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| Dyne12-04-04, 03:58 PM | This is a place for fellow merchants and shopkeepers to gather. Here will be shops that sell a variety of items, and purchases in-game will take place. Charter To further the flow of trade; to keep the seller honest in his deals with the customer; to protect merchants by regulating the costs of goods and services. Rulings 1st Ruling of the Merchants Guild: All goods that are produced at a Merchants Guild shop must be sold at 75% the standard price. If a shop wishes to sell at a different price, they must have the approval of the rest of the guild. 2nd Ruling of the Merchants Guild: Any shop may claim the rights to a specific item. By paying a fee (10 x market price of item), a shop would then own the rights to that item. If an item is claimed, only the owner of the rights of that item may sell that item. All other sellers are forbidden to sell that item in their shops without the permission of the owner of the rights. Only specific items may be claimed. Mundane weapons, armor, and shields, as well as the enhancement bonuses to those items may not be claimed, and are therefore open to all. Items that grant an enhancement or inherent bonus to an ability score are also open to all, and may not be claimed. Note that an item with an enhancement bonus may be claimed if that item has some ability other than the enhancement bonus. Items of Special Materials can be claimed, but you would be claiming only the mundane version. If you claim a mundane item made of special materials, you are the only one who can sell that mundane item, but someone else can still enchant an item of that type and sell it in their shop. 3rd Ruling of the Merchants Guild: No member of the Merchants Guild may strike another member without an absolutely reasonable cause. No member of the Merchants Guild may lie to another member, nor cheat them, nor commit any action that is intended to cause another member harm. Shops (Note: The Merchants Guild is getting ready for the beginning of the IFG2. As such, none of the shops are currently open for business, and some of them may change or be dissolved completely) The Card Archives (http://boards1.wizards.com/showpost.php?p=5507173&postcount=550) (Kingside_Bishop, assisted by alaron and Dyne) Sssargoth's Gems and Dragon Scales (http://boards1.wizards.com/showpost.php?p=5542485&postcount=632) (Sssargoth) Turalisj's Guard (http://boards1.wizards.com/showpost.php?p=5709165&postcount=799) (turalisj) Interplanar Bank (http://boards1.wizards.com/showpost.php?p=5952038&postcount=838) (Dyne) First National Bank of Tyranor (http://boards1.wizards.com/showpost.php?p=5952429&postcount=844) (Sssargoth) Members Dyne (founder) Cazic Kingside_Bishop Jagggar Turalisj Demonfey Sssargoth Frostbite_Ravenheart Feel free to start up your own shop here. But, the things you sell you have to have created using the standard D&D rules for creating items. The profit you make from your shop does affect your IFWG character's amount of gold. Item Creation Time Items that take days: 1 real life day. Items that take weeks: 2 real life days. Items that take months: 3 real life days. Items that take into years: Case by case basis. Some items that take very long will have their time to create judged by power, what significance it has on the game itself, and other such things. Items Claimed None, currently. Cost of a Store Building 400 gp Cheap Store 4,000 gp Fairly Nice 16,000 gp Luxury Shop Each is about 20ft x 20ft (buy more for a larger shop). Does not include walls and other costs. That's just the cost for the space. Announcements 2 February 2005 The Members List is taking a cleaning. If you want to be part of the foundation, speak now and let us know that you're still here. Otherwise, your name will be taken off for the purposes of voting. 4 February 2005 Feel free to consider the topic of this thread "Open Conversation." We will be restarting the thread sometime in the future with the beginning of the IFWG2. This is for a fresh start (IG), and so that the things that took place in the last IFWG are confused with the current events. 23 February 2005 All portions of the Formal Rules and Regulations (basically, all the rulings and the charter) are suspended until further notice. They will not become reactivated until they have been reviewed and amended by the guild as a whole, and until such time that the guild as a whole ratifies them. 27 February 2005 All inactive shops have been deleted from the list of shops. If you want a link put in for your shop in this first post, say so. Otherwise, for all intents and purposes, it does not exist. |
| Dyne12-04-04, 03:59 PM | Dyne's Magic Shop Be sure to visit our new location in the Castle of Fun Bizzare Bazzar While walking down Merchants Street, you notice a shop with a sign out front that says "Dyne's Magic Shop." Peaking your interest, you enter the shop. Inside, you see all manner of items, including various weapons, armors, shields, and a variety of miscellaneous items. <<Cleaning Shop>> Inventory: ALL ITEMS ARE CURRENTLY OUT OF STOCK Employees: Dyne (Shopowner) We are now hiring. If you have skills in enchanting magic items, and you're interested in enchanting items for a living, then come on down. |
| thasis12-04-04, 04:15 PM | Thasis walks over to the merchant street and snaps his fingers. Peaces of wood and various materials start flying together and tools start working together to form a building. Once everything is done theres a shop with a sign that says "Thasis's Shop of Evil". "Welcome all, here we sell everything evil. Come plave requests and I'll get down to work". Thasis's Shop of Relics and Evil Stuff: Coming Soon Inventory Shadowsteel Armour Request (Taking Request for items) Shadowsteel Plate Shadow Steel armour counts as +1 Full Plate Armour. When not in the light the armour increases to +3 Full Plate and gives you the ability to cast Darkness 3/day. Caster Level: 10th, Market Price: 8,000gp, Prerequisite: Craft Magic Arms and Armour and Darkness. |
| Demonfey12-04-04, 04:20 PM | [I]Crowley walks to another spot on the street, and raises his hand. A tower of unworked obsidian rises from the ground, and then is transmuted into a smithy. A sign on it says: "Crowley's Rare Metals, Ingredients, Grafts, and Rare Spells" Here is what we have: Grafts and standard prices, for beholder grafts only: Crown of Eyes: 60,000 gp; surrounds yout head with eyes with poor (half normal range) vision; with darkvision to 60 feet, and give you all round vision. +4 to spot checks and prevents it from being flanked Eye Stalk: 195,000 gp; you can use one of the beholder smaller eye powers three times a day from a newly added eye on a stalk, with a range to 150 feet. Gazing Eye: 195,000 gp; you get a gaze attack that causes sleep, charm monster, petrify, or cause fear up to 30 feet, with a save of 16, with the opponent having a +2 because they have one eye graft) Plated Skin: 64,000 gp; adds a +4 to natural armor Replacement Eye: 195,000 gp; you can use one of the beholder smaller eye powers three times a day from one of the eyes in your head with a range to 150 feet. Third Eye: 165,000 gp; allows a person to make an antimagic cone in a 50-foot cone, and is usable three times a day. Mithril: 75% standard price More to come as requested. |
| Orcy The Green Wonder12-04-04, 04:28 PM | Orcy cant resist, he will be back here with a character made just for this area. |
| Dyne12-04-04, 04:40 PM | Thasis, Demonfey, and Orcy. Are you wanting to join? This is a foundation, afterall, and we'll have meetings and discussions and stuff. It'll be like to Merchants Guilds from the Middle Ages. Dyne closes down his shop temporarily and casts a number of abjurations on it. He then walks over the Crowley's Arms and Armaments and walks up to Crowley. "It's good to see new shops sprouting up already. I see that you sell weapons. As my shop sells magic weapons as part of its inventory, I need masterwork weapons to enchant. I wish to strike a deal. If you would sell masterwork weapons to my shop, at 75% of the normal price, I will buy from your shop exclusively. What do you say?" |
| Demonfey12-04-04, 04:43 PM | I accept. {He writes up a contract, with no "extras". He hands it to Dyne, who reads it and signs it. Crowley then signs it.} There. The agreement is binding. |
| Dyne12-04-04, 04:53 PM | I accept. {He writes up a contract, with no "extras". He hands it to Dyne, who reads it and signs it. Crowley then signs it.} There. The agreement is binding. "Excellent. This will be beneficial to both of our businesses." Demonfey, I assume that you are now a member of this foundation. |
| Demonfey12-04-04, 04:58 PM | Yeah. |
| Dyne12-04-04, 05:04 PM | I'm assuming that you all are members of the Merchants Guild, since you're all starting your own shops here. So, I think this is a good time for a meeting. First: At what prices should we sell our items? If we were to sell them at the standard prices, what's to say that people just say that they purchase their items elsewhere, rather than filling our coffers? If I were to sell a longsword for 15 gp, why wouldn't someone just buy their longsword elsewhere? If you take a look at my list of items for sale, you will notice that they are lower than the standard prices. My idea was that if I sold things at 75% of the regular price, people would rather go to my shop then pay standard price. Another thought is that characters are from now on restricted to only items that we make. This would solve the problem, and keep us making a maximum profit, but it would be difficult to insitute such a thing. Plus, it would limit what kinds of items characters could purchase since we're not bound to have every type of item in our shops. Reminder: The items you sell at your shops do not suddenly appear from thin air. You have to make them yourself, using the standard D&D rules. Meaning, if you want to sell magic items, you must have a sufficient number of XP in order to enchant the items in the first place. This has also brought up a problem. How many XP do our characters start with? Do we start with 105,000 XP, barely enough to be 15th-level? Do we start with 112,000 XP, right inbetween 15th and 16th-level? If we were to start with the minimum for 15th-level characters, we wouldn't be able to make magic items yet because we wouldn't have spare XP for the enchanting process. We would have to take part in a few battles at the arena or something else that gives XP before we can start business. I suppose I should bring this up at the Inter-Foundation Exchanges Meta-Thread. |
| Demonfey12-04-04, 05:10 PM | Well, on the point about magic items, why not have NPCs in addition to yourself who can make magic items? For example: since my character doesn't actually know how to make weapons and armor, he has help. Also, what about a pawn-shop system, for items that they want to trade in for another item? |
| Dyne12-04-04, 05:17 PM | Well, on the point about magic items, why not have NPCs in addition to yourself who can make magic items? For example: since my character doesn't actually know how to make weapons and armor, he has help. Also, what about a pawn-shop system, for items that they want to trade in for another item? First off, you can't just make up an NPC character so that you can make items. Unless he's a cohort/follower of yours, he can't exist. Unless you want to pay a level 1 Expert a daily wage to make items for you, as per the rules of Hirelings in the DMG. But, I have yet to hear of rulings for Hirelings. Pawn Shop system. That's basically what the D&D game already is. The average person trades in food, livestock, and whatever else he has to pay for things. My point was that it is still assumed that you can just put an item on your character sheet and mark off the price from your amount of gold. If people can get their items anyway, why come to us? Why give us money, potentially funding one of your enemies? Do you get a better deal? Are you forced to shop here because there is no other place that sells the thing you want? |
| Demonfey12-04-04, 05:21 PM | Explanations on where you got it. |
| Dyne12-04-04, 05:22 PM | Explanations on where you got it. What? |
| Demonfey12-04-04, 05:25 PM | Say someone wants to buy something IG that is not a well known item. He/She finds a shop keeper that knows the item, and can back him/her up. That way, it doesn't look like they made a random item with a random price. |
| Dyne12-04-04, 05:32 PM | Say someone wants to buy something IG that is not a well known item. He/She finds a shop keeper that knows the item, and can back him/her up. That way, it doesn't look like they made a random item with a random price. Are you talking about custom items? I sell items that are actually in the rulebooks, so they don't need a shopkeeper to back them up. Or are you talking about forcing people to purchase stuff from our shops? This would be the best thing, but we may not be able to convince the GM's to make this a rule. Before any of these shops sprang up, people would just flip through their rulebooks and pick out what they wanted. They would mark off the price of the item from their starting gold, signifying buying the item. So far, there is nothing to change this. People can still just get an item and mark the price off their character sheet, without ever having to visit one of our shops. If this is what continues to happen, people will probably not come to our shops. I think most people would rather get their stuff without coming to our shops, since they would still be getting the item at the same price, but they wouldn't be giving us money. |
| Demonfey12-04-04, 05:33 PM | Are you talking about custom items? I sell items that are actually in the rulebooks, so they don't need a shopkeeper to back them up. Or are you talking about forcing people to purchase stuff from our shops? This would be the best thing, but we may not be able to convince the GM's to make this a rule. Before any of these shops sprang up, people would just flip through their rulebooks and pick out what they wanted. They would mark off the price of the item from their starting gold, signifying buying the item. So far, there is nothing to change this. People can still just get an item and mark the price off their character sheet, without ever having to visit one of our shops. If this is what continues to happen, people will probably not come to our shops. I think most people would rather get their stuff without coming to our shops, since they would still be getting the item at the same price, but they wouldn't be giving us money. I suddenly have a feeling that this guild is going to fail. They have no reason to come here. |
| Dyne12-04-04, 05:39 PM | I suddenly have a feeling that this guild is going to fail. They have no reason to come here. No, it won't. That's what this discussion is for. What can we do to make people want to come to our shops? I have one solution so far. Instead of selling all my items at full price, I sell them at 25% off. People can come to my shop and get the item they want and save money. I still make a profit, since it's costing me 50% of the base price in raw materials, but I'm just not making as big a profit. |
| thasis12-04-04, 05:40 PM | What? I don't think this guild is going to fail. We just need to make it popular. We could ask Sil if we can make all equipment have to be purchased on merchant street. Makes it so that we can make profit and people have to role-play to buy things, the way it should be. We also should have some NPC Shop Owners so we have a higher diversity of items being sold. |
| Demonfey12-04-04, 05:42 PM | But if I sell to you at 75% of 75%, then I end up with a 12.5% profit, which would probably cover the pay of the two helpers. |
| Dyne12-04-04, 05:51 PM | But if I sell to you at 75% of 75%, then I end up with a 12.5% profit, which would probably cover the pay of the two helpers. I didn't mean for you to sell to me at 75% of 75%. I meant for you to sell to me at 75% of the base price. You're right Thasis. This foundation won't fail. I'm not totally sure about the NPC shops, though. That is basically the main problem: "virtual" NPC shops that the PC's can go to instead of our own shops. But, we can just have General Store type shops, which sell whatever we feel like selling. Or, if you prefer, we can own multiple shops. I don't think there's really a necessity for NPC shops or anything along that line. This foundation has barely begun, and we've already got 3 shops and another one on the way. More places will set up shop given time. There will be plenty of variety, given time. |
| Orcy The Green Wonder12-04-04, 06:09 PM | Orcy would have to say, that if you use your guild war character's xp, as well as the characters own gold for item creation. Then you can indeed make money from these shops for you guild war characters. Though it wouldn't help Demonfey much, considering his epic character isnt allowed in battles, at least by Orcy. Which reminds Orcy, you cannot make money here simply to give to another character that you make. If you make things, seel them, then make money from them with one character, the money would go to that character. Al normal crafting rules apply, dealing wtih exp and such. Other than time, because Orcy doesn't see how a week would pass in game. Though he could set it so that the time it takes to craft an item is based on Arena battles and such... hmm... Orcy would have to work on that idea. But, if you wish to make items with you guild war character's exp and such, you can make money from it, that is Orcy's opinion. |
| Demonfey12-04-04, 06:18 PM | Actually, it would go mainly to whoever makes a shop to supply rare metals and materials, as well as spell ingredients. |
| Dyne12-04-04, 06:21 PM | Orcy, could you make a rule that forces people to, from now on, purchase their items only from shops that are here? Otherwise, there is not much reason for them to shop here, and our businesses will suffer. |
| Orcy The Green Wonder12-04-04, 06:25 PM | If your prices are low, then it will make people want to shop here. Otherwise, that would limit people to buying lower powered items. If they want the items then they will buy here. But more powerful characters want more powerful items. Orcy cannot force people to only buy things here... |
| Dyne12-04-04, 06:27 PM | If your prices are low, then it will make people want to shop here. Otherwise, that would limit people to buying lower powered items. If they want the items then they will buy here. But more powerful characters want more powerful items. Orcy cannot force people to only buy things here... There aren't just gonna be low-powered items here. That's just the basic stuff that I've made so far. I have quite the capability to make very powerful stuff. I just haven't made any yet. |
| Orcy The Green Wonder12-04-04, 06:42 PM | Well, Orcy will have to give it a bit, then we can see how it goes. |
| Dyne12-04-04, 06:52 PM | Demonfey, do you also make armor, or do you only make weapons? |
| Xen15512-05-04, 01:27 AM | I really dont want to start a shop of my own, perhaps i could get a job at one of yours? I can make items (as a 16th Wiz) for cheap. All i neep is XP which im almost out spendeble points of, and gold. Any body intrested? I'm not looking for a standard wage, just cuts of profit that are sold of my items and gold to make more. I can make wands, woundrous items, rings, and scrolls. |
| Dyne12-05-04, 01:31 AM | I really dont want to start a shop of my own, perhaps i could get a job at one of yours? I can make items (as a 16th Wiz) for cheap. All i neep is XP which im almost out spendeble points of, and gold. Any body intrested? I'm not looking for a standard wage, just cuts of profit that are sold of my items and gold to make more. I can make wands, woundrous items, rings, and scrolls. I guess you can come to work at my shop. I can't make wands yet. Or rods, for that matter. |
| Xen15512-05-04, 01:36 AM | Cool, I'll work for you then. I was thinking about shucking some of my so far useless feats and taking more creation feats. as a fairly high powered wiz, I can creat most things with xp and gold. |
| Demonfey12-05-04, 01:47 AM | Demonfey, do you also make armor, or do you only make weapons? Why don't we just have one big shop? I take care of the smithing, and possibly grafts, and you take care of magical items. I'll make a mercenary whose specialty is crafting items, soon. |
| Sssargoth12-05-04, 02:00 AM | I hear you need someone to supply raw materials. I wonder if being a supplyer can increase foundation wealth, if the whole foundation pitches in. Could we get an official ruling on this one, by more than one Judge/GM? |
| Dyne12-05-04, 01:20 PM | Hmmm. No one is buying anything yet. Well, I guess I'll make the first purchase. "Crowley, I need a suit of Mithril Full Plate and a Heavy Steel Shield." He places a bag full of 8,115 gp on the table. "I believe this is enough to cover it." Demonfey, I suppose it would be better if we just combined into one store. Since we're all at level 15, most people would buy magic weapons and armor over masterwork. Xen, if you can, I think you should take the feats Craft Rod and Craft Wand. I don't have them, so if you took them, we would be able to make all types of magic items at our store. |
| Xen15512-05-04, 01:33 PM | Ok, already have wand and am taking Rod. So we are all one store now? To create anything I need the following: Xp, to get Xp I need to fight, to fight I need the Info only sil has about my char. Gold, I spent all of mine on my own items (hence the lack of XP) Give me specifics on what i need to make and ill make em. |
| thasis12-05-04, 02:37 PM | My shop of evil stuff is open you know. Just thinking maybe I should supply more then evil stuff. One sec... Thasis walks over to his sign and waves his hand. The words are replaced by Thasis's Relics and Evil Stuff. "Much better". |
| Dyne12-05-04, 02:44 PM | My shop of evil stuff is open you know. Just thinking maybe I should supply more then evil stuff. One sec... Thasis walks over to his sign and waves his hand. The words are replaced by Thasis's Relics and Evil Stuff. "Much better". "The sign still looks the same to me." It was intended for each shop to take up a single post. I would prefer that you just did kinda the same thing as me, with a listing of your inventory and prices and whatever, and just edit it as it changes. |
| thasis12-05-04, 06:00 PM | I just edited my shop. So far I have nothing in supplys and I'm taking requests. |
| TheDarkTide12-05-04, 06:16 PM | Perhaps you could have links to single posts that are actually your shops with all thier info and you could post requests for items here. Just a suggestion. |
| jagggar12-05-04, 06:36 PM | "Did I hear someone speak the word 'profit'? I would be interested in joining in such a venture." The man paused. He looks in his twenties though his hands show much use. "My apologies, I should introduce myself first. My name is Reece," he bows slightly, "and I am an artisan. I craft fine weapons and armors of all sorts as well as many other things. I am willing to work on commission while my fellow craftsmen hone their skills making items perhaps more appropriate to the use of some of your followers." |
| thasis12-05-04, 07:04 PM | So, anyone want to make requests for relics or evil devices or devices that will be used in evil acts. I will also sell anything else if you ask. I'm pretty open to what I sell. |
| turalisj12-05-04, 07:20 PM | can you create an intelligent shortsword for the psionic assasin i'm making? as long as it doesnt have an ego above 18 and doesnt cost over 100,000 gp, you can have fun designing it...... |
| Dyne12-05-04, 07:21 PM | So, anyone want to make requests for relics or evil devices or devices that will be used in evil acts. I will also sell anything else if you ask. I'm pretty open to what I sell. Do you have anything that involves or is related to shadow, darkness, or the Shadow Weave? |
| Dyne12-05-04, 07:21 PM | can you create an intelligent shortsword for the psionic assasin i'm making? as long as it doesnt have an ego above 18 and doesnt cost over 100,000 gp, you can have fun designing it...... I'll look into it. EDIT: Wait, psionic? I can make magic items, but not psionic. I'm not sure if Thasis can use psionics either. |
| Demonfey12-05-04, 07:39 PM | Hmmm. No one is buying anything yet. Well, I guess I'll make the first purchase. "Crowley, I need a suit of Mithril Full Plate and a Heavy Steel Shield." He places a bag full of 8,115 gp on the table. "I believe this is enough to cover it." Demonfey, I suppose it would be better if we just combined into one store. Since we're all at level 15, most people would buy magic weapons and armor over masterwork. Xen, if you can, I think you should take the feats Craft Rod and Craft Wand. I don't have them, so if you took them, we would be able to make all types of magic items at our store. Just a minute. {He disappears. In Union, he finds a shop and buys the items. He then returns.} Since my smith is on vacation at the moment, I thought I'd run out and buy it. Here you go. |
| Dyne12-05-04, 07:44 PM | Just a minute. {He disappears. In Union, he finds a shop and buys the items. He then returns.} Since my smith is on vacation at the moment, I thought I'd run out and buy it. Here you go. "Buy it? From where? For how much?" OoG: My character is quite the businessman. |
| Demonfey12-05-04, 07:47 PM | The merchant plane Union, for less than you gave me {Hands Dyne 3000 gp.} My smith will be back in a day or so. |
| Dyne12-05-04, 07:51 PM | The merchant plane Union, for less than you gave me {Hands Dyne 3000 gp.} My smith will be back in a day or so. "Keep the change. It is what we agreed to: 75% of the standard price. You need a little profit." Demonfey, I've never heard of such a plane. If it's something you made up, I'm not sure that you would be allowed to purchase stuff from there at reduced prices. |
| Demonfey12-05-04, 07:56 PM | Sorry. It's in the epic level handbook, as a plane that anyone with the ability to travel the planes has access to. It was set up by mercanes, and if you can't find an item there, then it is either a unique artifact or doesn't exist. And chances are you can find a few unique artifacts there, too... |
| turalisj12-05-04, 08:03 PM | "do you have a map to the location? and at what discount asre the items?"sirianth asks. |
| Demonfey12-05-04, 08:05 PM | I got a discount for dealing with him for 2000 years. This is on another plane. |
| Dyne12-05-04, 08:07 PM | "do you have a map to the location? and at what discount asre the items?"sirianth asks. "Tell him nothing, Crowley. They'll ruin our business." |
| jagggar12-05-04, 08:11 PM | OoG: A half price discount? I'm not really sure that seems right. |
| turalisj12-05-04, 08:11 PM | "i would only like to know so i may buy the items there and sell them here at an increase in price." |
| Demonfey12-05-04, 08:13 PM | And you think that would work? |
| turalisj12-05-04, 08:14 PM | oog:no harm in trying :D oh, and can i buy stocks here? |
| Demonfey12-05-04, 08:17 PM | Actually, you may end up broke. |
| Dyne12-05-04, 08:18 PM | Actually, you may end up broke. (shut up) :D [verbal irony]What? You won't end up broke by buying stock in our businesses. What gave you that idea?[/verbal irony] |
| Demonfey12-05-04, 08:21 PM | I meant in trying to sell things at a higher price than you bought them, here. |
| thasis12-05-04, 11:02 PM | Do you have anything that involves or is related to shadow, darkness, or the Shadow Weave? I can make it. Any specific thing you want? |
| Dyne12-05-04, 11:07 PM | I can make it. Any specific thing you want? I don't know. Just tell me everything that you have that involves Shadow, Darkness, and/or the Shadow Weave. It's for Aseir, my Shadow Adept. |
| thasis12-05-04, 11:13 PM | I'll respond on that toomarow. Where I am it's currently 8:11 so in 14 hours I will respond. At excatly 12 PM British Columbian time I will respond. I need time to look over my Dungeon Masters guide and numereous other sourcebooks so I can find out what I can make and whats in my abilities. |
| Dyne12-05-04, 11:21 PM | I'll respond on that toomarow. Where I am it's currently 8:11 so in 14 hours I will respond. At excatly 12 PM British Columbian time I will respond. I need time to look over my Dungeon Masters guide and numereous other sourcebooks so I can find out what I can make and whats in my abilities. All right. "Crowley, Xen, I'm putting up some protections for the shop. So far, there is an Arcane Lock spell affecting it. That means that you can't get in unless I open the door for you. Sorry, I don't yet know any way around it. Also, there's a Mage's Private Sanctum spell in effect. This is to prevent scrying on it and to prevent Detect Thoughts from being cast on employees or customers." |
| Bait the Bard12-06-04, 04:33 AM | Delwyn's going to make himself comfortable in the Guild, if that's alright. However, I will set up my shopfront in a seperate thread, because having it sitting here on the second page won't do it much good :) - - - - - - - - - - - - - - - Observing the shopfront from across the dampened, now muddy street, the cobbled stones well worn by the passage of carts, Dewlyn wondered how they would prosper. They were new to selling, but as the only current store in the town, a few people had frequented them, and while it wasn't a roaring trade, word had spread of it; through the alleys of the rich and daring. The shop was an old lords house, or part of it; the main front entrance, along with it's stables and outhouses, converted into the shopfront and workrooms. The old lord was probably very agreeable to them renting it, or buying it off him, for his inheritence was mostly gone now, save for his house, and he would appreciate the extra money. They had had soem workmen repair and redo it, obviously, the rough edges of the stone had been worn down, the old timbers replaced, and the sign put up over the front door, as well as a generous dusting and window cleaning, which now displayed several magical weapons and peices of equipment. All in all very interesting, mused Delwyn as he headed off down the street and turned into a back alley, thinking about his own many adventurous dealings, and how to turn them to his advantage.. |
| thasis12-06-04, 09:54 AM | Just thinking Dyne, I don't get out of school untill about 3. I also need time to figure out what I'm going to do. Let me re-phrase what I said. I'm going to post what I got here some time today. KK. |
| Xen15512-06-04, 11:38 AM | All right. "Crowley, Xen, I'm putting up some protections for the shop. So far, there is an Arcane Lock spell affecting it. That means that you can't get in unless I open the door for you. Sorry, I don't yet know any way around it. Also, there's a Mage's Private Sanctum spell in effect. This is to prevent scrying on it and to prevent Detect Thoughts from being cast on employees or customers." Try Improved Arcane Lock. BTW what level are the defenses cast. I could also cast Alarm with a mental ping to you. If anyone broke in you could have a scroll or wand of message and you could alert us of the theft. Also some kind of valt. I have the Stronghold Builders guid so I have more options than most people. |
| jagggar12-06-04, 02:09 PM | Since guild design is being discussed on the meta thread, I think maybe we should decide exactly what the Merchant Guild looks like. - - - - - - - - - - - - - - - - - - - - - - | | | | | | | | | | | - - - - - - - - - - - - - - - - | | | | | |- - -| |- - -| | | | | | | Ground Floor | | | | | | | | Crafting area | | |- - -| Supply stores |- - -| | | | | | | | | | | | | | | | | |- - -| |- - -| | | | | | - - - - - - - - - - - - - - - - | | | Shop | | | | | Fronts | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | | | | | | | | Second Floor | | | | Meeting area(s) | | Workshops for casters | | to use | | | | | | | | | - - - - - - - - - - - - - - - - It's a general idea. Perhaps another floor, either underground or on top for storage or to seperate the meeting areas and caster workshops. Wards could be in place for all the shops of the guild rather than everyone needing to do it seperately, could they not? Xen, you're the one with the fancy book I want, you think it would work? |
| turalisj12-06-04, 07:00 PM | an aged elf walks into the guild house. his face is creased with a great many lines and floating behind him is a cart full of building tools. "may i join this merchants guild? i am quite skilled in crafting myself." |
| Demonfey12-06-04, 07:05 PM | Crafting what? I realized what I can do, since I seem to be unable to craft most items: I can hunt down spells from obscure rule books, since I have quite a few, and "scribe" them into spellbooks and whatnot, as well as hunt down irregular spell ingredients if no one has a market on that. Also, I can cover the position of wayfarer guide. |
| turalisj12-06-04, 07:09 PM | "why, psionic armor and weapons of course. i am a master with deep crystal and have had the charge of supplying an entire army." |
| Demonfey12-06-04, 07:16 PM | Great. Would you care to join our shop? It is small, at the moment, but it can only grow. |
| turalisj12-06-04, 07:19 PM | "ver well, get moving boys" siriath says as twenty elves carrying crystal planks come in "start working people, i want this place over hauled by noon." the power of the shadow hunters........ |
| Dyne12-06-04, 08:38 PM | Since guild design is being discussed on the meta thread, I think maybe we should decide exactly what the Merchant Guild looks like. - - - - - - - - - - - - - - - - - - - - - - | | | | | | | | | | | - - - - - - - - - - - - - - - - | | | | | |- - -| |- - -| | | | | | | Ground Floor | | | | | | | | Crafting area | | |- - -| Supply stores |- - -| | | | | | | | | | | | | | | | | |- - -| |- - -| | | | | | - - - - - - - - - - - - - - - - | | | Shop | | | | | Fronts | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | | | | | | | | | Second Floor | | | | Meeting area(s) | | Workshops for casters | | to use | | | | | | | | | - - - - - - - - - - - - - - - - It's a general idea. Perhaps another floor, either underground or on top for storage or to seperate the meeting areas and caster workshops. Wards could be in place for all the shops of the guild rather than everyone needing to do it seperately, could they not? Xen, you're the one with the fancy book I want, you think it would work? Nice. But, I'm not sure if all the shops are even gonna be in the same building. Thasis had the idea that the shops be on a single road, called Merchants Street or something. We could have separate buildings for each shop and one large building for the Meetinghouse. Or, we could make all the shops be part of the same building (which was my original intention). It would be one huge building though, probably will end up bigger than a Mega Mall when our foundation reaches its peak. What do you guys think? Improved Arcane Lock? I don't think I've ever seen that. If you want to use the Stronghold Builder's Guide to help set up protections for the shop, then that would be very cool. Gotta go. I'll be back in a little while. |
| Dyne12-06-04, 08:42 PM | "ver well, get moving boys" siriath says as twenty elves carrying crystal planks come in "start working people, i want this place over hauled by noon." the power of the shadow hunters........ "Whoa! What the heck are you doing to my shop? I like it just the way it is, thank you very much." That's not a bad idea, Demonfey. Since my character isn't totally finished yet, I could give him ranks in Craft (weapons and armor). Also, I came across the Craft Constructs feat while looking through the Monster section of the SRD. It would be awesome if someone could make Golems and such to sell. |
| Demonfey12-06-04, 08:46 PM | What do you think of my plan to hunt down rare ingredients and spells? |
| turalisj12-06-04, 08:48 PM | the elves finish and a newly built workstation can be seen gleaming in the sunlight. "i believe i just built my own workstation with the help of these fine young elves. now, if you will let me get working, i should have a few longswords done by 5:00 p.m" hmmm, mybe you should make shield guardians for spellcasters?[yodavioce] and work on a psionic variant , i will, yess.....[/yodavoice] |
| Xen15512-06-04, 08:51 PM | Since guild design is being discussed on the meta thread, I think maybe we should decide exactly what the Merchant Guild looks like. It's a general idea. Perhaps another floor, either underground or on top for storage or to seperate the meeting areas and caster workshops. Wards could be in place for all the shops of the guild rather than everyone needing to do it seperately, could they not? Xen, you're the one with the fancy book I want, you think it would work? Caster workshops are expesive put provide REALLY usefull bonuses to Arcane casters using them. I belive that this place prob wont be going to war and has only small need to defend themselves, Regardless the opertunities provided by subteranian levels is amense. I think if we have more than one, they should be underground. Unfourntanently most wards I can use cover only one room, there are some that cover areas but they are few and far between. Thasis had the idea that the shops be on a single road, called Merchants Street or something. We could have separate buildings for each shop and one large building for the Meetinghouse. Dangerous, Extremly hard to defend. 1.Or we could make all the shops be part of the same building (which was my original intention). It would be one huge building though, probably will end up bigger than a Mega Mall when our foundation reaches its peak. 2.Also, I came across the Craft Constructs feat while looking through the Monster section of the SRD. It would be awesome if someone could make Golems and such to sell. 1.Hey some foundations have things bigger than that. 2.No prob, give me gold and xp and its done. BTW: Improved Arcane Lock same as Arcane Lock Accept Caster can specifey who it unlocks for. |
| jagggar12-06-04, 08:51 PM | Such a setup would pehaps bring the guild together, I mean, close quarters after all. No matter what, I'm sure we need several meeting rooms, perhaps with some magics to keep people from enchanting their way to profit. "Dyne, I would suggest that some rules perhaps be laid out for this fair merchant guild. Though we have no control over those outside of the guild, why should we join together only to undercut our own profits? "I also hear that the drow control many resources, it would be to our benefit if we were to make a deal with them so that those outside the guild would have to raise their prices." Okay, at this current moment in time, do any of the members of the guild other than me have major craft ranks? I've got carpentry and stonemasonry, assuming those could aid in the building of buildings. |
| Xen15512-06-04, 08:56 PM | What do you think of my plan to hunt down rare ingredients and spells? I like it. |
| Demonfey12-06-04, 09:11 PM | Okay. Just leave a request with me, and the gold for that material. Standard is preferable, although 75% is also acceptable. Spells are always at standard scribing price, since they can be more hazardous. |
| jagggar12-06-04, 09:12 PM | Xen, I would assume that Reece's skills in Carpentry and Stonemasonry would be approprate for building buildings, is that correct? Or are there other rules on building which means skill checks to build are meaningless? |
| Xen15512-06-04, 09:21 PM | *flips through Stronghold builders guid* Impotant to a degree raising walls and normal creation of a stronghold is mainly checkless. For stuff like mechanical traps and secret add ons and stuff YOU do personally all require a check. Also, much of the construction to lower costs Signigantly will be done magically (with permission from the guild of course.) I dont know the Foundation wars rules on foundation building so....... |
| jagggar12-06-04, 09:29 PM | Guidlines so far are here. "The lower the cost the better. I'm for just about anything which saves us money." What kind of secret stuff? Doors and such or other stuff. *adds Stronghold Builder's Guide to X-mas list* |
| turalisj12-06-04, 09:48 PM | Okay. Just leave a request with me, and the gold for that material. Standard is preferable, although 75% is also acceptable. Spells are always at standard scribing price, since they can be more hazardous. i'll get the metals since sirianth has psionic plane shift...... :cool: |
| Xen15512-06-04, 10:07 PM | I thought he was a hamster.... |
| Demonfey12-06-04, 10:08 PM | i'll get the metals since sirianth has psionic plane shift...... :cool: I have multiple sources of handbooks for metals and whatnot. Besides, Crowley has gate, which can come in handy when bringing back massive loads of materials. |
| turalisj12-06-04, 10:15 PM | um,sirianth is still his old elvish self......oh, and can anyone sell me holy water for cheap? |
| Dyne12-06-04, 10:16 PM | A man dressed in total black walks into Dyne's Magic Shop. He has his hood pulled over his face, and he carries a staff of ebony. The light seems to bend and dim around him. When he enters the shop, Dyne turns, with a smile on his face for a potential customer. When he sees the man standing before him, a look of horror comes across his face. "You!" He says. The man in black points his staff at Dyne's face, and a blast of green light erupts from it. Dyne stares blankly for a moment, then falls to the ground, dead. "Fool." The man in black says. "You knew you could not oppose me for long. I was destined to get the better of you, for the strong are favored over the weak." The man then vanishes. Aseir Pashar walked into Dyne's shop, blasted him with a Finger of Death spell, then used his Shadow Walk ability to quickly leave the place. Dyne's Fort Save: 26 Fort DC: 30 |
| Demonfey12-06-04, 10:18 PM | A man dressed in total black walks into Dyne's Magic Shop. He has his hood pulled over his face, and he carries a staff of ebony. The light seems to bend and dim around him. When he enters the shop, Dyne turns, with a smile on his face for a potential customer. When he sees the man standing before him, a look of horror comes across his face. "You!" He says. The man in black points his staff at Dyne's face, and a blast of green light erupts from it. Dyne stares blankly for a moment, then falls to the ground, dead. "Fool." The man in black says. "You knew you could not oppose me for long. I was destined to get the better of you, for the strong are favored over the weak." The man then vanishes. Aseir Pashar walked into Dyne's shop, blasted him with a Finger of Death spell, then used his Shadow Walk ability to quickly leave the place. Dyne's Fort Save: 26 Fort DC: 30 And Dyne still has another clone. |
| Dyne12-06-04, 10:20 PM | And Dyne still has another clone. Yep. But, he would lose a level. And as soon as that clone surfaces, Aseir will try to kill that too. But, Bren might be able to stop him before that happens. I'm not really sure, though, since he's been so busy that he is behind on everything that is going on. Aseir might catch Bren off guard too, unless someone warns him. |
| Xen15512-06-04, 10:20 PM | JESUS CHRIST! With that Xen runs after the mysteriuos char! YOU!!! ] Barks Xens vioce with the power of thunder. |
| Dyne12-06-04, 10:21 PM | JESUS CHRIST! With that Xen runs after the mysteriuos char! YOU!!! Barks Xens vioce with the power of thunder. How did you go after him? He used Shadow Walk. He disappeared in a shadow and totally took off. |
| Demonfey12-06-04, 10:22 PM | I'll sell you some twilight armor (protection against all death effects and negative energy), if you want me to. I just have to buy one. |
| Xen15512-06-04, 10:23 PM | How did you go after him? He used Shadow Walk. He disappeared in a shadow and totally took off. Well then simply JESUS CHRIST!!! |
| jagggar12-06-04, 10:26 PM | Demonfey, where the heck do you buy this stuff, I would assume at a decreased price in order to sell it at a profit? I am so tempted to have Reece ask "Who is this Jesus Christ you speak of?" |
| Demonfey12-06-04, 10:27 PM | Not at a decreased price. He has his sources...<_<>_> Besides, Dyne is my business partner, who signed a deal to buy exclusively from me... |
| jagggar12-06-04, 10:31 PM | I understand business partner. "Sources" however sounds kinda shady. |
| Xen15512-06-04, 10:33 PM | Meesage to Bren: Bren, Dyne has been slain by a powerful wizard! I believe he might come for you too,be on your gaurd he walks in the shadows! |
| turalisj12-06-04, 10:34 PM | Well then simply JESUS CHRIST!!! "i haved lived for 300 years and have not heard of the one called jesus christ. it seems we have a murderer on outr hands. i have dealt with this before but only with outside help. i must go to ysgard and contact a very old friend." the elf walks off and dissapears in a blinding flash. |
| Dyne12-06-04, 10:38 PM | Meesage to Bren: Bren, Dyne has been slain by a powerful wizard! I believe he might come for you too,be on your gaurd he walks in the shadows! "WHAT!" A man in heavy armor bursts through the doors of the shop. He stops, looking around with a very angry look on his face. Upon seeing Dyne's body, he freezes. He walks over to his friend, and lifts up his head. "How could one so good and pure be allowed to suffer like this. I will not let this happen! I will not let his death be in vain! I will slay the one who did this!" I think I'll look into that armor, Demonfey. But, Aseir might end up killing Dyne anyway. He's very powerful, so he might get the better of him another way. I want to have a final show down between Dyne and Aseir, but it will be difficult to have two of my characters fight each other. Would anyone else want to control one of my characters? I suppose I would control Aseir, so you would have to keep Dyne from being killed. |
| Xen15512-06-04, 10:42 PM | I am sorry for you loss. The one who killed him is most likly a man named Aseir. I have had few dealings with him myself, but what i do know is that he is a evil and powerful wizard. He is capable of casting up to the 8th tier of spells. |
| turalisj12-06-04, 10:43 PM | i'll take dyne :D |
| Dyne12-06-04, 10:45 PM | i'll take dyne :D Are you familiar with Mage Duels, Turalisj? It will most likely be resolved with one, since both are spellcasters. That, or a cross between a Mage Duel and a Melee, with Mage Duel rules but being able to attack your enemy in melee. |
| jagggar12-06-04, 10:46 PM | "I too am sorry." Reece says. His mind goes straight to business, yet remembers that now is not the time to speak of such things while others take time to mourn. |
| turalisj12-06-04, 10:59 PM | Are you familiar with Mage Duels, Turalisj? It will most likely be resolved with one, since both are spellcasters. That, or a cross between a Mage Duel and a Melee, with Mage Duel rules but being able to attack your enemy in melee. i can deal 66 damage in one blow. no one can stop me!!!! :evillaugh :evillaugh |
| Dyne12-06-04, 11:32 PM | i can deal 66 damage in one blow. no one can stop me!!!! :evillaugh :evillaugh Pridefulness is the first sign of downfall. Don't let yourself get caught off guard. |
| turalisj12-06-04, 11:42 PM | i wont. but bren has been shocked n burned. and now his pride will have taken a blow. |
| Dyne12-06-04, 11:54 PM | i wont. but bren has been shocked n burned. and now his pride will have taken a blow. But he won. Against an opponent he was sure to lose against. That, and he loves a good challenge. If Sirianth won, more power to him. |
| NightScreamer2012-07-04, 01:00 AM | A low rumble shakes the ground steadily as large crystal object spins up through the earth, essentially pulling with it two large passenger carts seemed to be made of the earth itself. Each cart, along with the front engine which is connected the giant crystalline drill, rolls along thunderously on large cylinders of jagged stone. It grips the ground with a ferocious might crawling across the earth into the town itself, rolling down the street and stopping in the middle of the square. Jets of steam shoot out of the top of the engine as the drill comes to a slow gentle spin and what seems to be a door begins to crack open. Like a long stoney tongue it rolls onto the street, and from the door it spews out 4 little men goblin men each with a spear and toolkit in hand. They sweep the street and begin cleaning up what mess, if any, created by the train. Miraculously the hole from with the train emitted from has closed seemlessly as if it were never there. A humanoid begin his descent from the train, garbed in luxurious robes, a large shield attatched to his back, a nicely runed hammer on his hilt, along with a mask on his face that makes him seem faceless, except for his eyes. One glows a bright red while the other a shimmering yellow. He seems large for a humanoid tho, he is probably wearing armor under his robes, but what you cannot see. His hair flows down to his back and is ratty, but still a shinning platinum color. The goblins run up to him and help him down the steps carefully bowing to him. Two of them continue at his side as he goes to the second cart, which has begun it's own opening. The sides of the second (or middle) cart have risen up and from inside you can feel the heat of a burning forge, the scent of smelting metals, and the clinker of hammer of steel. You hear few grumbles from inside this room as a small disheveled creatures hobbles out. He has an overlarged red nose and a hammer the size of himself across his back. Stout grey and bald, he bows to the man in the robes and the man bows back before returning to the forge. He looks around hoping this is a good place to set up shop, the goblins creating a tent-like structure from the front of the Forge cart and setting up a sign. The sign glows in luminous arcane writing: "Nightscreamer Forge" The sign shifts and changes the lettering to form new words, showing prices and deals of the shop. The man enters the shop slowly and removes his mask, his face is gaunt and his teeth pointed. His ears resemble those of an elf's but the look on his face tells you he is no ordinary being. He sits there silently mumbling to himself stacking papers and making notes, awaiting customers to come to his forge. **I hope you guys don't mind me setting up shop, in fact I'm looking to join your guild... If I am not needed please don't be hesitant to show your disdain for my being here... Caronath's character sheet is linked below. Thank You.** HAMMERFORGE Corp. Horodrosmith - Manager Caronath -Employee Ladies and Gentlemen I create this thread in order for me and my associates to peddle our wares and services. Below are the Prices for the HAMMERFORGE Corp. We accept the following as payment: Coin (Gold/Copper/Silver/Platinum) or Magical Items of Equal value. Prices (see Weekly Specials) Weapons 25% off Base Price Armor 25% off Base Price Items 25% off Base Price Potions 25% off Base Price Scrolls 25% off Base Price Staffs 25% off Base Price Wands 25% off Base Price Rods 25% off Base Price Rings 25% off Base Price Special Services Blueprints 20 gp Research 100 gp/day Recharge 25 gp per Charge Service Plan +25% Base Price Instant Delivery 250 gp Membership Card Type Weekly Charge Gold 200 gp +5% Discount Platinum 250 gp +10% Discount Adamantine 300 gp +15% Discount Weekly Specials (Override Normal Prices) Weapons 50% off Base Price Armor 50% off Base Price Wands With the purchase of two wands you get your first 10 Recharge Charges Free! Orders: Orders may be made in person (on the Thread itself) or by an E-mail sent directly to me @ nightscreamer20@hotmail.com. Please insert the following into the title of the e-mail: [HF - Order]. I will reply with confirmation in up to 2 days and have one of my employee's begin work on your order ASAP. Time: One of Hammerforge Corp. specialities is that we craft our items about 3x faster than others. Meaning that lovely Dark Blue Ioun Stone you've wanted takes only 3 weeks to make! Instead of the usual 10. Payment: In order for us to service your needs we request that all payment be upfront. We do except payment by 'mail' and will send one of our 'receivers' for pick up of the payment. Your item will not be released until payment is made. If payment is not made withing a week of the completion of the item, it will be rescrapped and unavailable for pick-up. Membership Card: If you purchase one of our membership cards you will receive special discounts on items that no other customer can. Blueprints: Blueprinting is where you tell use what you want the item to do, and we find out how to create it. Once we figure it out we send you the information immediatly upon receiving your payment. Research: Research is the complicated task of having me or one of my associates investigate the secrets of a magical item. Once we figure out the origins and workings of the item in question, results will be returned to you as soon as your payment is received. Recharge: Our specialists have the unique ability to slowly recharge the powers of your magical items. Recharging a magical item is a time consuming and long process, and has the price to match. Your item will be returned back to you as soon as Recharging has been complete. Until new employees arrive we are unable to Recharge magical Rings or Rods. Service Plan: By paying an extra 25% of your items base cost up front, we at Hammerforge give you the option of having your item remade or replaced if it is ever damaged or broken. This replace may be made within 30 days of purchase. Instant Delivery: With an extra payment of 250 gp we will instantly send you your item no matter where you are thanks to our advanced customer location devices. Questions or Comments?: If you have any questions or comments don't be afraid to either PM myself, or one of the other associates here at Hammerforge Corp. Lines Caronath's Forge Activity/Time Left Caronath Available Wright 1 Available Wright 2 Available Wright 3 Available Wright 4 Available Wright 5 Available Wright 6 Available Wright 7 Available Wright 8 Available Wright 9 Available Wright 10 Available Profit Made: 23,523 GP Inventions The Following items are custom to Caronath only. He is the only one that can create them. Vialgun You hold in your hands what appears to be a strange Light Crossbow. For the most part it looks identical to the normal one on the dead man's body behind you, however it has no strings, and where there should be a place to nock a bolt, there is a satchel with it's opening facing towards the 'barrel' of the crossbow. Bending the satchel back you pear into it, seeing nothing you decide to blow into it, you hear the echoes of your breath inside the deep hole. You spend hours trying to fit items into the hole, but to no avail, the items are either to large to which they hit the back of the satchel, or too small in which case they just roll out. However, with a sneaky suspicion you try the last item on hand, a vial of oil of cure light wounds stashed away for when you need that heal-on-the-go. Placing it at the mouth of the satchel it sucks it right in. Shaking it doesn't help, for the potion does not come back out, nor does it feel like anything is in there at all. Then, you c@ck (that's so retarded) the crossbow and the oil vial slips out onto the rail of the crossbow. With a quick flick of the trigger your precious concoction is flung far into the distance... The Vialgun is an amazing invention indeed. Although it is unable to fire any type of real ammunition, the satchel can be filled with dozens of grenadelike weapons or vials before being completely full (treat is as a Bag of Holding Type I). The items are completely safe inside, they cannot break nor spoil, however they cannot be retrieved either. Only when the Vialgun is cocked does it release a n item, then when the trigger is pulled the item is launched up to 440 ft. All items fired this way are still treated as grenadelike weapons, but with that range. The item that appears is directly connected to the wielder's needs, so the right type of item (either vial, potion, oil, or flask) always appears each time. This weapon is treated as a Light Crossbow for the purposes of combat (Weapon Focus and Specialization feats and the such). Moderate Transmutation; CL 9th; Craft Magic Arms and Armor; Launch item; Leomund's secret chest; Price 3,500 gp; Weight 20 lb. Rapidbow In your hands you hold a what seems to be nothing more than a Heavy Crossbow, but there a few things that definately push this apart from a normal crossbow. For one thing it is heavy and metallic, for another it's shape is the only thing that even remotely reminds you of a crossbow. The extensions that normally taught the strings to fire a bolt or missing, as are the strings themselves. Instead sits a slender metallic box on top of the sights, the end of the box has three slender holes and the image of an arrow on top. You aim the 'bow' slowly trying to decifer what it's true function is. Pressing the trigger button you fire out a small barrage of crossbow bolts that continue to fire until the trigger is released. The tree that was in front of you... let's just say you'll have no problem climbing it. This amazing contraption is the Rapidbow, an amazing weapon built for sadistic amusement. By holding down the trigger of this weapon you fire a continuous stream of crossbow bolts at your opponent. Firing the Rapidbow is a full round action that doesn't provoke an attack of opportunity. However as a normal attack action you may fire a single bolt as if it were a heavy crossbow. Each bolt deals 1d10 damage and has a critical hit chance of 19-20/x2. The first bolt is fired at your highest based attack bonus + dex modifier, every consecutive bolt thereafter suffers a consecutive -4 penalty to it's attack roll. The weapon stops firing when the user's attack roll modifier is reduced to or below 0. This weapon is treated as a Heavy Crossbow for the purposes of combat (Weapon Focus and Specialization feats and the such). Moderate Conjuration; CL 9th; Craft Magic Arms and Armor; Fabricate; Launch item; Minor creation; Price 6,500 gp; Weight 32 lb. Gloves of the Thrower When you put on these gloves they seem nothing more than ordinary leather working gloves, however they suddenyl shrink to fit your had perfectly and cause no discomfort in your movements. You also notice a warm glow from the gloves and a glowing red fire symbol on the top of them. Without a second thought you grab the throwing axe from your pouch and toss it at the stump in front of you. As the axe is released from your palm there is a small flicker of magical energy and it's blade bursts into flame. After hitting the tree the flame is extinguished, but leaves a large burn mark in the side of the tree. These could come in handy. These gloves are the best friend of anyone who specializes in throwing weapons. They can be enchanted as weapons, and apply any enhancements to any thrown weapon the wearer uses. However, the magic of these gloves only lasts for so long, once a thrown weapon hits it's target (after dealing damage) the magic is distinguished, becoming mundane weapons again. Furthermore most of the enhancements placed on the gloves to not stack with those of the weapons thrown from it. For example a wearer of a pair of +1 Gloves of the Thrower throws a +3 Throwing Axe, the Throwing Axe is treated as a +1 weapon instead of a +3 weapon. However, if a wearer of +3 Gloves of the thrower throws a +1 Throwing Axe, the axe is treated as being +3 rather than +1. Treat the gloves as thrown weapons when choosing what enhancements you are placing on them. Any enhancement placed on the gloves costs twice as much as normal. Moderate Transmutation; CL 5th; Craft Magic Arms and Armor; Mage Hand; Price 2,500 gp Potion Mister Seems to be nothing more than a metal pipe with a tiny hole on one end and a screw bottom, along with a lever attatched to the side. You roll it over and over in your hands to no avail, it seems nothing more than a piece of garden equipment ment to keep tiny vermin away from crops. Thinking that you could sell it later you toss it in your backpack, then hear a faint clinking noise like that of glass on metal. Pulling it back out of your pouch you notice that one of your Potions of Cure Light Wounds has attatched itself to the back end of this mechanism. Intrigued you begin to grind the lever around and around and suddenly with a spurt and a flash of heat the potion bottle empties and cloud of silvery white mist shoots forth and then vanishes. The Potion Mister is a brewer's special friend. By linking up any potion or oil to the Potion Mister you are able to affect multiple targets with a single potion. By cranking the lever (a standard action) you use up the potion attatched to the mister and it sprays a 15 ft. cone-shaped burst of potion. All within that area are affected as if they had drank the potion. Those immune to drinking potions (undead, constructs, oozes, etc.) are still unaffected by the potion. This item can also be used with mundane liquid items as well, such as Alchemist's Fire and either Ingested, Inhaled, or Contact Poisons. Faint Transmutation; CL 3rd; Burning Hands; Obscuring Mist; Price 2,250 gp |
| thasis12-07-04, 10:02 AM | Asome Nightscreamer. It's nice to see you back on the boards. Nice shop by the way. |
| jagggar12-07-04, 01:12 PM | Reece's Armory Weapons and Armor made for enchantment by the mightiest mage to equiping the common soldier. Common Wares "Weapons and Armor for new adventurers and massive armies." Currently working on an order. Fine Wares of Enchantment Quality "Please contact Master Reece to commission a masterpiece. Completed works for sale are as follows:" --Out of Stock--* Two additional signs are posted: Crafters of Items of Magic! Do you wish to make a profit, yet lack the time and means to set up shop? Our shop will gladly market your work for a slight fee. Please speak to Master Reece to make arrangements. Notice To the Guilds Reaching the end of your wealth and yet still in need of traps? Contact Master Reece with plans to work out a deal. His work can be as confidential as you like. *AKA Work In Progress |
| Demonfey12-07-04, 06:59 PM | Just remember that you have a supplier here. |
| jagggar12-07-04, 07:01 PM | Just remember that you have a supplier here. To whom are you speaking? |
| Demonfey12-07-04, 07:02 PM | More or less everyone. |
| turalisj12-07-04, 07:07 PM | sirianth walks back in, behind him are several carts full of crystals. "i have managed to gain some information on the matter. and i have also secured some materials. at the rate i am gathering things, i could have an arsenal made by next year." the old elf goes over to his shop and puts up a sign. sirianth's crystal armor and weapons. the place for all your psionic needs. |
| turalisj12-07-04, 07:08 PM | i will be supplying all crystal and gem items. i will sell it to you at 50gp a pound. sorry, but i need to make some profit..... |
| turalisj12-07-04, 07:10 PM | oh, and shouldn't we have a miner's section? so we can grab minerals ourselves? |
| Demonfey12-07-04, 07:11 PM | i will be supplying all crystal and gem items. i will sell it to you at 50gp a pound. sorry, but i need to make some profit..... Deal. You cover both of the psionic markets, and I'll cover the magic market and metal/other rare ingredients market. Crowley disappears. A few hours later, a gate opens, and he comes through with a wagon load of mithril.} I thought it would be a good idea to show you what I can do. It took a while to work out a contract, though... The idea is that he worked out a deal with dwarves so that at the end of each month, he pays them back for any goods that he has gotten from them with money he makes by selling these goods. |
| turalisj12-07-04, 07:14 PM | done. good to be doing buisness with you. so far i'm just making deep crystal weapons. oh, and do you have the arms and equipment guide? it has some great materials in there. |
| Demonfey12-07-04, 07:15 PM | I'll have it by Christmas. |
| turalisj12-07-04, 07:20 PM | i'm getting the dracominacon or however you spell it. sirianth walks over to a large torch and the flames instantly intensify.he takes some of the crystal and melts it inside of a mithril pots. he then pours it into a blade mold and flatens the crystal, each layer about 1/10000 of an inch thick. if you don't know, that is how you actually make a sword. the thinner the ayers, the better the blade. now sellimg: 350 gp-deep crystal longswords(2 so far) |
| Demonfey12-07-04, 07:23 PM | i'm getting the dracominacon or however you spell it. sirianth walks over to a large torch and the flames instantly intensify.he takes some of the crystal and melts it inside of a mithril pots. he then pours it into a blade mold and flatens the crystal, each layer about 1/10000 of an inch thick. if you don't know, that is how you actually make a sword. the thinner the ayers, the better the blade. now sellimg: 350 gp-deep crystal longswords(2 so far) I already have the draconomicon. Would you like some mithril alloy to use? Fresh from the mines of the dwarves. |
| turalisj12-07-04, 07:25 PM | "thank you, but i will ave to use it for the next batch. i've already finished these few. longnekker, hand me that dorje of dissipation." sirianth says as he melds the blade and the stone together. |
| Orcy The Green Wonder12-07-04, 07:33 PM | Just to make sure you know the rules Turalisj. You have to spend real in game gold and experience to make items here to sell to in game players. |
| Demonfey12-07-04, 07:34 PM | Well, would you care to buy some of it now? |
| Demonfey12-07-04, 07:34 PM | Just to make sure you know the rules Turalisj. You have to spend real in game gold and experience to make items here to sell to in game players. I think his weapons haven't been enchanted yet. |
| turalisj12-07-04, 07:36 PM | nope. and i only make nonenchanted weapons. so far ive spent 1260 gp in weapons. |
| Orcy The Green Wonder12-07-04, 07:37 PM | Alright, orcy just wanted to make sure you knew the rules to it. |
| Demonfey12-07-04, 07:38 PM | I mean you let Dyne or possibly Sirianth enchant them. |
| turalisj12-07-04, 07:39 PM | i know, i know. i'm going to make some plane shifting armor. letssee, that would count as a +5 bonus, correct? |
| Demonfey12-07-04, 07:57 PM | Grafts and standard prices, for beholder grafts only: Crown of Eyes: 60,000 gp; surrounds yout head with eyes with poor (half normal range) vision; with darkvision to 60 feet, and give you all round vision. +4 to spot checks and prevents it from being flanked Eye Stalk: 195,000 gp; you can use one of the beholder smaller eye powers three times a day from a newly added eye on a stalk, with a range to 150 feet. Gazing Eye: 195,000 gp; you get a gaze attack that causes sleep, charm monster, petrify, or cause fear up to 30 feet, with a save of 16, with the opponent having a +2 because they have one eye graft) Plated Skin: 64,000 gp; adds a +4 to natural armor Replacement Eye: 195,000 gp; you can use one of the beholder smaller eye powers three times a day from one of the eyes in your head with a range to 150 feet. Third Eye: 165,000 gp; allows a person to make an antimagic cone in a 50-foot cone, and is usable three times a day. |
| turalisj12-07-04, 08:01 PM | *cheacks wallet* oh :censored: not even enough for one....... |
| NightScreamer2012-07-04, 08:03 PM | The HAMMERFORGE Corp. (http://boards1.wizards.com/showthread.php?t=347995) Please take time from your daily dragonslaying and dungeon delving to experiance the quality and magisty of equipment crafted at The HAMMERFORGE Corp. (http://boards1.wizards.com/showthread.php?t=347995). At The HAMMERFORGE Corp. (http://boards1.wizards.com/showthread.php?t=347995) we specialize in all types of magical items and accessories, from the ordinary Adamantine Bastard Sword to the extraordinary Holy Avenger and even the custom made Clockwork Creatures and Golems. We at The HAMMERFORGE Corp. (http://boards1.wizards.com/showthread.php?t=347995) have cornered the market on new technologies in magic and have come to appreciate the finer designs in life, taking special care in the creation of our items. Our staff of trained and well cared for Homunculi will have your order ready as soon as you need so. Thanks to this we can give you a much needed discount on your items. Nearly all magical items bought at our shop are discounted regulary. And with the new Membership Cards you can increase your savings even more! For those adventurer's on the GO! we have out Instant Delivery service able to teleport your order to you no matter your whereabouts or location, on time. Our customers come first at The HAMMERFORGE Corp. (http://boards1.wizards.com/showthread.php?t=347995). More than creating your magical items we are here to craft a bond with YOU!. Brought to you by Nightscreamer Technologies, patent pending, all rights reserved. |
| Demonfey12-07-04, 08:03 PM | Items are also accepted as currency. You could smith items in exchange and I could sell them, if you don't mind things to be showing up all over... |
| jagggar12-07-04, 08:10 PM | Demonfey, I think you should edit your shop post on the first page to reflect your new business doings as well as to make sure your selling of things isn't skimmed over as not a shop. |
| turalisj12-07-04, 08:16 PM | hmmmm, mybe i should sell crystal wings enchanted with psionic levitiate....... |
| Demonfey12-07-04, 08:28 PM | If you mean a graft, then don't. |
| turalisj12-07-04, 08:33 PM | why? it would cost about 200k though, so i wouldnt get many customeres for that.... |
| NightScreamer2012-07-04, 08:38 PM | I'm planning to sell my goods because they're cheaper than most. But no one seems to be biting yet. |
| Demonfey12-07-04, 08:41 PM | Join the rest of us. None of the other people have been buying. On a side note, have you considered where you want to get materials? |
| NightScreamer2012-07-04, 08:44 PM | Yes actually... Having a train the burrows through the earth comes in handy when discovering items. Not to mention my multiple helpers to mine the materials. Wasn't that difficult at all. I consider the gold I have now 'materials' gold, adding up to enough materials to the market price of what I have. If you follow... |
| Demonfey12-07-04, 08:45 PM | Yes actually... Having a train the burrows through the earth comes in handy when discovering items. Not to mention my multiple helpers to mine the materials. Wasn't that difficult at all. I consider the gold I have now 'materials' gold, adding up to enough materials to the market price of what I have. If you follow... What about extraplanar metals and materials, such as aurorum, the metal that reforms when broken? |
| Dyne12-07-04, 08:48 PM | Just updated the Members List and the List of Shops. I'm gonna set it up so that the name of your shop in the list will be a link to your shop here. But, I need for ALL the stuff for your shop to be put in one place. A shop is supposed to be only one post. Meaning, Turalisj, you'll have to make a single place for your shop, then put the stuff about the crystal longswords and the pounds of crystal (as well as anything else you sell) into that one post. We already had a meeting concerning how to make profit, since people can just spend their money elsewhere. We came up with that we should sell things at a cheaper price to get them to buy from here instead. It was decided that all goods we produce will be sold at 75% of the standard price. So, unless anyone has any objects: 1st Ruling of the Merchants Guild: All goods that are produced at a Merchants Guild shop must be sold at 75% the standard price. If a shop wishes to sell at a different price, they must have the approval of the rest of the guild. We have to collaborate on our prices. One of the main points of Merchants Guilds is to protect shops, such as from going out of business because their neighbor can sell at lower prices. |
| jagggar12-07-04, 08:48 PM | "Fellow guild members. Friends, Dyne has been murdered as we have witnessed. I admit that I am new in town and do not know him well, nor the approprate length of mourning. I do however suggest that we decide upon a new guild leader so that we may continue business." I'd say the lowest you can go as opposed to must be sold at. If I can sell something for more than that, more power to me, right? |
| Dyne12-07-04, 08:50 PM | "Fellow guild members. Friends, Dyne has been murdered as we have witnessed. I admit that I am new in town and do not know him well, nor the approprate length of mourning. I do however suggest that we decide upon a new guild leader so that we may continue business." I had a clone. Plus, what's to say I don't come back as a ghost or something? It's happened before. |
| jagggar12-07-04, 08:51 PM | That's in game. He doesn't see you here, you aren't here now, and he doesn't know your "backkup plan." |
| NightScreamer2012-07-04, 08:52 PM | I think 75% is too cheap, there's NO profit from it. Therefore it is un-business savory. I work at a store, my discount AS AN EMPLOYEE is + 5% Wholesale price. Retail price can be up to +80% Wholesale price. |
| NightScreamer2012-07-04, 08:59 PM | Let me reput this. Selling items for 75% base price means WE LOSE MONEY. What is the point of crafting items if you're not going to get back what you paid to craft them? This is the main point of business. PROFIT. If we have no profit than we have NO BUSINESSES. All we have are a bunch of guys giving things away from the goodness of their heart. And I for one are NOT about to give things away out of the goodness of my heart ecspecially if it hurts my wallet! |
| jagggar12-07-04, 09:01 PM | I believe he means "market price" as opposed to "base price". |
| Dyne12-07-04, 09:02 PM | I think 75% is too cheap, there's NO profit from it. Therefore it is un-business savory. I work at a store, my discount AS AN EMPLOYEE is + 5% Wholesale price. Retail price can be up to +80% Wholesale price. People don't have to shop here, they can still buy there stuff by paying the price that the PHB or other book says, and add it to their list of equipment. In fact, a lot of people wouldn't want to shop here because they are funding potential enemies. Without a significant discount, NO ONE will buy anything from here. Producers spend 50% of the price in raw materials to make something. 75% is still a profit. 25% of the original price would be going into your pocket as profit. Also, at this stage of the game, everyone has pretty much spent all their money. They certainly won't be buying anything if they can't afford it. |
| Demonfey12-07-04, 09:02 PM | Would 85% work? That way, we make money and they get 15% off. |
| jagggar12-07-04, 09:05 PM | Really, shouldn't this be an IG sort of thing to discuss? This is one of the reasons Reece wants to discuss business. |
| Demonfey12-07-04, 09:05 PM | Point. |
| Dyne12-07-04, 09:07 PM | Let me reput this. With the 'Artisan' Eberron feats you can craft objects for 62.5% base price (this is IF you have been doing your math correctly). Selling items for 75% base price means WE LOSE MONEY. What is the point of crafting items if you're not going to get back what you paid to craft them? This is the main point of business. PROFIT. If we have no profit than we have NO BUSINESSES. All we have are a bunch of guys giving things away from the goodness of their heart. And I for one are NOT about to give things away out of the goodness of my heart ecspecially if it hurts my wallet! Don't be ridiculous. No one will be giving away anything. We'll all still be making a profit, just a smaller profit. This is in exchange of getting people to actually buy our goods in the first place. By Base Price, I am referring to the original market price that is listed in the DMG or PHB. Whenever you make something, you are only spending half the market price to pay for it. By what I was suggesting, you would sell that finished item at 75% of the market price. EXAMPLE: You make a good that would normally sell for 100 gp. You must spend 50 gp in raw materials to produce the good. Under the ruling, you would sell the good for 75 gp rather than 100 gp, making 25 gp in profit for each item you sold. |
| NightScreamer2012-07-04, 09:08 PM | Dyne... +1 flaming longsword - 4,265 gp Cost to create (50% off) - 2,136 gp Selling (75% off) - 1,066 gp... That's a profit loss of 1,070 gp... Get me? Editted my post to not even let the ECS feats come into this. |
| Dyne12-07-04, 09:08 PM | Really, shouldn't this be an IG sort of thing to discuss? This is one of the reasons Reece wants to discuss business. If you want. I don't usually like discussing things IG because it takes me longer to set up my post, and I say basically the same things anyway. |
| NightScreamer2012-07-04, 09:11 PM | Duh. Sorry guys. I must re-read things again. I saw 75% off base price, not -OF- base price... I apologize for my instant outrage... My wallet was crying and i'm overprotective :-D |
| Demonfey12-07-04, 09:11 PM | We all make that mistake sometimes. |
| jagggar12-07-04, 09:11 PM | Let's get some terms straight: Base Price: What the crafter has to pay. Market Price: The price stated in the PHB and DMG. If you want. I don't usually like discussing things IG because it takes me longer to set up my post, and I say basically the same things anyway. Plus you're dead until you come back. ;) Could I give it a go IG? I think I know what we're looking for here. . . |
| NightScreamer2012-07-04, 09:13 PM | Now to re-set-up Hammerforge Corp. |
| Dyne12-07-04, 09:13 PM | Dyne... +1 flaming longsword - 4,265 gp Cost to create (50% off) - 2,136 gp Selling (75% off) - 1,066 gp... That's a profit loss of 1,070 gp... Get me? NightScreamer, that is nothing close to what I was talking about. I was talking about selling for 75% of the original price. So, for a +1 Longsword: Normal Price: 2,315 gp Cost to Create: 1,315 gp Price we sell it for: 1,815 gp (the discount doesn't apply to the price of a Mwk Longsword) Profit: 500 gp I was talking about selling it for 75% of the price (25% off), not 75% off. |
| jagggar12-07-04, 09:17 PM | "I suggest that the following become the first law of the guild: 'No member of the guild may lower his market prices to less than seventy-five percent of the external market price.' What does everyone say of this?" |
| Demonfey12-07-04, 09:18 PM | I can live with that. |
| Dyne12-07-04, 09:22 PM | Dyne walks into the Merchants Guild Meetinghouse. He looks a little tired, but he is alright. "I'm back everyone. Luckily, I had a clone handy in case someone tried to kill me. I will be much more careful next time. Now, what goes on here?" He says, looking around at the familiar faces. |
| Demonfey12-07-04, 09:28 PM | Ah. I was wondering when you'd get back. I have set up a deal with a mithril mine run by dwarves. Are you okay with that? |
| jagggar12-07-04, 09:30 PM | Reece stared for a moment. This business venture was reminding him of his adventuring days, murders, people coming back from the dead in one form or another. Reece cleared his throat, "In your absence I thought it well to set up a few guild rules. The first and only one we have gotten to being, 'No member of the guild may lower his market prices to less than seventy-five percent of the external market price.' This way we may have certainty that prices will not drop so low as to become a cost, yet it leaves room for price competition within the guild to a point." |
| The Vorpal Tribble12-07-04, 09:33 PM | (could any of you guild folk use an official guard?) |
| Demonfey12-07-04, 09:36 PM | Dyne could probably use a guard, as that has been another attempt on his life. He's also out of clones. |
| Dyne12-07-04, 09:36 PM | "That is good, Crowley. It will surely help the Mithril business along. And that is a good rule, Reece. I am in favor of it." My character has just died a second time. There's a person out there who wants him dead. He could surely use a personal guard. |
| The Vorpal Tribble12-07-04, 09:37 PM | I'll be writing him up then. Tally ho ;) |
| jagggar12-07-04, 09:40 PM | "I believe that our second and third rules, in no particular order should deal with prices and dealings within the guild and considerations on whom we may deal with. Perhaps a fourth dealing with guild dues." |
| Demonfey12-07-04, 09:50 PM | Guild dues should be used to maintain the buildings. |
| Dyne12-07-04, 09:55 PM | Guild dues should be used to maintain the buildings. "Hmmm. It was intended for each shopkeeper to be responsible for his own building. But, you're right, we need money to upkeep the Meetinghouse, as well as any other guild buildings we might build. Also, we might need to spend money on other things, such as guards to protect the guild." |
| jagggar12-07-04, 10:02 PM | "I believe payment of dues should be be allowed in any way that is most approprate to ones' skills. If any of you mages have the ability to bestow securities to guild shops and have no money, those securities could be your payment. An alternative would be to have a percentage of ones' profits go directly to the guild. The exact amount any of these ideas would be worked out in the details. We would also have to agree on exactly what is done with the guild coffers." Perhaps finalizing guild design would be a good idea now also. I personally favor my own idea since it's mine. Like Xen said, having individual shops will be harder to protect. Then there's also a bit more competitiveness in having seperate shops. Would we actually have to pay for these shops anyway? |
| Dyne12-07-04, 10:05 PM | "I believe payment of dues should be be allowed in any way that is most approprate to ones' skills. If any of you mages have the ability to bestow securities to guild shops and have no money, those securities could be your payment. An alternative would be to have a percentage of ones' profits go directly to the guild. The exact amount any of these ideas would be worked out in the details. We would also have to agree on exactly what is done with the guild coffers." "Well, for starters, we need to pay for this Meetinghouse. We are still indebted to the ones who built it. Also, many of the shopowners are in debt over the buildings for their shops, though I'm not sure the Guild Coffers should be spent on that." Yes, we would have to pay for the shops. Unless all of us can come up with some way that we inherited the shop, which is a bit ridiculous IMO. I have a big feeling that everyone will just say that they inherited their guild house from someone, rather than pay for it. I have no idea how much the buildings would cost, though. Perhaps we could use the price for a house or something. The shops could be like the small, one-room houses, and the meetinghouse could be like the larger houses. Not sure that it's the size of a mansion, but it's bigger than a one-room hut. On the subject of your idea of having basically one large building, the meetinghouse could be in the center instead of storage. Shops could use a basement for storage or something. But, it'll be difficult to do something like that. New shops will be coming in every so often. We couldn't just overhaul the guild house every time someone sets up shop. Instead, we could just make a row of buildings that are squeezed together, with the meetinghouse in the middle, like this: _____________________________________ | | | | | | | | | Shop | Meetinghouse | Shop | |
| jagggar12-07-04, 10:14 PM | Xen does have SBG and we talked back and forth a tad about that and pricing. Magical pricing sounds cheaper than normal construction. And if some of the magic-using members are able to do that, that'd be pretty nice. Wonder what sort of an order we should go in. I kind of think design, then history. This is what it looks like, now why is it? We could perhaps assume a certian number of people would sign up and make sure we have enough room for that and a little extra. Is everyone currently and future going to be interested in having a shop? Perhaps a second level of shops would be the future with some sort of magical elevators. |
| jagggar12-07-04, 11:28 PM | "Dyne, there is an item in your shop that I am interested in, however, I would prefer a more potent version of it. Would it be possible to borrow the one currently in stock while my order would be in the works? And might I be able to pay with weapons and armor appropriate for enchantment? Perhaps we should finish the guidlines reguarding trade within the guild first. "In addition, Crowley, I would like to know your prices. I can forge twenty ordinary longswords for one hundred gold. How many swords would I be able to forge if I purchased from you?" What are everyone's thoughts on doing the Underdark murder mystery if anglar's up to running another one? |
| turalisj12-07-04, 11:58 PM | found the clockwork template here (http://boards1.wizards.com/showthread.php?t=246969&highlight=clockwork) have fun. i'm off to see if i can get a clockwork dragon made....... :cool: |
| Dyne12-08-04, 12:32 AM | "Dyne, there is an item in your shop that I am interested in, however, I would prefer a more potent version of it. Would it be possible to borrow the one currently in stock while my order would be in the works? And might I be able to pay with weapons and armor appropriate for enchantment? Perhaps we should finish the guidlines reguarding trade within the guild first. "In addition, Crowley, I would like to know your prices. I can forge twenty ordinary longswords for one hundred gold. How many swords would I be able to forge if I purchased from you?" What are everyone's thoughts on doing the Underdark murder mystery if anglar's up to running another one? "Perhaps. It depends on the type of item. Some of those things I use myself. I wouldn't want to be without my sword at a critical moment. What did you have your eye on?" I might try out the Underdark mystery. It would help to have a little extra gold. |
| NightScreamer2012-08-04, 01:55 AM | I must mention that I am prone to reading things out of context. I created my own [Shop] thread because I thought that's what was planned, because it is more efficient and organized than have 5+ shops in one thread, because people will automatically go to the easiest shop to get to (i must note that this is Dyne's but no worries I am not one to hld grudges so don't think I'm at all peeved about it). This is just the way I saw it. I apologize for my mistake *shrugs* I'm new to this whole Guild thing and it's becoming more complicated than I expected. Oh and the point that when I wrote (not posted) out my character (before the Merchan'ts Guild Existed) I already gave him the Earthbound Train, allowing him to have a mobile place of business. I will gladly off the services of such a vehicle to my fellow Guild members in hopes that they will disregard my foolishness. Also of course I know payment is in order for the Guild. Maybe to create a safe 'Garage' of sorts for the Never-Fail (my Earthbound Train)? Also, I would like to give to fellow Guild Members use of my 'Item Transport' allowing use to teleport our wares without having to have out customers come back and pick them up, you know, for that on-the-run adventurer who needs his enchanted sword because now he's stuck deep in the Underdark... |
| Demonfey12-08-04, 08:09 PM | [QUOTE=jagggar]"Dyne, there is an item in your shop that I am interested in, however, I would prefer a more potent version of it. Would it be possible to borrow the one currently in stock while my order would be in the works? And might I be able to pay with weapons and armor appropriate for enchantment? Perhaps we should finish the guidlines reguarding trade within the guild first. "In addition, Crowley, I would like to know your prices. I can forge twenty ordinary longswords for one hundred gold. How many swords would I be able to forge if I purchased from you?" QUOTE] I sell at 75% of the normal price. I don't have the skills to craft normal items, and can only make certain grafts. From that point, it is up to you depending on what materials you desire. |
| Demonfey12-08-04, 08:11 PM | I must mention that I am prone to reading things out of context. I created my own [Shop] thread because I thought that's what was planned, because it is more efficient and organized than have 5+ shops in one thread, because people will automatically go to the easiest shop to get to (i must note that this is Dyne's but no worries I am not one to hld grudges so don't think I'm at all peeved about it). This is just the way I saw it. I apologize for my mistake *shrugs* I'm new to this whole Guild thing and it's becoming more complicated than I expected. Oh and the point that when I wrote (not posted) out my character (before the Merchan'ts Guild Existed) I already gave him the Earthbound Train, allowing him to have a mobile place of business. I will gladly off the services of such a vehicle to my fellow Guild members in hopes that they will disregard my foolishness. Also of course I know payment is in order for the Guild. Maybe to create a safe 'Garage' of sorts for the Never-Fail (my Earthbound Train)? Also, I would like to give to fellow Guild Members use of my 'Item Transport' allowing use to teleport our wares without having to have out customers come back and pick them up, you know, for that on-the-run adventurer who needs his enchanted sword because now he's stuck deep in the Underdark... I like the plan. |
| Dyne12-08-04, 08:30 PM | NightScreamer, I'm gonna make a link to your shop from the beginning post so that people can find it more easily. But, I'm not sure which post here will be your shop. |
| jagggar12-08-04, 08:40 PM | "I would be very much interested in learning of what rare materials you can provide at a later time, after we have finished setting up the guild rules. "I am interested in the amulet of health though I would like the most powerful one you can provide me with. Would you accept some of the payment in weapons and armor?" Maybe we should go about deciding what everyone wants out of the guildhouse. I'd like workshops, and plenty of them as well as a business space provided for each member. |
| Demonfey12-08-04, 08:43 PM | "I would be very much interested in learning of what rare metals you can provide at a later time, after we have finished setting up the guild rules. "I am interested in the amulet of health though I would like the most powerful one you can provide me with. Would you accept some of the payment in weapons and armor?" Maybe we should go about deciding what everyone wants out of the guildhouse. I'd like workshops, and plenty of them as well as a business space provided for each member. Basically, any you ask for, and the new metal shadowstar steel. It's my own personal creation. |
| Dyne12-08-04, 10:42 PM | "I can make you an Amulet of Health. But, I'll need payment in advance: 12,000 gp for a +4 Amulet and 27,000 gp for a +6 Amulet. I can lend you a +2 version while you wait, but I need payment before I begin work. Also, payment needs to be in gold (I can't enchant an amulet with longswords)." |
| NightScreamer2012-09-04, 12:25 AM | NightScreamer, I'm gonna make a link to your shop from the beginning post so that people can find it more easily. But, I'm not sure which post here will be your shop. That's why I took everything from my Thread and put it where it belonged on the place here on the Merchant's Guild boards where it was supposed to be. I insist people stop posting on the Hammerforge thread now, so it can sink into obscurity. |
| NightScreamer2012-09-04, 12:39 AM | Walking out of the now stopped Never-Fail in front of the Merchant's guild he 'glides' in slowly, protected by a goblin on each side (front, back, left, and right) of him. Rapping lightly on one of the meeting chamber doors he walks in. Essentially he's looking for Dyne, hoping he found the right door. |
| Xen15512-09-04, 11:40 AM | Horodrosmith (Coronath's Partner) Appears suddenly behind Coronath. Coronath, we have an order for 10 from the HEF, the items are: Ring of Dispel This ring, when worn, allows the wearer to cast Dispel Magic at will. The spell can be used in any of its three forms and functions at a caster level equal to that of the wearer of the ring. |
| Dyne12-09-04, 07:34 PM | Walking out of the now stopped Never-Fail in front of the Merchant's guild he 'glides' in slowly, protected by a goblin on each side (front, back, left, and right) of him. Rapping lightly on one of the meeting chamber doors he walks in. Essentially he's looking for Dyne, hoping he found the right door. *wrong door* Dyne appears behind the figure. "Is there something I can help you with?" Xen, who the heck is Coronath? Wait, nevermind. I just realized that it's NightScreamer20's character. Sorry 'bout that, I never noticed that was your character's name, NightScreamer20. |
| jagggar12-09-04, 10:20 PM | Reece nods, "I have the money, but first. . ." He withdraws a sheet of parchment and writes out an agreement which says that he will pay Dyne 27,000 gold for an amulet of health +6 to be made and that during the crafting time Reece is allowed to borrow the amulet of health +2, to be returned upon completion of the one he wishes to purchase. "Your signature please." |
| turalisj12-09-04, 10:40 PM | all over sirianth's shop there are crystal armor and weapons. from oranate daggers to wicked scythes, the shop has all weapons imaginable. anyone want to buy from me? |
| Dyne12-09-04, 10:45 PM | Reece nods, "I have the money, but first. . ." He withdraws a sheet of parchment and writes out an agreement which says that he will pay Dyne 27,000 gold for an amulet of health +6 to be made and that during the crafting time Reece is allowed to borrow the amulet of health +2, to be returned upon completion of the one he wishes to purchase. "Your signature please." "What is all this? Is it really necessary for all the formalities? We are, afterall, in the same guild. Can't I trust that you will keep your word without a contract? Just give me the gold so I can get to work on it. But, if you insist." Dyne produces a quill from the folds of his robe and signs the contract. |
| Von Crown12-09-04, 10:49 PM | Mordred walks into the guild. "Is this where I would apply to open a shop? I planned on opening a shop where I would attach grafts made by my students to those who can bring power components for the graft they need, as well as about 50% of the listed market price. also, I am interested in this 'Earthbound Train'. I am quite interested in constrution details." |
| jagggar12-09-04, 10:51 PM | "I apologize, but I have been swindled by members of my own guild long ago. I generally find it better to have a written agreement rather than just a verbal contract in dealings any more complex than an exchange of money for an item that can be produced at that moment." Reece signs his name and produces the 27,000 gold which he gives to Dyne. |
| Dyne12-09-04, 10:54 PM | all over sirianth's shop there are crystal armor and weapons. from oranate daggers to wicked scythes, the shop has all weapons imaginable. anyone want to buy from me? Turalisj, you might wanta to keep all the stuff for your shop in one post. I have links to all the shops in the opening post, but it's impossible to put in a link for your shop if it takes up several posts, scattered throughout the thread. "This is indeed the place to set up shop. Make yourself at home. But, Crowley already has a similar shop for grafts. Perhaps you two can collaborate." Also, my character Aseir specializes in cloning. Since the art of cloning is somewhat similar to grafts, perhaps he could also become part of your shop. |
| Von Crown12-09-04, 11:02 PM | "Actually, Crowley can create Beholder Grafts, whereas I have a specialized team focussed on creating grafts of different types. And, If we can't make it, we can have it imported. As for a Cloneing section of the shop, I don't see why not. I've cloned for profit before, although I can't quite manifest enough power on this plane to cast it personally." |
| Von Crown12-09-04, 11:09 PM | "Oh, and one more thing. I can create new species, but the price is HIGH" |
| Dyne12-09-04, 11:10 PM | "Excellent, I think I'll set up shop now." Aseir chooses an unclaimed building and begins setting up his lab inside. |
| Von Crown12-09-04, 11:13 PM | Mordred opens a portal to his demiplane and some Vaermyl warriors start carrying equipment into the shop. "Now all I've got to do is come up with a name for my shop... Hmmm... |
| NightScreamer2012-10-04, 01:22 AM | "Well, Dyne, I have given my shop to my beloved apprentice Horodrosmith, for he actually surpassed my teachings." Strangely Caronath says this with the biggest smile upon his face, you can tell he is mightily proud of his apprentice. He turns to Horodrosmith and slaps him on the back heartily. "It is a glad moment in a teacher's life when his student learns things even he could not acheive yet. He wishes to keep Hammerforge in the guild itself, a good decision that I foolheartidly overlooked. If it would be ok for my apprentice to move into his new location...? He wishes to keep the same name, but move the main store out of the Never-Fail, my train. Caronath's Red and Yellow eyes glisten with delight and hoping that Dyne will except this change in management and let his apprentice's dreams of his own forge come to be. **We made this decision last night and though we'll still use the page I put up on the Merchant Guild thread (I will have to change the name of the proprietor of course) we hope that everything will be ok with mvoing the shop inside the Guild.** Oh and BTW, can we stop saying '75% of the normal price' and just say '25% discount' I keep getting confused >_< I'm not the sharpest nail in the box ya know. |
| He Who Shall Not Be Named12-10-04, 07:41 PM | The Nameless One, sitting atop his trusty nightmare steed, moves casually from storefront to storefront, examining the wares. As he does so, he asks each of the proprieters in turn: Does anyone need to hire a store guard? I'm undead, so I don't have to sleep, or even go on lunch break." |
| thasis12-10-04, 08:04 PM | I don't realy check here mutch and two much is going on for me to read all the posts so if someone wants to order something from me just PM me. |
| Dyne12-10-04, 09:48 PM | "Well, Dyne, I have given my shop to my beloved apprentice Horodrosmith, for he actually surpassed my teachings." Strangely Caronath says this with the biggest smile upon his face, you can tell he is mightily proud of his apprentice. He turns to Horodrosmith and slaps him on the back heartily. "It is a glad moment in a teacher's life when his student learns things even he could not acheive yet. He wishes to keep Hammerforge in the guild itself, a good decision that I foolheartidly overlooked. If it would be ok for my apprentice to move into his new location...? He wishes to keep the same name, but move the main store out of the Never-Fail, my train. Caronath's Red and Yellow eyes glisten with delight and hoping that Dyne will except this change in management and let his apprentice's dreams of his own forge come to be. **We made this decision last night and though we'll still use the page I put up on the Merchant Guild thread (I will have to change the name of the proprietor of course) we hope that everything will be ok with mvoing the shop inside the Guild.** Oh and BTW, can we stop saying '75% of the normal price' and just say '25% discount' I keep getting confused >_< I'm not the sharpest nail in the box ya know. "I welcome Horodrosmith to the guild. I wish him success and to gain much wealth and prosperity from his shop." You can just say "25% off" or "25% discount" if you want. I just post the prices for my items. Thasis, if you have any really interesting shadow type items, pm them to me. Aseir will be making some purchases pretty soon. |
| Xen15512-11-04, 01:23 AM | Horodrosmith bows deeper than he ever has done befor. He Eyes sparkel and his grin widens. I will show this world mechanical Wonders! And I will of course bow to the wishes of my old teacher. The name shall remain and a shop will be built! I am excited to put my creation abilities to the test! |
| turalisj12-11-04, 01:30 AM | @demonfey- would it be possible to have a graft like wolverines? (sorry, big x-men fan here) of course the initial weapon would be claw bracers (check arms and equipment guide for details) |
| Xen15512-11-04, 10:54 PM | A Black haired man wearing robes of the Clergy of Bane walks into the Hammerforge Corrporation.Greetings I am Lanx Khoren. I am here to get a prediction on the cost of the following Items: Periapt Of Wisdom +6 +5 Full Plate Armor Thundering Keen Unholy Longsword Of Speed +5 Sheild Ring Of Protection +5 Pearl Of Power +8 Amulet of Natural Armor +5 |
| Demonfey12-11-04, 10:56 PM | @demonfey- would it be possible to have a graft like wolverines? (sorry, big x-men fan here) of course the initial weapon would be claw bracers (check arms and equipment guide for details) They are called spike stones. There are more of them, though, all over your body, and they do piercing damage, but otherwise they are similar in that you can hurt people a lot with them. They are maug grafts (from Fiend Folio), and are 4-8000 gold. |
| Dyne12-11-04, 11:05 PM | A Black haired man wearing robes of the Clergy of Bane walks into the Hammerforge Corrporation.Greetings I am Lanx Khoren. I am here to get a prediction on the cost of the following Items: Periapt Of Wisdom +6 +5 Full Plate Armor Thundering Keen Unholy Longsword Of Speed +5 Sheild Ring Of Protection +5 Pearl Of Power +8 Amulet of Natural Armor +5 Dyne, being only familiar with the Clergy of Mystra, Rh'iel, and Helm, does not recognize Lanx's clothes, so he serves him as any other customer. "Just a moment, let me have a look. I can make them for you customly, but you'll have to pay in advance." Dyne goes to look at his list of the prices of items. |
| Xen15512-11-04, 11:07 PM | Dyne are you a member of the Hammerforge Corporation. Thats who Im buying from. If you are you should tell me. |
| Dyne12-11-04, 11:12 PM | Dyne are you a member of the Hammerforge Corporation. Thats who Im buying from. If you are you should tell me. Hammerforge Corporation? No, I thought you were just putting your order up for anyone. We have to work something out. It's not a good thing when two shops sell exactly the same thing. Either we're gonna have nasty competition between shops (which I'd like to avoid), or we have to cooperate on what we produce, so that no two shops are selling the same item. |
| Xen15512-11-04, 11:18 PM | Dyne, me and Screamers char have a huge advantage as far as shop owners go. We both have levels in the two classes soley meant for creation of items. |
| Dyne12-11-04, 11:20 PM | Dyne, me and Screamers char have a huge advantage as far as shop owners go. We both have levels in the two classes soley meant for creation of items. That... sucks for my character. What two classes are those? I think one of them is Artificer, correct? |
| Xen15512-11-04, 11:22 PM | Yes artificier and Artifex. Both amazing classes. And i warn you, I DO go the way of the old robber barrons. LOL, just playing, but competition is good. Mayhap you could join us? |
| Dyne12-11-04, 11:44 PM | Yes artificier and Artifex. Both amazing classes. And i warn you, I DO go the way of the old robber barrons. LOL, just playing, but competition is good. Mayhap you could join us? I was gonna run my own shop. The main purpose of Merchants Guilds is to protect shops from competition and such. That's why we have a minimum on prices. I love all the shops that are springing up. But, it gets difficult when shops overlap inventories. My idea was that my shop wouldn't sell certain types of items if your shop didn't sell certain types of items. I can't make Wands, Rods, or Rings, so that throws a few things out the window. For Weapons/Armor and Wondrous Items, we could collaborate. I could sell certain types of Weapons and Armor, while you could sell other types. Or I could sell only Wondrous Items, and you sell Weapons/Armor but not Wondrous Items. Something like that. |
| jagggar12-11-04, 11:53 PM | And it was my plan to supply people enchanting such weapons and armor with the weapons and armor which they needed. Dyne, you take Reece's money yet? |
| Dyne12-11-04, 11:57 PM | And it was my plan to supply people enchanting such weapons and armor with the weapons and armor which they needed. Dyne, you take Reece's money yet? Did Reece give me the money yet? It was supposed to be 27,000 gp. |
| jagggar12-12-04, 12:23 AM | Right after he explained why he made the contract up. |
| Xen15512-12-04, 12:23 AM | I was gonna run my own shop. The main purpose of Merchants Guilds is to protect shops from competition and such. That's why we have a minimum on prices. I love all the shops that are springing up. But, it gets difficult when shops overlap inventories. My idea was that my shop wouldn't sell certain types of items if your shop didn't sell certain types of items. I can't make Wands, Rods, or Rings, so that throws a few things out the window. For Weapons/Armor and Wondrous Items, we could collaborate. I could sell certain types of Weapons and Armor, while you could sell other types. Or I could sell only Wondrous Items, and you sell Weapons/Armor but not Wondrous Items. Something like that. The thing is Dyne, are chars are meant to create everything, thats what Artificers are for. And there are still things you can do that we cant, like actually cast spells. My offer is always open, but the Hammerforge Corporation is a competitive buisness looking to make money. So if you want to work anything out, you will need to pm both me and Screamer on the subject. |
| Dyne12-12-04, 12:27 AM | Right after he explained why he made the contract up. All right, then. Dyne hands an amulet to Reece. It has a red ruby in the center of it, with gold surrounding the gem. "It's not the best of the Amulets of Health, but it'll do while I work on your order." He then walks over to his desk, which has an amulet lying on top of it, and begins casting magic on the amulet. A month later, Reece comes back to pick up the finished amulet. "Here you go, the best of this type of amulet that can be made." Dyne takes back the lesser amulet, and puts it back on display. |
| Xen15512-12-04, 01:03 AM | A Black haired man wearing robes of the Clergy of Bane walks into the Hammerforge Corrporation.Greetings I am Lanx Khoren. I am here to get a prediction on the cost of the following Items: Periapt Of Wisdom +6 +5 Full Plate Armor Thundering Keen Unholy Longsword Of Speed +5 Sheild Ring Of Protection +5 Pearl Of Power +8 Amulet of Natural Armor +5 Horodrosmith looks up from a rod he was working on. Lets see.... Cleric of bane eh? What, oh, no no. I've been in a rush, I had infiltrated a cabale of Bane worshipers when the Church of Pelor sent me here. Lanx tears off the robes of bane, they are replaced with rather old but regal looking robes of Pelor. Well, whatever, follow any craven god of your chosing. The gold is what matters to me. So lets see here. This order will cost you: 176,250gp. Are you ready to pay now? Yes, I can pay now. Lanx hands Horodrosmith a small bag. That is a total of 176,250gp. He then walks off down the road. Horodrosmith turns to the wright waiting at the Forge and explains the orders and they begin to diligently working. |
| Xen15512-12-04, 01:10 AM | All right, then. Dyne hands an amulet to Reece. It has a red ruby in the center of it, with gold surrounding the gem. "It's not the best of the Amulets of Health, but it'll do while I work on your order." He then walks over to his desk, which has an amulet lying on top of it, and begins casting magic on the amulet. A month later, Reece comes back to pick up the finished amulet. "Here you go, the best of this type of amulet that can be made." Dyne takes back the lesser amulet, and puts it back on display. And Dyne just so you know, this is orcy's upcoming Item creation time rule. If the time it takes to create the item is in days, it takes exactly 1 OOG day. If the time it takes is weeks: 2 OOG days If Months: 3 OOG days |
| jagggar12-12-04, 01:18 AM | You know when he's gunna post it so it's official? Reece'll be wearing the +2 version until 3 days or by Orcy's rules if they're up before then. |
| Xen15512-12-04, 01:28 AM | Orcy is busy, So im not sure when but it has been explained to me. I would look for it sometime tonight. |
| Orcy The Green Wonder12-12-04, 05:00 AM | Ok, Orcy was indeed thinking as Xen has said. So to make it a bit more official or whatnot here Orcy goes. Items that take days: 1 real life day Items that take weeks: 2 real life days Items that take months: 3 real life days Items that take into years: Case by case basis. Some items that take very long will have their time to create judged by power, what significance it has on the game itself, and other such things. |
| Dyne12-12-04, 03:06 PM | Jaggar, I think we could just assume that Dyne got working on it right away. You placed the order for it several days ago, so I think it would be finished by now. EDIT: Yep, you posted the order for it 5 days ago. It's now finished, so you can add it to your character. I just made 9,000 gp in profit, but lost 1,440 XP. |
| jagggar12-12-04, 03:36 PM | But Dyne, (most people actually) want full payment up front. I'd say he didn't get to work till he actually had the money. Paid Thusday night for me, so three days from then would be tonight. I'll change it then Which somehow makes me wonder, a month later is four weeks later and could technically be said to be measured in weeks. |
| coop12312-12-04, 07:03 PM | i request the following items from hammer forge corporation:belt of gaint strength +6, bracers of armor +8, ring of natural armor +5, ring of protection +5, amulute of health +6 A short man enters the guild house dressed in a pair of common slacks and a tunic. His long dark hair tied neatly in a pony tail.He gave an aura of a battle hardened worrior, and by the many scars one could tell. He calmly strolled to where Horodrosmith stood."Greetings my name is Kuul. I've heard of your reputation, so i will get straight to the piont. I need the following items: belt of gaint strength, ring of natural armor, bracers of armor, ring of protection, and amulet of health." |
| Xen15512-12-04, 07:24 PM | Horodrosmith looks up sharply at the monk. Not a problem sir. Unfourtunly 7 of are 10 wrights are currently busy on another project, I will have the other three begin on your order and will have it done as soon as possible. Horodrosmith does some quick scribling and says: This will cost you a total of 177,000gp up front. Do you accept? OOG: It will take 3 OOG days to make these items. |
| coop12312-12-04, 08:19 PM | "i accept your terms. Here is your money." |
| jagggar12-12-04, 11:40 PM | "I thank you." Reece says as he returns the weaker amulet in exchange for the stronger one. |
| Dyne12-12-04, 11:47 PM | Why does everyone go to the Hammerforge Corporation? :bigeyes: "Thank you, sir. Come back anytime. And have a nice day." |
| jagggar12-12-04, 11:52 PM | "Dyne, may I speak with you privately about business?" asks Reece, nodding towards one of the private meeting rooms. |
| Dyne12-12-04, 11:56 PM | "Dyne, may I speak with you privately about business?" asks Reece, nodding towards one of the private meeting rooms. "Certainly." Dyne walks into the room. OoC: If it really needs to be discussed privately, we could do it through PM's. |
| Lady Rolindin12-13-04, 12:24 AM | A female dwarf dressed in mage robes comes in and asks, "who do I need to talk to about buying some thingsI need" |
| Von Crown12-13-04, 12:44 AM | "Well, that depends on what you need. I'm the one to talk to for grafts, mutations, or other alteration. I can also have a clone made if you supply the flesh, and if your willing to pay enough, I can handcraft custom species. Quite pricey, though. |
| Lady Rolindin12-13-04, 12:51 AM | I am looking for a merchant in the shop that will sell me two white dragons scales, and two blue dragon scales. meduam age to old. |
| Von Crown12-13-04, 01:39 AM | "Well, I probably have some in storage... I try to keep whatever odd parts I can get my hands on." With that, he heads around to the back of his store, switching some hidden trap bypasses. "Come on back and I'll see what I can do..." |
| Lady Rolindin12-13-04, 04:52 AM | I'll go back with you and we can go look at what you have, do you have any bags of holding for the scales? I might have something that you could use also. |
| Xen15512-13-04, 11:22 AM | Horodrosmith hears the request for a Bag of holding and looks up from an item he is working on. If your looking for standered items, The Hammerfiorge Corporation and Dyne's magical shops are the two places to go to. Why does everyone go to the Hammerforge Corporation? Sorry man but we make things alot faster also. We are designed to make items. And with are wrights we are capable of filling large orders. |
| De Batavier12-13-04, 12:04 PM | Karl Abend enters the Hammerforge Corporation. Greeting. You responded to our advertisement. Do you build Living Ships (Someone told me they're in Planar Manual) or have them on sale? The Circle can pay a large sum. Maybe we could talk about some custom made additions to the ship. Please come again to our Circle so we can speak more about the details. I think some of the other Warlocks want to put in their ideas. |
| NightScreamer2012-13-04, 02:19 PM | A man cloaked in runed robes steps from his shop pulling back a mask and rubbing his eyes a bit, his face and body are covered in soot. But with the wave of a single hankerchief it all vanishes. "Living eh? I don't know about 'living' it depends on what you mean. I could bind trple Huge elementals into a craft for you... That would definately be able to power a great Galley of the skies." He begins calculating in his head and closes his eyes for a brief minute. "Well Hammerfoge Corp. could definately bind you either an Airship, Galley sized, bound with three Huge Fire Elementals, allowing a fly speed of 40 miles per hour, however it will be difficult to handle... Or we could try one that only flies at 20 miles per hour, bound with three Huge Air elementals, but has perfect manueverability. Also my newest Airship design resists dangerous winds by creating a protective shield around the ship itself. That would most definately allow you to easily scrape the skies..." Caronath bows slightly and smiles awaiting a reply. |
| De Batavier12-13-04, 02:46 PM | I'll have to talk this over with the other Circle members. I shall also try to find more information on the nature of living ships, for thath is indeed what we are looking for. When i was told about these ships, i assumed it means the ship itself has sentience. Don't know if it is a construct like a Golem, or more like a Warforged or something else entirely. Karl Abend leaves to consult with his fellow Warlocks |
| Dyne12-13-04, 07:41 PM | "I think I speak on behalf of the other shops when I say that I am concerned about the amount of business that has gone to the Hammerforge Corporation rather than some other shop that is just as capable in carrying out the order. I don't mean any offense to the Hammerforge Corporation, but we really can't have a single shop that makes EVERYTHING. If you take a look at our Charter, which is posted next to the entrance, it states: Charter To further the flow of trade; to keep the seller honest in his deals with the customer; to protect merchants by regulating the costs of goods and services. The main purpose of the Merchants Guild is to further trade. The second purpose of the Merchants Guild is to protect shopkeepers from competition with other shopkeepers. As stated, this was to be carried out by regulating the costs of goods and services. I think we need another ruling, for the sake of all current and future shops that will set up their businesses here. This ruling would state that no one item may be duplicated in the inventories of more than one shop. This is not meant to harm the Hammerforge Corporation in any way, rather it is just a formal way of saying 'Share the Wealth?'" How this would work: Each shop selects a Portfolio of what types of items they will sell (examples: Good Items, Evil Items, Adamantine/Dwarven Items, Mithral/Elven Items, Combat-Type Items, Items for Tricks/Illusions, etc.). This Portfolio has nothing to do with Weapons/Armor, Wands, Wondrous Items, etc. But rather, the Portfolio is to make the selection more limited and unique. After choosing a Portfolio, each shop makes up a list of items that fit under that Portfolio. This will be on a First-Come First-Serve basis, so you can't choose an item that has already been picked by someone else, even if it fits your Portfolio. If you want the item bad enough, it can be negotiated with the shopowner who possesses the right to craft that item. As Threadkeeper, I will keep a list of items that have already been taken, as well as by whom. Any item that is not on that list may be crafted by ANYONE. But, a person can claim the rights to that item at any time. The Hammerforge Corporation, being made up of people who can craft virtually anything, still have the advantage over everyone else. They can still craft any item that is up-for-grabs, as well as the ones they have already claimed. |
| Xen15512-13-04, 07:55 PM | Dyne, we are designed to make items...... Futher more, I don't think we make anything anybody else can sell except your shop. The Hammerforge Corporation has two PCs (both Atrifecier/Artifex) working for it, further more, we seek imployment. Dyne, the suggestion of not copmeting is ridiculus. What on earth would I do with the huge amount of creation feats i get as a Artificier, my bonus feats are almost exclusivly Item creation also. Your PC is a Wizard who has loyalties to other Foundations, are chars only work for the HC. There are Just to many advantages we have. And this vote only harms us. There is a grafts store A Crystal item store And two all around item stores, this only really effect Dyne's Magical Shop and the Hammerforge Corp. We have done nothing contrary to the charter set for us. The simple fact is WE DO MAKE EVERYTHING. Sorry Dyne, this is just how I see it. |
| NightScreamer2012-13-04, 08:03 PM | Caronath raps @ the door to Dyne's Magic Shop, very purposefully. "Dyne... I need to talk to you... In the Arena..." **But sadly I have to go and won't be back until like... 1 am or so... ** |
| Dyne12-13-04, 08:17 PM | Caronath raps @ the door to Dyne's Magic Shop, very purposefully. "Dyne... I need to talk to you... In the Arena..." **But sadly I have to go and won't be back until like... 1 am or so... ** "Oh-ho, that would be 'interesting,' but I've had enough of determining matters by the arena." Look at the beginning post, guys. Besides us, there's Thasis's Shop of Evil, Reece's Armory, and Sirianth's Crystal Armor and Weapons. These are just the shops that are set up currently, this says nothing of the many ones that may come in the future. Every time a person chooses to shop at the Hammerforge Corporation, every one of the above-mentioned shops suffers. I'm not trying to chop your profits to pieces, I'm just trying to spread all profits of the Merchants Guild over ALL the shops, rather than just one. Look at my post above. It gives directions on how to get the rights to create an item. To add to that, we might charge a fee for the rights of an item, such as 10 x Price of that item. Not only would it keep things more even, it would also serve as a way of raising money for the Guild, rather than the individual shops. Also, let me point out something. Items that are extremely general (such as Longswords or Short Swords, or anything else similar) cannot be claimed. They are open to ALL. I'm gonna stop talking now, and let the other shopowners talk for me (as soon as they get online). |
| NightScreamer2012-13-04, 08:42 PM | Caronath's eyes turn into two fine devious slits. "Maybe when the guild receives their payment for being polite to the Hammerforge Corp. they won't complain so much... Of course... You know there's always we could go off on our own anyhow. Thus the Merchant's Guild loses the profit they would have gained from partnering with us... Not to mention, who wouldn't come to the two most prestigious crafters? You may want to think about this... We are just trying to retain our business, not take away from your own. Tis not our fault that we've have more customers than thou. Wasn't my idea in the first place." As he turns away he stops for a second. "Oh and you may want to get your floor fixed..." |
| Dyne12-13-04, 08:48 PM | Caronath's eyes turn into two fine devious slits. "Maybe when the guild receives their payment for being polite to the Hammerforge Corp. they won't complain so much... Of course... You know there's always we could go off on our own anyhow. Thus the Merchant's Guild loses the profit they would have gained from partnering with us... Not to mention, who wouldn't come to the two most prestigious crafters? You may want to think about this... We are just trying to retain our business, not take away from your own. Tis not our fault that we've have more customers than thou. Wasn't my idea in the first place." As he turns away he stops for a second. "Oh and you may want to get your floor fixed..." "Well, there was nothing wrong with my floor before your damned drill machine came along! And you can't leave the Merchants Guild if you want to have a shop. The Gods have stated that all shops must be congregated into one place so as not to take up the space that is needed for the various other guilds." I would like to remind everyone that they cannot set up their own thread for their own shop. Such is why the Merchants Guild exists in the first place, to provide a place for shops. |
| NightScreamer2012-13-04, 09:03 PM | He shakes his head. "For one the Never-Fail is a piece of mechanical and magical artistry mirrored like no other. Number two. You seem to be blaming us for the poin that we are helping out regular folk! We have been asked to help fellow guilds and adventurers and you telling us that we MUST follow a certain direction is nothing but Tyranny!...." With that Caronath instantly flicks out his wand and a 40 ft. smoldering hole appears in the floor within a blink of an eye. This action and his speech continue on the same moment as if part of each other. "....Thirdly, it's THAT hole that I was talking about! Now you see, here Hammerforge isn't like the other stores in this guild. We do not specialize in anything because we were born to create what our imagination perceives! You men were born with the art of magic in your veins, I however was not as lucky... Restricting my right to extend my purposes is nothing above bigotry! And by the GODS such an act will not be tolerated!" |
| Dyne12-13-04, 09:06 PM | "I am no tyrant. Perhaps I have not stated it yet, but nothing is made official until everyone agrees. Even if a single person disagrees with a new decision, the movement fails. And I have no holes in my floor that weren't caused by hooligans or monstrous machines, such as your Never-Fail. By-the-way, you still owe me money for that hole you made in my floor." |
| NightScreamer2012-13-04, 09:15 PM | Again and he shakes his head. As he does so multiple goblins parade into the office and begin rebuilding the floor. Caronath smiles and archs a brow. "What hole?" And with that he reaches itno his cloak and throws a satchel towards Dyne. "That's 10% of our earnnings, payment to the guild... 51,810 gp to be exact... If my goblins didn't already do it, that could definately build you a new floor. I hope you come to your senses one day my friend...." He turns swiftly and walks away from the room, his goblins leaving with him having restored the floor to perfect order. |
| thasis12-13-04, 09:15 PM | I'll try to be here more often since lots of stuff happens hear so whats happened that inportant since I left? |
| Xen15512-13-04, 09:22 PM | May i suggest that the 10% of profits, that EVERY shop should pay, go to a large Merchants Guild Defense fund? |
| Dyne12-13-04, 09:26 PM | May i suggest that the 10% of profits, that EVERY shop should pay, go to a large Merchants Guild Defense fund? Very well. Since I've only sold one item, it won't be much of a contribution from my shop, but it'll be something. Thasis, look right above you. I have had other members express their concerns that the Hammerforge Corporation is having all the business, leaving all the other shops to crumble, and I've sought to correct this problem. Since one of the main purposes of the Merchants Guild is to protect shops from competition, I've tried to come up with something that will protect shops while keeping things fair and letting the Hammerforge Corporation keep their advantage of being able to craft every item imaginable. So far, I haven't been able to please the conflict of interests, but I'll keep at it until everyone is satisfied. |
| Demonfey12-13-04, 09:36 PM | Caronath, you also take business away from me. You seem to be able to get any material you need, and so my main function is negated. |
| thasis12-13-04, 11:02 PM | "Just thinking, I havn't got one PM or anything to request a item. What is this Hammerforge anyway?" |
| NightScreamer2012-14-04, 01:20 AM | "Can any of your create an Airship!? Can you craft the Never-Fail! Can you bind the very essence of the elements into the items themselves!?" He takes aside one of his goblins and pats it's head, it's skin dissolves away and becomes nothing by a walking mass of gears belts and rotors. "Can YOU create this!? Did you think of it! I didn't think so! So why take away from MY business just because I had ONE customer and one guild interested in something I'm better at than all over you! If you can create an airship for them cheaper than I can go for it!" **May I mention I've had ONE customer...** |
| De Batavier12-14-04, 05:44 AM | Karl Abend returns to Hammerforge Corp. I have seen your proposal for the living ship. It is good. I do have a few questions. Can it travel the planes? Do you have it's exact specifications (game stats)? Oh and on a different matter. We Warlocks are willing to aid you in crafting objects of power, for a price ofcourse. |
| Xen15512-14-04, 11:03 AM | The warlock Circle's offer of help is appreciated, but we have accsess to evey form of magic. Were do the warlocks fit in our buisness arangments? |
| De Batavier12-14-04, 11:35 AM | We Warlock can make items of arcane and also divine magic. Also have i invested time and energy to learn alchemic secrets. So i think it could benefit us both. |
| NightScreamer2012-14-04, 02:30 PM | Caronath smirks. "Sorry to dissapoint there my friend... But my apprentice speaks the truth. we hold the keys to the mastery of magical items and their creation. Not only that but we have the crowbar to but the lock just in case the key doesn't fit..." **Games stats... so exhausted... can't think straight... Anyone know the stats for a normal Galley? appreciated...** -collapse- 20k can get u Gate 2/day in order to move your ship to and from any plane you wish. |
| Lothor Bolvreck12-14-04, 03:12 PM | The arms and equipment guide has a lot of info on making vehicals,(stas, extrAS, ECT..) so dose the stronehold builders guide. Unfortunately neither one has been revamped for 3.5 that I know of. |
| bgt12-14-04, 04:22 PM | The Psionics Foundation is willing to pay someone 26555 gp for the True Ressurection of Timothae (The Vorpal Tribble's charachter). 25025 of this gold is for material components, meaning a profit of 1530 for whoever does this. |
| NightScreamer2012-14-04, 04:31 PM | **lmao... I feel bad...** With a short sharp cough he exits his chambers. "Give me one day and he'll be back to normal..." Holds out his hand to receive the gold. |
| Dyne12-14-04, 07:07 PM | A man in total black walks into Thasis's Relics and Evil Stuff. "Inform me of all the most powerful and most horrible items you have for sale." Aseir received a rather large payout from a certain bet on a battle at the arena. :D |
| turalisj12-14-04, 07:09 PM | lol |
| Cazic12-14-04, 08:31 PM | A cloaked figure walks into the Hammerforge Corperation. After looking around he speaks. "I would like to buy a Headband of Inttelect +6, a Amulet of nat. Armor +5, Bracers of Health +6, one Ring of Wizardry III, and a Robe of the Arch-Magi. I have been told that you would be able to provide these for me at a fair price." |
| Dyne12-14-04, 08:33 PM | A cloaked figure walks into the Hammerforge Corperation. After looking around he speaks. "I would like to buy a Headband of Inttelect +6, a Amulet of nat. Armor +5, Bracers of Health +6, one Ring of Wizardry III, and a Robe of the Arch-Magi. I have been told that you would be able to provide these for me at a fair price." An elf runs by the Hammerforge Corporation. "We have all that at Dyne's Shop of Magic! Come on by, and I'll make you a special deal!" He then runs back to his shop. |
| thasis12-14-04, 08:59 PM | Thasis looks at Dyne. "Right now we're creating new material called Shadowsteel. Very powerful. I'll put a sample up in my shop right now". I'll post the stats for Shadowsteel on my Shop Home. Also, the person who made this guild, you should post links to all the shops posts on the first post. |
| Dyne12-14-04, 09:03 PM | Thasis looks at Dyne. "Right now we're creating new material called Shadowsteel. Very powerful. I'll put a sample up in my shop right now". I'll post the stats for Shadowsteel on my Shop Home. Also, the person who made this guild, you should post links to all the shops posts on the first post. I made the thread. I made links for all the shops, but there is no way I can keep track of every single post for each shop. And it was Aseir who went into your shop. Dyne is a totally different character (they are arch-enemies). |
| thasis12-14-04, 09:37 PM | I didn't mean to get every single post made by the owner. I just ment the main shop, and now I get relize that you have created links to them I have no problem. |
| Dyne12-14-04, 10:02 PM | A man in heavy metal armor with a purple cloak walks into Reece's Armory. "I am in need of equipment for my men. I need of each of the following: 78 Masterwork Longswords 78 Heavy Steel Shields 78 Suits of Chainmail 78 Masterwork Longbows 78 Tower Shields 7,800 Arrows I may change this order slightly, depending on the prices of the above equipment." This is my character, Bren, of the Purple Dragons of Cormyr. EDIT: Also, 78 Masterwork Longspears. I think this would come to a grand total of 70,200 gp (at 25% off standard prices). |
| NightScreamer2012-14-04, 11:29 PM | There is an explosion for Caronath's Shop and a billow of smoke enters the Guild Hall with him running out from his. "My Guild Brothers! Soon my greatest creation and our strength will double as crafters...even more so! HAHAHA! Believe me my brethren, my creation will revolutionize this Guild!" With a continuous hideous laughter and marches back throguh the billowing smoke, back to his crafting table. |
| De Batavier12-15-04, 05:11 AM | Caronath smirks. "Sorry to dissapoint there my friend... But my apprentice speaks the truth. we hold the keys to the mastery of magical items and their creation. Not only that but we have the crowbar to but the lock just in case the key doesn't fit..." **Games stats... so exhausted... can't think straight... Anyone know the stats for a normal Galley? appreciated...** -collapse- 20k can get u Gate 2/day in order to move your ship to and from any plane you wish. Yes. Good. We'll need the gate option. Any weoponry you can provide? |
| NightScreamer2012-15-04, 05:31 AM | "The Blasts of the Warlock is not a powerful enough weapon? Well then I'll throw on 2 cannons mounted on each side of the craft. Each of these cannons can fire a blast of powerful heat (3d6 fire) up to 520 ft. away with an explosion radius of 20 ft. Good for Aerial combat. Altogether that'll cost you another 14,400 tho... However... If we set them so they can only be fired 10/day it will only cost you 3,600 gp total." |
| De Batavier12-15-04, 05:38 AM | "The Blasts of the Warlock is not a powerful enough weapon? Well then I'll throw on 2 cannons mounted on each side of the craft. Each of these cannons can fire a blast of powerful heat (3d6 fire) up to 520 ft. away with an explosion radius of 20 ft. Good for Aerial combat. Altogether that'll cost you another 14,400 tho... However... If we set them so they can only be fired 10/day it will only cost you 3,600 gp total." Yes our blasts can be powerfull, but something the common troops can use would be a welcome addition. I'll go for the 14k version of the cannons. If you would be so kind to make a total estimate of the cost involved and what we get for our money than i think we can make a profitable deal for both of us. |
| NightScreamer2012-15-04, 05:51 AM | "So is our deal concluded? Or are their more additions to this magnificient craft you wish to make?" |
| De Batavier12-15-04, 06:38 AM | The deal can be concluded if you name your price and state what exactly you are going to build. At the moment i'm willing to pay 100.000 gp for the ship, with the gate option and the cannons. I think other improvements can be made by the Warlock Circle self. |
| NightScreamer2012-15-04, 06:47 AM | "Altogether... 80,000 gp because of your budget..." |
| De Batavier12-15-04, 06:51 AM | Then i can spend an additional 20.000 on enhancements to make a total of 100.000 gps the price, any advise for me what enhancement to pick? Edit: Want to give the other members a chance to respond to our deal. If none responds in, let's say, real day, we can conclude the deal for 80k if you don't know a nice enhancement and 100k if you do, oké? |
| Parion12-15-04, 01:01 PM | *A note falls to the ground, and a light scuttling noise is heard. On the note is written...* I would give pause, 'for setting sail on a ship so vunerable to the rage of the Outsiders. I would ask that wards of magic resistance, and possibly protection from scrying eyes be inscribed upon the hull Parion |
| Xen15512-15-04, 01:19 PM | Why not save the 20,000 and spend it on items or something else? |
| Dyne12-15-04, 06:43 PM | Why not save the 20,000 and spend it on items or something else? "Because it would be a waste to spend all that money on a craft, just to have it blown to pieces because it didn't have good enough protections. I agree with Parion. Spend the rest of the 20,000 on protections." |
| Cazic12-15-04, 06:58 PM | "Hammerforge Corp. when will i be able to get the items I asked for?" |
| Dyne12-15-04, 07:11 PM | "Hammerforge Corp. when will i be able to get the items I asked for?" Can't you make stuff yourself? |
| Von Crown12-15-04, 08:23 PM | "Nightscreamer (sorry, can't remember char's name), I have quite an interest in those weapons your goblins use. I may be interested in buying some as soon as I finish a few transations selling dragon parts." |
| NightScreamer2012-15-04, 09:00 PM | **Ask Demonfey... I'm tired of PMs... LMAO sry.. I know I'm lazy...** |
| jagggar12-15-04, 09:10 PM | A man in heavy metal armor with a purple cloak walks into Reece's Armory. "I am in need of equipment for my men. I need of each of the following: 78 Masterwork Longswords 78 Heavy Steel Shields 78 Suits of Chainmail 78 Masterwork Longbows 78 Tower Shields 7,800 Arrows I may change this order slightly, depending on the prices of the above equipment." This is my character, Bren, of the Purple Dragons of Cormyr. EDIT: Also, 78 Masterwork Longspears. I think this would come to a grand total of 70,200 gp (at 25% off standard prices). Blah, stupid finals. I'll get on the calculations tonight. |
| Cazic12-15-04, 10:10 PM | Can't you make stuff yourself? The cloaked figure standing outside of The Hamerforge Corp. glares at Dyne. "I have more important things to do then to explain the reasons behind my actions to a filthy surface Elf." |
| NightScreamer2012-15-04, 11:04 PM | @ Cazic: Tomorrow. |
| Sssargoth12-16-04, 01:55 AM | A wyrmling red dragon walks into the Merchants guild. "I require the largest bag of holding that can be made. I also require the most powerful set of armor bracers that can be crafted by mortal hands. Is there a creature here that is willing to take such an order?" The order in context: A #4 Bag of Holding, because it has the greatest carrying capacity. Bracers of Armor +8, because it's the best money can buy. Ill post if I need anything else |
| Cazic12-16-04, 08:13 AM | @ Cazic: Tomorrow. ty |
| Xen15512-16-04, 11:26 AM | A wyrmling red dragon walks into the Merchants guild. "I require the largest bag of holding that can be made. I also require the most powerful set of armor bracers that can be crafted by mortal hands. Is there a creature here that is willing to take such an order?" The order in context: A #4 Bag of Holding, because it has the greatest carrying capacity. Bracers of Armor +8, because it's the best money can buy. Ill post if I need anything else No problem, the Hammerforge Corporation can handle that order in days. We will take the order, If you'll allow us that is. Really the Hammerforge Corp can finish that in a day. |
| De Batavier12-16-04, 01:14 PM | Karl Abends listens to the advice of his fellow Warlocks and order extra protection against magic attacks and scrying eyes to be built into the living ship. :cool: |
| Dyne12-16-04, 01:26 PM | The cloaked figure standing outside of The Hamerforge Corp. glares at Dyne. "I have more important things to do then to explain the reasons behind my actions to a filthy surface Elf." I was posting Out-of-Character. "Watch your words. You are on my turf here." Is your character a Drow, or what? |
| Dyne12-16-04, 01:28 PM | A wyrmling red dragon walks into the Merchants guild. "I require the largest bag of holding that can be made. I also require the most powerful set of armor bracers that can be crafted by mortal hands. Is there a creature here that is willing to take such an order?" The order in context: A #4 Bag of Holding, because it has the greatest carrying capacity. Bracers of Armor +8, because it's the best money can buy. Ill post if I need anything else I can make the Bag of Holding. I don't think the Bracers of Armor can be made by any of us 'cause I believe it is an Epic item. And if the Hammerforge Corporation can make Epic items, I'll eat every hat I own. :tiphat: EDIT: Whoops, my mistake. +8 Bracers of Armor are a regular item, costing 64,000 gp. I can make that as well. I'll even give you a special deal. But, I'll need payment up front to cover the expenses of item creation. |
| jagggar12-16-04, 02:21 PM | "We'll get right to work on your order. 35,100 gold to cover supplies and an incentive for my fellow workers, and your signature right there please." Reece says jotting a contract. "Would you like me to craft you a fine weapon at no additional cost due to your sizable order?" |
| Dyne12-16-04, 02:24 PM | "I hereby call this meeting of the Merchants Guild to order. The purpose of this meeting is to discuss a certain conflict that has arisen in the guild, and to discuss solutions to this conflict. I must say that all conflicts between members must be solved, or else we will be doomed to fail as a foundation. Without comaraderie and trust, we will suffer cut-throat and back-stabbing until we come to a horrible end. This must be prevented. In the spirit of this, I wish to suggest a new ruling." 2nd Ruling Any shop may claim the rights to a specific item. By paying a fee (10 x market price of item), a shop would then own the rights to that item. If an item is claimed, only the owner of the rights of that item may sell that item. All other sellers are forbidden to sell that item in their shops without the permission of the owner of the rights. Only specific items may be claimed. Mundane weapons, armor, and shields, as well as the enhancement bonuses to those items may not be claimed, and are therefore open to all. Items that grant an enhancement or inherent bonus to an ability score are also open to all, and may not be claimed. Note that an item with an enhancement bonus may be claimed if that item has some ability other than the enhancement bonus. This is not the harm the Hammerforge Corporation. If you notice, they still have a huge advantage because they now have much more gold to use to claim items, so they will be able to produce and sell more than everyone else (which, I suppose, they should, since those characters are designed for item creation). This just encourages the smaller businesses to claim a few items that only they can sell, so that they will have a chance for making money. Also, not only will this give everyone a fighting chance, but it'll help raise money for the guild coffers. If anyone has a question, concern, or comment, or simply doesn't like the ruling, post. We must have a mutual agreement before anything is set in stone. (if the ruling is passed): A dwarf walks into the Merchants Guild. "Aye, mate, I am Rurik Bloodrock. I wish to set up my own business here. I am a pretty darn good smith, so I'll run a smithy to produce weapons and armor. But not those wimpy weapons, nay, adamantine weapons. Also, I would like the claim the rights to Adamantine Full Plate (aka Dwarven Plate) and Adamantine Dwarven Waraxe." I'll figure out how much that all will cost later. |
| jagggar12-16-04, 02:32 PM | So mundane items made out of special materials are fair game even though they're mundane? |
| Dyne12-16-04, 02:35 PM | So mundane items made out of special materials are fair game even though they're mundane? Yes, I think they should. Guess I forgot to mention that. You just can't claim all Longswords, for example, cause that would also be claiming all +1 Longswords, +2 Longswords, etc., Holy Avengers, and everything else that is a Longsword. Items of Special Materials can be claimed, but you would be claiming only the mundane version. Just because my dwarf claimed all Adamantine Full Plate doesn't mean that someone can't enchant a suit of Adamantine Full Plate. |
| NightScreamer2012-16-04, 02:50 PM | Smoke fills the innards of the merchants guild, along with that there's a loud groan of metal on metal being pushed. Then you see it, a huge giagantic box. A large vaulted door, made with more locks and keyholes than you could ever imagine. The outside is covered in symbols and runs, each corner adorned by a giant grandfather clock. The top of the chamber has three metallic pipes, one emitting a fine wisp of smoke, another emitting jets of flame, and the final seems to be taking in fresh air. Behind this object is Caronath his mask off, his armor off, his robes off, in nothing but a pair of slask he tries pushing the large object further but to no aval. "Whew... Hey... Guys... It's... Done..." He pants and wipes himself off with his little hankerchief and becomes clean as if he were scrubbed by 1,000 angels ^_^... not to mention minty fresh. "Alright... This here is for our guild, tis a gift. I call it the Eternity Forge!! How do you like it?" Eternity Forge What seems to be a huge magical vault sits in front of you. It emits puffs of smoke and seems to breathe in the same air as you are right now. The outside clicks away, the sounds of gears and clocks going off and on. The front is nothing but a giant combination lock, surrounded by what seems to be a few dozen other simple locks. There is a strong emanation of magic extending from the vault, however it is not holy nor foul, tis the presence of intense magical ability. The door opens for you slowly and you cvan peek into the inside. The inside of this box is nothing more than 3 rooms, a Bedroom, A Bathroom, and a closed door room, each fully equipped with everything a Forger could ever want. The closed door as a sign on it 'I am here for what you wish". If you open the door thinking about building a ship, it becomes a shipyard; however the same eprson opens that door again thinking about pancakes and it becomes a kitchen. There is a clock on the wall in every room, except this clock has 2 faces and 6 hands. The top is labeled 'Out' and the bottom face is labelled 'In'. While the 'In' hands click normally, the 'Out' hands speed across the face of the clock. The Eternity Forge is a great magical item, created by the great Artificer Caronath the Nightscreamer. While inside the Eternity Forge 1 week is the same to 1 day on the outside world. It is a crafter's dream allowing him to make objects faster than he ever thought he would be able to. Any items created in the Eternity Forge that are too big to be carried out (ships, boats, carriages, etc.) appear in the closest open spot they could once the door to the Eternity Forge is closed, and the Forger has exitted. Once inside the Forger cannot leave the Eternity Forge until the item he came in to make is completed. However, every 'Out' day the creature spends inside the Eternity Forge he must make a Fortitude save (DC 23 [normal DC for a 9th level spell 10 + 9 + 4]) or be granted with 2d4 negative levels. One day later they must save again for each negative level gained, on a failure that negative level becomes actual level loss. Strong Transmutation |
| NightScreamer2012-16-04, 02:52 PM | "I hereby call this meeting of the Merchants Guild to order. The purpose of this meeting is to discuss a certain conflict that has arisen in the guild, and to discuss solutions to this conflict. I must say that all conflicts between members must be solved, or else we will be doomed to fail as a foundation. Without comaraderie and trust, we will suffer cut-throat and back-stabbing until we come to a horrible end. This must be prevented. In the spirit of this, I wish to suggest a new ruling." 2nd Ruling Any shop may claim the rights to a specific item. By paying a fee (10 x market price of item), a shop would then own the rights to that item. If an item is claimed, only the owner of the rights of that item may sell that item. All other sellers are forbidden to sell that item in their shops without the permission of the owner of the rights. Only specific items may be claimed. Mundane weapons, armor, and shields, as well as the enhancement bonuses to those items may not be claimed, and are therefore open to all. Items that grant an enhancement or inherent bonus to an ability score are also open to all, and may not be claimed. Note that an item with an enhancement bonus may be claimed if that item has some ability other than the enhancement bonus. This is not the harm the Hammerforge Corporation. If you notice, they still have a huge advantage because they now have much more gold to use to claim items, so they will be able to produce and sell more than everyone else (which, I suppose, they should, since those characters are designed for item creation). This just encourages the smaller businesses to claim a few items that only they can sell, so that they will have a chance for making money. Also, not only will this give everyone a fighting chance, but it'll help raise money for the guild coffers. If anyone has a question, concern, or comment, or simply doesn't like the ruling, post. We must have a mutual agreement before anything is set in stone. (if the ruling is passed): A dwarf walks into the Merchants Guild. "Aye, mate, I am Rurik Bloodrock. I wish to set up my own business here. I am a pretty darn good smith, so I'll run a smithy to produce weapons and armor. But not those wimpy weapons, nay, adamantine weapons. Also, I would like the claim the rights to Adamantine Full Plate (aka Dwarven Plate) and Adamantine Dwarven Waraxe." I'll figure out how much that all will cost later. Like if I buy the rights to an item, can I also say "Here I'll sell you the right too"??? Just in case I buy the rights to something and someone else wants to craft it, I will grant rights, I have no problem with that... I don't even think I'd sell them to be truthful. Cause to me that's unfair. I'm a money making monster, but not out to ruin everybody. |
| Dyne12-16-04, 02:55 PM | Like if I buy the rights to an item, can I also say "Here I'll sell you the right too"??? Sure. Once you own the rights to an item, you can do whatever you want with it, including charging people a fee to sell that item, sharing it with others, gambling it at the arena, or selling it at a higher price than it would normally cost. EDIT: Yes, you essentially have the idea, Nightscreamer. Thanks for being understanding. |
| NightScreamer2012-16-04, 03:01 PM | ya sry, I was a real 'donkey' the other day. You guys have full rights tot he EF too ^_^ use @ will. With enough money I'll make another. Believe me it costed me a bundle which hasn't been subtracted from the HC account.... give me 5 minutes... |
| Dyne12-16-04, 03:01 PM | A man in complete black walks into the foundation. He has a hood over his head, so you can't see his face. "I would like to set up a business here. I would like to purchase the rights to cloning. My establishment will sell clones, as well as lone money to people and charge them outrageous interest rates." Quick Loans and Clones You walk into a shady-looking building. It seems to radiate shadow, and fear brews inside of you. Inside the building, you happen into a luxurious establishment. There are cushioned chairs for customers, and a desk of fine wood in the center of the room. A door ahead stands ajar, and you see many tanks of a bluish liquid, with what look like human bodies inside them. A sign on the desk says "Clone: 2,000 gp Loan: Any amount of money, but 50% interest. If the loan is not paid back in full within one week's time (Out-of-Game), the money will be taken from you, by force if necessary." |
| De Batavier12-16-04, 03:01 PM | Sure. Once you own the rights to an item, you can do whatever you want with it, including charging people a fee to sell that item, sharing it with others, gambling it at the arena, or selling it at a higher price than it would normally cost. EDIT: Yes, you essentially have the idea, Nightscreamer. Thanks for being understanding. So if i see an item is claimed here i'm better of starting my shop elswhere, because then it's free to produce it (not actualy thinking about setting a shop up at the moment ;) ). I thought one of the objectives of the Guild was to unite all shops under one banner? (Prevent the spamming of Guild house with seperate shop threads) |
| NightScreamer2012-16-04, 03:02 PM | ...Attack of the Clones? wait wait even better... Send in the Clones? muhaha |
| Dyne12-16-04, 03:06 PM | Eternity Forge What seems to be a huge magical vault sits in front of you. It emits puffs of smoke and seems to breathe in the same air as you are right now. The outside clicks away, the sounds of gears and clocks going off and on. The front is nothing but a giant combination lock, surrounded by what seems to be a few dozen other simple locks. There is a strong emanation of magic extending from the vault, however it is not holy nor foul, tis the presence of intense magical ability. The door opens for you slowly and you cvan peek into the inside. The inside of this box is nothing more than 3 rooms, a Bedroom, A Bathroom, and a closed door room, each fully equipped with everything a Forger could ever want. The closed door as a sign on it 'I am here for what you wish". If you open the door thinking about building a ship, it becomes a shipyard; however the same eprson opens that door again thinking about pancakes and it becomes a kitchen. There is a clock on the wall in every room, except this clock has 2 faces and 6 hands. The top is labeled 'Out' and the bottom face is labelled 'In'. While the 'In' hands click normally, the 'Out' hands speed across the face of the clock. The Eternity Forge is a great magical item, created by the great Artificer Caronath the Nightscreamer. While inside the Eternity Forge 1 week is the same to 1 day on the outside world. It is a crafter's dream allowing him to make objects faster than he ever thought he would be able to. Any items created in the Eternity Forge that are too big to be carried out (ships, boats, carriages, etc.) appear in the closest open spot they could once the door to the Eternity Forge is closed, and the Forger has exitted. Once inside the Forger cannot leave the Eternity Forge until the item he came in to make is completed. However, every 'Out' day the creature spends inside the Eternity Forge he must make a Fortitude save (DC 23 [normal DC for a 9th level spell 10 + 9 + 4]) or be granted with 2d4 negative levels. One day later they must save again for each negative level gained, on a failure that negative level becomes actual level loss. Strong Transmutation What happens if you have several thoughts running through your mind at once? Some of my characters are a bit... eccentric. ...Attack of the Clones? wait wait even better... Send in the Clones? muhaha A clone doesn't come to life unless the original dies. It's basically a Wizard's version of Raise Dead. EDIT: Wait, if time passes slower inside the Eternity Forge, wouldn't it take longer to make things? 7 times as long, I believe. |
| Dyne12-16-04, 03:18 PM | Since it costs 1,000 gp to make a clone, I suppose the Market Price would be 2,000 gp. So, Aseir just paid 20,000 gp to the Merchants Guild. And since a suit of Adamantine Full Plate costs 16,650 gp, then the rights to that would cost 166,500 gp. [Gulp] Nevermind, Rurik can't afford that. Heck, I'm not sure he can afford the rights to an Adamantine Dwarven Waraxe. Oh well, he'll just craft all Adamantine items. Bloodrock Smithy You enter a fine wooden building. Inside, you see weapons racks and armor stands with all sorts of equipment resting on them. Weapons and armors of all kinds lie on display. If you have a keen eye, you recognize the items to be made of Adamantine, the strongest metal in existence. Behind the counter, you see a squat, bulky dwarf. "Hello there, and welcome to my shop. I am Rurik Bloodrock, a fine Dwarf smith. I specialize in Adamantine weapons and armor, but I sell stuff besides the fine Adamantine items. Pick out an item you like, and I'll make you a nice deal." On second thought, Jaggar, perhaps our shops should combine. That way we can produce equipment much faster between the two of us. Also, Rurik's twin, Coren, might join in. She can enchant magic items. I haven't heard from her in a bit, though, 'cause she's on a business trip. |
| NightScreamer2012-16-04, 03:19 PM | No. Time passes FASTER inside the Eternity forge. The First clock tells you how long you were in the Forge and the outer clock tells you how much time has passed outside the forge, so you make things 7x faster. See? I worded it weird I know. |
| NightScreamer2012-16-04, 03:22 PM | Actually I was thinking, maybe ALL the shops could combine. We ARE the Merchant's Guild ya know. But then again none of us gets business. This is a dilemma... Oh BTW 2 more days and my newest amazing creation for our Guild will unfold... It is quite spectacular. I already deducted the cost from the HC account BTW. |
| Dyne12-16-04, 03:30 PM | No. Time passes FASTER inside the Eternity forge. The First clock tells you how long you were in the Forge and the outer clock tells you how much time has passed outside the forge, so you make things 7x faster. See? I worded it weird I know. Oh. As stated, it seems like you spend a day's worth of time in the Forge, but a whole week passes. So, one day's worth of work, seven days of time. |
| Dyne12-16-04, 03:34 PM | Actually I was thinking, maybe ALL the shops could combine. We ARE the Merchant's Guild ya know. But then again none of us gets business. This is a dilemma... Oh BTW 2 more days and my newest amazing creation for our Guild will unfold... It is quite spectacular. I already deducted the cost from the HC account BTW. I don't know, it depends on what everyone else thinks. It's kind of interesting to run your own shop. I enjoy having separate, smaller shops. It lets people have a little more freedom. And Dyne and Aseir would probably kill each other, that is, when Dyne figures out that the man in black is Aseir. But, you're right, we are a foundation. So, we have to have some cooperation between everybody. Guild projects, such as the Eternity Forge, will need everyone to chip in. And we need to collaborate on things such as the rulings. |
| jagggar12-16-04, 03:40 PM | I know what you mean, but I think you may have your clocks labled backwards for such a statement. How exactly is the Fort save DC calculated? How many people can be inside the forge at once? (Aid another.) Dyne, could be a good idea to merge. Reece wouldn't object too much I don't think. Hmm. . . Oh crap, bad, bad ideas, bad. . . :schemes: I sadly will be calculating how long such a project would take once I get my papers done with. I'm really gunna hate it if I can't get online since my computer at home wouldn't let me on over Thanksgiving break. It'll suck if I have to be without the net for two weeks. |
| Dyne12-16-04, 03:49 PM | So if i see an item is claimed here i'm better of starting my shop elswhere, because then it's free to produce it (not actualy thinking about setting a shop up at the moment ;) ). I thought one of the objectives of the Guild was to unite all shops under one banner? (Prevent the spamming of Guild house with seperate shop threads) Actually, the reason the Merchants Guild exists is to prevent a bunch of little shop threads from popping up and choking the foundation threads to death. The Merchants Guild provides a place for someone to set up shop, and it also regulates trade to keep the shops in business. If you want to sell an item that is already claimed, you can negotiate with the person who owns the rights of it. I'm certain that everyone here is reasonable. If you can't get them to go easy, then you could just try to meld your shop into their's, since it would already seem that they're similar enough. You can't set up shop elsewhere for the IFWG if you don't want to be hounded by GM's. Your best bet is to try settling in here. Besides, the ruling was made to give each and every shop a fighting chance. You can claim an item, and that way you are the only one who can make it, so people have to come to you if they want the item at a cheaper price than standard Market Price. Since the price of the rights of an item are very high (see one of my above posts), it is unlikely that many items will be claimed for quite a while. |
| Orcy The Green Wonder12-16-04, 03:51 PM | Actually, the reason the Merchants Guild exists is to prevent a bunch of little shop threads from popping up and choking the foundation threads to death. The Merchants Guild provides a place for someone to set up shop, and it also regulates trade to keep the shops in business. If you want to sell an item that is already claimed, you can negotiate with the person who owns the rights of it. I'm certain that everyone here is reasonable. If you can't get them to go easy, then you could just try to meld your shop into their's, since it would already seem that they're similar enough. You can't set up shop elsewhere for the IFWG if you don't want to be hounded by GM's. Your best bet is to try settling in here. Besides, the ruling was made to give each and every shop a fighting chance. You can claim an item, and that way you are the only one who can make it, so people have to come to you if they want the item at a cheaper price than standard Market Price. Since the price of the rights of an item are very high (see one of my above posts), it is unlikely that many items will be claimed for quite a while. Orcy wouldn't really hound you. Maybe orc you. But not hound. |
| Dyne12-16-04, 03:52 PM | I know what you mean, but I think you may have your clocks labled backwards for such a statement. How exactly is the Fort save DC calculated? How many people can be inside the forge at once? (Aid another.) Dyne, could be a good idea to merge. Reece wouldn't object too much I don't think. Hmm. . . Oh crap, bad, bad ideas, bad. . . :schemes: I sadly will be calculating how long such a project would take once I get my papers done with. I'm really gunna hate it if I can't get online since my computer at home wouldn't let me on over Thanksgiving break. It'll suck if I have to be without the net for two weeks. Fort DC? Wait, I don't understand why they should have to risk negative levels at all. If they have a bedroom, then they can rest whenver they need to, so exhaustion can't really be a factor. I don't see how increasing your production by 7 times is worth risking a bunch of your levels, in which you would actually be going down in production. |
| Dyne12-16-04, 04:06 PM | Orcy wouldn't really hound you. Maybe orc you. But not hound. By "orc," do you mean *whack*? |
| Orcy The Green Wonder12-16-04, 04:07 PM | By "orc," do you mean *whack*? Well now... thats the question isnt it? Tell Orcy... do you feel lucky... punk? |
| Dyne12-16-04, 04:09 PM | Well now... thats the question isnt it? Tell Orcy... do you feel lucky... punk? [Gulp] What did I do? You said that you wouldn't "hound" people, but that you might "orc" people. The only meaning I can think of "orcing" people is knocking them out with an object. |
| Orcy The Green Wonder12-16-04, 04:12 PM | [Gulp] What did I do? You said that you wouldn't "hound" people, but that you might "orc" people. The only meaning I can think of "orcing" people is knocking them out with an object. Yes, Orcy was joking. You must learn young grasshoppa. Orcy is rarely serious. When he is, he tends to have good reason and usualy states that he is serious. But yes, Orcing would be hitting with something large... but who said anything about knocking out? |
| Dyne12-16-04, 04:14 PM | Yes, Orcy was joking. You must learn young grasshoppa. Orcy is rarely serious. When he is, he tends to have good reason and usualy states that he is serious. But yes, Orcing would be hitting with something large... but who said anything about knocking out? Okay, good. *Wipes sweat off forehead* Yes, that seems to be the orc way. I have a friend that played as a half-orc barbarian. He pretty much just like to bash stuff. He was good as muscle, though. He almost beat a ranger who was like 10 levels higher than him in a one-on-one fight to the unconscious. |
| Orcy The Green Wonder12-16-04, 04:17 PM | Orcy beat a level 5 half celestial fighter in an arena match with a level 3 half-orc cleric. All with the use of the command spell. But yes, Orcy has seen a half-orc fighter/barbarian that could tear finish you off before you knew he hit you. Half-Orcs can be very good meat shield/bash bash kill kill characters. Orcy does love his strange characters though. Such as the goblin lich. How many times have you seen that one? |
| Dyne12-16-04, 04:22 PM | Orcy beat a level 5 half celestial fighter in an arena match with a level 3 half-orc cleric. All with the use of the command spell. But yes, Orcy has seen a half-orc fighter/barbarian that could tear finish you off before you knew he hit you. Half-Orcs can be very good meat shield/bash bash kill kill characters. Orcy does love his strange characters though. Such as the goblin lich. How many times have you seen that one? The part about the hamsters sounds too familiar. I can't tell ya how many times I've heard of a Wizard/Sorcerer with a hamster or squirrel familiar. |
| Orcy The Green Wonder12-16-04, 04:23 PM | Yes, the hamster part isn't TOO new. But Orcy doesnt know a lot of people that have hamster spells or make people hamsters. He actually had a player at one point with an undead hamster as a pet. |
| Sssargoth12-16-04, 04:27 PM | I can make the Bag of Holding. I don't think the Bracers of Armor can be made by any of us 'cause I believe it is an Epic item. And if the Hammerforge Corporation can make Epic items, I'll eat every hat I own. :tiphat: EDIT: Whoops, my mistake. +8 Bracers of Armor are a regular item, costing 64,000 gp. I can make that as well. I'll even give you a special deal. But, I'll need payment up front to cover the expenses of item creation. In that case, Name your price or I might start blowig things up |
| Dyne12-16-04, 04:48 PM | In that case, Name your price or I might start blowig things up 25% off everything. 48,000 gp for +8 Bracers of Armor 7,500 gp for the Type IV Bag of Holding |
| Sssargoth12-16-04, 04:55 PM | 25% off everything. 48,000 gp for +8 Bracers of Armor 7,500 gp for the Type IV Bag of Holding The dragon hands Dyne a bag filled with 5,550 platinum. "I'm sure this will cover the cost of the bracerss and the bag. When shall I pick them up?" |
| Von Crown12-16-04, 04:57 PM | Orcy does love his strange characters though. Such as the goblin lich. How many times have you seen that one? Actually, I've meet 16 Goblin Liches in my travels... Then again my world is quite undead-heavy... |
| Dyne12-16-04, 05:08 PM | The dragon hands Dyne a bag filled with 5,550 platinum. "I'm sure this will cover the cost of the bracerss and the bag. When shall I pick them up?" "Come back 74 days from today. It'll take me a bit to enchant the items." Since it takes one day per 1,000 of its Market Price, it'll take a while. I believe that is 3 RL days, since it's more than 2 months IG. |
| Sssargoth12-16-04, 05:12 PM | Then use the Eternity Forge. That will speed the process up. |
| Dyne12-16-04, 05:16 PM | Then use the Eternity Forge. That will speed the process up. That's right! But, I don't want to risk negative levels. The chances are that I would lose 52 levels if every Fort save failed. And my Fort isn't very high. :( |
| Cazic12-16-04, 06:53 PM | I was posting Out-of-Character. "Watch your words. You are on my turf here." Is your character a Drow, or what? oh i thought u were in character and insulting me. srry. yay i am a Drow. what are u? [edit] almost forgot about this. that job offer u made me to work at your shop. is it still open? because if it is i accept. [another edit] Cazic walks into the Hammerforge Corp. "I have come for my items. You said they would be ready today." |
| redhase12-16-04, 10:23 PM | is any body in the merchant house |
| Von Crown12-16-04, 10:59 PM | "Hello, and greetings!" Mordred jumps out of the shadow behind you "Anything I can do for you?" |
| redhase12-16-04, 11:19 PM | you would see three daemonfry, on is a women dark red hair and blood red robes, the second is a male wiz or sor in dark blood red robes, the third is taller and bigger male with four arms. "we need four great swords for my fighter friend with the arms +1 or +2, plus 3 would do better, for me a elven blade and a elven blade for my sorcerer. all magical and some rings of proctions too |
| Von Crown12-16-04, 11:34 PM | "Well, I'm definatly not the right person to talk to. You'd want... well... just about anyone else... Crowley should probably be able to do it." Gives them directions to find Crowley's shop. "And be sure to come to me if you need any grafts, additions, or other biological modifications!" |
| redhase12-16-04, 11:43 PM | can you make a fog cloud that will change elves to daemonfry. when they breath it in. |
| Von Crown12-17-04, 12:14 AM | "Perhaps. It'd probably have to be a 1-shot modification, and it might not be too terribly hard to reverse, but I might be able to. Of course, new Item requests aren't cheap... We'll talk price once I cook up a plausible recipe. I'm picturing a sort of dust you throw..." With that, he walks into the back muttering to himself about alchemic reactions... |
| Xen15512-17-04, 11:24 AM | This suggestion popped up but never seemed to be answered, WHY NOT cobine all the shops into one? |
| NightScreamer2012-17-04, 11:28 AM | **It would be too difficult to ration out payment and such... I mean out of the business we all do we'd only get paid like maybe a few hundred gold tops after splitting it up. However, I've been thinking about someway to change this, and to have 1 code of 'law' for the Merchant's Guild. I've been wracking my brain and I will come up with something that would help us all out equally, in time though. :( ** |
| Dyne12-17-04, 11:35 AM | oh i thought u were in character and insulting me. srry. yay i am a Drow. what are u? [edit] almost forgot about this. that job offer u made me to work at your shop. is it still open? because if it is i accept. [another edit] Cazic walks into the Hammerforge Corp. "I have come for my items. You said they would be ready today." Dyne is a Moon Elf. "You can come work at my shop if you wish. I do not discriminate on race. And I could really use a few extra hands." |
| Dyne12-17-04, 12:01 PM | **It would be too difficult to ration out payment and such... I mean out of the business we all do we'd only get paid like maybe a few hundred gold tops after splitting it up. However, I've been thinking about someway to change this, and to have 1 code of 'law' for the Merchant's Guild. I've been wracking my brain and I will come up with something that would help us all out equally, in time though. :( ** Well, we've already got the beginnings of a Code of Law with the first two rulings. I think we need a third one though: 3rd Ruling of the Merchants Guild: No member of the Merchants Guild may strike another member without an absolutely reasonable cause. No member of the Merchants Guild may lie to another member, nor cheat them, nor commit any action that is intended to cause another member harm. I think it's reasonable enough. Nightscreamer, we should probably discuss the thing about Guild Dues now. It was brought up that 10% of every item you sell goes to the Merchants Guild. I'm not sure if this would be 10% of the Profit, 10% of the Market Price, 10% of the price you sell the item for, or 10% of the raw materials cost of the item. Does anybody have any thoughts on this? Sssargoth, your Type IV Bag of Holding will be ready at GMT 10:08 pm tomorrow. I'll then get to work on the +8 Bracers of Armor. |
| NightScreamer2012-17-04, 12:09 PM | Hmm well 10% of the profit makes more sense... or something... Just wait for it... |
| jagggar12-17-04, 07:05 PM | Well, we've already got the beginnings of a Code of Law with the first two rulings. I think we need a third one though: 3rd Ruling of the Merchants Guild: No member of the Merchants Guild may strike another member without an absolutely reasonable cause. No member of the Merchants Guild may lie to another member, nor cheat them, nor commit any action that is intended to cause another member harm. I think it's reasonable enough. Nightscreamer, we should probably discuss the thing about Guild Dues now. It was brought up that 10% of every item you sell goes to the Merchants Guild. I'm not sure if this would be 10% of the Profit, 10% of the Market Price, 10% of the price you sell the item for, or 10% of the raw materials cost of the item. Does anybody have any thoughts on this? Drat, I mean, What's gunna happen when your characters which hate each other find out about this? I'd specify financial harm especially. I'd say there should be some allowances for those in other guilds due to reasons in those guilds. And why not have a match at Orcy's if there's a dispute over business dealings? Guild Dues. . . Item Market Price: 100,000 10% of. . . Market Price: 10,000 Guild Price: 7,500 Profit: ??? Raw Materials: ??? Can't calculate profit or raw materials, there's a reason why Reece crafts strictly the mundane: I'm not intimately familar with Item Creation rules. Raw materials would be the hardest to calculate I'd think. Profit would depend on how you calculate profit due to the lack of XP and would change for mundane only. Guild price would probably be best, IMO. We could experiment with % also. |
| Dyne12-17-04, 07:22 PM | Drat, I mean, What's gunna happen when your characters which hate each other find out about this? I'd specify financial harm especially. I'd say there should be some allowances for those in other guilds due to reasons in those guilds. And why not have a match at Orcy's if there's a dispute over business dealings? Guild Dues. . . Item Market Price: 100,000 10% of. . . Market Price: 10,000 Guild Price: 7,500 Profit: ??? Raw Materials: ??? Can't calculate profit or raw materials, there's a reason why Reece crafts strictly the mundane: I'm not intimately familar with Item Creation rules. Raw materials would be the hardest to calculate I'd think. Profit would depend on how you calculate profit due to the lack of XP and would change for mundane only. Guild price would probably be best, IMO. We could experiment with % also. Raw Materials costs are actually pretty simple. For a magic item, raw materials cost half of what it's Market Price is. For +1 weapons, you have to pay 1,000 gp in raw materials. If you put a spell into an item that costs XP or has a costly material component, you have to pay x50 this amount for permanent items or for items with 50 charges. |
| jagggar12-17-04, 07:48 PM | I think raw materials would get complex at enchanting weapons and armor though. You need the weapon or armor to enchant it and you're technically selling it. If Dyne bought a weapon from Reece to enchant, Reece would pay 10% of his raw materials. Would Dyne then pay any sort of due thanks to the weapon, or would it only be charged to Reece and Dyne would only have to pay dues on enchantment materials? As far as profit and XP loss goes, I mean, some might consider a certian amount of the gold as payment for the XP loss and not actual profit just as part of the gold can be considered to go to pay for the raw materials. |
| Dyne12-17-04, 07:57 PM | I think it should be a tax on profit. Otherwise, selling an item at 75% Market Price, you would only make 15% because 50% is going to raw materials and 10% is going to guild dues. So: Item with Market Price of 100,000 gp: Merchants Guild Price: 75,000 gp Raw Materials: 50,000 gp Profit: 25,000 gp 10% Profit: 2,500 gp Leaves the shopkeeper with 22,500 gp for his troubles, and gives a few gp to the guild. It won't make a whole lot of money for the Merchants Guild, but there isn't much that we need to pay for as a guild anyway. Plus, the guild will gather money from the costs of claiming the rights to items. |
| Cazic12-17-04, 08:19 PM | Cazic slams his fist on to the table. "Hammerforge! I asked you for my items days ago. Now either give me my items or i shall go else were for my items." |
| jagggar12-17-04, 08:20 PM | Hmm, one thought though. . . Pretty sword. . . 1000(00) Guild Price: 750(00) Raw Materials: 333(34)gp 3sp 4cp (Reece does count to the copper. . .) Profit: 416(66)gp 6sp 6cp 10% Profit: 41(67)gp 6sp 6or7cp Final Profit Approx.: 374(99) Hmmm. . . Okay! |
| Dyne12-17-04, 08:28 PM | Cazic slams his fist on to the table. "Hammerforge! I asked you for my items days ago. Now either give me my items or i shall go else were for my items." An elf walks into the Hammerforge Corporation. "Be a little patient. They are very busy here, but they are some of the best crafters here at the Merchants Guild. I've seen that Nightscreamer work wonders with items." |
| Dyne12-17-04, 08:30 PM | Hmm, one thought though. . . Pretty sword. . . 1000(00) Guild Price: 750(00) Raw Materials: 333(34)gp 3sp 4cp (Reece does count to the copper. . .) Profit: 416(66)gp 6sp 6cp 10% Profit: 41(67)gp 6sp 6or7cp Final Profit Approx.: 374(99) Hmmm. . . Okay! All right, now to make it official: 4th Ruling of the Merchants Guild: There will be a tax on all items that are sold at the Merchants Guild. 10% of the profit made in a business deal will go to the Treasury of the Merchants Guild. The Treasury will be used to pay for things that help out the entire guild. |
| Cazic12-17-04, 09:05 PM | An elf walks into the Hammerforge Corporation. "Be a little patient. They are very busy here, but they are some of the best crafters here at the Merchants Guild. I've seen that Nightscreamer work wonders with items." "You are correct Dyne. i know they are busy with the living ship. I just want my items and wish to place another order. I aswell have had a most bothersome day so i am not in the best of spirts." |
| Dyne12-17-04, 09:07 PM | "You are correct Dyne. i know they are busy with the living ship. I just want my items and wish to place another order. I aswell have had a most bothersome day so i am not in the best of spirts." "I understand. Life is rarely easy on me. But, it's better to keep our wits about you. Best not to do something you will regret because of your negative feelings." |
| Dyne12-17-04, 10:11 PM | The man in black storms into the Merchants Guild. You can tell he is very angry. He immediately retires to his shop and sits down in a chair. His anger rising, he then picks up the chair and slams it into the wall, creating a big hole. He then goes into his laboratory, slamming the door after him, and begins working. Aseir is making a clone of himself. |
| redhase12-17-04, 11:55 PM | I have an offer to the merchants! |
| Dyne12-18-04, 12:21 AM | I have an offer to the merchants! Huh? What? I heard offer. My ears are open. |
| Demonfey12-18-04, 02:03 AM | I have an offer to the merchants! Materials for an item or an actual item? |
| NightScreamer2012-18-04, 03:56 AM | ...sorry guys... so... very... exhausted... too much... **falls asleep at the keyboard** nhghbbbbbbbbbbbbbbb...... [etc.] Not to mention most likely being reported to WizOs, which as much as I'm afraid of, I have my point and see myself as correct sooo *shrugs* if they approach me... we'll see. I may not be here much longer my friends ^_^ If that becomes the case... I'll craft myself into a lvl 0 character, and die doing what I love most... |
| Dyne12-18-04, 02:43 PM | ...sorry guys... so... very... exhausted... too much... **falls asleep at the keyboard** nhghbbbbbbbbbbbbbbb...... [etc.] Not to mention most likely being reported to WizOs, which as much as I'm afraid of, I have my point and see myself as correct sooo *shrugs* if they approach me... we'll see. I may not be here much longer my friends ^_^ If that becomes the case... I'll craft myself into a lvl 0 character, and die doing what I love most... Couldn't you make a MuP? And why the heck are you being reported?! That angers me. :ahem: :rant: :censored: :tantrum: :banghead: :hoppingma :headexplo :headexplo :headexplo :headexplo :headexplo |
| NightScreamer2012-20-04, 03:00 AM | wut's a MuP? |
| Dyne12-20-04, 03:04 AM | wut's a MuP? It's a second account or username. But, looking at the CoC, all your usernames would be banned. If the thing pulled through, you would have to create another screen name. |
| NightScreamer2012-20-04, 03:46 AM | Ya thanks for telling me to use something that would get me more or less equally banned from the boards. You're a great friend there Dyne. :rolleyes: |
| Dyne12-20-04, 04:03 AM | Ya thanks for telling me to use something that would get me more or less equally banned from the boards. You're a great friend there Dyne. :rolleyes: You're allowed to have as many MuP's as you like. But, if one of them gets wiped, then they all get wiped. But, you get a chance to start over. I don't believe I've ever seen anything that prohibits using an MuP. In fact, the Code of Conduct basically assumes that people have multiple screen names. I have 2 screen names. I use one for this forum, and I use the other to post in other forums. |
| NightScreamer2012-20-04, 04:05 AM | Oh ok. So I can have more than 1 SN? Hm. That sounds kool. althoguh I mean the way I post and act... It wont be ahrd to tell Nightscreamer20 from SteveTheAmazing50 |
| Dyne12-20-04, 04:09 AM | Oh ok. So I can have more than 1 SN? Hm. That sounds kool. althoguh I mean the way I post and act... It wont be ahrd to tell Nightscreamer20 from SteveTheAmazing50 I suppose. It's a lot easier for people with multiple personality disorders. You could just make up personalities for each one and play them like a D&D character. |
| Dyne12-20-04, 03:28 PM | No more Guild Wars means no more business.... NOOOOOOOOOO!!!!!!!!!! What will we do now?! |
| jagggar12-20-04, 04:07 PM | We turn into my economics guild? |
| Dyne12-20-04, 04:11 PM | We turn into my economics guild? Okay. So, what's the first order of business? Oh wait, there's still no business. :tantrum: How about this for a topic: How many of you have had a D&D campaign in which the PC's turned into sellers? How important is all the economic stuff to your campaign? |
| jagggar12-20-04, 04:19 PM | In the campaign world I'm designing, I wish I had more knowledge about mineral deposits and geographical distribuation of resources. I want to have at least a little price flux from place to place. One of my thoughts for discussion would be how to decide crafting time for mass orders such as Bren's 78 soldier outfitting. Figuring time to craft one item is one thing, but to do that for a whole army? Wow that's a big job. Then add in that Reece had followers, would it be best if they were used to aid another or should they craft the normal items? |
| Dyne12-20-04, 04:23 PM | In the campaign world I'm designing, I wish I had more knowledge about mineral deposits and geographical distribuation of resources. I want to have at least a little price flux from place to place. One of my thoughts for discussion would be how to decide crafting time for mass orders such as Bren's 78 soldier outfitting. Figuring time to craft one item is one thing, but to do that for a whole army? Wow that's a big job. Then add in that Reece had followers, would it be best if they were used to aid another or should they craft the normal items? For price flux, I don't know exactly the distribution of resources, but you could just say vaguely that another place has more gold, so everyone there has more money, and so the prices are slightly higher. Or the reverse. I suppose that, if Reece had enough followers, he could put one on each item, with a few helpers on each. To figure out the time to craft all the items, you could just add them all together, and treat them as one big item. |
| Cazic12-20-04, 06:14 PM | here is another topic: Am i ever going to get the items i ordered or should i just go with plan b and asume i have them. :D |
| Dyne12-20-04, 06:20 PM | here is another topic: Am i ever going to get the items i ordered or should i just go with plan b and asume i have them. :D Just assume that you have them. The Guild Wars are over, so it doesn't really matter if you have an item powerful enough to destroy the whole world. If the IFWG opens up again, we're probably gonna totally start over. |
| Cazic12-20-04, 07:04 PM | Just assume that you have them. The Guild Wars are over, so it doesn't really matter if you have an item powerful enough to destroy the whole world. If the IFWG opens up again, we're probably gonna totally start over. ok then i will just asume i have all the items i want and if anyone says anything about it being roungh or cheating then i will send them to u dyne |
| jagggar12-20-04, 07:13 PM | I was thinking more material based price flux. By a mithral deposit? much cheaper armor. For example: The only city I have a good handle on will not have silver weapons, cheap, for sale, or even legal to carry without special permission. The royal family (and guard in some cases) is made up of weretigers and they are the only ones permitted to carry such weapons. It does lead to an odd problem however: there is an underground group of wererats whom are harder to kill without the use of silver weapons for the obvious DR reason. I think I'll start tossing the idea of mass crafting around more. And hey, no one will make any orders! |
| Dyne12-20-04, 07:14 PM | ok then i will just asume i have all the items i want and if anyone says anything about it being roungh or cheating then i will send them to u dyne Fine with me. Might make things a little interesting. |
| NightScreamer2012-21-04, 12:45 AM | Item to destroy the world... That's in the works... |
| Dyne12-21-04, 12:48 AM | Man, I feel like a homeless person. Nowhere to go, just loitering on a street corner. This forum became so dependant on the IFWG that there's really nothing left when the game was shut down. |
| Cazic12-21-04, 08:23 AM | then start up another one or something |
| jagggar12-21-04, 02:05 PM | Doesn't work that way, WizOs said stop. That means no starting. . . |
| Cazic12-21-04, 08:10 PM | Doesn't work that way, WizOs said stop. That means no starting. . . y did they say stop having guild war? |
| Demonfey12-21-04, 08:11 PM | The inter foundation meta thread devolved into massive amounts of flaming. |
| grimclaw12-21-04, 08:30 PM | y did they say stop having guild war? Its the first step in an attempt at world domination by the international brotherhood of communist,vegitarian mailcarriers assoc.(local 403). |
| Cazic12-21-04, 08:48 PM | Its the first step in an attempt at world domination by the international brotherhood of communist,vegitarian mailcarriers assoc.(local 403). ok now that we have heard the crazy persons reason how about the real reason? |
| grimclaw12-21-04, 08:59 PM | The real reason is that the wars degenerated into a squabbling quagmire of you cheated,no you cheated and the WizO's stepped in and shut it down.(And I'm not crazy,I'm differently sane) :looloo: |
| jagggar12-21-04, 10:10 PM | What's wrong with communism? Reece: *glares* Oh yeah, we're in a Merch guild. . . |
| Dyne12-21-04, 11:07 PM | What's wrong with communism? Reece: *glares* Oh yeah, we're in a Merch guild. . . Stupid communist! You don't own my things. *Grabs all his possessions and holds them close to him* |
| jagggar12-21-04, 11:24 PM | "It's okay, they aren't yours, they belong to everyone. . . They aren't mine, we all share everything. . ." Okay. . . Wow, should not. . . Should take medicine. . . |
| Lady Rolindin12-21-04, 11:29 PM | look on page 8, Coren is there dealing with Von Crown. Don't tell me she wasn't here making a deal, she was ans is waiting for Von crows offefer on dragon scales. They are for a spell of dragon breath, the kind of scale you have the breath you make. Your being like chooas Cloaker you don't read everthing you jump to conculsions before you open your mouth. he don't read everthing either he make assumtions about things, you did the same thing. Coren was here and did hear the talking, you should appaligize. look for your self page 8 |
| Dyne12-22-04, 12:11 AM | look on page 8, Coren is there dealing with Von Crown. Don't tell me she wasn't here making a deal, she was ans is waiting for Von crows offefer on dragon scales. They are for a spell of dragon breath, the kind of scale you have the breath you make. Your being like chooas Cloaker you don't read everthing you jump to conculsions before you open your mouth. he don't read everthing either he make assumtions about things, you did the same thing. Coren was here and did hear the talking, you should appaligize. look for your self page 8 Whoops! I missed the whole rest of the page. That was a point in which I got side-tracked. Sorry, Lady Rolindin. Did you get everything that you needed? |
| Demonfey12-22-04, 04:25 PM | I am looking for a merchant in the shop that will sell me two white dragons scales, and two blue dragon scales. meduam age to old. I'll see what I have, too. {Crowley begins rummaging through his spell pouches.} Ah, here we go... {He pulls out the scales.} Always keep a few when I need a quick spell. Any more items? |
| Cazic12-22-04, 08:46 PM | The real reason is that the wars degenerated into a squabbling quagmire of you cheated,no you cheated and the WizO's stepped in and shut it down.(And I'm not crazy,I'm differently sane) :looloo: to keep that from happening and getting this back up y not just add in new rules like 1. NO CHEATING!!! 2. On all things involving the role of a die those who are roling must use krisinchico.brinkster.net/rolldata.asp and provide a link to the roll scores 3. Under No circumstances can one person say another person cheated unless the accussing person has solid proof. couldn't u just add those rules inforce as best u can and send WizO's a e-mail saying that u added these and would like to bring the forums back up and if they say no at first just keep bugging them, asking them what u can do to get it back, and sooner or later they will most likely open them back up. |
| Dyne12-22-04, 09:18 PM | Actually, there was no cheating involving the rolls of the dice. The whole scandal happened when a GM was accused of abusing his power to better his own foundation and to further his own agenda. The argument was on supposedly overpowered PrC's, characters, and the introduction of NPC's at random to further the said GM's goals for his foundation. There has been no problems with the dice bot so far. It isn't really necessary to post links to every single die roll. Instead, you can just tell everyone your username on the dice bot and let them look over your rolls themselves. There have been no instances of cheating on Orcy's Arena, even when Orcy wasn't around to monitor things. As I said, the main problem was over a single incident involving a GM, and at the start of a war between two foundations. |
| Dyne12-22-04, 09:42 PM | Walks over to his shop and adds to the sign: Visit our new location in the Castle of Fun Bizzare Bazzar. |
| redhase12-22-04, 09:42 PM | two elves walk into the store, the elf with the golden hair ask,"I would like to purchase some things." |
| Dyne12-22-04, 09:45 PM | "What can I help you with?" |
| redhase12-22-04, 09:54 PM | I need some doctor feel good vails and doctor feel bad vials. |
| Demonfey12-22-04, 10:04 PM | I need Drow Dessicator poison, for a human, a dwarf, a half elf, and Dragon bile poison, and some Purlpe worm posion, and ooze in a cantainer. {Crowley, listening in on the conversation, casts true seeing and looks at them.} |
| redhase12-22-04, 10:11 PM | daemonfry who can look like elves. |
| Demonfey12-22-04, 10:16 PM | daemonfry who can look like elves. Thought so. @Dyne: I'll field this one, Dyne. @Redhase {In a conspiratorial whisper}: Please, if you are going to deal with me, do it in your normal forms. It makes me feel more trusting of those I deal with. Now, why did you bother telling me targets? |
| Dyne12-22-04, 10:16 PM | "Sorry. I don't have anything like that. I don't sell poisons." |
| Cazic12-22-04, 10:28 PM | Actually, there was no cheating involving the rolls of the dice. The whole scandal happened when a GM was accused of abusing his power to better his own foundation and to further his own agenda. The argument was on supposedly overpowered PrC's, characters, and the introduction of NPC's at random to further the said GM's goals for his foundation. There has been no problems with the dice bot so far. It isn't really necessary to post links to every single die roll. Instead, you can just tell everyone your username on the dice bot and let them look over your rolls themselves. There have been no instances of cheating on Orcy's Arena, even when Orcy wasn't around to monitor things. As I said, the main problem was over a single incident involving a GM, and at the start of a war between two foundations. well then just change rule #2 so that it fits with the situation and kickout the GM that was cheating. also add in rules that ristrict a GM's power so that they can't cheat. |
| NightScreamer2012-24-04, 01:51 AM | So if I invented magical items, do i still have to pay so that only I can make them? Or since I invented them I keep them? |
| Dyne12-24-04, 01:55 AM | Actually, I don't know. |
| NightScreamer2012-24-04, 03:48 AM | Cuz otherwise... It makes me kinda refrain from making some of my custom items for fear that someone else will pick up the plans and steal them from me... Although it does make sense, if you create a completely original item it should be yours, copyrighted to just you. Then you can sell the plans for the item. This is something that will increase business between shopowners I believe. OR Something I just thought of. You can buy the rights to a 'mundane' magical item (those listed in the DMG, or those of the same thing, like glasses of Intelligence as opposes to a Headband) as you have stated. Then, everytime another shopowner creates that Item and sells it, you take 10% or so of the profit. Does that sound reasonable? I really REALLY wanna post some of the things that are popping out of my head but I'm afraid of having them stolen... :( |
| Cazic12-24-04, 10:32 AM | Cuz otherwise... It makes me kinda refrain from making some of my custom items for fear that someone else will pick up the plans and steal them from me... Although it does make sense, if you create a completely original item it should be yours, copyrighted to just you. Then you can sell the plans for the item. This is something that will increase business between shopowners I believe. OR Something I just thought of. You can buy the rights to a 'mundane' magical item (those listed in the DMG, or those of the same thing, like glasses of Intelligence as opposes to a Headband) as you have stated. Then, everytime another shopowner creates that Item and sells it, you take 10% or so of the profit. Does that sound reasonable? I really REALLY wanna post some of the things that are popping out of my head but I'm afraid of having them stolen... :( i agree if someone invents a item it should have a copyright, but i dont think we should buy the rights to a item invented by wizards. |
| NightScreamer2012-24-04, 06:33 PM | Well these are mine and mine alone, but they are for sale.... enjoy ^_^ ---TRANSFERRED TO HAMMERFORGE CORP.--- |
| Cazic12-24-04, 06:43 PM | Very nice items, but if we are going to start inventing items we will need a new thread to keep trake of the items and who invented what. If no one objects i will create a new "Copyright Office" Thread. [EDIT] I forgot to mention this but if we have a Copyright thread then it will make keeping trake of and protecting custom items much easier. Aswell it will be good for the Merchants Guild since people might want the custom items and it will give people ideas for new custom items. |
| NightScreamer2012-24-04, 07:13 PM | Why? All we need to do is post in our shops what items we invented, not to mention our invented items are posted by the inventor, so keeping track shouldn't be a problem... |
| Dyne12-24-04, 07:25 PM | Yes. And I'll keep track of what items are claimed in the beginning post of this thread. I've thought, and I've decided that you should already own the rights to an item that you invent. It makes sense anyway. Plus, that might encourage people to invent things and post them up. EDIT: Cazic, are you a member or what? |
| NightScreamer2012-24-04, 07:33 PM | I'm keeping all my invented items in a single post... Saving space... |
| NightScreamer2012-24-04, 07:36 PM | BTW, you guys know it IS possible to craft Minor Artifacts right? I mean that's what the Eternity forge is, a Minor Artifact. Since it can be duplicated, yet is still extremely powerful and selling them is NOT an option. |
| Dyne12-24-04, 07:36 PM | You should put them in the same post as your shop.... Since I have a link to it in the first post.... |
| NightScreamer2012-24-04, 07:37 PM | You should put them in the same post as your shop.... Since I have a link to it in the first post.... that does make alot more sense ^_^ I'll get to work on it. |
| Sssargoth12-24-04, 10:20 PM | I guess I should set up an official shop here, since I noticed noone else sells gems and I'm exclusive in that department. I also sell weapons made of crystal. Gotta love being psionic. I'll assemble an inventory eventually..........maby... |
| Dyne12-24-04, 10:58 PM | Turalisj had a shop to sell crystal weapons, but he hasn't been here in a long time. |
| Sssargoth12-24-04, 11:13 PM | In that case, I just sell gems...at 15% above base market price. I hope everybody doesn't mind my markup. |
| Dyne12-24-04, 11:25 PM | Well, we decided on the first page of this foundation that we would sell our products at 75% the market price. Otherwise, no one would have a reason to shop here. If we sold things ABOVE the market price, you're just asking to have absolutely no customers. Because, afterall, people don't have to come here to buy their things. They can just pay the market price and assume that they got it from an NPC merchant or somesuch (basically, they can purchase things in the same way as before the Merchants Guild existed). |
| Sssargoth12-24-04, 11:39 PM | I already sold approximately 82,000 gp in deep crystal to Lady Ronlin's gem mage with the mark up, and she had no complaints. I'm also working on a deal through PM for crystal, with the markup, with redhase, I beleve. I already have a reasonably solid customer base. :D Must be my draco...er...magnetic personality. |
| redhase12-24-04, 11:55 PM | i need the deep rock crystal and the other gems will pm you. about it. your going to help make it to are you not. |
| Dyne12-25-04, 12:13 AM | I already sold approximately 82,000 gp in deep crystal to Lady Ronlin's gem mage with the mark up, and she had no complaints. I'm also working on a deal through PM for crystal, with the markup, with redhase, I beleve. I already have a reasonably solid customer base. :D Must be my draco...er...magnetic personality. You do realize that Lady Rolindin is my twin? (well, not in RL, but her character is. We're good friends though) You better give her a better deal, unless you want an angry dwarf hounding you. ;) @Redhase: I don't sell gems. I'm not very familiar with Netheril items, either. |
| redhase12-25-04, 12:22 AM | he will help you, you can learn to make them. your help may be needed to make it a lot of work. resad the pm's I sent you we need the dragon for the gems, the rest we can get our selves. and talk to demonfry (crowly). you can learn buy making the metal not hard, just takes a long time to purify it. |
| Demonfey12-25-04, 07:57 AM | I'll forward it to you. I said that material hunting would be about three days. Price can be determined afterwards. |
| Cazic12-25-04, 10:16 AM | Yes. And I'll keep track of what items are claimed in the beginning post of this thread. I've thought, and I've decided that you should already own the rights to an item that you invent. It makes sense anyway. Plus, that might encourage people to invent things and post them up. EDIT: Cazic, are you a member or what? I am a member of the forum just not a guild yet. i am trieing to get into GoUE. Also putting the item posts on their shops is a good idea but what if no one looks? Most people dont realy pay attention to sigs and with them scatterred like that it makes it harder to see all the invented items, but if their is a Copyright Thread then everyone can easily see them all instead of them MABYE seing SOME of the items. |
| De Batavier12-25-04, 10:41 AM | A fat man with a thick white beard and dressed in red enters the merchant guild. Hohoho i need about 6,000,000,000 :gift: Hohoho |
| Dyne12-25-04, 12:42 PM | I am a member of the forum just not a guild yet. i am trieing to get into GoUE. Also putting the item posts on their shops is a good idea but what if no one looks? Most people dont realy pay attention to sigs and with them scatterred like that it makes it harder to see all the invented items, but if their is a Copyright Thread then everyone can easily see them all instead of them MABYE seing SOME of the items. We can't go putting in threads all over the place. For every thread that is created, that's one more thread pushed farther back into the depths of the forum. There's no need for such a thread, so we shouldn't create one. It's not just in sigs. It's in the beginning post of the foundation. And people are supposed to be aware of the changes in the beginning post because it usually is kept up-to-date and informs of changes. If people are too lazy to click a button, then there's nothing we can do about it. DeBatavier, why are you hitting us up for 6 billion gold? |
| Sssargoth12-25-04, 12:45 PM | He wants 6 billion presents |
| Dyne12-25-04, 12:46 PM | Oh. Well... nevermind. |
| De Batavier12-25-04, 03:25 PM | (...) DeBatavier, why are you hitting us up for 6 billion gold? :gift: Read the description of the person entering and look at the date ;) |
| Dyne12-25-04, 03:32 PM | Santa can make his own presents.... |
| Cazic12-25-04, 03:40 PM | Santa can make his own presents.... Ya Santa Inslaved the Miggit Elves for a reason. ;) |
| Cazic12-27-04, 03:43 PM | ok no one has posted here for a little while and i dont see this converstion lasting much longer so to get this rolling... RANDOM INSANITY :teach: :banghead: :rant: :bigeyes: :surrender :uh-huh: :fight!: :fight!: :fight!: :fight!: :OMG! :dragon: :plotting: :evillaugh |
| Cazic12-28-04, 06:51 PM | I thought there would be somekind of respons after the random insanity. |
| Dyne12-28-04, 08:26 PM | Maybe it wasn't random enough. Or, maybe it was because you spelled insanity wrong. But, who knows. |
| Cazic12-28-04, 09:41 PM | Maybe it wasn't random enough. Or, maybe it was because you spelled insanity wrong. But, who knows. What are u talking about it is spelled right. :mad: Why would u say such a thing i NEEVR spell anything wrong. :rant: :D |
| NightScreamer2012-29-04, 01:41 AM | Wow... this is what we've turned into without the wars... Depressing |
| Dyne12-29-04, 01:44 AM | ANNOUNCEMENT: The IFWG has been given the go-ahead by the WizO's. We're working out the rules at the Metathread right now. I believe we will have to completely start over, so it may be time to start cleaning shop and starting from scratch. Not very pleasant, I know, but we have to have a clean start just to avoid all the stuff that is so messy. |
| Cazic12-29-04, 01:20 PM | ANNOUNCEMENT: The IFWG has been given the go-ahead by the WizO's. We're working out the rules at the Metathread right now. I believe we will have to completely start over, so it may be time to start cleaning shop and starting from scratch. Not very pleasant, I know, but we have to have a clean start just to avoid all the stuff that is so messy. so do i lose all the gold i got though gambling and all my awsome items i have gatherred? |
| Cazic12-29-04, 01:26 PM | Wow... this is what we've turned into without the wars... Depressing yes it is depressing but the wars will be back soon. :w00t: :dancin: :ayyyy!: |
| Dyne12-29-04, 04:05 PM | so do i lose all the gold i got though gambling and all my awsome items i have gatherred? I believe so. |
| Demonfey12-29-04, 04:28 PM | so do i lose all the gold i got though gambling and all my awsome items i have gatherred? Better than having the entire thing scrapped, at any rate. |
| Cazic12-29-04, 06:06 PM | I believe so. BLOODY HECK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!! :mad: :rant: :tantrum: :tantrum: :pbbbtt: :rant: :rant: :rant: :rant: :mad: :rant: |
| Cazic12-29-04, 06:08 PM | Do u have any idea how much it going to cost me to get those items again? let us weep for the items. :weep: |
| Dyne12-29-04, 10:29 PM | Which items? It'll cost you whatever their market price is. Or, if you shop here, you'll get a 25% discount. NightScreamer20, it's time to clean shop and get ready for the new IFWG. Everything from the previous Guild Wars is scrapped and we have to start over from scratch. So, we're all back to zero again. But, this might give us a better chance. Since everyone has to buy all their stuff again, perhaps more of them will come here to purchase them. |
| turalisj12-29-04, 10:44 PM | i am making a sorc specifically for creating magic items... maxed out crafting skills! :D |
| Cazic12-29-04, 11:27 PM | Which items? It'll cost you whatever their market price is. Or, if you shop here, you'll get a 25% discount. NightScreamer20, it's time to clean shop and get ready for the new IFWG. Everything from the previous Guild Wars is scrapped and we have to start over from scratch. So, we're all back to zero again. But, this might give us a better chance. Since everyone has to buy all their stuff again, perhaps more of them will come here to purchase them. These are the items. ~Rapier of Hybrid: Three times per day, this +2 wounding rapier allows the wielder to make a touch attack with the weapon that deals 1d6 points of Constitution damage by draining blood. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon. As well has Shocking Burst and Icy Burst. ~Ring of Spell Turning ~Wizardry III ~Staff of Power ~Amulet of Natural Armor +5 ~Boots, Winged ~Cloak of Resistance +5 ~Eyes of Petrification ~Figurines of Wondrous Power(golden lions) ~(2) Glove of Storing ~Headband of Intellect +6 ~Robe of the Archmagi ~Bracers of health +6 ~Vestments of Faith ~Rod of Absorption they cost A LOT. |
| Cazic12-30-04, 06:07 PM | I wish I could keep then, but unfortanitly it looks like I cant. :weep: I will just have to figure something out. Mabye if I kidnap Santa i will get the items. :plotting: :D |
| turalisj12-30-04, 06:11 PM | NOW SELLING! REDCAP TEETH!! cheap: only 1,500 gp! got that fey thats been bugging you? use the tooth as a bribe! need to gain entrance into a lair that's guarded by redcaps? charm you're way around their defences!! |
| Cazic01-02-05, 06:40 PM | I am thinking of making a shop. I am planning on calling it "Cazic's Shop of Oddities." It will sell and make unusual items. Such a Cursed items, Intelligent items, items such as "Daern's Instant Fortress," and really weird items. |
| Cazic01-03-05, 08:46 AM | What are we going to do about the first post? it has all the shops in it, but Dyne left. |
| grimclaw01-03-05, 09:04 AM | quote it then you can alter it and add and remove shops i guess. |
| redhase01-03-05, 09:53 PM | ba |
| Cazic01-06-05, 10:43 PM | ok nothing is happening right now so i will try to get something started. This is a Class (http://boards1.wizards.com/showthread.php?t=358903) I invented. please make comments about it. |
| Cazic01-20-05, 08:44 AM | How much would a rapier of wounding that has freezing burst and shocking burst cost? |
| Dyne01-20-05, 10:03 PM | How much would a rapier of wounding that has freezing burst and shocking burst cost? If it were a +1 weapon, it would cost 98,320 gp. +2 would be 128,320 gp. +3 would be 162,320 gp. +4 would be 200,320 gp. +5 would be an Epic Level item, and so would cost a HELL of a lot. Unless you mean a Rapier of Puncturing with Icy Burst and Shocking Burst, which would cost 162,320 gp. If you wanted to upgrade it to a +3 weapon, the whole thing would cost 200,320 gp. What were you needing with the beginning post? |
| Cazic01-20-05, 10:36 PM | If it were a +1 weapon, it would cost 98,320 gp. +2 would be 128,320 gp. +3 would be 162,320 gp. +4 would be 200,320 gp. +5 would be an Epic Level item, and so would cost a HELL of a lot. Unless you mean a Rapier of Puncturing with Icy Burst and Shocking Burst, which would cost 162,320 gp. If you wanted to upgrade it to a +3 weapon, the whole thing would cost 200,320 gp. What were you needing with the beginning post? ok ya sorry it was a rapier of puncturing and i am going to have to save up for it before i can get it. i really wanted it. :weep: oh well i will get it sooner or later. I am thinking of making a shop, but am not 100% sure yet. thank you Dy....wait a second it just sunk in. :OMG! :cheer: :w00t: :dancin: DYNES BACK! :dancin: :w00t: :cheer: I am very glad to see you back Dyne. Please say you are staying? |
| Dyne01-20-05, 10:42 PM | :rofl: Didn't expect that. I'll be staying, in one form or another. I'm not sure if I'll be able to make a character for this foundation, unless I am allowed several characters (which is doubtful at this point). Hmmm.... Do you think people would notice if I used a few MuP's for extra characters? :schemes: On the class: It looks pretty powerful, at a glance. Not totally sure, though, since I'm a little too busy to read through all of it at this moment. |
| Cazic01-20-05, 10:59 PM | :rofl: Didn't expect that. Well i onestly didnt expect your return to be so casual. I'll be staying, in one form or another. glad to hear it. I'm not sure if I'll be able to make a character for this foundation, unless I am allowed several characters (which is doubtful at this point). Hmmm.... Do you think people would notice if I used a few MuP's for extra characters? :schemes: No i dont think anyone will notice. :D Also how many PCs were you hoping to make. Most everyone wants more than one PC but not unlimited. On the class: It looks pretty powerful, at a glance. Not totally sure, though, since I'm a little too busy to read through all of it at this moment. It should be good a bunch of people commented. Although it did start out as GROWSLY overpowered, but that was easily fixed. :D |
| Dyne01-20-05, 11:06 PM | I really only want a few this time. And most of them would receive little attention and use in the game. I really just want a character for the Forest Dwellers Foundation and Harpers Foundation, and another character for the Council of Archmages and Merchants Guild. Some of my older characters might've made an appearance here and there, like Aseir Pashar (my best villain of all time, so far). Wait, what if I were allowed to create and run a few NPC's ever now and then.... Not sure any of the GMs would go for it, though. Then again, I won't be as involved in the IFWG this time, assuming I do give it another shot. |
| jagggar01-20-05, 11:12 PM | At least to me it doesn't sound as though we'll be limited to just one. Then again, that's someone who's very much wanting multiple characters allowed. |
| Cazic01-20-05, 11:13 PM | I really only want a few this time. And most of them would receive little attention and use in the game. I really just want a character for the Forest Dwellers Foundation and Harpers Foundation, and another character for the Council of Archmages and Merchants Guild. Some of my older characters might've made an appearance here and there, like Aseir Pashar (my best villain of all time, so far). Wait, what if I were allowed to create and run a few NPC's ever now and then.... Not sure any of the GMs would go for it, though. Then again, I won't be as involved in the IFWG this time, assuming I do give it another shot. 2 or 3 Pcs is what most people are going for I think. it should work for you. aswell you could probably have a few NPCs. A GM might have to approve thier templates or something, but it should be ok. Why not give it a shot Dyne? you were always a good character and contributed a lot. besides everyone is starting over anew. it will all be even and balanced once the rules are made. you could even help make them to make sure that no wrongs are comitted. |
| Dyne01-20-05, 11:14 PM | We need to clean a few things up before the IFWG2 starts. To start, Nightscreamer will have to clear off the Profit Made spot (since we're restarting). And I believe Turalisj hasn't gathered all his stuff into a single post yet. Also, we need to work out how we're going to do the buildings. Will we be all in one building, constructed similar to a fortress? Will we be constructed like an open market, with multiple separate buildings? Or will we strike a balance, with a bunch of buildings clumped together into something that resembles a shopping mall? Perhaps it would be best to have it organized in a way that would emphasize defense. As new shops were added, we could either add them underground or add more levels, and eventually we would have a huge tower. :plotting: Lastly, how much does it cost for a building for a shop? All these questions need to be settled before we can get things started off again. By-the-way, what happened to everyone? |
| jagggar01-20-05, 11:24 PM | Cheap store is 400gp, fairly nice one is 4000gp, and the "luxury" shop is 16000gp. Each is about 20ft x 20ft (buy more for a larger shop). Does not include walls and other costs. That's just the cost for the space. |
| Dyne01-20-05, 11:36 PM | Wow. Where did you pull that from? |
| Cazic01-20-05, 11:36 PM | We need to clean a few things up before the IFWG2 starts. To start, Nightscreamer will have to clear off the Profit Made spot (since we're restarting). And I believe Turalisj hasn't gathered all his stuff into a single post yet. Also, we need to work out how we're going to do the buildings. Will we be all in one building, constructed similar to a fortress? Will we be constructed like an open market, with multiple separate buildings? Or will we strike a balance, with a bunch of buildings clumped together into something that resembles a shopping mall? Perhaps it would be best to have it organized in a way that would emphasize defense. As new shops were added, we could either add them underground or add more levels, and eventually we would have a huge tower. :plotting: Lastly, how much does it cost for a building for a shop? All these questions need to be settled before we can get things started off again. By-the-way, what happened to everyone? these are all very good things that you migh want to bring up in the meta-thread. aswell since the wars are on pause for now the merchant guild has gone into a slump. Oh ya! Since you are back i guess i wont need to make a shop. that is if your offer to work for you is still open? |
| Cazic01-20-05, 11:39 PM | Wow. Where did you pull that from? meta-thread probably |
| Dyne01-20-05, 11:42 PM | Of course the offer is still open. I'll have to spend several thousand gold at least for a shop. It'd be easier to just combine rather than both hassle with that. Also, I think I know how I'll do my character(s). If we are limited to a single character, I could just do my old trick (assuming it's still allowed) and take the Leadership feat, and have multiple cohorts, one for each of the characters I was gonna have. The Followers could be smiths and such to help out in my shop, apprentice wizards to supplement my spellcasting power, and soldiers to protect the rest of my men. That could work.... I'm starting to get a pretty clear idea of what I'm going to do for my character(s). |
| Dyne01-20-05, 11:42 PM | meta-thread probably They finally worked all that out? I was waiting forever last time. |
| jagggar01-20-05, 11:46 PM | Actually, I pulled those numbers from Stronghold Builder's Guidebook. I'm pretty sure that'd be where we'd pull numbers from and I'm not adverse to helping people with designing such things. |
| Cazic01-20-05, 11:55 PM | Of course the offer is still open. I'll have to spend several thousand gold at least for a shop. It'd be easier to just combine rather than both hassle with that. Also, I think I know how I'll do my character(s). If we are limited to a single character, I could just do my old trick (assuming it's still allowed) and take the Leadership feat, and have multiple cohorts, one for each of the characters I was gonna have. The Followers could be smiths and such to help out in my shop, apprentice wizards to supplement my spellcasting power, and soldiers to protect the rest of my men. That could work.... I'm starting to get a pretty clear idea of what I'm going to do for my character(s). Orcy has cohorts and followers so it should work boss. :D |
| Dyne01-21-05, 01:11 AM | Behold! The fruit of my labors: Main Character: Dyne (Elf Wizard 5/Fighter 1/Eldritch Knight 9) Dyne's Cohort: James (Half-Celestial Human Cleric 9) James's Cohort: Anextlomarus (Wyrmling Green Dragon Druid 1) Anex's Cohort: ??? (not sure what to name him yet) (Elf Forest Bard 9) ???'s Cohort: Eriador (Elf Wizard 7) Plus a crapload of followers. That should do it. Except I made stick a knight in there (5th-level Fighter or Paladin). And that covers everyone that isn't a villain. |
| jagggar01-21-05, 01:18 AM | Yeah, I'm just a little worried, how do you get that many cohorts? |
| turalisj01-21-05, 09:43 AM | lol.nice idea. and he got that many because you need to be 6th lvl or higher to get the leadership feat. if he has his cohort have a high charisma, then he could get a lvl 6 follower. i think you could bfigure the rest. |
| jagggar01-21-05, 09:51 AM | Okay, wasn't really paying attention to the levels once I got down to the dragon. I woulda put down "____'s cohort" instead though. It doesn't fool non-observant people. . . . *attempts to turn thread towards merch guild like topic* . . . Who here likes money? |
| Cazic01-21-05, 07:12 PM | I LIKE MONEY!!!!! :love: |
| Dyne01-21-05, 07:41 PM | Fixed it, jagggar. Actually, I don't pursue money as much. I care not whether I become rich or not. But, I find it interesting to run a shop and deal with customers, as well as to create your own items. Jagggar, I'd like to get more in-depth into my shop. How much detail does the Stronghold Builder's Handbook go into building a shop? |
| jagggar01-21-05, 07:56 PM | For merely a shop, not too much. Basicly you go from the place you picked up your first weapon from, to a really nice shop with a big window, to the place where RICH people shop, with wines to sip while shopping and nice big leather chairs to sit in when you get tired. Shops require clerks, and the expensive one also needs guards. I'm still going for the idea that we all have one big building somehow. (Mall idea is very interesting.) Probably use the medium quality shops all around, then if anyone wants the expensive one, they pay the extra cost themselves. Have some workshops and meeting rooms below or something. Making it one big building would be a lot easier than everyone having their own building scattered about. Bit more guild like too I'd think. |
| Dyne01-21-05, 08:27 PM | I tend to lean that way too. Don't want to make a big decision until everyone is here, however. PMing.... |
| Demonfey01-21-05, 08:56 PM | I'm good with that plan. |
| Cazic01-22-05, 12:06 AM | I am as well in agreement with this plan. I like the idea. I aswell have another character I made that could be our clerk. |
| Dyne01-22-05, 12:10 AM | I am as well in agreement with this plan. I like the idea. I aswell have another character I made that could be our clerk. But being brainy is what Eriador does best.... Perhaps they could both be clerks, as well as item crafters. |
| Dyne01-22-05, 12:17 AM | I've noticed something. There are a number of Metamagic Rods, but there is no Metamagic, Still Rod among them. Why is this? I think there should be, and it would cost as much as a Metamagic, Silent Rod. What do you guys think? |
| Cazic01-23-05, 09:21 PM | I've noticed something. There are a number of Metamagic Rods, but there is no Metamagic, Still Rod among them. Why is this? I think there should be, and it would cost as much as a Metamagic, Silent Rod. What do you guys think? Makes sence to me. |
| Lady Rolindin01-23-05, 11:55 PM | you can help make the housing to the mythallar for the coa. dont' worry about the gold my dwarf arch mage has the gold or can have some rocks or bolders brought to her and change then to gold or platum, then pressed into currency. you will have to make stone metal 2 feet thick, the dimension if you want to help is a square box with a door that shines on the inside with silver skin metal overlayed on the inside. the demsion should be 400 feet by 400 feet, basicaly a lage cube tops and bottoms have to be their also. if you want to help then we should talk,gold to be made and some of your charaters could put it away for a latter time. if any want to help, one wall should cost 400ft. by 400 ft 2 ft thick, about 200,000 to 300,000 per wall. if your instered. just thought that you might want to help make the walls and make some money. |
| jagggar01-24-05, 12:54 AM | I don't really have any talent when it comes to calculating magic items. What would an item that gave its wearer blindsight 100ft. cost? |
| grimclaw01-24-05, 01:01 AM | price request- night slayer-long sword +3 screaming,evil outsider bane silver gaurd mask-continous mind blank,true seeing once a day thanks for any help you can provide.(numbers are bad i tell you) |
| Cazic01-27-05, 11:36 PM | are there any non-artifact items that previde unlimited arrows(example: a quiver that magicaly fills itself with arrows)? :confused: wether they are magical arrows or not doesnt matter. |
| Dyne01-28-05, 12:37 AM | are there any non-artifact items that previde unlimited arrows(example: a quiver that magicaly fills itself with arrows)? :confused: wether they are magical arrows or not doesnt matter. I've never heard of one, but it would make sense to me. @LR: Keep in mind that the IFWG2 hasn't started yet. While we can try to plan out what we're gonna do, we cannot truly implement anything yet. Currently, I don't think any of our characters exist in-game because none of them have been approved yet. @jagggar: Not sure. I might be able to give you a very rough estimate, but I don't think there's any kind of pricing guide that would give that. @Grimclaw: Just a minute.... EDIT: For a +3 Screaming Bane of Evil Outsider Longsword: 37,315 gp. Silver Guard Mask: Continuous Mind Blank True Seeing 1/day Price: 418,200 gp. |
| jagggar01-28-05, 12:50 AM | Wouldn't doubt it'd be a rough estimate. Actually, thinking now, I might not need it anymore. |
| Sssargoth01-28-05, 01:12 AM | are there any non-artifact items that previde unlimited arrows(example: a quiver that magicaly fills itself with arrows)? :confused: wether they are magical arrows or not doesnt matter. The closest I can think of would be a Quiver of Ehlonna, but you have to fill it |
| Lady Rolindin01-28-05, 01:33 AM | My 35 level archmage wants the mythallar walls not my 15 level charaters, so the merchant guild can make some of the walls. MY 35 level archmage is going to make the flying city for the arch mages. they can make the walls ans she does have more than enough gold to pay them for the walls, she can make the money out of a plie of rocks, make pure gold, she has the spell and can use it then have the gold melted into coins. I know this is down time but the counsel will have the floating citym\, who else knows the spells and what wards anf glyphs to use on the mythallar housing to make the city fly, to stop all teleportation except certain ones with certain items. My dwarf mage Rolindin the Netheril arch mage is askin for the merchant guild to help make two wall, the dwarfs are makeing the other two. How long before any of you start on the walls, I can give you the formula for the stone metal. |
| Cazic01-28-05, 08:45 AM | The closest I can think of would be a Quiver of Ehlonna, but you have to fill it how much is a Quiver of Ehlonna and if I put a certain number of arrows in it will forever make me more? |
| Sssargoth01-28-05, 12:01 PM | how much is a Quiver of Ehlonna and if I put a certain number of arrows in it will forever make me more? 1,800 gp and I don't think it does. I'm sure you can get it enchanted to be able to tho. I don't have a clue how much extra that would cost. |
| Cazic01-28-05, 06:16 PM | 1,800 gp and I don't think it does. I'm sure you can get it enchanted to be able to tho. I don't have a clue how much extra that would cost. I am going to have to ask a friend of mine if he knows of any the will previde unlimitted. I Two back up PCs I am making are mostly archer type PCs so it would do a lot if they had that. I hope I cant find one soon and thanks for the help. |
| Dyne01-29-05, 09:47 AM | My 35 level archmage wants the mythallar walls not my 15 level charaters, so the merchant guild can make some of the walls. MY 35 level archmage is going to make the flying city for the arch mages. they can make the walls ans she does have more than enough gold to pay them for the walls, she can make the money out of a plie of rocks, make pure gold, she has the spell and can use it then have the gold melted into coins. I know this is down time but the counsel will have the floating citym\, who else knows the spells and what wards anf glyphs to use on the mythallar housing to make the city fly, to stop all teleportation except certain ones with certain items. My dwarf mage Rolindin the Netheril arch mage is askin for the merchant guild to help make two wall, the dwarfs are makeing the other two. How long before any of you start on the walls, I can give you the formula for the stone metal. Lady, there are no 35th-level characters in the game. Only 15th-level characters can be created and used in the IFWG. If you want to roleplay out-of-game with a super powerful character, then fine. But such a character can have no effect whatsoever on the actual game. |
| Lady Rolindin01-29-05, 07:37 PM | my archmage is not helping any guild and the guild of archmages is not going to help any guild. if an archmage does then they get what ever happens to them. the archmages need a place to call their own, I'm trying to help them have one. Yes may archmage is 35 level I played her to that level and then retired her, not much to do after you get so high up, but watch others enjoy the fun or open up a school of magic. that's an ideal, on the floating city a magic school if charater wants to learn new spells and better ways to record them in their books, or a spell bok that srinks down to the size of your fist. |
| Cazic01-29-05, 09:15 PM | my archmage is not helping any guild and the guild of archmages is not going to help any guild. if an archmage does then they get what ever happens to them. the archmages need a place to call their own, I'm trying to help them have one. Yes may archmage is 35 level I played her to that level and then retired her, not much to do after you get so high up, but watch others enjoy the fun or open up a school of magic. that's an ideal, on the floating city a magic school if charater wants to learn new spells and better ways to record them in their books, or a spell bok that srinks down to the size of your fist. no offence, but that doesnt matter. The rules state that all PCs brought in her have to start at lvl 15. Wether they are always sitting back and watching or not isn't the issue its the rules and the fact that you cant just bring a PC out of no where like that. |
| Lady Rolindin01-29-05, 09:28 PM | like my archmage, then they are not part of the game, all she is doing is makleing a city for all the archmages. an I'm using my charater thatI've played for years and built up to 35 level and she will not play or support any guild. the guild of archmages is neutral and will stay that way. the chatarters can visit the city all the 15 level charaters, in fact some of the merchants houses should make part of their merchant shops up their. If I'm not wrong demonfey is abouve 15 level and should move the merchant guild to the flying city, unless they want to a small shop in the town and have most of the work done in the flying city.. the city is for the archmages an mostly so you know where to find them. look in the sky and point to the city, and you found the counsel of archmages. I never said my 35 level chartater is going to play in the game, I said that she is going to make the flying city that's all. this needs to end here, my 35 level is not going to help any guild or give any specail previlages to any one or guild. she is going to make the flying city and ask to have walls made thats all not weapons or any magic item. it does not effect the game. it does effect the archmages and to know how to find them thats all. |
| Silmarien Aldalome01-30-05, 05:46 AM | The seven polls are out - they are: 1. Portal Concepts for the Inter-Foundation Games-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371737) 2. PC Concepts-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371732) 3. Frameworks for Overarching Rules (http://boards1.wizards.com/showthread.php?t=371740) 4. Black Operations (http://boards1.wizards.com/showthread.php?t=371743) 5. Newcomers, Recruits and Managing Level Variation (http://boards1.wizards.com/showthread.php?t=371744) 6. Roles, Hierarchies and In-Game Promotion Opportunities (http://boards1.wizards.com/showthread.php?t=371747) 7. In-Game Rewards and Penalties (http://boards1.wizards.com/showthread.php?t=371748) My apologies for the error in the Portals thread (that meant I had to close Ver1 of it) and for the second thread, I closed (I couldn't edit polls, after they're cut). I'll see if I can get the URLs and post them here. regards stav |
| Cazic01-30-05, 06:20 PM | The seven polls are out - they are: 1. Portal Concepts for the Inter-Foundation Games-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371737) 2. PC Concepts-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371732) 3. Frameworks for Overarching Rules (http://boards1.wizards.com/showthread.php?t=371740) 4. Black Operations (http://boards1.wizards.com/showthread.php?t=371743) 5. Newcomers, Recruits and Managing Level Variation (http://boards1.wizards.com/showthread.php?t=371744) 6. Roles, Hierarchies and In-Game Promotion Opportunities (http://boards1.wizards.com/showthread.php?t=371747) 7. In-Game Rewards and Penalties (http://boards1.wizards.com/showthread.php?t=371748) My apologies for the error in the Portals thread (that meant I had to close Ver1 of it) and for the second thread, I closed (I couldn't edit polls, after they're cut). I'll see if I can get the URLs and post them here. regards stav Ok I am confused. :confused: On the second Pol ther are two choices that mean having as many PCs as we want, but none for having more than one but not unlimited. Why is this? :gah: Its CRAZY I tell you! CRAZY! :crazy: |
| Xen15501-31-05, 07:14 PM | Lady Rolindin... You may not have a character with a ECL of more than 15 If you intend to participate IN ANY WAY with the IFGW. This of course is subject to a GM coming and whacking me in the head with a hammer and telling me Im wrong. Now shouldn't this conversation if it continues be taken somewhere more appropriate like the Meta-Thread? |
| jagggar01-31-05, 08:52 PM | I am going to have to ask a friend of mine if he knows of any the will previde unlimitted. I Two back up PCs I am making are mostly archer type PCs so it would do a lot if they had that. I hope I cant find one soon and thanks for the help. Dude, as soon as I got to the Bazaar of the Bizarre in the Feburary issue of Dragon, I thought of you. Quiver of Plenty. 18,000 gp. 1 lb. Limitless supply of masterwork arrows. Can create infinite number of wooden arrows, steel-tipped arrows, alchemical silver-tipped arrows, and cold iron arrows. Can create five adamantine-tipped arrows each day. If you let go of an arrow made by the quiver of plenty in any way that isn't firing it from a bow it disappears. The arrow disappears after striking a solid object. |
| Cazic01-31-05, 09:23 PM | Dude, as soon as I got to the Bazaar of the Bizarre in the Feburary issue of Dragon, I thought of you. Quiver of Plenty. 18,000 gp. 1 lb. Limitless supply of masterwork arrows. Can create infinite number of wooden arrows, steel-tipped arrows, alchemical silver-tipped arrows, and cold iron arrows. Can create five adamantine-tipped arrows each day. If you let go of an arrow made by the quiver of plenty in any way that isn't firing it from a bow it disappears. The arrow disappears after striking a solid object. :cheer: :w00t: :dancin: YOUR MY HERO!!!!!!!!!!! :love: :clap: :bow: :evillaugh :devil: |
| jagggar01-31-05, 10:33 PM | Thank you, thank you. . . All I request in return is lifelong servitude. . . Wait, that's another speech. . . |
| Dyne02-02-05, 09:15 PM | like my archmage, then they are not part of the game, all she is doing is makleing a city for all the archmages. an I'm using my charater thatI've played for years and built up to 35 level and she will not play or support any guild. the guild of archmages is neutral and will stay that way. the chatarters can visit the city all the 15 level charaters, in fact some of the merchants houses should make part of their merchant shops up their. If I'm not wrong demonfey is abouve 15 level and should move the merchant guild to the flying city, unless they want to a small shop in the town and have most of the work done in the flying city.. the city is for the archmages an mostly so you know where to find them. look in the sky and point to the city, and you found the counsel of archmages. I never said my 35 level chartater is going to play in the game, I said that she is going to make the flying city that's all. this needs to end here, my 35 level is not going to help any guild or give any specail previlages to any one or guild. she is going to make the flying city and ask to have walls made thats all not weapons or any magic item. it does not effect the game. it does effect the archmages and to know how to find them thats all. This has already been answered. 1. There are no NPC's in a guild. Only GM's may control an NPC (unless he's your follower or cohort). With permission from a GM, someone can implement an NPC for an adventure they might be running or something. 2. Only characters that have been posted up at the Player Character thread and approved by the guys who run it can affect the IFWG IN ANY WAY. The only exception to this is NPC's by the GM's (and this is only because the GM's wield all power, control the game, yadda yadda yadda). It's a good idea, but it violates the rules. Unless your 15th-level character (or any of the other 15th-level Archmages) can make a flying city, there will be no flying city. Perhaps you guys can attempt something like this when you get into the higher levels. That being said, I need someone to take my place as Head of the Merchants Guild when I'm not here. I can't be here all the time, I'm rather busy lately. I'll leave it up to you guys to decided on someone. Any nominees? |
| jagggar02-02-05, 09:22 PM | If we get the go ahead for multiple PCs, I may nominate Reece. Might depend on just how many we get. |
| Dyne02-02-05, 09:30 PM | If we get the go ahead for multiple PCs, I may nominate Reece. Might depend on just how many we get. It does, it does... hmm.... Anyway, I would like to make an amendment to the 1st Ruling. The amendment would be that: A Merchants Guild shop may not give a discount of larger than 25% off for any given item. This would make it so that a shop may set their prices as high as they want, but they can't set them too low. The limit on the discount is for the same reason as before, so that merchants that might be able to produce more efficiently, and so sell at lower prices, don't put the smaller shops out of business. It's a protection thing (as is part of our Charter). Also, I wish to suggest another ruling. Wait, which one are we on now? *Goes to check the 1st post* .... EDIT: 4th Ruling of the Merchants Guild: For any Ruling, Amendment, or any other important decision (as determined by indication by the acting Head of the meeting or by common sense) to be approved and put into action, a vote must be held on this decision. If the decision receives at least a two-thirds vote in favor of it (rounded up), it passes and is put into action immediately. If the decision fails to receive a two-thirds vote in favor of it, the decision is rejected for the time being. Any individual on the Members List may place his/her vote for or against the decision. Makes the whole thing more government-like and business-like and orderly. But, I think I may have to go through the Members List and make sure of who is actually still a member. It'd be awful if we had to get 6 votes for a decision (which is the required number of votes currently) and we didn't even have 6 active members. For the time being, unless anyone is against any of the decisions, they automatically pass. And I would have an announcement. ANNOUNCEMENT (2 February 2005) The Members List is taking a cleaning. If you want to be part of the foundation, speak now and let us know that you're still here. Otherwise, your name will be taken off for the purposes of voting. EDIT2: Whoa, perhaps I'm taking things a little too fast. First, what does everyone think? |
| jagggar02-02-05, 09:44 PM | I think maybe you need to give a time to speak by or you're off the list until you "rejoin". And it would be the IG member list only (obvious I hope). |
| Dyne02-02-05, 09:47 PM | I think maybe you need to give a time to speak by or you're off the list until you "rejoin". And it would be the IG member list only (obvious I hope). A time isn't really necessary IMHO. If someone wants to be here, they can join anytime. They wouldn't have to necessarily "rejoin," they would just be renewing their IG membership. And of course it would be the IG Members List only (almost forgot about that :doh: ). EDIT: I'll wait for more people to chime in before I implement any changes. And I'll PM all of the people who have been inactive lately about the chance of losing their membership privaledges unless they post. By-the-way, has anyone heard from Nightscreamer20 lately? |
| jagggar02-02-05, 09:58 PM | I'm tempted to say that once the IFWGs are offically off to their new start, that we restart the guild. Some discussion here first before we restart it though. Be nice to have all the business deals from the last IFWG out of the way, not cluttering or confusing anyone, keeping people from stating they got something at a reduced price if they didn't. Don't know about that though. |
| Dyne02-02-05, 10:03 PM | The IFWG2 has effectively started again. Nobody can really do anything yet, however, because no one has an approved character. However, Guilds can still negotiate and plan stuff out. They just lack the means to carry through with it (since there are no tangible bodies to physically do anything). This might work, but we might try to decide on a few things before the IFWG2 really gets off to a start. And that might get messy. But, perhaps you're right. What does anyone else think? I know Cazic is online right now, so I'm waiting for him to chime in. Wait, I don't think I ever added him to the Members List (ironic thing is most people never formally joined, they just popped their heads in and opened shop). |
| Cazic02-02-05, 10:06 PM | i am chiming in :P and as far as decitions go i will most likely "upstain" on all votes unless they are real big, tie breakers, or something on that line. [I think i spelled upstain wrong :weep: ] Also I have been approved so i am here. {Begins robbing the NPC shops, since they cant stand up to him and noone else is real yet} :evillaugh |
| jagggar02-02-05, 10:15 PM | *laughs as Cazic hits the wall of unoffical existance* They don't really exist, so you can't really rob them. I believe "abstain" is the correct spelling. |
| Cazic02-02-05, 10:21 PM | *laughs as Cazic hits the wall of unoffical existance* They don't really exist, so you can't really rob them. I believe "abstain" is the correct spelling. Ah yes thank you. :eek: {Cazic looks around} Who said that? No one else exists. Who said that?! :P |
| Dyne02-02-05, 10:22 PM | We have NPC shops?! :eek: So THAT'S where all my business has been going. ;) :P EDIT: Cazic, there are a handful of other characters that have been approved so far. Don't know exactly who all of them are, since I don't feel like digging through everyone's stats. |
| jagggar02-02-05, 10:24 PM | And oddly enough, we've never seen a single NPC shopkeeper. . . I AM THE VOICE FROM THE META-WORLD!!! |
| Dyne02-02-05, 10:26 PM | Yeah, you and all the other voices in my head. ;) |
| Cazic02-03-05, 08:54 AM | You hear voices to! IM NOT ALONE!!!! ;) :D The NPC Shops exist for the joke and not much else. :D |
| jagggar02-03-05, 09:44 AM | Actually, I don't believe he's been approved either, so he doesn't exist either. You've just got more voices in your head. I'd really like it if the GMs would take some time when the games start up to make a little bit of economy. To have the NPC shops vary their prices every once in a while. |
| Dyne02-04-05, 07:32 PM | I was considering having a character that is trying to conquer the world. He would hire a bunch of soldiers for an army and pay them on a regular basis. The only problem is that the closest thing to an economy that we have are the handful of shops here at the Merchants Guild. The character would likely have no way to replenish his funds, and so he would go completely broke. That is, unless he managed to kill enough of the other characters and take their stuff.... |
| jagggar02-04-05, 07:49 PM | As I understand it, I think the way we'll be doing the Tyranor thing, parts of that could be very good for money making. |
| Dyne02-04-05, 07:52 PM | Then, by how the character thing is going, the guy wouldn't be able to exist anyway. :banghead: |
| jagggar02-04-05, 07:59 PM | He wouldn't? Why not? |
| Dyne02-04-05, 08:03 PM | Because I'd have too many characters. It sounds like everyone wants to have 3 characters maximum, which is fine I suppose. If that is what everyone wants, then I will fold. I'm trying to figure out how I'm going to do my characters. Some of them will have to be cohorts, and some of them I may not be able to use. The ones that I will use will need stats (I still haven't statted them out yet, their all just concepts thus far). EDIT: Also, feel free to consider the topic of this thread "Open Conversation." We will be restarting the thread sometime in the future with the beginning of the IFWG2. This is for a fresh start (IG), and so that the things that took place in the last IFWG are confused with the current events. EDIT2: I'm not sure if I've already mentioned this or not, but I've added an Announcements section to the beginning post. Hopefully, this will help to keep people up-to-date. |
| jagggar02-04-05, 08:20 PM | Let me tell you though, if I hadn't of already posted, and if I wasn't so lazy so that I didn't want to edit, I would've quoted you about you not being sure if anyone other than you wanted massive amounts of PCs and gone: *looks at Dyne* I've got a bunch of characters starting to brew in my head also, so you're not the only one. I'm really in favor of the idea of DM permission. |
| Dyne02-04-05, 11:16 PM | Well, you could always post again. But it isn't really necessary. Perhaps I can have a few of my characters approved by the GM's. |
| Dyne02-05-05, 01:37 AM | I was trying to come up with a type of armor that would have the effect of a Breast Plate of Command, but it would have better than a +2 enhancement, and it would have other abilities. Only problem is I can't figure out how the heck they got the price for that Command ability. Things don't seem to add up, at least they don't in the SRD. The Price doesn't match the Cost, which doesn't match the XP required to make it. Is it this way in the DMG? |
| Lady Rolindin02-05-05, 01:42 AM | Since the coa is giong to get an floating city, would the merchant guilds like to have thier shops in the city and then maybe have their main shops in the flaoting city. do most of the work up their and then bring it down to the shop, it could work. that way you could be away from the fighting if it breaks out in the city, the coa could be able to defend the city with an npc army, and other defences. The coa is neutral in this war and wants to stay so, the merchant main guild in the city would be good for you then you would know where you are at all times. and the charaters could go to your shop in the floating city or in your smaller shop in the city. |
| Dyne02-05-05, 01:52 PM | I don't understand how you guys will have a floating city. If the concept depends on your 35th-level character, I don't think it will be allowed. In any case, I was planning on having the Merchants Guild be in the marketplace of the city of Tyranor. |
| jagggar02-05-05, 01:58 PM | I was planning on having the Merchants Guild be in the marketplace of the city of Tyranor. In? Why not have it be the marketplace? With all that money. . . :drool: We could go out and :pint: |
| Cazic02-05-05, 02:21 PM | In? Why not have it be the marketplace? With all that money. . . :drool: We could go out and :pint: :pint: :pint: :pint: :pint: :pint: :pint: :pint: :pint: :pint: |
| Dyne02-05-05, 02:25 PM | In? Why not have it be the marketplace? With all that money. . . :drool: We could go out and :pint: Yeah, that's what I meant. But not just any marketplace, we are the marketplace. :cool: My idea of the makeup of Tyranor was that the Great Bazzar (THE Marketplace) is located near the center of the city. Just down the street from the Great Bazzar is the Town Square, the very center of the city. Further down the street could be a great castle that is the government center of the city. |
| Cazic02-13-05, 11:43 PM | Yeah, that's what I meant. But not just any marketplace, we are the marketplace. :cool: My idea of the makeup of Tyranor was that the Great Bazzar (THE Marketplace) is located near the center of the city. Just down the street from the Great Bazzar is the Town Square, the very center of the city. Further down the street could be a great castle that is the government center of the city. I think that in the marketplace their should have a few NPC stores. places like food stores, low power stuff(nonmagicla rings/staffs/clothers/so ans so forth) and few higher power NPCs just for the fun of it. Out in a NPC place like the PC ones, have a few big ones that sell animals, slaves, boats, and so forth. Wait that brings up a quesion. Is slavery legal in the game? :confused: |
| Cazic02-14-05, 10:26 PM | Um is it legal in the game or has in been abolished? |
| Dyne02-14-05, 10:53 PM | I have no idea. Since there is no written laws (yet), I would assume that nothing is "illegal," since things are only illegal when a law defines them as such, and the government enforces that law by means of police or guards or whatever. |
| Cazic02-15-05, 08:32 AM | I have no idea. Since there is no written laws (yet), I would assume that nothing is "illegal," since things are only illegal when a law defines them as such, and the government enforces that law by means of police or guards or whatever. That sounds like the start of another poll. |
| Lady Rolindin02-15-05, 06:59 PM | If any merchant has these gems pm me and let me know, I need more of these list: rainbow obsidian, flame dance, star rose quartz, fire opals, red tears, fire agate, moon stones, blue quartz, king's tears, sun stones, sharp stones, sky drops, witherite, varisctie, moon bars, water stars red or blue, smoky quartz's, tiger eyes, rubies, small diamons any color, silver streaks stones, gold streak stones. |
| Dyne02-16-05, 12:29 AM | Anybody sell gems? I haven't heard of anyone besides Sssargoth. But, I must warn you that he is inclined to rip you off. He's not a member of the foundation, so there's nothing I can do about it anyway. |
| Sssargoth02-16-05, 12:37 AM | Anybody sell gems? I haven't heard of anyone besides Sssargoth. But, I must warn you that he is inclined to rip you off. He's not a member of the foundation, so there's nothing I can do about it anyway. Don't be so dramatic, Dyne. It's only a 15% mark up. I gotta make a decent profit somehow. :P |
| Dyne02-16-05, 12:41 AM | Merchant Guild members offer a 25% mark DOWN. But, you're an independant contractor, so all we can do is spit and stare in contempt. *Starts spitting at stuff* |
| Cazic02-19-05, 04:17 PM | Merchant Guild members offer a 25% mark DOWN. But, you're an independant contractor, so all we can do is spit and stare in contempt. *Starts spitting at stuff* We could also offer better service in everything he does and thus run him out of bussinuss or at least make him lower his price. |
| Dyne02-19-05, 04:33 PM | I don't sell dragon scales, and neither does anyone else that I know of. In fact, I'm not even sure if I'll be able to have a character for this foundation. :weep: |
| Cazic02-19-05, 05:20 PM | I don't sell dragon scales, and neither does anyone else that I know of. In fact, I'm not even sure if I'll be able to have a character for this foundation. :weep: :eek: NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!! !!!!! :weep: Who will control Dyne's magic Shop? :weep: |
| Sssargoth02-19-05, 07:22 PM | We could also offer better service in everything he does and thus run him out of bussinuss or at least make him lower his price. lol, highly doubtful, becides, I could just start selling my own shed scales and guarantee that no dragons were harmed in aquiring them, which would be true. :P |
| grimclaw02-19-05, 07:43 PM | Actually if you think about it the merchants guild is probably the most powerful in the city.They arent just a gruop of traders,they are an alliance of most of the cities craft guilds,merchants,merchant ships and caravans.You have the Great bazzaar,the caravansary just outside the south gate,the docks,all the craft shops.You dont just set fair prices you ensure quality and certify the skill of craftsmen.That could be something for you,levels of skill dependant on the characters craftskill ranks.(apprentice ,journeyman,master and grand master,the pinnacle of achievement) Also you should check on buying magical energy from the government,the source energy can be contained in crystals and used in place of xp,assuming the gm's agree.That could allow you to make a lot of items without draining your own valuable xp.Maybe there is even a monthly quota given to legitimate guild members to make use of in exchange for the large number of items the city needs. Also from a role -playing stand point the citadael houses highly skilled mage-smiths who could do work on projects beyond pc starting levels.You could act as brokers for them. The way I see it you could go in a lot of directions with this. On the subject of multiple characters,I dont see why you cant create what amounts to npc's that you provide the personality for and play instaed of the gms ,who will have thier hands full on a lot of things. These effective npc's shouldnt count against character limits as they wont be fighting or adventuring ,just providing a service or impetus for an adventure for the pc's. The way I see it the more NPC'S the more believable the world we play in. |
| Dyne02-20-05, 01:16 AM | Now, if I could just create NPC's at a whim, then I'd be set. :zzz: .oO( :plotting: ) (Dreaming) |
| Kingside_Bishop02-21-05, 12:08 AM | I think I'll open up a shop here, when the Guild Wars start again, using my third character slot (assuming we get three). I intend to open up a card shop, and sell magic cards of various kinds, most likely using cards similar to these, (http://boards1.wizards.com/showpost.php?p=5328155&postcount=261) assuming I can get them approved. |
| Cazic02-21-05, 01:07 AM | I think I'll open up a shop here, when the Guild Wars start again, using my third character slot (assuming we get three). I intend to open up a card shop, and sell magic cards of various kinds, most likely using cards similar to these, (http://boards1.wizards.com/showpost.php?p=5328155&postcount=261) assuming I can get them approved. From the looks of the poles more than one pc will be allowed and most likely 3 PCs max per person. |
| Kingside_Bishop02-22-05, 04:16 PM | The Card Archives (map) (http://img.photobucket.com/albums/v356/Kingside_Bishop/CardArchives.jpg) A message from the shopkeep: If the title of this guild appears to you in a fancy font, please skip this spoiler and enjoy the fancy font. But if the title appears in big, normal text, please peruse my shop using the spoiler below. The information is exactly the same, but will be much easier for you to read. Thank you. As you step through the front door of the short stone tower, you immediatly pick up on the smell of stewing dyes and burning incense. The lighting is dim -- there are only eight torches in the room, spaced evenly, and each glowing a different color: white, green, yellow, orange, black, red, purple, and blue. Their low light barely cuts through the haze of the incense smoke, creating something of a gray area in the center of the room, where a stairwell spirals downwards. Coming up from the lower floor, you hear quiet footsteps. A few moments later, an older man climbs the final steps, and looks calmly at you. As he does so, you feel his attitude shifting slowly to match your own, and you feel as if this person understands your every desire... "Welcome to the Card Archives. I am Aizelvon Xur, Master of the Cards... "If you like, you can browse some of the more popular selections, up here, or you may descend to the library, and peruse thousands upon thousands of cards to find exactly what you are looking for... Or, perhaps you're new here, and would like an explanation on what, exactly, an essence card is?" As he speaks, he moves towards the front counter, where he lightly runs his hand across the counter top. One by one, cards appear in angled shelves, plain in sight for you to examine. "...how may I be of assistance?" Announcements February 25th, 2005: Phoenix and Adamantine Skeletons added to Basic Inventory, Ice Queen added to Glass Case Inventory February 22nd, 2005: The Card Archives in Tyranor proper open for businessInformationWhen you confirm Xur's instict that you do not yet know what an Essence Card is, he simply nods, and begins a breif introduction. "Long ago, mages from my homeland, like mages from other planes, discovered the limitations of magic. Like many other mages, they sought ways to overcome these limitations through the creation of items that can store magical power. Some of these more common magical artifacts you have no doubt heard of, perhaps even used -- scrolls, wands, staffs, and the like. "But, my people's culture is a rich one. We hold the working of great paintings in high regard. Thus, when we sought to imbue magic into an item, the items were of course artful paintings. At first, these paintings were quite large, but we eventually discovered the magical essences of the spells could be distilled down to such a small spark so as to fit in the palm of your hand, in the shape of a form of hardened parchment... cards." With this, he pulls a rectangular wooden box from within his robes, and sets it down on the counter between you. He opens the box, and inside is a set of cards. He pulls the top one out, and sets it, too, on the counter. "Over the years, we've discovered how to further distill the power. This distillation reduces somewhat the power of certain spells when they are put through the process, but wildly reduces the cost of such power. And, certain spells, summoning spells in particular, retain near full efficacy yet retain the severely reduced cost... "So, you see, an Essence Card is the distilled power of a spell, or series of spells, placed into a form that is extremely inexpensive, and that almost anyone can use. Here are the basic components of an essence card..." With this, he begins pointing at various parts of the card.You see the colored border around the card? That indicates what alignment, if any, the card is associated with. The purity of the color indicates how strong the connection is to that alignment. White is true good, green is chaotic good, yellow is true chaotic, orange is chaotic evil, black is true evil, red is lawful evil, purple is true lawful, blue is lawful good. Each of these colors can drift towards one another, and towards gray, representing a comingling of alignments. This card's border is a muddled purple, meaning it's a neutral card, leaning toward lawful. Next, do you see the runes along the colored border? They're the bindings placed on the item to contain the spell's essence inside. There are either fifty or twenty-five bindings on a new card, and each time the card is used, it eliminates one of the bindings. Furthermore, if the card is used any more than once per day, the essence of the spell inside is released. So, these bindings also prevent the card from being used multiple times in any given day. This card has 36 runes left, meaning it has 36 uses remaining before the essence is released and the card becomes no more than a piece of colored paper. The upper body of the card is taken up by a picture representing what the card's effect is. For example, this card has a picture of an indistinct figure with his hands up. In between his hands he has raised a blue shield that is deflecting the sword of his opponent. This picture tells me that the card will create a barrier against physical attacks for the individual who uses it. Finally, in the small rectangle that takes up the very bottom of the card is the card's name and a short description of the card's effects. This card's name is "Physical Warding," and it says that by using this card, a shield is created around the warded creature that can deflect some physical attacks. To activate a card, you've got to focus on it with the specific intent of activating, and speak the card's name in a commanding voice. Additionally, you will not be able to activate a card unless your own alignment is within one step of the card's associated alignment.To activate an Essence Card, you must make a Concentration check (DC 10) and speak the Command Word as a standard action. This expends one charge from the card, out of a total of fifty. Only one charge can be expended on any given day. To use a card, you must be within one alignment step of the card's associated alignment. The caster level for most cards are much lower than is normally required, because I craft these cards myself using Ur-Priest and Sublime Chord levels, which have significantly lower minimum caster levels for higher level spells. The result of all of these limitations is a very inexpensive magic item that makes use of high level spells. Because they suffer little from low caster levels, summon cards are the most powerful cards. However, I can craft cards of up to 14th caster level, if you're willing to pay the extra cost.Basic InventoryWhen you inform Xur that you're interested in purchasing some basic cards, he nods his head calmly and walks you over to a wooden shelf. "These are some of our more popular, and notably innexpensive, selections. There are others, in the library downstairs, so if there's something specific you're looking for, make sure to let me know so I can retrieve the desired essence for you." Adamantine Skeletons Card Border: Gray, tinged Black Runes Remaining: 25 Picture: A dark skeleton, shining in the light, descending on a human warrior whose sword merely bounces off of the skeleton's limbs. Effect: Creates three adamantine skeletons. These skeletons act as animated objects of medium size that are made of adamantine (hardness 20), and that dissappear after 7 rounds. Cost: 8,400 gold piecesBrothers of Heaven Card Border: Gray, tinged White Runes Remaining: 50 Picture: A trio of silver lions Effect: Summons 1d3 celestial dire lions that do the summoner's bidding, which vanish after 7 rounds, and have Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesChaos Lightning Card Border: Yellow Runes Remaining: 50 Picture: A lightning bolt arching to several indistinct humanoids Effect: Creates a lightning bolt that deals 14d6 damage to one target and 7d6 damage to up to 14 targets within 30 ft of the first target. All targets recieve a Reflex saving throw (DC 23) for half damage. Cost: 5,000 gold piecesFlame's Trio Card Border: Gray, tinged Yellow Runes Remaining: 50 Picture: A trio of tiger shaped humanoid shaped elementals Effect: Summons 1d3 huge fire elementals that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesJungle Stalker Card Border: Gray, tinged Black Runes Remaining: 50 Picture: A single, amazingly huge, tiger Effect: Summons a dire tiger that does the summoner's bidding, which vanish after 7 rounds, and has Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesLion's Pride Card Border: Gray, tinged Purple Runes Remaining: 50 Picture: A pride of dire lions Effect: Summons 1d4+1 dire lions that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesPhoenix Card Border: Gray, tinged Yellow Runes Remaining: 25 Picture: A flaming bird protecting an indistinct humanoid from attack. Effect: Summons a Greater Fire Elemental in the form of a phoenix, that does the summoner's bidding, which vanishes after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Any damage assigned to the character who used this card is divided in half -- half to the character, and half to the phoenix. Additionally, the character who used the card recieves a +1 deflection bonus to AC and a +1 resistance bonus to all saves. Cost: 8,600 gold piecesQuicken Minions Card Border: Gray Runes Remaining: 25 Picture: An indistinct humanoid speeding up. Effect: Grants up to six creatures a +4 enhancement bonus to Dexterity and the effects of the Haste spell. Cost: 7,300 gold piecesStrengthen Minions Card Border: Gray Runes Remaining: 50 Picture: An indistinct humanoid lifting a tree over his head, with several arrows protruding from his body. Effect: Grants up to six creatures a +4 enhancement bonus to Strength, for 6 minutes. Cost: 3,650 gold piecesMore cards will be added to this section as more cards are created. Cards worth less than 10,000 gp will be added here.Glass Case InventoryWhen you tell Xur you want to buy some higher quality cards, he lightly runs his hand across the surface of the counter. The wood turn to transparent glass, and inside are angeld surfaces with cards pointing towards you for inspection. "This is where I keep copies of my more valuable cards. Keep in mind these are only worthless duplicates. There are many more, and perhaps more powerful cards, in the library downstairs that I can retrieve for you if you tell me what kind of effect you're looking, so be sure to let me know." Flame's Wrath Card Border: Yellow Runes Remaining: 50 Picture: An indistinct humanoid, screaming, surrounded by flames. Effect: When this card is invoked, the caster can select 28 ten foot cubes, and fill each of these with flames that deal 14d6 fire damage. Anyone in this area can make a Reflex save (DC 24) for half damage, and the caster can choose not to effect anyone or anything that he chooses in this area. Cost: 10,000 gold piecesHeaven's Thunder Card Border: White Runes Remaining: 25 Picture: A huge, glowing elephant charging a demon, with lightning rushing ahead of him and into the demon. Effect: Summons a celestial elephant, that does the summoner's bidding, which vanishes after 7 rounds, and has Strength and Constitution scores 4 points higher than normal. The caster also creates a 10d6 lightning bolt, aimed in a direction of his choice. Cost: 14,400 gold piecesHell's Hunters Card Border: Orange Runes Remaining: 25 Picture: A trio of huge, red spiders, moving swiftly towards a small screaming humanoid. Effect: Summons 1d3 huge fiendish monstrous spiders, that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal, and are all under the effect of the Haste spell. Cost: 10,000 gold piecesIce Queen Card Border: Purple Runes Remaining: 25 Picture: A beautiful, pale skinned woman with her hand extended. From her hand bursts a cone of frost. Effect: Creates a cone of cold that deals 14d6 cold damage (Reflex save DC 23 for half damage), and slows up to six creatures caught in the cone of cold (Will save DC 20 negates). Cost: 12,150 gold piecesMore cards will be added to this section as more cards are created. Cards worth 10,000 gp or more will be added here.Starter DecksWhen you ask Xur how to get started with purchasing essence cards, and if there are any that work well together, Xur nods. "Assembling a decent deck is the goal of all card casters. There are a few combinations that young initiates to the art have found particularly useful and inexpensive. I'll even give you a discount if you buy these cards in groups. Here are a few you might be interested in..." Xur pulls out several wooden boxes from under the counter, and begins showing the cards inside to you... Caretakers of the Pit Cards: Hell's Hunters, Flame's Trio, Strengthen Minions, Flame's Wrath Original Cost: +/- 29,000 gold pieces Discounted Cost: 26,000 gold piecesCelestial Storm Cards: Brother's of Heaven, Chaos Lightning, Heaven's Thunder Original Cost: +/- 25,000 gold pieces Discounted Cost: 22,500 gold piecesSwift Vengeance Cards: Jungle Stalker, Lion's Pride, Quicken Minions, Strengthen Minions. Original Cost: +/- 21,000 gold pieces Discounted Cost: 19,000 gold piecesMore starter decks will be added as more cards are created.The Card LibraryWhen you express interest in the Card Library, Xur nods his head. He beckons for you to follow him down the spiral staircase, and begins an explanation: "Card casting is an ancient form of magic, practiced by thousands of card casters throughout the years, each crafting his own cards, and crafting cards for others. Over this period of time, the essence of almost every spell has been imbued into a card at some point or another -- good spells, evil spells, lawful spells, chaotic spells, and all the spells in between. Whenever a card caster crafts a new card, it is his responsibility to dispatch a template, a worthless imitation, of that card to the Citadel of Cards, in my homeland. The citadel then dispatches a copy of this template to every card archive in the multiverse." You reach the bottom of the staircase, and are amazed at the sheer number of cards in the library. There is better lighting down here, in the form of spotlight lanterns that shed brigtly on the card shelves. The colors vary in the same pattern as the torches above: white, green, yellow, orange, black, red, purple, and blue. The further from the center of the room the lights are, the more pure their colors are. As they move towards the center of the room, the lights become more convoluted, resulting in gray colors. Xur points in several directions, and speaks: "There is a complex organizational system at work here, that is my responsibility to understand and tend to. Very basically, the cards in the center of the library are neutral, and as you move towards the outer walls they become more extreme in their alignment." He points at the back wall that is bathed in purple, "Those cards, there, under the purest purple light, represent the most lawful of cards, cards undiluted by any other alignment." Xur begins pointing at each of the brightest lights, "As you go around the wall, the alignments gradually shift: white is true good, green is chaotic good, yellow is true chaotic, orange is chaotic evil, black is true evil, red is lawful evil, purple is true lawful, blue is lawful good, and then back to white, true good. "Of course, it's more complex then that -- the cards are also sorted by effect. But, that is too complicated to go into. You may peruse these cards at your own leisure, but if you are looking for a specific effect, please come to me for help -- I'll know exactly where to find it." With this, Xur climbs the stairs, leaving you with the templates.If you want an effect that you can't find in the Sample Inventory or Glass Case Inventory, you can post the requested effect, and my character will dig it up from the library, and I'll create it using the spells at my command. Once the card is created, I'll add it to one of the aforementioned inventories. If, for some reason, I can't craft the card myself, I can still get a hold of it, but it will be at a slight markup.As you step through the front door of the short stone tower, you immediatly pick up on the smell of stewing dyes and burning incense. The lighting is dim -- there are only eight torches in the room, spaced evenly, and each glowing a different color: white, green, yellow, orange, black, red, purple, and blue. Their low light barely cuts through the haze of the incense smoke, creating something of a gray area in the center of the room, where a stairwell spirals downwards. Coming up from the lower floor, you hear quiet footsteps. A few moments later, an older man climbs the final steps, and looks calmly at you. As he does so, you feel his attitude shifting slowly to match your own, and you feel as if this person understands your every desire... "Welcome to the Card Archives. I am Aizelvon Xur, Master of the Cards... "If you like, you can browse some of the more popular selections, up here, or you may descend to the library, and peruse thousands upon thousands of cards to find exactly what you are looking for... Or, perhaps you're new here, and would like an explanation on what, exactly, an essence card is?" As he speaks, he moves towards the front counter, where he lightly runs his hand across the counter top. One by one, cards appear in angled shelves, plain in sight for you to examine. "...how may I be of assistance?" ~~~~~~~~~~~~~~~~~~~~~~~~ Announcements [u]February 25th, 2005: Phoenix and Adamantine Skeletons added to Basic Inventory, Ice Queen added to Glass Case Inventory February 22nd, 2005: The Card Archives in Tyranor proper open for businessInformationWhen you confirm Xur's instict that you do not yet know what an Essence Card is, he simply nods, and begins a breif introduction. "Long ago, mages from my homeland, like mages from other planes, discovered the limitations of magic. Like many other mages, they sought ways to overcome these limitations through the creation of items that can store magical power. Some of these more common magical artifacts you have no doubt heard of, perhaps even used -- scrolls, wands, staffs, and the like. "But, my people's culture is a rich one. We hold the working of great paintings in high regard. Thus, when we sought to imbue magic into an item, the items were of course artful paintings. At first, these paintings were quite large, but we eventually discovered the magical essences of the spells could be distilled down to such a small spark so as to fit in the palm of your hand, in the shape of a form of hardened parchment... cards." With this, he pulls a rectangular wooden box from within his robes, and sets it down on the counter between you. He opens the box, and inside is a set of cards. He pulls the top one out, and sets it, too, on the counter. "Over the years, we've discovered how to further distill the power. This distillation reduces somewhat the power of certain spells when they are put through the process, but wildly reduces the cost of such power. And, certain spells, summoning spells in particular, retain near full efficacy yet retain the severely reduced cost... "So, you see, an Essence Card is the distilled power of a spell, or series of spells, placed into a form that is extremely inexpensive, and that almost anyone can use. Here are the basic components of an essence card..." With this, he begins pointing at various parts of the card.You see the colored border around the card? That indicates what alignment, if any, the card is associated with. The purity of the color indicates how strong the connection is to that alignment. White is true good, green is chaotic good, yellow is true chaotic, orange is chaotic evil, black is true evil, red is lawful evil, purple is true lawful, blue is lawful good. Each of these colors can drift towards one another, and towards gray, representing a comingling of alignments. This card's border is a muddled purple, meaning it's a neutral card, leaning toward lawful. Next, do you see the runes along the colored border? They're the bindings placed on the item to contain the spell's essence inside. There are either fifty or twenty-five bindings on a new card, and each time the card is used, it eliminates one of the bindings. Furthermore, if the card is used any more than once per day, the essence of the spell inside is released. So, these bindings also prevent the card from being used multiple times in any given day. This card has 36 runes left, meaning it has 36 uses remaining before the essence is released and the card becomes no more than a piece of colored paper. The upper body of the card is taken up by a picture representing what the card's effect is. For example, this card has a picture of an indistinct figure with his hands up. In between his hands he has raised a blue shield that is deflecting the sword of his opponent. This picture tells me that the card will create a barrier against physical attacks for the individual who uses it. Finally, in the small rectangle that takes up the very bottom of the card is the card's name and a short description of the card's effects. This card's name is "Physical Warding," and it says that by using this card, a shield is created around the warded creature that can deflect some physical attacks. To activate a card, you've got to focus on it with the specific intent of activating, and speak the card's name in a commanding voice. Additionally, you will not be able to activate a card unless your own alignment is within one step of the card's associated alignment.To activate an Essence Card, you must make a Concentration check (DC 10) and speak the Command Word as a standard action. This expends one charge from the card, out of a total of fifty. Only one charge can be expended on any given day. To use a card, you must be within one alignment step of the card's associated alignment. The caster level for most cards are much lower than is normally required, because I craft these cards myself using Ur-Priest and Sublime Chord levels, which have significantly lower minimum caster levels for higher level spells. The result of all of these limitations is a very inexpensive magic item that makes use of high level spells. Because they suffer little from low caster levels, summon cards are the most powerful cards. However, I can craft cards of up to 14th caster level, if you're willing to pay the extra cost.Basic InventoryWhen you inform Xur that you're interested in purchasing some basic cards, he nods his head calmly and walks you over to a wooden shelf. "These are some of our more popular, and notably innexpensive, selections. There are others, in the library downstairs, so if there's something specific you're looking for, make sure to let me know so I can retrieve the desired essence for you." Adamantine Skeletons Card Border: Gray, tinged Black Runes Remaining: 25 Picture: A dark skeleton, shining in the light, descending on a human warrior whose sword merely bounces off of the skeleton's limbs. Effect: Creates three adamantine skeletons. These skeletons act as animated objects of medium size that are made of adamantine (hardness 20), and that dissappear after 7 rounds. Cost: 8,400 gold piecesBrothers of Heaven Card Border: Gray, tinged White Runes Remaining: 50 Picture: A trio of silver lions Effect: Summons 1d3 celestial dire lions that do the summoner's bidding, which vanish after 7 rounds, and have Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesChaos Lightning Card Border: Yellow Runes Remaining: 50 Picture: A lightning bolt arching to several indistinct humanoids Effect: Creates a lightning bolt that deals 14d6 damage to one target and 7d6 damage to up to 14 targets within 30 ft of the first target. All targets recieve a Reflex saving throw (DC 23) for half damage. Cost: 5,000 gold piecesFlame's Trio Card Border: Gray, tinged Yellow Runes Remaining: 50 Picture: A trio of tiger shaped humanoid shaped elementals Effect: Summons 1d3 huge fire elementals that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesJungle Stalker Card Border: Gray, tinged Black Runes Remaining: 50 Picture: A single, amazingly huge, tiger Effect: Summons a dire tiger that does the summoner's bidding, which vanish after 7 rounds, and has Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesLion's Pride Card Border: Gray, tinged Purple Runes Remaining: 50 Picture: A pride of dire lions Effect: Summons 1d4+1 dire lions that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Cost: 5,000 gold piecesPhoenix Card Border: Gray, tinged Yellow Runes Remaining: 25 Picture: A flaming bird protecting an indistinct humanoid from attack. Effect: Summons a Greater Fire Elemental in the form of a phoenix, that does the summoner's bidding, which vanishes after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Any damage assigned to the character who used this card is divided in half -- half to the character, and half to the phoenix. Additionally, the character who used the card recieves a +1 deflection bonus to AC and a +1 resistance bonus to all saves. Cost: 8,600 gold piecesQuicken Minions Card Border: Gray Runes Remaining: 25 Picture: An indistinct humanoid speeding up. Effect: Grants up to six creatures a +4 enhancement bonus to Dexterity and the effects of the Haste spell. Cost: 7,300 gold piecesStrengthen Minions Card Border: Gray [U]Runes Remaining: 50 Picture: An indistinct humanoid lifting a tree over his head, with several arrows protruding from his body. Effect: Grants up to six creatures a +4 enhancement bonus to Strength, for 6 minutes. Cost: 3,650 gold piecesMore cards will be added to this section as more cards are created. Cards worth less than 10,000 gp will be added here.Glass Case InventoryWhen you tell Xur you want to buy some higher quality cards, he lightly runs his hand across the surface of the counter. The wood turn to transparent glass, and inside are angeld surfaces with cards pointing towards you for inspection. "This is where I keep copies of my more valuable cards. Keep in mind these are only worthless duplicates. There are many more, and perhaps more powerful cards, in the library downstairs that I can retrieve for you if you tell me what kind of effect you're looking, so be sure to let me know." Flame's Wrath Card Border: Yellow Runes Remaining: 50 Picture: An indistinct humanoid, screaming, surrounded by flames. Effect: When this card is invoked, the caster can select 28 ten foot cubes, and fill each of these with flames that deal 14d6 fire damage. Anyone in this area can make a Reflex save (DC 24) for half damage, and the caster can choose not to effect anyone or anything that he chooses in this area. Cost: 10,000 gold piecesHeaven's Thunder Card Border: White Runes Remaining: 25 Picture: A huge, glowing elephant charging a demon, with lightning rushing ahead of him and into the demon. Effect: Summons a celestial elephant, that does the summoner's bidding, which vanishes after 7 rounds, and has Strength and Constitution scores 4 points higher than normal. The caster also creates a 10d6 lightning bolt, aimed in a direction of his choice. Cost: 14,400 gold piecesHell's Hunters Card Border: Orange [U]Runes Remaining: 25 Picture: A trio of huge, red spiders, moving swiftly towards a small screaming humanoid. Effect: Summons 1d3 huge fiendish monstrous spiders, that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal, and are all under the effect of the Haste spell. Cost: 10,000 gold piecesIce Queen Card Border: Purple Runes Remaining: 25 Picture: A beautiful, pale skinned woman with her hand extended. From her hand bursts a cone of frost. Effect: Creates a cone of cold that deals 14d6 cold damage (Reflex save DC 23 for half damage), and slows up to six creatures caught in the cone of cold (Will save DC 20 negates). Cost: 12,150 gold piecesMore cards will be added to this section as more cards are created. Cards worth 10,000 gp or more will be added here.Starter DecksWhen you ask Xur how to get started with purchasing essence cards, and if there are any that work well together, Xur nods. "Assembling a decent deck is the goal of all card casters. There are a few combinations that young initiates to the art have found particularly useful and inexpensive. I'll even give you a discount if you buy these cards in groups. Here are a few you might be interested in..." Xur pulls out several wooden boxes from under the counter, and begins showing the cards inside to you... Caretakers of the Pit Cards: Hell's Hunters, Flame's Trio, Strengthen Minions, Flame's Wrath Original Cost: +/- 29,000 gold pieces Discounted Cost: 26,000 gold piecesCelestial Storm Cards: Brother's of Heaven, Chaos Lightning, Heaven's Thunder Original Cost: +/- 25,000 gold pieces Discounted Cost: 22,500 gold piecesSwift Vengeance Cards: Jungle Stalker, Lion's Pride, Quicken Minions, Strengthen Minions. Original Cost: +/- 21,000 gold pieces Discounted Cost: 19,000 gold piecesMore starter decks will be added as more cards are created.The Card LibraryWhen you express interest in the Card Library, Xur nods his head. He beckons for you to follow him down the spiral staircase, and begins an explanation: "Card casting is an ancient form of magic, practiced by thousands of card casters throughout the years, each crafting his own cards, and crafting cards for others. Over this period of time, the essence of almost every spell has been imbued into a card at some point or another -- good spells, evil spells, lawful spells, chaotic spells, and all the spells in between. Whenever a card caster crafts a new card, it is his responsibility to dispatch a template, a worthless imitation, of that card to the Citadel of Cards, in my homeland. The citadel then dispatches a copy of this template to every card archive in the multiverse." You reach the bottom of the staircase, and are amazed at the sheer number of cards in the library. There is better lighting down here, in the form of spotlight lanterns that shed brigtly on the card shelves. The colors vary in the same pattern as the torches above: white, green, yellow, orange, black, red, purple, and blue. The further from the center of the room the lights are, the more pure their colors are. As they move towards the center of the room, the lights become more convoluted, resulting in gray colors. Xur points in several directions, and speaks: "There is a complex organizational system at work here, that is my responsibility to understand and tend to. Very basically, the cards in the center of the library are neutral, and as you move towards the outer walls they become more extreme in their alignment." He points at the back wall that is bathed in purple, "Those cards, there, under the purest purple light, represent the most lawful of cards, cards undiluted by any other alignment." Xur begins pointing at each of the brightest lights, "As you go around the wall, the alignments gradually shift: white is true good, green is chaotic good, yellow is true chaotic, orange is chaotic evil, black is true evil, red is lawful evil, purple is true lawful, blue is lawful good, and then back to white, true good. "Of course, it's more complex then that -- the cards are also sorted by effect. But, that is too complicated to go into. You may peruse these cards at your own leisure, but if you are looking for a specific effect, please come to me for help -- I'll know exactly where to find it." With this, Xur climbs the stairs, leaving you with the templates.If you want an effect that you can't find in the Sample Inventory or Glass Case Inventory, you can post the requested effect, and my character will dig it up from the library, and I'll create it using the spells at my command. Once the card is created, I'll add it to one of the aforementioned inventories. If, for some reason, I can't craft the card myself, I can still get a hold of it, but it will be at a slight markup. |
| Dyne02-22-05, 09:53 PM | Meeting. Calling a meeting. All members must attend. It is very urgent. PMing.... Done. I have some bad news. It seems that a rumor has been started that we place "bugs" on the items we sell here so that we can spy on other people. This is absolutely ludicrous. We have never done such a thing, and we have no reason to ever do such a thing. I will not allow this sort of hit to our businesses. It's been tough enough as it is to make any kind of a profit. This stupid rumor could ruin us all. EDIT: And welcome, Kingside_Bishop. You are welcome to attend the discussion at the meeting. I'll add your name to the Members List immediately. |
| jagggar02-22-05, 09:59 PM | Reece: "What? Bugged? I don't know about the rest of you, but I myself don't, and infact, can't "bug" that which I sell. If anyone does know a way that purely mundane items may be bugged, I'd love for them to show me." |
| Cazic02-22-05, 10:12 PM | we can not let this rumor spread or it shall be the death of the guild! We need to make it law in this guild that all who use this thread for selling, trading, distrabuting, and so forth can NEVER "bug" the items they make. This is supposed to be a neutral guild seprate from all other things. |
| Dyne02-22-05, 10:14 PM | "I don't think it is possible. I myself would be very curious to find out a way, just for curiousity's sake." "As well, I respect people's privacy. I have no need nor want to spy on people. And I believe everyone here is trustworthy. We do not spy on others through our products, neither would we have any use to. This whole thing is ridiculous, but it could prove to be a very serious problem." |
| Cazic02-22-05, 10:16 PM | "We must find out what caused this rumor and stop it at its sourse. |
| Kingside_Bishop02-22-05, 10:25 PM | OOC: Well, I recieved the information from another source, in my role as Guildmaster of the Assassin's Guild. So I won't say who I got it from. But they sounded very convinced of it -- they said that they bought items here, and had to go through an entire debugging process. I was disturbed, so I brought it up at the Assassin's Guild, which is where Dyne heard about it, and flew into a frenzy (and rightfully so). In-Character: Bugging? That could be very harmful to my business -- I did not establish my archive here just to immediatly be accused of bugging merchandise... I put forth my potent spellcasting abilities to ensure that no items that leave our hands are bugged. |
| Dyne02-22-05, 10:30 PM | Out-of-Character: Rest assured. The whole thing is part of a plot in-game. I had a talk with the person who is at the source of the thing, and they assured me of this. So, as far as I know, nobody is seriously trying to put us out of business. However, we will continue to RP the thing, if for no other reason than game value. "Agreed. We must find out what this whole thing is all about, and put a stop to it. None of us can afford such a hit to our business." This is, I believe, the first in-game plot for this guild. I hope it all works out for us. |
| Cazic02-22-05, 10:35 PM | "Perhaps a search of shops is in order and mabye making it so that only guild members can sell here so we atleast have more knowledge of who works here sells what." |
| Dyne02-22-05, 10:42 PM | "Only guild members are allowed to sell here. It has always been an unwritten rule, and I am unaware of anyone breaking it. However, we could make it a legally-binding ruling of the Merchants Guild. Who here is in favor of such a movement? All in favor, say aye." |
| Cazic02-22-05, 10:47 PM | "Aye! And what of Sssargoth? You your self have said that he isn't a member of the guild and that is why he can RAISE prices instead of lowering them." |
| Dyne02-22-05, 10:49 PM | "Sssargoth is an independent contractor. There is nothing we can do about him. If he is on the Members List, he will be removed for his trespasses." I thought Sssargoth might be on the Members List, for some reason. Evidentally, he isn't there. I don't think he ever was a member. Perhaps we could have a Wall of Shame instead? :devil: |
| jagggar02-22-05, 10:54 PM | Yay! Shamefulness! Has he made any money yet, that's the question. I propose as long as we're having a meeting, that we discuss the environment of the guild. Is it a single building with all our shops or is it something else? Seperate shops are harder to defend. |
| Cazic02-22-05, 11:00 PM | we have talked about that before. We came to the dision that it will be like a mall. One big building lots o' shops. |
| Dyne02-22-05, 11:05 PM | "Aye or nay?" |
| jagggar02-22-05, 11:16 PM | "I would be quite amused if anyone who was a member of our guild did have a shop here, but aye, we should put it down in writing." |
| Dyne02-22-05, 11:18 PM | When do you guys think we should restart the guild? Now might be a good time. Be aware that when we restart the guild, the members list will be cleared (meaning that past members will lose the right to vote). |
| Cazic02-22-05, 11:21 PM | i agree. Are we starting a new thread or something else? |
| jagggar02-22-05, 11:26 PM | I'd say restart the guild after the rules have been finalized. That way we don't do something or have a bunch of posts relating to preconcieved notions of what the rules will be which could confuse people who join at a later date. |
| Sssargoth02-22-05, 11:30 PM | Has he made any money yet, that's the question. I have, actually. That reminds me, I need a place to keep my inventory. Could I keep it here as long as I make it clear that I'm an independant contractor? |
| Dyne02-22-05, 11:30 PM | But, according to our own rulings, nothing can be passed. We need a majority vote on everything, and not even a majority of the names on the Members List are active. Or perhaps we could just restart the Members List? Yes, that would do.... Or are the rulings I am referring to something that hasn't even been passed yet, and just been in my mind for a while? Oh, I am so confused.... :thinks: |
| jagggar02-22-05, 11:35 PM | I don't think that has been passed. I'd say we should make it so that when we're going to vote on something, we send out a PM to all the members and we have a certian amount of time that the "poll" is open for. Out of the people who respond we'd need a majority. That way, anyone who doesn't vote doesn't count against those who do vote. |
| Dyne02-22-05, 11:37 PM | I would prefer two things: 1. That a vote didn't take so long. 2. That everyone would be involved in a vote, unless they informed me that they would be unable to participate. Most of the people on the Members List seem to not even be members anymore. Some probably never were members, but they were posting stuff about setting up a shop and everything, so I assumed that they were joining. I think we should restart the Members List, if for no other reason than to finally get an accurate idea of who is a member and who is not. |
| Dyne02-22-05, 11:40 PM | It does, it does... hmm.... Anyway, I would like to make an amendment to the 1st Ruling. The amendment would be that: A Merchants Guild shop may not give a discount of larger than 25% off for any given item. This would make it so that a shop may set their prices as high as they want, but they can't set them too low. The limit on the discount is for the same reason as before, so that merchants that might be able to produce more efficiently, and so sell at lower prices, don't put the smaller shops out of business. It's a protection thing (as is part of our Charter). Also, I wish to suggest another ruling. Wait, which one are we on now? *Goes to check the 1st post* .... EDIT: 4th Ruling of the Merchants Guild: For any Ruling, Amendment, or any other important decision (as determined by indication by the acting Head of the meeting or by common sense) to be approved and put into action, a vote must be held on this decision. If the decision receives at least a two-thirds vote in favor of it (rounded up), it passes and is put into action immediately. If the decision fails to receive a two-thirds vote in favor of it, the decision is rejected for the time being. Any individual on the Members List may place his/her vote for or against the decision. Makes the whole thing more government-like and business-like and orderly. But, I think I may have to go through the Members List and make sure of who is actually still a member. It'd be awful if we had to get 6 votes for a decision (which is the required number of votes currently) and we didn't even have 6 active members. For the time being, unless anyone is against any of the decisions, they automatically pass. And I would have an announcement. ANNOUNCEMENT (2 February 2005) The Members List is taking a cleaning. If you want to be part of the foundation, speak now and let us know that you're still here. Otherwise, your name will be taken off for the purposes of voting. EDIT2: Whoa, perhaps I'm taking things a little too fast. First, what does everyone think? I posted this several pages ago. From the context of it, it would automatically pass unless someone were to openly oppose it. And so far, no one said anything against it. So, I guess it's passed until someone wishes to challenge it. Unless someone has a problem with it now? |
| jagggar02-22-05, 11:49 PM | Umm, I think we should go with the member list clearing for now and work on the voting rules in a bit. If you didn't send a PM then, I say you should send one now saying that anyone who doesn't show up in the next few days isn't on the membership list anymore. |
| Dyne02-22-05, 11:51 PM | I have, actually. That reminds me, I need a place to keep my inventory. Could I keep it here as long as I make it clear that I'm an independant contractor? Almost missed this one. I don't know, Sssargoth. It'd be weird to have a nonmember of the guild within the guild house. Our "mall" of shops is effectively our guild house. If we were to offer you the services of protection from being within the "mall," it wouldn't be fair to the members who follow all the rules and stuff. Perhaps, in-game, you have some little shack immediately outside the property of the Merchants Guild or something. You could still use the Merchants Guild thread for deals and such, though, if you need it. One of the main reasons for the creation of this guild was for a collection of all the buyings and sellings within the game. |
| Dyne02-22-05, 11:53 PM | Umm, I think we should go with the member list clearing for now and work on the voting rules in a bit. If you didn't send a PM then, I say you should send one now saying that anyone who doesn't show up in the next few days isn't on the membership list anymore. How about I just clear it and anyone who wants to be a member reports in within their own due time. I'll send out a PM to everyone on the Members List as well, to make sure that everyone knows about it. But, until they report in, they effectively are not members. It shouldn't be too much trouble though, since regaining membership is as simple as posting on the thread again. |
| Cazic02-22-05, 11:58 PM | i am active and wanting to be a member. |
| Dyne02-23-05, 12:01 AM | i am active and wanting to be a member. Now that's what I'm talking about! Even if he jumped the gun a bit. Clearing the Member List now. Everyone must formally report in, exactly as Cazic has done. Dyne, Founder of the Merchants Guild, reporting in for renewing of membership status. |
| jagggar02-23-05, 12:10 AM | New-re. Actually, why shouldn't Sssargoth be a member of the guild? Since when is there a rule that you can't charge higher prices? What self-respecting merchant guild would put a cap on their prices? If he can charge higher than market price and get away with it, more power to him, right? |
| Dyne02-23-05, 12:13 AM | There's been a ruling. Take a look at the first post with all the formal rulings and such listed. Sssargoth never requested to be made a member, and he doesn't have to be one if he doesn't want to. It is in our Charter to keep the merchant honest in his deals with the customer. Charging an unfair price is not being honest, and it violates our formal rulings. As well, it is in our Charter to protect the members by regulating the prices of goods. Cazic: Request for membership accepted. Dyne: Request for membership accepted. Jagggar: What is "New-re?" |
| Cazic02-23-05, 12:15 AM | New-re. Actually, why shouldn't Sssargoth be a member of the guild? Since when is there a rule that you can't charge higher prices? What self-respecting merchant guild would put a cap on their prices? If he can charge higher than market price and get away with it, more power to him, right? The idea of the guild is to LOWER prices so more people come here. If it is HIGHER then they can just go to some random NPC and pay the market value. Who ever payed him more than they needed made a stupid desicion. They could just say "I got it from a NPC merchant." and as long as they take the proper amount of money away from what they have then they get what ever they wanted. |
| Dyne02-23-05, 12:18 AM | From what I hear, whatever Sssargoth sold them was also bugged. |
| Cazic02-23-05, 12:19 AM | yep |
| Dyne02-23-05, 12:25 AM | So, Cazic, since we're the only two members at the moment. How about we make the "inactive" members jealous by enjoying members-only benefits? Or how about we just pass a whole bunch of rulings that will favor just the two of us? :D |
| Cazic02-23-05, 12:29 AM | So, Cazic, since we're the only two members at the moment. How about we make the "inactive" members jealous by enjoying members-only benefits? Or how about we just pass a whole bunch of rulings that will favor just the two of us? :D I second that motion! :D |
| jagggar02-23-05, 12:31 AM | New-re. Re-new. Not being honest would be saying it's the only place you could buy it or that his was the cheapest. If we had a dynamic economy here, it'd be alot better. Don't know that any of the GMs would want to take that on though. If he joined the guild and had higher prices than market and no one buys from him, that's his own fault. I don't think one shop having higher prices is going to ruin the business of the other shops. I mean, if one member has prices that are too high, shoppers would go to another shop with lower prices, meaning more business for those who have the lower prices. |
| Dyne02-23-05, 12:34 AM | Sorry, got lost in the re's and new's. My ethical values say that selling something at a price that is higher than standard for your own profit is simply wrong. Some of the prices are already jacked up enough. And if Sssargoth were a member, we would be obligated as a guild to protect him as well. One of the purposes of the Merchants Guild is to protect the Merchants. (even if it's from themselves) Anyway, Sssargoth is the only one currently who sells dragon scales. (his own, in fact) |
| jagggar02-23-05, 12:39 AM | Reece's say it's stupid. There's nothing wrong with it if you can get away with it. Let's say the GMs got involved in the economics. What would you have to say about prices and such if the cost of raw materials tripled? |
| Dyne02-23-05, 12:41 AM | If the cost of raw materials tripled, I would quit the game unless they had a darn good reason for it. And just having to use "get away with it" implies to me that it is simply wrong, in addition to the other reasons I have stated. I believe I made an amendment that stated that anyone can set a price of an item betwen 75-100% of the standard price and still abide by the rules and regulations of the Merchants Guild. Anything else, whether it be lower or higher, would need approval by the rest of the guild. Since I'm not very fond of seeing people being ripped off, I would be very likely to vote No on any requests to set a price higher than what is standard. |
| jagggar02-23-05, 12:48 AM | What if the cost of raw materials was cut in half, but the market price (all NPC marketers) kept their prices the same? What would you say about Guild prices then? |
| Dyne02-23-05, 12:51 AM | Then either we would keep our prices at 75% (making an increased profit with the drop in the cost of raw materials) or we would decide as a guild whether or not to lower or prices further to encourage customers to shop here. I would not really be in favor of dropping prices in the current state of affairs, since I seriously doubt dropping the prices further would make people want to shop here since they're not even shopping here yet. Such would be deemed a poor decision by my judgment, so I would decline the movement if such economic changes were wrought on the current circumstances. |
| jagggar02-23-05, 12:56 AM | Well, I'm gunna have to say you're not the best of capitalist pigs. And I don't mean currently, I mean if down the road with a dynamic economy in place. Of course, the dynamic economy is completely theoretical. |
| Kingside_Bishop02-23-05, 12:58 AM | OK, here goes: If we had a dynamic economy here, it'd be alot better. Don't know that any of the GMs would want to take that on though.Oh, I would! I would! Not sure if it would enhance the game, but I'm sure I could do it... (pieces of the rule system already falling in place)... GHA! Can't get it out of my head! On the bugging thing: Gotcha, it's an IC, campaign plot thing. All better now. On the voting thing: I think it should be a simple majority, not 2/3rds. Imagine nine people voting, 5 Yae and 4 Nae's. The Yae's should have it, because there are more of them. But the Nae's would have it. So, I'd like to see a simple majority. On the member thing: Kingside_Bishop, checking in! Man, you guys sure are on top of this guild... 8 hours after joining, you want to see if I'm still a member... On the profit thing: As merchants, I think we would believe in the motivation of market forces. If someone wants to charge more than standard fare, I say let them -- theoretically, the market forces (us) would drag them down. |
| jagggar02-23-05, 01:04 AM | OK, here goes: Oh, I would! I would! Not sure if it would enhance the game, but I'm sure I could do it... (pieces of the rule system already falling in place)... GHA! Can't get it out of my head!*raises eyebrow*Since when did you become a GM? (I know you're workin' on the rules set. Not sure if a ruleset alone would make a dynamic economy on its own. The GMs'll probably have to participate to some degree.) On the member thing: Kingside_Bishop, checking in! Man, you guys sure are on top of this guild... 8 hours after joining, you want to see if I'm still a member...*waits five minutes* You still a member? On the profit thing: As merchants, I think we would believe in the motivation of market forces. If someone wants to charge more than standard fare, I say let them -- theoretically, the market forces (us) would drag them down.On that note, would I be out of place suggesting that the IC guild have a more rutless businessperson as the leader? |
| Kingside_Bishop02-23-05, 01:15 AM | Some Thoughts: On the popularity of the guild: Things here are cheaper than elsewhere. The only reason I can think of why no one would shop here is that they don't know about it. So, let's advertise. For example, go to the Guild of Ultimate Evil and say:Sure, you could just buy this good-whupin' sword at full price... or you could go to Dyne's Magic Shop in the Merchants' Guild and but it at 25% off! Then take the savings over the the Card Archives (also located in the Merchant's Guild) and buy an item that lets you summon up to three Huge Fiendish Monstrous Spiders with Haste! So, you could just buy the badass sword... or you could buy the badass sword and the badass item!"Has that been tried, yet? How to Copyright an Item: So, Dyne, I'm looking to copyright the cards I've come up with. How would I go about that? I mean, each card is unique... would I have to copyright all of them, or could I pay just one fee to copyright the creation process (which is actually pretty complicated, stats wise)? *raises eyebrow*Since when did you become a GM? (I know you're workin' on the rules set. Not sure if a ruleset alone would make a dynamic economy on its own. The GMs'll probably have to participate to some degree.)Sil put out a call for new DMs awhile ago, so I PM'd him, asking him if I could be one. He said sure. I don't think it's official, yet, though. I'm not even sure if he remembers... I should ask him... *waits five minutes* You still a member?Yes, yes I am. *five minutes later, jagggar opens her mouth* Yes, yes I am. |
| Dyne02-23-05, 01:20 AM | I am a capitalist, but that's beside the point. My purposes that I pursue are to better the economy (and the lives of the citizens thereof) while providing a means of the merchants making a profit. The reason that someone can't have a price that is simply out there is because we are a Guild, not just a collection of shopkeepers. We are a community that is set up to look out for one another. If someone is making a business decision that will totally ruin them, we cannot allow them to do that. Now I know that what happens here will have no effect on the NPC peasants and such, but that's not the point. Jagggard, are you suggesting that you wish to take my spot? KB, the system has 2/3 required because I like to have as many people on one side as possible. Before 2/3, we required unanimous. Ran just fine. If anyone disagreed, we talked through it until everyone was of the same mind. But, I am aware that there may be some people who may be quite "rogue" (as in someone who disagrees simply for the point of disagreeing), as well there may be some instances where it is impossible to reach a unanimous agreement. This is where the 2/3 comes in. Unless absolutely necessary, though, I will still try to get unanimous agreement when possible (I like to have agreement within the guild). If any wish to take my place, I encourage you to try. It would be awkward to lose a guild that you created yourself, but if there is someone who believes themselves more capable, I encourage them to step forward. I know that I am not ruthless. I'm that way for a reason. Ruthless is both dangerous and a pain for everyone involved. I'm not comfortable unless I'm being honest in everything I do. I'm honest not only because it is in my nature but because I would like other people to be honest to me, and look out for my well-being as I look out for theirs. I believe that a generally more conservative approach is generally better than a more ruthless one. However, if you believe ruthlessness would be more profitable, I encourage you to step forward. *Takes a breath* I'm getting all out of order, darn it. Anyway, I will not let this guild fail economically. With a changing economy, be assured that we will adapt in any way necessary to ensure our success. I make certain that we are successful in everything we do, and I always have. |
| Dyne02-23-05, 01:23 AM | For copyright: For anything that you invent yourself, you automatically have a claim for it. We aren't advertising yet because we aren't open for business yet. Cazic is the only one with an approved character, so he's the only one who can sell stuff. As soon as the IFWG kicks off, though, we can spam the whole board with our advertisements. EDIT: Jagggar, KB, you didn't put in your formal requests for membership. *Taps foot, waiting* I have to sign off now. I'll be back later. |
| Kingside_Bishop02-23-05, 01:32 AM | i am active and wanting to be a member. |
| jagggar02-23-05, 01:40 AM | I am a capitalist, but that's beside the point.Didn't exactly say you didn't make a good capitalist. Just that you didn't make a good capitalist pig. Actually, depending on my mood and what's going on, I'm fairly communistic at times. My purposes that I pursue are to better the economy (and the lives of the citizens thereof) while providing a means of the merchants making a profit. The reason that someone can't have a price that is simply out there is because we are a Guild, not just a collection of shopkeepers. We are a community that is set up to look out for one another. If someone is making a business decision that will totally ruin them, we cannot allow them to do that. Now I know that what happens here will have no effect on the NPC peasants and such, but that's not the point.Sounds like a fairly Good (alignment-wise) outlook on the guild. Jagggard, are you suggesting that you wish to take my spot?I'm more suggesting that a character who has a more Neutral view on running businesses be the head of the IG guild. Reece for example is after profit. He doesn't really have a moral code which he's going to apply to business. He's not going to be dumb when it comes to setting prices and such, but he's not about to offer up item whatever for 75 gold when someone's willing to buy it for 100 and no one else is around to offer it cheaper. If any wish to take my place, I encourage you to try. It would be awkward to lose a guild that you created yourself, but if there is someone who believes themselves more capable, I encourage them to step forward. I know that I am not ruthless. I'm that way for a reason. Ruthless is both dangerous and a pain for everyone involved. I'm not comfortable unless I'm being honest in everything I do. I'm honest not only because it is in my nature but because I would like other people to be honest to me, and look out for my well-being as I look out for theirs. I believe that a generally more conservative approach is generally better than a more ruthless one. However, if you believe ruthlessness would be more profitable, I encourage you to step forward.Uhh, how in-character is this offer? I don't consider myself really ruthless (well, except when someone tries to tickle me, in which case, invest in shin guards), and would like to think I'm an honest person. However, that doesn't mean my characters can't be ruthless. EDIT: Jagggar, KB, you didn't put in your formal requests for membership. *Taps foot, waiting**fills out about 800 pages of paperwork and turns it back into Dyne* I wish to be a member of the Merchant Guild.Okay, am I offically a member, again, now? |
| Kingside_Bishop02-23-05, 01:51 AM | Can I ask you guys a question, real quick? Totally off topic, but I've got to know... On my shop, does the font look fancy to you guys? Or does it just look like normal text, just really big. Because I wrote that post on my faster computer, onto which I've downloaded every font I could find -- I used one of those for that post, and it looks great on that computer. But on my slower computer, in my room, with very few downloaded fonts, it look just like the normal message board text. So, you guys, as a random sampling... does the font look like normal font to you, or does it look like a fancy font? The font I used, by the way, was "Vivaldi." Thanks. |
| jagggar02-23-05, 01:54 AM | Big and normal. |
| Kingside_Bishop02-23-05, 01:56 AM | Big and normal.:banghead: |
| Sssargoth02-23-05, 02:32 AM | Perhaps, in-game, you have some little shack immediately outside the property of the Merchants Guild or something. You could still use the Merchants Guild thread for deals and such, though, if you need it. This was my basic idea, actually. I'm a traveling merchant, which means I typically come to my customers. :D It is in our Charter to keep the merchant honest in his deals with the customer. Charging an unfair price is not being honest, and it violates our formal rulings. As well, it is in our Charter to protect the members by regulating the prices of goods. I always tell my customers of my price hike before any transaction takes place and I have yet to have any complaints from my customers. If he can charge higher than market price and get away with it, more power to him, right? Thank you There's been a ruling. Take a look at the first post with all the formal rulings and such listed. Thats why I never requested membership. From what I hear, whatever Sssargoth sold them was also bugged. No, only a self-destruct mechanism that activates if they make any hostile actions against my guild, or allied guilds. :P My ethical values say that selling something at a price that is higher than standard for your own profit is simply wrong. I am evil, and doing something like that is a perfectly acceptable method of increasing the size of ones hoard. Anyway, Sssargoth is the only one currently who sells dragon scales. (his own, in fact) Guaranteed no dragons were harmed in their harvesting. I doubt anyone else could say the same. So, you guys, as a random sampling... does the font look like normal font to you, or does it look like a fancy font? Fancy from my end |
| Kingside_Bishop02-23-05, 02:33 AM | OK, dropped the fancy font, and returned the size back to normal. Should be easier to read, now... thanks Jagggar! EDIT: Thanks to you, too, Sssargoth. But I'm still going to drop the fancy font. Though it looks good, the big and normal text is exceptionally ugly, and I don't want to turn anyone off. |
| Cazic02-23-05, 10:13 PM | Guaranteed no dragons were harmed in their harvesting. I doubt anyone else could say the same. someone needs to make a dragon PC to give him compitition. What are the racial stats for dragon PCs anyway? |
| Dyne02-23-05, 10:16 PM | I was considering having a greedy bastard run this guild. He would gamble, rip people off, engage in shady deals, the whole lot, anything to make a profit. But, I doubt I'll be able to make him. So, you're stuck with my Neutral Good Elf Wizard/Fighter/Eldritch Knight as the Guildmaster. Unless someone wants to kill him and take his place, which I don't really mind. Actually, I'm not even sure if Dyne will be in it. Oh, curse the confusion of the rules.... @Jagggar: On the comment of not making a good capitalist pig, I'll take that as a compliment. @KB: The text just looks big and normal to me. Perhaps we could redo the rulings and such when we restart the guild. It probably would be better overall for the general alignment of the guild to be neutral. On the topic of Guildmaster: I have no idea what I'm going to do. I'm not sure what characters I'm going to use, if any. I'm not even sure if I'm going to be in the game. It would probably be best to elect an IG leader, or vice president or something in the absence of the Guildmaster (me, currently). |
| jagggar02-23-05, 10:29 PM | If Dyne isn't, Reece is gunna call it. I really think anyone in the guild should be allowed to be as greedy and shady as they want as long as they don't bring any harm to the guild or fellow members of it. Reece may gamble, but he makes sure to do that with his money, not that of a guildhouse or that of his employees. He's neutral, so he'll sell to anyone at any price he can get away with. He's not evil; he's not going to embezzel money. |
| Sssargoth02-23-05, 10:32 PM | someone needs to make a dragon PC to give him compitition. Competition is always good. What are the racial stats for dragon PCs anyway? If you want to make a dragon PC, I can find out anythig you need, but it all depends on the dragon. They all have different racial stat mods, breath weapons and so forth. |
| Dyne02-23-05, 10:32 PM | We should have some kind of official vote once all the members are here. That reminds me, I'll add Jagggar and Kingside_Bishop to the Members List. Also, for any greedy mug who would've joined but for the strict rulings, consider all rulings to be suspended. We will review absolutely every detail of our rules and regulations, including our Charter, to conform to whatever the guild as a whole wants. So, Sssargoth, go ahead and join if you want. |
| Kingside_Bishop02-24-05, 12:28 AM | Cool. Sounds good. My character has no interest whatsoever in leading this guild, just wants to sell his cards. As to the removal of all the rulings, fine by me. I'm going to keep the 25% reduction in prices at my shop anyway, though, to make the cards even cheaper than they already are... I also changed my shop again. Now there's a normal font section in a spoiler at the top, and a fancy font section in the main body. Much better. I'm addicted to formatting. I'm sorry. |
| turalisj02-24-05, 07:18 AM | meh, i just have a "how-to slay vampires and other undead" booth. oh, plus positoxins and masterwork items...... :D |
| Dyne02-25-05, 12:24 AM | Is this your "formal" request to renew your membership, Turalisj? It can't be, since it isn't very "formal." I'm sorry, guys, but I have to ask. Being a member or not actually makes a difference in this guild, and I'm getting tired of thinking "Is this person a member or not?" So please, if you want to be a member (or keep your membership), actually directly say so. |
| Kingside_Bishop02-26-05, 02:12 AM | As per customer request, I added three new cards tonight: Adamantine Skeletons, Phoenix, and Ice Queen. |
| Cazic02-26-05, 09:27 PM | Did you know that if you open up ALL the show buttons in the "Card Archives" (http://boards1.wizards.com/showpost.php?p=5507173&postcount=550) post it is HUGE! |
| Dyne02-26-05, 09:43 PM | KB, I've been looking at the stuff for your card shop, and I must say that I am very interested. I like card games myself. There wouldn't happen to be a Card Caster class or prestige class, would there? :D I'd like to come up with a variant form of Essence Cards that would hold more true to trading card games. They would essentially be the same as regular Essence Cards, but decks are made up of 60 cards, cards can only be played from the Card Caster's hand, and he can only have a certain number of cards in his hand. Or perhaps that would be too true to trading card games. Anyway, I'm eager to see some classes and prestige classes on this stuff. It's very good. I hope you keep it up. :D |
| Kingside_Bishop02-26-05, 10:16 PM | Did you know that if you open up ALL the show buttons in the "Card Archives" (http://boards1.wizards.com/showpost.php?p=5507173&postcount=550) post it is HUGE!Yeah... I tend to post gigantic posts. I had an 8,000 worder over on the metathread. If you think it's big, you should see how confusing the formatting blocks are. Even I can't decipher them! Actually, the post is only about half the size it appears to be. I used a fancy font that not all computers have. If your computer doesn't have the font, the text looks really bad (big, brown and bold). So the first spoiler contains the entire shop without the fancy font. KB, I've been looking at the stuff for your card shop, and I must say that I am very interested. I like card games myself. There wouldn't happen to be a Card Caster class or prestige class, would there? I'd like to come up with a variant form of Essence Cards that would hold more true to trading card games. They would essentially be the same as regular Essence Cards, but decks are made up of 60 cards, cards can only be played from the Card Caster's hand, and he can only have a certain number of cards in his hand. Or perhaps that would be too true to trading card games. Anyway, I'm eager to see some classes and prestige classes on this stuff. It's very good. I hope you keep it up. Thanks, Dyne! The cards over at the shop are actually a simplified version of something I came up with. Here's the link. (http://boards1.wizards.com/showthread.php?t=324860) I figured if I stuck to the core system for item creation, people would like the cards better. The system through the link I posted is a lot like Magic: the Gathering, if you've ever played that. Different elements, you know. And, actually, the whole Essence Card idea started with a Prestige Class! I designed one as a minor modification to the Candle Caster (who scribed cards instead of candles) and ended up as what you see now! |
| turalisj02-26-05, 10:29 PM | if you need anyone to guard the merchant guild house, i'm your elf. i charge 500 gp for a signup fee, and 100 gp per thief killed. |
| Dyne02-26-05, 10:48 PM | Turalisj, I'll hire you as soon as I have an approved character. KB, I'd like to take a look at that Prestige Class. Perhaps it could be adapted to a regular class? There are probably multiple prestige classes that this could be based on. Man, ideas are already swimming in my head. I took a look at your post at the Amazing Creators Foundation. I like the newer version much better. I think it would be very interesting to be able to have card duels from this. Man, I just have to have a card casting character. My idea for a card duel would be very much like Yugi Oh, but D&D style. Perhaps there could actually be several different rules for card casting. One way of using cards would be very much like using a scroll, as you have put in your shop post. Another would be more suited for one-on-one card casting, in which the participants shuffle their cards into a deck and play out a duel like a trading card game. |
| turalisj02-26-05, 11:05 PM | *sets up deadbolts on all the booths, and bulli.... er..... bribes some kobolds into guarding the perimiter* i just saw the newest episode of it takes a thief, awsome show. |
| Kingside_Bishop02-26-05, 11:06 PM | Turalisj, I'll hire you as soon as I have an approved character. KB, I'd like to take a look at that Prestige Class. Perhaps it could be adapted to a regular class? There are probably multiple prestige classes that this could be based on. Man, ideas are already swimming in my head. I took a look at your post at the Amazing Creators Foundation. I like the newer version much better. I think it would be very interesting to be able to have card duels from this. Man, I just have to have a card casting character. My idea for a card duel would be very much like Yugi Oh, but D&D style. Perhaps there could actually be several different rules for card casting. One way of using cards would be very much like using a scroll, as you have put in your shop post. Another would be more suited for one-on-one card casting, in which the participants shuffle their cards into a deck and play out a duel like a trading card game.Yeah, that would be great! I'm glad you like the cards that much, Dyne! I'd love to work on a way to duel with the cards... What if we held tournemants? I've already got two other people who are interested in cardcasting. We could require that you have at least 5 cards in a deck -- and these cards would have to be drawn randomly. There could be a prize card, paid for by a tournemant fee. We could even give out Experience Points for victory. This way, characters could still use their cards normally in combat, but would have these special restrictions in a tournemant. I'll start working on posting that PrC right now. It'll be up in a little while. |
| Dyne02-26-05, 11:10 PM | That'd be awesome, KB. And it's good to see you actively posting here again, Turalisj. You wouldn't be planning to start up Sirianth's shop again, would you? Perhaps there should be a separate foundation specifically for card casting? |
| Kingside_Bishop02-26-05, 11:17 PM | Hmmm... it's been awhile... fine... whatever... ...double post... |
| Kingside_Bishop02-26-05, 11:18 PM | Here, Dyne, is a base class for use with the cardcasting system I linked to above. It allows the crafter to craft more powerful cards, and gives him several abilities for use with it. (http://boards1.wizards.com/showthread.php?t=324864&highlight=Cardcaster) We could easily modify it for use with the cards I designed here. why dont we just use a deck of illusions? but the cards don't dissapear.Customization, my friend, customization. Perhaps there should be a separate foundation specifically for card casting?You wanna? |
| turalisj02-26-05, 11:21 PM | why dont we just use a deck of illusions? but the cards don't dissapear. oh, and i'd like everyone with a booth here to pm me a security setup of thier area. once the characters are approved i will personally test the security. if king_b wants to try them out, be my guest. |
| redhase02-26-05, 11:24 PM | A male wizard walks in, is ther some one who has a red dragon claw the older would be better. I would like to see some of those cards, in the card shop too. |
| Dyne02-26-05, 11:28 PM | Red dragon claw? Sure, I'm certain I could find you one. Oh Sssargoth? :P I'd certainly be willing to help out in a card casting guild. We could also hold the card tournaments there. Taking a look at the class now.... |
| turalisj02-26-05, 11:44 PM | oh, and could i set up a blackmarcket booth? it would be used to sell items a bit cheaper than normal since all the items would be stol....conficated :D |
| redhase02-26-05, 11:46 PM | Kindside bishop did make a good class, he could make a class from this one something like the chess calss. specality wizards that make chess piecs that have certain powers each. I do know about the chess pieces, I believe that Kingside Bishop could make the class. the chess pieces are like drthe shodow cat drizzed has. the differencs is they turn in to fighter, wizards, and other kinds of class. for a characters proctection. I have no interst in making any chess pieces men or women. Other interest, like the cards and how they wirk and to use them. we should go into the shop and look at the cards. |
| Dyne02-26-05, 11:53 PM | Sure, Turalisj. If you can steal some things, you could set up a shop to sell them. The class would need to be adapted to the newest incarnation of the card casting rules, but it looks pretty good. KB, as soon as you get back, I would look forward to starting up that card casting guild. |
| Sssargoth02-26-05, 11:54 PM | Red dragon claw? Sure, I'm certain I could find you one. Oh Sssargoth? :P QUICK! Cast regen. *gets ready to hack own claw off* :twitch: :twitch: anything to make a few gp, eh Dyne? :mage: :mage: I have my inventory pretty much ready for posting. Hopefully I will have it up in my next post. |
| redhase02-27-05, 12:04 AM | till you have the inventory up, a hell dragon claw would be better, and a red dragon claw. a Hell dragon is a cross between a red, black, and shadow dragon, very mean and hard to kill. since the have a fire, acid, shadow breath. Not good to go hunt on your own, I think a group of 10 20 level palatins would have a hard time killing one. they can use shadows to thier advange. a Hell dragon claw would be great if you can find one. |
| Sssargoth02-27-05, 12:11 AM | If I don't have a gem in my inventory that you are looking for, I can aquire easily. I also charge an extra 15% above the market price on my product, but I guarantee the best quality. I also deal in dragon scales, mostly red dragon scales, but I'm sure I can aquire scales from other species. I also guarantee that no dragons were harmed in procuring them. All prices shown are market price. Gems 10gp Alabaster stone Alge Augelite Azurite Banded Agate Blue stone Blue quartz Chrysolla Crow of silver Disthene epodite stone eye agate fire agate flourspar frost agate goldline grenn stone hematite hyaline ladis lazuli lynx eye malachite midocline moss agate moon bar moon stone neluine nune obsidian stone Oolite ophealine Orl pipe stone rhodochrosite rain drop roseline saganite sanidine sarbossa satines sharpstone sheen silk stone sky drop snowflake obsidian spar's sun stone Tabasheer thuparlial tiger eye agate turquoise tomb jade uariscite uioline water star water stone web stone wood tinie zerbraina 50 gp alestine andar aventurine bloostone boakhar carnelian chalcedony cutrine chrsoprase datches deep orl diotase flame dance gold sheen hambergyle hydrophane hypersthene Iol irtios jasper kings tears luriyl malacon mellechrysos moon stone (better quality) mykaro mynteer onyx Orl (better quality) orprase rainbow obsidian rock crystal samarskite sardonyx scrpentine sky drop (better quility) star metal spodumene tchazar wotherite wonder stone Quartz (smoky, star rose, rose) zircon 100gp alexndrite (lesser) amber amethyst (lesser) angelar's skin brandeen chrysoberyl coral jade jargoon jet (lesser) kornerupine meral's tears octel shandon sinhalite spinnel (red-brown, deep green) star diopside tourmaline uluaen water star ziose 500gp alexanderite aquamarine eudase flamedance (best quality) garnet heliodor horn coral orbaline pearl peridot raindrop sphene spinel (best quality) topaz 1000 gp blacl opal fire opal jasmal moon bar (best quality from 10 to 1000) ravenar red tears sapphire shapphire (blue, fiery yellow, rich yellow, rich purple, blue and black) shou lung amethyst shou lung topaz tomb jade (besy quality) water opal zendalure 5000gp amartha beijuril black sappjire diamond (best) emerald (best quality) jainth king's tears (best quality) rogues stone ruby shou lung emerald star ruby star sapphire other archon 2 gp iris agate 1 gp lumachella luspeel marble 1gp pipestane 1gp psaedros 1gp soap stone 10 silver solabra 1gp tempskya 18 silver turritella 18 silver xylopal 10 silver star metal 10 to 10,000 gp abalone 10gp red, green 25 gp conch 10 gp tiger cowire 10 gp pearl cowrie 20 gp opal cowrie 100 gp purple star cowrie 400 gp to 4,000 gp Dragon Scales Red dragon scales 600 gp Gem properties Must be exposed to fire Orl dust 1d6 1 to 10 feet 1d4 11 to 20 feet 1d2 21 to 30 feet deep orl dust 1d8 1 to 10 feet 1d6 11 to 20 feet 1d4 21 to 30 feet Black opal dust 1d8 1 to 10 feet 1d6 11 to 20 feet 1d4 21 to 30 feet Agni mani- negete 1d4 points of damage of fireball or fire spell per stone Alestone- when held in your hand can deflect arrows make dex check Algae- +2 against polymorph spells when on person amaratha- absorbs electricity in a 10 ft area 6 points per stone amber- 6 points of electricity per stone angelar's skin- mix with sea water, cast polyymorph self, and water breathing makes a free action mud stone bake hard again. Archon- tells if an invisibile creature is with 20 ft. Augelite- magic spell cast at you you get +1 point taken away from spell damage and +2 saving throw against spells. beljuril- abosrbs heat (electricty), light and engery from 30ft around them and then discharges it back out, when made into a wand on lighting bolt deals an extra 1d6 points of damage. black sapphire- prevents time stop, temporal statis and all time spells within 30 ft of stone. bloodstone- when laid on wound heals the wound and cures disease or blood poisning. blue stone- haels 1d2 points of damage, and when in powder neutralizes poisons. blue quartz- used as gems of seeing spells boakhar- within 10 ft of gem magic missle will cause it to send out a flame at the caster lasting for 1 round doing 2d4+2 damage. Carnelian- used to make luck stones. Chalcedony- when ground and out into a drink you don't get drunk. spies use these for thier trade. clelophane- echo stone, records sounds. coral- when used in making potions of healingextra hit points added to potion 1d6 added. corstal- when a light spell is near them they light up for 2d12 rounds, in a meduim light. datchas- when ground up and mixed then drank before spider climb spell double the time of spell. euclase- when wearing one, and a spell is cast at you. the gem will cause a flame strike of 6d8 or 3d8 if save is made at the one casting the spell. fire agate- used for potions of fire resistance. fire opal- when added to a wand or staff of fire adds 1 piont of damage. flurspar- glows when a invisabile creature is within 20 ft of you. garnet- when mounted on weapon doubles or triples damage. gold sheen- increases the duration of spells by 1d3 rounds (need to have gem on you) hambergyle- when held in a flame it makes a continual light spell, then falls apart. heliodor- used to make sun blades horn coral- can walk on water for 6 rounds. hyaline- when magic is used within 20ft it glows. hypersthene- wyvern ward spell block it, you by pass the ward. iol- used to makle ioun stones jargoon- magic missle cast into stone will cause it to exoplode doing 1d4+2 points of damageand the number of magic missle is doubled from the stone and goes towards the caster. jasmal- is used for enchanting armor and weapons. jasper- used for poison treatment potions. jet- used to make magic jars kings tears- used to reduce legend lore spells to 2 turns and is used to make a philospher stone. kornerupine- use magic mouth and stop at last word, the stone will when last word said record all sounds and sights for 20ft raduis for 4 rounds. laeral's tears- absorb all damage done during an attack, or heal if fight is over. 2d6 hit points. lapis lazuli- used for potion of health or potion of heroism. luriyl- vibrate slightly when someone tries to use clairaudience or clairvoince spell on you. lynx- used to make healing potion or healing salvs malachite- used to make rings of feather fall, and fire, cold resistance. meerchaun- nec uses, animate dead put in place of bone and can (stretch bone spell), to make a full skulton missing bones, wiil fill in the rest using spell. |
| redhase02-27-05, 12:15 AM | I might have to use a spell to change it to a claw. but a scale could work then changed. |
| Sssargoth02-27-05, 12:29 AM | Shouldn't be a problem, redhase. I'm sure I have shed a few by now. |
| redhase02-27-05, 12:49 AM | I do need to know your age so I can do certain things. not against you just for protection. the price for the scale. |
| Sssargoth02-27-05, 12:55 AM | My IFWG charicter or who he is the avatar of? IFWG charicter: 1 year old wyrmling. Head hancho: 20 year old young dragon. He makes appearances as an NPC of sorts, mostly because he is ECL 70 with class levels. |
| Kingside_Bishop02-27-05, 04:02 AM | OK, an update: the card guild is up, found here: The Society of the Cards (http://boards1.wizards.com/showthread.php?t=386206). And turalisj, don't think I didn't hear that challenge to Ryn. He'll be dropping by shortly to pay certain shops a visit... ...I hope you've got your dragonscales counted, so you'll know how many you're missing. OK, that was pretty lame, but I'm very tired. 1am here. G'night. Better come back in the morning. |
| Sssargoth02-27-05, 12:02 PM | ...I hope you've got your dragonscales counted, so you'll know how many you're missing. I'm a dragon, not only that, I'm a red dragon, and we are notorious for knowing exactly how mych our hoard is worth. If anything is missing, I will know, and I will hunt down whoever stole from me. A path of destruction will follow me until I get back what is mine. Anything in my inventory I concider part of my hoard until sold. ;) P.S. can you give me a legitamit reason to cause havoc and mayhem for a little while? Pleeease? *Lower lip starts quivering* |
| Lady Rolindin02-27-05, 04:37 PM | I'm a dragon, not only that, I'm a red dragon, and we are notorious for knowing exactly how mych our hoard is worth. If anything is missing, I will know, and I will hunt down whoever stole from me. A path of destruction will follow me until I get back what is mine. Anything in my inventory I concider part of my hoard until sold. ;) P.S. can you give me a legitamit reason to cause havoc and mayhem for a little while? Pleeease? *Lower lip starts quivering* From information sorcess. 10gp Augelite Azurite Banded Agate Blue quartz Chrysolla Crow of silver Disthene eye agate fire agate flourspar frost agate goldline hematite hyaline ladis lazuli lynx eye malachite midocline moss agate neluine nune ophealine rhodochrosite roseline saganite sanidine sarbossa satines sharpstone sheen thuparlial tiger eye agate turquoise uariscite uioline zerbraina 50 gp alestine andar aventurine bloostone boakhar carnelian chalcedony cutrine chrsoprase datches diotase gold sheen hambergyle hydrophane hypersthene Iol irtios jasper luriyl malacon mellechrysos moon stone (better quality) mykaro mynteer onyx Orl (better quality) orprase rainbow obsidian rock crystal samarskite sardonyx scrpentine sky drop (better quility) spodumene tchazar wotherite zircon 100gp alexndrite (lesser) amber amethyst (lesser) angelar's skin brandeen chrysoberyl coral jade jargoon jet (lesser) kornerupine meral's tears octel shandon sinhalite star diopside tourmaline uluaen water star ziose 500gp aquamarine eudase flamedance (best quality) garnet heliodor horn coral orbaline pearl peridot raindrop sphene spinel (best quality) topaz 1000 gp blacl opal fire opal jasmal moon bar (best quality from 10 to 1000) ravenar red tears sapphire shou lung amethyst shou lung topaz tomb jade (besy quality) water opal zendalure 5000gp amartha beijuril black sappjire diamond (best) emerald (best quality) jainth king's tears (best quality) rogues stone ruby shou lung emerald star ruby star sapphire other archon 2 gp iris agate 1 gp lumachella luspeel marble 1gp pipestane 1gp psaedros 1gp soap stone 10 silver solabra 1gp tempskya 18 silver turritella 18 silver xylopal 10 silver star metal 10 to 10,000 gp abalone 10gp red, green 25 gp conch 10 gp tiger cowire 10 gp pearl cowrie 20 gp opal cowrie 100 gp purple star cowrie 400 gp to 4,000 gp I know the propities of the gems and what they do, may be I should help you. some can block fire balls and other lightning attacks, others can heal and so on. |
| Sssargoth02-27-05, 06:04 PM | Thanks Lady R for the addition to my inventry. Its greatly appreciated. |
| Dyne02-27-05, 06:19 PM | Announcement: 27 February 2005 All inactive shops have been deleted from the list of shops. If you want a link put in for your shop in this first post, say so. Otherwise, for all intents and purposes, it does not exist. |
| Sssargoth02-27-05, 06:38 PM | Cool, you can add my shop to the active roster. Just copy the link below. http://boards1.wizards.com/showpost.php?p=5542485&postcount=632 |
| Dyne02-27-05, 06:45 PM | Already did. And you don't have to have that bit about being an independent contractor. There are on sales rules currently. We may abolish some of them entirely, if the majority of the guild wishes so (as it looks like they do). |
| Sssargoth02-27-05, 06:49 PM | I'll keep it as-is for now. If the sales rules change, I'll get rid of it. |
| Lady Rolindin02-27-05, 08:12 PM | this is what I would add to the Orl and Black Opal. the Orl and black Opal can only explode if they have a fire sorce, IE tourch, tinder box. One can not throw them at a target and expect it to explode. You have to mix the ground gems together to make the powder explode, with a fire sorce. By them selves Orl and Black opal ground does this damage. Orl 1d6 1 to 10 feet 1d4 11 to 20 feet 1d2 21 to 30 feet deep orl 1d8 1 to 10 feet 1d6 11 to 20 feet 1d4 21 to 30 feet Black opal 1d8 1 to 10 feet 1d6 11 to 20 feet 1d4 21 to 30 feet there has to ba fire sorce to lite them and they have to be mixed together to have the explosive damage of 18d8 for deep orl and Black Opal. In a bag with a wick or small pot. you can use an arrow and lite it before letting go of arrow. Remember to time your fuse, 1 second, 2 secinds, 3 secinds, 4 seconds and so on. this needs to be played out with one of the dm's for the fuse timing. |
| Cazic02-28-05, 09:46 PM | If you want to make a dragon PC, I can find out anythig you need, but it all depends on the dragon. They all have different racial stat mods, breath weapons and so forth. I would like to take you up on this. What do I need to know to make a Bronze PC? |
| Sssargoth02-28-05, 10:04 PM | I would like to take you up on this. What do I need to know to make a Bronze PC? Depends, do you want class levels? If you do, how many? |
| Cazic02-28-05, 10:10 PM | the level ajustment is +4 so i am thinking 11 levels in something, which one i am not sure of yet. any suggestions? |
| Sssargoth02-28-05, 10:31 PM | The closest I can get to that is a 1 year old wyrmling, which has 6 racial HD and a +4 LA. That gives you 5 levels to play with. Size small, +5 Natural Armor, full BaB, all good saves, breath weapon 2d6 line of lightning, cone of repulsion gas, water breathing, and electric immunity. You also get Speak with animals at will as a spell-like ability, a land speed of 40 Ft, a fly speed of 100 Ft with average manuverability, and a swim speed of 60 Ft. Racial stat mods are: STR +2, DEX +0, CON +2, INT +4, WIS +4, and CHA +4. |
| alaron03-01-05, 07:01 PM | A frail looking elven woman appears at the meeting place. She is wearing a red body suit with a few silk scarvs trailing off of her arms. In her hair there seems to be an odd ribbon with a spinning rune attached to the band which holds her hair back. I am Noether, I am here to help Xur, and the rest of this guild. |
| Sssargoth03-01-05, 08:19 PM | The little red dragon looks around siffing the air. "I smell lunch." He then sees the elf lady. "I see lunch!" |
| Kingside_Bishop03-01-05, 08:32 PM | The little red dragon looks around siffing the air. "I smell lunch." He then sees the elf lady. "I see lunch!"Xur's gray robes fly open, and with a rapidity that belies his age, you see a card fly from his cloaks, extended forth... "Glacialis Triumvirus!" Suddenly, standing between the dragon and Noether there appears a trio of huge elementals with blue flames licking the air, almost reaching for the dragon... you can feel the heat being sucked from the air. "Stand back, Sssargoth, else my essence will devour your flame!" Oh, dear, now I suppose I have to create that card... Summon Nature's Ally VII it is, then, replacing the normal elementals with Ice Paraelementals. |
| Cazic03-01-05, 08:44 PM | The closest I can get to that is a 1 year old wyrmling, which has 6 racial HD and a +4 LA. That gives you 5 levels to play with. Size small, +5 Natural Armor, full BaB, all good saves, breath weapon 2d6 line of lightning, cone of repulsion gas, water breathing, and electric immunity. You also get Speak with animals at will as a spell-like ability, a land speed of 40 Ft, a fly speed of 100 Ft with average manuverability, and a swim speed of 60 Ft. Racial stat mods are: STR +2, DEX +0, CON +2, INT +4, WIS +4, and CHA +4. Wait 5 free levels for classes? if LA is +4 shouldn't there be 11 free levels used? |
| jagggar03-01-05, 09:04 PM | No, you've got 6 racial HD and +4 LA. 6 + 4 = 10. So it takes 10 levels to be a bronze wyrmling. |
| Cazic03-01-05, 09:08 PM | No, you've got 6 racial HD and +4 LA. 6 + 4 = 10. So it takes 10 levels to be a bronze wyrmling. Oh ya.....darn. This will make picking a class harder. Also what do the +10 levels do?Just take up space or what? |
| Sssargoth03-01-05, 09:13 PM | Oh ya.....darn. This will make picking a class harder. Also what do the +10 levels do?Just take up space or what? Well, you get +6 BAB and +5 to all saves for racial HD, along with spell-like abilities, among other things. "Are these really necessary? It doesn't have to be her for lunch, it can be any elf." |
| Kingside_Bishop03-01-05, 09:22 PM | "Are these really necessary? It doesn't have to be her for lunch, it can be any elf.""Very well." With this, Xur's eyes flash first gray, then red, and thereafter his eyes stay the second color. He brings another card forth from within his cloak, pointing it at Sssargoth. "Elfus Satium!" With this, an elf female, empty eyed, appears in front of Sssargoth. With a wave of his hand, Xur dismisses his minions of ice, and motions Noether to come inside his shop. |
| Sssargoth03-01-05, 09:40 PM | I can't believe your encouraging this KB. I could have taken the elementals easilly anyway. I'm not affected by the cold as much as other creatures with the fire subtype. :D The little dragon leads the summoed elf to a secluded locale. He doesn't come back for a couple of hours without the elf. I'm sure you can guess what happened. |
| Kingside_Bishop03-01-05, 09:58 PM | A little roleplay never does any harm... we're all mature enough here, anyway. And it took place of scene. Who knows, maybe you married her? Besides, my elementals are not affected by the fire as much as other creatures with the cold subtype. Wanna go a round when the games start, just for fun? |
| jagggar03-01-05, 10:06 PM | The little dragon leads the summoed elf to a secluded locale. He doesn't come back for a couple of hours without the elf. I'm sure you can guess what happened. *goes innocent eyes* Wha? But he couldn't do that. . . He's just a wyrmling. . . Wyrmlings can't make cute little halfies. . . |
| Demonfey03-01-05, 10:14 PM | *goes innocent eyes* Wha? But he couldn't do that. . . He's just a wyrmling. . . Wyrmlings can't make cute little halfies. . . *Tetsuo appears and smacks Jagggar in the back of the head before disappearing again.* That comment deserved it. |
| Sssargoth03-01-05, 10:16 PM | *goes innocent eyes* Wha? But he couldn't do that. . . He's just a wyrmling. . . Wyrmlings can't make cute little halfies. . . :plotting: :devil: :schemes: :evillaugh :rofl: No, I ate her, and thats not for a few hundred years, and never with an elf. Wanna go a round when the games start, just for fun? Sure, I could use the money, and exp. |
| Cazic03-01-05, 10:23 PM | I can't believe your encouraging this KB. I could have taken the elementals easilly anyway. I'm not affected by the cold as much as other creatures with the fire subtype. :D The little dragon leads the summoed elf to a secluded locale. He doesn't come back for a couple of hours without the elf. I'm sure you can guess what happened. You two fell in love and had kids? :confused: ;) Sssargoth what class would you suggest I take for my dragon? Any thing in preticular? |
| Demonfey03-01-05, 10:26 PM | I'd suggest fighter or mage for you. |
| Sssargoth03-01-05, 10:47 PM | Well, considering the high racial boost to the mental stats, anything that uses them. Cleric or Druid would probibly be best, but anything would work. If you go Cleric, I'm going to suggest a few deitys. Io, The Concordiant Dragon, The Great Eternal Wheel, Swallower of Shades, The Ninefold Dragon, Creator of Dragonkind Bahamut, The Platinum Dragon, King of the good dragons, Lord of the North Wind Hlal, The Jester, The Keeper of Tales Io has a neutral alignment but accepts clerics of any alignment. Bahamut is lawful good and accepts clerics of lawful, and neutral good. Hlal is chaotic good and accepts clerics of neutral good, chaotic good and chaotic neutral. Based on the racial alignment, you would probibly go with Bahamut I don't know how much help I can be after this |
| Cazic03-01-05, 11:29 PM | Thank you both very much I will keep this in mind. @Sssargoth What are the domains of those gods? I am pretty sure I could only have domains that the gods allow. |
| Sssargoth03-01-05, 11:37 PM | @Cazic Io Domains:Dragon, Knowledge, Travel, Wealth(Spell) Portfolio: Dragonkind Bahamut Domains:Air, Dragon, Good, Luck, Protection(Nobility, Storm) Portfolio: Good dragons, wind, wisdom Hlal Domains:Chaos, Dragon, Good, Trickery(Rune) Portfolio: Humor, storytelling, inspiration |
| Cazic03-01-05, 11:46 PM | @Cazic Io Domains:Dragon, Knowledge, Travel, Wealth(Spell) Portfolio: Dragonkind Bahamut Domains:Air, Dragon, Good, Luck, Protection(Nobility, Storm) Portfolio: Good dragons, wind, wisdom Hlal Domains:Chaos, Dragon, Good, Trickery(Rune) Portfolio: Humor, storytelling, inspiration Are these gods talked more of in the Draconomicon? Also is the Draconomicon the dragon book with the two reds on the cover with some hatchlings and treasure? |
| jagggar03-01-05, 11:49 PM | Yes they are, and that would be it. (Regdar's helmet's on the cover too if you look.( |
| Sssargoth03-01-05, 11:51 PM | yeah. their stats arent in there, but they do have a reasonable amount. It starts on page 31 if you want them all. I'm sure there is alot more in Deitys and Demigods. |
| Cazic03-01-05, 11:55 PM | Thanks there is a Draconomicon in the book store near were I live. Next time I go there I need to look it over for more info. Thanks. |
| alaron03-02-05, 12:04 PM | Thank you, Xur. Sssargoth, why would you never love an elf. I will post the character officially, very soon. |
| Sssargoth03-02-05, 12:21 PM | [COLOR=Indigo]Sssargoth, why would you never love an elf. You got me all wrong. I love elves....for breakfast, lunch, dinner, and general snacking, but thats as far as it goes. |
| alaron03-02-05, 02:17 PM | Well I obviously ment that in a physical way. |
| Sssargoth03-02-05, 02:18 PM | yeah, I know. :P |
| jagggar03-02-05, 03:00 PM | What? You don't think eating is physical? Lust may be a carnal sin, but Gluttony's nice and carnal too. :drool: :cookie: :chicken: :cookie: :turkey: :cookie: :pint: :cookie: :turkey: :cookie: :chicken: :cookie: :drool: |
| Cazic03-02-05, 08:04 PM | What? You don't think eating is physical? Lust may be a carnal sin, but Gluttony's nice and carnal too. :drool: :cookie: :chicken: :cookie: :turkey: :cookie: :pint: :cookie: :turkey: :cookie: :chicken: :cookie: :drool: Gluttony is also one of the 7 deadly sins. :P |
| Demonfey03-02-05, 08:28 PM | Hello all. {You turn around to see Crowley behind you. Next to him is what is clearly a half dragon (pyroclastic) and what appears to be a man wearing a featureless mask of porcelain.} I am sorry that I disappeared from this guild for so long, but I had...other matters to attend to. I decided to return on the off chance of profit. |
| jagggar03-02-05, 08:29 PM | Avraice (greed) Envy Gluttony Lust Pride Sloth Wrath Heheheh. . . |
| turalisj03-02-05, 08:32 PM | Hello all. {You turn around to see Crowley behind you. Next to him is what is clearly a half dragon (pyroclastic) and what appears to be a man wearing a featureless mask of porcelain.} I am sorry that I disappeared from this guild for so long, but I had...other matters to attend to. I decided to return on the off chance of profit. "good to see you again, it was starting to get boring around here. we're not even getting the usual threats about being wiped from the material planes." |
| Demonfey03-02-05, 08:45 PM | "good to see you again, it was starting to get boring around here. we're not even getting the usual threats about being wiped from the material planes." The way things were going before, I just felt it was too much business exploding on us here without anything heading my way. |
| alaron03-03-05, 11:55 AM | Now, Ssargoth you never answerd my question. why would you never go and make some hlafies with an elf. would a character get approved without equipment, that is always the hardest part for me? |
| jagggar03-03-05, 12:00 PM | Not sure, I wouldn't think so. But just because you haven't bought equipment yet doesn't mean you can't start playing. Just don't get into any fights. And besides, you've got some time still, we've yet to make the rules offical. |
| Kingside_Bishop03-03-05, 12:33 PM | And besides, you've got some time still, we've yet to make the rules offical.Or even release the first draft, yet. Besides, characters still aren't being approved (I don't think). |
| Sssargoth03-03-05, 03:09 PM | Now, Ssargoth you never answerd my question. why would you never go and make some hlafies with an elf. "Well, elfsies are so tasty, so I don't think they would survive the night anyway. Thats why I would never make halfies with an elf." |
| turalisj03-03-05, 04:19 PM | i should introduce you to a freind of mine that i grew up with. a gold dragon by the name of aghamuath barosi. he is a great dragon, hates red dragons though. you might see him around, when he isn't in his natural form, he looks like an elf clad in red dragonskin." |
| Cazic03-03-05, 08:15 PM | A Small Bronze walks into the guild hearing the conversation and lauges to himself after hearing of the Gold. "That armor will throw people off. If they know he is a Dragon, but not what kind they might mistake him for a Red." Kath'ranis then notices that there is a Red in the room. "OH! A pleasure to meet you brother. My name is Kath'ranis. What is your's?" |
| Sssargoth03-04-05, 12:11 AM | A Small Bronze walks into the guild hearing the conversation and lauges to himself after hearing of the Gold. "That armor will throw people off. If they know he is a Dragon, but not what kind they might mistake him for a Red." Kath'ranis then notices that there is a Red in the room. "OH! A pleasure to meet you brother. My name is Kath'ranis. What is your's?" "My name is Sssargoth the great, merchant of gems and dragon scales. Don't worry, no dragons were harmed in the harvesting, I guarantee it. Do you wish to make a transaction?" |
| Cazic03-04-05, 12:29 AM | "My name is Sssargoth the great, merchant of gems and dragon scales. Don't worry, no dragons were harmed in the harvesting, I guarantee it. Do you wish to make a transaction?" "It is a pleasure to meat you Sssargoth, but no it is not a transaction I am after. I was wondering if you would like a partner in buisness. I plan to open a shop, but why do that if I could work with you. Safes time, effort, and money. Besides I believe we would both gain more from working together than against each other. Between the two of use we could cover almost all Dragon related sales and more. Aswell your color of scale doesn't bother me. I had a few friends that were not of metalic breed so I share not hatreds toward your color. What do you say brother? Partnership or Enemey?" |
| Sssargoth03-04-05, 12:38 AM | "A partnership it is. Getting the metallic scales would have been hard if I wasn't sneaky 'bout it. Now I don't hafta."He extends a claw to the bronze dragon. He then realizes that he is looking down at the bronze."I just noticed how small you are." |
| Cazic03-04-05, 08:52 AM | "A partnership it is. Getting the metallic scales would have been hard if I wasn't sneaky 'bout it. Now I don't hafta."He extends a claw to the bronze dragon. He then realizes that he is looking down at the bronze."I just noticed how small you are." Kath extends a claw to the Red. "I may be small but I am still 4 years older Red and I am glad we could come to this agreement for buisness." |
| Cazic03-05-05, 09:55 PM | [deleted] |
| turalisj03-05-05, 10:14 PM | "hmm, i should introduce you to golos, my bronze dragon friend. here he comes now." a human sized dragon flaps his way from the clouds, his scales shining golden bronze. "'ello turalisj how's it goin? hmm, looky here, a pair of hatchlins aye? how are you? my name is golos." the dragon extends an extremly sharpend claw to each of them. :D it's a dragon invasion!! |
| Demonfey03-06-05, 10:20 AM | I'd invite all my dragon friends here, but then we'd have so many that all of Tyranor would be crushed, as well as everything for 20 miles in any direction. |
| Cazic03-06-05, 12:46 PM | "hmm, i should introduce you to golos, my bronze dragon friend. here he comes now." a human sized dragon flaps his way from the clouds, his scales shining golden bronze. "'ello turalisj how's it goin? hmm, looky here, a pair of hatchlins aye? how are you? my name is golos." the dragon extends an extremly sharpend claw to each of them. :D it's a dragon invasion!! "It is a pleasure to meat you Brother." Kath extends his own claw to the Bronze and for the first time you all notice how sharp Kath's teeth are and you notice the symbol of Hlal imbedded in his forhead. "That is a fine claw Bronze. Tell me are you a follower of Hlal?" |
| turalisj03-06-05, 12:55 PM | "no, i don't really follow any diety. i heard that there was going to be some shops opening? this would be a perfect time to open up a power stone manufacturing company." :D he's 10 yrs older then either of your dragon characters, yet he is only level 2. that doesn't make sense. |
| Sssargoth03-06-05, 01:55 PM | "no, i don't really follow any diety. i heard that there was going to be some shops opening? this would be a perfect time to open up a power stone manufacturing company." :D "It seems that you will require gems to start your company. Since we are the only shop in all of Tyranor that sells them, you may be our most frequent customer. Unless you wish to join our little partership. If that is the case, the our profits will be spread a bit thin between the three of us." |
| Dyne03-06-05, 04:34 PM | I would bring my Green Dragon, but I'm not sure if he exists in Tyranor (because of the 3-character cap). I was also considering making a Psionic character that would open up a shop here and sell psionic items. |
| Cazic03-06-05, 05:02 PM | I would bring my Green Dragon, but I'm not sure if he exists in Tyranor (because of the 3-character cap). I was also considering making a Psionic character that would open up a shop here and sell psionic items. You could make the dragon a cohort to someone or vis versa. |
| Cazic03-06-05, 05:09 PM | "no, i don't really follow any diety. i heard that there was going to be some shops opening? this would be a perfect time to open up a power stone manufacturing company." :D he's 10 yrs older then either of your dragon characters, yet he is only level 2. that doesn't make sense. "Then perhaps you would like to hear of Hlal? Also I see you are still very young. I can't wait for when I reach those ranks. I have less than a year to wait since I am 5 years of age brother. Turned 5 a few months ago."As Kath says the last part he spreads his wings and has a proud look to him. You can tell he is very proud of being 5. *whisper to Turalisj* My dragon is 5 not 1. :P |
| turalisj03-06-05, 05:13 PM | and my character's 15, not 11. :P :D |
| Cazic03-06-05, 05:18 PM | and my character's 15, not 11. :P :D Your still very young catagory and your age must fit that. I am not sure if 15 is in the very young catagory or not, but just telling you your age must match your catagory. Also if you are 15 how are your only 10 years older than Sssaragoth who is 1 year old and level 5? :P |
| turalisj03-06-05, 05:32 PM | -_- a very young dragons age is 6-15, a wyrmling is 0-5. |
| turalisj03-06-05, 05:33 PM | Your still very young catagory and your age must fit that. I am not sure if 15 is in the very young catagory or not, but just telling you your age must match your catagory. Also if you are 15 how are your only 10 years older than Sssaragoth who is 1 year old and level 5? :P becuase the ecl for a very young bronze dragon is 13. |
| Sssargoth03-06-05, 05:34 PM | Your still very young catagory and your age must fit that. I am not sure if 15 is in the very young catagory or not, but just telling you your age must match your catagory. Also if you are 15 how are your only 10 years older than Sssaragoth who is 1 year old and level 5? :P 15 is just short of the youg stage, and racial HD and LA alone put him at ECL 17. 11 HD + 6 LA = ECL 17 Cazic, if you are a 5 year old, then you have 8 racial HD and +4 LA with only 3 levels to work with. Just so everyone knows, I only have 4 class levels. :P |
| Cazic03-06-05, 05:41 PM | 15 is just short of the youg stage, and racial HD and LA alone put him at ECL 17. 11 HD + 6 LA = ECL 17 Cazic, if you are a 5 year old, then you have 8 racial HD and +4 LA with only 3 levels to work with. Just so everyone knows, I only have 4 class levels. :P No wyrmling ages are 0-5 I am 5 so I am still a wyrmling and thus have 6 racial HD and +4 LA with only 5 levels to work with. not 8 and 3. You have a Draconicon dont you? Look it up. :P |
| Sssargoth03-06-05, 05:50 PM | No wyrmling ages are 0-5 I am 5 so I am still a wyrmling and thus have 6 racial HD and +4 LA with only 5 levels to work with. not 8 and 3. You have a Draconicon dont you? Look it up. :P Thats where I got it from. At 2 years you get +1 racial HD for 7d12 racial, and another at 4 years for 8d12 racial and +4 LA. Its on page 143 if you want to look it up when you get your copy. |
| turalisj03-06-05, 05:51 PM | i would have gotten the draconicon but the book store didn't have it. :( so i had to get libris mortis instead. |
| Cazic03-06-05, 05:59 PM | Thats where I got it from. At 2 years you get +1 racial HD for 7d12 racial, and another at 4 years for 8d12 racial and +4 LA. Its on page 143 if you want to look it up when you get your copy. ok then my bronze is one year old, but thinks he is 5. |
| Sssargoth03-06-05, 06:05 PM | ok then my bronze is one year old, but thinks he is 5. That reminds me, have you posted him yet? I'd like to see him. |
| Cazic03-06-05, 06:09 PM | That reminds me, have you posted him yet? I'd like to see him. Not just yet. I am still trying to find two more good feats. and some good items. All post what I have righ now at the PC thread. Does any one here know any feats or items that would be useful to a Bronze Dragon Cleric? Any and all help will be welcomed. :help: |
| Cazic03-06-05, 06:25 PM | Ok i have it posted please help with items and feats I dont have a Draconacon or Complete Divine. :weep: |
| Sssargoth03-06-05, 06:27 PM | Whats your CON score? I may have a good feat if your CON is high enough. It would require you to burn the other on Toughness to meet the prerequisites, unfortunately. EDIT: Never mind, got my answer. It's not high enough, sorry. |
| Cazic03-06-05, 06:34 PM | con is 16 also I am kinda wanting the Bronze to be a bit of a fighter, but not suck with using the little magic he does know. |
| Dyne03-06-05, 06:38 PM | Amulet of Mighty Fists can be useful, since dragons have a number of natural attacks. There are also a few feats designed specifically for monsters. I think they're in the Monster Manual, but you can find them in the SRD. EDIT: Also, you might look at Bracers of Armor, Ring of Protection, and something to enhance your natural armor bonus. Your AC really needs a boost. |
| Cazic03-06-05, 06:42 PM | I think I am going to have to make Kath a Very young Dragon since small size and fighting dont always mix to well. Do you all think I should? |
| Dyne03-06-05, 06:45 PM | That might work. Sssargoth, is there anything in there about playing Dragon characters that would be epic-level, like a Wyrm or something? I wanted to have my Green Dragon start off at Young, but age instead of gaining character levels until he became very big. Afterall, we need some big dragons in this game, a handful of wyrmlings won't do. |
| Cazic03-06-05, 06:47 PM | I am inclined to agree with dyne we need some Biggins and Very young it is. |
| Cazic03-06-05, 06:58 PM | Sssargoth since my Bronze is now going to be Very Young Catagory what would the Racial Traits be or are the the same (saves, BaB, and the like)? :confused: |
| Dyne03-06-05, 06:59 PM | If there aren't any official rules on the Level Adjustments and such for dragons of older than Juvenile, then I can create them. I've already got a pretty good idea of what they would be from the LA of Wyrmlings-Juveniles, as well as the ECL of different older dragons according to the Epic Leadership feat. |
| Sssargoth03-06-05, 07:01 PM | The charts only go to ECL 20, so the oldest dragons are the Black, White and Brass at 45 years and the copper at 42 years. Given enough time, someone can figure out the advancement beyond ECL 20, and I'm not the person to do it, trust me. |
| Cazic03-06-05, 07:04 PM | Items? Feats? |
| Dyne03-06-05, 07:04 PM | Very Young Bronze Dragon: +4 Strength, +4 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma, HD: 9d12, +9 BAB, +6 base saves for all saving throws, Breath Weapon 4d6 damage (DC 16 + Con mod), Fly speed increased to 150 ft. but Poor maneuverability, +8 natural armor. I think that's it. Oh yeah, and LA +4, so that would be ECL 13, giving you 2 class levels to work with. EDIT: Wait, you also have 1 Bite attack (1d8 damage), 2 Claw attacks (1d6 damage each), and 2 Wing attacks (1d4 damage each). The Bite is your primary natural weapon, so all the others receive a -5 penalty for being secondary weapons (you can reduce this penalty to -2 if you take the Multiattack feat). You also have skill points equal to 12 x (6 + Int mod), with the following class skills: Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spot, and Use Magic Device. These class skills and skill points are from the racial HD, and so are in addition to any you would gain from class levels. |
| Cazic03-06-05, 07:07 PM | Very Young Bronze Dragon: +4 Strength, +4 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma, HD: 9d12, +9 BAB, +6 base saves for all saving throws, Breath Weapon 4d6 damage (DC 16 + Con mod), Fly speed increased to 150 ft. but Poor maneuverability, +8 natural armor. I think that's it. Oh yeah, and LA +4, so that would be ECL 13, giving you 2 class levels to work with. Thanks Dyne. Also when you all post items and feats you think I could use please give a basic description telling me what it does and Reqs if any. Thank you all. |
| Sssargoth03-06-05, 07:07 PM | Sssargoth since my Bronze is now going to be Very Young Catagory what would the Racial Traits be or are the the same (saves, BaB, and the like)? :confused: For racial HD, full BAB and all good saves. Feats: 1 + 1 per 4 HD (doesn't specify racial or total) (6 + INT mod) x HD skill points. Darkvision 60 feet and low light vision. |
| Cazic03-06-05, 07:13 PM | For racial HD, full BAB and all good saves. Feats: 1 + 1 per 4 HD (doesn't specify racial or total) (6 + INT mod) x HD skill points. Darkvision 60 feet and low light vision. Dark and low light vision? Aren't they different levels of the same thing? |
| Dyne03-06-05, 07:15 PM | Actually, I believe it is 1 feat for the first HD, and an additional feat for every 3 HD (just like any other character). Also, the SRD description says "A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet." I'm not sure what the first bit exactly means mechanics-wise, but it sounds like Improved Low-Light Vision. Oh yeah, and he has Blindsense out to 60 feet. Dragons are also immune to sleep and paralysis, and Bronzes are immune to electricity, have water breathing, and can speak with animals at will. Don't know if that's already been mentioned, so I thought I'd get it in there. I'll make up my own LA's for the different age categories for different dragons. I'll post some up in a bit. |
| Dyne03-06-05, 07:15 PM | Dark and low light vision? Aren't they different levels of the same thing? No, they're more like two different ways of expressing sensitive eyesight. They are different, though, and some creatures have both instead of one or the other. Here's what I have for Green Dragons: Level Adjustment: Young Adult +6, Adult +6, Mature Adult +7, Old +7, Very Old +7, Ancient +8, Wyrm +8, Great Wyrm +8. This is based on the LA's of Wyrmlings through Juveniles, as well as the fact that a 32 HD Ancient Green Dragon is ECL 40, according to the Cohorts sidebar of the Epic Leadership feat in the SRD. EDIT: This is probably off, but it provides a smooth, consistent path from ECL 10 (Wyrmling) to ECL 40 (Ancient) (These two being already defined points), and it continues the pattern onward. |
| Cazic03-06-05, 07:23 PM | Did I hear someone say Items and Feats? :rolleyes: |
| Sssargoth03-06-05, 07:34 PM | Actually, I believe it is 1 feat for the first HD, and an additional feat for every 3 HD (just like any other character). I have it right for dragons. They also get a feat every 3 HD for class levels. Also, the SRD description says "A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet." I'm not sure what the first bit exactly means mechanics-wise, but it sounds like Improved Low-Light Vision. Oh yeah, and he has Blindsense out to 60 feet. The stat block says low-light vision, and dark-vision 60 feet. I'm not sure about Blindsense, though. |
| Dyne03-06-05, 07:34 PM | Amulet of Might Fists: This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons. Faint evocation; CL 5th; Craft Wondrous Item, greater magic fang, creator’s caster level must be at least three times the amulet’s bonus; Price 6,000 gp (+1), 24,000 gp (+2), 54,000 gp (+3), 96,000 gp (+4), 150,000 gp (+5). Amulet of Natural Armor: (Might want to get this made into bracers or something if you also plan on getting the Amulet of Might Fists) This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor bonus of from +1 to +5, depending on the kind of amulet. Faint transmutation; CL 5th; Craft Wondrous Item, barkskin, creator’s caster level must be at least three times the amulet’s bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5). FLYBY ATTACK [GENERAL] Prerequisite: Fly speed. Benefit: When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. Normal: Without this feat, the creature takes a standard action either before or after its move. HOVER [GENERAL] Prerequisite: Fly speed. Benefit: When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability. If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so. If a creature of Large size or larger hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature). Those caught in the cloud must succeed on a Concentration check (DC 10 + 1/2 creature’s HD) to cast a spell. Normal: Without this feat, a creature must keep moving while flying unless it has perfect maneuverability. IMPROVED NATURAL ARMOR [GENERAL] Prerequisites: Natural armor, Con 13. Benefit: The creature’s natural armor bonus increases by 1. Special: A creature can gain this feat multiple times. Each time the creature takes the feat its natural armor bonus increases by another point. IMPROVED NATURAL ATTACK [GENERAL] Prerequisite: Natural weapon, base attack bonus +4. Benefit: Choose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8. MULTIATTACK [GENERAL] Prerequisite: Three or more natural attacks. Benefit: The creature’s secondary attacks with natural weapons take only a –2 penalty. Normal: Without this feat, the creature’s secondary attacks with natural weapons take a –5 penalty. |
| Dyne03-06-05, 07:36 PM | I have it right for dragons. They also get a feat every 3 HD for class levels. The stat block says low-light vision, and dark-vision 60 feet. I'm not sure about Blindsense, though. I'm getting my info from the 3.5 SRD, so it's probably different in the Draconomicon (which is 3.0, isn't it?). The SRD doesn't say anything about a feat every 4 HD, but it says they gain feats according to HD just like a Human gains feats according to class levels. |
| Sssargoth03-06-05, 07:40 PM | The Draconomicon is 3.5, actually |
| Dyne03-06-05, 07:44 PM | The Draconomicon is 3.5, actually :mymy: :uh-huh: :twitch: That's... odd.... I guess I'll stick to the SRD for my dragon characters, and it's up to everyone else whether to use the SRD or Draconomicon themselves. |
| jagggar03-06-05, 07:47 PM | Ummm. . . Anyone else get the feeling that this is more of a Dragon Foundation topic than it is a Merch Guild topic? |
| Sssargoth03-06-05, 07:50 PM | :mymy: :uh-huh: :twitch: That's... odd.... I guess I'll stick to the SRD for my dragon characters, and it's up to everyone else whether to use the SRD or Draconomicon themselves. After this comment, I decided to check the sample Bronze dragons in the back. It appears you were correct. 120 foot darkvision, and blidsense 60 feet. I was right on the low-light vision. I should check the sample reds to see if my charicter is accurait. |
| Cazic03-06-05, 07:53 PM | Ummm. . . Anyone else get the feeling that this is more of a Dragon Foundation topic than it is a Merch Guild topic? Shhhhhhh. i need this stuff. Besides no on else is talking. |
| Dyne03-06-05, 07:58 PM | Ummm. . . Anyone else get the feeling that this is more of a Dragon Foundation topic than it is a Merch Guild topic? I apologize. I suppose it is rather off-topic. If someone has a topic that is more appropriate for this foundation, then I would be glad to hear it and discuss it with the rest of the guild. |
| Cazic03-06-05, 07:59 PM | I apologize. I suppose it is rather off-topic. If someone has a topic that is more appropriate for this foundation, then I would be glad to hear it and discuss it with the rest of the guild. Then are we moving this topic or continueing till someone else has something? :confused: |
| Dyne03-06-05, 08:01 PM | If someone else has a topic, we'll move it to the Dragon Foundation. EDIT: Sssargoth, which level does a Green Dragons LA go up instead of HD when he's changing to Juvenile? What does he get on that level instead of the extra HD? Knowing this would help me carry out the ECL's to beyond 20th. |
| turalisj03-06-05, 08:05 PM | dragon foundation has now been bumped. your welcome. |
| Cazic03-06-05, 08:14 PM | dragon foundation has now been bumped. your welcome. The following is inspired by Turalisj's sig. Me: VILE SORG! You wont get my Sig! Sorg: Your are surronded. Resistance is futile. Me: Never! *shooting at Sorg* THERES TO MANY OF THEM RETREAT! *trip* Sorg: FEAST ME BROTHERS! WELCOME HIM TO THE SORG! Me: NOOOOOOOOOOO! Sorg: Hello Brother. Sorg (me): Hello Brother. :D Couldn't resist. It is futile after all. :D |
| Sssargoth03-06-05, 08:17 PM | EDIT: Sssargoth, which level does a Green Dragons LA go up instead of HD when he's changing to Juvenile? What does he get on that level instead of the extra HD? Knowing this would help me carry out the ECL's to beyond 20th. 24 years is the first time it happens for a green dragon, and you get nothing at all for it. No HD, or BAB, or saves, just increased LA. It's WoTC's way of making sure that dragon PCs dont out-pace non-draconic PCs. The only other dragon that gets the LA increasing level only once is the Silver dragon at 14 years. All the others get atleast 2 by ECL 20. I'll PM you with when the other dragons get the LA only boosters in a few minutes. Just so you know, all non-ELH dragons get 3 HD in every age catergory. The ELH true dragons have 5 HD each age catergory I believe. |
| Dyne03-06-05, 08:26 PM | So, when a Green Dragon reaches ECL 19, he only gets an increase in LA? And what's ELH? EDIT: Let's continue this at the Dragon Foundation. |
| Cazic03-06-05, 08:28 PM | So, when a Green Dragon reaches ECL 19, he only gets an increase in LA? And what's ELH? EDIT: Let's continue this at the Dragon Foundation. k. |
| alaron03-07-05, 12:12 PM | Here is my on topic response and question maby the dragon stuff can continue but I would rather talk about the businesses. How long dose a person carry the to be born children if the mate was a dragon? Do half dragons hatch or are they birthed like humans? Dose any one have I deas about the cards that K_B and I will be making? If you want new cards to be made then Post them, and they will go under evaluation for pricing and creation. Please post any ideas if you need a refresher then please look back to K_B's original post about the card shoppe. |
| Lady Rolindin03-07-05, 06:38 PM | the races of faerun does have plane touched and dragons are included. if the moert is human then it will be born in human manner, if the maother is a dragon then they will be hatched. if I remember right. most half dragon who are half dargons have fathers who look like human males and mate with a human. the other way around is not un heard of, but how manny times has a female dragon mated with a male human. I read about a few of them the majority was they male dragon enpregantes a human or elf and a half dragon is borned. I didn't mean to answer the question for your guuild I know aprt of the answer it's complated and who is the mother and who is the father what it comes down to. |
| Lady Rolindin03-08-05, 11:03 PM | what they do Agni mani- negete 1d4 points of damage of fireball or fire spell per stone Alestone-when held in your hand can deflect arrows make dex check Algae +2 against polymorph spells when on person amaratha-absorbs electricity in a 10 ft area 6 points per stone amber- 6 points of electricity per stone angelar's skin- mix with sea water, cast polyymorph self, and water breathing makes a free action mud stone bake hard again. Archon-tells if an invisibile creature is with 20 ft. Augelite- magic spell cast at you you get +1 point taken away from spell damage and +2 saving throw against spells. beljuril- abosrbs heat (electricty), light and engery from 30ft around them and then discharges it back out, when made into a wand on lighting bolt deals an extra 1d6 points of damage. black sapphire -prevents time stop, temporal statis and all time spells within 30 ft of stone. bloodston -when laid on wound heals the wound and cures disease or blood poisning. blue stone- haels 1d2 points of damage, and when in powder neutralizes poisons. blue quartzs- used as gems of seeing spells boakhar- within 10 ft of gem magic missle will cause it to send out a flame at the caster lasting for 1 round doing 2d4+2 damage. Carnelian- used to make luck stones. Chalcedony- when ground and out into a drink you don't get drunk. spies use these for thier trade. clelophane- echo stone, records sounds. coral- when used in making potions of healingextra hit points added to potion 1d6 added. corstal- when a light spell is near them they light up for 2d12 rounds, in a meduim light. datchas- when ground up and mixed then drank before spider climb spell double the time of spell. euclase- when wearing one, and a spell is cast at you. the gem will cause a flame strike of 6d8 or 3d8 if save is made at the one casting the spell. fire agate -used for potions of fire resistance. fire opal- when added to a wand or staff of fire adds 1 piont of damage. flurspar- glows when a invisabile creature is within 20 ft of you. garnet,- when mounted on weapon doubles or triples damage. more latter. list too long. |
| jagggar03-08-05, 11:29 PM | Where are you getting this information? |
| Lady Rolindin03-08-05, 11:38 PM | gold sheen- increases the duration of spells by 1d3 rounds (need to have gem on you) hambergyle- when held in a flame it makes a continual light spell, then falls apart. heliodor- used to make sun blades horn coral- can walk on water for 6 rounds. hyaline- when magic is used within 20ft it glows. hypersthene- wyvern ward spell block it, you by pass the ward. iol- used to makle ioun stones jargoon- magic missle cast into stone will cause it to exoplode doing 1d4=2 points of damageand the number of magic missle is doubled from the stone and goes towards the caster. jasmal- is used for enchanting armor and weapons. jasper- used for poison treatment potions. jet- used to make magic jars kings tears- used to reduce legend lore spells to 2 turns and is used to make a philospher stone. kornerupine- use magic mouth and stop at last word, the stone will when last word said record all sounds and sights for 20ft raduis for 4 rounds. laeral's tears- absorb all damage done during an attack, or heal if fight is over. 2d6 hit points. lapis lazuli- used for potion of health or potion of heroism. luriyl- vibrate slightly when someone tries to use clairaudience or clairvoince spell on you. lynx- used to make healinf poyion or healing savs malachite- used to make rings of feather fall, and fire, cold resistance. meerchaun- nec uses, animate dead put in place of bone and can (stretch bone spell), to make a full skulton missing bones, wiil fill in the rest using spell. |
| Dyne03-09-05, 12:10 AM | Blah. *Inner dragon comes out* Gems. Give me all. Give me. Now. |
| Sssargoth03-09-05, 12:38 AM | Blah. *Inner dragon comes out* Gems. Give me all. Give me. Now. Do you really think you can take them from me? Hmm? :twitch: :twitch: :evillaugh :evillaugh :evillaugh j/k damn, I never thought this would happen. I've been around here for a while, so, add me to the member list... |
| Dyne03-09-05, 12:40 AM | :plotting: :evillaugh *Continues his plot to enslave all young dragons, then take all their precious stones from them* :evillaugh |
| Cazic03-09-05, 10:21 PM | :plotting: :evillaugh *Continues his plot to enslave all young dragons, then take all their precious stones from them* :evillaugh HA! you plans won't work on me! My hoard is mostly made up of metals, scals, and exotic plants. :P |
| Dyne03-09-05, 10:52 PM | Wow, Cazic, you must be almost as nosy as I am if you read my thought. Anyway, I'll steal all the precious metals too! :evillaugh |
| Cazic03-09-05, 11:02 PM | Wow, Cazic, you must be almost as nosy as I am if you read my thought. Anyway, I'll steal all the precious metals too! :evillaugh Crowley told me what you were thinking. :P :rolleyes: Not likely the metals are IN the trees making the trees some of the most beautiful trees in the world. :cool: |
| Sssargoth03-09-05, 11:07 PM | not like you could find my hoard anyway, Dyne. :P |
| turalisj03-09-05, 11:27 PM | turalisj:nor get past me. golos:don't forget me! :D |
| Dyne03-09-05, 11:29 PM | *Looks at Golos* Who are you? :confused: |
| Sssargoth03-09-05, 11:32 PM | There appears to be an informal alliance of wyrmlings. We shall rule the WORLD! HAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!! :evillaugh :mage: :twitch: Could you just imagine what would happen if the world was run by a bunch of wyrmling dragons. :D |
| turalisj03-09-05, 11:54 PM | *Looks at Golos* Who are you? :confused: golos: me? why i am no one.....*breaths a cone of repulsion* :D turalisj: nice one golos. golos is a very young bronze dragon. and he guards the hoards of other dragons, as long as e can snack on all the pearls he wants. |
| Dyne03-10-05, 12:07 AM | Perhaps I should introduce him to *Anextlomarus*, or Anex for short. He's my Hopefully Not Young for Long Green Dragon. |
| Cazic03-10-05, 08:53 AM | Perhaps I should introduce him to *Anextlomarus*, or Anex for short. He's my Hopefully Not Young for Long Green Dragon. He wount have any class levels, but that was your plan wasn't it? :confused: You were wanting to make a pure dragon PC. One that gains years of age (and as a result growing into a bigger dragon over time) insead of levels. I wonder what I fight between we younger dragons and you would be like. :plotting: 2 Bronze, a Red, and Turalisj's other Dragon. I could even get Crowley's Red Dragon Familiar in this I bet. :dragon: 5 vs 1 4 wyrmling 1 Juventile vs 1 what ever you are going to be. :evillaugh |
| Frostbite_Ravenheart03-10-05, 02:19 PM | As you may or may not know I am a radical who was for one and only one character. That didn't work out so well. Now were allowed three 15th level characters and a whole bunch of other lesser characters. While I do not know ether or not I will break my former stance and create another character, then next character in line is a Halfling Rogue who may be an arcane trickster or a Half-Elven ranger named Harandel. The Half-Elven ranger will see no use for this foundation but my Halfling will. So sign me up. For now I will volunteer my ArchBard as an act of goodwill. He will not run a shop but may prehaps do a little work for a store or prehaps a multiple of stores. He can work as head of security, chief appraiser or whatever else this Guild would like me to be. I'd work with one store if need be, but I'd rather work with the foundation as a whole. My service is yours, its up to you. -Frosty |
| Dyne03-10-05, 09:23 PM | Awesome, Frosty, you are most welcome here. This guild is running through a hoop-la as the IFG2 is prepared for booting up, but hopefully we'll be able to get it all straightened out when the game starts again. Currently, we're just chatting to get to know each other better, since most other topics that we could discuss would be difficult until we know exactly what the rules will be, and exactly what characters will be working for this guild IG. |
| Dyne03-10-05, 09:25 PM | He wount have any class levels, but that was your plan wasn't it? :confused: You were wanting to make a pure dragon PC. One that gains years of age (and as a result growing into a bigger dragon over time) insead of levels. I wonder what I fight between we younger dragons and you would be like. :plotting: 2 Bronze, a Red, and Turalisj's other Dragon. I could even get Crowley's Red Dragon Familiar in this I bet. :dragon: 5 vs 1 4 wyrmling 1 Juventile vs 1 what ever you are going to be. :evillaugh I want to have a dragon that will be nice and big. But, against all of you, he would still probably lose, hands down. He can kick butt, but he's the same ECL as everyone else, so he isn't horribly powerful. Only an age category or so bigger than you guys, but still only Medium size because Green dragons aren't very big to begin with. |
| Dyne03-10-05, 09:27 PM | Here is my on topic response and question maby the dragon stuff can continue but I would rather talk about the businesses. Dose any one have I deas about the cards that K_B and I will be making? If you want new cards to be made then Post them, and they will go under evaluation for pricing and creation. Please post any ideas if you need a refresher then please look back to K_B's original post about the card shoppe. This was posted a while ago, but it's a little closer to home than random comments. I will also have a character working in that card shop (well, if I can help it). I'll also be introducing new cards to the Society of Cards thread as soon as I can. I'll be on break all next week, so I may be able to work some things out. |
| Lady Rolindin03-11-05, 08:44 PM | I tryed you email link and from the site itself, it won't work so I might have to post them in the 2 boxes and give you time to down load them. you just have to tell them they are different on other worlds. |
| Sssargoth03-11-05, 08:49 PM | I tryed you email link and from the site itself, it won't work so I might have to post them in the 2 boxes and give you time to down load them. you just have to tell them they are different on other worlds. odd. well, try my other one. mystic_magicmaster@hotmail.com If that doesnt work, post them here |
| Dyne03-13-05, 04:19 PM | Anyone with an idea for a card, please post it. We need lots and lots of different cards fast. Oh yeah, and I created a few more and posted them over at the Society of the Cards. I'll try to bring them over here. EDIT: Quick Light Card Border: Dull gray Tier: Spare Rune: One small rune Picture: A small light in the middle of a dark background Effect: On command, this card glows, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. The glow lasts for 10 min., after which the card's surface fades away with the light, becoming a worthless piece of paper. Cost: 20.25 gp Guiding Light Card Border: Light gray Tier: Tier 1 Rune: 50 small runes Picture: A small sun-like shape surrounded by darkness Effect: On command, this card sheds light as bright as full daylight in a 60-foot radius and dim light for an additional 60 feet. Creatures weak against bright light are effected in this area as though in actual daylight. The card sheds light for a full hour before fading back to normal. Cost: 2,916 gp Radiant Beam Card Border: White Tier: Tier 2 Rune: One large rune Picture: A beam of light crossing horizontally through the frame, darkness above and below it. Effect: On command, this card glows slightly (but not enough to illuminate the surroundings). While the card glows, the caster may evoke a dazzling beam of intense light, blinding the target and dealing 4d6 points of damage. On a successful Reflex save (DC 17 +Cha mod), the blinding is negated and damage is halved. Creatures to which the sunlight is harmful or unnatural take double damage. An undead creature caught within a beam instead takes 13d6 points of damage, or half damage on a successful save. For undead specifically harmed by bright light, they are destroyed on a failed save. The ultraviolet light deals damage to fungi, oozes, and slimes as if they were undead. The card glows for 13 rounds, during which the caster may evoke four beams of light. When either the duration expires or the uses are exhausted, the glow of the card fades away. Cost: 29,484 gp |
| turalisj03-13-05, 06:47 PM | if i knew what the diffrent things did on the cards, then i would be able to give you a few cards. |
| Dyne03-13-05, 06:49 PM | Read the opening post in the Society of the Cards. It should explain everything, and it shouldn't be too long of a read. |
| alaron03-14-05, 12:08 PM | I would like to see what every one thinks should be on the cards, My older version ws bossy and mean. I am very sorry if any one thought I was being A contrtoling ass, it is jnot normally the way i am, I just thought that it would get results. I have considered what I said and I would still like to see some ideas, any idea would be helpful, thank you in advance. |
| Dyne03-16-05, 03:50 PM | :bump: I will be the richest of them all! Bwa ha ha ha! |
| Cazic03-16-05, 11:51 PM | :bump: I will be the richest of them all! Bwa ha ha ha! [singing] We're in the money. We're in the money. [singing/] |
| Dyne03-17-05, 12:11 AM | :eek: :gah: Perhaps you should take choir lessons. Then again, I can't sing either. AND DON'T EVEN ROLL YOUR EYES AT ME! |
| jagggar03-17-05, 12:19 AM | Back in fifth grade I started a company that sold orgami frogs. One recess with bad weather we all sat inside around a huge pile of frogs and were tossing them up in the air singing it with frogs replacing money. Them were the days. . . |
| Cazic03-17-05, 12:37 AM | :eek: :gah: Perhaps you should take choir lessons. Then again, I can't sing either. AND DON'T EVEN ROLL YOUR EYES AT ME! LONG LIVE THE REVOLUTION! :rolleyes: |
| Dyne03-17-05, 12:47 AM | Back in fifth grade I started a company that sold orgami frogs. One recess with bad weather we all sat inside around a huge pile of frogs and were tossing them up in the air singing it with frogs replacing money. Them were the days. . . I can't remember what grade it was, sometime in grade school, our class all opened up a bunch of little shops, trading play money and such. My shop sold origami frogs. Come to find out, later on, my teacher taught the whole class how to make origami frogs, and my business went down the toilet. :banghead: |
| Dyne03-17-05, 12:48 AM | LONG LIVE THE REVOLUTION! :rolleyes: Revolution? :confused: |
| Cazic03-17-05, 01:18 PM | Revolution? :confused: The roll eye revolution of course. :rolleyes: LONG LIVE THE REVOLUTION! |
| Dyne03-17-05, 02:19 PM | Die Rebels!!! |
| Cazic03-17-05, 02:49 PM | You will never defeat us! :fight!: :king: :fight!: :mage: :dragon: :mage: :behold: :schemes: :behold: :invasion: :invasion: :invasion: |
| Frostbite_Ravenheart03-17-05, 02:54 PM | No! Cazic NO! Bad Dog! You ripped off my smiley army from my other post you cheap, backstabbing, son of a thrall! -Frosty |
| Dyne03-17-05, 02:56 PM | *Snatches the crown and makes off with it* |
| Cazic03-17-05, 03:34 PM | @Frostbite AND I WOULD STEAL IT AGAIN TO! MWA HA HA HA HA! Besides why does it supries you I am a member of the SBaB and GoUE. It should be expected of me. @Dyne Ha ha ha. Fooled him. Had the Real Crown hiden under my throne. |
| Dyne03-17-05, 03:37 PM | I don't care. It's still a crown. :king: |
| Cazic03-17-05, 03:46 PM | Yes you have a point. :king: Even if yours is just a Paper Burger King Crown. :P |
| Dyne03-17-05, 04:03 PM | Still a crown though. :king: |
| Cazic03-17-05, 04:15 PM | True. :king: Just dont get it wet. *Water ballon flys out of nowhere and hits Dyne's paper Crown* I wonder where that came from? :rolleyes: |
| Dyne03-17-05, 04:32 PM | *Wrings out the crown and puts it back on his head* Still good. :king: |
| Cazic03-17-05, 09:51 PM | I will just leave it at that. Since I am the True King. :king: |
| Dyne03-17-05, 09:52 PM | I'm the ULTIMATE King :fight!: :king: :fight!: |
| Cazic03-17-05, 11:45 PM | I'm the TRUELY ULTIMATE King. :mage: :king: :mage: |
| Cazic03-18-05, 10:21 AM | What no responce? Thats just not like you Dyne. |
| Dyne03-18-05, 06:23 PM | *Blasts the mages away and steals Cazic's crown again* Nope. |
| turalisj03-18-05, 06:32 PM | *steals the crown and summons an army of monsters and dragons* :mage::mage::fight!: :behold: :coolcthul :88E::dragon: :king::dragon: :88E: :coolcthul :behold: :fight!: :mage: :mage: like all my soldiers? they were on ziks plane waiting to atack... |
| jagggar03-18-05, 08:30 PM | *whacks people upside the head with the DMG* There is no crown! |
| turalisj03-18-05, 08:41 PM | meh owell. Turalisj's Guard 5,000 gp for guarding a single house. that includes advice on traps and such. 5,500 gp for hire as a personal body guard. this does not include fees for cure potions. |
| Dyne03-18-05, 09:07 PM | *whacks people upside the head with the DMG* There is no crown! BLASPHEMY! Turalisj, I added a link to your "shop" in the first post. EDIT: I suppose this might be a good time to review the Rulings and such. First item of business: The Charter. "To further the flow of trade; to keep the seller honest in his deals with the customer; to protect merchants by regulating the costs of goods and services." All in favor of keeping this as our official charter, say "Aye." All opposed, say "Nay," accompanied by an explanation of why you do not like it and a suggestion or two of how to make it better suit your tastes. |
| jagggar03-18-05, 09:16 PM | "Nay. Not until you define honest." |
| Dyne03-18-05, 09:20 PM | *COUGH*"Greedy bastard."*COUGH* By honest, I mean: Not lying Not cheating Not stealing Not jacking up the price Basically, not being a greedy bastard. Not sure that floats your boat, but hey, that was my original intention. |
| jagggar03-18-05, 09:26 PM | Like I said before Dyne, you'd make a crappy capitalist pig... |
| Dyne03-18-05, 09:30 PM | Thank you. All in favor? Let's see, how many members do we have.... 8 members, so we need 5 on one side or the other. |
| Kingside_Bishop03-18-05, 10:15 PM | Aye. |
| Sssargoth03-18-05, 10:18 PM | EDIT: I suppose this might be a good time to review the Rulings and such. First item of business: The Charter. "To further the flow of trade; to keep the seller honest in his deals with the customer; to protect merchants by regulating the costs of goods and services." All in favor of keeping this as our official charter, say "Aye." All opposed, say "Nay," accompanied by an explanation of why you do not like it and a suggestion or two of how to make it better suit your tastes. nay. I already have a decent customer base, and I don't want them to demand a refund. We could put an upper limit on how high we can increase prices, which makes sense. |
| jagggar03-18-05, 10:18 PM | Question: Is not telling a customer (who doesn't ask) that they can get a better price elsewhere on what you're selling considered lying/dishonesty/etc.? |
| Sssargoth03-18-05, 10:25 PM | If they dont ask, then no, if they do ask and you dont tell them, then yes it would. |
| Cazic03-18-05, 11:09 PM | Withholding info is not lieing, but giving false info is. if the person never asks if there is someone that can give them a better price then you dont HAVE to tell them, but is they ask you MUST. Yay, just because we are honest doesn't mean we can't jack up the price we just cant jack it up TO high. I think there should be a max lowerst price and a max highest price. Something like it can never be more than 25% below or above the market price. |
| turalisj03-18-05, 11:14 PM | in my line of work, there is no set price and no refund. if i fail to protect your house or you, then your either dead, or kidnapped. either one is out of my reach. (in other words, its either a job done completly, or not at all) although, this may interfere with some of the assasin guilds buisness......but that doesn't matter to me. edit: this weeks proffession check. (http://invisiblecastle.com/find.py?id=68241) |
| turalisj03-18-05, 11:20 PM | oh, and is there a set DC system for proffesion checks for the amount earned? or should we toss ideas around until we come to an agreement? |
| Dyne03-19-05, 12:19 AM | Note that the charter is not a rule, it is just our declaration to the world about what we are all about. In other words, we can say in our charter that we're all honest in that yet still be lying dirt bags. And also note that none of those who have disagreed with the charter have given suggestions of rewording it. @Turalisj: Huh? I thought you just rolled the die, added on your Profession bonus, take half of it, and that's how many gp you get for a week. |
| turalisj03-19-05, 01:20 AM | fine, i made 9gp this week. |
| Dyne03-21-05, 07:20 PM | I'm going to be rich, RICH! AH, HA HA HA HAAAAA!!!!!!!! There will be gold, GOLD, GOLD ALL OVER THE PLACE!!!!! And jewels, yes, precious stones, that are the MOST BRILLIANT AND VALUABLE OF THE ENTIRE WORLD!!!!!!!!!! MWA HA HA HA HA!!!!!!!!!!!!!!!! In other words, :bump: |
| Cazic03-24-05, 07:11 PM | I'm going to be rich, RICH! AH, HA HA HA HAAAAA!!!!!!!! There will be gold, GOLD, GOLD ALL OVER THE PLACE!!!!! And jewels, yes, precious stones, that are the MOST BRILLIANT AND VALUABLE OF THE ENTIRE WORLD!!!!!!!!!! MWA HA HA HA HA!!!!!!!!!!!!!!!! In other words, :bump: Well you know what I have to say about that?! :bump: |
| Dyne03-24-05, 10:52 PM | NO!!! DON'T PUSH THE RED BUTTON!!!!! :bump: |
| Cazic03-25-05, 12:18 AM | OHHHHHHHH. Whats this button do? :bump: |
| Dyne03-25-05, 05:56 PM | Allright, enough of the silliness. I have some serious matters of discussion. I'm pretty sure I've worked out what characters I'll use for the IFG2 (that is, unless circumstances change again). They will be: A swashbuckling human pirate (D&D) An imperial moff with a dark jedi assassin cohort (Star Wars RPG) An Aasimar Sorcerer/Favored Soul? Some kind of Spontaneous Divine Spellcaster/Mystic Theurge The Aasimar mystic theurge will be participating in this foundation, among others. However, he will in no way have any leadership ability (he won't even be able to craft a lot of items due to his limited spells known). So, we need to decide on an In-Game leader for this foundation. Anyone who wants to nominate someone (even if you want to nominate yourself), speak. We can have an election to decide who will run things. |
| turalisj03-25-05, 06:06 PM | technically i have 2 characters in this guild, my main character who is the guilds head of security, and golos the shaper dragon. golos will actually make items using his shaper abilities. my other character will be the guard for the wholl merchants guild complex (already drawing up designs for the guildhouse) |
| Dyne03-25-05, 06:09 PM | I think that's against the rules. You can only have one character in any given foundation. |
| turalisj03-25-05, 06:15 PM | darn, owell, then golos is out of the guild and its just me. anyways, i am about 2% done on the guild plans. |
| Cazic03-25-05, 10:49 PM | if golos is a cohort then he could be in here. |
| Solmund03-25-05, 11:14 PM | look at his sig. golos is his second character. |
| Dyne03-26-05, 06:46 PM | look at his sig. golos is his second character. Yeah, but he could be made into a cohort. |
| turalisj03-26-05, 07:02 PM | one problem, i don't have the leadership feat. so i couldn't have a cohort. plus, golos is an ecl of 15. it wouldn't work. |
| Dyne03-26-05, 07:27 PM | Maybe he could be an "unofficial" member. Just a guy who happens to have a shop plopped outside the Merchants Guild. He doesn't have to be a member here to have a shop. Otherwise, that's dumb ('cause this is the only place where you can craft and sell items). |
| Cazic04-09-05, 08:35 PM | [deleted] please forget this post ever excisted. |
| Dyne04-15-05, 06:31 PM | We need to get this guild more active. A man in rather expensive and sophisticated clothing enters the guild. By his appearance, you judge him to be the business type, a clerk in particular. "Greetings, fellow money-makers. I will be establishing a bank in these parts. So, if you ever need a few extra gold, come on by and take out a lone. We also offer accounts to safe-keep your money." |
| Sssargoth04-15-05, 06:49 PM | ...I was going to start a bank when the IFG started...Damnit Dyne! Whyd you take my idea? :weep: |
| Dyne04-15-05, 06:53 PM | I didn't take your idea. Last time, I started a bank with Aseir Pashar. I'm just following the tradition of an evil person owning a bank, which he uses to grow rich. :eek: Said too much. ;) We could be partners. The man who entered is only a clerk anyway, not the main guy. |
| Cazic04-15-05, 06:59 PM | The "safe-keeping" will it work like real world banks and have intrest or what? I like the idea Dyne. We just need to know how it will work. |
| Sssargoth04-15-05, 07:01 PM | I didn't take your idea. Last time, I started a bank with Aseir Pashar. I'm just following the tradition of an evil person owning a bank, which he uses to grow rich. You did? I dont remember that. We could be partners. The man who entered is only a clerk anyway, not the main guy. Or we could be competing bankers. Who would people trust more with their riches anyway? A humanoid or a dragon? Especially when the dragon will go on a rampage to get anything stolen from his vaults back? :D |
| Dyne04-15-05, 07:11 PM | I didn't expect you to remember. It wasn't popular at all, had no customers, and it was very short-lived (started right before the end of the IFWG). Sure, we could compete if you want. I warn you, though, my character is very crafty.... :shifty: ;) |
| Dyne04-15-05, 07:13 PM | The "safe-keeping" will it work like real world banks and have intrest or what? I like the idea Dyne. We just need to know how it will work. Sure it'll have interest. Does 1% of the original amount every month sound good? I'd prefer not to figure the interest in when figuring out additional interest, since that will really complicate things. |
| Cazic04-15-05, 07:16 PM | You both should make a guild lines of how your bank will work. It could be a lot of fun seeing this play out. :) |
| Sssargoth04-15-05, 07:17 PM | Sure, we could compete if you want. I warn you, though, my character is very crafty.... :shifty: So is my charicter. Inherent tait in his race. :evillaugh |
| Cazic04-15-05, 07:29 PM | So is my charicter. Inherent tait in his race. :evillaugh I dont know Dragons had taits! Those poor poor creatures. I hear taits cant be cured. :P |
| Dyne04-15-05, 07:34 PM | Interplanar Bank Welcome to the bank that serves individuals across the Multiverse, despite being based on the Material Plane (Tyranor). Here, you can set up an account to store your money, where it will accumulate interest over time. Also, you can receive loan for some extra cash. Notice The following is subject to change. We may change our terms of service to suit your needs. If you would prefer a change, feel free to share it with us and we may institute the change for our customers' well-being. Loans Loans are taken out in 10,000 gp increments, and the amount to be paid back is determined by how much time you wish to be given to pay it back: Time Amount Owed 1 month 10,100 gp 2 months 10,225 gp 3 months 10,375 gp 4 months 10,550 gp 5 months 10,750 gp 6 months 10,975 gp 7 months 11,225 gp 8 months 11,500 gp 9 months 11,800 gp 10 months 12,125 gp 11 months 12,475 gp 12 months 12,850 gp Accounts Accounts can be established in the safes of the Interplanar Bank. To establish an account, you must have a minimum deposit of 1,000 gp. You must also keep at least 1,000 gp in your account at all times. If there is less than 1,000 gp in your account at any given time, the Interplanar Bank reserves the right to close your account and seize any property deposited within it. But, despite the limitations, the gold in your account may accumulate interest over time. To have an account that accumulates interest, you must make an extra payment. But, gold may only be retrieved on certain times of month marked as "Free Retrieval Days." The minimum deposit required to be in the account at any given time also changes, but the more limitations, the greater the interest. Payment Minimum Deposit Frequency of Retrieval Interest Each Month 500 gp 2,000 gp Unlimited 0.1 % of deposit 1,000 gp 5,000 gp 2 weeks every month 1% of deposit 2,000 gp 10,000 gp 1 week every month 2% of deposit The "deposit" is the amount of money that has been placed in the account by the client, not including interest accumulated. However, at the beginning every year, interest is compounded in the account to be counted as part of the deposit. On "Non-Free Retrieval Days," money may still be withdrawn, but interest is not accumulated for the month that it is withdrawn. Note In-Game, one month passes for every real-life week. So, for Option #2, money may be withdrawn on Mondays and Saturdays of every real-life week. For Option #3, money may be withdrawn on Saturdays of every real-life week. "Would anyone like a tour of the Interplanar Bank? Here, let me show what amount of effort goes into protecting your money." The banker allows you behind the counter, and he takes you to the vault, where the gold from accounts is stored. He waves his hand, and the vault unlocks itself. "We use magic to lock up the vault. Only certain members of our staff have the capability of opening the vault." Beyond the vault door, the chamber is completely dark. You cannot see or hear anything from within. However, once you enter, you see that the chamber is actually well-lit and full of the noises of work going on. "An enchantment is also placed on the vault chamber to make it impossible to spy on it from the outside, by any means." There are shelves with records of various sorts that fill up the room. The clerk takes you to a plain-looking wall, and he walks straight through. You follow suit, and you find yourself in a small, empty room. The clerk claps his hands together, and a large chest appears in the center of the room. "Only a few members of the staff can do that either," he tells you, as waves his hand, unlocking the chest, and opening it. He takes out what seems to be a black cloth. He places the black cloth on the wall, reaches his arm through it (the cloth formed a hole in the wall), and pulls out a hand full of gold. "These black cloths are portable holes, and we have one portable hole for each account. The gold is stored in an extra-dimensional space, where it is impossible to get at, except through the portable hole." He replaces the gold, takes down the portable hole, and puts it back in the chest. He waves his hand again, and the chest locks itself and disappears again. You try to touch the space where the chest was, but you feel nothing, so it isn't invisible. It isn't there at all. "These are only some of the many protections in the bank. You can rest assured that your money is in good hands." The clerk and yourself teleport yourselves out of the room by some means unknown to you (there is no apparent door, and all the walls are quite solid). You once again find yourself before the desk in the lobby. |
| Sssargoth04-15-05, 07:50 PM | I dont know Dragons had taits! Those poor poor creatures. I hear taits cant be cured. :P The "r" decided to be an ass, and I didnt catch the error... |
| Dyne04-15-05, 07:54 PM | The "r" decided to be an ass, and I didnt catch the error... I didn't know that your keyboard was intelligent.... |
| Sssargoth04-15-05, 07:56 PM | I didn't know that your keyboard was intelligent.... It has an ego of 14 too... |
| Cazic04-15-05, 08:02 PM | It has an ego of 14 too... Your lucky. Mine has a ego of 20 and wont let me type fast. :weep: |
| Dyne04-15-05, 08:04 PM | Mine only has an odd shape that makes me screw up when using a keyboard with a standard shape, 'cause I'm not used to it. It's more comfortable, though. :D What about my bank? Is it complicated enough that you would rather just sign away without reading it all? :D ;) |
| Sssargoth04-15-05, 08:31 PM | First National Bank of Tyranor Welcome to the First National Bank of Tyranor. We have braches in seveal locations in the Material plane as well as a branch in Sigil, city of doors. We do business with many creatures throughout the planes. You may create an account or take out a loan. Loans Loans are taken out in a minimum of 500 gp, and the amount to be paid back is determined by how much time you wish to be given to pay it back. Interst on loans is 5% every month. Accounts If you wish to start an account here, just know that you will have a private vault in the crystal keep of the psions where your treasures will be kept safe. Your account will aquire interest every quarter year, and the account must have a minimum of 100 gp. Interest accumulated in your account is 2%. |
| Dyne04-15-05, 09:16 PM | "Would anyone like a tour of the Interplanar Bank? Here, let me show what amount of effort goes into protecting your money." The banker allows you behind the counter, and he takes you to the vault, where the gold from accounts is stored. He waves his hand, and the vault unlocks itself. "We use magic to lock up the vault. Only certain members of our staff have the capability of opening the vault." Beyond the vault door, the chamber is completely dark. You cannot see or hear anything from within. However, once you enter, you see that the chamber is actually well-lit and full of the noises of work going on. "An enchantment is also placed on the vault chamber to make it impossible to spy on it from the outside, by any means." There are shelves with records of various sorts that fill up the room. The clerk takes you to a plain-looking wall, and he walks straight through. You follow suit, and you find yourself in a small, empty room. The clerk claps his hands together, and a large chest appears in the center of the room. "Only a few members of the staff can do that either," he tells you, as waves his hand, unlocking the chest, and opening it. He takes out what seems to be a black cloth. He places the black cloth on the wall, reaches his arm through it (the cloth formed a hole in the wall), and pulls out a hand full of gold. "These black cloths are portable holes, and we have one portable hole for each account. The gold is stored in an extra-dimensional space, where it is impossible to get at, except through the portable hole." He replaces the gold, takes down the portable hole, and puts it back in the chest. He waves his hand again, and the chest locks itself and disappears again. You try to touch the space where the chest was, but you feel nothing, so it isn't invisible. It isn't there at all. "These are only some of the many protections in the bank. You can rest assured that your money is in good hands." The clerk and yourself teleport yourselves out of the room by some means unknown to you (there is no apparent door, and all the walls are quite solid). You once again find yourself before the desk in the lobby. |
| Dyne04-26-05, 06:46 PM | We need to get this guild moving again. Get the money flowing. Do you guys think it's about time to start a new thread? |
| alaron04-27-05, 10:57 AM | A new thread with a catchy title. That is what we need, could you put an S-Block in the first section inorder to link to each merchants inital post, or there place of business? i.e K_B's card shoppe |
| Dyne04-27-05, 07:18 PM | I had links to all the shops. I could use SBLOCKS, if it would be easier for all of you. I find that they have problems sometimes, however. |
| alaron04-28-05, 12:22 PM | there were two reasons for suggesting S-Blocks 1st to make the new thread look stream lined, like we are professionals. 2nd to irratete you because if I remeber right you said S-Blocks hated you. |
| Dyne04-28-05, 06:36 PM | there were two reasons for suggesting S-Blocks 1st to make the new thread look stream lined, like we are professionals. Okay, that makes sense. 2nd to irratete you because if I remeber right you said S-Blocks hated you. :bored: |
| Cazic04-28-05, 07:41 PM | 2nd to irratete you because if I remeber right you said S-Blocks hated you. :heehee he has a point sblocks whould make things look better. |
| Dyne06-13-05, 12:59 AM | Time to revive this guild. If you guys still want to be members, please speak up. There was talk about starting a new thread a while back, and I figure now is a better time than ever. So, I'll be working on the new thread, then you guys can post up shops again and discuss the charter/rulings. EDIT: The new thread is now up. Please direct your posts there. I decided to implement your suggestions on formatting it. The opening post now includes sblocks, as well other tools of formatting were used to make it look more "professional" and "clearer." |
| Cazic06-13-05, 01:14 AM | I am active so you can chage the :b: to a :w: |
| Dyne06-13-05, 01:16 AM | I am active so you can chage the :b: to a :w: Post to the new thread. |