Kobold Marines: Black Dragon Disciples [Archive] - Wizards Community

Post/Author/DateTimePost
VampiricBloodlustNemesis

10-21-05, 05:08 PM
I Am Now Recruting All Types Of Creatures For The Kobold Marines.

SIGN UP NOW!




:chicken:
Demonfey

10-21-05, 07:25 PM
Nemesis, there is a character thread. Follow the guidelines, send me the character, and I'll review that.
VampiricBloodlustNemesis

10-21-05, 08:20 PM
what do you mean
Demonfey

10-21-05, 08:30 PM
I Am Now Recruting All Types Of Creatures For The Kobold Marines.

Nemesis,Male Half-Black Dragon Kobold Ranger 12
Strength 22 (+6)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 15 (+2)
HP: 94
AC: 27
Init: +3

Ghost, Male Monitor Lizard Companion/Mount
On the first page, there should be a thread called the Player Character Thread 4. It is run by Character_DM (currently me). From there, I check him over, tell you if things need to be changed, and when finished, approve said character.
VampiricBloodlustNemesis

10-21-05, 08:34 PM
ill go look
Demonfey

10-21-05, 08:35 PM
Its currently in the first three.
VampiricBloodlustNemesis

10-21-05, 08:45 PM
it's formatted a bit awkward from when i copied it outta microsoft word, sorry bout that
Demonfey

10-21-05, 08:55 PM
It's good.
VampiricBloodlustNemesis

10-21-05, 08:58 PM
his weapons have enhancements above his level allotment so i only kept them as masterwork
VampiricBloodlustNemesis

10-21-05, 10:08 PM
Nemesis,Male Half-Black Dragon Kobold Ranger 12
Strength 22 (+6)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 15 (+2)
HP: 94
AC: 27

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +10 = 8 [base] +2 [constitution]
Reflex save: +11 = 8 [base] +3 [dexterity]
Will save: +4 = 4 [base]
Attack (handheld): +20/+15/+10 = 12 [base] +6 [strength] +1 [small] +1 Masterwork
Attack (unarmed): +19/+14/+9 = 12 [base] +6 [strength] +1 [small]
Attack (missile): +17/+12/+7 = 12 [base] +3 [dexterity] +1 [small] +1 Masterwork
Grapple check: +14/+9/+4 = 12 [base] +6 [strength] -4 [small]

CARRYING CAPACITY
Light load:130 lb. or less
Medium load:
Heavy load:260-390 lb.
Lift over head:390 lb.
Lift off ground:780 lb.
Push or drag:1950 lb.

Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW
Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW
Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW
Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.]
+3 Shadowed / Silent moves

Feats:
Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Quick Draw
Rapid Reload
Track [free to rangers]

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Climb Str* 16 = +6 +10
Handle Animal Cha 17 = +2 +15
Hide Dex* 27 = +3 +15 +4 [small] +5 Armor
Listen Wis 15 = +0 +15
Move Silently Dex* 18 = +3 +15 +5 Armor
Ride Dex 20 = +3 +15 +2 [handle animal]
Search Int 20 = +3 +15 +2 [kobold]
Spot Wis 15 = +0 +15
Use Rope Dex 13 = +3 +10

Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Acid: Black (60' line 6d4 DC 17)
Damage Immunity
Acid: Black, Copper, Green
+4 natural armor bonus (already included)
Wings
Hit dice increases one dice type to maximum of d12
Level adjustment +3
Kobold:
+2 dexterity, -4 strength, -2 constitution (already included)
Darkvision (see 60 feet in pitch-dark)
+1 natural armor bonus (already included)
+2 on craft -- trapmaking; +2 profession -- miner
+2 on search (already included)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (DC 14)
Endurance
Animal Companion
Woodland Stride
Swift Tracker
Evasion
Favored Enemies:
Humanoids (dwarf) +2
Humanoids (elf) +6
Monstrous Humanoids +2
This ranger chose the archery track.
Equipment:
13 lb
15 lb
2 lb
4 lb
1 lb
5 lb
2 lb
1 lb
_____
43 lb
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5
Backpack
Grappling hook
Rations (1 day) x2
Rope (50', silk) x1
Waterskins x2
Whetstone





Ghost, Male Monitor Lizard
Size/Type: Medium Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Link
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6,
Spot +4, Swim +11
Feats: Alertness, Great Fortitude, Evasion
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2

Skills
A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10.
Bonus tricks: 2
Demonfey

10-21-05, 10:20 PM
Why do you post your characters like that? It's not necessary. Also, since you suggested drow insignia, can you find the drow insignia?
VampiricBloodlustNemesis

10-21-05, 10:52 PM
DROW HOUSE INSIGNIA:
-skipping flavor text-
GAINS SPELLS: blur,cat's grace,cloak of dark power,comprehend languages,feather fall,jump,levitate,read magic,scatterspray,shield,spider climb,unseen servant, and water breathing
Demonfey

10-21-05, 10:54 PM
Wait, what type are you using? Sargatanas sent me a copy of the insignia, and that said there was only one spell per insignia.
Sargatanas

10-21-05, 10:54 PM
DROW HOUSE INSIGNIA:
-skipping flavor text-
GAINS SPELLS: blur,cat's grace,cloak of dark power,comprehend languages,feather fall,jump,levitate,read magic,scatterspray,shield,spider climb,unseen servant, and water breathing

Thats not what it does... at all. It can have those spells on it and able to be used once a day...
Demonfey

10-21-05, 10:56 PM
Wait, just those spells? Or is fitting silence into it instead allowable?
Sargatanas

10-21-05, 11:03 PM
Wait, just those spells? Or is fitting silence into it instead allowable?

Those were examples to what spells ya can add, thats how I read it.
Demonfey

10-21-05, 11:05 PM
That's what I was thinking too.
VampiricBloodlustNemesis

10-21-05, 11:09 PM
it says that its usually those spells or any 1-3rd level spell
though higher spells deffinately exist for higher status creatures
VampiricBloodlustNemesis

10-22-05, 12:43 AM
WE ARE READY AND AWAITING DPLOYMENT & MOBILIZATION FOR WAR

the Black Dragon Disciples are growing in number,power, and anger


oh yes, there will be blood.
Solmund

10-22-05, 02:08 AM
there is a kobold foundation you know.....
VampiricBloodlustNemesis

10-22-05, 02:31 AM
there is a kobold foundation you know.....
this is someting better
VampiricBloodlustNemesis

10-22-05, 01:51 PM
:bump:



:chicken:
Demonfey

10-22-05, 03:01 PM
Bumps are only necessary if there isn't activity after twenty days or so.
Solmund

10-22-05, 03:15 PM
I must be crazy to do this...

A winged kobold entered the marine halls, his eyes glowing of brimstone. This place is weak. A good lair would have had atleast a dozen traps at the front door. He said, leering at everyone he saw.


This is Kaanrik, a wereleopard (natural) half-fiend kobold warmage. Anyone thinking he is nothing more than a weakling soon finds out that they're dead wrong. Well, most of the time they end up dead.
Demonfey

10-22-05, 03:18 PM
Wereleopard like weretiger stat-wise?
VampiricBloodlustNemesis

10-22-05, 03:25 PM
this entry hall is not the main base at all, no need for traps, for we have snipers hidden all over

A midnight black kobold approaches his brethren, a monitor lizard as dark as him trailing his footsteps, his gauntleted hand extends foreward as if in welcome, merely to grip the newcomer's throat, his free hand drawing his sickle: " Who are you....and why have you come into my domain...ssssspeak wissssely or die..."

PS: this is just a precaution, not a threat towards you
VampiricBloodlustNemesis

10-22-05, 03:26 PM
Wereleopard like weretiger stat-wise?
yeah whats your stats?
VampiricBloodlustNemesis

10-22-05, 03:26 PM
Bumps are only necessary if there isn't activity after twenty days or so.
sorry i just like keepin my boards @ the top
Solmund

10-22-05, 03:29 PM
A leopard has half of a tigers hd though, so he's like a watered down weretiger. That and he's a half-fiend (his +4 str and +2 con negate a kobolds minu's to stats) and he has a +6 to dex, whihc gives him better armor clas. Add in the +4 to intelligence and +2 to charisma give him an even bigger edge. I also plan on taking leadership and landlord to devastate foes with a personal army and a mobile fortress.

edit: wereleopard bonuses are: +6 strength, +8 dexterity, +4 constitution, and +2 wisdom. all but the wisdom bonus are onlyin hybrid or animal mode.

His total level adjustments are +7 and he has 3 hd from being wereleopard. that gives him 5 levels.

Happy?
VampiricBloodlustNemesis

10-22-05, 03:42 PM
can i count on your for help in designing the actual Guild/Base of the Kobold Marines?
Demonfey

10-22-05, 03:47 PM
Other than HD, though, same stats as a weretiger?
Solmund

10-22-05, 03:49 PM
Sure. Here's my idea for diffrent guild divisions:

Claw of the Black Dragon: Rangers, Fighters, and any martial characters.
Breath of the Black Dragon: Wizards, Warlocks, Warmages, and any spellcasters.
Spirit of the Black Dragon: Clerics, Favored Souls, and any other divine spellcasters.
Solmund

10-22-05, 03:52 PM
Other than HD, though, same stats as a weretiger?
see edit to my post.
Demonfey

10-22-05, 04:02 PM
A leopard has half of a tigers hd though, so he's like a watered down weretiger. That and he's a half-fiend (his +4 str and +2 con negate a kobolds minu's to stats) and he has a +6 to dex, whihc gives him better armor clas. Add in the +4 to intelligence and +2 to charisma give him an even bigger edge. I also plan on taking leadership and landlord to devastate foes with a personal army and a mobile fortress.

edit: wereleopard bonuses are: +6 strength, +8 dexterity, +4 constitution, and +2 wisdom. all but the wisdom bonus are onlyin hybrid or animal mode.

His total level adjustments are +7 and he has 3 hd from being wereleopard. that gives him 5 levels.

Happy?
Yes. I just needed to know for when you make the character. Also, with an army, you can take over the seas!
VampiricBloodlustNemesis

10-22-05, 04:05 PM
Sure. Here's my idea for diffrent guild divisions:

Claw of the Black Dragon: Rangers, Fighters, and any martial characters.
Breath of the Black Dragon: Wizards, Warlocks, Warmages, and any spellcasters.
Spirit of the Black Dragon: Clerics, Favored Souls, and any other divine spellcasters.
forgot one
Eyes of the Black Dragon: Rogues,assassins, and any other stealth related classes
VampiricBloodlustNemesis

10-22-05, 04:05 PM
Yes. I just needed to know for when you make the character. Also, with an army, you can take over the seas!
i will remake the guild once we get a few more people and an actual set-up for it
Demonfey

10-22-05, 04:12 PM
This is about the PC thread. The reason I don't bring it up there will become apparent soon enough
YOU DON'T MAKE COMMENTS ON THE CHARACTER THREAD, NEMESIS! IT IS FOR CHARACTERS ONLY! AND YOU ARE THE FIRST TO BREAK THAT RULE, WHICH IS ON PAGE ONE, BEGINNING POSTS, AND YOU DID IT AFTER I SENT YOU A PM ABOUT IT!
VampiricBloodlustNemesis

10-22-05, 04:16 PM
This is about the PC thread. The reason I don't bring it up there will become apparent soon enough
YOU DON'T MAKE COMMENTS ON THE CHARACTER THREAD, NEMESIS! IT IS FOR CHARACTERS ONLY! AND YOU ARE THE FIRST TO BREAK THAT RULE, WHICH IS ON PAGE ONE, BEGINNING POSTS, AND YOU DID IT AFTER I SENT YOU A PM ABOUT IT!
first off i never got a pm, second i removed it
Demonfey

10-22-05, 04:19 PM
To removal: okay. Just try to keep it from happening
to PM: I definitely sent it. check your private message box.
Solmund

10-22-05, 04:24 PM
*several kobolds walk in carrying a trphy that says 'tyrannor's biggest idiot'. they drop it on the ground infront of nemisis and scamoer off*
Wilds

10-22-05, 08:14 PM
Sure. Here's my idea for diffrent guild divisions:

Claw of the Black Dragon: Rangers, Fighters, and any martial characters.
Breath of the Black Dragon: Wizards, Warlocks, Warmages, and any spellcasters.
Spirit of the Black Dragon: Clerics, Favored Souls, and any other divine spellcasters.


you speak of things too closly related to a guild you once threatened. Watch were you walk. lycan or not, u r still mortal
Solmund

10-22-05, 08:16 PM
You mean the Stormhand Federation? Or the Ghashmal Keep? THat's the basic style being used by many of the guilds now wilds.
Wilds

10-22-05, 08:21 PM
SBB


i beleive that you talked stealing all of the guilds treasury with elves..... when we decided not to make you an associate do to lack of input. So you threatened to destroy the guild. Im sure they wont be too pleased to find out that you are modifying some ideas of theres
Solmund

10-22-05, 08:25 PM
That's the basic outline used by almost all of the active guilds wilds, I'm not stealing anything. And if you remeber, I posted about every day possible in the SB&B.
Wilds

10-22-05, 08:26 PM
I remember a vote. You didnt like it and reacted in a manor that shut off possible rank elevation totally
VampiricBloodlustNemesis

10-22-05, 09:25 PM
To removal: okay. Just try to keep it from happening
to PM: I definitely sent it. check your private message box.
see title
VampiricBloodlustNemesis

10-22-05, 09:28 PM
*several kobolds walk in carrying a trphy that says 'tyrannor's biggest idiot'. they drop it on the ground infront of nemisis and scamoer off*
as the turn to scamper off, a group of kobold marines rise from their positions along the sunken walkway, heavy crossbows aimed and locked into firing positions : "halt, interlopers"

and it's NEMESIS
get it right fool
Solmund

10-22-05, 09:34 PM
*the kobolds turn around and send the other kobolds acroos the room*
Did I forget to mention those are the megakobolds Turalisj made? They can use psionic powers to launch themselves or thier foes across the battlefield
VampiricBloodlustNemesis

10-22-05, 09:36 PM
*the kobolds turn around and send the other kobolds acroos the room*
Did I forget to mention those are the megakobolds Turalisj made? They can use psionic powers to launch themselves or thier foes across the battlefield
since it was not aforementioned, you are voided.
Kadasbrass

10-25-05, 12:38 AM
this is someting better

:OMG!
thasis

10-25-05, 10:08 AM
Thasis the Evil walks into the chambers of the Kobholds "This place seems small... I'll have to adapt. There's not much going on at my guild house"
VampiricBloodlustNemesis

10-25-05, 03:21 PM
Thasis the Evil walks into the chambers of the Kobholds "This place seems small... I'll have to adapt. There's not much going on at my guild house"
Nemesis waves a gauntleted hand, from his seat high upon the Throne, and instantly the restrictive tunnels widen enough for his friend: "Welcome Thasssissss"
VampiricBloodlustNemesis

10-25-05, 03:41 PM
This Board Is Now Void!

Please Refer All Upcoming Posts To The

Kobold Marines: Bdd Headquarters



Thanks
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