Districts of Tyranor {IFWG} [Archive] - Wizards Community

Post/Author/DateTimePost
District_DM

08-15-05, 01:23 PM
Do Not Post


This is the District Information post, where you can go to find out about specific districts: what level a district is, what assets are in that district, which guilds own those assets, what those guilds get from those assets, what resources are present in each district, and which guilds are receiving those resources. Districts are alphabetically ordered, except for those districts that lie within the bounds of one of the five (now six) cities (in which case, look under that cities entry).


In the next few weeks we will have districts up and running. For now don't post here. There's a slight possibility that guild stats might also be organized here.
District_DM

08-15-05, 01:23 PM
D1
District_DM

08-15-05, 01:24 PM
G1
District_DM

08-15-05, 01:26 PM
S1
District_DM

08-15-05, 01:27 PM
Northern Districts

Deeping Quarry District Level: 0
Resources: Iron and Stone
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Glacial Spikes District Level: 0
Resources:
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Lake Radif District Level: 0
Resources: Mithral
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Mendal Plains District Level: 1
Resources: Food
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Storm Peaks District Level: 0
Resources: Adamantine
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Sunrise Mountians District Level: 0
Resources: Gold
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Sunset Mountians District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Wooded Slopes District Level: 1
Resources: Stone and Wood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)
District_DM

08-15-05, 01:28 PM
Southern Districts

Barren Dunes District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Burning Marches District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Eastern Steppes District Level: 1
Resources: Cattle
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Horchound Jungles District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Klenok Highlands District Level: 0
Resources: Cattle
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Misted Island District Level: 0
Resources: Darkwood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Western Steppes District Level: 1
Resources: Cattle
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Wooded Highlands District Level: 0
Resources: Wood and Cattle
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)
District_DM

08-15-05, 01:29 PM
Eastern Districts

Deep Groves District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Evergreen Forest District Level: 1
Resources: Wood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Lowland Forests District Level: 1
Resources: Wood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Maly Swamp District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Northern Slopes District Level: 0
Resources: Wood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Peaceful Orchard District Level: 1
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Scorched Woods District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Winding Woods District Level: 0
Resources: Darkwood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)
District_DM

08-15-05, 01:30 PM
Western Districts

Bare Atolls District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Dowerwin Islands District Level: 1
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Five-Eye Reef District Level: 1
Resources: Wood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Ice Needle Island District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Islands of Dar District Level: 0
Resources: Food
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

King's Pyre Isle District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Peninsula of Dar District Level: 0
Resources: x
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Seal Rocks District Level: 0
Resources: Food
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Thalingrad Island District Level: 0
Resources: Wood
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)
District_DM

08-15-05, 01:31 PM
Tyranor Proper

Carnak

Clete

Nun

Tortuga


Bristol
District_DM

08-15-05, 01:32 PM
Tyranor Proper

The Caravansory District Level: 2
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Copper Slums District Level: 1
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Docks District Level: 3
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Golden Heights District Level: 3
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Government Center District Level: 3
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

Gray Meadows District Level: 0
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Marketplace District Level: 4
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Silver Lane District Level: 2
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The University District District Level: 3
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)

The Workhouse District District Level: 3
Resources: None
Assets: Hard Power Center: noneOwnership: none
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)
District_DM

08-15-05, 01:33 PM
C2
District_DM

08-15-05, 01:34 PM
C3
District_DM

08-15-05, 01:34 PM
C4
District_DM

08-15-05, 01:35 PM
C5
District_DM

08-15-05, 01:36 PM
Small town located on the Mendal Plains.


Bristol District Level: 4
Resources: None
Assets: Hard Power Center: noneOwnership: The Stormhand Federation
Benefit: x (unclaimed)
Marketplace: noneOwnership: none
Benefit: x (unclaimed)
Magical Focus: noneOwnership: none
Benefit: x (unclaimed)
Resource Collection: noneOwnership: none
Benefit: x (unclaimed)
Temple: noneOwnership: none
Benefit: x (unclaimed)
District_DM

08-15-05, 01:37 PM
c2
District_DM

08-15-05, 01:38 PM
c3
District_DM

08-15-05, 01:39 PM
c4
District_DM

08-15-05, 01:41 PM
c5
District_DM

08-15-05, 01:43 PM
c6
redhase

02-23-06, 04:25 PM
Cities around Lake Radif: Colonia, londinium, Eburacum, Isca, Deva

http://img.photobucket.com/albums/v356/Kingside_Bishop/Tyranor.jpg (Http://www.photobucket.com)

Chain of leadership
1. Lord lives in city.
2. Concer (Adviser to lord), in charge of all Stewards.
3. (Villicus)Steward (villicus title called by)(in charge of village farms (Fiscs/ farms) 6 to 8 per village.
4. Seigorial Manse , (in charge of one farm with 6 farms on tributary lands.
Which the lord owned the land and the farmers worked for the lord indirectly.
5. Manse (farmers and their families who work the farm for the Seigorial Manse).
6. Facts: the Manse only receives 3 holidays off, which are spring fest (before planting 3 days of celebrations). Mid summer fest, and last Harvest fest, which was a celebration, held for one week after harvest was finished. Celebration's were held at the main town where the Lord lives.



The way the farms (Fiscs) work
1. One day off for all the Manse's and their families.

2. One day for all the manse's and their families to work on the Stewards farm, (located out side the village), each Fiscs out side the village 6 to 8 per village takes a turn working on the Stewards Fiscs.
A. When the Manse work on Stewards Fiscs they bring cheese, metal works, pigs, chickens and what ever else the Conser has sent word to the Stewards and then the Stewards have word send to the Seigorial Manse as what is needed at the Lord's castle and the chain of command adds their needs to the list. The things asked for are sent by wagon to the lords castle in the walled city and the Steward and Seigorial Manse get theirs first.

3. Five days to work on Manse plot or if your fellow Manse needs help, the others help out if they can.

The village set up

A. The village is set up in this way, 6 Fiscs in the tributary village lands; ran by a Steward. Each Fiscs has 6 Manse's to farm the land and work the Stewards and Seigorial Manse plot. The actual village it self has 4 to 8 buildings in it, from a local smith to a local Inn and other business. Milling station, storage houses for the corn, wheat and other products. The smiths worked for them selves, but still have to work on different Fiscs in their area. The smiths will travel to different Fiscs, and have work brought to them as directed by the steward or by the Seigorial Manse's from the Fiscs they run.

B.Millatary patrols come from the main castle and they are 1 leader with 15 soliders.

C.The villages have a bell system to warn the other Fiscs, and each Fiscs has thier own large bell so they can be heard and will send a rider with and horse to other fiscs to warn them of any and all danger.
1 head cleric with 2 lower cleric in each village; does the gm's want to name the god the clerics worship or shall I choise one from the core books. they would have to be earth realted in some ways in farm areas.

Free people called Coloni who are part of the land and stay with the land, even when the land is sold to new owner.
The Manse's duty to work the Villicus (steward) and Seigorial Manse fields service is called Corve'e service


Titles/Jobs
This is important because the socity likes to use titles first then last name, some times best to call all women lady. If a son with the same name called the younger or elder if father.

Lord- Lady
Conser- Conseress
Villicus- (steward)- Villicusess
Manse- mansess


other titles
Knad (carpenters assistant boy betweeb the ages of 6 to 14)- Knadess(young women marred to a young man who is a knad)
Bavilaus (smith assistant)- BavilausessAbigail- a ladys maid
Ablution- washing women or men
Shearmen- cloth finishers
Fullers- make cloth thicker
Shears- cloth cutter
Clothier- cloth maker something like a weaver but a diffearnce, but makes finer coths, silks and such.
Foilers- thin metal worker for decaration
Pontifex- bridge builder
Burgess- councelmen
Cardentium- carpenter
Paedogogus- tutor (for familes with the gold to have their children taught to read and write)
Accouter-suppy specalist for military cothing and other things
Actuary- risk asser
Aegis-protector for the rich (body gaurd)
Perry- maker of pear alachol tpyes, brandy, ale, ansd such
Vicimarii- assistant
Equites-millitary hourse man or women(usally in patrolls groups)
Centurium- wizard organation for each town or city
Covas- tailorChamberlain- manger of chamber maids and other servants.



Month and other words
Calends- frist day of the month
Praudium- mid day of the week
Amphorae- earth ware jars
Oppida- fortifed town or city
Cannabea- wooden house
Canem- dog
Rhetor- higher education for upper class, by paedogogus
darter- perch like fish that the cities catch's on Lake Radif, by fishermen of the cities
Caserne- small barracks
Caruasary- inn for carvan travelers
Prauduim- mid day meal the biggest meal of the day, breakfast and dinner are small meals.

Months
Lataim- January
Nekaer-February
Cebular- March
Iaumes-Arpil
Tehual-May
Kigzel-June
Opecel-July
Secual-August
Qualea-September
Nuqium-October
Leatium-November
Requaum-December
They count 30 days to a month.


{7 to 10 percent of the total population is educated, this is why the wealthy get a better education than the rest of the population. The wealthy start off with priest's and then get paedogogus. The lower class is educated by the priest who pick out the brightest amoung the poor and make them novices. The rest of the population don't read or write, just the ones who are chosen by the clerics and the weatlth.}



Language
Latinium, can speak common but thier accent is hard to understand some times.



Money system
gold piece-Cardium
silver- Remium
copper- Nockium

trade bars used also
with X stamped on worth 10 gp
with VX stamped on bar worth 50 gp
with C stamped on them worth 100 gp
with CV stamped on them worth 500gp
with M stamped on them worht 1,000 gp
with CM stamped on them worth 5,000gp
with XM stamped worth 10,000 gp



Lords and Military Leaders
Military title called; Marshium , marshall or general
assistant Marshium - Marshium Victimarii


Colonia: Lord Darvess
Marshium: Marcus


Londinium: Lord Tribtiem
Marshium: Aurelius


Isca: Lord Villionus
Marshium:Ausonius


Deva: Lord Drakium
Marshium: Enduranus


Eburacum: Lord Zarius
Marshium: Sidonius


Military forces
Karelium- Knight or paladin (order called Karelium Trivous)
Centium- solider
Talemum- Squad leader
Talemum Victimarii- assistant squad leader
Remkaul-company commander



Every city and village or Fiscs has a Thermae (bath house), the city has serval with in the walls. These Thermae costs 1 copper to use, some homes have thier own Thermae and the rich have the best with desgins on their walls of all kinds with in layed tile.



Wizard Centurium and head wizard (Kanabilist)
Each city lead Centurium has a set of (Karmaium), which is a set of 2 feet long bronze dragons facing each other. The Karmaium descrptions: 2 feet long brass dragon with a small light blue flame comming out of the maul. Karmaium have carved scales, three toes per foot, wieghs 150 pounds each, horns, curvy body desgin. The pair must face each other to work. Each Karmaium has a small ruby for eyes, the wizard must say one of three words to acativate any of the three functiomns. The karmaium set has these four functions;


1. teleportation to the mian Wizard Centurium hall.
2. talk and see to the other wizards by scrying and seceret message spell abilites. (All Karmaium linked to the other sets, 5 sets total.)
3. can use to scry their area
4. by saying one of the four words, each word teleports them to one of the other Lake Radif cities.
{This pair was made by the ansters of the latuim people who have long since left, and not heard form since.}



The Kanabilist (wizard advisor) is the city's lord magical advisor and the head wizard for the Centurium in their city area.




City Gates

On each of the three city gates of every there is a Caryatid with a Caftan dress and holding a light blue flaming sword, each Caryatid is ten feet tall. Each city gates has a different colored Caftan's.
Each city has two entrance gates, with two entrances in the lowers walls of each level. there are three sets of gates one must enter to enter the city, each gate set is stagered. Not all on the same ange, each is reversed 180 degrees, so you must walk in a circle pattern to enter the city. no two sets of gates faces each other. All three gate levels are at different heights, you can see the city when appraching the first walled gates. Each city is built on a hill, so you have to climb up ward at an angle to reach the city.




City Defenses
Walls facing out towards farms:
The city walls all have an 45% angle facing out wards: 100 feet long; 150 base, with an 30 foot top wall and on the top wall are Scorpius Baliste in sets of fours. Archers and oil pots are beside them on the walls.
The wall has sliding loop holes 1 foot wide by 2 foot long along the wall, so archers can shoot, and wizards use spells. when covered up the loop holes can't be seen by the eye, each loop hole sliding stone is 30 inches thick; it takes two men to move the sliding loop hole to open and close. The sliding blocks have grips on the back side of the stone slab and a wood track to hold it inplace, wood blocks are used to make the loop hole flush and hold the stone in place: when not in use.


Back wall facing city:The back wall facing the city wall has an angle of 60%; and is 80 feet long from top to bottom at 65% angle.
Wall height: the wall height is 60 feet high
All walls have crenel's placed 5 feet apart facing out wards on every wall, on all 3 levels of the walls.


( *note to reader each city has differnet wall heights and widths angles the same.*)


Each Scorpius Baliste has an 6 man crew, each one deals an 3d8 damage, with 6 rounds to relaod. One has to take over the first two levels to reach the city.


Sebastien le Prestre de Vauban http://www.fire-step.com/castle.html


city set up.

one city
six villages souround city, steward in village
each village has six fiscs, Seignorial Manse in charge of each Fiscs.
each fiscs has six Manse, with families
1 city
6 villages
36 fiscs


Culture Skill:
Skill:
Listen to earth movment by jar
By digging a 5 foot radius hole, twenty to 50 feet deep; and placing a 200 liter jar with an animal hide skin cover inside the hole this happens. he character must use their listen skill also and they will be able to tell when an army is digging an underground tunnel. The jar will make an salight thumping noise with every stroke of a pick or axe. The character can't tell witch direction the digging is coming from, but that digging is taking place in the area.
Skill used for listening posts watchers to warn against millitary digging under a wall or city.
the charcter must have atleast 7 listing skill points with 5 skill points of Listen to the earth movment jar.
this was an acutal skill used by the Chinese, first strarted over 2000 years ago to detect miners digging under a wall or city. This skill would be used on the cities I'm making to detect digging in their areas and the gms would have
complet controll over the cities. if another guild wants to learn the skill they must send others to the cities to learn the skill.


Populations

Londinium


Above ground: Villages (Fiscs)
Fiscs: Accium, Foroe, Quay, Varro, Mullious, Tiumgad


(note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.)


Accium http://www.irony.com/figpics/3Dvillage/iGV3d78.gif (Http://www.irony.com)
Foroe http://www.irony.com/figpics/3Dvillage/iGV3d77.gif (Http://www.irony.com)
Quay http://www.irony.com/figpics/3Dvillage/iGV3d76.gif (Http://www.irony.com)
Varro http://www.irony.com/figpics/3Dvillage/iGV3d75.gif (Http://www.irony.com)
Mullious http://www.irony.com/figpics/3Dvillage/iGV3d74.gif (Http://www.irony.com)
Tiumgad http://www.irony.com/figpics/3Dvillage/iGV3d73.gif (Http://www.irony.com)

6 Fiscs totals:
6 Stewards (lives in village main, not at Fiscs)
6 wives
18 (3 children* each 6)
24 servants (4*6)
Total___________________________________ ____
54


Each village:
In main village:
Inn workers, families, smith, transportation, storage personal and other jobs.
100 in village work and shop owners


Seigorial Manse 36 (6 Fiscs* Seigorial Manse 6)
Families of
eigorial Manse 26 (6 wives +18 children (3 per family*6)
Servants 24 (6 Fiscs*4 servants)
Manse (farmers) 216 (6 villages *6(fiscs)*6 (manse)
Manse wives 216
children 648 (216*3 Per family)
Total______________________
1266 1266+54=1320





City of Londinium


Lord 1
Conser 1
(Advisor to lord)
Marshium 1
(Military leader liken to a general or marshal)
Marshium Victimarii 5
Victimarii (assistant)
Military forces in city and patrols hose back called (Equites)
400 in city
100 Soldiers 10 patrols: 1 leader 9 in squad
Council members]
Called Burgess ( Title) 15
City population 702 with varies jobs and positions
Total___________________________________ __-______
2245



Eleven city of Junithyer
200 elves Live Junithyer in the Smathcoryr woods 15 miles from city.

exsample map of Junithyer
http://www.candlekeep.com/images/sitegfx/elventree.jpg (Http://www.candlekeep.com)

Drow city ofXanutyry
100 Drow Located 5 miles due south in an underground complex
Drow out post city of Xanutyry

Xanutry http://www.irony.com/figpics/City/iGC-71.gif (Http://www.irony.com)
the De'Zek organazation has 5 members who work in the city and is in the drow count, De' Zek organazation is made up of fallen drow houses.

Slaves of Drow
Human 50
Half Elf 25
Orc's 100
Total___________________________________ __
475
Sub total
475
224 _______________
2720



2 tribes of Orc's in area
Tribe one 30
Tribe two 70
Hobgoblin tribe in area 35
Barbarian Tribes in area 65
Dwarven miners 80
Total __________ 280 sub total

2720
________________________________________ _______________
Total 3000


Racial Break down
Drow 50 1%
Dwarfs 200 7%
Elves 200 7%
Half elves 765 26%
Orc's 200 7%
Hobgoblin 35 1%
Human 1,550





Deva


Villages (Fiscs)
Fiscs: Denham, Blockengale, Cosyn, Riding, Colchester, Halstead

(note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.)

Denham http://www.irony.com/figpics/3Dvillage/iGV3d59.gif (Http://www.irony.com)
Cosyn http://www.irony.com/figpics/3Dvillage/iGV3d58.gif (Http://www.irony.com)
Riding http://www.irony.com/figpics/3Dvillage/iGV3d57.gif (Http://www.irony.com)
Colchester http://www.irony.com/figpics/3Dvillage/iGV3d56.gif (Http://www.irony.com)
Halstead http://www.irony.com/figpics/3Dvillage/iGV3d55.gif (Http://www.irony.com)

6 Fiscs totals:
6 Stewards (lives in village main, not at Fiscs)
6 wives
18 (3 children* each 6)
24 servants (4*6)
Total___________________________________ __
54


Each village:
In main village:
Inn workers, families, smith, transportation, storage personal and other jobs.
100 in village work and shop owners
Seigorial Manse 36 (6 Fiscs* Seigorial Manse 6)
Families of
Seigorial Manse 36 (6 wives +18 children (3 per family*6)
Servants 24 (6 Fiscs*4 servants)
Manse (farmers) 216 (6 villages *6(fiscs)*6 (manse)
Manse wives 216
Children 648 (216*3 Per family)
Total______________________-
1266
1266+54=1320







City of Deva


Lord 1
Conser 1
(Advisor to lord)
Marshium 1


(Military leader liken to a general or marshal)
Marshium Victimarii 5
Victimarii (assistant)
Military forces in city and patrols hose back called (Equites)
400 in city
100 Soldiers 10 patrols: 1 leader 9 in squad
Council members
Burgess ( Title) 20
City population 1090 with varies jobs and positions
Total___________________________________ __-______
1,618


1,320 Fiscs
+ 1,618 City
________
2,938



Around area of city of Diva


3 tribes of Orc's in area
Tribe one 15
Tribe two 15
Tribe three 15
Barbarian Tribe 17
Total___________________________________ ______
62

Total for all

City 1,618
Fiscs 1,320
Outside 62
________________
3,000







Racial Break down
Dwarfs 150 5%
Elves 200 6%
Half elves 600 20%
Orc's 45 2%
Human 2,005 67%





City of Isca


Lord 1
consor 1
Marshium 1
Marshium victmarii 1
Captains 4
Burgess 20
Patrols 100 (10 patrols,1 leader 9 soliders)
city 965
doppelgangers 2

Total 1,472




Villages
Names: Demila, Gerala, Slyva, Rae, Labetos, Darch

(note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.)

Demila http://www.irony.com/figpics/3Dvillage/iGV3d60.gif (Http://www.irony.com)
Gerala http://www.irony.com/figpics/3Dvillage/iGV3d50.gif (Http://www.irony.com)
Slyva http://www.irony.com/figpics/3Dvillage/iGV3d51.gif (Http://www.irony.com)
Rea http://www.irony.com/figpics/3Dvillage/iGV3d52.gif (Http:www.irony.com)
Labetos http://www.irony.com/figpics/3Dvillage/iGV3d54.gif (Http://www.irony.com)
Darch http://www.irony.com/figpics/3Dvillage/iGV3d53.gif (Http://www.irony.com)

People 180
stewards 6
Stewards wifes 6
children 18 (3*6)
Servants 18
Total 228



Manse
Seigorial Manse 36
Seigorial manse wifes 36
children 72
Servants 72
Manse 216
Manse wifes 216
children 648
Doppelgangers 4 (2 in Rae, 2 in Slyva)
Total: 1,300


Totals:
Manse 1,300
Villages 228
City 1,472
3,000



Racial
Humans 2,591 86%
Half elves 150 5%
Dwarfs 50 1%
Doppelgangers 6 .5%
Elf's 100 3%
Gnomes 6 .5%
Halflings 60 25
halforc's 15 1%

2 orc tribes
1st 12 .5%
2nd 10 .5%






City of Eburacum


Lord 1
Consor 1
Marshium 1
marshium victmarii 4
captains 6
soliders 375
Burgess 15
Patrls 110 (10 per 1 leader)
city npc's 910

total
1,430

Villages:

(note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.)

Names: Scorr, Wraous, Bohaun, Olea, Kilious. Hamous
Scorr http://www.irony.com/figpics/3Dvillage/iGV3d61.gif (Http://www.irony.com)
Wraous http://www.irony.com/figpics/3Dvillage/iGV3d62.gif (Http://www.irony.com)
Bohaun http://www.irony.com/figpics/3Dvillage/iGV3d63.gif (Http://www.irony.com)
Olea http://www.irony.com/figpics/3Dvillage/iGV3d64.gif (Http://www.irony.com)
Kilious http://www.irony.com/figpics/3Dvillage/iGV3d65.gif (Http;//www.irony.com)
Hamous http://www.irony.com/figpics/3Dvillage/iGV3d66.gif (Http://www.irony.com)



Village 180
Stewards 6
Stewards wifes 6
servants 24
children 18

Total: 234

Manse:
Seigorial manse 36
Seigorial manse wifes 36
children 18
servants 24
manse 216
Manse wifes 216
children 648
orc's in area's 40

1,336
Totals 1,336
234
1,430
total: 3,000


Racial's
Humans 2,683 89.4%
half elfs 120 4%
elf's 40 1.45
Dwarfs 75 2.6%
halflings 25 .8%
gnomes 10 .3%

orc tribes in area
2 tribes
1st has 25,2nd has 15 (40) 1.5%





City of Colonia


Lord 1
Consor 1
Marshium 1
marshium victmarii 4
Captains 6
Solidiers 400
Burgess 25
Patrols 120 (12 patrols: 1 leader in groups of 10)
Town npc's 912

Total: 1,370



Villages

names: Aileen, Kimbolus, Zeese, Loni, Sevi, Morh

(note: each village has 6 fiscs that are in a cirlcle around the village; each fiscs has different set ups. the steward lives in the village and the Seigorial Manse all 6 of them work under him, then the manse's work under the Seigorial Manse (Manse/farmer and family's.)


Aileen http://www.irony.com/figpics/3Dvillage/iGV3d67.gif (Http://www.irony.com)
Kimbolus http://www.irony.com/figpics/3Dvillage/iGV3d68.gif (Http://www.irony.com)
Zeese http://www.irony.com/figpics/3Dvillage/iGV3d69.gif (Http://www.irony.com)
Loni http://www.irony.com/figpics/3Dvillage/iGV3d70.gif (Http://www.irony.com)
Sevi http://www.irony.com/figpics/3Dvillage/iGV3d71.gif (Http://www.irony.com)
Morh http://www.irony.com/figpics/3Dvillage/iGV3d72.gif (Http://www.irony.com)

Village 180
stewards 6
stewards wives 6
children 18
servants 24
Total 234



Manse
Seigorial Manse 36
Seigorial Manse wives 36
children 72
servants 72
Manse 216
manse wives 216
children 648

Total 1,296


totals:
city 1,370
village 234
Manse 1,296
total 3,000


Racial
[Html
Huamns 2,470 82.4
half elf's 300 10%
Dwarfs 150 5%
halflings 50 1.6%
halforc's 10 .4%

Orc tribes in area 20 .6% (10 each)[/Html]
redhase

02-25-06, 06:28 PM
Mining City of Tempest seperate district
located at Ironfang Mountain
City is Named Tempest
Tempest http://www.irony.com/figpics/City/iGC-74.gif (Http://www.irony.com)

breakdown
Miners 350
races
Humans 175
Dwarfs 100
Half elfs 65
Half orc,s 5


Military Personal 200
Humans 100
Dwarfs 50
Half elfs 50


In or around the district
Knolls 150
Orc's 200
Orge's 50
Hob Goblins 70
Goblins 130
Dwarfs 1,000
Dwarven clan is the Bloodaxe Clan, Dwarven city name is Glacier Pike Hall
Glacier Pike Hall under ground http://www.irony.com/figpics/City/iGC-68.gif (Http://www.irony.com)


Carvan Personal
Human 40
Half elfs 10


Hamlets before get to the city district.
names: Klaisa, Drend, Well's Ford, Pike's Axe, Skutos
Klaisa http://www.irony.com/figpics/3Dvillage/iGV3d2.gif (http://www.irony.com)
Drend http://www.irony.com/figpics/3Dvillage/iGV3d3.gif (Http://www.irony.com)
Well's Ford http://www.irony.com/figpics/3Dvillage/iGV3d4.gif (Http://www.irony.com)
Pike's Axe http://www.irony.com/figpics/3Dvillage/iGV3d7.gif (Http://www.irony.com)
Skutos http://www.irony.com/figpics/3Dvillage/iGV3d8.gif (Http://www.irony.com)

Humans 600
Half elf's 150
Dwarfs 25
Halflings 25
total 3,000 all added
racial break down

Humans: 915 30.5%
Half elfs: 275 9.2%
Dwarf's: 1,175 39.2%
Halflings: 25 .9%
Half orc's: 5 .2%
Knolls: 150 5%
Orc's: 200 6.7%
Ogres: 50 1.7%
Goblins: 130 4.3%
Hob Goblins; 2.3%
total 100%






Mining district, City of Andarea:
located on Zeuss Mountain, all roads lead towards Eburacum
seperate district form Eburacum district
Andarea http://www.irony.com/figpics/City/iGC-29.gif (Http://www.irony.com)


Carvan Personel: 150
Humans: 75 2.5%
Half Elf's 75 2.5%

Military Personal
Humans: 25 .8%
Half Elf's: 25 .8%


Miners
Human: 100 2.5% (Humans)
Half elf's: 50 2.5%(Half Elf's)

Races and Racial breakdown from around the district
Dungar: 600 20%
city of Rezatanal underground

city:http://www.irony.com/figpics/City/iGC-96.gif (Http://www.irony.com)

Gnomes: 600 20%
city of Litzamdrz underground
http://www.irony.com/figpics/City/iGC-98.gif (Http://www.irony.com)

Orc's: 250 8.4%

Dwrafs: 300 10%
mostyl hill Dwarfs Clans
Hob Goblins: 600 20%
knolls: 100 3.4%
Giants: 200 6.6%

totals: 3,000 100% racial

no villages or hamlets in between known to exsist.




Mining City Of Dryan
location: roads from the Isca district, lead towards mountains to the city.
seperate district.

Dryan http://www.irony.com/figpics/City/iGC-66.gif (Http://www.irony.com)
http://www.irony.com/figpics/City/iGC-66.gif
Miners: 200
Human: 130
Half elf's: 50
Half orc's: 20


Military personal: 50
Human: 35
Half elf: 15


Halfling's: 10 (live in Dryan)
Dwarf's: 500 (150 live Dryan, others are 5 Hill Dwarfs 350 dwarf's clans)
Knoll's: 250
Orc's: 300
Org magi: 50


Caravn Personal: 150

Human: 90
Half elf: 55
Halfling's: 5




4 settlemts in the district leading to Isca,
Names: Jatem, Lockwell, Sharm, Triskius

Jatem http://www.irony.com/figpics/3Dvillage/iGV3d15.gif (Http://www.irony.com)
lockwell http://www.irony.com/figpics/3Dvillage/iGV3d16.gif (Http://www.irony.com)
Sharm http://www.irony.com/figpics/3Dvillage/iGV3d17.gif (Http://www.irony.com)
Triskius http://www.irony.com/figpics/3Dvillage/iGV3d18.gif (Http://www.irony.com)

335 each village or hamlet
Human: 700 (or all 4 )
Half Elf's: 640 (all 4)

Racial:
Human: 875 29.2%
Half elf's: 780 26%
Halfling's: 15 2%
Gaint's: 150 6%
Dwarfs: 500 16.6%
knoll's: 250 8.4%
Orc's: 300 11%
Org Magi: 50 2%
totals:
3,000 and 100%



Londinium District roads lead towards the Mining City of Kilyac
Seperate District

District of Kilyac
Mining District

Kilyac http://www.irony.com/figpics/City/iGC-27.gif (Http://www.irony.com)

located by Harpie Mountain
Mining town of Kilyac
Miners: 275
Human: 175
Half orc's 25
Half elf's 25
Dwarf's: 25
Halfling's 25

Military personal: 200
Human: 100
Dwarf's: 50
Half Elf's: 50


Carvans to City of Londinium personel 200
Human: 115
Dwarf: 35
Elf's: 20
Half Elf,s; 30



Living in the district area: 605
Giant's: 250
Orc's: 120
Knoll's: 40
Hob Goblins: 75
Goblins: 120



Hamlets in the area
8 total Names;
Revel, Lenel, Flander Grove, Artcimus, Char, Theames, Renva, Kelm's creek.

Revel http://www.irony.com/figpics/3Dvillage/iGV3d20.gif (Http://www.irony.com)
Lenel http://www.irony.com/figpics/3Dvillage/iGV3d21.gif (http://www.irony.com)
Flander Grove http://www.irony.com/figpics/3Dvillage/iGV3d22.gif (http://www.irony.com)
Artcimus http://www.irony.com/figpics/3Dvillage/iGV3d23.gif (http://www.irony.com)
Char http://www.irony.com/figpics/3Dvillage/iGV3d25.gif (http:www.irony.com)
Theames http://www.irony.com/figpics/3Dvillage/iGV3d26.gif (http:www.irony.com)
Renva http://www.irony.com/figpics/3Dvillage/iGV3d27.gif (http://www.irony.com)
Kelm's Creek http://www.irony.com/figpics/3Dvillage/iGV3d29.gif (http://www.irony.com)



215 per Hamlet.
Human's: 1,139
Elf's: 75
Half Elf's: 100
Dwarf's: 200
Halfling's: 160
Half orc's: 6

Racial Percents
Human 1,529 51%
Elf's 95 4%
Half Elf's 205 7%
Dwarf's 260 8%
Half orc's 31 1%
Halfling's 165 6%
Giant's 250 7.5%
Orc's 120 4%
Knolls 40 2%
Hob Goblin's 75 2.5%
Goblin's 120 4%




City of Plainmount
close to Orc Skull Mountain.
http://www.irony.com/figpics/City/iGC-73.gif (http://www.irony.com)


head strait from Deva to get to the Plainmount Mountain District and semi plains area.

Plainmount
Miners total 200
Humans 140
Half Elfs 25
Halflings 20
Dwarfs 15

Carvan Personel
total 150
Humans 75
Half elf 75


Hamlets 180 per hamlet
Tabcozau http://www.irony.com/figpics/3Dvillage/iGV3d30.gif (http//www.irony.com)
Lizst http://www.irony.com/figpics/3Dvillage/iGV3d31.gif (http:www.irony.com)
Mitak http://www.irony.com/figpics/3Dvillage/iGV3d33.gif (http://www.irony.com)
Trask Well http://www.irony.com/figpics/3Dvillage/iGV3d34.gif (http://www.irony.com)
Windy Hill http://www.irony.com/figpics/3Dvillage/iGV3d40.gif (http://www.irony.com)
http://www.candlekeep.com/images/sitegfx/essembra.jpg (http://www.irony.com)




Drow city of Cuaztyauz
underground city
Cuaztyuz http://www.irony.com/figpics/City/iGC-75.gif (http://www.irony.com)

the house of the city have an organzation the frist house deals with,
lead by Geraltyr De' Zek. The De' Zek organzation is made up of fallen drow house, they deal with the matarch mother of the first house and help her and other houses in the city. the De'zek has a small family that live in the city, thiuer leader sends messages back to Geraltyr De'Zek so he knows what is going on the the area. 150 work for the De'Zek organazation, madeup with the fallen houses of the drow.

Drow 1,000
Driders 100

Slaves:
humans 250
Dwarfs 150
Elf's 200
Orc's 75
Half orc's 75


Racial break down

Human: 965 32.2%
Drow: 1,000 33.3%
Driders: 100 3.3%
Elf's 200 6.7%
Half Elf: 150 5%
Half Orc's; 125 4.2%
Orc's; 75 2.5%
Halfling's 120 4%
Dwarf's: 265 8.8
Lady Rolindin

06-06-06, 11:07 PM
the mercenary groups are to be used in the 15 level game, and they were made before. I made the silent rain and the bloody skulls when i was a dm.

a thread was suppost to be made for the groups, but it was never made.

so it seems proper to use this thread since they do have a small area of their own. I will post the Bloody Skulls mercenary group once i find them again, there leader is a half demon/ half orge magi.

Silent Rain Mercenaries

Type: Standard Fixed
Base: the Forest guild
Current sphere of Operation: the forests of the forest guild.
Leader: Raven (female elf 15 level archer)
Government: Military hierarchy
Number of members: 200 +
General alignment: Neutral good
History: little is known of this mysterious group of eleven archers, for few have survived their "deadly rain" of arrows. Of those few, none have seen even one of the infamous mercenaries. The company is recognized by their arrows, which use 2 black fletching and one red fletching; and five rings on the shaft. The first ring is red, the second ring is black, the 3rd and 4th is red rings then the last is a black ring.
Consisting solely of elves, the silent rain is one of the most exclusive mercenary corps. Caring little for gold and fame (they ask only 10 gp per week), the silent rain will agree only to jobs that either promote eleven causes or involve destroying elven enemies. Prospective employers must leave written word (in Elvish) 30 miles north east of the forrest Dewellers foundation near old ruins. The silent rain will send a reppresentive if interested, little is know about their leader (raven), but she is supposedly as deadly with a bow as she is beautiful as her name suggest.

The silent rain is made of 15 groups or squads with 10 archers 1st to 4th level; 1 5th level leader, 2 clerics 5th level; 3 wizards of 5th level. The 15 groups or squads have the leader Raven
[One group consist of (4) 1st level archers, (4) 3rd level archers, (2) 4th level archers (assasistant group leaders), (1) 5th level archer (group leader), (2) wizards 5th level, (2) clerics 5th level]

All leaders 5th level and above use blink arrows, a blink arrow can be fired twice per round once the arrow hits the target the arrow teleports back to the user. Each arrow is a +2 to hit and damage. Example Raven use 8 blink arrows from her bow, she can use each arrow 2 times for a total of 16 arrows per round, when she releases one arrow and it's hit a traget, she has a 2nd arrow heading towards a second target. Or she can fire two arrows at a time at any target , then on the next set of arrows fire at a second target. The first arrow will appear on her bow again. She can then fire the arrow or waits till the 2nd arrow teleports back to her and fire both arrows at the same time. Blink arrows are hard wood metal and have a hardness of 20 and 45 hit points for each arrow.
Raven 15 level leader
5 archers 10 level
5 wizards 10 level
5 clerics 10 level
15, 5th level archers group leaders
30 wizards 5th level
30 clerics 5th level
1st to 4th level archers 150
Support characters 75
all leaders carry blink arrow with precise shot and far shot abilities, range 440( or 550 ft) ft per arrow, each arrow is a +3 to hit and damage, after hits target then the blink comes back to the archer leader who fired the arrow instanously.

Raven
Age: 125
Female elf
Height 5' 4"
Weight: 82
Hair dark black
Eyes light greenish
Bonus:
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, sylvan, hobgoblin, dwarf, armors and armor light

Bab: +18/+13/+8
Fort 11
Ref 9
Will 7
Feats: stealthy, track, craft Bow (composite longbow and short bow), weapon finesse (composite long bow, long sword), improved precise shot, precise shot, leadership, mounted combat, mounted archery, point blank shot, dodge, shot on the run, far shot, many shot, rapid shot.
Skills: climb 9, jump 9, ride9, swim 9, intimidate 9, search 8, spot 8, craft bows and arrows 8, handle animal 9, knowledge (geography) 9, use rope 9, move silently 9, listen 8, knowledge (battle field tactics archery) 6.
Magic items: Bracers of Archery (greater) +2 to hit and damage, ring of protection +3, gloves of speed, cloak of elven kind, (with greater invisibility and Chameleon ability, ring of secret message sending (greater), +2 leather armor with wood walk.
She shots 8 arrows per round with the gloves she shot 16 per round. She uses improved blink arrows to hit targets, and can shot 880 feet per arrow.
Ac: 16-leather armor (wood walk)
She wears a cloak to match the terrain.
Hd: 15d10 +30 = 105 (split even)
Str 16 +3
Dex 20 +5
Con12+1
Int14 +2
Wisd 15+2
Char 16+3
Raven can bee seen when she allows one to spot her in the forest guild area; otherwise you will not know she is there. If you meet her she will have on a wood color cloak and two or three quivers of arrows strapped to her back and she will have her group watching you all the time.
She will have a composite long bow with her at all times, she is never alone even while bathing in the pools of the forest.

10 level archers; 5 (Claren (f), Renmar (m), Klarez (m), Dren (m), Loren (f)
Elves 10 level
Str 16 +3
Dex 20 +5
Con 12+1
Wisd 15+2
Char 16 +3
Int 14 +2
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light
Claren Renmar Klarez Dren Loren
Age: 122 age: 121 age 120 age: 124 age: 119
Female elf male elf male elf male elf female elf
Height 5' 4” height: 5’ 5” height: 5' 6' Height: 5' 4 Height: 5' 5
Weight: 82 Weight: 85 weight: 81 weight: 87 weight: 84
Hair black hair brownisnblond hair; black hair: black with brown streaks hair; light brown
Eyes green eyes light green eyes brown eyes black eyes medium green
Feats: craft bow (composite long), weapon finesse, weapon focus (longbow composite, long sword, short bow); percise shot, leadership, point blank shot, mounted combat, far shot, mounted archery, many shot.
Skills: craft 8(bow composite long and short, arrows), jump8, spot 9, search 9, swim 8, concentration 6, handle animals 7, move silently 12, listen 7.
Hd 10d10+10 (60)
Magic items: Bracers of Archery greater +2 to hit and damage, ring of protection +3, gloves of speed, cloak of elven kind, ring of invisibility, boots of elven kind.
They each can shot 6 arrows per round with the gloves used they can get 12 per round each.
Bab +12/+7
Fort 8
Ref 8
Will 5
Ac 11 leather armor all. Cloaks and other magical items listed above.
Longbow composite 1d6/1d8 1920 x2 110ft
3 quivers of arrows
1 dagger 1d2/1d3 x2
Long sword 1d6/1d8 19-20x2
Cross bow heavy 1d8/1d10 19-20x2 120 ft. personal guards for leaders and 3 of every group will have the rest composite long bows
Crossbow hand1d3/1d4x2

5th level archers leader of groups; 15 5th level archer group leaders.
Str; 14+2
Dex 19+4
Con12+1
Int12+1
Wisd +1
Char 14+2
Bab 9
Fort +5, ref+5, will +2; HD 5d10 +5 (30)
Feats: point blank shot, far shot, rapid shot, craft bows composite and short bow, many shot, shot on the run.
Weapon focus (longbow composite, longbow, short bow, long sword)
Skills: craft Bows short and long and long composite and arrows 3, gather information 5, listen6, profession 5, spot6, survival 4, move silently 8.
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light.
Magic items bracers of archery lesser+1 to hit, ring of protection +3, gloves of speed, broach of greater invisibility, boots of eleven kind, cloak of eleven kind.
They each can shot 4 arrows per round and with the gloves can fire 8 per round.
Cloaks of elven kind
Hd: 5d10+5 (30)
Ac11
(All archers will have bracers of archery (lesser)+1, rings of invisibility, ring of protection +3, cloak of elven kind, and boots of elven kind)
4th level Archers (assistant group leaders)
Str 14+2
Dex19+4
Con12+1
Int+1
Wisd 13+1
Char 14+2
Bab +5, fort +5, ref +5, will +2, HD 4d10 +4 (24)
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light

Feats: Point blank shot, far shot, rapid shot, many shot, craft bow (long composite), weapons sepalation (composite long bow), (long sword), (short bow) (armor).
Skills:
Concentration 4, craft bow, move silently 9, spot 6, jump 5, listen 7, profession 4.
Ac8

Archers 3rd level
Str 14+2
Dex 19+4
Con 12+1
Int 12+1
Wisd 13+1
Cha 14+2
Bab +4, fort +4, ref +5 will +2; HD 3d10 +3 (18)
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light
Skills: concentration 4, craft bow4, spot 6, move silently 9, jump5, listen 5.
Feats:
Point blank shot, quick draw, far shot, rapid shot, weapon specaization (long composite bow, short bow, long sword, armor proficiency.)
Ac 7

1st level archers
Str 14 +2
Dex19 +4
Con 12 +1
Int12+1
Wisd 13+1
Cha 14+2
Bab +2, fort +4, ref +3, will +1
Skill:
Concentration 5, rides 6, gather information 5, and spot 7
Feats: point blank shot, weapon focus (long sword, long bow composite, short bow armor and small weapons) precise shot.

Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf, armors and armor light

Wizards 10 level (5)
Str 16 +3
Dex 19 +4
Int 16+3
Wisd 15 +2
Cha 16 +3
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf.
Bab +5, fort +4, ref +7, will +9; HD 10d4 +10 (30)
Feats:
Summon familiar, scroll scribe, combat casting, eschew materials, spell mastery, silent spell, widen spell, craft arms and armor.
Skills:
Concentration 5, craft (arms and armor) 7, decipher script 7, knowledge (arcane) 7, listen 7, ride 8, sense motive 6, spell craft 8, surivual 7, use magic devise 8, spot 9, move silently 11
Magic items: wands of melf's acid arrows ring of protection +3, bracers of archery +2 +2, broach of invisibility, boots of elven kind, cloak of elven kind with pockets for spell components, blink arrows (20).
Gloves of speed
Spells
0 level 4
Mending message, read magic, acid splash, arcane mark, flare
1st level spells 5
Alarm, shield. Mage armor, obscuring mist, summon monster I, true strike, feather fall, magic missile, magic weapon
2nd level 5
Melf’s acid arrow, moon bow, glitter dust, protection from arrows, invisibility, cats grace, mirror image, see invisibility, web, summon monster II, secret message.
3rd level spells 4.
Flame arrow, keen edge, hold person, fire ball, lightning bolt, dispel magic, deep slumber, protection from energy, heroism, summon monster III, fly
4th level spells 3
Globe of invulnerability lesser, stone skin, dimension door, solid fog, detect scrying, scurrying, invisibility greater, polymorph, hallucinatory terrain, fire shield, ice storm, weapon bane, summon monster IV
5th level spells 2
Cloud kill, major creation, teleport, wall of force, permanency. Pass wall, fabricate, dream, summon monster V, cone of cold
Ac 12 use spells and composite longbow for long ranged combat

5th level wizards
Str 16 +3
Dex 19+4
Con 12 +1
Int 16 +3
Wis 15 +2
Cha 16+3
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf,
Bab +2, fort +2, ref +5, will +6
Magic items bracers of archery lesser+1, boots of eleven kind, cloak of elven kind, ring of invisibility, ring of protection +3, gloves of speed.
Hd5d4+5 (15); ac 9
Skills:
Concentration 5, craft (bows and weapons) 5, decipher script 7, knowledge (arcane) 8, listen 9, move silently 9, spell craft 8, spot 9, knowledge (geography) 6, profession 6.
Feats:
Summon familiar, scribe scroll, silent spell, eschew materials, point blank shot (long composite bow),
Weapon profanely (composite longbow, short bow
Spells:
0 level spells
Read magic, detect magic, message, arcane mark, acid splash, light
1st level spells.
Shield, mage armor, summon monster I, true strike, magic missile, color spray, magic weapon, ray of enfeeblement, secret message
2nd level spells
Fog cloud, glitter dust, melf's acid arrow, summon monster II, moon bow, web, invisibility, see invisibility, cats grace, spider climb, protection from arrows
3rd level,
Dispel magic, explosive ruins, hold person, fireball, lightning bolt, flame arrow, fly, keen edge, summon monster III

10 level clerics (5)
Bab +7/+2, fort +7, Ref +3, Will +7 Hd 10d8+10 (50)
Str 16+3
Dex 19+4
Con12+1
Int 16+3
Wisd 15+2
Cha +3
Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiencie Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
. Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf
Skills: Concentration 5, Craft (bow long composite, short bow) 7, Handle Animal 7, Heal 10, Knowledge (Arcana) 7, Knowledge (religion) 7, Knowledge (geography) 7, listen 8, move silently, 10, use magic device 7, profession 6, use rope 8, knowledge (architecture and engineering) 9, craft (cross bow) 11, craft short bow 6.
Feats:
Turn or rebuke undead, weapon profiency composite longbow, short bow, profiency with armor and small weapons, shields, leadership, extra turning, craft magic arms and armor, profiency mace
Ac 15
Gloves of dexterity, broach of invisibility, bracers of archery greater +2, +2, boots of eleven kind, cloak of eleven kind, rind of protection +3

Spells:
0-6, 1- 5+1, 2-5+1,3 4+1, 4- 3+1, 5-2+1


Clerics 5th level
Bab +4, Fort +5, Ref +5, Will +6 Hd 5d10+5 (30)
Str 16+3
Dex 19+4
Con 12+1
Int 16+3
Wisd 15+2
Cha 16+3

Racial; +2 dex, -2 con, landspeed 30 ft; +2 saving throw against enchantment spells and effects; low light vision; weapons profiency Long sword, rapier, long bow, composite long bow, short bow, +2 on listen, search, spot checks.
Languages: common, elven, draconic, Gnoll, Goblin, orc, slyvan, hobgoblin, dwarf
Skills:
Concentration 5, Decipher script 7, Knowledge (Arcana) 7, Knowledge (religion) 7, spell craft 7, spot 8, use magical device 7, move silently 10, handle animal 7, ride 8.
Feats: Turn or rebuke undead, magical aptitude, point blank shot, weapon profiency heavy mace, weapon profiency long composite bow, weapon profiency short bow
Ac 13
Gloves of dexterity, broach of invisibility, bracers of archery lesser +1, boots of eleven kind, cloak of eleven kind, ring of protection +3