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| Character_DM07-25-05, 08:10 PM | Player Character Thread Edition in the Fourth ~ A Meta-Thread ~ Note: Do not post anything but characters here. If you want to know if you can use homebrew material, ask your DM. If you have any other questions about the rules, go to your DM. You do not have to post your character here. Your DM might ask you to PM your character sheet to him/her or might create a thread for characters for their game. This thread is here in case your DM would like you to post your character sheet here. Table of Contents Character Creation Rules for the IFWG (third incarnation) (http://boards1.wizards.com/showpost.php?p=6790728&postcount=2) Character Sheet Template (long) (http://boards1.wizards.com/showpost.php?p=6790735&postcount=3), created by Kingside_Bishop Character Sheet Template (short) (http://boards1.wizards.com/showpost.php?p=6791263&postcount=4), created by Sssargoth |
| Character_DM07-25-05, 08:14 PM | These are the Character Creation rules that were used with the IFWG. Your DM may have other character creation guidelines. FOLLOW THE GUIDELINES YOUR DM GIVES YOU. These are preserved in case anyone wishes to continue the IFWG using the same rules. Character Creation Players may use one of two methods for character stat generation: 32 point buy, as detailed on page 169 in the 3.5 Dungeon Master's Guide, or page 20 in the 3.0 Dungeon Master's Guide, reprinted here: 8: 0 points 9: 1 point 10: 2 points 11: 3 points 12: 4 points 13: 5 points 14: 6 points 15: 8 points 16: 10 points 17: 13 points 18: 16 pointsor Roll 5d6 six times, discard the two lowest dice each time. Arrange as desired. You may reroll or use point-buy only in the event that your ability modifiers don't total at least +2 or if you don't have at least one score of 15 or better. Please roll your dice at the Invisible Castle Die Roller (http://invisiblecastle.com/index.php), under the character name "The Guild House". In the "Notes" section, please type the name of your character, followed by "Stat Generation". Results not under the name "The Guild House" will not be accepted. Characters start with 112,500 experience points, which translates to ECL 15, with 7,500 experience points leftover. Characters start with 200,000 gold pieces, and cannot purchase any single item greater in value than 100,000 gp. Characters may use two methods for hit point generation. In both methods, the first hit dice is treated as if the maximum were rolled: Fixed Hit Points, as detailed on page 198 of the 3.5 Dungeon Master's Guide, reprinted here: HPs Gained at Each Even Odd Hit Die Level Level d4 2 3 d6 3 4 d8 4 5 d10 5 6 d12 6 7 Players may roll hit points normally. Please roll your dice at the Invisible Castle Die Roller (http://invisiblecastle.com/index.php), under the character name "The Guild House". In the "Notes" field, please type the name of your character, followed by "Starting Hit Points". When your character levels up, please do the same, replacing "Starting Hit Points" with "Level X Hit Points", where "X" is the level you've just gained. All Wizards of the Coast material is allowed for use in the creation of characters, with the exception of material from Unearthed Arcana. For information on what material is allowed from Unearthed Arcana, go here (http://boards1.wizards.com/showpost.php?p=6192436&postcount=15). Other d20 products, including homebrew material and material from companies other than Wizards of the Coast may be allowed, but a request must be registered with the GMs at this thread (http://boards1.wizards.com/showthread.php?t=463175). There, the material will either be approved, or not. |
| Character_DM07-25-05, 08:14 PM | This is the "Character Sheet Template". In order to fill out your character sheet, right click on the "Quote" button at the bottom right of this post. Then, simply replace all the blank spots (represented by "?"s, "Feat Name", "Skill Name", and the like), and then click the "Submit Reply" button, and your character is posted! These QUOTE blocks are here to help you understand what the various fields are for, and to give you some technical assistance in certain areas that diverge from normal D&D play. For your convenience, these QUOTE blocks will not appear when you go to fill this template out. So, it might be helpful to keep this post open, and open a new window to fill this template out. That way, you can fill your character sheet out, and read these helpful QUOTE blocks along the way -- without having to use the bothersome "Back" button on your browser! So, let's get started! First, fill out the fields below. It's pretty basic information, and needs no further explanation.Character Name Gender and Race Class(es) and Level(s) Alignment Deity, if appropriate Height, Weight, Age Hair color, Eye color, Skin color Next, generate your ability scores, using either of the two methods available to you (see the Character Creation Rules (http://boards1.wizards.com/showpost.php?p=6790728&postcount=2)).Str ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc) Dex ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc) Con ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc) Int ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc) Wis ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc) Cha ?? (+?) (?? points if appropriate, +? racial, +? levels, +? item, etc) Next, fill out the following information. Most of it should be fairly straight forward. Use one of the two methods available to you to generate your hit points (again, see the Character Creation Rules (http://boards1.wizards.com/showpost.php?p=6790728&postcount=2)). Your speed will probably be the field you fill out last, after everything else, since you've got to pick equipment before you know how much weight you're carrying, and thus what your load is.Hit Points: ?? (fixed/rolled) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +? BAB: +?, Grapple: +? Speed: ?? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? In the Inter Foundation Games, characters often take up leadership and management roles that normal roleplaying characters seldom do. To reflect this, we've innovated four new statistics that reflect your abilities in these areas. To calculate your values in these four new statistics, use the following guidelines: Authority: Average ranks in Gather Information, Intimidate, Knowledge (local), and Sense Motive, divided by 4. Used in interactions with Hard Power Center assets, and in the construction of Resource Collection Facilities. Faith: Average ranks in Diplomacy, Knowledge (religion), Perform (oratory), and (Heal or Intimidate, player's choice) divided by 4. Used in interactions with Temple assets. Focus: Average ranks in Concentration, Knowledge (arcana), Knowledge (the planes), and Spellcraft, divided by 4. Used in interactions with Magical Foci assets. Savvy: Average ranks in Appraise, Bluff, Sense Motive, and Diplomacy, divided by 4. Used in interactions with Marketplace assets, and in the construction of Resource Collection Facilities.If you're curious about the applications of these four new stats, come here (http://boards1.wizards.com/showpost.php?p=5996204&postcount=8) and check out assets, the tools that guilds can wield for their own benefit.Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc) Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc) Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc) Calculate your saving throws, as normal, filling out the fields, as requested. Replace the word "class" with a class that your character has levels in, and replace the associated "?" with the base save for that class. If you have multiple classes, list each base save separately under a different "class" entry, as shown in the template below. Any miscellaneous bonuses should be listed under "special" -- replacing "special" with the source of the bonus.Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x? +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range This is where you put down your attacks. Even though the template only has one ranged and one melee, you should duplicate the template if you have more attack forms than that. You might do so if you plan to fight with multiple weapons often (having one line for single weapon fighting, and another line for multiple weapon fighting), a secondary natural attack, a backup melee or ranged weapon, etc.Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Speaks Common, Racial, etc. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Post all of the information above, in the requested fields. Use your Intelligence modifier at ECL 15 to calculate skill points even if you've increased it since first level. Remember, enhancement bonuses to Intelligence (like that granted by a Headband of Intellect) do not increase the number of skill points you receive.Feats Feat Name (Level 1 - Race) Feat Name (Level ? - Class ?) Feat Name (Level 1 - Character) Feat Name (Level 3 - Character) Here, list the feats you've acquired, what level you acquired them, and what their source is (in that order). Use the below template as a guideline for various sources. Note that in the case of class based feats, please replace "Class" with the name of the class, and the associated "?" with the level of that class that you acquired the feat at.Racial Traits Size Ability Modifiers Base Speed Skill Bonuses Miscellaneous, etc Favored Class List all of your racial abilities here... nice and simple!Special Abilities Special Ability Name (Class ?) Special Abilitiy Name (Class ?), etc Here's where you put all of your special abilities, along with what class you gained the ability from. If you have some special ability from a source other than a class, list it here as well, but replace the "(Class ?)" entry with the appropriate source.Caster Levels: CL ?? "Class Name" CL ?? "Class Name", etc Here's where you list your caster level for any spellcasting classes you happen to possess. Replace the "Class Name" with the name of the spellcasting class. The template provides space for two classes that cast spells -- if you have more or less, you should add or subtract lines to this section. If your character has no classes that cast spells, you should delete this section."Class Name" Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: ?/day, Spell Name (?), Spell Name (?), etc 2nd Level: ?/day, Spell Name (?), Spell Name (?), etc 3rd Level: ?/day, Spell Name (?), Spell Name (?), etc 4th Level: ?/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc 7th Level: ?/day, Spell Name (?), Spell Name (?), etc 8th Level: ?/day, Spell Name (?), Spell Name (?), etc 9th Level: ?/day, Spell Name (?), Spell Name (?), etc If one of your spellcasting classes prepares spells, here's where you list how many spells per day you receive, and what spells you have prepared. Replace "Class Name" with the name of the class that prepares the spells. Replace "Spell Name" with the name of the spell being prepared, and replace the "?" with the number of spells of that name being prepared if more than one. If you're preparing a domain spell in your domain slot, put a "D" inside of the parenthesis. If the spell is one of your Wizard bonus spells for school specialty, put an "S" inside of the parenthesis. If you have more than one spellcasting class that prepares spells, you should copy this section, and paste it immediately after the original, filling it out separately for each casting class. If you don't have any classes that prepare spells, you should delete this section."Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc 1st Level: ?/day, Spell Name, Spell Name, etc 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc If one of your casting classes casts spontaneous spells, this is where you list the number of spells per day that you can cast, and what spells you know. If you have more than one spellcasting class that casts spontaneous spells, you should copy this section, and paste it immediately after the original, filling it out separately for each casting class. If you don't have any classes that cast spontaneous spells, you should delete this section.Manifester Levels: ML ?? "Class Name" ML ?? "Class Name", etc Here's where you list your manifester level for any psionic power manifesting classes you happen to possess. Replace the "Class Name" with the name of the manifester class. The template provides space for two classes that manifest powers -- if you have more or less, you should add or subtract lines to this section. If your character has no classes that manifest powers, you should delete this section.Power Points per Day:: ?? Power Points per day (+x class y, +x for ability of z, +x class y, +x for ability of z, +x feat, +x race, +x misc) If your character has psionic power points, put in how many power points your character has, along with the source of those power points. Replace ?? with how many total power points your character has per day. Replace any "x" with how many power points your character receives from source associated with "x". Replace the word "class" with the name of the class your character is gaining power points from. Replace any "y" with your character's level in that class. Replace any "z" with you character's ability score that is tied to that class’s bonus power points. For example, a 5th level half-giant psychic warrior 2 / psion 3 / with an Intelligence of 18, Wisdom of 14, and the Psionic Talent feat would put "24 Power Points per day (+1 Psychic Warrior 2, +2 for Wisdom of 14, +11 Psion 3, +6 for ability of 18, +2 Psionic Talent, +2 Half Giant)". If your character doesn't have any power points, you should delete this section."Class Name" Powers Known 1st Level: Power Name, Power Name, etc 2nd Level: Power Name, Power Name, etc 3rd Level: Power Name, Power Name, etc 4th Level: Power Name, Power Name, etc 5th Level: Power Name, Power Name, etc 6th Level: Power Name, Power Name, etc 7th Level: Power Name, Power Name, etc 8th Level: Power Name, Power Name, etc 9th Level: Power Name, Power Name, etc If one of your classes manifests psionic powers, this is where you list powers that your character knows as a member of that class. If you have more than one class that manifests powers, you should copy this section, and paste it immediately after the original, filling it out separately for each manifesting class. If you don't have any classes that manifest powers, you should delete this section.Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (weight) Shield (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Spellbook(s), if applicable (weight) Cantrips Spell Name (½ page) Spell Name (½ page), etc Level 1 Spell Name (1 page) Spell Name (1 page), etc Level 2 Spell Name (2 pages) Spell Name (2 pages), etc Level 3 Spell Name (3 pages) Spell Name (3 pages), etc Level 4 Spell Name (4 pages) Spell Name (4 pages), etc Level 5 Spell Name (5 pages) Spell Name (5 pages), etc Level 6 Spell Name (6 pages) Spell Name (6 pages), etc Level 7 Spell Name (7 pages) Spell Name (7 pages), etc Level 8 Spell Name (8 pages) Spell Name (8 pages), etc Level 9 Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: ?? Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment.Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items In this section, list any item that your character has sold, and at what price it was bought or sold. Include in this list the items you bought as a starting character. Under items bought, include any items you've crafted, along with the (reduced) gold piece cost, along with the price in experience you paid (if appropriate).AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc This next area is where you list your character's treasure, experience, and item awards. Note that all awards must be given by a DM or GM, and that all awards must be posted on the Awards Thread (link pending). Each award you receive must be listed here, with a link to the single post in which a DM or GM gave you the award. Here's how you establish a link between an item on your reward list, and the post in which you were given the award: Find the post in which you were given the award. Each post has a blue bar at the top of it. On the right side of this blue bar should be the post number... it should say "#39", but with a different number. Click on the post number. A new window should open. Copy the URL in the address bar. Find your character's post, and edit it. Highlight the line on your award list that corresponds to the award you're trying to link to. Click on the "Insert Hyperlink" button in your toolbox... it's to the right of the Bold, Italic, and Underline buttons, and looks like a little world with a chain link in front of it. On the following prompt, push the "OK" button. On the next prompt, paste (by holding the Ctrl button and pushing "V") the URL you copied earlier. Push the "OK" button. Save the changes to your post. Now, in your list of awards, the words that describe the award should double as a link to the post in which you received the award!This may seem a bit extreme, but characters are audited once each month to make sure everyone's following the rules. This makes that task a lot easier on the GMs, so thanks!BackgroundCharacter Background Here Here, you can type up a background for your character, or a short description, or anything flavory you want! |
| Character_DM07-25-05, 09:13 PM | Should you find the above character sheet too daunting or wish to get something up before you can devote time to fill out the in-depth character sheet, you may use this one. Name Race, Class a+level, Class b+level, PrC a+level, Prc b+level Racial HD + Class/PrC HD + CON mod. + extra from feats (ex. Toughness) Experience: 0/1,000 Alignment: HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Abilities: Base: Lvl. Mod Modifier STR: + + DEX: + + + CON: + + INT: + + + WIS: + + + CHA: + + BAB: + Attacks: Damage: Special Attacks: Special Qualities: Base Saves: Fort: + Ref: + Will: + Saves: Fort: + Ref: + Will: + Base Skills: Skill Mods: Languages: Common, Feats: Items: CP — SP — GP — PP — |
| Character_DM07-25-05, 09:13 PM | Li'ruak Reese Aramar BGT Adrian Arcanus Lane Zerin Tirian, after the panther part is figured out Alanya (Sargatanas' cohort, Sargatanas after the coffin and Dromkarian stuff is checked off Aoth Ashariana (fight approved) Black Mage (fight approved) Darby Wallace Nhyris Glenn Gabriel the Ascetic Thasis the Evil (if he comes back Old approvals Alaron Aman Anastrianna Arcinis Arcticis Arshes Aurelius Bergrind Bristol Guard Cazic Darkuwa Drauguril Dromkrag Dul-Grek Dyne Eep McEep Falur Gardrog Geimaure Golos Granx Hector Mataff Horgold Igor Incarin Jackinock James Kath'ranis Kelreth Lothor Bolvreck Malikai Marcus Mashut Mavek Oop the Haunted Orpheus redhase Rim Ryn Seer Severis Solmund Sssargoth Stormhand Strider Sulkyr Tetsuo Thosi Triskar Turalisj Whist Xen Zik NOTE: I have kept the approvals from the last list, because the only difference from there to here is, basically, just a change in format. Those still being changed, for game purposes, will be using their original character post for the character until the completion of their character or until the pruning. They will be alphabetized after the cuts have been made to the list. |
| Character_DM07-25-05, 09:14 PM | Aurelius Lothor Bolvreck Thasis the Evil, aka the only current skygge. |
| Character_DM07-25-05, 09:15 PM | reserve 6 |
| Character_DM07-25-05, 09:17 PM | reserve 7 |
| Character_DM07-25-05, 09:17 PM | reserve 8 |
| Character_DM07-25-05, 09:18 PM | reserve 9 |
| Character_DM07-25-05, 09:19 PM | Reserve 10 |
| Demonfey07-28-05, 10:15 PM | I declare this thread open! |
| Master_of_Flames07-29-05, 01:31 PM | Li'ruak Male Elf Warlock 15 Nuetral Evil No Deity Height 5'01, Weight 114, Age 132 Hair Brown, Eye Gray, Skin Pale Str 13 (+1) (11 base, +2 item) Dex 17 (+3) (15 base, +2 race) Con 16 (+3) (17 base, +1 levels) Int 18 (+4) (13 base, +1 levels, +4 item) Wis 13 (+1) (11 base, +2 item) Cha 24 (+7) (17 base, +1levels, +6 item) Hit Points: 132 (fixed) AC: 23, Touch: 15, Flatfooted: 20 Initiative: +3 BAB: +11/6/1, Grapple: +12 Speed: 30ft feet (base 30ft) Experience Points: : 124,500 Management Skills Authority: 2 Faith: 2 Focus: 1 Savvy: 2 Saves Fort: +12 (+5 class, +2 con, +0 feat, +5 special) Ref: +13 (+5 class, +3 dex, +0 feat, +5 special) Will: +21 (+9 class, +7 cha, +0 feat, +5 special) Attacks +12/+7/+2 melee, weapon, 1d8+2, 19-20/x2 +14/+9/+4 ranged, eldritch blast, 7d6, 60' range Skills Bluff +25 (18 ranks, +7 ability) Intimidate +25 (18 ranks, +7 ability) Knowledge(religeon) +22 (18 ranks, +4 ability) Knowledge(arcana) +22 (18 ranks, +4 ability) Sense Motive +10 (18 ranks, +1 wis) Use Magic Device +25 (18 ranks, +7 cha) Speaks Common, Elven, Draconic, Gnoll Armor Check Penalty: -0 (-0 armor, -0 shield) Feats ability Focus (eldritch Blast) (Level 1 - Character) improved toughness (Level 3 - Character) Force Of Personality (Level 6 - Character) Extra Invocation (Level 9 - Character) maxamize spell-like ability (Level 12 - Character) Leadership (Level 15 - Character) Racial Traits Size Ability Modifiers: +2 Dex, -2 Con Base Speed: 30ft Skill Bonuses: +2 Spot, Listen, Search Miscellaneous: rapier, longsword, shortsword, shortbow, longbow proficiency. Favored Class: wizard Special Abilities Eldritch Blast 7d6 Invocations Detect Magic Damage Reduction 4/Cold Iron Decieve Item Fiendish Resilence 2 Energy Resistence (fire, cold) Imbue Item Invocations Least: Eldritch Spear, Frightfull Blast, Devils Sight Lesser: Eldritch Chain, Fell Flight, flee the scene, See the Unseen Greater: Repelling Blast ,Vitrolic Blast, Enervating Shadow Dark: Equipment +1 brilliant energy hidden Longsword (4lbs) +4 Mithril Chainshirt (15lb) Explorers Outfit (8lb) Ring of Protection +2 (-) Ring of Force Shielding (-) Gloves of Ogre's Strength (4lbs) Periapt of Wisdom +2 (-) Vest of Charisma +4 (2lbs) Cloak of Reistance +4 (1lb) Bag of holding Type I(contains gold, sword, and book) (15lb) Items Bought Item Name (price bought at) +4 Mithril Chainshirt (17,200gp) Explorers Outfit (free) Ring of Protection +2 (8,000gp) Ring of Force Shielding (8,500gp) (sold) Gloves of Ogre's Strength (4,000gp) Periapt of Wisdom +2 (4,000gp) Vest of Charisma +6 (36,000gp) Cloak of Reistance +5 (25,000gp) +1 brilliant energy hidden Longsword (57,815gp) Bag of Holding Type II (2,500gp) Ring of Sustenence (2,500gp) Total Value of Bought Items 164,765gp Items Sold Item Name (price sold at) Ring of Force Shield (4,250gp) Item Name (price sold at), etc Total Value of Sold Items 4,250gp AwardsExperience Awards +? experience points +3,375 experience points, knockout win +3,375 experience points, knockout win Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundClasssified (dc 35 knowledge(arcana) check to find out) Followers 2nd- 72 3rd- 4 4th- 0 5th- 0 6th- 0 Warforged Warlock Level 2 Level: Warlock 2 Speed: 30ft HP: 13 Attack: +4 Eldtich Blast (1d6) AC: 16 Saves: Fort +2, Ref +2, Will +2 Feats: mithril body Skills: Intimidate +6 SQ: Eldritch Blast (1d6), Detect Magic, Invocation (Least) (Frightful Blast, Eldritch spear) Abilities: Str 10 , Dex 14, Con 15, Int 8 , Wis 8 , Cha 13 Warforged Warlock Level 3 Level: Warlock 3 Speed: 30ft HP: 18 Attack: +5 Eldritch Blast (2d6) AC: 16 Saves: Fort +3, Ref +3, Will +2 Feats: mithril body, improved damage reduction Skills: Intimidate +7 SQ: Eldritch Blast (1d6), Detect Magic, Invocation (Least) (Sickening Blast, Eldritch spear),DR 2/Cold Iron Abilities: Str 10 , Dex 14, Con 15, Int 8 , Wis 8 , Cha 13 |
| jagggar07-30-05, 12:30 AM | Reese Male Human Rogue 15 Neutral, True no diety of importance 5'7", 147 lb, 23 years Dark brown hair, blue-green eyes, untanned, but not deathly pale Rolled (http://invisiblecastle.com/find.py?id=110751) Str 12 (+1) (12 rolled) Dex 13 (+1) (13 rolled) Con 10 (+0) ( 7 rolled, +3 manual) Int 20 (+5) (15 rolled, +3 levels, +2 tome) Wis 14 (+2) (14 rolled) Cha 15 (+2) (15 rolled) Hit Points: 52 (rolled (http://invisiblecastle.com/find.py?id=124904)) AC: 13, Touch: 11, Flatfooted: 12 Initiative: +1 BAB: +11, Grapple: +12 Speed: 30 feet (base 30 ft, light load [35 of 43 lbs], light armor) Management Skills Authority: 1 Faith: 1 Focus: 0 Savvy: 4 Saves Fort: +5 (+5 rogue, +0 con) Ref: +10 (+9 class, +1 dex) Will: +9 (+5 class, +2 wis, +2 Iron Will) Attacks +12/+7/+2 melee, adamantine short sword, 1d6+1, 19-20/x2 +12/+7/+2 melee, MW cold iron short sword, 1d6+1, 19-20/x2 +12/+7/+2 melee, MW silver short sword, 1d6+0, 19-20/x2 +12/+7/+2 melee, MW dagger, 1d4+1, 19-20/x2 +12/+7/+2 ranged, composite darkwood shortbow (+1 str bonus), 1d6+1, 20/x3, 70' range Skills Appraise +23 (18 ranks, +5 Int)+2 on Appraise checks related to armor, bows, traps, and weapons. Bluff +23 (18 ranks, +2 Cha, +3 Skill Focus) Craft (armorsmithing) +23 (18 ranks, +5 Int) Craft (bowmaking) +23 (18 ranks, +5 Int) Craft (trapmaking) +23 (18 ranks, +5 Int) Craft (weaponsmithing) +23 (18 ranks, +5 Int) Diplomacy +34 (18 ranks, +2 Cha, +2 synergy-Bluff, +2 synergy-Sense Motive, +5 courtier's obi, +2 Negotiator, +3 Skill Focus) Disable Device +26 (18 ranks, +5 Int, +3 Skill Focus) Knowledge (arcana) +7 (2 ranks cc, +5 Int) Knowledge (architecture & engineering) +12 (7 ranks cc, +5 Int) Open Lock +19 (18 ranks, +1 Dex) Search +23 (18 ranks, +5 Int)+2 on Search checks made to find secret doors or hidden compartments. Sense Motive +25 (18 ranks, +2 Wis +2 Negotiator, +3 Skill Focus) Use Magic Device +20 (18 ranks, +2 Cha) Listen +2 (0 ranks, +2 wis) Spot +2 (0 ranks, +2 wis) Speaks: Common, Abyssal, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Undercommon (9 ranks cc in Speak Language) Armor Check Penalty: -0 (-0 armor, no shield) Feats Skill Focus (Bluff) (Level 1 - Race) Skill Focus (Diplomacy) (Level 1 - Character) Skill Focus (Sense Motive) (Level 1 - Bonus from Flaw) [Flaw] Individualist (Level 1 - Flaw) Iron Will (Level 3 - Character) Skill Focus (Disable Device) (Level 6 - Character) Dragoncrafter (Level 9 - Character) Negotiator (Level 10 - Rogue 10) Leadership (Level 12 - Character) Landlord (Level 15 - Character) Racial Traits Medium 30 ft Base Speed 1 bonus feat at 1st level 1 bonus skill point at each level (4 bonus skill points at 1st level) Favored Class: Any Special Abilities Sneak Attack +8d6 (Rogue 15) Trapfinding (Rogue 1) Evasion (Rogue 2) Trapsense +5 (Rogue 15) Uncanny Dodge (Rogue 4) Improved Uncanny Dodge (Rogue 8) Special Ability: Bonus Feat: Negotiator (Rogue 10) Special Ability: Slippery Mind (Rogue 13) EquipmentCombat Equipment Adamantine short sword (2 lb) MW silver short sword (2 lb) MW cold iron short sword (2 lb) MW dagger (1 lb) MW composite darkwood shortbow (1 lb) 20 MW arrows (3 lb) MW studded leather armor (20 lb) Explorer's outfit (4 lb)Guild Wear Noble's outfit (10 lb) Jewelry (-) Signet Ring (-) MW dagger (1 lb) Stored Items MW artisan's tools Merchant's scale (1 lb) Ink (-) Inkpen (-) Magnifying glass (-) Paper (-) Parchment (-) MW thieves' tools (2 lb) Sealing wax (1 lb)Stronghold Under Construction Items Bought Tome of Clear Thought (+2) (55,000gp) Raw materials - MW studded leather armor (58gp 3sp 3cp) Raw materials - MW cold iron short sword (106gp 6sp 7cp) Raw materials - Adamantine short sword (1003gp 3sp 3cp) Raw materials - MW silvered short sword (110gp) Raw materials - MW dagger (100gp 6sp 7cp) Raw materials - MW darkwood composite shortbow (+1 str bonus) (156gp 6sp 7cp) Raw materials - MW arrows - 60 (301gp) Noble's outfit (75gp) Jewelry, various (300gp) Signet Ring (5gp) Artisan's outfit (1gp) Explorer's outfit (10gp) MW Artisan's tools (55gp) Merchant's scale (2gp) Magnifying glass (100gp) Paper - 5 sheets (2gp) Parchment - 10 sheets (2gp) Ink (8gp) Inkpen (1sp) MW thieves' tools (100gp) Sealing wax (1gp) Manual of Bodily Health (+3) (82,500gp) Courtier's Obi (2,500gp) 142,497gp 7sp 7cp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here Kaylee Human Wizard 12 Racial HD + Class/PrC HD + CON mod. + extra from feats (ex. Toughness) Experience: 0/1,000 Alignment: True Neutral HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Abilities: Base: Lvl. Mod Modifier STR: + + DEX: + + + CON: + + INT: + + + WIS: + + + CHA: + + BAB: + Attacks: Damage: Special Attacks: Special Qualities: Base Saves: Fort: + Ref: + Will: + Saves: Fort: + Ref: + Will: + Base Skills: Skill Mods: Languages: Common, Feats: Items: CP — SP — GP — PP — |
| necrodude1607-30-05, 12:46 AM | ~ Reserved For: ~ Kayne Shadowborne Lord Of Shadows Master Of The Guild House |
| Master_of_Flames07-30-05, 02:13 AM | La'fae Male Elf Warlock 13 NE none Height 5'05, Weight 120, Age 124 Hair White, Eye Pale Blue, Skin Pale Str 14 (+2) (11 base +1 levels, +2 item) Dex 18 (+4) (15 base, +2 racial, +1 levels) Con 14 (+2) (16 base, -2 racial) Int 16 (+3) (16 base) Wis 16 (+3) (15 base, +1 levels) Cha 18 (+4) (16 base, +2 item) Hit Points: 105 (fixed) AC: 19, Touch: 14, Flatfooted: 15 Initiative: +4 BAB: +9/4, Grapple: +2 Speed: 30 feet (base 30) Management Skills Authority: ? Faith: Focus: Savvy: Saves Fort: +6 (+4 class, +2 con) Ref: +8 (+4 class, +4 dex) Will: +11 (+8 class, +3 wis) Attacks +11/+6 melee, +1 Longsword, 1d8+2, 19-20/x2 +13 ranged, eldritch blast, 6d6, x2, 60' range Skills Bluff +22 (16 ranks, +4 ability, +2 feat) Disguise +20 (16 ranks, +4 ability) Knowledge(arcana) +19 (16 ranks, +3 ability) Sense Motive +19 (16 ranks, +3 ability) Use Magic Device +20 (16 ranks, +4 ability) Speaks Common,Elven, Draconic, Gnoll Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Mortalbane (Level 1 -Character) Elf Dilente (Level 3 - Character) Extra invocation (Level 6 - Character) Pursuasive (Level 9 - Character) Improved Toughness (Level 12- Character) Special Abilities Eldritch Blast 6d6 (Class 1) Invocations (Class 1), Detect Magic (Class 2), Damage Reduction 3/cold iron(Class 3) Decieve Item (Class 4) Fiendish Resilience 3 (Class 8), Energy Resistance 5 (cold, fire) (Class 10), Imbue Item(Class 12) Invocations Least: eldritch spear, breath of the night, entropic warding Lesser: hellrime blast, eldritch chain, wall of gloom, flee the scene, walk unseen Greater: repelling blast Dark: Equipment +1 Longsword (weight) +1 Mithril Chainshirt +2 Gloves of Ogre's Strength Hat of Disguise Cloak of Charisma +2 ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Item Name (price bought at) +1 Longsword, 2,315gp +1 Mithril Chainshirt, 2,100gp +2 Gloves of Ogre's Strength, 4,000gp +2 Vest of Charisma, 4,000gp Cloak Of Elven Kind, 2,500gp boots of Elven Kind, 2,500gp Ring of Protection +2 8,000gp Ring of Force Shield, 8,500gp Total Value of Bought Items33,915gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Ashariana07-31-05, 07:19 PM | Ashariana the Dreadful Female Blooded (http://boards1.wizards.com/showthread.php?t=321997) Sorcerer 6/Mind Bender 10 Lawful Evil Deity: ??? Experience: 126,680 Height: 5'4, Weight: 116 lbs, Age: 138 Hair color: Silver, Eye color: Red, Skin color: Pale White Str 12 +1 Dex 15 +2 Con 14 +2 (15 +1 level, -2 race) Int 14 +2 (13 +1 level) Wis 16 +3 (14 +2 race) Cha 27 +8 (17 +6 dress, +2 level, +2 race) Hit Points: 15d4+30 (71 hp) AC: 20 (10 +2 dex +8 bracers), Touch: 12 (+2 dex), Flatfooted: 18 (+8 bracers) Initiative: +2 BAB: +8/+3, Grapple: +9 Speed: 30 feet Management Skills Authority: 2 Faith: 2 Focus: 0 Savvy: 3 Saves Fort: +13 (9 +2 con +2 feat) Ref: +7 (5 +2 ref) Will: +15 (12 +3 wis) Attacks +13/+8/+3 melee, +1 Skillful Bastard Sword, 1d10+2, 19-20/x2 Skills Bluff +32 (19) Diplomacy +28 (19) Intimidate +28 (19) Sense Motive +23 (19) Armor Check Penalty: -? (-? armor, -? shield) Feats Great Fortitude (lvl 1) Natural Adaptation (lvl 3) Spell Focus (Enchantment) (lvl 6) Practiced Spellcaster (lvl 9) Leadership (lvl 12) Ability Focus (Dominate) (lvl 15) Racial Traits- Living Dead Subtype (Ex): Blooded are undead with the living dead subtype. A living dead is undead that carries the traits of a living being, gaining a free will and sentience as if it were alive, through powerful magics. Blooded are living undead that combine both features of the living and the undead. Features: As a living dead, a blooded has the following features. - A blooded derives it's Hit Die, base attack bonus progression, saving throws, and skill points from the class it selects. Traits: A blooded possesses the following traits. - Unlike other undead a blooded has a Constitution score. - Unlike other undead a blooded does not have darkvision. - Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, energy drain, and mind-affecting spells and effects. - A blooded can heal damage naturally. - Unlike other undead, blooded are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects. - As living undead blooded can be affected by spells that target living creatures as well as undead. However a blooded is still naturally attuned to negative energies. Damage dealt to a blooded can be healed through a inflict light wounds spell but takes damage from a cure light wounds spell, for example, and a blooded is vulnerable to spells such as disrupt undead and command undead but not to hold person and charm person. A blooded is unaffected by turning or rebuking of any sort. For spells that affect undead depending on Hit Die, his Hit Die are counted as twice as many. - As a living undead a blooded cannot be raised or resurrected. - A blooded does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magical items such as heroes's feast or potions. - Although living dead no not need sleep a blooded must go into a trance for at least 4 hours to regain their natural energies. Blooded wizards still have to rest a full 8 hours in order to prepare spells for the day. - Unlike other undead blooded age, very slowly, but they do age. When determining their age treat them as elves, adding an extra 2d20 years to each roll. When determining when a Blooded dies of old age, roll as if it were an elf, then add 2d100 to that roll. - Ability Scores: -2 Constitution, +2 Wisdom, +2 Charisma: Blooded are naturally suave and cunning, but their bodies are not as strong as those of other living beings. - Medium: As medium undead, blooded have no special bonuses or penalties due to their size. - Speed: A blooded base land speed is 30 ft. - Light Shunned (Ex): Blooded naturally shun light and escape from it when possible. When in direct natural sunlight they take a -2 penalty on all Will saves and Skill checks involving Intelligence, Wisdom, or Charisma. These penalties last for 2d6 minutes after leaving the sunlight. For every hour a Blooded is in direct natural sunlight they must make a Fortitude save (DC 10 + hours in direct sunlight), or take 1 temporary Con damage. - Hydrophobia (Ex): Blooded have a natural fear of water taken from their vampiric ancestry. A Blooded takes a -1 morale penalty on all attacks rolls, saves, and skill checks when within 20 ft. of running water. A blooded takes a -5 penalty on all swim checks pertaining to water. - Blood Drain (Ex): Like their ancestors, blooded drink the blood of living beings. In order to drain an opponent of blood a blooded must make a grapple check against that opponent. If it pins a foe successfully, it drains blood, dealing 1 point of Constitution drain each round the foe is pinned. On each such successful attack, the blooded gains 5 temporary hit points. - Skills: +2 racial bonus on all Climb, Jump, and Listen checks. A blooded's physical well being from their ancestory make's them quite agile and strong, as well as enhancing their hearing, having retained a slight sonar ability like that of a bat. - Natural Weapons: A blooded has a natural weapon in the form of a claw attack, dealing 1d4 points of damage. - Languages: Automatic Languages: Common; Bonus Languages: any. - Favored Class: Rogue. A multiclass blooded's rogue class does not count when determining whether he take an experiance point penalty for multiclassing. Special Abilities Mind Bender Telepathy Push the Weak Mind 3/day (21) Skill boost Mindread 4/day (20) Eternal Charm (4)(22) Enchantment Spell Power +4 Dominate (29) Thrall Caster Levels: CL 15 (sorcerer) CL 19 (enchantment spells) "Class Name" Spells Cast per Day and Spells Known Cantrips: Daze, Light, Prestidigitation, Acid Splash, Detect Magic, Read Magic, Resistance, Open/Close, Ghost Sound 1st Level: 8/day, Charm Person, Magic Missile, Backbiter, Shield, Fist of Stone 2nd Level: 8/day, Tasha's Hideous Laughter, Scorching Ray, Baleful Transposition, Entice Gift, Wither Limb 3rd Level: 8/day, Lightning Bolt, Hold Person, Fly, Shadow Touch 4th Level: 8/day, Grim Revenge, Greater Invisibility, Bottomless Pit 5th Level: 5/day, Mind Fog, Nightstalker's Transformation Equipment Dress of Charisma +6 (36,000gp) Bracers of Armor +8 (64,000gp) +1 Skillful Bastard Sword (18,335gp) Iron Bands of Bilarro (26,000 gp) Acidic Staff (Orb of Acid: 15d6) (45,000 gp) 17,650 gp 214,500 gp Monetary Awards +7,000gp (gladiator fight) +7,500 gold pieces (gladitorial match VS black mage) +? gold pieces, etc Total Value of Monetary Awards: +7000 gold pieces Item Awards Item Award Item Award Item Award, etc Description Ashariana is a slim woman clad in black. Her silken dress hugs her body tightly, showing her curves as if taunting the men that see her. Here eyes are a bright red color and her skin is pale. Her silvery hair hangs loosely over her shoulders. The dress that covers her is a contrast to her pale skin. She bears a small pair of fangs in her mouth, hardly noticable at all unless one knows to look. Overall she is a beautiful woman, though she does carry an air of mystery about her as well. |
| Ashariana07-31-05, 09:47 PM | Skartog Male Half-Ogre Fighter 7/Bodyguard 5 Lawful Evil Deity: ??? Exp: 95,200 Height: 8 ft, Weight: 200 lbs, Age: 20 Hair color: Black, Eye color: Brown, Skin color: Red-Brown Str 20 +5 (14 +6 race) Dex 11 +0 (13 -2 race) Con 22 +6 (14 +2 race, +4 amulet, +2 level) Int 10 +0 (12 -2 race) Wis 11 +0 Cha 8 -1 (10 -2 race) Hit Points: 6d10+5d12+66+23 (144 hp) AC: 31 (10 +10 ac +Shield +4, +3 enhancement +4 nat ac, -1 size, +1 feat), Touch: 9 (10 +0 dex, -1 size), Flatfooted: 31 (10 +10 ac +Shield +4, +3 enhancement +4 nat ac, -1 size, +1 feat) Initiative: +0 BAB: +9/+4, Grapple: +18 Speed: 15 feet Saves Fort: +15 (9 +6 con) Ref: +8 (6 +2 feat) Will: +8 (6 +2 feat) Attacks +14/+9 melee, +1 Spell Storing (hold person) Longsword 1d8+5 19-20/x2 Skills Heal +10 (10) Intimidate +14 (15) Armor Check Penalty: -19 (-9 armor, -10 shield) Feats Bodyguard (ftr 1) Absorb Blast (lvl 1) Iron Will (ftr 2) Draw Attack (lvl 3) Combat Reflexes (ftr 4) Provide Cover (lvl 6) Shield Other (bdygrd 2) Improved Toughness (lvl 9) Exotic Armor Proficiency (Heavy Plate) (lvl 12) Lightning Reflexes (bdygrd 4) Phalanx Fighting (ftr 6) Special Abilities Bodyguard of the Crimson Shield Bodyguard's Toughness Crimson Shield Conditioning Master of the Crimson Shield Equipment Amulet of Health +4 (16,00gp) +2 Heavy Plate (7,250 gp) +1 Tower Shield (1,180 gp) 2,195gp 35,000 gp Description This humanoid figure stands much taller than any normal man should. Metal covers his entire form from head to toe. A massive shield is carried in one hand, in the other, a curved blade. Rarely if ever seen without his armor, he is an intimidating sight indeed. His armor a slick black, reflecting the image of those who look upon him. Perhaps he likes his enemies to see themselves fall. |
| turalisj08-08-05, 07:48 PM | Turalisj Kalashtar, Psion(shaper) 15 15d4 + 45 + 15 improved toughness -7 quori shards +12 psionic feats. Experience: 0/1,000 Alignment: NG HP: 100 DR: 0 Speed: 30ft Initiative: +2 AC: 27 Abilities: STR: 10, 10 base. DEX: 14 +2, 13 base, +1 level. CON: 16 +3, 15 base, +1 level INT: 18 +4, 16 base, +2 item. WIS: 14 +2, 14 base. CHA: 14 +2, 13 base, +1 level. BAB: +7/+2 Attacks: +1 Collision Shortspear (+8/+3) Damage: +1 Collision Shortspear (1d6+6 damage) Special Qualities: Mindlink(1/day), +2 bluff/diplomacy/intimidate checks with humans. Saves: Fort: 8 Will: 11 Ref: 7 Skill Mods: Concentration +21, Bluff +20, craft (sculpting) +25, Disguise +20, Psicraft +20, Proffesion(sculptist) +20. Languages: Common, Quor, Draconic, Riedran. Feats:: Psicrystal Affinity, Psionic Endowment, Psionic Body, Greater Psionic Endowment, Psionic Meditation, Maximize Power , Improved Toughness, Expanded Knowledge, Quicken Power Power Points : 225 Powers: 1st-Catfall, Float, Mylight, Ectoprotection, Astral Construct. 2nd- Concussion Blast, EgoWhip, Psionic Tongues, Psionic Repair Damage. 3rd- Body Adjustment, Energy Wall, Telekinetic Thrust, Telekinetic Force, Energy Bolt. 4th- Psionic Freedom of Movement, Psionic Fabricate, Quintessence, Trace Teleport. 5th- Power Resistance, Psionic Plane Shift, Psionic True Seeing, Hail of Crystals. 6th- Breath of the Black Dragon, Psionic Disinegrate, Fuse Flesh, Crystallize. 7th- Divert teleport, Insanity, Ultrablast, Mass Ectoplasmic Cacoon. 8th- Greater Psionic Teleport, Recall Death. Items: Ectoplasmic Armor (x5), 40,000gp Mithril +1 ChainShirt, 2,250gp +1 Collision ShortSpear, 18,302gp +2 Tome of Clear Thought, 55,000gp Boots of Skating, 7,000gp Crystaline Eye (x2, one on each hand), 18,000gp Spent: 140,552gp CP — SP — GP — PP — [SBOLCK=PsiCrystal:] Diminutive Construct HD:71/2 (50hp) Init:+2 Speed: 30ft (6 squares) AC: 16 Attack: -- Full Attack: -- BAB/Grap: +0/-17 Space/reach: 1ft/0ft Special attacks: - SQ: Construct Traits, Hardness 8, Psicrystal granted abilities (improved evasion, personality[artistic], self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, flight, power resistance 20, sight link, channel power) Saves: Fort:8 Will:11 Ref:7 Abilities: Str;1, Dex15, Con -, Int 13, wis 10, cha 10. Skills: Climb 14, Concentration +21, Bluff +20, craft (sculpting) +25, Disguise +20, Psicraft +20, Proffesion(sculptist) +20. [/SBLOCK] |
| Master_of_Flames08-10-05, 01:45 AM | Name Kepesk Caex Very Young Chaos Dragon Racial 11 Experience: 0/1,000 Alignment: HP: DR: n/a Speed: 60ft, fly 150ft (poor) Initiative: AC: (+8 natural, + DEX, + Armor, size) Abilities: Base: Lvl. Mod Modifier STR: + + DEX: + + + CON: + + INT: + + + WIS: + + + CHA: + + BAB: + Attacks: Damage: Special Attacks: Special Qualities: Base Saves: Fort: + Ref: + Will: + Saves: Fort: + Ref: + Will: + Base Skills: Skill Mods: Languages: Common, Feats: Items: CP — SP — GP — PP — |
| Aramar the Black08-10-05, 12:41 PM | Aramar the Black Male Half-Elf Wiz 3, Clr 3, Mystic Theurge 9 Nuetral Good No specific Diety Experience Points:109,682 5' 4'', 125 lbs., 78 yrs old Silver Hair, Blue Eyes, Light skin Str 10 (+0) (9, +2 item, -1 age) Dex 11 (+0) (12, -1 age) Con 11 (+0) (12, -1 age) Int 19 (+4) (18, +1 age) Wis 18 (+4) (14, +1 age, +3 levels) Cha 10 (+0) (9, +1 age) Hit Points: 59 (fixed) AC: 19, Touch: 14, Flatfooted: 18 Initiative: +0 BAB: +8, Grapple: +7 Speed: 30 feet (base 30 ft.) Management Skills Authority: 0 Faith: 1 Focus: 4 Savvy: 0 Saves Fort: +11 (+3 Cleric, +1 Wizard, +3 Mystic Theurge, +4 item) Ref: +9 (+1 Cleric, +1 Wizard, +3 Mystic Theurge, +4 item) Will: +20 (+3 Cleric, +3 Wizard, +6 Mystic Theurge, +4 wis, +4 item) Attacks +9/+4 +1 Frost/Merciful Quarterstaff, 1d6+1d6 frost/2d6 non-lethal, x2 Skills Concentration +18 (18 ranks) Craft (Metalworking) +8 (4 ranks, +4 ability) Craft (Woodworking) +9 (5 ranks, +4 ability, ) Diplomacy +7 (5 ranks, +0 ability, +2 racial,) Heal +8 (4 ranks, +4 ability,) Knowledge (Arcana) +24 (18 ranks, +4 ability, +2 feat) Knowledge (Architecture and engineering) +5 (1 ranks, +4 ability) Knowledge (History) +8 (4 ranks, +4 ability) Knowledge (Religion) +19 (15 ranks, +4 ability) Knowledge (The Planes) +14 (10 ranks, +4 ability) Profession (Scribe) +7 (3 ranks, +4 ability) Spellcraft +24 (18 ranks, +4 ability, +2 synergy) Listen +5 (0 ranks, +4 wis, +1 racial) Spot +5 (0 ranks, +4 wis, +1 racial) Learned Common, Elvish, Gnome, Draconic, Dwarven, Orc at level 1; speaks all languages. (Perment Tounges ability) Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Scribe Scroll (Level 1 - Wizard 1) Collegiate Wizard (Level 1 - Character) [Flaw]Forlorn (Level 1 - Flaw) [Flaw]Insomniac (Level 1 - Flaw) Eschew Materials (Level 1 - Bonus from flaw) Arcane Mastery (Level 1 - Bonus from flaw) Craft Wondrous Item (Level 3 - Character) Craft Wand (Level 6 - Character) Practiced Caster (Level 9 - Character) Craft Contingent Spell (Level 12 - Character) Non-Lethal Substitution (Level 15 - Character) Racial Traits Size: Medium Ability Modifiers: None Base Speed: 30 ft. Skill Bonuses: +1 Listen, Search, Spot; +2 Diplomacy, Gather Information Immunity to sleep spells and similar magical effects, +2 bonus on saving throws against enchantment spells or effects Low-Light Vision Elven Blood Favored Class: Any Special Abilities Turn Undead (Cleric) Tounges (Magic) Caster Levels: CL 15 (Wizard) CL 12 (Cleric) Cl 16/13 (Divination spells) Cleric Spells Prepared Orisons: 6/day, Create Water x2, Detect Poison, Purify Food and Drink, Light, Resistance 1st Level: 5+1/day, Detect Alignment, Cure Light Wounds, Divine Favor, Santuary x2, (Magic Aura) 2nd Level: 4+1/day, Aid, Calm Emotions, Bull's Strength, Silence, (Identify) 3rd Level: 4+1/day, Create Food and Water, Cure Serious Wounds, Glyph of Warding, (Clairvoyence) 4th Level: 3+1/day, Air walk, Planar Ally, Prayer, (Divination) 5th Level: 3+1/day, Plane Shift, Symbol of Sleep, Flame Strike, (Spell Resistance) 6th Level: 2+1/day, Animate Objects, Heal, (Antimagic Field) Domains: Knowledge & Magic Wizards Spells Prepared Cantrips: 4/day, Arcane Mark, Transcribe, Mage Hand, Prestidigitation 1st Level: 4/day, Feather Fall, Magic Missile, Unseen Servant, Obscuring Mist 2nd Level: 4/day, Detect Thoughts, Continual Flame, Knock, Protection form arrows 3rd Level: 4/day, Greater Mage Armor, Shadow Binding, Dispel Magic, Sleet Storm 4th Level: 3/day, Globe of Invuneribility, Detect Scrying, Ice Storm 5th Level: 3/day, Duelward, Shadow Walk, Mordenkainen's Private Sanctum 6th Level: 2/day, True Seeing, Aramar's Mental Arena?/Greater Dispel Magic Equipment Quarterstaff (4 lbs.) Peasant Outfit (2 lbs.) Belt of Many Pockets (1 lb.) Scroll Case x3 (1.5 lb.) Flask (1.5 lb.) Ink, 3 oz. (-) Inkpen x5 (-) 13,100 gp Parchment x10 (-) Boccob's Blessed Book (1 lb.) Cantrips Resistance (1 page) Acid Splash (1 page) Detect Poison (1 page) Detect Magic (1 page) Read Magic (1 page) Daze (1 page) Dancing Lights (1 page) Flare (1 page) Light (1 page) Ray of Frost (1 page) Ghost Sound (1 page) Disrupt Undead (1 page) Touch of Fatigue (1 page) Mage Hand (1 page) Mending (1 page) Message (1 page) Open/Close (1 page) Arcane Mark (1 page) Prestidigitation(1 page) Repair Minor Damage (1 page) Transcribe (1 page) Level 1 Alarm (1 page) Mage Armor (1 page) Obscuring Mist (1 page) Unseen Servant (1 page) Comprehend Languages (1 page) Magic Missile (1 page) Feather Fall (1 page) Sleep (1 page) Identify (1 page) Burning Hands (1 page) Nystul's Magic Aura (1 page) Tenser's Foating Disk (1 page) Orb of Cold,lesser (1 page) Eptoplasmic Armor (1 page) Disguise Self (1 page) Level 2 Detect Thoughts (2 pages) Continual Flame (2 pages) Knock (2 pages) Protection from Arrows (2 pages) Darkvision (2 pages) See Invisibility (2 pages) Arcane Lock (2 pages) Scale Weakening (2 pages) Emerald Planes (2 pages) Resist Energy (2 pages) Level 3 Greater Mage Armor (3 pages) Shadow Binding (3 pages) Dispel Magic (3 pages) Sleet Storm (3 pages) Tounges (3 pages) Arcane Sight (3 pages) Daylight (3 pages) Secret Page (3 pages) Bands of Steel (3 pages) Level 4 Globe of Invuneribility, lesser (4 pages) Detect Scrying (4 pages) Ice Storm (4 pages) Polymorph (4 pages) Arcane Eye (4 pages) Lower Spell resistance (4 pages) Orb of Cold (4 pages) Otiluke's Dispelling Screen (4 pages) Minor Creation (4 pages) Level 5 Duelward (5 pages) Mordenkainen's Private Sanctum (5 pages) Permenecy (5 pages) Telekenesis (5 pages) Cone of Cold (5 pages) Freezing Fog (5 pages) False Vision (5 pages) Dragon's Might (5 pages) Level 6 True Seeing (6 pages) Aramar's Mental Arena (6 pages) Greater Dispel Magic (6 pages) Analyze Dweomer (6 pages) Shadow Walk (6 pages) Probe Thoughts (6 pages) Mental Pinnacle (6 pages) Contingency (6 pages)207 Blank Pages: 793 Wooden Holy Symbol (-) Potion of Cure Moderate Wounds x3 (-) Potion of Shield of Faith x3 (-) Potion of Cure Serious Wounds (-) Wand of Cure Moderate Wounds (-) Amulet of Natural Armor +3 (-) Boots of the Winterlands (1 lb.) Bracers of Armor +5 (1 lb.) Everwarm Blanket (1 lb.) Gloves of Storing x2 (-) Helm of Comprehend Languages (3 lbs.) Ioun Stones: Clear, Dusty Rose, Iridescent, Pearly White, Pale Blue Vest of Resistance (1 lb.) 68 Gold Pieces, 13 Silver Pieces, 7 Copper Pieces (1.76 lbs.) Items Bought +1 Frost/Merciful Quarterstaff (18,600) Scroll Case x3 (3 gp) Flask (3 cp) Ink, 3 oz (24 gp) Inkpen x5 (5 sp) Parchment x10 (20 sp) Wooden Holy Symbol (1 gp) Peasant Outfit (1 sp) Potion of Cure Moderate Wounds x3 (900 gp) Potionof Shield of Faith x3 (150 gp) Potion of Cure Serious Wounds (750 gp) Belt of Many Pockets (11,000) Amulet of Natural Armor +3 (18,000) Boots of the Winterlands (2,500) Bracers of Armor +5 (25,000) Gloves of Storing x2 (20,000) Pearly White Ioun Stone (20,000) Iridescent Ioun Stone (18,000) Scarlet and Blue Ioun Stone (8,000) Everwarm Blanket (1,200) Vest of Resistance +4 (16,000) Ring of Feather Falling (2,200) Incense of Meditation (4,900) Created Items (Material and XP costs) Wand of Cure Moderate Wounds (2,250 gp, 180 xp) Boccob's Blessed Book (6,250 gp, 250 xp) Helm of Comprehend Languages (2,600 gp, 208 xp) Clear Ioun Stone (2000 gp, 160 xp) Dusty Rose Ioun Stone (2500 gp, 200 xp) Pale Blue Ioun Stone (4000 gp, 320 xp) Total Value of Bought Items186,828 gp, 26 sp, 3 cp. Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Short BackgroundBorn to a carpenter and a retired sailor in a large coastal town, Aramar attended Tardaihehn Magic College, where he met his life-long friend, the bard Palon. Soon, driven by wanderlust and curiosity, he traveled in an adventuring band known as hte Myraid Fellowship, which consisted of himself, Palon, Garth, a former Elven sorcerer assassin, Silia, an elf druidess, and Roondar, a gnome philosopher/psion Description The half-elf dresses in simple clothes and a deep black cloak. His long silver hair is held back by a small aristic helm, and numerous ioun stones float about his head. His eyes are like ice, his thin stubble is silver, and a thin scar runs from his forehead to his nose. Arcane tattoes cover his arms, and his gloved hands grasp a smooth staff. His belt is lined with pockets and vials, and around his neck are various wooden amulets. He speaks with a slight smile and his rich baritone voice is quick and quiet. |
| bgt08-10-05, 04:38 PM | bgt Illithid Abberition 8 Lawful Neutral Height, Weight, Age Hair color, Eye color, Skin color Str 12 (+1) (10 points, +2 racial, +? levels, +? item, etc) Dex 14 (+2) (10 points, +4 racial) Con 14 (+2) (12 points, +2 racial) Int 32 (+11) (18 points, +8 racial, +6 item) Wis 18 (+4) (12 points, +6 racial) Cha 18 (+4) (12 points, +6 racial) Hit Points: 51 (fixed) AC: 15, Touch: 12, Flatfooted: 13 Initiative: +2 BAB: +6, Grapple: +7 Speed: 30 feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +4 (+2 racial, +2 con) Ref: +4 (+2 racial, +2 dex) Will: +? (+6 racial, +4 wis) Attacks +7 melee, three tentacles,, 1d4+1, 20/x2 Skills Bluff+15 (11 ranks, +4 ability) Concentration+13 (11 ranks, +2 ability) Hide+13 (11 ranks, +2 ability) Intimidate+14 (11 ranks, +4 ability) Knowledge (Arcana)+22 (11 ranks, +11 ability) Knowledge (Psionics)+22 (11 ranks, +11 ability) Listen +15 (11 ranks, +4 wis) Move Silently+13 (11 ranks, +2 ability) Spot +15 (11 ranks, +4 wis) 22 ranks saved for future levels Speaks Common, Undercommon Feats Psionic Body (Level 1 - Race) Psionic Endowment (Level 3 - Race) Psionic Meditation (Level 6 - Race) Racial Traits Size Ability Modifiers: +2 Str, +4 Dex, +2 Con, +8 Int, +6 Wis, +6 Cha Base Speed: 30 Special Qualities: PR 25, telepathy 100 ft. Favored Class: Psion Special Abilities Mind Blast (Racial, DC 18) Improved Grab(Racial), Psionics Manifester Levels: ML 9 Telepath Power Points per Day:121(72 racial, 49 bonus) Powers Known 1st Level: Charm, Psionic; Mind Thrust, Crystal Shard, Inertial Armor, Deja Vu, Hustle 2nd Level: Suggestion, Psionic; Brain Lock, Read Thoughts, Ego Whip, Cloud Mind 3rd Level: Crisis of Breath, Telekinetic Thrust, Body Adjustment 4th Level: Dominate, Psionic; Schism, Mindwipe 5th Level: Ectoplasmic Shambler, Metaconcert Save DC:21+power level, 22+power level if telepathy or psionic endowment, 23+ power level if telepathy and psionic endowment Equipment Headband of Intellect +6(0 lbs) Ring of Sustenance(0 lbs) 0 Platinum Pieces, 143420 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins]) Items Bought Headband of Intellect +6 (36,000) Ring of Sustenance (2,500) Psionatrix of Telepathy (8,000) Third Eye of Powerthieve (10,080) 56,580 Items Sold Item Name (price sold at) () () AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Backgroundbgt appears as a slightly famished Mind Flayer. While three of it's tentacles quiver and undulate, one remains still, a cruel-looking scar running up it. This was the punishment for bgt's crime: it recognized a member of a lesser race as an equal. For this heresy, this ultimate infraction of Illithid law, the cartalige was removed from one tentacle, and bgt was exiled. The loss of that one tentacle was enough to keep bgt from eating, and he bagan to starve. He was found by a group of adventurers, and traded knowlege of the sourrounding area and the illithid that occupied it for a ring of sustenance. It has since been following these adventurers about, and has once attempted to coin a human name for itself, bgt (pronounced buh-juh-tuh). |
| NightScreamer2008-11-05, 12:12 AM | Description Name: Oop The Haunted Gender: Male Race: Anthropomorphic Ape Height: 7' 3" Weight: 234 lbs. Eyes: Deep Green Fur: White and Silver Origin: Silverleaf Academy of the Arcane and Divine Island Kingdoms Class: Ape2/Ftr1/Wmage8/SpellSwrd4 HP: 130 XP: 109,357 App? Approved Ability Scores and Adjustments Mod Total Race Gain Magi Str +6 22 +2 +0 +4 Dex +8 26 +6 +0 +4 Con +4 18 +0 +1 +0 Int +6 23 +0 +1 +4 Wis +2 14 +4 +1 +0 Cha +5 20 +0 +0 +4 Original Rolls (http://invisiblecastle.com/find.py?a=show&id=42483) AC, Attack, and Saves Total Base Arm Dex Nat Misc AC 35 10 +13 +5 +3 +4 Full Base Str/Dex Size Misc +17/+12/+7 +11/+6/+1 +6 +0 +0 +19/+14/+9 +11/+6/+1 +8 +0 +0 Weapon Full Attack Damage Spiked Chain* +16/+11/+6 2d6 + 10 [Str x 1 1/2] Bite +11 1d6 + 3 [Strength] 2 Claws +11 1d6 + 3 [Strength] *See Items for specifics Total Base Abl Magi Fort +23 +11 +4 +8 Reflex +23 +7 +8 +8 Will +23 +13 +2 +8 Skills Skill Ttl Rnks Abl Misc Concentration +22 +18 +4 +0 Climb +23 +9 +6 +8 Intimidate +25 +18 +7 +0 Jump +15 +9 +6 +0 Knowledge (Arcana) +23 +18 +5 +0 Spellcraft +25 +18 +7 +0 Tumble +15 +9 +6 +0 Feats Name Lvl Bonus? Terrorized 1 N/A* Monkey Grip 1 No Live My Nightmare 1 Yes Improved Initiative 3 No Exotic Weapon Proficiency 3 Yes [Spiked Chain] Practiced Spellcaster 9 No Extra Edge 10 Yes Craft Magic Arms and Armor 12 No Quicken Spell-Like Ability 15 No [Channel Spell] *Terrorized; Character Flaw; -2 Save Vs. Fear Warmage Abilities Name Does? Armored Mage Suffers no ASF in Light Armor [Light Armor] Armored Mage Suffers no ASF in Medium Armor [Medium Armor] Warmage Edge Adds Int mod to Damage Advanced Learning Forcewave Advanced Learning Defenstrating Sphere Sudden Empower Empower instantly; 1/day Spells Per Day 0 1 2 3 4 5 6 7 8 9 6 8 8 8 7 4 - - - - Caster Level 14 +8 Warmage; +2 Spellsword, +4 Practiced Spellcaster Items Gloves of Dexterity +4; 16,000 gp Belt of Giant Strength +4; 16.000 gp Headband of Intellect +4; 16,000 gp Cloak of Charisma +4; 16,000 gp Vest of Resistance +5; 25,000 gp Amulet of Luck +3; 13,500 gp Ring of Evasion; 25,000 gp Ring of Protection +4; 32,000 gp +1 Metalline Sizing Large Spiked Chain; 16,037 gp + 1,283 xp +5 Mithral Full Plate of Nimbleness; 23,250 gp + 1,860 xp Created Spells (http://boards1.wizards.com/showthread.php?t=366890) Oop's Chainlash; 1,000 gp Oop's Binding Chains; 2,000 gp Oop's Blade Vortex; 3,000 gp Oop's Extending Wrath; 4,000 gp Oop's Dancing Chains; 5,000 gp Extra: 200 gp Storyline and Description Standing taller than most humans, his build powerful and strong, white and silver fur covering his body. This is what you see if you take a look at Oop. With a body like that of a strong human, a face of a fearsome gorrilla, eyes a peaceful green, he is many things other than an animal. A wonder to watch on the battlefield, his strikes with his specialty weapon (the chain) are quick and precise, bringing his foes to theirknees quickly. For his size he is amazingly fast and agile, leaping and dodging as if he weighed nothing. On the contrary Oop is very much muscle-bound, his forearms reaching to his always bent knees. Although acting like other humanoids has become his nature, it is not uncommon for this behemoth to be seen hunched other galloping on all fours like his ancestors. It is also not uncommon, to see the beastial fury of his ancestors in his eyes on the battlefield. If that wasn't enough, don't like his outward appearance fool you, he is extremely intellectual and very well spoken, his voice may be gruff but his words are fluent and wise. Oop was nothing more than a magical test subject. He was born within the confines of an Elven Wizard College, on the border of the Island Kingdoms. He still remembers being a subject, though what gruelling tests he had gone through he doesn't know, nor how many he was subjected to. The only thing for sure is that what he is now, is not what he was born to be. The only thing for sure is his innate magical talent, for all those spells coursing through his body have allowed him to wield magic like none of his kind before. Although his knack for magic is quite mentionable, his abilities on the battlefield is what has kept him alive all these years. He doesn't remember much of his past anymore, all of what would have remained of his memories before he was captured was wiped clean that one day. Oop was undergoing some sort of experimental transmutation, at least that is what he is now told. The technique, a student transmuter's unfinished thesis, was what would change his life forever. For Oop's sake the spell went throguh without a hitch, everything from here on Oop remembers clearly, as if his mind were unfogged from that moment in his life. It was a rush for him, he could still tell you about the swirling in his head, how it felt like he was infused with knowledge. It was all too much for him though, he quickly passed out within seconds of his 'Evolution Leap' as the now Master Transmuter deemed the spell. Living a different lifestyle than before, he was no longer subject to extensive spell effects, for he could speak too well and their torturing could no longer continue. They kept him locked away, in a room with a bed, window, a fine quarters for an animal like himself. He was fed more than he could eat, and taken care of in an unintrusive way, never having any true contact with his caretakers. He could feel it, as if eyes were appearing from the walls around him constantly. Sometimes he felt as if his mind were being scanned, his thoughts combed through like an open book. The, one morning it was time, he had served his purpose, and he would be put to death. It turns out the Dean of the college, an Archdruid, had deemed Oop's life a mistake, a mistake that much be correct. Strapped to wall, arms and legs bound by magical means, he face a single black cloaked wizard, his face covered in a black hood. Then an instant later he saw it, the most terrorfying image ever, a horrible completely unexplainable. Letting out a terrorfying howl he felt himself attacked by the creature, felt as if his body were being torn. Everything fell to black. The rest of the story is quite a blur to Oop, he woke up on a ship in shackles, captured by a group of pirates. The Captain of the Ship allowed him freedom with obediance and he complied. Oops travelled with the crew for as long as he remembers, they're all like him, well smaller mostly, but like him. He still has nightmares and his body still courses with magical power, he fights for his Captain, training in every township they dock in. A master of chain and magic, a mage built for battle, blurring the lines between the two forms of combat. From what he's been told by the information his new leader gathered, they locked him away again in his room. Astonished that the beast was still alive they tried watching him, however many of the students that dared looking into his room by the magical means provided, died, not to mention about a half a dozen professors. It was said that they died the expression of utmost fear upon their faces. For years now Oop believes whatever he saw that haunts his dreams, now haunts those of who dare peer into his mind. Author's Comment: Well that took a good week to finish, figuring out what to be, reading all the books, reading the history of Faerun, explaining his origins. After all that having to create stats and such for the character. Oye vey how very... very tiring. I'm exhausted, however... Oop lives. Goodnight folks *pass out*. P.S. The link to Original Rolls was when I made this character here and called him von Gearnut, he was supposed to be a Warforged Artificer. However I decided to go with something a little more original and greatly untouched. My build for this character is... um... well let's call it 'eccentric' and be done with it. I've used this template for my character since I came on the boards. It holds all the information, but at the same time is easy to read and compact... However if you need it to be changed then w/e... This Format was approved by a GM already |
| HauntedHeaven708-11-05, 02:01 PM | Adrian Xilokerym Male, Human Psion (Seer) 15 Chaotic Good Zuoken 6'0'', 205, 32 Dyed Orange, Blue Eyes, Tanned Skin Str 10 (+0) Dex 10 (+0) Con 12 (+1) Int 27 (+9) (+3 levels, +6 Headband of Intelligence) Wis 14 (+2) Cha 12 (+1) Hit Points:64 ?? (Fixed) AC: 22, Touch:15 ??, Flatfooted:22 ?? Initiative: +0? BAB: +7/+2, Grapple: +7/+2 Speed: 30 feet (base 30, light/medium/heavy load [4 of 33 lbs], No Armor) Management Skills Authority: 4 Faith: 2 Focus: 9 Savvy: 0 Saves Fort: +6 (+5 class,+1 con) Ref: +5 (+5 class) Will: +9 (+9 , +2 wis,) Attacks +7/+2/ melee, weapon, 1d6+5/1d6+5, 20-20/x2 +7/+2 ranged, No Ranged Weapon Skills Conentration +19 (18 ranks, +1 Con) Gather Information +19 (18 ranks, +1 Cha) Listen +19 (18 ranks, +1 wis) Knowledge (Psionics) +26 (18 ranks, +8 Int) Knowledge (The Planes) +26 (18 ranks, +8 Int) Psicraft +28 (18 ranks, +1 Int) Speaks Common, Dwarven, Goblonoid, Elvish, Abyssal Armor Check Penalty: -0 Feats Inquisitor (Level 1 - Character Creation) Burrowing Power (Level 1 - Racial) Psicystal-Affinity (Level 1 - Psion) Sacred Vow (Level 3 - Character) Empower Power(Level 5 - Psion) Nimbus of Light (Level 6 - Character) Maximize Power (Level 9 - Character) Quicken Power (Level 10 - Psion) Improved Psicrystal (Level 12 - Character) Widen Power(Level 15 - Psion) Enlarge Power(Level 15 - Character) Racial Traits Medium Size No Ability Modifiers 30 Base Speed Skill Bonuses 1 Bonus Feat at first level Any Favored Class Special Abilities Special Ability Name (Class ?) Special Abilitiy Name (Class ?), etc Caster Levels: ML 15 Psion ML 15 Psion[/list] Power Points per Day:292: 292 Power Points per day (+195 class y, +60 Int Bonus) "Psion" Powers Known 1st Level: Destiny Dissonance, Mind Thrust, Force Screen, Empathy, Disable 2nd Level: Clairvoyant Sense, Object Reading, Swarm of Crystals, Body Equilibrium 3rd Level: Escape Detection, Fate Link,Ubiquitous Vision, Body Adjustment 4th Level: Personality Parasite, Remote Viewing, Death Urge, Mindwipe 5th Level: Clair tangent Hand, Second Chance, True Seeing(Psionic), Incarnate 6th Level: Precognition (Greater), Disintegrate (Psionic), Overland Flight (Psionic), Fuse Flesh 7th Level: Fate of One,Insanity, Ultrablast 8th Level: Recall Death Equipment Psychic Quarter Staff (4 lb) Basic Robe (1) Headband of Intellect +6 (1 lb) Ring of Protection +5 (1 lb) Bracers of Armor +7 (1 lb) Boots of Speed (1 lb) 0 Platinum Pieces, 0 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins]) Items Bought Headband of Intellect +6 (36,000) Ring of Protection +5 (50,000) Psychic Quarterstaff (35,000) Bracers of Armor +7 (49,000) Boots of Speed (12,000) 146000 Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +112,500 experience points Total Value of Experience Awards: 0 points Monetary Awards +0 gold pieces +0 gold pieces +0 gold pieces, etc Total Value of Monetary Awards: +0 gold pieces Item Awards BackgroundIll put this here in a bit!!! one two |
| premier66608-12-05, 06:23 PM | Ok, here it is. James “Darkstorm” Raynor Male human of the phoenix clan(Oriental adventures) Samurai1/shugenja6(Oriental adventures)/Hospitaler 8 Alignment: LE Deity: none. 1.6m, 65kg, 21 years old. wild silver hair, deep black eyes, pale white skin Str 20 (+5) (10 points, +4item) Dex 18 (+4) (6 points,+4 item) Con 16 (+3) (4 points,+4 item) Int 10 (+0) (2 points) Wis 8 (-1) () Cha 25 (+7) (10 points if appropriate, +3 levels, +6 item) Hit Points: 112 (fixed) AC: 25, Touch: 17, Flatfooted: 21 Initiative: +8 BAB: +13, Grapple: +18 Speed: 30 feet (base 30, medium load light armor) Management Skills Authority: ? Faith: 7 Focus: 0 Savvy: 0 Saves Fort: + 13 (10, 3ability mod, other mods) Ref: 8 (4, 4ability mod, other mods) Will: 6 (7, -1ability mod, other mods) Attacks “Thunderstorm”: +20/+15/+5 (1d10+2d6+9) Skills kill Points: #56 (16 samurai+24 shugenja +16 hospiltaler) Class Skills: Skill Modifiers: +18 Iaijustsu focus (4 ranks, for samurai, 3 for shugenja +4 for hospitaler +7 ability mod, other mods) +19 concentration(6 ranks for shugenja, 2 for samurai, 8 for hospitaler, 3ability mod, other mods) +9 ride(4 samurai ranks + 1 shujenja OC ranks, 4ability mod, other mods) + 12spellcraft (10ranks shujenja +2 samurai OC ranks, 0ability mod, other mods) Feats:10 Mounted Combat, Quick draw Ride-By Attack Spirited charge empower spell Improved critical, katana(bonus from hospitaler) improved initiative(bonus from hospitaler) power attack(bonus form hospitaler) maximize spell spell focus: fire(bonus from shugenja) Leadership Racial Traits[list] human racial traits Special Abilities[list] lay on hands (hospitaler) Turn undead (hospitaler) Remove disease (hospitaler) Caster Levels: CL 12 "Shugenja" "Shugenja" Spells Prepared Cantrips: ?/day, Spells per day: 0-6/1-8/2-8/3-8/4-7/5-6/6-5/ Spell save DC mod: 17 +spell level Other mods to spells: 18+spell level for fire school spells Spells Known: 0-s+5+4/1-s+3+2/2-s+3+2/3-s+2+2/4-s+2+2/5-s+2+1/6-s+1+1/7-s+1+0 *=fire spell 6th: fires of purity *, teleport. 5th: flame strike*, Summon nature’s ally*, improved invisibility. 4th: fireball*, lighting bolt*, fire shield*, spell immunity, spike stones. 3rd: Searing light*, fire wings*, Daylight*, haste, greater magic weapon. 2nd: produce flame*, cats grace*, flaming sphere*, Flaming sphere*, hold person, Barkskin. 1st: burning hands*, faerie fire*, cause fear*, hypnotism*, silent image, shield of faith. 0th: flare*, disrupt undead*, dancing lights*, light*, detect magic*, read magic*, mage hand, daze, know direction, ghost sound. EquipmentCloak of charisma +6 (36.000), Belt of giant strength +4 (16.000), Gloves of dexterity +4 (16.000), Periapt of health +4 (16.000), Chain shirt +4 (16.000), Ancestral daisho: Shocking and flaming Katana +2 “Thunderstorm”(32.000), Masterwork wakisashi, Winged mask (16.000), Ring of protection +3 (18.000), Rod of metamagic, empower lesser (9.000), Scroll of teleport x2 (1.125),175 Potion of cure serious wounds x4 (750), Staff of fire (17.750), Item (price), 2.000 GP left Total Value of Bought Items: 200.000[/SBLOCK] Items Sold[list] Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +3375 experience points from gaining an arena battle. +? experience points, etc Total Value of Experience Awards: +3375 experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Dyne08-12-05, 08:26 PM | William of Bristol ("The Stormhand") Male Human Fighter 1/Wizard 5/Eldritch Knight 9 Lawful Neutral Typhos Height: 6'; Weight: 190 lb.; Age 32 (Born in the Seventh Month) Hair color: Brown; Eye color: Blue; Skin color: Western European, Fair Str 18 (+4) (17 roll, +1 level advancement) Dex 8 (-1) (8 roll) Con 17 (+3) (17 roll) Int 24 (+7) (17 roll, +1 level advancement, +6 Headband of Intellect) Wis 12 (+1) (12 roll) Cha 14 (+2) (13 roll, +1 level advancement) Hit Points: 100 (Rolled) AC: 32 (-1 Dex, +12 armor, +5 shield, +3 ring, +3 amulet), Touch: 12, Flatfooted: 32 Initiative: -1 (Dex) BAB: +12, Grapple: +16 Speed: 30 feet (base 30, +10 ft. Boots of Striding and Springing, light load [92 1/2 of 100 lbs], heavy armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +16 (+2 Fighter, +1 Magician, +6 Eldritch Knight, +3 con, +4 Cloak of Resistance) Ref: +7 (+0 Fighter, +1 Magician, +3 Eldritch Knight, -1 dex, +4 Cloak of Resistance) Will: +12 (+0 Fighter, +4 Magician, +3 Eldritch Knight, +1 wis, +4 Cloak of Resistance) Attacks +20/+15/+10 melee, +4 Shocking Greatsword, 2d6+12 +1d6 electricity, 19-20/x2 +11/+6/+1 ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Points: 180 Class Skills: Climb, Concentration, Craft, Decipher Script, Diplomacy, Handle Animal, Knowledge, Intimidate, Jump, Profession, Ride, Sense Motive, Spellcraft, Swim Climb +9 (10 ranks, +4 Str, +? synergy, -5 Armor Check) Concentration +21 (18 ranks, +3 Con, +? synergy) Diplomacy +20 (18 ranks, +2 Cha, +? synergy) Intimidate +20 (18 ranks, +2 Cha, +? synergy) Jump +14 (10 ranks, +4 Str, +? synergy, +5 Boots of Striding and Springing, -5 Armor Check) Knowledge (arcana) +20 (13 ranks, +7 Int, +? synergy) Knowledge (history) +20 (13 ranks, +7 Int, +? synergy) Knowledge (nobility and royalty) +15 (8 ranks, +7 Int, +? synergy) Knowledge (religion) +15 (8 ranks, +7 Int, +? synergy) Knowledge (the planes) +15 (8 ranks, +7 Int, +? synergy) Perform (string instruments) +8 (6 ranks, +2 Cha, +? synergy) Ride +5 (6 ranks, -1 Dex, +? synergy) Sense Motive +14 (13 ranks, +1 Wis, +? synergy) Spellcraft +21 (14 ranks, +7 Int, +? synergy) Swim +5 (11 ranks, +4 Str, +? synergy, -10 Armor Check) Listen +1 (0 ranks, +1 Wis, +? synergy) Spot +1 (0 ranks, +1 Wis, +? synergy) Speaks Common, Auran, Abyssal, Celestial, Draconic, Dwarven, Elven, Infernal (0 ranks in Speak Language) Armor Check Penalty: -5 (armor) Feats Bloodline of Lightning (http://boards1.wizards.com/showpost.php?p=6410580) (Level 1 - Race) Improved Buckler Defense (Level 1 - Fighter) (Complete Warrior) Noble Born (http://boards1.wizards.com/showpost.php?p=6970409&postcount=451) (Level 1 - Character) Practiced Spellcaster (Wizard) (Level 3 - Character) (Complete Arcane) Still Spell (Level 6 - Wizard) Leadership (Level 6 - Character) Leadership Score: 25 (15 ECL, +2 Cha, +7 Int (Magocracy), +2 Noble Born) Cohort: ECL 13 (Falur (http://boards1.wizards.com/showpost.php?p=7041323&postcount=37)) Followers: Level 1: 0 (132 traded in for 66 LV2's, 3 traded in for 1 LV3) Level 2: 79 (78 Soldiers of the Assault Force, 1 Steward of the King's Estate) Level 3: 8 (Squadleaders of the Assault Force) Level 4: 4 (Sergeants of the Assault Force) Level 5: 2 (Chancellor and Supreme Magistrate) Level 6: 2 (Lieutenants of the Assault Force) Power Attack (Level 7 - Eldritch Knight) Magocracy (http://boards1.wizards.com/showpost.php?p=6611970) (Level 9 - Character) Arcane Strike (Level 12 - Character) (Complete Warrior) Landlord (Level 15 - Character) (Stronghold Builder's Guidebook) Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities Damage Reduction 5/bludgeoning or piercing (Axeblock armor) (Complete Warrior) +4 saving throws vs. electricity (Bloodline of Lightning feat) Special Abilitiy Name (Class ?) Caster Levels: "Magician" CL 13th Spells per Day, CL 15th (+2 CL Practiced Spellcaster) DC Modifier: +7 (+9 electricity spells (Bloodline of Lightning)) Wizard Spells Per Day Cantrips: 4/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: 6/day 2nd Level: 6/day 3rd Level: 6/day 4th Level: 5/day 5th Level: 4/day 6th Level: 3/day 7th Level: 2/day Equipment +4 Shocking Greatsword (15 lb.) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) +4 Axeblock Full Plate (50 lb.) +4 Buckler (5 lb.) Traveler's Outfit (- lb.) Headband of Intellect +6 (- lb.) Amulet of Natural Armor +3 (- lb.) Cloak of Resistance +4 (1 lb.) Ring of Protection +3 (- lb.) Boots of Striding and Springing (1 lb.) Scroll Organizer (1/2 lb.) Scroll of Gaseous Form (- lb.) Scroll of Wind Wall (- lb.) Scroll of Cloudkill (- lb.) Scroll of Dominate Person (- lb.) Scroll of Feeblemind (- lb.) Scroll of Mind Fog (- lb.) Scroll of Heroism, Greater (- lb.) Scroll of Spell Turning (- lb.) Scroll of Mind Blank (- lb.) Handy Haversack (Always weighs 5 lb., regardless of weight of contents) Noble's Outfit (10 lb.) Royal Outfit (15 lb.) Low-Level Spellbook (3 lb.) Cantrips Resistance (1 page) Acid Splash (1 page) Detect Poison (1 page) Detect Magic (1 page) Read Magic (1 page) Daze (1 page) Dancing Lights (1 page) Flare (1 page) Light (1 page) Ray of Frost (1 page) Ghost Sound (1 page) Disrupt Undead (1 page) Touch of Fatigue (1 page) Mage Hand (1 page) Mending (1 page) Message (1 page) Open/Close (1 page) Arcane Mark (1 page) Prestidigitation (1 page) Level 1 Shocking Grasp (1 page) True Strike (1 page) Alarm (1 page) Comprehend Languages (1 page) Detect Secret Doors (1 page) Expeditious Retreat (1 page) Feather Fall (1 page) Jump (1 page) Endure Elements (1 page) Detect Undead (1 page) Identify (1 page) Charm Person (1 page) Level 2 Resist Energy (2 pages) Bull's Strength (2 pages) Knock (2 pages) Continual Flame (2 pages) Level 3 Lightning Bolt (3 pages) Fly (3 pages) Wind Wall (3 pages) Blacklight (3 pages) Level 4 Stoneskin (4 pages) Invisibility, Greater (4 pages) Dimension Door (4 pages) Solid Fog (4 pages) Level 5 Telekinesis (5 pages) Cloudkill (5 pages) Feeblemind (5 pages) Teleport (5 pages) Blank Pages: 13 Spellbook, Higher-Level (3 lb.) Level 6 Dispel Magic, Greater (6 pages) Chain Lightning (6 pages) True Seeing (6 pages) Disintegrate (6 pages) Level 7 Limited Wish (7 pages) Control Weather (7 pages) Level 8 (None) Spell Name (8 pages) Spell Name (8 pages), etc Level 9 (None) Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: 62 Waterskin (4 lb.) Miscellaneous Item (weight) Miscellaneous Item (weight), etc 3,909 gp Items Bought +4 Shocking Greatsword (32,350 gp) +4 Axeblock Full Plate (37,650 gp) +4 Buckler (16,165 gp) Headband of Intellect +6 (36,000 gp) Handy Haversack (2,000 gp) Cloak of Resistance +4 (16,000 gp) Boots of Striding and Springing (5,500 gp) Ring of Protection +3 (18,000 gp) Amulet of Natural Armor +3 (18,000 gp) Mirror of finely wrought and highly polished silver (Scrying Focus) (1,000 gp) Diamon Dust (Stoneskin Component) (x4) (1,000 gp) Scroll of Gaseous Form (375 gp) Scroll of Wind Wall (375 gp) Scroll of Cloudkill (1,125 gp) Scroll of Dominate Person (1,125 gp) Scroll of Feeblemind (1,125 gp) Scroll of Mind Fog (1,125 gp) Scroll of Heroism, Greater (1,650 gp) Scroll of Spell Turning (2,275 gp) Scroll of Mind Blank (3,000 gp) Scroll Organizer (5 gp) Spellbook (x2) (30 gp) Waterskin (1 gp) Traveler's Outfit (Free, starting clothing) Noble's Outfit (75 gp) Royal Outfit (200 gp) Item Name (price bought at), etc Total Value of Bought Items = 196,091 gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +25,000 gold pieces Item Awards Item Award Item Award Item Award, etc Background Character Background Here |
| Orcy The Green Wonder08-13-05, 04:17 PM | Arcanus Human Male Battle Sorcerer 7/Arcanist Von Drache (http://boards1.wizards.com/showthread.php?t=483800) 4/Initiate of the Sevenfold Veil 5 Chaotic Good Deity: Kord 6ft, Weight: 190 lbs, Age: 25 Hair color: Black, Eye color: Blue, Skin color: Tanned Str 18 (+4) (12 base, +6 item) Dex 14 (+2) (14 base) Con 22 (+6) (16 base, +2 levels, +4 item) Int 24 (+7) (17 base, +1 level, +6 item) Wis 13 (+1) (13 base) Cha 25 (+7) (18 base, +1 level, +6 item) (stats under name Dul Grek) Hit Points: 152 (rolled) AC: 28, Touch: 15, Flatfooted: 26 Initiative: +2 BAB: +10/+5, Grapple: +14 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +13 (+20) (base 7 +6 con (+7 vs magic)) Ref: +6 (+13) (base 4 +2 dex (+7 vs magic)) Will: +14 (+21) (base 13 +1 wis (+7 vs magic)) Attacks +1 Wounding Greatsword +15/+10 2d6+7 19-20/x2 Skills Skill Points: 162 Diplomacy +26 (19 ranks +7 cha) Concentration +25 (19 ranks +6 con) Hide +8 (19 cross class ranks +2 dex -3 armor check) Intimidate +23 (14 ranks +5 cross class ranks, +7 cha) Knowledge Arcana +26 (19 ranks +7 int) Knowledge Nature +20 (7 ranks +12 cross class ranks +7 int) Knowledge Nobility and Royalty +16 (19 cross class ranks +7 int) Move Silently +8 (19 cross class ranks +2 dex -3 armor check) Spellcraft +29 (19 ranks +7 int +3 feat) Speaks Common, Orcish, Celestial, Giant, Infernal, Terran, Draconic, Elven Armor Check Penalty: -3 (-3 armor) Feats Spell Focus (Abjuration) (race) Greater Spell Focus (Abjuration) (level 1) Battle Caster (level 3) Skill Focus (spellcraft) (level 6) Ability Focus (warding) (level 9) Leadership (level 12) Extra Followers (level 15) Racial Traits Medium Size Base Speed: 30ft +4 skill points at level 1, +1 skill point each level 1 feat at level 1 Favored Class: any Special Abilities Arcanist Training Power Within 2/day Arcanist's Aura Warding 3/day Unimpeachable Abjuration Red, Orange, Yellow, Green, and Blue veils Unanswerable Strike +2 Reactive Warding Equipment +3 Dragon Scale Armor (red) (13,650gp) +1 Wounding Greatsword (18,350gp) Ring of Protection +3 (18,000gp) Goggles of Health +4 (16,000gp) Bandana of Intelligence +6 (36,000gp) Belt of Giant Strength +6 (36,000gp) Cloak of Charisma +6 (36,000gp) Eye Ointment and Dust material components (500gp total) 16,120gp Sorcerer Spells Cast per Day and Spells Known Cantrips: 5/day, Resistance, Read Magic, Detect Magic, Open/Close, Prestidigitation, Flare, Message 1st Level: 7/day, Shield, Magic Missile, Expeditious Retreat, True Strike 2nd Level: 7/day, Scorching Ray, Whirling Blade, Blades of Fire, Mindless Rage 3rd Level: 7/day, Fireball, Haste, Fly 4th Level: 6/day, Lesser Globe of Invulnerability, Stoneskin, Enervation 5th Level: 6/day, Prismatic Ray, Feeblemind, Reciprocal Gyre 6th Level: 6/day, True Seeing, Greater Dispel Magic 7th Level: 5/day, Prismatic Spray 8th Level: 2/day, Iron Body Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Experience Awards 112,500 Starting experience points +3375 experience points (Arena fight VS Lane) +4,500 experience points (Fight VS Stormhand) +6,375 experience points (Conference) Total Value of Experience Awards: 126,750 experience points Monetary Awards +? gold pieces -9380 gold pieces (given to Divinus) +? gold pieces, etc Total Value of Monetary Awards: 20,620 gold pieces Item Awards Item Award Item Award Item Award, etc Followers: Level 1: 1 Level 2: 100 Level 4: 23 Level 5: 20 Level 7: 5 Description: Arcanus is a tall man, covered in armor made from a red dragon's scales. A black eye symbol takes up most of his chest area, as well as the back of his cloak. A pair of red goggles cover his eyes just below a black bandana, also bearing the eye symbol in red. At his side is a large sword engraved with various runes. Most of the time the hood of his cloak is pulled up over his head, covering much of his face in shadow, except the red goggles. He has a long goatee that stretches down toward his chest, tied a few times on the way down. His hair is long and black, coming out from under his bandana and tied into a tail. |
| Arshes08-16-05, 09:42 PM | Lane Male Elf Monk 15 LN Deity, if appropriate Height, Weight, Age Hair color, Eye color, Skin color Str 18 (+4) (12/4 points, +6 item) Dex 22 (+6) ( 14/6 points, +2 racial,+6 item) Con 18 (+4) (14/6 points, -2 racial, +6 item) Int 12 (+1) (12/4 points) Wis 24 (+7) (15/8 points,+3 levels, +6 item) Cha 16 (+3) (12/4 points, +4 item) Hit Points: 145 (fixed) AC: 28, Touch: 26, Flatfooted: 22 Initiative: +6 BAB: +11/6/1, Grapple: +15 Speed: 90 feet (base 30ft, +50ft speed bonus, +10ft item.) Management Skills Authority:0 Faith:0 Focus:0 Savvy:0 Saves Fort: +13 (+9 class, +4 con) Ref: +15 (+9 class, +6 dex) Will: +16 (+9 class, +7 wis) Attacks +17/+12/+7 melee, unarmed strike, 2d8+4, x2 (or +17/17/17/12/7) Skills Balance +24 (18 ranks, +6 ability) Climb +22 (18 ranks, +4 ability) Hide +24(18 ranks, +6 ability) Jump +55 (18 ranks, +4 ability, +2 synergy, +2 feat, +5 boots, +24 speed) Tumble +28 (18 ranks, +6 ability, +2 synergy, +2 feat) Speaks Common, Elven, Draconic Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Sun School (Level 1 - character) Stunning Fist (Level 1 - monk, bonus) Deflect Arrows (Level 2 - monk bonus) Acrobatic (Level 3 - Character) Improved Disarm (Level 6- Monk, bonus) Leadership (Level 6- Character) Raptor School (Level 9- Character) Weapon Finnesse (Level 12 Character) Improved Toughness (Level 15 Character) Racial Traits Size +2 Dex, -2 Con 30ft Base Speed +2 Listen, Search, Spot +2 vs enchantments and immunity to magical sleep Favored Class- Wizard Special Abilities Flurry of blows, 11/11/11/6/1 (Monk 1) Unarmed strike, 2d6 (Monk 1) Ac Bonus, +3 (Monk 1) Unarmed Speed Bonus, +50ft (Monk 1) Evasion, half damage from failed relfex save, no damage on succesesfull one (Monk 2) Still Mind, +2 save vs enchantment spells (Monk 3) Ki strike (magic, lawful), unarmed strikes are count as lawful and magic for overcoming DR (Monk 4) Slowfall 70ft, ignore first 70ft of fall (Monk 4) Purity of Body, Immunity to nonmagical diseases (Monk 5) Woleness of body, heal up to 15pts of damage a day (Monk 7) Improved Evasion, take no damage on a failed reflex save (Monk 9) Diamond Body, immunity to poisons (Monk 11) Abundant Step, use dimension door 1/day (Monk 12) Diamond Soul, gain spell resistance equal to monk level (SR 25) (Class 13) Qiuvering Palm, Kill foe by using fatal vibrations. Fort DC 25. (Monk 15) Equipment +6 Gloves of Dex, 0lb +6 Belt of Str, 1lb +6 Headband of Wis, 0lb +6 Amulet of Con, 0lb Ring of Force Shield, 0lb Boots of Striding and Springing, 1lb Cloak of the Manta Ray, 1lb Monk's Outfit, 2lb ?? Platinum Pieces, ?? Gold Pieces, 0Silver Pieces, 0opper Pieces (weight [1 lb/50 coins]) Items Bought +6 Gloves of Dex, 36,000gp +6 Belt of Str, 36,000gp +6 Headband of Wis, 36,000gp +6 Amulet of Con, 36,000gp Ring of Force Shield, 8,500gp Boots of Striding and Springing, 5,500gp Cloak of the Manta Ray, 7,200gp Vest of charisma +4 Total Value of Bought Items181,200 Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Lane was born in the lands of EverDawn, an ancient land much like Tyrannor, except that jungles dominated most of the continent. He grew up in the Sun Temple, where monks were trained to learn the sun school technique. He traveled then high into the mountains to learn the from the raptor knights and the abilities of the raptor school. Ready to leave EverDawn, he booked a passage on an Astral Barge, which was caught in a vortex. The vortex flung him and everyone on the barge into a gateway to Tyrannar, where many of them have now adapted themselves to. |
| premier66608-19-05, 01:04 PM | Black Mage Male human wizard 5, wizard of the arcane order 8 (tome and blood), archmage 2 True Neutral Deity: Mystra Age: Unknown Height: 1,70 M Weight: 60 Kg Eyes: Blue Hair: black Abilities (OBS I used point buy) Strength: 8 (8) Dexterity: 16 (14, +2 ioun stone) Constitution: 18 (14, +4 periapt) Intelligence: 27 (18, +3 level increases, +6 crown) Wisdom: 10 (10) Charisma: 10 (10) Hit Points:106(fixed) [AC: 20(+4armor mod, +3Dex mod, +3deflection) Touch AC: 16 Flat-Footed AC: 17 Initiative: 7 (+3dex+4 improved initiative) Attacks: Base attack Bonus: +7 Melee: +6 Ranged: +10 Grapple: +6 Speed: 30ft Management Skills Authority: ? Faith: ? Focus: 18 Savvy: ? SavesSaving Throws: Fortitude: 7 (3 save, +4ability mod, other mods) Reflexes: 6 (3 save, +3ability mod, other mods) Will: 13 (13, +0ability mod, other mods) Attacks Heavy crossbow +2: +12 (1d10+2) Dagger: +6 (1d4-1) SkillsSkills: Skill Points: #180 Skill Modifiers: +26knowledge arcane(18ranks, 8ability mod, other mods) +26knowledge planes(18 ranks, 8ability mod, other mods) +26knowledge dungeons(18 ranks, 8ability mod, other mods) +29spellcraft(18 ranks, 8ability mod, +3 skill focus) +26decipher script(18 ranks, 8ability mod, other mods) +22concentration(18 ranks, 4ability mod, other mods) +12hide(9ranks, 3ability mod, other mods) +12move silently(9ranks, 3ability mod, other mods) +26Knowledge nature (18 ranks, 8ability mod, other mods) +26Knowledge religion(18 ranks, 8ability mod, other mods) Featscooperative magic (tome and blood) Scribe scroll (bonus from wizard) Skill focus (spellcraft) Spell focus (necromancy) Spell focus (enchantment) Empower spell Magocracy (http://boards1.wizards.com/showpost.php?p=6611970&postcount=138) Leadership Quicken spell Improved initiative Special Abilities: Archmage: Mastery of the elements Spell power: This ability increases the archmage’s effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). Mage of the arcane order: Magic fountain III Caster Levels: CL 15 (16) "Wizard" Spells: Spells per day: 0-4/1-6/2-6/3-12/4-6/5-4/6-4/7-3/8-1 Spell save DC mod: 18+spell level Other mods to spells: 19+spell level to enchantment and necromancy schools Spellbook: 1st: ray of enfeeblement, arcane shield, protection from alignment, true strike, magic missile, silent image. 2nd: web, scorching ray, mirror image, blindness/deafness. 3rd: dispel magic, fireball, lighting bolt, haste, hold person, Summon undead III. 4th: stone skin, Dalamar's Lighting lance (dragonlance CS), Orb of fire, Evard’s Black Tentacles, greater invisibility. 5th: teleport, Wall of force, hold monster, Summon undead V, Firebrand (Magics of Faerun). 6th: True Seeing, prismatic eye (magic of faeurn), Greater Dispel Magic, chain lighting, globe of invulnerability, disintegrate. 7th: power word blind, mass hold person, finger of death. 8th: horrid wilting, power word stun. EquipmentHeadband of intellect +6 (36.000), Periapt of health +4 (16.000), Bracers of armor +4 (16.000), Ioun stone, dark red (8.000), Staff of fire 50 charges(17.750) Scroll of teleport x2 (1.125 x2), Robe of the bones (2.400), Rod of metamagic, empower lesser (9.000), Arcane ring III (70.000), Ring of protection +2 (8.000), Potion of cure seirous wounds x5 (750x5), Heavy crossbow+2 (8000) Waterproof spellbook (2000) Spell component pouch (5gp) spell components: 600gp. 20 bolts (2) dagger (2) 520gp Total Value of Bought Items: 200.000gp[/SBLOCK] Items Sold[list] Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces -121 gold pieces lost in a bet. +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here Description: The Black Mage uses a black robe covering all his body. He also has a hood that covers his head and a pointy wizard hat (why no one uses those anymore?). His face is always covered by shadow, leaving only two deep blue eyes to be seen. (Ok, I couldn’t think anything original so I came up with this.) Folowers: (traded using the trade folowers rules) Leadership rating 23 Cohort: Fighter Head wizard of the army: Red Mage. 15 lv 5 wizards Leader of the guard: Black Belt 35 guards: lv1 warrior. |
| Arshes08-19-05, 01:58 PM | Ilstar Male Elf Warmage 15 CG Boccob, Elhonna Height, Weight, Age Hair color, Eye color, Skin color Str 17 (+3) (13, +4 Item) Dex 20 (+5) (13, +1 levels, +4 item) Con 17 (+3) (13 , +6 item) Int 22 (+6) (15 , +1 levels, +6 item) Wis 12 (+1) (12) Cha 22 (+6) (15, +1 levels, +6 item) Hit Points: ?? (fixed/rolled) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +? BAB: +?, Grapple: +? Speed: ?? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc) Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc) Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc) Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x? +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Speaks Common, Racial, etc. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Feats Feat Name (Level 1 - Race) Feat Name (Level ? - Class ?) Feat Name (Level 1 - Character) Feat Name (Level 3 - Character) Racial Traits Size Ability Modifiers Base Speed Skill Bonuses Miscellaneous, etc Favored Class Special Abilities Special Ability Name (Class ?) Special Abilitiy Name (Class ?), etc Caster Levels: CL ?? "Class Name" CL ?? "Class Name", etc "Class Name" Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: ?/day, Spell Name (?), Spell Name (?), etc 2nd Level: ?/day, Spell Name (?), Spell Name (?), etc 3rd Level: ?/day, Spell Name (?), Spell Name (?), etc 4th Level: ?/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc 7th Level: ?/day, Spell Name (?), Spell Name (?), etc 8th Level: ?/day, Spell Name (?), Spell Name (?), etc 9th Level: ?/day, Spell Name (?), Spell Name (?), etc "Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc 1st Level: ?/day, Spell Name, Spell Name, etc 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Manifester Levels: ML ?? "Class Name" ML ?? "Class Name", etc Power Points per Day:: ?? Power Points per day (+x class y, +x for ability of z, +x class y, +x for ability of z, +x feat, +x race, +x misc) "Class Name" Powers Known 1st Level: Power Name, Power Name, etc 2nd Level: Power Name, Power Name, etc 3rd Level: Power Name, Power Name, etc 4th Level: Power Name, Power Name, etc 5th Level: Power Name, Power Name, etc 6th Level: Power Name, Power Name, etc 7th Level: Power Name, Power Name, etc 8th Level: Power Name, Power Name, etc 9th Level: Power Name, Power Name, etc Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (weight) Shield (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Spellbook(s), if applicable (weight) Cantrips Spell Name (½ page) Spell Name (½ page), etc Level 1 Spell Name (1 page) Spell Name (1 page), etc Level 2 Spell Name (2 pages) Spell Name (2 pages), etc Level 3 Spell Name (3 pages) Spell Name (3 pages), etc Level 4 Spell Name (4 pages) Spell Name (4 pages), etc Level 5 Spell Name (5 pages) Spell Name (5 pages), etc Level 6 Spell Name (6 pages) Spell Name (6 pages), etc Level 7 Spell Name (7 pages) Spell Name (7 pages), etc Level 8 Spell Name (8 pages) Spell Name (8 pages), etc Level 9 Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: ?? Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here[/QUOTE] |
| Arshes08-19-05, 05:32 PM | Stilous Male Elf Fighter5/Stormtalon 10 Nuetral Kithin and Llindel Height, Weight, Age Hair color, Eye color, Skin color Str 10 (+0) (17, +3 Level ,+6 item) Dex 16 (+4) (16) Con 16 (+2) (16) Int 26 (+8) (17 ,+6 item) Wis 17 (+3) (13 ,+4 item) Cha 12 (+1) (11, +1 item) Hit Points: (fixed) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +? BAB: +?, Grapple: +? Speed: ?? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc) Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc) Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc) Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x? +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Speaks Common, Racial, etc. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Feats Improved manuverability (good) Improved manuverability (perfect) Racial Traits Medium Ability Modifiers Base Speed: 30ft Land, 40ft FLight (Average). Curent Speed: 80ft (perfect) +2 spot, search, Miscellaneous, etc Wizard Special Abilities Equipment Melee Weapon (weight) Ranged Weapon (weight)[list] Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (weight) Shield (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) [list] Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Orcy The Green Wonder08-19-05, 08:49 PM | Divinus Human Male Bard 6/Arcanist Von Drache 5/Knight Von Drache 2 Chaotic Good Deity: Kord Height: 5'8", Weight: 170 lbs, Age: 23 Hair color: Dark Brown, Eye color: Green, Skin color: Light Tan Str 18 (+4) (17 base +1 level) Dex 16 (+3) (15 base +1 level) Con 17 (+3) (16 base +1 level) Int 10 (+0) (10 base) Wis 14 (+2) (14 base) Cha 18 (+4) (16 base +2 item) Hit Points: 107 (rolled) AC: 25, Touch: 13, Flatfooted: 22 Initiative: +3 BAB: +9/+4, Grapple: +13 Speed: 30 feet Saves Fort: +12 (+16) (base 9 +3 con (+4 cha vs magic)) Ref: +8 (+12) (base 6 +2 dex (+4 cha vs magic)) Will: +14 (+18) (base 12 +2 wis (+4 cha vs magic)) Attacks Large +1 Spell Storing Dwarven Waraxe +15/+10 2d8+6 x3 Skills Skill Points: 68 Concentration +18 (15 ranks +3 con) Diplomacy +19 (16 ranks +3 cha) Perform +17 (9 ranks +6 cross class ranks +3 cha +2 item) Spellcraft +12 (12 ranks +0 int) Survival +8 (2 ranks +8 cross class ranks +2 wis) Speaks Common Armor Check Penalty: -3 (-3 armor) Feats Battle Caster (level 1) Tougness (race) Power Attack (level 3) Ironskin Chant (level 6) Weapon Proficiency (Dwarven Waraxe) (level 9) Weapon Focus (Dwarven Waraxe) (level 12) Racial Traits Medium Size Base Speed: 30ft +4 skill points at level 1, +1 skill point each level 1 feat at level 1 Favored Class: any Special Abilities Bardic Music 6/day Bardic Knowledge Countersong Fascinate Inspire Courage +1 Inspire Competance Suggestion Arcanist Training Power Within 3/day Arcanist's Aura Focus the Power Mettle Equipment Large +1 Spell Storing Canaith Mandolin Dwarven Waraxe (31,730gp) (guitar) +2 Dragon Scale Armor (black) (8,650gp) Mantle of Charisma +2 Bard Spells Cast per Day and Spells Known Cantrips: 3/day, Detect Magic, Flare, Lullaby, Message, Resistance, Read Magic 1st Level: 4/day, Cure Light Wounds, Expeditious Retreat, Phantom Threat, Distort Speech 2nd Level: 4/day, Whirling Blade, Sonic Weapon, Cure Moderate Wounds, Silence 3rd Level: 3/day, Harmonic Chorus, See Invisibility, Displacement, Invisibility Sphere 4th Level: 1/day, Cure Critical Wounds, Unluck Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items ]Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Description: Divinus is a somewhat large man, shorter than his brother Arcanus, but wider and more muscular. He wears black armor made from dragon scales, the chest of which bears the eye symbol of the knights. A mantle draped around his shoulders is also black, with a red eye symbol, the same as on the armor. Over his back, held by a strap rests a large axe. The front side of which has strings and what appears to be the front of a guitar. The bottom half of which bears the axe blade. |
| Demonfey08-19-05, 09:41 PM | Player Name: Demonfey Character Name: Tetsuo Shoji Approved?: No Foundations: ??? Race: half elf Class: swashbuckler1/ninja7/ghost-faced killer7 Racial HD: 0 Level Adjustment: +0 Total ECL: 15 Experience: 112,500 XP Alignment: Neutral Evil Home Region: Scorpion homeland Languages: Common, draconic, elven, Rokugani Gender: Male Abilities: rolls Strength: 13 (11+2inherent) Dexterity: 20 (17+1level+2gloves) Constitution: 16 (15+1level) Intelligence: 14 (14+0) Wisdom: 15 (15+0) Charisma: 8 (8+0) Speed: 30 ft, 60 ft fly (average) HD: 1d10+3+7d6+21+7d8+21=11 +46 +57 =114 AC: 23 Formula: 10+3(ninja AC bonus(works like monk))+5(dex)+3(defending weapon)+2(deflection) Touch AC: 20 Flat-Footed AC: 15 Initiative: +8 Attacks: Base attack Bonus:+13/+8/+3 Melee: +14/+9/+4; weapon finesse/improved 2 weapon fighting +18/+13/+8/+18/+13 Ranged: +17 Grapple: +1 Damage: Primary: 1d6+3+1d6+1d6 (en.) Secondary: 1d6+4 (en.) Saving Throws: Fortitude: 12=9+3 Reflex: 12=7+5 Will: 6=4+2 Skills ((6*4)+(8*7)+(6*7))=(24+56+42)=122 skill points Skill Modifiers: Balance 16=12+4 Climb 15=12+1+2 Concentration 15=12+3 Escape Artist 16=12+4 Hide 16=12+4 Intimidate 11=12-1(an additional -6 against non evil characters) Jump 17=10+1+2+4 (class) Listen 13=10+2+1 Move Silently 19=10+4+5 Open lock 14=10+4 Spot 13=10+2+1 Feats: Power attack, improved initiative, weapon finesse (swashbuckler free feat), two weapon fighting, quick draw, raptor school, improved two weapon fighting Special Abilities: Ghost step 3/day, frightful attack 2/day, ghost step (invisible, ethereal from ghost faced killer, only 3/day), Ki power (6/day), sudden strike +6d6, trapfinding, ghost step (ninja; invisible), poison use, great leap, acrobatics +2, ki dodge, speed climb Half elf abilities: Immunity to sleep spells and similar spells, +2 bonus on saving versus enchantment spells or effects, low light vision, +1 to listen, search, and spot checks, +2 to diplomacy and gather information checks Equipment: Manual of gainful exercise+2(-55,000gp), 1 +3 defending ghost touch short sword (-50,310), 1 +2 ghost touch frost/shock short sword (-50,310 gp), MW thinaun dagger (paid for by SBB), shadow veil (-10,000 gp), boots of elvenkind (-2500 gp), mask (50 gp), feathered wings fiend graft (10,000 gp), Mask of Silence (specially crafted drow insignia, 2160 gp), collossal scorpion poison (9000 gp, save dc 54, 2d8 str init and second), +2 gloves of dex. (4000 gp), -50 (bet with Turalisj), 6,620 gp Total: 200,000 gp Appearance: Age: 50 Height: 5'10" Weight: 150 Eyes: grey Hair: black Description: A form steps out of the shadows, wearing a completely featureless mask that only shows the wearer's eyes and the entire body covered in black bindings and apparently shrouded in darkness. Then, you notice the short sword sticking out of your rib cage... |
| Demonfey08-19-05, 09:42 PM | Player Name: Demonfey Character Name: Sulkyr Of the Bloodwraith Clan Approved?: No Foundations: ??? Race: fey'ri pyroclastic half dragon (Sourcebooks: Races of Faerun (fey'ri), Draconomicon (pyroclastic half-dragon) Class: Warlock 9/Fighter 1 (Sourcebooks: Complete Arcane (Warlock) Racial HD: 0 Level Adjustment: +5 Total ECL: 15 Experience: 112,500 XP Alignment: Neutral Evil Home Region: N/A Languages: Common, Abyssal, Celestial, Draconic, Elven, Ignan, Infernal, Orcish Gender: Male Abilities: Strength: 23 (15, +8 half-dragon) Dexterity: 16 (14, +2 racial) Constitution: 14 (14, +2 half dragon, -2 fey'ri) Intelligence: 18 (14, +2 fey'ri, + 2 half-dragon) Wisdom: 8 (-1) Charisma: 18 (14, +2 half-dragon, +2 level increases) Speed: 35 ft. base ground (+5 ft. Dash feat), 40 ft. fly (fey'ri) Normal fly ability: average; with fell flight: perfect (thank you, improved flight!) HD: 9d6+18, 1d10+2 51 (http://invisiblecastle.com/find.py?id=45542) +11 (http://invisiblecastle.com/find.py?id=72790) =62 AC: 29 (+7 armor, +3 Dex, +4 natural, +3 graft+2 deflection (shadow veil)) Touch AC: 15 (+3 Dex, +2 deflection) Flat-Footed AC: 26 (+7 armor, +4 natural, +3 graft +2 deflection) Initiative: +3 (Dex) Skills Warlock skill points: 2+int mod; 54; fighter skill points: fighter skill points: 2+int mod: 6; total 60 from levels; from species: 0; total 60 Class Skills: Bluff, Climb, Concentration, Craft, Disguise, Handle Animal, Intimidate, Jump, Knowledge (arcana), Knowledge (the planes), Knowledge (religion), Profession, Ride, Sense Motive, Spellcraft, Swim, Use Magic Device. Skill Modifiers: Intimidate 13 (3+10) Disguise 13 (3+10) Knowledge (arcana) 14 (4+10), Knowledge (the planes) +14 (4+10) Use Magic device 13 (3+10) profession (pilot) 9 (10-1) Feats: Dash (Sourcebook: Complete Warrior) Extra Invocation (Sourcebook: Complete Arcane) Frightful Presence (Sourcebook: Draconomicon) Improved Flight (Sourcebook: Draconomicon) exotic weapon proficiency (bastard sword) Special Abilities: Breath Weapon: Cone of fire and sonic, 6d8 damage (Granted by Pyroclastic Half-Dragon) (Sourcebook: Draconomicon) Spell-Like Abilities: At will: Alter Self; 1/day: Darkness, Detect Thoughts, Suggestion, Charm Person (Granted by fey'ri) (Sourcebook: Races of Faerun) Spell-Like Abilities: At will: Detect Magic, Eldritch Blast (Granted by Warlock) (Sourcebook: Complete Arcane) Darkvision 60 ft. (Granted by fey'ri) (Sourcebook: Races of Faerun) Low-Light Vision (Granted by fey'ri) (Sourcebook: Races of Faerun) Immunity to fire and Immune to magic sleep and paralysis effects (Granted by Pyroclastic Half-Dragon) (Sourcebook: Draconomicon) Damage Reduction 2/Cold Iron (Granted by Warlock) Fiendish Resilience 1 (Granted by Warlock) Deceive Item (Granted by Warlock) (Sourcebook: Complete Arcane) Saving Throws: Fortitude: 4+2=6 Reflexes: 3+3=6 Will: 6-1=5 Attacks: Base attack Bonus: +7/+2 Melee: +13 Ranged: +10 Grapple: +13 Note: doesn't use bite and claws that often Bite +13 attack 1d6 damage+6(str) 2 Claws +13 attack 1d4 damage+6(str) +4 Flaming bastard sword 1d10+6(str) +1d6 fire crit 19-20/x2 Eldritch Blast 5d6, 7d6 when altered Equipment: Greater Chasuble of Fell Power (18,000 gp), spike stones (4,000 gp), poison fangs (8,000 gp), added tail (6,000 gp), scaled skin (36,000 gp), Eye of Flame (10,800 gp), shadow veil (10,000 gp), +5 leather armor (25,160 gp), +4 flaming bastard sword (50,335 gp), 26,705 gp. -5,000 gp from betting on BM to beat Abicus Total: 200,000 gp Invocations: brimstone blast; voracious dispelling; spider climb; eldritch spear; frightful blast; Devil's Sight; Flee the Scene; The Dead Walk Description: Age: 300 Height: 7 ft. Weight: 250 lbs Eyes: red Hair: bald Description: A figure steps out of the shadows, glowing with red energy. Black hair hangs down from its head, and it pulls back its hood to reveal red eyes and a mouth full of fangs, and a draconic face. It looks vaguely elven, as it unfurls its wings and throws a bolt of strange magic at you... Side notes: Treated as elves and dragons for purposes of enchantments, feats, and effects; +2 on bluff, hide, listen, search, and spot; +2 dex, +2 int, -2 con from fey’ri; +8 str, +2con, +2int, +2cha from half dragon; 6+int mod*3 from half dragon for skill points |
| Demonfey08-19-05, 09:43 PM | Player Name: Demonfey Character Name: Igor Approved?: No Foundations: ??? Race: Human/aberration Class: Wizard 5/Fleshwarper 10 Racial HD: 0 Level Adjustment: 0 Total ECL: 15 Experience: 112,500 XP Alignment: Chaotic Neutral Home Region: N/A Languages: common, infernal, draconic, ignan, aquan, undercommon Gender: Male Abilities: Strength: 19 (15+4(graft)) (4) Dexterity: 16 (3) Constitution: 20 (17+1(lvl)+2(flshwrpr)) (5) Intelligence: 20 (18+2(lvl)) (5) Wisdom: 13 (2) Charisma: 8 (-1) Speed: 20 ft, 10 ft fly (4 rounds consecutively, 1 round rest, average) HP calculated by averages (3.5, 2.5) HD: 5d4+15, 10d6+33=28+68=96 AC: 24=10+3(dex)+4(graft nat)+2(bestial hide: aberration feats/2)+5 (bracers) Touch AC: 13 Flat-Footed AC: 21 Initiative: +3 (Dex) Skills Skill modifiers: skill points: 126 Concentration 20 (15+5) Craft (weaponsmithing) 20 (15+5) Craft (armorsmithing) 21 (16+5) Decipher Script 21 (16+5) Heal 18 (16+2) Knowledge (Arcana) 21 (16+5) Spellcraft 21 (16+5) Use Magic Device 15 (16-1) Feats: Graft flesh (golem)(wiz. extra), scribe scroll, summon familiar, aberration blood (sticky fingers (+3 climb)), bestial hide, deepspawn, starspawn, inhuman vision, martial weapon proficiency(hmn extra) (longsword); graft mastery (silthilar, illithid, yuan ti, beholder), rapid grafting, aberrant apotheosis Special Abilities: Feat caused: cold resistance 5, immune to altitude fatigue + altitude sickness, darkvision 85 ft (+5* aberration feats+60 aberration apotheosis), +2 nat. armor, 2 natural attacks (1d4 each), can make grafts Class: aberrant familiar: amorphous form, scales, tentacle, wings rapid grafting: can make grafts at rate of 1 hour per 1000 gp graft reserve: can spend points instead of XP. Elder Secrets: Destrachen (sonic immunity); Umber Hulk (+2 nat armor); beholder (+4 search & spot, can't be flanked) Aberrant Apotheosis: +2 Con, darkvision 60 ft, aberration type Graft reserve: 3060 Saving Throws: Fortitude: 1+7+3=11 Reflex: 1+3+3=7 Will: 4+3+2=9 Attacks: Base attack Bonus: 7/2 Melee: +11/6 longsword: 1d8+1d6+5 2 tentacles: 1d4+4 Ranged: +10 Grapple: +4 Equipment: bag of holding1 (2500 gp), bodak's eye (25,000), beholder plating (64,000 gp), replacement tail (12,000 gp), poison fangs (8000 gp), enervating arm (40,000 gp), +5 bracers of armor (25,000 gp), +1 flaming ghost touch longsword (18,315 gp), 2 wizard's spellbooks (30 gp), Effigy (thri kreen) (2400), spell component pouches (fixed on to sides of bag of holding, 30x, 150gp), gets spell foci/components as called for, healer's kit, 2755gp+13,000 (grafted Nemesis)=15,575 gp Total: 200,000 gp (with an extra 13,000 from Nemesis) Sold: serpent arm, poison fangs, added tail, total 26,000 gold, -13,000 for creation costs Invocations: spells: spells per day: 6/5/5/5/5/3/3/2 spells known: 0: all 0 lvl spells 1: magic missile, mage armor, shield, tenser's floating disc, feather fall, comprehend languages, true strike 2: Melf's acid arrow, scorching ray, web, cat's grace 3: fireball, lightning bolt, dispel magic, body blaze 4: stoneskin, dimension door, enervation, polymorph 5: cloudkill, cone of cold, reciprocal gyre, teleport, flesh to salt, flesh to ice 6: fiendform, heartfreeze, disintegrate, analyze dweomer 7: limited wish, energy immunity Description: Age: 21 Height: Varies (thing about graft enthusiasts: they aren't required to be constant in actual form) Weight: varies (depends on how he feels at the time, really...) Eyes: varies Hair: whatever he feels like Description: You walk by a lab, only to suddenly hear an explosion, followed by some...thing flying out of a window. It looks vaguely human, although that seems to only have been a passing phase from all of the scars and mismatched limbs. |
| Xen15508-22-05, 09:51 PM | Xen Male Elf Wizard 15 LG 14 Height: 5' 6'' Weight: 105lbs Age: 280 Years. Hair: Raven Black Eyes: Black Skin: Pale Str 10 (+0) (10) Dex 10 (+0) (8,+2 racial) Con 22 (+6) (16,-2 racial,+2 levels, +6 Item) Int 25 (+7) (18, +1 levels, +6 Item) Wis 12 (+1) (12) Cha 12 (+6) (12) Hit Points: 143 (fixed) AC: 20, Touch: 10, Flatfooted: 20 Initiative: +0 BAB: +10/+5, Grapple: +10/+5 Speed: 30 feet Management Skills Authority: 9 Faith: 6.75 Focus: 18 Savvy: 6.75 Saves Fort: +16 (+5 class, +6 con, +? feat, +5 special, etc) Ref: +10 (+5 class, +0 dex, +? feat, +5 special, etc) Will: +14 (+9 class, +1 wis, +? feat, +5 special, etc) Attacks +10/+5 melee, Quarter Staff, 1d6+0, x2 +10/+5 ranged, Light Crossbow, 1d8+0, 19-20/x2, 80' range Skills Concentration +24 (18 ranks, +6 ability) Knowledge (Arcana) +25 (18 ranks, +7 ability) Spell Craft +25 (18 ranks, +7 ability) Decipher Script +25 (18 ranks, +7 ability) Knowledge (Planes) +25 (18 ranks, +7 ability Knowledge (Religion) +25 (18 ranks, +7 ability) Knowledge (Local) +25 (18 ranks, +7 ability) Listen +12 (9 ranks, +1 wis, +2 racial) Spot +12 (9 ranks, +1 wis, +2 racial) Gather Information +9 (9 ranks) Sense Motive +10 (9 ranks, +1 ability) Diplomacy +9 (9 ranks) Appraise +16 (9 ranks, +7 ability) Speaks: Common, Elven, Celestail, Draconic, Infernal, Abyssal, Dwarven, Gnomish, Undercommon. Feats Combat Casting (Level 1 - Elf) Scribe Scroll (Level 1 - Class Wizard) Improved Counter Spell (Level 1 - Character) Spell Focus (Evoc) (Level 3 - Character) Greater Spell Focus (Evoc) (Level 6 - Character) Spell Penetration (Level 9 - Character) Greater Spell Penetration (Level 12 - Character) Maximize Spell (Level 15 - Character) Quicken Spell (Level 5 - Wizard) Craft Wondurous Item (Level 10 - Wizard) Extend Spell (Level 15 - Wizard) Racial Traits Medium -2 dex, +2 Com Base Speed 30ft. Skill Bonuses Favored Class Wizard Low Light Vision 60ft. Caster Levels: CL 15 "Wizard" (Caster level 21 for defeating SR) "Wizard" Spells Prepared Cantrips: 4/day, 1st Level: 6/day, 2nd Level: 6/day, 3rd Level: 12/day, 4th Level: 5/day, 5th Level: 5/day, 6th Level: 4/day, 8th Level: 2/day, 9th Level: 0/day, Equipment Quarter Staff (4lb) Light Crossbow (4lb) Crossbow Bolts (1lb) Robe of the Arch-Magi (1lb) Headband of Intellect +6 Bracers of Health +6 Amulet of Nat. Armor +5 Ring of Wiz. III Traveler's Outfit (5lb) Backpack (2lb) 0 Platinum Pieces, 31,515 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins]) Items Bought Ring of Wizardry III (70,000gp) Total Value of Bought Items: 70,000gp Items Created Headband of Intellect +6 (18,000gp, 1440xp) Bracers of Health +6 (18,000gp 1440xp) Amulet of Nat. Armor +5 (25,000gp 2000xp) Robe of the Arch-Magi (37,500gp, 2600xp) Total XP and GP spent on created items: 98,500gp 7480xp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background ??? |
| Dyne08-22-05, 10:22 PM | Falur (Cohort of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26)) Male Human Class/Class/Class Lawful Neutral Typhos Height: ; Weight: lb.; Age Hair color: ; Eye color: ; Skin color: Str ?? (+?) (roll, level advancement, item) Dex ?? (+?) (roll, level advancement, item) Con ?? (+?) (roll, level advancement, item) Int ?? (+?) (roll, level advancement, item) Wis ?? (+?) (roll, level advancement, item) Cha ?? (+?) (roll, level advancement, item) Hit Points: ?? (rolled or fixed) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +? (Dex) BAB: +??, Grapple: +?? Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +? Will: +? Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x? +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Points: Class Skills: Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc) Listen +? (? ranks, +? Wis, +? synergy) Spot +? (? ranks, +? Wis, +? synergy) Speaks Common (0 ranks in Speak Language) Armor Check Penalty: (armor) Feats (Level 1 - Race) (Level 1 - Character) (Level 3 - Character) (Level 6 - Character) (Level 9 - Character) (Level 12 - Character) Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities Special Abilitiy Name (Class ?) Caster Levels: Spellcasting Class Spell Points per Day: Spells Per Day/Spells Known Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: ?/day, Spell Name (?), Spell Name (?), etc 2nd Level: ?/day, Spell Name (?), Spell Name (?), etc 3rd Level: ?/day, Spell Name (?), Spell Name (?), etc 4th Level: ?/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc 7th Level: ?/day, Spell Name (?), Spell Name (?), etc 8th Level: ?/day, Spell Name (?), Spell Name (?), etc 9th Level: ?/day, Spell Name (?), Spell Name (?), etc Equipment Melee Weapon (lb.) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (lb.) Shield (lb.) Outfit (lb.) Headband/Circlet/Hat/Helmet (lb.) Eye Lenses/Goggles (lb.) Amulet/Brooch/Necklace/Periapt (lb.) Cloak/Cape/Mantle (lb.) Gloves/Gauntlets (lb.) Ring (lb.) Ring (lb.) Boots (lb.) Belt (lb.) Storate Item (lb.) Stored Item (lb.) Stored Item (lb.) Spellbook (lb.) Cantrips Spell Name (1 page) Spell Name (1 page) Level 1 Spell Name (1 page) Spell Name (1 page) Level 2 Spell Name (2 pages) Spell Name (2 pages) Level 3 Spell Name (3 pages) Spell Name (3 pages) Level 4 Spell Name (4 pages) Spell Name (4 pages) Level 5 Spell Name (5 pages) Spell Name (5 pages) Level 6 Spell Name (6 pages) Spell Name (6 pages) Level 7 Spell Name (7 pages) Spell Name (7 pages) Level 8 (None) Spell Name (8 pages) Spell Name (8 pages), etc Level 9 (None) Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: Miscellaneous Item (weight) Miscellaneous Item (weight), etc Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins]) Items Bought Item Name (price bought at), etc Total Value of Bought Items = Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Character Background Here |
| Master_of_Flames08-25-05, 02:40 AM | Name: Zerin of the Hidden Dagger Clan Race: Elf, Ninja 15 35+42+6+75+15-2= 171 Experience: 112,000/120,000 Alignment: LN HP:171 DR: 0 Speed: 30ft Initiative: +6 AC: 25 (ff: 20. touch: 26) (+6 DEX, +10 other) Str: 20 +5 (13 base, +1 Level, +6 Item) Dex: 22 +6 (16 base, +2 Race, +4 Item) Con: 20 +5 (18 base, -2 Race, +4 Item) Int: 16 +3 (15 base, +1 Level) Wis: 20 +5 (15 base, +1 Level, +4 Item) Cha: 16 +3 (12 base, +4 Item) BAB: +11/6/1 Attacks: +3 Flaming Courtblade (+19/14/9. 18-20/x2 crit) or +2 Shortbow (19/14/9. x3 crit) Damage: +3 Flaming Courtblade (1d10+10 + 1d6 fire) or +2 Shortbow (1d6+2) Special Attacks: Sudden Strike +8d6 Special Qualities: Ki Power (20/times a day), Ghost Step (ethreal), Sudden strike +8d6, Poison Use, Improved Poison Use, Trapfinding, Great Leap, Acrobatics (+4), Ki dodge, Speed Climb, Ghost Strike, Evasion, Ghost Mind Commander Stats : Commander Rating: 7. Commander Aura: Melee Commander. Teamwork Abilities: Infiltartion (two 6th level, four 5th level followers) Base Saves: Fort: +5 Ref: +9 Will: +5 Saves: Fort: +10 Ref: +15 Will: +10 Skills: Balance +24 , Bluff +11 ,Craft(poison): 11 ,Climb +27 , Disable Device +21 , Disguise +23 , Hide +24 , Jump +29 , Move Silently +24 , Tumble +30 Languages: Common, Elven, Draconic, Gnomish Feats: Improved Toughness, Improved Weapon Familarity, Leadership, Landlord ,Extra Followers, Murky Eyed, Natural Leader. Items:+3 Flaming Burst Courtblade ( 32,450gp) +2 Shortbow (8,330gp) +4 Gloves of Dex (16,000gp) +6 Belt of Str (36,000gp) +6 Vest Of Charisma (36,000gp) +4 Periapt of Wisdom (16,000gp) x8 blast disks (900gp each) +2 ring of protection (8,000gp) x2 bags of black lotus extract (self made, 1498gp for both) x4 vials of shadow essence (self made, 124 gp for all) x6 vial's of wyvern poison (self made, 2,999gp for all) Bodak's Eye (25,000gp) Obsidian Mask (200gp, nonmagical) Ninja outfit (free) Luna moth (?, still figuring out the gold calculations) Military exotic saddle, 60gp (181,531gp spent) CP — SP — GP — PP — 1st- 100. 2nd- 14. 3rd- 8. 4th- 4. 5th- 4. 6th- 2. Race: Elf Class: Warrior 1 (archer/regualr) Speed: 30ft Initiative: +2 HP: archer: 9. Attack: +3 both archer: +5 masterwork composite (+2 str) longbow (1d8+2/x3) or +3 AC: 16 archer, 17 regular Saves: Fort +, Ref +, Will Feats: archer; weapon focus (longbow). regular; shield wall Skills: Abilities: Str 14, Dex 15, Con 13, Int 12, Wis 10, Cha 8 Equipment: if archer: masterwork composite (+2 str) longbow, longsword, buckler, personal items, chain shirt. if regualr; masterwork longsword, light cross bow, 20 bolts, personal items, chain mail, large iron shield. Race: Elf Class: fighter 2 (sargent) Speed: 30ft Initiative: + HP: Attack: AC: Saves: Fort +, Ref +, Will Feats: if archer; Point-black shot, ready shot, weapon fcus (longbow). if regular: weapon focus (longsword), block arrow, shield wall. Skills: Climb , Ride Abilities: Str 14, Dex 15, Con 13, Int 12, Wis 10, Cha 8 Equipment: If archer: masterwork longbow, 50 arrows, longsword, buckler, trail rations. 50 gp of all followers go towards scorpian ammunition, supplies, and entertainment. (name, spaces, cost) Fancy bedroom suite, 1, 5,000gp Fancy bath (x4), 4, 8,000gp Fancy armory (x6), 6 , 12,000gp Fancy chapel, 2, 6,000gp Fancy kitchen (x3), 3 ,36,000gp Fancy dining area (x3), 6, 36,000gp Prison cell (x2), 1, 1,000gp Servents quarters, 1, 400gp Fancy Smithy, 1, 2,000gp Fancy Study (x4), 4, 10,000gp Facny Tavern, 1, 4,000gp Fancy Throne Room, 1, 12,000gp Combat Training Area, 1, 1,000gp Rogue Training Area, 1, 2,000gp Fancy Workplace (poisons), 1, 2,000gp Fancy Workplace (siegecraft), 1, 2,000gp barracks (x6), 6, 2,400gp Material: Outside; reinforced masonary. Inside; reinforced masonary. (135,000gp total) Total costs (before modifiers): 454,800gp Total costs (after modifiers): 219,392gp Stronghold Spaces: 30 Special Qualities:crawling(30,000gp) at slothfull speeds (175,000gp) Other Fortress Costs: x2 +1 Self-reloading Scorpains (20,500gp each), lightning ballista (6,000gp). Defences: x2 Self-loading Scorpians: Fires once every round, 6d6+1 damage. x2 crit. 1,00ft maximum, 100ft minumum, 200ft range increment. Lighting Ballista, fires a lightning bolt (as spell) once a minute, dealing 5d6 damage to everyone in path. fires once per round in stormy weather. |
| Solmund08-26-05, 05:35 PM | Solmund the Liberator Male Grey Elf Swashbuckler 15 CG Correllen Height, Weight, Age Hair color, Eye color, Skin color Str 18 (+4) (16 , -2 racial , +4 item) Dex 21 (+5) (13, +2 racial ,+6 item) Con 18 (+4) (16, -2 racial, +4 item) Int 27 (+8) (17, +2 racial ,+6 item ) Wis 10 (+0) (7, +3 Levels) Cha 17 (+3) (11, +6 item, etc) Hit Points: 75+60+15= 150 (rolled) AC: 23, Touch: 17, Flatfooted: 18 Initiative: +5 BAB: +15/10/5, Grapple: +19 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +13 (+9 class, +4 con) Ref: +11 (+5 class, +5 dex, -1 feat, +2 grace) Will: +6 (+5 class, +0 wis, +1 feat) Attacks +23/+18/+13 melee, +2 Sacred Burst Elven Courtblade, 1d10+17, 16-20/x2 Skills Balance +25 (18 ranks, +5 ability, +2 synergy,) Bluff +21 (18 ranks, +3 ability) Climb +22 (18 ranks, +4 ability) Diplomacy +25 (18 ranks, +3 ability, +4 synergy) Escape Artist +? (18 ranks, +5 ability) Jump +24 (18 ranks, +4 ability, +2 synergy) Sense Motive +18 (18 ranks, +0 ability) Swim +22 (18 ranks, +4 ability) Tumble +25 (18 ranks, +5 ability, +2 synergy) Use Rope +23 (18 ranks, +5 ability) Listen +11 (9 ranks, +0 wis, +2 racial) Spot +11 (9 ranks, +0 wis, +2 racial) Speaks Common, Elven, Gnoll, Gnome, Goblin, Orc, Sylvan, Draconic. Feats Weapon Finnesse (Level 1- Swashbuckler) Improved Weapon Familarity (Level 1 - Character) Improved Toughness (Level 3 - Character) Weapon Focus (GreatSword) (Level 6 - Character) Improved Critical (GreatSword) (Level 9 - Character) Dodge (Level 12 - Character) Detached (Character Trait) (Level 15 - Character) Racial Traits Size Ability Modifiers -2 Str, -2 Con, +2 Int, +2 Dex Base Speed 30ft Skill Bonuses +2 search, spot, listen Auto profiecny with most swords and bows. Favored Class Wizard Special Abilities Grace +3 Insightful Strike Dodge Bonus +3 Acrobatic Charge Improved Flanking Acrobatic Skill Mastery Weakening Critical Equipment Elven Courtblade (weight) Mithril Chainshirt (weight) Explorer's outfit (weight) Belt of Strength (weight) Gauntlets of Dexterity (weight) Headband of Intelligence (weight) Amulet of Constitution (weight) Ring of Force Shielding (weight) x2 Globe of Sunlight (weight) ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought +6 vest of Charisma (36,000gp) +6 Gloves of Dexterity (36,000gp) +6 Headband of Intelligence (36,000gp) +4 Belt of Strength (16,000gp) +4 Amulet of Constitution (16,000gp) +2 Sacred Burst Elven Courtblade (32,450gp) +2 Mithril Chainshirt (5,250gp) x2 Globe of Sunlight (12,000gp) Ring of Force Shield (8,500gp) Total Value of Bought Items 198,650gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Dyne08-26-05, 09:39 PM | Soldier of the Assault Force (Follower of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26)) Male Human Fighter 2 Lawful Neutral Typhoeus Height: ; Weight: lb.; Age Hair color: ; Eye color: ; Skin color: Str 16 (+3) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 9 (-1) Hit Points: 21 (2d10 +4, +6 Toughness x2) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +1 (Dex) BAB: +2, Grapple: +5 Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +? Ref: +? Will: +? Attacks +? melee, Greatsword, 2d6+4, 19-20/x2 +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Points: Class Skills: Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc) Listen +? (? ranks, +? Wis, +? synergy) Spot +? (? ranks, +? Wis, +? synergy) Speaks Common (0 ranks in Speak Language) Armor Check Penalty: (armor) Feats Toughness (Level 1 - Race) Toughness (Level 1 - Character) Weapon Focus (Level 1 - Fighter) Power Attack (Level 2 - Fighter) Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities Special Abilitiy Name (Class ?) Equipment Melee Weapon (lb.) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (lb.) Shield (lb.) Outfit (lb.) Headband/Circlet/Hat/Helmet (lb.) Eye Lenses/Goggles (lb.) Amulet/Brooch/Necklace/Periapt (lb.) Cloak/Cape/Mantle (lb.) Gloves/Gauntlets (lb.) Ring (lb.) Ring (lb.) Boots (lb.) Belt (lb.) Storate Item (lb.) Stored Item (lb.) Stored Item (lb.) Miscellaneous Item (weight) Miscellaneous Item (weight), etc Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins]) Items Bought Item Name (price bought at), etc Total Value of Bought Items = Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Character Background Here |
| Dyne08-26-05, 09:42 PM | Player Name: Dyne Character Name: Bristol Guard Squadleader (Mercenary) Approved?: Not quite yet Foundations: Stormhand Federation Race: Human Class: Warrior 4 Experience: 6,000 XP Abilities Strength: 14 (13 base, +1 level advancement) Dexterity: 10 Constitution: 12 Intelligence: 8 Wisdom: 10 Charisma: 10 Speed: Tactical: 20 ft. per move action, 80 ft. run per round. Local: 200 ft. walk per minute, 400 ft. hustle per minute, 800 ft. run per minute. Overland: 2 mile walk per hour, 4 mile hustle per hour, 16 mile walk per day. HD: 4d8+7 (25 hp) AC: 17 (+5 armor, +2 shield) Touch AC: 10 Flat-Footed AC: 17 (+5 armor, +2 shield) Initiative: +0 Skills: Skill Points: 8(14) Class Skills: Climb, Handle Animal, Intimidate, Jump, Ride, and Swim. Skill Modifiers: Climb -2 (+2 ranks, +1 Str, -5 armor check) Intimidate +1 (rank) Jump -2 (+2 ranks, +1 Str, -5 armor check) Listen +3 (+1 rank, +0 Wis, +2 Alertness) Ride +1 (rank) Spot +3 (+1 rank, +0 Wis, +2 Alertness) Swim -5 (+4 ranks, +1 Str, -10 armor check) Feats: Alertness (1st-level, Human Bonus Feat) Armor Proficiency (light, medium, heavy) Martial Weapon Proficiency (all) Shield Proficiency Simple Weapon Proficiency Toughness (3rd-level) Weapon Focus (Longsword) (1st-level) Special Abilities: Saving Throws: Fortitude: +5 (+4 base, +1 Con) Reflexes: +1 (base) Will: +1 (+0 base) Attacks: Base attack Bonus: +4 Melee: +6 Ranged: +4 Grapple: +6 Longsword +7 melee 1d8+2 damage crit 19-20/x2 Light Crossbow +4 ranged 1d8 damage crit x19-20/x2 range 80 ft. Equipment: [x lb]Container (miscellaneous, including where the container is): stuff in the container (x lb), more stuff in the container (x lb). Longsword (5 gp, crafted by smith), Dagger (7 sp, crafted by smith), Light Crossbow (117 sp, crafted by smith), Crossbow Bolts (10) (1 gp), Chainmail (50 gp, crafted by smith), Heavy Wooden Shield (24 sp, crafted by smith), Gallon of Ale (2 sp), Flint and Steel (1 gp), Torch (x10) (1sp), Belt Pouch (1 gp), Sack (1 sp), Peasant's Outfit (Free), Peasant's Outfit (1 sp), Guard Uniform (17 sp, crafted by weaver). Total GP: 75 gp. Total Weight: 73 1/2 lb. (medium load) Max Load: 150 lb. Max Load to Lift off Ground: 300 lb. Max Load to Drag: 750 lb. Description: Alignment: Lawful Neutral Languages: Common Gender: Male Deity: Age: 16-21 years of age (average 18 years old) Height: 5'6" - 6' (average 5'9") Weight: 136-232 lb. (average 175 lb.) Eyes: Brown, Blue, or Green Hair: Brown or Blonde Description: |
| Dyne08-26-05, 09:48 PM | Sergeant of the Assault Force (Follower of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26)) Male Human Fighter 4 Lawful Neutral Typhoeus Height: ; Weight: lb.; Age Hair color: ; Eye color: ; Skin color: Str 17 (+3) (16 base, +1 level advancement) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 9 (-1) Hit Points: 37 (4d10 +8, +3 Toughness, +4 Improved Toughness) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +1 (Dex) BAB: +4, Grapple: +7 Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor) Saves Fort: +? Ref: +? Will: +? Attacks +? melee, Greatsword, 2d6+6, 19-20/x2 +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Points: Class Skills: Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc) Listen +? (? ranks, +? Wis, +? synergy) Spot +? (? ranks, +? Wis, +? synergy) Speaks Common (0 ranks in Speak Language) Armor Check Penalty: (armor) Feats Improved Toughness (Level 1 - Race) Toughness (Level 1 - Character) Weapon Focus (Level 1 - Fighter) Power Attack (Level 2 - Fighter) Cleave (Level 3 - Character) Weapon Specialization (Level 4 - Fighter) Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities Special Abilitiy Name (Class ?) Equipment Melee Weapon (lb.) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (lb.) Shield (lb.) Outfit (lb.) Headband/Circlet/Hat/Helmet (lb.) Eye Lenses/Goggles (lb.) Amulet/Brooch/Necklace/Periapt (lb.) Cloak/Cape/Mantle (lb.) Gloves/Gauntlets (lb.) Ring (lb.) Ring (lb.) Boots (lb.) Belt (lb.) Storage Item (lb.) Stored Item (lb.) Stored Item (lb.) Miscellaneous Item (weight) Miscellaneous Item (weight), etc Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins]) Items Bought Item Name (price bought at), etc Total Value of Bought Items = Background Character Background Here |
| Dyne08-26-05, 09:53 PM | Lieutenant of the Assault Force (Follower of William Bristol, The Stormhand (http://boards1.wizards.com/showpost.php?p=6951093&postcount=26)) Male Human Fighter 6 Lawful Neutral Typhoeus Height: ; Weight: lb.; Age Hair color: ; Eye color: ; Skin color: Str 15 (+2) (14 base, +1 level advancement) Dex 10 (+0) Con 14 (+2) Int 11 (+0) Wis 10 (+0) Cha 14 (+2) Hit Points: 54 (6d10 +12, +3 Toughness, +6 Improved Toughness) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +0 BAB: +6, Grapple: +8 Speed: ? feet (base, +? ft. item, light/medium/heavy load [?? of ?? lbs], armor) Saves Fort: +? Ref: +? Will: +? Attacks +? melee, Greatsword, 2d6+5, 19-20/x2 +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Points: Class Skills: Skill Name +? (? ranks, +? ability, +? race, +? feat, +? item, +? synergy, +? misc) Listen +? (? ranks, +? Wis, +? synergy) Spot +? (? ranks, +? Wis, +? synergy) Speaks Common (0 ranks in Speak Language) Armor Check Penalty: (armor) Feats Improved Toughness (Level 1 - Race) Toughness (Level 1 - Character) Weapon Focus (Level 1 - Fighter) Power Attack (Level 2 - Fighter) Improved Sunder (Level 3 - Character) Weapon Specialization (Level 4 - Fighter) Kiai Shout (Level 6 - Character) Combat Brute (Level 6 - Fighter) Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities Special Abilitiy Name (Class ?) Equipment Melee Weapon (lb.) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (lb.) Shield (lb.) Outfit (lb.) Headband/Circlet/Hat/Helmet (lb.) Eye Lenses/Goggles (lb.) Amulet/Brooch/Necklace/Periapt (lb.) Cloak/Cape/Mantle (lb.) Gloves/Gauntlets (lb.) Ring (lb.) Ring (lb.) Boots (lb.) Belt (lb.) Storage Item (lb.) Stored Item (lb.) Stored Item (lb.) Miscellaneous Item (weight) Miscellaneous Item (weight), etc Platinum Pieces, Gold Pieces, Silver Pieces, Copper Pieces (lbs. [1 lb/50 coins]) Items Bought Item Name (price bought at), etc Total Value of Bought Items = Background Character Background Here |
| turalisj08-28-05, 07:30 PM | Player Name:turalsij Character Name:zik Approved?:no Foundations: Council of Archmages, Stormhand Federation Race: Elf Class:sorcerer15 Racial HD: 0 Level Adjustment: 0 Total ECL:15 Experience: Alignment:cg Languages:elven, common, draconic, sylvan, orc. Gender:male Abilities Strength: 12 +1 (11 , +0 , 0 , +4, -3 ) Dexterity: 19 +4 (16 , +2 , +0 , +4, -3 ) Constitution: 14 +2 (13, -2, 2, +4, -3) Intelligence: 14 +2 (12, 0, 0, +2 ) Wisdom: 12 +1 (10, 0, 0, 0, +2) Charisma: 22 +6 (15, 0, 1, +4, +2) Speed:30ft. HP: 77 AC: 21 (5, 0, 4, 0, 2, 0) Touch AC: 16 (4, 2) Flat-Footed AC: 17 (2,5) Initiative: 4 (4, 0) Skills: Skill Points: 72 Class Skills: concentration: 18+ 2= 20 craft(gemcrafting): 18+ 2= 20 knowledge(arcana): 18+ 2= 20 Spellcraft: 18+ 2= 20 Feats: extra spell spell thematics (snakes) force of personality improved toughness landlord Special Abilities: summon familiar (a raven, speaks elven) Saving Throws: Fortitude: 7 (+2,+5) Reflexes: 9 (+4, +5) Will: 15 (+6, +9) Attacks: Base attack Bonus:7/2 Melee: 8/3 Ranged: 11/6 Grapple: 9 Attack +1 keen rapier (1d8+2. 2d8+2 on crit. 16-20/x2 crit) +1 keen shortbow (1d6+5. 3d6+5. 19-20/x2 crit) Equipment: +1 keen rapier, 8,320gp +1 keen shortbow, 8, 330gp +4 gloves of dex, 16,000gp +4 belt of str, 16,000gp +4 vest of charisma, 16,000gp +4 amulet of con, 16,000gp staff of evocation, 65,000gp wand of cure critical wounds, 21,000gp bracers of armor +5, 25,000gp ring of protection +2, 8,000gp Total:199,650 Spells: (If applicable) Spells per day: 0 lvl-8. 1st lvl-8. 2nd lvl-8. 3rd lvl-8. 4th lvl-7. 5th lvl-7. 6th lvl-7. 7th lvl-5. Spell save DC mod: Other mods to spells: Spells Known: 0-acid splash, detect poison, dancing lights, flare, light, open/close, arcane mark, ray of frost, ghost sound. 1st-protection from law, magic missile, mage armor, expedious retrea(swift), sleep. 2nd- web, melf's acid arrow, continual flame, scorching ray, cats grace. 3rd- fireball, bands of steel, fly, stony grasp. 4th- fire trap, solid fog, ice storm, wall of ice. 5th- fabricate, wall of stone, baleful polymorph, telekinesis. 6th- cloak of the sea, veil, otiluke's freezing sphere, greater fireburst. 7th-summon monster VII, greater teleport. Description: Age: 275 Height: 5'01 Weight: 118 Eyes: Gold Hair: Platinum Blonde Description: Stronghold name: Merchants Venture Owner: Zik Spaces:42 Luxury Bedroom suite. (12,500gp) (2ss) (valet) Luxury Bath (5,000gp) (2ss) (valet, servant) Gate House (50gp) (.5ss) 3 Guard posts (45gp) (1.5ss) ( 27 guards) 2 Basic Baths (40gp) (1ss) Luxury Library (7,500gp) (2ss) (librarian) Fancy dining hall (2,400gp) (2ss) servant) 1 Fancy Magic Laboratories (600gp) (1ss) (apprentice) Fancy Study (doubled) (1,000gp) (2ss) 2 Fancy Storage (400gp) (2ss) 2 Fancy Armories (800gp) (2ss) Barbican (50gp) (1ss) (2 guards) 2 Fancy Smiths (800gp) (2ss) (2 smiths) Fancy Kitchen (2,400gp) (1ss) (2 cooks) Fancy Alchemical Laboratory (600gp) (1ss) (alchemist) 2 Fancy Common Areas (240gp) (2ss) 2 Fancy Workplaces (400gp) (2ss) 1 Dock (25gp) (1ss) (2 laborers) 11 barracks (4,400gp)(11ss) 4 servants quarters (1,200gp) (4ss) Cost:72,891 gp locks: 42 good locks windows: 21 good shutter windows, 21 glass windows doors: 21 strong wooden doors, 21 iron doors staff: valet (2), 2 servants, 28 guards, smith (2), cook (2), apprentice, alchemist, librarian. 82 soldiers guard equipment: 21 archers, 21 guard. soldiers: 20 archers, 20 light infintry, 20 heavy infintry, 2 officers. movement type: Sailing. Speed: 1/4 mph. 6 mpd. |
| Aramar the Black08-29-05, 10:50 PM | Tirian Cu Sonodel Male Wood Elf Werepanther (shapechanger) Ranger 9, Sorcerer 1 Nuetral Obad-Hai Height, Weight, Age Black Hair, Amber Eyes, Dark Tan Skin Elven Form Str 16 (+3) (14, +2 racial) Dex 20 (+5) (16, +2 levels, +2 item) Con 12 (+1) (12) Int 8 (-1) (10, -2 racial) Wis 16 (+3) (14, +2 template) Cha 12 (+1) (12) Hit Points: 79 (fixed) AC: 24, Touch: 20, Flatfooted: 19 Initiative: +9 BAB: +11, Grapple: +14 Speed: 30 feet (base 30) Panther Form Str 22 (+6) (14, +6 racial) Dex 26 (+8) (16, +2 levels, +8 racial) Con 16 (+1) (12, +4 racial) Int 8 (-1) (10, -2 racial) Wis 16 (+3) (14, +2 template) Cha 12 (+1) (12) Hit Points: 79 (fixed) AC: 21, Touch: 18, Flatfooted: 13 Initiative: +12 BAB: +11, Grapple: +17 Speed: 40 feet, climb 20 ft. Hybid Form Str 22 (+6) (14, +8 racial) Dex 28 (+9) (16, +2 levels, +2 item, +8 racial) Con 16 (+3) (12, +4 racial) Int 8 (-1) (10, -2 racial) Wis 16 (+3) (14, +2 template) Cha 12 (+1) (12) Hit Points: 79 (fixed) AC: 28, Touch: 20, Flatfooted: 18 Initiative: +13 BAB: +11, Grapple: +17 Speed: 30 feet (base 30) Management Skills Authority: 0 Faith: 0 Focus: 0 Savvy: 0 Elven Form Saves Fort: +11 (+7 class, +0 class, +1 con, +3 racial, +1 special) Ref: +16 (+7 class, +0 class, +5 dex, +3 racial, +1 special) Will: +13 (+3 class, +2 class, +3 wis, +3 feat, +1 racial, +1 special) Attacks +17/+12/+7 ranged, Giver, 1d6+4, x3, 105' range Skills Balance +16 (3 ranks, +5 ability, +8 racial) Climb +14 (3 ranks, +3 ability, +8 racial) Craft (Bowmaking) +9 (10 ranks, -1 ability) Handle Animal +5 (4 ranks, +1 ability) Heal +4 (1 ranks, +3 ability) Hide +12 (3 ranks, +5 ability, +4 racial) Jump +14 (3 ranks, +3 ability, +8 racial) Knowledge (Geography) +2 (3 ranks, -1 ability) Knowledge (Nature) +8 (9 ranks, -1 ability) Move Silently +13 ( 4 ranks, +5 ability, +4 racial) Survival +12 (9 ranks, +3 ability) Control Shape +11 (8 ranks, +3 ability) Listen +7 (2 ranks, +3 wis, +2 racial) Spot +10 (5 ranks, +3 wis, +2 racial) Speaks Common, Elven. Armor Check Penalty: -0 (-0 armor, -0 shield) Panther Form Saves Fort: +14 (+7 class, +0 class, +3 con, +3 racial, +1 special) Ref: +19 (+7 class, +0 class, +8 dex, +3 racial, +1 special) Will: +14 (+3 class, +2 class, +3 wis, + 3 feat, +2 racial, +1 special) Attacks Bite +19/+14/+9 melee, 1d6+6 2 Claws +14/+9/+4 melee 1d3+3 Skills Balance +19 (3 ranks, +8 ability, +8 racial) Climb +17 (3 ranks, +6 ability, +8 racial) Hide +15 (3 ranks, +8 ability, +4 racial) Jump +17 (3 ranks, +6 ability, +8 racial) Move Silently +16 (4 ranks, +8 ability, +4 racial) Control Shape +11 (8 ranks, +3 ability) Listen +7 (2 ranks, +3 wis, +2 racial) Spot +10 (5 ranks, +3 wis, +2 racial) Hybrid Form Saves[list] Fort: +14 (+7 class, +0 class, +3 con, +3 racial +1) Ref: +20 (+7 class, +0 class, +9 dex, +3 racial, +1 special) Will: +14 (+3 class, +2 class, +3 wis, +3 feat, +2 racial, +1 special, etc) Attacks +22/+17/+12 Seeker 1d10+8, x3, 195' range Skills Balance +20 (3 ranks, +9 ability, +8 racial) Climb +17 (3 ranks, +6 ability, +8 racial) Control Shape +11 (8 ranks, +3 ability) Craft (Bowmaking) +9 (10 ranks, -1 ability) Handle Animal +5 (4 ranks, +1 ability) Heal +4 (1 ranks, +3 ability) Hide +16 (3 ranks, +9 ability, +4 racial) Jump +17 (3 ranks, +6 ability, +8 racial) Knowledge (Geography) +2 (3 ranks, -1 ability) Knowledge (Nature) +8 (9 ranks, -1 ability) Move Silently +17 (4 ranks, +9 ability, +4 racial) Survival +12 (9 ranks, +3 ability) Listen +7 (2 ranks, +3 wis, +2 racial) Spot +10 (5 ranks, +3 wis, +2 racial) Speaks Common, Elvish Armor Check Penalty: -0 Feats [Flaw]Love of Nature [Flaw]Foe Specialist Point Blank Shot (Level 1 - Character) Precise Shot (Level 1 - Flaw) Improved Initiative (Level 1 - Flaw) Track (Level 1 - Ranger) Rapid Shot (Level 2 - Ranger) Dodge (Level 3 - Character) Endurance (Level 3 - Ranger Far Shot (Level 6 - Character) Many Shot (Level 6 - Ranger) Alertness (Level 6+ - Racial) Weapon Finesse (Level 6+ - Racial) Iron Will (Level 6+ - Racial) Exotic Weapon Proficiency (Composite Greatbow) (Level 9 - Character) Elf Racial Traits Medium Str +2, Int -2 30 ft. Skill Bonuses Miscellaneous, etc Ranger Panther Racial Traits Medium Str +6, Dex +8, Con +4 40 ft, climb 20 ft. Skill Bonuses Miscellaneous, etc - Special Abilities Curse of Lycanthropy (Template) Spells (Sorcerer) Caster Levels: CL 4 Ranger CL 1 Sorcerer Ranger Spells Prepared 1st Level: 2/day, Speak with Animals, Entangle 2nd Level: 1/day, Speak With plants Sorcerer Spells Cast per Day and Spells Known Cantrips: 5/day, Detect Magic, Disrupt Undead, Message, Prestidigatation 1st Level: 3/day, Detect undead, True Strike Animal Companions/Familiars Cumane, Hawk Companion Tiny Magical Beast HD 3d8 (12), Init +8, Spd 10 ft., Fly 60 ft. (Avg.) AC 20, touch 16, FF 16, Attack Bonus +2, Grp -8, Atk Talons +8 (d4 -2), SQ Low-light Vision, Evasion, Tricks, AL N, Saves Fort +3, Ref +7, Will +3, Abilites Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6, Listen +3, Spot +15; Weapon Finesse, Improved Intiative; Traicks: Seek, Heel Moonshadow, Owl Familiar Tiny Magical Beast HP 39, init +3, Spd 10 ft., Fly 40 ft., (Avg), Ac 18, touch 15, FF 15, Attack Bonus +11, Grp +0, Atk Talons +16 (d4-3) SQ Low-light vision, Improved Evasion, Al N, Saves Fort +7, Ref +10, Will +7,; Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4 Listen +14, Move Silently +17, Spot +6; Weapon Finesse Equipment Giver - +1 sacred undead bane ghost touch composite shortbow (+3 Str bonus) (2 lbs.) Seeker - +2 distance seeking phasing composite greatbow (+6 Str bonus) (5 lbs.) Ammunition Type I (weight) Ammunition Type II, etc (weight) +1 animated spell resistance (13) large darkwood shield (10 lbs.) Camofluage Clothing (6 lbs.) Heward's Handy Haversack (5 lbs.) Winter Blanket (3 lbs.) Small steel mirror (1/2 lb.) Trail Rations x5 (5 lbs.) 1/2 Peasent clothing x4 (4 lbs.) Bread Loaf (1/2 lb.) Boots of Levitation (1 lb.) Amulet of Natural Armor +4 (-) Quiver of Plenty (1 lb.) Clear Ioun Stone (-) Deep Red Ioun Stone(-) Everlasting Rations (-) ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Heward's Handy Haversack (2000 gp) Winter Blanket (5 sp) Small steel mirror (10 gp) Trail Rations x5 (2 gp, 5 sp) 1/2 Peasent clothing x4 (2 sp) Bread Loaf (2 cp) Everlasting Rations (350 gp) Boots of Levitation (7,500 gp) Amulet of Natural Armor +4 (32,000 gp) Quiver of Plenty (18,000 gp) Clear Ioun Stone (4,000 gp) Deep Red Ioun Stone (8,000 gp) Permenant Resistance spell (3310 gp) Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Sargatanas08-29-05, 11:23 PM | Sargatanas Male Necropolitan Human Cleric 3/Wizard (necromancer) 3/True Necromancer 9 Chaotic Evil Deity: Afflux Height: 5'9", Weight: 140 lbs, Age: ?? Hair color: Braided Black, Eye color: Icy Blue, Skin color: Grayish Experience: 117,400 Str 14 +2 (Start 12, Profane +2) Dex 16 +3 (Start 13, Level +1, Profane +2) Con -- -- Int 24 +7 (Start 15, Level +1, Profane +2, Headband +6) Wis 23 +6 (start 14, Level +1, Profane +2, Necklace +6) Cha 14 +2 (start 12, Profane +2) Hit Points: 120 AC: 21, Touch: 15, Flatfooted: 18 Initiative: +3 BAB: +7/+2, Grapple: +9 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +7 (Base 7) Ref: +8 (Base 5, Dex +3) Will: +18 (Base 12, Wis +6) Attacks Skills Knowledge (Arcana) +25 Knowledge (Religion) +25 Knowledge (The Planes) +25 Concentration +18 Spellcraft +25 Craft (Alchemy) +25 Heal +21 Search +19 Intimidate +11 Diplomacy +11 Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Spell Focus Necromancy (race) Scribe Scroll (wizard) Corpsecrafter (level 1) Deadly Chill (level 3) Undead Leadership (level 6) Extra Followers (level 9) Improved Cohort (level 12) Hardened Flesh (level 15) Special Abilities Turn Resistance: +6 Resist Control Unnatiral resiliance Rebuke Undead Death Domain Deathbound Domain Summon Familiar Create Undead 2/day Necromantinc Prowess +3 Zone of Desecration Major Desecration Create Greater Undead 1/day Caster Levels: CL 10 Wizard CL 10 Cleric Typical Wizard Spells Prepared Cantrips: 4/day, Resistance, Detect Magic, Read Magic, Message 1st Level: 6+1/day, Magic Missile x2, Ray of Enfeeblement x2, Summon Undead I, Backbiter, Burning Hands 2nd Level: 6+1/day, Scorching Ray x2, Command Undead, Ghoul Touch, Summon Undead II, Mirror Image, Blindness/Deafness 3rd Level: 5+1/day, Greater Mage Armor, Bands of Steel, Fireball x2, Fly, Shadow Touch 4th Level: 4+1/day, Summon Undead IV, Burning Blood, Animate Dead, Wall of Fire, Evard's Black tentacles 5th Level: 3+1/day, Night's Caress, Teleport, Magic Jar, Cone of Cold Cleric Spells Prepared Cantrips: 6/day, Detect Magic, Inflict Minor Wounds x2, Shockwave, Guidance, Resistance 1st Level: 6+1/day, Shield of Faith, Inflict Light Wounds x2, Divine Favor, Resurgence, Chill of the Grave (D) 2nd Level: 6+1/day, Inflict Moderate Wounds x2, Silence, Desecrate, Darkness, Shatter, Blade of Pain and Fear (D) 3rd Level: 4+1/day, Inflict Serious Wounds, Clutch of Orcus, Protection from Positive Energy, Ring of Blades, Fangs of the Vampire King (D) 4th Level: 4+1/day, Ghost Touch Weapon, Inflict Critical Wounds, Spell Immunity, Divine Power, Wither Limb (D) 5th Level: 3+1/day, Mass Inflict Light Wounds, Slay Living, True Seeing, Revive Undead (D) Equipment Profane Belt of Magnificence (25,650gp) Headband of Intelligence +6 (36,000gp) Necklace of Wisdom +6 (36,000gp) Shadow Veil (10,000gp) Bracers of Armor +6 (36,000gp) Rod of Undead Mastery (10,000gp) Cloak of Turn Resistance (11,000gp) Scepter of the Netherworld (9,000gp) Minions' Coffin x2 (5,000gp) 1,350gp worth of black onyx gems 20,000gp Spellbook(s), if applicable (weight) Cantrips All But Divination and Enchantment Level 1 Magic Missile (1 page) Ray of Enfeeblement (1 page) Summon Undead I (1 page) Backbiter (1 page) Burning Hands (1 page) Chill Touch (1 page) Mount (1 page) Mage Armor (1 page) Shield (1 page) Expeditious Retreat (1 page) Level 2 Scorching Ray (2 pages) Command Undead (2 pages) Ghoul Touch (2 pages) Summon Undead II (2 pages) Mirror Image (2 pages) Blindness/Deafness (2 pages) Level 3 Greater Mage Armor (3 pages) Bands of Steel (3 pages) Fireball (3 pages) Fly (3 pages) Shadow Touch (3 pages) Level 4 Summon Undead IV (4 pages) Burning Blood (4 pages) Animate Dead (4 pages) Wall of Fire (4 pages) Evard's Black tentacles (4 pages) Level 5 Night's Caress (5 pages) Teleport (5 pages) Magic Jar (5 pages) Cone of Cold (5 pages) Blank Pages: ?? 200,000 gp Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Description Sargatanas stands at a height of a normal man, but his flesh is tight and drawn. Some is even missing at a few points. He wears long black robes with crimson arcane symbols along them. He is often accompanied by group of undead, like himself. Around his jaw where flesh should be none remains. Leaving mostly a skeletal lower jaw from his chin up to just below his nose. He still has hair atop his head, long braided hair that end with daggers woven into them. Typically he carries no weapons, though as an undead creature, it is hard to tell where he might be able to hide them. Looking over approved characters from player character thread 3, I found this... and I like it... so I plan to use it. Though I think I'll refer to the items as profane items. Because I don't want to steal the name of this guy's stuff if I can't ask him about it. Dromkarian Bone: Weapons made of dromkarian bone are treated as Unholy for the purposes of bypassing damage reduction, and deals an extra 1d4 vile damage with a successful hit. Armor and shields made of Dromkarian bone grant a 10% miss chance to the wearer, however when they are at least withing 10 ft. of a shadow this miss chance increases to 50%. The miss chance from armor and a shield do not stack. Weapons +2,500; Armor +2,000 Any other item made out of Dromkarian bone changes any bonuses it grants into a profane bonus, increase the price of the item by 650 gp Minions' Coffin: Powerful undead or nongood clerics that like to travel with a hidden entourage of lesser, corporeal undead favor stowing their underlings in this magic item. The minions' coffin appears to be a typical coffin for a Medium-size creature. Close examination shows that the coffin opens into an extradimensional space that allows it to store far more than would normally be possible. Up to 18 corporeal undead can be stored inside. Once the owner has filled it, she can command the coffin to produce any number of stored undead she wishes each round .Only mindless undead, such as skeletons and zombies, generally get stored in a minions' coffin because once inside, the creature cannot release itself. An intelligent undead may choose to try to force itself out. The coffin has a hardness of 5 and 15 hp. Breaking out in this manner ruins the magic of the coffin and all its contents are spilt into the Ethereal Plane.Caster Level: 9th; Prerequisites: Craft Wondrous Item, Leomund's secret chest; Market Price: 2,500 gp; Weight: 150 lbs. Lord Kanosic Male Vampire Seakin Fighter 1/Master Vampire 3/Lurking Terror 2 Chaotic Evil Deity: Afflux Exp: 97,300 Height: 6'1", Weight: 200 lbs, Age: 200 Hair color: Short Brown, Eye color: Solid Black, Skin color: Pale White Str 21 +5 (Start 15, Race +6) Dex 20 +5 (Start 14, Race +4, Gloves +2) Con -- -- Int 12 +1 (Start 12) Wis 16 +3 (start 14, Race +2) Cha 26 +8 (start 15, Race +4, Level +1, Cloak +6) Hit Points: 46 AC: 24, Touch: 14, Flatfooted: 20 Initiative: +4 BAB: +3, Grapple: +8 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +7 (Base 7) Ref: +10 (Base 3, Dex +5, Feat +2) Will: +10 (Base 7, Wis +3) Attacks Slam +8 1d6+5 x2 +1 Composite Longbow +10 1d8+5 x3 Skills Hide +13 Move Silently +13 Intimidate +16 Bluff +14 Concentration +6 Armor Check Penalty: -? (-? armor, -? shield) Feats Improved Initiative (Race) Alertness (race) Combat Reflexes (race) Dodge (race) Lightning Reflexes (race) Weapon Focus (Longbow) (Fighter 1) Improved Turn Resistance (level 1) Ability Focus (Dominate) (level 3) Endure Sunlight (level 6) Special Abilities Blood Drain Children of the Night Dominate Create Spawn Energy Drain Alternate Form DR 10/silver and magic Fast Healing 5 Gaseous Form Cold and Electricity Resistance 10 Spider Climb Turn Resistance +8 Deathly Power Improved Darkvision More Spawn Turn Resistance Enhanced Spawn Master's Chosen Equipment Cloak of Charisma +6 (36,000gp) Gloves of Dexterity +2 (4,000gp) +1 Composite Longbow (+5) (2,000gp) +1 Mithral Shirt (2,100gp) 900gp 45,000gp Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Description A tall, pale man. Lord Kanosic is a master among vampires. His hair is short and Brown where his eyes are solid black and lacking of pupils. He carries a bow but is not a master of combat. Instead, he prefers to send his soldiers into battle. Kanosic usually appears quite indifferent. Not caring for that which goes on around him. At times though, he will fly into a frenzy and strike out at those who oppose him, or more so, his master's will. Always looking for new soldiers to add to the army of Sargatanas, Kanosic is a very loyal soldier. Lady Alanya Female Catfolk Evolved Vampire Sorcerer Sorcerer 7/Master Vampire 3 Chaotic Evil Deity: Afflux Height: 5'5", Weight: 110 lbs, Age: 150 Hair color: Long Black, Eye color: Pink, Fur color: Short White Str 24 +7 (Start 15, Race +8, Level +1) Dex 22 +6 (Start 14, Race +8) Con -- -- Int 12 +1 (Start 12) Wis 16 +3 (start 14, Race +2) Cha 26 +8 (start 15, Race +8, Level +1, Collar +2) Hit Points: 62 AC: 27, Touch: 18, Flatfooted: 21 Initiative: +6 BAB: +4, Grapple: +11 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +5 (Base 5) Ref: +9 (Base 3, Dex +6) Will: +11 (Base 8, Wis +3 Attacks Slam +11 1d6+10 x2 Skills Concentration +13 Spellcraft +13 Bluff +21 Intimidate +16 Knowledge Arcana +16 Diplomacy +17 Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Improved Initiative (Race) Alertness (race) Combat Reflexes (race) Dodge (race) Lightning Reflexes (race) Fell Drain (level 1) Enervate Spell (level 3) Endure Sunlight (level 6) Improved Energy Drain (level 9) Special Abilities Blood Drain Children of the Night Dominate Create Spawn Energy Drain Alternate Form DR 10/silver and magic Fast Healing 5 Gaseous Form Cold and Electricity Resistance 10 Spider Climb Turn Resistance +4 Spell Like Abilities: 1/day, Unholy Blight More Spawn Turn Resistance Enhanced Spawn Master's Chosen Caster Levels: CL 9 Sorcerer Sorcerer Spells Cast per Day and Spells Known Cantrips: 6/day, Resistance, Read Magic, Detect Magic, Daze, Ghost Sound, Touch of Fatigue, Ray of Frost, Flare 1st Level: 8/day, Ray of Enfeeblement, Magic Missile, Shield, Mage Armor, Ectoplasmic Armor 2nd Level: 8/day, Blade of Pain and Fear, Invisibility, Ghoul Touch, Scorching Ray 3rd Level: 8/day, Shadow Touch, Fireball, Fly 4th Level: 6/day, Wall of Ice, Bloodstar Equipment Collar of Charisma +2 (4,000gp) Shadow Veil (10,000gp) Bracers of Armor +2 (4,000gp) Wand of Magic Missile (3rd) (2,250gp) 750gp 21,000gp Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Description This shorter woman has fur covering the majority of her body. Where the fur does not cover her flesh is pale and white. The fur itself is short and white. Her hair is long and black and pink eyes stand out upon her face. She wears only torn pieces of black cloth that hang around her body. They are faintly see through at points but more solid toward the upper part of her body, trailing into smokey wisps near her feet. She carries no wearpons but wears a set of fine golden bracers, elaboratly designed with humanoid figures being tortured on it's urface. Sargatanas' Followers: 10 Bone Archers (level 5 fighters) 10 Corpse Priests (level 6 clerics) 3 Bone Blasters (level 5 warlocks) 2 Possesors (level 2 ghost sorcerers) 1 Necropolitan Catfolk Assassin (Rogue 5/Assassin 1) 1 Corpse Drummer (Bard 5) 90 Grunts (level 2 Necropolitan Orc Barbarians) 9 Seige Crew (level 2 Necropolitan Human Rogues) Sargatanas' Controlled Undead: Total HD possible: 30/60 HD Atropal Scion (Telkar) (9 HD) Atropal Scion (Belkar) (9 HD) Evolved Spectre (7 HD) Umbral Giant Eagle (5 HD) Lord Kanosic's Spawn: Total HD: 14/28 Vampire Spawn (4 HD) Evolved Vampire Catfolk Sorcerer 7/Master Vampire 3 (10 HD) Lady Alanya's Spawn: Total HD: 18/36 Vampire Spawn (4 HD) Vampire Spawn (4 HD) Vampire Spawn (4 HD) Vampire Minotaur (6 HD) Telkar's Controlled Undead: Total HD: 9/18 Evolved Wraith (5 HD) Vampire Spawn (4 HD) Belkar's Controlled Undead: Total HD: 9/18 Wraith (5 HD) Evolved Wight (4 HD) Corpse Priest Controlled Undead (all): Total HD: 6/12 Commoner Zombie (2 HD) Brain in a Jar (3 HD) Carcass Eater (1 HD) Atropal Spawn: 96 Wights |
| Dyne09-04-05, 03:43 PM | Aoth Grindelwald Male Human Wizard 5/Loremaster 6/Red Wizard 4 Neutral Evil Typhoeus 107,235 XP Height: 5'10"; Weight: 170 lb.; Age 62 (Born in the Tenth Month) Hair color: White; Eye color: Green; Skin color: Pale Str 5 (-3) (8 base, -3 age) Dex 10 (+0) (13 base, -3 age) Con 16 (+3) (13 base, -3 age, +6 Amulet of Health) Int 30 (+10) (18 base, +2 age, +3 level advancement, +1 Tome of Clear Thought, +6 Headband of Intellect) Wis 12 (+1) (10 base, +2 age) Cha 14 (+2) (12 base, +2 age) Hit Points: 84 (Fixed) (15d4 +45) AC: 17 (+7 Bracers of Armor), Touch: 10, Flatfooted: 17 Initiative: +0 BAB: +7/+2, Grapple: +4 Speed: 30 feet (base 30, light load [15 1/2 of 16 lbs], no armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +12 (+1 Wizard, +2 Loremaster, +1 Red Wizard, +3 Con, +5 Cloak of Resistance) Ref: +9 (+1 Wizard, +2 Loremaster, +1 Red Wizard, +0 Dex, +5 Cloak of Resistance) Will: +19 (+4 Wizard, +5 Loremaster, +4 Red Wizard, +1 Wis, +5 Cloak of Resistance) Attacks +4/-1 melee, Quarterstaff, 1d6-3, x2 +7/+2 ranged, Ray Skills Skill Points: 192 Class Skills: Appraise, Bluff, Concentration, Craft, Decipher Script, Gather Information, Handle Animal, Heal, Intimidate, Knowledge, Perform, Profession, Speak Language, Spellcraft, Use Magic Device. Appraise +15 (+5 ranks, +10 Int) Bluff +18 (+16 ranks, +2 Cha) Concentration +21 (+18 ranks, +3 Con) Craft (alchemy) +20 (+10 ranks, +10 Int) Decipher Script +20 (+10 ranks, +10 Int) Gather Information +14 (+10 ranks, +2 Cha, +2 synergy (Knowledge (local))) Heal +7 (+4 ranks, +1 Wis, +2 Healer's Kit) Intimidate +18 (+14 ranks, +2 Cha, +2 synergy (Bluff)) Knowledge (arcana) +25 (+15 ranks, +10 Int) Knowledge (architecture and engineering) +15 (+5 ranks, +10 Int) Knowledge (geography) +15 (+5 ranks, +10 Int) Knowledge (history) +20 (+10 ranks, +10 Int) Knowledge (local) +15 (+5 ranks, +10 Int) Knowledge (nobility and royalty) +20 (+10 ranks, +10 Int) Knowledge (the planes) +25 (+15 ranks, +10 Int) Knowledge (religion) +20 (+10 ranks, +10 Int) Perform (string instruments) +17 (+15 ranks, +2 Cha) Spellcraft +27 (+15 ranks, +10 Int, +2 synergy (Knowledge (arcana))) Listen +1 (0 ranks, +1 Wis, +? synergy) Spot +1 (0 ranks, +1 Wis, +? synergy) Speaks Common, etc. (0 ranks in Speak Language) Armor Check Penalty: 0 Feats Weapon Proficiency (club, dagger, heavy crossbow, light crossbow, and quarterstaff) (Level 1 - Wizard) Scribe Scroll (Level 1 - Wizard) Collegiate Wizard (Level 1 - Race) Skill Focus (Knowledge (arcana)) (Level 1 - Character) Craft Wondrous Item (Level 3 - Character) Craft Magic Arms and Armor (Level 5 - Wizard) Tattoo Focus (Level 6 - Loremaster Secret) Spell Focus (Necromancy) (Level 6 - Character) Greater Spell Focus (Necromancy) (Level 8 - Loremaster Secret) Heighten Spell (Level 9 - Character) Magical Artisan (Craft Wondrous Item) (Level 10 - Loremaster Secret) Craft Staff (Level 12 - Character) Leadership (Level 15 - Character) Leadership Score: 17 (LV 15, +2 Cha) Cohort: 12th-Level Followers: 43 FLs Level 1: 0 (Traded in for 5th-levels) Level 2: 0 (Traded in for 5th-levels) Level 3: 1 Level 4: 0 (Traded in for 5th-levels) Level 5: 8 Level 6: 0 Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities +18 Lore (Bardic Knowledge) (+6 level, +10 Int, +2 synergy (Knowledge (history))) Greater Lore (Identify) Enhanced Specialization (Necromancy) Specialist Defense +2 Spell Power +2 Caster Levels: Wizard CL 15th (18th Necromancy) Specialist School: Necromancy Prohibited Schools: Conjuration and Illusion Enhanced Specialization Prohibited Schools: Enchantment and Transmutation (Prohibited after CL 11 (6th-level spells)) DC Modifier: +10 (+13 Necromancy) Wizard Spells Per Day Cantrips: 4/day 1st Level: 7/day 2nd Level: 7/day 3rd Level: 6/day 4th Level: 6/day 5th Level: 6/day 6th Level: 5/day 7th Level: 3/day 8th Level: 2/day Equipment Quarterstaff (4 lb.) +7 Bracer's of Armor (1 lb.) Scholar's Outfit (- lb.) Headband of Intellect +6 (- lb.) Amulet of Health +6 (- lb.) Cloak of Resistance +5 (1 lb.) Boots of Teleportation (3 lb.) Strapped to Shoulder Healer's Kit (10 uses left) (1 lb.) Boccob's Blessed Book (1 lb.) Cantrips Resistance (1 page) Detect Poison (1 page) Detect Magic (1 page) Read Magic (1 page) Daze (1 page) Ghost Sound (1 page) Disrupt Undead (1 page) Touch of Fatigue (1 page) Mage Hand (1 page) Mending (1 page) Message (1 page) Open/Close (1 page) Arcane Mark (1 page) Prestidigitation (1 page) Level 1 Alarm (1 page) Endure Elements (1 page) Hold Portal (1 page) Protection from Good (1 page) Shield (1 page) Detect Secret Doors (1 page) Detect Undead (1 page) Identify (1 page) True Strike (1 page) Charm Person (1 page) Magic Missile (1 page) Shocking Grasp (1 page) Cause Fear (1 page) Chill Touch (1 page) Ray of Enfeeblement (1 page) Enlarge Person (1 page) Erase (1 page) Expeditious Retreat (1 page) Feather Fall (1 page) Jump (1 page) Reduce Person (1 page) Level 2 Obscure Object (2 pages) (Scribed from Scroll) Protection from Arrows (2 pages) (Scribed from Scroll) Resist Energy (2 pages) (Scribed from Scroll) Detect Thoughts (2 pages) (Scribed from Scroll) Touch of Idiocy (2 pages) Gust of Wind (2 pages) (Scribed from Scroll) Scorching Ray (2 pages) (Scribed from Scroll) Blindness/Deafness (2 pages) (Scribed from Scroll) False Life (2 pages) (Scribed from Scroll) Ghoul Touch (2 pages) (Scribed from Scroll) Spectral Hand (2 pages) (Scribed from Scroll) Darkvision (2 pages) Bear's Endurance (2 pages) Bull's Strength (2 pages) Cat's Grace (2 pages) Eagle's Splendor (2 pages) Fox's Cunning (2 pages) Knock (2 pages) Levitate (2 pages) Owl's Wisdom (2 pages) Spider Climb (2 pages) Level 3 Arcane Lock, Improved (3 pages) Magic Circle against Good (3 pages) (Scribed from Scroll) Protection from Energy (3 pages) (Scribed from Scroll) Tongues (3 pages) (Scribed from Scroll) Lightning Bolt (3 pages) (Scribed from Scroll) Ray of Exhaustion (3 pages) (Scribed from Scroll) Vampiric Touch (3 pages) (Scribed from Scroll) Fly (3 pages) Gaseous Form (3 pages) Secret Page (3 pages) Shrink Item (3 pages) Water Breathing (3 pages) Level 4 Stoneskin (4 pages) (Scribed from Scroll) Charm Monster (4 pages) Confusion (4 pages) Crushing Despair (4 pages) Ice Storm (4 pages) (Scribed from Scroll) Shout (4 pages) Bestow Curse (4 pages) (Scribed from Scroll) Contagion (4 pages) (Scribed from Scroll) Enervation (4 pages) (Scribed from Scroll) Fear (4 pages) (Scribed from Scroll) Enlarge Person, Mass (4 pages) Polymorph (4 pages) Reduce Person, Mass (4 pages) Stone Shape (4 pages) Level 5 Mage's Private Sanctum (5 pages) Telepathic Bond (5 pages) (Scribed from Scroll) Dominate Person (5 pages) Feeblemind (5 pages) Hold Monster (5 pages) Symbol of Sleep (5 pages) Sending (5 pages) (Scribed from Scroll) Waves of Fatigue (5 pages) (Scribed from Scroll) Baleful Polymorph (5 pages) Fabricate (5 pages) Overland Flight (5 pages) Passwall (5 pages) Telekinesis (5 pages) Transmute Mud to Rock (5 pages) Transmute Rock to Mud (5 pages) Permanency (5 pages) Level 6 Dispel Magic, Greater (6 pages) Globe of Invulnerability (6 pages) (Scribed from Scroll) Guards and Wards (6 pages) (Scribed from Scroll) Repulsion (6 pages) (Scribed from Scroll) Analyze Dweomer (6 pages) (Scribed from Scroll) True Seeing (6 pages) (Scribed from Scroll) Chain Lightning (6 pages) (Scribed from Scroll) Contingency (6 pages) (Scribed from Scroll) Circle of Death (6 pages) Disintegrate (6 pages) Flesh to Stone (6 pages) Geas/Quest (6 pages) Move Earth (6 pages) Stone to Flesh (6 pages) Level 7 Spell Turning (7 pages) Arcane Sight, Greater (7 pages) (Scribed from Scroll) Scrying, Greater (7 pages) Forcecage (7 pages) Control Undead (7 pages) Finger of Death (7 pages) Limited Wish (7 pages) (Scribed from Scroll) Level 8 Dimensional Lock (8 pages) (Scribed from Scroll) Mind Blank (8 pages) Prismatic Wall (8 pages) (Scribed from Scroll) Protection from Spells (8 pages) (Scribed from Scroll) Discern Location (8 pages) (Scribed from Scroll) Prying Eyes, Greater (8 pages) (Scribed from Scroll) Polar Ray (8 pages) (Scribed from Scroll) Shout, Greater (8 pages) (Scribed from Scroll) Clone (8 pages) Horrid Wilting (8 pages) (Scribed from Scroll) Level 9 (None) Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: 538 Map/Scroll Case (1/2 lb.) Belt (5 lb.) Spell Component Pouch (3 lb.) Crushed black pearl (x2) Diamond dust Belt Pouch (1 lb.) Flask (- lb.) Magnifying Glass (- lb.) Stored at the Stormhand Federation Castle Broom of Flying (3 lb.) Cloning Lab Clone of Grindelwald Ink (10 oz.) (- lb.) Inkpen (x5) (- lb.) Paper (x100 sheets) Hourglass (1 lb.) Merchant's Scale (1 lb.) Mirror of finely wrought and highly polished silver 35 platinum pieces, 62 gold pieces, 9 silvers, 7 coppers (2 lb.) Miscellaneous Item (weight), etc Items Bought Tome of Clear Thought +1 (27,500 gp) Amulet of Health +6 (13,500 gp and 1,080 XP (Crafted)) Headband of Intellect +6 (13,500 gp and 1,080 XP (Crafted)) Boccob's Blessed Book (4,687.5 gp and 375 XP (Crafted)) Bracers of Armor +7 (18,375 gp and 1,470 XP (Crafted)) Broom of Flying (6,375 gp and 510 XP (Crafted)) Cloak of Resistance +5 (9,375 gp and 750 XP (Crafted)) Boots of Teleportation (49,000 gp) Scholar's Outfit (FREE (Starting Clothing)) Quarterstaff (- gp) Scroll of Obscure Object (FREE (Regional Starting Equipment (Thay))) Scroll of Protection from Arrows (FREE (Regional Starting Equipment (Thay))) Scroll of Resist Energy (150 gp) Scroll of Detect Thoughts (150 gp) Scroll of Gust of Wind (150 gp) Scroll of Scorching Ray (150 gp) Scroll of Blindness/Deafness (150 gp) Scroll of False Life (150 gp) Scroll of Ghoul Touch (150 gp) Scroll of Spectral Hand (150 gp) Scroll of Protection from Energy (375 gp) Scroll of Magic Circle against Good (375 gp) Scroll of Tongues (375 gp) Scroll of Lightning Bolt (375 gp) Scroll of Ray of Exhaustion (375 gp) Scroll of Stoneskin (950 gp) Scroll of Vampiric Touch (375 gp) Scroll of Ice Storm (700 gp) Scroll of Bestow Curse (700 gp) Scroll of Contagion (700 gp) Scroll of Enervation (700 gp) Scroll of Fear (700 gp) Scroll of Telepathic Bond (1,125 gp) Scroll of Sending (1,125 gp) Scroll of Contingency (1,650 gp) Scroll of Waves of Fatigue (1,125 gp) Scroll of Globe of Invulnerability (1,650 gp) Scroll of Guards and Wards (1,650 gp) Scroll of Repulsion (1,650 gp) Scroll of Analyze Dweomer (1,650 gp) Scroll of True Seeing (1,900 gp) Scroll of Chain Lightning (1,650 gp) Scroll of Arcane Sight, Greater (2,275 gp) Scroll of Limited Wish (3,375 gp) Scroll of Dimensional Lock (3,000 gp) Scroll of Prismatic Wall (3,000 gp) Scroll of Protection from Spells (3,500 gp) Scroll of Discern Location (3,000 gp) Scroll of Prying Eyes, Greater (3,000 gp) Scroll of Polar Ray (3,000 gp) Scroll of Shout, Greater (3,000 gp) Scroll of Horrid Wilting (3,000 gp) Case, map or scroll (1 gp) Flask (3 cp) Ink (10 oz.) (80 gp) Inkpen (x5) (5 sp) Paper (x100 sheets) (40 gp) Pouch, belt (1 gp) Cloning lab (500 gp) Clone of Grindelwald (1,000 gp) Healer's Kit (50 gp) Hourglass (25 gp) Magnifying glass (100 gp) Scale, merchant's (2 gp) Spell component pouch (5 gp) Mirror of finely wrought and highly polished silver (1,000 gp) Crushed black pearl (x2) (1,000 gp) Diamond dust (250 gp) Total Value of Bought Items = 199,587.03 gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Aoth Grindelwald was originally born in Bristol, but he was kidnapped and sold into slavery to the Thayans. He was discovered to have magical talent, and so he was trained as a Red Wizard. As an apprentice, he returned to Bristol and befriended Stormhand's father, William II. Grindelwald was given the title Guardian of the Royal Family of Bristol. He was also a friend and trusted advisor of Stormhand (William III) when he was a young prince. Grindelwald disappeared 10 years ago, at the same time as the disappearance of William II, but he has recently reappeared just as mysteriously. It is yet to be seen what further impact he will have on Tyranor. |
| Zombomaniac09-05-05, 05:08 AM | Jacob Mist, Lord of Aer'bensvek, the Fortress of Light Male and Deathless Human Sorcerer 8/ Exalted Arcanus 5/ Risen Martyr 2 Lawfull Good Follows the Ways of Raziel, the Crusader and Pistis Sophia, the Acsetic 6', 185, 18 Blond, Golden Blue, White Str 10 (+0) (10 Natural) Dex 14 (+2) (10 Natural, +4 item) Con -- Int 14 (+2) (14 Natural) Wis 14 (+2) (14 Natural) Cha 34 (+12) (19 natural, +3 levels, +6 item, +6 Sacred) Hit Points: 122 (15d12) (rolled) (http://invisiblecastle.com/find.py?id=325533) AC: 29 (10, +2 Dex, +12 Deflection, +5 bonus) , Touch: 29 (10, +2 Dex, +12 Deflection, +5 bonus), Flatfooted: 27 (10, +12 Deflection, +5 bonus) Initiative: +3 BAB: +7, Grapple: +7 Speed: 30 feet base land speed Management Skills Authority: 4 Faith: 6 Focus: 12 Savvy: 9 Saves Fort: +7 (+2 Sorc, +1 Exalted Arcanist, +0 Risen Martyr, +4 special) Ref: +9 (+2 Sorc, +1 Exalted Arcanist, +0 Risen Martyr, +2 dex, +4 special) Will: +19 (+6 Sorc, +4 Exalted Arcanist, +3 Risen Martyr, +2 wis, +4 special) Immunity to any effect that requires a Fortitude Save, except for ebergy drian atacks, effects that also work on objects, and harmless effects. Attacks Spells, Unarmed Skills Concentration +20 (8 ranks. +12 Cha) Diplomacy +20 (8 ranks, +12 Cha) KNOWLEDGE (religion) +6 (4 ranks, +2 Int) KNOWLEDGE (the Planes) +6 (4 ranks, +2 Int) Knowledge (arcana) +11 (9 ranks, +2 Int) Sense Motive +17 (15 ranks, +2 Wis) Spellcraft +12 (10 ranks, +2 Int) Listen +7 (5 ranks, +2 Wis) Spot +7 (5 ranks, +2 Wis) Speaks Common, Celestial, Infernal Feats Consecrate Spell (Level 1 - Human) Purify Spell (Level 1 - Class) Nimbus of Light (Exalted Arcanist Bonus Feat) Holy Radiance (Exalted Arcanist Bonus Feat) Maximis Spell (Normal Every 3 levels) Quicken Spell (Normal Every 3 levels) Leadership (Normal Every 3 levels) Extra Followers (Normal Every 3 levels) Craft Wonderus Item (Normal Every 3 levels) Racial Traits Medium Base Land Speed 30 ft Darkvision 60 ft Immunity to Mind-affecting effects Immunity to poision, sleep effects, paralysis, stunning, disease, and death effects Not subject to crits, nonlethal damage, or ability drian. Immune to damge to physicla stats (Str, Con, Dex) as well as fatigue and exausion effects. Special Abilities Siritual body (Risen Marty Level 0) Deflection (Risen Martyr Level 1) Holy Purpose (Risen Martyr Level 1) Bless (Risen Martyr Level 2) Magic Circle against Evil (Risen Martyr Level 2) Faster Consecrate (Exalted Arcanist Level 2) Faster Purify (Exalted Arcanist Level 4) Caster Levels: CL 12 "Sorc" "Class Name" Spells Cast per Day and Spells Known Cantrips: 6/day, Ray of Frost, Message, Acid Splash, Detect Magic, Disrupt Undead, Resistance, Detect poison, Flare, Light 1st Level: 9/day, Lantern Light, Summon Moster I, Magic Missle, Ray of Enfeeblement, Reduce Person 2nd Level: 9/day, Invisability, Scorching ray, Summon Moster II, Tasha's Hidieous Laughter, Flaming Sphere 3rd Level: 9/day, 18/day with Ring, Fireball, Lightning Bolt, Healing Touch, Fly 4th Level: 9/day, Radiant Shield, Dimension Door, Evard's Black Tentacles 5th Level: 7/day, Heavanly Lightning, Teleport, Summon Moster V 6th Level: 5/day, Aspect of the Diety, Disintegrate 7th Level: 0/day, None 8th Level: 0/day, None 9th Level: 0/day, None Equipment Vest of Profane Charisma +6 Retributive Amulet Cloak of Charisma +6 Gloves of Dex +4 Robe of the Archmage Ring of Wizardry III 0 Platinum Pieces, 2500 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces Items Bought Ring of Wizardry III 70,000 Total Value of Bought Items 70,000 Items Crafted Vest of Profane Charisma +6 36,000gp 2880xp Retributive Amulet 28,000 GP Cloak of Charisma +6 18,000 GP Gloves of Dex +4 8,000 GP Robe of the Archmage 37,500 GP Total Value of Bought Items 127,5000 Items Sold  Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards  Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Character Background Here Before Stormhand Jacob Mist came from no Noble family or wealthy merchant. From a few years after birth and the death of his parents he had been a orphan leaving with no one, but fellow orphans. He lived several years of his life this way, clinging to whatever scraps were thrown his way and fighting for what ever he could gain. The Fates smilied upon Jacob when Lord William Stormhand came and took the orphans under his care. Among Stormhand After being saved by Lord Stormhand Jacob deticated himself to furthering he mentor's goals. In his trianing he cept the orphans together as a greater family then any ha known before. Many of these orphans, many the ones younger than Jacob, looked up to him in much the same way he looked up to William Stormhand. In his trianing Jacob at first set himself upon the Clerical magics, but never truely devoted himself to it. When the Federation stepped into Guildhood he stepped with it and his mentor, bringing with him the orphans under his guidence. During this time Jacob met many dark being that flocked to the banner of Bristol. He felt troubled by this and the lack of goddly beings that came, but asked no questions trusting in his adoptive father. As time went on Jacob met Sargantanas, Lord of the Danmed. From him he was offered Undeath, but stopped by Lord Stormhand. Later, when the High Priest of the Dark Storm betraied the Federation and sent William to his death, Jacob was appointed the new King of Bristol and Lord of the Stormhand Federation. After this Jacob began to walk down a dark and dangerus path. He made deals with Sargantaas in secret and plotted the destruction of every other guild that had not allied with him. This plans changed when in a dream Jacob saw the glory of Celestia, the purity of Elysium. After this Jacob was shaken to his very core and began to question weither or not what he was doing was right. unsure in this he left the Federation, placing Asharina, a powerful Mind Bender, incharge as the new Queen. After Stormhand After leaving the Federation Jacob took his fellow orphans with him as left them invaryus places as he trael so as to have a network from which to learn of the world's happenings. In his journies he abandened his clerical arts and tok up the Sorcerer ways. He had only persued Divine magic for the Federation and it held nothing to him. Jacob traveled from town to town, village to village and all arose Tryanor looking for the answers he saught. Along the way he would question peasant and Noble alike. Goblins, Orcs, very young chromatic dragons and Metalic of any aghe could find. No one was left unquestioed if they would responed. He needed answers and would find them. Jacob later met a Silver of great renown for his knowledge and goodness, from he Jacob gained his answers. The Silver sent Jacob and the followers with him to Celestia to see the glory of its different layors. Under the Dragon's guildence Jacob deticated himslef to te crusading ways of Raziel, but sworn to temper it with the merceful teachings of Pistis Sophia. Following Exaltation Since the detication of Jacob and many followers they have gone from Plane to Plane seeking to aid all they can. In one such mission that was given to them to their Celestial Masters they fought to quell a summoner bring far more devils into this world then they liked. In the end Jacob had to trap himself on the Hell side end of the portal to keep them from killing his men. The devils did not kill him then, but played with him for several days, torturing him to the brink of death. Then killing him when they grow tired of him. Jacob later returned to life after pleeding for his Celestial Master's to let him return to Tryannor. Since returning he has established Aer'bensvek, the Fortress of Light and made obvious his desier to rid the would of evil deeds. Followers from Leadership: Leadership score: 33 (15 CL + 12 Char Mod + 2 Great renown + 1 Fairness and generosity + 1 Special power + 2 Stronghold) Cohort Level: 13th Number of Followers: 12th 7 10th 1 Jacob's Cohort- The Diplomat Male and Human Druid 3/ Sentinel of Bharrai 10 Neutral Good Follows the ways of Bharrai, the Great Bear, and Pistis Sophia, the Acsetic 6’2”, 190, 22 Brown, Brown, White Str 14 (+2) (14 Natural) Dex 12 (+1) (12 Natural) Con 16 (+3) (14 Natural, +2 VoP, +1 Level) Int 12 (+1) (12 Natural) Wis 20 (+5) (15 Natural, +4 VoP, +2 level) Cha 12 (+1) (14 Natural) Hit Points: 72 (rolled) (http://invisiblecastle.com/find.py?id=349301) (3d8, 10d4 + 39) AC: 22 (10 +2 Deflection, +8 Bonus, +1 Nat. Armor, +1 Dex ) Touch: 21 (10 +2 Deflection, +8 Bonus, +1 Dex) Flatfooted: 21 (10 +2 Deflection, +8 Bonus, +1 Nat. Armor) Initiative: +1 BAB: +8, Grapple: +8 Speed: 30 feet base land speed Management Skills ·Authority: ? ·Faith: ? ·Focus: ? ·Savvy: ? Saves ·Fort: +10 (+3 Druid, +3 SoB, +2 Con, +2 VoP) ·Ref: +7 (+1 Druid, +3 SoB, +1 Dex, +2 VoP) ·Will: +17 (+3 Druid, +7 SoB, +5 Wis, +2 VoP) +4 against compulsion spells and effects Attacks ·(Dire Bear Form) +19 melee, Claw, 2d4+2, 20/x2 Skills ·Knowledge (nature) +12 (9 ranks, +1 Int, +2 Synergy) ·Knowledge (arcane) +9 (8 (16 CC) ranks, +1 Int) ·Spellcraft +11 (8 ranks, +1 Int, +2 Synergy) ·Diplomacy +16 (13 ranks, +1 Cha, +2 SV) ·Listen +15 (10 ranks, +5 Wis) ·Spot +15 (10 ranks, +5 Wis) ·Handle Animal +6 (1 rank, +5 Wis) ·Survival +12 (5 Ranks, +5 Wis, +2 Synergy ·Speaks Common, Druidic, Sylvan, Elven, Abyssal, Celestial (4 ranks in Speak Language) ·Armor Check Penalty: -0 (-0 armor, -0 shield) Flaws Shaky (Level 1 – Flaw – UA) Feats ·Sacred Vow (Level 1 - Race) ·Vow of Poverty (Level 1) ·Nymph’s Kiss (VoP Bonus Feat) ·Exalted Companion (VoP Bonus Feat) ·Favored of the Companions (VoP Bonus Feat) ·Intuitive Attack (VoP Bonus Feat) ·Sanctify Martial Strike (VoP Bonus Feat) ·Sanctify Natural Attack (VoP Bonus Feat) ·Vow of Obedience (Every 3 Levels Feat) ·Touch of Golden Ice (Every 3 Levels Feat) ·Improved Grapple (Every 3 Levels Feat) ·Greater Weapon Focus (Claw) (Every 3 Levels Feat) ·Weapon Focus (Claw) (Every 3 Levels Feat) ·Nimbus of Light (Bonus Feat from Flaw) ·Track (Bonus Feat) Racial Traits ·Medium ·30 ft Base Land Speed ·Favored Class: Any Special Abilities ·Nature Sense (Druid) ·Wild Empathy (Druid) ·Woodland Stride (Druid) ·Trackless Step (Druid) ·Nature-Friendly Spell (SoB) ·Energy Resistance 10 Acid, Fire, Cold, and Electricity (SoB) ·Bear Shape (SoB) ·Dire Bear Shape (SoB) ·Quickened Call Lightning (SoB) ·Nature’s Veil (SoB) ·Ursinal’s Touch (SoB) ·Cavalry of Dire Bears (SoB) ·Quickened lightning Storm (SoB) Caster Levels: ·CL 13 Druid "Class Name" Spells Cast per Day and Spells Known ·Cantrips: 6/day ·1st Level: 7/day ·2nd Level: 6/day ·3rd Level: 5/day ·4th Level: 5/day ·5th Level: 4/day ·6th Level: 2/day ·7th Level: 1/day Equipment 110,000 GP Donated to Aer’bensvek, The Fortress of Light Items Bought ·Item Name (price bought at) ·Item Name (price bought at) ·Item Name (price bought at), etc ·Total Value of Bought Items Items Sold ·Item Name (price sold at) ·Item Name (price sold at) ·Item Name (price sold at), etc ·Total Value of Sold Items Awards Experience Awards ·Total Experience: 7500 Monetary Awards ·+? gold pieces ·+? gold pieces ·+? gold pieces, etc ·Total Value of Monetary Awards: +? gold pieces Item Awards ·Item Award ·Item Award ·Item Award, etc Background Character Background Here Animal Companion: Treu, Celestial Black Bear Medium Magical BeastAlignment: Neutral Good Hit Dice: 9d8+18 (77 hp) (http://invisiblecastle.com/find.py?id=357726) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 21 (10 +3 Dex, +8 natural), touch 13, flat-footed 18 Base Attack/Grapple: +4/+8 Attack: Claw +6 melee (1d4+6) Full Attack: 2 claws +6 melee (1d4+6) and bite +1 melee (1d6+6) Space/Reach: 5 ft./5 ft. Special Attacks: Smite Evil 1/day Special Qualities: Low-light vision, scent, Darkvision 60 ft, DR 5/magic, Resistance to Acid, Cold, Electricity 10, Spell Resistance 14 Saves: Fort +5, Ref +5, Will +2 Abilities: Str 22, Dex 16, Con 15, Int 3, Wis 12, Cha 6 Skills: Climb +6, Listen +4, Spot +4, Swim +10 Feats: Endurance, Run Environment: Temperate forests and any good-aligned plane. Organization: Solitary or pair Challenge Rating: 4 Level Adjustment: — Combat: Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. |
| turalisj09-08-05, 10:55 PM | Denrik Warforged Samuria (oa samuria) 15 Experience: Alignment: LE HP: 149 DR: 0 Speed: 30ft Initiative: +3 AC: 20 (+0 natural, +3 DEX, +5 Armor, +2 misc) Abilities STR: 18 (18 base) DEX: 16 (15 base, +1 level) CON: 16 (13 base, +1 level, +2 racial) INT: 14 (14 base) WIS: 14 (16 base, -2 racial) CHA: 16 (17 base, +1 level, -2 racial) BAB: +15/10/5 Attacks: +5 wounding Katana (+24/+19/+14 ,1d10+11 +1 con damage) Special Qualities: Composite Plating, Light Fortification, Slam Attack Saves:Fort:+12 Ref:+8 Will:+11 Skills:Climb 20, Diplomacy 21, Iajutsu Focus 21, Intimidate 21 ,Jump 20 ,Sense Motive 20 Languages: Common Feats: Mithril Body, Power Attack, Cleave, Great Cleave, Quick Draw. Bonus: Dodge, Mobility, Spring Attack, Combat Experitse, Whirlwind Attack. Items: Ancestral +5 Wounding Katana, 98,400gp Manual of Quickness in Action +2, 55,000gp Fate's Whisper ,Docent (powers, deathwatch, detect magic, haste on owner 1/day, zone of truth 3/day, detect opposite alignment at will. int: 14, wis 14, cha 13. lang; giant, common, two other slots to be filled), cost: 27,500gp +2 ring of protection, 8,000gp +1 masterwork wakashuzi(sp?), 2,300gp spent: 191,200gp CP — SP — GP — PP — |
| thasis09-11-05, 03:50 PM | *Note - All dice rolls, and such were made under the name Thasis the Evil. All future dice rolls for this character will be made under Thasis the Evil. The ability scores were rolled with the Dice Roller and the scores can be found under Thasis the Evil. Thasis the Evil Male Skygge Elder Levels: War Mage 6 Alignment: Nuetrul, Evil Diety: None Height 14ft, Weight Unknown, Age Unknown Hair color None, Eye color Red, Skin color Black Str 23 (+6) (17 ,+6 Racial) Dex 16 (+3) (16) Con 10 (+2) (6 ,+4 racial) Int 14 (+2) (13 ,+1 levels) Wis 12 (+1) (10 ,+2 Racial) Cha 23 (+6) (16, +5 Racial, +2 Levels) Hit Points: 64 AC: 26 (+6 Armour, +3 Dex, +7 Profane) Initiative: +7 BAB: +9/+3, Grapple: +15 Speed: 40ft Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +7 (+2 class, +0 con, +5 Racial Levels) Ref: +10 (+2 class, +3 dex, +5 Racial Levels) Will: +10 (+5 class, +1 wis, +5 Racial Levels) Attacks +21/+16 Melee, +5 Huge Keen Unholy Greatsword, 3d6+12, 17-20/x2 Skills: Bluff +11, Hide +11, Intimidate +15, Knowledge (Divine) +10, Listen +10, Move Silently +18, Spot +10, Knowledge (arcana) +17, and Spellcraft +17 Armor Check Penalty: -? (-? armor, -? shield) Feats Weapon Focus (Claws) Improved Iniative Power Attack Spell Focus (Evocation) Greater Spell Focus (Evocation) Special Abilities Spells (Warmage 6th) Caster Levels: CL 6 War Mage Spells Per Day:: O-Level : 6 1-Level : 7 2-Level : 6 3-Level : 4 Equipment Melee Weapon (weight) Skygge Shadow Mail +3 Keen Unholy Greatsword Dromkarian Bone Bracers +7 0 Platinum Pieces, 77,950 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins]) AwardsExperience Awards - Total Value of Experience Awards: - experience points Monetary Awards - Total Value of Monetary Awards: - gold pieces Item Awards[list] - BackgroundUnknown at Momment |
| jagggar09-15-05, 01:35 PM | Darby Wallace Drago Female Human Variant Fighter: Thug 12/Human Paragon 3 (both from UA) Lawful Good Children of the Dragon (http://boards1.wizards.com/showpost.php?p=7247432&postcount=169) 5' 6", 124 lb., 27 years Brown shoulder length hair, brown eyes, semi-dark tan, large black tatoo on face and right shoulder Str 18 (+4) (8 points, +2 human paragon, +1 level) Dex 14 (+2) (5 points, +1 level) Con 16 (+3) (8 points, +1 level) Int 14 (+2) (6 points) Wis 10 (+0) (2 points) Cha 11 (+0) (3 points) Hit Points: 115 (rolled (http://invisiblecastle.com/find.py?id=150753)) AC: 25, Touch: 15, Flatfooted: 23 Initiative: +2 BAB: +14, Grapple: +18 Speed: 60 feet (base 30 feet, light load [43 of 100 lbs], light armor, boots +30 feet) Management Skills Authority: 1 Faith: 0 Focus: 0 Savvy: 0 Saves Fort: +13 (+8 thug, +1 human paragon, +3 con, +1 cloak) Ref: +8 (+4 thug, +1 human paragon, +2 dex, +1 cloak) Will: +10 (+4 thug, +3 human paragon, +0 wis, +2 Iron Will, +1 cloak) Attacks +23/+18/+13 melee, Mother's Mercy, 1d8+1d6+11 non-lethal, 19-20/x2 1d8+1d6+13 non-lethal two-handed +2d6 vs. evil creatures +21/+16/+11 melee, Hardspike, 1d8+9, 19-20/x2 1d8+11 two-handed +26, 1d8+14 when sundering +30, 1d8+16 when sundering two-handed +17/+12/+7 ranged, Moni's Thigh, 1d8+5, 20/x3, 120' range Skills Autohypnosis +12 (10 ranks, +0 wis, +2 synergy) Climb +10 (6 ranks, +4 str) Concentrate +13 (10 ranks, +3 con) Gather Info +15 (13 ranks, +0 cha +2 synergy) Hide +25 (18 ranks, +2 dex, +5 item) Jump +22 (6 ranks, +4 str, +12 speed) Know (architecture and engineering) +7 (5 ranks, +2 int) Know (local) +7 (5 ranks, +2 int) Know (religion) +4 (2 ranks, +2 int) Move Silently +25 (18 ranks, +2 dex, +5 item) Search +15 (13 ranks, +2 int) Listen +9 (9 ranks, +0 wis) Spot +9 (9 ranks, +0 wis) Speaks: Common, Abyssal, Infernal, Draconic, Dwarven (2 ranks in Speak Language) Armor Check Penalty: -1 (-1 armor) Feats Able Learner (Level 1 - human) Power Attack (Level 1 - Character) Improved Sunder (Level 2 - Thug 2) Dodge (Level 3 - Character) Weapon Focus (longsword) (Level 4 - Thug 4) Weapon Specialization (longsword) (Level 6 - Character) Iron Will (Level 7 - Human Paragon 2) Quick Draw (Level 9 - Thug 6) Mobility (Level 9 - Character) Combat Expertise (Level 11 - Thug 8) Greater Weapon Focus (longsword) (Level 12 - Character) Spring Attack (Level 13 - Thug 10) Combat Engineer (Dragon 334) (Level 15 - Character) Greater Weapon Specialization (longsword) (Level 15 - Thug 12) Racial Traits Medium 30 ft. 1 bonus feat at 1st level +1 skill point per level (+4 at first) Favored Class: Any Special Abilities Bonus Feats (Thug 2, 4, 6, 8, 10, 12) Adaptive Learning (Human Paragon 1) Bonus Feat (Human Paragon 2) Ability Boost +2 Str (Human Paragon 3) Special Ability Name (Class ?), etc Equipment Mother's Mercy (+3 holy merciful adamantine longsword) (4 lb) Hardspike (adamantine shatterspike (4 lb) Moni's Thigh (+1 dragonbone composite longbow (+4 str) (3 lb) Quiver of the North Wind (2 lb) 50 arrows (7.5 lb) 20 cold iron arrows (3 lb) 20 silver arrows (3 lb) 10 adamantine arrows (1.5 lb) 5 +1 phasing arrows (.75 lb) +3 silent moves, shadow, glamered, healing mithral breastplate (15 lb) Boots of Great Strides (1 lb) Traveler's outfit (5 lb) Heward's handy harversack (5 lb) Murlynd's Spoon (-) Potion - cure light wounds (.1 lb) Potion - cure light wounds (.1 lb) Potion - cure moderate wounds (.1 lb) Potion - cure serious wounds (.1 lb) Potion - darkvision (.1 lb) Potion - see invisibility (.1 lb) Silversheen (.1 lb) Pot, iron (10 lb) Bedroll (5 lb) Sunrod (1 lb) Sunrod (1 lb) Blanket, winter (3 lb) 122 Platinum Pieces, 58 Gold Pieces, 9 Silver Pieces, 0 Copper Pieces (4 lb) Ring of Protection +3 (-) Amulet of Natural Armor +2 (-) Cloak of Resistance +1 (1 lb) Guantlet of Rust (2 lb), etc Holy Symbol, wooden (-) Cold Iron dagger (1 lb) Items Bought Mother's Mercy (+3 holy merciful adamantine longsword) (75,015 gp) Hardspike (adamantine shatterspike (7,015 gp) Moni's Thigh (+1 dragonbone composite longbow (+4 str) (2,900 gp) Quiver of the North Wind (Dragon 334) (12,000 gp) 50 arrows (2 gp, 5 sp) 20 cold iron arrows (2 gp) 20 silver arrows (41 gp) 10 adamantine arrows (600 gp, 5 sp) 5 +1 phasing arrows (Dragon 330) (1835 gp) +3 silent moves, shadow, glamered, healing mithral breastplate (OA) (39,400 gp) Boots of Great Strides (12,000 gp) Traveler's outfit (free) Heward's handy harversack (2,000 gp) Murlynd's Spoon (5,400 gp) Potion - cure light wounds (50 gp) Potion - cure light wounds (50 gp) Potion - cure moderate wounds (300 gp) Potion - cure serious wounds (750 gp) Potion - darkvision (300 gp) Potion - see invisibility (300 gp) Silversheen (250 gp) Pot, iron (5 sp) Bedroll (1 sp) Sunrod (2 gp) Sunrod (2 gp) Blanket, winter (5 sp) Ring of Protection +3 (18,000 gp) Amulet of Natural Armor +2 (8,000 gp) Cloak of Resistance +1 (1,000 gp) Guantlet of Rust (11,500) Holy Symbol, wooden (1 gp) Cold Iron dagger (4 gp) 199,721 gp 1 sp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here :dragon: |
| Mid-Boss09-16-05, 11:23 PM | This post has been deemed unedcessary by me, so I removed it. |
| dedicated09-18-05, 09:44 PM | Player Name: Dedicated Character Name: Avandarral Approved?: Not Yet Foundations: None yet Race: Duskling (MOI) Class: Totemist 15 (MOI) Total ECL: 15 Experience: 112,500 Alignment: N Languages: Common, Sylvan Gender: Male Age: 85 Height: 5’1” Weight: 115 pounds Eyes: Blue Hair: Blue Skin: Blue Abilities Strength: 22 (16, +2 LU, +4 Belt) Dexterity: 18 (14, +4 Gloves) Constitution: 22 (15, racial mod +2, level increases+1, +4 periapt) Intelligence: 10 (12, racial mod-2, +2 Ioun Stone) Wisdom: 10 (10) Charisma: 10 (10) HD: 15d8 +90 (161hp, (or 176 with normal soulmelds)) AC: Armor Class 23 (26 with normal essentia Investment) (8 Armor, 0 shield mod, 4 dex, 0 natural armor (+1 with normal essentia Investment), 0 deflection (+2 with normal essential investment), +1 Insight) Touch AC: Touch Armor Class 15, ( 17 with normal essential investment) (4 dex,0 deflection(+2 with normal essential investment) , +1 Insight) Flat-Footed AC: F-F Armor Class 19 (22 with normal essential investment) (8, shield mod,0 natural armor (+1 with normal essentia Investment), 0 deflection (+2 with normal essential investment), +1 Insight) Speed: 30 (40 with normal essential investment) Initiative: 8 (Dex mod 4, Improved Initative) Base attack Bonus: 11/6/1 Management Skills • Authority: 0 • Faith: 0.25 • Focus: 14 • Savvy: 0 Saving Throws: Fortitude: 15 (9, 6, other mods) Reflexes: 13 (9, 4, other mods) Will: 5 (5, 0, Iron will) Attacks: Unarmed strike, 1d6 nonlethal (with normal Soulmelds, 4 claw attacks) Melee: 17/12/7 Ranged: 15/10/5 Grapple:6 or (20 with normal soulmelds) (6 strength, (14 Girallon arms with normal soulmelds and essentia investment) Full Attack: Unarmed Strike, 17/12/7 1d6+6(strength) nonlethal (or, with normal Soulmelds and Incarnum investments, Claw attacks, 23/18/18/18 1d4+6(strength) slashing.+6d4 fire.+6 enhancement) Skills: Skill Points: # 90 Class Skills: Concentration, Craft, Handle Animal, Knowledge (arcane, nature, and the planes), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim Skill Modifiers: +6 (+20 with normal soulmelds and essentia investment) climb (6 strength, (14 girallon arms) +1 heal (1 rank) +15 Spot (15 ranks) +15 Listen (15 ranks) +16 Spellcraft (15 ranks, +1 ability mod) +14 Survival (14 ranks) +15 Concentration (9 ranks, +6 ability mod) +10 Knowledge Arcana (9 ranks, +1 ability mod) +10 Knowledge The planes (9 ranks, +1 ability mod) 2 skill points spent to become literate Feats: Bonus Essentia MOI 1 Healing Soul MOI 3 Soulsight MOI 5 Improved Initative 7 Shape Soulmeld (airstep sandals) 9 Double Chakra (Totem) MOI 11 Racial Traits: +5 feet to Base Speed per Essentia Invested Low-Light Vision +1 essentia Fey: Extraplanar Fey: Incarnum Special Abilities: Special Ability (Class, race, or whatever else grants you the special ability) (What sourcebook, if not from Core Rulebooks) Illitracy (class) Wild Empathy(class) Totem Chakra bind (+2 capacity, +1 meldshaper level, double bind) (class) Chakra binds (crown, feet, hands, arms, brow, shoulders, throat, and waist) (class) Rebind Totem soulmed 2/day (class) Soulmelds (7) (class) Essentia (17) (12 class, 1 race, 4 feats) Chakra binds (4) (class) +6 bonus to attacks and damage against cold creatures (heart of fire soulmeld) Fly 10 feet (perfect) (airstep sandals soulmeld) Acts normally well at 0 to -9 hitpoints (rageclaws soulmeld) Immune to disease, and being sickened or nauseated (pauldrons of health soulmeld) Can't be flanked (threefold mask of the chimera soulmeld) If avandarral hits a single target with at least two claw attacks he can latch onto the opponents body and tear the flesh, this attack automatically deals double claw damage, including double Avandarral's strength bonus. (girallon arms soulmeld) Equipment: +5 studded leather(25,175), 15 pounds Incarnum Focus (arms) Incarnum Focus (waist) Lesser Ring of Soulbound Protection Belt of Giant Strength +4 Periapt of health +4 Gloves of dexterity +4 Scarlet and Blue Ioun Stone Dusty Rose Ion Stone Ring of Sustenance Handy haversack 5lbs 5032 pp 5 gp 100.74 pounds (null in Haversack) Total weight 20 pounds Items Bought: Equipment: +5 studded leather(25,175), 15 pounds Incarnum Focus (arms) (25,000), Incarnum Focus (waist) (25,000), Lesser Ring of Soulbound Protection (10,000), Belt of Giant Strength +4 (16,000) Periapt of health +4 (16,000), Gloves of dexterity +4 (16,000), Scarlet and Blue Ioun Stone (8,000), Dusty Rose Ion Stone (5,000) Ring of Sustenance (2,500) Handy Haversack (2,000) Total: 148,675 gp Gold left: 5,032 pp 5 gp AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Soulmelds: Soulmelds: 7 Chakra Binds: 4 Essentia: 16 Can bind to: Totem, crown, feet, hands, arms, brow, shoulders, throat, and waist charkas. DC: 16+invested essentia Normal Incarnum investments and Soulmelds: Soulmelds Girallon Arms (arms), Bound to: Totem, Arms. 6 essentia Heart of fire (waist): Bound to: Totem. 6 essentia Rageclaws (hands) Totem Avatar (Heart) 1 Airstep Sandals (feet) Bound to: Feet Threefold mask of the Chimera (crown) +2 more Racial Investments Base Speed 2 Feat Investments Healing soul Soulsight Magic Items Lesser Ring of Soulbound Protection. 2 Backround: Avandarral earned enough respect among his people to become a clan elder, but when the council of elders constantly rejected his proposals, he seceded his position, and came to Tyranor, hoping to earn more respect then he ever had in his own tribe. |
| BronzeBeard09-19-05, 05:25 PM | man this things are tought to build ... :mad: Asoka "Uji" Shotoku Aasimar, Male Monk (http://www.d20srd.org/srd/classes/monk.htm) 9 / Henshin Mystic 5 Alignment Deity, if appropriate Size medium, Height, Weight, Age Hair color, Eye color, Skin color Str ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc) Dex ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc) Con ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc) Int ?? (+?) (?? points if appropriate, +0 racial, +? levels, +? item, etc) Wis ?? (+?) (?? points if appropriate, +2 racial, +? levels, +? item, etc) Cha ?? (+?) (?? points if appropriate, +2 racial, +? levels, +? item, etc) Hit Points: ?? (fixed/rolled) AC: ??, Touch: ??, Flatfooted: ?? Initiative: +? BAB: +?, Grapple: +? Speed: ?? feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +? (+? class, +? class, +? con, +? feat, +? special, etc) Ref: +? (+? class, +? class, +? dex, +? feat, +? special, etc) Will: +? (+? class, +? class, +? wis, +? feat, +? special, etc) Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x? +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Skill Name +? (? ranks, +? ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Speaks Common, Racial, etc. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Feats Feat Name (Level 1 - Race) Feat Name (Level ? - Class ?) Feat Name (Level 1 - Character) Feat Name (Level 3 - Character) Racial Traits Size Ability Modifiers: +2 wis, +2 cha Base Speed: 30 ft Skill Bonuses: +2 listen, +2 spot Miscellaneous, etc: darkvision 60 ft SA: Daylight SQ: Energy resistance - 5 to cold, acid and electricity Favored Class: paladin Special Abilities Special Ability Name (Class ?) Special Abilitiy Name (Class ?), etc Caster Levels: CL ?? "Class Name" CL ?? "Class Name", etc "Class Name" Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: ?/day, Spell Name (?), Spell Name (?), etc 2nd Level: ?/day, Spell Name (?), Spell Name (?), etc 3rd Level: ?/day, Spell Name (?), Spell Name (?), etc 4th Level: ?/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc 7th Level: ?/day, Spell Name (?), Spell Name (?), etc 8th Level: ?/day, Spell Name (?), Spell Name (?), etc 9th Level: ?/day, Spell Name (?), Spell Name (?), etc "Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc 1st Level: ?/day, Spell Name, Spell Name, etc 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Manifester Levels: ML ?? "Class Name" ML ?? "Class Name", etc Power Points per Day:: ?? Power Points per day (+x class y, +x for ability of z, +x class y, +x for ability of z, +x feat, +x race, +x misc) "Class Name" Powers Known 1st Level: Power Name, Power Name, etc 2nd Level: Power Name, Power Name, etc 3rd Level: Power Name, Power Name, etc 4th Level: Power Name, Power Name, etc 5th Level: Power Name, Power Name, etc 6th Level: Power Name, Power Name, etc 7th Level: Power Name, Power Name, etc 8th Level: Power Name, Power Name, etc 9th Level: Power Name, Power Name, etc Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (weight) Shield (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Spellbook(s), if applicable (weight) Cantrips Spell Name (½ page) Spell Name (½ page), etc Level 1 Spell Name (1 page) Spell Name (1 page), etc Level 2 Spell Name (2 pages) Spell Name (2 pages), etc Level 3 Spell Name (3 pages) Spell Name (3 pages), etc Level 4 Spell Name (4 pages) Spell Name (4 pages), etc Level 5 Spell Name (5 pages) Spell Name (5 pages), etc Level 6 Spell Name (6 pages) Spell Name (6 pages), etc Level 7 Spell Name (7 pages) Spell Name (7 pages), etc Level 8 Spell Name (8 pages) Spell Name (8 pages), etc Level 9 Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: ?? Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Abicus Acton09-25-05, 07:37 PM | Abicus Acton Male Human Wizard 5/Loremaster 10 Neutral Boccob 109,877 XP 5'9" 160 lbs 53 years Hair color White | Eye color Blue Str 8 (-1) (11 roll, -3 old) Dex 9 (-1) (12 roll, -3 old) Con 14 (+2) (13 roll, -3 old, +4 Amulet of Health) Int 29 (+9) (18 roll, +2 old, +3 level advancement, +6 Hat of Intellect) Wis 15 (+2) (13 roll, +2 old) Cha 16 (+3) (14 roll, +2 old) Hit Points: 69 (Fixed) (15d4 +30) AC: 15 (+5 armor), Touch: 10, Flatfooted: 15 Initiative: +3 (-1 Dex, +4 Improved Initiative) BAB: +7/+2, Grapple: +6 Speed: 30 feet (base 30, light load [13 lbs of 26 lbs], no armor) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +10 (+1 Wizard, +3 Loremaster, +2 Con, +4 resistance) Ref: +7 (+1 Wizard, +3 Loremaster, -1 Dex, +4 resistance) Will: +17 (+4 Wizard, +7 Loremaster, +2 Wis, +4 resistance) Attacks +6/+1 melee, Staff of Transmutation, 1d6-1, x2 +6/+1 ranged, Ray Skills Skill Points: 152 Class Skills: Appraise, Concentration, Craft, Decipher Script, Gather Information, Handle Animal, Heal, Knowledge, Perform, Profession, Speak Language, Spellcraft, Use Magic Device. Appraise +15 (+6 ranks, +9 Int) Concentration +17 (+15 ranks, +2 Con) Craft (alchemy) +24 (+15 ranks, +9 Int) Decipher Script +20 (+11 ranks, +9 Int) Gather Information +10 (+5 ranks, +3 Cha, +2 synergy (Knowledge (local))) Heal +8 (+6 ranks, +2 Wis) Knowledge (arcana) +24 (+15 ranks, +9 Int) Knowledge (architecture and engineering) +21 (+12 ranks, +9 Int) Knowledge (dungeoneering) +11 (+2 ranks, +9 Int) Knowledge (geography) +14 (+5 ranks, +9 Int) Knowledge (history) +14 (+5 ranks, +9 Int) Knowledge (local) +14 (+5 ranks, +9 Int) Knowledge (nature) +11 (+2 ranks, +9 Int) Knowledge (nobility and royalty) +11 (+2 ranks, +9 Int) Knowledge (religion) +11 (+2 ranks, +9 Int) Knowledge (the planes) +24 (+15 ranks, +9 Int) Perform (string instruments) +17 (+14 ranks, +3 Cha) Spellcraft +26 (+15 ranks, +9 Int, +2 synergy (Knowledge (arcana))) Listen +2 (0 ranks, +2 Wis, +? synergy) Spot +2 (0 ranks, +2 Wis, +? synergy) Speaks Common, Celestial, Draconic, Dwarven, Elven, Infernal (0 ranks in Speak Language) Armor Check Penalty: 0 Feats Weapon Proficiency (club, dagger, heavy crossbow, light crossbow, and quarterstaff) (Level 1 - Wizard) Scribe Scroll (Level 1 - Wizard) Collegiate Wizard (Level 1 - Character) Skill Focus (Knowledge (arcana)) (Level 1 - Race) Craft Wondrous Item (Level 3 - Character) Craft Magic Arms and Armor (Level 5 - Wizard) Magical Artisan (Craft Wondrous Item) (Level 6 - Character) Empower Spell (Level 6 - Loremaster Secret) Brew Potion (Level 8 - Loremaster Secret) Landlord (Level 9 - Character) Quicken Spell (Level 10 - Loremaster Secret) Craft Staff (Level 12 - Character) Improved Initiative (Level 12 - Loremaster Secret) Magical Artisan (Craft Staff) (Level 14 - Loremaster Secret) Forge Ring (Level 15 - Character) Human Racial Traits Medium Size No Ability Modifiers Base Speed 30 ft. +4 Skill Points at 1st-level, +1 at each additional level Bonus Feat at 1st-level Favored Class: Any Special Abilities +21 Lore (Bardic Knowledge) (+10 level, +9 Int, +2 synergy (Knowledge (history))) Greater Lore (Identify) True Lore (1/day Analyze Dweomer or Legend Lore) Caster Levels: Wizard CL 15th DC Modifier: +9 Wizard Spells Per Day Cantrips: 4/day 1st Level: 7/day 2nd Level: 6/day 3rd Level: 6/day 4th Level: 6/day 5th Level: 6/day 6th Level: 4/day 7th Level: 3/day 8th Level: 2/day Equipment Staff of Transmutation (5 lb.) Robe of the Archmagi (Gray) (1 lb.) Hat of Intellect +6 (- lb.) Amulet of Health +4 (- lb.) Ring of Feather Fall (- lb.) Boccob's Blessed Book (1 lb.) Cantrips Resistance (1 page) Acid Splash (1 page) Detect Poison (1 page) Detect Magic (1 page) Read Magic (1 page) Daze (1 page) Dancing Lights (1 page) Flare (1 page) Light (1 page) Ray of Frost (1 page) Ghost Sound (1 page) Disrupt Undead (1 page) Touch of Fatigue (1 page) Mage Hand (1 page) Mending (1 page) Message (1 page) Open/Close (1 page) Arcane Mark (1 page) Prestidigitation (1 page) Level 1 Grease (1 page) Disguise Self (1 page) Alarm (1 page) Expeditious Retreat (1 page) Shield (1 page) Endure Elements (1 page) Jump (1 page) Enlarge Person (1 page) Reduce Person (1 page) Feather Fall (1 page) Unseen Servant (1 page) True Strike (1 page) Tenser's Floating Disk (1 page) Erase (1 page) Ray of Enfeeblement (1 page) Level 2 Bear's Endurance (2 pages) Bull's Strength (2 pages) Eagle's Splendor (2 pages) Fox's Cunning (2 pages) Cat's Grace (2 pages) Owl's Wisdom (2 pages) Knock (2 pages) Alter Self (2 pages) Level 3 Fly (3 pages) Secret Page (3 pages) Augment Object (3 pages) Dispel Magic (3 pages) Shrink Item (3 pages) Blink (3 pages) Fireball (3 pages) Water Breathing (3 pages) Level 4 Polymorph (4 pages) Invisibility, Greater (4 pages) Globe of Invulnerability, Lesser (4 pages) Fear (4 pages) Remove Curse (4 pages) Stoneskin (4 pages) Reduce Person, Mass (4 pages) Illusory Wall (4 pages) Level 5 Fabricate (5 pages) Telekinesis (5 pages) Overland Flight (5 pages) Permanency (5 pages) Baleful Polymorph (5 pages) Feeblemind (5 pages) Hold Monster (5 pages) Symbol of Sleep (5 pages) Level 6 Move Earth (6 pages) Antimagic Field (6 pages) Dispel Magic, Greater (6 pages) True Seeing (6 pages) Disintegrate (6 pages) Repulsion (6 pages) Guards and Wards (6 pages) Undeath to Death (6 pages) Level 7 Plane Shift (7 pages) Spell Turning (7 pages) Project Image (7 pages) Limited Wish (7 pages) Instant Summons (7 pages) Mage's Magnificent Mansion (7 pages) Teleport, Greater (7 pages) Statue (7 pages) Level 8 Mind Blank (8 pages) Clone (8 pages) Prismatic Wall (8 pages) Power Word Stun (8 pages) Level 9 (None) Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: 718 Spell Component Pouch (3 lb.) Diamon Dust x2 Eye Ointment Broom of Flying (3 lb.) Miscellaneous Item (weight), etc 138,816 gold pieces and 5 silver pieces (Stored at the Academy of Wizardry) Items Bought Staff of Transmutation (24,375 gp and 1,950 XP) Boccob's Blessed Book (4,687.5 gp and 375 XP) Hat of Intellect +6 (13,500 gp and 1,080 XP) Robe of the Archmagi (28,125 gp and 2,250 XP) Lyre of Building (4,875 gp and 390 XP) Broom of Flying (6,375 gp and 510 XP) Ring of Feather Fall (1,100 gp and 88 XP) Amulet of Health +4 (6,000 gp and 480 XP) Spell Component Pouch (5 gp) Diamon Dust (Stoneskin component) x2 (500 gp) Eye Ointment (True Seeing component) (250 gp) Total Value of Bought Items = 89,792.5 gp and 7,123 XP Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +4,500 experience points (Arena Gladiator Match (http://boards1.wizards.com/showpost.php?p=7437784&postcount=546)) +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +6,000 gold pieces (Arena Gladiator Match (http://boards1.wizards.com/showpost.php?p=7437871&postcount=547)) +22,609 gold pieces (Arena Gladiator Match Bets (http://boards1.wizards.com/showpost.php?p=7439113&postcount=73)) +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Background goes here. |
| gabrion09-27-05, 06:06 PM | Player Name: Gabrion Character Name: Shador Blackstone Approved?: Yes!!! Foundations: The Shadow’s Breath and Blade Race: Human Class: Human Paragon 3/Wizard 3/Blood Magus 2 (CA)/Fatespinner 5 (CA)/Assassin 2 (DMG) Racial HD: NA Level Adjustment: NA Total ECL: 15 Experience: 105,000 Alignment: Lawful Evil Home Region: NA Languages: Common, Elf, Dwarf, Draconic, Abyssal, Fiendish, Celestial, Giant, Halfling, Goblin, Orc Gender: Male Abilities Strength: Score 10 +0 (10 base) Dexterity: Score 18 +4 (14 base, +4 Gloves) Constitution: Score 14 +2 (14 base) Intelligence: Score 34 +12 (18 base, +3 level increases, +5 Tome, +6 Headband, +2 Racial) Wisdom: Score 8 -1 (8 base) Charisma: Score 14 +1 (10 base, +4 cloak) Speed:30 ft. HD: 12d4+3d6+30+3= 103 (hp) AC: 26 (10 base, +6 buckler, +4 dex, +6 Greater Mage Armor) Touch AC: 14 (+4 dex) Flat-Footed AC: 22 (+6 buckler, +6 Greater Mage Armor) Initiative: Init mod +4 (+4 dex) Saving Throws: Fortitude: +16 (6, +2 con, +2 Great Fortitude, +6 Superior Resistance) Reflexes: +15 (5, +4 dex, +6 superior resistance) Will: +17 (9, +2 wis, +6 Superior Resistance) Attacks: Base attack Bonus: +7/+2 Melee: +7/+2 Ranged: +11/+6 Grapple: +7/+2 Attacks: +1 Lucky Longbow (+14/+9; 1d8+3 dmg; x3 critical; Death Attack DC 26) Skills: Skill Points: 18 Human, Human paragon 78, Wizard 33, Blood Magus 22, Fatespinner 55, Assassin 26 (232 total) Class Skills: Skills from all classes are bought for 1 rank because of Able Learner Feat Skill Modifiers: Bluff +16 (17 ranks, -1 cha) Concentration +18 (16 ranks, +2 con) Craft (Poison making) +24 (12 ranks, +12 int) Disable Device +16 (4 ranks, +12 int) Escape Artist +8 (4 ranks, +4 dex) Forgery +14 (2 ranks, +12 int) Gather Information +10 (9 ranks, +1 cha) Hide +22 (18 ranks, +4 dex) Knowledge Arcana +26 (14 ranks, +12 int) Knowledge Religion +29 (15 ranks, +12 int) Listen +17 (18 ranks, -1 wis) Open Lock +22 (18 ranks, +4 dex) Profession (Gambler) +2 (3 ranks, -1 wis) Move Silently +22 (18 ranks, +4 dex) Search +16 (4 ranks, +12 int) Sense Motive +17 (18 ranks, -1 wis) Spellcraft +26 (14 ranks, +12 int) Spot +22 (18 ranks, +5 eyes of the eagle, -1 wis) Use Magic Device +20 (18 ranks, +2 cha) Feats: Human-Great Fortitude Wizard-Scribe Scroll 1st Level-Able Learner 3rd Level-Practiced Spellcaster (Complete Arcane 82) 4th Level (Human Paragon)-Craft Wondrous Item 6th Level- Toughness 9th Level-Ability Focus (Death Attack) (Savage Species 30) 12th Level-Raptor School (CW 111) 15th Level-Spell Mastery (12 Spells) Special Abilities: Summon Familiar (Wizard) Death Attack (Assassin PrC, DMG 180) Blood Component (Blood Magus PrC, Complete Arcane 27) Durable Casting (Blood Magus PrC, Complete Arcane 27) Stanch (Blood Magus PrC, Complete Arcane 27) Scarification (Blood Magus PrC, Complete Arcane 27) Spin Fate (Fatespinner PrC, Complete Arcane 37) Fickle Finger of Fate (Fatespinner PrC, Complete Arcane 37) Spin Destiny (Fatespinner PrC, Complete Arcane 37) Deny Fate (Fatespinner PrC, Complete Arcane 37) Resist Fate (Fatespinner PrC, Complete Arcane 37) Seal Fate (Fatespinner PrC, Complete Arcane 37) Active Spells (from 9 am-11 pm unless otherwise noted): Anticipate Teleportation-Know of any teleporter one round before they come Contingency-Teleport to secret location upon saying the words “Invisibility to my enemies” Greater Mage Armor (CA)-+6 AC Greater Magic Weapon-Cast on Bow, +3 enhancement bonus Magic Aura (active at all times)-Cast on all magic items Nondetection-Most divinations spells don’t work Superior Resistance (SS)-+6 to saves Equipment: Cloak of Charisma +4-8,000, 640 XP Contract of Nepthas (x3) (CA)-2,100, 168 XP Black Lotus Extract Poison (Crafted)x5-3,750 Boccob’s Blessed Book (DMG)-6,250, 500 XP Bracers of Lesser Archery-1,250, 100 XP Elixir of Hiding (x10)-1,250, 100 XP Elixir of Sneaking (x10)-1,250, 100 XP Eyes of the Eagle-1,250, 100 XP Gloves of Dexterity +4 and Swimming and Climbing-16,687, 1,495 XP Metamagic Rod, Extend (Normal)-11,000 Pouch of Spell Components (containing stuff for True Seeing, Arrow of Bone, and any other spell that has costly component)-1,000 gp Possum Stomach (CV)-900, 72 XP Ring of Lockpicking (CV)-4,500 Spool of Endless Rope (CV)-1,000, 80 XP Tome of Clear Thought +5-68,750, 5,500 XP Wand of Extended Gravestrike (CV)-4,000 gp Wand of Hunter's Mercy (MoF)-1,500 gp Wand of Sniper's Eye (CV)-21,000 gp +1 Lucky Longbow (XPH)-8,375 +5 Mithral Buckler-26,165 Money currently invested at betting booth-5,000 gp Cost of Extra Spells: 0 gp 500 gp 750 gp 1,000 gp 750 gp 1,500 gp Total: 108,687 (Crafted)+84,790 (Purchased)=193,477 Remaining Gold: 523 Total XP Cost: 8,695 (7,500 paid normally, 1,195 through sacrificial rituals from BoVD) Spells: Spells per day: Wizard-4/7/7/7/6/4/3 Assassin-4 Spell save DC mod: 21+Spell Level Spells Known: Wizard Comprehend Languages, Detect Secret Doors, Detect Undead, Magic Aura, Ventriloquism, Feather Fall, Golem Strike (CV), Guided Shot (CV) Detect Thoughts, Darkness, Invisibility, Alter Self, Darkvision, Knock, Shroud of Undeath (MoF) Dispel Magic, Nondetection, Arcane Sight, Greater Magic Weapon,[B] [B]Greater Mage Armor (CA), Khelben’s Suspended Silence (MoF), Shivering Touch (FB) Dimensional Anchor, Dimension Door, Scrying, Greater Invisibility, Polymorph, Anticipate Teleportation (CA), Spell Enhancer (MoF) Teleport, Wall of Force, Telekinesis, Greater Blink (CA), Simbul’s Spell Matrix (MoF), Superior Resistance (SS) Antimagic Field, Greater Dispel Magic, True Seeing, Contingency, Undeath to Death, Arrow of Bone (CA), Fiendform (CA) Note: Bolded Spells are memorized each day, Italicized Spells are known through the Spell Mastery Feat Assassin-1st Sniper’s Shot, True Strike, Spellbook: Boccob’s Blessed Book Description: Age: 27 Height: 5’9” Weight: 165 lbs. Eyes: Green Hair: Black, Wavy, hangs just past his ears. Description: Shador Blackstone is a darkly dressed traveler, who by the looks of him has come many miles to reach the guild house. He wears robes of the darkest black hue, and carries a small pack slung over his shoulder which appears to hold all of his earthly possessions. His dress and lack of weapon or armor, along with the traces of a tattoo following the line of his neck as it exits the robes he wears, would indicate that he is a practitioner of the arcane arts. If you are used to wizards implementing their skills to obtain knowledge of the enemy and prepare for operations, then you are a bit shocked when Shador reveals that he is here not to scry or enchant, but to work as an assassin. Living in the Shadows Breath and Blade for as long as you have, his calm demeanor in the presence of so many death-dealers is an attitude you are familiar with. For those of you who converse briefly with him, you find that he keeps most of his history private (a common trait amongst many of you no doubt), but he tells you in a very polite manner from whence he has traveled. He also has no problem sharing with you some of the dirty deeds he has done in the past, although you suspect the stories he tells are only loosely based on the true facts-after all, a good assassin knows better than to speak about his jobs after they are finished. In any case, a second consideration of his calm demeanor leads you to the fleeting thought that maybe he is too comfortable with the deaths of others…but then you regain your senses, after all you are an assassin and he is simply another of your kind. Background: Shador has a dark past, and little of it is know to those around him. From a young age he was fascinated with the arcane arts, but he lived in a traditional village where everyone was taught that the arcane arts were the work of evil creature. Because of this, there was no place for him to study the craft he loved so well...that is until he discovered the existence of a small cult of arcanists in his community dedicated to the worship of Nerull. Yearning to learn the secrets of the arcane arts, Shador became a part of this cult and studied with them daily. Little did he know their plans for him. After spending more than a year with these practicioners of the dark arts, Shador found that he was to be a living sacrifice to their god. Angry and betrayed, he tried to fight them, but many were strong necromancers and he was unable to resist. And so it was that his life was given in a ritual to his god, though he did not give freely. His story might have ended their, if not for one dark cleric of Nerull, one who claimed to be a prophet, who restored Shador's life. He told Shador that Nerull was satisfied by death, so returning him to life was only worth it if he could bring death to many more. Shador did exactly that. After studying the Arcane arts in solitude for an extended period, he returned to the cult of Nerull and decimated them. Not only did he kill all of the members, but he also exterminated the entire town, sacrificing each individual on an alter to his god. Now he has taken so many lives that he has adopted a new way of thinking. It is not as important how many people he kills, but that the lives he takes are important. For that reason, he became an assassin, and kills with joy, but only the most difficult of targets. |
| Wilds09-27-05, 07:51 PM | Moved from old thread Player Name: Wilds Character Name: Incarin Approved: Yes Foundations: Stormhand Federation Race: Elan Class: Telepath (psion) 5 Uncarnate 10 Racial HD: 0 Level Adjustment: 0 Total ECL: 15 Experience: 112,500 XP Alignment: NE Home Region: - Languages: Common, Draconic, Elf, Abyssal, Celestial, Undercommon Gender:M Management Skills Authority: 2.5 Faith: 0.4 Focus: 2.25 Savvy: 2.25 Abilities roller (http://invisiblecastle.com/find.py?a=show&id=65790) Strength: - (12 base Dexterity: 16 (16 base Constitution: 12 (12 base Intelligence: 26 (18 base,+ 2 ability boost + 6 item Wisdom: 16 (15 base,+1 ability boost Charisma: 21 (17 base – 2 elan +6 item Speed: 30 flying HD: 4 + 4d4 + 10d4 + 15 con + 12 psionic body = 70 http://invisiblecastle.com/find.py?id=115952 AC: 26 (10 + 3 dex + 8 bracers + 5 Deflection Touch AC: Touch Armor Class (Dex mod, deflection, any other mods) Flat-Footed AC: F-F Armor Class (armor mod, shield mod, natural armor, deflection, any other mods) Initiative: (3 dex Skills: Skill Points: # (2+8)x4 + (2+8)x4 + (2+8)x10, psion 80, uncarnate 100 Class Skills: Psion class skills Uncarnate class skills Appraise (+ 8 int) Autohypnosis (18ur + 3 wis) Bluff (10pr + 8ur + 5 cha) Concentration (10pr + 8ur + 1 con) Craft (0r + 8int) Decipher Script (+ 8 int) Diplomacy (+ 5 cha) Disable Device (+ 8 int) Disguise (18ur + 5 cha) Escape Artist (+ 3 dex) Forgery (+ 8 int) Gather Information (10pr + 8ur + 5 cha) Handle Animal (+5 cha) Heal (+3wis) Hide (+ 3 dex) Intimidate (+ 5 cha) Knowledge (psionics) (10pr + 8ur + 8 int) Knowledge (the planes) (5pr + 13ur + 8 int) Knowledge (religion) (5pr +1.5ur(3cc) + 8 int) Knowledge (local) (5pr + 8 int) Knowledge (history) (5pr + 8 int) Listen (+ 1 wis) Open Link (+ 3 dex) Perform (+ 5 cha) Profession (+ 1 wis) Psicraft (10pr + 8ur + 8 int) Search (+ 1 wis) Sense Motive (10pr + 8ur + 3 wis) Spellcraft (+ 8 int) Spot (+ 1 wis) Use Magic Device (+ 5 cha) Use Psionic Device (+ 5 cha) Use Rope (+ 3 dex) Skill Modifiers: +Modifier Skill (ranks, ability mod, other mods) Feats Feats: 2bpsion + 6 1st psionic body 1st bonus psionic endowment 3rd power penetration 5th bonus greater psionic endowment 6th Psionic Mediatation 9th LandLord 12th Dragon Cohort 15th Ghostly Grasp Special Abilities: Discipline (Telepathy) • –2 Charisma • Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. • Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. • Elan base land speed is 30 feet. • Elans (unlike most aberrations) do not have darkvision. • Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. • Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. • Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. • Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language. • Favored Class: Psion. • Level Adjustment: +0. Uncarnate Armor (Su): A psion uncarnate wearing armor (or using inertial armor or a similar effect) gets his armor bonus to AC even when he becomes incorporeal (see Shed Body, below). However, unlike other incorporeal creatures, a psion uncarnate does not gain a deflection bonus to Armor Class from his Charisma modifier. This ability works even if the armor being worn becomes incorporeal (such as through the use of the assume equipment ability described below). Incorporeal Subtype: An incorporeal psion uncarnate has no physical body. He can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. He is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, he has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects, or attacks made with ghost touch weapons). An incorporeal psion uncarnate has no natural armor bonus—and, unlike other incorporeal creatures, does not gain a deflection bonus from his Charisma modifier. An incorporeal psion uncarnate can enter or pass through solid objects (subject to the restrictions described in the shed body and assume equipment abilities), but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than his own. He can sense the presence of creatures or objects within a square adjacent to his current location, but enemies have total concealment (50% miss chance) from an incorporeal psion uncarnate that is inside an object. To see farther from the object he is in and attack normally, the incorporeal psion uncarnate must emerge. An incorporeal psion uncarnate inside an object has total cover, but when he attacks a creature outside the object he only has cover, so a creature outside with a readied action could strike at him as he attacks. An incorporeal psion uncarnate cannot pass through a force effect. An incorporeal psion uncarnate’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects work normally against him. He can pass through and operate in water as easily as he does in air. An incorporeal psion uncarnate cannot fall or take falling damage. He cannot make trip or grapple attacks, nor can he be tripped or grappled. In fact, he cannot take any physical action that would move or manipulate an opponent or its equipment, nor is he subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight. An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attack rolls and its ranged attack rolls. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see. Assume Equipment (Su): Beginning at 3rd level, a psion uncarnate can designate a number of pieces of his worn equipment (including armor and weapons) equal to his psion uncarnate level to become incorporeal when he uses his shed body ability. This has no effect on the equipment’s function, but now when the psion uncarnate is incorporeal, he can enter or pass through solid objects while wearing nothing other than the designated equipment. Once designated, the equipment automatically changes to incorporeal when the character sheds his body, and it returns to corporeality when the character does. The character can change his designations as he desires. Assume Likeness (Su): At 4th level and higher, while incorporeal, a psion uncarnate can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. The character’s abilities do not change, but he appears to be the creature that he assumes the likeness of, allowing him the ability to effectively disguise himself and bluff those who might wonder at his true nature. Each physical interaction with a creature requires a successful Bluff check (opposed by the creature’s Sense Motive check) to convince the creature of the psion uncarnate’s new appearance. The psion uncarnate must not do anything to give away his true (incorporeal) nature in order for the bluff to be successful; for instance, if he accepts an item from another creature only to have it fall through his immaterial hands, the Bluff check automatically fails. However, a Bluff check would be allowed if the psion uncarnate uses his telekinetic force ability (see below) to hold the received item. When using his assume likeness ability, a psion uncarnate has an additional +10 circumstance bonus on Disguise checks. If he can read an opponent’s mind, he gets a further +4 circumstance bonus on Bluff and Disguise checks. Telekinetic Force (Su): Beginning at 7th level, while incorporeal, a psion uncarnate can use a telekinetic force effect as a standard action that does not provoke attacks of opportunity. The save DC is equal to 14 + the psion uncarnate’s key ability modifier (either Int, Wis, or Cha). The character’s manifester level is the manifester level of the effect. Even while corporeal, a psion uncarnate can use this ability, but only three times per day (uses while he is uncarnate do not count against this use limit). Uncarnate Bridge (Su): At 8th level, as a creature of almost pure mind, a psion uncarnate becomes more closely attuned to the minds of other creatures. He gains the ability to transport himself via the minds of living creatures. Once per day as a standard action while incorporeal, he can seamlessly enter any living creature with an Intelligence score and pass to another living creature with an Intelligence score that is within line of sight of the first creature. The psion uncarnate must be in a space adjacent to the entry creature before transporting, and he appears in a space adjacent to the destination creature after transporting. The entry and destination creatures need not be familiar to the character. A psion uncarnate cannot use himself as the entry or destination creature. Neither creature need be a willing participant. When exiting the destination creature, the psion uncarnate chooses an adjacent square in which to appear. Entering and leaving a creature is painless, unless the psion uncarnate wishes otherwise (see below). In most cases, though, the destination creature finds being the endpoint of a mental bridge surprising and quite unsettling. If he desires, a psion uncarnate can destructively exit the destination creature. If the creature fails a Will save (DC 15 + psion uncarnate’s key ability modifier), the exiting psion uncarnate tunes his mental form to destructively interfere with the target’s mind. He bursts forth explosively from the creature’s body, dealing it 10d6 points of damage. Uncarnate (Ex): At 10th level, a psion uncarnate becomes a being of pure psionic consciousness. This ability is similar to shed body, except the character is permanently incorporeal (and gains that subtype). If the character desires, he can become corporeal once per day for up to 1 minute, but he spends the rest of his time as an entity of mind untethered by the physical world. Saving Throws: Fortitude: Modifier (4 +1 con +5 item Reflexes: Modifier (4 +3 dex + 5 item Will: Modifier (11 + 3 wis + 5 item Attacks: Base attack Bonus: Melee: Ranged: Grapple: Attack Equipment: Headband of Intellect +6 36k Cloak of Charisma +6 36k Bracers of Armor +8 64k Amulet of Restistance +5 25k Dominater Psicrown 20,250 18, 750 left Total: 43750 gold 100,000 GOLD for STormhand Federation Intelligence Devision Psionics nothing special is need to see what powers i have. My irrationality is enough to sate my paranoia Psionics: Manifester Level 11 Power points 168 (2 + 106 + 60 int) 1st Lev: Charm, psionic Mindlink Mind Thrust Control Light Far hand 2nd Lev: Brain Lock Read Thoughts Cloud Mind Control Sound 3rd Lev: Crisis of Breath False sensory input Telekinetic Thrust Energy Burst 4th Lev: Dominate, psionic Modify Memory, psionic Wall of Ectoplasm Dimension door, psionic 5th Lev: Mind Probe Psychic Crush True Seeing, Psionic Power Resistance 6th Lev: Retrieve Description: Age: 100 Height: varies Weight: - Eyes: varies Hair: varies Description: vaires Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +25,000 gold pieces http://boards1.wizards.com/showpost.php?p=7051979&postcount=466 +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Cohort: Juvenile Shadow Dragon 5 feats Incarin's cohort is an ecl 14. While the dmg states that a cohort can only be 2 levels lower than the character at most, it also states that a cohort might be up to 1 level below that of the character if the cohort has leveled or gotten stronger in some other way. If this does not applie, then i will change the cohort. Player Name: Wilds Character Name: Onyx Approved?: Foundations: Stormhand Federation Race: Shadow Dragon Class: - Racial HD: 13 Level Adjustment: +4 Total ECL: 17 Experience: - Alignment: CE Home Region: Shadow Place Languages: Draconic, Common, Undercommon Gender: M Abilities Str: 15 Dex: 10 Con: 21 (15 + 6con) Int: 18 Wis: 18 Cha: 25 (19 + 6cha) Speed: 80 ft, 150 fly (poor) HD: 13d12 + 26 AC: 26 (+16 natural Touch AC: 10 Flat-Footed AC: 26 (+16 F-F Armor Class (armor mod, shield mod, natural armor, deflection, any other mods) Initiative: +0 Skills: (6 + 4) x 16 = 160 Presuming that 14hd = 14th char lev for skill max so 17 Skill Points: # Class Skills: Listen Search Spot Concentration Diplomacy Escape Artist Intimidate Knowledge (any) Sense Motive Use Magic Device Skill Modifiers: Concentration +15 (10 + 5con) Diplomacy +24 (17 + 7cha) Escape Artist Intimidate + 24 (17 + 7cha) Knowledge (arcane) +21 (17 + 4int) Knowledge (psionics) + 21 (17 + 4int) Knowledge (local) +21 (17 + 4int) Knowledge (planes) +14 (10 + 4int) Listen + 21 (17 + 4wis) Search + 21 (17 + 4wis) Sense Motive + 21 (17 + 4 wis) Spot + 21 (17 + 4wis) Use Magic Device + 24 (17 + 7cha) +Modifier Skill (ranks, ability mod, other mods) Feats: Wingover Flyby Attack Adroit Flyby Attack Hover Awaken Frighten Presence range: 32.5 ft dc: 20.5 save Special Abilities: Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon. Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet. Energy Drain Immunity Shadow Blend Mirror Image SR 17 Breath weapon 2(23) level drain Frighten Presence range: 32.5 ft dc: 23.5 save Saving Throws: Fortitude: +11 Reflexes: +7 Will: +10 Attacks: Base attack Bonus: +13 Melee: +13/+8/+3 Ranged: - Grapple: +15 Attack 1 bite 1d8 +2 2 claw 1d6 +2 2 wing 1d4 +2 Equipment: 40k left Item (price), item (price), xxx gp. Amulet of Health + 6 36k Cloak of Charisma + 6 36k Scroll case 50gp 5 teleport scroll 5 x 1125 gp = 5625 Wall of Ice Wand 21k 5 etheral jaunt scroll 11375 Total: Caster Level: 1 0 lev Save: 16 (10+0 +6) 1 lev Save: 17 (10 +1 + 6) Spells per day: 0 – 5 1 – 5 Spells: 0 lev: Detect Magic Read Magic Open/Close Daze 1 lev: Shivering Touch, lesser (frostburn) Ray of Enfeeblement EDIT: sblocks added for easier viewing and organization |
| Wilds09-27-05, 07:53 PM | moved Player Name: Wilds Character Name: Kelreth Approved: Yes Foundations: The Shadow's Breath and Blade Race: Human Class: Warmage 10 / Rogue 5 Racial HD: 0 Level Adjustment: +0 Total ECL: 15 Experience: 113,500 Alignment: CN Home Region: (If applicable) Languages: Common, Draconic, Elven, Thieves Can’t (if possible, if not Halfling) Gender: Male Abilities Stat roller Strength: 12 +1 (12 +0 +0 +0 Dexterity: 16 +3 (15 +0 +1 +0 Constitution: 14 +2 (14 +0 +0 +0 Intelligence: 18 +4 (16 +0 +2+0 Wisdom: 11 +0 (11 +0 +0 +0 Charisma: 18 +4 (18 +0 +0 +0 (generated score, racial mod, level increases, other mods) Speed: 30 HD: 83 (10d6 + 5d6 + 30) roller AC: 20 (10 + 3 + 1 + 6) Touch AC: 19 (10 +3 +6) Flat-Footed AC: 17 Initiative: 3 Skills: Skill Points: # 149 Class Skills: (rank, ability mod + misc mod) Appraise +4 (0 + 4 +0) Balance +3 (0 + 3 + 0) Bluff +10 (6 + 4 + 0) Climb + 1 (0 + 1 +0) Concentration: + 20 (18 + 2 + 0) Craft (Alchemy) + 16 (12 + 4 + 0) Craft (Weapon Smithing) +4 (0 +4 +0) Decipher Script + 4 (0 +4 +0) Disable Device +6 (0 + 4 +2) Disguise +6 (0 + 4 +2) Escape Artist +3 (0 + 3 +0) Forgery +4 (0 + 4 +0) Gather Information +4 (0 + 4 + 0) Hide + 39 (16+ 3 + 10+10(robe)) Intimidate +4 (0 + 4 + 0) Jump +1 (0 + 1 + 0) Knowledge (arcane) + 20 (16 + 4 + 0) Knowledge (local) +4 (0 + 4 + 0) Listen + 16 (16 +0 +0) Move Silently +30 (17 +3 +10) Open lock +5 (0 + 3 +2) Perform +4 (0 + 4 + 0) Search +4 (0 + 4 + 0) Sense Motive +0 (0 + 0 + 0) Sleight of Hand +4 (0 +4 +0) SpellCraft + 20 (16 + 4 + 0) Spot +0 (0 + 0 + 0) Swim +0 (0 + 1 + 0) Tumble + 19 (16 +3 +0) Use Magic Device +30 (16 +4 +10) Use Rope +3 (0 + 3 + 0) Skill Modifiers: see above Feats: 7 1st: Eschew Materials (PhB) 1st: Silent Spell 3rd: Craft Wondrous Item 6th: Spell Penetration 9th:Leadership 12th: Energy Substitution : Acid (CA) 15th: Practiced Spell Caster : Warmage (CA) *Sudden Empower *Sudden Enlarge * gained from Warmage core class Special Abilities: Armored mage (light) Warmage edge Advanced Learning (2) Sudden Empower Armored mage (medium) Sudden Enlarge Sneak Attack +3d6 Trap finding Evasion Trap sense +1 Uncanny dodge Saving Throws: final(base + ability mod + misc) Fortitude: +6 (4 + 2 +0) Reflexes: +10 (7 + 3 +0) Will: +8 (8 + 0 +0) Attacks: Base attack Bonus: +8 Melee: +9 Ranged: +11 Grapple: +9 Attack Equipment: Masterwork Studded Leather armor: Shadow Imp, Silent Moves Imp (30,175) +1 Dagger, Ion Blade. Holds one ring and one ion stone (10,302) Holding: Orange Ion stone (30k) Holding: +1 Spell storing Dagger (2,300) Light Crossbow (35) 30 Bolts (3) 3 Daggers Bracers of Armor +6 (36,000) Bag of Holding I (5,000) Robe of Blending (30,000) Belt of Many Pockets (11,000) Clip of Use Magic Device + 10 (2,000) Ring of Fly (27,000) Ring of Substance (2,500) Helm of Opposite Alignment Scrolls: 2 Wall of Fire (1,400) 2 Wall of Ice (1,400) 2 Freedom of Movement (2,000) 3 Teleport (3375) 2 Invisibility, Greater (1,400) 2 Baleful Polymorph (2,250) Miscellaneous Backpack (2) 2 Caltrops (2) Grappling Hook (1) Rope, Hemp (1) 5 Smoke stick (100) 3 Thunderstones (90) 10 Tinder twig (10) Disguise Kit (50) Spell Component pouch (5) Thieves’ tools Masterwork (100) Entertainers’ outfit (3) 2 Anti-toxin (100) - 3,000 to Severis Total: 246 Left Spells: Caster Level: 15th (10 from Warmage + 4 from practiced spell caster + 1 form Orange Ion stone) Spells per day: 6/7/7/7/6/4 Spell save DC mod: DC 0-lev 14 1-lev 15 2-lev 16 3-lev 17 4-lev 18 5-lev 19 Other mods to spells: Spells Known: All on Warmage List PLUS following spells gained from Advanced Learning Warmage ability Tenser’s Floating Disk 1st Lev Darkness 3rd Lev Description: Age: 29 Height: 5’ 8” Weight: 160 Eyes: Dark Blue Hair: Dark Brown Description: Kelreth appears to be a young man that can handle him self. He trained for several years in an academy solely for warmages. He was expelled from the academy after several “incidents” where other students’ belongings disappeared. His training had instilled upon him the drive and will to succeed, no matter what the cost. He traveled with several other groups but none were as oriented as he liked or were simply to goody goody for him to be himself and not get lectured. Having wandered for the better part of his life after he “left” the academy, he has been looking for a place where he can do what he does. Wild's Cohort Player Name: Wilds Character Name: Approved?: Foundations: cohort of a memebr of the Shadow's Breath and Blade Race: human Class: scout 8 / suel arcanamnch 5 Racial HD: (If any) Level Adjustment: 0 Total ECL: 13 Experience: Alignment: CN Home Region: Greyhawk Languages: Common, Draconic, Ancient Suloise Gender: Abilities Stats Str 20 (16 + 4item) Dex 16 (14 + 2lev) Con 15 Int 16 (15 + 1lev) Wis 10 Cha 21 (17 + 4item) Speed: 40ft HD: HD: 8 + 7d8 + (2x8) + 5d8 + (2x5) = 97 roller AC: AC 22 (10(base) + 5(armor) + 3(dex) + 4 (shield) ) Touch AC: 17 (10 + 3(dex) + 4(shield)) Flat-Footed AC: 19(10 + 5(armor) + 4(shield) Initiative: + 3 Skills: Skill Points: # (8+3)x4 + (8+3)x7+(4+3)x5 + 15 for human = 171 Class skills: Skill (rank + modifer + other) Balance +3 (0+3) Bluff +5 (0+5) Climb +15 (10 +5) Concentration +22 (8/2 + 12 + 4 + 2) Craft Disgue +5 (0+5) Escape artist +3 (0+3) Hide +19 (16 + 3) Jump +15 (10 + 5) Knowledge (arcane) +13 (10 + 3) Knowledge (history) +3 (0+3) Knowledge (dungeonaring) +3(0+3) Knowledge (geography) +13 (10 +3) Knowledge (nature) +12 (9 +3) Knowledge (the planes) +3 (0+3) Listen +10 (10 +0) Move Silently +19 (16 + 3) Profession Ride +3 (0+3) Search +10 (10 +0) Sense Motive +5 (5+0) Speak language Spellcraft +19 (10/2 + 11 + 3) Spot +10 (10+0) Survival +16 (16+ 0) Swim +5 (0+5) Tumble +19 (16 + 3) Use rope +3 (0+3) Feats: 1st: Dodge 1st: Mobility 3rd: Spring Attack 4th:b Iron Will suel preqre 6th: Combat Casting suel preqre 8th:b Quick Draw 9th: Dive for Cover 12th: Landlord Special Abilities: Skirmish +2d6 +2 AC trapfinding battlefortitude +1 uncanny dodge fast movement + 10 ft trackless tep evasion flawless stride camouflage ingore spell failure chance 10% tenacious spells dispelling strike 1/day (1d20 + 11) extended spellstrength Saving Throws: Fort: +5 (+3 base + 2 con) Ref: +13 (+10 base + 3 dex) Will: +8 (+6 base + 0 wis + 2 iron will) Attacks: Base attack Bonus: +9/+4 Melee: +14/+9 Ranged: +12/+7 Grapple: +14 Attack Item (price), item (price), xxx gp. Total: Equipment: +1 Mithril Chain shirt 1k + 100 Glamoured +2,700 + 3 enchancement Invulnerability 16k Armor bonus + 5, dex bonus max + 6, check penalty 0, arcane failure 10 %, speed 30ft weight 13 pounds. 19,800 total gp + 1 Ghost touch, magebane Short sword 18,000 gp + 300 + 10 18310gp Glove of storing 10,000gp Cloak of Charisma +4 16,000 gp Belt of Giant Strength +4 16,000 gp Ring of Sustenance 2,500 gp Left: 2390 Total: Spells per day: 4/3/2 Spell save DC mod: 1st: 16 2nd: 17 3rd: 18 Spel Lev known: 1/2/3 Spells Known: 4/3/3 Spells: 1st: expeditious retreat, disguise self, true strike, shield 2nd: Darkvision, invisibility, cat’s grace 3rd: fly, dispel magic, haste Description: Age: Height: Weight: Eyes: Hair: Description: |
| gabrion09-28-05, 01:17 AM | Human form (normal) Hasin’ra (aka Striker, ???, etc) Male Human (Deep Imaskari) Ninja 2/Cleric 1/Ranger 2/Chameleon 10 Neutral Good 5’8”, 135 lbs., 150 years old Long White Hair, Green Eyes, Pale Grey Skin Note: This is his natural form, which is seldom seen Str 6 (-3) (-6 venerable) Dex 5 (-3) (-2 race, +4 item, -6 venerable) Con 7 (-2) (-6 venerable) Int 22 (+6) (+2 race, +2 item, +3 venerable) Wis 39 (+14) (+3 levels, +6 item, +4 tome, +6 ability boon, +3 venerable) Cha 21 (+5) (+4 item, +3 venerable) Stat Rolls (http://invisiblecastle.com/find.py?id=155939) Hit Points: 35 (2d6+13d8-30) AC: 23 (10, +14 Wis, -1 flaw)Touch: 23 (10 + 14 Wis, -1 flaw), Flatfooted: 23 (10 + 14 Wis, -1 flaw) Initiative: -3 BAB: +10/+5 Grapple: +7 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +14 (+0 class, +2 class, +3 class, +3 class, -2 con, +4 combat focus, +4 divine focus) Ref: +6 (+3 class, +0 class, +3 class, +3 class, -3 dex) Will: +19 (+0 class, +2 class, +0 class, +3 class, +14 wis, +4 divine focus) Attacks +11/+6 melee, Ironwood Nunchaku, 1d6+1(-3 str, +4 combat focus), x2 +11/+6 ranged, Longbow, 1d8+4(+4 combat focus), x3, 110' range +9/+9/+4 ranged, Longbow (Rapid Shot), 1d8+4(+ 4 combat focus), x3, 110' range Skills 52 ninja, 7 cleric, 22 ranger, 90 chameleon (171 total) Appraise +11 (+6 int, +5 competence) Balance -3 (-3 Dex) Bluff +33 (18 ranks, +5 cha, +10 competence) Climb -3 (-3 Str) Concentration -2 (-2 Con) Diplomacy +15 (+5 Cha, +10 competence) Disable Device +25 (17 ranks, +6 int, +2 tools) Disguise +37 (18 ranks, +5 cha, +2 Synergy, +2 tools, +10 spell) Escape Artist -3 (-3 Dex) Forgery +6 (+6 Int) Gather Information +15 (10 ranks, +5 Cha) Heal +14 (+14 Wis) Hide -3 (-3 Dex) Intimidate +5 (+5 Cha) Jump -3 (-3 Str) Knowledge (Arcana) +11 (5 ranks, +6 int) Knowledge (Nature) +11 (5 ranks, +6 int) Knowledge (Religion) +15 (5 ranks, +6 int, +4 divine focus) Knowledge (The Planes) +11 (5 ranks, +6 int) Listen +14 (+14 wis) Move Silently -3 (-3 Dex) Open Lock +19 (15 ranks, -3 Dex, +2 tools, +5 competence) Perform (Sing) +22 (7 ranks, +5 Cha, +10 competence) Ride -3 (-3 Dex) Search +26 (10 ranks, +6 int, +5 competence, +5 lens) Sense Motive +32 (18 ranks, +14 wis) Sleight of Hand -2 (1 rank, -3 Dex) Spellcraft +21 (4 ranks {cc}, +11 ranks, +6 int) Spot +32 (18 ranks, +14 wis) Survival +14 (+14 Wis) Swim -3 (-3 Str) Tumble -3 (-3 Dex) Use Rope -3 (-3 Dex) Speaks Common, Elven, Orcish, Draconic, Dwarven, Roushoum Armor Check Penalty: -0 Feats Noncombatant (Level 1 – Flaw) Vulnerable (Level 1 – Flaw) Able Learner (Level 1 – Bonus from Flaw) Otherwordly (Level 1 – Bonus from Flaw) Reach Spell (Level 1 - Character) Point Blank Shot (Level 3 – Elf Domain) Extend Spell (Level 3 – Planning Domain) Precise Shot (Level 3 – Character) Track (Level 4 – Ranger) Rapid Shot (Level 5 – Ranger) Persistent Spell (CD) (Level 6 – Character) Zen Archery (CW) (Level 7 – Chameleon Bonus) Extraordinary Spell Aim (CAdv) (Level 9 – Character) Divine Metamagic (Persistent Spell) (CD) (Level 12 – Character) Leadership (Level 15 – Character) Racial Traits Human (Deep Imaskari) Medium Size +2 int, -2 dex Medium Size Low-light vision Spell Clutch (su)-1x/day recall 1st level spell cast +4 hide underground Automatic Languages-Common, Roushoum 30 feet base speed Arrow Demon Medium Size 40 feet base speed Close Combat Shot Oversized Weapons Symmetrical Archery Special Abilities Sudden Strike +1d6 (Ninja 1) Ki Power (Ninja 1) Trapfinding (Ninja 1) Ghost Step x13 (Ninja 2) Planning Domain – Extend Spell Bonus Feat (Cleric 1) Elf Domain – Point Blank Shot Bonus Feat (Cleric 1) Turn Undead (29x/day) Track Feat (Ranger 1) Favored Enemy (Aberrations) (Ranger 1) Ranged Combat Style – Rapid Shot bonus feat (Ranger 2) ”Floating” Bonus Feat (Chameleon 2) Rapid Refocus (Chameleon 8) Mimic Class feature 3x/day (Chameleon 9) Ability Boon +6 (Chameleon 10) Aptitude Focus 3x/day (+4) (Chameleon 10) Active Spells Absorb Weapon-Nunchaku absorbed into arm Anticipate Teleportation-1 round to act if anyone teleports within 100’ Blindsight-30’ Chameleon-+10 circumstance bonus to Hide checks ContingencY (Polymorph) Darkvision-60’ Divine Insight-Gain +20 to any skill check as immediate action Divine Power (Persistent)-BAB=HD, +6 enhancement to Str, +20 hp Greater Mage Armor-+6 armor bonus to AC Greater Magic Weapon-Active on Nunchaku, Composite Longbow (x2), and bundle of 50 arrows, +5 enhancement bonus Hardening (Permanent)-+10 hardness to all weapons Longstrider-+10 feet base speed Polymorph-Kelvezu (MMIII) form Magic Aura-Cast on all magic items, making them seem mundane Scent-gain scent ability Servant Horde-2d6+15 Unseen Servants Spellstaff-One spell stored in staff until used (wall of force) Spell Phylactery Spikes-Active on Nunchaku, +10 piercing damage Caster Levels: CL 5 Cleric CL 20 Chameleon (Divine Focus) CL 20 Chameleon (Arcane Focus) Cleric Spells Prepared Cantrips: 3/day, Detect Magic, Detect Poison, Read Magic 1st Level: 5+1/day, True Strike (Domain), Comprehend Languages, Detect Evil, Divine Favor, Eyes of the Avorial Protection from Evil Chameleon (Divine Focus) Spells Prepared Cantrips: 4/day, Detect Magic, Light, Purify Food and Drink, Ram’s Might (MoF) 1st Level: 8/day, Arrow Mind (CAdv), Divine Favor, Guided Shot (CAdv), Hunter’s Mercy (x2, MoF), Lonstrider, Pass without Trace, Wieldskill (MoF) 2nd Level: 9/day, Blindsight (PGtF), Delay Poison, Detect Thoughts, Divine Insight (x2, CAdv), Find Traps, Invisibility, Silence, Undetectable Alignment 3rd Level: 9/day, Darkvision, Haste, Greater Magic Weapon (x3), Magic Vestment, Sadism (BoVD), Spikes (x2, CD) 4th Level: 8/day, ArrowStorm (x2, CAdv), Death Ward, Divine Power, Flame Arrow, Greater Magic Weapon (3rd lvl), Polymorph, Restoration 5th Level: 8/day (7+1 spellstaff), Dimension Door, Heal, Quill Blast (CD), Spell Resistance, Superior Resistance (SS), True Seeing, Wall of Force (spellstaff), Wind Tunnel (MoF) 6th Level: 5/day, Antimagic Field, Cometfall (CD), Greater Dispel Magic, Teleport, Wind Walk Chameleon (Arcane Focus) Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: ?/day, Spell Name (?), Spell Name (?), etc 2nd Level: ?/day, Spell Name (?), Spell Name (?), etc 3rd Level: ?/day, Spell Name (?), Spell Name (?), etc 4th Level: ?/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc Equipment +1 Fierce Defending Composite (+8) Longbow-8,600 gp (3lbs) Ironwood Longbow (3 lbs) 1000 Ironwood arrows (15 lbs) Bag of Holding Type II-2,500 gp (25 lbs) Ironwood Nunchaku (8 lbs) Outfits (Various)*-344 gp (75 lbs) Tools and Kits (Various)**-1627 (139 lbs) Cloak of Charisma +4-8,000 gp Efficient Quiver-900 gp (2 lbs) Gloves of Dexterity +4-8,000 gp Goggles of Minute Seeing-625 gp Greater Choker of Eloquence-12,000 gp Headband of Intellect +2-2,000 gp Lens of Detection-1,750 Mask of Lies (CAdv)-8,500 Monocle of Perusal (CAdv)-3,250 Nightstick (x5, LM)-18,750 gp Possum Pouch (CAdv)-900 Periapt of Wisdom +6-18,000 gp Ring of Counterspells (x2)-4000 gp Ring of Lockpicking (CAdv)-2,000 Spool of Endless Rope (CAdv)-1,000 (1 lb) Tome of Understanding +4 (Used)-55,000 Wand of Lesser Vigor (x2)-750 gp Boccob’s Blessed Book-6,250 gp (1 lb) Cantrips Spell Name (½ page) Spell Name (½ page), etc Level 1 Spell Name (1 page) Spell Name (1 page), etc Level 2 Spell Name (2 pages) Spell Name (2 pages), etc Level 3 Spell Name (3 pages) Spell Name (3 pages), etc Level 4 Spell Name (4 pages) Spell Name (4 pages), etc Level 5 Spell Name (5 pages) Spell Name (5 pages), etc Level 6 Spell Name (6 pages) Spell Name (6 pages), etc Level 7 Spell Name (7 pages) Spell Name (7 pages), etc Level 8 Spell Name (8 pages) Spell Name (8 pages), etc Level 9 Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: ?? Total Gold Spent 181,946 gp Money 18,054gp (weight [1 lb/50 coins]) experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Polymorphed Form (Kelvezu)Hasin’ra (aka Striker, ???, etc) Male Human (Deep Imaskari) Ninja 2/Cleric 1/Ranger 2/Chameleon 10 Neutral Good 5’8”, 135 lbs., 150 years old Black Hair, Green Eyes, Tan Skin Temporary Scores (Polymorph, Arrow Demon) Str 27 (+8) (21 racial base, +6 divine power) Dex 35 (+12) (31 racial base, +4 item) Con 16 (+3) (16 racial base) Int 20 (+5) (+2 item, +3 venerable) Wis 39 (+14) (+3 levels, +6 item, +4 tome, +6 ability boon, +3 venerable) Cha 21 (+5) (+4 item, +3 venerable) Stat Rolls (http://invisiblecastle.com/find.py?id=155939) Hit Points: 130 (2d6+13d8+45+20 [Divine Power]) AC: 50 (10, +14 Wis, +15 natural, +6 armor, +5 enhancement)Touch: 24 (10 + 14 Wis), Flatfooted: 50 (10 + 14 Wis, +5 natural, +6 armor, +5 enhancement) Initiative: +12 BAB: +15 Grapple: +25 Speed: 40 feet, fly 70 feet (base 30 feet, fly 60 feet, +10 feet longstrider spell) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +25 (+0 class, +2 class, +3 class, +3 class, +3 con, +4 combat focus, +4 divine focus, +6 superior resistance) Ref: +35 (+3 class, +0 class, +3 class, +3 class, +12 dex, +6 superior resistance) Will: +29 (+0 class, +2 class, +0 class, +3 class, +14 wis, +4 divine focus, +6 superior resistance) Attacks +35/+30/+25 melee, +5 Ironwood Nunchaku, 1d6+30 (8 Str, +10 spikes, +3 divine favor, +5 enhancement, +4 combat focus) +1d6 Con (Fort Save DC 19 negates), x2 +39/+34/+29 ranged, +5 Fierce Defending Composite (+8) Longbow w/ +5 Ironwood Arrows, 1d8+29(8 Str, +12 Dex, + 5 enhancement, +4 combat focus), x3, 110' range +37/+37/+32/+27 ranged, +5 Fierce Defending Composite (+8) Longbow w/ +5 Ironwood arrows (Rapid Shot), 1d8+29(8 Str, +12 Dex, + 5 enhancement, + 4 combat focus), x3, 110' range Skills 55 ninja, 7 cleric, 22 ranger, 90 chameleon (174 total) Appraise +10 (+5 int, +5 competence) Balance +12 (+12 Dex) Bluff +33 (18 ranks, +5 cha, +10 competence) Climb +8 (+8 Str) Concentration +3 (+3 Con) Diplomacy +15 (+5 Cha, +10 competence) Disable Device +24 (17 ranks, +5 int, +2 tools) Disguise +37 (18 ranks, +5 cha, +2 Synergy, +2 tools, +10 spell) Escape Artist +12 (+12 Dex) Forgery +5 (+5 Int) Gather Information +15 (10 ranks, +5 Cha) Heal +14 (+14 Wis) Hide +30 (+12 Dex, +8 racial, +10 circumstance) Intimidate +5 (+5 Cha) Jump +8 (+8 Str) Knowledge (Arcana) +10 (5 ranks, +5 int) Knowledge (Nature) +10 (5 ranks, +5 int) Knowledge (Religion) +14 (5 ranks, +5 int, +4 divine focus) Knowledge (The Planes) +10 (5 ranks, +5 int) Listen +14 (+14 wis) Move Silently +20 (+12 Dex, +8 racial) Open Lock +34 (15 ranks, +12 Dex, +2 tools, +5 competence) Perform (Sing) +25 (10 ranks, +5 Cha, +10 competence) Ride +12 (+12 Dex) Search +25 (10 ranks, +5 int, +5 competence, +5 lens) Sense Motive +32 (18 ranks, +14 wis) Sleight of Hand +13 (1 rank, +12 Dex) Spellcraft +20 (4 ranks {cc}, +11 ranks, +5 int) Spot +32 (18 ranks, +14 wis) Survival +14 (+14 Wis) Swim +8/+4 (+8 Str/+4 Str) Tumble +12 (+12 Dex) Use Rope +12 (+12 Dex) Speaks Common, Elven, Orcish, Draconic, Dwarven, Roushoum Armor Check Penalty: -0 Feats Able Learner (Level 1 - Race) Reach Spell (Level 1 - Character) Point Blank Shot (Level 3 – Elf Domain) Extend Spell (Level 3 – Planning Domain) Precise Shot (Level 3 – Character) Track (Level 4 – Ranger) Rapid Shot (Level 5 – Ranger) Persistent Spell (CD) (Level 6 – Character) Zen Archery (CW) (Level 7 – Chameleon Bonus) (Level 9 – Character) Divine Metamagic (Persistent Spell) (CD) (Level 12 – Character) Leadership (Level 15 – Character) Racial Traits Human (Deep Imaskari) Medium Size +2 int, -2 dex Medium Size Low-light vision Spell Clutch (su)-1x/day recall 1st level spell cast +4 hide underground Automatic Languages-Common, Roushoum 30 feet base speed Arrow Demon Medium Size 40 feet base speed Close Combat Shot Oversized Weapons Symmetrical Archery Special Abilities Sudden Strike +1d6 (Ninja 1) Ki Power (Ninja 1) Trapfinding (Ninja 1) Ghost Step x13 (Ninja 2) Planning Domain – Extend Spell Bonus Feat (Cleric 1) Elf Domain – Point Blank Shot Bonus Feat (Cleric 1) Turn Undead (29x/day) Track Feat (Ranger 1) Favored Enemy (Aberrations) (Ranger 1) Ranged Combat Style – Rapid Shot bonus feat (Ranger 2) ”Floating” Bonus Feat (Chameleon 2) Rapid Refocus (Chameleon 8) Mimic Class feature 3x/day (Chameleon 9) Ability Boon +6 (Chameleon 10) Aptitude Focus 3x/day (+4) (Chameleon 10) Active Spells Absorb Weapon-Nunchaku absorbed into arm Anticipate Teleportation-1 round to act if anyone teleports within 100’ Blindsight-30’ Chameleon-+10 circumstance bonus to Hide checks ContingencY (Polymorph) Darkvision-60’ Divine Insight-Gain +20 to any skill check as immediate action Divine Power (Persistent)-BAB=HD, +6 enhancement to Str, +20 hp Greater Mage Armor-+6 armor bonus to AC Greater Magic Weapon-Active on Nunchaku, Composite Longbow (x2), and bundle of 50 arrows, +5 enhancement bonus Hardening (Permanent)-+10 hardness to all weapons Longstrider-+10 feet base speed Polymorph-Kelvezu (MMIII) form Magic Aura-Cast on all magic items, making them seem mundane Scent-gain scent ability Servant Horde-2d6+15 Unseen Servants Spellstaff-One spell stored in staff until used (wall of force) Spell Phylactery Spikes-Active on Nunchaku, +10 piercing damage Caster Levels: CL 5 Cleric CL 20 Chameleon (Divine Focus) CL 20 Chameleon (Arcane Focus) Cleric Spells Prepared Cantrips: 3/day, Detect Magic, Detect Poison, Read Magic 1st Level: 5+1/day, True Strike (Domain), Comprehend Languages, Detect Evil, Divine Favor, Eyes of the Avorial Protection from Evil Chameleon (Divine Focus) Spells Prepared Cantrips: 4/day, Detect Magic, Light, Purify Food and Drink, Ram’s Might (MoF) 1st Level: 8/day, Arrow Mind (CAdv), Divine Favor, Guided Shot (CAdv), Hunter’s Mercy (x2, MoF), Lonstrider, Pass without Trace, Wieldskill (MoF) 2nd Level: 9/day, Blindsight (PGtF), Delay Poison, Detect Thoughts, Divine Insight (x2, CAdv), Find Traps, Invisibility, Silence, Undetectable Alignment 3rd Level: 9/day, Darkvision, Haste, Greater Magic Weapon (x3), Magic Vestment, Sadism (BoVD), Shivering Touch, Spikes (CD) 4th Level: 8/day, ArrowStorm (x2, CAdv), Death Ward, Divine Power, Flame Arrow, Greater Magic Weapon (3rd lvl), Polymorph, Restoration 5th Level: 8/day (7+1 spellstaff), Dimension Door, Heal, Quill Blast (CD), Spell Resistance, Superior Resistance (SS), True Seeing, Wall of Force (spellstaff), Wind Tunnel (MoF) 6th Level: 5/day, Antimagic Field, Cometfall (CD), Greater Dispel Magic, Teleport, Wind Walk Chameleon (Arcane Focus) Spells Prepared Cantrips: ?/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: ?/day, Spell Name (?), Spell Name (?), etc 2nd Level: ?/day, Spell Name (?), Spell Name (?), etc 3rd Level: ?/day, Spell Name (?), Spell Name (?), etc 4th Level: ?/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc Equipment +1 Fierce Defending Composite (+8) Longbow-17,200 gp (3lbs) Ironwood Longbow (3 lbs) 1000 Ironwood arrows (15 lbs) Bag of Holding Type II-2,500 gp (25 lbs) Ironwood Nunchaku (8 lbs) Outfits (Various)*-344 gp (75 lbs) Tools and Kits (Various)**-1627 (139 lbs) Cloak of Charisma +4-8,000 gp Efficient Quiver-900 gp (2 lbs) Gloves of Dexterity +4-8,000 gp Goggles of Minute Seeing-625 gp Greater Choker of Eloquence-12,000 gp Headband of Intellect +2-2,000 gp Lens of Detection-1,750 Mask of Lies (CAdv)-8,500 Monocle of Perusal (CAdv)-3,250 Nightstick (x5, LM)-18,750 gp Possum Pouch (CAdv)-900 Periapt of Wisdom +6-18,000 gp Ring of Counterspells (x2)-4000 gp Ring of Lockpicking (CAdv)-2,000 Spool of Endless Rope (CAdv)-1,000 (1 lb) Tome of Understanding +4 (Used)-55,000 Wand of Lesser Vigor (x2)-750 gp Boccob’s Blessed Book-6,250 gp (1 lb) Cantrips Spell Name (½ page) Spell Name (½ page), etc Level 1 Spell Name (1 page) Spell Name (1 page), etc Level 2 Spell Name (2 pages) Spell Name (2 pages), etc Level 3 Spell Name (3 pages) Spell Name (3 pages), etc Level 4 Spell Name (4 pages) Spell Name (4 pages), etc Level 5 Spell Name (5 pages) Spell Name (5 pages), etc Level 6 Spell Name (6 pages) Spell Name (6 pages), etc Level 7 Spell Name (7 pages) Spell Name (7 pages), etc Level 8 Spell Name (8 pages) Spell Name (8 pages), etc Level 9 Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: ?? Total Gold Spent 181,946 gp[/list] Money 18,054 gp (weight [1 lb/50 coins]) experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points |
| Silmarien Aldalome09-28-05, 09:56 PM | Silimna Female Drow/High Elf mix (1 Grandparent was High Elven) Cleric of Eilistraee 15 Domain: Portal NG Height: 5' 6'' Weight: 105lbs Age: 280 Years. Hair: Silverywhite Eyes: Green Skin: Pale (for Drow, but dark) Str 10 (+0) (10) Dex 18 (+4) (10,+2 racial, +6 Item) Con 22 (+6) (16,-2 racial,+2 levels, +6 Item) Wis 23 (+6) (15, +1 levels, +6 Item) Int 14 (+2) (14) Cha 16 (+3) (10, +6 Item) Hit Points: 58 (http://krisinchico.brinkster.net/searchroll.asp?username=Silimna#161404) (Base) + 90 (Bonus)=148 (fixed) AC: 24, Touch: 18, Flatfooted: 20 DR 5/magic Initiative: +1 BAB: +11/+6/+1, Grapple: +11/+6 Speed: 30 feet (Base) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +15 (+9 class, +6 con, +? feat, etc) Ref: +9 (+5 class, +4 dex, +? feat, etc) Will: +15 (+9 class, +6 wis, +? feat, etc) Attacks +11/+6/+1 melee, Longsword, 1d8+0, x2 +12/+7/+2 ranged, Light Crossbow, 1d8+0, 19-20/x2, 80' range Skills Concentration +20 (18 ranks, +2 ability) Spellcraft +20 (18 ranks, +2 ability) Profession (Herbalism) +16 (9 ranks, +7 ability) Heal +17 (9 ranks, +6 ability +2 Synergy) Knowledge (Religion) +10 (9 ranks, +2 ability) Knowledge (Planes) +10 (9 ranks, +2 ability) Speaks: Common, Undercommon, Elven, Drow, Celestial, Draconic. Feats Quicken Craft Wondrous Item Craft Magic Arms and Armour Craft Rod Forge Ring Racial Traits Medium -2 dex, +2 Com Base Speed 30ft. Skill Bonuses Favored Class Wizard Low Light Vision 60ft. Caster Levels: CL 15 "Cleric" (Caster level 21 for defeating SR) "Cleric" Spells Prepared Cantrips: 4/day, 1st Level: 7+1/day, 2nd Level:7+1/day, 3rd Level: 6+1/day, 4th Level: 5+1/day, 5th Level: 5+1/day, 6th Level: 4+1/day, 8th Level: 1+1/day, 9th Level: 0/day, Equipment Longsword Light Crossbow (4lb) Crossbow Bolts (1lb) Ring of Natural Armour +5 Periapt of Wisdom +6 Bracers of Health +6 Cloak of Charisma +6 Gloves of Dexterity +6 Ring of Protection +4 Elven Chain Mail (+1; Invulnerability DR+5) Phyllactery of Undead Turning Scrolls 1. Break EnchantmentX5 2. TeleportX5 Traveler's Outfit (5lb) Backpack (2lb) 5 Vials of Holy Water 5 Vials of Oil Silver Mirror (for scrying, 1000gp) Garlic (1 gp - it's very good quality garlic) Belladonna Sprig (1 gp - it was imported) Healer's Kit (I dunno, say 100 gp) Herbalist's Kit Start Gold 200,000 (weight [1 lb/50 coins]) - stored remotely, with Eilistraee's drow folk, as platinum Less Purchased Items Ring of Natural Armour +5 (50,000gp) +1 Invulnerability Elven Chainmail (20,150gp) Phyllactery of Undead Turning (11,000gp) Scroll of Break Enchantment x5 (5x1125gp = 5625gp) Scroll of Teleport x5 (5x1125gp = 5625gp) Longsword (15gp) Light Crossbow (35gp) Crossbow Bolts (1gp) Traveler's Outfit (free) Backpack (2gp) 5 flasks of Holy Water (5x25gp = 125gp) 5 flasks of Oil (5x1sp = 5sp) Silver Mirror (for scrying, 1000gp) Garlic (1 gp - it's very good quality garlic) Belladonna Sprig (1 gp - it was imported) Healer's Kit (50gp) Herbalist's Kit (I dunno, say 100 gp) Subtotal: 89,905gp 5sp Crafted Items Ring of Protection +4 (16,000gp, XP 1280) Periapt of Wisdom +6 (18,000gp, XP 1440) Bracers of Health +6 (18,000gp, XP 1440) Cloak of Charisma +6 (18,000gp, XP 1440) Gloves of Dexterity +6 (18,000gp, XP 1440) Subtotal: 88,000gp, 7040 XP Total: 127,906gp 5sp, 7040 XP Remaining: 22,094gp 5sp, 105,460 XP (15th level) Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc On Eilistraee History/Relationships "The daughter of Corellon Larethian and Araushnee (who later became Lolth), and the sister of Vhaeraun, Eilistraee was banished along with the other drow deities for her (inadvertent) role in the war against the Seldarine. Despite being absolved of any crime, Eilistraee insisted upon this punishment from her reluctant father, because she foresaw that the dark elves would need a beacon of good within their reach. Her allies are the Seldarine, Mystra, Selune, and the good deities of the Underdark races; her enemies are the evil deities of the Underdark, especially the rest of the drow pantheon." (FaP, p. 23) Dogma "Be always kind, except in battle with evil. Encourage happiness everywhere. Learn and teach new songs, dances, and the flowing dance of skilled swordwork. Promote harmony between the races. Befriend strangers, shelter those without homes, and feed the hungry. Repay rudenss with kindness. Repay violence with swift violence so that those who cause it are quickly dealt with. Aide drow in distress and give them the Lady's message: 'A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace and live beneath the sun again where trees and flowers grow'". (FaP, p. 23) Portal Domain Spells 1 Summon Monster I 2 Analyze Portal 3 Dimensional Anchor 4 Dimensional Door 5 Teleport 6 Banishment 7 Etherealness 8 Dimensional Lock 9 Gate Good Domain Spells 1 Protection from Evil 2 Aid 3 Magic Circle against Evil 4 Holy Smite 5 Dispel Evil 6 Blade Barrier 7 Holy Word 8 Holy Aura 9 Summon Monster IX Character Background Silimna's grandmother was Silossë, which means Silverblossom, for she was known for her striking silverblond hair and deep emerald green eyes. She came from the great City of Elves, the Ost-In-Edhil that was also called the Great Northern Flame, which, in Elvish was also called the Formeno Naúrë. She married an Elf from the Northern Flame, and he was the raven-haired and grey-eyed Úrliantë, which is Firetongue for he was quick to wrath, passionate and sharp tongued. They had five children, amongst which was Silmarien's mother, who was the only child to inherit her mother's green eyes and silveryblond hair. But when the fair Ost-In-Edhil was assaulted, Silossë was captured by marauding Drow, even as the city's Elven defenders cast the Great Mythal that saved the city, removing it from Realmspace. So it was that Silimna's grandmother was taken into the Underdark, where she endured unimaginable torments and abuse. But word came to the rebel Diviners of Eilistraee of the plight of the Elven woman and so a rescue party was lauched. And at great peril to the underground Cleric movement, Silossë was rescued by a handsome Drow. In the secret quarters of the good Drow Clerics, there the Drow diviners were beseeched by Silossë for aid to locate her lost kindred. Thence she discovered the vanished city of the Northern Flame and so she discovered her plight. Forty days and nights she wept, grieving her lost husband and children. Eventually, after accepting her plight, she married again, this time to the Drow who rescued her. Three more children she bore him, all with emerald green eyes. Their skin pale for Drow and their hair dark for Drow, even though the silverywhite blond was a hue lighter than Silossë's. Silimna's father was the eldest child of this union and his name was Telcár, which is the masculine form of Silver-haired, for he was most like to his mother in body and spirit. He was gentle but fierce when angered and most true to Eilistraee in his manner. Thus, in time Silmarien's first cousin, Silimna was born, with blood ties through her father's mother's line, but sharing only one grandparent with Silmarien. And so it was that the fate of Elves and Drow was brought together, through the sundering of Silossë from her kin. Silimna grew in the protection of the Drow splinter group, and under the benevolent care of Eilistraee. Caution and guile were ever the hallmark of this movement, moreso for factions who still belong to the Underdark. More common it is, for Eilistraee's worshippers to find places of hidden, natural beauty on the surface world. But, by necessity, some rebel Drow remain in the Underdark, ever seeking and finding repentant Drow and ever swelling the numbers of Eillistrae's worship. But great peril befell the splinter group, when Silimna was captured, after she assisted Silmarien and Anglar in their infiltration of the Underdark. It was only through Silimna's bravery that Silmarien and Anglar managed to escape from peril, but the cost was Silimna's capture. At that time Matron Mother's Wizards had been delving into dark Lore, calling on Shar's hatred to fuel their magic. So it was that with Shadow Weave and Shar's perversions, the first of their magic was unleashed upon the world and it was as fell as Elven High magic is beautiful. Anglar the Evil was brought into our dimension, and his rage at Silmarien was great. For he had been spurned by her in his world and his jealousy knew no limit. This Anglar was a Thought Vampire and he enslaved Silimna, using her to set a trap for Silmarien and the Anglar who married Silmarien and fathered The Twins. For through Silimna, Matron Mother learned much about the defences of the Elves and about how to penetrate Elven fortifications on the surface world. For, she worshipped Lolth and sought to enslave and destroy everything Elven and to bring the Elven Crown Wars into the future, again. A great army was raised by Matron Mother Op'elle'va'esse. And in its ranks stood vampires, many thousands of Drow, and all manner of vile beast of evil will. And at the Van Guard were the wielders of Elven Dark Magic. The first of their spells was used to place a minute crack in the Mythallar that was far away, on Evermeet, and where both Mythallar and Elven Mythal powered the mighty Elven city. Unheard of at that time, was a Moon Elf who was queen of the City and none of her Loremasters could ascertain the cause of the ailing Elven Mythal. Unbeknownst to the Queen, there were traitors in her Wizard's ranks, and through them, the Elven Dark Magic was used to violate the containments around the Mythallar and damage the City's defences. In this way, the Evermeet was made vulnerable and Matron Mother Op'elle'va'esse unleashed her forces on Evereska, as the Mythal was failing. The ravaged Silimna was in the Van Guard of the assailants, in thralldom and so she witnessed the cost of her capture. Great was her anguish. So great that she wept, all through the battle as Elven blood was spilled at the Gates of Evermeet. Just as the Elven Mythal was nigh spent, suddenly from the depths of earth was heard great rending sounds and groans as the ground suddenly shook. For beneath the city, Castor Troy and Silmarien had made their way to the Mythallar, where Castor dared to make contact with the magical artifact. So it was that his flesh was burned away and Silmarien espied his true spirit form. For Castor was not mortal. Of another place had he come to Realmspace and he repaired the crack in the Mythallar. The great Elven Mythal surged back to life, and Evermeet's defences were rekindled, repelling the Elven Dark Magic and buffeting the assailants with great spells. Thence, Silmarien emerged, in a flash of silver and blue--the hallmark of her Wyrding--weeping before the armies of the Elves. There she betold Castor's fate and with her true love Anglar, the True, she fought with her failing strength to save her cousin, Silimna. And Anglar carved his way, nigh to the very feet of Matron Mother Op'elle'var'esse and thence did he spit at the ground at her feet. Though spent, Silmarien fought with her Wyrding, nullifying Matron Mother's fell magics and Silimna was freed, even as Anglar the Evil was brought to sword point by Anglar the True. Silmarien then appealed to mercy and begged for the Evil Anglar to be spared. So it was that her husband asceded to this request and Anglar the Fell, was brought back to Peredhil Halls where a great Metaconcert of the Pereladar was invoked. Thence the Anglar the Fell was returned to his dimension with a great spell. Silimna was tended for many months by the gentle arts of the Versediviners. Slowly she recovered, as first her body healed and slowly her spirit mended. For her anguish and suffering were great and long her spirit ailed at the memory of her abuse. For though the body recovers, the psyche may be scarred by violence. Silimna was not weak and her courage bore her through her trial. Yet even to this time, the memory of her suffering is great and her loathing of Undead is profound. When she recovered, she returned to Eilistrae's Wyrding, and back to the Underdark. But her ties with her first cousin were renewed, and great joy was there in the discovery of their kinship. From the Underdark, Silimna retains regular contact with Silmarien, and ever watchful is Silimna and the Clerics of Eilistraee over the surface. As is the wont of Eilistraee's folk. For it is only by necessity that they keep a foothold in the Underdark and ever do they prepare the surface for the return of Drow to the Surface World. |
| alaron09-28-05, 10:04 PM | I hope this is ok but I guess it will be reviewed, I will develope a story later, here is my character, kind of patsed from the older thread. The this (http://boards1.wizards.com/showpost.php?p=6042411&postcount=261) is this so if you want to see a pretty version go there. Alaron Vorren Approved status: not yet The Shadows Breath and Blade Race: Defel Classes and level: Ranger10/Rouge1/Assassin4 Racial HD: 0 LA: 0 ECL: 15 EXP: 122500 Alignment: CE Home region: Languages: Defel, Common, Elven, Under Common Gender: Male Size: Small Stats: Code: Stat Value (cost) Alterations to the base stats Change Totals (modifier) Strength 12 Racial, Item -2, +2 12(+2) Dexterity 17 Item, 4th 8th 12th, +6,+1,+1,+1 26(+8) Constitution 12 ---------------------------- ----------------- 12(+2) Intelligence 14 Racial +2 16(+3) Wisdom 11 Item +3 14(+2) Charisma 10 ---------------------------- ----------------- 10 Speed: 20 ft HD: 10d8+4d6+21 (100) AC: 10+1(size)+8(Dex)+4(cloak)=23(total) Flat footed (23) touch (19) Initiative: +7 (+3dex +4 (improved initiative)) Skills: Skill Pts per level: 2nd-11th Rng (6+int)*10=90 12th-15th Asn (4+int)*4=28 1st Rog (8+int)*4=44 Class skills *ranger **assassin ***rouge Skill modifiers: Concentration: 10+1=11 Craft (poison): 18+3=21 Diplomacy: 18+0=18 Disable Device: 11+8=19 Disguise: 8+0=8 Gather Information: 2+0=2 Hide: 18+8=26 Move Silently: 18+8=26 Open lock: 4+8=12 Slight of hand: 8+8=16 Search: 18+3=21 Sense Motive: 6+2=8 Spot: 18+2=20 Survival: 10+1=11 Tumble: 4+8=12 Feats: 1st Exotic weapon Proficiency (Hand crossbow) *2nd Track 3rd Two weapon fighting ** 3rd Rapid shot 4th Endurance 6th Improved Initiative **6th Improved Rapid Shot 9th Improved Two Weapon Fighting 12th greater Two Weapon Fighting 15th Landlord * Bonus feat ** Combat style Special abilities: Favored enemy 1 Humans Wild empathy Animal Companion Favored enemy 2 elves Woodland stride Swift tracker Evasion Favored enemy 3 Orcs +3d6 sneak attack Detect traps above DC 25 Death attack DC 16 Poison use Dex bonus to AC +2 vs. poison Invisible unless in direct sunlight Blind without special goggles Saving throws: Fort: 11+1+0=12 Ref: 13+8+0=21 Will: 4+2+0=6 BAB: 13/8/3 Melee: 15/10/5 Ranged: 22/17/12 Code: Weapon Attack Damage Critical Range Hand crossbow 24/19/14 1d4+1d6 19-20/x2 30ft Dagger 17/12/7 1d4+1 19-20/x2 10ft full attack 20/20/20/15/10/15/10 See hand crossbow 19-20/x2 30ft Favored enemy Code: Name Bonus Human +6 Elvs +2 Orcs +2 Grapple: 10 Items: 9pp,8gp,10sp Code: Location Name Price #* Type Weight Holster Desire 32,125 1 Weapon/Magic 4 Lbs. Holster Demise 32,125 2 Weapon/Magic 4 Lbs. Under arms **Dual Holster 2,010 3 Holster/Magic 1 lb. Boots Climbers boots 1,801 4 Magic Augment -- Belt Belt of many pockets 11,010 5 Magic Storage 1 lb. Cloak Armorous cloak 16,006 6 Magical armor 1 lb. Goggles **Light channel shifters8,104 7 Science/Magic -- Vestment Quickening vest 36,004 8 Stat Enhancer 2lbs. Headband Band of good decisions 9,001 9 Stat Enhancer -- Ring Adrenaline ring 4,002 10 Stat Enhancer -- Pants Pants of no detection 8,003 11 Magic Augment 5 lbs. In belt 4x Potion of glibness 2,000 12 Enhancement --(.4)[4lbs.] In belt 6x Potion of sneaking 900 13 Enhancement --(.6)[6lbs.] In belt 6x Potion of fly 2,700 14 Spell like ability --(.6)[6lbs.] Ring Ring of sustenance 2,500 15 Magic/Augment -- In Belt 4x Potion of Ex. retreat200 16 Spell like ability --(.4)[4lbs.] In belt 10xPotion curing light 500 17 Healing --(1)[10lbs] In belt Silver Dagger 2,310 18 Weapon --(.1)[1lb.] In belt Sack of tricks 6,300 19 Spell like ability --- In Belt 10x Smoke Stick 200 20 Alchemy Cover --(.5)[5lbs] House Safe House 2,300 21 home earing Hastening Earing 24,000 22 Spell like ability *see corresponding number for more information. **these are items I need but had not scene elsewhere, or powers were combined from different systems I need GM approval for this to be official () numbers within represent weight when in the belt but off of the body [] numbers represent actual weight of the items. 1) +1, Quick Loading (+2), Flaming (+1) Covered Hand Crossbow 2) +1, Quick Loading (+2), Frost (+1) Covered Hand Crossbow 3) Double Under Arm Holster designed to comfortably hold hand cross bows this particular one is imbued with Spring Sheath use activated () 4) Effectively slippers of spider climb but they look much fancier, and are covered in my fur cut from my body. 5) As described on page 79 of tome and blood 6) Effectively bracer of armor +4 using the space of a cloak, this one is a deep black and seems to have a thin layer of my personal fur covering the cloak. So in UV light it appears deep red, but any thing less it is a blurry shadow, or it is invisible. Reversible so the outside to inside and inside to out if I so desire. 7) Goggles allow for standard vision in any condition but are useless to any creature other than Defel’s due to there initial ability to shift the light channel that the creature sees in, particularly from UV to those of a human. Second they grant dark vision once the made on my own planet so the materials have the same effect as my fur. 8) Also covered in my fur this is a piratesque shirt which bestows a dexterity bonus upon the wearer (+6) 9) Head band of wisdom (+3) my personal hair has been pulled over this item to prevent its visible detection 10) Ring of strength (+2) 11) Brooch allow the wearer do manipulate the way in which there heat leaves there body, if at all making them invisible to detection methods that track the body heat and respiration of the wearer. Pins under cloak. 12) As item on page 191 of DMG 13) As item on page 191 of DMG 14) As item on page 191 of DMG 15) requires no food, and minimal sleep 16) Potion of spell in Players Handbook 17) As item on page 191 of DMG 18) +1 silver dagger 19) As item on page 210 of DMG (tan bag of tricks) 20) Chemically treated stick. When lit, the Smoke Stick creates 10’x10’x10’ of opaque smoke in one round. The smoke dissipates normally. 21) Small home built in the forest some simple traps donation to the S,B&B. (plans will be drawn up latter) 22)boots of haste made slotless. Spells: Ranger spells: Once per day each: 1st Pass without Trace, Tracking is impossible with out magical means lasts 10min/level (5min) 2nd Summon Natures Ally 2, summons creature(s) to do your bidding for 1 rnd/level (5rnds) Assassin spells: Once per day each: 1st Lowlight Vision, Grants lowlight vision to target 1hour/level (4hours) 2nd Undetectable Alignment, Alignment becomes undetectable to all sorts of divinations, close range (35ft.) Invocations: N/A Psionics: N/A Age: 25 Height: 4’2” Weight: 185 Eyes: left Grey without pupil small scar above and below the left eye. Right eye Blue with pupil, which is if he is scene without his goggles Hair: translucent black fur, unless he is in direct sunlight and you can see in the UV spectrum then it becomes obvious that the fur is really a deep red. Description: Stocky biped appears translucent at best but if you can see his true nature then he is a brilliantly colored furry creature with a bright colored snout and flowing red fur. |
| Solmund09-29-05, 06:11 PM | Name: Sliv'k, general of the great psionic army Race: Kalashtar Classes: Telepath5/Thrallherd10 HD: Experience: 0/1,000 Alignment: HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Abilities: Str: 10 Dex 14 Con 14 Int 16 Wis 12 Cha 14 BAB: + Attacks: Damage: Special Attacks: Special Qualities: Saves: Fort: + Ref: + Will: + Skills: Languages: Common, Feats: Items: CP — SP — GP — PP — Appearance: Name: Vrens Classes: Telepath5/Thrallherd9 HD: Experience: 0/1,000 Alignment: HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Abilities: Str: 10 Dex: 14 Con: 14 Int: 16 Wis: 12 Cha: 14 BAB: + Attacks: Damage: Special Attacks: Special Qualities: Saves: Fort: + Ref: + Will: + Skills: Languages: Common, Feats: Items: CP — SP — GP — PP — Appearance: Name: Trenth Classes: Soulknife 5/Pyrokineticist8 HD: 5d10+8d8 Experience: 0/1,000 Alignment: HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Abilities: Str: 16 Dex: 14 Con: 14 Int: 14 Wis: 12 Cha: 10 BAB: + Attacks: Damage: Special Attacks: Special Qualities: Saves: Fort: + Ref: + Will: + Skills: Languages: Common, Feats: Items: CP — SP — GP — PP — Appearance: 1st= 270 2nd= 26 3rd= 14 4th= 8 5th= 4 6th= 4 |
| Orcy The Green Wonder10-04-05, 12:46 AM | Glenn Human Male Artificer 5/Artifex 10 Chaotic Neutral Deity: The Almighty Coin Height: 6ft, Weight: 190 lbs, Age: 25 Hair color: Short Brown, Eye color: green, Skin color: Light Str 23 (+6) (12 base, +6 enhancement, +5 Inherant) Dex 18 (+4) (13 base, +1 level, +4 enhancement) Con 20 (+5) (14 base, +6 enhancement) Int 32 (+11) (18 base, +2 level, +6 enhancement, +6 sacred) Wis 16 (+3) (12 base, +4 item) Cha 22 (+6) (10 base, +6 enhancement, +6 profane) Hit Points: 136 (rolled) AC: 40, Touch: 18, Flatfooted: 37 Initiative: +4 BAB: +8/+3, Grapple: +14 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +14 (base 4 Con +5, Magic +5) Ref: +13 (base 4, Dex +4, Magic +5) Will: +19 (base 11, Wis +3, Magic +5) Attacks Effigy Arm (protean Scourge) +14/+9 2d6+6 x2 Slam (Arm of Stone) +14/+9 1d10+6 x2 Arm Cannon (bullet) +12/+7 1d8 x2 Skills Skill Points: 288 Bluff +20 (8 cross class ranks, 10 ranks, +6 cha) Concentration +23 (18 ranks, +5 con) Craft (Armorsmith) +39 (18 ranks, +11 int, +10 class) Craft (Weaponsmith) +39 (18 ranks, +11 int, +10 class) Craft (Metalworking) +39 (18 ranks, +11 int, +10 class) Craft (sculpting) +39 (18 ranks, +11 int, +10 class) Craft (woodworking) +39 (18 ranks, +11 int, +10 class) Craft (leatherworking) +39 (18 ranks, +11 int, +10 class) Diplomacy +20 (8 cross class ranks, 10 ranks, +6 cha) Heal +17 (8 ranks, 10 cross class ranks, +3 wis) Knowledge (Arcana) +24 (8 ranks, 10 cross class ranks, +11 int) Knowledge (Architecture and Engineering) +29 (18 ranks, +11 int) Knowledge (The Planes) +24 (8 ranks, 10 cross class ranks, +11 int) Search +29 (18 ranks, +11 int) Spellcraft +39 (18 ranks, +11 int, +10 class) Use Magic Device +36 (18 ranks, +6 charisma, +12 class) Speaks Abyssal, Celestial, Common, Dwarven, Elven, Giant, Infernal, Orcish, Undercommon Armor Check Penalty: -13 (-3 armor, -10 shield) Feats Legendary Artisan (race) Scribe Scroll (Artificer 1) Brew Potion (Artificer 2) Craft Wondrous Item (Artificer 3) Extraordinary Artisan (Artificer 4) Craft Magic Arms and Armor (Artificer 5) Extraordinary Artisan (level 1) Exceptional Artisan (level 3) Leadership (level 6) Magic Artisan (craft construct) (level 9) Craft Staff (level 12) Magic Artisan (Wondrous item) (level 15) Craft Construct (Artifex 3) Craft Wand (Artifex 6) Forge Ring (Artifex 9) Racial Traits Medium Size Base Speed: 30ft +4 skill points at level 1, +1 skill point each level 1 feat at level 1 Favored Class: any Special Abilities Artificer Knowledge Artisan Bonus Disable trap Item Creation Craft Homunculus Retain Essence Studied Crafter Salvage Parts Forge Adept Reserve Boost Forge Master Spell Battery Craft Mastery Craft Reserve: 1315 Slow 3/day Artificer Infusions Prepared 1st Level: 5/day 2nd Level: 5/day 3rd Level: 3/day Equipment +5 Heavy Fortification Mithral Full plate (27,662.5gp, 1106.5xp) Helmet of Intelligence +6 (6,750gp, 270xp) Belt of Giant strength +6 (6,750gp, 270xp) Gloves of Charisma +6 (6,750gp, 270xp) Amulet of Health +6 (6,750gp, 270xp) Boots of Dexterity +4 (3,000gp, 120xp) Mantle of Wisdom +4 (3,000gp, 120xp) Lenses of Sacred Intelligence +6 (13,500gp, 540xp) Vest of Profane Charisma +6 (13,500gp, 540xp) Ring of Lucky Armor +5 (15,625gp, 625xp) +5 Arrow Deflecting Tower Shield (12,295gp, 491.8xp) Ring of Evasion (6,250gp, 250xp) Globe of Sunlight (1,125gp, 45xp) x4 Bracers of Resistance +5 (4,687.5gp, 187.5xp) Half Dragon Winged Erinyes (15hd) (6,375gp, 450xp) Greater Stone Golem (39,375gp, 2865xp) Dedicated Wright (787.5gp, 60xp) Wand of Scorching Ray (11th) (6,187.5gp, 247.5xp) +1 Flaming longbow (2,375gp, 95xp) Arm of Stone + Arm Cannon (5,906.25gp, 263.25xp) Effigy Arm (Protean Scourge) (6,562.5gp, 262.5xp) 100 Arm Cannon Bullets (10gp) Sold ORDER: Thri Kreen Effigy (1,500gp, 60xp) Sold ORDER: 12 half dragon erinyes effigies, 1 half dragon Erinyes Effigy (15HD), 3 half dragon purple worm Effigies (49,500gp, 3240xp/ 6375gp, 450xp/ 46,125gp, 1440xp) ORDER: 13 Masterworked longswords, 13 masterworked longbows (for erinyes) (1529.5gp) ORDER: Temple of the Damned (425,062gp, 16,405xp) ORDER: Kython Slaymaster, 2 Kython Impalers (21,000gp, 1410xp) ORDER: Gargantuan (17HD) Wyvern (15,750gp, 630xp) ORDER: Alexander's Equipment: (48,792.5gp, 3,911xp) ORDER: Aki's Equipment: (49,122.5gp, 5,326xp) 1,152,983gp Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Thri Kreen Effigy (2,400gp) 12 half dragon erinyes effigies, 1 half dragon Erinyes Effigy (15HD), 3 half dragon purple worm Effigies (222,000gp) 13 Masterworked longswords, 13 masterworked longbows (2500gp) Temple of the Damned [1,094,670gp (-111,278 credit from magic item dismantling= 944,932.5)] Gargantuan Wyvern [27,000gp (-32,999 credit= -5,999)] GoUE guild house (Fully paid in Magic item credit) Alexander's Items (195,526gp) Aki's Items (142,490gp) Total Value of Sold Items: 1,171,732.5gp Experience +6,750 experience points (arena VS darby+sulkyr) +? experience points +? experience points, etc Total Experience: Experience: 117,715 Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Followers: Level 6: 1 Level 7: 20 Description: This man stands at roughly six foot. His body is covered by thick layers of metal armor. A massive shield rests in one of his hands, switched from time to time depending on which arm he uses. The helmet upon his head bears blue gems in it's eyes, and it is carved to resemble a fang filled demonic mouth. One of his arms is a mass of stone, carved into a somewhat humanoid shape, lined with spikes and stretching into large shoulders spikes at it's top. His other arm is a long red arm, seemingly flesh, but much harder. The hand of this arm ends in wicked, eight inch claws. He carries many items over his body, and is an imposing figure with all the equipment he bears. Name: Kitara Race: Half Dragon Winged Erinyes Size/Type: Medium Construct Speed: 30ft, Fly 50ft HP: 15d10+20 (103hp) AC: 28 (10 +14 natural, +4 dex) Attacks: +1 Flaming Composite Longbow +19 (1d8+12/x3) (2375gp) Special Qualities: DR 7/adamantine Saves: Fort +5, Ref +9, Will +5 Abilities: Str 33, Dex 24, Con --, Int --, Wis 11, Cha 1 Feats: Point blank shot, Precise Shot, Shot on the run, rapid shot |
| premier66610-08-05, 07:08 AM | Mandos male Wood elf, Paladin 4, knight of the crown 2 (Dragonlance Campaign setting), legendary strategist 8 (Dragonlance), Dragon rider (Dragonlance). 5d10+10d8+45 http://invisiblecastle.com/find.py?a=show&id=161672 Experience: 0/1,000 Alignment: LG HP: 122 (fixed) DR: 0 Speed: 30ft Initiative: +5 (+4 dex, +1 heric init) AC:30 (+natural, +4 DEX, +8 Armor, +6 shield+2 deflection) Abilities: Base: Lvl. Mod Modifier STR: 25 +7 + DEX: 18 +4 + + CON: 16 +3 + INT: 10 +0 + + WIS: 12 +1 + + CHA: 26 +8 3 + BAB: +14 Attacks: Attack: Lance: +22 Longsword: +22 Full atks: +22/+17/+12 Damage: Lance: 1d8+2d6+7 Longsword: 1d8+1d6+7 Special Qualities: Racial: • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Paladin: Aura of courage, divine health Divine grace, lay on hands Aura of good, detect evil, smite evil 1/day turn undead: 11/day Knight of crown: Strengh of honor, Brave of the knight Heroic initiative +1 legendary strategist Leadership bonus +4 Strategic retreat Inspire courage +4 4/day Battle Banner (Tranlation problems) Frighten enemies (same thing) Forced march Regroup troops instruct troops Dragon rider: Dragon Cohort Mounted attack Base Saves: Fort: +15 Ref: +5 Will: +3 Saves: Fort: +31 Ref: +22 Will: +17 Base Skills: Diplomacy 4paladin, 12Legendary strategist knowledge (religion) 2paladin, ride 2paladin, 3Knight of the crown 12Legendary strategist handle animals 4paladin, 1Knight of the crown 6Legendary strategist Skill Mods: Diplomacy 24 knowledge 2 ride 21 handle animals 18 Languages: Common, elvish Feats: Vow of honor (dragonlance CS) Leadership. mounted combat. resist to dragon's fear (badly translated, but its from Dragonlance) power attack divine strenght (defenders of the faith) Divine resistance (the one that gives constitution bonus) (defenders of the faith) Items: Frosty eletrical Lance +1 (18.315gp) Acidic longsword +1 (8.310gp) +4 chainshirt (16.000) Great shield +4 (16.000) Belt of giant Strength +6 (36.000gp) Cloak of charisma +6 (36.000gp) Amulet of health +4 (16.000) Ring of Protection +2 (8.000) Robes of resistance, +3 (9.000gp) tome and blood Cure serious wounds (potion) (750) X2 Invisibility (potion) (3OOgp)x2 Rations for 15 days Rod of Metamagic, Enlarge, lesser (for his folowers) (3000)x5 CP — SP — GP — 35520 PP — Leadership Rating 27, but the rules only alow 25, so its 25. Mandos Cohort: Goldmoon, female young gold dragon (Large) (atracted by Dragon rider's Dragon Cohort ability.) Folowers (traded using the Guild house rule) Tanior 8 Night wizards 14 Shadow scouts 2 Spies lv2 8 Shadow archers Common funds: thats if you add all the money thats left of the army: 93370gp All stored in the interplanr bank for safety. ________________________________________ __________________________ Goldmoon, female young gold dragon (Large) (Mandos Cohort) 13d12+72 (+1 dv from dragonriders ability Experience: 0/1,000 Alignment: HP:163 DR: Speed: 60 ft., fly 200 ft. (poor), swim 60 ft. Initiative: +3 AC:24 (–1 size, +10 natural+3 dex, +2 natural from Dragonriders ability), touch 12, flat-footed 22 Abilities: Base: Lvl. Mod Modifier STR: 27 +8 +14 DEX: 16 +3 + + CON: 22 +6 +6 INT: 16 +3 + +6 WIS: 14 +2 + +6 CHA: 14 +2 +6 BAB: +13 Attacks: Bite: +21 tail slap +21 Full attack: Bite: +21 claw: +17 claw: +17 wing: +17 wing: +17 Damage: Bite 3d6+8 claws 2d6+4 wing 1d6+4 tail slap 1d8+12 Special Attacks: Breath Weapon (DC18) cone of fire 4d10 cone of weakening 3 str damage. Special Qualities: Alternate form, immunity to fire, vulnerability to cold, water breathing Base Saves: Fort: +8 Ref: +8 Will: +8 Saves: Fort: 14+ Ref: +11 Will: +10 Base Skills: (6+int)x4+(6+intx14) heal 16 Disguise 16 Diplomacy 8 listen 8 search 8 spot 8 spellcraft 8 Skill Mods: heal 18 Disguise 9 Diplomacy 9 listen 9 search 9 spot 9 spellcraft 10 Languages: Common, Feats: Improved natural weapon (bite) power attack FLYBY ATTACK MULTIATTACK Improved natural weapon (Claw) Items: CP — SP — GP — 35000 PP — ________________________________________ ________________________________________ _______ Night wizards (Mandos folower) male Silvanesti elfs, Rogue 2, Wizard5 6+1d6+5d4 Experience: 0/1,000 Alignment:LG HP:30 DR: Speed: 30ft Initiative: +7 AC:13 (+natural, +3 DEX, , size) Abilities: Base: Lvl. Mod Modifier STR:10 + + DEX:17 + + + CON:14 + + INT:20 + ++2 + WIS:8 + + + CHA:6 + + BAB: +3 Attacks: Flaming Longbow +1: +7 Longsword: +3 Damage: Longbow: 1d8+1d6+1 Longsword: 1d8 Special Qualities: rogue Sneak attack +1d6,Evasion Wizard: familiar cat. Racial: Elvish vison: Low-Light Vision plus Darkvison up to 30ft. +1 knowledge arcane and spellcraft • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Base Saves: Fort: 1+ Ref: 4+ Will: 4+ Saves: Fort: +3 Ref: +8 Will: +3 Base Skills: Move silently, 5rogue 5 Wizard hide, 5rogue 5 Wizard search 5rogue 2 Wizard listen 5rogue 2 Wizard spot 5rogue Scape artist, 5rogue knowledge (arcane) 2,5rogue Disable Device 5rogue 2 Wizard Open locks 5rogue tumble, 5rogue climb 5rogue bluff 5rogue Skill Mods: Move silently, 14 hide, 14 search 6 listen 8 spot 6 Scape artist, 9 knowledge (arcane) 9 Disable Device 11 Open locks 9 tumble, 9 climb 4 bluff 4 Languages: Common, Feats: empower spell improved initiative spell focus (Evocation) greater spell focus (Evocation) Scribe scroll Items: Longbow +1 flaming (8000) longsword 60 arrows Rations for 15 days Rod of Metamagic, Enlarge, lesser (bought by Mandos) CP — SP — GP — 200 PP — Spells: CL; wizard 5 4/5/3/2 Spellbook: 1st: ray of enfeeblement, arcane shield, protection from alignment, true strike, magic missile, silent image. 2nd: web, scorching ray, mirror image, blindness/deafness. 3rd: dispel magic, fireball, lighting bolt, haste, ________________________________________ ________________________________________ _______ Shadow Archers (Mandos folower) Silvanesti elfs, Rogue 2,ranger4, shadowdancer 1 6+2d6+4d8+1d8+16 Experience: 0/1,000 Alignment:LG HP:56 DR: Speed: 30ft Initiative: +5 AC: 19 (+natural, +5 DEX, +3 Armor,+1 shield size) Abilities: Base: Lvl. Mod Modifier STR: 16 + DEX: 20 +2 + CON: 14 + INT: 10 + + WIS: 10 + + CHA: 6 + BAB: +5 Attacks: Composite Longbow: +12 Longsword: +8 Full attack: Composite Longbow: +12/+7 or +10/+10/+5 Longsword: +8/+3 Damage: Composite Longbow: 1d8+1d6+4 Longsword: 1d8+3 Special Qualities: rogue Sneak attack +1d6, Evasion Racial: Elvish vison: Low-Light Vision plus Darkvison up to 30ft. +1 knowledge arcane and spellcraft • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Base Saves: Fort: +5 Ref: +9 Will: +1 Saves: Fort: +8 Ref: +14 Will: +1 Base Skills: Move Silently 5rogue +4 ranger +1 shadow dancer Hide 5rogue +4 ranger+1 shadow dancer Perform (dance) 5rogue +1 ranger Disable Device 5rogue +4 ranger+1 shadow dancer Open locks 5rogue +4 ranger+1 shadow dancer tumble, 5rogue +4 ranger+1 shadow dancer search 5rogue +4 ranger+1 shadow dancer listen 6rogue spot 5rogue +3 ranger Skill Mods: Move Silently 15 Hide 15 Perform (dance) 4 Disable Device 10 Open locks 15 tumble, 15 search 12 listen 12 spot 12 Languages: Common, Feats: Combat Reflexes, Dodge, Mobility. weapon focus (composite longbow) Endurance rapid shot Track Items: Flaming composite [+3]longbow +1 longsword 60arrows studded leather armor buckler Rations for 15 days CP — SP — GP — 0 PP — ________________________________________ ________________________________________ __- Shadow scouts (Mandos folower) Silvanesti elfs, rangers 4 8+4d8 Experience: 0/1,000 Alignment:LG HP: DR: Speed: 30ft Initiative: +4 AC: 20 (+natural, +4 DEX, +5 Armor, +1 shield size) Abilities: Base: Lvl. Mod Modifier STR: 16 + DEX: 19 +1 + CON: 14 + INT: 10 + + WIS: 10 + + CHA: 6 + BAB: +4 Attacks: Composite Longbow: +10 Longsword: +6 Full attack: Composite Longbow: +8/+8 Longsword: +6 Damage: Composite Longbow: 1d8+3 Longsword: 1d8+2 Special Qualities: 1st favored enemy, Track, wild empathy Animal companion (Wolf) Racial: Elvish vison: Low-Light Vision plus Darkvison up to 30ft. +1 knowledge arcane and spellcraft • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Base Saves: Fort: +4 Ref: +4 Will: +1 Saves: Fort: +6 Ref: +8 Will: +1 Base Skills: Move Silently 7 Hide 7 survival 7 listen 7 spot 7 Skill Mods: Move Silently 9 Hide 9 listen 9 survival 7 spot 9 Languages: Common, Feats: track endurance rapid shot precise shot weapon focus Items: composite [+3]longbow +1 longsword 60arrows Chainshirt+1 buckler Rations for 15 days CP — SP — GP — PP — ________________________________________ ________________________________________ ___ Spies Silvanesti elfs, Rogue 2 6+1d6+2 Experience: 0/1,000 Alignment: LG HP:12 DR: Speed: 30ft Initiative: AC:18 (+natural, +4 DEX, +4 Armor, size) Abilities: Base: Lvl. Mod Modifier STR: 12 + + DEX: 18 + + + CON: 12 + + INT: 18 + + + WIS: 10 + + + CHA: 6 + + BAB: +1 Attacks: Longsword +2 Longbow +1: +6 Damage: Longsword 1d8+1 Longbow 1d8+2 Special Qualities: Sneak attack +1d6, Evasion[ Racial: Elvish vison: Low-Light Vision plus Darkvison up to 30ft. +1 knowledge arcane and spellcraft • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Base Saves: Fort: +0 Ref: +3 Will: +0 Saves: Fort: +1 Ref: +7 Will: +0 Base Skills: Move silently, 5 hide, 5 search 5 listen 5 spot 5 Scape artist 5 Disable Device 5 Open locks 5 tumble, 5 climb 5 bluff 5 gather information 5 Sleight of Hand 5 Skill Mods: Move silently, 7 hide, 7 search 7 listen 7 spot 7 Scape artist 7 Disable Device 9 Open locks 9 tumble, 7 climb 4 bluff 3 gather information 3 Sleight of Hand 9 Languages: Common, Feats: Rapid shot Items: Longsword Composite [+1]Longbow +1 60 arrows Chainshirt Rations for 15 days CP — SP — GP — PP — ________________________________________ ________________________________________ _ ________________________________________ ________________________________________ _ ________________________________________ ________________________________________ _ ________________________________________ ________________________________________ _ OK first: This is the first time I'm using Dragonlance Campaign stting rules. So if you see anything wrong, PM me. Second: My Dragonlance CS book is in my home language, So i'm not sure if the translation are correct. Any doubt, PM me. |
| Zombomaniac10-09-05, 01:45 AM | Hirohito Male Imp Wizard 12 Lawful Evil Diety ??? Height: 9' Weight: 10lbs Age: 225 Years. Hair: Black Eyes: White Skin: Dark Str 10 (+0) (10) Dex 10 (+0) (10) Con 14 (+2) (8, +6 Item) Int 32 (+11) (23, +6 Items, +3 levels) Wis 10 (+0) (12) Cha 10 (+0) (12) Hit Points: 89 (12d6 + 3d8 + 24 from Con) (rolled) (http://invisiblecastle.com/find.py?id=316007) AC: 27 (+5 natural, +10 items, +2 size), Touch: 10, Flatfooted: 27 Initiative: +0 BAB: +6/+1, Grapple: +6/+1 Speed: 20 ft. (4 squares), fly 50 ft. (perfect) Experience: 8,850 Management Skills Authority: 12 Faith: 7 Focus: 22 Savvy: 14 Saves Fort: +13 (+4 class, +4 con, +5 item) Ref: +9 (+4 class, +0 dex, +5 item) Will: +14 (+8 class, +1 wis, +5 item) Attacks +6/+1 melee, Sting +8 melee (1d4 plus poison) Skills Concentration +22 (18 ranks, +4 Con) Knowledge (Arcana) +29 (18 ranks, 11 Int) Spell Craft +29 (18 ranks, +11 Int) Decipher Script +25 (14 ranks, +11 Int) Knowledge (The Planes) +29 (18 ranks, +11 Int) Knowledge (Religion) +29 (18 ranks, +11 Int) Knowledge (Local) +29 (18 ranks, +11 Int) Listen +16 (15 ranks, +1 Wis) Spot +16 (15 ranks, +1 Wis) Gather Information +16 (15 ranks +1 Cha) Sense Motive +16 (15 ranks, +1 Wis) Diplomacy +16 (15 ranks, +1 Cha) Appraise +26 (15 ranks, +11 Int) Speaks: Common, Elven, Celestail, Draconic, Infernal, Abyssal, Dwarven, Gnomish, Undercommon, Sylvan, Aquan, Auran. Feats Scribe Scroll Improved Counter Spell Spell Focus (Evoc) Greater Spell Focus (Evoc) Spell Penetration Maximize Spell Quicken Spell Craft Wondurous Item Racial Traits Tiny Base Land Speed 20ft. Base Flight Speed 50ft (Perfect) Alternate Form damage reduction 5/good or silver darkvision 60 ft. fast healing 2 immunity to poison resistance to fire 5 Caster Levels: CL 12 "Wizard" "Wizard" Spells Prepared Cantrips: 4/day, 1st Level: 7/day, 2nd Level: 7/day, 3rd Level: 7/day, With ring it is 14/day 4th Level: 5/day, 5th Level: 5/day, 6th Level: 4/day, 7th Level: 0/day, 8th Level: 0/day, 9th Level: 0/day Equipment Robe of the Arch-Magi (1lb) Headband of Intellect +6 Bracers of Health +6 Amulet of Nat. Armor +5 Ring of Wiz. III Boccob's Blessed Book Spellbook(s), if applicable (weight) Cantrips Knows all Level 1 (36 Pages) Level 2 (36 pages) Level 3 (48 pages) Level 4 (48 pages) Level 5 (40 pages) Level 6 (24 pages) Level 7 None (0 pages) Level 8 None (0 pages) Level 9 None (0 pages) Blank Pages: 768 0 Platinum Pieces, 31,500 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight [1 lb/50 coins]) Items Bought Ring of Wizardry III (70,000gp) Total Value of Bought Items: 70,000gp Items Created Headband of Intellect +6 (18,000gp, 1440xp) Bracers of Health +6 (18,000gp 1440xp) Amulet of Nat. Armor +5 (25,000gp 2000xp) Robe of the Arch-Magi (37,500gp, 2600xp) Total XP and GP spent on created items: 98,500gp 7480xp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background ??? |
| Solmund10-09-05, 10:34 PM | Name: Kaanrik Gnomebane Kobold Half-Fiend, warmage 11 11d6 Class Hd. Experience: Alignment: NE HP: 95 =8+20+25+11+33 DR: 5/magic Speed: 30ft, Fly 30ft. Initiative: +4 AC: (+2 natural, +4 DEX, + Armor, +1 size) Abilities: STR: 12 +1 (11 Base, +4 Half-Fiend, -4 Kobold, +1 Level) DEX: 18 +4 (12 Base, +4 Half-Fiend, +2 Kobold) CON: 16 +3 (14, +2 Half-Fiend, -2 Kobold, +2 Level) INT: 22 +6 (17 base, +4 Half-Fiend, +1 Tome) WIS: 12 +1 (12 Base) CHA: 20 +5 (16 Base, +4 Half-Fiend) BAB: + Attacks: Damage: Special Attacks: Special Qualities: Shadowpoints(19) Base Saves: Fort: + Ref: + Will: + Saves: Fort: + Ref: + Will: + Base Skills: Skill Mods: Languages: Common, Draconic, Undercommon. Feats: Improved Toughness, Combat Casting, Extra Edge, Weapon Focus (Touch Spell) Items: +1 Tome of Intelligence +2 Mithril Breastplate +2 Spear CP — SP — GP — PP — |
| turalisj10-11-05, 09:19 PM | Krenth, manager of the BrightFang Inn RazorClaw Shifter, ranger 10/weretouched master 5 0+10+9d8 ranger+5d8 weretouched master Experience: 0/1,000 Alignment: NG HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Abilities: Str: 16 +3 (34 when in alternate form) Dex:16 +3 (18 when in alternate form) Con: 16 +3 (24 when in alternate form) Int: 14 +2 Wis: 16 +3 Cha: 11 +0 BAB: +13/8/3 Attacks: Claw1: +25/20/15 Claw2: +20/15/10 +3 Composite Longbow(+3 str): 20/15/10 Damage: Claw 1: 1d6+15 Claw 2: 1d6+15 Special Qualities: Shifting(bear/hybrid form) Base Saves: Fort: + Ref: + Will: + Saves: Fort: + Ref: + Will: + Base Skills: Skill Mods: Languages: Common, Feats: Shifter Defense, Greater Shifter Defense, Great Rend, Extra Shifter Trait(bonus), Sifter Ferocity, Beasthide Elite, Track(bonus), Rapidshot(bonus), Manyshot(bonus), Track(bonus), Endurance(bonus), Murky Eyed(flaw), Improved Toughness, Items: CP — SP — GP — PP — |
| premier66610-15-05, 01:22 PM | Fighter. Black Mage's cohort Male human, Fighter 4, Barbarian 3, Weapon master 7 (Oriental adventurers). 10+11d10+3d12 Experience: 0/1,000 Alignment: HP: DR: Speed: 20ft Initiative: +1 AC: 21(+natural, +1 DEX, +10 Armor, size) Abilities: Base: STR: 24 DEX: 13 CON: 18 INT: 8 WIS: 10 CHA: 8 BAB: +14 Attacks: Falchion: +24 Damage: Falchion: 2d4+2d6+13 Special Qualities: Barbarian Fast movement, illiteracy, rage 1/day Weapon master: Ki critical Increased multiplier 3/day Superior combat reflexes Superior weapon focus Base Saves: Fort: +9 Ref: +7 Will: +4 Saves: Fort: +13 Ref: +8 Will: +4 Base Skills: Iaijutso focus: +4 fighter+1.5 barbarian +7 weapon master Skill Mods: Iajutos focus: +11 Languages: Common Feats: power attack Dodge Mobility combat reflexexs expertise weapon focus (falchion) Weapon specialization (falchion) whirwind attack Karmik strike (oriental adventure) Items: Eletrical Icy Falchion +1 (18.000) Full plate mail +2 (5650) Belt of giant strnght +4 (16000) periapt of health +2 (4000) CP — SP — GP — PP — |
| Cell10-21-05, 08:33 PM | Tim the Cleric Male, Human Lv15 Cleric Chaotic Evil Nerull, the Reaper 6'2, 180lb, Age: 34 Hair color: Black, Eye color: Black, Skin color: White Str 16 (+4) (+2 level) Dex 13 (+1) Con 12 (+1) Int 11 (+0) Wis 17 (+3) (+1 Level) Cha 9 (-1) Hit Points: 63 (Rolled) AC: 36, Touch: 11, Flatfooted: 35 Initiative: +1 BAB: +11/+6/+1, Grapple: +15 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +10 (+9 class, +1 con) Ref: +5 (+5 class, +1 dex) Will: +14 (+9 class,+3 wis, +2) Attacks +19/+13/+7 melee, +5 Flaming Longsword, 1d8+2d6 Fire+8, 19-20/x2 +15/+9/+3 melee, +1 Claws, 1d10+4, x2 +17/+11/+5 ranged, +5 Longbow, 1d?+8, 19-20/x2, 100ft range Skills Spellcraft +21 (18 ranks, +3 ability) Concentration +19 (18 ranks, +1 ability) Listen +3 (- ranks, +3 wis) Spot +3 (- ranks, +3 wis) Speaks Common Armor Check Penalty: -8 (-6 armor, -2 shield) Feats Martial Weapon Proficiency(Level 1 - Bonus Feat for Being Human) Iron Will (Level 1 - Character) Empower Spell (Level 3 - Character) Leadership (Level 6 - Character) Maxamize Spell (Level 9 - Character) Quicken Spell (Level 12 - Character) Weapon Focus (Greataxe) (Level 15 - Character) Special Abilities Rebuke Undead 2/day (Cleric 1) Domains: Evil, Death Caster Levels: CL 15 "Cleric" "Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc 0 Level: 6/day 1st Level: 6+1/day 2nd Level: 6+1/day 3rd Level: 6+1/day 4th Level: 4+1/day 5th Level: 4+1/day 6th Level: 3+1/day 7th Level: 2+1/day 8th Level: 1+1/day 9th Level: - Equipment +5 Flaming Longsword (4lb) +5 Longbow (3lb) 100 Arrows (5lb) +4 Demon Armour (50lb) +5 Large Steel Shield (15lb) Cloak and Normal Wear +3 Bracers of Armour 0 Platinum Pieces, 1505 Gold Pieces, 0 Silver Pieces, 0 Copper Pieces (weight 30.5lb) Items Bought[list] Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items: 198,490 Items Sold Item Name (price sold at) Total Value of Sold Items Awards[SBLOCK]Experience Awards +? experience points Total Value of Experience Awards: Monetary Awards Total Value of Monetary Awards: Item Awards[list] Background None is Known at the time being to anyone but Tim himself. |
| VampiricBloodlustNemesis10-21-05, 08:44 PM | Nemesis,Male Half-Black Dragon Kobold Ranger 12 Lawful Evil Strength 22 (+6) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 15 (+2) HP: 94 AC: 27 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +10 = 8 [base] +2 [constitution] Reflex save: +11 = 8 [base] +3 [dexterity] Will save: +4 = 4 [base] Attack (handheld): +20/+15/+10 = 12 [base] +6 [strength] +1 [small] +1 Masterwork Attack (unarmed): +19/+14/+9 = 12 [base] +6 [strength] +1 [small] Attack (missile): +17/+12/+7 = 12 [base] +3 [dexterity] +1 [small] +1 Masterwork Grapple check: +14/+9/+4 = 12 [base] +6 [strength] -4 [small] CARRYING CAPACITY Light load:130 lb. or less Medium load: Heavy load:260-390 lb. Lift over head:390 lb. Lift off ground:780 lb. Push or drag:1950 lb. Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.] +3 Shadowed / Silent moves Feats: Endurance [free to rangers] Point Blank Shot Far Shot Precise Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Improved Precise Shot [ranger archery track] Quick Draw Rapid Reload Track [free to rangers] Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Climb Str* 16 = +6 +10 Handle Animal Cha 17 = +2 +15 Hide Dex* 27 = +3 +15 +4 [small] +5 Armor Listen Wis 15 = +0 +15 Move Silently Dex* 18 = +3 +15 +5 Armor Ride Dex 20 = +3 +15 +2 [handle animal] Search Int 20 = +3 +15 +2 [kobold] Spot Wis 15 = +0 +15 Use Rope Dex 13 = +3 +10 Half-Dragon Template: +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Acid: Black (60' line 6d4 DC 17) Damage Immunity Acid: Black, Copper, Green +4 natural armor bonus (already included) Wings Hit dice increases one dice type to maximum of d12 Level adjustment +3 Kobold: +2 dexterity, -4 strength, -2 constitution (already included) Darkvision (see 60 feet in pitch-dark) +1 natural armor bonus (already included) +2 on craft -- trapmaking; +2 profession -- miner +2 on search (already included) Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (DC 14) Endurance Animal Companion Woodland Stride Swift Tracker Evasion Favored Enemies: Humanoids (dwarf) +2 Humanoids (elf) +6 Monstrous Humanoids +2 This ranger chose the archery track. Equipment: 13 lb 15 lb 2 lb 4 lb 1 lb 5 lb 2 lb 1 lb _____ 43 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x5 Backpack Grappling hook Rations (1 day) x2 Rope (50', silk) x1 Waterskins x2 Whetstone Ghost, Male Monitor Lizard Size/Type: Medium Animal Hit Dice: 3d8+9 (22 hp) Initiative: +2 Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Link Saves: Fort +8, Ref +5, Will +2 Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2 Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +4, Swim +11 Feats: Alertness, Great Fortitude, Evasion Environment: Warm forests Organization: Solitary Challenge Rating: 2 Skills A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10. Bonus tricks: 2 |
| VampiricBloodlustNemesis10-22-05, 12:42 PM | possibly help me find links to the artificer/artifex stuff and the additions/creatures u have made foor your character? i may consider having you equip my kobold |
| Blasphemous Revenant10-22-05, 03:48 PM | Valde Immodicus Male Drow Necropolitan Cloistered Cleric 3 / Wizard 3 / True Necromancer 7 110,500 XP Neutral Evil Cleric of Afflux 5' 2", 105 lbs, 142 years Black Hair, Red Eyes, Dark Skin Str 12 (+1) (roll) Dex 14 (+2) (12 roll, +2 racial) Con - (-) (Undead) Int 24 (+7) (15 roll, +2 racial, +1 level, +6 ring of enlightenment) Wis 24 (+7) (16 roll, +2 levels, +6 periapt of wisdom) Cha 22 (+6) (14 roll, +2 racial, +6 cloak of charisma) Hit Points: 90 (13d12 HD) (fixed) AC: 12 (+2 Dex), Touch: 12, Flatfooted: 10 Initiative: +2 BAB: +5, Grapple: +4 Speed: 30 feet (base 30, light load [?? of ?? lbs]) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +3 (+3 cleric, +1 wizard, +2 true necromancer, -3 meager fortitude) Ref: +6 (+1 cleric, +1 wizard, +2 true necromancer, +2 dex) Will: +18 (+3 cleric, +3 wizard, +5 true necromancer, +7 wis) Attacks +13/+8/+3 (+1 Unholy Skillful Scythe), 2d4+2, x4 Skills 127 Skill Points Concentration +16 (16 ranks) Craft (alchemy) +18 (9 ranks, +7 Int, +2 Alchemist's Laboratory) Craft (armorsmithing) +14 (5 ranks, +7 Int, +2 Artisan's Tools) Craft (blacksmithing) +14 (5 ranks, +7 Int, +2 Artisan's Tools) Craft (sculpting) +14 (5 ranks, +7 Int, +2 Artisan's Tools) Craft (weaponsmithing) +14 (5 ranks, +7 Int, +2 Artisan's Tools) Decipher Script +12 (5 ranks, +7 Int) Diplomacy +14 (5 ranks, +7 Cha, +2 synergy) Heal +12 (5 ranks, +7 Wis) Knowledge (arcana) +16 (9 ranks, +7 Int) Knowledge (architecture and engineering) +12 (5 ranks, +7 Int) Knowledge (dungeoneering) +12 (5 ranks, +7 Int) Knowledge (geography) +10 (3 ranks, +7 Int) Knowledge (history) +12 (5 ranks, +7 Int) Knowledge (local) +12 (5 ranks, +7 Int) Knowledge (nature) +10 (3 ranks, +7 Int) Knowledge (nobility and royalty) +12 (5 ranks, +7 Int) Knowledge (the planes) +12 (5 ranks, +7 Int) Knowledge (religion) +16 (9 ranks, +7 Int) Search +14 (5 ranks, +7 Int, +2 racial) Spellcraft +18 (9 ranks, +7 Int, +2 synergy) Listen +5 (0 ranks, +7 wis, +2 racial, -4 Inattentive) Spot +5 (0 ranks, +7 wis, +2 racial, -4 Inattentive) Speaks Common, Elven, Undercommon, Abyssal, Celestial, Draconic, Infernal (0 ranks in Speak Language) Armor Check Penalty: 0 (0 armor, 0 shield) Feats Mother Cyst (Level 1 - Flaw) Spell Focus (Necromancy) (Level 1 - Flaw) Black Lore of Moil (Level 1 - Character) Craft Wondrous Item (Level 3 - Character) Undead Leadership (Level 6 - Character) Craft Magic Arms and Armor (Level 9 - Character) Craft Construct (Level 12 - Character) Drow and Necropolitan Racial Traits Medium Size +2 Dex, -2 Con, +2 Int, +2 Cha. Base Speed 30 feet. Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Darkvision out to 120 feet. Spell resistance equal to 11 + class levels. +2 racial bonus on Will saves against spells and spell-like abilities. Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf ’s weapon proficiency. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Favored Class: Wizard Level adjustment +2. Undead type. Resist Control (Ex): Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell. Turn Resistance (Ex): A necropolitan has +2 turn resistance. Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them. Special Abilities Meager Fortitude flaw Inattentive flaw Darkvision 120 feet Spell Resistance 24 +2 Will saves against spells and spell-like abilities 1/day: dancing lights, darkness, and faerie fire. Resist Control Turn Resistance +2 Unnatural Resilience Undead traits Domains: Death, Deathbound, and Knowledge (Cleric) (Knowledge bonus domain from Cloistered Cleric) Rebuke Undead CL 19 Lore (Bardic Knowledge) +12 (Cloistered Cleric) Create Undead 2/day Necromantic Prowess +2 Major Desecration (70 ft. radius) Caster Levels: CL 8 Cloistered Cleric (CL 10 Necromancy) CL 8 Wizard (CL 10 Necromancy) Cloistered Cleric Spells Prepared Cantrips: 6/day, Spell Name (?), Spell Name (?), Spell Name (?) 1st Level: 6+1/day, Spell Name (?), Spell Name (?), etc 2nd Level: 5+1/day, Spell Name (?), Spell Name (?), etc 3rd Level: 5+1/day, Spell Name (?), Spell Name (?), etc 4th Level: 3+1/day, Spell Name (?), Spell Name (?), etc 5th Level: ?/day, Spell Name (?), Spell Name (?), etc 6th Level: ?/day, Spell Name (?), Spell Name (?), etc 7th Level: ?/day, Spell Name (?), Spell Name (?), etc 8th Level: ?/day, Spell Name (?), Spell Name (?), etc 9th Level: ?/day, Spell Name (?), Spell Name (?), etc Wizard Spells Prepared Cantrips: 4/day, Spell Name, Spell Name, etc 1st Level: 6/day, Spell Name, Spell Name, etc 2nd Level: 5/day, Spell Name, Spell Name, etc 3rd Level: 5/day, Spell Name, Spell Name, etc 4th Level: 3/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Equipment Rod of Undead Mastery (10,000 gp) Scepter of the Netherworld (9,000 gp) Ring of Enlightenment +6 (36,000 gp) Phylactery of Undead Rebuking (11,000 gp) Periapt of Wisdom +6 (18,000 gp and 1,440 XP) Cloak of Charisma +6 (18,000 gp and 1,440 XP) Ring of Chameleon Power (12,700 gp) Wand of Lightning Bolt (CL 8th) (18,000 gp) Stone Salve (4,000 gp) +1 Unholy Skillful Scythe (33,318 gp and 1,360 XP) Flesh Golem raw materials (10,500 gp) Flesh Golem Manual (8,000 gp) Homunculus x10 (10,500 gp and 780 XP) Black Onyx gems (500 gp) Spell Component Pouch (5 gp) Belt Pouch (1 gp) Silver Holy Symbol of Afflux (25 gp) Scholar's Outfit (Free) Spellbook (15 gp) Cantrips All (19 pages) Level 1 Alarm (1 page) Shield (1 page) Mage Armor (1 page) True Strike (1 page) Charm Person (1 page) Magic Missile (1 page) Disguise Self (1 page) Chill Touch (1 page) Ray of Enfeeblement (1 page) Enlarge Person (1 page) Expeditious Retreat (1 page) Feather Fall (1 page) Jump (1 page) Reduce Person (1 page) Level 2 Command Undead (2 pages) Ghoul Touch (2 pages) Spectral Hand (2 pages) Cat's Grace (2 pages) Level 3 Heroism (3 pages) Suggestion (3 pages) Fireball (3 pages) Vampiric Touch (3 pages) Level 4 Locate Creature (4 pages) Invisibility, Greater (4 pages) Phantasmal Killer (4 pages) Enervation (4 pages) Level 5 Spell Name (5 pages) Spell Name (5 pages), etc Level 6 Spell Name (6 pages) Spell Name (6 pages), etc Level 7 Spell Name (7 pages) Spell Name (7 pages), etc Level 8 Spell Name (8 pages) Spell Name (8 pages), etc Level 9 Spell Name (9 pages) Spell Name (9 pages), etc Blank Pages: 31 Total Value of Bought Items = 199,564 gp and 5,020 XP 436 Gold Pieces Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| VampiricBloodlustNemesis10-22-05, 04:08 PM | -deleted cuz im not allowed to offer insight on a character- :chicken: |
| paralyzed_penguin10-25-05, 07:59 PM | Ilmryn Human Male Druid 5/Rogue 1/Daggerspell Shaper 9 Experience 116,620 Neutral Good Mielikki Height 5ft 9in, Weight 158lb, Age 27 Eye Color Amber, Hair Color Black, Skin Color Olive Str 17 (11 base, +6 item) Dex 16 Con 20 (14 base, +6 item) Int 12 Wis 23 (16 base, +3 levels, +4 item) Cha 15 http://invisiblecastle.com/find.py?id=171885 Hit Points 136 (fixed) AC 24, Touch 14, Flat Footed 23 Initiative +3 BAB +9, Grapple +12 Speed 20ft (Heavy Armor) Management Skills Authority 0 Faith 2 Focus 5 Savvy 5 Saves Fortitude +12 (+4 druid, +3 daggerspell shaper, +5 con) Reflex +12 (+1 druid, +2 rouge, +6 daggerspell shaper, +3 dex) Will +16 (+4 druid, +6 daggerspell shaper, +6 wis) Attacks +1 collision manyfang dagger +12/+7 melee (4d4+36, 19-20/x2) and +1 collision manyfang dagger +12 melee (4d4+28, 19-20/x2) Skills Bluff +20 (18 ranks, +2 cha) Concentration +23 (18, +5 con) Diplomacy +8 (4 ranks, +2 cha, +2 syn) Heal +10 (4 ranks, +6 wis) Hide +14 (11 ranks, +3 dex) Knowledge (nature) +19 (18 ranks, +1 int) listen +16 (10 ranks, +6 wis) move silently +14 (11 ranks, +3 dex) spellcraft +5 (4 ranks, +1 int) spot +16 (10 ranks, +6 wis) tumble +17 (14 ranks, +3 dex) UMD +20 (18 ranks, +2 cha) -5 ACP not included Feats 1st Two-weapon fightng 1st (racial) Able Learner (Races of Destiny) 3rd Weapon Focus (Dagger) 6th Craft Magic Arms and Armor 9th Natural Spell 12th Dragon Wildshape (Dracinomicon) 15th Heavy Armor Proficiency Racial Traits Base Speed 30ft Bonus Feat +4 bonus skill points at first level, +1 bonus skill point every level there after. Favored Class: Any Special Abilities Druid animal companion nature sense wild empathy +7 woodland stride trackless step resist nature's lure wild shape 3/day (2 from Daggerspell Shaper) Daggerspell Shaper wildshape (large) wildshape (tiny) daggercast dagger claws fast wild shape enhanced wild shape sneak attack +4d6(+1d6 from Rogue) Rogue trapfinding Caster Level Druid 13 Druid Spells Prepared 6/7/7/5/5/4/3/1 0-cure minor wounds, detect magic x2, know direction, purify food and drink, read magic 1st-entangle, faerie fire, goodberry, jump, longstrider x2, speak with animals 2nd-animal messenger, barkskin x2, chill metal, delay poison, heat metal, tree shape 3rd-daylight, greater magic fang x3, water breathing 4th-dispel magic, freedom of movement, flame strike, rusting grasp, spike stones 5th-baleful polymorph, control winds, stoneskin, superior resistance 6th-find the path, liveoak, wall of stone 7th-heal Equipment Melee Weapon +1 collision manyfang dagger (1lb) +1 collision manyfang dagger (1lb) Armor Worn +2 Wild Dragonhide Full Plate (50lb) Outfit Traveler's Outfit (5lb) Items Bought +1 collision manyfang dagger 36,302 (1440 xp) +1 collision manyfang dagger 36,302 (1440 xp) +2 wild dragonhide armor 15,800 (500xp) Belt of Giant Strength +6 36,000 Bracers of Health +6 36,000 Periapt of Wisdom +4 16,000 Ring of Protection +3 total spent 194,404 Remaining 5596gp Items Sold Awards Background Coming soon... Ilmryn prefers the form of a juvenile shadow dragon. In this form his stats are as follows: Medium Dragon Init +0 Speed 70ft, Fly 140ft (poor) AC 39, touch 13, flat footed 39 Atk/Grapple +9/+14 Attack Bite +14 melee (1d8+5) Full Attack Bite +14 melee (1d8+5), 2 claws +10 melee (4d6+28)[dagger claws], 2 wings +9 melee (1d4+2) SA Breath Weapon (Su) 30ft cone of negative energy, 2 negative levels, DC 22. SQ Shadow Blend (Su) in any condition of illumination other than full daylight, Ilmryn can disappear into the shadows, granting him total concealment. Articial light, even a light or continual flame spell does not negate this ability. A daylight spell, however, does. Energy Drain Immunity |
| Wilds10-26-05, 12:17 AM | Character Name Blood Fang Gender M Human Werewolf Lord 9 / Warshaper 5 / Druid 1 Alignment NE Deity, Malar Head of Scouts at GoUE Werewolf Lord, Human Form Medium Humanoid (Human, Shapechanger) Hit Dice: 15d8 (69) + 90= 159 Level Adjustment: +3 Initiative: + 3 ( + 3 dex) Speed : 30 ft. (6 squares) Armor Class: 23 (10 base + 2 nat + 3 dex + 8 item) Base Attack/Grapple: +7/+2 / Attack: +16/ +11 / Full Attack: Space/Reach: 5 ft./10 ft. Special Attacks: — Special Qualities: Alternate form, wolf empathy, low-light vision, scent, Morphic Immunity, Morphic Weapon, Morphic Body, Morphic Reach, Morphic Healing, FlashMorph. Fast Healing 2, Animal Companion (Wolf), Nature Sense, Wild Empathy Saves: Fort +17 Ref +3 Will +11 Abilities: Str 28 (17base + 1 stat + 6 item) Dex 17 (11 base + 6 item) Con 22 (16 base + 6 item) Int 12 Wis 17 (15 base + 2 lycan) Cha 8 Skills: Wolf Lord Skills: 18 Warshaper: 15: Druid skills: 7 Balance 0 Climb+16 (5r +11 ) Concentration +9 (9 con) Craft +1 Disgues -1 Escpae Artis +0 Jump +16 (5r + 11str) Swim +16 (5r +11str) Hide +2 (+ 2 racial) Move Silently + 5 ( + 2 racial Listen +5 ( + 2 racial + 3 wis) Spot +5 ( + 2 racial + 3 wis) Survival +18 (6r + 7r (druid) + 4 racial (scent) + 3 wis + 2 Nature Sense) Knowledge (Nature) +3 (+2 nature sense + 1 int) Feats: Alertness, Run, TrackB, Weapon Focus (bite), Iron Will, Leadership, Might to Rights Alignment: NE Language: Common, Druidic, Sylvan Werewolf Lord, Dire Wolf Form Large Humanoid (Human, Shapechanger) Hit Dice: 15d8 (69) + 135= 204 Level Adjustment: +3 Initiative: + 5 (+ 5) Speed : 50 ft. (8 squares) Armor Class: 26 (10 base + 3 nat + 5 dex + 8 item) Base Attack/Grapple: +7/+2 / +18 Attack: +23 / + 18 / + 34 Full Attack: Space/Reach: 10 ft./10 ft. Special Attacks: Curse of lycanthropy, trip Special Qualities: Alternate form, wolf empathy, low-light vision, scent, Morphic Immunity, Morphic Weapon, Morphic Body, Morphic Reach, Morphic Healing, FlashMorph. Fast Healing 2, Animal Companion (Wolf), Nature Sense, Wild Empathy Saves: Fort + 20 Ref + 11 Will + 11 Abilities: Str 42 Dex 21 Con 28 Int 12 Wis 17 Cha 8 Skills: Feats: (same as human form) Alignment: (same as human form) Language: Common, Druidic, Sylvan Werewolf Lord, Hybrid Form Large Humanoid (Human, Shapechanger) Hit Dice: Level Adjustment: +3 Initiative: + 8 (+ 5) Speed : 50 ft. (8 squares) Armor Class: 26 (10 base + 3 nat + 5 dex + 8 item) Base Attack/Grapple: +7/+2 / +18 Attack: +23 / + 18 / + 34 Full Attack: Space/Reach: 10 ft./15 ft. Special Attacks: Curse of lycanthropy, trip Special Qualities: Alternate form, wolf empathy, low-light vision, scent, Morphic Immunity, Morphic Weapon, Morphic Body, Morphic Reach, Morphic Healing, FlashMorph. Fast Healing 2, Animal Companion (Wolf), Nature Sense, Wild Empathy Saves: Fort + 20 Ref + 11 Will + 11 Abilities: Str 42 Dex 21 Con 28 Int 12 Wis 17 Cha 8 Skills: Feats: (same as human form) Alignment: (same as human form) Language: Common, Druidic, Sylvan http://invisiblecastle.com/find.py?a=show&id=163938 Leadership: Class lev 12 + 16 str (followers only) + 1 special power (werewolf) + 2 (base) = 15 (cohort) 31(followers) 10th lev Cohort Followers: not liable if brain implodes from overly large amount of text Level 1 2 3 4 5 6 Number 135 13 7 4 2 2 Rangers Humans 1st Level Stats Int 2 str 14 dex 15 con 13 int 10 wis 12 cha 8 HP 9 AC 15 Melee 3 Ranged 4 Fort 3 Reflex 4 Will 1 Skills Climb 6 4 ranks + 2 Str Heal 3 1 wis + 2 feat Hide 8 4 ranks + 2 dex + 2 feat Knowledge (Nature) 4 4 ranks + 0 int Knowledge (Geography) 4 4 ranks + 0 int Move Silently 8 4 ranks + 2 dex + 2 feat Spot 5 4 ranks + 1 Wis Survival 7 4 ranks + 1 Wis + 2 Favored Enemy 25 Elf 35 Human 25 Magical Beasts 25 Animals 25 Undead Feats Track Stealthy Self-Suffiecent Items Studded Leather Longswords Mwk Longbows Invisibility Potion 300 Pass without Trace Potion 50 Jump Potion 50 Santcuary 50 20 arrows 1 99 gp 2nd level Stats Int 2 str 14 dex 15 con 13 int 10 wis 12 cha 8 HP 15 AC 15 Melee 5 Ranged 4 Fort 4 Reflex 5 Will 1 Skills Climb 7 5 ranks + 2 Str Heal 3 1 wis + 2 feat Hide 9 5 ranks + 2 dex + 2 feat Knowledge (Nature) 5 5 ranks + 0 int Knowledge (Geography) 5 5 ranks + 0 int Move Silently 9 5 ranks + 2 dex + 2 feat Spot 6 5 ranks + 1 Wis Survival 8 5 ranks + 1 Wis + 2 Favored Enemy 3 Elf 3 Human 2 Magical Beasts 3 Animals 2 Undead Feats Track Stealthy Self Suffiecent Items Mwk Studded Leather Mwk Longswords Mwk Longbows Invisibility Potion x2 600 Pass without Trace Potion 50 Jump Potion 50 Santcuary 50 Spider Climb 300 20 arrows 1 149 gp Archery Combat Style 3rd Stats Int 5 str 14 dex 15 con 13 int 10 wis 12 cha 8 HP 20 AC 15 Melee 6 Ranged 6 Fort 4 Reflex 5 Will 2 Skills Climb 8 6 ranks + 2 Str Heal 3 1 wis + 2 feat Hide 10 6 ranks + 2 dex + 2 feat Knowledge (Nature) 6 6 ranks + 0 int Knowledge (Geography) 6 6 ranks + 0 int Move Silently 10 6 ranks + 2 dex + 2 feat Spot 7 6 ranks + 1 Wis Survival 9 6 ranks + 1 Wis + 2 feat Favored Enemy 2 Elf 2 Human 1 Magical Beasts 1 Animals 1 Undead Feats Track Stealthy Self Suffiecent Imp Int Endurance Items Mwk Studded Leather Mwk Longswords Mwk Longbows Invisibility Potion x2 600 Pass without Trace Potion 50 Jump Potion 50 Santcuary 50 Spider Climb 300 20 arrows 1 649 gp Archery Combat Style 4th Stats Int 6 str 14 dex 16 con 13 int 10 wis 12 cha 8 HP 25 AC 17 Melee 7 Ranged 8 Fort 5 Reflex 7 Will 2 Skills Climb 9 7 ranks + 2 Str Heal 3 1 wis + 2 feat Hide 11 7 ranks + 2 dex + 2 feat Knowledge (Nature) 7 7 ranks + 0 int Knowledge (Geography) 7 7 ranks + 0 int Move Silently 11 7 ranks + 2 dex + 2 feat Spot 8 7 ranks + 1 Wis Survival 10 7 ranks + 1 Wis + 2 feat Favored Enemy 1 Elf 1 Human 1 Magical Beasts 1 Undead Feats Track Stealthy Self Suffiecent Imp Int Endurance Items 1 Mwk Studded Leather Mwk Longswords Mwk Longbows Invisibility Potion x2 600 Pass without Trace Potion 50 Jump Potion 50 Santcuary 50 Spider Climb 300 20 arrows 1 649 gp Archery Combat Style Spells: Entangle Once Animal Companion: Wolf DMG pg 121 5th Stats Int 6 str 14 dex 16 con 13 int 10 wis 12 cha 8 HP 31 AC 17 Melee 8 Ranged 9 Fort 5 Reflex 7 Will 2 Skills Climb 10 8 ranks + 2 Str Heal 3 1 wis + 2 feat Hide 12 8 ranks + 2 dex + 2 feat Knowledge (Nature) 8 8 ranks + 0 int Knowledge (Geography) 8 8 ranks + 0 int Move Silently 12 8 ranks + 2 dex + 2 feat Spot 9 8 ranks + 1 Wis Survival 11 8 ranks + 1 Wis + 2 feat Favored Enemy First Elf Sec Animal First Human Sec Undead Feats Track Stealthy Self Suffiecent Imp Int Endurance Items 1 Mwk Studded Leather Mwk Longswords Mwk Longbows Invisibility Potion x2 600 Pass without Trace Potion 50 Jump Potion 50 Santcuary 50 Spider Climb 300 20 arrows 1 1, 649 gp Archery Combat Style Spells: Entangle Once Animal Companion: Wolf DMG pg 121 6th Stats Int 6 str 14 dex 16 con 13 int 10 wis 12 cha 8 HP 37 AC 17 Melee 9 4 Ranged 10 5 Fort 6 Reflex 8 Will 3 Skills Climb 11 9 ranks + 2 Str Heal 3 1 wis + 2 feat Hide 13 9 ranks + 2 dex + 2 feat Knowledge (Nature) 9 9 ranks + 0 int Knowledge (Geography) 9 9 ranks + 0 int Move Silently 13 9 ranks + 2 dex + 2 feat Spot 10 9 ranks + 1 Wis Survival 12 9 ranks + 1 Wis + 2 feat Favored Enemy First Elf Sec Animal First Human Sec Undead Feats Track Stealthy Self Suffiecent Imp Int Endurance Point Blank Shot Items 1 Mwk Studded Leather Mwk Longswords Mwk Longbows Invisibility Potion x2 600 Pass without Trace Potion 50 Jump Potion 50 Santcuary 50 Spider Climb 300 20 arrows 1 1, 949 gp Archery Combat Style Imp. Archery Combat Style Spells: Entangle Once Animal Companion: Wolf DMG pg 121 Management Skills • Authority: ? • Faith: ? • Focus: ? • Savvy: ? Equipment : Equipment Gloves of Dexterity +6, 36k Belt of Strength +6, 36k Amulet of Health +6, 36k Bracers of Armor +8, 64k Ring of Fly, 28k (See Kelreth GW char) Spells: 0-lev 3 Guidance x3 1-lev 1 Obscuring Mist |
| gabrion11-02-05, 05:57 AM | Aramel the Righteous Male Lesser Aasimar Cleric 1/ Monk 2/ Paladin2/Apostle of Peace 2/Contemplative 7 Lawful Good Deity, Illmatar 5’4”, 125 lbs, 120 White hair (mostly bald though), Silver Eyes, Wrinkled slightly tan skin Str 7 (-2) (13 base, -6 venerable) Dex 7 (-2) (13 base, -6 venerable) Con 8 (-1) (14 base, -6 venerable) Int 18 (+4) (14 base, +3 venerable, +1 level) Wis 29 (+9) (17 base, +4 VoP, +2 levels, +2 race, +3 venerable) Cha 23 (+6) (16 base, +2 VoP, +2 race, +3 venerable) Stat Rolls (http://invisiblecastle.com/find.py?id=177895) Hit Points: 43 (3d8+2d10+2d4+7d6-13) AC: 33 (10 base, +9 wis, -2 dex, 10 exalted, +4 deflection, +3 natural, -1 vulnerable)Touch: 20, Flatfooted: 33 Initiative: -2 BAB: +7, Grapple: +5 Speed: 30 feet Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +18 (+3 monk, +3 paladin, +2 cleric, +3 apostle of peace, +2 contemplative, -1 con, +6 divine grace) Ref: +12 (+3 monk, +0 paladin, +0 cleric, +3 apostle of peace, +2 contemplative, -2 dex, +6 divine grace) Will: +28 (+3 monk, +0 paladin, +2 cleric, +3 apostle of peace, +5 contemplative, +9 wis, +6 divine grace) Attacks +18/+13 melee, unarmed strike, 1d6-2, 20/x2 Skills 24 cleric, 16 monk, 12 paladin, 16 Apostle of Peace, 42 Contemplative, 10 Nymph’s Kiss (120 total) Concentration +16 (17 ranks, -1 con) Diplomacy +26 (16 ranks, +6 cha, +2 synergy, +2 nymph’s kiss) Gather Information +23 (15 ranks, +6 cha, +2 nymph’s kiss) Knowledge (Nature) +11 (7 ranks, +4 int) Knowledge (Religion) +20 (16 ranks, +4 int) Listen +27 (16 ranks, +9 wis, +2 racial) Sense Motive +26 (17 ranks, +9 wis) Spellcraft +8 (4 ranks, + 4 int) Spot +27 (16 ranks, +9 wis, +2 racial) Speaks Common, Celestial, Abyssal, Elven, Fiendish, Dwarven, Draconic Armor Check Penalty: -0 Flaws Shaky (Level 1 – Flaw - UA) Vulnerable (Level 1 – Flaw - UA) Feats Extend Spell (Level 1 – Planning Domain) Extra Turning (Level 1 – Undeath Domain) Persistent Spell (Level 1 – Bonus from Flaw) Sacred Vow (Level 1 – Bonus from Flaw - BoED) Vow of Poverty (Level 1 – Character - BoED) Improved Unarmed Strike (Level 2 – Monk 1) Stunning Fist (Level 2 – Monk 1) Vow of Peace (Level 2 – VoP - BoED) Combat Reflexes (Level 3 – Monk 2) Practiced Spellcaster (Level 3 – Character - CA) Vow of Nonviolence (Level 4 – VoP - BoED) Guild Leader (Level 6 – Character – CD) Nymph’s Kiss (Level 6 – VoP - BoED) Intuitive Attack (Level 8 – VoP - BoED) Theocracy (Level 9 - Character) Touch of Golden Ice (Level 10 – VoP - BoED) Leadership (Level 12 – Character) Fist of the Heavens (Level 12 – VoP- BoED) Exalted Spell Resistance (Level 14 – VoP – BoED) Lesser Aasimar Racial Traits Medium Size Humanoid (Planetouched) type +2 Cha, +2 Wis 30 ft. Base Speed +2 Spot, +2 Wis Darkvision 60 ft. Resistance to Acid 5, Cold 5, and Electricity 5 Use Daylight 1x/day Favored Class: Paladin Special Abilities Planning Domain (Cleric 1) Undeath Domain (Cleric 1) Turn Undead (Cleric 1) Flurry of Blows (Monk 1) AC bonus: Wis to AC (Monk 1) Evasion (Monk 2) Aura of Good (Paladin 1) Detect Evil (Paladin 1) Smite Evil 1x/day (Paladin 1) Divine Grace (Paladin 2) Lay on Hands (Paladin 2) Pacifying Touch (Apostle of Peace 2) Divine Health (Contemplative 1) Renewal Domain (Contemplative 1, PGtF) Slippery Mind (Contemplative 2) Divine Wholeness (Contemplative 3) Divine Body (Contemplative 5) Travel Domain (Contemplative 6) Divine Soul: SR 22 (Contemplative 7) Caster Levels: CL 13 Apostle of Peace Apostle of Peace Spells Prepared Orisons: 6/day, Cure Minor Wounds x3, Detect Magic, Detect Poison, Read Magic 1st Level: 7+1/day, Eyes of the Avoral (BoED), Hide from Undead x2, Obscuring Mist, Sanctuary x3, Charm Person (Domain) 2nd Level: 6+1/day, Bear’s Endurance, Consecrate, Remove Paralysis, Silence, Shield Other, Zone of Truth, Lesser Restoration (Domain) 3rd Level: 6+1/day, Dispel Magic, Hammer of Righteousness (BoED), Magic Circle against Evil, Magic Vestment, Remove Curse, Fly (Domain) 4th Level: 6+1/day, Death Ward x2, Dismissal, Divination, Restoration, Greater Luminous Armor (BoED), Dimension Door (Domain) 5th Level: 6+1/day, Break Enchantment, Commune, Greater Command, Raise Dead, Wall of Stone, True Seeing, Teleport (Domain) 6th Level: 4+1/day, Greater Dispel Magic, Heal x2, Storm of Shards (BoED), Heroes’ Feast (Domain) 7th Level: 4+1/day, Ethereal Jaunt, Greater Scrying, Shield of the Archons, Rain of Embers (BoED), Greater Teleport (Domain) 8th Level: 2+1/day, Dragon Cloud, Holy Aura, Polymorph any Object (Domain) 9th Level: 1+1/day, End to Strife Equipment Quarterstaff (3 lbs) Worn Traveler’s Garb (2 lbs) AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Wilds11-10-05, 09:00 PM | :bump: |
| Kobold_Ur_Priest11-10-05, 09:04 PM | Priest,Male Half-Black Dragon Kobold Ranger 12 Strength 22 (+6) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 15 (+2) HP: 94 AC: 27 Speed: 30ft, swim 15 ft Initiative modifier: +3 = +3 [dexterity] Fortitude save: +10 = 8 +2 [constitution] [B]Reflex save: +11 = 8 +3 [dexterity] [B]Will save: +4 = 4 [B]Attack (handheld): +20/+15/+10 = 12 +6 [strength] +1 [small] +1 Masterwork [B]Attack (unarmed): +19/+14/+9 = 12 +6 [strength] +1 [small] [B]Attack (missile): +17/+12/+7 = 12 +3 [dexterity] +1 [small] +1 Masterwork [B]Grapple check: +14/+9/+4 = 12 +6 [strength] -4 [small] [B]CARRYING CAPACITY Light load:130 lb. or less Medium load: Heavy load:260-390 lb. Lift over head:390 lb. Lift off ground:780 lb. Push or drag:1950 lb. Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.] +3 Shadowed / Silent moves Feats: Endurance [free to rangers] Point Blank Shot Far Shot Precise Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Improved Precise Shot [ranger archery track] Quick Draw Rapid Reload Track [free to rangers]SKILLS: Climb 16 Handle Animal 17 Hide* 27 Listen 15 = +0 +15 Move Silently* 18 Ride 20 Search 20 Spot 15 Use Rope 13 Half-Dragon Template: +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Acid: Black (60' line 6d4 DC 17) Damage Immunity Acid: Black, Copper, Green +4 natural armor bonus (already included) Hit dice increases one dice type to maximum of d12 Level adjustment +3 Kobold: +2 dexterity, -4 strength, -2 constitution (already included) Darkvision (see 60 feet in pitch-dark) +1 natural armor bonus (already included) +2 on craft -- trapmaking; +2 profession -- miner +2 on search (already included) GRAFTS: Poison fangs: 1d6/1d6 initial and secondary to con; Fort DC: 17 to resist Serpentine Tail: swim speed=1/2 land speed; +8 racial bonus to swim, can always take 10, use run action when swimming, +4 racial bonus on balance. Serpent Arm: snake head ending a long flexible arm, has bite attack :1d4+6 piercing + 1d6/1d6 con DC 17 (poison DC 17) Tail & Arm: can constrict smaller creatures with a successful grapple check, doing 1d4+9 bludgeoning damage Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (DC 14) Endurance Animal Companion Woodland Stride Swift Tracker Evasion Favored Enemies: Humanoids (dwarf) +2 Humanoids (elf) +6 Monstrous Humanoids +2 This ranger chose the archery track. Equipment: 13 lb Weapons / Armor / Shield (from above) 15 lb Arrows (quiver of 20) x5 2 lb Backpack 4 lb Grappling hook 1 lb Rations (1 day) x2 5 lb Rope (50', silk) x1 2 lb Waterskins x2 1 lb Whetstone _____ 43 lb Savant, Male Monitor Lizard Size/Type: Medium Animal Hit Dice: 3d8+9 (22 hp) Initiative: +2 Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Link Saves: Fort +8, Ref +5, Will +2 Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2 Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +4, Swim +11 Feats: Alertness, Great Fortitude, Evasion Environment: Warm forests Organization: Solitary Challenge Rating: 2 Skills A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10. Bonus tricks: 2 |
| Kobold_Ur_Priest11-10-05, 09:05 PM | Priest,Male Half-Black Dragon Kobold Ranger 12 Strength 22 (+6) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 15 (+2) HP: 94 AC: 27 Speed: 30ft, swim 15 ft Initiative modifier: +3 = +3 [dexterity] Fortitude save: +10 = 8 +2 [constitution] [B]Reflex save: +11 = 8 +3 [dexterity] [B]Will save: +4 = 4 [B]Attack (handheld): +20/+15/+10 = 12 +6 [strength] +1 [small] +1 Masterwork [B]Attack (unarmed): +19/+14/+9 = 12 +6 [strength] +1 [small] [B]Attack (missile): +17/+12/+7 = 12 +3 [dexterity] +1 [small] +1 Masterwork [B]Grapple check: +14/+9/+4 = 12 +6 [strength] -4 [small] [B]CARRYING CAPACITY Light load:130 lb. or less Medium load: Heavy load:260-390 lb. Lift over head:390 lb. Lift off ground:780 lb. Push or drag:1950 lb. Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.] +3 Shadowed / Silent moves Feats: Endurance [free to rangers] Point Blank Shot Far Shot Precise Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Improved Precise Shot [ranger archery track] Quick Draw Rapid Reload Track [free to rangers] SKILLS: Climb 16 Handle Animal 17 Hide* 27 Listen 15 = +0 +15 Move Silently* 18 Ride 20 Search 20 Spot 15 Use Rope 13 Half-Dragon Template: +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Acid: Black (60' line 6d4 DC 17) Damage Immunity Acid: Black, Copper, Green +4 natural armor bonus (already included) Hit dice increases one dice type to maximum of d12 Level adjustment +3 Kobold: +2 dexterity, -4 strength, -2 constitution (already included) Darkvision (see 60 feet in pitch-dark) +1 natural armor bonus (already included) +2 on craft -- trapmaking; +2 profession -- miner +2 on search (already included) GRAFTS: Poison fangs: 1d6/1d6 initial and secondary to con; Fort DC: 17 to resist Serpentine Tail: swim speed=1/2 land speed; +8 racial bonus to swim, can always take 10, use run action when swimming, +4 racial bonus on balance. Serpent Arm: snake head ending a long flexible arm, has bite attack :1d4+6 piercing + 1d6/1d6 con DC 17 (poison DC 17) Tail & Arm: can constrict smaller creatures with a successful grapple check, doing 1d4+9 bludgeoning damage Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (DC 14) Endurance Animal Companion Woodland Stride Swift Tracker Evasion Favored Enemies: Humanoids (dwarf) +2 Humanoids (elf) +6 Monstrous Humanoids +2 This ranger chose the archery track. Equipment: 13 lb Weapons / Armor / Shield (from above) 15 lb Arrows (quiver of 20) x5 2 lb Backpack 4 lb Grappling hook 1 lb Rations (1 day) x2 5 lb Rope (50', silk) x1 2 lb Waterskins x2 1 lb Whetstone _____ 43 lb Savant, Male Monitor Lizard Size/Type: Medium Animal Hit Dice: 3d8+9 (22 hp) Initiative: +2 Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Link Saves: Fort +8, Ref +5, Will +2 Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2 Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +4, Swim +11 Feats: Alertness, Great Fortitude, Evasion Environment: Warm forests Organization: Solitary Challenge Rating: 2 Skills A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10. Bonus tricks: 2 |
| gabrion11-12-05, 11:45 PM | Wardens of the Northern Reaches Male and Female Humans Druid 5/Beastmaster 2 NG Deity, if appropriate Str 4 (-3) (2 points, -6 venerable) Dex 4 (-3) (2 points, -6 venerable) Con 4 (-3) (2 points, -6 venerable) Int 16 (+3) (5 points, +3 venerable) Wis 22 (+6) (16 points, +1 levels, +3 venerable, +2 item) Cha 16 (+3) (5 points, +3 venerable) Hit Points: 13 (5d8+2d10-21) AC: 7 (10 base, -3 dex), Touch: 7, Flatfooted: 10 Initiative: +0 BAB: +5, Grapple: +2 Speed: 30 feet Saves Fort: +4 (+4 class, +3 class, -3 con,) Ref: +1 (+1 class, +3 class, -3 dex) Will: +8 (+4 class, +0 class, +4 wis) Attacks +5 melee, quarterstaff, 1d6, x2 Skills56 druid, 14 beastmaster (70 total) Concentration +7 (10 ranks, -3 con) Diplomacy +13 (10 ranks, +3 cha) Handle Animal +16 (10 ranks, +3 cha, +3 skill focus) Knowledge (Nature) +13 (10 ranks, +3 int) Listen +18 (10 ranks, +6 wis, +2 alertness) Spot +18 (10 ranks, +6 wis, +2 alertness) Survival +16 (10 ranks, +6 wis) Speaks Common, Druidic, Terran, Auran, Elven Armor Check Penalty: -0 Flaws Shaky Murky-eyed Feats Spell Focus (Conjuration) (Level 1 – Race Bonus) Augmented Summoning (Level 1 - Character) Greenbound Summoning (Level 1 – Flaw bonus – LEoF) Skill Focus (Handle Animal) (Level 1 – Flaw bonus – ECS) Natural Bond (Level 3 - Character) Natural Spell (Level 6 - Character) Racial Traits Medium Size 30 ft. Base Speed 4 bonus skill points at 1st level, +1 skill point every level Favored Class: Any Special Abilities Animal Companion (Druid 1, Beastmaster 1) Nature Sense (Druid 1) Wild Empathy (Druid 1) Woodland Stride (Druid 2) Trackless Step (Druid 3) Resist Nature’s Lure (Druid 4) Wild Shape (Druid 5) Alertness (Beastmaster 2) Caster Levels: CL 5 "Druid" "Druid" Spells Prepared Orisons: 5/day, Detect Magic, Light x2, Naturewatch (CD), Purify Food and Drink 1st Level: 5/day, Speak with Animals, Obscuring Mist, Omen of Peril, Pass without Trace, Shillelagh 2nd Level: 4/day, Blindsight (PGtF), Arctic Haze (FB), Resist Energy x2 3rd Level: 2/day, Greenfire (UE), Speak with Plants, Tortoise Shell (MoF) Equipment Quarterstaff (3lbs) Druid’s Vestment (3 lbs)-10,000 gp Periapt of Wis +2-4,000 Talisman of Animal Expansion-2,268 gp Wand of Lesser Vigor-750 gp Leather Armor for Animal Companion-80 gp 17,098 gp Equipment if NPC wealth is used Periapt of Wis +2-4,000 Talisman of Animal Expansion-2,268 gp Wand of Lesser Vigor-750 gp Leather Armor for Animal Companion-80 gp 7,098 gp Spent AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here Common Wild Shape Forms Str 17 (+3) Dex 19 (+4) Con 15 (+2) Hit Points: 48 (5d8+2d10+14) AC: 20 (10 base, +4 dex, +6 natural), Touch: 14, Flatfooted: 16 Initiative: +4 BAB: +5, Grapple: +8 Speed: 50 feet Saves Fort: +9 (+4 class, +3 class, +2 con,) Ref: +8 (+1 class, +3 class, +4 dex) Attacks 2 claws +8 melee (1d6+3 plus poison) and bite +3 melee (1d6 +1) and tail +3 melee (1d6+1 poison) Special Attacks: Leaping Pounce, Poison (Fort DC 14 or 1d6 Dex damage), rake 1d6+2 Skills Concentration +12 (10 ranks, +2 con) Hide +12 (+4 dex, +9 racial) Jump +9 (+3 str, +6 racial) Str 15 (+2) Dex 24 (+7) Con 13 (+1) Hit Points: 41 (5d8+2d10+7) AC: 20 (10 base, +7 dex, +3 natural), Touch: 17, Flatfooted: 13 Initiative: +7 BAB: +5, Grapple: +7 Speed: 20 feet, fly 60 feet (good) Saves Fort: +8 (+4 class, +3 class, +1 con,) Ref: +11 (+1 class, +3 class, +7 dex) Attacks Bite +12 melee (1d3+3) Special Attacks: Trip Skills Concentration +11 (10 ranks, +1 con) Bonus Feats Weapon Finesse (Bite) Animal Companion: Size/Type: Large Animal Hit Dice: 11d8+33 (82 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 19 (-1 size, +2 Dex, +6 natural, +2 leather armor) Base Attack/Grapple: +8/+19 Attack: Bite +12 melee (2d6+7/x3) Full Attack: Bite +12 melee (2d6+7/x3) and 2 claws +10 melee (1d6+3) Space/Reach: 10 ft./5 ft. Special Attacks: Augmented critical, improved grab, pounce, rake 1d6+3 Special Qualities: Low-light vision, scent, Evasion Saves: Fort +9, Ref +8, Will +8 Abilities: Str 25, Dex 15, Con 16, Int 2, Wis 14, Cha 6 Skills: Balance +6, Hide +2*, Jump +15, Listen +8, Move Silently +6, Spot +8 Feats: Alertness, Dodge, Mobility, Spring Attack *In forested terrain, their Hide bonus improves to +8 Size/Type: Huge Animal Hit Dice: 10d8+50 (90 hp) Initiative: +1 Speed: 10 ft. (2 squares), fly 120 ft. (average) AC: 22 (-2 size, +1 dex, +11 natural, +2 leather armor), touch 9, flat footed 21 Base Attack/Grapple: +8/+24 Attack: Claw +16 melee (1d8+8) Full Attack: 2 claws +16 melee (1d8+8) and bite +11 melee (2d6+4) and 2 wings +11 melee (1d6+4) Space/Reach: 15 ft./10 ft. Special Attacks: Snatch, Overrun Special Qualities: Low light vision, blindsense 60 ft., evasion Saves: Fort +12, Ref +8, Will +5 Abilities: Str 27, Dex 13, Con 20, Int 2, Wis 14, Cha 6 Skills: Listen +9, Spot +17, Survival +9 Feats: Snatch, Improved Snatch (Drac), Multisnatch (Drac), Crush (SS) Common Summons Size/Type: Medium Animal Hit Dice: 3d8+612 (25 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 Base Attack/Grapple: +2/+15 Attack: Claw +11 melee (1d4+9) Full Attack: 2 claws +11 melee (1d4+9) and bite +6 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like Abilites Special Qualities: Low-light vision, scent, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense Saves: Fort +7, Ref +5, Will +2 Abilities: Str 29, Dex 15, Con 19, Int 2, Wis 12, Cha 10 Skills: Climb +4, Listen +4, Spot +4, Swim +8, +16 Hide (in forest), +16 Move Silently (in forest) Feats: Endurance, Run Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier. Size/Type: Medium Animal Hit Dice: 3d8+15 (28 hp) Initiative: +2 Speed: 20 ft. (4 squares), swim 30 ft. Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20 Base Attack/Grapple: +2/+15 Attack: Bite +11 melee (1d8+11) or tail slap +11 melee (1d12+11) Full Attack: Bite +11 melee (1d8+11) or tail slap +11 melee (1d12+11) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, Spell-like Abilities Special Qualities: Hold breath, low-light vision, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense Saves: Fort +8, Ref +5, Will +2 Abilities: Str 29, Dex 14, Con 21, Int 1, Wis 12, Cha 6 Skills: Hide +7 (water) or +16 (forest), Listen +4, Spot +4, Swim +12, Move Silently (+16 forest) Feats: Alertness, Skill Focus (Hide) Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier. Size/Type: Large Magical Beast Hit Dice: 3d10+15 (31 hp) Initiative: +3 Speed: 50 ft. (10 squares), fly 100 ft. (average) Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 Base Attack/Grapple: +3/+13 Attack: Claw +8 melee (1d4+8) Full Attack: 2 claws +8 melee (1d4+6) and bite +3 melee (1d8+3) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +8, Ref +5, Will +2 Abilities: Str 22, Dex 15, Con 20, Int 2, Wis 13, Cha 8 Skills: Listen +4, Spot +8 Feats: Dodge, Wingover Size/Type: Large Animal Hit Dice: 5d8+20 (42 hp) Initiative: +4 Speed: 40 ft. (8 squares) Armor Class: 22 (-1 size, +4 Dex, +9 natural), touch 13, flat-footed 18 Base Attack/Grapple: +3/+21 Attack: Claw +12 melee (1d4+10) Full Attack: 2 claws +12 melee (1d4+5) and bite +7 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, improved grab, rake 1d4+4, Spell-like Abilities Special Qualities: Low-light vision, scent, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense Saves: Fort +8, Ref +8, Will +2 Abilities: Str 31, Dex 19, Con 19, Int 2, Wis 12, Cha 10 Skills: Balance +8, Hide +4 or +28 (forest/grass), Listen +5, Move Silently +12, Spot +5 Feats: Alertness, Run Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier Size/Type: Large Animal Hit Dice: 6d8+30 (57 hp) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 21 (-1 size, +3 Dex, +9 natural), touch 12, flat-footed 18 Base Attack/Grapple: +4/+24 Attack: Bite +16 melee (1d8+15) Full Attack: Bite +16 melee (1d8+15) Space/Reach: 10 ft./5 ft. Special Attacks: Trip, Spell-Like Abilities Special Qualities: Low-light vision, scent, DR 10/magic and slashing, Fast Healing 3, +4 grapple bonus, Resistance to cold and electricity 10, Tremorsense Saves: Fort +10, Ref +8, Will +6 Abilities: Str 35, Dex 17, Con 21, Int 2, Wis 12, Cha 14 Skills: Hide +0, Listen +7, Move Silently +5, Spot +7, Survival +2, Hide +16 (forest), Move Silently +16 (forest) Feats: Alertness, Run, TrackB, Weapon Focus (bite) Spell-Like Abilities: At will-entangle, pass without trace, speak with plants; 1/day-wall of thorns. Caster level equals character level; save DC 10+spell level+creature’s Charisma modifier |
| Kobold_Ur_Priest11-13-05, 12:55 AM | oops wrong thread.... |
| Demonfey11-13-05, 12:57 AM | ONCE AGAIN, NO POSTS HERE THAT AREN'T CHARACTERS! IF YOU WANT TO CONTINUE THIS WITH ME, DO IT VIA PM! |
| gabrion11-13-05, 05:00 AM | Voices of Nature Six Female Pixies Bard 2/Marshal 1 Chaotic Good Deity, if appropriate 2’4”, 25 lbs Lavender hair, Blue eyes, Light Blue Skin Str 4 (-3) (-4 racial) Dex 18 (+4) (2 points, +8 racial) Con 16 (+3) (10 points if appropriate, +? racial, +? levels, +? item, etc) Int 16 (+3) (2 points, +6 racial) Wis 14 (+2) (2 points, +4 racial) Cha 28 (+9) (16 points, +6 racial, +4 item) Hit Points: 22 (2d6+1d8+9) AC: 16 (10 base, +4 dex, +1 size, +1 natural), Touch: 15, Flatfooted: 12 Initiative: +4 BAB: +2 Grapple: -5 Speed: 20 feet, fly 60 feet (good) Saves Fort: +4 (+1 class, +3 con) Ref: +7 (+3 class, +4 dex) Will: +5 (+3 class, +2 wis) Skills 36 bard, 14 marshal Concentration +9 (6 ranks, +3 con) Listen +10 (6 ranks, +2 wis, +2 racial) Move Silently +10 (6 ranks, +4 dex) Perform (sing) +19 (6 ranks, +9 cha, +4 words of creation) Perform (wood) +19 (6 ranks, +9 cha, +4 words of creation) Spellcraft +7 (4 ranks, +3 int) Spot +10 (6 ranks, +2 wis, +2 racial) Tumble +8 (4 ranks, +4 dex) Use Magic Device +15 (6 ranks, +9 cha) Speaks Common, Sylvan, Elven, Gnome, Halfling Flaws Non-combatant Shaky Feats Extra Music (Level 1 – Flaw Bonus - CV) Green Ear (Level 1 – Flaw Bonus - CV) Dodge (Level 1 - Race) Song of the Heart (Level 1 – Character - ECS) Skill Focus (Diplomacy) (Level 2 – Marshal) Words of Creation (Level 3 – Character - BoED) Pixie Racial Traits Small size -4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha 20 feet base land speed, 60 feet fly speed (good) +2 listen, +2 spot, +2 search Low-light vision Dodge as racial feat +1 natural armor Special arrow attacks DC 15 Will save or lose all memory DC 15 Fort save or be affected by sleep spell Spell-like Abilities: 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save DCs are Charisma-based. Special Qualities: Damage reduction 10/cold iron, greater invisibility, spell resistance 18 Favored Class: Sorcerer Special Abilities Bardic Music (Bard 1) Countersong (Bard 1) Fascinate (Bard 1) Inspire Courage +1 (Bard 1) Bardic Knowledge Minor Aura (Marshal 1, one aura/character) Demand Fortitude Force of Will Master of Opportunity Master of Tactics Over the Top Watchful Eye Caster Levels: CL 2 "Bard" "Bard" Spells Cast per Day and Spells Known Cantrips: 3/day, Detect Magic, Ghost Sound, Mage Hand, Mending, Message 1st Level: 3/day, Expeditious Retreat, Inspirational Boost (CV) Equipment Cloak of Charisma +4-16,000 gp Metamagic Rod, Extend Spell-3,000 gp 19,000 gp AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Kobold_Ur_Priest11-14-05, 06:47 PM | sorry, wrong 1 |
| Demonfey11-14-05, 06:49 PM | Wrong thread. The IFWG. Inter Foundation War Game. |
| psionic_viking11-17-05, 09:17 PM | Player Name: psionic_viking Character Name: Alrik Thorson, Blade of the North Male Human Psychic Warrior 7/ Psychic Weapon Master 8 Neutral Good 5 foot 8, 170 pounds, 17 years old blond hair, blue eyes Abilities (point buy) Strength: 19/ 4 (generated 14, level 1, enhancement 4) Dexterity: 20/ 5 (generated 14, enhancement 6) Constitution: 18/ 4 (generated 14, enhancement 4) Intelligence: 14/ 2 (generated 14) Wisdom: 20/ 5 (generated 14, level 2, enhancement 4) Charisma: 10/ 0 (generated 10) HP: 15d8 +60 (131 hp) fixed AC: 35 (armor 9, shield 7, Dex 5, natural armor 2, deflection 2) Touch AC: 17 (Dex 5, deflection 2) Flat-Footed AC: 30 (armor 9, shield 7, natural armor 2, deflection 2) Initiative: 5 (Dex 5, any other mods) BAB: 13/8/3, Grapple: 17 Management Skills · Authority: 1 · Faith: 0 · Focus: 0 · Savvy: 1 Saving Throws: Fortitude: 15 (8, ability 4, other 3) Reflexes: 16 (8, ability 5, other 3) Will: 13 (5, ability 5, other 3) Attacks +5 Ghost Touch Suppression Deep Crystal Long Sword: 24/19/14; 1d8+9; crit 15-20/x2 +2 Serren Composite Longbow: 20/15/10; 1d8+4; crit x3 Skills: Skill Points: 106 Class Skills: Psychic Warrior: autohypnosis, climb, concentration, craft, jump, knowledge (psionics), profession, ride, search, swim. Psychic Weapon Master: autohypnosis, balance, climb, concentration, intimidate, jump, knowledge (any), listen, sense motive, spot, tumble, use psionic device Skill Modifiers Autohypnosis +23 (18 ranks, 5 wis) Concentration +22 (18 ranks, 4 con) Jump +22 (18 ranks, 4 str) Search +12 (10 ranks, 2 int) Ride +10 (5 ranks, 5 dex) Swim +9 (5 ranks, 4 str) Listen +13 (8 ranks, 5 wis) Spot +13 (8 ranks, 5 wis) Sense motive + 13 (8 ranks, 5 wis) Balance +9 (4 ranks, 5 dex) Tumble +9 (4 ranks, 5 dex) Armor Check Penalty: 0 Feats · Dodge (level 1) · Power Attack (human) · Psionic Dodge (bonus) · Weapon Focus: Long Sword (bonus) · Mobility (level 3) · Psionic Weapon (bonus) · Overchannel (level 6) · Talented (level 9) · Psychic Meditation (level 12) · Improved Critical: Long Sword (level 15) Racial Traits · Medium Size · Base speed 30 feat Special Abilities · Psionic Damage (PWM) · Increased Multiplier 4/day (PWM) · Psionic Weapon Focus (PWM) · +2 to long sword crit range (PWM) · Bonded Weapon. Alrik’s bonded long sword can hold power points as a cognizance crystal with a maximum reserve of 17 pp (PWM) Psionics: 62 pp, Psychic Warrior manifester level 11 Level 1: vigor, claws of the beast, precognition; offensive Level 2: hustle, dimension swap, darkvision; psionic Level 3: concealing amorpha; greater, empathetic transfer; hostile, claws of the vampire Level 4: energy adaptation, steadfast perception, energy ball Equipment Bonded weapon: +5 Ghost Touch Suppression Deep Crystal Long Sword (4) 1015 gp +2 Serren Composite Longbow; +2 str bonus (3) 12600 gp 20 silvered arrows (3) 3 gp 20 cold iron arrows (3) 2gp 20 arrows (3) 1gp +5 Mithral Breast Plate (15) 29200 gp +5 Heavy Mithral Shield (7.5) 26020 gp Adventurer’s Outfit (-) - Gloves of Dexterity +6 36000 gp Circlet of Wisdom +4 16000 gp Bracers of Health +4 (1) 16000 gp Belt of Giant’s Strength +4 (1) 16000 gp Amulet of Natural Armor +2 8000 gp Ring of Protection +2 8000 gp Cloak of Resistance +3 (1) 9000 gp Locked gauntlet (5) 8 gp 21530 gp spent on a manifesting of psychic chirurgery to learn energy ball 621 gp Total: 200000 gp Total weight carried: 59 pounds Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc |
| The Kobold Hero11-23-05, 10:06 PM | Player Name: The Kobold Hero Character Name: Tarsas Approved?: not yet Foundations: The Kobold Foundation. Race: Half-Dragon, Half-Kobold Class: Fighter 2 / Sorcerer 10 Racial HD: N/A Level Adjustment: +3 Total ECL: 15 Alignment: Lawful Evil Home Region: Spine of the World mountains, The lair of the Blacktounge tribe. Languages: Common, Draconic, Infernal, Undercommon. Gender: Male Abilities (point buy) Strength: 18 (+4) (14, +8 -4 racial modifiers) Dexterity: 14 (+2) (12, +2 racial modifier) Constitution: 15 (+2) (12, +4 -2 racial modifiers, +1) Intelligence: 14 (+2) (12, +2 racial modifier) Wisdom: 10 (+0) (10) Charisma: 20 (+5) (16, +2 racial modifier, +2 level bonus) Speed: 30 ft. HD: 10d4 2xd10 +30 (71) Armor Class: 20 = 10 +2 [dexterity] +1 [small] +4 [half-dragon] +1 [kobold] +2 Touch AC: 12 (+2 Dex mod) Flat-Food AC: 16 = 10 +2 [dexterity] +1 [small] +4 [half-dragon] +1 [kobold] Initiative: +2 = +2 [dexterity] Skills: Concentration 19 = +2 +15 +2 Iron Will Hide 6 = +2 +4 [small] Intimidate 20 = +4 +16 Know (arcana) 17 = +2 +15 Listen 2 = +0 +2 [alertness] Search 4 = +2 +2 [kobold] Spellcraft 19 = +2 +15 +2 [Knowledge, arcane] +2 Magical Aptitude Spot 2 = +0 +2 [alertness] Skill points: Sor 50, Ftr 8 Feats: Alertness, Combat Casting, Magical Aptitude, Exotic Weapon Proficiency: Bastard sword, Eschew Materials, Lightning Reflexes, Iron Will. Spical Qualitys: Darkvision, +2 on search, +2 on craft: trapmaking, +2 profession: miner, Dazzled in bright light. Damage Immunity: Acid, Spical abilitys: Breath attack once per day (60' line of Acid 6d4 DC 17,) Saving Throws: Fortitude: +10 = 6 [base] +4 [constitution] Reflexes: +7 = 3 [base] +2 [dexterity] +2 [lightning reflexes] Will: +10 = 7 [base] +1 [wisdom] +2 [iron will] Base attack Bonus: +10 Melee: +15/+10 = 10 [base] +4 [strength] +1 [small] Ranged: +13/+11 = 10 [base] +2 [dexterity] +1 [small] Grapple: +10/+5 = 10 [base] +4 [strength] -4 [small] Equipment: Vorastrixa Caex (+1 Bastard Sword) 4 lb Cloak of Resistance +1 1 lb Bracers of Armour +2 1 lb Arrows (quiver of 20) x2 3 lb Backpack 2 lb Caltrops 2 lb Case (for map or scroll) 1 lb Flint and steel Parchment sheets x4 Rations (1 day) x3 1 lb Sealing wax 1 lb Signet ring Waterskins x1 1 lb Whetstone 1 lb _____ Total 28 lb. 76 lb = medium load. Item (price), item (price), xxx gp. Total: Spells: [B]Cantips: 11 per day Arcane Mark Detect Magic Detect Poision Disrupet Undead Ghost Sound Mage Hand Mending Message Open/Close Level one: 11 per day Expeditious Retreat Feather Fall Identify Magic Missle Protection From Good Level two: 11 per day Acid Arrow Flaming Sphere Scorching Ray Dispel Magic Level three: 11 per day Explosive Runes Fireball Lightning Bolt Level four: 10 per day Greater Invisibility Phantasmal Killer Shout Level five: 9 per day Nightmare Teleport level six: 8 per day Disintegrate Arcane components: A pearl (100 gp value,) crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting (For the Identify spell) Spell foci: 50 darts A small metal horn Description: Age: 10 Height: 3'11" Weight: 39 Skin: Black Eyes: Green Hair: None Description: Tarsas was raised and trained by his mother. He learned fast. And having heard many tales of knights, wizards, and scoundrels, he has left his home to pursue the path of an adventurer. Appearance: Tarsas usually is seen wearing black and purple battle robes. These robes were a parting gift from his mother and he values them greatly. Note: Kobolds are fully mature at the age of six. And can live to 150 years of age. |
| Wildonion11-25-05, 04:11 PM | Due to forces outside my control (school, work, etc.) I will not be able to finish the character and participate. |
| pquekadl11-27-05, 12:58 AM | Lazelant Male Elf Wizard 6/ Geometer 4/ Lore Master 5 Experience: 105620 Neutral Titles: Archmage of Glyphs (The Council of Archmages) Deity: Boccob 5’2, 110 pounds, 75 years old Blond Hair, Green Eyes, Fair Skin Str 10 (+0) (10 rolled) Dex 14 (+2) (12 rolled, +2 racial) Con 18 (+4) (16 rolled, -2 racial, +4 Item) Int 28 (+9) (16 rolled, +3 levels, +6 item, +3 Tome) Wis 12 (+1) (12 rolled) Cha 10 (+0) (10 rolled) Hit Points: 99 (fixed) AC: 21, Touch: 14, Flatfooted: 19 Initiative: +2 BAB: +7/2, Grapple: +7 Speed: 30 feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Management Skills Authority: 0 Faith: 0 Focus: 4.5 Savvy: 0 Saves Fort: +15 (+4 base, +4 con, +2 special, +5 Item) Ref: +13 (+4 base, +2 dex, +2 special, +5 Item) Will: +19 (+13 base, +1 wis, +5 Item) Attacks +8/+3 melee, +1 Long sword, 1d8+1, 19-20/x2 +10/+5 ranged, +1 Composite Longbow, 1d8+1, 20/x3, 110' range Skills Concentration +22 (18 ranks, +4 ability) Craft: Book Binding +22 (13 ranks, +9 ability) Craft: Alchemy +14 (5 ranks, +9 ability) Decipher Script +22 (13 ranks, +9 ability) Disable Device +17 (8 ranks, +9 ability) Gather Information +6 (5 ranks, +1 ability) Heal +6 (5 ranks, +1 ability) Knowledge: Arcana +30 (18 ranks, +9 ability, +3 feat) Knowledge: Dungeoneering +?14 (5 ranks, +9 ability) Knowledge: Mathematics +14 (5 ranks, +9 ability) Knowledge: Religion +15 (6 ranks, +9 ability) Knowledge: The Planes +27 (18 ranks, +9 ability) Search +22 (13 ranks, +9 ability, +2 racial) Spellcraft +32 (18 ranks, +9 ability, +2 synergy, +3 feat) Listen +3 (0 ranks, +1 wis, +2 racial) Spot +3 (0 ranks, +1 wis, +2 racial) Speaks Common, Elven, Draconic, Sylivan, Celestial, Auran. (0 ranks in Speak Language) Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Scribe Scroll (Level 1 – Class: wizard) Collegiate Wizard (Level 1 - Character) Empower Spell (Level 3 - Character) Quicken Spell (Level 5 – Class: wizard) Skill Focus: Knowledge: Arcana (Level 6 - Character) Skill Focus: Spellcraft (Level 9 - Character) Spell Focus: Conjuration (Level 12 - Character) Spell Focus: Transmutation (Level 15 - Character) Craft Wondrous Item (Level 15 – Class: wizard) Racial Traits Size: medium Ability Modifiers: +2 dex, -2 con Base Speed: 30 Skill Bonuses: listen +2, search +2, spot +2 Miscellaneous: immunity to sleep affects, proficient with long sword, rapier, short bow, long bow, and the composite versions of each, +2 bonus on saving throws versus enchantment spells and affects, lowlight vision Wizard Special Abilities Generalist Wizard (Class: Wizard) Glyph of Warding (Class: Geometer) Draw Spell Glyph (Class: Geometer) Book Of Geometry (Class: Geometer) Sigil Sight (Class: Geometer) Pass Sigil (Class: Geometer) Lore +14 (Class: Lore Master) The Lore of True Stamina (Class: Lore Master) Secret Knowledge of Avoidance (Class: Lore Master) Applicable Knowledge: Craft Wondrous Item (Class: Lore Master) Permenant Darkvision And See Invisibility (via the permenancy spell) Lazelant Has a contingency Break Enchantment set to activate if he ever fails his save against an affect that can be broken by a Brake Enchantment spell Caster Levels: CL 15 Wizard Wizard Spells Prepared Cantrips: 4/day, Read Magic, Message, Prestidigitation, Disrupt Undead 1st Level: 7/day, Magic Missile(1), True Strike (1), Ray of Enfeeblement (1), Silent Image (1), Obscuring Mist (1), Expeditious Retreat (1), Protection from Evil (1) 2nd Level: 6/day, Scorching Ray (1), Invisibility (2), Glitterdust (1), Darkvision (1), See Invisibility (1) 3rd Level: 6/day, Fireball (2), Fly (2), Bands of Steal (1), Major Image (1) 4th Level: 6/day, Wall of Ice (1), Greater Invisibility (1), Lesser Globe of Invulnerability (1), Dimension Door (1), Blistering Radiance (1), Enervation (1) 5th Level: 6/day, Quickened True Strike (1), Wall of Force (?), Reciprocal Gyre (1), Greater Fireburst (1), Teleport (1), Cone of Cold (1) 6th Level: 4/day, Greater Dispel Magic (1), Chain Lightning (1), Summon Monster VI (1), True Seeing (1) 7th Level: 3/day, Bigby’s Grasping Hand (1), Finger of Death (1), Otiluke’s Greater Dispelling Screen (1) 8th Level: 3/day, Empowered Disintegrate (1), Summon Monster VIII (1), Mind Blank (1) 9th Level: 0/day Equipment +1 Long sword (4) +1 Composite Longbow (3) 20 Arrows (3) 20 Cold Iron Arrows (3) Scholar’s Outfit (-) Portable Hole (-) All Money (1116) Both Spell books (6) Spell book(s), if applicable (weight) Cantrips Resistance (½ page) Acid Splash (½ page) Detect Poison (½ page) Detect Magic (½ page) Read Magic (½ page) Daze (½ page) Dancing Lights (½ page) Flare (½ page) Light (½ page) Ray of Frost (½ page) Ghost Sound (½ page) Disrupt Undead (½ page) Touch of Fatigue (½ page) Mage Hand (½ page) Mending (½ page) Open/ Close (½ page) Repair Minor Damage (½ page) Arcane Mark (½ page) Prestidigitation (½ page) Level 1 Endure Elements (1 page) Mount (1 page) Obscuring Mist (1 page) Comprehend Languages (1 page) Identify (1 page) Charm Person (1 page) Sleep (1 page) Magic Missile (1 page) Silent Image (1 page) Expeditious Retreat (1 page) True Strike (1 page) Enlarge Person (1 page) Ray of Enfeeblement (1 page) Chill Touch (1 page) Protection from Chaos/ Law/ Evil/ Good (1 page) Level 2 Glitterdust (2 pages) Web (2 pages) See Invisibility (2 pages) Invisibility (2 pages) Fox’s Cunning (2 pages) Bear’s Endurance (2 pages) Scorching Ray (2 pages) Darkvision (2 pages) Detect Thoughts (2 pages) Knock (2 pages) Level 3 Bands of Steal (3 pages) Fly (3 pages) Fireball (3 pages) Dispel Magic (3 pages) Arcane Sight (3 pages) Magic Circle Against Chaos/ Evil/ Good/ Law (3 pages) Major Image (3 pages) Sleet Storm (3 pages) Sign of Sealing (3 pages) Glyph of Warding (3 Pages) Hold Person (3 pages) Level 4 Globe of Invulnerability, Lesser (1 pages) Remove Curse (1 pages) Wall of Ice (1 pages) Summon Monster IV (1 pages) Bestow Curse (1 pages) Blistering Radiance (1 pages) Invisibility, Greater(1 pages) Dimension Door (1 pages) Polymorph (1 pages) Enervation (1 pages) Level 5 Fireburst, Greater (1 pages) Reciprocal Gyre (1 pages) Break Enchantment (1 pages) Teleport (1 pages) Permanency (1 pages) Passwall (1 pages) Wall of Force (1 pages) Summon Monster V(1 pages) Cone of Cold (1 pages) Sending (1 pages) Level 6 Sign of Sealing, Greater (1 pages) Dispel Magic, Greater (1 pages) Spell book 2 (3) level 3 Explosive Runes (1 page) Level 5 Symbol of Sleep (1 page) Symbol of Pain (1 page) Level 6 Contingency (1 pages) True Seeing (1 pages) Chain Lightning (1 pages) Disintegrate (1 pages) Summon Monster VI (1 pages) Globe of Invulnerability (1 pages) Stone to Flesh (1 pages) Acid Fog (1 pages) Symbol of Persuasion (1 page) Symbol of Fear (1 page ) Level 7 Spell Turning (1 pages) Otiluke’s Greater Dispelling Screen (1 pages) Project Image (1 pages) Finger of Death (1 pages) Reverse Gravity (1 pages) Limited Wish (1 pages) Bigby’s Grasping Hand (1 pages) Plane Shift (1 pages) Summon Monster VII (1 pages) Teleport, Greater (1 pages) Symbol of Stunning (1 page) Symbol of Weakness (1 page) Level 8 Horrid Wilting (1 pages) Symbol of Death (1 pages) Symbol of Insanity (1 page) Summon Monster VIII (1 pages) Mind Blank (1 pages) Polymorph Any Object (1 pages) Symbol of Death (1 page) Blank Pages: 68 Tome of Clear Thought +3 (used) Headband Of Intellect +6 (-) Shirt of Health +4 (-) Cloak of Resistance +5 (1) Bracers of Armor +5 (1) Ring of Protection +2 (-) Amulet of Natural Armor +2 (-) Spellglyph of True Strike (-) Spellglyph of Disintegrate (-) Spellglyph of Summon Monster VIII (-) Spellglyph of Fly (-) Spellglyph of Dimension Door (-) Ring of Feather Falling (-) Doll of Lazelant (focus for contingency) (-) 300 Platinum Pieces, 24532 Gold Pieces, 30000 Silver Pieces, 0 Copper Pieces (1116 [1 lb/50 coins]) Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here |
| Tenzhi11-27-05, 03:52 AM | Zhen Di Male Asternamia (Star Gnomes) Monk 13 (+2 LA as per jagggar in the Materials Review & Approval thread) Lawful Neutral Deity: Tenzhi Height: 4' Weight: 104 lbs. Age: 179 Facial Hair/Eyebrows: Silver Eyes: None Skin: Pale Str 8 (-1) (2 points, -2 racial) Dex 14 (+2) (4 points, +2 racial) Con 14 (+2) (6 points) Int 18 (+4) (10 points, +2 levels) Wis 17 (+3) (6 points, +2 racial, +1 levels) Cha 10 (+0) (4 points, -2 racial) Hit Points: 88 (fixed) AC: 33 (+1 size, +3 Monk, +3 Wisdom, +2 Dexterity, +7 armor (bracers), +4 deflection (ring), +3 natural (amulet)), Touch: 23, Flatfooted: 31 Initiative: +6 (Dex, Improved Initiative) BAB: +9, Grapple: +8 Speed: 70 feet (base 20, +40 Monk, +10 Boots) Management Skills Authority: 3 Faith: 3 Focus: 6 Savvy: 3 Saves Fort: +10 (+8 Monk, +2 Con) Ref: +10 (+8 Monk, +2 Dex) Will: +11 (+8 Monk, +3 Wis) +2 versus spells/effects from the Enchantment school Attacks +13/+13/+13/+8 melee, Unarmed Strike, 3d6-1, 20/x2 +12/+12/+12/+7 melee, Quarterstaff +3/+3, 1d6+2, 20/x2 Skills Balance +12 (10 ranks, +2 Dex) Concentration +12 (10 ranks, +2 Con) Escape Artist +14 (12 ranks, +2 Dex) Hide +18 (12 ranks, +2 Dex, +4 size) Knowledge (arcana) +14 (10 ranks, +4 Int) Knowledge (religion) +14 (10 ranks, +4 Int) Listen +15 (12 ranks, +3 Wis) Move Silently +14 (12 ranks, +2 Dex) Profession (fisherman) +13 (10 ranks, +3 Wis) Sense Motive +13 (10 ranks, +3 Wis) Spot +13 (10 ranks, +3 Wis) Tumble +12 (10 ranks, +2 Dex) Speaks Common, Gnome, Draconic, Elven, Auran, Terran (0 ranks in Speak Language) Feats Improved Unarmed Strike (Level 1 - Monk) Improved Grapple (Level 1 - Monk) Combat Reflexes (Level 2 - Monk) Improved Trip (Level 6 - Monk) Improved Initiative (Level 1 - Character) Weapon Finesse (Level 3 - Character) Improved Natural Attack (unarmed strike) (Level 6 - Character) Combat Expertise (Level 9 - Character) Weapon Focus (unarmed strike) (Level 1 - Character) Racial Traits Small -2 Str, +2 Dex, +2 Wis, -2 Cha Star gnome base land speed is 20 ft. Star sight - anywhere starlight (and suns are stars) is shining, star gnomes are treated as having normal human vision on a clear sunlit day. They also posess Blindsight (90'). Ignore Gravity (Su) - Star gnomes may walk on any surface or even on the air as if it were level ground. Breathless (Ex) - A star gnome does not breathe. This also means he is immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and may function even while underwater or in a vacuum. Favoured Class: Monk. A multiclass star gnome’s monk class does not count when determining whether he takes an experience point penalty. Furthermore, a star gnome monk may multiclass without losing the ability to continue advancing as a monk. Special Abilities AC Bonus (Ex) (Monk 1) Flurry of Blows (Ex) (Monk 1) Evasion (Ex) (Monk 2) Fast Movement (Ex) (Monk 3) Still Mind (Ex) (Monk 3) Ki Strike (Su) (magic, lawful) (Monk 4, 10) Slow Fall 60' (Ex) (Monk 4+) Purity of Body (Ex) (Monk 5) Wholeness of Body (Su) (Monk 7) Improved Evasion (Ex) (Monk 9) Diamond Body (Su) (Monk 11) Abundant Step (Su) (Monk 12) Diamond Soul SR 10+CL (Ex) (Monk 13) Equipment Quarterstaff +3/+3 Defender/Defender (4 lbs) Monk's Outfit (.5 lb) Large, dome-shaped, woven hat (1 lb) Monk's Belt (1 lb) Vest of Escape Boots of Striding and Springing (1 lb) Bracers of Armor +7 (1 lb) Ring of Sustenance Ring of Protection +4 Amulet of Natural Armor +3 Handy Haversack (5 lbs) Stowed - Folding Boat (4 lbs) Stowed - Masterwork fishing tackle (4 lbs) Stowed - 42 Platinum Pieces, 500 Gold Pieces, 100 Silver Pieces, 1000 Copper Pieces (41 lbs [1 lb/50 coins]) Items Bought Monk's Belt (13,000) Boots of Striding and Springing (5,500) Ring of Sustenance (2,500) Ring of Protection +4 (32,000) Bracers of Armor +7 (49,000) Vest of Escape (5,200) Quarterstaff +3/+3 Defender/Defender (64,600) Folding Boat (7,200) Handy Haversack (2,000) Amulet of Natural Armor +3 (18,000) Monk's Outfit (5) Masterwork Fishing Tackle (50) Large, dome-shaped, woven hat (5) 199,060 Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundAfter training in an asteroid-based monastery for many years, Zhen Di set out to explore the universe at large with nothing but a stick and an Amulet of the Planes. The universe at large isn't a very nice place, however. He soon found himself stranded on a strange world with nothing except the clothes on his back. He spent a few years adventuring, but after awhile the novelty of being in constant fear for his life wore off. Now he mostly spends his time wandering about, learning, teaching, meditating, and fishing when he can. |
| Zombomaniac11-27-05, 04:49 AM | Gabriel the Ascetic formely of Stone Town Male, Human (Phoenix) Ascetic 4th Monk, 10th Shintao Monk, 1st Shiba Protector Lawful Good Follows the ways of Pistis Sophia, the Ascetic and Raziel, the Crusader 6‘, 183 lbs, 24 years Brown with hints of Phoenix Orange, Stone Grey, Unbathed White Str 10 (+0) (10 natural) Dex 16 (+3) (14 natural, +2 Ascetic) Con 20 (+5) (15 natural, +4 Ascetic, +1 Level) Int 10 (+0) (10 natural) Wis 28 (+9) (16 natural, +6 Ascetic, +2 Level) Cha 10 (+1) (10 natural) Hit Points: 155 (rolled) (http://invisiblecastle.com/find.py?id=300757) (14d8 + 1d10 + 75) AC: 37 (10 + 9(Ascetic) + 2(AC bonus) + 3 (Deflection Bonus) + 1 (Natural Armor) + 3 (Dex Mod) + 9 (Wis Mod (from Monk class feature)), Touch: 27 (10 + 2(AC bonus) + 3 (Deflection Bonus) + 3 (Dex Mod) + 9 (Wis Mod (from Monk class feature)), Flatfooted: 34 (10 + 9(Ascetic) + 2(AC bonus) + 3 (Deflection Bonus) + 1 (Natural Armor) + 9 (Wis Mod (from Monk class feature)) Initiative: +3 (+3 Dex Mod) BAB: +10, Grapple: +16 Speed: 70 feet (base land speed) Experiance: 8,750 Management Skills Authority: 10 Faith: 12 Focus: 0 Savvy: 7 Saves Fort: +20 (+13 classes, +5 Con, +2 Resistance) Ref: +16 (+11 classes, +3 Dex, +2 Resistance) Will: +26 (+13 classes, +8 Wis, +2 Resistance, +2 Iron Wll) +2 versus spells/effects from the Enchantment school Attacks +21/+19/+16/+13 melee, unarmed strike, 2d6+8, 20/x2 Skills Knowledge (Religion) 14 (14 ranks, +0 ability) Sense Motive 20 (12 ranks, +9 ability) Diplomacy 18 (16 ranks, +0 ability, +2 Sacred Vow) Knowledge (Local) 14 (14 ranks, +0 ability) Intimadate 10 (10 ranks, +0 ability) Perform (Oratory) 10 (10 ranks, +0 ability) Listen 17 ( 7 ranks, +9 ability, +2 Feat) Spot 17 ( 7 ranks, +9 ability, +2 Feat) Gather Information 8 ( 7 ranks, +0 ability) Heal 12 ( 4 ranks, +9 ability) Speaks Common, Celestial, Draconic Armor Check Penalty: -0 (-0 armor, -0 shield) Flaws Shaky (Level 1 – Flaw - UA) Feats Sacred Vow (Level 1-Character) Vow of Poverty (Level 1 - Race) Stunning Fist (Level 1- Monk Bonus Feat) Combat Reflexes (Level 2 - Monk Bonus Feat) Nymph’s Kiss (Level 1 - Ascetic Exalted Bonus Feat) Holy Ki Strike (Ascetic Exalted Bonus Feat) Sanctify Ki Strike (Ascetic Exalted Bonus Feat) Touch of Golden Ice (Ascetic Exalted Bonus Feat) Sanctify Martial Strike (Ascetic Exalted Bonus Feat) Servant of the Heavens (Ascetic Exalted Bonus Feat) Improved Grapple (Normal Every 3 levels) Iron Will (Normal Every 3 levels) Fists of Iron (Normal Every 3 levels) Deflect Arrows (Normal Every 3 levels) Alertness (Normal Every 3 levels) Combat Expertise (Flaw Bonus Feat) Pain Touch (Bonus Feat from S.M.) Choke Hold (Bonus Feat from S.M.) Earth’s Embrace (Bonus Feat from S.M.) Falling Star Strike (Bonus Feat from S.M.) Freezing the Lifeblood (Bonus Feat from S.M.) Racial Traits Medium 30 ft base land speed Knowledge (arcane) is a class skill, Bonus feat at 1st, 4 extra skill points at first, 1 extra every level Shugenja (I think) Special Abilities Flurry of Blows (Monk 1) AC bonus: Wis to AC (Monk 1) Evasion (Monk 2) Still Mind (Monk 3) Ki Strike (magic) (Monk 4) Slow fall 20ft (Monk 4) Endure Elements (Ascetic 3) Exalted Strike (Ascetic 4) Sustenance and Greater Sustenance (Ascetic 5 and 12) Deflection (Ascetic 6) Resistance (Ascetic 7) Ability Score Enhancement (Ascetic 7) Natural Armor (Ascetic 8) Mind Shielding (Ascetic 8) Damage Reduction (Ascetic 10) Energy Resistance (Ascetic 13) Freedom of Movement (Ascetic 14) Touch of the Void Dragon (S. Monk 1) Detect Taint (S.M. 2) Smite Taint (S.M. 2) Grasp of the Earth Dragon (S.M. 3) Purity of Shinsei (S.M. 4) Channel the Fire Dragon (S.M. 5) Great Silence (S.M. 6) Steal the Air Dragon (S.M. 7) Ancestral Guidance (S.M. 8) Ride the Water Dragon (S.M. 9) Kukan-Do (S.M. 10) No Thought (Shiba Protector 1) Equipment 200,000 gp dontated to the Order of the Giving Hand Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background Character Background Here |
| Demonfey11-28-05, 01:54 PM | DECEASED. Nhyris Hss'tafi, male halfblood yuan-ti yuan-ti halfblood (12), Ranger 3 NE Merrshaulk Languages: yuan-ti, common. Bonus: draconic, abyssal, elven, ignan, infernal, aquan 7 feet, 250 lbs, 35 None, Yellow/red, classic rattlesnake patterning stats before alterations, some switched about (http://invisiblecastle.com/find.py?a=show&id=301865) Str 20 (+5) (16, +4 racial, +0 levels, +? item, etc) Dex 11 (+0) (9, +2 racial, +0 levels, +? item, etc) Con 17 (+3) (15, +2 racial, +0 levels, +? item, etc) Int 22 (+6) (14, +8 racial, +0 levels, +? item, etc) Wis 18 (+4) (10, +8 racial, +0 levels, +? item, etc) Cha 25 (+7) (18, +6 racial, +1 levels, +? item, etc) Hit Points: 10d8+30=73(fixed/rolled) AC: 33, Touch: 15, Flatfooted: 33 10+5 (nat)+0(dex)+7(armor)+6(shield)+5(deflec tion) Initiative: +0 BAB: +10, Grapple: +15 Speed: 20 feet, climb 15ft, swim 15 ft (snake tail instead of legs) Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +9 (+2 race, +3class, +4 con) Ref: +6 (+5 race, +1 class, +0 dex) Will: +10 (+5 race, +1 class, +4 wis) Attacks MW great scimitar; Attacks: 16/11, 1d8+6(str+MW), Crit 18-20*2, one handed, 8lbs, slashing, melee Bite, 15, 1d6+5+poison, Asp's Fury; attack+10, ranged, +1 blasphemous composite longbow, 1d8+5+2d6 (good creatures) or 2d10 (crit on good creature), *3, 110' range, makes blashpemy effect that targets hit creature on critical Skills 2+6*10=80 (yuan-ti), 6+6*3=36 (ranger), 116 total Climb: 19=15+5-1 Craft, Armorsmithing: 24=18+6 Craft, weaponsmithing:24=18+6 Craft, bowmaking: 10=4+6 Hide: 24=15+0-1+10(circumstance/racial) Knowledge (nature): 16=10+6 Spot: 19=15+4 Survival: 10=6+4 Swim: 19=15+5-1 Feats Yuan-ti get 3 feats from HD, and apparently two racial bonus feats. Tail rattle (yuan-ti feat 1) exotic weapon proficiency (great scimitar) (yuan-ti feat 2) Leadership(yuan-ti feat 3) Alertness (starting racial feat) Blind fight (starting racial feat) Track (ranger bonus) Favored enemy: humanoid (elf) Wild empathy (ranger) Combat style: rapid shot Might Makes Right(15th level) Endurance (ranger bonus) Racial Traits Snake tail: speed 20ft, climb 15ft, swim 15ft Snake headed, snake tail, scaly Scent (ex): standard scent ability. Poison (Ex): injury, Fort DC 14, initial/secondary 1d6 con. Save Con based. Produce acid (Sp): can psionically exude acid from its body, dealing 3d6 acid damage to the next creature it touches. In a grapple, it does 5d6 acid. It becomes inert after leaving the body, and the yuan-ti is immune to its own acid. Spell like abilities: 3/day: animal trance (DC 15), cause fear (DC 14), entangle (DC 14); 1/day: deeper darkness, neutralize poison (DC 17), suggestion (DC 16), CL 8, save DC's Cha based Chameleon Power (Sp): can psionically change coloration of body and equipment to gain +10 circumstance on hide. SR: 16+Character levels; total 19 Alternate form (Sp): can become anywhere from a tiny to large viper, as if using polymorph (CL 19), but without the healing. Detect poison (Sp): Has the psionic ability to detect poison as the spell (CL 6) Constrict: can constrict medium/smaller creatures with a successful grapple check that deals 1d6+3 favored class: ranger Special Abilities Special Ability Name (Class ?) listed above for classes, SR total 19 Caster Levels: not applicable at the moment Equipment MW great scimitar (400 gp), 8lbs, accidentally traded to Orcy's aquatic character. :( Asp's Fury (+1 blasphemous composite longbow with +4 pull), 50,800 gp, 3lbs 1 quiver (20 arrows) (1gp), 3lbs +5 leather armor, 25,160gp, 15lbs +5 light steel shield, 25,159 gp, 5lbs Bag of Holding +4, 10,000 gp, 60lbs Ring of protection+5, 50,000 gp Two scrolls. Enough metal to make three great scimitars (if going at about 1/2 rate of the weapon, then 300 gp total) 2 added serpent arms (from images of yuan-ti with the grafts, it appears they are added on to the whole), 12,000 each, 24,000 gp total 105 pp, 5gp (weight [1 lb/50 coins]) Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundHatched thirty five years ago, Nhyris has been trained to lead armies for the glory of Merrshaulk and the House of Hss'tafi. He was a great leader of the troops, until one fateful night five years ago, he accidentally found a khaasta tribe that had been stationed on Faerun after the incident between the khaasta and sarrukh. In the ensuing fight, his entire patrol was wiped out. He would have died, too, if not for the intervention that was part luck, part his own combat prowress, he managed to take down enough of the khaastas to impress them enough to spare his life and bestow upon him a great scimitar version of their birth scimitars, although they took everything else. Unfortunately, his abomination masters didn't see it as that simple, and decided to send him out into the dimensions in exile until Merrshaulk decrees he has regained favor in his House. In the five years since that time, he has thrown in his lot with Crowley's mercenaries, to keep alive and make a lucrative career until he can figure out what to do to bring Merrshaulk's favor upon him. |
| Orcy The Green Wonder11-29-05, 04:54 PM | ValTarbam Male Half-Orc "Kutotaz" Naga Barbarian 1/Fighter 4/Marksman (warcraft d20 alliance & horde compendium) 3/Warchief 3 (http://boards1.wizards.com/showthread.php?t=45883)/Orc Warlord 3 Chaotic Neutral Deity: "Da Sea Mudda" Height 7ft, Weight 240lbs, Age 200 Hair color: Red Fins, Eye color: Golden, Skin color: Dark Green Scales Str 26 (+8) (16 base, +4 racial, +6 item) Dex 22 (+6) (14 base, +2 racial, +? levels, +6 item) Con 20 (+5) (16 base, +4 item) Int 10 (+0) (11 base, -2 racial, +1 levels) Wis 12 (+1) (10 base, +2 item) Cha 16 (+3) (11 base, -2 racial, +1 levels, +6 item) Hit Points: 159 (rolled) AC: 24, Touch: 16, Flatfooted: 18 Initiative: +6 BAB: +14/+9/+4, Grapple: +22 Speed: 40ft, 50ft swim Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +19 (13 base, +5 con, +1 item) Ref: +13 (6 base, +6 dex, +1 item) Will: +8 (6 base, +1 wis, +1 item) Attacks +1 Trident +23/+18/+13 2d6+13, x2 +1 shocking, frosting, screaming Long Rifle +21 3d6+1, x3, 300' range Skills Skill Points: 48 Craft (Technological Device) +8 (8 ranks) Intimidate +22 (17 ranks, +3 cha, +2 class) Ride +11 (5 ranks, +6 dex) Survival +6 (5 ranks, +1 wis) Hide +19 (13 ranks, +6 dex) Speaks Common, Nazja, Orcish Feats Intimidating Rage (Level 1) Point Blank Shot (Fighter 1) Exotic Weapon Proficiency (Firearms) (Fighter 2) Precise Shot (Level 3) Weapon Focus (Longrifle) (Fighter 4) Lightning Reload (Marksman 1) Leadership (Level 6) Extra Followers (Level 9) Close Shot (Marksman 3) Precision Leadership (Level 12) Racial Traits Size Medium +4 Str, +2 Dex, -2 int, -2 chat Base Speed: 30ft, 50ft swim +8 Swim Darkvision 120ft +2 Natural Armor Aquatic Healing Water Breathing Special Abilities Rage 1/day Trueshot 1/day Sharpshooter +1 Might Makes Right Scars of Honor +2 Warscream Bad Omen Gather Horde 200% Inspire Courage Equipment Belt of Giant Strength +6 (27,000gp) (made by Glenn) Mantle of Charisma +6 (27,000gp) (made by Glenn) Gauntlets of Dexterity +6 (27,000gp) (made by Glenn) Vest of Constitution +4 (12,000gp) (made by Glenn) Standard of Heroism (40,000gp) +1 Shocking, Frosting, Screaming Longrifle (33,100gp) Ammunition, Shot (96) (48gp) +1 Large Trident (2,330gp) Bracers of Armor +6 (27,000gp) (made by Glenn) Collar of Wisdom +2 (3,000gp) (made by Glenn) Cloak of Resistance +1 (1,000gp) Great Scimitar (From Nhyris) 522gp Total Value of Items: 200,000gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Followers: Level 1: 10 Level 3: 110 Level 4: 40 Level 6: 20 BackgroundValTarbam is a Kutotoaz Naga. They have lived beneath the waves for years, unknown to the humans that live above, they have lead their lives in their tribal culture in a way much different than those on the land. Not caring much for the 'landwalkers' they have risen from the depths. While their goal is not known, they serve as mercenaries to those who have enough money. ValTarbam, the Wave Lord, is a large creature. Standing at seven feet he has dark green scales and red fins rising from his back and head. He wears many trinkets over his body as well as a pair of ornately designed bracers. He carries various weapons including an obsidian trident, the tip of which shines with magic. His scaled body bears many scars from the battles he has fought, and he has red markings along his back and chest. |
| Dyne12-03-05, 01:11 AM | Alexander Validus Male Human Bard 3/Fighter 2/War Chanter 10 Neutral Deity: Typhoeus Height 5'11", Weight 160 lbs, Age 22 Hair color: Brown, Eye color: Green, Skin color: Western European Str 20 (+5) (14 base, +6 item) Dex 16 (+3) (12 base, +4 item) Con 14 (+2) (10 base, +4 item) Int 13 (+1) (13 base) Wis 10 (+0) (10 base) Cha 26 (+8) (17 base, +3 levels, +6 item) Hit Points: 99 (fixed) (3d6 +2d10 +10d8 +30) AC: 27, Touch: 13, Flatfooted: 24 Initiative: +3 BAB: +14/+9/+4, Grapple: +19 Speed: 30 ft. Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: +12 (+3 Fighter, +7 War Chanter, +2 Con) Ref: +7 (+3 Bard, +3 War Chanter, +1 Dex) Will: +6 (+3 Bard, +3 War Chanter) Attacks +4 Shocking Bastard Sword +24/+19/+14 1d10+11 +1d6, 19-20/x2 Skills Skill Points: 116 Class Skills: Bluff +19 (+8 ranks, +8 Cha, +3 Circlet of Persuasion) Diplomacy +25 (+10 ranks, +8 Cha, +3 Circlet of Persuasion, +4 Synergy (Bluff and Sense Motive) Disable Device +5 (+1 Int, +4 Vest of Escape) Disguise +19 (+8 ranks, +8 Cha, +3 Circlet of Persuasion) Escape Artist +17 (+8 ranks, +3 Dex, +6 Vest of Escape) Gather Information +19 (+8 ranks, +8 Cha, +3 Circlet of Persuasion) Hide +21 (+8 ranks, +3 Dex, +10 Ring of Chameleon Power) Knowledge (nobility and royalty) +6 (+5 ranks, +1 Int) Move Silently +16 (+8 ranks, +3 Dex, +5 Boots of Elvenkind) Perform (sing) +29 (+18 ranks, +8 Cha, +3 Circlet of Persuasion) Perform (string instruments) +25 (+14 ranks, +8 Cha, +3 Circlet of Persuasion) Ride +8 (+5 ranks, +3 Dex) Sense Motive +8 (+8 ranks) Sleight of Hand +11 (+8 ranks, +3 Dex) Speaks Common, Draconic Feats Power Attack (Human) Weapon Focus (bastard sword (Level 1) Improved Buckler Defense (Level 3) Combat Expertise (Level 5 - Fighter) Leadership (Level 6) Mounted Combat (Level 6 - Fighter) Royal Blood (Level 9) Might Makes Right (Level 12) Extra Followers (Level 15) Racial Traits Size Medium Base Speed: 30ft +4 skills points at 1st-level, +1 at each addition Bonus Feat 1st-level Special Abilities Bardic Music (including war chanter music) 13/day Bardic Knowledge +4 Countersong Fascinate Inspire Courage +1 Inspire Competence Inspire Toughness Inspire Recklessness Combine Songs Inspire Awe Singing Shout Inspire Legion Caster Levels: CL 3rd Bard Bard Spells Cast per Day and Spells Known Cantrips: 3/day, Detect Magic, Ghost Sound, Know Direction, Light, Lullaby, Read Magic 1st Level: 3/day, Cure Light Wounds, Feather Fall, Hideous Laughter 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Equipment +4 Shocking Bastard Sword (37,752 gp) (made by Glenn (http://boards1.wizards.com/showpost.php?p=8007000&postcount=351)) +4 Mithral Chainmail (15,225 gp) (made by Glenn (http://boards1.wizards.com/showpost.php?p=8007103&postcount=353)) +4 Buckler (12,124 gp) (made by Glenn) Pipes of Pain (9,000 gp) (made by Glenn) Horn of Blasting (15,000 gp) (made by Glenn) Lyre of Building (9,750 gp) (made by Glenn) Belt of Giant Strength +6 (27,000 gp) (made by Glenn) Cloak of Charisma +6 (27,000 gp) (made by Glenn) Gloves of Dexterity +4 (12,000 gp) (made by Glenn) Amulet of Health +4 (12,000 gp) (made by Glenn) Ring of Chameleon Power (9,525 gp) (made by Glenn) Circlet of Persuasion (3,375 gp) (made by Glenn) Vest of Escape (3,900 gp) (made by Glenn) Boots of Elvenkind (1,875 gp) (made by Glenn) 4,474 gp Total Value of Items: 200,000gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Leadership Score: 25 (15 ECL, +8 Cha, +5 Str (Might Makes Right)) Cohort: LV 13 Followers: Double (Extra Followers) Level 1: 270 (Soldier of Validus (http://boards1.wizards.com/showpost.php?p=8126415&postcount=101)) Level 2: 26 Level 3: 14 Level 4: 8 Level 5: 4 Level 6: 4 BackgroundBackground Here. |
| jagggar12-05-05, 09:29 PM | Pytho_Orthan's character. Legion Kaorti Outsider 2/Monk 1/Warlock 4/Fiend of Possession 6 Lawful Evil Height: 7ft, Weight: 100 lbs, Age: ?? Hair color: None, Eye color: Black, Skin color: Dark Brown Str 7 -2 (11 -4 race) Dex 16 +3 (12 +4 race) Con 14 +2 (14) Int 20 +5 (16 +4 race) Wis 13 +1 (13) Cha 38 +14 (17 +6 race, +3 level, +6 Item, +6 profane) Hit Points: 3d8+11d6+26 (89 hp) AC: 17 (10 +3 Dex, +4 Resin Suit), Touch: 13, Flatfooted: 14 Initiative: +3 BAB: +8/+3, Grapple: +6 Speed: 30ft Saves Fort: +9 (7 +2 con) Ref: +10 (7 +3 dex) Will: +11 (10 +1 wis) Attacks Ribbon Dagger +6 1d4-2 x4 Bite +6 1d4-2 x2 Skills 105 Bluff +30 (16 ranks, 14 cha) Diplomacy +30 (16 ranks, 14 cha) Hide +30 (or 32) (12 ranks, 4 cc ranks, 3 dex (or 5 int), 13 ring) Knowledge (arcana) +16 (10 ranks, 2 cc ranks, 5 int) Sense Motive +17 (16 ranks, 1 wis) Spellcraft +21 (16 ranks, 5 int) Listen +14 (13 ranks, 1 wis) Feats Exotic Weapon Proficiency (ribbon dagger) (racial) Improved Initiative (level 1) Ability Focus (Vile Transformation) (level 3) Leadership (level 6) Improved Followers (level 9) Ability Focus (Control Person) (level 12) Special Abilities Kaorti Spell-Like Abilities: 1/day alter self, color spray, feather fall, ray of enfeeblement, reduce, spider climb Darkvision 60ft +8 racial bonus to heal checks Vile Transformation Material Vulnerability Warlock Eldritch Blast 2d6 Detect Magic DR 1/cold iron Decieve Item Fiend of Possession Etherial Form Hide Pressence Possess Object Curse Magic Item Control object Animate Object Possess Creature Ally or Enemy Possess Noncontinuous Object Control Creature Equipment[list] Collar of Profane Charisma +6 (36,650gp) Cloak of Charisma +6 (36,000gp) Gauntlet of the Dwarven Forge (24,000gp) The Demon's Tooth (+1 Unholy Thinaun Heavy Pick) (28,308gp) Colloar of Command Person (45,000gp) Collar of Obedience x4 (12,000gp) Ring of the hidden (+13 hide) (16,900gp) 1,142gp 200,000 gp Monetary Awards[list] +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Followers:[B] Level 10: 6 Level 9: 1 Level 1: 4 [B]Description The figure stands before you as a creature shrouded in darkness. It's body is covered by a dark black robe and cloak. Completely hiding it's face and form. A disturbing pressence flows around it's covered body, and it speaks not in an instant, it is gone. Leaving no evidance that it ever existed. |
| Demonfey12-07-05, 08:29 PM | 75 1st level warforged artificers 25 LE, 25 NE, 25 CE (already factor in alterations) Str:12 Dex:13 Con:15 Int:15 Wis:11 Cha:15 Hit Points: 8 AC: 13 Touch: 11, Flatfooted:12 Initiative: +1 BAB: 0, Grapple: +1 Speed: 30 feet (base land speed) Saves Fort: +2 Ref: +1 Will: +2 Attacks 1d4 slam attack Skills profession (siege engineer) 4 profession (cook) 4 profession (pilot) 4 profession (sailor) 4 knowledge (engineering) 6 (4 ranks, +2 int) craft (armorsmithing) 6 (4 ranks, +2 int) Speak Common, gnomish, dwarven Armor Check Penalty: -0 Feats jaws of death (allows for easy cutting of materials) Racial Traits Living construct traits, natural slam attack, +2 con, -2 wis and cha Special Abilities artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, craft reserve (20), infusions/day (2) Equipment warforged repair kit (50 gp) tool kit 2nd: 7 kobold druids small humanoids NE (already factor in alterations) Str:8 Dex:15 Con:13 Int:13 Wis:17 Cha:13 Hit Points: 10 AC: 16 Touch: 12 Flatfooted:14 Initiative: +2 BAB: +1, Grapple: +1 Speed: 30 feet (base land speed) Saves Fort: +4 Ref: +2 Will: +6 Attacks 1d4-1 sickle Skills points: 25 Concentration 5 (4+1) Craft (bowmaking) 5 (4+1) knowledge (nature) 2 (1+1) profession (sailing) 7 (4+3) ride 6 (4+2) survival 7 (4+3) swim 3 (4-1) Speak draconic, common, druidic Armor Check Penalty: -0 Feats combat casting Racial Traits small, base land speed 30, natural armor+1, darkvision 60 feet Special Abilities animal companion (medium eagles, 2HD, trained to carry riders), nature sense, wild empathy, woodland stride, spells/day 4/3 Equipment sickle, leather armor 3rd: 4 aarakocra fighters (1 level) NE (already factor in alterations) Str:15 Dex:17 Con:15 Int:13 Wis:13 Cha:12 Hit Points: 8 AC: 16 Touch: 13 Flatfooted:13 Initiative: +3 BAB: 1, Grapple: +3 Speed: 20 feet, fly 90 ft (perfect) Saves Fort: +4 Ref: +3 Will: +1 Attacks 1d4 claw Skills craft (weaponsmithing) 9 (6+1+2) craft (armorsmithing) 7 (6+1) craft (bowmaking) 7 (6+1) craft (gemcutting) 7 (6+1) handle animal 7 (6+1) Speak Common, auran, draconic Armor Check Penalty: -0 Feats improved flight, improved flight (3rd level), flyby attack (fighter 1) Racial Traits medium, -2 str, +4 dex, fly 90 ft (average), +1 natural armor, two talons (1d4, in flight only), javelin proficient, claustrophobic, +2 bonus on any single craft skill, knowledge (nature), listen, and spot checks, claustrophobic (-4 attacks while in enclosed areas) Special Abilities Equipment 15 javelins, leather armor, quivers 4th: 2 warforged artificers LE (already factor in alterations) Str:12 Dex:13 Con:15 Int:15 Wis:11 Cha:15 Hit Points: 20 AC: 13 Touch: 11 Flatfooted:12 Initiative: +1 BAB: 3, Grapple: +4 Speed: 30 feet (base land speed) Saves Fort: +3 Ref: +2 Will: +4 Attacks 1d4 slam attack Skills profession (siege engineer) 7 profession (cook) 7 profession (pilot) 7 profession (sailor) 7 knowledge (engineering) 9 (7 ranks, +2 int) craft (armorsmithing) 9 (7 ranks, +2 int) Speak Common, gnomish, dwarven Armor Check Penalty: -0 Feats jaws of death (allows for easy cutting of materials), cold iron tracery, extraordinary artisan Racial Traits Living construct traits, natural slam attack, +2 con, -2 wis and cha Special Abilities artificer knowledge, artisan bonus, disable trap, item creation, scribe scroll, brew potion, craft wondrous item, craft homunculus, bonus feat, craft reserve (80), infusions/day (3/2) Equipment warforged repair kit, tool kit 5th: 2 kobold druids small humanoids NE (already factor in alterations) Str:8 Dex:15 Con:13 Int:13 Wis:17 Cha:13 Hit Points: 10 AC: 16 Touch: 12 Flatfooted:14 Initiative: +2 BAB: +1, Grapple: +1 Speed: 30 feet (base land speed) Saves Fort: +4 Ref: +2 Will: +6 Attacks 1d4-1 sickle Skills Concentration 8 (7+1) Craft (bowmaking) 8 (7+1) knowledge (nature) 5 (4+1) profession (sailing) 10 (7+3) ride 9 (7+2) survival 7 (4+3) swim 3 (4-1) Speak draconic, common, druidic Armor Check Penalty: -0 Feats combat casting, animal affinity Racial Traits small, base land speed 30, natural armor+1, darkvision 60 feet Special Abilities animal companion (medium eagles, 6HD, trained to carry riders), nature sense, wild empathy, woodland stride, spells/day 4/3, trackless step, resist nature's lure, wild shape (normally into a wolf) Equipment sickle, leather armor Animal companions are standard for books with alterations, if needed. 6th: air mephit (just the one in the book) small outsider (air, extraplanar) NE HD: 3d8 (13) initiative: +7 speed: 30, 60 fly (perfect) AC: 17 (+1 size, +3 dex, +3 natural) touch: 14 flatfooted: 14 BAB/Grapple: +3/-1 attack: claw+4 melee (1d3) full attack: 2 claws+4 melee (1d3) space/reach: 5/5 Special attacks: breath weapon, spell likes, summon mephit special qualities: DR 5/magic, darkvision 60ft, fast healing 2 Saves: fort+3, Ref+6, will+3 Abilities: str 10 dex 17 con 10 int 6 wis 11 cha 15 Skills: bluff+8, escape artist+9, hide+13, diplomacy+4, disguise+2 (+4 acting), intimidate+4, listen+6, move silently+9, spot+6, use rope+3(+5 bindings) feats: dodge, improved initiative breath weapon:15 ft cone of dust, 1d8 damage, DC12 half, 1d4 rounds Spell likes: blur 1/hour (CL3), gust of wind 1/day (DC 14, CL 6) summon mephit: 1/day, can attempt to summon another mephit of the same type but with only 25% chance of success. Fast healing: only in moving air |
| Darkuwa12-08-05, 05:58 PM | Darkuwa NightBlade Male human Ninja 15 Nuetral 5' 10", 160 lbs, 24 years Brown hair, green eyes , pale skin Str 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item) Dex 18 (+4) (16 points if appropriate, +0 racial, +0 levels, +? item) Con 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item) Int 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item) Wis 18 (+4) (8 points if appropriate, +0 racial, +3 levels, +? item) Cha 10 (+0) (2 points if appropriate, +0 racial, +0 levels, +? item) Hit Points: 53 (fixed) AC: 21, Touch: 17, Flatfooted: 21 Initiative: +4 BAB: +11, Grapple: +11 Speed: 30 feet (base 30) Management Skills Authority: 0 Faith: 0 Focus: 0 Savvy: 4.5 Saves Fort: +5 (+5 class, +0 con, +0 feat, +0 special, etc) Ref: +13 (+9 class, +4 dex, +0 feat, +0 special, etc) Will: +9 (+5 class, +4 wis, +0 feat, +0 special, etc) Attacks +15/+10/+5 melee, short sword, 1d6+0, 19-20/x2 +15/+10/+5 ranged, sling, 1d4+0, x2, 50 ft range Skills Bluff +18 (18 ranks, +0 cha, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) climb +4 (0 ranks, +0 str, +0 racial, +0 synergy, +0 item, +0 feat, +4 misc) Disguise +18 (18 ranks, +0 cha, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) Escape Artist +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) Gather Info. +18 (18 ranks, +0 cha, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) hide +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) Jump +6 (0 ranks, +0 str, +0 racial, +0 synergy, +0 item, +0 feat, +6 misc) Move Silently +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) Sleight of hand +22 (18 ranks, +4 dex, +0 racial, +0 synergy, +0 item, +0 feat, +0 misc) Speaks Common Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Improve unarmed strike (Level 1 - Human) deflect arrows (Level 1 - Character) snatch arrows (Level 3 - Character) weapon finesse (Level 6 - Character) quick draw (Level 9 - Character) weapon focus(short sword) (Level 12 - Character) Dive for cover (Level 15 - Character) Racial Traits Size: medium Ability Modifiers: none Base Speed: 30 Skill Bonuses: 4 extra at level 1 one extra at ever other level Miscellaneous: extra feat Favored Class: any Special Abilities 11 ki uses per day Sudden Strike +8d6 (Class 15) Trapfinding (Class 1) Ghost step (Class 2) Poisen use (Class 3) Great leap (Class 4) Acrobatics (Class 12) ki dodge (Class 6) Speed clim (Class 7) Ghost strike (Class 8) Improve poisen use (Class 9) Evasion (Class 12) Ghost mind (Class 14) Equipment +4 keen flaming burst short sword 98,310 gp(2 lb's) sling (0 lbs) 20 sling bullets 2 s(10 lbs) ninja outfit 2g (2lbs) Scarab of protection 38,000gp (0 lbs) wings of flying 54,000gp (2 lbs) Bag of holding type I (25) 2,500 gp Caltrops 1 gp(2 lbs) 10 trail rations 5 gp(10 lbs) climbers kit 80 gp(5 lbs) masterwork thieves tools 100 gp (2 lbs) 700 Platinum Pieces, 1 Gold Pieces, 8 Silver Pieces, 0 Copper Pieces (14 lbs) Items Bought Total Value of Bought Items Items Sold Item Name (price sold at) Total Value of Sold Items AwardsExperience Awards Total Value of Experience Awards: Monetary Awards Total Value of Monetary Awards: Item Awards[list] Item Award BackgroundTrained in the art of the ninja from a young age, his dojang was destroyed a year ago and he left to seek his fortune. |
| Demonfey12-12-05, 10:38 PM | Ballista Warforged fighter 7 warforged juggernaut 5 7d10+5d12+36+12+3 Experience: 0/1,000 Alignment: LE HP: 40+33+35+12+3=123 DR: 2/adamantine Speed: 20 Initiative: +2 AC: (8+5+1)=24; touch=11, flatfooted=23 Abilities: Base: Lvl. Mod Modifier STR: 16; 16 + + DEX: 12; 12(base) + + + CON: 17; 15 + 2(race) + INT: 13; 13(base)+ + + WIS: 10; 12(base) + -2(race) + + CHA: 8; 10 + -2(race) + BAB: +10/+5 Attacks: battlefists, +13/+8 Damage: battlefists: 1d8+1+3, armor spikes: 1d8 Special Attacks:armor spikes, +1d8 Special Qualities: living construct, healing immunity, construct perfection 1-4, armor spikes, bite (jaws of death) Base Saves: Fort: +11 Ref: +3 Will: +3 Saves: Fort: +15 Ref: +4 Will: +3 Base Skills: fighter:3*15=45 Skill Mods: Craft (armorsmithing): 16 (15+1) Craft (gemcutting): 16 (15+1) Craft (blacksmithing): 16 (15+1) Craft (sculpting): 16 (15+1) Languages: common; bonus languages: gnome Feats: Adamantine body (1st level), power attack (fighter 1), improved bull rush (fighter 2), cold iron tracing (3rd), cleave (fighter 4), jaws of death (6th), toughness (fighter 6), improved fortification (immune to sneak attacks and crits) (9), improved toughness (12) Class features: armor spikes (1d8), Expert Bull Rush (add class level to strength for bull rush attempts), Powerful Charge, Reserved (-5 bluff, diplomacy, gather information, and sense motive), Charge Bonus (+2), Construct Perfection (full) (no longer subject to nonlethal damage, mind affecting spells, death/necromancy effects, ability damage/drain), extended charge (+5 feet to charge), healing immunity, Superior Bull Rush (can choose to deal damage= to armor spikes+strength in addition to normal result of a bull rush, and on a charge includes bonus damage from powerful charge or greater powerful charge), Greater powerful charge (+2d6 damage on charge) Racial traits: immune to poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, and energy drain, can't heal naturally, subject to stunning Items: Marvin (Docent), Int: 14, Wis: 13, Cha: 13; powers: detect magic, detect scrying; languages: common, giant, gnome, dwarven; 13,300 gp +5 self armor (25,000) 2 battlefists (5200 gp for both) |
| gabrion12-13-05, 05:10 AM | Canik Male Jermlaine Druid 12 Neutral Good 1’, 15 lbs., 120 years Black Hair, Black Eyes, Brown Skin Str 1 (-5) (-6 racial, -6 venerable) Dex 8 (-1) (+6 racial, -6 venerable) Con 1 (-5) (-2 racial, -2 pathetic, +2 VoP, -6 venerable) Int 16 (+3) (8 points, -2 racial, +3 venerable) Wis 31 (+10) (16 points, +6 racial, +3 levels, +4 VoP) Cha 14 (+2) (8 points, -4 racial) Hit Points: 12 (12d8-60) AC: 20 (10base, -1 dex, +8 exalted, +2 deflection, +1 natural), Touch: 11, Flatfooted: 21 Initiative: -1 BAB: +8, Grapple: -5 Speed: 40 feet Saves Fort: +4 (+8 class, -5 con, +1 resistance) Ref: +4 (+4 class, -1 dex, +1 resistance) Will: +19 (+8 class, +10 wis, +1 resistance) Attacks - Skills 105 druid, +11 nymph’s kiss (101 total) Concentration +10 (15 ranks, -5 con) Handle Animal +19 (15 ranks, +2 cha, +2 nymph’s kiss) Heal +25 (15 ranks, +10 wis) Knowledge (Nature) +18 (15 ranks, +3 int) Listen +25 (15 ranks, +10 wis) Ride +14 (15 ranks, -1 dex) Spot +25 (15 ranks, +10 wis) Survival +21 (11 ranks, +10 wis) Speaks Common, gnome, elf Armor Check Penalty: -0 Flaws Shaky (-2 ranged attacks) Pathetic (-2 Con) Feats Sacred Vow (Level 1 – Bonus from Flaw - BoED) Vow of Poverty (Level 1 – Bonus from Flaw - BoED) Ashbound Summoning (Level 1 – Character - ECS) Nymph’s Kiss (Level 2 – VoP – BoED) Chain Spell (Level 3 – Character - CA) Touch of Golden Ice (Level 4 – VoP – BoED) Natural Spell (Level 6 – Character) Exalted Wild Shape (Level 6 – VoP – BoED) Sanctify Natural Attack (Level 8 – VoP – BoED) Initiate of Nature (Level 9 – Character) Exalted Spell Resistance (Level 10 – VoP –BoED) Dragon Wild Shape (Level 12 – Character) Favored of the Companions Racial Traits Size: Tiny -6 Str, +6 Dex, -2 Con, -2 Int, +6 Wis, -4 Cha Base Speed: 40 feet Low Light Vision Speak with Rats Special Abilities Animal Companion (Druid 1) Nature Sense (Druid 1) Wild Empathy (Druid 1) Woodland Stride (Druid 2) Trackless Step (Druid 3) Resist Nature’s Lure (Druid 4) Wild Shape 4x/day (Druid 12) Large (Druid 8) Tiny (Druid 11) Plant (Druid 12) Venom Immunity (Druid 9) Caster Levels: CL 12 Druid Druid Spells Prepared Cantrips: 6/day, Cure Minor Wounds x2, Detect Magic x2, Guidance x2 1st Level: 8/day, Camouflage (CD), Entangle x2, Lion’s Charge (SS), Obscuring Mist x2, Produce Flame, Spider Hand (BoVD) 2nd Level: 7/day, Blinding Spittle (PGtF), Blood Snow (FB), Cloudburst (CD), Embrace the Wild (CAdv), Halo of Sand (Sand), Lesser Restoration x2 3rd Level: 6/day, Artic Haze (FB), Call Lightning, Greater Magic Fang, Mass Lesser Vigor (CD), Venomfire (SK), Wind Wall 4th Level: 5/day, Arc of Lightning x2 (CA), Lion’s Charge (Chained, SS), Greater Luminous Armor (BoED), Sheltered Vitality (LM) 5th Level: 5/day, Barkskin (Chained), Blizzard (FB), Quill Blast x2 (CD), Major Resistance (Chained, SS) 6th Level: 4/day (+1 Spellstave), Anger of the Noonday Sun (CD, spellstave), Cometfall (CD), Fire Seeds, Greater Dispel Magic, Greater Magic Fang (Chained) Equipment Quarterstaff (4 lbs.) Green Forest Cloak AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Item Awards Item Award Item Award Item Award, etc BackgroundCharacter Background Here Common Wildshape forms Through the use of Dragon Wild Shape, Canik stays in Song Dragon form 24 hours/day. Well, actually he uses the dragon’s alternate form ability to appear as a human most of the time, but the stats here are for when he is actually a dragon. Str 13 (+1) (13 racial base) Dex 10 (+0) (10 racial base) Con 17 (+2) (15 racial base, +2 VoP) Hit Points: 93 (12d8+24) AC: 33 (10 base, +8 exalted, +2 deflection, +12 natural, +1 size), Touch: 13, Flatfooted: 33 Initiative: +0 BAB: +8, Grapple: +5 Speed: 40 feet, fly 150 feet (poor) Saves Fort: +12 (+8 class, +3 con, +1 resistance) Ref: +5 (+4 class, +0 dex, +1 resistance) Attacks Bite +9 melee (2d6+1), 2 claws +4 melee (1d8+1), 2 wings +4 melee (1d6+1), 1 tail slap +4 melee (1d8+1) Breath Weapon: Cone of Electricity (6d6 electricity, DC 17 Reflex Save for half) Skills Concentration +18 (15 ranks, +3 con) Ride +15 (15 ranks, +0 dex) Special Abilities Alternate Form-Female Human. Immunity Light, Darkness, Electricity, and Poison True Seeing 15' Tongues Str 17 (+3) (17 racial base) Dex 10 (+0) (10 racial base) Con 17 (+3) (15 racial base, +2 VoP) Hit Points: 93 (12d8+36) AC: 27 (10 base, +8 exalted, +2 deflection, +7 natural), Touch: 12, Flatfooted: 27 Initiative: +0 BAB: +8, Grapple: +11 Speed: 60 feet, fly 100 feet (poor), climb 40 feet, burrow 45 feet Saves Fort: +12 (+8 class, +3 con, +1 resistance) Ref: +5 (+4 class, +0 dex, +1 resistance) Attacks Bite +11 melee (2d6+3), 2 claws +6 melee (1d8+1), 2 wings +6 melee (1d6+1), 1 tail slap +6 melee (1d8+1) Breath Weapon: Cone of Sonic Ash (2d6 fire/sonic, DC 15 Reflex Save for half), or Line of Disintegration (Turn to ash, DC 15 Fortitude Save negates) Skills Concentration +18 (15 ranks, +3 con) Ride +15 (15 ranks, +0 dex) Special Abilities Immunity to Fire and Sonic Spell Resistance 14 (18 vs. evil) Frightful Presence DC 13 |
| Kobold_Ur_Priest12-17-05, 12:12 AM | Styx Dragon “Fifth Order” Medium Dragon (Aquatic, Extraplanar) HD: Very Young, Advanced to 10 HD Initiative: +0 Speed: 60 ft, Swim 60 ft, Burrow 20 ft, Fly 60 ft(good) Armor Class: 37 (+10 +7 Nat. + 12 Armor +8 Bracers) BAB/Grapple: +18/+20 Attack: +10 [B]Full Attack: +10 melee Bite 1d8+7 +10 Melee Tailslap +10 Melee Tailblades 1d6+7 Space/Reach: 5 ft / 5 ft Special Attacks: Breath Weapon, Constrict Special Qualities: Amphibious, Disease, Improved Grab, Styx Adaptation, Immune To Poison & Disease, Spell Resistance 14, Frightful Presence Saves: Fort +8, Reflex +6, Will +7 Abilities: Str 19 Dex 10 Con 19 Int 14 Wis 13 Cha 14 Skills: Hide 15, Move Silently 15, Escape Artist, 15 Listen 15, Appraise 10, Open Lock 10, Search +10, Intimidate +24, Use Magic Device +30 Feats: Enlarge Breath, Maximize Breath, Clinging Breath Alignment: Chaotic Evil Possessions: Jaws Of The Dragon, Dragon Armor Of Invincibility(Greater= shadowed,slick,Silent Moves), Major Circlet Of Blasting( 40 dmg),Wings Of Flying, Bracers of Armor +8, Amulet Of The Planes, Ring Of Chameleon Power, Ring Of Djinn Calling, 5 Scrolls Of Summon Monster VIII (Vrocks Only) Amphibious: Although a Styx Dragon thrives in the very river from which its name derives, it can survive indefinately on land Disease: Any creature hit by a Styx Dragon’s bite or tail blade attacks are subject to its Disease (DC 32) Incubation period of 1 day, 1d6 Cha damage, a victim must make 3 successful saves in a row to rid themselves of the Disease Breath Weapon: 2d6 dmg, 30 ft line of acid (DC 16) or 2 Int damage, 90 ft cone of stupefying gas Frightful Presence: DC 15 Constrict: On a successful Grapple, a Styx Dragon can crush a grabbed opponent dealing twice its tail blade damage as bludgeoning damage (From Scrolls) Vrock Size/Type: Large Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 10d8+70 (115 hp) Initiative: +2 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 22 (-1 size, +2 Dex, +11 natural), touch 11, flat-footed 20 Base Attack/Grapple: +10/+20 Attack: Claw +15 melee (2d6+6) Full Attack: 2 claws +15 melee (2d6+6) and bite +13 melee (1d8+3) and 2 talons +13 melee (1d6+3) Space/Reach: 10 ft./10 ft. Special Attacks: Dance of ruin, spores, stunning screech, Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 17, telepathy 100 ft. Saves: Fort +14, Ref +9, Will +10 Abilities: Str 23, Dex 15, Con 25, Int 14, Wis 16, Cha 16 Skills: Concentration +20, Diplomacy +5, Hide +11, Intimidate +16, Knowledge (any one) +15, Listen +24, Move Silently +15, Search +15, Sense Motive +16, Spellcraft +15, Spot +24, Survival +3 (+5 following tracks) Feats: Cleave, Combat Reflexes, Multiattack, Power Attack Challenge Rating: 9 Alignment: Always chaotic evil Combat Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds. A vrock’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Dance of Ruin (Su) To use this ability, a group of at least three vrocks must join hands in a circle, dancing wildly and chanting. At the end of 3 rounds of dancing, a wave of crackling energy flashes outward in a 100-foot radius. All creatures except for demons within the radius take 20d6 points of damage (Reflex DC 18 half). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save DC is Charisma-based. Spores (Ex) A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores’ growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water. Stunning Screech (Su) Once per hour a vrock can emit a piercing screech. All creatures except for demons within a 30-foot radius must succeed on a DC 22 Fortitude save or be stunned for 1 round. The save DC is Constitution-based. Skills Vrocks have a +8 racial bonus on Listen and Spot checks. UPDATED! THANKS Priest aka Fifth Order |
| Dyne12-31-05, 05:55 PM | Soldier of Validus (Follower of Alexander Validus (http://boards1.wizards.com/showpost.php?p=7903562&postcount=94)) Male Human Fighter 1 Neutral Deity: Typhoeus Height 5'11", Weight 160 lbs, Age 22 Hair color: Brown, Eye color: Green, Skin color: Western European Str 16 (+3) (16 base) Dex 12 (+1) (12 base) Con 16 (+3) (16 base) Int 12 (+1) (12 base) Wis 10 (+0) (10 base) Cha 10 (+0) (10 base) Hit Points: 13 (fixed) (1d10+3) AC: 19 (+1 Dex, +6 armor, +2 shield), Touch: 11, Flatfooted: 18 Initiative: +1 BAB: +1, Grapple: +4 Speed: 20 ft. Management Skills Authority: ? Faith: ? Focus: ? Savvy: ? Saves Fort: ++5 (+2 Fighter, +3 Con) Ref: +1 (+1 Dex) Will: +0 Attacks Large Longsword +2 melee 2d6+3, 19-20/x2 Large Longspear +2 melee 2d6+4, x3 Composite Longbow (+3 Str) +2 ranged 1d8+3, x3, 110 ft. Skills Skill Points: 16 Class Skills: Climb -1 (+4 ranks, +3 Str, -8 armor check) Intimidate +4 (ranks) Ride +5 (+4 ranks, +1 Dex) Swim -9 (+4 ranks, +3 Str, -16 armor check) Speaks Common, Draconic Feats Monkey Grip (Human) Power Attack (1st-level) Mounted Combat (1st-level - Fighter) Racial Traits Size Medium Base Speed: 30ft +4 skills points at 1st-level, +1 at each addition Bonus Feat 1st-level Special Abilities None Equipment Large Longsword (30 gp) Large Longspear (10 gp) Composite Longbow (+3 Str) (400 gp) Arrows (2,600) (130 gp) Spiked Heavy Steel Shield (30 gp) Spiked Banded Mail (300 gp) Total Value of Items: 900 gp Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc BackgroundBackground Here. |
| Demonfey01-19-06, 03:27 PM | Igor Male (you think) human Wizard 1/cleric 5 Chaotic Good 5'4", 140 lbs, 17 years brown hair, eyes: 1green/1brown, white Rolls changed around to fit the character's abilities better. rolls (http://invisiblecastle.com/find.py?a=show&id=343798) Str 10 Dex 10 Con 16 Int 16 Wis 18 Cha 12 Hit Points: AC: Touch: Flatfooted: Initiative: BAB: , Grapple: Speed: 30 land, 30 swim, 15 fly (average) Management Skills Authority: Faith: Focus: Savvy: Saves Fort: Ref: Will: Attacks Skills Speaks Common Armor Check Penalty: Feats Aberration blood (Segmented eyes, +3 search), scavenging gullet (+4 against poison, eat anything), waterspawn (swim speed=land speed, +8 swim, can take 10 on swim any time, can run while swimming, Cold resistance 5, breathe air and water equally well), starspawn (fly speed equal to 1/2 base land speed, can fly for # rounds equal to 1+con mod, but has to land for 1 round before being able to fly again, immune to altitude fatigue and sickness, cold resistance 5 (doesn't stack) Racial Traits Medium 30 ft base land speed Special Abilities Equipment Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background (due to the nature of Igors, they are generally just referred to as "he" when gender has to be guessed on) He is the second cousin of Igor, although he is still learning the ways of the Igor people. He is still learning how to make grafts, although he has decided to learn how to heal in as many ways he can. When the Igor family learned that their man down here died due to his experiments with combining multiple types of grafts on one body, which he volunteered to try and therefore had his body's activities monitored closely, the most mobile Igor was sent down to make sure that everything necessary was seen to. Currently, he has his father's hands (two thumbed), scars all over his body (as well as stitches-standard business), a pair of feathered bat wings, fins, gills on his arms and legs, and segmented eyes. |
| Orcy The Green Wonder01-26-06, 06:55 PM | ???? Male Changeling Ranger (wild shape varient) 5/Master of Many Forms 7/Natures Warrior 1/Warshaper 2 Alignment: Chaotic Neutral Deity: ??? Height 5'6", Weight 180lbs, Age: 30 Hair color: White, Eye color: White, Skin color: Gray Str 10 (+0) (2 pts) Dex 10 (+0) (2 pts) Con 14 (+2) (6 pts) Int 12 (+1) (4 pts) Wis 22 (+6) (8 pts, +1 level, +6 item) Cha 24 (+7) (10 pts, +2 level, +6 item) Hit Points: 150 (fixed) AC: 23, Touch: 15, Flatfooted: 23 Initiative: +0 BAB: +12/+7/+2, Grapple: +12 Speed: 40 feet Saves Fort: +21 (14 base, +2 con, +5 collar) Ref: +15 (10 base, +5 collar) Will: +12 (4 base, +3 wis, +5 collar) Attacks +1 Sizing Morphing Club +13/+8/+3 1d6 x2 Skills Bluff +18 (18cc ranks, +7 cha, +2 race) Disguise +25 (18 ranks, +7 cha) Knowledge (Nature) +19 (18 ranks, +1 int) Knowledge (The Planes) +19 (18cc ranks, +1 int) Survival +24 (18 ranks, +6 wis) Speaks Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Orc, Sylvan, Undercommon Feats Persona Immersion (level 1) Alertness (level 3) Blindsight (level 6) Power Attack (level 9) Multiattack(level 12) Assume Supernatural Ability (Consume Identity) (level 15) Racial Traits Size Medium +2 racial bonus to saves against Sleep and charm effects Base Speed: 30ft Skill Bonuses: +2 Bluff, Intimidate, Sense Motive Minor Change Shape Natural Linguist Favored Class: Rogue Special Abilities Ranger: Favored Enemy (Human +4/Elf +2), Track, Wild Empathy, Fast Movement, Endurance, Animal Companion, Wild Shape (9/day) Master of Many Forms: Shifter's Speech, Improved Wild Shapes (Humanoid, Giant, Monsterous Humanoid, Fey, Vermin, Aberration, Plant (tiny to Huge)), Extraordinary Wild Shape, Fast Wild Shape. Nature's Warrior:Nature's Armament (Earth's Resilience), Wilding Warshaper:Morphic Immunities, Morphic Weapons, Morphic Body Equipment +1 Sizing, Morphing Club (18,300gp) Collar of Resistance +5 (25,000gp) Vest of Mage Armor (2,000gp) Bracers of Shield (4,000gp) Cloak of Charisma +6 (36,000gp) Restricting Band x2 (10,800gp) Headband of Wisdom +6 (36,000gp) Ring of Lightning Flashes (11,250gp) Ring of Protection +5 (50,000gp) 2,650gp Items Bought Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items AwardsExperience Awards +? experience points +? experience points +? experience points, etc Total Experience: 112,500 experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Background His name is unknown, and almost none know his original race. This creature has been many different people over the years. His name changes with his form and who he is can never be certain. Note: This character replaces the Wave Lord of Tholljut Kutotaz (since that guild and character have pretty well died off) for 'character slots.' |
| Lady Rolindin02-02-06, 07:48 PM | Gem Lore Master (://boards1.wizards.com/editpost.php?do=editpost&p=5158123) -------------------------------------------------------------------------------- Triskar Therele {Skyhawk} Half Elf member of the half Elf Foundation lavel 15 Gem spell caster height: 5ft, 4 inch Age:68 weight: 103 lbs, he wears darker blue cloak and a light blue robe, he has light brown hair, no bread or mustach. Racail bonus: sleep spells immunity +2 saving throw against Enchantments spells or effects low light vision +1 to listen, search, spot checks +2 diplomancy, gather information Languages: common,(extra race) elven, (extra class)Draconic, (extra class) Gem Lore, halfling, slyvan Str 14 mod+2 dex 16 mod+3 Con 16 mod +3 Int 17 mod +3 wisd 16 mod+3 Cha 15 mod+2 Land speed 30 BaB +7/+2 ac: 15 (10+2 ring+3 dex), 30 with gem skin(at will ability) (10+2 ring+10+3 dex) touch: 15 or 30 flat footed: 12 or 27 grapple: 12 or 27 initiative +3 Racial stats: Half elf • Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. • Half-elf base land speed is 30 feet. • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. • Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +1 racial bonus on Listen, Search, and Spot checks. • +2 racial bonus on Diplomacy and Gather Information checks. • Elven Blood: For all effects related to race, a half-elf is considered an elf. • Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). • Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. Saves: Fort 5+3(con)= 8 ref 5 + 3(dex)=8 will 9+3(wis) =12 Hit dice: fixed 38 +(con) 45=(83) Special Abilities Extra gems spell caster feats: 1st level concentration summon familiar, gem cutting, spell casting into gem with actavation word, 4th reveal gem lore, 5th permanency spell casting into gems, 7th level Gem skin +10 to ac at will,(while holding gem) 10 level Eyes of Gems, (at will) for gaze attack, 15 reveal greater gem lore, 16 greater gem skin 15 to ac Feats: Collegiate Wizard (6 1stlevl spells +int bonus + 4 extra spell per level of spells known) enlarge spell 3rd craft wondrous item's(gem) 6th craft wand 9th silent spell 12th natural spell 15th craft ring extra class 5th leadership; extra class 10 extra rings: extra class 15th (2 rings per hand) skills: knowledge arcane (gem lore master) 3+5ranks= 8 casting magic through gems 3+ 5 ranks= 8 apprise +8 (+3 ability, +5 ranks, +_ misc) concentration +8 (+_ ability, +8 ranks, +_ misc) craft (gem cutting)+8 (3+5) craft +8 (alchemy) (3+5) decipher script +8 (3+5) diplomancy +8 (6 r+2 race) handle animal +8 (8 r) knowledge (gem magic)+8 (3+5) knowledge (arcana) +11 (3+8) knowledge (the planes) +8 (3+5) Knowledge (history) +8 (+5) search +8 (7r+1 race) spell craft +10 (3+7) spot +8 (3 race+5raks) profession +8 (1+7) use magic device +8 (8r) listen +8 (4 ranks,+3 ability, +1 race) Spells in gem spell books: 3 different gems on staff on new staff will be four gems has 6 gems with 5 spells in them for defence, will tell on day of combat spells studed. since new deep crystals gems bought has more gems to put spells in for defence 6 more gems 5 spells each. spells in gems gem #1shield, lightnig bolt, ice storm, fire hawk, Globe of Invulnerability greater #2 gem; hold person, fly, fly, Protection from arrows, Anti Magic Field #3 gem; Dispel Magic, acid spray, message, Invisibility greater, sunburst #4 gem; read magic, Flesh to stone, teleport, teleport,web #5 gem; melf’s Acid arrow, melf’s Acid arrow, permanency, chain lighting #6 gem; see invisibily, fire ball, fire ball, power word blind, chain lighting Deep Crysatls gems 1. fire hawk, fire hawk, ring lighting, lighting reflection, fly 2. moon bow, moon bow, disks, disks, disks 3. Kare'ls spears, Spears, spears, pass wall, pass wall 4. resize greater, resize greater, lighting bolt, fire ball 5. fly, fly, fire ball, fire ball, teleport greater, teleport greater 6. thinking Bonus spells 1st 1, 2nd 1, 3rd 1 spells known (feat ability) 0 6+3, +8=17 1st 4 +1+8 (12), 2nd 4+8+1 (13), 3rd 4+1+8 (13), 4th 4+8, =12 5th 3+8, =11 6th,3+8,=11 7th 2+8,=11 8th 2+8=11 0- 9, feat ability 1st 5, 2nd 5, 3rd 5, 4th 4, 5th 3, 6th 3, 7th 2, 8th 2 0; level spells (all spells in gems on staff) 0 level 1 gem, 1st level 1 gem, 2 level 1 gem, and so on.different gems used for each level Resistance-, Acid spray- Ray of Frost- Message- Arcane mark- read magic message mending detect magic resize 1st level Identify- Magic Missile- Color spray- Erase- Feather Fall, alarm shield comprehend languages true strike shocking grasp resize greater 2nd level: Resist energy- Protection from arrows- flaming Sphere- melf’s Acid arrow- Web- Shatter- Invisibility- glitter dust touch of idocy see invisibily blur mirror image levitate moon bow 3rd level: Dispel Magic- Explosive Ruins- Fly- Lightning Bolt- Sleet Storm- Hold person- Non Detection- arcan sight fire ball illusory script invisibilie sphere halt undead blink 4th level: Detect Scrying- Scrying- Ice Storm- Wall of Ice- Invisibility greater- Rainbow Pattern- Globe of Invulnerability lesser- fire trap confusion fire shield halluanatory terrain 5th level spells: Dismissal-, Passwall- permanency- Major Creation- Baleful polymorph- , Cone of Cold- Fire hawk- break enchantment cloud kill secret chest teleport wall of stone feeble mind sending magic jar pass wall lighting reflection spears disks 6th level: Anti Magic Field- , Globe of Invulnerability greater- Flesh to stone- Mislead- guards and wards- Rings legend lore true seeing chain lighting forceful hand move earth 7th level: Limited wish- Spell turning 1d4+6(spell levels) - prismatic Spray- globe of Invulerability Greater cold- Globe of Invulernerability greater fire- teleport greater teleport object hold person mass mage sword reverse gravity power word blind 8th level: Protection from spells- Dimension Lock- sunburst- trap the soul binding polar ray clone polymorph any object polar ray lighting ring Equipment has six gems worth 750 gold pieces each, with five spells cast into each gem and each spell has an activation word for each spell; the gems are inside his cloak pockets. Each gem has been magicaliy enhanced to last longer cost per gem1,500 gold pieces per gem. possions: Cloak dark blue, meduim blue robe (both have gem dust ruins made out of different gems, around sleeves and on front) boots, and a belt with three pouches. two wands each with a different gem at the end of wood wand. One ruby, one diamond, one inside his robe. has pockets made for gems spell components. staff with a red ruby on head and ten around the body of different types. gems on staff tiger eye(500gp), rubies 2 (500 gp each), quarts (500 gp one), opal(500), diamonds are the rest(500 gp a piece) bought 98,500 worth of deep rock crystal for spells and make new staff. Spell mixtures to cast spells gem caster must have bags already mixed for spells in memerory and bags ready in thier pockets of their robe to cast spells. Takes too long to mx the different gem dusts to cast spells, if they do this they have to roll 1d4 and wait the rounds missed to mix gem dust to cast spell or spells. best to have bags already mixed. Universal gems for all magic spell fields Magic casting: Hyalite, IOL, Ivory, Rock Crystal, Sapphire, Shou Lung amethyst Abjuration Spells: ruby, rock crystal all spells can be used of field Stone skin; Shandoni Free action; Octel, Ziose Magic Weapons: Crown of silver Spell turning: Iris Agate, Sardonyn, Star Rose quartz Rainbow spells: Hydrophane, Rainbow obsidian, tourmaline Protection spells: Augelite, Moon stone, Oprase, Serpentine, Sky drop's, web stone, witherite, wonderstones Anti magic and dispel magic: Black sapphire, Nune, Phenalope, Rogue stone, rosaline Explosive spells: Black opal, orl Conjuration Musical: Jade Teleportation: Psaedros, Sapphire, Shou Lung Amethyst, rock crystal Resurrection spells: star ruby Dragon Breath: Snow Flake Obsidian Shield spells: amaratha, Sardonya Cure diseases: Blood stone, topaz, tabasheer, sponomene, Star Sapphire, Blue stone, Sanidine, Dioptase, Emerald, irtios, and poisons: Oolite, Rhodochroseite, Jasper, Lacral's tears, Lynx eye, Moss agate, onyx, uluaen, Zen Dalure Divination: chrysoberyl , ruby, rock crystal, deep rock crystal Listen spells: Kornerudine Detect magic and tracing: Luriyli, Rain drop, Tchazar, wonder stone Seeing spells: aventurine, Amethyst, Andar, Blue quartz, Chrysoberyl, diamond, meerschaum, Mykaro, Star Diopside, tiger eye agate, water opal, zircon Enchantment spells: ruby can use ruby for this entire field. rock crystal Control spells: moon bars, Charm spells: diamond Mind control: frost agate, green stone, kings tear's moon bar, mynteer, sapphire Sleep spells: banded agate, eye agate, frost agate, moss agate Evocation spells: rubies can be used for all theses spells Blade barrier: obsidian Meteor storm: orblen Force spells: rosteen Magic missiles: boakhar, jargoon, ziose Lighting spells; sun stone, tourmaline, water star, amaratha, amber, beljuril, hambergyle, microcline, sphene Light spells: alexandrite, corstal, cleiophane, heliodor, mellochrysos, sulabra, sunstones Fire spells: agni, azurite, beljurk, dishene, evclase, jacinth, fire agate, fire opal, flame dance, hambergyle, machite, mellochrysos, opal, orl, saganite, soap stone, thuparial, serdentine Fertility spells: emerald Wind spells; sulabra, sky drops Illusion spells: rubies used for these spells too Shadow spells: silk stones, sinhalite Invisibility spells: arciton, blood stones, fluorspar, gold sheen, sheen, Necromancy spells Undead spells: chalcedony, epidote, samarsilite, tomb jade, uioline Necromancy spells all: lynx eye, samarsiclite, smoky quartz, tomb jade, tremair, uioline Magic jar: citrine, jet Transmutation spells: ruby used for this field of spells Mending spells: red tears Strength; orblen Disintegration: topaz Dust / clouds spells: marble, turritella, webstone, Message spells; brandeeni Polymorph spells; angelar's, auenturine shape change spells; algae, Spiderclimb; datchas Reverse gravity; xylopal growth spells; emerald Magic weapon spells; garnet, gold line, irtios, jasmal, sharp stone, star metal, thuparllal, water spells; horn coral, hydrophane, lumachella, sanidine, serpentine |
| Lady Rolindin02-02-06, 07:57 PM | approved Gender and Race: male/ elf Class and Level(s): 7 level ranger Alignment: Neutral good Deity: Eilistraee guild: the forrest guild Height 5'3", Weight 85, Age 55 Hair color: brownish with red tint, Eye color: hazel Skin color light brownish Str 17 (+3) (17 , + racial, +? levels, +? item, etc) Dex 21 (+5) (17 , +, +2 elf, +2 gloves, etc) Con 12 (+1) (14 -2 elf) Int 12 (+1) (12 ) Wis 10 (+0) (10 , +? racial, +? levels, +? item, etc) Cha 10 (+0) (10 , +? racial, +? levels, +? item, etc) http:invisiblecastle.com/find.py?id=380402 Hit Points: fixed: (5+4+5+4+5+4+5= 32+7con=39) total: (39 hp) AC: 18, Touch: 16, Flatfooted: 13 Initiative: +5 BAB: +7 (+7 rs feat)+2, Grapple: +10 Speed: 30 feet (base 30, light/) Saves Fort: + 6(+5 class, +? class, +1 con, +? feat, ) Ref: +5 (+2 class, +? class, +3 dex, +? feat, ) Will: +4 (+2 class, +? class, +0, +2 wisd, ) Attacks long bow composite: 1d8 x3 220ft far shot feat 3lbs attacks + 12 +12 +7+7 damage +10, +10, +10 +10 long sword: 1d8 19-20x2 +10 attack +10 damage Quote: 2 attacks with arrows with many shot feat and rapid shot feats, 4 arrows per round. Dagger 1d4 19-20/x2 attack +10 damage +10 spot +10(wis)+2(racial) +8 ranks) Search+9 (+1(int)+2(racial +6ranks) hide +10 (dex +5 ,cloak +5) Swim+9 (str+3+ 4 (feat+2 ranks) survival+9 (+0(wis, +9 rnks) knowledge Georaphy +3 (+1(int +2 ranks) knowledge nature+9 (+1 int, 8ranks) Jump+9 ( str +3, +6 rnks) climb +9(str)+3, +6 rnks) use rope+9 (+5(dex +4 rnks) Listen +9 (wis)+0(racial +2 +7 ranks) Handle Animal+6 (cha +0 + 6 ranks) move silently+10 ( dex+5 +5 boots) Languages: Common and Elven. Quenya, Orc point blank shot 1st(ranger) Wild Empathy extra ranger 1st combat style 2nd extra ranger (long bow) track 1st extra ranger far shot 3rd (ranger) ENDURANCE extra ranger 3rd Rapid shot extra- ranger 2nd leadership 6th (ranger) Improved combat style extra ranger 6th many shot 6th extra- ranger( comes with improved combat style) Woodland stride 7th extra ranger favored enemy: fey Quote: ( elf) Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Special Abilities: Elf: Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow Ranger: Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. RAPID SHOT [GENERAL] Prerequisites: Dex 13, Point Blank Shot. Benefit: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat. Special: A fighter may select Rapid Shot as one of his fighter bonus feats. (A 2nd-level ranger who has chosen the archery combat style is treated as having Rapid Shot, even if he does not have the prerequisites for it, but only when he is wearing light or no armor) MANYSHOT [GENERAL] Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a –4 penalty) to determine success and deal damage normally (but see Special). For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four). Damage reduction and other resistances apply separately against each arrow fired. Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage. A fighter may select Manyshot as one of his fighter bonus feats. (A 6th-level ranger who has chosen the archery combat style is treated as having Manyshot even if he does not have the prerequisites for it, but only when he is wearing light or no armor) ENDURANCE [GENERAL] Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued. Normal: A character without this feat who sleeps in medium or heavier armor is automatically fatigued the next day. Special: A ranger automatically gains Endurance as a bonus feat at 3rd level. He need not select it. TRACK [GENERAL] Track: A ranger gains Track as a bonus feat. Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a Endurance: A ranger gains Endurance as a bonus feat at 3rd level. Animal Companion (Ex): At 4th level, a ranger gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic Improved Combat Style (Ex): At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat. Woodland Stride (Ex): Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him. link with animal compaion if compian is close by spot, +2 CAT name Trezel Hit Dice: half masters 19hp Initiative: +5 Speed: 30 ft. (6 squares) Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +7/+14 Attack: Claw +4 melee (1d6+4) Full Attack: 2 claws +4 melee (1d6) and bite –1 melee (1d8) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +5, Will +4 Abilities: Str 13, Dex 15, Con 10, Int 2, Wis 12, Cha 7 Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3 Feats: Weapon Finesse Environment: Temperate plains Organization: Domesticated or solitary Challenge Rating: 1/4 Advancement: — Level Adjustment: — 1st Level: 1/day, speak with animals 2nd Level: ?/day,na 3rd Level: ?/day,na 4th Level: ?/day, na Quote: have to pray for spells RANGER SPELLS 1ST-LEVEL RANGER SPELLS list Alarm: Wards an area for 2 hours/level. Animal Messenger: Sends a Tiny animal to a specific place. Calm Animals: Calms (2d4 + level) HD of animals. Charm Animal: Makes one animal your friend. Delay Poison: Stops poison from harming subject for 1 hour/level. Detect Animals or Plants: Detects kinds of animals or plants. Detect Poison: Detects poison in one creature or object. Detect Snares and Pits: Reveals natural or primitive traps. Endure Elements: Exist comfortably in hot or cold environments. Entangle: Plants entangle everyone in 40-ft.-radius circle. Hide from Animals: Animals can’t perceive one subject/level. Jump: Subject gets bonus on Jump checks. Longstrider: Increases your speed. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Pass without Trace: One subject/level leaves no tracks. Read Magic: Read scrolls and spellbooks. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Speak with Animals: You can communicate with animals. Summon Nature’s Ally I: Calls animal to fight for you. Equipment dagger (s) 1d3,(m) 1d4 19-20/x2 (1lbs), left side back pack 2gp bed roll 1sp flint and steal 1gp hammer 5sp ration trail mix 7 gp rope 10 gp cold weather and 9gp summer out fit 9gp arrows quiver 1 gp (2 more at house) 21 gp Items Bought Spoiler: long bow composite,on back with quiver of arrows or carried long sword, side right boots of eleven kind +5 to move silently 2,500gp, feet cloak of eleven kind +5 to hide 2,500gp, tied with clasp around shoulders ring of procection +2 8,000, finger gloves of dexterity +2 4,000, hands bracers of armor +1 1,000, fore arms Total Value of Bought Items;18,021GP Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items you paid (if appropriate). Awards Spoiler: Experience Awards +24,500 start experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points +23,000 start gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc Quote: This next area is where you list your character's treasure, experience, and item awards. Note that all awards must be given by a DM or GM, and that all awards must be posted on the Awards Thread (link pending). Each award you receive must be listed here, with a link to the single post in which a DM or GM gave you the award. ! Quote: Dakar was raised around the area of the forrest guid, he knows the areas from having grow up there. Dakar was tought to ba a ranger, this was his choice. He liked the elves and the eleven ways of the forrest. Dakar likes the forrest guild area, and the area has been his whole life, he has not traveled any other place and if given thechance might or might not. Dakar is one of two children born to his family who has lived in the forrest area. His sister and mother and father still live in the area and he stays near by them. Tirian Cu Sonodel is one of the rangers who helped to train Dekar, along with other ranger living in the area. The area is made up of elves not all high elves , but a mixed elves wood to high elves. He knows most of the elves and their famikies and is friends with most of them. he spends most of his time learning to improve his skills. Character Name Mara Kethla {priest night wind- SkyHawk} Triskar's common law wife no thanks to Redhase's enfluance Gender: Female Race: Half Elf Class: Wizard/ 11 level Alignment: NG Deity, if appropriate Height: 5", Weight: 98 lb, Age: 39 Hair color: light blondish with brown mixed in, Eye color; light green, Skin color: light paleish Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Con 11 (+0) (?? points if appropriate, +? racial, +? levels, +? item, etc) Int 16 (+3) (?? points if appropriate, +2 racial, +? levels, +? item, etc) Wis 12 (+1) (?? points if appropriate, +? racial, +? levels, +? item, etc) Cha 14 (+2) (?? points if appropriate, +2 racial, +? levels, +? item, etc) Hit Points: fixed/ 29 11d4 AC: 15, Touch: 15, Flatfooted: 15 Initiative: +1 BAB: +5, Grapple: +15 Speed: 30 feet (base 30, light [10 to 20 lbs], light) Saves Fort: +3 (+3 class, +? class, +0 con, +? feat, +? special, etc) Ref: +4 (+3 class, +? class, +1 dex, +? feat, +? special, etc) Will: +8 (+7 class, +? class, +1 wis, +? feat, +? special, etc) +3 dagger 1d3+1/ 1d4+1 19-20/x2 spell Skills diplomancy +8 (4 ranks, +2 ability, +2 racial, +? synergy, +? item, +? feat, +? misc) gather information +8 (4 ranks, +2 ability, +2 racial, +? synergy, +? item, +? feat, +? misc) knowledge arcana +8 (5 ranks, 3 ability) knowlwdge planes +8 (5ranks.3 abiltiy) knowledge history (elfs) +8 (5 ranks, 3 ability) move sliently +6 (5 ranks, 1 ability) Listen +8 (6 ranks, +1 wis, +1 racial, +? synergy, +? item, +? feat, +? misc) Spot +8 (7 ranks, +1 wis, +? racial, +? synergy, +? item, +? feat, +? misc) sense motive +8 (7 ranks, 1 ability) spell craft+ 10 (5ranks, 3 ability, 2 feat) survival +8 (7 ranks, ability1) swim +7 (7ranks) use magic device +8 (4 ranks, 2 ability, 2 feat) decipher script +8 (5 ranks, 3ability0 concentration +8 (8 ranks) hide +8 (7ranks, 1 ability) heal +8 (7 ranks, 1 ability) intimidate +6 (3 ranks, 3 ability) craft +8 (7 ranks, 1) Speaks Common, Racial, etc. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Feats eschew materials magical apptitude craft wondoures item silent spell spell mastery twin spell Racial Traits Size: Medium Ability Modifiers Base Speed 30 Skill Bonuses; Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. spells Mara has access to her common law husban's Triskars spell books also Cantrips: 4/day, read magic, message, mending, arcane mark, ray of frost, disrupt undead 1st Level: 5/day, repair light damage, alarm, shield, mage armor, unsee servant, identify, magic missle, erase 2nd Level: 5/day, fire burst, lighting blade, earthen grasp, resist energy, glitter dust, scorching ray, cat's grace 3rd Level: 5/day, greater mage armor +6, discern shape changeer, nondetection, tounges,fireball, fly, 4th Level: 3/day, orb of acid, repiar cirtical damage, remove curse, stone skin, ice storm 5th Level: 2/day, freezing fog, refusal, dismissial, leomund's secret chest. major creation, fabricate 6th Level: 1/day, antimagic field, dispell magic greater, guards and wards, true seeing. mislead 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Equipment Melee Weapon +1 dagger Ranged Weapon spell Outfit winter at house out fit summer at house Spellbook(s) 2 , if applicable (weight) belt of many pouches pouch of holding staff of lighting bolts 10 charges/ blurstrike dagger +1 ring of proctection +2 perfume sunburst flower at house perfume draonfly lilly at house commetic's at house robe at house common robe winter at house robe linnen light brown dress velvet 3 at house dress average 4 at house dress fine 3 at house gloves silk. gloves leather at house night gown 3 at house shoes slippers 5 at house boots riding at house chemise linen (dress) 3 at house chemise silk at house 3 at house tiles of healing 3/ in belt of holding Items Bought Spoiler: +1 dagger +2 ring of proctection +2 bracers of Armor + 56,000 experience points Background Mara was a student at the Hef, while studying with Triuskar at the guild, she fell in love with her him. This is due to outside enetrfearance by another character. Mara left with triskar when he left the Hef and Mara traveld with him to the Forrest Foundation. She can be noticed by her lightish brow/ gloden hair and is rearly seen out side the house, since she does teach magic to the elfs at the FF. When she does venture outside their house she can be seen with Triskar or by her self taking care of things he has to deal with. being a wizard she beileves that studying and practing her wizard skills is the key to helping the elfs. She rearly spends time gossping with the other women, since she is more bookish and her studies are more important to her. |
| redhase02-04-06, 06:13 PM | -------------------------------------------------------------------------------- RedHase (http://:boards.wizards.com/newreply.php?do=newreply8p=5061880) Anti Paladin of Gargauth, the last Lord of the Pit Base attack 21,16,11 guild of ulitmate evil, mother was a black Knight, father was a Anti Paladin. From the thayen area of the forgotten realms approved from before name on lsit on frist thread. no changes int 14 mod +2 con 16 Mod +3 cha 15 Mod +2 wis 18 Mod +4 dex 17 Mod +3 Str 18 Mod +4 (belt of gaint strength +4 Mod +5 str 22 with belt Human female (blond/red hair, red eyes height 5ft. 6 inches weight 90 lbs age 27 Ac 32 hit points; 8+3,10+3,3+3,8+3,5+3,7+3,4+3,8+3,10+3'10 +3,1+3,4+3, 6+3,10+3= 147 hp Saves: Fort 9+2=11 ref 5+2= 7 will 5+2= 7 lightning reflexes mounted combat precise shot shield proficiency power attack spell penetration Lanuages: common, Abisual, orc, anti Paladin, elvish, drow bluff 3+7=2 point cost Climb 6+4=2 concentration 9+3 =4 hide 7+3= 2 intimidate 2+8 = 2 jump 4+6=2 knowledge religion 2+9=3 knowledge planes 2+9= 3 ride 3+8=3 survival 4+6=2 balance 3+7=2 listen 4+6 =2 handle amimal 8+3 =3 Armor: Silver skin armor platemail (blood red)+5 for strength of metal armor is 10+8+5+5 +4= (ac of 32) silver skin sword +5(metal) +4 magical gualnts of specail * belt of gaint strenght fiendish mount belt pouch dark blood red cloak back pack ring of spell turning ring of proction + 4 broach of psionc santion rations special for Anti Paladin; 1st level; Aura of evil detect good smite good 2nd; divine grace slaughter the weak 3rd Aura of fear Death knell 3x day 4th; Turn outsider 5x day 5th Fiendish mount 13th Death Knell 4x day 15 contagion 4x week Smite good 4x day Spells per day: 1st-2 2nd-1 3rd-1 4th-1 spells can pray for (spells known *) 1st Bane (*) curse water death watch magic weapon (*) read magic summon monster 2nd darkness desecrate (*) undetcotable alignment summon monster 11 3rd bestow curse blindness/deafness greater magic weapon (*) heal mount summon monster 111 4th death ward dispell good poison unholy sword (*) Gender and Race: Female drow Class(es) and Level(s) (2 drow + 3 rouge +2 assassin) Alignment NE Deity, yes Height, 5ft Weight, 82 Age 128 Hair color, Eye color, Skin color( hat of disquise, no telling what they are) Quote: Str 16 (+3) (16 points +? racial, ) Dex 18 (+4) (16 points +2 racial, ) Con 14 (+2) (16 points -2 racial, ) Int 11 (+0) (9 points +2 racial, ) Wis 13 (+1) (13 points +? racial, ) Cha 9 (+0) (9 points +? racial, ) Quote: http:invisiblecastle.com/find.py?id=385361 Hit Points: 27 (fixed) (r ) 3+(r) 4+(r) 3+(a) 4+ (a) 3=17 +10 con= (27) AC: 20(10+2 ring + 2 bracers of armor+ 4 dex+ 2 leather armor) , Touch: 18, Flatfooted: 20 Initiative: +4 BAB: +3, Grapple: +6 Speed: 30 feet (base 30, light/medium/heavy load light armor) Saves Fort: +3 (+1 class, +? class, +2 con, +? feat, +? special, etc) Ref: +7 (+3 class, + +4 dex, +? feat, +? special, etc) Will: +7 (+1 class, 2 + wis, +? feat, +2 drow, etc) spell resistance +16 (+11 race, + levels 5) rapier (s)1d4 (m)1d6 18-20x2 2lb 20gp (attack = +6)(+3 dam) cross bow hand (s)1d3- (m)1d4 19-20x2 30 ft (attack=+8) + poison (+3 dam) ------------------------------------------------------------------------ darts (1/2 lb) (s)1d2 (m)1d2 with pioson on tips (attack =+6) +poison (+3dam) ----------------------------------------------------------------------- dagger punching (s)1d3 (M)1d4x3 1lb middle of back on belt (attack =+6) (+3dam)+poison ----------------------------------------------------------------------- shuriken (s & m)1d2 x2 10 ft 1gp used with sling small shuriken in bag +poison ----------------------------------------------------------------------- (s)= small (m)+ medium Skills rouge move silently +20 (+5 boots +4 dex +2 feat +9 ranks) hide +16(+4 ability, 5 +cloak +2 feat + ranks 9 ) Listen +9 (4 ranks, +1 wis, +2 racial, +2 feat ) Spot +9 (4 ranks, +1 wis, +2 racial, +2 feat) climb+9 (str +3 +6 ranks) disguise +9 (cha +0 ranks +9) balance +6 (dex +4 + feat +2) assassin use rope+9 (dex +4+ 5ranks) jump +9 (str+3 + 6 ranks) Knowldwge alchemy (poison)+9 ( +int0 +9ranks) Speaks Common, Undercommon. Drow Sign Language, Gnome agile (race) evasion (rouge extra) alertness 1 rouge stealthy (Level 3 - rouge) uncanny dodge (extra feat assassin) Poison Focus (assasin ) Racial Traits Dancing Lights (Sp): A drow may use dancing lights (caster level equals drow's character level) once per day. Darkvision (Ex): A drow has darkvision to a 60-foot range. Immunities (Ex): A drow is immune to magic sleep effects. Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drow for 1 round. On subsequent rounds, he is dazzled as long as he remains in the affected area. Skill Bonuses: A drow has a +2 racial bonus on Listen, Search, and Spot checks. Furthermore, a drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for it Drow Darkvision (Ex): A 1st-level drow's darkvision range increases to 120 feet . Darkness (Sp): At 2nd level, the drow may use darkness (caster level equals drow's character level) once per day Spell Resistance (Su): At 1st level, the drow gains spell resistance equal to 5 + character level. At 2nd level, her spell resistance increases to 11 + character level Saving Throw Bonuses (Ex): At 2nd level, a drow gains a +2 racial bonus on Will saves against spells and spell-like abilities Faerie Fire (Sp): At 1st level, the drow may use faerie fire (caster level equals drow's character level) once per day Proficiencies: A drow is proficient with the hand crossbow, rapier, and short sword. Cha +2, darkness, saving throw bonuses, spell resistance (11 + character level= + 17 sr) rouge class sneak attrack +2d6 trap finding evasion trap sense +2 assassin class 1st level Sneak attack +1d6, death attack poison use spells 2nd level +1 save against poison, uncanny dodge " Drow" Spells Dancing Lights 1/ day Darkness 1/day Faerie Fire 1/day 1st level assassin spell Secret Desires rapier 1d4 1d6 18-20x21 2lb 20 gp cross bow hand 1d3- 1d4 19-20x2 30 ft (1 lb) 100gp sling (0 lb) in cloak pocket right side darts (1/2 lb) 1d3 1d4 x2 with pioson on tips. 20 ft 1/2 lb in cloak pocket inside bag left side Armor (weight) Outfit travling (weight 2lb) Shuriken 1d2x2 (1lb bag) acid vials 2 (1/2 lb) rest hidden in flask 10 gp in cloak left side 2 dark reaver powder vial (1/lb) 600gp dc18 in cloak right side pocket drow vials 3 poisons(1lb), 225gp dc13check in cloak left side pocket Items Bought Spoiler: boots of elven kind 2,5oogp cloak of elven kind 2,500gp hat of disguise 1,800gp bracers of armor +2 4,000gp ring of proctection +2 8,000gp 19,800 + other items bought Total Value of Bought Items Awards Spoiler: Experience Awards 24,500 start experience points Monetary Awards 23,000 gold pieces start Dalexandriax "La Mearsk" De'Zek is from the fallen house of the drow city of Xanutyry, this is her story. Dalexandriax was from the eight house in the city of Xauntyry, her house was destroyed by order of the first house. Galeldria (her mother) and Dalexandriax were able to escape to the carverns not far from the city. The both of them were found by the De' Zek organzation witch is a organation made up of fallen drow houses. Galeldria wroked for the De' Zek organation until she was killed whle doing a job on one of the minor houses. Dalexandriax grew up with the De' Zek organzation members as her family when her mother died. She has worked for the organzation since she was able to start her traing as a rouge. Dalexandriax now works for the organation and is looking for ways to improve the De' Zek contacts. She will use her skills to help any guild that she is in and might be able to help make contact with the drow. Gender and Race: Male Fey'ri Fey'ri race 3, fighter Level(4th) Alignment Ce guild: GOUE Deity, Last lord of the pit Height, 5ft 2ih Weight 105, Age 400 Hair color deep red, Eye color red , Skin color red with small scales to you (see the Character Creation Rules). Str 16 (+3) (16 points if appropriate, +? racial, +? levels, +? item, etc) Dex 20 (+5) (18 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Int 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Cha 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc) Quote: Http://www.invisiblecastle.com/find.py?id=385360 Hit Points: 26 (fixed) 6+5+6+5=22 +4= 26 AC: 23 (10 +5 dex+ 4 feat +2 ring +2 armor) , Touch: 21, Flatfooted: 18 Initiative: +5 BAB: +4, Grapple: +7 Speed: 30 feet + 40 feet fly poor (base 30, light armor) Saves Fort: +5 (+4 class, +? class, +1 con, +? feat, +? special, etc) Ref: +6 (+1 class, +? class, +5 dex, +? feat, +? special, etc) Will: +2 (+1 class, +? class, +1 wis, +? feat, +? special, etc) Quote: Attacks ---------------------------------------------------------------------- (he has two weapon fighting, and two weapon defense (see feats) long sword +1 #1 (m) 1d8+1 19-20x2 4lbs (4+3+1) attack +8, +4 dam right hand and left side of body -------------------------------------------------------------------------- (short) long sword +1 #2 (s)1d6+1 19-20x2 4lbs attack +8 +4 dam left hand and right side of body -------------------------------------------------------------------------- long bow (m) 1d8 19-20x3 110ft attack (4+5)= attack+9 +4dam -------------------------------------------------------------------------- daggers two 1d4 attack (4+3)= attack+7 +3 dam both same size Both daggers are on a seperate belt and are a little higher at an angle above the two long swords. right hand, stored on left side of body dagger one left hand, stored on right side of body dagger two ------------------------------------------------------------------------ listen +9 (6 ranks, +1 wis, +2 racial, ) hide +10 ( +5 dex, +5 item, ) move silently +5 (2 ranks, +1 wis, +2 racial, ) Spot +9 (6 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) craft +7 (int0 ranks7) Speaks Common, abyssal, undercommon, blind fighting (Level 1 - Race) fly by attack (Level 3 - race) two weapon fighting (Level 1 - Character) two weapon defense (level 1 character extra) dodge (2rd ) landlord (3rd ) mobility (4th extra) Fey'ri Size meduim Ability Modifiers Base Speed 3o + 40 flying poor Skill Bonuses: +2 bonus on bluff, hide, listen, search +2 against enchanments spells and effects Favored Class: fighter, rouge, sorcerer firey red eyes deepred skin tail +2 dex, +2 int, -2con can use and make elven weapons Fey'ri immunity to sleep spells or effects low light vision dark vision 60 ft lalter shape 1/day dimenson door 1/day makes la3 charm person 1/day detect thoughts 1/day darkness 1/day +1 long sword (2,000 gp + 600gp master work), right side +1 long sword (2,000gp + 600gp masterwork) left side Long Bow (weight) (on back) arrows for long bow (2 lbs quiver 20 arrows) extra quiver at guild will carry both if needed. armor leather ( 10 gp weight) shirt over leather armor 2 daggers (one each side) on right and left side Outfit common (1 lbs) boots rations (2lbs) gloves (1lb) al extra gold keeped at the guild, except for what is needed for travel. Miscellaneous Item; back pack 5lbs med 2 belt pouches /1/2lb each 1 gp apiece Quote: 37gp spent . Items Bought Spoiler: 23,000gp to start ring of proctecion +2 8,000gp cloak of elven kind +2 2,500gp 2 long swords +1 5,200gp (15,737gp) Total Value of Bought Items Awards Spoiler: Experience Awards +24,500ep start with Background Kileantyr is the son of one of the members of the Fey'ri clan here in this world. He has certain things that need to be done. [/sblock] Tormel Drinxzkat Female fey'ri expert alchemist (piosons) +2 la , +4 levels ecl 6 Alignment: ne Deity, Gargauth, the last Lord of the Pit Height: 5'1", Weight: 109, Age 8,743 Hair color:mixed redish light and dark, Eye color; red, Skin color; red with scales Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 21 (fixed) 6d4 +4 AC: 15, Touch: 15, Flatfooted: 13 Initiative: +2 BAB: +3, Grapple: +15 Speed: 30/40 fly feet (base 30/40 fly poor ) Saves Fort: +2 (+1 class, +? class, +1 con, +? feat, +? special, etc) Ref: +3 (+1 class, +? class, +2 dex, +? feat, +? special, etc) Will: +5 (+4 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +4 long sword 1d6+2/ 1d8+2, 19-20/x2 +2 long bow, 1d6+1/1d8+1, /x3, 100 feet +2 dagger +1, 1d3+3/1d4+3 19-20/x2 claw 1d4/ 1d6 Skills craft (alchemy, pioson) +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc) knowledge (nature) +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc) knowledge (alchemy) +8 (6 ranks, +2 ability) profession +8 ( 7 ranks, +1 ability) concertration +8 ( 7 ranks,+1 ability) slight of hand +8 (6 ranks, +2 ability) apprise(piosons) +8 ( 6 ranks, +2 ability) decpiher ecript +8 (6 ranks, +2 ability) gather information +4 (2 ranks, 2 ability) Listen +6 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +6 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) hide +7 (+2 race, +2 ability, +3 ranks) bluff +5 (+2 race, +3 ranks) search +8 (+2 race, +2 ability, +4 ranks) Speaks Common, elf, abbysal, dwarf. Armor Check Penalty: -0 Feats skill focus +5 to craft piosons pioson focus improved pioson focus Racial Traits Size, medium Ability Modifiers +2 unt,dex, -2 con Base Speed : 30/ 40 fly Skill Bonuses, +2 spot, search, listen,hide,bluff immune to sleep spells and effects +2 to enchantment spells or effects low light vision dark vision Special Abilities alter self/day detect thoughts/1day charm person +2 against pioson enveration Equipment long sword long bow arrows with pioson heads Ammunition Type II, etc (weight) robes 6 boots of stealthness belt of many pockets pouch of holding Stowed Item (weight) Stowed Item (weight) Miscellaneous Item (weight) Miscellaneous Item (weight), etc Items : +3 braclet of proctecton wands of fire balls 8 charges master alchemist set ring of lighting bolts 7 charges Total Value of Bought Items Experience Awards 16,350 experience points mother to Varra Varra Drinxzkat (AKA: Allea Hillcrest) spy at the jeweler's guild in Tryanor proper Gender and Race: Female/ fey'ri Class(es) and Level(s): ecl 6 (fey'ri +2, rouge1, master spy 3) Alignmen:tNE Deity; Gargauth, the last Lord of the Pit Height: 5', Weight: 112, Age: 760 Hair color; light red, Eye color: red, Skin color; redish (in human disgusise brownish blond hair,light bue eyes, paleish skin) Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 11 (+1) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 13 (+1) (11 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 11 (+1) (?? points if appropriate, +? racial, +? levels, +? item, etc) Cha 15 (+2) (?? points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 27 (fixed: 1d6/3d8+4) AC: 14, Touch: 12, Flatfooted: 14 Initiative: +2 BAB: +2, Grapple: +4 Speed: 30/fly40 feet (base 30?, light) Saves Fort: +2 (+0 class, +1 class, +1 con, +? feat, +? special, etc) Ref: +6 (+3 class, +1 class, +2 dex, +? feat, +? special, etc) Will: +2 (+0 class, +1 class, +1 wis, +? feat, +? special, etc) Attacks +3 melee, weapon, 1d6+2 1d8 +2, 19-20/x2 dam +2 +2 ranged, weapon, 1d6+1, 1d8+1 x3 110 ' range dagger 1d3 +3, 1d4+1; 19-20/x2 (+2d6 back stab damage) Skills diguise +16 (8 ranks, +2 ability, +? racial, +2 synergy, +? item, +? feat, +4 misc class) forgery +7 (6 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +8 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc) Spot +7(2 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc) gather information +11 (7 ranks, +2 ability, +2 class) bluff +15 (8 ranks, +2 ability, +3 feat, +2 class) diplomancy +8 ( 4 ranks, +2 ability, +2 synergy) sense motive +7 (4 ranks,+2 ability, +2 synergy) search +7 (4 ranks, +2 race, +1 ability) spot +7 (2 ranks, +1 ability, +2 race, +2 feat) use magic device +7 (5ranks, +2 ability) listen +8 (3 ranks, +1 ability, +2 race, +2 feat, +3 misc class) hide +7 (4 ranks, +1 ability, +2 race) open lock +4 (3 ranks, +1 ability) proffession +3 (2 ranks, +1 ability) concentrate +3 (2 ranks, +1 ability) apraise +6 (1 rank, +3 ability, +2 synergy) craft (gem cutting) +4 (1 rank, +3 ability) Speaks Common, elf, draconic. (? ranks in Speak Language) Armor Check Penalty: -0 (-0 leather armor, -? shield) Feats feat skill focus bluff alertness investigator Racial Traits Size medium Ability Modifiers Base Speed: 30 / 40 fly Skill Bonuses: +2 bluff, hide, listen spot +2 against enchanment spells of effects darkvision low light vision immunity to sleep spell or effects alter self/1day as spell as long as the wish to hold form Favored Class Special Abilities detect thoughts/1 day charm person/1day suggestion +2 saves against electrcity rouge class sneak attack + 1d6 trap finding spy master class cover identity undetectable alignment quick change scrying defense magic aura sneak attack +1d6 Equipment Melee Weapon long sword (weight 15) Ranged Weapon long bow ( 10 weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor leather (weight) dagger Outfit ( 2 lbs) Jewelers cloths Dress common 4 in room dress good 2 in room Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Awards Spoiler: Experience Awards experience points 29,050 so far Kzarkar Imkaran (second in command of group, to Karel) Race: Daemonfry (forgotten realms;Races of Faerun, Lords of Darkness) Class: Sorcerer 12 level Racial HD: (If any) Level Adjustment:2 Total ECL: 14 (+2, 12 sorcerer) Experience:118,000 Alignment: Choatic Evil Languages:common, elven, abyssal, dragconic, drow Gender :male Abilities Strength: 12 +1 Dexterity: 15+2=(17) +3 Constitution: 16 -2 (14) + 2 Intelligence:16 +2 (18) +4 Wisdom: wis 16 +3 Charisma: 13 +1 Speed: land speed 30ft fly 40 ft poor HD: 1+4,2+4,3+4,3+4, 4+4,1+4,2+4,2+4,4+4,4+4, 3+4, 2+4,12d4+4 is 87 hit points AC: 10+5+2+3=(20) Touch AC: 10+3=(13) Flat-Footed AC: 10+5+2+3=(20) Initiative:+3 Skill Modifiers:Class +2 dex+2int -2con Feats: magical aptitude natural spell weapon finesse (elven long Sword) craft wondrous item spellcraft Special Abilities: Dark vision 60ft, immunity to sleep magic spells and effects +2 racail bonus on will saves against enchantment spells and effect low light vision spell like ability focus, improved energy resistance, evereantive healing, fiendish blood line, deeping darkness. +2 on bluff, hide, listen, search, spot checks, alter self at will everation healing (Demonic abilities; once per day/level) evereant healing fire resistance +10, detect thoughts, suggestion darkness He has fiery red eyes, deep red skin, horns, wings alter self at will/ level (Forgotten Realms races of Faerun) Saving Throws: Fortitude: +6 (class 4, ability2) Reflexes: + 7 (class 4, ability 3) Will: + 11 (class 8, ability3) Attacks: Base attack Bonus: +6/+1 Melee: +9/+3 1d6 +2, 1d8 +2 x2 crital (long sword) or spell dagger; +8/+2 dam,1d3 1d4 x2 Ranged: 10+spell level, +caster level 10 Attack 10+1+2=13 long sword elven Equipment: Item elven chain mail +2, elven longsword +2, dark red cloak, deep blood red robe, belt of hidden pouches. spell book 2 with spell to make small to fit into pocket, ring of teleportating. Total: Skills: knowledge arcana+8 spell craft+9 spot+8 use magic device+8 move silently+8 listen +7 craft+8 concentration+8 fly by attack+8 Spells: 10%chance of spell failer Spells memerized per day: 0 level 6 1st level 6+1(7), 2nd level 6+1 (7) 3rd level 6 +1(7) 4th level 6+1 (7) 5th level 5 6th level 3 Spells Known: O level: Read Magic,Message,Arcane Mark, Acid Splash, Resistance, Daze, Rug sweep 1st level: Alarm, sheild, Mage Armor, summon Monster l, Unseen servant, Comprehend langues, shocking grasp, ray of enfeeblement, magic weapon, color spray 2nd level: Arcan lock, Melf's acid arrow, summon monster ll, web, see invisibility, scrhing ray, blur, invisibility, command undead, bill's strenght, levitate, 3rd level: dispel magic, explosive runes, non detection, toungs, hold person, suggestion, fireball, lightning bolt, blink, summom momster lll, 4th Level: dimensional anchor, fire trap, globe of invulnerability lesser, stoneskin, shout, wall of fire, arcane eye, summon monster lV 5th level: dismissal, cloud kill, planar binding, lesser, summon monster V, permanency, fabricate, shadow evocation, feeblemind. 6th level: dispell magic greater, guards and wards, acid fog, summon monster VI, true seeing, symbol of fear, fox,s cunning. cats grace mass. Spellbook: yes 2 Sex: Male Fey'ri (half sun elf and demon) Age: 2567 Height:5ft, 8 inches. Weight:120 lbs Eyes:deep red Hair:dark red/ black Familar: Bat Fimilar hit die 10, hit points 18 ac 21 Improved evasion, deliver touch attacks, speak with master, speak with animals of its type int 10' gets master alertness feat with in 5 feet, master can share spell attack through bat (touch attack), empathic link He has many spells thanks to different spell books that have come into the clans possossion's by different means. Kywa Imkran Female/ Fey'ri Class and Level: sorcereress 8, +2la [ecl10] Alignment:ne Deity, Gargauth, the last Lord of the Pit Height: 4' 10, Weight: 96, Age: 1,234 Hair color: redish, Eye color: red, Skin color: red {can be any other race} Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 18 (+4) (16 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc) Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 16 (fixed) 8d4 AC: 16, Touch: 16, Flatfooted: 14 Initiative: +2 BAB: +4, Grapple: +16 Speed: 30/40 fly poor feet (base 30/40, light) Saves Fort: +2 (+2 class, +? class, +? con, +? feat, +? special, etc) Ref: +6 (+4 class, +? class, +2 dex, +? feat, +? special, etc) Will: +6 (+6 class, +? class, +0 wis, +? feat, +? special, etc) Attacks +6 melee, weapon, rapier 1d4+1, 1d6+1, 18-20/x2 +4/ ranged, weapon long bow +2, 1d6+2, 1d8+2, x3, 100 ft +4 dagger 1d3+1, 1d4+1 19-20/x2 Skills spell craft +8 (4 ranks, ability +2 synergy, +? item, +2 feat, +? misc) use magic device + (5 ranks, +1 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) knowledge (arcana) +8 (4 ranks, +4 ability) knowledge (nature) +8 (4 ranks, +4 ability) knowledge the planes +8 (4ranks, +4 ability) craft (alchemy potions) +8 (4 ranks, +4 ability) craft (alchemy poison's) +8 (4ranks, +4 ability) bluff +8 (5ranks, +2 race, +1 ability) spot +8 (6 ranks, +2 race) search +8 (2 ranks, +4 ability, +2 race) concentration +8 (8 ranks) decipher script +8 (4 ranks, +4 ability) profession +8 (8 ranks) hide +8 (4 ranks, +2 ability, , +2 race) Intimidate +7 (6 ranks, +1 ability0 Listen +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Speaks Common, elf, under common, abyssal, dwarf, gmone. Armor Check Penalty: -0 (-? armor, -? shield) Feats eschew materials magical aptitude silent spell Racial Traits Size : medium Ability Modifiers +2 dex, int, -2 con Base Speed : 30/ 40 fly Skill Bonuses : +2 spot, listen, search,hide, bluff Miscellaneous, etc Favored Class Special Abilities alter self/ 1day charm person/ 1day darkness/1day detect thoughts/1day +2 electrcity save and damamge Caster Levels: CL 8 levels sorcereress "Class Name" Spells Prepared Cantrips: 1st Level: orb of acid lesser, orb of cold lesser, alarm, shield, magic missile, ray of enfeeblement 2nd Level: invisibile, see invisibile, scorcing ray, phantasmal assiants, whiring blade, arcane lock, resist energy 3rd Level: sign of sealing, bands of steel,dispell magic, explosive runes, arcane sight, fire ball 4th Level: syone skin, locate creature, ice strom,blast flame, scrying 5th Level: na 6th Level: na 7th Level: na 8th Level: na 9th Level: na "Class Name" Spells Cast per Day and Spells Known Cantrips: 6 1st Level: 7 2nd Level: 7 3rd Level: 6 4th Level: 4 5th Level: na 6th Level: na 7th Level: na 8th Level: na 9th Level: na Equipment Melee Weapon rapier Ranged Weapon long bow quiver arrows Ammunition Type II, etc (weight) Armor (weight) Shield (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Spellbook(s), if applicable (weight) when carried , they have many spells from different sorces boots leather robe forger's kit cloak wool dress average 10 dress fine 6 gloves leather shirt cotton 5 slippers 2 pairs pants leather 3 pair pants silk 3 pairs chemise 3 night shirt 4 silk scrying kit Items Spoiler: bought or stolden or made by the fey'ri bracers of armor +2 headband of intellance ring of proctection +2 staff of chain lightning bolts 10 charges left Total Value of Bought Items Awards Spoiler: Experience Awards experience points 47,875 Total Value of Experience Awards: +? experience points married to kzarkar Jakan Imikran Female/ sorcereress Class and Level: sorcereress 5/+3la {ecl 8} Alignment: NE Deity, Gargauth, the last Lord of the Pit Height: 5', Weight95lbs, Age: 740 Hair color: redish, Eye color: redish, Skin color: redish [can be changed by races she changes into} Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 14 (fixed) 5d4 AC: 20, Touch: 18, Flatfooted: 18 Initiative: +2 BAB: +2, Grapple: +18 Speed: 30/40 fly poor feet (base 30, light/ light armor) Saves Fort: +1 (+1 class, +? class, +? con, +? feat, +? special, etc) Ref: +3 (+1 class, +? class, +2 dex, +? feat, +? special, etc) Will: +5 (+4 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +4 rapier +3, 1d4+3/ 1d6+3, 18-20/x2 +4/ ranged, weapon long bow +2, 1d6+2, 1d8+2, x3, 100 ft +3 dagger 1d3+1/1d4+1, 19-20/x2, Skills decipher script +8 (5 ranks,+3 ability, +? racial, +? synergy, +? item, +? feat, +? misc) spell craft +8 (5 ranks, +3 ability, +? racial, +? synergy, +? item, +? feat, +? misc) knowledge (arcana)+8 (5 ranks. + 3 ability) knowledge (nature) +8 (5 ranks, + 3 ability) profession + 6 (5 ranks, +1 ability) concentration +6 (6 ranks) craft (long bow)+8 (5 ranks, +3 ability) craft (alachemy/ potions/ potions)+8 (5 ranks, + 3ability) diplomancy + 5 (5 ranks) Listen +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +6 (3 ranks, +1 wis, +3 racial, +? synergy, +? item, +? feat, +? misc) search +5 (+3 ability, +2 racial) bluff +6 ( 4ranks, +2 racial) hide + 4 (+2 ability, +2 racial) Speaks Common, elf, under common, abbysal, dwarf Armor Check Penalty: -0 (-? armor, -? shield) Feats eschew materails spell pentration Racial Traits Size: meduim Ability Modifiers: +2 int, dex/-2 con Base Speed: 30/ fly 40 poor Skill Bonuses: +2 listen, search, spot, bluff, hide low light vision dark vision +2 against enchamnment spells and efects Immunity to sleep and sleep spell effects Special Abilities Alter self/1 day detect thoughts/ 1day charm person/ 1day diension door/1 day suggestion/ 1day Caster Levels: CL 5 sorcereress "Class Name" Spells Prepared Cantrips: 6/day, message, arcane mark, resistance, acidsplash, read magic, mending 1st Level: 7/day, magic misslie, erase, chill touch, summon monster l, orb of acid lesser, orb of cold lesser, identify 2nd Level: 5/day, arcane lock, melf's acid arrow, web, invisibility, touch of idiocy, 3rd Level: na 4th Level: na 5th Level: na 6th Level: na 7th Level: na 8th Level: na 9th Level: na "Class Name" Spells Cast per Day and Spells Known knows alot of spells from clan Cantrips: ?/day, Spell Name, Spell Name, etc 1st Level: ?/day, Spell Name, Spell Name, etc 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Equipment rapier long bow quiver of arrows Ammunition Type II, etc (weight) Armor leather +2 cloak wool robes 5 cloak of elven kind belt of hidden pouches titles of healing spell componites Spellbook(s), if applicable (weight) 1of 4 dress common 10 dress fine 10 night shirt silk/ wool 7 boots 2 pair slippers 4 pairs Items Bought Spoiler or stolden: cloak of elven kind bracers of armor +2 +2 ring of proctection staff og lightning bolts 6 charges left Total Value of Bought Items Awards Spoiler: Experience Awards 56,060 experience points Background daughter of Kywa and Kzarkar Imkaran Kestrel Imikran Male Fey'ri sorcerer/ 3 levels {ecl 5} Alignment:NE Deity, : Gargauth, the last Lord of the Pit Height, 5' 2' Weight: 120, Age: 820 Hair color: redish, Eye color: red, Skin color: red dark Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 12 (+1) (10 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 15 (+2) (13 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc) Cha 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 14 (fixed)3d4 +3 AC: 14, Touch: 12, Flatfooted: 12 Initiative: +1 BAB: +1, Grapple: +12 Speed: 30/fly 40 poor feet (base 30/ 40, light/) Saves Fort: +2 (+1 class, +? class, +1 con, +? feat, +? special, etc) Ref: +2 (+1 class, +? class, +1 dex, +? feat, +? special, etc) Will: +5 (+3 class, +? class, +2 wis, +? feat, +? special, etc) Attacks +4 long sword 1d6+2/ 1d8+2, 19-20/x2 +2 long bow, 1d6+1/1d8+1, /x3, 100 feet +2 dagger +1, 1d3+1/1d4+1 19-20/x2 Skills knowledge (arcana) +8 (6 ranks, +2 ability +? racial, +? synergy, +? item, +? feat, +? misc) craft ( Alchemy) +8 ( 5 ranks, +2 feat, +1 ability) use magic device +8 ( 5 ranks, +2 feat, +1 ability) concentration +7 (7 ranks) decipher script + 4 (2 ranks, +2 ability) spot + 4 (+2 race, +2 ability) listen + 4 (+2 race, +2 ability) search +4 ( +2 race, +2 ability) hide + 4 ( +2 race, +2 ability) bluff +3 ( +2 race, -1 ability) Speaks Common, Elf, abyssal, undercommon Armor Check Penalty: -0 (-0armor, -? shield) Feats brew potion magical aptitude Racial Traits Size: medium Ability Modifiers: +2 dex, int -2 con Base Speed : 30/ 40 fly poor Skill Bonuses: +2 bluff, listen, search, spot, hide +2 against enchantment spells and effects low light vision dark vision immune to sleep spells and effects Special Abilities alter self/1 day detect thoughts/ 1 day charm person/ 1day suggestion/ 1 day + 2 save against electric and dam Caster Levels: CL ?? "Class Name" CL ?? "Class Name", etc "Class Name" Spells Prepared Cantrips: 6/ day : detect magic, acid splash, daze, message, open/ close, read magic 1st Level: 7/ day orb of acid lesser, magic missile, shockin grasp, silent image, erase, magic weapon, burning hands 2nd Level: na 3rd Level: na 4th Level: na 5th Level: na 6th Level: na 7th Level: na 8th Level: na 9th Level: na "Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc 1st Level: ?/day, Spell Name, Spell Name, etc 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Equipment long sword long bow quiver of arrows Ammunition Type II, etc (weight) Leather aromor +1 Shield (weight) cloak wool boots leather gloves leather winter out fit summer out fit belt of many pockets spell items tile of hearning 4 Spellbook(s) has most cantrips and first level spells fro the fey'ri and parents Miscellaneous Item (weight) Miscellaneous Item (weight), etc Awards Spoiler: Experience Awards 22, 045 experience points Items stolden or made by the fey'ri wand of fireballs4 charges left Item Award Item Award, etc Background kestrel Imkran is the son of kywa and Kzarkar Imkaran, his sister is Jakan Imkran |
| Kobold_Ur_Priest02-08-06, 03:04 PM | Male Half-Dragon Ogre Mage Dragon 5 (racial levels / +10 ECL) Chaotic Evil Strength 37 (+13) Size: Large Dexterity 13 (+1) Height: 7'9 Constitution 23 (+6) Weight: 350 lb Intelligence 20 (+5) Skin: Red Wisdom 14 (+2) Eyes: Green Charisma 20 (+5) Hair: Total Hit Points: 66 Speed: 40 feet Armor Class: 29 = 10 +12 [full plate] +1 [dexterity] -1 [large] +4 [half-dragon] +5 [ogre mage] Touch AC: 12 Flat-footed: 28 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +10 = 4 +6 [constitution] Reflex save: +5 = 4 +1 [dexterity] Will save: +6 = 4 [base] +2 [wisdom] Attack (handheld): +17 = 5 [base] +13 [strength] -1 [large] Attack (unarmed): +17 = 5 [base] +13 [strength] -1 [large] Attack (missile): +5 = 5 [base] +1 [dexterity] -1 [large] Grapple check: +22 = 5 [base] +13 [strength] +4 [large] Light load: 2768 lb. or less Medium load: 2770-5544 lb. Heavy load: 5546-8320 lb. Lift over head: 8320 lb. Lift off ground: 16640 lb. Push or drag: 41600 lb. Languages: Celestial Common Draconic Dwarven Infernal Orc Glaive [2d8+22], crit x3, 20 lb., two-handed, slashing] +3 Wounding (1 Con)[b] * Greataxe [5d6+21], crit x3, 24 lb, two-handed, two-handed, slashing] +2 Unholy Vicious (+2d6/1d6 to wielder) Heavy Flail [2d8+1d6+19], crit 19-20/x2, 20 lb., two-handed, bludgeoning] +1 Flaming Speed (+1d6 / extra attack)[b] * Greatsword [8d6+19], crit 19-20/x2, 16 lb., two-handed, slashing] +1 Flaming Frost Shock Ghost Touch Claws [1d10+14] (Contagion) Demon Armor [heavy; +12 AC; max dex +1; check penalty -6; 100 lb.] Feats: Armor Proficiency (heavy) Martial Weapon Proficiency Weapon: Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Climb Str* 13 = +13 Concentration Con 14 = +6 +8 Craft (Armorsmith) Int 13 = +5 +8 Craft (Blacksmith) Int 13 = +5 +8 Craft (Weaponsmith) Int 13 = +5 +8 Jump Str* 17 = +13 +2 [speed 40] Listen Wis 10 = +2 +8 Spot Wis 10 = +2 +8 Swim Str** 13 = +13 Half-Dragon Template: +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Fire: Red (30' cone 6d10 DC 19) Damage Immunity Fire: Red +4 natural armor bonus (already included) Wings Level adjustment +3 Ogre Mage: Giant type. +10 strength, +6 constitution, +4 intelligence, +4 wisdom, +6 charisma (already included) Fly 40 feet (good) Darkvision 60 feet Spell resistance 19 Giant Spell-like abilities: At will—darkness, invisibility; 1/day— charm person (DC 14), cone of cold (DC 18), gaseous form, polymorph, sleep (DC 14). Regeneration 5 Level adjustment + 7 Equipment: 180 lb Weapons / Armor / Shield (from above) 2 lb Backpack 2 lb Chain (10 feet) x1 4 lb Grappling hook 2 lb Rations (1 day) x2 8 lb Waterskins x2 1 lb Whetstone _____ 199 lb Total 75740 gp left Demon Armor This plate armor is fashioned to make the wearer appear to be a demon. The helmet is shaped to look like a horned demon head, and its wearer looks out of the open, tooth-filled mouth. This +4 full plate allows the wearer to make claw attacks that deal 1d10 points of damage, strike as +1 weapons, and afflict the target as if she had been struck by a contagion spell (Fortitude DC 14 negates). Use of contagion requires a normal melee attack with the claws. The "claws" are built into the armor’s vambraces and gauntlets. Shakes Contact DC 13 / Incubation 1 day / 1d8 Dex * = NOT PURCHASED YET |
| Kobold_Ur_Priest02-28-06, 07:51 PM | removed. |
| Kobold_Ur_Priest03-01-06, 10:15 PM | Shadow, First Child of The Serpent Male Afflicted Kender Rogue 7 Chaotic Evil Strength 16 (+3) Size: Small Dexterity 17 (+3) Height: 3' 1" Constitution 14 (+2) Weight: 38 lb Intelligence 13 (+1) Skin: Tan Wisdom 8 (-1) Eyes: Green Charisma 13 (+1) Hair: Dark Brown Total Hit Points: 45 Speed: 20 feet Armor Class: 17 = 10 +3 [studded] +3 [dexterity] +1 [small] Touch AC: 14 Flat-footed: 17 [uncanny dodge] Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative] Fortitude save: +5 = 2 [base] +2 [constitution] +1 [kender] Reflex save: +9 = 5 [base] +3 [dexterity] +1 [kender] Will save: +2 = 2 [base] -1 [wisdom] +1 [kender] Attack (handheld): +9 = 5 [base] +3 [strength] +1 [small] Attack (unarmed): +9 = 5 [base] +3 [strength] +1 [small] Attack (missile): +9 = 5 [base] +3 [dexterity] +1 [small] Grapple check: +4 = 5 [base] +3 [strength] -4 [small] Light load: 57 lb. or less Medium load: 58-115 lb. Heavy load: 116-173 lb. Lift over head: 173 lb. Lift off ground: 345 lb. Push or drag: 863 lb. Languages: Common Goblin Halfling Sickle [1d4+4], crit x2, 1 lb, light, slashing] +1 Spiked Armor [1d4], crit x2., light, piercing] Scythe [1d6+5], crit x4, 5 lb., two-handed, piercing or slashing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.] Feats: Improved Initiative Martial Weapon Proficiency Weapon: Scythe Quick Draw Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Bluff Cha 11 = +1 +10 Diplomacy Cha 5 = +1 +2 [bluff] +2 [sense motive] Disguise Cha 11 = +1 +10 Hide Dex* 17 = +3 +10 +4 [small] Intimidate Cha 3 = +1 +2 [bluff] Listen Wis 9 = -1 +10 Move Silently Dex* 13 = +3 +10 Open Lock Dex 5 = +3 +2 [kender] Search Int 11 = +1 +10 Sense Motive Wis 9 = -1 +10 Sleight of Hand Dex* 17 = +3 +10 +2 [bluff] +2 [kender] Spot Wis 11 = -1 +10 +2 [kender] Kender: Popular race of Krynn known for "handling" +2 dexterity, -2 strength, -2 wisdom (already included) +1 racial bonus on all saves) +2 on spot, open locks, sleight of hand (already included) -4 on concentration (already included) +4 on bluff checks to taunt Immune to all fear Rogue: Sneak Attack +4d6 Trapfinding Evasion Trap Sense Uncanny Dodge Equipment: 16 lb Weapons / Armor / Shield (from above) 2 lb Backpack 15 lb Thieves' tools 4 lb Grappling hook 1 lb Flasks x10 5 lb Rope (50', silk) x1 2 lb Rations (1 day) x2 1 lb Disguise kit 2 lb Waterskins x2 1 lb Whetstone _____ 49 lb Total |
| turalisj03-05-06, 07:32 PM | Turalisj, Pack healer. Werewolf Snow Elf(frostburn), Cleric 2 2d8 (racial) +2d8 (cleric) + Experience: 0/1,000 Alignment: HP: DR: Speed: Initiative: AC: (+natural, + DEX, + Armor, size) Stats Str: 12 Dex: 14 Con: 14 Int: 14 Wis: 16 Cha: 10 BAB: + Attacks: Damage: Special Attacks: Special Qualities: Saves: Will: Fort: Ref: Base Skills: Skill Mods: Languages: Common, Feats: Items: CP — SP — GP — PP — Hybrid/ Form Changes: [sblock] Hp: Str: 14 Dex: 18 Con: 18 Ref: Fort: Will: |
| Kobold_Ur_Priest03-05-06, 07:39 PM | Cerberus, Second Child of The Serpent Male Werewolf Human Wilderness Rogue 2 Chaotic Evil Strength 18 (+4) Size: Medium Dexterity 14 (+2) Height: 6' 4" Constitution 13 (+1) Weight: 270 lb Intelligence 12 (+1) Skin: Tan Wisdom 17 (+3) Eyes: Green Charisma 10 (+0) Hair: Dark Brown Total Hit Points: 22 [includes 11 for lycanthropy] Speed: 30 feet Armor Class: 16 = 10 +4 [studded] +2 [dexterity] Touch AC: 13 Flat-footed: 14 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +4 = 3 [base] +1 [constitution] Reflex save: +8 = 6 [base] +2 [dexterity] Will save: +8 = 3 [base] +3 [wisdom] +2 [iron will] Attack (handheld): +6 = 2 [base] +4 [strength] Attack (unarmed): +6 = 2 [base] +4 [strength] Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +6 = 2 [base] +4 [strength] Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground:600 lb. Push or drag: 1500 lb. Languages: Abyssal Common Wolf Claws [3d6+5], crit x2, 2 lb, light, piercing,slashing] +1 Unholy Studded armor [light; +1 AC; max dex +5; check penalty -1; 20 lb.] +1 Feats: Dodge Exotic Weapon Proficiency Weapon: Wolf Claws Improved Unarmed Strike Iron Will Track Traits: Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Bluff Cha 5 = +0 +5 Diplomacy Cha 4 = +0 +2 [bluff] +2 [sense motive] Disguise Cha 5 = +0 +5 Hide Dex* 7 = +2 +5 Intimidate Cha 7 = +0 +5 +2 [bluff] Knowledge (nature) Int 2 = +1 +1 Listen Wis 8 = +3 +5 Move Silently Dex* 7 = +2 +5 Search Int 6 = +1 +5 Sense Motive Wis 8 = +3 +5 Sleight of Hand Dex* 9 = +2 +5 +2 [bluff] Spot Wis 8 = +3 +5 Control Shape Wis 8 = 3 +5 Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Werewolf: Lycanthropes gain the shapechanger subtype Lycanthropes add HP, attack bonuses, and saves for the base creature and the base animal. Lycanthropy imparts +2 wisdom (already included) Changing form is a standard action. Communicates with normal and dire forms of the base animal. Low-light vision and scent. Free "Iron Will" feat. There are (2+intelligence modifier, minimum 1) skill points for each HD of the base animal. Keeps racial bonuses to skills for both creature and base animal. Keeps base animal's feats, though if humanoid form does not qualify, may not use in humanoid form. Feats are awarded combining the animal and base creature's levels. Natural armor class bonus increases by +2 in humanoid form. Natural armor class in hybrid form is human or animal, whichever is better. Size in hybrid form is the larger of the base creature and base animal. Has the base creature's speed in hybrid form. Hybrid form has a bite and two claw attacks. Hybrid form can cast spells so long as they do not have a verbal component. Animal form can cast spells so long as they do not have a verbal or somatic component. (Ask your referee about material components.) Natural lycanthropes in hybrid and animal form have damage reduction 10/silver. Afflicted lycanthropes in hybrid and animal form have damage reduction 5/silver. The wolf's move is 40 feet. Transforming to werewolf or hybrid gives +2 strength, +4 dexterity, +4 constitution. Increased strength gives +1 to hit and damage and on grapples, as well as strength checks. Increased dexterity gives +2 on initiative and reflex saves, as well as dexterity checks. Increased constitution gives +2 on fortitude saves, as well as constitution checks. In wolf form, can try to trip on a successful bite. Two claw attacks 1d4+4, and one bite at -5 for 1d6+2 Hide, listen, move silently, search, spot, survival are class skills. Free "Track" feat according to system reference documents. +4 when able to use scent. Wilderness Rogue: Sneak Attack +1d6 Trapfinding Evasion (level 2) Equipment: 21 lb Weapons / Armor / Shield (from above) 2 lb Backpack 4 lb Grappling hook 2 lb Rations (1 day) x2 5 lb Rope (50', silk) x1 8 lb Waterskins x2 1 lb Thieves' tools 1 lb Whetstone _____ 44 lb Total |
| Moriok_Mephidross03-06-06, 11:32 PM | Moriok Mephidross Male Half-Elf Psion 15 Chaotic Evil Deity: Height: 5'6", Weight: 150 lbs, Age: 43 Hair color: Blonde, Eye color: Blue, Skin color: Lightly Tanned Str 14 +2 (2 pts, +4 item) Dex 12 +1 (4 pts) Con 14 +2 (6 pts) Int 26 +8 (13 pts, +3 level, +6 item) Wis 13 +1 (5 pts) Cha 12 +1 (2 pts, +2 item) Hit Points: 15d4+30 (89 hp) AC: 22 (10 +1 dex, +4 AC, +4 shield, +3 deflection), Touch: 22, Flatfooted: 21 Initiative: +1 BAB: +7/+2, Grapple: +9 Speed: 40ft Saves Fort: +10 (5 +2 con, +3 skin) Ref: +9 (5 +1 dex, +3 skin) Will: +13 (9 +1 wis, +3 skin) Attacks +1 Shortspear +13/+8 1d6+3 x2 Skills 180 pts Autohypnosis +19 Balance +19 Concentration +20 Disguise +10 Heal +19 Knowledge (psionics) +26 Knowledge (nature) +26 Knowledge (arcana) +26 Psicraft +26 Sense Motive +10 Feats Psionic Body (level 1) Overchannel (psion 1) Talented (level 3) Psionic Meditation (psion 5) Metamorphic Transfer (level 6) Psionic Fist (level 9) Greater Psionic Fist (psion 10) Speed of Thought (level 12) Up the Walls (level 15) Narrow Mind (psion 15) Power Points: 255 Powers: 1- 1 pp - Crystal Shard, Entangling Ectoplasm, Mind Thrust, Skate, Vigor 2- 3 pp - Control Sound, Energy Push, Recall Agony, Animal Affinity 3- 5 pp - Ectoplasmic Form, Telikinetic Thrust, Ubiguitous Vision, Psionic Blast 4- 7 pp - Metamorphosis, Psionic Dimension Door, Death Urge, Empathic Feedback 5- 9 pp - Psionic Revivify, Power Resistance, Psionic True Seeing, Psionic Plane Shift 6- 11 pp - Breath of the Black Dragon, Fuse Flesh, Temporal Acceleration, Psionic Disintegrate 7- 13 pp - Fission, Ultrablast, Decerebrate, Divert Teleport 8- 15 pp - Fusion, Recall Death Equipment Ring of Inertial Armor (2,000gp) Amulet of Shield (4,000gp) Third Eye Repudiate (43,200gp) Skin of the Hero (77,500gp) Dorje of Energy Bolt (11,250gp) Power Stone of Eradicate Invisibility (375gp) Cloak of Charisma +2 (4,000gp) Belt of Giant Strength +4 (16,000gp) Headband of Inteligence +6 (36,000gp) Ring of Sustenence (2,500gp) +1 Shortspear (1,302gp) 1,873 200,000 gp Experience Awards +? experience points +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Item Awards Item Award Item Award Item Award, etc DescriptionMoriok Mephidross is a blonde hair blue eyes half elf. His body is clad in a shining black light rather than armor and a semi-visible shield floats to the side of his arm. His eyes trail black smoke at times. He is a handsome half elf, and quite intelligent, though his goals are unknown. |
| Nadira03-10-06, 01:29 PM | Work in progress but here's what I got thus far so I don't loose it. Nadira is hard to describe because it’s hard to get a single full glance of her. What you can see of her at one time is a wild unkempt woman. Dark brown hair is whipped around by the wind making it impossible to determine its length due to the knots, leaves, and perhaps a flower or two tangled into it. The few wisps of hair that are free play across her facial features complimenting her lightly tanned complexion and amber colored eyes. Barely taller than a human youth, Nadira is draped from head to toe in what could be considered a robe. Layers of ripped pieces of cloth in a variety of colors and possible mud stains cover her from shoulder to ground. She does have a nice dark blue silk scarf with white pearls upon it wrapped around her neck/upper chest area. She has a well-used rope loosely tied around her waist for a make-shift belt that has several vials, pouches, and other oddities tied onto it. Determining a race due to features is almost impossible. Her ears are hidden within the tangle of hair; she has a large frame for her height and speaks common with a variety of accents. She is using a staff as a walking stick and beside her is a well groomed female wolf. Character sheet & others to come. Nadira the forest healer Female Human Druid (7) Neutral Good My Diety? That flower you just stepped on… Height: 4’11’’ Weight: 125 lbs. Age: 20 by human standards Hair color: Dark Brown, Eye color: amber, Skin color: honey Str 8 (-1) (0 pts) Dex 14 (+2) (6pts) Con 14 (+2) (6pts) Int 16 (+3) (10pts) Wis 16 (+3) (8pts, +1 level 4th level) Cha 10 (+2) (2pts) Hit Points: ?? (fixed/rolled) AC: 12, Touch: 12, Flatfooted: 10 Initiative: +2 BAB: +5, Grapple: +4 Speed: 30 feet (base 30, light/medium/heavy load [0 of 26 lbs], NO armor) Saves Fort: +7 (+5 class, +2 con) Ref: +4 (+2 class, +2 dex) Will: +8 (+5 class, +3 wis) Attacks +5 melee, weapon, ?d?+?, ??-??/x? +5 ranged, weapon, ?d?+?, ??-??/x?, ?' range Skills Concentration +12 (10 ranks, +2 ability) Craft (Alchemy) +11 (8 ranks, +3 ability) Handle Animal +9 (9 ranks, +0 ability) Heal +11 (8 ranks, +3 ability) Knowledge (nature) +17 (10 ranks, +3 ability, +2 class, +2 synergy (survival) ) Listen +13 (10 ranks, +3 wis) Ride +4 (0 ranks, +2 ability, +2 synergy) Spellcraft +8 (5 ranks, +3 ability) Spot +13 (10 ranks, +3 wis) Survival +15 (10 ranks, +3 ability, +2 synergy (kn: nature) ) Speaks Common, Druidic, Sylvan, Elvish, Celestial) Armor Check Penalty: -0 (-0 armor, -0 shield) Feats Improved Unarmed Strike (Human) Natural Spell (Level 1) Feat Name (Level 3) Feat Name (Level 6) Racial Traits Base Speed 30’ Favored Class: Any Class Abilities [list] Proficient in light and medium armor, and all shields (except tower shields) (but cannot wear any armor made of metal) Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortbow, Composite Shortbow, Shortspear, Sickle, Sling, Spear Restricted spells: Cannot cast Evil spells Spontaneous Casting: Can spontaneously cast summon nature’s ally spells, by sacrificing a pre-prepared spell of equal or higher level. Animal Companion (EX): You have selected a Wolf as your animal companion. Wild Empathy (EX): You can make a check (1d20+9) to improve the attitude of an animal. You must be within 30 feet of the animal, and it generally takes one minute to perform the action. Woodland Stride (EX): You can move through natural thorns, briars, etc. at full speed and without suffering damage or impairment. Magically overgrown areas still hamper you. Trackless Step (EX): You leave no trail in natural surroundings, and cannot be tracked unless you choose to. Resist Nature’s Lure (EX): +4 to saving throws against the spell-like abilities of fey creatures. Wild Shape (SU): You can turn yourself into a Small or Medium-sized animal (and back) 3 times per day for 7 hours. The new form’s Hit Dice cannot exceed 7. |
| Kobold_Ur_Priest03-27-06, 07:18 PM | Asphyxion Ancient Infernal Rogue 30/Assassin 20 Large Outsider (Evil) (Chaotic) Hit Dice: 40d8+400 plus 50d6+530 (1260 hp) Initiative: +23 (+15 Dex, +8 Improved Initiative) Speed: 80 ft., fly 240 ft. (perfect) AC: 78 (+15 Dex, -1 size, +34 natural, +20 deflection), touch 78, flat-footed 78 Base Attack/Grapple: +70/+89 Attack: +8 large anarchic power energy blast sickle +75 melee (1d8+43 plus 3d6 chaos plus 3d6 acid/19-20 x2) Full Attack: +8 large anarchic power energy blast sickle +73/+68/+63/+58 melee (1d8+43 plus 3d6 chaos plus 3d6 energy/19-20 x2) and +8 large unholy power energy blast sickle +73/+68/+63/+58 melee (1d8+35 plus 3d6 unholy plus 3d6 energy/19-20 x2) and bite +59 melee (4d8+27 plus breath stealing) and 2 wings +59 melee (2d6+27) and tail slam +59 melee (4d8+27) or claw +64 melee (4d6+35) Space/Reach: 10ft./10 ft. Special Attacks: Breath stealer, improved grab, spell suck, learned spell immunity, sneak attack +25d6, spell-like abilities, summon fiend Special Qualities: Abomination traits, damage reduction 15/good and epic, death attack, evasion, fast healing 24, hide in plain sight, improved evasion, improved uncanny dodge, opportunist, poison use, regeneration 15, semi-divine, slippery mind, spell resistance 62, trapfinding, trap sense +10, uncanny dodge, +10 save against poison Skills: Balance +105, Bluff +75, Climb +60, Concentration +53, Diplomacy +91, Escape Artist +103, Hide +119, Intimidate +56, Jump +105, Knowledge (arcana) +62, Knowledge (the planes) +62, Knowledge (religion) +50, Listen +97, Move Silently +103, Search +97, Sense Motive +97, Sleight of Hand +56, Spellcraft +64, Spot +97, Tumble +105 Feats: Alertness, Cleave, Combat Expertise, Combat Reflexes, Dodge, Fast Healing (x3), Great Cleave, Greater Two Weapon Fighting, Improved Critical (sickle), Improved Initiative, Improved Two Weapon Fighting, Power Attack, Improved Sunder, Mobility, Spring Attack, Two Weapon Fighting, Weapon Focus (bite), Weapon Focus (sickle) Epic Feats: Blinding Speed (x2), Epic Death Attack (x2), Epic Dodge, Epic Toughness, Epic Weapon Focus (sickle), Epic Weapon Focus (bite), Improved Combat Reflexes, Lingering Damage, Perfect Two Weapon Fighting, Superior Initiative, Two Weapon Rend, Tenacious Magic (greater invisibility), Tenacious Magic (blur) Saves: Fort +53, Ref +66, Will +52 Abilities: Str 40, Dex 41, Con 31, Int 28, Wis 28, Cha 28 Climate/Terrain: Any Organization: Solitary Challenge Rating: 60 Alignment: Chaotic evil Possessions:8 large anarchic power energy blast sickle, +8 large unholy power energy blast sickle Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection ; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. Breath Stealer (Su): If Asphyxion bites a foe, the victim must make an immediate Fortitude saving throw (DC 65) or be unable to draw breath. A victim so stricken takes 3 points of Constitution damage every round after a failed saving throw until he dies. The Constitution damage can only be halted with powerful magic, such as a wish or miracle spell. The Constitution damage resulting from breath stealer may only be regained with a greater restoration spell cast upon hallowed ground. Each application of greater restoration removes 1 point of Constitution damage. Improved Evasion (Ex): This ability works like evasion, except that Asphyxion still takes no damage on a successful Reflex saving throw against attacks henceforth he takes only half damage on a failed save. Death Attack: If Asphyxion studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (Asphyxion’s choice). While studying the victim, Asphyxion can undertake other actions so long as his attention stays focused on the target and the target does not detect him or recognize him as an enemy. If the victim of such an attack fails a Fortitude save (DC 43) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 20 rounds. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once Asphyxion has completed the 3 rounds of study, he must make the death attack within the next 3 rounds. Hide in Plain Sight (Su): Asphyxion can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, he can hide himself from view in the open without having anything to actually hide behind. Improved Grab (Ex): If Asphyxion hits with a claw, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Asphyxion can use this ability on Large and smaller creatures. Asphyxion has the option to conduct the grapple normally, or simply use his claw to hold the opponent. Each successful grapple check it makes during successive rounds automatically deals standard claw damage. Improved Uncanny Dodge (Ex): Asphyxion can not be flanked. Opportunist (Ex): Once per round, Asphyxion can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the Asphyxion’s attack of opportunity for that round. Regeneration (Ex): Asphyxion takes normal damage from epic good or lawful weapons. Semi-Divine: Although not a true deity, Asphyxion has some god-like abilities. He receives maximum hit points per hit die, does not automatically fail on an attack roll or saving throw roll of 1, and my grant spells to his worshipers. Asphyxion can grant spells from the cleric spells list and from the death, evil, and darkness domains. Slippery Mind (Ex): If Asphyxion is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. Spell-Like Abilities: At will—animate dead, blasphemy, blur, charm person, create undead, darkness, deeper darkness, desecrate, detect chaos, detect good, detect law, detect magic, fear, fireball, greater dispel magic, hold person, greater invisibility, magic circle against good, major image, produce flame, polymorph, pyrotechnics, read magic, scrying, suggestion, symbol of death, telekinesis, greater teleport (self plus 1,000 pounds), unholy aura, unholy blight, unhallow, wall of fire; 1/day—fire storm, hellball (epic spell), implosion, meteor swarm. Caster level 51st; save DC 19 + spell level. Summon Infernal (Sp): Asphyxion can summon four standard infernals once per day. Uncanny Dodge (Ex): Asphyxion can react to danger before her senses would normally allow him to do so. He retains his Dexterity bonus to AC even if caught flat-footed or struck by an invisible attacker. Assassin Spells Known (7/6/6/6; Save DC = 19 + spell level): 1st -- detect poison, ghost sound, obscuring mist, true strike. 2nd – cat’s grace, darkness, invisibility, pass without trace; 3rd – deep slumber, deeper darkness, false life, misdirection; 4th – clairaudience/clairvoyance, dimension door, freedom of movement, greater invisibility. |
| Eglentyne08-28-06, 07:14 AM | Female Elf Werepanther (shapechanger) Ranger 12, werepanther +3, la 3 ( ecl 15) Nuetral Good Height, 5' 1" Weight, 87 Age 118 Light Black Hair, greenish Eyes, light brownish Skin Elven Form Str 18 (+4) (18,) Dex 20 (+5) (18, +2 race elf) Con 12 (+1) (14-2 race elf) Int 14 (+2) (14 ) Wis 13 (+1) (13) Cha 13 (+1) (13) Hit Points: 9d8+9 + 3d8+3 = 73 (rolled) AC: 22 ( 10 base + 1 feat dodge + 5 (dex) + 2 leather armor {with wood walk 9,000gp} + 2 werepanter + 2 ring) Touch: 17 Flatfooted: 20 Initiative: +5 BAB: +16/+13/+9 weapon sword (bow sword)(ranger 12 levels +12/+7/+2, +2 were + 4), +19/ +14/+9 ranged (ranger +12/+7/+2, were +2, +5 dex (bow) Grapple: + 12 Speed: 30 feet (base 30) Saves Fort: +12 (+2 class, +6 class, +1 con, +3 racial, ) Ref: +16 (+2 class, +6 class, +5 dex, +3 racial, ) Will: +11 (+3 class, +2 class, +3 wis, +2 (ironwill feat), +1 racial, ) Attacks Attacks long bow composite: 1d8 x3 220ft *far shot feat* 3lbs attacks + 10 +10 +5 +5, + 12 attack, +11 dam long sword: 1d8 19-20x2 + 11 attack +11 dam 4lbs Dagger 1d4 19-20/x2 10ft 1lb attack +11 dam +11 Hybreed form Str 22 (+6) (18, +4 were) Dex 28 (+9) (18, +8 were +2elf) Con 16 (+3) (14, +4 were -2elf) Int 14 (+2) (14,) Wis 15 (+2) (13, +2 template) Cha 13 (+1) (13) Hit Points: 31 = 31 (fixed) AC: 23 (10 base +9 dex + 2 werepanther +2 ring ) Touch: 19 Flatfooted: 14 Initiative: +9 BAB:+20/+15/ +10 ( ranger 12 level+12/+7/+2: were+2 +6 str) Grapple: +15 Speed: 40 feet, climb 20 ft Attacks swordbow +2 long sword and +2 long bow composite {8,190gp} long bow composite: 1d8 x3 220ft *far shot feat* 3lbs attacks + 10 +10 +5 +5, + 18 attack, + 15 dam long sword: 1d8 19-20x2 +12 attack +9 dam 4lbs Dagger 1d4 19-20/x2 10ft 1lb attack +9 dam +9 Skills Elf and Hybreed Form Balance +14 (1 ranks, +9 ability, +4 racial werepanther) * Climb +10 (1 ranks, +9 ability )* Control Shape +9 (6 ranks, +3 ability) * Craft (Bowmaking) +9 (7 ranks, +2 ability) Hide +13 ( + 9 dex, +4 racial werepanther)* Jump +9 (3 ranks, +6 str )* Move Silently +14 ( +9 dex, +5 boots)* Listen +9 (3 ranks, +2 ability, +2 racial elf+ 2 feat alterness)* Spot +9 (3 ranks, +2 ability +2 racial elf +2 feat alertness)* Search +9 (+2 racial elf + 2 ability +5 ranks)* Heal +9 (+2 ability +7ranks) Swim +9 (+6 ability + 3ranks) Survival +9 (ability +2, 7ranks) ride +8 (ability5 +3ranks) Knowledge nature +6 (ability +2, ranks4) Knowledge history +6 (ability +2, ranks4) knowledge arcane +6 (ability +2, ranks4) use rope +6 (ability+5, ranks+1) handle animal +6 (ability+1, ranks +5) concentration +6 (+1 (ability, ranks +5) gather information +6 (ability +1,ranks5) profession {ranger} +6 (ability +1, ranks 5) sense motive +7 (ability +1, ranks+6) Languages +8 (+2 ability +6 ranks) Speaks Common, Elvish Quenya (eleven dilact), Sylvan. Armor Check Penalty: -0 Panther Form Str 22 (+6) (18, +4 racial) Dex 28 (+9) (18, +8 were+2elf) Con 16 (+3) (14, +4 were-2elf) Int 14 (+2) (14, Wis 15 (+2) (13, +2 template) Cha 13 (+1) (13) AC: 21 (10 base +9 dex + 2 werepanther + ) Touch: 19 Flatfooted: 14 Initiative: +9 BAB:+20/+15/+10 ( ranger 12 levels +12/+7/ +2, +2+ 6) Grapple: +15 (bab+str) Speed: 40 feet, climb 20 ft Attacks Bite +19/+14/+9 melee, 1d6+6 +9 attack +9 damage 2 Claws +14/+9/+4 melee 1d3+3 +9 attack +9 damage AC: 21 (10 base +9 dex + 2 werepanther ) Touch: 19 Flatfooted: 14 Initiative: +9 BAB:+12/ +7/+2 ( ranger 12th level+1,+2 ) Grapple: +15 (bab+str) Speed: 40 feet, climb 20 ft Skills . Balance +14 (1 ranks, +9 ability, +4 racial werepanther) * Climb +10 (1 ranks, +9 ability )* Control Shape +9 (6 ranks, +3 ability) * Craft (Bowmaking) +9 (7 ranks, +2 ability) (can't use in this form) Hide +13 ( + 9 dex, +4 racial werepanther)* Jump +9 (3 ranks, +6 str )* Move Silently +14 ( +9 dex, +5 boots)* Listen +9 (3 ranks, +2 ability, +2 racial elf+ 2 feat alterness) Spot +9 (3 ranks, +2 ability +2 racial elf +2 feat alertness)* Search +9 (+2 racial elf + 2 ability +5 ranks)* +4 with sent ability Heal +9 (+2 ability +7ranks) (can't use in this form) Swim +9 (+6 ability + 3ranks) Survival +9 (ability +2 7ranks) Languages +9 Quenya (+2 ability +7 ranks) Speaks Common, Elvish, Quenya (eleven dilact), Sylvan. Armor Check Penalty: -0 Feats {* feats selected} Alertness werepanther Dodge 3rd werepanther Iron Will ( werepanther extra) Point Blank Shot (Level 1 - Character ranger) * Track (Level 1 - Ranger extra) Wild Empathy (Ranger 1st level extra) combat style (archery) ranger 2nd level extra (rapid shot extra) endurance 3rd level class * endurance ranger extra 3rd level extra animal compaion extra 4th level 2nd favored enemy ranger 5th level point blank shot 6th level ranger * improved combat style ranger 6th level extra (many shot extra) woodland stride 7th level ranger extra swift tracker 8th level ranger extra far shot 9th level ranger * evasion 9th level ranger extra Weapon Proficiency (Composite longbow) (Level 1st elf - Character) Scent (were extra any form) were panther Elf Racial Traits Medium +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 30 ft. Skill Bonuses Miscellaneous, etc Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 Dexterity, –2 Constitution Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan Panther Racial Traits Medium Str +6, Dex +8, Con +4 40 ft, climb 20 ft. Skill Bonuses Low-light vision in any form Scent in any form +2 natural armor bonus in any form Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only). +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms . Size same as the base creature or the base animal form. Improved Grab (Ex): To use this ability, a werepanther in panther form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake Rake (Ex): Attack bonus +9 melee, damage 1d8+3. . Panther Empathy (Ex): Communicate with panthers and dire panthers, and +4 racial bonus on Charisma-based checks against panthers and dire panthers In any form, werepanthers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the panther form. Special Abilities Curse of Lycanthropy (Template) Ranger: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Track: A ranger gains Track as a bonus feat Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly Caster Levels: Ranger: 1st Ranger Spells Prepared 1st Level: 1+1 2nd Level: none 3rd level: none Ranger Spells Cast per Day and Spells Known 1st Level: animal messager, entangle 2nd Level: na 3rd level: na Equipment Long Sword 100gp {swordbow+2} composite long bow 100 gp {swordbow+2} Dagger 1lb 1gp Ammunition Type II, etc (weight) Camofluage Clothing (6 lbs.) 4gp Heward's Handy Haversack (5 lbs.) Winter Blanket (3 lbs.) Small steel mirror (1/2 lb.) Trail Rations x5 (5 lbs.) 1/2 Peasent clothing x4 (4 lbs.) Bread Loaf (1/2 lb.) Boots of eleven kind (1 lb.) +5 move silently Amulet of Natural Armor +4 (-) Quiver of Plenty (1 lb.) everlasting rations belt of hidden pouches 5,000 1lb * thunderstone's (4) 120gp in pouch of holding 6 leather strings in pouch pocket 10silver (for to tie the thunder stones to arrows head, once heads broben off) Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Spoiler: Heward's Handy Haversack (2000 gp) Winter Blanket (5 sp) trail Rations x5 (2 gp, 5 sp) 1/2 Peasent clothing x4 (2 sp) Bread Loaf (2 cp) Everlasting Rations (350 gp) ring of Protection +2 (8,000gp) boots of eleven kind2,500gp Total Value of Bought Items Awards Spoiler: Experience Awards + experience points: start 205,000 +? experience points earned none. +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards + gold pieces, start: 200,000 gp +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Background Merille Ge' Santryz from a family with a history of Lycanthropy, her anseters contacted the were panther long ago. Merilli grew up in the small vallage of Aldalome, witch is in the Elven Kingdom of Methadras. she learned most of how to control her werepanther abilities from her father and her uncles, and aunts. The family of Ge' Santryz are a lower house of the High Elven Kingdom of Methadras, Merile had like all elf's of the kingdom serve time in the elven military. Merille's father Gilrian ran into debt, and the Eleven Snaga terms of the socity was paid by the family. Merille and Este her sister was promised to work for the higher eleven family of Falath for seven years. When the Snaga terms were meet, she left the High Eleven house of Falath. Returning to the village of Aldalome she found that her family had and most of the village was destoryed. Merille asked the few serviors left in the village, finding out that msot of the village members had been slain defending the village. The attackers know as the Black Fog, she learned that her family was killed. This was to include even most of her uncles and aunts who lived in the village also. Merille learned that Este never returned to the village, it was rumered that her sister after the Snaga term was over and learning about the village attack keeped going into the woods and disappeared. Merille never did find out what happened to her sister Este, just remours and hear say about a female living in the woods or Elf's seeing a panther some times. Merille set of to start a new life and get away from the Kingdom of Methadras Elf's. Merille has travled to around untill she meet a ranger named Fingollo, who she was able to get him to show her the skills he had learned. She stayed with Fingollo till she was ready to go out on her own. Fingollo wanted her to stay, but Merille wanted to learn more and see how other races lived. She did not believe what the High Elf believed the teachings of the High Elf's and knew that other races had acceived what the elf's had, in magic and the arts. Merille has learned about other races and knows the High Elf's of Methadras think too highly of them selfs. She has no desire to return to the Eleven Kingdom, and seldom speaks of the High Elf's or their Kingdom. When asked about the High Elf's she will change the subjsect, she would rather talk about the more pleasent things of life. HAWK Tiny Animal Hit Dice: half maser hp = 46 Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–2) Full Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Feats: Weapon Finesse Environment: Temperate forests These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Combat Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. empentic link with master Lann'll Dae' sal Cohort to Bell' Merillian Gender: female Race: elf Class(es) and Level(s): ranger 7 levels/ 3 levels Champion of Corellon Alignment: NG Deity, Corellon Height: 4'10, Weight: 100, Age: 128 Hair color: redish brown, Eye color: light bluish, Skin color: light brownish Quote: Next, generate your ability scores, using either of the two methods available to you (see the Character Creation Rules). Str 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14points if appropriate, -2 racial, +? levels, +? item, etc) Int 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Cha 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Quote: Hit Points: 65 (fixed) (7d8+8: 3d10+3) AC: 15, Touch: 12, Flatfooted: ?? Initiative: +2 BAB: +7/+2/+2, Grapple: +12 Speed: 30 feet (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Saves Fort: +9 (+5 ranger, +3 coc, +1 con, +? feat, +? special, etc) Ref: +8 (+5 ranger, +1 coc, +2 dex, +? feat, +? special, etc) Will: +6 (+2 ranger, +3 coc, +1 wis, +? feat, +? special, etc) Quote: Attacks +10/ +3/+3 long sword (sword bow) dam +4, +2,+1 +7,+1,+1 short sword +10,+3, +2 composite long bow (sword bow) dam +3, +2 Skills Craft +7 (+1 ability, 6 ranks) Diplomancy +7 (+1 ability, 6ranks) handle animal +7 (+1 ability, +6ranks) Listen +6 (+1 ability, +3 ranks, +2 feat) Spot +6 (+1 ability, +2 feat, +3 ranks) when ues raptor sight spell +5 circstanstly bouns ranger spell Heal + 7 (+1 ability, +6 ranks) intimidate +7 (+1 ability, 6 ranks) Knowledge (local) +5 (+1 ability, +4 ranks) Profession +3 (+1 ability, +1 ranks) Ride +6 (+2 ability, +4 ranks) Sense Motive +5 (+1 ability, +4 ramks) Spell craft +3 (+1 ability, +2 ranks) search +4 (+1 abiity, +3 ranks) Speaks Common, elf, orc. (? ranks in Speak Language) Armor Check Penalty: 0 (-? armor, -? shield) Quote: Post all of the information above, in the requested fields. Use your Intelligence modifier at ECL 15 to calculate skill points even if you've increased it since first level. Remember, enhancement bonuses to Intelligence (like that granted by a Headband of Intellect) do not increase the number of skill points you receive. Feats Feat Name alertness 1st Feat Name point blank shot 3rd Feat Name combat reflex 6th Feat Name combat expertise extra feat name quick draw feat name mounted combat Quote: Racial Traits Size : medium Ability Modifiers Base Speed: 30 feet Skill Bonuses Miscellaneous, etc Favored Class Quote: List all of your racial abilities here... nice and simple! Special Abilities Ranger favored enemy 2 (out sider demon/ fey dryad) improved combat style (combat style:two weapon fighting/ improved combat style: improved two weapom fighting) animal companion woodland stride Champoin of Corellon (Class) Corellon's blessing Elegant strike Superior defence Quote: "Ranger" Spells knowed 1st Level: 1/day, raptor's sight (?), animal messager1/day 2nd Level: na 3rd Level: na 4th Level: na Equipment Bowsword 3lbs (long sword/composite long bow) Quiver of arrows arrows of swifting 10/ 10 regular Armor leaf weave +2 15 lbs pants and shirt Outfit (weight) belt of many pockets survival pouch cloak of elven kind boots of elven kind healing tiles rations ) dagger scabbard 1lb Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Quote: This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment. Items Bought Spoiler: Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items experance points : 46,500 WOLF Medium Animal Hit Dice: half masters 32 Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Environment: Temperate forests Organization: Solitary, pair, or pack (7–16) Challenge Rating: 1 Advancement: 3 HD (Medium); 4–6 HD (Large) Level Adjustment: — Wolves are pack hunters known for their persistence and cunning. Combat A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Gender: male Race: Kender Kender Class(es): rouge 9 levels and Level (3 were tiger) Alignment: neutral good Deity, if appropriate Height, 3'4 Weight, 68 Age, 23 Hair color; light brown , Eye color: hazel, Skin color: lightesh brown Kender Str 13 (+1) (15 points if appropriate, -2 racial, +? levels, +? item, etc) Dex 19 (+4) (15 points if appropriate, +2 racial, +? levels, +2 gloves, etc) Con 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc) Int 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc) Wis 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Quote: Http://invisiblecaste.com/findpl?id=374164 Hit Points: 56 (fixed) 4rouge+4+4+4+4+4+4+4+4 +4were+5were+4were+ con (0+9)=(26) AC: 21, (+2 were+2 ring+2 leather+4dex +1 kender) Touch: Flatfooted: 10 (+2 ring,+4dex,2 were+2) Initiative: +4 BAB: +3, Grapple: +6 Speed: 20? feet (base 20?, light) Saves Fort: +4 (+0 class, +3 class, +0 con, +? feat, +1 race kender) Ref: +12 (+6 class, +1 class, +4 dex, +1 race kender) Will: +8 (+3 class, +1 class, +1 wis, +2 feat, +1 race kender) Attacks short sword 1d6 19-20/x2 attack +5 damage +5 short bow 1d6 19-20/x2 60ft attack +8 damage +5 dagger 1d4 19-20/x2 attack +5 damage +5 (+poison) Skills balance +9 (dex+4 +4 were +1 rank) * climb +9 (+1 str +8 ranks) hide +10 (+4 dex +4 were +2 feat) * jump +10 (str+1 feat +2 +5 ring +2 rank) move silently +11 (+4 dex +4 were +2 feat +1 rank)* spot +9 (wisd +1 +2 race 6 ranks) open locks+11 (+2 race +4 dex +3 rks, +2 feat) disable divice +8 (int0, 6 ranks, feat2) disguise +7 (ability, 6 ranks) listen +8 (+2 feat, +1 ability, 5 ranks) profession +6 (ability +1, 5 ranks) sleight of hand +8 (ability +4, ranks2, race +2) survival +7 (ability +1, ranks6) use rpoe +8 (ability +4, +4 ranks) intimidate +8 (ability +1, ranks7) diplomancy +8 (ability+1, 7ranks) decpher scrpit + 7 (ability0, 7 ranks) bluff +8 (ability0, 8 ranks) Speaks Kenderspeak and Common Hybreed form Str 15 (+2) (15 , -2 kender, +2 racial (were), +? item) Dex 21 (+5) (15 , +2 kender, +2 dex were +2 gloves) Con 12 (+1) (10 , racial, +2 racial were) Int 10 (+0) (10 , racial, +? levels) Wis 14 (+2) (14 -2 kender, +2 racial (were) Cha 11 (+0) (11 , racial +4 with tiger or were panter ) Hit Points: 26 (fixed) 4rouge +4were+5were+4were+ con (0+9)=(26) AC: 21, ( 2(were)+4dex+2 armor,+2 ring+1 kender) Touch: +10 Flatfooted: +12 Initiative: +5 BAB: +6/+1, Grapple: +10 Speed: 40? feet (base 40, light) Saves weretiger and Hybreed Fort: +10 (+3 were, +1 class, +1 con, +1 race kender, ) Ref: +10 (+3 were , +1 class, +5 dex, +1 race kender ) Will: +7 (+1 were, +1 class, +2 wis, +2 feat, +1 race kender ) Attacks short sword 1d6 19-20/x2 attack +5 damage +5 short bow 1d6 19-20/x2 60ft attack +8 damage +5 dagger 1d4 19-20/x2 attack +5 damage +5 (+ poison) Bite 1d8 attack +7 damage +6 claw 2 1d6 attack +7 damage +6 Skills balance +10 (dex+5 +4 were +1 rank)* climb +9 (+2 str +7 ranks) hide +11 (+5 dex +4 were +2 feat)* jump +11 (str+2 feat +2 +5 ring +2 rank) move silently +11 (+4 dex +4 were +2 feat) * spot +10 (wisd +2 +2 race 6 ranks) open locks+12 (+2 race +5 dex +3 rks,+2 feat) can't use in full tiger form disable divice +8 (int0, 6 ranks, feat2) disguise +7 (ability, 6 ranks) listen +8 (+2 feat, +1 ability, 5 ranks) profession +6 (ability +1, 5 ranks) sleight of hand +8 (ability +4, ranks2, +2 race) survival +7 (ability +1, ranks6) use rope +8 (ability +5, +3 ranks) intimidate +8 (ability +1, ranks7) diplomancy +8 (ability+1, 7ranks) decpher scrpit + 7 (ability0, 7 ranks) bluff +8 (ability0, 8 ranks) Speaks Kenderspeak and Common, elven, dwarf, orc Tiger form Str 15 (+2) (15 -2 kender, +2 racial (were) Dex 21 (+5) (15 +2 were,+2 kender +2 gloves) Con 12 (+1) (10 +2 were) Int 10 (+0) (10 +? racial) Wis 14 (+2) (14 -2 kender, +2 racial (were) Cha 11 (+0) (11 +4 with weretiger or tiger) Hit Points: 26 (fixed) 4rouge +4were+5were+4were+ con (0+9)=(26) AC: 11, Touch: 9, Flatfooted: 11 Initiative: +4 BAB: +6, +1 Grapple: +6 Speed: 40? feet (base ??, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Attacks bite 1d8 attack +6 damage +6 claw 2 1d6 attack +6 damage +6 Skills balance +10 (dex+5 +4 were +1 rank) * climb +9 (+2 str +7 ranks) hide +10 (+4 dex +4 were +2 feat) * jump +11 (str+2 feat +2 +5 ring +2 rank) move silently +11 (+5 dex +4 were +2 feat)* spot +10 (wisd +2 +2 race 6 ranks) open locks+12 (+2 race +5 dex +3 rks,+2 feat) (can't use in tiger form) Speaks Kenderspeak and Common, elven, dwarven, orc disable divice +8 (int0, 6 ranks, feat2) can't use in full form disguise +7 (ability, 6 ranks) can't use in full form listen +8 (+2 feat, +1 ability, 5 ranks) profession +6 (ability +1, 5 ranks) can't use in full form sleight of hand +9 (ability +5, ranks 2, + 2 race) survival +7 (ability +1, ranks 6) use rope +9 (ability +5, +4 ranks) can't use in full form intimidate +8 (ability +1, ranks 7) diplomancy +8 (ability+1, 7 ranks) decpher scrpit + 7 (ability0, 7 ranks) can't use in full form bluff +8 (ability0, 8 ranks) Feats Iron Will ( - were extra) Alertness (Level 1 - Class weretiger ) Stealth (Level 3 - weretiger) combat reflexes Skill focus (open locks) 1 - rouge) Improved Natural Attack claw 3rd extra were agile 3rd level rouge Master Linquest 6th level rouge nimble fingers 9th level rouge Racial Traits KENDER § +2 Dexterity, -2 Strength, -2 Wisdom § Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters. § Kender base land speed is 20 feet. § +1 racial bonus to all saving throws § +2 racial bonus on Spot checks § +2 racial bonus on Open Locks and Sleight of Hand checks § Lack of focus: Kender have a -4 racial penalty on Concentration checks. Kender don't necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic. § Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks used to taunt someone. § Fearlessness: Kender are immune to fear, magical and otherwise. § Automatic languages: Kenderspeak and Common § Bonus languages: Dwarven, Ergot, Elven, Goblin, and Solamnic. § Favored class: Rogue. Weretiger +2 str, +2 dex, +2 con +2 natural armor bonus in any form +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms. Low-light vision in any form Scent in any form Bite: The tiger animal class gives the weretiger a bite attack in his animal and hybrid forms. The bite is a natural weapon that deals 1d6 points of damage.When he attains 2nd level in the weretiger template class and gains the Improved Natural Attack (bite) feat, his base bite damage improves to 1d8.. Claws: Upon reaching 3rd level in the tiger class, a weretiger gains two claw attacks in his animal and hybrid forms. His claws are natural weapons, each dealing 1d4 points of damage. When the weretiger attains 2nd level in the weretiger template class and gains the Improved Natural Attack (claw) feat, his base claw damage improves to 1d6 . Tiger Empathy (Ex): Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form. A lycanthrope receives Iron Will as a bonus feat. Curse of lycanthropy, damage reduction 10/silver Special Abilities Kender +1 racial bonus to all saving throws +2 racial bonus on Spot checks +2 racial bonus on Open Locks and Sleight of Hand checks Fearlessness: Kender are immune to fear, magical and otherwise. Rouge sneak attack +5d6 trap finding evasion uncanny dodge trap sense +2 improved uncanny dodge Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. Equipment short sword; right side injection dagger 1d4 + poison 600gp master work; left side short bow 30gp 2lbs 60 ft short bow quiver of arrows 20 Ammunition Type II, etc (weight) leather Armor (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Spoiler: ring of Protection +2 (8,000) bag of holding kender size type 3 7,400gp ring of jumping +5 2,500gp gloves of dexterity +2 4,000gp Total Value of Bought Items (23,900gp) Awards Spoiler: Experience Awards +? experience points 105,000 +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Monetary Awards +? gold pieces +? gold pieces +? gold pieces, etc Total Value of Monetary Awards: +? gold pieces Here, you can type up a background for your character, or a short description, or anything flavory you want! |
| Aramar the Black09-08-06, 04:19 PM | Gelid the Winged (in progress) Male Drow horrid-werebat (shapechanger) Ranger 3, Sorcerer 1, Arcane Archer 3 Nuetral Evil None Height 5', Weight 90 lbs, Age 204 Grey, Red Eyes, Ebony Skin Drow Form Str 12 (+1) (12) Dex 15 (+2) (14, +1 level) Con 10 (+0) (10) Int 12 (+1) (10, +2 racial) Wis 15 (+2) (13, + 2 template) Cha 16 (+3) (14, +2 racial) Hit Points: 40 (fixed) AC: 17, Touch: 12, Flatfooted: 15 Initiative: +2 BAB: +9, Grapple: +11 Speed: 30 feet (base 30) Horid Dire Bat Form Str 18 (+4) (12, +6 racial) Dex 27 (+8) (14, +1 level, +12 racial) Con 20 (+5) (10, +10 racial) Int 12 (+1) (10, +2 racial) Wis 15 (+2) (13, +2 template) Cha 16 (+3) (14, +2 racial) Hit Points: 90 (fixed) AC: 27, Touch: 17, Flatfooted: 19 Initiative: +8 BAB: +9, Grapple: +13 Speed: 20 feet, fly 40 ft. Hybid Form Str 18 (+4) (12, +6 racial) Dex 27 (+8) (14, +1 levels, +12 racial) Con 20 (+5) (10, +10 racial) Int 12 (+1) (10, +2 racial) Wis 15 (+2) (13, +2 template) Cha 16 (+3) (14, +2 racial) Hit Points: 90 (fixed) AC: 31, Touch: 18, Flatfooted: 23 Initiative: +8 BAB: +9, Grapple: +13 Speed: 30 feet (base 30) Drow Form Saves Fort: +10 Ref: +12 Will: +11 Attacks +13/+18/+3 ranged, Shortbow, 2d6+2; +1 Con, x3, 210' range +11 melee, dagger, 1d4+1 +1 Con, x2 Skills Climb +4 Craft (Bowmaking) +7 Control Shape +8 Concentration +4 Hide +10 Knowledge (Geography) +5 Listen +9 Move Silently +10 Search +5 Survival +9 Spot +11 Speaks Common, Elven, Drow, Sylvan Armor Check Penalty: -0 (-0 armor, -0 shield) Dire Bat Form Saves Fort: +15 Ref: +18 Will: +11 Attacks Bite +12/+7/+2 melee, 2d6+4 + 1d6 acid Skills Climb +6 Craft (Bowmaking) +7 Control Shape +8 Concentration +9 Hide +16 Knowledge (Geography) +5 Listen +9 Move Silently +16 Search +5 Survival +9 Spot +11 Speaks Common, Elven, Drow, Sylvan Armor Check Penalty: -0 (-0 armor, -0 shield) Hybrid Form Saves Fort: +15 Ref: +18 Will: +11 Attacks +19/+14/+9 Shortbow 2d6+2 + 1 Con, x3, 210' range +14 dagger 1d4+4 +1 Con 18/20 x2 Skills Climb +6 Craft (Bowmaking) +7 Control Shape +8 Concentration +9 Hide +16 Knowledge (Geography) +5 Listen +9 Move Silently +16 Search +5 Survival +9 Spot +11 Speaks Common, Elven, Drow, Sylvan Armor Check Penalty: -0 (-0 armor, -0 shield) Feats [Flaw] Forlorn Alerness Endurance Far Shot Improved Natural Attack (Bite) Iron Will Point Blank Shot Precise Shot Rapid Shot Stealthy Track Weapon Focus (Shortbow) More infomation pending Special Abilities Curse of Lycanthropy (Template) Spells (Sorcerer) Caster Levels: CL 4 Ranger CL 1 Sorcerer Ranger Spells Prepared 1st Level: 2/day, Speak with Animals, Entangle 2nd Level: 1/day, Speak With plants Sorcerer Spells Cast per Day and Spells Known Cantrips: 5/day, Detect Magic, Disrupt Undead, Message, Prestidigatation 1st Level: 3/day, Detect undead, True Strike ------------------------------------------------------------- EquipmentMagic Shortbow - distance, wounding, exit wound shortbow (2 lbs.) Death Dagger - Keen, wounding dagger (1 lbs.) Masterwork Daggers x3 (3 lbs.) Quiver of Ehlonna (2 lbs.) Arrows x60 (-) Potion of Cure Moderate Wounds Wand of Cure Light Wounds (37 charges) Wand of Magic Missle (Cl 7th; 41 charges) Clear Ioun Stone Ring of Protection +3 Belt Pouch (1/2) Peasent Clothing (2 lbs.) Spell Component Pouch (2 lbs.) Spyglass (1 lb.) Artisan's Tools (5 lbs.) Vial of Drow Poison x10 ( .5 lb.) Vial of Black Lotus Poison x2 (.2 lb.) Vial of Deathblade Poison x2 (.2 lb.) Vial of Purple Worm Poison x2 (.2 lb.) Perception Seed Graft ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins])[/list] |
| redhase09-09-06, 01:11 AM | Fey'ri Karel Nealorki in charage of Fey'ri group {leader} Class:Sorcerer 13 level Alignment: ce Ecl :16-la3=13 sorceress Race: Daemonfry (halfelf/half demonic) Gender: Female Warlock Circle guild height:5 ft. 7inches, weight:120 medium size Hair color: Dark Red Hair Abitity scores Int 18+2 for 20 int +5 mod for int wisd 14 +2 mod for wisd Con17-2 for 15 mod+2 for con Str 14 mod +2 for str dex 14+2 for 16 mod +3 for dex Cha 17 mod +3 for char Skills: contcentration+8 spell craft+8 craft alcemay+9 Knowledge planes+8 Knowledge arcana+8 move silently+8 craft alchemy+8 listen+8 diplomacy+8 spot+7 listen +8 knowledge history elves/fey'ri+8 bluff+8 fly by attack+8 search+7 Feats weapon finesse elven long sword magical aptitude spell focus leadership craft wondrous item bonus: summon familiar Saving throws for + 6 (class +4, +2 ability) ref +7 (class +4 ,+3 ability) will +11 (class +8, +3 ability) Hit points: as follows 2+2,3+2,4+2,1+2,2+2,3+2,3+2,1+2,4+2,2+2, 3+2,2+2,=52 Ac:20=10 +5+2+3(elven chian mail +2) Touch: 10+3=(13) BaB:+6/+1 Spell Failler: 10 % Attacks/damage Meeele: +2 long sword elven +10/+2 spell: 10+depends on spell used and level special abilities/ qualities: Fey'ri abilities (once a day/level) Fire resistance level day+10, detect thoughts level day(sp) , Evereant healing suggestion 1 day/level(sp), +2 save electrcity, spell like abilty focus, improved engery resistance, enervative healing fiendish blood line deeping darkness dark vision 60 ft immunity to sleep spells and enchantment spells and effects low light vision use elven magic items and create +2 on will saves against Enchantment spells, Alter self at will (sp) +2 bluff, +2 hide, + 2 listen +2 search, +2 spot checks Racail everation healing fiery deep red eyes deep red skin tail wings (+2 to dex, +2 int -2 to con for demon blood inhereted abilities) Movement/ languages landspeed: 30 ft. fly 40 poor languages: common, elven, abyssal, dragconic, drow Experance: 124,500 Spells: Spell bonus 1st level 2 2nd level 1 3 level 1 4th level 1 5th level 1 spells know per day 0 level 7 1st level 8 2nd level 7 3rd level 7 4th level 7 5th level 7 6th level 4 Equipment/ possossions Fimaliar: Imp (see monster manual) ring of protection +4 wand of magic missiles staff of fire dark blood red robe, and outer cloak with twenty pockets inside boots pockets for spells components inside cloak belt of hidden pouches History: karel is the leader of the fey'ri, which was traped for a long time and has been set free for some time. She leads the fey'ri in their focus of renvenge, for the sun elves imprisment of them. Karel has made contacts with the drow and a red dragon trading items and spells they can use. House DeNealorki has been active and when they feel that the time is right then, they will set forth their plans of revenge. As the leader of the Fey'rI she looks out for the best instrest of the group, knowing that the world hates the fey'ri and would take action against them if they knew of their existance. She also has one magic and Potion shop in the city of Traynar Proper and has plans to expand along with the Black network. Ritzka Daeflur: fighter EcL 15 level (cohort +3 la for racial, +2 la for extra set of arms, 10 level fighter) l} Deity, Gargauth, the last Lord of the Pit Heightt;5ft 6inches weight; 125 lbs Age 2,350 Hair color: red with brownish tint, Eye color red, Skin color red with scales Quote: Str 18 (+4) (18 ) Dex 20 (+4) (17 points if appropriate, +3 racial, ) Con 13 (+2) (16 points if appropriate, -3? racial, ) Int 17 (+4) (14+3 racial) Wis 14 (+2) (14) Cha 14 (+2) (14) Quote: Hit Points: fixed 6,5, 6,5,6,5,6,5, 6, 5= 55(+10 con)=(65 total) total: (65 hp) AC: 20, Touch: 16?, Flatfooted: 16 elven chain mail Initiative:+ 4 BAB: + +12,+7,+2 + bonus of (+11Greater multiweapon fighting) + (weapons focus +1)(greater weapons focus +2) is base attack:+26, +20,+16, +12 Grapple: +20 Speed: 30, and fly 40 poor (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Saves Fort:8 +1 for con = +9 ref +4 will +4 Attacks 4 long sword's +2 Skills Listen;+8 move silently+8 spot+8 bluff+8 diplomancy+8 survival wisd+8 concentration+8 craft; weapons& armor+8 deciper script+8 gather information+8 intimidate +8 profession+8 craft cross bow+8 craft long bow+6 Speaks Common, Racial( Elven), sylvan, (drow), abyssal, gnoll, goblin. Feats Quote: Racial feats extra Deeping Darkness enervative healing fiendish bloodline improved energy resistance spell like ability focus fighter feats: Multiweapon Fighting, SRD Monster, Dex 13, 3 or more arms 1. The penalties for fighting with multiple weapons is reduced to -2 for the primary hand and -6 for all other hands. Special: This replaces the Two-Weapon Fighting feat for characters with 3 or more arms. Multiweapon defense +1 shield greater Multiweapon fighting +11 base attack weapon finess +1 base attack greater weapon focus +2 bonus on attacks Alertness +2 on listen and spot checks leadership MULTIATTACK flyby attack power attack track Racial Traits racial features for Fey'ri; for demonic blood meduim size hit dice; land speed 30 ft, fly 40 ft poor darkvision 60ft racail features; red eyes, wings, deep red skin, fine scales low light vision, ca see twice as fa as human in star light, moon light, torchlight Immunity to sleep spells and effects + 2 racial bouns on will save vrs. enchantment spells and effects alter self at will +2 racial bonus on bluff,hide,listen,search,spot checks. can use and make elven blades and magic items has 4 arms two on right side and two on left, fights with four swords; uses 4 +2 elven long swords Daemonfey fighter 10 level (Master of Arms in the Fey'ri clan) (father is a Pit fiend +3 dex, +3 int, -3con) Special Abilities everation healing Demonic abilities; (once per day/level) 1. detect thoughts 2. charm person1/day 3. damage reduction +10 4. evereant healing (makes 3 la for damage reducation ability) Equipment dagger (s) 1d3,(m) 1d4 19-20/x2 (1lbs) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) back pack everlasting rations Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Quote: This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment. Items Bought Spoiler: gloves of dexertary elven cloak boots of elven kind +2 leather armor 4 +2 elven long swords ring of teleportatation back pack belt of many pouches experance: 155,062 Elean Daeflur Gender and Race: female/ fey'ri Class(es) and Level(s): cleric 5 levels/ +3 la Alignment: ne Deity: Gargauth, the last Lord of the Pit Height: 5', Weight: 110, Age: 650 Hair color:light redish, Eye color: redish, Skin color: light redish (depends on race shape taken, elf, human, half elf, other) Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Dex 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc) Cha 15 (+2) (15 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 20 (fixed) 5d6 AC: 18, Touch: 16 , Flatfooted: 18 Initiative: +3 BAB: +3, Grapple: +15 Speed: 30/40 fly feet (base 30/ 40 fly, light/) Saves Fort: +1 (+1 class, +? class, +? con, +? feat, +? special, etc) Ref: +7 (+4 class, +? class, +3 dex, +? feat, +? special, etc) Will: +3 (+? class, +? class, +2 wis, +? feat, +? special, etc) Attacks +4 melee, weapon : Rapier 1d4+3, 1d6+3 18-20/x2 dagger +3 1d3 +2, 1d4 +2 19-20/x2 +4 ranged, weapon, 1d6+3, 1d8+3 x3, 100' range Skills dusguise +8 (3 ranks, +3 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) forgery +8 (3 ranks, +3 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) disable divice +9 (4 ranks, +2 feat, +3 ability) open locks +9 (4 ranks, +2 feat, +3 ability) gather information +8 (6 ranks, +2 ability) concentration + 8 (7 ranks, + 1 ability) bluff +8 (4ranks, + 2 race, +2 ability) hide + 8 ( 4 ranks, + 2 race, +2 ability) Listen +8 (4 ranks, +2 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +8 (4 ranks, +2 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) decipher script +8 ( 5 ranks, +3 ability) craft + 8 (5 ranks, +3 ability) balance + 8 (5 ranks, + 3 ability) appraise + 8 (5 ranks, +3 ability) sleight of hand +8 (5 ranks, +3 ability) use magic divice +8 (6 ranks, + 2 ability) use rope +4 (1 ranks, +3 ability) Speaks commonn, elf, under common, dwarf, abyssal. (? ranks in Speak Language) Armor Check Penalty: -0 ( +1 leather armor, -? shield) Feats nimble fingers deceitful Racial Traits Size, medium Ability Modifiers: +2 bluff, hide, listen, search, sopt Base Speed , 30/ 40 fly +2 against enchanment spells and effects dark vision low light vision immunity to sleep spells or effects Favored Class Special Abilities detect thoughts 1/day charm person 1/day suggestion 1/day dimenson door1/ day alter self 1/day rouge abilitites sneak attack+3d6 uncanny dodge evasion trap finding trap sense +1 Equipment Melee Weapon (weight) Ranged Weapon: long bow Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor leather +1(weight 15) bracers of armor +2 Outfit: black (weight 1 lb) pouch of holding (weight) master work thiefs picks vial of healing wrapped in cloth boots smugglers Miscellaneous Item (weight), etc belt of many pouches Items Bought Spoiler: Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Spoiler: Experience Awards 29,020 experience points Background She is married to Ritzka and tessar is their daughter Tessar Daeflur Gender and Race: Female/ Deamonfey Class(es) and Level(s); ECL 5 (+2 la, fighter 3 levels) Alignment: NE Deity: Gargauth, the last Lord of the Pit Height; 5" 1' Weight; 115 Age: 470 Hair color: red, Eye color: red, Skin color: red (depends what races she is at time) Str 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc) Dex 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Con 10 (+0) (12 points if appropriate, -2 racial, +? levels, +? item, etc) Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 21 (fixed) 3d10 AC: 18, Touch: 14, Flatfooted: 15 Initiative: + 3 BAB: +3, Grapple: +15 Speed: 30/ fly 40 poor feet (base 30/40, light/) Saves Fort: +1 (+1 class, +? class, +0 con, +? feat, +? special, etc) Ref: +4 (+1 class, +? class, +3 dex, +? feat, +? special, etc) Will: +2 (+1 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +5/+3 melee, weapon, long sword 1+6+3, 1d8+3, 19-20/x2 +3/+1 elven light blade 1d4- 1d6 18-20/x2 +5/+3 ranged, weapon, 1d6+2, 1d8+2, x3, 100 ft range Skills Move Silently +7 (4 ranks, +3 ability, +? racial, +? synergy, +? item, +? feat, +? misc) Hide +7 (4 ranks, +1 ability, +2 racial, +? synergy, +? item, +? feat, +? misc) Profession +5 (4 ranks, +1 ability) Listen +7 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +? (? ranks, +? wis, +? racial, +? synergy, +? item, +? feat, +? misc) Search +8 ( 4 ranks, +2 ability, + 2 race) Concentration +4 (4 ranks, ) balance +7 (4 ranks, +3 ability) Bluff +5 (4 ranks, +1 ability) Survival +4 (3 ranks, +1 ability ) Speaks Common, elf, under common, abyssal etc. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Feats Two weapon fighting Two weapon defense +1 to ac combat reflexs point blank shot Racial Traits Size : meduium Ability Modifiers Base Speed: 30/ 40 fly Skill Bonuses+ 2 on listen, search, spot, hide red eyes, redish hair, tail Favored Class Special Abilities +2 against enchanment spells or effects immunity against sleep or spell effects low light vision dark vision alter sefl/ 1day detecy thoughts/1day charm person/1day suggestion/ 1day +2 save electricity Equipment long sword +1 (15 lbs) elven light blade treat as rapier composite bow (2 lbs) quiver of arrows (weight) Ammunition Type II, etc (weight) Chain mail Armor (weight) Shield (weight) seasonail (weight) pouch of holding back pack medium Stowed Item (weight) Stowed Item (weight) breaches leather 2 pair gloves leather boots smugglers 1 vail of sleep poison at fey'ri home slippers dress average 4 sleep shirt Items Bought Spoiler: bracers of armor +1 made by fey'ri Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Spoiler: Experience Awards 22,0130 exp Background Tessar is the daughter of Riztka and Mayler of the Fey'ri/ Deamonfey familyDaeflur Tajah Raeqzpt Daemonfey/Fey'ri Cleric 12 level(of Gargauth , the last Lord of the pit) ecl +3 race, 12 levels cleric [ecl 15] height: 5ft.7inches weight:118 str 14 Dex 17 +3(for fiendish blood) (15+2 races) int 17 +3 (15 +2 ) cha 13 +1 Con14 +2 ( 16 -2 ) wisd 16 +2 hit pints; 67 (1d8+2 = +(24 con), ac 10+3+4= ac17 fly 40 ft poor land speed 30 ft, darkvision 60ft Racail features; red eyes, wings, deep red skin, tail low light vision, can see twice as far as human in star light, moon light, torchlight Immunity to sleep spells and effects everation healing + 2 racial bouns on will save vrs enchantment spells and effects alter self at will +2 racial bonus on bluff,hide,listen,search,spot checks. can use elven blades and magic items, make items Demonic abilities; (once per day/level) detect thoughts dimension door fire resistance +10 damage reduction +10 feats: weapon finess (elven long sword) quicken spell spell fouus craft wondrous item magical aptitude Skills: knowledge religion+9 (3+7) knowledge arcana+8 (3 +5) knowledge history (fey'ri/elves)+10 (3+7) search +8 (2+6) spell craft+8 (3+6) craft+10 (3+7) heal 3+9 +12 3cp use magic divice+8 (3+5) spot+8 (2+3+3,) move silently+12 (3+2+7) fly by attack+10 (3+7) possions: black robe black over cloak with pockets inside bet of many pouches boots elven knid +4 ring of protecion +2 elven long sword ( fey'ri wizards and prist can carry and use long swords, fey'ri weapon, even if no profeniencys) elven chain mail +3 exp: 115,352 this is one of my spys at the FF Kentral Dazkzar Gender and Race: Male Fey'ri/Deamonfey Class(es) Fey'ri +2, Rouge 2 levels, Spy Master 4 levels (ecl 8) Alignment: ne Deity, Gargauth, the last Lord of the Pit Height 5' 4, Weight: 135, Age: 1,670 Hair color: redish, Eye color; redish, Skin color: redish Str 12 (+1) (12 points +? levels, +? item, etc) Dex 15 (+2) (13 points if appropriate, +2 racial, ) Con 12 (+1) (14 points if appropriate, -2 racial, ) Int 12 (+1) (10 points if appropriate, +2 racial, ) Wis 11 (+0) (11 points if appropriate, ? item, etc) Cha 13 (+1) (13 points if appropriate, +? racial, ) Hit Points: 29 (fixed) 2d6+2, 4d6 +4 AC: 17, Touch: 15, Flatfooted: 17 Initiative: +2 BAB: +4, Grapple: +14 Speed: 30 feet, fly 40 feet poor (base 30, lightf 25 lbs], light/medium/heavy armor) . Saves Fort: +2 (+1class, +0 class, +1 con, +? feat, +? special, etc) Ref: +9 (+4 class, +3 class, +2 dex, +? feat, +? special, etc) Will: +1 (+1 class, +0 class, +0 wis, +? feat, +? special, etc) Attacks +5 melee, weapon, 1d8+1, 19-20/x2 +5/+?/+? ranged, weapon, 1d6+1, 19-20/x2, 110' range composite long bow Skills Bluff +10 (5 ranks, +1 ability, +2 racial, +? synergy, +? item, +? feat, +2 misc) Diplomancy +5 (4 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +7 (5 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Disguise +12 ( 7 ranks, +1 ability, class + +4 cir bonus) forgery +7 (6 ranks, +1 ability) gather information +7 (2 ranks, +1 ability, +2 feat, +2 cir bonus class) sence motive +5 ( 5 ranks, ability+0) hide +18 (4 ranks, + 2 ability, +2 race, +10 cir bonus item) search + 8 ( 3 ranks, +1 ability, +2 feat, +2 race) survival +6 (6 ranks, 0 ability) decipher script +7 ( 6 ranks, +1 ability) move silently + 8 (6 ranks, ability +2) open lock +8 (6 ranks,ability +2) concentration +7 (6 ranks, ability +2) knowledge History+6 (5 ranks, ability +1) speak languages +6 (6 ranks) Speaks Common, elf, abbyssial, undercommon, orc, halfling. (6 ranks in Speak Language+ feat) Armor Check Penalty: none Feats skill focus (bluff) master linguist investigator Racial Traits medium Ability Modifiers : +2 dex, +2 int -2 con Base Speed 30, fly 40 poor Skill Bonuses: +2 on bluff, hide, listen, search, spot fiery red eyes, deep red skin Miscellaneous: long sword, rapier, long bow, composite long bow, short bow Favored Class Special Abilities everation healing fey'ri: low light vision fey'ri: dark vision fey' ri: detect thoughts1/day fey'ri: suggestion1/day +2 agiast poison fey'ri: charm person1/day immunity to sleep spell or effects alter self/ 1day rouge class: sneak attack +1d6 trap finding evasion spy master class cover identy: +4 circumstance bonus on disguise checks, +2 on bluff, gather information +1d6 sneak attack (stacks with rouge so 2d6 total) undetecitible aligment quick change scrying defense magic aura Items Spoiler: cloak of elven kind boots of diversion +10 circumstanstal bonus to hide +1 long sword venom daggar +2 leather armor +1 ring of proctection Ring of secret message rock of teleportation 1 use tiles of healing back pack of holding (stolden form some one else some place else) survival pouch (stolden of course) Total Value of Bought Items Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Experience Awards experience points: 46,700 +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Shamaya Rzakei (aka Alean Winterdew at FF) Gender and Race: female Fey'ri/Daemonfey Class(es) and Level(s): La+3, +7 level sorceress Alignment: NE Deity, if appropriate Height: 5'1", Weight: 115, Age: 1,245 Hair color: redish black, Eye color: redish, Skin color: redish But in another form differnet she looks diffent while she use her at will alter self ability Str 10 (+0) (10 points if appropriate, +? racial, +? levels, +? item, etc) Dex 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc) Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Cha 16 (+3) (16 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 17 (fixed) AC: 12, Touch: 12, Flatfooted: 12 Initiative: +0 BAB: +3, Grapple: +? Speed: 30 feet, fly (base 30, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Saves Fort: +2 (+2 class, +? class, +0 con, +? feat, +? special, etc) Ref: +2 (+2 class, +? class, +0 dex, +? feat, +? special, etc) Will: +5 (+5 class, +? class, +0 wis, +? feat, +? special, etc) Attacks +?/+?/+? melee, weapon, ?d?+?, ??-??/x? spell or staff or claw attack +?/+?/+? ranged, weapon, ?d?+?, ??-??/x?, ?' range spell or staff Skills spell craft +8 (4 ranks, +2 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) use magic devise +7 (3 ranks, +2 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) Listen +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +8 (6 ranks, +0 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) knowlwdge arcana +6 ( 4 ranks, +2 ability) forgery +6 (4 ranks, +2 ability, ) gather information + 8 (5 ranks, +3 ability) search +5 (3 ranks,, ability 2) diplomancy +6 (3 ranks, 3 ability) disguise +13 (+10 bonus race, +3 ability) bluff + 3 (ability3) Speaks Common, elf, infernal, undercommon Armor Check Penalty: -0 (-? armor, -? shield) Feats eschew materials magical aptitude craft magic arms and armor Racial Traits Size, medium Ability Modifiers Base Speed, 30 feet, fly 40 feet poor Skill Bonuses: +2 listen, spot, bluff, search low light vision dark vision imune to sleep spells or effects +2 on evocation spells and effects Favored Class: sorcerer, rouge Special Abilities alter self/1day class detect thoughts 1/day suggestion 1/day charm person1/day evereant healing Caster Levels: 7 sorcereress Spells (will give list of spells she knows for that day) Cantrips: 7/day, acid splach, detect magic, read magic,daze, mending, message, open/close, arcane mark, resistance, repair minor damage 1st Level: 6/day, orb of electrcity lesser, orb of fire lesser, repair light damage, alarm, shield, comprehend languages, charm person, magic missile, color spray, magic weapon, secret desires, dead end, wall of smoke, resize. 2nd Level: 4/day, arcane lock, resist energy, summon monster II, see invisibility, invisibility, misdirection, whispering wind, stinging needles, flame finger, secret message, marked man, bite of the seductress. 3rd Level: 2/day, acid breath, dispell magic, explosive runes, arcane sight, tongues, hold person, suggestion, fioreball, illusory script, swarm boil, resize greater 4th Level: na 5th Level: na 6th Level: na 7th Level: na 8th Level: na 9th Level: na "Class Name" Spells Cast per Day and Spells Known Cantrips: ?/day, Spell Name, Spell Name, etc 1st Level: ?/day, Spell Name, Spell Name, etc 2nd Level: ?/day, Spell Name, Spell Name, etc 3rd Level: ?/day, Spell Name, Spell Name, etc 4th Level: ?/day, Spell Name, Spell Name, etc 5th Level: ?/day, Spell Name, Spell Name, etc 6th Level: ?/day, Spell Name, Spell Name, etc 7th Level: ?/day, Spell Name, Spell Name, etc 8th Level: ?/day, Spell Name, Spell Name, etc 9th Level: ?/day, Spell Name, Spell Name, etc Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (weight) Shield (weight) Outfit (weight) Storage Item (weight) Stowed Item (weight) Stowed Item (weight) Spellbook(s), she has 3 spell books, one of witch she carrys on her. elven robe dress elven plane dress elven fine shoes elven hair pieces perfume. drow poison 1 vail dagger +1 staff of fireballs (stolden by the fey'ri) 6 charges left boots of elven kind (stolden by fey'ri) robe of elven kind (stolden by fey'ri) earing's: {gold} of teleportation greater (made by the fey'ri higher sorcerer's) ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Quote: Items head band of alter mind ring of +2 proctection ring of secret message braclet of guards and wards IV proctection from wards and guards, runes Total Value of Bought Items Awards Spoiler: Experience Awards 56,000 experience points Kizt Mar Gender: male and Race: Fey'ri ClassRanger and Level 4 ranger +2 la { ecl6 } Alignment; Ne Deity : Gargauth, the last Lord of the Pit Height; 5' 3", Weight; 120, Age; 1,458 Hair color: light redish brown, Eye color: redish, Skin color: redish (when not in fey'ri form all different, eyes, skin, hair ect.) Str 14 (+2) (14 points if appropriate, +? racial, +? levels, +? item, etc) Dex 15 (+2) (13 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Int 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 11 (+1) (11 points if appropriate, +? racial, +? levels, +? item, etc) Cha 12 (+1) (?? points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 25 (fixed)/ 4d8+4 AC: 16, Touch: 15, Flatfooted: 14 Initiative: +2 BAB: +4, Grapple: +16 Speed: 30/ fly 40 feet poor feet (base 30/ 40, ) Saves Fort: +5 (+4 class, , +1 con, +? feat, +? special, etc) Ref: +6 (+4 class, +2 dex, +? feat, +? special, etc) Will: +2 (+1 class, +1 wis, +? feat, +? special, etc) Attacks +6 melee, weapon, 1d6 1d8 19-20/x2 dam +2 +5/+3 ranged, weapon, range 110: 1d6 1d8 x3 110 feet dam +3 Skills concentration +7 (6 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc) use rope +7 (5 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +7 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +7 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) search +7 (ranks 5 ability 0, race 2) move silently +7 (+2 ability, 5 ranks) heal +5 (ability0, ranks5) bluff +8 ( ability 1, race2, ranks5) handle animal +6 ( ability 1, ranks 5) balance +7 (ability 2, ranks5) profession+5 (ability0, ranks 5) climb +6 (ability2, ranks2) survival+ 5 (ability1, ranks 4) concentration +5 (ability, 4 ranks) Speaks Common, elven, abbysal Armor Check Penalty: -0 Feats point blank shot far shot Racial Traits Size: medium Ability Modifiers Base Speed: 30 feet, 49 feet fly Skill Bonuses: +2 on bluff, hide, listen, search, spot Special Abilities ranger abilities favored enemy/ elf track wild empathy combat style composite long bow (rapid shot) endurance Fey'ri abilities everation healing alter slef/1day charm person/1day sugestion/1day detect thoughts/1day +2 save against electric attack +2 against enchanment spells and effects dark vision low light vision . Equipment long sword +2 (weight) composite long bow +1 5 arrows of runes 5 arrows of poison {sleep} 10 arrows regular in quiver Armor leather +3 (weight 15 stolden of course) elven forrest woodland boots of striding survival pouch (stolden of course) dagger of striking +1 cloak of elven kind belt of hidden pouches tiles of healing Miscellaneous Item (weight) Miscellaneous Item (weight), etc ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Quote: This is where you list what equipment your character carries on him or her (or it?), along with the weight of that equipment. Items Bought Spoiler: Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Spoiler: Experience Awards 29,000 experience points Bealas Galanodel Gender and Race: male/ fey'ri Class and Level(s): {la+2, 1st level fighter} Alignment: ne Deity, Gargauth, the last Lord of the Pit Height: 5' 4" Weight 135 Age 870 Hair color:red Eye color red Skin color: red Str 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Dex 17 (+3) (15 points if appropriate, +2 racial, +? levels, +? item, etc) Con 10 (+0) (12 points if appropriate, -2 racial, +? levels, +? item, etc) Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 10 (fixed) 1d10 AC: 18, Touch: 15, Flatfooted: 16 Initiative: +3 BAB: +2, Grapple: +5 Speed: 30/40 fly feet (base 30/40, light/medium/heavy load [?? of ?? lbs], light/medium/heavy armor) Saves Fort: +2 (+2 class, +? class, +? con, +? feat, +? special, etc) Ref: +3 (+0 class, +? class, +3 dex, +? feat, +? special, etc) Will: +1 (+1 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +3 long sword: long sword 1+6+3, 1d8+3, 19-20/x2 / dam +1 +3 long bow 1d6+2, 1d8+2, x3, 100 ft range/ dam +2 +3/+1 elven light blade 1d4- 1d6 18-20/x2 Skills hide +5 (1 ranks, +3 ability, +2 racial, +? synergy, +? item, +? feat, +? misc) disguise +4 (3 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc) Listen +5 (3 ranks, +? wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +7 (3 ranks, +2 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) concentration +3 (3 ranks, ) search +3 (1 rank, +2 race) bluff +3 (ability +1, race +2) move silently +3 (ability +3) Speaks Common, elf, abbysal, orc (? ranks in Speak Language) Armor Check Penalty: -0 (-? armor, -? shield) Feats weapion profenicy long sword race two weapon fighting point blank shot Feat Name (Level 3 - Character) Racial Traits Size: 30 +2 listen, spot, hide, search Base Speed: 30/40 fly poor low light vision dark vision immunity to sleeo or charm spells +2 against Enchnement spell or effects Miscellaneous, etc Favored Class Special Abilities alter self /1 day detect thoughts/ 1 day darkness/ 1 day charm person/ 1 day suggestion/ 1 day Equipment long sword 1+6+3, 1d8+3, 19-20/x2 elven light blade 1d4- 1d6 18-20/x2 long bow 1d6+2, 1d8+2, x3, 100 ft range 2lbs quiver arrows Ammunition Type II, etc (weight) leather armor +2 (15 weight) Shield (weight) out door comflague back pack medium elven boots elven cloak belt of many pouches scabard of sharpness 2 ?? Platinum Pieces, ?? Gold Pieces, ?? Silver Pieces, ?? Copper Pieces (weight [1 lb/50 coins]) Items Bought Spoiler: Item Name (price bought at) Item Name (price bought at) Item Name (price bought at), etc Total Value of Bought Items Items Sold Spoiler: Item Name (price sold at) Item Name (price sold at) Item Name (price sold at), etc Total Value of Sold Items Awards Spoiler: Experience Awards 4,321 exp +? experience points +? experience points, etc Total Value of Experience Awards: +? experience points Landos Galanodel Gender and Race: male fey'ri Class(es) and Level(s): cleric4 levels/+2la [ecl6] Alignment: NE Deity, Gargauth, the last Lord of the Pit Height: 5' 2", Weight: 129, Age: 900 Hair color; reidsih color, Eye: light red color, Skin color: redish Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Int 12 (+1) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 16 (+3) (16 points if appropriate, +? racial, +? levels, +? item, etc) Cha 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 27 (fixed) 4d8+4 AC: 16, Touch: 14, Flatfooted: 13 Initiative: +2 BAB: +3, Grapple: +13 Speed: 30 feet/40 (base 30/40 fly, light light armor) Saves Fort: +5 (+4 class, +? class, +1 con, +? feat, +? special, etc) Ref: +3 (+1 class, +? class, +2 dex, +? feat, +? special, etc) Will: +7 (+4 class, +? class, +3 wis, +? feat, +? special, etc) Attacks +4 mace heavy melee, weapon, 1d6, 1d8+1 x2 +3 ranged, weapon, 1d6, 1d8dx3' range 100ft Skills Knowledge (religion) +7 (6 ranks, +1 ability, +? racial, +? synergy, +? item, +? feat, +? misc) spell craft +6 (3 ranks, +1 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) Listen +5 (0 ranks, +3 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +5 (0 ranks, +3 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) use magic device+ 6 (4 ranks, 0 bility, +2 feat,) profession +6 (3 ranks, +3 ability) decipher script +4 (3 ranks, +1 ability) craft +3 (2 ranks, +1 ability) bluff +2 (+2 race) search +3 (+2 race, +1 ability) Speaks Common, elfl, abyssal Armor Check Penalty: -0 (-? armor, -? shield) Feats craft potion magical aptitude Racial Traits Size: 30 Ability Modifiers Base Speed:30/40 fly Skill Bonuses +2 bluff, listen, search, spot low lightvision dark vision +2 agianst enchanment spell or effects Favored Class Special Abilities alter self/1day detect thoughts/1day charm person/1 day +2 electric save +2 poison save Caster Levels: cleric 4th level "Class Name" Spells Prepared Cantrips: 5/day, read magic, resistance, guidance, detect magic, inflect minor wounds 1st Level: 5/day, bane, cause fear, cure light wounds, inflect light wounds, divine favor 2nd Level: 4/day, darkness, death knell, align weapon, desecrate 3rd Level: ?/day, na 4th Level: ?/day, na 5th Level: ?/day, na 6th Level: ?/day, na 7th Level: ?/day, na 8th Level: ?/day, na 9th Level: ?/day, na Equipment mace heavy Ranged Weapon long bow quiver of arrows 3lbs Ammunition Type II, etc (weight) Armor (weight): leather +1 Bracers of armor +1 Outfit (weight) cleric robes belt of many pouches (weight 1lb) 4 tiles of healing(weight) 3 tiles of lighting bolt boots of elven kind medium back pack Awards Spoiler: Experience Awards 29,200 experience points Total Value of Experience Awards: +? experience points |
| Karn Dragonsbane10-21-06, 10:01 AM | Aw, to hell with the premade sheets. Akhog Ettercap Artificer 6 5 HD ettercap 4 LA ettercap 6 LV artificer Custom build, 32 points. 13 Int required... 12 int required... 16 int required. Str 10 (2) Dex 10 (2) +4 Con 10 (2) +4 Int 16 (10) Wis 10 (2) Cha 10 (2) +4 +12 pts, topping at 4. Str 10 + 4 = 14 Dex 14 + 6 = 20 Con 14 + 2 = 16 Int 16 - 4 = 12 Wis 10 + 2 = 12 Cha 14 - 2 = 12 Feats: HD 1- Multiattack HD 3- Skill focus (Use Magic Device) HD 6- Magical Aptitude HD 9- Weapon Finesse Artificer bonus feats: Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms and Armor. Atf4- Maximize Spell Skills: -Craft (trapmaking) Use Magic Device -Hide --- -Spot/Search -Disable Device Attacks with: Claws and bite. Akhog Medium-size Aberration Hit Dice: 5d8+6d6+66 (-33 without bracers, 113 hp) Initiative: +5 (dexterity) Speed: 30 ft. (6 squares), climb 30 ft. Armor Class: +5 (dexterity) Base Attack/Grapple: +7 (+8 fractionary)/+9 (+10 fractionary) Attack: Bite +13 melee (1d8+2 plus poison) Full Attack: Bite +13 melee (1d8+2 plus poison) and 2 claws +11 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: Poison, web Special Qualities: Low-light vision, Metamagic Spell Trigger, Craft Reserve (100 XP), Disable Trap, Retain Essence. Saves: Fort +11, Refl +13, Will +15. Abilities: Str 14, Dex 20, Con 16, Int 13, Wis 12, Cha 12. Skills: Climb +10*, Craft (Alchemy) +11, Craft (trapmaking) +19*, Disable Device +7, Hide +10*, Search +4, Spot +8*, Use Magic Device +16. Feats: Brew Potion, Craft Magic Arms and Armor, Craft Wondrous Item, Magical Aptitude, Maximize Spell, Multiattack, Scribe Scroll, Skill Focus (Use Magic Device), Weapon Finesse. --- Environment: Forest Dwellers Guild. Organization: Solitary or Forest Dwellers Guild. Challenge Rating: 15-. Treasure: See below. Alignment: Neutral Advancement: By character class. Level Adjustment: +4 Total ECL: 15 A bloated purple humanoid-spidery thing with a yellowish underbelly, wearing a fez and some other stuff, looks around kind of confused. Akhog is a member of the Forest Dwellers Guild. Akhog speaks Common and Undercommon. COMBAT Akhog tries to avoid combat at all costs. He prefers to spin webs around, then let something else finish the thing. If no such thing is available, he´ll resort to something else. Such as using a wand of lighting bolt, maximized with an infusion. Poison (Ex): Injury (bite) DC 20; Initial damage 1d6 Dex, Secondary damage 2d6 Dex; the save DC is Constitution-based and includes a +2 racial bonus. Web (Ex): Akhog can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Medium size. The web anchors the target on place, allowing no movement. An entangled creature can escape the web with a DC 18 Escape Artist check or a DC 22 strength check. The Strength check includes a +4 racial bonus. The web has hardness 0, 6 hit points, and takes double damage from fire. Ettercaps also create sheets of sticky webbing from 5 to 60 feet square. They usually position these to snare flying creatures but can also trap prey on the ground. Approaching creatures must suceed on a DC 20 Spot check to notice a web, or they stumble into it and become trapped as if by a sucessful web attack. Attempts to escape or burst the web receive a +5 circumstance bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot square section has 6 hit points, hardness 0, and takes double damage from fire. An ettercap can move across its own sheet web at its climb speed and can determine the exact location of any creature touching the web. Disable trap: Akhog can find and disable traps with a DC higher than 20, or magically created. Infusions (Sp): Akhog uses infusions as the 6th level artificer he is. 1st level infusions (4/day): Lesser Armor Enhancement, Energy Alteration, Enhancement Alteration, Identify, Inflict Light Damage, Light, Magic Stone, Magic Vestment, Magic Weapon, Repair Light Damage, Resistance Item, Shield of Faith, Skill Enhancement, Spell Storing Item, Personal Weapon Augmentation. 2nd level infusions (3/day): Align Weapon, Armor Enhancement, Bear´s Endurance, Bull´s Strength, Cat´s Grace, Chill Metal, Eagle´s Splendor, Fox´s Cunning, Heat Metal, Inflict Moderate Damage, Owl´s wisdom, Repair Moderate Damage, Toughen Construct, Lesser Weapon Augmentation. 3rd level infusions (2/day): Greater Armor Enhancement, Construct Energy Ward, Inflict Serious Damage, Greater Magic Weapon, Metamagic Item, Power Surge, Repair Serious Damage, Stone Construct, Supress Requirement. *Skills: Ettercaps have a +4 racial bonus on Craft (trapmaking), Hide and Spot checks. They have a +8 racial bonus on Climb checks, and may always choose to take 10 on Climb checks, even if rushed or threatened. Posessions: Bracers of Constitution +6, Amulet of Mighty fists +2, Cloak of Resistance +5, Major Ring of Fire resistance, Wand of Lightning Bolt (10th), ring of protection +4, ring of sustenance, a portable hole, Akhog´s holy crap (It´s a decanter of endless holy water, basically), a fez, a belt. In the portable hole: Nearly endless supply of acid (1000 homemade flasks), Nearly endless supply of alchemist´s fire (1000 homemade flasks). |
| Aramar the Black10-22-06, 12:02 PM | I like Karn's idea. Thalar Thalar Medium-size Wild Elf Barbarian 1/Ranger 1/Rogue 3/Assassin3 Hit Dice: 1d8+6d6+1d12-8 (25 hp) Initiative: +15 Speed: 55 ft. (11 squares) Armor Class: +26 (+11 dex, +3 ring, +2) Base Attack/Grapple: +6/+6 Attack: Prime Dagger +18 melee (1d4; 10' range, 19/20 x2) Full Attack: 4 Daggers +16 melee/ranged (1d4; 10' range, 19/20 x2) Space/Reach: 5 ft./5 ft. Special Attacks: Death Attack, Rage, Sneak Attack +4d6, Spells Special Qualities: Low-light vision,Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits Saves: Fort +5, Refl +19, Will +4. Abilities: Str 10, Dex 32, Con 9, Int 10, Wis 10, Cha 8. Skills: Balance +17, Climb +6, Escape Artist +16, Hide +19, Jump +10, Listen +4, Move Silently +19, Slight of Hand +14, Spot +3, Tumble +15, Survival +4, Diguise +3 Feats: Dash, Flick of the Wrist, Improved Initiative, Multiweapon Fighting, Point Black Shot, Track, Weapon Finesse Flaw: Wild --- Challenge Rating: 12 Alignment: Neutral Level Adjustment: +4 Total ECL: 12 Possessions: Prime Daggers (Returning) x5 Masterwork Daggers x5 Potion of Cure Moderate Wounds x3 Potion of Cure Light Wounds x5 Ring of Protection +3 Ring of Sustenence Boots of Striding and Springing Gloves of Dexterity +6 Amulet of Natural Armor +2 Dexterous Silithar Graft Sack Silk Rope Everburning Torch Peasnt Clothes Yya the Hunter Yya the Hunter Female Wild Elf/Werewolf Ranger 1/Rogue 3/Assassin 5 Elf Form Hit Dice: 3d8+8d6 (36 hp) Initiative: +4 Speed: 30 ft. (6 squares) Armor Class: +21 (+4 dex, +5 ring, +2 natural) Base Attack/Grapple: +7/+7 Attacks: Dagger +12/+7/+2 melee/ranged (1d4 +1; 10' range, 17/20 x2) Light Crossbow +12 ranged (1d8 12-20/x2 80' range) Space/Reach: 5 ft./5 ft. Special Attacks: Death Attack, Sneak Attack +5d6, Spells Special Qualities: Distant Low-light vision, Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits, Improved Uncanny Dodge, Evasion, Scent, Wolf Empathy Saves: Fort +6, Refl +15, Will +5. Abilities: Str 10, Dex 18, Con 10, Int 12, Wis 16, Cha 10. Skills: Balance +8, Climb +3, Control Form +10, Disguise +4, Gather Information +2, Hide +17, Jump +4, Listen +11, Move Silently +18, Search +11, Spot +12, Swim +2, Survival +4, Tumble +8, Use Rope +5 Feats: Endurance, Iron Will, Run, Stealthy, Track, Weapon Finesse, Weapon Focus (bite) ------------------------------------------------------------------ Hybrid Form Hit Dice: 3d8+8d6+22 (58 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: +25 (+6 dex, +5 ring, +4 natural) Base Attack/Grapple: +7/+7 Attacks: Dagger +14/+9/+4 melee/ranged (1d4 +2; 10' range, 17/20 x2) Light Crossbow +14 ranged (1d8 12-20/x2 80' range) 2 claws +9 melee (1d4 +1) Bite +9 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Death Attack, Sneak Attack +5d6, Spells Special Qualities: Distant Low-light vision, Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits, Improved Uncanny Dodge, Evasion, Scent, Wolf Empathy, DR 5/Silver Saves: Fort +8, Refl +17, Will +5. Abilities: Str 12, Dex 22, Con 14, Int 12, Wis 16, Cha 10. Skills: Balance +10, Climb +4, Control Form +10, Disguise +4, Gather Information +2, Hide +19, Jump +5, Listen +11, Move Silently +20, Search +11, Spot +12, Swim +3, Survival +4, Tumble +10, Use Rope +7 Feats: Endurance, Iron Will, Run, Stealthy, Track, Weapon Finesse, Weapon Focus (bite) --------------------------------------------------------------- Wolf Form Hit Dice: 3d8+8d6+22 (58 hp) Initiative: +5 Speed: 50 ft. (10 squares) Armor Class: 20 (+6 dex, +4 natural) Base Attack/Grapple: +7/+7 Attacks: Bite +14 melee (1d6) 2 claws +9 melee (1d4 +1) Space/Reach: 5 ft./5 ft. Special Attacks: Death Attack, Sneak Attack +5d6, Trip Special Qualities: Distant Low-light vision, Trapfinding, Poison Use, Wild Empathy, Trap Sense +1, +1 save vs. poison, Favored Enemy (orc), Elf Traits, Improved Uncanny Dodge, Evasion, Scent, Wolf Empathy, DR 5/Silver [b]Saves:[b] Fort +8, Refl +16, Will +5. Abilities: Str 12, Dex 22, Con 14, Int 12, Wis 16, Cha 10. Skills: Balance +10, Climb +4, Control Form +10, Disguise +4, Gather Information +2, Hide +19, Jump +5, Listen +11, Move Silently +20, Search +11, Spot +12, Swim +3, Survival +4, Tumble +10, Use Rope +7 Feats: Endurance, Iron Will, Run, Stealthy, Track, Weapon Finesse, Weapon Focus (bite) ----- Challenge Rating: 11 Alignment: Neutral Evil Level Adjustment: +2 Total ECL: 11 Assassin Spells Known: 1st: Ebon Eyes, Jump, Sleep, True Strike 2nd: Cat's Grace, Marked Object, Spider Climb Possessions: +1 Keen, Returning Dagger +1 Seeking Light Crossbow 40 bolts Potion of Cure Moderate Wounds x3 Potion of Cure Light Wounds x6 Potion of Invisibilty x2 Ring of Protection +5 Deep Red Ioun Stone Clear Ioun Stone Perception Seed Graft Eptoplasmis Form Tattoo x2 Deceleration Tattoo x2 Third Eye of Aware Sack Silk Rope Everburning Torch Peasent Clothes |
| redhase10-23-06, 06:59 AM | Coryel Zara Male Fey'ri Expert Alchemist (piosons)/ +2la race +7 expert ECL 9 Alignment: LE Deity, if appropriate Height: 5' 2", Weight: 115, Age: 12,000 Hair color: dark red, Eye color; Red, Skin color: red with small scales +1 to ac Str 11 (+0) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Int 15 (+2) (13 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Cha 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 24 (fixed) 7d6+7 AC: 17, Touch: 15, Flatfooted: 17 Initiative: +2 BAB: +5, Grapple: +17 Speed: 30 feet /40 feet; fly Saves Fort: +3 (+2 class, +? class, +1 con, +? feat, +? special, etc) Ref: +3 (+2 class, +? class, +1 dex, +? feat, +? special, etc) Will: +6 (+5 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +4 long sword 1d6+2/ 1d8+2, 19-20/x2 +2 long bow, 1d6+1/1d8+1, /x3, 100 feet +2 dagger +1, 1d3+3/1d4+3 19-20/x2 claw 1d4/ 1d6 Skills Craft Alchemy (piosons) +9 (4 ranks, +2 ability, +? racial, +? synergy, +? item, +3 feat, +? misc) Craft Alchemy +9 (4 ranks, +? ability, +2 racial, +? synergy, +? item, +3 feat, +? misc) Knowledge nature +8 (+2 ability, +6 ranks) Knowledge Arcana +8 (+2 ability, +6 ranks) gather information +8 (+1 ability, +7) profession +8 (+1 ability, +7 ability) use magic device +8 (+1 ability, +7 ranks) decipher script +8 (+2 ability, +6 ranks) concentration +8 (+1 ability, +7 ranks) appraise (piosons)+8 (+2 ability, +6 ramks) hide +8 (+2 race, +2 ability, +4 ranks) search +8 (+2 race, +2 ability, +4 ranks) bluff +8 (+2 race, +1 ability, +5 ranks) forgery +9 (+2 abilty, +7 ranks) Listen +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot + (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Speaks Common, elfl, dranconic, undercommon, abbysal. (? ranks in Speak Language) Armor Check Penalty: -? (-? armor, -? shield) Feats Skill foucs alchemy Pioson Focus (15 pioson can handle without effects, + 2 to intelligence once drinks pioson's per day.) Improved Pioson focus Racial Traits Size: medium +2 dex, int, -2 con Base Speed: 30/ 4- fly poor +2 bluff, hide, listen, search, spot +2 against enchment spells and effects dark vosion low light vision immune to sleeo spells or effects Special Abilities alter self/1 day read thoughts/ 1 day darnesss/ 1 day +2 saves electricty +2 against piosons Equipment long sword long bow arrows pioson all Ammunition Type II, etc (weight) Armor (weight) Shield (weight) 8 robes different colors Storage Item (weight) Stowed Item (weight) Stowed Item (weight) belt of many pouches 2 boots 4 pair boots of elven kind robe of elven kind Items Bought Spoiler: +4 ring of proctection ring of spell turning Item Name (price bought at), etc Total Value of Bought Items Experience Awards 37,500 experance points father to Rolue Zara Sarell Zara fey'ri female expert Alchemist (piosons) 6 +2 la fey'ri ECL 8 Alignment: ne Deity, if appropriate Height: 5', Weight: 100, Age: 1,780 Hair color: light red, Eye color: bright red, Skin color: reish Str 11 (+1) (11 points if appropriate, +? racial, +? levels, +? item, etc) Dex 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Int 16 (+2) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Cha 11 (+0) (?? points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 29 (fixed) 6d6+6 AC: 15, Touch: 13, Flatfooted: 15 Initiative: +2 BAB: +6, Grapple: +15 Speed: 30/40 fly feet (base 30/40 fly poor, ) Saves Fort: +5 (+2 class, +? class, +1 con, +2 feat, +? special, etc) Ref: +4 (+2 class, +? class, +2 dex, +? feat, +? special, etc) Will: +6 (+5 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +2 long sword 1d6+2/ 1d8+2, 19-20/x2 +2 long bow, 1d6+1/1d8+1, /x3, 100 feet +2 dagger, 1d3+3/1d4+3 19-20/x2 claw 1d4+1/ 1d6+1 Skills craft alchemy (poison) +8 (1 ranks, +2 ability, +? racial, +? synergy, +? item, +5 feat, +? misc) knowlwdge nature +8 (6 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc) knowlwdge history +8 (6 ranks, + 2 ability) appraise( poisons) +8 (6 ranks, +2 ability) concentration +8 (+7 ranks, +1 ability) profession +8 (7 ranks, +1 ability) bluff +8 (race +2, +6 ramks) Listen +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) Spot +8 (5 ranks, +1 wis, +2 racial, +? synergy, +? item, +? feat, +? misc) search +8 (+2 ability, +2 race, +4 ranks) hide +8 (+2 ability, +2 race, +4 ramks) slight of hands +8 (+2 ability, +6 ranks) spell craft +8 (+2 abiliyt, +6 ranks) survival +8 (+1 ability, +7 ranks) gather information +8 (+1 ability, + 7 ranks) decpher script +8 (+2 ability, +6 ranks) Speaks Common, elf, abbysay undercommon. Armor Check Penalty: -0 (-? armor, -? shield) Feats skill foucus +5 to craft alchemy pisons pioson focus improved pioson focus great fortitude Racial Traits Size medium Ability Modifiers +2 dex, int -2 con Base Speed Skill Bonuses +2 search,spot, listen, hide, bluff imunity against sleep spells or effects +2 against enchantment spells and effects low light vision dark vision Special Abilities alter self/ 1 day charm person/ 1day detect thoughts/ 1 day +2 save against piosons enerulation Equipment Melee Weapon (weight) Ranged Weapon (weight) Ammunition Type I (weight) Ammunition Type II, etc (weight) Armor (weight) none Shield (weight)none Outfit (weight) belt of many pouches vials of piosons Stowed Item (weight) book(s) 10, alchemy at fey'ri lair pouch of holding robe of eyes boots of elven kind ring of psonic saction +3 ring of proctection 10 robes gloves 10 pair leather Awards Spoiler: Experience Awards 31,000 experience points married to Coryel Zara, son is Rolue Zara Rolue Zara Gender and Race: male fey'ri Class and Level(s): rouge 4/ +2 la [ecl6] Alignment: ne Deity, if appropriate: Height: 5' 2", Weight: 120, Age: 730 Hair colo:r: light red, Eye color: light red, Skin color: light red, with scale like (when appears as other races all is different) Str 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Dex 16 (+3) (14 points if appropriate, +2 racial, +? levels, +? item, etc) Con 11 (+0) (13 points if appropriate, -2 racial, +? levels, +? item, etc) Int 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 12 (+1) (12 points if appropriate, +? racial, +? levels, +? item, etc) Cha 13 (+1) (13 points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 16 (fixed) 4d6 AC: 18, Touch: 16, Flatfooted: 18 Initiative: +3 BAB: +3, Grapple: +16 Speed: 30/40 fly feet poor (base 30, lightlight/ Saves Fort: +1 (+1 class, +0 class, +? con, +? feat, +? special, etc) Ref: +7 (+4 class, +? class, +3 dex, +? feat, +? special, etc) Will: +2 (+1 class, +? class, +1 wis, +? feat, +? special, etc) Attacks +5melee, weapon, long sword 1d6+1, 1d6+1 19-20/x2 +6 ranged, weapon, long bow 1d6+2, 1 d8+2, x3, 100' range sap +4 1d4, 1d6 +1/ x2 +4 melee, dagger 1d3, 1d4 19-20/x2 1lb/ back stab +2d6 Skills move silently +8 (3 ranks, +3 ability, +? racial, +? synergy, +? item, +2 feat, +? misc) balance +8 (5anks, +3 ability, +? racial, +? synergy, +? item, +? feat, +? misc) concentration + 8 (8 ranks) disgusie +8 (7 ranks, 1 ability) dis able divice +8 (6 ranks, +2 ability) open lock +8 (5 ranks, +3 ability) tumble +8 (5 ranks, +3 ability) use rpoe +8 ( 5 ranks, +3 ability) use magic device +8 (7 ranks, +1 ability) intitimidate +6 (5 ranks, + 1 ability) jump +6 (5 ranks, +1 ability Listen +8 (3 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc) Spot +8 (4 ranks, +1 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc) hide +8 (1 rank, +2 race, +2 feat, +3 ability) Speaks Common, elf, under common, abbyssal. Armor Check Penalty: -0 (-leather armor, Feats stealthy alertness Racial Traits Size: meddium Ability Modifiers: +2 listen, spot, hide, bluff, search Base Speed: 30 fly 40 +2 against enchanmet spells and effects immunity ot sleep spells ansd effects fly 40 feet low light vision dark vision Favored Class Special Abilities alter sefl/ 1 day decect thoughts/ 1 day charm person/ 1 day suggestion/ 1day + 2 save against electricity Equipment Melee Weapon ( 4 lbs) long sword +1 Ranged Weapon (3 lbs) long bow +2 arrows quiver (3 lbs) Ammunition Type II, etc (weight) Armor leather +1 ( 15 lbs) common and others Outfit (weight) belt of holding master thiefs picks tiles of healing 4 bracers of armor +2 boots of elven kind cloak of elven kind Awards Spoiler: Experience Awards 27,020 experience points Background husban to Ahly Ti Zara, his mother is Sarell and father is coryel Name: Ahly Ti zara Gender and Race: female fey'ri Class and Level(s): fighter 5levels +2la Alignment NE Deity, if appropriate Height: 5' 2" Weight: 100 Age: 1,046 Hair color, redish blond, Eye color red, Skin color: redish (when in fey'ri form) Str 15 (+2) (15 points if appropriate, +? racial, +? levels, +? item, etc) Dex 14 (+2) (12 points if appropriate, +2 racial, +? levels, +? item, etc) Con 12 (+1) (14 points if appropriate, -2 racial, +? levels, +? item, etc) Int 11 (+0) (9 points if appropriate, +2 racial, +? levels, +? item, etc) Wis 12 (+2) (12 points if appropriate, +? racial, +? levels, +? item, etc) Cha 11 (+0) (?? points if appropriate, +? racial, +? levels, +? item, etc) Hit Points: 42 (fixed) 5d10+5 AC: 17, Touch: 15, Flatfooted: 17 Initiative: +2 BAB: +5, Grapple: +16 Speed: 30/ fly 40 feet poor feet (base 30, light/medium/heavy load [25 lb light/medium/heavy armor) Saves Fort: +3 ( +2 class, +1 con, +? feat, +? special, etc) Ref: +6 ( +4 class, +2 dex, +? feat, +? special, etc) Will: +3 ( +1 class, +2 wis, +? feat, +? special, etc) Attacks +5 melee, weapon, 1d6 1d8 19-20/x2 dam +2 +7/ ranged, weapon, 1d6 1d8 x3 110 feet dam +3 Skills search +7 (4 ranks, +1 ability, +2 racial, +? synergy, +? item, +? feat, +? misc) survival +6 (4 ranks, +2 ability, +? racial, +? synergy, +? item, +? feat, +? misc) climb +6 (ranks 4, 2 ability) gather information + 3 (ranks3, ability0) move silently +6 (ranks 4, ability2) bluff +5 (ranks 3, race2, ability0) hide +4 (ability2, race 2) Listen +7 (1 ranks, +2 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc) Spot +7 (1 ranks, +2 wis, +2 racial, +? synergy, +? item, +2 feat, +? misc) Speaks Common, elf, . (? ranks in Speak Language) Armor Check Penalty: -0 (-? armor, -? shield) Feats Alertness +2 listen,spot 1st Dodge +1 to ac; 1st extra point blank shot 2nd extra far shot 3rd weapon focus (composite long bow) 4th extra Racial Traits Size; medium Ability Modifiers +2 dex, +2 int -2 con Base Speed:30 feet Skill Bonuses: +2 bonus on bluff, hide, listen, search, spot fly 40 feet poor dark vision low light vision imunity to sleep spells or spell effects fiery red eyes deep red skin tail alter self/ 1 day everation healing +2 against enchanment spell and effects Quote: Special Abilities charm person/ 1 day detect thoughts 1 day suggestion/1 day darkness/ 1 day " Equipment longsword +2 4lb composite long bow +1 5 arrows of rune arrows 5 arrows of poison sleep heads 10 regular arrows (all arrow's in quiver) Armor leather 15 lbs +2 (weight) elf wood land back pack of holding medium Stowed Item (weight) Stowed Item (weight) boots of elven kind robe of elven kind +2 ring of proctection potion of healing broach of demsion door 10 charages survival pouch married to Rulea. daughterin law to Coryel and Sarell Awards Spoiler: Experience Awards 38,000 experience points |
| Dyne12-16-06, 05:17 PM | Wrong place, damnit. |
| Dyne12-16-06, 05:17 PM | nvm |
| NightScreamer2003-18-07, 12:01 PM | This character Thread is disturbing... |
| Dyne03-19-07, 04:13 PM | This character Thread is disturbing... In what way? Are you referring to me accidentally (repeatedly) posting here? EDIT: Whoa, I just realized redhase has like a billion different characters. |
| turalisj03-19-07, 05:08 PM | I count atleast 24 characters....:eek: |
| Demonfey03-19-07, 06:28 PM | At least none of them were long lived characters. Or made on the moment to just bring some help to a weak guild (re: Silimna). |
| Aramar the Black06-09-07, 04:11 AM | Mistake. Nevermind. |
| DragonStrife08-16-07, 03:05 PM | Name: Lily of Drakell Gender: Female Race: Half-Elf Class: Druid 8 Alignment: N/G Deity: Tolan Height: 5'7" Weight: 140lb Age: 17 yr Hair color: White Eye color: Deep blue Skin color: light tan Str 14 (+2) Dex 16 (+3) Con 13 (+1) Int 17 (+3) Wis 17 (+3) Cha 15 (+2) Hit Points: 50 AC: 17, Touch:13, Flatfooted:14 Initiative: +3 BAB: +6/+1 Grapple: +8/+3 Speed: 30 feet light load: 58 lbs and less medium load: 59-116 lbs heavy load: 117-175 lb Saving Throws * Fort: +7 (+6 +1) * Ref: +5 (+2 +3) * Will: +9 (+6 +3) Attacks * +10/+5 Scimitar(1d6, crit. 18-20/x2 * +10/+5 Daggers (10) (1d4 crit. 19-20/x2 * +10/+5 Sickle (1d6 crit. 20/x2) Skills * Concentration +9 (8 ranks +1) * Handle Animal+11 (9 ranks +2) * Heal +11 (8 ranks +3) * Hide +7 (4 ranks +3) * Listen +7 (4 ranks +3) * Knowledge (Nature) +10 (8 ranks +2) * Move Silently +7 (4 ranks +3) * Ride +11 (8 ranks +3) * Spellcraft +10 (8 ranks +2) * Spot +11 (8 ranks +3) * Swim +10 (8 ranks +2) * Speaks Common, Druidic, Elven, Draconic, Celestial, Infernal & Sylvan * Armor Check Penalty:-3 (-2 armor, -1 shield) Feats * Eschew Materials (Level 1) * Nature Spell (Level 3) * Quick Drawn (Level6) * Medium * 30ft * Elven Blood Special Abilities: * Animal Companion (A white wolf named Lokta) * Nature Sense * Wild Empathy * Woodland Stride * Trackless Step * Resist Nature's lure * Wild Shape (Large) 3/day * Dr 6 "Druid" * Orisons: 6/day, Create Water, Cure Minor wounds, Detect Poison, Know Direction, Mending, Read Magic * 1st Level: 5/day, Cure Light Wounds, Longstrider, Obscuring Mists, Pass without Trace, Speak with Animals * 2nd Level: 5/day, Flame Blade, Flaming Sphere, Spider Climb, Summon Nature's Ally II, Tree Shape * 3rd Level: 4/day, Call Lightning, Cure Moderate Wounds, Greater Magic Fang, Neutralize Poison * 4th Level: 2/day, Air walk, Ice Storm Equipment: 1 Scimitar 2lb 10 Daggers 10lb 1 Sickle 2lb 1 Light Wooden Shield 5lb 1 Studded Leather 20lb 1 Pack 2lb 1 Winter Blanket 3lb 1 Flint and Steel --- 1 Small Steel Mirror 1/2lb 1 Belt Pouch 1/2lb Holly and Mistletoe --- 1 Silk Rope (50ft) 5lb 1 Torch 1lb 1 Waterskin 4lb 1 Wooden Holy Symbol --- Carry Weight: 55lb Total Worth: 83gp and 1cp Description A Mid-hight slim figure stands before you. Her long white hair is braided only so much as to keep it out of her deep blue eyes. Small purple flowers are worked in the braid contrasting with the light blue tunic she is wearing. Her leather pants look one size too big but they aren't in any way falling down. On her are black leather boots with the top part of the hilts of daggers sticking out of the top. Besides that her scimitar and a sickle are the only other weapons visible. The white wolf at her side gives you a warning look with it's pale blue eyes. |