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| aravilar_holistacia04-23-04, 02:38 AM | Welcome to the Council of Archmages. The purpose of the Council is to discuss all aspects of arcane magic; from spells, to items, to classes and more. Please allow the old thread to fall behind; I will be requesting that it be locked shortly. The Council of Archmages (Past threads) (Still searching for the first thread...) Second thread (http://boards1.wizards.com/showthread.php?s=&threadid=45530&perpage=30&pagenumber=1) Third thread (http://boards1.wizards.com/showthread.php?threadid=117696) Fourth thread (http://boards1.wizards.com/showthread.php?s=&threadid=140665&perpage=30&pagenumber=1) Fifth thread (http://boards1.wizards.com/showthread.php?s=&threadid=191622) Kedi's Library thread (http://boards1.wizards.com/showthread.php?threadid=171995&highlight=kedi) Please read the Council FAQ, created by Look Within My Mind and Frostbite_Ravenheart. The FAQ details the inner workings of the Council, and should answer any questions you may have about the Domain system or the threadkeepers here. In the Council, there are four Zenith Archmages who oversee the day-to-day maintenance of the thread and the moderation of the Council message boards at Conforums. These four High Archmages are Archmage of Netheril, Finwe, DiplomaticSorcerer, and myself, aravilar_holistacia. We four, along with the Archmages Look Within My Mind and Sculyblast, are the threadkeepers of this Council. Note to all Council members and guests: Please turn off your signatures when you post here at the Council; occasionally when we are completing a work-in-progress it becomes tedious to wade through lines of signatures. Originally posted by Look Within My Mind Finally as one last note: please contribute. We personally can't stand when people just join for a cool title and the ability to put in there sigs and say “I am in the well-respected Council of Archmages.” We hate that. If you do that we are going to take your domain name away unless you state you are leaving for a bit for vacation or can't post for awhile. It’s hard enough to think of domain names but we don’t need domain fillers. However be invited to jump into the role-playing (as long as you don’t do it stupidly) and the debates and post spells and start your own debates and create PrCs and do whatever it is you like to do! Thanks for reading, and again, welcome to the Council of Archmages. Whether you are a new member or old, we are glad to have you here. Signed: Archmage of Netheril Finwe DiplomaticSorcerer Aravilar |
| Look Within My Mind04-23-04, 02:52 AM | The FAQ and Domain listings can be found in our Library thread, which you can find <<HERE>> (http://boards1.wizards.com/showthread.php?s=&threadid=226368). Please do not post on the Library thread. It will be for compiling what work we do here. Myself, Aravilar and Archmage of Netheril will update this thread as often as possible. Feel free to subscribe to it though, so any updates we do make, you can get automatically. Again, I would like to stress it here. In this thread: PLEASE TURN OFF YOUR SIGS!. This is just so it is easier to read. Look Within :mage: |
| anglar04-23-04, 02:56 AM | originally posted by aravilar_holistacia I agree with you 1000 billion percent, DS. Back from Florida. Aravilar Holistacia Zenith Archmage of Elven High Magic Known to the rest of us as 1 trillion percent. :D Sorry, just had to say that. I wonder if I still have my domain from before we even knew each other, Ava? It was "Use of Magic for Non-Magical Outcomes." Basically it was how we could use spells for technological purposes. Spells were the basis of the events, but the effect was purely natural.. |
| aravilar_holistacia04-23-04, 03:02 AM | Originally posted by anglar Sorry, just had to say that. I wonder if I still have my domain from before we even knew each other, Ava? It was "Use of Magic for Non-Magical Outcomes." Basically it was how we could use spells for technological purposes. Spells were the basis of the events, but the effect was purely natural.. Of course, Ang. :D I've asked LW to add you back into the member list. Glad to see you here. ;) CURRENT THREAD TOPIC: Spell Contest! The deadline for spell entries is Saturday, April 24, 2004, at 11:59 PM EDT-US. Winners will be announced by next Friday, April 29, 2004. Good luck! |
| baneofkobolds04-23-04, 10:13 AM | why was the other thread locked??? just to start a new one?? hmm maybe I should do this with the FFTWNWETG. |
| baerdith04-23-04, 12:09 PM | Baerdith Archmage of Lore (Ancient and otherwise) reporting in! |
| bahamut_004-23-04, 01:21 PM | I'm here anyway. Do I have to post my spell again? EDIT: Yooouuu're outta here sig :D |
| Frozen Diamond04-23-04, 01:38 PM | I wouldn't think so. I'm here too... |
| sculyblast04-23-04, 04:11 PM | I am here Sculy, (high?) Archmage of Shadows Ava the first thread of CoA is located on the old boards.. you should ask a wizO if they have excess to it, and we must post it on another place elsways you won't find it between the 2nd and the 3rd post we had our own forum (did anyone save a resume of what was posted on that forum?) and why the hell was the other thread locked it only had 12 pages (30 posts a page) ? and please Im/Pm me what you guys did with the High archmages... sculy |
| aravilar_holistacia04-23-04, 04:28 PM | Originally posted by bahamut_0 I'm here anyway. Do I have to post my spell again? I sent a file to LW that contained all the entries. :) No need to post again. :D I'll talk to you on MSN, Sculy. |
| bahamut_004-23-04, 05:05 PM | Ok, that's cool. Hopefully we can get everything sorted out soon and get things running smothly again. EDIT: 1 more down..... |
| Archmage of Netheril04-23-04, 05:56 PM | Great day to be back :) Looks like i got a lot of work to catch up on. Thanks for handling my position well while i was gone everyone who helped. NOW I RETURN WITH AN IRON FIST! lol jk Its not communism its just.......extreme socialism. I am your czar and this is your vice czar lol. JK YALL So much to read.......great to be back (FYI New members i am AoN founder of CoA) |
| Finwe04-23-04, 06:07 PM | Umm, guys, the deadline was the 15th for the spell competition. If you want to extend it, then ok. I still have the origanal document, and i'll keep updating it. BTW, Arv and Looky: nice job with making a FAQ. |
| aravilar_holistacia04-23-04, 10:33 PM | Originally posted by Archmage of Netheril Great day to be back :) Looks like i got a lot of work to catch up on. Thanks for handling my position well while i was gone everyone who helped. Good to have you back. And it's my pleasure to wield your executive authority. :) |
| Legions of the Unknown04-23-04, 10:51 PM | im here and does anyone know if there are any limits to the spell contest??? EDIT: i forgot that CoA doesnt like sigs i turned it off |
| Eldren04-24-04, 12:20 AM | Archmage of Chromatic Magic reporting in; been adventuring, so I haven't had a chance to stop by the Council chambers lately. Sometimes the discussions in 'em get so involved anyway that it's hard to keep up with all of 'em. But I don't want to disrespect the other Council members by not reporting in! :D Besides, I needed to find Prismatic Storm again to use in another thread; the post I made with that spell is the only copy I have, for some strange reason... :D |
| Frostbite_Ravenheart04-24-04, 12:29 AM | Originally posted by Archmage of Netheril Great day to be back :) Looks like i got a lot of work to catch up on. Thanks for handling my position well while i was gone everyone who helped. NOW I RETURN WITH AN IRON FIST! lol jk Its not communism its just.......extreme socialism. I am your czar and this is your vice czar lol. JK YALL So much to read.......great to be back (FYI New members i am AoN founder of CoA) ALL HAIL THE GREAT LORD OF NETHRIL! (Damn now I gotta start a whole new rebelion... ;) ) -Frosty |
| sculyblast04-24-04, 02:43 AM | welcome back AoN sculy |
| Drake Dragonslayer04-24-04, 06:22 AM | Hey. Applying for postion of Anti-Dragon Magic Guy. |
| aravilar_holistacia04-24-04, 06:28 AM | Originally posted by Drake Dragonslayer Hey. Applying for postion of Anti-Dragon Magic Guy. Welcome to the Council of Archmages, Drake. :) Notice: Drake is now the Archmage of Anti-Dragon Magic. (I don't think that's uber, do you guys?) Make sure you read over the FAQ, Drake, and have fun posting! The Spell Contest is over now.... deadline was today. Oh well, you can still look through the entries. When LW posts them. :rolleyes: |
| wolf_mage04-24-04, 09:18 AM | How do I go about turning off my signature for this specific thread? I don't exactly want to delete it. EDIT: Also, what was the point of making a new thread? why not just continue the old one? |
| sculyblast04-24-04, 10:38 AM | @ wolfmage, when you write your post there are between the box where you write you pm in and the submit bottum 4 little boxes: automatically parse url Email notificaton disable smilies in this post show signature if you do un put a cross in the last box you do not show your sig sculy for the new thread was created for several reason but most of all to make things clearer @ AVa and Drake.. it isn't overpowered but further then : detect dragon, protection from dragons and slay dragon. can't I come so could you please give us a short discribtion about your domain I am quite interested |
| Raven Dark04-24-04, 12:43 PM | Yeah, I'm here too. Archmage of Debilitation Magic reporting in. :b: :angel: :b: |
| kedi04-24-04, 12:54 PM | Err, ava, guess you hated the GH idea, now opening a thread... interesting... Me is here, gold is shiny, me is happy. |
| bahamut_004-24-04, 01:46 PM | Ah, you can turn the sigs off. You learn something new every day... When can we expect to hear the results of the competition? |
| Finwe04-24-04, 04:23 PM | Aramar: Aramar's Mental Arena Conjuration Level: Brd 4, Clr 5, Drd 6, Pal 2, Ranger 3, Sor/Wiz 5 Components: V,S,F Casting Time: 1 round Range: 30 ft. Target: one creature/5 levels Duration: 1 round; see text Saving Throw Will negates This spell is a test of ones mental ability. When cast, the caster takes the target into a mental arena, where they fight. Note that if the target makes a succesful will save, the spell ends and the caster takes damage equal to the target's wisdom score. If the spell succeeds, then the two compare mental ability scores. Whomever has the largest number of higher scores winns. (Inthe case that the scores are equal, d20's are rolled against each other) The loser takes a number of damage to each mental score equal to the modifier of the opponent's opposing score. For example, two a fighting in the mental arena. Mage A has the following scores: Int 18, Wis 13, Cha 15. Mage B has these scores: Int 15, Wis 13, Cha 17. Mage A wins intelligence, while mage B wins Charisma. Because Wisdom is a tie, they roll opposing d20's. Mage A rolls a 13 against Mage B's 5, so Mage A wins. Mage B takes 4 Intelligence damage, 1 Wisdom damage, and 2 Charisma damage. Taking on more than one person is a tricky task that only the most confident and powerful attempt. When attacking two or more, there are two options: You can take on them all at once, and split your scores among them (however you wish), or you can take on one first, and then the others. The danger with the second option is that for every other person attacked,you take a temporary cumunlitive -2 to your ability scores(which return 24 hours after the spell ends), and for each other person attacked, the spell lasts another partial action span of time. (taking on 4 other would result in the spell lasting 3 full rounds) Focus: Something precious to the wielder, often a device of precious metal or a favored weapon. (Holy symbol's work as well) It could still use refining, but this is the only chance I get to create and post it. Aramek Paintball Alteration Level: Sor/Wiz 0, Clr 0 Components: V, S Casting Time: 1 standard action Range: Close (30ft) Effect: 1 target or surface. Duration: 10 min per caster level. Saving Throw: None Spell Resistance: No This spell, will colour a 10' x 10' area. The colour is determined by the caster while casting. Only single colours may be attained. The target struck will be turned solid (the colour chosen). This is mainly used for casters expecting houseguests. A few paintballs and all the walls/furnature/floors look like a new, fresh coat of colour. Baerdith Tazer Evocation [Electricity] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Medium (20 ft. + 10 ft./level) 'Ray attack' Targets: Up to three creatures, no two of which can be more than 15 ft. apart Duration: Instantaneous Saving Throw: Reflex save for 1/2 - 1/4 if wearing metal armor Spell Resistance: Yes An electric jolt shoots forth from your fingertips and strikes its targets, dealing 1d6+1 points of electrical damage per caster level (maximum 14d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is carring more than 5 pounds of metal. Additionally each jolt delivers +2 damage to those carrying more than 5 pounds of metal. At 6th level the spell focuses on one target, every four caster levels another target can be added. At the casters option all jolts can also target just one being. If more than two targets are possible, the caster can choose to wait a round before releasing the next jolt. (Ex.: at 14th level an attack could be a single target with 14d6+14, or 2 targets at 7d6+7 each or 6 targets at 3d6+3, 3d6+3, 2d6+2, 2d6+2, 2d6+2, 2d6+2) Bahamut_0: Feradon's Force Bomb Evocation (Sonic) Level: Sor/Wiz 9 Components:: V, S Casting Time: 1 full round action Range: 1000ft (+20ft/level) Area: 40ft radius (see text) Duration: Instantaneous Saving Throw: Immediate blast: none, remaining area: reflex halves (see text) Spell Resistance: Yes A powerful ranged spell developed by the wizard Feradon of Cormyr. Feradon's Force Bomb requires a full round of concentration to cast, after which a blue sphere, 3 foot in diameter, appears in front of the caster and shoots off towards the target area. Once it hits, the bomb explodes in a surge of wind and energy. Those caught in the immediate blast area (10 foot radius) suffer 15d6 damage with no save. Everyone caught in the remaining area of effect (40 foot radius) suffer 10d6 damage, with a reflex save halving the damage. Bindy Mage Tunnel Conjuration (Teleportation) Level: Sor/Wiz 9 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: See text Duration: Instantaneous or concentration (up to 1 round/level); see text Saving Throw: Will negates Spell Resistance: Yes This spell creates a gate through which travel is possible. The caster may have the Mage tunnel appear anywhere with the range and open a similar Mage tunnel at any other destination you have been or have a connection to. Another special function of this spell is that the caster can modify the spell so that anyone standing with 10 feet of the portal is sucked through to the other end. A will saving throw negates this, although anyone may freely travel through even if they have saved. Creatures at the opposite end of a Mage tunnel must also make a will save, although they take a –4 penalty, as the appearance of the tunnel is often a surprise, although in some cases it might not be. This spell does not acess the astral plane in anyway, instead, folding physical space to create the tunnel. It can be cast on any plane, even if it is not connected to the astral plane. The Material component is a length of copper tubing engraved with silver runes costing 50gp. BlaineTog: Blaine’s Rejunction Transmutation Level: Sor/Wiz 9 Components: V Casting Time: See text Range: Close (25 ft. + 5 ft./ level) Target: See text Duration: Instantaneous Saving Throw: Will negates (object) Spell Resistance: No This powerful spell is the only known guaranteed counter against the terrifying effects of the Mage’s Disjunction spell. It can be used to counterspell Mage’s Disjunction as a free action useable even on another’s turn (so the caster of this spell needn’t ready an action to counterspell. He or she merely casts this spell and, even on another’s turn, the casting of Mage’s Disjunction is countered). This spell has greater uses, however. If Blaine’s Rejunction is cast on an item that was once magical but has been disjoined by Mage’s Disjunction, then the powers of that item are restored if the caster succeeds on an opposed caster level check versus the caster of the Mages disjunction spell. This function carries a standard action casting time. Dantedarkstar Seal Magic Abjuration Level: Sor/Wiz 7, Clr 8 Components: S, V Casting Time: 1 action Range: Close (25ft + 5ft/2 levels) Target: Single creature or magic item Duration: Permanent Saving Throw: Will negates (object) Spell Resistance: Yes (object) A circle of glowing, purple runes appear around the target for a brief moment when the spell comes into effect. If target creature fails saving throw, it cannot cast any spells or use spell-like abilities, as long as Seal Magic is in effect. If the creature attempts to cast spell or use spell-like ability, then the attempt fails, but the spell slot or ability use per day is not used up. However, the creature still has spells and spell-like abilities. It means that it can use spell completion or spell trigger items without problems, and doesn't lose benefits of any feats, items or abilities that require spellcasting or spell-like abilities. If targeted against magical item, the item powers are sealed, and it cannot produce spell effects just like a creature cannot use spell-like abilities. It retains all of it's own properties, like enhancement bonus and such. Only the ability to produce spell effects are blocked. Note that many items can produce effects that are not spell effects, such as flaming property of a weapon, or even teleportation from Boots of teleportation. Effectively, this spell is only useful against scrolls, wands, staves and similiar items that do produce actual spell effects, but not against items that just happen to function like a spell. This spell cannot be dispelled by Dispel Magic, Greater Dispel Magic or Break Enchantment. Only Limited Wish, Wish, Miracle and Mordekainen's Disjunction can end this spell. Remove Curse cast by caster of level no lower than the caster of Seal Magic can also lift the spell effect. Elessar WEBSLING Transmutation Level: Sor/Wiz 3 Components: S, F Casting Time: 1 standard action Range: Personal Duration: 10 minutes/caster level Saving Throw: None Spell Resistance: No For the duration of the spell, the caster may shoot ropelike webs from his wrists (or similar appendages if no hands exist). The strands are adhesive and anchor onto any solid form (wood, metal, stone, ice, glass) or creature. The strands reach out to 60 ft. + 1 ft./caster level. A successful ranged touch attack entangles a creature of Large size or smaller. Attacking an entangled creature doesn't cause you to become entangled. The webs have hardness 10 and 10 hp. An entangled creature may free itself with a successful DC 20 Str check or DC 25 Escape Artist check. Other than the entangling ability, the webs can be use like ropes, attaching to surfaces without the need of a Use Rope check. All other Use Rope checks used in conjunction with the webs gain a +2 circumstance bonus. The ropes automatically detach from the wrists of the caster when they reach maximum range, or when the caster wishes them to. Web strands dissolve 2 hours after their individual creation (regardless of whether the spell has expired or not.) The strands of a websling spell are flammable, like those of a web spell. Focus: Two steel wristbands, worn by the caster. Frozen Diamond’s Electric Storm Evocation [Electricty] Level: Sor/Wiz 9 Components: V, S Casting Time: 1 standard action Range: 40 ft./level Area: 60 ft radius. Duration: Concentration, max 1 round/caster level Saving Throw: Yes Spell Resistance: Yes Creates a "cloud" of lightning that causes 1d6/level (Max 25) of electricity damage to anything caught inside it. Once created, the storm cannot be moved, but will end if the concentration does. Master of Sarcasm: QUICKSAND Transmutation Level: Drd 4, Sor/Wiz 4 Components: V, S, M/DF Casting Time: 1 action Range: Close (25 ft + 5 ft/2 levels) Area: 10-ft-radius burst (see text) Duration: 1 minute/level Saving Throw: No (Reflex, see text) Spell Resistance: No Arcane Material Components: Several pinches of sand and several drops of water This spell turns an area of natural (stone, dirt, clay, sand, wood, etc.) solid ground into a deep mass of loose sand mixed with water. All creatures who are within the spell's area upon its casting or who enter the spell's area during its duration must succeed at a Reflex save or be buried and stuck within the quicksand. On a successful save, the creature moves at one quarter of its speed through the quicksand and receives a -1 penaltyon all Dexterity-based checks and Reflex saves. On a failed save, the creature becomes buried and lodged in the quicksand, and is unable to move, attack, or cast spells for 1d6 rounds. At the end of the 1d6 rounds, a Dexterity check (same DC as initial Reflex save +2) is needed for the creature to free itself of the quicksand. If this Dex check is successful, the creature then suffers only the effects listed above for a successful inital save. A failed Dex check, however, results in the creature being stuck in the quicksand another 1d3 rounds, and its next Dex check to free itself has its DC increased by 2. This DC increase is cummulative. Should a creature be buried in the quicksand when the spell expires, it takes 1d8 damage as the ground around it solidifies once more, and it is pushed out of the quicksand back onto the solid ground above where it had been buried. Madauzi Mazaudi's Elemental Blast (conj) Level:Sor/wiz 8th, Druid 7th, Clr 8th Components: V,S,M Casting Time: 1 standard action Range: medium (100ft +10ft/level Duration:instanteous Save throw: Half and see text Spell resistance: none Mazaudi first created this spell to battle creatures with high SR. When cast the spellcaster picks a point within the spells range to create a tiny gate into one of the elemental planes of the casters choice. When this gate is created it sucks all elemental energy and/or matter from the chosen plane into the plane the caster is in at the time of the casting. The gate is oriented in the direction the caster desires and projects the elemental energy in a 60' cone. Since this energy is directly from a planar source and not magical in nature this spell overcomes SR. Some of the effects of the spell are... Fire: 3d10+1d10 per 2 levels and has a chance to ignite all flamable items caught in the cone. Ref save for half. Water: 1d10 per 2 levels (ref. for half)and victems are washed away to the edge of the cone unless a fort save is made otherwise they are knocked prone Air: Victems are launched out to the edge of the cone area and take 1d6 pts of damage for each 10' travelled. This is considered falling damage and if a fort save is made they take half damage and are knocked prone. If the orientation is placed above the target the persons in the area take 3d6 damage and they are knocked prone. If orientation is placed under the target the targets just take normal falling damage or are knocked prone if Ref save is made. Earth: Victems are crushed for 3d10+1d10 per 2 levels ref save for half. If the Ref. save fails they are considered buried and they must make a Fort save each round to dig themselves out. If they do not dig themselves out in time the target(s) may suffocate. Material component: Fire=flint Air=feather water=fish scale earth=polished stone Sculy’s: Bring Honor to these Souls Enchantment Level: Sor/Wiz 3 Components: V,S,F Casting Time: 1 full round Range: 6 by 6ft. Target: See text Duration: See text Saving Throw Will negates Bring honour to these Souls is a spell that forces the targets to act with honour for a bellowed called time. my thought on acts with honour is: a person/creature that acts with honour views several act beneath him, acts like, stealing, sneak attacking, killing someone without reason.. only in a real battle, etc the effects last for one day and the effected targets are gathered a total of 2hd/casterlevel (max 25Hd) standing in the 6 by 6ft. square of range or it lasts for three days but the effected Targets are gathered a total of 1hd/casterlevel (max 10hd) Focus: A Metal of Honour or any other objet, that the caster received by succeeding a task with honour I am not a frequent spell creator, so Balancing tips would be great.. I did not think this spell was all that powerfull, althought I suspected a bit more out of it when it was still only a Idea.. so i decided to make it a 2nd level spell.. if you think it is to powerfull I can understand Simbul Laeral’s Dweomer Transference Transmutation Level: Sor/Wiz 7, Components: V, S, XP Casting Time: 1 hour Range: Touch Target: a Magic Item Duration: Permanent Saving Throw: None Spell Resistance: No This spell allows the caster to absorb the magical properties of a worn magic item, allowing her to enjoy the constant benefits of wearing it without the actual item being present upon her or occupying an item slot. Upon the successful casting of this spell the magic item affected crumbles to dust, having lost all magical properties. In order for an item to be effected by this spell it must be one whose magical effects are continuous, and be an item which is normally worn upon the caster’s person, such as a Ring, Amulet, Cloak, pair of boots or bracers, etc. Laeral’s Dweomer Transference cannot affect items whose magical properties are invoked by Spell Complettion, Spell Trigger, Use Activation, or a Command Word, nor can it affect items which draw upon charges, uses per day, or which are single use items such as Scrolls or Potions, nor can it affect an item whose magical effects do not target or specifically affect the wearer. A targeted Dispel Magic spell or similar effect causes this spell, and the associated benefits of the targeted magic item, to be suppressed for 1d4 rounds if the Dispelling caster succeeds at an opposed caster level check, and a Mordenkainen’s Disjunction spell or similar effect permanently banishes it in the same fashion as it disjoins normal magic items it if the caster of Laeral’s Dweomer Transference fails her Will saving throw. Material Components: Dust from a handful of crushed diamonds, whose combined value is equal to or greater than the normal market price of the targeted item. XP cost: Twice the amount of XP normally required for crafting the targeted item. Laeral Silverhand of the Seven Sisters, the creator of this spell, is known to have used it in conjunction with a Ring of Fire Resistance, and her sister the Simbul, has been known to have used a variant of it in conjunction with unknown potent spells to bind the constant beneficial effects of a Ring of Protection +3 and an Amulet of Proof Against Detection and Location to her lifeforce as an innate Supernatural Ability. Wolf mage Aeolus's Sheltering Winds Conjuration Level: Sor/Wiz 4, Drd 4 Components: V, S, F Casting Time: 1 action Area: 5 ft. radius circle centered on caster Duration: 1 round/level Saving Throw: None With a few gestures and a command word, you cause a flurry of winds to rise up around you, spinning rapidly. You are essentially in the eye of a hurricane for 1 round/level. The winds follow you if you move. The winds give you a +10 Wind bonus to AC against ranged attacks and a +4 Wind bonus against melee attacks. They also prevent you from attacking effectively with a ranged weapon — an attempt results in the weapon flying out in a random direction. Whenever someone makes a melee attack through the winds, whether it be you or an enemy, that person must make a Reflex save (DC 14 + caster level) to avoid letting the winds rip the weapon out of his or her hands. Attempting to cast a spell with a somatic component or a spell from a scroll has a 50% chance of failure while affected be Aeolus's Sheltering Winds, as the winds might disrupt your hand movements or tear the scroll. You may choose to have winds fast enough to howl loudly. This prevents anyone within 5ft./caster level of the winds from casting a spell with a vocal component. This also prevents you from casting almost any spells, as the winds are too fast for proper hand movements and too loud for vocals. Silent, still spells may still be cast as normal, but you must succeed at a Concentration check (DC 14 + caster level) or lose the spell nonetheless. Focus: A piece of coral worth 100 gp. Zollipop Arc of Electricity Evocation [Electricity] Level: Sor/Wiz 9 Components: V, S, F Casting Time: See below Range: 50 ft. Area: Circle with a 5-foot diameter Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes You begin gathering massive ammounts of static electricity in your hands. You may charge your hands for up to five rounds, but may discharge it as a standard action at any time. If the charge is held for more than five rounds, it is discharged into the ground and the spell fails. The caster must maintain concentration and cannot take any action but move while casting the spell. The effect depends on how long the charge is held. One round: The spell deals 5d6 damage to any creatures within the area of effect. Two rounds: The spell deals 10d6 damage to any creatures and melts any metal objects with a low melting point (such as gold, lead, copper, silver, or bronze) within the area of effect. In addition, all creatures within the area of effect must make a Fortitude save or be stunned for 1d4 rounds. Any combustible materials within the area of effect are ignited. Three rounds: The spell deals 15d6 damage to any creatures and melts any metal objects (apart from mithral, adamantine, and other special metals) within the area of effect. In addition, all creatures within the area of effect must make a Fortitude save or be stunned for 2d4 rounds. Any combustible materials within the area of effect are ignited. Four rounds: The spell deals 20d6 damage to creatures and melts any metal objects (apart from mithral, adamantine, and other special metals) within the area of effect. In addition, all creatures within the area of effect must make a Fortitude save or be blinded for 1d4 rounds. Any combustible materials within the area of effect are ignited. Five rounds: The spell deals 25d6 damage to creatures and melts any metal objects within the area of effect. Any creatures within the area of effect must make a Fortitude save or die. Creatures that do not die from the death effect or damage are blinded for 1d4 rounds. Any combustible materials within the area of effect are ignited. Material components: A golden pendant in the shape of a lightning bolt (worth at least 500 GP) that the caster holds while casting the spell. |
| sculyblast04-24-04, 05:50 PM | Ey! unfair demonbinder had two adds one as bindy the other as look within my mind did you have a look at that? or did you have anyone els inmyd as bindy? |
| Master_of_Sarcasm04-24-04, 06:58 PM | Archmage of Still-Rethinking-My-Domain reporting for duty. Oh, and I just created a new spell a couple of days ago. No, not for the contest of course, but as soon as I find the paper it was on I'll post it here for Council review. And why did we start a new thread again? |
| aravilar_holistacia04-24-04, 07:54 PM | Originally posted by kedi Err, ava, guess you hated the GH idea, now opening a thread... interesting... I have to stay loyal to the Council, kedi. Otherwise, what am I here for? 1. Why are you all questioning my judgment? I'm shocked. ;) 2. This new thread was made so that we would have a fresh start in this new forum. If you don't like it, tough. It was my choice. And I have executive authority. :D |
| Look Within My Mind04-24-04, 09:50 PM | First of All. TURN OFF YOUR DAMN SIGS!!! No-one is exempt from this. It creates mess and annoyance. Second. Finwe, My Seeking Swords spell was not for the competition. And I will be posting all entries into the Library, as soon as I format them. Also, I would like to ask people to make sure that they post relevant information. General Chit Chat should be done via PM or over MSN or AIM. I don't mind talking to anyone over the net (No, I don't bite :D). You can add me to MSN - lookwithinmymind@hotmail.com Another thing. Try not to quote other people. Half the thread becomes quotes. If its needed and relevant, such as your replying to something 1 week later, then its okay, just make sure you quote only the relevant information, not the whole post. Edit 1: Yes, even I sometimes forget to turn my sig off. Of course, PM when this happens. Why? Because I CAN GO BACK AND EDIT IT AND TURN IT OFF!!! *cough* So If certain people above me can click the edit button... That would be really nice. Edit 2: Look to Aravilar's Post below for an example of an off topic post... Look Within :mage: |
| aravilar_holistacia04-24-04, 09:55 PM | Originally posted by Look Within My Mind First of All. TURN OFF YOUR DAMN SIGS!!! No-one is exempt from this. It creates mess and annoyance. [...] Also, I would like to ask people to make sure that they post relevant information. General Chit Chat should be done via PM or over MSN or AIM. I don't mind talking to anyone over the net (No, I don't bite :D). You can add me to MSN - lookwithinmymind@hotmail.com Look Within :mage: First: you forgot to turn yours off! :P Chitchat: Good point. Bindy bites! Run! :D:P Aravilar :mage: |
| sculyblast04-25-04, 04:55 AM | oke if everyone is going to post his email adress in a post then we will all get lost in the majority of (probably considered) offtopic posts and no one will be able to found out anyones Email adress clearly enough I suggest we will point on one person (which is probably going to me since I suggested it) who will compile a list with all email adresses of the council, please send those by pm so we won't have to scroll through a lot of "pesonx = personx@hotmail.com" posts |
| Master_of_Sarcasm04-25-04, 02:01 PM | Um...I just noticed something. On page one, Finwe posted my first version of quicksand, not my final version. The final version is back on the old thread, and I believe the correted quicksand is an improvement from the version now on this thread. Just a comment, since I wanted the altered version to be the one to be judged, not the original. |
| Master_of_Sarcasm04-25-04, 02:14 PM | Ok, found that new spell. I'm sure there are kinks to be worked out; that's why I've brought it here. Blood Armor Necromancy Level: Clr 2, Sor/Wiz 2 Components: V, S, F Casting Time: 1 action Range: Touch Targets: Creature touched Duration: (see text) Saving Throw: Fortitude half Spell Resistance: Yes A touch from your hand, which glows with a dull red energy, saps life force from living creatures to empower you. This touch channels negative energy that deals 1d4 points of damage +your spellcasting ability modifier (Wis for clerics, Cha for sorcerers, Int for wizards). A successful Fortitude save halves the amount of damage received. A bonus equal to half the damage you dealt, rounded down, is added to your AC for the next 1d3 minutes/ 2 levels, with a max of 15d3 (D). Focus: A leather glove with small, sharp barbs along the palm. |
| DiplomaticSorcerer04-25-04, 04:00 PM | Corpse Explosion Necromancy [Fire] Level: Sor/Wiz 5 Clr 4 Components: V, S, M Casting Time: 1 action. Range: Close(25 ft. + 5 ft./2 levels) Target: A single corpse. Duration: Instantaneous. Saving Throw: Reflex half. Spell Resistance: Yes. When this spell is cast the caster chooses a single corpse, which then erupts in a fiery explosion. The spell deals an amount of damage equal to 25% of the corpse's full hit points to all creatures with in an area with a radius of 5 feet/ 5 levels. The damage is rounded down. Half of the damage is fire damage. This spell may not be cast on corpses that have more hit dice than the caster. |
| Master_of_Sarcasm04-25-04, 04:11 PM | This spell may not be cast on corpses that have more than ? hit dice. How 'bout not on corpses with more hit dice than the caster? Oh, and as an avid Diablo fan, this seems like a fairly well-adapted version of the spell. Maybe not perfect, but better than I could've done. |
| DiplomaticSorcerer04-25-04, 04:13 PM | Originally posted by Master_of_Sarcasm How 'bout not on corpses with more hit dice than the caster? OK, that ought to balance it out pretty nicely. |
| Master_of_Sarcasm04-25-04, 04:20 PM | WARNING: Totally random topic. What's our heirarchy in the Council? Is Zenith Archmage the highest? High Archmage? How did those people even acquire the titles in the first place? Why am I ever asking? Is this turning into rambling nonsense? Is anyone still actually reading a word I'm saying? |
| Zollex04-25-04, 04:22 PM | Level: Sor/Wiz ? Clr ?Maybe Sor/Wiz 5 and Clr 4. The spell deals an amount of damage equal to 25% of the corpse's full hit points to all creatures with in an area with a radius of 1 yard/ ? levels. The damage is rounded down. If the radius of the spell is less than 5 feet, round up. Otherwise, round the radius off to the nearest multiple of 5.I'd say make it 5 feet/ 5 levels. Making round itself out would be easier. This spell may not be cast on corpses that have more than ? hit dice.I like M_o_S' idea. Zollex :mage: EDIT1: Forgot to turn of sig. EDIT2: Forgot again. |
| Zollex04-25-04, 04:26 PM | Originally posted by Master_of_Sarcasm WARNING: Totally random topic. What's our heirarchy in the Council? Is Zenith Archmage the highest? High Archmage? How did those people even acquire the titles in the first place? Why am I ever asking? Is this turning into rambling nonsense? Is anyone still actually reading a word I'm saying? Read the first post. Apparently, the former Zeniths are now High Archmages and the former High Archmages are normal archmages. Zollex :mage: EDIT: Remembered to turn of sig while drinking a glass of milk. |
| sculyblast04-25-04, 04:30 PM | well master of Sarcasm.. first of all, the FaQ wasn't made for Look within my mind/demonbinder having to much spare time.. it was made to look at.. but I will give you a short resume: first we had like 24 archmage (the first 24 persons who discribed themself to the council of archmages) that is over 1.5 years ago lot's of these high archmages became inactive and lost their title at a moment High archmages where few, like only 6 high archmages left so they recruited more high archmages, that is when most of us ex-high archmages made there incoming, then the 4 elders archmages thought it was somehow better to have a rank called zenith archmage, so we ended up with 4 zeniths and 6 high archmages, then we changed to this thread and the zeniths decided that zeniths and high archmages are the same so they said: we only need 4 high archmages and most of us loosed the High part in our title although THe zeniths still have zenith in their sigs. a short resume made by Sculy I hope this is clear nowadays we have like 50 members which are normal members and 4 high archmages if you want to become a high archmage you have to pass 6 other members first :P |
| sculyblast04-25-04, 04:31 PM | apperently zollex's resume is shorter :D |
| Master_of_Sarcasm04-25-04, 04:37 PM | Sorry for not checking the FAQ before posting that; I honestly forgot we had an FAQ. Oh well, either way, I got my answer. |
| DiplomaticSorcerer04-25-04, 06:43 PM | Remember, sculy, we aren't supposed to talk about ranks here. |
| sculyblast04-26-04, 04:12 AM | huh? :confused: I thought there was a change in the "Guidlines of foundation" thread that did allow them but I may be wrong. the confused sculy |
| Look Within My Mind04-26-04, 07:09 AM | The Library has now been updated. I have posted all spell entries, as well as Dantedarkstar's Arcane Feats and Eldren's Iterative Casting. You can find a link to the library in the 2nd post of this thread. Please do not reply to the library, but to this thread instead. If anyone has any spells/items/creatures/prestige classes/ideas/feats they would like to be posted in the library, PM me or email me, and post them here as well. I'll get around to posting it in the Library. Master_of_Sarcasm -- I'm not sure if I have the correct version of your spell in the library, can you please PM me about it, or talk to me on MSN (lookwithinmymind@hotmail.com) Also, can these people please go back and edit their posts and turn their sigs off: bahamut_0 Archmage of Netheril Finwe Eldren kedi sculyblast Diplomatic Sorcerer some of you have multiple posts to edit too... Will hopefully be updating the Library within the next day or so. Also, I suggest that the topic be this: Although there are a number of Epic seeds (23 if I'm correct), this can hardly cover every aspect of epic magic. So, what i propose is that everyone tries to come up with balanced full descriptions of new seeds. (and an epic spell along with them. The best and most balanced will be posted in the Library. Many Spells to Ye Look Within :mage: |
| sculyblast04-26-04, 07:45 AM | demonbinder, if you would want to add all spells created my the Coa you could find (steal) them here: http://boards1.wizards.com/showthread.php?s=&threadid=171995&highlight=Council+of+Archmages this is kedi's old thread if you are going to use (steal) the stuff on it, please get the nonsense stuff out like: redmage's candy |
| DiplomaticSorcerer04-26-04, 04:37 PM | Originally posted by sculyblast demonbinder, if you would want to add all spells created my the Coa you could find (steal) them here: http://boards1.wizards.com/showthread.php?s=&threadid=171995&highlight=Council+of+Archmages this is kedi's old thread if you are going to use (steal) the stuff on it, please get the nonsense stuff out like: redmage's candy I noticed that you were referring to my spells, sculy. I don't think that it's a good idea for you to disrespect my spells that way. Of course an uber-spell like Red Mage's Will needs to be level 0(I mean, look at prestidigitation!), and Mordenkainen's Candy Cane is obviously the most useful spell anyone could ever have. :P If you insist upon it, I'll ask Kedi to edit his post to include a warning about all spells made by me.:D |
| DiplomaticSorcerer04-26-04, 04:52 PM | Well, it's ready as it'll ever be! However, before it gets put into the library, I'd like anyone who has a suggestion or criticism to voice their thoughts. Corpse Explosion Necromancy [Fire] Level: Sor/Wiz 5 Clr 4 Components: V, S, M Casting Time: 1 action. Range: Close(25 ft. + 5 ft./2 levels) Target: A single corpse. Duration: Instantaneous. Saving Throw: Reflex half. Spell Resistance: Yes. When this spell is cast the caster chooses a single corpse, which then erupts in a fiery explosion. The spell deals an amount of damage equal to 25% of the corpse's full hit points to all creatures with in an area with a radius of 5 feet/ 5 levels. The damage is rounded down. Half of the damage is fire damage. This spell may not be cast on corpses that have more hit dice than the caster. This spell completely destroys the corpse it is cast upon, preventing anything but a Wish spell or True Ressurection spell from reviving the body's former tenant. |
| Aramar the Black04-26-04, 07:03 PM | Aramar the Black, Arcjmage of Ice, reporting in. Hey, DS, I like your spells, but I have a question. Does "Corpse" include any dead bodies? Including those that have been animated or are the undead? (like skeletons and zombies) |
| Elessar04-26-04, 07:13 PM | Originally posted by Master_of_Sarcasm Ok, found that new spell. I'm sure there are kinks to be worked out; that's why I've brought it here. Blood Armor Necromancy Level: Clr 2, Sor/Wiz 2 Components: V, S, F Casting Time: 1 action Range: Touch Targets: Creature touched Duration: (see text) Saving Throw: Fortitude half Spell Resistance: Yes A touch from your hand, which glows with a dull red energy, saps life force from living creatures to empower you. This touch channels negative energy that deals 1d4 points of damage +your spellcasting ability modifier (Wis for clerics, Cha for sorcerers, Int for wizards). A successful Fortitude save halves the amount of damage received. A bonus equal to half the damage you dealt, rounded down, is added to your AC for the next 1d3 minutes/ 2 levels, with a max of 15d3 (D). Focus: A leather glove with small, sharp barbs along the palm. What type of bonus? enhancement? deflection? armor? I think it should be armor to prevent too much stacking bonuses and therefore abuse (so it can be combined with shield, ring of protection, and cat's grace, but not shield, ring of protection, cat's grace, and bracers of armor). Btw I love this spell. |
| Frostbite_Ravenheart04-26-04, 08:33 PM | Originally posted by sculyblast well master of Sarcasm.. first of all, the FaQ wasn't made for Look within my mind/demonbinder having to much spare time.. it was made to look at.. but I will give you a short resume: first we had like 24 archmage (the first 24 persons who discribed themself to the council of archmages) that is over 1.5 years ago lot's of these high archmages became inactive and lost their title at a moment High archmages where few, like only 6 high archmages left so they recruited more high archmages, that is when most of us ex-high archmages made there incoming, then the 4 elders archmages thought it was somehow better to have a rank called zenith archmage, so we ended up with 4 zeniths and 6 high archmages, then we changed to this thread and the zeniths decided that zeniths and high archmages are the same so they said: we only need 4 high archmages and most of us loosed the High part in our title although THe zeniths still have zenith in their sigs. a short resume made by Sculy I hope this is clear nowadays we have like 50 members which are normal members and 4 high archmages if you want to become a high archmage you have to pass 6 other members first :P Firstly - I wasent gonna mention this but since I am talking about this post I will mention it anyways. I wrote the Faq you lazy demonbider bum and none of you better forget it! Secondly - We have no OFFICAL rank. Nobody can tell you really what to do this isent the army. Archmage of Nethril is the founder and whatever he says goes beacuse he made it. If you dont like that leave. I dont know the difference between zeniths/High Archmages. I keep my title as a High Archmage beacuse I am a vet to this council. I DO know that these zenith/higharchmages kind act like diplomates/ambassadors/avatars of Nethril but if Nethril does somthing to this or stops somthing nobody can stop him thats simple. If you dont like it leave. Dont get confused. Anybody else who does anything does so only beacuse they belive that Nethril will agree with them and they think they were like mind with him. Ava for example has created new threads here and there while Nethril has been gone. Thats fine it was in the interest of everybody ect. Oh sorry one last thing...Nethril isent a dictator and hes really a nice guy I was just trying to say it simplisticallly. ______ Now I gotta Q? Why cant we talk about ranks in the "Guild House" fourms. Was it not made for all that stuff? |
| Look Within My Mind04-26-04, 08:45 PM | And Frostbite, you will notice at he bottom of the FAQ is your name as an author... Did everyone totally miss the topic I suggested?? *points above* New Epic Seeds! Get cracking *cracks whip* (pun totally intended) Look Within :mage: |
| aravilar_holistacia04-26-04, 08:56 PM | Originally posted by Frostbite_Ravenheart Firstly - I wasent gonna mention this but since I am talking about this post I will mention it anyways. I wrote the Faq you lazy demonbider bum and none of you better forget it! Secondly - We have no OFFICAL rank. Nobody can tell you really what to do this isent the army. Archmage of Nethril is the founder and whatever he says goes beacuse he made it. If you dont like that leave. I dont know the difference between zeniths/High Archmages. I keep my title as a High Archmage beacuse I am a vet to this council. I DO know that these zenith/higharchmages kind act like diplomates/ambassadors/avatars of Nethril but if Nethril does somthing to this or stops somthing nobody can stop him thats simple. If you dont like it leave. Dont get confused. Anybody else who does anything does so only beacuse they belive that Nethril will agree with them and they think they were like mind with him. Ava for example has created new threads here and there while Nethril has been gone. Thats fine it was in the interest of everybody ect. Oh sorry one last thing...Nethril isent a dictator and hes really a nice guy I was just trying to say it simplisticallly. ______ Now I gotta Q? Why cant we talk about ranks in the "Guild House" fourms. Was it not made for all that stuff? Actually, Frosty, a vote of 3/4 of Finwe, DS, me, or Andy can overrule the other one. Majority rule. ;) Unless it's Andy as the one. If that is the case, then we won't argue. :) |
| Master_of_Sarcasm04-26-04, 11:17 PM | Elessar - Thanks a lot. I'll mention that it's an armor bonus. I'm glad at least one person likes the spell (two if you count me). |
| Aramar the Black04-27-04, 07:20 AM | Hey, MoS, don't be so quick. I looked at your spell, and now that I have time to reply, I can say that I like it! I'll think about putting it in my own spellbooks. |
| Frostbite_Ravenheart04-27-04, 05:48 PM | Originally posted by aravilar_holistacia Actually, Frosty, a vote of 3/4 of Finwe, DS, me, or Andy can overrule the other one. Majority rule. ;) Unless it's Andy as the one. If that is the case, then we won't argue. :) Hmm...but honestly what would you vote on? You really dont possess any power... remeber the scribes thread what was said about the scribes apply to everybody else who is not a wizo ;). |
| aravilar_holistacia04-27-04, 07:56 PM | Originally posted by Frostbite_Ravenheart Hmm...but honestly what would you vote on? You really dont possess any power... remeber the scribes thread what was said about the scribes apply to everybody else who is not a wizo ;). I know, Frosty. Voting > That's for me to know and you to someday, when you are a HA, find out... :angel: |
| Master_of_Sarcasm04-27-04, 07:56 PM | Aramar - Thanks. I'm proud of my work. It's too bad I created this after the spell contest's original deadline, otherwise I would have submitted it. As much as I liked the idea behind my quicksand spell, I'll be the first to admit that it didn't come out quite as smoothly as I would have liked... Oh well. |
| Frostbite_Ravenheart04-27-04, 10:24 PM | Originally posted by aravilar_holistacia I know, Frosty. Voting > That's for me to know and you to someday, when you are a HA, find out... :angel: Ava I suggest you stop acting like your all tough and we both get off this subject. |
| aravilar_holistacia04-28-04, 12:17 AM | Originally posted by Frostbite_Ravenheart Ava I suggest you stop acting like your all tough and we both get off this subject. Frosty vs. Ava: Who would win? ((Note: The above is rhetorical and is not meant as the foundation topic. ;))) |
| Silmarien Aldalome04-28-04, 01:05 AM | Hi there Archmages. I hope your day is going well. Hello Frostbite and Aravilar and everyone else. I've just been reading Cormanthyr (again). I thought you Archmages might be interested in the Nether Scrolls (uncovered in the ruins of Aryvandaar -3353 DR). Over time, the elves found that experience and more knowledge (i.e., an increase in Intelligence or Wisdom) allowed more awareness of what the Nether Scrolls contained. The elves also saw hidden learning among those writings that could be revealed only by altering the scrolls into something more inherently and deeply elven in nature. This planned transformation also would serve to keep other races from understanding or gleaning further information from them, thus minimizing the potential damage to the Weave. Dunno about you guyz - but I found this excerpt particularly interesting. It's like saying - "study your magic missile spell long enough - and it'll turn into a new magic". cheers stav |
| sculyblast04-28-04, 02:37 AM | is it just me or do these netherscrolls have some kind of relationship to elven high magic? @ frostbite and ava: voting in CoA hotdogs or pizz? ds: pizza ava: pizza finwe: pizza AoN: hotdogs Ava then hotdogs it shall be :P when did you say the spellcontest was judged again? sculy |
| sculyblast04-28-04, 02:41 AM | also: these people can turn back and turn of there sigs, some are multitiple: silmarien(it is a rule in the CoA that every poster turns of his sig to keep pages as short as possible, my understandigs that you mist this rule) ava aramar frostbite demonbinder (shame on you) |
| Finwe04-28-04, 01:52 PM | Originally posted by sculyblast well master of Sarcasm.. first of all, the FaQ wasn't made for Look within my mind/demonbinder having to much spare time.. it was made to look at.. but I will give you a short resume: first we had like 24 archmage (the first 24 persons who discribed themself to the council of archmages) that is over 1.5 years ago lot's of these high archmages became inactive and lost their title at a moment High archmages where few, like only 6 high archmages left so they recruited more high archmages, that is when most of us ex-high archmages made there incoming, then the 4 elders archmages thought it was somehow better to have a rank called zenith archmage, so we ended up with 4 zeniths and 6 high archmages, then we changed to this thread and the zeniths decided that zeniths and high archmages are the same so they said: we only need 4 high archmages and most of us loosed the High part in our title although THe zeniths still have zenith in their sigs. a short resume made by Sculy I hope this is clear nowadays we have like 50 members which are normal members and 4 high archmages if you want to become a high archmage you have to pass 6 other members first :P Uhh, sculy, you do know that you joined the council before Arv did, right? ;) OT: here is the epic genesis seed that I once created: Seed: Genesis Conjuration (Creation) Spellcraft Check: 95 Components: V, S, AF Casting Time: Ten minutes Range: see text Effect: One demiplane Duration: Instantaneous Saving Throw: None Spell Resistance: No This seed represents the ultimate display of a wizard's/sorcerer's power. The cast may travel to any plane he chooses, and cast the spell there. Upon casting, he must determine if the demiplane shall be counterminious or intersecting the target plane. After casting this spell, a new demiplane begins to form. It grows at a rate of 100ft per day, and after 60 days it is aproximately one mile in diamiter. The caster may shape the terrain of the plane in any way he wishes, the only limit being that complex structures, such as buildings, cna not be made. The dmiplane can not be made of any precious material (such as mithril, emerald or platinum), and any life must be provided after casting, unless the spell also incorporates the life seed. The caster chooses gravitational, magical and alignment traits, and the demiplane takes on the same morphic traits as its parent plane. The plane may generate effects of any 1st or second level spell that the caster knows. To generate high level effects, raise the DC by 10 for each +1 maximum level above first. No epic spells may be encorporated into planar effects. Arcane Focus: A scroll of Genesis, consumed during casintg. (It must be an arcane scroll). This seed gives wizards a unique seed that clerics can not use (because of the arcane focus requirement), and offers a way to have a truly epic demiplane. Seed derivation: Base seed: 31 (max ranks for level 18 sorc + 10) +14 for a ten minute casting time (subtract seven days). +50 for 5,000 xp (subtract XP requirement) Total: 95 Its more epic in scale, but costs a lot more than the normal spell. P.S. please don't discuss rank here. It really is pointless. THe bottom line is, Me, Aravilar, Diplomatic Sorcerer and Archmage of Netheril make all the big decisions, and ther are a couple people (like sculy and Look within) who help out a lot, and deserve as much credit as DS, or I, or any ZA (well, HA now). |
| Frostbite_Ravenheart04-28-04, 04:12 PM | Originally posted by Finwe P.S. please don't discuss rank here. It really is pointless. THe bottom line is, Me, Aravilar, Diplomatic Sorcerer and Archmage of Netheril make all the big decisions, and ther are a couple people (like sculy and Look within) who help out a lot, and deserve as much credit as DS, or I, or any ZA (well, HA now). I will say this one more time before I will really tell you how I feel. All of us drop it. Period. |
| bahamut_004-28-04, 05:13 PM | Hey Finwe, I love the Genesis seed, it is really cool :) |
| DiplomaticSorcerer04-30-04, 07:35 PM | Originally posted by Frostbite_Ravenheart Hmm...but honestly what would you vote on? You really dont possess any power... Absolutely right. I'll have your head yet, High Archmage. |
| DiplomaticSorcerer04-30-04, 07:40 PM | OK, you can update the library now, Bindy. Corpse Explosion Necromancy [Fire] Level: Sor/Wiz 5 Clr 4 Components: V, S, M Casting Time: 1 action. Range: Close(25 ft. + 5 ft./2 levels) Target: A single corpse. Duration: Instantaneous. Saving Throw: Reflex half. Spell Resistance: Yes. When this spell is cast the caster chooses a single corpse, which then erupts in a fiery explosion. The spell deals an amount of damage equal to 25% of the corpse's full hit points to all creatures with in an area with a radius of 5 feet/ 5 levels. The damage is rounded down. Half of the damage is fire damage. This spell may not be cast on corpses that have more hit dice than the caster. This spell may be cast on the corpse of any creature. |
| Master_of_Sarcasm04-30-04, 07:43 PM | You know, DS, 25% seems a bit low for a mid-level spell. Maybe up it to 50%? Of course, I could always be wrong. |
| Elessar05-01-04, 12:23 AM | You should also clarify whether you mean the corpse's hitpoints as an inanimate object, or the corpse's hitpoints in life. I assume you mean the corpse's hitpoints in life. I think that you should also, for logic's sake, say that all character levels are not counted towards this hit point total. A dinosaur corpse, for instance, should cause a generally bigger explosion that any human corpse, regardless of how good that corpse was at what he did when alive. But perhaps that is just me. Allow me to make a suggestion to streamline this interesting spell so that it fits in with more of the existing spells, if that pleases you. Perhaps you could change the damage to be "d6 equal to the hitdice of the creature when it was alive. This number of hitdice never exceeds the caster's level. Therfore, if the spell is cast on a corpse which had more than the caster's level in hitdice while alive, corpse explosion only does the caster's level multiplied by d6 damage." This way, like most other damaging spells, the damage done is dice-based rather than percentage-based. If this nerfs or overpowers the spell, then choose a different die. I just threw out d6 since fire damage seems to usually be measured in that increment. Also, for verisimilitude, but you may want to add a clause in there that the corpse is used up in the casting of the spell (it should be obvious, but just to prevent abuse, or whatever). |
| DiplomaticSorcerer05-01-04, 01:53 PM | Originally posted by Elessar You should also clarify whether you mean the corpse's hitpoints as an inanimate object, or the corpse's hitpoints in life. I assume you mean the corpse's hitpoints in life. I think that you should also, for logic's sake, say that all character levels are not counted towards this hit point total. A dinosaur corpse, for instance, should cause a generally bigger explosion that any human corpse, regardless of how good that corpse was at what he did when alive. But perhaps that is just me. Allow me to make a suggestion to streamline this interesting spell so that it fits in with more of the existing spells, if that pleases you. Perhaps you could change the damage to be "d6 equal to the hitdice of the creature when it was alive. This number of hitdice never exceeds the caster's level. Therfore, if the spell is cast on a corpse which had more than the caster's level in hitdice while alive, corpse explosion only does the caster's level multiplied by d6 damage." This way, like most other damaging spells, the damage done is dice-based rather than percentage-based. If this nerfs or overpowers the spell, then choose a different die. I just threw out d6 since fire damage seems to usually be measured in that increment. Also, for verisimilitude, but you may want to add a clause in there that the corpse is used up in the casting of the spell (it should be obvious, but just to prevent abuse, or whatever). Well, as for the size factor, with the aforementioned dinosaur, I think I'll just keep the damage at the norm, though it's a little bit unrealistic. I think I'll convert it to a dice system, with an amount of damage equal to 1d6 per hit die of the creature when it was alive. Oh, and I considered putting that clause in there, but I thought that it would be pretty obvious. I'll add it in. |
| sculyblast05-02-04, 03:40 PM | I have holidays and I was typing out my characters' histories before I forget them all, and then I came to my most worked out and highest level character: Quarius, Archmage of Shadows his history contains parts of which he operates in the council.. but ofcourse a character can never be fully only busy with the council, sometime he is off to do otherthings and when the council needs him he will get summoned. now I was getting a bit deeper into the summoning, a normal Guild of Paladins would sendt out a messager to get the Knight they need... but we are not a ordainary Paladin Guild! No! certainly not. We are [Divine tone]"The Council of Archmages"[/divine tone]. which means we use our time efficent with magicks. so there will probably be a spell connected to the summoning, or a magical items. how is this managed? does every archmage has to hand the council a part of his body (hail lock/nail/whatever) so that they will be connected to the summoning so every Archmage will be summoned or is it just a add list? further.. is the summoning of Archmages equal to summoning of mosters.. I mean: if the summoning is cast, will all the archmages suddenly all stand in the great halls of the council or will they all get a Menatal message that tells them to get back to the great halls? I would like to know what your oppinion is on this. further I have minor questions. like.. when is the spell contest finally judged? and I would like to council the (current and former) High archmages about the creation of a new Rpg thread, I have a great Idea so I would like to Dm it but if you guys were planning anything els please tell (you can allways pm/Im me if not everyone needs to know this) |
| aravilar_holistacia05-02-04, 04:10 PM | Hey all. Notice! Council meeting. I'm calling a meeting of the following Council members so that we can discuss the making of the new RP thread. Aravilar (GMT -5) Finwe (GMT -5) AoN (GMT -6 IIRC) DS (GMT -5) Sculy (GMT +1) Malyss (GMT -5) Kedi (GMT +2 IIRC) Zollex (GMT -7) Bindy (if you can make it!) (GMT +11?) I'll make a time for the meeting sometime soon. It will probably be towards the end of this week. Yes, I will try to make the time easiest for everyone, but Sculy, Kedi, Bindy, you might be up a bit late... :angel: :angel: :angel: Talk to you all later. ;) |
| aravilar_holistacia05-02-04, 05:06 PM | Here's the timetable for the meeting. GMT: Saturday, May 8, 2004, at Midnight (0000) Aravilar:.............Fri 8:00 PM Finwe:...............Fri 8:00 PM DS:....................Fri 8:00 PM AoN:..................Fri 7:00 PM Sculy:................Sat 2:00 AM Kedi:.................Sat 3:00 AM Malyss:..............Fri 8:00 PM Zollex:...............Fri 5:00 PM Bindy:................Sat 10:00 AM Yes, I tried to make it as easy as possible for everyone. Kedi, Bindy: I used the times of Istanbul and Sydney (because I don't know exactly where you are in Turkey and Australia!) There will be a second meeting sometime after the first, comprised of probably Sculy, me, and Finwe, although you're all welcome to attend. Sculy has said that he's not able to make the first one, so we're going to finalize our plans with him then. That's all for now. If you've got any problems with the meeting times (heh, there should be some) then please post! |
| Reflux05-02-04, 07:00 PM | Wow. My viewing of the future really sucked that time. I should pay more attention to the inner-mage and less to the hormones. Any ways... Reflux Archmage of Prophecy reporting. I was playing a really good video game lately, and there was a cool spellcaster in it. His name is Canas, he is in the game Fire Emblem, and is called a shaman/druid (depending on weather or not you decided to upgrade him). Well, he has some awsome spells. He can cast a spell called Flux, which sends black energy into the ground to the victim. Another spell, Nosferatu, sends a symbol at the victim, and it returns to you as a purple energy and heal you for half the dammage done. Luna sends a symbol at the victim to attack him/her with six orbs. Each orb pelts the enemy and cuts through all resistances. The final spell, Eclipse, sends yeat another symbol at the enemy. This one errupts into a black sphere that slashes the victim six times and cuts the units health in half. Eclipse can hit from a monsterous distance. I was wondering, could someone help me make these into spells. |
| Frostbite_Ravenheart05-03-04, 10:41 PM | Originally posted by aravilar_holistacia Here's the timetable for the meeting. GMT: Saturday, May 8, 2004, at Midnight (0000) Aravilar:.............Fri 8:00 PM Finwe:...............Fri 8:00 PM DS:....................Fri 8:00 PM AoN:..................Fri 7:00 PM Sculy:................Sat 2:00 AM Kedi:.................Sat 3:00 AM Malyss:..............Fri 8:00 PM Zollex:...............Fri 5:00 PM Bindy:................Sat 10:00 AM Yes, I tried to make it as easy as possible for everyone. Kedi, Bindy: I used the times of Istanbul and Sydney (because I don't know exactly where you are in Turkey and Australia!) There will be a second meeting sometime after the first, comprised of probably Sculy, me, and Finwe, although you're all welcome to attend. Sculy has said that he's not able to make the first one, so we're going to finalize our plans with him then. That's all for now. If you've got any problems with the meeting times (heh, there should be some) then please post! "Do you play the flouting jack to tell us cupid a good hair-finder and vulcan a rare carpenter? Come in what key shall a man take you to have you go in song?" -Frosty |
| sculyblast05-04-04, 10:53 AM | :confused: Frostbite if you are meaning to say: why wasn't I inclueded the answer is simple... non of us has you Email adress/ knows if you use msn... the people listed all have msn. Btw.. I still need some help with the summoning think I posted before ava started to post about "the meating' |
| bahamut_005-04-04, 01:18 PM | Sigs off please :P *awaits the results patiently* |
| Frostbite_Ravenheart05-04-04, 04:26 PM | Originally posted by sculyblast :confused: Frostbite if you are meaning to say: why wasn't I inclueded the answer is simple... non of us has you Email adress/ knows if you use msn... the people listed all have msn. Btw.. I still need some help with the summoning think I posted before ava started to post about "the meating' Hmm sorry my answer was a tadbit crytpic...with the orginal meaning meaning "are you serious? I mean if shes hot then britney spears is a rocket scientist" at least thats the best translation :). But I dont care if I am one of the "chosen few" I just think that if we are gonna have a talk about the council we should have it here. Right here. Thats what we fought for isent it? To beable to talk about such things? Is that what the guild hall is for? Shouldent we hear everybodys responses in place of your select few? What I was trying to say was "After all that you did it again" Anyways I dont give out my e-mail beacuse its old, childish and I am attempting to change it and thus would have to tell everybody all over again. But if you must know its LordFrostbite12@aol.com. I had it since I was younge so dont make fun :(. I do have Msn and my name is Pag7555 but I still need to work out a few kinks with it. -Frosty |
| aravilar_holistacia05-05-04, 05:28 AM | Originally posted by Frostbite_Ravenheart But I dont care if I am one of the "chosen few" I just think that if we are gonna have a talk about the council we should have it here. Right here. Thats what we fought for isent it? To beable to talk about such things? Is that what the guild hall is for? Shouldent we hear everybodys responses in place of your select few? What I was trying to say was "After all that you did it again" There are certain things that require the entire Council's opinion, and there are certain things that require a portion of the Council's opinion. The names I picked were the people I could easily get a hold of and have a lot of faith in. I have never talked to you on MSN, Frostbite, so I haven't gotten a chance to develop that trust. Finwe, DS, and AoN have been close friends of mine since I joined here; then I met Sculy, Bindy, Zollex, kedi, and Malyss. I respect them all very much and I know that they will follow through with any sorts of requests I make with them. If there is a meeting being held, you are of course welcome to attend, but because you've not been there in the past it did not seem appropriate to include your name in the invitation. |
| Silmarien Aldalome05-05-04, 05:47 AM | *clicks sig off* Counsellors - peace amongst you all - enjoy your time on earth together (a lesson re-learned from losing a friend recently) - celebrate each other's strengths and weaknesses - be inclusive (not exclusive) in your invitations - and most of all have fun It's easy to feel excluded - each and every one of you have at one point or another. But, the bravest hearts amongst you know how to forgive, accept and embrace all good people. Be generous hearted. Stav |
| Aramar the Black05-05-04, 07:15 AM | Now here is wise person! What Silmarien speaks is truthful and good. And now, I suggest we stop arguing about the meeting, as it seems like something fairly set. And I, Like bahamut, shall wait for results. Until next week, my friends. |
| sculyblast05-05-04, 07:56 AM | well I am still awaiting the different views people have on summoning.. as a Posted before Ava started to talk about the meating... sculy |
| Frostbite_Ravenheart05-05-04, 03:26 PM | Originally posted by aravilar_holistacia There are certain things that require the entire Council's opinion, and there are certain things that require a portion of the Council's opinion. The names I picked were the people I could easily get a hold of and have a lot of faith in. I have never talked to you on MSN, Frostbite, so I haven't gotten a chance to develop that trust. Finwe, DS, and AoN have been close friends of mine since I joined here; then I met Sculy, Bindy, Zollex, kedi, and Malyss. I respect them all very much and I know that they will follow through with any sorts of requests I make with them. If there is a meeting being held, you are of course welcome to attend, but because you've not been there in the past it did not seem appropriate to include your name in the invitation. Ava your still missing two important points 1) Its not your decism. This is not your pet. You havent even created it. 2) Why the hell isent it for everyone to discuss? What sort of "trust" do you need to have roleplaying for everone? What sort of "secrets" do you guys keep? |
| sculyblast05-05-04, 03:32 PM | Backoff all of you.. this is a Thread to discuss Magic and anything related to it... we had like 6 threads running as a "Non-Flamewar" Thread. We'd better that we. Frostbite we are discussing the roleplaying thread that we are recreating soon now.. and roleplaying would not be fun if the Dm would tell you what happened in the begining of the sesion would it? now back to the topic.. I have holidays and I was typing out my characters' histories before I forget them all, and then I came to my most worked out and highest level character: Quarius, Archmage of Shadows his history contains parts of which he operates in the council.. but ofcourse a character can never be fully only busy with the council, sometime he is off to do otherthings and when the council needs him he will get summoned. now I was getting a bit deeper into the summoning, a normal Guild of Paladins would sendt out a messager to get the Knight they need... but we are not a ordainary Paladin Guild! No! certainly not. We are [Divine tone]"The Council of Archmages"[/divine tone]. which means we use our time efficent with magicks. so there will probably be a spell connected to the summoning, or a magical items. how is this managed? does every archmage has to hand the council a part of his body (hail lock/nail/whatever) so that they will be connected to the summoning so every Archmage will be summoned or is it just a add list? further.. is the summoning of Archmages equal to summoning of mosters.. I mean: if the summoning is cast, will all the archmages suddenly all stand in the great halls of the council or will they all get a Menatal message that tells them to get back to the great halls? I would like to know what your oppinion is on this. further I have minor questions. like.. when is the spell contest finally judged? so this should do |
| DiplomaticSorcerer05-05-04, 03:50 PM | Originally posted by Frostbite_Ravenheart Ava your still missing two important points 1) Its not your decism. This is not your pet. You havent even created it. 2) Why the hell isent it for everyone to discuss? What sort of "trust" do you need to have roleplaying for everone? What sort of "secrets" do you guys keep? Did you even read his post?! The only reason we didn't include you is because we didn't know what your email address is, and we couldn't communicate with you through an IM service! Also, it's not like we can include everyone in a conversation, we have nigh-on 70 members! Do you have any idea what a 70-member conversation would do to a person's computer?! Even 10-person conversations are hard to deal with, especially if everyone's trying to speak at once(And trust me, if we got all of the members of this Council together, no one would be able to get a word in edgewise). |
| Orcy The Green Wonder05-05-04, 04:25 PM | Ladies, Gents, Creatures with indiscernible anatomy, please take this to PMs if you must continue arguing. Orcy doesn't like to see people geting into arguments over nothing on the boards. So, if you would kindly take it to PMs Orcy and others, hes sure, would be happier. So, please get back to the topic at hand, which would seem to be something magic related... in an archmage thread... Orcy would never have guessed ;) |
| Frostbite_Ravenheart05-05-04, 04:50 PM | I still dont get why the discussion couldent be here here (http://boards1.wizards.com/showthread.php?s=&postid=3335831#post3335831) or the con fourms those seem like perfect places... but since I seem to have an unpopular opinion with people I respect so I shall stop. -Frosty |
| aravilar_holistacia05-06-04, 05:12 AM | Originally posted by DiplomaticSorcerer Did you even read his post?! The only reason we didn't include you is because we didn't know what your email address is, and we couldn't communicate with you through an IM service! Also, [b]it's not like we can include everyone in a conversation, we have nigh-on 70 members! Do you have any idea what a 70-member conversation would do to a person's computer?! Even 10-person conversations are hard to deal with, especially if everyone's trying to speak at once(And trust me, if we got all of the members of this Council together, no one would be able to get a word in edgewise). Quoted for the truth at hand. And with a few of my own edits. I use dialup (:( ) and I can't usually host meetings, but I'm going to try anyway this time because it's quite important. Like Sculy said, if the DM told you everything that was going to happen in a campaign, it'd be boring. Same is the case here. Yup yup. --Aravilar |
| bahamut_005-06-04, 12:30 PM | Originally posted by Orcy The Green Wonder Ladies, Gents, Creatures with indiscernible anatomy, please take this to PMs if you must continue arguing. Orcy doesn't like to see people geting into arguments over nothing on the boards. So, if you would kindly take it to PMs Orcy and others, hes sure, would be happier. So, please get back to the topic at hand, which would seem to be something magic related... in an archmage thread... Orcy would never have guessed ;) True words, please stop the arguing here. |
| Tabitha Chergoba05-06-04, 01:20 PM | Hi all, Tabby here reporting for whatever after Sculy's wonderful 'get you ass back on the boards' PM. What's happenin'? |
| Frozen Diamond05-06-04, 01:48 PM | Originally posted by sculyblast I would like to know what your oppinion is on this. V This part I prefer or will they all get a Menatal message that tells them to get back to the great halls? |
| Bait the Bard05-06-04, 06:46 PM | I'd like to say that I am still here, but have refrained from posting until you guys sorted yourselves out. However, on Sculy's summoning idea, I would say that a mental message would be much better, as mages do tend to be ****** off if they are abrubtly wisked away from something important. - the annoying bard PS - I'm still more bardy that Frosty :P |
| BlaineTog05-06-04, 10:13 PM | I'll clock in. *Punches card* *punches card again because real punching bags are so expensive these days* ;-) However, I have little to say currently. Been too busy putting my players up against CRs of 2x their level. I shall return...when i have somthing of substance to say! |
| Demon Lightfoot05-07-04, 07:22 AM | :zzz: :mymy: So, there's been a palace coup? Who do I blow up? :mage: :b: -Lightfoot, High Archmage Emeritus Of Demonology & Diabolism |
| Elessar05-07-04, 02:22 PM | Did we ever get those contest results? Or are the judges still sifting through? |
| DiplomaticSorcerer05-07-04, 07:35 PM | Originally posted by Demon Lightfoot :zzz: :mymy: So, there's been a palace coup? Who do I blow up? :mage: :b: -Lightfoot, High Archmage Emeritus Of Demonology & Diabolism No, no regime change. You can blow me up when you have the time. I'm just going to let Ava do the spell contest. I'm not exactly what you call a skilled spell-balancer. :P |
| aravilar_holistacia05-07-04, 07:42 PM | The Council meeting will begin in twenty minutes. Please be on MSN messenger at that time, as we will begin the meeting promptly at 8:00 EDT-US time. Thank you! Aravilar |
| aravilar_holistacia05-07-04, 07:44 PM | Originally posted by DiplomaticSorcerer I'm just going to let Ava do the spell contest. I'm not exactly what you call a skilled spell-balancer. :P I'm just going to let Fin do the spell contest. I'm not exactly what you call a skilled spell-balancer. :angel: ;) Edit: My sig.... |
| aravilar_holistacia05-07-04, 07:49 PM | The Council meeting will begin in ten minutes. All archmages with the rank of High Archmage and above must be online by this time. |
| Bait the Bard05-07-04, 07:51 PM | Weeel I'm online, does this mean I get the rank of High Archbard? ;) - the annoiyn gbard |
| aravilar_holistacia05-07-04, 07:56 PM | The Council meeting will begin in five minutes. |
| aravilar_holistacia05-07-04, 08:01 PM | The Council meeting is currently being held. |
| aravilar_holistacia05-07-04, 09:27 PM | AH! The Meeting is done; suffices to say I'm disappointed in all of you who didn't tell me they'd miss it. Zollex, Sculy, and Bindy all told me they'd be absent, but the rest of you who I called upon? :mad: Anyway, if you want a copy of the chat log from the meeting (and your name is NOT Sculyblast) PM me. Aravilar |
| Silmarien Aldalome05-08-04, 01:44 AM | [GM-Voice]I think you have a wonderful basis for a solid infrastructure here that could really take off and add a great deal of colour and flavour to The Guild House. I'm impressed with the concept - and have been for some time now. While I do *not* tell you what to do or how to do it - I'm popping in to add a couple of ideas - that you will of course discard - if you so choose. Or - alternatively - adopt if you wish. However - I add that the ideas are added in the spirit of "what works" - with the benefit of my personal wisdom and lore about groups - add to that - many years of DMing experience - and also my sense of goodwill for you all. - I'd invite you to consider the two following options: a. Either "flatten" the power structure - so that "any poster off the street" can hava go at climbing the echelons of power at Archmages. And become THE ARCHMAGE OF NETHERIL. or b. Set up a more 'formal' power structure - with clear guidelines for progression through the Council (See The Coalition War Game for more). I might cautiously add that you may create a more embracing environment - where people can be the "head cheese" if they try hard enough. It might be a lot of FUN - by making it into something PLAYFUL. Again - I'm only offering these ideas in the spirit of sharing - and am in no way mandating them. I'm giving you my time by offering it - and understand that you make your own decisions here. The reason Guild House is so exciting is because everyone's their own master in their own Foundation. I'd also invite you all to think about working out how to make the thread "interactive" with other threads. Warm Regards Stav[/GM-Voice] EDIT *clicks sig off* |
| aravilar_holistacia05-08-04, 05:25 AM | If we needed your opinion, Silmarien, we'd have asked for it. :rolleyes: Anyways, the main question that came up in the meeting was: Will the RP thread be ISRP, or play-by-post? That's something we plan on hammering out. For those of you who don't know, ISRP is the kind of roleplaying that is diceless and novelistic; play-by-post is the kind of roleplaying they do in the Real D&D/d20 Adventures board. Any thoughts, Archmages? |
| Anthor Del Niera05-08-04, 05:33 AM | I think I'd like to join this foundation, if you'd have me. Yes, I know that you aren't normally supposed to be able to ask people not to, but I'm giving you the opportunity to PM me, in case someone feels very strongly about it. Now, in character; The figure before you is something infinitely odd; a human male, but something so much more. Something arcane in creation and nature, something quite beyond the shell of mortality. And yet so very frail, physically weak. Brittle yet resilient. Perhaps five feet tall, draped in rich, verdant green-black robes, the cowl of his cloak pulled down so that none may see his face. "I would put myself forward for entry amongst your numbers, if you would have one such as I." |
| bahamut_005-08-04, 06:09 AM | Originally posted by aravilar_holistacia Any thoughts, Archmages? Hmm, I'd probably prefer to PBP. |
| Frostbite_Ravenheart05-08-04, 01:37 PM | Well as long as my opinion is still well respected here: I belive in ISRP. As long as we PMed eachother before we attacked/stole/affected one another to both 1) Not god-game and 2) get rid of useless/annoying OOC posts. -Frosty If we wanted your opinion Silm we woulda asked for it :( |
| DiplomaticSorcerer05-08-04, 02:14 PM | Originally posted by Silmarien Aldalome a. Either "flatten" the power structure - so that "any poster off the street" can hava go at climbing the echelons of power at Archmages. And become THE ARCHMAGE OF NETHERIL. or b. Set up a more 'formal' power structure - with clear guidelines for progression through the Council (See The Coalition War Game for more). I might cautiously add that you may create a more embracing environment - where people can be the "head cheese" if they try hard enough. It might be a lot of FUN - by making it into something PLAYFUL. Again - I'm only offering these ideas in the spirit of sharing - and am in no way mandating them. I'm giving you my time by offering it - and understand that you make your own decisions here. The reason Guild House is so exciting is because everyone's their own master in their own Foundation. I'd also invite you all to think about working out how to make the thread "interactive" with other threads. Ava and I are arranging a meeting with the other two Zenith Archmagi. We're going to have a discussion concerning your ideas, and we'll post the decisions here. I'll PM you about the result. |
| baerdith05-08-04, 03:27 PM | Originally posted by Bait the Bard Weeel I'm online, does this mean I get the rank of High Archbard? ;) - the annoiyn gbard Sorry Bait, I'M the Archbard |
| Frostbite_Ravenheart05-08-04, 04:14 PM | Originally posted by baerdith Sorry Bait, I'M the Archbard *Cough* Hey I'm the Archbard around here! I've been around longer then you kids ;). Or we can be the Four Rebel-like Arch-bards of the council :P. -Frosty |
| Bait the Bard05-08-04, 05:48 PM | How about we're all equal High Archbards? Then we can chuck Ava out, and become Zenith Archbards ;) And, as I'm sure Ava knows, I am very strongly in support of ISRP. - the annoying bard PS - I'm working on a couple different histories of the CoA, based on mine and others ideas, and I'll post them up when I'm finished. EDIT: And here we go, my first two (short) histories: ***** CoA History 1 After the Invasion, where countless hordes of orcs, daemons, and other foul beings spilled out onto the world, and were defeated by the combined efforts of the lands mages, there was peace, of a sort. The war torn lands were recovering, and the mages had risen to power. There were two factions of mages, each ruling form the two main surviving cities. The Guild of the Arcane ruled in Fulzonor, while the Council of Archmages ruled the fair city of Kalarath. These two great cities were centres of trade and culture, and many merchants traded between them. However, this is where the similarity ended. The Council of Archmages ruled in a benevolent way. They were democratic, and worked hard to restore order and to help the land prosper. The people like them, and often requested spell of them, for things like rain, healing the land, and the like. The Guild of the Arcane, on the other hand, were vicious tyrants, though on the surface they appeared benevolent. Under their rule may became poor, slavery increased, and the Guild members terrorized the people with their powers of Necromancy and other evil domains. This eventually came to a head when the Council of Archmages decided that they could not let this continue to happen, and sent a letter to the Guild asking them to stop their practices. The messenger was sent back a walking skeleton. Following this a great war erupted, called the Mage Wars, and the destruction was even greater than during the Invasion. The Guild used their powers to summon armies of the undead, and threw them at Kalarath’s walls, while the Council threw back at them searing beams of light, and the like. Individual mages fought, and entire cities were razed by mages defending themselves and attacking back. Mountains were torn asunder, and hurled against city walls, where they were repelled by great barriers of magic. Forests were burnt, rivers dried up, and the land was devastated. Eventually, after nearly 6 years of war, the Council of Archmages emerged the victor, when the Guild members had turned on themselves in power struggle after their leader was killed in a great duel of magic. After the war the Council separated into three “Towers”, each tower ruling the only three cities that were left standing; Fulzonor, Kalarath and the new city of Jonovan, where the fleeing people had congregated to avoid the Mage Wars. CoA History 2 Almost 20 years before the current date, there was a time where mages were well respected, and honoured, until the mad mage Inuchiban arose. He was crazed by power, and in this mad state he went on a rampage, destroying many villagers, and raising them as undead to serve him. Eventually the Kings army defeated him, but by this time a large number of religious fanatics had arisen, preaching the evils of arcane magic. These preachers gained momentum, and the lands entered a time we mages call the Dark Years. During this time mages were hunted down, innocent people were burned at the stake, and a lage order of witch-hunters emerged – The Hands of Faith. They tracked down any rumours of mages, and were successful at capturing a number of them, who were then tortured, and executed. Entire cities were burnt to root out mages, the King was deposed, and the newly elected hand of Faith now ruled. He commanded that any trace of arcane magic was to be investigated, and religious fanatics gathered in large crowds to hear his words. The mages fled, with the witch-hunters and religious fanatics behind them, and congregated in the ancient Elven hall of Darithur, where even the Hands of Faith could not find them. Here they set up the Council of Archmages, as a union to protect and guide them. Mages are still prosecuted, and the Hand of Faith still rules, but in the haven of Darithur the mages survived, and some even went out into the world to gather information and to lay plots for their eventual return. |
| Frostbite_Ravenheart05-08-04, 10:02 PM | WHOOOOOOOOOOOOHOOOOOOO! Nice story Bait! But you forgot about the part where the Three Bard-Kings come into the picture ;). -Frosty |
| DiplomaticSorcerer05-08-04, 11:49 PM | Bait, you are now officially awesome. You may put that in your sig. I won't bow, but I must admit that my head is inclining a little more than usual. |
| aravilar_holistacia05-09-04, 01:43 AM | Originally posted by Bait the Bard How about we're all equal High Archbards? Then we can chuck Ava out, and become Zenith Archbards ;) I heard that. :rolleyes: Bait, good job with the history. We'll bring that up at our meeting... whenever that is. :confused: :D |
| Bait the Bard05-09-04, 03:40 AM | Thanks guys, though I think DS was a bit inhebriated when he said it :looloo: *Goes to put it in sig* Hmm, I'll go and edit it Frosty, and make us be the great heroes ;) - the officially awsome annoying bard |
| bahamut_005-09-04, 05:39 AM | Oooh, excellent stories Bait, they were a great read :) |
| sculyblast05-09-04, 08:28 AM | Eyah all, just came back from 2 days germany and all. Pittyfully missed teh Meeting. (which I don't have a summary from ava. I thought you would mail it to me, am I wrong?) My Intentions on the meating are probably unheared.. anyway I await untill I have the summary and can say more second I am for the ISRP for The Rpg. Bait, your stories are nice :P I hoped the History of The council would be discussed at the meeting, but apparently it has only been about the roleplaying thread itself. Lightfoot, you are pittyfully no longer a High archmage, Neither is any of us except for: Aon, Finwe, Ava, DS Anthor Del Niera, this is not the roleplaying thread of Coa, it is just the random discussion thread. To join you have to take a domain (see on the first page the link to the FaQ and read it through, you will understand things a bit better.) Sil, We have no problem with Our current regime (or atleast we are pretending not to have them.) It is great the way it is now, Pancraty (everyone rules) doesn't work, especially not when you have a meating with over 50 members. Now let me see what the current topic is: Bring in Idea's on the CoA's History. (could find out what the other topic would be) Edit: sig/ tagging Names sculy |
| Frostbite_Ravenheart05-09-04, 11:34 AM | DP |
| Frostbite_Ravenheart05-09-04, 11:56 AM | Originally posted by sculyblast Sil, We have no problem with Our current regime (or atleast we are pretending not to have them.) It is great the way it is now, Pancraty (everyone rules) doesn't work, especially not when you have a meating with over 50 members. Now let me see what the current topic is: Bring in Idea's on the CoA's History. (could find out what the other topic would be) Edit: sig/ tagging Names sculy So can I or can I not vote wether I want Baits history or not? And who said anything about pancraty :P What silm was suggesting was somthing more like communism lol. Bait - Your Inbox is full empty it I tried to send you a semi-important PM. ________________________________________ ____________ Forgive me if I dont understand the rules :bored: but if I may I would like to propose a tradition The Right of the Guardian: Every Archmage is a sacred member of there element. Wether it be the unstable element of Fire, The sacred rites of High Elven Magic, or even the powers of Enchantment. As such as long as one is honerable discharged (IE: Leave the council for any reason yet still in good favor) no other being make take up the mantle as guardian of that element. There sacraficed spirit will act as the elements semi-guardian until the end. The end where every last Archmage has died and then the council shall be reborn. Reborn and then every position shall be refilled slowly. However if for some reason you were dishonerably charged a close friend of the sane archmage will temporarly absorb the profile of that dishonerable arch-mage until time comes where that position can be refilled. like or no? I say eventually we should write out all our traditions for in-game activity. -Frosty |
| Finwe05-09-04, 11:58 AM | *remember three page history he wrote on old forums* *remebers old forums are down* *smacks self for not saving history* Well, Bait, no offense, but personally I don't like your history. For one thing, the CoA was always an interplanar organization, which existed on its own plane. AoN founded it origanaly on Toril, after he escaped from the destruction of Netheril using Chronomantic magic. the council grew, and after Camaris, Araviler and Finwe joined, the four started researching the magic required to create a plane. After a long time, the research was completed, and the Council joined together and through a huge ritual spell, created a new plane of existance. It had limited size, but it was more large enough. (essentialy, it was a sun, surrouded by a ring, 186million miles in diamiter, which was about ten miles thick and coated on the outside with treated obdurium to hold the thing together. It had 1000 mile high walls on each side, and was a million miles across. Huge darkening magic spells separated day from night, and billions upon billions of varieties of creatures roamed varied regions of the land. The council itself was far removed form the ring, on its own floating platform of rock perpendicular to the ring, to provide extra protection encase any monsters went on a rampage. Note: this is just a brief, brief, brief, brief, brief history, excluding all wars and events aside from the foundation and moving of theo council. But hmm.... Ooh! this gives me a good idea, to connect the two histories. When is the next meeting about the rp? |
| sculyblast05-09-04, 12:08 PM | @ Frostbite: Frostbite, not to offend you or anything, but do you even mind reading my posts? my intentions were that people post good Ideas on the council's history, And those Ideas would later be compiled by the powerhaving Archmages, to prevent a Chaos as we had after the "Archmage Elections". @ Finwe: few minor mistakes, but you could probably not know those, first of all Ds told me he would create another character to be Zenith archmage of Fire, He thought Caramis did not fitted in that place (Ds you may correct me when I am wrong.) secondly the CoA was founded by Five Mages (I hope You will get the subtile hint) I hope I can be part in the next meeting, I will see you guys soon. sculy EDIT: Everyone on the 5th page should turn his sig off |
| Frostbite_Ravenheart05-09-04, 12:39 PM | Originally posted by sculyblast @ Frostbite: Frostbite, not to offend you or anything, but do you even mind reading my posts? my intentions were that people post good Ideas on the council's history, And those Ideas would later be compiled by the powerhaving Archmages, to prevent a Chaos as we had after the "Archmage Elections". secondly the CoA was founded by Five Mages (I hope You will get the subtile hint) I hope I can be part in the next meeting, I will see you guys soon. sculy EDIT: Everyone on the 5th page should turn his sig off 1- Oh I know we all can post I was just joking. Comon thats what bards do! 2- Hmmm I dont remeber posting much on the Rp (I was away most of the time unfortunitly) but I do remeber somthing about a fifth mage and no one could open up that door unmolested... 3- Sorry about my sigs I turned them off. All seven of them :D. -Frosty |
| Silmarien Aldalome05-09-04, 07:42 PM | [GM-Voice]Much better everyone. Congratulations on getting back on track in such great spirits. In the spirit of CoA - (in Vulcan Voice) live long and prosper. The activity the last two days is great to see. I really liked the CoA history - well done Bait. Thanx for the PM's of encouragement from the two particularly enlightened posters amongst you. I appreciated the thumbs-up.[/GM-Voice] |
| Galeros05-09-04, 08:25 PM | Hello all, this is Gellion. Sorry I have not posted in a long time. I will try to post more often fro now on.:) |
| Frostbite_Ravenheart05-09-04, 09:31 PM | Originally posted by Galeros Hello all, this is Gellion. Sorry I have not posted in a long time. I will try to post more often fro now on.:) Gell! What happend to ye man!? and nice post silm :) (Feels full of light?) :P -Frosty |
| Galeros05-09-04, 10:04 PM | Originally posted by Frostbite_Ravenheart Gell! What happend to ye man!? Stuff...that is all I need to say. :behold: |
| Frostbite_Ravenheart05-09-04, 10:24 PM | Edit: On the account that I dont want to be known as a "spammer" in anyones eyes. |
| Bait the Bard05-10-04, 01:51 AM | Ah, well Finwe, I didn't have a clue about any of this stuff when I wrote it, so I just made itup on the spot. However, I can go and revamp it to mix in the original hisotry and some other stuff, if you want. Frosty, just cleared out my inbox, sorry. - the annoying bard |
| bahamut_005-10-04, 06:09 AM | Sigs please :) Actually, thinking about it, I'll go for ISRP too. |
| sculyblast05-10-04, 04:17 PM | oke I will do some threadkeeping again since we are growing SPAM again. 1. Please stay to the topic, like over 30% of the last posts have been off-topic, because we are no longer under the presure of being locked while of topic doesn't mean we have changed into a slow-chat thread. there are two posters I want to point on their posts: Ava, sorry boy but it was not really neccisary to post like 7 post about the meeting, 2 would have done fine. but by posting to much about a "singel member subject" you will interupt the current topic. I hope I did not offended you. Frostbite you have over 7 post over the last page, which is more then 20%. Normally I would not mind someone having a lot of posts in a short time, but your post are short and meaning less, example Ew a beholder eating contest? JK i respect your privacy -Frosty this first line did not inclued anything but spam, and the second one was a reply to a post you made before yourself. in other words this post was totally unnessesary. you can allways inclued some offtopic information, but please use offtopicness as addition to an Ontopic post, and not as a reason to get more posts. sorry if any of this offended you. the current topic is: Bring in Idea's on the CoA's History. sorry to be the severe Dominat "you will listen to me" poster. but someone must put some backbone in the council |
| sculyblast05-11-04, 12:30 PM | my current Idea on the Council's history is to have a Mass council Kill. Which would reduced the former councils member number from over 50 to less then 10, I think that was the twist for the Council to become "superior" enought to host itself on another plane. obvious the most powerfull members of The council only survived.. or the Run-away characters :P but after that point the council started to rebuilt itself and that is how the current members came in, only few members would know what happened before, no even the (ex) high archmages would know what happened. this is my add on the history, what do you think? sculy |
| aravilar_holistacia05-11-04, 01:11 PM | Originally posted by sculyblast my current Idea on the Council's history is to have a Mass council Kill. Which would reduced the former councils member number from over 50 to less then 10, I think that was the twist for the Council to become "superior" enought to host itself on another plane. obvious the most powerfull members of The council only survived.. or the Run-away characters :P but after that point the council started to rebuilt itself and that is how the current members came in, only few members would know what happened before, no even the (ex) high archmages would know what happened. this is my add on the history, what do you think? sculy It emulates the Council's history IRL, something that I'd like to see in our main history. Very well done, sculy! :) |
| bahamut_005-11-04, 01:34 PM | Originally posted by sculyblast my current Idea on the Council's history is to have a Mass council Kill. Which would reduced the former councils member number from over 50 to less then 10, I think that was the twist for the Council to become "superior" enought to host itself on another plane. obvious the most powerfull members of The council only survived.. or the Run-away characters :P but after that point the council started to rebuilt itself and that is how the current members came in, only few members would know what happened before, no even the (ex) high archmages would know what happened. this is my add on the history, what do you think? sculy I love it and think it would be great in the histories. |
| Frostbite_Ravenheart05-11-04, 03:18 PM | Originally posted by sculyblast my current Idea on the Council's history is to have a Mass council Kill. Which would reduced the former councils member number from over 50 to less then 10, I think that was the twist for the Council to become "superior" enought to host itself on another plane. obvious the most powerfull members of The council only survived.. or the Run-away characters :P but after that point the council started to rebuilt itself and that is how the current members came in, only few members would know what happened before, no even the (ex) high archmages would know what happened. this is my add on the history, what do you think? sculy Hmm. Just one question. How are we ever gonna manage to pick ten out of fiffty without upseting people? Would be pick the absolute pre-zenith High Archmage structure cause I belive there were orginally twenty-four archmages but that number I belive was reduced to a fine ten. However I am not sure who is left. Meh, good luck, I dont support this either way other than saying I think its very creative. Good Job You good old "dominant" poster you :) -Frosty EDIT: My last suggestion might not work. Heres the earliest link I could find (2nd thread) depicting the High Archmages at the time: http://boards1.wizards.com/showthread.php?s=&threadid=45530&perpage=30&pagenumber=1 By my count that leaves Five High-Archmages and by my guess a couple angry Zeniths :rolleyes:. ONE LAST EDIT: Beacuse its second to last post and I dont want to spam again with all respect: AoN clean out your mailbox! |
| sculyblast05-11-04, 03:34 PM | I think only members who posted on the second thread of coa have a chance in putting it in their character history, howevery I am laying the final dicision in the hands of AoN and not in the hands of the zenith archmage. I doubt if even my own character can qualify for it. anyway, all thanks of the compliments I want to see other Idea's by other archmages before I end up creating the history by myself (which I would do if no-one(inclueding myself) was holding me from doing so.) bring in you Idea's sculy |
| Bait the Bard05-11-04, 06:11 PM | I quite like your idea Sculy, but it might be difficult to place it into the first history I did, however, it would go really nicely with the second one: The mages ran away, then there was an attack, some died, the others fled to another plane. +a few million other words. - the annoying bard EDIT - Here you go.. (its the same as CoA Hist 2, until near the end) **** Almost 20 years before the current date, there was a time where mages were well respected, and honoured, until the mad mage Inuchiban arose. He was crazed by power, and in this mad state he went on a rampage, destroying many villagers, and raising them as undead to serve him. Eventually the Kings army defeated him, but by this time a large number of religious fanatics had arisen, preaching the evils of arcane magic. These preachers gained momentum, and the lands entered a time we mages call the Dark Years. During this time mages were hunted down, innocent people were burned at the stake, and a lage order of witch-hunters emerged – The Hands of Faith. They tracked down any rumours of mages, and were successful at capturing a number of them, who were then tortured, and executed. Entire cities were burnt to root out mages, the King was deposed, and the newly elected hand of Faith now ruled. He commanded that any trace of arcane magic was to be investigated, and religious fanatics gathered in large crowds to hear his words. The mages fled, with the witch-hunters and religious fanatics behind them, and congregated in the ancient Elven hall of Darithur, where even the Hands of Faith could not find them. Here they set up the Council of Archmages, as a union to protect and guide them. Mages are still prosecuted, and the Hand of Faith still rules, but in the haven of Darithur the mages survived, and some even went out into the world to gather information and to lay plots for their eventual return. About a year after the congregation, the Council was infiltrated by witch-hunter agents, who used them as a means of locating the next major meeting of the Council. When they had found out the exact date, they laid their plans. The meeting began, and all was fine, until about halfway through, when the meeting hall was blow out, and swarms of daemon clambered over the wreckage, supported by elite human warriors, and the numerous clerics of the Hands of Faith. The mages fought valiantly, but due to the combined efforts of the clerics were eventually worn down, with many dieing to try and save the few who were creating a gateway to a separate plane. They succeeded, opening a way to a small demi-plane, taking the 10 remaining mages with them. On this plane they began construction of a giant fortress, one that would allow them to rule and defend themselves easily. Many years were spent on its construction until it was finally complete, then they set it into motion, moving it to the Astral Plane and setting it adrift on the astral currents. They did this to allow them to still recruit, for many mages had fled to this plane, and occasionally the gathered a new member to their ranks. They also encountered other beings, some of which shared their knowledge, while others attacked them, and the Council fended them off or retreated, as the case may be. Over the course of time, some mages left the Council, do explore a particular part of the Astral plane, or to return to the Material plane. Some returned, after many years, while some did never return. |
| Aramar the Black05-12-04, 07:19 AM | So, wait. one of the big ideas is to have only 10 or so of the councils members survive? (retrospectivly) Would all the other members of today be eliminated, or would they be wandering mages that happen upon and joined the council? And if you would like my idea, or if I am allowed one, I am extremily busy this week, so I may not get a history done until next monday. -Until next week... |
| baerdith05-12-04, 10:51 AM | Originally posted by Bait the Bard How about we're all equal High Archbards? Then we can chuck Ava out, and become Zenith Archbards ;) ROTFLMAO!! :heehee Originally posted by Bait the Bard CoA History 1 SWEET!!!:bow: |
| Bone Golem05-12-04, 05:15 PM | I would like to join as the Archmage of Golem Animation. |
| DiplomaticSorcerer05-12-04, 05:17 PM | Originally posted by Bone Golem I would like to join as the Archmage of Golem Animation. Sure, we're always ready for new members. |
| Frostbite_Ravenheart05-12-04, 05:50 PM | Greetings Archmage of Golem Animation! I'm not sure how much about us you have read, but as a sign I once saw said "Enter if you can read this"... however I am not sure if it is anywhere that our Conforms, or outside-the-wizos-grasp-secret-sight-muahaha-hahahha (http://archmages.conforums.com/index.cgi) :P. Also for the rest of you, I have recently posted a High Arch-Bard Of the CoA Class and its gettin really lonly :(. _______________ One last thing: I like the history where the war starts than we introduce the whole everyone but ten people dead thing who then escape to there own secret plan ect ect...however. I also liked where there was some "secret". I think this would be a perfect idea for some controversy and mystery in the RP. While the "remaining Ten" would debate about revieling the truth or not, everybody else will be trying to crack down on the secret. -Frosty Note: AoN your inbox is still full :P -Frosty |
| Bone Golem05-12-04, 08:16 PM | Originally posted by Frostbite_Ravenheart Greetings Archmage of Golem Animation! I'm not sure how much about us you have read, but as a sign I once saw said "Enter if you can read this"... however I am not sure if it is anywhere that our Conforms, or outside-the-wizos-grasp-secret-sight-muahaha-hahahha (http://archmages.conforums.com/index.cgi) :P. Also for the rest of you, I have recently posted a High Arch-Bard Of the CoA Class and its gettin really lonly :( For some reason, the page won't load for me. It just goes to the "Cannot Display Page" site. |
| aravilar_holistacia05-12-04, 08:44 PM | If you all are ready to revive the old set of forums... I was thinking about creating a new set at another site... that has more admin and boards features. I'll have to talk to Zollex about it (he knows the most about that new site I'm talking about.) And to all of you who put up histories: Great job. If you are all ready to make a final copy, we can post that at the new boards (when I get around to making them.) Thanks! Aravilar :angel: Zenith Archmage of Elven High Magic |
| bahamut_005-13-04, 02:34 PM | Hmmmm, I know people are busy with other things, but has the Spell Contest been forgotten about? :confused: |
| The Swedish Viking05-13-04, 04:02 PM | Different applications of Mage Hand and Telekinetic Spells Now, this little post is about telekinetic spells such as Mage Hand and similar spells, such as Prestidigitation and the like. Now, the question I want to raise is this: When you use Mage Hand, you use your magical power to lift and move materials of up to 5 pounds in weight. This essentially means that you practice 5 pounds of pressure on the item to be lifted, pushed or pulled etc. by the Mage Hand. Now, one of my players came up with the following application of the spell: Using the Mage Hand, he picked all the bolts from a Goblin´s quiver and cróssbow, and then used the full 5-pound pressure to push an arrow through the goblin´s eye and into it´s brain, killing it. Is this a viable application, I wonder? (Remember, I use 3.0 so I cannot account for changes to the spell in 3.5) I thought this might be a good place to contribute to whatever discussion you guys are currently holding. :P I also inform thee hereby that I wish to join thine ranks, Oh great Archmages. Is the domain of Grandiose but Weird Creation still availabe? :P EDIT: If I get approved into the council, I still have the Issue of the Gnomish Royal Air Force of Ethereal and Shadow Plane Flying Carpet Users Exploring Outer Space. :D |
| aravilar_holistacia05-13-04, 06:09 PM | Originally posted by bahamut_0 Hmmmm, I know people are busy with other things, but has the Spell Contest been forgotten about? :confused: *glares at Finwe* :rolleyes: I also inform thee hereby that I wish to join thine ranks, Oh great Archmages. Is the domain of Grandiose but Weird Creation still available? :P Welcome to the Council, TSV. Yes, your domain is open. :P Aravilar :angel: Zenith Archmage of Elven High Magic |
| DiplomaticSorcerer05-16-04, 12:39 AM | Originally posted by The Swedish Viking Different applications of Mage Hand and Telekinetic Spells When you use Mage Hand, you use your magical power to lift and move materials of up to 5 pounds in weight. This essentially means that you practice 5 pounds of pressure on the item to be lifted, pushed or pulled etc. by the Mage Hand. Now, one of my players came up with the following application of the spell: Using the Mage Hand, he picked all the bolts from a Goblin´s quiver and cróssbow, and then used the full 5-pound pressure to push an arrow through the goblin´s eye and into it´s brain, killing it. Is this a viable application, I wonder? (Remember, I use 3.0 so I cannot account for changes to the spell in 3.5) I think I would allow it. If I were to DM, I would reward creativity. Certainly 5 pounds of pressure would be enough to reach the brain, pierce the dura mater, and kill the goblin, so why not allow it? |
| BlaineTog05-16-04, 12:49 AM | I dunno. Seems like you're getting way more out of that cantrip than was intended. Although it is technically illegal. First of all, you are merly moving the item. It's not 5 lbs of pressure, it's "move the object up to 15 feet in one round." That's 2.5 mph. Not very fast. Additionally, you can't pick up a bolt from the goblin's own quiver since the object must be unattended. |
| The Swedish Viking05-16-04, 01:13 AM | Whether or not it is unattended in the quiver is a matter of definition. For example, the quiver is attended, certainly, but the bolts themselves are not. And even if the speed is very slow, it is still technically viable to "move" the bolt into the goblins´ eye. And that is legal. Thus, he would at least be blinded (of course allowing a reflex save to avoid the bolt). |
| Anthor Del Niera05-16-04, 02:23 AM | A valid use, in my opinion. Still, at 2.5 mph, it's incredibly easy to avoid; this would function as a coup de grace, methinks. Perhaps you might allow it whilst one is pinned, as well, though that would be pushing it. This would leave it balanced as far as the spell is concerned, and go from there. I simply cannot imagine anyone incapable of just dodging this. |
| DiplomaticSorcerer05-16-04, 02:29 AM | Originally posted by BlaineTog Although it is technically illegal. First of all, you are merly moving the item. It's not 5 lbs of pressure, it's "move the object up to 15 feet in one round." That's 2.5 mph. Not very fast. The speed is irrelevant. All that matters is the pressure being exerted upon the eye. @Anthor: Yeah, I can't really imagine a goblin being poked in the eye and then sticking around to let the arrow slide into his brain. It would have to be a coup de grace attack, though I think that a better weapon could be found for a coup de grace if the opponent is immobilized. |
| BlaineTog05-16-04, 02:49 AM | Originally posted by DiplomaticSorcerer The speed is irrelevant. All that matters is the pressure being exerted upon the eye.Yeah, but the spell doesn't technically exert any pressure (it only does if we're using RL physics, which don't apply in game). The spell *only* moves the object. |
| DiplomaticSorcerer05-16-04, 03:07 AM | Originally posted by BlaineTog Yeah, but the spell doesn't technically exert any pressure (it only does if we're using RL physics, which don't apply in game). The spell *only* moves the object. True... And there's always the question of whether the hand actually "grasps" things. |
| bahamut_005-16-04, 06:13 AM | Yeah, I would allow this use, and it would have to be a coup de grace. EDIT: Forgot my sig |
| Anthor Del Niera05-16-04, 07:07 AM | So are we decided then, my fellow mages, that this spell's capabilities extend, in this area, only to a coup de grace? |
| Frostbite_Ravenheart05-16-04, 08:41 AM | Originally posted by Anthor Del Niera So are we decided then, my fellow mages, that this spell's capabilities extend, in this area, only to a coup de grace? I would definitly agree both as a DM and a Player that it should be coup de grace only. I agree with the 2.5 mph being to slow idea. -Frosty |
| Anthor Del Niera05-16-04, 09:15 AM | As a side note, I need to pick myself a title. Would Archmage of Holomancy be acceptable? Images projected about the world, the real me within his tower, almost nonexistant. Yes, I think I like that. |
| aravilar_holistacia05-16-04, 09:27 AM | Originally posted by Anthor Del Niera As a side note, I need to pick myself a title. Would Archmage of Holomancy be acceptable? Images projected about the world, the real me within his tower, almost nonexistant. Yes, I think I like that. Perfect. :P Welcome to the Council, Anthor; you're accepted. :D |
| Frozen Diamond05-16-04, 10:13 AM | Sigs, people Can I have my title changed to ""Archmage of Ducks and Electricity"? |
| kedi05-16-04, 10:14 AM | Ok so back at the old threads, we discussed the cantrip darkness. I have it right now, so check it out: Darkness Evocation [DARKNESS] Level: Bard 0, Clr 0, Wiz/Sor 0, Drd 0 Components: V, M/DF Casting Time: 1 Standart Action Range: Touch Targt: Object Touched Duration: 10 minutes/lvl ST: None Spell Resistance: None This spell causes an object's light to be absorbed, shedding darkness in a 20-ft radius (and twilight for additional 20 ft) from the point of your touch. The effect is immobile, but it can be cast on a movable object. The spell can be countered by light spell, and creatures with darvision ability can normmaly see. |
| sculyblast05-16-04, 10:16 AM | Fd why the hell would you want to change to Ducks and electirity very short post :S sculy |
| Frozen Diamond05-16-04, 10:27 AM | Sigs, please ;) :angel: Originally posted by sculyblast Fd why the hell would you want to change to Ducks and electirity very short post :S sculy Ok, let's make it "Archmage of Ducks, Tigers, and Electricity" |
| The Swedish Viking05-16-04, 11:19 AM | (The Archmage of Grandiose but Weird Creation awaiteeth the due time to adress to the council the most stressing issue of Wizard Space Explorers of the Ethereal Realms. :D) |
| DiplomaticSorcerer05-18-04, 10:34 AM | Originally posted by Anthor Del Niera So are we decided then, my fellow mages, that this spell's capabilities extend, in this area, only to a coup de grace? I agree. You know, I think this is the first thing we've seriously debated on in a long while. |
| Frozen Diamond05-18-04, 10:36 AM | Isn't there a no-sigs rule anymore? :confused: |
| DiplomaticSorcerer05-18-04, 10:44 AM | Originally posted by Frozen Diamond Isn't there a no-sigs rule anymore? :confused: *puts his hand over FD's mouth and drags him into the shadows* "If you mention this again, my men in black suits will be paying you a visit." :P |
| sculyblast05-18-04, 12:19 PM | I was just wondering, are there any spells that do more damage on certain areas, like a fireball doing more damage on mountains or a magic missle doing more damage in a mage dual arena? does anyone knows anything about? sculy |
| bahamut_005-18-04, 01:24 PM | I don't know of any spells like that Sculy, but it sounds like a great idea. And Anthor, I'll agree with the limitations on Mage Hand. |
| Frostbite_Ravenheart05-18-04, 03:22 PM | Originally posted by sculyblast I was just wondering, are there any spells that do more damage on certain areas, like a fireball doing more damage on mountains or a magic missle doing more damage in a mage dual arena? does anyone knows anything about? sculy your have an interesting idea here. This is a perfect idea for those that would rather specialize in a certin terran or be more druid like inplace of taking enchantments. Lets keep this thinking tract that we have newlyfound and get going with this idea. But honestly some spells are already terran based, like stone spikes and entangle. Pluse a fireball in a forest would rock if you were ev il :devil: -Frosty |
| The Elephant05-19-04, 02:05 PM | Can I be Archmage of the Jungle? |
| bahamut_005-19-04, 02:16 PM | Are you just an MuP by any chance? |
| Frostbite_Ravenheart05-19-04, 03:02 PM | Originally posted by The Elephant Can I be Archmage of the Jungle? Yes you may be - Welcome to the Council of Archmages Lord Elephant of the Jungle. Please read our council rules and Faq. -Frosty |
| DiplomaticSorcerer05-19-04, 03:57 PM | Originally posted by Frostbite_Ravenheart Yes you may be - Welcome to the Council of Archmages Lord Elephant of the Jungle. Please read our council rules and Faq. -Frosty We have good reason to believe that he's an MuP, specifically made to reply to this (http://boards1.wizards.com/showthread.php?s=&postid=3467551#post3467551) thread. |
| Frostbite_Ravenheart05-19-04, 04:30 PM | Hmm ok I'm sorry if he is a MuP but who do you think he is besides Elephant (I dident see the post above me before I posted) -Frosty |
| The Elephant05-19-04, 04:38 PM | So you're not allowing the awakened elephant in the council? |
| bahamut_005-19-04, 04:38 PM | I've no idea who it is, could be anyone.... I have a sense for detecting these MuPs........ |
| bahamut_005-19-04, 04:39 PM | Originally posted by The Elephant So you're not allowing the awakened elephant in the council? It would seem that way, though my words are in no way official. |
| DiplomaticSorcerer05-19-04, 04:41 PM | We can't stop him, it's against the CoC. Welcome, Elephant. |
| bahamut_005-19-04, 04:44 PM | Ok, I'm not intending on putting down The Elephant, by all means welcome :) But if someone asks to join, they can't be refused? That just seems a little.... well stupid. Or have I musunderstood your post DS? |
| Drake Dragonslayer05-19-04, 04:44 PM | Hey guys, what's the current project? |
| DiplomaticSorcerer05-19-04, 04:47 PM | Originally posted by bahamut_0 Ok, I'm not intending on putting down The Elephant, by all means welcome :) But if someone asks to join, they can't be refused? That just seems a little.... well stupid. Or have I musunderstood your post DS? Oh, no, we can't refuse anyone. We must accept people into our organization with no questions asked. In fact, they don't even need to ask us. They can just put the council in their sig and go on their merry way! |
| Drake Dragonslayer05-19-04, 04:49 PM | Bah, it's that "Freedom of speech" thing If I had my way... Well you'd be dead. But We'd be able to say NO. |
| bahamut_005-19-04, 04:51 PM | Originally posted by DiplomaticSorcerer Oh, no, we can't refuse anyone. We must accept people into our organization with no questions asked. In fact, they don't even need to ask us. They can just put the council in their sig and go on their merry way! My sarcasmn detector is out of control! |
| The Elephant05-19-04, 04:52 PM | Thanks... I think Yes, I am a MuP, and yeah, already a member If you don't approve of it (ignoring the CoC), I won't have any problems with it :) Though wouldn't mind joining (once more) either |
| DiplomaticSorcerer05-19-04, 04:54 PM | Do continue. You can join. I don't really have a problem with it, I'll have fun trying to guess who you really are. |
| bahamut_005-19-04, 04:54 PM | Originally posted by The Elephant Thanks... I think Yes, I am a MuP, and yeah, already a member If you don't approve of it (ignoring the CoC), I won't have any problems with it :) Though wouldn't mind joining (once more) either Just out of interest.... FD? |
| The Elephant05-19-04, 04:56 PM | Originally posted by DiplomaticSorcerer Do continue. You can join. I don't really have a problem with it, I'll have fun trying to guess who you really are. Cool :) |
| bahamut_005-19-04, 04:58 PM | Well, are you FD???? Heeeheee this is fun :D |
| sculyblast05-19-04, 05:10 PM | oke I feel like posting a real topic before envolving into another page of spam. so the base topic is evil & magic any topic related to this is good. starting topics: are evil spell casters in advantage of good spellcasters? do BEGG tend to use magic in you campain or are they usually L30 fighteres? what do you think is the most evil based spell? just few randoms sculy |
| bahamut_005-19-04, 05:12 PM | Hmmm, now that you mention it, yes most of my BBEGs are spellcasters. I do have a fair share of fighter type ones, but they have a few wizard levels or something, or else have items that lets them duplicate spells. I don't really think Evil has any advantage over Evil, it's all down to how you play them. |
| Frozen Diamond05-19-04, 05:25 PM | Originally posted by sculyblast are evil spell casters in advantage of good spellcasters? No do BEGG tend to use magic in you campain or are they usually L30 fighteres? Both what do you think is the most evil based spell? Imprisonment. You're being burried alive. Sigs, people ;) (:P, DS) |
| Master_of_Sarcasm05-19-04, 10:48 PM | The evilest spell? FRCS's Flensing. You peel the target like an onion and rip the flesh from their body! How is that NOT sadistically evil?? |
| Anthor Del Niera05-20-04, 04:47 AM | As for evil spellcasters having the advantage over good ones, I would say that they do not. Looking in the book of exalted deeds shows us a number of very powerful good-only spells, things like Starmantle and Sanctify the Wicked. |
| sculyblast05-20-04, 06:26 PM | well, ofcourse there are good and evil based spells that are only available for characters of above called alignments, and ofcourse there will be more powerfull then one another by point is more like this, you have dirty fighting, can there be dirty spellcasting as well? example: lighting a forest with fireball is more effective then only beaming a select few villagers that live in the village with lighning bolt sculy |
| DiplomaticSorcerer05-20-04, 08:50 PM | Originally posted by Master_of_Sarcasm The evilest spell? FRCS's Flensing. You peel the target like an onion and rip the flesh from their body! How is that NOT sadistically evil?? I agree. I would like to learn that spell, find the person who came up with it, and use his own spell on him. That would be pain beyond pain. *shudder* P.S. I remembered to turn off my sig! Shower me with praise!:P |
| Malyss the defender05-20-04, 09:10 PM | *praises DS* I don't know these spells because I almost only use the PHB but in my opinion,imprisonment would be a lot more evil than flensing.Being buried alive is clearly the most horrible thing that can happen to someone. As for evil being stronger than good,well if you use a black and white definition of the 2 terms,I guess evil would be more powerful because it wouldn't be bothered by obstacles such as hostages and protecting innocent people.I prefer a relative aproach to evil and good in my games though,it makes for a far more interesting encounter if your players have respect for their ennemy and things in common with it. |
| Gorfnod Wonderful05-20-04, 10:12 PM | I've been an avid player of DnD for about 5 years now and would like to join the council, so I guess what I'm asking is if there is a place where all the Archmages are listed so that I don't try to take a title thats already taken? |
| Zollex05-20-04, 11:08 PM | A list of members and their domains can be found at the Council's Library. (http://boards1.wizards.com/showthread.php?s=&threadid=226368) are evil spell casters in advantage of good spellcasters?Not from a statistical power point of view, IMO. From a "fun" perspective, however....:devil: do BEGG tend to use magic in you campain or are they usually L30 fighteres?Spellcasters. Oh, no. The big bad fighter is comming. Scary. I'm shaking in my boots. Zollex :mage: Edit: Sig and 200th post! :cool: |
| Gorfnod Wonderful05-21-04, 12:15 AM | Don't know about you guys but when I hear mages I think arcane magic, but if thats not the case then I request to become the first Archdruid. |
| sculyblast05-21-04, 07:20 AM | you could be the archdruid if you wanted to, but you still have to pick a domain. I could be wrong, my word is still overruled. sculy... is this time seriously putting his sig off :P |
| Frostbite_Ravenheart05-21-04, 03:03 PM | Originally posted by Gorfnod Wonderful Don't know about you guys but when I hear mages I think arcane magic, but if thats not the case then I request to become the first Archdruid. 2nd Archdruid. We already had one ;). However I am not against non-mages beacuse I am an Arch-Bard. Try to pick a domain nature related though...I will assume you know this but...however bane of kobolds is the Archmage of Nature itself... have fun... -Frosty |
| sculyblast05-21-04, 04:47 PM | speaking of bane of kobalts.. what happened to him? is he still lurking us? since he had quite some posts in the beginning when he joined afterwards none was to be seen of him sculy |
| Master_of_Sarcasm05-21-04, 06:26 PM | Malyss - You think Imprinsonment is far eviler than Flensing? You've obviously never been peeled. |
| The Swedish Viking05-22-04, 02:23 AM | Well, let me hereby present to the council the most stressing issue of: The Space Explorers Extraordinaire! * At level 7, a wizard can cast Dimension Door, thus coming to the Ethereal plane. * The Ethereal plane has no gravity. * So far as I understand it, there´s oxygen all over in this plane (God knows how). * Meaning: At level 7, a wizard can just stuff his bag full of food, grab his Infravision magic items, and set off into space and explore the universe. Does this make sense at all!? LOL |
| Zollex05-22-04, 08:10 PM | If I'm not mistaken, Dimension Door can't be used to go to the Ethereal Plane. I think you'd have to use Plane Shift. Even then, it would take forever to get anywhere. Teleport wouldn't be very easy, as evil DMs will mess with the wording you use for your destination. I don't think space travel would be very easy. Zollex :mage: EDIT: Sigs! |
| The Swedish Viking05-23-04, 03:00 AM | Oh, right, it was the Astral Plane you got to. Sorry. :P But still... the prospect of high-level mages wooping around in space... I mean... wtf? Since the Ethereal plane has no gravity, they can just travel up and out of the atmosphere. All they really need is a lot of telekinetic spells (or spells that utilize pressure). Since they don´t weigh anything, even a Mage Hand could send them spinning for a kilometre or two! The only thing that could possibly slow them down would be aerial resistance and friction... hmm... |
| Zollex05-23-04, 03:10 AM | Well, space is quite vast. It would take years to get to another solar system in a space ship. Imagine how long it would take moving at 90 feet every six seconds (using a fly spell). I don't think it would work too well. If you were ageless and had a lot of patience, maybe, but not otherwise, IMO. Zollex :mage: |
| The Swedish Viking05-23-04, 08:34 AM | The Fly spell assumes there is gravity. It would have no effect in a gravity-less setting. The Mage Hand also assumes that something weighs something. But in a gravity-less setting, the PCs weigh nothing, and thus, the Mage Hand could basically be used to fling them out into space! That would -not- take time! |
| baerdith05-24-04, 11:11 AM | 1 Dimension Door just pops you to another location (I maybe wrong on this but doesn't it have to be within sight?) 2 for real space travel why not just steal a spelljammer helm for that matter why not just teleport to the local Elven Navy recruiting station and "See the Universe, the Elven Way." |
| baerdith05-24-04, 11:11 AM | Originally posted by Malyss the defender *praises DS* I don't know these spells because I almost only use the PHB but in my opinion,imprisonment would be a lot more evil than flensing.Being buried alive is clearly the most horrible thing that can happen to someone. I vote Flensing, a close second would be Trap the Soul. Imprisonment puts the target in suspened animation. That's not nearly as bad as stripping the flesh off the target's body layer by layer or pulling the target's soul and body into a gem. |
| sculyblast05-24-04, 01:57 PM | So if there are that lot mage BBEGs (I never use BBEGs) there must be a way to set traps with magic as well... suggestions? sculy |
| Master_of_Sarcasm05-24-04, 05:03 PM | Thank you, Baerdith, someone else who understands my point of view. Granted, imprisonment is cruel, but it's not out-and-out pure evil. Trap the Soul is up there on my list of evil spells as well. |
| Aramar the Black05-24-04, 05:44 PM | Alright, I finally got a chance to post. And in lieu of the cetain topic, I would have to say that inprisionment doesn't sound inhernetly evil, it's just the waay you make use of it. Now, ripping of someone's skin and then inprisioning thier soul, that is incredibly sick and cruel, at the very least. |
| bahamut_005-24-04, 05:46 PM | Originally posted by baerdith I vote Flensing, a close second would be Trap the Soul. Imprisonment puts the target in suspened animation. That's not nearly as bad as stripping the flesh off the target's body layer by layer or pulling the target's soul and body into a gem. Ditto |
| Malyss the defender05-24-04, 05:56 PM | No one told me Imprisonment put you in a suspended animation state.Now I agree that flensing is a lot worse.Now that i think of it,isn't imprisonment from the Far corners of the world article about desert?Anyway,I still think that a real bury target alive spell would be eviler than flensing.The psychological effect is a lot worse.You would literally turn mad.Flensing,on the other hand,makes you suffer for a small while but then you die a lot faster than if you're buried. |
| Master_of_Sarcasm05-24-04, 06:47 PM | Actually, if you read the spell's description, Flensing doesn't kill you outright, but strips your flesh off to deal physical damage, plus damage to Charisma AND Constitution, to represent the agonizing psychological trauma and lasting physical damage of lacking skin layers. |
| anglar05-25-04, 01:12 AM | Dominate X - Those are some truly evil spells, IMO. Taking away the free will of anohter an making them do what you want. I haven't read the descriptions in a while, but imagine if you could allow them to retain their consciousness while you make them do whatever it is you have them do. Now that is evil. |
| kedi05-25-04, 01:14 AM | I am poping up with a different topic -and a hat :tiphat:- on my head: I wonder why sme spells are good while some spells are evil. Evil is not an act, evil is a purpose IMO and you can't call a spell evil just because it's cruel. Mathematically: (-) * (-) = (+) at this point, if we cast a cruel spell on a BBEG or villian or justto save people, we'd have a positive result. Vice versa, (+) * (-) = (-) BTW, 2 pages, no comment on darkness 0th level... :rolleyes: kedi :schemes: |
| BlaineTog05-25-04, 01:21 AM | Originally posted by kedi Evil is not an actIt is in DnD AFAIK. evil is a purpose IMO and you can't call a spell evil just because it's cruel.I don't understand. Evil = intentions, but if a spell has malicious intentions, it isn't necessarily evil? Mathematically: (-) * (-) = (+) at this point, if we cast a cruel spell on a BBEG or villian or justto save people, we'd have a positive result. Vice versa, (+) * (-) = (-)Thats not how DnD alighnment works. Read the BoED. It has a faily good treatise on it. *Any* evil done, no matter how good the result, is still evil. And as the saw goes: Two wrongs do not a right make. |
| BlaineTog05-25-04, 01:24 AM | Originally posted by anglar Dominate X - Those are some truly evil spells, IMO. Taking away the free will of anohter an making them do what you want. I haven't read the descriptions in a while, but imagine if you could allow them to retain their consciousness while you make them do whatever it is you have them do. Now that is evil. You read Harry Potter I see (I suppose). I'm not so sure. I mean: if you try to make them do something they really don't want to do, they get another will save, and you still can't make them kill themselves. And this is situational (I know I just said that DnD doesn't work like that, but the spell isn't evil to begin with). You can use the spell to do evil things, but that is not a direct result of the casting of the spell. Eyebite does evil things no matter how you use it. Dominate can be used on a BBEG to make him drop the hand crossbow that he's holding the the head of a little baby. Spells get the [Evil] tag if their whole purpose is one of evil intent. Dominate is not inherently evil. |
| anglar05-25-04, 02:35 AM | Big fan of the Potter novels. Can't wait for movie #3 to get here. While D&D loves to put Good and Evil in very strict terms, I tend to go more for intent with a spell. Sometimes it's the possibilities, not the blanket abilities, that can make something evil. While Dominate X can be used to good outcomes, the evil possibilities are there just as well. To be turned into a puppet, even if a save is possible, would , IMO, be the most horrifying thing I could go through. Buried alive: dead in around 4 minutes from suffocation unless you have the oxygen available to last longer. Flensed: After four sessions, your nerve endings would be so fried that you'd stop feeling anything. But loss of free will: castrate me instead. |
| Aramar the Black05-25-04, 08:23 AM | True, ther are many spells that could easily be used for evil but are not inherently evil themselves. Now that dominate comes up, it's not something that I see as majorly inherently evil, but it very easily can be used to incredibly evil ends. Like torture. Or they could "waste" it and just have the dominated jump off a cliff or something (or are they alllowed to do anything life threatining??) |
| BlaineTog05-25-04, 04:07 PM | Originally posted by anglar Big fan of the Potter novels. Can't wait for movie #3 to get here.Really? I'm organizing a world-wide boycott. Of course, I did the same thing to the other two movies, but thats beside the point. :D While D&D loves to put Good and Evil in very strict terms, I tend to go more for intent with a spell.Well, the intent of the spell is to make someone do what you want them to. Everyone wants this, even IRL. If its just the intent, then everyone is filthy stinking evil. While Dominate X can be used to good outcomes, the evil possibilities are there just as well.I hold in my hand a pocket knife. I got it from the Boy Scouts some years ago. Its blade is really quite sharp, even for a knife. I could probably use it to kill someone, rather easily. However, this knife has never drawn blood (well, once, but that was mine). And yet, by that definition, it is evil. If we're going to bring Real Life into this (which we shouldn't), nothing isn't evil because you can do evil with anything. To be turned into a puppet, even if a save is possible, would , IMO, be the most horrifying thing I could go through.Then you arn't thinking hard enough! :D I can think of a laundry list of things I'd pick being Dominated over. And, of course, don't think for a minute that you need some petty spell to be dominted. The Mass Media does it all the time, as does the Education system and the government. ;) Buried alive: dead in around 4 minutes from suffocation unless you have the oxygen available to last longer.4 minutes is a long time to be waiting for death, dude. Flensed: After four sessions, your nerve endings would be so fried that you'd stop feeling anything.Ah, but here we have the evility of the Healing spells: they restore you to like-new goodness, you you merely cast restoration and heal to renew those nerves. Flense away! Of course, you also have to think of Life After Flending, assuming you wern't healed. How does a life of not feeling sound? And of course, a spell could easily be devised that prevents the destruction of nerve endings. But loss of free will: castrate me instead.:eek: |
| Frostbite_Ravenheart05-25-04, 04:56 PM | well blain there is at least two people who wont be seeing that movie...I refuse to accept that anyone could portray perfectly and well writen words. Just hearing the actor say "Let him come...I'll be ready" was so corny that by itself could make me not want to see it...even though I probably will eventually...the media as was said before is way too strong ;). ---- Anyways...My personal belifs on alignment is what you choice to do or rather what you will to change the world beacuse I do somthing and kill somone by accident does that make me evil? Beacuse I never killed anyone, was never mean to anyone, always followed laws...does that make me good? What if on the inside I wanted to kill everyone but did'nt have the guts to do it? Besides as a friend put it "Evil is just the other side" branching off from "History is writen by the winners". For those who dont understand "What really does make 'Evil?'" Can you decide? Who really seperated "good" from "evil". Was it "God?"...but what about those that dont belive in him? In my opinion good is somthing that is equal to your belifs and evil is somthing that is opposite. Was saddam really a bad person? Well I think so beacuse he tested his OWN weapons on his OWN people. But he dose'nt seem to think hes evil. Thus in conclusion if I dominate somone to press a button which will drop a big rock on some evil BBEG that needs twenty more seconds to prepare a spell...than no...in my opinion I am not evil. But that is only my "opinon" for those who were following. Hope that made sense...I think faster than I type -Frosty |
| BlaineTog05-25-04, 05:17 PM | Originally posted by Frostbite_Ravenheart well blain there is at least two people who wont be seeing that movie...I refuse to accept that anyone could portray perfectly and well writen words. Just hearing the actor say "Let him come...I'll be ready" was so corny that by itself could make me not want to see it...even though I probably will eventually...the media as was said before is way too strong ;).Such a sentiment could not be expressed my anyone with anything less than a pure heart. But yes, the movies do butcher the books (almost always do. However, juxtapose the Harry Potter movies with the Lord of the Rings ones. It just gets worse and worse). I saw the 1st one with the mistaken belief that it might not be all that bad, but no: it was as sell-out-ish and as corny as I had feared. Plus they totally turned me off to the books. I haven't read any past the 3rd one. *casts dominate on self, forces self to get back on topic* ;) Anyways...My personal belifs on alignment is what you choice to do or rather what you will to change the worldAlighnment is way too sketchy if you don't make it absolute. IRL, its all situational and a lot comes into play. In DnD (where is *is,* in theory, absolute), its all so much simpler. |
| Aramar the Black05-25-04, 09:01 PM | "A man is only as good as his actions" Of course, that's probably actions he meant to do, but that's yet to be set. Few things, if any, are inherently evil, it's how we use them that makes them good or evil. I think that all came out right. By the way, you last two really don't like the whole books-into-movies thing, do you? oh well, your loss. (The movies weren't that bad.)(And the books only get better and better.) |
| BlaineTog05-25-04, 09:16 PM | Originally posted by Aramar the Black "A man is only as good as his actions"The DnD stance, pretty much. Few things, if any, are inherently evil, it's how we use them that makes them good or evil.Thats closer to RL. By the way, you last two really don't like the whole books-into-movies thing, do you? oh well, your loss.My GAIN. I Gained all those hours that I would have spent wasting in the theatre. Be we should probably stop this tangest before it gets any farther. But in general, books do not translate well into movies. The LotR ones were a happy exception. (The movies weren't that bad.)No, they sucked. They make bad movies look ok. ;) (And the books only get better and better.)I just lost interest. I'd rather read Shakespeare. |
| Frostbite_Ravenheart05-25-04, 10:16 PM | I just lost interest. I'd rather read Shakespeare. [/B] One should - One will learn how to be a gentleman ;). However I dont suggest reading it. Reading it sucks. I honestly would rather read a manuscript on "The History of Zero" than Shakespeare. But go out and see a play. Maby I just got turned off beacuse one sees one too many sex-jokes in shakespeare. He used meanings that were good but words that were bad. Intentionally? ------------------------------------------------------------------------------------ Anyways in most DND games where I can pick alignment and not be judged I pick CN. Reason being is that too many times I am misunderstood and I never hear "thats against your alignment" as CN. Works much better than True N. :). -Frosty |
| BlaineTog05-25-04, 10:29 PM | Originally posted by Frostbite_Ravenheart However I dont suggest reading it. Reading it sucks. I honestly would rather read a manuscript on "The History of Zero" than Shakespeare.Mabye I'm weird, but I like reading them. If I'm going to see one in the theatre, I'd like to have read it first, just so I know exactly what they're saying. But thats just me. But go out and see a play.You'de be surprised how difficult this is. Of course, I have no car, so that might be a part of it. Maby I just got turned off beacuse one sees one too many sex-jokes in shakespeare.But those are the best part! ;) Seriously though, its him trying to be universal or something. Personally, I just ignore them. He used meanings that were good but words that were bad. Intentionally?Yup. Sex did, and does, sell. Of course, one could claim he was hiding some deep meanings in there too, but I certainly won't. Anyways in most DND games where I can pick alignment and not be judged I pick CN. Reason being is that too many times I am misunderstood and I never hear "thats against your alignment" as CN. Works much better than True N. :).I like CG because thats how I like to play anyway. In fact, I have an Acolyte of Chaos (with an aleigence to Good and Chaos) in a d20 Modern campain I play in. Very, very fun. :cool: |
| anglar05-25-04, 10:45 PM | Originally posted by BlaineTog Well, the intent of the spell is to make someone do what you want them to. Everyone wants this, even IRL. If its just the intent, then everyone is filthy stinking evil. I hold in my hand a pocket knife. I got it from the Boy Scouts some years ago. Its blade is really quite sharp, even for a knife. I could probably use it to kill someone, rather easily. However, this knife has never drawn blood (well, once, but that was mine). And yet, by that definition, it is evil. But the knife has no control over how it is used. It is simply a tool that an Evil person can use for Evil ends. And, of course, don't think for a minute that you need some petty spell to be dominted. The Mass Media does it all the time, as does the Education system and the government. ;) What's magic in one universe is technology in another 4 minutes is a long time to be waiting for death, dude. But one must understand that the human body would remain awake for no longer than about a minute and a half. Carbondioxide build up in the blood would trigger the reflex of passing out long before you die. Speed this up if you panic. It the thing that drives me nuts when I see someone choked to death in a movie. Unless you damage the wind-pipe, it takes a long time to actually kill somebody by choking them. I know this because the last real fight I was in didn't end until I choked the person unconscious. |
| BlaineTog05-25-04, 11:19 PM | Originally posted by anglar But the knife has no control over how it is used. It is simply a tool that an Evil person can use for Evil ends.Thespell is the exact same way. What's magic in one universe is technology in anotherYup. As someone famous said (right, like I remember who), "Sufficiently advanced technology is indistinguisable from Magic." But one must understand that the human body would remain awake for no longer than about a minute and a half. Carbondioxide build up in the blood would trigger the reflex of passing out long before you die. Speed this up if you panic.Which is why ou would specifically engeneer the spell to prevent this. It the thing that drives me nuts when I see someone choked to death in a movie. Unless you damage the wind-pipe, it takes a long time to actually kill somebody by choking them. I know this because the last real fight I was in didn't end until I choked the person unconscious.Well, I'm a pasifist, so I wouldn't know about any fight. But movies arn't particularly accurate. Jumping through glass, for example, is a goof way to bleed to death. |
| Aramar the Black05-26-04, 07:46 AM | Yup. As someone famous said (right, like I remember who), "Sufficiently advanced technology is indistinguisable from Magic." Arthur C. Clarke, my friend. A great Author, and that is one of my favorite quotes. I've plenty more things I could say with our little book-moive discussion, but your probablt right, it should stop. (My views have'nt changed, though) Shakespere is wonderful. My mother now thinks I'm odd. And of course movies aren't always accurate. It needs to go the way it neeeds to go, whether the laws of the universe agree or not. (Ever notice how much stuff they can pack into a slow three seconds?) |
| BlaineTog05-26-04, 06:54 PM | Originally posted by Aramar the Black Arthur C. Clarke, my friend. A great Author, and that is one of my favorite quotes.Me lika that quote. It is :cool: I've plenty more things I could say with our little book-moive discussion, but your probablt right, it should stop. (My views have'nt changed, though)Fair enough (Me to). Shakespere is wonderful. My mother now thinks I'm odd.If you needed a book/play to do thta, you haven't been trying hard enough ;) OK. So. To make amends for this OT tangentness, I will suggest the new topic for discussion. As a member of the Psionics Foundation, I am somewhat interested on the Council's reaction to Psionics, specificaly the XPH (which is now in the SRD, FYI). So.... reactions? How you you see Psionics with respect to magic? |
| Zollex05-26-04, 10:45 PM | Originally posted by The Swedish Viking The Fly spell assumes there is gravity. It would have no effect in a gravity-less setting. The Mage Hand also assumes that something weighs something. But in a gravity-less setting, the PCs weigh nothing, and thus, the Mage Hand could basically be used to fling them out into space! That would -not- take time! Not if you follow basic physics. Newton's First Law states that matter in motion travels at a constant speed until a a force acts on it. Since Mage Hand couldn't accelerate you beyond its own speed, you'd travel the galaxy at a whopping two-and-a-half miles per hour! I hope you brought snacks. ;) Space travel via the Ethereal Plane is just implausible. So.... reactions? How you you see Psionics with respect to magic? I don't play with psionics, so I can't offer anything to this topic. Sorry. As for the most evil spell, I have to say that (almost) any spell can be evil, if it's used in an evil manner. It all depends on the way it's used, IMO. Zollex :mage: |
| Aramar the Black05-26-04, 11:10 PM | Personally, I am interested in more than just magic, but rather all kinds of "supernatural", (for lack of a better word), powers. Ki, divine magic, arcane magic, and psionics. I am interested in them all. In fact, I am thinking of entering a psionic class. Psionics, Magic, Ki, all are unique, as I've never really seen them as different faces of the same die, but rather seperate die in thier own respect. |
| Bait the Bard05-27-04, 02:24 AM | I play with both Psionics and magic, so I'll chime in here. I really like both of them, and have played with both on anumber of occasions (when my players could cope with it). I find that they interact very nicely, and can be used to complimente each other very nicely. Personally, I do actually prefer psionics over magic, though I use it less (more complicated). I have greatly enjoyed playing a number of psiopns, and psiwar/monk, which was great fun (like Neo). Thats about all from me.. so yeah.. - the annoying bard |
| baerdith05-27-04, 10:58 AM | Originally posted by Frostbite_Ravenheart One should - One will learn how to be a gentleman ;). However I dont suggest reading it. Reading it sucks. I honestly would rather read a manuscript on "The History of Zero" than Shakespeare. But go out and see a play. -Frosty Better yet if you can, see the Reduced Shakespeare Company doing Complete Shakespeare...Abridged! You'll never think of Shakespeare the same way. As far as alignments go I try to stick to NG, basically I see that as basically good, but using whatever means necessary to get a good outcome. I still say though there are some spells that are just plain evil like Flensing. I mean come on, how could ANYONE justify peeling a man (or elf) like an onion? LOTR was awesome, Jackson left out some stuff, and changed some stuff but the movies were still great! HP less so, they were good movies, but too much was changed. Maybe the new directors will fix that, we'll see. Blaine pick up book 4 and 5, they are really quite good! |
| baerdith05-27-04, 11:04 AM | Originally posted by BlaineTog Yup. As someone famous said (right, like I remember who), "Sufficiently advanced technology is indistinguisable from Magic." Arthur C. Clarke! one of my favs as a kid! but Can you compare Flensing to the Boy Scout Knife in your pocket?? |
| BlaineTog05-27-04, 11:35 AM | Originally posted by baerdith Better yet if you can, see the Reduced Shakespeare Company doing Complete Shakespeare...Abridged! You'll never think of Shakespeare the same way.Abridged Shakespeare?!? Never! ;) I still say though there are some spells that are just plain evil like Flensing. I mean come on, how could ANYONE justify peeling a man (or elf) like an onion?Well, Flensing an Elf isn't really evil per se. Its merely population control. When flensing an Elf, just think of yourself as the ASPCA putting down some unwanted creatures that are overpopulating. What with the rate subraces propogate, I'm sure you are merely helping the race to develope a species immune to Flensing. ;) LOTR was awesome, Jackson left out some stuff, and changed some stuff but the movies were still great!They were awesome. He pretty much only left out what wasn't cinematic (although I still haven't forgiven him entiely for leaving out Tom Bombadil...). HP less so, they were good movies, but too much was changed.There is whole laundry list of things I did not like about the HP movies. It includes reeeaaalllyyy corny dialogue, horrible acting, bad sets, and a number of illogics, among other things. Blaine pick up book 4 and 5, they are really quite good!Don't have the time, nor do I really want to. I'm currently in the process of plowing through an Oscar Wilde anthology, and thats gonna take a fair amount of time. I have, for the most part, abandoned fantasy novels at this point (other than LotR which I reread every so often). Straight novels are just so good. But let's try to get past this point, as its horribley off topic. |
| The Swedish Viking05-27-04, 02:52 PM | Personally, I think that giving a creature complete Immortality would be the most evil thing to do to that creature. Imagine: The world has been destroyed fifteen millennia ago. But still, you live. You cannot breathe and you cannot make the slightest sound, and you cannot see. You can only think. Think, think, being tormented by darkness and void and your own thoughts forever.... Now -that´s- the most evil thing to do to anybody. Using a few Miracle and Wish spells ought to make sure this happened... |
| Zollex05-27-04, 11:27 PM | Personally, I think that giving a creature complete Immortality would be the most evil thing to do to that creature. Imagine: The world has been destroyed fifteen millennia ago. But still, you live. You cannot breathe and you cannot make the slightest sound, and you cannot see. You can only think. Think, think, being tormented by darkness and void and your own thoughts forever.... Now -that´s- the most evil thing to do to anybody. Using a few Miracle and Wish spells ought to make sure this happened... Actually, by the time the Earth came to an end, the creature should have plenty of power to remove the immortality and slay himself. Plenty of power to keep the world from being destroyed, too. You wouldn't be able to kill the creature, either. He could make it his life goal to kill you. Then Resurrect you. Then kill you. Then Resurrect you. Then kill you. So on and so forth. Zollex :mage: |
| aravilar_holistacia05-28-04, 03:57 AM | Originally posted by BlaineTog Well, Flensing an Elf isn't really evil per se. Its merely population control. When flensing an Elf, just think of yourself as the ASPCA putting down some unwanted creatures that are overpopulating. What with the rate subraces propogate, I'm sure you are merely helping the race to develope a species immune to Flensing. ;) Enough with the elf jokes. ;) By now, Blainetog, you should know how I am with elf jokes. :smirk: As for the rest of you: Great job; I'm glad to see the ontopicness (for the most part) and the good, thought-provoking posting. Keep up the good work. |
| Tenzhi05-28-04, 04:30 AM | Originally posted by BlaineTog Well, Flensing an Elf isn't really evil per se. Its merely population control. ::in game show host voice:: This is Tenzhi the ti Hsien saying: remember to have your elf flensed or masticated. |
| BlaineTog05-28-04, 11:42 AM | Originally posted by aravilar_holistacia Enough with the elf jokes. ;) By now, Blainetog, you should know how I am with elf jokes. :smirk: *casts protection from evil* Ha-ha! Now your spells can't touch me (becaquse you see: Latin is evil, a corrupting force that taints its users and their magic). ;) Originally posted by Tenzhi This is Tenzhi the ti Hsien saying: remember to have your elf flensed or masticated.:rofl: :heehee And a message to my fellow Archbards: New way of using suggestion to kill people: tell them to try worshiping Her Serenity, then run. This is what will happen to them: http://img57.photobucket.com/albums/v174/Eco-Mono/flay.gif |
| The Swedish Viking05-28-04, 01:01 PM | Even better (or worse): Have them stand next to Pelor, and then proclaiming themselves archpriests of the Overclergy of Her Serenety, intent on spreading the faith to all the world. |
| Frostbite_Ravenheart05-28-04, 04:42 PM | And a message to my fellow Archbards: New way of using suggestion to kill people: tell them to try worshiping Her Serenity, then run. This is what will happen to them: http://img57.photobucket.com/albums/v174/Eco-Mono/flay.gif [/B] *Cast suggestion on Bait to kill his rival* Nice I like! :P -Frosty |
| Shadezz0fHades05-29-04, 09:44 PM | Originally posted by BlaineTog *casts protection from evil* Ha-ha! Now your spells can't touch me (becaquse you see: Latin is evil, a corrupting force that taints its users and their magic). ;) :rofl: :heehee And a message to my fellow Archbards: New way of using suggestion to kill people: tell them to try worshiping Her Serenity, then run. This is what will happen to them: http://img57.photobucket.com/albums/v174/Eco-Mono/flay.gif Very, very sneaky. :bow: Very creative usage of a simple spell. However, an easier way is simply using prestidigitation to make steak taste like milk and thus scare the eater to death. Im your resident thread haunt! |
| BlaineTog05-29-04, 10:13 PM | Originally posted by Shadezz0fHades Very, very sneaky. :bow::tiphat: Very creative usage of a simple spell.Ah, but thats the beauty of it: its not a spell! Bards can use suggestion as part of their Bardic Music. It doesn't even cost a use. However, an easier way is simply using prestidigitation to make steak taste like milk and thus scare the eater to death.That works, but not if they're a Vegan. Kills pansy elves reeeeal good though ;) Im your resident thread haunt!*pulls out calculator* Lets see..... add together weight of mages, subtract out belts, shoes, and tomes, compensate for high magic flux... and... we have a remainder! I thought the Castle was a little bit heavier than it should be... |
| DiplomaticSorcerer05-30-04, 12:20 AM | Ah, suggestion. The staple spell of my enchantment-sorcerer. "Go walk into that bar and tell that woman she's got a nice can! It'll go over well!" |
| necrodude1605-31-04, 12:23 AM | Im here!!!!!!!!!!1 ive found the new COA board Hi |
| Aramar the Black05-31-04, 04:05 PM | Welcome back, necrodude! Long time no see. Join in the discussion. Please, no more elf jokes. They are an awesome race. Besides, my alter-ego's mother was an elf. |
| QuickSilverDemonInKenya05-31-04, 04:20 PM | Times New Roman Red Hola, I am a new person, and I would like to join this Council of Archmages that you have here. I have read about your domains, and the rules so i think I should do okay. So...If anyone could tell me what the topic is I would be more than grateful, and also if the domain of mirrors isn't taken I would like to take that up. :D :D |
| QuickSilverDemonInKenya05-31-04, 04:24 PM | Hola, I am a new person, and I would like to join this Council of Archmages that you have here. I have read about your domains, and the rules so i think I should do okay. So...If anyone could tell me what the topic is I would be more than grateful, and also if the domain of mirrors isn't taken I would like to take that up. :D :D |
| Aramar the Black05-31-04, 04:59 PM | Many Greetings, QuickSilver. (May I call you that?) As for the current topic, I belive we are talking about evil spells. Whether they are inherently evil or not, and which is the most evil. Interesting domain choice, by the way. |
| QuickSilverDemonInKenya05-31-04, 06:10 PM | Sure you can call me that. Well, my thoughts are like most you all said, is that a spell isn’t inherently evil, unless noted otherwise, via spell descriptor. It depends on one’s standards on how the spell is used at the present situation. And these words sound extremely odd because I rarely debate on what is evil or not. And my thoughts on the most evil of spells, I think any spell that deals with raising the dead, Create Undead to even True Resurrection is evil, for my thoughts on disrupting the natural balance of life and death comes into play. Although the spells that take the free will of people come into a close second, like the Dominates and the Charm Persons. And Mirrors are extremely interesting..... |
| Shadezz0fHades05-31-04, 07:21 PM | Any spell can be evil when in the wrong hands. :smirk: Watch as a simple summon instrument spell becomes a tool of death. "look! Grampa got killed by a bagpipe! NOOOO!" On an off note, can I be OFFICIAL resident thread haunt of the council? |
| Frostbite_Ravenheart05-31-04, 08:16 PM | Originally posted by Shadezz0fHades Any spell can be evil when in the wrong hands. :smirk: Watch as a simple summon instrument spell becomes a tool of death. "look! Grampa got killed by a bagpipe! NOOOO!" On an off note, can I be OFFICIAL resident thread haunt of the council? Deemes ShadezzOfHades the Offical Resident Thread Haunt of the Council of Archmages. -Frosty |
| aravilar_holistacia05-31-04, 08:49 PM | Originally posted by Frostbite_Ravenheart Deemes ShadezzOfHades the Offical Resident Thread Haunt of the Council of Archmages. -Frosty Since when were you a Zenith Archmage, Frosty? :P Kidding. Welcome to the Council, Quicksilver. ;) Aravilar Zenith Archmage of Elven High Magic Edit: Forgot to turn my sig off... -_-;; |
| Azer Firelord06-01-04, 12:51 AM | Molth Kul, brandishing his invitation from the Zenith Archmage, enters the Council of Archmages. His brass body gleams in the magical light and his flaming beard dances. "So, mighty Archmages, know any good fire spells?" |
| The Swedish Viking06-01-04, 02:22 AM | Yup. :D Ignite Grandpa´s Socks Evocation (Evil) Level: Sor/Wiz 0 Components: S Range: 10 ft Target: A grandpa´s socks Duration: Instantaneous Spell Resistance: Yes Save: Reflex negates This spell ignites a grandfather´s socks. The socks must belong to a grandfather, and must currently be worn by him. The fire causes 1d2 points of damage, unless grandpa succeeds his reflex save and gets his socks of in time. |
| Shadezz0fHades06-01-04, 07:40 AM | Or: Summon instrument with energy substitution fire Its a level 1 spell that summons a burning bagpipe. Ouch. |
| sculyblast06-01-04, 10:07 AM | hello all, just to get things a bit straight Shadezz0fHades Azer Firelord QuickSilverDemonInKenya could you guys please tell me what domains you will pick (look to the Coa thread for more information, link located in the first page of this thread) sorry for the offtopicness sculy |
| Azer Firelord06-01-04, 11:20 AM | Ah, sorry for any misapprehension. I was just visiting. I don't want to join, cos I don't think I could contribute much:) Thankyou for the offer, though. |
| Frostbite_Ravenheart06-01-04, 03:28 PM | Originally posted by aravilar_holistacia Since when were you a Zenith Archmage, Frosty? :P Kidding. Welcome to the Council, Quicksilver. ;) Aravilar Zenith Archmage of Elven High Magic Edit: Forgot to turn my sig off... -_-;; Thirty posts before you joined the council :) Also Azer as long as you know at least what your talking about and elaborate on your opinion be welcome to join. If you know absolutly nothing about nodda and dont even have the books it would be ill advised but you could still join. Just try to stay active. -Frosty |
| DiplomaticSorcerer06-01-04, 03:42 PM | Originally posted by Frostbite_Ravenheart Thirty posts before you joined the council :) Please, not this again. Both of you, just shut up about ranks. It's almost childish the way you two bicker about who's what and who gets to do this. |
| sculyblast06-01-04, 03:49 PM | one day I will have the mods place the big glowing neon-light letters place above this thread saying : stay ontopic please, since the topic is quite death today I don't mind to Azer, well If you would post one time a week it would be fine by me (and probably the rest of archmage), you are allways welcome if you want to join I will think of a good topic soon, for now I will you guys let the current/ a new topic sculy |
| QuickSilverDemonInKenya06-01-04, 04:16 PM | I think I have a topic. How about Touch Spells, you know spells that are touch attacks, cause I have very few that I actually like. Off-Topic: I have decided the domain of mine to be Mirrors and Reflections cause they kinda go hand in hand. |
| Frostbite_Ravenheart06-01-04, 05:07 PM | Originally posted by QuickSilverDemonInKenya [B]I think I have a topic. How about Touch Spells, you know spells that are touch attacks, cause I have very few that I actually like. But what about touch spells? That is a little general no offense. How about "Are Touch spells worth the risk?" -Frosty |
| BloodSoakedAngel06-01-04, 05:24 PM | I would like to ask if I could join. This place seems interesting, and I would like to attempt to help in any way I could. And I think you all have a topic to talk about here right? If you do, could anyone tell me what it is. Thank You. ~Blood~ |
| DiplomaticSorcerer06-01-04, 05:30 PM | Originally posted by BloodSoakedAngel I would like to ask if I could join. This place seems interesting, and I would like to attempt to help in any way I could. And I think you all have a topic to talk about here right? If you do, could anyone tell me what it is. Thank You. ~Blood~ All you have to do is pick your domain, and you're in. |
| BloodSoakedAngel06-01-04, 05:44 PM | Domain? Is blood taken, as you can see blood is my favorite thing. Somewhere along the lines of hemomancy or blood necromancy. Either one. And I think you are talking about Touch Spells and if they are worth the risk? If I am wrong please correct. |
| Frostbite_Ravenheart06-01-04, 05:47 PM | Originally posted by BloodSoakedAngel Domain? Is blood taken, as you can see blood is my favorite thing. Somewhere along the lines of hemomancy or blood necromancy. Either one. And I think you are talking about Touch Spells and if they are worth the risk? If I am wrong please correct. There is no person of hermomancy I think at all. I know none that is active. And yes you have the topic right. -Frosty |
| DiplomaticSorcerer06-01-04, 05:49 PM | Originally posted by BloodSoakedAngel Domain? Is blood taken, as you can see blood is my favorite thing. Somewhere along the lines of hemomancy or blood necromancy. Either one. Well, pick one. You will then be BloodSoakedAngel, Archmage of <Insert domain here>. |
| BloodSoakedAngel06-01-04, 05:55 PM | Hemomancy, much more fun in that one. And touch spells being worth the risk, sometimes I say. I rarely use them at all and find them little use for most things. If someone created or if the books made something that seemed a little better than the touch spells already, I might give them a go. But until then, I don't see any reason to invest in. Anyone Else have thoughts on the subject? ~Blood~ |
| aravilar_holistacia06-01-04, 07:07 PM | Originally posted by BloodSoakedAngel Hemomancy, much more fun in that one. Welcome to the Council, angelus cruentatus. ;) Aravilar Zenith Archmage of Elven High Magic |
| Azer Firelord06-01-04, 07:11 PM | "Surely you archmages have the power to make touch attacks from a great distance?" Molth kul sounded puzzled. "And indeed, to subsitute energy types- Cones of Fire and so on..." |
| BlaineTog06-01-04, 08:38 PM | Originally posted by DiplomaticSorcerer Please, not this again. Both of you, just shut up about ranks. It's almost childish the way you two bicker about who's what and who gets to do this. Ranks themselves are childish, so I don't think their arguments can do much. Mabye cause the argument to becom "Infantile," but I don't think anyone would notice the change. ;) Originally posted by aravilar_holistacia Welcome to the Council, angelus cruentatus. ;)*casts Magic Circle against Evil* ;) As for Touch spells, Generally, no. Clerics shouldn't be in too much trouble, but pretty much all Arcane casters are in deep :censored: if they try it. It's not like very many of the arcane ones are any good anyway... |
| Aramar the Black06-01-04, 10:38 PM | Azer Firelord is correct, my friends. Listen to his words. As for the touch spells, it depends on the situation. Who's the caster, what the caster is equipped with, who is the opponent(s), and what they are equipped with. |
| BloodSoakedAngel06-01-04, 11:47 PM | Originally posted by BlaineTog *casts Magic Circle against Evil* Off-Topic: *Casts Dispel Magic* Just to be evil..... And I hope this works, I am not computer-oriented. On-Topic: Yeah thats right, we are able to perform a ranged touch attack, although any others that try most likely will end up dead. Unless they have a lot of defensive spells put on them. |
| BlaineTog06-01-04, 11:59 PM | Originally posted by BloodSoakedAngel Off-Topic: *Casts Dispel Magic* Just to be evil..... And I hope this works, I am not computer-oriented.:eek: :hoppingma ;) *casts it again, readies action to Counterspell* :devil: On-Topic: Yeah thats right, we are able to perform a ranged touch attack, although any others that try most likely will end up dead. Unless they have a lot of defensive spells put on them.Actually, every Sorcerer or Wizard can use Touch spells at a range: Spectral Hand. It actually covers most Sor/Wiz touch spells anyway. |
| BloodSoakedAngel06-02-04, 12:05 AM | Ohhh, ALL...where is that from, which book I mean? Cause sadly, I have no books at the moment so I cannot research where it is. |
| BlaineTog06-02-04, 12:17 AM | PHB ;) |
| BloodSoakedAngel06-02-04, 12:20 AM | Originally posted by BlaineTog PHB ;) Now that makes me feel stupid.....tear. :( |
| Anthor Del Niera06-02-04, 02:25 AM | Don't feel bad. I miss PHB spells more often than anything else. Spectral hand makes touch spells worth it, but is the spell itself worth an action in the beginning of a battle? |
| Bait the Bard06-02-04, 04:57 AM | What I was toying with (now some time ago), was that one PrC I think gace the ability to use spectral hand at will, or 3/day, or something like that. I was deisgning a sorcerer around it, but I never got to play it, yet it did seem to rather deadly. - the annoying bard |
| Ice Wizard06-02-04, 11:26 AM | Sorry to have been away for so long... I have had much to do offline... I see a lot has changed here.... What happened to the spell that I posted for our Council? It was called Aqua Prison. I think Aramar the Black will know what I am talking about. If I have to post it again, I will make no mistake about that. I just want to make sure that people know what I am talking about. Until then, this Archmage of Water once again dives beneath the waves... |
| baerdith06-02-04, 04:03 PM | Originally posted by Anthor Del Niera Don't feel bad. I miss PHB spells more often than anything else. Spectral hand makes touch spells worth it, but is the spell itself worth an action in the beginning of a battle? Why not? unless 3/3.5 has changed it you can cast multiple spells through it until its duration is up. |
| Frostbite_Ravenheart06-02-04, 05:37 PM | See! This is why I dont talk much here. I totally forgot about that little spectral hand spell. Pansy archmages are too afraid to get close to the firebreathing dragon? :P -Frosty |
| Zollex06-02-04, 07:46 PM | Originally posted by baerdith Why not? unless 3/3.5 has changed it you can cast multiple spells through it until its duration is up. I think what he meant is that it gives your enemy one extra round. In chess, if you give your opponent an extra move, it could lose the game for you. It could be better to just drop a fireball on your enemies, rather than spending a round preparing to attack them. Zollex :mage: |
| Shadezz0fHades06-02-04, 08:15 PM | Can you get weapon focus touch? or would it have to be unarmed strike. *haunts thread some more, its a hobby!* |
| Malyss the defender06-02-04, 09:26 PM | yes,weapon focus(touch) is perfectly acceptable as weapon focus(ray) is.It is in the rules and I don't see why you couldn't take it. |
| BloodSoakedAngel06-03-04, 12:07 AM | Weapon Focus (Touch) + Spectral Hand....:eek: That is some combination. Now if only they had a few more spells then I might think of using it. And is it me or are most of the touch spells in the Necromancy school? |
| m_man9606-04-04, 12:10 AM | I would love to join your esteemed Council as the Archmage of Epic Spells and Magic-Using Classes. I would change my signature to match it, of course. |
| aravilar_holistacia06-04-04, 12:26 AM | Originally posted by m_man96 I would love to join your esteemed Council as the Archmage of Epic Spells and Magic-Using Classes. I would change my signature to match it, of course. Those two domains are invalid; please try to pick domains that are less general. Uber-domains are the kinds of things we stay away from. An example of a good domain would be Fire, or Time. Note: Both Fire and Time are already taken (by Zenith Archmages DiplomaticSorcerer and Finwe, respectively). |
| The Swedish Viking06-04-04, 04:43 AM | Note that you can take a weapon focus several times, and If you´ve also multiclassed as a fighter you can take Weapon Specialization.... :smirk: |
| m_man9606-04-04, 11:23 AM | Hmm . . . what a dillema. How about: (and Im posting a number of examples, tell me which ones are right) 1. Earth 2. Stars 3. Books 4. Scrolls 5. Knowledge Any one of these would be fine . . . . Personally, I think Archmage of Stars and Books sounds cool. I can be a wizard who is an astronomer. Or . .*gasps* A CHRONOMANCER. Oh, wait, but that's already taken, isn't it? |
| Raven Dark06-04-04, 01:17 PM | Rumors of my death, destruction, and/or dissapearance have been greatly exagerated. I'll not relent on my Council Membership... ...Not to anyone. [I've since got a job and have started college again so my schedule is tight.] I merely went away for a bit to do some more personal research without a bunch of squabling Archmages getting in my way. Do not think my power can be overthrown in my absence. |
| The Swedish Viking06-04-04, 04:09 PM | tsk tsk tsk. :smirk: |
| aravilar_holistacia06-04-04, 08:35 PM | Originally posted by m_man96 How about: (and Im posting a number of examples, tell me which ones are right) 1. Earth 2. Stars 3. Books 4. Scrolls 5. Knowledge *pokes sculyblast* Where is that member list/domain list? :rolleyes: ;) |
| sculyblast06-05-04, 04:15 AM | 1.Archmage of Netheril - - - High Archmage of the Council 2.Diplomatic Sorcerer - - - Archmage of Fire 3.Finwe - - - Archmage of Temporal and Planar Magic 4.Aravilar Holistacia - - - Archmage of Elven High Magic 5.Sculyblast - - - Archmage of Shadows 6.Malyss the Defender - - - Archmage of Counterspelling and Defensive Magic 7.Look Within My Mind - - - Archmage of Spell Storing and Spell Wards 8.Kedi - - - Archmage of Life and Death 9.Zollex - - - Archmage of Summoning 10.Frostbite Ravenheart - - - Archmage of Music and Emotions 11.Blaine Tog - - - Archmage of Prestidigitation 12.Baerdith - - - Archmage of Lore 13.Bait - - - Archmage of Sonic Energy 14.Aramar the Black - - - Archmage of Ice 15.Legions of the Unknown - - - Archmage of Conjuration 16.Eldren - - - Archmage of Chromatic Magic 17.Frozen Diamond - - - Archmage of Electricity 18.Master of Sarcasm - - - Archmage of Creation 19.Wolf Mage - - - Archmage of Wind and Storms 20.Bahamut 0 - - - Archmage of Gravity 21.Ice Wizard - - - Archmage of Water 22.Elessar - - - Archmage of Luck 23.Dantedarkstar - - - Archmage of Arcane Superiority 24.Gellion - - - Archmage of Evocation 25.Aust Evermore - - - Archmage of Dimensional Pockets and Trickery 26.The Simbul - - - Archmage of Metamagic 27.Lady Clarensa Trent - - - Archmage of Enchantment 28.Blade Boy - - - Archmage of Air this is the list I made some time ago of the then active members, but it is starting to seem invailble as well, I am starting to get the feeling we have members for 2 weeks and then they withdraw anyway if you are active and not on the list pm me what is the current topic? |
| Anthor Del Niera06-05-04, 04:47 PM | ...:( No me? That's sad. We were discussing touch spells and their uses, but that's pretty much petered out, so I think I'll suggest something new. Incapacitating spells. Especially against well protected individuals; sometimes you just can't kill them. What are your favorties, fellow mages? |
| DiplomaticSorcerer06-05-04, 05:23 PM | Originally posted by Anthor Del Niera ...:( No me? That's sad. We were discussing touch spells and their uses, but that's pretty much petered out, so I think I'll suggest something new. Incapacitating spells. Especially against well protected individuals; sometimes you just can't kill them. What are your favorties, fellow mages? It's not up-to-date, Saer. Anyway, for incapacitating spells, I like to use this spell that I made a while back called Greater Sleep. I don't remember the exact stats for it, and I'm too lazy to dig them out of the black hole that is my room, so I won't try to recite it from memory. |
| m_man9606-05-04, 08:22 PM | All righty. I have decided on a domain. I would love to be the Archmage of Earth and Stars. OR, if that doesn't work: the Archmage of Books and Scrolls. But Archmage of Earth and Stars is my first choice. So, can I join your esteemed Council? |
| aravilar_holistacia06-05-04, 08:36 PM | Originally posted by m_man96 All righty. I have decided on a domain. I would love to be the Archmage of Earth and Stars. So, can I join your esteemed Council? I think that would be fine. Welcome to the Council. :) Aravilar Zenith Archmage of Elven High Magic |
| BloodSoakedAngel06-05-04, 10:04 PM | SculyBlast forgot me too :( Also I think te topic now is about Incapacitating spells correct. My favorites the sleep spell and its greater versions, also I like the Animate Rope, especially when you have a rope around so you can bind them. Another type that I use frequently are the Hold Person spells because it does stop them from moving. |
| Frostbite_Ravenheart06-06-04, 01:10 AM | Hold Person. Its a beatiful spell. One of my personal favorits. Can't go wrong with a rouge/sorc with hold person ;). I dont much use the other spells though. There either too boring for me or two useless, and never flashy enough. -Frosty |
| sculyblast06-06-04, 03:24 AM | BSA most of the new members are missing in that list I should update it, but I can't remember you picked a domain. btw did MoS pick a domain yet? sculy |
| The Swedish Viking06-06-04, 10:00 AM | What about me? The current topic: How do you handle it, when the PCs use the Ethereal/Shadow planes to explore outer space (given that oxygen exists all over, and that you can reach great speeds using spells)? Ignore the technicalities of "how do they become fast enough to explore outer space" or "how do they get food" and such. Just assume they can. So what will they find? Would you as a DM try to prevent this behaviour, or encourage it? etc. |
| sculyblast06-06-04, 10:58 AM | well in my oppinion, interplanaire travelling is some thing epic and since they highest level my players have reached is 30 (only one time now) it isn't logical to shift planes once a day, I do use planes in my games but I still have some sort of controll over my players not to use it as an excuse for everything. this is probably the same as telling your players they could travel anywhere they want and yet they will stay in the same area and will not move over thousands of miles away without my word of obligation sculy |
| samoosa69106-07-04, 01:50 PM | can I join? be it the archmage of destruction? |
| sculyblast06-07-04, 02:20 PM | sure thing. you are now samusa, archmage of Destruction just remember the two golden rules: 1. post frequent 2. don't spam have fun around here |
| Frostbite_Ravenheart06-07-04, 04:26 PM | I like traveling in-between the planes but I too often reserve them to upper-class levels. I dont want a 11 lvl character plane shifting the elemental plane of earth and taking a gem the size of a horse ect. The last time I traveld the plans I was in the demonweb...you wont find anything there for you... -Frosty |
| m_man9606-07-04, 09:51 PM | When a PC uses the Ethereal Plane or Plane of Shadow to explore outer space, they should find normal spacial hazards (i.e. supernovas, black holes, radiation, ect.) but translate those into Ethereal/Shadow concepts. For example, a black hole would translate into a sphere of anihilation, thereby creating a fast-moving vortex or whirlpool of clouds and mist on the Ethereal or of shadowstuff and darkness on the Shadow. Personally, referring to the Plane of Shadow here, the Citadel of Light would be a good thing to find in space, as described in MotP. It could be like a giant celestial moon surrounded by a nimbus of darkness to hide the light, or something like that. |
| Aramar the Black06-08-04, 12:56 AM | Outer Space?? Like beyond a planet's atmosphere? Isn't it dangerous out there? I mean, black holes, radiation, extreme heat or cold, and warpholes. Plus, unless you play somewhere else, space is almost infinite, with really no place to go, reasonably, and there is always the danger of getting sucked into some kind of dimensional hole or rip, like a warp hole, black hole, or space-time rip, and moving onto another plane or brane, which might have new dangers, plus the possiblity of more or less dimensions. And it's impossible to live in any dimensions other than three. (or 4 if you count time) |
| BloodSoakedAngel06-08-04, 01:53 AM | Off note: Sculyblast if you forgot my domain is Hemomancy, Blood Magic. On Topic: I usually doubt let my players move out of the material plane unless they are epic level. And most of the time they are because I run lots of epic quests. But this time I made a quest that is about numerous planes, althoug a few are unable to be entered, they can get into almost any plane. A few planes they cannot get into is the elemental planes, they like to create a powerful elemental as their guardians. They are able to enter a few home-brewed planes, like my moon plane, which gives them access to many other planes like the Plane of Shadow and the Poisitive Enegry Plane. |
| The Swedish Viking06-08-04, 03:34 AM | Note that none of the radiation, black holes, etc. effect the Ethereal/Shadow planes. They might have counterparts on those planes but, even though they might be visibile and their effects deduced on said plane, they are totally harmless and cannot affect anything on those planes (read the description of the Ethereal/Shadow planes). As for the dimensional aspect, scientists have mathematically deduced there are about (can´t remember how many) 3 invisible dimensions (in addition to time). For all I know it might be rubbish, but I suggest we don´t bring in the aspect of dimensions (headache). And even though space might be infinite, what happens when they drop down on the closest planet? |
| Aramar the Black06-08-04, 09:17 AM | Originally posted by The Swedish Viking As for the dimensional aspect, scientists have mathematically deduced there are about (can´t remember how many) 3 invisible dimensions (in addition to time). For all I know it might be rubbish, but I suggest we don´t bring in the aspect of dimensions (headache). And even though space might be infinite, what happens when they drop down on the closest planet? They better hope it has a livable enviorment. Or they'ra gonna have a few problems. :smirk: As for dimensions, we live in 3, or 4 if you count time. Many of the greatest minds also think there may be an additional 6 or 7, rolled up very small upon themselves, and existing on other branes. (which is sort of like an alternate universe.) Anyone else into astrophysics? Or is that a bad path to pursue in this council? Oh, on a side note; is there not some universal force that moniters interplaner travel? Like what keeps the material plane from being chest high in demons by now? |
| m_man9606-08-04, 09:53 AM | Actually, most theorectical physicists today agree that there are 11 dimensions, including the three of space and the one of time. But that's really complicating, thus I won't get into that here. I nearly turned my brain into tapioca trying to understand it!! Yes, there is a force throughout the multiverse that keeps Earth or Oerth or whatever from being chest high in demons or whatnot. It's called the OUTER PLANES. Demons live in the OUTER PLANES. Devils live in the OUTER PLANES. We live in the PRIME MATERIAL PLANE. The reason they're not walking all over us right now is because they live on a different plane. Satisfied? *wonders if that was right, 'cause he isn't sure himself*:embarrass |
| Aramar the Black06-08-04, 11:19 AM | Originally posted by m_man96 Actually, most theorectical physicists today agree that there are 11 dimensions, including the three of space and the one of time. But that's really complicating, thus I won't get into that here. I nearly turned my brain into tapioca trying to understand it!! Yes, there is a force throughout the multiverse that keeps Earth or Oerth or whatever from being chest high in demons or whatnot. It's called the OUTER PLANES. Demons live in the OUTER PLANES. Devils live in the OUTER PLANES. We live in the PRIME MATERIAL PLANE. The reason they're not walking all over us right now is because they live on a different plane. Satisfied? *wonders if that was right, 'cause he isn't sure himself*:embarrass Yeah. 11 dimensions. That's what I was talking about. But I mean, why can't the demons and devils travel feely anytime to the Prime Material Plane? And if they can, why aren't they incredibly common? What has stopped our beloved home from becoming a Blood War battleground? What keeps the outsiders on thier own planes most of the time? |
| The Swedish Viking06-08-04, 12:50 PM | 1. So far as I know, devils and deamons cannot travel freely throghout the planes. Only higher level (CR) deamons can. 2. I play that Deamons and Devils, Angels and Celestials, all have to abide by certain rules. These rules dictate how and when one may or may not enter the Prime Material, etc etc. The exact nature of the "rules" has not yet been determined. 3. If ever the Higher Level deamons/devils/celestials/angels tried to bring a lot of their kin into the Prime Material, their enemies would probably put thwarting their attempts very high on their to do list. Thus, those few that can enter the Prime Material, work in secret. EDIT: A swedish science magazine wrote a week ago that they had mathematically managed to prove the existance of the three dimensions earlier; though they were so complicated that you couldn´t put them on picture. I´ll post what the only one that could remotely be picture was called... when I find out what it was called. |
| sculyblast06-08-04, 01:20 PM | 1.Archmage of Netheril - - - High Archmage of the Council 2.Diplomatic Sorcerer - - - Archmage of Fire 3.Finwe - - - Archmage of Temporal and Planar Magic 4.Aravilar Holistacia - - - Archmage of Elven High Magic 5.Sculyblast - - - Archmage of Shadows 6.Malyss the Defender - - - Archmage of Counterspelling and Defensive Magic 7.Look Within My Mind - - - Archmage of Spell Storing and Spell Wards 8.Kedi - - - Archmage of Life and Death 9.Zollex - - - Archmage of Summoning 10.Frostbite Ravenheart - - - Archmage of Music and Emotions 11.Blaine Tog - - - Archmage of Prestidigitation 12.Baerdith - - - Archmage of Lore 13.Bait - - - Archmage of Sonic Energy 14.Aramar the Black - - - Archmage of Ice 16.Eldren - - - Archmage of Chromatic Magic 17.Frozen Diamond - - - Archmage of Electricity 18.Master of Sarcasm - - - Archmage of Creation 19.Wolf Mage - - - Archmage of Wind and Storms 20.Bahamut 0 - - - Archmage of Gravity 21.Ice Wizard - - - Archmage of Water 24.Gellion - - - Archmage of Evocation 26.The Simbul - - - Archmage of Metamagic 27.Lady Clarensa Trent - - - Archmage of Enchantment 28.Blade Boy - - - Archmage of Air 29.Anthor Del Niera - - - Archmage of Holomancy 30. The Swedish Viking - - - Archmage of Grandiose but Weird 31.CreationBloodSoakedAngel - - - Archmage of Blood Magic 32. Azer Firelord - - - Archmage of Warm welcome 33. Shadezz0fHades - - - (?????) 34. necrodude16 - - - Archmage of Pain 35. QuickSilver - - - archmage of Reflections 36. m_man96 - - - Archmage of Earth and Stars 37. samusa - - - Archmage of Destruction this is the current list of members Please PM me if you are not in it! sculy |
| sculyblast06-08-04, 01:22 PM | double post |
| Master_of_Sarcasm06-08-04, 02:49 PM | Yes, sculy, I did pick a new domain. It's Creation, which you already have listed as my domain. I'm sticking with that one to eliminate confusion. I know I had made it sound like I planned to change it, which I did, but I've decided I'm content with Creation. |
| m_man9606-08-04, 03:13 PM | I think Swedish Viking really put the cap on that one. Can we start talking about something else, now? A Couple of Ideas: 1. Magic-where did it come from? Why does it exist? Why can only a select few use it? Etc . . . 2. Wizards and sorcerers: a necessary split of magic-using classes, or an unnecessary abhorrent mess of the true magic-using class, the mage? |
| The Swedish Viking06-08-04, 06:17 PM | I can understand why there are two classes, though I would prefer that there be only one. They are different flavours (the sorcerer with the magic of nature, wild and rampant and barely controllable he struggles to learn how to use his forces, while the wizard researches using books and tomes and ancient scrolls and hidden secrets, etc.). As for where magic came from.... I play it as if it just Is. It is a force of nature, the raw force of all the Inner planes mixed togethe (however, I am still fleshing that out, so don´t hold it against me if It´s wacke). |
| baerdith06-08-04, 10:51 PM | Originally posted by m_man96 Personally, referring to the Plane of Shadow here, the Citadel of Light would be a good thing to find in space, as described in MotP. It could be like a giant celestial moon surrounded by a nimbus of darkness to hide the light, or something like that. Personally i think the Elven Imperial Navy would be full of fools if they didn't pop into the Ethereal/Astral planes to keep watch. kinda like a Coast Guard that doesn't look IN the water from time to time. :rant: |
| m_man9606-09-04, 11:25 AM | Originally posted by The Swedish Viking I can understand why there are two classes, though I would prefer that there be only one. They are different flavours (the sorcerer with the magic of nature, wild and rampant and barely controllable he struggles to learn how to use his forces, while the wizard researches using books and tomes and ancient scrolls and hidden secrets, etc.). As for where magic came from.... I play it as if it just Is. It is a force of nature, the raw force of all the Inner planes mixed togethe (however, I am still fleshing that out, so don´t hold it against me if It´s wacke). Force of nature . . . hm. I'm designing a cosmology right now. In it, magic is a "river" flowing from somewhere. It flows to the Plane of Magic, located at the exact center of the Prime Material Plane and then forms a "wheel" of sorts flowing outward from the Plane of Magic. First to the Material Plane and whatever magic-using folk on there, and then it goes to the Inner Planes and then to the Outer Planes. Magic is responsible for the elementals', outsiders', hell, even the planes themselves, existences. Whaddaya think? |
| The Swedish Viking06-09-04, 03:58 PM | Given that I am the great fan of the Allmight Generic setting With a Twist, hm... Sure. It works. My approach is, as you might have guessed, a little more generic. The deities created the world using divine energies, and drew the elemental energies from the Inner planes into the world. The elemental forces of Negative and Positive and Elemental planes can be drawn by wizards using spells and arcane lore, thus Arcane magic was born. The Arcane Magic of Sorcerers is a little different. While wizards learn from books and scrolls how to use the energies of the planes, Sorcerers draw their power from themselves and the world itself directly. Their power is inborn, and thus, the magic exists within them. They can also draw power directly from matter around them. That´s how I work magic in my setting. |
| m_man9606-10-04, 10:32 PM | Hmm . . . sounds like a good old-fashioned homebrew!!! Wizards learn how to harness the river of magic in mine through their studies and books. Sorcerers are just in tune with it and draw on it naturally. I smell a prestige class to expand upon this concept!! Hmm: The River Mage? Nah. The Sailor Mage? Uh . .NO. Mage of the River? *ding, ding, ding* We have a winner!! Gotta work out the details. Obviously this will be a sorcerers-only class, as they are "in tune" with the river and thus instinctively know how to harness it. And by the way . . will someone else please tell me what they think of my cosmology that I posted just before Viking's last one? |
| The Swedish Viking06-11-04, 02:23 PM | Rather like this (on sorcerers): Magic permeades the world. The raw force used to create the world and it´s inhabitants sometimes manifests itself in that they, like the magical creatures themselves, have magic within themselves, sometimes controllable, sometimes uncontrollable. Magic runs in their veins like blood... |
| samoosa69106-11-04, 04:08 PM | sound interesting, but what would the benefits be? (sorry if it's been answered haven't been here in a bit.) |
| Frostbite_Ravenheart06-11-04, 04:55 PM | Originally posted by m_man96 The Sailor Mage? Common! Thats the pansyist thing I think I've ever seen! We need to make it! Who makes pansy stuff anymore? Where did all those Munchkin and powergamer and anti this and that prcs go? Remeber the Muchkin! Lets create a pansy character! -Frosty |
| The Swedish Viking06-11-04, 05:22 PM | Hunter Mage The Prestige class for the wizard or sorcerer who wants to chase and kill other wizards and sorcerers. Can be the evil wizard who wants to make sure nobody can threaten his magical dominion, or the witch-hunter that has learned magic to fight "evil with evil". Prerequisites Class: At least 6 levels in the wizard or sorcerer class(es). Feats:One metamagic or Item creation feat. Special: Must have a background or In-character reason for wanting to go after other wizards and spellusers. Might be that the mage in question seeks dominion over a guild by quelling rivals, or simply wants to become the über-wizard of all. BAB: As Cleric Base Saves: High: Will, Low: Reflex, Fortitude Spells/Level: Counts as +1 level in previous arcane spellcasting class, for purposes of calculating what spell levels the character can cast, and what spells he knows/learns. Also, the spellcaster must have knowledge of/ability to cast the spell Dispel Magic. Class Features: Great Arcane Defence(Ex): At level 1 and every two levels thereafter, the Hunter Mage recieves a Spell Resistance of +3. This is a class bonus and stacks with Spell Resistance granted from other sources. In addition, he recieves a +1 bonus to Dispel or Counterspell checks per level. Absorb Spell (Ex): At 3rd level, the Hunter Mage can take charge of enemy spells and wield the energy against them. When attempting a Counterspell, if the Hunter Mage succeeds by 5 or more, he then absorbs the spell. This effectively grants him the use of that spell once (if he rests, all spells thus available to him vanishes, the energy slips away). Arcane Backlash(Sp): At 5th level, the Hunter Mage can attack enemy spellcasters´ connection to magic itself. The Hunter Mage chooses an enemy level of power to cut off (selecting a Spell Levle the enemy can cast spells from). This requires the Hunter Mage to successfully cast the spell Dispel Magic and succeeding at the check to dispel (the DC is equal to enemy spellcasters Caster Level + (Stat. bonus on which spellcasting is based) + Spell level attacked). If the Arcane Backlash succeeds, the enemy cannot cast spells from the attacked spell level again until he rests uninterrupted for eight hours. :angel: |
| m_man9606-11-04, 09:09 PM | Originally posted by The Swedish Viking Hunter Mage The Prestige class for the wizard or sorcerer who wants to chase and kill other wizards and sorcerers. Can be the evil wizard who wants to make sure nobody can threaten his magical dominion, or the witch-hunter that has learned magic to fight "evil with evil". Prerequisites Class: At least 6 levels in the wizard or sorcerer class(es). Feats:One metamagic or Item creation feat. Special: Must have a background or In-character reason for wanting to go after other wizards and spellusers. Might be that the mage in question seeks dominion over a guild by quelling rivals, or simply wants to become the über-wizard of all. BAB: As Cleric Base Saves: High: Will, Low: Reflex, Fortitude Spells/Level: Counts as +1 level in previous arcane spellcasting class, for purposes of calculating what spell levels the character can cast, and what spells he knows/learns. Class Features: ((WIll edit this post for features later)) Errr . . . . What's this, again?? |
| m_man9606-11-04, 09:17 PM | Originally posted by samoosa691 sound interesting, but what would the benefits be? (sorry if it's been answered haven't been here in a bit.) Benefits . . . hmm. I'm guessing it opens up a whole new other way of getting from cosmology to cosmology. Ex: it's possible to "swim" in the River of Magic if you travel to the "center of the universe": the Plane of Magic. Although, the River only flows in one direction, so once you travel forward, you can't go back. Interesting, eh? |
| m_man9606-11-04, 09:26 PM | Originally posted by samoosa691 sound interesting, but what would the benefits be? (sorry if it's been answered haven't been here in a bit.) Benefits . . . hmm. I'm guessing it opens up a whole new other way of getting from cosmology to cosmology. Ex: it's possible to "swim" in the River of Magic if you travel to the "center of the universe": the Plane of Magic. Although, the River only flows in one direction, so once you travel forward, you can't go back. Interesting, eh? |
| samoosa69106-12-04, 10:59 PM | plane of magic? wouldn't you be fried by magic if you stayed there too long? |
| The Swedish Viking06-13-04, 07:30 AM | Errr . . . . What's this, again?? Something from the Dungeon Dimensons sent to torment thee... :angel: |
| Frostbite_Ravenheart06-13-04, 12:54 PM | Plane of Magic... i'd say it'd be dangerous. I mean at least for those pathetic non-archmages, we strong men and women could probably take it. Unless the magic inside of us would burst out so strong we would be the only ones to die as the magic wants to join the plane... Interesting idea? We should try to write out "stats" for the plane. Prehaps it be kinda like Limbo were there are differnt types of stablity and harm. Such as one part were magic bursts open like I said before but at other parts magic will be so strong. -Frosty |
| m_man9606-13-04, 03:51 PM | The Plane of Magic -Strongly neutral-aligned -Highly Morphic -Erratic Time -Objective Direction Gravity -For wizards, sorcerers, bards, paladins, clerics, druids, and rangers the Plane of Magic has the enhanced magic trait for all spells and spell-like abilities. For barbarians, fighters, monks, and rogues, the Plane of Magic has the wild magic trait. For example, a wizard visits the Plane of Magic and he finds that all of his spells are Maximised for the duration of his stay. In addition, the magical energy present in the plane has the effect of spontaneously regenerating used spell slots for the day. I.E., a wizard casts magic missile, a 1st-level spell. Depending on the amount of magical energy present in the wizards immediate vicinity (10-ft radius centered on the wizard, roll 1d10-1 to determine spell levels regenerated, minimum one), the Plane of Magic could regenerate the magic missile spell without the wizard having to rest and prepare it all over again. Another example: a fighter visits the Plane of Magic. He finds that all his magical gear's enhancement bonuses change spontaneously from round to round (roll 2d6 for enhancement bonuses and add on one round, that subtract 2d6 on the next). In addition, the longer a fighter or a non-spellcaster stays in the Plane of Magic, the greater the risk the pure magical energy tries to fill his mind. Well, since any non-spellcaster can't cast spells and thus has no used spells or spell slots to regenerate, the energy infusing the character's mind makes him permenantly insane unless he makes a Will saving throw (DC=10+1d10-1 for random spell levels). What do you think? |
| samoosa69106-13-04, 08:14 PM | I think it would also be strongly lawful aligned, because magic isn't really chaotic IMO. |
| m_man9606-14-04, 09:21 AM | ............................... Magic isn't lawful-aligned either!! Sorcerers use magic chaotically. Wizards use magic in a disciplined manner, thus lawfully. Ergo, magic is neither LAWFUL nor CHAOTIC. And this plane isn't either of those either. |
| sculyblast06-14-04, 09:34 AM | I Still think magic is a system and systems are allways lawful in some way but that is my oppinion sculy |
| The Swedish Viking06-14-04, 04:08 PM | It all comes down to what kind of campaign you´re running. If you go by the books, sorcerers are chaotic and wizards are lawful, while bards are chaotic, clerics are neither, paladins are lawful, and so on... Thus, I´d go that magic itself is just plain NEUTRAL. |
| Frostbite_Ravenheart06-14-04, 05:59 PM | Originally posted by The Swedish Viking It all comes down to what kind of campaign you´re running. If you go by the books, sorcerers are chaotic and wizards are lawful, while bards are chaotic, clerics are neither, paladins are lawful, and so on... Thus, I´d go that magic itself is just plain NEUTRAL. I'd have to agree. Magic is magic. The Gods of magic may run it in an organized fasion and some may argue and I would agree that the weave is a very well organized structure magic itself is just magic. The weave would have no affect on the plane of magic IMO Just my two cents, -Frosty |
| Shadezz0fHades06-15-04, 12:29 PM | Magic is power and Power is me. Hence Magic is evil. |
| m_man9606-15-04, 03:04 PM | Originally posted by Shadezz0fHades Magic is power and Power is me. Hence Magic is evil. B.S. |
| The Swedish Viking06-15-04, 04:46 PM | I personally dislike the idea of a plane of magic. Magic (according to the great and evil ME... and allmost every other mythology etc. in history) comes from two sources: 1. The Deities. or... 2. The spirits and forces of the earth itself. Unless the Plane of Magic sorta replaced the shadow and ethereal planes and/or became part of the inner planes.... And even if, I would In this case, go by that only wizard and sometimes bardic (being a magic of music and sounds) drew power from the plane (sorcerers are born with magic in their blood, Divine magic comes from deities...). |
| baerdith06-16-04, 11:54 AM | Originally posted by Frostbite_Ravenheart I would agree that the weave is a very well organized structure magic itself is just magic. -Frosty The weave is organized because Mystra made it organized. All the descriptions I've read of the weave point to it being raw and unfocused (therefore Chaotic). My whole belief about magic is that it is (true) neutral. It seems to take on an alignment based of what the perceiver perceives. Take RL Lightning. It is neutral (neither good or evil). But if that lightning strikes a house and kills everyone in it, it is perceived as evil. If that same lightning is part of a rainstorm after a drought, it is perceived as good. Long Story short, I favor a True Neutral Plane of Magic, if there is a single plane of magic at all. |
| m_man9606-16-04, 11:02 PM | Gaahhh . . . . this idea isn't going too well for me. I was going to have a Plane of Magic as a way to distribute the power from the River of Magic to every plane. (read back a couple of posts.) Anyway . . . I'm fresh out of ideas. Anyone wants to try something new, I'm game. *yawns* I think I'll go to sleep. It's 10:00 P.M. here at the time of this post. My mistake, 10:03 actually. hehe |
| aravilar_holistacia06-17-04, 01:37 PM | Sorry I haven't been posting much; been sick and drowsy a lot. I'll be back in force next week. Aravilar Zenith Archmage of Elven High Magic |
| BloodSoakedAngel06-17-04, 02:48 PM | I haven't been on for a while, I have been on vacation, and I was wondering if anyone could tell be the current topic. Thank you. ~Blood~ |
| sculyblast06-17-04, 03:06 PM | wether a plane of magic (see manual of the planes) should exist or not, if yes, what alignment should it be this is the current topic sculy |
| m_man9606-17-04, 03:07 PM | Originally posted by BloodSoakedAngel I haven't been on for a while, I have been on vacation, and I was wondering if anyone could tell be the current topic. Thank you. ~Blood~ I just posted that anyone that has a new one is welcome to post it. I'm fresh out. |
| Zollex06-18-04, 12:59 AM | In my opinion, a Plane of Magic would be True Neutral. As Baerdith put it, most things won't be consitered evil until they're used in an evil way. It's like the most evil spell topic earlier. Even flensing can be consitered good if it's used against an evil slavemaster. Zollex :mage: EDIT: Sig. |
| Saerynishar06-18-04, 07:43 AM | Alright, other than a few random voices of dissention, we seem to agree that magic is, by nature, TN. I agree with that point as well. I would like to address now something relevant; our weak point, our spellbooks. I've never liked the idea that we are so vulnerable to thieves like that, and I'd like to hear from you what traps you've come up with for yours. Mine sits in a potently trapped bag of holding beneath the bottom of a small dart trapped chest. The book itself is also triggered with a number of spells designed to incapacitate the target and alert me- no fireballs here. Any other ideas? |
| m_man9606-18-04, 10:56 AM | I'd like to take this opportunity to describe to you all a rather valuable treasure of mine: My intelligent spellbook. Int 19 Wis 19 Cha 10. Lesser Powers: deathwatch continually active 10 ranks in Decipher Script 10 ranks in Knowledge (Arcana) Hold person on whoever touches the book other than me 3/day Greater Powers: dimensional anchor on a foe 1/day continuous detect scrying effect on me invisibility purge 3/day spellbook; AL N; Int 19, Wis 19, Cha 10; Speech, telepathy; 120 ft. darkvision, blindsense, and hearing. Ego Score 19. My spellbook, who calls itself Olorin, is rather personofied. He is morally opposed to all other alignments save for true neutral. I created him, and so he gets along best with me. He hates thievery, and thus he casts hold person on whoever touches him other than me. He is a great help with matters of arcane lore, given his skill sets. So? What do you think? I haven't actually created this guy yet, but I want to. |
| aravilar_holistacia06-18-04, 11:03 AM | An intelligent spellbook... interesting idea... I'd just do some elven high magic on mine. Simple enough. :P |
| m_man9606-18-04, 04:39 PM | Originally posted by aravilar_holistacia An intelligent spellbook... interesting idea... I'd just do some elven high magic on mine. Simple enough. :P Hmph. By the way, your sig is wrong. It's "misery and suffering", not "suffering and misery". |
| Silvanus06-18-04, 04:48 PM | I have a thinly veiled interest in joining the Council as the Archmage of Machiavellian Maneuvers. The problem (as I see it) with a trapped spellbook such as the one Saerynishar describes is acessing the spellbook. Your setup sounds somewhat less than portable... |
| Pacer06-18-04, 06:59 PM | Can I join as the Archmage of Penguins? Drawmiji's Instant Summons would help for those importable setups, but then it would be expensive to memorise your spells for the day. Mine is trapped to turn anyone who opens it withouth my permision and in/outside my presence into a Penguin. Also, it's also arcane locked, resistant to most elements and, most importantly, Water-Proof.:) Maybe later I will post the The Penguin Trap. Too sleepy now. |
| aravilar_holistacia06-18-04, 07:21 PM | Both of you are approved; welcome to the Council. :D m_man: Ooh, I'll change it, thanks for pointing that out. :) Aravilar Zenith Archmage of Elven High Magic |
| Frostbite_Ravenheart06-18-04, 08:50 PM | Gotta say - Nice spell. Also gotta say - Welcome to the council you tw. Lastly I gotta say - Spellbooks should remain a weakness of wizards. The "Almight" wizards and fighters are rendered useless by rouges. Its called balance. ;). This is comming from the Arch-Bard though... -Frosty |
| Aramar the Black06-18-04, 09:39 PM | Current Topic: For the time being, I would ward my spellbooks, and probably try to have them encased in mithral covers. However, as with most books, I would like to try and assimilate the knowledge into my brain, so I would have no more need of the book, except as an occasional reference. Previous topic: If I may, I say Magic is above alignments. If it had to be given one, it would be nuetral, but that's an if. Pertaining to alignment questions, when asking about the alignment of Magic, you may as well ask question the alignment of Time, Gravity, or Quanta. |
| Pacer06-19-04, 11:18 AM | The Penguin Trap Level: Wiz 7 Components: V,S,F Casting Time: 10 minutes Range: Touch Target: One Spellbook Touched Duration: Permanent untill discharged then Permanent Save: None Spel Resistance: Yes The Penguin Trap will trigger when anyone other than the Spelcaster opens the Spellbook. It turns the 'book opener', if medium size or less, into a penguin as the Polymorh Other spell except with permanent duration. Arcane Focus: A finely carved diamend penguin statuette worth at leas 1000gp. Fearun gained a large penguin population thanks to this spell and stupid thieves. |
| Pacer06-19-04, 11:27 AM | Originally posted by Aramar the Black I would like to try and assimilate the knowledge into my brain, so I would have no more need of the book, except as an occasional reference. Get rid of your spellbook:uh-huh: I take it you have never displayed its awsome secondary power to some 'I am better than you because my powers come from within' sorcerer. |
| baerdith06-19-04, 12:25 PM | Originally posted by Frostbite_Ravenheart The "Almight" wizards and fighters are rendered useless by rouges. Its called balance.-Frosty I thought Bards did that. Its called Style!:ayyyy!: |
| Aramar the Black06-19-04, 02:35 PM | Originally posted by Pacer Get rid of your spellbook:uh-huh: I take it you have never displayed its awsome secondary power to some 'I am better than you because my powers come from within' sorcerer. Awesome secondary power? What awesome secondary power? |
| Pacer06-19-04, 03:11 PM | Hit him with it! |
| Aramar the Black06-19-04, 04:51 PM | My my my. What is this world coming to? Hitting others with books . I doubt I could hit him anyway. (Not through any fualt of mine, of course) |
| m_man9606-19-04, 05:57 PM | Ok, I have three possible solutions here: 1. Disguise. A lot of secret page spells, or a secret book spell made permenant to all but the caster. 2. Security. Place the spellbook in a Leomund's secret chest, and entrap the book with explosive runes on the front page. 3. Intelligent spellbook. (this is detailed a few posts ago) |
| Pacer06-19-04, 06:00 PM | Then here's the alternative. Saldurac's Thwacking Book Level: Sor/Wiz 3 Components: V,S,M Casting Time: 10 minutes Range: Touch Target: One book containing magic writing. Duration: Permanent untill discharged. Saving Throw: None (see text) Spell Resistance: No After enchanting the book anyone other than the spellcaster who opens or moves the book more than 5 feet will trigger any magical traps, designated when the spell is cast, cast on it. There is no save for Saldurac's Thwacking Book but instead for the the individual traps triggered. Additionally the spell caster may decide to throw the book at a target (Make a Range Touch Attack) and trigger the traps this way. Material Components: 50g Worth of Ruby dust sprinkled on the book when cast. Book 'em. Sorry, couldn't help myself. |
| m_man9606-19-04, 06:03 PM | Ok, I have three possible solutions here: 1. Disguise. A lot of secret page spells, or a secret book spell made permenant to all but the caster. 2. Security. Place the spellbook in a Leomund's secret chest, and entrap the book with explosive runes on the front page. 3. Intelligent spellbook. (this is detailed a few posts ago) |
| Pacer06-19-04, 06:11 PM | Originally posted by m_man96 Ok, I have three possible solutions here: 1. Disguise. A lot of secret page spells, or a secret book spell made permenant to all but the caster. 2. Security. Place the spellbook in a Leomund's secret chest, and entrap the book with explosive runes on the front page. 3. Intelligent spellbook. (this is detailed a few posts ago) Excuse me, I only have 3rd Edition, but doesn't Explosive Runes damage the book as well? Leomunds chest means you will have to use a spell slot every day but I think that one is definately the best defense. But I still like The Penguin Trap when combined with Drawmji's Instant Summons. It tends to built a reputation. |
| Frostbite_Ravenheart06-19-04, 10:13 PM | Originally posted by baerdith I thought Bards did that. Its called Style!:ayyyy!: thats just the thing - while everyone else is *****ing and fighting each other and stealing from eachother the bard is just there to make it look good. "Thats the difference between you classes and bards, we make this look good" FrostWillSmithActingAsAgentJY (Sorry silm, yeah I know I just killed it :P) -Frosty |
| BloodSoakedAngel06-20-04, 03:29 AM | OKay well on the topic of a magic plane. I would personally make the plane be Chaotic Neutral. I have always thought of magic as a chaotic form of nature, and thus it is seen as a chaotic form. And on the idea of protecting ones spellbook, mine was protected with this one spell, although I cannot remember it fully, I haven't payed my spellcasting character forever, but it could hide the spells within it and make it seem like it is a blank book. With the added ugly leather cover it made most of the thieves that dared try to steal my stuff seem it is worthless, a journal it seemed to many. Although when it was with magic using thieves it had a Hold Person spell upon it for those you touch it, other than me. Well that is about it... |
| BloodSoakedAngel06-20-04, 03:30 AM | OKay well on the topic of a magic plane. I would personally make the plane be Chaotic Neutral. I have always thought of magic as a chaotic form of nature, and thus it is seen as a chaotic form. And on the idea of protecting ones spellbook, mine was protected with this one spell, although I cannot remember it fully, I haven't payed my spellcasting character forever, but it could hide the spells within it and make it seem like it is a blank book. With the added ugly leather cover it made most of the thieves that dared try to steal my stuff seem it is worthless, a journal it seemed to many. Although when it was with magic using thieves it had a Hold Person spell upon it for those you touch it, other than me. Well that is about it... ~Blood |
| Silvanus06-20-04, 09:18 AM | I strongly but respectfully disagree. Magic is neutral. Any alignment can manipulate it to it's own ends. I agree with previous posts stating that magic is simply a force of nature. Gravity, magic and thermodynamics are all neutral. |
| Pacer06-20-04, 09:45 AM | On the Magic plane I disagree with all of you, magic doesn't have an alignment and neither would a plane. It would be like saying the elemental plane of fire has an alignment. |
| Aramar the Black06-20-04, 10:05 AM | Originally posted by Pacer On the Magic plane I disagree with all of you, magic doesn't have an alignment and neither would a plane. It would be like saying the elemental plane of fire has an alignment. Not all of us. I too say that magic doesn't have an alignment. I was emphisizing that if it had to have one, it could be nothing less than nuetral. If. It is truely, however, above such things. |
| sculyblast06-20-04, 12:13 PM | Ey fellow archmages I have been off for the weekend, I had a really great weekend and I'm tired as hell, before the weekend is over I must force myself to thing more student-like again. anyway I will see to the topic later. pacer and silvanus welcome to the council of archmages, I am sculyblast but you guys can say sculy. and pacer. look around if you can find Finwe, he came up with Penguinmancy :P sculy |
| The Swedish Viking06-20-04, 02:26 PM | The Magic Domain Hmm... just to hop in and interrupt anybody´s current discussions... What are your opinions on the most problematic (according to my opinion) domain: The Magic Domain. How to treat this domain fluff-wise? The Magic Domain is granted by the deities of Arcane Magic, and counts as Divine Magic... but what, fluffwise, is it? Is it great arcane power given a divine spark and bestowed upon the deity´s followers? Is it arcane magic hailing from the deity itself? Is it just divine magic with arcane-like traits? |
| Saerynishar06-20-04, 02:39 PM | Replications of arcane magical effects without actually replicating the actions of the spells. The reason such things are only drawn from the magic domain is because other gods have a great deal of difficulty sending down spells without a deep connection with arcane magic. That's my game, anyway. |
| m_man9606-20-04, 06:26 PM | The Magic domain is a domain granted by the deities that have anything to do with magic. It is a domain that grants arcane spells to clerics that manipulate magic. (I.E., antimagic field, Nystul's magic aura, ect.) |
| samoosa69106-21-04, 11:35 AM | that sounds interesting..... |
| sculyblast06-22-04, 01:35 PM | I sometimes don't get you boardfolks, if there is a feat/class/spell/skill/whatever in any dnd sourcebook which you don't like. then just don't use it. there are over 100 topics spread over the boards that say: I don't like x out of sorcebook x, while it is so easy to get rid of them: 1. don't buy the sourcebook 2. ignore the part which you dislike 3. change the part you don't like 4. live with it sculy, in whatever-mode |
| DiplomaticSorcerer06-22-04, 04:50 PM | This promotion was made a while ago, but I'm just now posting it. Sculyblast is now the fifth Zenith Archmage. Congratulations, my friend! Aramar is now promoted to Sculy's position as a High Archmage. Congratulations, Aramar. :) |
| Silvanus06-22-04, 05:05 PM | Originally posted by sculyblast I sometimes don't get you boardfolks, if there is a feat/class/spell/skill/whatever in any dnd sourcebook which you don't like. then just don't use it. there are over 100 topics spread over the boards that say: I don't like x out of sorcebook x, while it is so easy to get rid of them: 1. don't buy the sourcebook 2. ignore the part which you dislike 3. change the part you don't like 4. live with it sculy, in whatever-mode I think the discussion about the Magic domain is not so much griping "I don't like this domain" but figuring out ways of dealing with the domain. By the way, congratulations to you and Aramar! |
| Aramar the Black06-22-04, 05:20 PM | Originally posted by DiplomaticSorcerer This promotion was made a while ago, but I'm just now posting it. Sculyblast is now the fifth Zenith Archmage. Congratulations, my friend! Aramar is now promoted to Sculy's position as a High Archmage. Congratulations, Aramar. :) Hehehe! :D :D I give many, many thanks. Congrats, Sculy! On-topic: I've never had a real problem with the Magic domain. It makes sense to me. Two more things: Pay attention to sculyblast, and arent we supposed to keep our sigs turned off? |
| aravilar_holistacia06-22-04, 05:25 PM | Originally posted by Aramar the Black ...arent we supposed to keep our sigs turned off? Supposedly... :P Congrats to you, Aramar. :) |
| DiplomaticSorcerer06-22-04, 05:36 PM | Originally posted by Aramar the Black Hehehe! :D :D I give many, many thanks. Congrats, Sculy! On-topic: I've never had a real problem with the Magic domain. It makes sense to me. Two more things: Pay attention to sculyblast, and arent we supposed to keep our sigs turned off? My sig is too cool to turn off. I'm doing you a favor by not turning it off! |
| Shadezz0fHades06-22-04, 05:52 PM | So can someone fill the haunt in on whats the discussion? Is it sigs or is it magic domains or promotions.. Anyways, for those who have seen it.. check out my Bufonid, the toad familiar PRC (http://boards1.wizards.com/showthread.php?s=&threadid=263053) |
| Aramar the Black06-22-04, 05:52 PM | Originally posted by DiplomaticSorcerer My sig is too cool to turn off. I'm doing you a favor by not turning it off! I'll admit that it is cool, but it's kinda long. Oh well, I guess you are a Zenith Archmage, so that permits. Just don't set a bad example. Agian, about the Magic domain. Like sculy said, if you don't like it, fix it. I feel, personally, that all magic is similar, and in the end there really is no difference between the arcane and the divine. What ever the gods and spirit give us is divine magic, perhaps because that the stuff thats a little easier for them to grab or have access to. The Magic domain dieties are just pulling at a different part of the weave. While the magic doamin wouldn't suggest it being "arcane" magic, it makes sense for it to be, so that the divine caster now has magic abailible to the arcane casters, and thus a user of all magic. Hence, the Magic Domain. P.S. Shadezz0fHades, it's the magic domain for discussion at the current time. the promotion was a bout of news. (cool news, though) nice PrC, but I think the requierments should be a bit higher. Also, sig off, please. ;) ;) |
| Saerynishar06-22-04, 08:53 PM | I may have been misunderstood; my wording was perhaps a bit unclear. I do not dislike the magic domain, I in fact use it. I was simply offering insight as to why, in my game, it exists. It was all in-game world knowledge, not a gripe at all. Just making it more clear. |
| Aramar the Black06-22-04, 09:28 PM | Originally posted by Saerynishar I may have been misunderstood; my wording was perhaps a bit unclear. I do not dislike the magic domain, I in fact use it. I was simply offering insight as to why, in my game, it exists. It was all in-game world knowledge, not a gripe at all. Just making it more clear. Who misunderstood you? Okay, sculy may have reacted a bit fast or overly, but he does give a good point for future reference. I like your use of the domain in your game. |
| Silvanus06-22-04, 09:51 PM | Originally posted by Saerynishar I may have been misunderstood; my wording was perhaps a bit unclear. I do not dislike the magic domain, I in fact use it. I was simply offering insight as to why, in my game, it exists. It was all in-game world knowledge, not a gripe at all. Just making it more clear. Exactly the point I made above. |
| Saerynishar06-23-04, 07:20 AM | Originally posted by Aramar the Black Who misunderstood you? Okay, sculy may have reacted a bit fast or overly, but he does give a good point for future reference. I like your use of the domain in your game. He does indeed. Just trying to clarify. Thank you for the compliment. Congrats on the promotion. Sorry for stealing your point, Silvanus. |
| Frostbite_Ravenheart06-23-04, 12:38 PM | The magic domain in my opinion is a very good domain but mostly as a DM I require great flavor in order to use it. As such I refuse to allow any cleric take the domain name without a magic deity, even those who take cause in place of gods. I see it as such as those with magic gods get far far less divine magical aid so the somewhat slightly broken compared to the other domain in my opinion is as such balanced. Just my two cents, -Frosty P.S If I were dead I would have turned over three times in my grave... -Frosty |
| m_man9606-23-04, 08:20 PM | This topic on the Magic domain is going quite well, but I'd like to post a new topic, if the rest of the Council doesn't mind. I've been having trouble as of late trying to come up with a pantheon and a cosmology for my campaign. Not that I'll ever get a chance to run it; I'm just making this for fun. Anyway, question is this: What part does magic play in the formation of deities and cosmologies? |
| Frostbite_Ravenheart06-23-04, 10:45 PM | Well Man... In most games I have seen whether homebrewed or offical there is always one god of magic. In such cases as greyhawk there is a god of magic and two other gods who (venca and wee jas I belive) dont have "magic" in there profile but might offer it as a domain and have many magic whorshipers. Toril has fourish magic gods. -Mystra- Lady of the weave, shes kinda like Bocob. -Azuth (I think) - the "second in command" of mystra and the patron of spells and wizards inplace of just magic. -Sarerethsomthingorother- the southern god of Divinition -Throth - The munholdorian(Sorry I dont have any FR books with me today...) goddes of wisdome and spells. -Shar- Not directly goddess of magic but has taken on the dark weave Thats all of them I belive, hope I could help. -Frosty EDIT- Whats the link to our confourms...i've forgotten it and forgot to favorites it in the first place :embarrass |
| Frostbite_Ravenheart06-23-04, 10:51 PM | Archmage of Netheril - - - High Archmage of the Council Diplomatic Sorcerer - - - Archmage of Fire Finwe - - - Archmage of Temporal and Planar Magic Aravilar Holistacia - - - Archmage of Elven High Magic Sculyblast - - - Archmage of Shadows Malyss the Defender - - - Archmage of Counterspelling and Defensive Magic Look Within My Mind - - - Archmage of Spell Storing and Spell Wards Kedi - - - Archmage of Life and Death Zollex - - - Archmage of Summoning Frostbite Ravenheart - - - Archmage of Music and Emotions Aramar the Black - - - Archmage of Ice Blaine Tog - - - Archmage of Prestidigitation Baerdith - - - Archmage of Lore Bait - - - Archmage of Sonic Energy Eldren - - - Archmage of Chromatic Magic Frozen Diamond - - - Archmage of Electricity Master of Sarcasm - - - Archmage of Creation Wolf Mage - - - Archmage of Wind and Storms Bahamut 0 - - - Archmage of Gravity Ice Wizard - - - Archmage of Water Gellion - - - Archmage of Evocation The Simbul - - - Archmage of Metamagic Lady Clarensa Trent - - - Archmage of Enchantment Blade Boy - - - Archmage of Air Anthor Del Niera - - - Archmage of Holomancy The Swedish Viking - - - Archmage of Grandiose but Weird CreationBloodSoakedAngel - - - Archmage of Blood Magic Azer Firelord - - - Archmage of Warm welcome Shadezz0fHades - - - (?????) necrodude16 - - - Archmage of Pain QuickSilver - - - archmage of Reflections m_man96 - - - Archmage of Earth and Stars samusa - - - Archmage of Destruction I've taken the liberty to fix this as repayment for one-week of frostyless posts as I am going to be taking a weeks vacations starting Friday! :cool:. ;). -Frosty |
| aravilar_holistacia06-23-04, 11:02 PM | Originally posted by Frostbite_Ravenheart EDIT- Whats the link to our confourms...i've forgotten it and forgot to favorites it in the first place :embarrass http://archmages.conforums.com/ :) Have a good vacation, Frosty. |
| Silvanus06-24-04, 02:56 AM | Originally posted by Frostbite_Ravenheart -Mystra- Lady of the weave, shes kinda like Bocob. -Azuth (I think) - the "second in command" of mystra and the patron of spells and wizards inplace of just magic. -Sarerethsomthingorother- the southern god of Divinition -Throth - The munholdorian(Sorry I dont have any FR books with me today...) goddes of wisdome and spells. -Shar- Not directly goddess of magic but has taken on the dark weave Savras is the God of divination. Thoth is the Mulhorandi God of magic. Velsharoon is the God of necromancy. Mystra and Shar are correct in your post. FR does indeed have a plethora of dieties of magic. In my homebrew, I have a dragon diety of magic who I really need to flesh out more... any ideas from this thread would be appreciated. |
| Saerynishar06-24-04, 08:37 AM | Silvanus, it might be more helpful if you could give us a brief synopsis of the other gods, so we don't step on any toes. I've always liked the idea of a dragon god of magic that was forced to assume a form anethama to the race; something like a, say, human. Not sure how exactly it would be done, but he would then have portfolios of magic and humility, among others. Just a thought. |
| Silvanus06-24-04, 10:37 AM | Saerynishar- Which other Gods? Who's toes? |
| Aeolus9106-24-04, 10:46 AM | what is your dragon diety's alignment? If evil, something like Takhisis would be fun... :D Also, can I be an Archmage? Archmage of Light sounds cool. EDIT: Took off the sig |
| Shadezz0fHades06-24-04, 11:05 AM | Originally posted by Frostbite_Ravenheart Shadezz0fHades - - - (?????) -Frosty Im the threadhaunt. Officially. |
| sculyblast06-24-04, 01:52 PM | frosty, you have done a unbearable job by updating the memberslist :P sculy |
| m_man9606-24-04, 02:24 PM | Originally posted by Frostbite_Ravenheart Well Man... In most games I have seen whether homebrewed or offical there is always one god of magic. In such cases as greyhawk there is a god of magic and two other gods who (venca and wee jas I belive) dont have "magic" in there profile but might offer it as a domain and have many magic whorshipers. Toril has fourish magic gods. -Mystra- Lady of the weave, shes kinda like Bocob. -Azuth (I think) - the "second in command" of mystra and the patron of spells and wizards inplace of just magic. -Sarerethsomthingorother- the southern god of Divinition -Throth - The munholdorian(Sorry I dont have any FR books with me today...) goddes of wisdome and spells. -Shar- Not directly goddess of magic but has taken on the dark weave Thats all of them I belive, hope I could help. -Frosty EDIT- Whats the link to our confourms...i've forgotten it and forgot to favorites it in the first place :embarrass Um . . . I think you missed my question a little. I asked what was the role of magic in the FORMATION of deities and cosmologies, not their roles relating to magic. Believe me, I know the second part pretty well now. |
| Saerynishar06-25-04, 02:15 AM | Originally posted by Silvanus Saerynishar- Which other Gods? Who's toes? The other gods in your setting; I simply didn't want to create a god that was the same thing as another one. Nothing serious. |
| baerdith06-25-04, 10:18 AM | Originally posted by m_man96 Um . . . I think you missed my question a little. I asked what was the role of magic in the FORMATION of deities and cosmologies, not their roles relating to magic. Believe me, I know the second part pretty well now. Well in FR the Gods Selune and Shar (Light and Dark) just made themselves (or were made by Ao, kinda unclear on that) They took an immediate dislike to each other due to the desire of their creation (Chauntea-Toril ((the world)) ) to have light and heat. They fought and through their conflict the 'war like deities' were created. ~some kinda magical blasting I'm sure~ In a final attempt Selune pulled out some of her essence and blasted Shar with it, that essence also ripped some of Shar away. The essence of the two gods became sentient and called itself Mystryl, and the goddess of magic was born. She guarded the Weave since. |
| m_man9606-25-04, 01:00 PM | Maybe I should rephrase my question a little bit, just a little, so here: What I am asking is, what does magic do in the creation of the deities and a cosmology? Because, if my understanding is correct, without magic, there would be no deities or planes! So. In the beginning: 1. Was there just an Astral Plane, and the arrival of some other entity gave birth to magic and everything? 2. Has Magic alwaya been here, and thus the deities and planes have always been here? 3. Is/Was there a supreme Creator, who created everything? PLEASE reply ASAP. |
| baerdith06-26-04, 02:30 PM | Originally posted by m_man96 Maybe I should rephrase my question a little bit, just a little, so here: What I am asking is, what does magic do in the creation of the deities and a cosmology? Because, if my understanding is correct, without magic, there would be no deities or planes! So. In the beginning: 1. Was there just an Astral Plane, and the arrival of some other entity gave birth to magic and everything? 2. Has Magic always been here, and thus the deities and planes have always been here? 3. Is/Was there a supreme Creator, who created everything? PLEASE reply ASAP. Short answer: Yes. Longer answer: Depends on who you talk to. Forgotten Realms has all of the above. Greyhawk never really goes into it, outside of individual cult lore. |
| m_man9606-29-04, 10:37 PM | Given the fact that this Council has seen precious few activity for the past few days, I figure I better get this going again. I'm completely ditching the last topic because I'm writing my own history and it's coming along quite well. Anyway, here is the new topic here: What is, in your own homebrew campaign setting or any ideas you might have, a good magical empire? What I mean is, I was looking over the Netheril boxed set I downloaded a few days ago and I thought I would be cool if all of us (the Council) could post ideas for their own magical empires like Netheril and others? So, any ideas or descriptions you want to post, fire away. Hope this one floats. |
| Aramar the Black06-29-04, 10:40 PM | Where did you happen to download that set? |
| The Swedish Viking06-30-04, 03:17 AM | Heck, in my campaign, I´ve got three nations more or less ruled by wizzies and sorcerers... One is the home of the GBBEG (Generic BBEG) Necromancer and his minions, the other is centred around a flying city (weeee....) and really is your everyday-quarreling-scheming-wizard-realm, and then there´s the very-evil-take-over-the-world-Thayish-realm-of-egomancers.... :P Which one do you want me to post? :P :D |
| BloodSoakedAngel06-30-04, 03:25 AM | The topic is on Magical Empires? In my campaign the nation is ruled by a Formation of Bi-Polar Necromancers. They perform all these experiments and such, I think the Mages of Netheril did that, I cannot remmeber at the moment. To late at night. I will post them when I find my papers. They are somewhere in this house. So until then, goodnight Council. :zzz: |
| kedi06-30-04, 03:26 AM | Birth x Death |...............|...............| Birth.......Life.......Death Vivomancy.....Necromancy Necromancy deals with the negative side of life: Death, making the victim closer to death, aka less healthier. Also, necromancy deals with manipulating, destroying the undeath. Example spells are: Inflicts, Undeath to Death. Vivomancy deals with the positive side of life: Birth, making the target closer to birth, aka healthier. Also, vivomancy deals with creating undeaths, giving life through death. Example spells are: Cure, Lich Transformations. Semavency deals with the inner source of life: Soul. Traping it, manpulating it, anythin. Example Spells: Trap Soul. How do you find the concept idea? |
| Aramar the Black06-30-04, 08:43 AM | Interesting idea, Kedi. But, going by this, are the undead now powered though vivomancy, or positive energy? As for magical empires, I got one that ruled by a number of dragons, one run by a shadow sorcerer, and a couple others who specifics I can't think of right now. |
| Aeolus9106-30-04, 09:18 AM | so would vivomancy and sevamancy replace necromancy??? Kool idea tho. |
| m_man9606-30-04, 09:43 AM | Swedish Viking- Please, post all three! Aramar-I downloaded the boxed set from the downloads section of the D&D main site. By the way, the link is called "Arcane Age: Netheril-Empire of Magic" or something like that. Anyone else: post as many empires as you want! That's the whole point of this topic. |
| bahamut_006-30-04, 04:42 PM | Very cool Kedi. |
| Pacer07-01-04, 05:37 PM | Interesting idea Kedi, but for some reason whenever I read the description of Vivomancy and the positive side of life and creating undead I keep thinking of 'Happy Zombies' On the magical kingdoms, has anyone considered creating their own in a private little demi-plane? The only real limiting factors would be space and were to get willing subjects. |
| m_man9607-02-04, 10:19 AM | I've been researching potential concepts for a magical empire in my campaign world lately, and what I've come up with is two ideas: 1. An idea for basically the same thing as Netheril, except no Karsus' Avatar, sharn, or phaerimm. This Netheril falls because of a greedy wizard, yes, but he doesn't attempt to steal the power of the gods. He attempts to BECOME a god. Of course, he slips up, and wreaks major havoc across the cosmos because of that. Haven't decided on the details yet. Also, the formation of this Netheril is different. (Btw, all my ideas posted here are for empires that do not exist anymore. I want to have a source of artifacts and the like in my campaign world. It's just fun making up the details.) 2. This idea is for an empire that makes magical items for a living. It survives by enchanting items to accomplish a variety of effects. For example, magical weapons, armor, ect. But, there are some exotic and rare items as well: items that can duplicate the effect of a levitation spell over a four-mile radius; there's one that can completely replenish all your spells for the day exactly as if you had eight hours of rest (for both sorcerers and wizards). The list goes on and on. This one fell because someone (who shall remain nameless), KARSUS (not named Karsus, just telling you who he is like), tried to create an item that was too powerful and the spell energy backfired. So tell me what you think of these two and post your ideas for them. |
| kedi07-02-04, 12:44 PM | Originally posted by Pacer Interesting idea Kedi, but for some reason whenever I read the description of Vivomancy and the positive side of life and creating undead I keep thinking of 'Happy Zombies' 1) :rofl: 2) Well, you're giving life through death. Hard concept to make right, yea, and currently working on it. And I'm trying to build a Deluxe Council Library. EDiting and re-posting the old one once I created. |
| Pacer07-02-04, 02:17 PM | Nice idea m-man96. But why do the empires need to fall? Let them live and usher in a dawn of magic and prosperity where, most importantly, the common people do NOT cast spells. That is the only real failing of ancient Netheril if you ask me. |
| Czahkiswashi07-03-04, 02:24 AM | I would like to ask the high council for permision to join as Czahkiswashi, the Archmage of Arcane Runes & Symbols and kedi- i love your vivomancy idea. Although I would think that since inflict is necromancy, and it cures undead, that creating undead would better fit necromancy, and destryoing them would better fit into vivomancy. |
| Pacer07-03-04, 07:01 AM | Welcome Czahkiswashi :D Originally posted by Czahkiswashi and kedi- i love your vivomancy idea. Although I would think that since inflict is necromancy, and it cures undead, that creating undead would better fit necromancy, and destryoing them would better fit into vivomancy. You do know that's what clerics do? The evil ones channel negative feelings ... I mean energy... into the dead, making them undead, and The good clerics channels positive energy into them making them happy... DEAD! I MEAN DEAD! Oh well, maybe my mistakes show where the expressions Restless Dead and Eternal slumber. I'm happy when sleeping and if someone bothered me I would be cranky too. |
| m_man9607-03-04, 08:38 AM | Originally posted by Pacer Nice idea m-man96. But why do the empires need to fall? Let them live and usher in a dawn of magic and prosperity where, most importantly, the common people do NOT cast spells. That is the only real failing of ancient Netheril if you ask me. Empires need to fall because of three good reasons: 1) I need a source for ancient magic items and most importantly, artifacts. (There's like five artifacts left over from ancient Netheril. Personally, I'd like to know more about them. Are they detailed in the boxed set?) 2) When I was playing Shadows of Undrentide (NWN:SoU as it's known shorthand), I supremely liked hunting around in ancient Netheril. Thus, I'd like to have an ancient fallen empire in this campaign world to hunt around in. 3) Specifically, this one, which I'm naming Lemuria by the way, didn't place such an importance on magic as an essential part of the Netherese as they were awed by magic and sought to discover as much about it as they could. Well, let's just say some things are better left undiscovered! |
| Frostbite_Ravenheart07-03-04, 01:49 PM | Hey all - I'm back. Kedi - I really like your ideas kedi. For the most part there short but orginal. You should share with us more of your ideas and with more detail. I see very little problem with this system beacuse it allows any caster of any alignment to learn what they want and not have to worry about that certin "taint of evil" Necromancers are usually hated but a Vivomancer can on one side bring horrible death by massive undead but can also heal you for example. -Frosty |
| sculyblast07-03-04, 03:26 PM | I have a city in mind, a huge one, 120 square miles. her name will be prosculla/prosculia. it is not really a magic inperium more like a city where great wizards live (as does quarius) there are a great number of different architectures, mostly wizard towers. the city is not just a day to day city like any other city, no: the first thing one notices when he enters prosculia is the sky, it is not the ordinairy blue sky, instead one can see the sun, the planets and the stars, all brightly without sunglasses. next the city never sleeps, the city was build on an centation of magical energy (in the form of gems), which allows the inhabitars an contant energy flow, not from a weak distant source but near. light is not descended from the sun but from the inside, making darkness distant for 40 miles outside the last citywalls (durring the ages it has increased itself over 12 times, leaving 12 citywalls) this city was crafted by the hands of many races but humans. still have to draw a map oh yeah, the city's center is the rune of an ancient magic school which students stated to built their towers around once they gratuated. since in the early ages that school was the center of all magical knowledge, you'll probably won't be able to bring an item to prosculia that is yet unknown. sculy |
| kedi07-03-04, 04:03 PM | The vivomancy thing is going tip top. For more, check the spells and magic items subsection of player's handbook forum (too lazy to post a link :P) Plus, I was siting at the back of car listening Blind Guardian and reading ECunningham while I had a super-duper idea... WE have divine/arcane combo. WE have arcane/psion combo. What about divine/psion combo. And morever: ARCANE/ARCANE COMBO (aka. Sorcerer/Wizard-Mystic) It be a incredibly powerful PrC, thus I will give it the abilities of Madness domain. working on it too. Plus working damn hard on the library. Please check it too. And: Welcume Back Pansy-Bard ;) Moral dilemna... Well what I will probably do is to bring the material and let Slmarien take care of the moral stuff :P Seriously, on it too... It's really good to work for enjoyment... |
| Silvanus07-04-04, 12:15 AM | The one thing I don't like about the Vivomancy/Sevomancy/Necromancy thing is that I think it kind of cheats the system. The sacrifice of necromancy is that you are "turning towards the dark side" so to speak. The struggle to not become evil is part of the attraction, and this offers a way around that. It's a great concept, though! |
| kedi07-04-04, 07:12 AM | Lord of Arcane (http://boards1.wizards.com/showthread.php?postid=3868987#post386898 7) Enjoy ;) |
| Bait the Bard07-04-04, 07:24 AM | I greaty enjoyed playing in one campaign a necromancer, who started at about level two, being a 'prue' necro. He hunted the undead, and used the Magic of Fearun spells that destroy and hinder undead, and he was a real goody-goody. Slowly, as he became more powerful, he began using undead to aid him in destroying undead, and slowly began to drift into the shades of grey, and occasionally would be hunted by paladins and suchlike for raising undead, to which huge pilospphical arguments ensuged (great fun). Leter (lvl 13) he died, but later came back as an evil NPC, to everyones enjoyment. However, I think it is great to be able to have all the 'shades' of necromancers, and it adds great variety to a campaign and the world in general (as long as you don't start practicing on anyone) (except Kedi; but keep him dead). - the annoying bard PS - Do I get a pansy bard "Welcome back"? |
| Frostbite_Ravenheart07-05-04, 11:17 PM | Hmm... A Sorc/Wiz mystic... All Spells...All the Time... Cast Whatever You Want Whenever You Want As Often as you want? Sounds cool but impossible to make work. I think no one would agree on a compramise but I would definitly love to see more ideas towards this. However I have always wanted to see a class that gives you spell-like ablitys at will. Those are my favorite ablitys wether it be by race (monster) or magic items I lose being able to do somthing "At will" Any ideas as how to make that one work? -Frosty (Also have most of "us" forgotten the Sig ban?) |
| Aramar the Black07-06-04, 10:20 AM | Welcome to Seleg, capitol city of Carandor. The whole land was once great, it's capitol city the greatest of all. But it fell long ago, for reasons unknown. Perhaps the everyday corruption of power, or barbaric mercenaries from the southern isles, or influence from past Chaos Wars. What ever the reason, it is all now a desolate wasteland, similar to Mordor, but with more settlements (most abandoned). The sky is dark and cloudy, and passing the mountians into this land one would think that they had passed into a plane of evil, an infernal battlefield. In past years, mortal rulers have tried to bring glory back to Seleg, only to fail. Currently, rumor whispers that a being who calls himself the DragonKing sits upon the throne of Seleg. The city's walls were expanded and fortified, and barracks, magic towers, and workshops are now the most numerous of buildings. Ranks upon ranks of inhuman things, whether they be fiends or machines, stand within those walls, and the dark sky crakles with energy. That's all the further I've gotten for now. As for the Sor/Wiz Mystic mix, I like the idea, but it's something thats would be really hard if not impossible to make work in a single class. No offense, but I'm not a fan of any of the PrC's that have tried this mix so far. Either they're overpowered or just too bland. |
| The Swedish Viking07-06-04, 08:18 PM | Wizard 20/Archmage 20 whatever, whenever, wherever you want it! |
| m_man9607-07-04, 11:03 AM | Originally posted by The Swedish Viking Wizard 20/Archmage 20 whatever, whenever, wherever you want it! HUH?! :OMG! Mind telling me the Epic progression for the Archmage first?! |
| Finwe07-07-04, 01:28 PM | What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? Master of cantrips :P |
| Frostbite_Ravenheart07-07-04, 05:56 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? A man who needs to get a life ;) -Frosty |
| Frostbite_Ravenheart07-07-04, 05:56 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? A man who needs to get a life ;) -Frosty |
| Frostbite_Ravenheart07-07-04, 05:56 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? A man who needs to get a life ;) -Frosty |
| baerdith07-07-04, 08:53 PM | Originally posted by The Swedish Viking Wizard 20/Archmage 20 whatever, whenever, wherever you want it! :OMG! Holy Mother!!! If you could plot it out I'd take it!! |
| baerdith07-07-04, 09:19 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? Master of cantrips :P I dunno, but he would have a Hellatious amount of Magic Missiles and Inflict Light Wounds. |
| kedi07-08-04, 02:59 AM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? 14 years old nerd dream :schemes: |
| sculyblast07-08-04, 03:16 AM | I call it the "bast me and I will blast you back 30 times as hard" mage sculy |
| sculyblast07-08-04, 03:16 AM | I call it the "bast me and I will blast you back 30 times as hard" mage sculy |
| sculyblast07-08-04, 03:18 AM | I call it the "bast me and I will blast you back 30 times as hard" mage |
| Silmarien Aldalome07-08-04, 05:35 AM | Hi there CoA folk. Just popping in. When The Kedster cooks up the Kedster Stew (those new Epic Magic concepts - I'm in). If you ain't seen it, check the idea out at H/E Fndn. And - also an invite. I think some CoA - H/E Foundation bridge-building might be well overdue and also fun. Be welcome in our Halls. What would you call a sorcerer/wizard/cleric/mystic/mystic/theurge/geomancer? Someone to be very careful with at a party "don't let her near the punch!" they cried. "She blew up half the neighbourhood last time when she lost it!" Or - prolly the person who inspired Albert Einstein to invent fission (out of sheer terror) Stav |
| Saerynishar07-08-04, 04:00 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? Poorly powergamed. |
| Pacer07-11-04, 05:43 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? Someone who can't make up his mind. |
| Aramar the Black07-12-04, 02:58 PM | Originally posted by Finwe What would you call a sorcerer/wizard/cleric/mystic/mystic theurge/geomancer? Sounds like me at level 100 or so. Mind, it's not that I want to really powergame, but I am the kind of person who wants to learn and experience almost everything. |
| The Swedish Viking07-12-04, 07:23 PM | waitaminutewaitaminutewaitaminute...poss ible system glitch... locating errors.... The arcane prestige classes all read that you "gain spells as if you had also gained a level in any(some read "your") arcane spellcasting class(es)"... now.... Think this scenario: Sorcerer/Bard/Wizard/Mystc Theurge... now.... errhmmm..... |
| baerdith07-12-04, 08:51 PM | Originally posted by The Swedish Viking The arcane prestige classes all read that you "gain spells as if you had also gained a level in any(some read "your") arcane spellcasting class(es)"... now.... Think this scenario: Sorcerer/Bard/Wizard/Mystc Theurge... now.... errhmmm..... Coolest combo I ever thought up: Bard/Ranger/Wizard/Druid/Loremaster/Arcane Archer/Archmage/Mystic Theurge/Harper Mage/Harper Priest 100 the level= Bard20(30)/Ranger10/Wizard20(40)/Druid10(25)/Loremaster10/Arcane Archer 10/Archmage5/Harper Priest5/Harper Mage5/MT10 Great attacks, Great damage, Great Spells! With Uber Magic Arrows! and Wildshape! And Bardic Music And Bardic Lore!!:ayyyy!: as long as we are talking about GreatBigBad multiclass/uberness. |
| kedi07-13-04, 02:05 AM | Originally posted by baerdith Coolest combo I ever thought up: Bard/Ranger/Wizard/Druid/Loremaster/Arcane Archer/Archmage/Mystic Theurge/Harper Mage/Harper Priest 100 the level= Bard20(30)/Ranger10/Wizard20(40)/Druid10(25)/Loremaster10/Arcane Archer 10/Archmage5/Harper Priest5/Harper Mage5/MT10 Great attacks, Great damage, Great Spells! With Uber Magic Arrows! and Wildshape! And Bardic Music And Bardic Lore!!:ayyyy!: as long as we are talking about GreatBigBad multiclass/uberness. 34 years old nerd dream :rolleyes: [/sarcasm] |
| DiplomaticSorcerer07-13-04, 12:12 PM | Announcement: Check the sig. All those who cannot see my sig, turn your sig limit off. How did I do it? I won't tell you. Do you really care? Probably not. |
| aravilar_holistacia07-13-04, 03:02 PM | Hey all. Those of you who remember the old CoA roleplaying thread will know that we are trying to establish a new storyline to restart the RP campaign. There needs to be a final meeting. While I won't use the term "mandatory" to describe it, I think you know what I mean. ;) I'm thinking that the meeting will be sometime next week, probably next Monday. Since the Council is so widely dispersed in regards to time zones we should take a quick survey to see when would be best for you. If necessary we can have multiple meetings, it doesn't bother me. We need to go over the story concepts that Sculy, DS, and I have put together and decide on some other important issues, most notably what we will do with the old story (the Raven Dark conflict). We will probably conduct the meeting on MSN, as most of the Council has that messenger service. Post the times that would best service you, and we'll decide on the meeting schedule(s). Thanks, Aravilar Zenith Archmage of Elven High Magic Edit: PS: Please remember the "No Signature rule"; it isn't that difficult to remember. |
| Frozen Diamond07-13-04, 03:14 PM | I'm obviously not posting here anymore. You may take my name off the list. |
| aravilar_holistacia07-13-04, 03:17 PM | Originally posted by Frozen Diamond I'm obviously not posting here anymore. You may take my name off the list. Your name doesn't get removed from the list. Just moved to an inactive list. |
| Aramar the Black07-13-04, 03:46 PM | A final meeting? For all of us? If so, then I say that I am availible ( as far as I currently know) anytime Monday or Tuesday between the hours of 10:00 AM to 9:00 PM. Or Wednesday morning, if I need go that far. Question: What exactly do you mean by MSN? |
| aravilar_holistacia07-13-04, 03:51 PM | Originally posted by Aramar the Black Question: What exactly do you mean by MSN? For all of you. MSN Messenger, I mean. Most of the Council members have the service downloaded. If not... I'll find the site. |
| Aramar the Black07-13-04, 06:03 PM | Originally posted by aravilar_holistacia For all of you. MSN Messenger, I mean. Most of the Council members have the service downloaded. If not... I'll find the site. Much thanks. As it turns out, I am one who does not have MSN Messenger. |
| aravilar_holistacia07-13-04, 06:35 PM | Originally posted by Aramar the Black Much thanks. As it turns out, I am one who does not have MSN Messenger. Which means I need to find the site. Which happens to be here. http://messenger.msn.com/Download/Default.aspx -Aravilar :) |
| Archmage of Netheril07-16-04, 12:04 PM | I have made an effort to wake up early so that way I have time to post on the CoA before my parents continue their obsession with me going and doing "out door activities" About the RP I think I'll DM. I mean what fun is it having the all powerful Adros (AoN) as a player. Adros: I wipe him from existance DM:......... Adros: muhahaha |
| Pacer07-16-04, 02:41 PM | RP? Please explain. I am usually online on weekends but unless I have ample warning (say about 3-4 days) I doubt I can make it. Also I can only get online past 19:00. GMT+2:00 |
| sculyblast07-16-04, 04:44 PM | don't worry, pacer, the rp will be started after the summer breaks, since all our holidays are scattered and there are some person we NEED to be in it New Topic: what suggestions would you make for the CoA RP? sculy |
| aravilar_holistacia07-16-04, 05:13 PM | Originally posted by Archmage of Netheril I have made an effort to wake up early so that way I have time to post on the CoA before my parents continue their obsession with me going and doing "out door activities" About the RP I think I'll DM. I mean what fun is it having the all powerful Adros (AoN) as a player. Adros: I wipe him from existance DM:......... Adros: muhahaha Good to see you back. About the RP; it was already decided (weeks ago) that I was going to DM. But hey: You're the boss. ;) |
| Frostbite_Ravenheart07-16-04, 11:33 PM | Welcome back AoN :Nods - Raises Hand: Our leader has returned! Yes and I do have one suggestion for the roleplaying. Give us levels. Make rules. Make us all start off the same, albiet high, level. Let use rise due to roleplaying. Also AoN should be the Respected leader of the council. Maby he wont have complete dictator-like authority yet he should be the top. He if wants to expand the hierarchy (Spelling?) let him. This way none of us will argue and fight. Also we should define what this council is. Oh we know what it is as a wizards thread but what about in a roleplaying aspect? What about everyone is the strongest spellcaster for there domain and they report to the council everything thats interesting or calls for "Council Intervention." And if you want to add some political masterminding and such :Nods to (Edit for liability ;)): wait until everyone really gets into the game. Then do it. It can be fun but dont start it from the begining. Of Music and Emotions, -Frosty Edit: Your Pms are full AoN. Edit2: Also that has given me a great idea. When the poltical "war' starts there will be three sides. The Loyalists: The Loyalists are those we seek to keep The Archmage of Nethril on the top. They dont all want him to be a dictator and may want some political power in the end but they want to see AoN on the top. Nicknames: Traditionalists, Tyrants. Goal: The Loyalists may want AoN in power beacuse they dont want to see the council in the hands of the Sepretists, belive in ancient tradition, hate this poltical BS, belive in equality for all, fear what will hapen if they join the sepretists and loose or are simply friends with AoN and other Loyalists and not many sepretists. There goal in the end is to keep AoN in power and stop the rebellion with as little bloodshed as possible. However some Loyalists may seek to destroy the sepretists and there leaders alltogether... Leaders: AoN will obviously head the Loyalists but may be aided by a few Lts. who will help oversee all the loyalists. Those on the side of the loyalists mostly belive in equality and that all the councilmen are equal yet organized under AoN. Sepretists: The Sepretists are those who seek to dethrone the so-called leader of the council "The Archmage of Nethril." Nicknames: Rebels, Fools. Goals: The Sepretists seek to replace the leader of the council. Some in the end may want a different leader, a smaller "inner Circle" maybe even establish a whole system of ranks and leadership. They may have joined the sepretist side prehaps beacuse of fear that the sepretists will win, dislike AoN, belive in or are greater friends with the leaders of the seps, dislike how things are run, are ready for a change, or prehaps even threatened or blackmailed. Leaders: The leaders of the sepretits are those who saw it as there respected duty to take the place of AoN during his former absense. Ava, Diplo Zollex and prehaps another will have taken up the mantle of the sepretists. The Sepretist leaders might also want to stay secret as an extra percaution but it will leak out eventually. The Small group of leaders might than make a strong and organized ranking system of some sort to help win the war. Independants: Beacuse they either are too innocent or two ignorant they dont see this up and comming war. Prehaps they just dont care. They are here to do what they must do and they couldn't care less with who rules it. Or prehaps they are just scared of what will happen if there side looses. Nickname: The Ignorant. Organization: None. They dont work together although they might talk more to just the other independants. Goal: Again none. Surival might be one, but only for the cowards. Leaders: Unless they organize themselves into some sort of diplomatic side or another political view they will have no leaders. |
| Bait the Bard07-17-04, 04:16 AM | *satrts chant* RP, Rp, RP! etc.. Otherwise, welcome back AoN, nice to see you :D As for the RP, political-ness is always amusing :devil: Frosty, your description of the Indepentands could be changed slughtly.. what about those that want their own power, but not in an alliance with others? They're not rebels, nor do they match your description of the Independants.. oh well.. - the annoying bard of.. (whats my domain?) |
| sculyblast07-17-04, 05:48 AM | Bait I looked you up: archmage of sonic for frosty your Ideas are good sculy, I happy Frosty forgot all about him :P Sculy: eyah Sculy: bahamut say hello to your superiors Bahamut_0: hello Bahamut_0: *bows before the masters* Sculy: *smashes bahamut in the face* Sculy: hello lords! Bahamut_0: h..hello lords Sculy: hows that andy? Andy:fine Sculy: see I ruled CcA well in your absence Andy:don't get comfy in my chair Sculy: well I had a hard time keeping ava and ds out of mine err.. your chair |
| kedi07-17-04, 06:59 AM | Wait, who's this AoN? I never saw him around the council and duh... [/sarcasm] WB AoN.. I have some concerns about the RP. It seemse to me that ZAs have powers which make them comepeteable to gods, HAs have powers which make them competeable to demigods and rest have powers which make them competeable to hens. I remember that ava always brings the CR +65 character, as he claims that he can bring it. As (if) AoN's going to be a DM, I expect same thing from him too. I suggest we play it in a way that no one posts anything but detailed descriptions of the person he's rping. Or, Archmage ECL 15, HA ECl 17, ZA ECL 18 restrictions. This would again benefit the high members but is better than archmages 25 GMs 65. I am also thinking to join the rebels. Just because I am a bastard. I have another concern about RP, that some people play in god-mode and the story is nonsense epic. "Hoozah we have power to destroy the existence!" "So? We have power to re-create it!" "I have 100000000000000000000 skeletons!" "I have 25 epic mage that can destroy any skeleton at will!" It happened before, cause we went too epic. Last concern: The campaign as I assume will be deep immersion style RPing -my favourite. But, as most of the people here are kick-in-doors people and they love to create characters that push the limits of munckinism, the game fails. Not to sound like an *** but despite I will try to do my best, I doubt that this RP would be better than the previous, and the one before, and the one before and... you got my point. We need serious people to play the game and even more serious and reasonable DM(s). |
| bahamut_007-17-04, 07:32 AM | Originally posted by sculyblast Bait I looked you up: archmage of sonic for frosty your Ideas are good sculy, I happy Frosty forgot all about him :P Sculy: eyah Sculy: bahamut say hello to your superiors Bahamut_0: hello Bahamut_0: *bows before the masters* Sculy: *smashes bahamut in the face* Sculy: hello lords! Bahamut_0: h..hello lords Sculy: hows that andy? Andy:fine Sculy: see I ruled CcA well in your absence Andy:don't get comfy in my chair Sculy: well I had a hard time keeping ava and ds out of mine err.. your chair Hey! :P |
| Silvanus07-17-04, 08:41 AM | Obviously I wasn't here for the last RP (meaning role-play, for Pacer) but I do have a few suggestions. I like the political theme- but then again, I'm the Archmage of Machiavellian Maneuvers. I don't know how it's been done in the past, but doing it with D&D rules seems kind of inane. Everyone is extremely powerful, and AoN, (if he's not DMing) is ridiculously powerful. I think it would be far better to just freeform it, with the DM deciding about Godmoding. Behind-the-screen negotiations and unexpected power plays are more fun, anyway. |
| Frostbite_Ravenheart07-17-04, 12:11 PM | Bait- The whole point of not having a reason *to join* but having a goal section is clear. You may join whichever side you want for whatever purpose. If it suits your needs to be a bastard as you call yourself join the rebels. If you belive you wont get any power with the rebels or the sepretists go independant and while gathering your forces watch the moves of everyone else than crush than with your advance tactics when the Loyalists/Sepretist battle is over! And about the Cr thing...If you want to do a ranking system like that where A starts here HA starts here and ZA starts here than we should define the difference. Not just the "ZA are higher up than the HA would are higher up from the rest of the A." If you want to keep those ranks at all. -Frosty Edit: Also maby we should have it based on age. Those who have been in the council longest will have the highest lvl and down from that :D. |
| sculyblast07-17-04, 05:49 PM | you don't see the biggest point here, frostbite. we could use this format for the Rp: archmages: L1 High Archmages: L3 Zenith Archmages:L5 but the whole point in the council is about knowledge, we are all everyone single a master of domain knowledge. Quarius is the ultimate source for knowledge about shadows (magic) as is finwe for time and planar magic, ava for elvish magic etc, etc. it would be hard to believe that a 5th level wizard would know everything about shadow magic. and most of the inbrought characters are also used in game and will have their histories screwed up. I think the best thing to do is getting the Rp into a personal game and not a battle game. btw AoN, founder of Coa, What the hell is your Domain! sculy |
| Pacer07-17-04, 06:45 PM | Originally posted by Silvanus Obviously I wasn't here for the last RP (meaning role-play, for Pacer) And I thought it meant Roll-Play, which is incedentially more fun than role-play. Provided you have a good plot. :) But seriously, is there a place where I can see the logs of the previous RP? |
| Zollex07-17-04, 08:24 PM | The old RP was here (http://boards1.wizards.com/showthread.php?s=&threadid=159077) , Pacer. I never really have liked epic levels. Like Kedi said, it's no fun when everyone can destroy the world without breaking a sweat. Then again, we are archmages. Personally, I prefer being around 10th level. At that level, characters have some skill, might have picked up a PrC, and can be specialized. Also, they probably won't be killed by a lucky roll. I like the idea of using character sheets for reference, but not in-game. For example, you can use your skills to decide what your character can do, but there won't be rolls in-game. This will also help with items, so someone can't say, 'I have whatever item!' when that item is needed. Zollex :mage: |
| Frostbite_Ravenheart07-17-04, 10:19 PM | Well sculy if we know everysingle thing about the world regarding our domain and we start out at either 1, 3 or fifth level were gonna still have a cr of around 100! For example: I will become a level three bard which knows everysing thing about music and emotions. Which pretty much means I will have at least a 100 in preform and 100 in diplomacy. I will be able to manipulate every single one of you with my vast knowldge and make you all feel as if you are my best friend. Than DS for example could blow up the entire world with a single spell yet couldn't cast teleport if his life depended on it :P. Even if we use higher up levels like 20, 25, 30 that is still somewhat of a problem. How about we start with the council just begining or at least somewhat knew. We dont know everything but the purpose is to gather everything and anything about the domains. We have so many domains that in the end we will know everything. We will be the complete masters. We can charm our way to the top and become the nation leaders (With powers granted from me and Silvanus), Kill any monster that gets in our way (Half the council has dmg-related domains), master the planes and create several homeplanes for ourselves (Thanks Finwe) create a mythal so power that even we can't destroy it (:Nods at Ava: Can we with our vast power make a mythal we cannot break :P, I'm sorry for those of you who didn't get that.) And so on and so forth. (Also if it makes any newer people feel anybetter I was here sense the first page and I only started with the RP. I didn't like it however, too much crap like which was stated before, so I dont know much about what happend other than there was some fifth ZA and a fifth door that no one could enter...) -Frosty |
| sculyblast07-18-04, 03:05 AM | Dear frostbite, no offense but you misunderstood me Quarius is the ultimate source for knowledge about shadows (magic) it says he knows the most of shadows that's to be learned ( maybe the shadow-gods know more about it.) but while living Quarius has the greatest knowledge about shadows, that doesn EVERTHING about shadows, because it is simply not figured out or to complex for human(oid) minds if you'll go to the best computer progammer in the world he couldn't build you a robot that acts like a human with a IQ of 248 there still isn't a docter who succeeded in creating a medacin agains Aids. both examples show that there is ONE person the best in his domain and (hopefully) knows everything there is to learn, but still they are not master over their domain. I hope you got my point sculy |
| necrodude1607-18-04, 04:53 AM | We can charm our way to the top and become the nation leaders (With powers granted from me and Silvanus), Kill any monster that gets in our way (Half the council has dmg-related domains), master the planes and create several homeplanes for ourselves (Thanks Finwe) create a mythal so power that even we can't destroy it (:Nods at Ava: Can we with our vast power make a mythal we cannot break , I'm sorry for those of you who didn't get that.) and what about me? with the power to make a donought so big god himself couldnt eat it :D :D :D :D :D |
| aravilar_holistacia07-18-04, 07:28 AM | Originally posted by Frostbite_Ravenheart ,,,create a mythal so power that even we can't destroy it (:Nods at Ava: Can we with our vast power make a mythal we cannot break :P, I'm sorry for those of you who didn't get that.) *fades into view, mumbles something about power-hungry mercenaries with a smirk, then shimmers back out of existence* ;) |
| The Swedish Viking07-18-04, 08:04 AM | Uhum, want something created? Want a really big machine of destruction immune to any and all rules and paraphrasing of said rules? Want a world for yourself? Come to the Swedish Viking´s Homebrew Workshop! Free cookies for the children, and you´re bound to find something you like! And if you don´t, then order something you do like! Currently, 25% discount! COME BUY! (ka-ching) :D :D |
| Frostbite_Ravenheart07-18-04, 02:17 PM | Sculy - Ahh Ok then. Were on the same page. We are masters of our domain. No one knows more about our domain however that does not mean we know everything. Gottcha ;). Now that thats settled... I DEMAN COOKIES VIKING! HAND THEM OVER!! NOW!!! :smirk: -Frosty |
| turalisj07-18-04, 05:51 PM | (hands over several platinum coins) where are the drow cookies? |
| necrodude1607-18-04, 07:56 PM | hey my domain is Pain......So i know the most about pain??:uh-huh: :twitch: |
| The Swedish Viking07-18-04, 08:00 PM | (hands cookies to everyone; though since it is after all the infamous Viking handing them out you somewhy doubt the authenticity of the cookies, though they certainly feel smell taste and look like what you asked for) |
| turalisj07-18-04, 08:22 PM | *slips half-of the cookie into vikings food* |
| Zollex07-18-04, 11:20 PM | Okay, folks, enough about the cookies. Back on topic. I still don't like the idea of having all-powerful characters. I'd really like to keep things at 20th level or below. If we all have save-or-die spells, things will come down to who goes first (archmages aren't famed for their high Fortitude saves). Besides, at 20th level, we should be experts in our domains, but not all-knowing. Also, what happened to shutting off our sigs? Zollex :mage: |
| Pacer07-19-04, 12:58 AM | I have no problem with pre-epic but I would prefer it if we could stay at higher levels. There aren't many level 1 Archmages, are there? I have one problem though. As I am the Archmage of Penguins are Dominate Penguin and Penguin Polymorph spells be part of it? |
| turalisj07-19-04, 01:01 AM | a tall elf sorcerer walks in. "i would like to join this giuld" the elf turns into fog and slowly drifts away, catching several tapestties in the procces. |
| necrodude1607-19-04, 01:45 AM | i dont understand how people keep finding our hidden lair, we might as well hand out flyer with maps and just hang a bloody sign saying all powerful archmages in need of amature wizards to annoy us..... |
| turalisj07-19-04, 02:23 AM | launches a blast of steam at necro, causing his face to sear with pain(and dealing 15 points of burn damage) "i am no mere wizard, i am one of the few who chose to become a half-dragon and half-celestial, i am the masster of sserpents and that has taken me all of my 200 years to complete." at this he turns to a vapor snake and starts desecrating the entire castle. |
| necrodude1607-19-04, 03:19 AM | you think that hurt puny mortal, i am the archmage of pain i have suvived for over year on the deepest layers of hell and have fought with asmodeus himself and you think you could beat me :smirk: :smirk: and starts desecrating the entire castle. :looloo: |
| sculyblast07-19-04, 04:35 AM | Quarius walks in on both Necrodude and turalich. "what the hell is going on here? Welcome to our council turalich, let me inform you that it is imposible to become 3 halves (see: base race, half dragon and halfcelestial), and most of the halves are born half, you know a dragon father and a human mother, the elves and dwarves don't like crossbreeding, further I must inform you that this is not a roleplaying thread but a discussion thread :P, and you must state down you domain, look at the fist page second post to see which were token already" sculy, Muahahaha |
| Galeros07-19-04, 05:56 AM | Hello all, this is Gellion. Well, I am not sure what the current topic is right now. This may seem starnge, but I never liked how all the spells were named and ordered. I cant really explain it, but when you say you are going to cast a "Stinking Cloud" spell to deal with an enemy. It makes it sound so much less magical. Well, those are just my thoughts.:) |
| sculyblast07-19-04, 07:24 AM | I understand what you mean Gellion, but I don't feel like renaming all the names :P and if you did you always have "Xalamil's Stench (Stinking Cloud)" while posting the current topic is "concerning Rps" sculy, good to see you back |
| turalisj07-19-04, 01:10 PM | hmmm...ice and water have already bean taken also with air.......ill go with travel |
| The Swedish Viking07-19-04, 03:18 PM | [I]You see a shape standing in the doorway. It is dark, and probably rather evil. Not the shape, that is, but the weather. The shape steps inside and closes the creaky door after him. In his right hand (which looks like it has used a lot of sledge-hammers in it´s days) hold a basket filled with small, dark, round things. The left hand holds a longboat, which you are most certain is grinning at you. Or it would, if a longboat could grin. The headpeice (formed as a dragon) -is- grinning though, but since that piece is crafted separately from the longboat itself that doesn´t count. Anyway, the shape has a long, yellowish beard and a horned (as oppose to "horny" helmets, of which there are only two) helmet and carries a sledge-hammer in his belt. When he enters he hangs the longboat on the coat-rack (by necessity a -very- tall coat-rack) along with his helmet. He shouts: "LADDIES, I´M BACK WITH THE COOK..." Then he notices it. The invasion. Of dark, small, evil things with glasses, computers and plastic guns reading "made in china". Those evil book-slinging fiends from the pits of hell... the substance of the vile ritual of: ROLEPLAYING. Come on, come on. Admit I am good! :angel: :angel: :angel: |
| turalisj07-19-04, 04:20 PM | ok ok i admit it!! plz no more toture!!!!! o and more :cookies: :cookies: :cookies: |
| Aramar the Black07-19-04, 05:26 PM | As per role-playing, I feel that high yet pre-epic level are a nice starting point. It allows us to have reasonable power, (we are archmages), and defining factors, like skills, feats, PrCs, etc., with giving us too much that might lead toward roll-play and munchkinism. The idea of more politicly based RP sounds interesting, and Frosty's idea sounds like a good one. But, would we have to join a certain group? By the way, when is this (mandatory) meeting scheduled? |
| aravilar_holistacia07-19-04, 05:35 PM | Originally posted by Aramar the Black By the way, when is this (mandatory) meeting scheduled? Sometime this week, if at all possible. Unfortunately it seems that there are few people actually interested in having a meeting. I'll set a definite date within a day. |
| Frostbite_Ravenheart07-19-04, 05:40 PM | Well I'm an interested in this meeting yet can only come Tuesdays, Thursdays and Weekends. However I wont ask that you change anything but if you have a choice... -Frosty (Wonders why anyone would want to join the sepretists if his idea is accepted :Smiles at Ava:) |
| Zollex07-20-04, 09:23 PM | Originally posted by Galeros Hello all, this is Gellion. Well, I am not sure what the current topic is right now. This may seem starnge, but I never liked how all the spells were named and ordered. I cant really explain it, but when you say you are going to cast a "Stinking Cloud" spell to deal with an enemy. It makes it sound so much less magical. Well, those are just my thoughts.:) In my opinion, spell names should not be used in-character. They're only there for reference. If the spells didn't have names, then how could we tell what spells we were talking about? "It's the spell where there's lots of fire!" "Fireball?" "No, no. The other one." "Fire Storm?" "No." "Fire Shield?" "No." And so on.... My character will be calling 'Stinking Cloud' 'Barbarian's Stench' from now on. I might substitute 'Barbarian' with the name of the party's dwarf and/or barbarian from time to time. Zollex :mage: |
| kedi07-22-04, 06:58 AM | I'm here for a short time. I'll leave for a week this tuesday or wednesday (@Esen) So if we're ever going to have a meeting, please hurry. |
| aravilar_holistacia07-22-04, 07:17 AM | Originally posted by kedi I'm here for a short time. I'll leave for a week this tuesday or wednesday (@Esen) So if we're ever going to have a meeting, please hurry. I'm thinking Saturday is a tentative day for it. Probably in the early evening hours (EST-US). Would that be alright for you all? |
| Frostbite_Ravenheart07-22-04, 11:54 PM | Lets say 7:00 EST than? Oh and Ava please get rid of your sig :) -Frosty |
| necrodude1607-23-04, 01:38 AM | im gmt +10 so whens that GMT? |
| aravilar_holistacia07-23-04, 04:51 AM | Originally posted by Frostbite_Ravenheart Lets say 7:00 EST than? Oh and Ava please get rid of your sig :) -Frosty That seems fine with me. Necrodude: That's... 05:00 AM Sunday, your time. What about everyone else? Edit; my MSN username is " aravilar_holistacia@yahoo.com " so you will have to add me to your contact list if you are to attend the meeting. |
| necrodude1607-23-04, 05:14 AM | oh...i dont know if ill be awake............ |
| kedi07-23-04, 06:50 AM | Ok then I'll join the meeting. (21:00 saturday for me) |
| Pacer07-23-04, 03:06 PM | That's seven in the morning for me. I doubt I'll be making it. |
| aravilar_holistacia07-23-04, 05:53 PM | Sculyblast will be hosting the meeting tonight for the RP discussion. His MSN username is " bobyourself@hotmail.com ". Please add him to your list so that he may contact you to host the meeting. Thank you. |
| necrodude1607-24-04, 10:23 PM | so what happened |
| m_man9607-24-04, 11:19 PM | Oh, no . . don't tell me I missed the meeting. Oh, sh**. I DID?! Bloody H-E-L-L. Would someone fill the apparantly DEAF Archmage of EARTH and STARS in on all the good stuff that couldn't penetrate his tomb buried deep underground under miles and miles of hard granite with soft soil and wet trees on top? Seriously, I realize I have been away from the boards for a while, but I actually realized I have a LIFE, for crying out loud! I'll try to keep up, but my life has successfully pullen the wool over my eyes and then clonked me over the head with an alarm clock. It was like . . . *swoosh* (the wool) then- "Hey?! Who turned out the lights?!" then- rrriiiiNNNNGGG! CLANG!!! "OW!!!!" So, I'm back, but only in a proverbial sense since I actually do have a life. (Going to the movies with buds of mine, hanging out on weekends, the life of a teenage living in Omaha. It's fun. Look it up sometime if you're in the neighborhood or living in one of those huge bachelor pads downtown!! And boy, do I mean HUGE!!) |
| Bait the Bard07-25-04, 12:51 AM | :heehee I assume you would have dragged me along if I was online? Obviously I wasn't.. And the minutes of the meeting? Please leave the details.. - the annoying bard |
| aravilar_holistacia07-25-04, 01:54 AM | Well, another failed meeting attempt, another day, I surmise. Sometimes I wonder if it is worth it to even try. :( |
| sculyblast07-25-04, 04:23 AM | I will try to upload the log to my site if I found time to do that before I'll leave for four weeks, I doubt it. sculy |
| Frostbite_Ravenheart07-25-04, 11:35 PM | Scul If you can't do it in time I'll get it no worries. If somone wants it however there gonna give me there e-mail. I do have a website, but well I dont want to tamper with it if I dont have to :P as its not all mine :Nods to Bait:. -Frosty |
| Silmarien Aldalome07-26-04, 02:26 AM | Originally posted by aravilar_holistacia Well, another failed meeting attempt, another day, I surmise. Sometimes I wonder if it is worth it to even try. :( IMO - it is worth it. As threadkeeper to threadkeeper, I understand the exquisite self-doubt that one goes through from time to time about these things. All I can offer is the support that comes from having shared in similar struggles. I'm mindful of not intruding on the standards of posting that apply to this thread, because it is in good hands with Aravilar. My view of CoA is that you have a sound, if somewhat conservative view of standards - which will keep you in good shape and well on track. If you want my wisdom about areas where prolly a touch less strictness would do no harm, and that are forum-compliant, I am happy to speak to those views and share ideas. But - I can contribute to the Products that go onto the thread. PM me if you think I can help. Take care Aravilar - don't beat up too much on yourself. As Scarlett O'Hara would say "tomorrow is another day" (is that what she said?) - stav PS - please don't embarrass me, anyone, for trying to help out - just accept the support and praise [GM-Voice]That's an "order"[/GM-Voice] (OK - a 'toothless' order if you take my meaning). Thanx in advance stav |
| Bait the Bard07-26-04, 04:42 AM | Originally posted by Frostbite_Ravenheart Scul If you can't do it in time I'll get it no worries. If somone wants it however there gonna give me there e-mail. I do have a website, but well I dont want to tamper with it if I dont have to :P as its not all mine :Nods to Bait:. -Frosty I have the log, so I'll put it up on the aforementioned site, and you guys can have a quiz at it. - the annoying bard |
| necrodude1607-26-04, 04:53 AM | what website is it that its going on ??? |
| Bait the Bard07-26-04, 04:59 AM | Its just an RP site me and Frosty are working on part time. EDIT - Here you go (http://ancientworld.avidgamers.com/article.o2754720.html). I'm editing it to make it more legiable, finsih that soonish. |
| Silvanus07-26-04, 10:53 AM | Sorry I coudn't make it to the meeting, but I can't get MSN Messenger. Not a computer problem, a personality problem;) . If we did it in the Wizards online chat, I could come. We could probably secure one of the gaming rooms. |
| Aramar the Black07-26-04, 12:59 PM | Sorry I didn't make it, but it was kind of a bad time for me, as I think I was busy reading Asimov stories in Nebraska when it was supposed to happen. Keep tryin', Araviliar. I'm sure that somethime you'll hit that magical combination of a time and place when we can all get together. "Where's there's a will, there's a way" |
| Silmarien Aldalome07-26-04, 06:50 PM | That's the way everyone - how encouraging to see your posts of explanation for Ava. In this way - we encourage our hard working threadkeeper and the other contributors to 'stay tuned'. Bait - that's good stuff, and thanx kindly for making it publicly available to CoA members. Aramar - you're onto something about 'time-place-person'. The Half-Elven thread goes through "dead zones" and "resurrections" fairly regularly (thank god it don't cost a constitution point anymore - but never undead zones/ones!) I've been struggling with an idea about Magic Fusions (an Archmage Thing) - Zollex would know a little of that Lore, from his experiences at MotP. It's a Magic where "cross-overs" occur in Schools of Magic when casting a spell (see Agudo's thread for more info). But - it has a basis in Weave/Shadow Weave Lore. Are these domains the substance of this thread? Thanx in advance stav |
| Master_of_Sarcasm07-26-04, 08:04 PM | Of course it's worth it, Aravilar. Someone has to take on the responsibilty, and I'd rather it be someone who'd take it seriously like you than someone prone to fits of laziness like me. I didn't show up for the meeting because, well, I didn't know there was one. I've recently been exceedingly busy, and my absence from the Boards kept me from finding out about it until after the fact. There's any number of phrases I could throw around here ("Tomorrow is another day," "Where there's a will there's a way,"....), but that'd take work. |
| The Swedish Viking07-27-04, 05:58 AM | Meeting? (burp) Oh, sorry. I was away trying out my new... err... homebrew. :angel: But seriously, I didn´t know there was one. Or when. Or why. Or whatever. Anyway, even if I had known all these things, I wouldn´t have shown up.... I´m on vacation! :D |
| DiplomaticSorcerer07-27-04, 01:39 PM | DANG! I'm always on vacation, forgetful, or unconcious every time we have a meeting(on vacation this time)! I set them up about half the time, yet I've only made it to one of them. My memory's like a colander, I swear. I'll try to beat it into submission next time there's a meeting. As many of you probably know, the CoA will be going through some major changes, in the forefront is the resurrection of the CoA RP thread. This time, we've decided to keep it fairly flexible and set to the members' wants and needs, because it was rigidity of plotline that brought down the old one. I'm going to try to make it a real D&D game, in which players can do anything they want, and we'll have an alternate plotline arranged for just such an event. Members of the CoA need not even play as Archmages, you can play as the monk posing as a commoner, gathering information, the bard(I know a few who'll want this) wandering from town to town, amazing and charming people with their magics, or anything you wish. Myself, I won't play the Zenith Archmage of Fire, because I don't really like being all-powerful. It becomes boring. I'm going to play a half-orc rogue who is as dumb as a stone, and who happens to be a kleptomaniac, and a hesitant lackey to the local thieves guildmaster. Don't ask me why I chose this, I guess I just wanted to play something that was a little bit odd and different. |
| Aramar the Black07-27-04, 02:18 PM | huh, this new RP thread sounds wonderful! Personally, I kind of like the title of High Archmage, but chances are my role-playing won't really change that much. Sure, it may aid my reputation, but I'll be elsewhere's most of the time, so it doesn't really matter that much. |
| DiplomaticSorcerer07-30-04, 08:43 PM | Council, Aravilar_Holistacia and I have tried to make the best decisions possible while we were the threadkeepers of the CoA. Aravilar is the only one of the two of us to reach the station on merit, as I just gained the office by flooding the CoA with posts at the correct time, when the council was in political flux. Now, I know that a lot of you might say about the two of us: "They didn't ever do anything for the council, they just wanted the title." Well, you'd be correct about me. I admit that I've never done anything truly productive for the group as a whole. However, Aravilar has done some great things for this council. He's risked getting warns, sacrificed hours upon hours of his time organizing member lists(no easy feat, trust me), and has had to deal with more internal problems in the CoA than most of you realize. Quite a bit of the time, he's running the Council single-handedly. However, both Aravilar and I have been increasingly frustrated of late with the growing resistance to quite a few of our actions. Also, Aravilar's activities as a scribe have begun to cut into the time he can devote to the council, and he wishes to step aside for someone without other obligations. I, on the other hand, want to step aside for someone with the amount of discipline to work hard for the council, as I know some in the council could do thus. In short, Aravilar and I resign from our positions as Zenith Archmagi and join the ranks of the Archmagi. |
| aravilar_holistacia07-30-04, 08:48 PM | I figured I should confirm my resignation with a post; I won't be around nearly as much anymore, but I sincerely hope that the Council continues to thrive. Regards, Aravilar |
| Bait the Bard07-30-04, 09:36 PM | We are sorry to see you go. :( I haven't been as active as I would like to be, but I still hope this Council doesn't go down the gurgler. - Bait |
| m_man9607-30-04, 09:46 PM | Heck no. I, as the Archmage of Earth and Stars will never do two things: 1) Allow this Council to sink lower than the crust of the Earth. 2) Allow this Council to rise higher than the space IMMEDIATELY surrounding the Earth. Thus, I am in keeping with my duties as the Archmage of Earth and Stars: I am preserving the boundaries of both earth and stars, and I am making sure the Council stays in a happy position, AND i'm fulfilling my duty for posting because I'M ACTUALLY DOING IT FOR ONCE!!! |
| Frostbite_Ravenheart07-31-04, 02:21 PM | If I ever, not to say I did, said any bad about you DS your are entirly forgivin :). Well now I remeber last time we tried to "vote" on who would become HA and ZA. That both almost made me a ZA but bit us all in the butt with confusion and chaos and several Wizo...lets just call them "Disappointment." So I wont propose a vote...however if this goes unchallanged I say it should stay like this: I propose we make AoN, The orginal founder, the Head, ultimate and only threadkeeper. However if he needs help he can ask if needed and shouldn't be thought as left in the dark. He will have the ultimate "Authority" yet still be an equal. Also we will do away with ranks once and forall. (AoN If you both get power and decide to give me a rank, not reponsiblitys but "rank", I will flat out refuse :P. Also did you clear out your PM box yet??? I've tried to send you a reponse to your PM three times now!) So does anyone wish to propose somthing else? (God were supposed to be a council...but the only time I can remeber voting it ended up in chaos!) -Frosty |
| DiplomaticSorcerer07-31-04, 03:31 PM | I say we merely flatten the hierarchy. Everyone is equal, even AoN. We schedule meetings(non-mandatory, but suggested) every so often in order to make decisions that pertain the the council. In fact, Andy was about to do this. He just hasn't formally announced it yet. |
| Silmarien Aldalome07-31-04, 09:36 PM | [GM-Voice]I believe an off-topic moment is very human - and saying goodbye to someone needs to be done with some Ceremony and due respect. If you want to say it personal folks, it's OK on this occasion. That's what a Guild is all about - knowing each other and belonging. Farewells are a serious matter.[/GM-Voice] For Ava - ....She assumes a gentle disposition as you walk nearby. Her green eyes study your face - simply because she cares when one who walks the world is heavy with grief, as is Aravilar's wont of late. There is also a focus to her stare - for the Walking Wounded are the legacy of our world. And sharing the burden is what friendship means to Sil. Her eyes flash with Azure "May your Journey be filled with Joy, Humility and Adventure. I wish you well on your Way - and you can find me Here, in the Space Between Words anytime you look. Remember this in The Returning. For the Call to Home is wont to Arrive Suddenly - and in Unforseen moment. And the Heart changes its Direction many times in Life. Elen Sila Lumenn Omentielvo. I think you're right Diplomatic, that flattening the Power structure is the way to go. But - threadkeepers' Opening Posts are a central focus for the Thread. I add - Threadkeeping per se, is a very different thing to the Internal Organisation of the Thread by the members. This distinction is one to spend a great deal of time thinking about everyone. The former is like a "thread constitution" (on a mini scale) the latter can be about Flat Power, Transparent and about belonginig to everyone. take care stav |
| Lord Tarran08-01-04, 12:59 AM | *whispered* Talk about bad time to enter the council. *shakes head.* Hello everyone. I know now isn't the best time, with the political turmoil of Ava and DS stepping down, but I would like to request that I be added to your ranks, as an archmage. I await your approval before I ask for my domain. Also, on the matter at hand. Flat power, divided amongst everyone would work, but as Silmarien said, thread keepers help steer things. I would suggest that you (we?) find a way for people to peaceably work together without needing a higher force to do the driving. Tarran |
| Master_of_Sarcasm08-01-04, 06:42 PM | Hold on, hold on...Did I miss something here? Aravilar, why on Earth are you confirming your resignation? What resignation? Why resign at all? ...Yet again I feel more than slightly out of the loop... Well, if you truly feel you must go, then... :( Aravilar, you will most definitely be missed. As for DS: just because you've never done anything productive for the group doesn't make you worthless. Take a look at me. Name the last useful thing I did for the Council. I didn't just join for the title, but I am almost completely useless. Besides, they say you're your own worst critic, and I think this is true here. You haven't neglected your obligations (at least I don't think so, but then again I don't know what they were). The same question I posed regarding Ava applies to you: Why resign? However, I know I probably can't change either of your decisions, and I respect them. DS, you too will be missed, regardless of how useless you think you are. And now, a moment of silence. ......Ok...Now, onto a topic which is less of a downer. I have no objections to eliminating the Council heirarchy, although if nothing else, "Zenith Archmage" or "High Archmage" certainly sounds better than "Archmage." Universal, equal power is fair, but a bit unrealistic. Obviously, not everyone will be willing to shoulder the burden of shared rule. As Tarran and Silmarien pointed out, threadkeepers tend to steer things. Total equality could potentially disorganize things. But, what do I know? |
| Master_of_Sarcasm08-01-04, 06:43 PM | Hold on, hold on...Did I miss something here? Aravilar, why on Earth are you confirming your resignation? What resignation? Why resign at all? ...Yet again I feel more than slightly out of the loop... Well, if you truly feel you must go, then... :( Aravilar, you will most definitely be missed. As for DS: just because you've never done anything productive for the group doesn't make you worthless. Take a look at me. Name the last useful thing I did for the Council. I didn't just join for the title, but I am almost completely useless. Besides, they say you're your own worst critic, and I think this is true here. You haven't neglected your obligations (at least I don't think so, but then again I don't know what they were). The same question I posed regarding Ava applies to you: Why resign? However, I know I probably can't change either of your decisions, and I respect them. DS, you too will be missed, regardless of how useless you think you are. And now, a moment of silence. ......Ok...Now, onto a topic which is less of a downer. I have no objections to eliminating the Council heirarchy, although if nothing else, "Zenith Archmage" or "High Archmage" certainly sounds better than "Archmage." Universal, equal power is fair, but a bit unrealistic. Obviously, not everyone will be willing to shoulder the burden of shared rule. As Tarran and Silmarien pointed out, threadkeepers tend to steer things. Total equality could potentially disorganize things. But, what do I know? |
| Silmarien Aldalome08-01-04, 08:55 PM | [GM-Voice]I'm going to help out during the transition and continue to contribute - but will *not* take the Mantle of CoA Threadkeeper myself. I am here to stabilise the Council and ensure continuity. I don't expect that the ideas I table will be retained. But I offer some seeds of ideas, which you can choose to cutivate or otherwise guyz :) [/GM-Voice] Total equality could potentially disorganize things The Opening Post might be about "of the Mages, for the Mages, by the Mages". So - say something like You are encouraged to contribute to the thread with equal Voice, but where you don't resolve any differences of opinion with goodwill, the threadkeeper will step in and redirect the outcome with the right to Veto. in the opening post More ideas: The CoA is a place where you can practice Archmagery if you choose. You are encouraged to develop tools of magic that would work in a D&D game. While you do all this - we want you to have fun. That is - get to know one another along the way and treat each other as more than just anonymous text. This is a Guild and so, we can hope for you all to belong and get to enjoy a place where everyone is known. The things that are transparent on the thread are all those things that affect your posting style and your presence at CoA. So - we would enjoy consulting with you to get your view about things, but remember - those things that can't be said to someone's face shouldn't be said at all. And let's not say it at all if it isn't something encouraging and about your wellbeing. Your wellbeing matters to us. So - to make the thread a healthy and happy place, don't forget things like jokes, humour, affirmations and appreciation I'd like to petition for Ava and Diplomatic to stay. I think if everyone shows them more appreciation (and each other more as well) maybe we can float this ship with the people who have contributed. Diplomatic - sorry - but you have been a productive and highly valued poster. The contributions you have made are exemplary and should be noted. Ava - If you need assistance with Threadkeeping (you know the admin things - like lists, and so on) ask for someone to volunteer to help. It would be a shame to lose you both. But - if you do decide to leave, someone will keep the Eternal Fires alight. take care everyone stav |
| DiplomaticSorcerer08-01-04, 09:08 PM | Originally posted by Silmarien Aldalome It would be a shame to lose you both. But - if you do decide to leave, someone will keep the Eternal Fires alight. take care everyone stav We aren't leaving, we just kind of demoted ourselves. Now, about staying on as threadkeepers, it would be a hypocrite's action to shed the mantle only to turn around and pick it up again, if you get my meaning. No, I think that (unless there's a major public outcry at our demotion, in which case I'll assume the position of threadkeeper again) it would be good for someone new to hold the flame. Continuity leads to stagnation, my friend. |
| Silmarien Aldalome08-01-04, 09:38 PM | Originally posted by DiplomaticSorcerer We aren't leaving, we just kind of demoted ourselves. Now, about staying on as threadkeepers, it would be a hypocrite's action to shed the mantle only to turn around and pick it up again, if you get my meaning. No, I think that (unless there's a major public outcry at our demotion, in which case I'll assume the position of threadkeeper again) it would be good for someone new to hold the flame. Continuity leads to stagnation, my friend. Now we're getting somewhere. OK - very pleased to hear you'll be stickin' around. About "new flame holders" - erm, I hear you. (and this one's a vote for the current threadkeeper) Stagnation, however, need not occur under an old and trusted Leader (like Ava). And, it can also occur with a new Threadkeeper. The trick - use RP to Inspire, episodically. There's nothing like vivid imagery to propel dull, tired posters into new and exciting domains. The meta-transformation Verse of the Final Incantrix is complex. The somatic components of the Inversion Matrix of the Arcanography must open a meta-dimensional portal and import energy from other existence. The Mage knows that this one is about life and death - and that if he does not get it right, the Weave Inversions may trigger a Cascade all throughout Realmspace. Mystra the preparations watches closely..... |
| necrodude1608-02-04, 02:34 AM | Lord Tarran Everyon is welcome choose a domain and relax Kayne, Archmage of Pain |
| Aramar the Black08-02-04, 02:14 PM | hmm, a system where we are all equal sounds a good idea. But, now who shall "hold the flame" and take up the mantle as threadkeeper? |
| kedi08-02-04, 03:15 PM | I'd wish to hold the flame, be the threadkeeper but I just like this place as much as I liked it at the past and to hold it just for the name, it's something I wouldn'd do. After the Council Boards, this place died IMO, as though how people *including me* tried to save up this place. But then again, somethings were lost, member's were no longer active and rankings and etc held very important roles in Council System. Inspired by DS and Ava, I'm leaving the High Archmage title to a regular archmage title until superior archmages say otherwise. Until further notice or anything, I'm just a regular poster of council. Kedi the Non-High Archmage of Life and Death. |
| Zollex08-02-04, 06:19 PM | Originally posted by kedi Inspired by DS and Ava, I'm leaving the High Archmage title to a regular archmage title until superior archmages say otherwise. Until further notice or anything, I'm just a regular poster of council. Actually, you already were a regular Archmage. All of the High Archmages were bumped down around the time this thread was created. :rolleyes: On the topic of a new threadkeeper: I think almost any of the former High or Zenith Archmages would do fine. Also, I think we should appoint a new threadkeeper as soon as possible, so that we can get back to topics like magic. Someone should be running things ASAP. Zollex :mage: |
| Silmarien Aldalome08-02-04, 08:00 PM | [GM-Voice]Move it guyz. :) Zollex is right. Keep the interjection on the CoA short and sweet. Looks like Ava's *really* stepping down. On threadkeeping: It needs an active, energetic, poster - who knows how to negotiate all sorts of complexities and who can negotiate the complex feelings that one feels during moments of busyness and quietness. Someone with patience, restraint, and also someone who is dynamic. Kedi has those qualities and is the first to offer services. Is there a second offer from anyone? Quickly now![/GM-Voice] |
| turalisj08-02-04, 08:28 PM | i post alot but i dont really negotiate well :( |
| Frostbite_Ravenheart08-02-04, 08:51 PM | Well Guys - Its been fun. I dont wan't to see it go and I dont see that happening. Frosty takes up his mandolin and starts playing a soft and relaxing song to the calm the nerves of the masses. I was the thirteeth person ever to join this thread - Thats before even most of th Zeniths themselves. I've stayed with it through and through. Throughout arguments and hard times I have stayed kind and active. I was never any sort of a leader in this thread as I never saw it needing any of it. I'm not playing or asking for any sort of Leadership role now. However should Kedi take back his offer or find himself unable to take up the mantle and responsiblitys of the equal yet active "Thread-keeper" I would be willing to take either a full or temporary "mantle" myself. Deep in his heart Frosty remebered he had sworn to the Lady Sil that he would create the Half-Elven Foundations Library and that if he were ever to become such a Thread-Keeper it should be known he would need the Ladys aproval and [Dis-whats the world I'm looking for?] so that he would not subsequinsly (how you spell that) neglect one or both of his sworn duitys. _______ Also in lou (I'm really drawning a spelling blank today guys) of the spirit of the comming roleplaying I have taken the time (or the minute) to write up the opening speach. Kinda like the president takes :P. I, _____, Solomy swear to do my duity without tyranny or neglect. By takening this oath I assure one and all that I will be Diplomatic but Fair, Active yet not overbearing and openin-minded but keeping my wits and try to handle things on my own but have the courage to seek a higher power. It is my first and most important duty to preserve and protect the flame that is the Councils life. It is my second duty to let all thoughs including myself be equal and one of us. And it is my last duty to make sure that all words and ideas are listened to. It is my responsablity to not just oversee such things as the Roleplaying thread, The council Library and other such projects but also delagate the tasks to those willing to volunteer and make sure all who wish to help, do. I swear on all that is arcane that I will try my best to maintain the peace the council has with other foundations and the almighty wizos, while maintaining peace between council members. Knowing that I have such responsablity I also know that I have the ablity to go to those better skill in areas that I lack. Such people such as the Wizos, Gms and worthy Council members. Finally I swear before all the Gods, Kings and Heros of this world by takening this oath that I shall remain an equal with all council and non-council members. Oh and one last thing - Out of the three Great Arch-Bards of the Council, Frosty is the greatest of them all and has NO EQUAL! well you can forget the last sentance but I like the rest :D. Forgive the typos I'm having trouble with my computer and can only open one window at a time...no spell check if you know what I mean. -Frosty |
| aravilar_holistacia08-02-04, 11:44 PM | Originally posted by Silmarien Aldalome Looks like Ava's *really* stepping down. Never said anything to the contrary. =\ |
| Silmarien Aldalome08-04-04, 08:22 PM | [GM-Voice]OK - we have two takers so far, if I read this right. Kedi Frostbite (hi there Frosty - great to see you!!) Are there any other takers? I thought it might help to make a decision if the candidates gave some comment on the below: I'm not commenting on the actual content of the CoA thread - but am seeking a pledge to "Threakeeper Characteristics". An important distinction. - happy to be a regular poster. If not the most regular poster on the thread - happy to not leave more than about 3 days between posts/checking - non-judgmental posting - ability to tolerate poster-angst without 'biting' - not embarrassed to praise other posters - a team player - consultative Please indicate your pledge to these things. If you both are still prepared, or want the gig given the above - we're gunna have to be inventive with how to solve this one. Ava & Mages - any extra ideas? Have I missed anything?[/GM-Voice] |
| Frostbite_Ravenheart08-04-04, 10:44 PM | Well Sil (Waves Back) - Prehaps we should stop a potential problem - What if both Kedi and another want to go up? Then either you are gonna have to come in or they are going to have work it out themselves. Meanwhile the council waits. So if I may suggest that we put up Kedi right now. Grant him full responsablity as of this momment. If he screws up we let it slide. If hes a complete idiot, which i'm sure he wont be, I know at least I will voice my opinion until somone else has a go. AoN is apprently not doing this, Zollex is obviously not doing this, I am but am not applying for this in a sense. Which leaves us with very few of the orginal, well-respected posters othan than prehaps Kedi and DS. I dont think anyone can challange that and if there is - Than I'm glade we have a few backup plans to work with. Are we all agreed? Kedi For Pres...Threadkeeper! -Frosty |
| Silmarien Aldalome08-05-04, 02:45 AM | [GM-Voice]Well said Frosty......as long as that's a "clean" yes without resentment or a mixed up "no" in with it, then it sounds great. So - shall we wait another 24 hours? To make sure everyone's hadda read and is OK with how it's been done. Looks Like Kedi is Threadkeeper for the Council of Archmages, version, erm, what's it up to now?[/GM-Voice] |
| aravilar_holistacia08-05-04, 02:51 AM | I might point out that Andy's actually back from his hiatus, and there will probably be no need for a new threadkeeper. He was away for a good while, but he's back and has a lot more time on his hands, which, he explained to DS and I, he will be using to further the goals of the council. I say that you should probably wait until he posts his new council ruling (of which it's not my place to talk about) before trying to do council administration work. No new threadkeeper is necessary unless Andy's going to be gone again. |
| Silmarien Aldalome08-05-04, 03:42 AM | [GM-Voice]Thanx Ava, It makes perfect sense, as you say, that Thread admin be postponed until a new Keeper cuts the Opening Post. Threadkeeper's rights. Preferably with consultation. I add I re-read Kedi's post, and if I got it right, he's happy to defer to someone else on this matter. But - just in case, it would respect Kedi to encourage him to speak at this point, to see what he has to say. In any threakeeper, Andy (is that Finwe?) or otherwise, I would like to see some sort of promise to keep up regular posting. It's not fair on the thread's posters when the Keeper vanishes, and it's very important for people's sense of belonging to know that their threadkeeper is going to "be there" for them. We lost the Elven Foundation (Deepwood's one at Races) to irregular posting by the Keeper. @New Threadkeeper - whoever you are: if I see a vanishing act, I won't be happy with you. Everyone's been really good about this so far - stay on track. My best wishes to the new Keeper - whoever you are. I will support you in your position. But - let's make sure we hear from other contestants (if there are any). Remember - if you're doing it for the prestige, you'll run out of interest. If you're doing it for the love of socialising and of people, you'll make a fine contribution to Thread Life.[/GM-Voice] Elen Sila Lumenn Omentielvo |
| The Swedish Viking08-05-04, 07:56 AM | Do I get to be the Thread Blacksmith and Cookiekeeper now? :angel: |
| Frostbite_Ravenheart08-05-04, 03:19 PM | Originally posted by The Swedish Viking Do I get to be the Thread Blacksmith and Cookiekeeper now? :angel: Raises his sword and puts up on The Sweeds Shoulder "As an Outgoing High Archmage, with the power vested onto me by the Lord Archmage of Nethril I dub and declare you Sir Sweedish Viking, Thread Blacksmith and Cookiekeeper." Alright Silm I go with that. I'm pretty positive Andy is AoN. I hate all you people that have different AIM names and occasionally use your real names and than I won't talk about the behind-the-back nicknames :rolleyes: I cant remeber all of this! -Frosty |
| Frostbite_Ravenheart08-05-04, 03:19 PM | Casts :Dispel Post: Has the delete button ever worked for members? |
| Frostbite_Ravenheart08-05-04, 03:19 PM | Sigh :Cast Protection Against Tripple Post: Screw it :Cast Magic Missle at the thread: I HIT IT! |
| Silmarien Aldalome08-05-04, 10:15 PM | @Swedish Puts in a request to Blacksmith for Mastercraft Staff, erm, and Lembas Cookies. [GM-Voice]Can we hear from AoN on the thread please.[/GM-Voice] @Frosty I hope you're well my friend. [GM-Voice]Hang on - *rewinds* - Ava - I just reread your post. My apologies. I read it last night as saying "AoN is the new threadkeeper". I don't think that's what you meant at all! Are you staying on then?? If "yes" well.....[/quote] Well met then and be welcome. Many are the surprises of the council. Please advise us stav |
| BlaineTog08-06-04, 12:26 AM | Sooooooooo... Anyone in the mood for a new topic? Because IMO, its high time for a new In-Character, Role-Play thread! Which begs a number of questions, including (but not limited to) setting and plot. To be honest, I think the free-form nature of the 1st one was what killed it. Its a fine line between contributing to the plot and going on a power trip, especially at the uberly-epic power range it was set in. So I propose something slightly different this time. The Formation of the Council. First and foremost, the level. It would be low, for most characters. The Zeniths (or mabye even just one or two of 'em) might get 9th level spells (17-20), but then again, they might not (12-15). Most of us would just be recruits, probably in the 5-10 level range. The "DM" would hand out a short list of classes that are available for play, and I'd assume it would include all the primary casters and Bards, possibley Assasins, (and perhaps my Good/Neutral varient: the Swift Slayer (in "My Links"))[/shameless plug ;)], Hexblades, and a few other minor casters. Mabye just arcane (leave the Druid and Cleric out). It would probably be 25 point buy (mabye 28 or 32) and assume the average for all HP rolls. All participants would have to put their character in their first post, and mistakes (and/or "mistakes") would be corrected via PM. Well, thats just my 2 cp. Take it or leave it. |
| aravilar_holistacia08-06-04, 02:39 AM | Originally posted by Silmarien Aldalome [GM-Voice]Hang on - *rewinds* - Ava - I just reread your post. My apologies. I read it last night as saying "AoN is the new threadkeeper". I don't think that's what you meant at all! Are you staying on then?? If "yes" well..... [/QUOTE] Andy is, and always has been, a threadkeeper here. Last I knew, he was going to be back in full force sometime soon. No, I'm not staying. |
| Frostbite_Ravenheart08-06-04, 03:09 PM | Roleplayings going to have to wait. All the rules we had created were based entirly and the wims and wills of the two retired thread-keepers. Thus we have to wait for either AoN/Kedi/Myself/[Insert Name Here]/Ect to come into "power" and let him gather opinons and decide what to do. Heck for all I know it might end up Kedi comming into power and him promoting Ava as "Offical DM" which will end up in similiar rules to which we have since created. However while not impossibile and I can even see that happening I doubt it will so we must wait on that note :P. How about for a topic... Whats your favorite familiar as a Wizard and what, if any, changes do you make your to familiar and/or Feat progression affecting it do you take when you play a Sorc? Personally, as little as I do right now, I generally prefer a Raven. I like the fact that it can speak so makes an affective messages and since I'm the only one who tends to care about stealth and scouts in my group I generally send him off scouting. Of course I dont do that in the underground as much but outside when he can fly up and away from danger it makes an effective scout. As for when I play a Sorc...I generally keep the same thing in the begining. However as I usually play a very combat-oriented Sorc I often upgrade it to an Earth or Air elemantal unless I'm play evil in which I summon an :evil:. I should play more summoners I quite love them but I never seem to play them. -Frosty |
| Aramar the Black08-06-04, 05:20 PM | Either I choose to have a familiar, or I go with an owl, mostly beause I find them similar to myself: Somewhat dark, mysterious, unseen until the last minute, and wise. |
| Silmarien Aldalome08-06-04, 09:52 PM | Originally posted by Frostbite_Ravenheart Thus we have to wait for either AoN/Kedi/Myself/[Insert Name Here]/Ect to come into "power" and let him gather opinons and decide what to do. [GM-Voice]Yes - we have to put a time limit on this. It's the opening of the weekend. If we haven't heard from AoN by Sunday nite - midnight - (*makes spooky ghost sounds*) we'll have to act. The CoA needs to return to nominal functions with stable 'Thr-eadership' (Thread-Leadership). Then - I think there should be a Ceremony to celebrate Ava's contributions, to thank him, and a formal "Annointment" of the New Th-ustodian (thread-custodian) for CoA. You know, speeches+thankyous+presents[/GM-Voice] How about for a topic... Whats your favorite familiar as a Wizard and what, if any, changes do you make your to familiar and/or Feat progression affecting it do you take when you play a Sorc? -Frosty Combat-oriented wizards are too scarce. I wonder if there could be new Feats (and Feat Progressions) for Sorcerers and Wizards that melded combat modes with magical modes. There are a bunch of Shadow Weave only feats that are really interesting (Insidious Magic, for example) - and I imagine that it's possible to create combat-ready wizards by way of specialist magic-combat feats. @Aramar I go for Hawk. There's familiars out there with much more "umpf" like the pseudo dragon. But I like the Hawk for much the same reasons as said (language, sounds). @all I also love the "personality" psionic-based "familiar-like" concept. Where the familiar is literally "living mental energy" and an expression of your character. It could have analogies as "living magical energy" with some sort of "permanency" variant of a new spell regards stav |
| aravilar_holistacia08-06-04, 10:23 PM | Originally posted by Silmarien Aldalome [GM-Voice]Then - I think there should be a Ceremony to celebrate Ava's contributions, to thank him, and a formal "Annointment" of the New Th-ustodian (thread-custodian) for CoA. You know, speeches+thankyous+presents[/GM-Voice] I'd be honored. :angel: |
| Bait the Bard08-07-04, 04:24 AM | Eerrr... *Hounours Ava* ? :P Otherwise, I love the toads! (Not that I've ever played a wizard, mind you ;) ) +2 Con! CUMMON! How good can you get? I admit, they ain't good for scouting or anything, but 2 stat points for 100 gp? I'd do it anyday :D Although I do like funky monsters gotten with the Improved Familiar feat ;) - the annoying bard |
| Lord Tarran08-07-04, 11:37 AM | I'm partial to hawks myself personally. Or a raptor (bird mind) form of a improved familiar. Gotta love flight with great eyes! Now, on threadkeeper: - happy to be a regular poster. If not the most regular poster on the thread - happy to not leave more than about 3 days between posts/checking - non-judgmental posting - ability to tolerate poster-angst without 'biting' - not embarrassed to praise other posters - a team player - consultative 1. Yes. I am anyway. 2. Yup. 3. Ita vero, except in cases where some one is just plain wrong, like any other human being. 4. Yes. 5. Uh-uh 6. Would I not be? 7. If I am asked for my consulative powers, I use them. To have to consult and guide constantly is not omething new to me, and I would be glad to for the Council. Signing off, Tarran, Archmage of True Magic (See my class thread on the Class boards for more info.) |
| Silvanus08-07-04, 12:00 PM | Tarran- I'm not sure if that was a request for the position of threadkeeper, but I really think we need somebody who's been active in the council for a long time. We really don't know you at all. Nothing personal, obviously, but prove yourself to be reliable first, then ask about having a position. Bait- Toads no longer give a +2 to Constitution. As you said, it was clearly the best option in 3E. In 3.5 they just give you 3 extra hit points- good, but not spectacular. |
| Bait the Bard08-07-04, 09:14 PM | :rofl: Down with 3.5! :D Ah well, so much for the toad.. I'll just stick with some awsome monster provided through the Improved Familiar feat :D A flying snake? A dead bunny? Hang on.. - the annoying bard PS - 3 HP sucks.. unless you DM gives you the version of 1 HP per level :devil: |
| Silmarien Aldalome08-09-04, 03:50 AM | [GM-Voice]Hi Everyone. Right - times up. We've give quite enough time to AoN to make a showing on the thread, and several invitations. There are, thus, three candidates: Kedi Frostbite and Lord Tarran has actually made an attempt at addressing the criteria. He/she is thus in the running. Now - I propose a Mage Dual on a new thread with 30th level characters (you choose what and how you spec them out) as the method of selection. It will be GM'd - that is, the GM's will be the referees over the process. I have an on-line dice-roller to make this a real melee. If you have a better idea, please advise. regards Stav[/GM-Voice] |
| Zollex08-09-04, 06:40 PM | Originally posted by Silmarien Aldalome [GM-Voice]Hi Everyone. Right - times up. We've give quite enough time to AoN to make a showing on the thread, and several invitations. There are, thus, three candidates: Kedi Frostbite and Lord Tarran has actually made an attempt at addressing the criteria. He/she is thus in the running. Now - I propose a Mage Dual on a new thread with 30th level characters (you choose what and how you spec them out) as the method of selection. It will be GM'd - that is, the GM's will be the referees over the process. I have an on-line dice-roller to make this a real melee. If you have a better idea, please advise. regards Stav[/GM-Voice] I think AoN should get some more time. We'll get him to post as soon as he comes online. I think it would be best for the Council to just wait for him. There hasn't been any real need for a threadkeeper yet, and one of the senior members can just nudge things back on-topic, if needed. Also, a mage duel wouldn't reflect the poster's ability to keep a thread, only their ability to munchkinize a character or get lucky on rolls. Now, on the familiar topic: I like the owl or hawk in 3.5. The bonus to spot checks can really save you from monsters in hiding, and flying is good for scouting. Zollex :mage: |
| Silmarien Aldalome08-10-04, 12:37 AM | [GM-Voice]Normally, Zollex, I would say that's appropriate. :) - But It's Monday, now and that's already extra time. - He will have (realistically) some Grace time. Several points: - an energetic, enthusiastic, engaging and very present threadkeeper is needed. Not necessarily a senior one, although that would be better. - it has been quite a number of days, if not weeks since we've had news on the thread from him. The 'seniority' argument should be used to discern between two applicants who are matched on all other attributes. And - there are standards of transparency that are important for perceptions to other posters. That is, it's important that your posters don't perceive that it's all about "buddies-rates-behind-the-scenes". People need to post their intentions onto the thread, in public. Anything else is not fair to the other applicants. Regards stav[/GM-Voice] |
| m_man9608-11-04, 02:31 PM | Ok, I'm pleased to announce the coveted Archmage of Earth and Stars has returned. Sorry for my long absence, all. Was away to Colorado for a little . . . vacation. hehehe |
| Silvanus08-11-04, 04:17 PM | How about a vote? We don't have that many people, after all. We could each PM our vote to one of a few dummy accounts set up for that purpose. Silmarien (being the GM) could count. |
| Silmarien Aldalome08-11-04, 06:07 PM | @M_Man Welcome - good to see you! Originally posted by Silvanus How about a vote? We don't have that many people, after all. We could each PM our vote to one of a few dummy accounts set up for that purpose. Silmarien (being the GM) could count. [GM-Voice]I'm happy to be guided by the Thread's Participants on the method-of-choice, and make sure that any method you choose, is handled ethically, transparently, and fairly. I also offer that I think a Mage Dual would be a fun method and may solve a number of problems. If you guyz buy the idea, we'd cut a thread and GM's would adjudicate. It would also encourage all of you who are interested to give it a go - and may the Best Mage win. Since Zollex first posted the "hurry up" post then the "slow down" post - we've given AoL another four days. Still no show. That forfeits his chances (unless there's a really good reason, e.g. out of the universe for serious family matters, etc).[/GM-Voice] Regards Stav |
| turalisj08-11-04, 06:09 PM | can i be in the duel? i dont want to miss out on a fight :) and are we using rolls or point buy or what ever? |
| Silmarien Aldalome08-11-04, 06:26 PM | Originally posted by turalisj can i be in the duel? i dont want to miss out on a fight :) and are we using rolls or point buy or what ever? [GM-Voice]....yes - provided there's fairly good 'buy in' from the thread's participants about the method I've suggested. And that interested seniors are OK with that..... The thing is - I've been around WotC for a while now, and most people come and go. There are some who are in it for the longer haul. You have to be free to enjoy all kinds of people coming and going, laying their hat down for a day, a week, a month, and you musn't be phased by that. As they say some people are in your life for a moment some for a day, a week, or a month But - the best ones - walk with you for a lifetime[/GM-Voice] stav |
| Zollex08-11-04, 11:23 PM | Originally posted by Silmarien Aldalome Since Zollex first posted the "hurry up" post then the "slow down" post - we've given AoL another four days. Still no show.That was before I found out AoN was still to be consitered threadkeeper. I wanted to end the debate, and get back on topic. Just give him some more time. That forfeits his chances (unless there's a really good reason, e.g. out of the universe for serious family matters, etc).That's what I suspect is going on. School is starting up now, too. It's really hard to get the right schedule then get all of those annoying papers signed. :rolleyes: I think giving AoN more time would be best for the Council. In the mean time, the Council can run itself. Most of us have been around for a while, and we're responsible posters. We can handle ourselves for quite a while with no threadkeeper. Zollex :mage: |
| turalisj08-11-04, 11:26 PM | Originally posted by Zollex . Most of us have been around for a while, and we're responsible posters. We can handle ourselves for quite a while with no threadkeeper. Zollex :mage: im sure you can zollex. :rolleyes: |
| Silmarien Aldalome08-12-04, 12:53 AM | [GM-Voice]Z, AoN's last post was 10th of the 8th of 2004 (i.e. yesterday). At magic. It's a rather detailed post - very well constructed. While I empathise with his enrolment needs it is not too much to ask AoN to post his interest - especially given his activity in other forums. In the absence of that interest - the job falls to someone else. We cannot afford to have posters shamed by posts that ask advice from a threadkeeper who never answers them. The thread needs guidance. Add to that - we have had a number of people come out in good faith to signal their intentions to threadkeep. We must respect that there is no monopoly on threadkeeping at WotC (me included) and the taking a threadkeeping role is a public thing, and not one made behind the scenes - especially so in this case since we have no word from aon, and no posts from him at CoA at all. Likewise, if I was to vanish - noone could hold H/E thread open for me - that's not fair on others. If there is any further dispute about this - it's to come to me in a PM. Otherwise - happy posting and the method of appointment is where we're at. I'm happy to cut a Poll thread - but - I'm guided by the collective on how to proceed not the few. PM me your thoughts posters - and my apologies for your inconvenience. Kind Regards Stav[/GM-Voice] EDITS Made - to give a context to the post. |
| The Swedish Viking08-12-04, 05:17 AM | (without a single idea in hell about what´s going on, TSV sits down and has a cookie) :P sorry, I´m in the vile clutches of holiday-teenager-laziness. |
| sculyblast08-12-04, 11:05 AM | :eek: 2.5 weeks of holidays, and people seem to be totally forgetting my very existence! Archmages you are forgetting one minor thing, there were 5 zenith Archmages! and since, AoN, hasn't post for at least 3 pages Ds, demoted himself Finwe, hasn't post for at least 10 pages Ava, Demoted himself Sculy, The Remaining one I am croning myself: Lord Sculyblast, Ultimated Zenith Archmage of Shadows, Dictator of Magekin! :devil: you are now obligated to wear pink tights with mismatched yellow guants, wants and hats. with all this power to controll I will slay every single mage in the "Casters of the Arcane" guild, moving tactics forward including very innocent looking butterflies! you will all bend before the great power of Lord Sculyblast! [/Madness] well I have been off for a while, 2.5 weeks to be exact, I will be home for 3 days and then will leave for 2 weeks of germany. I hope someone would explain me everything going on once I return ( Odd enough I have no emails from Ava or Ds including their demotion sceme, one small Email would not have been to hard.) On My holiday I have done some work on Rpg Ideas as well, I'll need andy and some other.. well who were Zenith Archmages. sculy |
| Pacer08-12-04, 04:16 PM | Originally posted by sculyblast I am croning myself: You have no idea how funny that typo is. Just popped in to say that I won't be able to post until November, or some time around there. I might be able to pop in now ant then but it will be very rare. I have Exams. Lots of Exams. Lots of Difficult Exams. Pacer. |
| Zollex08-14-04, 03:07 PM | I forgot about you, Sculy. Sorry. :embarrass Also, Andy will be posting. He had an English assignment. Now, let's get back to Council business. Topics: -The upcoming CoA RP. -Familiars I've posted my comments on both things, so does anyone have anything else to add or suggest a new topic? Zollex :mage: |
| Silmarien Aldalome08-15-04, 08:03 PM | Originally posted by Zollex Also, Andy will be posting. He had an English assignment. [GM-Voice]Not enough of an excuse - it's been many thread-pages since he's posted. Matters of health, family emergency and a few other categories warrant Special Consideration. An assignment is not an excuse for extended absenteeism. We are all busy - me as well. In fact, I have an extremely busy life, as do prolly all of you. Threadkeeping is the decision to integrate another thing into a busy life. I GM this forum alongside three other jobs (ethics education and caseconferencing for the Doctoral Students; research about socially marginalised groups on Wed/Thur for a philanthropic initiative auspiced by a private company, sessional psych-assessment for public bodies on Friday. I typically work 45 hours a week. I also sit on the Committee of Management for a public community radio station, and I'm also a member of an Advisary Board (to an educational institution) which sits once every three months (I won't identify any of the agencies or services for reasons about Privacy - not appropriate to name them at WotC). So, I know what's required to Threadkeep when you're already busy. As I said - it doesn't take much to let us know he's busy with a quick post. And as I said, he has posted comprehensively at other forums. So at best, he's in the running. And as I said, any more dispute, take it to PM. And I'm being lenient so please don't push it any further. My decision is made about this process as GM of the forum. The method of selection is where we're at. There are two: 1. By Thread Vote 2. By Mage Dual (which, I think is the fairest way and probably the most fun. Battle of the Archmages Thread sounds like a very fun idea, don't you think. Any others? And the Candidates are: Kedi Frosty Lord Tarran Turalisj Scully AoN - but with caveats Have I missed anyone? [/GM-Voice] I'd like to add Methods for Multiple Spells per Initiative Round as an item. But - I won't comment on your RP, because that's Council Business. Regards [GM-Voice]Again, my apologies for your inconvenience. Bear with us while we make a transition to new Threadkeeping, and Celebrations for Aravilar Holistacia, who has made an exemplary contribution to your Thread and to many initiatives at WotC.[/GM-Voice] |
| Silvanus08-16-04, 09:20 AM | I don't see how a "Mage-Duel" is fairer than voting. It's true that voting will most likely result in a better known candidate winning, but there's nothing wrong with that. We could run a seperate Mage-Duel thread just for fun, but not to determine the Threadkeeper, IMHO. Also, I think the signature ban is still in place. |
| Aramar the Black08-16-04, 02:31 PM | Originally posted by Silvanus I don't see how a "Mage-Duel" is fairer than voting. It's true that voting will most likely result in a better known candidate winning, but there's nothing wrong with that. We could run a seperate Mage-Duel thread just for fun, but not to determine the Threadkeeper, IMHO. Also, I think the signature ban is still in place. I'm with him. On the topic of familiars: I like owls, but with the Improved Familiar feat, I might just go with a psuedodragon or ice mephit. |
| Frostbite_Ravenheart08-16-04, 02:35 PM | Yes - Not to push any buttons anywhere but we can't have either a vote nor a mage duel. First off we can't have a mage duel for obvious reasons, number 1 being that not all of us are mages...and 2...well thats more about creativity than well...you know what I mean. Second off we just can't vote. Belive me I'm not being biased when I say this as I was on the top of the charts when we were voting but it caused too much chaos. We had to abolish it alltogether. What makes you think this time will be any different? Now to be more positive a few suggestions I have are- -Letting either the outgoing ZA or AoN decide -Let everyone who wants to vote sign up and than we know who to collect votes for. They will PM Silm or [Insert Neutral Party] and than that vote will decide. We will have a deadline. Whats the difference? Well those people for starters can be voted on. So if I go in there no one can vote on me ect. Also we will have a small list of people we will pay attention too. -Finally we can go by post count for ever thread? :P :devil: [Jk] -Frosty |
| Silvanus08-16-04, 03:51 PM | I wasn't here last time, but I don't see how voting causes chaos. We're a Council, which means that we all have a say. We're mature ArchCasters (so as not to exclude the bards;) ) and can handle an election. |
| Zollex08-16-04, 11:10 PM | I'm resigning from the Council of Archmages. This has turned into a pointless power struggle. A little below half of the currently active Council members are in the running for the position. I can't think of any way to have a fair election. The power vacuum created when DS and Ava resigned (I'd like to note that AoN and Scully did not resign. I think they should retain their positions.) has apparently been too much for the Council. I've been trying to get this over with (and with a good result), but there's nothing I can really do about it now. As for those of you who aren't running, good for you. You should be proud of your apparent self-control. I'd also like to note that we really don't need a constantly-active threadkeeper. There's enough senior members around to keep things going in the right direction. Also, is there a rule that explicitly states that we need a threadkeeper? I haven't found one. This might just be the end of the Council. There’ll be someone (possibly more than one person) who gets ticked off because of this election. There’ll be someone that will try to undermine the new threadkeeper’s position. The Guild House has taken much of the life from the old foundations/councils/whatevers. I don't think there's any point in going on with any of them. That's right, I'm resigning from every thread of which I'm a member in the Guild House. I'll still be posting on other boards, but I probably won't post here again. Sil, go ahead and just scratch my name off of everything. Good luck on the Council election/duel/whatever happens. I hope that half off the stuff I said is wrong, and everything will go smoothly, but I doubt that will happen. Zollex :( |
| Aramar the Black08-17-04, 12:33 AM | I'm sorry that you have to leave, Zollex. :( Thanks a ton for the luck though. We might well need it. |
| Von Crown08-17-04, 02:08 AM | I was wondering, could I join? I would like to be the Archmage of Undeath, if that's availiable. P.S. won't actually be posting for a while, going to be on vacation, but I wanted to join to make sure I don't forget |
| Bait the Bard08-17-04, 02:25 AM | Hmm.. Anyone else feel the need to resign? :P Join the boat, it's heading downstream.. I'm still here, but not really takeing part in this, as, frankly, nothing much is going on. Why don't we just resume the discussion on magic, as opposed to who's going to tell everybody to turn off their sigs ;) - Bait |
| turalisj08-17-04, 02:55 AM | im not running, i just like playing dnd no matter what *shrugs* see ya'll around |
| Frostbite_Ravenheart08-17-04, 03:45 PM | Hmm. Maby Zoll has a point. Well I dont know what to say. I feel like I have little power to change anything or make anything all better. I've tried to both get us back on topic and solve this threadkeeper delima. And while I dont like basing my opinion on one person Zollex does make sense. Are we ever going to get things done? Even if we get a threadkeeper will we all like it? I never liked and I tried to undermind the other leadership so its not impossible for a least someone not to be happy. Also if we loose too many older members I have a feeling this wont go anywhere. Most of the new people who just "join" just to get a title or don't post for one dont deserve to be here and second dont help this foundation in any way shape or fourm. Honestly von did you need to join if u weren't going to post? I mean couldn't u have just subscribed to this thread? Well I'm leaving my fate and this councils fate in Sils hands. Its now up to her what happens to this council and what she wants done will happen or quite frankly I will leave likewise. We obviously can govern ourselves and I think this is what the GMs are for. Sil if you could take a little bit more action. Worse comes to worse if you dont feel that disbanning it would be any good prehaps we can make a new foundation and start over all together locking this one? The Bard has Spoken -Frosty |
| baerdith08-17-04, 04:21 PM | I hate to point out the obvious, but I said back when the CoC conflict happened that the foundations would probably not survive. It is now what six months later (less?) and look, we are sinking faster than a brick in water. Face it guys: Maybe Andy isn't posting here for a reason. Maybe he sees the foundation he started isn't worth the effort anymore. Sad to say it but I feel the same way. Bary (the Second Bard) has also spoken. |
| Aramar the Black08-17-04, 04:40 PM | With the sad way things have been going, we need to hurry up and get this threadkeeper thing wrapped up. It's impeding on the main purpose of this council. It's becoming a stalemate. Pardon my ignorance, but could someone tell me the close to exact definition of a threadkeeper? I have a pretty good idea, but knowing perfectly would help my thoughts on the issue. If it's just making sure everyone stays "in-line", then it seems to me that we don't need one or two single threadkeepers. Everyone of the loyal members is (as far as I know) a mature person who can stay "in-line" and gently move anyone else back in who had started to stray. In my humble opinion, if things get much worse here, I'm all for starting a fresh new thread. We take a break, and when we are all ready again, we start over. All the loyal members come back to do what we were meant to do: talk about magic. As for new members, they could be accepted by any other members of the council, becuse they (the council) would all be mature and loyal. However, those who neglect to post will be asked if they wish to retain thier membership, and must contribute if so. I could do that, if everyelse would be comfortable. But, those are my thought, and I leave mosty to Silmarien to decide our fate. As for topics, it seems almost hopeless. The threadkeeper thing is in our face, so that everyone seems more concerned with it, and we need to move it first. I contributed twice, and I feel sorry for Zollex, Frosty, and Baiy who had (at least so far) fairly unsucessful attempts at reviving it. To end this post, I quote another arcane council created by (I'm extremly sorry, but I forget who) for his and others campaign worlds: "The Order prizes itself on being the most educated organization dedicated to magic in all its forms. By forgoing rules on etiquette, morality, social duties, etc its members can focus on the one goal of more magical awareness/mastery. It’s ranks possess some of the most benevolent mages." - Can't we be like that?, or pretty close? I hold future discussion ideas in reserve, unsure yet if they will be needed. P.S. Baerdith, you also have some good points. |
| Silvanus08-17-04, 07:08 PM | Frosty- Though I disagreed with you on the election issue, I certainly hope you don't include me as one of the Archmages who joined just for the title. Frankly, the title means so astoundingly little- I can put anything in my sig (as long as it's in compliance with the COC). I joined because I was interested in having a group of intelligent people with which to discuss magic, and I think (hope?) that goes for everyone. I think it's unfortunate that there's a political struggle. My posts were attempts to guide that struggle (if it must occur) in a fair direction. Perhaps past threadkeepers have had to much power, considering the fact that some Archmages have felt it necessary to "undermine" their leadership. As Bait said, their main role is to tell people to turn off their sigs (my comment to that effect, however, should not be considered a bid for power ;) ). I just think we need a threadkeeper that the council can trust, and I think a vote is the best option. If you could provide examples of how it causes chaos, Frosty, I'd be glad to hear them. |
| Silmarien Aldalome08-17-04, 09:37 PM | [GM-Voice]Right! I won't have any of this gloom and doom stuff. It isn't real. A statement of the obvious: Life is what you make of it. For Threads Threads are what you make of them. The CoA will enjoy a long and fruitful life. AoN's absence has nothing to do with what could be. His absence is about him and him alone. I have every confidence in each of *you* - and I am looking at you right now, whoever you are. I don't doubt your abilities, strengths and potential. This Thread and this council has enourmous potential which you will make happen. Just keep your Faith - whatever faith that is. Please read This (http://boards1.wizards.com/showthread.php?threadid=269327) post, and in particular The Guild House Ethos (http://boards1.wizards.com/showthread.php?threadid=269327). I want you to digest that here: we treat each other fairly at the Guild House. That means that newbies are as valued and important as oldies. So - it's nearly time to close this thread and start another. My suggestions: 1. If not a vote, how do you feel about a 2. Mage Dual And failing that - I would suggest that we cut a CoA Transitional Thread - here - Guild House - which thrashes out the CoA's standards, ideas, suggestions - which as your GM - I will synthesise as you post, and then offer you summary ideas, at which point we make a decision about 1. Threadkeeper 2. Opening Post 3. The CoA's new 'metastructure'. Please let's never again dis-empower newbies by a covert power structure. Again - my apologies for your inconvenience, and enjoy the transition into a new Thread World. ENJOY! regards stav[/GM-Voice] |
| turalisj08-17-04, 09:59 PM | i just wanna dule ^_^ |
| Silmarien Aldalome08-17-04, 10:02 PM | "The Order prizes itself on being the most educated organization dedicated to magic in all its forms. By forgoing rules on etiquette, morality, social duties, etc its members can focus on the one goal of more magical awareness/mastery. It’s ranks possess some of the most benevolent mages." - Can't we be like that?, or pretty close?" Sounds like the substance (or part) of an opening post. This is one of the more enlightened comments made thus far. It is appreciated. Please continue in this solution-focussed posting style everyone (even if you have other ideas about content). regards stav |
| Silmarien Aldalome08-17-04, 10:04 PM | Originally posted by turalisj i just wanna dule ^_^ I think that's a good idea. But what do the others think. A dual would involve on-line rolling, hit points, choice of spells and an outcome. It gives *everyone* a fair chance at the Role - and may the best woman win! But - it's not my decision - I'm only offering suggestions and managing any conflict as it emerges. Regards stav |
| Aramar the Black08-17-04, 10:32 PM | Originally posted by Silmarien Aldalome Sounds like the substance (or part) of an opening post. This is one of the more enlightened comments made thus far. It is appreciated. Yeah, it's wonderful. And I wish I could find the origional poster to give him thanks and credit, but the search fuction is currently disabled. Question: About these: 1. Threadkeeper 2. Opening Post 3. The CoA's new 'metastructure'. Will there be a whole new (but temporary) thread to make the transition and discuss and decide these things? Or are we to discuss it here? For deciding a threadkeeper, here's my two stances: 1. A duel could fun, however complicated. I would favor it assuming that the position of threadkeeper (exact definition, please) is mainly a formality, and we may as well choose randomly for all it matters, and we go with the (rather true, I think) assumption that we can all handle our own here, and stay "in-line" 2. If the position of threadkeeper is to be a large piller of this foundation, with noticible and such, then I think that a duel would not be the answer to decide who is chosen. A vote would be better. |
| Frostbite_Ravenheart08-17-04, 11:32 PM | Alright this council seems to be leaning on voting. Not only are u all suggesting it but it does seem a fair way. But let me tell you the "chaos" it caused. 1. EVERYONE stoped paying attention to there surroundings. I mean nobody talked about anything. 2. Nobody votes based on how well somone can do. People vote only on popularity. 3. If if peoples A, B, C, D were running. Person B wins. Person B selects Person C and Persons E and F to help him. No other person were happy. ___ Also Silvanus I am not talking about you my friend. I respect you as much as I respect anyone whos posted the last three pages. I can't name the people I'm talking about beacuse I dont know who they are lol. They haven't posted at all since there first post that was what I was talking about. Turalijs is new and I know little of her but I respect him beacuse hes posted. I wasn't saying that the older you were the better you were I was talking about how *active* you were. So hey - If you guys want to vote I'm willing to try it again. Anyways last time we had a vote I was up there for awhile and stayed close by even after :devil: ;). However anyone who wants to run should definitly post the reaons why the think they should. Just so those of us who are new or aren't as well know, say as Sculy, wont be too disadvantaged. -Frosty |
| turalisj08-17-04, 11:36 PM | HER!!!! HER!!!! *hits fr over the head* anyways..... how about we do this in an actual council? one person can thread keep and thats it. its up to everyyone to keep order. |
| Silmarien Aldalome08-17-04, 11:49 PM | Originally posted by Aramar the Black Question: About these: 1. Threadkeeper 2. Opening Post 3. The CoA's new 'metastructure'. Will there be a whole new (but temporary) thread to make the transition and discuss and decide these things? Or are we to discuss it here? That depends on you guyz. I'm happy to use the last posts on this thread to nut it all out - and then wipe the slate clean with a beautiful new Council of Archmages. But there might be justification to allow the thread to do it's CoA-thang and to nut out the politics on a separate thread. If your happy to finish this thread with the debate about the future, that's quite appropriate because you'd be discussing the way the group/club should or could exist. I.e. it's on-topic and meets Forum Guidelines. For deciding a threadkeeper, here's my two stances: 1. A duel could fun, however complicated. I would favor it assuming that the position of threadkeeper (exact definition, please) is mainly a formality, and we may as well choose randomly for all it matters, and we go with the (rather true, I think) assumption that we can all handle our own here, and stay "in-line" A Threadkeeper is just the Thread Author. She or he cuts the opening post and this sets the tone of the whole thread. It's perfectly OK to post autonomously ("handle our own") *but* 1. the on-topic standards of WotC require us to *stick to* the content of the opening post. So "handling our own" doesn't include anarchy, random posting and shinannigans. 2. It also doesn't include making decisions behind the scenes and imposing those on others. I want peoplez to think about the difference between "overt and covert" decisions. Covert decisions send posters packing. *sighs* Who's going to contribute to a thread where there are secret one way mirrors driving things, and where posters are discussed behind the scenes. It makes people paranoid to do that. *shakes head* The Council has a history of some turbulence over a number of months if not years. So - the threadkeeper has a crucial role in keeping things smoothly running. Good threadkeeping is an artform as much as anything else. Often, posters ask things of the threadkeeper directly. In PM's or in many ways. So - threadkeeper not only "keeps the peace" in some ways, but also has an important role in answering questions, encouraging engagement, making people feel like they belong, being friendly, being engaged, kind, accommodating. And - a threadkeeper is *sometimes objectionable* - when it gets rough - to keep it contained. GM's are supposed to be objectionable (sometimes) when required. CoC matters are WizO areas. GM's and Threadkeepers don't police threads. But a GM is like a Dungeon Master in some ways. As is a Threadkeeper. Does this all make sense? Your GM watches over things. How I watch is as follows: The forum has an ethos (of egalitarianism - which means simply "equal voice equal say"). The CoA Thread needs to maintain those standards and I will holler if I see skewing of power again. 2. If the position of threadkeeper is to be a large piller of this foundation, with noticible and such, then I think that a duel would not be the answer to decide who is chosen. A vote would be better. Opinion well noted - my thanx for the view. That's opinions each way thus far. Keep the opinions coming, and I'll use the process of Deliberative Democracy to encourage an outcome. (Deliberative Democracy goes something like this: You all express the opinion you want. Then - you overlay some principles on the debate (e.g. for autonomy, or fairness, or equity). Then - you make a determination. In Deliberative Democracy, sometimes, an outcome can be given to the minority - *but only when* there are important principles (such as human rights, fairness) are at stake if you let the majority win. Any questions? |
| Von Crown08-17-04, 11:54 PM | First off, I hope we can get this threadkeeper issue resolved soon, because it seems like all that is happening is arguing over who and/or how the threadkeeper will be/be chosen Anyways, I have a couple of low level necromancy spells that I would like to post Mordred's Morbid Marionette Necromancy [Evil] Level: Sor/Wiz 2 Components: V, F Casting Time: 1 standard action Range: Close (10 ft) Effect: 1 corpse plus one additional corpse per five levels (maximum +4 corpses) Duration: concentration, up to 2 rounds/level Saving Throw: None Spell Resistance: No This spell temporarily turns one corpse plus one additional corpse per five levels (maximum 5 corpses total) into either a skeleton or a zombie, depending on the condition of the corpses. They remain active and follow commands for the duration of the spell, at the end of which they become uncontrolled and begin losing two hit points per round until destroyed. Arcane Focus: Two of those wooden thing used to control puppets, one in each hand. Blackbolt Necromancy [Evil] Level: Sor/Wiz 1 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Targets: Up to five creatures, no two of which can be more than 15 ft. apart Duration: Instantaneous Saving Throw: None Spell Resistance: Yes This spell functions like magic missile, except that the bolts are comprised of negative energy, healing undead creatures instead of harming them. However, since it is not comprised of force, it has no effect against incorporeal creatures (unless they are incorporeal undead, in which case they are healed) |
| Aramar the Black08-18-04, 11:34 AM | Thanks you very much, Silmarien. I'm pretty sure that I understand, but , if you don't mind, I will run by it agin just to mke sure. Note that when I say "in-line", I mean sticking to the original purpose of thread, in this case, discussing magic and such, in addition to following the good rules of these boards. Also, you say that " threadkeeper not only "keeps the peace" in some ways, but also has an important role in answering questions, encouraging engagement, making people feel like they belong, being friendly, being engaged, kind, accommodating." - Should we all be doing that? Now, before answering that, consider my "analogy": WE exist as a council, all equal, at least seeming. However, the threadkeeper differ like such: they are the person who starts the council, and, when things begin to get rough, they are the ones who smooth things out, and keep things going smothly. In a way, being like an author, they have the "power" to change the direction of the thread is it starts to go astray. Is that fairly correct, or am I still missing something? P.S. To FR in reponses to the Chaos cuasing points: 1. How so? You mean, just worried about the voting, and forgot about everything else? 2. That's very sad. I feel sorry for the people that vote that way. 3. Well, it's my opinion that we are are failry equal, and would all be "helpers". This shouldn't be a vie for power, I don't why people would be really unhappy about not making threadkeeper. P.P.S. To Von Crown: Nice to see you! Interesting spells you have there! oh, and to help this little threadkeeper thing resolved, please give your opinions as well. You can help. :) |
| Silvanus08-18-04, 11:43 AM | The spells look good. The first is a viable lower-level alternative (undead on a budget?) to animate dead. I could imagine a necromancer preparing the second a few times as a precautionary measure. "Undeath" as your sphere of influence is probably a bit broad- maybe you could think of something within undeath that particularly interests you. That's just my opinion, though. |
| Silmarien Aldalome08-18-04, 10:10 PM | @Silvanus+Von Crown *fantastic+well done - eternal gratitude* Stylistically sound, well structured, interesting. That's the way people, I'm impressed with you for keeping it on track. Well done. We're getting there. Onto Business Aramar: First off - your freedom to post is yours. You can assist, contribute, help out just like everyone - just like the threadkeeper. This is what I mean by Equal Say Equal Voice But Threadkeeping is about a an extra bit to a *role* 1. Hearing everyone's voice (to revise the opening post if necessary). 2. Managing differences (it's an artform - don't think of it in terms of power. Think of it like a DM. Your DM manages the game - but each person in the campaign has an equal say in good campaigns). You chat about what you'd like, make suggestions, tell your DM off or whatever. Like it or not - the Threadkeeper has access to the opening post to edit it, and define the thread tone. This means she or he is a focal point for your voices. It's like a mini-democracy: for the people, by the people of the people. You use your voice in the selection of the Keeper. It's about trust. Any more questions - I'm happy to hear them. OK To Vote or Not to Vote - To Duel or Not to Duel - Are there any more arguments for/against either choice? I will synthesise your ideas once noone else has anything to add. Then we will use Deliberative Democracy and a Judgment will be made by the GM. That judgment cannot satisfy everyone. That's impossible. But - I want you to feel satisfied that you've been heard that your view has been considered and that we do our best with it. At the end - I'll expect you to accept the Ruling. And then - I take a back seat and leave you to it. Except for GM matters (think of it like a DM). Mostly - I will be guided by *you* on what I can post on-topic. I will *stick to* the on topic standards. And if the Council is Busy As - I will post seldom. I will post to help keep the thread ALIVE |
| Frostbite_Ravenheart08-19-04, 03:11 AM | Well silm heres my finalised belifs: I dont like voting but its the best option. The duel wont determine anything yet it would be fun to have afterwords to get our brains off such grim news. I was running for what we shall say "Vice Threadkeeper" than Silm assumed I was trying to be diplomatic (sorry for the assumption) and I then for some reason was now running for threadkeeper. So alright I'll run again and all I have to say is: You all know why I think I would be a good thread keeper and if YOU dont know why than I obviously haven't made myself clear thus wont be clear as a threadkeeper THUS shouldn't be elected. -Frosty |
| turalisj08-19-04, 03:26 AM | :zzz: sorry, politics have never interested me. |
| Silmarien Aldalome08-20-04, 09:17 PM | Judgement The Archmages study each other with uneasy silence. The familiar star crest of their Order that is etched into the round stone table, is the reminder of who they are and where they sit. But at this time, the one pair of eyes watches the other uneasily and glances dart from one to the other across the table. Aramar is cross-armed as he listens, Turalisj is humoured and Frostbite assumes the helm with his Bardic baritones. Silvanus' new Scrolls are being discussed by a group of Mages, as the merit of the new Magic is considered. Von Crown sits with some concern etched on his face and Baerdith's mein has a downcast look. Sil strikes the metal-shod heel of her staff on the floor and says "It is time". The radians of the star on the table suddenly flare to life, burning with an incandescence and pulsing with the life of the Spellpool of the Archmages. She says "Mighty is the power of your Order. It is won with hard work and the dedication of the Mages who strive to better Magical potency with naught but their passion to guide them. For thousands of years The Archmages have come and gone, and an amazing history stands behind them. But before you - is the Future & the Unknown. Vast and exciting and an untapped Eternity. Who will rise to its challenge and who will be the Custodian of the Spellpool? For she or he who commands it - defines the Tone of this Order and how our Dweomer flows forth into the world. This Table and our Symbol are the focal points for that enourmous power." She locks eyes with yours and her eyes flare to life with blue dweomer. She says "you are all Elligible. Only your courage do you need and your magical focus. We shall *vote*. But only if there are any who would Challenge Lord Frostbite and only if there is nothing else to be said for a Mage Dual. If no others come forth - Frostbite Ravenheart will Command the Spellpool. What is your Will?" PS - I need volunteers to write to Zollex. I find that people always calm down and change their minds about these things, and we must forgive and impulsive moment of angst. If he is approached by enough of us, and made to feel welcome he should be OK. stav |
| Bait the Bard08-20-04, 10:23 PM | It is time Ladies and gentlemen, Demont! Sorry, to much techno for me. Onto other issues. Von Crown, I assume you don't have Magic of Fearun. You might want to chek it out, because it has speels very similar to the ones you posted, those being Summon Undead x (like Summon monster x) and something else that I can't remember. However, I still like those spells, nice job. And onto the main issue *points at Sil's post* ... I don't know. I don't really care who's threadkeeper, or even if there is one, but scince there seems to be a need for someone to fill the position, I'll chuck in my vote for Frosty. He's alwaysbeen a good underling ( ;) ) and is up to the job, even if he can't type (or make websites *hint hint*) |
| turalisj08-21-04, 12:44 AM | *supresses a laugh* custodian makes me think of the person as a janitor......... |
| baerdith08-21-04, 01:27 AM | If we are voting, I vote Frosty. God Knows *I* don't want it! |
| turalisj08-21-04, 01:29 AM | *flips a coin* ill go with who ever chose heads |
| Silmarien Aldalome08-21-04, 02:11 AM | @Turalisj *supresses a laugh* custodian makes me think of the person as a janitor........ *chuckles* perhaps "Lorewarden" would serve better. In any case: build a bridge - get over it ;) Looks like Frosty so far...... Meta-Dimensional Selves Transmutation Spellcraft DC: 65 (adjust by choice of Factors & Mitigating Factors at Casting Time) Casting Time: 10 minutes Range: See Text Target: One or many Peredhil/Mixed Blood Elves (see Text) Area: N/A Duration: 1 Minute Per Level of Caster Saving Throw: Will Negates (for targets beyond caster) Spell Resistance: Yes To Develop: 585,000 gp; 12 days; 23,400 XP; Seed: Conjure, Contact, Transform (DC: 65). Factor: to add one extra target to spell in one casting (+65 DC). Mitigating Factors: increase casting time by 10 minutes (-20 DC), burn 5,000XP (-50 DC); For each Peredhil Caster contributing a 9th Level Spell slot (-17 DC) In every moment and in every space and over every time, there is always more around us than appears to the five senses. Multiple overlapping dimensions form the Multiverse pass in, over and through us in ways that we cannot sense and affect us in mysterious ways. The sense of de ja vu or seemingly chance meetings, perhaps a synchronicity or serendipity leave us with a feeling of awe or wonder. The close friend that you "run into" on the other side of the world. The strange gift that arrives in the time of your greatest need and when least expected. Those beings that stand at the nexus of more than one race (such as Half-Elves or Elf/Drow mixes, Gnows, Dwelves etc) and even the pure blooded races to lesser degree may, at times in their lives, get a "glimpse" of the vastness of the Multiverse (add 20 to the DC for Elf-Elf mixes or Human-Human mixes and +40 to the DC for very pure-blooded strains of each race). Within each of us, our "self" is interlaced throughout the Multiverse and at an unconscious level - is in constant communion with multiple selves in other universes. Now and then, the natural order of the Multiverse impels our "fractured" selves together. The portal to Meta-Temporal Space is the nexus between this Universe and the next where multiple selves may converge for an Epic Event. Meta-Temporal Spell Casting Systems (MTSCS) are the foundation by which you may achieve this in your campaign world. MTSCS's are not that different to the Time Duplicate Epic Level Spell (pg. 74 of Epic Level Handbook). When Meta-Dimensional Selves is cast, the unconscious connection of the self in this Universe is made conscious to one other Self in another Universe. For Half-Elves, this usually means their Human Self in another world, or their pure Elven Self in another time stream. The second aspect of Self - another potential form of you, is brought into the Prime Material Plane, and the two of you are in constant telepathic communication. You may be of different levels, alignments, beliefs or wishes. The DM must decide how to determine how well or what form your second Self will take. In any case, whether or not you are ideologically distinct, the two of you have a strong compulsion to work towards the one goal, for that brief time you remain together in the same time continuum. Thus, even an evil self with a good self, will be compelled towards enacting the one goal and it seems perfectly natural to the two Selves that this should be the case. Inventive DM's can contrive a reason for the other Self to be in this Universe. It may have been the case the Second Self cast the same spell at the same time - or that it is "as if" you are in their Universe from the second self's perspective. You may also widen the scope of the spell's effect to include more than one recipient. You may add an additional person in the spell's effect by adding an additional 65 to the DC check. You may also assist the likelihood of success by adding casters into one casting. When the spell ends, the Second Self vanishes, together with all items, artifact, goods, knowledge and power either gained or lost in this Universe. Thus, there are permanent changes effected to two time streams when this spell is cast. The spell's effects are irreversible, and not even wish, miracle, mordenkainan's dysjunction or any other spell can alter the outcome of Meta-Dimensional Selves. It is up to your DM to determine if a Mythal or other such effect may be used to permanently open rifts between Universes or modify the effects of a Meta-Dimensional Selves spell. |
| Aramar the Black08-23-04, 07:52 PM | We shall *vote*. But only if there are any who would Challenge Lord Frostbite and only if there is nothing else to be said for a Mage Dual. If no others come forth - Frostbite Ravenheart will Command the Spellpool. What is your Will?" "Truely, My will remains uncertain. But this I can say: I would take the mantle as Custodian, Lorewarden, if you so prefer, if any would wish me to. Until then, I remain seated. My vote goes to Lord Frostbite, for he is peaceful, humble, honest, and loyal from the beginning." Now, OOC: Silmarien, I think the Divine want me to see your spell, as I have already seen it twice today, unintentionally. Maybe it's my half-elf nature. I like it, but I have questions: if the other Self dissappears with all knowledge gained or lost, then do they remember anything about what happened? How are both multi-verses forever changed? Second, if you can answer the first questions: Is it possible that someone in this multiverse is taken to another by one of thier other Selves casting the spell? And what effect would it have on the individual? |
| Frostbite_Ravenheart08-30-04, 11:03 PM | [Just for future reference - For those of you who didn't see my last post just pretend like there are colors and smilies and such things again - I'm fair to lazy to retype all of that and I had just happend to have saved this in Word :D. SO THERE BAIT!] OOC: Thank you for your patience everyone. I went away on vacation on more or less a surprise notice. I told Ava to tell Sil I would be gone but I did not say for how long. Anyways – Thank you all for your kind words and such. P.S – Sil I promis to replay to your PM soon, but I’m a little tired. Frostbite stands before the Council. “I accept the Position of Lorewarden and Custodian of the Council. I forever swear to use this title for only the good and benefit of the Council. I humbly accept your kind words and much desire to keep the council focused. Lady Silmarien you have much to regain order and our forever welcome in these halls and I swear as long as myself or any other Archmage now here stands you will always find comfort in these halls. As for the rest of you I have two things to say. First of all to make everything fresh all titles such as High Archmage and such shall be revoked while what you are Archmage of shall always stay with you. Also we have lost a brother in the political chaos and I say we shall go out and seek him. I will go through the Magma of the Fire Realm strong enough to melt Mithril or search every layer of the abyss in order to let him return. The tasks ahead of us are clear. We must try to stray as far and far away from the common people and even the greatest of wizards not within our ranks. It is not that we should be an Xenophobic Order however I foresee projects in our future involving such things as the Nether Scrolls and the search for the Great Chord, Eldritch Songs and other various bardic magic’s in search of what truly makes bardic magic work. However I do not think we can truly trust non-members until we fully understand our selves exactly what were going after. Frosty takes out a number of small [ooc: Sorry I can’t fine anything none modern to relate it to] Golf-ball sized orbs equal to the number members of the council. “There is a world I have been to where the power and numbers of dragons are much greater than the norm. It is overseen by a Council of Wyrms. [Old 2e Supplement] Created by the Custodians of Concordance every clan lord received an Orb of Io where could both hear and summon a council of Wyrms. While our two councils our much different I have modeled these orbs before you like their own and I grant each and everyone one of you to one. Frostbite than puts his hands up and starts singing a very complex and fast chant while lighting dances from atop of his hand and the energy suddenly grows and envelops the whole room. After the blinding light has disappeared the council meeting room has changed into a some-what smaller room with only an equal round yet beautifully carved stone table and just as beautiful chairs. “We all now sit equal to one another. No longer categorized by rank, power, friendship or seniority. While we shall never forget history, this is how it is and how it shall stay.” Comrade _______________- Also my other post just said that me and scully had worked somthing out and that I shall remain Threadkeeper and hes stepping down. It wont bother to rewrite it all since I forget to save a copy of that. -Frosty |
| necrodude1608-31-04, 02:03 AM | i sugest a re-start up of the role playing-ness :mymy: :mymy: <- i love that smily |
| sculyblast08-31-04, 04:36 AM | Well, for the Roleplaying thread. AoN prohibited us to post on the thread several months ago, simply because OoC things got all mixed up with IC things, so players got confused which was known information and which was unknown, so many ended up metagaming without knowing. For this AoN Decided to make to threads Ic and OoC and compile the roleplayed parts in few posts so people could know what happened and what didn't. while he was occupied with that for 2 days, his parents prohibited him to used the computer because his notes where a bit low, and we all hope to see AoN in a good College. so we were stuck with No rp Thread. Currently we Ex-Zenith and High Archmages are working out Background information about the council, but though many are/have been/ are going on holiday we could not fully discus everything, Onces we are finished compiling the plot and writing down the history of The Council A link to the roleplaying Thread will be posted on this Thread (or a New CoA Thread) Sculy, I hope I was clear enough for you guys |
| sculyblast08-31-04, 12:35 PM | any questions about the Rp? sculy |
| baerdith08-31-04, 03:38 PM | Frosty asked for someone to make a logo or banner. What do you think? http://www.wku.edu/~rob.harbison/images/archmage.jpg |
| Aramar the Black08-31-04, 10:58 PM | Hey, baerdith, I like that banner! What do you think of my logo idea? I've got other variations in mind, if need be. Click Here (http://www.deviantart.com/view/10255411/) oh, and sculy, about the RP: Who is it that is gathering the information that you are talking about? |
| baerdith08-31-04, 11:13 PM | Hey, baerdith, I like that banner! What do you think of my logo idea? I've got other variations in mind, if need be. Click Here (http://www.deviantart.com/view/10255411/) oh, and sculy, about the RP: Who is it that is gathering the information that you are talking about? I like the dice motif. |
| Frostbite_Ravenheart09-02-04, 10:49 PM | Hey, baerdith, I like that banner! What do you think of my logo idea? I've got other variations in mind, if need be. Click Here (http://www.deviantart.com/view/10255411/) oh, and sculy, about the RP: Who is it that is gathering the information that you are talking about? Well forgive me for lack of sounding like a "Oh so proper thread-keeper" but... BAERDITH! YOU ROCK! YOU EVEN INCLUDED A HARP! At least one person here has figured out that the three bards have secret taken control of all your thoughts, feelings and emotions so that we can rule abosle...opps... :rolleyes: :D Honestly I like both. I think we will use The first one which was a banner for our more OOC things and we shall prehaps use Baers for more IC symbol things. Lets say that that symbole hangs on the doors to the council room and on the council chambers? -Frosty |
| Silmarien Aldalome09-02-04, 11:04 PM | Well forgive me for lack of sounding like a "Oh so proper thread-keeper" but... BAERDITH! YOU ROCK! YOU EVEN INCLUDED A HARP! At least one person here has figured out that the three bards have secret taken control of all your thoughts, feelings and emotions so that we can rule abosle...opps... :rolleyes: :D Honestly I like both. I think we will use The first one which was a banner for our more OOC things and we shall prehaps use Baers for more IC symbol things. Lets say that that symbole hangs on the doors to the council room and on the council chambers? -Frosty Hail Lorewarden - long may your Journey propel you to new heights and long may the Council flourish. Silmarien studies the Banner of Aramar and feels the fabrick as the warm light of the Council chambers lifts the hue from the fabric. She finds Aramar's gaze and sasy to him "it is sound. You have done well to bring this to us." |
| baerdith09-02-04, 11:08 PM | Well forgive me for lack of sounding like a "Oh so proper thread-keeper" but... BAERDITH! YOU ROCK! YOU EVEN INCLUDED A HARP! At least one person here has figured out that the three bards have secret taken control of all your thoughts, feelings and emotions so that we can rule abosle...opps... :rolleyes: :D Honestly I like both. I think we will use The first one which was a banner for our more OOC things and we shall prehaps use Baers for more IC symbol things. Lets say that that symbole hangs on the doors to the council room and on the council chambers? -Frosty ??? Mine was the banner Frosty. Aramars was the big dice with the harp and other things. :D |
| sculyblast09-04-04, 04:15 AM | if my opinion still counts up here. I think both banners/logo's are great, and I thank Aramar and baerdith for the trouble they had creating it, though I have some comments to make about both of it, for baerdith's one.. it's to new fashioned, We always hoped to use the CoA banner in game as well as out game. for aramar's one.. great work, though it is in my opinion a bit to detailed, when a archmages come to you, flying your banner it would seem really expensive to fly a hundred of them :P I would create one myself but I am pitifully enough preoccupied. sculy |
| Silvanus09-05-04, 12:58 PM | My first post on the new boards! Hooray! I think both of the banners are great. I can kind of see sculy's point about baerdith's being new-fashioned, bt we do have access to a lot of magic that could do things like that extremely easily. Aramars is great- maybe a smaller (less detailed?) version that could fit in more places is in order. |
| Aramar the Black09-06-04, 12:27 PM | Thanks a lot, everybody! I had realized that it would be expensive to put on a bunch of banners, but I figured it would work well for amulets or badges, and huge versions would go on or above doors, and in the main hall. I'll get to work on a smaller, more "convienient" design, as Silvanus suggested. Oh, and baerdith, while it looks like a dice, a pentahedron, and that is a delightful side effect, it was intended as a Pentagon with a Pentagram inscribed within it, and a smaller Pentagon further within the Pentagram, and another Pentagram inside that smaller Pentagon, if you follow me. Not only are pentagrams (and pentagons, sometimes) assosiated with arcane forces, but the continuation of Pentagram>inside Pentagon>inside Pentagram etc.., is infinite, giving a symbol of further mystery. |
| sculyblast09-06-04, 02:41 PM | btw, who is judging which logo/bannar will be the right one, and how are we certain that we will keep using the same one in a year, if I remember right, CoA had the same task a bit less then a year ago on it's own boards, no one ever used the bannar, nor does anyone remember what happened to it. and for the current regime of CoA, I think it's really temperal. sculy |
| Frostbite_Ravenheart09-06-04, 03:23 PM | The Logo/Banner Idea is so we have at least a temporary symbol or such if needed on hand. Of course if Wizards ever let us put up a logo somewhere interesting or we ever really took on a site we'd put these up until we get more options and we agree on one. Sorry about the confusion Baer. But anyways things like the more modern looking one probably took less than half an hour to create and if we really truly wanted a good one for a purpose that would last awhile we could always ask somone to make a very simple yet good looking one with prehaps a little detail if need be. -Frosty |
| sculyblast09-06-04, 04:05 PM | Well, we could place the logo in the first post on our next thread, which is still 5 pages away, unless we want 15 page threads as we had under Ava's and finwe's regime. anyway, CoA has been hubling around with forums and sites for quite some time, forums die because they got borring after 4 weeks of spamming and for a site we have to few information, maybe we will have enough information once all the Preparations for the Rp are done, and we could allways use the side as a backup place to save rpg logs/threads. sculy. |
| Delrith09-07-04, 09:32 AM | Hey people is it OK if I join? |
| Aramar the Black09-07-04, 05:34 PM | Hey people is it OK if I join? What's your domain? |
| Silmarien Aldalome09-07-04, 10:24 PM | ...forums die because they got borring after 4 weeks of spamming and for a site we have to few information... sculy. Be inspired. Threads need fresh air, regularly. A change in tempo, content, focus and emphasis. You have those (hard-earned) freedoms here. Mix your posting styles a bit more people - enjoy it. Hello there Delrith - welcome. [i][color=red]Sil brings a blue light to the Runestaff and its warm glow reflects off your face. She studies the Counsellors as Frostbite assumes his Mantle. The newcomer, Delrith drapes his robes about him. She says "I sense that wielders of Shadow Weave magic come to challenge us. They seek to bring the world to chaos. And none can predict the outcome of a confluence between our Magic and that of the Dark Minions.[/quote] Translates: Would you people like a play-off of CoA against the Half-Elven Foundation (or another Foundation of your choice)? A third thread - Olympic Style - for Foundation Teams to battle it out in fun? Stav |
| baerdith09-07-04, 10:40 PM | Would you people like a play-off of CoA against the Half-Elven Foundation (or another Foundation of your choice)? A third thread - Olympic Style - for Foundation Teams to battle it out in fun? Stav That would be interesting, but not with the 1/2 elves as there might be a few of us in both. Then again the whole duality thing could pop up ;) What sort of ground rules do you have in mind? Mage Duel? Character matchups? Straight up and down RP? |
| Aramar the Black09-07-04, 10:46 PM | A play-off sounds like fun, though it could cause some complications, depending on the situations. What kind of thing did you have in mind, Silmarien? |
| Silmarien Aldalome09-07-04, 10:48 PM | That would be interesting, but not with the 1/2 elves as there might be a few of us in both. Good point. We can either use another thread - or have rotating members who swap teams (though, that might not be as much fun for them). Then again the whole duality thing could pop up ;) *chuckles* do you mean Sil-Marsha causing a concentration lapse - and causing a spell to fizzle as she asks the inevitable question about Viggo or Davey Jones? *grins* What sort of ground rules do you have in mind? Mage Duel? Character matchups? Straight up and down RP? I'm open to ideas. But here's a starting point. One cluster of points for 'battle rp' you know, battle cries, and so on, descriptive flare, poignant melee style. A second cluster of points, that are purely based on melee concepts: 1. A bunch of points for downing your oponent first. 2. Extra points for low level tools/powers used effectively or in a strategically sound manner. 3. on-line dice roller for hits and damage. This last point adds the important element of unpredictability. we'd codify some rules (like judges use in the Olympics, for say swimmers) and a panel of judges. stav |
| Silmarien Aldalome09-07-04, 10:49 PM | A play-off sounds like fun, though it could cause some complications, depending on the situations. What kind of thing did you have in mind, Silmarien? You're right - see previous post. Just saw this one. Any extra concerns/suggestions? stav |
| necrodude1609-08-04, 03:10 AM | Sounds good. I would like that. Whats wrong with users of the shadow weave? A body suddenly melds out of the shadows and forms the familiar view of Kayne, Archmage of pain,chosen of mask. |
| turalisj09-08-04, 04:25 PM | we dragons, or atleast myself, will aid the 1/2 elves as always. as long as they are not drow of course, because they would find their time here.......shortened. |
| Von Crown09-08-04, 09:56 PM | This Idea of a competition interests me... Anyways, here's a new magic item, perfest for capturing that obscure creature for some equally obscure experiment you had in mind... anyways, sorry I haven't posted in a while, I've been busy. A dark purple mist coalesces into the shape of a slender pale man clothed in black garments adorned with gold decorations and a round, blood-red gem set into a large amulet witch pulses with a faint inner glow. He wears one gold earring in the shape of a skull-and-crossbones motif, and wears a black bandanna bearing a similar pattern. He sweeps his piercing red eyes across the room, seemingly peering into your very mind. He grins, and you notice his canines seem slightly sharper than average. He places a bundle wrapped in black velvet on the table, and speaks. "I know I have been absent from the council for a while, but I have brought a new magical item, one I have found useful in my many experiments over the years". He unwraps the bundle, revealing black adamantine manacles inlaid with large rubies. Manacles of Baladar Any arcane lock spell placed on these masterwork manacles can be dismissed by the caster as a free action. Also, any creature locked in these manacles is affected by a limited antimagic field that restricts all of it's supernatural and spell-like abilities, as well as any spellcasting abilities it may posses. Market price and other stuff needed EDIT: typos |
| Frostbite_Ravenheart09-09-04, 09:33 PM | Hmm I have an idea for those of both Half-Elven and Council decent - We can be the judges. Were obviously not going to be partial to one another and while I might be a member of both but a threadkeeper of one I can honestly promis that I will judge very fairy based on how well I do. [In other words bribes shall be accepted from both sides ;).] But Sil I'm affraid you won't beable to be on the panel with me as you have long refused to join this foundation :weep:. Well we should get ourselves ready. I say unless scully wants to compete he shall be the coach, he seems the one that would push anyone hardest had this been real. -Frosty |
| thasis09-09-04, 11:14 PM | Hello, is it OK if I being a evil force secretly behind most magor issues (including World War 2) join your Pathaticaly weak comapared to me council. Basicly what I'm saying is can I join. |
| necrodude1609-09-04, 11:29 PM | Everyone is welcome to join read the very first page for more information then choose a domain! :mymy: :mymy: |
| sculyblast09-10-04, 09:54 AM | Our consul used to be some more powerfull, but our Greatest Archmages are currently inactive, though we still have enough power left sculy |
| Frostbite_Ravenheart09-10-04, 04:55 PM | Wheres Finwe and Tenzhi at a time like this? "Behind World War Two" Bah! Finwe was behind the creation of the World. But uh yes you may join. An attitude like that may not win you many allies come to roleplaying however and obviously ur character will not be any stronger than any others beacuse were either going to have it so EVERYONES equal or are old ranking system which in that case you'd still be placed in the lower end of the group for joining so late :P. But prehaps your domain can be somthing like "The Archmage of War" or "The Archmage of Provoction" or somthing similar to that. -Frosty |
| thasis09-10-04, 06:06 PM | Archmage of Mind Enslavement, and yes I know I'm not superior to everyone else. Its was a joke, but I am evil overlord dude. Anyway... what the current topic? |
| m_man9609-10-04, 08:38 PM | I'm back. 'Nuff said. What's going on? |
| Silmarien Aldalome09-10-04, 11:34 PM | But Sil I'm affraid you won't beable to be on the panel with me as you have long refused to join this foundation Frosty - I'm a fan of yours. Only reason I ain't yet joined, is coz previously, I thought it would assist if I was at amrs length with the CoA. I've changed my views. Let me think of an Archmage (or equivalent thing). I like it here nowadayz. In fact, it's starting to look like a lot of fun!!!! The Panel composition - :cool: @All Panel of Judges!! *cracks* Sil-Mr-Burns-ian: exccceeellent Homer! Just what we need. After all, what's the use of Springfield's reactor if the Archmages have all that magical power! OK - T minus x hours and counting - until Battle Confluence. We have Half-Elves, Amazing Creators, Humans, and Archmages readied. I haven't looked at Dragons and others - yet.... |
| baerdith09-11-04, 01:52 AM | We have Half-Elves, Amazing Creators, Humans, and Archmages readied. I haven't looked at Dragons and others - yet.... So what's the game plan here? Multiple mage duels? <I'm cool with that :) How are we doing this? Are we setting up guilde lines for who can do what? Characters? Point Buy? Max level? BTW Sil? Have you thought of Archmage of Duality? |
| necrodude1609-11-04, 04:25 AM | yeh hows the guild war taking place?? :mymy: :mymy: and when do we get a new rp thread!!!! ill make 1 if u want |
| sculyblast09-11-04, 11:40 AM | 4th time posting, WE ARE BEING CREATING ONE! (boh bad grammar but it atleast points out that we are busy on it!) Andy and I are having A meeting next week in which we work out the CoA's History for full, Once it if set up fully we can have a stable RPG which will not die because of annoying confusion. so No one's creating a RPG Thread except for: AoN, Sculyblast, Aravilar, or DS. sculy, btw please stop the annoying roleplaying in the OoC thread, will ya? please? |
| Bait the Bard09-11-04, 08:15 PM | <snip> so No one's creating a RPG Thread except for: AoN, Sculyblast, Aravilar, or DS. Sculy, how could you! I'm feeling deprived here.. :( ;) :P - the annoying bard PS - I haven't anything useful to contribute, but hey. |
| necrodude1609-11-04, 11:31 PM | :mymy: :mymy: :mymy: :mymy: |
| Pacer09-12-04, 12:09 PM | Hello! It seems the CoA has solved all the infighting problems (though I never actually noticed them) and I finished with one set of exams (that and I remembered about the council. I Completely forgot. No idea how or why.) so I'm completely back now. For Weekends at least. The Dueling thing looks rather fun. Will custom spells be allowed? I also assume that we will be using only the Core Rulebooks, since everyone will have access to them. Pacer |
| thasis09-12-04, 12:20 PM | A.) I have no clue with this guild wars thing is. B.) What am I supposed to do, I'm in like 10 diffrent guilds some evil, some neutrul, some good. C.) Could I work with all the teams playing sides, secretly controlling the guild wars behind the shadows, LOL |
| sculyblast09-12-04, 01:01 PM | A) you'd better keep it that way, I am ignoring it as hard as possible B) see A, like half a year ago Guild wars and roleplaying in Normal Discussion threads were prohibited. I don't see why they shouldn't be prohibited now, in other words, If you want to make rules, keep them or don't make them, 'cause if we have to keep ourselves to new rules every half a year we are likely not to keep ourselves to rules at all c) better just ignore it, I do the same thing D) have a nice day Sculy |
| necrodude1609-13-04, 02:01 AM | well everyone was doing it........ [i][color=red]Sil brings a blue light to the Runestaff and its warm glow reflects off your face. She studies the Counsellors as Frostbite assumes his Mantle. The newcomer, Delrith drapes his robes about him. She says "I sense that wielders of Shadow Weave magic come to challenge us. They seek to bring the world to chaos. And none can predict the outcome of a confluence between our Magic and that of the Dark Minions. [/QUOTE] |
| Aramar the Black09-13-04, 05:55 PM | a. an online battle or fight between two of the guilds existing around here. read the previous posts for more information. b. Well, if you are already a member of one of the two embattled guilds, figth with them, but if you end up being a member of both the embattled guilds, then you may end up being a judge or being asked to pick sides. c. Maybe. See B. |
| turalisj09-13-04, 08:49 PM | i like c, as long as the psions dont go against the elves or dragons, or in any order. edit: o, and people like thasis would just be judges (take a look at how many guilds he is a member of!) |
| Silmarien Aldalome09-14-04, 07:22 PM | A) you'd better keep it that way, I am ignoring it as hard as possible B) see A, like half a year ago Guild wars and roleplaying in Normal Discussion threads were prohibited. I don't see why they shouldn't be prohibited now, in other words, If you want to make rules, keep them or don't make them, 'cause if we have to keep ourselves to new rules every half a year we are likely not to keep ourselves to rules at all c) better just ignore it, I do the same thing D) have a nice day Sculy You're right to the extent that full-on RP, like MotP is limited here (but not prohibited). That was what we were Gifted with at Metaboards on that wondefully lengthy discussion we all had. It was an exciting time. But, flavour text in service to game-dev or a Foundation-Club's goals is not RP, scully. It's just a style thing. As Tenzhi says "a post is a post" - if you use "thee" instead of "you" that's just style. Please PM me if we need to look at this more anyone. Thou art friend and Counsellor in our world. Thine wisdom is bestowed as thou seest fit. So be it. Verily, the value in many views is the discovery of growth and the getting of wisdom. Ward well on thine journey. Stav |
| Earthmaster09-18-04, 12:30 AM | Earthmaster-seems rather fitting for the Archmage of Earth and Stars, don't it? Right, for the bloody LAST time of this-I'm BACK. Enough said. I'm just SERIOUSLY ticked off at the m_man96 account. This is my new one, k? |
| Finwe09-19-04, 04:19 PM | I'm back guys! (can't stay in celestial nervana forever ya know :P) COOKIES FOR ALL! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: This guild wars idea I see sounds interesting, but what shall hapen to people in multiple guilds, as asked before? Also, why not simply start a "war" foundation for different guilds to war in? I like frosts suggestion of cross-members being judges or mediators. Those who are good roleplayers could even go against each other! (I can see it now: "hey, you must be me in another time stream. I cna't kill oyu because then I'd be killing myself somehow, goodbye!") Lets hope for an interesting event, maybe it could be an un-uncon event! (unofficial unconventional convention :P) |
| turalisj09-19-04, 05:56 PM | and we can have the people from the amazing creators be like the weapon suppliers. |
| sculyblast09-20-04, 01:37 AM | HE'S ALIVE! ALIVE! good seeing you again finwe. well, I still think this war thing must be delayed, because when I next meet with AoN the RpG thread is finished and we can jump into that one:P sculy... just to let you know |
| Aramar the Black09-20-04, 06:18 PM | Alright, I do this while I can. I created a standard, or war-banner, for the council, but due to computer problems, I might not get to show it for a while. just so you know. Did I hear that the RPG thread is almost Finished? Whee! oh, Finwe.....Welcome Back! We've missed you. |
| Frostbite_Ravenheart09-20-04, 09:15 PM | How was your travells Finwe? I expect you found at LEAST two new cosmologys correct? Welcome back Finwe, your presence was missed. -Frosty |
| Pacer09-21-04, 04:51 PM | Welcome back Finwe! The RPG thingy is almost finished? Thank goodness for that, I was beggining to wonder what I am going to do with the Ninja Penguin PRC I created. (;)) But it looks like nothing has actually been happening so if no-one minds I will introduce a random topic for discussion: Looking at the TSR Netheril Box set the Magic system used in Ancient Netheril is probably the most apealing part of the set. It is basicly the same as normal except that you can cast a number of spell levels per day instead of spells, though bonus spells don't count. It is much more powerfull than the normal system but I would like use it. Should it be adjusted and if so how? Pacer |
| necrodude1609-22-04, 04:19 AM | YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay YayYayYayYayYayYayYayYayYayYayYayYayYayY ayYayYayYayYayYayYayYay I like rp-ing :mymy: :mymy: :mymy: :mymy: :mymy: :mymy: :mymy: :mymy: :mymy: :mymy: |
| turalisj09-22-04, 07:04 AM | we could never guess :rolleyes: |
| Bait the Bard09-22-04, 07:18 AM | Good God, it's Finwe! ;) :P Velcome back :) - the annoying bard |
| necrodude1609-22-04, 08:19 AM | :mymy: :mymy: we could never guess :rolleyes: i no it was hard but u coulda if u tried :mymy: :mymy: :GETFUNKY: |
| Silmarien Aldalome09-22-04, 08:08 PM | *holds banner up that says "GO ARCHMAGES!" I'm back guys! (can't stay in celestial nervana forever ya know :P) COOKIES FOR ALL! :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: This guild wars idea I see sounds interesting, but what shall hapen to people in multiple guilds, as asked before? Also, why not simply start a "war" foundation for different guilds to war in? I like frosts suggestion of cross-members being judges or mediators. Those who are good roleplayers could even go against each other! (I can see it now: "hey, you must be me in another time stream. I cna't kill oyu because then I'd be killing myself somehow, goodbye!") Lets hope for an interesting event, maybe it could be an un-uncon event! (unofficial unconventional convention :P) Finwe! They are good questions. Because this is the spirit of fun, it would be important for people to be on one 'team' - in good spirits - It's be like, you know, metropolitan sports (we have these here in Oz, where people can sign up to 'regions' and then, have fun on the sportsfield). So - it's not a real war at all, and it would need us all to be civilised and good natured. I think I can trust us all to do that. You, good Finwe, are also needed at the Guild House - to assist with proceedings. @Aramar That's COOL! A *war banner*!!!! @Frostmann+Sculy+Turalisj+Earthmaster+Ba it+Necro+Pacer G'day peoples - good to see you all. Looking at the TSR Netheril Box set the Magic system used in Ancient Netheril is probably the most apealing part of the set. It is basicly the same as normal except that you can cast a number of spell levels per day instead of spells, though bonus spells don't count. It is much more powerfull than the normal system but I would like use it. Should it be adjusted and if so how? I love Netherese concepts. It's a bit like the spell point system and comes closer to psionics in some regards - which I love. How do you see it as more powerful than the normal magic system and also - what would you like to do with Mystra's Bans? Stav |
| Bait the Bard09-23-04, 02:41 AM | *holds banner up that says "GO ARCHMAGES!" <snip> @Frostmann+Sculy+Turalisj+Earthmaster+Ba it+Necro+Pacer No the Bard?! I resign. - shifty eyes - Hmm.. I live in Aus and I've never heard of these 'metropolitan sports'. Damn Melbournites.. ;) |
| necrodude1609-23-04, 04:03 AM | yay..... Go australia. :mymy: :mymy: :mymy: :mymy: Aussie, Aussie, Aussie |
| turalisj09-23-04, 08:03 PM | No the Bard?! I resign. - shifty eyes - Hmm.. I live in Aus and I've never heard of these 'metropolitan sports'. Damn Melbournites.. ;) if you resign then i get your free cookies :D |
| Pacer09-24-04, 01:45 PM | What is a 'metropolitan sport'? Is it like Rugby only you play it in the streets? I love Netherese concepts. It's a bit like the spell point system and comes closer to psionics in some regards - which I love. How do you see it as more powerful than the normal magic system and also - what would you like to do with Mystra's Bans? Stav I think it is more powerfull in the sense that an Arcanist (completely different from Wizards and Sorcerors) can cast any spell in his spellbook. So basicly you have the spell range of a Wizard with the Adaptability of a Sorceror without giving up much. PS. I also love Netheril. |
| Von Crown09-24-04, 04:31 PM | Hey, what do you guys think would be a good spellcraft DC adjustment for spells that deal vile damage? (rules for vile damage can be foung at http://www.wizards.com/default.asp?x=dnd/pse/20030628a) |
| sculyblast09-24-04, 05:57 PM | (about Netheral spellcasting) I like the concept as well, though I hate the fact people always want to use whatever is powerfull, in my campain netheral magic is death, no one can use it, and would you face an wizard of Netheril I'll just create a standard high level Wizard and mess around with the stats a bit, "all spells are automaticly Maximised without penalty? oke:P" my party likes roleplaying better then powergaming:P sculy |
| Earthmaster09-26-04, 12:19 PM | After reading the Eberron Campaign Setting, I have only one thing to say: FRCS be damned. Seriously. The only thing I would save from it would be the Shadow Weave concept and Netherese magic. (I agree with you, Sil, I love Netherese concepts, too. :inlove: ) I'm thinking of designing a campiagn setting of my own, with magic vs. technology as one of the key issues here. I wish I had enough money to buy the ECS, but regretably, I need my $70 I got for my sixteenth birthday on Friday to buy Myst IV: Revelation when it comes out next Wednesday or Thursday. Then, I have to wait another week for the strategy guide from Prima Games to come and buy that. So, for the moment I have to wait a looong time for that. |
| Pacer09-26-04, 03:57 PM | @Sculy, you do know that auto maximise is an epic feat? And it needs to be taken three times just to maximise levels 1-9. Well, as long as your players don't mind that you are doing it. They do know you are doing it, right? @Earthmaster, I never read the Eberron campaign setting. So is there any specific reason it's that good? |
| sculyblast09-27-04, 01:36 PM | they don't know:P they just face an ennemy, and I just says: he's casting a spell, make a save... all failed you'll hav xdx damage. that's the way it has been for ages, they never questioned my npc's, that's because my battle is always fair..... Unless I want them to fee :devil: sculy |
| Aramar the Black09-28-04, 10:50 PM | @Aramar That's COOL! A *war banner*!!!! Stav Well, it's the kind of banner you would fly when you have a whole host of warriors, horses, mages and such. The kind of thing you would fly in battle to intimidate you opponent and such. And I'll try to get that in as soon as possible. But we just got "The Sims 2", so that causing a lot of traffic for the good computer. :) P.S. Anybody, any news on the Role-playing thread? I'm with necrodude on this. |
| The Swedish Viking09-29-04, 02:07 AM | Argh! Teh Efvil Zims Art Invading Ze Komputer! Run FÖr Zit! |
| sculyblast09-29-04, 02:28 AM | sorry, aramar, the rpg will be finished once I talk to AoN again, pittifully I did not make any appointments with him, thiswise I'll just have to wait Untill I notice him being online again. sculy |
| bahamut_010-03-04, 02:55 PM | Posting to let people know I'm alive :) |
| Silmarien Aldalome10-03-04, 10:19 PM | @ Bait :rofl: You know, like inter-varsity (inter-university) sports. Posting to let people know I'm alive :) Hi there Bahamut - OK everyone - good to see you all. Good to see you working on your magic, I see. With a half-smile on her face, she raises the Runestaff and evokes it's magic. It bursts into fiery blue power and she points it, firstly at Aramar and releases a volley of Blue-Fire. It strikes Aramar squarely in the chest - and just as it starts to burn, she extinguishes the flame. She speaks, her voice rises in crescendo as she evokes the Pluripotent Voice of the Peredhil Verse. For Sil is also a Versemaster of the Pereldar. Her cadences take on an eerie multi-layered quality. Like many voices in one. It penetrates to all corners of the psyche, and knows no impass "Aramar - that is what will befall the Archmages, if we do not mobilise our power. For while we debate, there are rumours that the Dark Hordes contrive new cruelties that rival even the might of the Archmages. I also hear rumour that the Humans have clerics that have power immeasurable and who need no Deity to channel that power. Yet, the humans request Neutrality from the ravages of war. She studies Aramar's Banner and is clearly very pleased "The banner will truly represent us well, Aramar. You do a service to our Order by bringing our Banner to the fore. With this, we declare our Fealty, for our Lands are assailed by the Unrelenting Hordes." She turns to Scully - She stands up, exalted, and immolated in roaring blue fires. She sings in eerie Verse Atonement Now Before the Burn To Cleanse our Halls Of Sullied Gloom Beyond the Dim and Vanished Form Of Heroes Gone Beyond the World You must stand up Defend your Halls Before the Storm Of Ruin Calls A wave of heat fills the Council Chambers as Sil propels a blue fiery scourge of the Pluripotent Power into the heavens. It fills the heavens with burning heat and light, casting shadows in its luminescence... i.e. Please see This URL (http://boards1.wizards.com/showthread.php?t=314820) for details. CoA members strongly encouraged to add their thoughts on that thread. All Welcome. stav PS - my apologies for the delay in getting back here. Many tasks, many threads, very busy. But never far from my thoughts guyz. Good to see you all stav |
| Von Crown10-04-04, 08:10 PM | :b: Two things, I ask again what you guys think would be a good spellcraft DC adjustment for spells that deal vile damage? (you can find a description of vile damage at http://www.wizards.com/default.asp?x=dnd/pse/20030628a) And also, a spell I came up with after a frustrating fight with an imp lich bonded summoner (earth) (this basiclly means an undead with regeneration only bypassed by holy weapons (quite problematic for a vampire like me (I use way to many parenthesis))) Reverse Regeneration Transmutation Spellcraft DC: 98 Components: V, S Casting Time: 1 free action Range: 6,000 ft. Target: One creature with regeneration Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes Nuts and Bolts: Seeds: Destroy (DC 29). Factors: Reverses Regeneration instead of normal effect (Ad Hoc + 30), Only works on creatures with Regeneration (Ad Hoc -5), free action casting time (+28), Diables Regeneration (Ad Hoc +10), Limited Target (one creature) (Ad Hoc -5), 1 round/level duration (Ad Hoc +15), Decrease Area by 100% (Ad Hoc -4). This spell causes the targets regeneration to begin functioning in reverse, causing the target to take an amount of damage equal to the amont of subdual damage that it's regeneration would normally heal. Beacause it's regeneration is working backwards, the target does not gain any benefit of regeneration for the duration of the spell. This spell has no effect on fast healing, or on creatures that don't have regeneration. |
| Master_of_Sarcasm10-04-04, 11:23 PM | Well, I too am basically posting to affirm my existance, except that I also have something I'd like critiqued: A new METAMAGIC FEAT! LINK SPELL [METAMAGIC] You can cast two separate spells simultaneously. Prerequisite: Any other metamagic feat. (Twin Spell? - presented in FRCS; if you don't own FRCS, ignore this) Benefit: Casting spells altered by this feat causes the spells to take effect as if you were simultaneously casting the spells on the same target or location. Any variables in the spells (such as targets, shaping an area, and so on) apply to both of the resulting spells, provided they share corresponding variables. The target suffers all the applicable effects of both spells individually and receives a saving throw for each. If one spell affects a single target and the other affects a larger area, the target must be within the affected area. Unlike other metamagic feats, linking two spells changes their vulnerabilities to counterspelling. If one of the linked spells were counterspelled, for example, the other one could still take effect, unless it too were negated. However, unlinked forms of linked spells can still be used to counter the linked counterpart. The same spell cannot be used as both affected spells for this feat. A linked spell uses up a spell slot four levels higher than the sum of the spells’ actual levels. So, what does the Council have to say? I'm mostly ears. :D |
| Silmarien Aldalome10-05-04, 09:07 AM | :b: Two things, I ask again what you guys think would be a good spellcraft DC adjustment for spells that deal vile damage? (you can find a description of vile damage at http://www.wizards.com/default.asp?x=dnd/pse/20030628a) Hi there Von Crown: OK let me see......now, if you mean, within Epic Spell guidelines? Depends on the nature of the spell's context. But, as I read it, it only needs hallow or consecrate to remedy. So, I wouldn't be setting the DC very high at all. Say, 30 to 50. But, if you start compounding the vile damage effects with other things, then perhaps higher. What do you think? And also, a spell I came up with after a frustrating fight with an imp lich bonded summoner (earth) (this basiclly means an undead with regeneration only bypassed by holy weapons (quite problematic for a vampire like me (I use way to many parenthesis))) Reverse Regeneration Transmutation Spellcraft DC: 98 Components: V, S Casting Time: 1 free action Range: 6,000 ft. Target: One creature with regeneration Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes Nuts and Bolts: Seeds: Destroy (DC 29). Factors: Reverses Regeneration instead of normal effect (Ad Hoc + 30), Only works on creatures with Regeneration (Ad Hoc -5), free action casting time (+28), Diables Regeneration (Ad Hoc +10), Limited Target (one creature) (Ad Hoc -5), 1 round/level duration (Ad Hoc +15), Decrease Area by 100% (Ad Hoc -4). This spell causes the targets regeneration to begin functioning in reverse, causing the target to take an amount of damage equal to the amont of subdual damage that it's regeneration would normally heal. Beacause it's regeneration is working backwards, the target does not gain any benefit of regeneration for the duration of the spell. This spell has no effect on fast healing, or on creatures that don't have regeneration. I like the concept, VC. I think the DC is too high. Correct me if you disagree though, but given that fire damage can zorch a regenerating creature, I'm thinking that with DC98, you could do a helluva lot more havoc with the spell. E.g. make it a contagious kind of reverse regeneration. Or, have it affect their psyche's as well. @Master of Sarcasm Nice. I like the idea of a new way of casting two spells in one round. The expence of a feat, I think may justify extra spell availabilities. It's not that unlike the contingency spell, in any case, so in terms of game-balance, I'm not uncomfortable. But - need to specify what level higher spell slot is required. I presume one couldn't, thus, use the feat to prepare two ninth level spells? At the Half-Elven Foundation, we've developed a couple of ways of getting more than one spell off in one round. We got some kind of feat that lets you split the levels of one spell into two. So, a 7th level spell could result in, say a 4th and 3rd level spell in one round. The other method we use is an Epic level spell. regards stav |
| Master_of_Sarcasm10-05-04, 07:51 PM | Sil - I did specify the higher spell level. Maybe it's hard to read because it's not separated from the overall feat text, but as I said: Linked spells take up a spell slot four levels higher than the spells' combined level. (example: Fireball linked with magic missile: Fireball (3) + magic missile (1) = 4 + 4 = 8th-level slot) So, if you had access to 22nd-level spell slots, then you could use two 9th-level spells. But I've yet to see a mage that can cast 22nd-level spells. Does that make more sense now? |
| Aramar the Black10-05-04, 09:20 PM | MoS and VC: I love the ideas! Unfortionitly, I'm not much of a judge of balance. just letting everyone know I'm alive and fine. (Though I have a cold; ironic, ain't it?) And saying a few things on the side. And I swear by all that is good and beautiful that I was finally going to get the banner up today to show you poeple, but (and again, I swear by all that is cold) I cannot find it. I thnk I left it somewhere else, like school. Which pretty much means that, unless I have some kind of technological breakthrough, it will be another week until I can get it up. Please be forgiving and patient; fire hurts. :) |
| Von Crown10-05-04, 11:38 PM | I did notice a few problems on the way through, the first of being that as a spell for dealing with regenerating undead, it's not to effective since it allowed a FORTITUDE SAVE. This has been changed to a will save for an Ad Hoc +5. Plus, when creating Ad Hoc adjustments, I try to err on the side of a high DC, because I'd rather have a hard spell to cast than an unbalancing one. I did decrese some of the ad hocs, but there's one thing that was said that bugs me about the judgment Correct me if you disagree though, but given that fire damage can zorch a regenerating creature Not all regeneration is bypassed by fire damage. An imp's regeneration is bypassed only by Holy weapons or acid damage. A Hecitonceries (I think I misspelled that) has regeneration bypassed by good weapons or weapons tempered in the blood of a diety. The Tarrasque's regeneration can't be bypassed (if an undead tarrasque came around I think good weapons should bypass it though). So in general, fire does bypass a good deal of regeneration, but not all of it. That's why I wanted to make this spell in the first place. Anyways, here is the revised version: :b:Reverse Regeneration:b: Transmutation Spellcraft DC: 85 Components: V, S Casting Time: 1 free action Range: 6,000 ft. Target: One creature with regeneration Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes Nuts and Bolts: Seeds: Destroy (DC 29). Factors: Reverses Regeneration instead of normal effect (Ad Hoc + 25), Only works on creatures with Regeneration (Ad Hoc -5), free action casting time (+28), Diables Regeneration (Ad Hoc +8), Limited Target (one creature) (Ad Hoc -5), 1 round/level duration (Ad Hoc +7), Decrease Range by 50% (Ad Hoc -2), Will save instead of Fortitude (Ad Hoc +5). This spell causes the targets regeneration to begin functioning in reverse, causing the target to take an amount of damage equal to the amont of subdual damage that it's regeneration would normally heal. Beacause it's regeneration is working backwards, the target does not gain any benefit of regeneration for the duration of the spell. This spell has no effect on fast healing, or on creatures that don't have regeneration. P.S., I can cast 17th level spells :P |
| Silmarien Aldalome10-06-04, 04:09 AM | Hi MoS - sorry, missed your last line there. :) Very MoS, MoS about 22nd level spell slots :) I've edited the wording, to assist with reader ease for you. Casting spells altered by this feat causes the spells to take effect as if you were simultaneously casting the spells on the same target or location I'd change this to read: Casting two spells prepared by this metamagic feat causes the two spells to take effect simultaneously, as if both spells were cast at the same target &/or location. And Any variables in the spells (such as targets, shaping an area, and so on) apply to both of the resulting spells, provided they share corresponding variables Any variation to a spell's target or area effects (such as those caused by shaping as per Shape spell) apply to both of the resulting spells, provided both spells may share such variations. Two spells with distinct spell effects (such as, for example charm person and magic missile) must be varied independently and in accordance with the guidelines encumbent on each spell. The target suffers all the applicable effects of both spells individually and receives a saving throw for each Needs "spell, where Savings Throws are indicated". Unlike other metamagic feats, linking two spells changes their vulnerabilities to counterspelling. If one of the linked spells were counterspelled, for example, the other one could still take effect, unless it too were negated. However, unlinked forms of linked spells can still be used to counter the linked counterpart. Unlike other metamagic feats, linking two spells changes their vulnerabilities to counterspelling. If one of the linked spells was counterspelled, for example, the second spell could still take effect, unless it too was negated. However, unlinked forms of linked spells can still be used to counter the linked counterpart. I'm not sure I see how counterspelling is distinct in this model to standard rules. Can you clarify here? The same spell cannot be used as both affected spells for this feat. I'm not sure I understand what you mean with this bit..... @Aramar - :cool: we'll look forwards to the Banner! Good to see you around..... @Von Crown :cool: Still reckon DC too high. For example, Destroy (pg. 95 Epic Level HB) has a DC of 29, a 12,000 foot range and affects one living or nonliving matter. Does 20d6 damage. Good point about Fortitude save. |
| thasis10-06-04, 09:30 AM | I've been gon from the Archmages for some time working on other stuff and the such (such as my class The Ultimate Dragonslayer). Whats going on here? |
| Master_of_Sarcasm10-06-04, 06:49 PM | Sil - I appreciate your concern for my wording, but I have a few counterpoints: 1) "If one spell were..." is grammatically correct, as is "...unless the other one were". Trust me on this. Wishes, hopes, etc. use "were", not "was". For instance, "I wish I were rich" is right, not "I wish I was rich". Or "If that were the case" is right, not "If that was the case". 2) About the counterspelling: normally, metamagic feats don't change the spells' ability to be counterspelled. A maximized Fireball can be negated by a normal Fireball. With this feat, if (as in my example) the Fireball half of the spell were counterspelled, Magic Missile would still function normally. Now, I don't know any players who would try to weasel their way into preventing a linked Fireball + Ice Storm (or god knows what else) in that manner, but I'm spelling it out to prevent the feat from being twisted by munchkin interpretations. It's happened before. 3) About the same spell not being able to be used twice: the Twin Spell feat in FRCS (which was my inspiration) allows a spell to take effect twice at once. I'm saying you can't link a spell to itself (say, Cone of Cold + Cone of Cold), because that makes the Twin Spell feat redundant. I like to avoid things that make other things unnecessary and superfluous. Just wanted to say my piece. BUT, I do plan to make at least some of your changes. |
| Silmarien Aldalome10-07-04, 05:28 AM | I've been gon from the Archmages for some time working on other stuff and the such (such as my class The Ultimate Dragonslayer). Whats going on here? Hi there Thasis - hope you've been well. Aramar's gotta banner en-route to CoA (the Heraldic Device for the Archmages). We gotta new spell from Von and a :cool: new feat from MoS. MoS 3) About the same spell not being able to be used twice: the Twin Spell feat in FRCS (which was my inspiration) allows a spell to take effect twice at once. I'm saying you can't link a spell to itself (say, Cone of Cold + Cone of Cold), because that makes the Twin Spell feat redundant Ahh, now I see :) The same spell cannot be used as both affected spells for this feat. I reckon, should read: Linked spells must be different. The same spell cannot be linked to iteself. but I'm spelling it out to prevent the feat from being twisted by munchkin interpretations :rofl: Take care stav (PS - I, he, she, it, one was; two, you, we, they were) *couldn't resist* - please chastise me! ;) Archmages! You will be allowed one Artifact for the coming Interfoundation exchanges. Every Foundation is allowed the same number of Artifacts. At this stage, one apiece. Prepare it wisely! stav |
| thasis10-07-04, 09:52 AM | If I'm correct it's one artifact per member? If so I have a idea. It's a little cheap but hey, so isn't everything I do. LOL :D |
| Silvanus10-07-04, 03:32 PM | You will be allowed one Artifact for the coming Interfoundation exchanges. Every Foundation is allowed the same number of Artifacts. At this stage, one apiece. stav I hope that answers your question... one artifact per Foundation. |
| necrodude1610-07-04, 08:42 PM | P.S. Anybody, any news on the Role-playing thread? I'm with necrodude on this. :D :D :D Im back |
| Silvanus10-08-04, 12:37 AM | I'm sorry to nag, but it's always been the rule that signatures must be turned off in the council, and the current Lorewarden hasn't changed that rule. This being the case, a couple of people need to edit their posts and turn off their sigs. Thanks. |
| Frostbite_Ravenheart10-09-04, 11:45 AM | Thanks Silv - Your right the rules haven't changed nor have I heard complaints asking for that rule to be vetoed (or vetod) so it remains the same. Welcome back Von and Thasis and anyone else that I might have missed. I have a spell fusing the powers of emotion and fighting into one. I have the idea worked out but I need to format that a little later. Also I would like to say we need to decide what artifact we are going to use/create? I haven't been chosen/picked as a judge yet and even still I don’t think I'm banned from giving advice so I suggest a magic item that lets us replenish our magic supplies/spells per day since accordingly we all use magic and I would assume your all going to use magic in the battle. For those of you undecided which foundation to side with and are also a member of the CoA - Remeber one thing. The CoA has been around longer than ANY other still-standing and active foundation that I know of. We are also one of the largest and possibly the most active too. I would definitely suggest staying with us. Also we will have access to about every single spell ever created and our own unique spells. We can deal with whatever comes our way. One last thing - I might not be accepted as a judge. They might decide I would be too partial. In this case I guess I would be the leader or sovereign of the group. However this might not happen. In that case I would become a judge and the Council (Game-wise) would remain leaderless. To this I say, quoting my favorite Alexander the Great, “I leave my kingdom, To The Strongest.” You be a complete democracy, republic or whatever you like but the strongest (combat points, Allies, friends, w/e) rules. He may do whatever he wants but that doesn’t mean you can’t form a parliament to stop him or that he would be tyrannical or wouldn’t make a republic/democracy or whatever. -Frosty |
| Silvanus10-09-04, 06:14 PM | Who I side with in the wars/games depends on the sucess of my new Children of the Planes guild (hint hint- shamless plug). If peole join than I'll go with that one. Otherwise I'm here with the council. No offense to your judging ability, Frosty, but I sure hope you stay with us. We've done the "deciding on a leader" thing already. :P |
| Frostbite_Ravenheart10-10-04, 09:07 PM | Who I side with in the wars/games depends on the sucess of my new Children of the Planes guild (hint hint- shamless plug). If peole join than I'll go with that one. Otherwise I'm here with the council. No offense to your judging ability, Frosty, but I sure hope you stay with us. We've done the "deciding on a leader" thing already. :P Tis be true - But this game seems more about personal power, guilds just being one way of obtaining power. The "leader" will just be the one who controls the overall whats going on. This also means inter-playing relations will be much, much more intense. However if you all feel strongly about me not being a judge I could pull out if need be. -Frosty |
| Silmarien Aldalome10-10-04, 11:18 PM | Good to see the activity. Thasis - not sure if your question is answered. A Foundation may developone Artifact each to begin with. An individual can attempt to create their own Artifact as well. But - getting the necessary resources for a solo item, will be a challenge *grins* You may also steal, destroy or otherwise an Artifact. @Frosty Yes - it's both. A Foundation's Power and an Individual's Power. Ultimately, Divine Ranks can be won in Player-to-Deity combat, by a Deity rewarding outstanding courageous glorious efforts or by the normal routes we all know about. I have a spell fusing the powers of emotion and fighting into one. I have the idea worked out but I need to format that a little later. Also I would like to say we need to decide what artifact we are going to use/create? I haven't been chosen/picked as a judge yet and even still I don’t think I'm banned from giving advice so I suggest a magic item that lets us replenish our magic supplies/spells per day since accordingly we all use magic and I would assume your all going to use magic in the battle. *grins* That's the way - YOU GUYZ NEED AN ARTIFACT, or a variant on spell casting that gives you an edge (a-la Netherese Arcanists) - some way of by-passing Mystra's Bans or something else that I haven't thought of. HINT: Think about what sort of thing you would need to make battle with The High King or Queen, or EVEN a Deity happen in such a way that you don't get reduced to a smudge on the face of Faerun with one swing of a Deity's VERY BIG BAT. ;) ....for 'tis said that the mere presence of Bane can be felt for miles about - and he is fell. Our Loretomes tell us that Bane has a Divine Sense and knows all anger, vengeance, conflict and cruelty on Faerun. And that he knows this several score decades in advance of such utterance! He is fell. Bane can see you wherever you are and may sneak up and deliver an annihilating blow that only those with the highest fortitude can withstand! He is cruel and merciless and can possess a score of men, elves or worse with the sleight of hand. And only the hottest of fires can touch him - and if they are magical, there is no guarantee such fires will even warm his skin. HASTEN Archmages - 'ere the Power of the world fall to the Undead - or WORSE. We must work out how to protect ourselves - maybe even from Bane! ;) stav |
| Aramar the Black10-13-04, 07:25 AM | Cool. A new project to work on. I think on it deepy and creativly during my leave. And finally, here is the War-banner (http://www.deviantart.com/deviation/11387277/) It's easy to simplify, if needed. What is your opinion? |
| Silmarien Aldalome10-13-04, 08:48 AM | Cool. A new project to work on. I think on it deepy and creativly during my leave. And finally, here is the War-banner (http://www.deviantart.com/deviation/11387277/) It's easy to simplify, if needed. What is your opinion? Aramar! That is absolutely fantastic! Sil is deeply moved by the sight of the the Stars of the Banner in the sunrise. For the banner of the star-filled sky recalls the Might of the Archmages. It blows in the morning breeze - which carries the touch of summer on the breeze as the red orb of sunlight crosses the heavens. The stars are irridescent, for they are Mithril. The Banner radiates a powerful magic, for nothing that the Archmages touch is without magic.... Please read these two URL's. Inter-Foundation Game/War - Versoin 2.1 (http://boards1.wizards.com/showthread.php?p=4571812#post4571812) Glossary Of Terms (http://boards1.wizards.com/showthread.php?p=4575994#post4575994) And join in the busy discussion! @MoS - you are correct. When expressing a wish - one can say "I wish I were....". I checked it out with a grammar teacher. @Frosty - Lorewarden! Your hand is needed. Make haste! sil |
| thasis10-13-04, 09:39 AM | I quite like the banner. You know what would be cool, If the threadkeeper posted it on the starting page as a beginning to the first post. That would be cool. |
| Master_of_Sarcasm10-13-04, 05:06 PM | @ stav - Yeah....I'm *almost* an English geek; it's my second best subject. Oh, and I have two new spells I came up with, so get ready for more MoS grammar-bashing :) :cool: Fissure Evocation [Earth] Level: Drd 3 Sor/Wiz 3 Components: V, S, (DF) Casting Time: 1 action Range: (See text) Effect: Open rift in the ground 5-ft-wide, out to medium range (100 ft. + 10 ft./level). Duration: Instantaneous Saving Throw: See text Spell Resistance: No This spell opens a crevice in the ground in front of you, out to the maximum possible range. Anyone caught in the 5-ft-wide path of the fissure must make a Reflex save or be knocked down, helpless. They also take 1d4 impact damage per caster level (up to 15d4), though if they succeeded their Reflex save, they take half damage. Any creatures within 5 ft (one square) of the line of fissure must also make a Reflex save or be knocked down, but they are at no risk for damage. Demon Eyes Transmutation [Evil] Level: Brd 1, Sor/Wiz 1 Components: V, S Casting Time: 1 action Range: Personal Duration: 2 rounds/ level (D) Saving Throw: No (Harmless) Spell Resistance: No This spell causes your eyes to take on a disturbing red glow. For the duration of the spell, you gain a + 5 bonus to all Intimidate and Gather Information checks, but also take a – 5 penalty on all Diplomacy checks. There is also a 25% chance that anyone (including animals) you meet while under the effects of this spell will begin with an attitude one step worse than they normally would have had (down to a minimum of Hostile). Enjoy, and please comment :D MoS |
| Silmarien Aldalome10-13-04, 06:40 PM | Hi there CoA. Is there any way we can have a small version of the Banner HTML linked into the signature of the Avatar? That would be cool. Then, in combat, people could see exactly who's doing what. Similarly, in player-to-player mode, you'd know who was on what team. MoS - very :cool: spells. When I read thru the Fissure spell - I had a flashback to Elminster getting sucked into a vortex and. The "red-eyes" spell is very ghoulish. Nice combination of benefits and penalties. Not the spell to cast when meeting your potential in-laws for the first time "nice to meet you, pass the cranberry sauce". The grammar looks good *grins* On The Bannar Let's make it a Magical/Wondrous item, which bestows powers from the Spellpool to the Archmages. I was thinking in terms of either reactive counterspell, or some kind of aura that gives spellcasting benefits to only those members who have endured the "Ritual of Ascention" Sil explains "which has two arms. The first being about the Sacred Vows of the Lorewarden - to protect our Order. The second being about membership. Noone who works with the Council has not endured the Ritual. Which detects lies, deception, deceit and treachery. The Ritual ensures that our members are True and have high fidelity to the Council. Thus protecting us from betrayal in battle." Any ideas for what the Banner might do? |
| turalisj10-13-04, 07:00 PM | im going to atleast try to get the new shining south. i cant wait!! all those water spells :schemes: |
| Master_of_Sarcasm10-13-04, 07:06 PM | @ stav - Thanks. But, what about the levels? 1) Does Brd 1, Sor/Wiz 1 seem right for demon eyes? And should I keep the [Evil] descriptor? 2) What level do you think fissure should be? I couldn't decide. M_o_S |
| Silmarien Aldalome10-13-04, 07:28 PM | @ stav - Thanks. But, what about the levels? 1) Does Brd 1, Sor/Wiz 1 seem right for demon eyes? And should I keep the [Evil] descriptor? 2) What level do you think fissure should be? I couldn't decide. M_o_S Hi there MoS Level: hmm - I think, for 1d4+reflex save (but no SR) - reckon 1st level's OK. Possibly second. The trouble is, though, the 15d4 (at 15th level) makes the spell more (or nearly as) powerful as fireball. Those spells that start at 1st, typically don't progress like the higher level spells in terms of damage. A friend pointed out to me once, that, if I have the choice between using 5 spell slots for first level spells (that do 15d4 damage in this case, at 15th level) and 5 spells of 3rd level that do 10d6 - I'm advantaging my wizard by having first level spells that do as much damage as 3rd level slots. It's a game-balance argument, that makes some sense, I think. So - if you cap the d4's to possibly one more than Magic Missile, maybe 1st level spell. If you make it a 3rd level spell, maybe keep as is? The spell has fantastic possibilities, for an Epic Level Variant, don't you think too :devil: where, armies (or the Van Guard) could be swallowed up by a kick-ass caster who, literally opens a chasm in the ground. How cool is your spell! Regards stav |
| Master_of_Sarcasm10-13-04, 08:20 PM | Um....Stav - One little comment. You're hyping my spell too much. Although the name fissure would suggest a grand chasm, note that the spell can't actually swallow anything. I suppose the fissure that can swallow its targets could make for a good Epic Spell, but I've honestly never played an Epic PC or even read or seen the Epic Level Handbook, so I don't know. However, I appreciate the compliments anyway. :D :D Now, I don't like the idea of this being a 1st level spell - For whatever reason, that just doesn't sit right with me. So, I think I'll make it Drd 3, Sor/Wiz 3, unless I hear too many dissenting voices. *Listens....* .....Ok, no dissenters. |
| turalisj10-13-04, 08:55 PM | could just upgrade the thing to being a Grand Fissure hwere it can swallow up a building such as a tavern. :D but thats just me, and i've always loved natural disasters. |
| Silmarien Aldalome10-17-04, 10:43 PM | MoS - didn't mean to trample on your terf. Just tryin' to get us to "Think Artifact"!! *smiles* SLUGGARDS!!! Wake Up! ;) For the lands are stirred to wrath. Lo! The Psions develop powers to rival our own. They speak of this strange substance 'substare' that is harder than Adamant and rumour says it is a shiny, black crystalline substance that may greatly amplify their powers. The Dwarves create an Armoury deep in the earth. The Children of the Pereldar paw over ancient Tome. And, 'tis said that the Great Evil One defies Mythal Arnandahar - he has learned to project an Avatar into our Realm from His Eternal Prison in the Nine Layers of Hell. The storm clouds gather over the Dark Planes - and the Sovereign Power is shaken to its Foundations. We must HASTEN! Hi there guyz - I'm into building some higher level powers - e.g. earth-shaking ones (parden pun) - anyone got any ideas. If I look back over the spells posted, I'm thinking we've got any number of options. Frosty!! What say you? stav |
| Master_of_Sarcasm10-17-04, 10:49 PM | Stav - you weren't "trampling". I just thought maybe you misunderstood. I was merely clarifying. No further comments at this time, though. Sorry I'm not more helpful. M_o_S |
| Von Crown10-18-04, 05:46 PM | Well, if you want you can use any of several artifacts I've came up with over time. Let's see... Gatestones of Ragaaz (Major Artifact) When all four of these 3' long, oblong black stones are placed in a circle and subjected to an effect that deals electricity damage, it creates a Gate effect to any plane of a given type that stays open for an amount of time determined by the amount of damage dealt. You can choose to reduce the difficulty of the plane type by as many steps as you want to increse the duration by as many steps (but no higher than the highest listed) 1-20 points- coexistent plane, 1 round/10 points of electricity damage (rounded down) 21-40 points- coterminous plane, 1 minute/10 points of electricity damage (rounded down) 41-60 points- separate plane, 10 minutes/10 points of electricity damage (rounded down) 61+ points- alternate material plane, 1 hour/10 points of electricity damage (rounded down) the plane to which the gatestones connect is determined by the originator of the electricity effect, but if the originator was unaware of the effects of electricity on the gatestones, roll the plane randomly, and in addition, all within 20 feet of the gatestones are treated as if being bull rused towargds the gate by a large creature with a strength score equal to one half the damage dealt. A user who knows the gatestones' power may still use this effect, but cannot choose which plane the gate takes them to. All pulled into (or entering) the gate are sent to the same plane. Not all four gatestones have to be present, but the damage is decreased by 1/4 for each missing. Mirror of Gaantanor(Major Artifact) The Mirror of Gaantor is a ovular mirror in a wooden frame measuring about 4' at it's longest diameter, down the face of which run countless cracks. The Mirror's owner can, once every other hour, summon 10 dopplegangers by speaking he proper command word (mirror in celestial). These dopplegangers serve for one hour as if summoned by a Planar Ally spell, save for that they do not need to be paid. There is actually a funny story behind the mirror, if your interested, then pm me. I enough people want to hear, I'll post it, and if not, I'll pm anyone interested. |
| baerdith10-18-04, 11:04 PM | Think Artifact"!! *smiles* SLUGGARDS!!! Wake Up! ;) stav Hey how about a "Crown of Metamagic" to be worn by the leader. All allied spells cast are Empowered, Maximized, Heightened, Extended and Widened. |
| thasis10-18-04, 11:32 PM | Now that is a good idea. Or how bout the Eye and Hand of Venca. They could be very powerfull. Also another idea is The Ring of Gaxx. It looks pretty cool. Or maybe a collosal artifact. A giant floating fortress that is even bigger in the inside then it is on the outside. |
| Aramar the Black10-19-04, 07:23 PM | Hello! I'm glad you guys like the banner. it's interesting to see how it was interpreted. What I was going for was an equal division of dark and light (symbolizing yin and yang, death and life, night and day, the myterious and the obvious.) Possibly spawning form and overtaking both is the red sun, symbolizing blood, bloodshed, strife, and war. It is a war-banner, after all. if read from left to right, it might say that there was peace, but now we ride into the cruel red glory of war, after which shall be darkness and death. if you wanted a version for the sig or something, then I'mafraid that I have absolutly no idea of how to make it so. Master of Sarcasm: Maybe you should change the name to "tremor" or "quake". Either might inspire a picture more toward the spells effect. Only a suggestion of course. And I love both spells. :) hmm, artifacts. Here's an idea: Nexus of Souls. A small, acorn-sized sphere with 14 8'' long adamantine spikes protruding from it. These spikes have the ability to take in the soul of a weakened enemy. One can only take in an enemy who is not of their moral alignment. Each spike holds one soul, and depending on the alignment of the prisioner, the spike glows a different color. White for good prisioners, steel for nuetral, and black for evil. A Nexus containing at least one souls can be used to focus and enhance ones spellcasting abiltiy, the enhancement and alterations dependant on the number of souls held and the alignment of the souls. However, it is when the Nexus holds 14 souls that it's true power is unlocked. unfortunitly, none can really say what this ultimate power grants. Again, it may be dependent on the power of the souls held. A maximized nexus might only grant a few bonus caster levels to the spells cast through it, or it may give the wielder a power of arcane fire that could kill demon lords or even gods, grant the holder a spark of divinity, of open the gateway to such places as the Far Realm, the land of dreams, the storms of time, or even to the very plane of magic itself. (Read, I'm not really sure what the final effect sould be yet. help would be appriciated) That's all i've really got off the top of my head. As for spells, I am currently in the stage of developing some very powerful and secretive magic, dealing mainly with elemental mastery and BloodLore. P.S. Pssst...sigs off please. Especially those people with very long sigs. :) |
| Earthmaster10-21-04, 09:41 PM | I like the banner idea. Sounds cool. In response to whoever asked me why I prefer ECS over FRCS is simply this: it takes everything I've ever loved about D&D and puts it into one nice book! Magic, politics, wierd gizmos, etc. I LOVE these kinds of things. I hope that answer's satisfactory. |
| Xen15510-22-04, 11:18 AM | I would like to join. Is their an Arch-Mage of Creation and or Construction. Also I support the Red Wizards *woot* |
| Silmarien Aldalome10-22-04, 11:19 PM | @Xen155 :bow: Sil greets you with a broad grin as she bows to you. She says "You must choose a Title. What kind of Archmage would you be? Good to see you - and welcome aboard. You've arrived at a good time, we're about to kick-off a new game. Bear with us while we start if off and please ask any question at all, so that you can know how to proceed. @All - help me make our new member welcome guyz!! Hi There Counsellors! The count-down is nearly over. At close of shop, this weekend, you'll find the final statistics, templates and game-guidelines for the venture. We'll have a PC thread, a Sovereign Thread, a Pantheon Thread, the Meta-Games thread, a Judging Panel thread, and a Geography Series of threads (that are the world's landmarks and for the World's NPC cities, NPC cultures and NPC communities). Those NPC resources and communities, if secured by the Council of Archmages, will grant you immeasurable influence over the World, to challenge even the High King's might. Foundations start with zero wealth, but you have individual gold as per DM's guide/PHB guidelines You can use a Point Buy system (exactly how many to be revealed) to create your PC. Or you can use the on-line dice roller if you prefer an organic method. There will be five or so URL's to sign up to, so that you can, quickly, and at a glance, keep up with who's in charge of the World, and what the powers are doing. You find her here, tending to the Loremaster's Halls, she can see you and smiles at you as you read......The earth rumbles and the storm clouds gather as the airs shift to the North, bringing a sharp drop in temperature. Sil fetches some wood from the Stores and with the sleight of hand, edro her eyes flare blue momentarily and the fire bursts into life..... She looks to Aramar's Banner and nods with approval, before turning her attention to matters of Lore: Gatestones of Ragaaz Mirror of Gaartanor The Eye and Hand of Vecna AND Crown of Metamagic!! I'd suggest Variable Metamagic - with the potential for all kinds of metamagic, when under the right conditions. To make it a potential major artifact, needs some other functions: e.g. Reactive Counterspell Rod of Absorbtion-like ability Simbul's Spell Matrix Ability to isolate 5' squares (for allies) in area-effect spells It should have personality, sentience and purpose And - more good to see you all. stav |
| Dyne10-23-04, 05:38 PM | I would like to join as the Archmage of War. Has that domain been taken? Is it too munchkin? |
| Dyne10-23-04, 08:44 PM | Does a Foundation have to be all on one thread? Cause there are 25 pages to this thread now, and it's hard to find anything. It would be a lot easier if we had a thread for spells, a thread for PrC's, a thread for feats, etc. Otherwise, it's gonna take forever for new members to get caught up. I've been reading through the thread for awhile, and I'm only at page 8. EDIT: There are several posts that have their signatures turned on. The following members should go back and turn their sigs off: Aramar the Black (page 2) Look Within My Mind (page 2) Aravilar Holistacia (page 2) Frostbite Ravenheart (page 2) Frostbite Raven heart (page 3) Aramar the Black (page 3) Sculyblast (page 3) Diplomatic Sorcerer (page 3) Orczy The Green wonder (page 3) Bahamut_0 (page 4) Tabitha Chergoba (page 4) Frozen Diamond (page 4) Bait the Bard (page 4) Diplomatic Sorcerer (page 4) Aravilar Holistacia (page 4) Finwe (page 5) Frostbite Ravenheart (page 5) Sculyblast (page 5) Bait the Bard (page 5) Aramar the Black (page 5) Baerdith (page 5) Bone Golem (page 5) Diplomatic Sorcerer (page 5) The Swedish Viking (page 5) The Swedish Viking (page 6) Sculyblast (page 6) The Swedish Viking (page 6) Frostbite Ravenheart (page 6) Diplomatic Sorcerer (page 6) Drake Dragonslayer (page 7) Bahamut_0 (page 7) Gorfnod Wonderful (page 7) Frostbite Ravenheart (page 7) The Swedish Viking (page 7) The Swedish Viking (page 8) Bahamut_0 (page 8) Anglar (page 8) Blaine Tog (page 8) Quite a long list. And that's only the ones I've come across so far. If there's going to be a rule against signatures, we should be more careful to follow it. |
| Silmarien Aldalome10-23-04, 08:54 PM | Hi there Dyne Welcome. Off the top of my head - Archmage of War is not taken, but there's a list somewhere upstream. Frostbite is Lorewarden, and head of the Archmages, he'll be around shortly, and someone can re-post the Members list. There's a lot of stuff on the thread, I seem to recall that we had a Library thread, which summarised all the URLs. Perhaps we could also have a summary post of finished product? I'm sure the others will have something to say about all of it. Anyhowz good to see you and again, welcome Sil |
| Dyne10-23-04, 09:24 PM | There is a Library thread, but I have no idea where it would be on these boards. I have access to it only through a link from this thread. And it looks like it hasn't been updated in quite some time. Well, I want to post some of the things I've come up with in the past. Just a few spells and a unique idea on staffs: Dimensional Barrier Abjuration Level: Sor/Wis 9 Components: V,S Casting Time: 10 minutes +1 round per 5 ft. Range: Point where spellcaster is standing Area: (400 ft. +40 ft./level) radius Duration: Permanent Saving Throw: None Spell Resistance: Yes Functions like dimensional lock, except area covered is larger and effect is permanent. The area affected by the spell has a fadius equal to 400 ft. +40 ft./level of the spellcaster, with the area centered on the point where the spellcaster is standing. When casting, you weave a tracery of faintly glowing lines around the area to be affected by the spell, similar to a glyph of warding. When the spell is completed, the tracery becomes nearly invisible. When completed, the tracery acts as a barrier against extradimensional travel. Forms of movement barred include astral projection, blink, dimension door, ehtereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, teleport without error, vanish, teleportation circle, or any similar spells, abilities, or psionics. Imitate Voice Illusion (Glamer) Level: Sor/Wiz 1 Components: V,S,M Casting Time: 1 standard action. Range: Personal Duration: 10 min/level Saving Throw: Will (disbelief) (See text) This spell changes your voice to match that of another. Your voice can imitate a particular person or a certain type of creature. When you cast the spell, you choose what creature to imitate. To imitate a creature's voice, you must have heard the creature speak before (and you know the aspects of its voice well, since the imitated voice comes from your memory of the voice). You can still speak only languages that you already know. This spell can be used to imitate any creature's vocal sounds, whether they are actually speech or not (such as imitating a lion's roar). If you use this psell for a disguise, you get a bonus on your disguise check. Make an Intelligence check DC 10. Your check is +1 for every point exceeding the DC (max +10). The Disguise bonus also applies to the DC to disbelieve the imitated voice. Minor Spell Absorbtion Abjuration Level: Sor/Wiz 6 Components: V,S,M Casting Time: 1 standard action Range: 10 ft. Area: 10-ft.-radius spherical emanation, centered on you Duration: 1 round/level Saving Throw: None Spell Resistance: No An immobile, faintly shimmering magical sphere surrounds you and absorbs all spell effects up to 3rd level. The absorbed spells grant you additional spell slots equal to their spell level. The new spell slots can be used by Sorcerers to cast spells (just as the spell slots granted by class), or they can be used by Wizards to retain a spell they just cast (similar to the effects of Mnemonic Enhancer). EXAMPLE: A 12th level Sorcerer (6 0-level spell slots, 6 1st-level spell slots, 6 2nd-level spell slots, 6 3rd-level spell slots, 6 4th-level spell slots, 5 5th-level spell slots, 3 6th-level spell slots) casts Minor Spell Absorbtion. He then has a Fireball (level 3 spell) cast at him. Because of the Minor Spell Absorbtion, the Fireball is negated, and he gains a 3rd-level spell slot, which he can use to cast a spell. EXAMPLE: A 11th level Wizard casts Minor Spell Absorbtion. He then hasd a Fireball (level 3 spell) cast at him. Because of the Minor Spell Absorbtion, the Fireball is negated, and he gains 3 charges. He can now cast a 3rd-level spell (like Fireball) without losing the prepared spell, he can cast a 2nd-level spell and a 1st-level spell without losing the prepared spells, or he can cast 3 1st-level spells without losing the prepared spells. The area or effect of any such spells do not include the area of the sphere. Such spells fail to affect any target located within the sphere. This includes spell-like abilities and spell or spell-like effects from devices. However, any type of spell can be cast through or out of the magical sphere. Spells of 4th level or higher are not affected by the sphere. The sphere can be brought down by a targeted dispel magic spell, but not by an area dispel magic. You can leave and return to the sphere without penalty. Spell Absorbtion Abjuration Level: Sor 8 As minor spell absorbtion, except that it absorbs spells up to 5th level. EDIT: sorry about the long posts. EDIT2: Spell Absorbtion can now be used by Wizards. :) :) :) |
| Frostbite_Ravenheart10-23-04, 10:13 PM | Welcome to the Foundations Dyne - Archmage of War. I will be doing a massive renovation of the foundation members list after the start of the IFWG. Hopefully we will get new people and I will contact older people from this foundation to come back and start being active. If they dont resond at all I will add new members, reactive members than take inactive members off the list. As for having an a seperate page for each thing - Well thats a bit unfair and if we allow everyone to do that than we would have 12 pages of thread inplace of the three we have now. Its a nice idea but the Council library is where were all gonna have to store it for now and were gonna all have to post it here. I can't remeber how oversees the Library now but I'm pretty sure its Kedi and hes inactive. I'll have to contact him and if he aint comming back I will need a volunter to oversee it. -Frosty |
| Dyne10-23-04, 11:23 PM | We have 3?! Where's the other one?! If Kedi doesn't come back, I'll oversee the Library thread. It needs some work. It hasn't been updated in several months. I'll look for the Library and the other one and try to get them active again. EDIT: forgot about my sig. We're still not supposed to show our sigs, right? |
| Dyne10-23-04, 11:54 PM | I found the Council Library 2.0 and brought it back. Kedi was halfway through organizing everything. The old Council Library is still around (barely), along with the old Council of Archmages thread, but they're at the very back of the forum (for those of you who might want to view them). |
| Bait the Bard10-24-04, 07:04 AM | I can't remeber how oversees the Library now but I'm pretty sure its Kedi and hes inactive. I'll have to contact him and if he aint comming back I will need a volunter to oversee it. -Frosty I vonlunter! To spam this place! :D :P Just showing I'm still around.. Another thing, am I actually part of this foundation, and if not, can I jump the boat for the IFWGs? :D - the annoying (and cooler than Frosty) bard ;) |
| Silmarien Aldalome10-24-04, 11:12 AM | I found the Council Library 2.0 and brought it back. Kedi was halfway through organizing everything. The old Council Library is still around (barely), along with the old Council of Archmages thread, but they're at the very back of the forum (for those of you who might want to view them). That's :cool: Dyne. It'd be quite a task to update the Library, but I think it'd be a great idea - there's a lot that's been built here - that deserves a place in the Library. But, it's not a small task, it'd need a volunteer to do it.... Hi there Bait & Frosty.... stav EDIT: Re Sigs - they like 'em off at CoA :) |
| Aramar the Black10-24-04, 04:49 PM | Hail, Dyne, Archmage of War. Welcome to the Council. You wouldn't happen to know any high War-Lore, would you? And I like the other spells, but I have a question about Spell Absorbtion: the spells slots gained when a spell is absorbed; what can I do with those? how long do they last? You're very kind to go about and update fix up the library. :) And I think you're right, our sigs should still be off, unless I missed something. So everyone, turn 'em off, please. For the sake of kindness, if nothing else. Next, as a submission for Council discussion, I present a preliminary form of a Blood-Lore ritual. First, a number of willing volunteers surronds the subject in a circle. Then, a seperate volunteer whispers arcane words on a dagger, and uses it to make a small cut on the subjects arm. this cut does not bleed and deals no damage. then, one by one, the willing volunteers come up the subject, have a hand cut open by the dagger, and placethe bleeding wound over the cut in the subject's arm. the blood flows from the volunteers to the subject, harming the volunteer and giving the subject great power. For every 5 points of damage in blood a volunteers gives, the subject may treat his Constitution score as if it were one point higher for the purpose of running. For example, if 7 volunteers were to give a subject 15 points of blood each, the subject would then treat his Constitution score as though it were 21 pointe higher for the purposes of running. However, if the subjects "psuedo"constitution score rises above 2000, he explodes in bloody power. Once the blood is transferred, the subject begin running until Constitution check to continue running must be made. The bonus constitution points then dissappear. the runner may make a Constitution checks as normal to continue running, but it will be made with his normal Constitution score. What do you think? P.S. hey, Sil, is there a thread for Character creation rules, guidelines, and whatnot around somewhre for this whole IFWG? |
| Dyne10-24-04, 07:04 PM | Spell Absorbtion was meant for Sorcerers. It absorbs spells that are cast at you, and it gives you bonus spell slots. Since Sorcerers cast spells on the spot, they can use the bonus spell slots to cast new spells at their enemies. EXAMPLE: A 12th level Sorcerer (6 0-level spell slots, 6 1st-level spell slots, 6 2nd-level spell slots, 6 3rd-level spell slots, 6 4th-level spell slots, 5 5th-level spell slots, 3 6th-level spell slots) casts Minor Spell Absorbtion. He then has a Fireball (level 3 spell) cast at him. Because of the Minor Spell Absorbtion, the Fireball is negated, and he gains a 3rd-level spell slot, which he can use to cast a spell. I figured out a way to make the spell open for Wizards, too (thanks to the Mnemonic Enhancer spell). I'll update it now. Bloodlore Ritual: Good idea. I've heard of similar things before, but I don't think I've ever seen them put to the game rules. But, is the damage to the volunteers HP or Con damage? Isn't blood loss usually represented by Con damage? Shouldn't the additional Con apply to HP, Fortitude, and such, instead of just running? I have some ideas for it, let me know what you think: Bloodlore Ritual: A number of volunteers surround the target of the ritual in a circle. A volunteer whispers arcane words on a dagger, and he uses it to make a small cut on the subject's arm. This cut does not bleed, and it deals no damage. Then, one-by-one, the volunteers use the dagger to cut open their hands, and they place the bleeding wound on the subject's arm. The blood flows from the volunteers to the subject, harming the volunteer and giving the subject power. The volunteers give points of their Con to the subject, increasing his Con, which increases his HP, Fortitude, and other traits affected by Con. The subject gains 1 point in Con for every 1 point a volunteer gives up to him. For example, if 7 volunteers each give up 3 points of Con, the subject would be treated as having gained 21 points of Con. However, the subject may not increase his Con to more than double its original score. If he does, he explodes in bloody power. Once the blood is transfered, the subject is affected with his increased Con immediately. The increased Con lasts until the end of the day (?). What do you think? I think this idea should be made into a spell. About the Library: Is it agreed that I'll take up the responsibility of the Library if Kedi doesn't come back? In that case, I might need to start a new thread in order to get things organized right (since I can't edit Kedi's posts). The old Library would be closed and allowed to fall behind. And I'd need access to all the old threads of the Council of Archmages (I think there are some links around here somewhere). About the IFWG: There's a thread that is discussing the IFWG in this forum. It's 8 pages long, so I don't really know what going on right now (I'm at page 5 right now). There's also a page that shows the current rules for the IFWG, and another page about the IFWG Judging Panel. All these threads are in this forum, probably right next to this thread. EDIT: my sig again. |
| Silmarien Aldalome10-24-04, 07:12 PM | Spell Absorbtion was meant for Sorcerers. It absorbs spells that are cast at you, and it gives you bonus spell slots. Since Sorcerers cast spells on the spot, they can use the bonus spell slots to cast new spells at their enemies. EXAMPLE: A 12th level Sorcerer (6 0-level spell slots, 6 1st-level spell slots, 6 2nd-level spell slots, 6 3rd-level spell slots, 6 4th-level spell slots, 5 5th-level spell slots, 3 6th-level spell slots) casts Minor Spell Absorbtion. He then has a Fireball (level 3 spell) cast at him. Because of the Minor Spell Absorbtion, the Fireball is negated, and he gains a 3rd-level spell slot, which he can use to cast a spell. I figured out a way to make the spell open for Wizards, too (thanks to the Mnemonic Enhancer spell). I'll update it now. Bloodlore Ritual: Good idea. I've heard of similar things before, but I don't think I've ever seen them put to the game rules. But, is the damage to the volunteers HP or Con damage? Isn't blood loss usually represented by Con damage? Shouldn't the additional Con apply to HP, Fortitude, and such, instead of just running? I have some ideas for it, let me know what you think: Bloodlore Ritual: A number of volunteers surround the target of the ritual in a circle. A volunteer whispers arcane words on a dagger, and he uses it to make a small cut on the subject's arm. This cut does not bleed, and it deals no damage. Then, one-by-one, the volunteers use the dagger to cut open their hands, and they place the bleeding wound on the subject's arm. The blood flows from the volunteers to the subject, harming the volunteer and giving the subject power. The volunteers give points of their Con to the subject, increasing his Con, which increases his HP, Fortitude, and other traits affected by Con. The subject gains 1 point in Con for every 1 point a volunteer gives up to him. For example, if 7 volunteers each give up 3 points of Con, the subject would be treated as having gained 21 points of Con. However, the subject may not increase his Con to more than double its original score. If he does, he explodes in bloody power. Once the blood is transfered, the subject is affected with his increased Con immediately. The increased Con lasts until the end of the day (?). What do you think? I think this idea should be made into a spell. About the Library: Is it agreed that I'll take up the responsibility of the Library if Kedi doesn't come back? In that case, I might need to start a new thread in order to get things organized right (since I can't edit Kedi's posts). The old Library would be closed and allowed to fall behind. And I'd need access to all the old threads of the Council of Archmages (I think there are some links around here somewhere). About the IFWG: There's a thread that is discussing the IFWG in this forum. It's 8 pages long, so I don't really know what going on right now (I'm at page 5 right now). There's also a page that shows the current rules for the IFWG, and another page about the IFWG Judging Panel. All these threads are in this forum, probably right next to this thread. EDIT: my sig again. Now this is what the CoA needs!! And once build/enacted, then the other members from opposing camps will have to work out how to get around it. Very nice! @all There's no reason why the CoA - even with 5 members, shouldn't or wouldn't be the Ruling Power in the Lands. After all, 5 Archmages from Netheril would be pretty darned hard to combat in anyone's terms. Not that you're quite there yet (i.e. 15th level) - but look to Epic Levels and keep your heads screwed on. Dyne - the spell concept needs levels, stats and things - would you like us to help you? (Some posters prefer fully solo spell builds, some like collaboration). It's thoughtful of you to think of Kedster - we should perhaps try to contact him..... Frosty - shall we build a list of "WhoToContact" - and then - if each one of the Active Members concurrently posts to them - that should do the trick :devil: But - Frosty is Lorewarden here - I do what he says on this thread (GM matters aside). regards stav |
| necrodude1610-24-04, 07:19 PM | I am Herecomes a voice from of to the side. I have been here the whole time, yet alas i will no be competeing with the Council for my allaigence lies with my racial heratiage and will be fighting wit the children of the planes...So now i leave you, but don't worry i shall return. And with that Kayne melds back in to the shadows on the wall and disapears........ |
| Aramar the Black10-24-04, 08:10 PM | Ah. Thanks for the spell clarification. It makes wonderful sense now. On to BloodLore: You see, there are many types of rituals one can do using BloodLore. What inspired me to create BloodLore was Stephen R. Donaldson's book "The Wounded Land". The inhabitants perform probably 90% of thier magic through blood. Other then a few spells, it was a ritual that caught my attention, and i based my first BloodLore ritual off of that. (you seee, the subject of the ritual had a major need for speed at the time.) And doing it just recently, it was the only one currently wriitten up. Your ritual works wonderfully as well, I must say, with a few more I hope to create in the next week,we could have a well rounded arsenal. So long for now. |
| Silmarien Aldalome10-24-04, 08:29 PM | Stephen R. Donaldson's book "The Wounded Land" I Honour the Giver by Accepting the Gift[/b] (Stephen Donaldson, Lord Foul's Bane) and [i]The Oath of Peace @Necrodude ;) (see you at your Home Plane) Sil shudders, momentarily at the Apparition that passed through the Counsel Chambers.... About Blood Rituals it makes sense that the stuff of our lifeforce, could be a powerful tool for spellpower. The ritual needs a Ruhk ;) (Stephen D.) |
| Dyne10-24-04, 08:48 PM | These Blood Rituals could use stats for spells, but I have no idea what they'd be. Any help guys? I updated the Spell Absorbtion spells so that they can now be used by Wizards. I have a PrC that let's Wizards take the idea of School Specialization further (even further than Red Wizards), giving them special bonuses for spells of their favored school, but I'll have to dig through my stuff to find it. I'll post it as soon as possible. What's going on with the IFWG right now? Is the CoA participating? |
| Von Crown10-24-04, 09:44 PM | On the matters of the ritual, I thought it was neat to see something like that that wasn't a spell per se- It's a nice concept. But one question you know I must ask, what happens if the give the blood to an undead? Especially one particularly connected to blood (such as a vampire)? Would they gain a temporary constitution score? that would be interesting |
| Dyne10-24-04, 10:34 PM | On the matters of the ritual, I thought it was neat to see something like that that wasn't a spell per se "Then, a seperate volunteer whispers arcane words on a dagger" This is why I suggested it to be made into a spell. Otherwise, any village idiot could use it, instead of just Arcane Spellcasters. We could, however, make it into a feat or special ability or something. About Undead: Undead don't function the same way as living creatures. They are animated by negative energy and their bodies don't function the same way. From my knowledge of undead, they don't even use blood in their bodies. But, I can see how it might work for vampires. |
| Dyne10-24-04, 11:10 PM | Does the Council of Archmages have a charter? If so, what is it? And are there a list of rules? Is there still a hierarchy? P.S. I found my Prestige Class: Arcane Master Requirements: Skills: Spellcraft 8 ranks Knowledge (arcana) 8 ranks Feats: Greater Spell Focus in the specialized school of magic Spell Mastery of at least 3 spells from specialized school of magic Spells: Able to cast 3rd-level arcane spells Specialized in a school of magic Must designate 2 more schools of magic as prohibited Class Features Enhanced Specialization: The specialized character can now prepare an additional spell of each level from his specialized school (cumulative to when he first specialized in a school), for a total of 2 additional spells each level from his specialized school. The DC, effective caster level, and saving throws for the character to resist spells from his specialized school are all +1 (making his spells from his specialized school more effective and harder to resist). These bonuses increase as the character gains levels. School Mastery: At 10thlevel, Arcane Masters are considered to have Spell Mastery on all spells of their specialized schools of magic that they know how to cast. In addition, DC, saving throw, and effective caster level bonuses increase to +6. Arcane Master Base Fort Ref Will Level Attack Bonus Save Save Save Special 1 +0 +0 +0 +2 Enhanced Specialization 2 +1 +0 +0 +3 +2 DC/Saving Throw 3 +1 +1 +1 +3 +2 Caster Level 4 +2 +1 +1 +4 +3 DC/Saving Throw 5 +2 +1 +1 +4 +3 Caster Level 6 +3 +2 +2 +5 +4 DC/Saving Throw 7 +3 +2 +2 +5 +4 Caster Level 8 +4 +2 +2 +6 +5 DC/Saving Throw 9 +4 +3 +3 +6 +5 Caster Level 10 +5 +3 +3 +7 School Mastery Also, I've started a new thread for a new Library. I'm gonna post some of the stuff from the previous threads and libraries, but I'm gonna need to know what's up-to-date. For example: Is there a hierarchy in the Council of Archmages? If so, what is it? Is there a Charter for the Council of Archmages? Who's still a member and what domains are open? |
| kedi10-25-04, 03:32 AM | Hey there, geez been a long time dudes ;P Dyne, thx for you PM, I'm still a member, bt was more focused on the philosophy mailing list of the CoA than the actual thread. Is there a hierarchy in the Council of Archmages? If so, what is it? Is there a Charter for the Council of Archmages? Who's still a member and what domains are open? The hierachy was as following; Zenith Archmages; the thread keepers, topic keepers, almost founders. High Archmages; representers of the CoA, Z helpers, important members. Archmages; Regulars, made a few posts, is a not so recognized member. Than many things happened and the hierachy was destroyed once but bringing it back would be better IMHO. Previous FAQ page inclueded members and domains taken. The council library is in process of update. Now the school is a little loose so I have this week to update the library. If can't wait for one week, I can send the datas of spells and etcs created since. The PrC looks interesting; though I don't have time to criticize it now; I'll lpost a comments etc post by evening. ;) |
| Silmarien Aldalome10-25-04, 06:34 PM | Arcane Master Requirements: Skills: Spellcraft 8 ranks Knowledge (arcana) 8 ranks Feats: Greater Spell Focus in the specialized school of magic Spell Mastery of at least 3 spells from specialized school of magic Spells: Able to cast 3rd-level arcane spells Specialized in a school of magic Must designate 2 more schools of magic as prohibited Class Features Enhanced Specialization: The specialized character can now prepare an additional spell of each level from his specialized school (cumulative to when he first specialized in a school), for a total of 2 additional spells each level from his specialized school. The DC, effective caster level, and saving throws for the character to resist spells from his specialized school are all +1 (making his spells from his specialized school more effective and harder to resist). These bonuses increase as the character gains levels. School Mastery: At 10thlevel, Arcane Masters are considered to have Spell Mastery on all spells of their specialized schools of magic that they know how to cast. In addition, DC, saving throw, and effective caster level bonuses increase to +6. Arcane Master Base Fort Ref Will Level Attack Bonus Save Save Save Special 1 +0 +0 +0 +2 Enhanced Specialization 2 +1 +0 +0 +3 +2 DC/Saving Throw 3 +1 +1 +1 +3 +2 Caster Level 4 +2 +1 +1 +4 +3 DC/Saving Throw 5 +2 +1 +1 +4 +3 Caster Level 6 +3 +2 +2 +5 +4 DC/Saving Throw 7 +3 +2 +2 +5 +4 Caster Level 8 +4 +2 +2 +6 +5 DC/Saving Throw 9 +4 +3 +3 +6 +5 Caster Level 10 +5 +3 +3 +7 School Mastery Also, I've started a new thread for a new Library. I'm gonna post some of the stuff from the previous threads and libraries, but I'm gonna need to know what's up-to-date. For example: Thanx Dyne - great post - nicely organised. It's like Mystra's version of the Shadow Adept (which has the Pernicious Magic, Insidious Magic - and forget third). Kedi Good to see you and welcome. Stav |
| Frostbite_Ravenheart10-25-04, 06:46 PM | Kedi! Your Alive! Oh hes alive hes alive oh thank the gods Kedis Alive! -- So I take it from your post my Bardic Apprentice that you are keeping command of the CoA Library? -- To answer you questions Dyne: I've never wanted a hierarchy. I don't think its fair and incase you are going to accuse me of demolishing it to keep my own "power" do note I was since day numero uno on top ;). Kedi and I agree on many things with this one exception. However it seems like many older people ask for a hierarchy. However until I see a real need for it or if most of the younger members start asking for it I won't even bring tihs subject up again. There is an Faq I wrote..although slighted altered by are divine government at the time..I belive you can still find it on the first page of this. If not then I shall repost it for you. That along with the council memberlist/domains both have to be renovated ,as i said before, after the start of this inter-foundation game. -Frosty |
| Aramar the Black10-25-04, 07:27 PM | On the rituals: i don't think that they would work on undead. Firstly, becuase I don't think many undead use blood, and second, this tranfusion is a giving of a form of life energy, or positive energy. And I don't think undead mix well with positive energy. (We could create a interesting undead torture chamber, however.) It's not really a spell, as I can't see how dispel magic would affect it, but it still requires some arcane lore or magic words to be set on the knife. Whether this could be considered a spell or not, I don't know. And these rituals aren't intended specifically for arcane spellcasters; divine casters could use them just as well. By using arcane in the ritual desceription, I was meaning magical and secretive/forgotten. Although, i suppose, were a villige idiot, fighter, aristocrat, or psion able to get thier hands on the arcane wording for the Blood Rituals, and they understood them, I see little reason why they couldn't commense a ritual for themselves without any arcane or divine casters. (of course, understand is a key word in that sentence.) next, @ dyne: I like the PrC, but I'll let you know right now that i don't consider myself a great judge of balance. And to finish, I ask everybody: Do we have any socerers here as members of the Council? |
| kedi10-26-04, 05:25 AM | Kedi! Your Alive! Oh hes alive hes alive oh thank the gods Kedis Alive! -- So I take it from your post my Bardic Apprentice that you are keeping command of the CoA Library? -- To answer you questions Dyne: I've never wanted a hierarchy. I don't think its fair and incase you are going to accuse me of demolishing it to keep my own "power" do note I was since day numero uno on top ;). Kedi and I agree on many things with this one exception. However it seems like many older people ask for a hierarchy. However until I see a real need for it or if most of the younger members start asking for it I won't even bring tihs subject up again. There is an Faq I wrote..although slighted altered by are divine government at the time..I belive you can still find it on the first page of this. If not then I shall repost it for you. That along with the council memberlist/domains both have to be renovated ,as i said before, after the start of this inter-foundation game. -Frosty :) for enthusiasm. Well I could, but a) Dyne has already opened the library thread and b) I don't actually have time to update the library this year. @Frostbite: The hierachy system was all about; ZA's keeping the thread up to date. HAs were regular people whom posted often and created some stuff. The difference between HA and Archmages were that. @Dyne: Old versions of the libraries are mostly old dated so I'll be sending you the data files of previous creations of the council but... read below @All: I'm thinking to make a new thread, and making the council new. Old stuff (unless if posted again) won't be listed in the new library, old members (unless notifies back) won't be listed in the members list. What do you all think? @Dyne: I'm the Archmage of Life and Death, and am a member, hoping to go *regular* ;) |
| kedi10-26-04, 05:37 AM | Arcane Master Requirements: Skills: Spellcraft 8 ranks Knowledge (arcana) 8 ranks Feats: Greater Spell Focus in the specialized school of magic Spell Mastery of at least 3 spells from specialized school of magic Spells: Able to cast 3rd-level arcane spells Specialized in a school of magic Must designate 2 more schools of magic as prohibited <<Poor requirements; you can expect any members of the class wizard to fulfill these criterias. Make it more Personal to the PrC.>> Class Features Enhanced Specialization: The specialized character can now prepare an additional spell of each level from his specialized school (cumulative to when he first specialized in a school), for a total of 2 additional spells each level from his specialized school. The DC, effective caster level, and saving throws for the character to resist spells from his specialized school are all +1 (making his spells from his specialized school more effective and harder to resist). These bonuses increase as the character gains levels. <<Pretty overpowered. One more spell slot is a Loremaster special feat, taking max twice. Giving the person one spell slot for each spell level looks overpowered. And DC +1's were the brokeness of the 3.0 ED; make it +1 caster level ONLY>> School Mastery: At 10thlevel, Arcane Masters are considered to have Spell Mastery on all spells of their specialized schools of magic that they know how to cast. In addition, DC, saving throw, and effective caster level bonuses increase to +6. [higlight]<<:OMG!>>[/highlight] Arcane Master Base Fort Ref Will Level Attack Bonus Save Save Save Special 1 +0 +0 +0 +2 Enhanced Specialization 2 +1 +0 +0 +3 +2 DC/Saving Throw 3 +1 +1 +1 +3 +2 Caster Level 4 +2 +1 +1 +4 +3 DC/Saving Throw 5 +2 +1 +1 +4 +3 Caster Level 6 +3 +2 +2 +5 +4 DC/Saving Throw 7 +3 +2 +2 +5 +4 Caster Level 8 +4 +2 +2 +6 +5 DC/Saving Throw 9 +4 +3 +3 +6 +5 Caster Level 10 +5 +3 +3 +7 School Mastery Highly overpowered. If Sculy could see this PrC, he would say that this PrC was a "gimme power" kind of PrC. There are many +DC +Caster Level +Power! classes to name some: Red Wizard, Shadow Adept, Archmage etc. Ok, the spell progression is half a way as a normal wizard but believe me, it would be still powerful if this PrC gave no spell progression. Don't take these personal, I'm a regular poster at the PrC forums and have posted/commented/read many comment on PrCs, and these are IMHOs. :) |
| Silmarien Aldalome10-26-04, 09:04 AM | Kedi and I agree on many things with this one exception. However it seems like many older people ask for a hierarchy. However until I see a real need for it or if most of the younger members start asking for it I won't even bring tihs subject up again. As long as it's not a *covert* heirarchy (a behind he scenes one). @All I defer to The Lorewarden about the CoA on the *overt* SuperStructure (i.e. the one everyone can see). If you want Zeniths of cheese and so on - not up to me. :) I :bow: to the Lorewarden. BUT - if the *covert* power structure comes back (the one where people politic behind the scenes, with secret conspiracies and power plays) - I'll do what I did last time again - disassemble it - *as long as it isn't Covert - it's OK* :) (it's an addage - be transparent and honest). @Kedi Kedi - if you're back to stay - it's really good to see you and we've all missed you. :cloud9: @All Check out my last post on the Games Prep thread. Does anyone want first go at being The High King (in our OVERT heirarchy, IN-GAME - IG - not IC) c.f. Out of Game - OoG - NOT OoC It's great to see everyone. Elen Sila Lumen Omentielvo! stav |
| kedi10-26-04, 10:01 AM | Yes, the new thread keepers should be enforced to be transparent. I think instead of hierachy, we should have a band of people lead by a founder that runs the thread. Other people are regular, not high or anything. And yes sil; This time I'm here for sure and a long time. ;) And Forstbite... you've called me *apprentice*?? Watch those words... :P |
| Dyne10-26-04, 01:40 PM | Thanks for the tips, Kedi. When I put that PrC together, all I thought about was a specialized class that was better than Red Wizards at their specialized school. I had no idea what to put for the requirements, so I could use a little help there. |
| Frostbite_Ravenheart10-26-04, 04:51 PM | I think instead of hierachy, we should have a band of people lead by a founder that runs the thread. Other people are regular, not high or anything. And Forstbite... you've called me *apprentice*?? Watch those words... :P Alright - I'd agree to that. Send me a list my app..appraised bardic companion of people you'd like to see with us, I'll look it over and then give them all a PM. Also Kedi I imagine you were more "popular" with the "covert" government and I a little less beacuse of my hatrid for it so if you would contact any of those you'd be willing to invite back? Lastly - I promis that spell awhile. Its comming its comming I swear to you its comming! -Frosty |
| Aramar the Black10-26-04, 10:48 PM | All right. A few questions before I depart. 1. Do we have any sorcerers as members of the Council? (Please answer as soon as possible.) 2. You all remember the war-banner and Council symbol, right? (except maybe Dyne). What would you think of adding magic to those? The war-banner is tentitive, but I seeing some kind of arcane ritual having to do with the symbol (the pentagon), and how it acts a some source of magic or something. 3. Why do some poeple still keep thier sigs on? :) |
| Dyne10-26-04, 11:02 PM | Council Business Issue: We need to figure out some things pertaining to the Council. I need to know exactly what rules we have in place here and what the CHARTER for the Council is. We need a Charter, but it looks like we never had one. I assume the hierarchy is now Frostbite is Lorewarden (the leader), and the rest of us are just Archmages. Works for me, if that's what everyone wants. New Idea: I've come up with a magic item idea. It seems like Wizards have (almost) never cast spells with just their hands, but they use a wand, or a staff, or some other focus. I've come up with an idea for staffs that makes them a focus for spells instead of just a case of charges. My creations are by no means refined, so feel to criticize them (constructively, of course). (+1) Wizard's Staff Functions as a +1 Quarterstaff. Has 20 charges maximum. Can store any spell that the character can cast. Each spell takes up a number of charges equal to double its level (0-level spells take up 1 charge each). Spells cast from the staff have +1 DC and +1 effective caster level. Market Price: ?12,000? gp (+1) Sorcerer's Staff Functions as a +1 Quarterstaff. Any spell you cast using this staff counts against your spells per day limit. Spells you cast using this staff have +1 DC, +1 effective caster level, and are treated as though affected by the Empower Spell feat (without using a high-level spell slot). Market Price: ?10,000? gp I'm not sure exactly how to do this, but the idea was that the staffs provided additional spell power and a storage for spells, sortof reflecting the Wizards and Sorcerers of books and movies. If you have any ideas on making the staffs better, please post. |
| Dyne10-26-04, 11:48 PM | As for my PrC above, I'd like to point out some things: I didn't want the requirements to be too high because I wanted the PrC to be accessible at relatively low levels. In some areas, above level 5 is getting kinda high (at least compared to most NPCs), so it makes sense that Evokers and Conjurers and whatever else start taking their specialization up a level. Once they reach the higher levels (11 and above), their dedication and focus would have payed off with superior spellcasting power in their specialized class. Also, it requires characters to select TWO MORE SCHOOLS AS PROHIBITED. That means they will no longer have access to half of the spells out there (since they now have four prohibited schools, and there are only eight schools). This requires a good deal of focus, and should be taken into consideration. I suppose I could have added some feats to the list of requirements, but I couldn't think of any others that would be appropriate, plus I think the characters should have SOME feats before then that they could choose without worrying about the requirements (as it stands, some characters would have to use up all their feats just on the requirements (except for the bonus feat) if they hoped to take the class at 5th level). Spellcraft and Knowledge (arcana) would have to be maxed out if the character wanted to take the class at 5th level. I COULD add Concentration and maybe some other skills to the list, if need be. At 5th level, Wizards would barely have access to 3rd-level spells, so I don't really want to change that. I could change the abilities of the PrC so that they're not so overpowered. I think I'll change the progression so that it the bonuses are more spread out. Enhanced Specialization gives additional spell slots, but ONLY for spells of the specialized school, so it's not exactly the same as the Loremaster PrC. Here's what my new idea of the PrC looks like: Arcane Master (or Specialist) Requirements: Skills: Spellcraft 8 ranks Knowledge (arcana) 8 ranks Concentration 8 ranks Feats: Greater Spell Focus in the specialized school of magic Spell Mastery of at least 3 spells from specialized school of magic Spells: Able to cast 3rd-level arcane spells Specialized in a school of magic Must designate 2 more schools of magic as prohibited Class Features Enhanced Specialization: The specialized character can now prepare an additional spell of each level from his specialized school (cumulative to when he first specialized in a school), for a total of 2 additional spells each level from his specialized school. At 2nd-level, the Arcane Master becomes better at withstanding the spells of his specialized school, gaining a +1 bonus to saving throws to resist them. At 3rd-level, the Arcane Master's spells from his specialized school become harder to resist, giving him a +1 bonus to the DC of spells he casts from his specialized school. At 4th-level, the Arcane Master becomes more powerful at casting spells from his specialized school, giving him a +1 bonus to caster level for casting spells of his specialized school. School Mastery: At 10thlevel, Arcane Masters are considered to have Spell Mastery on all spells of their specialized schools of magic that they know how to cast. In addition, the bonuses for saving throws, DC's, and Caster Level for the Arcane Master's specialized school increase to +4. Arcane Master Base Fort Ref Will Level Attack Bonus Save Save Save Special 1 +0 +0 +0 +2 Enhanced Specialization 2 +1 +0 +0 +3 +1 Saving Throw 3 +1 +1 +1 +3 +1 DC 4 +2 +1 +1 +4 +1 Caster Level 5 +2 +1 +1 +4 +2 Saving Throw 6 +3 +2 +2 +5 +2 DC 7 +3 +2 +2 +5 +2 Caster Level 8 +4 +2 +2 +6 +3 Saving Throw 9 +4 +3 +3 +6 +3 DC 10 +5 +3 +3 +7 School Mastery I would like to remind everyone that the Prestige Class is designed to focus on ONE school of magic, and that these bonuses only apply to spells of that ONE school. Also, characters that take this Prestige Class are giving up a lot by prohibiting 2 additional schools. Arcane Masters give up half of the spell choices out there to increase their ability in only ONE-EIGHTH of them. |
| Dyne10-27-04, 12:28 AM | All right. A few questions before I depart. 1. Do we have any sorcerers as members of the Council? (Please answer as soon as possible.) 2. You all remember the war-banner and Council symbol, right? (except maybe Dyne). What would you think of adding magic to those? The war-banner is tentitive, but I seeing some kind of arcane ritual having to do with the symbol (the pentagon), and how it acts a some source of magic or something. 3. Why do some poeple still keep thier sigs on? 1. I usually play a Wizard, but for the IFWG I'm playing a Wizard/Fighter. 2. I've been looking through the thread, so I know what the war-banner is. I don't understand what is currently in the center of it. But, I would very much like some arcane symbol being added to it. 3. The signature rule has never really been able to be enforced. I suppose a little ammendment could be made to the rule: the only information that can be included in the sig is your domain (i.e. Archmage of War) and a reminder of the signature. That would keep things down to a minimum of 2 lines for a sig, and most people bother changing their sigs to this. But, some might do this, allowing a constant reminder of the signature rule. |
| Bait the Bard10-27-04, 02:04 AM | And yes sil; This time I'm here for sure and a long time. ;) Yay! Yippy! Hurray! :D *smells spam* *runs* ;) Well, we also have Dyne o keep us organised.. ;) |
| kedi10-27-04, 03:27 AM | Alright - I'd agree to that. Send me a list my app..appraised bardic companion of people you'd like to see with us, I'll look it over and then give them all a PM. Also Kedi I imagine you were more "popular" with the "covert" government and I a little less beacuse of my hatrid for it so if you would contact any of those you'd be willing to invite back? Lastly - I promis that spell awhile. Its comming its comming I swear to you its comming! -FrostyLOL, was that a complimant or reverse? ;) Anyways; yea, I can contact some old members to join the council. PM will be delivered today btw. As for my PrC above, I'd like to point out some things: I didn't want the requirements to be too high because I wanted the PrC to be accessible at relatively low levels. In some areas, above level 5 is getting kinda high (at least compared to most NPCs), so it makes sense that Evokers and Conjurers and whatever else start taking their specialization up a level. Once they reach the higher levels (11 and above), their dedication and focus would have payed off with superior spellcasting power in their specialized class. Also, it requires characters to select TWO MORE SCHOOLS AS PROHIBITED. That means they will no longer have access to half of the spells out there (since they now have four prohibited schools, and there are only eight schools). This requires a good deal of focus, and should be taken into consideration. I suppose I could have added some feats to the list of requirements, but I couldn't think of any others that would be appropriate, plus I think the characters should have SOME feats before then that they could choose without worrying about the requirements (as it stands, some characters would have to use up all their feats just on the requirements (except for the bonus feat) if they hoped to take the class at 5th level). Spellcraft and Knowledge (arcana) would have to be maxed out if the character wanted to take the class at 5th level. I COULD add Concentration and maybe some other skills to the list, if need be. At 5th level, Wizards would barely have access to 3rd-level spells, so I don't really want to change that. I could change the abilities of the PrC so that they're not so overpowered. I think I'll change the progression so that it the bonuses are more spread out. Enhanced Specialization gives additional spell slots, but ONLY for spells of the specialized school, so it's not exactly the same as the Loremaster PrC. Here's what my new idea of the PrC looks like: Arcane Master (or Specialist) Requirements: Skills: Spellcraft 8 ranks Knowledge (arcana) 8 ranks Concentration 8 ranks Feats: Greater Spell Focus in the specialized school of magic Spell Mastery of at least 3 spells from specialized school of magic Spells: Able to cast 3rd-level arcane spells Specialized in a school of magic Must designate 2 more schools of magic as prohibited Class Features Enhanced Specialization: The specialized character can now prepare an additional spell of each level from his specialized school (cumulative to when he first specialized in a school), for a total of 2 additional spells each level from his specialized school. At 2nd-level, the Arcane Master becomes better at withstanding the spells of his specialized school, gaining a +1 bonus to saving throws to resist them. At 3rd-level, the Arcane Master's spells from his specialized school become harder to resist, giving him a +1 bonus to the DC of spells he casts from his specialized school. At 4th-level, the Arcane Master becomes more powerful at casting spells from his specialized school, giving him a +1 bonus to caster level for casting spells of his specialized school. School Mastery: At 10thlevel, Arcane Masters are considered to have Spell Mastery on all spells of their specialized schools of magic that they know how to cast. In addition, the bonuses for saving throws, DC's, and Caster Level for the Arcane Master's specialized school increase to +4. Arcane Master Base Fort Ref Will Level Attack Bonus Save Save Save Special 1 +0 +0 +0 +2 Enhanced Specialization 2 +1 +0 +0 +3 +1 Saving Throw 3 +1 +1 +1 +3 +1 DC 4 +2 +1 +1 +4 +1 Caster Level 5 +2 +1 +1 +4 +2 Saving Throw 6 +3 +2 +2 +5 +2 DC 7 +3 +2 +2 +5 +2 Caster Level 8 +4 +2 +2 +6 +3 Saving Throw 9 +4 +3 +3 +6 +3 DC 10 +5 +3 +3 +7 School Mastery I would like to remind everyone that the Prestige Class is designed to focus on ONE school of magic, and that these bonuses only apply to spells of that ONE school. Also, characters that take this Prestige Class are giving up a lot by prohibiting 2 additional schools. Arcane Masters give up half of the spell choices out there to increase their ability in only ONE-EIGHTH of them.Much more better. The bonuses are fixed, but I think you can give 1/2 spellcaster progression. ;) And for the requierements issues.. Thinking that a Arcane Master should know more about some other stuff, right? So instead of maxing the knowledge (arcana) requirement, Knowledge (arcane) 5 ranks and Knowledge (any other) 5 ranks would be better. Other than that, looks far better. :) |
| kedi10-27-04, 03:29 AM | Yay! Yippy! Hurray! :D *smells spam* *runs* ;) Well, we also have Dyne o keep us organised.. ;)Bards united... Council of Archbards! ;) |
| Bait the Bard10-27-04, 03:52 AM | No, you fool! The Shadows, mercenary group extroidinaire! ;) - the annoyingly spammy bard |
| Dyne10-27-04, 06:47 AM | Council of Archbards! Too true. Half the council is Bards. It looks like there really aren't many active members. I'll PM as many people as I can, try to get them to come back. In the meantime, I'll keep the Library as up-to-date as possible. If anyone wants something to be featured in the Library, PM me. Much more better. The bonuses are fixed, but I think you can give 1/2 spellcaster progression. Half spellcaster progression?! :uh-huh: What the heck? I'd rather not have to do that. And for the requierements issues.. Thinking that a Arcane Master should know more about some other stuff, right? So instead of maxing the knowledge (arcana) requirement, Knowledge (arcane) 5 ranks and Knowledge (any other) 5 ranks would be better. Actually, besides Concentration, there are no other skills that would really fit. :P I guess I'll keep it the same (except for Concentration). I don't see how the bonuses are too bad. Afterall, they only apply to certain spells, not all spells. Also, I don't think the name really fits. My idea is that the name should vary, depending on your specialization. For Example: Master Evoker for evocation specialists, Master Conjurer for conjuration specialists, etc. That would get across the point of the class better. |
| kedi10-27-04, 08:33 AM | Hmms. Oks so the PrC looks interesting by now. EDIT: PMing Frostbite... EDIT: Done. |
| Silvanus10-27-04, 04:25 PM | I'm posting to let everybody know I'm still alive. I read all the posts, but I've been rather busy with my new guild. |
| Frostbite_Ravenheart10-27-04, 04:36 PM | Sorcs!? SORCS!? HOW DARE YOU ALLOW SORCERERS DEFOUL THIS PLACE! Only us Bards and our slaves - The wizards - are allowed to defile these halls! -- Sorry...couldn't resist :rolleyes:. Anyways yeah really we've had druids in the past and the rules state we can't exclude *Pays a "lip-service" prayer to the wizo's* any so yeah Sorcs are allowed. You know what guys? - A lot of people are saying other people aren't turning off their sigs...why dont we just get rid of that rule? That rule was made way back in the day before there was a sig-sizing function, or at least before anyone used it. As for that being a good thing or a bad thing Kedi - Your like the local mafisio gone snitch :devil: ;). -Frosty |
| Dyne10-27-04, 10:31 PM | You know what guys? - A lot of people are saying other people aren't turning off their sigs...why dont we just get rid of that rule? That rule was made way back in the day before there was a sig-sizing function, or at least before anyone used it. As long as it still applies to Thasis. His sig is like 3 pages long. :D Actually, I think the sig rule was created because there were 50 some members of the CoA, and all the sigs cluttered up the place. It made a HUGE difference back then, especially for the people with long sigs. Now, there are like 5 active people, so it doesn't make much of a difference. But, we're hoping to get back up to a nice big size again, so maybe the rule will make a bigger difference later. Anyway, I'm in favor of the rule because it limits the annoyance of long signatures in the Council. We'll never be able to get rid of ALL the signatures, but keeping the rule in place will help nonetheless. |
| baerdith10-27-04, 11:14 PM | :OMG! I agree with Kedi! WOW!! That seems a bit epic. I think this even tops the Netherese Archmage in Player's Guide to Faerun, and that is saying something. |
| baerdith10-27-04, 11:21 PM | Bards united... Council of Archbards! ;) AHHM THER DUUUUDE!!! http://www.wku.edu/~rob.harbison/images/emoticons/guitar1.gif If only this worked. Any way to turn ON the IMG tag? Edit : Since Frosty says.................. |
| Master_of_Sarcasm10-27-04, 11:25 PM | What? Only 5 active members? I refuse to believe this. C'mon, we have stav, Frostbite, me, Kedi, Bait, Dyne, and......um......and......Ok, maybe we are a bit low on participation these days. Anyway, it occurs to me that I'm sure none of you lost any sleep over my relative absense as of late (in fact I doubt anyone noticed), but I'm letting people know I'm not dead....Not just yet anyway. M_o_S |
| baerdith10-27-04, 11:26 PM | What? Only 5 active members? I refuse to believe this. C'mon, we have stav, Frostbite, me, Kedi, Bait, Dyne, and......um......and......Ok, maybe we are a bit low on participation these days. Anyway, it occurs to me that I'm sure none of you lost any sleep over my relative absense as of late (in fact I doubt anyone noticed), but I'm letting people know I'm not dead....Not just yet anyway. M_o_S There's still me. I never left, I just haven't said much. ;) MOS: you were gone? |
| Dyne10-27-04, 11:33 PM | What? Only 5 active members? I refuse to believe this. C'mon, we have stav, Frostbite, me, Kedi, Bait, Dyne, and......um......and......Ok, maybe we are a bit low on participation these days. You forgot Bait, Silvanus, Turalisj, and Aramar. All right guys, I need to know your domains so I can put them into the Library. |
| baerdith10-27-04, 11:43 PM | You forgot Bait, Silvanus, Turalisj, and Aramar. All right guys, I need to know your domains so I can put them into the Library. And BAERDITH! :banghead: :headexplo |
| anglar10-28-04, 12:50 AM | Dusts off self "I suppose I should make myself more available. I only inveted a magical variant for a shotgun." Perhaps what we should do is keep things small so we can avoid a sudden drop of interest in general. |
| kedi10-28-04, 03:17 AM | As for that being a good thing or a bad thing Kedi - Your like the local mafisio gone snitch :devil: ;). -Frosty:schemes: :rofl: Active Members Silmarien Aldalome Frostbite Ravenheart Master of Sarcasm kedi Bait the Bard Dyne Silvanus Turalisj Aramar Baerdith Not bad, huh? (; |
| sculyblast10-28-04, 05:21 AM | yep, yep, yep... CoA PhiloSophy Mailing list (http://groups.yahoo.com/group/council_archmages/?yguid=197631140) any Archmage can join if he wants, the Idea is of having indepth discussions not concerning magics oh wait, kedi your no longer welcome for lighting fires in my city! sculy, Zenith Archmage of Shadows? |
| kedi10-28-04, 07:21 AM | Yea, yea Sculy. ;P Anyways, you're back, right? Old zenith band has gone and the council is a much better place than it was. |
| necrodude1610-28-04, 07:53 AM | hey im active just not as much as i am with the COTP I will be more active now i have been apointed judge as now it dosnt matter what i see. Kayne Shadowborne Archmage of Pain, Chosen of Mask |
| sculyblast10-28-04, 01:31 PM | Anyways, you're back, right? depends, will The Maiden be mine or not, I'll tell you more on msn :D sculy |
| Legions of the Unknown10-28-04, 02:09 PM | *An elf in a suit of fine chainmail and a gray-brown traveling cloak walks into the council hall and looks to all present giving each a diferencial nod*\ "I am sorry to you all for my absence and would appriciate a quote on anything interesting i might be of service on" *again looking to all in the room he takes a seat next to Kedi* |
| kedi10-28-04, 03:03 PM | hi there legions! (; Good to see you back. I'm seeing the most of the old members are returning to the Council. It's wonderful. (; |
| Legions of the Unknown10-28-04, 03:12 PM | *turns to kedi* "yes yes, its good to be back among friends" *looks around* "some friends again" *Gilithian leans back into his armchair watching the comings and goins of the many busier mages with a look of amusement* *snaping his finger a small table with 2 wine glasses and a bottle of fey wine apperate between him and Kedi* "help yourself my old friend" *said while pouring a glass for himself* |
| sculyblast10-28-04, 03:29 PM | *walks into legions* *smashes him in the face* " No roleplaying in the magic discussion thread" sculy, yep he's back |
| Silvanus10-28-04, 04:03 PM | " No roleplaying in the magic discussion thread" Actually, that hasn't seemed to be true for quite some time, and given that we only have ONE thread... I, Dyne, am the Archmage of Machiavellian Maneuvers. |
| Von Crown10-28-04, 05:54 PM | Hey Dyne, I am Mordred Von Crown, known far and wide as the Archmage of Undeath |
| Dyne10-28-04, 07:45 PM | I, Dyne, am the Archmage of Machiavellian Maneuvers. Hey, I'm Dyne! And I'm not Archmage of deceit. I'm seeing the most of the old members are returning to the Council. It's wonderful. Yep. I've been PMing old members, asking them to come back. So far, I've only received one nasty reply, which seems pretty good. |
| Demonfey10-28-04, 07:47 PM | Any chance for new people with archmage levels? |
| Bait the Bard10-29-04, 02:01 AM | *walks into legions* *smashes him in the face* " No roleplaying in the magic discussion thread" sculy, yep he's back Good Lord! Another one.. *becomes very paranoid* And just where's Ava around here.. ;) On another note, I assume Legions is a bard, because people seem to know him ;) :P And Demonfey, if that's a request to join, you're in :devil: ..And I've only received one nasty reply.. Anyone want to take bets? ;) |
| The Swedish Viking10-29-04, 02:16 AM | :D :D (dumps.... well... a few russian phrases in theArchmage thread just to make evwerybody certain he´s still there and hasn´t been ... abducted by aliens or... well...whatever) Tavarishna! ´Pashalzda, tovaritshi! Smelo, tovaritshi,v´nogu! uhm... Dasvadanya! |
| kedi10-29-04, 02:45 AM | I think departure of Ravendark and Law would be awesome. PMing... P.S.: Welcome back T_S_V. (; |
| Legions of the Unknown10-29-04, 02:47 AM | On another note, I assume Legions is a bard You wanna die bard I AM NOT A BARD bards as a general class discust me thats y i cant spell though and kedi has done much to alter my veiws toward the class tho i wouldnt ever play it and scully ill rp if i wanna :P try and stop me :P anyways what the :censored: is the topic here *muttered* scince i was so rudely pulled back to the thread :mad: |
| Demonfey10-29-04, 03:26 PM | Yes, that was, and thank you. |
| law10-29-04, 03:42 PM | Sorry im not around at all I was lucky to be an archmage for a while if want im willing to still be one (name up to you people). But I do bring a spell for you people to look at. Ok this is the first one of at least 5 spells I want to make. Yes the first one is just a fireball varent but I hope I got it right. How does it look ill try and make the other 4 and add them when I can. Algeen’s Prismatic Ball Evocation [Acid, Cold, Electricity, Fire, Force, or Sonic] Level: Sor/Wiz 6 Components: V, S Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 40 ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half; see text Spell Resistance: Yes A scintillating sphere of color flies from your finger to detonate at the target point. The spell is identical in effect to fireball, except where noted above and as follows. The explosion deals 1d6 points of damage per caster level (maximum 15d6) of a certain type. The type of damage dealt is determined randomly at the time of casting, and all damage dealt is of that type. Each damage type also changes some of the spell's effects as noted below: d6 Type Effect ------------------------------------------------------------------------------- 1 Acid 1 point of Constitution damage/5 levels (Fortitude negates) 2 Cold +1 damage/level; fatigued for 1 round/level (Fortitude negates) 3 Electricity +1 spell DC/5 levels 4 Fire +2 damage/level; ignites combustibles as fireball 5 Sonic -1 damage/level 6 Force -1 damage/level; fall prone (Reflex negates) Note: I have updated the spell. |
| Silvanus10-29-04, 04:00 PM | Sorry Dyne- That was just to tell you who I was talking to. As in: "I, strange creature, am now your master!" |
| Dyne10-29-04, 06:29 PM | Sorry Dyne- That was just to tell you who I was talking to. As in: "I, strange creature, am now your master!" Gotcha. anyways what the :censored: is the topic here Well, I introduced a new PrC and some new items, but the topic was kind of blown away when a bunch of the old members started showing up again. *muttered* scince i was so rudely pulled back to the thread You don't have to be here if you don't want to. Welcome to the Council of Archmages, Demonfey! But, you have to choose a domain for yourself, such as: Archmage of War, Archmage of Elven High Magic, Archmage of Water (note: these ones are taken (I think), they're just examples). And, please visit the FAQ at our Library thread. |
| Demonfey10-29-04, 09:16 PM | Is fire open? My character has elemental savant (fire) levels. |
| Dyne10-29-04, 11:34 PM | Fire is currently open. I'll add you to the member's list in the Library. Welcome, Demonfey, Archmage of Fire! We're looking forward to your contributions to the Council. |
| law10-30-04, 02:20 AM | Heres my secont spell. How does it look. Algeen’s Prismatic Aura Evocation [Acid, Cold, Electricity, Fire, Force, or Sonic] Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: 10 ft. Area: 10 ft.-radius-sphere centered on you Duration: 1 round/level (D) Saving Throw: Reflex half Spell Resistance: Yes A bright scintillating aura surrounds you. This spell deals damage to all enemies that come within 10 feet of the caster and each round they stay within the area of the spell. The type of damage and the amount of damage is dealt is determined at random at the time of casting as noted below: d6 Type Damage ------------------------------------------------------------------------------- 1 Acid 1d6 points of damage +1 point per caster level (+10 max) 2 Cold 2d6 points of damage +1 point per caster level (+10 max) 3 Electricity 2d4 points of damage +1 point per caster level (+10 max) 4 Fire 2d6 points of damage +1 point per caster level (+10 max) 5 Sonic 1d4 points of damage +1 point per caster level (+10 max) 6 Force 1d4 points of damage +1 point per caster level (+10 max) Dyne if you want I can be The Traveling Archmage Since im always doing something That or the Archmage of spells would be nice (I do spells only when I feal the need). Also if you want I can PM you all the spells I have made that have been farly well looked over so you can add them to the library thread. I can even send you many of my monsters. |
| sculyblast10-30-04, 02:31 AM | Well, I introduced a new PrC and some new items, but the topic was kind of blown away when a bunch of the old members started showing up again. so it's our fault now! :eek: Sculy, it's starting to get quite handsome around here. |
| law10-30-04, 02:54 AM | After looking though the oldest thread you have I found my old tittle. Archmage of Magic Item Research and Spell Research Can I use that with a few changes :). Like Archmage of Magic Item Research, Spell Research, and Creature Research Just thouwing some ideas out on you Dyne. I like the that one right there the most since it is the best fiiiting. Yes I will be posting the new and imprved spells (and some links to go with them). Since the last time I posted stuff here I have had many things get added to my lists of stuff. I have Pmed Dyre with some info and what I might get as a little (a varent of my old one in any case). If you people want me here ill be here. |
| kedi10-30-04, 03:21 AM | Welcome back, law. (; Now on spells... Algeen’s Prismatic Aura Evocation [Acid, Cold, Electricity, Fire, Force, or Sonic] Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: 10 ft. Area: 10 ft.-radius-sphere centered on you Duration: 1 round/level (D) Saving Throw: Reflex half Spell Resistance: Yes A bright scintillating aura surrounds you. This spell deals damage to all enemies that come within 10 feet of the caster and each round they stay within the area of the spell. The type of damage and the amount of damage is dealt is determined at random at the time of casting as noted below:Algeen’s Prismatic Ball Evocation [Acid, Cold, Electricity, Fire, Force, or Sonic] Level: Sor/Wiz 6 Components: V, S Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 40 ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half; see text Spell Resistance: Yes A scintillating sphere of color flies from your finger to detonate at the target point. The spell is identical in effect to fireball, except where noted above and as follows. The explosion deals 1d6 points of damage per caster level (maximum 15d6) of a certain type. The type of damage dealt is determined randomly at the time of casting, and all damage dealt is of that type. Each damage type also changes some of the spell's effects as noted belowhey looks pretty neat; but a few things: Algeen’s Prismatic Aura; Isn't the range Personal? I think it should be. Algeen’s Prismatic Ball; long range IMHO breaks the spell. And if the area was 30 ft +5ft / Caster Level would be nice. (; *pokes dyne* (= |
| Bait the Bard10-30-04, 04:54 AM | so it's our fault now! :eek: Sculy, it's starting to get quite handsome around here. - shifty eyes - :P Welcome back law, along my previous reasoning, you must be a bard too ;) :D *pokes Dyne* I'm a conforumatist! :) |
| Silmarien Aldalome10-30-04, 06:47 AM | Hi there everyone - and welcome Law (as in Data and Law?) - I love the prismatic eyes and shields. *walks into legions* *smashes him in the face* " No roleplaying in the magic discussion thread" sculy, yep he's back Silmarien walks over to Scully - and she holds the Runestaff forth. She strikes the metal-shod staff heel on the ground three times and her eyes flash with azure as she is immolated in magical fires. She summons the Peredhil Verse - and her voice takes on an eerie, PluriPotent sound, and she shapes the Bluefire to her Will. And then hurls it outwards - at Scully. She locks eyes with Scully - and her penetrating gaze and immutable stare hold yours unwaveringly. She says "No Archmage shall strike another. To do so is to violate our laws." the magical fires start to burn "...ward! You will incur the wrath of the Lorewarden and thence none shall be able to save you". Sil, then extinguishes the Bluefire Frostbite is Lorewarden. IG (In-Game) Posts are permitted. Out of Game (OoG) posts are also permitted. The InterFoundation Games are close to their start. At this point, your Foundation, has Zero Combat Points and Zero Gold But, you have a great many spells ready to be created, and if you can get gold, and resources, you can arm yourselves. Until then, you need a PC (on the PC thread) and you may use it to do your best to protect the Foundation from invasion. But, IG (In Game) you may be looted, plundered, or invaded by another Foundation. You need weapons, arms and power FAST Stav |
| kedi10-30-04, 11:56 AM | I just cant understand; A foundation as rooted as Council; one of the vry first foundations starts with dust? Why? |
| law10-30-04, 12:04 PM | Nope Bait the Bard im Wizard (and Wu Jen) all the way through. |
| Demonfey10-30-04, 05:36 PM | Fire is currently open. I'll add you to the member's list in the Library. Welcome, Demonfey, Archmage of Fire! We're looking forward to your contributions to the Council. Yes!!! |
| Dyne10-30-04, 11:45 PM | *pokes dyne* (= *pokes Dyne* Hey, why's everyone poking me? Sorry I haven't been able to post all day. A big event was going on, one that I had to go to, and it took up the entire day. I apologize if I haven't put your name in the Members List in the Library yet. I'll fix it up right now. For the IFWG, I can put all the info such as Allies, Enemies, Gold, Combat Points, etc. in the Library so that it's easy to find (so you won't have to dig through posts to find everything). I've already created my character (mostly). He's a Wizard/Fighter/Eldritch Knight. He has massive spellcasting power and melee power, so he should be able to help in keeping enemy melee fighters at bay while you guys blast them with Fireballs and such. I just cant understand; A foundation as rooted as Council; one of the vry first foundations starts with dust? Why? Everyone starts off with nothing. As for Law's spells: Algeen’s Prismatic Aura Evocation [Acid, Cold, Electricity, Fire, Force, or Sonic] Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: 10 ft. Area: 10 ft.-radius-sphere centered on you Duration: 1 round/level (D) Saving Throw: Reflex half Spell Resistance: Yes A bright scintillating aura surrounds you. This spell deals damage to all enemies that come within 10 feet of the caster and each round they stay within the area of the spell. The type of damage and the amount of damage is dealt is determined at random at the time of casting as noted below: Algeen’s Prismatic Ball Evocation [Acid, Cold, Electricity, Fire, Force, or Sonic] Level: Sor/Wiz 6 Components: V, S Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: 40 ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half; see text Spell Resistance: Yes A scintillating sphere of color flies from your finger to detonate at the target point. The spell is identical in effect to fireball, except where noted above and as follows. The explosion deals 1d6 points of damage per caster level (maximum 15d6) of a certain type. The type of damage dealt is determined randomly at the time of casting, and all damage dealt is of that type. Each damage type also changes some of the spell's effects as noted below For Prismatic Aura, I think you meant that the spell is cast on yourself, but the effects reach out to 10 ft. For range, it should say Personal because the spell is cast only on yourself (unless you want to allow for it to be cast on others), and the Area is a 10 ft. radius. I'm not sure about Prismatic Ball. It all seems in order. Maybe Kedi's right about the range, though. One could argue that it has a longer range since it is a higher-level version of Fireball. Hold on, let me look at the SRD.... Fireball has a range of Long, so it makes sense for this spell to have it too. @Law You can have a long domain if you want. I think it's funny when an Archmage has his domain spilling over onto the next line. It's totally acceptable to me for you to be called the Archmage of Magic Item Research, Spell Research, and Creature Research. But, it's totally up to you. You can just be called the Archmage of Research if you want (since it's easier to remember). @Swedish Viking We're glad you're not dead or abducted by aliens or something. We'd all appreciate any input you might have. @Baerdith Sorry I didn't mention you (way back a couple pages on this thread). If I have forgotten to add anyone to the Members List, please tell me. It'd be better to PM me (since I'd be less likely to forget that way). Also, if you want any of your creations to be featured in the Library, tell me. I think we'll just be storing new stuff there, but I'll put in any old stuff you want in there. |
| necrodude1610-31-04, 01:57 AM | Hey, why's everyone poking me? initiation :D :D Pokes dyne |
| necrodude1610-31-04, 02:02 AM | " No roleplaying in the magic discussion thread" You know if we had a roleplaying thread.................... :D :D *pokes scully* :mymy: :mymy: |
| law10-31-04, 02:06 AM | Archmage of Research it is Dyne. Ill post any changes I make to my spells in the next few days. |
| necrodude1610-31-04, 02:15 AM | Goes to make spells and stuff........................ |
| Bait the Bard10-31-04, 03:30 AM | Nope Bait the Bard im Wizard (and Wo Jen) all the way through. I've just lost all respect for you.. ;) :P On another note: *pokes scully, dyne, necrodude, and a small rabit* *..which promtly explodes* ;) |
| Silmarien Aldalome10-31-04, 03:40 AM | But, IG (In Game) you may be looted, plundered, or invaded by another Foundation. You need weapons, arms and power Stav PS - Silmarien will always strive to protect the Council. She loves the Council of Archmages and the Peredhil will automatically Ally with the Council against any group who attack the Council of Archmages. The only way she would deviate from this, would be if the CoA went rogue and started hurting innocent groups. She bows before Bait and the Counsellors and she breaks into a radiant smile when she sees you reading "While there is but one half-elf, you will never be abandoned, wherever the Council's benvolent rule keeps the land well. If our High King succumbs to corruption, I will use all mine power and that of the Pereldar Verse to annexe us from the influence of the king. Therefore, perhaps we need to think about our...." she pauses looking for the right words "....fortifications. Our lands. What do they look like, how shall we build our keep - that it may withstand the siege of 10,000 enemies. For a great evil would befall us, if our Lore was lost or stolen...." |
| sculyblast10-31-04, 03:46 AM | Silmarien walks over to Scully - and she holds the Runestaff forth. She strikes the metal-shod staff heel on the ground three times and her eyes flash with azure as she is immolated in magical fires. She summons the Peredhil Verse - and her voice takes on an eerie, PluriPotent sound, and she shapes the Bluefire to her Will. And then hurls it outwards - at Scully. She locks eyes with Scully - and her penetrating gaze and immutable stare hold yours unwaveringly. She says "No Archmage shall strike another. To do so is to violate our laws." the magical fires start to burn "...ward! You will incur the wrath of the Lorewarden and thence none shall be able to save you". Sil, then extinguishes the Bluefire :whatsthis hmzzz... I don't see any scullies around here, must be me, there's only a "single L" sculy in here, besides I don't remember allowing you to shorten the full sculyblast to sculy... [/angriness] Fire is currently open. I'll add you to the member's list in the Library. Welcome, Demonfey, Archmage of Fire! We're looking forward to your contributions to the Council. Yes!!! Demonfey, fire is good for now. though, may it happen that diplomatic sorcerer would return, we'd have a double domain, so if you want fire that badly you can have it, Ds isn´t here anyway, but if you like to be save at any moment you could pick another domain. though I´m not at all saying you have to. @Dyne, it's not your fault you didn't know of Ds, if you'd like you can add me to your msn list (that is, if you have msn :P) Sculyblast@Gmail.com (<= also my email adress.) You know if we had a roleplaying thread.................... :D :D *pokes scully* :mymy: :mymy: yeah, yeah, I'll be working on some story an have the first one online in a week time... Hey! it's going to be easy without the "RPG Discussion conversations" I had to hold with the remains of the zenith archmage sculy, have fun |
| Bait the Bard10-31-04, 03:47 AM | <snip>She bows before Bait and the Counsellors and she breaks into a radiant smile when she sees you reading... See, only I get mentioned by name ;) :D |
| necrodude1610-31-04, 04:14 AM | *..which promtly explodes* ;) as does necrodude. *reforms* :cool: Mr Bait, Suprised to see me? YAY FOR RP Counts down days: 7 |
| kedi10-31-04, 05:29 AM | LOL; sculy, take it easy on Sil. ;) *pokes scully, dyne, necrodude, and a small rabit*Why the hell are you poking me?? |
| Silmarien Aldalome10-31-04, 06:25 AM | :rofl: Hi there posters..... *smiles* Not IC....but.....In-Game IG *winks* |
| sculyblast10-31-04, 07:26 AM | :rofl: Hi there posters..... *smiles* Not IC....but.....In-Game IG *winks* yep yep yep, a proven spam post. sculy, will never take it easy on usurpers |
| Demonfey10-31-04, 09:14 AM | :whatsthis hmzzz... I don't see any scullies around here, must be me, there's only a "single L" sculy in here, besides I don't remember allowing you to shorten the full sculyblast to sculy... [/angriness] Demonfey, fire is good for now. though, may it happen that diplomatic sorcerer would return, we'd have a double domain, so if you want fire that badly you can have it, Ds isn´t here anyway, but if you like to be save at any moment you could pick another domain. though I´m not at all saying you have to. @Dyne, it's not your fault you didn't know of Ds, if you'd like you can add me to your msn list (that is, if you have msn :P) Sculyblast@Gmail.com (<= also my email adress.) yeah, yeah, I'll be working on some story an have the first one online in a week time... Hey! it's going to be easy without the "RPG Discussion conversations" I had to hold with the remains of the zenith archmage sculy, have fun Fire fits with my rolled out character extremely well. Was the sorceror made out of fire? |
| sculyblast10-31-04, 11:50 AM | Fire fits with my rolled out character extremely well. Was the sorceror made out of fire? No really, nor did he created any specific Fire spells. guess he just liked fire a lot sculy, have fun with your fire domain |
| Frostbite_Ravenheart10-31-04, 12:05 PM | Hello all, Been gone for almost all of yesterday. Had to get up 6:30 A.M to go wrestle and didn't come home until 10:00 at night. Got to go to West Point NY and I live in CT so it was worth it. Anyways I won't elaborate on my boring personal life - As far as I can tell all post concerning me have been answered so I need to bring up a new topic of discussion: Who will lead the Council IG? Who will take the "Kings" position? Now I had the very cruel idea of leaving Scully in power with another non-zenith. This would create a lot of drama but would probably end up with the council dying. So I have an original idea for you all to check out: We could actually go democratic were anyone could vote. Now because things turned out the way they did here is how I suggest we vote. On every Sunday you could all PM me, having to be neutral anyways, and I could then post the Councils decision. The only problem with this is how do we determine what were voting on. I shall leave the schematics of this up to discussion. Or we could just vote once on who to leave in power. Not as interesting, won't make us unique but it will work and we won't have to try and "bend the rules." Even if we did this we might have to actually appoint an "Official Representative" to be the "King." Maybe we could magically/divinely oathbound this official to do as the council agreed upon. Well that’s all from me for now, -Frosty |
| law10-31-04, 12:44 PM | Heres a monster/race I made. I dont think Monstrous humanoids have racel supbtypes (it would fit in many cases this is one). Hope you like this one (its farly old and ill be adding an In Ebberon part to it if you think you know a good in FRs place to put them please tell me). After im done doing things to this race it can by archived but not yet. Aertai Medium-size Monstrous Humanoid (Aertai) Hit Dice: 1d8+1 (5 hp) Initiative: +2 (+2 Dex) Speed: 30 ft., fly 20 ft. (poor) AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Claw +3 (1d4+1 plus posion) Full Attack: 2 Claws +3 (1d4+1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: - Saves: Fort +1, Ref +4, Will +4 Abilities: Str 12, Dex 14, Con 13, Int 11, Wis 14, Cha 11 Skills: Hide +4, Move Silently +5, Survival +5 Feats: Weapon Focus (Claw) Environment: Temperate forests Organization: Solitary or Family (3-8 adults 1-2 non-combatants and one 5th level druid leader) Challenge Rating: 1 Treasure: Standard Alignment: Any neutral Advancement: By character class Level Adjustment: +3 The Aertai are a reclusive race of insect-like people. Their bodies resemble that of a lean humanoid but they are actually covered in black chitinous exoskelton with strikeing flashes of green and dark purple. Four sets of wings, similar to that of a dragonfly, sprout from their back and their heads have an elongates oval shape. Not much is known about the Aertai and their contact with humanoinds has ben very limited. Even though they are not outwardly hostile, occasional attempts by human explorers and traders to establish contact have repeatedly failed. One major difficulty in establishing and sort of a relationship is the Aertai language which seem to be made up from a mixture of high pitched sounds which are inaudible to most humanoids without the aid of magic. In addition, they do not seem to have any use for wealth and they are extremely self-reliant which makes it that much more difficult to find common ground with other races. What is certain about them is that they take great care to preserve and nuture the lands they live in. They only take what they need and they are very careful not to deplete the natural resources of their habitat. In fact the only occions that Aertai have been known to initiate contact with other beings is when they need help combating threats to their territory. Aertai typically make their home on treetops and they make sure their settlements blend in with the forest around them. Many adventures have passed underneath an Aertai settlement unaware of their presence above. Combat Aertai are slow to anger and they will walk away from casual offers of violence, preferring to study their opponent before they engage in combat. They are expert tactians and can quickly evaluate the strength and weaknesses of their adversaties. They are fearless when defending their land from creatures that seek to spoil it or when protecting their settlements and young. They take full advantage of their expert knowledge of their homeland and frequently prepare many traps at key locations with the aim to subdue or kill, depending on the nature of the threat. Poison (Ex): Injury, Fortitude DC 11, initial damage 1d2 Str, secondary 1d4 Con.The save DC is Constitution-based. Aertai as Characters There love of nature makes them love in small groups that stick to them selves most of the time. Aertai characters possess the following racial traits. - +2 Strength, +4 Dexterity, +2 Constitution, +4 Wisdom. - Medium size - An Aertai’s base land speed is 30 feet, base fly speed 20 ft. (poor). - Darkvision: Aertai can see in the dark up to 60 feet. - Racial Feats: An Aertai character gains feats according to its charcter class. - +4 natural armor bonus. - Natural Weapons: 2 claws (1d4) - Special Attacks (see above): Poison - Automatic Languages: Aertai. Bonus Languages: Common, Elven, Sylvan. - Favored Class: Druid - Level adjustment +3 Aertai Druid Medium-size Monstrous Humanoid (Aertai) Hit Dice: 5d8+15 (37 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 30 ft., fly 20 ft. (poor) AC: 14 (+ Dex, +4 natural), touch 10, flat-footed 14 Base Attack/Grapple: +3/+4 Attack: Claw +5 (1d4+1 plus posion) Full Attack: 2 Claws +5 (1d4+1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison, spells Special Qualities: Animal companion, nature sense, resist nature’s lure, spontaneous casting, trackless step, wild empathy, wild shape 1/day, woodland stride Saves: Fort +6, Ref +2, Will +8 Abilities: Str 13, Dex 13, Con 16, Int 10, Wis 18, Cha 8 Skills: Concentration +10, Heal +12, Knowledge (nature) +2, Spellcraft +8, Survival +14 Feats: Improved Initiative, Weapon Focus (Claw) Environment: Temperate forests Organization: Solitary or Family (3-8 adults 1-2 non-combatants and one 5th level druid leader) Challenge Rating: 5 Treasure: Standard (including Amulet of Health +2) Alignment: Any neutral Advancement: By character class Level Adjustment: +3 Animal Companiom (Ex): Aertai druids commonly have a dire bat as an animal companion. Its stastics are as described on page 62 of the Monster Manual, except the the Aertai druid can handle it as a free action and share spell if the companion is within 5 feey (see page 36 of the Player’s Handbook). Nature Sence (Ex): The Aertai gains a +2 bonus on Knowledge (nature) and Survival checks (already figured into the statistcs above). Poison (Ex): Injury, Fortitude DC 15, initial damage 1d2 Str, escondary 1d4 Con. The save DC is Constitution-based. Resist Nature’s Lure (Ex): Aertia druid gains a +4 bonus on saving throws against the Spell-like abilities of fey. Spontaneous Casting: Aertai druids can lose a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. Trackless Step (Ex): Aertai druids leave no trail in natural surroundings and can’t be tracked. Wild Empathy (Ex): Aertai duids can improve the attitude of an animal in the same way a Dimplomacy check can improve the attitude of a sentient being. Wild Shape (Su): The Aertai druid can change into a Small, Medium, or Large animal and back again one time per day, as per the polymorph spell. Woodland Stride (Ex): The Aertai druid may move through natural undergrowth at normal speed and without taking damage or suffering any other impairment. Common Druid Spell Prepared (5/4/3/2; save DC 14 + spell level): 0-Flare (x2), Cure Minor Wounds (x3); 1st-Cure Light Wounds, Longstrider, Produce Flame (x2); 2nd-Bear’s Endurance, Flame Blade, Flaming Sphere; 3rd-Call Lightning, Greater Magic Fang. Common Possessions: +2 Amulet of Health The Aertai druid presented here had the following ability scores before racial adjustments, and level increases: Str 11, Dex 9, Con 12, Int 10, Wis 13, Ch 8. Frostbite_Ravenheart One thing we should vot on is should we start a new thread. New archives go well with a new thread in my book. Law Archmage of Research |
| Dyne10-31-04, 04:38 PM | @Frostbite: I just remembered. It has come up that perhaps we should start a new thread for the Council of Archmages and have a new start. This would make sense, since the Council has changed quite a bit since Aravilar started this thread, plus this threads getting pretty long. EDIT: I didn't realize you already posted this, Law. *pokes scully, dyne, necrodude, and a small rabit* Why the hell are you poking me?? He's not, unless you're the small rabbit. Who will lead the Council IG? Who will take the "Kings" position? Now I had the very cruel idea of leaving Scully in power with another non-zenith. This would create a lot of drama but would probably end up with the council dying. So I have an original idea for you all to check out: King? Are you referring to the Sovereign King of the World, or the "King" of the Council? And are you suggesting that we have a new IG leader every week? :uh-huh: I don't think we should be changing leaders constantly, unless the majority of the Council agrees that a new leader should be put in place. @Sculy: I'm not even sure if Diplomatic Sorcerer will be coming back. Since he's currently inactive, new members should get first pick at the domains. If he comes back, we'll have to work something out. Actually, it's been said in the FAQ made by Look Within My Mind several months ago: If you're gone for a long time, you may lose your domain. Prismatic Aura: I think the spell should be reworded to read "deals damage to ANYONE who comes within 10 feet of you." I don't think the spell would be able to differentiate between your friends and your foes. |
| Demonfey10-31-04, 08:23 PM | I know how to take care of double domains. If there is an issue from someone being absent for a while, and their domain is taken by someone else, then there is a mage duel for it. |
| necrodude1611-01-04, 01:07 AM | 6 Days |
| necrodude1611-01-04, 01:12 AM | Yeah this thread is pretty big. 28 pages is pretty big. Page 111 of 111 Meh i dont care. I gonna make spells tonite. Prob? @bait: did u at me to msn( r u bait/yug or somethin??) |
| kedi11-01-04, 10:16 AM | He's not, unless you're the small rabbit.;) Vote for kedi! He's leading little minds since 1990!! :rofl: |
| Aramar the Black11-01-04, 07:51 PM | My, my, my, people can post a lot in a week's time. And horseplay is stirring. On to buisness: On our location in the IFWG, I suggest a wooded valley (a personal favorite), and a sturdy stone (if not something harder) castle, with many levels underground. Unfortunitly, they're not ready yet, but I have in my mind the seeds for many spells, many of which are oriented towards WarLore, SongLore, and some ice, nature, and shadow magic. Along with a few more rituals. Mind you, the enemies had better not get thier hands on some of this Lore, or all of us, and the Bards especially, will be in dire peril. Lastly, I have a rough draft of a study in another type of BloodLore. Suggestions are most welcome. In this form of BloodLore, the caster covers a part or parts of himself with blood. (anything form just ones hand to the whole body.) Depending on the amounts of the body covered and type of blood used, results and options vary. hands/lower arms- By calling upon the power in themselves and channeling it through the "soul" of the blood they are covered with, they may expend all of the blood and treat a single spell as though they had Spell Penetration or as is the spell had been Empowered, as through the Empower Spell feat. Or, by giving a number of spell levels, the spellcaster may fuse the blood and thier magic into a shapeable spellfire. Refer below for options. Magic Weapon Hands- the caster's hands cause magic damage, dependent on the number of spell levels given. Every 4 spell levels given counts as a +1 bonus for determining the bypass of DR. This abiltiy lasts for 1 round per caster level. Arcane Fire- This functions the same as the Arcane Fire abiltiy of the Archmage PrC, only the number of die used if equal to the caster level of the caster. Metal Spheres- A small metal sphere appears in each hand of the caster, who is able to hurl them at enemies. The damage of the spheres is depentent on the Spell Levels given by the caster. Guantlets- The casters hands become metal, as though he were wearing heavy guantlets. he may now attack as though he was wearing guantlets. the damage caused by the gauntlets is dependent on the Spell levels given by the caster. This ability lasts for 10 seconds per caster level. Elemental Touch- The casters hands are covered in elemental power, and the casters strikes cuase the chosen type of elemental damage. The posibly elements are Fire, Ice, Positive Energy, Negative Energy, or Acid. This abilitiy lasts for 1 round per caster level. Elememtal Bolt- The caster may shoot a bolt of pure elemental energy at an enemy. The possible elements are Fire, Water, Earth, Air, Ice, Postive Energy, Negative Energy, Sonic, and Acid. The range of the bolt is 20 ft. + 10 ft. per caster level. The amount of damage is dependent on the SpellLevels given. Full Body When the caster has covered himself completly in blood, he can cast two of his spells as though he had the Empower Spell Feat or the Greater Spell Penetration Feat. He may also call upon the blood to enter himself, healing up to 20 points of damage. Lastly, he may feed the blood with his own spell power, creating any one of the following effects: Cloak of Elements- The caster may cloak himself in elemental power, causing any who srtike him with close range melee weapons to be damaged by that element. The amount of damage taken is dependent on ther spell levels given. This ability lasts 1 round per caster level. Body of Elements- effects yet to be ascertained. Armor of Magic- effects yet to be ascertained. Nimbus of Power- effects yet to be ascertained. Point of Calling- effects yet to be ascertained. The maximum number of spell levels that may be channeled through blood is dependent on the amount of the body covered. Covering both arms or legs allows 5 spell levels each, the face allows 2, each hand allows 5, and the torso allows 10 spell levels. These numbers are cumlitive. So if a caster were to cover both his hands and his arms, he could give up to 15 spell levels to the blood. Damage caused by the various forms of BloodMagic also depend on the type of blood used, and the quality of the individual the blood once sustained. the only method I have thought of to determine the noticible differences in quality in using a base number unit called a "warrior level" Every individual has a number of "warrior levels". Those with more warrior levels, when thier blood is used, it creates a more powerful effect. In the following, d# represents the die used to determine damage, and Wl = warrior levels. 2WL=d2 5WL=d3 10WL=d4 20WL=d6 40WL=d8 60WL=d10 84Wl=d12 For every fighter, barbarian, or rogue level a character has, they have 1 WL. Also, for every level (below level 7) of paladin, ranger, monk a character, they have 1 WL. For every cleric, druid, pyschic warrior, soulknife or (above level 6) paladin, monk, or ranger level a character has, they have 2 WL. For every Wizard, Psion, or Wilder level a character has, they have 3 WL. For every Bard or Sorcerer level a character has, they have 4 WL. Example: Aramarck has 4 levels of fighter and 6 levels of wizard. He has 22 WL. If Marlack, a 17th lvl wizard, were to slay Aramarck, and use his blood to cover his (marlack) torso, arms, and hands, he could use the Elemental Bolt manistefation, give up to 25 spell levels, and cause 25d6 points of fire damage to Aramarck's now very frightened friend. Notes on Various Blood Types First off, please note that covering oneself in another blood can be risky, as that individual might carry diseises or some such. One could use thier own blood, but many are loathe to waeken themselves in such a way. Warrior Blood- Often considered the weakest of the blood types by proud spellcasters, warrior blood includes that of fighters, barbarians, rogues, and low-level paladins, monks, and rangers. Blood toughened by battle, it is less adept at channeling magical or elemental powe than that of wood or metal. Thus, these properties cause metal or wood-power channeled though the blood to do extra damage equal to the "warrior" levels of the blood "giver" Mystic Blood- This blood type includes clerics, druids, soulknives, and pyschic warriors, along with higher level monks, paladins, and rangers. This is versitile and fairly powerful blood. Blessed with "magical" power and often toughened by battle, this blood types works well for all types of Blood channeling. However, ranger or druid blood used to create Wood-power adds extra damage equal to the ranger or druid level, and a quarter of the damage caused by cleric or paladin blood is counted as divine damage. Shapers Blood- This oddly named category of blood includes that of wizards, psions, and wilders. Potent blood toughened by years of arcane exercise through hands and mind. Raw Arcane Fire and the Elemental Manistifations benefit from this blood type. (Again, a +1 damage bonus for every "Shaper" level.) Soul's Blood- This most potent of blood flows in the viens of bards and sorcerers. Pure magic infused with this blood from very early on, this blood type benefits all manistifations of pure magic or elemental force. what do you think? There's a lot of work yet top be done, but i hope this is a promising start. P.S. @ dyne: if you're still wondering, the object in the middle of the War-Banner is what I call "The Red Sun of Battle" I guess we could stick a personalized rune in the sun. Different for various persons or divisions. |
| necrodude1611-01-04, 08:04 PM | 5 :D |
| Silmarien Aldalome11-01-04, 08:05 PM | Hi there CoA - nice post from law!! I just completed a very long report for work (blahhhh) - and have some time to catch up here today. @Frosty - upstate New York State was very beautiful when I was there in winter, but Utah is my favourite state (the wilderness parts). The last rays of day at monument valley were stunning. What do you want to do with the hew thread thing? Physical Fortifications of CoA Are we going to have your basis Wizard's Tower - or more? Since we're archmages, do we have a Mythallar and a floating City? Or are we in fortified mountains, high in the airs? Or are we a dimensional tower that moves around like in books...... ...in the Great Library of the Council of Archmages, Sil has gathered a great amass of Tomes and parchmentes. Some are ancient and yellowed by time, some barely readable. Others again are written in an ancient mode that you cannot understand. She is stooped over magical formulae, whose arcanography with glyphs and sigils catches your eye. She also has high quality paper and specially prepared ink, and she is devising tools for protecting the Council from Invasion..... She speaks to the reader and she says to you "two or more minds are better than one. Which way shall we go with the Council's fortifications..... stav |
| Demonfey11-01-04, 08:06 PM | Nuke Epic spell you cause 30d6 points of damage to any enemies, and if you aren't immune to the chosen element, yourself, within a 30 foot radius. The element is chosen at the time of creation, and I chose fire. Descriptive Quote: It's big bomb. On the note of fortifications, to start with, how about three layers of walls. First, stone, then walls of force, and then another of stone. |
| Silmarien Aldalome11-01-04, 08:10 PM | Nuke Epic spell you cause 30d6 points of damage to any enemies, and if you aren't immune to the chosen element, yourself, within a 30 foot radius. The element is chosen at the time of creation, and I chose fire. Descriptive Quote: It's big bomb. We may need this - ...Sil's face looks saddened and heavy as she studies the designs of a spell with that much destructive power. "Alas we may need such a spell" she says "for the might of the Armies of Darkness is great". She ponders, and paces for a moment and looks at Demonfey "Perhaps we should devise mirror spells, with a great Epic Abjuration - in defence also. However - there are none amongst us, who know Epic magic"...she pauses dramatically "...yet! Do you have any ideas? |
| Demonfey11-01-04, 08:15 PM | I am actually conducting some experiments with it. I just haven't perfected the processes yet. The spell is just a representation of my inner destructive tendencies. And don't forget who you are talking to about the Armies of Darkness, because I am a part of that army. I just don't feel like fighting at the moment. |
| Silmarien Aldalome11-01-04, 08:33 PM | I am actually conducting some experiments with it. I just haven't perfected the processes yet. The spell is just a representation of my inner destructive tendencies. And don't forget who you are talking to about the Armies of Darkness, because I am a part of that army. I just don't feel like fighting at the moment. *grins* That's exactly the spirit! @CoA - We've got a live wire - read Demonfey's post closely everyone.....enjoy working out how to respond appropriately. It *is* the case that anyone can post to any foundation - *but* In-Game posts may be treated as hostile, and if a poster wants to post Out of Game - that's also completely cool! ......Sil studies Demonfey - and her eyes suddenly narrow. She gets a vision of Ethereal Spirits - and in your mind's eye, you get a sudden intuitive flash. For the briefest moment, your spine is chilled as you sense the communing of malevolent spirits in planes, seemingly removed from the Prime, but somehow interesecting. Sil turns to the Counsellors and says with sudden urgency "I sense that we shall be assaulted from more than one place Counsellors! We must hurry". She imbues the last word with an urgency that she conveys to you - of being pursued by the invisible powers of the world - and of you but one step ahead of them |
| Demonfey11-01-04, 08:41 PM | If you are worried that I will turn on you, then don't be. I have no reason to attack any of you. Besides, I have been tortured and tormented by the races of the Prime and the Lower Planes for millenia. I have seen the true nature of primers, and all of your souls are as dark as my own, or darker. The only reason I can take that truth is because I am a half demon, and therefore more than a primer or a demon. |
| baerdith11-01-04, 09:45 PM | *pokes Dyne* Hey this is fun |
| Aramar the Black11-01-04, 10:30 PM | Darkness falls across the land, darkness both good and evil.....in the tower of the Council of the Archmages, we prepare for war. Some take it lightly, playing with one another. Others ponder and sigh sad sighs over powerful Lores of Magic, Destructive, Protective, and Obscure. In our myraid ranks, just to name a few, we have mighty mages of mysterious backrounds, new practicioners who contemplate material arts, and old practicioners who come back for forgotten love of the Art and a wish to aid in the time of need. Who can be trusted? Every heart is dark, darker that many can imagine or face. In the haste that befalls us, we must make our final descions and alligiences. I can only hope, that by Sword and Staff, Blood and Mind, Word and Rune, Circle and Pentagram, and we will mantain our eternal bond as this Council of the Archmages. I go now to do what I preach, to prepare for sad battle and stretch the boundries of my arts for the good of the council and all that maintains balance. Thus Spake Aramar the Black, Half-Elven Archmage of Ice. |
| law11-01-04, 10:48 PM | Since im not one to talk in a character unless im realy playing one in a game (start a new thread for that please). Heres three epic spells that could be put in the library. Epic Fireball Evocation [Fire] Spellcraft DC: 95 Components: V, S, XP Casting Time: 1 standard action Range: 600 ft. Area: 60-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 855,000 gp; 17 days; 34,200 XP. Seed: Energy (DC 19). Factors: 1-action casting time (+20 DC), Change area from bolt to ball (+2 DC), Increase area by 200% (+8 DC), Increase range by 100% (+2 DC), Increase Damage to 40d6 (+60 DC), Increase damage dice three steps (+30 DC). Mitigating factors: 2d6 backlash (-2 DC), Burn 4,400 XP (-44 DC). Epic Fireball is a massive ball of fire that detonates with a mass of flames. It deals 40d12 points of fire damage. Unattended objects also take this damage. The spell can barely be controlled and the caster takes 2d6 points of damage as it is released (in addition to burning 4,400 XP). You point your finger and determine the range (distance and height) at which Epic Fireball is to detonate. A red, fist-sized globe of glowing energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, it blossoms into a blast of fire that commonly leaves only ashes of all that where in the area of effect. XP Cost: 4,400 XP Kimber’s Blasting Forceball Evocation [Force] Spellcraft DC: 126 Components: V, S, XP Casting Time: 1 free action Range: 1,500 ft. Area: 100-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 1,134,000 gp; 22 days; 45,360 XP. Seed: Energy (DC 19). Factors: Change to force spell (ad hoc +10), Quickened spell (+28 DC), increase range by 400% (+8), change area from bolt to ball (+2 DC), increase area by 400% (+16 DC), Increase damage to 60d6 (+100 DC), Increase damage dice for steps (+40 DC), increase DC on the fly (ad hoc +3). Mitigating factors: Burn 10,000 XP (-100 DC). Kimber’s Blasting Forceball is a massive blast of force energy that detonates with a thundering roar. It deals 60d20 points of force damage. Unattended objects also take this damage. You point your finger and determine the range (distance and height) at which kimber’s blasting forceball is to detonate. A clear, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, blossoms into a blast of force energy that has been known to topple castles. As a special feature of this spell, you can increase the saving throw DC at the time of casting by sacrificing more XP. For every 1,000 XP you sacrifice beyond the 10,000 XP required to cast the spell, the saving throw DC increases by 5. XP Cost: 10,000 XP. Kimber’s Massive Forceball Evocation [Force] Spellcraft DC: 820 Components: V, S, XP Casting Time: 1 free action Range: 1,200 ft. Area: 400-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes To Develop: 7,380,000 gp; 148 days; 295,200 XP. Seed: Energy (DC 19). Factors: Change to force spell (ad hoc +10 DC), Quickened spell (+28 DC), change area from bolt to ball (+2 DC), Increase area by 1,900% (+76 DC), Increase range by 400% (+8 DC), Increase Base saving throw DC to 100 (+160 DC), Increase damage to 400d6 (+780 DC), Increase damage dice for steps (+40 DC), increase DC on the fly (ad hoc +3). Mitigating factors: 206d6 backlash (-206 DC), burn 10,000 XP (-100 DC). Kimber’s Massive Forceball is a massive blast of force energy that detonates with a thundering roar and gives off a small shock wave up to 800 ft. (no damage for the wind). It deals 400d20 points of force damage. Unattended objects also take this damage. The spell is barely controlled, and the caster takes 206d6 points of damage as you release it (in addition to burning 10,000 XP). You point your finger and determine the range (distance and height) at which kimber’s massive forceball is to detonate. A clear, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, blossoms into a blast of force energy that has been known to leave small bits of everything in the area. As a special feature of this spell, you can increase the saving throw DC at the time of casting by sacrificing more XP. For every 1,000 XP you sacrifice beyond the 10,000 XP required to cast the spell, the saving throw DC increases by 5. XP Cost: 10,000 XP. I have never been abel to use them since me and my players have never realy have gotten high anough to use any of them. |
| Von Crown11-01-04, 10:53 PM | "Ah, I see the council is readying itself for the coming battles" Says the familiar voice of Mordred as he steps out from around a corner. "As you know, I do not intend to personally enter the fray, but instead send one of my lieutenants in my place. I have other pressing matters and not the time to commit myself fully to the cause, but I'm sure Mahogany will be fine. I have brought one of my more recent spells, that you may use it should you ever attain enough power to do so. It's one of my more recent, and admittably not particularly creative, but quite effecient nonetheless" And at that he leaves a stone tablet inscribed with glowing runes on the table Obliterate Transmutation Spellcraft DC: 163 Components: V, S Casting Time: 1 free action Range: 12,000 ft. Target: One creature, or up to a 10-foot cube of nonliving matter Duration: Instantaneous Saving Throw: Fortitude half (object) Spell Resistance: Yes Nuts and Bolts: Seeds: Destroy (DC 29 DC). Factors: Free action casting time (+28 DC), Increase damage dice to d20 (+40 DC), 33 extra dice of damage (+65 DC). This spell deals 53d20 points of damage to the target. The damage is of no particular type or energy. If the target is reduced to -10 hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated, leaving behind only a trace of fine dust. Up to a 10-foot cube of nonliving matter is affected, so obliterate destroys only part of any very large object or structure targeted. Obliterate affects even magical matter, energy fields, and force effects that are normally only affected by the disintegrate spell. Such effects are automatically destroyed. Epic spells using the ward seed may also be destroyed, though the caster must succeed at an opposed caster level check against the other spellcaster to bring down a ward spell. |
| law11-01-04, 10:57 PM | Von Crown on your epic spell you could use some Mitigating factors to make it more castable you know. All three of my spells use them and two of them are pushing it to there limits. |
| Frostbite_Ravenheart11-01-04, 11:31 PM | >>The New Council of Archmages Thread (http://boards1.wizards.com/showthread.php?p=4745093#post4745093) << Enuff Said, :rolleyes: -Frosty |
| Lady Rolindin11-28-04, 09:43 PM | I've seen your guild house memners on the different threads, had to lookfor my self. Good organazation and one where archmages meet, am interrested. Rolindin the Dwarf Archmage Chosen of the libaries of Delzoun. |
| Demonfey11-28-04, 10:01 PM | This thread has been abandoned. We have moved to coucil of archmages thread 7 |
| Frostbite_Ravenheart11-28-04, 10:23 PM | Enjoy :D (http://boards1.wizards.com/showthread.php?t=331988) -Frosty |