The Council of Archmages V7 [Archive] - Wizards Community

Post/Author/DateTimePost
Frostbite_Ravenheart

11-01-04, 11:29 PM
Its Election day Tomorrow so I will work on a nice charter and links to go here. For now look over the past thread to get a general idea of whats going on...and for those of you already acquainted please continue your conversations as normal.
---
Update:
Sorry. Its no longer election day tomrrow. I tried pretending I was in a different country everyday and it was just Election Day there but thats not working out. I do promise to fix this front page. I likewise promise to create a whole new thread soon as soon as Necrodude and I figure out the guilds stats and such and have something to post.

I wrote up an FAQ for this Council a long time ago and its both extremely outdated considering the changes this foundations over gone and riddled with unseen propaganda that was [with the exception of the heavy stuff] never taken out [;)].

But, for something more general: Who are we? We are the Council of Archmages. We are the oldest foundation still in existence and we have always been one of the most powerful. We have library [somewhere] that I will soon get a link to. We must fulfill this foundations original purpose and start filling up the library once more. I’m looking for volunteers for that job as I will be busy maintain this foundation in-game and out and Necrodudes assistance should take up enough of his time.

Anyways you can scan the last couple of pages for a brief history of the Council of Archmages. We were having fun digging up old quotes from the past. We were around before this whole guildwars or even this guildhall place was founded. Are original purpose believe it or not was the discussion and creation of all things arcane.

While the original creator {Archmage of Nethril} may have named this place Council of Archmages, I assure you all types of spell casters are allowed. In fact, I am myself an Arch-Bard as is three of the other oldest members.

Everyone will have a domain. Upon joining, one must request a domain. One of the things that has been handed down throughout the long history of the CoA are the rules of the domain. Domains may not be too powerful and one specific rule that is incredibly old and was always being broken [but quickly fixed] – No race archmages. For example: There is an Archmage of Fire, Archmage of Shadow ect. There is one exception you may notice. A famous Archmage was titled: The Archmage of High Elven Magic. This Archmage was not the “Archmage of Elves” but of a very specific style of magic that happens to come from the elves.

A new tradition is no titles or numbers. Originally the Archmage of Nethril [Read: The founder] gave the rank of “High Archmage” to the first twenty-something people that joined. The guild leadership eventually passed from his one-man dictatorship to very complicated oligarchy [Read: A real system of government ruled by a small group of people] consisting of about four Archmages known as “Zenith Archmages.” During this time there was clear line between “new” and “old” members. All the older members who were not Zeniths were given the rank of “High Archmage” in the traditional sense. Anyways this existed for a long time. The history of the council is long and I will not try to explain it all in a single post. Long story short titles, ranking or any form of hierarchy no longer exist.

For those of you who might complain about this: Think about it like this. I’m am the oldest member of this thread who even still posts on this website. I was one of the originally “High Archmages” and I was made a “High Archmage” after the Zenith Oligarchy moved in. While I was entrusted the title of “Lorewarden” and do oversee this foundation as a thread keeper I am not as much of a “King” or a “Dictator” as the others were. This is not to brag, merely to show those who want a rank and hierarchy that if we did bring back such a thing I have all right to the top most position and I would be the single force who would position every single person. This Council is known for its politics and I have been around for all of it. Don’t argue against me on this.

Other then that I’m very open to opinions. Anyways…I’ll bring up a bunch of links to the library and to the older threads. Have a look around this one and some of the other links I give you guys later on. Until then I have one last thing to add.

Our longest standing ally is the Half-Elven Foundation.

Our other allies include:
The Children of The Planes
The Forest Dweller Foundation
The Warlock Circle (Details pending ;))
The Sword Point Academy (Details Pending)

This is just a quick list off the top of my head. I feel as if I forgot one and there are a few others I’m not so sure about. This is the second “game” and politics totally restarted. As of now this thread is in a bizarre state of neutralality. We are technically in-game “off limits.” Meaning that I have declared it not able to ally or declare war on anyone as it was more a collection of people then a group. This is going to change but it’s a standing rule to keep people happy RP wise until we can get an effective in-game government worked out. I have plans for it that might change and I won’t retype it here as nothings finial but its on the 19th page I believe if you wish to go look up up.
_________
Another update:

We have a members list somewhere that really needs work. I'll find and fix it later. I'm thinking of splitting our members list into three:
-Everyone who was ever in the Council
-Everyone who remains active in the Council
-Everyone who is playing in the IFGW

For now, I'll start working on the in-game list. Tell me if I forgot to add you.

In-game Members list:
1) Cazic
2) Necrodude
3) Baerdith(?)
4) Dyne
5) Frostbite Ravenheart

That’s all for now…but can you believe this is maybe the SEVENTH Council of Archmages thread!

-Frosty
law

11-01-04, 11:46 PM
ok since this is the new thread ill post the epic spells here to.

Heres three epic spells that could be put in the library.

Epic Fireball
Evocation [Fire]
Spellcraft DC: 95
Components: V, S, XP
Casting Time: 1 standard action
Range: 600 ft.
Area: 60-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
To Develop: 855,000 gp; 17 days; 34,200 XP. Seed: Energy (DC 19). Factors: 1-action casting time (+20 DC), Change area from bolt to ball (+2 DC), Increase area by 200% (+8 DC), Increase range by 100% (+2 DC), Increase Damage to 40d6 (+60 DC), Increase damage dice three steps (+30 DC). Mitigating factors: 2d6 backlash (-2 DC), Burn 4,400 XP (-44 DC).

Epic Fireball is a massive ball of fire that detonates with a mass of flames. It deals 40d12 points of fire damage. Unattended objects also take this damage. The spell can barely be controlled and the caster takes 2d6 points of damage as it is released (in addition to burning 4,400 XP).

You point your finger and determine the range (distance and height) at which Epic Fireball is to detonate. A red, fist-sized globe of glowing energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, it blossoms into a blast of fire that commonly leaves only ashes of all that where in the area of effect.
XP Cost: 4,400 XP

Kimber’s Blasting Forceball
Evocation [Force]
Spellcraft DC: 126
Components: V, S, XP
Casting Time: 1 free action
Range: 1,500 ft.
Area: 100-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
To Develop: 1,134,000 gp; 22 days; 45,360 XP. Seed: Energy (DC 19). Factors: Change to force spell (ad hoc +10), Quickened spell (+28 DC), increase range by 400% (+8), change area from bolt to ball (+2 DC), increase area by 400% (+16 DC), Increase damage to 60d6 (+100 DC), Increase damage dice for steps (+40 DC), increase DC on the fly (ad hoc +3). Mitigating factors: Burn 10,000 XP (-100 DC).

Kimber’s Blasting Forceball is a massive blast of force energy that detonates with a thundering roar. It deals 60d20 points of force damage. Unattended objects also take this damage.

You point your finger and determine the range (distance and height) at which kimber’s blasting forceball is to detonate. A clear, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, blossoms into a blast of force energy that has been known to topple castles.

As a special feature of this spell, you can increase the saving throw DC at the time of casting by sacrificing more XP. For every 1,000 XP you sacrifice beyond the 10,000 XP required to cast the spell, the saving throw DC increases by 5.
XP Cost: 10,000 XP.

Kimber’s Massive Forceball
Evocation [Force]
Spellcraft DC: 820
Components: V, S, XP
Casting Time: 1 free action
Range: 1,200 ft.
Area: 400-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
To Develop: 7,380,000 gp; 148 days; 295,200 XP. Seed: Energy (DC 19). Factors: Change to force spell (ad hoc +10 DC), Quickened spell (+28 DC), change area from bolt to ball (+2 DC), Increase area by 1,900% (+76 DC), Increase range by 400% (+8 DC), Increase Base saving throw DC to 100 (+160 DC), Increase damage to 400d6 (+780 DC), Increase damage dice for steps (+40 DC), increase DC on the fly (ad hoc +3). Mitigating factors: 206d6 backlash (-206 DC), burn 10,000 XP (-100 DC).

Kimber’s Massive Forceball is a massive blast of force energy that detonates with a thundering roar and gives off a small shock wave up to 800 ft. (no damage for the wind). It deals 400d20 points of force damage. Unattended objects also take this damage. The spell is barely controlled, and the caster takes 206d6 points of damage as you release it (in addition to burning 10,000 XP).

You point your finger and determine the range (distance and height) at which kimber’s massive forceball is to detonate. A clear, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated range, blossoms into a blast of force energy that has been known to leave small bits of everything in the area.

As a special feature of this spell, you can increase the saving throw DC at the time of casting by sacrificing more XP. For every 1,000 XP you sacrifice beyond the 10,000 XP required to cast the spell, the saving throw DC increases by 5.
XP Cost: 10,000 XP.

I have never used them since me and my players have never really have gotten high anough to use any of them.
Silmarien Aldalome

11-02-04, 12:24 AM
They're fantastic spells

Frostbite! Well done!

I'd like to discuss Abjurations of Epic scope as well.

Antimagic fields aren't the CoA's cup of tea, I'd have thought, since they suppress our own powers. So, I was thinking in terms of either directional Antimagic fields - perhaps a cone effect - or burst effect in the case of weave-disruption powers.

Which brings me to another important point. In our world, we have Shadow Weave Magic and Weave Magic - that is largely divided amongst spell casters by Alignment. So....

...in addition to mighty powers of destruction, our powers of Abjuration are vital for our survival, counsellors". She sweeps the room, and as her gaze finds you, you receive a mental message, as Sil talks <hearken now - only your best Lore and Highest Truth will save us. The lands darken and we must prevail> "Perhaps we can devise bursts of magical power that Mystra's Weave is not harmed by, but which disrupts Shar's dark Shadow Weave......"
Dyne

11-02-04, 01:49 AM
"Perhaps we can devise bursts of magical power that Mystra's Weave is not harmed by, but which disrupts Shar's dark Shadow Weave......"

Sorry Sil, I have no idea what you're referring to here.

But, this talk about Anti-magic Fields gives me an idea. Has anyone ever come up with a spell or magic item that nullifies an Anti-magic Field? Or, at least, makes the caster/wielder immune to the effects of the Anti-magic Field? This would be awesome.
anglar

11-02-04, 02:12 AM
"Perhaps we can devise bursts of magical power that Mystra's Weave is not harmed by, but which disrupts Shar's dark Shadow Weave......"

"Simple dear. We find some fools who use the shadow weave and experiment on them. It shouldn't be too difficult for us to develop spells that attack the fabric of the shadow weave. The first place to start is by studying what has damaged Mystra's Weave. All we need is to get an avatar of Shar down here and destroy it."

Dyne, in Forgotten Realms there are two weaves, the magical conduits through which all magic flows. Until 3E, the only one known about was Mystra's Weave. When 3E came out, so did the shadow weave, POS. According to the new lore, the shadow weave has existed for as long as the Weave, only Mystra was too stupid to ever figure out that something else was there even with all of Shar's clerics using it, I don't care what the books may say. But that's another discussion. The easiest way to explain it is to get yourself a copy of the Forgotten Realms Campaign Setting and The Player's Guide to Faerun.
Silmarien Aldalome

11-02-04, 03:03 AM
Sorry Sil, I have no idea what you're referring to here.

But, this talk about Anti-magic Fields gives me an idea. Has anyone ever come up with a spell or magic item that nullifies an Anti-magic Field? Or, at least, makes the caster/wielder immune to the effects of the Anti-magic Field? This would be awesome.

That's the way to think. And that's one of the things we need to do.

Thanx Ang. Dyne, - are you familiar with Shadow Weave and Weave Lore?
If not - we may need to bring you up to speed....Anglar seeks to understand the origins of the Dark Magic that is chanelled through the Shadow Weave



Stav
anglar

11-02-04, 03:18 AM
That's the way to think. And that's one of the things we need to do.

Thanx Ang. Dyne, - are you familiar with Shadow Weave and Weave Lore?
If not - we may need to bring you up to speed....Anglar seeks to understand the origins of the Dark Magic that is chanelled through the Shadow Weave



Stav
"I don't seek to understand it. I seek to destroy that pathetic attempt at copying something that didn't need to be copied for no other reason than to appease a bunch of wusses who don't have the sack to do things the way the rest of the civilized world does. I will dance a great dance when Mystra finally takes from Shar that which she should have anyway."

OOC - I HATE the shadow weave, more than I hate Buffy, and that's saying something.
Aramar the Black

11-02-04, 07:19 AM
My, my, my, such hate of the shadows. Why?
And yet a seventh CoA thread. Maybe this one will get lucky.

Along with Dyne, I too am fairly ignorant of the Forgotten Realms and the Two Weaves.

And I do have a few idead for Epic Abjuration and powerful antimagic. Maybe I can get them to materilize.
sculyblast

11-02-04, 02:15 PM
actually it's the 9th thread only known to some of the first members for Coa, because 2 thread's weren't real threads in the end :P

small history of the council:

The Council of Archmages (first threads ever):
unlocated because it's located on the old boards, which... got deleted.

The Council of Archmages (2.0th thread) (http://boards1.wizards.com/showthread.php?t=45459)

The Council of Archmages (2.2th thread) (http://boards1.wizards.com/showthread.php?t=45530&page=10&pp=30)

Coa's first forum, deleted

(there was a little thread, created by finwe to lure more DnD boards to the CoA forums, but I don't seem to find it anywere :( )

Council of Archmages - Reloaded (Third thread) (http://boards1.wizards.com/showthread.php?threadid=117696)

CoA (Fourth thread) (htthttp://boards1.wizards.com/showthread.php?s=&threadid=140665)

CoA's second forum (http://archmages.conforums.com/)

The Council of Archmages (Fifth thread) (http://boards1.wizards.com/showthread.php?s=&threadid=191622)

Council of Archmages (sixth thread) (httphttp://boards1.wizards.com/showthread.php?t=226369)

The CoA philosophy mailing list(still active) (http://groups.yahoo.com/group/council_archmages/?yguid=197631140)

not to shabby, eh?
we could also involve three roleplaying thread of the council:P
sculy
Frostbite_Ravenheart

11-02-04, 03:08 PM
Don't get smart I meant seven major threads :devil:...

and may I ask...what number where you when you joined again Sculy? :cool:.

Sil - Thank you kindly.

Dyne - The quest has been asked "can god make a stone he cannot lift?" Highly debated and against the CoC to talk about it but I would say "Yes, but then we become strong enough to lift it in a second later."

Same thing with household security. The better the alarms get the better the thieves will get. And thus coming to you.

The better the magic, the better the anti-magic, the better the anti-anti-magic. I don't see why certain people couldn't overpower lesser peoples anti-magic fields. I personally don't believe it should be too, too powerful. Maybe even requiring that you simply use a greater dispel magic and you have to be stronger with a strong enough spell and a save ect.

That’s my opinion by to my knowledge I do not know of a specific spell with that intent.

Edit: -Frosty
Demonfey

11-02-04, 03:15 PM
They're fantastic spells

Frostbite! Well done!

I'd like to discuss Abjurations of Epic scope as well.

Antimagic fields aren't the CoA's cup of tea, I'd have thought, since they suppress our own powers. So, I was thinking in terms of either directional Antimagic fields - perhaps a cone effect - or burst effect in the case of weave-disruption powers.

Which brings me to another important point. In our world, we have Shadow Weave Magic and Weave Magic - that is largely divided amongst spell casters by Alignment. So....

...in addition to mighty powers of destruction, our powers of Abjuration are vital for our survival, counsellors". She sweeps the room, and as her gaze finds you, you receive a mental message, as Sil talks <hearken now - only your best Lore and Highest Truth will save us. The lands darken and we must prevail> "Perhaps we can devise bursts of magical power that Mystra's Weave is not harmed by, but which disrupts Shar's dark Shadow Weave......"
The third eye graft allows you to use a conical antimagic zone three times per day. :)
sculyblast

11-02-04, 03:41 PM
29 if I remember correctly, and If I remember correctly, that was the 3rd page of the first thread ever, 5 places from being part of the first 24 member counting High Archmage. If I remember correctly I'm the one that joined the council the earliest left.


Sculy, rest o'them all left me Dear Council:P
Dyne

11-02-04, 04:04 PM
@Anglar & Sil: Thanks for explaining it. No, I'm not very familiar with the Forgotten Realms. I will probably get some of the books as soon as I have money.
@Law: I'll put those into the Library right now.
@All: Looks like I have some catching up to do. I was busy the whole day yesterday, so I wasn't able to post. I'll check out all your stuff in a little bit.

P.S.
Is the signature rule still in effect?
Frostbite_Ravenheart

11-02-04, 04:14 PM
29 if I remember correctly, and If I remember correctly, that was the 3rd page of the first thread ever, 5 places from being part of the first 24 member counting High Archmage. If I remember correctly I'm the one that joined the council the earliest left.


Sculy, rest o'them all left me Dear Council:P

No, correction that makes you the 2nd oldest councilmen left.

I was the 13th poster ever on the very first thread. However I did not become the 13th member as I was undecided as what I should champion over. By the the time I had decided I had made the cut of the orginal High Archmages at #20 :D.

If you ever find yourself looking through one of the last three threads look for the time period when me and ava were having our little "differences."

DS was older than I by a few I think. Ava was very far behind, contrary to popular belif. Ara might be older than I by a post.

Heres Zollex's First post...its the oldest "can I join" that I can find whos been active for a while, even though he quite. As for domain, I like summoning and Fireballs ( ). I like summoning because hey, who needs a fighter if you can just summon one? As for Fireballs, they make big firey circles of flaming death and fire looks cool . So, do I get a number or something ?

Also check out Angels Chain of Command, god knows I would have prefered that ;). (http://boards1.wizards.com/showthread.php?t=45530&page=8&pp=50)

Just thought these would be interesting to post :rolleyes:.

Dyne- Signiture ban is off, for now. Until the council sees a real need for it I'm sure we can all argue its much more of a hassle with the ban than without it.

-Frosty
law

11-02-04, 04:33 PM
Dyne we dont need it since sigs are only posted once in a thread now :D. But I would still recomend that people dont have very large ones anyway. Why waste the space in the first part of the thread.
Silmarien Aldalome

11-02-04, 04:34 PM
@Anglar & Sil: Thanks for explaining it. No, I'm not very familiar with the Forgotten Realms. I will probably get some of the books as soon as I have money.

thanx Dyne - you're welcome. FR isn't crucial knowledge - but it's useful knowledge. It might be fun for you to discover it here, along the way.

good to see you!

@Frosty - *chuckles* - good to see you Frosty - I don't get sigs when I read the Half-Elven Foundation at all! I wonder if there's a personal setting to "suppress all" sigs?

There is a Mission pending on the Underdark thread. If you don't participate, the CoA (in-game) will be outstripped in power by the other foundations, very quickly (but Out of Game - it's all the same as before).

Regards
stav

@Aramar+All - greetings and welcome to V7 (Lucky & - Long Live the Council of Archmages!)
law

11-02-04, 04:52 PM
This is the strongest monster I have ever made (I dont think ill be making any thing stronger since I dont realy have a full day to make it right now). This can be added to the library as well. He gives a reson why not to hand in the elemenatel plane of water for over a 1,000 years or more.

Kawaze the Shark Lord
Colossal Outsider (Aquatic, Extraplanar, Kaiju, Water)
Hite Dice: 114d8+4,473 (5,385 hp)
Initiative: +20 (+12 Dex, +8 Superior Initiative)
Speed: 60 ft., Fly 300 ft. (poor), Swim 300 ft.
AC: 78 (-8 size, +12 Dex, +40 natural, +12 insight, +12 luck), touch 38, flat-footed 66
Base Attack/Grapple: +114/+148
Attack: Bite +160 melee
Full Attack: 8 Bites +160 melee
Damage: Bite 8d6+59/15-20/x3
Space/Reach: 80 ft./20 ft.
Special Attacks: Augmented Critical, Battle Frenzy, Breath Weapon, Energized Attack, Frightful presence, Improved grab, Ray Attack, Spell-Like Abilitys, Swallow Whole, Trample
Special Qualities: Darkvision 120 ft., Death Throes, DR 10/Epic, Fast healing 50, Immunities, Keen scent, Low-light Vision, No Breath, Reflect Spells, See Invisibility, SR 89
Saves: Fort +89, Ref +75, Will +72
Abilities: Str 63, Dex 34, Con 65, Int 17, Wis 29, Cha 42
Skills: Knowledge (the planes (Elemental Plane of Water)) +130, Listen +152, Search +144, Spot +152, Swim +166
Feats: Ability Focus (Breath Weapon) (B), Alertness, Blind-Fight, Cleave, Combat Expertise, Combate Reflexes (B), Dodge, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative (B), Improved Natural Attack (bite), Mobility, Power Attack, Skill Focus (Swim), Toughness x9, Weapon Focus (bite)
Epic Feats: Epic Ability Focus (Breath Weapon)* (B), Epic Fortitude, Epic Reflexes, Epic Skill Focus (Swim), Epic Weapon Focus (bite), Epic Will, Fast Healing (x10), Improved Spell Resistance, Superior Initiative
Environment: Elemental Plane of Water
Organization: Solitary
Challenge Rating: 77
Treasure: None
Advancement: -
Level Adjustment: -

You see this massive shark with eight hydra looking neckes, each has a shark head on it, you see his massive for webbed feat, a large bettle looking shell that might have wings in them, and a larg fin that looks like its stremlined to the shell as well as his body. He seams to have icy armor that looks like you can see into him as well. You can also feal a chill in the area as it moves your way.

He is the one most people do not know about, the one they don’t want to know about. Those that know of kawaze, know that running is only a way to get your self-killed faster bye him. Yes he’s smart bye human standards but that does not mean he won’t eat you. He has one rule and one rule only eat first ask questions later. For he’s no small thing he big and in order to feed himself he uses that rule.

He is known bye other names on other worlds, like the eight headed one, the bringger of death ECT. For once every 10,000 years he some how leaves the elemental plane of water to another plane. How does it is not known but when he gets there he’s eats all sea life and every things else on the plane. His hunger is like none other.

Know one knows how long he has been around, if any one does there most likely dead. He has bean known to be killed but not often (usually during his 10,000 shift) and comes back every time. It seams when he dies he’s died for over a 1,000 years then reforms in his home plane. Usually buy the time every one has forgotten about him so it’s a new thing for most people when he comes back.

Some people think he might be an elemental lord of some kind (at least those that have seen him and lived any way). The fact that that’s a small few and that most of the history of him is small means that theirs not many ways to tell if this is true or not for he wont say so himself (like any ones around while he’s talking anyway).

He looks like a hydra in the front but with a shark head in place of the common hydra heads. His back is that of a really large shark, instead of fines he has for legs with webbed feet. His back like it has a beetle shell that holds his massive wings. His main fin sticking out of the top (the shell is streamlined to the body so the fin has plenty of space to come out).

Kawaze speaks Aquan.

Combat
Battle Frenzy (Ex): When Kawaze is reduced to 25% of his maximum hit point total, he gains a +4 bonus to Strength and can make an additional melee attack with his primary natural attacks each round at a –5 penalty. These benefits cease if the he is healed above 25% of its maximum hit point total or he is rediced to 0 hit points or less.
Breath Weapon (Su): Kawaze possesses eight powerful breath weapons. As he uses them they look like a stream of icy cold water. He can use these breath weapons once every 1d4 rounds. These breath weapons takes the form of a line (ten feet wide and ten feet tall) with a length of 100 feet, and does 10d6 points of cold damage. Creatures can make Reflex saving throws (DC 107) for half damage.
Energized Attack (Su): As a standard action once per minute, kawaze can infuce his natural attacks with cold energy. This lasts for 1d4+1 rounds; during this time, all his melee attacks do an extra 3d6+13 points of cold damage. This damage is not multiplied on a successful critical.
Frightful Presence (Ex): Kawaze can inspire terror by charging, attacking, snarling, using his breath weapons, ray attacks, or any of his spell-like abilitys. Affected creatures must succed on a DC 83 Will save or become shaken, remaining in that condition as long as they remain within 120 feet of kawaze. The DC is Charisma-based.
Improved Grap (Ex): If kawaze hits a Huge or smaller opponent with a bite attack, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If he gets a hold, he can try to swallow it in the next round. Alternatively, the kawaze has the option to conduct the grapple normally, or simply use his mouth to hold the opponent (-20 penalty on grapple check, but kawaze is not considered grappled). In either case each successful grapple check it makes during successive rounds automatically deals bite damage.
Ray Attack (Su): Once every 1d4 rounds, kawaze can generate a beam of energy from each of his eight mouths. He must make a ranged touch attack to hit the targets with its rays; all his rays have a range of 300 feet. If any of his rays hits, it causes 15d6+13 points of cold damage.
Spell-like Abilitys (Sp): 5/day-blur, darkness; 3/day-call lightning, cloudkill, dimension door, gaseous form, ice storm, invisibility, minute form, vulnerability; 1/day-control weather, haste.

These spell-like abilities function as if cast by a 35th-level sorcerer. The DC to resist these spell-like abilities is 16 + spell level..
Swallow Whole (Ex): Kawaze can try to swallow an opponent of Huge or smaller size by making a successful grapple check. Once swallowed, the opponent takes crushing damage equal to 2d8+26 , plus 3d6 points of acid damage from kawaze’s digestive juices per round. A swallowed creature can cut its way out using claws or a light weapon by dealing 50 points of damage to kawaze’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out.
Trample (Ex): As a standard action during kawaze’s turn each round, he he can run over an opponent of Gargantuan size or smaller. Kawaze has to merely move over the opponent.

The trample deals 4d12+26. Trampled opponents can attempt attacks of opportunity, but these incur a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage (DC 106).
Death Throes (Su): When he is killed, he explodes in a burst of energy that deals 20d6 points of cold damage to everything within 100 feet. Creatures in this region must make Reflex saving throws (DC 94) to take half damage.
Immunities (Ex): Kawaze is completely immune to acid, cold, electricity, fire and sonic attacks. He is also immune to disease and poison.
Keen Scent (Ex): Kawaze notices creatures by scent in a 180-foot radius and detects blood in the water at a range of up to 1 mile.
No Breath (Ex): Kawaze does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. He can also exist buried in the earth, underwater, or in other airless environments with ease.
Reflect Spells (Su): Targeted spells and spell-like effects that fail to penetrate his spell resistance are reflected back upon their caster.
See Invisibility (Su): Kawaze can continously see invisibility as the spell cast by a 20th-level sorcerer. He can suppress or resume this ability as a free action.

*New feat see below.

New Feats

Epic Ability Focus [Epic]
One of the creature’s special attacks is really more potent then normal.
Prerequisite: Ability Focus
Benefit: The difficulty class for all saving throws against the selected special attack increases by +2. This bonus stacks with ability focus.
Special: This feat can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a different special attack.
Dyne

11-02-04, 05:09 PM
@Law: Nice stuff. But, I'll put it in the Library later. On to the Rilla Mountains! We cannot let the gold reserves of the entire world fall into the wrong hands.

P.S.
I hope my sig isn't too big. I try to put only useful/interesting stuff in there.
Aramar the Black

11-02-04, 05:11 PM
DS was older than I by a few I think. Ava was very far behind, contrary to popular belif. Ara might be older than I by a post.

-Frosty

"Ara" doesn't refer to me, does it? I asked to join immeadietly after Ava, and didn't get offficialy accepted for a couple weeks.
Demonfey

11-02-04, 09:36 PM
Here is the Council's drow corpse, from the PM:
You are led to another room, near the one you were brought to. On a table, covered in a simple white cloth lies what can only be the body of the murdered. Pulling back the cloth, you are exposed to a Drow body but much has been done to it. The entire face, genital, and breast regions appear to have burned away. Careful observations also reveals bruising around the neck, wrists, and ankles. What is left of the chest has puncture wounds with little blood emitted from the holes.
Dyne

11-02-04, 09:48 PM
The entire face, genital, and breast regions appear to have burned away.

Sounds like magic. Or a really nasty creature.

Careful observations also reveals bruising around the neck, wrists, and ankles.

What is left of the chest has puncture wounds with little blood emitted from the holes.

Hmmm. These sound like very different kinds of attacks. I can imagine a dragon bashing him with its tail or something, puncturing the chest with its claws (or something similar), and using its breath weapon to cause burns.

But, if humans (or elves, or anything similar) killed him, I can't imagine someone beating on him with their fists (or a bludgeoning weapon), then switching to a piercing weapon to stab him with, and then using a fireball (or something similar) to scorch him. Perhaps multiple people attacked him? How powerful a man is this character? Would it take several skilled combatants to take him down?
Demonfey

11-02-04, 09:55 PM
Ask anglar.
Dyne

11-02-04, 10:16 PM
Ask anglar.

I am waiting for the background of the person who was murdered. But, Anglar has lots of stuff to do (he's having to do this with all the different foundations), so we'll have to be patient.

Oh yeah, he gave me the description of the site where the body was found:

Jarlaxle leads you and you fellow Archmages to what would be considered the seedy part of town. "Murder isn't that uncommon here, but the circumstances of this one combined with your presence it what has prompted Matron Mother to allow for and demand this investigation. The body was found over there." Jarlaxle points towards an alley. More than a fair amount of trash and grime and other reffuse is scattered about the area. If nothing else catches your eye, the lack of blood here does.

I've noticed some similarities between the site and the body.

What is left of the chest has puncture wounds with little blood emitted from the holes.

If nothing else catches your eye, the lack of blood here does.

The place where the body was found had no pool of blood or anything from the body. The body itself has little blood on it. It sounds like somebody drained his blood, then dumped his body in an alley.

Who would want Drow blood? Vampires quickly pop into my mind, but I think I've heard of dragons drinking Drow blood.
Demonfey

11-02-04, 10:21 PM
I am able to tell the difference between fire and acid burns, which could help out a little. After all, fire elementals see a lot of burns on other people. :D
Dyne

11-02-04, 10:55 PM
I am able to tell the difference between fire and acid burns, which could help out a little. After all, fire elementals see a lot of burns on other people.

PM Anglar and tell him that. That could help quite a bit.

Here's what Anglar said about the victim's background:

It hasn't been determined if the person murdered is male or female, much less their actual identity. That's part of what you have to determine.

Does anyone know of a way to determine gender, besides the most obvious way? The person's privates have been burned away, so it's impossible to tell that way.
Aramar the Black

11-03-04, 07:21 AM
Does anyone know of a way to determine gender, besides the most obvious way? The person's privates have been burned away, so it's impossible to tell that way.

Size of varios bones. I think the female pelvis is larger (maybe smaller, can't remember) that a male pelvis. Of course, that's in humans, I don't know if Drow would be the same.
Silmarien Aldalome

11-03-04, 07:42 AM
That's the way Counsellors! GO FOR IT!

Aramar - you are now officially welcomed to the Council
Now - I'd also like to :bow: to Law - whose materials are superb!!

About that corpse

"ARCHMAGES!" Silmarien commands "heed! We are wielders of mighty magic. Therefore - there is much we can discern from a corpse with our magic! Make haste kinsmen - and ward! Traps for the unwary!
Agudo Archmage

11-03-04, 01:53 PM
Silmarien Aldalome
"ARCHMAGES!" Silmarien commands "heed! We are wielders of mighty magic. Therefore - there is much we can discern from a corpse with our magic! Make haste kinsmen - and ward! Traps for the unwary!

Taking out his corncob pipe from his mouth that gave off rich smell of apple cinnamon.
He nodded his head in grave understanding of the situation to the others in the room..
“Lady Silmarien Aldalome your words ring true. We must make haste and work together in understanding the evil that is a foot.”

Clearing throat he adds
“That is why I Agudo Archmage of Light!
Here by petition to join the Guild of Archmages.”
Demonfey

11-03-04, 03:22 PM
There are steps that can be taken to keep magic from helping. The Garrote are masters at these.
necrodude16

11-03-04, 04:09 PM
Howdy AA !! oh and hoot... :D :D
Silmarien Aldalome

11-03-04, 04:37 PM
Silmarien Aldalome

Taking out his corncob pipe from his mouth that gave off rich smell of apple cinnamon.
He nodded his head in grave understanding of the situation to the others in the room..
“Lady Silmarien Aldalome your words ring true. We must make haste and work together in understanding the evil that is a foot.”

Clearing throat he adds
“That is why I Agudo Archmage of Light!
Here by petition to join the Guild of Archmages.”

Sil strikes the Runestaff on the floor - and breaks into a radiant smile. "Agudo! Be welcomed by the Council." She walks over to Agudo - and bows. "Long has it been since you walked these halls. But, all dark things pass and your magic is needed."

The Counsellors are striving with one Jarlaxe, in the Underdark to solve a murder. Perhaps you can help?

Demonfey - that may be true - what do you know of that magic, and how to circumvent it?

Is the body a Drow? Is it polymorphed? Why can't it be raised? Who can see into the past? Who has the spell Commune or better?

stav
Frostbite_Ravenheart

11-03-04, 06:19 PM
Frosty steps out of the shadows and put his hand on the new archmages shoulders "Of course you are weclome among us, we have heard much about you." He then turns to his old friend "Ahh long time no see Jarlaxe, I hope your wrist has healed since the last time I have spoken with you?"

I know I hate it too when people come out of no where but - WHOS GONNA STOP - The Archmage of Music and Emotions - MUAHAHAHA :P. All your feelings belong to me.

Sorry :embarrass.
-Frosty
Dyne

11-03-04, 07:28 PM
Taking out his corncob pipe from his mouth that gave off rich smell of apple cinnamon.
He nodded his head in grave understanding of the situation to the others in the room..
“Lady Silmarien Aldalome your words ring true. We must make haste and work together in understanding the evil that is a foot.”

Clearing throat he adds
“That is why I Agudo Archmage of Light!
Here by petition to join the Guild of Archmages.”

A male elf in Emerald Green robes enters the room. He stands out to you, since you have seen few elves with such hardy constitutions. His strong arms grasp a simple wooden staff that he leans on. "Welcome to the Council of Archmages, Agudo, Archmage of Light. We are in much need of skilled Archmages, for there are dark times ahead. I am Dyne, Archmage of War and keeper of the Council Library. We are currently investigating a murder in the Underdark. If you like, you can help us sort out the clues. In the meantime, make yourself comfortable here.

I assume you want your domain to be Light. I'll add you into the Members List in the Library right now. Feel free to browse through the Library (even though there really isn't much there yet). If you have any ideas for spells, prestige classes, items, creatures, and such, post them here if you want, and I'll add them to the Library.

We are currently trying to work out the details of a murder. Check out our posts below to see all the evidence we have so far. If you have any more questions about the murder, PM Anglar or visit the Guilds of the Underdark: Mines of the Rilla Mountains thread.
Demonfey

11-03-04, 09:46 PM
Sil strikes the Runestaff on the floor - and breaks into a radiant smile. "Agudo! Be welcomed by the Council." She walks over to Agudo - and bows. "Long has it been since you walked these halls. But, all dark things pass and your magic is needed."

The Counsellors are striving with one Jarlaxe, in the Underdark to solve a murder. Perhaps you can help?

Demonfey - that may be true - what do you know of that magic, and how to circumvent it?

Is the body a Drow? Is it polymorphed? Why can't it be raised? Who can see into the past? Who has the spell Commune or better?

stav
A figure dressed in robes of black and red walks towards the collective group of mages, with bat wings sticking out of holes.
"I don't know much about circumventing it, I'm afraid. The magic I am talking about is the soul trap magic, for starters. Without the soul, the body can't be raised, or talked to. Let me see if the corpse is what it appears. Strange how it is a BLONDE Drow too. Also, these burns are from acid. Just don't ask how I know, because some things should not be known."
With that, he opens his third eye, and the body is engulfed in antimagic.
Dyne

11-03-04, 11:43 PM
A figure dressed in robes of black and red walks towards the collective group of mages, with bat wings sticking out of holes.
"I don't know much about circumventing it, I'm afraid. The magic I am talking about is the soul trap magic, for starters. Without the soul, the body can't be raised, or talked to. Let me see if the corpse is what it appears. Strange how it is a BLONDE Drow too. Also, these burns are from acid. Just don't ask how I know, because some things should not be known."
With that, he opens his third eye, and the body is engulfed in antimagic.

Dyne watches Demonfey watch with anticipation. "I don't understand, what's so special about it being blonde? Blonde is a very common hair color for Drow." After Demonfey casts antimagic on the body, Dyne produces a large book from the folds of his robes and begins flipping through its pages. "I must have some spells in here that will help us gain information from the corpse...." and he says, glancing up from his book, "oh, and if any of you feel like cutting it open to see how big its hip bones are, be my guest."
Demonfey

11-04-04, 12:19 AM
Wrong kind of blonde.
Dyne

11-04-04, 12:53 AM
Wrong kind of blonde.

Elaborate.
Demonfey

11-04-04, 12:59 AM
I didn't think the post through, wrong kind of blonde. :blush:
I had an idea for finding out what gender the corpse is without dissection. That is healing magic. Heal the body to the point where others can recognize it, and then go from there.
Oh:"The bruises are probably from bindings. Its what I would have done. After all, binding an enemy and then dispatching with them at your leisure is easier."
Dyne

11-04-04, 01:08 AM
I didn't think the post through, wrong kind of blonde. :blush:

I still don't understand what you were trying to say.

I had an idea for finding out what gender the corpse is without dissection. That is healing magic. Heal the body to the point where others can recognize it, and then go from there.

You can't. You can only heal living things. But, if someone has Speak with Dead, it would help a lot. But, you need to be a level 5 Cleric to cast Speak with Dead, and I don't think there are any members of the Council that are Clerics.

Oh:"The bruises are probably from bindings. Its what I would have done. After all, binding an enemy and then dispatching with them at your leisure is easier."

That would have been my guess, too. Especially WHERE the bruises are (neck, wrists, and ankles).
Demonfey

11-04-04, 01:32 AM
1. I forgot about drow tending to be blonde.
2. It may or may not work. Who is to say until we try? We can always dissect it if this doesn't work
3. Too simple to use Speak With Dead.
Demonfey

11-04-04, 02:55 AM
More information on the corpse:
Antimagic and dispelling both reveal that it is a drow
Your examination of the the comletely disfigured corpse leads to be fairly certain that this is a male. You also find dirt under his fingernails and more of the same type fiber as you found earlier.
I forgot to mention the discovery of a certain fiber and black dirt.
Dyne

11-04-04, 06:10 PM
2. It may or may not work. Who is to say until we try? We can always dissect it if this doesn't work

The descriptions of the healing spells state that the healed subject must be living.

3. Too simple to use Speak With Dead.

Speak with Dead will probably not solve the entire mystery, but it could give us some important clues.

Antimagic and dispelling both reveal that it is a drow
Your examination of the the comletely disfigured corpse leads to be fairly certain that this is a male. You also find dirt under his fingernails and more of the same type fiber as you found earlier.

This is helpful. Do you know anything else about the fiber and black dirt?
Demonfey

11-04-04, 09:15 PM
Dyne, trust me on the Speak with Dead stuff and healing in this case. I am working on three separate murders, so have more information than many others. Also, I have information, I am just not allowed to tell you.
Dyne

11-04-04, 10:37 PM
Dyne, trust me on the Speak with Dead stuff and healing in this case. I am working on three separate murders, so have more information than many others. Also, I have information, I am just not allowed to tell you.

All the murders are different. Ours could quite possibly have some clues from Speak with Dead, but I won't push the issue if no one can cast the spell anyway.

I don't know what to do. If anyone has an idea, post! It doesn't matter how stupid you think the idea might be, post! In the meantime, I'll be looking through my spellbook.
Demonfey

11-04-04, 10:45 PM
Wish spell, man. Come on, people. We are the Council of freaking Archmages, for crying out loud. I haven't done it yet because I have to get three murders straight.
Dyne

11-04-04, 11:02 PM
Wish spell, man. Come on, people. We are the Council of freaking Archmages, for crying out loud. I haven't done it yet because I have to get three murders straight.

We're only level 15. There isn't a person alive in the Guild House who can cast Wish (except for the Judges and Gods and such).

Am I the only one who's being realistic about the spells that I can and can not cast? If a spell is not on your spell list or is too high for your character to be able to cast, you can not cast it!

Sorry for the rant, Demonfey, it just seems like no ones is being realistic at all.

By-the-way, I took some levels in Fighter, so I may not be as high a level spellcaster as some of you. I am caster level 10. But, I can kick but with two magic bastard swords on top of my spells.
necrodude16

11-04-04, 11:24 PM
. There isn't a person alive in the Guild House who can cast Wish (except for the Judges and Gods and such).


:P:P:P:D:D:D
Agudo Archmage

11-05-04, 01:44 PM
Necrodude16
Howdy AA !! oh and hoot...

OOC A warm hello to you as well my friend. :)

Sil
Sil strikes the Runestaff on the floor - and breaks into a radiant smile. "Agudo! Be welcomed by the Council." She walks over to Agudo - and bows. "Long has it been since you walked these halls. But, all dark things pass and your magic is needed."

The Archmage of Light smiled warmly at his lovely friend Lady Silmarien Aldalome
Looking about he nods his head in agreement.
“Ahh yes it has been to long.
Yet now that newer… and wiser leaders have stepped forth!
To guide this elegant place of power.
I see no reason not offer my guiding Light….. to those who truly needed it.”

Then giving a halfbow he added.
“But surely!
It is I who should be humbled in your presence Mistress Silimarien.
For your beauty and grace are to be spoken of…. and sung with joy by Bards everywhere!”

As Agudo eyed Sil happily,
he took another long puff on his corncob pipe.
That is when his compatriot and wise owl Lady Hoot spoke up.
“Sil please tell us how is the apples of your eye?
That being your children”

Just then another offered support for Agudo membership


Frosty
Frosty steps out of the shadows and put his hand on the new archmages shoulders "Of course you are welcome among us, we have heard much about you."

As if they had known each other for thousands of years.
Agudo put his hand on top of the other in a warm reply.
“Thank you Kind Sir!
I have heard many tales of you as well brave Frosty.
More than a few History books speak of the Great Frosty in the Realms of mortals”


Dyne
A male elf in Emerald Green robes enters the room. He stands out to you, since you have seen few elves with such hardy constitutions. His strong arms grasp a simple wooden staff that he leans on. "Welcome to the Council of Archmages, Agudo, Archmage of Light. We are in much need of skilled Archmages, for there are dark times ahead. I am Dyne, Archmage of War and keeper of the Council Library. We are currently investigating a murder in the Underdark. If you like, you can help us sort out the clues. In the meantime, make yourself comfortable here.

Lady Hoot smiled like all enchanted owl can, as she set on the blue and white robe Wizard shoulder.
“To know that you are the Lore keeper of Knowledge in the Grand Library here.
Only bring more joy to Agudo and myself. For we are travelers of the Realm and always share knowledge freely with other Goodly folks.

The blond hair Mage happily agreed and took note of the strong Elf beffore him.
“Yes my Lord Dyne! I will soon send you several extra books that I have gathered.
They are full of knowledge of Arcane power, best use by wise practitioners such as you.”
Bait the Bard

11-05-04, 05:07 PM
Whoa..

*checks out the new place, and installs the magical equivilents of a sound system, plasma screen, and popcorn machine*

;)

And.. I don't know.. :P
Dyne

11-05-04, 05:18 PM
Lady Hoot prayed for a revelation of insight into the deadly event.
((OOC To the GM its just like talking with the dead. But more through the eyes of him or her. Basically the last few minutes.))

Post this at the Guilds of the Underdark: The Mines of the Rilla Mountains thread. That's where everything involving the murders happens. We're just talking about what clues we have and what to do to find out more information here.

Here are my results of Detect Poison, Detect Magic, Detect Undead, and Charm Person on Jarlaxle:

Nothing, nothing, nothing, and nice try as Jarlaxle rubs his right eye, just behind the patch. When he brings his hands down, the patch is over his left eye.

Apparently, he wasn't poisoned, he has no lingering magical auras, and he's not undead (and I failed charming Jarlaxle).

Also, here's what I found out about the dirt and the strange fibers:

After going back to the alley, you will discover after about a couple of hours of sifting through trash that there is just a little more of the fiber and almost no dirt. When asked, Jarlaxle will remind you that you are in the Underdark and soil is a rare thing. It's mostly rock. The fiber bares a remarkable likeness to rothe hair and the only place that a significant amount of soil can be found is over on the rothe herding island.
Demonfey

11-05-04, 05:55 PM
The info isn't there.
Dyne

11-05-04, 06:00 PM
Oops, I forgot to post it! It's there now. I had to paste it from a PM.

By-the-way, despite the IFWG challenge going on right now (and being discussed in this thread), other Council stuff can still be posted. It seems like me and Demonfey have been the main ones posting lately, and on the corpses. If you have anything else to talk about (a new PrC, a new feat, a new spell, a new creature, or something else), please post it.

I don't want to have to start PMing people again to get them active. Get out their and post!
Frostbite_Ravenheart

11-05-04, 07:46 PM
Hmm. Shall I have two characters?

A mortal archbard Frosty and a God-Judge High King Frosty? Should I only roleplay the mortal frosty here?

Thats what I shall do to keep things fair and realistic...not to many untouchable gods beacuse they've made a pact with the other judges to always go for the gods side if a foolish yet somehow strong moral dares challange him ( :P ) walk along side with pathetic mortals like ye self.

Instead I shall be playing my Scottish Halfling Arch-Bard to be fair.

"Agundo me lad don't belive everything you hear in the History books, I'm only so great.!" The Halfling says with a laugh "I'm joking with ye, call it a test of humor...you do have have a sense of humor don't ye lad?"

Sorry about the poor atempt at a different dialect
-Frosty
Agudo Archmage

11-05-04, 08:15 PM
Frostbite
"Agundo me lad don't belive everything you hear in the History books, I'm only so great.!" The Halfling says with a laugh "I'm joking with ye, call it a test of humor...you do have have a sense of humor don't ye lad?"


Chuckeling loudly and blushing slightly the blond hair man nods his head.
"Well my friend I can see you dont care for Arcane Diplomacy Mumbo jumbo....or as I call it Kiss-Up 101"

Agudo laughs somemore.
"In anycase I am sure you are at least well known for your sly tricks"
Dyne

11-05-04, 10:55 PM
@Frosty: I thought judges weren't allowed to be players.

I have a feeling that something is up with Jarlaxle. I'm not exactly sure, but there is something up with his eyes and the patch.

Quick question: Who will be in charge of the Council of Archmages IG in the IFWG?
Frostbite_Ravenheart

11-06-04, 11:08 AM
@Frosty: I thought judges weren't allowed to be players.

Quick question: Who will be in charge of the Council of Archmages IG in the IFWG?

No judges can't be players, but in this thread I'm not a judge, I am a threadkeeper, but I'm only a judge for the foundation games. Not any CoA related activities ;) .

As for who will lead the CoA? I had "asked" silvanus and he said no. If you read a few posts back I posted my idea for a Council "republic." No one really replied to it.

So a dictatorship we shall have :cool:. So to do things the quickest albit least fairest way - Post if you want to start off as the in-game leader who probably wont last long anyways and I shall pick without asking anyone.

Not fair but seeing as its a game and I'm a judge who can't loose any power I would love to watch the drama :devil: :coolcthul.

"It comes in Pints?"
-Frosty
sculyblast

11-06-04, 01:00 PM
Eyah all!

Dear frosty, if your talking about the in game Council leader, Aka Zenith Archmage, That would be in the Hands of the Dungeon Master, Aka Sculy, I nearly finished the Rpg, you'll soon see how If organised facts.

If your Talking of the ( Not-liked-by-sculy) GuildWar Ingame Leader, Have a Deeper Search, I'm not electable:P

sculy
sculyblast

11-06-04, 01:17 PM
:D Infact... Rpg's done!:D

Ic:
Wizards.COMmunity Boards > WIZARDS.COMmunity > Games: Message Boards > The Map of the Planes>Council of Archmages: The Tyrany of XantoFlamis (http://boards1.wizards.com/showthread.php?t=334015)

OoC:
Wizards.COMmunity Boards > WIZARDS.COMmunity > Games: Message Boards > The Map of the Planes>Council of Archmages:OoC: CoA: The tyranny of XantoFlamis (http://boards1.wizards.com/showthread.php?p=4775819#post4775819)

By the release of these two threads, It's prohibited to Post Ic in the Discussion/OoG thread(s).

your Friendly (tyranny) Dm, Sculy
necrodude16

11-06-04, 07:12 PM
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Dyne

11-06-04, 10:09 PM
New item time (well, not really; I introduced this before but didn't get responses):

I've always pictured Wizards as having a Spellbook in one hand, and a Magical Staff in the other. He would use his Spellbook to see how to cast the spells, and he would use his Magical Staff as a focus for the spells. I've wanted to come up with a staff that emulates this by allowing a Wizard/Sorcerer to focus his spells through a certain Staff, which empowers them. Here's my idea on a basic Wizard's Staff and a Sorcerer's Staff:

+1 Wizard's Staff
Functions as a +1 Quarterstaff. Has 20 charges maximum. Can store any spell that the character can cast. Each spell takes up a number of charges equal to double its level (0-level spells take up 1 charge each). Spells cast from the staff have +1 DC and +1 effective caster level.
Cost: 12,000 gp.

Basically, it functions as extra spell slots for when you prepare spells per day, and it enhances the spells cast from it.

+1 Sorcerer's Staff
Functions as a +1 Quarterstaff. Any spell you cast using this Staff counts against your spells per day limit. Spells you cast using this staff have +1 DC, +1 effective caster level, and are treated as though affected by the Empower Spell feat (without using a higher-level spell slot).
Cost: 10,000 gp.

What do you think? I created them a long time ago, and they haven't really been refined, so they probably need some work.

NOTE: The staffs were designed to be attractive to all Arcane Spellcasters. They were supposed to be a very important possession of any Arcane Spellcaster. So, they might seem a little uber.
Agudo Archmage

11-06-04, 10:37 PM
Dyne
New item time (well, not really; I introduced this before but didn't get responses):

I've always pictured Wizards as having a Spellbook in one hand, and a Magical Staff in the other. He would use his Spellbook to see how to cast the spells, and he would use his Magical Staff as a focus for the spells. I've wanted to come up with a staff that emulates this by allowing a Wizard/Sorcerer to focus his spells through a certain Staff, which empowers them. Here's my idea on a basic Wizard's Staff and a Sorcerer's Staff:

Wizard's Staff
Functions as a +1 Quarterstaff. Has 20 charges maximum. Can store any spell that the character can cast. Each spell takes up a number of charges equal to double its level (0-level spells take up 1 charge each). Spells cast from the staff have +1 DC and +1 effective caster level.

Basically, it functions as extra spell slots for when you prepare spells per day, and it enhances the spells cast from it.

Sorcerer's Staff
Functions as a +1 Quarterstaff. Any spell you cast using this Staff counts against your spells per day limit. Spells you cast using this staff have +1 DC, +1 effective caster level, and are treated as though affected by the Empower Spell feat (without using a higher-level spell slot).

I can see this being used in games. When you have your Char starting out he/she would learn spell. But when he got a Staff this would make the power of his spells more powerfull.
Also the look of the Staf would be importance to her/him.
Like al of us in real life, we like things that go with are style.
Great job Dyne :)
law

11-07-04, 02:50 AM
Heres for of the many staffs I have made (these use only spells from the PHB). They can be added to the library in time. How do they look.

Apprentices staff: This simple copper staff was first made bye the arcane league as a way to help younger wizards have a staff of there own. Now this staff is common in every place. This staff allows the use of the following spells:
- Arcane Mark (1 charge)
- Detect Magic (1 charge)
- Read Magic (1 charge)
- Mage Hand (1 charge)
- Mending (1 charge)
- Presitidigitation (1 charge)
- Resistance (1 charge)
- Open/Close (1 charge)
- Ghost Sound (1 charge)
Moderate varied; CL 8th; Craft Staff, Arcane Mark, Detect Magic, Read Magic, Mage Hand, Mending, Presitidigitation, Resistance, Open/Close, Ghost Sound; Price 31,500 gp.

Chill Staff: This staff was made to give that little touch of winter to thos people that live in places that don’t feal cold that often. If the maker of the staff new that the spell he picked did more damage and had mostly combate uses he might have picked weeker spells. The staff seams to be made of ice and is cold to the touch. This staff allows the use of the following spells:
- Chill Touch (1 Charge)
- Cone of Cold (2 Charges)
- Polor Ray (2 Charges)
Strong evocation; CL: 16th; Craft Staff, Chill Touch, Cone of Cold, Polor Ray; Price: 58,000 gp.

Staff of the FireBolt: This red colored wooden staff has copper caps on both ends. It was made to be a cheap staff to sell in magic shops. What the maker of the staff did not think of was that other people then just wizards would love this cheap staff. The person that made it is now lost in time but its use is on the rise for its cost mostly. This staff allows the use of the following spells:
- Magic Missile (1 Charge)
- Scorching Ray (2 Charges)
Moderate evocation; CL 8th; Craft Staff, Magic Missile, Scorching Ray; Price: 10,500 gp.

Staff of the Elders Might: This wooden staff was made by a old wizard that wanted to feel as that he did not age as much as he did, but could also improve his ability mental abilities. Thus he found some good strong wood for strength, jade to have the toughness of the earth, and copper to think like lightening. He then put a bundle of eagle and owl feathers on a rope full of cat hares and went to put them into his staff. When he was done he had a wooden staff with a cap of copper with a feather tassel as well as a line of copper on one side. Thus his staff was made. He never really got to use it as a dragon came and plundered the place where he lived but by using his noted many other wizards have made there own if not better copy of the staff. This staff allows the use of the following spells:
- Bull’s Strength (2 Charges)
- Cat’s Grace (2 Charges)
- Endurence (2 Charges)
- Eagle’s Splender (1 Charge)
- Fox’s Cunning (1 Charge)
- Owl’s Wisdom (1 Charge)
Moderate transmutation; CL 10th ; Craft Staff, Bull’s Strength, Cat’s Grace, Endurence, Eagle’s Splender, Fox’s Cunning, Owl’s Wisdom; Price: 40,000 gp.
kedi

11-07-04, 08:24 AM
:D Infact... Rpg's done!:D

Ic:
Wizards.COMmunity Boards > WIZARDS.COMmunity > Games: Message Boards > The Map of the Planes>Council of Archmages: The Tyrany of XantoFlamis (http://boards1.wizards.com/showthread.php?t=334015)

OoC:
Wizards.COMmunity Boards > WIZARDS.COMmunity > Games: Message Boards > The Map of the Planes>Council of Archmages:OoC: CoA: The tyranny of XantoFlamis (http://boards1.wizards.com/showthread.php?p=4775819#post4775819)

By the release of these two threads, It's prohibited to Post Ic in the Discussion/OoG thread(s).

your Friendly (tyranny) Dm, SculyOks now who had the brilliant idea to invite Sculyblast back?

Damn, it was me...

:P
Dyne

11-07-04, 05:27 PM
Apprentices staff: This simple copper staff was first made bye the arcane league as a way to help younger wizards have a staff of there own. Now this staff is common in every place. This staff allows the use of the following spells:
- Arcane Mark (1 charge)
- Detect Magic (1 charge)
- Read Magic (1 charge)
- Mage Hand (1 charge)
- Mending (1 charge)
- Presitidigitation (1 charge)
- Resistance (1 charge)
- Open/Close (1 charge)
- Ghost Sound (1 charge)
Moderate varied; CL 8th; Craft Staff, Arcane Mark, Detect Magic, Read Magic, Mage Hand, Mending, Presitidigitation, Resistance, Open/Close, Ghost Sound; Price 31,500 gp.

[sigh] I wish an Apprentice's Staff could actually be affordable to apprentices. Good job on the staffs, Law.

By-the-way, what are we gonna use for our artifact in the Guild Wars?
Dyne

11-07-04, 06:04 PM
I also made more powerful versions of the Wizard and Sorcerer Staffs, along with an Archmage's Staff. Hold on, let me find them....

+2 Wizard's Staff
Same as +1 Wizard's Staff, except +2 Quarterstaff, 30 charges, and +2 DC and effective caster level.
Cost: 28,000 gp.

+3 Wizard's Staff
Same as +1 Wizard's Staff, except +3 Quarterstaff, 40 charges, and +3 DC and effective caster level.
Cost: 48,000 gp.

+4 Wizard's Staff
Same as +1 Wizard's Staff, except +4 Quarterstaff, 50 charges, and +4 DC and effective caster level.
Cost: 72,000 gp.

+5 Wizard's Staff
Same as +1 Wizard's Staff, except +5 Quarterstaff, 60 charges, and +5 DC and effective caster level.
Cost: 100,000 gp.

+2 Sorcerer's Staff
Same as +1 Sorcerer's Staff, except +2 Quarterstaff, +2 DC and effective caster level, and spells cast using this staff are treated as though affected by the Heighten Spell feat (heightened by only one level), as well as being empowered. Spells cast using this staff do not need to take up higher spell slots to be heightened or empowered.
Cost: 25,000 gp.

+3 Sorcerer's Staff
Same as +2 Sorcerer's Staff, except +3 Quarterstaff, +3 DC and effective caster level, and spells can be heightened up to two levels as well as being empowered.
Cost: 40,000 gp.

+4 Sorcerer's Staff
Same as +2 Sorcerer's Staff, except +4 Quarterstaff, +4 DC and effective caster level, and spells can be heightened up to three levels as well as being empowered.
Cost: 55,000 gp.

+5 Sorcerer's Staff
Same as +2 Sorcerer's Staff, except +5 Quarterstaff, +5 DC and effective caster level, and spells can be heightened up to four levels as well as being empowered.
Cost: 70,000 gp.

Archmage's Staff
Functions as a +5 Quarterstaff. Any spell you cast using this staff counts against your spells per day limit. You may affect any spell you cast using this staff as if with any metamagic feat you possess, except the spells need not take up higher level spell slots.
Cost: 75,000 gp.

The staffs probably aren't priced right, so feel free to post your comments on them.
Demonfey

11-07-04, 06:10 PM
ROD OF DIABLO:
Powers: +2 caster level for evil spells/evil beings
+3 unholy club
unholy fire 3/day
Dyne

11-07-04, 07:36 PM
Frostbite, clear out your PM inbox.

I have some ideas for special Staffs/Rods that focus on specific Schools of Magic and specific Elements, so that they give bonuses to spells from that School of Magic/Element. I'll post them as soon as possible.
law

11-08-04, 12:47 AM
Heres some more of the magic items I have made. As well as there epic vershons. Hope you like them.

Ring of Initiative: This powerful gold ring offers a luck bonus on initiative checks, from +1 to +5.
Moderate Transmutation; CL 6th; Forge Ring, Haste, caster level must be for times that of the ring's bonus; Price 5,000 gp (+1), 20,000 gp (+2), 45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5).

Bracers of Insightful Defense: These silver and platinum bracers usually bear the image of an owl or other insightful creature. They grant the wearer an Insight bonus to AC, and a Luck bonus to AC, from +1 to +5.
Strong varied; CL 16th; Craft Woundrous Item, Haste, Moment of Prescience, caster level must be for times that of the bracer's bonus; Price: 7,500 gp (+1), 30,000 gp (+2), 67,000 gp (+3), 120,000 gp (+4), 187,500 gp (+5).

Ioun Stone of Toughness: These Ioun stones (Color: Light Brown, Shape: Rhomboid) possess all the features of a standard ioun stone. Ioun stones of toughness give the benefit of the toughness feat when used.
Moderate varied; CL 12th; Craft Wondrous Item, the caster must have the toughness feat, creator must be 12th level; Market Price: 8,000 GP; Weight: --.

Robe of Defense: This powerful robe offers continual magic protection in the form of an armor bonus to AC and a resistance bonus to saving throws, from a +1 to +5.
Moderate conjuration; CL 7th; Craft Wonderous Item: mage armor, resistance, caster level must be three times that of the robe's bonus; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5).

Ring of Epic Initiative: This powerful gold ring offers a luck bonus on initiative checks, from +6 or higher.
Overwhelming Transmutation; CL 21st; Forge Ring, Forge Epic Ring, Haste, caster level must be for times that of the ring's bonus; Price 1,800,000 gp (+6), 2,450,000 gp (+7), 3,200,000 gp (+8), 4,050,000 gp (+9), 5,000,000 gp (+10), 6,050,000 gp (+11), 7,200,000 gp (+12), 8,450,000 gp (+13), 9,800,000 gp (+14), 11,250,000 gp (+15), 12,800,000 gp (+16), 14,450,000 gp (+17), 16,200,000 gp (+18), 18,050,000 gp (+19), 20,000,000 gp (+20), 22,050,000 gp (+21), 24,200,000 gp (+22), 26,450,000 gp (+23), 28,800,000 gp (+24), 31,250,000 gp (+25), 33,800,000 gp (+26), 36,450,000 gp (+27), 39,200,000 gp (+28), 42,050,000 gp (+29), 45,000,000 gp (+30).

Bracers of Epic Insightful Defense: These platinum and adamantine bracers usually bear the image of an owl archon or other insightful creature. They grant the wearer an Insight bonus to AC, and a Luck bonus to AC, from +6 or higher.
Overwhelming varied; CL 21st; Craft Woundrous Item, Craft Epic Woundrous Item, Haste, Moment of Prescience, caster level must be for times that of the bracer's bonus; Price: 2,700,000 gp (+6), 3,675,000 gp (+7), 4,800,000 gp (+8), 6075,000 gp (+9), 7,500,000 gp (+10), 9,075,000 gp (+11), 10,800,000 gp (+12), 12,675,000 gp (+13), 14,700,000 gp (+14), 16,875,000 gp (+15), 19,200,000 gp (+16), 21,675,000 gp (+17), 24,300,000 gp (+18), 27,075,000 gp (+19), 30,000,000 gp (+20), 33,075,000 gp (+21), 36,300,000 gp (+22), 39,675,000 gp (+23), 43,200,000 gp (+24), 46,875,000 gp (+25), 50,700,000 gp (+26), 54,675,000 gp (+27), 58,800,000 gp (+28), 63,075,000 gp (+29), 67,500,000 gp (+30).

Robe of Epic Defense: This powerful robe offers continual magic protection in the form of an armor bonus to AC and a resistance bonus to saving throws of +6 or higher.
Overwhelming conjuration; CL 21st; Craft Wonderous Item, Craft Epic Woundrous Item, mage armor, resistance, caster level must be three times that of the robe's bonus; Price 594,000 gp (+6), 808,000 gp (+7), 1,056,000 gp (+8), 1,336,500 gp (+9), 1,650,000 gp (+10), 3,630,000 gp (+11), 4,320,000 gp (+12), 5,070,000 gp (+13), 8,880,000 gp (+14), 6,750,000 gp (+15), 7,680,000 gp (+16), 8,670,000 gp (+17), 9,720,000 gp (+18), 10,820,000 gp (+19), 12,000,000 gp (+20), 13,230,000 gp (+21), 14,520,000 gp (+22), 15,870,000 gp (+23), 17,280,000 gp (+24), 18,750,000 gp (+25), 20,280,000 gp (+26), 21,870,000 gp (+27), 23,520,000 gp (+28), 25,230,000 gp (+29), 27,000,000 gp (+30).
sculyblast

11-08-04, 02:04 PM
:weep: I did so much work, thinking of a great plot.....

where're the masses playing the RpG?
Rpg link (http://boards1.wizards.com/showthread.php?t=334015)

good just go there :devil:

sculy
Silmarien Aldalome

11-08-04, 04:27 PM
Hi Scully.

Heres some more of the magic items I have made. As well as there epic vershons. Hope you like them.

Ring of Initiative: This powerful gold ring offers a luck bonus on initiative checks, from +1 to +5.
Moderate Transmutation; CL 6th; Forge Ring, Haste, caster level must be for times that of the ring's bonus; Price 5,000 gp (+1), 20,000 gp (+2), 45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5).

Bracers of Insightful Defense: These silver and platinum bracers usually bear the image of an owl or other insightful creature. They grant the wearer an Insight bonus to AC, and a Luck bonus to AC, from +1 to +5.
Strong varied; CL 16th; Craft Woundrous Item, Haste, Moment of Prescience, caster level must be for times that of the bracer's bonus; Price: 7,500 gp (+1), 30,000 gp (+2), 67,000 gp (+3), 120,000 gp (+4), 187,500 gp (+5).

Ioun Stone of Toughness: These Ioun stones (Color: Light Brown, Shape: Rhomboid) possess all the features of a standard ioun stone. Ioun stones of toughness give the benefit of the toughness feat when used.
Moderate varied; CL 12th; Craft Wondrous Item, the caster must have the toughness feat, creator must be 12th level; Market Price: 8,000 GP; Weight: --.

Robe of Defense: This powerful robe offers continual magic protection in the form of an armor bonus to AC and a resistance bonus to saving throws, from a +1 to +5.
Moderate conjuration; CL 7th; Craft Wonderous Item: mage armor, resistance, caster level must be three times that of the robe's bonus; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5).

Ring of Epic Initiative: This powerful gold ring offers a luck bonus on initiative checks, from +6 or higher.
Overwhelming Transmutation; CL 21st; Forge Ring, Forge Epic Ring, Haste, caster level must be for times that of the ring's bonus; Price 1,800,000 gp (+6), 2,450,000 gp (+7), 3,200,000 gp (+8), 4,050,000 gp (+9), 5,000,000 gp (+10), 6,050,000 gp (+11), 7,200,000 gp (+12), 8,450,000 gp (+13), 9,800,000 gp (+14), 11,250,000 gp (+15), 12,800,000 gp (+16), 14,450,000 gp (+17), 16,200,000 gp (+18), 18,050,000 gp (+19), 20,000,000 gp (+20), 22,050,000 gp (+21), 24,200,000 gp (+22), 26,450,000 gp (+23), 28,800,000 gp (+24), 31,250,000 gp (+25), 33,800,000 gp (+26), 36,450,000 gp (+27), 39,200,000 gp (+28), 42,050,000 gp (+29), 45,000,000 gp (+30).

Bracers of Epic Insightful Defense: These platinum and adamantine bracers usually bear the image of an owl archon or other insightful creature. They grant the wearer an Insight bonus to AC, and a Luck bonus to AC, from +6 or higher.
Overwhelming varied; CL 21st; Craft Woundrous Item, Craft Epic Woundrous Item, Haste, Moment of Prescience, caster level must be for times that of the bracer's bonus; Price: 2,700,000 gp (+6), 3,675,000 gp (+7), 4,800,000 gp (+8), 6075,000 gp (+9), 7,500,000 gp (+10), 9,075,000 gp (+11), 10,800,000 gp (+12), 12,675,000 gp (+13), 14,700,000 gp (+14), 16,875,000 gp (+15), 19,200,000 gp (+16), 21,675,000 gp (+17), 24,300,000 gp (+18), 27,075,000 gp (+19), 30,000,000 gp (+20), 33,075,000 gp (+21), 36,300,000 gp (+22), 39,675,000 gp (+23), 43,200,000 gp (+24), 46,875,000 gp (+25), 50,700,000 gp (+26), 54,675,000 gp (+27), 58,800,000 gp (+28), 63,075,000 gp (+29), 67,500,000 gp (+30).

Robe of Epic Defense: This powerful robe offers continual magic protection in the form of an armor bonus to AC and a resistance bonus to saving throws of +6 or higher.
Overwhelming conjuration; CL 21st; Craft Wonderous Item, Craft Epic Woundrous Item, mage armor, resistance, caster level must be three times that of the robe's bonus; Price 594,000 gp (+6), 808,000 gp (+7), 1,056,000 gp (+8), 1,336,500 gp (+9), 1,650,000 gp (+10), 3,630,000 gp (+11), 4,320,000 gp (+12), 5,070,000 gp (+13), 8,880,000 gp (+14), 6,750,000 gp (+15), 7,680,000 gp (+16), 8,670,000 gp (+17), 9,720,000 gp (+18), 10,820,000 gp (+19), 12,000,000 gp (+20), 13,230,000 gp (+21), 14,520,000 gp (+22), 15,870,000 gp (+23), 17,280,000 gp (+24), 18,750,000 gp (+25), 20,280,000 gp (+26), 21,870,000 gp (+27), 23,520,000 gp (+28), 25,230,000 gp (+29), 27,000,000 gp (+30).

Nice.

The Ring of Epic Initiative is particularly good.

I'm thinking several of those spells and functions from previous posts could be combined into something. Staff of firebolt+one of the Wizard functions + one of the initiative functions.

Add in metamagic concepts
Add in something like Simbul's Spell Matrix or Spell Sequencer series

And - if it's an Artifact (minor or major) they tend to have consciousness, or purpose. They're often particularly difficult to control in some situations and have associations with significant events in a world.

Regards
stav
Agudo Archmage

11-08-04, 08:31 PM
Law
Heres some more of the magic items I have made. As well as there epic vershons. Hope you like them.

Ring of Initiative: This powerful gold ring offers a luck bonus on initiative checks, from +1 to +5.
Moderate Transmutation; CL 6th; Forge Ring, Haste, caster level must be for times that of the ring's bonus; Price 5,000 gp (+1), 20,000 gp (+2), 45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5).

Bracers of Insightful Defense: These silver and platinum bracers usually bear the image of an owl or other insightful creature. They grant the wearer an Insight bonus to AC, and a Luck bonus to AC, from +1 to +5.
Strong varied; CL 16th; Craft Woundrous Item, Haste, Moment of Prescience, caster level must be for times that of the bracer's bonus; Price: 7,500 gp (+1), 30,000 gp (+2), 67,000 gp (+3), 120,000 gp (+4), 187,500 gp (+5).

Ioun Stone of Toughness: These Ioun stones (Color: Light Brown, Shape: Rhomboid) possess all the features of a standard ioun stone. Ioun stones of toughness give the benefit of the toughness feat when used.
Moderate varied; CL 12th; Craft Wondrous Item, the caster must have the toughness feat, creator must be 12th level; Market Price: 8,000 GP; Weight: --.

Robe of Defense: This powerful robe offers continual magic protection in the form of an armor bonus to AC and a resistance bonus to saving throws, from a +1 to +5.
Moderate conjuration; CL 7th; Craft Wonderous Item: mage armor, resistance, caster level must be three times that of the robe's bonus; Price 3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5).

Ring of Epic Initiative: This powerful gold ring offers a luck bonus on initiative checks, from +6 or higher.
Overwhelming Transmutation; CL 21st; Forge Ring, Forge Epic Ring, Haste, caster level must be for times that of the ring's bonus; Price 1,800,000 gp (+6), 2,450,000 gp (+7), 3,200,000 gp (+8), 4,050,000 gp (+9), 5,000,000 gp (+10), 6,050,000 gp (+11), 7,200,000 gp (+12), 8,450,000 gp (+13), 9,800,000 gp (+14), 11,250,000 gp (+15), 12,800,000 gp (+16), 14,450,000 gp (+17), 16,200,000 gp (+18), 18,050,000 gp (+19), 20,000,000 gp (+20), 22,050,000 gp (+21), 24,200,000 gp (+22), 26,450,000 gp (+23), 28,800,000 gp (+24), 31,250,000 gp (+25), 33,800,000 gp (+26), 36,450,000 gp (+27), 39,200,000 gp (+28), 42,050,000 gp (+29), 45,000,000 gp (+30).

Bracers of Epic Insightful Defense: These platinum and adamantine bracers usually bear the image of an owl archon or other insightful creature. They grant the wearer an Insight bonus to AC, and a Luck bonus to AC, from +6 or higher.
Overwhelming varied; CL 21st; Craft Woundrous Item, Craft Epic Woundrous Item, Haste, Moment of Prescience, caster level must be for times that of the bracer's bonus; Price: 2,700,000 gp (+6), 3,675,000 gp (+7), 4,800,000 gp (+8), 6075,000 gp (+9), 7,500,000 gp (+10), 9,075,000 gp (+11), 10,800,000 gp (+12), 12,675,000 gp (+13), 14,700,000 gp (+14), 16,875,000 gp (+15), 19,200,000 gp (+16), 21,675,000 gp (+17), 24,300,000 gp (+18), 27,075,000 gp (+19), 30,000,000 gp (+20), 33,075,000 gp (+21), 36,300,000 gp (+22), 39,675,000 gp (+23), 43,200,000 gp (+24), 46,875,000 gp (+25), 50,700,000 gp (+26), 54,675,000 gp (+27), 58,800,000 gp (+28), 63,075,000 gp (+29), 67,500,000 gp (+30).

Robe of Epic Defense: This powerful robe offers continual magic protection in the form of an armor bonus to AC and a resistance bonus to saving throws of +6 or higher.
Overwhelming conjuration; CL 21st; Craft Wonderous Item, Craft Epic Woundrous Item, mage armor, resistance, caster level must be three times that of the robe's bonus; Price 594,000 gp (+6), 808,000 gp (+7), 1,056,000 gp (+8), 1,336,500 gp (+9), 1,650,000 gp (+10), 3,630,000 gp (+11), 4,320,000 gp (+12), 5,070,000 gp (+13), 8,880,000 gp (+14), 6,750,000 gp (+15), 7,680,000 gp (+16), 8,670,000 gp (+17), 9,720,000 gp (+18), 10,820,000 gp (+19), 12,000,000 gp (+20), 13,230,000 gp (+21), 14,520,000 gp (+22), 15,870,000 gp (+23), 17,280,000 gp (+24), 18,750,000 gp (+25), 20,280,000 gp (+26), 21,870,000 gp (+27), 23,520,000 gp (+28), 25,230,000 gp (+29), 27,000,000 gp (+30).

Agudo eyes buldge in happy surprise. "YA! Agudo ready to go shoping!
What Wizard can hold off on buying more magical stuff :D
necrodude16

11-08-04, 11:34 PM
I R like P swords G
baerdith

11-08-04, 11:59 PM
Whoa..

*checks out the new place, and installs the magical equivilents of a sound system, plasma screen, and popcorn machine*

;)

And.. I don't know.. :P

And once Bait has installed the system, Baerdith "Fine Tunes" it!
:cool:


Sorry it took so long, guys, been lookin for a job :(
Aramar the Black

11-09-04, 07:27 AM
ooohh, look at all the magic items. Me likey. I am humbled.
And look, a nice sound system. My friend Palon would want to see this. :)
Hey, does anyone here know have, for thier characteres, Craft Wondrous Item, Craft Portal, or know either Prismatic Wall or Prismatic Sphere?
Dyne

11-10-04, 01:24 AM
Hey Aramar. Sorry, I'm only a caster level 10, so I can't cast Prismatic Wall or Prismatic Sphere.

It seems like there are some ideas about Bloodlore from the previous Council Thread that were never worked out. I'd like to discuss them.

I have more information concerning the Drow Murder. Recently, we discovered a kind of fiber and black dirt on the corpse. We found out that the fiber is the hair of a rothe (a sheep-like creature in the Underdark), and that soil is found only on the Rothe Herding Island. So, I went over there and here's what I found:

"Rothe are a staple breed that is used primarily for meet. They require little tending to, though we have a herder nonetheless. Coincidentally, he did register that there has been some vandalism of the rothe herd. It seems that someone has been sneaking over there and shaving some hair off. I could take you over there, if you would like."

I'm going to give a lot of this conversation from one side. The NPC you meet here is going to act as if you ask the questions he's answering.

When you arrive, the rothe skitter away from you. You can see that there are patches of their hair missing in various places. Then a herder arrives. "Something I can do for you? . . . Okay, we can talk. Not like the rothe are going anywhere. . . . Wait a minute. Is this about the rothe? This can't be about the rothe. I mean, why would outlanders like you care about somebody shaving hair from the rothe? . . . I filed a report about three weeks ago with the Counsil about somebody sneaking up here and shaving hair from the rothe, though Lloth knows why they'd want it. . . . Yeah, I heard about the murder. Who hasn't? . . . You mean you think that whoever has been shaving the hair from the rothe could also be the person who committed the murder? . . . That's just sick. . . . Let me know if I can be any more help.

The herder's name is Xillian, and Jarlaxle will confirm that he filed the report three weeks ago.

So, someone has been shaving the hair off of the rothe. But why the heck would someone want to do that? For kicks? Is it something like cow tipping? That's disturbing.

This mad person who has been shaving the rothe seems to be connected with the murder. The victim himself might actually be the one behind the shaving of the rothe hair.

Any ideas on how we should proceed?
Bait the Bard

11-10-04, 04:12 AM
Would you guys be cool if I started ferreting out alliances, doing some things to give the CoA more power, etc, behind the scenes?

:devil:

I'll take that as a yes.

And Dyne, mind sending me the info for the murder?
Aramar the Black

11-10-04, 07:14 AM
Anything rothe hair can be used for? Rope (Idunno why), material components, etc?
And how is rothe hair shaved off?
law

11-10-04, 11:00 AM
It seems like there are some ideas about Bloodlore from the previous Council Thread that were never worked out. I'd like to discuss them.


Well I can see it as a new Component for spells. Kinda based off the OA maho magic (its also in AU).

It is just an idea on how to use it.
Demonfey

11-10-04, 03:34 PM
Shall I still post murder information here?
sculyblast

11-10-04, 03:42 PM
Shall I still post murder information here?

better not :D

it's time for the third round of what is your Email adress/Msn Adress.

mine: Sculyblast@gmail.com

sculy, good time
necrodude16

11-10-04, 04:07 PM
necro__dude@hotmail.comRPG
RPG
(2 underscores) :P RPG
RPG
RPG
Dyne

11-10-04, 06:10 PM
My e-mail: swdbz@hotmail.com

Shall I still post murder information here?

I don't know of any other place to post them, so I guess so.

Anything rothe hair can be used for? Rope (Idunno why), material components, etc?
And how is rothe hair shaved off?

Very good idea, Aramar! I'll ask Anglar about it.

Would you guys be cool if I started ferreting out alliances, doing some things to give the CoA more power, etc, behind the scenes?

That would be awesome, Bait.

And Dyne, mind sending me the info for the murder?

All the info is scattered about in the thread, but I'll organize it all into one piece and PM it to you. Also, if anyone else wants all the information regarding the Drow Murders, I'll be happy to send it to them.
Demonfey

11-10-04, 06:43 PM
Here it is, then:
At no point during the night do you see anyone other than the herders approach the rothe. One thing that does catch your eye is a fog that rolls across the island at intermitant intervals. The herders seem visibly cold or shaken after the fog clears.
baerdith

11-10-04, 06:46 PM
And how is rothe hair shaved off?

If the Rothe is still alive, VERY carefully :cool:


Originally Posted by Aramar
Anything rothe hair can be used for? Rope (Idunno why), material components, etc?

Could be spell components for a maximized Bulls Strength potion? So maybe a one hour +6 boost to strength?
Dyne

11-11-04, 01:43 AM
They're more like sheep, if for no other reason than they are sheared of their hair at certain points of time during a year and the hair is spun for a number of uses, including a crude rope. CLUE ALERT

Here's what Anglar said at the Mines of the Rilla Mountains thread. Rothe hair can be used to make rope, and it looks like rothe rope was used to bound the victim. But, that still doesn't really explain the black dirt under his fingernails.
[GSV] Kirstar

11-11-04, 04:17 AM
lo peeps, have posted these before on these forums, but as ive just joined......

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Metamagic feats shouldn’t be the only way to enhance spells. There are already spells that alter or change other spells. With this in mind, and with fond memories of the Tome of Magic, I give you a list of metamagic spells for all campaigns.

The idea behind these spells is not to replace metamagic feats, but to offer similar options to those casters who have spent their feat allocation differently.

Metamagic Spells
A metamagic spell has similar functionality to a metamagic feat. When cast this spell enhances the power of the next spell to be cast. The affected spell must be cast immediately after this spell, and must have a casting time of 1 standard action or less. The combined casting time of both the spells becomes a full round action. There is no way to decrease the casting time in a anyway. The spell to be affected can be subject to other metamagic feats, but not to other metamagic spells or magic items.

The following spells have correspond to specific metamagic feats.

Metamagic Spell ======> Metamagic Feat
Augmentation ========> Empower Spell
Dilation =============> Widen Spell
Extension ===========> Extend Spell
Far Reaching =========> Enlarge Spell
Intensify Summoning ===> Augment Summoning
Vocalize ============> Still Spell

Some metamagic spells can affect either 1 higher level spell or 2 -> 3 lower level spells. In this situation the additional spells must be cast on the round or rounds immediately following the initial casting. Each effected spell must obey the metamagic spell limitations of 1 standard action casting time etc, and takes a full round to cast.

Example, Randolf casts Greater Intensify Summoning and decides to enhance 3 spells of 3rd level or lower. He must cast 3 spells in succession on rounds 1, 2, and 3, to gain the full effect of the spell.

........................................ ........................................ ...............

1 Contingent Note
2 Sense Shifting
2 Vocalize, Lesser
3 Extension, Lesser
3 Far Reaching, Lesser
4 Augmentation
4 Celerity
4 Intensify Summoning, Lesser
5 Dilation, Lesser
5 Vocalize
6 Extension
6 Far Reaching
6 Intensify Summoning
7 Augmentation, Greater
7 Spell Sculpting
7 Steal Enchantment
8 Dilation
8 Intensify Summoning, Greater
9 Extension, Greater
9 Far Reaching, Greater

........................................ ........................................ ...............

Augmentation
Universal
Level: Sor/Wiz 4
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the damage of an affected spell by 50%. Only spells of 3rd level or lower are affected.

Augmentation, Greater
Universal
Level: Sor/Wiz 7
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the damage of an affected spell by 50%. Only spells of 6th level or lower are affected.

Celerity
Universal
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Effect: Special
Duration: 10 minutes.
Saving Throw: Will (Harmless)
Spell Resistance: Yes
Celerity affects spells of levels 1-5 which alter the movement of the wizard such as feather fall, jump, spider climb, levitate, and fly. Spells to be affected must be cast within 10 minutes of the casting of the celerity. Spells do not expire when the celerity expires.
Spells cast following the celerity receive a 25% bonus to duration. This effect may not be gained in conjunction with other means of magically extending a spell's duration.
The celerity gives the wizard a +2 dodge bonus to his saving throws against spells of levels 1-4 which directly affect his movement. This includes web, hold person, and slow. The wizard also gains a +2 enhancement bonus on all saving throws against magical paralysis attacks.

Contingent Note
Universal
Level: Sor/Wiz 1, Brd 1
Components: V, S, F
Casting Time: 10 minutes/Special
Range: Personal
Target: You
Duration: 1 day/level, until discharged
A condition is set as with contingency, when the condition is met a short and precise sequence of notes, selected when the spell is cast, is played, at a volume determined upon casting (cannot be loud enough to deafen). You may have multiple Contingent Notes cast on yourself at one time.
Focus: A small ivory medallion of yourself, worth at least 15 gp, which must be carried for the spell to function.

Three conditions may be set + 1 for every 5 full levels. The number of notes for each alert is 4, a Bard can use 12 notes including chords etc.

By itself, not so great, although you could use it to alert party members:
CN (on falling below 0 hp): High/Low/High/Low
CN (on being poisoned/cursed/diseased): High/High/High
CN (on being petrified, etc): Low/Low/Low
However, you can use it with contingency:

Cast CN (if below 0 hp), play a certain sequence
Cast CN (if unable to move), play the same sequence
Cast CN (if you say 'Exunt Omnes'), play the same sequence

Cast Contingency (if the sequence is played), Teleport away to safety


Dilation, Lesser
Universal
Level: Sor/Wiz 5
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the area of effect (in all dimensions) of an affected spells of 3rd level or lower by 100%.


Dilation
Universal
Level: Sor/Wiz 8
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the area of effect (in all dimensions) of an affected spells of 6th level or lower by 100%. Two spells of 3rd level or lower may be affected by this spell.

Extension, Lesser
Universal
Level: Sor/Wiz 3
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the duration of an affected spells of 3rd level or lower by 100%.

Extension
Universal
Level: Sor/Wiz 6
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the duration affected spells of 6th level or lower by 100%. Two spells of 3rd level or lower may be affected by this spell.

Extension, Greater
Universal
Level: Sor/Wiz 9
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the duration affected spells of 9th level or lower by 100%. Two spells of 4th -> 6th level or three spells of 3rd level or lower may be affected by this spell.

Far Reaching, Lesser
Universal
Level: Sor/Wiz 3
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the range of an affected spells of 3rd level or lower by 100%.

Far Reaching
Universal
Level: Sor/Wiz 6
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the range of an affected spells of 6th level or lower by 100%. Two spells of 3rd level or lower may be affected by this spell.

Far Reaching, Greater
Universal
Level: Sor/Wiz 9
Components: V, S
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell increases the range of an affected spells of 9th level or lower by 100%. Two spells of 4th -> 6th level or three spells of 3rd level or lower may be affected by this spell.

Intensify Summoning, Lesser
Universal / Conjuration
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 Round
Range: Personal
Effect: Next Summoning Spell Cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell functions in a similar manner to the Augment Summoning Feat. Any creature summoned by the intensified spell gain a +4 inherent bonus to their strength and constitution. Any summoning type spell of 3rd level or lower can be intensified by this spell.

Intensify Summoning
Universal / Conjuration
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 Round
Range: Personal
Effect: Next Summoning Spell Cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell functions in a similar manner to the Augment Summoning Feat. Any creature summoned by the intensified spell gain a +4 inherent bonus to their strength and constitution. Any summoning type spell of 4th -> 6th level or two spells of 3rd level or lower can be intensified by this spell.

Intensify Summoning, Greater
Universal / Conjuration
Level: Sor/Wiz 8
Components: V, S
Casting Time: 1 Round
Range: Personal
Effect: Next Summoning Spell Cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
This spell functions in a similar manner to the Augment Summoning Feat. Any creature summoned by the intensified spell gain a +4 inherent bonus to their strength and constitution. Any summoning type spell of 7th -> 9th level or two spells of 4th -> 6th level or 3 spells of 3rd level or lower can be intensified by this spell.

Sense Shifting
Universal
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 Round
Range: Personal
Duration: 30 minutes
Effect: Any three spells
Saving Throw: Will (Harmless)
Spell Resistance: Yes
Sense shifting allows the wizard to affect all spells of levels 0 through 4 that he casts within the duration of the spell. For each spell, he can modify one of three sensory features pertaining to the spell: colour, sound, or patterned visual appearance of the spell effect. The changes produced by this spell do not affect the functions of the affected spell nor any saving throws that apply against their effects.
Sense shifting might be used to produce green fireballs, magic missiles that streak through the air with a scream, coloured continual light globes, customized designs for a hypnotic pattern, or a spectral hand that makes scrabbling sounds as it attempts to grasp a target.
Sense shifting cannot create any form of invisibility. It cannot completely silence a spell effect (thus, a fireball's blast might be muted, but not wholly eliminated). If used to alter how detectable a spell is, the check may be made easier or more difficult by 5 points.
For example, to hear the detonation of a fireball may require a listen check of 15. A muted version however could require a 20 check.
The material component is a twist of multi-coloured ribbon with a small silver bell fastened to its end.

Spell Sculpting
Universal
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 Round
Range: Personal
Duration: 1 minute per level
Effect: special
Saving Throw: Will (Harmless)
Spell Resistance: Yes
The wizard can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any spells that are shaped have a minimum dimension of 5 feet instead of 10 feet for area allocation.
The wizard may sculpt 1 spell per full 3 caster levels, 4 @ 12th, 5 @ 15th, 6 @ 18th etc.

Transfer Enchantment
Enchantment
Level: Sor/Wiz 7
Components: V, S, M
Casting Time: 1 Hour
Range: Touch
Duration: Permanent
Effect: 1 magic item
Saving Throw: Willing Only
Spell Resistance: Yes
This spell "steals" the enchantment from a magical item and places it within another, non-magical item (the material component). Both objects must be touched by the wizard during casting. The two items must be of the same category (blunt weapon, edged weapon, ring, amulet, shield, armour, wand, etc.).
The enchantment can be transferred only to a non-magical item. Only the energy of one item can be transferred; it is not possible to combine two magical items into one item. The new item has all the properties of the original magical item (including the same number of charges, if any).
At the culmination of the spell, the original magical object is left non-magical but unharmed.
Only un-attended or willing attended objects may be effected by this spell.
The success of this spell is not guaranteed. There is a chance that the enchantment might be lost during transfer. The chance of success is 75% + 1% per level of the caster, to a maximum of 95% at 20th level. If the transfer fails, the enchantment is lost, both items become non-magical.
The material component is the non-magical item which is to receive the enchantment. It must be of masterwork quality, and of equal or greater value than the object to be drained.

Vocalize, Lesser
Universal
Level: Sor/Wiz 2
Components: V
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
A metamagic spell has similar functionality to a metamagic feat. When cast this spell removes the somatic component of the next spell to be cast. The somatic component is expresses as additional verbal components. The affected spell must be cast immediately after this spell, and must have a casting time of 1 standard action or less. The combined casting time of both the spells becomes a full round action. There is no way to decrease the casting time in a anyway. The spell to be affected can be subject to other metamagic feats, but not to other metamagic spells or magic items.
This spell can affects a spell of 5th level or lower. The affected spell must have somatic components.

Vocalize
Universal
Level: Sor/Wiz 5
Components: V
Casting Time: special
Range: Personal
Effect: Next Spell cast
Saving Throw: Will (Harmless)
Spell Resistance: Yes
A metamagic spell has similar functionality to a metamagic feat. When cast this spell removes the somatic component of the next spell to be cast. The somatic component is expresses as additional verbal components. The affected spell must be cast immediately after this spell, and must have a casting time of 1 standard action or less. The combined casting time of both the spells becomes a full round action. There is no way to decrease the casting time in a anyway. The spell to be affected can be subject to other metamagic feats, but not to other metamagic spells or magic items.
This spell can affects a spell of 9th level or lower. The affected spell must have somatic components.
[GSV] Kirstar

11-11-04, 04:23 AM
and a couple of magic items

Journey Book
This medium sized leather bound book looks to be the sort of book more commonly used for journals or notes. It is 6" x 8" x 1". The covers are stiff treated leather, each 1/8" thick. There are 100 fine quality paper pages with waxed edges. Within the spine of the book is a space for a scribing tool. Laces attached to the covers allow the book to be tied shut. When tied in this way consider the book water resistant.
Journey books are created in pairs. When writing in one book, an exact duplicate appears in its twin and vice versa. Note no magical writing or symbol type affects affects may be translated between copies. Any attempt to do so fails completely, wasting the spell.
The books even work across planar boundries, but will not function through barriers that protect from scrying or similar affects. If the link between books is blocked for any reason, writing will not copy itself between books until the blockage is removed.
A journey book that becomes full may have its text erased (as per the spell) without damaging the book or its magic.
As noted above, Journey Books are created in pairs. If one book of a pair is destroyed there is no way to recreate it. There is also no way to add another book to the set. The creation price is for 2 books.
CL 9th; Craft Wondrous Item, sending; Price 30,000 gp;Weight 1 lb

Journey Scribe
This writing tool was originally developed for use with Journey Books. Each Scribe is about 6" long and 1/2" thick. One end is pointed the other rounded. The pointed end will will write like a pen. Colours may be selected by the writer by willing the pen to change colourand stating aloud the required colour. The rounded end will eraze what the Scribe has written.
The scribe may write on any surface that a marker pen can write to, in other words dont try to write on clouds or sand etc. The Scribe actually produces ink, the longevity of which is dependant on the surface.
CL 1st; Craft Wondrous Item, Arcane Mark; Price 1,000 gp;
Dyne

11-11-04, 04:16 PM
Welcome Kirstar, Archmage of Metamagic. Your spells and items look very interesting.

Journey Scribe
This writing tool was originally developed for use with Journey Books. Each Scribe is about 6" long and 1/2" thick. One end is pointed the other rounded. The pointed end will will write like a pen. Colours may be selected by the writer by willing the pen to change colourand stating aloud the required colour. The rounded end will eraze what the Scribe has written.
The scribe may write on any surface that a marker pen can write to, in other words dont try to write on clouds or sand etc. The Scribe actually produces ink, the longevity of which is dependant on the surface.
CL 1st; Craft Wondrous Item, Arcane Mark; Price 1,000 gp;

I'm assuming the ink lasts forever? I hate having to buy ink all the time for my pen.

Journey Book
This medium sized leather bound book looks to be the sort of book more commonly used for journals or notes. It is 6" x 8" x 1". The covers are stiff treated leather, each 1/8" thick. There are 100 fine quality paper pages with waxed edges. Within the spine of the book is a space for a scribing tool. Laces attached to the covers allow the book to be tied shut. When tied in this way consider the book water resistant.
Journey books are created in pairs. When writing in one book, an exact duplicate appears in its twin and vice versa. Note no magical writing or symbol type affects affects may be translated between copies. Any attempt to do so fails completely, wasting the spell.
The books even work across planar boundries, but will not function through barriers that protect from scrying or similar affects. If the link between books is blocked for any reason, writing will not copy itself between books until the blockage is removed.
A journey book that becomes full may have its text erased (as per the spell) without damaging the book or its magic.
As noted above, Journey Books are created in pairs. If one book of a pair is destroyed there is no way to recreate it. There is also no way to add another book to the set. The creation price is for 2 books.
CL 9th; Craft Wondrous Item, sending; Price 30,000 gp;Weight 1 lb

Very nice. A good addition to any Wizards inventory. If you lose one, you still have an extra copy. Or, two Wizards could share a pair.

I'll add your new creations to the Library now....
Demonfey

11-11-04, 05:21 PM
First off, the dirt is from the rothe island. Second off:
More info:
Bingo - True Seeing allows you to know that the "fog" is actually a vampire of some type that is feeding on the rothe. It takes care not to kill anyone or anything.
Dyne

11-11-04, 06:01 PM
Bingo - True Seeing allows you to know that the "fog" is actually a vampire of some type that is feeding on the rothe. It takes care not to kill anyone or anything.

Suddenly, things are adding up. Here's what looks like happened:

The victim was tied up around his wrists, ankles, and neck with rope made of rothe hair.

The victim has severe acid burns on his entire face, genital, and breast regions, to the point that they have been burned away.

The victim has puncture wounds on his chest, but little blood is coming from them (suggesting that the victim was drained of his blood).

The victim was found in an alley in a seedy part of town. The alley had no blood, however (also suggesting that the victim was drained of his blood).

Examination of the body leads us to be fairly certain that it is a male.

Black dirt was found under the fingernails of the corpse. A certain fiber was also found.

The fiber has been identified as rothe hair, and the only place with soil in the Underdark (at least this portion of it) is the rothe herding island.

A certain person has been shaving the hair off rothe lately. It seems like this Vampire is the one behind it. Also, it seems like this Vampire is behind the murder. The Vampire might have killed the person to drink his blood.

These are the facts as we know them. Demonfey, see if you can confront that Vampire. Even if it's not behind the murders, it's a danger to the community and must be destroyed for the sake of the people. I'll try to work with Bait to find out more about the Houses and to try and set up alliances.
Demonfey

11-11-04, 06:10 PM
I'm actually going to see if I can get it as a minion :devil:
I request some backup with me, since a vampire might not necessarily be alone. Also, I am seriously overpowered, so it wouldn't stand a chance against me.
Demonfey

11-11-04, 06:11 PM
I'm actually going to see if I can get it as a minion :devil:
I request some backup with me, since a vampire might not necessarily be alone. Also, I am seriously overpowered, so it wouldn't stand a chance against me.
Dyne

11-11-04, 06:26 PM
Okay, maybe someone else should tackle the Vampire. Any takers?

I'll be off working with Bait to straighten out things involving the Drow Houses, as well as to secure some alliances.

P.S.
Am I the In-Game leader of the Council of Archmages?

P.P.S.
Demonfey, you have a double post.
Demonfey

11-11-04, 07:10 PM
The double post was an accident. Also, a vampire sucking the blood of a fire elemental gets a nasty, normally lethal surprise. In any case, if this vampire didn't do it, he/she may just be trying to survive (you know what I mean). Also, he/she may know who is doing it. In any case, you do not get to determine who I make my minions, and I am evil. I need to act the part, you see. I promise that, if it becomes necessary, I will put the vampire down. Deal?
Dyne

11-11-04, 07:45 PM
a vampire sucking the blood of a fire elemental gets a nasty, normally lethal surprise.

That Vampire has some very interesting surprises for us all, I can guarantee it.

How do you mean you will make him your minion?

Do what you think is necessary with the Vampire.
Demonfey

11-11-04, 07:50 PM
What I mean with make the vampire a minion is get him on my pay roll. He would be a good person for nocturnal spying, and could be of assistance later. What I am gambling on for a new minion rather than a charred, now inanimate corpse is its hopes for continued unlife, rather than having its head burnt off from the inside with my "blood".
Demonfey

11-11-04, 09:57 PM
I have some bad news, people:
"The vampire fog comes by and feeds for about an hour, only moments at a time, and drift back to what can only be The 1st House, House Melee`yon. The mist takes solid shape just on the other side of the gate. The Drow guards give way to the male who seems to glide more than walk inside."
That means that we can't kill him, or convince him to work for me.
Dyne

11-11-04, 10:50 PM
Baerdith shakes his head a bit, turns to Dyne and proclaims : "The Victim WAS murdered, the Killer is still in the city, there is a way to determine the killer's identity on the body, but there is no spell that can identify the killer."

I think you mean that there is a mundane way to identify the killer, but not a magical way? And where did you come up with this?

I have some bad news, people:
"The vampire fog comes by and feeds for about an hour, only moments at a time, and drift back to what can only be The 1st House, House Melee`yon. The mist takes solid shape just on the other side of the gate. The Drow guards give way to the male who seems to glide more than walk inside."
That means that we can't kill him, or convince him to work for me.

You won't get this Vampire on your payroll, but he may be very involved in this case.

Demonfey, I need you to keep track of this Vampire. Follow him everywhere. Use any method you can to scry on him.

I'll gather what information I can on House Melee'yon. I'll also try to find out more about the 8 houses in general.

Bait, keep looking into those 3 houses. Let me know what you find. They may have something to do with these murders.

We're so close, I can smell it. Keep at it everyone.
baerdith

11-11-04, 11:30 PM
I think you mean that there is a mundane way to identify the killer, but not a magical way? And where did you come up with this?
After after Baerdith makes his statements he wanders off for a bit. Coming back an hour later smelling of Drow Wine he answers your questions. "Oh, uh, I asked a God. (hic) I found out some in-(hic) in-(hic) Interesting information in the bar over there." Closing his eyes and swaying a bit he seems to try to throw off something. Shaking his head, then grimacing he says "Listen to this....the 1st son of House Melee`yon was transformed into a vampire by Lloth's grace about three months back. His name is Bregan.

House Melee`yon has just in the past 100 years or so risen to 1st House. It turned out that the former 1st House, who's name is no longer worth mentioning, had thought they had destoyed all the noble members of Melee`yon over a thousand years ago. A lone survivor, whose name is not even whispered, resurfaced then with a grandson of mixed Elven blood to bring down the former 1st House. Matron Melee`yon is actually the converted 3rd Daughter of the former 1st House. Some even believe that she had an affair of great love and lust with the grandson, who came to the city first. He has since left to persue his hunt of vampires. Ironic that a vampire now sits at the right hand of the Matron he helped seat. Others think that Crellson, the Half-Drow 2nd son, is truly the offspring of the grandson and not the High Elf slave it was said to be."
Dyne

11-11-04, 11:57 PM
Oh, uh, I asked a God.

"Baerdith, what God did you talk to?

"Listen to this....the 1st son of House Melee`yon was transformed into a vampire by Lloth's grace about three months back. His name is Bregan.

House Melee`yon has just in the past 100 years or so risen to 1st House. It turned out that the former 1st House, who's name is no longer worth mentioning, had thought they had destoyed all the noble members of Melee`yon over a thousand years ago. A lone survivor, whose name is not even whispered, resurfaced then with a grandson of mixed Elven blood to bring down the former 1st House. Matron Melee`yon is actually the converted 3rd Daughter of the former 1st House. Some even believe that she had an affair of great love and lust with the grandson, who came to the city first. He has since left to persue his hunt of vampires. Ironic that a vampire now sits at the right hand of the Matron he helped seat. Others think that Crellson, the Half-Drow 2nd son, is truly the offspring of the grandson and not the High Elf slave it was said to be."

:confused: Let me get this straight. 1000 years ago, there was a Wizard from House Melee'yon who was driven out of the Underdark. 100 years ago, his grandson came back to claim himself a noble of House Melee'yon. The former 3rd daughter of the former 1st House became the Matron Melee'yon, and she had a child with this grandson of the Wizard. The grandson of the Wizard then left to pursue a hunt of Vampires. The 1st son of House Melee'yon (he is the son of Matron Melee'yon?) became a Vampire 3 months back. The 2nd son of House Melee'yon is of the grandson of the Wizard.
baerdith

11-12-04, 12:15 AM
"Baerdith, what God did you talk to?

:confused: Let me get this straight.

" 'ssabout right. (hic) It was one of Denier's minons. talk to him from time to time. he was kinda puzzled this time though, don' know why (hic)." Baerdith rummages around for a minute in his back (strange, because it is a Handy Haversack) after a minute he pulls out some small beans and begins eating them.
Dyne

11-12-04, 12:19 AM
Denier's minions? Who's Denier?
anglar

11-12-04, 12:22 AM
"Baerdith, what God did you talk to?



:confused: Let me get this straight. 1000 years ago, there was a Wizard from House Melee'yon who was driven out of the Underdark. 100 years ago, his grandson came back to claim himself a noble of House Melee'yon. The former 3rd daughter of the former 1st House became the Matron Melee'yon, and she had a child with this grandson of the Wizard. The grandson of the Wizard then left to pursue a hunt of Vampires. The 1st son of House Melee'yon (he is the son of Matron Melee'yon?) became a Vampire 3 months back. The 2nd son of House Melee'yon is of the grandson of the Wizard.

Don't forget that the original Drow Wizard was still alive 100 years ago and is believed to still be alive.
baerdith

11-12-04, 12:37 AM
Denier's minions? Who's Denier?

Not seeming quite a tipsy anymore Baerdith says "Denier is the god of writen knowledge, he is a vassal of Oghma THE god of Knowledge. I am a follower of Denier so when I Contact other planes I usually try to stay in safe areas."


(D and O are Forgotten Realms Deities)
Dyne

11-12-04, 07:18 PM
We have two new possible allied foundations:

The Guild of Pure Good
The Half-Elven Foundation

Let me know what you think.
Frostbite_Ravenheart

11-12-04, 07:54 PM
We have two new possible allied foundations:

The Guild of Pure Good
The Half-Elven Foundation

Let me know what you think.

As a member of the Half-Elven foundation and a member of this foundation I strongly suggest we tie ourselves together.

These are the two most ancient and strongest of foundations. Who's going to oppose them? Plus in case you didn't know...The Half-Elves by them self are prehaps the most diplomatic of all the foundations but combine that with the most diplomatic person I have ever talked to on these boards...

Well lets just say a "Grand Alliance" is only possibe with the help of the half-elves...

-Frosty
Agudo Archmage

11-12-04, 07:55 PM
DYNE
We have two new possible allied foundations:

The Guild of Pure Good
The Half-Elven Foundation

Let me know what you think.


Both have excellent reputations.
I have been to both many times and find them to be good allies for us.
Dyne

11-12-04, 08:22 PM
Notice: Visit the Council Library. I made some changes and many additions, most notably the Noticeboard and the Creation Scoreboard.
Dyne

11-12-04, 11:38 PM
Another Notice: Does anyone have an idea for an artifact for the Guild Wars? I've seen some pretty powerful stuff at the other foundations, yet it seems we have nothing. We need to get cracking and make some items that will give us an edge in the Inter-Foundation War Games, especially an artifact.
sculyblast

11-13-04, 12:03 PM
About The allies.... Why can we only have one ally? Two allies would do better, The council has allways been a diplomatic Society, A Council with many Allies stands strong...

As for the Artifacts, I suggest a Council meeting for that one....
by Msn adress is sculyblast@gmail.com, I'll be the meeting leader, meeting time is yet to decided..
please tell me if you want to be part and don't have msn.

sculy
Demonfey

11-13-04, 01:24 PM
I think Silmarien just declared war on the Guild of Ultimate Evil. Could you consider an alliance with good and evil? I just want to try and keep those two in the game for a while.
sculyblast

11-13-04, 01:49 PM
I mean an alliance with both Half-elven and Ultimate good:P

sculy, :P
Demonfey

11-13-04, 01:54 PM
Am I the only archmage that's evil?
Frostbite_Ravenheart

11-13-04, 02:03 PM
Am I the only archmage that's evil?

The CoA doesn't have an alignment. We are "neutral" as you might say. Although we might ally with the Good foundation in the begining it doesn't mean we have any ties as a paladin foundation would.

By the abyss I wouldn't care if we allied both the Good and evil foundation and declared war on the law and chaos foundation.

Also people who join the CoA and are willing to play on their side have no ties to any of their other foundation.

I'm also a member of the H/E thread and yet if I were playing and we decided to declare war on them I would attack them with all I got.

-Frosty
sculyblast

11-13-04, 02:18 PM
good....

let me promote the CoA roleplaying thread one more time
having the cute location of
Wizards.COMmunity Boards > WIZARDS.COMmunity > Games: Message Boards > The Map of the Planes > Council of Archmages: The Tyranny of XantoFlamis (http://boards1.wizards.com/showthread.php?t=334015)

sculy, meeting Discussion... Sculyblast@gmail.com
Droga

11-13-04, 02:19 PM
One question about that rp, are people that arent in the CoA allowed to play in it. If so, would I be able to be an ally of XantoFlamis, not a servant?
Dyne

11-13-04, 03:28 PM
@Sculyblast: We DO have more than one alliance. Right now, we are allied with the Guild of Pure Good and the Half-Elven Foundation. I just wanted to know everyone's take on the new alliances.

About the meeting: Weren't the "behind the scenes" meetings the reason the original hierarchy was broken up? If we're gonna have meetings, everyone must be included, and I doubt everyone has MSN (I know I don't). Besides, we don't need to go on instant messenger to discuss artifacts. We can discuss that here. If I'm not mistaken, that's what this thread is for.

@Demonfey: You have no obligation to the Guild of Pure Good. We may not stay allied with them forever. I can try and seek an alliance with the Guild of Evil, but it'd put us in an awkward position (right between the Guild of Good and the Half-Elven Foundation, and the Guild of Evil). We could ally with both and just stay neutral in their disagreements.
Demonfey

11-13-04, 03:45 PM
My obligation is to make sure that the half elf foundation, guild of good, and council of archmages don't gang up on the guild of evil, though. What I'm trying for is to get you as neutral.
On a side note, what about the Codex of the Infinite Planes as our artifact? We are the most suited guild for it, after all.
Dyne

11-13-04, 04:13 PM
On a side note, what about the Codex of the Infinite Planes as our artifact? We are the most suited guild for it, after all.

What is the Codex of the Infinite Planes?

My obligation is to make sure that the half elf foundation, guild of good, and council of archmages don't gang up on the guild of evil, though. What I'm trying for is to get you as neutral.

I doubt that's possible if the Half-Elven Foundation is involved. Most of the Archmages are Neutral in regards to Good and Evil, but many of them are allies of the Half-Elven Foundation. If the Guild of Evil declares war on the Half-Elven Foundation, I imagine many Archmages will flock to the side of the Half-Elves.

Notice: The Guild of Evil and the Half-Elven Foundation are at war.
baerdith

11-13-04, 04:47 PM
Artifact.

What about the The Orb of Archmagic

Powers:
1 Metamagic: All allied spells are automatically Heightened (+2 levels), Maximized, Empowered, Extended, and material-less.

2 Divination: Once per day the controller can use the orb to cast a speciall Contact Other Planes. The COP will allow one question and the entity will provide a short (4-6 words) answer to the best of its abilities. Also once per day the contoller can use the orb to cast Legend Lore and Analyze Dweomer.

3 Resistance: All Allies are treated as if having a Cloak of resistance +5 (this stacks with any other resistance even a cloak) as well as DR 10 and SR 10.

4 Triffles: All allies can freely cast Prestidigitation, Disguise Self, and Detect Magic at will.
Dyne

11-13-04, 04:55 PM
Good idea Baerdith. But, "allies" must be defined to the artifact. Either a certain number of people can be entered into the artifact's list of allies, an unlimited number of people can be entered into the artifact's list of allies, or the "allies" in question must possess a specific item (such as an amulet or a ring that tells the artifact that the wearer of the item is an ally).

Also, what is the range of the artifact? How far away from it are the "allies" affected?

3 Resistance: All Allies are treated as if having a Cloak of resistance +5 (this stacks with any other resistance even a cloak) as well as DR 10 and SR 10.

I think it could be better stated as just +5 to all saving throws. And what type of attack bypasses the DR? And isn't SR 10 practically worthless, especially at our level? A 15th level spellcaster would automatically bypass the SR.
Solmund

11-13-04, 05:27 PM
as everyone sits enjoys themselves you can hear the sound of a battle outside. explosions and orc battle cries are mixed in with the sound of a voice casting spells. finaally, after minutes, the sound stops and an elf, his clothes wreathed in blood and his arms bloodied, stumbles in.
"forgive me about that, but those orcs wouldnt leave me alone. can you spare a room for a fellow wielder of magic." with that he falls, unconcius, to the floor.
can i join?
i'm not really an archmage though, i'm just a simple sorcerer looking for a place to stay.
Dyne

11-13-04, 05:30 PM
@Solmund: Anyone can join. I don't actually have levels in Archmage either, but all spellcasters are welcome. You just need a domain (such as Archmage of Fire, Archmage of Ice, Archmage of Elven High Magic; these ones are taken by-the-way). I'm Dyne, the Archmage of War.

The Elf in Emerald Green robes hurries to help up the stranger. He picks him up with ease and takes him to a spare room.
Solmund

11-13-04, 05:32 PM
ok. hmmm.... i'll take the phantasm/illusion domain since thats what my spells are focused mainly on.
Demonfey

11-13-04, 05:34 PM
Only one member decided the war, actually. He acted without our consent.
baerdith

11-13-04, 05:44 PM
Spells:
Tazer
Evocation [Electricity]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (20 ft. + 10 ft./level) 'Ray attack'
Targets: Up to three creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: Reflex save for 1/2 - 1/4 if wearing metal armor
Spell Resistance: Yes
An electric jolt shoots forth from your fingertips and strikes its targets, dealing 1d6+1 points of electrical damage per caster level (maximum 14d6).
When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is carring more than 5 pounds of metal. Additionally each jolt delivers +2
damage to those carrying more than 5 pounds of metal.
At 6th level the spell focuses on one target, every four caster levels another target can be added. At the casters option all jolts can also target just one being. If more than two targets are possible, the caster can choose to wait a round before releasing the next jolt.

(Ex.: at 14th level an attack could be a single target with 14d6+14, or 2 targets at 7d6+7 each or 6 targets at 3d6+3, 3d6+3, 2d6+2, 2d6+2, 2d6+2, 2d6+2)
-----
There was also Blue Bolt
Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range:100 Feet
Target: Any one creature
Duration: Instantaneous
Saving throw: None
Spell Resistance: No

When this spell is cast a luminous azure bolt of force shoots from the sky unerringly toward a target selected by the caster. When it hits the bolt explodes in a flash that deals 2 hps of damage to the creature. There is no saving throw.

------------------------

Items:

Fernigar's Whip of Doom

In his many travels Baerdith, Bard of the North, encountered many loathsome figures, but none so rotten as a certain Thayan merchant by the name of Fernigar.
He was ugly, smelly and all around nasty. But one thing he knew was magic items, having made, discovered or stolen virtually every known common magic item in Faerun.

From his unsavory dealing with Fernigar, Bary has learned a great deal about manufacturing, identification and 'procuring' magic items. For some
strange reason, maybe the Thayan likes the bard's music, Bary was given unlimited access to Fernigar's inventory.

One item that Bary found in Fernigar's inventory was simply called the Whip of Doom. Upon inspection, it was discovered to be an ancient (300-500 years old) whip with moderately powerful enchantments upon it.

The whip was made of the skin of some unidentified beast, maybe dragon under-hide. The handle had gold and silver embelishments, with some silver
embelishments along the whip itself. But its most distinguishing feature was the electrical current that ran from the handle to the tip.

According to Fernigar's notes the whip was found abandoned in a lord's treasury vault in Ilmwatch. Fernigar decided to give this 'abandoned' item a home.

After examining it, Bary decided to try out the weapon on one of his adventures and concluded that the electrical weapon did indeed have the power of granting a quick death to goblins and their ilk.

Fernigar's Whip:
+3 shocking burst, goblinoid bane whip.
damage: 1d6 electrical damage, an additional +1d10 on a critical hit, +2d6 additional damage to goblinoids.

Assumed requirments to make the item:
Craft Magic Arms and Armor. CL 10th. Summon Monster I;
Lightning Bolt.
72,301 gp cost

---
Fernigar's Staff of Electricity
On yet another delving into Fernigar's vast inventory, Baerdith Starwanderer discovered a beautiful blue-white staff. According to the inventory this was
called the Staff of Electricity. Being very fond of electricity, Bary immediately claimed the staff as his own. And he's gotten a charge out of it ever since.
----
Staff of Electricity: Very smooth oak +1 Quarterstaff has a blue-white tint and always seems to have a minor charge to it (much like static electricity). It allows use of the following spells:
Electric Jolt (No charge expended)
Shocking Grasp (No charge expended)
Electric Loop (1 charge)
Lightning Bolt (1 charge)
Ball Lightning (2 charges)
Chain lightning (3 charges)

The Quarterstaff may be used in Melee causing 1d6+1 damage per hit. (it is a +1 weapon)
In addition twice per day on command the staff is sheathed in crackling electricity. This electricity does not harm the wielder, but does an extra 1d6
electrical damage upon a successful strike. On a critical hit the staff deals an additional 1d10 electrical damage

The Quarterstaff when created has 50 charges, and may be recharged by casting each of the spells into it within 1 hour.
Strong evocation; CL 13th; Craft Staff, Craft Magic Arms and Armor, chain lightning, Lightning Bolt, Ball Lightning, shocking grasp, electric jolt, and electric loop ; Market Price 73,000 gp. Cost to create: 40,000gp and 3000 xp.
---

Wand of Tazing
Caster Level 14. Craft Wand. Spell: Tazer
50 Charges (6 jolts at 14d6+14 hp damage)
15,750 gp to create & 630xp

--

Yarting of Hope
Yarting of fine wood with golden inlays and silver strings. When played by a bard with perform strings his performance gains a +2, and any allies hearing his song gain a +2 morale bonus to all attacks saves and skill checks.This should stack with the bardic music bonus (if not then the superior bonus wins out) Caster Level 7th. Craft Wondrous Item. Fine Tuning.
Good Hope. Cost to create: 26,460 & 1058xp
--------------------------
PrC
Song Mage


It has long been known that Music has a magic of its own. A select few have been able to occasionally bend true power out of music. An even rarer number can do this at will. These are the Song Magi. At first glance most think of them as bards or Lorists, and there are many similarities, but there are just as many differences. Bards tend to travel just to learn new
songs and Lore, Lorists tend to stay in their library studying some particular subject. A Song Mage, travels the world seeking Lore and songs, but really searching for that one particular song that may have helped create the universe. They do sometimes seem a bit cold and distant, that is until they give a performance.

Song mages can come from any arcane spellcasting class, with most favoring the wizard class. Many Multiclass as Bards as well.


Song Mage
Hit Die: d4.
Requirements:
To qualify to become a Song mage, a character must fulfill all the following criteria.
Skills: Concentration, Diplomacy, Perform-Song, Perform (any other) 10 ranks in each.
Feats: Skill Focus (Perform) Spell Focus (Enchantment).
Spells: Able to cast Arcane spells

Class Skills The Song Mage’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (alchemy) (Int), Decipher
Script (Int), Gather Information (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Speak Language,
pillowcraft (Int), and Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier.
Spells per day: +1 level of existing class per level

Spell Ability: Each Level of Song Mage adds +1 to any other spell casting class the character has. If the character has more than one class granting arcane spells the Song Mage chooses which class gets the +1. The Song Mage does not gain any other abilities from the class (ie bonus feats, more Bardic Music uses, etc).


SPECIAL ABILITIES:
1 Bardic Music Abilities, Song of the Heart
2 Entomology, Epic Skill Focus: Perform
3 Arcana
4 Entomology
5 Bardic Knowledge, Practiced Spell caster
6 Entomology
7 High Arcana
8 Entomology
9 Lost arcana
10 Hidden arcana


Song of the Heart From this moment on the Song Mage can only cast spells as part of his music (any 'bardic' performance, such as singing, storytelling or
instrument playing) If the Song mage doesn't already cast spells spontaneously, he gains this ability. If he can, this song of the Heart gains him 1 new spell of one level lower than the maximum that he can cast.

Bardic Music Abilities: This functions exactly as the Bard ability, if the Song Mage has Bard levels these abilities stack.

Etymology: Song Magi, through their travels and study of ancient documents, begin to understand the languages contained in them. At 2nd level, they gain
the Speak Language Skill as a bonus in any one language they have seen. At 4th level they get a 2nd language, at 6th they get a 3rd language and at 8th
level they get a 4th.

Epic Skill Focus: perform +10 to all Perform checks

Arcana: Song Magi study many magical texts and so have developed an increased knowledge of magic. Arcana grants a bonus of +2 to each level of Known spells. If character is a wizard this doubles the 'free' spells per level.

Bardic Knowledge: Through their travels and studies the Song Mage also picks up a bit of knowledge about just about anything. This Song Mage can add his level to his intelligence bonus to see if he knows some relevant information about local notable people, legendary items, or noteworthy places. (if the Song mage also has bard levels these stack)

Practiced Spell Caster: If the Song mage is Multiclassed (most are) at 5th level he gains the Practiced Spell caster feat for Free. This adds +4 to the effective spell level of one of the character's classes.

High Arcana: Song Magi also pore over scrolls and spell books whenever they get the chance searching for 'lost songs'. This enhances their understanding of magical spells so much that they gain a bonus 1st level spell each day.

Hidden arcana: The Song Mage has studied so many magical texts that he gains a bonus 2nd level spell each day.

Lost arcana: Song Magi's continuing search of scrolls and spell books further enhances their understanding of magical spells so much that they gain a bonus 3rd level spell each day.

Daily Readying of spells: Each day, Song Magi must focus their minds on the task of casting their spells. A Song Mage needs 8 hours of rest (just like a
wizard), after which he spends 15 minutes singing, reciting, or playing an instrument of some kind while concentrating.) During this period, the Song Mage readies his mind to cast his daily allotment of spells. Without such a period to refresh himself, the character does not regain the spell slots he used up the day before.

Song Magi spells MUST have a verbal and or Somantic Component, even if the PbH says the spell doesn't. If the Song Mage plays an instrument, he may not make use of Still spell or Silent spell. In some rare Song Magi (those that use Mime), Silent spell may be used.

Sample spells known list:
Cantrips: Song Magi have access to all 0th level spells.
First: Summon MonsterI, Unseen Servant, Comprehend Languages, Identify, Charm Person, Ventriloquism.
Second: Arcane Lock, Summon Monster II, Daze Monster, Continual Flame, Magic Mouth, Eagle’s Splendor, Whispering Wind.
Third: Summon Monster III, Tongues, Deep Slumber, Heroism, Hold Person:, Rage, Suggestion.
Fourth: Remove Curse, Secure Shelter, Charm Monster, Geas-Lesser, Shout, Bestow Curse.
Fifth: Break Enchantment, Summon Monster V, Contact Other Plane, Dominate Person, Sending.
Demonfey

11-13-04, 05:51 PM
Oh, and the Codex is an epic artifact that gives the user spell-like abilities at will if they survive opening it and make multiple saves to keep bad things from happening. These are gate, elemental swarm, greater planar ally, and a few others I forget off the top of my head.
Dyne

11-13-04, 05:56 PM
Oh, and the Codex is an epic artifact that gives the user spell-like abilities at will if they survive opening it and make multiple saves to keep bad things from happening. These are gate, elemental swarm, greater planar ally, and a few others I forget off the top of my head.

I'd rather use Baerdith's artifact than have to deal with all the junk that comes out of the Codex.

@Baerdith: I'll add those to the Library right now....
baerdith

11-13-04, 06:09 PM
Good idea Baerdith. But, "allies" must be defined to the artifact.
I think it could be better stated as just +5 to all saving throws. And what type of attack bypasses the DR? And isn't SR 10 practically worthless, especially at our level? A 15th level spellcaster would automatically bypass the SR.

I like the idea of a ring.

Ring of Alliance
A ring given to all members of the COA and their Allies. This ring is attuned to the Artifact the Orb of Arch Magic. This allows all those wearing one to be treated as an ally by the Orb. This effect has no spacial limits, but cannot cross planar boundaries.

If an ally proves himself unworthy of the alliance the controller of the Orb can nullify the alliance ring, turning it into a worthless copper ring.

This ring does not count against the two ring limit for magical items.


As far as the DR should there be a bypass? If so...Adamantine.

for the SR I'm still sorting out a few 3e issues (I'm and old f....foggie ;) I cut my teeth on 1e. ) I assumed the SR was like 1e/2e where it is a bas percent chance So ... how about SR 40?
Demonfey

11-13-04, 06:09 PM
Okay.
Droga

11-13-04, 06:11 PM
SR is a caster level check. Roll a d20 add your caster level, if its better than the number, you overcome the SR.
baerdith

11-14-04, 07:24 PM
*Ba Dum ... Bump! :D
Dyne

11-14-04, 07:47 PM
*Ba Dum ... Bump!

Use the rim shot smilie :rimshot:

SR 40 is too high (for now).

NEW IDEA: You can base the SR on the caster level of the person who is in possession of the artifact, or base it off the caster level of all the members of the Council of Archmages. That makes sure the SR is decent (but not too high) at first, and continues to be useful as we gain levels.
Von Crown

11-14-04, 09:39 PM
I like Dyne's idea. Also, it was antimagic fields were mentioned earlier, as well as a discussion of the weave and the shadow weave. I just thought I should post an old epic spell of mine. (I stupidly didn't notice or forgot that we got a new thread. yay for smart me.)

Anti-Antimagic Field Field
Abjuration
Spellcraft DC: 26
Components: V, S
Casting Time: 1 minute
Range: Touch
Target or Effect: 10-ft.-radius spherical emanation, centered on you
Duration: 24 hours
Saving Throw: None
Spell Resistance: Yes
Nuts and Bolts: Seed: ward (to protect against antimagic field) (DC 21)

This spll creates a field that cancels out animagic fields. In places where their area's overlap, all antimagic fields are cancelled, having no effect on spellcasting or spell effects in that area.

Spell Harbinger
Abjuration
Spellcraft DC: 130
Components: V, S
Casting Time: 1 minute
Range: Touch
Target or Effect: 10-ft.-radius spherical emanation, centered on you
Duration: Permanant
Saving Throw: None
Spell Resistance: Yes
Nuts and Bolts: Seed: ward (to protect against antimagic field) (DC 14+12). Factors: Change duration to permanant (DC x5)

This spll creates a field that cancels out animagic fields. In places where their area's overlap, all antimagic fields are cancelled, having no effect on spellcasting or spell effects in that area.


Don't you love epic spellcasting?
Demonfey

11-14-04, 09:55 PM
I do love epic spellcasting. Especially considering I can cast the spells.
Von Crown

11-14-04, 10:02 PM
An odd man dressed in a tuxedo and tophat steps out from around a corner. Where his head should be, however, there is instead a jar of fluid in which a brain bobs lightly."Hello,I am Mohogany, and that zombie down there is Hercules. We represent the Risen Dead Foundation in offering the Council of Archmages an alliance. This is, admittably, rather more of a formality since my master, lord Mordred Von Crown, is actually a member, but we offer this alliance nonetheless.As he finishes "speaking", a trio of jolly fat halflings rounds the corner after him"Bugger! I've got to get out of here! With that exlamation, he dissapears in a flash
Dyne

11-14-04, 11:50 PM
Might as well add another alliance to the list for the Council. We are, in a way, a coming together of different types of people in the pursuit of one interest: Magic. What do the other Archmages think?
Bait the Bard

11-15-04, 03:26 AM
I'm going to point out that allying with the Risen Dead foundation will make there basically no toher Guilds to fight, so.. we do want some fighting going on, don't we?
Demonfey

11-15-04, 03:35 PM
Yes, but the question is, do we want to take a large part in it on only one side? Or simply make sure that damage to the other guilds is minimalized in the war? If we choose the later, that means that the guild wars will last longer, and become more interesting. If we choose the later, our council might be destroyed because of member alliances.
Agudo Archmage

11-15-04, 05:49 PM
Agudo the Archmage of Light, shakes his head as he turns to the other Archmages.
"We should reject the sly offer!
For that so called guild, dabbles in the evils of necromancy.
The guild of Archmages should help the Good guilds in fighting such filth.

Besides like Demonfly said, its more fun if we make the war last longer.
Dyne

11-15-04, 06:08 PM
We need to think about what our position in these Guild Wars will be.

Will we be a powerhouse that has the firepower to destroy the other foundations, and acts as such?

Will we be a haven for all spellcasters, regardless of alignment, taking little to no action in wars (at least, as a Foundation)

Will we be a group of Good spellcasters that hate all evil and seek to destroy them?

Will we be a group of Evil spellcasters that hate all good and seek to destroy them?

Will we be a group of Neutral spellcasters that are indifferent to Good and Evil?

Remember, this has nothing to do with what we are as INDIVIDUALS, but what we are as a FOUNDATION. In the example of the Half-Elven Foundation versus the Guild of Ultimate Evil, Archmages could still take either side if they wanted to, and the Council as a whole would not strongly favor either side.

The Council of Archmages has always been indifferent towards Good and Evil and its members have always gotten along simply because of their mutual interest in Magic. I think things should stay the same, with the Council of Archmages being allied or neutral with all Foundations, accepting of all with different backgrounds. The Council of Archmages could be what binds the other Foundations together.

It is also my understanding that any member of the Council is also a member or supporter of another Foundation. We could still participate as members of those Foundations, even when they clash.

This could lead to some interesting situations. Archmages may have to face fellow Archmages in battle.

Shoot, I type too much. Anyway, will the Council of Archmages actively support one side? Or will it be neutral ground, a place for different ideals to be discussed and negotiated?

My character, Dyne, is totally Good and leaning slightly towards Lawful, so he would support the Guild of Good and the Half-Elven Foundation, but there are other Archmages that are Evil or supporters of the Guild of Evil, so I say we should stay Neutral. I say we ally with ANY who seek alliance. We should only openly war against Foundations that oppose us as a Foundation.

My opinion is that we should accept the Risen Dead Foundation's offer for an alliance, and that as a Foundation we should stay neutral in the Half-Elven Foundation and Guild of Ultimate Evil conflict. Feel free to take sides, but we will not as a Foundation support one or the other.

P.S.
Sorry for the long post. I go in circles some times.
Aramar the Black

11-15-04, 09:56 PM
While I consider myself nuetral good most of the time, I am for an alliance with the Risen Dead Foundation, although I fell we must be wary. I feel that we should a be a haven for spellcasters, regardless of alignment, but it it usually difficult for that to work. ( By my ways I would be mightly wary of the more evil guilds, risen dead included. I am not so much good as anti-evil.)
On guild position, I as a mortal human sitting here a my computer, think that anyway to make this whole inter-foundation thing last longer seems like a good idea. But as the true Aramar the Black, I am for peace and unity when possible, and would like to take a fighting approach at these other guilds as little as possible. A diplomatic approach would be better.
Hey, Solmund, do you truly wish to become a lasting and contributing member to this council? If so, then you are the final piece of a puzzle for me. Your precense will aid me in the creation/design of a powerful piece of magic for the council. And welcome! Be eased in these halls of Learning.
Finally, aside from offering my approval to those who have brought about spells for ouf use and study, I bring some of my own works for critique.

In this form of BloodLore, the caster covers a part or parts of himself with blood. (anything form just one's hand to the whole body.) Depending on the amounts of the body covered and type of blood used, results and options vary.
Hands/lower arms- Unless a caster covers himself full-body in blood, this is the most commpon use of this brance of Bloodlore. Some casters will sometimes use the blood of others to cover themselves, but unless the blood is of a "higher" type, they tend to use thier own blood. Some, however make practice of getting the best out of other creatures blood, so as not to harm themselves, and get exotic, and often unexpected, results.
To cover a body part in one's own blood, the caster must cut open either his hands, so to spread/smear the blood on himself, or make slices on the portion to be covered. Enough blood to cover a single hand cuases 5 points of damage, to cover the arm costs 15 points.
When ones hands (rarly arms) are covered in blood, they may use any of the following effects:
Spell Empowerment- Once per day per Warrior Levels (WL) of the Blood-Donor, the caster may cast a spell as though he had the feat Empower Spell or Spell Penetration. Note that Empower Spell used in this manner does not raise the spell slot requirement for the spell cast.
Magical Fists- The caster may give a number of spell levels up to the amount of blood(damage) on thier hands. The amount of magical damage done by the caster's unarmed strikes is dependent on the level of the donor (damage die) and the number of spell levels given (number of die). This ability last for one round per caster level. For example, were a 6th level sorcerer to cover one hand in blood (doing 5 points of damage), he may give up to 5 of his spell levels to have his unarmed strike do 5d6+6 points of magical damage for 6 rounds. Being an average sorcerer, he could probably bleed himself twice more, have the same results, and have 13 spell levels left over.
Also, a caster may choose to have the magical damage done by his strikes to be elemental damage. This cost a number of spell levels equal to half the maximum possible spell levels a bloodied body part can hold. (rounded up). For example, if the sorcerer above wanted his strikes to do acid damage, he would hav to pay 3 more spell levels per use of the ability.
Elementlal choices are Fire, Ice, Acid, Electricity, Sonic, Positive Energy, or Negative Energy.

Full Body [under construction]
Twice per day per Warrior Levels of the Blood-Donor, the caster may cast a spell as though he had the feat Empower Spell or Greater Spell Penetration.He may also call upon the blood to enter himself, healing up to 30 points of damage. Lastly, he may feed the blood with his own spell power, creating any one of the following effects:
Cloak of Elements- The caster may cloak himself in elemental power, causing any who srtike him with close range melee weapons to be damaged by that element. The amount of damage taken is dependent on ther spell levels given. This ability lasts 1 round per caster level.
Body of Elements- effects yet to be ascertained.
Armor of Magic- effects yet to be ascertained.
Nimbus of Power- effects yet to be ascertained.
Point of Calling- effects yet to be ascertained.

The maximum nuber of spell levels one may channel through a bloodied body part is equal to the amount of damage it takes to cover that part in blood. AS seen previouly, as it takes 5 points of damage to cover a single hand in blood, that much blood can hold up to 5 spell level. Refer to the chart below:
Hand--5
Arm/Leg-10
Head--5
Torso--15
Note that at the moment, these numbers are tentative, and some merly formalities, as the only time one ever really sees a caster cover his legs or head in blood is during a full body manistifation.

Damage caused by the various forms of BloodMagic also depend on the type of blood used, and the quality of the individual the blood once sustained. the only method I have thought of to determine the noticible differences in quality in using a base number unit called a "warrior level" Every individual has a number of "warrior levels". Those with more warrior levels, when thier blood is used, it creates a more powerful effect.
In the following, d# represents the die used to determine damage, and Wl = warrior levels.
2WL=d2
5WL=d3
10WL=d4
20WL=d6
40WL=d8
60WL=d10
84Wl=d12

For every fighter, barbarian, or rogue level a character has, they have 1 WL. Also, for every level (below level 7) of paladin, ranger, monk a character, they have 1 WL.
For every cleric, druid, pyschic warrior, soulknife or (above level 6) paladin, monk, or ranger level a character has, they have 2 WL.
For every Wizard, Psion, or Wilder level a character has, they have 3 WL.
For every Bard or Sorcerer level a character has, they have 4 WL.
Example: Aramarck has 4 levels of fighter and 6 levels of wizard. He has 22 WL. If Marlack, a 17th lvl wizard, were to slay Aramarck, and use his blood to cover his (marlack) hands, he could use the Elemental Fist manistifation, give up to 15 spell levels, and possibly cause 10d6+6 points of fire damage to Aramarck's now very frightened friend.

Notes on Various Blood Types
First off, please note that covering oneself in another blood can be risky, as that individual might carry diseises or some such.
Warrior Blood- Often considered the weakest of the blood types by proud spellcasters, warrior blood includes that of fighters, barbarians, rogues, and low-level paladins, monks, and rangers. Blood toughened by battle, it is less adept at channeling magical or elemental power than that of wood or metal. Thus, these properties cause metal or wood-power channeled though the blood to do extra damage equal to the "warrior" levels of the blood "giver"
Mystic Blood- This blood type includes clerics, druids, soulknives, and pyschic warriors, along with higher level monks, paladins, and rangers. This is versitile and fairly powerful blood. Blessed with "magical" power and often toughened by battle, this blood types works well for all types of Blood channeling. However, ranger or druid blood used to create Wood-power adds extra damage equal to the ranger or druid level, and a quarter of the damage caused by cleric or paladin blood is counted as divine damage.
Shapers Blood- This oddly named category of blood includes that of wizards, psions, and wilders. Potent blood toughened by years of arcane exercise through hands and mind. Raw Arcane Fire and the Elemental Manistifations benefit from this blood type. (Again, a +1 damage bonus for every "Shaper" level.)
Soul's Blood- This most potent of blood flows in the viens of bards and sorcerers. Pure magic infused with this blood from very early on, this blood type benefits all manistifations of pure magic or elemental force.

what do you think?
There's a lot of work yet to be done, (Revising of the elemental boly and arcane fire abilties, and full body manistifations) but I hope this is a promising start.
Demonfey

11-15-04, 09:59 PM
Agudo the Archmage of Light, shakes his head as he turns to the other Archmages.
"We should reject the sly offer!
For that so called guild, dabbles in the evils of necromancy.
The guild of Archmages should help the Good guilds in fighting such filth.

Besides like Demonfly said, its more fun if we make the war last longer.
That would be a reason to join them. That way, we have forces in each protecting each.
Necromancy isn't necessarily evil. It's just how people normally use it.
baerdith

11-15-04, 10:46 PM
Yet another vote for keeping the foundation neutral.
Agudo Archmage

11-15-04, 11:25 PM
Dyne
Will we be a group of Good spellcasters that hate all evil and seek to destroy them?

Why yes!
Great Idea if I do say so myself. :D

Dyne
Will we be a group of Evil spellcasters that hate all good and seek to destroy them?
YIP!
Um I vote No on that :eek:

Ok no more cheeky answers lets get to meat of it all

Dyne
The Council of Archmages has always been indifferent towards Good and Evil and its members have always gotten along simply because of their mutual interest in Magic. I think things should stay the same, with the Council of Archmages being allied or neutral with all Foundations, accepting of all with different backgrounds. The Council of Archmages could be what binds the other Foundations together.

Agudo is Lawful Good and would naturally be seeking to destroy evil in all its forms.
That is why he joined the Archmages to guide them to lean more to the side of Light.

Yet that does not mean Agudo will seek to purge all Non-Good Archmages from the guild.
For he understands the need to treat this like the a fantasy version of the U.N.
Diplomaticly sharing of ideas openly and then secretly trying to undermine others we disagree with.

Dyne
My character, Dyne, is totally Good and leaning slightly towards Lawful, so he would support the Guild of Good and the Half-Elven Foundation, but there are other Archmages that are Evil or supporters of the Guild of Evil, so I say we should stay Neutral. I say we ally with ANY who seek alliance. We should only openly war against Foundations that oppose us as a Foundation.

If Agudo knows that Dyne is a strong force of Good
He would work closely with Dyne and try to at least understand Dyne view
on supporting an alliance with this zombie walking filth of risen dead guild.

Yet Agudo would point out by allying are self’s with another guild we are promising to go to war against anyone who attacks them.

So how could we stay neutral as a guild?



Aramar the Black
While I consider myself nuetral good most of the time, I am for an alliance with the Risen Dead Foundation, although I fell we must be wary. I feel that we should a be a haven for spellcasters, regardless of alignment, but it it usually difficult for that to work. ( By my ways I would be mightly wary of the more evil guilds, risen dead included. I am not so much good as anti-evil.)
On guild position, I as a mortal human sitting here a my computer, think that anyway to make this whole inter-foundation thing last longer seems like a good idea. But as the true Aramar the Black, I am for peace and unity when possible, and would like to take a fighting approach at these other guilds as little as possible. A diplomatic approach would be better.

I believe the key there is weary of such wolf in sheep’s clothing.
The risen Dead uses dark magic to manipulate the dead.

That is opposite of what Good Clerics do with there power
They heal the sick. Even reanimate the fallen back to life in a pure body.

Not like the zombie diplomat that came in with a brain in jar on its head.
The Risen Dead is a cancer that will infest this great council of Archmages.

I would like to do some IN Char play
on the acceptance of the offer of alliance with the dead

Demonfey
That would be a reason to join them. That way, we have forces in each protecting each.
Necromancy isn't necessarily evil. It's just how people normally use it.

The introduction of your zombie diplomat was great.
A nice mix of comical and serious.
I like the fear he felt at the sound of some plump Halflings.

As far as what you said how people use it.
Kind of like a gun.
It’s the person I know.
Yet the zombie diplomat body, was an example of evil.
At least for Agudo.
Do to it being an affront to all that Pure and Good.

But hay like I said, I see the Archmages guild as a U.N.
So why not do some In Car debates around a large table.
Trying to use reason on rejecting or excepting the idea..

What do the other Archmages think?
Dyne

11-15-04, 11:48 PM
@Agudo: First off, please stop referring to Demonfey as Demonfly.

If Agudo knows that Dyne is a strong force of Good
He would work closely with Dyne and try to at least understand Dyne view
on supporting an alliance with this zombie walking filth of risen dead guild.

I am Good, but not all of the Archmages share a similar alignment. I would also like to point out the Von Crown himself is a member of the Council of Archmages. I cannot make decisions for the Council as a whole based solely on my own feelings. I must consider every Archmage in a decision, since I must represent every Archmage. Since every Archmage is not a Lawful Good bane of Evil, I should not turn the Council of Archmages into such.

Yet Agudo would point out by allying are self’s with another guild we are promising to go to war against anyone who attacks them.

Let me define an alliance. The Council of Archmages will promise to support and trade ideas with its allies, but it will NOT go to war for a foundation if that puts the Council in a position against one of its allies.
Agudo Archmage

11-15-04, 11:58 PM
Dyne
@Agudo: First off, please stop referring to Demonfey as Demonfly.


D'oh!
Sorry about that :embarrass
Aramar the Black

11-16-04, 08:26 AM
You know, Agudo, Dyne has a point. Von Crown is a memeber of the risen dead foundation, and not all of the other archmages are completly Good and Pure. And yet the Council exists. I feel that we should try to bring that kind of unity a many poeple as possible. There is the reason for my often anti-evilness, as those who are such are often difficult to fit into that view of unity.
The Risen Dead are other practicioners of magic, and thus I believe that that we should at least attempt an alliance, however wary it may be, as great benefits could come to both foundations. We should not deny them the support and alliance of a great council of magic. Of course, as long as they keep respect, and do not try to exploit or upsurp the Council. And vice-versa.
Now, excuse me, but I have a ringing in my head, and must leave you all temporarily.
"Walks off to private chambers"
Agudo Archmage

11-16-04, 02:13 PM
Aramar the Black
You know, Agudo, Dyne has a point. Von Crown is a memeber of the risen dead foundation, and not all of the other archmages are completly Good and Pure. And yet the Council exists. I feel that we should try to bring that kind of unity a many poeple as possible. There is the reason for my often anti-evilness, as those who are such are often difficult to fit into that view of unity.
The Risen Dead are other practicioners of magic, and thus I believe that that we should at least attempt an alliance, however wary it may be, as great benefits could come to both foundations. We should not deny them the support and alliance of a great council of magic. Of course, as long as they keep respect, and do not try to exploit or upsurp the Council. And vice-versa.
Now, excuse me, but I have a ringing in my head, and must leave you all temporarily.
"Walks off to private chambers"


Yes of course in Real Play, we should keep it Multi/Verity in the Archmages Guild.
You know…. the Good…. the Bad…. the Ugly! :P
Can all be here!

I am just saying (In Char)
Agudo being Lawful Good will use his influence; to guide the Guild of Archmages to the Light.

Or like I said before, I see the Archmage Guild “Like” but “Not” as the U.N.
With all the diplomatic intrigue and backroom deals going on.

So in other words…. yes Dyne does have a point.
And Von Crown is part of that Guild.
And thats what makes for fun game posting.
He and anyone else, should post here, and share any idea that comes to mind.

Each Char should react to those ideas according to there alignment

Agudo point is that any alliance with this guild of the Risen Dead.
Is an affront to all that is Good and Righteous and must be shun.
(That an In Char View)
Demonfey

11-16-04, 03:24 PM
So what about having a part fiend in the roster as a member? Is that an affront on all that is good and righteous?
Agudo Archmage

11-16-04, 03:34 PM
Demonfey
So what about having a part fiend in the roster as a member? Is that an affront on all that is good and righteous?


Well of course it is! :rolleyes:
Assuming that this “fiend” is a walking abomination of evil incarnate!
But all that means is those who are Lawful Good would reject associating with it.
As well as try stopping it from joining the Guild.
Yet if that fails then they would try to redeem it from its evil ways.
Or kill it in the attempt ;)
law

11-16-04, 03:50 PM
ok I know I have not posted in a while but time to make up for it in a way.

http://boards1.wizards.com/showthread.php?t=338663

that link goes to all my spells I have made up to now. Hope you likem.
Demonfey

11-16-04, 04:33 PM
Demonfey



Well of course it is! :rolleyes:
Assuming that this “fiend” is a walking abomination of evil incarnate!
But all that means is those who are Lawful Good would reject associating with it.
As well as try stopping it from joining the Guild.
Yet if that fails then they would try to redeem it from its evil ways.
Or kill it in the attempt ;)
I am that fiend, Agudo. The name "Demonfey" is the name of my main character's species, and he has already joined. He also worked on the murder case, which the guild of ultimate evil apparently solved. I am, therefore, out of the murder case. A hint is that I was talking to the vampire I found visiting the rothe island, and you should not attack him, unless you want every worshipper of Llolth in the city to be your enemy.
Also, I am CE, and our epic mage who can help "advance the spells". No chance of redemption, either, because he has learned that good beings are hypocrites at the same time, who preach salvation for all and then attack those who come to them, just because they have bat wings and red eyes. Besides, that would ruin my membership with the Guild of Ultimate Evil. ;)
Aramar the Black

11-16-04, 05:41 PM
Ah, Agudo my friend, I will let you know now that whenever I set my type in italics like that, I am acting in-character. Except for a few Real-World terms that might have snuck in, that posts was all Aramar the Black, and his viewpoint on the issue, and his response to you. He is wary of evil, and is himself nuetral-nuetral good. He respects the Risen Dead foundation more for thier interest in magic. After all, as Boccob would say, Magic is above all alignments.
Dyne

11-16-04, 06:58 PM
No chance of redemption, either, because he has learned that good beings are hypocrites at the same time, who preach salvation for all and then attack those who come to them, just because they have bat wings and red eyes. Besides, that would ruin my membership with the Guild of Ultimate Evil.

Not necessarily. My character is Neutral Good, but leaning slightly more towards Law than Chaos. He doesn't automatically attack creatures simply because they have bat wings and red eyes. In fact, he knows that Crowley (Demonfey's character) is Chaotic Evil, yet he respects him as a colleague and as a friend. He fights evil because evil usually makes life much harder on other people. He is a defender of the common people, it is his duty to protect them from harm. Now, because of this, if Crowley were to attack innocent people, Dyne would stop him, and fight him if necessary.

Dyne is probably one of the few Good people that realizes that evil people are still people. Each person is entitled to his/her opinions and views on life, and even though we may disagree with them, we should respect them as living sentient beings. But, just because we should respect their views doesn't mean we should always respect their actions. If someone's actions put others at risk, they must be stopped and punished if necessary (regardless of their alignment). This is Dyne's philosophy on life, and it's gotten him this far in life.

I respect Agudo for being true to his alignment. I could expect no less. But, the Council of Archmages was created for the sake of the study of magic, with no regards to Good and Evil, and this is how it should remain as a foundation.

By-the-way, my character was just killed in the battle with Droga.

A spirit appears before you. He seems to be an elf in simple robes. A closer look reveals him to be the ghostly manifestation of the late Dyne, Archmage of War, recently slain in battle against Droga. "Greetings fellow Archmages. As you can see, I was not successful in my gladiatorial match. But, no worries. The Half-Elven Foundation is currently looking over some clones of me that they are growing in their lab. A clone should be ready in a few months or so. So, in the meantime, we'll have to get used to me being a ghost. I wish they could have burried my stuff with me though, so that I'd have them here with me...." The ghost goes about his usual daily routine at the Council of Archmages, despite him being dead. He keeps forgetting that he doesn't need to open doors anymore, since he can now pass right through them, and he does miss eating food, but he is otherwise getting on well.
Aramar the Black

11-16-04, 08:13 PM
Ah, dyne, my friend, I am sorry for you. :(
But I hear being a ghost can be quite interesting, if hard on newbies (to being ghosts). But you seem to be getting along well. (Though I feel a bit awkward right now)

Oh, and this is probably bein egotistical, but Aramar feels as though he is one of the few poeple who feels as Dyne does. A good person who relizes that eviol people are still people and all that.
:)
Demonfey

11-16-04, 08:16 PM
They normally take one to two weeks. I brought them to a plane with faster time, though. They are ready for you whenever you feel like it.
I wouldn't be so sure that your items are gone...
{With that, Crowley reaches into his bag of holding and pulls out Dyne's equipment}
You owe me 200,000 gp.
On evil people still being people, someone needs to talk to Silmarien ingame on that.
Droga

11-16-04, 08:19 PM
Uh... you don't have Dyne's equipment. Read the actual thread, Silmarien has the part of his money that I didnt get from winning.
Demonfey

11-16-04, 08:25 PM
You were given money, right? Well, where do you think the money came from? Dyne was almost poor, and I bought his equipment from whoever Orcy sold it to, which we will assume is an NPC.
Droga

11-16-04, 08:28 PM
You have the money in character to do that? With your level 15 character since doing it with a higher level character would be horribly unfair to everyone else in the game?
Demonfey

11-16-04, 08:36 PM
Damn it, I forgot about that one detail. CURSE YOU, 15 LEVEL RULE!
Droga, would you mind if I made a clone of your character? I want to experiment with a spell I have in mind to try and copy what Manshoon managed to do, but with different clones.
Droga

11-16-04, 08:46 PM
I'm an outsider, dying doesnt release a soul. So... a clone would really do me no good.
Dyne

11-16-04, 09:04 PM
Damn it, I forgot about that one detail. CURSE YOU, 15 LEVEL RULE!

"It doesn't really matter. It's just, if my stuff was laid in its proper resting place, I would have an ethereal form of it. Of course, someone could dig up my grave and take the stuff, and that would make my ethereal versions disappear, which would make me very angry. :mad: Well, I guess I'll go inhabit my clone now. By-the-way, do I actually have Adamantine coated bones and some kind of amulet grafted into me? I heard that my clone had some changes done to it...."
Von Crown

11-16-04, 09:05 PM
He said he wants it to experiment, not as a backup. And don't worry,there are spells short of wish and miracle that can raise outsiders. Such as, well, raise outsider...
baerdith

11-16-04, 09:32 PM
By-the-way, my character was just killed in the battle with Droga. [/COLOR]
Aw, Dyne that bites. Hey I gues you don't wanna mix with the necromancers now huh?

Nec: *Summon Undead*
Dyne: Yooooou Raaaang?
;)
Demonfey

11-17-04, 06:43 PM
"It doesn't really matter. It's just, if my stuff was laid in its proper resting place, I would have an ethereal form of it. Of course, someone could dig up my grave and take the stuff, and that would make my ethereal versions disappear, which would make me very angry. :mad: Well, I guess I'll go inhabit my clone now. By-the-way, do I actually have Adamantine coated bones and some kind of amulet grafted into me? I heard that my clone had some changes done to it...."
Sorry. From what I understand, Solmund just walked in and attached some grafts.
Frostbite_Ravenheart

11-17-04, 10:13 PM
I respect Agudo for being true to his alignment. I could expect no less. But, the Council of Archmages was created for the sake of the study of magic, with no regards to Good and Evil, and this is how it should remain as a foundation.

I'm positive that I can speak for AoN when I say - He personally never designed the council with intentions for good or for evil. In fact even us in the begining never contemplated alignment and saw ourselves as equals in the study of magic.

Good or evil didn't apply. One could study demonology, as I belive one respected member did, as the one who studies the rarly understood powers of magic and subtle art of emotions or the one that studies specificly the magic of the elves.

The Historian,
-Frosty
turalisj

11-17-04, 10:31 PM
frosty, can you take over the pre-fight match of me vs a young adult red dragon? plz? plz,plz, plz, plz , plz, plz, plz??????????
Von Crown

11-17-04, 11:45 PM
So, do he have an Alliance or not?
And as for the halflings, they're the effect of a curse. Whenever Mahogany goes to represent a guild and offer an alliance, the halflings show up singing "We represent the Lollypop guild" from the wizard of Oz. The Far Realms have insane inhabitants, but man can they come up with weird curses!
Dyne

11-18-04, 12:35 AM
And as for the halflings, they're the effect of a curse. Whenever Mahogany goes to represent a guild and offer an alliance, the halflings show up singing "We represent the Lollpop guild" from the wizard of Oz. The Far Realms have insane inhabitants, but man can they come up with weird curses!

:rofl:

So, do he have an Alliance or not?

"Unless there are any further objections, I declare an alliance between the Council of Archmages and the Risen Dead Foundation. However, understand that we are under NO circumstances bound to support the Risen Dead Foundation in war or other calamities/controversies that would put us against other foundations that we are allied to."
ChaosEvoker

11-18-04, 07:40 AM
I would like to request to join this guild as the Archmage of Chaos, if it hasn't been taken.
kedi

11-18-04, 08:16 AM
I would like to request to join this guild as the Archmage of Chaos, if it hasn't been taken.Nope, that's not taken.

Welcome to the Council of Archmage, ChaosEnvoker the Archmage of Chaos! ;)
ChaosEvoker

11-18-04, 11:35 AM
Awesome I look forward to being a part of this group
Frostbite_Ravenheart

11-18-04, 05:25 PM
Alright guys - We put this topic off twice before.

We need to select a begining leader - Obviously I am out of the questions.

Of course we talked about other governments but were gonna start off with a king, he can do what he wants with the government.

Any ideas on who to elect or how to choose? If no one objections offer yourselves up to be nominated and I will choose myself.

My first choose would obviously be Kedi but...he seems a little inactive. So anyone volunteer?

-Frosty
Dyne

11-18-04, 06:13 PM
Alright guys - We put this topic off twice before.

We need to select a begining leader - Obviously I am out of the questions.

Of course we talked about other governments but were gonna start off with a king, he can do what he wants with the government.

Any ideas on who to elect or how to choose? If no one objections offer yourselves up to be nominated and I will choose myself.

My first choose would obviously be Kedi but...he seems a little inactive. So anyone volunteer?

-Frosty

It seems I've already been chosen as the IG leader. At least, that's what people have been suggesting at the various IFWG threads. If someone else wants to be the leader, by all means, step forward. If not, I'll do it.

I would like to request to join this guild as the Archmage of Chaos, if it hasn't been taken.

Welcome aboard ChaosEvoker, Archmage of Chaos! I'll add you to the list of members in the Council of Archmages Library. I encourage you to visit the Library and look upon the various works members have submitted. If you post your own homebrew creations, I'll add them to the Library.
Demonfey

11-18-04, 07:22 PM
Yeah. Dyne seems to be the leader IG, unofficially. Let's just make him official.
Frostbite_Ravenheart

11-18-04, 10:09 PM
Alright then - I like and trust Dyne.

You can become the Offical In-game Leader of the Council.

However to the rest of you beware: He isn't me and this mean two things for you:

1) Hes not here to solve your problems but to advance in his own power. He comes first, then his guild.

2) You can kill and plot against him!

Now I'm not saying in any way that I think Dyne is in inferior or that I want anarcy but don't forget this hes isn't like Sil or Orcy or the Wizos or even me who your kinda stuck with. This is a game - as Lady Sil has said in the past "Politics can be fun!" Just wanted to remind anybody - Not suggesting anything.

Good luck Dyne, My only peice of advice is this:

Say your proper prays and give a few offerings and prehaps the gods will do more than just watch your every one of your enemies moves.

-Frosty ;)
Demonfey

11-18-04, 10:13 PM
Oh god...you just made this the Unseen University from Terry Pratchett's Discworld series. And Dyne is our equivalent to the Archchancellor...Dyne, you might want to consider the benefits of being an elemental savant. No worries about poison, broken glass, or even decapitations. Trust me on this.
Von Crown

11-18-04, 10:43 PM
Hahaha...It's funny but he's right! Good to see I'm not the only one here who reads Discworld :D
Dyne

11-18-04, 11:38 PM
Alright then - I like and trust Dyne.

You can become the Offical In-game Leader of the Council.

However to the rest of you beware: He isn't me and this mean two things for you:

1) Hes not here to solve your problems but to advance in his own power. He comes first, then his guild.

2) You can kill and plot against him!

Now I'm not saying in any way that I think Dyne is in inferior or that I want anarcy but don't forget this hes isn't like Sil or Orcy or the Wizos or even me who your kinda stuck with. This is a game - as Lady Sil has said in the past "Politics can be fun!" Just wanted to remind anybody - Not suggesting anything.

Good luck Dyne, My only peice of advice is this:

Say your proper prays and give a few offerings and prehaps the gods will do more than just watch your every one of your enemies moves.

-Frosty ;)

You're right, I'm not you or Sil or Orcy. I'm not a GM or WizO or any other prominent position. I haven't been around on the boards long enough, and I haven't been involved in things enough. And I'm not asking to be made a dictator so that I can command all of you and make you do my bidding. In fact, I think the only reason I was considered the IG Leader was because I'm very involved in the various IFWG events, and I'm often the first one on the scene.

As I said, I'm not a dictator. In fact, I'm not really above any of you at all. I'm not the IG Leader to advance my power (I'm actually lower level than all of you (level 14), and being IG Leader puts more responsibilities on me, giving me less time to focus on my personal agenda). I'll be the IG Leader to make sure we keep organized and on top of things in the IFWG. I'll do my best to represent EVERY member of the Council of Archmages, and I make all decisions with you guys in mind (in fact, I give you a say on everything).

And please don't bring all that political crap on me. If you have a problem with me as a leader, then by all means, sack me and set up your own regime. But don't start a bunch of scheming and backstabbing within the Council, because that's just annoying.
Bait the Bard

11-19-04, 12:05 AM
You're right, I'm not you or Sil or Orcy. I'm not a GM or WizO or any other prominent position. I haven't been around on the boards long enough, and I haven't been involved in things enough. And I'm not asking to be made a dictator so that I can command all of you and make you do my bidding. In fact, I think the only reason I was considered the IG Leader was because I'm very involved in the various IFWG events, and I'm often the first one on the scene.

As I said, I'm not a dictator. In fact, I'm not really above any of you at all. I'm not the IG Leader to advance my power (I'm actually lower level than all of you (level 14), and being IG Leader puts more responsibilities on me, giving me less time to focus on my personal agenda). I'll be the IG Leader to make sure we keep organized and on top of things in the IFWG. I'll do my best to represent EVERY member of the Council of Archmages, and I make all decisions with you guys in mind (in fact, I give you a say on everything).

And please don't bring all that political crap on me. If you have a problem with me as a leader, then by all means, sack me and set up your own regime. But don't start a bunch of scheming and backstabbing within the Council, because that's just annoying.
Doh!

:(

I'm a Scribe (..other prominent position), am exessivly involved in the IFWGs threads, I want to keep us organised, and have been here a while ;)

And you still don't elect me!

:mad:

:P

And then he says I can't backstab or make snide political commnets about him.

No fair!

*sulks*

No, really, I'm joking..
Demonfey

11-19-04, 03:07 PM
Hahaha...It's funny but he's right! Good to see I'm not the only one here who reads Discworld :D
Which one's your favorite? Mine is Thief of Time, personally.
Von Crown

11-19-04, 04:04 PM
I'd have to say my favorite (at least so far) is Carpe Jugulum.

And, Coming Soon! A few new elemental spells I've got in the works
Dyne

11-19-04, 05:52 PM
Drow Murder Mystery Update: I've been talking to that Vampire who has been feeding on the rothe. If any of you want me to send you our conversation, ask.
Demonfey

11-19-04, 08:57 PM
@Von: Nice choice of a favorite book, Von. Also, very fitting for Dyne's conversation, don't you think? Also, fire spells are always welcomed by me. I am the Archmage of Fire :mage:
@Dyne: I already had one, so I'll pass.
Dyne

11-19-04, 10:16 PM
@Von: Nice choice of a favorite book, Von. Also, very fitting for Dyne's conversation, don't you think? Also, fire spells are always welcomed by me. I am the Archmage of Fire

What the heck are you guys talking about?
Demonfey

11-19-04, 10:28 PM
We are talking about a series of books written by an author named Terry Pratchett whose stories occur on a world that is a satire on our own. Carpe Jugulum is a book on how vampires infest a country of mountains and boredom known as Sto Lat, where three somewhat comical witches must stop them. The series is known as the Discworld series, and has subseries. Two of my favorite subseries are the Death subseries (here, Death is an actual person, and they are funnier than the description sounds), and the Vimes series (a cop named Vimes patrols a city that is remarkably like the US, and deals with crimes with comic relief scattered throughout). An example of humor is a dragon flying using flames from its ass in a dog fight with a dragon more suited for a DND world. An actual quote is:
"Thunder rolled...
It rolled a six."
Von Crown

11-19-04, 10:35 PM
Hehehe... Some day I want to make a DnD character like Rincewind. That would be fun. Ooh! I can do it for one of Mordred's followers for the IFGW! (Though why he'd be following Mordred is anones guess)
Whee!
Plus, the spells are mostly sonic and acid spells, but I think there was one fire one you might like. It basically creates a mote of fire underground that moves under an opponent and explodes after three rounds.. One of my favourites of the spells is one that creates a river of acid that you can set the course of and that boils if it comes into contact with a chaotic creature.
Demonfey

11-19-04, 10:51 PM
{Turns into the Librarian}
Ook. Ook, ook-ook. :)
{Turns back.}
:)
Von Crown

11-19-04, 10:53 PM
Now that I think of it, the way to make this place most like UU is to turn Dyne into an Orangutan... :devil:
Dyne

11-19-04, 10:53 PM
{Turns into the Librarian}
Ook. Ook, ook-ook. :)
{Turns back.}
:)

What the heck was that about? Wait.... Hey! I'm the Librarian!!!
Dyne

11-19-04, 10:54 PM
Now that I think of it, the way to make this place most like UU is to turn Dyne into an Orangutan... :devil:

And so the plotting begins. Look what you started, Frostbite.... :P
Von Crown

11-19-04, 10:56 PM
In the Unseen University, Ank-Morpork's Magical College, the librarian is a (presumably) human who was turned into an Orangutan a long time ago. Now he won't let anyone turn him back, because being an ape (DON'T CALL HIM A MONKEY!) can help out working in a massive library. That is why you must be turned into an Orangutan... JK..

By the way, Demonfey, check out the Igor at the Risen Dead foundation. It's based on the Igors from Discworld
(All that was a Terry Pratchett Refrence)
Dyne

11-19-04, 10:58 PM
In the Unseen University, Ank-Morpork's Magical College, the librarian is a (presumably) human who was turned into an Orangutan a long time ago. Now he won't let anyone turn him back, because being an ape (DON'T CALL HIM A MONKEY!) can help out working in a massive library. That is why you must be turned into an Orangutan... JK..

Hmmm. No, I'm already enough like an Orangutan. :P ;)
Demonfey

11-19-04, 11:02 PM
Unseen University-the home of Discworld's wizards. They are lazy, and tend to eat dinners that would make you proud, Dyne. The highest honor in their ranks is to become Archchancellor, which means that you basically have every wizard on the planet at your beck and call, technically. Therefore, it is a highly...competitive position, and the old archchancellor normally has to die to be replaced. The current archchancellor's name is Mustrum Ridcully, and he has managed to heavily discourage any and all attempts on his life, since he has a nasty habit of keeping two loaded greatcrossbows under his pillow and a hobby of hunting for sport.
The Librarian-the librarian at the Unseen University who was turned into an orangutang from a freak accident involving magical books discharging. He has since resisted all attempts to be turned back. What people tend to forget is that he is basically 300 pounds of sheer muscle with enough strength to lift a fat man by his ankles and smash his head into the ground multiple times.
Demonfey

11-19-04, 11:31 PM
They need a graft flesh (undead) feat at the beginning. Otherwise, its perfect! Their favored class should be artificer, too.
For making a damn good basis for the Igors of Discworld, we award you the Most Flattering Use Of An Idea From A Book Award.
:clap: :clap: :clap: :clap: :clap: + :invasion:
Agudo Archmage

11-19-04, 11:46 PM
*Agudo Quick Passage Spell.*

Level: Clr 7, Dru, 7, Wiz 8, Sor 9
Magic: Divination
Components: Sliver of Onyx, Half pound of Black Sand (Volcanic Sand)
Three ounces of Mercury, One scrying pot and Blank Scroll.
Casting Time: 15 minutes
Range: Thousand miles full circle from the point of caster.
Target: One Object or Creature.
Duration: Forty Eight Hours
Saving Throws: Special (Example-Magically Shielded Location, Divine Interference)
Cost: Based on availability.
Limitation: Land/Ocean based only. No interplanetary Realm/Plane Scrying

Like the spell “Discern Location” that allows the caster to find an object or creature.
By showing the Room, Building or Town that the object is located in
Agudo Safe Passage Spell gives one more advantage.
“How to get there!”
The spell will show the most direct passage to the object/creature.
Up to one thousand miles in any direction from the caster.
It will magically draw into the blank scroll roads, water passages, mountain paths, underground caverns and so on.
Starting from the location of where the spell was cast, leading all the way in detail to the final location.

Presented to my Fellow Magic users for comment and helpful ideas. :)
Also in hope that it will be put into the Archmage Magic Library.
Dyne

11-19-04, 11:52 PM
Good job Agudo. It reminds me of the Marauder's Map from Harry Potter and the Prisoner of Azkaban. But, I'm to tired to really look at it closely to critique it. I'll add it to the Library when it is refined.
Von Crown

11-19-04, 11:55 PM
I generally think sorcerors and wizards are supposed to ge all the same spells at all the same levels. The only exeptions are spells that are for wizards only, simply because they have to do with capabilities sorcerors do not posses. Besides, I don't like discriminating against sorcerors :P
Demonfey

11-20-04, 12:00 AM
I just like blowing stuff up, personally.
Agudo Archmage

11-20-04, 12:19 AM
Dyne
Good job Agudo. It reminds me of the Marauder's Map from Harry Potter and the Prisoner of Azkaban. But, I'm to tired to really look at it closely to critique it. I'll add it to the Library when it is refined.

From you that means alot, your most kind :D

Von Crown
I generally think sorcerors and wizards are supposed to ge all the same spells at all the same levels. The only exeptions are spells that are for wizards only, simply because they have to do with capabilities sorcerors do not posses. Besides, I don't like discriminating against sorcerors

Well then, let it not be said that Agudo is a raciest! ;)

Updated Spell

*Agudo Quick Passage Spell.*

Level: Clr 7, Dru, 7, Wiz 8, Sor 8
Magic: Divination
Components: Sliver of Onyx, Half pound of Black Sand (Volcanic Sand)
Three ounces of Mercury, One scrying pot and Blank Scroll.
Casting Time: 15 minutes
Range: Thousand miles full circle from the point of caster.
Target: One Object or Creature.
Duration: Forty Eight Hours
Saving Throws: Special (Example-Magically Shielded Location, Divine Interference)
Cost: Based on availability.
Limitation: Land/Ocean based only. No interplanetary Realm/Plane Scrying

Like the spell “Discern Location” that allows the caster to find an object or creature.
By showing the Room, Building or Town that the object is located in
Agudo Safe Passage Spell gives one more advantage.
“How to get there!”
The spell will show the most direct passage to the object/creature.
Up to one thousand miles in any direction from the caster.
It will magically draw into the blank scroll roads, water passages, mountain paths, underground caverns and so on.
Starting from the location of where the spell was cast, leading all the way in detail to the final location.
Von Crown

11-20-04, 12:43 AM
Actually, it's usually put Sor/Wiz 8, that's how stuck together they are.
Frozen Diamond

11-20-04, 10:08 AM
So... what's up?

I haven't been here for awhile..
sculyblast

11-20-04, 11:26 AM
Not to much apparently, O' frozen one..

though I'm short on information, I need to speak to kedi, why isn't that Kitten online nowadays?

sculy
Demonfey

11-20-04, 12:39 PM
So... what's up?

I haven't been here for awhile..
Let's see...
The Guild of Evil and the Half Elf Foundation almost went to war, I managed to make a gladiatorial fight to determine if there would be a war, tried to draw up a truce, and kept the Council from self-destructing from the war. Oh, and Dyne is now our official leader.
Anyone else read books in the Discworld series?
Xen155

11-20-04, 01:18 PM
Ahhhh, it just to appealing not to join.
If I may, I would like to sign up as Arch-Mage of Law.
Dyne

11-20-04, 04:51 PM
Let's see...
The Guild of Evil and the Half Elf Foundation almost went to war, I managed to make a gladiatorial fight to determine if there would be a war, tried to draw up a truce, and kept the Council from self-destructing from the war. Oh, and Dyne is now our official leader.
Anyone else read books in the Discworld series?

By-the-way, Frozen Diamond, that's all from the Inter-Foundation War Games. Frostbite Ravenheart is the actual leader of the Council, but he couldn't lead it In-Game because he's a judge. Also, I died in that gladiatorial match, but came back thanks to Demonfey's clone.

You can read about all that stuff on the Noticeboard in the Council Library. I try to keep it up-to-date and recent.

Welcome aboard, Xen155. No one has taken the Law domain, although we do have a member with the name Law. :P
Xen155

11-20-04, 05:23 PM
There is a member named law and he dosn't have the law domain, odd. And thankyou for allowing into the Council.
Demonfey

11-20-04, 05:57 PM
No one answered my second question: Does anyone else read the Discworld series?
Dyne

11-20-04, 06:12 PM
No one answered my second question: Does anyone else read the Discworld series?

No, really, I don't mind people plotting to turn me into an Orangutan. :P
Demonfey

11-20-04, 06:18 PM
It wasn't a plot-at least not intentionally. It was just supposed to be an inside joke for Discworld readers.
Bait the Bard

11-20-04, 07:10 PM
No one answered my second question: Does anyone else read the Discworld series?
Yep, yep, and yep. The only one I haven't read is Going Postal, and only because it's just been released and cost way to much. :(
Agudo Archmage

11-20-04, 10:20 PM
Updated some older spells,
and brought them here, for the Archmages of the Guild to review.
As well as further review of my newest spell. :D

*Agudo Quick Passage Spell.*

Level: Clr 7, Dru, 7, Wiz 8, Sor 8,
Magic: Divination
Components: Sliver of Onyx, Half pound of Black Sand (Volcanic Sand)
Three ounces of Mercury, One scrying pot and Blank Scroll.
Casting Time: 15 minutes
Range: Thousand miles full circle from the point of caster.
Target: One Object or Creature.
Duration: Forty Eight Hours
Saving Throws: Special (Example-Magically Shielded Location, Divine Interference)
Cost: Based on availability.
Limitation: Land/Ocean based only. No interplanetary Realm/Plane Scrying

Like the spell “Discern Location” that allows the caster to find an object or creature.
By showing the Room, Building or Town that the object is located in
Agudo Safe Passage Spell gives one more advantage.
“How to get there!”
The spell will show the most direct passage to the object/creature.
Up to one thousand miles in any direction from the caster.
It will magically draw into the blank scroll roads, water passages, mountain paths, underground caverns and so on.
Starting from the location of where the spell was cast, leading all the way in detail to the final location.

*Agudo’s Crystal Magic Missiles*

Magic Evocation
Level: Wiz 5, Sor 5, Bard 5
Casting Time: 5 seconds
Range: 100 Feet
Target: 15 feet radius of targeted area
Saving Throws: None
Spell Resistance: Yes
Ingredients- 1/2 inch Blue Crystal, Spell or scroll of Magic Missiles.
Hold Blue Crystal in one hand fully stretched out.
On your second hand, read and cast the spell.
The crystal will magnify the magic; and cause twice as many missiles to shoot out.

Personal Log- On my many trips to Ice Wind Dale, I found in the lower caves of the Dwarven Clan Dorins Deep
A blue crystal, growing near some dripping water.
I discovered the usefulness of these crystals, when I was suddenly attacked by these Mushroom looking things.
Latter I found out they were called “Blue Myconids”
But back to my story… When they jumped me, I quickly cast Magic Missiles
Yet I had forgotten I was holding a small sliver of Blue Crystal….and… well lets just say when it was all over
I was thrown ten feet back, bloody and badly hurt
Yet the Myconids were….Mushroom Soup!

Warning-
"Best" used by low level mages, 5 th and below.
Blue Crystal will over magnify, stronger magical energy,
and most likely killing the High Caster! ! ! ! trust me :embarrass


*Agudo’s Hovering Stone Spell.*

Magic: Transmutation
Level: Wiz 6, Druid 5, Cleric 5
Casting Time: 1 minute
Range: 100 feet
Target: 1
Duration: 24 hours
Spell Resistance: Special ( If they resist the Flesh to Stone spell)
Saving Throws: Special ( If they resist the Flesh to Stone spell)
Ingredients- 5 ounces of Pixie Dust, 3 ounces of White Sand, 1 pound Lime rock, 4 Chicken Feathers.
Boil for ten minutes in an ordinary small pot, before casting magical energies into the pot.
Once learned you no longer have to make the brew, its part of your normal magical casting skills.
This spell will automatically cast it self right after Flesh to Stone spell is used.


Personal Log-
After chasing down a vampire, who was running for its undead-life.
I cast a Flesh to Stone spell….only to watch as the thing turned to stone in mid run; and fall to the ground, shattering in peaces….. So this is why I added a hovering spell!
Should only be used by 10 level or high magic users…. Nasty side effects if used by lower mages… Agudo gives a warning…something about low level, and week minded spell users, turning them selves into floating chickens
Frostbite_Ravenheart

11-20-04, 11:19 PM
My Spells General Overview:
1) Alerts everyone (or only CoA members) by shooting up a big-flashing light with a boom if you prefer.
2) Silent 1 sentence communication with all members within a large distance
3) Silent 1 sentence communication with all members in same plane
4) Summons everyone to the council halls no matter where they are but can’t customize the message
5) Alerts everyone is a very large area by sending a very large blast into the sky and making a very big noise. This can be silenced and seen by only CoA if wished.

Frosty’s: Council Magical Alert, Lesser
Level: Bard 2, Clr 2, Wiz/Sor 2, (never been good with these)
Magic: Divination?
Components: V, Pointing into the sky
Casting Time: 1 Round
Range: Up into the Skies or maximum distance of 1000 ft underground (again iffy)
Target: Area
Duration: 3 Rounds +1 per caster level (see post)
Saving Throws/SR: N/A
This spell was one of five designed by the Lorewarden Frostbite Ravenheart (Aka Frosty) so that not only he, but all members of the council could summon each others aid in times on peril.
To active this spell the caster points his hands up into the air and says “Blessed be the Bonds of the Brotherhood” [Sorry…late…insert something better if you have better idea] after which, like a firework, a big bolt of energy strikes from your hands and it’s hits the stars shattering into a loud boom and bright colors. Although there are not really any signs that this is the symbol of a member of the CoA but it has become a very recognized spell.

The more the spell gets in used, the more formalized it has become with different colors and shapes representing different meanings.

The caster can however choose only to let those with CoA blessings to see and hear it.
Ok Guys I shall post my other four as time goes by. I did this quick and its kinda late so bare with me and feel free to point out any stupid errors or give suggestions.

-Frosty
Demonfey

11-21-04, 01:41 AM
My response to silver star fire from Sil was shadow star fire. Here it is
Here it is all together. Weaknesses and strengths.
Powers:
Shield: You create a shielding force around you or another being, composed of shadowstarfire. The shield protects them from either arcane harm, or physical harm, determined at the time of creation. The shield only lasts for ten hits.
Attack: You either form a ray or blade of black flames, dealing 10d8 points of damage (half fire, half raw magic). It can be manipulated freely by the user.
Create: You can alter the structure of other items into a new form. You can also bestow old items with new power, as long as they are masterwork. This takes time and resources of equal weight to make an item. For example, ten pounds of wood could be changed into ten pounds of gold.
What's not mentioned about it:
If used too much (each spell the user has equals one charge per spell slot. An example is a 9th level spell is equal to 9 charges. When they are all used up, the caster is fatigued for the rest of the day.
Xen155

11-21-04, 02:24 AM
How does one obtain it Demonfey?
sculyblast

11-21-04, 04:26 AM
Ey!, I see the Casters of The Arcane Guilt, being active again!

did we declair war to them?
sculy
Frostbite_Ravenheart

11-21-04, 10:43 AM
Aye but we should - The little maggots copied our idea! They show the glory, fame and might of The CoA EMPIRE and they wanted it for themselves!

Kill them I say ! Kill them! Burn them down to a crisp than spread their ashes over murders and untalented-bards! ARGH!!

But this is...the call of your new IG leader...Dyne...What do you say?

We should strike them now hard. convince them to play...convince as many of them as their are half of us. Then two of u shall each duel one.

We would BE THE FIRST TO WHIPE OUT AN ENTIRE GUILD IN A DAY! MUAHHAHA!!!

Or you could ally them and become the most supreme arcane magical power...
-Frosty
Demonfey

11-21-04, 10:48 AM
How does one obtain it Demonfey?
You must distill a portion of your own essence, which must have elemental, fiendish, and elven properties, and blend it with the magic source of your choice and stardust in an elaborate ritual that is in the works.
Demonfey

11-21-04, 12:52 PM
Aye but we should - The little maggots copied our idea! They show the glory, fame and might of The CoA EMPIRE and they wanted it for themselves!

Kill them I say ! Kill them! Burn them down to a crisp than spread their ashes over murders and untalented-bards! ARGH!!

But this is...the call of your new IG leader...Dyne...What do you say?

We should strike them now hard. convince them to play...convince as many of them as their are half of us. Then two of u shall each duel one.

We would BE THE FIRST TO WHIPE OUT AN ENTIRE GUILD IN A DAY! MUAHHAHA!!!

Or you could ally them and become the most supreme arcane magical power...
-Frosty
I personally vote for an alliance. Mmmm...supreme arcane power...{Begins drooling.} :)
Dyne

11-21-04, 01:04 PM
{Begins drooling.}

I believe this is the appropriate smilie: :drool:

About the Casters of the Arcane: I'm not sure if they're in the IFWG. If they are, it would destroy our reputation to attack another foundation simply because they take our niche.

"I say let them make the first move. If it is violence they want, they shall be destroyed for their arrogance. But, if they seek peace, we should not molest them."
Xen155

11-21-04, 01:55 PM
I have taken a hand in the Revivale of the Casters of the Arcane Foundation and i will attempt to steer them away from violence towards the council if they do decide to join the Foundation Wars.

But i really don't think it will.
sculyblast

11-21-04, 02:49 PM
The Council of Archmages Does not Simply Adverse The Casters of the Arcane Guild Because of them being mimmicers... No that would be an quite Easy Forgiveable Act...

but it was founded by the OathBreakers, Who Betrayed their own Council, Choosing Knowledge and Power over Inside Co-operation. We tried to Destroy them before, but they prayed to their gods, and one of The Gods forsaked us and Became Lord Protector Of their guild.

in Other words, We Might never Alliance with these Oathbreakers...

Sculy, Whoow! Must Remember this For Council Ic History
sculyblast

11-21-04, 03:08 PM
Just Now, I'd Like The Council To Confirm my position:

Sculyblast (Ic: Quarius Citakaira/Shadowage) (ex: Zenith) Archmage of Shadows, Master-informer of Council History

sculy, I am the only one Left who knows the IC History of the Council though.
Xen155

11-21-04, 03:32 PM
The Council of Archmages Does not Simply Adverse The Casters of the Arcane Guild Because of them being mimmicers... No that would be an quite Easy Forgiveable Act...

but it was founded by the OathBreakers, Who Betrayed their own Council, Choosing Knowledge and Power over Inside Co-operation. We tried to Destroy them before, but they prayed to their gods, and one of The Gods forsaked us and Became Lord Protector Of their guild.

in Other words, We Might never Alliance with these Oathbreakers...


I was not aware of any of that when I began bringing back the COAF
sculyblast

11-21-04, 03:58 PM
meh, If you scroll back to the first two pages of the Foundation, You can See: Aravilar, Diplomatic Sorcerer, Finwe, Archmage of Netheril, And Me having Critics on the whole guild, And then XunValDorf (Once A member of The CoA) Claims, The Council sucks and WE can't get anything done, on with AoN Replies We Treat everyone with Friendship here ( a true thing), and are darefore bount to some courtese, which Limitate your capability of Debate. Others As Kronos Have been Member of The Council is well, A pitty They didn't take our side of the Whole thing. (OoC History:P )

Sculyblast, See! The Position Fit Me, Elect Me~!
Frostbite_Ravenheart

11-21-04, 05:11 PM
Sculy - Ever the politician -

I dub the "Sir Sculyblast - Lord of Titles, Secrets and Misconceptions"

Your the only one who knows the IC history beacuse your the only one left whos still making it up :rolleyes:.

-Frosty
Dyne

11-22-04, 12:13 AM
IFWG Update: They are planning a tournament at the Mountain Top Arena. Each participant will supply an entrance fee, and the winner(s) will win the gold. 3 members from each foundation can participate. Anyone interested?
Bait the Bard

11-22-04, 01:41 AM
sculy, I am the only one Left who knows the IC History of the Council though.
Now thats a debatable one..

I was/have been around for wuite a while, but I refrained from taking part in any of the big debates, though I was but a minor member of the Council then, and couldn't roleplay :mymy: ;)
sculyblast

11-22-04, 02:50 AM
@dyne, Depends on Whoever is my Partner in game

As Soon as the Second representive is know, I'll let you know If I'll be the Third..

Sculy, Damn Frosty stop Seeing through me!
Aramar the Black

11-22-04, 07:06 PM
I have more Bloodlore for thaose that are interested.
Elemental Bolts: This abiltiy functions like Magical Fists, except for the following: the abiltiy does not last a number of rounds equals to one's caster level, instead the effect is instantaneous. To allow the damaging power to fly form the caster's hand, he must pay at least on more spell level, and the range of the bolt is 5ft.+5 ft. for every extra spell level given. for example, if the sorcerer in the Magical Fists example were to give a total of 12 spell levels, he could throw a fiery magical bolt up to 20 ft. for 5d6 poitns of fire damage, +6 points of magical damage.

Elemental Shield Not only becuase of general effieciency but also becuase of the toll of blood it takes, many casters use this manistefation on only one arm. To call up this type of power, at least the forarm must be covered (allowing 7 spell levels), but some choose full arm for greater effect. the caster may give a number of spell levels equal to the amount of Blood on his arm(s). For every 5 spells levels given, the shield provides +1 AC bonus. If the caster wishes to make a shield bash with the shield, on a succesful hit he deals x(1/2 number of spell levels given, rounded down)d#(WL of the donor) points of damage.
For an extra amount of spells levels equal to half the total spell levels given (rounded up), the shiel dcan be made of elemental power.
This ability lasts for number of rounds equal to the possible "blood spell slots" not used + 3.
For example, Arek, an 11th level sorcerer, covered his entire arm in blood. dealing 15 points of damage to himself. He could give 15 spell levels to create a fire shield that provides a +2 Ac bonus. The shield would last for 8 rounds. Damage done by the shield with a shield bash would be 5d8 points of fire damage +5 points of magical damage.

Illumination: Fire, electricity, and positive energies may generate light, to a range equalk to the number of spell levels given x 2.5 ft. Ice and negative energies may give shadowy illumination, with a range equal to the number of spell levels given x 1 ft.

The ratios on this table are the number of spell levels a caster must give to achive one "Bloodlevel", or a spell-level in realation to BloodLore. For example, the Cleric has a ratio of 2:1. this means that to give 1 spell level for the use of a BLood Lore manistefation, they must actually give up two of thier spell levels.
Bard, Sorcerer, & Wizard -- 1:1
Cleric, Druid, Ranger, Paladin --2:1
Psion and Wilder -- 9.5:1
Psychic Warrior -- 6:1

New Feat
BloodLore Practicioner
Preriquisites: Used BloodLore at least 10 times before in the previous month, ability to cast spells or manifest powers.
Benefit: If you are a divine caster, the Spell-levels:Blood-Levels ration changes to 1.5:1
If you are a Psion or Wilder, the ration changes from 9.5:1 to 7:1
For Pyschic Warriors, the ration changes to 4:1
For Arcane casters, you recieve one "free" blood level per manistifation.

If any clarificatin of the bloodlore is needed, please ask. More information is a page 5 of this thread, I can move it here if you wish.

@Dyne - I might be interested in competing in the battle, but my scheduale might cuase problems. Do you know when it is?

@everybody - We don't have any chronomancers, druids, psions, powerful artifacts, or halls full of artifacts, do we?
XunValDorl of HouseKilsek

11-22-04, 09:45 PM
meh, If you scroll back to the first two pages of the Foundation, You can See: Aravilar, Diplomatic Sorcerer, Finwe, Archmage of Netheril, And Me having Critics on the whole guild, And then XunValDorf (Once A member of The CoA) Claims, The Council sucks and WE can't get anything done, on with AoN Replies We Treat everyone with Friendship here ( a true thing), and are darefore bount to some courtese, which Limitate your capability of Debate. Others As Kronos Have been Member of The Council is well, A pitty They didn't take our side of the Whole thing. (OoC History:P )

Sculyblast, See! The Position Fit Me, Elect Me~!


Xun Val'Dorl of House Kilsek....Get it right please.......
Xen155

11-23-04, 11:14 AM
Here is a spell I made on my freetime.

Lawful Grasp
Conjuration
Level: 4
Components: V,M
Casting Time: 1 action
Range: Touch
Target: 1/Every three levels of caster.
Duration: See Text
Saving throw: Will negates
Spell Resistance: Yes

By summoning energy from any Lawful plane, the caster inshrouds his hand in lawful energy. When this hand touches any chaotic creature a portion of the energy explodes doing 1d6+char mod./every 2 levels of caster. The chaotic creature is also drained of abit of its life force taking 1 negative level. If this energy comes into contact with anylawful creature, the touched creature gains 1d6+char mod./ every 2 levels of caster in temperorary HP. The negative level gained by a chaotic creature and the temporary HP gained by a lawful creature last 10 mins/level. If an attack with the pourpose of ussing the affected hand misses it stills counts against its maximum usses.
ChaosEvoker

11-23-04, 06:03 PM
Error: Positive Energy Damage only affects undead creatures and heals living ones. And if the attack roll misses, what happens to the spell?

Other than that, concidering the long casting time and the low damage, I'd give it a level of no more than 2.
baerdith

11-23-04, 08:01 PM
The Librarian-the librarian at the Unseen University who was turned into an orangutang from a freak accident involving magical books discharging. He has since resisted all attempts to be turned back. What people tend to forget is that he is basically 300 pounds of sheer muscle with enough strength to lift a fat man by his ankles and smash his head into the ground multiple times.

:OMG! Speaking as a RL librarian THAT would be Soooooo cool! :rant:
Demonfey

11-23-04, 08:04 PM
Of course, people have trouble understanding you.
Frostbite_Ravenheart

11-23-04, 08:29 PM
@everybody - We don't have any chronomancers, druids, psions, powerful artifacts, or halls full of artifacts, do we?

Ava used to be a Chronomancer but hes gone now...
We had a druid whos name is lost to me but hes gone now...
I belive we might of had a few archmages who had power over psionics...

But the Halls full of powerful artifacts are definitly still with us...we just don't want you going in their, touching somthing and having it genocidal blow-up half the halfling population or somthing ;).

-Frosty
Demonfey

11-23-04, 08:36 PM
But the Halls full of powerful artifacts are definitly still with us...we just don't want you going in their, touching somthing and having it genocidal blow-up half the halfling population or somthing .
Can I borrow some? I've been planning a hunting trip to the Abyss for a while... :D
Aramar the Black

11-23-04, 08:37 PM
But the Halls full of powerful artifacts are definitly still with us...we just don't want you going in their, touching somthing and having it genocidal blow-up half the halfling population or somthing ;).

-Frosty

Well, I don't have to be the ones that touches them.
A magical experiment I am developing requires an insane amount of energy at a certain point, one that deal mostly with time, so a choronmancer would have been nice. But I also hear that the destruction of enough magical items could cuase a time loop: That is something desirable, if it can be controlled.
Also, the ritual requires either a divine caster or a psionic being, preferably both, and some mage of an obscure practice. Possibly a Bloodmage, Chronomancer, "Inventer", or psion.
Demonfey

11-23-04, 08:42 PM
I want to open a shop in the forums, that acts as a pawn shop, magic item shop, item shop, and little plot convenient shop to explain away all the purchases made as the members progress.
Dyne

11-23-04, 09:14 PM
I want to open a shop in the forums, that acts as a pawn shop, magic item shop, item shop, and little plot convenient shop to explain away all the purchases made as the members progress.

I like the idea, as long as you don't sell Iron Bands of Bilarro.
Xen155

11-23-04, 09:22 PM
LOL, man that sucks Dyne. You will be staying around though, Right?
Dyne

11-23-04, 09:24 PM
LOL, man that sucks Dyne. You will be staying around though, Right?

We'll see.
Frostbite_Ravenheart

11-23-04, 09:44 PM
Can I borrow some? I've been planning a hunting trip to the Abyss for a while... :D

Bah! Like we'd be the one to trust one such as ye who has yet to spend hundreds of years studying like their is a life-or-death test ever other day. Even us bards have to memorize thousand-line poems and stories and such.

Only after you have gone through fire and the abyss (Well...ok you did that part) and have defeated all trials would you even be alloud to share a few NOTES With us! Don't even ask me what you have to do to join from us and I'd have to kill you if you ever found out how to join us...

But your asking just look upon but actually use our most powerful of items? HA!

But than again you are nice...Passes Demonfey the " +15 Spoon OF DOOM"

-Frosty
Demonfey

11-23-04, 10:05 PM
Bah! Like we'd be the one to trust one such as ye who has yet to spend hundreds of years studying like their is a life-or-death test ever other day. Even us bards have to memorize thousand-line poems and stories and such.

Only after you have gone through fire and the abyss (Well...ok you did that part) and have defeated all trials would you even be alloud to share a few NOTES With us! Don't even ask me what you have to do to join from us and I'd have to kill you if you ever found out how to join us...

But your asking just look upon but actually use our most powerful of items? HA!

But than again you are nice...Passes Demonfey the " +15 Spoon OF DOOM"

-Frosty
He is 20,000 years old, has survived trials that you can't even comprehend, learned spells from all over the multiverse, and has looked into the Codex of the Infinite Planes and survived. I think he would qualify for quite a few of those. He retired, and that is why he seems so laid back.
Spoon of Doom? I think I'll like this...Yeah, this would definitely cause any demon to fall under it to be highly disgraced and completely destroyed from the multiverse. I'll be back soon.
{He opens a gate behind him and walks through. Before you close, you hear, in abyssal, "OH CR*P, HE'S BACK!!! RUN FOR YOUR LIVES!!!!!", followed by the bloodcurdling screams of poor, poor demons being killed en masse. You also hear insane, maniacal laughter, apparently from Crowley. He then comes back, the spoon and his body drenched in ichor and guts.}
Ah, that takes me back to the good old days in the Blood War. Here's the spoon back. I'm just going to go take a bath.
Xen155

11-24-04, 02:33 AM
Xen scowls at the Chaotic mess left in Crowlys wake as he heads to take a bath. He clears it away with a cantrip.

What is the council's current running project, if any?
sculyblast

11-24-04, 08:03 AM
Ava used to be a Chronomancer but hes gone now...
-Frosty

Ava Was an 80th level character, there's little he wasn't :P
Finwe Was the Council's true Chronomancer and planeshifter... as befits his domain.

scylu, just a friendly random note:P
Demonfey

11-24-04, 01:27 PM
You could just go to a fast temporal zone. That way, what you wanted done would be done in a shorter amount of time than it feels to you.
ChaosEvoker

11-24-04, 02:35 PM
{He opens a gate behind him and walks through. Before you close, you hear, in abyssal, "OH CR*P, HE'S BACK!!! RUN FOR YOUR LIVES!!!!!", followed by the bloodcurdling screams of poor, poor demons being killed en masse. You also hear insane, maniacal laughter, apparently from Crowley. He then comes back, the spoon and his body drenched in ichor and guts.}
Ah, that takes me back to the good old days in the Blood War. Here's the spoon back. I'm just going to go take a bath.[/I]
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:
Wow that was great.
ChaosEvoker

11-24-04, 02:39 PM
A grey skinned elf walks into the room, his pitch black robe flowing behind him.
His black-purple hair flows behind him in elegant waves. His bright green eyes shine with intensity, and he gives of a dark aura.

"Hail to the Counsil of Archmagi!! I am Racanath Xiltyn! I ask if any of you know of a warrior named Droga! Does anyone here know this being of whom I speak?"
Demonfey

11-24-04, 03:37 PM
Greetings, fellow GoUE* member.
*GoUE=Guild of Ultimate Evil
Frostbite_Ravenheart

11-24-04, 03:54 PM
Ava Was an 80th level character, there's little he wasn't :P
Finwe Was the Council's true Chronomancer and planeshifter... as befits his domain.

scylu, just a friendly random note:P

Too true. Hes the person to have more magical powers than the god he was married to and could was so great he could have killed off everyone one of his god (mystra's) minion including Elimester like Drizzt would kill off a goblin.

-Frosty
Demonfey

11-24-04, 07:47 PM
So Dyne, how's being the leader of the most powerful mages in this corner of the universe working out?
Dyne

11-24-04, 07:57 PM
So Dyne, how's being the leader of the most powerful mages in this corner of the universe working out?

It's almost no different than not being the leader. I don't make any all-important decisions or anything, in fact, I don't make any decisions. I just have a fancy title and a handful of responsibilities.

[sigh] What's with all the powergaming, folks? I myself have never had an Epid-Level character. In fact, I've never had a character past level 5 who didn't already start off as a higher level character.
Demonfey

11-24-04, 08:05 PM
Sorry, okay!?! I just really like this character! I'm making some more, and he'll just become used less!
In any case, I'm a munchkin.
Dyne

11-24-04, 08:08 PM
Sorry, okay!?! I just really like this character! I'm making some more, and he'll just become used less!
In any case, I'm a munchkin.

Actually, I was referring to those people who always play as characters levels 80+, or just as Epic Level characters on a regular basis.
Demonfey

11-24-04, 08:45 PM
Oh. :blush: Ummm...AMNESIA DUST!
(Dude, that's talcum powder.
I said amnesia dust.)
Xen155

11-24-04, 08:53 PM
Xen scowls once again at another mess made on the floor.

Why don't you be a-typical leader and proclaim some useless decree that everybody will ignore.
Dyne

11-24-04, 08:55 PM
Xen scowls once again at another mess made on the floor.

Why don't you be a-typical leader and proclaim some useless decree that everybody will ignore.

Okay, NO MORE OFF-TOPIC POSTS. (I know everyone will ignore this one, since we don't actually have a topic)
Demonfey

11-24-04, 08:56 PM
I'll begin ignoring it at once. :D
Xen155

11-24-04, 09:00 PM
Does the CoA have an artifact yet?
Demonfey

11-24-04, 09:44 PM
We are archmages. We have so many, we can't decide which one to use.
Xen155

11-24-04, 10:01 PM
You make a good point, but a Council of Arch-Mages should have an artifact to make people tremble!
Demonfey

11-24-04, 10:04 PM
We have quite a few of those. We actually have so many, we can't choose.
Dyne

11-24-04, 10:17 PM
Baerdith was working on an artifact. Hopefully, he'll get back to us when he's finished.
Frostbite_Ravenheart

11-24-04, 10:55 PM
Dyne doesn't have to make laws or edicts or anything of that matter - No one is really fighting for the CoA. I mean sure we prehaps have the most active members but it seems like everyone is fighting for a different cause than this one :P.

Common Dyne, you wanna keep your rank? For the love of the Elf-Bane stop fighting for the Half-Elves and start recruiting people to fight of us! Theres only so much I can do to prompt you and the rest of the CoA.

:cheer: :cheer: :cheer: :dancin: :dancin: :dancin: :dancin: You Can do it Dyne, just stop your :plotting: and :evillaugh

Sorry, was bored and wanted to try new smilies,
-Frosty
Demonfey

11-24-04, 11:00 PM
That's okay. I tend to be completely random with my smilies.
:pumpkin: :chicken: :dragon: :dragon: :ghosted: :rimshot: :angelhide :schemes:
See what I mean?
:turkey: Happy Thanksgiving, people!
Dyne

11-25-04, 01:46 AM
Common Dyne, you wanna keep your rank? For the love of the Elf-Bane stop fighting for the Half-Elves and start recruiting people to fight of us! Theres only so much I can do to prompt you and the rest of the CoA.

We have no enemies. If someone were to attack us, the members of the CoA would retaliate, and the Guild of Pure Good and the Half-Elven Foundation would back us, as well as probably the Purple Dragons and maybe a few others.
Demonfey

11-25-04, 01:49 AM
Chances are, we could also gain some support from other groups, like the Risen Dead Foundation and the Guild of Ultimate Evil. After all, they would only profit in helping us, since that would cement any alliance into a harder to break bond.
sculyblast

11-25-04, 03:13 AM
Why don't you be a-typical leader and proclaim some useless decree that everybody will ignore.

That was my job, but people started to ignore me, and so I lost all my ranks, As For Title and Artifact, We still don't have an Answer, I still support the Msn Discussion about it, that way Everyone is able to give a quick reply, otherwise we must find a chatbox to proform our deeds in.

Sculy... So Creative with Artifacts he had to Create An Npc Masterforcer Banished to the plane of Shadows
ChaosEvoker

11-25-04, 11:49 AM
I would propose with Demonfey that we make an alliance with the GoUE.

As for the artifact, we should construct:

A HYPER DEATH RAY!!!!

:evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh

:shifty:

sorry, random there. What kind of artifacts do we have? Also, do I need to make a seperate character for this guild in the IFWG or is my lich good for this one too?
Demonfey

11-25-04, 12:45 PM
How about an artifact that gives magic powers numerous metamagic feat effects.
I'm the same character that I use in all the guilds I'm a part of, or just like posting in. The lich should be fine.
Frostbite_Ravenheart

11-25-04, 03:01 PM
I'd definitly agree to both the alliance with the very strong GoUE. However we would have to do it subtly and make it secret from the rest of the Half-Elven foundation. I'm sure they would in a foolish rage at our diplomatic abilitys declare war on us.

I also think our artifact should be somthing that grants like one to two meta feats to every member. Slightly overpowered only by the fact that everyone where plays a mage.

Happy thanksgiving everybody (or...at least my American Friends)
-Frosty
Demonfey

11-25-04, 03:05 PM
They are planning one final arena fight for now. If they fall, then they will stop attacking Droga for the death of the random commoner. Also, they can't really argue, because they don't have any say in the alliances of the Council outside of their own. Also, if they attack you, then you still have all those other allies, with whom you could argue that you allied with the GoUE because, since you are in an alliance with the GoPG, would cement your neutrality.
In the case of the artifact, it wouldn't be overpowered. It would be tactics.
Demonfey

11-25-04, 03:11 PM
In many adventures, I am considered to be a
HYPER DEATH RAY!
:evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh :evillaugh
:angelhide :dancin: :mage: :dragon: :behold: :turkey:
sculyblast

11-25-04, 03:18 PM
an artifact that raises everyone's ability? might be dangerous once there are other mages involved.

Every Archmage has a Domain, I think We should create ourselves an artifact that makes your domain power stronger...

or...

the Council's staff, every Archmage inlays a precious sacrifice, this way the wielder of this staff, which can only be changed at full-moon-light, hands the full power of his council simply by wielding the Staff..

In other words:
has Direct acces to a library of Spells
Has a huge amount of Spells to cast
has... must make up more Qualities!!!!


sculy, what do you think?
Dyne

11-25-04, 03:43 PM
Baerdith already posted what I thought was a really good artifact. Let me see if I can find it.

As for the GoUE, someone else will have to negotiate with them. I'm not very "welcome" there (in-character, of course).
Dyne

11-25-04, 03:50 PM
The Orb of Archmagic
Powers:
1 Metamagic: All allied spells are automatically Heightened (+2 levels), Maximized, Empowered, Extended, and material-less.

2 Divination: Once per day the controller can use the orb to cast a speciall Contact Other Planes. The COP will allow one question and the entity will provide a short (4-6 words) answer to the best of its abilities. Also once per day the contoller can use the orb to cast Legend Lore and Analyze Dweomer.

3 Resistance: All Allies are treated as if having a Cloak of resistance +5 (this stacks with any other resistance even a cloak) as well as DR 10 and SR 10.

4 Triffles: All allies can freely cast Prestidigitation, Disguise Self, and Detect Magic at will.

We were thinking that the artifact would bestow its powers on all who are wearing a special ring. So, every member of the Council could be given one of these rings and benefit from the artifact. We were still working out the SR, however, since SR 10 is not enough.
sculyblast

11-25-04, 03:52 PM
meh, not over-powered enough,
We are the Council of Archmages!
We can do Anything As long as it includes magic!!!

sculy, Power to the Council!
Frostbite_Ravenheart

11-25-04, 05:04 PM
an artifact that raises everyone's ability? might be dangerous once there are other mages involved.

Every Archmage has a Domain, I think We should create ourselves an artifact that makes your domain power stronger...

or...

the Council's staff, every Archmage inlays a precious sacrifice, this way the wielder of this staff, which can only be changed at full-moon-light, hands the full power of his council simply by wielding the Staff..

In other words:
has Direct acces to a library of Spells
Has a huge amount of Spells to cast
has... must make up more Qualities!!!!


sculy, what do you think?

I quite like Sculys first idea. I'm not so much in favor of the second one but I think the first one would definitly be..flavorful.

The best thing about it is that beacuse it had no real structure to it we can make it as strong as possible without adding extra features.

However it would require each person to tell how the artifact affects them. That could be slightly difficult for those of us with somewhat weird domans. However...I know perfectly what I would do with mine :plotting: :plotting: :evillaugh :evillaugh :devil: :devil: :schemes: :schemes: :dancin: :dancin: :cheer: :cheer: :ayyyy!: :ayyyy!:

-Frosty
Dyne

11-25-04, 11:16 PM
Amazing how quickly you went from :schemes: to :dancin:
ChaosEvoker

11-25-04, 11:20 PM
I, Chaos Evoker the Archmage of Chaos, will act as a liason and negotiator with the GoUE. How would you like me to bring the issue to them?
Xen155

11-25-04, 11:27 PM
If we go with Frostbite's idea of keeping the alliance secret, that could bring up problems for those of use who (in character) who are both members of the CoA and the HEF.
ChaosEvoker

11-25-04, 11:31 PM
Hmm...who could you be reffering to....

Anyway...I didn't intened to bring it into the open. I'd liek to know how you'd like me to bring the issue to the table.
Dyne

11-25-04, 11:32 PM
If we go with Frostbite's idea of keeping the alliance secret, that could bring up problems for those of use who (in character) who are both members of the CoA and the HEF.

Those were my thoughts. If we do everything behind-the-scenes, no one will trust us as a foundation, and that will ruin our foundation. If we are going to be neutral in the Guild Wars, we should proclaim as such.
ChaosEvoker

11-25-04, 11:35 PM
True enough, but those without allies quickly become targets....
Xen155

11-25-04, 11:36 PM
I agree with Dyne, the Council should be a foundation that can be trusted.
Dyne

11-25-04, 11:37 PM
True enough, but those without allies quickly become targets....

That was my point. If we are secretive about everything we do, we won't have any allies. On the other hand, if we proclaim ourselves as neutral, we can support all foundations, and have no (or few) enemies.

If we ally with the Guild of Ultimate Evil, we should tell our already existing allies this. Otherwise, we risk our alliances.
ChaosEvoker

11-25-04, 11:47 PM
I see, well I say that if some are so biggoted as to declare war for simply forming an alliance with the GoUE, then maybe their reasonability should be put into question. Forming an alliance is no form of betrayal, and as long as we betray neither side, we will maintain neutrality.
Xen155

11-25-04, 11:49 PM
No one was disagreeing on the Alliance ChaosEvoker, just on keeping it secret, which we should not do.
Dyne

11-25-04, 11:51 PM
I see, well I say that if some are so biggoted as to declare war for simply forming an alliance with the GoUE, then maybe their reasonability should be put into question. Forming an alliance is no form of betrayal, and as long as we betray neither side, we will maintain neutrality.

No. But they will hate us if they think they can depend on us in a war, and they find out last minute that we are allied with the foundation they are declaring war on.

Nobody trusts schemers and backstabbers. We are allied with the Half-Elven Foundation. The Guild of Ultimate Evil is an enemy to the Half-Elven Foundation. If we secretly ally with this foundation without telling the Half-Elves, we will be seen as traitors and we will have to face the Half-Elves and the Guild of Pure Good. If we are confident that the Half-Elves won't retaliate for allying with the Guild of Evil, then why should we hide that info from them?

As a foundation, I support an alliance with the Guild of Ultimate Evil. But, this alliance must be proclaimed to the other foundations, so that they know that we are neutral.
Xen155

11-25-04, 11:55 PM
Everybody understands that the CoA is niether good nor Evil (hence the wide variation of Arch-Mages)
But if the guilds go to war, then there will be a problem. I think the CoA should be the Peacekeepers, not an ally in a war.
ChaosEvoker

11-25-04, 11:56 PM
I agree we should make it public, I guess I should have made that more clear.

Of course, if we are goign to be neutral, then no one shoudl depend on us in war. If we are neutral, we should not be fighting.
Xen155

11-25-04, 11:58 PM
Im glad we all agree.
Dyne will this be a vote or are you gonna just declare the Alliance?
Dyne

11-26-04, 12:00 AM
I agree we should make it public, I guess I should have made that more clear.

Of course, if we are goign to be neutral, then no one shoudl depend on us in war. If we are neutral, we should not be fighting.

As a foundation, the Council of Archmages is neutral. Unless, of course, it's a war against a foundation we're not allied with.

ChaosEvoker, you can be one of our representatives to the Guild of Ultimate Evil. You and Demonfey can negotiate with them over an alliance. I, Xen, and whoever else is a member of the HEF, will represent us to the Half-Elves.
Xen155

11-26-04, 12:02 AM
Sounds good to me. Should you or me open the case with the HEF?
Dyne

11-26-04, 12:02 AM
Im glad we all agree.
Dyne will this be a vote or are you gonna just declare the Alliance?

We don't really have votes here at the Council. It takes too long to wait for everyone to voice their reply. Instead, we place an issue at the table, try to come up with a solution, and, unless someone disagrees with that solution, implement.

Unless someone disagrees with an alliance with the Guild of Ultimate Evil, I will declare an alliance with them.
Dyne

11-26-04, 12:03 AM
Sounds good to me. Should you or me open the case with the HEF?

As In-Game Leader, I will. You can accompany me in the negotiation.
Xen155

11-26-04, 12:05 AM
Verywell then, after you.
Demonfey

11-26-04, 12:07 AM
Dyne, you should tell the GoPG. Xen can go with you. I can go to the Half Elves, and try and explain. At this point, I'm getting used to being blasted in some form by Sil. ;)
Dyne

11-26-04, 12:08 AM
Dyne, you should tell the GoPG. Xen can go with you. I can go to the Half Elves, and try and explain. At this point, I'm getting used to being blasted in some form by Sil. ;)

I will go to both. I think Sil will be a little more understanding toward me.
Demonfey

11-26-04, 12:11 AM
Yeah, but I developed shadowstarfire. I can counter magic and physical attacks while running from Sil's wrath. I could just go with you, though.
Xen155

11-26-04, 12:11 AM
I am not a member of the GoPG.
Demonfey

11-26-04, 12:13 AM
Neither am I. My main character just has giant bat wings sprouting from his back and is a known GoUE member.
ChaosEvoker

11-26-04, 12:13 AM
*nods firmly setting to his task*
Dyne

11-26-04, 12:16 AM
Yeah, but I developed shadowstarfire. I can counter magic and physical attacks while running from Sil's wrath. I could just go with you, though.

"Silmarien does not slay innocent blood. I trust that she will be understanding. Afterall, it is the will of the Council, not my own. For, I can never work for the servants of darkness. If the Half-Elven Foundation and the Guild of Ultimate Evil go to war, I shall promptly support the Half-Elven Foundation, since I am one of their number."
Demonfey

11-26-04, 12:18 AM
And I will stand aside, since I am a part of the three. Besides, Silmarien tends to forget that GoUE members can actually be innocent of something around them.
Frostbite_Ravenheart

11-26-04, 12:20 AM
I agree with going entirly neutral, allying both the GoEU and HEF. But just a what-if question:

How truly loyal are you to this foundation? Meaning if the HEF and GoUG declare war of the CoA and the GoUE what do you think will happen? Will people stay loyal to the CoA, those of you who are either or both HEF or GoUG will you stick with us? Will there be a political civil war?

I had thought that we were going to have to choose one guilde to represent if we were in multiple ones. This obviously is not the case.

Just curious,
-Frosty
Xen155

11-26-04, 12:25 AM
I am an Arch-Mage loyal to this council. But I am also an Elf Verse Master and loyal to the HEF. If the HEF does go to war against the CoA and the GoUE, I will fight along side the HEF against the GoUE, but i WILL NOT raise a hand against this council.
Dyne

11-26-04, 12:27 AM
I am an Arch-Mage loyal to this council. But I am also an Elf Verse Master and loyal to the HEF. If the HEF does go to war against the CoA and the GoUE, I will fight along side the HEF against the GoUE, but i WILL NOT raise a hand against this council.

"I agree. I am bound to the Council, and it is my duty to defend it. If the Half-Elven Foundation decides to declare war on us, I will not raise a hand in agression, but I will act in defense of the Council."
ChaosEvoker

11-26-04, 12:28 AM
I am an Arch-Mage loyal to this council. But I am also an Elf Verse Master and loyal to the HEF. If the HEF does go to war against the CoA and the GoUE, I will fight along side the HEF against the GoUE, but i WILL NOT raise a hand against this council.

"So what happens if someone is both in the CoA and the GoUE? How will you stand then?"
Xen155

11-26-04, 12:32 AM
They are my fellow Arch-Mage (oppisite sometimes though they may be *looks at Arch-Mage of Chaos*), but if they do wage war against the HEF and I am ordered to, I will, reluctently, cast against them. :(

But i guess looking at dynes post, I will not be attacking another Arch-Mage :D Thank God
Dyne

11-26-04, 12:32 AM
"So what happens if someone is both in the CoA and the GoUE? How will you stand then?"

"As Archmages, we are bound to never harm another of our Order, except in self-defense. If we fight against a foundation that has an Archmage among them, we cannot harm that Archmage."
ChaosEvoker

11-26-04, 12:33 AM
"We could, of course, have a mage duel, Xen. Non lethal, just for fun. I am bored and have a battle to attend to soon and would like the practice..."
Dyne

11-26-04, 12:35 AM
They are my fellow Arch-Mage (oppisite sometimes though they may be *looks at Arch-Mage of Chaos*), but if they do wage war against the HEF and I am ordered to, I will, reluctently, cast against them. :(

But i guess looking at dynes post, I will not be attacking another Arch-Mage :D Thank God

Unless, of course, that Archmage attacks you. Or, if both of you agree to an exception (such as if ChaosEvoker fights with Droga against Sil, me, and Xen).
Xen155

11-26-04, 12:36 AM
Would that I could ChaosEvoker, but my character can not be completly finished until i get ahold of Sil.
Xen155

11-26-04, 03:36 AM
So are we to be the Arbieter or a card to be played by another foundation? (just trying to clear that up and get a final answer.) Are we willing to use force to keep the peace. We should know how far we are willing to take things.
ChaosEvoker

11-26-04, 09:30 AM
Racanath enters the Counsil his black robe flowing elegantly behind him. He bears a document with the seal of the Guild of Ultimate Evil on it.

"We accept your offer of alliance."
Dyne

11-26-04, 12:12 PM
So are we to be the Arbieter or a card to be played by another foundation? (just trying to clear that up and get a final answer.) Are we willing to use force to keep the peace. We should know how far we are willing to take things.

It depends. If two of our allies go to war, as a foundation, we will side with neither. As a foundation, we might try to negotiate peace, but we wouldn't attack either ally. As individuals, Archmages are free to take sides in wars. For example, if the Half-Elven Foundation went to war with the Guild of Ultimate Evil, I'm certain that Xen and I would rush to the aid of the Half-Elves, while ChaosEvoker and Demonfey would do the same for the Guild of Evil.

To answer your question, we are not a card to be played, we will not be manipulated. As a foundation, we will likely not become actively involved in wars, and we won't enforce peace through sheer physical force. Afterall, wars are what the Guild Wars are all about.
sculyblast

11-26-04, 12:35 PM
So to what Foundation would you send Sculy/ (IC) Quarius Shadowage Archmage of Shadows?

I Fully Agree with The Fact of Being Neutral, And We Need Represintives in as many guilds as possible, With A lot of Friends ( not yet to be allies) we have a slightly smaller change to be attacked, and otherwise we can easily built Alliences..

sculy, Damn you Americans! I can't keep up with your convo's when I'm asleep! I'm off for the weekend anyway, next post will be whether in half an hour of monday
Dyne

11-26-04, 12:37 PM
So to what Foundation would you send Sculy/ (IC) Quarius Shadowage Archmage of Shadows?

I Fully Agree with The Fact of Being Neutral, And We Need Represintives in as many guilds as possible, With A lot of Friends ( not yet to be allies) we have a slightly smaller change to be attacked, and otherwise we can easily built Alliences..

sculy, Damn you Americans! I can't keep up with your convo's when I'm asleep! I'm off for the weekend anyway, next post will be whether in half an hour of monday

If you're a member of the Council of Archmages and a member of another foundation, you are a representative of the Council to that foundation. That will cover most, if not all, foundations in the Guild Wars.
Silmarien Aldalome

11-26-04, 01:09 PM
Go guyz.

I'm enjoying what you're doing here.

Sil rises - for she was witness here to Lord Frostbite's claim to the Status of Lorewarden.

She looks at the Counsellors - each of you - and says "I will have no part in this discussion. Neutrality is not my way, my fellow Counsellors.

But - I am but one voice here - and you have done me no wrong. Therefore - it is not mine to raille against you - or to object - until you do what has been done at the Sovereign Throne - that neutrality allows dark Shadows to walk in the homes of the Good."

*sits*
Agudo Archmage

11-26-04, 01:47 PM
Silmarien Aldalome
Sil rises - for she was witness here to Lord Frostbite's claim to the Status of Lorewarden.

She looks at the Counsellors - each of you - and says "I will have no part in this discussion. Neutrality is not my way, my fellow Counsellors.

But - I am but one voice here - and you have done me no wrong. Therefore - it is not mine to raille against you - or to object - until you do what has been done at the Sovereign Throne - that neutrality allows dark Shadows to walk in the homes of the Good."


Standing next to the Enchantress was another.

Lady Silmarien Aldalome, is most wise in her words.
As the Archmage of Light!
I as well cannot stand by, as evil tramples the freedom of Goodness.
Those on the council of Archmages who choose neutrality, I shall not stand in there way.
Yet know like Mistress Silmarien, many on this council seek to protect the innocent from darkness…..and we shall!
Even if the council must be divided on this issue”
Dyne

11-26-04, 02:44 PM
Go guyz.

I'm enjoying what you're doing here.

Sil rises - for she was witness here to Lord Frostbite's claim to the Status of Lorewarden.

She looks at the Counsellors - each of you - and says "I will have no part in this discussion. Neutrality is not my way, my fellow Counsellors.

But - I am but one voice here - and you have done me no wrong. Therefore - it is not mine to raille against you - or to object - until you do what has been done at the Sovereign Throne - that neutrality allows dark Shadows to walk in the homes of the Good."

*sits*

"I'm glad you understand. For, Neutrality is not my way either, but I must take into account the interests of every Archmage, not just my own agenda. The Council as a foundation will stay neutral, but Archmages may take sides in the war between Good and Evil as individuals. Crowley and Racanath may side with Evil, and myself, Xen, Agudo, and others may side with Good."
ChaosEvoker

11-26-04, 03:12 PM
"Indeed. I have no qualms with this counsil. But if push comes to shove I will fight for my guild and my life."
Agudo Archmage

11-26-04, 03:38 PM
Dyne
"I'm glad you understand. For, Neutrality is not my way either, but I must take into account the interests of every Archmage, not just my own agenda. The Council as a foundation will stay neutral, but Archmages may take sides in the war between Good and Evil as individuals. Crowley and Racanath may side with Evil, and myself, Xen, Agudo, and others may side with Good."

Chaosevocker
"Indeed. I have no qualms with this counsil. But if push comes to shove I will fight for my guild and my life."

Putting his hand on the shoulder Lady Silmarien, for a moment as a sign of endearment.
Agudo the Archmage of Light then nodded his head in respect to Dyne authority.
“Then so you shall die…..Racanath !
If you support the guilds of evil.
Yet in these halls….all are safe from retaliation.
Let are disagreements, be left to words and not violence.”
ChaosEvoker

11-26-04, 03:44 PM
Laughs mockingly at the one next to Sil.

"I do not know who you are, but if you are so confident shall we ahve a mage duel at the Mountian Top Arena? Not to the death, but for sport, practice, and honor."
Dyne

11-26-04, 03:45 PM
Laughs mockingly at the one next to Sil.

"I do not know who you are, but if you are so confident shall we ahve a mage duel at the Mountian Top Arena? Not to the death, but for sport, practice, and honor."

Hey, I'm in the mood for a mage duel. I support good as adamantly as Agudo.
ChaosEvoker

11-26-04, 03:49 PM
Then let's have at it.
Dyne

11-26-04, 03:50 PM
Then let's have at it.

Hold on one moment. I just have to pick out a few spells.
Agudo Archmage

11-26-04, 07:20 PM
Chaosevocker
"I do not know who you are, but if you are so confident shall we ahve a mage duel at the Mountian Top Arena? Not to the death, but for sport, practice, and honor."

Before the Wizard of Light could respond to such evil audacity.
The brave and mighty Dyne spoke up for all that is Righteous

Dyne
Hey, I'm in the mood for a mage duel. I support good as adamantly as Agudo.

Agudo smiled at the Goodness being shown this day.
"This is why evil shall always lose in the end.
For Goodness is strongest with friends like Dyne.
May the Light shine brightly on the heart of Dyne in battle"
Demonfey

11-26-04, 08:13 PM
You can be good so easily because you have encountered little strife in your life. I challenge you to live a week as one of my kind. Are you willing to accept?
Xen155

11-26-04, 08:18 PM
To remain good and just through those hardships, that Demonfey is true strength. You foolishly assume that no good person has ever come through a life a misery and injustice and remained good.


Sil has attacked a Member of the GoE, will the council take any action?
Demonfey

11-26-04, 08:24 PM
Have they been hunted by screaming mobs led by paladins? Or enslaved in the depths of the abyss?
ChaosEvoker

11-26-04, 09:09 PM
"I was atacked by Sil and killed, fortuantely my lichdom saved me! I came in a peaceful manner jsut seeking information! When they coudl have just turned me away, they attacked! This is an attrocity a direct violation! Will you sit and do nothign at this act!?"
Demonfey

11-26-04, 09:20 PM
I can vouch for that. I saw her shoot him with silverstarfire, when he came peacefully to learn about the Karse Stone.
Xen155

11-26-04, 09:22 PM
The answer, as there can be no other, Evoker, is yes we will not take a stance in this war other than nuetrality. Take your speech, Arch-Mage of Chaos, to the Guild of Ultimate Evil. What by the way were you searching for in the HEF's librarys, A book, perhaps a funny poem? I was there and heard your petitions for information about harnessing the Karstones power!
Xen155

11-26-04, 09:24 PM
You both are allowing you alliance with another guild cloud over your responsibilities as an Arch-Mage of this Council!
Demonfey

11-26-04, 09:28 PM
She gave us the Karse stone and then told us that we could freely ask her about it, and then when one of us did, she blasted him with silverstarfire.
Dyne

11-26-04, 10:55 PM
To remain good and just through those hardships, that Demonfey is true strength. You foolishly assume that no good person has ever come through a life a misery and injustice and remained good.


Sil has attacked a Member of the GoE, will the council take any action?

"Xen, if you understand the definition of neutral, you understand that the Council will take no action against either. We are not enforcers, we are negotiators when possible. We enforce no law. We are neither Good nor Evil, neither Lawful nor Chaotic. And Crowley, I would live through any horrors and remain true to light and goodness."
Demonfey

11-26-04, 11:03 PM
Even if you knew that in death you were damned to the depths of Hell no matter how good you were? Because that is the fate of all those with fiendish blood in them. I know because I have seen this myself.
Dyne

11-26-04, 11:13 PM
Even if you knew that in death you were damned to the depths of Hell no matter how good you were? Because that is the fate of all those with fiendish blood in them. I know because I have seen this myself.

"It matters not. Evil acts and thoughts disgust me. I would rather die a thousand deaths and be tortured at the hands of demons than lose that which sustains me.

I am not Good for the rewards that come with it. I would be utterly miserable if I lost my faith."
Demonfey

11-26-04, 11:15 PM
I understand what you mean, but I just want the archmage of light to understand tolerance.
Dyne

11-26-04, 11:18 PM
I understand what you mean, but I just want the archmage of light to understand tolerance.

"It is difficult to tolerate that which smites you merely by being in your presence. We must all be tolerant here. The Good must tolerate Evil in a place of Neutrality and Peace, and the Evil must tolerate the Good in a place of Neutrality and Peace. If we do not respect and understand one another, we cannot hope to succeed as a foundation."
Demonfey

11-26-04, 11:25 PM
“Then so you shall die…..Racanath !
If you support the guilds of evil.
Yet in these halls….all are safe from retaliation.
Let are disagreements, be left to words and not violence.”
Does that sound like tolerance? No? Then how about this?
Lady Silmarien Aldalome, is most wise in her words.
As the Archmage of Light!
I as well cannot stand by, as evil tramples the freedom of Goodness.
Those on the council of Archmages who choose neutrality, I shall not stand in there way.
Yet know like Mistress Silmarien, many on this council seek to protect the innocent from darkness…..and we shall!
Even if the council must be divided on this issue”
Dyne

11-26-04, 11:31 PM
Does that sound like tolerance? No? Then how about this?

"That is tolerance to me: to stand in the presence of that which you despise and refrain from harming him. Agudo has his right of opinion and values, just as you do. Respect his stance."
Demonfey

11-26-04, 11:34 PM
Alright, I will stop. I just wanted to try and show him how evil views the world.
Dyne

11-26-04, 11:37 PM
Alright, I will stop. I just wanted to try and show him how evil views the world.

"More like how you view the world. I have never before met one of evil who has a perception like yours."
Demonfey

11-26-04, 11:41 PM
Fair enough. Then I wanted to show him my opinion of the world, from the point of view of one who knows only evil from every living and undead being for 20,000 years, excluding current events.
Demonfey

11-27-04, 01:47 AM
Here's a spell straight from 8-bit theatre. Thank them for writing it down.
Hadoken
epic
SCDC: 100
Seed: destruction
Damage: 10d10*10d10/caster level
Focus: a pure black heart, namely yours
Draining the world of some love, and focusing it into a beam of mass destruction, you destroy more or less anything you want.
"it is fueled by...you know what? Screw it. Some things are just too horrible."
Red mage, 8-bit theater.
That is what is posted on the site, and so that is what's here.
ChaosEvoker

11-27-04, 09:04 AM
:heehee :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Wow that spell is great....

does anyone realize that if Spellcraft was changed to be called Arcanecraft then the above abbreviated version of Spellcraft Difficulty Class would be Arcanecraft Difficult Class or ACDC....you know...cause that's a band.....AC....D...C...WHAT? :shifty:
Demonfey

11-27-04, 10:52 AM
Here is the link that inspired it:
http://www.nuklearpower.com/daily.php?date=041127
Demonfey

11-27-04, 01:31 PM
I just figured out what we should have. It should be the ULTIMATE SPELLBOOK, which contains all the spells in the multiverse, and can bestow some power upon the reader for an amount of time.
Agudo Archmage

11-27-04, 02:33 PM
Letting Good fellow Archmage Dyne speak for him, Agudo sat back and let Demonfey, blather about how unjust the Realms are.

Dyne made several honorable points about the Archmage Guild.
That it is a place of Neutrality.
Where two opposing sides can come together, and fear only the (verbal) attack of the other.
Not the physical violence of the outside world.

Yet Still the Wizard of Light did hear the words of Demonfey, and was not without pity

When Agudo speaks it always sounded like a warm fatherly voice.
Even more so now as he reached out to Demonfey

“Demonfey you say that you feel persecuted for being cursed as an evil thing.
Because Righteous Knights, the pillar of Goodness, seek justice against your kinds disgusting acts of evil.

The Wizard of Light shook his head the thought of the horrifying acts.
“Such as the Children Sacrifices, Rapes, Murders, Torcher, and many vile acts….to many to speak of..
Yet Demonfey if you truly wish to be free from such justice….then turn away from evil and embrace the Light.
Stay here and learn the ways of Good”

Turning to Dyne and the other Goodly folks of council in a sign of agreement.
“Demonfey we can guide you away from your dark past.’
For the Shield of Light, was once like you…..But now a shining example of Righteousness”
Xen155

11-27-04, 03:28 PM
I just figured out what we should have. It should be the ULTIMATE SPELLBOOK, which contains all the spells in the multiverse, and can bestow some power upon the reader for an amount of time.
Demonfey, I like that idea, but when considering its power, couldn't we just use a library like dynes to study spells?
Dyne

11-27-04, 03:36 PM
Demonfey, I like that idea, but when considering its power, couldn't we just use a library like dynes to study spells?

Yeah, except better than mine. I haven't been around there much lately, so the books are starting to get a bit dusty. ;)
Xen155

11-27-04, 03:49 PM
May I suggest making a place in your library where you store all are spells in the samplace. You could call it something like CoA Spellbook.
Dyne

11-27-04, 04:04 PM
May I suggest making a place in your library where you store all are spells in the samplace. You could call it something like CoA Spellbook.

I do have a place that stores all the spells. The entire Library is organized into Spells, Creatures, Items, Feats, and so on.
Demonfey

11-27-04, 07:38 PM
Letting Good fellow Archmage Dyne speak for him, Agudo sat back and let Demonfey, blather about how unjust the Realms are.

Dyne made several honorable points about the Archmage Guild.
That it is a place of Neutrality.
Where two opposing sides can come together, and fear only the (verbal) attack of the other.
Not the physical violence of the outside world.

Yet Still the Wizard of Light did hear the words of Demonfey, and was not without pity

When Agudo speaks it always sounded like a warm fatherly voice.
Even more so now as he reached out to Demonfey

“Demonfey you say that you feel persecuted for being cursed as an evil thing.
Because Righteous Knights, the pillar of Goodness, seek justice against your kinds disgusting acts of evil.

The Wizard of Light shook his head the thought of the horrifying acts.
“Such as the Children Sacrifices, Rapes, Murders, Torcher, and many vile acts….to many to speak of..
Yet Demonfey if you truly wish to be free from such justice….then turn away from evil and embrace the Light.
Stay here and learn the ways of Good”

Turning to Dyne and the other Goodly folks of council in a sign of agreement.
“Demonfey we can guide you away from your dark past.’
For the Shield of Light, was once like you…..But now a shining example of Righteousness”
What I was talking about is how they very nearly made me a child sacrifice to Hell. In any case, the only two from that list that apply to me are arsonist and murderer. Besides, my brand of evil is that of an antihero, meaning I use evil deeds to further all kinds of ends.
Dyne

11-27-04, 07:40 PM
What I was talking about is how they very nearly made me a child sacrifice to Hell. In any case, the only two from that list that apply to me are torcher and murderer. Besides, my brand of evil is that of an antihero, meaning I use evil deeds to further all kinds of ends.

Oh the spelling mistakes! Somebody please spell torture right.
Demonfey

11-27-04, 07:42 PM
Oh. TORTURE. I thought he was using his own phrasing for arsonist.
Dyne

11-27-04, 07:44 PM
Oh. TORTURE. I thought he was using his own phrasing for arsonist.

:rofl:
Agudo Archmage

11-27-04, 09:10 PM
:embarrass Ummmm I did mean Torch as arsonist. ;)

:P Microsoft Word just couldent figure out Torture from Torcher :P


Annnnd sadly neather could I :rolleyes:
Demonfey

11-27-04, 09:12 PM
Oh. You owe us an apology, then, Dyne.
Demonfey

11-27-04, 09:14 PM
Who here owns Complete Arcane? If you do, then I think that the warlock foundation could be interesting for you. Dyne is interested OOC, and is currently trying to join.
Agudo Archmage

11-27-04, 10:08 PM
Demonfey
What I was talking about is how they very nearly made me a child sacrifice to Hell. In any case, the only two from that list that apply to me are arsonist and murderer. Besides, my brand of evil is that of an antihero, meaning I use evil deeds to further all kinds of ends.

Oh!
You mean a selfish evil person, who thinks that his cruel murderous deeds sometimes helps people…..do to dumb luck as much as any intentional kindness.

Kind of like being “Nice” every blue moon…..mistakenly think that makes you somewhat good and Anti-heroic like.

In truth that Anti-heroic sort of way is still just ….Evil ;)
Demonfey

11-27-04, 10:31 PM
No, more like someone who does evil, but has morals and will choose to commit these actions against evil outsiders. He knows his soul, and knows he isn't noble or any type of thing like that. He just knows that those who think they are noble aren't either.
Silmarien Aldalome

11-27-04, 11:05 PM
Sil rises from the counsel chair. She leans forwards and darts her gaze from one Counsellor then to the other.

She says "This message is to all those of you who are good. I do not speak for the rest of you. We know that Evil seeks to seduce the naive with kind words and false praise.

How many times have we seen this. The fairly cloaked corrupt soul, who twists the truth and who then betrays us.

If there are those amongst you who would ever trust that evil will stop and keep its word after it has destroyed all your allies - then you are in danger.

I beseech the Council to take heed." She raises the runestaff into the air, and she summons her Lore. The staff flares to life, end to end and she opens a vision. Seven silver glyphs appear 3 yards apart, and they define the perimeter of a blue transluscent field of pure magic.

In the blue field between the glyphs, you see a giant fanged skull. It fills the whole image and even though it is another dimension, you feel a sudden chill come into the Council of Archmages Council Halls.

For the skull is fell. It is black and it has giant fangs. You see black electricities erupt from the fangs. And in the centre of the skull, malevolent spirits wait there - ready to pounce to corrupt your soul, so that you forget who your friends were and become utterly damned and ruined.

She says "that is the Skygge. Know the word and fear, for it haunts our wold, waiting to pounce at the first opportunity."
Demonfey

11-27-04, 11:06 PM
At this point, what doesn't, though? My favorite way of achieving stability in the planes is by confusing all of my enemies enough so that they believe they should attack themselves.
Dyne

11-28-04, 12:05 AM
No, more like someone who does evil, but has morals and will choose to commit these actions against evil outsiders. He knows his soul, and knows he isn't noble or any type of thing like that. He just knows that those who think they are noble aren't either.

In other words, he's totally confused. ;)
Demonfey

11-28-04, 12:06 AM
I'll accept that as the formal answer for now.
Dyne

11-28-04, 12:07 AM
I'll accept that as the formal answer for now.

A confused person who runs around trying to confuse his enemies into attacking each other. You should be the Archmage of Confusion! :P ;)
Demonfey

11-28-04, 12:09 AM
I'm made out of fire, and so I will stay the Archmage of fire.
Dyne

11-28-04, 12:48 AM
I'm made out of fire, and so I will stay the Archmage of fire.

I was only kidding.

Announcement: This has been brought up before, but I feel it must be brought up again. There is going to be a tournament at Orcy's Mountain Top Arena. 3 members from each foundation will battle it out, to the KO, for a reward. So far, no one has volunteered to be one of the 3 from the Council of Archmages. Will the Council participate?
Frostbite_Ravenheart

11-28-04, 01:56 AM
Off in the distance you hear a strange sound. Its hard to hear first between the ranting and the crying but its getting louder and stronger. “What is it?” You wonder to yourself. “Where is it coming from?” you start to look around. You can’t tell if anyone else is hearing it nor can you tell which direction it’s coming from. “Wait” it no longer seems to be coming from a direction but rather coming from the heart. Its grows louder and stronger again and you’re starting to notice conversation slowing down as if people are thinking what their saying. “A Mandolin!” You think to yourself “That’s the most beautiful music I have ever heard!” The music gets so loud it engulfs your thoughts. All you can think about is the music until eventually the music grows so loud and so strong you can’t even think. Your heart is beating faster and faster and you almost forget about the world...

You suddenly start feeling a wise range of emotions at once, until suddenly it all goes away. You almost feel emotionless as if someone had taken all your different colored feelings and thrown so many together and had sent you into a world of grey. You take a deep breath and your feelings slowly return one by one until your left in a state of confusion yet – Somehow through all this you have found peace and maybe a little serenity.

Your hand feels of soft water, your noise is filled with smells of roses, taste merry wine and hear soft music. Everything seems perfectly at calm and at peace a place that you’d never want to leave.


Then it stops and you are slowly brought back to the world. You can start to discern faces and images. Things seem to be going much slower and there is an awkward silence for a second before conversation slowly starts again like nothing happened. You notice that people are speaking much softer and have very confused looks on their faces yet are speaking normally.

Trying to get a sense of what happen you look around the room. You don’t know what draws people to this room as it serves no real purpose but it’s often used as a meeting place. This room is famous for its collection of the most different of things from the farthest of way places. Armors, arms and arts of all kind can be found here magical or not. [For CoA members only] You begin to remember something about this room. It was a room mostly contributed by the three great Arch-Bards of the council of days long past. [/CoA members only]. Looking around you are drawn to the quotes scribed in common and hung above any object. Underneath each quote is what would seem to be a nickname or a title. It seems that the quotes must have been composed of different people as some conflict and some say the same thing in a different way. Two quotes that for some reason seem to stick out in your mind are:

“Its better to die on your feet than live on your knees” – High Harper of Freedom, and“Courage, tempered by wisdom” – Harandel Half-Elven

[Feel free to draw your own conclusions. Its both late and a little to evil if I tell you how your characters feel. Forgive me for my terrible ending. Also I think this is my first Semi-DR post!]

-Frosty
Dyne

11-28-04, 02:17 AM
DAMN YOU HARPERS! Slip me drugs, do you....
Demonfey

11-28-04, 02:22 AM
But that doesn't explain why it worked on me.
Dyne

11-28-04, 02:24 AM
But that doesn't explain why it worked on me.

Well, if you can drink alcohol... and I've REALLY seen you drink alcohol at the Blue Lizard...
Demonfey

11-28-04, 02:26 AM
Yeah, but it has no effect except to replenish my internal flame reserve. And explode, that one time...
Bait the Bard

11-28-04, 05:13 AM
:rofl:

Pretty pathetic try to be me, Frosty, and a bunch of spelling mistakes to top it off :P

And you didn't use these smileys: :plotting: :evillaugh: ;)

I'm going to RP a bit with that tomorrow, but I ahve to go study. Have fun.. :devil:


- - - - - - - - - - -
Frostbite_Ravenheart

11-28-04, 12:37 PM
Sorry - It was late - Thus thats impossible to have correct gramer of speeling ;).

Also its kind of a "take it" or "leave it" post. You don't have to act on it but it happend to all of you.

Demonfey - Lets just say it worked on you beacuse I was the Arch-Bard of Music and Emotions and now I'm a god. Nuff said ;). I mean its not as if its going to affect you somehow in a way you don't want. Its not an attack or an attempt to control your mind. Influence it maby ;)...but not "Charm Monster."

Although - Beacuse your a demon - If you want you can say somthing a little different happend if you wish.

Bait - I heard Orcy sing one time and it made me think of you ;).

-Frosty

EDIT: I just relized I have all ;) in my post. Oh well I'm too lazy to go back and change them ;).

;)
Dyne

11-28-04, 03:10 PM
Sorry - It was late - Thus thats impossible to have correct gramer of speeling ;).

Also its kind of a "take it" or "leave it" post. You don't have to act on it but it happend to all of you.

Demonfey - Lets just say it worked on you beacuse I was the Arch-Bard of Music and Emotions and now I'm a god. Nuff said ;). I mean its not as if its going to affect you somehow in a way you don't want. Its not an attack or an attempt to control your mind. Influence it maby ;)...but not "Charm Monster."

Although - Beacuse your a demon - If you want you can say somthing a little different happend if you wish.

Bait - I heard Orcy sing one time and it made me think of you ;).

-Frosty

EDIT: I just relized I have all ;) in my post. Oh well I'm too lazy to go back and change them ;).

;)

Frostbite, you look like you're missing an eye. :P
ChaosEvoker

11-28-04, 03:58 PM
"I will battle for the Counsil of Archmages in this tournament. I am eager to prove my sevice to this guild and would do it glady, if you woudl have me battle for you. Dyne can attest that I am no stranger to battle nor a weak battler. I almost defeated him....almost. Will you have me?"
thasis

11-28-04, 10:48 PM
Whats happening over here. Havn't checked this place it out in a long time. I even forget what I'm the Archmage of. I think I am the Archmage of Necromancy but I forget. Just for times sake just say that I'm the Archmage of Demonology k. Sounds good. KK. So, whats the current topic?
Dyne

11-28-04, 11:53 PM
"I will battle for the Counsil of Archmages in this tournament. I am eager to prove my sevice to this guild and would do it glady, if you woudl have me battle for you. Dyne can attest that I am no stranger to battle nor a weak battler. I almost defeated him....almost. Will you have me?"

Okay, you're in. So far, we have Racanath (ChaosEvoker) and Dyne.
thasis

11-29-04, 12:00 AM
I'm battiling for the Guild of Ultimate Evil primarly but I will also fight for the Council of Archmages as long as it dosn't mean going against the GoUE or any of it's allies as thin as they are.
aravilar_holistacia

11-29-04, 07:44 AM
Geez. I almost miss being the Zenith of Elven High Magic... 'twas fun.

Anyway, just stopping by to say hello and to see how things are. Apparently good.

Lissënen ar'maska lalaith...
Silmarien Aldalome

11-29-04, 08:03 AM
Geez. I almost miss being the Zenith of Elven High Magic... 'twas fun.

Anyway, just stopping by to say hello and to see how things are. Apparently good.

Lissënen ar'maska lalaith...

Hello there - a blast from the past.......

*looks upstream*

*PomPoms + Cheer Leaders*

Boomalaka Boomalaka Boom Sis Bah

We've got the Team and we're going FAR

C-O-A
C-O-A
C-O-A is Here to Stay

Sil watches quietly as the CoA members speak. She waits patiently - to see how "justice" will be served by their Peoples.

It is not time yet, to act, and The Council is in good hands with Dyne's guidance. The Lorewarden contributes to the Council as his wisdom guides his hand. The Counsellors strive to understand their purpose in the world.

Sil studies Demonfey - and she frowns at him - sending him a glower
Demonfey

11-29-04, 03:10 PM
Sil watches quietly as the CoA members speak. She waits patiently - to see how "justice" will be served by their Peoples.

It is not time yet, to act, and The Council is in good hands with Dyne's guidance. The Lorewarden contributes to the Council as his wisdom guides his hand. The Counsellors strive to understand their purpose in the world.

Sil studies Demonfey - and she frowns at him - sending him a glower
Do you still have a problem with my nature, Sil? It is not something I can lightly change.
{He grins as Sil looks at him with a confused look.}
Dyne

11-29-04, 06:23 PM
Hello there - a blast from the past.......

*looks upstream*

*PomPoms + Cheer Leaders*

Boomalaka Boomalaka Boom Sis Bah

We've got the Team and we're going FAR

C-O-A
C-O-A
C-O-A is Here to Stay

Sil watches quietly as the CoA members speak. She waits patiently - to see how "justice" will be served by their Peoples.

It is not time yet, to act, and The Council is in good hands with Dyne's guidance. The Lorewarden contributes to the Council as his wisdom guides his hand. The Counsellors strive to understand their purpose in the world.

Sil studies Demonfey - and she frowns at him - sending him a glower

Sil: :cheer:
Dyne: :mymy: :blink: :uh-huh: :twitch: :looloo:

All right, we have for our team:

Dyne
Racanath (ChaosEvoker)
Thasis the Evil (Thasis)

But, I may or may not be participating, since it seems my PrC, Verse Master, isn't even finished yet.
Demonfey

11-29-04, 07:04 PM
Good luck on that.
Dyne

11-29-04, 11:26 PM
Good luck on that.

I'm thinking of just running him as a Wizard or something. Maybe even change him back to his old form, or a new form, or something. Him and Silmarien aren't getting along too well in character. This is mainly because Silmarien just started a war without giving Dyne and his allies time to prepare for it, and rather needlessly (at least, to Dyne). He's lived over 1,000 years, so he knows that nothing good comes of wars that are declared out of hot blood.
sculyblast

11-30-04, 02:34 AM
I was only kidding.

Announcement: This has been brought up before, but I feel it must be brought up again. There is going to be a tournament at Orcy's Mountain Top Arena. 3 members from each foundation will battle it out, to the KO, for a reward. So far, no one has volunteered to be one of the 3 from the Council of Archmages. Will the Council participate?

ahum, I have....

sculy, :weep: they allways Ignore my existance
sculyblast

11-30-04, 02:38 AM
Sil: :cheer:
Dyne: :mymy: :blink: :uh-huh: :twitch: :looloo:

All right, we have for our team:

Dyne
Racanath (ChaosEvoker)
Thasis the Evil (Thasis)

But, I may or may not be participating, since it seems my PrC, Verse Master, isn't even finished yet.

Hell, I was First :weep:

sculy, Don't know what page I posted it, hope I did post it at all...
Orcy The Green Wonder

11-30-04, 03:27 AM
A goblin wearing grey robes and carrying a cage wanders into the council halls. He seems to be arguing with something... a... hampster in a cage? In one hand he holds a staff and the other holds the cage with the talking hampster. He looks up at the archmages in the room and grins. A rather goofy grin considering he only has half a jaw. His skin is falling away in various places as well. He nods to the archmaged and begins to speak, not through his mouth, but rather directly to their minds.
"Well hello there ladies and gents. How is everyone today? Good? Good. Well, I've been noticin that ya don't have an Archmage of the mind. So I figured I'd have to change that real quicklike. Oh yes, the names Gurgetar by the way."
Bait the Bard

11-30-04, 04:38 AM
Geez. I almost miss being the Zenith of Elven High Magic... 'twas fun.

Anyway, just stopping by to say hello and to see how things are. Apparently good.

Lissënen ar'maska lalaith...
Nice to see you drop by..
Aramar the Black

11-30-04, 08:26 AM
Hello, Gurgetar. Assuming the Mind isn't an uber-domain, I can welcome you to the Council. Now, are you purely arcane caster? Or do you prctice psionics as well?

Oh, and guys, sculy is right. he said a while ago that he wished to go to the mountaintop arena as member of the fighting trio.

:)
Orcy The Green Wonder

11-30-04, 10:19 AM
"Arcane caster all the way bud, I simply... know how to effect peoples heads. You wouldnt believe some of the stuff that goes on up there. Ohhhhooo... There was this one peasant woman this one time, she... erm... this isnt the place is it? Ok, well.. I'm what they call a Mindbender, I make people like me. But only when they tick me off. And this is what happens when someone REALLY makes me mad."
Gurgetar holds up a cage with a bunch of hampsters in it. They walk around and look generally annoyed. One of them looks at the little goblin lich and stands up on it's back legs. It's little hampster mouth opens and... it speaks.
"I am sooo going to get you for this."
Orcy The Green Wonder

11-30-04, 01:37 PM
Orcy, or should he say Gurgetar rather, has a few spells that go wtih this character. As well as a magical item, Orcy cant decide if it should be a wondrous item or an artifact. So, he would like to post them here for a bit of feedback.

Gurgetar's Hamster Jig
Enchantment (Compulsion) [Mind Affecting]
Level: sorc/wiz 2
Components: V, S, M
Casting Time: 1 standard Action
Range: Close (25ft +5ft/2levels)
Area: All creatures in a radius of 15ft
Duration: 1 round/level
Saving Throw: Will Negates (harmless)
Spell Resistance: yes

A spell developed by the sorcerer Gurgetar, nobody really knows how it works, but it has been proven effective. The caster places or throws a hamster cage to the ground. When the spell is cast the hampster cage changes into a stage and the hamsters within appear on top of it, doing a jig. Those within range who can see and hear the hamster jig become fascinated. A successful will save negates the effect.
Material Component: A "Cage of the Hamster Tamer"


Gurgetar's Hamster Dance
Enchantment (Compulsion) [Mind Affecting]
Level: sorc/wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25ft +5ft/2 levels)
Area: All creatures in a raduis of 10ft +5ft/level
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: yes (harmless)

A spell developed by the sorcerer Gurgetar, nobody really knows how it works, but it has been proven effective. The caster places or tosses a hamster cage to the ground nearby. When they cast the spell, the hamster cage transforms into a stage and the hamsters within appear on top, dancing. Everyone within the radius of the spells effect that can see or hear the hampsters takes 1 point of wisdom damage per two caster levels of the spells caster. A successful save negates the damage, but instead leaves the victim fascinated by the dance, much like the spell Gurgetar's Hamster Jig.
Material Component: A "Cage of the Hamster Tamer"

Cage of the Hamster Tamer:
This magical item appears as a small cage, made of a transparant metal. When a hamster is placed inside of it, the hamster is given the effects of a ring of sustenance. The hamster's life is also extended, living as long as the owner of the cage. Only one of these cages is known to exist. Made by the sorcerer Gurgetar, many hamsters are seen wandering around in his cage.

Edit: Adding another, an old one that Orcy rather likes.

Gurgetar's Faithful Pet
Transmutation [mind affecting]
Level: sorc/wiz 7
Components: V, S
Casting Time: 1 standard action
Range: Medium (100ft +10ft/level)
Target: 1 creature
Duration: Permanant
Saving Throw: Fortitude Negates, Will partial
Spell Resistacne: yes

The final, and likely one of the most powerful, spells created by the sorcerer Gurgetar. This spell changes the body of the target into an animal one size smaller than the targeted creature or smaller. This animal can have no more hit dice than the target of the spell. A successful fortitude save negates this effect. If the save fails, the character's mind begins to change as well, into an animal form like the effects of Baleful Polymorph. When the change is complete (the end of the round) that creature gains the intelligence, wisdom, and charisma scores of the animal it has become. This animal however is feircely loyal to the caster of the spell. If this will save is successful, then the creature keeps it's own mind, and does not have any loyalty toward the caster. The change of body however, still occurs.
Demon Lightfoot

11-30-04, 05:24 PM
Great Erevan! This :censored: joint's still running! :eek: :ghosted:
Aramar the Black

11-30-04, 05:34 PM
Great Erevan! This :censored: joint's still running! :eek: :ghosted:

Yep Yep :)
And how are you today? :)

P.S. Long Live CoA!! :cheer: :dancin: :cheer: :dancin:

:)
Dyne

11-30-04, 06:18 PM
The Council of Archmages has been around for quite a while, it's one of the oldest foundations.

Sculy, I wasn't aware that you had a character for the IFWG. At least, I don't think I've seen his stats posted at the Player Character and Statistics Thread.

Orcy, I take it you want to join? I don't believe that Archmage of Mind or whatever is too uber, and it's not taken. I'll add you to the Members List.
Orcy The Green Wonder

11-30-04, 06:22 PM
Gurgetar insisted on joining, that little gobby lich just loves taunting people. So, any feedback on those spells Orcy posted?
Dyne

11-30-04, 06:26 PM
Gurgetar insisted on joining, that little gobby lich just loves taunting people. So, any feedback on those spells Orcy posted?

Very interesting. I don't believe I've ever seen spells that involve hamsters. Btw, are there actual stats for hamsters?
Orcy The Green Wonder

11-30-04, 06:31 PM
Nope, Orcy usually uses the stats for a rat. They're about the same size and such. So, it works.
Demonfey

11-30-04, 07:48 PM
Very nice. I just want to know one thing. Why hamsters? I have nothing against them, I just want to know.
Lady Rolindin

11-30-04, 07:50 PM
I found the time to come to the new site, and i would like to join.
I don't know if you have any dwarf mages in your foundation or not, but would like to join.
Master_of_Sarcasm

11-30-04, 08:00 PM
Hello, all! Did you miss me?
.......
Who am I kidding, of course you didn't.

Anyway, I really have nothing constructive to say and I'm not entirely sure what's even going on right now....In fact, I have *no* idea what's going on right now with the Council, but I wanted to just say:

No, I haven't silently resigned from the Council. Yes, I do plan to be active; I've just been waaay too busy lately.

Oh, and I think I know the answer to "Why hamsters?"
Why not? :P

M_o_S
Dyne

11-30-04, 08:03 PM
I found the time to come to the new site, and i would like to join.
I don't know if you have any dwarf mages in your foundation or not, but would like to join.

Welcome Lady Rolindin. We don't have any Dwarf Mages that I know of. But, you have to choose a domain. I myself am Archmage of War. Demonfey is Archmage of Fire. Xen is Archmage of Law. Choose whatever fits your tastes. Just don't duplicate another Archmage's domain.

Master_of_Sarcasm, there's not really much going on right now. Orcy just introduced a few spells and a character to our foundation. I'll add them to the Library as soon as I can.
Orcy The Green Wonder

11-30-04, 08:04 PM
"Well you see, the first time I used a good polymorph on an enemy, I couldnt think of anything. So when I cast the spell I came up with hamster, dunno why, just did. Besides... They're sooooo cuuuuuute."
Gurgetar mad a cackling kind of laugh. Tilting back and almost falling over he grinned. One of the hamsters in the cage glared at him and shook it's little hamster fist at him. Before speaking.
"I WILL GET YOU SOME DAY!"
Demonfey

11-30-04, 08:06 PM
Can I get a copy of the spell you used on them?
Dyne

11-30-04, 08:12 PM
Can I get a copy of the spell you used on them?

I assume he used Gurgetar's Faithful Pet, posted above.
Demonfey

11-30-04, 08:13 PM
I assume he used Gurgetar's Faithful Pet, posted above.
That's what I'm assuming, too.
Master_of_Sarcasm

11-30-04, 08:18 PM
Thanks for that update, Dyne. Speaking of spells, do you happen to know if any I posted on the last thread are in the library? Or should I fish them out of my harddrive and repost them?

The spells I can remember posting are: bipolarity, blood armor, demon eyes, and fissure.

By the way, I'm trying to think of ideas for spells for a character of mine to create in-campaign. Any suggestions? To help you help me, I'll tell you a bit about him:

He's a wizard from Halruaa (those of you who play FR will understand - it's a region for those of you who don't); he particularly likes water, cold, and electric spells; he's only level 3 (hey, it's a fresh campaign), but feel free to brainstorm higher spells/spell ideas than 2nd level; he's fairly nonviolent.

I will post any spells I create from your ideas here. Thanks in advance.

M_o_S
Demon Lightfoot

11-30-04, 08:27 PM
Yep Yep :)
And how are you today? :)

P.S. Long Live CoA!! :cheer: :dancin: :cheer: :dancin:

:)


I feel...fine. [/Spock]

It's been so long since I've attended a gathering of the Council; anyone care to give me the Cliff Notes or do I have to wade through all the previous extant threads?

Gurgetar: Why did it have to be hamsters? :twitch: I'm "hearing" the Hamster Dance music in my head now and I can't get rid of it!.
Demonfey

11-30-04, 08:30 PM
Di di dai di di do do... :devil:
Dyne

11-30-04, 08:31 PM
Thanks for that update, Dyne. Speaking of spells, do you happen to know if any I posted on the last thread are in the library? Or should I fish them out of my harddrive and repost them?

The spells I can remember posting are: bipolarity, blood armor, demon eyes, and fissure.

By the way, I'm trying to think of ideas for spells for a character of mine to create in-campaign. Any suggestions? To help you help me, I'll tell you a bit about him:

He's a wizard from Halruaa (those of you who play FR will understand - it's a region for those of you who don't); he particularly likes water, cold, and electric spells; he's only level 3 (hey, it's a fresh campaign), but feel free to brainstorm higher spells/spell ideas than 2nd level; he's fairly nonviolent.

I will post any spells I create from your ideas here. Thanks in advance.

M_o_S

None of your old spells would be in the Library. It stores only the new stuff created by the Council.

As for new spells, I have several ideas that come to mind.

For a cold spell, I don't believe there's anything that causes the target to become so cold that they get hypothermia or frostbite.

For water, a high-level spell might make the target's lungs swell with water until they pop, killing them instantly.

I don't know about what electrical spells already exist, so I don't know what to make up. I'll have to look into it.
Orcy The Green Wonder

11-30-04, 08:37 PM
I feel...fine. [/Spock]

It's been so long since I've attended a gathering of the Council; anyone care to give me the Cliff Notes or do I have to wade through all the previous extant threads?

Gurgetar: Why did it have to be hamsters? :twitch: I'm "hearing" the Hamster Dance music in my head now and I can't get rid of it!.

Thank you, thats the exact reason it does wisdom damage ;)

Of course, what Orcy is refering to is Gurgetar's Hamster Dance.
Demonfey

11-30-04, 08:39 PM
Thank you, thats the exact reason it does wisdom damage

Of course, what Orcy is refering to is Gurgetar's Hamster Dance
Very nice. :)
Lady Rolindin

11-30-04, 08:39 PM
since my dwarf mage is the keeper of the Libiries of Delzoun,which is the libries of the Netheril knowledge (all the floating cites on some smaller cities), she has three libries to watch and training the other two chosen dwarf's whos been found by their family bloodline. Does this makes her the Archmage of Netheril spells then. Like my bottom logo says Polaris blair is one spell from Netheril an 11th level and could take out the city of shade, just leaves a mile or two radius of a magic dead zone (has the spell in her staff, staff of the Archarcanis). Has others memerized by wish spells, yes a chosen of Mystra since Mystrly #1.
Master_of_Sarcasm

11-30-04, 08:43 PM
For water, a high-level spell might make the target's lungs swell with water until they pop, killing them instantly.

Well, there's a spell a lot like that in Magic Of Faerun, but then again, it IS a Druid spell... That might be nice...

I like the hypothermia idea, but I don't know how to work that effect, game mechanics-wise.

MoS
Aramar the Black

11-30-04, 10:04 PM
Well, MoS, you could just create a curse-like spell that inflicts them wiht hypothermia, or a spell that drops the temprature in certain area so much (say, -something degrees? at least.) that that the subject, in a short time, and with failed saving throws, of course, will delevope a "sickness" related to cold.
Of course, the whole operation might take some time.
Master_of_Sarcasm

11-30-04, 11:18 PM
Actually, Aramar, those aren't half bad ideas. I like, I like. :)


MoS
Bait the Bard

12-01-04, 02:34 AM
The Council of Archmages has been around for quite a while, it's one of the oldest foundations.
Go read the really, really old threads. You'll see him on every second post ;)

Well, it'snice to see some old faces around here, even if I wasn't involved much then. ;)
Agudo Archmage

12-01-04, 12:00 PM
Lady Rolindin
since my dwarf mage is the keeper of the Libiries of Delzoun,which is the libries of the Netheril knowledge (all the floating cites on some smaller cities), she has three libries to watch and training the other two chosen dwarf's whos been found by their family bloodline. Does this makes her the Archmage of Netheril spells then. Like my bottom logo says Polaris blair is one spell from Netheril an 11th level and could take out the city of shade, just leaves a mile or two radius of a magic dead zone (has the spell in her staff, staff of the Archarcanis). Has others memerized by wish spells, yes a chosen of Mystra since Mystrly #1.


Agudo the Archmage of Light bids all "New" and "Old" players a grand welcome. :)
I like the thought of a Dwarf magic user, about the Halls of this Guild.
I cant speak for all here, but I have not heard of Char having Netheril in there title.
Soooo Lady Rolindin it sound like a winner :cool:
As far as the Mystra thing, I have never been a big fan of that aspect of FR gaming.
Seems to take all the fun out of Adventuring in games, with such power.
But hey the key word is to have FUN around here so once more welcome all who posted
sculyblast

12-01-04, 01:33 PM
welcome Bac MoS..

@ dyne, true enough, I never posted the stats, What is the Max Level? 15 I heard... Quarius himself is level 35 so some additions have to be made. What about Templates and magic Items?

sculy
Orcy The Green Wonder

12-01-04, 01:34 PM
Level 15, 200,000 starting gold. Templates are allowed as long as it doesnt make your ECL too high.
sculyblast

12-01-04, 01:38 PM
Ecl +3 to high?

sculy
Orcy The Green Wonder

12-01-04, 01:39 PM
Nope, as long as the total ECL of your character is 15, so with an LA +3 race you would have 12 class levels.
Sssargoth

12-01-04, 01:47 PM
@ dyne, true enough, I never posted the stats, What is the Max Level? 15 I heard... Quarius himself is level 35 so some additions have to be made. What about Templates and magic Items?

15 Is the max level that everybody should start at, and that includes the LA from templaits, race, whatever. Everyone also starts with 200,000 gp in Items and/or money left over.

Edit: Orcy beat me to it.....
Demon Lightfoot

12-01-04, 04:16 PM
Thank you, thats the exact reason it does wisdom damage ;)

Of course, what Orcy is refering to is Gurgetar's Hamster Dance.


It's not so much the tune that I mind, it's the bleeding from the eyes and ears that bothers me.
Demonfey

12-01-04, 06:15 PM
I'm bad at working out what level things should be in spells, so I'll just post the idea.
Alignment shuffle
You send subliminal thoughts into the mind of your opponent and make them believe that they are of a different alignment, causing any characters with a specific alignment need to possibly be deprived of it, and lose abilities from it.
Lady Rolindin

12-01-04, 07:55 PM
MY dwarf mage won't use the Polaris Blair unless absoulely nessary, the Netheril did destroy other enlclaves with such spells and others. Fought other kingdoms and used simalair spells to beat them in battle, to bad they wern't a peacful people. fighting each they way they did, and for what to see who could be the strongest, Bah. Rolindin should have used a Netherilain Blade Dome, you cuase a dome of blades to go over a area. In rolindin cause a half mile radius, then start enclosing it on it self. All with in have to teleport out or be ground to pieces by the whirling magical blades.
This would have been better to use than the blair spell, she had to fix the dead magic zone.

I know that some of might think that the spells are megegameing, but Years ago when the Netheril box set came out I made rolindin and she came from the time frame. Me and the dm had to make up all the spells that the boxed set talks about, each enclave having their own spell for each enclave. A lot of work to make the spells, alot over 9th level, priest spells for all the gods for every enclave that made spells just for their enclave. I have two three inch binders for the enclaves of spells archanist and preists, a lot of work. The spells usally don'y release because of the power(might have to use wish spells to cast them now), and magic ite,s each enclave made, even the city of Unity. This is where the dwarfs mages, the elves mages, the Nertheril made spells and magic items together, and spells. The lower spells 1 to 9 I can show on the open board,10 to 11 but by email. Polaris Blair was told not to reavel and have to keep promis, but others can specalate how it works and is made.
Demonfey

12-01-04, 07:57 PM
Give me the Polaris Blair. I could have fun with that... :devil:
It might be time to ally ourselves with a fighter guild. That way, we get footsoldiers and they get heavy arcane artillery.
For future reference, I am CE, with a tendency to fluctuate between all the alignments.
Demonfey

12-01-04, 09:45 PM
Anyone here want to join the Children of the Planes? I have begun a revival. Also, new members for the Risen Dead Foundation would be appreciated.
Frostbite_Ravenheart

12-01-04, 10:09 PM
@DemonLightfoot what was your domain? Was it demonology? I think somone crept up on you and stole it.

@MasterOfSarcasm I'd know you better if I could just remeber the other name you used to have

@All WHAT DID I TELL YOU!? If we play the games...they will come. And now "the oldies" return!

@Orcy Of the mind is somonewhat a rip off of emotions and is slightly uber but I don't see it as a major problem.

@Lady Rolindin Welcome to our council. Not to discourage you or anothing but I would much prefer it if you didn't pick the domain of Nethril Magic. You see the orginal archmage that started this foundation - Well both his actual name and his doman was "Archmage of Nethril." Hes gone but he might return and that will definitly cause a problem.

@Orcy What would we do without you? Now that baits getting more quite we need a new clown here ;).

-Frosty
Agudo Archmage

12-01-04, 10:28 PM
Frostbite RavenHeart.
@Lady Rolindin Welcome to our council. Not to discourage you or anothing but I would much prefer it if you didn't pick the domain of Nethril Magic. You see the orginal archmage that started this foundation - Well both his actual name and his doman was "Archmage of Nethril." Hes gone but he might return and that will definitly cause a problem.


With all do respect Gaming friend Frostbite.
That’s not fair to all the others, who are playing and those who want to join.
In truth the EGO LORDS :rolleyes: of the old foundations!
Should not hold up the New Guild of Archmages
This is a fresh start and all who join should have a first pick.
Let the Foundation Users who are here now vote on it!

My vote is for Lady Rolindin be the Archmage of Nethril Magic
Demonfey

12-01-04, 10:31 PM
Let Lady Rolindin be it for now. If the original comes back, then let's hold a mage duel to decide.
Lady Rolindin

12-01-04, 10:40 PM
Rolindin is the keeeper of the Delzoun Libiaries, the Archmage of Netheril can keep his title. Rolindin is the keeper of the Netheril knowledge, and not likey to reasease that much information of what she knows. She is an Archmage, that uses some of the Netheril spells, some she won't use like the Shadavors spells; she don't like the shadow weave spells that Lord Shadow made and won't even read the books.
Rolindin will use just the title, keeper of the Delzoun Libiaries. She don't want everone in what ever fr world that I play her in to know, that she has a lot of the Netheril spells and more. I can't really play her in that much any more she's 35th level wizard, mostly as a npc if they want me to set up the libary in their world and have her be a npc.
Demon Lightfoot

12-02-04, 03:30 AM
@DemonLightfoot what was your domain? Was it demonology? I think somone crept up on you and stole it.

[snip]

-Frosty


Demonology & Diabolism, actually -- in our games Lightfoot the Magic-User/Thief, err, Wizard/Thief, um, Adept/Rogue/Ranger/Wizard/Archmage who provides me with my sign-in name spends a lot of time slaughtering various wicked denizens of the Outer Planes and harvesting the choice bits (blood, bones, ichor, bile, teeth, fur, hides, horns, gizzards...the usual) for use as spell components, ink ingredients, potion elements and magic item constituents.

When he isn't blowing people up creatively.

So, do I gotta vaporize and where do I send the ashes?
Raven Dark

12-02-04, 02:28 PM
I recieved a PM from Dyne stating his intentions to get the inactive members of the Council to be more active.

Just so everyone knows, I have not been inactive lately. If anything, I have been VERY active!

I've just been whirling away with new ideas for magical inventions, researched spells, monstrous creatures, and all that jazz. Be sure to check Dyne's Council Library (v3.0) as I have requested that he add all of my past year's hard work to it.

Or you can just check my links in my sig. :)
Demonfey

12-02-04, 06:13 PM
I would like to propose an alliance with the now revived Children of the Planes. We have a good base of operations, and you can experiment in many different environments in the same area. Also, we all have some type of magical heritage.
Demonfey

12-02-04, 06:25 PM
Hey, Von Crown.
Von Crown

12-02-04, 07:14 PM
"Eh.. What? Sry for being out for a bit, I've been busy, what with the rebel attacks on hive worlds 53 through 78... I mean... I've been sleeping... uh... yeah..."
Demonfey

12-02-04, 07:16 PM
"Eh.. What? Sry for being out for a bit, I've been busy, what with the rebel attacks on hive worlds 53 through 78... I mean... I've been sleeping... uh... yeah..."
:rofl: :ayyyy!:
So how have you been, Von Crown?
Von Crown

12-02-04, 07:32 PM
"I have been well, just scanning the thoughts and memorios of other to see what ahs occured during my absence... But enought of that ! How fares everyone? Have I missed anything important?"
Demonfey

12-02-04, 07:37 PM
Nothing much. Just a narrowly avoided war, Dyne's return to the land of the living, us forging an alliance with the GoUE to show that we are truly neutral as a council, and Silmarien Aldalome declaring war upon the GoUE. Again.
Master_of_Sarcasm

12-02-04, 07:42 PM
Um.....Frosty, this has ALWAYS been my name. I never have gone by anything else for as long as I've been a Wizards.com Boards user.

Just a thought. :P


MoS
Demonfey

12-02-04, 07:46 PM
aiuto.
Agudo Archmage

12-02-04, 08:04 PM
Lady Rolindin
Rolindin is the keeeper of the Delzoun Libiaries, the Archmage of Netheril can keep his title. Rolindin is the keeper of the Netheril knowledge, and not likey to reasease that much information of what she knows. She is an Archmage, that uses some of the Netheril spells, some she won't use like the Shadavors spells; she don't like the shadow weave spells that Lord Shadow made and won't even read the books.
Rolindin will use just the title, keeper of the Delzoun Libiaries. She don't want everone in what ever fr world that I play her in to know, that she has a lot of the Netheril spells and more. I can't really play her in that much any more she's 35th level wizard, mostly as a npc if they want me to set up the libary in their world and have her be a npc.

Very diplomatic of you Lady Rolind a good sign of a good player. :cool:
Never the less the Title of Netheril is yours for the taking if you want it.
For this is a “Fresh Start” to the Archmage guild and all titles not claimed by the current active Members are open.
Frostbite_Ravenheart

12-02-04, 10:36 PM
Thank you Kindly my Lady. Had it have been any other name, I would have been fine with it. Thanks for understanding.

@Master of Sarcasm ...Hmm...There was somone...I can't remeber who...they had one name..then they create another..they used both then just used the newer one...i...it...I...
...I'm gonna look in some past threads. I do recognize you and your name but I think I have you confused with somone else.

@Raven Dark Welcome back RD.

@Agundo Just so you know Nethril was very much so opposed to what you call the "ego lords."

@All Don't know if all of you keep up with all the threads but this will be the only other thread I post in - Wrestling season has started up again and I will become somewhat inactive. I will promis to stay in touch with this thread, the judges thread and the High King thread. I will definitly keep an eye on the H/E thread. However I will be posting less, in less threads and my posts will get shorter. I don't get out of wrestling until 6 and then I have to eat and do homework and still get to bed at a good time ;).

@Agudo your post has started me thinking. Prehaps I need to pass into the stars along with the rest of my "generation." Prehaps I should just become like Tenzhi and Anglar who are well known but are yet are much less "active" as they used to be, espcially anglar. Also Dyne seems to be proving to be a good in-game leader and out of game leader.

Then again more and more people are comming back so we will just have to see.

-Frosty
Agudo Archmage

12-03-04, 12:00 AM
Frostbite_Ravenheart
@Agudo your post has started me thinking. Prehaps I need to pass into the stars along with the rest of my "generation." Prehaps I should just become like Tenzhi and Anglar who are well known but are yet are much less "active" as they used to be, espcially anglar. Also Dyne seems to be proving to be a good in-game leader and out of game leader.

If you stay then we all benefit by your honorable gaming presence.
Yet if you do choose to fade into history like other grand heroes of old.
Then I truly agree that Dyne would make an excellent new leader.
Lady Rolindin

12-03-04, 03:37 PM
I was thinking of puting Karsas spears spell on the library archive, but I don't know about the stars and such major artifacts yet.
Bait the Bard

12-03-04, 05:05 PM
@Agudo your post has started me thinking. Prehaps I need to pass into the stars along with the rest of my "generation." Prehaps I should just become like Tenzhi and Anglar who are well known but are yet are much less "active" as they used to be, espcially anglar. Also Dyne seems to be proving to be a good in-game leader and out of game leader.

Then again more and more people are comming back so we will just have to see.

-Frosty
:(

And as far as I noticed, I ahven't left yet ;) :P

:plotting:
Dyne

12-03-04, 06:23 PM
I recieved a PM from Dyne stating his intentions to get the inactive members of the Council to be more active.

Just so everyone knows, I have not been inactive lately. If anything, I have been VERY active!

I've just been whirling away with new ideas for magical inventions, researched spells, monstrous creatures, and all that jazz. Be sure to check Dyne's Council Library (v3.0) as I have requested that he add all of my past year's hard work to it.

Or you can just check my links in my sig. :)

Probably better to check the link in Raven Dark's sig. The Library is, uh, a little dusty. I haven't been able to work on it lately because I've been busy. I'm still rather busy right now, so it'll be a bit. Within a few days (or a week or so), I will totally overhaul the library. New entries will be added, as well as at least one new section.
Dyne

12-03-04, 06:28 PM
Thank you Kindly my Lady. Had it have been any other name, I would have been fine with it. Thanks for understanding.

@Master of Sarcasm ...Hmm...There was somone...I can't remeber who...they had one name..then they create another..they used both then just used the newer one...i...it...I...
...I'm gonna look in some past threads. I do recognize you and your name but I think I have you confused with somone else.

@Raven Dark Welcome back RD.

@Agundo Just so you know Nethril was very much so opposed to what you call the "ego lords."

@All Don't know if all of you keep up with all the threads but this will be the only other thread I post in - Wrestling season has started up again and I will become somewhat inactive. I will promis to stay in touch with this thread, the judges thread and the High King thread. I will definitly keep an eye on the H/E thread. However I will be posting less, in less threads and my posts will get shorter. I don't get out of wrestling until 6 and then I have to eat and do homework and still get to bed at a good time ;).

@Agudo your post has started me thinking. Prehaps I need to pass into the stars along with the rest of my "generation." Prehaps I should just become like Tenzhi and Anglar who are well known but are yet are much less "active" as they used to be, espcially anglar. Also Dyne seems to be proving to be a good in-game leader and out of game leader.

Then again more and more people are comming back so we will just have to see.

-Frosty

Uh, not totally sure about that. We really need you, especially with old members coming back. The group of active members is growing, so it'll be harder to handle it all. That, and I'll also be busy for a bit, and I'll have to divert some of my energy to other foundations (I started 2 new foundations, the Purple Dragons of Cormyr and the Elven Foundation (again)).
Lady Rolindin

12-03-04, 11:28 PM
Agudo Archmage Iwas trying to ask you would it wise to posts such powerful artifacts in the libary, and is this the board better sutted for posting the Karsas spears spells. I've seen others posted on this thread.
redhase

12-03-04, 11:33 PM
Why not Rolindin the Dwarf Archmage of the Delzoun Libraries, Keeper of the Netheril knowledge. We need to talk about Arkin, it's seems that he wants his books back. You know the one's!

Evil is as Evil does! :evillaugh
Dyne

12-03-04, 11:33 PM
Agudo Archmage Iwas trying to ask you would it wise to posts such powerful artifacts in the libary, and is this the board better sutted for posting the Karsas spears spells. I've seen others posted on this thread.

If you're asking if you should post things here or at the Library, post them here. I don't like people posting at the Library because it makes things rather messy. Post them here and I'll add them to the Library.
Lady Rolindin

12-03-04, 11:37 PM
As for Arkin's books Redhase no never, their to evil and if Arkin is alive we will have to have a talk.
redhase

12-03-04, 11:52 PM
I'll tell them!You won't
For those of you who don't know, Arkin is a 65th level Archarcanist Variator from Netheril Empire. It seems that Lady Rolindin has his books in her libary, and he wants them back. The books are from his travles in the planes of Hell, all nine levels. The books are 0 to 12 level spellsper book from every level of Hell(one book per level), each book coverd by the skin of a devil, pages made of human mages skin. He trapped different devils in the books to protect them, and guard them. Some have Pit find's, some Barban's and the lowest level a Hell Dragon. We'll have to meet and see who gets to keep the books, Translated to 3.5 close to a 45 level Archmage.
Arkin is waiting to battle for his books Rolindin the dwarf Arch mage! :devil:
Lady Rolindin

12-04-04, 12:00 AM
We'll talk about this latter, right now I have other things to do like go through my Netheril tombs and find the Karsas spell.
redhase

12-04-04, 12:11 AM
We'll talk latter then destoryer of Luskan( she destroyed the city of Luskan),
Black Dragon Killer(she killed a Black Dragon and it hit Blackstaff tower and crushed it), dead magic zone maker(she killed over three hundred Red wizards fighter's and mages and made a dead magic zone with one spell)!
Arkin is waiting to duel you for his books!

:hoppingma
thasis

12-04-04, 12:14 AM
Whats new fellow Archmages. Havn't been keeping up on the current discussion.
Lady Rolindin

12-04-04, 12:16 AM
Their is no need to talk about this Redhase, I don't talk about the things some of pc's have done. This is a need to know basis on what Rolindin has done.
Dyne

12-04-04, 07:16 PM
Visit the Merchants Guild. Several shops have already opened there. Especially visit Dyne's Magic Shop for all your magical needs. I currently have several very nice items on display, and everything is sold at a cheaper price than standard prices.
redhase

12-05-04, 12:58 AM
Arkin waits oh mighty dwarfmage, the books will go to the winner of the mage fight!

Evil is as Evil does
don't move your feet around to much under the table or you might kick a Harper.
I like harpers, on my torture tables! :devil:
Demonfey

12-05-04, 01:52 AM
What's your deal, redhase?
TheDarkTide

12-05-04, 05:30 PM
Ahem.... I wish to join the Council of Arch-Mages as the Arch-Mage of Creation. (if its avaliable)

Is there any info I need to post?
Agudo Archmage

12-05-04, 06:51 PM
TheDarkTide
Ahem.... I wish to join the Council of Arch-Mages as the Arch-Mage of Creation. (if its avaliable)

Is there any info I need to post?


Hello from another Archmage of this Guild.
I am Agudo the Archmage of Light.

As far as your info....perhaps your name?
And maybe what kind of Creation?
Like Magical?
Nature?
And so on.

O' and Welcome!
TheDarkTide

12-05-04, 06:53 PM
Name: Horoth
Creation Type: Magical
turalisj

12-05-04, 06:57 PM
"tell me agudo, wisest of men and mages, why does your self appointed leader attack a respected member of the half-humans? why does this one called dyne strike at those who have sworn to uphold good? does he wish war? if so the shadow hunters shall't give him war. war is what we know. war is our lifeblood. he attacked someone who has allied herself with my people?" siriath asksk in agudo's mind
telepathic communication :D
gotta love it.
Dyne

12-05-04, 07:46 PM
Ahem.... I wish to join the Council of Arch-Mages as the Arch-Mage of Creation. (if its avaliable)

Is there any info I need to post?

There currently are at least two Archmages of Creation.

Post whatever you want. We like sharing with each other our homebrew stuff. We even have a collection of it in a Library, though I haven't updated it lately and it's fallen over to the 2nd page.

"What is this about my treachery? Silmarien has accused me of wielding the power of the Shadow Weave. What is going on?"
Demonfey

12-05-04, 07:48 PM
I'm honestly surprised no one has used detect good yet.
Dyne

12-05-04, 07:49 PM
I'm honestly surprised no one has used detect good yet.

Why?
Demonfey

12-05-04, 08:36 PM
Look upstream at the post turalisj had for Agudo.
turalisj

12-05-04, 08:39 PM
um, that was a telepathic message to agudo. that means you wouldn't be able to know what was said. unless he would share it.
Demonfey

12-05-04, 08:40 PM
This is OOG. IG is in italics.
Agudo Archmage

12-05-04, 08:42 PM
turalisj
"tell me agudo, wisest of men and mages, why does your self appointed leader attack a respected member of the half-humans? why does this one called dyne strike at those who have sworn to uphold good? does he wish war? if so the shadow hunters shall't give him war. war is what we know. war is our lifeblood. he attacked someone who has allied herself with my people?" siriath asksk in agudo's mind
telepathic communication
gotta love it.


Reclining in his plush chair; the Archmage of Light turns the yellowed page, of a thick leather bound book that he is reading.
Absently tossing his long blond hair out of the way from his eyes, he suddenly stops as the Mental communication comes to him.

With a sigh he lays down the thick book and closes his eyes; more for relaxation than to Mental communicate.

….Oo…. Tell me you who seek vengeance! Why is Siriath not telling me the truth?
Dyne has taken is anger out on one of your friends. Yet you neither tell me the name of she that has suffered the Goodly Dyne’s wrath……Nor the why? ….For I don’t believe your surprise is genuine….So Shadow….What did this nameless She do?....Oo...
Lady Rolindin

12-05-04, 09:46 PM
Do you think its wise to post so powerful of artifact as a netherilial Star of the Red Dragon, or Silver Dragon, or Cold Star, or Black Dragon, or Blizzard Star, or Sun Star, or Lightning Star, I could go on many knids of stars, every floating enclave made their own verson. I still undecided about posting such powerful items on the thread.
Demonfey

12-05-04, 09:47 PM
Do you think its wise to post so powerful of artifact as a netherilial Star of the Red Dragon, or Silver Dragon, or Cold Star, or Black Dragon, or Blizzard Star, or Sun Star, or Lightning Star, I could go on many knids of stars, every floating enclave made their own verson. I still undecided about posting such powerful items on the thread.
Yes.
redhase

12-05-04, 09:54 PM
It was a gloryious battle between you and Arkin, you could have taken it a little easer on him and not killed him so fast. He just bearly hurt your dwarf, you can keep Arkin's books from the nine Hells, just don't touch them or your dwarf will have to fight the demon protector. Such a good mage battle, you should do it more, your so good at it. :devil:
Lady Rolindin

12-05-04, 10:01 PM
You should join the Archmage guild, you could be the Archmage of Hell. Specalizing in spells from all the plains of Hell, I figured you would hide him and have him challenge my dwarf. I think you hid him in on of the Nine Hells after the fall of Netheril, or was that one of his clones and the real one will come back again. Either way you should be the Archmage of Hell, you play evil so good and espacally devils and the such.
redhase

12-05-04, 10:06 PM
Evil just comes back wearing a different face, may be or may be not on the clone. I won't tell, Archmage of Hell does sound nice but not evil enought.
Latter! :smirk:
Master_of_Sarcasm

12-05-04, 10:59 PM
By the way, I am the (an?) Archmage of Creation. I have never specified a kind of Creation; no one suggested I should. If anyone's curious, my domain originally was meant to refer to the Conjuration(Creation) school.

That's my 2 cp for now.
Lady Rolindin

12-07-04, 12:21 AM
gone
He Who Shall Not Be Named

12-07-04, 07:27 PM
This thread looks awesome...

What is it for, specifically? Just anything pertaining to magic and its discussion? Or is it more limited (or more general, if that's possible)?

And can I join? :D :devil:

Thanks ahead of time for fostering my obviously-incompetent-sounding queries...
Demonfey

12-07-04, 07:29 PM
This thread looks awesome...

What is it for, specifically? Just anything pertaining to magic and its discussion? Or is it more limited (or more general, if that's possible)?

And can I join? :D :devil:

Thanks ahead of time for fostering my obviously-incompetent-sounding queries...
Pretty much all things pertaining to magic.
Xen155

12-07-04, 07:43 PM
nvm
He Who Shall Not Be Named

12-07-04, 07:58 PM
And joining...? :confused:

(At the risk of sounding incredibly childish...) I wanna be the archmage of something!

Besides, I've almost always played an arcane caster, so this is my home.
Demon Lightfoot

12-07-04, 08:47 PM
And joining...? :confused:

(At the risk of sounding incredibly childish...) I wanna be the archmage of something!

Besides, I've almost always played an arcane caster, so this is my home.

IIRC, you say "I wanna be a member!" & choose a domain -- but nothing too extreme, like "Archmage of Dragons", "Archmage of All Magic" or "Archmage of Blueberry Pancakes" and *badda-boom badda-bing* you're in.


Taking a cue from your sign-in, how about Archmage of Secret Names and Naming?
He Who Shall Not Be Named

12-07-04, 09:50 PM
Originally posted by Demon Lightfoot:
Taking a cue from your sign-in, how about Archmage of Secret Names and Naming?

Or lack thereof, as it were... :D

But no... in reference to one of the coolest feat names in CA (or ever)...

The Archmage of the Uttercold!

BWAHAHAHAhahaha <hack> <hack> <cough>
Dyne

12-07-04, 10:20 PM
Or lack thereof, as it were... :D

But no... in reference to one of the coolest feat names in CA (or ever)...

The Archmage of the Uttercold!

BWAHAHAHAhahaha <hack> <hack> <cough>

Uttercold?
Frostbite_Ravenheart

12-07-04, 10:42 PM
Welcome to our wonderful halls He Who Shall Not Be Named and know...HP has become my favorite series over these years. May the Gods bless ;).

-Frosty

PS - You'll get it eventually.
He Who Shall Not Be Named

12-07-04, 10:55 PM
Originally posted by Frostbite_Ravenheart:
Welcome to our wonderful halls He Who Shall Not Be Named
Why thank you.
Originally posted by Dyne:
Uttercold?
Lord of the Uttercold is a new feat in CA. It's not half bad either, and the name is :censored: awesome. :D
ChaosEvoker

12-09-04, 11:39 AM
Racanath Xiltyn greets the new Archmage.

"Welcome to the counsil, friend. I am the Archmage of Chaos"
Demonfey

12-09-04, 08:51 PM
{On the word "Uttercold", Crowley's eye begins to twitch.} :twitch:
Dyne

12-09-04, 09:12 PM
{On the word "Uttercold", Crowley's eye begins to twitch.} :twitch:

Dyne wacks Crowley with his staff to get him to stop twitching.
Demonfey

12-09-04, 09:15 PM
Sorry. Cold spells are just a pain when they are a weak spot.
Dyne

12-09-04, 09:17 PM
Sorry. Cold spells are just a pain when they are a weak spot.

"Oh yeah. I almost forgot that you're a Fire Elemental."
Demonfey

12-09-04, 09:19 PM
Even though I've made sure I'm protected, it still causes a subconscious reaction.
He Who Shall Not Be Named

12-09-04, 09:58 PM
The new archmage gives a bow.

"I'm glad you didn't give me the cold shoulder."

PUN!!!! :eek: :nonono:
Demonfey

12-09-04, 10:12 PM
The new archmage gives a bow.

"I'm glad you didn't give me the cold shoulder."

PUN!!!! :eek: :nonono:
Oh dear god, the puns, the puns...
Von Crown

12-09-04, 11:27 PM
Okay, some ofthese are new to the boards, and some are reposts of something I did earlier that is'nt in the library
First, we have a spell based on a move from Disgaea: Hour of Darkness-

Adonic Fury
Conjuration (Creation) [Transportation]
Spellcraft DC: 92
Components: V, S
Casting Time: 1 free action
Range: see text
Effect: One duplicate of caster
Duration: 1 round
Saving Throw: None
Spell Resistance: No
Nuts and Bolts: Seed: conjure (to make base substance) (DC 21), transform (DC 21), animate (to allow duplicates to attack) (DC 25). Factors: nonliving substance to humanoid (+10 DC), transform into specific individual (+25 DC), Replicates Equipment (Ad Hoc +10). Mitigating factor: 1-round duration (DC -20)

Upon casting Adonic Fury, the character creates three duplicate versions of themselves surrounding an adjacent opponent. Each Duplicate Takes a full-attack action with whatever weapons it has that will deal the most damage. These duplicates gain and grant flanking bonuses as normal, and are in every respect like the caster.

Now, a spell Mordred uses to condemn an opponent to an eternity in hades-

Rot in the Gray Wastes!
Enchantment (Compulsion) [Teleportation] [Mind-Affecting]
Spellcraft DC: 155
Components: V, S
Casting Time: 1 standard action
Target: Creature touched
Duration: Instantaneous (28 days for compulsion)
Saving Throw: Will negates (see text)
Spell Resistance: Yes
Nuts and Bolts: Seeds: foresee (to preview likely hellscape) (DC 17), transport (DC 27), compel (to keep target in hades) (DC 19). Factors: interplanar travel (+4 DC), unwilling target (+4 DC), +15 to DC of subject?s save (+30 DC), Increase Duration by 2800% (DC +56), Add DC bonus as penalty to entrapment (DC +2).

The character sends his or her foe to hades. If the character succeeds at a melee touch attack, the target must succeed at a Will saving throw (DC = the standard epic spell DC + 15). If he or she fails this saving throw, he or she is sent straight to a layer of a neutral evil plane (Usually Hades) swarming with fiends. The subject will not willingly leave the plane for 28 days, believing that his or her predicament is a just reward for an ill-spent life. Even after the compulsion fades, he or she must devise his or her own escape from the plane and takes a penalty against It's entrapping traits and the grays equal to the DC for this spell. Unless the GM devises a specific location and scenario in hades, the subject encounters a group of 1d4 pit fiends or balors (50% chance of either) every hour he or she spends in Hades.

and now, one of the most annoying counterspells ever seen-

Infernal Counterspell
Abjuration
Spellcraft DC: 139
Components: V, S
Casting Time: 1 standard action
Range: 300 ft.
Target: One creature or object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Nuts and Bolts: Seed: dispel (DC 19). Factors: +100 to dispel check (+100 DC), 1-action casting time (+20 DC).
To use infernal counterspell, select an opponent as the target. The character does this by readying an action, electing to wait to complete his or her action until the opponent tries to cast a spell (the character may still move his or her speed, because readying a counterspell is a standard action). If the target tries to cast a spell, make a dispel check: Roll d20+110 against a DC of 11 + the foe?s caster level. If the check is successful, the character?s spell negates the foe?s spell.

and finnaly- for those annoying tarrasques, use new Blackstar Brand Tarrasque-be-gone!

Reverse Regeneration
Transmutation
Spellcraft DC: 85
Components: V, S
Casting Time: 1 free action
Range: 6,000 ft.
Target: One creature with regeneration
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
Nuts and Bolts: Seeds: Destroy (DC 29). Factors: Reverses Regeneration instead of normal effect (Ad Hoc +
25), Only works on creatures with Regeneration (Ad Hoc -5), free action casting time (+28), Diables Regeneration (Ad Hoc +8), Limited Target (one creature) (Ad Hoc -5), 1 round/level duration (Ad Hoc +7), Decrease Range by 50% (Ad Hoc -2), Will save instead of Fortitude (Ad Hoc +5).

This spell causes the targets regeneration to begin functioning in reverse, causing the target to take an amount of damage equal to the amont of subdual damage that it's regeneration would normally heal. Beacause it's regeneration is working backwards, the target does not gain any benefit of regeneration for the duration of the spell. This spell has no effect on fast healing, or on creatures that don't have regeneration.

That's all folks!
Bait the Bard

12-10-04, 01:02 AM
The new archmage gives a bow.

"I'm glad you didn't give me the cold shoulder."

PUN!!!! :eek: :nonono:
And the year of lame jokes strikes again..
ChaosEvoker

12-10-04, 08:04 AM
Puns..........

I'l be posting some epic spells soon!
Xen155

12-10-04, 12:52 PM
All these epic spells. The most fun to use are the ones between 0-2 level!
Demonfey

12-11-04, 12:16 AM
Until you realize that, if done correctly, two ninth level spells together can take out an infernal. This was a pair of gates, one to summon a solar and the other to summon a great wyrm red dragon, which toasted the infernal.
He Who Shall Not Be Named

12-11-04, 10:49 AM
You know, I've been looking for this post I saw about a year ago... best thread ever. I can't find it tho, but it went something like this...

It pitted a 20th level wizard, with no buffs but all his spells for the day, sitting in his mundane tower (4 stories, one big spiral staircase to the one-room top that is a lab and bedroom, door to room guarded by an iron golem, windows so that the wizard can see essentially in all directions), against the king of the land.

The king was a 6Ftr/14Pal and he had with him:
2-6Ftr/8Pal Generals
10-4Ftr/6Pal Lieutenants
100-6Ftr Sergeants
250-4Ftr Knights
1000-2Ftr Archers
2500-1Ftr Soldiers

-All the king's men are human males, age 20-50.
-The King, his Generals, and the Lieutenants had mounts (their special mounts). The Knights had warhouse regular mounts.
-All chars have feats that apply to their area (ex. Archers have PBS and PreS), but besides that, they can have any feat you want.
-The wizard is a elven male, age 800.

The king marches in standard rank-and-file formation toward the wizard tower, and we'll assume the wizard knows he's coming... he is a wizard...

1) Who wins?
2) What are some (interesting/humorous/both) strategies the wizard/king can use?

I wanna see the Council of Archmages field this one...
Demonfey

12-11-04, 11:33 AM
I believe the wizard wins. That is because a person with the right selection of spells can basically summon creatures that can destroy the king easily, at least if this was 3.0 rules, as it would have been one year ago.
He Who Shall Not Be Named

12-11-04, 11:49 AM
I believe the wizard wins. That is because a person with the right selection of spells can basically summon creatures that can destroy the king easily, at least if this was 3.0 rules, as it would have been one year ago.

Yeah, true, so let's update it to 3.5 rules.
Demonfey

12-11-04, 01:09 PM
I believe that I could still manage to blow the king and his followers away, though. A Polaris Ray, maybe a meteor swarm, a gate or two, and they would be toast. Also, a few walls of force surrounding the keep would make it so they couldn't enter.
Dyne

12-11-04, 03:18 PM
I believe that I could still manage to blow the king and his followers away, though. A Polaris Ray, maybe a meteor swarm, a gate or two, and they would be toast. Also, a few walls of force surrounding the keep would make it so they couldn't enter.

But, if the king had so many levels in Paladin, he might also have a Holy Avenger, which would let him use Dispel Magic at will. It really depends on what stuff they have.

The Wizard could also have loads of undead to send at the king. With the rights feats from Libris Mortis, a Wizard could build an army of undead that was virtually unstoppable.
Dyne

12-11-04, 03:55 PM
All right, I'm updating the Library now. There is a LOT I need to do with it, and I just have time now 'cause it's the weekend. Once I'm done, I think I'll open it for posts by you guys.

EDIT: I've just realized something. We don't have any Feats in the Library! Now, that can't do. So, everyone, post up your custom feats so I can add them to the Library. We need something to fill up that empty space.
Frostbite_Ravenheart

12-11-04, 05:13 PM
@Dyne - Sorry almost all my feats are Outlaw, Rebel or ranger based.

@The Archmage of Puns ;) - The Wizard. Wizards are rigged. His stone fortress is probably strong enough to permantly defend himself and with all his low-level spells and two 9level spells he could kill everything in a week.

@Von - I love Infernal counter spell and the Rot in Grey hades spell. Great, just great! I think I might have a spot where I could use those two to cause...great...great...pain and suffering.... :devil:.

-Frosty
sculyblast

12-12-04, 04:49 AM
It's probably clear I'm not posting here anymore.

why?
1. 75% of all my posts is ignored anyway
2. When Did People start disrespecting me?
3. What happened to all the archmages I built the Council with?
4. lack of time

sculy
Bait the Bard

12-12-04, 05:16 AM
It's probably clear I'm not posting here anymore.

why?
1. 75% of all my posts is ignored anyway
2. When Did People start disrespecting me?
3. What happened to all the archmages I built the Council with?
4. lack of time

sculy
I hope I don't run away with #1 and 2.. :(

I think, that apart from you and Frostbite here, we're really the only two still around from 'back in the day'.

I take it you'll be off then?

*waves goodbye*
Agudo Archmage

12-12-04, 11:02 AM
sculy
3. What happened to all the archmages I built the Council with?
4. lack of time

Well the last one number #4 probably answers your 3rd question in part.

Yet its not the only reason!
For you see this is the new Archmage Guild.
It was started a new for several reasons….

A simple fresh start for one.
Secondly {some}….but-not-all of the old Archmages were what I call
EGO LORDS.
A couple of them didn’t play nice with others .
That may be a bit simplified, but you get the idea.
sculyblast

12-12-04, 11:58 AM
Agudo, how good of you to have a judgement Saved for people you didn't even spend half an hour IMing with.

yes, We had a Zenith Archmage rule the Council A long time...
but they were no Ego lord.

yes, they had power..
but they deserved it, you don't know how many evening Ava spend on backstage Coa Work.

sculy, yep Forhand Judgements are always very nice
grimclaw

12-12-04, 02:56 PM
Mages involved in an ego war?NO!Say it isnt so,who would have thought it. :whatsthis
Frostbite_Ravenheart

12-12-04, 03:18 PM
Guys - Lets not bring up the past. Some of what Agundo said was right, some of what Sculy said was right. To the next poster - I don't care about your person opinions on the past, in fact no one does. So don't bother posting them.
--
@Bait - Don't be a wiseguy eh? (Sorry I can just see what hes about to say ;))

--

Couple of questions for ye now:
1) I want to know how much Xp do you think it would cost to make a Speak with Animals last forever using permanancy.

2) How much do you think 1Xp is equal to in gold? I want to know how much it would cost if I were to pay a party member the XP in gold but not Gp for just the casting of a spell.

3) What level should a "limited" awakening spell for druids be that keeps animals "awake" for only a day or maby 1 hour per level.

Forgive the spelling,
-Frosty
Dyne

12-12-04, 04:51 PM
Well, I have no idea what is was like in the past, so I have no problems with it. Sculy doesn't have to go.

1) I'll have to look up the Speak With Animals and the Permanency spells.
2) For creating Magic Items, 1 XP is equal to 5 gp.
3) I'm not familiar with Druids, so I have no idea. I'll look it up.
Bait the Bard

12-13-04, 01:42 AM
--
@Bait - Don't be a wiseguy eh? (Sorry I can just see what hes about to say ;))

--
:rofl:

Now that's just rediculous.. :rofl:

*Scans his house for hidden cameras..*

I can see you! ;)
Aramar the Black

12-13-04, 06:21 PM
@ He Who Must Not Be Named - From one lord of cold to the other, I bid ye grand welcome to these halls!
(sorry for the late welcome. I love the Title, though.)

@ Dyne - no feats? You missed it. I posted one along with Bloodlore somewhere. Of course, I guess that shouldn't go up until the BLoodLore section has actually been posted.

@Frostbite - I afraid that I currently have no Rulebooks at hands, So I cant ansewr those questions.

@Anyone: I know that many times posts can be, umm, *ignored* or not noted upon, but that not my point. I too, may be guilty of leaving someone's post, contianing thier creation, unresponded to.
But anyway, I'm trying, and any critiques on BLoodLore and/or suggestions for various spells, rituals, or maniftefations involving it would be most well-recieved.
Dyne

12-13-04, 09:34 PM
@ He Who Must Not Be Named - From one lord of cold to the other, I bid ye grand welcome to these halls!
(sorry for the late welcome. I love the Title, though.)

@ Dyne - no feats? You missed it. I posted one along with Bloodlore somewhere. Of course, I guess that shouldn't go up until the BLoodLore section has actually been posted.

@Frostbite - I afraid that I currently have no Rulebooks at hands, So I cant ansewr those questions.

@Anyone: I know that many times posts can be, umm, *ignored* or not noted upon, but that not my point. I too, may be guilty of leaving someone's post, contianing thier creation, unresponded to.
But anyway, I'm trying, and any critiques on BLoodLore and/or suggestions for various spells, rituals, or maniftefations involving it would be most well-recieved.

Sorry, Aramar. I'm still trying to work the Bloodlore section into the Library. Currently, it has virtually nothing in it and resides in an awkward place at the end of the Library. I think I'll stick it in with the Artifacts, that way I don't have to totally overhaul the entire Library....
Aramar the Black

12-13-04, 11:18 PM
Don't worry about it, my friend. I'm patient. And BloodLore isn't exactly finsihed yet either,... so I won't hound you or anything. :)
ChaosEvoker

12-14-04, 06:01 PM
So has anyone here seen Complete Arcane? If so, what do you think?

Oh and would anyone like to mage duel? (no epic level Spellcasters plz)
Dyne

12-14-04, 06:07 PM
So has anyone here seen Complete Arcane? If so, what do you think?

Oh and would anyone like to mage duel? (no epic level Spellcasters plz)

Perhaps I'll have a go with Aseir. I have to reconfigure Dyne's stats, so he'll be out for a while. He needs the rest anyway.

I have to pick out my spells first.
Aramar the Black

12-14-04, 06:10 PM
@ Chaos Evoker: I'd mage duel, but I don't havea character written up yet.
And I have seen Complete Arcane, and wish to add it to my library. There is some very interesting stuff in there, or so I think.
anglar

12-14-04, 06:28 PM
The sound of alarms snap you to attention. In a secluded part of your domain 4 of your servants have been found dead. There is a note. It reads "Pay or Pay".
ChaosEvoker

12-14-04, 06:55 PM
Yeah Complete Arcane rocks. The next character I make is gonna be a Warmage for sure.

Any otehr takers for a MAgeduel?
Dyne

12-14-04, 07:01 PM
Yeah Complete Arcane rocks. The next character I make is gonna be a Warmage for sure.

Any otehr takers for a MAgeduel?

I'm ready to have a go at a Mage Duel right now. I will use Aseir, my Shadow Adept.
baerdith

12-14-04, 07:31 PM
Couple of questions for ye now:
1) I want to know how much Xp do you think it would cost to make a Speak with Animals last forever using permanancy.

2) How much do you think 1Xp is equal to in gold? I want to know how much it would cost if I were to pay a party member the XP in gold but not Gp for just the casting of a spell.

3) What level should a "limited" awakening spell for druids be that keeps animals "awake" for only a day or maby 1 hour per level.

Forgive the spelling,
-Frosty

1 If you have it cast by a Druid 500 xp as it is a 1st level spell. More if it is cast by a Bard or Ranger (but why??)

2 I would say 1 xp is equal to 5 gp, but that's just me nothing 'rules wise' to validate it.

3 I would say first-- why?? it takes 24 hours to cast Awaken in the first place so why go to the trouble to only have it awake for a day? 2nd if you want to do it I would make it 3rd level and halve everything but the XP cost.

So:

Awaken, Lesser
Transmutation
Level: Drd 3, Ranger 4
Components: V, S, DF, XP
Casting Time: 12 hours
Range: Touch
Target: Animal or tree touched
Duration: 24 hours
Saving Throw: Will negates
Spell Resistance: Yes
You awaken a tree or animal to humanlike sentience. To succeed, you must make a Will save (DC 10 + the animal’s current HD, or the HD the tree will have once awakened).
The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it.
An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 10. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human’s.
An awakened animal gets +1d4 Intelligence, +1 Charisma, and +1 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount.
An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any).
XP Cost: 250 XP.
Dyne

12-14-04, 07:38 PM
This spell was created by Lady Rolindin. Just thought it should be posted here for review by everyone before I put it in the Library:

Radiant Assault
Evocation (light)
Components: V, S, F
Level: Clr 7, Sor/Wiz 7
Casting time: 1 standard action
Range: Large (400 ft. + 40 ft./ level)
Area: 20 ft. radius burst
Duration: Instantaneous
Saving throw: Will Partial
Spell Resistance: Yes
This spell releases energy in the form of a multitude of rainbow- colored beams that erupt in every direction within the area designated by the caster. This kaleidoscopic burst of energy inflicts 1d6 points of nonlethal damage per caster level (maximum 15d6) and dazes all creatures within the burst for 1d6 rounds. Dazed creatures can take no actions but suffer no penalties when being attack. Those who succeed at a will save arte dazzled for 1d6 rounds instead (a dazzled creature suffers a -1 penalty on attack rolls, search checks, and spot checks). Undead within the area of effect suffer normal damage rather than nonlethal damage and are automatically dazzled (never dazed) regardless of whether or not they succeed at their saving throw. Focus: An eye from any outsider with 4 or more hit dice.
Frostbite_Ravenheart

12-14-04, 10:16 PM
Thanks baer. I was trying to create a ranger with more powerful animal related abilites. Also I forgot about the casting time for awaken spells, which kinda throws me off.
--

Next post I will post my Rp reply.

-Frosty
Dyne

12-14-04, 10:18 PM
Notice:
Everyone, all out war is erupting between the Guild of Pure Good, the Half-Elven Foundation, and the Guild of Ultimate Evil. The Guild of Ultimate Evil has released swarms of monsters on the good folk, so the Guild of Pure Good could REALLY use some back up.
Aramar the Black

12-14-04, 10:39 PM
hmm, Evil assults upon Good.
I should lke to defend Good, if ye would teel me how, exactly.
Dyne

12-14-04, 10:40 PM
hmm, Evil assults upon Good.
I should lke to defend Good, if ye would teel me how, exactly.

Do you have an IFWG character?
Frostbite_Ravenheart

12-14-04, 10:44 PM
There is dead silence in the room in the room as the dead bodys are shown. For some reason you can hear a sound off in the distance. Its slowly gets louder and closer and you can eventually tell that it’s a harmonica. A god! It must be! Only a god would be able to play that good!

The music is very slow, a dirge you think its called. Its getting faster though. Before you know it sounds like a popular song of freedom you used to hum as a child.

The music gets louder and louder and then you notice a sword starts shimmering on the wall. He starts shacking so much that it falls to the ground. The sword is very pale and looks as if it was cut from the moon. As fast as it feel it was shot up into the air, where it was caught by none other than a ghost.

The Ghost of a Halfling. A Halfling bard to be exact. He was quite tall for a Halfling, was armed to the teeth was ghostly daggers and had a mandolin strapped across his back and he was playing the harmonica.

“The deaths of our comrades must be avenge” Were the only words spoken by the spirit as he stopped playing the harmonica.

-Frosty
Aramar the Black

12-14-04, 10:48 PM
Dyne: Unfortunitly, I have yet to solidify my character on the boards. If that is the only way to give aid, than it may be that I cannot help, least not in the very near future.




O Halfling, how would you suggest we do the avenging of our fallen comrades?
Raven Dark

12-15-04, 06:46 PM
The next time those meddling adventurers come into your dark domain of foul and corrupt magics, be ready for them with this little beasty.

Ranger: Quiet! I saw something move in the tree over there!
Fighter: What are you worried about? Its just a bunch of dumb birds.
Wizard: Oh no...

Raven Swarm
Tiny Animal (Swarm)
HD: 3d8 (13 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, smite fallen
Special Qualities: Evasion, half damage from slashing and piercing, low-light vision, swarm traits
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +7 & Spot +7
Feats: Ability Focus (distraction), Alertness, Weapon FinesseB

Climate/Terrain: Temperate forests
Organization: Solitary, flight (2-4 swarms), or nest (11-20 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: None
Level Adjustment: -

A whirring mass of quick, darting shadows sweeps closer. Hundreds of caws fill the air.

A raven swarm is a mass of small, fierce carnivorous ravens gone mad with a thirst for blood. Such swarms are always unnatural and are generally caused by an evil spellcaster or some other external influence.

Combat
A raven swarm seeks to surround and attack any living creature it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Smite Fallen (Ex): Raven swarms inflict double damage against pinned, prone, or helpless combatants.
Evasion (Ex): With a successful Reflex save against against an attack that allows a Reflex save for half damage, a raven swarm takes no damage.

Smite Fallen (Ex): Raven swarms inflict double damage against pinned, prone, or helpless combatants.
Evasion (Ex): With a successful Reflex save against against an attack that allows a Reflex save for half damage, a raven swarm takes no damage.

Since I designed this creature after a Bat Swarm, I wanted it to be about as powerful. So I added the Smite Fallen ability to replace the Bat Swarm's Wounding ability, and I added Evasion to replace the Bat Swarm's immunity to slashing and piercing ability (since a Raven Swarm's component creatures are bigger and can be hurt by normal weapons).

Thus, both the Bat Swarm and the Raven Swarm have 1 special offensive ability and 1 special defensive ability.

The way I see it, Smite Fallen is much weaker than Wounding in that it is very limited in use (its mostly there for style), whereas Evasion is very powerful (particularly for a swarm) and is arguably more powerful than immunity to slashing and piercing in this instance. Thus, I believe there is balance.

What do you guys think?
Dyne

12-17-04, 01:20 PM
The Library is now open the posting. Post your creations there, and I'll add them to the appropriate section when I can.

Let the spamming begin.

Nice job on the swarm, Raven Dark. Though, the Barbarian in our group could take them all out in a single round at level 1. [Sigh] Those Half-Orc Barbarians.... :rolleyes:
Lady Rolindin

12-17-04, 07:24 PM
magic made them disappear
ChaosEvoker

12-17-04, 08:21 PM
I ahve plenty of time, finally! Anyone up for a Mage Duel?
Dyne

12-17-04, 08:23 PM
I ahve plenty of time, finally! Anyone up for a Mage Duel?

YES! Don't disappear this time. I still have my spells prepared. I'll use Aseir.
ChaosEvoker

12-17-04, 08:27 PM
ok to the Mountaintop Arena
Dyne

12-20-04, 02:02 AM
Dyne, the Archmage of War, strides into the halls of the Council of Archmages. He has a slightly hard look on his face. He is urgent and deliberate in his movements. He pauses in the middle of the chamber, and he looks around at the emptiness. "What has happened? This place used to always be filled with busy mages chatting or on their way to the Library or their private laboratory. We used to conduct many experiments here in the pursuit of knowledge. Now, there is nothing. Not now, not when such things are happening. WAKE UP ARCHMAGES! Banners of war are going forth into battle! We cannot be caught sleeping, or we will fall, and our knowledge will be wielded as weapons of mindless destruction. I cannot let that happen. Can't let that happen...." he mutters, walking outside. He then uses Frosty's Council Summons (I think that's what it's called) to call every Archmage to a meeting.
ChaosEvoker

12-20-04, 11:30 AM
Hmm Foundaiton Wars are over.......alas and alack. Ah well....you know whenever I find my notes on some epic spells I made I'll post them....
necrodude16

12-20-04, 06:11 PM
Appearing immediatly in the Grand hall of the archmages, Kayne takes his usual spot, in the shadows around the room.

Dyne....Archmage of .....War. Why have you called us away from our archmagical duties??

Its ok. I'll let the inocent burn while i listen to you talk dyne........
Demonfey

12-20-04, 06:16 PM
It's been a while, Kayne. The war has ended.
Dyne

12-20-04, 06:24 PM
"Great armies are gathering and threatening the country-side. If we are not vigilant, all of our hard work will be for naught." He pauses and takes a breath. "Even while the war has ended, conflicts are still afoot. We must be ready. And we must be united. We must gather together our forces and become the powerhouse we were before. Otherwise, we will fall. And I cannot let that happen."
necrodude16

12-20-04, 06:26 PM
I am aware of that, my friend. It was another matter i was refering to.
Orcy The Green Wonder

12-20-04, 07:09 PM
The goblin lich sits back in a chair tapping his chin. He looks across the other Archmages and thinks. Suddenly he leaps up, falling over his own robes he stands up grumbling. He looks across the archmages again and smiles.
"Eh... heh... right. Well, I suggest we build a giant hamster... with ruby eyes and magical might. Then... we put a spell in it to turn all our enemies into hamsters! Then we open up a hamster farm... or a hamster circus! Yes! All our enemies would become amusing pets! Yes!"
The goblin cackles as he sits back down, obviously amused with himself. While one of the hamsters in his cage folds its arms and taps its foot, for a second you could swear you heard it curse.

Orcy really should change the title to Archmage of Hamsters for this little gobby.
Demonfey

12-20-04, 07:20 PM
The goblin lich sits back in a chair tapping his chin. He looks across the other Archmages and thinks. Suddenly he leaps up, falling over his own robes he stands up grumbling. He looks across the archmages again and smiles.
"Eh... heh... right. Well, I suggest we build a giant hamster... with ruby eyes and magical might. Then... we put a spell in it to turn all our enemies into hamsters! Then we open up a hamster farm... or a hamster circus! Yes! All our enemies would become amusing pets! Yes!"
The goblin cackles as he sits back down, obviously amused with himself. While one of the hamsters in his cage folds its arms and taps its foot, for a second you could swear you heard it curse.

Orcy really should change the title to Archmage of Hamsters for this little gobby.
Why not just have it smite them down and then loot the corpses?
Dyne

12-20-04, 07:40 PM
Why not just have it smite them down and then loot the corpses?

"That is disgusting. Looting corpses is an insult to the dead. No, I didn't call us together to think up some massive weapon of war. We need an item of protection."
Demonfey

12-20-04, 07:44 PM
"That is disgusting. Looting corpses is an insult to the dead. No, I didn't call us together to think up some massive weapon of war. We need an item of protection."
Looting the dead is a time honored tradition of veteran soldiers. They don't need the money or boots any more, if you think about it. Besides, sometimes food is scarce, and the food they have on them can be the difference between your life and your death.
grimclaw

12-20-04, 07:45 PM
Random thought from Dyne's darkside,"Dead enemies is the best protection in existance,hmmmm."
Dyne

12-20-04, 07:59 PM
Random thought from Dyne's darkside,"Dead enemies is the best protection in existance,hmmmm."

:confused: I don't remember saying that.
grimclaw

12-20-04, 08:02 PM
:confused: I don't remember saying that.
The dark side is insidious(please note I am not your father)
Dyne

12-20-04, 08:05 PM
The dark side is insidious(please note I am not your father)

You're not my father!

*A dark figure enters the room*

"I am your father!"

"You're not my father!"

"Wait, this is the wrong address, my mistake."

*A jedi enters*

The dark figure says "I am your father!"

"NOOOOO!!!"

*The begin to duel with lightsabers*
Demonfey

12-20-04, 08:10 PM
Oh, now this is just getting ridiculous.
{Crowley pulls out a red lightsaber, and joins in.}
Ridiculous, but fun!
grimclaw

12-20-04, 08:24 PM
Oh, now this is just getting ridiculous.
{Crowley pulls out a red lightsaber, and joins in.}
Ridiculous, but fun!
My work here is done.
This comedic interlude brought to you by Grimclaw's Gazzette.Need a laugh come on by,think you have what it takes to amuse and entertain?We welcome contributors.(And with all the serious bussiness lately we could all use a good laugh.After all me and Dyne cant do all the comic relief work.)
Dyne

12-20-04, 08:28 PM
An aged Jedi walks into the room and sees the two fighting with lightsabers. "Die fiend!" he cries, and begins hacking away at people's signatures.

He's the crazy old sig-fighting jedi from the Blue Lizard Inn.
Dyne

12-20-04, 09:03 PM
Somebody, post on the Library thread! I've finally opened it to posting by the public.
Aramar the Black

12-20-04, 09:42 PM
For a Protection Device, i have two things, though theyt are both incomplete, materially.
One: Something I was working on time ago, a giant spell barrier similar to a prismatic wall that would cover all our "estate". Of course, i don't know if we have the magic to supply the power needed, but I can check.
Two: To stay in lieu with Orcy's idea, we could construct a variation of the protective spell wall that turned all who tried to pass through it into hamsters. We could make it so that anything that passed through was turned into a hamster, but that might be going a bit far.

I'll go to try and dig up that aburation reseach now.
ChaosEvoker

12-21-04, 10:48 AM
Hey Dyne I just posted a couple of spells in the Library.

Anyone who want to give me feedback on them, please feel free. I'll post the final of the three spells when I find the time
Demonfey

12-21-04, 07:29 PM
An aged Jedi walks into the room and sees the two fighting with lightsabers. "Die fiend!" he cries, and begins hacking away at people's signatures.

He's the crazy old sig-fighting jedi from the Blue Lizard Inn.
{Crowley stabs the young jedi and grabs the lightsaber before beginning to unleash deadly combos on the other guy dressed in black.}
GIVE ME YOUR LIGHTSABER! I WANT A MATCHING SET!
Dyne

12-21-04, 10:53 PM
{Crowley stabs the young jedi and grabs the lightsaber before beginning to unleash deadly combos on the other guy dressed in black.}
GIVE ME YOUR LIGHTSABER! I WANT A MATCHING SET!

"Hey! Give me that back!" the young jedi calls after his blue-bladed lightsaber. He then begins to punch and kick you. The man in black is a sith, so his lightsaber blade is red. He uses force lightning on both you and the young jedi.
ChaosEvoker

12-21-04, 11:37 PM
Maybe I missed something, but I think this belongs over in the Star Wars boards......
Dyne

12-21-04, 11:44 PM
Maybe I missed something, but I think this belongs over in the Star Wars boards......

Nah. They don't understand the Star Wars galaxy enough. :rolleyes:
Orcy The Green Wonder

12-21-04, 11:49 PM
Orcy's gonna have to pull out a lightclub if ya all keep it up. Then go ahead and bludgeon some on topic into ya'll. Come on, the section seems to be running off topic as much as it can. Get back on track guys.
ChaosEvoker

12-21-04, 11:54 PM
Racanath kills the jedi with the epic spell he developed a long time ago: Deathball (Which you shoudl all check out at the Library) They collapse and are raised as Shadows in Racanath's control.

"Stupid genre mixing...."

There, back on topic. Jedi dead and everyone shoudl give me feed back on my new spells in the Library.
Dyne

12-22-04, 12:12 AM
:(
Does anyone have a topic?
Orcy The Green Wonder

12-22-04, 12:15 AM
:(
Does anyone have a topic?

Unusual/strange uses for spells. Orcy has seen a few around, have you used any?
Dyne

12-22-04, 12:40 AM
Unusual/strange uses for spells. Orcy has seen a few around, have you used any?

I don't think so. Oh wait, I did try to peel a dancing banana with Flensing....

EDIT: Orcy, do you use Invisible Mode?
Orcy The Green Wonder

12-22-04, 12:43 AM
I don't think so. Oh wait, I did try to peel a dancing banana with Flensing....

EDIT: Orcy, do you use Invisible Mode?

Yes, Orcy uses invisible. It makes it easier to sneak up on you people ;)
Dyne

12-22-04, 12:45 AM
Yes, Orcy uses invisible. It makes it easier to sneak up on you people ;)

It's kinda obvious when you reply and the light says that you're offline. To make it worse, the thing at the bottom of the screen says that there are 3 members here, but it only shows 2 names. :rolleyes:
Orcy The Green Wonder

12-22-04, 12:46 AM
Orcy knows this, but hey. There are other people that use hidden as well. Orcy just likes it this way.
Dyne

12-22-04, 12:54 AM
You should be getting a PM from Droga soon. He uses Invisible Mode as well. In fact, he might be viewing this forum right now (unless that guest is some other person than I think it is).
ChaosEvoker

12-22-04, 08:26 AM
Stange uses for spells:

I'm currently DMing our game. But in the course of our current campaign, our wizard used a Tenser's Floating Disk to put in front of a charging cavalry to stop it. After some calculations (We have a Physics student in our group) we figured out that the spell dissapated due to having too much weight on it, but that the horse's legs broke, which demounted the cavalry.

Nice move if you ask me, and quite creative.
Dyne

12-22-04, 02:33 PM
I remember hearing about that before, ChaosEvoker. Did you mention it at the DMF?
Demonfey

12-22-04, 03:58 PM
I use invisibility on walls, to cause people to walk into them.
I have been thinking about using telekinesis on the contents of a person's stomach to make them nauseated.
I like to use certain spells to collapse buildings.
ChaosEvoker

12-22-04, 03:58 PM
Yeah I did.
Agudo Archmage

12-23-04, 05:55 PM
Dyne
Does anyone have a topic?

Well first I would like to offer my apologies!
I had gone on extended Holiday.
And forgot to post here that I would be away for awhile.

With that said….. with the exception of a few dedicated posters here.
I can see that while I was gone, the Guild of Archmages was taken over for a time, by spamers :rolleyes:

Let the Lawful Good Archmage of Light Agudo!
Help put things right …. :cool:

I really enjoyed the last two story based Spells, made below by
Lady Rolindin and Raven Dark .

They accomplished in giving us all fun to use the spells, as well as a short background story, to give the spells depths.

The Yeti example by Lady Rolindin, allowed the reader to see this spell in Game and Story form.
It must have been a fun game she was playing at the time.

I often felt that Yeti were under used and respected for their fighting ability.
(Just Play Ice Wind Dale) and see what I mean.!

As far a Dark Raven, he made it seem like you were right their when the spell too effect……
Ranger: Quiet! I saw something move in the tree over there!
Fighter: What are you worried about? It’s just a bunch of dumb birds.
Wizard: Oh no...

I chuckled at the wizard’s reaction!

Great job by all on the Math/Rules for the spells.
I don’t see anything to criticize on it
Hope to see more form you both!!! :D

RAVEN DARK

The next time those meddling adventurers come into your dark domain of foul and corrupt magics, be ready for them with this little beasty.

Ranger: Quiet! I saw something move in the tree over there!
Fighter: What are you worried about? Its just a bunch of dumb birds.
Wizard: Oh no...

Raven Swarm
Tiny Animal (Swarm)
HD: 3d8 (13 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, smite fallen
Special Qualities: Evasion, half damage from slashing and piercing, low-light vision, swarm traits
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +7 & Spot +7
Feats: Ability Focus (distraction), Alertness, Weapon FinesseB

Climate/Terrain: Temperate forests
Organization: Solitary, flight (2-4 swarms), or nest (11-20 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: None
Level Adjustment: -

A whirring mass of quick, darting shadows sweeps closer. Hundreds of caws fill the air.

A raven swarm is a mass of small, fierce carnivorous ravens gone mad with a thirst for blood. Such swarms are always unnatural and are generally caused by an evil spellcaster or some other external influence.

Combat
A raven swarm seeks to surround and attack any living creature it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Smite Fallen (Ex): Raven swarms inflict double damage against pinned, prone, or helpless combatants.
Evasion (Ex): With a successful Reflex save against against an attack that allows a Reflex save for half damage, a raven swarm takes no damage.


LADY ROLINDIN
I improved the globe of invenability because in a game a Yeti type crearure walked right through it and ripped my wizards to pieces inside the globe. Bad yeti creature!
Fire Globe of Invulnerability
Abjuration
Level: Sor/Wiz 7
Components: V, S, M
Casting time: 1 standard action
Range: 10 ft.
Area: 10 ft. radius spherical emanation, centered on you.
Duration: 1 round/ level Fire Globe of Invulnerability
Saving throw: None
Spell resistance: no
Saving throw: None
Spell resistance: no

An immobile, shimmering magical fire sphere surrounds you and excludes all spell effects of 4th level or lower; the fire shield makes it hard to cast because of whirling fire going around the globe. The caster receives a -3 on spells casts form inside the fire globe, the fire globe does 2d6 damage to any creature that touches it(cold creatures take double damage), half damage for reflex save. The area or effect of any such spells does not include the area of the lesser globe. Such spells fail to affect any target located within the globe. Excluded effects include spell like abilities and spells or spell like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted greater dispel magic spell, and Anti magic field will bring it down and Mordenenkain's Disjunction will bring it down, but not by a lower dispel magic,(the globe gets a save at the level of the caster). You can leave and return to the globe without penalty. Spell component is for a gem spell caster: fire opal 150 gold pieces value, and red ruby dust. A regular caster will use a glass or crystal bead that shatters at the expiration and a fire opal.

Cold Globe of Invulnerability
Abjuration
Level: Sor/Wiz 7
Components: V, S, M
Casting time: 1 standard action
Range: 10 ft.
Area: 10 ft. radius spherical emanation, centered on you.
Duration: 1 round/ level cold Globe of Invulnerability
Abjuration
Saving throw: None
Spell resistance: no
An immobile, shimmering magical moving cold mist sphere surrounds you and excludes all spell effects of 4th level or lower; the cold shield makes it hard to cast because of whirling clod mist going around the globe. The caster receives a -3 on spells casts form inside the cold globe, the cold globe does 2d4 damage to any creature that touches it(fire creatures take double damage), half damage for reflex save. The area or effect of any such spells does not include the area of the lesser globe. Such spells fail to affect any target located within the globe. Excluded effects include spell like abilities and spells or spell like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells of 4th level and higher are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted greater dispel magic spell,or mordenkain's disjunction and anti magic, and not a lower dispel magic(the globe gets a save at the casters level). field You can leave and return to the globe without penalty. Spell component is for a gem spell caster: blue diamond 150 gold pieces value, and crystal dust. A regular caster will use a glass or crystal bead that shatters at the expiration and a blue diamond worth 150 gold pieces.
Lady Rolindin

12-24-04, 03:57 PM
that was a learning experance, most of the party got eaten by them. they had such a high magic resistance. Did you see all the new posts on the libary thread. growing bigger every day.
redhase

12-24-04, 04:18 PM
Yes i would like to join, I think Arch Mage of the Red mist.You should see what a spell can you don't make your saving throw and you are now a puddle of ooz. That spell I like, nec spell you make your saving throw and you take 3d6 damage from burns all over your body. corodes your amor and melts it.

Evil is as Evil does.
:devil:
Me evil It's just a misunderstading. So I killed few charater's they needed a rest any way.
Aramar the Black

12-26-04, 05:16 PM
Welcome, redhase.
What exactly would the red mist be, hmm? Blood, perhaps? (If so, would you mind looking at my Bloodlore? :D)
Just, please don't use that spell on anybody here. killing that way is very messy, and I belvieve some people might be very angry with you.
:)
redhase

12-26-04, 05:32 PM
all nec spells and they are changed to red color. say like magic missiles instead mine come out red, lighting bolt the same a red both of lightning. specalizing in death spells that have to do with red mist form. why would I want to use my red hase spell on anyone here, everone does their own accourding to how they believe. the gild members stick to them selves and mingle with the ones they choose. I will do the same and let them live in peace, I do believe their is not fighting in these halls all of us are arch mages, if one has proublems with another member they go work it out and leave the guild out of it. some dryed is used on some spells, as for looking at bloodline I could do that, blood lines do show where your ansesters came from, dragon, demon, devil, celisterail, fey, and many others. it depends on what magic comes easyest to you does fire spells, or cold spells, thats where the hint comes from where your spells comes the easyest. then you can limit it down to the types of creaturs that use the kind of magic. I believe mine come from one of the planes of Hell where death magic is a consitent magic, I do like my slightly red tint to my skin.
Aramar the Black

12-26-04, 05:47 PM
A thousand pardons, redhase. I may have a been a bit, uh, prejudiced, for lack of a better word. (what's the word for an alignment-prejudiced person?)
You seem an evil person, and enthusiasitc about you necromancy/red mist spells, i counldn't help but a make a friendly joke.
I apoligize.
:)
redhase

12-26-04, 06:09 PM
The guild is neutral in these wars i believe, I still could look at your blood line and help you figure out your anstery. the spells that are the easyest are thee first clue. you could have natural talent from your blood line, that will allow you to do spells at will, or with out any compoments.
Dyne

12-26-04, 06:10 PM
Um, it's "Blood Lore," not "bloodline." Blood Lore is something that Aramar developed that involves using blood to get various bonuses and abilities.
redhase

12-26-04, 06:15 PM
by finding your blood lore you know your blood line, you know where your ansesters came from which plane and inter mingled whith humans and others. if you find your blood line then you can use your blood lore feats that come from your blood line.
Dyne

12-26-04, 09:10 PM
Netheril Cantrip
Bakers Hands
Transmutation
Components: V,S,M
Casting time :1 standard action
Range: you
Duration 2 rounds
Saving throw: no
spell resistance" no
This spell is used to speed up the caster, for casting spells. The caster can cast two spells in one round, one extra the same round and two spells the next round. Both spells have to be 1 round spells and under 3rd level. The materail component is a small copper hand worth 10 copper pieces. this spell was used by Netheril bakers on thmseves so they could use prepare their food faster.

This spell seems way too powerful. By the sounds of it, it grants free Quicken Spell for 2 rounds. If such a spell were to be created, it should DEFINITELY not be a 0-level spell.

This foundation is becoming increasingly inactive. I'll be PMing people, asking if they still want to be members, and asking them to come back and post things. If any of you lurkers are reading this, please post something, just to let us know you're alive at the very least.
Lady Rolindin

12-26-04, 09:51 PM
they thought it was to powerful too, it is a Netheril cantrip,so now it's 1st level spell. the Netheril cantrips with adjustments of todays new magic level have to be adjusted up, I forget that sometimes. I still over 10,000 Netheril spells to up grade to 3.5 and magic Items.
Dyne

12-26-04, 09:54 PM
Still, it seems too powerful for a 1st-level spell also, in my opinion. I'm not sure what level exactly, but at least 3rd or 4th. I'm not expert on such things, so someone else would be better to adjust it.
Lady Rolindin

12-26-04, 10:04 PM
they though it should be a 1st level spell since it only lets you do 1st to 3rd level spell two per round. It could be a 2nd levelif if is then will have to raise the spell levels to 1st to 4th or 5th level spells, if beyiond 1st level. I could make a greater baker's hands that allows 2 1st to 5th or 6th level spell per round.
Aramar the Black

12-26-04, 10:29 PM
by finding your blood lore you know your blood line, you know where your ansesters came from which plane and inter mingled whith humans and others. if you find your blood line then you can use your blood lore feats that come from your blood line.

Well, I have something like this (incompleted, like so many things) developed.
Right now, it's just a "study" of how having a different kind of blood (dependent on your class) effects BloodLore manistefations. Having forgotten about that reseach until now, I relize that I have yet to continue research on how the blood of various creatures and races will have on BloodLore.
And I like the idea of having BloodLore feats based on your bloodline. I'll think about that, and you can as well, if anything happenes to come to mind.
Lady Rolindin

12-26-04, 10:40 PM
this was a issue out of the dragon magizine and it explaned it, it have part1 and 2 , I don't use it for my charaters but you do get benifits from your blood line and some extra feats added to you pc. A charater with natural ability of casting lightning types spells , could find that they are a desentdent of a creature from the lightning plane and get free lighting feats added to their charater as a bonus. casting lightning bolts, casting any lightning type spells as at will ability. the same for fire, cold, and the other planes, dragons are in this too. if come from dragon blood then can develope dragon breath of the type and more. cast at will. that's what i was asking about Lord Shadow at the forgotten realms boards, I think his line came from a shadow creature, if this is so then he has alot of natural shadow abilities he was born with. This makes him one bed ombre.
law

12-27-04, 01:12 AM
Well I have not posted here much (again) so I give you a new use for the spellcraft skill. If you want to know why I put the years into age brackets it can help determine a selling price (working on a spellshop for ebberon in the city of sharn so this use of the skill will come in handy). Hope you like it.

Spellcraft (Int; Trained Only)
You can identify how old the scroll or spellbook is and what age bracket the spell fall into.
Check: You can study a scroll or spellbook and identify how old it is. The base DC is 30 + the highest spell level of the scroll or spellbook.

If the check is successful the person that was identifying the age of the scroll or spellbook as identified its age and which age bracket if fall into. Each bracket has a number or class on age for the spell.
Class of Age bracket Age Bracket
1 1–9 years
2 10-19 years
3 20-39 years
4 40-79 years
5 80-159 years
6 160-319 years
7 320-639 years
8 640-1,279 years
9 1,280-2,559 years
10 2,560-5,119 years
11 5,120-10,239 years
12 10,240-20,479 years
13 20,480+ years
Special: If you have 5 or more ranks in Decipher Script, you get a +2 bonus on Spellcraft checks to identify the age and age bracket that the scroll or spellbook falls into.
baerdith

12-27-04, 05:11 PM
Originally Posted by Lady Rolindin
Netheril Cantrip
Bakers Hands
Transmutation
Components: V,S,M
Casting time :1 standard action
Range: you
Duration 2 rounds
Saving throw: no
spell resistance" no
This spell is used to speed up the caster, for casting spells. The caster can cast two spells in one round, one extra the same round and two spells the next round. Both spells have to be 1 round spells and under 3rd level. The materail component is a small copper hand worth 10 copper pieces. this spell was used by Netheril bakers on thmseves so they could use prepare their food faster..


I gotta agree with Dyne on this. This spell gives a free 'multi-Quicken'. 0 or even 1 is WAY too low. Look at the Symbul's spells in MOF. These are essentially the same and they are much higher. a 5th level spell works for 1-3rd level and up from there.

Even Netheril magic had levels. I would put this spell at level 5 due to the multiple round usage.


Sorry about not posting. It is Winter Holiday so i'm not in my office until after January and I don't logon much. I still lurk to see what's what.


Topic:

Complete Arcane has the 'Wild Mage' PrC. It says that when you take it you drop your effective caster level by 3 to gain a random bonus of +1 to +6. There is also the 'Practiced SpellCaster Feat that adds 4 to the effective Caster level as long as it doesn't go over the HD.

Here's the question: Could these be used together to negate the caster level drop and make the Wild Mage a Monster??
Aramar the Black

12-27-04, 05:46 PM
Topic:

Complete Arcane has the 'Wild Mage' PrC. It says that when you take it you drop your effective caster level by 3 to gain a random bonus of +1 to +6. There is also the 'Practiced SpellCaster Feat that adds 4 to the effective Caster level as long as it doesn't go over the HD.

Here's the question: Could these be used together to negate the caster level drop and make the Wild Mage a Monster??

You mean, always have at least a +1 caster level, and maybe more? that kind of thing?
The answer is, I believe, yes. There was a topic like this on the D&D boards a few days ago. I don't remeber where, exactly.
redhase

12-27-04, 06:52 PM
Aramar the Black, this is from the dragon magazine sep 03, Bllodline feats.

air bloodline feat, bonus spells (1 to 9 are spell levels extra for blood feats)
1. obscuring mist
2. gust of wind
3. wind wall
4. shout
5. telekinesis
6. controll winds
7. ethereal jaunt
8. summon monster vIII (elementals and outsiders with the air sub type)
9. fredom

Celestial blood line
1. protection from evil
2. datlight
3. magic circle against evil
4. rainbow pattern
5. dismissal
6. guards and wards
7. sequester
8. sunburst
9. summom monster IX (good outsuders only)

benfit you can cast light 5 times a day as a spell like ability

Draconoc bloodline
1. comprehend languages
2. darkvision
3. proction from elements
4. fear
5.mind fog
6. true seeing
7. vision
8. mind blank
9. dominate monster
bonus dragon sight

earth bloodline
1. enlarge person
2. shatter
3. keen edge
4. stone shape
5. transmute mud to rock
6. move earth
7. statue
8. iron body
9 summon monster IX (elementals and outsyders with earth subtype)
Fey blood line
1. detect secret doors
2. glitter dust
3. tongues
4. hallucinatory terrain
5. seeming
6. mislead
7. sequester
8. otto's irresistible dance
9. wail of the banshee
bonus +1 on all saving throws

fiendish bloodline
1. protectiob from good
2. darkness
3. sepia snake sigil
4. bestow curse
5. nightmare
6. mislead
7. insanity
8. maze
9. imprisonment

fire blood line
1. hypontism
2. pyrotechnis
3. tongues
4. fire shield
5. cloud kill (smoky cloud like a fire would make)
6. summon monster VI ( elementals and outsiders with fire sub type)
7. delayed blast fireball
8. sunburst
9. meteor swarm

bonus base speed +10
there's more. this is part of part 1, will find time to post the rest and part 2
Aramar the Black

12-28-04, 02:37 AM
Ah! Many thanks, redhase, for that information. I was hoping to find it someday.
:)

Ah! again. More, you said? More that could be shown? i would like that very much.
:D
[GSV] Kirstar

12-28-04, 10:38 AM
im still here btw, just been busy
Demon Lightfoot

12-31-04, 10:33 PM
Qui vous la?
Demonfey

12-31-04, 10:35 PM
Qui vous la?
Eh?
Demon Lightfoot

12-31-04, 10:49 PM
Eh?


It's a line from Henry V; during the French Campaign, Anchient (Ensign) Pistol, former drinking buddy of Harry, is caught rummaging through some stuff he isn't s'posed to be rummaging through by a disguised Hal, he spins about, shouting "Qui vous la?!?", more or less "Who goes there?!?"
Demonfey

12-31-04, 10:58 PM
It's a line from Henry V; during the French Campaign, Anchient (Ensign) Pistol, former drinking buddy of Harry, is caught rummaging through some stuff he isn't s'posed to be rummaging through by a disguised Hal, he spins about, shouting "Qui vous la?!?", more or less "Who goes there?!?"
Ah. Thank you.
Frostbite_Ravenheart

01-01-05, 07:33 PM
Hmm I recieved a message from Demonfey that Dyne won't be with us anymore. However does this mean dyne is getting a new name and won't be roleplaying under that name kinda of having a "fresh start" or is he gone for good?

-Frosty
Demonfey

01-01-05, 11:01 PM
I sent you as much as I know.
Bait the Bard

01-01-05, 11:50 PM
:plotting:

A chance for me to see power, prehaps? ;)

Also, I shalt inform you that I'm going off to the coast for two weeks, so don't expect to see me around. :P
Frostbite_Ravenheart

01-02-05, 12:44 AM
QUOTE=Bait the Bard]:plotting:

A chance for me to see power, prehaps? ;)
No, Not a chance in hell.

Also, I shalt inform you that I'm going off to the coast for two weeks, so don't expect to see me around. :P[/QUOTE]

:cheer: :cheer: :cheer: :evillaugh :clap: :dancin: :dancin: :w00t: :w00t: :cloud9: :cloud9:

Jk Buddy will miss ya :pint:

-Frosty
redhase

01-03-05, 05:37 PM
I'm looking in the dragon magizine and have found more blood feats oter than the 2nd part. ver y insteresting.
Lady Rolindin

01-05-05, 11:22 PM
It seems the boards are quite for some reason, we sould be talking about creations and new spells. Like the paladins spells I found and other new things.
Demon Lightfoot

01-06-05, 02:59 AM
It seems the boards are quite for some reason, we sould be talking about creations and new spells. Like the paladins spells I found and other new things.


Maybe everyone is still recovering from too much "holiday cheer" or they're still busy playing with all their new toys.
baerdith

01-06-05, 10:47 AM
OK Topic:


The Warlock from CA.

Is it a 'wizard' class like the Sorc or is it something different? Why or why not.


Also, can a Warlock get a familiar, without using the feat 'obtain familiar'?
redhase

01-06-05, 06:07 PM
you could buy one, but the creature has to get used to your charater. any wizard or sorerror can buy a fimalair, it's the breaking in time to get the aminal used to you, and you used to it. Once the animal knows you just like calling a familair, if it's intelligante then it will take time, not all sor/wiz call theirs. they buy them or bred from the last one they had. you can have one by not calling one, it somtines cost money. or you might have to go out in the wild and capture a familier, when their young, and train them afterward. buying one is much easer than trying to capature a Ice owl or somting like that. they just cost so much, good to have friends who have them also.
Demonfey

01-06-05, 06:15 PM
OK Topic:


The Warlock from CA.

Is it a 'wizard' class like the Sorc or is it something different? Why or why not.


Also, can a Warlock get a familiar, without using the feat 'obtain familiar'?
If you mean the called type of familiar, then no.
I guess you could call them the pure blasting class.
redhase

01-06-05, 09:28 PM
If you're charater can't call a fimilar and you buy one. You can have a band for the emptic link to the creature made, extra for other abilities.
for a non wizard with out the ability, you have to buy or capture it, but you can have one just like a falconeer raises thm and raises them. go buy one and have a band for the empithic link made. I know its too bad you can't call one like a wizard, other options though.
Agudo Archmage

01-06-05, 09:38 PM
Originally Posted by Lady Rolindin
It seems the boards are quite for some reason, we sould be talking about creations and new spells. Like the paladins spells I found and other new things.

Originally Posted by Lightfoot
Maybe everyone is still recovering from too much "holiday cheer" or they're still busy playing with all their new toys.


Or they are playing the World of War Craft?
I know I plan to as soon as I can get my little greedy hands on it ;)
Demonfey

01-07-05, 08:58 PM
I believe it is time for the mages to fight each other to see who becomes the new leader. :D
And now...MORTAL COMBAT!
turalisj

01-07-05, 09:00 PM
i am wondering if i should create a new character for the council only....... :(
baerdith

01-07-05, 11:45 PM
I believe it is time for the mages to fight each other to see who becomes the new leader. :D
And now...MORTAL COMBAT!

Is tht a challenge? :evillaugh
turalisj

01-08-05, 12:12 AM
my ranger/fighter isn't that good at magical combat, send him against vampires or zombies........ :D
Demonfey

01-08-05, 12:28 AM
Is tht a challenge? :evillaugh
Not really. Since Dyne left, how else would a bunch of mages decide, since we haven't set up the hierarchy yet?
Frostbite_Ravenheart

01-08-05, 04:38 PM
Well guys theres several options we have for determining leadership...but don't forget other forms of leadership as well such as:

Good ol'e fasion democracy: We vote on all major decisions.
Benefits: All people are equal.
Faults: Slower, but this is true in real life.

A Well-defined system of ranks: Like the army.
Benefits: Everyone will know there place. Decisions will be made on the spot, people will know what decisions/powers they have.
Faults: I will have the highest rank and only I have that rank. I will determine where the rest of you fall.

A democratic Republic: Each week we vote on a leader.
Benefits: All people are mostly equal, most capable always leading.
Faults: Can't find many, espcially if we enact a "Right of recall"

Tis up to you. Also so you know, regardless of whatever other position I might have, I will be playing an IG Arch-Bard ;).

-Frosty
Demon Lightfoot

01-10-05, 05:54 PM
Or they are playing the World of War Craft?
I know I plan to as soon as I can get my little greedy hands on it ;)


Oooo, yeah! I've been getting invites from friends to join them but I don't have WoW, and don't see getting it in the near future. :(


Re: Leadership-

We could take it in turns to act as a sort of executive officer for the week, but all the decisions of that officer would have to be ratified at a special bi-weekly meeting by a simple majority in the case of purely internal affairs, but by a two-thirds majority in the case of more major considerations.
baerdith

01-10-05, 06:35 PM
Tis up to you. Also so you know, regardless of whatever other position I might have, I will be playing an IG Arch-Bard ;).

-Frosty

How's that work? The old way or the new way with sublime chord or something else??

I might take a crack at making a new one ;)
Aramar the Black

01-10-05, 07:24 PM
Leadersip. I like either the ole' fashioned democracy, or teh set system of ranks. The otehr options seem to take to lone and seem like that would waste time continuosly, and create messes.
As long as we have a benevolent leader, a hiarchy kind-of-thing sounds fine. And how would, in the end, the democracy and rank system differ?

Warlocks: Those who bargained or descended from bargioners with demons and such. The gift of magic is not a matter of blood and ancestors, but almost like a "blessing" from a powerful being; magic that resides in teh souls, magic like the king the granter has power over, and the warlocks learns a way to relese that power. The power of a warlock comes from inside, rather than a Weave (at least not directly). A sorcerer has magic flowing in thier blood from a magical ancestor, born with a weave inside them, rather that a "blessing". They relesase this more versitale power in the conventinal way of spells.
Demon Lightfoot

01-10-05, 08:30 PM
OK Topic:


The Warlock from CA.

Is it a 'wizard' class like the Sorc or is it something different? Why or why not.





1) The Warlock almost seems like a "magical creature" to me (like an Ogre Mage) rather than a wizard-type.

A caveat: I haven't seen any in play yet, nor have I given the class a truly thorough going-over.
Aramar the Black

01-10-05, 10:54 PM
I almost forgot; I have a few new creations to show the council:

Bloodsleep
Transmutation
Level: ?
Components: V,S
Casting Time: 1 standard action
Range: Touch
Target: One Creature
Duration: 1 hr./caster level
Saving Throw: Fort. negates
Spell Resistance: Yes

This spell cuases the target's blood to flow slower and provide somewhat less nutrients, resulting in slumber, weariness, weakness, hunger, and thirst. In the first round of the spell, the target must make a Fortitude save. Failure results in a -2 penalty to attack rolls, saving throws, skill checks, and ability checks. If the target is a mage, they must make a successful concentration check (DC = 10+ spell level + the caster level of the caster of BloodSleep) to succeed at spellcasting.
Failure to go to sleep within three rounds causes the effects of fatigue on top of previous penalties; and continuing to go within sleep within another three rounds cuases exhuastion.
Once exhuasted, the target must another fortitude save (DC 10 + Spell Level + Caster Level + 1 each succesive round) to stay awake. When thetarget finally falls asleep, they stay so until the spell expires and the target is awakened by normal means.
Unlike normal sleep spells, it is harder to awaken a terget of this spell by conventional means. Slapping a BloodSleep target only has a 15% chance of awakening them, and even attacking them only has a 90% chance. however, once awakened, the target still retains all penalties until the spell expires. They will probably want to back to sleep, not fight.


Four Fangs of Winter
Evocation
Level: Sor/Wiz 7, Drd 8
Components: V,S,M
Casting Time: 1 standard action
Range: Short (25 ft. + 5 ft./ Caster Level)
Target: 1 creature per 3 levels. (cannot be more than 10 ft. apart.)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: ?

With this spell, you send forth four kinds of cold at the target(s).
Ice: 2d6 cold damage + 2d6 slashing damage.
Rime: 2d6 cold damage + 2d6 cold damage for an additional d3 rounds afterward.
Wind: 2d6 cold damage + the effects of a strong wind.
Cold Fire: 2d6 cold damage + 2d6 negative energy damage.
Material Component: A small piece of ice.
turalisj

01-10-05, 11:13 PM
swee...i mean, cool :D :cool:
baerdith

01-10-05, 11:44 PM
I might take a crack at making a new one ;)

Check the sig for the New and improved ArchBard Mark 2. Care to try to top it Frosty?
Frostbite_Ravenheart

01-11-05, 03:02 PM
Check the sig for the New and improved ArchBard Mark 2. Care to try to top it Frosty?

I would but...I see no sig...

Prehaps you weren't around be I belive we overruled our former no-sig law?

Anyways, reguardless of how good it is I might still try out the Nature Bard being created by as I will most likly have some levels in ranger. But I might take the Arch-Bard path anyways ;).

BTW - Where is Kedi and does he still see the power of music?
-Frosty
baerdith

01-11-05, 05:59 PM
This is the link
http://boards1.wizards.com/showpost.php?p=5209006

Speaking of the Forest Bard:
http://boards1.wizards.com/showpost.php?p=5209571

:D
Lady Rolindin

01-11-05, 07:13 PM
you can go to the libary and post the spells directly to the site, it is good to read the spells here.
lotr has some good things would just like to see the book for the game.
I'm waitnig for the book to see what it has, from a friend who has the new book.
Aramar the Black

01-11-05, 07:21 PM
you can go to the libary and post the spells directly to the site, it is good to read the spells here.
lotr has some good things would just like to see the book for the game.
I'm waitnig for the book to see what it has, from a friend who has the new book.

Yeah, i was going to do that when I remebered.

lotr? Lord of the Rings? Book for the game? New Book????
???
Finwe

01-11-05, 10:11 PM
Hello friends, its been a while. How's it going for everyone? It seems I've missed a lot. See you later.
Aramar the Black

01-11-05, 10:34 PM
Wait, Wait Wait! Finwe, don't leave so soon!

Ahh, too late.

It was good to hear from you again, Finwe.
And if you would, please look aback at your Philosopher Thread on the D&D boards; I've been waiting for a reply.
Finwe

01-12-05, 04:49 PM
Ah, will do Aramar.
[GSV] Kirstar

01-13-05, 03:21 AM
i still exist, im just a busy bunny
[GSV] Kirstar

01-14-05, 05:15 AM
ok, my personnel mage guild / PrC class.


Guild Magus of Tadirr v1.0

The Guild Magus of Tadirr is one the only legal way to practice Arcane Spellcasting within the Taddirran City State.
Penalties for illegal arcane spellcasting can be severe.
Unlike normal prestige classes, the Guild Magus of Tadirr has continuing requirements that increase as the levels increase.

To gain another level of Guild Magus of Tadirr the caster must meat the requirements for the new level before they can gain the new level.


Hit Die: d4

Requirements:
To qualify to become a Guild Magus of Tadirr, a character must fulfill the following criteria:
Race: Be a citizen of Tadirr.
Alignment: Any
Class: Wizards, Sorcerers, War Mages can all take levels in Guild Magus of Tadirr. Warlocks however cannot.

Each Level of Guild Magus of Tadirr has specific requirements as listed below.

1st Initiate
Skills: Knowledge Spellcraft 3, Spellcraft 3
Spells: Must be a 3rd level Arcane caster with the ability to cast 2nd level Arcane spells.
Special: Must pass the 1st Test of Magus (see below)

2nd Adept
Skills: Knowledge Spellcraft 5, Spellcraft 5
Spells: Must be a 5th level Arcane caster with the ability to cast 3rd level Arcane spells.
Special: Must pass the 2nd Test of Magus (see below)

3rd Magus
Skills: Knowledge Spellcraft 7, Spellcraft 7
Spells: Must be a 7th level Arcane caster with the ability to cast 4th level Arcane spells.
Special: Must pass the 3rd Test of Magus (see below)

4th High Magus
Skills: Knowledge Spellcraft 10, Spellcraft 10
Spells: Must be a 9th level Arcane caster with the ability to cast 5th level Arcane spells.
Special: Must pass the 4th Test of Magus (see below)

5th Master Magus
Skills: Knowledge Spellcraft 15, Spellcraft 15
Spells: Must be a 12th level Arcane caster with the ability to cast 6th level Arcane spells.
Special: Must pass the 5th Test of Magus (see below)


Class Skills:
The Guild Magus of Tadirr class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomaacy (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Sence Motive (Wis), Spellcraft (Int).

Skill Points at Each Level: 4 + Int modifier.

Lvl Title BAB Fort Ref Will
-----------------------------------
1 Initiate +0 +2 +2 +2
2 Adept +1 +3 +3 +3
3 Magus +1 +3 +3 +3
4 High Magus +2 +4 +4 +4
5 Master Magus +2 +4 +4 +4
*
Lvl Special Abilities Spells
---------------------------------------------------------------------
1 Resource Access, Bonus Feat, Spell Knowledge +1 Spellcaster Level
2 Resource Access, Bonus Feat, Spell Knowledge +1 Spellcaster Level
3 Resource Access, Bonus Feat, Spell Knowledge +1 Spellcaster Level
4 Resource Access, Bonus Feat, Spell Knowledge +1 Spellcaster Level
5 Resource Access, Bonus Feat, Spell Knowledge +1 Spellcaster Level


Class Features:

Weapon and Armor Proficiency: No additional weapon or armour proficiencies are gained.

For every level the character gains in Guild Magus, they gain an additional spell casting level equivalent to their previous class. They do not however gain any bonus’s from their previous class such as the bonus feat every 5 levels that a wizard gains. So a 10th level Wizard 4th level Guild Magus of Tadirr casts and knows spells as a 14th level Wizard. Also familair bonus's are as a 14th level Wizard.

All Guild Magus of Tadirr must abide by the rules and regulations of the guild.

Tithe = 20% of all income. This may be paid in magic or coin. This does vary from time to time. Think of it as a tax.
Must prevent guild secrets, spells, and items from falling into the hands of non guild members.
Must spend 1 day in 7 on guild business. This may be crafting, casting, teaching, etc. A Guild Magus of Tadirr may build up a dept equal to no more than their Guild Magus level x 10 days. A Guild Magus may do their service in advance, but no more than their Guild Magus level x 10 days. A player who wishes to bypass this requirement may instead take a 10% XP penalty to reflect the out of game down time. A character whose time dept goes over their maximum receives a 10% XP penalty.
Must obey the directives of the Magus Council. These include restriction on what spells can be cast, what items created, and who services can be sold to.
Only Guild Magus of Tadirr may use arcane magic within Tadirr
A Guild Magus of Tadirr may not be a member of an unsanctioned group or organisation. Permission must be sought from the guild.


A Guild Magus of Tadirr who breaks the guild rules may be subject to censure. A trial before his peers is usual. The various punishments are listed below..

A fine of time, magic or money.
Increase in the percentage a member must tithe for a period.
Increase in the time requirement for a period.
Geas to correct a wrong. Such as recover a missing guild item, or spell. This need not always be magically compelled.
Demotion by one or more ranks. With resulting loss of levels and benefits. This loss is permanent and levels must be earned as normal. Banishment may also follow. Any Guild Magus of Tadirr who is banished has all Guild Magus levels removed.
Imprisonment.
Death.


Renegade and Ex Guild Magus
A renegade Guild Magus of Tadirr has turned their back on the guild and has been cast out. They still have their Guild Magus of Tadirr levels however which will be removed when they can be captured. An ex Guild Magus has already lost all Guild Magus of Tadirr levels. Whenever a Guild Magus level is lost all benefits are lost as well.
An ex Guild Magus of Tadirr usually has their spell books and magic items destroyed or confiscated.

Renegade Guild Magus are usually hunted down by the guild. They know the guild secrets and as such it isn’t safe for them to remain at large. Once a renegade has be captured they have all their guild levels removed and their memories of guild secrets erased. They are more often killed.

Resource Access:
Every time the Guild Magus of Tadirr gains this bonus they increase their access to guild resources. These include laboratory and library access, this includes restricted information and access to the guild magic item repository.

Bonus Feat:
Choose a bonus feat from any magic, crafting, or metamagic available.

Spell Knowledge:
Every time the Guild Magus of Tadirr gains this bonus select add 2 spells of each level they can cast to the casters spellbook. Or for spontaneous casters change a maximum of 1 spell of each level for another of the same level.
Frostbite_Ravenheart

01-14-05, 05:40 PM
Great class Kirstar.

Welcome back Finwe. Like what we've done with the place?
-Frosty
thasis

01-14-05, 07:59 PM
I've been away from the Council of Archmages forever. Well I'm back. Maybe I might be active here again. Just stopping by to say hi for now though.
baerdith

01-15-05, 07:04 PM
Great class Kirstar.

Welcome back Finwe. Like what we've done with the place?
-Frosty

Hey Frosty! Whadayathink of my bards??
Dyne

01-19-05, 03:48 PM
Someone else will have to take over care of the Council of Archmages Library. It's rather fallen into disrepair, and I no longer have to time to upkeep it.
Raven Dark

01-19-05, 11:01 PM
*Yawns in the background*
[GSV] Kirstar

01-20-05, 03:30 AM
Sorry Ive got a city state to run, so I cant do it
thasis

01-20-05, 09:58 AM
I have tons of time to do stuff. What does it require for me to do?
Dyne

01-20-05, 09:16 PM
I have tons of time to do stuff. What does it require for me to do?

To do the same stuff I was doing (err, was doing a while back when I had the time to upkeep it).

When people post new stuff, you add it to the appropriate section of the library when everyone is finished commenting on it. I've already got a bunch of stuff in there, and you can just copy my stuff into another thread to make it easier.
thasis

01-20-05, 10:55 PM
I looked over what you have to do and I relized, I don't have that much time. I do want to start to hang out in the CoAM again but I don't have enough time to do something that big for you guys. I could be a co-libarian though. Helping to gather up information and stuff.
Dyne

01-21-05, 01:24 AM
I've thought up a way to tie the Council of Archmages into the mythology of the world. See my addition to the Common Ground. Let me know what you think.
Lady Rolindin

01-23-05, 12:10 AM
I have been talking to sil and my dwarf mage could make a floating city with a mythallar, every archmage that's wants to live on the floating city can. you can set up you tower and more. if you want to have a busisness in the city below that great too just teleport to your busisness, or have yuo shops ran by your lower wizards on the city. this way the arch mages are part of the world and can be seen bt the city, and point and tell visters wher to find the archmages.

do the rest of you want a floating city for the archmages. 1 mile radius lots of room.
and to arch amge augdo if you want a instant castle my dwarf mage will give you one, the small size has 700 men at arms and 100 servants with a samll mthaallar as power soruce, the med has 1000 men at arms and 150 servants, all castles are made of rockmetal skin hardness of 25, the walls are 10 feet thick. when fulley open by saying word. in small siza they look like a 1 foot tall and 1 foot wide l childs toy castle. I plan to put up one of the Netheril instant castle meduim size.
Aramar the Black

01-23-05, 07:56 PM
Well, I find myself with a few hours of free internet time about twice a week.
If that's enough to keep up and update the library, then I volunteer.
But, it could be very big piece of work, and if thasis or Raven Dark wishes to help, or anyone else for that matter, than I will gladly welcome and appriciate that help. And if anyone else feel that they have enough availiable free time to upkeep the Library better than I could (a bar not set), and so be "head librarian" and wishes to volunteer, then they may, by all means, go ahead. I would be very happy as a co-librarian as well.
And Dyne: Nice backround story. Certianly, the CoA is one of the oldest and arcane of orgnizations.
thasis

01-23-05, 08:46 PM
What we can do is each have a post at the beggining of the thread. We are each in charge of keeping track of diffrent parts of the libary.
Aramar the Black

01-23-05, 09:07 PM
What we can do is each have a post at the beggining of the thread. We are each in charge of keeping track of diffrent parts of the libary.

That sounds like a fine idea, however potentially complicated.
I'm for it.
:)
Frostbite_Ravenheart

01-23-05, 09:46 PM
I think the floating city is really a great idea.

Thought many great works Floating castles/citadels/fortresses/Towns Ect have been the pinacle of wizardly magic. Whats a better fit for us?

It would also open up a new roles in the Chain of Command, such as the Captain and Mayor.

You see the Captain would be like the director of were the city moves. He would have power equvalent of like a Senator or somthingly mindly powerfull that would have to obey higher authority yet he makes the decisive designs and can take on more command during emergencys.

The Mayor, or whatever you want to call him, would be the person who oversees the devlopment of the city and all that. He would also have a position among archmages, but would deal a lot more with the city itself. He could appoint both NPC and PC advisors/Ministers to deal with roads, buildings, services and would have an role/rank in the chain of command for defending the city.

Of course we could have more positions or make these positions npc or a mix of both.

But one question: Is it a city where everyone has magic and if so, just arcane magic. I personally think it should be a city with a foundation and a history of arcane magic but for the mutal study and devlopment of of all kinds of magic. While non-arcane spellcasters shouldn't hold the highest rank, I think it would even be alright if they were represented by one of there own in the government.

Again guys, the devlopment of the city and the ranks/roles we have will largly depend on the kind of IG leadership you guys want. If we can't decide for the momment I have an idea for how to start off the game.

-Frosty
Lady Rolindin

01-23-05, 11:14 PM
it should have a counsel of arcmages, in some floating cities the head archmage is called the High Arcana.
the housing is being made for the mythallar now.
what we need to to get npc for a small defending armor of griffeneers to patrol around the city for proctection and such.
any archmage that want to help make the city can, just study the spells to help make it.
the spell to cut the mountain top is going to take 3 days to cast, and some one can cast some of the other spells. or they can teleport the mythallar housing to the up turned mountain top.
the mythallar housing needs to have glyphs inside the housing too, proctection spells, and more.

what else elery arch mage can use the mythallar power for invention and to make magic items and more. there will be magic weapons that only work inside the mythallar 1 mile area for the npc army and servents. it wopuld be nice to make a second mythallar and havd them side by side fro extra power.

I don't care who is leader of the counsel, one leader and the rest get a vote on issues.
archmage augedo the instant castle is yours if you want it, you'll like it plenty of room for your expermints and a libary or two. the meduim has 40 or 50 bed rooms have to look up the room count again, 8 levels tall with a outer wall and a small army to procect you. made of rockmetal skin metal, and very srtong.
the caslte has a kitchen that has instanteuos food to be cooknad stored, all the people are magical made and they are real as long as the castle is not destroyed, servents , butlers. maids more you will like the netheril hanging gardens and steam rooms, hot and cold running water with bath tubs. large bed rooms.
[GSV] Kirstar

01-24-05, 03:29 AM
well i know im my city they call me MASTER *que heavy breathing and martial music
Lady Rolindin

01-24-05, 03:28 PM
Frostbite_Ravenheart I think the floating city is really a great idea.

Thought many great works Floating castles/citadels/fortresses/Towns Ect have been the pinacle of wizardly magic. Whats a better fit for us?

It would also open up a new roles in the Chain of Command, such as the Captain and Mayor.

You see the Captain would be like the director of were the city moves. He would have power equvalent of like a Senator or somthingly mindly powerfull that would have to obey higher authority yet he makes the decisive designs and can take on more command during emergencys

the high arch wizard will have a a glyph stone that connects him or her to the mythallar housing. their is a spell that has to be permantely cast, with a glyph that will connect the stone and it will allow the person to move thecity by the force of their will. the city will move 30 ft. per round, the high wizard needs to have scurying portals to be able to see in all direction at all times.
yes we need npc's to help run the city, every npc that each arch wizard has they need to bring them and also get more for the business that will be needed to riun on the city.

the city is dived into 5 sections the center section is for the wizard who keeps the mythallar and wards and glyphs perment and strong

then the other 4 are dived into waht I call the north, south, east, west , and they usallly are headed by a wizard who become the ward wizard of their section.
each section though a 1/4 of a mile wide at the top and then goes down to meeat the center ward is still a lot of squared feet area to cover. and be in charge of, much more but right now the basic's spells and the mythallar housing, if each wizard wants a piece of the floating city for their own no proublem. this would be your own area to develope. their will be alot of magic in the city, and happening in the city.
so the first ting is who wants to help with the spells,
you have to be able to cast 10 and 11 levels spells, can be done.
[GSV] Kirstar

01-25-05, 03:32 AM
query ???? "mythallar"
Lady Rolindin

01-25-05, 05:17 PM
Mythallar is a sphere of 150 feet or bigger, that draws in power directly from the magic source( in the forgotten realms its called the magic weave).
if one touches such raw magic power you die no saving throw, the mythallar's are used to hold up floating cities or use din a large land city. a mythallar housing made with mirror like qualities is needed to harness the pure raw magic power. first one has to put the wards and glyphs inside the mythallar housing after it's made to focus the power, defenises, and offenses, and to tap into the raw power.
a 150 foot mythallar can hold up a floating city of 1 mile radius.
now the simularites, a mythal is a elven invention thar=t is a statue or similar object, the differance between a mythallar and mythatal is a mythal the elves sacafice their lives and the mythaal becomes alivng magic thing. a mythallar does not require a sacafrice, wards and ward stone is used to controll the movement of the floating city, by force of will.
if your look in the arch amges libary there are two Netheril stars, they are the same thing a 1 foot radius mthallar that can be touched, the raw power won't kill you.
A 150 ft. mthallar will if you touch it too much raw magical power for a mortal to handle.
and when in side the housing it will look like the sun, have to shade your eyes. because the mytahllar always draws constent power from the magic weave and you have to know how to use it.
very powerful magic to defend a city with, you have to have a mythallar teleportation spell to teleport in side a flaoting city and a ward stone to match the mytahaalr teleportation block I'm going to put inside the housing.
Lady Rolindin

01-25-05, 08:02 PM
Since the counsel of Archmages is neutral, we stay neutral.

1. If any Archmage wishes to help one guild or another they may. But remember that you take the responability on your self. if any thing happens and your caught it's has nothing to do with the counsel of Archmages.
they way to handle this is for the archmage to have their npc's work for one of the merchant guild. This way you keep the counsel of archmages out of the act. Or start one our selves our own merchant guild of magic creations, through npc's of course.

2. the way the list for the High Arcana should be something like this,from A to Z, the time we need to decide our selves. One week per archmage. one month, two months, or so on. This way there is no arch mage that will not get a chance to be the High Arcana. here's the list from the library.
Agudo Archmage--Archmage of Light
Anglar--Archmage of Use of Magic for Nonmagical Outcomes
Aramar the Black--Archmage of Ice
Baerdith--Archmage of Lore (Arcane, Ancient, or otherwise)
Bait the Bard--Archmage of Sonic Energy
ChaosEvoker--Archmage of Chaos
Demonfey--Archmage of Fire
Demon Lightfoot--Archmage of Demonology and Diabolism
Dyne--In-Game Leader for the IFWG, Librarian, and Archmage of War
Frostbite_Ravenheart--Lorewarden and Archmage of Music and Emotions
Gurgetar (user: Orcy)--Archmage of the Mind
He Who Shall Not Be Named--Archmage of the Uttercold
Kedi--Archmage of Life and Death
Kirstar--Archmage of Metamagic
Lady Rolindin--Archmage of Netherilan Magic
Law--Archmage of Research
Legions of the Unknown--Archmage of Conjuration
Master_of_Sarcasm--Archmage of Creation
Necrodude16--Archmage of Pain
Raven Dark--Archmage of Debilitation Magic
Redhase--Archmage of the Red Mist
Sculyblast--Archmage of Shadows
Silvanus--Archmage of Machiavellian Maneuvers
Solmund--Archmage of Phantasm/Illusion
Swedish Viking--Archmage of Grandiose but Weird Creations
Turalisj--Archmage of Serpents, Naga, and the like
Von Crown--Archmage of Undeath
Xen155--Archmage of Law

3. We need our own army, I can provide weapons, each npc fighter or wizard will have an ward stone that will allow them to have these bonuses in side the Mythallar area.

npc' warriors
20 men and women per squad, 2 wizard per squad, the warriors will have +5 to hit and damage, and for the wizards,
the squad commander will have +7 to hit and damage, and the wizards squad commander.
2 squads per company and two compainies per ward section, North, south, east ,west.
the company commanders will have an +10 weapon to hit and damage, and so will the wizard commanders.
we need one High commander for all the troops for all the ward zones, and a ward commander for each ward (north, south, west, east).


The High Arcana duities:
1. to keep the city safe (the High commander and High wizard arcana will report to them)
2. to be the tie breaking vote if needed on counsel votes.
3. to call the counsel for a vote.
4. to make sure that any building is approved by a cousel vote and they see that the work is done, hire the npc's boses, workers make sure that all public works are completed and money is raised by them for such projects.
5. make sure the city map is keeped up to date, with new work projects, buldings, parks and such.
6. make sure that all creations stay with in the archmages areas, such as I know we have all alignments in the counsel. so if a necromancer make's undead, all arch wizard's need to have a wall and have wards getting power from the mythallar to keep the undead inside their walls. if they escape in the city they will be returned two times, the third time they will be destroyed.
we can't have our golems, undead,and such roaming around the streets in the floating city. Please keep them inside your walls, on the third time the city guards will destroy them. by useing their weapons, all weapons that I give will be moon blade weapons with the mythallar plus'es.
7. when it's your turn to take the High Arcane postion, the out going arch mage will need to advise them on anything that happened, construction, counsel meetings, visters forn the guilds.

since I am makeing the floating city, I reserve the right to be the mythallar gaurdan. If any arch mage wants to be the director of the flight, then I see no proublem with this. It could be added to the High Arcana duty, and who knows where the city will go depending on the arch mage who is the High Arcana at the time.
If any arch mage wants to help then , you can help with the spells, the making of the mythallar housing, the wards and glyphs to be cast inside the mythallar housing.



Now I need commites from the rest of you and we can talk about the rule I have preposed so far.
Orguth the Brawler

01-25-05, 08:43 PM
A package arrives without apparent source, delivered to the council by messenger. Detections reveal it to be magical, though no attack spells are percieved. Upon opening, it is discovered to be a stone bearing a triggered message; a richly dressed half-elf appears in the air above the stone, facing the bulk of the chamber. The image smiles, and begins to speak:

Hail, ye Council of Archmagi, and well met.

Forasmuch as ye are known to be studious sages in all matters arcane;

And that amongst ye are masters of those magics which twist and bend perception;

At this, the image grins wider, and turns to face High Lord Solmund, initiating a deep bow before continuing to the chamber as a whole -

The Lord High Illusionary does hereby issue official invitation to all who would come, to celebrate the un-Veiling of the Foundation for the Illusory Arts. He awaits your august presences with utmost anticipation.

The half-elf's smile widens once more, before the image wavers and is gone, leaving the stone lifeless and dull.
DiplomaticSorcerer

01-28-05, 06:29 PM
Most of you don't know me. I recognize two people on this page. *waves to Frosty and Aramar* I used to help run this place, and I just decided to come back and have a look at it. Let me congratulate you. You, the members, have made this thread MUCH more efficient, informative, and CoC friendly than I was ever able to do as a ZA. *high-fives all the loyal members* Keep up the good work, I never want to see this place die.

Remember, kids! Triumvirates are never the most stable political structure!

P.S. When a guy who just started posting again recently tells you what to do, just tell him to go shove it.(The newer members are not meant to get this last part. You might understand it if you sift through all of the old threads, but who has the time?)
thasis

01-28-05, 08:40 PM
Ummm Lady Riodlen. I'm the Archmage of Necromancy by my recoliction. I wouldn't mind being the Archmage of Evil though :devil:
Lady Rolindin

01-28-05, 11:44 PM
thasis
Ummm Lady Riodlen. I'm the Archmage of Necromancy by my recoliction. I wouldn't mind being the Archmage of Evil though

read the descion rules I posted on the flying city and you necromancer is welcome to the city, 3 time is the limit I want for them to escape though. The first time undead can be brought and then wards made stronger to keepp them in your walls, the third time any golem or undead will be destroyed by the city force.
this applies to my wizard too, she don't play with undead but other magic that could pose proublems if they escaped. like a thinking gem golem or other inventins. all shouls read the rules I posted and we need to talk about them and come up with other rules that all of us can live by.
[GSV] Kirstar

01-29-05, 05:48 AM
new item for you guys & girls
Scabbard of Tempering
This scabbard improves the durability of any steel bladed weapon stored within it, making the weapon temporarily harder and stronger. An affected weapon gains a +2 to its hardness rating, and +10 hp, Only bladed weapons that are made mostly of steel may be effected.
To activate the scabbard, the weapon must be stored in the scabbard for 24 hours without it being removed. Once this activation period is over the weapon gains the benefits as listed above for up to 24 hours. Only 1 weapon may benefit from the enchantment of a specific scabbard at any time. To Temper another weapon the scabbard must be activated as before.
Craft Wondrous Item, CL 5, Temper. 30,000gp



From the spells of the Dwarves, Steel & Stone
Temper
Transmutation
Level: Sor/Wiz 3
Components: V,S
Casting Time: 1 standard action
Range: Touch
Target: one weapon touched
Duration: 1 min/level
Saving Throw: Will Negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell magically strengthens the steel parts of the weapon touched, making the weapon temporarily hardier stronger. An affected weapon gains a +2 to its hardness rating, and +10 hp,
Only weapons that are made mostly of metal, or have a large metal striking surface can be affected by this spell (for example a mace, sword, battleaxe, or war hammer could all be affected by the spell, but a quarterstaff, morningstar or arrow could not).
Silmarien Aldalome

01-30-05, 05:48 AM
The seven polls are out - they are:

1. Portal Concepts for the Inter-Foundation Games-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371737)
2. PC Concepts-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371732)
3. Frameworks for Overarching Rules (http://boards1.wizards.com/showthread.php?t=371740)
4. Black Operations (http://boards1.wizards.com/showthread.php?t=371743)
5. Newcomers, Recruits and Managing Level Variation (http://boards1.wizards.com/showthread.php?t=371744)
6. Roles, Hierarchies and In-Game Promotion Opportunities (http://boards1.wizards.com/showthread.php?t=371747)
7. In-Game Rewards and Penalties (http://boards1.wizards.com/showthread.php?t=371748)

My apologies for the error in the Portals thread (that meant I had to close Ver1 of it) and for the second thread, I closed (I couldn't edit polls, after they're cut).

I'll see if I can get the URLs and post them here.

regards
stav
Frostbite_Ravenheart

01-30-05, 09:14 PM
Hail DS! So, you like what I've done with the place?

Prehaps you will be willing to stay and RP with us? Don't worry about not being involved in all the debats and things. I myself do not bother will all the little petty stuff and I will usually just give a word here or there when I see fit.

I also have an idea for you. It was somthing I'd cooked up a while ago for Ava, but you'll do...as long as you don't mind playing a bad guy. Let me know what you think and I'll tell you about it after I clear it with Lady Sil.

-Frosty

Edit:

Btw my Lady how do you propose we host elections? We've tried them in the past to no avail as DS can well remeber. I will gladly run for both High Commander and High Arcana and will gladly assist you in elections in anyway but I leave it to you to figure out a system.
Silmarien Aldalome

01-30-05, 09:21 PM
Hail DS! So, you like what I've done with the place?

Prehaps you will be willing to stay and RP with us? Don't worry about not being involved in all the debats and things. I myself do not bother will all the little petty stuff and I will usually just give a word here or there when I see fit.

I also have an idea for you. It was somthing I'd cooked up a while ago for Ava, but you'll do...as long as you don't mind playing a bad guy. Let me know what you think and I'll tell you about it after I clear it with Lady Sil.

-Frosty

Edit:

Btw my Lady how do you propose we host elections? We've tried them in the past to no avail as DS can well remeber. I will gladly run for both High Commander and High Arcana and will gladly assist you in elections in anyway but I leave it to you to figure out a system.

Hi there Frostmann - good to see you - I'll look forwards to your advice re: "cooked up" thing for Ava.

The elections may have a different tone with the new group of posters here. You're all a much better group these days - that angsty edge is gone from most of the posts - which is really cool.

kind regards
stav
necrodude16

01-31-05, 12:10 AM
Most of you don't know me. I recognize two people on this page. *waves to Frosty and Aramar* I used to help run this place, and I just decided to come back and have a look at it. Let me congratulate you. You, the members, have made this thread MUCH more efficient, informative, and CoC friendly than I was ever able to do as a ZA. *high-fives all the loyal members* Keep up the good work, I never want to see this place die.

Remember, kids! Triumvirates are never the most stable political structure!

P.S. When a guy who just started posting again recently tells you what to do, just tell him to go shove it.(The newer members are not meant to get this last part. You might understand it if you sift through all of the old threads, but who has the time?)

You know me 2 :D :D :D
Lady Rolindin

01-31-05, 01:02 AM
I would like some imput from the rest of you and the ideals I put on here for the rules for the floating city. I would like to know if any any archamge has a charater that can cast 10, 11, 12 level spells beside my 35 level arch mage.
if so Then you can help to cast some of the high level wards and other spells.
necrodude16

01-31-05, 01:47 AM
Like a voice you have longed to here the smooth voice of Kayne Shadowborne floats from behind you, emerging from the shadows as though he had never left he speaks

I suggest using the ancient elven magics of a Mythal Stone as a ward against our enemies.

Guess who's Back.....Me Stupid..... :D
Bait the Bard

01-31-05, 05:55 AM
Most of you don't know me. I recognize two people on this page. *waves to Frosty and Aramar* I used to help run this place, and I just decided to come back and have a look at it. Let me congratulate you. You, the members, have made this thread MUCH more efficient, informative, and CoC friendly than I was ever able to do as a ZA. *high-fives all the loyal members* Keep up the good work, I never want to see this place die.

Remember, kids! Triumvirates are never the most stable political structure!

P.S. When a guy who just started posting again recently tells you what to do, just tell him to go shove it.(The newer members are not meant to get this last part. You might understand it if you sift through all of the old threads, but who has the time?)

What the **** are you doing here?! ;) :P

Nice to see you around :)
baerdith

01-31-05, 09:05 PM
P.S. When a guy who just started posting again recently tells you what to do, just tell him to go shove it

And who would have ever done such a thing. :rolleyes: :P

Good to see you again DS! Staying with us or poping out again?
Aramar the Black

01-31-05, 09:50 PM
Hello, DS.

Lady Rolindin: How does the office of Ward Wizard work? As in, duties and "promotion" to that particular office.
Lady Rolindin

01-31-05, 10:24 PM
opps
Frostbite_Ravenheart

01-31-05, 10:40 PM
I think you have great ideas me Lady! Obviously I am no advocate of roles/rankes out of game, I do love them in game.

As I'll be promoting myself for the position of High Arcana (Spelling?) I would like to know a little more about it and about other similar "high-political" roles you have in mind.

I play an Archbard of Music and Emotion, obviously my character will have high political ambitions.

By the way, the ArchBard is an epic caster. Hes way of epic magic is unique relying on composed epic songs inplace of magic and infact some songs aren't really that powerful at all but you need to be pretty strong to access them. In my world, at least some of them, Bardic magic is casted by those who have a heart and ear for the true epic song that makes up the whole world. The other epic songs are pretty much just parts of the true epic song, which is too incomprehensable for mortals and even gods to understand let alone control in its entiridy.

However I can work with "regular" archmages in there ritual casting, if not adding as much power as an equal level wizard then at least providing a few unique twists.

So in other words...I'd be glade to help ;).
-Frosty
Lady Rolindin

01-31-05, 11:34 PM
opps
Bait the Bard

02-01-05, 03:33 AM
As I'll be promoting myself for the position of High Arcana (Spelling?) I would like to know a little more about it and about other similar "high-political" roles you have in mind.

I play an Archbard of Music and Emotion, obviously my character will have high political ambitions. So in other words...I'd be glade to help ;).
-Frosty
Get out, oh feeble attempt to be me.



:P
Lady Rolindin

02-01-05, 02:39 PM
mouse sliped
Frostbite_Ravenheart

02-01-05, 09:28 PM
Sounds good to me so far. I'll agree and go with it all perfectly but I have just two more questions:

1) How long can the High Arcana serve? Term of office?
and
2) How much power does the council vote have? Can it overrule any decision made by anyone?

I will add one more duty to the High Arcana - While he may not have total control over foreign policy and diplomacy I think he should also have the duty of "Spokesperson" of the city.

-Frosty
Aramar the Black

02-01-05, 10:39 PM
Sounds good, Lady.
Questions:
Maybe it was a typo, but how are there now 6 ward wizards? (Maybe I missed something.)
Looking at things rankwise, are the Ward-Wizards virtually the same as the other members of the Council?
Lady Rolindin

02-01-05, 11:46 PM
wow
DiplomaticSorcerer

02-06-05, 01:53 AM
@ Frosty(I'm too lazy to go up there and click the "quote" button)
Well, I could take a shot at it. Evil is not a problem for me. Good people become so boring, all of the characters are essentially the same. Describe my role to me(via PM or post), and I'll consider it.

Hmmmm....interesting that I put the word "quote" in quotes.

Oh, and a word to all of the soon-to-be voters: Do NOT make an uninformed decision. If you don't know why you're voting for someone, don't vote. It hurts the process.
Dyne

02-06-05, 04:50 PM
Vote? Huh? What? What's being voted on? What'd I miss?
Frostbite_Ravenheart

02-06-05, 08:07 PM
I believe our friend DS was refering to the vote for High Arcana and Wardens position. I may be wrong however.

DS - Once I get your role completed in my mind I shall pm it to you. You can be as active as you want in it. Total freedom (With the exception of the chains)
-Frosty
Lady Rolindin

02-06-05, 08:54 PM
wizard of ba hum bug
DiplomaticSorcerer

02-06-05, 11:31 PM
I believe our friend DS was refering to the vote for High Arcana and Wardens position. I may be wrong however.No, you're right. I'm just trying to make sure that the most able people get elected. You wouldn't want someone who doesn't post much in an important position, would you?

DS - Once I get your role completed in my mind I shall pm it to you. You can be as active as you want in it. Total freedom (With the exception of the chains)
-Frosty
:thumbsup:
Lady Rolindin

02-07-05, 01:43 AM
To me voting for the postions is a good ideal. \If you want a possion then post it and I'm sure the others can suggest if they want the postion or don't mind you having the postion.
It would be nice to see everone posting to see what postion they would like. I really don't want a postion but watching the mythallar.
other than that

a form like this maybe.
who do you think would make a good High Arcana.
Frosty has already ask for thispostion so, the rest of you put if you want her to be the high arcana or your choice once we have all teh choises then we put their names up and we vote ourselves.

wards wizards need 6
out in your choices.
we might have to have more than one postions if hardly any arch wizard post alot.
dyne coulf be a ward wizard and the wizard of the libray, since he did start the new library, talk about it.
we have to make the choices.
Aramar the Black

02-07-05, 11:33 PM
I like Frosty as the High Arcana. I cold go for Ward Wizard or Wizard of Knowledge. (Possible Wizard of Magic, as well)
redhase

02-07-05, 11:54 PM
why not if frosty wants to be the high arcana, iI have no objections. hum 6 wards, we might want to keep it even good wizards and evil ones to watch each other. I'll keep my undead inside my walls if one escapes then let the guards kill it. I don't care. I think maybe a ward or the like.
Aramar the Black
I like Frosty as the High Arcana. I cold go for Ward Wizard or Wizard of Knowledge. (Possible Wizard of Magic, as well)
how about we see who wants which postion and then if we don't have them filled then asign more to others first.
so we can ask all who would seek the postion's and then see how they match up.
go ahead frost and be the high arcana, your headach.
kedi

02-08-05, 06:48 AM
Kedi--Archmage of Life and Death

The High Arcana duities:
1. to keep the city safe (the High commander and High wizard arcana will report to them)
2. to be the tie breaking vote if needed on counsel votes.
3. to call the counsel for a vote.
4. to make sure that any building is approved by a cousel vote and they see that the work is done, hire the npc's boses, workers make sure that all public works are completed and money is raised by them for such projects.
5. make sure the city map is keeped up to date, with new work projects, buldings, parks and such.
6. make sure that all creations stay with in the archmages areas, such as I know we have all alignments in the counsel. so if a necromancer make's undead, all arch wizard's need to have a wall and have wards getting power from the mythallar to keep the undead inside their walls. if they escape in the city they will be returned two times, the third time they will be destroyed.
we can't have our golems, undead,and such roaming around the streets in the floating city. Please keep them inside your walls, on the third time the city guards will destroy them. by useing their weapons, all weapons that I give will be moon blade weapons with the mythallar plus'es.
7. when it's your turn to take the High Arcane postion, the out going arch mage will need to advise them on anything that happened, construction, counsel meetings, visters forn the guilds.Stop the party. Someone mentions my name and I won't visit my old thread?

:P

DS, Frostbite... Can't believe you guys are still here. You're divine to the Council, you know.

Since I've sort of returned from school stuff and can focus more on gaming... WTF IS GOING ON! ;)
Demonfey

02-08-05, 05:30 PM
why not if frosty wants to be the high arcana, iI have no objections. hum 6 wards, we might want to keep it even good wizards and evil ones to watch each other. I'll keep my undead inside my walls if one escapes then let the guards kill it. I don't care. I think maybe a ward or the like.
Aramar the Black
I like Frosty as the High Arcana. I cold go for Ward Wizard or Wizard of Knowledge. (Possible Wizard of Magic, as well)
how about we see who wants which postion and then if we don't have them filled then asign more to others first.
so we can ask all who would seek the postion's and then see how they match up.
go ahead frost and be the high arcana, your headach.
I personally like the idea of multiple wards, although nine would probably work best. That way, we have one for each alignment.
Frostbite_Ravenheart

02-08-05, 09:49 PM
@Demonfey - You've been hanging out with dyne too long...

@Kedi - Well...I couldn't just abandone it could I? Too much effort and time has been put into this thread, valiantly fighting off or as they will threaten me to edit it - Time consuming negotiations. This isn't even rightfully a thread anymore, this series of greatness has seen more changes in government, more posts, more threads and more activity while still being somthing very specialized (Ie: Its not the "hello thread" ect.) Come Kedi...rejoin me as Ds has!

@all - Sorry for long welcome speech to kedi. You don't have to read all that. I'm flattered by your words of kindness and trust.

-Frosty
Lady Rolindin

02-08-05, 10:49 PM
oooh
Bait the Bard

02-09-05, 12:33 AM
Stop the party. Someone mentions my name and I won't visit my old thread?

:P

DS, Frostbite... Can't believe you guys are still here. You're divine to the Council, you know.

Since I've sort of returned from school stuff and can focus more on gaming... WTF IS GOING ON! ;)
Bah! You saying I'm not divine around here! ;) :D
baerdith

02-14-05, 09:15 PM
Any chance we could ever get back to, you know, talking about magic and stuff??
Demonfey

02-14-05, 09:31 PM
Demonfey:
I personally like the idea of multiple wards, although nine would probably work best. That way, we have one for each alignment.
If i make 9 wards then the floating city would have to be 8 miles raduis, for nine wards and the mythallar would have to cover 9 miles raduis. it can be done, but a bigger mythallar housing and a bigger mythallar (1350 ft. 2 mythallars would make the housing 2800 feet square. all walls 2800 ft by 2800 ft.
lets see 1 mile part of 8 ward radius outside, 1mile by 2 miles to center ward by 2 mile center ward so 1/2 mile
1 mile by 2 miles to center ward, center ward part of ward 1/2 mile radius long piece of raduis pie.8 oter wards 1 inner ward for all the alignment's.
the 5 mile raduis is fine and we can have different alignemt's living in different parts of the city. so who ever is the wizard of planning has to figure out where each wizard and aligments and try to put compatabile alignments together. and keep the building's on the city map. very bussy wizard. you get all the building request and then have to know size and where they are placed in what ward and where in the ward. the ward wizard can have thier planner help you to figure this out.
One controlled by each alignment, and can ward against different foes (evil wards could dampen good spells for example)
Aramar the Black

02-15-05, 08:51 PM
Any chance we could ever get back to, you know, talking about magic and stuff??

Sounds like a wonderful idea. I have some new spells that are in developement, and a few possible topics to discuss, if need be.
But, this counciol seems to be pretty one-minded, focusing on only one thing at a time, and we get easily sidetracked. And this whole huge IFWG thing is a very good sidetracker.
Lady Rolindin

02-15-05, 09:36 PM
magic
Aramar the Black

02-15-05, 09:50 PM
I am most sorry, Lady Rolindin; I had thought that all this recent talk was, other than being a big project for the Council, was connected to the IFGW somehow. Of course, this kind of topic is/has been different than discussing spells or items and the very thoeries of magic itself.
But, to think on the city topic: I believe we once had a topic talking about magic and technology, and how we could use spells for such thangs as pitols and elevators, among other things.
Also, I would suggest one of the recent Dragon magizines, number 327, I believe, that had some magically based technologial ideas. (Such as PDAs and internet maps)
Lastly, I have three more things.
I envision portals to other planes, either demi- or the Elemental plane of water, for a plumbing system, mirrors which allow communication between the other mirrors, like a large videophone system (I saw those items in an official product somewhere), and a spell which is able to create a very high tempreture in a samll, forge liek area, thus allowing us to melt metals which have a higher melting temprature, so as to obtain new materials for weapons and fuse existing metals.
Lady Rolindin

02-16-05, 04:23 PM
orcy
Frostbite_Ravenheart

02-16-05, 08:18 PM
Hmm. I thought this was all connected to the IFGW too...

Anyways I have one question about this city - Does everyone have magic?

Are there some non-spellcasters or prehaps everyone has a level or two in sorc/wiz or prehaps there all well-acomplished mages?

I'm guessing the second one, but I'd just like to make sure.
-Frosty
Lady Rolindin

02-16-05, 08:52 PM
magic hum
premier666

02-19-05, 06:30 PM
(I'm realy sorry to be posting in the middle of the thread like this, but, you never made clear how to join the council. could you point me where to?)
Bait the Bard

02-19-05, 07:15 PM
(I'm realy sorry to be posting in the middle of the thread like this, but, you never made clear how to join the council. could you point me where to?)
Easy ;)

You just post like you did, and you're in :D

Welcome to the Council, Premier, Archmage of .. err .. your choice :)
premier666

02-20-05, 08:11 AM
cool, If I'm alowed to choose I would be the Archmage of shadow
if there is already one (porbably) the archmage of planes.
Cazic

02-20-05, 03:43 PM
:eek: Wait we just say "I am the Arch mage of (somethingoranother)" and we are from then on out considered that? :confused: :eek:
necrodude16

02-20-05, 11:27 PM
cool, If I'm alowed to choose I would be the Archmage of shadow
if there is already one (porbably) the archmage of planes.

"Shadow is taken.
" comes the smooth cold voice of Kayne Shadowborne, Archmage of Pain, Chosen of Mask. Floating out of the shadows he resumes his long vacant seat at the grand table of the archmages.

Not bothering to brush away the spiderwebs and leaves from his seat he mearly melds himself in to the shadows of the long unused throne.

So what did i miss?:smirk:
Aramar the Black

02-21-05, 02:06 AM
:eek: Wait we just say "I am the Arch mage of (somethingoranother)" and we are from then on out considered that? :confused: :eek:

Well, to a certain extent. No uber-domains, and the position can't already be taken.
Cazic

02-21-05, 04:55 AM
Well, to a certain extent. No uber-domains, and the position can't already be taken.
i will have to think upon this. :plotting:
Aramar the Black

02-21-05, 12:41 PM
Oh, Cazic: A good phase to say when wishing to enter as a memeber is something like this: Hello, may I join/I wish to join the Council as Archmage of (Blank).
Just so isn't doesn't seem as though you are an arrogant persona who barges into things. But then, maybe that's just me (Who thinks along these rules of joining.)
And be wary of your plotting. You do stand among a COuncil of some of the mightiest Archmagi around. I would wan't to see you get hurt.
Lady Rolindin

02-21-05, 04:12 PM
Heres the list from the coa library, you can look at the fields allready chosen and then chose one not chose.

1.2 Member List

--------------------------------------------------------------------------------

Here is the list of members of the Council of Archmages and their domains. If you are a member of the Council of Archmages and your name isn't on this list, please PM me and give me your domain.

Agudo Archmage--Archmage of Light
Anglar--Archmage of Use of Magic for Nonmagical Outcomes
Aramar the Black--Archmage of Ice
Baerdith--Archmage of Lore (Arcane, Ancient, or otherwise)
Bait the Bard--Archmage of Sonic Energy
ChaosEvoker--Archmage of Chaos
Demonfey--Archmage of Fire
Demon Lightfoot--Archmage of Demonology and Diabolism
Dyne--In-Game Leader for the IFWG, Librarian, and Archmage of War
Frostbite_Ravenheart--Lorewarden and Archmage of Music and Emotions
Gurgetar (user: Orcy)--Archmage of the Mind
He Who Shall Not Be Named--Archmage of the Uttercold
Kedi--Archmage of Life and Death
Kirstar--Archmage of Metamagic
Lady Rolindin Cragrochthyer--Archmage of Netherilan Magic, 35 level wizard, 20 levl soccercer, 15 level cleric of Mystra (one of the chosen of Mystra)
Law--Archmage of Research
Legions of the Unknown--Archmage of Conjuration
Master_of_Sarcasm--Archmage of Creation
Necrodude16--Archmage of Pain
Raven Dark--Archmage of Debilitation Magic
Redhase--Archmage of the Red Mist
Sculyblast--Archmage of Shadows
Silvanus--Archmage of Machiavellian Maneuvers
Solmund--Archmage of Phantasm/Illusion
Swedish Viking--Archmage of Grandiose but Weird Creations
Turalisj--Archmage of Serpents, Naga, and the like
Von Crown--Archmage of Undeath
Xen155--Archmage of Law

Other than this list, I don't know who's still active in the Council. So, if
Cazic

02-21-05, 05:10 PM
Oh, Cazic: A good phase to say when wishing to enter as a memeber is something like this: Hello, may I join/I wish to join the Council as Archmage of (Blank).
Just so isn't doesn't seem as though you are an arrogant persona who barges into things. But then, maybe that's just me (Who thinks along these rules of joining.)
And be wary of your plotting. You do stand among a COuncil of some of the mightiest Archmagi around. I would wan't to see you get hurt.
I wasnt trying to be arrogant or anything. If I seemed that way i am sorry. as for the plooting it was a joke. i dont plan on doing evil in the council.


Hello, may I join/I wish to join the Council as Archmage of Travel.
premier666

02-21-05, 06:21 PM
(ok then)
Hello, I wish to join the concil of archmaes as the archmage of Black magic. (Obs, not the same of necromancy)
Frostbite_Ravenheart

02-21-05, 08:57 PM
Lady Rolindin - Judging on your stats that you sneaked in on the rooster I think you and Ava would be an aboslutly perfect couple. Both chosen of mystra and so insanly rigged you know more then all the gods of magic put together ;).

Premier: Not quite sure what you mean by Black Magic but if you say its not exactly like necromacy and you think its unique - your in.

Cazic: Get out of here. Your not welcome. :P
-Frosty
Lady Rolindin

02-21-05, 10:13 PM
I played her to 35th level wizard and stoped at 20 sorcerer, and Mystra take her pwoers away because she used the Poliris Blair on a couple of hundred Red Wizards attacking her and she made a mile or two dead magic zone, so she ahd to become a cleric for Mystra I stop at 15 level.
She is married and has two children named Loren and Coren wh like her are living mythallars. living mythallar is a personal mythallar that one can out inde them and after awhile you can't take it out like when a female become pregant, and its become part of them. The mythallra gives her a +1 to + 150 attack and damage bonus, she don't make proctection rings and such any more A plus 1 become a 1+ 1 to 150 ring of proctection, she has one for her self and to make them for any one else is costly for them. The ring could wind up +75 ring of proctection, expensive to buy, not many wizards could make such a magical item. I do like the chosen abilities, they help alot.

we do need the other wizards to use a spell to meld the piecs of the mythallar housing together once they arrive, they will be in section and invisabile servants could ber used and floatin spells to piece the wall together.
thaat's the only character I have been able to play so high with out getting killed or messed up.
Cazic

02-21-05, 10:24 PM
Cazic: Get out of here. Your not welcome. :P
-Frosty
Your opion doesn't matter. :P
And WHY am I not welcome?
Aramar the Black

02-21-05, 10:47 PM
Nay, Cazic, Fellow Archmage and Lord of Travel, the fault is mine. Lately, I cannot read the true emotions behind written words that well. I am taking too many things by appearences. (Which is REALLy a bad thing, seeing how I joined the Illusionist's guild recently)
I welcome you to the council.
:)
Cazic

02-21-05, 11:27 PM
It is quite alright Aramar, Master of Ice.
premier666

02-22-05, 05:20 PM
You all see a person wearing Dark blue robes and a yelow point hat.

http://www.nuklearpower.com/images/8bitcast/castbm.gif

Hum, I premier, Archmage of the black magic, will explain to my felow archmages, exactly what is black magic.

Black magic, also called the dark arts or wicthcraft, is all magic that deals wiht the "bad emotions" (anger, hate, sadness, etc.) and ways to take life out of living beings. it also involves a little about conjuration of demons, and curses. Its not a very popular part of magic but it's worth it.

(in D&D terms, is kind of a fusion of necromancy without the undead part and enchantment without the good part. It also involves the extraplanar ally spells and the curse spell and its similars).
premier666

02-22-05, 05:24 PM
ignore, double post
I wish I was

02-23-05, 08:06 PM
A small figure, his visage covered by jet wrappings, his form covered by a gray cloak, steps in slowly.
"My visions have brought me here, to the lady dwarf." he says and approaches cautiously.

Hello, I was told to come here, Lady Rolindin. I come seeking a spell, to protect my home from, those of like minds. KB sent me, if you must know. Well, yeah, I am only here for that, not to be a member or some such. Ok, that'll just about do it. Bye.
Lady Rolindin

02-23-05, 08:16 PM
he's wearing medium blue robes, "if you follow me I can show you the spell, I sure that you can perform magic. I will show you how to do the spell and you can take a copy back with you." the dwarf motions for you to follow him to one a room in the back.
I wish I was

02-23-05, 08:35 PM
The creature twitches, "I am no wizard, dwarf, but shall follow all the same." He moves to follow the dwarf into the backroom.
Dyne

02-23-05, 10:39 PM
I would like to request my removal from membership in this foundation. I simply don't have as much time as I used to. I'm sorry to announce that I can't post here anymore.

Good luck to everyone that is still here. I hope everything works out for this guild.
Aramar the Black

02-27-05, 04:22 PM
I would like to request my removal from membership in this foundation. I simply don't have as much time as I used to. I'm sorry to announce that I can't post here anymore.

Good luck to everyone that is still here. I hope everything works out for this guild.

And good luck to you Dyne, in whatever you do. Sorry that you have to leave.
redhase

03-02-05, 07:23 PM
We sould be talking about magic and magic creation, spells and such. Did everyone go to their labs to create new spells and such, or are you just looking throught your scrying devices to see what happens. It is a bad thing you are leaving dyne. :)
Demonfey

03-02-05, 08:10 PM
Sorry to see you go, Dyne.
Myrdinn

03-03-05, 01:22 PM
A Half red dragon approches the the thrones of the Archmagi. "may i join your great council?" he hisses.

Hello everybody, if i join may i be the archmage of draconic magic?

By the way, on the floating city do we set up schools to train people in our chosen speciality?
Cazic

03-03-05, 07:16 PM
I just realized this, but do we have to have levels in Arch Mage to be on the council? :confused:
Demonfey

03-03-05, 07:32 PM
No, you just have to cast arcane spells, Cazic. It's come up before, and that has apparently been the verdict so far.
Cazic

03-03-05, 07:35 PM
thanks DF. I as wondering about that. :)
Demonfey

03-03-05, 07:59 PM
No problem. Also, the Children of the Planes are looking for new members. Anyone here interested?
Cazic

03-03-05, 08:59 PM
what do the children of the planes intale?
Demonfey

03-03-05, 09:23 PM
what do the children of the planes intale?
Being an outsider or other extraplanar creature, mainly, and having a demiplane for members and allies only.
Cazic

03-03-05, 09:30 PM
Being an outsider or other extraplanar creature, mainly, and having a demiplane for members and allies only.
If I make a PC fitting those standars I will be sure to swing by.
Demonfey

03-03-05, 09:40 PM
Okay.
premier666

03-04-05, 08:50 PM
Being a person who exits only for arcane power, i always like to learn new spels. Does anyone knows new spells that either destroy things or control things?

(OOG Actualy i'm asking for new spells of the necromantic and enchantment schools)
Cazic

03-07-05, 08:36 AM
Magic Magic everywere but not a drop to...Wait a tic... :thinks: :uh-huh: Theres no magic here what happened? :eek:
Frostbite_Ravenheart

03-08-05, 05:03 PM
We've talked about so much that theres nothing left to discuss and we've invented so many spells and magic items we could destroy the land of Thay only using spells once that they never even heard of? :cool:.

Anyways we've fallen a bit behind in the posts but thats not a problem. We can kick it back up.

A topic prehaps: What are we going to do in the IFGW? Are we going to be neutral or aggressive? Organized or just a group who protect themselves?

Trying my best,
-Frosty
premier666

03-08-05, 05:44 PM
Huum, what is the IFGW?
Aramar the Black

03-08-05, 07:22 PM
Nuetral, definitly. What we always have been.

IFWG: Misspelling of IFGW or Inter-Foundation War Games (I think)
IFGW: Misspelling of IFWG or inter-Foundation Guild Wars (I think)
necrodude16

03-09-05, 04:00 AM
A low voice comes from the shadows.I suggest an allience with the children of the planes
Aramar the Black

03-09-05, 07:22 AM
A low voice comes from the shadows.I suggest an allience with the children of the planes

Do you now?
Well, it is certinly something to consider. (For me/us)
Although, unless thngs get very interesting, I would dould that we should call upon in need of aid, and becuase of out nuetrality, you would probably get our aid only when you need it defensivly.
premier666

03-09-05, 01:04 PM
You hear a soft laugh.
_We dont need an alliance, we are the Council of Archmages the most powerfull and famous guild ever. And, yes, we should stay neutral.


OOC: duh, GW= guild wars... I've heard it a thousand times...
Lady Rolindin

03-09-05, 05:33 PM
I think we can stay neutral, as far as some forces coming into the hall I can say one word and no being uless your a god can come throught, not even the drogga. a ward has already been put up all that is neede is the last word and no one comes or goes. the same spell I'm going to use on the flying city.
premier666

03-09-05, 06:35 PM
Hum, for our own defence, we should build an army to protect our hall in case some demigods choose to come trough. Of course we are strong enough to protect ourselves, but we should use an army of undead or golems (or both) to make any enemy waste their resources.
I could also call some demons to help but only as last resort. What do you, felow archmages think?

(OOC: hey I'm just RPing for fun, anyone cares to join me?)
Cazic

03-09-05, 09:58 PM
Hum, for our own defence, we should build an army to protect our hall in case some demigods choose to come trough. Of course we are strong enough to protect ourselves, but we should use an army of undead or golems (or both) to make any enemy waste their resources.
I could also call some demons to help but only as last resort. What do you, felow archmages think?

(OOC: hey I'm just RPing for fun, anyone cares to join me?)
"Yes friend I believe we should prepar our defences. We are making a floating Island for us to live on right? Our guilds setting could be of use."
Lady Rolindin

03-09-05, 10:53 PM
the guild can be protected by putting up lights up in all the rooms, they need to run all they time. allowing no shadows, that s how they travel.
if some of them are in the guild aready then they can be found and and gotten ride of.

It could help to close off the guils from all others and let no one in. By doing this we keep the our selfes safe and if some of the city folk want to come in the hall they should be allowed.
we could close off the hall for a day or two and chase all of them out of the hall, we could send them to other planes. Hell would be nice place to send some, or on a nice plane of pure postive engry. thats an ideal.
they would take damage from just being in the place and their is no shadow.
that would be mean . but it sounds fun to me.

we should put up light spells in every room that way they can't enter the guild while the ward is not working, when it is on then they will have no way in.
do you want to close the guild down from anyone entering and kick out all of them. or wait till later and do that.

its up to you as what you want to do. and yes droga the ward spell I have up stops all forms of travel unless you're a god. all forms, that means shadow too. the ward is up already all it takes is one word.
I will close down the coa hall from anyone entering and exiting, that is a promis! No one in and no one out, and if any of your kind is in here I feel sorry for them.
necrodude16

03-09-05, 11:39 PM
An allience with the children of the planes means not only the defense of our own plane but also the help of us and our allies in the war. After all, guilds will go for the most powerful and influencal guild in this war and that is the council of the archmages. If your were allied with us you would not only have protection of the romotness of the plane but also the 'mirror trap' and the help of our other three allied guilds. And becides talk between Frostbite Ravenheart ,your leader, and myself have already begun. There is even already a tower and building for the Council of Archmages use. I hope to see you there.
necrodude16

03-09-05, 11:44 PM
and yes droga the ward spell I have up stops all forms of travel unless you're a god. all forms, that means shadow too. the ward is up already all it takes is one word.


Ah about that, are you against me? God of Shadows and Planetouched....and there's some more their somewhere....
Frostbite_Ravenheart

03-10-05, 11:49 AM
And becides talk between Frostbite Ravenheart ,your leader, and myself have already begun. There is even already a tower and building for the Council of Archmages use. I

Indeed, the next thread I'm going to go to is CoTP thread and go sort a few things out. I hope you all don't mind but I've been working on foreign relations for a while.

I also have a few personal alliances between a few special guild-leaders that may turn into secret alliances between our two guilds or eventually open alliance.

The Society of Cards has now joined us as a branch of the CoA. They were a small foundation based upon using a certin type or style of card-magic. To sum things up I will quote his final sentance.

"So, I think we ought to go ahead and join up with the CoA -- just a subranch, but we maintain our own complex. We can have portals leading here from the CoA and the Merchant's Guild, as you suggest Dyne."
Please, Visit here to learn more about the Society of Cards Foundation (http://boards1.wizards.com/newreply.php?do=newreply&p=5634351)

Of course, once the game starts and we decide we want to remain neutral, we can still keep these allies and just make the alliances more like a non-agression pact. If so desired by the majority of the council.

As to a tower already being build, I have no idea what hes talking about but I'm about to go and find. Of course, you all must relize, the more they help us the more they place us in debt. Thus we might do somthing equally great or better or the consequences will be dire. Trust me, I've been hanging out with Bait a lot ;).

One last note, Bait, If you ever want to come back I'll reinstate you as my personal political foreign and whatnot Advisor ;).

-Frosty
Lady Rolindin

03-10-05, 02:19 PM
if any force that threis to gain entry by any tracel means then they can'y come into the guild. If we need we can make ruins stones to allow travel so we could come and go.
the ideal is to stop the forces that want to invade everthibg and stop them and trap the rest before they can send in more.

if you want to use your shadow abilities then may you can suffest a way to stop their forces from entering the hall.
other than that there is no spell i know to stop them. do tyou want to invite some of your shadow firends to help defend the guild.

it does cause some proubles, but the over all big pitcher is for to protect the hall.
if any one else has an ideal to help the hall then say so. it make not be as easy as we think. if they can travel by shadows, then some might already be in here.
Droga

03-10-05, 02:33 PM
A pair of red eyes appear in the shadows of the hall. A voice echoes out of them as the eyes seem to slide down the wall, staying within the shadows.
"Now... whatever could she mean by there might be some in here already? Who... or what could she possibly be speaking of. I wonder...

Well, that doesnt matter right now. Hello council. I trust your half-elf loving does not change your position of... neutrality? It would be a pity if it did. If you truely will remain neutral... I would ask for an agreement. A document signed that you will maintain your neutrality. You see... many of your... members, are affiliated with the Half Elves. Yet you claim neutrality. I would ask that you sign a document, proclaiming that you will not assist the Half elve's foundation in war... if it does continue to come to that. You see... the wench wishes war, theres simply no reasoning with her. You've all seen that we have offered peace. But we were denied this. Now... if you go back on your word, there would be... requirements. We can discuss those if you would like..."
Frostbite_Ravenheart

03-10-05, 02:56 PM
“I’d ask those that come into my house uninvited not to beginning conversations with threats, not matter how subtle. As for our alliance with the Half-Elven foundation, we are neutral but we will do what we want. We need not sign any papers for you to use in courts later. This is indeed a delicate time and its even being talked about an alliance between the GoE and the CoA. We already share several mutual allies. As for now the only guild that I see us ever going to really aid are the Children of the planes, for they have reasons for being neutral likewise. You see both archmages and outsides come from all different views and ethos. The Half-elves has allied themselves to good and the GoE to evil. The battle between you two is symbol of the battle between good versus evil and we will not involve ourselves in that battle. That is where our naturalness comes from. However if you don’t agree to an alliance then we have no reason to agree on signing any papers especially because we have an alliance with the HeF and not with you.”

All dialog Rp post. Gotta love it.
-Frosty
Lady Rolindin

03-10-05, 03:12 PM
"I have not give my support to any guild and do not know what they others archmages support or not support. If they align them slves wioth one side or the other then they take the responability on thems selves and do not reflect the counsel. I have been told that thier are some that support the Thayens and their beileves, I or we need tosee where each other stands on thieses issues. I would ask that if any guild is suppoted by an archmage that they inform us as to who they support. We as a counsel support no one.
The arch mages that do support a guild , it is them that you must take up the issue with.
I would ask that the city not be included in your plans, thay are not part of this and play no part in the war or delayed war.
In either case the city suppports no one as does the guild.

so many are trying to help the one' swho would be the victums of this war, i myself would rather helps the ones not involved in this war.
And yes I can see in the shadows and tell if your people are there or not. if you turn invisibale I can still see you.
we will have to talk this over and we are here to help the one's that are not involved in this war, if they are persuded then the matter changes. this is between you and the hef, not the city nor any other guild that does not support the war. My words are my one and I support no guild one any side, i do support helping the ones who are the incents caught inbetween the two side." If I have to the guild will be blocked from all travel of any kind, this is a promis.

two felme dwarf children comes from aa adjasion room, they goe over to Rolindin. One ask "can I touch the dark creature."
"NO coren you know that if you touch the drogga man you will cause the drogga pain, your powers will hurt the drogga man and it might get mad."
"maybe we could paly catch the fiery ball with him, that won't hurt him."
"I don't tink he's here for that, why don't we go into the other room and both of you can play fierey ball>" she takes them back into the room, then comes back in a minute.
necrodude16

03-10-05, 04:28 PM
We seek nothing more than an alliance with the greatest guild in the planes.
Demonfey

03-10-05, 05:20 PM
A pair of red eyes appear in the shadows of the hall. A voice echoes out of them as the eyes seem to slide down the wall, staying within the shadows.
"Now... whatever could she mean by there might be some in here already? Who... or what could she possibly be speaking of. I wonder...

Well, that doesnt matter right now. Hello council. I trust your half-elf loving does not change your position of... neutrality? It would be a pity if it did. If you truely will remain neutral... I would ask for an agreement. A document signed that you will maintain your neutrality. You see... many of your... members, are affiliated with the Half Elves. Yet you claim neutrality. I would ask that you sign a document, proclaiming that you will not assist the Half elve's foundation in war... if it does continue to come to that. You see... the wench wishes war, theres simply no reasoning with her. You've all seen that we have offered peace. But we were denied this. Now... if you go back on your word, there would be... requirements. We can discuss those if you would like..."
Droga, did you forget that the Archmages already agreed to an alliance with the GoUE before the first war, as a sign of becoming truly neutral?
Droga

03-10-05, 05:50 PM
Droga, did you forget that the Archmages already agreed to an alliance with the GoUE before the first war, as a sign of becoming truly neutral?

"I do not speak for the Guild of Evil, I speak, for my people. I no longer represent the GoUE. Dromkrag holds that position. I speak for those that walk in the shadows. I speak for the Skygge."
Droga

03-10-05, 05:52 PM
"I have not give my support to any guild and do not know what they others archmages support or not support. If they align them slves wioth one side or the other then they take the responability on thems selves and do not reflect the counsel. I have been told that thier are some that support the Thayens and their beileves, I or we need tosee where each other stands on thieses issues. I would ask that if any guild is suppoted by an archmage that they inform us as to who they support. We as a counsel support no one.
The arch mages that do support a guild , it is them that you must take up the issue with.
I would ask that the city not be included in your plans, thay are not part of this and play no part in the war or delayed war.
In either case the city suppports no one as does the guild.

so many are trying to help the one' swho would be the victums of this war, i myself would rather helps the ones not involved in this war.
And yes I can see in the shadows and tell if your people are there or not. if you turn invisibale I can still see you.
we will have to talk this over and we are here to help the one's that are not involved in this war, if they are persuded then the matter changes. this is between you and the hef, not the city nor any other guild that does not support the war. My words are my one and I support no guild one any side, i do support helping the ones who are the incents caught inbetween the two side." If I have to the guild will be blocked from all travel of any kind, this is a promis.

two felme dwarf children comes from aa adjasion room, they goe over to Rolindin. One ask "can I touch the dark creature."
"NO coren you know that if you touch the drogga man you will cause the drogga pain, your powers will hurt the drogga man and it might get mad."
"maybe we could paly catch the fiery ball with him, that won't hurt him."
"I don't tink he's here for that, why don't we go into the other room and both of you can play fierey ball>" she takes them back into the room, then comes back in a minute.

As for this seeing the skygge, exactly how is it you think you can do that?
Lady Rolindin

03-10-05, 06:09 PM
chosen of mystra get true seeing at line of sight, all the time. if your in the shadows i see you. If your invisabily i see you. you use an illusion i see throuhg it.
it a benfit of being as chosen of mystra.
other abilities: never age, poisons no efects diving effects like a palatin, never need to eat, never need to sleep, she has spell fire ( reater form magic item , it does 15d10 point of damage and to hit added to any spell. her children have the spell fire ability 15d10, any shadow creature double damge.) and sliver fire
thats why they didn't touch you just touching you would hurt you. all three of them glow all the time with strong white magical power drawn directly from the magic weave. don't ask her ac. she made a ring of proctection +2 for her self with a added 15d10 added to the ring. it's very high.

she can see any creature in the shadows drogga even you.

you see why i don't play her in games, she a 35 level wizard, 20 level sorcerer, 15 level cleric. I di play her to those levels. she is very powerful. dyne say she's way to powerful for the game and i agree, she is not helping any guild and will not help any guild.

If any of your people are in the guild, she will open a portal and send them away some where else and not hurt them. it's a spel she knows that's used to capture wizards in there towers. they will not be hurt just teleported away no saving throw.
Demonfey

03-10-05, 06:28 PM
chosen of mystra get true seeing at line of sight, all the time. if your in the shadows i see you. If your invisabily i see you. you use an illusion i see throuhg it.
it a benfit of being as chosen of mystra.
May I ask why you designed a chosen of Mystra?
Droga

03-10-05, 06:28 PM
Ah, I see, shes overpowered. In that case I don't have to worry, since you using info from a character that isn't legal in the game would be wrong. So even if your character can see me, she cant tell anybody. Since that would be cheating ;)

You cant just defend a guild with a character that isn't allowed in the games. So you can't legally in game just open a portal and send my skygge away.
Lady Rolindin

03-10-05, 08:07 PM
Droga if you attack any pc or npc in this game they hav ethe right to defend themselves. I fyou attack any npc archmage they can defent them selves ans she has the right to say something. She will ock down the hall, and she has the right to teleport all the drogga out of the hall. now if you paly fair and just sit thier it will become a staring contest.
demonfey you know the spell for locking down the guild i sent it to you. I can defend myaself and she will, if she thinks the hall is in trouble she will lock down the hall make no mistake about it. pc and npcs hav ethe right to defend them selves. just like your armies you made ar npcs and will attack certain guilds, the npc's of that guild can defends them selves. this is a promis droga, your people can stay and just sit and do nothing, if they become agressive against her or the guild, she will respond.
I did not make the template I follow it demonfey, and most of the archmages are np'cs in this guild drogga. their are alot of players who have archmages that are npc's.

she stil can close all telportation in and out of the guild and frostys wizard is a chosen of mystra too. do you think frosty will not say antthing drogga frosty will and the guild will be locked down, i can teach one of the other arch mages the spell and the same effect. no one in or goes out.
were not your enemy drogga, if you want to deal with the arch mages that support the hef you deal with them. and the hef can deal with the archmages that support the goue. If the hall has to be locked down it will.
that is a pormise, we are neutral in this war. and if nessary the hall will be locked down.

I don't care about your war, the floating city i'm making. you can visite , but the military force will take any action nessary to get ride of any one causing trouble be they from any guild.
she's leagle for the coa, and the coa is nuetral.
the coa is nuetral drogga, and more than just me can see any and all your poeple.
the hall will be locked down if the hall is attacked. I don't believe that many who attack will come out alive.
there are wards she has put up and they get the 15d10 bonus.
don't be supprised if a arbils spears ward sends 3000 1d4 little spears with a 15d10 bonus to each spear.
if any one attack her in her area, expect the wards to kill you.
premier666

03-11-05, 06:30 PM
you see the archmage of black magic looking at the non invited "guest".
I have a good knowledge of all things that walks in shadows, and I know, one thing: they are not to be trusted. Even worse if they are allied with the guild of evil.
He then looks at the representant of the children of the planes.
I'm personally against any alliance, as they might force us out of our neutrality. Can you make sure that an alliance with the planes will not force us out of neutrality? and, who are the other three allied guilds that you speak of?
premier666

03-11-05, 06:33 PM
Excuse me lady rolindin but who are those children? and what are they doing in the great hall?
Droga

03-11-05, 06:38 PM
The eyes betray a hint of amusement as they listen to the archmage. The voice slips out of the shadows nearby the eyes once more.
"I do so love how you mortals listen. After getting through saying that I do not belong to the guild of evil, you comment on my being a friend of the guild of evil. Really, you creatures should clean your ears more. It seems everyone of you are hard of hearing. Listening only to that which you want to hear. As long as you archmages make no offensive actions against myself or my people, everything will be fine."
The eyes fade away, disappearing into the shadows.

LR, this is a guild just like any other. It has to follow the rules just like any other. You cant use an epic character, because they arent allowed. I don't care if they're "there" or not. You can't use some overpowered character for the defense of a guild because that would be what we call cheating. Unless of course I can just pull out something with a good 100 levels or so to "defend" my skygge. Then I'll be fine. I would only be playing by your rules. So there would be no problem.
premier666

03-11-05, 07:26 PM
The archmage smiles at "floating eyes" before they disapear.
I wasn't realy paying attention to you.
as the eye disapear he switches his atention to the other archmages.
Do we have an archmage capable of building golems masterfully? After that odd little guy, I'm now sure we need an army prepared. I can use my spells to "influence" a king or two to work for us.
Lady Rolindin

03-11-05, 08:31 PM
the rules of the guilds are if you attack a character be they a npc or pc, they have the right to defend them selves.
some of the other archmages and npc's too and if you do any thing to them they can fight back, i will only lock down the hall and teleport all your drogga out and not hurt them.

you on the other hand need to relilize that the guild is neutral and we have agrement not to interfer with the war or other guilds.
If any arch mage does this then we handle this.
if you have am proublem woith an arch mage helping an guild then you brink your evendance to the counsel meeting and present it. you willbe listen to.
as far as having an proublem with your drogga men I have not proublem with them. if you choose to attack a member of the guild, explain what they did so we can handle it.
if a player has a archmage in this guild and they have broken our rules then present your evendance.

One more thing drogga, since i'm a dm in the games, I get an avatar. I choose my dwarf mage and she is going to be renewed so she has devin powers. a twin that look like my arch amge. my arch mage will take care of things here.
maybe I should just use her as my advatar with godly powers.

any way the children are her's and they can produce a spell fire more pwerful than what's in the book. they like their mother are living mythallars, they draw power directly from the magic that is in everything.

Drogga say out of her area and do not attack her. she is a 35 level wizard, I played her to that level. I did not just make her up.
there are very few high level games i can play her in. since its hard to find people who can play games at that level.

the coa is not your enemy, please keep it that way.
we will respect your wishes to not interfer, if an archmage does.
then you tell us or you find the arch mage and attack just them.
the guild is not responablie for one archmage, keep it that way.
some archmages support the goue, if they show their hand then they will explain to the consul why they are and action is not to be taken against them.

take your droggas out of the hall please, the guild is not giong to intefear with the game.
Orcy The Green Wonder

03-11-05, 08:48 PM
Droga is right. You cant use a PC (or NPC) over level 15. At least in an actual game type event. Defending a guild is an in game action, and thus, you cannot use a high level NPC to defend a guild. If it were a divine ranks post, as a DM, then Droga would have to be doing something wrong. As attacking a guild is perfectly allowed by the rules, you wouldn't be able to simply kick Droga out.

Thus, while as a DM you are allowed a divine avatar, you cannot use that divine avatar to protect a guild. These avatars are for stopping someone from, or punishing someone for, breaking the rules. A guild may be neutral, but if they are participating in the guilds, they must deal with situations of attack in game. Besides, Orcy doesnt recall even seeing Droga threaten this guild.

So, once again, you cannot use a divine avatar to protect a guild that is participating in the guild wars overall. The guild can be as neutral as it wants, but that doesnt mean it will be safe from war if someone decides to attack it.
Lady Rolindin

03-11-05, 11:29 PM
I did tell you and the others before that sh was 35 level wizard, she not defending the guild. she would defend her self, all characters be they npc's or pc's have that right. I told droga to stay out of her area, and alot of the other people have arch mages that are above 15 th level also. droga needs to leave them alone. if he attacks a high level character then he gets qhats is coming to his character.
this goes with saying that if you go to Faerun and attack the simbul, elminster, or Ssaz Tam, the Shadow price, they are going to sit their and say please hit me agian. D& d laws are that if you attack a high level character they can do what they feel is best. Mine is to teleport you out of the hall, and the other archmages can stop all travel in or aout at any time they want. they already know that, i would hate to have you think your drogga men to be held hostage drogga, they will be teleported away. do not attack anyone who is trying to help you drogga.

it the same in any world you play in, if I attack a high level wizard and they are above my level then they have the right to fight back.
I said i would not hurt his people just move them out of harms way. no harm will come to them.

as far as making her my devine avatar, i'm thinking about it. it would be easer to do than make up one.
I just need to give her divine ranks witch she don't have. she couls kill a monior god with the powers she has. but first the floating city my gift to the coa. the cith is first on my list, then change her over to divine raks.

and how does droga nopt know that one of the other characters haven't
put up the same ward. you don't droga. they have by other members and they can do the same, unless your a god no way in or out.
and droga's people would be teleported out some where safe, in a shadow so they feel at home.
droga the others have allready put up such wards and the hall can be secure at any time.
don't fret droga, if you leave her alone she will leave you alone. the coa is neutral and is going to stay that way.
orcy the city first, then make her my avatar, what do you think of the dwarves. or magic a lesser god.
you too worry to much, droga the coa is not going to atttack you are your people, stop worring. No she is not been changed over as yet, if any archmage is attacked such as dyne archmage (he's gone now), he would have the right to defend him self. that is d& d law
you attack someone much more powerful than your self, you have to expext them to attack you back.

drogga you can keep your people but, if they attach her; she has the right to fight back. d&d law
Orcy The Green Wonder

03-12-05, 12:01 AM
From what Orcy has seen, Droga is just being true to his character. Making sure that people who say they're neutral are going to stay such. Orcy has watched him do this many times. You are right however, if Droga does attack you then you can fight back. But not if he attacks the COA. The COA is playing in the games, thus, it must follow game rules. Your character may be here, but she WILL NOT act to defend the foundation. Because she is outside of the level allowed for characters in this game. If anybody, Droga or not, brings war to the COA, you will not step in with any character over 15th level, unless they have been leveled from such IN the IFGW. If you do, Orcy WILL step in. That goes for anybody and everybody that has a character above 15th level. You may not defend a foundation IN GAME unless your character is taking part in the games (in which case he/she/it is ECL 15 currently).

Now, for this floating city. As guilds are going to be given starting gold and such, their guild houses will have to be built with said gold. So, unless you can build this floating city with that, Orcy would have to say you can't just give them a gift like that. Since you are a DM, that would be favoritism.

So, for a summary. High level characters that are beyond the current scope of the IFGW may not interfere with IN GAME events. Such as an attack on the COA. You MAY NOT set up defenses for them, you may not teleport people away for them. If you wish to do those things, you will need to find a way to do it with an ECL 15 character. This goes for everyone with a high level character. Orcy has said this kind of thing to Demonfey repeatedly in regards to Crowley. Guild houses will be built with the starting Gold we are giving to the guilds. Magical floating island keeps that have epic level wards in them probably wont be fitting within that context. You can take it up with Sil if you wish, and try to get him to convince me otherwise. But Orcy doesn't see that happening. Orcy is sorry if anybody was really hoping for that, but you could say... have this floating island as some other base that won't be serving as the guild house for the COA.
Lady Rolindin

03-12-05, 12:21 AM
if drogga attacks any other than the 15 level ecl then they can teleport them to saftie. that is what I've been sayin if they attack a character above the level they have the right to defend them selves.
mine would be to teleport them away to a shadow plane.
and some of the other 15 level archmages have the spell put up orcy, they can stop all travel in or out. She is already close to god hood from just playing her to 35 level. god on minor magic for the dwarfs perhaps, who knows maybe a dwarf pathion.

the guild is neutral and I hope it stays that way, even though some have been saying they some in the coa are supporting this group or that group.
I think it's a coa counsel action to find out who's doing what to whom and why.
Orcy The Green Wonder

03-12-05, 12:41 AM
if drogga attacks any other than the 15 level ecl then they can teleport them to saftie. that is what I've been sayin if they attack a character above the level they have the right to defend them selves.
mine would be to teleport them away to a shadow plane.
and some of the other 15 level archmages have the spell put up orcy, they can stop all travel in or out. She is already close to god hood from just playing her to 35 level. god on minor magic for the dwarfs perhaps, who knows maybe a dwarf pathion.

the guild is neutral and I hope it stays that way, even though some have been saying they some in the coa are supporting this group or that group.
I think it's a coa counsel action to find out who's doing what to whom and why.

Bold part: Doesnt matter. Orcy has repeatedly stated she wont be doing anything in the guild wars. If Droga attacks YOU, or one of the high level archmages (which he wont because you arent in the guild wars) then you can defend yourselves. If he attacks the GUILD then you can't do anything. If other archmages teleport Droga or anybody else who attacks and they are level 15, then its fine. If they are above level 15 without gaining that level in the guild wars, then they cant do it. Orcy doesn't want to repeat himself again. You can defend yourself if you yourself are attacked. Otherwise, you will do nothing with your level 35. We've established this, theres nothing more to say about it. This doesn't even matter, the guild houses havent been built yet so saying they have a spell up means nothing. Orcy will adress this point some time later if it comes up again. But as long as we've established that your level 35, and anybody elses high level character will do nothing to set up defenses, attack others, or any other number of things.
Kingside_Bishop

03-12-05, 10:43 PM
An older man, wearing a dark gray robe, with snowy gray hair and gray eyes, walks in thorugh the guild's doors...

"My name is Aizelvon Xur, and I am a Master of the Cards. I was invited here by your leader... to join my own magic with yours, to become a member of this most prestigious community."

He bows low, displaying an agility that belies his age.

"My most potent magic comes from within cards, wherein the essence of magics most potent remain trapped inside, distilled into a form through which many may experience the power of the mage. I am a crafter, a master, of these cards, and I wish to share my knowledge with those of this guild.

"However, I wish also to maintain my own grounds, where I have stablished an arena that this particlar local would not support -- a Cardcaster's Arena, where cardcasters may duel one another. On this premise, I also have located the main body of lore concerning Cardcasting, as well as my own shop, where I craft the cards...

"I, then, and with the support of my fellow guildmaster, subordinate The Society of the Cards to The Council of Archmages. So shall The Society to become part of The Council, with the permission of those gathered here. I welcome any visitors to my Society, any who wish to learn of the Essence Cards, and look forward to this most fruitful of mergers..."

With this, Xur bows again, and waits for a response...

Hi! Frosty offered to join the Society to the Council, so Dyne and I took him up on it, with the stipulation that we could maintain our own thread (since cards and spells are quite different, after all). Anyway, cruise on over to The Society of the Cards (http://boards1.wizards.com/showthread.php?t=386206&page=1) and have a look! For those of you who are lazy, here's the OP in a spoiler block (get used to them)...

The Society of the Cards

~~~~~~~~~~~~~~~~~~~~

For honor, we duel; not for our own honor, but for the honor of those bound within the cards -- the energies and beings that submit themselves, for a time, to our mastery, subordinating their will to our own; they are the source from whence our power flows, the place to which it inevitably goes.

For honor, we duel.

~~~~~~~~~~~~~~~~~~~~
Guildmasters:Dyne
Kingside_Bishop (Aizelvon Xur)Members:Thasis
alaron~~~~~~~~~~~~~~~~~~~~

While walking through the streets of the city, a peculiar building catches your eye... it's a one story cylindrical stone building sitting in the middle of a square. Circling it once, you notice that it has eight open arches leading in. Above each arch is a colored gem: one crystal clear, one green, one yellow, one orange, one pure black, one red, one blue, one sky blue, and then you're back at the clear one again.

Deciding to investigate, you step through one of the arches. Inside, there is a wooden table running along the wall that serves as a hardwood desk for a young clerk, dressed in gray robes. There are many piles of paperwork, and open books, lying on his large circular desk. He looks up from one, directly at you...

"Welcome to The Society of the Cards. How can I help you?" At your confused expression, he continues: "We offer several services here... I could give you a brief explanation of what an Essence Card is, if you like -- I get that question a lot. Or, you could head downstairs..." he motions to a tight, spiral staircase in the center of the room, leading down, "...where you could look through our Card Library. You could also sign up for a Card Duel, or enter a Tournament. There's also a card shop, called the Card Archives, downstairs and to the left, if you're interested. Of course, if you're just a cardcaster looking for a place to bed down for the night, we have rooms, too...

"So... what can I do for you?"


Announcements March 12th: The Society of the Cards joins The Council of Archmages (http://boards1.wizards.com/showthread.php?t=331988)
February 26th: The Society of the Cards is formedOriginsWhen you ask the clerk about Essence Cards, he smiles, and settles into a demeanor that indicates a short lecture is coming on...

"Long ago, mages from my homeland, like mages from other planes, discovered the limitations of magic. Like many other mages, they sought ways to overcome these limitations through the creation of items that can store magical power. Some of these more common magical artifacts you have no doubt heard of, perhaps even used -- scrolls, wands, staffs, and the like.

"But, my people's culture is a rich one. We hold the working of great paintings in high regard. Thus, when we sought to imbue magic into an item, the items were of course artful paintings. At first, these paintings were quite large, but we eventually discovered the magical essences of the spells could be distilled down to such a small spark so as to fit in the palm of your hand, in the shape of a form of hardened parchment... cards."

With this, he pulls a rectangular wooden box from within his robes, and sets it down on the counter between you. He opens the box, and inside is a set of cards. He pulls the top one out, and sets it, too, on the counter.

"Over the years, we've discovered how to further distill the power. This distillation reduces somewhat the power of certain spells when they are put through the process, but wildly reduces the cost of such power. And, certain spells, summoning spells in particular, retain near full efficacy yet retain the severely reduced cost...

"So, you see, an Essence Card is the distilled power of a spell, or series of spells, placed into a form that is extremely inexpensive, and that almost anyone can use. Here are the basic components of an essence card..." With this, he begins pointing at various parts of the card.You see the colored border around the card? That indicates what alignment, if any, the card is associated with. The purity of the color indicates how strong the connection is to that alignment. White is true good, green is chaotic good, yellow is true chaotic, orange is chaotic evil, black is true evil, red is lawful evil, blue is true lawful, light blue is lawful good. Each of these colors can drift towards one another, and towards gray, representing a comingling of alignments. This card's border is a muddled blue, meaning it's a neutral card, leaning toward lawful.

Next, do you see the runes along the colored border? They're the bindings placed on the item to contain the spell's essence inside. There are either fifty or twenty-five bindings on a new card, and each time the card is used, it eliminates one of the bindings. Furthermore, if the card is used any more than once per day, the essence of the spell inside is released. So, these bindings also prevent the card from being used multiple times in any given day. This card has 36 runes left, meaning it has 36 uses remaining before the essence is released and the card becomes no more than a piece of colored paper.

The upper body of the card is taken up by a picture representing what the card's effect is. For example, this card has a picture of an indistinct figure with his hands up. In between his hands he has raised a blue shield that is deflecting the sword of his opponent. This picture tells me that the card will create a barrier against physical attacks for the individual who uses it.

Finally, in the small rectangle that takes up the very bottom of the card is the card's name and a short description of the card's effects. This card's name is "Physical Warding," and it says that by using this card, a shield is created around the warded creature that can deflect some physical attacks.

To activate a card, you've got to focus on it with the specific intent of activating, and speak the card's name in a commanding voice. Additionally, you will not be able to activate a card unless your own alignment is within one step of the card's associated alignment.To activate an Essence Card, you must make a Concentration check (DC 10) and speak the Command Word as a standard action. This expends one charge from the card, out of a total of fifty. Only one charge can be expended on any given day. To use a card, you must be within one alignment step of the card's associated alignment. The caster level for most cards are much lower than is normally required, because they are most often crafted using Ur-Priest and Sublime Chord spells, which have significantly lower minimum caster levels for higher level spells. The result of all of these limitations is a very inexpensive magic item that makes use of high level spells. Because they suffer little from low caster levels, summon cards are the most powerful cards. However, cards can be crafted at higher caster levels, if you're willing to pay the extra cost.DuelsWhen you ask about card duels, the clerk smiles, and calmly begins another explanation...

"Although cardcasters control the essences that are contained in their cards, they understand that it is not their power that they use when cardcasting. The power contained in the cards is borrowed power, borrowed from the universe itself. It is thus our responsibility to return that power to its source. Though we need to harness the power, we also need to respect it.

"Cardcasters duel because it allows them to honor the essences within their cards, while releasing those same essences back into the universe, and at the same time honing and displaying their own skills. Only in a card duel does a cardcaster's spirit merge fully with the essence of his card -- for, by the laws of the duel, there are to be no distractions from the casting of the cards. When fully immersed in such a way, the card caster can experience what his essences experience; the rush of the wind, the burning of the embers, the might of the summons...

"It is a truly invigorating experience, even in defeat..." A distracted look comes to the eyes of the clerk...

The Laws of the DuelHe snaps back to attention, just a moment later, "Ah, but on to the rules... In order to participate in any duel, a character must posess at least five Essence Cards.
Before the duel, both characters create a deck of as many Essence Cards as they want.
Just before the duel begins, both characters shuffle their decks, randomizing their cards.
During the duel, the characters are prohibitted from taking any action other than drawing and activating Essence Cards.
In the first round of combat, characters draw a hand of three cards, and can then take a partial action (activate a card). Any monsters summoned in this first round cannot take any actions until the beginning of the next round.
At the beginning of each round, a character may draw one card from her randomized deck.
The combat continues as normal (excepting the above rules) until one character falls to -1 HP or less. Should this happen, that character is automatically teleported off of the dueling field, to the Society Hospital Wing, where they are then healed. This teleportation always occurs before actual death, so that the character arrives at the Society Hospital Wing at -9 HP, and is then stabilized by the attending healer.Scheduled ChallengesNone, yet.Scheduled TournamentsNone, yet.The Card LibraryWhen you express interest in the Card Library, the clerk nods his head. He beckons for you to follow him down the spiral staircase, and begins an explanation:

"Card casting is an ancient form of magic, practiced by thousands of card casters throughout the years, each crafting his own cards, and crafting cards for others. Over this period of time, the essence of almost every spell has been imbued into a card at some point or another -- good spells, evil spells, lawful spells, chaotic spells, and all the spells in between. Whenever a card caster crafts a new card, it is his responsibility to dispatch a template, a worthless imitation, of that card to the Citadel of Cards, in my homeland. The citadel then dispatches a copy of this template to every card archive in the multiverse."

You reach the bottom of the staircase, and are amazed at the sheer number of cards in the library. There is better lighting down here, in the form of spotlight lanterns that shed brigtly on the card shelves. The colors vary in the same pattern as the torches above: white, green, yellow, orange, black, red, blue, and pale blue. The further from the center of the room the lights are, the more pure their colors are. As they move towards the center of the room, the lights become more convoluted, resulting in gray colors.

The clerk points in several directions, and speaks: "There is a complex organizational system at work here, that is my responsibility to understand and tend to. Very basically, the cards in the center of the library are neutral, and as you move towards the outer walls they become more extreme in their alignment." He points at the back wall that is bathed in purple, "Those cards, there, under the purest blue light, represent the most lawful of cards, cards undiluted by any other alignment."

He begins pointing at each of the brightest lights, "As you go around the wall, the alignments gradually shift: white is true good, green is chaotic good, yellow is true chaotic, orange is chaotic evil, black is true evil, red is lawful evil, blue is true lawful, light blue is lawful good, and then back to white, true good.

"Of course, it's more complex then that -- the cards are also sorted by effect. But, that is too complicated to go into. You may peruse these cards at your own leisure, but if you are looking for a specific effect, please come to me for help -- I'll know exactly where to find it."

With this, the clerk climbs the stairs, leaving you alone with the templates.

If you want an effect that you can't find in the Sample Inventory or Glass Case Inventory (in the Card Archives, below), you can post the requested effect, and someone will design it for you. Once the card is created, it will be added it to one of the aforementioned inventories, and it can then be crafted for you (or anyone else who wants it, for that matter).The Card ArchivesThe Card Archives
(map) (http://img.photobucket.com/albums/v356/Kingside_Bishop/CardArchives.jpg)

As you step through the archway, you immediatly pick up on the smell of stewing dyes and burning incense. The lighting is dim -- there are only eight torches in the room, spaced evenly, and each glowing a different color: white, green, yellow, orange, black, red, purple, and blue. Their low light barely cuts through the haze of the incense smoke, creating something of a gray area in the center of the room. Along the right wall, you see a set of stairs leading from the upper level.

Coming down from the upper floor, you hear quiet footsteps. A few moments later, an older man descends the final steps, and looks calmly at you. As he does so, you feel his attitude shifting slowly to match your own, and you feel as if this person understands your every desire...

"Welcome to the Card Archives. I am Aizelvon Xur, Creator of Cards...

"If you like, you can browse some of the more popular selections, here, or you may descend to the library, and peruse thousands upon thousands of cards to find exactly what you are looking for..."

As he speaks, he moves towards the front counter, where he lightly runs his hand across the counter top. One by one, cards appear in angled shelves, plain in sight for you to examine.

"...how may I be of assistance?"


Announcements February 26th, 2005: The Card Archives relocate to The Society of the Cards
February 25th, 2005: Phoenix and Adamantine Skeletons added to Basic Inventory, Ice Queen added to Glass Case Inventory
February 22nd, 2005: The Card Archives in Tyranor proper open for businessBasic InventoryWhen you inform Xur that you're interested in purchasing some basic cards, he nods his head calmly and walks you over to a wooden shelf. "These are some of our more popular, and notably innexpensive, selections. There are others, in the library downstairs, so if there's something specific you're looking for, make sure to let me know so I can retrieve the desired essence for you."

Adamantine Skeletons Card Border: Gray, tinged Black
Runes Remaining: 25
Picture: A dark skeleton, shining in the light, descending on a human warrior whose sword merely bounces off of the skeleton's limbs.
Effect: Creates three adamantine skeletons. These skeletons act as animated objects of medium size that are made of adamantine (hardness 20), and that dissappear after 7 rounds.
Cost: 8,400 gold piecesBrothers of Heaven Card Border: Light Gray
Runes Remaining: 50
Picture: A trio of silver lions
Effect: Summons 1d3 celestial dire lions that do the summoner's bidding, which vanish after 7 rounds, and have Strength and Constitution scores 4 points higher than normal.
Cost: 5,000 gold piecesChaos Lightning Card Border: Yellow
Runes Remaining: 50
Picture: A lightning bolt arching to several indistinct humanoids
Effect: Creates a lightning bolt that deals 14d6 damage to one target and 7d6 damage to up to 14 targets within 30 ft of the first target. All targets recieve a Reflex saving throw (DC 23) for half damage.
Cost: 5,000 gold piecesFlame's Trio Card Border: Gray, tinged Yellow
Runes Remaining: 50
Picture: A trio of tiger shaped humanoid shaped elementals
Effect: Summons 1d3 huge fire elementals that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal.
Cost: 5,000 gold piecesJungle Stalker Card Border: Gray, tinged Black
Runes Remaining: 50
Picture: A single, amazingly huge, tiger
Effect: Summons a dire tiger that does the summoner's bidding, which vanish after 7 rounds, and has Strength and Constitution scores 4 points higher than normal.
Cost: 5,000 gold piecesLion's Pride Card Border: Gray, tinged Blue
Runes Remaining: 50
Picture: A pride of dire lions
Effect: Summons 1d4+1 dire lions that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal.
Cost: 5,000 gold piecesPhoenix Card Border: Gray, tinged Yellow
Runes Remaining: 25
Picture: A flaming bird protecting an indistinct humanoid from attack.
Effect: Summons a Greater Fire Elemental in the form of a phoenix, that does the summoner's bidding, which vanishes after 7 rounds, with Strength and Constitution scores 4 points higher than normal. Any damage assigned to the character who used this card is divided in half -- half to the character, and half to the phoenix. Additionally, the character who used the card recieves a +1 deflection bonus to AC and a +1 resistance bonus to all saves.
Cost: 8,600 gold piecesQuicken Minions Card Border: Gray
Runes Remaining: 25
Picture: An indistinct humanoid speeding up.
Effect: Grants up to six creatures a +4 enhancement bonus to Dexterity and the effects of the Haste spell.
Cost: 7,300 gold piecesStrengthen Minions Card Border: Gray
[U]Runes Remaining: 50
Picture: An indistinct humanoid lifting a tree over his head, with several arrows protruding from his body.
Effect: Grants up to six creatures a +4 enhancement bonus to Strength, for 6 minutes.
Cost: 3,650 gold piecesMore cards will be added to this section as more cards are created. Cards worth less than 10,000 gp will be added here.Glass Case InventoryWhen you tell Xur you want to buy some higher quality cards, he lightly runs his hand across the surface of the counter. The wood turns to transparent glass, and inside are angled surfaces with cards pointing towards you for inspection. "This is where I keep copies of my more valuable cards. Keep in mind these are only worthless duplicates. There are many more, and perhaps more powerful cards, in the library downstairs that I can retrieve for you if you tell me what kind of effect you're looking, so be sure to let me know."

Flame's Wrath Card Border: Yellow
Runes Remaining: 50
Picture: An indistinct humanoid, screaming, surrounded by flames.
Effect: When this card is invoked, the caster can select 28 ten foot cubes, and fill each of these with flames that deal 14d6 fire damage. Anyone in this area can make a Reflex save (DC 24) for half damage, and the caster can choose not to effect anyone or anything that he chooses in this area.
Cost: 10,000 gold piecesHeaven's Thunder Card Border: White
Runes Remaining: 25
Picture: A huge, glowing elephant charging a demon, with lightning rushing ahead of him and into the demon.
Effect: Summons a celestial elephant, that does the summoner's bidding, which vanishes after 7 rounds, and has Strength and Constitution scores 4 points higher than normal. The caster also creates a 10d6 lightning bolt, aimed in a direction of his choice.
Cost: 14,400 gold piecesHell's Hunters Card Border: Orange
Runes Remaining: 25
Picture: A trio of huge, red spiders, moving swiftly towards a small screaming humanoid.
Effect: Summons 1d3 huge fiendish monstrous spiders, that do the summoner's bidding, which vanish after 7 rounds, with Strength and Constitution scores 4 points higher than normal, and are all under the effect of the Haste spell.
Cost: 10,000 gold piecesIce Queen Card Border: Blue
Runes Remaining: 25
Picture: A beautiful, pale skinned woman with her hand extended. From her hand bursts a cone of frost.
Effect: Creates a cone of cold that deals 14d6 cold damage (Reflex save DC 23 for half damage), and slows up to six creatures caught in the cone of cold (Will save DC 20 negates).
Cost: 12,150 gold piecesMore cards will be added to this section as more cards are created. Cards worth 10,000 gp or more will be added here.Starter DecksWhen you ask Xur how to get started with purchasing essence cards, and if there are any that work well together, Xur nods. "Assembling a decent deck is the goal of all card casters. There are a few combinations that young initiates to the art have found particularly useful and inexpensive. I'll even give you a discount if you buy these cards in groups. Here are a few you might be interested in..." Xur pulls out several wooden boxes from under the counter, and begins showing the cards inside to you...

Caretakers of the Pit Cards: Hell's Hunters, Flame's Trio, Strengthen Minions, Flame's Wrath
Original Cost: +/- 29,000 gold pieces
Discounted Cost: 26,000 gold piecesCelestial Storm Cards: Brother's of Heaven, Chaos Lightning, Heaven's Thunder
Original Cost: +/- 25,000 gold pieces
Discounted Cost: 22,500 gold piecesSwift Vengeance Cards: Jungle Stalker, Lion's Pride, Quicken Minions, Strengthen Minions.
Original Cost: +/- 21,000 gold pieces
Discounted Cost: 19,000 gold piecesMore starter decks will be added as more cards are created.
Aramar the Black

03-14-05, 11:09 PM
Greetings, Aizelvon Xur. I am Aramar Liadon.

@premeir666: Please, let us gain our allies truthfully and goodly. I do not like the idea of using magic to gain allies as you suggest.
And, I believe I may find someone who can build golems, but enough for an army? We will need more than one craftsman, no matter how experienced.
Lastly, I belive that when we agree to alliances, we make it known to our new allies that we will remain nuetral, and should not be expected of anything that that a nuetral guild wouldn't do. (Often, things such as aiding them in attacking another guild or working against another guild is out of the question)
turalisj

03-14-05, 11:37 PM
a figure clad in a simple cloak slowly walks in. magic radiates from every part of his body. in his hand is a staff that he uses as a walking stick. "ah, hello, is this the council of archmages? if not then those half-humans are going to get an earfull."


the introduction of my CoA character, zick (his full name is longer than a ticked off dwarf's rant about how much he hates elves).
Aramar the Black

03-14-05, 11:48 PM
"Aye, this is the Council of the Archmages" says the cloaked half-elf.
"I am Aramar Liadon, Archmage of Ice in this Council. Who might you be, my friend?"
turalisj

03-14-05, 11:57 PM
"i am (get ready fo a long name) zik'den'vever jabbuk, but please, call me zik." zik replies, extending a hand.
Cazic

03-15-05, 12:54 AM
"Hello traveler, I am the Arch mage of Travel. It is a pleaseure to meat you. Tell us what magic are you the arch mage of?"
Aramar the Black

03-15-05, 08:17 AM
Aramar takes Zik's hand, and gives it a warm shake.
"Zik'den'vever jabbuk, hmm? Not too bad. It rolls off the tounge well. But, Zik is a fun little name.
Be welcome here, Archmage of.........?"
turalisj

03-15-05, 04:09 PM
Aramar takes Zik's hand, and gives it a warm shake.
"Zik'den'vever jabbuk, hmm? Not too bad. It rolls off the tounge well. But, Zik is a fun little name.
Be welcome here, Archmage of.........?"
meh, i was already joined in the guild under archmage of serpents and snakes......
Aramar the Black

03-15-05, 10:03 PM
Serpents and Snakes, huh? Fun. You a Parceltoungue? (Sp?) Just curious.
turalisj

03-15-05, 10:24 PM
Serpents and Snakes, huh? Fun. You a Parceltoungue? (Sp?) Just curious.
nah, should make that a new feat though......be able to communicate with snakes, yuan-ti, naga, and any serpent like creature.....


edit: here's the feat-
Parceltongue
Prerequest:16 int
benifit: you can communicate with snakes, naga, yuan-ti, and anyother snake or sepent like creature. you can speak with them as if you had thier language. you get a +2 bonus check on sense motive, bluff, and diplomacy check with these creatures and can also automaticly detect a serpent sigil.



do you like? a little too low on the int request? or too high?
Frostbite_Ravenheart

03-15-05, 10:43 PM
It may be A tad bit overpowered since its geared towards wizards who would probably already have a sixteen...which is usually the lowest I've seen it with a serious character.

But, it can only be used in certain conditions and you couldn't use it at all in areas without snakes so I'd probably allow up.

-Frosty
premier666

03-17-05, 08:08 PM
@Aramar the Black:
Hey, I did not mean like hundreds of golems, just a handful, to be a elite guard to rpotect the main hall. And about the part of creating an undead army? Do we have an archmage of necromancy?

Zik:
Welcome to the counsil of archmages. you're the archmage of serpents and snakes? Since we are having a discussion about this, do you have soe spell to help protect our hall?
Cazic

03-17-05, 09:20 PM
I can see a few good ways for us to protec the guild. For one I think we should build a new guild house in the CoTP's Demi-plane that will make it harder to get to us at all. After that I could see two main ways we could go about making the location for the guild house. One way is have a floating Island way up in the sky like what has already bee said or we could have a Cave deep into the underdark. Both of these will make it much harder to get to us and both ways offer a great deal of protection in the location themselves.

Another ways I could see us do great defences is haveing each archmage think of of a different kind of trap/protecter/so on that not only protects the guild but also imbodies the Archmage's specialty. That way we will not only have great defences but also very unperdictable defences. Just think of it they invaders would have to be ready for EVERYTHING. Right after getting through the room filled with giant poisonus snakes they find them selves in a tunnel that is filled with dark magic and by steping on the wrong step a curse is put on them and then they have to deal with SEVERAL more chalanges and once they get to the last room the find that it is on big teleport spell that sends them back to the start.

I see lots of promise in this idea. :plotting:
turalisj

03-17-05, 09:32 PM
@Aramar the Black:
Hey, I did not mean like hundreds of golems, just a handful, to be a elite guard to rpotect the main hall. And about the part of creating an undead army? Do we have an archmage of necromancy?

Zik:
Welcome to the counsil of archmages. you're the archmage of serpents and snakes? Since we are having a discussion about this, do you have soe spell to help protect our hall?
i was already joined, but i had to intro my new character for then new war.
and the archmage of necromancy is NECROdude16. theres a reason he is called necrodude. ;)
have to go now, but i'm going to work on my character and his spells in the morning.
Demon Lightfoot

03-17-05, 09:58 PM
I can see a few good ways for us to protec the guild. For one I think we should build a new guild house in the CoTP's Demi-plane that will make it harder to get to us at all. After that I could see two main ways we could go about making the location for the guild house. One way is have a floating Island way up in the sky like what has already bee said or we could have a Cave deep into the underdark. Both of these will make it much harder to get to us and both ways offer a great deal of protection in the location themselves.

Another ways I could see us do great defences is haveing each archmage think of of a different kind of trap/protecter/so on that not only protects the guild but also imbodies the Archmage's specialty. That way we will not only have great defences but also very unperdictable defences. Just think of it they invaders would have to be ready for EVERYTHING. Right after getting through the room filled with giant poisonus snakes they find them selves in a tunnel that is filled with dark magic and by steping on the wrong step a curse is put on them and then they have to deal with SEVERAL more chalanges and once they get to the last room the find that it is on big teleport spell that sends them back to the start.

I see lots of promise in this idea. :plotting:


Hmmm, how about a portal trap that sends the victim(s) into the midst of warring factions of demons and devils? I foresee a blizzard of blasted, burnt and rent flesh, with organs wetly dangling from horns, spikes, talons, fangs, tusks and claws... :schemes:
necrodude16

03-18-05, 12:12 AM
Another ways I could see us do great defences is haveing each archmage think of of a different kind of trap/protecter/so on that not only protects the guild but also imbodies the Archmage's specialty

Heh heh..That makes it fun to be the archmage of Pain :D :D :D :D :D

he archmage of necromancy is NECROdude16. theres a reason he is called necrodude.

And im that to.

So:

Kayne Shadowborne, Lord of Shadows, God of Planetouched, Prince of Lies, Head of the Children of The Planes, Archmage of Pain and Necromancy.

:D
Cazic

03-18-05, 12:54 AM
I was refering to just the Arch mage part of all that, but hey your the guild master and you have all the pretty and frightening titles.

*Begins thinking of titles for himself*
Frostbite_Ravenheart

03-18-05, 04:34 PM
Hmmm, how about a portal trap that sends the victim(s) into the midst of warring factions of demons and devils? I foresee a blizzard of blasted, burnt and rent flesh, with organs wetly dangling from horns, spikes, talons, fangs, tusks and claws... :schemes:

All Hail Demon Lightfoot!

I'm surpise by how you were ignored in the last couple of pages. All bow to this almighty elder of ours!
--

Anyways to you newer folk: I suggest you look back a couple of pages and just skim through. Theres also another thread here somewhere. I'll dig up the links to some of our older threads to. We've had a total of nine, not including various other related threads and our own couple of websites. You don't have to read all of them just look at a few pages so we can try and remember our history and know a little bit about what happend before. It'll also help for rping purposes later on.

-Frosty
premier666

03-18-05, 05:56 PM
So, YOU, are the archmage of necromancy. interesting. Do you think you can make an army of undead? It would be usefull.

Another ways I could see us do great defences is haveing each archmage think of of a different kind of trap/protecter/so on that not only protects the guild but also imbodies the Archmage's specialty.

Good idea, we should start working on it.
Aramar the Black

03-19-05, 12:25 AM
Another ways I could see us do great defences is haveing each archmage think of of a different kind of trap/protecter/so on that not only protects the guild but also imbodies the Archmage's specialty.
I see lots of promise in this idea. :plotting:

No kidding. i'm thinking along these lines: Webs of ice energy, which freeze you when you walk across, wall of ice, areas os insanely frigid tempratures, and portals to a plane of stormy, bleak winter. And Ice golems gaurdians.
Fun. :)
Cazic

03-19-05, 12:49 PM
Me. I am thinking along the lines of a room thats its own pocket demnsion and it folds in upon it self. It will mess up directions VERY much so. left is right, right is up, forward is down, and dont even get me started on what backward and up will be. :D

It will be a endless maze in a 10 by 10 room. :D

But we are going to have to figure out how WE get in. We cant always teleport since if everyone can just teleport in then so can assasins.. Maybe have a desagnated area. Something like the whole base is warded from all magical travel except for a few selct rooms and those ones will be for only certain types of transport. Something one room is for summoning, one is for us to teleport in and out of the base and so on. That way we wont have to wory about unwanted geusts as much.
turalisj

03-19-05, 02:35 PM
mybe a chair that, when the command word is activated, it teleports the person to thier home. i am sure that we could have everyone make a teleportation circle in thier home....
Myrdinn

03-19-05, 04:24 PM
My character actually knows a dragon looking for a place to nest. Imagine travelling through webs of ice, trick steps that curse you, hoardes of warring demons and devils to be faced by an angry mother black dragon and/or her hungry acid-drooling wyrmlings :evillaugh
Cazic

03-19-05, 08:51 PM
How big is the Dragon?

On the teleportation thing. As I said I think most of the base should be warded from all forms of magical and such travel. If we do this we will need a designated area for people to teleport in through. probably cuvered with wards, has guards, and many other things. We must be prepared we cant let people come in here without permision. For all we know that could be assasins out to kill one of us.
turalisj

03-19-05, 10:20 PM
How big is the Dragon?

On the teleportation thing. As I said I think most of the base should be warded from all forms of magical and such travel. If we do this we will need a designated area for people to teleport in through. probably cuvered with wards, has guards, and many other things. We must be prepared we cant let people come in here without permision. For all we know that could be assasins out to kill one of us.
could have a relay point in zik's plane, council members teleport to thier and then teleport to the guildhouse.
premier666

03-19-05, 10:34 PM
The maze should be warded that it could indentify mebers of the guild, and instead of showing a freaking maze, it shows a room full of guards, golems, one or two dragons. after that, would be the teleportation circle, that could only be activated, by those who know the word, and have the key, AND ae alowed by an archmage of something on the other side.

about the maze I'm thinking in mind control traps, and LOTS of Fireballs, lighting bolts, fingers of death... :devil:
turalisj

03-19-05, 10:39 PM
The maze should be warded that it could indentify mebers of the guild, and instead of showing a freaking maze, it shows a room full of guards, golems, one or two dragons. after that, would be the teleportation circle, that could only be activated, by those who know the word, and have the key, AND ae alowed by an archmage of something on the other side.

about the maze I'm thinking in mind control traps, and LOTS of Fireballs, lighting bolts, fingers of death... :devil:
meh, just make a labrynth with symbols of pain, death, sleep, etc
Cazic

03-20-05, 10:12 AM
We could make it a ever changing maze. That way it would be near impossable for unwanted guests to get in through there, but if you are a maber then it will make things very easy for you to get to the end and such.
Frostbite_Ravenheart

03-20-05, 11:04 AM
I like these ideas so far. We must remember money and logistics though, we don't want to upset everyone have them en masse and have them knocking on our doors trying to tear down our walls.

As for my Title, Archbard of Music and Emotion, I will have some thinking to do. Both Music and Emotion are two subtly powerful effects.

The Test of Humanity

It will include the most powerful traps of them all versus humans but will ge less and less effective the further you get away from humanity. IE: It will summon up pictures of dead loved ones and have them speak to the invader supposedly from beyond the grave warning them and pleading with them not to go foreward. However this would have little effect on an outsider who is beyond the grave and would produce absolutly nothing from a golem or other mindless servant.

I'll think of more later, trying to include magic somewhere.
-Frosty
premier666

03-20-05, 08:49 PM
Hum, I'm not sure about necrodude, but I think neither of us are going bother about those traps. and we can say the same about some of our possible enemies. (I'm an archmage of BLACK magic ater all)

TuralisJ
I dont like the simbol spells, they are kinda weak.
turalisj

03-21-05, 07:07 AM
meh, but fun to use....
Cazic

03-22-05, 09:49 PM
Yes they can be fun. :bump:
Aramar the Black

03-22-05, 11:49 PM
Fun, yes; and intriging.
Like a rose; Beautiful, a piece of written art
and yet vorpal to the touch.
Carven lines, a symbol,
a fruit of the thinking mind.
Yet a touch is death, or madness,
silence, or webs of magic.
Bound in the twisting lines,
of a Symbol.

(I might have gotten a little carried away.)
:)
Xen155

03-23-05, 12:44 AM
I like these ideas so far. We must remember money and logistics though, we don't want to upset everyone have them en masse and have them knocking on our doors trying to tear down our walls.

As for my Title, Archbard of Music and Emotion, I will have some thinking to do. Both Music and Emotion are two subtly powerful effects.

The Test of Humanity

It will include the most powerful traps of them all versus humans but will ge less and less effective the further you get away from humanity. IE: It will summon up pictures of dead loved ones and have them speak to the invader supposedly from beyond the grave warning them and pleading with them not to go foreward.

I'll think of more later, trying to include magic somewhere.
-Frosty
Arch-Bard, this test of humanity sounds awfully.... inhumane.

Hello fellow Arch-Mages, just thought I would pop in and say high... HIGH!.
Demonfey

03-23-05, 05:22 PM
{Crowley's head appears where he sits, quite definitely an illusion.}
Sorry to have to do things like this, but I currently am deceased, and apparently stuck on Carcerai. This is the best I'll be able to do for communication. Now, for the traps I could do, how about a portal hall that leads right into the middle of the elemental plane of fire, where I know there are a few lairs of highly irate red dragons, four Mature Adults if I remember correctly. And of course, moats of lava separating them from the nearest portal that have many residents that don't take well to outsiders...
turalisj

03-23-05, 06:05 PM
why don't we just see if the dragon foundation will let us set up a trap that leads to thier guild halls? i am sure sssargoth would like a few snacks.....not to mention golos.
Frostbite_Ravenheart

03-23-05, 09:19 PM
why don't we just see if the dragon foundation will let us set up a trap that leads to thier guild halls? i am sure sssargoth would like a few snacks.....not to mention golos.

That scares me for a number of reasons. First, I don't want to rely on anyone to defend us. You have to have a desert nomad or a political mentality. Every little thing is just another bargining chip. You control a mans chips, you control a man. You have too many chips yourself and your going to be attacked at all sides. Am I making sense here?

Second off, Can we trust them? Maby out of game but can we trust them in game? A one-way portal is still a portal and all portals can be played with.

-Frosty
Aramar the Black

03-23-05, 09:29 PM
Frosty is right.
For reasons such as this, I am usually not in favor of portal-like traps. Unless I strictly control the areas of both enterence and exit.
A portal in one part of the CoA tower leading to another might be okay, as would a portal leading to an infinite plane in to particual area, such as a "random" location in the Elemental Plane of Fire. But these still carry risk.
Xen155

03-23-05, 09:48 PM
And having a portal that leads to the Dragon Foundation as a defense might suggest some political affiliation with them.
Demonfey

03-23-05, 10:11 PM
Just make it a plane shift spell, no saving throw. No portal, just something like a pitfall trap. Besides, as long as the dragons don't know what happened, then chances are they won't like any intrusion, especially from thieves, armed warriors, and other natural enemies.
premier666

03-24-05, 09:01 AM
I dont think a portal to a drogons house is a good idea. they might not like it. after all they are inteligent creatures, not some pet beast that you can play with. But, a portal to the plane of negative or positive energy might be a good idea, cause they can kill you for just being there. (fire immunity is quite common).
Cazic

03-24-05, 07:06 PM
We could make a deal with some NPC dragon. Make the portal on way put a bunch a traps around it that activate when someone comes to our side through it and tell the dragon they can keep what ever they kill.
turalisj

03-24-05, 08:36 PM
i jsut got the stronghold builders guide today, and i think i'll give zik the landlord and leadership feats. as a sorc he'll have a high charisma......
Cazic

03-25-05, 12:11 AM
i jsut got the stronghold builders guide today, and i think i'll give zik the landlord and leadership feats. as a sorc he'll have a high charisma......
go for it.
Myrdinn

03-27-05, 02:06 PM
[QUOTE=Cazic]How big is the Dragon?

QUOTE]
Mature adult (Huge) Plus a Hoard/Litter/Pack/Whatever of Wyrmlings
Myrdinn

03-27-05, 02:16 PM
We could make a deal with some NPC dragon.
Hello i suggested that already.
Come on every one, were supposed to by the ultimate magic-users. Surely we can come up with something. By the way i actually am a dragon, in all the guilds. ijust like to change shape. However i could only guard the guild part of the time because i'm busy. Plus , i'm only a young adult. thats why i suggested we let the other dragon nest there.
turalisj

03-27-05, 04:48 PM
try getting the stronghold builders guidebook. it has everything in there for guarding a stronghold. such as giving the council house the ability to fly. who could stop a fortress that flies around the material plane? heck, we could even give it the ability to travel to a diffrent plane. the possibilities are limited only by the amount of gold in your pocket.
Cazic

03-27-05, 05:21 PM
try getting the stronghold builders guidebook. it has everything in there for guarding a stronghold. such as giving the council house the ability to fly. who could stop a fortress that flies around the material plane? heck, we could even give it the ability to travel to a diffrent plane. the possibilities are limited only by the amount of gold in your pocket.
Well ech guild get about 200,000 if a remember correctly, but if several of us take the landlord feat then that will increase the amount of gold and I dont know for certian but cohorts might be able to take land lord and that would increae the "amount of gold in your pocket" very much if enough of us did that.
Orcy The Green Wonder

03-27-05, 05:45 PM
Well ech guild get about 200,000 if a remember correctly, but if several of us take the landlord feat then that will increase the amount of gold and I dont know for certian but cohorts might be able to take land lord and that would increae the "amount of gold in your pocket" very much if enough of us did that.

Divide that by two. Thats around the last estimate Orcy heard.
turalisj

03-27-05, 06:56 PM
? i thought it was 1,000,000. owell. i finished ziks island fortress. no one will stop me from invading and plundering. i can move my whole base from one place to another. :evillaugh
Demonfey

03-27-05, 07:12 PM
Divide that by two. Thats around the last estimate Orcy heard.
Oh. When'd that happen?
sculyblast

04-02-05, 02:31 AM
I'm sorry to ask,
but is this thread dead yet?

sculy
Frostbite_Ravenheart

04-02-05, 11:16 AM
Why Sculy? Are you waiting for it to?

It seems most guilds have died here...
-Frosty
Cazic

04-02-05, 01:15 PM
Why Sculy? Are you waiting for it to?

It seems most guilds have died here...
-Frosty
For now most guilds are dead. Once the rules are done then things should pick up.

While we are waiting we should get a head up on the compition and get our guild house in the works. i know we can do this since the SBaB has theirs made. We just need to find out how much money we get, and if anyone will take the landlord feat since the aoney they gain from that could be put toward the guild house. Threee things we need to start with are:

1. how much cash do we have for this
2. Where will the guild house be?
3. what form will it take?
4. What type of defences will we have?
5. what will we do about entering and leaving the guild house?

There are maky thing we need to do to get this going and we should start now to save time and bring this place back to life.
Master_of_Flames

04-02-05, 03:08 PM
interesting place you've got here. i would like to join under the name archmage of the mind. considering my character that will be in this guild would be a cerebramancer....... :D
Bait the Bard

04-02-05, 07:43 PM
Why Sculy? Are you waiting for it to?

It seems most guilds have died here...
-Frosty
The sad truth.. :weep:
Cazic

04-02-05, 10:14 PM
The sad truth.. :weep:
Then lets go with the topic i put out there. It worked wonders in keeping the SBaB alive and it can work here to. So.....
Dyne

04-02-05, 11:51 PM
For now most guilds are dead. Once the rules are done then things should pick up.

While we are waiting we should get a head up on the compition and get our guild house in the works. i know we can do this since the SBaB has theirs made. We just need to find out how much money we get, and if anyone will take the landlord feat since the aoney they gain from that could be put toward the guild house. Threee things we need to start with are:

1. how much cash do we have for this
2. Where will the guild house be?
3. what form will it take?
4. What type of defences will we have?
5. what will we do about entering and leaving the guild house?

There are maky thing we need to do to get this going and we should start now to save time and bring this place back to life.

It's pretty much a sure thing that guilds will start off with 1,000,000 gold in their treasury, which they can use for whatever they want (not just their guildhouse). If you want an especially expensive guild house, I would suggest either a few people taking the Landlord feat or some people just giving some donations, because that treasury money might be needed later on.

Well, I'm considering making a character that is a multiclass Sorcerer/Some Kind of Spontaneous Divine Spellcaster. I know the Shugenja and Favored Soul are Spontaneous Divine Spellcasters, but I don't have their stats. Also, I know there is a varient in Unearthed Arcana for Spontaneous Divine Spellcasters in which you basically take any of the Divine Classes and give them a Spells Known chart (at least, that's how I think it works).

Could someone help me with this? Perhaps, if it's just a Spells Known chart, could someone post it up for the Cleric? I know Unearthed Arcana is under Open Gaming License. If there's anything more to it, perhaps you could post that up too? Help? Please?
:bigeyes:
premier666

04-03-05, 10:52 AM
About the shujenja, they are very strong. depending on what schools you choose (fire, earth, water, wind) you can even get heal and meteor swarm.
Of course you probably know this. Instead of taking the unhearted arcana variant, I adivice you to take shujenja as they seem stronger to me. (and they look more arcane then divine)
Does anyone have the stronghold builder guidebook?

-Premier
Frostbite_Ravenheart

04-03-05, 06:23 PM
Just a quick question - How many of you are actually planining on playing a character affiliated with the COA?
-Frosty
Cazic

04-03-05, 06:48 PM
Just a quick question - How many of you are actually planining on playing a character affiliated with the COA?
-Frosty
me :)
Dyne

04-03-05, 09:37 PM
Of course you probably know this.

Actually, I'm pretty ignorant of material outside of the three Core Rulebooks. I might play a Shugenja, but I don't have Oriental Adventures (or whatever book it's in).

Just a quick question - How many of you are actually planining on playing a character affiliated with the COA?
-Frosty

I think I'm going to be playing a Mystic Theurge who pops his head in from time to time. I think he's going to be mostly independent, but he'll come to the Council when called.
premier666

04-04-05, 06:47 PM
Well, Shujenja is on oriental adventures, and is pretty cool.

I would love to play my black mage on the COA, if only I knew how... (hate being a noob on the boards...)

-Premier
Aramar the Black

04-04-05, 07:28 PM
Just a quick question - How many of you are actually planining on playing a character affiliated with the COA?
-Frosty

Like, for any purposes? Or something else? Or both?
I've got a wizard/cleric or philosopher/PrC (Aramar the Black), and then his various friends, who are members of other guilds.
Dyne

04-04-05, 08:12 PM
Is there a True Necromancer or Pale Master who would be interested in becoming a pirate? We want to have most of our crew be undead skeletons, but our Warlock can't create enough skeletons. :(
Master_of_Flames

04-04-05, 08:22 PM
i might create a master of shrouds pirate.....then you'd have to face a very dangerous foe....one that can fight undead with undead!!
Dyne

04-04-05, 08:35 PM
Foe? Why not have him ally with my crew. We're gonna have a totally awesome ship.
Xen155

04-04-05, 09:19 PM
Just a quick question - How many of you are actually planining on playing a character affiliated with the COA?
-Frosty
I intend for Xen, Arch-Mage of Law, to continue his alligence to the CoA.
Frostbite_Ravenheart

04-04-05, 09:27 PM
@Xen, Dyne, Premier, Cazic- Thanks for your loyalty. We five and hopefully another one or two will join up to make us pretty tough.

Gotta keep it short,
-Frosty
Demonfey

04-04-05, 09:29 PM
i might create a master of shrouds pirate.....then you'd have to face a very dangerous foe....one that can fight undead with undead!!
Yeah, considering this way, you get to be an ally of my warlock pyroclastic half dragon.
By the way, while not having an archmage active in the conflict, I will still post here, including spell suggestions.
Xen155

04-04-05, 09:32 PM
@Xen, Dyne, Premier, Cazic- Thanks for your loyalty. We five and hopefully another one or two will join up to make us pretty tough.

Gotta keep it short,
-Frosty
I don't quit a foundation I join, and I intend to stick with the Arch-Mages and The Half-Elves (no matter how much spam there is.)
Dyne

04-04-05, 10:01 PM
Well, I'm considering making a character that is a multiclass Sorcerer/Some Kind of Spontaneous Divine Spellcaster. I know the Shugenja and Favored Soul are Spontaneous Divine Spellcasters, but I don't have their stats. Also, I know there is a varient in Unearthed Arcana for Spontaneous Divine Spellcasters in which you basically take any of the Divine Classes and give them a Spells Known chart (at least, that's how I think it works).

Could someone help me with this? Perhaps, if it's just a Spells Known chart, could someone post it up for the Cleric? I know Unearthed Arcana is under Open Gaming License. If there's anything more to it, perhaps you could post that up too? Help? Please?
:bigeyes:

What the guy with abnormally large eyes said.
ChaosEvoker

04-05-05, 03:41 PM
*apeares wreathed in green fire wearing a pin that says "GMF: The Game Master's Foundation" and looks around with eyes made solely of bright green light nods and shakes his head then disappears in a flash of green fire

The Archmage Of Chaos has payed a visit to the Council*

The Game Master's Foundation serving you from enworld.org (http://www.enworld.org)
premier666

04-07-05, 10:30 PM
This is a bit off topic but anyway: I was talking to my friends some time ago and we were discussing something: Wich was the most destructive spell of D&D? We never reached an agreement but I could'nt think of anywhere better than here to ask:

Wich is the most destructive spell of Dungeons & Dragons?
baerdith

04-07-05, 11:21 PM
This is a bit off topic but anyway: I was talking to my friends some time ago and we were discussing something: Wich was the most destructive spell of D&D? We never reached an agreement but I could'nt think of anywhere better than here to ask:

Wich is the most destructive spell of Dungeons & Dragons?

A properly worded Wish.
turalisj

04-07-05, 11:43 PM
This is a bit off topic but anyway: I was talking to my friends some time ago and we were discussing something: Wich was the most destructive spell of D&D? We never reached an agreement but I could'nt think of anywhere better than here to ask:

Wich is the most destructive spell of Dungeons & Dragons?
i agree with baerd. a proper wish spell and you coudl do very dangerous things. very, very dangerous..... :D
premier666

04-09-05, 07:26 PM
well... wish could also teleport you to another dimension where what you want happened, so... I dont think its a very good idea to use wish for mass destruction...
Cazic

04-09-05, 07:56 PM
well... wish could also teleport you to another dimension where what you want happened, so... I dont think its a very good idea to use wish for mass destruction...
Um..... I wish that a uber creature of mass destruction was here. :P
Cazic

04-09-05, 08:23 PM
[deleted] please forget that this post ever excited.
Frostbite_Ravenheart

04-09-05, 08:39 PM
Oceans, the most expansive and all encompassing things in all the Multi-Verse. It opens ways to those that wish to explore this world, it provides opportunities for power to those that wish to take it, it tantalizes the minds of all that look upon it, it takes the lives of countless and gives birth to even more. These, the waters of our existence, are what promise the greatest power. They are that which can extinguish the flame of Good and Evil, drown the emotions of all, birth the mightiest of Warriors, and these things are all but a fraction of its power. It is the way that will lead you to the greatest of glories and the newest of beginnings. These waters are nothing short than the streams of power that connect us all. If you wish to know of the great powers of the Seas then come my Brothers and Sisters. Come to meet us at the crossroad of your life and join us in your journey.

The Seafarer's Guild (http://boards1.wizards.com/showthread.php?t=397037&page=1&pp=30)

We are now at war with the Seafarers guild. All Seafaring members are to be killed on sight due to there hostile promoting actions ;).

-Frosty
Cazic

04-09-05, 08:42 PM
[deleted] Sorry for the acidental spam!
Cazic

04-09-05, 09:35 PM
[deleted] please forget this post ever excisted.
Aramar the Black

04-12-05, 09:56 PM
I'm still here, and loyaly. But I have to say, this time of year finds me hard pressed to maintain constant internect access and, for that matter, free time. I going to have to be a more passive member, at least until summmer vacation.

:)
Frostbite_Ravenheart

04-12-05, 10:10 PM
@aramar - Dont worry about it. No ones really active right now. The calm before the storm I guess you could say.

-Frosty
Dyne

04-13-05, 01:22 PM
We are now at war with the Seafarers guild. All Seafaring members are to be killed on sight due to there hostile promoting actions ;).

-Frosty

We shall fight to the bitter end!
*Slips and falls into the water*
Curses!
Dyne

04-15-05, 06:21 PM
A man in black robes walks into the Council of Archmages halls, a staff of ebony in his hand. His robes is emblazen with various symbols of a deep shade of violet. His movements display an attitude of coldness and cruelty.

"My fellow seekers of Arcane lore, I seek an alliance here. My fellowship is in need of magical knowledge and power. If you do this for us, not only will you be spared from a great wrath, but you shall be rewarded greatly."
Frostbite_Ravenheart

04-16-05, 03:59 PM
A man in black robes walks into the Council of Archmages halls, a staff of ebony in his hand. His robes is emblazen with various symbols of a deep shade of violet. His movements display an attitude of coldness and cruelty.

"My fellow seekers of Arcane lore, I seek an alliance here. My fellowship is in need of magical knowledge and power. If you do this for us, not only will you be spared from a great wrath, but you shall be rewarded greatly."

The call is answered by a powerfull but small looking halfling "And who do you be representing? We are a neutral organization and many of us have little interest with the political affairs on the outsideside. Tell me, what great wrath will we be avoiding and how can you possibly reward us?"
premier666

04-16-05, 04:37 PM
The black mage rises and look around the council.
My fellow archmages, I'm sorry to leave in a time like this, but my personal demiplane is trying to achieve freedom, so I'm required there. I'll probably be back shortly, so expect me at the most unlikely timing.
From time to time I will be sending messages, but dont expect too much.
You see a flash of light, and he's gone.

(Translation: My PC is F...ed. So, that means I wont be posting as regulary as before. I'm sorry about this, but it cant be helped. but Ill probably be back at time for the Guild Wars)

-Premier
Dyne

04-16-05, 04:42 PM
The call is answered by a powerfull but small looking halfling "And who do you be representing? We are a neutral organization and many of us have little interest with the political affairs on the outsideside. Tell me, what great wrath will we be avoiding and how can you possibly reward us?"

The dark-cloaked figure looks down at the halfling.

"I represent one known as the Stormhand, a man of great power with great plans. Surely you would like a share in this power? If you do not wish to become politically involved with the outside world, that is your choice. It is not required of you to do so, however. An alliance is what we ask for, to start things off. Or is that too much to ask?"

That's too bad, Premier. Hope to see you around still.
Frostbite_Ravenheart

04-16-05, 09:46 PM
The dark-cloaked figure looks down at the halfling.

"I represent one known as the Stormhand, a man of great power with great plans. Surely you would like a share in this power? If you do not wish to become politically involved with the outside world, that is your choice. It is not required of you to do so, however. An alliance is what we ask for, to start things off. Or is that too much to ask?"

That's too bad, Premier. Hope to see you around still."We are quite poltically connected, my young friend." The halfling always loved getting a chance to call "big people" young. "However..I am a man of diplomacy. But we will agree to no such thing, untill of course I meet him in personal. Tell you master that he shall be well-recieved and that I am...intriged."

*Nods to Premier* Cya.
-Frosty
Dyne

04-16-05, 10:11 PM
The man in the dark robes nods and departs.

Some time later, he returns, followed by a man in black plate armor with symbols of deep violet engraven into it. A dark violet cloak billows behind him as he walks, and a sword and shield of similar make as his armor are strapped to his back.

"Trin tells me you are interested in my offer."
Master_of_Sarcasm

04-17-05, 02:48 AM
"How can that be," a young mage, clad in azure robes with gilded trim, replied, "when we have not heard your offer? Of what dangers did your messenger speak, and why would it harm us to remain uninvolved?" Typically, he was a soft-spoken man, but something about the dark-clad man made the blue-robed one uneasy.

The wizard stepped slowly towards the armored man. "A mage's time and effort are not to be taken lightly, my friend. Our powers - whether innate or learned - are not tools to be picked up and set down at a moment's whim. Apparently my...vertically-challenged friend has not been understood; we have, as of yet, agreed to nothing. To begin,and perhaps most importantly, who are you?"
Cazic

04-17-05, 12:44 PM
"Why would you even threaten us? We are a neutral group my friend. Unless you attack us it is most unlikely we would attack you."
Frostbite_Ravenheart

04-17-05, 04:40 PM
"Who are we threatening?" The halfling asks "We are merely...knowing what were getting into." He looks at the leader "What are your goals? What are you doing? More importantly...you look like a conquering warlord? Why should we trust you and what benefits other then your peace will we get from making a poltical statement of trust and friendship towards you?"

-Frosty
Cazic

04-17-05, 05:50 PM
"Who are we threatening?"
i was talking to the Warlord in that post. :) Just so you know.
Master_of_Sarcasm

04-17-05, 05:54 PM
Don't worry Caz - I knew who you meant :P

MoS
Dyne

04-17-05, 05:59 PM
The man is taken aback.

"I have told you, I am Stormhand. Would you like to know why I am called this?" He extends his right arm, and lightning strikes out from his finger tips into the air.

"Great things are now in motion that cannot be undone. Every being on this plane will become involved, whether they choose to or not. The choice to be made is where they will stand. I am not making threats, I am making a stand. Will you stand with me, or will you stand alone?" He strides to the other side of the room.

"These lands will be swallowed up in war. It is destiny, and there is no way for any of us to stop it. It was decided before we were conceived. The choices now are what will be done." He pauses for a moment.

"I am not asking for the Council of Archmages to fight my war. I am asking for your support, or at the very least a promise that you are not my enemy."
Cazic

04-17-05, 06:01 PM
"I believe that was more the answer we were looking for to start this off on a good foot."
Master_of_Sarcasm

04-17-05, 06:32 PM
The young man was growing tired of Stormhand's cryptic riddles and fatalistic ambiguities. "It amazes me," he said, "that a man can speak so many words, and still say nothing." He stared at Stormhand.

"You act as if your name should already be well-known in these halls. Why? You speak of calamity, yet tell us not what it is. You ask us to take a side, and yet we know not what the sides are. You ask us to be your ally, and yet we know not for what you stand. And it strikes me as suspicious that you assume curiousity to be antagonism."
He wondered if this wasn't more a reflection of Stormhand's character than his own.
Dyne

04-17-05, 06:37 PM
"What are the sides? Well, that's still to be decided, isn't it? Isn't this what this meeting is for?"

"I stand for myself and my allies. What more would you have of me? Is that so complicated?"
Dyne

04-17-05, 07:01 PM
"Let me state my offer once more, in simple terms."

"If this alliance is formed, every one of my men will be dedicated to defending the Council of Archmages and its interests. Whenever they fight, it will be in the name of and under the scrutiny of the Council of Archmages. They shall never cause any harm to the Council of Archmages.

In exchange for this service, the Council of Archmages promises not to harm myself or any of my associates. The door to the Council will always be open for my men when they are weary and in need of rest.

Additionally, a seat will be open for me on the Council, and I will be allowed aid and to share aid to other Archmages in their Arcane studies.

How does that sound? That is all I ask, that we be allies instead of potential enemies, for I also represent interests apart from my own. I ask for friendship and support in return for the same, nothing more."
Cazic

04-17-05, 07:28 PM
"Now see was that so hard? I now believe we have our selves a good deal. There are a few little grey areas, but grey areas are what make life.....entertaining."
Frostbite_Ravenheart

04-17-05, 10:44 PM
"So be it. We accept your proposal." The halfling nods and smilies as several bottles of wine appear in his hand "Shall we ...celebrate this new found alliance?"

-Frosty
Cazic

04-17-05, 10:47 PM
Cazic gives a interested look to Frostbite.
"Do you have Firewine?"
Dyne

04-18-05, 08:35 PM
"Magnificent. However, I cannot stay for celebrations. There is much I must attend to. But it will be a pleasure working on the same side as the Council of Archmages." Stormhand turns his back to the Council and walks out of the halls to his next destination.
Xen155

04-18-05, 11:46 PM
That man has intentions other than what he is sharing with us. I think it unwise to make an ally of one so hostile. If the Council is to remain neutral then how can we ally ourselves with one who is intent on war?
Dyne

04-18-05, 11:52 PM
"How easy it is for some to make assumptions about myself. And yet I have made no violent outbreaks or anything of the like. What does that say to you?"
Xen155

04-18-05, 11:56 PM
It says to me that you are calculating and patient. I, to be frank, don't trust you sir. I believe that you will strive for war. The council will remain neutral and will not aid you in your conquest.
Dyne

04-19-05, 12:12 AM
Stormhand sighs.

"You are free to believe what you wish. It is wise to be cautious, but I believe it to be unwise to judge without cause. But it is not my decision whether one is foolish or not." The man stands, looking around at the rest of the Council.
necrodude16

04-19-05, 04:42 AM
The council will remain neutral and will not aid you in your conquest.

The shadowy form of Kayne Shadowborne emerges from the walls behind the main chair of the archmages. I beleive that it isnt your decision to make. Kayne calmy takes his seat near the top of the table close to the original members and heads of the council of the archmages. Turning his attenton to Frostbite,What is your decree, Lorewarden?
necrodude16

04-19-05, 04:44 AM
"So be it. We accept your proposal." The halfling nods and smilies as several bottles of wine appear in his hand "Shall we ...celebrate this new found alliance?"

-Frosty

And i believe that a desicion has already been made...
Cazic

04-19-05, 08:21 AM
And i believe that a desicion has already been made...
"That is have, sir Archmage."
Cazic raises a gobblet to eveyone in the hall.
"Lets us drink to the health of us all and to our now found ally."
Aramar the Black

04-19-05, 11:18 PM
Hold. It is unfortunite that we have already declared an alliance. I mean no offense or slight to you, Master Stormhand, but I would have liked us to give a little more thought to the matter. You proposal seems well, but despite the many words you have spoken, you still have not made everything perfectly clear.
What, more presicly, are your interests and intentions? Even if the only side you have taken is your own, what is that side? Speak truth, share a goal, mayhap.
Not that I wish us to be enemies, but I would not like to bond myself to something that I may regret later.
What say you?

And let it be known that I am not a drinker.
:)
Frostbite_Ravenheart

04-21-05, 12:24 AM
And i believe that a desicion has already been made...

By who and what was the outcome?

I see a lot of talking going on. No decision is being made. People are talking out of line and joining in on this conversation. This is too hard to do. How are we to make a decision by all speaking our mind?

If its the councils decision, then this is a terrible democratic process we have going.

If its my decision then there is terrible number of people speaking out of line.

So, as current protector of this organization I'm declaring that we are absolutely neutral. Unless met with extreme disapproval and a justifiable reason this declaration shall stand.

In no case does this gathering of Archmages form or agree to any pacts with a foreign organization. This includes any form of an alliance, trade embargo, mutual protection pact, non-aggression pact or any other diplomatic agreement. No nation or organization can rightfully declare war upon us as we are not one body but rather a collection of bodies sharing a mutual purpose but not a mutual goal. The Council has no political or otherwise hostile ambitions towards or involving any other organization. Any nation or organization that “declares war” will be viewed, in the eyes of the council, as hunting down specific magic-users in prejudice.

Sorry this came so late but I had trouble logging on. Unless this entire council disagrees with me or until I’m replaced as the in-game leader of this organization this order stands. Sorry “Stormhand” but you’ll have to take your diplomatic war someplace else. Dyne OOC I just want you to know – The minute your character declared war on anything, anything at all I would have every organization trying to kill you with a “Crimean war” mentally. ;).

BTW – In other news: I Have remembered the front page. I sort of forgot about it because I usually just hit the “last page” button. Its too late now and I’m going away tomorrow morning but I promise to work on it tomorrow night.

-Frosty
Dyne

04-21-05, 02:00 AM
So basically the Council of Archmages is not a guild at all. I can dig it... kinda. If that's what yall want.

By the way, I wasn't going to declare war on anyone. I was going to wait for someone to declare war on me (it was bound to happen), and then use that as an excuse to kill them. ;)

Oh well. :P

And how do you guys know that "Stormhand" is actually the "world-conqueror" character I was going to make? He might've turned out to just be some free-lancer, depending on how RP went. ;)
kedi

04-21-05, 03:25 AM
Are we going to virginize the wolves or what?! :mad:
Cazic

04-21-05, 08:21 AM
Are we going to virginize the wolves or what?! :mad:
What? :confused:
kedi

04-21-05, 04:13 PM
What? :confused:Well met young brother, I'm one of the (yet maintenant very inactive) oldest member of Council, Former High Archmage of Death & Life.

;)
Dyne

04-21-05, 05:28 PM
By-the-way, this was my reponse to Aramar (which I didn't get to post because the forums were down).

"My current mission is to make peace with some of the guilds. After the death of the king, this area has been rather unstable. It would catch no one by surprise if some warlord decided to suddenly start claiming land. I have a standing army to defend against this.

At the Council of Archmages, my goal is to increase my knowledge of Arcane lore. A goal very similar to your own, I would think.

If by 'side' you are referring to Good and Evil, I am indifferent. I live by practical ideals, not morals.

If you would excuse me, I have meetings to attend in other places."

But with Frostbite's new decree:

"So be it. Your neutrality shall be respected. Nevertheless, I continue to extend my hand in friendship to any individual that is seeking an ally." Stormhand turns his back on the Council and walks out, his cloak billowing behind him.
Lady Rolindin

04-21-05, 10:31 PM
Rolindin appears watching Stormhand leave, "the meeting was fine I did expect more arch mages to show up though. We should stay out of the coming events and let fate deal it's hand in the matter. I have another pressing matter to attend to on Toriel, come children." she says some arcane words and a 10 foot black circle opens in front of her, then she and her two children step into the dark circle with red flickering specks and it closes 30 seconds latter.
Frostbite_Ravenheart

04-22-05, 01:01 AM
And how do you guys know that "Stormhand" is actually the "world-conqueror" character I was going to make? He might've turned out to just be some free-lancer, depending on how RP went. ;)

Beacuse Dyne, I practically invented the "Ally all and pick off the weaker allies one by one absorbing their land and power and eventually grow strong enough to attack every remaining power" strat. And we all know no good aligned characters do that. I do like the touch of waiting for someone else to attack u first. Less risk yet slower though.
--

Kedi is indeed one of the oldest members of the council. In fact he’s so old I can't even remember if he’s older then me or not. Kedi was one of the original High Archmages.

I'll give a brief history lesson for the slightly newer folks, please Kedi fill in any gaps I miss: Along time ago before there was any concept of "foundations" existed a wise man named "Archmage of Nethril" formed a group on the Classes forum known as the Council of Archmages. To get people to join the first 25 people were given the title "High Archmage." Men like Kedi and myself joined early and thus were given this title. I believe I was the 13th member.

Anyways the Council grew great in numbers and was filled with some very famous personalities of the time. During this time foundations started forming and the CoA became labeled as a foundation. I personally believe it’s one of the most successful and we have had to create at least ten threads as the old ones filled up too fast. We also attempted to create two of our own websites but that wasn’t very successful. A few of us, at least a few of the older members are a part of a yahoo group. I’m not exactly sure its purpose but the creator of it added me to the list and I never removed myself.

Along rise to fame a great conflict came about. The true foundation wars were at hand. The WizO’s especially wizo_cato didn’t like the concept of foundations and several aspects of it. The hierarchies of foundations like numbers and titles were frowned down upon and were technically infringing on the Code of Conduct for the board.

Before we got our guildhouse the CoA adopted a new “government” as you might call it. Almost like the Russian revolution one leader was replaced by several followed by a rank of aristocrats. You see most of the original members of the CoA left but new people always kept coming in. This made the loyal people very powerful as they were not only very old but most people were brand new. Anyways out of all the old people a few talked to each other a lot more then the others. Eventually four of them decided to change this foundation around. The Archmage of the Nethril had gotten real quite and didn’t post a lot. So those four decided that they would call themselves “Zenith Archmages” and take care of the CoA. Then took all the other old and loyal members and gave them the formerly used title of “High Archmage.”

I was very much against this system and my words were more respected as I was a High Archmage and was complaining just because I had no power.

Well I’ll try to shorten this up. Eventually the foundation wars ended with much effort volunteered from the CoA along with several other notable foundations such as the still well known Half-Elven foundation. As a result we got the guild house.

Eventually the old members started dropping like flies. Everywhere in all foundations older members started fleeing for one reason or another. Eventually I was democractically elected “lorewarden” or protector of the CoA.

And we bring ourselves to what we have today. One of the oldest, strongest, most numerous foundations which helped shape the history of foundations and the board itself.

Lesson Over,
-Frosty
kedi

04-22-05, 04:20 AM
Kedi is indeed one of the oldest members of the council. In fact he’s so old I can't even remember if he’s older then me or not. Kedi was one of the original High Archmages.

I'll give a brief history lesson for the slightly newer folks, please Kedi fill in any gaps I miss:I believe you're older than me, by a few days perhaps. :P

I guess I was the 22th, or so. Can't actually remember it. Along time ago before there was any concept of "foundations" existed a wise man named "Archmage of Nethril" formed a group on the Classes forum known as the Council of Archmages. To get people to join the first 25 people were given the title "High Archmage." Men like Kedi and myself joined early and thus were given this title. I believe I was the 13th member.

Anyways the Council grew great in numbers and was filled with some very famous personalities of the time. During this time foundations started forming and the CoA became labeled as a foundation. I personally believe it’s one of the most successful and we have had to create at least ten threads as the old ones filled up too fast. We also attempted to create two of our own websites but that wasn’t very successful. A few of us, at least a few of the older members are a part of a yahoo group. I’m not exactly sure its purpose but the creator of it added me to the list and I never removed myself.

Along rise to fame a great conflict came about. The true foundation wars were at hand. The WizO’s especially wizo_cato didn’t like the concept of foundations and several aspects of it. The hierarchies of foundations like numbers and titles were frowned down upon and were technically infringing on the Code of Conduct for the board.Ah, Foundation Discussions... One of the reasons that CoA has shaken up. To admit, I strongly detested the Board Idea.Before we got our guildhouse the CoA adopted a new “government” as you might call it. Almost like the Russian revolution one leader was replaced by several followed by a rank of aristocrats. You see most of the original members of the CoA left but new people always kept coming in. This made the loyal people very powerful as they were not only very old but most people were brand new. Anyways out of all the old people a few talked to each other a lot more then the others. Eventually four of them decided to change this foundation around. The Archmage of the Nethril had gotten real quite and didn’t post a lot. So those four decided that they would call themselves “Zenith Archmages” and take care of the CoA. Then took all the other old and loyal members and gave them the formerly used title of “High Archmage.”Politics... Finwe, DiplomaticSorcerer, aravilar_holistacia, Sculyblast and Zollex. Although, there was a sixth member: Archmage of Netheril. They listed his name for just not recieving the hatred of High Archmages.

These were trouble days... Zeniths were almost doing anything they wanted, and below, Highs were just trying to keep things in peace. Sculyblast had been hated by most of the other Zeniths at time (I know it as Aravilar and Sculyblast used to invite me to Zenith Meetings), and he soon got stepped down. I was invited by Ava to be a Zenith, although I declined it. After a short time, Zeniths DS, Ava and Zollex stepped down to protest (what?) the structure of CoA and quited the guild.

Old members were ****** off. 7 Threads, 2 boards, one hell of a conflict. People missed to old CoA where people used to post magic ideas, spells, monsters, and spam (:P). Old members dropped by.

Amazing how Frosty had standed all these things and was willing to keep the CoA no matter what. I respect you for that, my bard friend.I was very much against this system and my words were more respected as I was a High Archmage and was complaining just because I had no power.

Well I’ll try to shorten this up. Eventually the foundation wars ended with much effort volunteered from the CoA along with several other notable foundations such as the still well known Half-Elven foundation. As a result we got the guild house.

Eventually the old members started dropping like flies. Everywhere in all foundations older members started fleeing for one reason or another. Eventually I was democractically elected “lorewarden” or protector of the CoA.

And we bring ourselves to what we have today. One of the oldest, strongest, most numerous foundations which helped shape the history of foundations and the board itself.

Lesson Over,
-FrostyCouncil of Archmages isn't just another foundation. We have our history, we have our conflicts, numerous RP games, many threads. CoA is one of the eldest, strongest and best foundations in existence.

Take this important lesson, Archmages.
necrodude16

04-22-05, 06:02 AM
I should be a high archmage....
I was around for the Proboards Forum (i remeber trying to steal Zollex's Cheese :D :D :D)
I was around when the Coa was A roleplaying thread for the 5th time (i think or 4th).

:mad:
kedi

04-22-05, 06:06 AM
I should be a high archmage....
I was around for the Proboards Forum (i remeber trying to steal Zollex's Cheese :D :D :D)
I was around when the Coa was A roleplaying thread for the 5th time (i think or 4th).

:mad:I remember your n00b days... :P
Bait the Bard

04-22-05, 07:22 AM
So do I..

As I recall, I never achived Zenith status, but as everyone else was bickering around and everything, I took part in all the Zenith Meetings, and tried to get them to be sensible. It worked, some of the time. Then, because I ahve slowly dropped out of D&D, and the Council was still fighting all over the place, I went into obscurity, occasionalyl lurking. I've been here a bit more often as of late, partly because of the holidays, and aprtly because I enjoy this foundation, though I detest the Guild War.

And Frosy, if you evr want a hand, give me a call.

And don't listen to Kedi ;)
sculyblast

04-22-05, 07:55 AM
I was number 29, Sculy blast, Archmage of Shadows, in the end, I became a zenith archmage.

sculy, king of all that's blue and all that has another colour than blue
Bait the Bard

04-22-05, 08:16 AM
I was number 29, Sculy blast, Archmage of Shadows, in the end, I became a zenith archmage.

sculy, king of all that's blue and all that has another colour than blue
But not black or white, as they are shades.. you can't get me! :evilaug
necrodude16

04-22-05, 08:21 AM
you can't get me! :evilaug

I would like to purchase some of your evil aug....... :P :P
sculyblast

04-22-05, 08:23 AM
I guess I was the 22th, or so. Can't actually remember it.Ah, Foundation Discussions... One of the reasons that CoA has shaken up. To admit, I strongly detested the Board Idea.Politics... Finwe, DiplomaticSorcerer, aravilar_holistacia, Sculyblast and Zollex. Although, there was a sixth member: Archmage of Netheril. They listed his name for just not recieving the hatred of High Archmages.

Zollex was never a zenith archmage, the first Idea was to start a triverium or something like that, meaning that AoN (Achmage of netheril) Finwe and Ds ( the three oldest members) would have the lead of the foundation, this was mainly because andy tended to be less active and the members cept growing, we needed someone to organise the council. but ere people were done deciding if we should change to this triverium thing, Andy, finwe, and Ds decided that Aravilar should be get a position in the triverium (now Quatreverium) as well, few months later I was added for my work as well


These were trouble days... Zeniths were almost doing anything they wanted, and below, Highs were just trying to keep things in peace. Sculyblast had been hated by most of the other Zeniths at time (I know it as Aravilar and Sculyblast used to invite me to Zenith Meetings), and he soon got stepped down. I was invited by Ava to be a Zenith, although I declined it. After a short time, Zeniths DS, Ava and Zollex stepped down to protest (what?) the structure of CoA and quited the guild.

I wasn't hated by the total Zenith archmage, Ds, finwe and andy just accepted me, but in some time I got an argue with Ava (as we all did :P) because all ava could say IMO was "CoC" while I never gave a damn about the whole CoC, when I wanted to start a new RpG, Ava Said we should contact AoN ( who had been seen for 2 months by then) so he could finish his changes on the Rpg Thread and we could continue "that" thread, I wanted to start a new story, but Ava Claimed a new thread would be deleted by Wizo's, which in the end, did not happen.

I was never Kicked as a Zenith archmage, Andy and Finwe hadn't been active for 3 months by than, we send emails out to them, we gave them 2 weeks to contact us otherwise we would kick them from the zenith archmage so we could enlage it by 2 new ZA, I think that was what Ava asked you for, As Zollex never was a Zenith Archmage, it were ds and Ava who stepped down, simply because they were doing all the work on the council and never passed some work to other members, at that time I was on holiday ( maybe another reason for you to think I was kicked) so I was unable to take over and restructure the council. As Bait posted in the thread "Ava, did you wait for this until sculy was gone?" ( the answer was no).


Old members were ****** off. 7 Threads, 2 boards, one hell of a conflict. People missed to old CoA where people used to post magic ideas, spells, monsters, and spam (:P). Old members dropped by.

the guild wars also chased away a lot of members.



Amazing how Frosty had standed all these things and was willing to keep the CoA no matter what. I respect you for that, my bard friend.Council of Archmages isn't just another foundation. We have our history, we have our conflicts, numerous RP games, many threads. CoA is one of the eldest, strongest and best foundations in existence.

don't forget the ingame history :P

Take this important lesson, Archmages.

sculy
Frostbite_Ravenheart

04-22-05, 12:23 PM
Look, Fellow archmages and see that I do not lie. The Council has such a political bent that Kedi re-appeared when the GM position open, Scully repeared when we started talking about history and of course Bait just came at the mention of his name. Common Ava you can speak, we know your watching ;).

@Necrodude - When I accepted my position I made a promise to everyone who knew me that I would never, ever remake ranks, as long as it was in my power. Besides, it would be increadbly hard to assign ranks at this point. While newer people are always comming in you must understand the numbers that we were raking in before. There was an obviously clear line between new and old, most were really really old or brand new.

@Bait - I do indeed trust in your political abilities. I am surpised that you never achieved the Zenith rank. Thanks for the offer, I'll know where to find you. I'd just have to look into the shadows...

@Sculy - Do Andy, finwe, and Ds still post on these boards at all?

-Frosty
sculyblast

04-22-05, 01:22 PM
ds and finwe made one post each, some months ago, and then left again, never to be seen again.

sculy, let's just delete the "High archmage elections" from the total CoA history
kedi

04-23-05, 06:59 AM
Look, Fellow archmages and see that I do not lie. The Council has such a political bent that Kedi re-appeared when the GM position open, Scully repeared when we started talking about history and of course Bait just came at the mention of his name. Common Ava you can speak, we know your watching ;). Yup, politics... Although believe it or not, I just came to visit these boards, and said what the hell when I saw the Applications.

And I believe Ava has seen this topic... :P

And no, Andy, Finwe and DS rarely log on MSN, too. They've faded away from these boards, I'm afraid.
aravilar_holistacia

04-23-05, 07:06 AM
Common Ava you can speak, we know your watching ;).

Of course I'm watching; I'm just watching through others' eyes. :P You should know me better than to think I would let the Council languish too terribly; I was a Zenith Archmage, after all. Even if I'm not here often, that doesn't mean I don't care about what goes on here.

Besides, if I ever left completely, someone would undoubtedly try to take my domain from me. :P I do very much like being the Archmage of Elven High Magic, thank you.

Hope all is well with you, Frosty. :)
kedi

04-23-05, 07:17 AM
Of course I'm watching; I'm just watching through others' eyes. :PThere's a spy among us... :shifty:
Bait the Bard

04-23-05, 07:24 AM
.. and of course Bait just came at the mention of his name.
I'm sounding more like Ava every minute.. ;)

@Bait - I do indeed trust in your political abilities. I am surpised that you never achieved the Zenith rank. Thanks for the offer, I'll know where to find you. I'd just have to look into the shadows...
:shifty:

Ans, really, I was a Zenith in all but name. They didn't want to add another one, but I was in almost all the chats, annoyed Ava quite a bit, and did some other stuff. I also didn't really see what makeing me a Zenith (or even having Zenith's) did, because, really, they could ahve done it without the titles.

@Sculy - Do Andy, finwe, and Ds still post on these boards at all?

-Frosty
Andy hasn't been seen in like a year, but the other two do/did occasionally post, but, as said, they've left the boards..

And as for the spy businnes.. :shifty:


And, oh looky, Ava edited his post! The sneaky :censored: It now ha new and fancy colors, as well as saying the he runs the Council.. :shifty:
necrodude16

04-23-05, 07:38 AM
Omg Ava....w00t *hugs*

So thru others eyes *shiftyeyes*

So Bait is:

Bait
Wizo_Sith
And Ava
Bait the Bard

04-23-05, 08:19 AM
So Bait is:

Bait
Wizo_Sith
And Ava

:shifty:

:evillaugh
Frostbite_Ravenheart

04-23-05, 11:35 PM
About us being neutral. For the moment I'd like to thing of it as "Foundation Mind Blank" spell. Our touch is felt but never seen. We may have "friends" but we are politically "mind-blanked." At first I thought this might ruin our great relation with the HEF if we ever decided that we were ready to figure out some ways of politics. Then I realized Stav shall be going away for a bit. I wondered how the new in-game leader for the HEF was going to act and whether or not she was going to remember her cultural friends and former ties. So for politics, I’m not worried at the moment. We’ve got some of the most diplomatic and respected members among us. So I’m sure we’ll have a return to outside politics sometime soon.

For the mean-time I'm ready to appoint an in-game leader. We'll its complicated but I hope this complicated politics and chance of position easily won by an elder, might help spark new life and bring back old to the council. I’m thinking that as far as “in-game” leadership will work it will go as followed:

All Pc members represent the elite “nobility” of the council. The oldest and wisest who have earned a seat among the “council within the council.” These men are chosen by the “common” archmages in a democratic process. This council serves two purposes.

The first purpose is the election of three men. Each man oversees one branch of the “government” of the council which are: Executive, Judicial and Legislative. However a man can be over-thrown by a two-thirds majority vote on behalf of the rest of the archmages.

The inner-councils second purpose is to serve almost as “tribunes” for the people. The whole council can’t vote on every single decision with a great amount of research the idea behind this is that the inner-council can veto anything passed by the three leaders elected with a 2/3rds majority vote.

In any event where a decision cannot be made, its left to the people to vote. In some special circumstances it may require a 2/3rds majority vote.

OOC I think this system is very fair and very efficient. In-game wise, for the beginning, I shall take one of the three “leader” positions [we need a name for them] and the in-game leader I was talking about before shall be another. An NPC will take the role of the third “leader” until well into the game were voting will actually be held by the inner-council.

This In-games leaders in-game abilities and responsibilities I’ll work on later individually with that person. Out of game this person will be responsible for helping me keep accurate, up to date records on whos, who and whats what. I’ll work with this person one on one to help “flesh out” most of this council and make decisions based on the rules just published. Then we’ll present our works for criticism from the rest of the council.

Sound good? I’ll cut to the chase. Who wants to be the leader? Since time is a factor no democratic process in the determining of this. We will all be able to vote on our three in-game leaders once we become well established in-game.
@- All “Elder” members – If any of you wish to come back, I can almost guarantee this in-game position and if enough of you come back I’ll throw up that whole “Npc as the other in-game leader” idea for you. I’ll quote you and talk about the good ole’ days later, right now I got to work.

@Everyone - It would be a big, big help from those of you planning on playing on our side if you would send me your character sheet via PM. Thanks,

-Frosty
Bait the Bard

04-23-05, 11:49 PM
As I've said, I'm not particually fond of the Guild Wars, and, were I to join in, I wouldn't make a character, as I prefer RP. However, I think I'm going to hang around, see whats going on, and annoy a few people

- the annoying bard (I actually really miss doing that.. *tear*)
Frostbite_Ravenheart

04-24-05, 12:46 AM
@Bait - You'd be of use even without stats.
__

I've decided to take on a little scavenger hunt. I've been looking through old threads just for Ha-Ha's and I'm deciding to post all the orginal posts people have. For example Kedis first CoA Post:

Hello everybody!
Archmage of Netheril, would you consider counting you old friend to your council? I'm necromancer, love, death, life are my domains

Bait's:

and just wondering, could i join as Archmage of acane mishaps?


This isn't my first post anywhere but it was something so dumb I did I can't believe anyone posted there at all. This was the orginal link (http://boards1.wizards.com/showthread.php?s=&threadid=89289)
Heros of might
Heros of Magic
Heros of Skill
The heros must unite
Magic to skill
Skill to might
Might to magic
United ten heros
is greater then seven scores archmages
who see only what will allow them to do the best

The enemy is united
even if only by fear or force
The enemy however
has seven scores of united heros
------------
ooc: Then you get another message after a short pause and this one seems a litte more...cryptic..

Oh, how to stop the flow of blood
it never seems to stop
Oh how to stoop that godlike flood
and see the last blood drop

Oh, how to raise a stronghold
without you getting ambushed first
you will not be told
for this will be your curse...


I bang my head on the wall still. for all the stupid things I did those many years ago. ;)

-Frosty
Frostbite_Ravenheart

04-24-05, 12:59 AM
Found some more -

Anglar - You were just as immature at me when u came to these boards. Clearing, you were ignoring blissfully everyone saying for the past two posts "DONT POST ON THIS THREAD" yet for some reason...;)...Anyone know where Ang is?

Yes, please state again what it takes to become a member of this council for I am curious and may desire to join.

Not a first post by Sculy but definitly something I need to ask him about:
sorry bro
quarius shadowage (me) is already the archmage of shadows

BTW AoN are you realy planning to pay 5 dollars a month for the council boards? I myself am planning to change the boards into a mailing list that would be easier and you don't need to pay 5 dollar a month for a mailing list.

Whats going on with that? Is it just for the people already on the list? What are your plans for the future involving it?
__

See even some of our most famous have been very, very young compared to the rest of us:

Aravilar Holistacia
Male half-moon elf/half-sun elf

Is Archmage of Myth Drannor taken? Or of Elven High Magic?
That would be most excellent, I believe.

Ava, I think ur our youngest oldie.

Dear members of the Council of Archmages and guests:

The Harper Foundation is searching for Those Who Harp to join as the Foundation's High Harpers. There are six slots left for such members, after which they are filled all members will be Harpers.

Please support Those Who Harp, and join soon!

The standings are as follows:

Member No. Name

#00001 Taeleraed_Saahdel (currently has not replied)
#00002 Aravilar_Holistacia
#00003 Gellion
#00004 Mr. Waesel

Ava have you see Tael? I heard there was some problem in his family...did he ever come back?
______________
WOOT! finnaly a fresh start!

ok down to on-topicness:


Quote:
Originally posted by BlaineTog
Cool. No more guilt of not having read all 12 pages .

OK then. I'll kick it off then, shall I? *mind creaks at strain*

How about: A list of achetypical Arcane Magic-users? (Note: I don't work well under preassure )

I'll take the obvious one:

The grey-bearded, pointy-hatted, long-robe-ed Wizard pouring over musty tomes.

Of course, the less obvious the better. Ciao!



The Short gnomish illusionist who tries to impress the commeners.

The Tall golden elf aloof archmage who dosent get alonge with anyone. Wears tights and genearlly dresses facy.
The youth with a big o demon in front of him he just accidently summonded while trying to summon a celstial pigin

The black robed and convenitly black haired yet paled wizard who skinny and strong and has a love of snakes.

and the best of the best:

The white-beared, cloacked, long-robe-ed Wizard Pouring over his dark army (sorry had to counter that gandalf of yours with somthing hehehe)

Obviously this post was posted by me before I knew Ava well. The irony, the irony.

Found this later - Guess not:
Quote:
Originally posted by Frostbite_Ravenheart

The Tall golden elf aloof archmage who dosent get alonge with anyone. Wears tights and genearlly dresses facy.

Is this supposed to be someone familiar?

-Frosty
Frostbite_Ravenheart

04-24-05, 01:08 AM
I just can't stop:

Unfortunately, Frosty:rolleyes:, Zenith trumps all. Period. ;)
Anyway, my thoughts on the bard. Well, he's......I hate him. I mean, I was able to build a sorcerer who had everything a bard had and more(excluding BaB and a small amount of AC). I mean, the Bard isn't terrible, but I would never play one, simply because of their low combat power. I mean, I love outside-of-combat gameplay too, but the bard's just too geared toward it to be effective. How's a bard going to persuade a king to not attack if the bard dies on the way to the castle? Huh? *spits on ground*:D

Damn you, DS. If I ever see you again, I will remeber that!

Anyways was Kedi an archmage? If so he isent gonna be around anymore for personal reasons...
*Looks at Kedi* Welcome back? I posted that orignally but I can neither remeber your leaving or your comming back...

BTW ava...that was harsh man...just harsh . Guess thats just what I have to expect from a gold elf

Ok thats it, I'm done. For now.
-Frosty
kedi

04-24-05, 04:22 AM
I'm so ashamed. I was a total n00b. :embarrass Well, we all were n00bs at some times, I guess...

And Bait, at least I capitalize "I". :P

Any rules on character creation?

(NOTE: I believe I'd claim to be the youngest eldest CoA member... Having joined Council a few months before hitting 13th age... :P)
Bait the Bard

04-24-05, 04:32 AM
I'm so ashamed. I was a total n00b. :embarrass Well, we all were n00bs at some times, I guess...

And Bait, at least I capitalize "I". :P
At least i have punctuation at the end of my sentances.. ;)

:P

And frosty, there are many, many fun posts, when you read old threads :D
baerdith

04-24-05, 04:32 AM
I just can't stop:
Ok thats it, I'm done. For now.
-Frosty

Wow Frosty, it was almost like old times! Geez I kinda miss the good old days for a year or two ago....

Hey all I remember getting elected to High Archmage once, it lasted all of what, 5 minutes(?) before the manure hit the fan. :rant: :tissue:
necrodude16

04-24-05, 04:35 AM
Wow...With this last page it's like i'm back in the old times!?!?! :D :D :D
Frostbite_Ravenheart

04-24-05, 11:36 AM
Wow Frosty, it was almost like old times! Geez I kinda miss the good old days for a year or two ago....

Hey all I remember getting elected to High Archmage once, it lasted all of what, 5 minutes(?) before the manure hit the fan. :rant: :tissue:

Baerdith! Where o where have you been? This is a very dangerious time. Now, the four true rulers of the council are gathered together, posting on the very same page.

Ahh yes, Kedi, Bait, Baerdith and myself. The four arch-bards of the council. Together we control every aspect of magic and music and are all-powerfull. Every gold-elf in the world couldn't stop us now. :devil: :king: :dancin: :evillaugh :plotting: :cheer: :w00t:

We need something to put into our library that will connect our power. Rings prehaps? Fitting but overused. Different instruments? Difficult as I imagine many of us will want the same ones. Any ideas? We also need to revamp the library.

-Frosty
sculyblast

04-24-05, 12:39 PM
I posted a link to the mailinglist on this and the last thread three times, pittifully enough people were ignoring me at those times.

sculy, ah, but one zenith archmage remained/returned... let the inquistion begin!
Bait the Bard

04-24-05, 07:13 PM
Baerdith! Where o where have you been? This is a very dangerious time. Now, the four true rulers of the council are gathered together, posting on the very same page.

Ahh yes, Kedi, Bait, Baerdith and myself. The four arch-bards of the council. Together we control every aspect of magic and music and are all-powerfull. Every gold-elf in the world couldn't stop us now.
:evillaugh .. or, as kedi would prefer, :evilaug

And as for the whole tying in things, isn't the fact that we are all bards enough? For the storyline, and the various Rping we have had, it's petty clear that we are all out shceming our own little schemes, just that if another happens to be doing so, we will work with them, for a time. This is a la Delwyn and Harandel in the DEW ;)

I think the fact that we are all bards is enough, and that when someone else thinks they rule this place, we band together and play horrible music until they go away, but otherwise, we're all on our own. And I > you at doing that. :devil:
Cazic

04-24-05, 09:30 PM
I'm so ashamed. I was a total n00b. :embarrass Well, we all were n00bs at some times, I guess...

*points at himself*
Yup, Not afraid to say it. I am a n00b and I capitalize "I".... normally. :D
But I can still RP with the best! :cool:
aravilar_holistacia

04-25-05, 09:31 AM
We were all pretty bad when we first started. Thankfully, most of us *cough* have matured beyond that. :P

Frosty: I haven't seen or heard from Tae in months... unfortunately. I hope all is well with him, he was the one who gave my Aravilar character life. :(
Xen155

04-25-05, 02:02 PM
Wow, looking back into the past, I havn't been around long enough to do that. But I remember the first foundation, in fact, the first post of mine was at the Lords of Darkness foundation.

As to the IG leader I'll nominate myself, but I will withdraw the nomination if one of you old timers want it.
Bait the Bard

04-25-05, 05:52 PM
We were all pretty bad when we first started. Thankfully, most of us *cough* have matured beyond that. :P
I have the sad feeling that that's directed at me.. :weep:

And Xen, there doesn't seem to be too much activity in the Lords of Darkness at the moment. :(
Xen155

04-25-05, 06:38 PM
I stoped posting there becuase I only post at the Guild House now. I've been sort of a luker though. I'll think I revisit it...


Now for a bit of RP...

Now that a new leader has apppeared at the Half-Elven Guild, should we expect a return to hostilities from the Guilds of Evil. I fear that the "calm befor the storm" is coming to an end, and though we remain neutral we should place more resources into Council defenses.
The Arch-Mage of Law begins writing something but quickly looks up.
And though the assasins have disappeared we should not let the old term "out of sight out of mind" apply to the rouges, for it is when you don't see them that they are the most dangerous.
baerdith

04-25-05, 08:37 PM
Baerdith! Where o where have you been? This is a very dangerious time. Now, the four true rulers of the council are gathered together, posting on the very same page.

-Frosty

I've just been a luker while the Guild Wars Crap plays itself out.

Geez, I'm so old I remember when we used to talk about Spells and Magic Items.... :allalone:
necrodude16

04-25-05, 08:48 PM
I remember that.... :rolleyes:

I would like to run for the position of In-Game leader of the Council of Archmages.
Dyne

04-25-05, 11:37 PM
There's a new leader of the HEF??? :confused:

Oh, and could Stormhand be considered a member of the Council of Archmages? 'Cause he's pretty much all I've got at this point, if I'm going to run a character for this foundation.
kedi

04-26-05, 05:17 AM
@Bait: When have I written ":evilaug" you sucker?
Bait the Bard

04-26-05, 06:37 AM
I would like to purchase some of your evil aug....... :P :P
:P
sculyblast

04-26-05, 02:29 PM
with my Spelling sense, I'm totally able to ignore such a typo:P

sculy
Frostbite_Ravenheart

04-26-05, 03:27 PM
There's a new leader of the HEF??? :confused:

Oh, and could Stormhand be considered a member of the Council of Archmages? 'Cause he's pretty much all I've got at this point, if I'm going to run a character for this foundation.

If Stormhand introduces himself again more properly and gives us a good domain then sure...why not?

-Frosty
Aramar the Black

04-26-05, 10:10 PM
Hello, remember me?

This whole guild-games thing was fun at first, but it quickly overwhelmed me.
So, I haven't really made a character. Just a basic idea and structure.
I just RP when needed.

With all this reminisicing, I can't helo but remeber when all we did was discuss magic items, spells, and thoeries. Nowadays it's a lot more social interaction and involvment with the guild-games.

By the way, lie baerdith, I remeber getting elected to High Archmage, shortly before the whole thing went ker-plop.

oh, and that reminds me. Revamping the library sounds good. The re were a little group of us that were going to work on it, but we never got aroung to it. or maybe it was just me that never did. :blush:
Either way, if anyone's interested, want to get into that again?
kedi

04-27-05, 02:22 PM
I think we should vamp the old creation-making CoA.
Frostbite_Ravenheart

04-27-05, 04:12 PM
I think we should vamp the old creation-making CoA.

Hello Aramar. Hello Kedi. I would indeed like to revamp this entire council. I'm open to suggestions, I've been thinking about it for awhile.

I Necrodude this same very thing. I told him to start thinking about how to make this council both attract new councilmembers and bring the older ones back. I told in something else to in that same PM. I told him to prepare his acceptance speech.

I will leave the application for a new In-Game leader open 24hrs from this time. By 4:00 New England Time(Eastern, I think the rest of the world calls it) it shall be closed. If I don't get any more applications, I'd like you all to welcome Necrodude as the other in-game foundation leader.

I have a question for you ND - Remeber how I mentioned the In-game government before? Well the best way to fit us in is to make us two of the three highest elected officials for the guild. Now, would you like to have each official oversee one of three branches (Judical, Executive, Legislative, like America.) Or would you rather have them share power in a more democratic nature?

As for the library Aramar - Feel free to start that little project yourself and I don't care who helps you or not, except for necrodude.

-Frosty
Xen155

04-27-05, 06:05 PM
i'LL Take back my nomination for myself as NecroDude, who appears to be more qualified, has requested it.

But I would be more than willing to help with the CoA library, H311, I got to much time on my hands, I'll help anyway I can.

But perhaps a way to solve one of the stated propblems is to have IG posts follow a specific syntax in the CoA. Perhaps using sblocks so that normal CoA conversation can continue without interruption.

just my 2/100 of a dollar.
necrodude16

04-28-05, 01:43 AM
I think that it should be a democracy like good old australia :P
Frostbite_Ravenheart

04-28-05, 04:05 PM
I think that it should be a democracy like good old australia :P

Democracy is an ineffective government. Even in real life. But it has been tried and battle-tested, and it didn't prove true. An athenian like democracy won't work at all.

Besides my government *is* democratic if you haven't noticed. Look at all the power the people have, who they call elect and how they can overthrow pretty much any law made by the rulers, which were elected by them in the first place.

Its like a democratic republic. Its like america, without the courruption ;).
-Frosty

EDIT: Didn't feel like making a new post as no one posted after me yet. Anyways I'm gonna start redoing the front page, right now. No fancy stuff, actually very little stuff for the momment. However the one thing I want to include is who is going to participate. I will add ur name to the actice players list. Even if u think I know, tell me again. Its hard to keep track. Remeber, if I remeber the rules correct, you can only be in one guild. At least, ur character can only be in one.

On another note, I must beg u all. Take the landlord feat. If u dont know what it is I shall tell you. I'll give details to a person on request but I can't openly as thats against the law but basically it gives you money to create a castle. But with enough money put together pluse our 1mil pluse all the other money we put together from industrailized magic making we will have a pretty tough fortress. Thats one goal I see for us. Were not a guild bent [entirly ;)] on domination or defending freedom [while the latter maybe a character goal personally] so we wont need an offense, just a defense really. Please Donate all of it to the guild, as you can't use it for personal magic items and any stand alone fortress would be crushed in an instant.
Xen155

04-28-05, 06:45 PM
Xen, Arch-Mage of Law, still stands with the Council.
And i'll take the landlord feat.

BTW: I have the Stronghold builders Guide so I might be able to help in the keep design.
Dyne

04-28-05, 06:54 PM
Characters can be in as many guilds as they want. You just can't have more than one in any particular guild.
Cazic

04-28-05, 07:36 PM
Characters can be in as many guilds as they want. You just can't have more than one in any particular guild.
My Wizard PC is living proof of this. :D
Dyne

04-28-05, 07:38 PM
I am an OoC member of most of the guilds here. And I want to be able to help out each of them IG in some way.

Cazic, your bunny is giving me the evil eye again....
:twitch:
Cazic

04-28-05, 07:43 PM
Cazic, your bunny is giving me the evil eye again....
:twitch:
Like I said before, Put him in your sig and he will stop.
You might want to put the Sorg in to since they can get the bunny to give you the evil eye.
Frostbite_Ravenheart

04-28-05, 10:32 PM
Characters can be in as many guilds as they want. You just can't have more than one in any particular guild.

Thanks for the clarification.

@Xen - Your service is noble. We need more solid members like you.

-Frosty
baerdith

04-28-05, 10:44 PM
Baerdith - Archmage of Lore is here, puttering around.
sculyblast

04-30-05, 03:51 PM
we really need a new thread, this one has over 30 pages

sculy
Cazic

04-30-05, 04:04 PM
we really need a new thread, this one has over 30 pages

sculy
So? That just shows how powerful we are.
Dyne

04-30-05, 07:39 PM
Question for you people with Forgotten Realms:

If I had the Signature Spell feat on Shadow Evocation (a 5th-level spell), could I drop a 6th-level spell for a Still Shadow Evocation? Basically, could you use a metamagic feat on a spell that is spontaneously cast via the Signature Spell feat? :confused:
Frostbite_Ravenheart

04-30-05, 11:17 PM
we really need a new thread, this one has over 30 pages

sculy

I've been slackin of late. Once Necrodude and I figure out all of the Guilds stats and such we will start a new thread. Until then...just look at the Half-Elven thread. They've NEVER created a new thread. I can still located both of our first posts on the same thread...and in fact I have.

-Frosty
Frostbite_Ravenheart

04-30-05, 11:47 PM
I edited the first page quite a bit. I suggest you all go take a look. If you, Aramar need help starting [or revamping rather] the library we have, PM me and I'll give you a hand.

-Frosty
sculyblast

05-01-05, 05:59 AM
good, I figured I could post another link to the CoA Mailinglist...

The CoA philosophy mailing list(still active) (http://groups.yahoo.com/group/council_archmages/?yguid=197631140)

I also saved the older threads on the CoA email acount

sculy
premier666

05-01-05, 09:09 AM
I'm back. A demon threw me out of my demiplane, so I'm gonna stay a bit while I gather an army of undead to help me get my plane back.

(Hey, can new mebers (like me) make a PC for the CoA? I dont want to be a leader or anything but just be able to participate.)
Cazic

05-01-05, 10:23 AM
I'm back. A demon threw me out of my demiplane, so I'm gonna stay a bit while I gather an army of undead to help me get my plane back.

(Hey, can new mebers (like me) make a PC for the CoA? I dont want to be a leader or anything but just be able to participate.)
"That is never a good thing friend, but as a member of this guild you may be able to find help here."

Yes you can make a PC. I dont see why you couldn't.
Dyne

05-01-05, 02:40 PM
Question for you people with Forgotten Realms:

If I had the Signature Spell feat on Shadow Evocation (a 5th-level spell), could I drop a 6th-level spell for a Still Shadow Evocation? Basically, could you use a metamagic feat on a spell that is spontaneously cast via the Signature Spell feat? :confused:

^ I quote myself. ^
Cazic

05-01-05, 04:47 PM
^ I quote myself. ^
^I realized that^
Dyne

05-01-05, 04:49 PM
^I realized that^

\/ You started a new page, so I have to quote myself again: \/

Question for you people with Forgotten Realms:

If I had the Signature Spell feat on Shadow Evocation (a 5th-level spell), could I drop a 6th-level spell for a Still Shadow Evocation? Basically, could you use a metamagic feat on a spell that is spontaneously cast via the Signature Spell feat? :confused:
Cazic

05-01-05, 04:50 PM
\/ You started a new page, so I have to quote myself again: \/
^Has gone quote crazy^
Frostbite_Ravenheart

05-01-05, 05:39 PM
I'm back. A demon threw me out of my demiplane, so I'm gonna stay a bit while I gather an army of undead to help me get my plane back.

(Hey, can new mebers (like me) make a PC for the CoA? I dont want to be a leader or anything but just be able to participate.)

This scares me my friend, what would make you say such a thing? I need to know beacuse something gave you the idea that newer people couldn't play and I don't wish for others to percieve this as a foundation rule..

-Frosty
Frostbite_Ravenheart

05-02-05, 03:42 PM
ON Another Note: Read This (http://boards1.wizards.com/showthread.php?t=422569) thread for the discussion about the in-game possibilties for this foundation.

One more thing - I'd requesting now that all members take the leadership and landlord feat. I won't be required to take either one but you will be seriously damanged in-game both in politics and in power. For those that take one will gain benefits, for those that take both will have a great deal of access to the guilds resources.

In fact those that take both will have their followers equiped by this council and get a great personal area all to themselves including a large living quators and a few other "work" spaces.

-Frosty
premier666

05-02-05, 06:44 PM
"That is never a good thing friend, but as a member of this guild you may be able to find help here."


"Nah, He only got me this time 'cause he used a succubus to get me off my guard (and he attacked me on the best part of being seduced by a succubus... :mad: )."
Hey frosty, I got that idea not because of anything anyone said, I just wanted to be sure. (besides, saiyng "I'm gonna make this char" sounded a little odd to me)

Edit: hey I fid it a good idea for us having a mercenary wing.

Edit 2> and finaly, quoting yourself is a sure sign that you are nuts...

-premier 666 (yeah, 666 is my last name)
Xen155

05-02-05, 07:13 PM
Ok, so leadership and landlord. Got it. *Scribbe Scrbble erase erase* Done!
But my Leadership score is 15 so I only get 20 1st level and 2 2nd levels...

I'm not sure what I think about the mercenary idea. It might attach unwanted political strings that we as a neutral foundation don't want.
Frostbite_Ravenheart

05-03-05, 02:50 PM
@Xen - We only staying *totally* neutral in-game for a short while. After the dust settles and clear sides are drawn, we will become subtully the most poltically involved guild. We may still call ourselves neutral and use the word neutral only when it helps us.

While we will never become wholly "good" or "evil" we may align in the future with any foundation...in fact were allied secretly or not to pretty much every major foundation. The foundations listed on the front page are the most foundations that are clearly our allies and stand out. There are others who are allies and I just couldn't think of or wasn't quite sure where they stood.

We may even have some secret allies that only I know...its more a personal alliance be we've agreed to help one another and depending on our positions may reveal it in the future. Some of you may have figured it out but even if you did out of game were definitly in-game still keeping it "on the down low"

-Frosty
Aramar the Black

05-03-05, 11:46 PM
@Xen - We only staying *totally* neutral in-game for a short while. After the dust settles and clear sides are drawn, we will become subtully the most poltically involved guild. We may still call ourselves neutral and use the word neutral only when it helps us.

While we will never become wholly "good" or "evil" we may align in the future with any foundation...in fact were allied secretly or not to pretty much every major foundation. The foundations listed on the front page are the most foundations that are clearly our allies and stand out. There are others who are allies and I just couldn't think of or wasn't quite sure where they stood.

We may even have some secret allies that only I know...its more a personal alliance be we've agreed to help one another and depending on our positions may reveal it in the future. Some of you may have figured it out but even if you did out of game were definitly in-game still keeping it "on the down low"

-Frosty

Well, we are nuetral in the sense that we respect all alignments, and (I think) almost all (if not all) outlooks assosiated with the betterment of magic.
This does not mean that we are uninvolved. It may be hard to be totally involved and remain nuetral, in a sense, but I think that we can accomplish that.

@Xen and Frosty: I would greatly appreciate some help. I myself would like to spend blood, sweat and tears working on the Library, but I simply do not have the time.
A question: I think, in a single post, one is limited to 500 words, is one not? And how do those spoiler buttons affect everything?
And lastly, within the library, I thought of these following sections to include:
Links to old threads
Histories
Links to other sites (whether CoA or magic-relevant)
Items
Monsters
Spells
Thoeries
Member List
Affiliates
And a lab/discussion submission area.

Edit: I forgot a few:
PrCs
Core Classses
"The Restricted Section" - For more obsure magics, things like Bloodlore, Gem magic, Living spells, Celestial Sympatetic Hexery, Science and/or mathimatical based magics, etc..
And the Bardic Hall- For magic songs, living songs, sound/song based spells, other bardis music effects (think expansion on the Bard Prcs in the Complete Warrior or the Complete Arcane)

:)
premier666

05-04-05, 06:16 PM
Hey, any idea when the IFGW will start? And by the way, some guilds use a trhead where they post their characters, will this happen here?
Cazic

05-04-05, 07:31 PM
Hey, any idea when the IFGW will start? And by the way, some guilds use a trhead where they post their characters, will this happen here?
Ya. All threads here us the Player character Thread 3 for posting their PCs.
Frostbite_Ravenheart

05-04-05, 09:49 PM
Back to the Diplomacy thing - We now have no open alliances with any of the GM's nor are any of the GM's members. KB and Orcy were never really members and I haven't seen Jagggar for awhile.

Now its not as if I expected reward or somthing for having a GM on our side...but you must understand the psycological aspect of it. People respect them and they would have been a valuable "bargining chip." In the ways of recruiting and diplomacy.

So, as such, we definitly must keep to our politics and forge stronger bonds. I vision this foundation as being very industrial and I will reveal to you a small system I have designed for your critism.

It will mainly be focused on a "magic item tax" from all the followers (npcs) here. I'll explain more later.
-Frosty
Xen155

05-05-05, 09:39 PM
Well, we are nuetral in the sense that we respect all alignments, and (I think) almost all (if not all) outlooks assosiated with the betterment of magic.
This does not mean that we are uninvolved. It may be hard to be totally involved and remain nuetral, in a sense, but I think that we can accomplish that.

@Xen and Frosty: I would greatly appreciate some help. I myself would like to spend blood, sweat and tears working on the Library, but I simply do not have the time.
A question: I think, in a single post, one is limited to 500 words, is one not? And how do those spoiler buttons affect everything?
And lastly, within the library, I thought of these following sections to include:
Links to old threads
Histories
Links to other sites (whether CoA or magic-relevant)
Items
Monsters
Spells
Thoeries
Member List
Affiliates
And a lab/discussion submission area.

Edit: I forgot a few:
PrCs
Core Classses
"The Restricted Section" - For more obsure magics, things like Bloodlore, Gem magic, Living spells, Celestial Sympatetic Hexery, Science and/or mathimatical based magics, etc..
And the Bardic Hall- For magic songs, living songs, sound/song based spells, other bardis music effects (think expansion on the Bard Prcs in the Complete Warrior or the Complete Arcane)

:)
How comprehinsive are we going to make the Library? We could go through all the CoA posts and siphon out all the creations.
But anyways, just tell me how I can help.
premier666

05-07-05, 07:26 PM
ok, I'll post my char there asap.
premier666

05-09-05, 02:59 PM
Ok, my char is ready and its on the char threa III. he does'nt have the landlord feat, but if anyone can possibly tell me what it does (by PM) I will take it.
Aramar the Black

05-09-05, 11:39 PM
How comprehinsive are we going to make the Library? We could go through all the CoA posts and siphon out all the creations.
But anyways, just tell me how I can help.

Well, we could go crazy and make it incredibly comprehensive, but we'll see.
Going through old threads and siphoning out sounds good; keep in mind though, that with all those threads, have come thier own libraries, so many of those old creations may be stored in the Libraries as well.
And if you are incredible availiable, then you can help in any way that you want. Collection, moderation, advising, etc. Unless someone else volunteers, I was going to try tomorrow and get the thread outlined, and gather up enough information to set a foundation.
I'll try as hard as I can, but any artifact collecting that you do would be greatly appreciatied.

:)

Edit: Alright, I went to get started on the Library, and I went to look for the old Libraries and threads for a foundation and examples, but i can't find them.
Anybody know where they are? Frostbite?
Xen155

05-11-05, 11:04 PM
Well, Dyne had a large one on these boards. We could start with that one.
Frostbite_Ravenheart

05-12-05, 05:48 PM
Sorry Guys - You may have noted my inactivity. It may stay like this for a little but not for long.

I'll look around and see what I can find, no promises that I can find anything though.

-Frosty
Aramar the Black

05-23-05, 11:13 PM
Goodness, but these halls are quiet. Understandably, however.
I, personally have been busy, with the end of school (and finals) drawing near; The library sits still in outr minds. Whomever happens to post next that would know: I think a single post is limited to 500 words, but do those little hiding buttons change anything?

just checking in.

:)
Frostbite_Ravenheart

06-03-05, 04:17 PM
In three weeks or so I will have started and finished my finals. At that time, regardless of the state of the game, I promise to come back full force. For the past several months it seems my presense has been slowly but consistantly leaving the foundations. The departure of so many former friends and allies and other "oldies" is getting depressing.

After a few of weeks of really comming back, making a character and doing what we do best I will decide if I will stay or not. The amount of time I can dedicate to these foundations will shift. I shall be gone for many weeks at a time and then at home for just as long, but we shall see how everything goes.

As for the CoA, I do not believe its in any trouble. Everything seems quiet. I'm expecting a major revival for everyone once this game actually starts.

BTW- Aram I have no idea.

-Frosty
Frostbite_Ravenheart

06-03-05, 05:57 PM
This was a list put together in our last thread of of the most active people...just for future reference to see how many of these people show up at a latter time.

Quote:
Originally Posted by Frostbite_Ravenheart
As for that being a good thing or a bad thing Kedi - Your like the local mafisio gone snitch .

-Frosty



Active Members
Silmarien Aldalome [Edit: Incorrect shes not a member]
Frostbite Ravenheart
Master of Sarcasm
kedi
Bait the Bard
Dyne
Silvanus
Turalisj
Aramar
Baerdith
Cazic

06-03-05, 09:51 PM
This was a list put together in our last thread of of the most active people...just for future reference to see how many of these people show up at a latter time.
Hmpf! :ahem: I see how it is. Been active :cheer: , Archmage of Travel :w00t: , put in ideas :lightbulb , and have more connections then you can shake a stick at :king: , but I still dont make the list. Hmpf! :mad: Should have listened to my father and been a fighter :fight!: , but NO I had to be a wizard :mage: and get no credit! :rant: ;)
Frostbite_Ravenheart

06-04-05, 01:45 PM
Cazic - The whole point of the list was getting the attention of some of the older members. I just took that list inplace of some membership thing beacuse there are too many ppl who sign up and leave.

In otherwords think of it as the most recent, no longer in use listing of active archmages. ;).

-Frosty
Cazic

06-04-05, 06:12 PM
Cazic - The whole point of the list was getting the attention of some of the older members. I just took that list inplace of some membership thing beacuse there are too many ppl who sign up and leave.

In otherwords think of it as the most recent, no longer in use listing of active archmages. ;).

-Frosty
Ya I figured as much. Just felt like helping bring things back to life with a semi-serious post. :D
Dyne

06-06-05, 01:59 PM
I'm here still. I'm a lot busier lately with work, however, so don't be surprised when I'm gone for several days or so at a time.
Bait the Bard

06-14-05, 11:00 PM
I'm still knocking around the block, waiting for the Rp to begin.. ;)
Dyne

06-15-05, 12:24 AM
The RP could begin now. We don't need rules for that, unless fights start up or something.

A very old man walks into the Council or Archmages, leaning on his staff for support. He wears white garments and his hair and trimmed beard are white from age. His accountence is unthreatening, and he looks about the chambers curiously.

"I am Yon the Healer, and I thought I might introduce myself here, since this is the authority on magic, is it not?"
turalisj

06-15-05, 12:54 AM
An aged elf walks into the council halls. Welcome Yon. It seems the council members have left these halls for now. Make yourself at home. The magic labs are down the hall to your left, and the living chambers are up the stairs from there.
Dyne

06-15-05, 01:25 AM
Yon tries to go both ways at once, but instead ends up crashing into a wall.

He's slightly senile, you know. ;)
Aramar the Black

06-15-05, 10:17 AM
A silver-haired half-elf mage wanders into the hall. Dark blue robes cascade around him.
"Careful, friend. You might hurt yourself. Believe me, I once tried going in three ways at once, and all I accomplished was a fall and a headache.
Oh, the Libraries are down the hall to your right."

(P.S. -Hey, Dyne, do you plan on maintaining your old library, or could I create a (long-delayed) new one? If it is the latter, do you have any suggestions/contributions?)
Dyne

06-15-05, 02:04 PM
"Thank you, friend." Yon goes down the hall to the magical laboratory, to start mixing up potions.

Yon is purely a support character. He won't even go on adventures or anything like that. He exists for the sole reason of providing healing, so if you need a healing potion or a healing spell cast on you, Yon is the one you're looking for.

I don't think I'll run the library. It's about time it's passed on to someone else. My suggestion is to not try to correct people's typos. I remember doing that last time (I was a sort of perfectionist), and it took a lot of unnecessary time and effort.
premier666

06-16-05, 03:46 PM
you all see a figure in blue robes and a pointed hat appear in a flash(?) of darkness.
Well, its been a while since me, The Black Mage (tm), came to these halls. It is nice to be back.
Cazic

06-16-05, 08:03 PM
you all see a figure in blue robes and a pointed hat appear in a flash(?) of darkness.
Well, its been a while since me, The Black Mage (tm), came to these halls. It is nice to be back.
maybe you should say "burst of darkness,"but if you are quoting 8-bit Theater then it should be ok as is. :)
premier666

06-17-05, 12:35 PM
well, yeah, I AM a quote from 8-bit theater myself. (In case you did not noticed, my char name is BLACK MAGE.) I'm just not as homicidal as the original black mage. (I'm neutral for gaming purposes. it allows more alliances.)
turalisj

06-17-05, 03:47 PM
hmm mybe i should have zick reaserch a better snake-type spell..... :D
Myrdinn

06-17-05, 06:31 PM
a light breeze blows through the ancient hall of the council of archmages. In the center of the main hall the Draconic archmage appears looking worn and tired but relived to be back from his long travels.

i don't want t take part in the guild wars but i have a question about my character: He is a green dragon, but i don't know the LA so i've been using spells to keep him in Huminoid forms he is Young adult age class. He is strictly for RP purposes but if i ever were to play him what is the LA? Is it his CR?

If it is too much bother i could just keep him as a Half-Dragon.


Thanks
turalisj

06-17-05, 07:28 PM
the monster manuel doesn't have a listing for the LA for a young adult green dragon, but i think the draconomicon does. i'm getting it this weekend and should be able to answer you then.
Cazic

06-17-05, 11:17 PM
the monster manuel doesn't have a listing for the LA for a young adult green dragon, but i think the draconomicon does. i'm getting it this weekend and should be able to answer you then.
I have the Draconomicon and I dont think it has the LA. I had a Bronze made a little while back and was able to get help with LA and such from the Dragon Foundation Reloaded.
You should check there for help they would know.
Dyne

06-18-05, 03:04 AM
a light breeze blows through the ancient hall of the council of archmages. In the center of the main hall the Draconic archmage appears looking worn and tired but relived to be back from his long travels.

i don't want t take part in the guild wars but i have a question about my character: He is a green dragon, but i don't know the LA so i've been using spells to keep him in Huminoid forms he is Young adult age class. He is strictly for RP purposes but if i ever were to play him what is the LA? Is it his CR?

If it is too much bother i could just keep him as a Half-Dragon.


Thanks

There is no LA. It would put the creature into Epic Levels without having any class levels. However, if you wanted, you could be a Juvenile Green Dragon (LA +6, ECL 20).

I was trying to work out the LA's for dragons of higher age categories a while back, but I got too busy. Green Dragon was the first one I worked on, however, and I figured the LA for a Young Adult should be +6 (ECL 23).
Myrdinn

06-18-05, 08:18 AM
Thanks for the help but i actually want to retire my dragon from the council.
the ECL is too high and i'm starting to get bored with the concept. it was my first character though :weep:

if i can, i wish to be the Archmage of Cerebremancy (please let that be spelt right, please let that be spelt right) if its not taken. if it is please tell me and i'll come up with something else.

do i have to wait for confermation from the guild-leaders first before i change?

Also, the characters have to be ECL 15 don't they, just so i know.

Thanks again.
premier666

06-18-05, 01:10 PM
Yep, its three characters of 15th level, and 3 of 10th level.
And yep, I dont think there is an archmge of cerebramancy here yet, but you should wait fo confirmation from Frosty.
and no, I have no idea how do you spell cere-something-mancy.
Myrdinn

06-18-05, 03:06 PM
Okay i'll check back in an hour or so for frosty


About the leadership of the council, if your going to have three leaders why not have one wizard, one sorcerer and one bard. That way the three main branches of arcane magic are equally represented.

thats just my opinion though, its your Guild.

This will probably sound stupid but, how do you get an avatar beside your name?
Cazic

06-18-05, 03:38 PM
what is Cerebremancy?

For the Avatar go to "my Account" then got to "edit avatar" from there just pick one. :)
Myrdinn

06-18-05, 03:54 PM
Cerbremancy is the mixture of Arcana and Psionics.

A Cerbremancer is like a Mystic Theurge for Psionics and arcane magic.

Thanks Cazic, i couldn't work it out.

Is Frosty here today?
Cazic

06-18-05, 04:02 PM
check the first page to see if anyone has it and it sounds awsome. :)

[EDIT] Nevermind they dont say on the first post.
They used to and should again for just this kind of situation.
Myrdinn

06-18-05, 04:12 PM
Looks like i'll just have to wait it out. i don't remember there ever being a Psionic Archmage on this Council but i can't be certain.

The Cerebremancer is in the XPH if your interested.

What classes does your character have?
Cazic

06-18-05, 04:15 PM
Full Wizard.

What is XPH?
Myrdinn

06-18-05, 04:29 PM
XPH= Expanded Psionics Handbook.

This is my first go at Psionics but i felt uncomfertable with it on its own so i mixed magic with it.
Tried a wizard once but i couldn't get used to preparing spells.

i'm now: Sorcerer 4, Wilder 4, Cerebremancer 7
Cazic

06-18-05, 05:36 PM
I like the council idea of Bard, Wiz., Sorc.
That will cover the main classes, but since this guild is supposed to be neutral i think the council members should be one of each alignment.
one good one neutral one evil. this way we stay neutral and I think we need to repower our neutral statment since we have been favoring evil lately.
Frostbite_Ravenheart

06-18-05, 05:47 PM
Okay i'll check back in an hour or so for frosty


About the leadership of the council, if your going to have three leaders why not have one wizard, one sorcerer and one bard. That way the three main branches of arcane magic are equally represented.

thats just my opinion though, its your Guild.

This will probably sound stupid but, how do you get an avatar beside your name?

Hey Myrdinn, that change is fine. Please, be light with the words "leader" and "guilmaster." I see myself more as a General, the man who keeps everything in order when chaos breaks out, as opposed to a dictator. Also in no way is it really "my" organization. Anyways I didn't even start it, although I was here at the begining. I don't have many nice copmliments on the man that did though.

As for the three-man leadership that your talking about. Well for one, there aren't many Sorcs in the council in the first place. Second there aren't many bards, although theres more bards then sorcs. Third, this place is really about arch "mages" although we've had a number of non-wizards in the past. And while we may have had casters like druids if we want to label it as more than a wizards foundation well then really I don't want to limit it to just arcane magic.

Anyways thats just the IG leadership and I'm sort of lost as to how many archmages will be fighting on our side.

-Frosty
turalisj

06-18-05, 06:49 PM
you know, you should try to ally the psionics foundation. both are neutral, and both have similar goals; to keep to themselves and not be bothered about the war too much.
Aramar the Black

06-18-05, 06:53 PM
I know we're the Council of the Archmages, but as a "leadership" group (Control group or Archon (def:he who fights anarchy) Council would be better), I could see having representives from as many brances of magic as possible.
A long time ago, I drew a symbol for the Council, which had a pentagram/pentagon, with 5 areas of "magic": wizardry, blood/sorcery, musical/bardic, psionic/obscure(goemeter, elementalist), and divine.
I realize that we probably don't have a member from each of those groups as current members in the Council, but were we ever to have a "control" gropu, I'd say to have open seats for at least these varying areas.
Just thought I'd share.
premier666

06-18-05, 07:52 PM
I have couple of sugestions:

first: All who will be part of the guild wars (at our side of course) should say "Aye" those who will not say "Nay", those who are not sure, just say whatever you want.
(this will give us an acount of the guys who will be at our side.)

Second: I also agree that we need to balance things out in terms of alignment. One guy of each alingnment should be fine (good neutral evil)
Also, I think frosty should be neutral guy.

Thats enough of sugestion.
BTW, to ally with the psionics foundation is a fine idea.
And also: AYE, I'm in the guild wars.

_The black Mage.
today's quote from 8-bit theater: (just for fun, I'm not doing any comercial)
"The only time you say what I'm thinking is whithout any of the sarcasm, and therefore the exact opposite of what I mean." Black mage
"Maybe it's because the only times I'm not thinking what it is you aren't saying is when you're thinking but I'm talking." Fighter
"what does that mean?"
"I have no idea"
Dyne

06-19-05, 11:09 AM
I know we're the Council of the Archmages, but as a "leadership" group (Control group or Archon (def:he who fights anarchy) Council would be better), I could see having representives from as many brances of magic as possible.
A long time ago, I drew a symbol for the Council, which had a pentagram/pentagon, with 5 areas of "magic": wizardry, blood/sorcery, musical/bardic, psionic/obscure(goemeter, elementalist), and divine.
I realize that we probably don't have a member from each of those groups as current members in the Council, but were we ever to have a "control" gropu, I'd say to have open seats for at least these varying areas.
Just thought I'd share.

I'd be all for it, except I think Divine should be split into Natural and Deific, as in Clerics/Paladins and Druids/Rangers. Clerics and Druids are more different than Wizards and Sorcerers IMO, so I don't understand why people would lump them together.

My character, William "Stormhand" Bristol, is a Sorcerer/Spellsword. If you guys would accept him, he wants to be a member. However, you didn't seem very "accepting" of him when he came before. Just a member, though, I wouldn't want him to be a Councilor yet.
Aramar the Black

06-19-05, 12:24 PM
I'd be all for it, except I think Divine should be split into Natural and Deific, as in Clerics/Paladins and Druids/Rangers. Clerics and Druids are more different than Wizards and Sorcerers IMO, so I don't understand why people would lump them together.

My character, William "Stormhand" Bristol, is a Sorcerer/Spellsword. If you guys would accept him, he wants to be a member. However, you didn't seem very "accepting" of him when he came before. Just a member, though, I wouldn't want him to be a Councilor yet.

Well, I am for more than five seats. But there were only 5 areas I the Pentagon, so I had to lump divine classes together, as we are a mage guild.
Oh, and with Stormhand: Looking back on the conversations involving him, I think that I wouldn't mind having him as a member, but he seemed to have this incapibility to "seperate" his fellowships and certain ideals from his love of magic, so that were he to join the Council, all of that stuff, which is not reallly liked in the CoA, would end up coming, too. Were he able to seperate his unique, magic loving self from all of his political subtleties and alliances, then I think I'd be fine with him sharing these halls.
Myrdinn

06-19-05, 02:54 PM
Rain pelts down on the ancient halls of the Council of Archmages. Three knocks echo down the entrance hall and the doors glide open siently. A tall figure in grey robes, blue tunic, and black breeches, dripping water steps into the light. he has three ioun stones circling his cowled head. He lowers his hood and survays the hall, his ears reavealing his half-elven liniage, his black hair worn long with the beginnings of a beard on his face. A black cat slips like a shadow from his robes and paces around then follows her master. He approches the nearest Council members and says "Greetings, my name is Arin Silverbeam and i wish to join your council if i may, my field of expertise is cerebremancy."

I thought that to be on the council you had to be an Arcanist of some sort.
And isn't "mage" a catch-all term for all arcane magic-users.

The alignment idea seems more appropriate for a neutral guild but if for example the guild of ultimate evil were to attack one of our good allies then the good leader would want to attack the GOUE while the evil one wouldn't so the neutral leader would end up making all the main alignment descicions.

Maybe the leaders should all be neutral, maybe LN, TN, CN but the good and evil leaders will probably be at each other's throats.
Aramar the Black

06-19-05, 03:31 PM
I thought that to be on the council you had to be an Arcanist of some sort.
And isn't "mage" a catch-all term for all arcane magic-users.


Nah, not anymore, if ever.
and mage usually isn't used for bards.
Myrdinn

06-19-05, 03:42 PM
Nah, not anymore, if ever.
and mage usually isn't used for bards.

So basicly we are the "Council of assorted magic-users"
Not even that if pure Psionic characters can join but then again, they have their own guild.

Just out of intrest, can psions join?
If so then we are the "Council of people who can alter the laws of physics through non-physical force"

Dosen't have quite the same ring to it, does it. :P
premier666

06-19-05, 04:13 PM
The guy in blue robes rise from his seat.
Welcome Arin Siverbeam, Archmage of cerebramancy. Most of the counsil is minding their own business right now, but they will probably teleport out of nowhere pretty soon.

So, aparently Aramar, you aren't on the IFGW? My request wasn't an order, but it's not dificult to say nay or yay...
EDIT: forgot to say: Hey Stormhand, you are way too involved into politics to be welcomed by everyone in this counsil. Specially the good guys. But I, The Black Mage, am favorable to your join in this guild. But I'm not Frosty, So, I can't say for sure if you will be allowed or not.
Cazic

06-19-05, 04:15 PM
Maybe the leaders should all be neutral, maybe LN, TN, CN but the good and evil leaders will probably be at each other's throats.
but getting all neutrals would be hard as most of us are good or evil i think. I still like the good neutral evil idea.
Aramar the Black

06-19-05, 04:24 PM
At Myrdinn: Yes, I have usually seen us as a group that accepts "physical-law alterers", though we focus mainly on magic, and usually arcane (but the latter's not a requirment (maybe it was), just something that happens be that way.) But yeah, Council of the Archmages has a better ring.

At premier: I'm incredibly sorry, old friend. I guess I just missed your post or something. No, I'm not going to be a part of the IFGW. I am just unable to be active enough for it, even with the long summer days.
premier666

06-19-05, 04:25 PM
but getting all neutrals would be hard as most of us are good or evil i think. I still like the good neutral evil idea.
Yeah, me too.

Edit: Aramar the black, wow you posted while I was posting. Well I'm sorry to hear that you won't be in the IFGW. I'm sure you would be a powerfull ally.
thasis

06-19-05, 05:35 PM
Yah, It would be awsome to have Aramar play. To bad. Mmmmmm....
premier666

06-19-05, 05:44 PM
So, hey thasis, Are you in the IFGW(for the cousil of course)?
thasis

06-19-05, 06:08 PM
Thasis is the Evil is in many guilds with this one including. I use the same character as I do in the GoUE here because he is a Cleric. He is the Archmage of Death I think... I forgot for I havn't posted anything of relavence here for some time. I do hope to be become more active in many of the guilds I have joined but have not been active in (including this one).
Aramar the Black

06-19-05, 06:33 PM
I'd love to play, but, if you haven't noticed, there are areas during the week in which I never post at all, mainly becuase I can't.
I tried to keep active last time we did something like this, but missing out on half the week just kept me behind so much, and it was awkward when I was involved in a debate, then I suddenly dissappeared, only to come back days later, the debate resolved and a couple brand new ones in progress.
Unless you have a way around this, then I'm stuck.
Sorry.

Edit: Although, there is the soon-to-be CoA Library, which I will maintain. I wonder if that could have any uses. Hmm....
Dyne

06-19-05, 06:42 PM
You could just say that your character's a wandering hermit that sometimes disappears from time to time, but always comes back to offer his support to the guild. It'd be good to have you in the game, no matter how much or in what way you're involved.

Nah, Stormhand won't be a member. I almost forgot about Yon the Healer. Although he's purely a support character, he could be here to offer aid and give advice. Perhaps Stormhand and his advisor Falur (who somewhat resembles Rasputin) will stop in time to time, but they will be more acquaintances than members.
Aramar the Black

06-19-05, 06:57 PM
True. But it's more about me. I don't like missing out on things like I end up doing.
I suppose I could join in, popping in for comments here and there, the occasional lecture argument, or buisness deal, and the rest of the time will be spent doing reseach and maintaining the Library, no?
How does that sound?

oh, boy, so much to catch up on. I have paid zero attention to this whole IFGW thing. my, my, my.......


P.P.S. Dyne, please read this: HOw the heck did you get those thick black lines between teh spell enteries? Do they have any effect on the post, or are they just for orginizational neatness?
premier666

06-19-05, 07:08 PM
Well, aramar, it's best to be in the IFGW a few times than never right?
thasis

06-19-05, 07:49 PM
Yah Aramar, jus give the IFGW a chance. Jus kinnda pop in once in a while.
Aramar the Black

06-19-05, 07:51 PM
Don't worry. I look over all the stuff, and I'll piont you gus towards the New Library. (Hint:Read the Noticeboard)
:)
premier666

06-19-05, 08:14 PM
Hey, the spell Frosty’s: Council Magical Alert, Lesser, is really usefull. Maybe we should make sure all member know it.
Frostbite_Ravenheart

06-19-05, 08:36 PM
you know, you should try to ally the psionics foundation. both are neutral, and both have similar goals; to keep to themselves and not be bothered about the war too much.

We may already be, I'll look into it.


I'd love to play, but, if you haven't noticed, there are areas during the week in which I never post at all, mainly becuase I can't.
I tried to keep active last time we did something like this, but missing out on half the week just kept me behind so much, and it was awkward when I was involved in a debate, then I suddenly dissappeared, only to come back days later, the debate resolved and a couple brand new ones in progress.
Unless you have a way around this, then I'm stuck.
Sorry.

Edit: Although, there is the soon-to-be CoA Library, which I will maintain. I wonder if that could have any uses. Hmm....

Thank for the library, I hope you consider staying.

I'll adress the leadershipthing later, but I wouldn't worry too much about it.
-Frosty
Dyne

06-20-05, 12:30 AM
True. But it's more about me. I don't like missing out on things like I end up doing.
I suppose I could join in, popping in for comments here and there, the occasional lecture argument, or buisness deal, and the rest of the time will be spent doing reseach and maintaining the Library, no?
How does that sound?

oh, boy, so much to catch up on. I have paid zero attention to this whole IFGW thing. my, my, my.......


P.P.S. Dyne, please read this: HOw the heck did you get those thick black lines between teh spell enteries? Do they have any effect on the post, or are they just for orginizational neatness?

Click the Quote button on my posts, and you'll see all my formatting. From memory, they were just underscores ( ____ ) that were bolded and made size=7. And they were just for organizational neatness, to provide a distinct border between each entry.

Just for reference, if you have any questions, I'd be happy to give my try at answering them. I have enough time on my hands to pause and help catch people up on current events. This goes for anyone with a question on their mind.

EDIT: Also, Aramar, the Arcane Specialist PrC I have posted in the library is horribly outdated, and so are the Wizard's/Sorcerer's/Archmage's staffs. I made them before I had even heard of 3.5. I'll work on updated versions as soon as I can and post them here.
Myrdinn

06-20-05, 01:27 PM
I have a question about magic.

Can a Sorcerer write a spellbook? By this i mean, would a sorcerer know how to write a spellbook or would they have to spend skillpoints or take scribe scroll to learn how .

Also, could they scribe spells into a spellbook that they know inately or just copy scrolls. wizards can learn spells simply by adding them to their spellbook but could sorcerers?

i ask because i wish to assemble a library of all spells commenly known.

I heard of a class that had spellpoints and cast spells like a sorcerer but had a spellbook and learnt spells like wizards. it was something to do with netheril (i hope thats the right spelling) isn't that Lady Rolinden's speciality?
Aramar the Black

06-20-05, 01:50 PM
Well, I think it's all possible, but there are reasons it rarely(if never) happens.
Mind, this is just a sudden thoery of mine.
Sorcerers know spells inatly, can feel magic pulsing through them. The explore and experiment to find out in which ways they can release this power. Feeling it innatly, and bringing it forth so easily, they have no of little need for the complicated rituals and complex diagrams which wizards use to direct thier power.
Were a sorcerer to write down a spell that he knew, it would probably appear somewhat differently than the scribblings of a wizard. Taking feats like Scribe Scroll might represent a Sorcerer's learning or the wizards complex language, and how to translate his feelings into words and diagrams.
For copying, the same thing would apply: Most sorcerers who have not taken Scribe Scroll or another means of understanding a wizards writings might baffled at a scroll or tome page. Those who have might understand it, and if they did happen to have a book, then they could probably re-scribe it into the book.
Dyne

06-20-05, 03:46 PM
I'm pretty sure that Lady Rolindin is gone for good.

As for Sorcerers with spellbooks, it doesn't happen. A Sorcerer could take the Scribe Scroll feat, then proceed to scribe all the spells he knows into scrolls and bind them into a spellbook, but it's still just a bunch of scrolls. Even if a Sorcerer could understand scrolls and spellbooks, if he found a spellbook lying in a dungeon, he wouldn't be able to automatically learn all the spells in it like a Wizard could. Sorcerers are always bound by their Spells Known limit, no matter what. If he leveled up, he could choose to learn some of the spells from the spellbook as his Spells Known limit allowed, but mostly, random spellbooks are worth anything to Sorcerers.

Keep in mind, however, that a Sorcerer doesn't have to know a spell in order to activate it on a scroll. So, a Sorcerer could greatly increase his spell repertoire simply by buying some scrolls of spells he doesn't know how to cast.



Whoa, talked too much. Anyway, a class that casts spells spontaneously like a Sorcerer but owns a spellbook like a Wizard was one of my ideas a little while ago that I haven't got around to working out yet. It was called the Magician, and he has a Spells Known list like a Sorcerer (except maybe a little smaller), but he can easily swap out spells from his Spells Known list with spells from his spellbook each day. I was also considering making it use a Spell Point system, similar to Psionics' Power Points. And the result: my dream of the perfect arcane spellcasting class.

I'll see if I could work out the numbers really quick and post it later today.
Aramar the Black

06-20-05, 11:40 PM
Nevermind; Terribly sorry.
Dyne

06-20-05, 11:41 PM
I really don't know, Aramar. Sorry.

I'll see if I can get stats up for the Magician in a few moments....
thasis

06-21-05, 12:39 AM
Hey, I wanted to get some of my Prc's in the Libary so me and Aramar thought that it would be best if I could get my Prc's posted hear for review first. So I'll post the links right below...

My Prc's: The Arcane Libarian (http://boards.wizards.com/showthread.php?t=443864) , The Arcane Bishop (http://boards1.wizards.com/showthread.php?p=6400146#post6400146) , The Templar (http://boards1.wizards.com/showthread.php?t=445520) , The Elementalist (http://boards.wizards.com/showthread.php?p=6425337#post6425337) , The Hand of Fate (http://boards.wizards.com/showthread.php?p=6425450#post6425450) .

These are my Prc's based of Magic. Of course I have other Prc's (see my Sig if desired) that arn't magic based but since this is a Magic oriented guild I think I'll jus put the magic based ones up.

Also, currently I have in the works a bunch of magical based Prc's. There's also quite a few Prc's in my big book of D&D that I havn't got around to posting yet.
Dyne

06-21-05, 03:16 AM
The Magician (Summary)
All stats for the magician base class are as the wizard except as follows:

Spell Points: Instead of spell slots, magicians have spell points which they can use to cast spells of any level, similar to the psionic system's power points. The spell point cost of a spell is equal to its spell level (0-level spells have special rules; see below).
Spellbook and Spell Memorization: A magician has a spellbook like a wizard, and he adds spells to his spellbook exactly like a wizard (getting additional spells to his spellbook at each level like a wizard does). However, instead of preparing spells every day, a magician has a list of Spells Memorized, which is like the sorcerer's Spells Known, except he can freely swap spells from his Spells Memorized list with other spells from his spellbook. So, he could conceivably know every sorcerer/wizard spell in existence, but he would only have a small number from which he could cast at any particular time.

EXAMPLE: A 3rd-level magician is very bookish, and he has ten 1st-level spells and five 2nd-level spells in his spellbook. However, he can only memorize two 1st-level spells and one 2nd-level spell at a time. So, during the preparations for one day of adventuring, he selects two 1st-level spells and one 2nd-level spell that he will use that day. Throughtout that entire day, he can use his spell points toward casting either of those two 1st-level spells or that 2nd-level spell, but he can't cast any of the other spells in his spellbook because he simply can't remember enough of the details of them. On another occasion, he decides to swap one of his 1st-level spells with a different 1st-level spell that he feels will help him more with the situations he expects to encounter. For the rest of that time, the spell he swapped out is no longer available for immediate casting, but he can use the one he memorized in its place instead.

Make sense?

Spellcasting Time: Magicians take a longer time to cast their spells. Spells that normally take a standard action instead take one full round (taking effect just before the magician's next turn), and spells that normally take longer than a standard action instead take twice as long to cast. Magician's can reduce the casting time of their spells by using the Hasten Spell and Quick Spell metamagic feats.
Metamagic: Metamagic feats do no cause magician spells to take longer to cast, as is the case for sorcerers. Instead, they just increase the spell point cost. The number of spell levels a metamagic feat would increase instead increase the number of spell points a magician spell costs. For example, for a magician to cast a spell with the Silent Spell feat, he must spend one extra spell point. The number of spell points a magician may spend on a spell may not exceed the highest level spell he can memorize (according to the table below).
Cantrips: 0-level spells are handled differently than other magician spells. Because of their simplicity, they do not have any spell point cost. Magicians (especially lower-level ones) often use their spell points to cast their more powerful spells, then when they run out, they rely on their cantrips to keep them in the action.

I think that covers everything. Below, I will put the necessary tables to complete the class, as well as a new metamagic feat: Hasten Spell.

Spell
Level Points
1st 1
2nd 2
3rd 7
5th 10
6th 15
7th 20
8th 27
9th 34
10th 43
11th 52
12th 63
13th 74
14th 87
15th 100
16th 115
17th 130
18th 147
19th 164
20th 183

Your key ability score grants you additional spell points equal to your key ability modifier x your caster level x1/4. Sorry, I'm too tired and lazy to do a table (it would be very extensive), but you could just look at the table for Psionics and divide the numbers by two (round down).

Spells Memorized
Level 0 1 2 3 4 5 6 7 8 9
1st 3 1 - - - - - - - -
2nd 4 2 - - - - - - - -
3rd 4 2 1 - - - - - - -
4th 4 3 2 - - - - - - -
5th 4 3 2 1 - - - - - -
6th 4 3 3 2 - - - - - -
7th 4 4 3 2 1 - - - - -
8th 4 4 3 3 2 - - - - -
9th 4 4 4 3 2 1 - - - -
10th 4 4 4 3 3 2 - - - -
11th 4 4 4 4 3 2 1 - - -
12th 4 4 4 4 3 3 2 - - -
13th 4 4 4 4 4 3 2 1 - -
14th 4 4 4 4 4 3 3 2 - -
15th 4 4 4 4 4 4 3 2 1 -
16th 4 4 4 4 4 4 3 3 2 -
17th 4 4 4 4 4 4 4 3 2 1
18th 4 4 4 4 4 4 4 3 3 2
19th 4 4 4 4 4 4 4 4 3 3
20th 4 4 4 4 4 4 4 4 4 4

Hasten Spell [Metamagic]
Benefit: You may decrease the casting time of magician spells you cast by spending additional spell points. The number of additional spell points depends on how much you reduce the casting time. Please note that these numbers are for average spells (ones that take magicians one round to cast).

New Additional
Action Spell Points
Full-round +1
Standard +2
Move +3

By using this feat, a magician doesn't have to wait until the beginning of his next turn for his spell to take effect.
thasis

06-21-05, 09:54 AM
This seems intressting. It seems balanced. At first it was better then the psion but then I looked at it and it has equalizing factors. Overall it seems excellent. Good job.
Myrdinn

06-21-05, 02:08 PM
Thanks for the advice, the Magician seems more true to the average fantasy novel than the core dnd classes. i'll try it out sometime.

I'm working on a prestige class that combines wizards and sorcerers like a mystic theurge does for divine/arcane and the cerebremancer does for psionics/arcane

i'm working on it at the moment (of course it's pretty easy since i have two models to base it on) but i need a name.

also i was wondering how to handle the spellcasting because they use the same spell list, should i leave it just inate/learned or combine them in a way similer to the way you have with the magician.

Any advice is appreciated.
Dyne

06-21-05, 04:41 PM
Thanks for the comments. I've been considering an "alternate mage class" for a while now. I just haven't been completely satisfied with the Wizard and Sorcerer.

I was also going to make an item sorta like a Psion's Cognizance Crystal, but that stores spell points instead of power points. It would take the form of a magician's staff or wand, but I'm not exactly sure what to call it. Here are the numbers for it (adapted from the psionic Cognizance Crystal).

Maximum Spell
Point Storage Market Price
1 1,000 gp
2 4,000 gp
3 9,000 gp
4 16,000 gp
5 25,000 gp
6 36,000 gp
7 49,000 gp
8 64,000 gp
9 81,000 gp

EDIT: I've decided to call the item the Magician's Focus.
Myrdinn

06-22-05, 01:22 PM
This is just off the top of my head:

Power stones,
Spell stones,
Talismens,
Orbs,
Runestones,
(Rune)staves,

If you don't want a new type of magic item then why not make new types of rings, amulets, etc.



Something i've just thought of.
Psions, Wilders etc. instinctivly know their powers and have a set amount of powers known just like the sorcerer.


But...

Psionic characters can learn new abilities through a feat (Expanded Knowladge) i don't have the book in front of me but basicly they can learn a power equal to their max power level -1.

So...

Would it be balanced to create a magical version of that for Sorcerers?
turalisj

06-22-05, 08:45 PM
Something i've just thought of.
Psions, Wilders etc. instinctivly know their powers and have a set amount of powers known just like the sorcerer.


But...

Psionic characters can learn new abilities through a feat (Expanded Knowladge) i don't have the book in front of me but basicly they can learn a power equal to their max power level -1.

So...

Would it be balanced to create a magical version of that for Sorcerers?

actually, its max power known -2.
Dyne

06-22-05, 11:41 PM
actually, its max power known -2.

No it's not, it's -1.

EXPANDED KNOWLEDGE [PSIONIC]
You learn another power.
Prerequisites: Manifester level 3rd.
Benefit: Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list.
Special: You can gain this feat multiple times. Each time, you learn one new power at any level up to one less than the highest-level power you can manifest.
Myrdinn

06-23-05, 04:59 PM
i'm sorry, i misread your post. I thought you wanted a completly new type of magic item so my suggestions would be useless. :embarrass

Instead of it being a staff, you could make it an orb of some kind (possibly with the ability to float alongside you) that maybe you could fix to your staff or the hilt of your sword etc.
premier666

06-25-05, 07:48 PM
Actually, a staff is much more mage-like. (or wand).
I think you should alow the guy to choose betwheen both.
Also, you could steal the name from dragonlance and name it "Staff of the Magi".
I could also proivide a good description and flavor text if you like it.
Aramar the Black

06-27-05, 12:03 PM
Here's my veiw:
The magician may choose from a number of different manistefations for his power item, the most common being staffs, wands, and rods/staves. However, some magicians prefer to have thier power items in the form of amulets, stones, or talimans.
Some of the more militant types choose a smaller version so that they made attach it to one of thier weapons, like a sword or axe. However, they are just as likely to choose a talisman or amuet form, so that they may keep it under thier armor and better protected.
Almost no mages choose stone form to set atop thier staffs, as it would just as easy to have the staff itself provide spell points. They would often rather put some fancy gem at the top of thier staff, or some kind of focusing crystal, if anything at all.

P.S. While I realize that new creations are being presented here, and that's a wonderful things, it truely is, it's part of what the Council is supposed to be and do, but without new posts in the Library, it will sink. All I can do is fill in my reserved slots, and post bumping replies now and then.
Not that I want us to stop posting things here, not at all. But I have a lot planned for the Library, and I need a way to keep it alive without requiring members of the Council to constantly post creations in two seperate threads, both of which would be frequented by the same people, so only the same disscussions could occur.
Any ideas?
premier666

06-27-05, 05:31 PM
Well we could reserve this tread to talk about the IFGW, to roleplay, and totalk about magic stuff and theorys, and use the library to post our creations.

BUT, I do think it's better to discuss the stuff here, and then post them there. As I think, a library is a place where you archive and read books, not discuss them.
EDIT: YAY page 36!!!
Aramar the Black

06-27-05, 06:23 PM
BUT, I do think it's better to discuss the stuff here, and then post them there. As I think, a library is a place where you archive and read books, not discuss them.
EDIT: YAY page 36!!!

I thought similarly. So you see my problem
Without a lot of new posts, the Library will sink.
And if we are to discuss Council creations here, then I'll mention that I have just collected 70+ pages (MS Word,Times New Roman Font, Size 10) of Council material, which might need looking at by multiple personas.
:)
Dyne

06-28-05, 12:23 AM
Here's my veiw:
The magician may choose from a number of different manistefations for his power item, the most common being staffs, wands, and rods/staves. However, some magicians prefer to have thier power items in the form of amulets, stones, or talimans.
Some of the more militant types choose a smaller version so that they made attach it to one of thier weapons, like a sword or axe. However, they are just as likely to choose a talisman or amuet form, so that they may keep it under thier armor and better protected.
Almost no mages choose stone form to set atop thier staffs, as it would just as easy to have the staff itself provide spell points. They would often rather put some fancy gem at the top of thier staff, or some kind of focusing crystal, if anything at all.

P.S. While I realize that new creations are being presented here, and that's a wonderful things, it truely is, it's part of what the Council is supposed to be and do, but without new posts in the Library, it will sink. All I can do is fill in my reserved slots, and post bumping replies now and then.
Not that I want us to stop posting things here, not at all. But I have a lot planned for the Library, and I need a way to keep it alive without requiring members of the Council to constantly post creations in two seperate threads, both of which would be frequented by the same people, so only the same disscussions could occur.
Any ideas?

I like that idea. It could be called the Magician's Focus (since he focuses his magical power into it), and it could take the form of a staff, wand, amulet, talisman, etc.

How about when the IFG starts, this thread is used primarily to discuss it while the library be used to discuss creations?
Aramar the Black

06-28-05, 10:07 AM
I like that idea. It could be called the Magician's Focus (since he focuses his magical power into it), and it could take the form of a staff, wand, amulet, talisman, etc.

Thank you.


How about when the IFG starts, this thread is used primarily to discuss it while the library be used to discuss creations?

Sounds good. I think I had almost forgotten about the IFG. But what about after the IFG? or is that too far ahead to worry about?
premier666

06-28-05, 08:02 PM
Hey, I just realized, our list of people who are in game needs a bit of updating. (BTW I'M IN THE GAME AS BLACK MAGE)
Dyne

06-28-05, 11:40 PM
Hey, I just realized, our list of people who are in game needs a bit of updating. (BTW I'M IN THE GAME AS BLACK MAGE)

It definitely does. I will be in the game as Yon the Healer.
Aramar the Black

06-29-05, 11:07 AM
And, becuase of much insistence, I think that I shall be in the Game as Aramar the Black. (Other characters waiting descision) Now I just need to get the darn character sheet up.
Myrdinn

06-29-05, 01:15 PM
How do we play in the Guild wars?
Do induvidual players duel, or do whole foundations battle at once?
Also, where do the wars take place?

Please excuse my ignorance.
Dyne

06-30-05, 04:11 AM
The Welcome to the Guild House! sticky thread should answer a lot of your questions. It's at the top of the forum.

Individual players might duel sometimes (as is the case at the Mountaintop Arena), but I believe group battles will also take place. There's supposed to be a new thread opened up dedicated to the battles between foundations.

On another note, do you guys know if there's a feat that allows Clerics to gain additional domains? I want a character that is so dedicated to his deity that he tries to emulate him as much as possible, and therefore having as many of the deities domains as possible (but the deity has like 8 different domains).
premier666

06-30-05, 02:37 PM
8 domains? thats a bit too much. never heard of any class with so many domains. but there should be a feat somewhere that gives you an extra domain. I saw it somewhere but not sure where.
Dyne

06-30-05, 02:54 PM
Not a class, the deity has 8 domains (I know, it's a little much, but they all fit him (and several are from sourcebooks)). All in all, the character will probably have 5 domains at most.
Lady Rolindin

06-30-05, 06:35 PM
dyne look at candlekeep.com and find the 3.5 feats, they have most of the source books feats listed in order. you will find your feat their and more .
Dyne

07-05-05, 01:15 AM
Couldn't find anything. Anyway, Candlekeep only has stuff for Forgotten Realms, and it only has broad descriptions of what the feats do.

I've already posted these at the Stormhand Federation, but I might as well post them here as well, since they seem appropriate.



Magocracy [General]
Your great knowledge draws more followers.
Prerequisites: Int 13, Leadership.
Benefit: Add your Intelligence bonus to your leadership score for the purposes of determining how many followers you may have with the Leadership feat.

Based off Might Makes Right from Races of Faerun, but with Intelligence instead of Strength.



Theocracy [General]
Your great wisdom draws more followers.
Prerequisites: Wis 13, Leadership.
Benefit: Add your Wisdom bonus to your leadership score for the purposes of determining how many followers you may have with the Leadership feat.

Based off Might Makes Right from Races of Faerun, but with Wisdom instead of Strength.
Dyne

07-18-05, 02:16 PM
Hello all, been awhile since I've posted here (or anywhere, actually). I don't know if any of you are fans of Harry Potter, but I just purchased the most recent installment the other day, being the avid fan that I am. Been really keeping me busy, it has.

Anyway, I've been contemplating something: what if there were a Harry Potter guild? There could be a Hogwarts School of Witchcraft and Wizardry, dedicated to the Harry Potter series, and possibly to creating some D&D-compatible material that emulates the stuff from the stories.

I'm just wondering if anyone would be interested, and I thought I'd ask here since this place is the most dedicated to magic (and I have no idea what's going on at Meta, so I didn't want to barge in).
turalisj

07-18-05, 02:33 PM
warning, do not read the test below if you do not want a spoiler for the new harry potter book.
dumbledore dies, harry and ginny start dating, and ron and hermoine act like thier married (arguing and that stuff) :P
oh, and snape killed dumbledore. that, plus fudge got sacked. did i miss anything else... oh, and malfoy became a death eater.
Frostbite_Ravenheart

07-23-05, 12:46 AM
Hello all, been awhile since I've posted here (or anywhere, actually). I don't know if any of you are fans of Harry Potter, but I just purchased the most recent installment the other day, being the avid fan that I am. Been really keeping me busy, it has.

Anyway, I've been contemplating something: what if there were a Harry Potter guild? There could be a Hogwarts School of Witchcraft and Wizardry, dedicated to the Harry Potter series, and possibly to creating some D&D-compatible material that emulates the stuff from the stories.

I'm just wondering if anyone would be interested, and I thought I'd ask here since this place is the most dedicated to magic (and I have no idea what's going on at Meta, so I didn't want to barge in).

I've been gone for a real long time too. I went on vacation for two weeks and for the past two weeks since I came home I've been just chillin and watchin. My help has not been needed. I fear i'm traveling down that path i've watched so many go down before.

But I too, am a HP fan.
-Frosty
premier666

07-23-05, 06:23 PM
So.... Frosty, is the guild statiscs for the guild war coming? or do you need help?
Frostbite_Ravenheart

07-23-05, 08:22 PM
So.... Frosty, is the guild statiscs for the guild war coming? or do you need help?

Honestly, I'm having trouble finding time to do this at the momment. I was away and now I've got other problems I need to deal with. I don't want to leave but I cannot put a full effort towards this game. So with that, Premier, if you wish I will grant you a sort of "In-game Leadership" and you will have the ability to run this guild in the game. However will this will fall the burdon of stats. Of course if you wish to do this, you may request help from anybody and they will respond to you as they would me.

I will still maintaine this thread and on your command I will keep/build alliances/relations with former and new allies. Ill also help rebuild this guild with you and help you whenever I can. But will discuss all this if you choose to accept this role.

-Frosty
premier666

07-23-05, 09:09 PM
:eek: Me?!! The ingame leader of the mighty Council of the archmages!?!
The most famous powerfull, and historical guild ever!?!

Wow, this is a lot to take. I need to think a bit...
*Sigh*
I wish I could...
Unfortunatly Frosty, although I have the spare time now to lend a hand, I cant accept the responsabilities. 2 weeks from now, the last semester of me in the school will begin. Besides, I relatively new, in this guild, I'm not sure if I'm good enough to take charge of the council.I'm sure there is plenty of people in this council more skilled then me.
What I can offer, although not much, is just help.

Premier
Dyne

07-23-05, 09:14 PM
If you really need me, I could bring Dyne back into the game. I was the In-Game leader last time, so I could try to tackle it again, at least until another person could be found.
Frostbite_Ravenheart

07-23-05, 10:44 PM
I understand Premier what your saying premier. I knew writting what I wrote that you are a bit newer and unexperienced when it came to the CoA in general but its more dedication and knowledge of DnD and the rules that are important.

Dyne, I wouldn't want to tie you down any further. Your going to be busy trying to take over the world as Stormhand and (if I ever get around to playing) I will be busy trying to stop you. Its that lil bit o harper left in me that just can't stand for it. Thats going to cause some difficulties.

Necrodude, I haven't heard from him in a while. Anyone know where he is? Well he was supposed to be the IG-leader along with me but I haven't heard from him in awhile and I dunno if I mised his leaving or not.

So if anyone wants to step up to the plate, anyone, I will give them the position. I know I can help any with the dedication to do it and I can guide you reguardless of your skill or experiance.

-Frosty
turalisj

07-23-05, 11:06 PM
just remember, zik is both a member of the CoA and the SF. If the two ever go to war, he'll choose the CoA of anything else. So it'd be advisable not to go to war with anyone that would have zik's allegiance.
Silmarien Aldalome

07-23-05, 11:28 PM
I understand Premier what your saying premier. I knew writting what I wrote that you are a bit newer and unexperienced when it came to the CoA in general but its more dedication and knowledge of DnD and the rules that are important.

Dyne, I wouldn't want to tie you down any further. Your going to be busy trying to take over the world as Stormhand and (if I ever get around to playing) I will be busy trying to stop you. Its that lil bit o harper left in me that just can't stand for it. Thats going to cause some difficulties.

Necrodude, I haven't heard from him in a while. Anyone know where he is? Well he was supposed to be the IG-leader along with me but I haven't heard from him in awhile and I dunno if I mised his leaving or not.

So if anyone wants to step up to the plate, anyone, I will give them the position. I know I can help any with the dedication to do it and I can guide you reguardless of your skill or experiance.

-Frosty

Nice to see the activity here, but I don't want the position. It's too much work, and I'm busy enough.

stav
necrodude16

07-24-05, 12:42 AM
Necrodude, I haven't heard from him in a while. Anyone know where he is? Well he was supposed to be the IG-leader along with me but I haven't heard from him in awhile and I dunno if I mised his leaving or not.


I'm a GM now , so i'll be doing less playing and more GMing ( :confused: ) I'll still pop into the COA every so often as it was the guild that dragged me to this infernal place in the first place. :P
Dyne

07-24-05, 03:37 PM
War between the SF and the CoA? I would never dream of such a thing. :)

Just think: Stormhand has taken his valuable time to visit the CoA (on several occasions, I believe) for the sake of peace talks. What does that say to you?
Frostbite_Ravenheart

07-24-05, 03:40 PM
War between the SF and the CoA? I would never dream of such a thing. :)

Just think: Stormhand has taken his valuable time to visit the CoA (on several occasions, I believe) for the sake of peace talks. What does that say to you?

That Stormhand is a valuable foe who knows how to lure less-experianced minds into a false sense of security?

-Frosty
kedi

07-24-05, 03:56 PM
Stand up, in order, children. Teh Archmage is back. :P

I've came to visit, and perhaps stick around for a while.

Om IG leadership... I might apply, but I don't think I have the time to devote, nor do I think I fully understand how this game actually works. But for more-or-less spammy chat, and some creation perhaps, I'm the guy. :P
kedi

07-24-05, 03:59 PM
It seems pretty funny, though, if I'm not mistaken, me being the one responsible of Half-Elven & CoA alliance, and the recent happenings... :P
Frostbite_Ravenheart

07-24-05, 04:15 PM
Stand up, in order, children. Teh Archmage is back. :P

I've came to visit, and perhaps stick around for a while.

Om IG leadership... I might apply, but I don't think I have the time to devote, nor do I think I fully understand how this game actually works. But for more-or-less spammy chat, and some creation perhaps, I'm the guy. :P

As much as I'd like to hate all the oldies that went down that dark road, I'm affraid I'm considering it myself.

Ava, Bait, DS, Kedi, AoN and so many others I can hardly remember.
-Frosty
kedi

07-24-05, 04:20 PM
As much as I'd like to hate all the oldies that went down that dark road, I'm affraid I'm considering it myself.

Ava, Bait, DS, Kedi, AoN and so many others I can hardly remember.
-FrostyI remember Law, with his numerous spells. RavenDark, with his spells and magical beasts. Mordenkainen's Rubber Duck of DOOM, as it's impossible to forget such a looong name. :P

Other than that, those who participated in High-Zenith periods... Zollex, Sculy, Finwe. Drake, for a little while.

Yep, good times...
Dyne

07-24-05, 05:29 PM
That Stormhand is a valuable foe who knows how to lure less-experianced minds into a false sense of security?

-Frosty

Perhaps. Or perhaps everything I've previously said about Stormhand, about him turning evil and seeking to conquer the world, is a complete farce meant to test people's in-game reactions to out-of-game knowledge (also known as meta-gaming).
Frostbite_Ravenheart

07-24-05, 06:06 PM
Perhaps. Or perhaps everything I've previously said about Stormhand, about him turning evil and seeking to conquer the world, is a complete farce meant to test people's in-game reactions to out-of-game knowledge (also known as meta-gaming).

Perhaps...but then you wouldn't have just released your secret to the world. Honestly, I'm hardly here enough to tell the difference between what is "canon" and what isn't. :D

-Frosty
Dyne

07-24-05, 06:16 PM
I would release my secret if I knew no one would believe me. Just like Captain Jack Sparrow from Pirates of the Carribbean when the guards were questioning him about stealing the boat.
Dyne

07-24-05, 09:30 PM
Here's a spell I've been thinking about that is similar to Lesser Geas, but it instead grants bonuses when the creature is obeying it, rather than give penalties.

Oath of Service
Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Level: Brd 4, Sor/Wiz 5
Components: V
Casting Time: 5 minutes
Range: Close (25 ft. +5 ft./2 levels)
Target: One living creature of up to 7 HD
Duration: Permanent or until broken (See Text)
Saving Throw: (See Text) (harmless)
Spell Resistance: (See Text) (harmless)

An oath of service can only be placed upon a willing recipient. The recipient swears to selflessly take action in interest to an individual, ideal, organization, deity, etc. as determined by the caster.

At any time thereafter, the caster (or one appointed by the caster) may assign a mission, goal, objective, etc. to the recipient, as long as the assignment is in the interest of the subject the recipient has sworn service to. If the recipient successfully completes the task inasmuch as is pleasing to the one that assigned it, the recipient receives a +2 bonus to each of his ability scores. The recipient may continue to be assigned tasks and receive increases to his ability scores to a maximum of +8.

However, at any time, the caster of the oath of service may remove any or all bonuses granted by this spell. Additionally, any time the recipient takes an action against the subject of his service, he automatically loses +2 of his bonus to his ability scores. If the recipient taks an action against the subject of his service while he has no bonus from this spell, the spell is broken.
Dyne

07-24-05, 11:59 PM
Shouldn't we start another Council of Archmages thread, what with the WizO pruning and all?
Aramar the Black

07-25-05, 01:22 PM
Man, I go on vacation for a week, and I knew I'd have a lot to reply to. Here we go:
Harry Potter: I read the 6th book over vacation, found it to be a wonderful installment;(sad, too, but a wonderrful piece none-the-less). Since then my mind has been going over ways to explain the difference between various magic systems (D&D, Etlantris, Harry Potter) It's interesting.

In-Game Leader: Sorry, but I can't do it. The Library is enough for me.

Oath of Service: Wait; they get a +2 bouns to each ability score? Like this?
Str 12, Dex 16, Con 11, Wis 13, Int 17, Cha 9 becomes Str 14, Dex 18, Con 13, Wis 15, Int 19, Cha 11.
I smell munchkinism possiblities.....

Yet another CoA thread: Yeah, why not? This will be what, #8? What should we call this one? :D
Dyne

07-25-05, 01:41 PM
Oath of Service is suppose to be the reverse of Lesser Geas:
Lesser Geas forces them to perform an action or take penalties, Oath of Service encourages them to perform an action in order to get bonuses. But, I suppose it would be a little powerful. Maybe +1 to all abilities? Or +2 to one ability each time a task is completed?
turalisj

07-25-05, 02:42 PM
sounds like a lazy way of having pc's go on quests....
Aramar the Black

07-25-05, 03:33 PM
Well, looking at Lesser Geas, one thing that makes me think that Oath of Service is overpowered is the fact that, until broken or dispelled, the bonus are permenant, whereas the penalties with Lesser Geas last 1 day/level.
Things get wormy when we consider the bonuses:
Were Oath of Service to remain permenant in duration, then I think a +1 bonus to all scores or a +2 bonus to a single score or something would be fine, but only if those who who casted the spell or were the designated "assignment-givers" were controlled by the DM or very good roleplayers (abstain from munckinism, meta-gaming, like a good plot or disabilites in thier players, even.)
However, with those kinds of bonuses, I can see all kinds of ways for players to abuse this spell.
To make it more "munchkin-proof", the duration would definitly have to be moved down to 1 day/level, and the bonuses for completling the task would probably have to be +1 to a single score when a task is completed.
But then that takes away some of the coolness of the spell.
Zombomaniac

07-25-05, 03:33 PM
sounds like a lazy way of having pc's go on quests....
:eek:
Shhh! ;)

On "Oath of Servise i agree on the duration, but i think the bonus should be more than +1 to one stat.
Dyne

07-25-05, 05:53 PM
Well, looking at Lesser Geas, one thing that makes me think that Oath of Service is overpowered is the fact that, until broken or dispelled, the bonus are permenant, whereas the penalties with Lesser Geas last 1 day/level.
Things get wormy when we consider the bonuses:
Were Oath of Service to remain permenant in duration, then I think a +1 bonus to all scores or a +2 bonus to a single score or something would be fine, but only if those who who casted the spell or were the designated "assignment-givers" were controlled by the DM or very good roleplayers (abstain from munckinism, meta-gaming, like a good plot or disabilites in thier players, even.)
However, with those kinds of bonuses, I can see all kinds of ways for players to abuse this spell.
To make it more "munchkin-proof", the duration would definitly have to be moved down to 1 day/level, and the bonuses for completling the task would probably have to be +1 to a single score when a task is completed.
But then that takes away some of the coolness of the spell.

I know what you mean by munchkinising. I can imagine people going "Get me a glass of water. Thanks, there's your ability bonus." I tried to word the spell in a way that the task has to be significant, and of course no matter how the spell is worded it should be closely monitored by the DM.

In any case, the spell needs to be permanent for it to work in the way I want it to. It's supposed to be a way to induct a person into an organization, in which they gain a reward for showing loyalty and lose that reward for being traitorous, to the point where the spell can be broken if the recipient is too disloyal.

Here's my idea for fixing it: (Besides being closely monitored by the DM)
+1 to one ability for completing a task.
Maximum total +8 combined bonus, spread out among abilities.
Tasks can only be assigned and completed once per month, and the recipient may only have one task assigned at a time.

Besides, another thing that might discourage munchkinising: The spell encourages loyalty. To waste the bonuses (which is limited to +8 spread out among all the abilities) on stupid tasks only empowers the recipient, but it doesn't teach them loyalty to your cause, and that supporting your cause has benefits. Additionally, it's just cooler to have epic quests that magically boost you up upon completion than a simple number.

With close DM monitoring, munchkinising should be prevented, but I just hope people have enough sense to not ruin the spell that way.

EDIT: Also, I had already made the spell higher-level than Lesser Geas to take into account the permanent duration, and with the additional limitations above, I think it should work out.
Aramar the Black

07-25-05, 06:01 PM
In any case, the spell needs to be permanent for it to work in the way I want it to. It's supposed to be a way to induct a person into an organization, in which they gain a reward for showing loyalty and lose that reward for being traitorous, to the point where the spell can be broken if the recipient is too disloyal.
Yeah, that's kind of the impression I get when I read the spell. The first thing that came to my mind was a powerful cleric (although, I just relized, it isn't acleric spell) bestowing this magic upon a kneeling disciple, who must then take a quest for the good of his god.


Here's my idea for fixing it: (Besides being closely monitored by the DM)
+1 to one ability for completing a task.
Maximum total +8 combined bonus, spread out among abilities.
Tasks can only be assigned and completed once per month, and the recipient may only have one task assigned at a time.
Sounds fine to me.


Besides, another thing that might discourage munchkinising: The spell encourages loyalty. To waste the bonuses (which is limited to +8 spread out among all the abilities) on stupid tasks only empowers the recipient, but it doesn't teach them loyalty to your cause, and that supporting your cause has benefits. Additionally, it's just cooler to have epic quests that magically boost you up upon completion than a simple number.

Wait, how do they waste the bonuses?
Dyne

07-25-05, 06:42 PM
I mean they waste the opportunity of getting the person to do what they want. After they've racked up +8, there's nothing more they can get from the spell.

I forgot to make it a cleric spell. It should be a 5th-level Cleric spell, as well as possibly a 5th-level Druid spell. Also, with the additional limitations, I'm thinking the total limitation on the bonus should be +12 (allowing for a +2 to each of the six abilities), especially since it was originally +8 for each ability.
Aramar the Black

07-25-05, 07:05 PM
I mean they waste the opportunity of getting the person to do what they want. After they've racked up +8, there's nothing more they can get from the spell.

But getting them do what they want is kinda besides the point, when looking at abusing the spell. The recipient must be willing; the spell is then just a bribe, in some ways. A willing charcter might do what the person wnats anyway; the added bonus of ability bonuses just broadens the number of things they recipient is willind to do.
And actually, the spell should not work this way, becuase the recipient agress to selflessly perform the task.
If the players in PC have acess to this spell, I could see them casting it on each other, making the orders simpler things, then reaping the benfits as thier fighter begins to gain Str points at an alaming rate. I can't see how one could waste ability bonuses.
(Your ruling of only 1 task being able to be assigned and completed per month helps this, though.)
Dyne

07-26-05, 01:39 AM
Yes, I took that into account. I think the only way to prevent PCs from assigning stupid tasks and getting bonuses to abilities for nothing is monitoring by the DM.
jagggar

08-08-05, 01:47 PM
I'm working on the bonus spell point chart for Dyne's Magician. I like doing randomly boring things like that.


What if rather than providing bonuses for completed tasks, the Oath provided bonuses for the creature as it attempts to complete its tasks?


When giving a task, the caster assigns the ability bonuses. Say, a total of +12 in bonuses and they must either be +2 or +4. Each bonus must be assigned to a different ability score.
If the oath taker does not attempt to complete the task for 24 hours the bonuses fade. If the oath taker does not attempt to complete the task within a week, then each of the assigned bonuses are reversed and become penalties. (If a +2 bonus was given to all ability scores, then all ability scores take a -2 penalty. If three ability scores were given a +4 bonus, then those ability scores take a -4 penalty.)
These bonuses (or penalties) fade after one day per caster level has passed whether or not the task has been completed.

Dormant Task: The caster may give the oath taker a dormant task. Often these tasks require appropriate timing and cannot be rushed.
A dormant task is given bonuses which are not received until the task can be actively worked at. (For example, an assassin may have to get his target to trust him before he can attempt the assassanation. While the assassin got close to his target, he would not get the bonuses. Once the assassin decided the time was right to strike, the bonuses from the dormant task would activate.
When a dormant task is activated bonuses or penalties from an active task are eliminated.
A dormant task remains until the caster dismisses it.

An oath taker may have no more than one active and one dormant task at one time.

If the oath taker ever turns against the caster, the oath is broken and the oath taker suffers the effects of bestow curse. If a creature wishes to again take an oath of service to someone he has previously broken an oath to, he must first atone (see atonement).


Okay, messed that up some. Most places where it says caster it should be the person the oath was sworn to. I think Dyne's original meant that, right?
Zombomaniac

08-08-05, 02:06 PM
Very nice Jagggar. :) This balance it, impowers it, and gives it more depth. :eek: Very nice! :cool:
Dyne

08-08-05, 06:38 PM
Thank you very much, jagggar. The spell point chart for the Magician wouldn't be very difficult. You could simply take the Psionic Power Point chart and divide all the numbers by 2.

I think your idea for the Oath of Service spell just might do it. Add to it that the bonuses only function while the oathee is performing the task, and I believe it would be virtually muntchkin proof. It would still probably be necessary for the DM to keep a close eye on it in action, but it wouldn't be as open to abuse.
kedi

08-11-05, 06:37 PM
Oath of Service
Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
Level: Brd 4, Sor/Wiz 5
Components: V
Casting Time: 5 minutes
Range: Close (25 ft. +5 ft./2 levels)
Target: One living creature of up to 7 HD
Duration: Permanent or until broken (See Text)
Saving Throw: (See Text) (harmless)
Spell Resistance: (See Text) (harmless)

An oath of service can only be placed upon a willing recipient. The recipient swears to selflessly take action in interest to an individual, ideal, organization, deity, etc. as determined by the caster.

At any time thereafter, the caster (or one appointed by the caster) may assign a mission, goal, objective, etc. to the recipient, as long as the assignment is in the interest of the subject the recipient has sworn service to. If the recipient successfully completes the task inasmuch as is pleasing to the one that assigned it, the recipient receives a +2 bonus to each of his ability scores. The recipient may continue to be assigned tasks and receive increases to his ability scores to a maximum of +8.

However, at any time, the caster of the oath of service may remove any or all bonuses granted by this spell. Additionally, any time the recipient takes an action against the subject of his service, he automatically loses +2 of his bonus to his ability scores. If the recipient taks an action against the subject of his service while he has no bonus from this spell, the spell is broken.Good idea, but it's way too powerful.

Oath part isn't a big deal. A paladin would willingly devote himself to his god's commendments. A BBEG would selflessly devote himself to the idea of survival of the fittest, mercilessness and accordingly, selfishness. A chaotic person would swear that he'd never take any actions that he's obligated to do.

Etc.

Think of this side: It would cost the target 400 GP to increase all of his stats with 2. Each manuals cost 27,500 for +1 permanent boost. 55,000 for +2. 330,000 GP for +2 permanent boost on each ability. You're basically saving 329,600 GP by making a fellow bard cast this spell on you, a spell that is permanent with a small drawback. What's not to like?

Aside from that, creating those manuals require CL 17 cleric/mage. You're handling a much bigger power on a level 8 bard, 9th level mage. That is broken.

Sure the idea is nice, but believe me, it's way too big.

Permanent boosting, at any cost, is big. Here's what I recommend to you:

+xX bonus on one/any/all abilities until a task is done. If task is not being done and/or if the oath is broken, target gets -xX until y days where y is the total days he enjoyed the ability boosts.

That's it. It's nice, it's not overpowered (depending on spell level, though) and in the end, bonus fades away. The gain? Completing a quest much easier, earning xp points that would be more difficult to get, finding better treasures, etc etc.

One task a time.

Nice idea, keep working on!
Dyne

08-12-05, 09:47 PM
@Kedi: I think Jagggar had the same idea as you. In any case, I agree that permanent boosts are very powerful, and so any boosts from this spell shouldn't be permanent.

I'm thinking on doing the spell over completely. From my approach, the only way it would work is if it was used to assign a task, and while the participant performed the task, he got bonuses, but when he finished, the spell ends. Basically, the positive version of Geas.

While that might be all fine and dandy, it's not exactly what I was going for. The spell was supposed to be an initiation ritual, in which case the initiate swears loyalty and receives some kind of benefit in return. The benefit would be permanent, otherwise people would be getting initiated multiple times (which doesn't make sense), but the spell would have to be subtle or it would be open to abuse.

I have a new idea that might make it work: the devotee swears loyalty to whoever is casting the spell. Whenever the devotee is within a certain distance of the caster, he gets certain bonuses to attack, saves, skills, etc. But, at any time the caster can turn the bonuses into penalties instead, and the devotee would have a chance to make a Will save to break the spell. How would that sound? To balance it out, it would probably need some XP or gp component (or both).
Dyne

08-12-05, 09:55 PM
A Rod that I believe should've been included in the 3.5 DMG, along with all the other Metamagic rods:

Metamagic, Still: The wielder can cast up to three spells per day without somatic components as though using the Still Spell feat.
Strong (no school); CL 17th; Craft Rod, Still Spell; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater).

And an improved version:

Rod of the Armored: The wielder can cast spells without somatic components, as though using the Still Spell feat. There is no limit to how many times per day this rod can be used.
Strong (no school); CL 17th; Craft Rod, Still Spell; Price 5,000 gp (lesser), 18,333 and 1/3 gp (normal), 40,833 and 1/3 gp (greater).

The Rod of Still Spell is priced the same as Silent Spell and the other metamagic rods whose spell slot increase is one, since the prices seem to be determined by how many spell slots the feats cost. The Rod of the Armored is simply a Rod of Still Spell without the daily limit, which I figured using the Creating Magic Items rules.

EDIT: I forgot, I think it was decided a while back to post new creations to the Library.
Xen155

08-15-05, 09:44 PM
I can clearly see this group of like minded arcanists have not only been busy but productive...

Hello all. Its been awhile.. and I know you all missed me so much ;) but im back. Would have been back sooner had I not had a week where I draged my self out of bed twice in one day to practice football.

So, what has the Council been doing IG, feel me in on some basics and I would appreciate it a whole bunch.
premier666

08-15-05, 09:48 PM
A man using blue Robes and ponty hat rises from his seat.


Actually the council is at a stalemate. Our mighty leader, is having some troubles, and cant lead us in the IFGW, and none of us, can assume the responsabilities of leadership. We dont even have our stronghold completed.
So, my fellow guild member, we are having some troubles at the moment.
Zombomaniac

08-15-05, 11:30 PM
I can clearly see this group of like minded arcanists have not only been busy but productive...

Hello all. Its been awhile.. and I know you all missed me so much ;) but im back. Would have been back sooner had I not had a week where I draged my self out of bed twice in one day to practice football.

So, what has the Council been doing IG, feel me in on some basics and I would appreciate it a whole bunch.
Good to see you back Xen. :)
Last you left I was still Cazic. :eek: So long ago.....*has a flash back*

Well our leader left. :weep:
We need someone to take over. Are you able to? :)
Also i think we may have made a new thread since a pruning is going to happen, thus deleting any thread with more than 1000 post. :weep:
Xen155

08-15-05, 11:37 PM
Cazic, is that really you?!?! My god you've gotten fat. (Sorry Cazic couldn't help it ;)

Why is Sir Frost alot in able to lead the Council?
Zombomaniac

08-15-05, 11:44 PM
Cazic, is that really you?!?! My god you've gotten fat. (Sorry Cazic couldn't help it ;)

Why is Sir Frost alot in able to lead the Council?
Fat? Fat?! I will have you know that I am plesantly plump. :D
Besides your the one who can't deside which chin to put you chin strap on in football. :P
You seriously play football Xen? :eek: You didn't strike me as the type.
We I suppose it is my falt for succeding my Reflex save. :D

I dont remeber the reason for Frosty leaving, but i gueese this means that there is just a power vacoom to be filled. Are you big enough to fill the space? ;)
Xen155

08-16-05, 12:02 AM
Clever wit as always Mr. Spea... Caz... Zombomaniac...

And though I am quite capable of handling any space be it strong side ABC or heaven forbids I pull to the weak side C, I would rather hear a vote or at least a censes of the loud minority befor I prematurelly take a position of leadership in this Council of the Arcanically Adept.

And any time Cazic, all you have to do is yell my name during tiger pride and we will see how far that high dex gets ya!!!
Zombomaniac

08-16-05, 12:16 AM
Sorry to dissapoint, but I am busy with things not sereveral size catagories above me and wishing to have me as a evening snack. :P

We need someone to take the mantle of leadership here. We cant just have some novies though. We need someone with experiance in how things work and someone who can get things rolling and keep them rolling.
I belive Xen has the right idea on the voting.

Anyone who wants to be the next leader please say so now.
I will keep track of all the runners of leadership and the votes (making update post basicly).


As far as the vote I say
Yes for Xen in leadership.
He has always been a good user in the past and knows what he is doing. He can also keep thing on track. He is the Arch-Mage of Law after all. :D
premier666

08-16-05, 05:26 PM
I will wait to see if anyone else candidates though.
Zombomaniac

08-16-05, 05:38 PM
I am going to send PMs to people who have posted in the past page or two telling them about this.
Aramar the Black

08-16-05, 06:24 PM
I am waiting to see if we get any more candidates, but I believe that Xen would be a good choice, given that's he's an older member, with experience and talent.
(Trust me, I have a whole list of members (active, gone, etc..), and I read through every single CoA thread not to long ago.)
Xen155

08-16-05, 08:28 PM
Thanks for the kind words there Aramar. How is the Library coming by the way? I would have been happy to help and am still willing to if you need something done.
Aramar the Black

08-16-05, 08:41 PM
The Library is coming alone just fine. Feel free to check it out.
I'm glad you're willin got help, and I've been think of what you can do.
I believe that I have all the stuff gather up from everywhere, now it's just a matter of going through it all and revising, organizing, updating, etc..
Some of the stuff I want to be careful about until we this whole matter of the IFGW cleared up. I do't want ot stick you with something huge and continous if you're going to end up being leader of this place, and I think, once we get ourselves involved, then I can be sure of where to send some unfinished spells for Council criticing.
(unless everyone wants to do it here and now, of course.)

I guess I could send you some monsters and/or PrCs and you can get them all formatted, if'd you like.
Or, if you can think of anything else, I'm all ears.
Xen155

08-16-05, 08:44 PM
Send away Aramar. Any format you want to use specifically or should I just make one?
Aramar the Black

08-16-05, 09:00 PM
Alrighty, it would seem that you don't take e-mails, and PM's are limited to 5000 characters. I've got a few or more PrCs. 5000 characters is less than squat.

How should I send them?
Xen155

08-16-05, 09:03 PM
Oh, I didn't relize I had e-mails restricted. Send em to xen255@yahoo.com
thasis

08-16-05, 11:38 PM
I don't post here much at the current time but I realy do think this guild is cool. So much potentional. I would be willing to be a leader. We would need to create a new thread though cause this one is getting rather large.
Xen155

08-16-05, 11:42 PM
Ok, Aramar I formated the classes ya sent me and will be sending them now.
Zombomaniac

08-16-05, 11:51 PM
No one make a new thread until the new leader is desided.
Once one is desied that peron will make the thread.

Right now the runners for The Mantle of Leadership are:

Thasis the (?)

and

Xen, Arch-Mage of Law

-------------------------------

Thasis what are you the Arch-Mage of? :confused:
I wasn't even aware you were a member and I have been staying up to date on the boards. :eek:
We need to know which Thasis is running for leadership (this is very important).

Also Thasis aren't you the Leader of The GoUE and the GoPG?
I think it would be better if we had a leader who could devote time to the CoA without haveing to worry about their inside knowledge of other guilds.
Aramar the Black

08-16-05, 11:56 PM
Heh, i can't help but reply for him; sorry thasis. :)

Thasis, Archmage of Death.
If I remember correctly, he joined when another thread (probably #6) was dying, and he came in cloaked in the aura of his god.
Right, Thasis?


P.S. Xen, unless it's just me being impatient, I haven't gotten your message yet.
Zombomaniac

08-17-05, 12:01 AM
Thasis, Archmage of Death.
If I remember correctly, he joined when another thread (probably #6) was dying, and he came in cloaked in the aura of his god.
Right, Thasis?

ok is he Thasis the Good, Arch-Mage of Death? ;)
Frostbite_Ravenheart

08-17-05, 12:02 AM
Sorry Double Post...:(

-Frosty
Xen155

08-17-05, 12:03 AM
There we go, the first try I e-mailed it to someone else. I corrected it and it should be there now.
Frostbite_Ravenheart

08-17-05, 12:15 AM
Gone? I am not gone...I am still here. I have been disheartened by the lack of activity in both the CoA in general and the board itself. I merely assumed there was no one really left loyal to this council.

However, I would still have a problem trying to organize our IG foundation. I am not really around as often as I used to be in the years past so that does make things difficult.

Yet...I am not ready to leave. Something in me tells me to stay and make sure this Council doesn't fall horribly. So, until I have the ability to lead this council, I shall pass on the reins to whoever this council desires. But I too shall take part in this vote and I too shall stay and guide our leader in whatever way possible.

Hiatus was the downfall of the original creator of the CoA, The Archmage of Nethril. If this council can find it in heart to forgive my own hiatus then I will continue to help our leader by continuing to be the threadkeeper watching over the thread itself and the library. If the council and the leader so desires I shall save this thread, make a new one and give the opening post the justice that it deserves. I will likely add the councils long history, members list and I'll revise my very old FAQ I wrote for this place.

@Kedi - If u wish to become the leader, temporary or not, I will make that happen to the best of my ability.

-Frosty
Arshes

08-17-05, 12:49 AM
i'd like to join up as the archmage of thunder and lightning.
*lightning cracks in the background*
i even have a spell in the works, summon ominous thunder. :D
i'll do a formal intro at the next CoA thread.
Aramar the Black

08-17-05, 08:52 AM
Xen- Thanks a lot. It looks great!

Frosty- I had this feeling you were still aroung here somewhere. We (at least I) want you to stay.
If the council and the leader so desires I shall save this thread, make a new one and give the opening post the justice that it deserves. I will likely add the councils long history, members list and I'll revise my very old FAQ I wrote for this place.
I like this idea. More history for the Council? Yea! And, if you like, I have a master member list somewhere.
Quick question, by the way: What would you say about such members like Finwe, Bait, Araviliar, etc..? On the list, not on the list, what?
This Council was my first. I love this place. My own lazyness just gets in the way sometimes.

Arshes: Welcome to these grand halls. Like so many others, you have come to us in time of slight turmoil and haste.
There were many Archmagi of Lightning, and one Archmage of the Storm; one formally left the Council (FD), and the other simply faded away. I think it is safe to welcome you as Archmage of Thunder and Lightning.
premier666

08-17-05, 12:50 PM
When I said that we needed a leader, I was talking of IN-GAME leadership, as I remember frosty saying he needed one.

(Actually, I cant imagine a CoA thread without the opening post from frosty)
Frostbite_Ravenheart

08-17-05, 02:30 PM
I like this idea. More history for the Council? Yea! And, if you like, I have a master member list somewhere.
Quick question, by the way: What would you say about such members like Finwe, Bait, Araviliar, etc..? On the list, not on the list, what?
This Council was my first. I love this place. My own lazyness just gets in the way sometimes.

Arshes: Welcome to these grand halls. Like so many others, you have come to us in time of slight turmoil and haste.
There were many Archmagi of Lightning, and one Archmage of the Storm; one formally left the Council (FD), and the other simply faded away. I think it is safe to welcome you as Archmage of Thunder and Lightning.

This is a slight problem. Do we wish to delete from our records all the people who aren't still active? Can we immortalize a few that left us by keeping there names? Or do we take up the HEF policy of once your on the list you never come off.

In my opinion we should have two lists. One master list as you have with ever former Archmagi's name and one list with all current/active archmages. One the first list domains can overlap and such but on the active list they will have to all be different.

And about immortalizing a few of the "famous" former archmages...well if they have had any impact on the council when I write the history they shall be mentioned. Although, I'd want Kedi to help with the history so no one may claim me based. There is one spot in particular where I will need Kedi's help as we were on two ends of the table at the time and it would be biased just to include my opinion. seeing as I won.

Arshes - Hey. Welcome. There is something you must know. You see the politics that are going on right now? That is the CoA's curse, we shall forever be plagued by non-stop politics.

-Frosty
premier666

08-17-05, 02:54 PM
Arshes - Hey. Welcome. There is something you must know. You see the politics that are going on right now? That is the CoA's curse, we shall forever be plagued by non-stop politics.

-Frosty

Well, whenever you gather a lot of mages of diferent aligments its bound to have politics dont you think?
Xen155

08-17-05, 09:41 PM
Well, whenever you gather a lot of mages of diferent aligments its bound to have politics dont you think?

Don't forget all those clashing egos. ;)
And I agree, Frosty should defenintly make the starting post in the CoA thread 8, it would be weird otherwise. And an IG leader should be decided on rather quick, it being Thasis, Me or Kedi (should he accpet his nomination) because the Guild wars ARE technically open now.
Dyne

08-17-05, 11:09 PM
I am still here, and very much alive and active. I still haven't figured out in what form (what character) I shall represent the CoA in-game, but I will never abandone this guild. This was the first guild I ever joined, and what got me involved in this forum and more involved in the D&D game.

I hope as many people as possible stick around, the more the merrier (even with the spam and politics). Which reminds me, from my memory this guild is responsible for the depth of politics in the IFWG, what with alliances and whatnot. It would be a terrible blow for a group that has had such a profound impact on this forum and the IFWG to simply fade into obscurity.
Frostbite_Ravenheart

08-18-05, 12:09 AM
I hope as many people as possible stick around, the more the merrier (even with the spam and politics). Which reminds me, from my memory this guild is responsible for the depth of politics in the IFWG, what with alliances and whatnot. It would be a terrible blow for a group that has had such a profound impact on this forum and the IFWG to simply fade into obscurity.

Aye, this is a major concern for me. We need to do our best to maintain our former alliances and seek out new ones. The HEF has been by far our greatest of our allies and have been allies with us since before the time of the guild house and now they have removed themselves for the war. The CoTP was another one of our greatest allies but they seem to have just disappeared. Not Good, not good at all.

-Frosty
Dyne

08-18-05, 12:11 AM
I doubt the Children of the Planes to be gone, merely inactive and slumbering. They just need woken up is all.
premier666

08-18-05, 06:22 PM
If no one else is going to be in, I vote for Xen.

(Hey, thasis, will you please make a character for your evil counterpart? I want to assassinate you, but I cant if you do not have a sheet! :D )
Zombomaniac

08-18-05, 08:59 PM
I to vote Xen.

I mean no offence to Thasis or Kedi, but with Thasis the leader of two other guilds and Kedi so rarely showing up I feel that even if you ignore how good Xen is I believe he is still the best choice.
Arshes

08-18-05, 09:20 PM
i'll vote for Xen. he seems the most reliable in posting.
Xen155

08-19-05, 11:53 PM
Ok, so Jagger has opened up the world for a first come first serve basis on {The Beggining} thread. The Council should really decide quickly what we are going to do so we don't end up with the bottom of the barrel. (And thanks for the "votes" of confidence Caz, Arsh, Prem.)

@Aramar- Anything else that needs to be done for the Library that you don't have time for you can just send my way.
Frostbite_Ravenheart

08-20-05, 01:13 AM
Ok, so Jagger has opened up the world for a first come first serve basis on {The Beggining} thread. The Council should really decide quickly what we are going to do so we don't end up with the bottom of the barrel. (And thanks for the "votes" of confidence Caz, Arsh, Prem.)

@Aramar- Anything else that needs to be done for the Library that you don't have time for you can just send my way.

Screw the system. No formal system was set-up up to elect me threadkeeper here, I merely assumed the position beacuse after a long period of anarchy I recieved the popular vote, similar to what Xen just got.

So as the current "Lorewarden/Threadkeeper" I'm announcing Xen as the de facto all power-full leader for the guildwars. We have little time to waste and need to act as quick as posibile. In the unlikely scenario Xen screws up beyond repair, we'll deal with it then.

Anywhoo, I must take a short leap of absense, so Xen - I can trust you to maintain the general state of things. When I get back I shall write up the history/poster list/ect/ect and make a new thread for the CoA. This thread has lasted many months, It can wait another short week or so I suppose.

-Frosty
Xen155

08-20-05, 01:17 AM
Screw the system. No formal system was set-up up to elect me threadkeeper here, I merely assumed the position beacuse after a long period of anarchy I recieved the popular vote, similar to what Xen just got.

So as the current "Lorewarden/Threadkeeper" I'm announcing Xen as the de facto all power-full leader for the guildwars. We have little time to waste and need to act as quick as posibile. In the unlikely scenario Xen screws up beyond repair, we'll deal with it then.

Anywhoo, I must take a short leap of absense, so Xen - I can trust you to maintain the general state of things. When I get back I shall write up the history/poster list/ect/ect and make a new thread for the CoA. This thread has lasted many months, It can wait another short week or so I suppose.

-Frosty
Thanks Sir Frost alot, and if I do srcew things up im not immune to any type of energy... so its your choice how to "handle" it!
Arshes

08-20-05, 01:27 AM
*thunder flashes in the distance*
oh, i'm sure Gael can break you if you do end up screwing up ;)
(half-celestial swashbuckler9)
Xen155

08-20-05, 01:34 AM
Ok, does anybody have any ideas on what area the Council should get?
Arshes

08-20-05, 01:35 AM
dunno. i'll have a warmge6/thunder savant8 as my character for this guild though.
Xen155

08-20-05, 01:39 AM
Cool. We should probably get a list of people and there PCs who are going to be IG with the council. So lets do that! Me first!

Xen- 15 Wizard

If ya intend to be a In Game member please post that fact and your char.
Zombomaniac

08-20-05, 01:50 AM
I plan to be a in game member, but not just yet. For now mostly just RP

Cazic - Drow - 13 wizard
Arshes

08-20-05, 01:55 AM
if your drow wakes up from a trance with parts of his body twitching, he may have been subject to a midnight attack. :D
Dyne

08-20-05, 03:18 AM
Reserved for my character, which will likely either be:

William Bristol (Stormhand) - Human Fighter 1/Magician 5/Eldritch Knight 9

Yon the Healer - Human Cleric 15

Forest Dwellers Leader - Probably Druid 15

Maleficus - Human Wizard (or Magician) 5/Red Wizard (Necromancy) 10

Or some other spellcasting character. I'm still working out the details of who's who.
premier666

08-20-05, 12:25 PM
OK, I am the Black Mage, wizard 5, wizard of the arcane order 8 (tome and blood), archmage 2; probably the only true Archmage around!

(In another note, I really need to make a hadouken spell for my character)
EDIT: (on yet onother note, this ^^ note will only be understood by those who read 8-bit theater.)
Von Crown

08-20-05, 02:41 PM
I might be in game. Too many ideas to nail one down just yet though.

In other news, I posted here again for like the first time in months. Yay for me. Also, for any who are interested and don't already know (which is probably no-one, but whatever) I plan on running a tour of Dauthaar's capital city soon. Anyone who's interesed should go to the Blackstar Syndicate (http://boards1.wizards.com/showthread.php?p=5040260#post5040260&origin=)

Also, to Premier666, Do you cast the spells that makes the peoples fall down?
premier666

08-20-05, 02:47 PM
yes, I just did that, you should check the arena. :D
Arshes

08-20-05, 05:24 PM
looks like you got your hands handed to you....(bad joke)
premier666

08-20-05, 05:26 PM
I dont know what worse, me being utterly anihilated by a woman, or that joke... :D
Arshes

08-20-05, 05:38 PM
you could go against medri, my arcane character. or even lane will take you on. but the concequences are harsh if you lose to Lane. ;)
premier666

08-20-05, 05:43 PM
Acording to orcys rules, I cant fight till another fight comes. But, I'll accept that chalenge.
Orcy The Green Wonder

08-20-05, 10:25 PM
Acording to orcys rules, I cant fight till another fight comes. But, I'll accept that chalenge.

Black mage cannot fight until another fight goes by. The rule against consecutive battles applies only to a single character of yours (and/or his cohort).
Zombomaniac

08-20-05, 11:12 PM
Ok, does anybody have any ideas on what area the Council should get?
I think that we should get something out in the forest. Maybe Deep Groves or Winding Woods. Just something out in the forest. This provides seclution for our experimants and we all now teleport so it shouldn't be hard.
Arshes

08-20-05, 11:22 PM
speak for yourself. i'm a warmage, i couldn't teleport even if i wanted to.
Zombomaniac

08-20-05, 11:29 PM
speak for yourself. i'm a warmage, i couldn't teleport even if i wanted to.
We can set something up, but I still stand by my statment of having our base in the forests. Maybe even in the desert.
Dyne

08-20-05, 11:34 PM
I forgot to mention that the Deep Groves and the Winding Woods are the most sacred locations to the Foundation of Forest Dwellers. I plan on reviving the foundation as soon as I come up with a suitable race for my character. Or perhaps I'll just make him a dragon, like I was planning before. I almost forgot about him....
Myrdinn

08-21-05, 03:39 PM
I won't be competing in the guild wars. My character for the COAv.8 will be either:

Arin Silverbeam. Sor 4. Wil 4. Cerbremancer 7.

or my new Dragonlance character:

Serca Thanodier. Dark-Elf. High Sorcerer 5. Wizard of High Sorcery(Red robes) 5.

(The High Sorcerer is a varient class from the dragonlance nexus that has a natural talent for wizerdry. He has a spellbook, but the spells, once cast remain in his memory until he replaces them or runs out of energy)

I think i'll go with Serca, but i havn't decided yet.
Aramar the Black

08-22-05, 05:57 PM
@Aramar- Anything else that needs to be done for the Library that you don't have time for you can just send my way.

Oh, I will. Thank you.

My character for the Council is Aramar the Black, Half-Elf Wizard 3, Ceric 3, Mystic Theurge 9.

As for location, I would go for somewhere secluded in the Mountians or the Forest. An area of both would be really cool.
Xen155

08-22-05, 06:56 PM
Ok, Im making the District announcment tonight so I would like to get in as many members opinions as I can befor I post. I was thinking between these three:

Misted Island (Level 0, Darkwood)
Wooded Slopes (Level 1, Wood and Stone)
Glacial Spikes (Level 0, Hormonium)

MAP (http://img.photobucket.com/albums/v356/Kingside_Bishop/Tyranor.jpg)
Arshes

08-22-05, 07:07 PM
misted island. serves as a secluded magic arena, and fits perfectly with archmages being misterious
(plus, i can practice with no interruption)
Xen155

08-22-05, 07:08 PM
IFGW active member list: (Note: this is not a list of CoA members. This is a list of people who have chars that will be members of the Counicl IG)

Xen155- 15 Wizard (Xen) (Elf)
Arshes- Warmage 6/ Thunder Savant 8
Zombomaniac- Wizard 13 (Cazic) (Drow)
Dyne- Participating with undecided char.
Premier666- Wizard 5/ WotAO 8/ Arch-Mage 2 (Black Mage)
Aramar the Black- Wizard 3/ Cleric 3/ Mystic Thuerge 8 (Aramar the Black) (Half-Elf)

*If your not listed please infrom me and I will ratify the error.
Aramar the Black

08-22-05, 07:16 PM
Now that i see it, the misty Isle looks like a good choice, but I wouldn't say no to the wooded slopes, if we happpen to end up there.
Dyne

08-22-05, 07:45 PM
I like the Misty Island best for places for our HQ. But, the Wooded Slopes would also be a good district to have.
premier666

08-22-05, 08:26 PM
I think Misty islands are best for our HQ, It gives us natural protection from the sea, wich means we can shoot fireballs on boats, instead of worrying about melee.
Xen155

08-22-05, 08:54 PM
Ok, Ill go with Misty ridge. And if a guild can have more than one district I will request the Wooded Slopes.

As for the HQ. I would like everybody with a Stronghold Builders guide and who wants to participate in our HQs design to PM me there email adress so that we can begin designing. Anybody without a SB and still wants to participate can send me their email too.
Arshes

08-22-05, 08:57 PM
sorry, i don't freely give out my email.... but i'll help through pm's
Aramar the Black

08-24-05, 09:48 AM
For Frosty:
Here is, to the best of my knowledge, a list of all active, posting members dating back to within the last couple weeks.

Aramar the Black - - - Archmage of Ice
Arshes - - - Archmage of Thunder and Lightning
Dyne - - - Archmage of War
Frostbite Ravenheart - - - Archmage of Mucis and Emotions
Kedi - - - Archmage of Life and Death
Myrdinn - - - Lord of Cerebremancy
Premier666 - - - Archmage of Black Magic
Thasis - - - Archmage of Death
Von Crown - - - Archmage of Undeath
Xen155 - - - Archmage of Law
Zombomaniac - - - ARchmage of Travel

And I don't know where we want to put these two-
Necrodude - - - Archmage of Pain
Turalisj - - - Archmage of Serpents, Naga, and the like

If anyone else sees any problems or anything, please speak up.
Myrdinn

08-24-05, 04:45 PM
Kedi - - - Archmage of Life and Death

Thasis - - - Archmage of Death


Don't Kedi and Thasis's specialities overlap?

Just wondering.
Arshes

08-24-05, 06:17 PM
don't forget arshes, the archmage of thunder and lightning
*thunder flashes over head*
:D
Dyne

08-25-05, 09:15 PM
There seems to be a wave of inactivity, and there isn't much going on or any conflict. So, I want to propose something to get things going.

The Council of Archmages seems to be mostly good-aligned, and the Stormhand Federation is mostly evil/selfish neutral aligned. How would you guys feel about some sort of conflict between the two? The Stormhand Federation might be seeking to steal the CoA's magical secrets, and the CoA would naturally defend/hide it because they don't want it falling into the wrong hands.

Also, since both foundations focus on magic in some form or another, the Stormhand Federation could become the place for evil/neutral spellcasters (focusing on destruction and controlling others), and the Council of Archmages would be able to become more good in nature (and all the truly sinister spellcasters would probably join with the GoUE).

How does that all sound to you guys? And amidst all this, Yon the Healer could play a supportive role for the Council of Archmages, offering his healing powers and support magic, even though he's too frail to play a more active role.



Of course, neither one of our groups is probably complete ready for all-out warfare at the moment, so we'd both need time to prepare for a conflict. But, in the mean time, what would you guys think of this? I really want to get something going in the forum, and this just might do it.
Dyne

08-26-05, 07:26 PM
Stormhand bursts through the doors into the CoA meeting chamber. A terrible look of fury engulfs the expression on his face.

"This is your last chance. The Council of Archmages WILL ally with the Stormhand Federation, HERE AND NOW. If you do not, you are our ENEMY, and there shall be a price to pay."
premier666

08-26-05, 07:58 PM
With a busrt of shadow, The Black Mage appears. He looks at stormhand and adjust his hat.
Now, now, Lord Stormhand. You won't acomplish anything threatening this Counsil. I'm not sure, but I think our current leader won't like you treating us that way.
He laughs softly.
But dont mind me, for now, I'm here to watch.
Arshes

08-26-05, 08:00 PM
Barging into here and demanding alligence will only get you war. And I have seen what you have done to the forests. Ilstar said, waving a mottled green hand at a pool as fires started up in the scorched forest. If this council does decide to ally itself with you, then I am afraid it must make do without the archamge of thunder on it's side. Someone who destroyers the forests such as yourself only earns my rage. With that, he strode out of the halls towards the scorched forest.


Ilstar's a killoren Dyne. Thier the very incanation of the forest. He has other killorens watching the forests at all times, making sure no one tries to destroy them.
Dyne

08-26-05, 08:08 PM
Amazing how you automatically jumped to the conclusion that Stormhand started those fires (even though it was true). In any case, I edited that out. I originally wanted to get the Forest Dwellers roused up and in the mix of things, but that was pretty pointless. Instead, masses of soldiers will march through the forest, toward the Scorched Woods.

Stormhand turns his cold gaze to Arshes. "The Council has made it clear it is determined to wage war since my first appearance to its halls, even though I offered nothing but peace and goodwill. Since the Council's intentions are clear, it remains to be seen whether its actions are as determined."

Take note that Yon the Healer shall still be a member here, and he offers his divine powers to the Council, even though he is much too old and frail to actively take part in combat (and I don't want to bother with fighting on two opposing sides at once).
Dyne

08-27-05, 10:55 AM
Stormhand grows restless at a lack of response from the Council's leadership. However, the anger is ebbing from his face, and he composes himself more calmly.

"I must take leave of this place. If the Council has an answer for me, they know how to reach me." With that, he strides from the hall. Once outside, he teleports away.
Zombomaniac

08-27-05, 11:10 AM
Stormhand grows restless at a lack of response from the Council's leadership. However, the anger is ebbing from his face, and he composes himself more calmly.

"I must take leave of this place. If the Council has an answer for me, they know how to reach me." With that, he strides from the hall. Once outside, he teleports away.
Everyone i have most terrible news. Xen is unable to be leader. He told me at school that he has been grounded for skipping football. The grounding could last any length of time and he can't use his computer. We will have to get a new leader. He told me that he may be able to get on at school every so often, but not enough to be leader. :weep:
Dyne

08-27-05, 11:18 AM
Everyone i have most terrible news. Xen is unable to be leader. He told me at school that he has been grounded for skipping football. The grounding could last any length of time and he can't use his computer. We will have to get a new leader. He told me that he may be able to get on at school every so often, but not enough to be leader. :weep:

Shoot. I hope the grounding ends soon.
Zombomaniac

08-27-05, 12:22 PM
Shoot. I hope the grounding ends soon.
As do I. I worked hard to get him back on the boards and then this happens. :mad:
He said he might be able to get on at school, but it is not enough to be a true force of power. :weep:
Frostbite_Ravenheart

08-27-05, 01:49 PM
Everyone i have most terrible news. Xen is unable to be leader. He told me at school that he has been grounded for skipping football. The grounding could last any length of time and he can't use his computer. We will have to get a new leader. He told me that he may be able to get on at school every so often, but not enough to be leader. :weep:

Hmm. Not a problem. I can take over until he can come back or until we can decide upon another leader in-game leader.

As for this Stormhand V CoA war...The council is was and forever shall be neutral. Neutral in alignment. We dont side with someone or fight someone beacuse of good/evil/law/chaos ect ect. Even if the leader of the council is good or evil he still can only help advance his alignment within the boundries of his powers.

But this doesn't mean the council must be completly neutral politically. For as long as I must be the IG leader we are always going to have strong allies. And if we see a threat to our well-being. Then well, it must be taken care of.

I have always been wary of your guild dyne and had Xen been around I definitly would have made sure he kept an eye on you. I as a character would hate one large organized kingdom and I feel confident that the very survival of the CoA would be at risk had you obtained your goals.

So if you would so honor my request, give me a bit of time before we jump into anything. I was not prepared to make a character and I have other CoA related things to work on as well.

-Frosty
Dyne

08-27-05, 01:53 PM
@Frostbite: Not a problem. We will certainly respect your neutrality.
Myrdinn

08-28-05, 05:20 PM
Erm... Just something i noticed earliar but Kedi is Archmage of life and death and Thasis is Archmage of Death so don't their Domains overlap?
Silmarien Aldalome

08-29-05, 06:29 AM
@Dyne

You're doing a good job, Dyne of stirring things up. Well done. :) I've followed your work at Orcy's thread, and without your courageous acts, stagnation would drag the threads to a grinding halt.

You've put yourself at risk, for the sake of the others, for the sake of the group and for the sake of activity.

I can see a self-sacrificing motivation behind your actions. It needs the risks of people such as yourself. You're actually thinking past your own nose and past your own personal needs.

I'm proud of you. That's what being a real man and adult is all about (or a real woman) - that's what being a real person is all about.
Silmarien Aldalome

08-29-05, 06:34 AM
An explosion of song rings out as the manifold cadences of Verse ripple throughout the Weave. The solace of Grace rains upon you and you feel the gentle presence of something benign, not very far away, yet as unfathomable as the blue sky and the rainbow.

The echo of the past ripples into the present.

In another explosion of Verse, Silmarien materialises before you. She is wearing a tight, hip-and-chest hugging dress, high cut above the knees, and low-cut on the chest. The fabric is silver and blue, and sewn with Silverstarfire thread as is the Arcanography along the seams and hems.

She bears the Runestaff, and its silveryblue metal-shod heels reiterate the magical firmament echoed in the staff's wood. It is highly polished, and also etched with ancient runes, akin to some mode of Elvish long since forgotten.

Emblazoned on her back is the symbol of the scales, with a burning silveryblue flame on one size and on the other, the sign of the sword. These things are the emblems of Peredhil Halls and the sign of Silmarien's eternal commitment to Neutrality and to Good.

The symbol is incandescent, ablaze with the Lore of the Pereldar, and its palpable power beats upon your brow. Her silverblond hair is afire with the imperative of Pereldar Lore and her whole aura is radiant.

Her probing iridescent green eyes dart around the room, studying those assembled.

She looks at you, out in your scrying portal, noting your presence. She points the staff at you in Warding gesture, or in Invitation, you cannot tell which. She strikes the stone, thrice, with the staff

*click*
*click*
*click*
Silmarien Aldalome

08-29-05, 06:37 AM
....and opens a portal from your world, into hers. In the eerie many-in-one of the Voice of the Pereldar, she says to you "yes, you! Not she or he beside you, but you.

I speak to that being who finds my words right here and now. Who watches into our World and who looks to see how the Universe unfolds and tells its tale.

Do you see what transpires here, all about us?" She sweeps the Runestaff in a great arc, pointing outside the window of the Council of Archmages, and you see the vastness of the world open before you. With mountain ranges, seas and the ancient ruins from another time and another place. And also, the thriving life of the modern world. There is a flash of silver and blue, and you see the Obelisk of Peredhil Halls and its smooth, black, runed stone briefly. Then another flash, and the great Arc that is known as Skybridge flashes in your minds eye; you see the giant two-league span that connects The Lone Mountain to the main range of the Rilla Mountains. And another *flash* of silver and blue and another burst of Verse and the image shifts to the underground smithies of the Dwarves, who have sealed their stone doors of late. But deep in the mines, their anvils and hammers ring out as they forge the weapons of war. *Flash* the vision shifts to Tyranor and the many Gilded halls of the warring factions and *flash* your gaze is drawn to

The Stormhand Federation

- where deep within the castle's fortifications, the warriors of the Keep vie for mastery and where Good and Evil strive in a deadly embrace.

*flash*

Silmarien is before you, and the Runestaff is incandescent, its metal-shod heels aglow with Lore.

"For, I am yet an Archmage and Member of this Council - and I would address the Council, as is proper, and as is mine right and as is befitting to mine role."

She turns her gaze to Frostbite and she extends a warding finger, and with her free hand, raises her Staff. In voice that promises apotheosis, she commands.

"The Peace in these halls is fragile and hard won.

Therefore, two things I would have thou know. The first: the Right to Self-Governance and Self-Determination is our highest ideal. There is naught that should be suffered that should Interdict against aspiring to that Ideal. The right to self-governance is a Grace bestowed upon all the Free, be they Elf or Dwarf or otherwise.

She waves the Runestaff and there is a sudden gust of wind, and the sky darkens as clouds gather. A thunderclap rips through the air.

The second: Neutrality will fail us if we stand by and allow the tide of Darkness - that is Tyranny and that is Evil - to swallow the lands. To stand by while others are eaten by the Darkness for our own survival's sake is improper, Lord Frostbite. Shall we make an island unto ourselves, until the seas of Tyranny consume all those who we love beyond our halls?

Our love and our courage, is for all those who need our aid to fend off Darkness."

She falls silent, and then stands before the Council, surveying the room, warily.
Jontg

08-29-05, 12:53 PM
With a swirl of twinkling stars, Jontg materializes in midair before the Council--he then falls to the floor in a most undignified manner, landing in a distinctly non-majestic heap at the feet of Aramar the Black.
"Er, hullo there," he stammers, brushing the dust off his robes. "So sorry about my absence--there was this nasty business with a malfunctioning spelljammer, and to make a very, very long story short I just spent an infinite number of eternities shaving a gorilla. Anyhow, Archmage of the Cosmos reporting for duty, Sirs and/or Madames!"
Aramar the Black

08-29-05, 07:09 PM
With a smile, Aramar pats Jontg on the shoulder.
"Welcome back, friend. We are glad you are here. For great things are happening.

Then he turns his gaze to Silmarien, and smiles again.
"You make a point, friend. But this guild is nuetral. We desire, above other things, to study magic, and to be with it, et cetera.
However, many of the peoples in this guild still hold thier own worldviews. Though the guild as a whole does not take sides, the individual members are not bared from doing, unless they would attack this council or it's principles.
I myself am a patron of balance, and a devotee of knowledge and magic. I do not like to see tyranny controling the land, yet I would not go so far as to destroy the Stormhand Federation. However, I feel an urge to protect any establishments of learning, and the common peoples of the land. I may come to the defense of the people, but I doubt I shall spearhead any crusades."

@Thasis: Life and Death are your domains; right?
Silmarien Aldalome

08-29-05, 07:44 PM
@Jontg

Hi there, Jontg -

Silmarien bows at the materialising form of Jontg - "Well Met, fellow and long may you travel the path of Wizardry"

@Aramar

Hi there Aramar

As Aramar speaks, Silmarien shifts her weight, plants the Runestaff before her and leans on it. She raises an eyebrow as her fellow Archmage speaks. You see the aura of Silverstarfire change hue as she listens to Aramar. When he is done,

she turns her full attention to Aramar, holding his gaze, she stands and says:

"In some ways, humans create the most tolerant of societies because they understand that some people are evil but endure them anyway.

As long as that evil is not wantonly rampant, he isn't breaking the social crede of the lands. And so he is left alone.

The Archmages understand that you do not want to put yourself into the power of certain sectors of the lands by breaking the wrong law, or owing the wrong person gold, or by falling in love with the wrong person."

She sighs and adds "Yet many, for the sake of love, partner with those diametrically opposed, anyway. They say love is blind.

So, the standard I apply to the Council is generous: You don't have to kill everybody who detects as evil. Unfortunately, evil people are a fact of life, and as long as they are not actively destructive (the social crede again), the Archmages do not have a license to kill."

At this point, her face focuses.

"It would be folloy to trust the evil ones. Yet, remonstrate with him to change his ways, refuse to follow his orders, and strive with all one's art, magic and ability to alter the course of Evil.

This includes protecting our fellow beings from the maws of evil as well. We have great power. It should be used to foster safety amongst our fellows, and to heal the weary heart."

Turning to Stormhand, or where he last stood, she adds

"The fate of Stormhand is in his own keeping. His choices will determine what becomes of him and his kin. And should it come to overt warfare, I will stand with the helpless, enslaved and destitute and offer them my aid."

Turning back to Aramar, she fixes his gaze and says "and your aid I will call on for that task."
Dyne

08-29-05, 09:11 PM
@Dyne

You're doing a good job, Dyne of stirring things up. Well done. :) I've followed your work at Orcy's thread, and without your courageous acts, stagnation would drag the threads to a grinding halt.

You've put yourself at risk, for the sake of the others, for the sake of the group and for the sake of activity.

I can see a self-sacrificing motivation behind your actions. It needs the risks of people such as yourself. You're actually thinking past your own nose and past your own personal needs.

I'm proud of you. That's what being a real man and adult is all about (or a real woman) - that's what being a real person is all about.

Meh, it's not that great. I'm doing it for myself as much as anyone else, and should my attempts work, I'll be able to enjoy the results as much as anyone else. And I can always make a new character, should mine die (or meet another untimely end).

Also, being the avid Harry Potter fan that I am, I'm inventingD&D rules for Quidditch. I'll keep the CoA posted on developments.
Silmarien Aldalome

08-29-05, 09:19 PM
....and also modest.

You're a good person, Dyne. The 'us and them' you're creating isn't real--it's for fun's sake.

The two sides of The Force, sort of thing (and the Neutrals, of course).

Alliances and all that.

Harry Potter - exactly the sort of 'spirit' needed.

stav
Sargatanas

08-29-05, 09:24 PM
The rotting figure of a man enters the halls accompanied by a pair of vampiric looking individuals as well as a large pale minotaur. He looks toward the half elf in disgust for a second. He then turns toward the archmages and bows slightly.
"I... am Sargatanas, Lord of the Damned. I seek membership here as the Archmage of the Damned. For all those who wander without purpose, I will be their sheapherd. For all those who seek eternity, I shall be their guide. I call forth the damned to walk beside me in forever. I call upon the dark magics of the damned, the power that others fear I embrace. Evil is relative. Those who believe themselves cleansers of evil in this world perhaps are more evil than those who they hunt. This guild is neutral in nature, it holds members of all walks and ways. I would seek to be one of them, I will guide the damned, forsaken, and forgotten to eternity."
Aramar the Black

08-29-05, 09:29 PM
Aramar returns Silmarien's gaze with an acknowledging smile.
"I am glad that we can find a common gound, though our moral philosphies may not be completly parallel.
He glances around, gazing at the halls and those who stand within it.
"In a way, as family, I love those in this Council, dispite thier alignment. Mayhaps it will lead to folly. And yet, it may also lead to the greatest joy."
Evil, mayhaps, is unfortunite. Those who are such may not think so. But it does exist, and so I will look at it positivly, as a teacher, to guide me in my path of life.
Lastly, though I drone on, I say that I have no desire to kill. Only to defend, and to rid the people of ignorance.

Hey, people posting all at once!
Aramar glances at the newcomer with a wymsical smile.
"Hail, wise one. I belive that your desired domain has not been taken. Sargatanas, you may join us as the Archmage of the Damned.
Be welcome to walk with us, whenever you wish.
Silmarien Aldalome

08-30-05, 01:07 AM
@Aramar

*smiles*

The rotting figure of a man enters the halls accompanied by a pair of vampiric looking individuals as well as a large pale minotaur. He looks toward the half elf in disgust for a second. He then turns toward the archmages and bows slightly.
"I... am Sargatanas, Lord of the Damned. I seek membership here as the Archmage of the Damned. For all those who wander without purpose, I will be their sheapherd. For all those who seek eternity, I shall be their guide. I call forth the damned to walk beside me in forever. I call upon the dark magics of the damned, the power that others fear I embrace. Evil is relative. Those who believe themselves cleansers of evil in this world perhaps are more evil than those who they hunt. This guild is neutral in nature, it holds members of all walks and ways. I would seek to be one of them, I will guide the damned, forsaken, and forgotten to eternity."

*chuckles*

Hello Sargantanas

Silmarien winces, her face contorting as she studies the wretched creature who stands amongst the Archmages. She smells the air, and wretches as the taint of undead assaults her nostrils. She incants - and a blast of Song finds you, and you hear the sounds of bells chime in melodic cadences, and the smell of mountain airs fills the room.

She turns to Sargatanas, her green eyes twinkle with the promise of magical fires, and she visits her stare upon you, Sargantanas. As you stare into her eyes, you can see the swirling of stars and she speaks directly to you. But, to you, of Evil ilk, her voice is like barbed spikes that scratch the skin and like the pulling of hair.

In the eerie, pluripotent Voice of the Half-Elven Wyrding, she Extends her Aura. The anathema of Silverstarfire like a burning and scourging of the Evil soul. Silmarien addresses the Counsellors with a sweep of her arms.

"....for The Damned who are Lost will spurn Beauty. Rather than beautify themselves in other's like, they seek to ravage those who they once mirrored.

For The Damned are not born thus." And turning to the Undead she says "Yet, while I will not suffer your touch and your harm, and neither permit you to Unmake the Living, as I said" she studies you warily "I will stand with the helpless, enslaved and destitute and offer them my aid, and that, of course includes you.

Though, the 'aid' you receive - you may seek to reject." She brandishes the staff and it flashes with magical power.
Sargatanas

08-30-05, 01:17 AM
Sargatanas laughs at the magical display, for that is all it is, a display. He would smile if he still had flesh remaining around his mouth. The vampires all turn to look upon Silmarien in unison. Their gaze is peircing and deathly cold. Sargatanas stares ahead with his cold orbs and laughs. Crossing his rotting arms over his chest he shakes his head casually.
"Perhaps you have never been told, but it is hard to impress the dead. Beyond that, it is hard to threaten or scare me as well young... thing. You call what you are beautiful? You are a laughable being that has a short time upon this world. You are in a constant state of fluxuation between life and death. You are never one thing, but always in a different state. You are impure. We, are pure. We have been what we are always. Since we have been created, freed from the state of impurity that you still exist in. Can you feel the pressence of death around you? Do you feel him lurking over your shoulder, in constant fear that perhaps today... will be your last day? The damned are not all dead you see. The damned are those who you would turn away because you deem them unfit to stand beside you. The Damned are those you hold no love for because of what they are. Be they demon, be they mortal man, doomed to die and pass away from the face of the world. Be they the dead that has forever to exist. It matters not. I say you are the one that needs to be helped. To be given the gift of immortality is a thing that holds power in it's very thought. But you would reject such an offer for this false beliefe of what you call beauty. You amuse me. The living always believe their lives are better, that we are tortured in our existance. But they are wrong, our existance is bliss. It is a state that has no like in existance. Something you will never know, because you hold to your foolish belief that we are an inferior form of existance."
Silmarien Aldalome

08-30-05, 01:48 AM
Silmarien smiles.

"I told you you wouldn't like my idea of 'aid'.

You are known to me and your words ring familiar. Now, if you are done, and don't mind me saying so, I'll wait a little for you to dig your own grave.....pardon the pun"

*smiles* -

Silmarien amplifies the anti-death-rot air freshener spell.
Von Crown

08-30-05, 05:53 AM
"Ah, Silmarien, how soon you forget that there are still those who wield the shadowstarfire among us yet." Says Mordred, appearing in an orb of black flame. "Even as we speak, the Life Forges of Dauthaar begin to run again. I have a new weapon, which will perhaps be revealed to you in time. Though if you shall see it for what it is, I cannot say. And you should look to your own defense before that of others, for there are many others, and if you should fall, what then?" He chukles ominously. "This is the warning I leave you, fool." He then breaks down into motes of black fire
Aramar the Black

08-30-05, 08:00 AM
"Ah, I love it when these children argue; it's so much fun.."
Jontg

08-30-05, 08:12 AM
"It certainly is," agrees Jontg, flashing a wan smile. "At least, until the hard magic starts flying about..."
Sargatanas

08-30-05, 10:24 AM
"Ah, I love it when these children argue; it's so much fun.."

An aura of desecration that surrounds Sargatanas keeps a nice comfortable stench in the air, regardless of the half breed's attempts at... freshening the air.
"Only a fool believes that those who argue on points that they each stand strongly for are children. Besides, you are far younger than I, so children is not an appropriate word. Now, if you'll excuse me I have war to plan. Enjoy your smells and whatever else nonsense you decide to summon up."
With a motion the vampires turn and Sargatanas walks past them. They follow him after he is infront of them and leading the way. His own aura of desecration follows with his as he exits the halls and disappears along with the vampires that follow.

Elven air freshener, theres a new one.
Aramar the Black

08-30-05, 05:50 PM
An aura of desecration that surrounds Sargatanas keeps a nice comfortable stench in the air, regardless of the half breed's attempts at... freshening the air.
"Only a fool believes that those who argue on points that they each stand strongly for are children. Besides, you are far younger than I, so children is not an appropriate word. Now, if you'll excuse me I have war to plan. Enjoy your smells and whatever else nonsense you decide to summon up."
With a motion the vampires turn and Sargatanas walks past them. They follow him after he is infront of them and leading the way. His own aura of desecration follows with his as he exits the halls and disappears along with the vampires that follow.

Elven air freshener, theres a new one.

Aramar watch Sargatanas leave, and then laughs jovially.
"Ah, I like him. He'll fit in well. I hope I did not offend him. He takes that "child" stuff to seriosly. I respect him for his stance. I think nothing derogatory of him."
Staring off into space, he mutters to himself:
"Enjoy my nonsense? Of course! What else is there to do in life?"
Silmarien Aldalome

08-30-05, 06:39 PM
Silmarien holds a hand up, palm outstretched, towards Von Crown. It is dusk, for the Councellors have been vying for mastery at the Council for nigh 10 hours, without pause.

Gathered around the table are the factions of the Archmages, whose machinations are known to some and less known to others. Silmarien studies the group. Frostbite Ravenheart, Aramar and the other Neutrals forge a pact of neutrality that they visit upon a deeply divided set of political persuasions. Silmarien muses to herself the coalition of Archmages is a tenuous thing. When the world runs red with the blood of the living--and of the Damned--the likelihood that we remain thusly unified is minute

From her seated position, she studies those gathered. There is Von Crown and Sargantanas - for Evil. Their fell eyes and radiant stench of Shadow is all about them. They seek to divide, no doubt, and then plunder the spoils of the Council, that they may feed their greed. She hears Von Crown's words

Shadowstarfire - that is the Umbral Fire to Crowley - and the twin-polar opposite of Silverstarfire. Two primal forces of the Universe. The one the antithesis of the other. She studies Von Crown, as the cloistering darkness gathers about him.

With her free hand, she waves her staff in circular motion, and the staff's Lore is kindled, as she propels a burst of Silverstarfire above the gathered Counsellors. In a surge of Lore and power, an eldrich blast of living fire sears the air, and then explodes into 1000 points of twinkling living fire. The silveryblue tendrils trail behind the miniature stars and then shower the Counsellors with the Music of creation. There is an explosion of sound as bells clang in melodic chorus and the smell of the sea air rushes past you.

*chuckles*

Silmarien suddenly rises, catching the fabric of her cloak on a sharp edge of the chair. You hear a tearing sound as the fabric rips.

*mutters to self*

dammit! I swore I sandpapered that nail down
Dyne

08-30-05, 06:48 PM
I'll start with the basic rules before getting into the mechanics of actually playing it using D&D rules.

Quidditch Rules
There are seven players on each side.
Three Chasers: Throw the Quaffle to each other and try to get it through one of the three hoops on the opponents' side to score a goal. Ten points are awarded every time the Quaffle goes through a hoop.
One Keeper: Flies around his teams hoops and tries to stop the other team from scoring.
Two Beaters: Protect their side from the Bludgers and try and knock them toward the other team.
One Seeker: Catch the Golden Snitch before the other team's seeker. When the Snitch is caught, the game is over, and the team to catch it is awarded 150 points.

The game is played using four balls.
Quaffle: The Quaffle is a bright red ball, about the size of a soccer ball. The Chasers try to get the Quaffle through the other team's hoops to score. Each score is worth ten points.
Stats
Tiny Size
Range Increment: -1 every 10 ft.
Touch AC (to catch): 12 +1 per 10 ft.
Touch AC (to intercept): Passer's attack roll +7
Touch AC (to block): Passer's attack roll +2

Bludgers: There are two Bludgers. They are identical black balls, slightly smaller than the Quaffle. The Bludgers rocket around the field and try to knock the players off their brooms.
Stats
Diminutive Size
60 ft. base fly speed
AC: 18 (+4 size, +4 Dex)
AC (during/after attacking): 16
Attack +13, 1d6+4

Golden Snitch: The Golden Snitch is a tiny ball, about the size of a large walnut, and it is bright gold with little fluttering silver wings. It is most important ball of the lot. The Golden Snitch is very hard to catch because it is fast and difficult to see. The Seeker of each team tries to catch the Snitch, and when it is caught, the game is over and the Seeker earns 150 points for his team.
Stats
Fine Size
Spot DC 26 (+16 size, +8 Dex, -8 circumstance (shiny))
Touch AC: 26 (+8 size, +8 Dex)

The Field
200 ft. x 500 ft. field (Not sure about this, may change later. None of the books seem to explicitly say how big the field is, just that it's an oval)
50 ft. tall hoops

Beginning the Game
Team members start on the ground, on designated spots. When the referee blows his whistle, the signal of the game beginning, each Player rolls initiative (at this time, the referee also rolls initiative for both Bludgers (individually) and (secretly) the Golden Snitch. The first Chaser in the initiative order begins with the Quaffle. If the Quaffle ever touches the ground, all the players land, and the ball is tossed into the air, as in beginning. The first Chaser in the initiative order, once again, has possession of the Quaffle.

Actions
Standard Actions
Throw the Quaffle: Make a ranged touch attack with the Quaffle.
As for all "attacks" with the Quaffle, you suffer a -1 range penalty on the roll for every 10 feet you throw.
When passing, your total must be at least 10 to reach the target square. On a successful throw, the target player must succeed on a melee touch attack against AC 12 +1 per 10 ft. thrown in order to catch it. For every point above 10 the passer achieves with his ranged touch attack, the target receives a +1 bonus to catch the ball.
When trying to score, your total must be at least 14 for the Quaffle to make it through the hoop.
Club a Bludger: For a Beater to club a Bludger, he makes an attack roll against it with his club. If he succeeds, the Bludger speeds off in a direction he indicates. Usually, the Bludger is aimed at a Player on the opposing team, and to do this, the target must be within 60 feet. The Bludger makes its own attack against the target, but the Beater gives it bonus equal to how much he beat its AC. I.e. if a Beater swings his club at a Bludger, and his attack roll is 23 (beating its AC by 5), the Bludger would speed off toward another Player and attack him with a +18 attack roll.
Look for the Snitch: Make a Spot check. The referee of the game, who is the only one who initially knows the location of the Golden Snitch, applies a -1 penalty for every 10 ft. of distance between the Snitch and the Seeker looking for it. If the total of the Spot check is 26 or higher, the Seeker spots the Snitch (the referee PM's the seeker, informing him of its location).
At the beginning of each of the Snitch's turns, there is a 25% chance that the Snitch will move. Roll d% to determine whether it moves or not. If the Snitch will move, rol d8 to determine direction, and it moves d20 x5 ft. in that direction.
If a Seeker tries to catch the Snitch and fails, the Snitch automatically moves away the next turn.

Move Actions
Move the speed of your broom: Rather self-explanatory. For regular brooms from the DMG, you can move 40 feet as a move action (or 30 feet, if the broom is weighed down). There is no "running" when flying on a broom. Otherwise, follow all the rules of Aerial Movement.

Free Actions
Catch the Snitch: Once per round, a Seeker who is in the same square as the Golden Snitch (and who is aware of it) may try to catch the Golden Snitch as a free action. The Seeker makes a melee touch attack against AC 26. If he succeeds, he catches the Snitch, and the game is over.
Block: Any time the Quaffle passes through your square, you are allowed a chance to block or steal it. Make a melee touch attack vs. the Chaser's attack roll. If you beat the roll by seven, you take possession of the Quaffle. If you beat the roll by two, you manage to block the pass or score, and it automatically fails; roll for deviation to determine where the ball lands. If you fail to beat the roll by two, the Quaffle continues past you as a normal pass or score.

Delayed Initiative:
Team members, especially Chasers, sometimes delay their initiative so that all act at a similar time, to better coordinate their moves and strategy.
Seekers often delay their initiative to act at a similar time as their opponent. This is to better keep an eye on their opposing counterpart, in case he spots the Snitch.
Keepers often delay their initiative in order to better react to the opposing Chasers.
Beaters often delay their initiative to closer to a target's, to better react to them and aim a Bludger at a critical moment.

Readied Actions
Ready Block: You ready an action to move into the Quaffle's path to steal it, if it's passed or thrown (see above).
Keep an Eye on the Other Seeker: You ready an action to dive after your opponent if he moves. This is usually activated when the opposing Seeker makes a sudden dive, apparently diving to catch the Snitch, but some sneaky Seekers fake dives to trick their opponent (the Wrongsky Feint maneuver). More to be added to this entry later.

Being Attacked by a Bludger
Bludgers generally move at a speed of 60 ft. per move action. They are controlled by the referee. Randomly determine the Bludger's target by rolling d20 and consulting the following table:

d20 roll Target
1 Chaser 1 of Team 1
2 Chaser 2 of Team 1
3 Chaser 3 of Team 1
4 Keeper of Team 1
5 Beater 1 of Team 1
6 Beater 2 of Team 1
7 Seeker of Team 1
8 Chaser 1 of Team 2
9 Chaser 2 of Team 2
10 Chaser 3 of Team 2
11 Keeper of Team 2
12 Beater 1 of Team 2
13 Beater 2 of Team 2
14 Seeker of Team 2
15-18 Player closest to Bludger
19-20 Player second-closest to Bludger

Once a target is chosen, the Bludger rockets toward its target at a speed of 60 ft. per move, or 120 ft. per round. When the Bludger is within 120 ft. of its target, it charges and attacks, receiving the usual +2 attack and -2 AC (these numbers ARE figured into the stats). If the Bludger deals damage to a Player, that Player must also make a Strength check (DC 10 +damage dealt) or fall of his broom.
Each round, there is a 25% chance that the Bludger changes targets. If a Bludger hits a Player, it automatically changes targets.
premier666

08-30-05, 06:50 PM
A man in blue robes and wearing a pointy wizard hat appears from the shadow.
Well, hello Silmarien. I dont believe we have been properly introduced before.
He adjusts his hat.
I am The Black Mage, Archmage of black magic.
(OOC: Black Magic: the art of "Making the peoples fall down")

Anyway, we should keep neutrality until someone threatens us. Of course, if we are threatened, we should just reduce the ofender to smoking bits.
Dyne

08-30-05, 08:03 PM
dammit! I swore I sandpapered that nail down

Sandpaper a nail??? :uh-huh: :confused:
Sargatanas

08-30-05, 08:05 PM
A figure fades into view through the wall. It appears as a human woman but she is see through and only partially there. She looks across the archmages and smiles. Though the smile seems to be no more than a show, her eyes revealing a sadness far greater. Her mouth opens but no words come out at first. She pauses then speaks.
"Greetings ladies and gentlemen. While the lord Sargatanas is away, he has sent me in his place. On his behalf I would like to speak a part on the future of this council."
Pulling a seemingly non-existant scroll from somewhere on her person she looks it over then rolls it up and slips it back from whence it came.
"Sargatanas, Archmage of the Damned believes that this council should remain neutral in it's actions. It is his belief that the use of such powerful magics as those of the gathered individuals here would be better put to use defending, or perhaps enhancing this council. Should action be taken against us, then it is our business to deal with those who have committed the offence. Currently, war has been declared and what little peace there may be hangs in the balance. Should we, the council of archmages, take action for either side... we will escilate the war tenfold. With such a powerful ally, more allies will be sought out by the opposing factions, and so on. This would tear Tyrannor apart in the wake of such magics. So, we must remain neutral as a whole. Of course, not everyone will agree with these thoughts, so they may take what actions they deem needed. As long as they do not involve the council in their personal matters. This is the archmage of the damned's opinion on the matter of neutrality. He urges that the council not be swayed by the rantings of any for a single cause. That those who preach goodness and the elimination of evil are flawed in their views, and those who preach evil and suffering are seeking merely their own personal gain. To listen to either extreme would be folly, that would tear this world asunder with a brief show of magnificent magics, before the bright light winks out forever."
Dyne

08-30-05, 08:27 PM
Allright, I've got most of the Quidditch Rules up, except for Bludgers, clubbing a Bludger, and different maneuvers/strategies. Hopefully I'll be able to work out enough of the rules by the end of the day to be able to play a game.
Aramar the Black

08-30-05, 08:39 PM
Aramar abligingly looks at the the ghostly female. With a sigh, he decides to give a short reply.
"Good. He understands very well the Council's position. He should not worry; I, Frostbite, and hopefully others, dispite our own actions, know that this Council is, will be, and should be Nuetral."


Sandpaper a nail??? :uh-huh: :confused:
She's got some pretty mighty magical sandpaper.

About the Quidditch rules:
I know it has to have some difficulty, but the AC's seem high.
What kind of level would be looking at for Hogwarts students here?
Dyne

08-30-05, 08:56 PM
For now, I'm mostly aiming for 15th-level characters. At this point, most (if not all) people playing Quidditch would be 15th-level, and I think it should at least have some difficult to them, rather than the numbers meaning nothing. And I might create different magic items centered around Quidditch, such as faster brooms and gloves to be able to hang on to your broom if a Bludger or opposing player tries to knock you off. And, there are plenty of other items that would already aid in Quidditch, such as Eyes of the Eagle for Seekers to find the Snitch, Amulets of Might Fists to be able to catch the Quaffle better, etc.

I'm seriously considering designing different levels of balls, which would be appropriate for different levels of characters. But, for now, it's designed to challenge 15th-level characters.
Aramar the Black

08-30-05, 09:29 PM
For now, I'm mostly aiming for 15th-level characters. At this point, most (if not all) people playing Quidditch would be 15th-level, and I think it should at least have some difficult to them, rather than the numbers meaning nothing. And I might create different magic items centered around Quidditch, such as faster brooms and gloves to be able to hang on to your broom if a Bludger or opposing player tries to knock you off. And, there are plenty of other items that would already aid in Quidditch, such as Eyes of the Eagle for Seekers to find the Snitch, Amulets of Might Fists to be able to catch the Quaffle better, etc.

I'm seriously considering designing different levels of balls, which would be appropriate for different levels of characters. But, for now, it's designed to challenge 15th-level characters.

Good point.
Nice ideas.
:)
Dyne

08-30-05, 09:32 PM
Good point.
Nice ideas.
:)

Thanks. I'm working on the Bludger rules right now. When I'm done, the rules should be complete enough to play a game.

EDIT: Allright, I think I'm done! I haven't typed up all the fancy maneuvers I was thinking on including, but the basics are completed, enough to play a game. I'm uncertain about some of the mechanics (especially Bludgers), but it's ready for testing anyway.
Silmarien Aldalome

08-31-05, 07:11 PM
....Silmarien's brow is furroughed, and as the ghastly apparition - the Mouth of Sargantanas - addresses the Council, she hums quietly to herself, gathering her focus and her thoughts.

She lowers, but does not diminish the glow of the Runestaff, and scans the room with her magical sight, seeking out invisible forces and looking for magical sources, unrevealed to the naked eye.

When Sargantanas says

....So, we must remain neutral as a whole. Of course, not everyone will agree with these thoughts, so they may take what actions they deem needed. As long as they do not involve the council in their personal matters....

Silmarien acts swiftly, the Runestaff flares to life in a sudden burst of incadescence as she concentrates, and summons Lore.

She Incants

apacenyë

and her eyes suddenly seem alive with starlight and she hums to maintain the magical invocation.

*gets up*
*stumbles into chair*
mutters dammit! I'm sure I moved that thing after the last time this happened
Sargatanas

08-31-05, 07:38 PM
The faint figure looks toward silmarien and tilts it's head. She seems a bit confused. Looking toward the others in the room she speaks again.
"Does anybody have any idea what she just said?"
Xen155

09-03-05, 12:06 PM
Hey everybody, I got a wireless internet up and baught a reciever on the Down low so I should be back in buisness soon. Im allitle confused at the RP and would appreciate someone summing it up for me.
premier666

09-03-05, 06:31 PM
Hey sil, would you be kind and answers to Black Mage? I seek some roplaying too!
Xen155

09-05-05, 12:38 AM
Well it seems the Storm Hand Federation has begun its military actions. We should take steps to assure that this council can not be threatened by any army. What says the Council?
Zombomaniac

09-05-05, 02:35 AM
Well it seems the Storm Hand Federation has begun its military actions. We should take steps to assure that this council can not be threatened by any army. What says the Council?
As if on que a young man, dressed in the clothes of a soldier of the Stormhand Federation, walks into the halls and unrolls a parchement.
"It is the hope of the new King of Bristol, Sir Jacob Mist, that the Council of Archmages and the Stormhand Federation be allies. It is known to the King that the Council wishs to remain nuetral in all matters and Jacob respects the desires of the mighty Arch Mages. Let it be known that the Federation holds no ill will toward the great Council of Arch Mages."
Dyne

09-05-05, 12:23 PM
The Steward of Bristol strides into the Council of Archmages. He carries a piece of parchment in his hands. He is about to read the message, but when he notices the young man, he raises an eyebrow. He then scowls and walks back outside, muttering something about stealing his job.
Zombomaniac

09-05-05, 05:17 PM
The Steward of Bristol strides into the Council of Archmages. He carries a piece of parchment in his hands. He is about to read the message, but when he notices the young man, he raises an eyebrow. He then scowls and walks back outside, muttering something about stealing his job.
:rofl:
Lady Rolindin

09-06-05, 02:07 PM
rolindin appears then looks at the other mages then speaks "It would seem if I remember right that the counsel of arch mages was to be nutral.This is unless each archmage decides differently, if a vote was called i would vote to help were needed.
this is because we have both good,evil,netural alligments; so the arch mages will help those they like. evil helps evil and good helps good.
maybe if the guild does change then we can help other guilds, and not have agreements with all giulds.
if the glud stays nutral then the arch mage can help which every guild they wish still.

As far as making the guild hall prepared thn do so and watch everthing, there could be red eyes watchig from the dark shadows like before (drogA).
YES SOme OF US WIZARDS CAN SEE THESE THINGS aND MORE TRUE SEEING DOES THAT. all the wizards who wish to take over the guild and bring war to the guild beware that if you bring the goue then wizard war could happen and it could turn out not inyour favor. there have been spells of proctection put up all th arch mages have to do is say the eowrd and no onecan enter or leave unlss you have the ruin stone, this was done before and some of the mages have the code word. the spell willblock every type of teleporting and scying all will be traped in side and no one can enter unless your a god.
I have to go to counsel of Stones meeting in Mythdrill Hall"

the dwarf mage then disapears from sight,the ruins glowing see pointed out to the wards.
Silmarien Aldalome

09-07-05, 09:18 AM
@Premier

okay.

@all

I've received many requests to continue from a lot of you, in PMs. I've resisted the requests. But, I will post to the HEF, and then see how what I post is handled by you.

A man in blue robes and wearing a pointy wizard hat appears from the shadow.
Well, hello Silmarien. I dont believe we have been properly introduced before.
He adjusts his hat.
I am The Black Mage, Archmage of black magic.

Anyway, we should keep neutrality until someone threatens us. Of course, if we are threatened, we should just reduce the ofender to smoking bits.

....as the invocation is completed, the Elven spell echoes in the Council chambers, and then Silmarien monitors Sargantanas - the Council has a great many who are adept in the arts of Wizardry, and while Half-Elven lore is distinct in some ways, the spell is known to the Council. She studies The Mouth of Sargantanas with Detect Lie, seeking to unearth the deceptions of Evil. All the while, the Staff's Lore remains kindled, and Silmarien is readied to act, should the need arise.

When the Black Mage introduces himself, Silmarien shudders. She pulls the folds of her cloak about her, seeking the comfort of modesty in the presence of this person who she does not know. She raises her staff, and waves it at the Black Mage, wardingly, humming Verse as she does so. The staff flares brightly, and thus, shadows also lengthen in the silveryblue light created by Silmarien's staff.

She strides over to Black Mage, her mouth is tightly held as she sings, her Voice exalted by the shaping of the Pereldar Wyrding.

Hallowed Verse and Star-filled Night
The Burden of the sacred sight
It is not in how you tell the lie
but rather that you do or die

She points to the mage and says Verily her eyes glint brightly in the light of her staff "to ashes and dust shall burn those who would dare to assault the Council!" But then, her manner shifts, and you see her cup her head in her hand, before continuing, more quietly "but perhaps we have grown vain, in our arrogance, deeming the Council's strength greater than it is" Looking then, to you, in your scrying portal she says "for beyond our world there lies another. And in that world, there are powers that we do not fathom. And look then, to the Stormhand Federation. It does battle with the Knights of Von Drach.

The land is stirred to war, and the Council will be torn asunder. For ye shall be called to arms and so ye shall choose, the one or the other.
Zombomaniac

09-07-05, 08:29 PM
And look then, to the Stormhand Federation. It does battle with the Knights of Von Drache

For the record The SF is not at war with the Knights.
Aramar the Black

09-09-05, 05:53 PM
The land is stirred to war, and the Council will be torn asunder. For ye shall be called to arms and so ye shall choose, the one or the other.[/b][/color]

"Yes, we wil choose. But, I should hope and think, that those in this council would choose carefully.
The Council shall not be broken.
For at it's heart lies something for which there can be no betterment."
Says Aramar, with more than a hint of seriousness aside his usual levity in his voice.
Demonfey

09-09-05, 06:51 PM
Silmarien winces, her face contorting as she studies the wretched creature who stands amongst the Archmages. She smells the air, and wretches as the taint of undead assaults her nostrils. She incants - and a blast of Song finds you, and you hear the sounds of bells chime in melodic cadences, and the smell of mountain airs fills the room.

She turns to Sargatanas, her green eyes twinkle with the promise of magical fires, and she visits her stare upon you, Sargantanas. As you stare into her eyes, you can see the swirling of stars and she speaks directly to you. But, to you, of Evil ilk, her voice is like barbed spikes that scratch the skin and like the pulling of hair.

In the eerie, pluripotent Voice of the Half-Elven Wyrding, she Extends her Aura. The anathema of Silverstarfire like a burning and scourging of the Evil soul. Silmarien addresses the Counsellors with a sweep of her arms.

"....for The Damned who are Lost will spurn Beauty. Rather than beautify themselves in other's like, they seek to ravage those who they once mirrored.

For The Damned are not born thus." And turning to the Undead she says "Yet, while I will not suffer your touch and your harm, and neither permit you to Unmake the Living, as I said" she studies you warily "I will stand with the helpless, enslaved and destitute and offer them my aid, and that, of course includes you.

Though, the 'aid' you receive - you may seek to reject." She brandishes the staff and it flashes with magical power.
*Quote refers to what I'm referring to later.*
Umbral fire rises around Sil...and then above, flowing around and about her, stealing away the energy and light of the Silverstarfire. There is no sensation of heat from the flames, as they rise and eventually stop pouring out. A halo of flame circles the hall, before shrinking and forming a humanoid form composed of the flames and completely featureless. A blank face looks down, and now two eyes of what seems to be silverstarfire glimmer on its blank face. An echoing voice resonates through the hall
Sil...so good to see you still use that. I see you met Sargantanas. Do you fear he shall become the next Droga, to be so rude to him? Or do you just not like those whose point of view on morality differs from yours?
The umbral creature floats to the ground softly, standing a few feet away from Sil. Then, its mouth finally opens, and its voice is heard for the first time from its silver tongue.
Crowley, Archmage of Flame, reporting in.
OOC: Sorry, but if everyone else gets to be dramatic, then I felt like trying it too. Creature is a void elemental (see initiate of Umbral flame prc), that hasn't actually done anything involving silver starfire, just looks like it has.
Frostbite_Ravenheart

09-09-05, 11:00 PM
Well it seems the Storm Hand Federation has begun its military actions. We should take steps to assure that this council can not be threatened by any army. What says the Council?

I don't know where Xen is but hes "offically" running the IG aspect of the guild now. I'll still be around now and then to aid him and back him up when he can't be around but Xen's word is law.

As of now hes posses absolute power. He can create as complicated or as simple of a hierarcy as he desires or he can remain in absolute power or create something totally brand new and unthought of. Its up to him. War will be declared only under his orders unless he changes the government and releases the ability to declare war.

Now its always been my person tradition to allow certin good-aligned agents to act independent of the councils wishes while still retaining guild affiliation abliet without support given. Xen is free to change this. However I'll do all in my power to make sure he doesn't give in to evil or lets the CoA become dominated by another power.

And, this is to no one in particular, those that enter our halls and speak of war among ourselves will trouble to enter our halls again. Even during the councils darkest times we wouldn't fight against ourselves. Politically maybe, but never with force. You'll see this once I'm finished drawing up our history/timeline.

-Frosty
Sargatanas

09-10-05, 01:02 AM
The floating creature looks toward Silmarien then across the rest of the council. It appears to be thinking for a few moments and then it's hallow voice echoes forth again.
"Is she always so dramatic... and fancy? I am not sure who that display was meant to impress... it seems more of a waste of power to me. Why waste power, unless you are so arrogant that you believe power is the only display that matters? No one is impressed by such a waste. It is un-needed and shows a lack of character to accent everything with some sort of... magical blast. Also... why is she speaking to the roof? I see no-one there. Regardless of this half breeds sanity... the council is the most powerful body of magic in this world. If there have been over-assumptions to that power, then may it be struck down. But it is doubtful that such a thing will happen."
Demonfey

09-10-05, 01:07 AM
The floating creature looks toward Silmarien then across the rest of the council. It appears to be thinking for a few moments and then it's hallow voice echoes forth again.
"Is she always so dramatic... and fancy? I am not sure who that display was meant to impress... it seems more of a waste of power to me. Why waste power, unless you are so arrogant that you believe power is the only display that matters? No one is impressed by such a waste. It is un-needed and shows a lack of character to accent everything with some sort of... magical blast. Also... why is she speaking to the roof? I see no-one there. Regardless of this half breeds sanity... the council is the most powerful body of magic in this world. If there have been over-assumptions to that power, then may it be struck down. But it is doubtful that such a thing will happen."
...Sil likes drama. And fanciness. It's normally okay, though...
Xen155

09-10-05, 01:13 AM
I don't know where Xen is but hes "offically" running the IG aspect of the guild now. I'll still be around now and then to aid him and back him up when he can't be around but Xen's word is law.

As of now hes posses absolute power. He can create as complicated or as simple of a hierarcy as he desires or he can remain in absolute power or create something totally brand new and unthought of. Its up to him. War will be declared only under his orders unless he changes the government and releases the ability to declare war.

Now its always been my person tradition to allow certin good-aligned agents to act independent of the councils wishes while still retaining guild affiliation abliet without support given. Xen is free to change this. However I'll do all in my power to make sure he doesn't give in to evil or lets the CoA become dominated by another power.

And, this is to no one in particular, those that enter our halls and speak of war among ourselves will trouble to enter our halls again. Even during the councils darkest times we wouldn't fight against ourselves. Politically maybe, but never with force. You'll see this once I'm finished drawing up our history/timeline.

-Frosty
I of course will change little or nothing of the previous ways of this council. Members are still allowed to support there other Guilds so long as it does not affect the Council in a negative way. A members loyalty must be to the council first and other guilds second.
Now as to Member versus Member combat. I see no problem with this so long as it is a formal duel and is held with good reason and not continued to death. No member is to attack another outside of a duel for any reason.
And as of yet war has not been declared on the Council so the Council will not declare war istelf.
As for a heirarchy, I don't see any need outside of Sir Frost and I. So unless the majority of the council disagrees I will not instigate a more complicated hierarchy.
@FrostBite- Thanks, I can be on most of the time now but there will be small lenghts of time were I will find it dificullt.

Now for IG:
I do not believe it is in the intrest of the Council of Arch-Mages to enter an alliance with the StormHand Federation. Do not take this as an act of hostility on our part, it is simply ill advised for a neutral council to join in military and political alliance with one who is so aggresive in their ideals of superiority.

Edit: The Council will never be dominated by another power so long as I, and I believe any true member, remains. And I wouldn't worry about Xen becoming evil... I dont think they would have me ;)
Silmarien Aldalome

09-10-05, 01:29 AM
...Sil likes drama. And fanciness. It's normally okay, though...

*chuckles*
Demonfey

09-10-05, 01:34 AM
Nothing on a creature of umbral fire forming right above you and then questioning your methods?
Silmarien Aldalome

09-10-05, 01:59 AM
a black-dressed woman, with an open umbrella comes floating down (singing)... She waves the umbrella menacingly at the children, warning them that.....

a spoon full of sugar.....

erm, I mean

.....the craven and shattered voice of Crowley the Mad resonates throughout the chamber and its malevolence leaks from the shadows, and promises violence and it cloisters around the chest, like a slowly tightening metal belt. It is like the sensation of struggling to breath. The Staff's light dims, momentarily as the Umbral Fires threaten to invade Realmspace, through every Shadow and place of Unlight.

Silmarien looks up, then around, her eyes darting throughout the Council Chambers, seeking to locate the originator of the Umbral Fire Summoning.

She strikes the Runestaff's heel three times on the Council chamber floors

*click**click**click*

In an eruption of song and silver-blue fires, Verse erupts in the Chambers, for the third time in as many days.

Friend in Need beyond our Sight
Farther than the wandering Dove
Beyond the shadows and the Heights
Be Called forth Hence and for our Love

The Staff flashes incadescent momentarily, and suddenly, through a burst of melodic bells and forest airs, there are two flashes of Silveryblue.

Materialising out of the burst of Silverstarfire before you stands the tall form of a male, raven-haired Half-Elf. His eyes are grey and piercing, as he darts glances around the room. He is adorned in the regalry of the Guard of the Peredhil's Keep. A silver and blue cloak, of like kind to Silmarien's shows the sign of the Scales, for he is Meneledil, and embossed onto the cloak, is the sign of the crossed swords, to each side of the scales and in the light of Silmarien's staff, it is luminescent.

His armour is of the same silveryblue lustred metal as his Hauberk, shielf and amulets. The same crest of crossed weapons over scales is set in the shield, and encircled by a jet-black cirular pattern that is as raven dark as Meneldil's hair.

He draws his sword and it flashes to life, afire with the same raw, native force of the Universe of Silmarien's Wyrding. Striding towards the Council table, he bows, placing the sword down, in front of him and on the table, before seating himself.

Materialising from the second flash of blue, is the familiar Old Woman and ancient Half-Elven Versemaster of the Keep. She is adorned as is Silmarien, but her hair is grey, even though her blue eyes are as piercing as drops of water with sunlight behind them. She scans the group, saying nothing, before seating herself opposite Meneldil.

Silmarien completes the triangulation, seating herself at the third apex of the triangle. The three have Counsellors to the right and left of them...
Demonfey

09-10-05, 02:12 AM
Crowley the Mad, eh? Craven? My, my your mind is an interesting place, Sil. Now, enough with the drama. There is a time and place, and talking in a guild we are both part of, then it is neither. Now, are you going to be civilized and actually answer a question I have asked you since you decided that all creatures who acknowledged evil has a place in life instead of acting like it was a disease. Also, why did you never talk to the First Spawn of the Dark Sun?
The form of flames and shadows takes up the special, completely metal chair made for the Archmage of Fire.
You have avoided answering me with a real answer for too long. Now, I demand it, as an archmage equal in status to you, as well as an ex-ally of the HEF, when you had the nerve to refuse my question, when you had assaulted me, threw me out, and insulted me to my face when I was a member of your hall. Now, give me an answer. Stop covering it with flashy talking, stop dodging it with drama, and tell me.
Silmarien Aldalome

09-10-05, 03:26 AM
Do you fear he shall become the next Droga, to be so rude to him? Or do you just not like those whose point of view on morality differs from yours?

Silmarien's mouth shifts to a half smile. She turns to the Old Woman, and the two seem to exchange glances. Meneldil smiles, before the Old Woman turns to him, flashing him a glower.

It is the Old Woman who answers. Without looking at Crowly, she says in sanguine tones.

"Daemons come and Daemons go",

and Silmarien then adds "I did not realise there was a question in your insult. It seemed to me, Half-Elf" pausing, she smiles before resuming as she shunts the Runestaff from hand to hand "that you just wanted to declare to the Council that we Half-Elves are the cause of all the suffering in Realmspace."

The Old Woman adds "which of course, is why we are here." Her face is now focussed and her tones quiet and sharp "Crowley, your mind is fractured. It is a malady, not a remedy to our plight. Yet in your madness, and in the storm, there is yet a kernel of truth."

When "Droga" is mentioned, Silmarien, turns to Sargantanas and just stares at it.
Demonfey

09-10-05, 04:04 AM
I know I'm half elven. I actually take pride in knowing I'm not entirely demon. Also, the fractures have gone down a bit, actually. Apparently, being dead helps with that. Finally, I am not declaring half elves to be the cause of all suffering. I am declaring the extremist attitude where people hate each other for the simple reason that they are different in some aspect from them the cause of all suffering. I just got fed up with trying to be kind about it after the twentieth time I tried to point it out. In any case, why are opposing a vote for neutrality, when currently, things are headed towards you having an alliance with the GoUE through the Council and the Stormhand Federation? That's the part that convinced me you were just letting prejudices against evil beings guide you.
Sargatanas

09-10-05, 11:35 AM
"Good and evil differ in the eyes of every man, woman, and beast. Perhaps you see the death and rebirth into one of my brothers an evil thing. Where as I see it... as good, a new life, a better life. It is the mind that tells us what is good and evil, yours seems fractured. If all evil must be destroyed, then you too need die. For you are evil. The slaughter of others is an evil act, no matter their own set beliefs. So evil I would call you indeed. Of course, you will not listen to me, rather you will wave your staff around and put on some worthless light show. Or perhaps one of your friends will threaten me, so that you may act as though you are the "bigger man" and tell him not to. But it is all simply an act. In truth you wish to leap for that seat and strike me where I stand."
The voice comes from seemingly nowhere, until the form of Sargatanas, archmage of the damned enters the halls. A group of vampires accompany him, he takes a seat, a large pale Minotaur taking up position behind him. On one side sits a male vampire, on the other, a female, catlike vampire. His fleshless jaw shifts from side to side a bit as he looks across the rest of the council.
"So what exactly ARE we doing here? The council remains neutral, yet this creature's display of magic reeks of an attempt to influence the council through force. A threat perhaps? Either way, what exactly is our current topic, as the position of the council, I doubt will be changed for this half breed."
Demonfey

09-10-05, 11:52 AM
Don't mind the magic, that's normal when Sil sees evil creatures. Its best to just take it in stride. I've decided to call it the "dramatic paladin" reflex. I've also decided to call the dramatic reflex of evil beings the "dramatic blackguard" effect. :D
Aramar the Black

09-10-05, 12:59 PM
"So what exactly ARE we doing here? The council remains neutral, yet this creature's display of magic reeks of an attempt to influence the council through force. A threat perhaps? Either way, what exactly is our current topic, as the position of the council, I doubt will be changed for this half breed."

Well, right now we are discussing things, the foremost being Sil's morals.
Our friend Dyne was showing us some rules for a game of his earlier.
And, there was talk of battles and alignment issues involving the Council, but I believe that they have been resolved.
If ther is not much going on in the World that involves us right now, I think that many of us could have magical ideas that they might share, unless we would wish those discussions to occur in the Library?
Demonfey

09-10-05, 01:44 PM
Go ahead. I'll ask Sil if he wants to take our conversation to the HEF, where it would probably be better to hold it anyway.
Xen155

09-10-05, 01:58 PM
Im not quite sure what is going on. Some hostility seems to be entering our halls but so far no dice have been rolled so im cool with it. I am working with a few other people on basic Stronghold design so it wont be TOO long till thats up and running.
Now alot of this hostility is directed from a member to a member, thats fine, but keep the council as a whole out of it. No fancey display of magic, by anyone, is going to sway the councils desicion of neutrality.
Silmarien Aldalome

09-11-05, 05:51 AM
OoG:

@Xen

Hi Xen.

We gotta group of counsellors, comprised of good, neutral good, evil and all of the spectrum of representatives from evil and in between. In IG mode, it's where all the action is, to have Council's members represent various views, and outside, the world more broadly has a political context.

I'll respond IG, next post.

stav
Silmarien Aldalome

09-11-05, 06:30 AM
Silmarien looks to Meneldil, and the two, together with the Old Woman share their thoughts. Meneldil watches the mouths of the Council's evil representatives, and Silmarien suddenly sends Meneldil a sharp glance, and her eyes flash in anger at Menedlil. Meneldil raises an eyebrow and the Old Woman starts to chuckle, before she smiles at Silmarien.

Anyone running a Detect Thoughts spell, you can PM me, and I'll let you know what's being discussed by the three from Peredhil Halls. My idea, here is to help you enjoy yourselves. Don't get lost in the morality debate. You'll be missing the point. :)

Silmarien suddenly turns to you, reader, her green eyes penetrating the gulf of dimensions. Her silveryblue aura continues to burn and she gestures to you, beckoningly, and then points to Meneldil's sword, that is laid out on the Council Table. She incants, and in a flash of magical Verse, the vision is amplified, and you get a close up of Meneldil's sword.

Etched along the upper part of the blade are swirling Elvish runes, and towards the hilt, inscribed is elegant stems and leaves, to symbolise the blade's ties to the natural world.

The focus moves outwards again, and the Counsellors around the table reappear in your vision.

So evil I would call you indeed. Of course, you will not listen to me, rather you will wave your staff around and put on some worthless light show. Or perhaps one of your friends will threaten me, so that you may act as though you are the "bigger man" and tell him not to. But it is all simply an act. In truth you wish to leap for that seat and strike me where I stand."


The Old Woman says, in tired tones, to noone in particular, but to the Council, in general. "it's desperate". Silmarien giggles, like a little girl, momentarily, before re-composing herself, and clearing her throat with an 'er-herm'.

just got fed up with trying to be kind about it after the twentieth time I tried to point it out. In any case, why are opposing a vote for neutrality, when currently, things are headed towards you having an alliance with the GoUE through the Council and the Stormhand Federation? That's the part that convinced me you were just letting prejudices against evil beings guide you.

Meneldil looks at Demonfey and points a finger at him, his steely grey eyes are dark as he is about to speak, chuckling, Silmarien places a hand over Meneldil's mouth and adds, "You can't say that Meneldil!" Recomposing herself she adds "Or rather, Crowley, what's irritating your bowel so much that kindness annoys you so much." before she blows Demonfey a kiss! This time the Old Woman guffaws, before she says, in her lazy, tired voice "The man on the street, be he good or evil, he is tolerated, if he does not break the codes of the lands in which he walks. We call this the social crede, do we not, and have we not referred to it as such, cousin." she is looking at Crowley "I would say, though, watch thine ass, if thou breaketh that social crede, for thence, shall ye burn with the fires of Verse!"

There is a murmuring and chuckling around the table as the humour is not lost on the counsellors.

Meneldil finishes "Yet, remonstrate against evil, try to change its ways, prevent it from harming the helpless, and restrain it when it is wayward.

Kill it, we must, but only when it seeks to subvert, main and rend."
Silmarien Aldalome

09-11-05, 07:02 AM
....and

Menedil rises, suddenly, leaning forwards across the table, so that the handsome angles of his face are highlighted by the light of his sword. Turning to Aramar the Black, he says, "The risk to our Keep is not from the Council and likewise, the reverse is also not true: we pose no threat to the lands, about your Council. For, we are a peaceful folk, and our goat herds and cornfields are made Hallowed by the Grace of Verse and by our prayers to Rh'iel.

It is not Peredhil Halls that puts the lands into jeapardy.". Meneldil's black hair falls about his brow as he nods and adds "Heed only your heart. It will know us when you stand by the sea, and when the gull cries by the sea shore, bringing a longing for Home to thine aging bones. Thence, a flash on the horizon should thou seeth, and our ships thence wouldst come to thine shores, laden with our heart's joy."
Aramar the Black

09-11-05, 09:25 AM
Aramar looks back at Menedil, and replies "Yes, and the seas will turn to silver glass, as thy come in grey ships from a lang of white sand and green fields. Adn yet, I must wonder, is that, for me, Home?"

He bows his head, then looks up and speaks "I suspected no threat to the lands from your Halls, nor much threat to the Halls from the Land. There are only a few guilds with which tensions arise when you meet, but those never have to escalate."

He turns and glances at Silmarien, with a smirk and shake of his head "Sil, I doubt that's what the deal is. Even I agree with Crowley on most of these things. And I love kindness"

OoC:
Is it to late to get a Detect Thoughts Spell going?
Silmarien Aldalome

09-11-05, 10:02 AM
OoG:

detect thoughts, away! You're an Archmage, so, you'd be able to use Spellcraft or Knowledge (Arcana) or a magic item of yours to know that the Half-Elves are communing on two levels over the Council.
Demonfey

09-11-05, 12:11 PM
Kindness doesn't bother me. I just know that, sometimes, rage gets a point across better, as does insult. When kindness of action fails, plunge into the conversation and work your way to an answer from there.
Silmarien Aldalome

09-11-05, 12:20 PM
Silmarien looks towards Aramar, noting both his face and his words. She stands, and says "perhaps this would assist the Council to understand previous events."

She incants with a single Word, and it is imbued with chords and melody, and there is a sudden sense of De Ja Vu in the Council room, as a vision of the past opens before you. It is only minutes before, you can see that you were actually part of the vision.

Crowley's face appears in the magical field above the Table. You can see his half-elven features focusing their ire upon the leader of the Keep that is Peredhil Halls. Simarien says, with careful precision, speaking quietly "As is his wont, for he mixes truth and fiction, knowing well the way memory leaves us with sketchy images and missing pieces, that may be filled with a truth from another time and place. And yet, would it be only a half-truth, from the position of those he speaks for." For look back in time, then to

*this* moment[/b]

Silmarien waves the Runestaff, ascribing three different colour filters over Crowley's last speech. Blue, Green, Orange overtones, before the vision ends and the Council returns to The-Now.

[color=blue]I am declaring the extremist attitude where people hate each other for the simple reason that they are different in some aspect from them the cause of all suffering. I just got fed up with trying to be kind about it after the twentieth time I tried to point it out. In any case, why are opposing a vote for neutrality, when currently, things are headed towards you having an alliance with the GoUE through the Council and the Stormhand Federation? That's the part that convinced me you were just letting prejudices against evil beings guide you.

Seating herself, she looks to the Old Woman, who nods and Meneldil looks first at each of his kinsmen, before turning to momentarily hold each Councillor's gaze.

He muses gently, but clearly [b]"To the blue:

It should be clear, Aramar, that extremism is what our Keep won't support. In this there is no need for Crowley to suggest otherwise. Our children do not need our tyranny, our children need our love and support. We are not a militant community. Our children's custodians would not understand the need for the suggestion otherwise, for we Half-Elves do not think without first considering generosity, and gift-giving. We would have perished long ago, if we were unable to work together to care for our young and to nurture them.

To the green - still easily speaking, his voice a clarion of integrity:

We do not make meaning of this the way Crowley puts it. We see him as crazed, for he has said so, even though he seems more healed, of late. You must understand his past with our People before what is named by Crowley on this can be known from the Keep's point of view. What we can say, is that if Crowley came to us with not only love, but also trust, our Journey as allies would have been forged. However, we are not without compassion for his 'sick and tired'nes. His ire matters to us, but we are not responsible for it, and we see it for what it is. Crowley also has Elven Blood, and he is a dilemma to the Half-Elves. Our fidelity to Kin is torn with our knowledge of harm that would ensue to us if he was left to run free in our Keep.

To the orange

Of one thing I am certain. We - the Pereldar, forge no alliance with Shadow or Evil. While it keeps to its own, it is not our focus. When Shadow seeks to claim the living, beyond its own terms, thence we shall stem the tide, and not before.
Aramar the Black

09-11-05, 12:33 PM
It should be clear, Aramar, that extremism is what our Keep won't support.

And yet, from what I have seen here, it would seem that you yet carry the seeds.


Of one thing I am certain. We - the Pereldar, forge no alliance with Shadow or Evil. While it keeps to its own, it is not our focus. When Shadow seeks to claim the living, beyond its own terms, thence we shall stem the tide, and not before.
Then, I would think that our definitions of Shadow are different. I, for one, would love to learn of Shadow.
It is good then you would leave Evil to it's own, but seek not to make Good the barons and Evil the peasents. Even when they move out of thier place, beyond fairness, even then do not kill them in hatred. Stem the tide with words, and a sure shield, until there is no other choice, and even then weep for those who have fallen at your hands; for to kill unessacarily, to slaughter, is Evil.
Demonfey

09-11-05, 12:38 PM
What about the time your people turned against Dyne after I revealed he was a long distance relative on the demon's side? Wasn't that extremist, considering it was 1/1000 of his blood?
Also, remember when Droga, Thasis, and myself came to talk, I tried to negotiate for peace? Of course, Droga shot that to hell, as did the demon part of me when it came out to talk, and then you telekinetically threw out the three of us? Even though I was one of the members?
Do you even remember when I joined your federation? I came out of trust that you would not cast me down or away, and yet you did. I came to try and stop that which nearly destroyed this world, not once, but multiple times, and you turned me away. I came to offer my life in exchange for the Children of the Planes to be left unharmed, because I didn't wish to see it die after you sent a message saying that my existence in their halls put them in danger. I have records of each of these, untampered and taken from a willing volunteer with the use of memory flasks and a way to show them as illusions. If you want, I can retrieve them now. In fact, I have one right now, taken from the living plane that the CotP had itself.
With a snap of his fingers, another creature of umbral fire coalesces, and hands him a vial before disappearing, coming back again with a large metallic object. Crowley puts the flask in, and says Pay close attention before flipping a switch...
Seven silveryblue glyphs appear, suspended in the air, five yards apart - and burning with incandescence.

The roaring magical field crackles to life - and Silmarien's face appears through the blue - filling the field and glowering at you.

Her green eyes dart to the left, then the right, and they find you Crowley and she holds your gaze.

"Crowley" she says grimly "in the name of your Elven Blood - your use of Shadowy power brings great ruin to the earth." her penetrating gaze bores holes in you "I discern more to you than madness and evil.

I appeal to that part of you that has been subordinated by Shadow and who watches on in you.

You are known to me. I will find you and I will hunt you down. When you least expect it, you will find that our Lore shall collide. And Shadowstarfire will do battle with Silverstarfire.

And - there you will stand before your peers - The Peredhil - who, by way of your Elven Blood, have a responsibility to prevent you from ravaging the earth with the Gift of Shadowstarfire."

The runes wink out and the blue magic blinks out
premier666

09-11-05, 03:01 PM
Black Mage watches, as the argument gets going.
When he hears Silmarien talking about shadows, he decide to speak. He raises his staff, and pure darkness begins to leak from his cloack, forming a huge wave towards the members of the council.

It stops, merely a few feets away from the archmages. A sense of enormous malevolence comes from it, and its possible to hear whisperings.
"Murders... Deaths... Kills..."
The whisperings become louder and louder, as the wave slowly threatens to consume all.
Enough! Yells The Archmage of Black Magic.

The dark wave slowly backens, forming a ring of shadows around him.
He seems taller and more powerfull then he ever shown before.See, Silmarien? those are a glimpse of the shadows you speak of. As evil as they are, it's still merely a...
With a snap of his fingers the circle of shadow takes the form of each and every member of the council.
...Tool. And to all our dear fellow members of the council...
The shadow clones of the council members begin to fight each other, until there's a few left. Another shadow emerges, with a form diferent to each council member eyes. it assumes the form of an enemy. The enemy wipes out easily the rest of the shadow clones, and it stand tryuphantly in the trhone of Tyrannor.
...This is what will happens if we stay divided and fighting each other. We, of The Council of Archmages must stay united, no matter if we're evil, good or whatnot.
The shadows fade, and the BM's aura of power disapear.As my personal advice, we should not interfere in any war, unless we, or one of our closest allies get attacked.

(OOC Wow! MY longest post ever!)
Sargatanas

09-11-05, 03:15 PM
Sargatanas who has remaind quiet so far, watches the half breeds and listens to their words. He laughs at the mention of their goddess, but says no more yet. He watches the magical images with mild ammusement, his eyes turning upon the half elves. Resting on Silmarien, their leader while words of the half elves "peaceful" nature are said. He laughs again, but this time speaks more.
"Oh what lies we weave. How many times have you come to various halls to threaten the members there? Simply because they are allied with those you dislike. Or simply because they are there, and they are not like you, nor do they believe like you, Foolish indeed to speak your lies so openly."

"Further, you speak of this goddess as if she were something special. The ***** goddess of twisted half breeds and psychotic crusaders. Ruler of nothing but dirt and slime. You reject your own, calling it evil because it is not one with your ever so hideous verse. The sound of a thousand pins scratching across glass. Ever annoying, like the prayers to and rants of your ***** goddess. Lucky she is that Afflux does not bring himself down upon her and torture her for her stupidity in supporting such slime. Stay with your own people and do not bother us. The half elves have been cast out from their own peoples. Elf and human not caring. They do not belong among them. So take your business elsewhere, we care not for you."
Turning toward the old woman Sargatanas gives a slight smile, or as much of one as he can without flesh around his jaw. He laughs and places a dead hand upon the table, forming an illusion, the old woman's face, rotting away but maintaining life still.
"Watch your tongue wench. You have no importance here, nor do you belong. Keep your mouth sealed and silent, or perhaps you will join my ranks some day."
Lowering his head a bit, his gaze remains on the old woman as a deep laugh comes from his rotten throat.

I figured it would be mean and censor me... but eh... to translate... someone who sleeps with someone for money would be the most commonly recognized one...
Demonfey

09-11-05, 03:37 PM
Sargatanas, Droga never learned this lesson. You should. There is a time and place for everything, and for comments like that, it is when declaring war. Right now, we aren't doing that. I am merely trying to finally figure out what makes Sil tick. This leads to another lesson: when a conversation has stopped focusing on you and has begun to focus on the past, the best course of action is to just see where it goes. Finally, it does not do to insult your own allies, as you did me. There is only so much they will allow before they decide that you aren't worth allying with. So take your own advice, and WATCH YOUR TONGUE.
Seriously, this is what got Droga into trouble. He would get too caught up in the moment and cause problems with other people because he seemed to insult both the character and the player. Please just read it, mull it over, and don't take it personally. If you don't understand why I put this, read some of the HEF, about 10-50 pages from the current page.
Sargatanas

09-11-05, 04:01 PM
Sargatanas, Droga never learned this lesson. You should. There is a time and place for everything, and for comments like that, it is when declaring war. Right now, we aren't doing that. I am merely trying to finally figure out what makes Sil tick. This leads to another lesson: when a conversation has stopped focusing on you and has begun to focus on the past, the best course of action is to just see where it goes. Finally, it does not do to insult your own allies, as you did me. There is only so much they will allow before they decide that you aren't worth allying with. So take your own advice, and WATCH YOUR TONGUE.
Seriously, this is what got Droga into trouble. He would get too caught up in the moment and cause problems with other people because he seemed to insult both the character and the player. Please just read it, mull it over, and don't take it personally. If you don't understand why I put this, read some of the HEF, about 10-50 pages from the current page.

In case you hadn't noticed, I was fully in character there. I was just clarifying with the OOC... since I don't see why I should sacrifice my meaning and the impact that some words carry with them. Now.. on to in character!

Sargatanas looks toward Crowley. His eyes narrow a bit but he shrugs his shoulders. Clearing his throat he crosses his arms.
"Perhaps it is the pressence of deluded crusaders. But something here brings out the worst in me. I have seen the previous actions of those who came before me through magics. I have read the histories of the wars in this land. I know well what the intentions are. I know well what is implied by them, and it seems to me that they wish to convert the council to their way of thinking. Discrediting you in the process if you have not noticed. But I will remain... silent for now if that is what must be done. But, a word to you before I am silent, do not think to command me, you have no right in such actions."
Demonfey

09-11-05, 04:11 PM
I am sorry, but when someone begins to take what is a conversation to learn the purpose of the Crusade and turns it into insults, it angers me. I like this world too much to let it be hurt by a petty squabble. Droga's quarrel nearly destroyed it once, and I refuse to see it near destruction again, even though my original purpose was to ensure it burnt to ash. I don't seek to command, but rather make sure the mistakes of the past don't happen again. It was not my place to command, and it never will be. My place is simply to advise and learn.
OOC: I truly am sorry about how it sounded. I just like this place too much to see two major powers tear it apart.
Silmarien Aldalome

09-11-05, 10:24 PM
And yet, from what I have seen here, it would seem that you yet carry the seeds.

Silmarien raises and eyebrow. Meneldil exchanges glances with the Old Woman, and this time it is the Old Woman who addresses the Council, through Aramar. She says, in her casual way:

"It is only those who think they are so pure as to be above the potential for extremism who are most vulnerable to it. Its potential lies within all of us, and that's the point. As they say only a fool who's never been a fool.

What is your point, Aramar? Do you portray yourself as holier than thou?

Then, I would think that our definitions of Shadow are different. I, for one, would love to learn of Shadow.
It is good then you would leave Evil to it's own, but seek not to make Good the barons and Evil the peasents.

Equally, seek not to make good the peasants and evil the barons. For, there are both barons and peasants in all stock, are there not. And is not then, it cruel to tell another what you know of them without yet knowing of them.

Even when they move out of thier place, beyond fairness, even then do not kill them in hatred. Stem the tide with words, and a sure shield, until there is no other choice, and even then weep for those who have fallen at your hands; for to kill unessacarily, to slaughter, is Evil.

This time, Meneldil rises and looking at Aramar, he says "Aye! And were it not that one of our kin's heads, dismembered from its body, was wontonly tossed into our Halls, then the evil visited upon us--unprovoked--would not have occurred.

Aye! It was evil that killed, unecessarily in our Halls. And thence, compassion for the fallen - has been named. Speak then of compassion, not to the Keep and its denizens, but look to your own for the absence of compassion you show for our fallen.

In this, you announce to the Council that judgment is cast without first knowing events. We are not here to placate your suspicion."
Silmarien Aldalome

09-11-05, 10:32 PM
OoG

Remember, a Council of disparate elements would have to cross these kinds of bridges.

But, I'm putting an out of character post in now, because I need to make sure everyone's doin' good.

If you are excited and having fun, then, we've been successful.

stav
Sargatanas

09-11-05, 10:40 PM
This time, Meneldil rises and looking at Aramar, he says "Aye! And were it not that one of our kin's heads, dismembered from its body, was wontonly tossed into our Halls, then the evil visited upon us--unprovoked--would not have occurred.

Aye! It was evil that killed, unecessarily in our Halls. And thence, compassion for the fallen - has been named. Speak then of compassion, not to the Keep and its denizens, but look to your own for the absence of compassion you show for our fallen.

In this, you announce to the Council that judgment is cast without first knowing events. We are not here to placate your suspicion."

Sargatanas raises a finger to interrupt for a moment and clears his throat.
"If it was a head thrown into the halls then technically evil didn't "kill uncecessarily in your halls" but rather killed then brought the results to your halls. Just thought I'd point that out."
Sargatanas crosses his arms and continues listening while he leans back in his chair.
Demonfey

09-11-05, 10:42 PM
You still haven't remarked upon proof of your past extremism towards myself.
Demonfey

09-11-05, 10:43 PM
Sargatanas raises a finger to interrupt for a moment and clears his throat.
"If it was a head thrown into the halls then technically evil didn't "kill uncecessarily in your halls" but rather killed then brought the results to your halls. Just thought I'd point that out."
Sargatanas crosses his arms and continues listening while he leans back in his chair.
Hunh. Never thought of it that way.
Silmarien Aldalome

09-11-05, 10:44 PM
The Old Woman, again, seeing Meneldil, silences him, with a glance. There is a murmuring around the table as the conversation ebbs and flows.

The Old Woman rises, looking to Sargantanas, Crowley, Aramar, Silmarien and Meneldil. She clears her throat, and says.

"Demonfey. You are wise to remind us not to delve into the past." Flashing Meneldil a sharp glance, she returns to the Council "what was visited upon our Keep was a horror and great darkness, this may be true.

But, no greater than loss, death and devastation that is visited upon any culture.

We are not alone in having suffered." She bows her head, and when she looks up, you can see her eyes are slightly moist, with tears. "I find myself recalling mine own losses in this moment and the people who once walked with me. Their merry laughter gone from the earth and only the echo of the past can be known through the wind in the trees, or the sunrise and sunset.

Yet, the truth is, that the heart that does not forgive transgression, is the heart that succumbs to hate. The strands of bitterness and revenge are an empty promise. They lead to nowhere and to nothingness. These are Shar's promises, as she whispers to you in the quiet places of your mind - she would lead you astray." There is a pause, as a stillness decends on the Councellors. Silmarien bows, with her head to the Old Woman and Meneldil stills his passions.
Silmarien Aldalome

09-11-05, 10:52 PM
Sargatanas raises a finger to interrupt for a moment and clears his throat.
"If it was a head thrown into the halls then technically evil didn't "kill uncecessarily in your halls" but rather killed then brought the results to your halls. Just thought I'd point that out."
Sargatanas crosses his arms and continues listening while he leans back in his chair.

Silmarien guffaws, holding the rent in her cloak together (the one done on the nail as she stood) Meneldil flashes a glance at this - Sargantanas - who carries the Bone of Dromkar, he can see. Meneldil says "technically" pausing, emphasising the word "throwing a head of a colleague at your enemy after you have felled it..." This time, The Old Woman waves her own staff, and its fires flare to life, as she Vocalises - and hurls a Song at Meneldil, so that you can't hear what it is that Meneldil said.

Silmarien giggles again. Then the old woman, grabs a piece of lembas, and throws it at Meneldil and she says in gentle Sanguine tones "what-ever. Let it rant - do not take its sins unto yourself. It does a good job of digging its own grave. As is an Undead's wont"
Silmarien Aldalome

09-11-05, 10:57 PM
You still haven't remarked upon proof of your past extremism towards myself.

Not sure who this comment is directed at, Silmarien assumes Crowley is airing an old grievance. She says to Crowley, through hooded eyes

"I thought you said the past is the past. Perhaps if you didn't scare our children, though, we would have had less cause to expel you from our Halls. We do have a visitors area, for Evil and Shadow, though. I keep Lembas next to the visitor's den, as well. Not that that's your cup of tea!" This time the old woman chuckles, quietly. Meneldil watches on quietly.
Demonfey

09-11-05, 11:07 PM
@Sil:
I am delving into the past, though. I am reminding you of the transgressions against me. And that thought bottle was an exact recording. So, Sil, what do you say for that example? After that, I handed myself over for execution to protect the CotP, if you remember. Also, that was the first time you met the "paladin wannabe". You remember Eldradune, right?
Sargatanas

09-11-05, 11:22 PM
Sargatanas laughs. He breathes out a foul air toward the half elves as he laughs and leans back in his chair. Looking the half elves over. He turns toward one of those vampiric entities that accompany him.
"Such disrespect to a fellow member of the council. Refering to me as an 'it,' how rude. Here I thought they spoke of tolerance and peace. But of course, I'm not technically living, so I should be shunned and ignored right? What a disgusting creature this woman is."
Demonfey

09-11-05, 11:30 PM
Not sure who this comment is directed at, Silmarien assumes Crowley is airing an old grievance. She says to Crowley, through hooded eyes

"I thought you said the past is the past. Perhaps if you didn't scare our children, though, we would have had less cause to expel you from our Halls. We do have a visitors area, for Evil and Shadow, though. I keep Lembas next to the visitor's den, as well. Not that that's your cup of tea!" This time the old woman chuckles, quietly. Meneldil watches on quietly.
I never said that. I was saying what about the past. Besides, you miss the point. My point is you had lashed out at me when I was a member or not bothering you at the moment because I am of fiendish heritage.
@Sargatanas: Trust me, involving evil creatures, "it" is practically nice towards us. Normally, it's "abomination", or "demon", or "foul creature".
Demonfey

09-11-05, 11:32 PM
Not sure who this comment is directed at, Silmarien assumes Crowley is airing an old grievance. She says to Crowley, through hooded eyes

"I thought you said the past is the past. Perhaps if you didn't scare our children, though, we would have had less cause to expel you from our Halls. We do have a visitors area, for Evil and Shadow, though. I keep Lembas next to the visitor's den, as well. Not that that's your cup of tea!" This time the old woman chuckles, quietly. Meneldil watches on quietly.
Once again, children scaring was mostly Droga. All I did was let another side take over, getting its allotted free time out of the way.
Silmarien Aldalome

09-11-05, 11:37 PM
@Sil:
I am delving into the past, though. I am reminding you of the transgressions against me. And that thought bottle was an exact recording. So, Sil, what do you say for that example? After that, I handed myself over for execution to protect the CotP, if you remember. Also, that was the first time you met the "paladin wannabe". You remember Eldradune, right?

"Crowley" It is Silmarien, this time who speaks. She pauses, to chew on a piece of Lembas, and sips some hot tea, that aides have brought into the Council. For the Councillors have been at it for many hours, now and the power in the room has waxed and wained, and flowed first this way and then the next, as matters are discussed.

Silmarien clicks a finger, and in a flash of silver and blue, a Parchment appears. She unrolls it, and in the silence, you can hear the rustling of paper. Under the light of the Old Woman's and Silmarien's staff, you can see the runes flash as fiery Elvish letters burn before you and somehow transport you to far away shores. Majestic mountains flash in your mind's eye and the Elvish towers - you see seven - one each colour of a rainbow, dot a magnificent elvish city. The City is within an ancient forest, and the elven architecture melds seamlessly with the forest environs.

Turning to Crowley, Silmarien says "Crowley, do you seek an apology, or do you seek to level an accusation. In either case, you should know, if you are wise, that matters are seldom as they have been presented by either party.

Yet, look to where the deception is for a way to the truth and to healing. What do you want? For, the suspicious amongst us would wonder what benefit there is to you to cast the Pereldar in the worst possible light. Before I read of this parchment" She points to the paper before her "I would hear your answer".
Xen155

09-11-05, 11:37 PM
Xen stands still and quite, wringing his hands in a corner of the metting halll. He appears worried but remains still and quite as ever when the conversation turns more and more hostile.

Well I Have chosen the appropriate style of stronghold I believe. Anyone who has their own opinions and thoughts on the matter, preferably members, please e-mail me at xen255@yahoo.com. If I don't recieve any e-mails in 24 hours I will email or PM every member with appropriate information of the basics of the stronghold.
Silmarien Aldalome

09-11-05, 11:40 PM
Sargatanas laughs. He breathes out a foul air toward the half elves as he laughs and leans back in his chair. Looking the half elves over. He turns toward one of those vampiric entities that accompany him.
"Such disrespect to a fellow member of the council. Refering to me as an 'it,' how rude. Here I thought they spoke of tolerance and peace. But of course, I'm not technically living, so I should be shunned and ignored right? What a disgusting creature this woman is."

The Half-Elves stare, momentarily at the Undead. Silmarien says "ever offended art thou. Perhaps, by showing compassion for your enemies would earn you kinder words. I did not realise that Undead made love, as do the living. The 'it', in that context, is a compliment, for it respects your Wyrding. It is all in how you look at the message that finds you, not the message itself that has any one meaning."
Demonfey

09-11-05, 11:44 PM
"Crowley" It is Silmarien, this time who speaks. She pauses, to chew on a piece of Lembas, and sips some hot tea, that aides have brought into the Council. For the Councillors have been at it for many hours, now and the power in the room has waxed and wained, and flowed first this way and then the next, as matters are discussed.

Silmarien clicks a finger, and in a flash of silver and blue, a Parchment appears. She unrolls it, and in the silence, you can hear the rustling of paper. Under the light of the Old Woman's and Silmarien's staff, you can see the runes flash as fiery Elvish letters burn before you and somehow transport you to far away shores. Majestic mountains flash in your mind's eye and the Elvish towers - you see seven - one each colour of a rainbow, dot a magnificent elvish city. The City is within an ancient forest, and the elven architecture melds seamlessly with the forest environs.

Turning to Crowley, Silmarien says "Crowley, do you seek an apology, or do you seek to level an accusation. In either case, you should know, if you are wise, that matters are seldom as they have been presented by either party.

Yet, look to where the deception is for a way to the truth and to healing. What do you want? For, the suspicious amongst us would wonder what benefit there is to you to cast the Pereldar in the worst possible light. Before I read of this parchment" She points to the paper before her "I would hear your answer".
I seek understanding. I want to understand why you decided I was unfit to even enter your halls except for a small area, even when I joined. I want to know why you rejected what you call anti-verse, when in truth it has nothing to even do with that. I want to know why you singled out my actions when they weren't even hostile. I thought I said this before, although I could be wrong. The benefit for everyone is to remind you of your actions in the past so that they don't repeat.
Silmarien Aldalome

09-11-05, 11:50 PM
Xen stands still and quite, wringing his hands in a corner of the metting halll. He appears worried but remains still and quite as ever when the conversation turns more and more hostile.

Well I Have chosen the appropriate style of stronghold I believe. Anyone who has their own opinions and thoughts on the matter, preferably members, please e-mail me at xen255@yahoo.com. If I don't recieve any e-mails in 24 hours I will email or PM every member with appropriate information of the basics of the stronghold.

Hi there Xen. Do you mean a CoA stronghold? I've been visualising a HEF one, myself. Do you have a picture or something?
Xen155

09-11-05, 11:56 PM
Yes, im talking about the CoA stronghold, a short while back I asked for voulenteers to help with the basic design and ideas behind the stronghold. I think I have them now. Im just checking one last time for people opnions to be e-mailed to me.
But I have yet to find an online mapping program, if someone has one I would love a link or point in the right direction

Also: Xen isn't participating in the conversation becuase he believes he knows absoulutly who and what is good and who and what is evil.
thasis

09-12-05, 12:00 AM
Thasis the Good stares around the room. "Well look at us now. Members of the Council of Archmages squabaling amongst themselves. Is this what we resort to. This is supposed to be an area were spellcasters can gather together without having to worry about alignment, prefrence in diety, prefrence in actions, or anything along those lines. This is a place where we forget about are previous distaste for eachothers tastes and get together to discuss the thing we have in common, magic"
Silmarien Aldalome

09-12-05, 12:04 AM
I seek understanding. I want to understand why you decided I was unfit to even enter your halls except for a small area, even when I joined.

The Old Woman smiles to herself. Silmarien frowns and says "Crowley!

Seek to be understood but in equal measure seek to understand. We do not exist to create the world in your image.

I want to know why you rejected what you call anti-verse, when in truth it has nothing to even do with that. I want to know why you singled out my actions when they weren't even hostile. I thought I said this before, although I could be wrong. The benefit for everyone is to remind you of your actions in the past so that they don't repeat.

You imagine things that do not exist.

That is what madness is. When there are attempts to make others come to your call, through that madness, that is when one asserts one's illness over the innocent.

"Rejected" is not what it was to me or to mine people. When I make decisions for our Keep" she shifts her weight, leaning back in her chair, "other forces guide me.

The Old Woman, Meneldil and Silmarien convene telepathically for a moment, and this time Meneldil chuckles. The Old Woman continues "What we seek, and what Meneldil makes, is safety over our own folk, freedom to live in peace, and the freedom to sing our songs by firelight, under the stars without severed heads being rolled in front of us, without magic that we do not use being brought to our Keep. We have a social crede, at the Keep. That Crede asks that visitors adhere to our crede.

If our children are in fear of a guest, then this must not be. You bring a Wyrding to our world and a malady that is unpredictable.

We will not trust you, unless you prove your fidelity. Will your hand suffer the test of Silverstarfire?" The old woman extends the aura of the staff, moving magical fires closer, towards Crowley "Will you let life's natural beauty touch your heart, and burn the malady that is your madness away.

For we have the power to heal you."
Silmarien Aldalome

09-12-05, 12:12 AM
Thasis the Good stares around the room. "Well look at us now. Members of the Council of Archmages squabaling amongst themselves. Is this what we resort to. This is supposed to be an area were spellcasters can gather together without having to worry about alignment, prefrence in diety, prefrence in actions, or anything along those lines. This is a place where we forget about are previous distaste for eachothers tastes and get together to discuss the thing we have in common, magic"

yo thasis! good to see you.

Verily, thou speaketh sooth, good thasis. Wise in the language of the great heart, thou art.

It is Meneldil, who says this. He bows as thasis the good takes a seat at the table
thasis

09-12-05, 12:14 AM
"A dark voice chuckles in the darkness. This is very humereous. Humereous indeed. A half-elven fanatic vs a foolish being of evil. Ahahahahahaha! This cracks me up". Odly enough the voice doesn't seem to come from any of the Thasis's. It comes from a whole new being in itself. There seems to be some relation to the Thasis's though. A unknown yet a familiarity.
Sargatanas

09-12-05, 12:17 AM
Sargatanas shudders and sticks his tounge out for a moment like hes about to be sick. He looks toward his undead retinue and shakes his head making a disgusted sound.
"All this happy talk about healing and protecting their families is going to make me sick. AND I'M DEAD! If they really wanted to help their families, they would give them to me. After all, I can end their suffering. It is what we do, aye my friends? We end the suffering of the living, so they need no more feel pain, they need no longer suffer through that which they call life."
Demonfey

09-12-05, 12:17 AM
You mistook my meaning. I seek to understand you.
Also, isn't it kind of hard to heal someone who died a while ago and can't bodily leave without the help of a specific artifact locked in the middle of Carcerai. Besides, you and I both know that it just won't work. You have given me some understanding, although I fear that which I tried to give you was lost in translation somewhere.
Silmarien Aldalome

09-12-05, 12:20 AM
:cool:

@thasis the evil's post

Silmarien, Meneldil and The Old Woman stop their ears with their hands when the fell words of Shadow and Evil fill the Council halls. Silmarien shoots darting glances around the Council chamber. The Shadows lengthen and the cloistering tendrils of darkness, reach with poisonous lines of hate, seeking to eat the Silverstarfire. Like a bottomless mad hunger.
Silmarien Aldalome

09-12-05, 12:22 AM
Sargatanas shudders and sticks his tounge out for a moment like hes about to be sick. He looks toward his undead retinue and shakes his head making a disgusted sound.
[COLOR=Red]"All this happy talk about healing and protecting their families is going to make me sick. AND I'M DEAD!

*chuckles*
Von Crown

09-12-05, 12:27 AM
Y'know, that just reminded me about a debate a friend of mine and I had about whether or not undead were immune to the nauseated condition. Seems they should be, y'know?
Demonfey

09-12-05, 12:28 AM
Sargatanas shudders and sticks his tounge out for a moment like hes about to be sick. He looks toward his undead retinue and shakes his head making a disgusted sound.
"All this happy talk about healing and protecting their families is going to make me sick. AND I'M DEAD!
That's why I did away with the whole flesh and squishy bits myself and became a creature of elemental force, myself.
thasis

09-12-05, 12:32 AM
I did mention it wasn't Thasis the Evil directly. The being doesn't even radiate an evil presence. Actualy he's rather non-visable.

A green gaseous steam apears out of no-where. It then starts to form into a vaguely familiar being. The green gaseous steam then forms into the shape of a pit fiend. Not any pit fiend though. It forms into Thasis himself. Not Thasis the Evil, nor Thasis the Good, or any other Thasis. The original one. His body doesn't become substantial though. "Hello there" a deep voice grumbles. "It is I, Thasis. I have been thought destroyed and split into many forms for thousands of eons. But alas, you they were right. I was destoroyed. Somehow I was able to reform myself, even with the other Thasis's still around. I am however limited to this gaseous body and I have no power in either the Incorporeal or Corporeal word. The benifit comes to, nobody can do anything to me. But alas, that is not why I am here. I am here merely to see what has become of myself, or my spawns. It seems as if I have began to fight myself. Thasis the Good vs Thasis the Evil. Me vs Me. It's like an inner struggle maxamized to a divine extent". Thasis then laughs.
Silmarien Aldalome

09-12-05, 12:33 AM
You mistook my meaning. I seek to understand you.
Also, isn't it kind of hard to heal someone who died a while ago and can't bodily leave without the help of a specific artifact locked in the middle of Carcerai. Besides, you and I both know that it just won't work. You have given me some understanding, although I fear that which I tried to give you was lost in translation somewhere.

At this point, my Detect Lie spell would be useful, but we ain't got no DM here. We're DM-less! I suppose we'll have to nut our way through it all.

Meneldil incants, and his hands erupt into magical silver-blue fires, that reach up his arms and peter out by the neck line. He stands, draping his beautiful cloak about him, as he rearranges his hair, moving hair away from his eyes, so that he can see.

The silverstarfire metal clinks and flashes as he strides over towards Crowley. "yet, would you take mine hand, Crowley, while it burns with the beauty of the Living. You say your Umbral Fire is not 'evil'. This may be true, yet Shadowstarfire exists."

The lights in the room dim, at naming of Darkness, and the Undead gloat, grinning with sharp, white teeth. Meneldil continues "All you need do, is turn away from Evil, and this fire will not consume you. Whether or not you are mad, makes no difference, if you are not Evil. Yet, I will not impose my fires upon you, while you do not attack me." Meneldil extinguishes the flames and turns to the Council.

Again, the clarion of integrity, he speaks with the precision of law. "It is not lost on us that the world is filled with a diversity of folk, whose values differ from our own." Turning to Crowley he adds "will you tell us the tale of your malady, and while the Diviners watch over you, with True Seeing, and while we monitor your mind for lies?"
Silmarien Aldalome

09-12-05, 12:35 AM
Y'know, that just reminded me about a debate a friend of mine and I had about whether or not undead were immune to the nauseated condition. Seems they should be, y'know?

Oi! Good to see you!

@all

Amazing what a bit of colour, light and fun engagement brings. It's good to see the Council thriving with activity.

I've got ideas about how to create something I've called "Wild Threads". Keep an eye out at the Keep (pardon the pun) for the ideas.
thasis

09-12-05, 12:37 AM
Oi, I introduced Thasis the Original and It didn't even get any response. How sad :P .
Sargatanas

09-12-05, 12:42 AM
Sargatanas looks toward the new Thasis, then toward the good, then toward the evil, then back to each of them. He scratches his head and blinks a few times. Rubbing his empty eye sockets he taps his chin. Then he shrugs his shoulders and sighs.
"I am NEVER going to be able to keep all of you straight. I mean really, why do you have to keep comin out with another one of you? Are you trying to start your own "I'm Thasis Club" or what!? But anyway... eh... welcome back I guess."
Demonfey

09-12-05, 12:46 AM
At this point, my Detect Lie spell would be useful, but we ain't got no DM here. We're DM-less! I suppose we'll have to nut our way through it all.

Meneldil incants, and his hands erupt into magical silver-blue fires, that reach up his arms and peter out by the neck line. He stands, draping his beautiful cloak about him, as he rearranges his hair, moving hair away from his eyes, so that he can see.

The silverstarfire metal clinks and flashes as he strides over towards Crowley. "yet, would you take mine hand, Crowley, while it burns with the beauty of the Living. You say your Umbral Fire is not 'evil'. This may be true, yet Shadowstarfire exists."

The lights in the room dim, at naming of Darkness, and the Undead gloat, grinning with sharp, white teeth. Meneldil continues "All you need do, is turn away from Evil, and this fire will not consume you. Whether or not you are mad, makes no difference, if you are not Evil. Yet, I will not impose my fires upon you, while you do not attack me." Meneldil extinguishes the flames and turns to the Council.

Again, the clarion of integrity, he speaks with the precision of law. "It is not lost on us that the world is filled with a diversity of folk, whose values differ from our own." Turning to Crowley he adds "will you tell us the tale of your malady, and while the Diviners watch over you, with True Seeing, and while we monitor your mind for lies?"
Does it matter which one of me?
Silmarien Aldalome

09-12-05, 12:50 AM
Oi, I introduced Thasis the Original and It didn't even get any response. How sad :P .

'ang on, give me a chance! there are three, now four of yez 'ere.

Silmarien looks at the green gas. Did she hear right? Was that "pit fiend". The Old Woman looks grim, and Meneldil shoots Silmarien a glance as his hand tenses. The three Keepers of Silverstarfire sing.

Seven from the Lands Beyond
Seven from the Sea
Battle of the Starlight Night
Silverstarfire Be!

It is a fragment of Lore. Somehow, it is relevant, although we do not understand why thasis comes to us, in so many forms.

Silmarien creates a gust of wind, seeking to see whether or not the spell has any effect on the gases. She incants and a fresh breeze fills the halls.
Demonfey

09-12-05, 12:54 AM
I did mention it wasn't Thasis the Evil directly. The being doesn't even radiate an evil presence. Actualy he's rather non-visable.

A green gaseous steam apears out of no-where. It then starts to form into a vaguely familiar being. The green gaseous steam then forms into the shape of a pit fiend. Not any pit fiend though. It forms into Thasis himself. Not Thasis the Evil, nor Thasis the Good, or any other Thasis. The original one. His body doesn't become substantial though. "Hello there" a deep voice grumbles. "It is I, Thasis. I have been thought destroyed and split into many forms for thousands of eons. But alas, you they were right. I was destoroyed. Somehow I was able to reform myself, even with the other Thasis's still around. I am however limited to this gaseous body and I have no power in either the Incorporeal or Corporeal word. The benifit comes to, nobody can do anything to me. But alas, that is not why I am here. I am here merely to see what has become of myself, or my spawns. It seems as if I have began to fight myself. Thasis the Good vs Thasis the Evil. Me vs Me. It's like an inner struggle maxamized to a divine extent". Thasis then laughs.
You know, this is the second time you've shown up. So hi, again, and welcome to the party. You are, let's see...the fifth Thasis I have met so far.
Von Crown

09-12-05, 12:55 AM
There is a large puff of smoke and Mahogany and Hercules appear in the council chamber. "I feel it is necessary to inform you that the main reason you have not seen the master in a while is because, for a while now, no-one has. He's been missing, and things are becoming rather heated in Dauthaar. Even now, many members of the Guild of Ultimate Evil are attempting to find him, and lend any assisstance necessary. That is all."

For those that don't remember-
Mahogany- Brain in a Jar Sorceror strapped to the neck of
Hercules, a none too bright awakened zombie fighter.
Silmarien Aldalome

09-12-05, 12:58 AM
Does it matter which one of me?

Cupping her head in her hand, she ponders for a moment. Meneldil is nodding, furiously, and the Old Woman's face shows a look of constirnation. Silmarien holds her hand up and makes a gesture that looks like a '3'.

Turning to Crowley she says "If you mean that one of you can tell the truth, while the fractured personalities lie temporarily dormant, then, what matters is that the personality that can tell the truth come forth.

Thence, if I understand the ways of the mind, which perhaps I do not, the second thing that matters is whether or not the Truth Speaker within you, Crowley" Silmarien looks penetratingly at you has access to the knowledge of the other splinters of the Psyche and Spirit within you.

One-way mirrors of fragmented consciousness may be used by the dominant personality, to manipulate you. Your amalgam of energy is also amazing in its internal organisation.

There are Verses that can integrate a broken mind, and make one whole. If not Verse, then the Redactors of the Psions are equally skilled in these matters".
Demonfey

09-12-05, 01:03 AM
Not so much that as I just like my wolf body best. It feels like being your own best friend. :D
@Von Crown:
There is a large puff of smoke and Mahogany and Hercules appear in the council chamber. "I feel it is necessary to inform you that the main reason you have not seen the master in a while is because, for a while now, no-one has. He's been missing, and things are becoming rather heated in Dauthaar. Even now, many members of the Guild of Ultimate Evil are attempting to find him, and lend any assisstance necessary. That is all."

For those that don't remember-
Mahogany- Brain in a Jar Sorceror strapped to the neck of
Hercules, a none too bright awakened zombie fighter.
I wondered what happened to you two.
Von Crown

09-12-05, 01:05 AM
"We've been busy equally with administrative duties and the search. Oh, and a few other things as well."
Demonfey

09-12-05, 01:12 AM
Oh. Fair enough.
Orcy The Green Wonder

09-12-05, 01:14 AM
Wandering in throught the door comes the small Goblin Archmage. He pauses at seeing the people of the half elf foundation. Suddenly recalling the violence and being thrown out. He ponders for a moment and continues walking. Passing behind the chairs of those from the half elf foundation. Quickly his hand moves toward Meneldil, a small dart sprouting from his rear end.
"Whoops, Dart in yer butt."
He continues walking and passes Silmarien, his hand making a similar motion and another dart appearing, this time from her rear.
"Whoops, Dart in yer butt."
Finally, he passes by the old woman, again his hand moves and again another dart. He grins as he says again...
"Whoops, Dart in yer butt."
Walking on afterwards, he ignores everyone else and heads through another door into a different room. Disappearing into the council's castle somewhere.

For some reason, Orcy just felt he had to do that. It suddenly came to his mind, so... he did. Figured Gurgetar need to make some appearance ;) :P :D
Silmarien Aldalome

09-12-05, 01:16 AM
@Counsellors

Aramar, you've cast Detect Thoughts, right. I haven't forgotten. I'll send you a PM, to let you know what you discovered about the telepathic conversation.

Anyone else interested, PM.

regards
stav
Demonfey

09-12-05, 01:20 AM
Wandering in throught the door comes the small Goblin Archmage. He pauses at seeing the people of the half elf foundation. Suddenly recalling the violence and being thrown out. He ponders for a moment and continues walking. Passing behind the chairs of those from the half elf foundation. Quickly his hand moves toward Meneldil, a small dart sprouting from his rear end.
"Whoops, Dart in yer butt."
He continues walking and passes Silmarien, his hand making a similar motion and another dart appearing, this time from her rear.
"Whoops, Dart in yer butt."
Finally, he passes by the old woman, again his hand moves and again another dart. He grins as he says again...
"Whoops, Dart in yer butt."
Walking on afterwards, he ignores everyone else and heads through another door into a different room. Disappearing into the council's castle somewhere.

For some reason, Orcy just felt he had to do that. It suddenly came to his mind, so... he did. Figured Gurgetar need to make some appearance ;) :P :D
:clap:
Silmarien Aldalome

09-12-05, 01:20 AM
@Crowley

What do you do?

stav
Demonfey

09-12-05, 01:22 AM
Enjoy a comical moment and a reference to Sealab 2021.
So, Sil, when do you want to ask your questions?
Silmarien Aldalome

09-12-05, 01:23 AM
@Orcy

Silmarien grows hair all over her body, her arms lengthen, she grows fangs and her hair becomes matted. The smell around her changes noticably. Rather, stench.

Looking like Orcy's, erm, half-orc romantic partner, she grins at Orcy.

Why, Orcy, I didn't know you cared!. She gets up, and starts pounding her chest, making ape sounds.

ooo ooo aaahhh ooo ooo
Silmarien Aldalome

09-12-05, 01:27 AM
Enjoy a comical moment and a reference to Sealab 2021.
So, Sil, when do you want to ask your questions?

*composes self*

Looking at the dart-in-her-butt, Silmarien says, in wierd, pluripotent Voice "Ouch! That thing better have been sterilised. Our Diviners get very upset when they need to cure disease and neutralise poisons"

Flushing, slightly, she mutters something under her breath. Meneldil chuckles.

Turning to Crowley, she says "do you concede to our Divinations, before hand? I will not proceed with this course, unless we have the assistance of our Diviners. There would be no use unless we get the reassurance we seek."
Demonfey

09-12-05, 01:30 AM
Yes, I concede to your questions. That's why I asked when you want to do this. It'll be taken care of at the HEF, though.
Silmarien Aldalome

09-12-05, 01:31 AM
Wandering in throught the door comes the small Goblin Archmage. He pauses at seeing the people of the half elf foundation. Suddenly recalling the violence and being thrown out......

Meneldil scoffs, looking around the room "I don't know about you, but I reserve the word 'violence' for more than asking a wayward guest to leave. Becoming more earnest looking he sasy "I recall unruly, rowdy muck-raking at the time, and then, an undead who took leave to exert their authority over lands not their own.

Yet, even still, we see the wound of rejection you carry is unhealed. Better to be honest about not feeling loved, and feeling ashamed, than to mock with insult, methinks".
Silmarien Aldalome

09-12-05, 01:34 AM
Yes, I concede to your questions. That's why I asked when you want to do this. It'll be taken care of at the HEF, though.

OoG - howz about we rest a bit, yes? It must be getting late over your end of the woods. Depends on whether or not you want the Council to see this. We can make it an adventure or something like it at the HEF, if you prefer.

It's PM, here, pre-evening. What time you got?

Silmarien is poised.......Staff readied
Demonfey

09-12-05, 01:47 AM
1:45 AM. I've got classes until 5:10, though. I can get in touch between times, but I still have classes until 5:10.
Silmarien Aldalome

09-12-05, 01:51 AM
I want you to take care of yourself. Bodies need sleep. Let's leave a cliff-hanger, with this one, there is no rush.

I'll develop some ideas in the interim. I'm also going to post some concepts to the HEF, about Wild Threads, and some new ideas.

At this time, thanx for the team work. You did a great job of it.

regards
stav
Orcy The Green Wonder

09-12-05, 08:40 AM
[/color]

Meneldil scoffs, looking around the room "I don't know about you, but I reserve the word 'violence' for more than asking a wayward guest to leave. Becoming more earnest looking he sasy "I recall unruly, rowdy muck-raking at the time, and then, an undead who took leave to exert their authority over lands not their own.

Yet, even still, we see the wound of rejection you carry is unhealed. Better to be honest about not feeling loved, and feeling ashamed, than to mock with insult, methinks".

Meneldil... can read the mind... OH UNDEAD!? *gasps* :P
thasis

09-12-05, 09:53 AM
The booming voice continues. "I am not ones of the Thasis's, Thasi, Thasis Avatars, or whatever you call them. I am the original Thasis. The one who was supposedly broken into these other Thasis's. I have came back in merely spirit. And if your looking for an answer to MY exsistince or my other ME's exsistinces then your going to the wrong person. I once thought I had access to every lore in exsistince, and I once thought that I had the knowledge of every power. But alas I was wrong. Now look where I am"

This is not any old Thasis, this is the ORIGNAL Thasis. I'v always wanted to bring him in, but because of power sake yah know... but I'll jus bring him in for flavour :D .

Edit: Oi, in case your wondering this is only the fourth one. Therez Thasis the Good, Thasis the Evil, and Thasis the Neutrul. Thasis the Neutrul disapeared again so he doesn't realy count. So that'd make him #3.
Aramar the Black

09-12-05, 06:27 PM
Aramar glances up from the open-eyed doze he appeared to be in. He waves at the multiple Thasis's, then murmurs a few words.
"Ah, nuts. I woke up too late. I guess I can wait for more philisophical talks. This one was slightly disapointing."




P.S. Hey, Sil, I'm back. Could you send the Detect Thoughts PMs?
thasis

09-12-05, 06:33 PM
PENGUINS FROM MARS!

YAY! Pointless spam!

Well actualy I have a real post...

The gaseous Thasis looks around the room at Aramar. "Who are you?"
Silmarien Aldalome

09-12-05, 06:41 PM
@thasis

Silmarien looks at the green gas. Did she hear right? Was that "pit fiend". The Old Woman looks grim, and Meneldil shoots Silmarien a glance as his hand tenses. The three Keepers of Silverstarfire sing.

Seven from the Lands Beyond
Seven from the Sea
Battle of the Starlight Night
Silverstarfire Be!

It is a fragment of Lore. Somehow, it is relevant, although we do not understand why thasis comes to us, in so many forms.

Silmarien creates a gust of wind, seeking to see whether or not the spell has any effect on the gases. She incants and a fresh breeze fills the halls.

it's from upstream.

@Aramar

Each time, in-text, where you see silent conversation, there's a telepathic exchange. I'll code up a PM with Post Number and what it was that was being determined by the Pereldar.

Also, you've been present all along, there's no reason why you can't go back and grab one of the pieces that interests you and add your own RP to it.

That's for anyone, really.

In the current time-line, Crowley's about to be asked '64 questions' while Keep Diviners watch him with various spells. There are incoming folk, on the way.

Regards
stav
Demonfey

09-12-05, 07:37 PM
We've used too much of the space in here, Sil. We should hold half elf business in the half elf foundation.
Aramar the Black

09-12-05, 09:24 PM
@Thasis:
I am called Aramar the Black. I like to think of myself as a peaceful Archmage of Ice.

@Sil:
Thank you.

Yes, I could have, but it would have been awkward to slide in, and I really didnt' want to go much further. I think we could have argued for weeks.
But, for fun, here's a couple interesting pieces and my would-be replies:

"It is only those who think they are so pure as to be above the potential for extremism who are most vulnerable to it. Its potential lies within all of us, and that's the point. As they say only a fool who's never been a fool.

What is your point, Aramar? Do you portray yourself as holier than thou?
Not at all. I do not think myself above the potential. What I mean to convey is that, in fighting something you hate, or oppose, you always risk become like the thing which you oppose, and that very phenomina is capturing you. The seeds are unvieled and growing; I like to try and keep my in the proverbial cuboard or under snows of peace.

If they really wanted to help their families, they would give them to me. After all, I can end their suffering. It is what we do, aye my friends? We end the suffering of the living, so they need no more feel pain, they need no longer suffer through that which they call life."
There is more than one way to end the suffering of life.

My friends, let us not walk blindly down the road of ethicentrism/moralcentrism
thasis

09-12-05, 09:37 PM
Mmmm, the gust has no effect on the Thasis. He's not realy even there. He's a ghost-like demon-creature thing.
premier666

09-15-05, 06:38 PM
Oh my, I think people forgot about my post.... :weep:
redhase

09-16-05, 04:55 PM
It does seem that soe changes are about with that Redhase the arch mage of the red mists disappears in a red mist as she appered. Elves is all that is heard when the red mist goes away!
Silmarien Aldalome

09-18-05, 12:09 AM
It does seem that soe changes are about with that Redhase the arch mage of the red mists disappears in a red mist as she appered. Elves is all that is heard when the red mist goes away!

REDHASE!!! *grins*

Where's Lady Rolindin?

@Demonfey

*Sil-Yoda-ian: through patience the way of the Force is.

@all

Hi there Archmages.
kedi

09-18-05, 07:56 AM
Wow. The day that archmages can't recognize Aramar is the day that this foundation dies.


:P


Well, The Necromancer am bored and wanted to wander through the old corridores of our foundation.
Abicus Acton

09-18-05, 02:28 PM
An old man in gray wizard robes walks into the chambers of the Council of Archmages. He must be in his mid 50's, but he has a certain energy that lends him to seem much younger. He bows low, leaning on his staff for support.

"Greetings, Archmages of the Council. I would seek membership among you, as an Archmage of Knowledge. On another note, I seek to found a School of Wizardry. If there are any among you that would seek a part in this reckoning, you would be most welcome, and I would be most grateful."
kedi

09-18-05, 05:22 PM
[color=darkred]Elven necromancer's eyes burn terrifyingly red, althoughone would think he is smiling.

"Welcome, N'Tel'Quessir. Allow me to introduce myself; Kedi am, the once high; now just an old Archmage of Life & Death. Been a long time since I last visited these walls, but I think I should still be able to welcome you to our halls."

"I don't remember," the elf sighed, and grabbed his cloak, "If the domain of knowledge is partook by a previous member or not. It's been a long time since our elder members haven't shown their faces, I think you should check it with Frostbite. He's been the leader since the last coalition collapsed."

Remembering the old politic games, the elf sighs both because of what it has to the foundation, and also for grief.

"Welcome."[/size]


I wander every then and now, and I RP just for it's sake; I don't participate in the battles. Check with Dyne, Frostbite etc about RP rules and stuff if you want to RP in War Game.
Abicus Acton

09-19-05, 05:04 PM
Elven necromancer's eyes burn terrifyingly red, althoughone would think he is smiling.

"Welcome, N'Tel'Quessir. Allow me to introduce myself; Kedi am, the once high; now just an old Archmage of Life & Death. Been a long time since I last visited these walls, but I think I should still be able to welcome you to our halls."

"I don't remember," the elf sighed, and grabbed his cloak, "If the domain of knowledge is partook by a previous member or not. It's been a long time since our elder members haven't shown their faces, I think you should check it with Frostbite. He's been the leader since the last coalition collapsed."

Remembering the old politic games, the elf sighs both because of what it has to the foundation, and also for grief.

"Welcome."[/size]


I wander every then and now, and I RP just for it's sake; I don't participate in the battles. Check with Dyne, Frostbite etc about RP rules and stuff if you want to RP in War Game.

"Thank you, honorable Archmage. Where is this Sir Frostbite, that I might speak with him? And why are these halls empty so? Surely the Council of Archmages, ancient and powerful among all other organizations, is not lacking in membership? Where are the Archmages?"
Aramar the Black

09-19-05, 05:47 PM
"Thank you, honorable Archmage. Where is this Sir Frostbite, that I might speak with him? And why are these halls empty so? Surely the Council of Archmages, ancient and powerful among all other organizations, is not lacking in membership? Where are the Archmages?"

The bright half-elf looks with a smile at the newcomer.
"Well, we have a fair bit of members right now, but not as many as you would think. Under 20, I think. And they are who-konws where, doing thier own buisness. They are people of great power, as you said.
Hoewever, over the years, we have had more than 100 members. I am not sure of the exact count. Last time I checked, it was nearing 120."
He gives a thoughtful galnce, his icy eyes narrowing.
"Archmage of knowledge, eh? I do not believe that anyone has ever held by anyone, but I am not certain. For now, be wecome in these halls."
Abicus Acton

09-19-05, 06:06 PM
Abicus bows at the appearance of Aramar. "Indeed. I look forward associating with this organization.

"However, I have matters to attend to regarding my School of Wizardry. If any have interest in this project, they are welcome to contact me in what way they will." He bows to the Council at large before exiting its halls.
Frostbite_Ravenheart

09-19-05, 10:24 PM
[color=darkred]Elven necromancer's eyes burn terrifyingly red, althoughone would think he is smiling.

"Welcome, N'Tel'Quessir. Allow me to introduce myself; Kedi am, the once high; now just an old Archmage of Life & Death. Been a long time since I last visited these walls, but I think I should still be able to welcome you to our halls."

"I don't remember," the elf sighed, and grabbed his cloak, "If the domain of knowledge is partook by a previous member or not. It's been a long time since our elder members haven't shown their faces, I think you should check it with Frostbite. He's been the leader since the last coalition collapsed."

Remembering the old politic games, the elf sighs both because of what it has to the foundation, and also for grief.

"Welcome."[/size]


I wander every then and now, and I RP just for it's sake; I don't participate in the battles. Check with Dyne, Frostbite etc about RP rules and stuff if you want to RP in War Game.

I'm sorry to be the one to tell you this Kedi but, Dyne is more or less gone from "these halls." Hes too busying playing the "big bad evil guy" to play with us :(. Anywhoo Acton, I'm affraid something similar to knowledge might have been possessed but with a different wording. Your free to have it for now.

Oh and Kedi Remembering the old politic games
The politics never dies, espcially not here.

-Frosty
Demonfey

09-20-05, 01:39 AM
Actually, from what I heard, he's gone. He got too caught up in a moment and said that he quit.
Xen155

09-20-05, 12:50 PM
Welcome fellow arch-mage. Its good to see a new face.
Aramar the Black

09-21-05, 12:23 AM
Hey, Frosty, not be be rude or hasty or anything, but the pruning date is lurking just around the corner, I think.
Misato001

09-21-05, 07:51 AM
Hi, is there a Index of spell's that have been made in this guild the only spells l've found is in v4 of the guild l don't have the time to look at all 44 pages of theis verson of the guild.

Thanx for your time :D
Orcy The Green Wonder

09-21-05, 08:47 AM
There are quite a few spells in the council's library thread here. (http://boards1.wizards.com/showthread.php?t=450096&page=1)
Frostbite_Ravenheart

09-21-05, 09:09 PM
Hey, Frosty, not be be rude or hasty or anything, but the pruning date is lurking just around the corner, I think.

Alrighty. I need to do some finishing touches on the history and such and I will have everything completed and posted this weekend.

-Frosty
sculyblast

09-22-05, 03:27 PM
dear frosty,

i hope you did not intent to abolish the CoA history created by Quarius Citakaira= Sculyblast= me

otherwise I have to tear appart your whole story and add my storyline,
i'm sure I sent it around before, or even posted it on the forums, anyway it was greatly explained to members in the msn conversations we held to inform members of the rpg we were planning, pittifully it died.

sculy
Frostbite_Ravenheart

09-22-05, 10:03 PM
dear frosty,

i hope you did not intent to abolish the CoA history created by Quarius Citakaira= Sculyblast= me

otherwise I have to tear appart your whole story and add my storyline,
i'm sure I sent it around before, or even posted it on the forums, anyway it was greatly explained to members in the msn conversations we held to inform members of the rpg we were planning, pittifully it died.

sculy

Oh I have no intention of writing a story. I'm simply going to write the actually, physical history of the CoA. You know, how AoN started this and how he choose the first people to be High Archmages ect ect.

I guess its true what they say, history is written by the victors.

-Frosty
Master_of_Sarcasm

09-23-05, 01:22 AM
Hello, all.

My long absense from the Council was due to massive quantities of stress and things to do, and was long enough that I fear I may have been presumed inactive, or even no longer in the Council. Well, I'm still here. Surprise!

Anyway, I have spells that I would like to submit for Council review:

Aura of Thorns
Abjuration
Level: Clr 2, Pal 1
Components: V, DF
Casting Time: 1 action
Range: (see text)
Targets: (see text)
Duration: 1 round/level
Saving Throw: No (Harmless)
Spell Resistance: No
Every time you are hit in melee, 1d3 + Cha bonus (if any) damage is dealt back to the attacker
For every two caster levels, one ally may also be affected, but they must be within 15 feet of you at the time of casting
Attacks from reach weapons are not subject to this spell.

The above is the bare-bones description of the effects. Once I feel more certain about the spell's details (i.e. I've gotten your advice), I will rewrite it to make it sound better.

Hell’s Bells
Evocation [Evil, Sonic]
Level: Blk 3?, Brd (3, 4)?
Components: V, S, F
Casting Time: 1 action
Range: Personal
Targets: All creatures in a 25-ft. radius burst originated on the caster.
Duration: See text
Saving Throw: Fort. (See text)
Spell Resistance: Yes
This spell has different effects depending on the alignments of those it affects.
All good creatures affected by this spell must make a Fortitude save. If they succeed, they take 1d6 damage/ two levels (up to a maximum of 5d6). If they fail, they are deafened for 1 minute/ two levels (up to 10 minutes).
All neutral creatures affected by this spell must make a Fortitude save. If they fail, they take 1d6 damage/ two levels (up to 5d6). If they succeed, they take only half damage.
All evil creatures affected by this spell gain 1d6 temporary hit points/ 2 levels (up to 5d6). They do not have to make a save.
Focus: An iron bell, rung several times during the casting of the spell.

There's also one more I'm not quite done with. It's basically an obscuring mist that deals cold damage. I'll post it sooner or later.

Thanks for your opinions.
Until next time,
MoS
Von Crown

09-23-05, 08:02 AM
Does hell's bells deal damage to good creatures that fail their saves as well? It seems it would, but the current wording, I believe, only damages them if they suceed. If that was your intent, leave as-is, but if not, then I'd advise you revise.
Master_of_Sarcasm

09-23-05, 04:28 PM
My original thought was to have them only deafened on a failure, and only damaged on a success. At the time, I thought that being deafened would be bad enough on its own. However, this is one of the things I want second opinions on.

Currently, I am considering one of the following:
1) damage on a failure, deafness on a success
2) damage on a success, damage AND deafness on failure
3) leave spell as-is

Any comments?

MoS
Von Crown

09-23-05, 05:47 PM
The most logical of those would seem to be number 2, but one other possibility might be damage and deafness on a failure, less damage and shorter duration deafness on a success? Maybe 1 damage per die dealt on a failure and deafened for one round? Deafness is hampering, but certainly not enough on a failed save where success means damage. Also, the less-on-a-success idea may entail a higher spell level, like five or something, I dunno. Since it still allows spell resistance, it be kinda like on par with a magic missle/fireball combination, except not at a range. Of course, one idea with loads of flavour would be if it had different effects for different diameter bursts, like follows (just one example)

10 foot radius- 1d8/level (max 5, maybe 6 or 7, possibly more) and deafness for 1 min/2 levels (max 10)on a failure, 2 points of damage per die and deafness for 1 round/ two levels on a success.

20 foot radius- 1d6/level (probably same max, maybe one or two less?) and deafness for 1 min/4 levels (max 5) on a fail, 1 damage per die and deafness for 1 round/ four levels (again max 5) on success.

30 foot radius- 1d4/level (again, either same max as first or down a few die, probably whatever you did with 20' again), deafness for 1 minute on a failed save, 1 damage for every two die (rounded down) and deafness for one round on a success.

Something like that would make a more memorable spell, IMO. Also, it's probably worth stating that the effects don't overlap (as in, someone within ten feet only gets the ten foot one, not all three), although, overlapping effects is another option. One other idea of note- With this decreases by distance system, you could probably make a greater version of the spell that carries farther and starts with stronger effects diminishing to the power of the original at the outer range, and a lesser version at like level 1 or 2 that's just ten feet, with the weakest effects from the original spell.

Also, welcome back, MoS!

(How come I can come up with neat mechanics ideas like that for others spells, and yet I can never come up with a spell of my own that is both interesting in concept and mechanically feasible at the same time?)
Master_of_Sarcasm

09-23-05, 06:47 PM
That could be good. I think I will wait to see if more opinions surface, then I will proceed with editing the spell and reposting the better version.

Also, do the spell levels I've given it seem fair? If not, what should they be?

And no one wants to help me with aura of thorns ? Gee, I'm hurt :P

MoS
Von Crown

09-23-05, 07:51 PM
Well, aura of thorns seems pretty good as it is, but I'm not particularly good at balancing divine spells, particularly paladin spells.
sculyblast

09-25-05, 04:49 AM
Oh I have no intention of writing a story. I'm simply going to write the actually, physical history of the CoA. You know, how AoN started this and how he choose the first people to be High Archmages ect ect.

I guess its true what they say, history is written by the victors.

-Frosty

if you need some help, just send me mail, i still have a lot of chatlogs to dig information out off.

sculy
Arshes

09-25-05, 10:44 AM
Gael flew into the halls, sweat from her head dripping to the ground. Council of noble archmages! The Royal guard despeartly needs your help! The GoUE and Stormhand Federation has begun assulting Tyranor Proper. If they are not stopped, all the land might be plunged into darkness and chaos!
Not waiting for a reply, she flew out of the hall to one last stop before heading to aide the fight.
Demonfey

09-25-05, 02:29 PM
What side are we allied with again? I've forgotten...
Abicus Acton

09-25-05, 04:12 PM
Gael flew into the halls, sweat from her head dripping to the ground. Council of noble archmages! The Royal guard despeartly needs your help! The GoUE and Stormhand Federation has begun assulting Tyranor Proper. If they are not stopped, all the land might be plunged into darkness and chaos!
Not waiting for a reply, she flew out of the hall to one last stop before heading to aide the fight.

"I was under the impression that this Council was neutral. I will not involve myself in a war that does not concern me."
Xen155

09-25-05, 04:45 PM
Xen hears the Royal guards plea and stands from his chair in the corner of the metting hall.
Fellow Arch-Mages, though the Council itself must remain neutral, I can not ask you to remain neutral at heart. If you heed the call from the Guards, fear no reprisale from the Council. I must leave now, my freinds are in need.
Xen walks from the Council chamber and quickly disappears in the mist of the island.
Zombomaniac

09-25-05, 06:30 PM
For the record we are not attacking Tyranor Proper, only the Guards who we declared war with. Also we will not "[plung the world] into darkness and chaos" We more of a Lawful group. Chaos is not what we want.
Silmarien Aldalome

09-25-05, 08:19 PM
Inspired by the last burst of RP.

Mirror Memory Spell

Divination

Level: 5
Components: VSM
Casting Time: 1 Action
Range: short (25 ft.+5 ft. per 2 levels)
Target: One creature with memory
Duration: Special
Saving Throw: Will (Negates)
Spell Resistance: Yes

Locked within the architecture of the mind are all your memories, not only of this life, but also from lives past. Some memories are clear and bright, unsullied by time and recalling them brings the emotion that was encoded with them. But even those memories lost or those that seem incomplete may be recovered suddenly and spontaneously.

When the Mirror Memory spell is cast, magical energies gather and flow around the psyche, and become attuned to a subtle and invisible mnemonic field that echoes the organisation of the psyche. The spell then re-creates the visual and auditory components of memory, but on a mirror's surface, external to the person's psyche and the caster and anyone looking at the mirror becomes privvy to those memories. However, the caster must have a mirror, bounded by Mithril to successfully cast the spell.

The caster must work with the recipient, plunging into any time in the person's history. The spell recovers all memories in full detail, as experienced by the person. Lost memories may be recovered and, likewise, magical alterations to a person's mind, such as the effects of insanity or the forget spell do not block the Mirror Memory spell. The spell can be used effectively, like a detect lie spell, where the memories viewed can be compared to other accounts, such as written and verbal accounts of an event.

The spell has many uses, and has been taken up for use anywhere where tests of truth are needed, such as public trials, or in the recovery of forgotten Lore, magical passwords, spells or otherwise. The spell is also used by healers to assist those suffering from a forgotten trauma to come to terms with their experience.
Silmarien Aldalome

09-25-05, 08:22 PM
....and this one. A spell-level review and also, a 'year range' might be in order.

Mirror Ancestor's Memory Spell

Divination

Level: 7
Components: VSM
Casting Time: 1 Action
Range: short (25 ft.+5 ft. per 2 levels)
Target: One creature with memory
Duration: Special
Saving Throw: Will (Negates)
Spell Resistance: Yes

Locked within the architecture of the mind are all your memories, not only of this life, but also from lives past. Unlike the Mirror Memory spell, Mirror Memory from Ancestor allows the caster to delve beyond the current timeline and access memories from an ancestor in another time and place.

Time is no barrier, but some basic, overall context is required to anchor the spell. For example, the person might have an intuition, or recurring dream about a past ancestor, or they may have some knowledge of a particular ancestor traced through research or by the oral memories passed down generation to generation.

When the Mirror Memory from Ancestor spell is cast, magical energies gather and flow around the psyche, and become attuned to a subtle and invisible mnemonic field that echoes the organisation of the psyche. The spell then re-creates the visual and auditory components of memory. However, the caster must have a mirror, bounded by Mithril to successfully cast the spell.

The spell may be used to access an ancestor's knowledge or to fufil a family's destiny, broken up over generations.
Silmarien Aldalome

09-25-05, 08:40 PM
Xen hears the Royal guards plea and stands from his chair in the corner of the metting hall.
Fellow Arch-Mages, though the Council itself must remain neutral, I can not ask you to remain neutral at heart. If you heed the call from the Guards, fear no reprisale from the Council. I must leave now, my freinds are in need.
Xen walks from the Council chamber and quickly disappears in the mist of the island.

Silmarien watches Xen, transfixed by this development and then nods reassuringly at Meneldil. Meneldil shifts in his seat, and his armour glints under the firelight, reflecting a blueish tinged silvery light. As you look around the table, sometimes, individual metal rings reflect light upon another counsellor's face momentarily, like bobbing moments of light.

Meneldil smiles at the disappearing form of Xen and then stands, his gaze moving from one counsellor's face to the other and he says "Verily, this be great tidings. That our pursuits and love of all beings who live without guile and without cruelty in their wont, that our succour can be afforded them without fear of reprisal. That our Staff's and our Loremasters' Lore may serve those who need that protection.

Our affinity, is thus."

He sits, and his steely grey eyes glint, sending focussed, darting glances around the room.
premier666

09-27-05, 10:50 PM
The royal guards should be left to their fate. If they are not strong enough to survive on their own, they should'nt. Says Black Mage, wathcing the fight going on from his arcane eye.
Demonfey

09-27-05, 10:53 PM
They knew the challenge, and yet they never collected any force. Let them find out if they can survive and if they do, let them learn from it.
premier666

09-27-05, 10:54 PM
They knew the challenge, and yet they never collected any force. Let them find out if they can survive and if they do, let them learn from it.
Black Mage looks satisfied that someone shares his view.
I could not say it better.
Demonfey

09-27-05, 10:56 PM
I've made arguments for guilds a few times.
Abicus Acton

09-28-05, 01:41 AM
Abicus Acton, of the Magical Academy, walks into the halls of the Council of Archmages.

"The Academy is planning to host a Quidditch World Championship game within its grounds. However, we lack enough members for a complete team. Would any here be interested in joining a combined team of the Council of Archmages and the Academy?"
Abicus Acton

10-02-05, 09:46 PM
A figure on a broomstick flies overhead. He points his staff, and sparks fly out, forming words:

Come One, Come All!
To the 1st Annual Quidditch World Cup
To Take Place on the 5th of October
At Conscientia, the Academy of Magic
Bring Your Broomsticks!

The figure then flies off into the distance.
Aramar the Black

10-17-05, 06:42 PM
To all who wish for this foundation to stay alive, let us chant:
Frosty!
Frosty!
Frosty!


Becuase of the iminent danger of this place going bye-bye, anyone here care to continue magical discussions in the Library, at least until this place starts up again?
Or would we rather stay here until we're forced out?
premier666

10-17-05, 06:52 PM
To all who wish for this foundation to stay alive, let us chant:
Frosty!
Frosty!
Frosty!


Becuase of the iminent danger of this place going bye-bye, anyone here care to continue magical discussions in the Library, at least until this place starts up again?
Or would we rather stay here until we're forced out?
If they try to force us out, we should Fireball them!
Aramar the Black

10-17-05, 07:02 PM
Nay, my friend, would you try and fireball the Gods of Wizards?
premier666

10-17-05, 07:34 PM
Nay, my friend, would you try and fireball the Gods of Wizards?
*trows a fireball at a flying bird*
I fireball for fun!
Or, as I like to say: "I cast spell that makes the peoples fall down!" :D
Frostbite_Ravenheart

10-17-05, 10:40 PM
Sadly, the Maxim is true...History is doomed to repeat itself.

The first leader and founder of the CoA went through a much more terrible case of appearing then disappearing and as his days went on he became less and less visable until POOF all of a sudden a new regime took over his place.

This regime while always present, if not attempting to be omnipresent, eventually fell in a similar way. They may have been active but ignored the real issues and cared only for politics, thus driving themselves apart.

Until I came and picked up the peices, but now I seem to following the same drift. I think mainly it has to do with oral presentation due but I wont attempt to make excuses for my absenses of late.

Instead, I will tell you, I have put together a chunch of the councils real history and I've been working on a few "standing orders" and what not for the CoA to go by. Not only will this add flavor, but at least it will let my views be carried out if I do fall into the same Comas the past two regimes have. I will try to stop that from happening the best I can.

I shall have something for you all to feast your eyes upon before my next post, but feel free to discuss whatever you want and help keep us alive.

-Frosty
(Ara, I'll be in touch [PM] soon.)
Aramar the Black

10-25-05, 06:45 PM
You know, in a place like this, the word soon usually means a fortnight or so.

But anyway, to put a little bit of life back in here, at least until Frosty posts again, I have a new spell:

Symbiosis
Level: Clr 6, Drd6, Sor/Wiz 5
Components: M, V, S
Casting Time: 1 full action
Range: Close (25ft. + 5ft./lvl.)
Target: One object and one creature within range
Duration: 2 rounds/lvl.
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell bonds the "spirits" of an animated plant or object with a living being. Essentially, this allows one to control the actions of an animated item or plant as easily as you would your own. For the duration of the spell, the living target cannot use his/her weapons, natural or otherwise, and instead makes attacks through the bonded plant or item. The target may also control such actions as charging or going defensive.
For example, Mialee bonds with an animated chair of medium size. She forfiet her own attacks to make the chiar attack instead, with her base attack bonus and its modifiers. She may also will it to move forward at 50ft. per round.
Hennet, however, has bonds his friend Durthon with an animated Large rectangular rug. Durthon may will the rug to attack, move about, blind opponents, or use its constriction ability.

Enjoy.
jagggar

10-26-05, 12:39 PM
Perhaps someone else has already had this idea. Hopefully you all can tell me why it's a bad one.

Weaken Spell [Metamagic]
You can cast a spell as if it were a lower-level spell than it actually is.
Benefit: A weakened spell has a lower spell level than normal (down to a minimum of 1st level). Unlike other metamagic feats, weaken spell actually decreases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the weakened level. For every spell level lower the weakened spell is, reduce the caster level by 2. If the spell also has a maximum effect based on caster level, this is also lowered in a similar fasion. The weakened spell is as difficult to prepare and cast as a spell of its effective level.
For example, a fireball weakened to 1st level would have a maximum damage of 6d6. If a 7th-level wizard is casting the weakened fireball, it would do only 3d6 of damage.
Special: A spell with no effect based on caster level cannot be weakened. (A spell with only a number of targets based on caster level is not considered to have an effect based on caster level.)


I'm thinking maybe Heighten Spell should be a prerequisite for it.
Demonfey

10-26-05, 12:43 PM
I'll just say weakened wish and leave it at that.
jagggar

10-26-05, 12:54 PM
And which part of that has an effect based on caster level?
Demonfey

10-26-05, 01:23 PM
Don't think anything, but I just wanted to throw it out there. What about a weakened gate for summoning creatures? That is determinable by caster level.
jagggar

10-26-05, 01:43 PM
Assuming CL 20 for ease.
Spell Single Many
Level CL HD HD
1 4 8 4
2 6 12 6
3 8 16 8
4 10 20 10
5 12 24 12
6 14 28 14
7 16 32 16
8 18 36 18
9 20 40 20
I guess what's needed now is a comparison vs. the standard summon spells.
Demonfey

10-26-05, 01:58 PM
Thing is, that would be ANY creature of those HD. Including things with templates that boost CR.
For example, you could summon a rakshasa first level. They only have 7 HD, and are CR 10. Or a remorhaz, 7 HD, CR 7. You could even summon things that had been modified, like half dragon versions of my examples, or worse. Examples of first level summons are fiendish vipers and celestial badgers.
jagggar

10-26-05, 03:05 PM
Best comeback I have after all that time offline: The weakened (1st) gate creatures will only be around for 4 rounds.
gabrion

10-26-05, 03:25 PM
Thing is, that would be ANY creature of those HD. Including things with templates that boost CR.

Well we can already make effigies this way, so it shouldn't be too big of a problem. ;)
Demonfey

10-26-05, 03:35 PM
Wouldn't really help that much, unless there is a requirement of being able to cast that spell at its original level. I mean, just imagine if a low level character could do that as a summoner. For any level he could cast to.
jagggar

10-26-05, 03:42 PM
Wouldn't really help that much, unless there is a requirement of being able to cast that spell at its original level. I mean, just imagine if a low level character could do that as a summoner. For any level he could cast to. How do you mean?
Are you saying having a 5th level ______ cast weakened gate?
Or do you mean your modified caster level must still be able to cast the original spell?
Demonfey

10-26-05, 04:01 PM
Caster modifying the spell should have to be able to cast it as normal. The point I'm trying to make is that a mage with the right mentality on spells would be able to do so many bad things with that feat, like use spells that'd still be powerful no matter what you did to weaken them.
jagggar

10-26-05, 04:36 PM
Yay for phrasing that ends up ambigous!

Given: The caster should be able to cast the spell he intends to weaken.

Should the caster need to be able to cast the spell with his reduced caster level?
Example:
For a wizard to cast a weakened (2nd) fireball he would have to be 7th level. In order to cast a weakened (1st) fireball, the wizard would have to be 9th level.
Demonfey

10-26-05, 05:49 PM
Now for the real question: Why would a caster need...oh wait, I just got it. The feat's main purpose is to allow spells that are normally too high to be used in combination with other spells (example, invoke magic followed by meteor swarm wouldn't work, the limit of spells invoke magic can cast is 4th level without it), so that no matter what the situation, the mage can always access the majority of their spells.
jagggar

10-26-05, 06:34 PM
Actually, since I don't believe I've seen invoke magic, the purpose was to let you sort of cast a spell when you've metamagiced away all the spell slots of that level, or to allow higher-level spells as wands and potions.
Demonfey

10-26-05, 06:49 PM
It was an example, since there are other spells out there, I just can't remember the names of them.
Invoke magic is in Lords of Madness, and allows you one 4th level or lower spell in an area without magic. The spell itself is 9th level.
Demonfey

11-04-05, 12:39 PM
Now'd be a good time for the eighth version...
Von Crown

11-06-05, 06:49 PM
Now another question on the metamagic feat- How would it affect casting time for spontaneous casters? Also, I've been trying to find a balanced way to allow spontaneous casters to use metamagic without increased casting time, to make metamagic more viable for them (the only reason I have any metamagic feats with Mordred is to qualify for the automatic versions, which takes forever and only works in epic. Do you think I would be justified in creating a feat that kills increased casting time for metamagicing spontaneous casters? Seems like the main purpose is to balance against the increased versatility.
One idea for the feat would be a prerequisite of Arcane Preparation (the feat). What about that, two feat slots for spontaneous metamagic with no time adjustment?
Von Crown

11-07-05, 06:41 PM
Still nothing? I would really like some feedback, since I think my views on whether this is balanced are probably fuzzy due to my preference of the sorcerer.
Demonfey

11-07-05, 06:45 PM
Jagggar'd be the only one with a good amount of authority on the feat to determine it.
Von Crown

11-07-05, 06:51 PM
I mean what about mine where you get a feat that lets spontaneous casters cast without increased time. It seems maybe overpowered as just that, so I figured I'd add arcane preparation as a prerequisite (since that would make it effectively a useless feat, as it's main purpose is metamagic anyways). Maybe something else in additon? Problem is that I have no idea what else.
One other balance idea is maybe having to use more spell slots for a single spell affected.
Aramar the Black

11-07-05, 06:54 PM
Do you think I would be justified in creating a feat that kills increased casting time for metamagicing spontaneous casters? Seems like the main purpose is to balance against the increased versatility.
One idea for the feat would be a prerequisite of Arcane Preparation (the feat). What about that, two feat slots for spontaneous metamagic with no time adjustment?

I see it as justifiable; and Arcane Preperation is an appropriate prerequisite.
Given that Sorcerers have no bonus feats, I see it as pretty balanced, but that's just me.



Now'd be a good time for the eighth version...
Agreed.



(off in the distance) Ohh, Frostyy...........
Von Crown

11-07-05, 07:04 PM
Alright. Now I need an name, and I can go on to my other feat Idea I had recently, the far less serious or balance-negotiable Chuck Nunchuck.

To quote myself earlier-
"How many nunchucks could a nun chuck if a nun could chuck nunchucks?"
Aramar the Black

11-07-05, 07:11 PM
Alright. Now I need an name
Ahh, now we come to the hard part.. :)


To quote myself earlier-
"How many nunchucks could a nun chuck if a nun could chuck nunchucks?"
:rofl: :heehee
Master_of_Sarcasm

11-07-05, 10:23 PM
"How many nunchucks could a nun chuck if a nun could chuck nunchucks?"

Personally, I think the real question is "How many nuns could a nunchuck chuck if a nunchuck could chuck nuns?"

....Hmm......Sounds like an Animated Object feat to me.... :plotting:
Aramar the Black

11-07-05, 10:30 PM
Personally, I think the real question is "How many nuns could a nunchuck chuck if a nunchuck could chuck nuns?"

....Hmm......Sounds like an Animated Object feat to me.... :plotting:


If you look at Monte Cooks Complete Book of Eldritch Might, he has rules for intelligent waepons which well be animated to a pretty good degree; I'm getting vision's of demonic, giant-sized nunchucks fighting off ignorant priests.
:)
Demonfey

11-07-05, 10:34 PM
Thank you for an idea of something to throw at the GoPG. :D
Aramar the Black

11-07-05, 10:38 PM
Oh, I'm a member there; I'm sure I could come up with something in thier favor; maybe we could teach Sil's Runestaff to fight. Or dance, at least.

(though, between you and me, I won't bring out my holy belt paladins after a few minutes; you have fun.)

:)
Von Crown

11-07-05, 10:44 PM
In the spirit of Nuns and Chucking, I point you to a siege weapon we need to stat out. I give you- The Chuck-Nun (http://uncyclopedia.org/wiki/Image:Chucknun.png)

And with this, my invasion plan. To quote myself again-
"We'll have the Chuck-Nuns chuck the Nuns who'll chuck Nunchucks at Chuck's Nuns."
Demonfey

11-07-05, 10:46 PM
I can see it now:
It's nunchuck-zilla! Run!
*Pair of nunchucks destroy the lower GoPG*
Mwahahahaha...
Von Crown

11-07-05, 10:53 PM
I'm now debating the possibility of founding a Guild oriented around Puns and Wordplay. Maybe other random insanity as well. Give people a place to be more insane than usual. It'd also be a good place to ask after ideas for a PrC I've had in the works for a while now- 'The Shining Blade of Erroneous'
It's class abilities are a compilation of misunderstandings and typos. For example, it get one ability 'Grace of the Commie' from when I misunderstood a friend of mine telling me about the Shaman ability 'Grace of the Kami'. I have also been considering using some stuff from the Typos of Doom elsewhere on teh wizard's DnD site. Two I was thinking of in particular - 'All creatures wit h250 feet must make a fortitude save' (Mighta been reflex) and Once per day being able to summon a Pie Fiend. Think I should start it (The guild)? And further, what would be a good name?
Demonfey

11-07-05, 10:55 PM
So in other words, a Guild of Complete Chaos (We must complete the set!)
Thanks for another idea, by the way.
Aramar the Black

11-07-05, 10:58 PM
If I remeber right, there was once a guild of Happiness that was nothing but just happy stuff; this guild idea reminds me of that.
The Guild of Insanity; the Punny Guild.

Ohh: Rogue misspelled as rouge.
Demonfey

11-07-05, 11:00 PM
That could be a person that, when doing a sneak attack, puts makeup on their target while they aren't looking. :D
Von Crown

11-07-05, 11:01 PM
Not so`much Chaos as pun-ness (I'm sure there's a better word) and perhaps overall speech-esque types of things. Like an Insane Orators guild, but it needs a wittier name, due to witty things being the whole premise. Of course, it might be wittily ironic to have a name that is not at all witty, and thus it is witty. And then we'll chuck nunchucks at nuns chucked out of a chuck-nun. Im stopping that now before it gets too stale.
Punny Guild is better, but let's brainstorm a while longer, alright?
Demonfey

11-07-05, 11:03 PM
Guild of jokes that people groan at?
Von Crown

11-07-05, 11:06 PM
Hmm... If we could get it to rhyme with the name of another prominent guild, or a humorous acronym. If we could come up with an acronym that is relevant for PUN, WIT, or somesuch...
Demonfey

11-07-05, 11:08 PM
Guild of Verbal Pun-ishment!
Von Crown

11-07-05, 11:12 PM
"He said he'd cut with his rapier wit, I cut him with mine, and called him a twit"
I'm not great with acronyms, but I can rhym well. I've had conversations before where I rhymed everything I said with what the other person said while still making a good degree of sense.
Good one, by the way.
Demonfey

11-07-05, 11:15 PM
There is no such thing as a good pun. Only bad, worse, and "ow that hurt my head to hear"
Von Crown

11-07-05, 11:24 PM
Heh. Again, it would't be exclusively puns either.
I could see an acronym for GROAN, now that I think of it.
Guild of
Really
Obnoxious
A
N
Blasphemous Revenant

11-07-05, 11:25 PM
-Anorexic
gNomes
:D

They seem to be made for practical jokes and all-around wittiness. And they seem sadly absent from the game, currently.
Demonfey

11-07-05, 11:28 PM
Annoying
N
Von Crown

11-07-05, 11:42 PM
Guild of
Really
Obnoxious
Annoying
N
Sagacity


perhaps?
That way the N could be an adjective instead of having to be a relevant noun (I couldn't think of any)
Von Crown

11-07-05, 11:46 PM
I think I've got it.

Guild of
Really
Obnoxious
Annoying
Nutty
Sagacity
Demonfey

11-07-05, 11:50 PM
I believe it works. Congrats, Von, you have a pun-like name for your guild.
Von Crown

11-07-05, 11:59 PM
Head for the hills, 'cuz IT'S HERE!!!!!!!!!!!
Master_of_Sarcasm

11-08-05, 06:19 PM
Guild of
Really
Obnoxious
Acronym
Namers

:P
Von Crown

11-08-05, 07:15 PM
Well, that works too, but we do things other than acronyms... Feel free to drop by, too!
Master_of_Sarcasm

11-08-05, 08:24 PM
Don't get me wrong; I didn't assume you only did acronyms. I just saw GROAN as an opportunity for some obnoxious wit.

Having done so, my work here is done.....for now.

MoS
Von Crown

11-08-05, 08:32 PM
Yeah, I figured, that was more to make sure no-one got confused or anything. Just to be safe.
Aramar the Black

11-08-05, 10:23 PM
Alright, I have been a member of Conscentia for a great time, and am now trying to keep it on its feet.
So, I ask all you mages, are my efforts in vain, or could the Academy, mayhaps even as a "branch" of the Council, be a flowering achievment?
Would any of you be willing to become educators at the Academy?
WizO_Shadow

11-08-05, 10:55 PM
Please forgive the intrusion, this thread will need to be restarted within 48 hours. After that I will lock this thread so you can archive it for your gaming records.

Thank you.

WizO_Shadow

P.S. Yes, this post will be deleted out before the locking so that it looks all nice-like .
Demonfey

11-08-05, 10:59 PM
I'll start a new one, then. Also, can you lock the Black Dragon Disciple: Kobold Marine threads? Nemesis seems to have quit, and we have converted the dead guild into a new one.
Aramar the Black

11-08-05, 11:04 PM
Yes, so I may have a new place to start calls for Frosty, without filling up his PM box.
:D

Thanks, Shadow!
WizO_Shadow

11-08-05, 11:04 PM
Thank you and done!

Shadow
Demonfey

11-08-05, 11:06 PM
Okay, the thread's done. I just took the first post from here and quoted it.