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| Kobold_Ur_Priest06-03-06, 12:24 PM | Guild Name: Forge Mechanicus Guild Description: Forge Mechanicus, the inner workings of Acheron's metallic cubes are all home to the War Father's machinations of war. Everywhere you turn, forges glisten with immense heat, constructs buzz, spark, hover, and grind all around you. This is the Forge Mechanicus; an immense underground fortress controlled by the whim of the War Father- the original War Forged & all manner of his kin and creations. The Thrice-Forged Order holds sway here, and multiple strongholds, monastaries, and temples dedicated to the War Father are spead across the planar underbelly. Forge Mechanicus : Thrice-Forged Order's Citadel: This massive citadel bristles with all manners of war machines. It is The Thrice-Forged Order's base of operations, as well as the main forge which produces all forms of warforged, golems and other constructs which serve in the War Father's armies. As you approach its grand structure, you note the multiple arrow slits, murder holes, and siege weapons which cover its entire surface. Their is no door, nor other obvious point of entry, yet the beings inside come and go frequently, it seems only they know its secrets. While you stand before it, contemplating your thoughts, a small squad of Warforged Scouts approach you, spears aimed at your throat. Behind them, a massive Slaughterston Eviscerator waits, its multiple blades glistening with fresh blood. Your choices are thus: 1.) Should you seek to join the Order, you shall be put through many deadly tests or 2.) Test yourself against the Order's inhabitants, and die anyway. You decide your fate. Guild Charter: The main goals of the foundation are as follows: -To stop good from existing, period. -To oppose all forms of good and holyness -To gain unsurpassed power and political stature -To gain access to the most vile of machines, spells, artifacts, and weapons Master / Member Lists: Guild Master 1.) Kobold_Ur_Priest (Guild Leader) Guild Members: 1.)Kobold_Ur_Priest ( Guild Leader / Thrice-Forged Citadel Master ) 2.)Elvez4Ever ( Thrice-Forged Tech Priest ) 3.)Thasis ( Thrice-Forged Initiate ) 4.)Zombomaniac ( Thrice-Forged Initiate ) Alliances: -Guild of Hellish Horrors: The Citadel -Guild of Ultimate Evil: Darkness -The Necromantic Society -The WereVamp Society -Shadow's Breath and Blade Reincarnated -Kenderholme -Puzzle Makers Guild Enemies: -Guild of Pure Good -Half-Elven Foundation -The Elven Alliance Guild Leadership Score: Comming Soon Districts: Comming Soon Resource Income: Comming Soon Monthly Expenses: Comming Soon Guild Treasury/Items: Comming Soon Total Cost: Comming Soon Remaining Gold: Comming Soon Total: 1,000,000 gp starting gold Miscellaneous Guild Items: Flesh Bane Warfists,Flameshot Armband,Dark Master Docent, [B]Guild Creations: The War Father The Thrice-Forged, The War Father of Acheron Greater Deity (DR: 20) Symbol: A burning Greataxe being upraised by a mechanical arm. Home Plane: Acheron Alignment: LE Portfolio: Warfare, Constructs, Evil, Law, Destruction, Strength, Fire Worshippers: Intelligent Constructs, Generals, Blackguards, etc. Cleric Alignments: NE, LE, CE Domains: War, Law, Evil, Destruction, Strength, Fire Favored Weapons: The Thrice-Forged Blade, Greataxe Cleric Training The Clerics of the War Father are always multi-classed with a melee oriented focus, such as a Cleric-Fighter, or Cleric-Barbarian. Their ways are always brutal & methodical, and they are always the controlling force in battle. The most known quest for an Initiate of The Thrice-Forged Order is thus: An Initiate is required to defeat a construct of the Temple-Master's choice (usually an Iron Golem) while armed only with light armor & a Construct Bane weapon. (always a Greataxe) They are expected to overcome the threat using their wits & their ability to asses the situation, using everything in their surroundings to their benefit. Quests The Thrice-Forged Order's quests are always life threatening & rarely does an Initiate pass such a quest. Chosen Initiates are selected to recieve Construct Grafts & those of the best stature are gifted with the Father's Blessing. (Half-Golem template) Prayers Typical prayers to the War Father include: " War Father, grant me your strength of arms so that I may smite my enemy in your name......." or " Thrice-Forged, patron of the faith, their is a blasphemer among us; allow me to be the light of your purifying flame, let my burning axe cleanse the flesh of the impure......." Temples Acheron, home of the War Father & his children; constructs of every shape, living or mindless. The entire subterranean levels of the plane have been carved into an immense, mechanical fortress; ever changing as the Father's whim changes with each passing moment. Heralds and Allies The Heralds of The War Father are always constructs; most common being a Warforged Fighter 20 or Barbarian 20. He is loosely aligned with the deity known as Deimos De Malus, seeing the dead god's lust for the souls of the living as a way to help him "cleanse" the sick & weak from the planes. Relics The Thrice-Forged Blade is an immense, burning greataxe, created and wielded by the War Father himself. It is capable of cleaving even the mightiest of Dragons into bloody ribbons with a mere swing of its gleaming blade. Unique Abilities The abilities of the Thrice-Forged are limitless; and most are so extravagant that they are render unperceptable by a mind that is not under the teachings of the War Father. The most noted however is the ability to turn any construct, from the lowliest Homunculus to the greatest Warforged into a force of unstoppable, tireless bloodshed at the will of the Father. History The War Father, as his name implies, is thrice-forged. His body is the personification of perfection. He is war incarnate, methodical and brutal at the same time. He is never viewed in the same form, as he alters his mechanical body at will as his whims change. He is forever grafting, enhancing, and modifying himself further and further becoming an engine of destruction. One thing which never changes however is the Thrice-Forged Blade, the burning greataxe which is always grasped in his hands. ------------------------------------------------------------------- WORD BEARER http://boards1.wizards.com/showthread.php?p=9367259#post9367259 |
| Kobold_Ur_Priest06-03-06, 12:38 PM | ALL MEMBERS ARE REQUIRED TO SUBMIT EITHER A CONSTRUCT OR SOME ITEM WHICH WILL BENEFIT THE GUILD FOR REVIEW UPON JOINING. Or else ask for a task if one of the above cannot be done. |
| Elvez4ever06-03-06, 01:10 PM | Well Kolbold, I like you so what the heck... can i join? I can be quite evil you know..... :schemes: |
| Kobold_Ur_Priest06-03-06, 01:14 PM | sure, though read the first post. |
| Elvez4ever06-03-06, 01:28 PM | Flesh Bane (Adapted from the Warforged Battlefist, Eberron): This large metal fist is covered with sharp hollow spikes. Blood runs down the side as the coonstruct grins at you. Moments later, your lifeless corpse has been drained... This fist can be attached to any medium construct, though bigger and smaller sizes are available. The fist gives the construct's unarmed attack a + 1d6 to damage. Drain: in addition to the added damage, the fist's hollow spikes drain blood, dealing 2 points of Con damage on a sucessful hit. Creatures who don't have blood (skeletons, zombies, etc.) are immune to this effect. |
| Elvez4ever06-03-06, 01:29 PM | well it sucks but it was the first item I've ever created...... also, i couldn't figure out just how much it would cost.... told you i'm not good at this...... |
| Kobold_Ur_Priest06-03-06, 01:30 PM | very, very nice i have a warforged character in mind for the next round, so i may actually use them ^_^ very good work |
| Kobold_Ur_Priest06-03-06, 01:32 PM | Added Flesh Bane Warfists to the Guild Items list :P |
| Elvez4ever06-03-06, 01:35 PM | Really? You liked it? Thax! :D I'm happy now lol |
| Kobold_Ur_Priest06-03-06, 01:38 PM | yup, nice job keep it up & i'll make you the official Forge Technician |
| Elvez4ever06-03-06, 01:42 PM | The Flesh Bane look almost identical to aBattlefist (http://www.wizards.com/dnd/images/eb_gallery/82146.jpg), but they're often a deep crimson do to thier Drain ability. Also, they have smaller hollow spikes on the knuckles. |
| Kobold_Ur_Priest06-03-06, 01:48 PM | sweet. like i said, keep it up & ill make you the official Forge Tech. |
| Elvez4ever06-03-06, 01:54 PM | Flameshot: This armband has a twisting, firey pattern. Beneath the wrist there is a small tube. This armband is made of flamesteel, mined on the Plane of Fire. Flamesteel glows with a bright red light (illumination out to ten feety, shadowy illumination out to 20 feet). Flamesteel is naturally hot, so the inside of the armband is coated in a special substance called "Cooling Gel" (to be posted at a later date). If the wearer chooses to do so, they may take a -4 to attack and deal an additional 1d8 points of damage with an unarmed attack. This damage is automatically delt each round a construct with this band maintains a grapple. Fireshot: As a move action, the character wearing a Flameshot band can load an alchemist's fire into the tube. When shot, it deals damage just like it does thrown, but it can be shot up to 50 feet. |
| Kobold_Ur_Priest06-03-06, 01:57 PM | cool. noted & added made you the Forge Tech :rolleyes: |
| Elvez4ever06-03-06, 01:58 PM | Rapidshot: This attachment for the Flameshot resembles a five barrel machinegun. Once this attachment is put on, replacing the tube on the fireshot, it can be loaded with five alchemist fires as a full round action. Once loaded, a person can fire 5 times before needing to reload. |
| Elvez4ever06-03-06, 01:59 PM | cool. noted & added made you the Forge Tech :rolleyes: Cool, thx. |
| Kobold_Ur_Priest06-03-06, 02:01 PM | No prob. im trying to think of a Cleric build using a Warforged in service to the War Father any ideas? |
| Elvez4ever06-03-06, 02:05 PM | I'll see what I can do... |
| Kobold_Ur_Priest06-03-06, 02:07 PM | sounds like a plan review the War Father's description if it helps im planning on making him tonight... |
| Elvez4ever06-03-06, 02:18 PM | Dark Master Docent (see Eberron for docent abilities): This small black metal ball has ivory studs. On it, a small symbol in the shape of a skull can be seen. This docent is sought after by many an evil warforged. This docent has an Intelligence of 18. It speak Giant, Common, Undercommon, Infernal, and Abbysal. It has 10 ranks in Knowledge (religion) and can detect undead at will. It communicates telephatically with it's warforged wearer and can speak using the wearer's voice if the wearer allows it. It's alignment is Lawful Evil. Dark Servants: This docent allows the wearer to rebuke undead 3/day. It stacks with any cleric levels the character might have to determine the times per day said cleric can rbuke undead. |
| Elvez4ever06-03-06, 02:19 PM | There you go! Oh and it has a market price value of 22,200 gp. |
| Kobold_Ur_Priest06-03-06, 02:22 PM | thats freaking sick i love it wow i cant wait to make my cleric,... |
| Elvez4ever06-03-06, 02:26 PM | Welcome. Just call me "Munchkin Master" |
| Kobold_Ur_Priest06-03-06, 02:28 PM | hahaha good, i like your style so what do you think my Warforged build should be? |
| Elvez4ever06-03-06, 02:48 PM | What do u mean by warforged build? (Srry) and I'd say u'll definately want either mithrial or admantine body as a feat. |
| thasis06-03-06, 04:16 PM | I'm in, as you always know, but I don't have a creation at this point and time as I just got home from work. Toomarow, if I can get around to it, I'll post a creation of wickedness. |
| Kobold_Ur_Priest06-03-06, 06:57 PM | for build, i meant, how should i max a ECL Warforged ( im thinking Fighter 2/Cleric of The War Father 5 (Destruction,Fire) |
| Kobold_Ur_Priest06-03-06, 06:57 PM | for build, i meant, how should i max a ECL Warforged ( im thinking Fighter 2/Cleric of The War Father 5 (Destruction,Fire) |
| Elvez4ever06-03-06, 08:31 PM | Ahhhh.... well let me think.... Yea that sounds good. How much gp is your character gonna have? I'll hook you up with some sweet stuff from the Arms and Equipment guide if you don't have it... If you do, i'll suggest them n e way. Tell me though so I know to post the stats or not.... |
| Elvez4ever06-03-06, 09:03 PM | What ya need is an "Equine Golem" from the AaEG. Equine Golem Large Construct Hit Dice: 6d10 (33hp) Speed: 50 ft. Initiative: +1 AC: 15 (-1 size, +1 Dex, +5 natural), touch 10, flatfooted 14 Attacks: 2 hooves +8 melee and bite +3 melee Damage: Hoof 1d8+5; Bite 1d4+2 Face/Reach: 5ft. by 10ft./5ft. Special Attacks:Shatter Special Qualities: Construct, Dr5/+1, magic immunity Saves: Fort +2, Ref +3, Will +2 Abilities: Str 21, Dex 13, Con - , Int - , Wis 11, Cha 1 Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 5 Treasure: None Alignment: Always Neutral Advancement: 7-12 HD (Large) They're golems shaped like as heavy warhorses instead of golems. They're often crafted out of hardwood (I'd say an ebony horse would look awsome myself, and I'll give it ruby eyes with a really small Continual Flame spell so it'll have red flaming eyes. :angelhide ) They can gallop tirelessly so they can travel 180 miles a day with a light load. They don't flex though so anyone trying to ride one more than eight hours a day feel the effects as if under a forced march ( PH, CHapter 9). They need no training, they do what their master tells them to the best of thier ability. Shatter: 3/day it can emmit an ear shattering whinny, which acts as a shatter spell cast by a tenth level sorcerer. Immune to Magic :Warp wood or wood shape slow it for 2d6 rounds as the slow spell. Repel wood pushes it normally, but if it resists the spell it can hold its ground. It never splinters or breaks any part of the horse. Fire and electricity char the golem but don't harm it. Carrying Capacity: Light load 459lb., Medium 918lb., Heavy 1,380 lb., -------------------------------------------------------------------------------------------------------- I better get like a "Thanks" at least cause my wrist is SORE I could design special armor for it and such if you wanted... |
| Elvez4ever06-03-06, 09:18 PM | Also, the Ride By Attack feat would be good... You/the guild should have an army... Mercinary ideas are as follows: Minotaur w/Huge Greataxe - 8 gp/day Hill Giant w/Hide Armor, Huge Greatclub, Rocks - 14 gp/day Ogre Mage w/ Chain Shirt Armor, Huge Greatsword, Huge Longbow - 16 gp/day Balor :devil: - 40 gp/day Any monster can be purchased really. Anything above CR 2 costs (2 x CR) in gp/day. Oh an I wanted to know, can characters purchase weapons/equipment using the guilds money and charge it to "arming troops/members"? |
| Kobold_Ur_Priest06-03-06, 10:01 PM | Absolutely amazing work my friend here's my idea: Warforged Fighter 3/Cleric 4 (War, Fire) Equin Golem -Mercenaries???- anyone have a good build to suggest on how to make my character? (ability/feat/skill wise?) Abilities are as follows(already rolled em): 18 16 15 13 12 15 @ Elves: as far as the Guild goes, it has 1,000,000 gp starting gold which can go towards purchasing Mercenaries,items,etc and anything else guild related (we've had members run entire armies before) |
| Elvez4ever06-04-06, 01:16 AM | The you best be adding "Commander" to my title! :devil: Ok it's 14,600 gp per year per balor Let me figure out the rest.... Geez.... ok here's My/Our army.... (all hired for 1 year, which by that time we should have collected 1,000,000 gp and start the cycle again) (There job is presented after the cost) 3 Balors-43,800gp (Generals) 100 Minotaurs-292,000 (Infintry) 100 Hill Giants-511,000 (With Rocks Ranged) 25 Ogre Mages-146,000 (Magic/Offensive) ------------------------------------------- 992,800gp +living expenses (food, healing, etc.) ------------------------------------------- 1,000,000gp Well that guild money didn't last long lol :D |
| Kobold_Ur_Priest06-04-06, 01:27 AM | @ Elves: i was going to, actually and im only hiring Minotaurs & the Balor also, how should i make my Warforged, i want 2 make him now.... using these abilities: 18 16 15 13 12 15 but not in that order how should i max his feats and stuff? Figter 3/Cleric 4 (War,Fire) |
| Elvez4ever06-04-06, 01:38 AM | oops didn't see your post I was working hard on assembling our army Well check it out if not whatever i'll still command em if u wan't but I've got battleplans and everythin... |
| Kobold_Ur_Priest06-04-06, 01:38 AM | 3 Balors-43,800gp (Generals) 100 Minotaurs-292,000 (Infintry) 100 Hill Giants-511,000 (With Rocks Ranged) 25 Ogre Mages-146,000 (Magic/Offensive) ------------------------------------------- 992,800gp +living expenses (food, healing, etc.) ------------------------------------------- 1,000,000gp freaking sweet im making you Forge Commander still, i need ideas on how to make my Warforged.... |
| Elvez4ever06-04-06, 01:44 AM | Thanks and Here's my :twocents: : 18 Strg. 16 Dex. 15 Con. Then arange the others to help ur clerical levels... Feats: U'll want admantine body for your warforged from eberron... Mounted combat and ride by attack would be cool for the equine golem..... Something special 4 me because I made a huge army for ur guild...... :P After that it's up 2 u.... |
| Kobold_Ur_Priest06-04-06, 01:45 AM | well, ill go make him, then ill post him for review |
| Elvez4ever06-04-06, 01:48 AM | who should we crush with our army? I'm itching to DESTROY something.... |
| Elvez4ever06-04-06, 01:50 AM | You know... if we fought the GoUE or the GoUG and won we'd get their 1,000,000 gold.... cause, I mean, they don't use it... we could :schemes: The best part is I believe we're the only guild with an ARMY ARMY.... |
| Kobold_Ur_Priest06-04-06, 01:51 AM | time will tell. ill be back damned Point Buy, i have 2 redo everything |
| Elvez4ever06-04-06, 01:53 AM | Yea point buy sucks..... In fact living greyhawks item system sucks... you only ever gain acess to items you find, and have to buy them later so you never end up with anything but gold... it's boring.... |
| Kobold_Ur_Priest06-04-06, 01:56 AM | which is why my online campaigns are always way better than anything you'll play matter of fact, Thasis Super & Myself are starting another one soon, wanna join? |
| Elvez4ever06-04-06, 01:57 AM | Sure! |
| Kobold_Ur_Priest06-04-06, 01:58 AM | nice, then once Thasis pops back in, i'll see about getting something started i think im gonna have someone do my stats, cuz i hate PB systems... |
| Elvez4ever06-04-06, 11:40 AM | ugh.... I know.... The person who invented PB should be dropped into a pit full of mindflayers.....(Warning! Random Comment Ahead!!!!) TED THE MINDFLAYER!!!!!!!!!! Wiht his amazing Thumbs Up giving ability of doooooommmmmmm! |
| Elvez4ever06-04-06, 11:51 AM | Woah! I just thought of what my character 4 here should be! Alright, i'm not sure what class but the deal is I passed the test to get in here but in the process my right arm was cut off. Being the tech that I am, I built a mechanical arm like a warforged's arm and attached it to my own so I can now use my arm stuff like the flameshot and flesh bane. Sound good.... oh and I don't have my PH with me could you possibly whip me up a 2 fighter/5 sorcerer? That'd be super awsome.... :D |
| Kobold_Ur_Priest06-04-06, 12:23 PM | as for the mechanical arm, perfect - take 1 level of Renegade Mastermaker (Magic of Eberron) gives you a Battlefist as for your character: http://pathguy.com/cg35.htm = character generator (abilities can be set to PB & rolled) and for spells and such, hit up the SRD idea for your build: Fighter 3/Sorcerer 3/Renegade Mastermaker 1 |
| Kobold_Ur_Priest06-04-06, 04:25 PM | Warforged Cleric 4 / Fighter 3 Chaotic Evil Size: Medium Height: 6' 3" Weight: 290 lb Skin: Black Adamantine Eyes: Blue Hair: None Strength 15 (+2) Dexterity 10 (+0) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 16 (+3) Charisma 6 (-2) Domains: Evil War Energy: Negative [Harmful / Rebukes Undead] Total Hit Points: 62 Speed: 20 feet Armor Class: 18 = 10 +8 [Armor Plating] Touch AC: 9 Flat-footed: 18 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +10 = 7 +3 [constitution] [B]Reflex save: +2 = 2 [B]Will save: +8 = 5 +3 [wisdom] Attack (handheld): +8/+3 = 6 [base] +2 [strength] Attack (unarmed): +8/+3 = 6 [base] +2 [strength] Attack (missile): +6/+1 = 6 [base] Grapple check: +8/+3 = 6 [base] +2 [strength] Light load:66 lb. or less Medium load:67-133 lb. Heavy load:134-200 lb. Lift over head:200 lb. Lift off ground:400 lb. Push or drag:1000 lb. [B]Languages: Common Greataxe [1d12+4], crit x3, 12 lb, two-handed, two-handed, slashing] MWK (+1 dmg/+1 to hit) Heavy Flail [1d10+4], crit 19-20/x2, 10 lb., two-handed, bludgeoning] MWK (+1 dmg/+1 to hit) Adamantine Body [heavy; +8 AC; max dex +1; check penalty -5;] Spiked Body [1d6+2], crit x2., light, piercing] Feats: Combat Casting Mounted Combat Ride-By Attack Adamantine Body DR 2/Adamantine Spiked Body Spiked Armor Plating deals 1d6 damage Weapon Focus [war domain, sect weapon] Great Axe Traits: Skills Climb Str* 2 Concentration Con 8 Heal Wis 3 Jump Str* 2 Knowledge (arcana) Int 5 Knowledge (religion) Int 5 Listen Wis 3 Move Silently Dex* 0 Ride Dex 0 Search Int 0 Sense Motive Wis 3 Spellcraft Int 7 [Knowledge, arcane] Spot Wis 3 Warforged: +2 constitution, -2 wisdom, -2 charisma (already included) Composite plating makes armor unusable, 5% arcane spell failure Cannot heal damage naturally Does not eat, sleep, breathe 25% chance to avoid criticals and sneaks -1 to -9 hp, inert but not progressing to death Immune to poison, sleep, energy drain, disease, nausea, paralysis, fatigue, exhaustion Slam for 1d4+2 bludgeoning Cleric: DC = 10 + Wis Mod + Spell level Alignment Aura (Chaotic Evil) Spontaneous Casting (harm) Rebuke Undead (1x/day) Domains: War, Fire FIRE DOMAIN Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. 1/day DESTRUCTION DOMAIN Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level. You must declare the smite before making the attack. 1/day Fighter: Bonus Feats (already included) Equipment: 22 lb Weapons / Armor / Shield (from above) 1 lb Holy symbol (silver) 2 lb Spell component pouch ____ 25 lb Total Zero-level Cleric spells: 5 per day Detect Magic: Detects spells and magic items within 60 ft. Guidance: +1 on one attack roll, saving throw, or skill check. Inflict Minor Wounds: Touch attack, 1 point of damage.(2) Virtue: Subject gains 1 temporary hp. First-level Cleric spells: 5 per day Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage (2) Magic Weapon: Weapon gains +1 bonus. Burning Hands: 4d4 fire damage (2) Second-level Cleric spells: 4 per day Aid: +1 on attack rolls and saves against fear, 1d8+4 temporary hp Silence: Negates sound in 15-ft. radius. Produce Flame: 1d6+4 damage , touch or thrown. (2) -------------------------------------------------------------------------- Equine Golem Large Construct Hit Dice: 6d10 (33hp) Speed: 50 ft. Initiative: +1 AC: 18 (-1 size, +1 Dex, +8 natural), touch 13, flatfooted 17 Attacks: 2 hooves +8 melee and bite +3 melee Damage: Hoof 1d8+5; Bite 1d4+2 Face/Reach: 5ft. by 10ft./5ft. Special Attacks:Shatter Special Qualities: Construct, Dr5/+1, magic immunity Saves: Fort +2, Ref +3, Will +2 Abilities: Str 21, Dex 13, Con - , Int - , Wis 11, Cha 1 Challenge Rating: 5 Alignment: Always Neutral DR 2/Adamantine COMBAT: Shatter: 3/day it can emmit an ear shattering whinny, which acts as a shatter spell (10d6) Immune to Magic: Heat Metal or Chill Metal slow it for 2d6 rounds as the slow spell. but if it resists the spell it can hold its ground. It never breaks any part of the horse. Carrying Capacity: Light load 459lb., Medium 918lb., Heavy 1,380 lb. -------------------------------------------------------------------------- 3 Balors-43,800gp (Generals) 100 Minotaurs-292,000 (Infintry) 100 Hill Giants-511,000 (With Rocks Ranged) 25 Ogre Mages-146,000 (Magic/Offensive) ------------------------------------------- 992,800gp +living expenses (food, healing, etc.) ------------------------------------------- 1,000,000gp |
| Kobold_Ur_Priest06-04-06, 04:29 PM | War Child, Chaotic Evil Warforged Cleric 4 / Fighter 3 Anyone care to review him? I'm ready for the next round :rolleyes: |
| Elvez4ever06-04-06, 04:52 PM | as for the mechanical arm, perfect - take 1 level of Renegade Mastermaker (Magic of Eberron) gives you a Battlefist as for your character: http://pathguy.com/cg35.htm = character generator (abilities can be set to PB & rolled) and for spells and such, hit up the SRD idea for your build: Fighter 3/Sorcerer 3/Renegade Mastermaker 1 Could you write it out and post it? At the moment I honestly have nothing. No PH No sheet, squat. And what do u mena by Srd? P.S. I don't have Magic of Eberron....And I was thinking Changeling would be a good race... Thanks :D ! |
| Kobold_Ur_Priest06-04-06, 04:56 PM | use the link i gave you, it has everything on the generator and here's the SRD's link which has all the PHB,DMG,MM,Psi,Epic stuff http://www.systemreferencedocuments.org/35/sovelior_sage/home.html look up what you need when you get the Fighter 3/Sorceror 3 part done, i will write out the level 1 Renegade Mastermaker part ok? |
| Kobold_Ur_Priest06-04-06, 05:18 PM | Upgraded his Equin Golem to make it with the same Adamantine Body as the warforged ( DR 2/Adamantine, +8 AC) changed warp wood/wood shape effects to heat/chill metal included list of Guild mercenaries all in all, an ass kicking is definitely in the future for the pitiful Good-aligned creatures |
| Elvez4ever06-04-06, 05:29 PM | Yea... What are fighter/sorcerers proficient with? I don't have my PH.... |
| Kobold_Ur_Priest06-04-06, 05:32 PM | as far as i know, all simple/martial weapons, armor, and shields though honestly, i'd just go straight Fighter or something, cause it's too complicated to do both |
| Elvez4ever06-04-06, 06:05 PM | Maiali (Deathshadow) Male Elf Male Elf Fighter 3 / Sorcerer 3 Neutral Evil Representing Elvez4ever Strength 14 ( + 2) Dexterity 13 ( + 1) Constitution 14 ( + 2) Intelligence 10 ( + 0) Wisdom 10 ( + 0) Charisma 16 ( + 3) Size: Medium Height: 5' 7" Weight: 130 lb Eyes: Red Hair: White Skin: Tan Total Hit Points: 33 [includes toughness x1] Speed: 30 feet Armor Class: 16 = 10 + 4 [scale] + 1 [light steel] + 1 [dexterity] Touch AC: 11 Flat-footed: 15 Initiative modifier: + 1 = + 1 [dexterity] Fear check: + 0 = + 0 [wisdom] Horror check: + 0 = + 0 [wisdom] Madness check: + 0 = + 0 [wisdom] Fortitude save: + 6 = 4 [base] + 2 [constitution] Reflex save: + 3 = 2 [base] + 1 [dexterity] Will save: + 4 = 4 [base] Attack (handheld): + 6 = 4 [base] + 2 [strength] Attack (missile): + 5 = 4 [base] + 1 [dexterity] Grapple check: + 6 = 4 [base] + 2 [strength] Languages: Common Elven Quarterstaff +3 [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] Greataxe +3 [1d12, crit x3, 12 lb, two-handed, two-handed, slashing] Longbow +2 [1d8, crit x3, range inc. 100 ft, 3 lb, piercing] Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.; arcane spell failure 25%] ; arcane spell failure 5% Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] Raven familiar Feats: Endurance Die Hard Point Blank Shot Far Shot Toughness x1 Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 2 = + 0 + 2 [raven] Balance Dex* 1 = + 1 Bluff Cha 3 = + 3 Climb Str* 5 = + 2 + 3 Concentration Con 7 = + 2 + 5 Craft_1 Int 5 = + 0 + 5 Diplomacy Cha 3 = + 3 Disguise Cha 3 = + 3 Escape Artist Dex* 1 = + 1 Gather Information Cha 3 = + 3 Hide Dex* 1 = + 1 Intimidate Cha 3 = + 3 Jump Str* -4 = + 2 -6 [speed 20] Listen Wis 2 = + 0 + 2 [elf] Move Silently Dex* 1 = + 1 Perform_1 Cha 3 = + 3 Perform_2 Cha 3 = + 3 Perform_3 Cha 3 = + 3 Perform_4 Cha 3 = + 3 Perform_5 Cha 3 = + 3 Ride Dex 6 = + 1 + 5 Search Int 2 = + 0 + 2 [elf] Spot Wis 2 = + 0 + 2 [elf] Swim Str** 2 = + 2 Use Rope Dex 1 = + 1 If the familiar is within reach, + 2 on spot and listen ("alertness"). Zero-level Sorcerer spells: 6 per day First-level Sorcerer spells: 6 (5 + 1) per day Elf + 2 dexterity / -2 constitution (already included) Immune to magical sleep + 2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow & shortbow + 2 racial bonus on listen, search, and spot checks Fighter Bonus Feats (already included) Sorcerer Familiar / Alertness, etc. Can know only limited numbers of spells High charisma gains bonus spells daily Maiali (Deathshadow)'s Equipment: 55 lb Weapons / Armor / Shield (from above) 9 lb Arrows (quiver of 20) x3 2 lb Backpack 8 lb Chain (10 feet) x4 60 lb Firewood (1 day) x3 Flint and steel 4 lb Locks x4 6 lb Manacles x3 Parchment sheets x2 2 lb Rations (1 day) x2 3 lb Musical instrument (Warhorn) 2 lb Spell component pouch _____ 151 lb |
| Elvez4ever06-04-06, 06:09 PM | Would u mind givin me the 6 0 level spells and the 6 1st level 1's? |
| Kobold_Ur_Priest06-04-06, 06:10 PM | ok now go through, add your spells, add your STR modifier to weapon damage, (remember, if its 2-handed, apply 1&1/2 times your STR mod) and also remove: any unneccesarry skills (those that you didnt put points into or dont receive a bonus to) & this part: Class HP rolled Level 1: Sorcerer 4 Level 2: Sorcerer 1 Level 3: Sorcerer 3 Level 4: Fighter 2 + 1 to constitution Level 5: Fighter 4 Level 6: Fighter 4 & this part: * = check penalty for wearing armor Craft_1 >=5 ranks gives + 2 on related appraise checks. |
| Kobold_Ur_Priest06-04-06, 06:14 PM | DC = 10+ Ability Modifier+ spell level 0-LEVEL SORCERER/WIZARD SPELLS (CANTRIPS) Resistance: Subject gains +1 on saving throws. Acid Splash: Orb deals 1d3 acid damage. Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Daze: Humanoid creature of 4 HD or less loses next action. Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (–1 on attack rolls). Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. Ghost Sound: Figment sounds. Disrupt Undead: Deals 1d6 damage to one undead. Touch of Fatigue: Touch attack fatigues target. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whispered conversation at distance. Open/Close: Opens or closes small or light things. Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. ------------------------------------------------------------ 1ST-LEVEL SORCERER/WIZARD SPELLS Alarm: Wards an area for 2 hours/level. Endure Elements: Exist comfortably in hot or cold environments. Hold Portal: Holds door shut. Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Grease: Makes 10-ft. square or one object slippery. Mage Armor: Gives subject +4 armor bonus. Mount: Summons riding horse for 2 hours/level. Obscuring Mist: Fog surrounds you. Summon Monster I: Calls extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands. Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Detect Undead: Reveals undead within 60 ft. Identify M: Determines properties of magic item. True Strike: +20 on your next attack roll. Charm Person: Makes one person your friend. Hypnotism: Fascinates 2d4 HD of creatures. Sleep: Puts 4 HD of creatures into magical slumber. Burning Hands: 1d4/level fire damage (max 5d4). Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures. Disguise Self: Changes your appearance. Magic Aura: Alters object’s magic aura. Silent Image: Creates minor illusion of your design. Ventriloquism: Throws voice for 1 min./level. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Animate Rope: Makes a rope move at your command. Enlarge Person: Humanoid creature doubles in size. Erase: Mundane or magical writing vanishes. Expeditious Retreat: Your speed increases by 30 ft. Feather Fall: Objects or creatures fall slowly. Jump: Subject gets bonus on Jump checks. Magic Weapon: Weapon gains +1 bonus. Reduce Person: Humanoid creature halves in size. |
| Elvez4ever06-04-06, 06:21 PM | Thanks! :D |
| Kobold_Ur_Priest06-04-06, 06:31 PM | no prob homie just hurry up & edit your stuff, and ill see if we can get some RP goin when i get home in a bit ok? |
| Elvez4ever06-04-06, 06:36 PM | Here We Go! Maiali (Deathshadow) Male Elf Male Elf Fighter 3 / Sorcerer 3 Neutral Evil Representing Elvez4ever Strength 14 ( + 2) Dexterity 13 ( + 1) Constitution 14 ( + 2) Intelligence 10 ( + 0) Wisdom 10 ( + 0) Charisma 16 ( + 3) Size: Medium Height: 5' 7" Weight: 130 lb Eyes: Red Hair: White Skin: Tan Total Hit Points: 33 [includes toughness x1] Speed: 30 feet Armor Class: 16 = 10 + 4 [scale] + 1 [light steel] + 1 [dexterity] Touch AC: 11 Flat-footed: 15 Initiative modifier: + 1 = + 1 [dexterity] Fear check: + 0 = + 0 [wisdom] Horror check: + 0 = + 0 [wisdom] Madness check: + 0 = + 0 [wisdom] Fortitude save: + 6 = 4 [base] + 2 [constitution] Reflex save: + 3 = 2 [base] + 1 [dexterity] Will save: + 4 = 4 [base] Attack (handheld): + 6 = 4 [base] + 2 [strength] Attack (missile): + 5 = 4 [base] + 1 [dexterity] Grapple check: + 6 = 4 [base] + 2 [strength] Languages: Common Elven Quarterstaff [1d6/1d6 +3], crit x2, 4 lb., two-handed, bludgeoning] Greataxe [1d12+3], crit x3, 12 lb, two-handed, two-handed, slashing] Longbow [1d8+2], crit x3, range inc. 100 ft, 3 lb, piercing] Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.; arcane spell failure 25%] ; arcane spell failure 5% Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] Raven familiar Feats: Endurance Die Hard Point Blank Shot Far Shot Toughness x1 Appraise Int 2 = + 0 + 2 [raven] Balance Dex* 1 = + 1 Bluff Cha 3 = + 3 Climb Str* 5 = + 2 + 3 Concentration Con 7 = + 2 + 5 Craft_1 Int 5 = + 0 + 5 Diplomacy Cha 3 = + 3 Disguise Cha 3 = + 3 Escape Artist Dex* 1 = + 1 Gather Information Cha 3 = + 3 Hide Dex* 1 = + 1 Intimidate Cha 3 = + 3 Jump Str* -4 = + 2 -6 [speed 20] Listen Wis 2 = + 0 + 2 [elf] Move Silently Dex* 1 = + 1 Perform_1 Cha 3 = + 3 Perform_2 Cha 3 = + 3 Perform_3 Cha 3 = + 3 Perform_4 Cha 3 = + 3 Perform_5 Cha 3 = + 3 Ride Dex 6 = + 1 + 5 Search Int 2 = + 0 + 2 [elf] Spot Wis 2 = + 0 + 2 [elf] Swim Str** 2 = + 2 Use Rope Dex 1 = + 1 If the familiar is within reach, + 2 on spot and listen ("alertness"). Zero-level Sorcerer spells: 6 per day Ghost Sound: Figment sounds. Detect Magic: Detects spells and magic items within 60 ft. Mage Hand: 5-pound telekinesis. Arcane Mark: Inscribes a personal rune (visible or invisible). Light: Object shines like a torch. Acid Splash: Orb deals 1d3 acid damage. First-level Sorcerer spells: 6 (5 + 1) per day Reduce Person: Humanoid creature halves in size. Disguise Self: Changes your appearance. Comprehend Languages: You understand all spoken and written languages. Silent Image: Creates minor illusion of your design. Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Enlarge Person: Humanoid creature doubles in size. Elf + 2 dexterity / -2 constitution (already included) Immune to magical sleep + 2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow & shortbow + 2 racial bonus on listen, search, and spot checks Fighter Bonus Feats (already included) Sorcerer Familiar / Alertness, etc. Can know only limited numbers of spells High charisma gains bonus spells daily Maiali (Deathshadow)'s Equipment: 55 lb Weapons / Armor / Shield (from above) 9 lb Arrows (quiver of 20) x3 2 lb Backpack 8 lb Chain (10 feet) x4 60 lb Firewood (1 day) x3 Flint and steel 4 lb Locks x4 6 lb Manacles x3 Parchment sheets x2 2 lb Rations (1 day) x2 3 lb Musical instrument (Warhorn) 2 lb Spell component pouch _____ 151 lb |
| Elvez4ever06-04-06, 06:37 PM | Sounds Good.... Who we gonna attack now? |
| Kobold_Ur_Priest06-04-06, 06:39 PM | Quarterstaff [1d6+3/1d6+3], crit x2, 4 lb., two-handed, bludgeoning] Greataxe [1d12+3], crit x3, 12 lb, two-handed, two-handed, slashing] Longbow [1d8+2], crit x3, range inc. 100 ft, 3 lb, piercing] make it like that, otherwise people will think you had +3 enhancements also, dont keep posting your character, only post once and edit as the need arises |
| Kobold_Ur_Priest06-04-06, 06:41 PM | Sounds Good.... Who we gonna attack now? anyone, everyone as long as they're GOOD. or if I dont like them. :rolleyes: (*cough* Redhase *cough*) :rolleyes: |
| Elvez4ever06-04-06, 07:36 PM | :rolleyes: |
| thasis06-04-06, 09:33 PM | Just got... home... oh my. I'm going to start on a creation that will rock your sox though :D |
| Elvez4ever06-04-06, 09:58 PM | Not too good or I might have to blow my warhorn... it has WAR in the name for a reason.... :P |
| Kobold_Ur_Priest06-04-06, 10:33 PM | c'mon, what in the nine hells are we waiting for?! |
| thasis06-04-06, 11:40 PM | Well I havn't been home all weekand, so I havn't had time to work on it. But give me an hour at the least. It should be ready by then. It'll be good... very good. |
| thasis06-05-06, 12:13 AM | Well as usual I can pull out an awsome monstrosity in less of a time then I anticipate. For your pleasing goodyness (and sick fantasies): Inspired by the Dimmu Borgir song "Blood Hunger Doctrine" (or at least the title): Blood Hunger Inflictor: Master of the Doctrine Standing in front of you is a fifteen foot monstrous construct. It has bronze shell-like plating for its body. The back is covered in spikes that are drenched in spikes that drip with fresh blood. It's chest armor is stained with the blood of many battles long past. It's arms are long and made out of a similar bronze metallic substance and have spikes covering the back of them, easily useable to rake it's opponents and deal massive damage and pain. It's arms end in three spinning sawlike blades, drenched with blood. Its legs are similar to that of humans, except large and metallic. It's face is long and drawn out with spikes protruding out of the sides. It has no discernable mouth, but it has two glowing blue eyes that seem to pulse at the thought of destruction. Huge Construct Hit Dice: 15d10 (82 HP) Initiative: +1 (Dex) Speed: 50ft Amour Class: 43 (+1 Dex, -2 Size, +24 Natural Armor, +10 Magical Plating) Base Attack/Grapple: +11/+28 Attacks: x3 Spinning Saw Blades +29 melee (1d8+17/19-20x3) or Rake +28 melee (1d12+17/x3) Full Attack: x6 Spinning Saw Blades +29 melee (1d8+17/19-20x3) and Rake +23 melee (1d12+17/x3) Space/Reach: 15ft/10ft Special Attacks: Bleeding Touch Special Qualities: DR15/Bludgeoning, SR30 Saves: Fort +5, Ref +6, Will +5 Abilities: Str 41, Dex 12, Con -, Int 4, Wis 10, Cha 6 Skills: Spot +18 Feats: Power Attack, Cleave, Great Cleave, Combat Reflexes, Weapon Focus (Spinning Blades), Improved Critical (Spinning Blades) Alignment: Neutral Evil Organization: Solitary, Pair, War Force (3-5) Challenge Rating: 12 Treasure: - Advancement: 15-19 (Huge), 20+ (Colossal) Level Adjustment: - Created by necromancers and tyrants as the ultimate killing machines, the Blood Hunger Inflictors are powerful constructs that are the living incarnate of death and destruction. Standing at 15ft tall and with spinning saw blades as hands, spikes on it's arms that can be used as rakes to penetrate the skin of any being, the Blood Hunger Inflictor is a creature not to be taken lightly. Blood Hunger Inflictors are minimally intelligent, but they were created to have nothing but loyalty to their masters and the urge to destroy, so their intelligence is limited. Blood Hunger Inflictors will serve their masters into even suicidal missions, but they will not serve any other unless their master specifically designates them to. There is no reasoning with the Blood Hunger Inflictors. Blood Hunger Inflictors stand 15ft tall, weigh 10,000 LB, and don't speak any language (though they do understand commands from one language of their creators choice). Bleeding Touch: Whenever a creatures is damaged by the Blood Hunger Inflictor's Spinning Saw Blades or Rake attack they must make a fortitude save (DC17) or take an additional 2d10 damage per turn for 1d4 turns. |
| thasis06-05-06, 12:25 AM | Spinning Saw Blades of the Blood Hunger Doctrine : Originaly created for the use of the Blood Hunger Inflictor the Spinning Saw Blades of the Blood Hunger Doctrine quickly began being used in other constructs, and sometimes as a prosthetic graft onto living creatures. Any creature that attatches the Spinning Saw Blades of the Blood Hunger Doctrine gains an attack as follows (per blade): Damage: See Below Chart; [/B]Critical[/B]: x3; Damage Type: Slashing Any creature hit with the Spinning Saw Blades of the Blood Hunger Doctrine must make a fortitude save (DC10 + half your HD + half your strength modifier) or take 2d10 damage every round for 1d4 rounds due to internal bleeding. The weight and damage per spinning blade, dependant on size, are as follows: Fine: One-Quarter LB 1d2 Diminutive: 1 LB 1d2 Tiny: 4 LB 1d4 Small: 10 LB 1d4 Medium: 23 LB 1d6 Large: 31 LB 1d6 Huge: 55 LB 1d8 Gargantuan: 40 LB 1d8 Collosal: 70 LB 1d10 |
| Elvez4ever06-05-06, 12:30 AM | Not bad...not bad at all.... Well it's BAD but it's good bad.... Ahh forget it..... You understand..... |
| thasis06-05-06, 12:32 AM | That's just the beggining of what's to come :devil: |
| Elvez4ever06-05-06, 12:35 AM | Well I want 5000 by Tomorrow! This army has to be TOP OF THE LINE!! TOP OF THE LINE! |
| thasis06-05-06, 12:39 AM | Well... I can try... :D :P |
| Kobold_Ur_Priest06-05-06, 03:37 PM | I like em..... :D |
| thasis06-05-06, 08:52 PM | *Dances in the Blood of Virgins* |
| Kobold_Ur_Priest06-05-06, 09:21 PM | *Dances in the Blood of Virgins* did you cut yourself? |
| thasis06-06-06, 12:47 AM | No, I cut your little sister! OH BURN! |
| Zombomaniac06-06-06, 02:53 AM | did you cut yourself? :rofl: I'll join. I don't know when I can get a creation up, but will try to think of something. :thinks: Did it work? I figured out how to change "Spoiler" to whatever you want. |
| Kobold_Ur_Priest06-06-06, 03:41 PM | No, I cut your little sister! OH BURN! good *hands him one of my numerous katanas* next time, use this.... and @ Z: Welcome bro |
| thasis06-06-06, 08:38 PM | I would say much worse about your younger sister, but even you might find that offensive. On another point of view, this is also a public message boards, no use in getting chucked in prison over a simple joke :P As for creations... I have some more... dwelling about... in my mind... they will be posted... eventualy. And Welcome Zombo, nice to see you joining the chaos. |
| Kobold_Ur_Priest06-06-06, 08:45 PM | I would say much worse about your younger sister, but even you might find that offensive. never. i threaten to kick her in the throat half the time i cant stand her :P insult away :P |
| thasis06-07-06, 01:44 AM | Oh no, I mean this could get me arrested. I'll tell you later ;) :P But anywayz, I have a new creation in the works. It's just some thoughts brewing up in my mind right now, but I'll put it onto pen and paper and make something good. Damn good. |
| Kobold_Ur_Priest06-07-06, 01:42 PM | ok cool, and if i get it approved, im gonna buy a clockwork choker for the ECL 7 round |
| thasis06-11-06, 04:50 PM | Word Bearer of the War Father Standing in front of you is a small humanoid shaped creature. Instead of skin however, he has a thick black adamantine plating covering his whole body. In his left hand he holds a banner that has the symbol of the War Father on it, and in his right hand he holds a miniature warhammer Small Construct Hit Dice: 2d10 (11 HP) Initiative: +2 (Dex) Speed: 20ft Amour Class: 16 (+1 Dex, +1 Size, +4 Natural) Base Attack/Grapple: +1 Attacks: Light Hammer +3 Melee (1d4+2/x2) Full Attack: Light Hammer +3 Melee (1d4+2/x2) Space/Reach: 5ft/5ft Special Attacks: Smash Special Qualities: Inspiration Saves: Fort +0, Ref +1, Will +0 Abilities: Str 14, Dex 13, Con -, Int 7, Wis 10, Cha 10 Skills: Spot +5 Feats: Power Attack Organization: Solitary, Pair, Squad (3-10), Force (10-15) Enviroment: Alignment Challenge Rating: 1 Treasure: - Advancement: 2-5 (Small), 6-10 (Medium), 11-15 (Large) Level Adjustment: - The Word Bearer of the War Father is a small construct comprised of armor. It was built as a standard-bearer and inspirational unit in the War Fathers army. The technique of the Word Bearer has also transferred to other armies as there ability to inspire those around them have proved to be useful in military situations. Word Bearers stand about 3ft tall and weigh 200lb. They speak common. Smash: Once per day a Word Bearer can make a devastating smash on the ground with his hammer making all creature within a 30ft radius make reflex save (DC13) or count as being tripped as they loose there balance. Inspiration: All units designated as friendly within a 30ft radius around the Word Bearer get a +1 bonus to all attacks, damage rolls, and saves. |
| Kobold_Ur_Priest06-11-06, 05:02 PM | :bow: :king: :bow: I LOVE IT! |
| thasis06-11-06, 05:03 PM | I try. This whole guild is going to have to be reposted after the update, so I suggest saving anything you've created for reposting. |
| Kobold_Ur_Priest06-11-06, 05:13 PM | I try. This whole guild is going to have to be reposted after the update, so I suggest saving anything you've created for reposting. ooh ****, true. will my profile stay the same? and my sig? |
| thasis06-11-06, 05:39 PM | I'd save the sig as well, just in case. Profile? That's easily fixed even if it isn't. |
| Kobold_Ur_Priest06-11-06, 06:05 PM | done & done. thanks |
| Kobold_Ur_Priest06-11-06, 08:01 PM | World Defiler.....any finishing touches yet? might use it in an epic game |
| thasis06-11-06, 08:12 PM | It's on a temporary hold. I have a quick mini-project (should take me a few days, but meh, I tend to do thinks quicker or longer). Creating a new plane of existance, a new god, a new race of bug-like creatures to worship the god and to dwell on the plane. Maybe a Prc or two in the future. I dunno. World Defiler might get some time inbetween though. Don't hold your breath though. I start, drop, and pickup projects at will. |
| Kobold_Ur_Priest06-11-06, 08:43 PM | sounds good bro whats with the new god & stuff? |
| thasis06-11-06, 08:59 PM | Well I found out that my World Defiler fits directly into the plot of the new race of creatures and it's god and plane. World Minds will be changed to be called Overminds and will be the leaders. So the World Defiler (now Overmind) will be completed afterall. As for information, I want to keep that sparce until it's done. I have quite a bit done actualy. I have a worker, warrior, and leader creature done. Next I'm going to do the god, plane, and some general information about the society. Lastly I'll do the information on the Overmind. Combine it all together, format it, and then it'll be ready for posting. |
| Kobold_Ur_Priest06-11-06, 09:13 PM | sounds good. can you PM me a little background on the whole situation? :rolleyes: |
| thasis06-11-06, 10:45 PM | Nope, keeping the whole thing unrevieled to anyone until the release date. Trust me, it will be well worth it. |
| Kobold_Ur_Priest06-12-06, 09:45 AM | :OMG! :ghosted: I just died a little inside. |
| thasis06-12-06, 10:08 AM | Just think monsier, I'm not revealing something to even you. If it's that big, don't you think it just might we well worth the wait? :D |
| Kobold_Ur_Priest06-12-06, 10:15 AM | :rolleyes: yeah yeah yeah you're lucky you're my lil bro or i'd have to lay the Smite-Down on your ass. |
| thasis06-12-06, 06:14 PM | a.) I'm taller then you b.) I'm cooler then you c.) Just because I'm younger doesn't mean I can't put some pirate ass ninja kicking on to you! |
| Kobold_Ur_Priest06-12-06, 06:36 PM | a.) there's no way in hell b.) so's my step bro, who's younger than me, but i still get more than he ever will c.) bow before my almighty Smite-Down! :rolleyes: |
| supernerd891606-12-06, 07:02 PM | You should sell tickets for this... :D |
| thasis06-12-06, 08:09 PM | Do you know how well I can master the Kantanta (Pirate Edition ;))! I'll pwn your ass with it. And oh yes, I'm taller. I'm 6'2 biatch! I'm also smarter! Going into grade 10 and already taking university courses (yes, for credit). That pwns yo ass hoe! Oh, and I think you should be the one bending down for me. Me and my Pirate Gang will come pwn you and your gangsta posers. Howz that for you ;) :P |
| Kobold_Ur_Priest06-12-06, 10:23 PM | Thasis you already know my history, and I bow to none but my own. You of all should know that all to well. |
| thasis06-12-06, 11:46 PM | And you should know the same about me monsier. Now let us dance in a ritual of forgivness, and let us sacrifice a virgin to Anubis, and let our bloody friendship continue on how it was :) |
| Kobold_Ur_Priest06-13-06, 02:06 AM | just saw the Omen i feel...inspired :D and yes, let's |
| Zombomaniac06-13-06, 02:30 AM | just saw the Omen i feel...inspired :D and yes, let's Bla! :yuck: It was a terrible remake in my opinion. The entire time I could tell what was going to happen next. "That guy is about to die. Yep he just died." "She'll survive the fall. Yep she survived." "The Nanny will kill her. Yep she killed her." Blah, blah, blah. They could have done much better. |
| Kobold_Ur_Priest06-13-06, 03:00 AM | Bla! :yuck: It was a terrible remake in my opinion. The entire time I could tell what was going to happen next. "That guy is about to die. Yep he just died." "She'll survive the fall. Yep she survived." "The Nanny will kill her. Yep she killed her." Blah, blah, blah. They could have done much better. you're absolutely right, I mean, Thasis and I could have made a better movie; with out eyes closed?! :rolleyes: |
| Zombomaniac06-13-06, 03:31 AM | you're absolutely right, I mean, Thasis and I could have made a better movie; with out eyes closed?! :rolleyes: Thats one thing I find wierd. Every so often you'll see a movie with a decent theme, but it was done so poorly. |
| Kobold_Ur_Priest06-13-06, 11:21 AM | Thats one thing I find wierd. Every so often you'll see a movie with a decent theme, but it was done so poorly. exactly, it could have been so much more developed |
| thasis06-13-06, 08:16 PM | Ur_Priest... I'm pretty sure our movies (That were made when our eyes are closed) can pretty much top anything. Imagine if we made a movie with our eyes opened :D And yah, Omen could have been done better... but overall I thought it was decent. I'm probally goign to go see it again with some friends who havn't seen it yet. |
| Kobold_Ur_Priest06-13-06, 10:06 PM | hells yes, we could make movies that'd put The Hills Have Eyes to shame |
| thasis06-13-06, 10:33 PM | And that was one damn good movie. I'm actualy going to be in a documentry about skipping out of class at high schools :P It's kinnda funny :D |
| Kobold_Ur_Priest06-13-06, 10:39 PM | And that was one damn good movie. I'm actualy going to be in a documentry about skipping out of class at high schools :P It's kinnda funny :D yes it was and send me a copy |
| thasis06-13-06, 11:06 PM | My friends doing it, so if I can get a copy I'll see if I can upload it somewhere and send it to you. |
| Kobold_Ur_Priest06-13-06, 11:40 PM | hahaha sweet |
| thasis06-14-06, 12:14 AM | It's funny cause I've only like skipped three times in all the time I've been at highschool. I've been caught two of the times and the other time it was an assembly :P |
| Kobold_Ur_Priest06-14-06, 12:28 AM | lol, whats the whole thing about though, just skipping class? |
| thasis06-14-06, 01:37 AM | In general yes. But it goes into the whys? howz? and in general what they do... |
| Kobold_Ur_Priest06-14-06, 12:47 PM | Mmm should be interesting.... :rolleyes: |
| thasis06-14-06, 11:41 PM | It might have it's momments. I don't know, she's smart (genius smart) and she knows what she's doing with making movies (;)), but I don't know if she's done documentries before. |
| Kobold_Ur_Priest06-15-06, 12:11 AM | Awww, little bro has a crush haha j/k :rolleyes: |
| thasis06-15-06, 12:32 AM | She's my ex monsier. :rolleyes: And yes, I still like her. But meh, I have others on the mind ;) |
| Kobold_Ur_Priest06-15-06, 12:34 AM | Hehe, off topic a bit, but my (soon-to-be) g/f is 19.... :D back on topic: WD....do you mind if i use him (when u actually post him) in my friend's campaign? |
| thasis06-15-06, 12:42 AM | They key word is "When". It's on a temporary hold (Along with most of what I'm doing) for finals. Next Tuesday no more school after that so I'll be back on track for sure by then. But when it's done, feel free to use. Anything I make monsier is open-content. |
| Kobold_Ur_Priest06-15-06, 12:53 AM | Damn, I've been out since last Friday. and thanks :P |
| thasis06-15-06, 01:08 AM | Man, your lucky as hell. I wish I was out. My school sucks though. |
| Kobold_Ur_Priest06-15-06, 01:45 AM | haha yes i am and i bet it does |
| thasis06-15-06, 01:30 PM | Hey Ur_Priest, you intressted in working on my Undeath and Its Beauties Project? |
| Kobold_Ur_Priest06-15-06, 02:12 PM | Hey Ur_Priest, you intressted in working on my Undeath and Its Beauties Project? Hells yes! |
| thasis06-15-06, 10:00 PM | The link should be in my sig soon. Just give me a minute. |
| Kobold_Ur_Priest06-15-06, 10:24 PM | nifty. :rolleyes: -waiting- |
| thasis06-15-06, 10:25 PM | http://boards.wizards.com/showthread.php?p=9367845#post9367845 |
| Kobold_Ur_Priest06-15-06, 10:29 PM | you dont have to look far for my support bro |
| Kobold_Ur_Priest06-16-06, 08:47 PM | RPOL campaign is ready ! :rolleyes: |