| Post/Author/DateTime | Post |
|---|---|
| Dyne03-25-07, 06:46 PM | A guild dedicated to Star Wars, including the Star Wars Roleplaying Game and Miniatures Game. A few of these have come and gone in the past, and with Saga Edition being 2 months away, I figured it was a good time to start another one. And now, I declare myself Emperor of the galaxy! Members List Dyne (Emperor of the Galaxy) CaptainShar Crofter turalisj (insane Jedi Ewok) Jedi_Poet schnarre krownhunter07 OmarTsalamir master_Tru basilisk_89 (self-proclaimed Grand Moff Lorn) KayoJediOutcast Games NJO Infinities Dyne (GM) CaptainShar Crofter turalisj Jedi_Poet schnarre krownhunter07 Reserve List OmarTsalamir master_Tru KayoJediOutcast |
| Dyne03-25-07, 06:47 PM | Jedi Counseling 60: Force Push (http://www.wizards.com/default.asp?x=starwars/article/sw20050224) Jedi Counseling 62: Missile Lock (http://www.wizards.com/default.asp?x=starwars/article/sw20050324) Jedi Counseling 63: Grenades (http://www.wizards.com/default.asp?x=starwars/article/sw20050421jc63) Jedi Counseling 64: Melee Attack Variant (http://www.wizards.com/default.asp?x=starwars/article/sw20050505jc64) Jedi Counseling 65: Force System Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20050519jc65) Jedi Counseling 67: Autofire/Multifire Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20050616jc67) Jedi Counseling 68: Troig Species Traits (http://www.wizards.com/default.asp?x=starwars/article/sw20050623jc68) Jedi Counseling 69: Lightsaber Crystals, Svivreni, and Kushiban (http://www.wizards.com/default.asp?x=starwars/article/sw20050707jc69) Jedi Counseling 71: Alchemy Masks (http://www.wizards.com/default.asp?x=starwars/article/sw20050804jc71) Jedi Counseling 72: Force Choke (http://www.wizards.com/default.asp?x=starwars/article/sw20050818jc72) Jedi Counseling 75: Searching for Lightsaber Crystals (http://www.wizards.com/default.asp?x=starwars/article/sw20050929jc75) Jedi Counseling 76: Critical Hit/Damage Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20051013jc76) Jedi Counseling 77: Tech Specialist Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20051027jc77) Jedi Counseling 78: Dark Side System Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20051117jc78) Jedi Counseling 79: Opposed Force Power Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20051206jc79) Jedi Counseling 80: Shield Errata (http://www.wizards.com/default.asp?x=starwars/article/sw20051215jc80) Jedi Counseling 81: Jedi Sentinel, Burst of Speed Variants, and Mandalorian Armor (http://www.wizards.com/default.asp?x=starwars/article/sw20060126jc81) Jedi Counseling 82: Force Power and Starship Ranges (http://www.wizards.com/default.asp?x=starwars/article/sw20060209jc82) Jedi Counseling 83: Move Object Errata and Force Aptitude (http://www.wizards.com/default.asp?x=starwars/article/sw20060223jc83) Jedi Counseling 84: Listen and Spot Range Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20060309jc84) Jedi Counseling 85: E-Web Blasters (http://www.wizards.com/default.asp?x=starwars/article/sw20060323jc85) Jedi Counseling 86: Stun Errata, One/Two-Handed Weapons, and Retractable Stocks (http://www.wizards.com/default.asp?x=starwars/article/sw20060406jc86) Jedi Counseling 87: Cannon Variants and Vehicle Errata (http://www.wizards.com/default.asp?x=starwars/article/sw20060420jc87) Jedi Counseling 88: Stray Attacks Variant and Orbital Bombardments (http://www.wizards.com/default.asp?x=starwars/article/sw20060504jc88) Jedi Counseling 89: Lightsaber and Vacuum/Suffocation Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20060518jc89) Jedi Counseling 90: Fringer and Maneuverability Variants (http://www.wizards.com/default.asp?x=starwars/article/sw20060608jc90) Jedi Counseling 91: Repairing and Salvaging Vehicles (http://www.wizards.com/default.asp?x=starwars/article/sw20060622jc91) Jedi Counseling 94: Escape Pods and Starship Fuel/Maintenance (http://www.wizards.com/default.asp?x=starwars/article/sw20060810jc94) Jedi Counseling 96: Training and Downtime (http://www.wizards.com/default.asp?x=starwars/article/sw20060907jc96) Jedi Counseling 99: Bounty Hunting (http://www.wizards.com/default.asp?x=starwars/article/sw20061019jc99) Alliance & Empire Preview 1: Death Star Trooper and Han Solo in Stormtrooper Armor (http://www.wizards.com/default.asp?x=starwars/article/AEPreview1) Alliance & Empire Preview 2: Trandoshan Mercenary and Obi-Wan Kenobi, Jedi Spirit (http://www.wizards.com/default.asp?x=starwars/article/AEPreview2) Alliance & Empire Preview 3: Human Force Adept and Stormtrooper on Repulsor Sled (http://www.wizards.com/default.asp?x=starwars/article/AEPreview3) Alliance & Empire Preview 4: Imperial Governor Tarkin and Wookiee Freedom Fighter (http://www.wizards.com/default.asp?x=starwars/article/AEPreview4) Alliance & Empire Preview 5: Rebel Commando Strike Leader and Advance Agent, Officer (http://www.wizards.com/default.asp?x=starwars/article/AEPreview5) Saga Edition listing on Amazon (http://www.amazon.com/Star-Wars-Roleplaying-Game-Saga/dp/0786943564/ref=pd_bbs_sr_1/104-0813161-6468761?ie=UTF8&s=books&qid=1174863292&sr=8-1) Star Wars Galaxy Tiles 1 on Amazon (http://www.amazon.com/gp/product/0786947446/ref=wl_it_dp/104-0813161-6468761?ie=UTF8&coliid=I2VOVS6RG8DFEL&colid=250GPOPKBXPTO) Force Unleashed Campaign Guide on Amazon (http://www.amazon.com/gp/product/0786947438/ref=wl_it_dp/104-0813161-6468761?ie=UTF8&coliid=I18LE2B2RNCY4M&colid=250GPOPKBXPTO) Saga Edition Starships of the Galaxy on Amazon (http://www.amazon.com/gp/product/078694823X/ref=wl_it_dp/102-1006381-2180133?ie=UTF8&coliid=IL6CYRRC3E6NP&colid=250GPOPKBXPTO) |
| Dyne03-25-07, 06:52 PM | Now, onto business. When Saga Edition finally releases in May (see above post for links to relevent information), I was thinking of starting a Star Wars campaign here in the Guild House. First, I was wondering how many of you out there are Star Wars fans, and how many play (or would be interested in playing) the Star Wars Roleplaying Game. As for when the game would be set, I'm still deciding. Possible ideas range from a Knights of the Old Republic-esque campaign in the Old Republic era, to a game set during the Clone Wars, to an Infinities game in the Galactic Civil War (original trilogy), to an Infinities version of the New Jedi Order era. With the last one, it'd be set during the Yuuzhan Vong war, but with my own style and taken in a different direction. I've always thought that the concept of the Vong was interesting, but the implementation in the novels was horrible (too many planets blowing up, main characters getting killed, and billions of people dying just for the hell of it). Oh yeah, and you may now post. |
| CaptainShar03-25-07, 07:13 PM | Sounds fun...not quite as familiar with the Star Wars rules, but I have played once. I vote either Clone Wars or New Jedi Order. |
| Dyne03-26-07, 01:54 AM | Don't worry too much about being familiar with the rules, the system is getting overhauled with the new edition this May. Here's hoping the new rules work out. I'm sortof leaning towards a New Jedi Order game. I've always been drawn to that era because it has so many of the characters and basic elements of Star Wars that I love. You've got your main heroes from the original trilogy, plus a new order of Jedi Knights, and then the villainous Yuuzhan Vong. I just hate how they handled the series, they practically ruined Star Wars IMHO. |
| Crofter04-10-07, 04:05 AM | I could be interested in playing, especially if it's New Jedi Order. But I'd like to know how it's going to work in practise because I live in Finland and I'm not sure how regularly I will be able to log in during next summer and autumn. |
| turalisj04-12-07, 10:34 PM | *an ewok with jedi robes riding a speeder bike rides up to Dyne* Yay! Vinko shall live on! :D I vote NJO. The original idea for Vinko was an escaped Imp. experiment, something having to do with black holes and time travel... :D |
| Dyne04-12-07, 11:15 PM | *Blasts the ewok* Death to cliches! Wait, but then I'd have to kill pretty much all my characters as well.... I'm probably gonna set it up on RPoL. Since the NJO seems like a popular idea (and it's the one I most wanted to try), we'll go with that. I'd prefer everyone be able to post at least once a day, and there will probably be plenty of roleplaying. Though I warn you, I have a kinda short attention span when it comes to RPG games, and when I get bored the game usually sputters and dies. Not many of my games have progressed very far before people said "Eh, let's try something else." I'm gonna work on my skills for "keeping things moving," since I obviously need work in that area, unfortunately. Speaking of which, I need to figure out what to do with that CBtS game.... |
| turalisj04-12-07, 11:18 PM | Same here. It's called ADD. >.< |
| Dyne04-12-07, 11:27 PM | Same here. It's called ADD. >.< Yep. I contracted it from Jagggar. Apparently, it's contagious. |
| turalisj04-13-07, 12:02 AM | Mines genetic. Every freaking male in my family has it. Besides that, I have the genes for diabetes, cancer, and a host of other crap. :rolleyes: |
| CaptainShar04-13-07, 12:11 AM | Huh. Maybe I can be glad I'm a girl. But anyway, Perhaps we should encourage Dyne to finish (or at least get to the first encounter!) of CBtS before starting this? Maybe? |
| turalisj04-13-07, 12:12 AM | Good idea....:rolleyes: |
| Dyne04-13-07, 12:44 AM | Mines genetic. Every freaking male in my family has it. Besides that, I have the genes for diabetes, cancer, and a host of other crap. :rolleyes: Lovely. My family has a history of various mental disorders. But anyway. Perhaps we should encourage Dyne to finish (or at least get to the first encounter!) of CBtS before starting this? Maybe? Considering Saga Edition doesn't even come out until May, I certainly hope I get to it before then. If not, someone needs to shoot me. Repeatedly. |
| turalisj04-13-07, 12:58 AM | *Vinko charges up several e-web heavy repeating blasters, aiming them at Dyne* Ok pal, you said it. :P |
| Dyne04-15-07, 02:39 PM | Just updated the links. There are several new previews out for Saga Edition that should give some interesting tidbits about the new system. There's also a preview for the next miniatures set that has Saga Edition stats for two characters (there are some typos, however, which WizO_Hutt corrected in this (http://boards1.wizards.com/showthread.php?t=827872) thread). There's also a new Saga Edition sourcebook that's been revealed: Starships of the Galaxy. Check it out! |
| Jedi_Poet04-15-07, 06:45 PM | Also interested in a NJO campaign. Daily posts won't be a problem. |
| turalisj04-15-07, 07:10 PM | I'm betting $40, 600 ewok jedi guerrilas, 400 jaenger class ewok assault fighters, and an alucian vale class ewok capital ship that Dnd 4.0 will be almost exactly like d20 modern :P |
| Dyne04-15-07, 07:13 PM | I'm betting $40, 600 ewok jedi guerrilas, 400 jaenger class ewok assault fighters, and an alucian vale class ewok capital ship that Dnd 4.0 will be almost exactly like d20 modern :P Wonderful, that'll give me yet another reason not to buy it. Welcome to the group, Jedi_Poet. So, we now have: Players CaptainShar Turalisj Jedi_Poet I haven't heard from Crofter in awhile, so I'm not sure about him. We could still use 1-3 more players. |
| turalisj04-15-07, 07:20 PM | Hey, D20 modern isn't that bad. Look at it this way, you want to play the large muscled meleer? Choose a strong hero. Want to play a supergenious strategist? Play a smart hero. And multiclassing is easy. |
| Dyne04-15-07, 07:37 PM | Hey, D20 modern isn't that bad. Look at it this way, you want to play the large muscled meleer? Choose a strong hero. Want to play a supergenious strategist? Play a smart hero. And multiclassing is easy. That would be a really crappy and oversimplified system for D&D, and it wouldn't really fit. Combine that with the craptastic "filler" they've been cramming into all their recent sourcebooks, and I'd rather stick with 3.5. Maybe they could tweak it into something unique and interesting, as long as it's not "almost exactly like d20 modern". But, that's a topic for another thread. I'm really pleased with how Star Wars RPG: Saga Edition is shaping up. It is quite different from D&D or D20 Modern, and it looks like it's designed in a way to be streamlined and fitting for Star Wars. |
| turalisj04-15-07, 07:40 PM | One word: Talents :P |
| Dyne04-15-07, 07:53 PM | One word: Talents :P That's probably the only similarity SE has to D20M. It's a good idea to be borrowed, I think: makes classes much more customizable, and you won't have to crank out new base classes in every book, just make new talent trees. You're totally neglecting the three defense scores (combination of saving throws with AC), damage track/threshold, the new Force system, the new skills system, and lots of other stuff we haven't seen yet (such as the Destiny mechanic). All in all, lots of interesting innovations (with a few borrowed mechanics here and there). Okay, the Force system does resemble the maneuvers system from Tome of Battle, but still. |
| schnarre04-16-07, 01:19 PM | Sounds like it should be interesting! Just give us a little bit more on the main setting (I tend towards the Jack-of-all-Trades type of character), & we can see who else pipes up. Daily posts might be problematic for me as my work schedule is highy erratic, but I'll try my best to be prompt.:cool: |
| Crofter04-16-07, 02:06 PM | Sorry to keep you waiting. I'm still not sure if I am able to participate the game as well as possible, but I think I'll give it a try. If it won't work, I'll quit if that's okay with you. If it is, count me in for now. |
| CaptainShar04-16-07, 04:01 PM | Hmm, yeah, I'm guessing this won't get started until the summer and summer means lots of work and much less internet access. And when I said I'm not terribly familiar with the rules, I probably should have said "I don't own any Star Wars rulebook, nor do I intend to buy one soon." On the other hand, I love playing, so I'd still be happy to be "in." But it might not work out. |
| Dyne04-16-07, 05:17 PM | Sounds like it should be interesting! Just give us a little bit more on the main setting (I tend towards the Jack-of-all-Trades type of character), & we can see who else pipes up. It will take place in the NJO era, just before the Yuuzhan Vong invasion. We might start early enough so that everyone can get a few levels under their belt before beginning the Vector Prime plot, but we'll see. I plan on having the campaign follow much of the same plot as the novels, except the outcomes will be different (such as main characters being killed off [which I want to avoid], and the outcomes of battles will be more "in the air"). For our adventuring group, I wanted at least 1 or 2 Jedi, with a few "muggle" friends to round it out. Adventures may vary between assignments given out by the (New) Jedi Order and/or New Republic Military, or other sources depending on the backgrounds of the PC's. I have yet to work out the finer details, as this is more or less just a rough sketch/idea. Subject to change, while supplies last, objects in mirror are closer than they appear, all that jazz. |
| CaptainShar04-16-07, 09:17 PM | I want to be the tech. specialist. Everybody always takes that position before I get to pick a character. So I'm claiming it now. I'm not averse to being a Jedi tech. specialist. I just want to be the one who fixes the engines and rewires the enemy's security systems. |
| Dyne04-16-07, 10:33 PM | I want to be the tech. specialist. Everybody always takes that position before I get to pick a character. So I'm claiming it now. I'm not averse to being a Jedi tech. specialist. I just want to be the one who fixes the engines and rewires the enemy's security systems. From what I understand of the new system, your best bet would be Scoundrel. On the "I don't own any Star Wars rulebook, nor do I intend to buy one soon," we're all pretty much starting on the same footing with the new edition of the rules coming out. You could try playing without a rulebook, but it might be easier to have your own copy (and you might decide you like the game enough to shell out the cash for it). You have pretty much until May 22nd and beyond to save up for it, anyway. Other than that, we'll see how it goes. I'd like at least one more player in the group, in case some of you do end up dropping out for whatever reasons. |
| CaptainShar04-16-07, 11:34 PM | They got rid of the tech specialist? |
| Dyne04-16-07, 11:40 PM | They got rid of the tech specialist? It was folded into the Scoundrel. Fringer was folded into the Scout, and Force Adept was just eliminated (but you can make a Force-sensitive Soldier or whatever that's just as good, if not better). |
| Crofter04-17-07, 08:01 AM | Now that everyone else is picking an character concept I'll do the same. I'd like to play a Jedi or a sharpshooter/commando as they've always been my favourite concepts. If I could go with a Jedi commando or something alike, all the better. |
| krownhunter0704-17-07, 02:50 PM | You guys have room for one more? I plan on getting saga as soon as it comes out and would really like to play. I've never played online though, so someone is going to have to hold my hand for a bit and show me what to do. I've played RPG's on and off for about 13 years now, (:eek: 25 is not THAT old) |
| turalisj04-17-07, 03:35 PM | I'll be playing Vinko (suprise there) |
| Dyne04-17-07, 05:18 PM | I'll be playing Vinko (suprise there) God help us.... You guys have room for one more? I plan on getting saga as soon as it comes out and would really like to play. I've never played online though, so someone is going to have to hold my hand for a bit and show me what to do. I've played RPG's on and off for about 13 years now, (:eek: 25 is not THAT old) Welcome aboard, that won't be a problem. |
| Jedi_Poet04-18-07, 06:55 PM | I've never played online though, so someone is going to have to hold my hand for a bit and show me what to do. Me neither krownhunter. If anyone is gona give lessons, I'd appreciate a hand too. As for the character concepts, I'll really need to have a look at the new rules but I'm quite keen to play the jedi gaurdian style of character. I'm currently playing a noble in my home campaign and frankly, I'm itching to bash something with a lightsaber :D |
| CaptainShar04-18-07, 09:20 PM | This'll be my fourth play-by-post; it's not that hard. Just read one of the games going on (check out the Legends sub-thread). More dialogue and colorful description is appreciated. The hardest thing is keeping track of everyone's position. Other than that - just remember to post pretty often if you're in a combat or a continuing conversation. |
| turalisj04-18-07, 09:23 PM | Heheh, I've had only 1 rl game session. All four years of my gaming experience is from only pbp gaming :P |
| Dyne04-18-07, 09:27 PM | Heheh, I've had only 1 rl game session. All four years of my gaming experience is from only pbp gaming :P That would explain a lot. :P Though, to be honest, most of my RPG experience comes from online as well. It's not very difficult, you'll get the hang of it quickly enough. |
| turalisj04-18-07, 10:12 PM | I think I've stated this before, but... I also have 5 younger brothers (condom is not in my parent's vocabulary), and live in a worthless little town in southeast wisconsin. |
| krownhunter0704-19-07, 12:11 PM | I've always wanted to try my hand at a Jedi sentinel type, which IMHO I think Obi-Wan was like. also like to be good at flying. |
| krownhunter0704-22-07, 04:04 PM | just curious, how do you handle rolling with play by post? |
| CaptainShar04-22-07, 04:16 PM | Link to rolls from this site: http://invisiblecastle.com/rolldice.py |
| Dyne04-22-07, 05:24 PM | So let's recap on our playing group and everyone's character concepts: CaptainShar - "Techie," possibly Jedi Crofter - Jedi or sharpshooter/commando, or Jedi commando Turalisj - Ewok Jedi Jedi_Poet - Jedi guardian that bashes things with a lightsaber schnarre - "Jack-of-all-trades" krownhunter07 - Jedi sentinel good at flying Is there anyone that doesn't want to be a Jedi? Just wondering.... Though I suppose that'll solve the problem of figuring out why we're all adventuring together. |
| CaptainShar04-22-07, 06:03 PM | I could go either way; at first, you seemed to be looking for more Jedi. |
| schnarre04-22-07, 07:48 PM | I want to be the tech. specialist. Everybody always takes that position before I get to pick a character. So I'm claiming it now. I'm not averse to being a Jedi tech. specialist. I just want to be the one who fixes the engines and rewires the enemy's security systems. There will always be a use for such a character! I've played such a number of times, & am perfectly amenable to letting someone else being able to work the "miracles":D . I'll have to see what things look like when I can get the SAGA Core Rulebook (I wasn't thinking of a Force User, but I might reconsider depending on how the rules look). I'm figuring on a character with abroad skill range--not really an expert in any of them, but having the skills if needed--with some combat skill (school of hard knocks). |
| Dyne04-22-07, 08:33 PM | I could go either way; at first, you seemed to be looking for more Jedi. I wanted at least one or two, but I suppose we could go with a group of all Jedi (maybe have some people be multiclassing for a broader range of abilities). What do you guys think? |
| turalisj04-22-07, 11:24 PM | Hmmm.... perhaps multi-ed in scoundrel, with the force skills aimed at altering the mind. *waves his hand at Dyne* You shall open that airlock. :D |
| CaptainShar04-22-07, 11:35 PM | Definitely starting with Scoundrel for all the techie skills...I may multiclass Jedi or just be Force Sensitive. |
| Crofter04-23-07, 02:37 AM | I think I'll wait for the SAGA rulebook to come out before I decide whether I go with the Jedi Commando or the sharpshooter/commando. |
| OmarTsalamir04-23-07, 04:54 PM | Any room for another player? Ive played both d20 and west end versions up till now and i am dying to play some saga. If everyone goes for Jedi, I'd love to play a sentinel. but im open minded to character class. ~Joe |
| turalisj04-27-07, 06:52 AM | I have a little challenge: Design a starfighter for under 150k creds. The winner gets a shiny new star ddestroyer :P |
| schnarre04-29-07, 04:54 PM | I have a little challenge: Design a starfighter for under 150k creds. The winner gets a shiny new star ddestroyer :P Been there, done that--it blew up REAL good!:D |
| Dyne04-30-07, 10:15 PM | Couple points of discussion: What is your playing style? Do you prefer more action or more RP in a game? What can I do to make you get the most out of this campaign? Also, I'm trying to decide what to do with generating ability scores. I've been thinking of doing a sort of combination die roll with Point Buy, having you roll for the first 5 scores and the last one makes them add up to 30 points, or something. Thoughts? |
| CaptainShar04-30-07, 11:26 PM | Play style: I like to have some long-term 'action' type goals the characters are trying to accomplish, like 'blow up the Death Star,' and then I like a mix of combat encounters and RP along the way. Stats - my favorite method is to let everyone allocate 26 dice among the six scores as they please, then roll for each category and take the top three rolls in each category. That way it's a little choice, a little chance. Oh yeah, and I just remembered I do have a copy of the old Star Wars d20 Player's Handbook. So that should help. |
| Crofter05-01-07, 01:31 PM | I haven't played much (been mostly GMing) and because of that I prefer action to role-playing (haven't got a lot of time to come up with adventures' backgrounds because of my studies and hobbies) but I don't mind if there is more of role-playing. That might even be good for my players if I got some experience in role-playing. BTW when is the campaign going to start? I have no chance to get anywhere near a computer during the first two weeks in June. |
| Dyne05-02-07, 12:55 AM | BTW when is the campaign going to start? I have no chance to get anywhere near a computer during the first two weeks in June. Some time after Saga Edition's release. I'll probably need some amount of time to prepare the campaign for you guys. |
| master_Tru05-02-07, 06:29 AM | Hey group how are you, are you sitting on the edge of your seat waiting for saga as I am. I see you posted the you have all you players so far I am interested in playing, and if a spot opens up keep me in mind. I would play a jedi guardian, I dont think anyone said they wanted to play one yet. |
| turalisj05-02-07, 07:30 AM | The group is mostly jedi with intermixed things. I'm personalythinking an ewok jedi starfighter pilot, with a modified fight that has a smaller pilot's area. It would be smaller to see, thus easier to dodge with. |
| krownhunter0705-03-07, 12:21 AM | I'm pretty much 50/50 when it comes to action vs. RP. I like a good mix of the two, each style plays its part in the scheme of things. As for the ability scores? That really depends on what your going for, rolling for more random stats or point buy for more personal customization. then decide what power level your looking for to see if you want 4D6 or more, or 26+ for point buy.... EDIT: this last part doesn't help much does it? :thinks: |
| Crofter05-04-07, 06:38 AM | After seeing JC102 and the talent trees, I'm probably going with a Soldier with some commando talents then multiclassing to Jedi, or vice versa. |
| schnarre05-07-07, 04:58 PM | Couple points of discussion: What is your playing style? Do you prefer more action or more RP in a game? What can I do to make you get the most out of this campaign? Also, I'm trying to decide what to do with generating ability scores. I've been thinking of doing a sort of combination die roll with Point Buy, having you roll for the first 5 scores and the last one makes them add up to 30 points, or something. Thoughts? I tend to like a little bit of a good many things in the setting--that way each player/character gets to strut their stuff. Finally got the SAGA rules preordered... |
| turalisj05-07-07, 06:54 PM | Playing style? A good mix of mystery and combat. Blame it on reading sherlock holmes. For stats, good ol' 4d6 drop lowest 3. |
| basilisk_8905-11-07, 09:25 PM | I will join your legions. I hereby promote myself Grand Moff Lorn! But I don't play the RPG yet. :/ Just SWM. |
| KayoJediOutcast05-11-07, 09:31 PM | sorry, i never played a RPG. i would like to join, but could someone coach me so i dont suck? PM me if you can or will. |
| Dyne05-11-07, 11:31 PM | I will join your legions. I hereby promote myself Grand Moff Lorn! But I don't play the RPG yet. :/ Just SWM. That's fine. With Saga Edition releasing in a couple weeks, you'll have the opportunity to start off on relatively equal footing with the rest of us. sorry, i never played a RPG. i would like to join, but could someone coach me so i dont suck? PM me if you can or will. We are a little full on the NJO game, but if you'd like to join in, I can add you to the reserve list (along with master_Tru) in case some openings appear. Also, if you have any questions or need some advice on playing the game, don't hesitate to ask. I'm sure we'll all be glad to help out. |
| Dyne05-11-07, 11:43 PM | Wow, I just realized how long it's been since I've posted in this thread. Not a whole lot to discuss before Saga releases, I guess. Quite a few new previews are up on the main page. Lots of interesting changes to the combat system. I'm still not quite sure what to make of the changes to the Droids system, not sure how well I like them. On the subject of the NJO game, I've decided to update the guidelines for what types of characters can be chosen: -Jedi. The group will basically be sent on all sorts of missions by the New Jedi Order, so this would be the easiest way to explain why your character is taking part. You can, of course, take levels in other classes later as you desire. -Droid owned by the Jedi Order or by one of the other PC's. -Other character concepts can be allowed if you provide a suitable explanation for why your character is working with the Jedi. |
| Dyne05-12-07, 08:42 PM | I just updated the members list and links (finally). To all the new members, I would like to welcome you all to the guild. I'm glad to have you all aboard, a lot more people signed up than I expected. In fact, we have enough extra players that we could probably start up a 2nd game, if anyone's interested in GMing. |
| turalisj05-12-07, 08:58 PM | *declares himself the master of all jedi and master of fuzzyness* :D |
| Dyne05-14-07, 02:03 AM | Preview 6 is up, and it introduces some "interesting" changes to the droids rules. One in particular that worries me is that droids in Saga Edition no longer have a Constitution score. One of the things I liked about SWRPG was that it didn't have the stupid (IMHO) "nonliving = no Con score" rule, as opposed to D&D and D20 Modern. I'm willing to give the designers the benefit of the doubt and wait to see the whole system before making final judgment, but I am considering making this my first house rule. What are all your thoughts on this? For reference, there is a thread discussing it here (http://boards1.wizards.com/showthread.php?t=844030&page=7) where I listed many of my reasons for why I think droids should have a Con score. |
| krownhunter0705-14-07, 02:05 PM | The more I think about it, the more I like the idea of playing a corellian Jedi, or a corellian scout for the Republic intelligence who finds out he is Force-sensitive and trained to be a Jedi later on since we will be starting a little before Vector Prime. Torren Kast; Human Corellian scout 2, Jedi ?, Jedi knight ?, Jedi Ace ?, Jedi investigator ?, Jedi Master(Watchman) ? I'll have two see the new book and look it over first but this is what I'm going for. |
| Dyne05-14-07, 04:00 PM | Torren Kast; Human Corellian scout 2, Jedi ?, Jedi knight ?, Jedi Ace ?, Jedi investigator ?, Jedi Master(Watchman) ? I believe Jedi Ace and Jedi Investigator will be covered under the Jedi Knight PrC, so that should possibly make things easier. |
| krownhunter0705-14-07, 05:36 PM | That works for me, I've been putting a lot of thought into this character concept, but that would be easer to go with. Torren Kast; Human (Corellian) scout 2, Jedi ?, Jedi Knight(Ace, Investigator) ?, Jedi Master(Watchman) ?. I might drop the scout levels. it depends on whats in the class and, of course your :bow: (Dyne Emperor of the Galaxy) :bow: permission. If you don't think we will get through 2 levels before the NJO time-frame then I might drop the scout levels, or Take one, then the Jedi class and come back to the scout for one level sometime after that. let me know what you think :bow: (Dyne Emperor of the Galaxy) :bow: ;) |
| turalisj05-14-07, 05:46 PM | Wow, nice way of ((not)) trying to suck up :P *Vinko rides by on a speeder bike with several stormtroopers dragging behind him* It's only evil if it's not fun. :D |
| krownhunter0705-14-07, 06:12 PM | :plotting: I was going for subtle :schemes: |
| Dyne05-15-07, 12:07 AM | That works for me, I've been putting a lot of thought into this character concept, but that would be easer to go with. Torren Kast; Human (Corellian) scout 2, Jedi ?, Jedi Knight(Ace, Investigator) ?, Jedi Master(Watchman) ?. I might drop the scout levels. it depends on whats in the class and, of course your :bow: (Dyne Emperor of the Galaxy) :bow: permission. If you don't think we will get through 2 levels before the NJO time-frame then I might drop the scout levels, or Take one, then the Jedi class and come back to the scout for one level sometime after that. let me know what you think :bow: (Dyne Emperor of the Galaxy) :bow: ;) CaptainShar has expressed wishes to be a New Republic Captain loaning her ship to the New Jedi Order (which would explain why her character is part of the group). She wants to be more of a mechanic than a pilot, and it could work that your character is her partner and pilot of the ship. Would that interest you? You could start as a Scout and she as a Scoundrel. |
| Crofter05-15-07, 01:35 PM | Preview 6 is up, and it introduces some "interesting" changes to the droids rules. One in particular that worries me is that droids in Saga Edition no longer have a Constitution score. One of the things I liked about SWRPG was that it didn't have the stupid (IMHO) "nonliving = no Con score" rule, as opposed to D&D and D20 Modern. I'm willing to give the designers the benefit of the doubt and wait to see the whole system before making final judgment, but I am considering making this my first house rule. What are all your thoughts on this? For reference, there is a thread discussing it here (http://boards1.wizards.com/showthread.php?t=844030&page=7) where I listed many of my reasons for why I think droids should have a Con score. I've read your argumentation by now so there's no need to begin arguing about it. I personally like it this new way. I am not very familiar with D&D rules (even though I play it occassionally) but now that I see it that way (I mean droids treated as constructs) it makes sense to me. IMO, we should at least wait 'til we see the SAGA rulebook before deciding anything on that matter. I have, however, nothing against you houseruling it the way it was in RCR. EDIT: I have now decided (if it goes with the storyline) that I will start as a Jedi and then at some point multiclass to soldier to represent the orientation towards commando fighting. I'm still not sure at which point to multiclass but at least the 4 or 5 first levels I'll be a Jedi. |
| Dyne05-15-07, 05:25 PM | I've read your argumentation by now so there's no need to begin arguing about it. I personally like it this new way. I am not very familiar with D&D rules (even though I play it occassionally) but now that I see it that way (I mean droids treated as constructs) it makes sense to me. IMO, we should at least wait 'til we see the SAGA rulebook before deciding anything on that matter. I have, however, nothing against you houseruling it the way it was in RCR. Not trying to start an argument, just getting opinions. Thanks for the input, btw. I don't plan on houseruling it unless I find the new system exceptionally lacking (like if all droids end up having exactly the same number of hp, varying only by level and maybe size). EDIT: I have now decided (if it goes with the storyline) that I will start as a Jedi and then at some point multiclass to soldier to represent the orientation towards commando fighting. I'm still not sure at which point to multiclass but at least the 4 or 5 first levels I'll be a Jedi. Sounds good to me. |
| krownhunter0705-15-07, 09:22 PM | That sounds good to me, I still want to work my way into being a Jedi, if it works for the story. I've got no qualms about taking orders, I'll pilot her ship if she'll have me. |
| schnarre05-19-07, 12:56 PM | Still thinking about the details of my character's background, though his broad skill base would probably have a lead in to being with the rest of the group. In this run are the Jedi PCs essentially the ones in charge? |
| Dyne05-28-07, 05:25 AM | In this run are the Jedi PCs essentially the ones in charge? All PC's have equal say. You don't get relegated to secondary status just because you don't have Jedi levels. Especially since all the heroes are working for the New Republic, everyone pretty much has equal authority. Just a heads up, the NJO Infinities game will be a bit of a hybrid from core Saga Edition rules, with some number of house rules. Most of it will involve making the game a bit more detailed than its basic streamlined version. I still plan on running this game. However, what I will do with Saga Edition after this campaign remains in some doubt, and will likely be determined by how it runs in this first game. I hope everyone has fun, as that is always my main goal. |
| Dyne05-29-07, 08:38 PM | A sad update: I'm canceling the game. I've decided that Saga Edition is not worth my investment when I learned that all the books are gonna be reduced in size and content. The core rulebook itself seems to be missing so much that it'll be rather difficult to run a game with just that one book. Instead, I'm gonna focus on getting as much enjoyment out of my D&D books as possible, and investing my money on my education and such. I hope the rest of you have better experiences with the new edition, and that your investment is worth the cost you pay. May the Force be with you. |
| Crofter05-30-07, 01:54 PM | I'm very disappointed to hear that. Does that mean that this guild is going to fade into nonexistence*? Or will there still be enough of us who will keep the tradition of Star Wars going strong? Good luck to Dyne with D&D. *I'm not sure if the word is written like that. |
| Dyne05-30-07, 02:13 PM | I hope there are enough of you guys sticking around to keep this guild going strong. I'll probably pop in now and again for discussion, but it'd be hard to get involved in the games since I no longer plan on buying the books. Also, some guy has expressed interest in taking over GMing the game, although a good chunk of what he's saying is quite rude and based on some assumption he pulled out of who knows where. To be clear, 100 fewer pages didn't bother me; the deciding factor was that the pages themselves are actually smaller, and that a lot of content seems to be gone from the GMing chapters (this is based on comments from people who actually have the book; some got it from Celebration IV, others were lucky enough to find it released early). It's up to you guys if you want him as your GM, it's of no consequence to me. For a dumb reason, I might add. Dyne feels they can't run the game without that 100 pages of useless fluff and redundant rules. And in fact, this game is not canceled. Unlike Dyne, I have the vision, ability, and experience to run ANY RPG with just a core book. I can run a game with just the dX Tri-Stat book. So, mark my words well board members. When I get my book, I will run this game. I'll not have these fans suffer for Dyne's lack of Economics Education. |
| turalisj05-30-07, 05:10 PM | If he runs the game, he'd better do it through a riot shield...... I realy can't stand people who make comments like that. |
| CaptainShar05-30-07, 10:15 PM | Meh, I'll still be a part of the guild, as such, but I'm not committing to being in any particular game until, well, until I know the particulars. |
| schnarre05-31-07, 03:35 PM | That's a bummer (especially as it looked like we would be getting a good party put together)!:weep: |
| Crofter06-03-07, 01:15 AM | I'd still like to play if someone wants to gm. I won't, however, be able to get near a computer for next two weeks so don't wonder if I don't answer to any new ideas or such. |
| krownhunter0706-18-07, 02:25 PM | Just got my book a few days ago, still willing to play if someones DMing....... anyone else? |
| Crofter06-21-07, 01:12 AM | I would be interested in playing. I am not sure if it will work with me though: I'm going to be quite busy in future. And I still don't have the book (hopefully get it today). |
| Jedi_Poet06-25-07, 08:27 AM | Hello again, dropped out for a bit there. Let me add my name to the list of people who are still interested in playing if we can find a GM *Jedi Poet chalks his name up on the board* |
| CaptainShar06-25-07, 07:29 PM | Sure, I'm still interested. I just want to know a little about what the specific game will be like before committing. |
| Dyne06-30-07, 03:18 PM | I'm reconsidering whether or not I will buy the Saga Edition rulebook, which will affect if I will go through with my original idea for a game (the New Jedi Order Infinities thing). The D&D side of things has slowed down, so I have slightly more cash in my pocket; so many of WotC's incoming D&D books simply do not interest me, and some supplements that I previously invested in are being canceled. :( I suppose my main objection was the size of the book and it's corresponding cost: it somewhat worries me to have to pay $40 for what is essentially a $30 book, and that this trend may be carried on to future supplements. Combined with minor rules quips, I suppose I overreacted a bit, and I'll probably just suck it up and buy the darn things. Stinking Star Wars addiction.... At least Amazon will make it a bit more affordable for me. If I host an online SWRPG game, though, it will probably be at www.enworld.org, mostly cause I just like those forums better. Better community and all that. |
| krownhunter0707-08-07, 12:25 PM | Well, for the record, I hope you do get it. I really like the new system and would like to try it out..... Question: where would someone go to find a game that's play-by-post? |
| Dyne07-08-07, 03:09 PM | Well, for the record, I hope you do get it. I really like the new system and would like to try it out..... Question: where would someone go to find a game that's play-by-post? Well, I know of a few places: The Real Adventures (http://boards1.wizards.com/forumdisplay.php?f=278) forum on these boards hosts various games, but my experience has been that it's nearly impossible to find an open game. They don't let you start your own game unless you have already played in a game there, which probably cuts down on how many new games start up. http://rpol.net/ is a site dedicated to Play-by-Post games, and I suppose it works reasonably well. If you can't find an open game to join, you can easily just start your own and pick up a group of players pretty quick. EN World (http://www.enworld.org/forumdisplay.php?f=64) has a section for planning and running games, and it's probably my favorite site of the three. It used to be a lot more polite, but it seems to be getting more of the "WotC mentality" (i.e. people that flame anyone with an opinion different from their own, stuff like that). There's another one that I can't remember which actually uses a computer program for chat, map grids, etc. I don't remember it's name, but I've never really used it. |
| turalisj07-08-07, 03:23 PM | You can almost always find someone on Rpol.net to want to play a starwars game. I'm going to be picking up PHBII instead of saga edition though... |
| krownhunter0707-08-07, 09:58 PM | Just to let you all know, Pink_Jedi_Ranger is starting a play-by-post infinites campaign here: http://boards1.wizards.com/showthread.php?p=13003057#post13003057 |
| Dyne07-12-07, 01:34 AM | Just got Saga Edition in the mail today, and overall I'm pleased with it. It's a shame that some of the vehicles, NPC's, and such had to be omitted to save space, but I guess I can live with that. I'll see what I can cook up for a campaign, but I haven't decided where it'll be hosted yet. If you're still interested, let me know. |
| Dyne07-12-07, 10:03 PM | Okay, here are the house rules for the game so far: Serenity (Jedi Master ability): Using this ability requires spending a Force Point. Force Powers in general: A Force power never, EVER targets damage threshold. Use the defense scores stated in the rulebook, ignore this part of the errata document. Defenses: Size modifiers to damage threshold instead apply to Fortitude Defense (which retroactively affects damage threshold). If you haven't seen the errata document yet, it can be found here (http://www.wizards.com/default.asp?x=starwars/article/sagaederrata). There are a few other house rules I'm considering, but haven't decided on yet: Armor Proficiency feats: If you are proficient with the armor you are wearing, you may decide whether to apply its armor bonus to your Reflex Defense or to apply your heroic level instead. Armored Defense (Soldier Talent): A character with this talent reduces the armor check penalties of his worn armor to the following values: light, -1; medium, -2; heavy, -5. A new feat that may be chosen: Swiftness Your training allows you much greater mobility. Prerequisites: Dexterity 13, Dodge, Mobility. Benefit: As a swift action, you may immediately move half your regular speed. This move follows all normal rules of movement, including provoking attacks of opportunity. Special: If a bonus feat list includes Mobility, this feat may also be considered a bonus feat for that list. (My personal fix for Double/Triple Attack and Dual Weapon Mastery. Helps fill the void of the 5-foot step, and it might make actually make Mobility a viable choice [I have honestly never seen anyone take Mobility, in any of the RPG games I've played in]). Full-Round Action: A full-round action uses up your standard and move actions for the round, but you are still allowed one swift action. This is more a clarification than a house rule, as the rulebook is not very clear on this subject. Droid Heroes: Since droids do not have a Constitution score, they apply their Strength bonus for determining hit points. This has no effect on stock models, whose hit points are already predetermined. Vehicle Combat: The facing/firing arc rules. Basically, you can only move forward, turning 45 degrees costs 1 square of movement, you can only shoot at things in your firing arc. Now, for character creation guidelines: Ability Scores: Point Buy/Planned Generation using 30 points. Starting Credits, hit points, etc: Roll for them. You don't roll hit points for 1st-level, though, only at later levels. Dice Rolling: Roll it here (http://invisiblecastle.com/). All of your rolls should use this username: "NJOI (<insert character's name here>)". For example, if I was going to play Luke Skywalker, all of my dice rolls would be under the name "NJOI (Luke Skywalker)", but not using the quotation marks. If you make a die roll that is NOT under the correct username, it does not count. If I discover you to be cheating, you will be booted from the game and I will kill off your character in the most painfully embarrassing way I can think of. Destiny: Pick a destiny from one of these: Corruption, Destruction, Discovery, Education, Redemption, Rescue. You begin with 1 Destiny Point. However, the only way to gain additional Destiny Points is to pursue your destiny: you do NOT automatically gain them from leveling up. Those are the changes to the rules. Pray I don't alter them any further. ;) |