| Post/Author/DateTime | Post |
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| District_DM08-15-05, 01:23 PM | Do Not Post This is the District Information post, where you can go to find out about specific districts: what level a district is, what assets are in that district, which guilds own those assets, what those guilds get from those assets, what resources are present in each district, and which guilds are receiving those resources. Districts are alphabetically ordered, except for those districts that lie within the bounds of one of the five (now six) cities (in which case, look under that cities entry). In the next few weeks we will have districts up and running. For now don't post here. There's a slight possibility that guild stats might also be organized here. |
| District_DM08-15-05, 01:23 PM | D1 |
| District_DM08-15-05, 01:24 PM | G1 |
| District_DM08-15-05, 01:26 PM | S1 |
| District_DM08-15-05, 01:27 PM | Northern Districts Deeping Quarry District Level: 0 Resources: Iron and Stone Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Glacial Spikes District Level: 0 Resources: Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Lake Radif District Level: 0 Resources: Mithral Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Mendal Plains District Level: 1 Resources: Food Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Storm Peaks District Level: 0 Resources: Adamantine Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Sunrise Mountians District Level: 0 Resources: Gold Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Sunset Mountians District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Wooded Slopes District Level: 1 Resources: Stone and Wood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) |
| District_DM08-15-05, 01:28 PM | Southern Districts Barren Dunes District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Burning Marches District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Eastern Steppes District Level: 1 Resources: Cattle Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Horchound Jungles District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Klenok Highlands District Level: 0 Resources: Cattle Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Misted Island District Level: 0 Resources: Darkwood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Western Steppes District Level: 1 Resources: Cattle Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Wooded Highlands District Level: 0 Resources: Wood and Cattle Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) |
| District_DM08-15-05, 01:29 PM | Eastern Districts Deep Groves District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Evergreen Forest District Level: 1 Resources: Wood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Lowland Forests District Level: 1 Resources: Wood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Maly Swamp District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Northern Slopes District Level: 0 Resources: Wood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Peaceful Orchard District Level: 1 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Scorched Woods District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Winding Woods District Level: 0 Resources: Darkwood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) |
| District_DM08-15-05, 01:30 PM | Western Districts Bare Atolls District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Dowerwin Islands District Level: 1 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Five-Eye Reef District Level: 1 Resources: Wood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Ice Needle Island District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Islands of Dar District Level: 0 Resources: Food Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) King's Pyre Isle District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Peninsula of Dar District Level: 0 Resources: x Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Seal Rocks District Level: 0 Resources: Food Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Thalingrad Island District Level: 0 Resources: Wood Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) |
| District_DM08-15-05, 01:31 PM | Tyranor Proper Carnak Clete Nun Tortuga Bristol |
| District_DM08-15-05, 01:32 PM | Tyranor Proper The Caravansory District Level: 2 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Copper Slums District Level: 1 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Docks District Level: 3 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Golden Heights District Level: 3 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Government Center District Level: 3 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) Gray Meadows District Level: 0 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Marketplace District Level: 4 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Silver Lane District Level: 2 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The University District District Level: 3 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) The Workhouse District District Level: 3 Resources: None Assets: Hard Power Center: noneOwnership: none Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) |
| District_DM08-15-05, 01:33 PM | C2 |
| District_DM08-15-05, 01:34 PM | C3 |
| District_DM08-15-05, 01:34 PM | C4 |
| District_DM08-15-05, 01:35 PM | C5 |
| District_DM08-15-05, 01:36 PM | Small town located on the Mendal Plains. Bristol District Level: 4 Resources: None Assets: Hard Power Center: noneOwnership: The Stormhand Federation Benefit: x (unclaimed) Marketplace: noneOwnership: none Benefit: x (unclaimed) Magical Focus: noneOwnership: none Benefit: x (unclaimed) Resource Collection: noneOwnership: none Benefit: x (unclaimed) Temple: noneOwnership: none Benefit: x (unclaimed) |
| District_DM08-15-05, 01:37 PM | c2 |
| District_DM08-15-05, 01:38 PM | c3 |
| District_DM08-15-05, 01:39 PM | c4 |
| District_DM08-15-05, 01:41 PM | c5 |
| District_DM08-15-05, 01:43 PM | c6 |
| redhase02-23-06, 04:25 PM | Cities around Lake Radif: Colonia, londinium, Eburacum, Isca, Deva http://img.photobucket.com/albums/v356/Kingside_Bishop/Tyranor.jpg (Http://www.photobucket.com) Chain of leadership 1. Lord lives in city. 2. Concer (Adviser to lord), in charge of all Stewards. 3. (Villicus)Steward (villicus title called by)(in charge of village farms (Fiscs/ farms) 6 to 8 per village. 4. Seigorial Manse , (in charge of one farm with 6 farms on tributary lands. Which the lord owned the land and the farmers worked for the lord indirectly. 5. Manse (farmers and their families who work the farm for the Seigorial Manse). 6. Facts: the Manse only receives 3 holidays off, which are spring fest (before planting 3 days of celebrations). Mid summer fest, and last Harvest fest, which was a celebration, held for one week after harvest was finished. Celebration's were held at the main town where the Lord lives. The way the farms (Fiscs) work 1. One day off for all the Manse's and their families. 2. One day for all the manse's and their families to work on the Stewards farm, (located out side the village), each Fiscs out side the village 6 to 8 per village takes a turn working on the Stewards Fiscs. A. When the Manse work on Stewards Fiscs they bring cheese, metal works, pigs, chickens and what ever else the Conser has sent word to the Stewards and then the Stewards have word send to the Seigorial Manse as what is needed at the Lord's castle and the chain of command adds their needs to the list. The things asked for are sent by wagon to the lords castle in the walled city and the Steward and Seigorial Manse get theirs first. 3. Five days to work on Manse plot or if your fellow Manse needs help, the others help out if they can. The village set up A. The village is set up in this way, 6 Fiscs in the tributary village lands; ran by a Steward. Each Fiscs has 6 Manse's to farm the land and work the Stewards and Seigorial Manse plot. The actual village it self has 4 to 8 buildings in it, from a local smith to a local Inn and other business. Milling station, storage houses for the corn, wheat and other products. The smiths worked for them selves, but still have to work on different Fiscs in their area. The smiths will travel to different Fiscs, and have work brought to them as directed by the steward or by the Seigorial Manse's from the Fiscs they run. B.Millatary patrols come from the main castle and they are 1 leader with 15 soliders. C.The villages have a bell system to warn the other Fiscs, and each Fiscs has thier own large bell so they can be heard and will send a rider with and horse to other fiscs to warn them of any and all danger. 1 head cleric with 2 lower cleric in each village; does the gm's want to name the god the clerics worship or shall I choise one from the core books. they would have to be earth realted in some ways in farm areas. Free people called Coloni who are part of the land and stay with the land, even when the land is sold to new owner. The Manse's duty to work the Villicus (steward) and Seigorial Manse fields service is called Corve'e service Titles/Jobs This is important because the socity likes to use titles first then last name, some times best to call all women lady. If a son with the same name called the younger or elder if father. Lord- Lady Conser- Conseress Villicus- (steward)- Villicusess Manse- mansess other titles Knad (carpenters assistant boy betweeb the ages of 6 to 14)- Knadess(young women marred to a young man who is a knad) Bavilaus (smith assistant)- BavilausessAbigail- a ladys maid Ablution- washing women or men Shearmen- cloth finishers Fullers- make cloth thicker Shears- cloth cutter Clothier- cloth maker something like a weaver but a diffearnce, but makes finer coths, silks and such. Foilers- thin metal worker for decaration Pontifex- bridge builder Burgess- councelmen Cardentium- carpenter Paedogogus- tutor (for familes with the gold to have their children taught to read and write) Accouter-suppy specalist for military cothing and other things Actuary- risk asser Aegis-protector for the rich (body gaurd) Perry- maker of pear alachol tpyes, brandy, ale, ansd such Vicimarii- assistant Equites-millitary hourse man or women(usally in patrolls groups) Centurium- wizard organation for each town or city Covas- tailorChamberlain- manger of chamber maids and other servants. Month and other words Calends- frist day of the month Praudium- mid day of the week Amphorae- earth ware jars Oppida- fortifed town or city Cannabea- wooden house Canem- dog Rhetor- higher education for upper class, by paedogogus darter- perch like fish that the cities catch's on Lake Radif, by fishermen of the cities Caserne- small barracks Caruasary- inn for carvan travelers Prauduim- mid day meal the biggest meal of the day, breakfast and dinner are small meals. Months Lataim- January Nekaer-February Cebular- March Iaumes-Arpil Tehual-May Kigzel-June Opecel-July Secual-August Qualea-September Nuqium-October Leatium-November Requaum-December They count 30 days to a month. {7 to 10 percent of the total population is educated, this is why the wealthy get a better education than the rest of the population. The wealthy start off with priest's and then get paedogogus. The lower class is educated by the priest who pick out the brightest amoung the poor and make them novices. The rest of the population don't read or write, just the ones who are chosen by the clerics and the weatlth.} Language Latinium, can speak common but thier accent is hard to understand some times. Money system gold piece-Cardium silver- Remium copper- Nockium trade bars used also with X stamped on worth 10 gp with VX stamped on bar worth 50 gp with C stamped on them worth 100 gp with CV stamped on them worth 500gp with M stamped on them worht 1,000 gp with CM stamped on them worth 5,000gp with XM stamped worth 10,000 gp Lords and Military Leaders Military title called; Marshium , marshall or general assistant Marshium - Marshium Victimarii Colonia: Lord Darvess Marshium: Marcus Londinium: Lord Tribtiem Marshium: Aurelius Isca: Lord Villionus Marshium:Ausonius Deva: Lord Drakium Marshium: Enduranus Eburacum: Lord Zarius Marshium: Sidonius Military forces Karelium- Knight or paladin (order called Karelium Trivous) Centium- solider Talemum- Squad leader Talemum Victimarii- assistant squad leader Remkaul-company commander Every city and village or Fiscs has a Thermae (bath house), the city has serval with in the walls. These Thermae costs 1 copper to use, some homes have thier own Thermae and the rich have the best with desgins on their walls of all kinds with in layed tile. Wizard Centurium and head wizard (Kanabilist) Each city lead Centurium has a set of (Karmaium), which is a set of 2 feet long bronze dragons facing each other. The Karmaium descrptions: 2 feet long brass dragon with a small light blue flame comming out of the maul. Karmaium have carved scales, three toes per foot, wieghs 150 pounds each, horns, curvy body desgin. The pair must face each other to work. Each Karmaium has a small ruby for eyes, the wizard must say one of three words to acativate any of the three functiomns. The karmaium set has these four functions; 1. teleportation to the mian Wizard Centurium hall. 2. talk and see to the other wizards by scrying and seceret message spell abilites. (All Karmaium linked to the other sets, 5 sets total.) 3. can use to scry their area 4. by saying one of the four words, each word teleports them to one of the other Lake Radif cities. {This pair was made by the ansters of the latuim people who have long since left, and not heard form since.} The Kanabilist (wizard advisor) is the city's lord magical advisor and the head wizard for the Centurium in their city area. City Gates On each of the three city gates of every there is a Caryatid with a Caftan dress and holding a light blue flaming sword, each Caryatid is ten feet tall. Each city gates has a different colored Caftan's. Each city has two entrance gates, with two entrances in the lowers walls of each level. there are three sets of gates one must enter to enter the city, each gate set is stagered. Not all on the same ange, each is reversed 180 degrees, so you must walk in a circle pattern to enter the city. no two sets of gates faces each other. All three gate levels are at different heights, you can see the city when appraching the first walled gates. Each city is built on a hill, so you have to climb up ward at an angle to reach the city. City Defenses Walls facing out towards farms: The city walls all have an 45% angle facing out wards: 100 feet long; 150 base, with an 30 foot top wall and on the top wall are Scorpius Baliste in sets of fours. Archers and oil pots are beside them on the walls. The wall has sliding loop holes 1 foot wide by 2 foot long along the wall, so archers can shoot, and wizards use spells. when covered up the loop holes can't be seen by the eye, each loop hole sliding stone is 30 inches thick; it takes two men to move the sliding loop hole to open and close. The sliding blocks have grips on the back side of the stone slab and a wood track to hold it inplace, wood blocks are used to make the loop hole flush and hold the stone in place: when not in use. Back wall facing city:The back wall facing the city wall has an angle of 60%; and is 80 feet long from top to bottom at 65% angle. Wall height: the wall height is 60 feet high All walls have crenel's placed 5 feet apart facing out wards on every wall, on all 3 levels of the walls. ( *note to reader each city has differnet wall heights and widths angles the same.*) Each Scorpius Baliste has an 6 man crew, each one deals an 3d8 damage, with 6 rounds to relaod. One has to take over the first two levels to reach the city. Sebastien le Prestre de Vauban http://www.fire-step.com/castle.html city set up. one city six villages souround city, steward in village each village has six fiscs, Seignorial Manse in charge of each Fiscs. each fiscs has six Manse, with families 1 city 6 villages 36 fiscs Culture Skill: Skill: Listen to earth movment by jar By digging a 5 foot radius hole, twenty to 50 feet deep; and placing a 200 liter jar with an animal hide skin cover inside the hole this happens. he character must use their listen skill also and they will be able to tell when an army is digging an underground tunnel. The jar will make an salight thumping noise with every stroke of a pick or axe. The character can't tell witch direction the digging is coming from, but that digging is taking place in the area. Skill used for listening posts watchers to warn against millitary digging under a wall or city. the charcter must have atleast 7 listing skill points with 5 skill points of Listen to the earth movment jar. this was an acutal skill used by the Chinese, first strarted over 2000 years ago to detect miners digging under a wall or city. This skill would be used on the cities I'm making to detect digging in their areas and the gms would have complet controll over the cities. if another guild wants to learn the skill they must send others to the cities to learn the skill. Populations Londinium Above ground: Villages (Fiscs) Fiscs: Accium, Foroe, Quay, Varro, Mullious, Tiumgad (note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.) Accium http://www.irony.com/figpics/3Dvillage/iGV3d78.gif (Http://www.irony.com) Foroe http://www.irony.com/figpics/3Dvillage/iGV3d77.gif (Http://www.irony.com) Quay http://www.irony.com/figpics/3Dvillage/iGV3d76.gif (Http://www.irony.com) Varro http://www.irony.com/figpics/3Dvillage/iGV3d75.gif (Http://www.irony.com) Mullious http://www.irony.com/figpics/3Dvillage/iGV3d74.gif (Http://www.irony.com) Tiumgad http://www.irony.com/figpics/3Dvillage/iGV3d73.gif (Http://www.irony.com) 6 Fiscs totals: 6 Stewards (lives in village main, not at Fiscs) 6 wives 18 (3 children* each 6) 24 servants (4*6) Total___________________________________ ____ 54 Each village: In main village: Inn workers, families, smith, transportation, storage personal and other jobs. 100 in village work and shop owners Seigorial Manse 36 (6 Fiscs* Seigorial Manse 6) Families of eigorial Manse 26 (6 wives +18 children (3 per family*6) Servants 24 (6 Fiscs*4 servants) Manse (farmers) 216 (6 villages *6(fiscs)*6 (manse) Manse wives 216 children 648 (216*3 Per family) Total______________________ 1266 1266+54=1320 City of Londinium Lord 1 Conser 1 (Advisor to lord) Marshium 1 (Military leader liken to a general or marshal) Marshium Victimarii 5 Victimarii (assistant) Military forces in city and patrols hose back called (Equites) 400 in city 100 Soldiers 10 patrols: 1 leader 9 in squad Council members] Called Burgess ( Title) 15 City population 702 with varies jobs and positions Total___________________________________ __-______ 2245 Eleven city of Junithyer 200 elves Live Junithyer in the Smathcoryr woods 15 miles from city. exsample map of Junithyer http://www.candlekeep.com/images/sitegfx/elventree.jpg (Http://www.candlekeep.com) Drow city ofXanutyry 100 Drow Located 5 miles due south in an underground complex Drow out post city of Xanutyry Xanutry http://www.irony.com/figpics/City/iGC-71.gif (Http://www.irony.com) the De'Zek organazation has 5 members who work in the city and is in the drow count, De' Zek organazation is made up of fallen drow houses. Slaves of Drow Human 50 Half Elf 25 Orc's 100 Total___________________________________ __ 475 Sub total 475 224 _______________ 2720 2 tribes of Orc's in area Tribe one 30 Tribe two 70 Hobgoblin tribe in area 35 Barbarian Tribes in area 65 Dwarven miners 80 Total __________ 280 sub total 2720 ________________________________________ _______________ Total 3000 Racial Break down Drow 50 1% Dwarfs 200 7% Elves 200 7% Half elves 765 26% Orc's 200 7% Hobgoblin 35 1% Human 1,550 Deva Villages (Fiscs) Fiscs: Denham, Blockengale, Cosyn, Riding, Colchester, Halstead (note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.) Denham http://www.irony.com/figpics/3Dvillage/iGV3d59.gif (Http://www.irony.com) Cosyn http://www.irony.com/figpics/3Dvillage/iGV3d58.gif (Http://www.irony.com) Riding http://www.irony.com/figpics/3Dvillage/iGV3d57.gif (Http://www.irony.com) Colchester http://www.irony.com/figpics/3Dvillage/iGV3d56.gif (Http://www.irony.com) Halstead http://www.irony.com/figpics/3Dvillage/iGV3d55.gif (Http://www.irony.com) 6 Fiscs totals: 6 Stewards (lives in village main, not at Fiscs) 6 wives 18 (3 children* each 6) 24 servants (4*6) Total___________________________________ __ 54 Each village: In main village: Inn workers, families, smith, transportation, storage personal and other jobs. 100 in village work and shop owners Seigorial Manse 36 (6 Fiscs* Seigorial Manse 6) Families of Seigorial Manse 36 (6 wives +18 children (3 per family*6) Servants 24 (6 Fiscs*4 servants) Manse (farmers) 216 (6 villages *6(fiscs)*6 (manse) Manse wives 216 Children 648 (216*3 Per family) Total______________________- 1266 1266+54=1320 City of Deva Lord 1 Conser 1 (Advisor to lord) Marshium 1 (Military leader liken to a general or marshal) Marshium Victimarii 5 Victimarii (assistant) Military forces in city and patrols hose back called (Equites) 400 in city 100 Soldiers 10 patrols: 1 leader 9 in squad Council members Burgess ( Title) 20 City population 1090 with varies jobs and positions Total___________________________________ __-______ 1,618 1,320 Fiscs + 1,618 City ________ 2,938 Around area of city of Diva 3 tribes of Orc's in area Tribe one 15 Tribe two 15 Tribe three 15 Barbarian Tribe 17 Total___________________________________ ______ 62 Total for all City 1,618 Fiscs 1,320 Outside 62 ________________ 3,000 Racial Break down Dwarfs 150 5% Elves 200 6% Half elves 600 20% Orc's 45 2% Human 2,005 67% City of Isca Lord 1 consor 1 Marshium 1 Marshium victmarii 1 Captains 4 Burgess 20 Patrols 100 (10 patrols,1 leader 9 soliders) city 965 doppelgangers 2 Total 1,472 Villages Names: Demila, Gerala, Slyva, Rae, Labetos, Darch (note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.) Demila http://www.irony.com/figpics/3Dvillage/iGV3d60.gif (Http://www.irony.com) Gerala http://www.irony.com/figpics/3Dvillage/iGV3d50.gif (Http://www.irony.com) Slyva http://www.irony.com/figpics/3Dvillage/iGV3d51.gif (Http://www.irony.com) Rea http://www.irony.com/figpics/3Dvillage/iGV3d52.gif (Http:www.irony.com) Labetos http://www.irony.com/figpics/3Dvillage/iGV3d54.gif (Http://www.irony.com) Darch http://www.irony.com/figpics/3Dvillage/iGV3d53.gif (Http://www.irony.com) People 180 stewards 6 Stewards wifes 6 children 18 (3*6) Servants 18 Total 228 Manse Seigorial Manse 36 Seigorial manse wifes 36 children 72 Servants 72 Manse 216 Manse wifes 216 children 648 Doppelgangers 4 (2 in Rae, 2 in Slyva) Total: 1,300 Totals: Manse 1,300 Villages 228 City 1,472 3,000 Racial Humans 2,591 86% Half elves 150 5% Dwarfs 50 1% Doppelgangers 6 .5% Elf's 100 3% Gnomes 6 .5% Halflings 60 25 halforc's 15 1% 2 orc tribes 1st 12 .5% 2nd 10 .5% City of Eburacum Lord 1 Consor 1 Marshium 1 marshium victmarii 4 captains 6 soliders 375 Burgess 15 Patrls 110 (10 per 1 leader) city npc's 910 total 1,430 Villages: (note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.) Names: Scorr, Wraous, Bohaun, Olea, Kilious. Hamous Scorr http://www.irony.com/figpics/3Dvillage/iGV3d61.gif (Http://www.irony.com) Wraous http://www.irony.com/figpics/3Dvillage/iGV3d62.gif (Http://www.irony.com) Bohaun http://www.irony.com/figpics/3Dvillage/iGV3d63.gif (Http://www.irony.com) Olea http://www.irony.com/figpics/3Dvillage/iGV3d64.gif (Http://www.irony.com) Kilious http://www.irony.com/figpics/3Dvillage/iGV3d65.gif (Http;//www.irony.com) Hamous http://www.irony.com/figpics/3Dvillage/iGV3d66.gif (Http://www.irony.com) Village 180 Stewards 6 Stewards wifes 6 servants 24 children 18 Total: 234 Manse: Seigorial manse 36 Seigorial manse wifes 36 children 18 servants 24 manse 216 Manse wifes 216 children 648 orc's in area's 40 1,336 Totals 1,336 234 1,430 total: 3,000 Racial's Humans 2,683 89.4% half elfs 120 4% elf's 40 1.45 Dwarfs 75 2.6% halflings 25 .8% gnomes 10 .3% orc tribes in area 2 tribes 1st has 25,2nd has 15 (40) 1.5% City of Colonia Lord 1 Consor 1 Marshium 1 marshium victmarii 4 Captains 6 Solidiers 400 Burgess 25 Patrols 120 (12 patrols: 1 leader in groups of 10) Town npc's 912 Total: 1,370 Villages names: Aileen, Kimbolus, Zeese, Loni, Sevi, Morh (note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.) Aileen http://www.irony.com/figpics/3Dvillage/iGV3d67.gif (Http://www.irony.com) Kimbolus http://www.irony.com/figpics/3Dvillage/iGV3d68.gif (Http://www.irony.com) Zeese http://www.irony.com/figpics/3Dvillage/iGV3d69.gif (Http://www.irony.com) Loni http://www.irony.com/figpics/3Dvillage/iGV3d70.gif (Http://www.irony.com) Sevi http://www.irony.com/figpics/3Dvillage/iGV3d71.gif (Http://www.irony.com) Morh http://www.irony.com/figpics/3Dvillage/iGV3d72.gif (Http://www.irony.com) Village 180 stewards 6 stewards wives 6 children 18 servants 24 Total 234 Manse Seigorial Manse 36 Seigorial Manse wives 36 children 72 servants 72 Manse 216 manse wives 216 children 648 Total 1,296 totals: city 1,370 village 234 Manse 1,296 total 3,000 Racial [Html Huamns 2,470 82.4 half elf's 300 10% Dwarfs 150 5% halflings 50 1.6% halforc's 10 .4% Orc tribes in area 20 .6% (10 each)[/Html] |
| redhase02-25-06, 06:28 PM | Mining City of Tempest seperate district located at Ironfang Mountain City is Named Tempest Tempest http://www.irony.com/figpics/City/iGC-74.gif (Http://www.irony.com) breakdown Miners 350 races Humans 175 Dwarfs 100 Half elfs 65 Half orc,s 5 Military Personal 200 Humans 100 Dwarfs 50 Half elfs 50 In or around the district Knolls 150 Orc's 200 Orge's 50 Hob Goblins 70 Goblins 130 Dwarfs 1,000 Dwarven clan is the Bloodaxe Clan, Dwarven city name is Glacier Pike Hall Glacier Pike Hall under ground http://www.irony.com/figpics/City/iGC-68.gif (Http://www.irony.com) Carvan Personal Human 40 Half elfs 10 Hamlets before get to the city district. names: Klaisa, Drend, Well's Ford, Pike's Axe, Skutos Klaisa http://www.irony.com/figpics/3Dvillage/iGV3d2.gif (http://www.irony.com) Drend http://www.irony.com/figpics/3Dvillage/iGV3d3.gif (Http://www.irony.com) Well's Ford http://www.irony.com/figpics/3Dvillage/iGV3d4.gif (Http://www.irony.com) Pike's Axe http://www.irony.com/figpics/3Dvillage/iGV3d7.gif (Http://www.irony.com) Skutos http://www.irony.com/figpics/3Dvillage/iGV3d8.gif (Http://www.irony.com) Humans 600 Half elf's 150 Dwarfs 25 Halflings 25 total 3,000 all added racial break down Humans: 915 30.5% Half elfs: 275 9.2% Dwarf's: 1,175 39.2% Halflings: 25 .9% Half orc's: 5 .2% Knolls: 150 5% Orc's: 200 6.7% Ogres: 50 1.7% Goblins: 130 4.3% Hob Goblins; 2.3% total 100% Mining district, City of Andarea: located on Zeuss Mountain, all roads lead towards Eburacum seperate district form Eburacum district Andarea http://www.irony.com/figpics/City/iGC-29.gif (Http://www.irony.com) Carvan Personel: 150 Humans: 75 2.5% Half Elf's 75 2.5% Military Personal Humans: 25 .8% Half Elf's: 25 .8% Miners Human: 100 2.5% (Humans) Half elf's: 50 2.5%(Half Elf's) Races and Racial breakdown from around the district Dungar: 600 20% city of Rezatanal underground city:http://www.irony.com/figpics/City/iGC-96.gif (Http://www.irony.com) Gnomes: 600 20% city of Litzamdrz underground http://www.irony.com/figpics/City/iGC-98.gif (Http://www.irony.com) Orc's: 250 8.4% Dwrafs: 300 10% mostyl hill Dwarfs Clans Hob Goblins: 600 20% knolls: 100 3.4% Giants: 200 6.6% totals: 3,000 100% racial no villages or hamlets in between known to exsist. Mining City Of Dryan location: roads from the Isca district, lead towards mountains to the city. seperate district. Dryan http://www.irony.com/figpics/City/iGC-66.gif (Http://www.irony.com) http://www.irony.com/figpics/City/iGC-66.gif Miners: 200 Human: 130 Half elf's: 50 Half orc's: 20 Military personal: 50 Human: 35 Half elf: 15 Halfling's: 10 (live in Dryan) Dwarf's: 500 (150 live Dryan, others are 5 Hill Dwarfs 350 dwarf's clans) Knoll's: 250 Orc's: 300 Org magi: 50 Caravn Personal: 150 Human: 90 Half elf: 55 Halfling's: 5 4 settlemts in the district leading to Isca, Names: Jatem, Lockwell, Sharm, Triskius Jatem http://www.irony.com/figpics/3Dvillage/iGV3d15.gif (Http://www.irony.com) lockwell http://www.irony.com/figpics/3Dvillage/iGV3d16.gif (Http://www.irony.com) Sharm http://www.irony.com/figpics/3Dvillage/iGV3d17.gif (Http://www.irony.com) Triskius http://www.irony.com/figpics/3Dvillage/iGV3d18.gif (Http://www.irony.com) 335 each village or hamlet Human: 700 (or all 4 ) Half Elf's: 640 (all 4) Racial: Human: 875 29.2% Half elf's: 780 26% Halfling's: 15 2% Gaint's: 150 6% Dwarfs: 500 16.6% knoll's: 250 8.4% Orc's: 300 11% Org Magi: 50 2% totals: 3,000 and 100% Londinium District roads lead towards the Mining City of Kilyac Seperate District District of Kilyac Mining District Kilyac http://www.irony.com/figpics/City/iGC-27.gif (Http://www.irony.com) located by Harpie Mountain Mining town of Kilyac Miners: 275 Human: 175 Half orc's 25 Half elf's 25 Dwarf's: 25 Halfling's 25 Military personal: 200 Human: 100 Dwarf's: 50 Half Elf's: 50 Carvans to City of Londinium personel 200 Human: 115 Dwarf: 35 Elf's: 20 Half Elf,s; 30 Living in the district area: 605 Giant's: 250 Orc's: 120 Knoll's: 40 Hob Goblins: 75 Goblins: 120 Hamlets in the area 8 total Names; Revel, Lenel, Flander Grove, Artcimus, Char, Theames, Renva, Kelm's creek. Revel http://www.irony.com/figpics/3Dvillage/iGV3d20.gif (Http://www.irony.com) Lenel http://www.irony.com/figpics/3Dvillage/iGV3d21.gif (http://www.irony.com) Flander Grove http://www.irony.com/figpics/3Dvillage/iGV3d22.gif (http://www.irony.com) Artcimus http://www.irony.com/figpics/3Dvillage/iGV3d23.gif (http://www.irony.com) Char http://www.irony.com/figpics/3Dvillage/iGV3d25.gif (http:www.irony.com) Theames http://www.irony.com/figpics/3Dvillage/iGV3d26.gif (http:www.irony.com) Renva http://www.irony.com/figpics/3Dvillage/iGV3d27.gif (http://www.irony.com) Kelm's Creek http://www.irony.com/figpics/3Dvillage/iGV3d29.gif (http://www.irony.com) 215 per Hamlet. Human's: 1,139 Elf's: 75 Half Elf's: 100 Dwarf's: 200 Halfling's: 160 Half orc's: 6 Racial Percents Human 1,529 51% Elf's 95 4% Half Elf's 205 7% Dwarf's 260 8% Half orc's 31 1% Halfling's 165 6% Giant's 250 7.5% Orc's 120 4% Knolls 40 2% Hob Goblin's 75 2.5% Goblin's 120 4% City of Plainmount close to Orc Skull Mountain. http://www.irony.com/figpics/City/iGC-73.gif (http://www.irony.com) head strait from Deva to get to the Plainmount Mountain District and semi plains area. Plainmount Miners total 200 Humans 140 Half Elfs 25 Halflings 20 Dwarfs 15 Carvan Personel total 150 Humans 75 Half elf 75 Hamlets 180 per hamlet Tabcozau http://www.irony.com/figpics/3Dvillage/iGV3d30.gif (http//www.irony.com) Lizst http://www.irony.com/figpics/3Dvillage/iGV3d31.gif (http:www.irony.com) Mitak http://www.irony.com/figpics/3Dvillage/iGV3d33.gif (http://www.irony.com) Trask Well http://www.irony.com/figpics/3Dvillage/iGV3d34.gif (http://www.irony.com) Windy Hill http://www.irony.com/figpics/3Dvillage/iGV3d40.gif (http://www.irony.com) http://www.candlekeep.com/images/sitegfx/essembra.jpg (http://www.irony.com) Drow city of Cuaztyauz underground city Cuaztyuz http://www.irony.com/figpics/City/iGC-75.gif (http://www.irony.com) the house of the city have an organzation the frist house deals with, lead by Geraltyr De' Zek. The De' Zek organzation is made up of fallen drow house, they deal with the matarch mother of the first house and help her and other houses in the city. the De'zek has a small family that live in the city, thiuer leader sends messages back to Geraltyr De'Zek so he knows what is going on the the area. 150 work for the De'Zek organazation, madeup with the fallen houses of the drow. Drow 1,000 Driders 100 Slaves: humans 250 Dwarfs 150 Elf's 200 Orc's 75 Half orc's 75 Racial break down Human: 965 32.2% Drow: 1,000 33.3% Driders: 100 3.3% Elf's 200 6.7% Half Elf: 150 5% Half Orc's; 125 4.2% Orc's; 75 2.5% Halfling's 120 4% Dwarf's: 265 8.8 |
| Lady Rolindin06-06-06, 11:07 PM | the mercenary groups are to be used in the 15 level game, and they were made before. I made the silent rain and the bloody skulls when i was a dm. a thread was suppost to be made for the groups, but it was never made. so it seems proper to use this thread since they do have a small area of their own. I will post the Bloody Skulls mercenary group once i find them again, there leader is a half demon/ half orge magi. Silent Rain Mercenaries Type: Standard Fixed Base: the Forest guild Current sphere of Operation: the forests of the forest guild. Leader: Raven (female elf 15 level archer) Government: Military hierarchy Number of members: 200 + General alignment: Neutral good History: little is known of this mysterious group of eleven archers, for few have survived their "deadly rain" of arrows. Of those few, none have seen even one of the infamous mercenaries. The company is recognized by their arrows, which use 2 black fletching and one red fletching; and five rings on the shaft. The first ring is red, the second ring is black, the 3rd and 4th is red rings then the last is a black ring. Consisting solely of elves, the silent rain is one of the most exclusive mercenary corps. Caring little for gold and fame (they ask only 10 gp per week), the silent rain will agree only to jobs that either promote eleven causes or involve destroying elven enemies. Prospective employers must leave written word (in Elvish) 30 miles north east of the forrest Dewellers foundation near old ruins. The silent rain will send a reppresentive if interested, little is know about their leader (raven), but she is supposedly as deadly with a bow as she is beautiful as her name suggest. The silent rain is made of 15 groups or squads with 10 archers 1st to 4th level; 1 5th level leader, 2 clerics 5th level; 3 wizards of 5th level. The 15 groups or squads have the leader Raven [One group consist of (4) 1st level archers, (4) 3rd level archers, (2) 4th level archers (assasistant group leaders), (1) 5th level archer (group leader), (2) wizards 5th level, (2) clerics 5th level] All leaders 5th level and above use blink arrows, a blink arrow can be fired twice per round once the arrow hits the target the arrow teleports back to the user. Each arrow is a +2 to hit and damage. Example Raven use 8 blink arrows from her bow, she can use each arrow 2 times for a total of 16 arrows per round, when she releases one arrow and it's hit a traget, she has a 2nd arrow heading towards a second target. Or she can fire two arrows at a time at any target , then on the next set of arrows fire at a second target. The first arrow will appear on her bow again. She can then fire the arrow or waits till the 2nd arrow teleports back to her and fire both arrows at the same time. Blink arrows are hard wood metal and have a hardness of 20 and 45 hit points for each arrow. Raven 15 level leader 5 archers 10 level 5 wizards 10 level 5 clerics 10 level 15, 5th level archers group leaders 30 wizards 5th level 30 clerics 5th level 1st to 4th level archers 150 Support characters 75 all leaders carry blink arrow with precise shot and far shot abilities, range 440( or 550 ft) ft per arrow, each arrow is a +3 to hit and damage, after hits target then the blink comes back to the archer leader who fired the arrow instanously. Raven Age: 125 Female elf Height 5' 4" Weight: 82 Hair dark black Eyes light greenish Bonus: Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, sylvan, hobgoblin, dwarf, armors and armor light Bab: +18/+13/+8 Fort 11 Ref 9 Will 7 Feats: stealthy, track, craft Bow (composite longbow and short bow), weapon finesse (composite long bow, long sword), improved precise shot, precise shot, leadership, mounted combat, mounted archery, point blank shot, dodge, shot on the run, far shot, many shot, rapid shot. Skills: climb 9, jump 9, ride9, swim 9, intimidate 9, search 8, spot 8, craft bows and arrows 8, handle animal 9, knowledge (geography) 9, use rope 9, move silently 9, listen 8, knowledge (battle field tactics archery) 6. Magic items: Bracers of Archery (greater) +2 to hit and damage, ring of protection +3, gloves of speed, cloak of elven kind, (with greater invisibility and Chameleon ability, ring of secret message sending (greater), +2 leather armor with wood walk. She shots 8 arrows per round with the gloves she shot 16 per round. She uses improved blink arrows to hit targets, and can shot 880 feet per arrow. Ac: 16-leather armor (wood walk) She wears a cloak to match the terrain. Hd: 15d10 +30 = 105 (split even) Str 16 +3 Dex 20 +5 Con12+1 Int14 +2 Wisd 15+2 Char 16+3 Raven can bee seen when she allows one to spot her in the forest guild area; otherwise you will not know she is there. If you meet her she will have on a wood color cloak and two or three quivers of arrows strapped to her back and she will have her group watching you all the time. She will have a composite long bow with her at all times, she is never alone even while bathing in the pools of the forest. 10 level archers; 5 (Claren (f), Renmar (m), Klarez (m), Dren (m), Loren (f) Elves 10 level Str 16 +3 Dex 20 +5 Con 12+1 Wisd 15+2 Char 16 +3 Int 14 +2 Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light Claren Renmar Klarez Dren Loren Age: 122 age: 121 age 120 age: 124 age: 119 Female elf male elf male elf male elf female elf Height 5' 4” height: 5’ 5” height: 5' 6' Height: 5' 4 Height: 5' 5 Weight: 82 Weight: 85 weight: 81 weight: 87 weight: 84 Hair black hair brownisnblond hair; black hair: black with brown streaks hair; light brown Eyes green eyes light green eyes brown eyes black eyes medium green Feats: craft bow (composite long), weapon finesse, weapon focus (longbow composite, long sword, short bow); percise shot, leadership, point blank shot, mounted combat, far shot, mounted archery, many shot. Skills: craft 8(bow composite long and short, arrows), jump8, spot 9, search 9, swim 8, concentration 6, handle animals 7, move silently 12, listen 7. Hd 10d10+10 (60) Magic items: Bracers of Archery greater +2 to hit and damage, ring of protection +3, gloves of speed, cloak of elven kind, ring of invisibility, boots of elven kind. They each can shot 6 arrows per round with the gloves used they can get 12 per round each. Bab +12/+7 Fort 8 Ref 8 Will 5 Ac 11 leather armor all. Cloaks and other magical items listed above. Longbow composite 1d6/1d8 1920 x2 110ft 3 quivers of arrows 1 dagger 1d2/1d3 x2 Long sword 1d6/1d8 19-20x2 Cross bow heavy 1d8/1d10 19-20x2 120 ft. personal guards for leaders and 3 of every group will have the rest composite long bows Crossbow hand1d3/1d4x2 5th level archers leader of groups; 15 5th level archer group leaders. Str; 14+2 Dex 19+4 Con12+1 Int12+1 Wisd +1 Char 14+2 Bab 9 Fort +5, ref+5, will +2; HD 5d10 +5 (30) Feats: point blank shot, far shot, rapid shot, craft bows composite and short bow, many shot, shot on the run. Weapon focus (longbow composite, longbow, short bow, long sword) Skills: craft Bows short and long and long composite and arrows 3, gather information 5, listen6, profession 5, spot6, survival 4, move silently 8. Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light. Magic items bracers of archery lesser+1 to hit, ring of protection +3, gloves of speed, broach of greater invisibility, boots of eleven kind, cloak of eleven kind. They each can shot 4 arrows per round and with the gloves can fire 8 per round. Cloaks of elven kind Hd: 5d10+5 (30) Ac11 (All archers will have bracers of archery (lesser)+1, rings of invisibility, ring of protection +3, cloak of elven kind, and boots of elven kind) 4th level Archers (assistant group leaders) Str 14+2 Dex19+4 Con12+1 Int+1 Wisd 13+1 Char 14+2 Bab +5, fort +5, ref +5, will +2, HD 4d10 +4 (24) Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light Feats: Point blank shot, far shot, rapid shot, many shot, craft bow (long composite), weapons sepalation (composite long bow), (long sword), (short bow) (armor). Skills: Concentration 4, craft bow, move silently 9, spot 6, jump 5, listen 7, profession 4. Ac8 Archers 3rd level Str 14+2 Dex 19+4 Con 12+1 Int 12+1 Wisd 13+1 Cha 14+2 Bab +4, fort +4, ref +5 will +2; HD 3d10 +3 (18) Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light Skills: concentration 4, craft bow4, spot 6, move silently 9, jump5, listen 5. Feats: Point blank shot, quick draw, far shot, rapid shot, weapon specaization (long composite bow, short bow, long sword, armor proficiency.) Ac 7 1st level archers Str 14 +2 Dex19 +4 Con 12 +1 Int12+1 Wisd 13+1 Cha 14+2 Bab +2, fort +4, ref +3, will +1 Skill: Concentration 5, rides 6, gather information 5, and spot 7 Feats: point blank shot, weapon focus (long sword, long bow composite, short bow armor and small weapons) precise shot. Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light Wizards 10 level (5) Str 16 +3 Dex 19 +4 Int 16+3 Wisd 15 +2 Cha 16 +3 Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf. Bab +5, fort +4, ref +7, will +9; HD 10d4 +10 (30) Feats: Summon familiar, scroll scribe, combat casting, eschew materials, spell mastery, silent spell, widen spell, craft arms and armor. Skills: Concentration 5, craft (arms and armor) 7, decipher script 7, knowledge (arcane) 7, listen 7, ride 8, sense motive 6, spell craft 8, surivual 7, use magic devise 8, spot 9, move silently 11 Magic items: wands of melf's acid arrows ring of protection +3, bracers of archery +2 +2, broach of invisibility, boots of elven kind, cloak of elven kind with pockets for spell components, blink arrows (20). Gloves of speed Spells 0 level 4 Mending message, read magic, acid splash, arcane mark, flare 1st level spells 5 Alarm, shield. Mage armor, obscuring mist, summon monster I, true strike, feather fall, magic missile, magic weapon 2nd level 5 Melf’s acid arrow, moon bow, glitter dust, protection from arrows, invisibility, cats grace, mirror image, see invisibility, web, summon monster II, secret message. 3rd level spells 4. Flame arrow, keen edge, hold person, fire ball, lightning bolt, dispel magic, deep slumber, protection from energy, heroism, summon monster III, fly 4th level spells 3 Globe of invulnerability lesser, stone skin, dimension door, solid fog, detect scrying, scurrying, invisibility greater, polymorph, hallucinatory terrain, fire shield, ice storm, weapon bane, summon monster IV 5th level spells 2 Cloud kill, major creation, teleport, wall of force, permanency. Pass wall, fabricate, dream, summon monster V, cone of cold Ac 12 use spells and composite longbow for long ranged combat 5th level wizards Str 16 +3 Dex 19+4 Con 12 +1 Int 16 +3 Wis 15 +2 Cha 16+3 Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. . Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, Bab +2, fort +2, ref +5, will +6 Magic items bracers of archery lesser+1, boots of eleven kind, cloak of elven kind, ring of invisibility, ring of protection +3, gloves of speed. Hd5d4+5 (15); ac 9 Skills: Concentration 5, craft (bows and weapons) 5, decipher script 7, knowledge (arcane) 8, listen 9, move silently 9, spell craft 8, spot 9, knowledge (geography) 6, profession 6. Feats: Summon familiar, scribe scroll, silent spell, eschew materials, point blank shot (long composite bow), Weapon profanely (composite longbow, short bow Spells: 0 level spells Read magic, detect magic, message, arcane mark, acid splash, light 1st level spells. Shield, mage armor, summon monster I, true strike, magic missile, color spray, magic weapon, ray of enfeeblement, secret message 2nd level spells Fog cloud, glitter dust, melf's acid arrow, summon monster II, moon bow, web, invisibility, see invisibility, cats grace, spider climb, protection from arrows 3rd level, Dispel magic, explosive ruins, hold person, fireball, lightning bolt, flame arrow, fly, keen edge, summon monster III 10 level clerics (5) Bab +7/+2, fort +7, Ref +3, Will +7 Hd 10d8+10 (50) Str 16+3 Dex 19+4 Con12+1 Int 16+3 Wisd 15+2 Cha +3 Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. . Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf Skills: Concentration 5, Craft (bow long composite, short bow) 7, Handle Animal 7, Heal 10, Knowledge (Arcana) 7, Knowledge (religion) 7, Knowledge (geography) 7, listen 8, move silently, 10, use magic device 7, profession 6, use rope 8, knowledge (architecture and engineering) 9, craft (cross bow) 11, craft short bow 6. Feats: Turn or rebuke undead, weapon profiency composite longbow, short bow, profiency with armor and small weapons, shields, leadership, extra turning, craft magic arms and armor, profiency mace Ac 15 Gloves of dexterity, broach of invisibility, bracers of archery greater +2, +2, boots of eleven kind, cloak of eleven kind, rind of protection +3 Spells: 0-6, 1- 5+1, 2-5+1,3 4+1, 4- 3+1, 5-2+1 Clerics 5th level Bab +4, Fort +5, Ref +5, Will +6 Hd 5d10+5 (30) Str 16+3 Dex 19+4 Con 12+1 Int 16+3 Wisd 15+2 Cha 16+3 Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiency Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf Skills: Concentration 5, Decipher script 7, Knowledge (Arcana) 7, Knowledge (religion) 7, spell craft 7, spot 8, use magical device 7, move silently 10, handle animal 7, ride 8. Feats: Turn or rebuke undead, magical aptitude, point blank shot, weapon profiency heavy mace, weapon profiency long composite bow, weapon profiency short bow Ac 13 Gloves of dexterity, broach of invisibility, bracers of archery lesser +1, boots of eleven kind, cloak of eleven kind, ring of protection +3 |