The Guild of Ultimate Evil: Revolution [Archive] - Wizards Community

Post/Author/DateTimePost
thasis

01-05-06, 01:40 PM
Guild Name: Guild of Ultimate Evil


This is the 4th Incarnation of the Guild of Ultimate Evil. This thread is going to be the Revolotion for the Guild of Ultimate Evil. My goals are a little less peaceful then they were before. The time for peacetreaties are over. The time for war has begun.

As you come up to the Guild of Ultimate Evil you relize how big the guild realy is. It's a giant black fortress that's kind of evil churchish. As you walk into the guild you see a giant hall. It's walls are made of black stone and the walls have tapestrys of torture, evil, and war on them. As you travel around the guild you see a meeting hall were there are several chairs and one main chair that is comprised of half-elven skulls. It's also much larger then the others. Througout the building there is a humungas libary, a torture chamber with all the most vile and evil torture devices known to man, a watch out tower, and a numereous rooms to stay in. The guild is obviously built for the evil.

Guild Charter:
The main goals of the foundation are as follows:
-To stop good from hunting down evil
-To oppose the Half Elven Foundation and other guilds of good
-To gain political and millitary power
-To gain access to the most vile of machines, spells, artifacts, and weapons

Member List:
Guild Master
1.) Thasis

Guild Members:
2.) Droga
3.) Chaos Evoker
4.) Demonfay
5.) Turalisj
6.) Dyne
7.) Kobold_Ur_Priest
9.) Redhase
10.) Drake the Dragonslayer
11.) Shandrakor
12.) Malik21
13.) Masamune
14.) Zombiemaniac
15.) KidDeath
16.) Arshes
17.) Sargatanas
18.) Master of Flames
19.) IM_TIM
20.) Alek Knell
21.) Mid-Boss
22.) The Kobold Hero
23.) Wilds
24.) Premier666

Alliances:
-Stormhand Foundation
-Blackstar Syndite
-Children of the Planes
-Kobold Marines: BDD Headquarters
-Temple of the Dammned

Enemies:
-Half Elven Foundation
-Purple Dragons

Guild Leadership Score: Comming Soon
Districts: Comming Soon
Resource Income: Comming Soon
Monthly Expenses: Comming Soon

Guild Treasury/Items:
Comming Soon

Total Cost: Comming Soon
Remaining Gold: Comming Soon
Total[B]: 1,000,000 gp starting gold

[B]Miscellaneous Guild Items:
Comming Soon

Guild Creations:
Skygge as a Race (http://boards.wizards.com/showpost.php?p=7186786&postcount=180),
Skygge Droga Prc (http://boards.wizards.com/showpost.php?p=7189414&postcount=187),
Servent of the Skygge Prc (http://boards.wizards.com/showpost.php?p=7194650&postcount=189),
Anvil of Doom (http://boards.wizards.com/showpost.php?p=8068296&postcount=888),
Anvil (http://boards.wizards.com/showpost.php?p=8068296&postcount=888)
The Kobold Hero

01-05-06, 01:57 PM
Don't forget to add me to the member list.

Now, what are my orders? Rain acid down on the GoPG? Sommon demons into our world? Go make coffie?
thasis

01-05-06, 02:00 PM
Mmmm... cofee...

Anywayz, I added you to the memberz list.
Wilds

01-05-06, 02:01 PM
Can my char Fang be added to the members?
premier666

01-05-06, 02:01 PM
Add me too.


Don't forget to add me to the member list.

Now, what are my orders? Rain acid down on the GoPG? Sommon demons into our world? Go make coffie?
I'm not the leader but coffee would be good. :D
The Kobold Hero

01-05-06, 02:09 PM
Coffee (http://tn3-1.deviantart.com/300W/i/2004/02/3/8/The_Coffee_House.jpg)

lets get back on topic now...
jagggar

01-05-06, 02:23 PM
French vannilla cappachino please.

So what did we figure at the end of the last topic before the new Droga arrived? Other than Zombo having insane charisma.

Most were NE or LE?

Cause I'm kinda wondering how the GoUE can just get along so well. DMG states how monolithic evil is unrealistic, but here we are at the Guild House, more or less all evil's cooperating wonderfully.
premier666

01-05-06, 02:28 PM
French vannilla cappachino please.

So what did we figure at the end of the last topic before the new Droga arrived? Other than Zombo having insane charisma.

Most were NE or LE?

Cause I'm kinda wondering how the GoUE can just get along so well. DMG states how monolithic evil is unrealistic, but here we are at the Guild House, more or less all evil's cooperating wonderfully.
Mostly because evil only betrays when the time is right. and possibly, the time is not right.
Sargatanas

01-05-06, 02:29 PM
French vannilla cappachino please.

So what did we figure at the end of the last topic before the new Droga arrived? Other than Zombo having insane charisma.

Most were NE or LE?

Cause I'm kinda wondering how the GoUE can just get along so well. DMG states how monolithic evil is unrealistic, but here we are at the Guild House, more or less all evil's cooperating wonderfully.

Common enemies make for a good 'stick together' qualities developing.
jagggar

01-05-06, 02:47 PM
So something along the lines of "Smart Evil: Don't backstab while Good is breathing down your neck."

Now maybe it's just me, but does anyone ever feel that LG to CE might be a smaller step than LE to CE? And I'm talking without the help of a helm.
The Kobold Hero

01-05-06, 02:54 PM
"Smart evil" is deffinatly the right term. Lets see... I'm LE, Styx Dragons are always NE, Warewolves are usually CE, and I don't know about the other characters. We've got quite tthe mix.
Wilds

01-05-06, 07:00 PM
Only afflicted werewolves are always CE. Natural werewolves can be any alignment though most end evil
Zombomaniac

01-05-06, 07:46 PM
Other than Zombo having insane charisma.

I wouldn't call it "insane" just...very high. :rolleyes:

Hirohito is LE.
The Kobold Hero

01-05-06, 08:10 PM
So was Hitler.
jagggar

01-05-06, 08:23 PM
Very high? :P

No thoughts on the LG-CE connection?
The Kobold Hero

01-05-06, 08:34 PM
Noo... He said that Hirohito is LE. I then commented on that statment by saying that Hitler was too.

PS: I think that going form LE to CE is much more easy then going from LG to CE. Probably becuase going from LE to CE only means a loss of a moral "code." Going from LG to CE means losing your respect for life, and a moral "code."
Wilds

01-05-06, 08:41 PM
Alignment is relative as far as I can tell. So LE to LG or LG to LE is just a change in point of view
Zombomaniac

01-06-06, 10:36 PM
Hey DF do you want to have it where Snakey and Hirohito start forging the Master/Familiar-esk thing now or just asume we already have that down and go from there?
Kobold_Ur_Priest

01-07-06, 11:20 AM
PLEASE remove Nemesis' name from the list and replace it with mine.

He no longer resides here.

I am here.

& on the subject of my dragon being NE, he is CE...long story, corrupted by the Abyss...blah blah blah, IM CE, lets just remember that.
Demonfey

01-08-06, 07:11 PM
I'm back from Florida (four days, and strangely enough, always on the cusp of Disney but never in Disney).
Anyway, Zombie, assume that the master/familiar thing has already happened.
On LG-CE, well...think of it this way: if you had a moral code, or set of rules you absolutely had to adhere to the entirety of your life, wouldn't you snap sooner or later?
thasis

01-09-06, 04:15 PM
Well I don't agree with the common belief that evil can't work together. Just because we will do more then most to get to the top doesn't mean we're emotionless bastards who will kill everybody for a quick couple bucks.

But that's not to say that evil doesn't tend to have alot (And I mean ALOT) of backstabbing bastards. We're jus a lucky organized group.
Demonfey

01-09-06, 06:17 PM
Also means I have taken precautions to make sure that betrayals would be bad, such as making sure the Temple's members were more or less GoUE members, making that one unprofitable, or by letting everyone know that betrayal on their part means every ship that makes the GoUE will crash and burn if they try anything. Leadership and making sure your followers are the ones flying the craft: gotta love it. :D
The Kobold Hero

01-09-06, 06:38 PM
. . .
On LG-CE, well...think of it this way: if you had a moral code, or set of rules you absolutely had to adhere to the entirety of your life, wouldn't you snap sooner or later?

Not really. . . I can stick with a cause just fine. A person joins a cause or group because they WANT to. For instance: I'm a Christian. I don't have any trouble fallowing my religion. And no, I don't try to force it on to other people. Belive what YOU want to. Not what every one else want you to belive.
Wilds

01-09-06, 07:33 PM
I beleive that Demonfey was referring to LG as its stereotypical self and the constant strain that it would place on a mortal mind.

I do not think he in any way ment to pertain to religion, thats a flame war just waiting to get this place closed for good.

demonfey sorry if this seems like im putting words in your mouth, ill get rid of it if u want me too. just rather not have a flame war start here
The Kobold Hero

01-09-06, 07:40 PM
Don't worry about it. I was just using it as an example. My goal is NOT to start a flame war so, lets just drop it.
Kobold_Ur_Priest

01-09-06, 07:55 PM
yeah, drop it and let us move on to better, more evil things
Wilds

01-09-06, 07:58 PM
So who is the first guild to fall?
The Kobold Hero

01-09-06, 08:01 PM
You mean who will we beat the living daylights out of first? Duh! GoPG!
Kobold_Ur_Priest

01-09-06, 08:08 PM
You mean who will we beat the living daylights out of first? Duh! GoPG!
B- I- N- freakin'- G -O!
Wilds

01-09-06, 08:18 PM
uhhhh the GoPG is currently non-existant, so fide some one else to womp one
The Kobold Hero

01-09-06, 08:22 PM
Hmm. . . Well that means two things:

One: it makes our job sooooo much easyer. :)
Two: It also means less butt-kicking. :(
Kobold_Ur_Priest

01-09-06, 08:26 PM
damn.
jagggar

01-09-06, 10:42 PM
I believe evil ultimately can't be benificial. While sure you're all getting along now, what happens when all the good (and neutral-must-balance) guilds go ka-blewy? Out comes the backstabbity.

Tread carefully, make very little if any mention of actual religion while outlining stuff (ideas, philosophies, viewpoints, etc.), don't bash, and it's seemed to work okay with the Neutral Guild when we got philosophical.


So here's another question:
Why are you all playing evil?
I think with the exceptions of thasis, Zombo, and premier none of you are playing good characters. Any reason why?
Wilds

01-09-06, 11:28 PM
I realized that a while ago.... I was coutning on Kelreth ending up dieing or Incarin being killed by Pytho. Sooo... my plans to make a fanatical LG character where put on stand by until either one of my chars dies or the new rounds starts. Which i will then have a G, N, E chars, balance is key. All evil is rather boring right now...

i generally play evil to tell my dark side out cause otherwise i would be in a lot of trouble with the law prolly
The Kobold Hero

01-09-06, 11:48 PM
Overall, I like Lawful neutral most. (it is easyist to roleplay for me) And when I play good/evil characters, its more like a neutral character with good/evil tendancies. Its not that i'm not loyal to that particular side, its more like i'm a more mild member of that alignment. I'm a loyal part of their Guild, but not a fanatic. ;)
Sargatanas

01-10-06, 12:26 AM
I believe evil ultimately can't be benificial. While sure you're all getting along now, what happens when all the good (and neutral-must-balance) guilds go ka-blewy? Out comes the backstabbity.

Tread carefully, make very little if any mention of actual religion while outlining stuff (ideas, philosophies, viewpoints, etc.), don't bash, and it's seemed to work okay with the Neutral Guild when we got philosophical.


So here's another question:
Why are you all playing evil?
I think with the exceptions of thasis, Zombo, and premier none of you are playing good characters. Any reason why?

Simple my dear, with great good there needs be great evil. With those who would sacrifice themselves for the people (the Knights) and those that fanatically hunt the evils of the world (GoPG), there needs be a darkness that is equal if not stronger. Wherever light shines there needs to be a shadow, a darkness to contrast it. Without great evil, good has no meaning. Besides... I am good at what I do.
The Kobold Hero

01-10-06, 12:37 AM
The reason i'm not playing a good character along with this one? I really haven't gotten around to it. I'd need to come up with a concept, stat him, and then run him through the approval process. Maybe in time. Maybe.
Demonfey

01-10-06, 12:45 AM
I believe evil ultimately can't be benificial. While sure you're all getting along now, what happens when all the good (and neutral-must-balance) guilds go ka-blewy? Out comes the backstabbity.

Tread carefully, make very little if any mention of actual religion while outlining stuff (ideas, philosophies, viewpoints, etc.), don't bash, and it's seemed to work okay with the Neutral Guild when we got philosophical.


So here's another question:
Why are you all playing evil?
I think with the exceptions of thasis, Zombo, and premier none of you are playing good characters. Any reason why?
I play evil because this is the first chance I've actually had to try playing evil (well, besides a mini good-versus evil, PvP thing that doesn't really count). As to why I don't have any good characters, well, whenever we start the next installment of the IFWG, either Shiny or Igor's cousin, Igor, will be _G (probably CG).
Also, on the topic of religion: Roman Catholic. My whole thing about why LG tend to snap was more about paladins and how most people want to do things that are fun with them but they and their DMs have the image of the 20 ft pole up the butt stereotype in mind and don't try and disillusion themselves of that view. Like how the new OOTS illustrates a non-stereotypical paladin and a stereotypical one.
redhase

01-10-06, 01:02 AM
Originally Posted by jagggar
I believe evil ultimately can't be benificial. While sure you're all getting along now, what happens when all the good (and neutral-must-balance) guilds go ka-blewy? Out comes the backstabbity.

Tread carefully, make very little if any mention of actual religion while outlining stuff (ideas, philosophies, viewpoints, etc.), don't bash, and it's seemed to work okay with the Neutral Guild when we got philosophical.


So here's another question:
Why are you all playing evil?
I think with the exceptions of thasis, Zombo, and premier none of you are playing good characters. Any reason why?


Lets see, evil is so much better to play than good, it's easer on the character not to have delusion's of the soul. such as a paladin who's does good and they believe it's good. But in realty they do more harm than good, religion alters one view of realty.

Yes I'm still watching and waiting, I will be back to start my plan demonfey.
time is always your friend when you wait and to learn about your enemy.
I do need a few elves slaves, and breaders for my friends.
Demonfey

01-10-06, 01:16 AM
...you're going to begin breeding an army of demonfey. That'd take so long to mature, but it would be so strangely interesting...anyway, I'll see if there's anything I could do to further those goals.
redhase

01-10-06, 01:43 AM
demonfey do you remember the item I left in your possion, the gm's did approve it last time.
I hope the new gm's let me keep some of my items that were already made like my rings that allowed me to visite any guild unhampered.
Can the guilds trust any character going to join thier guild? may be maybe not they may be something other than what they seem.
as for the breeding program, half elves and elves works the best.
some friends would like to meet the halfelves and elves to have alittle talk with them and see just how good they are at breeding.

Know your self, and know your enemy and you will win every battle!
Sun Tan the art of war.
Wilds

01-10-06, 02:38 AM
Fang and his pack can work on collecting possible breeders
jagggar

01-10-06, 10:59 AM
Who says that the paladin's actually doing more harm than good? In what way can he do more harm than good and keep his paladinhood?

How is evil not likewise delusional?


I don't quite know when, but somehow I've come to a decision if I ever become an offline DM with my own gaming group. If my players ever ask to play evil characters, I'll say "Prove it" and start them all off as netural (at 1st level). If they just wanna slaughter stuff, then the'll start killing peasants or maybe each other. If they play a combination of decent-into-evil/smart-evil, then they'll eventually get a land grant and a stronghold with peasants to rule over. They'd have control over laws and taxes and such. Every now and then, there'd be a problem plaguing their peasants that they'd have to dispach to keep their position. Eventually, depending on what they do, Goodies might start coming around trying to remove them from their position.
Oh, and I'll likely force them all to play 'boring' PHB races.
Demonfey

01-10-06, 01:12 PM
How is it that I always like the idea of how you'd DM something alignment-wise? And why do I always wish that I'd come up with it first, or that someone that is DMing for my group did?

@redhase: I can't seem to remember what it is you gave the GoUE...
jagggar

01-10-06, 02:17 PM
Huh? Me? or was that a generic you? I'm very confused.
Demonfey

01-11-06, 01:22 AM
Yes, you jagggar. Sorry about the confusion. Its just that the ideas like the one above just seem that they'd make so much more sense than "I start as LG because I want to be a paladin", or "I want to take some of the Sacred Vows, so I should be something G". I see a lot of that, now that I think about it...
premier666

01-11-06, 10:06 AM
I play evil cause evil is fun. not more not less. :D

But when I DM any campaingns, I prefer good. unlike the real world, I generally put in any of my campaigns that good should win. it can lose, like when the PCs do stupid stuff, but generally, they should win.
I'm not against evil campaigns, but I'm just not the kind of DM that would let evil pcs do their stuff freely.

(of course, when I'm a PC thats diferent.)

on another note, I dont know what is worng with the paladin stereotype. I mean, I lke the idea of shining knights, but just because they're LG, dont mean they cant use good tatics. a surprise sneak attack dont break their code. killing prisioners would, killing inocents worse, but using good strategy would'nt.
jagggar

01-11-06, 03:07 PM
Well thank you :)
A good deal of my alignment ideas come from the Christian Gamers Guild (http://www.geocities.com/christian_gamers_guild/chaplain/), specifically M.J. Young's essays down the right hand side of the page. A few come from my pseudo-philosophical meanderings on morality.

With that sort of endorsement for "Evil, really? Prove it." mentality, I think I might even consider changing Monk and Barbarian into Prestige (15) variants for my attempted homebrew setting. "Beat people up with your bare hands while staying centered? Run around smashing things violently? Prove it."


There's nothing wrong with the sterotype of a knight in shiney armor on a graceful stallion. Like Demonfey mentioned, it's the stereotype of that knight having a 20 ft lance stuck up his butt that people have a problem with.


Hmmm. . . Prestige Druid: "You like animals a little too much? Uhhh. . . That's okay. . ." . . . maybe not. . .
Von Crown

01-11-06, 04:03 PM
"I'm sure you are all very eager to begin the war," Mordred steps around a corner. "but perhaps some caution is in order? Rememberthat there are several enemies, and we should not assume that if we should attack one that none of the others would come to aid them? even if no formalalliance is stated,that hardly bars the possibility. There a way to circumvent them granting aid, though I have yet to think on it much. Aiultaneous assault would force them al to see to their own defenses, but the combination of splitting our forces to attack well-defended fortresses is quite unappealing. But could we possibly... I'm not sure if we have the resources, but... maybe..."

When you start making everything in PrC's like that, you getD20 Modern
jagggar

01-11-06, 04:23 PM
When you start making everything in PrC's like that, you getD20 Modern My only problem there, that Modern caps spells at level 5. ^_^
Demonfey

01-11-06, 04:42 PM
Well thank you :)
A good deal of my alignment ideas come from the Christian Gamers Guild (http://www.geocities.com/christian_gamers_guild/chaplain/), specifically M.J. Young's essays down the right hand side of the page. A few come from my pseudo-philosophical meanderings on morality.

With that sort of endorsement for "Evil, really? Prove it." mentality, I think I might even consider changing Monk and Barbarian into Prestige (15) variants for my attempted homebrew setting. "Beat people up with your bare hands while staying centered? Run around smashing things violently? Prove it."


There's nothing wrong with the sterotype of a knight in shiney armor on a graceful stallion. Like Demonfey mentioned, it's the stereotype of that knight having a 20 ft lance stuck up his butt that people have a problem with.


Hmmm. . . Prestige Druid: "You like animals a little too much? Uhhh. . . That's okay. . ." . . . maybe not. . .
Yeah, primary caster classes have it easier than the extrema classes (has to be good, evil, lawful, or chaotic). You could probably get away with it for warlocks, though.
Oh, and Crowley's evil because every time he burns a sentient creature, it's technically cannibalism.
thasis

01-13-06, 04:30 PM
I personally play evil more often then I do good because it suits my personality in real life. I don't go out and kill people but I am a complete egocentric bastard. I will do anything to get ahead if I can get away with it. So it's easy to be an overagurated version of yourself then it is to be a overagurated version of the oposite of yourself.

Now the reason I created a good character was because I feel balance is necessary. Plus playing something contarary to my nature is quite an intressting challenge.

Oh, and sorry bout the spelling. At school on a bad keyboard with no spellcheck... :( . I'm not a natural spelling ace either.
The Kobold Hero

01-13-06, 07:43 PM
I personally play evil because I want to see something different. . .
I'm tired of stories where the gallent "hero's" slay the beings that the mojority has monsters, steal the loot, and go home rich. renise, wash, and repeat. . .

So I guess I'm evil because I have a vary twisted sence of justice. . . I love it. ;)
Demonfey

01-13-06, 10:00 PM
I personally play evil because I want to see something different. . .
I'm tired of stories where the gallent "hero's" slay the beings that the mojority has monsters, steal the loot, and go home rich. renise, wash, and repeat. . .

So I guess I'm evil because I have a vary twisted sence of justice. . . I love it.
Those stories always did strike me as wrong...that's one of the reasons I wrote Crowley's backstory the way I did. The life and times of adventurers, from the point of view of those they'd be sent to hunt. A parody on every adventurer that has never delved deeper than "the monster manual says its evil, so kill it" in mentality, everyone who just says they are good but does more evil, and never gets called on it, the paladin players that are in it only for the benefits. Sure, I tried being a paladin, once, and it ended up working in the same way as what I described above. I wanted to try intimidating things through promise (but not followthrough) of pain. After a while, I just decided I wasn't meant to be a paladin.
Anyway, it's interesting what you realize about things you wrote when someone posts something that just strikes very close to what part of it is. More interesting when you don't realize that you actually have any theme behind it. Guess I know why I chose "fiction as a satire on the real world" for a senior anthology, now.*
*word of advice for anyone that decides to try a report on said topic: if you need a newspaper, the Weekly World News works quite well. Especially the stories like giant hamsters running around the core of the earth keeping it spinning. Couldn't keep a straight face while reading that one.
Von Crown

01-13-06, 10:35 PM
I have similar reason as DF and The Kobold Hero,but then add in that I love setting up deviously over-complicated plots, unusual traps,and interesting guardians. Another often overlooked perk of being a 'bad guy' is that in most cases, people are more impressed when you do something 'good'. Of course, all this still does not stop my attempts to remove the alignment system...

If anyone cares, I got together a small GIF animation of Mordred while I had nothing to do... it's here (http://home.comcast.net/~n.sattler/TEMP/mor.gif)
Demonfey

01-13-06, 10:41 PM
Nice, Mordred.
gabrion

01-13-06, 11:04 PM
I like good guys. :)
Demonfey

01-13-06, 11:15 PM
Okay, but if you played evil, what would be your motivation?
Tenzhi

01-13-06, 11:53 PM
I personally play evil more often then I do good because it suits my personality in real life. I don't go out and kill people but I am a complete egocentric bastard. I will do anything to get ahead if I can get away with it. So it's easy to be an overagurated version of yourself then it is to be a overagurated version of the oposite of yourself.

Being a complete egocentric bastard doesn't necessarily make you evil. Gaelinar, the master swordsman in the Bifrost Guardians series, was a complete egocentric bastard but he was more of a Lawful Neutral bent.

And then there's the Elf-Bane, who is true neutral...
jagggar

01-14-06, 12:12 AM
Capes of power are fun. !Hmm. . .!

Cape of Power
At the wearer's will, this simple cape lifts up as if blasted by a powerful gust of wind.
Faint aura; CL 1st; Craft Wonderous Item, prestidigitation; Price 1000 gp
I suddenly wonder how many DMs DM just because they like playing evil.

I gotta go with Tenzhi. It's why every now and then I pull out the, "Are you sure you're evil?" question.
Demonfey

01-14-06, 02:25 AM
Just need to make sure the resources end up on this thread.
1st: 75 warforged artificers to cover the siege weaponry/crew
2nd: 7 kobold druids
3rd: 4 aarakocra fighters (1 level)
4th: 2 warforged artificers
5th: 2 kobold druids
6th: 1 kobold dread necromancer

1 gargantuan wyvern effigy
2 soarwood galleys
2 zepellins
2 dirgibles
2 drakestone golems
4 +1 sizing morphing clubs (read as incredibly mobile siege weaponry (they're weapons too))
3 bombards
3 greater bombards
Inscriptions of Privacy on all ships, and the wyvern
Prices:
Inscriptions of privacy: 14,000 each, Draconomicon
Sizing and Morphing: +1 enchantment each, Underdark book.
Dirgible: 35,000 gp, Arms and Equipment. Gargantuan. Doesn't require xp
Zeppelin: 60,000 gp, Arms and Equipment. Collosal. Doesn't require xp.
Drakestone golems: Each is 175,000 gp, Draconomicon
Light bombard: 2000 gp each, 6000 gp for all 3
Great Bombard: 8000 gp, bombard and great bombard are both in Stormwrack
This altogether would be 558,000 gp, before constructing rooms.
50k went to wands and letting Hero get his character something nice to be more efficient
622.4k went to vehicles, the wyvern (character died and funded that), and a number of little treats
240k is about to go into a pair of soarwood galleys, normal material 30k, soarwood 4x standard price. They'll just be from some NPC builder, since Orcy gets too much business for him to handle it all, and is also getting really, really rich.
Total remaining gold in coffers: 87,600 gold
Will take requests.
@jagggar: the cape should go nicely with the Invoke Drama spell (or whatever the hell I called it) I wrote up a while ago.
Tenzhi

01-14-06, 02:37 AM
Now all you need is the

Emblem of Recognition

These emblems of varying design are always associated with a name. When the command word is spoken, this emblem will attach itself to the user's chest or back, clothing or armour worn on the chest or back, or on the face of a shield. Anyone viewing the bearer of the emblem will automatically identify them with the name associated with the emblem. Viewer's who know the bearer's true identity must make a Will save (DC 20) to recognize them.
Demonfey

01-14-06, 02:38 AM
You forgot this part:
"And if they just combed their hair over and took off a pair of glasses, it's a DC 50 check."
Can't forget the spell...
Invoke Drama:
Any 0
Illusion school
V,S
When used, Invoke Drama forces the user to go into a dramatic monologue (hence the vocal component) and dramatic actions (hence the somatic component), and creates a flashy but altogether useless display that is as powerful looking as the caster is. Even characters that can't normally cast spells can use it, albeit unwillingly. During combat, caster doesn't apply dexterity at all to AC, and takes a -2 to all search, spot, and listen checks during the use of this spell due to concentrating on the dramatic atmosphere.
gabrion

01-14-06, 03:29 AM
Okay, but if you played evil, what would be your motivation?

If I played evil as a character I would probably use some kind of ultra-nihilist but self indulgent personality that sees himself (and everyone around him) as having a natural bent toward doing evil things, but he embraces his "nature" rather than fighting it. I don't like the kind of evil characters who are evil but who try to redefine the word and make it look like the fake good guys in the world are actually more "evil" than they are.
Tenzhi

01-14-06, 03:49 AM
I've only played a truly evil character once. Ironically, it was an elf (at the GM's behest we were all forced to play elves). Even worse, it was in Rolemaster. He was a selfish, power-mad mage who would sacrifice his friends and family in the blink of an eye if it meant gaining more for himself. Having since become a fan of 8-bit Theatre I can look back and compare him to Black Mage.

I did play a Malkavian in a Vampire game, but I can't really say he was Evil. Chaotic Neutral is where I'd put him in D&D (of course, his other personality may have been Lawful Evil, but that part wasn't played by me).
gabrion

01-14-06, 03:51 AM
I did play a Malkavian in a Vampire game, but I can't really say he was Evil. Chaotic Neutral is where I'd put him in D&D (of course, his other personality may have been Lawful Evil, but that part wasn't played by me).

Lol...talking about vampires in terms of the D+D alignment system may be one of the few things worse than talking about D+D characters in terms of the D+D alignment system.
Tenzhi

01-14-06, 04:18 AM
Lol...talking about vampires in terms of the D+D alignment system may be one of the few things worse than talking about D+D characters in terms of the D+D alignment system.

::shrug:: I can even talk about barcaloungers in terms of the D&D alignment system. Alignment makes perfect sense to me, even if the way it's treated in specific instances may not. Vampire's use of personality traits as a game mechanic (one must follow their trait to get back Willpower, or used to back before their latest icky revision) baffles me, however, as I rarely know what trait will fit best until I actually play the character and thus discover its personality.
gabrion

01-14-06, 04:32 AM
Oh don't get me wrong, I'm not really against the alignment system in D+D, it just seems that most people who play D+D already assume some kind of moder conception of morality based on consequentialism or utilitarianism. This is why people often get hung up on the problem of paladins being "lawful stupid," because most people (and arguably the majority of the modern community of moral philosophers) don't take deontological morality to be a viable system. The problem is that I see way too many people having complaints about the alignment system because they either fail to understand it, or simply can't accept that kind of moral system in a game.
Tenzhi

01-14-06, 04:57 AM
You're not allowed to remind me of philosophy subjects. You just Kant do things like that. And as an amusing segway, the precepts involved are very reminiscent of Crowley's "Do as thou wilt shall be the whole of the law."
Demonfey

01-14-06, 05:05 AM
Well, there's a reason he's chaotic. Oh, don't worry, he understands there's a need for laws, just not why he's supposed to obey those laws.
jagggar

01-14-06, 11:27 AM
Here's one for just DF: Was the name Crowley purposely selected to invoke Aleister? It actually has bugged me since. . . Well, a while after I came here.


I don't know how to tell you all this, but. . . *rips off glasses as hair falls out of a granny-bun* I can't see a thing without my glasses.

anyway. . . Some people could probably accuse me of having the "problem" of trying to apply D&D alignment to everything (With a few exceptions of changing definition some.). Last night I was applying Lawful Neutral to the defense attorney on Close to Home before he agreed to step down as defense attorney and direct them to the bodies.

But I think having real-life examples helps me decide what the fantasy alignment is. It's one of the reasons I have a problem with the undead spells being [Evil] without "Core Fluff" to explain why. Sure, it may be explained in an AD&D or older book somewhere, but that doesn't really help or satisfy me.

If I was going to remove Alignment, I would use Modern's Allegiances and probably leave room for characters to get Good/Evil or Lawful/Chaotic attached by DM to them in addtion to their normal allegiances even if they didn't choose them.

I'm not too familiar with Vampire. One of my friends tried to orginize a game of Werewolf, but he was the only one with the books and we never finished character creation. So would you ever get to change personality traits, or were you thereby forced to play a static character?

For all you evil players, there's a question up in the GoPG:Ultimate (http://boards1.wizards.com/showthread.php?t=557457&page=2)that mirrors DF's question to gabrion.

I think I'll stop for now. . .
Demonfey

01-14-06, 01:55 PM
When I chose the name, I actually didn't know that it was the name of the guy that came up with Satanism. I just was making a reference to Pratchett's book, Good Omens, who had a demon operative from hell that is attached to this world enough to try and stop Armageddon, with a human(ish) name-Crowley. Which was better than Crawly, his original name.
jagggar

01-14-06, 02:50 PM
Great, now I have the urge to create a Mazoku-esque character. Xellos is fun! ^_^
Demonfey

01-14-06, 09:27 PM
Guess it's just as well I didn't use the name Aziraphale and have a half celestial character (name of the angel in the book).
Wilds

01-15-06, 09:41 AM
Crowley is more so with mysticism/occult than satanism. Velay is satanism.

Good Omens is hilarious
Demonfey

01-15-06, 11:13 AM
Okay. I only know the stuff I heard on the Colbert Report.
Wilds

01-15-06, 01:55 PM
got to love the sarcastic news makes the world a better place
Lady Rolindin

01-15-06, 06:26 PM
By Ecom
here's the site i hope I get it right.
<HTTP://www.wizards.com/leaving.ASP?URL=HTTP://boards:wizards.com/showthread.php?t=43582680rigin=>
you can find a lot of good ideals like the invisabile rope too, not trying to help just certain guilds but all guilds to see other chioces and ideals.
Crystal Skull of Undead Control

--------------------------------------------------------------------------------

Crystal Skull of the Undead:A crystal skull is rose quarts crystal the shape and size of an human skull. The skull give the holder the ability to command undead as the spell (PHB3.5 p211)at will. It also bestow the ability to cast animate dead 3/day(PHB 3.5 p198) and Create Greater Undead 1/day (PHB 3.5 p215). You can control up to 80hd worth of skeletons and zombies with the skull. Greater undead created by the skull are not under the control of the user but may be commanded with the command undead ability.
Strong Necromancy; Sor/Wis 20; Craft wounderous items, Command Undead, Animate Dead, Create Greater Undead; Price 282000GP; Weight 10 lb.


Code:
Calculation of cost
Contunous command undead (2*20*1000) 40000
Animate Dead 3/day (3*20*1080)64800 +15000= 79800
Create Greater undead1/day (8*20*360)57600+30000 =87600
spell 1 40000 *1.5 =60000
spell 2 79800 *1.5 =119700
spell 3 87600 *1 =87600
276300 Sub total
5000 cost of crystal
281300 total
282000 modified


So you want to know about the crystal skulls do ya. Well I know a thing or two. Legions tell of the time that the great lich king attempted to sease these lands for his own. When his comanders refused he had thier solders poisoned and used thier souls to create items to force then to do in death what they refused to do in life. Using thier essence he made skulls of crystal to raise there troups from the dead and create an undead army. Now it is a relief that heros of old were able to bring down the lich king and destroy his armys before they ravaged the land. The fact that these skulls existed is well known it is recorded that several were destroyed along with the lich king. Tails emerge later that indicate that some may have survived but these are not confermed. I have even heard it said that to the west in the mountains there is a castle swarming with the undead under the control by a living skull of crystal. But i would pay it no heed the man I heard it from was quite mad raving about the skull that talks or some such. Any way my drink has run out and i must refill my cup.

(edited for spelling and gp value calculation)
__________________
"Don't take life seriously, you will never get out alive." Author Unknown

"if you will practice being fictional for a while you will understand that fictional characters are sometimes more real than people with bodies and heartbeats." Richard Bach

"The world is your exercise-book, the pages on whitch you do your sums. It is not reality although you can express reality there if you wish. You are also free to write nonsence, or lies, or to tear the pages." Richard Bach

I guess that makes me a:
N/N Halfling Wizard
S 13(11) D 16(18) C 12
I 16/16 (16) W14 CH 14
Von Crown

01-16-06, 11:16 AM
"Construction is progressing well on my latest citadel. Perhaps once it is completed some of you may want a tour? I used a system of pipes, valves, and pumps controlled by switches to raise water for some fun ideas like dry docks on the sixth floor. They also are practically ready-made traps and it doesn't take much effort to work in puzzles with it in the labyrinth on the lower floors."
The Kobold Hero

01-16-06, 01:20 PM
"The more traps, the better! And I would particularly enjoy a tour if you were to offer one."
redhase

01-17-06, 05:35 AM
This should be interesting and at the same time enlighting.
Halfelves on the slave market, how many can we catch and sell.

Yurlista’s Slave Menu*
Download PDF Version

Welcome, welcome my darlings, to Yurlista’s Slave Show! Come closer and let our little ones show you everything they have to offer, from the tops of their heads to the soles of their feet! When you buy from me you know exactly what you are getting – and exactly how much you are saving!


This is a guide to determining slave costs in a Dungeons and Dragons setting. This guide is meant to govern the prices of people rather than creatures. All prices are based on the gold piece currency of D&D.

This guide presumes several things. First, it presumes that slave trading is relatively tolerated in the area, so prices are kept at a lower, normal rate. Black market prices could be considerably higher. Secondly, it presumes that slave trading is the pursuit of the elite - those who have the money to afford to buy people. Thirdly, it presumes that humans are the most common of the goodly races. Fourthly, it presumes that the average slave has statistics no higher than 13. Lastly, it presumes that characters above tenth level are not usually sold in auctions to the public.


Individual Slaves


To determine the price of an individual slave: Consult Table 1. Find the price of the character’s class, then multiply it by the multiplier given for their level. Then consult Table 2. Add the price for the character’s race. If the character possesses statistics above 13, pay the extra price per point (in Table 2) for each enhanced stat.


Table 1 – Class and Level

Base Classes

Adept 75 gp
Aristocrat 75 gp
Barbarian 125 gp
Bard 150 gp
Cleric 150 gp
Commoner 10 gp
Courtesan 20 gp
Druid 175 gp
Expert 40 gp
Fighter 100 gp
Monk 200 gp
Paladin 175 gp
Ranger 125 gp
Rogue 100 gp
Sorcerer 200 gp
Warrior 50 gp
Wizard 200 gp Character Level

Level (1-10 only):
1 - No multiplier
2 - x 2
3 - x 4
4 - x 6
5 - x 8
6 - x 10
7 - x 30
8 - x 50
9 - x 70
10 - x 90



Regarding prestige or other base classes: The classes listed here can act as a guide for determining the price of other classes. For classes other than the ones listed, first determine if the class is meant for player characters or if it is an NPC class. If it is a PC class, then find a PC class that it resembles the most and use that price (the assassin prestige class resembles the rogue class the most, for example). If you wish to know the price for an NPC class, however, compare it to the NPC classes that are listed (the adept, aristocrat, commoner, courtesan, and warrior).


Table 2 – Race and Statistic Adjustments
Race

Dwarf 200 gp
Elf 200 gp
Gnome 100 gp
Half-Elf 50 gp
Half-Orc 75 gp
Halfling 100 gp
Human 10 gp
Race with a level adjustment: 500 gp per point of level adjustment
Statistics

Multiply by 40 gp for every stat point above 13



Humanoid Special


Certain humanoid races (like goblins) are commonly kept as slaves and are thus subject to different rules. The prices given below are for typical creatures as they are listed in the Monster Manual. No extra price is required for statistics over 13 if they are listed for the creature.



Goblin 2 gp
Orc 20 gp
Hobgoblin 30 gp
Kobold 5 gp
Bugbear 125 gp
Gnoll 75 gp


Bulk Specials


Some institutions are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves is assembled from a group of below average and average slaves. Most lots are made up of the same type of slave, from one race and one class. Characters with PC classes are not usually included in bulk sales. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:



Percentage off the total price (please note that humanoid lots are sold for an additional 10% off the total price):

50 slaves = 5%
100 slaves = 10%
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%


Examples:


For one human second level adept with a Wisdom of 17, the price is 10 gp + (75 gp x 2) + (40 gp x 4) = 320 gp

For one drow (LA +2) first level rogue with a Dexterity of 18, the price is 1000 gp + 100 gp + (40 gp x 5) = 1300 gp

For a bulk lot of 50 first level human commoners with average stats: (10 gp + 10 gp)50 – 5% = 950 gp (rounded down)

* This guide is only to be used for roleplaying purposes and in no way endorses the slavery of real people, past, present or future.
Demonfey

01-19-06, 01:17 AM
You know, there's an easier way than finding the breeding stock. You see, I have yet to figure out what the guild's citizenry would be most dominantly. Demontouched beings can be the majority, since it would make a certain amount of sense. Other species would be the classically evil ones that just want to have a place where they don't have to worry about adventurers. Which happens to give me an idea for a mission...but first things first. Laws.
It is time to lay down the laws of our land.
First off, any thieves guild in operation is legal, and that they must carry a card that will act as basically proof that this was an official job. In return, they will be in charge of making sure that nonmembers don't steal. Failure to comply will end with a situation involving their guild's wall, many nails, and their reproductive organs, as well as the shutting down of their guild due to a lack of members. They will also have to pay taxes. For their trouble, they don't have to worry about being arrested, they just have to fulfill a quota, and they actually get paid. After all, if we're going to have crime, we might as well have legalized crime that deals with other crime. The assassin guild (which also probably exists), will keep illegal murders from occurring, under the pain of the same situation, for similar benefits.
Secondly, equal rites. That is to say, equal rites for citizens. Diversity is evil's friend. Also, feuds over race never seemed that helpful for the cause. Everyone has the same rites, although for the safety of others, medusas just have to wear gazeblind goggles around people that aren't immune to petrification. Nothing personal, just safety precautions.
This is all for now. Just needed to deal with this.
Wilds

01-19-06, 01:28 AM
Growls "I'm guessing equal rights means no hunting for food in cities?"
Demonfey

01-19-06, 01:34 AM
Depends on what you call "food". Or in this case, who. Adventurers that come here are fair game, and trust me when I say that there're going to be many adventurers trying to destroy our people.
Tenzhi

01-19-06, 01:35 AM
Growls "I'm guessing equal rights means no hunting for food in cities?"

I'm guessing the "illegal murders" bit covers that as well. Even hunting vermin might be chancy - your next ratburger might turn out to be a moonrat citizen. Of course, it's only a crime if you get caught...

Hey alright... if I get by... it's mine... a-mine-mine all mine...

*cues the dog*
Demonfey

01-19-06, 01:37 AM
Just apply for a license to kill.
Wilds

01-19-06, 01:44 AM
lol

imagine this

A man walks up to you. Shows you a license. "This means I can kill any one I want." Then turns into a werewolf and kills you.

Ironic
Demonfey

01-19-06, 01:48 AM
Course, abuse that, and we will revoke that and let the citizens do what they will. And you just propagate the stereotype of werewolves.
In truth, I don't know what to do with that. I mean, most of the people I hope to pull to our lands are supposed to be the outcast and hunted, like Fang or most creatures that the MM series calls, in any way, shape, or form, evil, that could be native to this world. Maybe the occasional nonnative outsider (like HiroHito), or like the mephit follower. Lycanthropes, minotaurs, ogres, orcs, harpies, trogs-I want to try and get as many of the races that are shunned by what are considered the "benevolent" or "civilized" races here. To quote Sargatanas's sig, which gives my goal very well for the most part,
"All ye who wander with no purpose. All ye who have no place to go and have nobody to love you. All ye forgotten and forsaken ones. Come to me, I shall be your shepherd...*"
*...and I shall watch over ye, and protect ye.
redhase

01-19-06, 03:32 AM
Does that mean that we have slave companies who work for the goue and will bring fresh stock to the guild. What about the slavers being an indenpendant group that supplies the low level npc's, and bring them into the goue area. Are you even conserdering slave farms to breed the lower npc's.
I thought the slave chart would help the guild form new ideals that might be helpfful or not.
It would be interesting to play a slaver and be in charge of a group, then bring in new people to be sold.
Demonfey

01-19-06, 09:58 AM
But do we really want to introduce that into the game?
jagggar

01-19-06, 11:46 AM
Secondly, equal rites. That is to say, equal rites for citizens. Diversity is evil's friend. Also, feuds over race never seemed that helpful for the cause. Everyone has the same rites, although for the safety of others, medusas just have to wear gazeblind goggles around people that aren't immune to petrification. Nothing personal, just safety precautions.

[otherposts]

In truth, I don't know what to do with that. I mean, most of the people I hope to pull to our lands are supposed to be the outcast and hunted, like Fang or most creatures that the MM series calls, in any way, shape, or form, evil, that could be native to this world. Maybe the occasional nonnative outsider (like HiroHito), or like the mephit follower. Lycanthropes, minotaurs, ogres, orcs, harpies, trogs-I want to try and get as many of the races that are shunned by what are considered the "benevolent" or "civilized" races here.
*coughneutralcoughcough*

Sorry, seem to have something stuck in my throat.
Demonfey

01-19-06, 12:14 PM
So? It also serves to bring in the mercenary type adventurers that just kill the "evil" creatures because that's what they're supposed to do as people to hunt for sport. In an example from the BoVD, it mentions hunting sentient creatures for sport, after all. And by doing these acts that are neutral, we make sure that we end up with citizens that don't especially feel like overthrowing those in charge (namely, us). I'm just trying to become like the Patrician from the Discworld books.
Demonfey

01-19-06, 12:54 PM
I just got the solution (and how we make sure we get taxes)! The tax payers are protected by law. Those that don't pay taxes aren't. Those that are just having financial issues can, instead of taxes, either volunteer for indentured servitude to the guild or for service in our army as grunts (with possibilities for advancement), until they pay off their debt in full.
thasis

01-19-06, 03:02 PM
Despite being the Guild of Ultimate Evil have you realized we're more neutrul with slight dark tendecies. What makes us realy that evil? Other then Sargantas' characters that is...

If I may suggest I think we should try playing more evil characters then gruff neutrul characters with slight darker tendecies.
Wilds

01-19-06, 03:21 PM
easy enough for a wolf
Demonfey

01-19-06, 03:46 PM
Alright, then.
Fang, take your forces, and go raze some town that's not in our own lands to the ground. You do have the larger, more mobile force, after all. I've still got business for our own lands to take care of, like getting an economy started so we can afford more stuff. If you feel merciful, take as many as you can as prisoners of war. We need someone to begin working in the mines and to build our towns, after all. If you don't feel merciful, at least bring back the corpses. Actually, just bring back all the corpses no matter what, as well as someone to make them into mindless workers if you find one. Just don't go into the land of our allies.
Wilds

01-19-06, 03:53 PM
"Mind if I turn some of the stronger ones?"

Where would I post this? In a guild thread if it is their lands? Or on the metathread?
Demonfey

01-19-06, 04:09 PM
I'll limit you to three converts, who you must make sure end up in enemy lands or as your loyal minions. Anyone else you try to infect you must kill and have brought back as a zombie or skeleton. After all, why waste too many workers? Oh, and one other thing: any children that you believe are too young to remember their families and you feel like bringing up in the pack are yours. Convert those you deem fit shortly after they are out of toddler years, so they can grow up with the curse and control it by the time they are of use to us. After all, what good are troops that slip out of your control? The others can stay with those you take alive and grow up with them.
jagggar

01-19-06, 04:10 PM
I must disagree that it's easier to be evil for a wolf. A real wolf is neutral. :)
Wilds

01-19-06, 04:13 PM
i know

but having the chance to play a stereotypical bad ***** evil werewolf is way to big of a chance for me not to abuse.....i mean....play....yes play...

where should i post the raid so its legal and we get the bodies and such
Demonfey

01-19-06, 04:17 PM
It is easier for a wolf that has a human's image of how a wolf acts in his/her head to be evil, because humanity sees the wolf as a merciless killer that is vengeful and malevolent. Those things are inherently human.
Demonfey

01-19-06, 07:56 PM
Nhyris holds a hand up, for Fang to not go anywhere yet.
Yes...yes...WHAT?!? Okay, thank you, aarakocra 3.
Turning to Fang, he calls the resident werewolf over.
I've just gotten word from an aarakocra that HiroHito is listening in on mentally that there is a reward for one Darby Wallace Drago for 40,000 gold, 100,000 gold if done using a group. She must be brought in alive to get the money, and also requires a helm of opposite alignment with the group to get paid. You, your people, my more combat oriented people, and myself will go retrieve her for the money. Half for us, half for the guild. Sound good to you?
Zombomaniac

01-19-06, 08:00 PM
The following is heard only by DF, but I dont care if you all look at it.

After the first message another one comes through.
"Let him bite her. It would be most entertaining, Master."

On the raid thing you should get a GM or apointed User to run it and just create a thread for it.
Something that can be used again afterward, like "The Adventures Thread" It would be usefull later on as more and more things happen that dont have to do with any perticular thread.

-Zombie
Demonfey

01-19-06, 08:03 PM
This is for Zombie, only.
Strangely tempting...but no, they'd probably decide that would be grounds to prevent us from being paid.
redhase

01-19-06, 08:39 PM
Demonfey:
But do we really want to introduce that into the game?
Yes, this is why; What kind of socity does the goue have, let me explain.
In feuduatal japan during the Samuari war lords the socity in d&D is goo neutral to lawful good.
this is how the socity worked, the Samuari's would be incharge of an area asoghned to them by the War over lord.
The Samuari was in charge of a few farms and such in his area. The Samuari by the code of Busudo (the way of the warrior), had the right if any what we call an serf did not show them they honor when they passed by and prosted them selves to the ground had the Busudo code that said they had to advenge thier honor and kill the serf right on the spot the serf stood.
this was a lawful to neutral good socity.
the knights of the different knigdoms in the dark ages had the right to use any women who was an serf he wanted, only the no serf women were out of his controll. such as the royayty, dukes, wives, daughters, barrons wives and daughters. counts wives and daughters, and so on. the knight could use a serf women any way he wanted, thats whay thier was so many illeagle children by the kinghts and ruling classess.

What we need is an system of ruling for the goue, this is what i perpose.
Let each 15 level character have thier own area in the guild area.
And then that 15 level character would assign the lower npc's the attract to be thier lord's and sub lords. let the lords and sub lords npc be in charge of any system the 15 level character chooses.
If my character wishes to use an roman/ Samuari mixed system then that would work.
We could use the mirror that jaggar suggested and be in contact with the main guild hall, then the 15 lewvel character could teleport their or riode or what ever way they choose.

the roman, syarain, Greek system of slavery is a good system to use each improved upon the next and learned from thier mistakes.

I would yse an roman modifed system with slave farms, that would not work or over tax the npc's that make up the guild support system.
I would use a slave farm and if any npc or character Iwould by and sell slaves in my area.
If an lower class serf npc missed up they would go to the slave farm after a descion was made if they did not show my character the honor they deserve, or any other 15 level character.
Karel being ce allignment would use different kinds of punshiments to fit the crimes against the goue.
We need a system for the whole guild or let each 15 level character choose thier own area and then the 15 level character could choise the type of system they would use.

To me this is like the 100 things that evil characters doe wrong, you posted it demonfey.
I still have the copy of it.
When this area was taken over by the goue, we had to kill all the leaders, sub leaders to crush the people spirt. Thus making sure they would not rally against us by thier old leaders.
We have to make sure the serfs stay in thier place and at the same time promote the one's that are deserving.
the roman s had a sim-le way of doing this, the soldiers killed all the men and boys over 5 years old when they took over an area. Then the soldeirs would inter marry with the women and raise the 5 years and below as roman citizens. the growing boys would become roman soldiers frist when grown up to 14 or 15 years old and pledge aligence to the empire.
we would have to do the same since this was someone's else's before.

What Kind of system do you have in mind, demonfey.
one system for the whole guild or let every 15 level character have thier own area. and the 15 level character would decide what system they want to use.
Very important, I want slaves farms and other things were evil not neutral.
Demonfey

01-19-06, 09:29 PM
:uh-huh: ...what the hell? Redhase, the reason I'm trying to populate the region is to have people besides us LIVE IN THE REGION. The district level shows that there would be barely anyone here to conquer in the first place! Before we consider dividing the area, or slave farms, or anything like that, I want to just get the area POPULATED. Right now, though, I see a chance for an easy 100,000 gold for the GoUE, which is enough to take priority. After that, Fang and his group are going to conduct a raid on someone ELSE'S lands, and he and the pack he controls will begin conquest and getting potential slaves, living and (potentially) undead. It's way too early for any of these plans for the area, and it will CONTINUE to be too early UNTIL we get some god damn CITIZENS.
redhase

01-19-06, 09:58 PM
the type of system you decide to use will help to decide on what your citizen base is demonfey.
the exsamples of the knights system and the samauri systems are true look in the history books.
the samauri did kill their serfs for not bowing to them, the knights of old did use the serf women, in the history books.
the system you chose for the guild will determine your citizens and what the guild has.
as for the rauisd I like the ideal and thinks it's a goood ideal once the type of system is determined for the citizereny.
such wording is not needed demonfey, I explained it nicely and you should do the same.
what is the govermental system you perpose to use and for the citizens are realted to the type of system.
Demonfey

01-19-06, 10:08 PM
I'm sorry about my response.
Monarchy. Pure and simple monarchy. At least to start with. Division of land will come when we have more land.
Wilds

01-20-06, 12:13 AM
"With pleasure, when do we leave."
Demonfey

01-20-06, 12:23 AM
Now. Head towards the SBB-they've been trying for jobs, and 100,000 gold would probably entice them. The plan is to get them to hand her over before they reach the customer.
Wilds

01-20-06, 12:29 AM
"Lets go" He throws his head back and howls. The pack is seen forming outside the guild.
Demonfey

01-20-06, 12:32 AM
To the SBB! If they can't give us the girl, they can tell us where to find her!
Tenzhi

01-20-06, 12:34 AM
Despite being the Guild of Ultimate Evil have you realized we're more neutrul with slight dark tendecies. What makes us realy that evil? Other then Sargantas' characters that is...

If I may suggest I think we should try playing more evil characters then gruff neutrul characters with slight darker tendecies.

The most insidious evil is that which does not seem all that bad. For if it does not seem that bad, good people will be inclined to ignore it. Thus while obvious evils get quashed, the less obvious evils fester and grow until they cannot be easily quashed.

Most insidious...
Demonfey

01-20-06, 12:39 AM
But they don't like it, so I'll give them what they want. Time to begin burning places at random! :evillaugh
Wilds

01-20-06, 01:18 AM
Fang hesitates waiting to see what the snakeman does then runs out of the guild. He shifts into his hyrbid form and loaps off into the distant. Howling along the way. His pack dissapears into the shadows and swiflty follow him.

Ill wiat for you to post there
jagggar

01-20-06, 02:30 AM
The most insidious evil is that which does not seem all that bad. For if it does not seem that bad, good people will be inclined to ignore it. Thus while obvious evils get quashed, the less obvious evils fester and grow until they cannot be easily quashed.

Most insidious... Yes, it is clearly the type which shouts to the world, "I am the Ultimate Evil! Come and get me you :censored: goodie-two-shoes!"
Zombomaniac

01-20-06, 09:02 AM
To DF
"How so, Master? We would have to injure her to capture her. The Unknown Party must know this. I do not see how we would lose any payment from a simple bite."

Seriously there would be another Werecreature out there. It would be great and I dont see how we would lose payment for it. :evillaugh
Demonfey

01-20-06, 09:45 AM
It's mostly the fact that people try and find loopholes when other people are trying to claim 100,000 gold. Now, zepellin 1, take off.

With a surge, the collosal airship takes off, and begins heading towards the SBB...
Demonfey

01-20-06, 11:21 AM
A sadomasochistic, self mutilating, psychotic aasimar evil incarnate with willing deformity, clawed hands, and sharpened teeth, in a muzzle and straight jacket in tatters and a taste for sentient flesh that has to first be caught by the GoUE before he is made a member (think the Reavers from Firefly). His hands are little good for anything besides clawing at things, and the muzzle is there for his and everyone else's protection. On that note, his hands and the muzzle are stained with blood (most of it looks to be not his own), he constantly runs his claws across his body and sinks them into his flesh, and in combat he leaps upon his enemy and begins raking at them with his claws and using the acidic spittle to dissolve through his muzzle so he can get to his opponents soft, tasty flesh.
Wilds

01-20-06, 12:55 PM
sounds fun :D
Demonfey

01-20-06, 01:00 PM
Good, because that's who Fang's going to be sent to capture next.
Wilds

01-20-06, 01:02 PM
lol well it sounds like the guy might enjoy being captured.... well the fighitng part at least. that will be fun
jagggar

01-20-06, 01:11 PM
I like the muzzle, straight-jacket, and taste for human(oid) flesh, but I prefer it to have a doctorate and knowledge of the arts (yes, the traditional arts. Music, painting/drawing/sculpture, Literature.) and the ability to choose the proper drink to go with liver and fava beans.

"Unckie Lecter!"

But maybe that's a bit too close to the insidious evil.

Edit: Hey, wait a second. Why are you going to try and capture cj on a sugar high? ;)
Demonfey

01-20-06, 03:11 PM
Because there's 100 k to be made off it. :D
Anyway, I've been trying the insidious kind of evil. The one that makes people think that it really is all that evil, just before the moment it stabs you in the throat with a dagger it borrowed off you. Apparently, I pull off the nice kind of evil too well, and brought too many with me. Now, off with the kid gloves, on with the spiked, bloodstained, fiery gauntlets of death and anarchy!
jagggar

01-20-06, 03:46 PM
No, there's no bounty out for cj. That is the reason you're after Darby. The description of the creature you're going after next sounds like cj on a sugar high.
Wilds

01-20-06, 04:41 PM
No, there's no bounty out for cj. That is the reason you're after Darby. The description of the creature you're going after next sounds like cj on a sugar high.

maybe Fang should get hold of some sugar, then it would be a party
Demonfey

01-21-06, 10:57 AM
No, there's no bounty out for cj. That is the reason you're after Darby. The description of the creature you're going after next sounds like cj on a sugar high.
Oh, you mean the completely homicidal aasimar that is an actual mental patient? I'm setting up my characters for the third games early.
Demonfey

01-24-06, 02:01 AM
Official GoUE disclaimer:
"While people are members here, remember that this is a guild of evil beings and thus they will not actually obey the guild, so any actions they make may or may not be supported by the GoUE, and we're not telling you which until you bribe us an amount proportional to your (curiousity*your savings+(Pi/.00000000000000000001))^666 gold pieces. Even then, it's iffy."
Wilds

01-24-06, 02:44 AM
lol thats so confusingly worded but leaves so many fun things open
Demonfey

01-24-06, 08:46 AM
Which is why it's evil.
Tenzhi

01-25-06, 12:42 AM
My curiosity is -1 so by my reckoning you owe me a lot of gold pieces.
Demonfey

01-25-06, 12:50 AM
My curiosity is -1 so by my reckoning you owe me a lot of gold pieces.
No, because even exponents always yield positive numbers. -1^666=1.
:P
Told you it's evil.
thasis

01-25-06, 02:46 PM
Just to clarify what I ment, I didn't mean Random Burning Down Houses evil (even though that is perfectly acceptable). I just felt that we weren't being... well... evil atall. The name of my guild is Guild of Ultimate Evil. We don't realy need to hide the fact that we're evil, I'm pretty sure they know.
jagggar

01-25-06, 05:54 PM
Say, how well do swamps burn?
Wilds

01-25-06, 07:24 PM
dry season + draught + angry blaster
Zombomaniac

01-25-06, 07:24 PM
Say, how well do swamps burn?
Not to well I'd bet.
Demonfey

01-25-06, 08:06 PM
That's what oil's for.
Also, I act opposite to how the leader of the GoPG is acting.
redhase

01-25-06, 08:22 PM
Deamonfey did you see the spells I posted from the coa library, most should be approved.
I still have my plan and hope to enlist others who want to help with the plans.
I would like to work with others on some of their projects also, we could do so many things together that could lead the goue to greatness.
thasis:
Just to clarify what I ment, I didn't mean Random Burning Down Houses evil (even though that is perfectly acceptable). I just felt that we weren't being... well... evil atall. The name of my guild is Guild of Ultimate Evil. We don't realy need to hide the fact that
I believe that their are things that are evil mine are lets just say, underhanded. Not for everone to know about, and the plans could lead the goue to take over alot of others guilds.

I do look forward to working with some of the others in the guild.
not to far away from a new start.
Demonfey

01-25-06, 08:25 PM
Excellent, although one of those did sound like the Mind Rape spell...
redhase

01-25-06, 08:49 PM
the alter mind spell is used to make enemys friends and they would help us in mor eways than if we sent one of our own in.
Other spells can help us to find out other things form other places also, minture mind is a good spell also we could use to the guilds benifit.
swamps do have gases and can be set afire, the gm's will have to use the swamp chart to decide what kind of gases the swamp has.
Demonfey

01-25-06, 09:09 PM
I still like the idea of having the airships drop canisters of oil over everything and then lighting that. It'd be two ecological disasters for the price of one!
Wilds

01-25-06, 09:44 PM
sounds like fun

count me in
Demonfey

01-25-06, 09:46 PM
Shall we just withdraw troops now and begin the fire strike?
Wilds

01-25-06, 09:51 PM
Only if u want Kelreth to watch oil fall from an airship and go. "Hmmm oil in an air ship.....I have fireballs" :schemes:

Have fun burning the rest of the place. Just when Kelreth sees it, funny things might happen. Until he sees it though, hes not going to do anything other than try to get to the SBB
Demonfey

01-25-06, 09:57 PM
Meh, feel free to volunteer him to werepenguinhood.
Zombomaniac

01-25-06, 10:08 PM
Meh, feel free to volunteer him to werepenguinhood.
Scariest thing is I bet Werepenguin will be pretty powerful. :eek:
Demonfey

01-25-06, 10:10 PM
Not really. I mean, the penguin is tiny, one HD, and has no actual offensive or defensive abilities besides sliding on ice. A werepenguin tossed out of an airlock at 6000 feet is a dead werepenguin.
Zombomaniac

01-25-06, 10:18 PM
Not really. I mean, the penguin is tiny, one HD, and has no actual offensive or defensive abilities besides sliding on ice. A werepenguin tossed out of an airlock at 6000 feet is a dead werepenguin.
Tempting ideas. Must risist urge to make Tundra Ranger Were penguins and Tundra Druid Were penguins. :twitch:
I could do it to. They would fit pretty well in the Tundra City of Nun.
Demonfey

01-25-06, 10:22 PM
The two large airships break away from cruise altitude, responding to a message from HiroHito and heading towards the SBB. The wyvern grabs onto a line and flies them over faster. The two zepellins and dirgibles fly down to the ground, and to an alchemist shop, where they begin picking up oil. Lots and lots of oil.
Demonfey

01-25-06, 10:22 PM
Tempting ideas. Must risist urge to make Tundra Ranger Were penguins and Tundra Druid Were penguins. :twitch:
I could do it to. They would fit pretty well in the Tundra City of Nun.
Do it. It'll save me the trouble of doing it myself.
Zombomaniac

01-25-06, 10:25 PM
Do it. It'll save me the trouble of doing it myself.
Do you mean making Rangers or making a Werepenguin template?
Cause if you are talking about me making Werepenguin Template then i must worn you it wont get done cause I am focusing on Aer'besvek as far as statting stuff goes. Nothing else right now.
Demonfey

01-25-06, 10:29 PM
Either or. I need some evil force in the frozen areas.
Zombomaniac

01-25-06, 10:43 PM
Either or. I need some evil force in the frozen areas.
Thats already covered. I am working on the City of Nun having a underground slave market, but the city is mostly controlled by goodly forces, almost Paladin in nature, so you wont have much to do in the public.
With Jagggar's permision I will right a describtion for the Peninsula of Dar and have some tribes of Werecreatures be there.
Von Crown

01-25-06, 11:15 PM
No, because even exponents always yield positive numbers. -1^666=1.

Only if the exponent is even. An odd exponent will still yield a negative result (assuming it is a negative number being raised).

Coming soon- Some new results of project 578-G
Demonfey

01-25-06, 11:19 PM
Only if the exponent is even. An odd exponent will still yield a negative result (assuming it is a negative number being raised).

Coming soon- Some new results of project 578-G
Hence me saying "even exponent".
And yay, another experiment! :w00t:
Von Crown

01-25-06, 11:26 PM
Whoops, brain slipped. Missed the even. Sorry, I'm too used to people near me really screwing math stuff up, so it's kinda a reflex... not just math stuff either... sigh...

You already know the initial results of 578-G, and you have met one outgrowth of the project once or twice.
Demonfey

01-25-06, 11:28 PM
You mean NOAH and the little girl?
Von Crown

01-25-06, 11:31 PM
NOAH is from an unrelated project, actually, but Kybele is one thing. You've also met someone else, however, who was created with earlier data from the project.
Demonfey

01-25-06, 11:32 PM
It's either Lust or the infernal. I'm leaning towards Lust.
Von Crown

01-25-06, 11:34 PM
Nope and nope. It's very posible you don't remember, it was a while back. I can't even remember if I mentioned their name or not.
Demonfey

01-25-06, 11:36 PM
Probably not the bugs, either...although if it were them, that would explain so much, actually.
Von Crown

01-25-06, 11:45 PM
No, though that reminds me that I've got a sketch I've been working on. I'm probably going to be scanning an editing it sometime this weekend.
Demonfey

01-25-06, 11:50 PM
I have absolutely no clue, then. Mind telling us?
Von Crown

01-25-06, 11:51 PM
Quite unexpectedly, a loud and persistent flapping, like the beat of many wings, is heard from outside. From the hole where the front door stood before our latest arrival comes a swarm of giant black moths, the smallest being nearly as large as a halfling, while one looking in through the door seems to be almost the size of an adult dragon. In the middle of these coalesces a thick purple fog, coming together in the shape of a man about five and a half feet tall. He looks to be of about nineteen summers, but his geneeral posture and the look in is red eyes seem to suggest that this may not be the case. He wears elegant but durable clothing, and through one of his slightly pointed ears is a gold earring bearing a skull-and-crossbones motif. On his left hand he wears a ring of darkened adamant set with a large blood-red ruby that almost seems to be staring at you. On his right hand is a viscious looking black gauntlet adorned somewhat large claws, and upon the palm of which a sinister red rune glows. he steps forward. "Ah I see we have new members, as well as a new building. It is my pleasure to meet the three of you." He snaps his fingers "Ursteth, our bags. Kialyyr, you may enter." At his command, two beings enter. One, a veritable behemoth, is pulling a large cart filled with multifarious bags of every shape and size. The other is a short woman in an elegant blue silk dress, who's long brown hair seems... odd somehow. A small handbag falls of the cart, and she wheels upon the large man, if it is indeed a man. As she turns, her hair turns a fiery orange-red and draws up in stiff spikes "Idiot! How many times do I have to tell you to be careful with my stuff!" "I'm sorry... it just fell... please stop yelling." Seems to be the giant's only response. "Now now," says he man most present recognize as Mordred Von Crown, "Let's not fight. This is a new building, and I don't want to pay to have it rebuilt like that inn we stayed at last night." Her hair droops straigh down, and turns black. "Yes, father." "How many times do I have to repeat this: Just because I created you does not technically make me your father. I drew on far to many genetic sources when creating you for you to have any real 'father', and I get self-concious when you call me that."


Ring any bells?
Demonfey

01-26-06, 12:00 AM
Oh yeah, those two...I thought that was Lust.
Von Crown

01-26-06, 12:01 AM
No, Kadena is lust.
Demonfey

01-26-06, 12:02 AM
Oh...oops. Ah, well. Is this one going to be as fun to be around as Kybele?
Von Crown

01-26-06, 12:05 AM
Possibly. There are others coming as well, though.
Demonfey

01-26-06, 12:07 AM
That reminds me, was Silmarien Kybele's DNA donor (mother)?
Von Crown

01-26-06, 12:11 AM
Yup. On the Kybele-Kialyrr comparison, Kybele is ore powerful, but Kialyrr is way more trouble. Namaie is no trouble at all by comparison (No, you don't know who Namaie is yet. Somewhat discworld-inspired)
Demonfey

01-26-06, 12:13 AM
So who's the other DNA donor this time? And did you decide to incorporate NOAH?
Von Crown

01-26-06, 12:31 AM
Kialyyr and Namaie both use a large amount of Kybele's DNA (from prior to Kybele's being fully formed in Kialyyr's case), and they both have a small aount of data compiled in NOAH (who's really just a genetic library with some prominent shapeshifter traits to hold it together).
I also have two other char's I've been planning on introducing, unrelated to the project.

From the Dauthaar portal walk two figures. One is stooped and lens on a cane. She wears dusty brown robes, and youcan see lethery wrinkled skin from underneath a massive wide-brimmed hat that would come to a point bt instead curlsbck around towards itself. The other, aconsiberably younger girl, looks to be about in her late teens. She wears a robe of lightweigh-looking white material, and a few gold accesories compliment her tan skin and dark hair. The old woman speaks. "Ak'tiyu weh ak'ah'uh'eim'yu'uu."
Demonfey

01-26-06, 12:36 AM
Klatu, Barata, Nikto!
Just kidding. What does happen:
"I'm sorry, but as you can see, the Guild of Ultimate Evil isn't here at the moment. It's made of airships, so is highly mobile. You are welcome to stay here, though."
Von Crown

01-26-06, 12:44 AM
The younger woman speaks"Thank you for being so kind. Do not mind the elder making small words... We have made big travel to come here, and she is not very talkative at the moment." The old woman points at you and speaks again "Eh odeh Ki'mi'ku'al'ah'shu'khi?" The younger steps in "She wishes to know if you are Shade Fire Magic Maker. I think I have heard this one's foreign name to be... Crow-lee?"
Demonfey

01-26-06, 12:47 AM
"No, I'm just the guy they told to meet new people. He retired a while ago and went to an island, although he does-"
Pop in from time to time.
The new kid looks like he needs to change his pants...
Von Crown

01-26-06, 12:49 AM
The younger woman whispers to the elder. The elder tilts her head, then points at Crowley "Eh odeh Ki'mi'ku'al'ah'shu'khi?"
Demonfey

01-26-06, 12:52 AM
*Makes umbral fire that dances and moves around his body*
That answer your question? If it didn't, then yes, I am Crowley.
Von Crown

01-26-06, 01:03 AM
"Ah, good." The younger whispers to the elder. The elder walks back towards the portal and taps several times on the other side with her staff. A nuber of people, all carrying number of differenly sized rolls, parcels, and bags stuffed full. They all have the same tan skin and dark hair as the younger, though most of the menhaveost of their hair shaved off. the elder begins barking orders in the odd languge she speaks, and the people begin setting up many bedrolls about the room. After a while, the people all standon one side or the other of the portal, standing alert. Then,a procession of forms covered head to toe in a white porelainlike substance walk in, and all the people bow their heads. The forms are nearly featureless, save for a small pictoral carving on each forehead. They walk past the sleeping area, and standing in a solid grid, not moving. The people then return to setting up camp.
Demonfey

01-26-06, 01:07 AM
Nodespeak:
Either of you have hive nodes? It'd reduce the need for translation.
Von Crown

01-26-06, 01:08 AM
<no response>
Demonfey

01-26-06, 01:11 AM
should have mentioned this earlier: only talking to young lady and old lady
*Actual speaking*
So no hive node between the two of you? And would you like some help with your stuff?
A number of onis crawl down from walls, dropping lightly to the ground, completely subservient.
Von Crown

01-26-06, 01:19 AM
The people hand over some of the heavier packages with hardly an eyebrow raised. The younger approaches you. "We give you good thoughts for allowing us to stay here. There has been large trouble with Children Under Great Father Sun, who have been in the mind of making fights. I... apologize if I do not make your words well, but your words are many and large different... it is big not easy."
Demonfey

01-26-06, 01:25 AM
Since it's not really my place, no problem. From what I understand, your timing is perfect. The guild needs people to live on the lands.
Von Crown

01-26-06, 01:29 AM
"Many big good thoughts to you! Um... is there anything here to hunt? We have small supplies, and planned a big mouth festival for when we arrived.."
Demonfey

01-26-06, 01:35 AM
I...don't actually know. It's never been an issue for me, since anything I can burn is food for me. There should be, somewhere...
Demonfey

01-26-06, 07:13 PM
Elsewhere, a person is just waking up. They have been tied to a slab, although that seems to be for the feel of things because their limbs seem to be now barely connected to their bodies by a few slivers of muscle. In a different room, someone is finishing a meal, one composed of the other person's would be savior. Scars run down the eater's body, and a scalpel rests to one side of a figure both drenched in blood and in a straightjacket, the remains of a muzzle on the ground. As it finishes, you see the monster-for that is what this being truly is-look up in reaction to the sounds of movement, and then predatorily move towards the stirring humanoid on the slab.
Ah, I see you're awake for today's surgery...
and a scalpel drops towards the person's eyes, sounds of screams mixing with sounds of maniacal laughter...
Three hours later: a form, covered head to toe in red and wearing what looks to be a shirt with oversized sleeves on, is seen leaving Tyrannor's maximum security asylum. Of course, their testimony was post mortum. Inside, slaughter. Inmates, doctors, guards-all of them. The records accounted for all the people inside save one, marked for death by hanging, drawing, quartering, flaying, burning at the stake, acid bath, petrification, electrocution, poisoning, exhuming, inhuming, soul eating, and poisoning simultaneously, as soon as someone could find a soul eater that wouldn't attack the guards before the situation could be explained.

Hope you enjoy this hunt, Wilds...
Orcy The Green Wonder

01-26-06, 08:51 PM
An excessively large Mind Flayer walks into the guild of ultimate evil, wherever that base may be. An extra set of tentacles descends from it's mouth and drop nearly the length of it's body. These large tentacles twitch and stretch out toward guards, moving menacingly near their heads before slipping away again. It's attention turns toward any obvious leader or 'superior' member of the guild.
"Who might I ask is your leader here. I must speak with him on matters of... the mind."
Demonfey

01-26-06, 09:04 PM
The secretary (in fresh pants), turns to the ulitharid.
"I'm sorry, but currently Nhyris, our leader, has decided to try and get 100k from a bounty hunting mission, and the guild's currently...not here. Airships, you see. If you're patient, we should be able to see where he is by just looking for the large column of smoke. I am sorry for the inconvenience, but evil just doesn't sit well. Surprised it didn't happen earlier, actually."
jagggar

01-26-06, 09:12 PM
cj appears on the desk infront of the secretary, and should there not be one, one appears infront of him. "Oh! Oh! I know what you are!" She looks as though she's a wee bit in too hard thought for a moment. "Oh yeah, that's it! You're an Ugly!"
Orcy The Green Wonder

01-26-06, 09:15 PM
The Ulithard approaches the secretary, it's long tentacles poking at his head as it speaks again. I'ts other tentacles twisting in what an illithid might call a smile.
"I shall return at a later time perhaps. There are others who may be more capable in the matters I seek. Point me toward the guild for hire..."
Demonfey

01-26-06, 09:22 PM
"Shadow's Breath and Blade? There's going to be lots of fire in that area shortly, so that may not be such a good idea at the moment."
Orcy The Green Wonder

01-26-06, 09:28 PM
"Fire? No, then it will not."
The Ulithard pokes the secretary in the head once more with one of it's long tentacles then turns around and walks toward the door. It slowly leaves the guild's reception center (wherever that is) and heads on down the road.
Demonfey

01-26-06, 09:35 PM
*Makes a note*
Ulitharid came to visit, wishes to see Nhyris about "matters of the mind".
Wilds

01-26-06, 10:05 PM
dont worry.... no psicotic aasmir can take the fun out of my time on the boards :D

hmm, i need to think of my next char. We have 3 in the next round or only 1?
Demonfey

01-26-06, 10:10 PM
I've been working on the assumption of three characters.
jagggar

01-26-06, 10:22 PM
I'm okay with 3 characters, but I think I might vote for a "No controlling 3 evil characters" rule. Need to ask other GMs about it.
gabrion

01-26-06, 10:38 PM
Speaking of next round, Aramel and his army need to come destroy this place if we are close to moving on to the next incarnation of the IFGW.
Demonfey

01-26-06, 10:42 PM
Rule 1: never count us down. We were the only evil guild last time against three good guilds, and we WON. And that was before I had the stuff to drop on people from too high to retaliate.
jagggar

01-26-06, 11:30 PM
We'll probably give some sort of three-minute warning.
turalisj

01-26-06, 11:38 PM
Here's a list I found while browsing the internet....

copyright and all that stuff

This Evil Overlord List is Copyright 1996-1997 by Peter Anspach. If you enjoy it, feel free to pass it along or post it anywhere, provided that (1) it is not altered in any way, and (2) this copyright notice is attached.
AN IMPORTANT NOTE REGARDING THE COPYRIGHT:

This Evil Overlord List grew out of the exchanges on what is now the Star Trek mailing list "shields-up@spies.com", beginning in 1994 (when it was still "startrek@cs.arizona.edu"). We were kicking around cliches that appeared on "Deep Space 9" at the time, and I started to compile a list of classic blunders they were making. The list came to about 20 or so items. In 1995, I decided to try to make it into a Top 100 List. I attached a copyright notice, some friends of mine posted it to a few newsgroups, and the contributions quickly poured in. In 1996 I revised the list entries to their current form, the Web page went up, more contributions were solicited, the list expanded beyond 100 and I had to open up a dungeon. I continued to contribute items; my total is around 40 or so. So while I am the originator, editor, and principal contributor, I certainly did not write the majority of the items on the list -- as may be seen by the sheer number of individuals who are listed as contributors. Around 1997, as the final contributions were coming in, a couple contributors mentioned that this was similar to a list of things not to do if you capture James Bond that had appeared on a sci-fi newsgroup. I'd never heard of or seen this list, so I assumed it was parallel development or perhaps something I had inspired.

On November 12, 2002, I exchanged some emails with Jack Butler who has a list on his website. Sayeth Mr. Butler: "This list has its origins on the now-nonexistent FidoNet Science Fiction and Fandom (SFFAN) email echo, in a discussion regarding a sketch seen on an episode of Saturday Night Live sometime in 1990. In the sketch, several Bond villains were appearing on a talkshow touting their new book, "What Not To Do If You Capture James Bond". The discussion on SFFAN was specifically regarding what advice might be found in that book. The instigator of the discussion was Alesia Chamness; other contributors included Jason Welles, Brian R. Williams, Merideth Knepper, and Alexi Vandenburg. I was also one of its contributors. When I originally posted this list to the Internet in 1994, I did so without any awareness of Mr. Anspach, the Star Trek mailing list on which his version of the list appeared, or (later) his website."

Apparently both lists were compiled during overlapping periods of time. Comparing the two, some items appear on one list but not the other. Other items appear identical to those on this list; since many are the result of my writing or editing, I believe they were taken from this list and posted to that list without permission. But other items on that list appear identical to contributions I received before I edited them. Those items may have been taken from that list and submitted here under false pretenses, or they may have innocently been submitted to both lists by their originators. It appears that as a result of this "cross-contamination", the two lists have arrived at a point where there are variations on each other and it is probably impossible to untangle them. (I would still like to talk with Alesia Chamness. If you know her, please ask her to email me.)

I believe Jack Butler when he says the list on his website is the current form of the James Bond Villain list, and I thank him for helping to clarify matters. Let me state that I had nothing to do with the FidoNet SFFAN list which is firmly in the public domain, and I lay no claim to it. The copyright statement attached to my list applies only to this list, in the form it appears.



-- Peter Anspach


and, finally, the list

The Top 100 Things I'd Do
If I Ever Became An Evil Overlord

My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

My ventilation ducts will be too small to crawl through.

My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

Shooting is not too good for my enemies.

The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

I will not gloat over my enemies' predicament before killing them.

When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.

I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.

I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.

I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.

I will never utter the sentence "But before I kill you, there's just one thing I want to know."

When I employ people as advisors, I will occasionally listen to their advice.

I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.

I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.

Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.

I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.

I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.

No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.

I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.

My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.

I will dress in bright and cheery colors, and so throw my enemies into confusion.

All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.

I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.

I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.

I will not turn into a snake. It never helps.

I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.

I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.

If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.

If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.

Once my power is secure, I will destroy all those pesky time-travel devices.

When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.

I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.

I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.

If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.

If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.

I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.

If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.

I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.

I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

Before employing any captured artifacts or machinery, I will carefully read the owner's manual.

If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

I will never build a sentient computer smarter than I am.

My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.

I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.

Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.

If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.

I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.

When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.

If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.

If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.

I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.

When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.

I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.

If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)

If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.

I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.

I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.

If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.

I will not have captives of one sex guarded by members of the opposite sex.

I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."

I will make sure that my doomsday device is up to code and properly grounded.

My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.

If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

I will not design my Main Control Room so that every workstation is facing away from the door.

I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.

If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)

If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.

When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.

My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.

My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.

If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.

Any data file of crucial importance will be padded to 1.45Mb in size.

Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.



enjoy
Demonfey

01-26-06, 11:47 PM
I know about the list. It's actually in my favorites. I have no visors for my people, I haven't turned into a snake, and my guild is my escape pod.
Von Crown

01-27-06, 12:29 AM
Ah, the good old list... I've known that one forever...

The elder walks to the portal and whistles. Moments later, half a dozen lithe creature stalk through, canine in shape but reptilian in features. She whispers to them, then shouts to some of the group that came through before. Some of the men join the odd beasts, and head out, spears in hand.
Wilds

01-27-06, 12:40 AM
Jaggger, im gana have a G, N and E character

most likely LG not LS

CN OR NN

and CE OR LE

so far a hexblade to suel arcanmanch

possibly a cleric or paladin

dont know what else
Demonfey

01-27-06, 12:41 AM
So far I have the aasimar and Igor in mind.
gabrion

01-27-06, 01:20 AM
so far a hexblade to suel arcanmanch


Oooohhh...A mage slayer in process! Fun fun (although hasn't the talk been of limiting stuff to core?)
Demonfey

01-27-06, 01:22 AM
Do you really think that would work?
gabrion

01-27-06, 01:23 AM
Do you really think that would work?

Who are you talking to/what are you talking about?
Demonfey

01-27-06, 01:28 AM
You and the core rule comment. It just wouldn't work.
gabrion

01-27-06, 01:33 AM
You and the core rule comment. It just wouldn't work.

Um...I'm not a big fan of it, but I thought that was what was being discussed on meta. I could be crazy though...
Demonfey

01-27-06, 01:37 AM
I just mean that there's too much out there that's enticing to take it all away.
Wilds

01-27-06, 02:32 AM
I'm not gana Optimize anything. If i do it was a fluck of nature and will be smacked until it is no longer Optimization worthy, non-core adds so much fun and flavor
Demonfey

01-27-06, 02:44 AM
Exactly what Wilds just said. And I want to try the dragonborn race, personally.
Wilds

01-27-06, 02:45 AM
I need to pick up that book
Demonfey

01-27-06, 02:48 AM
Same here, actually. I just really like the sound of a race called the dragonborn.
Zombomaniac

01-27-06, 08:26 AM
Same here, actually. I just really like the sound of a race called the dragonborn.
I've read through most of it and the only thing I didn't like as the artwork for the Spellscales.
turalisj

01-27-06, 05:49 PM
Um...I'm not a big fan of it, but I thought that was what was being discussed on meta. I could be crazy though...
I think it's C, all of the above. Btw, can you send me info on how do get a caster level 20 at level 15? A dm of mine wants to know.
jagggar

01-27-06, 07:36 PM
I'm not gana Optimize anything. If i do it was a fluck of nature and will be smacked until it is no longer Optimization worthy, non-core adds so much fun and flavor Well if we could trust everyone to not go for supreme optimization *eyes trace around, but don't look directly at a certain someone* we could allow it. Once we were shown that allowing everything doesn't exactly work. . . Yeah.
gabrion

01-27-06, 07:41 PM
I think it's C, all of the above. Btw, can you send me info on how do get a caster level 20 at level 15? A dm of mine wants to know.

Well the way I did it was just to use ten levels of Chameleon by 15th level (since their caster level=2x class levels). There are some other ways to do it though.

Well if we could trust everyone to not go for supreme optimization *eyes trace around, but don't look directly at a certain someone* we could allow it. Once we were shown that allowing everything doesn't exactly work. . . Yeah.

I can be good if I have to (after all, striker hasn't been out and about lately). Still, it is hard to deny one's nature...
Wilds

01-27-06, 07:48 PM
Im having at least one good char. Dont know if it will be a fanatic (who will most liekyl die from it) or a more moderate good char
jagggar

01-27-06, 07:55 PM
I believe you can behave yourself if you have to. But that doesn't mean the next CO-level optimizer to discover the Guild House will or the one after that.

If we have a set of materials we have solid access to and are comfortable saying "You can use this" it will hopefully cut down on the time it takes to officially approve a character. It wouldn't a year for someone to borrow X book from a friend and check Y book out at the FLGS.

Plus, if someone sees a new spell in a book or something, they're not going to automatically kick themselves because they already chose another (especially hard on Sorcerers). (I got all "AHH! Why didn't I have access to this earlier! It's PERFECT!" when I saw the PrC in RotD which gives you the draconic template at the end of 5 levels because it could be perfect for Darby.)
redhase

01-28-06, 11:06 PM
Demonfey:
Either or. I need some evil force in the frozen areas.
How about YetI type creatures that live in the area and we, help them to join our guild.
Or may be some other cold creature that we could control.
Yeti could have some genetic expertamation done to them to make them better, how about some cold gaints or ice giants. just some ideals that might work.
Demonfey

01-28-06, 11:13 PM
@redhase: There are yetis in Frostburn, actually...I was actually just thinking crazed evil creatures that have somewhat bizarre flavor. And it'd be funny to see a plague of werepenguins spread o'er the land.
@jagggar: I think Darby'd be an excellent dragonborn.
Zombomaniac

01-28-06, 11:27 PM
@Redhase
Dont worry. I am putting a under ground slave market in the Tundra City of Nun and plan to have a Tribe a Tundra Werecreatures in the peninsula if Jagggar will let me describe it.

@ DF
Can you look at post #48 in the Character Thread and approve Jacob's Cohort?
Demonfey

01-28-06, 11:36 PM
:confused:
All you have is Jacob, your cohort's ECL and the number of followers you have for your guild. What is there to approve?
Zombomaniac

01-28-06, 11:42 PM
:confused:
All you have is Jacob, your cohort's ECL and the number of followers you have for your guild. What is there to approve?
Ummm . . . *looks at post* no, the Diplomat is there. Right at the bottom. :confused:
Right under the Followers from Leadership Feat.
Demonfey

01-28-06, 11:53 PM
Thanks for editting that.
Approved.
Zombomaniac

01-28-06, 11:55 PM
Thanks for editting that.
:rolleyes:

Approved.
:cheer: :dancin: :cloud9: :w00t: :cheer:

Thanks.
Ill hopefully have his followers up soon and then after that the guild followers. :)
Demonfey

01-29-06, 12:09 AM
All I ask is that it's a separate post to allow for easier reading.
Zombomaniac

01-29-06, 12:13 AM
All I ask is that it's a separate post to allow for easier reading.
I figure I am at about the max letters per post any way so that was the plan.
Von Crown

01-30-06, 05:33 PM
I'm working on new class (Dauthaari Elder). It's very loosely based on the druid, so I'm not sure if I want tocall it a variant or not. The changesin basic form-
1. Change to make it Desert-based in some class features
2. Alter spell list to remove non-desert environmental-based spells and a few other things, and add some others (particularly things pertaining to undead creation)
3. Heavily shift many class features, such as
- Replace Animal Copanion and Wild Empathy with the ability to use handle animal with low-intelligence magical beasts (strongly debating some alterations to this)
- Replace no penalties for old age with double bonuses
- Ability to create a new type of undead w/ the animate dead spell
- A limited source of jobs and possible resources untill 11th level, then a limited cohort as per the leadership feat (does not actually count against feat, but fairly big limits)

That's the gist of it. I'll post the class for approval once I get a full formal write-up done. Any suggestions?

And yes, the old lady who showed up will be my char if the class is approved.
thasis

02-02-06, 07:11 PM
So boyz, what's going down at the Guild of Ultimate Evil at the momment? Anyting worth me being intressted in?
Demonfey

02-02-06, 07:40 PM
We're going to see how well a swamp burns when copious amounts of oil are added to it. When the entire thing is covered in oil, to be more precise. 25 miles by 25 miles. It's a biological disaster and fun for the entire evil community!
Orcy The Green Wonder

02-02-06, 09:43 PM
So when exactly is this going to happen? Orcy has been waiting for Nhyris' return so he can speak on matters of the mind.
Demonfey

02-02-06, 09:56 PM
I'm going to check in with Jagggar and Wilds about that after classes tomorrow.
redhase

02-03-06, 11:12 PM
@redhase: There are yetis in Frostburn, actually...I was actually just thinking crazed evil creatures that have somewhat bizarre flavor. And it'd be funny to see a plague of werepenguins spread o'er the land.
@jagggar: I think Darby'd be an excellent dragonborn.
I was thinking about the creatures again.
How does this sound, a half ice devil/ yeti or something else mix.
What about ice devil mixed with frost gaints, or ice devils mixed with hobgolblins.
can i repost redhase again on the character thread 4 now, she is in the old character thread three and is allready approved.
redhase loves a good fire as an Anti Paladin she loves to kill everone and then burn the buildings to the ground.
the swamp fire sounds like a good thing, maybe we could all watch through magical devices and have some elven meat cubes snacks.
Demonfey

02-03-06, 11:40 PM
Feel free to repost Redhase. Just so you know, the half specific kind of fiend/other creature's probably not happening, and then there's the need to keep the creatures weaker than us so they stay subservient. If you want to make evil abominations against all things good, go for it. I will give you necessary funding and any people I can spare at the time to help.
We'll be nearby, considering that the entire thing's made of airships that headed over. I sent bird warriors to get marshmallows!
thasis

02-04-06, 03:06 PM
So what is the exact point of burning this swamp... is there even any?
jagggar

02-04-06, 03:13 PM
It started as part of how to catch Darby, but I'm not sure how they're going to collect the bounty if she's crispy fried.
thasis

02-04-06, 03:38 PM
I'll assume that they have their methods. I'll leave it up to them though.
redhase

02-04-06, 06:25 PM
Feel free to repost Redhase. Just so you know, the half specific kind of fiend/other creature's probably not happening, and then there's the need to keep the creatures weaker than us so they stay subservient. If you want to make evil abominations against all things good, go for it. I will give you necessary funding and any people I can spare at the time to help.
We'll be nearby, considering that the entire thing's made of airships that headed over. I sent bird warriors to get marshmallows!
Deamonfey the blood line feats have been approved from the dragon magizine, I will describe the blod line feats.
This is what they are in a typing system.
3 levels of creatures that I believe is right:
1st full blooded crearure
2nd type half creature use template for that kind of creatue.
3. blood line feats: they do this (must be a sorcerer)
not as powerful as a half creature, gives these abilities.
A. skin like the creature of the type, for dragon blood dragon skin, demon or devil blood small scales ac improved by +1
B. Gain wings from the type of ansester dragon, demon or devil, celestral
C. gain fire resistance from demon or devil blood +5 % not much
D. turns skin the color of ansister whitish for celestral, redish for demon or devil, earth brownish and so on.

Not much benifits to geting to look like your ansister, but the spells you can castonce per day.
I think Reba will have reddish skin from devil or demon blood, wings with a poor rating flying ability.
Reba should join the goue and help the guild. once I re make her.
Demonfey

02-04-06, 10:54 PM
Approvals and whatnot are probably going to end up being re-reviewed with the restart.
Excellent taste in feats, though. Wish I had known about them when I was starting.
Demonfey

02-05-06, 02:05 PM
Deeping Quarry's aboveground populace:
1/4 human
1/4 dwarf
1/4 kobold
1/16 halfling
1/16 dragon blooded (where there are kobolds, there is acceptance for dragon blooded creatures)
1/16 goliath (they like mountainous terrain)
1/32 miscellaneous (monster races)
1/64 orc/half orc
1/128 gnome/gnome related (kobold population extremely large, therefore small gnome population)
1/128 earth genasi (just makes sense)

Belowground populace:
1/2 kobold (breed like rabbits from age six on)
1/4 dwarf (lots of stone)
1/8 dragonblooded (mostly related closely to kobolds)
1/16 drow (can't not have them...)
1/16 other (genasi, minotaurs, creatures adapted to living below ground)
1/1,000,000 dragon (burrowing)

Aboveground Leader: The Patrician (human expert 5 noble 1 rogue 4 assassin 10). How I see Discworld's Vetinari, Patrician of Ankh Morpork.
Belowground:
Krixsle Dracolisk (Dragonwrought winged kobold sorceror 10)
Glod Ironfounderson (dwarf fighter 10)
Menasi (drow priestess 10)
In charge of their respective peoples.
Dragons are scarce, but due to the mountainous land, abundance of kobolds that fawn over them, and number of caves, they are in the area.
turalisj

02-05-06, 03:10 PM
Don't forget underdark landwyrms. Vwery common in underground areas.....
Demonfey

02-05-06, 03:16 PM
That would be a job for a random encounter table, Turalisj. What I posted was populations.
jagggar

02-05-06, 03:29 PM
Actually, you posted percentage of population . . . :angel:
Demonfey

02-05-06, 03:35 PM
True, but that's because I have no clue if we're keeping the old district rules or not. If so, kobold population will probably end up skyrocketing. If not, I'm making those fixed, basic rates.
Any problems with the leaders? The Patrician's staying the way he is, because he's supposed to be a manipulating mastermind.
jagggar

02-05-06, 04:01 PM
They're all way too friggin' high level.

Before we move on to attempting to adapt the idea I have running around in my head (which is somewhat capable of adapting to multiple leaders).
Are all these leaders you're wanting working together or not?
Demonfey

02-05-06, 06:02 PM
Figured I'd make it a challenge for us to deal with them. Up above, it's more or less a working community, with occasional conflicts between ethnic groups (such as kobolds versus gnomes and dwarves). Below, there is respectful semi-friendship between kobolds and dwarves, but there is still friction. Enough so to make them have to bribe each other to have them work together against a foe.
Will level 8 work for each?
jagggar

02-05-06, 06:32 PM
Before we get too far into numbers (and maybe I should even check in with the other GMs on #s):
Are you operating under one territory above and below ground? or treating as two territories?

How are you thinking a guild would go about claiming the territory? (Cut deal/kill/whatever else with one NPC or all the NPCs?)

Edit: I'm more looking for one person/group leader with which the official power has come to rest with. Depending on how things run, rebel forces could pop up after a guild has claimed a territory.
redhase

02-05-06, 07:36 PM
Approvals and whatnot are probably going to end up being re-reviewed with the restart.
Excellent taste in feats, though. Wish I had known about them when I was starting.

Deamonfey Jaggarapproved the blod ine feats, theydon't do much for her accept give her her demon or devil ancesister abilities some not much and she will look some what like them.
The blood line feats spells she gets improve her alittle not much, she will be still weak from hp and other sorcerer abilities her main abailities.
Just have to re think her in some ways.
The feats don't do much for a character just make you look some what like them. half template takes too much la from her, the blood feats don't take la from her.
what about the deep orcs deamonfey we should have some in our area, some where the are a deep race that comes to the surface sometimes when they need things.
the deep orcs are from the fr 3.5 the book i have to look up though.
Demonfey

02-05-06, 11:11 PM
@redhase: I just mean that the GMs are going to end up redoing things, starting with going back to core and approving things from there. That means everything's going to end up having to be approved again.
@jagggar: I'm thinking one territory, just with the people making their own communities beneath the ground because of their nature. The plan I was working off of was to strike deals with the ones that are definitely important (Patrician and the dwarves/kobolds), and destroying the ones that are too stubborn to deal with (probably the drow). Dwarves rely on business dealings, kobolds know a potential good deal when they hear it, and the human leader's just a cunning b****** that manipulates everyone else, even the ones trying to dethrone him.
redhase

02-06-06, 12:46 AM
@redhase: I just mean that the GMs are going to end up redoing things, starting with going back to core and approving things from there. That means everything's going to end up having to be approved again.
@jagggar: I'm thinking one territory, just with the people making their own communities beneath the ground because of their nature. The plan I was working off of was to strike deals with the ones that are definitely important (Patrician and the dwarves/kobolds), and destroying the ones that are too stubborn to deal with (probably the drow). Dwarves rely on business dealings, kobolds know a potential good deal when they hear it, and the human leader's just a cunning b****** that manipulates everyone else, even the ones trying to dethrone him.

if the gm's want to start again then we can wait, the bloodline feats only make a character look mean depeanding on the ancester blood line.
The get very little benifits from the blood line feats, they just come out loking mean in the case of devil or demon blood. In a city like trynor proper reba would be in trouble because of the way she looks, but have only her sorcerer's spells to defend her self with. Not much help from the blood line feats, and don't really help that much.

I will have to make her anyway and shee if the reapprove the blood line feats, and give her somemagical items to make her more formtable, such as 2 rings, a braclet on each wrist, an necklace of some kind.
I do believe that she would not fair that well against an minor demon or devil with out the items.
redhase

02-06-06, 04:12 PM
Here's a quote from a book i'm read ing called Srcerer's son, a demon says this;
"You may be right, my lord. Humans beings have always seemed to me to be asource of endless irritation to each other. That is why so many of them make war with each other."
the Sorcereress is the sorceress of spider webs, and spiders.
I have been working on reba and I had the feat extra spell, it only allowed 1 extra spell in any one spell level.
the blood line feats give her 1 extra spell for each level and theyare spells which are nec based.
7 extra spells from 1st to 7th level plus intelligence bounes spells added.
I have her finished and waiting for the gm's to redo all thier reapproving if they are going to do that or not.

does the guild need to make some baliste i found a good one the roman Scorpius, which is a really good verson and better than the middle ages verson. the romans made the baliste go up and down and side to side.
good firing range and 7 to 9 foot spears fired at enemy.
would not cost that much to make.
Demonfey

02-06-06, 04:25 PM
We have 4 +1 sizing, morphing clubs. They cover every weapon that you can come up with :D . Ammo's a different story, however.
Would these do any extra damage?
The GMS are going to reapprove materials after we restart next round. No telling how long that's going to take, though.
redhase

02-06-06, 05:50 PM
We have 4 +1 sizing, morphing clubs. They cover every weapon that you can come up with :D . Ammo's a different story, however.
Would these do any extra damage?
The GMS are going to reapprove materials after we restart next round. No telling how long that's going to take, though.

the roman Scorpius baliste fires a giant sized spear 10 to 12 feet long, 2 to 3 inches thick. damage small 1d8, m & l 1d10 the romans used them to fire at a city and set fire to a besiged city.
we could use them in sets of threes, like i suggested on the main thread.
the frist one fires, then the second the frist is reloading, while the 3rd one is waits for the 2nd one to fire then fires thier spear, by the time the 3rd one is finished firing the 1st is ready again to fire, sets of threes.
costs i fugred out so far is 1,500 gp per Scorpius.
they could be used to fire at enemys too, or a city under sige.
the spear would be just like an gaint(hill, frost or any other, thats the size of the spear.
it's 10 foot or more 12 foot at most and 2 to 3 inches thick, the romans used to wrap cloth around the spear head and then pour oil on the spear head then send it into a city. Or they would fire on rushing enemys, with an straight shot.


the romans used a round peg with a smaller peg to rotate left and right,with the smaller peg holding the top piece in place. to move up and down they made a half moon arm connected to to bottom of the wooden long square and to and second bottom arm. and had a hing base system at the front of the spear square connected to the base with round metal holding the top and bottom hinges together. that allowed to move up or down, and the half moon with small peg held the firing spear square to the base and allowed to keep the same firing hieght, or could be moved to another postion for futher ranger or shorter range.
the romans were smart in the design. I like it. we need some for the guild.
a peg was used to aim up or down, i have an pitchure from a bok, will look on the net for one.
better than the middle ages scorpin verson, they had no up or down movment or side ways movment.
the men had to move up or down and side to side.
the roman verson has 3 men to carry it from place to place, wieght the bok says about 250 to 300lbs.
the scorpius has round carrying handles on each of the triangler base ends to be pick up and moved.
the guild could use the weapon for ther guild sieges, and more.
I'll look for a net pitchure.
light weight and can fire every 3 rounds. set up in sets of threes.
Demonfey

02-06-06, 06:10 PM
Normal ballistas do 3d8, cost 500 gp, and weigh 400 pounds. Their crew size is one person. Normal fire rate 4 rounds.
Light bombards, which are basically light cannons, do 3d10, cost 2000 gold, weigh 500 pounds, the crew's 4 people, and fire at one shot every six rounds on average.
Greater bombards are 2000 pounds, 8000 gold, 6d10, and fire once every ten rounds on average.
We have four potential ballistas, three light bombards (I think), and three greater bombards (I think). Two dirgibles, two zepellins, two soarwood galleys (ships, anyway), and one gargantuan wyvern effigy. We also have a large supply of stone for dropping from the sky.
redhase

02-06-06, 06:22 PM
The way I see to set them up in threes.


we could put them on the guild walls in sets of threes, or in a siege use them here's how.

X is one Scorpuis, with 3 man crew or creatures

X X X X X X X X X X
X X X X X
this way they cover each other.
redhase

02-06-06, 06:30 PM
Normal ballistas do 3d8, cost 500 gp, and weigh 400 pounds. Their crew size is one person. Normal fire rate 4 rounds.
Light bombards, which are basically light cannons, do 3d10, cost 2000 gold, weigh 500 pounds, the crew's 4 people, and fire at one shot every six rounds on average.
Greater bombards are 2000 pounds, 8000 gold, 6d10, and fire once every ten rounds on average.
We have four potential ballistas, three light bombards (I think), and three greater bombards (I think). Two dirgibles, two zepellins, two soarwood galleys (ships, anyway), and one gargantuan wyvern effigy. We also have a large supply of stone for dropping from the sky.

I don't have the books on the ballistas, but then we could set them up in sixes then.
and the books say they weigh between 250 and 300 lbs, and the spears were 10 to 12 feet long with the spear being 2 to 3 inches thick.
but we could use the one you have. the crew for the scorpuis is a 3 man crew, and they can move it around by them selves.
as for the damage then 3d8 then.
the roman verson was lighter and could use less men, and be moved by the three men.
the book says they were better than the ones that were used in the middle ages and could move side to side and up and down.
the middle ages versons were not as agaile and heaver than the roman verson.
Demonfey

02-06-06, 06:30 PM
@Redhase:
We are in a guild made out of airships, meaning we have no walls to mount them on and that we have weight limits, hence the morphing/sizing bit. That allows us to move them around in a person's pocket, if need be. Next round, our best shot for backing will be below ground, and the primary target to exterminate would be the drow, due to small size, their delusions of superiority, and the fact that they act like drow towards other races (looking at them as inferior, trying to conquer them without success, etc).
redhase

02-06-06, 06:42 PM
maybe we could use some of them when we besige another guild or another area.
Or we could use some verson to defend against attcks from others guilds.
As far as the drow are concerened, they are abit hauty and self absorbent in their own supierty.
they can be dealt with, we could use maybe the deep orc to deal with the drow. they really don't like each other and we could use the deep orc's to deal with the drow.
they hate the dwarfs also, and any other race that is not deep orc.
they deal with serface orc's and trade and take charge of orc's groups also.
interbread with the surface orcs to build a fiercer stock of orc that is mean.
we could make some deep orc's and they could help with the drow proublem, they would love to take revenge since the drow try to make them slaves.
and the deep orcs are a tougher breed of orc that would help with the drow.
Demonfey

02-06-06, 06:53 PM
Okay, red, here's what I'm saying:
1. The more mobile the base, the better. Nothing to lay siege to.
2. My plan's to drop lots of rock on top of them from really high up until they're all dead in the rubble. I am not going to leave survivors from the Keep, Hall, or Tower of Light.
3. When round three starts, we're going to lose everything.
4. The drow are going to be a round 3 thing.
5. If we want the land, we're going to have to beat them up for it, not convince orcs to beat them up for us and then tell them to get out. We can possibly convince orcs to work with us, but not for us.
6. No breeding experiments until after we get a base. After that, you can talk to the GMs about what you'd need to do with that.
7. Drow are horrible servants. That's why they began taking over other races. They'll be fodder to make undead with.
8. KISS. Keep It Simple, Supervillain. Too much planning ahead, too few resources to actually do the things you want to do at that time.
Wilds

02-06-06, 07:13 PM
You can count one more evil person in the mix, not to sure what yet though, looking at Hexblade
Demonfey

02-06-06, 07:25 PM
:nonono:
Wilds, what part of having to get things approved isn't clear? You've been told this. Core to start, all other materials has to have their material approved/not approved on a case by case basis. Again, Keep It Simple. Don't plan ahead for using materials like that, just wait and get things approved the way the GMs asked us to.
Wilds

02-06-06, 07:30 PM
I know that its not approved just keeeping things out there.

Core only for start though? I didnt read that, thought it was all up in the air still.

Ok, back to the drawing board then
redhase

02-06-06, 07:31 PM
Okay, red, here's what I'm saying:
1. The more mobile the base, the better. Nothing to lay siege to.
2. My plan's to drop lots of rock on top of them from really high up until they're all dead in the rubble. I am not going to leave survivors from the Keep, Hall, or Tower of Light.
3. When round three starts, we're going to lose everything.
4. The drow are going to be a round 3 thing.
5. If we want the land, we're going to have to beat them up for it, not convince orcs to beat them up for us and then tell them to get out. We can possibly convince orcs to work with us, but not for us.
6. No breeding experiments until after we get a base. After that, you can talk to the GMs about what you'd need to do with that.
7. Drow are horrible servants. That's why they began taking over other races. They'll be fodder to make undead with.
8. KISS. Keep It Simple, Supervillain. Too much planning ahead, too few resources to actually do the things you want to do at that time.
the race already exsists, in afr book.
we don't need to do anything to the deep orc race or make them.
the wotc allready made them, all we have to do is place them in our guild area.
the deep orc's hate the drow and would work with others trying to get rid of the drow. the deep orc's are smarter than regular orc's and they even make thier own weapons and armor.
all we have to do is get gm's permission to place them and then get their help to deal with the drow.
thta is one way to deal with the drow, or there might be other ways to explore also.
just an ideal.
Demonfey

02-06-06, 07:40 PM
I'm just saying that then we'd have to get rid of deep orcs if we put them in the area. And then there's this:

interbread with the surface orcs to build a fiercer stock of orc that is mean.
Which is breeding new orcs.
The situation is we, the groups, have no pull or power within the area. To start with, we are little better than an adventuring party that will work it's way to power, meaning no guild funds, weaponry, followers, nothing. The orcs would have as much reason to help us as the drow, same with the dwarves and kobolds. We're going to be lucky if we can get an inn to act as our base of operations without having to pay that much, nevermind getting people that have no connection to us to help us against a foe with a larger population than theirs and nothing we'd really be willing to part with to gain from it. Hence my avoidance of deep orcs.
Wilds

02-06-06, 07:45 PM
fine, i'll go with a sorcerer then.

Convincing an entire population to help your cause would be hard. Aim for a small group that can be turned and then expand from there. A cult if you will, builds its power and influence, in due time you could have control of an area through fear and power. Or by down right influence, if the area is teh cult then it makes things much simplier
Demonfey

02-06-06, 07:48 PM
Exactly, Wilds.
redhase

02-06-06, 08:22 PM
the other way that comes tomind is to take over the orc's tribes that do exist then and have them work for the guild then.
this would envolve taking over every orc tribe and uniting them against our enenmys, in the goue area.

we might be able to do this, thus finding a way to rid the area of the drow.
this sounds feasable.
the orc's tribs would trust us more than the drow, if we treat them somewhat better.
trying to come up with ideals to deal with the goue area that might work.

if each character in the guild killed the orc leader from an tribe, then took over the tribe.
we could combine the orc forces to fight for the guild.
put one orc leader selected by the guild as a overall leader of the combined orc force maybe would work or keep the forces separate with our characters as the new leader each tribe.

I got the point of starting small as wilds suggested, this might be a way to help the guild.

Now that I know that we don't controll the whole area and have to get the area in our controll.
The though that come to my mind are what types of leaders will the gm's put in charge of the orc's groups in the guild area.
Hoborcs, half fiend orcs, or something else they will supprise us with.

We still have to use a step by step method to take controll of the orc's tribes, like the red wizards do when they take over an area.
kill the leaders and then place loyal leaders to your way of life. Then keep the orc tribe in your control by making exsamples out of the ones who go against the guild ways.
Wilds

02-06-06, 08:44 PM
red: the idea of each person taking over a tribe sounds like it would work or at least help along the way.


Demonfey: stupid question i know, is core only the phb,dmg and mm? or is complete included? I know less than i thought about what we consider core
redhase

02-06-06, 08:54 PM
red: the idea of each person taking over a tribe sounds like it would work or at least help along the way.


Demonfey: stupid question i know, is core only the phb,dmg and mm? or is complete included? I know less than i thought about what we consider core

You can count me in on taking over an tribe, the next question would be thus.
what do we do once we have more than one tribe, combine them as the red wizards do, or keep them seperate with our characters in charge of a group.

either way we need a leader that will support the guild and the guild ways.
be they an orc leader we select or one of our character coherts.
Demonfey

02-06-06, 08:54 PM
At this point, I'm not completely sure.
Wilds

02-06-06, 09:11 PM
demonfey: ok, ill just to strictly phb then.

red: both present control issues

unified: could lead to an up riasing. It would also be easier to infiltrate the group, one massive group combosed of seperate different tribes would have a lot of internal strife and conflict. slightly bright side, only the strong will survive for long in it. really bad, the tribe as a whole is taken away, being subverted by another group.

seperate: the tribes dont think each other are controlled by the same group and thus less interest will be garnered. The tribes could go to each others rescue in fake "raids" to ward offother enemies. Less chance of a overall rebellion and if one group gets wiped out then there are still others to fill the void until another wild group can be garnered.

another interesting idea, take each tribe, seperate it into each of its different componets
casters
melee
range
etc

and then reforming new "tribes" for each area. it would reduce self-sustanability of each individual tribe, but it would allow for more focused areas. Thus all arcane casters would have mentors and all divine would have fellow members. All melee would learn from masters. Etc
redhase

02-06-06, 09:17 PM
then I will list the pro's and con's of each action.
combining tribes does this:
1. kill the leaders and sub leaders cause these actions.
A. you have to place a selected leader in charge of the combined group; the if tribes have a bad past then. You as the new leader must make the combined tribe work together, buy killing those who opose the combanation.
B. You have to raise new leaders, for the future that support the guild cause.
Exsamples, red wizards and zenturm do this and it can take 1 to 2 generations to get the combined tribes to unite under your selected leader.
C. combined tribes that have an past agression towards other tribes need to be keeped seperate from thier enemy tribes untill future leaders can be born.

2. An character cohert as leader with an lower npc advaser in charge of the group does this.
A. the groups would have to keeped seperate and told not tofight the other tribes, (their enemys other orc tribes), if they break the rule kill the ones who break the rules.
B keep groups seperate from each other in diffferent parts of the guild area, so the groups can't fight with each other.
c. have an communation system with your coherts in charge of the group, so you know what is happening in the area thier in.
D might have to move groups around to different areas to not let them fight thier enemys.

this is what I can think of, can any one else think of other points good or bad with the two ways of taking over the tribes.
redhase

02-06-06, 09:25 PM
demonfey: ok, ill just to strictly phb then.

red: both present control issues

unified: could lead to an up riasing. It would also be easier to infiltrate the group, one massive group combosed of seperate different tribes would have a lot of internal strife and conflict. slightly bright side, only the strong will survive for long in it. really bad, the tribe as a whole is taken away, being subverted by another group.

seperate: the tribes dont think each other are controlled by the same group and thus less interest will be garnered. The tribes could go to each others rescue in fake "raids" to ward offother enemies. Less chance of a overall rebellion and if one group gets wiped out then there are still others to fill the void until another wild group can be garnered.

another interesting idea, take each tribe, seperate it into each of its different componets
casters
melee
range
etc

and then reforming new "tribes" for each area. it would reduce self-sustanability of each individual tribe, but it would allow for more focused areas. Thus all arcane casters would have mentors and all divine would have fellow members. All melee would learn from masters. Etc

combined would have an upraising, thats waht is wrong with the red wizard system of combining tribes. it takes a while to have new leaders born that support the guild.

reforming is an good ideal and get tir of the leaders and sub leaders and put your coherts in charge of the groups till you can find a leader who will support the guild.
Wilds

02-06-06, 09:28 PM
not really a good/bad thing, but

with seperate tribes, each can be moved to another area 2 reasons, the first one you described, the second reason would be to have them focus on one specific enemy. Isolating them would allow them to focus all their effort on one opponent group. example, 3 of us so far, each has a tribe under their control one way or another. one tribe can have its goal be to take over a local kobold tribe and subjigate it. another can have theirs to harass a local tribe gnomes or dwarves, divert attention from the subjugation of the other "evil" sub-surface races. The third could be told to build its numbers and power for a raid on drow patrols or outposts.
Demonfey

02-06-06, 09:31 PM
You want tribe leaders? Each level 8, total of five different tribes in the area. Orc Barbarian/Frenzied berserkers. After all, I can't make it so it's easy for you.
Wilds

02-06-06, 09:33 PM
*charm*

"good little orc"

arg you do want to make this interesting
redhase

02-06-06, 09:35 PM
not really a good/bad thing, but

with seperate tribes, each can be moved to another area 2 reasons, the first one you described, the second reason would be to have them focus on one specific enemy. Isolating them would allow them to focus all their effort on one opponent group. example, 3 of us so far, each has a tribe under their control one way or another. one tribe can have its goal be to take over a local kobold tribe and subjigate it. another can have theirs to harass a local tribe gnomes or dwarves, divert attention from the subjugation of the other "evil" sub-surface races. The third could be told to build its numbers and power for a raid on drow patrols or outposts.
the thing that comes to my mind is short term goals and long term goals.

short term our area frist, long term since the other guilds will have orc hunts.

go to their area and after ours is remade and set up the orc system in their area, or bring them into our area. (long term plan)
maybe even keep them in the area and support the clan in the other guild area.

that does sound fun to take over an orc tribe that is orc barbarain types, we could use them.
Wilds

02-06-06, 09:39 PM
rapid expansion would be needed to stop orc hunts your right.

orc barbarians....so clichy and so fun :D
Demonfey

02-06-06, 09:43 PM
:devil:
Be glad I didn't say they were controlled by half ogre war hulks.

SHORT TERM: Figure out what's going to actually happen with the game and whatnot before the rest of you begin planning it.
LONG TERM: Go from there.
One step at a time, PLEASE.
redhase

02-06-06, 09:44 PM
rapid expansion would be needed to stop orc hunts your right.

orc barbarians....so clichy and so fun :D

Deamfey we could use the orc's in our area, then use an long term plan in other guild areas and take controll of their orc's.
I know we have to wait for the gm's to do thier remaking process, so we can atleast plan to do the actions. long and short plan action plans.
redhase

02-06-06, 09:46 PM
:devil:
Be glad I didn't say they were controlled by half ogre war hulks.
Or strong orc leaders, that are really mix class that is worse, such as a half orc demon.
Demonfey

02-06-06, 09:48 PM
Can we at least blow up everyone in this incarnation? Too far in advance, people.
jagggar

02-06-06, 09:49 PM
You want tribe leaders? Each level 8, total of five different tribes in the area. Orc Barbarian/Frenzied berserkers. After all, I can't make it so it's easy for you.
Are we considering the population here?
redhase

02-06-06, 09:53 PM
Can we at least blow up everyone in this incarnation? Too far in advance, people.
we can atleast make short term goals and long term goals, then as always work on the short term goal first. Our area and the orc's, how ever long that takes then go to the long term goal.
the short term goal wmight take longer than we think and cause more proublems than we know about at this time.
thus the reasons for a short and long term gaols. we can learn from the short term gaols.
Demonfey

02-06-06, 09:56 PM
They won't listen, so I'm making small(ish) tribes that fight together and are led by their strongest. Average "tribe" is twenty people, 15 first, 4 second, 1 8th and in charge. I'm going to make my guild work for their goal, damn it.
Orcy The Green Wonder

02-06-06, 09:57 PM
First of all, you do realize that Orcs would not simply say "Oh hey, welcome, thanks for killing our leader. Good job, the thrones yours." right..? Orcy would know ;)

Second, Orcy suddenly wonders something... Should NPCs in these areas have PrC levels? They aren't exactly prestiegious characters. But simply the grunts that are around the area. Normal folks or warriors and such. But tribes of Frenzied Bersekers?
Demonfey

02-06-06, 09:57 PM
Are we considering the population here?
Are there even population rules any more?
redhase

02-06-06, 10:00 PM
They won't listen, so I'm making small(ish) tribes that fight together and are led by their strongest. Average "tribe" is twenty people, 15 first, 4 second, 1 8th and in charge. I'm going to make my guild work for their goal, damn it.

that is why the short term goals frist, deal with our guild area frist.
jagggar

02-06-06, 10:02 PM
Yes. We're just sort of in the process of hammering them out still.
Demonfey

02-06-06, 10:06 PM
Then I will as soon as those rules are complete. In the mean time, the orcs are going to be an extremely small population of the area, with drow outnumbering them 6 to 1 at least because populations above and below are different in size and therefore ratio. Kobolds define the curve down below, so that means 1/2 of the population beneath the soil is based off of creatures that live for over a hundred years, breeds like rabbits, and is an adult physically at age six.
Wilds

02-06-06, 10:10 PM
Or strong orc leaders, that are really mix class that is worse, such as a half orc demon.

....sounds fun
Demonfey

02-06-06, 10:13 PM
My point is STOP. FOR THE LOVE OF EVIL, STOP. TOO FAR IN THE FUTURE, PEOPLE.
redhase

02-06-06, 10:17 PM
My point is STOP. FOR THE LOVE OF EVIL, STOP. TOO FAR IN THE FUTURE, PEOPLE.

The only question I have is what else is in the goue area, that will have to addressed in the future.
To me this is how the red wizards of Thay or the zenturm started out.
They had to deal with a small area then expand out from there.
we have to do the same, with small gaols at first.
one step at a time deamonfey, I know this.
Demonfey

02-06-06, 10:20 PM
Nothing's there yet. You all are already pecking away at what little we actually have for the next round, and thus, I ask for you to drop it.
jagggar

02-06-06, 10:21 PM
But the gods had to create before there was any way for the Red Wizards or any other evil group could begin to think about taking over. (Because the evil groups didn't even exist yet.)
Demonfey

02-06-06, 10:23 PM
Exactly the point of what I was trying to say for the last few posts since the beginning of the orc talks, Jagggar.
redhase

02-06-06, 10:28 PM
Exactly the point of what I was trying to say for the last few posts since the beginning of the orc talks, Jagggar.
and when the gods finish, then we can make plans as a guild.
no plans have been put in stone deamonfey, just talk of things that might be; who knows they might not happen at all.
gabrion

02-06-06, 11:25 PM
Demonfey: stupid question i know, is core only the phb,dmg and mm? or is complete included? I know less than i thought about what we consider core

Almost any person you ask will define core as the PHB, DMG, and MM I. A few people, due to a improper quote by WotC, have decided to call the Eberron Campaign Setting core (they're kinda wrong though). Completes are not core.
Demonfey

02-06-06, 11:29 PM
I remember the GMs saying they're counting the Psionic's handbook, so that makes it unsure what's being classified as "core"
jagggar

02-06-06, 11:39 PM
Core+XPH/SRD
There are some feats and domains and just a few spells in the SRD that aren't in Core.
Demonfey

02-06-06, 11:43 PM
Other things are by review, right? Example: Wilds' idea for hexblade.
jagggar

02-06-06, 11:48 PM
Yeah.
We've got a preliminary list, but I don't want to post it until we're pretty sure so someone doesn't end up with their heart set on something that we then take back.
Demonfey

02-06-06, 11:54 PM
And if you need info on a class from a book, you know who to ask and should still have my email.
Wilds

02-07-06, 12:47 AM
Almost any person you ask will define core as the PHB, DMG, and MM I. A few people, due to a improper quote by WotC, have decided to call the Eberron Campaign Setting core (they're kinda wrong though). Completes are not core.

i meant in relation to the IFGW. I know what standard core is thank you very much

:censored:
Wilds

02-07-06, 12:48 AM
Yeah.
We've got a preliminary list, but I don't want to post it until we're pretty sure so someone doesn't end up with their heart set on something that we then take back.


Just throwing ideas around seeing if they hit anything, nothing set in stone. Just planning for the best and the worst
Demonfey

02-07-06, 12:48 AM
You just have to make a case, now. I'm just saying to not get your heart set on something.
Been meaning to do this one for a while:
Exotic weapon proficiency: shovel.
Shovel: equivalent to a maul, in all things from damage to dice.

If it passes, it's going to be the weapon of all Igors.
Wilds

02-07-06, 12:51 AM
Make a case? Like prove why it should be allowed? Hmmm that could be interesting. Lol only thing i got my heart set on is seeing the next round start and prosper
Demonfey

02-07-06, 12:55 AM
More what you want to play, the level progression (what happens when), what powers do, and why it should be allowed. Ask GMs to clarify in case I messed it up.
I have an example if you want to see it.
Wilds

02-07-06, 01:01 AM
So basically justifying how/why it is balanced and then why i want to play it
Demonfey

02-07-06, 01:06 AM
And if they don't have the correct book giving them the info necessary to judge it. Or page number if they have the book.
Wilds

02-07-06, 01:08 AM
Sweet, you gana try for the dragonborn? Ill work with Dracolexi and see if i can get it approved, just need to do that after my bio exam -_- stupid college
Demonfey

02-07-06, 01:18 AM
Maybe. Not sure what I'm planning on at the moment, because the aasimar idea's pretty much shot, although he'd make a good enemy for you all to hunt as a way to gain fame and repute in the area...
probably kobold (MM) dracolyte with RotD stuff, Igor(ina), and the random dragonborn race. Potentially raptoran, to be precise.
Wilds

02-07-06, 01:20 AM
a dragonborn raptorian would loss its wings right? unless it takes the wings from dragon born

do we have to get each indidival spell and feat from RotD approved? I got it and there is a lot of stuff in there that can be useful
Demonfey

02-07-06, 01:26 AM
I actually checked and it doesn't. It says, and I quote:
Speed: You retain your original base land speed, as well as any other modes of movement possessed by your original race. Other racial traits related to speed or movement, such as a dwarf's ability to move at full speed in medium or heavy armor, are lost.
When the implication hit me, I was happy. I can't ever have the character turn evil because I'd end up losing the dragonborn race, but I was happy.
jagggar

02-07-06, 01:26 AM
Spells have to be researched in-game.
Wilds

02-07-06, 01:28 AM
Demonfey: thats a fun little loophole right there

Jaggger: what if the spell is granted through an ability of a class? The Dracolexi grants Power word spells at certain levels. Would they have to be researched in order to be gained? There are several new Power Word spells in RoTD
Demonfey

02-07-06, 01:29 AM
I think he meant would he have to run each and every spell by a GM to get it approved/disapproved before he could research it and use it, and would he have to do the same with feats.
Wilds

02-07-06, 01:34 AM
ok, better get a list going then
jagggar

02-07-06, 01:39 AM
In that case, they would be looked at when the class was beign approved.

Research would be the method of submitting spells for approval. If we approved or disapproved them before hand, no one would research spells that were not approved.


You're likely going to have to right a short answer on why the feat should be approved. Why it can't be done with something else, and in some cases, why it doesn't make every other feat look weak in comparison (IE, why it's not broken).
Wilds

02-07-06, 01:42 AM
So should I make a list and explain each or throw them out one at a time?
Demonfey

02-07-06, 01:52 AM
Why the dragonwrought feat isn't broken: The dragonwrought feat isn't broken because it can only be taken at first level by kobolds, and changes the kobold from dragonblood human to full dragon, and your scales change to a color closer to your draconic heritage. It also makes you immune to magical sleep and paralysis, gain lowlight vision and darkvision that goes out to 60 feet. You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table on page 103. You can take dragon wings as a third level feat.
Dragon wings: dragonblood subtype, 1st level only (exceptions exist)
You have wings that aid jumps, granting +10 on jump checks, you can glide (see raptoran rules (will be posted later)). Glide speed = 30 feet, average maneuverability.
Improved dragon wings: dragonblood subtype, 6HD, dragon wings feat. You fly at a speed of 30 feet, average maneuverability, for a number of rounds equal to your constitution modifier, or twice as long if you decide to fatigue yourself at the end of the flight. You're also fatigued after 10 minutes a day of flying. At 12 HD, you can fly with the same exertion as walking or running. You can make a dive attack. You can make a flying run if you move in a straight line.
Dragonwrought kobolds look cool, and aren't broken because they still are as susceptible to light as a normal kobold. All it really does is make you into a full dragon instead of dragonblood and give you some abilities similar to a dragon. Dragon wings and improved dragon wings are just like abilities that a dragonborn can take, and they actually take longer than raptorans do to learn to fly.
Wilds

02-07-06, 02:33 AM
Why the Dracolexi isnt broken:
9/10th spell progression. Due to the fact that it must be taken by a spontanious caster, this sets the character 2 spell levels and one caster level behind the standard arcane caster (a wizard). It requires 2 languages in addition to Draconic, all of which must be learned at some point if the character doesnt have a higher Int.
Its abilities are mostly vocal specific, meaning that the Dracolexi is more vunerable to silence and other mutting effects.
Versatile spell:
This feat allows the character to use up two lower level spell slots, 2 1st level for example to cast a single spell of a higher level, 2nd in this case.
Stacking of said raised spell slots is not allowed as per the spell being cast using the 2 lower level slots and not replacing the lower slots with a higher one.
Power word spells:

1st lev
Fatigue: one creature below 100hp is fatigue
Pain: Deal 1d6 points of damage per round to one creature below 100hp. Specific amounts depend on targets hp

2nd
Sicken: Sickens one creature below 100 hp

3rd
deafen: deafens one creautre below 100 hp
Maladroit: deals 2 points of dex damage to one creature below 75 hp
Weaken: deals 2 points of str damage to one creature below 75 hp

4th
Distract: makes one creature below 150 hp is flat-footed

5th
Disable: reduces one creautre below 50 hp to 0 hp or less

6th
Nauseate: makes one creautre below 150 hp or less nauseated

8th
Petrify: petrifies one creature below 100 hp

3rd level spell:
Sense of the Dragon: nonvisual sense out to 30 ft that pinpoints creatures. Blindsense basically

ill crank out the Draconic feats tomorrow
gabrion

02-07-06, 03:39 AM
@DF-For the record, I think it would be cool to have an apocolyptic battle between good and evil before the next round starts.
jagggar

02-07-06, 10:09 AM
No, no, no. We're actually looking to avoid the posting of entire books. The rule in the new approval thread is going to be if you post the material you want approved directly, we won't even look at it. It will hopefully help improve respect of copyright laws and also avoid the posting of incomplete player created materials (because they'll have to link to it).
Wilds

02-07-06, 10:42 AM
I'm just confused then, ill just wiat until more things are figured out
Demonfey

02-07-06, 11:43 AM
So am I.
jagggar

02-07-06, 11:57 AM
Dragonwrought kobolds look cool, and aren't broken because they still are as susceptible to light as a normal kobold. All it really does is make you into a full dragon instead of dragonblood and give you some abilities similar to a dragon. Dragon wings and improved dragon wings are just like abilities that a dragonborn can take, and they actually take longer than raptorans do to learn to fly.Something along these lines is what I believe we're looking for in examinations.
Demonfey

02-07-06, 12:00 PM
Ah. By the way, in your opinion, would that pass?
Wilds

02-07-06, 12:22 PM
Is there going to be a thread just for the approval/disapproval of things from Wizards?
jagggar

02-07-06, 01:07 PM
I'd rather not say yes now and then have the possiblity of having to turn around and say otherwise. but probably

I'm thinking there will most likely be a thread just for approvals (though not just stuff from WotC). The other way we could do it though, would be a therad with approved materials which would point to Meta where things would be discussed.
Kobold_Ur_Priest

02-08-06, 01:10 AM
Im here...
Kobold_Ur_Priest

02-08-06, 01:11 AM
since WoTC is not loadin all the threads: NEW CHAR !
Demonfey

02-08-06, 01:18 AM
You're on slave/"volunteer" human(oid) test subject retrieval with Wilds. Enjoy the chance to slaughter.
When Wilds and Priest return, I want a small squad of Wild's best at remaining hidden and analyzing the foe to go into the Peaceful Orchard and take stock of the Hall of Refuge. Priest's job will be to attempt to find any water supplies he can and spread the joy of the river Styx into the water with his breath weapon, weakening potential resistance. Red, when you get a character, especially if you make one for this round, you will be in charge of getting the horrible experiments and slave trade set up, meaning a source of revenue at last. If Turalisj ever returns, he will be informed of his job. Others who join will have their characters placed as I see fit.
Please, for the love of whatever deity or belief you hold sacred, stop posting characters where ever you want and put them on the PC thread.
Kobold_Ur_Priest

02-08-06, 02:56 PM
It Wont Show The Pc Thread On My Comp, It Only Shows Like 3 Threads For Some Reason

That Is The Character I Will Be Using, Priest & Styx Have Since Died.
Demonfey

02-08-06, 02:59 PM
There's a toolbar at the bottom of the thread, put it on "beginning", and click okay to get more threads to show.
Kobold_Ur_Priest

02-08-06, 03:11 PM
done.

now whats going on??
Demonfey

02-08-06, 03:17 PM
GMs are working on round three, I've decided to light a swamp on fire, and it's about time to see how much we can destroy before the end.
Kobold_Ur_Priest

02-08-06, 03:26 PM
no, i mean what happened since my long absence?

are we fighting the GoPG? or wht the hell?
Demonfey

02-08-06, 03:28 PM
No, we're going to fight everyone.
Kobold_Ur_Priest

02-08-06, 03:31 PM
well, what am i doing...leading a strike team...or what? im confused...sorry im having an agravating day
Demonfey

02-08-06, 03:35 PM
You WERE going to be using your breath weapon on water supplies originally, as well as devouring helpless NPC villagers and helping Wilds in general pillaging of NPC lands to gain more funds and forced labor. Now, you're going to wait until I've fully reviewed your character, introduce said character, and then I'll figure out something for you to do. Probably pillaging. And the character will be reviewed later today.
Kobold_Ur_Priest

02-08-06, 03:50 PM
thanks my friend.
Wilds

02-08-06, 03:51 PM
Pillaging Villages is fun, especially watching all their faces as they are bitten and sequestered seperatly. Watching their fate before them.
Kobold_Ur_Priest

02-08-06, 04:00 PM
My altar shall receive an offering at last. Falazure, The Night Dragon, you will be appeased.
Wilds

02-08-06, 04:18 PM
Hail Falazure! One of the BBEG in a campgain im running is a cleric of the Night Dragon
Kobold_Ur_Priest

02-08-06, 04:34 PM
Hail Falazure! One of the BBEG in a campgain im running is a cleric of the Night Dragon
Ah, sweet...maybe you should come to my online campaign, and bring his stats along...
Wilds

02-08-06, 08:53 PM
Is it on rpol?
Kobold_Ur_Priest

02-08-06, 09:08 PM
no, but link is in my spoiler
jagggar

02-08-06, 11:18 PM
You're standing at the edge of a volcano. Your arch-enemy/nemisis/etc. has gone over the edge. (S)he's clinging on to a few rocks which are soon to be shaken loose, screaming for help and mercy.

For whatever reason, neither of you have the ability to be protected from the heat.

What do you do?
What do you do if you are good (enemy is evil)?
What do you do if you are evil (enemy is good)?
What do you do if you are evil (enemy is evil)?
What do you do if you are [alignment] (enemy is [alignment])?
Demonfey

02-08-06, 11:28 PM
If I'm evil and they haven't saved my life recently, I'd get a rock and chuck it at my enemy's head. Then if I hit, I'd watch him fall into the lava, heat be damned. If not, I'd look for more rocks. That would be for either alignment, because they'd be my enemy and any good enemy is a dead one.
If I were good, I'd think quickly about what I may be saving, if it would be a lesser evil to let it die or not. If letting my foe die would be the greater of two evils (the other saving them), I'd try and save them, but make sure I had a loose grip on them in case they tried to pull me in. After pulling them up, I'd tighten my grip, though. If it would be the best thing for the world to let them die, I'd do nothing.
jagggar

02-08-06, 11:51 PM
As my attempt at a paragon of good, Darby would would pull them up immediately no matter what.* You don't have a chance of showing dead (and this is clearly dead, not undead) evil the path of good. She'd hang on tightly to reduce chance of slippage and subconsciencely, if they tried to throw her down, they couldn't get her off and would be pulled down with her (and we'll give a final chance to convert as we're heading towards lava at high speeds).

*There is one exception. She'd probably hesitate if it was her brother. I don't know how long she'd hesitate, so if it was long enough for him to fall, she'd most likely seek an atonement afterwards even though she has no powers to lose.
Demonfey

02-09-06, 12:29 AM
Even if they survive, they will try to destroy the world (like my characters)?
jagggar

02-09-06, 12:51 AM
By Mother's Mercy they won't.

There is no garuntee that the BBEG would not reform just like there is no garuntee that (s)he would.


Oh, if I'm evil, I'm personally the stabby kind of type. Mage hand with a feather might be kinda fun too, though.
Demonfey

02-09-06, 01:00 AM
While backstabbing is fun, I find that I just tend to desire a more direct and offensive spell like fireball, lightning bolt, and Sphere of Utter Destruction (9th level spell that does 40d6-how can't you like that?)
Wilds

02-09-06, 01:10 AM
Pull them over the edge and then challenge then to a duel to end it. Unless the person is beyond reason, then they die.
Demonfey

02-09-06, 01:23 AM
...WHY?
Wilds

02-09-06, 01:38 AM
Honor is better than just pushing them off the edge.

But if you know that they would refuse a duel then simply kill them and save the effort that would have been wasted
Demonfey

02-09-06, 01:52 AM
But if you're evil, you don't have to care about honor.
Tenzhi

02-09-06, 02:11 AM
I would probably walk away. It is too dangerous to attempt to save the person - who is my arch-enemy anyway. But I also don't need to hasten their demise unnecessarily - though, as my arch-enemy it MAY in fact be more efficacious to my future to hasten their demise, so I just might if I can do it without needless danger to myself.
Wilds

02-09-06, 02:24 AM
But if you're evil, you don't have to care about honor.

even at my own personal worst moments of being a human. I think still believe in honor.

you can't send a paragon of good (not darby) falling to their deaths, that wouldnt look good when they reach the next plane :P
Demonfey

02-09-06, 02:42 AM
Actually, it'd show you as being a villain that's practical, probably getting you a promotion in the next life. Actually, one of the things evil's known for is fighting dirty, so it would be good practice. Besides, just as there will always be more evil incarnate beings, there will always be more good incarnate beings.
Sending paragons of good falling to their death (and watching them fall to death, unlike even Miko of OOTS (279)) disgraces them and is just fun to do.
Tenzhi

02-09-06, 02:43 AM
you can't send a paragon of good (not darby) falling to their deaths, that wouldnt look good when they reach the next plane :P

Of course it wouldn't look Good - it would look Evil. Isn't that the whole point?
Demonfey

02-09-06, 02:43 AM
I would probably walk away. It is too dangerous to attempt to save the person - who is my arch-enemy anyway. But I also don't need to hasten their demise unnecessarily - though, as my arch-enemy it MAY in fact be more efficacious to my future to hasten their demise, so I just might if I can do it without needless danger to myself.
Would you at least watch your enemy fall to his/her doom?
Tenzhi

02-09-06, 03:49 AM
Would you at least watch your enemy fall to his/her doom?

Not if the heat's bothering me. Getting closer to the heat in order to watch my enemy plummet loses out in priority to comfort and/or safety.
turalisj

02-09-06, 06:51 AM
You're standing at the edge of a volcano. Your arch-enemy/nemisis/etc. has gone over the edge. (S)he's clinging on to a few rocks which are soon to be shaken loose, screaming for help and mercy.

For whatever reason, neither of you have the ability to be protected from the heat.

What do you do?
What do you do if you are good (enemy is evil)?
What do you do if you are evil (enemy is good)?
What do you do if you are evil (enemy is evil)?
What do you do if you are [alignment] (enemy is [alignment])?

Tell him to burn in hell and kick him over.
Grab a chair ad some popcorn, and have guards posted around it while I watch.
See above.


Oh, and then there's also greater globe of invunerability. Cast it around them, dunck them under the lava, and wait for the spell to wear out. To make sure they don't escape, cast trasmute lava to rock above them.
:D
Wilds

02-09-06, 11:22 AM
After my blade/magic has gone through their heart then they get pushed over the edge. And the falling begins, time for popcorn
gabrion

02-09-06, 11:40 AM
I would save them no matter what. I know, what a big surprise...
jagggar

02-09-06, 11:40 AM
But if you're evil, you don't have to care about honor.Evil doesn't preclude honor.
Oddly enough, I'm not even sure Chaos precludes honor. However twisted, jagggar does have a personal code of honor.
Demonfey

02-09-06, 01:04 PM
I just see it as honor should not impede upon better judgement. Depending on alignment, you may be forced to save your foe, but if you are evil and you have no reason for the person to be alive, letting them fall to their death is just as good as running them through to me. I'd make sure to check if they survived through some miracle of course, to make sure they don't surprise me later, and if they did survive, I'd just leave as fast as possible.
jagggar

02-09-06, 01:24 PM
So, shall we reverse the situation now, or would someone like to sum up the nature of evil and good and such from what we've learned so far?
Wilds

02-09-06, 01:35 PM
Good and Evil are names given to acts/energy that humans make/encounter in our daily lives. Good and Evil do not exist in the natural world
jagggar

02-09-06, 01:46 PM
So you don't particularly care if I'm good or evil if you're clinging to the edge of a volcano and need help up?

Or are you pretty much saying why animals don't have alignments?
thasis

02-09-06, 02:34 PM
Demonfay, do you expect that we can win this war against... well... everybody?
Kobold_Ur_Priest

02-09-06, 03:04 PM
well---someone let me know what i'm doing after my char's approved
Demonfey

02-09-06, 03:19 PM
Demonfay, do you expect that we can win this war against... well... everybody?
Not particularly, I just want to see how many I can take with me before the next round, where all groups that have members interested in its return will join up again and each guild basically begins with a clean slate. I also want to see how many districts I can conquer. Besides, now is the opportune time to attack, considering how few are left in each separate guild, and how we are the larger guild right now wiht the most active members (me, Wilds, Priest, redhase, and Turalisj (if the arena fight ever stops), maybe others if they decide to join in again).
Kobold_Ur_Priest

02-09-06, 03:23 PM
@ DF: can you please PM me after i'm approved
Demonfey

02-09-06, 03:37 PM
Yes, Priest. I just got caught up in a couple things of homework and this conversation, namely a paper due tomorrow and programming.
Kobold_Ur_Priest

02-09-06, 04:16 PM
thanks friend
Wilds

02-09-06, 04:33 PM
So you don't particularly care if I'm good or evil if you're clinging to the edge of a volcano and need help up?

Or are you pretty much saying why animals don't have alignments?

for some reason I have a strong sense of honor and respect. No matter what I am and who the other person is. I would rather challenge them to a duel than simply push them over the edge. By challenging them to a duel it would finish the conflict between us. Besides I have no qualms in pushing them off the edge once the duel has started. I would just rather not send them pleading to their deaths.

Yes that is why animals dont have aligments.
Kobold_Ur_Priest

02-09-06, 06:30 PM
wow, i cant wait to use my new char....so freakin sick...
Von Crown

02-09-06, 07:59 PM
You're standing at the edge of a volcano. Your arch-enemy/nemisis/etc. has gone over the edge. (S)he's clinging on to a few rocks which are soon to be shaken loose, screaming for help and mercy.

For whatever reason, neither of you have the ability to be protected from the heat.

What do you do?
What do you do if you are good (enemy is evil)?
What do you do if you are evil (enemy is good)?
What do you do if you are evil (enemy is evil)?
What do you do if you are [alignment] (enemy is [alignment])?

Very situational. It isn't unlikely that I had planned them hanging there, which leads to two likely courses of action (though others are possible)

1. Telekinesis makes for great accidental-looking deaths.

2. I save them, according to plan. Which generally

A. Impresses/Confuses them, which likely influences future events,or

B. Gives me the perfect opportunity to come into direct physical contact with them without arousing suspicion,allowing for a great variety of opportunities (Specially engineered disease/contact poson, touch range spell, etc.)
Kobold_Ur_Priest

02-09-06, 10:40 PM
im just gonna wait til im PMed before i do anything else...
Demonfey

02-09-06, 10:44 PM
It says dragon 5 after the ogre mage. May I ask what that is?
Tenzhi

02-09-06, 11:31 PM
So, shall we reverse the situation now, or would someone like to sum up the nature of evil and good and such from what we've learned so far?

In the reverse situation? If *I* were hanging precariously? Someone evil or neutral to help me up, preferably with an offer of reward to do so. That way, some do-gooder doesn't get a self-righteous sense of satisfaction out of it, and I don't owe anyone a debt of gratitude having pre-determined the price of aid in advance.
Demonfey

02-10-06, 12:41 AM
...If I'm against a good person, I'd let go to keep them from the satisfaction of saving my life and to avoid a speech about the error of my ways. If neutral or evil, I'd hold on and hope they'd need a minion.
Wilds

02-10-06, 12:47 AM
If it were reversed...

me good: thank them and then try to figure out how to let both sides live

evil: stab in the heart
Von Crown

02-10-06, 04:22 PM
I'd probably have my mount change back from disease form and catch me.
Or shift to the ethereal plane.
Or teleport.
Or change into gaseous form.
Or fall, let them think I'm dead, then regenerate at the next convinient opportunity.
Or...

As an afternote, I should mention that my mount is a great wyrm dragon cancer mage.
jagggar

02-10-06, 04:27 PM
No, you have no way around it if you fall.

Assume a no-magic modern setting over a vat of strong acid if it helps.
Von Crown

02-10-06, 04:33 PM
Absolutelely none? That would take quite a volcano...
What about clones? If not, then...
Ask them to help me up. After that... As I said before, very situational. Did the question mean arch-nemesis in general, or should I assume someone if I have one in particular (which I do)?
jagggar

02-10-06, 05:11 PM
Absolutelely none? That would take quite a volcano...
What about clones? If not, then...
Ask them to help me up. After that... As I said before, very situational. Did the question mean arch-nemesis in general, or should I assume someone if I have one in particular (which I do)? General moving towards specific. Anyone with any sense of forethought will have a base plan which they can tailor to a specific arch-nemisis when possible. If you do have a specific one in mind, feel free to share it as an example.
Von Crown

02-11-06, 05:21 PM
The problem with the arch-nemsis I've got is an inability to help someone up off a cliff, due to a lack of hands.

Assuming a way around that, I wouldn't even bother destroying him. Can never find his bloody phylactey anyways...
turalisj

02-11-06, 06:09 PM
How to find a liches phylactey in 3 easy steps:

1. Cast commune and ask where the phylactey is.
2. Cast greater teleport to the location.
3. Teleport to the lich and destroy it in front of him.


See, easy. So easy even I can figure it out.
Kobold_Ur_Priest

02-11-06, 07:40 PM
well what is my job as of now?
Von Crown

02-11-06, 10:28 PM
Yes, but he's always got another one. And I can't cast comune.
turalisj

02-11-06, 11:57 PM
Yes, but he's always got another one. And I can't cast comune.
:confused:
So wait.. is he like a dust lich or something? If so, then start turning the multivers' deserts into frozen tundras.


(have one of those in my game, nasty bastards)
gabrion

02-12-06, 12:13 AM
How to find a liches phylactey in 3 easy steps:

1. Cast commune and ask where the phylactey is.

Except commune couldn't tell you that.

2. Cast greater teleport to the location.

And this won't work if you don't have a reliable description of the location.

I would say you need a little better strategy than this. ;)
Kobold_Ur_Priest

02-12-06, 02:06 AM
How to find a liches phylactey in 3 easy steps:

1. Cast commune and ask where the phylactey is.
2. Cast greater teleport to the location.
3. Teleport to the lich and destroy it in front of him.


See, easy. So easy even I can figure it out.


1) i think commune is only yes/no answers
2) you need a GOOD description of the place
3) good luck, if he's smart, he'll know you are coming, or have extra phylacteries
Tenzhi

02-12-06, 03:31 AM
Much easier to just catch a Lich with Trap the Soul and then hurl its soul into a sphere of annihlation. Indeed, that'll take care of just about anything.
redhase

02-12-06, 03:47 AM
You're on slave/"volunteer" human(oid) test subject retrieval with Wilds. Enjoy the chance to slaughter.
When Wilds and Priest return, I want a small squad of Wild's best at remaining hidden and analyzing the foe to go into the Peaceful Orchard and take stock of the Hall of Refuge. Priest's job will be to attempt to find any water supplies he can and spread the joy of the river Styx into the water with his breath weapon, weakening potential resistance. Red, when you get a character, especially if you make one for this round, you will be in charge of getting the horrible experiments and slave trade set up, meaning a source of revenue at last. If Turalisj ever returns, he will be informed of his job. Others who join will have their characters placed as I see fit.
Please, for the love of whatever deity or belief you hold sacred, stop posting characters where ever you want and put them on the PC thread.
It's good to be though of in this way, My question is thus.
About the slavery trade: how much area does the guild controll and in what areas are the different creaturs list of the guild I saw before.
The kind of slave system that works is a slave farm and the farm grows all the food and makes items needed to support an system such as this guild.
as far as my characters I have posted the one that was a pproved before, my anti palandin, my others I waiting to see iwhat the gm'sdo frist.
my sorcereress with the bloodline feats could come in handy for this or another guild. still waiting for the gms, and their descions.

Making the mixed creatures will have to be a slow program that is only being done as the guild expans with tertoryal expansion.
I would like to see a map of the guild and what areas we have and what is in the guild area, if the other races are in the guild area we claim then we have to expand slowly.
abreeding program and slave program will have to keep pace with the guild expansion, and also strarting one in our area is the frist step frist once the gm's have done their thing.
I would like to know what is allowed and not a list maybe by the gm's and thnigs we can use and not use in the game.

thank you for putting me in charge of the two areas deamonfey and they will be good areas to work with.

I still like making small goals as a guild, once the gm's have made thebook rules they want.
we as a guild need to have a meeting of characters that are approved and decide some things, such as expansion and other things.
how to get other races in our area to join our fold, or make them by means we have available to us.
slavery and other issues.
Kobold_Ur_Priest

02-12-06, 01:20 PM
Abaddon (Priest) stands before Demonfey, his eyes glowing slightly. "I await your orders"
turalisj

02-12-06, 01:32 PM
I've returned, and Denrik is heading out to slaughter entire cities. :D
Demonfey

02-12-06, 07:45 PM
It's good to be though of in this way, My question is thus.
About the slavery trade: how much area does the guild controll and in what areas are the different creaturs list of the guild I saw before.
The kind of slave system that works is a slave farm and the farm grows all the food and makes items needed to support an system such as this guild.
as far as my characters I have posted the one that was a pproved before, my anti palandin, my others I waiting to see iwhat the gm'sdo frist.
my sorcereress with the bloodline feats could come in handy for this or another guild. still waiting for the gms, and their descions.

Making the mixed creatures will have to be a slow program that is only being done as the guild expans with tertoryal expansion.
I would like to see a map of the guild and what areas we have and what is in the guild area, if the other races are in the guild area we claim then we have to expand slowly.
abreeding program and slave program will have to keep pace with the guild expansion, and also strarting one in our area is the frist step frist once the gm's have done their thing.
I would like to know what is allowed and not a list maybe by the gm's and thnigs we can use and not use in the game.

thank you for putting me in charge of the two areas deamonfey and they will be good areas to work with.

I still like making small goals as a guild, once the gm's have made thebook rules they want.
we as a guild need to have a meeting of characters that are approved and decide some things, such as expansion and other things.
how to get other races in our area to join our fold, or make them by means we have available to us.
slavery and other issues.
Well, our size is going to become...complicated. Currently, the time for small plans has past and it is time for world domination.
turalisj

02-12-06, 07:58 PM
Should I attempt to bust apart the keep? Perhaps with a small amount of forces with me to weaken it?
Von Crown

02-12-06, 09:03 PM
Just as a closing comment, he's a draco-demilich
turalisj

02-12-06, 09:33 PM
:eek:

DESTROY THE HEATHEN!!!!!
Sorry, but I had a bad ezperience with one of thoem. Something about taking my body for his own uses....
Von Crown

02-12-06, 09:45 PM
Just curious, what sort of dargon was it? Mine's a temporal drake...
Demonfey

02-12-06, 09:47 PM
Should I attempt to bust apart the keep? Perhaps with a small amount of forces with me to weaken it?
NO. Under no circumstances are you to strike at the Keep without the full force of the GoUE working against it. Same goes for the Halls. I refuse to underestimate them that badly.
turalisj

02-12-06, 10:07 PM
Just curious, what sort of dargon was it? Mine's a temporal drake...
It was ironicly the same dragon who killed my characters parents, a black dragon with an ego problem.... Still can't kill the bastard.


NO. Under no circumstances are you to strike at the Keep without the full force of the GoUE working against it. Same goes for the Halls. I refuse to underestimate them that badly.

Okay, then what should I use Denriks skills for?
Demonfey

02-12-06, 10:11 PM
I'll send you a PM
turalisj

02-12-06, 10:24 PM
Sweet. I'll contact MoF so we can launch a couple of surgical strikes against them. Two level 15 characters and a small army of lvl2 characters can decimate a small town in no time.
redhase

02-12-06, 11:00 PM
Well, our size is going to become...complicated. Currently, the time for small plans has past and it is time for world domination.


My question is do we as a guild controll the whole we will claim, or do we have to take over what we have claimed and then do the world domation plan.
If we have to conquire our area frist then we should make plans for that action first and then incorperate the left over npc's into our guild system.

do we have to take controll of our area frist deamonfey?
Demonfey

02-12-06, 11:03 PM
We have Deeping Quarry, we are about to launch campaigns to gain other lands. I'll let the GMs field the majority of that question, though.
Kobold_Ur_Priest

02-12-06, 11:24 PM
i still have no idea what im sposed to do
Demonfey

02-12-06, 11:27 PM
You are to help out Wilds with his random raids.
Kobold_Ur_Priest

02-12-06, 11:40 PM
ok and how exactly do i go about that?
Demonfey

02-12-06, 11:42 PM
When Wilds gets back, if he's doing what I asked him to, then we'll talk with him about it.
Kobold_Ur_Priest

02-12-06, 11:54 PM
alright bro
Wilds

02-13-06, 01:24 AM
Fang walks in with a decent amount of blood on him. "Any specific village you wanted destroy? Or can we just burn a path?"

what do we gain from each raid?
Kobold_Ur_Priest

02-13-06, 01:31 AM
Abaddon stands ready.
turalisj

02-13-06, 01:33 AM
Denrik entered, blood already staining his newest cloak... of human flesh.
When do we start the chaos.
redhase

02-13-06, 03:05 AM
We have Deeping Quarry, we are about to launch campaigns to gain other lands. I'll let the GMs field the majority of that question, though.

So who's going to advise me on what is going on with the guild undertakings and palns.
I would like to know what is going on and what are the plans.
gm's or deamonfey either would be good to inform me of the guilds activity.
by email or message box is good way to do this.
I do have a character that is approved and would like to know if the guild has control of it's entire area or do we have to start from a point and then move out to take control of the whole guild area.
how much area we claimed do we control 15%, 30%, 50 %, more of the area the guild has claimed.
what about the drow deamonfey is worried about, and the other races in our area.
Zombomaniac

02-13-06, 08:51 AM
Orcy's PC is still waiting.
Demonfey

02-13-06, 11:14 AM
So who's going to advise me on what is going on with the guild undertakings and palns.
I would like to know what is going on and what are the plans.
gm's or deamonfey either would be good to inform me of the guilds activity.
by email or message box is good way to do this.
I do have a character that is approved and would like to know if the guild has control of it's entire area or do we have to start from a point and then move out to take control of the whole guild area.
how much area we claimed do we control 15%, 30%, 50 %, more of the area the guild has claimed.
what about the drow deamonfey is worried about, and the other races in our area.
Everyone, please just stop. The drow thing is next round, having to conquer our own lands is next round, plans to take over the world are this round. I have to come up with completely feasible plans before we begin the campaign, meaning I need time without people asking about the plans or asking about their role. I have had to give people busy work already (that'd be you, Wilds). Please stop asking questions and let me plot.
Wilds

02-13-06, 12:48 PM
ok

"Any one else want to join the fun?" Fang looks around. "Follow me then" He shifts into direwolf form and runs out of the guild.
redhase

02-13-06, 02:04 PM
Everyone, please just stop. The drow thing is next round, having to conquer our own lands is next round, plans to take over the world are this round. I have to come up with completely feasible plans before we begin the campaign, meaning I need time without people asking about the plans or asking about their role. I have had to give people busy work already (that'd be you, Wilds). Please stop asking questions and let me plot.

Your over reacting just alitle, I would like to know about the guild plans is all so far.
As for the slave farms, do I send the plans to you and you keep them or post them to the frist page, or do I do tis another way.
the plans have the number of guards and all the information needed to make and run a slave farm, from guards to how they work.they are based of a roman slave farm and how they worked, the only differance is the kind of creatures we might recieve and breed.
the romans did not have d&d creatures to deal with.
Demonfey

02-13-06, 02:26 PM
That's just it: since giving you all roles, I've been trying to figure out plans from there and have planner's block except for a couple things. All I've got planned so far has been given out already.
Now, something that my character'd do if my character was a bounty hunter:
"I'm only in it for the sport. Namely, skeet shooting. PULL!"
*have bounty flung into the air and shot at*
redhase

02-13-06, 07:24 PM
Demonfey:
That's just it: since giving you all roles, I've been trying to figure out plans from there and have planner's block except for a couple things. All I've got planned so far has been given out already.
Now, something that my character'd do if my character was a bounty hunter:
"I'm only in it for the sport. Namely, skeet shooting. PULL!"
*have bounty flung into the air and shot at*

Deamonfey you still can figure out your plans and you will overcome your blocks.

As for my character if you decide to let her in the planning loop that would be ok, what you have given out allready is fine.
would you like the plans for a slave farm sent to you, so they might be included in the conquest of other places to set them up.
the slave farms would need a system all ready set up and then copied in the conqured areas so we could maintain control in some ways.

this is an slave farm roman type system.

basic set up is to have your gaurds take control of a farming area, they would do this.
1. gaurds control the farm area, they make sure that the captures are put in a breeding program.
A. the women are breed with as many differenet men as possible, this way they don't know who the father is.
B. pregant females work the fields untill they can not do so any more, then sent to kitchens to work as the kitchen crew. the women have to be rotaded in groups, exsample group a, b and so on.
C. the pregant women working in the kitchens work in there untill birthing, then go to a baby room where all females feed all the children with thier milk, while still working the kitchens and clothing rooms.
this works because the children don't get used to one mother milk, and the children are raised as one and the mothers are not to tell the child who thier birth mother is.
if rule broke, then the women sent to another farm.
D. the males born on the farm are raised up to be guards and learn how to fight, the men have to serve in the army untill they serve 3 to 5 years. then realsed from active duty.
after released from duty then they serve on the defense force.
some of the male will get their freedom, while others will not, this is to be determined by the commanders in the army or by the owners of the slave fighter from the slave farm.
E. women are usally sold at an acution when they have 3 to 5 children. then the women and men who are not capabile of entering into the army service will work in a trade taught to them at the slave farm, (learned before they left) or at their new owners location.
thenew owners can give them freedom if the choose.
is this the kind of system you want set up in our area and the conquered areas?
Or do you have something else in mind that would be a mixed slave farm system ?

the system works and with the differnet kinds of races that would be in the system (D&D races), this would add some diffucaltes to breeding and keeping control of the mixed races and races we make slaves.
I am working on ways for the gaurds to keep control of the different races and mixed races.
cross breeding could work and the slave farms could make gold for the guild and the things that are made and the things that are grown on the farm.
Slaves that are tought a trade could make gold say a male slave who is tought to be a smith could make gold for thr guild by selling things the guild orders him to make and sell.
exsamples of the system.

Soul Collector Orb

the soul collector orb is a 1 foot round floating orb, all characters (aligment of good) who are with in the ranger of the orb have to make an saving throw or have their soul stolden from their body. the characters get a saving throw and every round they are in the area of the orbs influance they have to make a saving throw every round at -1; spell reststance saving throw. the Soul collector Orb has 88 souls it can collect then becomes dormate untill a soul is released, then can collect one more soul. a wish spell or limited wish spell or mircal spell can release all the souls captured by the orb.

spells used in order:
Limited wish to make orb
detect good (trigger spell)
Trap the soul
limited wish (to combine the two spells and make detect good as the trigger spells).

cost to make the orb:
2 limted wish spells, detect good, trap the soul and components are 90,000gp.
Demonfey

02-13-06, 07:33 PM
Our land is more suited for mining, and so that is what I planned for the slave population. After all, they can spread disease with food, but mining rock so we have stuff to drop on people from the airships is also important. When we spread our control to include areas with better farming land, we can begin with your plan, but until then, they are all on mining duty which is just as good as death row. If we need more, we'll just conduct raids on lands we don't have until they are ours or there's no one left.
redhase

02-13-06, 07:44 PM
Our land is more suited for mining, and so that is what I planned for the slave population. After all, they can spread disease with food, but mining rock so we have stuff to drop on people from the airships is also important. When we spread our control to include areas with better farming land, we can begin with your plan, but until then, they are all on mining duty which is just as good as death row. If we need more, we'll just conduct raids on lands we don't have until they are ours or there's no one left.

Thats good untill we get farm land, they can work the mines.
should we even think about the npc's followers we attract for the future slave farms, or wait untill we have the farming areas in our controll.
once we get farming areas in or control, we will have to set up npcs that follow the guild and believe in the guild as leaders of the slave farms, right now they could be in charge of the mines for now. guards and other postions in the mines.

Edit: you won't believe all the verabiles that need to be thought out in a d&d slave farm, the roman slave farm system (the one I posted above is a small outline, not the whole outline), many things to think about and consider, and plan for.
Demonfey

02-13-06, 07:55 PM
The plan was to work them past death and then after death. For the farms, let's wait until after we have the lands.
redhase

02-13-06, 08:01 PM
I'm also working on slave collars, adaped fron the redwizards types.
they would release a small electric charge with an actavation word, this would not overload their system shock, it would make them pass out for a while.
I still have to make different kinds of collars, for diferent kinds of races.
ones that realse small fire damage to cold creatures and cold for fire based creatures.
will post them on the creation thread once I have worked out the bugs with making them.
the collars would help to control the slaves in the mines, with an word. won't have to use force or much force to keep control.
calculation cost for slave collars does require some tought and their abilities
all we need is a wizard or sorcerer to make them and then test them out.
my antipaladin can't make them.
but others in the guild could maybe.
Demonfey

02-13-06, 08:07 PM
I was thinking manacles and chains. They're cheap, and escapees can be put down by the giant wyvern effigy outside the cave and the small armed force.
redhase

02-13-06, 08:16 PM
I was thinking manacles and chains. They're cheap, and escapees can be put down by the giant wyvern effigy outside the cave and the small armed force.
what about putting the spells on the manacles and chains, could work on the more stuburn creatures.
the slave colars is to break in the new slaves and while moving them from point A to point B. or the manacles and chains could be a more cost effective way to pursue.

What ever happen to the dwarf guild that would be sweet taking over the old dwarf guild and making them work for us. the dwarfs that are still in the area left over.
dwarrf slaves.
Demonfey

02-13-06, 08:20 PM
Most guilds have died out, and the reason I'm not caring that much about precautions about slaves is because this game's going to end, probably with the GoUE in flames. Why care if your two options are to win or lose, and chances are you will probably lose. If we win, then we control the entire thing, if we lose, we die out. So far, the remaining guilds that aren't tolerable to our existence are the Keep, the SBB soon enough, and Halls, and they are the only ones with claimed territories.
Wilds

02-13-06, 08:22 PM
Fang can chase slaves that escape, and his soon to be lycan pack will gladly chase done slaves. Provided that you dont want the slaves alive.
Demonfey

02-13-06, 08:30 PM
They'll die either way, so you might as well have your sport.
Wilds

02-13-06, 08:54 PM
Excellent, now to negotiate with the DMs about how many new members i get
redhase

02-14-06, 03:26 AM
If I was to make my 4 armed fighter Deamonfey fighter my antipaladin cohert, his level is 11 becuase of his racail abialities and 15 level la adjustment already. -2 la for and -2 la for race.
do you think deamonfey the gm's would allow an deamonfey race , he has the fighter class, (basic class already.)
he would make the perfect cohert for my antipaladin.
should i ask the gm's?
Demonfey

02-14-06, 08:54 AM
Wait, what's the other -2 if not the LA? I know for a fact that, like tieflings, fey'ri or demonfey don't have HD.
redhase

02-14-06, 02:28 PM
Demonfey:
Wait, what's the other -2 if not the LA? I know for a fact that, like tieflings, fey'ri or demonfey don't have HD.
thta is from the racial abilities, -2 if not have certainracail abilities or -3 if have certain ones like fire restinace +10, damage reduction +10 and 3 other abilities.
but thier racail abilities is -2 or -3 accourding to what racail abilities they choose.
he has 2 of the abilities so he gets -3 la for racail abilities and -2 for being a cohert,so come in at 10 level not 11 as I though before had to look up the race in the Lords of darkness again.

There is one thing that I wanted to tell you deamon fe: ids thatin the second round before everthing was stoped I was in nogations with the drow and the second level of hell with an arch fiend.
Karel hates the mother of the first house becuase she is a blip, she wanted alot of things from the Deamonfey and vice er versa.
If the frist house of the drow and the drow race gets taken over it's no big proublem for Karel and the Fer'ri.
the frist patron mother is just an bussiness partner and can be taken oput, we might want to leave some of the drow to live and let a smaller house take over the frist house postion. maybe the 7th house, they are more friendly towards Karel and her goals.
I do hope the new gm's will look at whay karel has already nogated with the 2nd level of hell and the drow nogations and let them stand. I had some good things that was going to happen and had an trade agrement with the drow already.
the drow are no nothing to Karel and the fer'ri and drow arejust bussiness partners, if the drow don't live up to their end of the trade agrement then the fer'ri wiould be glad to help put a lower house in the 1st house postion.
Demonfey

02-14-06, 03:24 PM
I thought that we still were restricted to only one of those abilities (DR, enervation, Dimension Door). Well, as long as your leadership score is high enough for a cohort at 13th level, it shouldn't be a problem.
Also, about the drow...so? The populations I was giving earlier were for the next incarnation, where we're all weaker, have no contacgts, and have to get approval for stuff that isn't core rules or what the GMs have mentioned.
@Everyone: Next round, I'm trying to teach all of you to be the duplicitous, conniving, lying, manipulating evil by making you unable to win through direct conflict immediately. In other words, I'm making you all think about how to turn the kobolds and drow against the dwarves and then against each other in the drow territory. After all, wnyone can hack their way into leadership of a tribe of orcs, but the masters learn to play chess with the lives of their enemies.
Wilds

02-14-06, 03:25 PM
Village wiped out:
Village status: wiped out, burned to ground, surrounding area ravaged and burned
Population 628
Dead 615
Survivors 13

13 usable subjects delivered to the the GoEV, all human
Demonfey

02-14-06, 03:36 PM
Bite them and "accidentally" make sure they end up in Ghashmal lands
Status of the corpses, by which I mean torn to bits or still intact enough to make flesh golems with.
Kobold_Ur_Priest

02-14-06, 05:37 PM
well, i missed a lot, again...DF, when you get time, PM me and tell me exactly what it is ill be doing and how to go about it, otherwise ill end up more confused than i am now

if things dont work out then im heading back to my online campaign that ive been in for quite some time now
redhase

02-14-06, 06:21 PM
the la for deamonfeys are 2 or 3 depending on what racail you get.
If you take the higher ones you get an la3 and coming in as a cohert will put him at la5, (-2 cohert,-3 for racail abailties.) level 10 cohert.
thats ok with me he can hld 4 mugs of ale's at the same time, and has multifighting abilities.
good attack's with the multifighting feats.
I do need to talk to the gms about the agrements amde in round 2 with the drow and 2nd level of hell though.
thasis

02-14-06, 06:53 PM
Well it seems like I'm officialy back. Good thing for me aye. But I dunno if I'm going to do a in-character return untill the 3rd round.
redhase

02-14-06, 07:17 PM
Village wiped out:
Village status: wiped out, burned to ground, surrounding area ravaged and burned
Population 628
Dead 615
Survivors 13

13 usable subjects delivered to the the GoEV, all human
good to see your plan working deamonfey, we could use more slaves to work the mines and for other things.
what about the forrest guild, they could use a character reduction in some ways.
15 level characters slaves how nice it would be.
turalisj

02-14-06, 07:24 PM
Village wiped out:
Village status: wiped out, burned to ground, surrounding area ravaged and burned
Population 628
Dead 615
Survivors 13

13 usable subjects delivered to the the GoEV, all human
Did you have to pm the gms in order to do that?
Demonfey

02-14-06, 08:58 PM
@Priest: Soon as you pick your weapon for the martial weapon proficiency feat, your character should be ready.
@Thasis: Yay! Thasis is back! Do you want a report upon events?
Wilds

02-14-06, 10:10 PM
@Truj

no, no dm say. 13/628 isnt a lot though. so i dont think it will be an issue/ hope at least

if they have to get live ones though....some of my followers will prolly die next time. jsut need to figure out a % or somehting like that

@demonfey

will comence operation bite and drop

hold them to conform lycanthropcy or just drop them off?
Demonfey

02-14-06, 10:32 PM
Wait, if it's not approved by the GMs, then do nothing with that.
Wilds

02-14-06, 11:09 PM
arg, fine, i posted in the Meta-Thread and no one said anything about it
Demonfey

02-14-06, 11:12 PM
@Priest: When your character is completely ready, I'll let you have the honor of lighting the swamp on fire after the oil's all spread out.
turalisj

02-14-06, 11:34 PM
You're still intent on spending millions of gold just to se a 3 second blaze?
Demonfey

02-15-06, 12:13 AM
A 25/25 mile blaze, and it's under 10k.
Tenzhi

02-15-06, 12:28 AM
If you're lucky, you'll ignite several natural gas springs that should burn for a good while longer, too.
Demonfey

02-15-06, 12:35 AM
It's my personal quirk, too. Some people have those they target above all others, others like to lie, and then there are the ones like me that just like lighting things on fire.
thasis

02-15-06, 09:26 AM
A report on events might be useful... but what use is it going to do if everything is just going to restart anyways. My activity might be sparce at the Guild House untill the restart. When is the restart anywayz?
Demonfey

02-15-06, 12:20 PM
We have no clue when the restart will actually occur.
Report:
The guild has been completed, Nhyris has taken over for Crowley. The Temple and Stormhand have both died out. Our enemies-namely Ghashmal Keep and the Halls-are nearly dead from inactivity. Currently, due to a bounty on Jagggar's character's head and current position, we are preparing to burn a swamp using lots and lots of oil. From there, the plan is to just begin attacking random lands and conquering them, raid Hall/Keep lands as needed, and lure them out of their lands to be easier to fight because I want to see if we'd win.
Because bored evil is self destructive evil, I told Wilds to go raid a village that wasn't within our lands to gain some slaves or, if too small a number are usable, infect and then strategically place in enemy lands. Redhase has returned and keeps suggesting Roman based equipment/ideas. Priest is on a third character incarnation.
Active members: Turalisj (Denrik), Wilds (Fang), Zombomaniac (HiroHito and somewhat active), Redhase (not yet ready), Priest (half red dragon/half ogre mage).
Kobold_Ur_Priest

02-15-06, 03:26 PM
like i said, im ready just PM me when you need me, and let me know what to do
thasis

02-15-06, 05:03 PM
What happened to all the guys on the good team? Are they like gone gone or just taking a break?
Demonfey

02-15-06, 05:24 PM
No clue. I just figured I'd take good luck on our part and not argue about it.
thasis

02-15-06, 05:49 PM
It's not realy good luck. No enemy means no fun.
Demonfey

02-15-06, 06:21 PM
I figure as soon as I light them on fire they'll be coming out of the guild's woodwork.
Orcy The Green Wonder

02-15-06, 07:01 PM
What about those folks immune to fire? Are you going to set them on acid?

Orcy believes that most of the 'good guys' have disappeared (as have the 'bad guys') because of all the talk of 'next round.' Orcy knows he is less inclined to play and such when he knows it isn't going to really matter.
Demonfey

02-15-06, 07:07 PM
Nah. We're going to roast marshmallows. :D
Zombomaniac

02-15-06, 08:19 PM
I'm with Orcy on this. It is looking like my PCs wont exist next round so I am not going to mess with them anymore.
thasis

02-15-06, 09:44 PM
Depending on how things go I might not be participating in round 3. I'm not sure though, I'm going to have to see how things go.
Demonfey

02-15-06, 09:54 PM
Well, since it just wouldn't be the same if the GoUE didn't begin conquering the world, do you care if I begin torching places?
thasis

02-15-06, 09:58 PM
I did say I MIGHT not be participating in the IFGW, but yah, go torch things, it's all good.
redhase

02-16-06, 02:07 AM
here the Fey'ri information from character 2nd thread postings.
opening words to Fey'ri writting

Fey'ri


From Lords of Darkness forgotten realms 3.5 wotc
Races of Faerun starting page 118 ends at121
Regions: sun elf(although the fet'ri hate sun elves, that's where their heritage lies.)
Racail feats: Deeping Darkness, enervative healing, fiendish bloodline, improved energy resistance, spell like ability focus.
level adjustment: 2 or 3
(the demonic ability abilitys section)
demonic abilities, every fey'ri has four special abilities drawn from the following list: charm person1/day, clairuudience/clairvoyance1/day, damage reduction 10 1/day (*), darkness 1/day, detect thoughts 1/day, dimension door 1/day(*), enervation 1/day(*), fire resistance 10 1/day suggestion1/day . +2 racial bonus on saves against electricty, or +2 racial bonus on saves against poison. fey'ri spell like abilities use the fey'ri character kevel for their effect. the dc is charisma based. a fey'ri can only have one ability from the list that is marked with an adterisk (*), and any fey'ri with one of these three abilities has a higher level adjustment than a fey'ri with out one. (+3 dexterity, +3 intelligence, -3 constitution)
level adjustment +2 fey'ri are slightly more powerful and gain levels more slowly than the common races of Faerun. This is because the elders of house Dlarageth bred fir immediate power at the expense of long term ability. fey'ri with damage reducation or the demension door or enervation spell like abiliteis have an level adjustment of +3 instead of +2 see table 1 in the introduction for more informatiom

your right 4 racial abilitys and if you choose the ones with the astrix you get an la of 3, if you don't pick the ones with out the astrix you get an la of 2 but both ways you get to chose 4 of the racial extras.

This become the proublem I see deamonfey withthe fey'ri:
Of special note are the fey'ri who have chosen to leave the banner of house Dlardrageth. The members of the house considered these renegade fey'ri a great risk to their plans, for the DSlardrageth nobles know their numbers are too small to survive a concerted effort to eradicate them- they must act in secrecry, or risk discovery and death. This makes any renegade fey'ri a creature marked for death by the entire house. Since countess Sarya dlardageth (ce female half fiend sun elf sor 18)is a powerful spell caster, these renegades must be even more cautious than their isolated kin, or they could be descovered and destroyed.
Ther is no lone Fey'ri and if i have one Fey'ri then there needs to be if the gm's would allow even a small clan of them with an 15 ecl leader. If i play one by them self since they are a clan creature ans will be hunted down by the clan, thaats the proublem. will the gm's let me bring in a small clan of 15 or even 10 clan, playing an lone fey'ri the character would have to look over their shoulder all the time.
the race is still worth playing since they have certain racial gifts from thier demonic blood.
is there something i need to do to redhase the antipaladin deamonfey, she was approved before and not changed. the others i need to see what happens with the gm's.
thasis

02-16-06, 10:03 AM
Did some thinking, and I don't realy have any proof that the Skygge are either balanced or unbalanced so I think I might leave the matter. The Thasi are ment to be epic character anyways, so I'll transfer them back to my home campaign the way they were before I joined this.

Since Thasis the Evil is gone from here as of the starting of the new round I think I'll create a new character. I have some concepts but I'll let it be a surprise.
Tenzhi

02-16-06, 11:22 PM
and any fey'ri with one of these three abilities has a higher level adjustment than a fey'ri with out one. (+3 dexterity, +3 intelligence, -3 constitution)

I believe this came up last time the fey'ri were mentioned as well, but I feel I must point out again that odd ability score adjustments are both unbalanced and don't jive with the core rules.
redhase

02-17-06, 03:52 PM
I believe this came up last time the fey'ri were mentioned as well, but I feel I must point out again that odd ability score adjustments are both unbalanced and don't jive with the core rules.

some of the samewritterswho help write the coreboooks helpedto write the lordsof darkness book too.
anfd they did not put ant specal writing warning about the class, just explanedabout what is a la three abilites that is avabile to the class makes the differance.
demension door,or oneof the other abilities don't make that much differance, just makes the character alittle morepower in abilities.

the race is half demonic and has some of the abilites of deamon and devils,the race is best used as spys, assasions. They would work great in the
sbb guild. thier talents could get them into places other races have trouble getting into.

their are charctrers on the character thread that have some of the same abilites of the dey'ri race such as to change form.
read the charcter thread.
perfect race to find out information needed that the guild needs that will take a character who can change thier look and walk into another guild. then gather the information and leave when they want.
redhase

02-17-06, 05:42 PM
Fey'ri
From Lords of Darkness forgotten realms 3.5 wotc
Races of Faerun starting page 118 ends at121
Regions: sun elf(although the fet'ri hate sun elves, that's where their heritage lies.)
Racail feats: Deeping Darkness, enervative healing, fiendish bloodline, improved energy resistance, spell like ability focus.
level adjustment: 2 or 3
Fey'ri are the descendants ofd the sun elves and demons(usually succubi in male or female form). Having bred with these demons and among their own kind, fey'ri are a distinct race and share the same common fiendish traits. In general form they resemble sun ellves, although all have large bat like wings. They all have one or more unusal features reflecting their fiendish heritage, such as
fiery red eyes
fine scales all over the skin
long pointed tails
bat like ears
deep red skin
Fet'ri are obviouslyt different from normal sun elves and would quickly be killed by most other elves if discovered. Luckily for them, their demonic bloodline gives them several abilities, including the ability to chang their shape. Thus they can pass freely among other creatures without causing an alarm.
Abilities and racial features
Fey'ri have the following racial trats:
+2 dexterity, +2 intelligence, -2 constitution, fey'ri are quick and smart, but their inbreeding makes them weak
Medium size
Fey'ri land speed is 30 feet, when in their winged form they may fly at a speed od 40 feet with a maneuverability rating of poor.
dark vision up to 60 feet
low light vision fey'ri can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. they retain the ability to distinguish color anmd detail under these conditions
immunity to magiv sleep spells and effects
+2 racial bonus on wiil saves against ebchantment spells andeffects.
alter self(sp) fey'ri can use alter self at will to assune any humanoid form, and can renaim in that form indefinitely.
+2 racial bonus on bluff, hife, listen, search anmd spot checks.
elven blood, for all special abilitiesw and effects, a fey'ri is considered an elf. fey'ri for example can use or create elven weapons and magic items with racially specific elven powers as if they were elves.
Demonic abilities:
(had to rewrite this so it made some sense)
every fey'ri has four special abilities drawn from the following list: charm person1/day, clairuudience/clairvoyance1/day, darkness 1/day, detect thoughts 1/day, , , fire resistance 10 1/day suggestion1/day . +2 racial bonus on saves against electricty, or +2 racial bonus on saves against poison. (Fey'ri with these abilities who have four of the listed abilities will have an la 2 +2 dexterity, +2 intelligence, -2 constitution.) fey'ri spell like abilities use the fey'ri character kevel for their effect. the dc is charisma based. level adjustment +2 fey'ri are slightly more powerful and gain levels more slowly than the common races of Faerun. This is because the elders of house Dlarageth bred fir immediate power at the expense of long term ability. fey'ri with damage reducation or the demension door or enervation spell like

abiliteis have an level adjustment of +3 instead of +2 see table 1 in the introduction for more informatiom
(*)damage reduction 10 1/day (*)dimension door 1/day, (*)enervation 1/day
a fey'ri can only have one ability from the list that is marked with an adterisk (*), and any fey'ri with one of these three abilities has a higher level adjustment than a fey'ri with out one. ( la 3 +3 dexterity, +3 intelligence, -3 constitution).
the Fey'ri with one of the three listed abilities with an adterisk will have to chose 3 abilities from the above list in the la 2 section. (charm person1/day, clairuudience/clairvoyance1/day, darkness 1/day, detect thoughts 1/day, fire resistance 10 1/day suggestion1/day )




table 1 page 6
(Fey'ri only la 2 or 3)
xp normal La +1 +2 +3 +4 +5
0 1st - - - -
1,000 2nd 1st - - -
3,000 3rd 2nd 1st - -
6,000 4th 3rd 2nd 1st -
10,000 5th 4rd 3rd 2nd 1st
15,000 6th 5th 4th 3rd 2nd
21,000 7th 6th 5th 4th 3rd
28,000 8th 7th 6th 5th 4th
36,000 9th 8th 7th 6th 5th
45,000 10th 9th 8th 7th 6th
55,000 11th 10th 9th 8th 7th
66,000 12th 11th 10th 9th 8th
78,000 13th 12th 11th 10th 9th
91,000 14th 13th 12th 11th 10th
105,000 15th 14th 13th 12th 11th
120,000 16th 15th 14th 13th 12th
136,000 17th 16th 15th 14th 13th
153,000 18th 17th 16th 15th 14th
171,000 19th 18th 17th 16th 15th
190,000 20th 19th 18th 17th 16th
210,000 21st 20th 19th 18th 17th
231,000 22nd 21st 20th 19th 18th


if the gm's don't allow the fey'ri in the game ther are other ways to still make the plans I have thought out.
rings made from doupleganger essance to change character or npc's into another race.
spy rocks to listen in on other guilds, and cummactions rings or other item so the spy can keep my character informed on the guild their spying on.
reasons for doing this is to make sure the guild gets gutted from the inside and we and other guilds get them as slaves.
if deamonfey paln don't work this will.
plan with in plans, with in plans. with in plans but one big paln.
thasis

02-18-06, 09:53 PM
A letter floats into the halls of the Guilds of Ultimate Evil. It states,
To the Members of the Guilds of Ultimate Evil,
I have left to Dromkar. I am arrising an army so that I may go back to my homelands of the Fallen Sun. I am planning a full scale invasion. This will cause my absensce for a long period of time. I'm assuming it will be long. I should probally say that I am hoping. The bloodshed will be great. I will make my Dromkar proud. I will cause a sea of blood to form on the once noble lands of Zaharion.
I will not leave you misled, even though that could prove to be entertaining. I have something great in plan however so I cannot afford such a disastear at the expense of my entertainment. I have sent one of my most trusted assistants. His name is Alastor. He is an elf wizard of immesurable power. His cruelness is similiar to that of the Skygge. He makes me proud. Expect much from him.
Demonfey

02-19-06, 12:19 AM
Wait, so I'm out and the elf's in?
Tenzhi

02-19-06, 12:57 AM
some of the samewritterswho help write the coreboooks helpedto write the lordsof darkness book too.

And some of them have gone on to write some excellent third party materials as well. Nevertheless, just because they wrote the core books doesn't mean that everything else they write is golden, balanced, or even jives completely with core.

In the case of odd racial ability modifiers it obviously isn't balanced and doesn't jive with the core rules. If you take a Strength of 11 and modify it by +3 you get a net Strength bonus change of +2; if you modify it by -3 you get a net Strength bonus change of -1; thus a +3/-3 don't necessarily balance each other out. And you can see that it doesn't jive with the core rules by both considering that every core race (including those in the MM) has even ability scores; and that the rules for making monsters into races in the DMG determine racial ability modifiers by subtracting 10 from the base score if even and 11 if odd - thus always resulting in an even modifier.
redhase

02-19-06, 03:07 AM
tenzhi I didn't make the fey'ri race i just like them, what ever the gm's decide is fine by me I can still adjust my characters by magic items.
something new.
Book
3rd
Book of Blood
Spellbook; can summon a yeth hound 1/day, casts finger of death 1/day which permanently drains 1 hp from the reader, can contain up to 45 spells, waterproof and fireproof; Weight 3 lb.
21,300 (3rd)
CL 13th; Craft Wondrous Item, finger of death, summon monster V.
MoF 155
we need such a book
Tenzhi

02-19-06, 03:11 AM
tenzhi I didn't make the fey'ri race i just like them, what ever the gm's decide is fine by me I can still adjust my characters by magic items.

Obviously you didn't make them if they were written by one of the core game's writers in another book.

Just keep in mind that you probably won't be able to use magical means to shapeshift into any race not allowed in the game to begin with. Obviously.
redhase

02-19-06, 03:27 AM
ring of dopleganger will allow this tohappen and don't need the fey'ri todo this. if ring allowed can do.
more good stuff.
Arrow of Biting
Injects poison (Fort DC 16, 1d10 Con/1d10 Con) into its target.
1,457 (3rd)
CL 7th; Craft Magic Arms and Armor, poison, 732 gp + 58 xp

The Fist
Unique +2 spiked guantlet; adamantine, grants immunity to chill metal and heat metal spells, 1/day can make a piledriver attack that deals an additional +2d6 damage, creatures struck by the piledriver attack must make a Fortitude save (DC 22) or be stunned for 1d4 rounds as well as a Reflex save (DC 22) or be knocked prone.
23,305 (3rd)
CL 15th; Craft Magic Arms and Armor, bigby's clenched fist, resist elements, 13,305 gp + 800 xp

Thayan Bombard Bomb: Cloudkill Bomb
Only usable with a thayan bombard; glass sphere filled with bilious green liquid that creates a cloudkill effect triggered and centered at the point of impact (cloud remains stationary); Weight 20 lb.
1,125 (3.5)
CL 9th; Craft Wondrous Item, cloudkill.
UE 56
Wpn
3.5

Thayan Bombard Bomb: Death Bomb
Only usable with a thayan bombard; black glass sphere with blue runes, creates a circle of death effect triggered and centered at the point of impact, slays 11d4 HD of creatures; Weight 20 lb.
1,650 (3.5)
CL 11th; Craft Wondrous Item, circle of death.
UE 56
Wpn
3.5

Thayan Bombard Bomb: Fireball Bomb
Only usable with a thayan bombard; red, dull glowing sphere creates a 3d6, 6d6 or 10d6 damage fireball effect triggered and centered on the point of impact; Weight 20 lb.
375 (3d6), 450 (6d6), 750 (10d6) (3.5)
CL 5th (3d6), 6th (6d6) or 10th (10d6); Craft Wondrous Item, fireball.
UE 56
Wpn
3.5

Thayan Bombard Bomb: Snowball Swarm Bomb
Only usable with a thayan bombard; blue frost-covered sphere, creates a snilloc's snowball swarm (FRCS 74) that does 3d6 cold damage triggered and centered at the point of impact; Weight 20 lb.
250 (3.5)
CL 5th; Craft Wondrous Item, snilloc's snowball swarm (FRCS 74).
UE 56
Wpn
3.5

Thayan Bombard Bomb: Stinking Cloud Bomb
Only usable with a thayan bombard; glass sphere filled with a sickly yellow concoction, creates a stinking cloud effect triggered and centered on the point of impact; Weight 20 lb.
375 (3.5)
CL 5th; Craft Wondrous Item, stinking cloud.
UE 56
Wpn
3.5

Thayan Bombard Bomb: Stone Shot
Only usable with a thayan bombard; stone deals 3d6 damage, can only strike a target creature and is a ranged attack instead of a ranged touch attack; Weight 30 lb.
5 (3.5)
CL n/a.
UE 56
we could use some of these and drop them from the air, the thayen bombs.
we need some.
don't you ike those red wizards and their brains.
Kobold_Ur_Priest

02-19-06, 11:27 AM
Redhase you're a freaking genious.

Abaddon, Raiven, or Cerberus are avasilable if anyone needs them.
Demonfey

02-19-06, 03:02 PM
Cerberus? Raiven? Who are they?
Also, you still haven't put which martial weapon you are proficient with next to the feat, and you have to do that before I can even approve you.
Kobold_Ur_Priest

02-19-06, 03:34 PM
two of his companions


& its the Greataxe
Demonfey

02-19-06, 03:44 PM
Two of his UNAPPROVED companions, one higher level than he is, I might add.
redhase

02-19-06, 03:58 PM
These sound like good items to use on the 15 level characters not waste them on the lower level pc's. unless we make an new kind something like this.
just crossed my mind.
thayen sleep bomb. we drop from the air and our lower npc's when we get them shackle the guild lower npc's and we have slaves.
could work have to work on the sleep gas and costs.
some of the thayen bombs are good and we could improve some of the others.
Just ideals we could use, we could always use the jar filled with oil trick that has an cloth wick and drop them on the guild characters and npc's also.
cheaper to make and natural.
I do like the air ship ideal, these thayen items could help once the gm's have done thier descion making.
who knows what the future holds.

To me even the most evilest would come up with some ideals of how to make pot oil bombs and drop them on the guilds we envade.
thasis

02-19-06, 04:54 PM
@DF
The Elf is the leader now. Thasis would have been, but I think it's time I move onto a diffrent character now.
redhase

02-19-06, 05:16 PM
welcome to the new leader and may the guild run afoul on the other guilds. We shall bask and bath our selves in the blood of our enemys, drink thier blood as wine.
Death to all who oppose the guild

some of these things would be good to look at and when the gm's decide on what they decide to do, we might be able to use some things.


Cloak of Fangs
Upon command, cloak fires invisible force darts up to 15 ft. in all directions for 7 rounds, the darts do 4d6 damage per round or half on a successful save, can only be activated once before the cloak is destroyed.
10,000 (AD&D)

Bone Bracers of the Death Deity
+3 bracers of armor; bestows one negative level on anyone of good alignment that wears them; casts death ward 1/day, desecrate 1/day, and unholy blight 1/day; Weight 1 lb.
58,300 (3rd)
CL 7th; Craft Wondrous Item, death ward, desecrate, unholy blight, mage armor, creator must be at least 6th level.

Viper Dagger
+2 dagger; 1/day can turn into a small viper under the owner's control.
10,462 (3rd)
CL 5th; Craft Magic Arms and Armor, Craft Wondrous Item, summon nature's ally II, creator must be 6th level, 5,382 gp + 406 xp


Blast Globes
On command, glass sphere seperates into smaller spheres that orbit each other and can strike a target within 400 ft. as a free action, any target struck must make a Fortitude save (DC 19) or be disintegrated after which the globe explodes in a 20 ft. radius doing 10d6 fire damage and 2d6 sonic damage to any target in the area as well as causing deafness for 2d6 rounds and knocking back any target 1d6x5 ft. away from the center of the blast, a successful Reflex save (DC 15) halves the fire damage but not the sonic damage and negates the knockback while a successful Fortitude save (DC 15) negates the deafness; Weight 1 lb.
8,000 (3rd)
CL 11th; Craft Wondrous Item, battering ram (MoF 80), disintegrate, fireball, shout


Sending Stones
A pair of stones which can send a message (as the spell sending) to the bearer of each stone; Weight 1 lb.
15,000 (pair) (3rd)
CL 7th; Craft Wondrous Item, sendingMirror Mask

Mirror Mask
Grants a +5 resistance bonus on all saves vs. gaze attacks and spells that work through sight (such as flare, illusion (pattern) spells, a vampire's charm ability, etc.), anyone viewing the mask while worn sees their own face rather than the wearer's; Weight 1 lb.
8,759 (3rd)
CL 5th; Craft Wondrous Item, change self, resistance
Kobold_Ur_Priest

02-19-06, 08:48 PM
Two of his UNAPPROVED companions, one higher level than he is, I might add.



they arent up to be approved, nor will they, they are only travel companions and take no part in fighting



ONCE AGAIN, Redhase, love the new work
redhase

02-19-06, 10:17 PM
we could use things to view and think about for future use, the book of blood is one with some of the others.
which ones should we try to get approved once the gm's are done, all or some that will best reflect the guild.
they are their for any character to use if their approved and then made.
I have picked out some things to try and get approved once the gm's are done.
I do like the fist, blast globes, viper dagger, cloak of fangs, Thayen bombs all, arrow of biting; such nice magic toys to make and use if approved. they are 3.5 and from 3.5 books; just things to think about while we wait.
looking for more things to look at and view so much out thier to use, if we made everthing out there we would have the guild rooms full of magic items and no room to store them.

edit; the ring of doupleganger is an assasin's ring from one of the books, i just found it and like to use it. changes you character to look like another character, you still have to take their cloths and or dress like them.
nice ring to influtrate other guilds.
redhase

02-20-06, 01:14 AM
Alastor may under your reign the guild bring forth the fruit that all with in this guild deserves, may this guild become the bane of all who profess their goodness.

a great force approaces all those who oppose this guild.
all I think of to say is from the Road Warriors Hawk used to say," Ahhhhhh what a Rush."
may all who are part of this guild band together and prepare for the future conquests.
we are stronger together than apart.
Kobold_Ur_Priest

02-20-06, 01:39 AM
We Shall Overrun.


or something of that sort.


lol
Demonfey

02-20-06, 01:41 AM
We shall Decimate.
Zombomaniac

02-20-06, 10:03 AM
We shall do things that are very painful for others. :D
Kobold_Ur_Priest

02-20-06, 11:39 AM
We shall Obliterate, Maim, Kill, Destory, and Annihilate.


W00t.
Wilds

02-20-06, 03:53 PM
We Shall spread forth disease and mayham. Plague and Famine. Flame and Sword. Death

But dont forget.............. KILLER SQUIRRELSSSSSSSSS

MMMMwwHAHAHAHAHAHAHAHAH
thasis

02-20-06, 04:02 PM
Alastor strides into the guild and says, "We shall decimate the armies of the good with are demonic powers, we shall strike fear into the hearts of civilians with our infernal banners, we shall torture all who oppose us in manners only the darkest minds could conjure. Let this guild reign Tyrannor in fear".
Alastor then looses his infatic glare and continues, "We shall not look to far ahead however. We can instill fear, but we need a method. And what is the point of instilling fear if their is none to instill fear unto. Let us wait untill the men who praise angels and the supposed good dieties regroup. Then strike them from the inside we will. We shall watch as they suffer"
Kobold_Ur_Priest

02-20-06, 04:16 PM
Sounds good to me.
redhase

02-20-06, 04:17 PM
Alastor strides into the guild and says, "We shall decimate the armies of the good with are demonic powers, we shall strike fear into the hearts of civilians with our infernal banners, we shall torture all who oppose us in manners only the darkest minds could conjure. Let this guild reign Tyrannor in fear".
Alastor then looses his infatic glare and continues, "We shall not look to far ahead however. We can instill fear, but we need a method. And what is the point of instilling fear if their is none to instill fear unto. Let us wait untill the men who praise angels and the supposed good dieties regroup. Then strike them from the inside we will. We shall watch as they suffer"
["you speak the words of a wise one, to destroy your enemy from the inside is most pleasing and they will destory them selves. We can do this and more."
Demonfey

02-20-06, 04:21 PM
Ah, so you must be the one the letter mentioned.
The voice comes from the wyvern, as a serpentine creature slithers out and down to the ground, bow over one shoulder.
The rest of the guild's getting ready to torch the assassin's guild. The keep and hall have been unusually quiet, so we're just going to play it safe on those two and drop rocks on them from out of their artillery range. Besides them, we are getting ready to launch raiding parties into populated areas, get a slave population, infect the groups too small to be useful at the moment with lycanthropy and then "accidentally" place them in heavily populated areas of cities at the moment. And if there's one thing the Boss taught me, it's not to give in to pride. Why go for a challenge when an easy win's just as effective and less wasteful on resources? Oh, name's Nhyris, by the way. The two giant stone dragons behind you are drakestone golems, and the warforged currently getting things in order over at the Silent Breath and Blade is Ballista.
thasis

02-20-06, 04:41 PM
Alastor looks at the Wyvren and says, "Why do we torch the assassins guild. All they do is work behind the scenes. Sure, they may be opposed to us on the odd occasion that the Guilds of Good use them, but I find they are more of a use to us then they are a bane. What is your reasoning behind destroying such a profitible guild?"
Demonfey

02-20-06, 04:57 PM
Money. They have a 100,000 gold bounty in there for Darby Wallace Drago alive and with a helm of opposite alignment placed on her head that would make her evil. The swamp's just too large to search by foot, too overgrown to be reliably searched from the sky, and the troops needed something to keep them occupied and not raiding our own lands. Also, if we destroy them now, they can't be hired against us, and we get all their gold that's left. They haven't spent a copper on defenses, meaning they have most of their funds still right there for the taking.
thasis

02-20-06, 05:00 PM
"You do have a point. I guess that you are wiser then you look. Continue with the assualt then"

I guess everything that happens will be reversed once the Guild Wars are restarted?
Demonfey

02-20-06, 05:04 PM
Yep. Why do you think I'm attacking now?
Just doing my job.
Oh, and don't get on the bad side of my boss, Crowley. He may act nice, but he really can do what he says he can, and what people think they can do. And he doesn't actually have internal organs or bones, since he's an elemental savant.
redhase

02-20-06, 05:16 PM
"to destroy such an valuable asset such as the assassins guild is wa waste of resorces now, not to disagree with you. To ge the help of such one's would benifit us in many ways in the future, then after we have used them then destroy them so not trace can be found to lead back to us. The assassins guild could do things we can not right now and in the future, once they have served their purpose then get rid of all evendence. some guilds can be of use to us while other have no benefits to the guild, our the guild plans. if you would listen to my words." redhase goes back into the shadows of the wall.
Demonfey

02-20-06, 05:21 PM
Intrigue's good and all, but the members chose chaos and destruction instead of sitting around doing nothing.
redhase

02-20-06, 05:36 PM
Intrigue's good and all, but the members chose chaos and destruction instead of sitting around doing nothing.
"to allow our enemys to destroy us from the inside of the guild will benifit them and they will prosper from it. Thier are plans which can be used, some of us are trying to benifit the guild by making palns for the future, destroying a guild from the inside out is a gem worth thousands of gold pieces. seeing other guild members destroy each is a thing of beauty, while the wait is most unpleasent. thier is much to talk about if you would allow such talks to take place. Sitting around sometimes is planning that is unspoken, but it's fruits will bear many falvors." Redhase speaks from the shadows.
Demonfey

02-20-06, 05:49 PM
There's no more time. It's do or die, now, because the rumor is that the god masters, or GMs, are plotting to restart this world anew, with all of us erased from existence, so what we do now is all we can do. Anyway, when I began trying, everyone decided, at that moment, they just wanted to blow stuff up. Rather than have to deal with a werewolf that can be larger than me, even in my largest snake form, 136 rangers with bows, a dragon, warforged samurai with a katana, an imp, and whoever else sided with them in the guild, I'm just going to let them spread the chaos and the fun of lycanthropy, making an epidemic.
*Slithers away and sighs*
No one ever wants to be subtle when you do, some want it when you don't have the patience to deal with it and the voices that want it anymore. Now, as penultimate act as the leader, this argument is over. As final act, I hand over control of the guild to Alastor.
turalisj

02-20-06, 05:56 PM
Hey! I want mass terror and two diety-level beings battling it out over tyranor! Where's that imp that sold me my tickets!?!
thasis

02-20-06, 05:59 PM
Alastor grins, "Well if what we do now makes no difference in this supposed restarting, then why should we care in the effects. Let the blood reign and the stench of death fill our lungs in a blinding passion of joyus chaos".
redhase

02-20-06, 06:04 PM
"Your ideals have merit and can benift the guild in way, I wish to help become the eater from within. the guilds that oppose us will kill each other when they begin to rot from the inside. silences is not always what it seems, but future plans that have yet to be actavted. The guild and it's concerns are the things we must act upon, your plan could be of some benifits to us. I am the Eater from within and will destroy our enemyswith the guild help, if allowed." redhase says from th shadows.



There's no more time. It's do or die, now, because the rumor is that the god masters, or GMs, are plotting to restart this world anew, with all of us erased from existence, so what we do now is all we can do. Anyway, when I began trying, everyone decided, at that moment, they just wanted to blow stuff up. Rather than have to deal with a werewolf that can be larger than me, even in my largest snake form, 136 rangers with bows, a dragon, warforged samurai with a katana, an imp, and whoever else sided with them in the guild, I'm just going to let them spread the chaos and the fun of lycanthropy, making an epidemic.
*Slithers away and sighs*
No one ever wants to be subtle when you do, some want it when you don't have the patience to deal with it and the voices that want it anymore. Now, as penultimate act as the leader, this argument is over. As final act, I hand over control of the guild to Alastor.
thasis

02-20-06, 06:06 PM
"Eater from Within, I will allow you to commit what ever violent or violet (;)) acts of vilenss you wish. At this point in time it is an organized free for all. As I have said before, let the blood flow!"
Demonfey

02-20-06, 06:09 PM
Because they don't know when the change will happen. True evil requires a tempered blade of passion and cold calculation to succeed. Rather than get careless and make fatal mistakes because of a rumor, we should still show caution around our foes. On the other side of the argument, about manipulation and whatnot, we don't know if they'll do it this second, day, year, maybe even century, but long term plans just always end up stretching a little too far into the future to be useful. The last time, in the first war, they plotted and waited, nothing ever being done. This time around, until recently, we have plotted and waited and even turned good guilds against each other, but did nothing with that. Now, with our foes in decline, but possibly not for long, rampant destruction is not the answer, nor corrupting them from within. No, our answer is something in the middle of the two, one of the many shades of grey. It is strategic strikes.
redhase

02-20-06, 06:18 PM
"maybe the strikes could be of use to us, by using some of the Thayrn bombs and the blast globes (when approved they are 3.5) or use them latter with the sky ships. exploding oil pots are always an good ideal (we could use them now), cheaply made. something inbetween can be done to cause our enemys to feel the fear that will consume them. Know your enemy and know your self and you will win every battle: The book titled The Art of War.
would you like some help making the oil pots to drop on the enemy?" Redhase says from the shadows.

Because they don't know when the change will happen. True evil requires a tempered blade of passion and cold calculation to succeed. Rather than get careless and make fatal mistakes because of a rumor, we should still show caution around our foes. On the other side of the argument, about manipulation and whatnot, we don't know if they'll do it this second, day, year, maybe even century, but long term plans just always end up stretching a little too far into the future to be useful. The last time, in the first war, they plotted and waited, nothing ever being done. This time around, until recently, we have plotted and waited and even turned good guilds against each other, but did nothing with that. Now, with our foes in decline, but possibly not for long, rampant destruction is not the answer, nor corrupting them from within. No, our answer is something in the middle of the two, one of the many shades of grey. It is strategic strikes.
thasis

02-25-06, 01:56 PM
Alastor walks in the Guild of Ultimate Evil halls and sits down waiting for Fang.
Wilds

02-25-06, 02:00 PM
Fang walks in and walks over to the elf. "Are you the new leader?"
thasis

02-25-06, 02:01 PM
"Yes I am. Thasis appointed me in charge during his absence. What is it that you wanted to discuss?"
Demonfey

02-25-06, 02:01 PM
"maybe the strikes could be of use to us, by using some of the Thayrn bombs and the blast globes (when approved they are 3.5) or use them latter with the sky ships. exploding oil pots are always an good ideal (we could use them now), cheaply made. something inbetween can be done to cause our enemys to feel the fear that will consume them. Know your enemy and know your self and you will win every battle: The book titled The Art of War.
would you like some help making the oil pots to drop on the enemy?" Redhase says from the shadows.
Ask the boss on that one.
thasis

02-25-06, 02:03 PM
Alastor turns to Demonfay, "I already approved the plan in private".
Wilds

02-25-06, 02:04 PM
A quizzened look comes over his face. "I was just reporting what has occured. We are in the process of raiding outlying villages for humans and resources"
Demonfey

02-25-06, 02:12 PM
Whatever. I now don't actually have to plan stuff for a while, so I'm enjoying that time off.
thasis

02-25-06, 02:23 PM
"Hmm... I see. You mentioned something about a rebelling wizard who managed to create a magical wall or something along those lines. Is he going to be problem?"
Wilds

02-25-06, 06:16 PM
"No problem. My pack is handling the wall it was only stone, nothing more. Once it is down they will find me and we will destroy the village"
thasis

02-25-06, 06:35 PM
"Excellent. I wish I was their. Seeing their dieing faces in such agony would be a treat. The screams... oh the screams. How I love the screams of the innocent. Procead as you see fit with the slaughter"
Wilds

02-25-06, 06:45 PM
"Understood" Fang turns and leaves the guild.
Demonfey

03-03-06, 01:29 AM
90% of our undetermined force should be clerics. We'd never have to worry about healers.
thasis

03-03-06, 06:23 PM
Undead haven?
Demonfey

03-03-06, 06:25 PM
We could raise our enemies.
redhase

03-03-06, 06:31 PM
demonfey, if you start the fires to other guilds; the kender will come to check it out.
Here's an ideal that might work demonfey and the rest of the goue.
how about the spell you liked so much, we make it in to a magic item and all the kender that go check out the burning areas, we use it on them.

We could make new friends with every kender that enters the area.
they would even help the guild.
what do you think,demonfey, thasis?
worth an try, i have played in dragon lance before.
the kender are a curse to an empire that likes to take controll of others areas. If they see villages and cities burning they will go find out why and what they can find in the area.
once the game gets started the kender will most likely hear about the burned areas, and that is all it will take for them to go to the area.

The kender race has been a thorn in my side before, and the best way I found to deal with them is to make them firends by the spell or by using a magical device with the spell.
I have made kender do things for me in the past, our guild could do the same thing.

since the kender races will proubalby be allowed into the game, we have to deal with them. I say every kender that comes into the burned areas, were use the magic device on them.
Make them work for us.
Demonfey

03-03-06, 06:36 PM
I have a new favorite spell. It's sphere of utter destruction. Besides, I'm no longer in control, remember? You keep asking the wrong person.
redhase

03-03-06, 06:48 PM
I have a new favorite spell. It's sphere of utter destruction. BEsides, I'm no longer in control, remember? You keep asking the wrong person.


Thasis we do need aplan to deal with the little buggers.

My character would like to have the item made and deal with those pesky kender.
I hate dealing with the race my self, every time I do something like what the goue is doing in dragon lance campain, I attracted the little buggers.
Now their here, I want to use them.

Killing them will only bring more of them into the area iv'e found out from experance. if you kill an kender, more will come because of the the thrill of what the other kender could not do.
I want to deal with them, and make them work for us. This has worked before, when you make them your friends. the kender will tell their friends that their is nothing of interest worth looking at.

I hate haveing them show up and spoiling things I have done beofre, best way to deal with them is like I said.
change their mind and they will tell their firends to stay away, I would like your characters help though.
Demonfey

03-03-06, 06:51 PM
Kender swarming the area would mean a money font.
redhase

03-03-06, 06:57 PM
we could use the little buggers and they could mean more money for the guild. I would like to get them to work for us also.

I did not think they would be in this world, a new proublem to make an asset with the guild's help.

edit.

I would also ask that every kender that we make our friends and stay in our area. let them build their own village and live there, living near the guild hall could have some proublems.

Like always visting the guild when we least espect them too, or showing up in the middle of the night to have a look around the guild.
even though they would be our new friends, they still would have the urge to explore the guild hall.
Moriok_Mephidross

03-04-06, 01:40 AM
The sounds of a torches crackling flames is suddenly silenced as a voice speaks up. It begins with the clearing of an unseen throat then hisses out in a few elven words before finally settling into a deep and hissing tone.
"Ah, you are the great lords of evil I take it? So much talk about killing this and killing that. Why don't you just get to it already! All this planning, all this plotting, kill them already. Kill them all... leave not one of those scum standing. Gather their corpses in a hoard a dragon could call home! Stop talking and make the world fear you. That is, unless you want to go down in the history of the world as cowards who do nothing but talk about how victorious they would be... if they felt like it."
The last few words are terribly sarcastic. The flames flicker as normal, the voice laughing darkly before the sound of the flames returns to normal.
Wilds

03-04-06, 03:18 AM
"They are making the world fear them you mortal fool. Look only to the swamp"
redhase

03-04-06, 03:34 AM
Wilds
"They are making the world fear them you mortal fool. Look only to the swamp"

if the race is allowed by the gm's, then we as a guild created the proublem.
the burned out guild halls will attract them and if the fires are still bruning that will attract them even more.
I don't fear the kender, I want to make them our friends.
every one of them little buggers that come near the burned out guilds, make them our friends and have them work for us.

were attracting them by the fires, it's the way the race is made thats why the fires will attract them. the swamp is my concern right now.
if they come to see what is going then then I want to be ready, that is my only concern with the race. thier wonderlust toward finding why this is happening or that is burning.
Zombomaniac

03-04-06, 10:35 AM
I don't fear the kender, I want to make them our friends.
every one of them little buggers that come near the burned out guilds, make them our friends and have them work for us.

Just to let you know if they are normal Kender then they will leave after about half a week. Wanderlust kicks in and they just have to leave.
The only Kenders that stay in one spot are old Kenders and Afflicted Kenders (subrace of Kender).
Not to be rude, but your plan has flaws. The power of the Kender is great, but very costly and difficult to control. :)
Moriok_Mephidross

03-04-06, 11:43 AM
The fire's crackling dies away again and a laugh echoes through the room.

"Oh yes, vey impressive. Attacking assassins in the middle of a swamp. That'll surely put some fear into the world! Kill those that could be used to murder enemies and weaken the position of the dark forces. Quite the plan. When do you plan to kill your own people? REALLY make the rest of the afraid.

Why are you fools wasting time on potential allies? For a bit of money? HAH! What coin could compare to the death of your enemies, and their screams as they fall to the ground cold and lifeless. What would be better than taking their home and using it for your own purposes? But instead you lords of evil attack those that could be useful. How wonderful."
Wilds

03-04-06, 12:50 PM
"Actually there is a fair bit of gold somewhere in that swamp. Which if you would take the time to notice, would be rahter useful to the endevers of the guild. Golems and mercenaries dont make them selves you know."
Moriok_Mephidross

03-04-06, 01:14 PM
"Oh of course, lots of gold, how could I ever have missed that? Tell me... is that gold worth alienating what remains of your allies and potential allies? It seems you think so, but it will only lead you to being seen as untrustworthy, more than you already are. Why not kill someone who is opposing your rather than a den of vipers? Because a den of vipers only grows more dangerous when force into conflict."
Kobold_Ur_Priest

03-04-06, 01:20 PM
A small figure clad in black leather armor bristling with spikes approaches the others inside the guild hall. At his waist, a cruel looking sickle hangs, and across his back, a wicked scythe hangs. He steps before the others, his eyes are even hidden by the mask, replaced by deep, black goggles.
"I am here on behalf of The Family,which now wishes to make a deal with you of the guild."

The Faceless One is an Afflicted Kender Rogue 7, leader of an up-and-coming Kender Mafia Family....(long story) and is in the process of establishing a foothold in Crow's Landing.
Moriok_Mephidross

03-04-06, 01:26 PM
"Hey shorty, shut up. I'm talking here. Go interrupt someone else's conversation. Better yet, how about you go swim in the oil these gentlemen are dumping in the swamp. Maybe the fires that come afterward will teach you some manners."
Kobold_Ur_Priest

03-04-06, 01:32 PM
The Faceless One turns, hand trailing to his sickle slowly.
"You have no power over me,scum. Mind your tongue or I shall cut it from your screaming,bleeding mouth."

(everyone's ECL/level 7 now right??)
Moriok_Mephidross

03-04-06, 01:37 PM
"Did I not just say silence swine? First of all you'd need to find me first, I'm a talking flame you intellectually challenged lawn gnome. Second, even if you could, you don't have enough muscle on your body to cut a blade of grass. Now SHUT UP, before I flay you and wear your skin as a scarf."
Kobold_Ur_Priest

03-04-06, 01:39 PM
Sweet...finally someone with my own twisted mindset. Congrats.

anyway, how the Hells are you a talking flame or whatever when everyone is ECL/level 7? and i have yet to see your actual character sheet.
Wilds

03-04-06, 01:40 PM
lol no Priest the new round hasnt started yet, so there is a chance of your char getting womped on still

"You can not speak of short mortal." Onyx walks out of the shadows, his body a murky clear, shadows jumping around his scales glimmering from light not seen. "Now why do you think yuo can just come in and talk around? The leader isnt here, hes off getting more gold to fund teh war machine"
Moriok_Mephidross

03-04-06, 01:41 PM
The character isn't done, but you don't need to know. All your character can hear is the voice coming out of the fire instead of the fire's usual crackle.
Wilds

03-04-06, 01:46 PM
Lol as long as you post yoru character in the thread do what you want.
Kobold_Ur_Priest

03-04-06, 01:46 PM
Oh so he's still in the 15 region then...damn

my bad


The small figure turns to the new speaker, goggles raising up towards the new beast.
"I was unsure of whether or not someone else was capable of making an intelligent decision in his place." "If so, then you've heard my offer, if not, then I shall await his return."

(the alliance will be part of the New Round, if it happens)
Moriok_Mephidross

03-04-06, 01:48 PM
"Technically I haven't 'come in' and talked about anything. My voice has, but I have not. Which should be quite obvious to those of you who are standing inside the room. I can speak however I wish, unless you want to make me do otherwise. Which I would highly suggest you don't even attempt. But if you insist we can 'throw down' and then maybe I'll stop having questions thrown at me and answers will start coming. Or you can just do your best to tell me why your leaders have chosen their current course of action, and if it's gold, you leaders aren't as bright as I'd hoped. Reasons for which I'll give if I decide you deserve it."
Kobold_Ur_Priest

03-04-06, 01:48 PM
The character isn't done, but you don't need to know. All your character can hear is the voice coming out of the fire instead of the fire's usual crackle.
what the hell IS it because, to my understanding, without posting/getting your character approved, you cannot take actions within the guilds.
Kobold_Ur_Priest

03-04-06, 01:50 PM
I do not need to justify our actions to you, only Jaggar and the others. And Jaggar already knows whats going on. Their is a new group rising to power, and we seek allies, thats all you need to know for now.
Wilds

03-04-06, 01:51 PM
Priest people dont like to follow the rules or act in a civil manner at times. As long as we dont ahve a pytho V2 i dont really care what someone does. Actions speak, words anooy me
Moriok_Mephidross

03-04-06, 01:52 PM
Oh for the love of god, its a psionic power.
Wilds

03-04-06, 02:00 PM
Ok that makes snese, just having a disembodied voice talking out of nowhere has been known to provoke bad responses. (mainly from me but thats over wiht)

ok psiionics :D fun stuff
Moriok_Mephidross

03-04-06, 02:11 PM
Yeah, theres seems ta be a lack of psionics around here. So I figured, what the hell. Should I bother with the level 15, since it sounds like craps just gonna get 'god-smote' anyway?
Zombomaniac

03-04-06, 02:51 PM
Making the ECL 15 would be a waste of time. Just start up on your ECL 7.
jagggar

03-04-06, 03:07 PM
I do not need to justify our actions to you, only Jaggar and the others. And Jaggar already knows whats going on. Their is a new group rising to power, and we seek allies, thats all you need to know for now. I know? What do I know?
Moriok_Mephidross

03-04-06, 03:12 PM
I don't even know what he was yellin about, I didn't say a word about or to him in my last post. Man is a confused one.
Wilds

03-04-06, 04:06 PM
Well he was rihgt.

You dont have a posted and approved character, so the character cant really communicate at all with anyone.

Talking smack even in game isnt a way to gain allies.
Moriok_Mephidross

03-04-06, 04:23 PM
Excuse me? I've seen every last one of you talk in character without character stats posted before. So i wouldn't be talkin about that. I can talk to whoever the hell I want, I just can't attack them or somethin like that. Also, 'talking smack' may be your point of view on it, but it ain't mine. Lets stick to in character stuff shall we?
Wilds

03-04-06, 04:28 PM
Well i have never seen you post before. And random peopel have been dropping in on the guild house lately.

all of my chars have been approved for ooo maybe at least 4-5 months thats only Fang, kelreth was made over a year ago.
Moriok_Mephidross

03-04-06, 04:53 PM
Yes, you did have them approved a while ago. But before that, you used at least one of your characters without having him approved. Since I'm not planning on takin any actions in game (pointless right now far as I can tell). So unless ya think I should just go away and come back when the next round stuff starts, I'll be talkin without a posted character.
Wilds

03-04-06, 05:04 PM
hrmmm well that account is definatly someone esles second account cause the make date is March 2006..........

so i dont honestly know how that account could have ever seen me post before :D. others maybe but not that one

i frankly dont care what you do, im waiting for the next round and for the swamp to grow bright and shiny
redhase

03-04-06, 06:42 PM
Just to let you know if they are normal Kender then they will leave after about half a week. Wanderlust kicks in and they just have to leave.
The only Kenders that stay in one spot are old Kenders and Afflicted Kenders (subrace of Kender).
Not to be rude, but your plan has flaws. The power of the Kender is great, but very costly and difficult to control. :)

I have dealt with the kender race before Zombomaniac, I don't want to controll the ones coming into our new areas.
This is what I want to do, make them the guild friend.
If a kender comes into our areas, that are buring , or has gone out. use magic devices on them to amke them more friendle toward the guild.
This way they can go and come as they please, but the one's that stay they can beof some help to the guild.
We could use the extra gold, for the kenders in our area, and alos use thier talents.
would not be hard to use their talents once theyhave been talked to and had thier mind chaged.

demonfey I like the spell we should use it.

as it is written if you make a enemy a friend, you get the benifits of your new friendship.
Use the kenders that come into our areas and they will help us in many ways.
Kobold_Ur_Priest

03-04-06, 07:20 PM
I know? What do I know?
about the beginning of the Kender Mafia Families
Kobold_Ur_Priest

03-04-06, 07:28 PM
anyway, i didnt have a problem with you and your new account, whoever you claim to be, but you DID start the arguement, and for once i followed the rules on things

so unless you have a character posted/approved, dont bother until the next round

the only reason The Faceless One is active now is because im working with others in the Kenderholme to setup cities and such. My other character(ie. Priest(aka Abaddon) is my active character for the lvl 15 round.
redhase

03-04-06, 09:09 PM
Yeah, theres seems ta be a lack of psionics around here. So I figured, what the hell. Should I bother with the level 15, since it sounds like craps just gonna get 'god-smote' anyway?

Frist thing I have a 15 level characeter that I can use right now, when the new game I will have 2 new 7th ecl characters.

your point about psionics is invalaud, this is why. Look at the approval thread
another player already had a psioncs scation spell approved before, but will proubaly be approved again.
so all your psionics power come to nill when it's made into a magic ring or other magic item.

what are you going to do when your psionics power do you no good against another character, you better run.
Unless your character has good fightitng abilities, with out the psioncs abilities.

We are planning to do some things to other guilds, remember this Moriok_Mephidross if you go in blindly you will win half your battles.
a good evil character finds out everyting about their enemy and uses it against them, then they attack.
study your enemy frist.

there is a psonics guild, bad to say for them the spell if approved again, all their psonics abilites won't work against the magic item's that I believe will be made.
I on the other hand: I have plans to get ahold of the psonics scation ring or magic item, or find out witch npc is making the item and either take it from their character or have one made for my character also.

psoincs in this game is not going to to have an impact because of the psonic saction spell and magic items spell used on.
psonics characters might find them selves in a bit of trouble in the next round, I hope your psoincis character can fight with out psonics abilities.

look at the approval thread , proubaly most from last round will be approved again.

we need to get some psonics scation rings or other magical item for our selves in this guild. once thier approved again.

the other guilds characters might have psonics characters, lets get the jump on them.

study your enemy and make plans and then adjust your plans accourding to what your spies find out. then attack.
Wilds

03-04-06, 09:16 PM
what... psionic sanction got approved?! thats fricking wrong that spell is so proken.

ill have to make a power that blocks out all magic then too, at the same level as the spell :D
redhase

03-04-06, 09:20 PM
what... psionic sanction got approved?! thats fricking wrong that spell is so proken.
Approved: by Necrodude16

Robe of the Eccentric Villain
wizard/ranger/bards class from dragon mag
Psionic Sanction
Feed the Many
Cavalry Call
Morning MistBlackthorn's Preserving Ice
Talisman of Animal Growth

Not Approved:
Tiresian Oracles
ill have to make a power that blocks out all magic then too, at the same level as the spell :D
yes wilds the spell got approved last time and proubaly will again, i want to steal a psionic sanction ring or have on made for my self.
I rememebr the spell from the dragon magazine, and have the magizine my self. I don't like the spell my self, but the gm's did last time, so they proubaly will approve it again.
i think personaly the sepll should be broken down in to 2 spells, one less and then the higher spell in the dragon magizine. (greater psioncs saction)
just my oppion of the spell though.
Wilds

03-04-06, 09:31 PM
its in a dragon magazine?! what issue
redhase

03-04-06, 09:57 PM
I will get back to you wilds once i look through my stack.
I hate that spell, it should be broken down ionto two spells.
lesser psonics saction
and greater psonics saction level 8 or 9.
the only way I know to counter the spell is antimagic spell in a magic item or cast the spell. either way then you can use your psonics against the other character.
Wilds

03-04-06, 10:26 PM
its borken because it screws psionics up the butt. its not evne level 9 is it?
Moriok_Mephidross

03-04-06, 10:43 PM
What am I going to do when someone uses it? Ignore it. Since from what i understand, stuff approved this round aint gonna be kept next round. In other words, if you use it, then you'd be cheating. Besides, if it makes psionics completely unusable, then its overpowered.
Wilds

03-04-06, 10:48 PM
You cant ignore it if it is approved. If it is approved then it exists in the game. Just like how one can't ingore that care that comes around the corner a little too fast and one cant get out of the way.
Moriok_Mephidross

03-04-06, 10:50 PM
Again, the only thing approved next round is core + XPH. So it ain't approved for the next round thing, meanin if its used next round, I ignore it ;)
redhase

03-04-06, 10:54 PM
Moriok_Mephidross
What am I going to do when someone uses it? Ignore it. Since from what i understand, stuff approved this round aint gonna be kept next round. In other words, if you use it, then you'd be cheating. Besides, if it makes psionics completely unusable, then its overpowered.
first of all the gm's are going to looat everting on the apporval thread again, they night approve it again.
second thing is that it was approved and her charascter is 15 level and approved. her character has a ring of Psionic sanction and thecharacter will be a npc in the next round.
so I know tht the ring can be be made if approved again, so i will get one.

don't go play with lady rolindins gem caster right now her character is approved 15 level and is the only one with the ring. avoid her character and remember right now 15 level characters can be used. untill the next round starts again.

the spell might be overpowered. but if approved again (witch it looks like it will again), your character might be in trouble.
some other characters might buy some rings for their proctection and use them to defeat characters with psonics powers..
Wilds

03-04-06, 10:55 PM
Again, the only thing approved next round is core + XPH. So it ain't approved for the next round thing, meanin if its used next round, I ignore it ;)

well thats for now. They ahve also approved most of the Complete Series Core Classes
redhase

03-04-06, 10:59 PM
Again, the only thing approved next round is core + XPH. So it ain't approved for the next round thing, meanin if its used next round, I ignore it ;)
they said the were going to approve core and dragon and look at other books from other worlds, so the spell could be approved again along with other things. let the gm's decide what their going to allow, if they approve the spell again have a anti magic spell ring made.
Moriok_Mephidross

03-04-06, 11:00 PM
first of all the gm's are going to looat everting on the apporval thread again, they night approve it again.
second thing is that it was approved and her charascter is 15 level and approved. her character has a ring of Psionic sanction and thecharacter will be a npc in the next round.
so I know tht the ring can be be made if approved again, so i will get one.

don't go play with lady rolindins gem caster right now her character is approved 15 level and is the only one with the ring. avoid her character and remember right now 15 level characters can be used. untill the next round starts again.

the spell might be overpowered. but if approved again (witch it looks like it will again), your character might be in trouble.
some other characters might buy some rings for their proctection and use them to defeat characters with psonics powers..

If its approved again, I'll go make a ring that makes all magic useless against me. If one gets in, then that one should too. Then everyone is screwed. Also, your freind won't be usin a level 15 in the next round, its level 7. So she can't use the 15th level one when stuff restarts. Guess I don't gotta worry about that, eh?
redhase

03-04-06, 11:04 PM
[quote]If its approved again, I'll go make a ring that makes all magic useless against me. If one gets in, then that one should too. Then everyone is screwed. Also, your freind won't be usin a level 15 in the next round, its level 7. [/quaote]

So she can't use the 15th level one when stuff restarts. Guess I don't gotta worry about that, eh?
the 15 level characters are not suppost to intefear in the game, but if they make magic items they are selling items.
not helping characters, just be an merchant type npc then.
and that could happen to alot of 15 level characters they could work in the merchant guilds.

wait till the gm's decide on the approved items from last round and see waht they reapprove.
her character might be working in the merchant guild making magic rings and such.
Moriok_Mephidross

03-04-06, 11:06 PM
If its approved again, I'll go make a ring that makes all magic useless against me. If one gets in, then that one should too. Then everyone is screwed. Also, your freind won't be usin a level 15 in the next round, its level 7. So she can't use the 15th level one when stuff restarts. Guess I don't gotta worry about that, eh?
the 15 level characters are not suppost to intefear in the game, but if they make magic items they are selling items.
not helping characters, just be an merchant type npc then.
and that could happen to alot of 15 level characters they could work in the merchant guilds.

Where exactly are you gettin your info? Ya wanna point me to where this stuff was said?
redhase

03-04-06, 11:14 PM
read the main thread, jaggar said that all 15 level characters were going to be npc's, so as npc's they have a right to work in the merchant guild that is set up.
if the spell is approved again, her character will have the right to sell magic items 7ecl character request to make of them.
the question was asked of the gm's and jaggar did say that all 15 level characters were npc's in the next round and could not enterfear with the game.
they can work in the merchant guild thought.
wait till the gm's decide on the approvals.
if they approve the spell again, her 15 level character can make the rings and sell them. just like any merchant making magic items, orcy the green wonder has a npc character that could make the rings for the 7th level character.
Moriok_Mephidross

03-04-06, 11:16 PM
I'd have prefered a link, but whatever. We're off topic and clutterin this thread with stuff that shouldn't be here.
thasis

03-04-06, 11:36 PM
Hello Newcommer. I'm the leader of this guild. My character is Alastor. I show up when needed. If you have any questions about the guild or other guilds PM me or post a question on this thread and if I see it I will respond. The other members of this guild (and other guilds) are also very helpful so if you need anything we're here to ask.
Moriok_Mephidross

03-04-06, 11:47 PM
I was lookin for settlin in perhaps, or at least some RP. But people here sure know how to give a 'friendly' welcome eh?
Kobold_Ur_Priest

03-05-06, 12:21 AM
you cannot "settle in" as you say, unless you post/receive an approval on a character...now, at this point in time, you might as well make an ECL/level 7 because the next round is coming soon, and most of us have begun the transition into new characters already.
Moriok_Mephidross

03-05-06, 12:24 AM
you cannot "settle in" as you say, unless you post/receive an approval on a character...now, at this point in time, you might as well make an ECL/level 7 because the next round is coming soon, and most of us have begun the transition into new characters already.

You have absolutely no idea what you are talking about. Crowley isn't approved, and Demonfey has posted with him for quite a while. So, that would say that, hey, you CAN "settle in" without something approved. Logic, what a thing!
Wilds

03-05-06, 12:44 AM
You have absolutely no idea what you are talking about. Crowley isn't approved, and Demonfey has posted with him for quite a while. So, that would say that, hey, you CAN "settle in" without something approved. Logic, what a thing!



...arg......

ok calming down....rational thought time....

Crowly is still an NPC to most extent. His different aspects on the other hand are PCs THUS allowing them to be used ingame and talk and blah blah blah

thank you for reading the threads

@priest you stillon for a were creautre?
Moriok_Mephidross

03-05-06, 12:52 AM
I'll get the damn stats posted when I get around to it. Lord you people place a lot of value in stats. Here I was under the impression that roleplay had a part in a roleplaying community, but I can see I'm wasting time with this guild.
Kobold_Ur_Priest

03-05-06, 01:02 AM
@ MM: No offense, but, quit *****in', rules are rules..trust me, I learned it the hard way too.

@ Wilds: Ah, possibly, I think I'll keep the Tauric, though you'll have to help me with removing the bonuses from the 3 levels of Ranger....I didnt make him, but I reworked existing stats.
Moriok_Mephidross

03-05-06, 01:06 AM
Show me where is says I need a character posted to ROLEPLAY!
Wilds

03-05-06, 01:11 AM
@priest is it in the werevamp soceity thread? ill look at it.

@mor
calm down will you? i am not one for rational thought normally and i am right now so its kind of freaky.

the rp thing is a general idea that we follow, it keeps people from popping out of nowhere and posting just for reactions or for the amusement their little minds get from it.

ya the rules.....i got a lesson or two shoved down my throat when i first showed up here...still learning
Kobold_Ur_Priest

03-05-06, 01:13 AM
Show me where is says I need a character posted to ROLEPLAY!

wow, you just dont get it do you?

If you cant accept the fact that you DO need a character to participate (IN GAME) in these guilds, just ask the GMs I'm sure they'll enlighten you to the rules.
Moriok_Mephidross

03-05-06, 01:15 AM
Bull. There are players that are posting in character that still don't and never have had characters posted. Thasis has a new character who is not posted. Does that mean he should shut up and go away because you don't like people with non-posted characters? Tough. There is NO rule that says I need ta post my character before I can roleplay. What about the people that wanna get a taste of how people roleplay here before they post a character and commit to it? They should just take off? This has nothin to do with the fact that the character aint posted. Its because you don't like people who make an account and come to this section of the board to join a game, thats what this is all about.
Wilds

03-05-06, 01:16 AM
ACtaully I dont like people who come here, claim to make a character, but only let the DMs see it (which is legit by the rules) and then killing off one of the main characters of the round and stopping potential plot advancement. That is what I dont like :coolcthul
Moriok_Mephidross

03-05-06, 01:19 AM
ACtaully I dont like people who come here, claim to make a character, but only let the DMs see it (which is legit by the rules) and then killing off one of the main characters of the round and stopping potential plot advancement. That is what I dont like :coolcthul

Well did I do that? No, I don't recall doin that. So whats the damn problem?

And Ur Priest, shut up. I don't need lessons from you of all people here. I've been around these boards longer than you've known they existed. Maybe not on this account, but I never did say I was completely new, now did I?
Kobold_Ur_Priest

03-05-06, 01:20 AM
ACtaully I dont like people who come here, claim to make a character, but only let the DMs see it (which is legit by the rules) and then killing off one of the main characters of the round and stopping potential plot advancement. That is what I dont like :coolcthul
true. but the fact still remains, he DOESNT HAVE a character, therefore cannot actively contribute IN GAME to the guilds.

@ MM: If you want to get a taste of how we do things----OBSERVE---- but dont try to post IN CHARACTER when in fact, you do not have one.

point made plain and simple: Make/get a character approved THEN you can post in character, otherwise, sit back, watch how things go, THEN decide whether or not you want to join.

I really hope you're not one of old...recurring...um, shall we say...troublemakers...

& i dont care how long you've been here, if you were here as long as you claim to be, you would know the rules.
Moriok_Mephidross

03-05-06, 01:27 AM
true. but the fact still remains, he DOESNT HAVE a character, therefore cannot actively contribute IN GAME to the guilds.

@ MM: If you want to get a taste of how we do things----OBSERVE---- but dont try to post IN CHARACTER when in fact, you do not have one.

point made plain and simple: Make/get a character approved THEN you can post in character, otherwise, sit back, watch how things go, THEN decide whether or not you want to join.

I really hope you're not one of old...recurring...um, shall we say...troublemakers...

& i dont care how long you've been here, if you were here as long as you claim to be, you would know the rules.

Shut up already, I know all of this is just a line of crap. You guys are just making up rules and driving people off because you wan't to know every damn thing someone can do. Well you'll just have to wait.

There are rules that say you can't effect the game with your character. But I can roleplay all I damn well please. Examples of people who do that include... Orcy the Green Wonder with the character of the same name. Demonfey with Crowley, lets see... theres Tenzhi as himself from time to time, as much as I hate to say it, Silmarien with the character of the same name... hmm... so many to choose from.

Before you start speakin like you happen to be making edicts from above, get your rules straight.
Wilds

03-05-06, 01:38 AM
lets see i have absolutly no idea who u are. you style of typing does not resemble any one elses that i can recall, so your actual knowledge of this board is arguable at best.


either way

Stop it all of us, we do not need this thread closed over petty aurguments or worse yet have the entire Guild House thread closed
Demonfey

03-05-06, 01:41 AM
For the record, it is time to systematically begin destroying the countryside. It's March and the GoPG hasn't declared itself.
Moriok_Mephidross

03-05-06, 01:44 AM
Oooh, nice swerve there demonfey. Changing topics so smoothly. But really, aint nobody responded to my RP because of all this random OOC crap I've had thrown at me. Is one of your characters around, or what?

Wilds, you ain't been around long enough baby. I'm a vetran of a time way back when. You ain't gonna remember me cuz you weren't there. Theres the stories though... those are always around.
Demonfey

03-05-06, 01:54 AM
It's not that I'm trying to change the subject, it's that I don't care about what you're arguing about and acknowledge that what I'd say wouldn't have a positive impact on either side of the argument and so decided to not try.
What, you think that everyone here has to care about people losing their tempers over stupid reasons?
Kobold_Ur_Priest

03-05-06, 01:58 AM
lets see i have absolutly no idea who u are. you style of typing does not resemble any one elses that i can recall, so your actual knowledge of this board is arguable at best.


either way

Stop it all of us, we do not need this thread closed over petty aurguments or worse yet have the entire Guild House thread closed
yeah, i agree.

either drop it or get out, we arent gonna lose our thread(s) over someone's stupidity & pointless arguements.
Tenzhi

03-05-06, 02:11 AM
true. but the fact still remains, he DOESNT HAVE a character, therefore cannot actively contribute IN GAME to the guilds.

He can contribute dialogue and non-interference actions, as he has rightfully pointed out.

I'm not sure who he is offhand, and I've been around here longer than most, but that's no reason to instantly shun someone, eh?

---

So, you haven't completely destroyed the countryside yet? Moving slowly? Old age catching up with you, or are you just savouring the last few moments of this artificial apocalypse? ;)
Demonfey

03-05-06, 02:13 AM
A little of mid-semester testing this week, a little savouring it, but mostly just forgetting about it due to need to study, though.
Kobold_Ur_Priest

03-05-06, 02:22 AM
He can contribute dialogue and non-interference actions, as he has rightfully pointed out.

I'm not sure who he is offhand, and I've been around here longer than most, but that's no reason to instantly shun someone, eh?

---

So, you haven't completely destroyed the countryside yet? Moving slowly? Old age catching up with you, or are you just savouring the last few moments of this artificial apocalypse? ;)


yes, yes, i know that..he can contribute, (as an NPC? since he has no character?) or atleast creative input....but when he starts the needless arguement, its uncalled for.
Tenzhi

03-05-06, 02:36 AM
yes, yes, i know that..he can contribute, (as an NPC? since he has no character?) or atleast creative input....but when he starts the needless arguement, its uncalled for.

I might suggest that it was certain folks' OOC reaction(s) to his IC ravings that actually started any arguments. But that's neither here nor there now, I suppose.

---

An old man walks with inutterable calm atop smouldering bits of swamp, occasionally prodding with a gnarled walking stick causing hot coals to reignite briefly amidst a rising column of ash and sparks.
Demonfey

03-05-06, 02:45 AM
Say, why not have your character visit the GoUE during the fire? I sent an aarakocra to get marshmallows, chocolate, and graham crackers for the fire. Soon as the GMs say go ahead, the aarakocra will return, and then we will roast marshmallows over a burning swamp.
Tenzhi

03-05-06, 02:58 AM
While The Elf-Bane is perfectly content amidst flaming ruination, Zhen Di is less prone to admiration of nihilism. Not exactly opposed to it, per se, but neither is he supportive.
Wilds

03-05-06, 03:24 AM
I aint no baby, theres a reason that pytho doesnt show its face around here anymore
:heehee

now can we burn things? sweet let the fun begin

hmmm any bets on where or not Darby and the others will make it out alive?

Cause I dont ahve any idea about how Kelreth can get out with out going through a ridiculous amount of fire
Kobold_Ur_Priest

03-05-06, 04:49 AM
Ooh...Smores!

sweet....
Tenzhi

03-05-06, 05:17 AM
The old man pauses over a particularly hot smouldering log and prods at it intently. Looking around, he blows a short burst of fire at the log, causing it to blaze up nicely. Then, humming to himself, he pulls out an elf-ka-bob. It's difficult to look at, because the elves skewered upon it amidst bits of odd vegetation seem to be fully human-sized while at the same time being very small.

Slowly he roasts the elves over the fire, savouring the odours of cooked elf-flesh with a smile.
Kobold_Ur_Priest

03-05-06, 10:42 AM
(while stiffling a laugh thanks to Tenzhi)

The Afflicted moves near Wilds, his masked face seeming to look him over quickly.

Nice...ah....*grabs random piece of gear from Wilds*...hmm....uh...i didnt know i had one of these?! (insert minor item here)
Moriok_Mephidross

03-05-06, 11:19 AM
yeah, i agree.

either drop it or get out, we arent gonna lose our thread(s) over someone's stupidity & pointless arguements.

Keep tellin yourself that, and yes, this Pytho fellow doesn't show his face anymore because you gents gave him such a 'warm and open welcoming.' A miracle this section still has a steady poster-group still with that attitude. Anyway...

I'm guessin demonfey has no characters here... since nobodys botherin to answer any of my IC questions.
Zombomaniac

03-05-06, 11:58 AM
Holy crap people shut up. All of you. I dont fully know what the man did, but if he didn't do anything then its legal. RP only is ok as long as it doesn't affect people.

@Moriok_Mephidross
Dont use Sil as a example that man breaks or ignores every rule he can. Using Crowley was a good example.
Now since no one has appearently reponded I will and it will be a RP one since Jacob, just all died since I dont want to mess with them any more. So Cazic will handle this.

As all those arguing over whatever they are arguing about rant and rave a freezing wind sweeps through the halls.
"Will all of you shut up! I could hear you all the way from my hiding place."
A tall Drow elf steps through the temporary halls main doors his cloak flapping about him in the strange wind that blow the doors open. He looks to the new comer (or to his voice if he isn't here).
"What do you want?"
Wilds

03-05-06, 12:34 PM
lol preist its a good thing Fang isnt here, otherwise your little kender would be jioning his pack

hes out raidind, pillaging and destroying villages


and i havent had time to make my new lycan char for the next round, but he wouldnt be too happy either if u took something, though im not sure if he is going to really have anything on him...
Kobold_Ur_Priest

03-05-06, 01:59 PM
@ Wilds:

Well when he and his followers return, i may do just that....might help get me into position to become a branch leader....


The Afflicted Kender looks at the item in his hands, smiling beneath his mask.

This was new....when did i get one of these?....
Moriok_Mephidross

03-05-06, 03:08 PM
The voice sighs and mumbles to itself.
"I want the same thing I've said. I want to know why your leaders are doing something like burning the swamp that currently holds potential allies. Why they are burning a swamp that supposedly has a treasure hidden in it somwhere, which they may bury by burning the structure hodling it. Why they've decided to kill the only people who know exactly where this supposed treasure is located."
Wilds

03-05-06, 03:36 PM
"True points, the main reason the swamp is being burned is that it is huge. It would take days, maybe weeks even months to search the entire swamp for their hide out. Even then the gold might not be there. It is not the effort in the eyes of the leadres to spend that long searching a swamp, that would rather burn it all down then simply fly over and look for somehtingg that isnt natural. There is also a 100k gold bounty on a person currently residing in the swamp."
thasis

03-05-06, 03:41 PM
Alastor looks at the newcommer, "I never realy authorized the assault, I just didn't stop it. The assualt was set up by Crowley when he was in control. If you want some history I can provide what I know. Thasis the Evil was a powerful skygge who set up the Guild of Ultimate Evil many moons ago. The guild quickly grew in power and became the largest evil guild in Tyrannor. The Temple of the Dammned came up, went through much powergrabbing, and then disapapeared after a violent inner collapse. All the while the Guild of Ultimate Evil was doing it's own little buisness. Thasis the Evil then disapeared with his counterpart, Thasis the Good. Crowley was left in control again. Thasis eventualy returned and then left once again. During Thasis's most recent absence Crowley decided to engage in a hunt of Darby. He burnt down a swamp in the process. He also sent Fang off to raid some villages, causing fear and the such. Just as I came as a replacment for Thasis, Crowley started an invasion of the Assassin's Guild because it is currently empty, rotting, and full of cash. I decided we needed the cash more then an empty building so I decided not to interfere in the already made plans. Is that a good enough explination of the history leading up to now?"
Moriok_Mephidross

03-05-06, 03:49 PM
"Which you won't get if you can't find the body. Making it still almost impossible to find what they're looking for. The swamp is covered in oil. Perhaps... contacting the leaders of the enemy and offering a deal. Perhaps... 70/30 or 60/40. Then, you keep the money from the bounty, and you don't have to waste all that fire... and possible allies."

The swamp wasn't burnt yet. So... it isn't history... which I didn't ask about anyway.
jagggar

03-05-06, 03:55 PM
*thwaps all but Thasis, DF, and Tenzhi*

We are not going to go through the current approval thread and approve or deny everything in there. We are going to create a new approval thread, and when a player (or GM) wants something approved, they are going to have to write a short answer/essay on why they want it approved and on why it's not silly-broken or close to it. I have no idea when the base classes in the Complete series were considered most of the books.

You can have an RP-only character so long as you don't try to attack statted characters. That just gets annoying.


-----------------

Unless pockets of swamp gas catch fire, I'd think we could make it out since oil only burns for a few rounds. The guildhouse might catch fire, but we probably have enough HP to make it through that even when it gets bad. :P
Wilds

03-05-06, 03:59 PM
lol Darby has enough HP, Kelreth and Dragel will have fun getting out. True though oil only does burn for a few rounds.

so with the new approval method that will be used. the SRD is auto approved still right?
Kobold_Ur_Priest

03-05-06, 04:05 PM
we should torch it, and then send in a scavenger team...maybe one of the lycan packs....
Wilds

03-05-06, 04:20 PM
they are out umm......enjoying them selves..... :D

thought they would be good at that i think
Kobold_Ur_Priest

03-05-06, 04:37 PM
lol :D

im almost done making my lycan...
redhase

03-05-06, 05:14 PM
jagggar *thwaps all but Thasis, DF, and Tenzhi*

We are not going to go through the current approval thread and approve or deny everything in there. We are going to create a new approval thread, and when a player (or GM) wants something approved, they are going to have to write a short answer/essay on why they want it approved and on why it's not silly-broken or close to it. I have no idea when the base classes in the Complete series were considered most of the books.

You can have an RP-only character so long as you don't try to attack statted characters. That just gets annoying. [/qutoe]

{Thank you jaggar I would like to know what will bae approved and not. thing depend on this.}

Zombomaniac Holy crap people shut up. All of you. I dont fully know what the man did, but if he didn't do anything then its legal. RP only is ok as long as it doesn't affect people.

[quote]@Moriok_Mephidross
Dont use Sil as a example that man breaks or ignores every rule he can. Using Crowley was a good example.
Now since no one has appearently reponded I will and it will be a RP one since Jacob, just all died since I dont want to mess with them any more. So Cazic will handle this.

I would like to commit on this past things done, but I have made a promis that i won't commit on the issue. I do know things and The gm's had things done behind thier back that was nerver know about.

This is from my Character Redhase, "what do you want Moriok_Mephidross?"
Moriok_Mephidross

03-05-06, 06:12 PM
First... my account name is not necessarily my IC name, so try not to be adressin me by it since I've never mentioned my name. Second, I already answered that question.
Demonfey

03-05-06, 06:27 PM
Keep tellin yourself that, and yes, this Pytho fellow doesn't show his face anymore because you gents gave him such a 'warm and open welcoming.' A miracle this section still has a steady poster-group still with that attitude. Anyway...

I'm guessin demonfey has no characters here... since nobodys botherin to answer any of my IC questions.
Sorry, I hadn't noticed the question. Nhyris, a yuan-ti halfblood, is here.
@jagggar: the trick is to look for the place that has flaming assassins running around on fire, or the place that's burning either the longest or put out the fastest. Find that, and you find the assassins.
thasis

03-06-06, 12:17 AM
@Moriok (or whatever you wish to be called) What is your intention at this guild. What is it that you expect us to do. We are not simply going to bow down to every wish simply because you prance in. If you are going to insult us in-character atleast provide an alterior suggestion.

As to making a deal with others, that isn't completly out of the question, but not preferable. Why make a deal with others, we can do everything we need to ourselves. At the momment we have little to no active opposition. Even when we did we were still powerful.
Moriok_Mephidross

03-06-06, 12:23 AM
@Moriok (or whatever you wish to be called) What is your intention at this guild. What is it that you expect us to do. We are not simply going to bow down to every wish simply because you prance in. If you are going to insult us in-character atleast provide an alterior suggestion.

As to making a deal with others, that isn't completly out of the question, but not preferable. Why make a deal with others, we can do everything we need to ourselves. At the momment we have little to no active opposition. Even when we did we were still powerful.

I don't recall prancing at any time. Or coming in... but my intentions are my own. Niceness does not often come with the evil territory. I believe I've only insulted Ur Priest, and thats nothing to be worried about, he did start things with me after all. I'm not tellin you to bow down to anything. I'm asking questions, which are constantly met with OOC things.
Wilds

03-06-06, 12:31 AM
But why do u need to ask questions if u have been around for a while???? Hmmmmmmm

lol

hello pytho jr
Demonfey

03-06-06, 01:35 AM
Oh how they never get it. :nonono:
Here, we let good distrust each other. This guild is actually one of the few that actually works well with others. We know they'd probably betray us later, destroy the reason to trust, but at least our allies understood that internal warfare is not prosperous when there are enemies around you. Now all of you apologize for your transgressions before you call the attention of a WizO to our door.
Wilds

03-06-06, 01:41 AM
I apalogive for jumping to conclusions and not thinking before I type
Tenzhi

03-06-06, 07:18 AM
After a few minutes the elves are a crispy black on the outside and the old man nods in satisfaction. Looking around surreptitiously first, he snakes an impossibly long, forked tongue out around the meats and bits sliding them all off the skewer in one bite which he swallows whole. Licking his lips, he eyes the skewer thoughtfully before tossing it into his mouth as well, chewing this bit up with many loud crunching noises.
thasis

03-06-06, 02:56 PM
If you do wish for some in-character you've got it...

Alastor grins and says, "So newcommer. Do you wish to be part of this guild? If you do so then I'd suggest spilling some information. After the Gurney incident we do not provide entrance into this guild easily. Give us your name, your general intent, and a reason we should trust you. Either that or I will order Fang to dispose of you".

Don't mind how I act. My last character didn't act particularly vile so I've taken up a more of a... evil way of talking. So anything I say shouldn't be taken out-of-game offensive.
Moriok_Mephidross

03-06-06, 04:26 PM
"First Fang would have to be here and find me. Though, I doubt he would, it would be quite rude. I am a... concerned party lets say. I am here, or at least I am speaking to you, because this is supposed to be the most evil place in Tyrannor. So far it seems to be more full of bickering children, but we shall see. I'll be... around, but don't care to involve myself in your war just yet. You want information from me, and I can say many things, most of which might not be true. I prefer to watch and make my own decisions based on what I see."
WizO_Shadow

03-06-06, 05:21 PM
(( Knock off the harassment between eachother. ))

WizO_Shadow
thasis

03-06-06, 05:53 PM
Sorry WizO... just playing in character...

"Firstly, we were not bickering at all before you came. We were actualy working rather succesfully. It was you who came in with the problem. So yes, we are the most evil creatures in Tyrannor, and no, we are not simply bickering. Secondly, what is your name? It would help us greatly in our diplomatic standings. Thirdly, what sort of confirmation do we have that you are not simply going to backstab us when the time meets the right"
Wilds

03-06-06, 06:12 PM
"Disembodied voices..... Have no substance"

Disembodied voice "What do you mean we have no merit?"

"You are nothing right now u dog"

"You cant talk snake"

"Im a dragon you dog"

"I'm a werewolf, thank you very much"
WizO_Cat

03-06-06, 06:15 PM
Yeah ... what she said ... if you do it again, I'll give you a pawful ...

* Runs and Hides behind Shadow *

:D
redhase

03-06-06, 06:19 PM
two Things on my mind.
first
Moriok_Mephidross are you going to make a character for the next round of the game yes or no.
Second the way you came into the guild makes me say this to you and any characte you bring onto the guild.
A. if the gm's aprove other 15 level charactes to make items and such.
If you play a character the way you came into this guild, I do not want any of your characters in my characters area.
they are not wlecome untill you prove your self. (if the 15 level characters can make magic items and such. My 15 level character's will be there also)
so stay away. as told from before the 15 level characters can or any npc can defend themselves. If you try to push your way past them they will take it as a challenge and can defend themselves. stay out till you prove your self.)
you are not welcome into my character areas.

characters they trust will be allowed, I don't trust you.
this is the way my characters will act, untill you prove your self.
Moriok_Mephidross

03-06-06, 06:22 PM
"Blindly following leaders will get you nowhere. Someone needs to ask the questions that others haven't. While evil working together is a good thing, there must still be someone who asks the questions. You wouldn't want to do something stupid without another opinion would you?"
A massive head swings through the doorway and looks inside. Dark red and reptilian with eyes that shine like fire and trail black smoke, it smiles widely.
"If you insist on a name, you may call me Geryon."

Redhase, shhh... the WizOs have said to drop it, in plain english. So drop it, we don't want this to start back up again, and I don't care for what you have to say, far too late in the argument deary.
redhase

03-06-06, 06:26 PM
I am letting you know your not welcome into my area, I don't trust you.
The past is the past and will stay so.
your biggest challenge is proving your self to the guild.

the same goes for any other player who brings in a character I don't know or the guild don't know, you have to gain our trust first.
Moriok_Mephidross

03-06-06, 06:34 PM
I am letting you know your not welcome into my area, I don't trust you.
The past is the past and will stay so.
your biggest challenge is proving your self to the guild.

the same goes for any other player who brings in a character I don't know or the guild don't know, you have to gain our trust first.

Then perhaps less OOC insults and accusations and more IC stuff so we can GET ON WITH IT.
thasis

03-06-06, 06:40 PM
I have to agree, less out-of-game. Let's insult eachother OOG :D

But anyways...

"I can see that your are questioning my plans, and I have given you my response. I will reiterate however. We believe that we should take advantage of this empty money-filled guild that doesn't seem to be making a comeback before somebody else does. Does that explination satisfy you? Now I don't feel in the mood to answer any more questions". He then walks into his private chambers and locks the door.
Moriok_Mephidross

03-06-06, 06:52 PM
A second head slips into view and laughs. The same features and black smoke rising from it's eyes. It looks to the other head then turns back toward the guild members and speaks with the same voice.
"Turning your back on me already? Here I thought you were seeking trust, yet you do not accept the opinions of others. How pathetic. While you use time and money to burn a swamp for a short period of time, the Knights rally and prepare to fight you. Has anyone heard from their lord Arcanus since you began your actions at the swamp? I would be very very careful with him lurking about. Though I don't help my case any, do I? You leave the enemy a chance to observe your tactics, and there are few choices against those Knights. The swine are even now probably gathering their troops and preparing to make fools of you when you strike at them. You take quite a chance with so much of your army gone."

You got all your soldiers inside the zepplins and dirigibles still don't ya? Since I didn't see anything about em leavin. Mighta missed it though.

Oh, and how big is the guild I'm talkin at right now. It ain't the wyvern is it?
Kobold_Ur_Priest

03-06-06, 06:58 PM
The black armored Afflicted moves off to the side of the hall, muttering.
"These things can wait....."
jagggar

03-06-06, 06:59 PM
"Greymon?" cj appears in a poof holding an orange dinosaur-like doll with a big head. She squints at Greyon, "You're not Greymon."
redhase

03-06-06, 07:03 PM
"Geryon, Gain our trust first and find out what is happening. the guild is doing more that it's seems. I have things to do, talk to the others and find out what is going on." Redhase says from the shadows then appears for a moment, with her blood red cloak and her blood red full armor showing, as she leaves a pit fiend and a Fey'ri with four arms goes with her followed by other demonic races.
Kobold_Ur_Priest

03-06-06, 07:15 PM
Shadow watches the demon-kin move out behind Redhase, smiling beneath his mask. This would be fun...
Wilds

03-06-06, 07:27 PM
Fang lopes in behind the Afflicted. "I here you were looking for me"
Moriok_Mephidross

03-06-06, 07:34 PM
One of Geryon's heads turns toward Chibi Jagggar while another looks toward redhase, the third smiles at the short thief.
"Not Greymon, Geryon. I'd think the two are completely different."
The other head looking toward where redhase had gone shakes as the third speaks.
"So easy to demand that one earns trust while doing nothing to earn the trust of another. We must earn eachother's trust, it is not one way."
Another head smiles and picks up the speaking as it moves into view.
"But who would ever admit that they are untrustworthy? I need to know that I won't be stabbed in the back as much as you do. But so far, it looks like I'm going to get a knife in the back at the first chance."
Kobold_Ur_Priest

03-06-06, 07:43 PM
Fang lopes in behind the Afflicted. "I here you were looking for me"

Shadow turns to fang, his black opaque goggles catching the light.
"Yes, yes...I wish to join up with your pack."

Although, shouldnt I have my new lycan join too?
Wilds

03-06-06, 08:54 PM
FAng isnt my new character, he is one of my 15th level characters. Though the new pack splintering off froms his would be an interesting idea.

"Why do you wish to join the Chosen of Malar?"
jagggar

03-06-06, 09:02 PM
"Fooey," she plops down in the middle of wherever she just happens to be and looks around at who's still present.


Blah, Geryon, Greyon, some day I'll spell something right on the first try.
thasis

03-06-06, 09:33 PM
"Geryon, you are right in some matters. Trust is a two-way street. We are obviously in a superior position however so trust is more needed from you. As for your opinion, I repect it but don't entirely agree with it. And Redhase is right, we have stuff going on in the background. If we said everything aloud were would that get us?"
Kobold_Ur_Priest

03-06-06, 09:53 PM
FAng isnt my new character, he is one of my 15th level characters. Though the new pack splintering off froms his would be an interesting idea.

"Why do you wish to join the Chosen of Malar?"

I know he's not a new char, i meant MY lycan wilderness rogue

but nvm

The Afflicted looks up at Fang again, goggles scarcely reflecting light from their surface.
"We of The Family are much like you and your pack, and I only wish to make a...union of sorts between us, and if I must join your pack, so be it."
Wilds

03-06-06, 09:59 PM
"The Family? what Family do you speak of?
Kobold_Ur_Priest

03-06-06, 10:01 PM
"We of the Family....are a unique organization which rules the city of Crow's Landing."

We are The Kender Mafia.
Wilds

03-06-06, 10:09 PM
lol Kender Mafia

"An agreement could be reached.... What are the requirments though"
Moriok_Mephidross

03-06-06, 10:15 PM
"In other words, he is a common criminal looking to join the big leagues. But that is not my concern."
One of the heads butts in as it watches the Kender and the Wolf Man. Another, looking toward the guilds leader smiles.
"The thing about superior positions is that if you think you have one, you most likely do not. No threat involved, but I know many stories about you and your abilities. You know nothing about me. I would say we are on even ground for now. Lets hope these things in the background are as promising as you make them seem."
Wilds

03-06-06, 10:24 PM
Fang swivels his head? "What the ....... A hydra? An intelligent hydra? Thats a new one."
Kobold_Ur_Priest

03-06-06, 10:45 PM
lol Kender Mafia

"An agreement could be reached.... What are the requirments though"


"Just allow me into your pack, and help us when we need it. That's about all."

also, my Lycan will probably join it as well.
Wilds

03-06-06, 10:53 PM
"As long as you swear not to drag us into a senseless conflict. And will respond to the pack. Then you may join and concider the alliance madE"
Moriok_Mephidross

03-06-06, 10:54 PM
"Yes, quite intelligent. With twelve heads, I have more brainpower than any human. As well as some... firepower to back it up."
Geryon's eyes flash a firey red as all of his heads smile.

This is going to be a level 15 version I'm almost done with. Got a level 7 for later too.

Ur Priest, you can't have two characters in the same guild, I'd think this 'pack' thing would be the same.
Wilds

03-06-06, 11:01 PM
No the Guild this round is the guild

next round I am part of a pack in the WereVamp soceity, hes talking about that one i think
Kobold_Ur_Priest

03-06-06, 11:10 PM
No the Guild this round is the guild

next round I am part of a pack in the WereVamp soceity, hes talking about that one i think
Both Shadow(Afflicted Kender Rogue 7) and Cerberus(Natural Human Werewolf Wilderness Rogue 2) will be joining the pack eventually
Eglentyne

03-06-06, 11:18 PM
" allow me to introduce my self Brensas Springpouch, I would like to also repersent the the family of Hidden Coin, another city with in the kender area.
Our family knows of the family of the face less one in Crow's Landing, and we work with them.
would this guild be interested in working with all the families of the cities. I'm sure that it could be arranged, we could talk to our leader's and set up a meeting."

"I'll hang around awhile if you don't mind, I see there are other's like my self here also."
jagggar

03-06-06, 11:18 PM
Both Shadow(Afflicted Kender Rogue 7) and Cerberus(Natural Human Werewolf Wilderness Rogue 2) will be joining the pack eventually No more than one character per player per guild. (When it comes to the IFWG. You can have multiple unstatted characters who can't help with anything, but they can't help with anything.)
Kobold_Ur_Priest

03-06-06, 11:25 PM
No more than one character per player per guild. (When it comes to the IFWG. You can have multiple unstatted characters who can't help with anything, but they can't help with anything.)


(Shadow)The Faceless One is part of the Goue/Kenderholme as of NOW.

Cerberus is for the NEXT round--but i meant he will be joining next round while Shadow (TFO) is semi-retired (just unsttended sort of, off in Crow's Landing)
Moriok_Mephidross

03-06-06, 11:35 PM
"Another one of them. These small things are everywhere. I am flattered that they continue to come and offer themselves as a meal to me. But they are barely a snack. Though... I've never tried to eat twelve halflings at once. I wonder which would reach my stomach first..."
Wilds

03-06-06, 11:41 PM
"Eating members of my pack would be highly unadviseable, well at least for some of your heads"
Eglentyne

03-06-06, 11:42 PM
Brensas changes into a hybred weretiger, "I am here for my family and not to
have other think that I will be such an easy kill. We are not as easy of a meal as you say, do you repersent the guild on the matters of making an pact.
If not then let me know who to talk to, this is important business I come on for our family."
Moriok_Mephidross

03-06-06, 11:45 PM
"Did I say were...whatevers? No, I was speaking about the little things. The little thief monkeys that enjoy stealing. It would be beneficial for everyone's possessions to feed them to something. I know my hoard would be safer at night were the little beasts fewer in number."
Wilds

03-06-06, 11:49 PM
"Well the little ones known as the Family are considered part of my pack now"
Moriok_Mephidross

03-06-06, 11:52 PM
"You accept creatures into your pack so willingly? This will be the first pack leader I have ever seen accept creatures into his pack without a test. What kind of lycan are you to be so... open with those you do not know? You believe I must prove myself in a long process, but accept small thieves into your pack? Strange indeed."
Wilds

03-06-06, 11:55 PM
"If they trifle with what is not theirs then they will be hunted and used for food. Weakness purged and Strength made. Plus if worst comes to worst, then we have a ready supply of food and converts for my pack"
Eglentyne

03-07-06, 12:08 AM
"Then we could talk of things we find and give them a new home. Wilds are you the one to talk to about such things, I'm sure the other's in Hidden coin family would like to help your pack. We are not theifs, we borrow things from others, if they have extra things they need to be relieved of.
We don't steal anything from anyone, we borrow them and don't return them.
The family is not like other kender they borrow and forget: we borrow for our gain. And do other things. I'll controll my temper do not say we are thiefs, we borrow from the one's who can aford to lose them."

Moriok_Mephidross your character is wrong, is to be ecl of 7 mine is.
weretiger3+3hd+ 1 level rouge.
Moriok_Mephidross

03-07-06, 12:12 AM
My ecl is just fine, its for the current incarnation of the game. I have another one for the next round.

"You would eat your own pack? You would eat your own brothers? Well, thats quite the pack leader. You've accepted them into your pack, making them your brothers and sisters. If your own pack can't trust you... then who can?

Little creature, borrowing and not returning is the same thing as stealing."
Wilds

03-07-06, 12:15 AM
"They are part of my pack. But they are not of my kind yet. Even then, when one is weak. One is of no use to the pack and the only purpose one can serve then is to put up an ample hunt so that one will be accepted into the hunting grounds of our Lord Malar"
Moriok_Mephidross

03-07-06, 12:23 AM
"A good response. Very nice. So your allies when they prove too weak are killed and become sport and food for the rest of the pack. Not an uncommon idea. I would rather eat an ally than let him bring harm to myself and my allies. Good to remember."
Eglentyne

03-07-06, 12:32 AM
"it is not, or race does not steal they borrow things. Our family just borrows from those with extra things. You don't klnow our race very well then, if you did you would not say that we steal, we don't steal, our family might kill for gold and smuggle things. bribry and other things, your not in charge here and have no say as to what kind of agrement can be made with our family. wilds can proubaly be more helpful, to the family needs.
kender don't steal, they borrow things, big differance."


Moriok_Mephidross did deamonfey approve your 15 level character, he in charge of the characters. for this round and the next.
"sometimes you have to kill your own for the better."
Wilds

03-07-06, 12:39 AM
"You would rather eat an ally than allow the creature to help you? Not that is a strange idea."
Moriok_Mephidross

03-07-06, 12:45 AM
No, it hasn't been approved yet. I JUST posted it.

"No, you mistake what I say. I would rather eat an ally, than let him cause problems for myself and the rest of my allies. If he is weak, he dies.

As for you little swine, a thief is a thief. You 'borrow' things and do not return them, therefore, you steal these things. You can call it whatever you want, but it is still theft. You, and your people, are little thieves. You steal. I do not care about your agreements, I never said I had anything to do with them. But the fact that you are a thief does not change."
Eglentyne

03-07-06, 01:07 AM
I will envite the leaders of this giuld to Hidden Coin and the other kender cites, Moriok_Mephidross is not to go near the area. all the kender will know of you and you will not be safe in our area. If you are not part of this guild then you should not waste my time and the others here."
Brensas leaves.
Moriok_Mephidross

03-07-06, 01:09 AM
I will envite the leaders of this giuld to Hidden Coin and the other kender cites, Moriok_Mephidross is not to go near the area. all the kender will know of you and you will not be safe in our area. If you are not part of this guild then you should not waste my time and the others here."
Brensas leaves.

Once again, Moriok Mephidross is not known to you in character. You've met Geryon, and don't even know his name. What part of that do you folks not understand? I don't walk around with a glowing name above my head.
Wilds

03-07-06, 01:20 AM
No you dont, but your name implies your characters name. Some people make seperate accounts to play here and then name that account the name of the character that they are playing. Thus some people would assume as i did when i first read it, that your characters name will be your account name and that notion can be hard to get rid of.
Moriok_Mephidross

03-07-06, 01:23 AM
Yeah, I noticed. But since he/she hasn't even heard my character's name, then it shouldn't be listed. Hell, ya can't tell a buncha kender to watch for a guy you don't know the name of. But he/she can go ahead and put up notice to watch out for a twelve headed hydra walking around the city.
Eglentyne

03-07-06, 01:25 AM
He is wrecking any aliances that could be built, with iother guilds. this is for the next round, he is destroying all your guild friendships and any future ones.
I am a she and refer to me as such. my character is male though.
Moriok_Mephidross

03-07-06, 01:33 AM
Hey, last person who loved females here was a guy pretending to be a woman. So ya never know. But hell, I'm not even a part of this guild yet. So theres nothin to control, you were the one who doesn't want to admit stealing is stealing and left (in character) so don't accuse me of somethin.
Wilds

03-07-06, 01:40 AM
Well... to Kender "stealing" is "borrowing" so she isnt exactly in the wrong there
Moriok_Mephidross

03-07-06, 01:44 AM
Well... to Kender "stealing" is "borrowing" so she isnt exactly in the wrong there

Which is why I hate Kender. But that doesn't change that the rest of the world sees borrowing with no intention of returning as stealing. No matter what a Kender calls it. I'm not sure what shes so suprised by, what'd she expect from an evil guild where evil people reside? "Hey, how ya doin, want some cookies and milk?" Probably aint gonna happen...
Eglentyne

03-07-06, 01:45 AM
I was palying in character Kender do not like being called a thief, they will start yelling at you, I should have rolled a dice at -4 to see if my character didn't start yelling at you and taunting you.
I do have two characters one male and one female. I might change my kender to female.
kender do not like being called a thief.
Moriok_Mephidross

03-07-06, 01:49 AM
Yeah... and I was in character. I'm an evil bastard, I like taunting little things, even more if they think they're good things when they're thieves. So uh... yeah... How did we get into this argument? Something about naming me without knowing my name I think.
Zombomaniac

03-07-06, 08:40 AM
Hey everyone I have this great idea that will make everyone happier.
Ya listening?
Ok here it is....
Stop arguing so d*** much!
I swear I cant even check up the thread without seeing arguments anymore. Just stop.
Wilds

03-07-06, 10:52 AM
:P

Fang walks over to Eglentyne characters. "More of you?! What is your business here?"
jagggar

03-07-06, 11:08 AM
...what'd she expect from an evil guild where evil people reside? "Hey, how ya doin, want some cookies and milk?" Probably aint gonna happen... I do. Of course, I then expect to be thrown in a cage and fed lots of food until I'm fat enough to put in the oven.
That or I expect the milk and cookies to be poisoned.


cj furrows her brow, "What if you ask to borrow something and you mean to give it back, but someone else borrows it and then another person steals it and then. . . and then. . . and then. . . did you steal it?"
Wilds

03-07-06, 12:08 PM
Fang looks at the chibi jagggar. A look of blank expression and confuses is on his face. Not comprehending at all what she just said.
Demonfey

03-07-06, 12:34 PM
And now, for the return of Shiny Lantern! The warforged scout that thinks its a kender because it was around kender to begin with!
We kender just walk through a crowd and just end up with stuff in our hands. We don't know how.
Drops a bunch of items from random GoUE members.
See? Ooo, shiny...

Now, for Nhyris:
Finally speaking up from ignoring what's been happening.
Children, behave. Otherwise, you won't get any fried knights when we go to Ghashmal Keep.
jagggar

03-07-06, 12:45 PM
"So it is okay to eat people?"
Wilds

03-07-06, 12:47 PM
"*grunt* It better be ok..."
Demonfey

03-07-06, 12:59 PM
Only if they taste good.
jagggar

03-07-06, 01:15 PM
"But what if you don't know how they taste?"
Wilds

03-07-06, 01:25 PM
"Munch on them a little, if they dont taste good spit it out. That or we can start a tome about the flavor and consistancy of different speices of sentien creatures for consumption"
Demonfey

03-07-06, 01:26 PM
You wash them off and then lick them. For the record, kender taste like candy, by the way. Very sugary candy.
Wilds

03-07-06, 01:33 PM
"Candy you say..."Eyes the kenders, then sees the warforged one. "That is most definatly not candy. Anyway, know what anything else tastes like? The licking idea sounds good"
Demonfey

03-07-06, 01:40 PM
That one probably tastes like rock candy. Failing that, like rock.
Can't recommend dwarf. Too stringy, and the beard is such a nuisance. It's practically impossible to remove the entire beard from a dwarf, and they're overly salty. Humans vary from person to person, orcs taste like pig products, depending on how they're cooked, and illithids taste like calamari.
Eglentyne

03-07-06, 02:20 PM
:P

Fang walks over to Eglentyne characters. "More of you?! What is your business here?"
I take it you did this before he left.
this is waht hw would say, the same thing.
"we of the family would like a an alliance with your guild, I am from Hidden coin. A meeting will be arranged between the leaders of the four cities, of the different families. We can help your guild and you can help us, we can borrow things that your guild needs and wants. and much more.
I'll be back when you don't have vistors who insult those who have business offers. we would never allow such a vistor to do such a thing, he would be dead, and we would be feasting on his body."
Demonfey

03-07-06, 02:31 PM
What about people that just don't see the problem in eating sentient beings?
Wilds

03-07-06, 02:55 PM
"Another Family? IS your entire race mafiafing? Find me whenever you wish, I am open to talk."
Kobold_Ur_Priest

03-07-06, 03:22 PM
Is it possible, for me to play Shadow, but use Cerberus when he is away on "Business" in Crow's Landing?
thasis

03-07-06, 06:42 PM
Alastor looks at this new Kender, "I am the leader of this guild. A friendship could be of need. Is their any reason why we would benifit from this friendship however? That is of course our priority". He then turns to the Hydra, "I see you have gotten aquainted. If you do wish to be part of this guild you are allowed. My trust for you is nowhere in the close zone. That is not uncommon for me though considering I do not trust anyone hear, except maybe Nhyris, and that is only because Thasis has told me himself that he is trustable"
turalisj

03-07-06, 07:26 PM
I take it you did this before he left.
this is waht hw would say, the same thing.
"we of the family would like a an alliance with your guild, I am from Hidden coin. A meeting will be arranged between the leaders of the four cities, of the different families. We can help your guild and you can help us, we can borrow things that your guild needs and wants. and much more.
I'll be back when you don't have vistors who insult those who have business offers. we would never allow such a vistor to do such a thing, he would be dead, and we would be feasting on his body."
Ok, fyi, this is out of game post....


A pair of gnomes in shades walked into the guild hall and spotted the kender. I am agent twinkelbottom, this is agent swirlybuns. We are with the GIPS. Kender, please come with us.

GIPS, the Gnome Intelligence, Police, Section. It's the gnome CIA/FBI.
Kobold_Ur_Priest

03-07-06, 08:53 PM
A pair of gnomes in shades walked into the guild hall and spotted the kender. I am agent twinkelbottom, this is agent swirlybuns. We are with the GIPS. Kender, please come with us.

GIPS, the Gnome Intelligence, Police, Section. It's the gnome CIA/FBI.


OMFG :eek: :OMG! :shocked:

dude...stat em....do it....lol
turalisj

03-07-06, 09:32 PM
Um, their just npc's with no real stats. If they DID have stats, I'd have to make a whole new PrC for them, and that's alot of work....
Wilds

03-07-06, 09:50 PM
"The what... This afflicted one as he calls him self will be taken to where until the reason is explained." Fang moves infront of the afflicted
Kobold_Ur_Priest

03-07-06, 10:02 PM
"I am not leaving without a fight."
Shadow grasps his sickle tightly, his goggles catching the light as he lifts his head.
Wilds

03-07-06, 10:20 PM
"Calm down little one. There will be no bloodshed inside of this place"
Kobold_Ur_Priest

03-07-06, 10:26 PM
He laughs maniacly. "Then perhaps I shall kill them outside."
turalisj

03-07-06, 10:28 PM
Wait, kill who? The gnomes? They have a +infinite shielding of uberness. You can't kill them. :P
Kobold_Ur_Priest

03-07-06, 10:33 PM
Wait, kill who? The gnomes? They have a +infinite shielding of uberness. You can't kill them. :P
Damn...Uberness...gets me everytime....
turalisj

03-07-06, 10:38 PM
A pair of darts shoot out from the gnomes' hands and stick into shadow's kneck. They then shave him bald, paint him pink, and drag him out.
Kobold_Ur_Priest

03-07-06, 10:54 PM
:confused: :rolleyes: :OMG! :nonono: :censored: :banghead:

-blink-
Kobold_Ur_Priest

03-07-06, 10:54 PM
removed-double post-
turalisj

03-07-06, 11:05 PM
I told you, this is out of game. Nothing that hapends is real. Like in the matrix.


Twinklebottom: There is no spooning.....
Eglentyne

03-07-06, 11:55 PM
Ok, fyi, this is out of game post....


A pair of gnomes in shades walked into the guild hall and spotted the kender. I am agent twinkelbottom, this is agent swirlybuns. We are with the GIPS. Kender, please come with us.

GIPS, the Gnome Intelligence, Police, Section. It's the gnome CIA/FBI.

would do no good to call the gips, we own them too.
the family would not allow the kender to say very long or any thing, they would be out in no time and all charges droped.

we have friends evnen in the gips, thier boses like us very much.
the family in each town runs the town and everthing that goes on in each town.
with out us their would be no order to the kender towns.

busisess with the kender familys would help this guild and we would benifit also.
Moriok_Mephidross

03-08-06, 12:23 AM
"I will join you here... when I decide I wish to be here. I don't expect you to trust me yet. I don't trust you yet. We will see where things go when they get there. For now, I have other things to attend to. I will return some time later."
A swirling black doorway appears behind Geryon and he turns and walks through it. Disappearing from the current area.
Tenzhi

03-08-06, 12:25 AM
Twinklebottom: There is no spooning.....

With a fluffy *PAF* sound effect, Banecutest of Borg teleports in and stabs Twinklebottom through his shield with a pair of sporks made from a Watch-elf Ski and its brother.

Hrm... I'm not sure where *that* particular impulse came from.
Wilds

03-08-06, 12:26 AM
Fang scratches his head. "Damn little buggers, gnomes in strange goggles and suits and blood thirsty kenders.....strange place this has become"
Demonfey

03-08-06, 01:37 AM
Well, I know what the GoUE's police force for the countryside will be now...
Tenzhi

03-08-06, 02:27 AM
Well, I know what the GoUE's police force for the countryside will be now...

Spork-weilding, miniature, clockwork Elf-Banes?
Demonfey

03-08-06, 11:32 AM
Yes, because there's now a PrC that lets you do that (well, something like it, anyway). It's called the Renegade Mastermaker, a class for people that want to be more like warforged. On that note, they do look like borg more than anything else I've seen.
jagggar

03-08-06, 11:51 AM
Why miniature ones? Why not fullsized ones?
Demonfey

03-08-06, 11:54 AM
Because then it's a chibi force to be reckoned with, and people would underestimate them-at least right up to the point where they are beaten up by them.
jagggar

03-08-06, 12:04 PM
That reminds me, I still have the urge to create a Chibi "Master" prestige class.
thasis

03-08-06, 02:55 PM
I'm thinking of creating a Prc called "Tatoo Mage". A mage who at every so often level gets a permanent tatoo that gives him permenant powers. Might be cool for the IFGW?
Demonfey

03-08-06, 03:04 PM
You mean like a tattooed monk?
Kobold_Ur_Priest

03-08-06, 03:17 PM
Fang scratches his head. "Damn little buggers, gnomes in strange goggles and suits and blood thirsty kenders.....strange place this has become"
Shadow stands off to the side, away from the crowd-his black leather clad form bristling with spikes.
Demonfey

03-08-06, 03:19 PM
Work for a psychotic demon-kin for a few years, and you'll see stranger.
Kobold_Ur_Priest

03-08-06, 03:27 PM
Become a Child of The Serpent, and your eyes shall be opened to true horrors.
Demonfey

03-08-06, 03:33 PM
I'm not sure if anyone's told you this, but...I AM A SERPENT!
Kobold_Ur_Priest

03-08-06, 03:37 PM
yes yes, i know what you are...I meant the new deity....


anyway...so Cerberus will join the pack, as well as Shadow, although neither will ever ber present or played at the same time as far as i know, im not sure what im going to do....

or should i make a kender werewolf to make it easier?
Wilds

03-08-06, 03:53 PM
"I would rahter not work for a demon. The wilds are enough for me."
Kobold_Ur_Priest

03-08-06, 04:11 PM
I serve no Demon Lord, I serve a Dragon which has transcended into Godhood, and now rests, ever slumbering until the End Times.
Moriok_Mephidross

03-08-06, 04:13 PM
Sounds like one boring god. Subconciously granting spells to his followers?
Kobold_Ur_Priest

03-08-06, 04:26 PM
Shadow smirks, laughing once more beneath his mask. "He awakens when there is need, if things are already in his grasp, why would he need to trouble himself with petty actions?

His avatas travel this world also, though you shall never know when one visits you, for you are weak minded and cannot perceive such things as well as the rest of us you pitiful fool."
Moriok_Mephidross

03-08-06, 04:28 PM
*gasp* shadow (whos name has changed again) is hearing voices! Hes responding to something that was never said in character, amazing! I wasn't in character when I said that ya know... so... in character response doesn't make much sense. Even less since Geryon left.
Kobold_Ur_Priest

03-08-06, 04:33 PM
*gasp* shadow (whos name has changed again) is hearing voices! Hes responding to something that was never said in character, amazing! I wasn't in character when I said that ya know... so... in character response doesn't make much sense. Even less since Geryon left.


omg so what, it was in flavour and stressing a point.

The Faceless One, known to most as Shadow is still known by his original name as well; it is just a matter of reference.
Moriok_Mephidross

03-08-06, 04:38 PM
omg so what, it was in flavour and stressing a point.

The Faceless One, known to most as Shadow is still known by his original name as well; it is just a matter of reference.

In other words... you wanted to be insulting but did it in character so you couldn't be warned. Since you asnwered absolutely no question and stressed no point but being insulting.
Kobold_Ur_Priest

03-08-06, 04:42 PM
In other words... you wanted to be insulting but did it in character so you couldn't be warned. Since you asnwered absolutely no question and stressed no point but being insulting.


i merely refered to your OOC post, IC to stress a point. you made a statement, i responded to it...simple.
Moriok_Mephidross

03-08-06, 04:46 PM
What point man? You strung together a buncha insults. Were you stressing that the god is a jerk? Or were you stressing that the god is insulting? Or what? I asked if he grants spells (to clerics) subconciously, since a deity has to GRANT spells to a cleric. They also need to answer their clerics when they use some of their spells to. What point were you trying to stress?
Kobold_Ur_Priest

03-08-06, 04:49 PM
nvm you dont get it

and yes he grants spells
Moriok_Mephidross

03-08-06, 04:52 PM
nvm you dont get it

and yes he grants spells

Hence why I'm ASKING. You were just being insulting, there was no point from what I can see. Besides, you were telling a psion hes weak minded? Kind of ironic don't ya think?
turalisj

03-08-06, 05:02 PM
would do no good to call the gips, we own them too.
the family would not allow the kender to say very long or any thing, they would be out in no time and all charges droped.

we have friends evnen in the gips, thier boses like us very much.
the family in each town runs the town and everthing that goes on in each town.
with out us their would be no order to the kender towns.

busisess with the kender familys would help this guild and we would benifit also.

Um... yeah. So you have secret agents in a group that is effectivly purely LG and can sense when someone not LG comes within 50ft of them? Wow, you're better than the mafia...
turalisj

03-08-06, 05:04 PM
Hence why I'm ASKING. You were just being insulting, there was no point from what I can see. Besides, you were telling a psion hes weak minded? Kind of ironic don't ya think?
That's like telling a paladin his wife is CE when he's been married to her for years....... And I think that'd be an oxymoron.
Kobold_Ur_Priest

03-08-06, 06:18 PM
Hence why I'm ASKING. You were just being insulting, there was no point from what I can see. Besides, you were telling a psion hes weak minded? Kind of ironic don't ya think?
The insult was made IC to an OOC post, it was just in character of Shadow to be rude, being CE, he's not going to be polite- at least not to someone he considers an enemy.

(forgot it wasnt next round yet, my ECL 15 is still active,....hmm...)
Demonfey

03-08-06, 06:26 PM
Priest, Moriok, calm down and stop flaming each other.
Moriok_Mephidross

03-08-06, 06:39 PM
Theres a fine line between flaming and what I'm doing... so fine that it is composed almost completely of bull... mainly these words. But anyway, I wasn't flaming, at least not intentionally. I was asking questions and having a hard time of being answered in the least. The question is... why would someone respond in an obviously insulting and intentionally insulting way IC when there was nothing IC said. It all just seems like masking to me. He wanted to be insulting, but wanted to hide that he was being insulting by making it IC. The last person who did all that kinda crap was Sil. Who constantly responded to OOC things in character.
Kobold_Ur_Priest

03-08-06, 06:43 PM
Oh My God! Shut up and drop it already! Enough!

Damn. Dont you ever learn?!
turalisj

03-08-06, 06:51 PM
-_-;
*kenders orcy's club*
now, calm down and take this somewhere else (preferably before a wizo steps in), or it's clobberin time.
Moriok_Mephidross

03-08-06, 06:53 PM
Oh My God! Shut up and drop it already! Enough!

Damn. Dont you ever learn?!

Yes.

Do you?
Moriok_Mephidross

03-08-06, 07:02 PM
What kind of Tattoo PrC were you thinking of Thasis? He gets some special abilities based on the Tattoos he has? Like... a tattoo of a flame gives him a bonus to damage from fire spells or something?
turalisj

03-08-06, 07:13 PM
Hmm, how about a tattooed sorcerer. He taps into his magical heritage by carving sigils onto his flesh. Each time he has two effective levels in a certain bloodline. The more sigils he carves onto his flesh, the more they glow and the traits of his magical ancestry become apparent.
Wilds

03-08-06, 07:17 PM
Anyway, before we get another 'your stupid, I hate you, rawr' kindergarten comment.

What kind of Tattoo PrC were you thinking of Thasis? He gets some special abilities based on the Tattoos he has? Like... a tattoo of a flame gives him a bonus to damage from fire spells or something?

That is a comment which shoudl not be said, that is inflamitory.

This thing Thasis speaks is of interest. Sounds like some from the Death Gate Cycle. Its gana be cool to see what happens
Moriok_Mephidross

03-08-06, 07:26 PM
What comment? ;)

I just can't help myself when someone like him talks down to me. Its insulting, almost everything hes said to me since I showed up here has been insulting. Lord knows what I did to tick everyone off, but sure as hell seems like I did something. So you'll excuse me if I'm not in the best of moods around certain people.

But is there anything else anybody can think of so we don't keep goin back to that subject? Don't feel like gettin banned already.
Wilds

03-08-06, 08:03 PM
my bad, read what you said about the god priests char is worshipping and read it as sarcastic instead of a question. my bad.

though it does make one ponder, how does a sleeping god grant spells? I know Cthulhu makes people go crazy cause hes sleeping
Moriok_Mephidross

03-08-06, 08:05 PM
Exactly my point. How would a sleeping god grant miracles, how would a sleeping god answer certain divination spells. That was the question I was asking.
turalisj

03-08-06, 08:10 PM
He couldn't. The sleeping god wouldn't be able to do much, since in 'slumber mode' they lose all divine abilities (but keep any class levels and outsider hd).
Wilds

03-08-06, 08:16 PM
They lose all divine abilities?! Wow well we know how to kill a god now, put it to sleep and pull an uber coup de gra
Moriok_Mephidross

03-08-06, 08:20 PM
I've never heard of gods losing power when they sleep. Doesn't seem right. But even if they did, they'd know you were comin for em because of the whole thing with their sensing of their domains. Well... unless they slept ALL the time. Then they'd be screwed.
Kobold_Ur_Priest

03-08-06, 08:22 PM
i may have to change that up a bit then, like find a way for his avatars to grant spells to his followers through their dreams or something cool like that...
Moriok_Mephidross

03-08-06, 08:23 PM
A fiend of blasphemy can grant spells to it's followers, and it usualy worships some sort of demonic force. They can only grant spells to clerics up to twice their class level though, so only up to a 12th level cleric.
redhase

03-08-06, 08:26 PM
Sauron was now a sorcerer of dreadful power, master of shadows and phantoms, foul in wisdom, crule in strength, mishaping what he touched, twisting what he ruled, Lord of werewolfs: his dominion was torment.

Now Gorlim would have drawn back, but daunted by the eyes of Sauron he told at last all that he would know. Then Sauron laughed; and he mocked Gorlim, and revealed to him that he had seen only a phatom devised by wizardry to entrap him; for Eilinel was dead. 'Nonetheless I will grant thy prayer,' said Sauron; 'and thou shal go to Eilinel, and be set free of my service.' The he put him cruelly to death.

Is not your hart black?
Yes my leige, my hart is blacker than a witches hart, blacker than the night, blacker than cluadren, their is noithing but evil in my hart. the deaths of your enemies shall their heads hang on the wall staffs, for all to see your mighty power. The Lord of the Pit's. Your name will make's men crowl and fall to their knees in fear, and beg you not to take their souls.
Moriok_Mephidross

03-08-06, 08:29 PM
Sauron was now a sorcerer of dreadful power, master of shadows and phantoms, foul in wisdom, crule in strength, mishaping what he touched, twisting what he ruled, Lord of werewolfs: his dominion was torment.

Now Gorlim would have drawn back, but daunted by the eyes of Sauron he told at last all that he would know. Then Sauron laughed; and he mocked Gorlim, and revealed to him that he had seen only a phatom devised by wizardry to entrap him; for Eilinel was dead. 'Nonetheless I will grant thy prayer,' said Sauron; 'and thou shal go to Eilinel, and be set free of my service.' The he put him cruelly to death.

Is not your hart black?
Yes my leige, my hart is blacker than a witches hart, blacker than the night, blacker than cluadren, their is noithing but evil in my hart. the deaths of your enemies shall their heads hang on the wall staffs, for all to see your mighty power. The Lord of the Pit's. Your name will make's men crowl and fall to their knees in fear, and beg you not to take their souls.

Yeah... k... that has to do... what with the stuff here?
Wilds

03-08-06, 08:37 PM
it would seem that red posted for Sil maybe? the titel fo the post was "form silmarien" or something close to that. Maybe Sil is making an evil char?
Kobold_Ur_Priest

03-08-06, 08:40 PM
maybe i'll have Thasis make our up and coming Arch Devil become a FoB/ FoC
Moriok_Mephidross

03-08-06, 08:42 PM
it would seem that red posted for Sil maybe? the titel fo the post was "form silmarien" or something close to that. Maybe Sil is making an evil char?

No, its from a Tolkein book which is titled the silmarillion. Which is where Silmarien's name was taken from.
thasis

03-08-06, 08:49 PM
What kind of Tattoo PrC were you thinking of Thasis? He gets some special abilities based on the Tattoos he has? Like... a tattoo of a flame gives him a bonus to damage from fire spells or something?

Since everything else in this thread seems like border-line flaming or stuff I'm not intressted in I'll answer this...

I'm thinking that it's a mage (or maybe Sorcerer more specifically considering they like tatooes) that tatooes himself, and with the conjunction of spells acesses special inner powers. At every level or second level or something along those lines he can add another special magic tatoo. Sounds cool? I'm also thinking of adding some intressting epic and non-epic feats to go along with him and maybe a companion race. I take things to the extreme when I do something :D
Moriok_Mephidross

03-08-06, 08:53 PM
So... he gains special stuff that has no relation to empowering the spells he casts? Or does he gain things that make his spells more powerful?
Kobold_Ur_Priest

03-08-06, 09:16 PM
Thasis, i think i have more ideas for the Devil we're making....
Wilds

03-08-06, 09:17 PM
No, its from a Tolkein book which is titled the silmarillion. Which is where Silmarien's name was taken from.


O...i have never read any of Tolkein's books
redhase

03-08-06, 09:18 PM
Since everything else in this thread seems like border-line flaming or stuff I'm not intressted in I'll answer this...

I'm thinking that it's a mage (or maybe Sorcerer more specifically considering they like tatooes) that tatooes himself, and with the conjunction of spells acesses special inner powers. At every level or second level or something along those lines he can add another special magic tatoo. Sounds cool? I'm also thinking of adding some intressting epic and non-epic feats to go along with him and maybe a companion race. I take things to the extreme when I do something :D

this is something like the Thayen wizards and sorcerers tatoo magic, but better.
the tatoo wizard or sorcerer will draw from their inner power instead of on the magic power, good combination of both.
a tatoo wizard,using your inner power with magic combined.


Those who oppose our guild , their heads will hange from the wall staffs, their bloody hair sticking together waving in the wind, dripping on the wall and ground.

If a Arch demon lord comes for a visite direct him to my area, excepting someone to visite.
WizO_Cat

03-08-06, 09:23 PM
Ok, though it was most on the previous page, just a friendly reminder to keep the post positive when referring to other guests on the board, whether it be IC or OoC. Part of the privelige of posting in this format requires that the positive name stay that way. If you can't say something positive about another guest, then don't post. It sure beats getting an Official Warn, which is going to occur if that posting behavior continues. And, yes, that goes for those on both sides of the argument.
Kobold_Ur_Priest

03-08-06, 09:26 PM
O...i have never read any of Tolkein's books
you need to
Wilds

03-08-06, 09:33 PM
you need to

lol u think so? never really interested me
Kobold_Ur_Priest

03-08-06, 09:35 PM
lol u think so? never really interested me
they're pretty good
thasis

03-08-06, 09:38 PM
@WizO I'm sure glad I stayed out of those arguments. I always tend to though :D

@Ur_Priest Post your idea on your guild halls, I'll respond as quickly as I can.

@Everyone Else Intressted So yah, basically the guy would draw from some form of inner power to grant him abilities that are permenantly etched on his body in the form of a tatoo. These abilities could be both spellcasting benifiting and other. I'm hoping to have a LONG list of tatoo options and abilities + some feats + some new spells + and a race. It's like the start of a Complete Tatoo :P
Wilds

03-08-06, 09:41 PM
ughh no more complete books!! AAAAAAAAAAAAAAAAAAAAA :P
thasis

03-08-06, 09:50 PM
I'm actualy rather intressted in the new ones comming out. The Complete Psionic was wayyyy overdue. The Complete Mage... well that could prove to be intressting. I'll have to wait and see. I think people are in general getting the wrong idea bout the Complete Mage and taking it as some Complete Arcane rip-off. I'm assuming their's more to it then a Complete Arcane rip-off so I'm going to wait and see the new juicy Prc's.
turalisj

03-08-06, 10:04 PM
I'm thinking that it's a mage (or maybe Sorcerer more specifically considering they like tatooes) that tatooes himself, and with the conjunction of spells acesses special inner powers. At every level or second level or something along those lines he can add another special magic tatoo. Sounds cool? I'm also thinking of adding some intressting epic and non-epic feats to go along with him and maybe a companion race. I take things to the extreme when I do something :D
Like my tattoed sorcerer described above?
thasis

03-08-06, 10:13 PM
Similiar concept, but not exactly. My concept has slight diffrences. I havn't completly thought this threw yet. I'm going to have to wait. Let's get Moriok into this discussion, any ideas Moriok?
Moriok_Mephidross

03-08-06, 10:23 PM
I was thinkin stuff along the lines of bonuses to save DCs. Maybe some abilities of legendary magical creatures. Spell resistance, maybe an ability involving metamagic feats. It depends on wether or not you want full spellcaster progression.
Kobold_Ur_Priest

03-08-06, 10:39 PM
I was thinkin stuff along the lines of bonuses to save DCs. Maybe some abilities of legendary magical creatures. Spell resistance, maybe an ability involving metamagic feats. It depends on wether or not you want full spellcaster progression.
sounds interesting...
thasis

03-08-06, 10:39 PM
I'm thinking of taking half spellcaster progression, but wicked abilities.

How bout certain tatooes of animals that grant special animilistic powers based of what animal the tatoo is of.
Moriok_Mephidross

03-08-06, 10:50 PM
Animal Tattoos could work. Maybe making your eyes sharper for a hawk or something. A fox makes you trickier. Maybe even allowing you to boost a stat for a limited time once a day or something. Take a look at the Tattooed Monk for some examples or somethin.

Also, I've got a PrC that is made for Tyrannor and is made specifically for the GoUE.

I call it the Servant of the Blackened Throne. Based around the skull throne which the leaders of the GoUE sit on. Kind of an evil mage/knight kinda thing, I'll post it when I finish.
thasis

03-08-06, 11:05 PM
You seem to be a very creative guy. Kinnda like me. I like that. You are going to be a good addition to the message boards.
Kobold_Ur_Priest

03-08-06, 11:16 PM
Animal Tattoos could work. Maybe making your eyes sharper for a hawk or something. A fox makes you trickier. Maybe even allowing you to boost a stat for a limited time once a day or something. Take a look at the Tattooed Monk for some examples or somethin.

Also, I've got a PrC that is made for Tyrannor and is made specifically for the GoUE.

I call it the Servant of the Blackened Throne. Based around the skull throne which the leaders of the GoUE sit on. Kind of an evil mage/knight kinda thing, I'll post it when I finish.
SOUNDS GOOD
redhase

03-08-06, 11:36 PM
@WizO I'm sure glad I stayed out of those arguments. I always tend to though :D

@Ur_Priest Post your idea on your guild halls, I'll respond as quickly as I can.

@Everyone Else Intressted So yah, basically the guy would draw from some form of inner power to grant him abilities that are permenantly etched on his body in the form of a tatoo. These abilities could be both spellcasting benifiting and other. I'm hoping to have a LONG list of tatoo options and abilities + some feats + some new spells + and a race. It's like the start of a Complete Tatoo :P

I was thinking about thye inner power they could use, something simular to psioncs maybe. since psioncs are the power of the mind.
how about the tatoo's focus the powers and add mind power to the tatoo spells.
like usung your will power to add to spells.
as for feat and skills to go along with class:
hum off the top of my mind:
skill
tatoo focus
this skill gives the person the ability to focus their mental abilities to enhance a magical tatoo on thier body. the tatoo must be perment to use this skill.
once the person uses this skill they add an extra 1 or 2 d6 to damage and 1d6 to spell attack.

skill tatoo animal focus
this skill does this.
the skill animal focus adds the animal ability to the tatooed person, by what ever the tatoo design is. If the tatto is an eye of an eagle or hawk, the person will get the benifits of the animal eyes.
If a drawing of a bear or other strong animal the charcater will get the animal strength, smelling ability, armor class ability, with claws.
depending on the animal type tatooed on their skin is the benifits they recieve.

how is this for skills thasis. some ideals that crossed my = mind.
thasis

03-08-06, 11:50 PM
I'm thinking they can be better redone as a feats...

Tatoo Focus (Special)
Your tatoo's have greater effects.
Prerequisite: *Insert Name of Upcomming Tatoo Special Abilities*
Benifit: Choose a tatoo. The effects of the tatoo are multiplied by 1.5. For example, if the tatoo granted a darkvision of 60ft, then the darkvision increases to 90ft.
Special: This feat can be taken multiple times. Each time you take the feat choose another tatoo. It's effects don't stack.
jagggar

03-08-06, 11:55 PM
Become a Child of The Serpent, and your eyes shall be opened to true horrors. "Try being human," jagggar smirks.

I asked if he grants spells (to clerics) subconciously, since a deity has to GRANT spells to a cleric. They also need to answer their clerics when they use some of their spells to. What point were you trying to stress? Actually, from the way the Divine SRD is worded, I almost think they naturally grant spells to their worshipers, and must consciencely decide not to grant them to a follower.
Moriok_Mephidross

03-09-06, 12:58 AM
May I present to you gentlemen...

Servant of the Blackened Throne
The Half Elven forces gathered outside the lair of evil. They followed behind their shining leader and her silvery-blue staff. The forces massed, ready to strike the killing blow, evil had nowhere to run. As they gathered and prepared their strike, the doors to the Guild swung open.

Out from that evil place came a great beast, large and terrible. It's skin was dark and absorbed the very light around it. From it's head shone two wicked red eyes above a mouthful of hideous fangs. It pointed one huge man-sized claw toward the half elves, and a force of grey skinned men came forth. Behind them came on all manner of beast, orc and goblin, hideous snake men and were-creatures. Leading the charge with spell and blade, the men decimated the armies of good.

The Champions of the Blackened Throne, that is who they were. That is what they are known as. One more battle, one more slaughter. They have bought one more day for the forces of evil in the land.

In times past dark rulers have sat upon the Blackened Throne of skulls that rests in the center of Tyrannor's Guild of Evil. From it's bone seat, great evil has been sent out across the land. Among those who have fallen and died by these dark creature's blades and claws, the throne is legend. Taking up their skulls to be added to it's collection. With all those that have died by the throne's minions, there are some that have bowed to it's power. Giving themselves over to the throne and those who have sat upon it's dark surface. These, are the servants of the blackened throne. Wicked men and women who have given their souls to the throne in exchange for power.
Hit Dice: d8

Requirements:
Race: Any Humanoid or Monstrous Humanoid
Alignment: any evil
Base Attack Bonus: +4
Feats: Combat Casting, Weapon Focus (any)
Spells: Able to cast 2nd level Arcane Spells

Skill Points: 2+intelligence modifier per level
Skills: Bluff (cha), Concentration (con), Intimidate (cha), Knowledge (arcana) (int), Knowledge (the planes) (int), Spellcraft (int), Survival (wis).

Level BAB Fort Ref Will Special
1 +0 +2 +0 +2 Cursed Soul, Blackened Heart
2 +1 +3 +0 +3 Throne's Blade*
3 +2 +3 +1 +3
4 +3 +4 +1 +4 Call of the Throne
5 +3 +4 +1 +4 Throne's Chosen
6 +4 +5 +1 +5
7 +5 +5 +1 +5 Throne Guardian's
8 +6 +6 +1 +6 Skull Collector
9 +6 +6 +1 +6
10 +7 +7 +1 +7 Champion of the Throne

Weapon and Armor Proficiencies:

Spells: At every odd numbered level the Servant of the Blackened Throne gains spells known and spells per day as if gaining a level in the arcane caster class he belonged to before taking this PrC.

Cursed Soul: The Servant of the Blackened Throne (SoBT) is a cursed being. It's soul is dark and bound to the throne itself. The SoBT cannot refuse a direct order given by anyone sitting on the Blackened Throne of the Guild of Ultimate Evil. When the individual to last weild the power of the throne (after sitting on it for 24 hours) casts any enchantment school spell on the SoBT, the save DC is 2 higher than normal.

Blackened Heart: The SoBT is a heartless killer. Because of the bloodshed he often takes part in, he has steeled himself against fear. A SoBT is immune to all fear effects.

Throne's Blade*: The SoBT is infused with the power of the throne. His blade strikes harder and swifter than any normal man's. The SoBT effectively gains the Weapon specialization feat. In addition, he gainst another +1 to attacks and damage when in service to the throne. This bonus only applies to the weapon the SoBT has Weapon Focus with.
* This ability changes depending on the type of weapon used. For example, for a mace it would be Throne's Mace. For a hammer, Throne's Hammer and so on.

Call of the Throne: At fourth level the SoBT can call upon the power of the throne. This allows the SoBT to infuse his spells with the Call of the Throne. Once per day per two class levels the SoBT may instantly augment one of his spells. This augmentation causes a burst of despair to seep into any target who fails their save against he spell augmented. If the spell has no save, then apply one to resist this ability. If the target fails it's save, in addition to the spell's normal effect, the target (or targets) takes a -2 morale penalty to attacks and damage.

Throne'S Chosen: At level 5 the SoBT gains a +2 bonus to his strength and constitution scores. His connection to the throne and the dark powers has become so great, that it has infused his body with it's power. His body changes accordingly, his skin takes on a greyish or reddish tint, and his eyes become a solid yellow or red.

Throne's Guardian: The SoBT gains great strength in service to the throne. He gains a +2 bonus to damage rolls when serving the throne's purpose. This bonus only applies to the weapon the SoBT has Weapon Focus with. Once per day he may also increase his spell's damage as per the Empower Spell feat. However, all the bonus damage done as a result of this effect is unholy. This does not increase the spells level.

Skull Collector: When the SoBT kills an opponent through use of a spell or slashing or peircing weapon, he may activate this ability if within 5ft (and has a free hand). When using this ability, he make take the skull from the head of his slain enemy with a successful touch attack. This ability peels the flesh right off the enemies skull and leaves it cleaned and ready to be strung. When worn on the body, the SoBT gains +1 damage on his damage dealing spells for each skull worn that was gained in this way to a maximum of +10.

Champion of the Throne: At 10th level the SoBT gains his final ability. He is now a Champion of the Blackened Throne. With his level his spirit and body are fully given to the throne. He gains a +2 to his dexterity, constitution, and charisma scores. In addition, he now has DR 5/good, and resistance to fire and cold 5. His head sprouts horns and his hands become clawed, but not powerful enough to be used as weapons.
Kobold_Ur_Priest

03-09-06, 03:24 PM
I like it, actually
Wilds

03-09-06, 03:48 PM
that is fricking awsome

You Are an Evil Sil that we can understand
Kobold_Ur_Priest

03-09-06, 03:55 PM
that is fricking awsome

You Are an Evil Sil that we can understand


lol sooooooo true but that would be a sick character...
Moriok_Mephidross

03-09-06, 04:05 PM
Well I'm glad you like it. Dunno about bein compared to that man, but hey, why not.
Kobold_Ur_Priest

03-09-06, 04:11 PM
You should make a char with it.....
Wilds

03-09-06, 05:39 PM
that comparison was in a good yet evil way

theres no confusing language or long lines of mathematical formuals. just plan simpple kick arse stuff

i agree with priest, a char with that would be fricking crazy


question though....Whats with teh 2nd level arcane casting abilitys prerequesite?
Moriok_Mephidross

03-09-06, 05:45 PM
Notice some of it's abilities are magic-related? The Servant of the Blackened Throne is a combat-mage type deal.
Kobold_Ur_Priest

03-09-06, 05:46 PM
Notice some of it's abilities are magic-related? The Servant of the Blackened Throne is a combat-mage type deal.
more combat than mage, eh? lol
Wilds

03-09-06, 06:02 PM
Ok, i missed the advancement of caster level and stuff, it wasnt on the chart, it was stupid of me cause i also skipped over the line to read it.

makes sense now

u could have fun with that
Kobold_Ur_Priest

03-09-06, 06:06 PM
Ok, i missed the advancement of caster level and stuff, it wasnt on the chart, it was stupid of me cause i also skipped over the line to read it.

makes sense now

u could have fun with that
yes,yes you could....*evil smirk*
Wilds

03-09-06, 06:09 PM
get it approved first before you start walking around with one Priest ;)
Kobold_Ur_Priest

03-09-06, 06:12 PM
get it approved first before you start walking around with one Priest ;)
i dont plan on one anytime soon....just a thought though
Wilds

03-09-06, 06:16 PM
ok just didnt want to see a DM flip the Sh*t when u walked in and one people with the char
Kobold_Ur_Priest

03-09-06, 06:18 PM
ok just didnt want to see a DM flip the Sh*t when u walked in and one people with the char
LMAO

nah not anytime soon
Moriok_Mephidross

03-09-06, 06:20 PM
Oh come on, make an army of them. We'll have an evil army that flings fireballs and swings swords. Talk about slash and burn.
Kobold_Ur_Priest

03-09-06, 06:22 PM
Oh come on, make an army of them. We'll have an evil army that flings fireballs and swings swords. Talk about slash and burn.
my kind of idea ^_^
Wilds

03-09-06, 06:26 PM
That would be fricking awsome, and fit the GOUE idealogy very well
Kobold_Ur_Priest

03-09-06, 06:30 PM
possibly some tiefling NPCs?
thasis

03-09-06, 06:53 PM
Armies taste good...

I honestly don't have much to say at this point and time... I assume I'll review the class eventualy. I'm feeling busy lately though...
Kobold_Ur_Priest

03-09-06, 07:42 PM
LOL

did u post on the site yet?
thasis

03-09-06, 08:12 PM
Hells yes. It's their, we can work on that some more. Now off to updating my various Prc's and making them juicy.
Kobold_Ur_Priest

03-09-06, 08:29 PM
Hells yes. It's their, we can work on that some more. Now off to updating my various Prc's and making them juicy.
sweet....that thing's gonna kick ass
thasis

03-10-06, 02:36 PM
It is going to be good. Once I get home I'll see what else I can do with it. Toss up some ideas on your boards.
Moriok_Mephidross

03-11-06, 11:28 PM
Where'd everyone vanish to?
Demonfey

03-11-06, 11:46 PM
Well, college students are either preparing to head out or head back (in my case, I'm headed back to college) soon. Other than that, it's just a slow time.
Wilds

03-12-06, 01:16 AM
my break just started, but thanks to my profs. I have enough hw that its going to be basically like a long weekend
redhase

03-12-06, 02:50 AM
A Fey'ri appaers out of the shadows then looks around for a moment with his red eyes and then straitins out his cloak for a moment with two of his four arms. Then goes back towards redhase area.
thasis

03-12-06, 01:25 PM
My break just started. It kinnda sucks... but I'm still hear. I've been lurking around, waiting for something to happen.
Wilds

03-12-06, 01:46 PM
Fey'ri have 4 arms?! I thought they only had 2 and wings. They are the sun elf/demon hybrids right?
Kobold_Ur_Priest

03-12-06, 02:02 PM
Fey'ri have 4 arms?! I thought they only had 2 and wings. They are the sun elf/demon hybrids right?
they can be homebrewed a little, like i've done in the past with half-fiends...just change them a bit to make them more like the parent fiend
Wilds

03-12-06, 02:07 PM
O, well that makes sense now
Kobold_Ur_Priest

03-12-06, 02:19 PM
O, well that makes sense now
lol yup
redhase

03-12-06, 04:54 PM
since some devils and demons have more than two arms, some up to six arms.
His father has 4 arms also, and is part of my clan.
I never said who his father grand father was or how many arms he had ( I know that).
the Fey'ri who was watching is one of my 7th level ecl characters.
you might see the other one shortly, depending upon the gm's they might make an visite to the guild. this will be of some interest to you Thasis since it would benfit the guild, and your character might want to be there also to talk to the repersentive.

yes he has four arms and has mutifighting abilities.
Wilds

03-12-06, 05:08 PM
got wings?
Kobold_Ur_Priest

03-12-06, 05:12 PM
he probably does, scan the char thread and see if he's got a sheet up
thasis

03-12-06, 07:21 PM
Redhase, I'll be sure to be their.
Kobold_Ur_Priest

03-12-06, 07:22 PM
Thasis, hit the site if you have time, see what we cand o about finishing Zah.
Moriok_Mephidross

03-12-06, 11:11 PM
If the character has four arms, then he must have a template. Because a Feyri with the normal ECL has only two arms. If it has the extra limbs template or whatever it is from the DMG2, then it'd have a higher LA (+2 I think...). Otherwise, its only got two if its bein played as a character. Cuz thats how the rules work...

Anybody wanna help me by lookin at this. (http://boards1.wizards.com/showthread.php?t=602864) So I can maybe try and play it. If they get rid of polymorph-type stuff, I'ma need to change my character anyway.
Demonfey

03-13-06, 12:38 AM
To explain red's four-armed fey'ri: all I know is that it's supposed to be a "unique half fiend". Well, either that, or it's just got really convincing looking naga arms*. I don't know what that entails, and I just don't go into it at the moment. I'm leaving it to the GMs.
*item found in Savage Species, it acts as arms for beings that don't have arms/want another set of arms.
On the PrC: sorry, I'm a bad judge at strength when it comes to homebrew.
redhase

03-13-06, 01:24 AM
he is a la of +3 and the fey'ri mix with devils and demons of all types. some children are born with more than one set of arms when parent has more than one set of arms. if mixed with a demon with 3 sets of arms the child can come out with one set or two sets or three sets of arms.
its who the frather is and how many set of arms the father has, it influnces the child.
rememebr your mixing devils and demons with fey'ri and captured breeders (elves and half elves, yes I still have some from last time. no you can't have them back. I got them fare and square they belong to my fey'ri clan).
his father had 3 sets of arms and was a demon.
Demonfey

03-13-06, 01:27 AM
Meh, I was just guessing. In the end, the GMs still get final say on that one.
Kobold_Ur_Priest

03-13-06, 03:13 PM
Ok, Moriok, You've got a great mind for designing classes and stuff...I'll give you that much even if you're at the moment, an enemy of my characters.
Eglentyne

03-13-06, 04:55 PM
Brensas come into the guild again.
"I came back to see if you're interested in an allaince with the family and possible an alliance with the familes of the cites. Alastor you may not rust us but we would have the same feeling about everyone here till we know each other better. If your intresrted it will help both our peoples.
we can do things for you if you wish and you can help us in some ways, in no then we can work on that.
You know their are place around here, your guild not control.
I visite suce an place and borrowed some things from them.
some of the people have nice things to borrow, such as spoons and forks .
one inn had wild cats head on the tops, nice to look at.
( I read alot of back posts in all the guild posts in this palce.)
The people their say that you'll never take their land from them. and they don't like having such animals in their area.
and that you will have to take their land from them, before they call you their masters.

strange people that are, they don't like you.

I want to do bussiness with your guild and set up an meeting with the familys heads. we can help you and your can help us."
Demonfey

03-13-06, 05:24 PM
Hmm...are you any good at smuggling explosive materials into strategic points and then setting said explosives off?
Moriok_Mephidross

03-13-06, 06:39 PM
he is a la of +3 and the fey'ri mix with devils and demons of all types. some children are born with more than one set of arms when parent has more than one set of arms. if mixed with a demon with 3 sets of arms the child can come out with one set or two sets or three sets of arms.
its who the frather is and how many set of arms the father has, it influnces the child.
rememebr your mixing devils and demons with fey'ri and captured breeders (elves and half elves, yes I still have some from last time. no you can't have them back. I got them fare and square they belong to my fey'ri clan).
his father had 3 sets of arms and was a demon.

A feyri has only one set of arms. Thats how they are written in the rules, thats how they are. No question about it. It doesn't matter what his parent was, he can only have 2 arms unless he has a template.
Kobold_Ur_Priest

03-13-06, 08:23 PM
i actually think he is right, unless a homebrewed is approved by the GMs
Eglentyne

03-14-06, 02:38 AM
Hmm...are you any good at smuggling explosive materials into strategic points and then setting said explosives off?

"In many ways we could help, maybe send in some of or own to look around the areas you would like to take control of.
The people in the areas seem to not like having your guild in the area.
They even are willing to fight to the death , some of their leaders inspire them to fight you."
He thunks for a moment, "we just kill the leaders and it would be easer to take over and control them. I'm sure we could work something out.Much like taking over one of the guilds in my city, if the kender holds out and don't do as we like he disapears or is found dead.'
just ideals.
we should talk about how the cities families can help things and your guild can do to help us.
there is many benfits the two of us could share and help one another.

I have heard of wizards making things that blow up before, we could help you in this way by leaving things that blow up in some places. this would allow us to borrow some of their things before, we could help in such ways."
Demonfey

03-14-06, 08:56 AM
Our enemies are like trolls: cut its head off, and the body gets back up. The best way to defeat them is to completely eradicate them.
redhase

03-14-06, 02:02 PM
A feyri has only one set of arms. Thats how they are written in the rules, thats how they are. No question about it. It doesn't matter what his parent was, he can only have 2 arms unless he has a template.
I did ask rich Baker this question:
http://boards1.wizards.com/showthread.php?t=282525&page=62&pp=30
here his answer.
Now that as Rich baker says they writters have not dealth with the issue.
This is a gm issue, we all know what the dmg says about rules not covered by core sources, the dm or gm has to make a dession about it.
the issue has not been taken up before and it is a genitics issue. the fey'ri template does not mention how many sets of arms they have.
all it say in the fey'ri lore is that they breed with powerful demons and devils to make the fey'ri stronger.

even the half demonic template does not cover this issue, it don't say one set of arms is all they get in the template.

This is a genitic issue, and the gm's here need to decide wheater or not a demon father with more than one set of arms of a fey'ri child does enfluance the child.

It's a genitc issue, and the gms' need to make the descion. so drop it.


Issue 2.if you want to gain my characters trust, use your 15 level characrter you have now and go capture the leader of the forrest guild, he's a werepanther 15 level.
or go capture lr gem caster if your character can find him, he's still here somewhere.
Lr has not said where her character is, the guild would share the booty with you.

Last thought , don't try your psonics on any of my 15 level characterts, it won't work.
I have taken care of those attack already and your new 15 level character mind tricks will have no effect on them.
and if you choise an area for your self, my characters can by pass your wards and glyphs and kill you in your own area.
the gm's from the last time did approve the items and they are carried over.
I will keep my promise to the gm's not to tell how they can do this.

Thats why my character sheets Have * special in magic items bought
no description just says specail, the gm and I know what they are.

why do you think sil character at the hef hated my fey'ri visting her.
my fey'ri could walk past all sil wards and glyphs and have an talk with her character face to face.
sil did not like this.
I guess I should have told you sooner thasis but their are no wards or glyphs here at the guild or any guild my characters can't by pass.
i'll email you and tell you what I can, with out breaking my promise to the gm's.
jagggar

03-14-06, 02:47 PM
I did ask rich Baker this question:
http://boards1.wizards.com/showthread.php?t=282525&page=62&pp=30
here his answer.
Now that as Rich baker says they writters have not dealth with the issue.
This is a gm issue, we all know what the dmg says about rules not covered by core sources, the dm or gm has to make a dession about it.
the issue has not been taken up before and it is a genitics issue. the fey'ri template does not mention how many sets of arms they have.
all it say in the fey'ri lore is that they breed with powerful demons and devils to make the fey'ri stronger.

even the half demonic template does not cover this issue, it don't say one set of arms is all they get in the template.

This is a genitic issue, and the gm's here need to decide wheater or not a demon father with more than one set of arms of a fey'ri child does enfluance the child.

It's a genitc issue, and the gms' need to make the descion. so drop it. Of course, if a template added arms, it would say so in the template. A multiarmed race would also say so, because I'm pretty sure when no clear statement of extra-anatomy exists, normal humanoid is to be assumed.
If you want the fey'ri character to have 4 arms, you'll have to give him/her (didn't catch gender) the abberant limbs template for an additional +2 LA.


Last thought , don't try your psonics on any of my 15 level characterts, it won't work.
I have taken care of those attack already and your new 15 level character mind tricks will have no effect on them. If they won't work, why tell him?

and if you choise an area for your self, my characters can by pass your wards and glyphs and kill you in your own area.
the gm's from the last time did approve the items and they are carried over.
I will keep my promise to the gm's not to tell how they can do this.

Thats why my character sheets Have * special in magic items bought
no description just says specail, the gm and I know what they are.

why do you think sil character at the hef hated my fey'ri visting her.
my fey'ri could walk past all sil wards and glyphs and have an talk with her character face to face.
sil did not like this.
I guess I should have told you sooner thasis but their are no wards or glyphs here at the guild or any guild my characters can't by pass.
i'll email you and tell you what I can, with out breaking my promise to the gm's. What? What?
For reference, which GM knows about all this stuff?
redhase

03-14-06, 03:12 PM
I ca add +2 to his la of 3 allready, as for thr other thing s i talked about.
Its the past and I have not broken my promis to say waht they are. and My character is approved and has the items.
I'm not giong to use them unles I have to.

Your promois is safe gm's from the past and I haven't given how the itms work to any one, and wont'
Jaggar I'm not going to use the item or even post the spells to make the items in this round.
No need to worry, an if I did I would make suce a promis to the new gm's as to not give the spell to other players and such.

no need to worry, I'm not going to resubmit them.
they was approved before and that is my point and i could have done things with them if given the chance too( I did before and did used them).


They were carried over and will not be resubmitted, so don't worry. the knowledge dies here. my characters will not enterfear with the game, no need to worry.
Orcy The Green Wonder

03-14-06, 03:25 PM
I did ask rich Baker this question:
http://boards1.wizards.com/showthread.php?t=282525&page=62&pp=30
here his answer.
Now that as Rich baker says they writters have not dealth with the issue.
This is a gm issue, we all know what the dmg says about rules not covered by core sources, the dm or gm has to make a dession about it.
the issue has not been taken up before and it is a genitics issue. the fey'ri template does not mention how many sets of arms they have.
all it say in the fey'ri lore is that they breed with powerful demons and devils to make the fey'ri stronger.

even the half demonic template does not cover this issue, it don't say one set of arms is all they get in the template.

This is a genitic issue, and the gm's here need to decide wheater or not a demon father with more than one set of arms of a fey'ri child does enfluance the child.

It's a genitc issue, and the gms' need to make the descion. so drop it.


Issue 2.if you want to gain my characters trust, use your 15 level characrter you have now and go capture the leader of the forrest guild, he's a werepanther 15 level.
or go capture lr gem caster if your character can find him, he's still here somewhere.
Lr has not said where her character is, the guild would share the booty with you.

Last thought , don't try your psonics on any of my 15 level characterts, it won't work.
I have taken care of those attack already and your new 15 level character mind tricks will have no effect on them.
and if you choise an area for your self, my characters can by pass your wards and glyphs and kill you in your own area.
the gm's from the last time did approve the items and they are carried over.
I will keep my promise to the gm's not to tell how they can do this.

Thats why my character sheets Have * special in magic items bought
no description just says specail, the gm and I know what they are.

why do you think sil character at the hef hated my fey'ri visting her.
my fey'ri could walk past all sil wards and glyphs and have an talk with her character face to face.
sil did not like this.
I guess I should have told you sooner thasis but their are no wards or glyphs here at the guild or any guild my characters can't by pass.
i'll email you and tell you what I can, with out breaking my promise to the gm's.

You do realize that Glenn has made no items for you or Rolindin. To create a permanent item of that anti-psionic spell, you would need to spend well over 700,000gp. Which, you cannot aford.

Also, if an old GM allowed you to use things, you must have them re-checked. Because some GMs were not quite as... limiting as they should have been. So you need to check things with the current GMs.
Kobold_Ur_Priest

03-14-06, 03:26 PM
like it's already been said, it's a GM issue, let them decide if it's ok to customize your fey'ri
Demonfey

03-14-06, 03:32 PM
Wait! I think I know what the problem is!
Red, I approved the drow lady at the time. If I was unclear, then sorry about that. Pretty sure that's the case.
thasis

03-14-06, 03:34 PM
Alastor adresses the Kender, "An alliance with your guild could prove intressting for both sides. Just remember to stay out of our buisness unless we can invite you. We don't want any... acidents happening now do we"
Kobold_Ur_Priest

03-14-06, 03:38 PM
Drow lady? :confused:
Kobold_Ur_Priest

03-14-06, 03:43 PM
Shadow stands in the darkness still, his masked face scanning the others; a sleek, black-furred werewolf next to him. Which one of us?
Demonfey

03-14-06, 03:45 PM
One of Red's characters is a drow rogue.
Kobold_Ur_Priest

03-14-06, 03:52 PM
ooooooooh ok


thanks
redhase

03-14-06, 03:57 PM
she is approved for this round that's good, I have to wait on the gms as to the De' Zek organazation though.


Orcy don't blow a gasket, I keep my promise and haven't told any one the spells or how to make the itmes.
And will not persue the spells or items in this round, I have not use glen to make the items before, glen wasent around during that time.
And I did things to get the spells from certain characters, and it was rolled played.
It is the past orcy, i'm letting it go.
orcy I don't know what you did with lr but that is between you and lr.
I haven't approched your character glen. I don't need too, nor have I approaced your character. I had means at the time to have the things made, and others made them not glen.
even Karel remember her orcy she my fey'ri leader 15ecl leader of the fey'ri clan she can make magic items and did so at the time.

that is the past orcy.
time for new things with an 7th ecl this time.

good that my drow is approved, Jaggar I will adjust my fey'ri with an added+2 la, making him a +5 la coming into the game.


thank you jaggar for the descion.


Jaggar:
Of course, if a template added arms, it would say so in the template. A multiarmed race would also say so, because I'm pretty sure when no clear statement of extra-anatomy exists, normal humanoid is to be assumed.
If you want the fey'ri character to have 4 arms, you'll have to give him/her (didn't catch gender) the abberant limbs template for an additional +2 LA.





Kobold_Ur_Priest Shadow stands in the shadows still, his masked face scanning the others; a sleek, black-furred werewolf next to him. Which one of us?

don't worry she not here yet, she wont even be part of this guild, just an vistor with offers from the drow.

how could your character even tell what she looks like when she can change her looks by an magic item.
redhase

03-14-06, 04:33 PM
first of all demonfey than you for approving my drow.
There is one small change i want to make to her sheet, this is it.
her aligment fron ce to ne.
this is why, the De' Zek organazation being made up of fallen drow houses would proublay be more neutral to have to deal with the drow houses.
to do the jobs for the drow house and work for any drow house she is contracted to work for.

hopfuly the gm's will give me word back on the de' zek organazation soon so I can start roll playing her for the organazation. if any other player wants to find out more about the de' zek organazation pm me and I will explain them to you. and it would help to have other players make drow characters to be contacts for the organazation.
they drow are from fallen houses kind of like the sbb but in a drow form and from their city in lake radif area.
plaese hurry up gm's and let me know.
Kobold_Ur_Priest

03-14-06, 05:16 PM
@Red:

Shadow (The Afflicted Kender Rogue 7) is the one in the full-body leather suit with spikes
Cerberus (Natural Human Werewolf Wilderness Rogue 2) is the werewolf who is at the moment in Hybrid Form.
Eglentyne

03-14-06, 05:20 PM
Alastor adresses the Kender, "An alliance with your guild could prove intressting for both sides. Just remember to stay out of our buisness unless we can invite you. We don't want any... acidents happening now do we"
"Alastor, I would like to speak with you in privite and i would also invite the faceless one from Crow's Landing to attend also.
if you want your guards there that be fine with me, I have things to talk to you about. how we help each other."
email would work best maybe, that way all 3 can talk to each other.

let me know if Alastor wants to have meeting with my character, it can help both guilds. I no want to talk in the open about such things.

Brensas waits for your answer then.

RedHase
this is why, the De' Zek organazation being made up of fallen drow houses would proublay be more neutral to have to deal with the drow houses.
to do the jobs for the drow house and work for any drow house she is contracted to work for.
what is the De' Zek organzation?
sounds like fun to me in some ways. what do one need to do to join the organazation?
is the De' zek like the ones from the realms and other worlds where they are the outcasts of the drows houses and trade with other peoples and do things for drow houses.?
if so it sounds fun.
Kobold_Ur_Priest

03-14-06, 05:33 PM
Same here....
Eglentyne

03-14-06, 05:54 PM
I still wait to hear fro you on my character if they races effects the were templte and to add both to skills and such. I finish with both characters , just waiting to find out about the were and kender stats, do they mix when adding such things.

If you want I send you and you look and tell me what is wrong.
Kobold_Ur_Priest

03-14-06, 05:58 PM
Were-KENDER!? :confused: :rolleyes:
Eglentyne

03-14-06, 06:01 PM
Yes i have a were kender, weretigerkender.
deamonfey should remember what he tell me. he say to wait for him to tell me weather to add kender stats to were stats on rolls, and their effects on skills for were skills.
you know str, dex, con ,int, cha, wisd, kender form and were forms.
kender form and were is different, but add were and kender i was told together for were stats. demonfey say wait for him to tell me if that is right.
i have already made it that way.
they effect the skills numbers.
Kobold_Ur_Priest

03-14-06, 06:04 PM
what are you talking about??? :confused:
Demonfey

03-14-06, 06:11 PM
I just don't know, Elgentyne. I'm going to let the GMs field it.
Kobold_Ur_Priest

03-14-06, 06:17 PM
good luck i have no idea what she meant :rolleyes:
Eglentyne

03-14-06, 06:44 PM
base rolls form web site + kender (kender form)
base rolls fromweb site + kender + were (were forms)


or
base rolls from site + kender (kender form)
base rolls from site +were, no kender added (were form)

which one i use.
Demonfey

03-14-06, 07:03 PM
good luck i have no idea what she meant :rolleyes:
The question basically breaks down as do racial bonuses from being something like an orc apply to the hybrid and animal forms of a lycanthrope.
redhase

03-14-06, 07:42 PM
The question basically breaks down as do racial bonuses from being something like an orc apply to the hybrid and animal forms of a lycanthrope.

from what I understand, the base creature be they orc, human, elf, or what every the racs is, if their were inflected then the were would be added to the base creature + base dice rolls.
I could be wrong, but a base rolls of dice and your racial + were creature would be added together or subtracted.
depending on what the racial stats are and the were stats are.

don't were creatures still retain the base creatures +'s and -'s, but in were form they still get the benifits of both forms. in were creature form they are limited as to skills and such. in were hybreed from they get more skill benifits, since they can use thier body like the thunder cats. still use thier skills in human, elf or kender form and still use same skills in hybreed form.

were animal form is different, they have less skills they can use.
some do walk around on four legs, such as wolfs, panthers, tigers, loins, boars, and the rest.
Kobold_Ur_Priest

03-14-06, 08:18 PM
The question basically breaks down as do racial bonuses from being something like an orc apply to the hybrid and animal forms of a lycanthrope.
dont they?...wow...she has a way of confusing BOTH sides of my brain :P
turalisj

03-14-06, 08:29 PM
dont they?...wow...she has a way of confusing BOTH sides of my brain :P
I didn't know you had either side..... :P
Kobold_Ur_Priest

03-14-06, 09:06 PM
I didn't know you had either side..... :P
Well, the right side was lost in the last IFWG

and the left....we'll he's been on an addiction to techno remixes of Rammstein and Rob Zombie whcih we just cant seem to kick yet.. :D
jagggar

03-14-06, 09:18 PM
What's a brain? :P

Weretiger? Slightly high on the ECL. It'll have to be advanced somewhat differently from normally applying the template. Did you say that you were also going to have a werejaguar?
I could go examples of applying the template with your characters.
Kobold_Ur_Priest

03-14-06, 09:39 PM
im still waiting for a Kobold WereRaptor Rogue or something like that to come along
turalisj

03-14-06, 10:00 PM
Hey jagggar, would the incarnate class from magic of incarnum be allowed for the next IFWG? I was thinking of making an evil incarnate (pun intended)
Wilds

03-14-06, 10:07 PM
Couldnt a Were-raptor be made? They are animals correct?
Demonfey

03-14-06, 10:10 PM
Turalisj, you know you have to do the whole thing at the new approval thread to get something like the incarnate approved.
Kobold_Ur_Priest

03-14-06, 10:27 PM
Couldnt a Were-raptor be made? They are animals correct?
yes, yes they can, in fact Meepo's one version was as a wereraptor but WotC didnt make it to most people's liking...
thasis

03-15-06, 01:50 AM
I still wait to hear fro you on my character if they races effects the were templte and to add both to skills and such. I finish with both characters , just waiting to find out about the were and kender stats, do they mix when adding such things.

If you want I send you and you look and tell me what is wrong.

My email is dungeonmaster2847@hotmail.com, if you wish to contact me that is my email. I'm willing to discuss whatever you wish to discuss in private.
Eglentyne

03-15-06, 01:48 PM
thasis i will contact you and we can talk about how we can help each other s guilds, the faceless one should be their too.

or characters should go in the guild some where so we 3 can talk.
thasis

03-15-06, 03:21 PM
Hrmmm... we could keep in contact through PM's also if it's easier.
Kobold_Ur_Priest

03-15-06, 03:34 PM
better yet, Eglentyne, join my site in my signature and we can all discuss it there

Thasis--hit the site
Eglentyne

03-15-06, 07:26 PM
Kobold_Ur_Priest better yet, Eglentyne, join my site in my signature and we can all discuss it there

Thasis--hit the site
I make login at the site, the characters need to move into an area to be by selves. so we can talk at ehe site or in the message box also.
i leave message already for you there.
Kobold_Ur_Priest

03-15-06, 07:48 PM
ok see you there
turalisj

03-15-06, 08:04 PM
I sent a thing to join up for the message board priest. Expect to see an evil incarnate half-farspawn kobold popping up soon to raise hell (and every oher plane of existence if possible)
Kobold_Ur_Priest

03-15-06, 09:02 PM
I sent a thing to join up for the message board priest. Expect to see an evil incarnate half-farspawn kobold popping up soon to raise hell (and every oher plane of existence if possible)
once we get another member or two, we can start the actual online RPG if you'd all like
redhase

03-16-06, 12:43 AM
When their woes are now at the blackest and scarce any look for return of any joy again, behold winter unfluels her banners again and marches slowly south clad in ice with spears of frost and lashes of hail.


In the old tale of the Noldoli who alone escaped Melko's power, when at the battle of the Unnumbered Tears he slew and enslaved their folk and wove spells about them and caused them to dwell in the Hells of Iron, faring thence at his will and bidding only.


We should make some Hells Of iron (manicles) for special captured foes.
I'll think on how to make them, if any one has ideals, they are welcome.

Hells of Iron
This metal collar magiacly adjust to the captured character or characters (one per character), the spell dominate person will make them do your bidding, as the spell.
The Dragoon's Discharging Bolt(2d4 points of damage, like the spell coa library) is used to controll the character when the spell domanaite person wears and lets them know you can controll them, by shocking them. the person needs to make a spell saving throw against the 15 level against the wizard who made the item. the shock has a command word to activae the electric discharge and has 10 charges per collar.
craft woundrous item, domanate person spell 5th, resize spell 1st , mend spell 0 lev, Dragoon's discharging bolt 2nd lev costs 8,500gp per collar, exp 650
Eglentyne

03-16-06, 01:25 AM
I allready started with an post, and will look for answer tomorrow. and then replie. I beive its your turn pries or thasis to start and then answer back.
will check serval times a day so can replie.
Kobold_Ur_Priest

03-16-06, 03:22 PM
Hells of Iron sound sweet. I liked the flavor. If they get made...maybe we can capture enemy lycans...
Moriok_Mephidross

03-16-06, 04:26 PM
Sounds like manacles with dominate person on the wearer or somethin. The faring thence... bidding... all that stuff suggests it ta me at least.
Kobold_Ur_Priest

03-16-06, 04:35 PM
hmm, never thought of that---quite simple actually
redhase

03-16-06, 08:39 PM
i was thinking about the Hells of Iron, may be clericand wizards spells combined.

something like the thayen slave collar, with a simular small electric shock when the command word is said.
to break their will, not a leather collar but metal; sealed by by a spell.
or a small lock and put the metal collar around their neck.


only for the best slaves we want to control, from the other guilds.
the Hells of Iron might have the dominate person, spell but would need an small electric shock to keep them in line when needed.


this place has been quite with out silmarian doing all those posts, makes me wonder what the big suprise is when silmarian starts posting again.

Are your perparing to bombard the boards silmarian when your ready, I wonder.
as it is said be perpared no matter what stops you and deal with the proublem.
Moriok_Mephidross

03-16-06, 09:00 PM
If the collar had dominate person on it... then why would it need an electric shock to keep them in line? They would do whatever ya said cuz they'd be dominated.
Demonfey

03-16-06, 09:08 PM
Because it's fun to run electrical shocks through people?
Kobold_Ur_Priest

03-16-06, 10:21 PM
Because it's fun to run electrical shocks through people?
ALMOST as fun as the D&D version of Chlorine Gas...lol...ALMOST :rolleyes:
Tenzhi

03-17-06, 12:27 AM
this place has been quite with out silmarian doing all those posts

Some would say "peaceful"... ;)

But I'm feeling rather like an antagonist who has no protagonist to counter him. Kind of lost and drifting in the dissolving plot. If I were capable of any emotion other than Hate, I might be feeling one right now. As it is, there's just empty Hate. That's almost like sadness except for the violence and bloodshed ( ::suddenly hears Manowar:: ) involved.
Kobold_Ur_Priest

03-17-06, 12:47 AM
yeah, we need action

all of us sitting here plotting, scheming, and talking of actions against our enemies has become quite boring.
Tenzhi

03-17-06, 01:07 AM
yeah, we need action

all of us sitting here plotting, scheming, and talking of actions against our enemies has become quite boring.

On the plus side, it gave my brain time to think on its own without guidance. This, of course, led to it dreaming up an alternate earth where America is run by Nazi-Communists (specifically, the Nazi-Communist Alliance of America which is run by the Nazi-American Allied Communist Party - a movement started by twin dictators Josef and Adolf Statler*) who want to rouse Cthulhu and the West Coast was taken over by the Holy Roman Empire of Japan (ruled by His Majestic Excellency, Emperor Pope John Ito).

During the war, the NazComs took over Europe before America got involved in the war, were the first to discover atomic fission, and captured the Spear of Destiny. Using an arcane process they fused the Spear of Destiny into several atomic warheads, some of which they dropped smack in the middle of the USA, causing a magi-tomic explosion of great magnitude that simultaneously created a wasteland, brought forth prehistoric forests, opened a rift in time that caused a large viking city to appear in the Great Lakes region, released various Native American spirits which had been trapped in the earth, and in the ensuing ripple of reality aftershock caused various people across the globe to develop strange powers.

This is all for a Mutants and Masterminds campaign, BTW.

(*Yes, that's right, the Statler brothers founded the NAACP which runs the NCAA.)

See what sort of digressions happen when my brain is left to its own devices? :P
Demonfey

03-17-06, 01:34 AM
One of my ideas was for a world where the nothern hemisphere would be the heaven area, southern hemisphere hell area, east Law, west Chaos, and the middle being the material plane with the elemental planes to the north/south east/west and the ethereal plane on the opposite side of the planet. A total of six enormous landmasses, with different dimensions being different countries (or maybe continents) connected to the larger landmass.
Kobold_Ur_Priest

03-17-06, 01:50 AM
I had one in mind, but it was Warhammer 40K inspired...I shouldn't have to eloaborate on it :rolleyes:
Wilds

03-17-06, 12:46 PM
yes.....

Tyranids already own the entire universe, theres no need to plot any more :w00t:
Kobold_Ur_Priest

03-17-06, 01:44 PM
yes.....

Tyranids already own the entire universe, theres no need to plot any more :w00t:
Wilds...man...seriously, GET OUT OF MY BRAIN!

we've had the past like 5 ideas alike....this is awkward...
turalisj

03-17-06, 02:21 PM
*casts concecrate*
*looks around*
oops.
*dispels it*
Eglentyne

03-17-06, 04:19 PM
Wilds...man...seriously, GET OUT OF MY BRAIN!

we've had the past like 5 ideas alike....this is awkward...

maybe he has the mind reading ability.

I would say this I don't like the aligment system in the boooks, in some ways has fawls.
characters like my kender who are ng, to me it is a belief thing, if your character believes it is good then it good.
like being in a family and borrowing from others is a good thing, may be alittle evil in their somewhere, but still good in his view.
killing is a good thing if it is for the famile and the family benifts for it.
blackmail and bribery and other things are good too when needed.
poisoning , illeagle games, contract killings, borrowing from those who have too much anyway.
what is good for the family is not evil, even dealing with other halls that others don't like is good for the family.

may our parnter ship be one of many good things.
Kobold_Ur_Priest

03-17-06, 04:59 PM
*casts concecrate*
*looks around*
oops.
*dispels it*
:rolleyes:
Wilds

03-17-06, 06:51 PM
Wilds...man...seriously, GET OUT OF MY BRAIN!

we've had the past like 5 ideas alike....this is awkward...

*smacks scrying screen*
Stupid glass


In your head?????.....of course not......
Kobold_Ur_Priest

03-17-06, 07:21 PM
:D :rolleyes:

*takes a consecrated canister of chlorine gas of holyness*

*detonates & runs*
thasis

03-17-06, 07:49 PM
Mmm... randomness :P
Kobold_Ur_Priest

03-17-06, 08:09 PM
yeah.... :rolleyes:
Demonfey

03-17-06, 08:19 PM
TACOS ARE ATTACKING MY BRAIN!

Anyway, if that doesn't kill the joke that is the rampant randomness, then I've lost my touch.
Kobold_Ur_Priest

03-17-06, 08:31 PM
Penguin Nazis are killing the Shrews!


:rolleyes:
turalisj

03-17-06, 08:31 PM
And ewok sith have landed in the base.
turalisj

03-17-06, 08:48 PM
I need someone to dm an AIM chatroom game. We have 5 players all ready to go, and each can play any kind of character.
Kobold_Ur_Priest

03-17-06, 09:00 PM
i'll join the game if you get a DM
turalisj

03-17-06, 09:05 PM
There's plenty of people. We just need a dm....
Kobold_Ur_Priest

03-17-06, 09:27 PM
oh... :(
Wilds

03-17-06, 10:22 PM
*inhales gas deeply*
hmmmmmm.....

nachoy
redhase

03-17-06, 10:47 PM
How about we go to the kender guide area and tell them the forrest dweller guild has all kinds of shiny and pretty things that they could borrow.

that would be a good laugh, and sit back and watch through a scrying spell or device the kender go borrow everthing in sight.

now that would be a show to watch.
all the elves chasing them away, and more taking their places.
Kobold_Ur_Priest

03-17-06, 11:01 PM
hmmm...borrowing....fun times...
redhase

03-18-06, 12:27 AM
the forrest guild has all kinds of things you can borrow, invite some of your friends to go visit them.
their friendly.
Kobold_Ur_Priest

03-18-06, 12:36 AM
the forrest guild has all kinds of things you can borrow, invite some of your friends to go visit them.
their friendly.
hehehe..onward, tomorrow.
redhase

03-19-06, 01:26 AM
invite some of your friends and have a big borrowing party, if I played a kender it would be with a half demonic template.
a kender half demon, that does sound nice to my ears.
but i would have to go to another guild, to do this.
Kobold_Ur_Priest

03-19-06, 12:12 PM
do it!

we could use some unique kender around here.

i think, next level- im gonna make mine fiendish or wait a few levels and find a way to make hime a full half-fiend
Kobold_Ur_Priest

03-19-06, 04:06 PM
Eglentyne, Thasis, TuralisJ, hell...everybody---make an account on my site..i have plans!
thasis

03-19-06, 10:59 PM
I have an account already as you know. I'll make sure to drop by.
Kobold_Ur_Priest

03-19-06, 11:41 PM
:D alright. sounds good

let's see if we can get more people involved
redhase

03-21-06, 03:57 AM
If the collar had dominate person on it... then why would it need an electric shock to keep them in line? They would do whatever ya said cuz they'd be dominated.


posted by orcy the green wonder:

You do realize that Glenn has made no items for you or Rolindin. To create a permanent item of that anti-psionic spell, you would need to spend well over 700,000gp. Which, you cannot aford.


the costs would be about the same for an permant ongoing dominate spell, may be less.

Also, if an old GM allowed you to use things, you must have them re-checked. Because some GMs were not quite as... limiting as they should have been. So you need to check things with the current GMs.



as was pointed out by orcy in otherposts a magical device that operates continuously, cost a lot of gold to make. al lot!

So to have the collar function 2 to 4 or 5 times a day, is cheaper or so less charges is less expensive, it's all about the gold since we'll all have 7th level ecl now not the 15 ecl as before.

an electric shock added will make the captured character think twice about dis obeying you again. the spell might work for the spell time limit, but afterward, you will have to deal with them again.
in two ways, use up another charge of dominate person or use the electric charge on them.
it comes down to gold and how much you have to spend.

A cheaper way will have to work right now till I find away to get more gold.
if this new round was a 15 level ecl I would have an more expensive band made.

oh well, when i do get the gold I will have one made, that works continuously.

if we as a guild want an item like this all characters would have to contruibte to the making of the one item or more items.
very expensive.
Kobold_Ur_Priest

03-21-06, 03:23 PM
nice input Red.
redhase

03-21-06, 04:37 PM
Kobold_Ur_Priest
nice input Red.


thasis, It is time that we as a guild have an meeting and talk, if your guild leader Alastor if I remeber his name right.

could you Thasis have Alastor have meeting and we could use Kold ur priest site for the meeting.

we need to figuer things out.

The organation ideals are out, so If no one else ask's the gm's I will then ask how they will handle this area.

first we need to meet as a guild and find out the things our induavial characters are planning and what as a guild we need to do together.
every player or guild that wants to be be our firends should be at the second
meeting once we as a guild meet.

Please Thasis call the meeting.
we as a guild have so much to talk about.
Kobold_Ur_Priest

03-21-06, 05:14 PM
yea, my site's open for the meeting :D
redhase

03-21-06, 08:59 PM
I would like to suggest that all the 7levl ecls go and we talk.
you might not even know, but your characters plans might intertwin with mine in some ways.
we each need to at least say what the genaral plan is that our characters have in mind, and see where we can help each other.
I have plans with in plans with in plans with in plans, but will not tell what the big plan is. that is unless your character is willing to help in some ways to benfit the guild.
the other plans all lead up to the big plan.

we need this meeting, so we all know or have some ideals where we are and were other characters might need our help in your plan ideal.

we can all help each other where the plans entertwin, and we need to.
Kobold_Ur_Priest

03-21-06, 09:58 PM
once more of the members start to post, we'll get it underway
thasis

03-22-06, 08:19 PM
Well a meeting is called then. My posting is as usual limited. I have many other endevours going on at the momment.
Kobold_Ur_Priest

03-22-06, 08:37 PM
ok, we shall await the others.
redhase

03-25-06, 02:07 AM
"The Evil of the north has defiled the springs of Sirion, and my power withdraws from the fingers of the flowing waters. but a worse thing is yet to come forth. Say therefore to the Lord of Narothrond: Shut the doors of the fortress and go not abroad. Cast the stones of your pride into the loud river, that the creeping evil may not find the gate."

"All the land was now become filled with evil, and all clean things were departing from it."

"Sauron preaches a great sermon, teaching that Iluvatar does not exist, but that the world is ruled by the gods, who have shut themselves in the west, hateing men and denying them life. The one good god has been thrust out of the world into the Void; but he will return. In an added passage it is told, remarkably, that 'Sauron says the world is round. There is nothing outside but night- and other worlds.'
Sauron has a great domed temple builty on the Pillar of Heaven and there human sacrifice take place, the purpose of which is to add the lives of the slain to the chosen living"

May or enemys say the same about us

will we need to build alter to our gods and sacirice our enemys unto them.
thasis

03-25-06, 05:28 AM
???
Demonfey

03-25-06, 02:08 PM
What enemies? We're the only ones left.
Kobold_Ur_Priest

03-25-06, 04:37 PM
"The Evil of the north has defiled the springs of Sirion, and my power withdraws from the fingers of the flowing waters. but a worse thing is yet to come forth. Say therefore to the Lord of Narothrond: Shut the doors of the fortress and go not abroad. Cast the stones of your pride into the loud river, that the creeping evil may not find the gate."

"All the land was now become filled with evil, and all clean things were departing from it."

"Sauron preaches a great sermon, teaching that Iluvatar does not exist, but that the world is ruled by the gods, who have shut themselves in the west, hateing men and denying them life. The one good god has been thrust out of the world into the Void; but he will return. In an added passage it is told, remarkably, that 'Sauron says the world is round. There is nothing outside but night- and other worlds.'
Sauron has a great domed temple builty on the Pillar of Heaven and there human sacrifice take place, the purpose of which is to add the lives of the slain to the chosen living"

May or enemys say the same about us

will we need to build alter to our gods and sacirice our enemys unto them.
sounds cool...
redhase

03-25-06, 05:24 PM
Demonfey
What enemies? We're the only ones left.


thasis ???

Kobold_Ur_Priest
sounds cool..
I am not one to come in and demand to be heard and be loud and convince everone to do it my way.

I work from behind the sceens and direct my characters and what help I can get to do things, if it becomes necassary then my character will do things to help and help he will.

We may be the only one's so far who are visable so far, you never know where the one who oppose will come from. they could be hidding and waiting, then when we least expect it have a counter attack.
the quotes are for insperation and to inspire us so we can work toghter in the new round coming up.

we never know which guilds will survive, the guild of good, the men of von draca, the forrest guild, who knows where or witch guild will not like what we do or repersent.

be preparied, for anything or any one who opposis us.

I will go back into the shadows and wait for the gm's to bring in the new rules and prepare for my part.

may our enemys know fear as our shadow encrouches unto their area. may their gates become full of fear of the evil that is at their door.
Kobold_Ur_Priest

03-25-06, 06:10 PM
together, we shall rule all :plotting:
Demonfey

03-25-06, 11:18 PM
Technically, we do rule all again, since we're the last ones active.
redhase

03-26-06, 01:34 AM
demonfey it does seem that some other guild is suriving too.

were panther meat grill does sound good does it not.
Kobold_Ur_Priest

03-26-06, 09:00 AM
like i've said before- lets erradicate the Forest Dwellers, or better yet, corrupt them unto evil
thasis

03-27-06, 05:49 PM
I prefer the whole corrupting the forest into a desolate wasteland idea...
Wilds

03-27-06, 05:58 PM
Sounds fun
Demonfey

03-27-06, 06:02 PM
Wilds, you remember why we didn't turn the forest into kindling, right? Fang wouldn't allow it, and fighting a werewolf with troops would be a pain.
Wilds

03-27-06, 06:13 PM
Hes not around right now. Hes also turned evil since then.
Kobold_Ur_Priest

03-27-06, 06:18 PM
I prefer the whole corrupting the forest into a desolate wasteland idea...
whooo hooo! lets do it!
jagggar

03-27-06, 06:46 PM
Don't you guys have a swamp to light first?
Demonfey

03-27-06, 06:47 PM
I'll do that now.
Kobold_Ur_Priest

03-27-06, 07:03 PM
Don't you guys have a swamp to light first?
Let's get to it. Shadow or Cerberus can go along to help out...
Demonfey

03-27-06, 08:20 PM
Just lit it using an aarakocra and a lit torch.
Kobold_Ur_Priest

03-27-06, 09:15 PM
:D those bird folk come in handy....
Demonfey

03-28-06, 12:19 AM
Why did you think I had Nhyris recruit them?
Vallum

03-28-06, 02:13 PM
EDIT: Wrong thread, sorry.
Kobold_Ur_Priest

03-28-06, 03:34 PM
Why did you think I had Nhyris recruit them?
good idea...how many do you have, i have a plan...
Demonfey

03-28-06, 04:12 PM
Not many. Although those are just Nhyris's personal forces. We never did recruit the actual GOUE army... :devil:
Kobold_Ur_Priest

03-28-06, 05:25 PM
Not many. Although those are just Nhyris's personal forces. We never did recruit the actual GOUE army... :devil:
we should all gather as many NPCs as possible....and completely eradicate every inch of the forest dwellers domain, unless of course, Fang, Cerberus, and the other wilderness oriented beings would like a new place... ^_^
redhase

04-18-06, 08:04 PM
do you remember the ideal fro a living vampire, I found a half vampire prc class. a half vampire is a living vampire, that is still a live a a offspring of a vampire. accourding to the template vampires can make children, and they become half vampires.

Make be a half vampire character, la +2 or La +3 for the class, have to look them up again.
I still would like to make a full living vampire prc class, not undead but alive.
thasis

04-18-06, 08:27 PM
Half-Vampire is a template in the WoTC book Libris Mortis. Good template BTW :D

Also, post on the Guild of Ultimate Evil: Darkness. This one was replaced with that one.
Kobold_Ur_Priest

04-18-06, 08:58 PM
Half-Vampire is a template in the WoTC book Libris Mortis. Good template BTW :D

Also, post on the Guild of Ultimate Evil: Darkness. This one was replaced with that one.
exactly.
redhase

08-12-06, 03:30 AM
We can help each other to take over the forrest foundation, since the game is free form now.
we need to talk to each other and help each other to do this.

any player who wishes to help, and any guild that supports the guild call on them for their help (15 level characters).
lets rake the forrest foundation and make them our slaves.