7 ranks, +1 ability)
concertration +8 ( 7 ranks,+1 ability)
slight of hand +8 (6 ranks, +2 ability)
apprise(piosons) +8 ( 6 ranks, +2 ability)
decpiher ecript +8 (6 ranks, +2 ability)
gather information +4 (2 ranks, 2 ability)
Listen +6 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +6 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
hide +7 (+2 race, +2 ability, +3 ranks)
bluff +5 (+2 race, +3 ranks)
search +8 (+2 race, +2 ability, +4 ranks)
Speaks Common, elf, abbysal, dwarf.
Armor Check Penalty: -0
Feats
skill focus +5 to craft piosons
pioson focus
improved pioson focus

Racial Traits
Size, medium
Ability Modifiers +2 unt,dex, -2 con
Base Speed : 30/ 40 fly
Skill Bonuses, +2 spot, search, listen,hide,bluff
immune to sleep spells and effects
+2 to enchantment spells or effects
low light vision
dark vision
Special Abilities
alter self/day
detect thoughts/1day
charm person
+2 against pioson
enveration

Equipment
long sword
long bow
arrows with pioson heads
Ammunition Type II, etc (weight)
robes 6
boots of stealthness
belt of many pockets
pouch of holding
Stowed Item (weight)
Stowed Item (weight)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc

Items :
+3 braclet of proctecton
wands of fire balls 8 charges
master alchemist set
ring of lighting bolts 7 charges
Total Value of Bought Items


Experience Awards
16,350 experience points
mother to Varra


Varra Drinxzkat (AKA: Allea Hillcrest)
spy at the jeweler's guild in Tryanor proper
Gender and Race: Female/ fey'ri
Class(es) and Level(s): ecl 6 (fey'ri +2, rouge1, master spy 3)
Alignmen:tNE
Deity; Gargauth, the last Lord of the Pit

Height: 5', Weight: 112, Age: 760
Hair color; light red, Eye color: red, Skin color; redish (in human disgusise brownish blond hair,light bue eyes, paleish skin)
Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 11 (+1) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 13 (+1) (11 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 11 (+1) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Cha 15 (+2) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 27 (fixed: 1d6/3d8+4)
AC: 14, Touch: 12, Flatfooted: 14
Initiative: +2
BAB: +2, Grapple: +4
Speed: 30/fly40 feet (base 30?, light)


Saves
Fort: +2 (+0 class, +1 class, +1 con, +? feat, +? special, etc)
Ref: +6 (+3 class, +1 class, +2 dex, +? feat, +? special, etc)
Will: +2 (+0 class, +1 class, +1 wis, +? feat, +? special, etc)



Attacks
+3 melee, weapon, 1d6+2 1d8 +2, 19-20/x2 dam +2
+2 ranged, weapon, 1d6+1, 1d8+1 x3 110 ' range
dagger 1d3 +3, 1d4+1; 19-20/x2 (+2d6 back stab damage)
Skills
diguise +16 (8 ranks, +2 ability, +? racial, +2 synergy, +? item, +? feat, +4 misc class)
forgery +7 (6 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +8 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc)
Spot +7(2 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc)
gather information +11 (7 ranks, +2 ability, +2 class)
bluff +15 (8 ranks, +2 ability, +3 feat, +2 class)
diplomancy +8 ( 4 ranks, +2 ability, +2 synergy)
sense motive +7 (4 ranks,+2 ability, +2 synergy)
search +7 (4 ranks, +2 race, +1 ability)
spot +7 (2 ranks, +1 ability, +2 race, +2 feat)
use magic device +7 (5ranks, +2 ability)
listen +8 (3 ranks, +1 ability, +2 race, +2 feat, +3 misc class)
hide +7 (4 ranks, +1 ability, +2 race)
open lock +4 (3 ranks, +1 ability)
proffession +3 (2 ranks, +1 ability)
concentrate +3 (2 ranks, +1 ability)
apraise +6 (1 rank, +3 ability, +2 synergy)
craft (gem cutting) +4 (1 rank, +3 ability)
Speaks Common, elf, draconic. (? ranks in Speak Language)
Armor Check Penalty: -0 (-0 leather armor, -? shield)
Feats
feat skill focus bluff
alertness
investigator

Racial Traits
Size medium
Ability Modifiers
Base Speed: 30 / 40 fly
Skill Bonuses: +2 bluff, hide, listen spot
+2 against enchanment spells of effects
darkvision
low light vision
immunity to sleep spell or effects
alter self/1day as spell as long as the wish to hold form
Favored Class
Special Abilities
detect thoughts/1 day
charm person/1day
suggestion
+2 saves against electrcity
rouge class
sneak attack + 1d6
trap finding
spy master class
cover identity
undetectable alignment
quick change
scrying defense
magic aura
sneak attack +1d6
Equipment
Melee Weapon long sword (weight 15)
Ranged Weapon long bow ( 10 weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor leather (weight)
dagger
Outfit ( 2 lbs) Jewelers cloths
Dress common 4 in room
dress good 2 in room
Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)


Awards Spoiler: Experience Awards
experience points 29,050 so far



Kzarkar Imkaran
(second in command of group, to Karel)

Race: Daemonfry (forgotten realms;Races of Faerun, Lords of Darkness)
Class: Sorcerer 12 level
Racial HD: (If any)
Level Adjustment:2
Total ECL: 14 (+2, 12 sorcerer)
Experience:118,000
Alignment: Choatic Evil
Languages:common, elven, abyssal, dragconic, drow
Gender :male

Abilities
Strength: 12 +1
Dexterity: 15+2=(17) +3
Constitution: 16 -2 (14) + 2
Intelligence:16 +2 (18) +4
Wisdom: wis 16 +3
Charisma: 13 +1

Speed:
land speed 30ft
fly 40 ft poor

HD: 1+4,2+4,3+4,3+4, 4+4,1+4,2+4,2+4,4+4,4+4, 3+4, 2+4,12d4+4 is 87 hit points

AC: 10+5+2+3=(20)
Touch AC: 10+3=(13)
Flat-Footed AC: 10+5+2+3=(20)

Initiative:+3

Skill Modifiers:Class +2 dex+2int -2con

Feats:
magical aptitude
natural spell
weapon finesse (elven long Sword)
craft wondrous item
spellcraft

Special Abilities:
Dark vision 60ft,
immunity to sleep magic spells and effects
+2 racail bonus on will saves against enchantment spells and effect
low light vision
spell like ability focus,
improved energy resistance,
evereantive healing,
fiendish blood line,
deeping darkness.
+2 on bluff, hide, listen, search, spot checks,
alter self at will
everation healing
(Demonic abilities; once per day/level)
evereant healing
fire resistance +10,
detect thoughts,
suggestion
darkness
He has fiery red eyes, deep red skin, horns, wings
alter self at will/ level

(Forgotten Realms races of Faerun)


Saving Throws:
Fortitude: +6 (class 4, ability2)
Reflexes: + 7 (class 4, ability 3)
Will: + 11 (class 8, ability3)

Attacks:
Base attack Bonus: +6/+1
Melee: +9/+3 1d6 +2, 1d8 +2 x2 crital (long sword) or spell
dagger; +8/+2 dam,1d3 1d4 x2
Ranged: 10+spell level, +caster level 10

Attack

10+1+2=13 long sword elven
Equipment:
Item elven chain mail +2, elven longsword +2, dark red cloak, deep blood red robe, belt of hidden pouches. spell book 2 with spell to make small to fit into pocket, ring of teleportating.
Total:

Skills:
knowledge arcana+8
spell craft+9
spot+8
use magic device+8
move silently+8
listen +7
craft+8
concentration+8
fly by attack+8

Spells: 10%chance of spell failer

Spells memerized per day:
0 level 6
1st level 6+1(7),
2nd level 6+1 (7)
3rd level 6 +1(7)
4th level 6+1 (7)
5th level 5
6th level 3

Spells Known:
O level:
Read Magic,Message,Arcane Mark, Acid Splash, Resistance, Daze, Rug sweep
1st level:
Alarm, sheild, Mage Armor, summon Monster l, Unseen servant, Comprehend langues, shocking grasp, ray of enfeeblement, magic weapon, color spray
2nd level:
Arcan lock, Melf's acid arrow, summon monster ll, web, see invisibility, scrhing ray, blur, invisibility, command undead, bill's strenght, levitate,
3rd level:
dispel magic, explosive runes, non detection, toungs, hold person, suggestion, fireball, lightning bolt, blink, summom momster lll,
4th Level:
dimensional anchor, fire trap, globe of invulnerability lesser, stoneskin, shout, wall of fire, arcane eye, summon monster lV
5th level:
dismissal, cloud kill, planar binding, lesser, summon monster V, permanency, fabricate, shadow evocation, feeblemind.
6th level:
dispell magic greater, guards and wards, acid fog, summon monster VI, true seeing, symbol of fear, fox,s cunning. cats grace mass.
Spellbook: yes 2

Sex: Male Fey'ri (half sun elf and demon)
Age: 2567
Height:5ft, 8 inches.
Weight:120 lbs
Eyes:deep red
Hair:dark red/ black

Familar:
Bat Fimilar
hit die 10, hit points 18 ac 21
Improved evasion,
deliver touch attacks,
speak with master,
speak with animals of its type
int 10' gets master alertness feat with in 5 feet,
master can share spell attack through bat (touch attack),
empathic link
He has many spells thanks to different spell books that have come into the clans possossion's by different means.



Kywa Imkran
Female/ Fey'ri
Class and Level: sorcereress 8, +2la [ecl10]
Alignment:ne
Deity, Gargauth, the last Lord of the Pit

Height: 4' 10, Weight: 96, Age: 1,234
Hair color: redish, Eye color: red, Skin color: red {can be any other race}
Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 18 (+4) (16 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 16 (fixed) 8d4
AC: 16, Touch: 16, Flatfooted: 14
Initiative: +2
BAB: +4, Grapple: +16
Speed: 30/40 fly poor feet (base 30/40, light)

Saves
Fort: +2 (+2 class, +? class, +? con, +? feat, +? special, etc)
Ref: +6 (+4 class, +? class, +2 dex, +? feat, +? special, etc)
Will: +6 (+6 class, +? class, +0 wis, +? feat, +? special, etc)
Attacks
+6 melee, weapon, rapier 1d4+1, 1d6+1, 18-20/x2
+4/ ranged, weapon long bow +2, 1d6+2, 1d8+2, x3, 100 ft
+4 dagger 1d3+1, 1d4+1 19-20/x2
Skills
spell craft +8 (4 ranks, ability +2 synergy, +? item, +2 feat, +? misc)
use magic device + (5 ranks, +1 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
knowledge (arcana) +8 (4 ranks, +4 ability)
knowledge (nature) +8 (4 ranks, +4 ability)
knowledge the planes +8 (4ranks, +4 ability)
craft (alchemy potions) +8 (4 ranks, +4 ability)
craft (alchemy poison's) +8 (4ranks, +4 ability)
bluff +8 (5ranks, +2 race, +1 ability)
spot +8 (6 ranks, +2 race)
search +8 (2 ranks, +4 ability, +2 race)
concentration +8 (8 ranks)
decipher script +8 (4 ranks, +4 ability)
profession +8 (8 ranks)
hide +8 (4 ranks, +2 ability, , +2 race)
Intimidate +7 (6 ranks, +1 ability0
Listen +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Speaks Common, elf, under common, abyssal, dwarf, gmone.
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
eschew materials
magical aptitude
silent spell

Racial Traits
Size : medium
Ability Modifiers +2 dex, int, -2 con
Base Speed : 30/ 40 fly
Skill Bonuses : +2 spot, listen, search,hide, bluff
Miscellaneous, etc
Favored Class
Special Abilities
alter self/ 1day
charm person/ 1day
darkness/1day
detect thoughts/1day
+2 electrcity save and damamge
Caster Levels:
CL 8 levels sorcereress

"Class Name" Spells Prepared
Cantrips:
1st Level: orb of acid lesser, orb of cold lesser, alarm, shield, magic missile, ray of enfeeblement
2nd Level: invisibile, see invisibile, scorcing ray, phantasmal assiants, whiring blade, arcane lock, resist energy
3rd Level: sign of sealing, bands of steel,dispell magic, explosive runes, arcane sight, fire ball
4th Level: syone skin, locate creature, ice strom,blast flame, scrying
5th Level: na
6th Level: na
7th Level: na
8th Level: na
9th Level: na
"Class Name" Spells Cast per Day and Spells Known
Cantrips: 6
1st Level: 7
2nd Level: 7
3rd Level: 6
4th Level: 4
5th Level: na
6th Level: na
7th Level: na
8th Level: na
9th Level: na
Equipment
Melee Weapon rapier
Ranged Weapon long bow
quiver arrows
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
Outfit (weight)
Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)
Spellbook(s), if applicable (weight) when carried , they have many spells from different sorces
boots leather
robe
forger's kit
cloak wool
dress average 10
dress fine 6
gloves leather
shirt cotton 5
slippers 2 pairs
pants leather 3 pair
pants silk 3 pairs
chemise 3
night shirt 4 silk
scrying kit
Items Spoiler: bought or stolden or made by the fey'ri
bracers of armor +2
headband of intellance
ring of proctection +2
staff of chain lightning bolts 10 charges left
Total Value of Bought Items

Awards Spoiler: Experience Awards
experience points 47,875
Total Value of Experience Awards: +? experience points
married to kzarkar


Jakan Imikran
Female/ sorcereress
Class and Level: sorcereress 5/+3la {ecl 8}
Alignment: NE
Deity, Gargauth, the last Lord of the Pit

Height: 5', Weight95lbs, Age: 740
Hair color: redish, Eye color: redish, Skin color: redish [can be changed by races she changes into}
Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 14 (fixed) 5d4
AC: 20, Touch: 18, Flatfooted: 18
Initiative: +2
BAB: +2, Grapple: +18
Speed: 30/40 fly poor feet (base 30, light/ light armor)

Saves
Fort: +1 (+1 class, +? class, +? con, +? feat, +? special, etc)
Ref: +3 (+1 class, +? class, +2 dex, +? feat, +? special, etc)
Will: +5 (+4 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+4 rapier +3, 1d4+3/ 1d6+3, 18-20/x2
+4/ ranged, weapon long bow +2, 1d6+2, 1d8+2, x3, 100 ft
+3 dagger 1d3+1/1d4+1, 19-20/x2,
Skills
decipher script +8 (5 ranks,+3 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
spell craft +8 (5 ranks, +3 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
knowledge (arcana)+8 (5 ranks. + 3 ability)
knowledge (nature) +8 (5 ranks, + 3 ability)
profession + 6 (5 ranks, +1 ability)
concentration +6 (6 ranks)
craft (long bow)+8 (5 ranks, +3 ability)
craft (alachemy/ potions/ potions)+8 (5 ranks, + 3ability)
diplomancy + 5 (5 ranks)
Listen +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +6 (3 ranks, +1 wis, +3 racial, +? synergy, +? item, +? feat, +? misc)
search +5 (+3 ability, +2 racial)
bluff +6 ( 4ranks, +2 racial)
hide + 4 (+2 ability, +2 racial)
Speaks Common, elf, under common, abbysal, dwarf
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
eschew materails
spell pentration
Racial Traits
Size: meduim
Ability Modifiers: +2 int, dex/-2 con
Base Speed: 30/ fly 40 poor
Skill Bonuses: +2 listen, search, spot, bluff, hide
low light vision
dark vision
+2 against enchamnment spells and efects
Immunity to sleep and sleep spell effects
Special Abilities
Alter self/1 day
detect thoughts/ 1day
charm person/ 1day
diension door/1 day
suggestion/ 1day
Caster Levels:
CL 5 sorcereress

"Class Name" Spells Prepared
Cantrips: 6/day, message, arcane mark, resistance, acidsplash, read magic, mending
1st Level: 7/day, magic misslie, erase, chill touch, summon monster l, orb of acid lesser, orb of cold lesser, identify
2nd Level: 5/day, arcane lock, melf's acid arrow, web, invisibility, touch of idiocy,
3rd Level: na
4th Level: na
5th Level: na
6th Level: na
7th Level: na
8th Level: na
9th Level: na
"Class Name" Spells Cast per Day and Spells Known knows alot of spells from clan
Cantrips: ?/day, Spell Name, Spell Name, etc
1st Level: ?/day, Spell Name, Spell Name, etc
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc

Equipment
rapier
long bow
quiver of arrows
Ammunition Type II, etc (weight)
Armor leather +2
cloak wool
robes 5
cloak of elven kind
belt of hidden pouches
titles of healing
spell componites
Spellbook(s), if applicable (weight) 1of 4
dress common 10
dress fine 10
night shirt silk/ wool 7
boots 2 pair
slippers 4 pairs
Items Bought Spoiler or stolden:
cloak of elven kind
bracers of armor +2
+2 ring of proctection
staff og lightning bolts 6 charges left
Total Value of Bought Items

Awards Spoiler: Experience Awards
56,060 experience points

Background
daughter of Kywa and Kzarkar Imkaran


Kestrel Imikran
Male Fey'ri
sorcerer/ 3 levels {ecl 5}
Alignment:NE
Deity, : Gargauth, the last Lord of the Pit

Height, 5' 2' Weight: 120, Age: 820
Hair color: redish, Eye color: red, Skin color: red dark
Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 12 (+1) (10 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 15 (+2) (13 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 14 (fixed)3d4 +3
AC: 14, Touch: 12, Flatfooted: 12
Initiative: +1
BAB: +1, Grapple: +12
Speed: 30/fly 40 poor feet (base 30/ 40, light/)

Saves
Fort: +2 (+1 class, +? class, +1 con, +? feat, +? special, etc)
Ref: +2 (+1 class, +? class, +1 dex, +? feat, +? special, etc)
Will: +5 (+3 class, +? class, +2 wis, +? feat, +? special, etc)
Attacks
+4 long sword 1d6+2/ 1d8+2, 19-20/x2
+2 long bow, 1d6+1/1d8+1, /x3, 100 feet
+2 dagger +1, 1d3+1/1d4+1 19-20/x2
Skills
knowledge (arcana) +8 (6 ranks, +2 ability +? racial, +? synergy, +? item, +? feat, +? misc)
craft ( Alchemy) +8 ( 5 ranks, +2 feat, +1 ability)
use magic device +8 ( 5 ranks, +2 feat, +1 ability)
concentration +7 (7 ranks)
decipher script + 4 (2 ranks, +2 ability)
spot + 4 (+2 race, +2 ability)
listen + 4 (+2 race, +2 ability)
search +4 ( +2 race, +2 ability)
hide + 4 ( +2 race, +2 ability)
bluff +3 ( +2 race, -1 ability)
Speaks Common, Elf, abyssal, undercommon
Armor Check Penalty: -0 (-0armor, -? shield)
Feats
brew potion
magical aptitude

Racial Traits
Size: medium
Ability Modifiers: +2 dex, int -2 con
Base Speed : 30/ 40 fly poor
Skill Bonuses: +2 bluff, listen, search, spot, hide
+2 against enchantment spells and effects
low light vision
dark vision
immune to sleep spells and effects
Special Abilities
alter self/1 day
detect thoughts/ 1 day
charm person/ 1day
suggestion/ 1 day
+ 2 save against electric and dam
Caster Levels:
CL ?? "Class Name"
CL ?? "Class Name", etc
"Class Name" Spells Prepared
Cantrips: 6/ day : detect magic, acid splash, daze, message, open/ close, read magic
1st Level: 7/ day orb of acid lesser, magic missile, shockin grasp, silent image, erase, magic weapon, burning hands
2nd Level: na
3rd Level: na
4th Level: na
5th Level: na
6th Level: na
7th Level: na
8th Level: na
9th Level: na
"Class Name" Spells Cast per Day and Spells Known
Cantrips: ?/day, Spell Name, Spell Name, etc
1st Level: ?/day, Spell Name, Spell Name, etc
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc
Equipment
long sword
long bow
quiver of arrows
Ammunition Type II, etc (weight)
Leather aromor +1
Shield (weight)
cloak wool
boots leather
gloves leather
winter out fit
summer out fit
belt of many pockets
spell items
tile of hearning 4
Spellbook(s) has most cantrips and first level spells fro the fey'ri and parents
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc


Awards Spoiler: Experience Awards
22, 045 experience points


Items stolden or made by the fey'ri
wand of fireballs4 charges left
Item Award
Item Award, etc

Background
kestrel Imkran is the son of kywa and Kzarkar Imkaran, his sister is Jakan Imkran
Kobold_Ur_Priest

02-08-06, 03:04 PM
Male Half-Dragon Ogre Mage Dragon 5 (racial levels / +10 ECL)
Chaotic Evil
Strength 37 (+13) Size: Large
Dexterity 13 (+1) Height: 7'9
Constitution 23 (+6) Weight: 350 lb
Intelligence 20 (+5) Skin: Red
Wisdom 14 (+2) Eyes: Green
Charisma 20 (+5) Hair:

Total Hit Points: 66
Speed: 40 feet
Armor Class: 29 = 10 +12 [full plate] +1 [dexterity] -1 [large] +4 [half-dragon] +5 [ogre mage]
Touch AC: 12
Flat-footed: 28
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +10 = 4 +6 [constitution]
Reflex save: +5 = 4 +1 [dexterity]
Will save: +6 = 4 [base] +2 [wisdom]
Attack (handheld): +17 = 5 [base] +13 [strength] -1 [large]
Attack (unarmed): +17 = 5 [base] +13 [strength] -1 [large]
Attack (missile): +5 = 5 [base] +1 [dexterity] -1 [large]
Grapple check: +22 = 5 [base] +13 [strength] +4 [large]


Light load: 2768 lb. or less
Medium load: 2770-5544 lb.
Heavy load: 5546-8320 lb.
Lift over head: 8320 lb.
Lift off ground: 16640 lb.
Push or drag: 41600 lb.

Languages: Celestial Common Draconic Dwarven Infernal Orc

Glaive [2d8+22], crit x3, 20 lb., two-handed, slashing] +3 Wounding (1 Con)[b] *

Greataxe [5d6+21], crit x3, 24 lb, two-handed, two-handed, slashing] +2 Unholy Vicious (+2d6/1d6 to wielder)

Heavy Flail [2d8+1d6+19], crit 19-20/x2, 20 lb., two-handed, bludgeoning] +1 Flaming Speed (+1d6 / extra attack)[b] *

Greatsword [8d6+19], crit 19-20/x2, 16 lb., two-handed, slashing] +1 Flaming Frost Shock Ghost Touch

Claws [1d10+14] (Contagion)

Demon Armor [heavy; +12 AC; max dex +1; check penalty -6; 100 lb.]

Feats:
Armor Proficiency (heavy)
Martial Weapon Proficiency Weapon:

Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Climb Str* 13 = +13
Concentration Con 14 = +6 +8
Craft (Armorsmith) Int 13 = +5 +8
Craft (Blacksmith) Int 13 = +5 +8
Craft (Weaponsmith) Int 13 = +5 +8
Jump Str* 17 = +13 +2 [speed 40]
Listen Wis 10 = +2 +8
Spot Wis 10 = +2 +8
Swim Str** 13 = +13

Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Fire: Red (30' cone 6d10 DC 19)
Damage Immunity
Fire: Red
+4 natural armor bonus (already included)
Wings
Level adjustment +3
Ogre Mage:
Giant type.
+10 strength, +6 constitution, +4 intelligence, +4 wisdom, +6 charisma (already included)
Fly 40 feet (good)
Darkvision 60 feet
Spell resistance 19
Giant
Spell-like abilities: At will—darkness, invisibility; 1/day— charm person (DC 14), cone of cold (DC 18), gaseous form, polymorph, sleep (DC 14).
Regeneration 5
Level adjustment + 7
Equipment:
180 lb Weapons / Armor / Shield (from above)
2 lb Backpack
2 lb Chain (10 feet) x1
4 lb Grappling hook
2 lb Rations (1 day) x2
8 lb Waterskins x2
1 lb Whetstone
_____
199 lb Total

75740 gp left

Demon Armor
This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). Use of contagion requires a normal melee attack with the claws. The "claws" are built into the armor’s vambraces and gauntlets. Shakes Contact DC 13 / Incubation 1 day / 1d8 Dex
* = NOT PURCHASED YET
Kobold_Ur_Priest

02-28-06, 07:51 PM
removed.
Kobold_Ur_Priest

03-01-06, 10:15 PM
Shadow, First Child of The Serpent
Male Afflicted Kender Rogue 7
Chaotic Evil
Strength 16 (+3) Size: Small
Dexterity 17 (+3) Height: 3' 1"
Constitution 14 (+2) Weight: 38 lb
Intelligence 13 (+1) Skin: Tan
Wisdom 8 (-1) Eyes: Green
Charisma 13 (+1) Hair: Dark Brown

Total Hit Points: 45
Speed: 20 feet
Armor Class: 17 = 10 +3 [studded] +3 [dexterity] +1 [small]
Touch AC: 14
Flat-footed: 17 [uncanny dodge]
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +5 = 2 [base] +2 [constitution] +1 [kender]
Reflex save: +9 = 5 [base] +3 [dexterity] +1 [kender]
Will save: +2 = 2 [base] -1 [wisdom] +1 [kender]
Attack (handheld): +9 = 5 [base] +3 [strength] +1 [small]
Attack (unarmed): +9 = 5 [base] +3 [strength] +1 [small]
Attack (missile): +9 = 5 [base] +3 [dexterity] +1 [small]
Grapple check: +4 = 5 [base] +3 [strength] -4 [small]


Light load: 57 lb. or less
Medium load: 58-115 lb.
Heavy load: 116-173 lb.
Lift over head: 173 lb.
Lift off ground: 345 lb.
Push or drag: 863 lb.

Languages: Common Goblin Halfling

Sickle [1d4+4], crit x2, 1 lb, light, slashing] +1
Spiked Armor [1d4], crit x2., light, piercing]
Scythe [1d6+5], crit x4, 5 lb., two-handed, piercing or slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]

Feats:
Improved Initiative
Martial Weapon Proficiency Weapon: Scythe
Quick Draw

Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Bluff Cha 11 = +1 +10
Diplomacy Cha 5 = +1 +2 [bluff] +2 [sense motive]
Disguise Cha 11 = +1 +10
Hide Dex* 17 = +3 +10 +4 [small]
Intimidate Cha 3 = +1 +2 [bluff]
Listen Wis 9 = -1 +10
Move Silently Dex* 13 = +3 +10
Open Lock Dex 5 = +3 +2 [kender]
Search Int 11 = +1 +10
Sense Motive Wis 9 = -1 +10
Sleight of Hand Dex* 17 = +3 +10 +2 [bluff] +2 [kender]
Spot Wis 11 = -1 +10 +2 [kender]

Kender:
Popular race of Krynn known for "handling"
+2 dexterity, -2 strength, -2 wisdom (already included)
+1 racial bonus on all saves)
+2 on spot, open locks, sleight of hand (already included)
-4 on concentration (already included)
+4 on bluff checks to taunt
Immune to all fear

Rogue:
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense
Uncanny Dodge

Equipment:
16 lb Weapons / Armor / Shield (from above)
2 lb Backpack
15 lb Thieves' tools
4 lb Grappling hook
1 lb Flasks x10
5 lb Rope (50', silk) x1
2 lb Rations (1 day) x2
1 lb Disguise kit
2 lb Waterskins x2
1 lb Whetstone
_____
49 lb Total
turalisj

03-05-06, 07:32 PM
Turalisj, Pack healer.
Werewolf Snow Elf(frostburn), Cleric 2
2d8 (racial) +2d8 (cleric) +

Experience: 0/1,000
Alignment:
HP:
DR:
Speed:
Initiative:
AC: (+natural, + DEX, + Armor, size)
Stats
Str: 12
Dex: 14
Con: 14
Int: 14
Wis: 16
Cha: 10
BAB: +
Attacks:
Damage:
Special Attacks:
Special Qualities:

Saves:
Will:
Fort:
Ref:

Base Skills:
Skill Mods:
Languages: Common,
Feats:
Items:
CP —
SP —
GP —
PP —

Hybrid/ Form Changes:
[sblock]
Hp:
Str: 14
Dex: 18
Con: 18

Ref:
Fort:
Will:
Kobold_Ur_Priest

03-05-06, 07:39 PM
Cerberus, Second Child of The Serpent
Male Werewolf Human Wilderness Rogue 2
Chaotic Evil
Strength 18 (+4) Size: Medium
Dexterity 14 (+2) Height: 6' 4"
Constitution 13 (+1) Weight: 270 lb
Intelligence 12 (+1) Skin: Tan
Wisdom 17 (+3) Eyes: Green
Charisma 10 (+0) Hair: Dark Brown

Total Hit Points: 22 [includes 11 for lycanthropy]
Speed: 30 feet
Armor Class: 16 = 10 +4 [studded] +2 [dexterity]

Touch AC: 13
Flat-footed: 14
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +8 = 6 [base] +2 [dexterity]
Will save: +8 = 3 [base] +3 [wisdom] +2 [iron will]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (unarmed): +6 = 2 [base] +4 [strength]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground:600 lb.
Push or drag: 1500 lb.

Languages: Abyssal Common

Wolf Claws [3d6+5], crit x2, 2 lb, light, piercing,slashing] +1 Unholy
Studded armor [light; +1 AC; max dex +5; check penalty -1; 20 lb.] +1

Feats:
Dodge
Exotic Weapon Proficiency Weapon: Wolf Claws
Improved Unarmed Strike
Iron Will
Track

Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Bluff Cha 5 = +0 +5
Diplomacy Cha 4 = +0 +2 [bluff] +2 [sense motive]
Disguise Cha 5 = +0 +5
Hide Dex* 7 = +2 +5
Intimidate Cha 7 = +0 +5 +2 [bluff]
Knowledge (nature) Int 2 = +1 +1
Listen Wis 8 = +3 +5
Move Silently Dex* 7 = +2 +5
Search Int 6 = +1 +5
Sense Motive Wis 8 = +3 +5
Sleight of Hand Dex* 9 = +2 +5 +2 [bluff]
Spot Wis 8 = +3 +5
Control Shape Wis 8 = 3 +5

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Werewolf:
Lycanthropes gain the shapechanger subtype
Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal.
Lycanthropy imparts +2 wisdom (already included)
Changing form is a standard action.
Communicates with normal and dire forms of the base animal.
Low-light vision and scent.
Free "Iron Will" feat.
There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal.
Keeps racial bonuses to skills for both creature and base animal.
Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form.
Feats are awarded combining the animal and base creature's levels.
Natural armor class bonus increases by +2 in humanoid form.
Natural armor class in hybrid form is human or animal, whichever is better.
Size in hybrid form is the larger of the base creature and base animal.
Has the base creature's speed in hybrid form.
Hybrid form has a bite and two claw attacks.
Hybrid form can cast spells so long as they do not have a verbal component.
Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.)
Natural lycanthropes in hybrid and animal form have damage reduction 10/silver.
Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver.
The wolf's move is 40 feet.
Transforming to werewolf or hybrid gives +2 strength, +4 dexterity, +4 constitution.
Increased strength gives +1 to hit and damage and on grapples, as well as strength checks.
Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks.
Increased constitution gives +2 on fortitude saves, as well as constitution checks.
In wolf form, can try to trip on a successful bite.
Two claw attacks 1d4+4, and one bite at -5 for 1d6+2
Hide, listen, move silently, search, spot, survival are class skills.
Free "Track" feat according to system reference documents. +4 when able to use scent.

Wilderness Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)

Equipment:

21 lb Weapons / Armor / Shield (from above)
2 lb Backpack
4 lb Grappling hook
2 lb Rations (1 day) x2
5 lb Rope (50', silk) x1
8 lb Waterskins x2
1 lb Thieves' tools
1 lb Whetstone
_____
44 lb Total
Moriok_Mephidross

03-06-06, 11:32 PM
Moriok Mephidross
Male Half-Elf
Psion 15
Chaotic Evil
Deity:

Height: 5'6", Weight: 150 lbs, Age: 43
Hair color: Blonde, Eye color: Blue, Skin color: Lightly Tanned
Str 14 +2 (2 pts, +4 item)
Dex 12 +1 (4 pts)
Con 14 +2 (6 pts)
Int 26 +8 (13 pts, +3 level, +6 item)
Wis 13 +1 (5 pts)
Cha 12 +1 (2 pts, +2 item)

Hit Points: 15d4+30 (89 hp)
AC: 22 (10 +1 dex, +4 AC, +4 shield, +3 deflection), Touch: 22, Flatfooted: 21

Initiative: +1
BAB: +7/+2, Grapple: +9
Speed: 40ft

Saves Fort: +10 (5 +2 con, +3 skin)
Ref: +9 (5 +1 dex, +3 skin)
Will: +13 (9 +1 wis, +3 skin)

Attacks +1 Shortspear +13/+8 1d6+3 x2

Skills 180 pts
Autohypnosis +19
Balance +19
Concentration +20
Disguise +10
Heal +19
Knowledge (psionics) +26
Knowledge (nature) +26
Knowledge (arcana) +26
Psicraft +26
Sense Motive +10

Feats Psionic Body (level 1)
Overchannel (psion 1)
Talented (level 3)
Psionic Meditation (psion 5)
Metamorphic Transfer (level 6)
Psionic Fist (level 9)
Greater Psionic Fist (psion 10)
Speed of Thought (level 12)
Up the Walls (level 15)
Narrow Mind (psion 15)

Power Points: 255
Powers:
1- 1 pp - Crystal Shard, Entangling Ectoplasm, Mind Thrust, Skate, Vigor
2- 3 pp - Control Sound, Energy Push, Recall Agony, Animal Affinity
3- 5 pp - Ectoplasmic Form, Telikinetic Thrust, Ubiguitous Vision, Psionic Blast
4- 7 pp - Metamorphosis, Psionic Dimension Door, Death Urge, Empathic Feedback
5- 9 pp - Psionic Revivify, Power Resistance, Psionic True Seeing, Psionic Plane Shift
6- 11 pp - Breath of the Black Dragon, Fuse Flesh, Temporal Acceleration, Psionic Disintegrate
7- 13 pp - Fission, Ultrablast, Decerebrate, Divert Teleport
8- 15 pp - Fusion, Recall Death

Equipment Ring of Inertial Armor (2,000gp)
Amulet of Shield (4,000gp)
Third Eye Repudiate (43,200gp)
Skin of the Hero (77,500gp)
Dorje of Energy Bolt (11,250gp)
Power Stone of Eradicate Invisibility (375gp)
Cloak of Charisma +2 (4,000gp)
Belt of Giant Strength +4 (16,000gp)
Headband of Inteligence +6 (36,000gp)
Ring of Sustenence (2,500gp)
+1 Shortspear (1,302gp)
1,873
200,000 gp


Experience Awards +? experience points
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards +? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces

Item Awards Item Award
Item Award
Item Award, etc

DescriptionMoriok Mephidross is a blonde hair blue eyes half elf. His body is clad in a shining black light rather than armor and a semi-visible shield floats to the side of his arm. His eyes trail black smoke at times. He is a handsome half elf, and quite intelligent, though his goals are unknown.
Nadira

03-10-06, 01:29 PM
Work in progress but here's what I got thus far so I don't loose it.

Nadira is hard to describe because it’s hard to get a single full glance of her. What you can see of her at one time is a wild unkempt woman. Dark brown hair is whipped around by the wind making it impossible to determine its length due to the knots, leaves, and perhaps a flower or two tangled into it. The few wisps of hair that are free play across her facial features complimenting her lightly tanned complexion and amber colored eyes.

Barely taller than a human youth, Nadira is draped from head to toe in what could be considered a robe. Layers of ripped pieces of cloth in a variety of colors and possible mud stains cover her from shoulder to ground. She does have a nice dark blue silk scarf with white pearls upon it wrapped around her neck/upper chest area. She has a well-used rope loosely tied around her waist for a make-shift belt that has several vials, pouches, and other oddities tied onto it.

Determining a race due to features is almost impossible. Her ears are hidden within the tangle of hair; she has a large frame for her height and speaks common with a variety of accents. She is using a staff as a walking stick and beside her is a well groomed female wolf.

Character sheet & others to come.

Nadira the forest healer
Female Human
Druid (7)
Neutral Good
My Diety? That flower you just stepped on…

Height: 4’11’’ Weight: 125 lbs. Age: 20 by human standards
Hair color: Dark Brown, Eye color: amber, Skin color: honey

Str 8 (-1) (0 pts)
Dex 14 (+2) (6pts)
Con 14 (+2) (6pts)
Int 16 (+3) (10pts)
Wis 16 (+3) (8pts, +1 level 4th level)
Cha 10 (+2) (2pts)

Hit Points: ?? (fixed/rolled)
AC: 12, Touch: 12, Flatfooted: 10
Initiative: +2
BAB: +5, Grapple: +4
Speed: 30 feet (base 30, light/medium/heavy load [0 of 26 lbs], NO armor)

Saves
Fort: +7 (+5 class, +2 con)
Ref: +4 (+2 class, +2 dex)
Will: +8 (+5 class, +3 wis)




Attacks
+5 melee, weapon, ?d?+?, ??-??/x?
+5 ranged, weapon, ?d?+?, ??-??/x?, ?' range


Skills
Concentration +12 (10 ranks, +2 ability)
Craft (Alchemy) +11 (8 ranks, +3 ability)
Handle Animal +9 (9 ranks, +0 ability)
Heal +11 (8 ranks, +3 ability)
Knowledge (nature) +17 (10 ranks, +3 ability, +2 class, +2 synergy (survival) )
Listen +13 (10 ranks, +3 wis)
Ride +4 (0 ranks, +2 ability, +2 synergy)
Spellcraft +8 (5 ranks, +3 ability)
Spot +13 (10 ranks, +3 wis)
Survival +15 (10 ranks, +3 ability, +2 synergy (kn: nature) )
Speaks Common, Druidic, Sylvan, Elvish, Celestial)
Armor Check Penalty: -0 (-0 armor, -0 shield)


Feats
Improved Unarmed Strike (Human)
Natural Spell (Level 1)
Feat Name (Level 3)
Feat Name (Level 6)


Racial Traits
Base Speed 30’
Favored Class: Any

Class Abilities
[list]
Proficient in light and medium armor, and all shields (except tower shields) (but cannot wear any armor made of metal)

Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortbow, Composite Shortbow, Shortspear, Sickle, Sling, Spear

Restricted spells: Cannot cast Evil spells

Spontaneous Casting: Can spontaneously cast summon nature’s ally spells, by sacrificing a pre-prepared spell of equal or higher level.

Animal Companion (EX): You have selected a Wolf as your animal companion.

Wild Empathy (EX): You can make a check (1d20+9) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action.

Woodland Stride (EX): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically overgrown areas still hamper you.

Trackless Step (EX): You leave no trail in natural surroundings, and cannot be tracked unless you choose to.

Resist Nature’s Lure (EX): +4 to saving throws against the spell-like abilities of fey creatures.

Wild Shape (SU): You can turn yourself into a Small or Medium-sized animal (and back) 3 times per day for 7 hours. The new form’s Hit Dice cannot exceed 7.
Kobold_Ur_Priest

03-27-06, 07:18 PM
Asphyxion
Ancient Infernal Rogue 30/Assassin 20
Large Outsider (Evil) (Chaotic)
Hit Dice: 40d8+400 plus 50d6+530 (1260 hp)
Initiative: +23 (+15 Dex, +8 Improved Initiative)
Speed: 80 ft., fly 240 ft. (perfect)
AC: 78 (+15 Dex, -1 size, +34 natural, +20 deflection), touch 78, flat-footed 78
Base Attack/Grapple: +70/+89
Attack: +8 large anarchic power energy blast sickle +75 melee (1d8+43 plus 3d6 chaos plus 3d6 acid/19-20 x2)
Full Attack: +8 large anarchic power energy blast sickle +73/+68/+63/+58 melee (1d8+43 plus 3d6 chaos plus 3d6 energy/19-20 x2) and +8 large unholy power energy blast sickle +73/+68/+63/+58 melee (1d8+35 plus 3d6 unholy plus 3d6 energy/19-20 x2) and bite +59 melee (4d8+27 plus breath stealing) and 2 wings +59 melee (2d6+27) and tail slam +59 melee (4d8+27) or claw +64 melee (4d6+35)
Space/Reach: 10ft./10 ft.
Special Attacks: Breath stealer, improved grab, spell suck, learned spell immunity, sneak attack +25d6, spell-like abilities, summon fiend
Special Qualities: Abomination traits, damage reduction 15/good and epic, death attack, evasion, fast healing 24, hide in plain sight, improved evasion, improved uncanny dodge, opportunist, poison use, regeneration 15, semi-divine, slippery mind, spell resistance 62, trapfinding, trap sense +10, uncanny dodge, +10 save against poison
Skills: Balance +105, Bluff +75, Climb +60, Concentration +53, Diplomacy +91, Escape Artist +103, Hide +119, Intimidate +56, Jump +105, Knowledge (arcana) +62, Knowledge (the planes) +62, Knowledge (religion) +50, Listen +97, Move Silently +103, Search +97, Sense Motive +97, Sleight of Hand +56, Spellcraft +64, Spot +97, Tumble +105
Feats: Alertness, Cleave, Combat Expertise, Combat Reflexes, Dodge, Fast Healing (x3), Great Cleave, Greater Two Weapon Fighting, Improved Critical (sickle), Improved Initiative, Improved Two Weapon Fighting, Power Attack, Improved Sunder, Mobility, Spring Attack, Two Weapon Fighting, Weapon Focus (bite), Weapon Focus (sickle)
Epic Feats: Blinding Speed (x2), Epic Death Attack (x2), Epic Dodge, Epic Toughness, Epic Weapon Focus (sickle), Epic Weapon Focus (bite), Improved Combat Reflexes, Lingering Damage, Perfect Two Weapon Fighting, Superior Initiative, Two Weapon Rend, Tenacious Magic (greater invisibility), Tenacious Magic (blur)
Saves: Fort +53, Ref +66, Will +52
Abilities: Str 40, Dex 41, Con 31, Int 28, Wis 28, Cha 28
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 60
Alignment: Chaotic evil
Possessions:8 large anarchic power energy blast sickle, +8 large unholy power energy blast sickle

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection ; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.
Breath Stealer (Su): If Asphyxion bites a foe, the victim must make an immediate Fortitude saving throw (DC 65) or be unable to draw breath. A victim so stricken takes 3 points of Constitution damage every round after a failed saving throw until he dies. The Constitution damage can only be halted with powerful magic, such as a wish or miracle spell. The Constitution damage resulting from breath stealer may only be regained with a greater restoration spell cast upon hallowed ground. Each application of greater restoration removes 1 point of Constitution damage.
Improved Evasion (Ex): This ability works like evasion, except that Asphyxion still takes no damage on a successful Reflex saving throw against attacks henceforth he takes only half damage on a failed save.
Death Attack: If Asphyxion studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (Asphyxion’s choice). While studying the victim, Asphyxion can undertake other actions so long as his attention stays focused on the target and the target does not detect him or recognize him as an enemy. If the victim of such an attack fails a Fortitude save (DC 43) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 20 rounds. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once Asphyxion has completed the 3 rounds of study, he must make the death attack within the next 3 rounds.
Hide in Plain Sight (Su): Asphyxion can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, he can hide himself from view in the open without having anything to actually hide behind.
Improved Grab (Ex): If Asphyxion hits with a claw, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Asphyxion can use this ability on Large and smaller creatures. Asphyxion has the option to conduct the grapple normally, or simply use his claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage.
Improved Uncanny Dodge (Ex): Asphyxion can not be flanked.
Opportunist (Ex): Once per round, Asphyxion can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the Asphyxion’s attack of opportunity for that round.
Regeneration (Ex): Asphyxion takes normal damage from epic good or lawful weapons.
Semi-Divine: Although not a true deity, Asphyxion has some god-like abilities. He receives maximum hit points per hit die, does not automatically fail on an attack roll or saving throw roll of 1, and my grant spells to his worshipers. Asphyxion can grant spells from the cleric spells list and from the death, evil, and darkness domains.
Slippery Mind (Ex): If Asphyxion is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC.
Spell-Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self plus 1,000 pounds), unholy aura, unholy blight, unhallow, wall of fire; 1/day—fire storm, hellball (epic spell), implosion, meteor swarm. Caster level 51st; save DC 19 + spell level.
Summon Infernal (Sp): Asphyxion can summon four standard infernals once per day.
Uncanny Dodge (Ex): Asphyxion can react to danger before her senses would normally allow him to do so. He retains his Dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker.
Assassin Spells Known (7/6/6/6; Save DC = 19 + spell level): 1st -- detect poison, ghost sound, obscuring mist, true strike. 2nd – cat’s grace, darkness, invisibility, pass without trace; 3rd – deep slumber, deeper darkness, false life, misdirection; 4th – clairaudience/clairvoyance, dimension door, freedom of movement, greater invisibility.
Eglentyne

08-28-06, 07:14 AM
Female Elf Werepanther (shapechanger)
Ranger 12, werepanther +3, la 3 ( ecl 15)
Nuetral Good
Height, 5' 1" Weight, 87 Age 118
Light Black Hair, greenish Eyes, light brownish Skin
Elven Form
Str 18 (+4) (18,)
Dex 20 (+5) (18, +2 race elf)
Con 12 (+1) (14-2 race elf)
Int 14 (+2) (14 )
Wis 13 (+1) (13)
Cha 13 (+1) (13)
Hit Points: 9d8+9 + 3d8+3 = 73 (rolled)
AC: 22 ( 10 base + 1 feat dodge + 5 (dex) + 2 leather armor {with wood walk 9,000gp} + 2 werepanter + 2 ring)
Touch: 17
Flatfooted: 20
Initiative: +5
BAB: +16/+13/+9 weapon sword (bow sword)(ranger 12 levels +12/+7/+2, +2 were + 4), +19/ +14/+9 ranged
(ranger +12/+7/+2, were +2, +5 dex (bow)
Grapple: + 12
Speed: 30 feet (base 30)

Saves
Fort: +12 (+2 class, +6 class, +1 con, +3 racial, )
Ref: +16 (+2 class, +6 class, +5 dex, +3 racial, )
Will: +11 (+3 class, +2 class, +3 wis, +2 (ironwill feat), +1 racial, )
Attacks

Attacks
long bow composite: 1d8 x3 220ft *far shot feat* 3lbs attacks + 10 +10 +5 +5, + 12 attack, +11 dam
long sword: 1d8 19-20x2 + 11 attack +11 dam 4lbs
Dagger 1d4 19-20/x2 10ft 1lb attack +11 dam +11

Hybreed form
Str 22 (+6) (18, +4 were)
Dex 28 (+9) (18, +8 were +2elf)
Con 16 (+3) (14, +4 were -2elf)
Int 14 (+2) (14,)
Wis 15 (+2) (13, +2 template)
Cha 13 (+1) (13)
Hit Points: 31 = 31 (fixed)
AC: 23 (10 base +9 dex + 2 werepanther +2 ring )
Touch: 19 Flatfooted: 14
Initiative: +9
BAB:+20/+15/ +10 ( ranger 12 level+12/+7/+2: were+2 +6 str)
Grapple: +15
Speed: 40 feet, climb 20 ft


Attacks
swordbow +2 long sword and +2 long bow composite {8,190gp}
long bow composite: 1d8 x3 220ft *far shot feat* 3lbs attacks + 10 +10 +5 +5, + 18 attack, + 15 dam
long sword: 1d8 19-20x2 +12 attack +9 dam 4lbs
Dagger 1d4 19-20/x2 10ft 1lb attack +9 dam +9
Skills
Elf and Hybreed Form
Balance +14 (1 ranks, +9 ability, +4 racial werepanther) *
Climb +10 (1 ranks, +9 ability )*
Control Shape +9 (6 ranks, +3 ability) *
Craft (Bowmaking) +9 (7 ranks, +2 ability)
Hide +13 ( + 9 dex, +4 racial werepanther)*
Jump +9 (3 ranks, +6 str )*
Move Silently +14 ( +9 dex, +5 boots)*
Listen +9 (3 ranks, +2 ability, +2 racial elf+ 2 feat alterness)*
Spot +9 (3 ranks, +2 ability +2 racial elf +2 feat alertness)*
Search +9 (+2 racial elf + 2 ability +5 ranks)*
Heal +9 (+2 ability +7ranks)
Swim +9 (+6 ability + 3ranks)
Survival +9 (ability +2, 7ranks)
ride +8 (ability5 +3ranks)
Knowledge nature +6 (ability +2, ranks4)
Knowledge history +6 (ability +2, ranks4)
knowledge arcane +6 (ability +2, ranks4)
use rope +6 (ability+5, ranks+1)
handle animal +6 (ability+1, ranks +5)
concentration +6 (+1 (ability, ranks +5)
gather information +6 (ability +1,ranks5)
profession {ranger} +6 (ability +1, ranks 5)
sense motive +7 (ability +1, ranks+6)
Languages +8 (+2 ability +6 ranks)
Speaks Common, Elvish Quenya (eleven dilact), Sylvan.
Armor Check Penalty: -0

Panther Form
Str 22 (+6) (18, +4 racial)
Dex 28 (+9) (18, +8 were+2elf)
Con 16 (+3) (14, +4 were-2elf)
Int 14 (+2) (14,
Wis 15 (+2) (13, +2 template)
Cha 13 (+1) (13)

AC: 21 (10 base +9 dex + 2 werepanther + )
Touch: 19 Flatfooted: 14
Initiative: +9
BAB:+20/+15/+10
( ranger 12 levels +12/+7/ +2, +2+ 6)
Grapple: +15 (bab+str)
Speed: 40 feet, climb 20 ft


Attacks
Bite +19/+14/+9 melee, 1d6+6 +9 attack +9 damage
2 Claws +14/+9/+4 melee 1d3+3 +9 attack +9 damage

AC: 21 (10 base +9 dex + 2 werepanther )
Touch: 19 Flatfooted: 14
Initiative: +9
BAB:+12/ +7/+2 ( ranger 12th level+1,+2 )
Grapple: +15 (bab+str) Speed: 40 feet, climb 20 ft
Skills .
Balance +14 (1 ranks, +9 ability, +4 racial werepanther) *
Climb +10 (1 ranks, +9 ability )*
Control Shape +9 (6 ranks, +3 ability) *
Craft (Bowmaking) +9 (7 ranks, +2 ability) (can't use in this form)
Hide +13 ( + 9 dex, +4 racial werepanther)*
Jump +9 (3 ranks, +6 str )*
Move Silently +14 ( +9 dex, +5 boots)*
Listen +9 (3 ranks, +2 ability, +2 racial elf+ 2 feat alterness)
Spot +9 (3 ranks, +2 ability +2 racial elf +2 feat alertness)*
Search +9 (+2 racial elf + 2 ability +5 ranks)* +4 with sent ability
Heal +9 (+2 ability +7ranks) (can't use in this form)
Swim +9 (+6 ability + 3ranks)
Survival +9 (ability +2 7ranks)
Languages +9 Quenya (+2 ability +7 ranks)
Speaks Common, Elvish, Quenya (eleven dilact), Sylvan.
Armor Check Penalty: -0

Feats {* feats selected}
Alertness werepanther
Dodge 3rd werepanther
Iron Will ( werepanther extra)
Point Blank Shot (Level 1 - Character ranger) *
Track (Level 1 - Ranger extra)
Wild Empathy (Ranger 1st level extra)
combat style (archery) ranger 2nd level extra (rapid shot extra)
endurance 3rd level class *
endurance ranger extra 3rd level extra
animal compaion extra 4th level
2nd favored enemy ranger 5th level
point blank shot 6th level ranger *
improved combat style ranger 6th level extra (many shot extra)
woodland stride 7th level ranger extra
swift tracker 8th level ranger extra
far shot 9th level ranger *
evasion 9th level ranger extra
Weapon Proficiency (Composite longbow) (Level 1st elf - Character)
Scent (were extra any form) were panther

Elf Racial Traits
Medium +2 racial bonus on Listen, Search, and Spot checks.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
She retains the ability to distinguish color and detail under these conditions. 30 ft. Skill Bonuses Miscellaneous, etc
Weapon Proficiency: Elves receive the Martial
Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 Dexterity, –2 Constitution
Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
Panther
Racial Traits
Medium
Str +6, Dex +8, Con +4
40 ft, climb 20 ft.
Skill Bonuses
Low-light vision in any form
Scent in any form
+2 natural armor bonus in any form
Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
+2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms
.
Size same as the base creature or the base animal form.
Improved Grab (Ex): To use this ability, a werepanther in panther form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
.
Panther Empathy (Ex): Communicate with panthers and dire panthers, and +4 racial bonus on Charisma-based checks against panthers and dire panthers
In any form, werepanthers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the panther form.

Special Abilities
Curse of Lycanthropy (Template)
Ranger:
A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).
Track: A ranger gains Track as a bonus feat
Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly

Caster Levels:
Ranger: 1st
Ranger Spells Prepared
1st Level: 1+1
2nd Level: none
3rd level: none

Ranger Spells Cast per Day and Spells Known
1st Level: animal messager, entangle
2nd Level: na
3rd level: na
Equipment
Long Sword 100gp {swordbow+2}
composite long bow 100 gp {swordbow+2}
Dagger 1lb 1gp
Ammunition Type II, etc (weight)
Camofluage Clothing (6 lbs.) 4gp
Heward's Handy Haversack (5 lbs.)
Winter Blanket (3 lbs.)
Small steel mirror (1/2 lb.)
Trail Rations x5 (5 lbs.)
1/2 Peasent clothing x4 (4 lbs.)
Bread Loaf (1/2 lb.)
Boots of eleven kind (1 lb.) +5 move silently
Amulet of Natural Armor +4 (-)
Quiver of Plenty (1 lb.)
everlasting rations
belt of hidden pouches 5,000 1lb
* thunderstone's (4) 120gp in pouch of holding
6 leather strings in pouch pocket 10silver (for to tie the thunder stones to arrows head, once heads broben off)
Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Spoiler:
Heward's Handy Haversack (2000 gp)
Winter Blanket (5 sp)
trail Rations x5 (2 gp, 5 sp)
1/2 Peasent clothing x4 (2 sp)
Bread Loaf (2 cp)
Everlasting Rations (350 gp)
ring of Protection +2 (8,000gp)
boots of eleven kind2,500gp
Total Value of Bought Items

Awards Spoiler: Experience Awards
+ experience points: start 205,000
+? experience points earned none.
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+ gold pieces, start: 200,000 gp
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces


Background
Merille Ge' Santryz from a family with a history of Lycanthropy, her anseters contacted the were panther long ago. Merilli grew up in the small vallage of Aldalome, witch is in the Elven Kingdom of Methadras. she learned most of how to control her werepanther abilities from her father and her uncles, and aunts. The family of Ge' Santryz are a lower house of the High Elven Kingdom of Methadras, Merile had like all elf's of the kingdom serve time in the elven military. Merille's father Gilrian ran into debt, and the Eleven Snaga terms of the socity was paid by the family. Merille and Este her sister was promised to work for the higher eleven family of Falath for seven years.
When the Snaga terms were meet, she left the High Eleven house of Falath. Returning to the village of Aldalome she found that her family had and most of the village was destoryed. Merille asked the few serviors left in the village, finding out that msot of the village members had been slain defending the village. The attackers know as the Black Fog, she learned that her family was killed. This was to include even most of her uncles and aunts who lived in the village also. Merille learned that Este never returned to the village, it was rumered that her sister after the Snaga term was over and learning about the village attack keeped going into the woods and disappeared. Merille never did find out what happened to her sister Este, just remours and hear say about a female living in the woods or Elf's seeing a panther some times. Merille set of to start a new life and get away from the Kingdom of Methadras Elf's.
Merille has travled to around untill she meet a ranger named Fingollo, who she was able to get him to show her the skills he had learned. She stayed with Fingollo till she was ready to go out on her own. Fingollo wanted her to stay, but Merille wanted to learn more and see how other races lived.
She did not believe what the High Elf believed the teachings of the High Elf's and knew that other races had acceived what the elf's had, in magic and the arts. Merille has learned about other races and knows the High Elf's of Methadras think too highly of them selfs. She has no desire to return to the Eleven Kingdom, and seldom speaks of the High Elf's or their Kingdom. When asked about the High Elf's she will change the subjsect, she would rather talk about the more pleasent things of life.

HAWK

Tiny Animal
Hit Dice: half maser hp = 46
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +5 melee (1d4–2)
Full Attack: Talons +5 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +2, Spot +14
Feats: Weapon Finesse
Environment: Temperate forests


These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Combat
Hawks combine both talons into a single attack.
Skills: Hawks have a +8 racial bonus on Spot checks.
empentic link with master

Lann'll Dae' sal
Cohort to Bell' Merillian
Gender: female
Race: elf
Class(es) and Level(s): ranger 7 levels/ 3 levels Champion of Corellon
Alignment: NG
Deity, Corellon

Height: 4'10, Weight: 100, Age: 128
Hair color: redish brown, Eye color: light bluish, Skin color: light brownish
Quote:

Next, generate your ability scores, using either of the two methods available to you (see the Character Creation Rules).
Str 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14points if appropriate, -2 racial, +? levels, +? item, etc)
Int 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Quote:


Hit Points: 65 (fixed) (7d8+8: 3d10+3)
AC: 15, Touch: 12, Flatfooted: ??
Initiative: +2
BAB: +7/+2/+2, Grapple: +12
Speed: 30 feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Saves
Fort: +9 (+5 ranger, +3 coc, +1 con, +? feat, +? special, etc)
Ref: +8 (+5 ranger, +1 coc, +2 dex, +? feat, +? special, etc)
Will: +6 (+2 ranger, +3 coc, +1 wis, +? feat, +? special, etc)
Quote:


Attacks
+10/ +3/+3 long sword (sword bow) dam +4, +2,+1
+7,+1,+1 short sword
+10,+3, +2 composite long bow (sword bow) dam +3, +2
Skills
Craft +7 (+1 ability, 6 ranks)
Diplomancy +7 (+1 ability, 6ranks)
handle animal +7 (+1 ability, +6ranks)
Listen +6 (+1 ability, +3 ranks, +2 feat)
Spot +6 (+1 ability, +2 feat, +3 ranks) when ues raptor sight spell +5 circstanstly bouns ranger spell
Heal + 7 (+1 ability, +6 ranks)
intimidate +7 (+1 ability, 6 ranks)
Knowledge (local) +5 (+1 ability, +4 ranks)
Profession +3 (+1 ability, +1 ranks)
Ride +6 (+2 ability, +4 ranks)
Sense Motive +5 (+1 ability, +4 ramks)
Spell craft +3 (+1 ability, +2 ranks)
search +4 (+1 abiity, +3 ranks)
Speaks Common, elf, orc. (? ranks in Speak Language)
Armor Check Penalty: 0 (-? armor, -? shield)
Quote:

Post all of the information above, in the requested fields. Use your Intelligence modifier at ECL 15 to calculate skill points even if you've increased it since first level. Remember, enhancement bonuses to Intelligence (like that granted by a Headband of Intellect) do not increase the number of skill points you receive.
Feats
Feat Name alertness 1st
Feat Name point blank shot 3rd
Feat Name combat reflex 6th
Feat Name combat expertise extra
feat name quick draw
feat name mounted combat
Quote:


Racial Traits
Size : medium
Ability Modifiers
Base Speed: 30 feet
Skill Bonuses
Miscellaneous, etc
Favored Class
Quote:

List all of your racial abilities here... nice and simple!
Special Abilities
Ranger
favored enemy 2 (out sider demon/ fey dryad)
improved combat style (combat style:two weapon fighting/ improved combat style: improved two weapom fighting)
animal companion
woodland stride
Champoin of Corellon (Class)
Corellon's blessing
Elegant strike
Superior defence
Quote:

"Ranger" Spells knowed
1st Level: 1/day, raptor's sight (?), animal messager1/day
2nd Level: na
3rd Level: na
4th Level: na

Equipment
Bowsword 3lbs (long sword/composite long bow)
Quiver of arrows
arrows of swifting 10/ 10 regular

Armor leaf weave +2 15 lbs
pants and shirt
Outfit (weight)
belt of many pockets
survival pouch
cloak of elven kind
boots of elven kind
healing tiles
rations
)
dagger scabbard 1lb
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Quote:

This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment.
Items Bought Spoiler:
Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items


Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items
experance points : 46,500
WOLF

Medium Animal
Hit Dice: half masters 32
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary, pair, or pack (7–16)
Challenge Rating: 1
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment: —
Wolves are pack hunters known for their persistence and cunning.
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.






Gender: male
Race: Kender
Kender
Class(es): rouge 9 levels and Level (3 were tiger)
Alignment: neutral good
Deity, if appropriate

Height, 3'4 Weight, 68 Age, 23
Hair color; light brown , Eye color: hazel, Skin color: lightesh brown



Kender
Str 13 (+1) (15 points if appropriate, -2 racial, +? levels, +? item, etc)
Dex 19 (+4) (15 points if appropriate, +2 racial, +? levels, +2 gloves, etc)
Con 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc)
Int 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc)
Wis 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Quote: Http://invisiblecaste.com/findpl?id=374164
Hit Points: 56 (fixed) 4rouge+4+4+4+4+4+4+4+4 +4were+5were+4were+ con (0+9)=(26)
AC: 21, (+2 were+2 ring+2 leather+4dex +1 kender)
Touch:
Flatfooted: 10 (+2 ring,+4dex,2 were+2)
Initiative: +4
BAB: +3,
Grapple: +6
Speed: 20? feet (base 20?, light)

Saves
Fort: +4 (+0 class, +3 class, +0 con, +? feat, +1 race kender)
Ref: +12 (+6 class, +1 class, +4 dex, +1 race kender)
Will: +8 (+3 class, +1 class, +1 wis, +2 feat, +1 race kender)


Attacks
short sword 1d6 19-20/x2 attack +5 damage +5
short bow 1d6 19-20/x2 60ft attack +8 damage +5
dagger 1d4 19-20/x2 attack +5 damage +5 (+poison)
Skills
balance +9 (dex+4 +4 were +1 rank) *
climb +9 (+1 str +8 ranks)
hide +10 (+4 dex +4 were +2 feat) *
jump +10 (str+1 feat +2 +5 ring +2 rank)
move silently +11 (+4 dex +4 were +2 feat +1 rank)*
spot +9 (wisd +1 +2 race 6 ranks)
open locks+11 (+2 race +4 dex +3 rks, +2 feat)
disable divice +8 (int0, 6 ranks, feat2)
disguise +7 (ability, 6 ranks)
listen +8 (+2 feat, +1 ability, 5 ranks)
profession +6 (ability +1, 5 ranks)
sleight of hand +8 (ability +4, ranks2, race +2)
survival +7 (ability +1, ranks6)
use rpoe +8 (ability +4, +4 ranks)
intimidate +8 (ability +1, ranks7)
diplomancy +8 (ability+1, 7ranks)
decpher scrpit + 7 (ability0, 7 ranks)
bluff +8 (ability0, 8 ranks)
Speaks Kenderspeak and Common

Hybreed form
Str 15 (+2) (15 , -2 kender, +2 racial (were), +? item)
Dex 21 (+5) (15 , +2 kender, +2 dex were +2 gloves)
Con 12 (+1) (10 , racial, +2 racial were)
Int 10 (+0) (10 , racial, +? levels)
Wis 14 (+2) (14 -2 kender, +2 racial (were)
Cha 11 (+0) (11 , racial +4 with tiger or were panter )

Hit Points: 26 (fixed) 4rouge +4were+5were+4were+ con (0+9)=(26)
AC: 21, ( 2(were)+4dex+2 armor,+2 ring+1 kender)
Touch: +10
Flatfooted: +12
Initiative: +5
BAB: +6/+1,
Grapple: +10
Speed: 40? feet (base 40, light)
Saves weretiger and Hybreed
Fort: +10 (+3 were, +1 class, +1 con, +1 race kender, )
Ref: +10 (+3 were , +1 class, +5 dex, +1 race kender )
Will: +7 (+1 were, +1 class, +2 wis, +2 feat, +1 race kender )
Attacks
short sword 1d6 19-20/x2 attack +5 damage +5
short bow 1d6 19-20/x2 60ft attack +8 damage +5
dagger 1d4 19-20/x2 attack +5 damage +5 (+ poison)
Bite 1d8 attack +7 damage +6
claw 2 1d6 attack +7 damage +6
Skills
balance +10 (dex+5 +4 were +1 rank)*
climb +9 (+2 str +7 ranks)
hide +11 (+5 dex +4 were +2 feat)*
jump +11 (str+2 feat +2 +5 ring +2 rank)
move silently +11 (+4 dex +4 were +2 feat) *
spot +10 (wisd +2 +2 race 6 ranks)
open locks+12 (+2 race +5 dex +3 rks,+2 feat) can't use in full tiger form
disable divice +8 (int0, 6 ranks, feat2)
disguise +7 (ability, 6 ranks)
listen +8 (+2 feat, +1 ability, 5 ranks)
profession +6 (ability +1, 5 ranks)
sleight of hand +8 (ability +4, ranks2, +2 race)
survival +7 (ability +1, ranks6)
use rope +8 (ability +5, +3 ranks)
intimidate +8 (ability +1, ranks7)
diplomancy +8 (ability+1, 7ranks)
decpher scrpit + 7 (ability0, 7 ranks)
bluff +8 (ability0, 8 ranks)
Speaks Kenderspeak and Common, elven, dwarf, orc


Tiger form
Str 15 (+2) (15 -2 kender, +2 racial (were)
Dex 21 (+5) (15 +2 were,+2 kender +2 gloves)
Con 12 (+1) (10 +2 were)
Int 10 (+0) (10 +? racial)
Wis 14 (+2) (14 -2 kender, +2 racial (were)
Cha 11 (+0) (11 +4 with weretiger or tiger)


Hit Points: 26 (fixed) 4rouge +4were+5were+4were+ con (0+9)=(26)
AC: 11,
Touch: 9,
Flatfooted: 11
Initiative: +4
BAB: +6, +1
Grapple: +6
Speed: 40? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Attacks
bite 1d8 attack +6 damage +6
claw 2 1d6 attack +6 damage +6



Skills
balance +10 (dex+5 +4 were +1 rank) *
climb +9 (+2 str +7 ranks)
hide +10 (+4 dex +4 were +2 feat) *
jump +11 (str+2 feat +2 +5 ring +2 rank)
move silently +11 (+5 dex +4 were +2 feat)*
spot +10 (wisd +2 +2 race 6 ranks)
open locks+12 (+2 race +5 dex +3 rks,+2 feat) (can't use in tiger form)
Speaks Kenderspeak and Common, elven, dwarven, orc
disable divice +8 (int0, 6 ranks, feat2) can't use in full form
disguise +7 (ability, 6 ranks) can't use in full form
listen +8 (+2 feat, +1 ability, 5 ranks)
profession +6 (ability +1, 5 ranks) can't use in full form
sleight of hand +9 (ability +5, ranks 2, + 2 race)
survival +7 (ability +1, ranks 6)
use rope +9 (ability +5, +4 ranks) can't use in full form
intimidate +8 (ability +1, ranks 7)
diplomancy +8 (ability+1, 7 ranks)
decpher scrpit + 7 (ability0, 7 ranks) can't use in full form
bluff +8 (ability0, 8 ranks)


Feats
Iron Will ( - were extra)
Alertness (Level 1 - Class weretiger )
Stealth (Level 3 - weretiger)
combat reflexes
Skill focus (open locks) 1 - rouge)
Improved Natural Attack claw 3rd extra were
agile 3rd level rouge
Master Linquest 6th level rouge
nimble fingers 9th level rouge



Racial Traits
KENDER
§ +2 Dexterity, -2 Strength, -2 Wisdom
§ Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters.
§ Kender base land speed is 20 feet.
§ +1 racial bonus to all saving throws
§ +2 racial bonus on Spot checks
§ +2 racial bonus on Open Locks and Sleight of Hand checks
§ Lack of focus: Kender have a -4 racial penalty on Concentration checks. Kender don't necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic.
§ Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks used to taunt someone.
§ Fearlessness: Kender are immune to fear, magical and otherwise.
§ Automatic languages: Kenderspeak and Common
§ Bonus languages: Dwarven, Ergot, Elven, Goblin, and Solamnic.
§ Favored class: Rogue.

Weretiger
+2 str, +2 dex, +2 con
+2 natural armor bonus in any form
+2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
Low-light vision in any form
Scent in any form
Bite: The tiger animal class gives the weretiger a bite attack in his animal and hybrid forms. The bite is a natural weapon that deals 1d6 points of damage.When he attains 2nd level in the weretiger template class and gains the Improved Natural Attack (bite) feat, his base bite damage improves to 1d8..
Claws: Upon reaching 3rd level in the tiger class, a weretiger gains two claw attacks in his animal and hybrid forms. His claws are natural weapons, each dealing 1d4 points of damage. When the weretiger attains 2nd level in the weretiger template class and gains the Improved Natural Attack (claw) feat, his base claw damage improves to 1d6
.
Tiger Empathy (Ex): Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers
In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form.
A lycanthrope receives Iron Will as a bonus feat.
Curse of lycanthropy, damage reduction 10/silver
Special Abilities
Kender
+1 racial bonus to all saving throws
+2 racial bonus on Spot checks
+2 racial bonus on Open Locks and Sleight of Hand checks
Fearlessness: Kender are immune to fear, magical and otherwise.
Rouge
sneak attack +5d6
trap finding
evasion
uncanny dodge
trap sense +2
improved uncanny dodge
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.


Equipment
short sword; right side
injection dagger 1d4 + poison 600gp master work; left side
short bow 30gp 2lbs 60 ft
short bow quiver of arrows 20
Ammunition Type II, etc (weight)
leather Armor (weight)
Outfit (weight)
Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)
Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Spoiler:
ring of Protection +2 (8,000)
bag of holding kender size type 3 7,400gp
ring of jumping +5 2,500gp
gloves of dexterity +2 4,000gp
Total Value of Bought Items (23,900gp)



Awards Spoiler: Experience Awards
+? experience points 105,000
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points

Monetary Awards
+? gold pieces
+? gold pieces
+? gold pieces, etc
Total Value of Monetary Awards: +? gold pieces



Here, you can type up a background for your character, or a short description, or anything flavory you want!
Aramar the Black

09-08-06, 04:19 PM
Gelid the Winged (in progress)
Male Drow horrid-werebat (shapechanger)
Ranger 3, Sorcerer 1, Arcane Archer 3
Nuetral Evil
None

Height 5', Weight 90 lbs, Age 204
Grey, Red Eyes, Ebony Skin

Drow Form
Str 12 (+1) (12)
Dex 15 (+2) (14, +1 level)
Con 10 (+0) (10)
Int 12 (+1) (10, +2 racial)
Wis 15 (+2) (13, + 2 template)
Cha 16 (+3) (14, +2 racial)
Hit Points: 40 (fixed)
AC: 17, Touch: 12, Flatfooted: 15
Initiative: +2
BAB: +9, Grapple: +11
Speed: 30 feet (base 30)

Horid Dire Bat Form
Str 18 (+4) (12, +6 racial)
Dex 27 (+8) (14, +1 level, +12 racial)
Con 20 (+5) (10, +10 racial)
Int 12 (+1) (10, +2 racial)
Wis 15 (+2) (13, +2 template)
Cha 16 (+3) (14, +2 racial)
Hit Points: 90 (fixed)
AC: 27, Touch: 17, Flatfooted: 19
Initiative: +8
BAB: +9, Grapple: +13
Speed: 20 feet, fly 40 ft.

Hybid Form
Str 18 (+4) (12, +6 racial)
Dex 27 (+8) (14, +1 levels, +12 racial)
Con 20 (+5) (10, +10 racial)
Int 12 (+1) (10, +2 racial)
Wis 15 (+2) (13, +2 template)
Cha 16 (+3) (14, +2 racial)
Hit Points: 90 (fixed)
AC: 31, Touch: 18, Flatfooted: 23
Initiative: +8
BAB: +9, Grapple: +13
Speed: 30 feet (base 30)

Drow Form
Saves Fort: +10
Ref: +12
Will: +11
Attacks +13/+18/+3 ranged, Shortbow, 2d6+2; +1 Con, x3, 210' range
+11 melee, dagger, 1d4+1 +1 Con, x2
Skills Climb +4
Craft (Bowmaking) +7
Control Shape +8
Concentration +4
Hide +10
Knowledge (Geography) +5
Listen +9
Move Silently +10
Search +5
Survival +9
Spot +11
Speaks Common, Elven, Drow, Sylvan
Armor Check Penalty: -0 (-0 armor, -0 shield)

Dire Bat Form
Saves Fort: +15
Ref: +18
Will: +11
Attacks Bite +12/+7/+2 melee, 2d6+4 + 1d6 acid
Skills Climb +6
Craft (Bowmaking) +7
Control Shape +8
Concentration +9
Hide +16
Knowledge (Geography) +5
Listen +9
Move Silently +16
Search +5
Survival +9
Spot +11
Speaks Common, Elven, Drow, Sylvan
Armor Check Penalty: -0 (-0 armor, -0 shield)

Hybrid Form
Saves Fort: +15
Ref: +18
Will: +11
Attacks +19/+14/+9 Shortbow 2d6+2 + 1 Con, x3, 210' range
+14 dagger 1d4+4 +1 Con 18/20 x2
Skills Climb +6
Craft (Bowmaking) +7
Control Shape +8
Concentration +9
Hide +16
Knowledge (Geography) +5
Listen +9
Move Silently +16
Search +5
Survival +9
Spot +11
Speaks Common, Elven, Drow, Sylvan
Armor Check Penalty: -0 (-0 armor, -0 shield)

Feats [Flaw] Forlorn
Alerness
Endurance
Far Shot
Improved Natural Attack (Bite)
Iron Will
Point Blank Shot
Precise Shot
Rapid Shot
Stealthy
Track
Weapon Focus (Shortbow)

More infomation pending

Special Abilities Curse of Lycanthropy (Template)
Spells (Sorcerer)
Caster Levels: CL 4 Ranger
CL 1 Sorcerer
Ranger Spells Prepared 1st Level: 2/day, Speak with Animals, Entangle
2nd Level: 1/day, Speak With plants

Sorcerer Spells Cast per Day and Spells Known Cantrips: 5/day, Detect Magic, Disrupt Undead, Message, Prestidigatation
1st Level: 3/day, Detect undead, True Strike

-------------------------------------------------------------


EquipmentMagic Shortbow - distance, wounding, exit wound shortbow (2 lbs.)
Death Dagger - Keen, wounding dagger (1 lbs.)
Masterwork Daggers x3 (3 lbs.)
Quiver of Ehlonna (2 lbs.)
Arrows x60 (-)
Potion of Cure Moderate Wounds
Wand of Cure Light Wounds (37 charges)
Wand of Magic Missle (Cl 7th; 41 charges)
Clear Ioun Stone
Ring of Protection +3
Belt Pouch (1/2)
Peasent Clothing (2 lbs.)
Spell Component Pouch (2 lbs.)
Spyglass (1 lb.)
Artisan's Tools (5 lbs.)
Vial of Drow Poison x10 ( .5 lb.)
Vial of Black Lotus Poison x2 (.2 lb.)
Vial of Deathblade Poison x2 (.2 lb.)
Vial of Purple Worm Poison x2 (.2 lb.)
Perception Seed Graft

?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])[/list]
redhase

09-09-06, 01:11 AM
Fey'ri

Karel Nealorki in charage of Fey'ri group
{leader}
Class:Sorcerer 13 level
Alignment: ce
Ecl :16-la3=13 sorceress
Race: Daemonfry (halfelf/half demonic)
Gender: Female

Warlock Circle guild
height:5 ft. 7inches,
weight:120 medium size
Hair color: Dark Red Hair
Abitity scores
Int 18+2 for 20 int +5 mod for int
wisd 14 +2 mod for wisd
Con17-2 for 15 mod+2 for con
Str 14 mod +2 for str
dex 14+2 for 16 mod +3 for dex
Cha 17 mod +3 for char

Skills:
contcentration+8
spell craft+8
craft alcemay+9
Knowledge planes+8
Knowledge arcana+8
move silently+8
craft alchemy+8
listen+8
diplomacy+8
spot+7
listen +8
knowledge history elves/fey'ri+8
bluff+8
fly by attack+8
search+7

Feats
weapon finesse elven long sword
magical aptitude
spell focus
leadership
craft wondrous item
bonus: summon familiar

Saving throws
for + 6 (class +4, +2 ability)
ref +7 (class +4 ,+3 ability)
will +11 (class +8, +3 ability)

Hit points:
as follows 2+2,3+2,4+2,1+2,2+2,3+2,3+2,1+2,4+2,2+2, 3+2,2+2,=52
Ac:20=10 +5+2+3(elven chian mail +2)
Touch: 10+3=(13)
BaB:+6/+1
Spell Failler: 10 %

Attacks/damage
Meeele:
+2 long sword elven +10/+2
spell: 10+depends on spell used and level

special abilities/ qualities:
Fey'ri abilities (once a day/level)
Fire resistance level day+10,
detect thoughts level day(sp) ,
Evereant healing
suggestion 1 day/level(sp),
+2 save electrcity,
spell like abilty focus,
improved engery resistance,
enervative healing
fiendish blood line
deeping darkness
dark vision 60 ft
immunity to sleep spells and enchantment spells and effects
low light vision
use elven magic items and create
+2 on will saves against Enchantment spells,
Alter self at will (sp) +2 bluff, +2 hide, + 2 listen +2 search, +2 spot checks

Racail
everation healing
fiery deep red eyes
deep red skin
tail
wings
(+2 to dex, +2 int -2 to con for demon blood inhereted abilities)

Movement/ languages
landspeed: 30 ft.
fly 40 poor
languages: common, elven, abyssal, dragconic, drow

Experance: 124,500

Spells:
Spell bonus
1st level 2
2nd level 1
3 level 1
4th level 1
5th level 1
spells know per day
0 level 7
1st level 8
2nd level 7
3rd level 7
4th level 7
5th level 7
6th level 4

Equipment/ possossions
Fimaliar: Imp (see monster manual)
ring of protection +4
wand of magic missiles
staff of fire
dark blood red robe, and outer cloak with twenty pockets inside
boots
pockets for spells components inside cloak
belt of hidden pouches

History:
karel is the leader of the fey'ri, which was traped for a long time and has been set free for some time. She leads the fey'ri in their focus of renvenge, for the sun elves imprisment of them. Karel has made contacts with the drow and a red dragon trading items and spells they can use. House DeNealorki has been active and when they feel that the time is right then, they will set forth their plans of revenge. As the leader of the Fey'rI she looks out for the best instrest of the group, knowing that the world hates the fey'ri and would take action against them if they knew of their existance.
She also has one magic and Potion shop in the city of Traynar Proper and has plans to expand along with the Black network.




Ritzka Daeflur:
fighter EcL 15 level (cohort +3 la for racial, +2 la for extra set of arms, 10 level fighter) l}
Deity, Gargauth, the last Lord of the Pit
Heightt;5ft 6inches
weight; 125 lbs
Age 2,350
Hair color: red with brownish tint, Eye color red, Skin color red with scales
Quote:


Str 18 (+4) (18 )
Dex 20 (+4) (17 points if appropriate, +3 racial, )
Con 13 (+2) (16 points if appropriate, -3? racial, )
Int 17 (+4) (14+3 racial)
Wis 14 (+2) (14)
Cha 14 (+2) (14)
Quote:
Hit Points: fixed 6,5, 6,5,6,5,6,5, 6, 5= 55(+10 con)=(65 total)

total: (65 hp)
AC: 20, Touch: 16?, Flatfooted: 16
elven chain mail
Initiative:+ 4
BAB: + +12,+7,+2 + bonus of (+11Greater multiweapon fighting)
+ (weapons focus +1)(greater weapons focus +2) is
base attack:+26, +20,+16, +12
Grapple: +20
Speed: 30, and fly 40 poor (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Saves
Fort:8 +1 for con = +9
ref +4
will +4


Attacks
4 long sword's +2

Skills
Listen;+8
move silently+8
spot+8
bluff+8
diplomancy+8
survival wisd+8
concentration+8
craft; weapons& armor+8
deciper script+8
gather information+8
intimidate +8
profession+8
craft cross bow+8
craft long bow+6


Speaks Common, Racial( Elven), sylvan, (drow), abyssal, gnoll, goblin.
Feats
Quote:
Racial feats extra
Deeping Darkness
enervative healing
fiendish bloodline
improved energy resistance
spell like ability focus
fighter feats:
Multiweapon Fighting, SRD Monster, Dex 13, 3 or more arms
1. The penalties for fighting with multiple weapons is reduced to -2 for the primary hand and -6 for all other hands.
Special: This replaces the Two-Weapon Fighting feat for characters with 3 or more arms.

Multiweapon defense +1 shield
greater Multiweapon fighting +11 base attack
weapon finess +1 base attack
greater weapon focus +2 bonus on attacks
Alertness +2 on listen and spot checks
leadership
MULTIATTACK
flyby attack
power attack
track


Racial Traits
racial features for Fey'ri; for demonic blood
meduim size
hit dice;
land speed 30 ft, fly 40 ft poor
darkvision 60ft
racail features; red eyes, wings, deep red skin, fine scales
low light vision, ca see twice as fa as human in star light, moon light, torchlight
Immunity to sleep spells and effects
+ 2 racial bouns on will save vrs. enchantment spells and effects
alter self at will
+2 racial bonus on bluff,hide,listen,search,spot checks.
can use and make elven blades and magic items
has 4 arms two on right side and two on left, fights with four swords; uses 4 +2 elven long swords
Daemonfey
fighter 10 level (Master of Arms in the Fey'ri clan)
(father is a Pit fiend +3 dex, +3 int, -3con)


Special Abilities
everation healing
Demonic abilities; (once per day/level)
1. detect thoughts
2. charm person1/day
3. damage reduction +10
4. evereant healing
(makes 3 la for damage reducation ability)

Equipment
dagger (s) 1d3,(m) 1d4 19-20/x2 (1lbs)
Outfit (weight)
Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)
back pack
everlasting rations

Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Quote:

This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment.
Items Bought Spoiler:
gloves of dexertary
elven cloak
boots of elven kind
+2 leather armor
4 +2 elven long swords
ring of teleportatation
back pack
belt of many pouches
experance: 155,062


Elean Daeflur
Gender and Race: female/ fey'ri
Class(es) and Level(s): cleric 5 levels/ +3 la
Alignment: ne
Deity: Gargauth, the last Lord of the Pit

Height: 5', Weight: 110, Age: 650
Hair color:light redish, Eye color: redish, Skin color: light redish (depends on race shape taken, elf, human, half elf, other)
Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 15 (+2) (15 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 20 (fixed) 5d6
AC: 18, Touch: 16 , Flatfooted: 18
Initiative: +3
BAB: +3, Grapple: +15
Speed: 30/40 fly feet (base 30/ 40 fly, light/)

Saves
Fort: +1 (+1 class, +? class, +? con, +? feat, +? special, etc)
Ref: +7 (+4 class, +? class, +3 dex, +? feat, +? special, etc)
Will: +3 (+? class, +? class, +2 wis, +? feat, +? special, etc)
Attacks
+4 melee, weapon : Rapier 1d4+3, 1d6+3 18-20/x2
dagger +3 1d3 +2, 1d4 +2 19-20/x2
+4 ranged, weapon, 1d6+3, 1d8+3 x3, 100' range
Skills
dusguise +8 (3 ranks, +3 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
forgery +8 (3 ranks, +3 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
disable divice +9 (4 ranks, +2 feat, +3 ability)
open locks +9 (4 ranks, +2 feat, +3 ability)
gather information +8 (6 ranks, +2 ability)
concentration + 8 (7 ranks, + 1 ability)
bluff +8 (4ranks, + 2 race, +2 ability)
hide + 8 ( 4 ranks, + 2 race, +2 ability)
Listen +8 (4 ranks, +2 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +8 (4 ranks, +2 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
decipher script +8 ( 5 ranks, +3 ability)
craft + 8 (5 ranks, +3 ability)
balance + 8 (5 ranks, + 3 ability)
appraise + 8 (5 ranks, +3 ability)
sleight of hand +8 (5 ranks, +3 ability)
use magic divice +8 (6 ranks, + 2 ability)
use rope +4 (1 ranks, +3 ability)
Speaks commonn, elf, under common, dwarf, abyssal. (? ranks in Speak Language)
Armor Check Penalty: -0 ( +1 leather armor, -? shield)
Feats
nimble fingers
deceitful

Racial Traits
Size, medium
Ability Modifiers: +2 bluff, hide, listen, search, sopt
Base Speed , 30/ 40 fly
+2 against enchanment spells and effects
dark vision
low light vision
immunity to sleep spells or effects
Favored Class
Special Abilities
detect thoughts 1/day
charm person 1/day
suggestion 1/day
dimenson door1/ day
alter self 1/day
rouge abilitites
sneak attack+3d6
uncanny dodge
evasion
trap finding
trap sense +1
Equipment
Melee Weapon (weight)
Ranged Weapon: long bow
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor leather +1(weight 15)
bracers of armor +2
Outfit: black (weight 1 lb)
pouch of holding (weight)
master work thiefs picks
vial of healing wrapped in cloth
boots smugglers
Miscellaneous Item (weight), etc
belt of many pouches
Items Bought Spoiler:
Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items

Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards Spoiler: Experience Awards
29,020 experience points


Background
She is married to Ritzka and tessar is their daughter




Tessar Daeflur
Gender and Race: Female/ Deamonfey
Class(es) and Level(s); ECL 5 (+2 la, fighter 3 levels)
Alignment: NE
Deity: Gargauth, the last Lord of the Pit

Height; 5" 1' Weight; 115 Age: 470
Hair color: red, Eye color: red, Skin color: red (depends what races she is at time)
Str 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 10 (+0) (12 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 21 (fixed) 3d10
AC: 18, Touch: 14, Flatfooted: 15
Initiative: + 3
BAB: +3, Grapple: +15
Speed: 30/ fly 40 poor feet (base 30/40, light/)

Saves
Fort: +1 (+1 class, +? class, +0 con, +? feat, +? special, etc)
Ref: +4 (+1 class, +? class, +3 dex, +? feat, +? special, etc)
Will: +2 (+1 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+5/+3 melee, weapon, long sword 1+6+3, 1d8+3, 19-20/x2
+3/+1 elven light blade 1d4- 1d6 18-20/x2
+5/+3 ranged, weapon, 1d6+2, 1d8+2, x3, 100 ft range
Skills
Move Silently +7 (4 ranks, +3 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Hide +7 (4 ranks, +1 ability, +2 racial, +? synergy, +? item, +? feat, +? misc)
Profession +5 (4 ranks, +1 ability)
Listen +7 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc)
Search +8 ( 4 ranks, +2 ability, + 2 race)
Concentration +4 (4 ranks, )
balance +7 (4 ranks, +3 ability)
Bluff +5 (4 ranks, +1 ability)
Survival +4 (3 ranks, +1 ability )
Speaks Common, elf, under common, abyssal etc. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)
Feats
Two weapon fighting
Two weapon defense +1 to ac
combat reflexs
point blank shot
Racial Traits
Size : meduium
Ability Modifiers
Base Speed: 30/ 40 fly
Skill Bonuses+ 2 on listen, search, spot, hide
red eyes, redish hair, tail
Favored Class
Special Abilities
+2 against enchanment spells or effects
immunity against sleep or spell effects
low light vision
dark vision
alter sefl/ 1day
detecy thoughts/1day
charm person/1day
suggestion/ 1day
+2 save electricity

Equipment
long sword +1 (15 lbs)
elven light blade treat as rapier
composite bow (2 lbs)
quiver of arrows (weight)
Ammunition Type II, etc (weight)
Chain mail Armor (weight)
Shield (weight)
seasonail (weight)
pouch of holding
back pack medium
Stowed Item (weight)
Stowed Item (weight)

breaches leather 2 pair
gloves leather
boots smugglers 1 vail of sleep poison
at fey'ri home
slippers
dress average 4
sleep shirt
Items Bought Spoiler:
bracers of armor +1 made by fey'ri
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items


Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards Spoiler: Experience Awards
22,0130 exp


Background
Tessar is the daughter of Riztka and Mayler of the Fey'ri/ Deamonfey familyDaeflur



Tajah Raeqzpt
Daemonfey/Fey'ri
Cleric 12 level(of Gargauth , the last Lord of the pit)
ecl +3 race, 12 levels cleric [ecl 15]
height: 5ft.7inches
weight:118

str 14
Dex 17 +3(for fiendish blood) (15+2 races)
int 17 +3 (15 +2 )
cha 13 +1
Con14 +2 ( 16 -2 )
wisd 16 +2

hit pints; 67 (1d8+2 = +(24 con),
ac 10+3+4= ac17
fly 40 ft poor
land speed 30 ft,
darkvision 60ft
Racail features;
red eyes,
wings,
deep red skin,
tail
low light vision, can see twice as far as human in star light, moon light, torchlight
Immunity to sleep spells and effects
everation healing
+ 2 racial bouns on will save vrs enchantment spells and effects
alter self at will
+2 racial bonus on bluff,hide,listen,search,spot checks.
can use elven blades and magic items, make items
Demonic abilities; (once per day/level)
detect thoughts
dimension door
fire resistance +10
damage reduction +10


feats:
weapon finess (elven long sword)
quicken spell
spell fouus
craft wondrous item
magical aptitude

Skills:
knowledge religion+9 (3+7)
knowledge arcana+8 (3 +5)
knowledge history (fey'ri/elves)+10 (3+7)
search +8 (2+6)
spell craft+8 (3+6)
craft+10 (3+7)
heal 3+9 +12 3cp
use magic divice+8 (3+5)
spot+8 (2+3+3,)
move silently+12 (3+2+7)
fly by attack+10 (3+7)


possions:
black robe
black over cloak with pockets inside
bet of many pouches
boots elven knid
+4 ring of protecion
+2 elven long sword ( fey'ri wizards and prist can carry and use long swords, fey'ri weapon, even if no profeniencys)
elven chain mail +3
exp: 115,352




this is one of my spys at the FF
Kentral Dazkzar
Gender and Race: Male Fey'ri/Deamonfey
Class(es) Fey'ri +2, Rouge 2 levels, Spy Master 4 levels (ecl 8)
Alignment: ne
Deity, Gargauth, the last Lord of the Pit
Height 5' 4, Weight: 135, Age: 1,670
Hair color: redish, Eye color; redish, Skin color: redish

Str 12 (+1) (12 points +? levels, +? item, etc)
Dex 15 (+2) (13 points if appropriate, +2 racial, )
Con 12 (+1) (14 points if appropriate, -2 racial, )
Int 12 (+1) (10 points if appropriate, +2 racial, )
Wis 11 (+0) (11 points if appropriate, ? item, etc)
Cha 13 (+1) (13 points if appropriate, +? racial, )

Hit Points: 29 (fixed) 2d6+2, 4d6 +4
AC: 17, Touch: 15, Flatfooted: 17
Initiative: +2
BAB: +4, Grapple: +14
Speed: 30 feet, fly 40 feet poor (base 30, lightf 25 lbs], light/medium/heavy armor)

.
Saves
Fort: +2 (+1class, +0 class, +1 con, +? feat, +? special, etc)
Ref: +9 (+4 class, +3 class, +2 dex, +? feat, +? special, etc)
Will: +1 (+1 class, +0 class, +0 wis, +? feat, +? special, etc)
Attacks
+5 melee, weapon, 1d8+1, 19-20/x2
+5/+?/+? ranged, weapon, 1d6+1, 19-20/x2, 110' range composite long bow


Skills
Bluff +10 (5 ranks, +1 ability, +2 racial, +? synergy, +? item, +? feat, +2 misc)
Diplomancy +5 (4 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +7 (5 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Disguise +12 ( 7 ranks, +1 ability, class + +4 cir bonus)
forgery +7 (6 ranks, +1 ability)
gather information +7 (2 ranks, +1 ability, +2 feat, +2 cir bonus class)
sence motive +5 ( 5 ranks, ability+0)
hide +18 (4 ranks, + 2 ability, +2 race, +10 cir bonus item)
search + 8 ( 3 ranks, +1 ability, +2 feat, +2 race)
survival +6 (6 ranks, 0 ability)
decipher script +7 ( 6 ranks, +1 ability)
move silently + 8 (6 ranks, ability +2)
open lock +8 (6 ranks,ability +2)
concentration +7 (6 ranks, ability +2)
knowledge History+6 (5 ranks, ability +1)
speak languages +6 (6 ranks)
Speaks Common, elf, abbyssial, undercommon, orc, halfling. (6 ranks in Speak Language+ feat)
Armor Check Penalty: none


Feats
skill focus (bluff)
master linguist
investigator


Racial Traits
medium
Ability Modifiers : +2 dex, +2 int -2 con
Base Speed 30, fly 40 poor
Skill Bonuses: +2 on bluff, hide, listen, search, spot
fiery red eyes, deep red skin
Miscellaneous: long sword, rapier, long bow, composite long bow, short bow
Favored Class

Special Abilities
everation healing
fey'ri: low light vision
fey'ri: dark vision
fey' ri: detect thoughts1/day
fey'ri: suggestion1/day
+2 agiast poison
fey'ri: charm person1/day
immunity to sleep spell or effects
alter self/ 1day

rouge class:
sneak attack +1d6
trap finding
evasion
spy master class
cover identy: +4 circumstance bonus on disguise checks, +2 on bluff, gather information
+1d6 sneak attack (stacks with rouge so 2d6 total)
undetecitible aligment
quick change
scrying defense
magic aura


Items Spoiler:
cloak of elven kind
boots of diversion +10 circumstanstal bonus to hide
+1 long sword
venom daggar
+2 leather armor
+1 ring of proctection
Ring of secret message
rock of teleportation 1 use
tiles of healing
back pack of holding (stolden form some one else some place else)
survival pouch (stolden of course)
Total Value of Bought Items


Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Experience Awards
experience points: 46,700
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points




Shamaya Rzakei (aka Alean Winterdew at FF)
Gender and Race: female Fey'ri/Daemonfey
Class(es) and Level(s): La+3, +7 level sorceress
Alignment: NE
Deity, if appropriate

Height: 5'1", Weight: 115, Age: 1,245
Hair color: redish black, Eye color: redish, Skin color: redish
But in another form differnet she looks diffent while she use her at will alter self ability


Str 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 16 (+3) (16 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 17 (fixed)
AC: 12, Touch: 12, Flatfooted: 12
Initiative: +0
BAB: +3, Grapple: +?
Speed: 30 feet, fly (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Saves
Fort: +2 (+2 class, +? class, +0 con, +? feat, +? special, etc)
Ref: +2 (+2 class, +? class, +0 dex, +? feat, +? special, etc)
Will: +5 (+5 class, +? class, +0 wis, +? feat, +? special, etc)


Attacks
+?/+?/+? melee, weapon, ?d?+?, ??-??/x? spell or staff or claw attack
+?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range spell or staff
Skills
spell craft +8 (4 ranks, +2 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
use magic devise +7 (3 ranks, +2 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
Listen +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
knowlwdge arcana +6 ( 4 ranks, +2 ability)
forgery +6 (4 ranks, +2 ability, )
gather information + 8 (5 ranks, +3 ability)
search +5 (3 ranks,, ability 2)
diplomancy +6 (3 ranks, 3 ability)
disguise +13 (+10 bonus race, +3 ability)
bluff + 3 (ability3)
Speaks Common, elf, infernal, undercommon
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
eschew materials
magical aptitude
craft magic arms and armor
Racial Traits
Size, medium
Ability Modifiers
Base Speed, 30 feet, fly 40 feet poor
Skill Bonuses: +2 listen, spot, bluff, search
low light vision
dark vision
imune to sleep spells or effects
+2 on evocation spells and effects
Favored Class: sorcerer, rouge


Special Abilities

alter self/1day class
detect thoughts 1/day
suggestion 1/day
charm person1/day
evereant healing


Caster Levels: 7 sorcereress

Spells (will give list of spells she knows for that day)
Cantrips: 7/day, acid splach, detect magic, read magic,daze, mending, message, open/close, arcane mark, resistance, repair minor damage
1st Level: 6/day, orb of electrcity lesser, orb of fire lesser, repair light damage, alarm, shield, comprehend languages, charm person, magic missile, color spray, magic weapon, secret desires, dead end, wall of smoke, resize.
2nd Level: 4/day, arcane lock, resist energy, summon monster II, see invisibility, invisibility, misdirection, whispering wind, stinging needles, flame finger, secret message, marked man, bite of the seductress.
3rd Level: 2/day, acid breath, dispell magic, explosive runes, arcane sight, tongues, hold person, suggestion, fioreball, illusory script, swarm boil, resize greater
4th Level: na
5th Level: na
6th Level: na
7th Level: na
8th Level: na
9th Level: na
"Class Name" Spells Cast per Day and Spells Known
Cantrips: ?/day, Spell Name, Spell Name, etc
1st Level: ?/day, Spell Name, Spell Name, etc
2nd Level: ?/day, Spell Name, Spell Name, etc
3rd Level: ?/day, Spell Name, Spell Name, etc
4th Level: ?/day, Spell Name, Spell Name, etc
5th Level: ?/day, Spell Name, Spell Name, etc
6th Level: ?/day, Spell Name, Spell Name, etc
7th Level: ?/day, Spell Name, Spell Name, etc
8th Level: ?/day, Spell Name, Spell Name, etc
9th Level: ?/day, Spell Name, Spell Name, etc

Equipment
Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
Outfit (weight)
Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)
Spellbook(s), she has 3 spell books, one of witch she carrys on her.
elven robe
dress elven plane
dress elven fine
shoes elven
hair pieces
perfume.
drow poison 1 vail
dagger +1
staff of fireballs (stolden by the fey'ri) 6 charges left
boots of elven kind (stolden by fey'ri)
robe of elven kind (stolden by fey'ri)
earing's: {gold} of teleportation greater (made by the fey'ri higher sorcerer's)
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Quote:


Items
head band of alter mind
ring of +2 proctection
ring of secret message
braclet of guards and wards IV proctection from wards and guards, runes
Total Value of Bought Items



Awards Spoiler: Experience Awards
56,000 experience points




Kizt Mar
Gender: male and Race: Fey'ri
ClassRanger and Level 4 ranger +2 la { ecl6 }
Alignment; Ne
Deity : Gargauth, the last Lord of the Pit
Height; 5' 3", Weight; 120, Age; 1,458
Hair color: light redish brown, Eye color: redish, Skin color: redish (when not in fey'ri form all different, eyes, skin, hair ect.)
Str 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 15 (+2) (13 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 11 (+1) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 12 (+1) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 25 (fixed)/ 4d8+4
AC: 16, Touch: 15, Flatfooted: 14
Initiative: +2
BAB: +4, Grapple: +16
Speed: 30/ fly 40 feet poor feet (base 30/ 40, )

Saves
Fort: +5 (+4 class, , +1 con, +? feat, +? special, etc)
Ref: +6 (+4 class, +2 dex, +? feat, +? special, etc)
Will: +2 (+1 class, +1 wis, +? feat, +? special, etc)
Attacks
+6 melee, weapon, 1d6 1d8 19-20/x2 dam +2
+5/+3 ranged, weapon, range 110: 1d6 1d8 x3 110 feet dam +3
Skills
concentration +7 (6 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
use rope +7 (5 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +7 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +7 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
search +7 (ranks 5 ability 0, race 2)
move silently +7 (+2 ability, 5 ranks)
heal +5 (ability0, ranks5)
bluff +8 ( ability 1, race2, ranks5)
handle animal +6 ( ability 1, ranks 5)
balance +7 (ability 2, ranks5)
profession+5 (ability0, ranks 5)
climb +6 (ability2, ranks2)
survival+ 5 (ability1, ranks 4)
concentration +5 (ability, 4 ranks)
Speaks Common, elven, abbysal
Armor Check Penalty: -0
Feats
point blank shot
far shot
Racial Traits
Size: medium
Ability Modifiers
Base Speed: 30 feet, 49 feet fly
Skill Bonuses: +2 on bluff, hide, listen, search, spot

Special Abilities
ranger abilities
favored enemy/ elf
track
wild empathy
combat style composite long bow (rapid shot)
endurance
Fey'ri abilities
everation healing
alter slef/1day
charm person/1day
sugestion/1day
detect thoughts/1day
+2 save against electric attack
+2 against enchanment spells and effects
dark vision
low light vision

.
Equipment
long sword +2 (weight)
composite long bow +1
5 arrows of runes
5 arrows of poison {sleep}
10 arrows regular in quiver
Armor leather +3 (weight 15 stolden of course)
elven forrest woodland
boots of striding
survival pouch (stolden of course)
dagger of striking +1
cloak of elven kind
belt of hidden pouches
tiles of healing

Miscellaneous Item (weight)
Miscellaneous Item (weight), etc
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Quote:

This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment.
Items Bought Spoiler:
Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items


Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards Spoiler: Experience Awards
29,000 experience points



Bealas Galanodel
Gender and Race: male/ fey'ri
Class and Level(s): {la+2, 1st level fighter}
Alignment: ne
Deity, Gargauth, the last Lord of the Pit

Height: 5' 4" Weight 135 Age 870
Hair color:red Eye color red Skin color: red
Str 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 17 (+3) (15 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 10 (+0) (12 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 10 (fixed) 1d10
AC: 18, Touch: 15, Flatfooted: 16
Initiative: +3
BAB: +2, Grapple: +5
Speed: 30/40 fly feet (base 30/40, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor)

Saves
Fort: +2 (+2 class, +? class, +? con, +? feat, +? special, etc)
Ref: +3 (+0 class, +? class, +3 dex, +? feat, +? special, etc)
Will: +1 (+1 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+3 long sword: long sword 1+6+3, 1d8+3, 19-20/x2 / dam +1
+3 long bow 1d6+2, 1d8+2, x3, 100 ft range/ dam +2
+3/+1 elven light blade 1d4- 1d6 18-20/x2

Skills
hide +5 (1 ranks, +3 ability, +2 racial, +? synergy, +? item, +? feat, +? misc)
disguise +4 (3 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
Listen +5 (3 ranks, +? wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +7 (3 ranks, +2 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
concentration +3 (3 ranks, )
search +3 (1 rank, +2 race)
bluff +3 (ability +1, race +2)
move silently +3 (ability +3)
Speaks Common, elf, abbysal, orc (? ranks in Speak Language)
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
weapion profenicy long sword race
two weapon fighting
point blank shot
Feat Name (Level 3 - Character)
Racial Traits
Size: 30
+2 listen, spot, hide, search
Base Speed: 30/40 fly poor
low light vision
dark vision
immunity to sleeo or charm spells
+2 against Enchnement spell or effects
Miscellaneous, etc
Favored Class
Special Abilities
alter self /1 day
detect thoughts/ 1 day
darkness/ 1 day
charm person/ 1 day
suggestion/ 1 day
Equipment
long sword 1+6+3, 1d8+3, 19-20/x2
elven light blade 1d4- 1d6 18-20/x2
long bow 1d6+2, 1d8+2, x3, 100 ft range 2lbs
quiver arrows
Ammunition Type II, etc (weight)
leather armor +2 (15 weight)
Shield (weight)
out door comflague
back pack medium
elven boots
elven cloak
belt of many pouches
scabard of sharpness 2
?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])
Items Bought Spoiler:
Item Name (price bought at)
Item Name (price bought at)
Item Name (price bought at), etc
Total Value of Bought Items


Items Sold Spoiler:
Item Name (price sold at)
Item Name (price sold at)
Item Name (price sold at), etc
Total Value of Sold Items

Awards Spoiler: Experience Awards
4,321 exp
+? experience points
+? experience points, etc
Total Value of Experience Awards: +? experience points



Landos Galanodel
Gender and Race: male fey'ri
Class(es) and Level(s): cleric4 levels/+2la [ecl6]
Alignment: NE
Deity, Gargauth, the last Lord of the Pit

Height: 5' 2", Weight: 129, Age: 900
Hair color; reidsih color, Eye: light red color, Skin color: redish
Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 12 (+1) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 16 (+3) (16 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 27 (fixed) 4d8+4
AC: 16, Touch: 14, Flatfooted: 13
Initiative: +2
BAB: +3, Grapple: +13
Speed: 30 feet/40 (base 30/40 fly, light light armor)

Saves
Fort: +5 (+4 class, +? class, +1 con, +? feat, +? special, etc)
Ref: +3 (+1 class, +? class, +2 dex, +? feat, +? special, etc)
Will: +7 (+4 class, +? class, +3 wis, +? feat, +? special, etc)
Attacks
+4 mace heavy melee, weapon, 1d6, 1d8+1 x2
+3 ranged, weapon, 1d6, 1d8dx3' range 100ft
Skills
Knowledge (religion) +7 (6 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
spell craft +6 (3 ranks, +1 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
Listen +5 (0 ranks, +3 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +5 (0 ranks, +3 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
use magic device+ 6 (4 ranks, 0 bility, +2 feat,)
profession +6 (3 ranks, +3 ability)
decipher script +4 (3 ranks, +1 ability)
craft +3 (2 ranks, +1 ability)
bluff +2 (+2 race)
search +3 (+2 race, +1 ability)
Speaks Common, elfl, abyssal
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
craft potion
magical aptitude

Racial Traits
Size: 30
Ability Modifiers
Base Speed:30/40 fly
Skill Bonuses +2 bluff, listen, search, spot
low lightvision
dark vision
+2 agianst enchanment spell or effects
Favored Class
Special Abilities
alter self/1day
detect thoughts/1day
charm person/1 day
+2 electric save
+2 poison save
Caster Levels: cleric 4th level
"Class Name" Spells Prepared
Cantrips: 5/day, read magic, resistance, guidance, detect magic, inflect minor wounds
1st Level: 5/day, bane, cause fear, cure light wounds, inflect light wounds, divine favor
2nd Level: 4/day, darkness, death knell, align weapon, desecrate
3rd Level: ?/day, na
4th Level: ?/day, na
5th Level: ?/day, na
6th Level: ?/day, na
7th Level: ?/day, na
8th Level: ?/day, na
9th Level: ?/day, na

Equipment
mace heavy
Ranged Weapon long bow
quiver of arrows 3lbs
Ammunition Type II, etc (weight)
Armor (weight): leather +1
Bracers of armor +1
Outfit (weight) cleric robes
belt of many pouches (weight 1lb)
4 tiles of healing(weight)
3 tiles of lighting bolt
boots of elven kind
medium back pack


Awards Spoiler: Experience Awards
29,200 experience points

Total Value of Experience Awards: +? experience points
Karn Dragonsbane

10-21-06, 10:01 AM
Aw, to hell with the premade sheets.

Akhog
Ettercap Artificer 6

5 HD ettercap
4 LA ettercap
6 LV artificer
Custom build, 32 points.
13 Int required... 12 int required... 16 int required.

Str 10 (2)
Dex 10 (2) +4
Con 10 (2) +4
Int 16 (10)
Wis 10 (2)
Cha 10 (2) +4
+12 pts, topping at 4.

Str 10 + 4 = 14
Dex 14 + 6 = 20
Con 14 + 2 = 16
Int 16 - 4 = 12
Wis 10 + 2 = 12
Cha 14 - 2 = 12

Feats:
HD 1- Multiattack
HD 3- Skill focus (Use Magic Device)
HD 6- Magical Aptitude
HD 9- Weapon Finesse
Artificer bonus feats: Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms and Armor.
Atf4- Maximize Spell

Skills:
-Craft (trapmaking)
Use Magic Device
-Hide
---
-Spot/Search
-Disable Device

Attacks with: Claws and bite.


Akhog
Medium-size Aberration
Hit Dice: 5d8+6d6+66 (-33 without bracers, 113 hp)
Initiative: +5 (dexterity)
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: +5 (dexterity)
Base Attack/Grapple: +7 (+8 fractionary)/+9 (+10 fractionary)
Attack: Bite +13 melee (1d8+2 plus poison)
Full Attack: Bite +13 melee (1d8+2 plus poison) and 2 claws +11 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Low-light vision, Metamagic Spell Trigger, Craft Reserve (100 XP), Disable Trap, Retain Essence.
Saves: Fort +11, Refl +13, Will +15.
Abilities: Str 14, Dex 20, Con 16, Int 13, Wis 12, Cha 12.
Skills: Climb +10*, Craft (Alchemy) +11, Craft (trapmaking) +19*, Disable Device +7, Hide +10*, Search +4, Spot +8*, Use Magic Device +16.
Feats: Brew Potion, Craft Magic Arms and Armor, Craft Wondrous Item, Magical Aptitude, Maximize Spell, Multiattack, Scribe Scroll, Skill Focus (Use Magic Device), Weapon Finesse.
---
Environment: Forest Dwellers Guild.
Organization: Solitary or Forest Dwellers Guild.
Challenge Rating: 15-.
Treasure: See below.
Alignment: Neutral
Advancement: By character class.
Level Adjustment: +4
Total ECL: 15

A bloated purple humanoid-spidery thing with a yellowish underbelly, wearing a fez and some other stuff, looks around kind of confused.

Akhog is a member of the Forest Dwellers Guild.
Akhog speaks Common and Undercommon.

COMBAT
Akhog tries to avoid combat at all costs. He prefers to spin webs around, then let something else finish the thing. If no such thing is available, he´ll resort to something else. Such as using a wand of lighting bolt, maximized with an infusion.
Poison (Ex): Injury (bite) DC 20; Initial damage 1d6 Dex, Secondary damage 2d6 Dex; the save DC is Constitution-based and includes a +2 racial bonus.
Web (Ex): Akhog can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target on place, allowing no movement.
An entangled creature can escape the web with a DC 18 Escape Artist check or a DC 22 strength check. The Strength check includes a +4 racial bonus. The web has hardness 0, 6 hit points, and takes double damage from fire.
Ettercaps also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also trap prey on the ground. Approaching creatures must suceed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as if by a sucessful web attack. Attempts to escape or burst the web receive a +5 circumstance bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot square section has 6 hit points, hardness 0, and takes double damage from fire.
An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web.
Disable trap: Akhog can find and disable traps with a DC higher than 20, or magically created.
Infusions (Sp): Akhog uses infusions as the 6th level artificer he is.
1st level infusions (4/day): Lesser Armor Enhancement, Energy Alteration, Enhancement Alteration, Identify, Inflict Light Damage, Light, Magic Stone, Magic Vestment, Magic Weapon, Repair Light Damage, Resistance Item, Shield of Faith, Skill Enhancement, Spell Storing Item, Personal Weapon Augmentation.
2nd level infusions (3/day): Align Weapon, Armor Enhancement, Bear´s Endurance, Bull´s Strength, Cat´s Grace, Chill Metal, Eagle´s Splendor, Fox´s Cunning, Heat Metal, Inflict Moderate Damage, Owl´s wisdom, Repair Moderate Damage, Toughen Construct, Lesser Weapon Augmentation.
3rd level infusions (2/day): Greater Armor Enhancement, Construct Energy Ward, Inflict Serious Damage, Greater Magic Weapon, Metamagic Item, Power Surge, Repair Serious Damage, Stone Construct, Supress Requirement.
*Skills: Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide and Spot checks. They have a +8 racial bonus on Climb checks, and may always choose to take 10 on Climb checks, even if rushed or threatened.
Posessions: Bracers of Constitution +6, Amulet of Mighty fists +2, Cloak of Resistance +5, Major Ring of Fire resistance, Wand of Lightning Bolt (10th), ring of protection +4, ring of sustenance, a portable hole, Akhog´s holy crap (It´s a decanter of endless holy water, basically), a fez, a belt.
In the portable hole: Nearly endless supply of acid (1000 homemade flasks), Nearly endless supply of alchemist´s fire (1000 homemade flasks).
Aramar the Black

10-22-06, 12:02 PM
I like Karn's idea.

Thalar

Thalar
Medium-size Wild Elf
Barbarian 1/Ranger 1/Rogue 3/Assassin3
Hit Dice: 1d8+6d6+1d12-8 (25 hp)
Initiative: +15
Speed: 55 ft. (11 squares)
Armor Class: +26 (+11 dex, +3 ring, +2)
Base Attack/Grapple: +6/+6
Attack: Prime Dagger +18 melee (1d4; 10' range, 19/20 x2)
Full Attack: 4 Daggers +16 melee/ranged (1d4; 10' range, 19/20 x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death Attack, Rage, Sneak Attack +4d6, Spells
Special Qualities: Low-light vision,Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits
Saves: Fort +5, Refl +19, Will +4.
Abilities: Str 10, Dex 32, Con 9, Int 10, Wis 10, Cha 8.
Skills: Balance +17, Climb +6, Escape Artist +16, Hide +19, Jump +10, Listen +4, Move Silently +19, Slight of Hand +14, Spot +3, Tumble +15, Survival +4, Diguise +3
Feats: Dash, Flick of the Wrist, Improved Initiative, Multiweapon Fighting, Point Black Shot, Track, Weapon Finesse
Flaw: Wild
---

Challenge Rating: 12
Alignment: Neutral
Level Adjustment: +4
Total ECL: 12


Possessions:
Prime Daggers (Returning) x5
Masterwork Daggers x5
Potion of Cure Moderate Wounds x3
Potion of Cure Light Wounds x5
Ring of Protection +3
Ring of Sustenence
Boots of Striding and Springing
Gloves of Dexterity +6
Amulet of Natural Armor +2
Dexterous Silithar Graft
Sack
Silk Rope
Everburning Torch
Peasnt Clothes
Yya the Hunter

Yya the Hunter
Female Wild Elf/Werewolf Ranger 1/Rogue 3/Assassin 5

Elf Form
Hit Dice: 3d8+8d6 (36 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: +21 (+4 dex, +5 ring, +2 natural)
Base Attack/Grapple: +7/+7
Attacks: Dagger +12/+7/+2 melee/ranged (1d4 +1; 10' range, 17/20 x2)
Light Crossbow +12 ranged (1d8 12-20/x2 80' range)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death Attack, Sneak Attack +5d6, Spells
Special Qualities: Distant Low-light vision, Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits, Improved Uncanny Dodge, Evasion, Scent, Wolf Empathy
Saves: Fort +6, Refl +15, Will +5.
Abilities: Str 10, Dex 18, Con 10, Int 12, Wis 16, Cha 10.
Skills: Balance +8, Climb +3, Control Form +10, Disguise +4, Gather Information +2, Hide +17, Jump +4, Listen +11, Move Silently +18, Search +11, Spot +12, Swim +2, Survival +4, Tumble +8, Use Rope +5
Feats: Endurance, Iron Will, Run, Stealthy, Track, Weapon Finesse, Weapon Focus (bite)
------------------------------------------------------------------

Hybrid Form
Hit Dice: 3d8+8d6+22 (58 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: +25 (+6 dex, +5 ring, +4 natural)
Base Attack/Grapple: +7/+7
Attacks: Dagger +14/+9/+4 melee/ranged (1d4 +2; 10' range, 17/20 x2)
Light Crossbow +14 ranged (1d8 12-20/x2 80' range)
2 claws +9 melee (1d4 +1)
Bite +9 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death Attack, Sneak Attack +5d6, Spells
Special Qualities: Distant Low-light vision, Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits, Improved Uncanny Dodge, Evasion, Scent, Wolf Empathy, DR 5/Silver
Saves: Fort +8, Refl +17, Will +5.
Abilities: Str 12, Dex 22, Con 14, Int 12, Wis 16, Cha 10.
Skills: Balance +10, Climb +4, Control Form +10, Disguise +4, Gather Information +2, Hide +19, Jump +5, Listen +11, Move Silently +20, Search +11, Spot +12, Swim +3, Survival +4, Tumble +10, Use Rope +7
Feats: Endurance, Iron Will, Run, Stealthy, Track, Weapon Finesse, Weapon Focus (bite)
---------------------------------------------------------------

Wolf Form
Hit Dice: 3d8+8d6+22 (58 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 20 (+6 dex, +4 natural)
Base Attack/Grapple: +7/+7
Attacks: Bite +14 melee (1d6)
2 claws +9 melee (1d4 +1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death Attack, Sneak Attack +5d6, Trip
Special Qualities: Distant Low-light vision, Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits, Improved Uncanny Dodge, Evasion, Scent, Wolf Empathy, DR 5/Silver
[b]Saves:[b] Fort +8, Refl +16, Will +5.
Abilities: Str 12, Dex 22, Con 14, Int 12, Wis 16, Cha 10.
Skills: Balance +10, Climb +4, Control Form +10, Disguise +4, Gather Information +2, Hide +19, Jump +5, Listen +11, Move Silently +20, Search +11, Spot +12, Swim +3, Survival +4, Tumble +10, Use Rope +7
Feats: Endurance, Iron Will, Run, Stealthy, Track, Weapon Finesse, Weapon Focus (bite)
-----

Challenge Rating: 11
Alignment: Neutral Evil
Level Adjustment: +2
Total ECL: 11


Assassin Spells Known:
1st: Ebon Eyes, Jump, Sleep, True Strike
2nd: Cat's Grace, Marked Object, Spider Climb

Possessions:
+1 Keen, Returning Dagger
+1 Seeking Light Crossbow
40 bolts
Potion of Cure Moderate Wounds x3
Potion of Cure Light Wounds x6
Potion of Invisibilty x2
Ring of Protection +5
Deep Red Ioun Stone
Clear Ioun Stone
Perception Seed Graft
Eptoplasmis Form Tattoo x2
Deceleration Tattoo x2
Third Eye of Aware
Sack
Silk Rope
Everburning Torch
Peasent Clothes
redhase

10-23-06, 06:59 AM
Coryel Zara
Male Fey'ri
Expert Alchemist (piosons)/ +2la race +7 expert ECL 9
Alignment: LE
Deity, if appropriate

Height: 5' 2", Weight: 115, Age: 12,000
Hair color: dark red, Eye color; Red, Skin color: red with small scales +1 to ac
Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 15 (+2) (13 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 24 (fixed) 7d6+7
AC: 17, Touch: 15, Flatfooted: 17
Initiative: +2
BAB: +5, Grapple: +17
Speed: 30 feet /40 feet; fly

Saves
Fort: +3 (+2 class, +? class, +1 con, +? feat, +? special, etc)
Ref: +3 (+2 class, +? class, +1 dex, +? feat, +? special, etc)
Will: +6 (+5 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+4 long sword 1d6+2/ 1d8+2, 19-20/x2
+2 long bow, 1d6+1/1d8+1, /x3, 100 feet
+2 dagger +1, 1d3+3/1d4+3 19-20/x2
claw 1d4/ 1d6

Skills
Craft Alchemy (piosons) +9 (4 ranks, +2 ability, +? racial, +? synergy, +? item, +3 feat, +? misc)
Craft Alchemy +9 (4 ranks, +? ability, +2 racial, +? synergy, +? item, +3 feat, +? misc)
Knowledge nature +8 (+2 ability, +6 ranks)
Knowledge Arcana +8 (+2 ability, +6 ranks)
gather information +8 (+1 ability, +7)
profession +8 (+1 ability, +7 ability)
use magic device +8 (+1 ability, +7 ranks)
decipher script +8 (+2 ability, +6 ranks)
concentration +8 (+1 ability, +7 ranks)
appraise (piosons)+8 (+2 ability, +6 ramks)
hide +8 (+2 race, +2 ability, +4 ranks)
search +8 (+2 race, +2 ability, +4 ranks)
bluff +8 (+2 race, +1 ability, +5 ranks)
forgery +9 (+2 abilty, +7 ranks)
Listen +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot + (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Speaks Common, elfl, dranconic, undercommon, abbysal. (? ranks in Speak Language)
Armor Check Penalty: -? (-? armor, -? shield)
Feats
Skill foucs alchemy
Pioson Focus (15 pioson can handle without effects, + 2 to intelligence once drinks pioson's per day.)
Improved Pioson focus
Racial Traits
Size: medium
+2 dex, int, -2 con
Base Speed: 30/ 4- fly poor
+2 bluff, hide, listen, search, spot
+2 against enchment spells and effects
dark vosion
low light vision
immune to sleeo spells or effects
Special Abilities
alter self/1 day
read thoughts/ 1 day
darnesss/ 1 day
+2 saves electricty
+2 against piosons

Equipment
long sword
long bow
arrows pioson all
Ammunition Type II, etc (weight)
Armor (weight)
Shield (weight)
8 robes different colors
Storage Item (weight)
Stowed Item (weight)
Stowed Item (weight)
belt of many pouches 2
boots 4 pair
boots of elven kind
robe of elven kind
Items Bought Spoiler:
+4 ring of proctection
ring of spell turning
Item Name (price bought at), etc
Total Value of Bought Items



Experience Awards
37,500 experance points
father to Rolue Zara



Sarell Zara
fey'ri female
expert Alchemist (piosons) 6 +2 la fey'ri ECL 8
Alignment: ne
Deity, if appropriate

Height: 5', Weight: 100, Age: 1,780
Hair color: light red, Eye color: bright red, Skin color: reish
Str 11 (+1) (11 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 11 (+0) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 29 (fixed) 6d6+6
AC: 15, Touch: 13, Flatfooted: 15
Initiative: +2
BAB: +6, Grapple: +15
Speed: 30/40 fly feet (base 30/40 fly poor, )

Saves
Fort: +5 (+2 class, +? class, +1 con, +2 feat, +? special, etc)
Ref: +4 (+2 class, +? class, +2 dex, +? feat, +? special, etc)
Will: +6 (+5 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+2 long sword 1d6+2/ 1d8+2, 19-20/x2
+2 long bow, 1d6+1/1d8+1, /x3, 100 feet
+2 dagger, 1d3+3/1d4+3 19-20/x2
claw 1d4+1/ 1d6+1
Skills
craft alchemy (poison) +8 (1 ranks, +2 ability, +? racial, +? synergy, +? item, +5 feat, +? misc)
knowlwdge nature +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
knowlwdge history +8 (6 ranks, + 2 ability)
appraise( poisons) +8 (6 ranks, +2 ability)
concentration +8 (+7 ranks, +1 ability)
profession +8 (7 ranks, +1 ability)
bluff +8 (race +2, +6 ramks)
Listen +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
Spot +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc)
search +8 (+2 ability, +2 race, +4 ranks)
hide +8 (+2 ability, +2 race, +4 ramks)
slight of hands +8 (+2 ability, +6 ranks)
spell craft +8 (+2 abiliyt, +6 ranks)
survival +8 (+1 ability, +7 ranks)
gather information +8 (+1 ability, + 7 ranks)
decpher script +8 (+2 ability, +6 ranks)
Speaks Common, elf, abbysay undercommon.
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
skill foucus +5 to craft alchemy pisons
pioson focus
improved pioson focus
great fortitude
Racial Traits
Size medium
Ability Modifiers +2 dex, int -2 con
Base Speed
Skill Bonuses +2 search,spot, listen, hide, bluff
imunity against sleep spells or effects
+2 against enchantment spells and effects
low light vision
dark vision

Special Abilities
alter self/ 1 day
charm person/ 1day
detect thoughts/ 1 day
+2 save against piosons
enerulation
Equipment
Melee Weapon (weight)
Ranged Weapon (weight)
Ammunition Type I (weight)
Ammunition Type II, etc (weight)
Armor (weight) none
Shield (weight)none
Outfit (weight)
belt of many pouches
vials of piosons
Stowed Item (weight)
book(s) 10, alchemy at fey'ri lair
pouch of holding
robe of eyes
boots of elven kind
ring of psonic saction
+3 ring of proctection
10 robes
gloves 10 pair leather


Awards Spoiler: Experience Awards
31,000 experience points
married to Coryel Zara, son is Rolue Zara





Rolue Zara
Gender and Race: male fey'ri
Class and Level(s): rouge 4/ +2 la [ecl6]
Alignment: ne
Deity, if appropriate:

Height: 5' 2", Weight: 120, Age: 730
Hair colo:r: light red, Eye color: light red, Skin color: light red, with scale like (when appears as other races all is different)
Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 16 (fixed) 4d6
AC: 18, Touch: 16, Flatfooted: 18
Initiative: +3
BAB: +3, Grapple: +16
Speed: 30/40 fly feet poor (base 30, lightlight/

Saves
Fort: +1 (+1 class, +0 class, +? con, +? feat, +? special, etc)
Ref: +7 (+4 class, +? class, +3 dex, +? feat, +? special, etc)
Will: +2 (+1 class, +? class, +1 wis, +? feat, +? special, etc)
Attacks
+5melee, weapon, long sword 1d6+1, 1d6+1 19-20/x2
+6 ranged, weapon, long bow 1d6+2, 1 d8+2, x3, 100' range
sap +4 1d4, 1d6 +1/ x2
+4 melee, dagger 1d3, 1d4 19-20/x2 1lb/ back stab +2d6
Skills
move silently +8 (3 ranks, +3 ability, +? racial, +? synergy, +? item, +2 feat, +? misc)
balance +8 (5anks, +3 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
concentration + 8 (8 ranks)
disgusie +8 (7 ranks, 1 ability)
dis able divice +8 (6 ranks, +2 ability)
open lock +8 (5 ranks, +3 ability)
tumble +8 (5 ranks, +3 ability)
use rpoe +8 ( 5 ranks, +3 ability)
use magic device +8 (7 ranks, +1 ability)
intitimidate +6 (5 ranks, + 1 ability)
jump +6 (5 ranks, +1 ability
Listen +8 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc)
Spot +8 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc)
hide +8 (1 rank, +2 race, +2 feat, +3 ability)
Speaks Common, elf, under common, abbyssal.
Armor Check Penalty: -0 (-leather armor,
Feats
stealthy
alertness

Racial Traits
Size: meddium
Ability Modifiers: +2 listen, spot, hide, bluff, search
Base Speed: 30 fly 40
+2 against enchanmet spells and effects
immunity ot sleep spells ansd effects
fly 40 feet
low light vision
dark vision
Favored Class
Special Abilities
alter sefl/ 1 day
decect thoughts/ 1 day
charm person/ 1 day
suggestion/ 1day
+ 2 save against electricity
Equipment
Melee Weapon ( 4 lbs) long sword +1
Ranged Weapon (3 lbs) long bow +2
arrows quiver (3 lbs)
Ammunition Type II, etc (weight)
Armor leather +1 ( 15 lbs)
common and others
Outfit (weight)
belt of holding
master thiefs picks
tiles of healing 4
bracers of armor +2
boots of elven kind
cloak of elven kind

Awards Spoiler: Experience Awards
27,020 experience points

Background
husban to Ahly Ti Zara, his mother is Sarell and father is coryel




Name: Ahly Ti zara
Gender and Race: female fey'ri
Class and Level(s): fighter 5levels +2la
Alignment NE
Deity, if appropriate

Height: 5' 2" Weight: 100 Age: 1,046
Hair color, redish blond, Eye color red, Skin color: redish (when in fey'ri form)
Str 15 (+2) (15 points if appropriate, +? racial, +? levels, +? item, etc)
Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc)
Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc)
Int 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc)
Wis 12 (+2) (12 points if appropriate, +? racial, +? levels, +? item, etc)
Cha 11 (+0) (?? points if appropriate, +? racial, +? levels, +? item, etc)
Hit Points: 42 (fixed) 5d10+5
AC: 17, Touch: 15, Flatfooted: 17
Initiative: +2
BAB: +5, Grapple: +16
Speed: 30/ fly 40 feet poor feet (base 30, light/medium/heavy load [25 lb light/medium/heavy armor)

Saves
Fort: +3 ( +2 class, +1 con, +? feat, +? special, etc)
Ref: +6 ( +4 class, +2 dex, +? feat, +? special, etc)
Will: +3 ( +1 class, +2 wis, +? feat, +? special, etc)
Attacks
+5 melee, weapon, 1d6 1d8 19-20/x2 dam +2
+7/ ranged, weapon, 1d6 1d8 x3 110 feet dam +3
Skills
search +7 (4 ranks, +1 ability, +2 racial, +? synergy, +? item, +? feat, +? misc)
survival +6 (4 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc)
climb +6 (ranks 4, 2 ability)
gather information + 3 (ranks3, ability0)
move silently +6 (ranks 4, ability2)
bluff +5 (ranks 3, race2, ability0)
hide +4 (ability2, race 2)
Listen +7 (1 ranks, +2 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc)
Spot +7 (1 ranks, +2 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc)
Speaks Common, elf, . (? ranks in Speak Language)
Armor Check Penalty: -0 (-? armor, -? shield)
Feats
Alertness +2 listen,spot 1st
Dodge +1 to ac; 1st extra
point blank shot 2nd extra
far shot 3rd
weapon focus (composite long bow) 4th extra
Racial Traits
Size; medium
Ability Modifiers +2 dex, +2 int -2 con
Base Speed:30 feet
Skill Bonuses: +2 bonus on bluff, hide, listen, search, spot
fly 40 feet poor
dark vision
low light vision
imunity to sleep spells or spell effects
fiery red eyes
deep red skin
tail
alter self/ 1 day
everation healing
+2 against enchanment spell and effects
Quote:


Special Abilities
charm person/ 1 day
detect thoughts 1 day
suggestion/1 day
darkness/ 1 day
"
Equipment
longsword +2 4lb
composite long bow +1
5 arrows of rune arrows
5 arrows of poison sleep heads
10 regular arrows (all arrow's in quiver)
Armor leather 15 lbs +2 (weight)
elf wood land back pack of holding medium
Stowed Item (weight)
Stowed Item (weight)
boots of elven kind
robe of elven kind
+2 ring of proctection
potion of healing
broach of demsion door 10 charages
survival pouch
married to Rulea.
daughterin law to Coryel and Sarell

Awards Spoiler: Experience Awards
38,000 experience points
Dyne

12-16-06, 05:17 PM
Wrong place, damnit.
Dyne

12-16-06, 05:17 PM
nvm
NightScreamer20

03-18-07, 12:01 PM
This character Thread is disturbing...
Dyne

03-19-07, 04:13 PM
This character Thread is disturbing...

In what way? Are you referring to me accidentally (repeatedly) posting here?

EDIT: Whoa, I just realized redhase has like a billion different characters.
turalisj

03-19-07, 05:08 PM
I count atleast 24 characters....:eek:
Demonfey

03-19-07, 06:28 PM
At least none of them were long lived characters.
Or made on the moment to just bring some help to a weak guild (re: Silimna).
Aramar the Black

06-09-07, 04:11 AM
Mistake.
Nevermind.
DragonStrife

08-16-07, 03:05 PM
Name: Lily of Drakell
Gender: Female
Race: Half-Elf
Class: Druid 8
Alignment: N/G
Deity: Tolan
Height: 5'7"
Weight: 140lb
Age: 17 yr
Hair color: White
Eye color: Deep blue
Skin color: light tan
Str 14 (+2)
Dex 16 (+3)
Con 13 (+1)
Int 17 (+3)
Wis 17 (+3)
Cha 15 (+2)
Hit Points: 50
AC: 17, Touch:13, Flatfooted:14
Initiative: +3
BAB: +6/+1
Grapple: +8/+3
Speed: 30 feet
light load: 58 lbs and less
medium load: 59-116 lbs
heavy load: 117-175 lb

Saving Throws
* Fort: +7 (+6 +1)
* Ref: +5 (+2 +3)
* Will: +9 (+6 +3)

Attacks

* +10/+5 Scimitar(1d6, crit. 18-20/x2
* +10/+5 Daggers (10) (1d4 crit. 19-20/x2
* +10/+5 Sickle (1d6 crit. 20/x2)

Skills
* Concentration +9 (8 ranks +1)
* Handle Animal+11 (9 ranks +2)
* Heal +11 (8 ranks +3)
* Hide +7 (4 ranks +3)
* Listen +7 (4 ranks +3)
* Knowledge (Nature) +10 (8 ranks +2)
* Move Silently +7 (4 ranks +3)
* Ride +11 (8 ranks +3)
* Spellcraft +10 (8 ranks +2)
* Spot +11 (8 ranks +3)
* Swim +10 (8 ranks +2)
* Speaks Common, Druidic, Elven, Draconic, Celestial, Infernal & Sylvan
* Armor Check Penalty:-3 (-2 armor, -1 shield)

Feats

* Eschew Materials (Level 1)
* Nature Spell (Level 3)
* Quick Drawn (Level6)

* Medium
* 30ft
* Elven Blood

Special Abilities:
* Animal Companion (A white wolf named Lokta)
* Nature Sense
* Wild Empathy
* Woodland Stride
* Trackless Step
* Resist Nature's lure
* Wild Shape (Large) 3/day

* Dr 6 "Druid"
* Orisons: 6/day, Create Water, Cure Minor wounds, Detect Poison, Know Direction, Mending, Read Magic
* 1st Level: 5/day, Cure Light Wounds, Longstrider, Obscuring Mists, Pass without Trace, Speak with Animals
* 2nd Level: 5/day, Flame Blade, Flaming Sphere, Spider Climb, Summon Nature's Ally II, Tree Shape
* 3rd Level: 4/day, Call Lightning, Cure Moderate Wounds, Greater Magic Fang, Neutralize Poison
* 4th Level: 2/day, Air walk, Ice Storm

Equipment:
1 Scimitar 2lb
10 Daggers 10lb
1 Sickle 2lb
1 Light Wooden Shield 5lb
1 Studded Leather 20lb
1 Pack 2lb
1 Winter Blanket 3lb
1 Flint and Steel ---
1 Small Steel Mirror 1/2lb
1 Belt Pouch 1/2lb
Holly and Mistletoe ---
1 Silk Rope (50ft) 5lb
1 Torch 1lb
1 Waterskin 4lb
1 Wooden Holy Symbol ---
Carry Weight: 55lb
Total Worth: 83gp and 1cp

Description
A Mid-hight slim figure stands before you. Her long white hair is braided only so much as to keep it out of her deep blue eyes. Small purple flowers are worked in the braid contrasting with the light blue tunic she is wearing. Her leather pants look one size too big but they aren't in any way falling down. On her are black leather boots with the top part of the hilts of daggers sticking out of the top. Besides that her scimitar and a sickle are the only other weapons visible. The white wolf at her side gives you a warning look with it's pale blue eyes.