The Psionics Foundation [Archive] - Wizards Community

Post/Author/DateTimePost
Sssargoth

05-11-04, 11:44 PM
I am starting this foundation because I enjoy psionics, and wish to "share the love" as it were.

If you need to RP for any reason please use Red text, and anything else in the normal text color

For a complete list of rules that are specific to the foundation boards click here (http://boards1.wizards.com/showthread.php?s=&threadid=221394) , and if you are looking for the CoC it's in Cabo's sig on the page that I have linked.
I do have aditional rules for this foundation that can only be superceded by the employees of Wizards, the WizO's, the Game Masters, and on specific occasions the Scribes if they make a valid point.

My rules are:
0. These rules can only be superceded by the employees of Wizards, the WizO's, the Game Masters, and on specific occasions the Scribes if they make a valid point. This, as you can tell is rule zero, since this is the second time i've put it down

1. The opinions in this foundation are exactly that: Opinions. If anybody dose not respect others oppinions, and voices that fact, I will concider it flaming

2. NO flaming. I will personaly attempt to stop flame wars when I think 1 is starting, unless a WizO or GM gets to it first.

3. Do not put your member number in your sig. just put in your request and put Psionics foundation member in your sig, and your an official member. the number in the Member List is only for refrence of who posted in what order, mostly for my benifit.

4. Have fun, and play nice

5. DO NOT EAT THE BLUE GOBLINS
I'm sorry if my rules seem harsh, but I do not wish to have to disband this foundation, which I will if people can't be polite, for the betterment of the Guild House.

NOW, for the moment you've all been waiting for!
The Member List:

1)--Foundation Leader and Thread keeper Sssargoth, the PsychoDragon
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DMsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
33)-The Dream Keeper Iuducium
34)-The Psycosis Gnome Garbel Willowwits
35)-The Flaming Blade MaverickWolf
36)-El’Diablo The Formless
37)-Temporal Shifter Malkaf
38)-Bacris The Stadard Action Divination
39)-hovnarr the An*l Retentive
40)-Astral Crafter Sypons
41)-Mind over monk valhiem
42)-The sky-pirate PsionicRanger
43)-Thri-kreen psionic hunter Frostbite_Ravenheart
44)-The Eternal Master of Energy zavin
45)-Disciple of the Mind's Voyage HauntedHeaven7
46)-The Astral Wayfarer DisposableHero_
47)-Arshes
48)-Azzy #0
49)-Klidor the Trancendant Mind
50)-Keeper of the Cerebeal Enhance-O-Tron GFC Seracule



This list will be updated as soon as I have a chance.

Lets see, what should the first topic be? Hmm.......how 'bout the differences between 3e psionics and 3.5 Psionics. possibly to convince us stuck in our 3e ways to try the new version, and/or work together on ways to make balanced 3.25 psionics, for those out there unwilling to go all the way from 3e to 3.5. Besides there are people who don't want to go all the way to 3.5, like myself.
Actually, thats more like 2 or 3 topics, oh well, its a stating point anyway.
Orcy The Green Wonder

05-12-04, 12:14 AM
Orcy doesn't think that yer rules are too harsh, they are things that people should be following for the most part anyway. The flaming the major one there.

As for psionics, Orcy does sort of like the new version's augmenting. However, you cant really manifest a power unless yer manifester level is equal to or above the pp it costs for the power. Not too bad a way to keep the psions from overpowering other classes. Also, you just want to stay with 3.0 because you want yer inertial armor as a feat ;)
BlaineTog

05-12-04, 08:59 PM
Oo! Ooo! Pick me, pick me!!! This constitutes me joining. w00t!

Hmmmm....... Question: can we have titles, like over at the Council of Archmages? Just a thought.

Augmentation: Pure unadultered genius. Its just such a great idea. It allows the powers to scale (how can you not love doing 20d6 points of damage with a 1st level power?), which means that you can take interesting noncombat higher level spells and still be competetive in combat.
Shandrakor

05-12-04, 09:38 PM
I'm in! I wanna be member # 2! Ohhh...wait...they don't allow member numbers any more.......

The only issue I have with 1st level augments powers is that the save DC doesn't scale nearly as nicely as damage. We should definitely have titles. I've got third pick.

But overall -- who wouldn't want your Psicrystal to be holding your focus for Energy Current whilst you do other stuff?

On a side note, can you guys teach me how to get stuff into my sig? I don't have one....:mad:
Sssargoth

05-12-04, 10:00 PM
Originally posted by BlaineTog
Hmmmm....... Question: can we have titles, like over at the Council of Archmages? Just a thought.


Sure, just put what you want your title to be and Ill put it in the Members List next to your name.

Origionally posted by Shandrakor
On a side note, can you guys teach me how to get stuff into my sig? I don't have one....

well, you click on the user cp icon. then you click Edit Profile, and go down to where it says Signature: and then all thats left is to put something in the window.
I had to open another browser window for my step-by-step just then:D

just so you know, both of you have been added to the list
Orcy The Green Wonder

05-12-04, 10:13 PM
Originally posted by Shandrakor
I'm in! I wanna be member # 2! Ohhh...wait...they don't allow member numbers any more.......

Read the Foundation Board guidelines, member numbers are now allowed in foundations.
Galeros

05-12-04, 10:23 PM
Hehe, I will talk here a bit later.:)
BlaineTog

05-12-04, 11:13 PM
Hmmm...

I'm debating: "Keeper of Quintessence" (or some derivation therof) or something to do with Genesis. I like Shapers. Can you tell? Thoughts?


The only issue I have with 1st level augments powers is that the save DC doesn't scale nearly as nicely as damage.I don't know about that. Most of the Phycokinetic powers increase the save DC by 1 for every 2 additional ppws spent. A fair number of the other powers do the same.

EDIT: Just put me down as the "Keeper of Quintessence." That power is pretty fun.
Shandrakor

05-13-04, 09:06 AM
Thanks for your help on my sig. I'm something of a Telepathy nut, so I'd like to be...

True Mind Switcher and Psychic Chirurgeon

:angel:

Cause you never know what body I'll show up with...and you never know what I'll manifest when I do. :schemes:

To tell you the truth, I haven't used Psionics since 1st edition. Not seriously anyway. They were nice in 2nd, but psionic combat took forever and folks pretty much (in my experience) used the powers. 3rd seemed a bit better, but most DMs of my acquaintance wouldn't touch it with an eleven foot euphemism.

EDIT: I'm showing off my shiny new Sig.. :D
De Batavier

05-13-04, 06:10 PM
Well count me in.

Title: hmmm....Guardian of the Crystal Library
De Batavier

05-13-04, 06:20 PM
I like the fact the XPH is bigger then the PsiHB.:D

3.0 0-1 3.5
Whakapapa

05-14-04, 03:07 AM
hey i was member of the old psionic foundation! I demand entrance :P
Shandrakor

05-14-04, 05:24 AM
Neither one, however, had the Psionic Gem Dragons in it. So that docks a point from each one. But the XPH has the Unbodied, which I'll be using as soon as I reach 9th level and subsequently, through a chain of events that are clearly not my fault, kill him off. Like charging a Great Wyrm with a pointy stick...facing backwards. :angel:

Current Score: 3.0 -1 -> XPH 1
De Batavier

05-14-04, 05:31 AM
The XPH has a races chapter and more baseclasses +2

current score
PsiHB-1 XPH 3
BlaineTog

05-14-04, 07:10 PM
Augmentation Alone is worth +2 for the XPH.
And MAD no longer Exists. (+1 XPH)

current score
PsiHB: -1, XPH: 6
Shandrakor

05-14-04, 09:33 PM
I don't know if the PsiHB had the ability to choose from 4 types of energy and 2 types of saves when doing damage. If it didn't, score one for the XPH. Heck, make that two. Being able to hit those nasty rogues is brilliant. Oh, and a point I'm sure about: Having your Psicrystal maintain concentration for you is brilliant -- just brilliant. Give the XPH 1 for that. Energy current anyone?

PsiHB -1 XPH 7

or

PsiHB -1 XPH 9

(Depending on wether or not you could choose a save/energy in the PsiHB or not).
Shandrakor

05-14-04, 09:37 PM
On an unrelated note; BlaineTog, how do you get a hypertext link in your sig? I copied yours and got a rather hideous url. Help!

BTW, I'd be most appreciative if you'd chime in and let me know what you think of these new psionic races/powers/constructs.

http://boards1.wizards.com/showthread.php?s=&threadid=236000

Thanks!
De Batavier

05-15-04, 11:06 AM
In the PsiHB you got a psicrystal for free. In the XPH you get a bonus feat, one point for both.

PsiHB 0 XPH 10 :ayyyy!:
BlaineTog

05-15-04, 12:31 PM
The new Psicrystal is *worth* the feat. It has Improved Evasion, can Fly, gets a bonus to natural armor, costs no GP to make, carries no XP drain if it is destroyed, offers a bigger bonus to the skills it helps, and the personalities have a more diverse list of bonuses. +1 XPH

No more Psionic Combat! +1 XPH

Psions get the same number of powers known (excluding talents) but they get more higher level powers known. +1 XPH

Psions get more power points per day. +1 XPH

Psychic warriors tecyhnically get 2 fewer power points per day, but they get bonus power points for having a high ability score. +1 XPH

Psychic warriors get, excluding Talents, one more power known, and greater versatility in deciding how many of each level and when to get them. +1 XPH

Psychic warriors lose Weapon Specialization and Tumble. While I personally think this is a good thing (WS = Fighter only), its not good for the PW. And Tumble doesn't make sense if they also get Heavy Armor Proficiency, but it is a dock. +1 PsiHB

The powers look, in general, to be more versatile. +1 XPH

More Immediate/Swift action manifesting times. +1 XPH

The Expanded Knowledge feat. +1 XPH

PsiHB: 1; XPH: 19
De Batavier

05-15-04, 01:15 PM
The hidden, hidden talent feat XPH + 1

PsiHB 1 XPH 20


:cool:
De Batavier

05-15-04, 03:24 PM
On Psionic combat, i like the idea that two psions duke it out by just using the power of the mind. The way PsiHB worked it out, didn't work out. But i still love to see a good system. The Mindscape system seems a bit cumbersome to me.

In OA you have a system of staring your opponents down. It's simple and only a few rolls, but doesn't catch the essence of mental combat.



:confused:
BlaineTog

05-15-04, 05:40 PM
It's like the 3.0 Ranger or the Sorcerer. A great idea that just didn't pan out.

Personally, I'd like to see a system similar to grapple (well, *kinda* similar, in a roundabout sort of way), using Charisma.
De Batavier

05-15-04, 06:02 PM
Using Charisma would give the Wilder a big advantage over the other manifesters. So using the primary stat would give everybody an equel chance.
Manifester level should also count. A 20 level character should beat a 1 level character about 99% of the time.

So opposed checks would be somthing like, d20+ manifester level + bonus of primary casting ability (manifesters choice if he has more than one).

What would the effect be, pp loss, manifester level -1, ability damage?
The last one sounds to much as 3.0 ;)

:cool:
Shandrakor

05-15-04, 07:57 PM
In the event the XPH's new Psicrystal, using the RAW, is destroyed, you can't gain another one unless you take the feat again. IMC I'm houseruling it to allow an owner to attune a new one if he makes a DC 15 'attuning' check to see if he can awaken the new crystal...but I shouldn't have to.

PsiHB 1 XPH 19
Ouroboros

05-16-04, 04:06 AM
Well i have expanded rulez in my hands and I am a little green.
But i like the new format wizards uses for the books.

Psionic gods (just 2 :( )
Feats.
Monsters

but why are there more psionic classes aren't psion as rare as they come?

Long live Psionics and long live Deep Duerra the grey dwarven goddess of psionics.
Shandrakor

05-16-04, 08:24 AM
IMHO, WotC now feels that they have a workable psionics system which will be accepted by far more DMs than has been the case for any other system. Additionally, I suspect that this modification is rather similar to Gruumsh's gaining a second eye and having it put out by C.L. to establish a reason for Orcish-Elven emnity. Someone thought it was a good idea. In first IIRC you had to roll the dice and if you got a 100 you were a psionic character, and if you missed you weren't. Same story with noblility, etc.

In second, most races were effectively prohibited from advancing in all but a few classes - third got rid of class-race combination restrictions, allowing me to have a Half-Orcish caster of the arcane variety. Just a few random musings...and if you ask me, Psionics is a result of the advancing human consciousness, and a desire to rely more on oneself than on fickle deities. The DnD pantheon is pretty complacent, but the Asgardian and Pharonic pantheons were always fighting.

IIRC Illsene is the only 'true' psionic deity -- Zuiken is only a quasideity...or semideity...or something like that. Anyway...

Happy Gaming!
De Batavier

05-16-04, 05:43 PM
A thing i wasn't pleased to see in XPH was that some of the art came from PsiHB.
Not that the art isn't cool, but i think a new book should only have new art.

So the score is
PsiHB 1 XPH 18

On the psicrystal, i think you should get a new one after the first one dies on you.
I think the death of a crystal should effect the psion greatly, he just lost a part of his own personality...though in some cases :D
Sssargoth

05-17-04, 02:36 PM
the XPH has the psionic focus ability
Psion: Ok, since I'm now focused, I can now use one of my powers. *manifests power* F*** now i have to refocus. *watches sorcerer in envy*
-1 XPH

The PsiHB has reserve PP for feats
Psion: Ok, as long as I dont drain my mental abilities to far, I can still acess my other abilities. *Manifests power* ALRIGHT, who's next?*grins psychotically*
+1 PsiHB

PsiHB 2 XPH 17

On a different subject, I have just started working on converting the PsiHB feat, and XPH power Inertial Armor, into an upgradeable feat. Ive got the basic framework already, but Im not sure if its balanced.

Inertial Armor [psionic]
when its taken, the charicter needs to have at least 1 PP in reserve to use it. It gives a +4 to AC. dose not stack with physical armor, like leather, chain mail, or platemail, but dose stack with shields, rings of protection, force effects and natural armor.
IA can also increase its protective capabilities on a 1-for-1 basis, up to a maximum AC bonus of +8. the Overchannel feat is required before it can upgrade its self.

the icrease would go by what level the charicter is, but thats another thing entirely.

Thank you ahead of time.
Threadkeeper Sssargoth, the PsychoDragon
De Batavier

05-17-04, 04:58 PM
I personaly believe IA should be a power.

Having said that, i think you shoul split the feat up or let it be picked more than once for an higher AC bonus.
Or
If you want an augmentable feat, i think you must keep to the rule that you can't use more pps than your manifester level.

Don't know if it's balanced. Are there besides dodge other feats that give some kind of bonus to AC?

Well hope that helped.
Sssargoth

05-18-04, 07:20 PM
I was also thinking along the lines of not being able to use more PP than your manifester level. probably gaining the maximum benifit from it at 12th or 14th level. havent decided which or if its even a high enough level.

the other feats that give an AC bonus, that I know of are Psionic Dodge from the PsiHB, Improved IA from the Minds Eye download, and the Vow of Poverty from the BoED. psionic dodge might have been reprinted in the XPH but im not sure
De Batavier

05-19-04, 08:18 AM
If i understand you correctly, you give the old 3.0 IA feat and if you want to gain additional bonusses to AC you have to take the overchannel feat and have a greater pp reserve.

Would you allow overchanneling with this feat? So a first level character, who can take IA and Overchannel, could have a +5 to AC.
It seems a bit overpowerd compared to other AC boosting feats. Must the charcter be focused? It would make sense flavor wise, i think. It also makes a disission to expand focus more complex...

On a different level. Seems the psionics foundation has a PR problem, looking at the members list :(

Maybe we should ask the telepaths in our group to start charming right away



:cool:
Shandrakor

05-19-04, 11:42 AM
Someone is thinking at me... *Reads post* Ah...it was you, De Batavier. IIRC the membership and posting frequency tends to fluctuate w/ school. Perhaps come summer things will pick up. :D ATM, folks are rather concerned with the 'Blue Issue'.

PsiDodge didn't transfer over. Personally, I prefer Psionic Characters being more power-oriented rather than feat-oriented.

A 19th-level Psion will have 311PP, and will be able to manifest an augmented Inertial Armor for 19PP, which will give him an armor bonus of 13 to AC. IMO, that beats a feat. The XPH is now (mostly?) OGL. DL the new SRD to pick it up. Here's a cut-and-paste for your convenience:

Inertial Armor
Psychokinesis
Level: Psion/wilder 1, psychic warrior 1
Display: Visual; see text
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 1; see text
Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor.
Your inertial armor can be invisible or can appear as a colored glow, at your option.
The armor bonus provided by inertial armor does not stack with the armor bonus provided by regular armor.
Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.

That works out to 6.1% of his PP total for the day...assuming the Psion in question had an INT modifier of 0. If it's higher, as anyone who wants to manifest 9th level powers will ensure that it is, he gets bonus PP, which will lower the % required to 'armor up' for the day. At level 7, a 'proper' (read: augmented) manifestation will cost him 15.2% of his PP. At level 1, it'll cost 50% of his PP. So as he gains in power, his costs decrease.

For a PsyWar...well, IMO, he has no business running around naked, no matter how cool that may look. He gets the proficiencies -- he oughta use them. And since it doesn't stack with Full Plate (or whatever he happens to be wearing) he probably won't bother to learn this power anyway, seeing as how he only gets 1 power/level.

Your best bet is to download the revised SRD and (potentially) do a total rebuild of your characters. If you're set on making it a feat, I'd recommend it requiring focus to maintain. Flavor-wise, I never 'got' 3.0 Psionics, though, so bear that in mind when making your final decision.
De Batavier

05-19-04, 11:48 AM
Maybe it wasn't a smart plan to associate with telepaths. Now my secret plans will be revealed...

The Blue does indeed generate a lot of posts. But i think a lot of the post aren't realy about the blue, but the +2 int.


I vote for making Blues honourary members of this foundation.
Shandrakor

05-19-04, 05:45 PM
Perhaps it wasn't a good idea to associate with telepaths... On the other hand, as the Guardian of the Crystal Library, I daresay most TPs will endeavor to stay on your good side. There's always more to learn...And it's a great place to meet new adventuring partners. You can never have too many folks in a Metaconcert, that's what I always say.

I noticed it earlier, but I thought I'd mention it for poops and giggles -- the Inertial Armor works out to exactly a suit of +5 full plate...but you get to keep all of your dex bonus on top of that. Sure, it's subject to dispelling -- but really, what Psion isn't going to keep a few points in reserve 'just in case?'

I actually paid attention to and was involved in the whole 'Blue Controversy' for the first 28 pages or so...now it seems to have degenerated into name-calling and a few folks who like to bicker. I enjoy a good argument myself...though I prefer to do my argumentation via Mindlink.

The thing with focus is that you have to blow it to use MetaPsionics. IMHO there's really no need to even bother learning them, unless you've taken Psionic Body and keep rolling ones for your level-up HP. Burrowing power could be useful in certain situations, but I wouldn't do it unless I had a strong IC reason. Split Psionic Ray has some interesting combinations, most notably Psionic Disintegrate. Chain Power...not terrible...but ya know what? In almost every circumstance imaginable, I'd rather augment my power, and pump up the damage that way. MetaPsi doesn't mod DC...augmentation DOES. I could see my way to purchasing a Rod of Quicken Power, though. You make your own call...

Now, if you think I'm wrong, please don't hesitate to tell me so and give examples. :D

Generally, I'll take the Psicrystal chain. That's 3+, depending on how mighty you want your Psicrystal to be. Then I reckon I'll take Power Penetration and Greater Power Penetration. A cumulative +4 to beat Power Resistance? Count me in. Though I must admit, were I not a telepath and was, say, a Shaper, I'd certainly take Power Specialization, and it's greater variant. Quicken power is nice...but really, I'd rather have it in a rod. Actually, I seem to be talking myself around to liking...at least a few of the MetaPsi feats. Still rather have them in a rod though. What do ya'll think?

BTW, Sssargoth, I was wrong...Psionic Dodge did, in fact, make it into the XPH -- it's in the feats section. Have to be focused though...which makes it effectively worthless for the guy most likely to need it, the PsyWar. Grrr...

What would be my standard feats? Psicrystal chain -- at least once, and possibly more uses of Imp. Psicrystal, depending on how I feel my guy's doing. Combat Manifestation. Psionic Meditation...if he's one of THOSE types! The chain leading to Craft Psi Construct -- including Craft Psi A&A, and Craft Uni Item. I'm gonna need Craft Psicrown too...nothing like an Intelligent Psicrown. I know that's not technically possible...yet. Hmm...

Here's a question for ya: what items is it best to make intelligent? And what feats would you/do you typically take? Off topic, do you know if there are going to be subpsionics in 3.5?

I second the motion: Let us induct Blues as honorary members of this foundation.
Sssargoth

05-19-04, 09:39 PM
Originally posted by De Batavier
If i understand you correctly, you give the old 3.0 IA feat and if you want to gain additional bonusses to AC you have to take the overchannel feat and have a greater pp reserve.
thats about it, yeah

Would you allow overchanneling with this feat? So a first level character, who can take IA and Overchannel, could have a +5 to AC.

Im sorry if I didnt make it clear earlier, but I was thinking that the extra AC bonus would be level dependant. like, at level 1 the chair gets the +4, then at 5th level it increases by +1, and again at 7th or 8th level at regular intervals, until 20th level, but in order to get the extra bonus the chair needs the overchannel feat.

It seems a bit overpowerd compared to other AC boosting feats. Must the charcter be focused? It would make sense flavor wise, i think. It also makes a disission to expand focus more complex...


having the chair be focused sounds like a good idea, it also makes the psycrystal feat chain more desireable as well. 1 to keep the IA up and the other for manifesting powers, and using other feats

I think we should advertise on every thread on the psionics boards...*checks number of pages* Well, maby not every thread. too many pages
I tryed posting this earlier but my net connection crapped out before i could hit reply
Sssargoth

05-19-04, 10:40 PM
Originally posted by Shandrakor
I noticed it earlier, but I thought I'd mention it for poops and giggles -- the Inertial Armor works out to exactly a suit of +5 full plate...but you get to keep all of your dex bonus on top of that. Sure, it's subject to dispelling -- but really, what Psion isn't going to keep a few points in reserve 'just in case?'
Didnt notice that about the IA powerbeing able to upgrade that high *shrugs* oh well

The thing with focus is that you have to blow it to use MetaPsionics. IMHO there's really no need to even bother learning them, unless you've taken Psionic Body and keep rolling ones for your level-up HP. Burrowing power could be useful in certain situations, but I wouldn't do it unless I had a strong IC reason. Split Psionic Ray has some interesting combinations, most notably Psionic Disintegrate. Chain Power...not terrible...but ya know what? In almost every circumstance imaginable, I'd rather augment my power, and pump up the damage that way. MetaPsi doesn't mod DC...augmentation DOES. I could see my way to purchasing a Rod of Quicken Power, though. You make your own call...
thats the main reason why i dont like the psionic focus thing, any way the metapsionic rods are a lot better, because you can get more effects off without expending focus

Generally, I'll take the Psicrystal chain. That's 3+, depending on how mighty you want your Psicrystal to be. Then I reckon I'll take Power Penetration and Greater Power Penetration. A cumulative +4 to beat Power Resistance? Count me in. Though I must admit, were I not a telepath and was, say, a Shaper, I'd certainly take Power Specialization, and it's greater variant. Quicken power is nice...but really, I'd rather have it in a rod. Actually, I seem to be talking myself around to liking...at least a few of the MetaPsi feats. Still rather have them in a rod though. What do ya'll think?
im still disapointed that you dont get a psycrystal for free as a psion anymore, but i love the feat chain that it gets, especially since it didnt have any way of becoming more powerful in 3e

BTW, Sssargoth, I was wrong...Psionic Dodge did, in fact, make it into the XPH -- it's in the feats section. Have to be focused though...which makes it effectively worthless for the guy most likely to need it, the PsyWar. Grrr...
i know that psi dodge is in the XPH, just not at the time, and didnt feel like looking it up at the time. it sux that u have to be focused to use psi dodge for the very point u made

Here's a question for ya: what items is it best to make intelligent?
I would probably make my favorite, and most used piece of weaponry or armor intelegent.

And what feats would you/do you typically take?
I havent used psionics in 3.5 yet, but the feats that i use most often with my 3e psionic chairicters would be: IA, IIA, Leadership, mental leap, power attack, cleave, G cleave, Psionic charge, up the walls, and speed of thought.

Off topic, do you know if there are going to be subpsionics in 3.5?
i hope so. never had the chance to use them in 3e, but they looked fun
Shandrakor

05-20-04, 06:41 AM
See my sig? It's all shiny and new. Thanks BlaineTog and De Batavier...

To stay on topic, does anyone have a homemade conversion for a 3.5 Shadow Mind tucked away someplace?
De Batavier

05-20-04, 09:18 AM
You need to put [ url = link ] how you want to call the link [ /url ]

Without the spaces

Or look at following link. In normal post you can use the http button

making hyperlinks (http://boards1.wizards.com/misc.php?action=bbcode)
De Batavier

05-21-04, 09:36 AM
I see two hands raised for allowing the Blue to become honourary members of this Foundation

On the IA feat:
Sssargoth,

Do you increase the pp reserve for gaining higher AC or is it totaly level dependant?

Seems to me that the hyperlinks in our sigs is all we can do to increase awerness of our foundation.
Shandrakor

05-21-04, 12:00 PM
Granting Automatic AC for a feat or even two feats is overpowered, IMO. That means it's not subject to dispelling, etc. If, however, you increased the PP requirement to something that would actually bother a higher-level Psionicist, then it's fine.

Two is a solid 40% of the membership -- and I daresay you're right on the advertising front.
De Batavier

05-21-04, 12:46 PM
Yeah 40% just one more vote and is a majority vote, three more and it will be unanimous
Sssargoth

05-21-04, 01:19 PM
Ok, first things first, I have got to make my self more clear when I want to say something.

Origionally posted by De Batavier
Do you increase the pp reserve for gaining higher AC or is it totaly level dependant?

the PP reserve does increase with the higher AC, but its increase is also level dependant. its sort of an IG way of showing that the mind is becoming more protective of the body.

I think that the blues are the most discriminated psionic race, so I think they should be members here, to show comradery. Besides, they might be good eats.
De Batavier

05-21-04, 04:01 PM
Hmm i think you just scared the living daylights out of every Blue.
Sssargoth

05-21-04, 08:34 PM
Well, to us dragons, everything looks like food when your hungry, and at the time I was hungry. I apologise to every blue that I didnt eat, if I scared them
De Batavier

05-22-04, 05:24 AM
You must have been realy hungry if you're gone eat something blue and it isn't a M&M. ;)
Sssargoth

05-22-04, 09:09 PM
Wait, you mean they werent M&Ms? That would explain why they were squer......:uh-huh: :mymy: :bigeyes: :twitch: AHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!
Shandrakor

05-23-04, 01:35 AM
jedrious
Member

Registered: Jan 2004
Location:



quote:
--------------------------------------------------------------------------------
Originally posted by Shandrakor
Frankly, I'd love to take the Psicrystal chain for my SK. One problem -- the feats are based on manifester level. Since the SK has no manifester level, he would have to leave the class, thereby negating all those nifty level-dependent benefits he gets at higher levels. Third mlevel? Are you kidding?!?! Where is my SK going to get those levels from?

Now, I realize this debate has left the topic. But I'm tweaked that I can't get 2 foci so I can use Deep Impact and GPW in the same blow. That stinks. Thanks for listening!


Happy Gaming!
--------------------------------------------------------------------------------

Dromites get a manefester level of half character level, Duergar get one at HD with a minimum of 3rd, Githyanki 1/2 character level, Githzerai 1/2 character level, Half-Giants 1/2 charater level, Maenads 1/2 charater level, Thri-kreens 1/2 charater level, of all of the races presented in the xph only 2 don't qualify for psicrystal containment by 6th level, and each of them can do it even if they're commoners

The first few paragraphs were me whining, and the last one was jedrious potentially saving my SK's bacon. Does that strike you as a valid argument? Could I indeed blow 2 foci/round WITHOUT having to leave the SK class for a side trip to get manifester levels? Opinions?
De Batavier

05-23-04, 05:17 AM
No they weren't M&Ms, but on the other hand we don't want to risk the Blues taking over either. So eating a few will keep them in check

Shandrakor,

I think the manifester level some of the races have only pertain to their psi-like abilities and that those don't count for anything other then those psi-like abilities. Even when they actualy would have a higher manifester level from a class they must use the lower race dependent one for their psi-like abilities.

But this is just my opinion.
And of course if your DM allows it, there is no problemo.

:cool:
De Batavier

05-23-04, 07:34 PM
I think that the new races in XPH are cool. Also the classes are cool. The Erudite from Dragon #319 is cool (though may need an errata on its ability to learn discipline powers).

Also we can expect a lot of Psionics goodies in the Minds Eye artikels, according to this (http://boards1.wizards.com/showthread.php?threadid=243932)

So it seems to me that psionics will get a lot better. Maybe now XPH is in de SRD we will see third party publishers making more stuff for us psionics lovers.
BlaineTog

05-23-04, 07:57 PM
The XPH races blew be away. They are just so awesome. The Xeph and Elan are my favorites (more LA+0 races = :ayyyy!: ). The Xeph is cool because A) Speed is very awesom and B) Finally! A player race with a bonus to Dex that neither has a penalty to Con nor is small! The Elan because A) Abberations and totally awesome and B) Immortality w/o lichhood!

Psion: Awesome. Little need be said.
PsyWar: Also really cool. Its like a Cleric without the god, but cooler.
Soulknofe: Say what you will, but the Soulknife can make for a really great baddy (+10 equivalent weapon that I don't have to give the PCs? I'll take it!).
Wilder: doesn't really apeal to my playing style, but its definatly got a lot going for it (although Elude Touch needs some serious re-working)
Erudite: Broken beyond belief.

An Elan walks in. He is dressed in simple clothing, but carries a sword that screams "Fate!" On his back is a heavy-looking bag within a ruckpack.

Hello everyone! He drops the rucksac, reaches into the bag, and pulls out a halfdozen jars Who wants some Quintessence? Only 15 gp a jar! ;)

But in all seriousness, let's let the Blues in as honorary member. I suggest we not eat them. They've suffered enough, what with that Level Adjustment... plus, they buy jars of Quintessence like hotcakes!
Shandrakor

05-23-04, 10:15 PM
DB, I concur with your reading of the text. However, if I catch my DM in a good mood...? I have hopes. I really, really don't want to leave the SK class to gain manifester levels. We'll see.

The Elan are just great...if I hadn't convinced my DM to let me play a slightly modified Blue I'd be going with an Elan. However, the Blue will probably work out better for plot reasons. Hopefully, he won't even have a LA. Furthermore, we'll be getting a new class in an upcoming Mind's Eye. Yippee!

Thanks DB for the link. ;)
De Batavier

05-24-04, 08:27 AM
Trade quintessence for free access to the Library. (psicrystal: No, don't reveal secrets]

Yeah they putting a lot of nice things in the Minds Eye artikels. Looking forward for that class..
BlaineTog

05-24-04, 02:18 PM
Lets just hope that everything that didn't make it into the XPH is igven to use via Mind's Eye. Then we can all be happy...

Deal. But you have to promise to take good care of it. Here: Blaine reaches into his bag and pulls out a pamphlet. Read this. It's "The Care of Quintessence," quite a good read, if I do say so myself.
De Batavier

05-24-04, 02:31 PM
And here's your acces crystal for the library (psicrystal protest loudly).

More LA 0 races are good :D
Though i like the Dromites big time. They're cooool. To bad coolness often comes with LA > 0

Maybe an other topic for discussion:
What psicrystal personality to take?

I've taken Resolved for the bonus on Will saves.
thasis

05-24-04, 03:02 PM
I don't have the XPH but I still want to join. My good friend recently got the new XPH and gave me his 3.0 PH. And on the topic on wich psi-crystal personality is best I think it depends on yor psionics style. If your a shaper go with Artiste or Sage. If your a Seer go with the Observant. If your a Telepath go with Friendlt. If your a Egoist go with Bully or Hero. If your a Nomad go with Sneak. If your a Savant go with Hero or Singleminded.
De Batavier

05-24-04, 03:17 PM
thasis,

Welcome. And having the XPH isn't a requirement for the feat Psionic foundation member, thus no problems on that front.

Are you aware that the SRD is update to contain XPH material. Link to SRD in my sig.

:cool:
thasis

05-24-04, 03:28 PM
Thanks De Batavier. I didn't know that they updated the psionics SRD to 3.5 yet. I aslo thought of a good title for me. The Mind Crusher (I know this is based of of a psionic attack mode, but doesn't it sound cool).
Sssargoth

05-24-04, 07:17 PM
Welcome thasis, crusher of minds.
I feel as if i should show the member list on this page now that we have a new member, which will be updated when a new member joins in this page. dont wory, the primary list will also be updated. so here is the current memer list:

1) Foundation Leader and Thread keeper Sssargoth
2) Keeper of Quintessence BlaineTog
3) True Mind Switcher and Psychic Chirurgeon Shandrakor
4) Guardian of the Crystal Library De Batavier
5) Whakapapa
6) Mind Crusher thasis
thasis

05-24-04, 08:21 PM
So Sssargoth, do you have any current projects for the Psionics Foundation?
Sssargoth

05-24-04, 09:40 PM
Originally posted by thasis
So Sssargoth, do you have any current projects for the Psionics Foundation?

recruiting more members is always on the list. not eat the blues, no, wait, thats what The keeper of Quintesence told me not to do. talk about all things psionic. other than that, what ever projects you want to start with.

starts thinking about what to do next............"Ow, it hurts" *holds head*"mes needs asprin"
De Batavier

05-25-04, 05:03 PM
Sssargoth if you swallowed those Blue whole, maybe one of them is Mindthrusting you from the inside. Asprine won't help with that. Just spit them out, will you.

On projects:
Hmmm....don't realy know something to do.
At the moment we're still digesting the XPH, i assume. And i think most of us like what we see.
Sssargoth

05-25-04, 07:14 PM
it might be from the chared half-orcs over in their foundation, cuz i lit them on fire for not doing anything for 22 days. flaming half-orcsis smell bad.
Shandrakor

05-26-04, 02:07 AM
I can't speak for ya'll, but I :inlove: the XPH. Beats the 3.0 PsiHB hands down.

Flaming Orcsies smell TERRIBLE! And I insist you apologise to the Blue's mother's -- they were worried sick.

Projects, however, should wait a little while, IMO. Need more XP with the XPH...But we could use a new topic for discussion -- the XPH seems to have slain the PsiHB rather decisively.
Sssargoth

05-26-04, 03:05 AM
topics........topics.............

how 'bout the dangers of healing potions, the link is in my sig for the article. if not that, then im all out of ideas.......
De Batavier

05-26-04, 01:22 PM
Yeah flaming halforc could sour the air.

Top Ten thing not to say to a BLue

10) I thought you were a M&M
DMsDelight

05-26-04, 01:55 PM
I too would like to join the Psionics Foundation, with the title of Master Sangehirn. And...Another thing not to say to a blue...

"Your not the smartest of the goblins are ya? Let's find out..."

It sounded funny earlier...:sad:
De Batavier

05-26-04, 02:10 PM
Welcome.

10) I thought you were a M&M
9) So you're the brains in the family
Sssargoth

05-26-04, 02:15 PM
I didnt think i had to post the list again so soon, but here it is:
1) Foundation Leader and Thread keeper Sssargoth, the PsychoDragon
2) Keeper of Quintessence BlaineTog
3) True Mind Switcher and Psychic Chirurgeon Shandrakor
4) Guardian of the Crystal Library De Batavier
5) Whakapapa
6) Mind Crusher thasis
7) Master Sangehirn DMsDelight

itl be updated on this page when new members join, until the next page

on topic

8) I'm going to crush your vilage
De Batavier

05-26-04, 02:18 PM
7) So Phil Collins was singing about you
thasis

05-26-04, 03:14 PM
6.) Are you the dumb goblin or the dumber goblin?
De Batavier

05-26-04, 03:18 PM
5) LA +1 or LA +0
DMsDelight

05-27-04, 02:12 PM
Originally posted by De Batavier
9) So you're the brains in the family

I can't believe I didn't think of that....

By the way, I'm currently working on updating all of the Prestige Classes of the Mind's Eye so that they conform to the XPH expectations. I will keep you posted as to how that is going, although I want to wait until after finals to really go into it.
De Batavier

05-27-04, 02:19 PM
Take your time, finals come first. They're going to do some prestige classes in the minds eye artikels. They are mentioned on a thread at the psionics board. Don't have the link handy now, but it's in an earlier post of mine
DMsDelight

05-27-04, 02:29 PM
Cool, thanks. I was likewise contemplating a Prestige Class called the Psionic Whipmaster, because Whips just need to have some good combat usefulness. Some class abilities would be similar to that of the Psychic Weapon Master, but with a few exceptions:
a) Is whip only (Obviously).
b) Could do lethal damage with it without taking the normal -4 penalty to attack rolls.
c) Allows some whip control abilities to be able to do things like wrap it around objects with but a mental image, which can be uber useful.

How bout' it?:D
De Batavier

05-27-04, 04:30 PM
10) I thought you were a M&M
9) So you're the brains in the family (thanks to DMsDelight)
8) I'm going to crush your vilage (by Sssargoth)
7) So Phil Collins was singing about you
6.) Are you the dumb goblin or the dumber goblin? (by thasis)
5) LA +1 or LA +0
4) Are you cold?
3) I like green better
2) So you didn't make the goblin atlethics team
1) Smurf.....
Sssargoth

05-27-04, 06:25 PM
we should send this to David Letterman, for one of his Top Ten lists.
De Batavier

05-27-04, 07:08 PM
Would be funny, but does Dave know what D&D is?

Top ten reactions of David Letterman:

10) D&D, Dumb & Dumber


Top ten reactions to Psionics:

10) Spoon benders..

PR must be paying off. Member list growing. Maybe you should flame some elves next Sssargoth.
Sssargoth

05-28-04, 01:39 AM
Top ten reactions of David Letterman:
9) D&D Dorks and Dweebs

Top ten reactions to Psionics:
9) Flashey chiropracters

Im an evil Harper. Besides, if I went to the elves foundation, I'd want to eat them. I am a red dragon after all:angel: anyway, DMsDelight is a half blue dragon over in the assassins guild, and im posing as a Dragonkin.
De Batavier

05-28-04, 09:51 AM
Elves would taste better than half-orcs or (looking if one isn't near) Blues. But i think the sigs are paying off at the moment.

Top ten reactions of David Letterman:
10) D&D, Dumb & Dumber
9) D&D Dorks and Dweebs (by Sssargoth)
8) Searching his dice-bag

Top ten reactions to Psionics:
10) Spoon benders..
9) Flashey chiropracters (by Sssargoth)
8) I know what your thinking
7) I know that you know, what i am thinking

More seriously, what is your take on
expanded knowledge discussion (http://boards1.wizards.com/showthread.php?threadid=247382)
DMsDelight

05-28-04, 10:01 AM
Top Ten reactions to Psionics...
6) Look Ma, no hands!
BlaineTog

05-28-04, 11:30 AM
Ton Ten of Letterman:
7) D&D, Dimes and Dollars

Top Ten Reactions ot Psionics:
5) My head hurts
4) Your head hurts


About the Expanded Knowledge feat...
You're spending a feat. If its on a power already on your list, then you deserve to get something out of spending the feat besided somethign that you could just take normally. In addition, that seems to be part of the intent of the feat (and there's nothing that says you have to take it off of your list if you can).
DMsDelight

05-28-04, 11:33 AM
This is the updated prestige classes of the kineticist. All of them. Let me know what you think. (energy) means put the specific energy type in here.

KINETICIST (Pyrokineticist/Electrokineticist/
Cryokineticist/Acetokineticist/Sonokineticist)

Based on the pyrokineticist from the Psionics Handbook.

A kineticist is a character that has discovered that a little psionic power goes a long way -- if you are interested in only a single type of psionic energy, that is. Kineticists focus all of their attention to a single type of psionic energy (acid, cold, electricity, fire, or sonic) while giving up access to all other types.
A kineticist who focuses on fire is known as a pyrokineticist or "pyro," while one who focuses on cold is called a cryokineticist or "cryo," acid is a acetokineticist or "aceto," sonic energy is a sonokineticist or "sono," and electricity is a electrokineticist or "electro." Any character with some psionic ability is a possible candidate for this prestige class. Psions and psychic warriors consider it acceptable to give up power acquisition in other areas if they have the passion for a specific type of energy.
Nonplayer character kineticists are fairly rare because society frowns on those whose pursuit in life is to burn, dissolve, freeze, or otherwise damage people or property. Thus, kineticists of any sort are rarely found in large communities (unless employed as secret enforcers). Instead, they tend to remain on the fringes of society, perhaps even living as hermits in barren lands where the temptations for destruction are reduced.
The visible display of powers and abilities is modified as follows. The associated color changes (acid/green, cold/blue, electricity/purple, fire/red, sonic/yellow). They may also have additional effects such as burning flames for fire, mist or ice shards for cold, billowing mist and sizzling for acid, a low-pitched hum and rippled air effect for sonic, and arcs of electricity and a crackling sound for electricity. For example, an Electricity Nimbus would be a swirling purple field with crackling arcs of electricity. The changed displays should be worked out with your DM.

Requirements
To qualify to become a pyrokineticist, a character must fulfill all the following criteria.
Alignment: Any chaotic.
Skills: Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks.
Psionics: Must have a power point reserve of at least 1 power point.
Special: Must have damaged or destroyed a structure or object by the use of the chosen energy focus just to see what would happen or have survived a traumatic experience such as being trapped in a burning building where someone close to the character died (For Pyrokineticist). (DMs should use their discretion on defining the traumatic experience)

Class Skills
The kineticist’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (any) (Int), Intimidate (Cha), Jump (Str), and Psicraft (Int).
Skill Points at Each Level: 2 + Int modifier.

Class Features
All the following are class features of the pyrokineticist prestige class.
Weapon and Armor Proficiency: Kineticists gain proficiency in whip/energy lash at 1st level. They gain no other proficiency in any armor or weapons, though they retain any knowledge gained from former classes
Energy Lash (Ps): A kineticist gains the ability to fashion a 15-foot-long whip of energy of the kineticist’s type from unstable ectoplasm as a move-equivalent action. She takes no damage from a energy lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of energy damage of the appropriate type to a target within 15 feet on a successful ranged touch attack. A kineticist can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the energy lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the kineticist holds it.
Energy Adaptation (Ex): At 2nd level, a kineticist becomes resistant to his chosen energy type, gaining a +4 bonus on all saving throws against that energy type’s spells and effects. In addition, she gains resistance to (energy) 10.
Energized Touch (Ps): A kineticist of 2nd level or higher can activate this ability as a move-equivalent action. A kineticist's mere touch can affect foes or objects. This attack deals damage of the appropriate energy type, then dissipates. Her hand is engulfed by the energy (but do her no harm). Her unarmed attacks with that hand are treated as armed. Such attacks deal an extra 2d6 points of fire damage.
Bolt of Energy (Ps): Starting at 3rd level, as a standard action, a kineticist can launch a bolt of psionically manifested energy at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6 points of (energy) damage for each class level the kineticist has.
Energized Weapon (Ps): At 4th level and higher, a kineticist can activate this ability as a move-equivalent action. Energy that harm neither her nor the weapon engulf one weapon she holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The weapon deals an extra 2d6 points of (energy) damage on a successful hit. The weapon retains this effect for as long as the kineticist wields it.
Nimbus (Ps): Beginning at 5th level, a kineticist can activate this ability as a move-equivalent action. Energy that harm neither the kineticist nor her equipment engulf her entire body. While she is energized, the character’s Charisma score increases by 4, she can make a melee touch attack for 2d6 points of (energy) damage, and she gains damage reduction 5/magic. If she is struck in melee, the attacker takes 2d6 points of (energy) damage. This ability lasts for up to 1 minute per kineticist level and is usable once per day.
Firewalk (Su): Beginning at 6th level, as a free action a kineticist can expend her psionic focus (see the Concentration skill description) to literally walk on air. She moves at her normal speed in all directions, including vertically, but cannot move more than double her speed in a round. A kineticist leaves footprints of the appropriate energy type in the air that disperse in 2 rounds, but her tread does not deal damage. She must pay 1 power point per round spent traveling in this fashion.
Energy Fearlessness (Ex): At 7th level, a kineticist becomes highly resistant to her energy specialty, gaining a +8 bonus on all saving throws against (energy) spells and effects and also gaining resistance to (energy) 20.
Greater Energized Weapon (Ps): At 8th level, when a kineticist activates her Energized Touch ability or her Energized Weapon ability, her unarmed attack or weapon deals an extra 4d6 points of (energy) damage instead of 2d6. Touch attacks made while she uses the nimbus ability likewise deal 4d6 points of damage instead of 2d6.
Energy Death (Ps): A pyrokineticist who reaches 9th level can expend her psionic focus and take a full attack action to affect the blood and internal organs within 30 feet to lethal levels. The target must succeed on a Fortitude saving throw (DC 14 + pyro’s Cha modifier) or die horrifically as its blood (or other internal fluid) is lethally affected. Even on a successful save, the target takes 4d8 points of (energy) damage from the effect.
Conflagration (Ps): At 10th level, a kineticist gains the ability to create a massive burst of raging energy around herself, blasting everything in the area. Once per day, as a standard action, she can use this ability to deal 15d6 points of (energy) damage in a 30-foot-radius burst emanating from herself. Any creature or object caught in the burst can make a Reflex saving throw (DC 15 + pyro’s Cha modifier) for half damage. Anyone failing the Reflex save against the conflagration must also make a Fortitude saving throw (same DC) or die due to extreme shock from the intense energy.

Well, how about it? Let me know, Because I think I did good :cool:

(Although, you’ll notice that All I did was combine and change some things from the XPH Pyrokineticist and the Mind’s Eye Kineticist)

I really am living up to my title. I have “healed” this class to XPH specs! :D
De Batavier

05-28-04, 12:18 PM
Top ten reactions of David Letterman:
10) D&D, Dumb & Dumber
9) D&D Dorks and Dweebs (by Sssargoth)
8) Searching his dice-bag
7) D&D, Dimes and Dollars (by Blaine Tog)
6) Asks: You know the SRD has been updated for 3.5 psionics?




Top ten reactions to Psionics:
10) Spoon benders..
9) Flashey chiropracters (by Sssargoth)
8) I know what your thinking
7) I know that you know, what i am thinking
6) Look Ma, no hands! (by DmsDelight
5) My head hurts (by Blaine Tog)
4) Your head hurts (by Blaine Tog)
3) This aren't the driods you looking for. Move along.

DMsDelight,

Nice job :thumbsup:. One thing i would change is drop the acid variant. Seems acid is a special case and left out from powers. Even the Dromites (they are cool) don't have an acid variant.

Blaine Tog,

I agree on your take of the feat. You agree with my take on levitate psionics?
Sssargoth

05-28-04, 01:59 PM
2) I've been undressing you with my mind. See, your nude.
1) I find your lack of faith disturbing, admeral.
DMsDelight

05-28-04, 03:21 PM
De Bavatier> Ahh. The only reason I added Acid was that it was included in the original Kineticist Prestige Class. Otherwise, I kind of agree that Acid should be dropped. Although...Acid can be a fun alternative. My next fix will be the Sangehirn, as a)it's the easiest, and b)I like Sangehirns (thus, the Title choice).
thasis

05-28-04, 04:58 PM
5.) Pulls out a D&D book and says: you mean this peace of junk I bought for $60. Then me and my D&D buddys pull out are sludge hammers and beat him to death for insulting are god and only escape from the horrible place called "Reality".
Shandrakor

05-29-04, 02:45 AM
But here comes # 4:

4: So this is what Vin Diesel used to do with his free time?

(Off topic, I am sooo going to see Chronicles of Riddick when it comes out).
De Batavier

05-29-04, 09:22 AM
Top ten reactions of David Letterman:
10) D&D, Dumb & Dumber
9) D&D Dorks and Dweebs (by Sssargoth)
8) Searching his dice-bag
7) D&D, Dimes and Dollars (by Blaine Tog)
6) Asks: You know the SRD has been updated for 3.5 psionics?
5) Pulls out a D&D book and says: you mean this peace of junk I bought for $60. Then me and my D&D buddys pull out are sludge hammers and beat him to death for insulting are god and only escape from the horrible place called "Reality". (by thasis)
4) So this is what Vin Diesel used to do with his free time? (by Shandrakor)
3) You know i play a ugly human guy named Dave?




Top ten reactions to Psionics:
10) Spoon benders..
9) Flashey chiropracters (by Sssargoth)
8) I know what your thinking
7) I know that you know, what i am thinking
6) Look Ma, no hands! (by DmsDelight
5) My head hurts (by Blaine Tog)
4) Your head hurts (by Blaine Tog)
3) This aren't the driods you looking for. Move along.
2) I've been undressing you with my mind. See, your nude. (by Sssargoth)
1) I find your lack of faith disturbing, admeral. (by Sssargoth)
thasis

05-30-04, 12:34 PM
2.) You mean what I did when I was a nerd and wanted to escape from reality. I feel sorry for my old self.
De Batavier

05-30-04, 03:38 PM
Top ten reactions of David Letterman:
10) D&D, Dumb & Dumber
9) D&D Dorks and Dweebs (by Sssargoth)
8) Searching his dice-bag
7) D&D, Dimes and Dollars (by Blaine Tog)
6) Asks: You know the SRD has been updated for 3.5 psionics?
5) Pulls out a D&D book and says: you mean this peace of junk I bought for $60. Then me and my D&D buddys pull out are sludge hammers and beat him to death for insulting are god and only escape from the horrible place called "Reality". (by thasis)
4) So this is what Vin Diesel used to do with his free time? (by Shandrakor)
3) You know i play a ugly human guy named Dave?
2) You mean what I did when I was a nerd and wanted to escape from reality. I feel sorry for my old self. (by thasis)
1) Can i join your game?

Top ten reactions to Psionics:
10) Spoon benders..
9) Flashey chiropracters (by Sssargoth)
8) I know what your thinking
7) I know that you know, what i am thinking
6) Look Ma, no hands! (by DmsDelight
5) My head hurts (by Blaine Tog)
4) Your head hurts (by Blaine Tog)
3) This aren't the driods you looking for. Move along.
2) I've been undressing you with my mind. See, your nude. (by Sssargoth)
1) I find your lack of faith disturbing, admeral. (by Sssargoth)


Something completely different:
My next character (after this campaign) will be a psion and the DM (he's the best and sometimes reads my posts) allowed me taking the (hidden) Hidden Talent feat, YES.

Oh and for those who are interested someone posted paragon levels for the Mind Flayer here (http://boards1.wizards.com/showthread.php?threadid=249163)

I think the next project should be perfecting this Paragon class, so go post manifests attraction. Yes, posting is good
De Batavier

06-02-04, 07:58 AM
Cool, but maybe not powerfull, cool first level powers:

I think that entangeling ectoplasma is a cool power.
Catfall is also tres cool.

I like powers that don't have an obvious use in combat, but with some unconventional thinking can still give an opponents problems.

Using missive to tell a party member to release his hold on the rope that is keeping rocks from falling down.




:schemes:
Shandrakor

06-02-04, 04:11 PM
Add to the 'coolness' list Synesthete. Sure, it's got combat uses -- but feeling light or sound on your face? Count me in.
De Batavier

06-03-04, 10:06 AM
I have failed you. Thieves have plundered the crystal library. It must be rebuild. They've also taken the Quintessence we traded Blaine. I suggest we start rebuilding with the first level powers. I will encode Catfall



Powers in the Library
level 1
Catfall (now psions can land on their feet ;) )
DMsDelight

06-03-04, 11:37 AM
Originally posted by De Batavier
I have failed you. Thieves have plundered the crystal library. It must be rebuild. They've also taken the Quintessence we traded Blaine. I suggest we start rebuilding with the first level powers. I will encode Catfall

Errrm...Perhaps I missed something. Good roleplay, though.
Shandrakor

06-03-04, 05:04 PM
It was back in the early days; shortly after the founding of this foundation, my good man. Before your time...

I nominate Claws of the Beast. To quote LordShade 'Say it with me now... Berserker Barrage!"
De Batavier

06-06-04, 06:57 AM
The first two powers in the new Library are Catfall and Claws of the beast. Thank you for your contribution Shandrakor

Powers in the Library
level 1
Catfall (now psions can land on their feet) (by De Batavier)
Claws of the beast (Psionics Wolverine style) (by Shandrakor)
De Batavier

06-09-04, 01:35 PM
When he found the strange device he had no knowledge of to whom it had belonged, but the power of the mind is great. Using the power known as Object Reading, he discovered who had owned the device previously

A very interesting power i think. It has great roleplay potential in my opinion. Though for not seers it will cost a feat slot. Whether it is worth that slot depends on your preferences and the campaign you're playing.

Powers in the Library
level 1
Catfall (now psions can land on their feet) (by De Batavier)
Claws of the beast (Psionics Wolverine style) (by Shandrakor

level 2
Object Reading (lost and found) (by De Batavier)

:cool:
Corsair_X

06-09-04, 02:25 PM
OOH, OOOH,

Can I join, Can I join???

I will be Known as pyrokineticist (I think)

:mage: Corsair :mage:
De Batavier

06-09-04, 02:43 PM
Ofcourse you can join. Welcome!.
(of welkom als dat beter klinkt)

Sssargoth handles the titles, but i'am sure he'll will add you to the members list as pyrokineticist

Greetings, we can always use a pyrokineticist, the masters of fire.


:cool:
Sssargoth

06-09-04, 04:26 PM
Welcome pyro corsair, Im sure your unique mastery of fire will augment the effectiveness of your fellow members, and threadkeeper. well, heres the full list as it is now:

1)Foundation Leader and Thread keeper Sssargoth
2)Keeper of Quintessence BlaineTog
3)True Mind Switcher and Psychic Chirurgeon Shandrakor
4)Guardian of the Crystal Library De Batavier
5)True Mind Bender Whakapapa
6)Mind Crusher thasis
7)Master Sangehirn DmsDelight
8)Pyrokineticist Corsair_X
9)Grand Master Redactor-Coercer Silmarien Aldalome
Silmarien Aldalome

06-09-04, 06:19 PM
OK - I give in - I really need to learn more about psionics and would like to join.

I know we have the psionics handbook - but I'd prefer a title from The Golden Torc series.

She says "this madness can be cured by other means besides magic. This is a matter for a Grand Master Redactor-Coercer. Redactor-Coercers combine Psychic Healing with Mental Coercive Psionic power.

I'd like to develop these into PrC's with a basis in Psionics Handbook.
De Batavier

06-09-04, 06:32 PM
Well welcome. We shall see what ancient lore lies hidden in the souls of some of our members. There can be no sickness of the mind that the minds of others can't cure i always say

IIRC they are going to do a 3.5 version of the Sangehirn (http://www.wizards.com/default.asp?x=dnd/psm/20020525a) prestige class in an upcoming minds eye artikel. This class is the healer of the psionics. So that could be a good starting point for a healer class.

If you weren't aware of it they have updated the SRD to 3.5 psionics.

Oh and i don't know the Golden Torc series, could you tell more about them?

But again welcome in this Foundation.

:cool:
Silmarien Aldalome

06-09-04, 06:40 PM
Hey ta muchly! I'll check out the PrC.

The Golden Torc series, "metapsychic operancy" is emerging in the human race. Our genetic code predisposed us to five basic metapsychic functions:

1. Psychokinesis.
2. Redaction (psionically-based mental-healing. I.e. the shrinkers of the psionicists). *chuckles*
3. Creativitiy (illusion-phantasm, which, in grand masters allows mastery over matter - there are analogues in Ps. Handbook).
4. Farsensing (really cool, long range scanning, esp-ing. Operates on multiple levels from the "intimate" mode which is very hard to spy on to "declarative" level. Operates over lightyears in a Grandmaster).
5. Coercion (mental-force).

The story has Temporal Causality Loops as a part of it, but I don't want to spoil it for you.

Thanx for the warm welcome.

stav
Sssargoth

06-09-04, 08:57 PM
Ah, Welcome lady Sil. *bows, as well as a young dragon can* I can see that the mystery of psionics have drawn you here. We shal teach you as much as we can, unfortunately the crystal library was sacked not to long ago. That had a conciderable amount of information in it, but we have been reconstructing it. I'm sure that you have much to contribute from many far away lands.
To all others here, lady Sil is a fellow harper, so I expect her to be treated respectfully.

De Bataiver, I have a few additions for the library. Their from Dragon magazine, issue 317.
lvl 3:
Crystalstorm (psion/Wilder)
Energy Lance (Psion/Wilder)
lvl 4:
Burrowing Bond (Shaper)
lvl 8:
Temporal Reiteration (Nomad)
Whakapapa

06-10-04, 05:35 AM
Originally posted by Sssargoth
Welcome pyro corsair, Im sure your unique mastery of fire will augment the effectiveness of your fellow members, and threadkeeper. well, heres the full list as it is now:

1)Foundation Leader and Thread keeper Sssargoth
2)Keeper of Quintessence BlaineTog
3)True Mind Switcher and Psychic Chirurgeon Shandrakor
4)Guardian of the Crystal Library De Batavier
5)Whakapapa
6)Mind Crusher thasis
7)Master Sangehirn DmsDelight
8)Pyrokineticist Corsair_X
9)Grand Master Redactor-Coercer Silmarien Aldalome

You may call me The True Mindbender Whakapapa
De Batavier

06-10-04, 07:30 AM
Originally posted by Sssargoth
De Bataiver, I have a few additions for the library. Their from Dragon magazine, issue 317.
lvl 3:
Crystalstorm (psion/Wilder)
Energy Lance (Psion/Wilder)
lvl 4:
Burrowing Bond (Shaper)
lvl 8:
Temporal Reiteration (Nomad)

Oops, I should have been clearer. Telling psicrystal to stop laughing at me
My intension was that every one picks their favorite power per level (or stating it already has been picked).
And that we start by filling level 1.
I agree, i already picked a level 2 power, but that was also me bumping this Foundation with something more than a :bump:

(Totaly and light years of topic. In the tvguide we have a comic and sometimes it is about a president and he has two buttons, one to order coffee, and one to launch a nuclear strike, this bump smiley always makes me think about that comic :D )

So Sssargoth which of your two level 3 powers do you pick?? I will put you down on the other powers, but let me know if change your mind, now that i have explained what was on mine when saying we need to rebuilt the library.

Darn, i want issue 317. Missed it though.
Actualy i just only own three issues (310, 318, 319)

Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor

level 2
Object Reading (lost and found) (Seer) (by De Batavier)


lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)


lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)



:cool:
Whakapapa

06-10-04, 07:45 AM
for the library I'd choose Charm, Psionic. Now you no longer has to be charismatic or pretty to charm your way into womens panties :s
De Batavier

06-10-04, 07:55 AM
Yes charming will be a great addition to the library.

Whakapapa,

But don't forget that they get an opposed charisma check if you order (ask) them to do something they wouldn't ordinarily do ;)

And they would still not do anything harmful to themself ;)



Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor

level 2
Object Reading (lost and found) (Seer) (by De Batavier)


lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)


lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)
Whakapapa

06-10-04, 08:13 AM
hehe i got yer point :)
De Batavier

06-10-04, 08:16 AM
;) But Charm psionic does have augmentation :smirk:
Corsair_X

06-10-04, 12:09 PM
I'm a pyrokineticist

anyways, i'm working on a psionics campaign setting containing no magic AT ALL.

Humanity is droven off by soem entity called 'The Horror' and the whole world is Ice and Snow.... (think of the beginning of 'The Empire Strikes Back' on Hoth)

The enemies will mostly be Ectoplasmic Constructs and Psionic Beasts, or Natural Critters like Mastodons And Mammoths.
Can anyone give me references to Mammoths??? And does anyone have ideas for new Ectoplasmic construct Abilities???

Also, does anybody know how to format an document so that nobody can change it???

Pyrokineticists could have a huge impact on an ice world :smirk:

:mage: Corsair :mage:
De Batavier

06-10-04, 02:07 PM
Sounds like a COOL (pun intended) campaign Corsair-X.

Is there no arcane magic or also no divine magic? If also the last healing will be more difficult, i think.

Don't recall seeing Mammoth in Monster Manuals. You could upgrade the standard Elephant using the rules in the MM. Have never done that myself, thus don't know how much work is required.


Hmm. I can see now that a Grand Master Redactor-Coercer would be good at healing, or at least makes you believe you're healed. No further data available in the Library though.

Silmarien Aldalome,

Sounds like an interesting idea for a prestige class. Maybe specialising in the Psionic diseases that are in the XPH, though there are just a few. So we should also think about creating new Psionic diseases.
Sssargoth

06-10-04, 02:11 PM
De, unless somebody else in this foundation has issue 317, Im not gunna chose a 3rd level power as my favorite. besides, im not entirely sure how well anybody could use them in combat situations.

Now that we have a pyro amongst us, we dont need lighters at rock concerts. ROCK ON!!!!!!!!!:mage: :mage: :mage: :mage: :mage: :mage: :mage: :mage: :mage: :mage:
De Batavier

06-10-04, 02:14 PM
S,

You can pick a power every level. Any favorite 1st level power?
Sssargoth

06-10-04, 02:19 PM
:behold: damn wizards for making it a power.:behold: Inertial Armor:D
De Batavier

06-10-04, 02:27 PM
Yes protecting the body with the power of the mind. A smart power to take inertial armor. An important power stone to make. I will add this to the collection



Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Inertial Aromor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)
Corsair_X

06-10-04, 03:08 PM
There will be no Magic at all, so think Body Adjustment Or Bacta tanks (again, from star wars) which raises healing rates phenomenally.

1 in 10 Children born since the ice Age has a certain evolutionary trait, called Frostborn, frostborn have a bluish skin and will be resistant to Cold effects and vulnerable to Fire ( :mage: ) and a ray of frost effect

I also need a furry race that lives in the Snow

My spell wil Thusly be: Control Flames Because of the HEAT and The Light, For those rock-Concerts

(on a side note: I hear the Drunken Dwarves Boyband is performing tonight)

:mage: Corsair :mage:
De Batavier

06-10-04, 03:27 PM
IIRC, way back in the old days they had a free Dark Sun download on the WotC site called IIRC Living artifacts of Athas. It had cool organic items, one of them was a Healing Fruit or something. Sounds like a Bacta Tank to me...

Yes i thought you might add control flames to the library, fire master. (to psicrystal: Yes i know you don't like to get burned)


Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Aromor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)
Silmarien Aldalome

06-10-04, 09:54 PM
De Bataiver, I have a few additions for the library. Their from Dragon magazine, issue 317.
lvl 3:
Crystalstorm (psion/Wilder)
Energy Lance (Psion/Wilder)
lvl 4:
Burrowing Bond (Shaper)
lvl 8:
Temporal Reiteration (Nomad)

Sil hears discussion about the strange Crystal Library - and in her minds eye, a vision suddenly unfolds, of Lore stored in humming crystals of many coloured lattices, each of which bears a unique Mental Signature - like some echo of a long dead Psionicist. She is awed by the discovery of new mental powers. With a concentration of mental focus - she radiates a blanket of warm, balming Redaction to sooth anxiety, enhance focus, and clarify the unstilled mind.

Can anyone give me references to Mammoths??? And does anyone have ideas for new Ectoplasmic construct Abilities???

Beyond my ken - wish I could help.

I've got hundreds of old Dragon Magazines here, left to me by a friend. They go back many years now. Does anyone want me to look up something from a particular issue?

About Psionics Diseases

Upon seeing the restoration of the Crystal Library, Sil sets about forming new Crystals with her own Psi-Sig.

Grand-Master Coercer-Redaction Functions

- Reorganise Another's Mental Signature
- Coercer-Redactor Mental Probe
- Psionic Interrogation
- Metapsychic Stun
- Disrupt Mental Integrity
- Metapsychic Compulsion
- Subsume Another's Psionic Power

Just to name a few. Could be broken down into Domains (cleric-ish) first.
Shandrakor

06-11-04, 02:54 AM
Regarding the Mammoths, I'd recommend using a Dire Elephant from MotW and describing it slightly differently.

Ssargoth, I'm glad you decided upon IA as your favorite 1st level power...b/c frankly, that was my second choice. Picture this: A Ruby Werebear floating along with a Ruby glow surrounding it's body and Extendable Ruby Claws. If that isn't cool, I don't know what is.

Darn those Drunken Dwarves! If they weren't so Drunk, why I'd...I'd...so something!

Hey Ssargoth - How did that 'IA as feat' kick you were on turn out? Did you ever clarify the mechanics for it or did you just decide to go with the power?

To Psicrystal: Well I'm sor-ry you don't like your body. Yes, I know you wanted to be a Psion-Killer, but I didn't have the experience. What?!?! Why you ungrateful...

Here's the body he's complaining about. I think he's out of line, don't you?

http://wizards.com/default.asp?x=dnd/psb/20020823a

Oh yes...I refuse to pick a favorite 2nd level power because there are too many good ones. Someone else go first!
Sssargoth

06-11-04, 03:15 AM
Originally posted by Shandrakor
Hey Ssargoth - How did that 'IA as feat' kick you were on turn out? Did you ever clarify the mechanics for it or did you just decide to go with the power?

click here (http://boards1.wizards.com/showthread.php?s=&threadid=245649) to find out for your self. btw, the name is Sssargoth.:D just hecklin ya, but I now know how Unholy Dragoon and Fixxxer feel

Here's the body he's complaining about. I think he's out of line, don't you?

http://wizards.com/default.asp?x=dnd/psb/20020823a


me like. besides, its not right for a psicrystal to become a psion killer

meep! I started page 5
Whakapapa

06-11-04, 05:33 AM
I'd be happy to contribute with a 2nd level power, Ego Whip - this is the power that lets you get those pesky annoying rockstars down to your own level, or the mighty king whose charismatic appearance make your friends trust him, now you can make him ugly and untrustworthy like he should be, that darned king!
De Batavier

06-11-04, 06:44 AM
Yes whipping at ego's could inflate some of them. This powerstone is a nice addition to the library, thanks.

Yes, ego whip is a powerfull tool. And a real pain in the bottom of a Wilder or Sorceror. Or any other class dependant on Charisma. I realy hate ability damage.


Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Aromor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)
De Batavier

06-11-04, 11:21 AM
From the SRD:

Psionic tattoos are designs scribed on the skin that manifest powers on their wearers. The wearer doesn’t get to make any decisions about the tattoo’s effect—the manifester who scribed it has already done so.
Psionic tattoos can vary in size, but a creature can wear only a total of twenty tattoos at one time—attempting to add one more than this maximum causes all previously scribed tattoos to simultaneously activate. A psionic tattoo fades away after use.

Well how do you see these? Are it rune like things or more pictograms or actual drawings or something i didn't thik off just now?

I think a pictogram like representation, or runes. Or maybe it differs per race.
Dwarves would use runes, while elves use pictograms.
De Batavier

06-11-04, 11:25 AM
Originally posted by Silmarien Aldalome
I've got hundreds of old Dragon Magazines here, left to me by a friend. They go back many years now. Does anyone want me to look up something from a particular issue?

Not at the moment, but thanks for the offer.


Originally posted by Silmarien Aldalome
About Psionics Diseases

Upon seeing the restoration of the Crystal Library, Sil sets about forming new Crystals with her own Psi-Sig.

Grand-Master Coercer-Redaction Functions

- Reorganise Another's Mental Signature
- Coercer-Redactor Mental Probe
- Psionic Interrogation
- Metapsychic Stun
- Disrupt Mental Integrity
- Metapsychic Compulsion
- Subsume Another's Psionic Power

Just to name a few. Could be broken down into Domains (cleric-ish) first.

It is always nice to have some help in restoring the library. ( Psicrystal says: Go away. Library is mine, mine)
Shandrakor

06-11-04, 02:31 PM
me like. besides, its not right for a psicrystal to become a psion killer That's what I said. When we started the construction, he was all for Calling Weaponry. But now it's 'Psionic Immunity this', and 'Psionic Immunity that'. Terribly distressing, IMO.

MEMORANDUM
RE: Ego Whip.
Sponsor: Whakapapa
You're forgetting it's most important use: Dropping THWOK, the Half-Ogre Half-Minotaur Feral Mineral Warrior Frenzied Berserker in 1 round or less. Though I will admit, bringing the 'beautiful people' down to our level is a appealing...though it smacks of Harrison Bergeron a bit too much for my tastes.

Nitpick: Power Level 1: 'Inertial Aromor' misspelled. Proper spelling: Inertial Armor.

On behalf of ADMA, (**** DMs of America), we thank you for your cooperation.

I think a pictogram like representation, or runes. Or maybe it differs per race. I agree with the Dwarves using runes, though I reckon elves would use asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans would use pictograms directly tied to the function of the power. Gnomes would use odd shapes; halflings would use little tiny drawings. Githyanki would use bold, powerful and sharp-edged figures; Githzerai would prefer softly curving, subtle figures. TK ones would be...rather difficult for non-TK to understand. Maenad tattoos would be all sparkly; Xeph ones would be pretty, but rather hastily drawn. The Elan would use timeless, classic shapes, perhaps geometric in nature. Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Half-Giants, however, leave me with no distinct impression. Thoughts?

just hecklin ya, but I now know how Unholy Dragoon and Fixxxer feel That's what ya get for choosing a unique name, rather than 'Mike 25903'. :angel: I'll work on it. :D
De Batavier

06-11-04, 04:00 PM
Psionic tattoos

Half-Gaint, hmm i think rather crude symbols.
Half-orc, think warpaint like tattoos.





Psicrystal is messing up files. Must do archiving myself. Will put powerstone Inertial Armor in the right place.

Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)
Shandrakor

06-11-04, 09:17 PM
Most kind, my good man, most kind. Should you need assistance, my Psicrystal Guardian stands ready. (To Psicrystal) *GET OFF THE FLOOR!*

The weird thing for me, as a confirmed Dark Sun nut, it that the XPH races were Althasian Lite. Suddenly the Half-Giants, rather than having +4 STR and CON, -4 INT aren't dumb. Now all of a sudden they're +2 CON and STR, -2 DEX. So it's really messing with my noggin. Wait a minute....

PG, STOP poking my head!!!

There are days I regret ever giving him a body... ::Shakes head slowly and sighs::
Sssargoth

06-11-04, 10:06 PM
Originally posted by Shandrakor
The weird thing for me, as a confirmed Dark Sun nut, it that the XPH races were Althasian Lite. Suddenly the Half-Giants, rather than having +4 STR and CON, -4 INT aren't dumb. Now all of a sudden they're +2 CON and STR, -2 DEX. So it's really messing with my noggin. Wait a minute....

If you can get your hands on Dragon magazine, issue 319. that has the 3.5 conversion of all of the Athesian versions of the Dark Sun race. The fact that it is the 3.5 Dark Sun PHB kinda helps.
Issue 110 of Dungeon magazine has the 3.5 Dark Sun DMG.

I hope you can get those issues some where, because they are exactly what your looking for

Now you know why I don't have a psy-crystal. Their more truble than their worth
Silmarien Aldalome

06-11-04, 10:24 PM
Originally posted by De Batavier
From the SRD:

Psionic tattoos are designs scribed on the skin that manifest powers on their wearers. The wearer doesn’t get to make any decisions about the tattoo’s effect—the manifester who scribed it has already done so.

Reminds me of The Tatooed Man (I think that's what it was named) - a 70's flick about a man covered in psycho-active Tattoos.

It is always nice to have some help in restoring the library. (Psicrystal says: Go away. Library is mine, mine)

You're welcome.

The Resistant Crystal radiates coercive force, in its protective shielding. Sil locks onto the rogue circuitary and begins to trace the mental circuitary to the Crystal Core, using Redact Mind Probe to explore the Crystal Architecture. At the same time the Coercer prevents the crystal's attack, by harnassing and reinforcing the quiescence. A wave of soothing Mental Energy floods the Crystal Library:

EasyGoingCrystal-NoNeedToFear - NotGoingToHurtYouGoodCrystal

OK - I'll try to structure one of the functions in the format you are using. I'm gunna need some guidance though. :)

Redact Mind Probe

Description:

Normally, the psyche of a humanoid (or any living creature) has a distinct Signature, and may isoalte a part of their mind from the sight of the outside world. The basic defences of Separation are very difficult to penetrate, being resistant to spells or spell-like effects such as ESP.

Grand-master Redactor-Coercers are expert at penetrating the mental defences of targets. Good Redactor-Coercers do not use the facility without the consent and knowledge of the target, or will only use the function when the balance of morality justifies this mental function. For example, The Evil Archwizard is about to begin a civil war that will destory hundreds of thousands of lives. In a desperate attempt to prevent this, Sil combines the coercer-redactor functions and attempts to penetrate the Rogue Wizard's evil mind.

The Redaction faculty explores the mental energies of the conscious entity and locks onto these, and with deft mental agility, she sifts through the layers of thought, and locates mental energy of a particular kind. She traces this energy, often striking intense mental defences and repellant energy. The Coercer energy then can be applied to circumvent mental defences in a number of ways. Mental persuasion, comfort, encouragement and reward-gratification are tools of coercers. Brute force is also a tool, but is forbidden in many enclaves of Redactor-Coercers, because it is considered barbaric, cruel and immoral.

In any case, once mental defences are negotiated, the probe work may begin. True Redactors use Mind Probe in the first phase of Healing of Madness. But it has other less noble functions, such as garnering information, and interrogation. It is the basis for a number of other psionic-related effects.
Sssargoth

06-12-04, 02:50 AM
Fellow psionisists, The ilithids are banding together with their own foundation. I sugest that all of you stay safe while on your travels outside these crystal halls, lest you fall victim to the ilithid threat and reveal our secrets. The crystal library must not be saked again.
Corsair_X

06-12-04, 01:21 PM
That depends, are Illithid vulnerable to fire??? :D


I took a good look at the SRD and isn't the Pyrokineticist overpowered or otherwise too strong???

Conflagration seems very strong
and greater weapon afire is also very powerful

Furthermore: do a ring of major elemental resistance (fire) and the fear no fire ability of the pyro stack??? (resulting in Dr 50 against fire based effects)

I am now playing a ftr 3/Pyro 10 (with wild talent)
and it rocks!!! (flasks of oil anyone???)

Thanks for the Idea on Dire elephants I'll also be using dire elk and the various legendary animals.

I wish you all the warmth you can take

:mage: Corsair :mage:
Whakapapa

06-12-04, 01:40 PM
Originally posted by Corsair_X
That depends, are Illithid vulnerable to fire??? :D


I took a good look at the SRD and isn't the Pyrokineticist overpowered or otherwise too strong???

Conflagration seems very strong
and greater weapon afire is also very powerful

Furthermore: do a ring of major elemental resistance (fire) and the fear no fire ability of the pyro stack??? (resulting in Dr 50 against fire based effects)

I am now playing a ftr 3/Pyro 10 (with wild talent)
and it rocks!!! (flasks of oil anyone???)

Thanks for the Idea on Dire elephants I'll also be using dire elk and the various legendary animals.

I wish you all the warmth you can take

:mage: Corsair :mage:

The ring and the ability does not stack, use the higher value of the two to determine which works. If I were you, I'd get some ring of cold resistance instead :)

How in the 9 hells of the Abyss do you manage to qualify for pyro at level 3?!? You need 8 ranks in concentration, which means you can qualify for it at level 5 and no sooner... you're DM may have overlooked this, sorry to spoil your character :/
De Batavier

06-12-04, 02:38 PM
Originally posted by Silmarien Aldalome

OK - I'll try to structure one of the functions in the format you are using. I'm gunna need some guidance though. :)

Redact Mind Probe

Description:

Normally, the psyche of a humanoid (or any living creature) has a distinct Signature, and may isoalte a part of their mind from the sight of the outside world. The basic defences of Separation are very difficult to penetrate, being resistant to spells or spell-like effects such as ESP.

Grand-master Redactor-Coercers are expert at penetrating the mental defences of targets. Good Redactor-Coercers do not use the facility without the consent and knowledge of the target, or will only use the function when the balance of morality justifies this mental function. For example, The Evil Archwizard is about to begin a civil war that will destory hundreds of thousands of lives. In a desperate attempt to prevent this, Sil combines the coercer-redactor functions and attempts to penetrate the Rogue Wizard's evil mind.

The Redaction faculty explores the mental energies of the conscious entity and locks onto these, and with deft mental agility, she sifts through the layers of thought, and locates mental energy of a particular kind. She traces this energy, often striking intense mental defences and repellant energy. The Coercer energy then can be applied to circumvent mental defences in a number of ways. Mental persuasion, comfort, encouragement and reward-gratification are tools of coercers. Brute force is also a tool, but is forbidden in many enclaves of Redactor-Coercers, because it is considered barbaric, cruel and immoral.

In any case, once mental defences are negotiated, the probe work may begin. True Redactors use Mind Probe in the first phase of Healing of Madness. But it has other less noble functions, such as garnering information, and interrogation. It is the basis for a number of other psionic-related effects.

Oké this sounds like a specialist telepath. Probably should be a PrC. Now i think of it, it would be cool to have specialist PrC for every discipline.

I sounds like this class should be better in a mind-to-one other mind situation, but would be lacking agains multiple mind/opponents. This can be done in two ways, restrictive power list or reducing all powers to touch or one target only.
I'am not familair with the books so let me now if this is totaly different.

An other way to go about it is giving DC enhancing bonusses when dealing with probes.


Only those with brains fear the mind flayer (old psicrystal saying) ;)
De Batavier

06-12-04, 03:20 PM
I have a question for you all. The old library contained knowledge about the Dromites and how they lived. I need help in rebuilding that part of library lore

In our campaign world we compare the way Dromites live a bit to how ants live.
We've read about soem ant species milking a catapillar (IIRC) for some honey like essences. In return the ants defend and feet the catapillar. I would like to create Monster Stats for a comparable creature, but i'am totaly not familiar with creating a monster.
Any suggestions?
Corsair_X

06-12-04, 05:02 PM
DAMN totally forgot

forget conflagration and heat Death :(

but still thanks for noticing :)

About the rebuilding, I shall try my best to forge Ironworks and the likes for the library, althought I am more adept at destroying things

:mage: Corsair :mage:
Silmarien Aldalome

06-12-04, 10:15 PM
Originally posted by Sssargoth
Fellow psionisists, The ilithids are banding together with their own foundation. I sugest that all of you stay safe while on your travels outside these crystal halls, lest you fall victim to the ilithid threat and reveal our secrets. The crystal library must not be saked again.

Sil cups her head in her hands and her face darknes. She sends a wave of comfort into the chambers - fortified by coercion used in reverse, and directed at the Self (thus preventing the loss of self-focus and motivation). Her eyes widen as folds of invisible form and force coalesce around her, bolstering spirit and resolve.

"No doubt their Wyrding seeks to ravage the world and remove all threat to their existence. The Library's restoration is thus all the more necessary."

@Corsair_X

- can't help you much on that one (yet). Although I have mounds of tomes for other D&D stuff - my next purchase is the Psi-Handbook. In fact, this Foundation has prompted me to take a psionic-PC next campaign (I'm usually a DM - but play in a "multi-thread" campaign where four DMs co-DM in turns and where there is some overarching organisation to the multi-thread campaign).

@Whakapapa

- perhaps the standard in that campaing by the DM is for (Nett) 8 Ranks tallied after modification by Consitution Bonus.

@De-Batavia

I sounds like this class should be better in a mind-to-one other mind situation, but would be lacking agains multiple mind/opponents. This can be done in two ways, restrictive power list or reducing all powers to touch or one target only.I'am not familair with the books so let me now if this is totaly different.

An other way to go about it is giving DC enhancing bonusses when dealing with probes.

Thanx for the feedback.

In terms of Multiple Opponents of non-psi based abilities - coercion is a very effective tool as is redaction.

Multi-targeting is or could be, within the scope of any PrC based on these functions. I have about 15 PrC's brewing in the back of my mind.

[GM-Voice]If you guyz wanna start an "Illithid conflict" thing - that's quite OK in IC (In Character for newbies) mode - with clear guidelines for keepin' it civil OoC (Out of Character).

Between Foundation Encounters can be a lot of fun if well-handled.[/GM-Voice]
Whakapapa

06-13-04, 04:47 AM
Regarding the increasing threat from the illithids, I suggest imidiately research of mind protecting powers. Im thinking the most powerful powers that will protect our brains from the illithids mindaffecting attacks. I ponder if we could call the power "mind blank"? I have already done some research on it, and it needs only little more. What do you guys think?


- perhaps the standard in that campaing by the DM is for (Nett) 8 Ranks tallied after modification by Consitution Bonus.

That would be a dangerous and bold game to play for the DM... but whatever floats his boat I guess...
De Batavier

06-13-04, 06:00 AM
We should seek assistance from Illithids slayers if we're going to attack their foundation. We should also research special protective powers. I have a brain and don't want it to be sucked out of it's hidingplace. (psicrystal comments: It's actually so well hidden that even you can't find it sometimes. So how should an Illithid succeed where you fail? )

@Silmarien Aldalome

The XPH is a fine buy, it hink. There're actually even a few good feats for non-psionics in it. The psionic races are also good additions and can, IMO, even be used in a non-psionic campaign.
Wow, 15 PrCs love to see them when you can fit them into game mechanics.


Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 3, PW 2 (I think)
Display mental
Man time: 1 inmidiate action
range: personal
target you
duration: 1 minute
Power points: Psion/wilder 5 PW 3

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves agains mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend two extra pps to increase duration by one minute
Corsair_X

06-13-04, 07:43 AM
Nice work De batavier, I like it

And about the pyro, I made him myself, and my DM did not notice the error of my ways, so I shall point it out to him...

I agree that we should use the power you call mind blank, perhaps we could hire the sevices of A slayer, or at least a scholar who could give us info on weaknesses of illithids

Does anyone know how to secure docs in MS word???

by securing I mean that they can't be changed. or can anyone format it with Adobe Acrobat for me???

:mage: Corsair :mage:
De Batavier

06-13-04, 08:07 AM
Thanks.

Tough i'am not sure about the level of the power. It gives immunity against the Illithids extract brain ability. But then again the Brain nausea is a 2nd level ability of the Slayer, so makeing it a 3rd/ 2nd level power isn't that overpowerd, i think.

How are you going to change your character? Concentration is cc for the fighter, but not for Psychic Warrior.

Sorry, don't know how to lock a MsWord Doc. Don't even know if it's possible.

Well we could spend money on hiring Slayers, but then we lack money to rebuilt the library.
Nidhogger

06-13-04, 08:08 AM
Brainsafe is perhaps a bit redundant, because powers like Empty Mind and Thought Shield already protect the mind/brain in similair ways.

Further, Brainsafe seems somewhat to good: offering the benefits of both these powers, and offering complete immunity against brain attacks instead of Power Resistance 13.

Also: the duration seems a bit long. The other "mind protecting" powers (the old combat modes from PsiHB) offer a standard 1 round duration instead of 10 rounds.

A question: Is the description from Brainsafe to imply that the power also protects the brain from physical attacks?
De Batavier

06-13-04, 08:18 AM
Yes, it was actualy my intention at first to make a power that would only protect against the mind flayers extract ability, but that seemed a bit weak and to specific. The power would then not be able to compede with other powers, because a psion has such a limited choice.
So it now protects the brain against physical attacks and gives a bonus against all mind effecting attacks.

10 rounds seems long, but then the brain nausea of the Slayer is always on.

But i made the power on the fly, and didn't search for comparable powers in the XPH. So you're probably right in that it duplicates some powers.

Edit:
Looked empty mind up: It gives a +2 to will save, but doesn't specify further. It is of more general use than Brain safe, which gives a bonus on any save but specifies mind affecting powers.
Tought shield gives power resistance against mind affecting powers.

I think the physical protection of Brain safe and the bonus on saves against mind affecting powers can form an addition. It does give more, but is also a higher level power for (though it is a lower level power for PWs, they have a slower power level progression)

But the duration is a bit excessive, compared with the other powers. I wil change that, but will therefore als reduce the cost of prolonging the power.

Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 3, PW 2
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 5 PW 3

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round
Nidhogger

06-13-04, 09:15 AM
Just my 2cts.
Don't think you should compare powers with class abilities to much. Just not the same thing.

But if you do, consider that you need at least 6 levels of Psychic Warrior or 8 levels of Psion to qualify for the Illithid Slayer prestige class. (4 levels of fighter with the Wild Talent feat would also do the trick, but you would lose a lot of extra's that way).
Meaning: you need 8 levels (or 10) before you can start using Brain Nausea.

Brainsafe as you described the power, can already be used on level 4 for a Psychic Warrior or level 5 for a Psion. Way to early I would say.

Also: Brain Nausea offers the opponent a W-save (DC 15+ slayer's class level) to negate the effect.
Brainsafe offers no save ;-)


Your power got me thinking by the way. Might be interesting to design some powers specifically for the Prestige Classes. (That, like the Discipline powers, you can only choose if you have levels in the PrC).
De Batavier

06-13-04, 09:23 AM
Well seems while i was editing you already responded.
Reduced the duration.

MAybe Illithids will develop this power,

Crack safe
When confronted with psions that have protected their brains, Illithids developed their own power. It cracks the Brain safe ;)

But seriously, i like your input. It certainly would be nice if PrC have their own little specialist lists of powers.

Would an increase of the levels put aside your worries about the Brain Safe power?
Nidhogger

06-13-04, 09:43 AM
>Would an increase of the levels put aside your worries about >the Brain Safe power?

I think it would make the power more balanced. Also, I would add the W-save.


Otherwise those poor mindflayers would probably starve...
De Batavier

06-13-04, 09:47 AM
I will increase the level requirement, but i think the Illithids should research their own power to overcome the brain safe.

Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round


Edit: Oh and welcome to this foundation (if you want to join, that is. Though guest are also welcome, thus welcome)
Sssargoth

06-13-04, 02:00 PM
Originally posted by De Batavier
Edit: Oh and welcome to this foundation (if you want to join, that is. Though guest are also welcome, thus welcome)

Like De Batavier said, Welcome. I am wondering the same thing, tho, are you joining or not? Sorry if I seem rude, but I just woke up a few minutes ago.

Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Love the power. Looks like its going to be a very useful power, just dont be giving the ilithids any ideas.
De Batavier

06-13-04, 02:19 PM
Thanks, i've posted Brain safe on the psionics board. Added the discipline, psychometabolisme, because it is physical protection that the power provides.
De Batavier

06-15-04, 06:40 AM
I repeat my question for you all. The old library contained knowledge about the Dromites and how they lived. I need help in rebuilding that part of library lore.

In our campaign world we compare the way Dromites live a bit to how ants live.
We've read about some ant species milking a catapillar (IIRC) for some honey like essences. In return the ants defend and feet the catapillar. I would like to create Monster Stats for a comparable creature, but i'am totaly not familiar with creating a monster.
Any suggestions?

Something we also explore is whether Domrites are vegetarians or carnivores or omnivores. We've chosen the first option. We see them harvesting plants or making their own fungus plantations like some ant species.

Also we see them use other insects as light source.

Their music would make use of natural sounds, water filed tubes and singing-saws. But also instruments that create strong vibrations..

Would like to hear other ideas about how the Dromite society would be build up and what kind of instruments they build.
Whakapapa

06-15-04, 07:13 AM
I must admit I have traveled very little in dromite lands. But you have some points in their manner of nature. They seem to prosper like ants, although highly intelligent, my experience is they are highly tempered. It might be my bad luck with them, but I have to use my mental prowess several times when I traveled near their well-hidden city. I have found them to be physical weak and not at all wise. My companions have often told me of their resistant skin. That is all I can add to the library
De Batavier

06-15-04, 07:24 AM
Your lore is welcome and will be added to the library. You say their skin seemed harder than normal skin. That is very interesting. It seems i could salvage some of the old lore. I have put an easy acces path in my personal belongings somewhere (see sig). It is about the fact that some Dromites seem more powerfull than others. I would dare to say they even seemed more Dromite.

We have also pondered about the sense of smell of different caste dromites and colors. Would a fire caste dromite smell a bit sulfur like and would his chitine contain more red.
while the cold caste would smell more like fresh air blow down from a high mountain and have a more bluesh tint.
The electric-cast would smell a bit like ozon and have a blue white color.
But then we had to think about the sonic-caste, well couldn't put a color or a smell to it...

Oh and to coninue the Tattoo toughts, i think Dromites would use very strange, alien, symbols.
De Batavier

06-15-04, 02:00 PM
Fellow members. I have made a suprise attack on the Illithids. So prepare for a counter attack

Well i hoped this would make some fun IC dialoge. As i did on the Illithids foundation a will state here that i only wanted to create some IC competion an OOC dialog about psionics.
Sssargoth

06-15-04, 02:29 PM
"Damed fleshies, now I have to prepare the defences, hastily at that." *:rant: :rant: :rant: :rant: * starts manafesting defensive powers

Thats a good idea, but it dosent stop my IC rant:D

torches De Batavier with breath weapon :mage: :mage: :mage: :mage:
De Batavier

06-15-04, 03:05 PM
Ducks for cover and is glad he has improved evasion. Ho big Red safe the flames for the Squid faces.

Yeah i'am wondering when they respond.
i think the immidiate action stuff in the XPH is very cool. Can safe your bee-hind so to say from, flame throwing dragons for instance...
Sssargoth

06-15-04, 03:10 PM
HAHA! you may have avoided the flames, but your psycrystal did not!:smirk:
De Batavier

06-15-04, 03:15 PM
Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.
De Batavier

06-15-04, 03:17 PM
Hmm. I hope for your sake you destroyed it, it gets rather upset when someone tries to melt it.
Sssargoth

06-15-04, 03:24 PM
I didnt destroy it, and it has no reason to be mad at me, because I wasnt trying to melt it. I was trying to melt you for attacking the ilithids, before we were prepared.:D
Whakapapa

06-15-04, 03:35 PM
Ah, rats! You should have counciled with the rest of us before attacking such might a foe! [Manifests MindBlank]
De Batavier

06-15-04, 04:10 PM
Oke i'am sorry. I was hoping to get them all by a suprise attack. But failed. We should built defenses. Opinions on my mobile brain
Silmarien Aldalome

06-15-04, 06:12 PM
Hi there peoples.

....I'd suggest reflective psionically-based shielding. A new feat of mentatation, that reflects assailants' attacks upon themselves. In the world of Dweomer, this is called Gaze Reflection.
De Batavier

06-15-04, 06:50 PM
There are two main threads from an Illithids. His ability to achieve a stun fast and to extract your brain. They probably do it in that order. Defending against the stun is achieved with a high will save or not getting hit by it's mind blast. But what is interesting that a high grapple score can help you against the extract ability. The Illithid must make opposed grapple checks. So a good grappler could save his brain.

An other tactic would be the use of camouflage technics. using powers to hide yourself or to change your appearance into something the Illithids don't attack.





Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.
BlaineTog

06-16-04, 02:45 AM
:schemes:

"Come and get your Djorles of Quintennsence! Make yourself up some quintessence, rub it into your hair, and watch in glee as those Mind Flayer's tentacles freeze in time."

Blaine hands out the Djorles.

"Fellow Shapers: I suggest we use a modification of fabricate to tweak everyone's PsiCrowns to be a bit sharper at the tips."

Blaine summarily sharpens his own PsiCrown and then manifests Mindblank, buys a ring of freedom of movement, and gets ready to give create a small army of Astral Constructs using Greater Metamorphosis-> Choker, Scism, Fision, Fision's Schism, Fision's Greater Metamorphosis-> Choker, Temporal Acceleration, Fision's Temporal Acceleration, and Quicken Power.

"As a certain dwarf once said: 'Let them come!'"
De Batavier

06-16-04, 07:21 AM
Wow, you packing quite an arsenal Blaine

Cool tactic, sharp psicrowns.
Yes astral constructs would form a great defense.
Belgarion

06-16-04, 12:00 PM
ho there fellow psions...it is I Chak-thra, known among humans as Belgarion. I should very well like to join your band in your fight against the illithid threat, though i know little of manisfestation. however, my soul blades are at your service.


Verily, a long time has passed since I and my thri-kreen cousins have gone into an active battle against the dreaded illithids. Last time, I was just barely able to prevent the unleashing of their greatest weapon, a neh-thalggu, which now lies dormant beneath a ruined cavern, the last remains of one of their most hated outposts. surely you might have a use for one such as me in your elite ranks.


i'm new to the foundation boards...just dropping in to say..."Can I be a member?"
De Batavier

06-16-04, 12:06 PM
Yes, we are forgetting that psionics is not always about manifestation powers, but also superior abilities because of a superior mind. And we must not forget that Soulknifes have their own psionicpowers with their mindblades.
We would be mad to refuse your offer of joining us. So welcome you in our foundation and in our glorious battle with the Illithids.

Welcome to our foundation.
Sssargoth

06-16-04, 02:11 PM
The red dragon is jumping around the crystal keep, regestering about 6.3 on the ricter scale, yelling: "We got a MANTIS WARRIOR! We got a MANTIS WARRIOR! We got a MANTIS WARRIOR! We got a MANTIS WARRIOR!"

Welcome Belgarion, now comes the next step in membership, choosing a title

now for the updated member list

1) Foundation Leader and Thread keeper Sssargoth
2) Keeper of Quintessence BlaineTog
3) True Mind Switcher and Psychic Chirurgeon Shandrakor
4) Guardian of the Crystal Library De Batavier
5) True Mind Bender Whakapapa
6) Mind Crusher thasis
7) Master Sangehirn DmsDelight
8) Pyrokineticist Corsair_X
9) Grand Master Redactor-Coercer Silmarien Aldalome
10) Dancer of Death Belgarion
11) Born Again Cultist of Cthulhu Nidhogger
Whakapapa

06-16-04, 02:22 PM
I salute you soulknife. The powers of a soulknife is must welcome, and I honor your weapon. Few are the soulknifes who have been bested in combat. My cousin is training as a soulknife aswell, he is not as skilled as you, maybe you can write down some knowledge to add to our library?

Welcome :D
My cousin is actually me, Im starting a soulknife up in a DarkSun campaign :)
Nidhogger

06-16-04, 02:34 PM
>Like De Batavier said, Welcome. I am wondering the same thing, tho, are you joining or not? Sorry if I seem rude, but I just woke up a few minutes ago.

Yes, I would like to join now that the battle with the mindflayers seems to be reaching its boiling point.

Can my title be: “Born Again Cultist of Cthulhu”?

>Opinions on my mobile brain

Where is it….???


Begin chanting: Cthulhu ftaghn etc.
BlaineTog

06-16-04, 02:58 PM
Originally posted by De Batavier
Wow, you packing quite an arsenal Blaine"Aye, that I am. Psychic Reformation is a godsend in cases such as this. I normally don't bother with 18 actions per round, but in this case, we need those astral constructs *fast*."

Cool tactic, sharp psicrowns.Yup. At the very least it will force them to use a Grapple action to Disarm.
Yes astral constructs would form a great defense. "Try sucking the brains outta that!"
De Batavier

06-16-04, 03:23 PM
Yes i have seen lore about psions having many many actions. I believe that some think it makes us to powerfull. If that is so, why do they dare to confront us and suggest we give away some of our power.






Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.




We must also prepare defenses against thralls of the Illithids or find a way to end their dominion over those thralls
BlaineTog

06-16-04, 06:04 PM
Originally posted by De Batavier
Yes i have seen lore about psions having many many actions. I believe that some think it makes us to powerfull. If that is so, why do they dare to confront us and suggest we give away some of our power."They are, of course, mistaken. With said powers in place, I burn out after fifteen or twenty seconds."
De Batavier

06-16-04, 06:16 PM
Yes, the pp drain must be great., But then again will opponents live through those 20 seconds of pp burning...

I find it funny taht people compare classes and come to the conclusion that they don't do the same thing. Different classes should, IMO, always be better at different things. In the end there will be only one class that can deal the most damage. And i even don't find damage dealing capacity the most relevant part of a class.

I think my suprise attack had made the illithids think twice of coming here to attack us. Or maybe they need a lot of time to discus the matter.
Sssargoth

06-16-04, 08:02 PM
Originally posted by Nidhogger
[B>Opinions on my mobile brain

Where is it….??? [/B]

Wasnt our turn to keep track of it, sorry

They may be questioning the wisdom of such an action against a stronghold that is controled by a myriad of races, and led by a dragon, no less. They may also fear a counter-attack from the Harpers, or the Assassins guild.
@Ilithids: COWARDS!!!!!!!!!!!!
*Passes around the lighters* :mage: :mage: :mage: :mage:
Belgarion

06-17-04, 05:41 AM
First off, title...i'm thinking along the lines of Dancer of Death

Verily shalt I share with you some of the bits and pieces of the more direct arts. But alas, I cannot. For the art I follow simply comes to me when I need it. If perhaps there is a telepath within our most elite group, I may be able to share what it is I know with that singular individual that they might be able to find the words in your tongue to add them to your most honored and important library of knowledge.

Basically speaking, I've got no idea as to how the format works for 'adding to the library' especially considering that the soulknife doesn't use powers...he uses simply his mind.

I have however, within my own power as a DM developed an ad hoc system for the thri-kreen or other multi-armed creature who wishes to greatly increases their own deadliness.

In order for a soulknife to manifest 2 blades they have to take a "-1" penalty on the enhancement for both of the blades.

With my system, a multi-armed soulknife can choose to enact further penalties upon itself, either in reduction of enhancement bonuses or simply a reduction on attacks rolls at -1 per extra mindblade.

Currently, I am capable of creating 4 mindblades if I choose, normally taking a -2 penalty to attacks and creating all four blades at -1 to the maximum enhancement bonus.

I rather like this system!

Of the mobile brain, I must say that I truly could have used such a power when I went face to face with that most foul beast the Neh-Thalggu. I will try my hardest to memorize such a power so that I will ever and always again be safe from our most hated enemies wretched ability, for as long as my cognizant crystal function at least.
De Batavier

06-17-04, 07:15 AM
Yes, interaction with those Illithids makes one think about protective powers. Mobile Brain is usefull for lower levels, but Brain Safe for higher levels. Maybe Mobile Brain should be researched more to make manifesting it less costly

Well I use The Library for almost everything. First there's still an election going on about which power to choose at which level.
Will add that in an edit, because it's not on this page.

But general discussions on psionics i also capture under the Library.

If i understand correctly your Thri-Keen can create more than two mindblades with an attack penalty and the standard -1 enhancement to mindblades OR reducing the enhancement bonus further.
Sounds good to me, but i find it difficult to compare a further enhancement penalty and an attack penalty. The first seems, to me, a bigger drawback at higher levels.


EDIT:

Powers in the Library
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.
De Batavier

06-17-04, 03:01 PM
I will summarize the lore if compiled so far on the Dromites. I'am looking forward to you're contributions or opinions on the Dromites (psicrystal: You should stop bugging those people with your questions)

This is what we have so far in our campaign:

Dromites:

In our campaign world we compare the way Dromites live a bit to how ants live.
We've read about some ant species milking a catapillar (IIRC) for some honey like essences. In return the ants defend and feet the catapillar. I would like to create Monster Stats for a comparable creature, but i'am totaly not familiar with creating a monster.
Any suggestions?

Something we also explore is whether Domrites are vegetarians or carnivores or omnivores. We've chosen the first option. We see them harvesting plants or making their own fungus plantations like some ant species.

Also we see them use other insects as light source.

Their music would make use of natural sounds, water filed tubes and singing-saws. But also instruments that create strong vibrations..

Would like to hear other ideas about how the Dromite society would be build up and what kind of instruments they build.

We have also pondered about the sense of smell of different caste dromites and colors. Would a fire caste dromite smell a bit sulfur like and would his chitine contain more red.
while the cold caste would smell more like fresh air blow down from a high mountain and have a more bluesh tint.
The electric-cast would smell a bit like ozon and have a blue white color.
But then we had to think about the sonic-caste, well couldn't put a color or a smell to it...

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Edit: finding the older tattoo post and putting them in here.
Belgarion

06-17-04, 07:09 PM
The way it is written in the XPH, the only option is to take a penalty on enhancement bonus. I didn't want to throw that out completly so I just added the penalty to attack rolls to it.

True, a penalty on attack rolls will "hurt" more at higher levels. However, depending upon what you are battling, you won't always need the maximum enhancement bonus to cause damage, but it you want to go into flashy or even extremly damaging attacks, say using the Multiple Throw ability that a soulknife gets at level 17 you could greatly increase damage with 4 mindblades.

A level 17 soulknife gets two attacks per turn. With multiple throw he could throw 2 mind blades with a BA of +12/+7. Using shape blade to create 2 blades, he could throw 4. Further using shape blade and creating 4 blades, he could throw 8.

Now if all of the mindblades were enhanced a little bit...let's say it's enhanced as a keen, psychokinectic burst weapon.
With 8 blades being thrown at an enemy, there is a good chance that at least one of the blades will cause a critical hit, especially since the mind blades now have a 17-20/x2 critical threat rating.

It's just something I thought of to make a non-manifester even more deady.
Belgarion

06-17-04, 07:15 PM
[edit] - Double Post....sorry guys
Sssargoth

06-17-04, 10:39 PM
Originally posted by Belgarion
[edit] - Double Post....sorry guys

A double post!!!!!:twitch: :twitch: :twitch: :twitch: Its the first double post on this foundation..............AHHHHHHHHHHHHHHH HHH!!!!!!!!!!!!!!!!!! :twitch: :twitch: :twitch: :twitch:
BlaineTog

06-17-04, 10:43 PM
Originally posted by Sssargoth
A double post!!!!!:twitch: :twitch: :twitch: :twitch: Its the first double post on this foundation..............AHHHHHHHHHHHHHHH HHH!!!!!!!!!!!!!!!!!! :twitch: :twitch: :twitch: :twitch: "This be the work of those darned Ilithid scum!"
Sssargoth

06-17-04, 10:51 PM
I just noticed that I started page 7. Sweeeeeet............:mage: :mage: :mage: :mage: :mage: :mage:
Silmarien Aldalome

06-17-04, 11:12 PM
Yup - page 7. Congrats guyz - you're the Fastest Growing Foundation in the Lands!

OK

Dromites

I'd suggest the Metaconcert concepts from Psionics HB would be good (BTW, I've gotta copy handy here now).

Sil sees the buzz of activity in the Psion Halls - she cups her head in her hand and muses thoughtfully "The Illithids can be neutralised. Their primary attacks stun victims and then suck brains.

So - immobilise their brain-sucking tentacles and they can't eat brains.

Or..." her eyes show a cunning aspect "let the tentacles get as far as the Cerebral Fluid - where they will - shall we say - encounter a shock." she grins.

There is nothing that says that Metacreativity is restricted to space outside the body. There is space between the brain and the skull.

We can fill this space with highly charged metapsychically charged fluid. I'm not sure how best to fortify the cerebral fluid...." she smile again "...cerebro-energetics is my speciality. We do not have much time, the Illithids are moving."
Sssargoth

06-17-04, 11:38 PM
Originally posted by Silmarien Aldalome
Yup - page 7. Congrats guyz - you're the Fastest Growing Foundation in the Lands!

yeah....weve been in operation just over a month.:D

Sil sees the buzz of activity in the Psion Halls - she cups her head in her hand and muses thoughtfully "The Illithids can be neutralised. Their primary attacks stun victims and then suck brains.

So - immobilise their brain-sucking tentacles and they can't eat brains.

Or..." her eyes show a cunning aspect "let the tentacles get as far as the Cerebral Fluid - where they will - shall we say - encounter a shock." she grins.

There is nothing that says that Metacreativity is restricted to space outside the body. There is space between the brain and the skull.

We can fill this space with highly charged metapsychically charged fluid. I'm not sure how best to fortify the cerebral fluid...." she smile again "...cerebro-energetics is my speciality. We do not have much time, the Illithids are moving."

We have the advantage when they make their counter-attack, because unless your blind, you would have noticed that the corridoors between the primary rooms are akin to the hall of mirrors at carnivals. Only members, WizO's, GM's, and those without malicious intent, may navigate through these halls without fear. Lots of smoky quartz went into the construction of those corridoors, and they are kept highly polished.

A solution to your problem, lady Sil, would be the power Energy Adaptation, Specified

Hmmmm.....I wonder what would happen if I used Assimilate on an Ilithid.......
De Batavier

06-18-04, 12:23 PM
Silmarien Aldalome
I'd suggest the Metaconcert concepts from Psionics HB would be good (BTW, I've gotta copy handy here now).

And what is your first impression?
Yes, metaconcert concepts would indeed fit in a Dromite society.

Opinions
We have also pondered about the sense of smell of different caste dromites and colors. Would a fire caste dromite smell a bit sulfur like and would his chitine contain more red.
while the cold caste would smell more like fresh air blow down from a high mountain and have a more bluesh tint.
The electric-cast would smell a bit like ozon and have a blue white color.
But then we had to think about the sonic-caste, well couldn't put a color or a smell to it...





Interesting defenses Sssargoth. But don't forget that sonic attacks would shatter the mirrors and they probably will use those.
De Batavier

06-18-04, 12:39 PM
@Belgarion

I actualy meant to say that i find the enhancment reduction a bigger penalty at higher levels than the to hit penalty.
Because in most cases BAB increases more than AC over level progressions.

Because it seems i always post these things just before we start a new page i will repeat them here

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.
Sssargoth

06-18-04, 02:10 PM
Originally posted by De Batavier
Interesting defenses Sssargoth. But don't forget that sonic attacks would shatter the mirrors and they probably will use those.

Once a surface becomes reflective enough, even sound will be deflected by it, becides, the crystal has the added bonus of being alive. if they do get broken, they just regrow on a minute or two.:fight!: :fight!: :fight!: :fight!:
De Batavier

06-18-04, 02:19 PM
In the old lore the Psicrystal regenareted itself, but times change. Things are forgotten. Now we must learn what happens when one loses his psicrystal

I think a psion can get a new psion on basis of the feat. The problem is the rules are not very clear. I remember seeing somewhere (probably the minds eye artikels) that a 3.0 psicrystal regenarated its matrix or something. Losing a psicrystal was then more like losing a familiar IIRC.

I hope this will be made clear somehow.
Sssargoth

06-19-04, 02:11 AM
Originally posted by De Batavier
I think a psion can get a new psion on basis of the feat. The problem is the rules are not very clear. I remember seeing somewhere (probably the minds eye artikels) that a 3.0 psicrystal regenarated its matrix or something. Losing a psicrystal was then more like losing a familiar IIRC.

I hope this will be made clear somehow.

In both 3e and 3.5 a psy-crystal can regenerate its matrix, given time. In 3e, if you lost your psy-crystal, you took an exp loss, like losing a familiar. In 3.5 you have to take another feat to regain your psy-crystal. personally, I'd want to take the exp hit than lose a feat.
Nidhogger

06-19-04, 03:56 AM
Burning another feat to acquire a new psicrystal after losing the first seems too harsh, IMHO.

Talking about crystals: has anyone checked out the cool Quori Shards from the Eberron Campaign Setting?
These crystals can be implanted in psionic creatures (requiring the Craft Universal Item feat). The subject permanently loses hp's but in exchange gains a permanent benefit from the shard, like being able to look through the shard that is implanted in the palm of the hand, or gaining ectoplasmatic armor, or ability bonusses etc.
Looks like powerfull stuff.

ECS als introduces a new psionic race, the Kalashtar, that gains 1 extra power point for every character level. Makes it superior to the races from XPH, I would think.
De Batavier

06-19-04, 02:06 PM
@Sssargoth

Any reference that the 3.5 psicrystal can regenarate? I can't find it.
(psicrystal: Why doesn't that suprise me. You can't find anything).

I don't have the ECS, but it sounds like a good buy.

What about his feat to heal your psicrystal?

Psicrystal focused healing
Using it's focus you can heal a part of yor psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair 1 point of damage




Rationale behind this feat. The psicrystal is created by giving a fragment of yor pesonality form. The psionic focus, IMO, represents a part of a psions drive. His will to accomplish things other wise impossible. It is his power of will that let's him do things no mere mortal can do....hmm...yes the focus in the crystal is given material form, in the sense of healing/repairing the damage.

Questions!!:
I wonder if the feat is to powerfull and should contain a clausethat let's you use it only a numer of times a day. Say for example 1+ the modifier of your class main ability (int psion/ wis PW/ cha wilder). This will result in probably 3 times/day at low levels. Opinions?




Ofcourse this feat is pointless if Sssargoth (or anybody else) can point me a 3.5 rule that let's a psicrystal regenarate
BlaineTog

06-19-04, 02:21 PM
I really feel like burning down my local Borders right now. They never get anything in on time. Oh well. Mabye I'll just singe the edges :schemes:
Originally posted by Nidhogger
ECS als introduces a new psionic race, the Kalashtar, that gains 1 extra power point for every character level. Makes it superior to the races from XPH, I would think.
Depends. Does it have a LA? Even if not, that really does depends on the character build. 20 extra power points is nice (really nice) but not, I think, as good an ability as the Elan's Resilience. Its More Of the Same, whereas the XPH races generally get unique abilities.

EDIT: Just got throguh reading the Eberron Campaign Setting, and I liked it pretty much, especially since it has a well-defined (but compartmented--more on that later) place for Psionics. The Kalashtar seem to be pretty balanced. They don't really get anything spectacular, other than those power points.

PS: You can see them even if you don't have the ECS here (http://www.wizards.com/default.asp?x=dnd/eb/20040413a).
De Batavier

06-19-04, 03:36 PM
Made some changes to the feat

Crystallising focus
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day
Nidhogger

06-20-04, 09:46 AM
Agreed, the Kalashtar only gets Mindlink as a special ability, and some save and skill bonusses. (When compared to the Maenad or the Xeph, I still think the Kalashtar is somewhat more powerful, but I think all races can fit under the LA 0-umbrella.)
I just thought it strange that Eberron and XPH used different rules for "naturally psionic" races.


I also like what Eberron has done with psionics. I like the backstory for the mindflayers, who were created as biological weapons (along with the beholders, dolgaunts and dolgrims) by the terrible Daelkyr-overlords. (Can't wait to introduce those nasties in our homebrew psionics-heavy campaign....)


BTW, found this thread where they also discuss the combination of Eberron and XPH on the Psionic Handbook-boards.
The idea of using a implanted Quori-shard as a psicrystal has got potential.
Whakapapa

06-20-04, 12:03 PM
Whats up with the illithids? are they too scared?
De Batavier

06-20-04, 04:39 PM
Maybe our attack did more damage then we think. Then again this could be a dasterly plot to give us a sense of security. We should double the guards and perhaps a little scouting mission to their foundation.

There has been not that much activity at theri foundation. Maybe nobody has read about the attack :confused:
De Batavier

06-21-04, 10:52 AM
Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.
Silmarien Aldalome

06-21-04, 05:36 PM
The Grandmaster Redactor-Creator focuses. The metacreativity unleashed creates a sub-vocal detonantion that only psionicist within 100 miles can hear.

She contracts and displaces the cerebral fluid around the brain, and infuses the space between the skull and the brain with a highly charged metapsychically labile substance.

The amount of energy contained in the unstable fluid is vast. The Redactor shields the brain from backlash - forming a hyper-solid brain-shielding.

The Illithid tentacle that touches the modified cerebral fluid......a horrid wilting and inescapable insufferable pain.
DMsDelight

06-21-04, 09:24 PM
Wow...I haven't posted in a while...How is everyone?
I'm about to start my first campaign! I'm so excited! And one of my players is considering going Wilder (However, being a centaur, I didn't let him take any class levels yet).
De Batavier

06-22-04, 08:34 AM
@ Sil,

How does this sound as a power for what you described?

Charged brain
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round
De Batavier

06-23-04, 01:07 PM
I went on a dangerous scouting mission to the Illithids Foundation. It is still very quiet over there.

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.
Sssargoth

06-23-04, 02:40 PM
Then you may have done more damage to them, than you thought. bravo. That just gives us more time to ready our defences, and when they get here, we can send all the blues after them. They can't eat any part of the blues because of a rule that I put up a few weeks ago, mostly for my benafit.
De Batavier

06-23-04, 04:53 PM
Yes. Blues are save from eating, but then they don't swallow them whole. They just start chewing on their brains.
Sssargoth

06-23-04, 05:02 PM
Chewing on brains still counts as a form eating, so blues have nothing to worry about.:D
Silmarien Aldalome

06-23-04, 05:49 PM
@De Batavier

That's really :cool: DeB. Ta muchly for that formulation into rules.

You've hit the nail right on the head there......the idea was to frizzle-fry nasty incoming tentacles. By the time the Illithids finally wake up - your post will be many back from the front of the thread - and so we should expect some nice frying by surprise...

*holds slogan up*
*says* "Stop Illithids Eating Your Brain - Have Your say and join the Psionics Foundation Today" *chuckles*

I reckon (ozzie drawls) that the "kinds" of damage that psionicists can do can be metapsychic as well. If we combine Redaction options with super-charged cerebral fluid - you can do things like modify brain electrical circuitry - to all kinds of outcomes....e.g. "Passify".....

....Sil bows at the brave soul who ventured into Illithid Lands. She flexes her psionic focus - and propels a creative burst - like fireworks - into the airs, and crackling blues, reds, and greens explode into myriads of patterns in the sky.

"The Illithids won't be silent forever, I fear".

OK - we have options for getting a team to post into Illithid Lands. We can use one of the sticked threads for this task. Or, we can PM our friends.

if at first you don't succeed, try, try again

stav
Sssargoth

06-23-04, 06:32 PM
Originally posted by Silmarien Aldalome
*holds slogan up*
*says* "Stop Illithids Eating Your Brain - Have Your say and join the Psionics Foundation Today" *chuckles*

thats kinda catchy...........sigged with link

OK - we have options for getting a team to post into Illithid Lands. We can use one of the sticked threads for this task. Or, we can PM our friends.

in that case, recruitment starts............NOW!!!!!!

if at first you don't succeed, try, try again

too true
De Batavier

06-24-04, 05:31 AM
@ Sil,

Thanks. You do have to determine at what level you let the power start.

Yes making the fluids something more would be interesting. Instead of extracting your brain, your brain invedes theirs. Kind of virus in your brain fluids or something like that.

Yes now we have them on their knees. We should press the attack. Indeed we must recruit warriors that dare to undertake such a mission.

:cool:
De Batavier

06-24-04, 05:50 AM
How does this sound for what you want Sil? It is more of a general use than the previous power.

Feat
Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.
De Batavier

06-24-04, 06:28 AM
Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day
MindCrusher

06-24-04, 12:28 PM
I'm joining too... again... :confused:
De Batavier

06-24-04, 12:31 PM
Welcome
De Batavier

06-24-04, 12:35 PM
WEll we're on a new page again. So i'll post it again

The library

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

lvl 4:
Burrowing Bond (Shaper) (by Sssargoth)

lvl 8:
Temporal Reiteration (Nomad) (by Ssargoth)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day
De Batavier

06-24-04, 12:39 PM
When i was searching for hidden Illithids if found the old psionic foundation. I posted directions to this new place where we psionicly endowed beings can gather.
Sssargoth

06-24-04, 12:42 PM
Originally posted by MindCrusher
I'm joining too... again... :confused:

Welcome MindCrusher, unfortunately I do not know what you mean by 'again'. To complete the innitiation, you need to chose a title.

Now, the updated member list:

1) Foundation Leader and Thread keeper Sssargoth
2) Keeper of Quintessence BlaineTog
3) True Mind Switcher and Psychic Chirurgeon Shandrakor
4) Guardian of the Crystal Library De Batavier
5) True Mind Bender Whakapapa
6) Mind Crusher thasis
7) Master Sangehirn DmsDelight
8) Pyrokineticist Corsair_X
9) Grand Master Redactor-Coercer Silmarien Aldalome
10) Dancer of Death Belgarion
11) Born Again Cultist of Cthulhu Nidhogger
12) MindCrusher
13) Kingrames
14) Kolmik
15) Adept of the golden mind Expanded Psion
De Batavier

06-24-04, 12:58 PM
On the psionics boads there was also a foundation. I found it on a page and bumped it with a link to this foundation. I think that is meant with joining again...
Hope this tacktic will result in many more people joining.
Kingrames

06-24-04, 02:02 PM
wow. um, is it okay if I leave the #d20 in my sig?
you know, just for kicks. :D
Sssargoth

06-24-04, 02:19 PM
Originally posted by Kingrames
wow. um, is it okay if I leave the #d20 in my sig?
you know, just for kicks. :D

sure, now, do you want that to be your title in this foundation?
De Batavier

06-24-04, 03:46 PM
Though it takes a lot of concentration, he succeeds in manifesting without display. The power he manifest will make the people flock to this foundation: attraction

Seems new members flock to our foundation. Welcome Kingrames.

For the new members i will summarize what we have been up to lately. As you may, or may not know, there is also an Illithids foundation here. We're trying to get some nice IC interaction going, but the Illithids foundation seems a little dormant for the moment.
But as you can read on this foundation we have been active in devicing ways to defend ourselfs against a possible counter attack.

Ofcourse OOC things must be civil and in accordance with the CoC. ;)
De Batavier

06-24-04, 06:58 PM
Well since i posted this elsewhere (psionics board), i should post it here also.

A rewrite of the old 3.0 Trigger power, posted first by me in response to a post on the psionics boards

Trigger power [psionic]
You can try to manifest one of your powers for free
preq: psionic talent , man. level 5, reserve power points
Benefit: When you expand your focus you can try to manifest one of your 1st, 2nd or 3rd level for free. You have to choose one power when taking this feat.
Besides expanding focus you also must make an intelligence check DC = 10 + level power. And have the base cost of the power in pp reserve.
When you make the checkyou don't have to pay the base cost of the power, augmentation or other cost must be paid as normal.
When you don't make the check you manifest the power and pay the base cost
Special You can take this feat multiple times, each time you designate an other power.
Kolmik

06-24-04, 09:23 PM
I too wish to join your foundation. Psionics are NOT a form of 2nd class magic :D :mad:
Sssargoth

06-24-04, 09:52 PM
Welcome, Kolmik.

Note to all new members, you may chose a title that will be put next to your name on the member list. Check the member list for what I mean. For a better example, check out the Council of Archmages. That is where BlaneTog got the idea and asked me if we gould do that. As you can tell, I agreed.
Belgarion

06-24-04, 11:30 PM
Ho there, Sssargoth it seems that recruitment has been going rather well. Truly, we may soon be ready for a full scale assault made by our most hated enemy, the illithids. However, it seems as if De Batavier dealt much more damage to the illithids in his surprise assault then he first surmised. I, too, scouted the area and found almost no activity except for a few twitching corpses of the mind flayers of which De Batavier killed in his surprise attack.

Should you wish to press the attack against the illithids, you may be guaranteed that I shall lead the assault into their facity of dread. My soul knives are at your command.
BlaineTog

06-24-04, 11:39 PM
Originally posted by Sssargoth
That is where BlaneTog got the idea and asked me if we gould do that. Whao. "Blane." Thats a new one. Usually my screen name gets misspelled as "Blain" or something. :cool: ;)
Sssargoth

06-25-04, 12:07 AM
I do not want you to move against them just yet. We do not wish to appear to be too agressive, but I do want you, Belgarion to take a team of your best soul knives to wait for them to attack. It will be a perfect way to catch them off guard, and with no way of escape, other than fighting their way out.

so I forgot to put in the "i", Blaine, sue me
BlaineTog

06-25-04, 04:34 AM
"Yes! Banjo (http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=80) has answered my prayers and thusly bestowed upon us a great and noble calling: that of Constructor ( http://www.wizards.com/default.asp?x=dnd/psm/20040625b)! Bow before the power of my rapid-fire, long-lasting astral constructs, you fiendish eaters of gray matter!

Oh yeah, he also mercifully granted o (http://www.wizards.com/default.asp?x=dnd/psm/20040625d)th (http://www.wizards.com/default.asp?x=dnd/psm/20040625e)er (http://www.wizards.com/default.asp?x=dnd/psm/20040625c) callings as well."

:smirk:

Originally posted by Sssargoth
so I forgot to put in the "i", Blaine, sue me Perhaps I will. ;)

PS: Seriously, its no biggey.
Nidhogger

06-25-04, 04:47 AM
Cool feat-conversion, DeBatavier!
I slightly adjusted some 3.0 feats that saw much use in my homebrew campaign. Let me know what you think.

Psionic Prodigy [General]
You have an exceptional gift for psionics.

Benefit: For the purposes of determining bonus power points and the saving throw DCs of powers you manifest, treat the key ability score associated with your class as 2 points higher than its actual value.

Special: You may take this feat as a 1st-level character only. You can take this feat even if you don't have any classes that manifest psionic powers yet, treating your highest ability score (when this feat is chosenyou’re your manifesting ability for purposes of this feat. Psionic classes that do not gain bonus power points do not gain any additional power points from this feat.)


Psionic Sidestep [Psionic]
You have a knack for avoiding attacks of opportunity.

Prerequisites: Dex 13, Wis 13, Dodge, Mobility

Benefit: The use of this feat requires that you expend your psionic focus. When you provoke an attack of opportunity, you must expend your focus and can move up to 5 feet as a free action. If this movement takes you out of the attacker's reach, the attack of opportunity fails. This 5 feet of movement does not itself provoke any attacks of opportunity. If your free 5 feet of movement does not take you out of the attacker's reach (from Pressing Attack, reach, and so on), the attack does not automatically fail; however, you gain an additional +2 dodge bonus to your Armor Class for this attack.


Improved Psionic Sidestep [Psionic]
You have a greater knack for avoiding attacks of opportunity.

Prerequisites: Dex 15, Wis 15, Dodge, Mobility, Psionic Sidestep

Benefit: The use of this feat requires that you expend your psionic focus. When you provoke an attack of opportunity, you must expend your psionic focus and can can move up to 10 feet as a free action. If this movement takes you out of the attacker's reach, the attack of opportunity fails. This 10 feet of movement does not itself provoke any attacks of opportunity. If your free 10 feet of movement does not take you out of the attacker's reach (from Pressing Attack, reach, and so on), the attack does not automatically fail; however, you gain an additional +2 dodge bonus to your Armor Class for this attack; this dodge bonus stacks with the dodge bonus from the Psionic Sidestep feat.
De Batavier

06-25-04, 05:17 AM
Thanks. It was postedhere (http://boards1.wizards.com/showthread.php?threadid=264543) for the first time and there have been some reactions...less praising then yours. So maybe i didn't do so well;)

You've done a nice job yourself:thumbsup:

Yes recruitment is going fine. I think we should bump the old foundation once in a while with a big link to us :D
De Batavier

06-25-04, 06:39 AM
This is the current version of the new Trigger Power Feat. After some mailing with a friend and the reactions on the thread a made some adjustments.
Higher DC, clearer wordign (i hope)

My friend would rather have expanded knowledge as a preq instead of the man level 5.
Opinions!

Trigger power [psionic]
You can try to manifest one of your powers for free
preq: psionic talent , man. level 5, reserve power points
Benefit: When you expand your focus you can try to manifest one of your 1st, 2nd or 3rd level for free. You have to choose one power when taking this feat.
Besides expanding focus you also must make an intelligence check DC = for level 1 powers 13. for level 2 powers 15 and for level 3 powers 17.
And have the base cost of the power in pp reserve.
When you make the checkyou don't have to pay the base cost of the power, augmentation or other cost must be paid as normal. but the base cost does count for maximum pps spend on the power
So if you are level six manifester and trigger a power with a cost of 1 pp you still can only spend an additional 5 pps
When you don't make the check you manifest the power and pay the base cost
Special You can take this feat multiple times, each time you designate an other power.
Expanded Psion

06-25-04, 08:30 AM
I would like to join too plz:)...

Title: Adept of the Golden Mind

...and a question plz...in my sig how can i make the Member of The Psionics Foundation a link to this thread?
De Batavier

06-25-04, 08:38 AM
Welcome to this Foundation

To answer your question i will use { instead of [ .

First make sure you copy the link to here

Then go to your profile and edit your sig

{url= add link} Psionic Foundation {/url}

It is the same as using the HTTP button, but now you must enter the link and codes manualy

So a link to this page would look like

this (http://boards1.wizards.com/newreply.php?action=newreply&threadid=237913&)


If you quote my post you will see the codes in your message screen.
Well we'll see if it work when you have the link in your sig.

Edit: To learn more about the codes you can use clickhere (http://boards1.wizards.com/misc.php?action=bbcode)

You could copy past this into your sig and then remove the spaces

[ url=http://boards1.wizards.com/showthread.php?s=&postid=3429161#post3429161 ]Psionics foundation[ /url ] member
BlaineTog

06-25-04, 01:28 PM
Originally posted by Nidhogger
Cool feat-conversion, DeBatavier!
I slightly adjusted some 3.0 feats that saw much use in my homebrew campaign. Let me know what you think.

Psionic Prodigy [General]
You have an exceptional gift for psionics.

Benefit: For the purposes of determining bonus power points and the saving throw DCs of powers you manifest, treat the key ability score associated with your class as 2 points higher than its actual value.

Special: You may take this feat as a 1st-level character only. You can take this feat even if you don't have any classes that manifest psionic powers yet, treating your highest ability score (when this feat is chosenyou’re your manifesting ability for purposes of this feat. Psionic classes that do not gain bonus power points do not gain any additional power points from this feat.)Spellcasting Prodigy now only adds to your casting stat for bonus feats. Its way too awesome a feat if it adds to the DC as well.
Sssargoth

06-25-04, 05:44 PM
My fellow psionicists, I require assistance with a new threat. The one known as Ankheg wishes harm upon the Harpers and myself. Go to This Thread (http://boards1.wizards.com/showthread.php?s=&postid=3796464#post3796464) to defend our honur. Just so you all know, he also stole from my hoard, so his destruction must be absolute. The ilithids are secondary at this point.

I'm not entirely sure if he knows how to keep things civil or not. So far, the evidence would sugest, no. but he did steal from my hoard, and thats not something you do to a red dragon.
Ankheg

06-25-04, 05:51 PM
From nowhere, you hear, "Yes, yes, very good indeed, but I inherited some psionics from my father, as my mother never had any, so it must be my father's genetics. If only I could've met him.
Ankheg

06-25-04, 08:48 PM
Umm, okay, I've been a bad boy, what with making an evil guild and all, but can you give me another chance? I mean, now that my old character died (after quickened teleportation brought him into his cage of torture where he starved to death), I can make a new one, Azgor Monia (more comonly known as Ankheg), a lv.1 Alchemist (likes to do psionic alchemy) Elf, CG. So, can I join, just tell me the stuff I need to put in my signature.
Sssargoth

06-26-04, 02:00 AM
In that case, Welcome Ankheg. All you need to do is put a link to the Psionics foundation in your sig, and yer good to go
De Batavier

06-26-04, 10:03 AM
The member list is growing.
Welcome Ankheg.
Whakapapa

06-26-04, 10:29 AM
Hi! Sorry for my absence! But I have made a great discovery! An extremely powerful power that allows me to bend reality! It should be called Reality Revision, and its really good for correcting errors! Also to improve your own fighting capability! Truly remarkable!

oh, and welcome ankheg!
DMsDelight

06-26-04, 01:03 PM
Everyone: They have posted the revised 3.5 prestige classes! I could sing! any thoughts?

P.S.--Welcome all new members (Everyone past Whakapapa on the list).
De Batavier

06-26-04, 01:10 PM
Didn't read them very good, they seemed cool though. As with most prestige classes i didn't get a feeling of, yes that one i will take for mty PC. They're great for NPCs who can be more specialised.


Well seems our preperations are for nothing. Nobody has seen Illithids for days now.

I wonder if third parties are going to make more psionics books now 3.5 psionics is in the SRD.
Ankheg

06-26-04, 01:32 PM
I thank all who have welcomed me into this fine establishment. I wish to use my alchemy to the best of my ability to defeat those illithids. I shall begin by making some potions to block their mind blast effects.

Thanks guys. I'm so happy, I finally got my DM guide (and it was quite hard to DM without it) and now I'm trying to make some new core classes, in which I'm in the middle of making an "Elementer" which is a mix between ranger and druid but focuses on the elements. If you wan't me to I can post it here when I'm done.

By the way, add me to the list as #16 Begginer Psionic Alchemist Ankheg.
De Batavier

06-26-04, 05:49 PM
Though i love to see new PrCs, how does it relate to psionics if it is a mix between a ranger and a druide.

Our numbers are increasing. Defences are prepared against possible attacks. Maybe we should seek new challenges.
De Batavier

06-26-04, 05:55 PM
Well we're on a new page again. So i'll post it again

And i will nominate Graft Weapon for level 3

The library

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Edit: If you find that something is missing in the Library, let me know, or post the Library with the thing added...Though keep in mind I'am the guardian of the Crystal Library...
BlaineTog

06-26-04, 06:06 PM
Please add Quintessence (better than any refridgerator!) to the level 4 library powers. :D :schemes:
De Batavier

06-26-04, 06:09 PM
Yes that's good stuff. I will take it back with me to the Library
Silmarien Aldalome

06-26-04, 09:26 PM
@Ankheg

I thank all who have welcomed me into this fine establishment. I wish to use my alchemy to the best of my ability to defeat those illithids. I shall begin by making some potions to block their mind blast effects.

You're very welcome. It's always great to see new members - they bring new ideas and innovation to a Foundation. Let us know if there's anything else you'd like to explore or talk about.

Thanks guys. I'm so happy, I finally got my DM guide (and it was quite hard to DM without it)

*chuckles* - I'm sure it was. All good geeks (meez included here very) improvise - no matter what the circumstances. I've DM'd in all kinds of environments - including the great outdoors, with wind and rain.

and now I'm trying to make some new core classes, in which I'm in the middle of making an "Elementer" which is a mix between ranger and druid but focuses on the elements. If you wan't me to I can post it here when I'm done.

By the way, add me to the list as #16 Begginer Psionic Alchemist Ankheg.

Please post it! I'd invite you to introduce it in RP-mode (if you like) as part of our story here.

Sil hears the whispers in the Psionicists halls about the passing of the Illithid movement. She gathers the folds of her Redact-red and Coercer-Blue robes close about her, as she rearranges her hair. She clenches her jaw at the mention of Mindflayers. She has been in this position before - and recalls the devastation of her homelands when least expected. She scans the room, and locks eyes with *you* as her piercing green eyes find you.

"As we know of all our enemies, they will strike when we least expect it - or when we become sleepy and complacent. She turns to Ssargoth and says "are we to think that a few weeks of quiet means that the Illithids are gone from the face of the earth?" then she moves attention to Blaine and says "welcome back Blaine".

And in the General Declarative Mode - she sends a mind-shout rippling through the aether. You can hear it anywhere within one hundred miles.

....We know you are watching Illithids. Mindflayers - whose hunger for brains has no endpoint. We will be ready for you when the day comes. Think not that we forget ourselves....
Sssargoth

06-26-04, 10:13 PM
Blrgh, new page, updated member list. Why cant each page be 100 posts long? It would make things easier fore some of us.


1) Foundation Leader and Thread keeper Sssargoth
2) Keeper of Quintessence BlaineTog
3) True Mind Switcher and Psychic Chirurgeon Shandrakor
4) Guardian of the Crystal Library De Batavier
5) True Mind Bender Whakapapa
6) Mind Crusher thasis
7) Master Sangehirn DmsDelight
8) Pyrokineticist Corsair_X
9) Grand Master Redactor-Coercer Silmarien Aldalome
10) Dancer of Death Belgarion
11) Born Again Cultist of Cthulhu Nidhogger
12) MindCrusher
13) Gender-changing Chaos Wench Kingrames
14) Kolmik
15) Adept of the golden mind Expanded Psion
16) Beginner Psionic Alchemist Ankheg
De Batavier

06-27-04, 06:34 AM
I believe you can change that setting Sssargoth, but then those who don't will miss the member list. Yes the burdens of a thread keeper.
Oh and even with hunderd post, you would have had to repeat it because we are 200+ now. Wow..

Me i want to keep the library on each page, the burdens of the guardian of the crystal library.

But it does show we care about this foundation, doesn't it ;)

Yes we must not forget the mindflayers. Maybe we should try to work with those who rely on...magic...Though maybe we should wait in contacting those untill we're realy desperate. Magic users are to different from us. Though the ones that call themself sorcerors are a little more like us
Whakapapa

06-27-04, 07:02 AM
You forgot my insanely powerful power! :(
De Batavier

06-27-04, 07:06 AM
Greeting Whakapapa. Yes i seem to have lost that peticulair crystal. Will go and find it and add it to the library. You want a special reference to it in the index?

Well corrected that omission. Put also in a reference from your earlier post. Let me know if you oke with it.
Whakapapa

06-27-04, 07:58 AM
It sounds good ! And no worries, there are so much to be done, that one often get lost

;)
Ankheg

06-27-04, 12:22 PM
Recieving the coin (see the Hapers thread) he leaves to find the Hapers. After he reaches the Harpers, he looks at the coin more carefully in his quarters. Suddenly, there was a flash of light, and found himself back with the Psioncists.
Kingrames

06-27-04, 01:10 PM
oh, and if you wanted to give me a title, It'd be something about my first psionic character.
so...

"Gender-changing Chaos Wench" would fit the bill.
De Batavier

06-27-04, 01:49 PM
I think d20 will do as a title. It represents the strange thing called chance in this universe ;)
Sssargoth

06-27-04, 05:33 PM
Originally posted by De Batavier
I believe you can change that setting Sssargoth, but then those who don't will miss the member list. Yes the burdens of a thread keeper.
Oh and even with hunderd post, you would have had to repeat it because we are 200+ now. Wow..

having it set at 100 posts per page just means that I dont have to repost the list as often. If they want the full list, all they have to do is check the opening post of the foundation. I just post the updated list on the new page for ease of refrence. btw, how do you change the setting, because i havent seen anything like that anywhere.

I think d20 will do as a title. It represents the strange thing called chance in this universe

True, it may be more in acordance with the CoC, but I do not have the authority to force anybody to change their title, unfortunately.
De Batavier

06-27-04, 06:12 PM
It's under "edit options" You have a pull down menu on posts per page or something like that it probably now standing on forum default. Let me know if you can't find it.
Sssargoth

06-27-04, 06:37 PM
found it...........but it only goes up to 50:(

btw, with it set on 50, we are only on page 6.:D
Silmarien Aldalome

06-27-04, 09:54 PM
@Kingrames

G'day and welcome (ozzie drawls).

Originally posted by De Batavier
Yes we must not forget the mindflayers. Maybe we should try to work with those who rely on...magic...Though maybe we should wait in contacting those untill we're realy desperate. Magic users are to different from us. Though the ones that call themself sorcerors are a little more like us

Sil ponders this suggestion. ...he is right. For the Wizards' power would well supplement our own - that we could ensure destruction of the Illithids.. She moves some hair away from her face, and studies the Psionicists - measuring their ability to accept difference. She says carefully "Dweomer could be our ally as it could be our enemy. DeBatavier - how do you propose to secure the Wizards' fealty - who may fear us or worse - may wish to destroy us?"
Silmarien Aldalome

06-27-04, 09:55 PM
damned double posts!
Sssargoth

06-27-04, 10:17 PM
:mymy: :bigeyes: :twitch:
Sil double posted
:twitch: :twitch: :twitch: :twitch:
De Batavier

06-28-04, 05:26 AM
Yes it will be difficult to negotiate with the..magic users. I do however believe that they will see threat the Illithids pose to all of us. If i'am correct, it is said that the Illithids are versed in both powers, those of the mind and those of a more arcane nature. It's in the best interest of us all if we come to some sort of understanding. We are different, but our goals in this are the same. Now it is more a question of finding a magic user with some connections in the greater community of magic users and who sees our point of view
Silmarien Aldalome

06-28-04, 10:14 PM
Sil turns to Ssargoth and bows - flexing the Psion Redact function - and extending a warm balm to Ssargoth.

Then she turns to DeB - "yes - this strategy is sound" sil muses

Where's the Psi-Library at -

@Whakapapa

Hi! Sorry for my absence! But I have made a great discovery! An extremely powerful power that allows me to bend reality! It should be called Reality Revision, and its really good for correcting errors! Also to improve your own fighting capability! Truly remarkable!

More about this one! We want more!

sil
Son_Of_Cthulhu

06-29-04, 05:50 AM
hey, are you still accepting members? if so, i'd like to join...and for the title, how about The Creator of the Microcosms.
De Batavier

06-29-04, 07:13 AM
Welcome, ofcourse you may become a member

I hope you are aware of the little Ic roleplay we do here. We see ourselfs at war with the Illithids.

So i will state this clearly the following is roleplay, if you don't like it let me know

I have seen him at the Illithids Foundation. He could be a spy. We should observe him closely
Sssargoth

06-29-04, 02:25 PM
Welcome to the Psionics Foundation Son_of_Cthulhu, as usual De Batavier beats me to the first welcome post of new members.:behold:
I'm thinking of not posting the updated member list on the new pages any more. Lets put it to the vote, raise my right hand if you want me to keep doing it, and my left if you don't want it done any more.
until the vote is complete, here is the current list:

1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-leviathien899 the Dragon friend
De Batavier

06-29-04, 02:42 PM
Been working behind the computer at home for several days now. And i recieve a nice mail when there has been a post here....
Then again it could just be my timezone just corresponds better...

Well personaly i like to have a member list on each page, so i raise your right hand ;)

But you must do what you want. Being the threadstarter doesn't entail any obligation what so ever to post a membership list on every new page, even if you have set it to 50;)
Silmarien Aldalome

06-29-04, 06:19 PM
Sil paces about the Psionics Library - marvelling at the crystal structures about. She is advised by the Wizards, that the Illithids block their Scrying attempts. Thus - the Council attempts a Metaconcert Farsensing of The Illithids.

This particular metaconcert has redundancy built into it - in the event of emergency. It has one at the head - and two others ready to operate in the Synthesis Mode in the event that the head is harmed.

It is risky. For - the Illithids will have traps ready to feedback into the Psionicists metaconcert....

I like seeing the lists - but - will defer to our Threadkeeper on this one. I.e. whatevva you decide Ssargoth is good by me.

stav
Ankheg

06-29-04, 07:48 PM
*Sighing, standing up before the experts,* I'll go, I know the ways around the Underdark, as I was a slave once. Although I may not be much use, I can lead our people through a safe route in the caves. I know my way around as good as any average Derro, so the answer to our dilemma might be me. I'll need light, a better than I psionicist to cover my mind to detection, and warriors to ward off any creatures that come, primarily the wererats.
thasis

06-30-04, 12:13 AM
What are we disscusing here? I have been trying to post here
and try to keep up with events but I am just getting confused (once again!!!).
Sssargoth

06-30-04, 01:01 AM
Originally posted by thasis
What are we disscusing here? I have been trying to post here
and try to keep up with events but I am just getting confused (once again!!!).

:heehee :rofl: :rofl: :rofl: :rofl:
I laugh at your confusion, because its usually me thats confused.;)

current events are: De Batavier started an IC war with the ilithids, we are voting on wether I should keep posting an updated member list on each page we get new members, preparing our defenses against the ilithid threat, and debating wether or not we are going to ask for aid from the magic users to strengthen our defenses. If there is anything else, Im sure De or Sil will fill you in.
De Batavier

06-30-04, 12:31 PM
Think you covered most of the current issues.

Things we always interested in: homebrew stuff
Further we're still interested to hear everybodies favorite power per level.
Also trying to determine what kind of tattoos are used per race when creating psionic tattoos.

And ofcourse new topics are always welcome.

:cool:
De Batavier

06-30-04, 12:37 PM
Well we're on a new page again. So i'll post it again

The library

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Edit: If you find that something is missing in the Library, let me know, or post the Library with the thing added...Though keep in mind I'am the guardian of the Crystal Library...
De Batavier

06-30-04, 12:43 PM
Originally posted by Ankheg
*Sighing, standing up before the experts,* I'll go, I know the ways around the Underdark, as I was a slave once. Although I may not be much use, I can lead our people through a safe route in the caves. I know my way around as good as any average Derro, so the answer to our dilemma might be me. I'll need light, a better than I psionicist to cover my mind to detection, and warriors to ward off any creatures that come, primarily the wererats.


It is a brave act of you to offer your service. We must keep a constant watch on those Illithids. Maybe we can found out why the magi-users can't scry on them. But if i join you, i can't join the metaconcet. The last is even more important. So i will only come with you if my place in the concert is taken up by an other.
:cool:
De Batavier

07-01-04, 07:07 AM
Will nominate control body for level 4
Whakapapa

07-02-04, 07:04 PM
urgh, I've returned from yet an other remarkable journey, this time i was observing my cousin, a half-giant soulknife, in the far away world called Athas, or more generally known as DarkSun. What a terrible harsh place, but enough of my chitchat, it feels good to be back on this green world where the sun is tempered and not burning hot like in Athas. But now I have this nice tan...
Silmarien Aldalome

07-02-04, 11:12 PM
G'day Wakapapa - good to see you.

*chuckles* - better a tan from the hot sun than from the fires of Red Dragons.

Sil turns to Ankheg - and she bows low. "The risk is great but I will ward you. There is activity in their Halls again and the Evil Ones are regrouping." she suddenly looks concerned "it will not be long before they attack, I fear."

She turns to DeBatavier, who is versing the Psions with the latest Library Functions. Its crystallography flickers and glows - sometimes with the blue, then red, and many other colors.

She says "We need a Mental Virus that is singularly Attuned to the Illithid Signature. One that would immobilise them. I cannot think what form, level and power this function might be...

She turns to Ssargoth - Lord! Your wisdom here would aid us.
Whakapapa

07-03-04, 07:28 AM
As a mind bender, I submit my aid in developing the virus. First off its important for the virus to break the protections the illithids will no doubt aquire, if you will, I will go research some anti-protection that can be implented in the virus.
De Batavier

07-03-04, 08:45 AM
Scary Hair
power first posted in foundation: making magic spells
Psychometabolisme
level Psion/ wilder 1
Display: none
manifesting time: 1 standard action
range: personal
target: you
Duration 10 min/ level (D)
Saving throw: none
Power resistance: none
PP 1

With this power you you can alter your body hair (size, shape). You could grow a beard or remove your beard. This gives you a +2 on disguise checks, and depending on the hair style +2 on intimidate or +2 on diplomacy

augment: for 1 extra pp you can change haircolour
for every 2 pps spend you gain an extra +1 on the appropiate skils.

Yes a virus that attackt the illithids would be a powerful weapon in our struggle. Though i would be carefull with the creation of such a thing, we could unlease a plague that affects all of us.
Sssargoth

07-03-04, 12:52 PM
Originally posted by Silmarien Aldalome
*chuckles* - better a tan from the hot sun than from the fires of Red Dragons.

I'm not sure how to take that.:(

She turns to Ssargoth - Lord! Your wisdom here would aid us.

The creation of a virus is a dangerous affair for the very reason that De Batavier mentioned. It will evolve tobe able to affect as many as possible. If anybody can create an anti-virus for this eventuality, I give authorization to create it.
De Batavier

07-04-04, 08:32 AM
Yes and let's not forget that the Illithids are capable of twisting and tinkering with such a virus. They could well make it so to destroy all of us. An anti-virus must therefore have an universal nature. It must be able to kill all virusses and not tjust the one we're planning to create.
Silmarien Aldalome

07-04-04, 09:07 PM
Originally posted by Sssargoth
I'm not sure how to take that.:(

It's in jest my friend. :)

The creation of a virus is a dangerous affair for the very reason that De Batavier mentioned. It will evolve tobe able to affect as many as possible. If anybody can create an anti-virus for this eventuality, I give authorization to create it. [/QUOTE]

Perhaps you are right. There needs be then, another way of immobilising them - or keeping us safe.

Perhaps a series of powers that cause positive-feedback in the defensive sense. That is - the more you push - the firmer becomes the shielding.

This would require that we developed tools for recycling Illithid mental power as is strikes you - and using that to reinforce defensive mental shielding.
BlaineTog

07-04-04, 09:45 PM
"I'm sorry, but I cannot be aparty to biological weapontry. Among other reasons, it is a danger to us as much as to the Ilithids.

In my opinion, we should not even consider the creation of such an abomination unless it is the absolute last resort. Currently, the Ilithids are still reeling from our preemptory attack; we should take this opportunity to research new powers against them, not potentially self-exterminating and immoral means of destruction.

Perhaps the Mind Flayers can be turned from their evil ways? Even they are succeptible to the lure of Telepathy and Enchantment. A powerful charm of that sort might be able to completelly flip their moral compasses.

Although personally, I think that the best thing to do to them would be to douse their bodies with Quintessence. :schemes: Then, we could pose them and have plenty of statues to go around."
Silmarien Aldalome

07-05-04, 01:17 AM
Sil's attention turns to Blaine - whose passionate words resound throughout the debating halls of the Psionicists. The crystal Library's glow shifts colour to the familiar Blue of Coercion as Blaine pounds the Council with strong words.

Sil smiles warmly though - at hearing Blaine's commitment to morality. She says

"Matters of morality are sometimes very difficult to define, good Blaine. Make no mistake though - extermination of a race is not the focus of our discussion and neither the creation of biological weapons.

Instead - the reference was to Mental Effects only. A Psionically based force that pacifies the Illithids - not destroys them.

Redaction is the power to alter the mind.
Coercion is the power to compel.

Is it immoral to seek to pacify the Illithids with compulsions that make them less aggressive?

This is the question of morality to focus on."
Kaelryk

07-05-04, 05:04 AM
Greetings, all! I am called Kaelryk, and I offer my services in your battle against the hideous, mind-sucking abominations that call themselves Illithids. I believe that my knowledge of the arcane will be a valuable addition to your already impressive arsenal. For my own part, I find the admixture of the arcane and the psionic to be quite effective...

If you are still accepting new members, I would like to join.
Title: The Erudite Cerebremancer
Admittedly, not a flashy or overly creative appelation, but descriptive at least!

Btw, this is my first official post!:D
Whakapapa

07-05-04, 07:04 AM
Welcome! I am amazed by the mixture of arcana and psionics. I am impressed, maybe you can teach me some arcana?

Welcome to the boards and to our foundation :)
De Batavier

07-05-04, 12:21 PM
Welcome Kaelryk

In the Making of Magic spells foundation here, there is also intrest in combining the arcane with psionic energy
Kaelryk

07-07-04, 01:52 PM
I would be delighted to share my knowledge, for the betterment of us all. But be warned: mine is a path not lightly trod, for the tentacled ones also pursue this knowledge for their own nefarious ends, and they are not known for their willingness to share...

Thanx for the welcome! I'll have to have a look at this other foundation.
De Batavier

07-11-04, 10:12 AM
Seems that the Mind Flayers still haven't attacked. I'm wondering what they're doing?
Sssargoth

07-11-04, 07:17 PM
THREAD NOTICE:
I am taking PMs on the subject of wanting a PrC section in the Mature boards. I have already recieved a PM, so I started a list. If there are enough names on the list, I will send a PM to Doxie or Snark with the request, and the list.

Let as many people know about this, and to send a PM to me if they want a Mature PrC forum. Thank You.
Silmarien Aldalome

07-11-04, 11:50 PM
....inspired by Birth - Kedi's words resound through the mind. For Sil is now a parent of twins. And in birthing the newborns, Great Magic has become possible. For the fusion of Birth and Magic is a reminder that Necromancy is overly focussed on Death.

There is a side to Necromancy that is Life-Affirming, and Kedi has named this New Force. The first of these powers has become known in the New Lore of this world. For, as the children arrived, Sil was transported to the Otherworld, where Rh'iel, goddess of Half-Elves stood by, and where the surge of Life-Affirming Power was shaped by Intuition alone in the Moment. This sphere of Power exploded out to Eternity at the Speed of Light as the Twins were born. And through all matter did it pass, unhindered, and unweakened by distance.

Two Spheres of power they were. One pulse for each child. An explosion of Pereldar-Blue: Azure fused with Silver that is the Power of Stardust. Therefore, Silver-Starfire Lore has come to the Lands, and none, even amongst the Wise, can foresee what will transpire from this discovery. And from the airs, it was seen as a flash that passed through all the Lands, even mountains, before vanishing into the skies and over the horizon. Thence, and from above the atmosphere, as a living bubble below, the exploding Spheres passed through the entire planet, and then off to the Stars and to Infinity.

And Lo! Those from the Planes, claimed it passed through all the Dimensions also. Thus the Silver-Starfire of Life-Affirmation passed through multiple Dimensions, including the Prime, all at once.....

BTW - all - are welcome to attend Half-Elven Foundation where the Twins have just arrived.

Also - Sssargoth, I PM'd you last week about another matter - I'll look to your reply.

Regards
stav
Sssargoth

07-12-04, 12:03 AM
Originally posted by Silmarien Aldalome
Also - Sssargoth, I PM'd you last week about another matter - I'll look to your reply.

:bigeyes: I thought that was just to make sure I still existed. I already deleated it...........sorry:(
Silmarien Aldalome

07-12-04, 12:42 AM
No worry Sssargoth - no problemo my friend.

Regards
stav

The Twins' aura is subtle, yet definitive. And their eyes radiate with the presence of the Divine......yet more is afoot than merely the presence of two new lives in the world.....
Sssargoth

07-13-04, 03:43 AM
I have no idea how to jump-start the foundation, so I will contribute a 2nd level power to the crystal library. That power is........RECAL AGONY!!!!!!!!!
De Batavier

07-13-04, 06:26 AM
I will take this powerstone and add it to the others.
Whakapapa

07-13-04, 06:41 AM
Yeah, its been kinda silent in the halls. Personnaly I have been travelling the planes of existence and the diffrent worlds. I learn very much every day, if you will, I can bring you along on one of my journeys?
Sssargoth

07-13-04, 12:31 PM
I have recently been in the Half-Elvin foundation, trying not to eat the members among other things. Lady Sil ans Lord anglar are asking for name sugestions for their twins.
leviathien899

07-15-04, 02:34 AM
.walks in. "i would like to join your ranks, a young looking half-elf says, "i have recently delved into psionics, yet my powers are somewhat......uncontrolled, that is why i seek your great guidence." as he says this a silver psionic blade forms out of his hand and bursts into shimmering light.
Sssargoth

07-15-04, 09:27 AM
"Welcome to our halls." a voice says from one of the many vast corridoors. A young looking red dragon walks out of one of the closer corridoors. Upon seeing leviathien, he says, "I shall add you to our ever expanding list of members. All you need to do now is choose a title to call your own." He then waves a claw at the psionic blade, dispersing it with ease.
leviathien899

07-15-04, 04:58 PM
i would like to be known as leviathien the dragons friend. for i have aided a great many dragons in retrieving stolen eggs of theirs and providing enchantments to strengthen their fortifications.
leviathien899

07-15-04, 04:58 PM
i would like to be known as leviathien the dragons friend. for i have aided a great many dragons in retrieving stolen eggs of theirs and providing enchantments to strengthen their fortifications.
leviathien899

07-16-04, 02:34 AM
if you need help with illithids, my brother is a illithid slayer and would be happy to help you.
leviathien899

07-16-04, 03:49 AM
i would like my title to be the soulblade of the crystal library
De Batavier

07-16-04, 08:46 AM
First greeting to our newest member.
Seems you catched this one first Sssargoth ;)

Well we're on a new page again. So i'll post it again

The library

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Edit: If you find that something is missing in the Library, let me know, or post the Library with the thing added...Though keep in mind I'am the guardian of the Crystal Library...
turalisj

07-16-04, 09:32 AM
i would like to be a member of this guild.

my title could be the dragon of the crystal library
De Batavier

07-16-04, 11:07 AM
Welcome
Sssargoth

07-16-04, 01:18 PM
Welcome to our halls turalisj. Do try not to take parts of the crystal keep home, unless you wish to incur my wrath. Everythinghere that dose not move of it's own violation, or in the crystal library is part of my hoard, fair bronze. The crystal library is De Batavir's hoard, so to speak.

and now the member list:

1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The dragon of the crystal library turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler

My,my, our ranks have grown conciderably since I started.
turalisj

07-16-04, 04:06 PM
"but of course noble sssargoth, i only wish to aid in the war against the illithids"
Silmarien Aldalome

07-16-04, 10:55 PM
Welcome turalisj

A blue and red robed woman with silver-blonde hair and green eyes finds you. She has a rather concentrated look to her stare and an unwavering disposition.

"Verily - all those who come here are welcome. The storm gathers. But our Crystal Keep is a Sanctuary for all those who seek to protect the lands from Illithids. And our wrath swift and great for those who serve the Enemy."

Her aura suddenly shifts from from a warm red to a fusion of sharp-redness and blue. There is a palpable tightening in the air and the promise of indomitable ruin for enemy. For the coercer grip, when fused to the red of redaction is like a sharp, hot mental blade that pierces all defence.

@Turalisj

What's your fave Psionicy thingy?

@All

I'm about to roll a character in the next day or so. Any suggestions (I'm not well-versed in PsionLore).

stav
turalisj

07-16-04, 11:39 PM
deep crystal weapons are my fav psi weapon
Sssargoth

07-17-04, 12:28 AM
Originally posted by Silmarien Aldalome
@All

I'm about to roll a character in the next day or so. Any suggestions (I'm not well-versed in PsionLore).

A psion would probably be the easiest to start with because the level progression is set up basicily like a wizard. BAB, bonus feats, spell/power progression. I sugest you read the section on the Psion, the new skills, feats and psion powers. If i think of anything else, I'll post it.
De Batavier

07-17-04, 08:20 AM
Greetings, the library is here for us all. (psicrystal NO NO NO it isn't. It's mine all mine)



@Sil,

I think the psicrystal feat is a good start. Not only is it just cool, but (with some other feats) it will aid your metapsionics considerably. But i think it's roleplay potential is also very great.

There are many interesting powers. As can be seen in our library everyone likes something else.
In choosing a discipline take the one you think you will take several powers off. Expanded knowledge will give you excess to the powers you miss out on, but still want to take. But it will take up your feats so choosing disciplines mustn't be done lightly ;)

An other option, if you have the correct dragon (319, i believe), is the Erudite. It is more wizard like, in the sense that it has no limitation on powers known. Though it is a little less flexible than the psion, imo.

I (mail)play an elf kinitecist, is still level one but started with him with the old psionic system. After upgrading he has the following feats and powers

feats:
Hidden talent: gives an extra power known and 2 pp (check with DM if it is allowed)
Psicrystal affinity: get psicrystal
powers:
missive (from hidden talent)
inertial armor
far hand
mind thrust

This isn't a totaly kick-ass selection of powers. But they fit my character.
leviathien899

07-17-04, 05:08 PM
i personally like the soulknife :)
my psionics char is a elf soulfknife5/cryokineticist1
turalisj

07-18-04, 06:58 PM
grabs a few tons of psycrystal and teleports off.
De Batavier

07-19-04, 02:21 PM
Ah an infil-traitor. How much did the Illithids pay or did they promise something else. Searches library for powers that help track the crystalthief.
turalisj

07-19-04, 02:29 PM
*teleports back in with a cart full of crystal armor*

"sorry about tatking it but a friend needed to use em for a quet in killing a hoard o illithids*
De Batavier

07-19-04, 02:51 PM
Yes, but i would prefer if you asked permission first. Psicrystals are a bit personal(ity) to let someone take them
turalisj

07-19-04, 03:46 PM
o, i found a large vein of crystal under a neaby forest
De Batavier

07-19-04, 04:34 PM
That sounds very interesting. I like to see this crystal formation.

In our homebrew campaign we have certain special places of crystal formations. These are crystalised gods. The psicrystal a psion or other class takes is a part of this god. The pison is a choosen one.
Belgarion

07-20-04, 10:50 PM
[edit]-deleted post
Belgarion

07-22-04, 03:31 PM
i was rummaging through the remains of a small outpost of Githyanki slave raiders and a found a few hints which led me to a small cache of scrolls which were obviously hidden for some time. Here's what i found...

hey i was going through the XPH recently, and started looking at the psion class more thoroughly. It seems to me that it is completly unfair that psions have to specialize in a certain discipline without being able to cross specialize in other disciplines...although I may not be seeing straight either....i'm a soul blade fan...so if i've got it wrong let me know.

however, in the mean time, i've come up with a way to solve this little problem.....NEW STUFF!

i'm going to need feedback on this stuff though....especially the names.....now enough talk let's see here.....

Feat: Awaken Specialty
Prequisites: Psion lvl 3+
Using this feat you are now able to multi-class into a new psion discipline.
Special:This feat can be taken multiple times. Each time it is taken you must be at least lvl 3+ in all psion discipline classes, and each time a new discipline must be chosen.
For example: A lvl 4 nomad could take this feat in order to become a lvl 4 nomad/1 shaper next level, but a lvl 2 Egoist/ 4 nomad would be unable to take the feat.

Feat: Empower the Mind
Prequisites: Awaken Specialty, Psion lvl 4+
For the purpose of determining bonus power points, power pts/day, powers known, maximum powers known, skill levels and other variables based on psion class only, you may add all of you different psion discipline levels together.
For example: A lvl 3 egoist/ 2 nomad with this feat would gain 25 power points per day as a lvl 5 psion would.
Special: Each time you gain this feat your psicrystal also gains an additional personality, making this feat both a blessing and a bane. Your psicrystal is also included in the determining of lvl by total psion class level.

I was also thinking of creating a new prestige class with only 2 levels for those characters who want to be "specialized" in every discipline. Thinking about calling it, "The True Masters of the Mind" and giving them some interesting abilities but I'm not sure how exactly to create prestige classes.

One of the abilities I was going to give The True Masters of the Mind is called....

Power Weave Using this ability you can weave multiple powers of different disciplines together in order to catch your foes off guard. When you use this feat you can string together two or more powers (depending upon the number of times you've taken the feat Awaken Specialty) but they each have to be manifested at one manifester level lower than the maximum level you could cast them at per power linked in.....yes this is somewhat confusing but basically....
If a level 10 combined psion wanted to link three powers together he would have to manifest at 2nd level in order to properly create the link.

I was thinking that Power Weave could be the ability at first level and another one....Greater Power Weave could be the ability at second level, requiring only one manifester level loss all total for all powers woven together.

There would have to be other abilities and such added in I am sure...but as to what I'm not sure....throw some suggestions my way PLEASE!!!!!


Belgarion
De Batavier

07-26-04, 02:20 PM
No you're right. If you have chosen one discipline you can't take powers from the other discipline lists. You can only manifest the powers from the general list and your discipline.

Personaly i think it's good that you don't have easy excess to all powers. You can take a feat if you want a power from an other list. So i don't know if your feat is balanced.


Hmmm... where is everybody. Maybe the Illithids have taken my fellow foundation members hostage....Well i have been occupied with other things also...
Whakapapa

07-26-04, 03:36 PM
Nay, I have not been taken by illithids. I am merely busy with diffrent stuff, I apoligize for that. Maybe it will clear up a bit so I can spend some more time here.
Belgarion

07-26-04, 11:50 PM
the way i'm thinking is that even wizards can cast spells from other lists that they've specialized in....and so i was thinking it was unfair for the psions not having this self same ability...which is why i tried to adapt a feat.

it's probably best for the psions to be left the way they are thought....but one can dream....ah well.

although....perhaps if the feat prequisite level were raised to 10 and a psion was forced to pick one other discipline and never be able to even see the effects of other powers from outside of their 2 chosen disciplines....nah....that's too restricting....darn it.

scrap it....i'll leave the post and the musings though....


Belgarion
PseudoYorimoto

07-27-04, 12:58 AM
I have an application, you can call me Mind of the Deep.

Here are the various psionic things I have developed.

The Teuthilid (http://boards1.wizards.com/showthread.php?s=&threadid=282468)
Psionic Conversions (http://boards1.wizards.com/showthread.php?s=&threadid=282778) of Arcane PrCs

This list will be updated as I get more material.

Is there anything else I can help with?
De Batavier

07-27-04, 07:02 AM
Greetings and Welcome.
Silmarien Aldalome

07-27-04, 08:44 AM
psicrystal feat is a good start. Not only is it just cool, but (with some other feats) it will aid your metapsionics considerably. But i think it's roleplay potential is also very great.

Thanx dudes/esses. Muchly appreciated. I'm going to be a Telepath (call me vain - but it was the locking of high charisma with the flavour of The Telpath's emphasis that won me.

I didn't realise "psicrystal" was a feat! (I warned you I'm dumb at Psionics stuff - which makes it fun). Go figure (*feet shuffle uncomfortably*). My char has 18 charisma (unmodified) and I rolled nothing under 12!

So - it's a "he" (c.f. Sil a "she").

Greetings and Welcome Pseudo!
Hi there Belgarion. Are we from Sendaria?
De Batavier

07-27-04, 03:28 PM
Which version are you playing.

In 3.5 manifestation for all psion disciplines is based on int. Wilders use charisma and the Psywar wisdom
PseudoYorimoto

07-27-04, 06:16 PM
From the cold depths of the ocean the Deep Mind rises, coldly nodding to the rest in the sanctuary. The talk of illithid made him smile.

He was a very gaunt man, clad in a robe made of jet black kelp that glistened with water. His skin was pale and wrinkled from exposure to the salty brine of the ocean. His cold, blue eyes are obscured by his long, grey hair that has not been cared for in years.

He began to speak, his voice resonating on the crystal walls quite strangely.

"You talk of illithid, the spawn of Penumbra that seek our minds for sustenance. I laugh at this, as if you were truly one that does seek the answers of the mind, you would not fear them. They do not even deserve fear. Contempt is what I give them. But this talk is for another time, I have visited the dark warrens of the Deepeyes, and I have walked the deep trenches of the teuthilid, cousins of these illithid you fear. I have conversed with krakens and bargained with the kuo-toa, and for what? For knowledge, and I bring you the lore of the deep, powers that no land dweller as yourselves would try to understand. Powers alien and powerful, I present them to this sanctuary, to your crystal library. All I can say to you is; enjoy."

And with that he moved his large, gangly hand across the air and where his hand went strange pictograms and arcane writing appeared in the air. With a swipe of his whip he imprinted it on the walls, burning the knowledge into the crystal walls.

"I cannot stand this air, I will return later, but for now, this nomad must be in Silentdark within the hour.."

And with that, he closed his eyes, and his alien tatoos began to glow, as in a flash of psionic energy, he had disappeared, leaving a small trace of ectoplasmic residue where he was just a moment ago.

Here are three psionics powers designed to be used by those who traverse the dark depths of the sea.

Deep Lore
Clairsentience
Level: Seer 6
Display: Visual, Mental
Manifesting Time: 10 minutes
Range: Personal
Target: Body of water
Duration: Concentration
Power Points: 4 per question asked

When a Seer uses this power, they attune themselves to the mind of the water itself, an alien entity that is connected to the minds of all who dwell in its depths. Great knowledge can be known by a body of water, as it watches the decades pass by. Many secrets can be locked away in the inky blackness of water.

To use this power, the seer must be near a body of water and concentrate fully on contacting the mind of the water itself in deep meditation. Optionally, the seer may be underwater in the body of water they wish to contact.

After contact has been established, the deep seer can ask for advice and information. The water's mind replies in Aquan only, and only the manifester may receive the replies. The mind of the water is simple and straight to the point, and answer briefly with one-word answers (yes, no, maybe, never, irrevelant, ect.) The seer must concentrate on maintaining the power (a full-round action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two manifester levels, you may ask one question.

The alien mind of the water may weaken the seer's mind, and there is a chance that the manifester may suffer Wisdom damage. Use the chart below to determine the effects from the contact.

Small Stream
Intelligence check (DC 7) or suffer 1d3 Wisdom damage for 1 week.
True Answer: 01-34
Don't Know: 35-62
Lie: 63-83
Random Answer: 84-100

Small Lake
Intelligence check (DC 9) or suffer 1d3 Wisdom damage for 1 week.
True Answer: 01-39
Don't Know: 40-65
Lie: 66-86
Random Answer: 87-100

Large River
Intelligence check (DC 9) or suffer 1d4 Wisdom damage for 1 week.
True Answer: 01-44
Don't Know: 45-67
Lie: 68-88
Random Answer: 89-100

Large Lake
Intelligence check (DC 10) or suffer 1d4 Wisdom damage for 2 weeks.
True Answer: 01-49
Don't Know: 50-70
Lie: 71-91
Random Answer: 92-100

Sea
Intelligence check (DC 12) or suffer 1d4 Wisdom damage for 3 weeks.
True Answer: 01-60
Don't Know: 61-75
Lie: 76-95
Random Answer: 96-100

Ocean
Intelligence check (DC 16) or suffer 1d6 Wisdom damage for 4 weeks.
True Answer: 1-88
Don't Know: 89-90
Lie: 91-99
Random Answer: 100

Cephalomorphis
Psychometabolism
Level: Egoist 8
Display: Material
Manifesting Time: Standard action
Range: Personal
Target: You
Duration: 1 minute/level
Power Points: 12

The egoist that learns the anatomy and ways of the undersea creatures such as the teuthilid, learn to become similar to these invertabrate beings, becoming a form similar to the kraken. In this form, the egoist's size becomes gargantuan and they gain the following:

+ You gain the physical statistics of a kraken
+ You gain the natural armor bonus and attacks of the kraken
+ You gain all extraodinary abilities of the kraken
+ You lose your land speed and gain the swim speed of the kraken

Augment By spending an extra six power points, the egoist gains an extra +6 Strength and Constitution.

Echolocate
Clairsentience
Level: Psion/Wilder 2, PsyWar 3
Display: Auditory
Manifesting Time: Standard action
Range: Personal
Area: 100 ft (25 feet above water)
Duration: 1 round/level
Power Points: 2

The deep psion who uses this power uses the sonar power that many marine mammals underwater use to communiate and travel in the murky depths. When the deep psion manifests this power underwater, all corporeal creatures and objects within 100ft not obstructed by a solid barrier can be detected and pin pointed by the psion. This detects invisible, hidden, and concealed creatures as well.

Above water, while it works, it is very limited nad has only one fourth of the range.

Augment By spending an extra two power points, the deep psion may extend the range to 200ft underwater (50ft above water.)

By spending an extra four power points, the deep psion may extend the echolocation's range beyond solid barriers

Thoughts? Comments? Balance issues?
Silmarien Aldalome

07-27-04, 06:16 PM
Originally posted by De Batavier
Which version are you playing.

In 3.5 manifestation for all psion disciplines is based on int. Wilders use charisma and the Psywar wisdom

erm - I actually haven't looked at the actual version of the Tome. I just assumed it was 3.5. I don't have it handy right now.

I also couldn't see an easy organisation to the materials, because I have no previous framework for the . So, I'm going to have to plough through the thing and nut it out.

I can remember, though, that there is a bunch of stuff on Psicrystal, a d8 warrior-like class, and a breakdown of what looked like a number of specialist areas, such as psimet, telepath, one about space/time, and a number of others.

Then a section on the individual abilities.......

What are the core differences between 3 and 3.5?

EDIT - just saw previous post! very nice. I'll return to have another look at it....
Sssargoth

07-27-04, 09:33 PM
Originally posted by Silmarien Aldalome
What are the core differences between 3 and 3.5?

The first chapter of the XPH is dedicated to the new psionic races. Classes, feats, skills, and powers have been changed from one to the other. New PrCs in the XPH, and one of the 3e PrCs was made into a full 20 level progression class.
De Batavier

07-28-04, 01:35 PM
One of the most telling differences between 3.0 and 3.5 is the fact that the combat modes are gone in 3.5. So if you had to take 5 (i think) combat modes when you created your psion, then you have 3.0 (the psionics handbook) if not then you have 3.5 (the expanded psionics handbook)

Other differences are (as said before) the addition of new races in the XPH. New base classes wilder en soulknife.
De Batavier

07-28-04, 01:38 PM
Well we're on a new page again. So i'll post it again

The library

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

by Pseudo Yorimoto
Psionic Tatoos of the Deep

Tatoo design is quite common among the psionic races of Underwave and Underdeep. Using archaic bone tools and strange inks, tatoo design underwater is just as rich as it is above water.

Races

The designs of psionic tatoos among the deep races are different, influenced by the various cultures they live in.

Merfolk have very life inspired tatoos, so vibrant in color and art that they seem to move around on the merfolk's body. Always with bright colors, the tatoos of Vatea's children have designs similar to flowers, using curved lines to bring the tatoo out.

Kelp elves have a very unusual form of tatoos. Using psionics to form them on the body, the elves wrap kelp around the areas they wish to tatoo and burn the imprint on the skin. Kelp elf tatoos are very similar to burn scars, and are far from beautiful. Kelp elves usually enhance the tatoos with combat enhancements.

Coral elves on the other hand favor jagged, but circular designs. Inspired heavily by the reefs they reside in, coral elf tatoos are brightly colored like the merfolk, but unlike the merfolk, they favor jagged, chaotic arrangements rahter than the smooth, curved lines of the merfolk.

Merrow use a disgusting war paint like substance that is formed from silt and a highly adhesive substance created from the guano of chuul. While most of it is scavenged, the rite of passage for merrow chieftan is to kill a chuul mother and take its clutch of eggs and its treasure. The young chuul are bred in conditions similar to veal, and only their adhesive guano is harvested, while dead chuul are fed to the rest or the tribe. THe merrow use this adhesive extensively in constructing their villages when they decide to make a permenant settlement. They rarely get enough chuul substance to do this.

Locathath and sahuagin use similar forms of tatoos through ritual scarification. Bone knives are the preferred tool, and despite the barbaric proccess, they still show some primal beauty. The fishfolk have a way with the scarficiation, I myself respect the dedication of the tatoo artists in the traditions, as this ritual scarification is an integral part of their culture.

Both the deepeye and tetuhilid races have a very similar form of tatoos. By using bones and blackkelp extract, the black tatoos that sprawl over the deepeye and teuthilid bodies are inspired by their god Dagon, the Dark Father who's tendrils spawn monstrosities from the darkness. The tatoos cover the entire body, and seeing a tatooed teuthilid or deepeye psion can be a very disturbing sight.

I was unable to get information on the tatoos of the deep drow and aboleths, and I fear that dealing with this races would be too much for now. I am unable to translate the kuo-toa information, I'm afriad I must consult with the servants of the Drowning Godess as soon as I can return to Underdeep.

New Psionic Tatoos

Deepblessed: This psionic tatoo confers the effects of the Aquatic template on the one who it is scribed, as long as the wearer has psiionic focus. This means the wearer gains the following:

+ The wearer gains the Aquatic subtype
+ The wearer can breathe water and survive underwater indefinately, and still breathe air.
+ The wearer gains a swim speed equal to their normal land speed
+ The wearer gains a +8 psionic bonus to all Swim checks and can always take 10 on a Swim check.
+ The wearer suffers no penalties when using natural attacks underwater
+ The wearer can use all of its feats and skills underwater without penalty within reason

Market Price: 90,000 gp (in a place where it is commonly available, such as the Underdeep trade city Silentdark, otherwise it would cost twice as much)
Rift Shield: By energizing the water around the psion with kinetic energy, a shield of moving, energized water swirls around him. The psion gains the effects of inertial armor. This ability may be suppresed or resumed as a free action.
Market Price: 17,000 gp

Torpedo: This tatoo is used to transfer powers. After being charged with a power, the tatoo may be fired off at a 50 ft range increment at any creature within sight as a move-equivalent action. The user makes a ranged touch attack and if the torpedo tatoo hits the opponent, the power is manifested on the opponent. If it was a touch attack, the opponent is effect. If it was an area effect, the area is centered on the opponent. After the power is manifested or if it misses, the torpedo returns to its master and loses its charge, and must have another power charged into it.
Market Price: 32,000 gp

Wavemaster: This tatoo allows the wearer to walk on water as if it was solid ground, as if the effect of water walk had been cast on them. This ability may be suppressed or resumed as a free action
Market Price: 15,000 gp




Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

by bgt

Extract Mind
Telepathy [Mind-Affecting]
Level: Telepath 5
Display: Auditory, Mental
Manifesting Time: Standard Action
Range: Touch
Target: Creature touched
Duration: Concentration
Power Resistance: Yes
Save: Will Negates (see text)
Power Points: 9
Created by illithid as a means of extracting information from enimies, Extract Mind syphons every hope, deam, thought, and memory from the target to the manifester, leaving the target with only a vague recolection of self. Every round the power continues the the target must suceed a will save or take 1 point of Int. damage. When the power ends the manifester is dazed for 1d4 rounds as his brain sorts through the influx of memory.
Augment: For 1 additional power point, if the target is brought to 0 Int, treat this power as having dealt Int drain rather than damage.


by Pseudo Yorimoto

Deep Lore
Clairsentience
Level: Seer 6
Display: Visual, Mental
Manifesting Time: 10 minutes
Range: Personal
Target: Body of water
Duration: Concentration
Power Points: 4 per question asked

When a Seer uses this power, they attune themselves to the mind of the water itself, an alien entity that is connected to the minds of all who dwell in its depths. Great knowledge can be known by a body of water, as it watches the decades pass by. Many secrets can be locked away in the inky blackness of water.

To use this power, the seer must be near a body of water and concentrate fully on contacting the mind of the water itself in deep meditation. Optionally, the seer may be underwater in the body of water they wish to contact.

After contact has been established, the deep seer can ask for advice and information. The water's mind replies in Aquan only, and only the manifester may receive the replies. The mind of the water is simple and straight to the point, and answer briefly with one-word answers (yes, no, maybe, never, irrevelant, ect.) The seer must concentrate on maintaining the power (a full-round action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two manifester levels, you may ask one question.

The alien mind of the water may weaken the seer's mind, and there is a chance that the manifester may suffer Wisdom damage. Use the chart below to determine the effects from the contact.

Small Stream
Intelligence check (DC 7) or suffer 1d3 Wisdom damage for 1 week.
True Answer: 01-34
Don't Know: 35-62
Lie: 63-83
Random Answer: 84-100

Small Lake
Intelligence check (DC 9) or suffer 1d3 Wisdom damage for 1 week.
True Answer: 01-39
Don't Know: 40-65
Lie: 66-86
Random Answer: 87-100

Large River
Intelligence check (DC 9) or suffer 1d4 Wisdom damage for 1 week.
True Answer: 01-44
Don't Know: 45-67
Lie: 68-88
Random Answer: 89-100

Large Lake
Intelligence check (DC 10) or suffer 1d4 Wisdom damage for 2 weeks.
True Answer: 01-49
Don't Know: 50-70
Lie: 71-91
Random Answer: 92-100

Sea
Intelligence check (DC 12) or suffer 1d4 Wisdom damage for 3 weeks.
True Answer: 01-60
Don't Know: 61-75
Lie: 76-95
Random Answer: 96-100

Ocean
Intelligence check (DC 16) or suffer 1d6 Wisdom damage for 4 weeks.
True Answer: 1-88
Don't Know: 89-90
Lie: 91-99
Random Answer: 100

Cephalomorphis
Psychometabolism
Level: Egoist 8
Display: Material
Manifesting Time: Standard action
Range: Personal
Target: You
Duration: 1 minute/level
Power Points: 12

The egoist that learns the anatomy and ways of the undersea creatures such as the teuthilid, learn to become similar to these invertabrate beings, becoming a form similar to the kraken. In this form, the egoist's size becomes gargantuan and they gain the following:

+ You gain the physical statistics of a kraken
+ You gain the natural armor bonus and attacks of the kraken
+ You gain all extraodinary abilities of the kraken
+ You lose your land speed and gain the swim speed of the kraken

Augment By spending an extra six power points, the egoist gains an extra +6 Strength and Constitution.

Echolocate
Clairsentience
Level: Psion/Wilder 2, PsyWar 3
Display: Auditory
Manifesting Time: Standard action
Range: Personal
Area: 100 ft (25 feet above water)
Duration: 1 round/level
Power Points: 2

The deep psion who uses this power uses the sonar power that many marine mammals underwater use to communiate and travel in the murky depths. When the deep psion manifests this power underwater, all corporeal creatures and objects within 100ft not obstructed by a solid barrier can be detected and pin pointed by the psion. This detects invisible, hidden, and concealed creatures as well.

Above water, while it works, it is very limited nad has only one fourth of the range.

Augment By spending an extra two power points, the deep psion may extend the range to 200ft underwater (50ft above water.)

By spending an extra four power points, the deep psion may extend the echolocation's range beyond solid barriers
Language Empathy
Telepathy
Level: Psion/Wilder 2
Display: Auditory
Manifesting Time: Standard Action
Range: 50 ft
Target: Any living creature with a language
Duration: 1 minute/level
Power Points: 2
Save: N/A

Language empathy is a very useful power, as it allows the psion to communicate with creatures of a language he does not understand. By attuning with the mind of the creature, they both can communicate with each other, regardless of language, for the amount of time listed. For this limited time the psion can speak the creature's native tongue, and all communication barriers are broken enough for negotiations and emergencies.

Obscure Language
Telepathy
Level: Telepath 2
Display: Mental
Manifesting Time: Standard action
Range: Touch
Target: Any living creature with a language
Duration: 1 hour/level
Power Points: 3
Save: Will negates

The telepath disrupts the communication proccess in the creatue by causing it to temporarily losing one language. The creature cannot understand, speak, or read/write the language chosen by the manifester for the specified duration. Its completely erased from the memory of the creature for the duration.

Augment: For every two extra power points spent, the manifester may chose an additional language.

The kuo-toa have kept the psionic secrets of the deep from us long enough. here are four water based powers.

Crushing Pressure
Psychokinesis
Level: Savant 5
Display: Auditory
Manifesting Time: Full-round Action
Range: Personal
Area: 25 feet radius
Duration: 1 round/level
Power Points: 6
Save: Fort halves

One of the more frightening powers of the deep savant, this power creates a high pressure zone around the deep psion while underwater. In a 25 foot radius sphere, the pressure of the water itnensifies greatly, dealing 1D8 crushing damage on the first round, and the damage increases by 1D8 every round it lasts.

EX. Io the Deepeye Savant is dealing with some pesky human divers, and manifests crushing pressure. The humans that were surronding him start feeling pressured and are beginning to be crushed, taking 1D8 damage. Next round, they take 2D8. The pressure continues to build as Io smiles with his toothy maw, ready to feed on the drowning humans.

The cap damage on this is 10D8, and those immune to damage related to pressure take no damage. This cannot be used above water.

Augment: By spending an extra four power points, the deep savant may increase the area to a 50 ft radius.

Vortex
Psychokinesis
Level: Savant 3, PsyWar 4
Display: Visual
Manifesting Time: Standard Action
Range: Personal
Area: See below
Duration: 1 round/level
Power Points: Varies (see below)
Save: See below

The deep savant can created a swirling whirlpool around itself by manipulating the flow of water. This vortex sucks in and damages its victims. After it has been manifested, the vortex is centered on the savant, and by making a move action, the deep savant may move 5 feet and bringing the vortex with it.

Creatures one or more sizes smaller than the vortex might take damage when caught in the vortex and may be swept up by it. An affected creature must succeed at a Reflex save when it comes into contact with the vortex or take the listed damage. It must also succeed at a second Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking damage each round. A creature that can swim is allowed a Reflex save each round to excape the vortex. The creature still takes damage, but can leave if the save is successful. The DC for saves depends on the vortex size.

The savant may eject any carried creatures in the vortex whenever it wishes, depositing them wherever the vortex happens to be.

If the vortex's base touches teh bottom, it creates a swirling cloud of debris. This cloud is centered on the vortex and has a diameter equal to half the vortex's height. The cloud obscures all vision, including darkvision, beyond five feet. Creatrues five feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check to cast a spell (DC equal to the Reflex save DC.)

The vortex's base is five feet wide, and up to 30 feet wide at the top. Its height must be 10 ft tall, but its mazimum size depends on how much power points the savant burns, and so does the damage.

Small
Save DC: 13
Damage: 1d4
Height: 10-20 ft
Power Points: 1

Medium
Save DC: 15
Damage: 1d6
Height: 10-30 ft
Power Points: 2

Large
Save DC: 19
Damage: 2d6
Height: 10-40 ft
Power Points: 4

Huge
Save DC: 25
Damage: 2d8
Height: 10-50 ft
Power Points: 6

Gargantuan
Save DC: 26
Damage: 2d8
Height: 10-60 ft
Power Points: 10

Colossal
Save DC: 29
Damage: 2d8
Height: 10-70 ft
Power Points: 14

Augment: For every extra two power points the manifester spends, he may increase the save DC by +1.

Mental Drown
Telepathy
Level: Telepath 3, PsyWar 4
Display: Mental, Olfactory
Manifesting Time: Standard Action
Range: Touch
Tarfet: Any breathing creature
Duration: 1 round/level
Power Points: 5
Save: Will negates

By using this power, the deep psion can cause the victim to believe he or she is drowning, and suffer from the effects as such. It works both on air breathing and water breathing victims (air breathers think they are underwater, and water breathers above water.) By doing this, they begin to suffer the effect of drowning, but instead of taking HP damage, he begins to lsoe their mind, taking Wisdom damage. When the victim's Wisdom has dropped to zero, they go into a comatose state until they heal the Wisdom damage.

Rift Walker
Psychoportation
Level: Psion/Wilder 3, PsyWar 3
Display: Material, Visual
Manifesting Time: Standard Action
Range: Long (400 ft. + 40 ft./level)
Target: You and touched objects or other touched willing creatues
Duration: Instantaneous
Power Points: 6
Save: None

As dimension door, except it only works underwater and can only travel underwater while using the power.

Augment: If you spend an additional 6 power points, you can manifest this power as a move action

Homebrew feats

by De Batavier

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

by Pseudo Yorimoto
Wave Adept
You are skilled in the psionics of Underdeep.
Benefit: Swim and Knowledge (nature) are class skill. To idenity powers manifested by aquatic psions, you gain a +2 psionic bonus.

Reef Channeler
You are able to channel the intense psionic energy of coral.
Prerequisite: Wave Adept

Homebrew items

by Pseudo Yorimoto
Drowning Net: This +2 net is used by kuo-toa warriors agains those from the surface world who try to visit their world. When entangled in the net, the victim is automatically treated as drowning, no matter what they breath, as the net pulls out their life.
Market Price: 35,000 gp

Sink Needle: This small piton is used by kuo-toa raiders to sink vessels of any size who come too close to their territory. By slamming it into the underside of a ships hull, the hull below the waterline thats 20D8 piercing damage that bypasses all hardness. This is usually enough to capsize a ship. This is a one shot item, as it disinegrates after one use.
Market Price: 28,000 gp



If you find that something is missing in the Library, let me know, or post the Library with the thing added...Though keep in mind I'm the guardian of the Crystal Library...
PseudoYorimoto

07-28-04, 05:42 PM
The Deep Mind, somehow without notice, pondered in the Crystal Library, and noticed the sections on tatoos. He had dabbled in the art, as was apparent by the long, grasping tatoos that covered his body like the tendrils of a squid. He thought for a moment, before he took the long, slender whalebone he used to write on the parchment. Dipping it in ink, he began writing the designs and secrets of the different psionic tatoos practiced in the deep.

Psionic Tatoos of the Deep

Tatoo design is quite common among the psionic races of Underwave and Underdeep. Using archaic bone tools and strange inks, tatoo design underwater is just as rich as it is above water.

Races

The designs of psionic tatoos among the deep races are different, influenced by the various cultures they live in.

Merfolk have very life inspired tatoos, so vibrant in color and art that they seem to move around on the merfolk's body. Always with bright colors, the tatoos of Vatea's children have designs similar to flowers, using curved lines to bring the tatoo out.

Kelp elves have a very unusual form of tatoos. Using psionics to form them on the body, the elves wrap kelp around the areas they wish to tatoo and burn the imprint on the skin. Kelp elf tatoos are very similar to burn scars, and are far from beautiful. Kelp elves usually enhance the tatoos with combat enhancements.

Coral elves on the other hand favor jagged, but circular designs. Inspired heavily by the reefs they reside in, coral elf tatoos are brightly colored like the merfolk, but unlike the merfolk, they favor jagged, chaotic arrangements rahter than the smooth, curved lines of the merfolk.

Merrow use a disgusting war paint like substance that is formed from silt and a highly adhesive substance created from the guano of chuul. While most of it is scavenged, the rite of passage for merrow chieftan is to kill a chuul mother and take its clutch of eggs and its treasure. The young chuul are bred in conditions similar to veal, and only their adhesive guano is harvested, while dead chuul are fed to the rest or the tribe. THe merrow use this adhesive extensively in constructing their villages when they decide to make a permenant settlement. They rarely get enough chuul substance to do this.

Locathath and sahuagin use similar forms of tatoos through ritual scarification. Bone knives are the preferred tool, and despite the barbaric proccess, they still show some primal beauty. The fishfolk have a way with the scarficiation, I myself respect the dedication of the tatoo artists in the traditions, as this ritual scarification is an integral part of their culture.

Both the deepeye and tetuhilid races have a very similar form of tatoos. By using bones and blackkelp extract, the black tatoos that sprawl over the deepeye and teuthilid bodies are inspired by their god Dagon, the Dark Father who's tendrils spawn monstrosities from the darkness. The tatoos cover the entire body, and seeing a tatooed teuthilid or deepeye psion can be a very disturbing sight.

I was unable to get information on the tatoos of the deep drow and aboleths, and I fear that dealing with this races would be too much for now. I am unable to translate the kuo-toa information, I'm afriad I must consult with the servants of the Drowning Godess as soon as I can return to Underdeep.

New Psionic Tatoos

Deepblessed: This psionic tatoo confers the effects of the Aquatic template on the one who it is scribed, as long as the wearer has psiionic focus. This means the wearer gains the following:

+ The wearer gains the Aquatic subtype
+ The wearer can breathe water and survive underwater indefinately, and still breathe air.
+ The wearer gains a swim speed equal to their normal land speed
+ The wearer gains a +8 psionic bonus to all Swim checks and can always take 10 on a Swim check.
+ The wearer suffers no penalties when using natural attacks underwater
+ The wearer can use all of its feats and skills underwater without penalty within reason

Market Price: 90,000 gp (in a place where it is commonly available, such as the Underdeep trade city Silentdark, otherwise it would cost twice as much)

The Deep Mind stopped, and looked at his notes, most of the tatoo lore still untranslated. It was written in Kuo-toa, and he was mostly unfamiliar with the texts. He signed and gathered his things, leaving the unfinished text, and went on his way back to Silentdark, hoping to find that kuo-toa who offered him the information. He had a feeling it wouldn't be so simple.
BlaineTog

07-28-04, 06:00 PM
Originally posted by PseudoYorimoto
Deepblessed: This psionic tatoo confers the effects of the Aquatic template on the one who it is scribed, as long as the wearer has at least one power point in reserve. Very, very cool. I have two small suggestions, however:
Give it a price. :D
Change it to "While holding Psionic Focus." Power Point reserves in the way this uses it went out with 3.5. This also allows you to lower the price.
PseudoYorimoto

07-28-04, 06:40 PM
I have adjusted it, giving it a market price and changed to the psionic focus. Sorry, I'm still stuck in 3.0, I literally just got my Expanded Psionics Handbook an hour ago via mail.

By the way, I would liek to request my psionic powers I posted earlier to be added to the crystal library, along with the information here. If it is possible.

I will return with more lore from Underdeep, but I must deal with these kua-toa. Have you ever talked with one of these things? It truly grates on your mind.
De Batavier

07-28-04, 07:39 PM
Ask and you shall recieve...Well i added them to the library. So actualy that's whre the recieving takes place...

;)
Belgarion

07-29-04, 10:17 PM
First off,
PseudoYorimoto, I am absolutely mind-boggled after reading your posts. I know that I am absolutely incapable of that kind of PSIONIC splurge, look what happened on my previous attempt. Just keep on throwing us the "lore from the deep".

secondly,
Sil, I am indeed from Sendaria though I am not Belgarion himself but a close friend and guardian, and in fact, newly recruited worshipper of Eriond.

Lastly,
I, a humble thri-kreen would like to ask for the permission of your imperial benevolence, o great Sssargoth, Lord of the Majectic Dragons, if i could: post a link to the Unnamed World which i have begun creating. Basically, I'd like to put a link in so I could get feedback from some of the greater psionic minds. As of right now i don't have very much on the site, but i'm slowly working on it.
I should probably ask the permission of the all powerful WizO's as well, I suppose.


Belgarion
PseudoYorimoto

07-29-04, 11:37 PM
OOC: Splurge? SPLURGE? Now you've done it, tommorow you'll see a real splurge :smirk:
Sssargoth

07-30-04, 12:05 AM
Belgarion, I would love to see this new world. It would be more productive if you put the link in your sig. That way, you can get it out to lots of people without doing alot of work.

HAHA!!!! Mana burn. :t: :b: :r: :w: :u: :g:
Belgarion

07-30-04, 08:22 AM
done and done...i'm going to have to take a small break from posting here so i can work on adding more to my world's post.

i welcome any and all advice from anyone who has any experience with worldbuilding...not saying i'll use it, just saying i'll welcome it.........especially with ideas for the mind boggling task of coming up with names....i'm going to stop before wizo's choose to delete my post due to off subject.....rambling

belgarion
DracoRuler

07-30-04, 12:39 PM
a young maenad boy walks in...staggering, wearing scrappy, singed clothing..."help me" he says..." help me control it, i dont want to hurt people anymore...make it stop! make me STOP!" and he bursts into tears and slowly the lights fall dim, and flash violently...
turalisj

07-30-04, 02:23 PM
a cloaked figure walks in and places a scraping knife in front of sssargoth. the knife is held suspended in its container of pure deep crystal an addamantine walls. "sssargoth, i need you to see if this is what i believe to be. if it is, then it could help immendsly in the war versus mind flayers"
PseudoYorimoto

07-30-04, 08:17 PM
The Deep Mind walked into the library, beside him and unusual looking man and behind them an entourage of laborers, carrying a cart full of artifacts and scrolls from Silentdark. Obviously this nomad has been busy.

With a snap from his long, bony digits, the tnourage began to unload the cart. He looked to his black-haired compatriot and smiled.

"Well, it seems negotiations with the kuo-toa are over. I bring to you many items to put in your extensive library, lore beyond comprehension from the servants of the shoal goddess. I paid a hefty price for these items, I hope you use them well. My companion here, Bathlazar, Guildmaster of Silentdark, helped much in the translation of these texts, he has dealt extensively with the kuo-toa, and he is responsible for most of what is here. While we would love to stay and chat, there is an, emergency, and I'm afraid we must go. Hopefully, I will be back within the day, but I'm not sure... Farewell then, and good tidings. Bathlazar, we must go.."

The dark-haired psion next to the Deep Mind nodded solemny and followed the ancient figue and off they went, back to the deep from which they came.

First of which that was offered in the cartel is powers related to language, used by Bathlazar in his scholarly pursuits in the Psion's Guild of Silentdark.

Language Empathy
Telepathy
Level: Psion/Wilder 2
Display: Auditory
Manifesting Time: Standard Action
Range: 50 ft
Target: Any living creature with a language
Duration: 1 minute/level
Power Points: 2
Save: N/A

Language empathy is a very useful power, as it allows the psion to communicate with creatures of a language he does not understand. By attuning with the mind of the creature, they both can communicate with each other, regardless of language, for the amount of time listed. For this limited time the psion can speak the creature's native tongue, and all communication barriers are broken enough for negotiations and emergencies.

Obscure Language
Telepathy
Level: Telepath 2
Display: Mental
Manifesting Time: Standard action
Range: Touch
Target: Any living creature with a language
Duration: 1 hour/level
Power Points: 3
Save: Will negates

The telepath disrupts the communication proccess in the creatue by causing it to temporarily losing one language. The creature cannot understand, speak, or read/write the language chosen by the manifester for the specified duration. Its completely erased from the memory of the creature for the duration.

Augment: For every two extra power points spent, the manifester may chose an additional language.

The kuo-toa have kept the psionic secrets of the deep from us long enough. here are four water based powers.

Crushing Pressure
Psychokinesis
Level: Savant 5
Display: Auditory
Manifesting Time: Full-round Action
Range: Personal
Area: 25 feet radius
Duration: 1 round/level
Power Points: 6
Save: Fort halves

One of the more frightening powers of the deep savant, this power creates a high pressure zone around the deep psion while underwater. In a 25 foot radius sphere, the pressure of the water itnensifies greatly, dealing 1D8 crushing damage on the first round, and the damage increases by 1D8 every round it lasts.

EX. Io the Deepeye Savant is dealing with some pesky human divers, and manifests crushing pressure. The humans that were surronding him start feeling pressured and are beginning to be crushed, taking 1D8 damage. Next round, they take 2D8. The pressure continues to build as Io smiles with his toothy maw, ready to feed on the drowning humans.

The cap damage on this is 10D8, and those immune to damage related to pressure take no damage. This cannot be used above water.

Augment: By spending an extra four power points, the deep savant may increase the area to a 50 ft radius.

Vortex
Psychokinesis
Level: Savant 3, PsyWar 4
Display: Visual
Manifesting Time: Standard Action
Range: Personal
Area: See below
Duration: 1 round/level
Power Points: Varies (see below)
Save: See below

The deep savant can created a swirling whirlpool around itself by manipulating the flow of water. This vortex sucks in and damages its victims. After it has been manifested, the vortex is centered on the savant, and by making a move action, the deep savant may move 5 feet and bringing the vortex with it.

Creatures one or more sizes smaller than the vortex might take damage when caught in the vortex and may be swept up by it. An affected creature must succeed at a Reflex save when it comes into contact with the vortex or take the listed damage. It must also succeed at a second Reflex save or be picked up bodily and held suspended in the powerful currents, automatically taking damage each round. A creature that can swim is allowed a Reflex save each round to excape the vortex. The creature still takes damage, but can leave if the save is successful. The DC for saves depends on the vortex size.

The savant may eject any carried creatures in the vortex whenever it wishes, depositing them wherever the vortex happens to be.

If the vortex's base touches teh bottom, it creates a swirling cloud of debris. This cloud is centered on the vortex and has a diameter equal to half the vortex's height. The cloud obscures all vision, including darkvision, beyond five feet. Creatrues five feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check to cast a spell (DC equal to the Reflex save DC.)

The vortex's base is five feet wide, and up to 30 feet wide at the top. Its height must be 10 ft tall, but its mazimum size depends on how much power points the savant burns, and so does the damage.

Small
Save DC: 13
Damage: 1d4
Height: 10-20 ft
Power Points: 1

Medium
Save DC: 15
Damage: 1d6
Height: 10-30 ft
Power Points: 2

Large
Save DC: 19
Damage: 2d6
Height: 10-40 ft
Power Points: 4

Huge
Save DC: 25
Damage: 2d8
Height: 10-50 ft
Power Points: 6

Gargantuan
Save DC: 26
Damage: 2d8
Height: 10-60 ft
Power Points: 10

Colossal
Save DC: 29
Damage: 2d8
Height: 10-70 ft
Power Points: 14

Augment: For every extra two power points the manifester spends, he may increase the save DC by +1.

Mental Drown
Telepathy
Level: Telepath 3, PsyWar 4
Display: Mental, Olfactory
Manifesting Time: Standard Action
Range: Touch
Tarfet: Any breathing creature
Duration: 1 round/level
Power Points: 5
Save: Will negates

By using this power, the deep psion can cause the victim to believe he or she is drowning, and suffer from the effects as such. It works both on air breathing and water breathing victims (air breathers think they are underwater, and water breathers above water.) By doing this, they begin to suffer the effect of drowning, but instead of taking HP damage, he begins to lsoe their mind, taking Wisdom damage. When the victim's Wisdom has dropped to zero, they go into a comatose state until they heal the Wisdom damage.

Rift Walker
Psychoportation
Level: Psion/Wilder 3, PsyWar 3
Display: Material, Visual
Manifesting Time: Standard Action
Range: Long (400 ft. + 40 ft./level)
Target: You and touched objects or other touched willing creatues
Duration: Instantaneous
Power Points: 6
Save: None

As dimension door, except it only works underwater and can only travel underwater while using the power.

Augment: If you spend an additional 6 power points, you can manifest this power as a move action

Here are the tatoos I promised!

Wavemaster: This tatoo allows the wearer to walk on water as if it was solid ground, as if the effect of water walk had been cast on them. This ability may be suppressed or resumed as a free action
Market Price: 15,000 gp

Rift Shield: By energizing the water around the psion with kinetic energy, a shield of moving, energized water swirls around him. The psion gains the effects of inertial armor. This ability may be suppresed or resumed as a free action.
Market Price: 17,000 gp

Torpedo: This tatoo is used to transfer powers. After being charged with a power, the tatoo may be fired off at a 50 ft range increment at any creature within sight as a move-equivalent action. The user makes a ranged touch attack and if the torpedo tatoo hits the opponent, the power is manifested on the opponent. If it was a touch attack, the opponent is effect. If it was an area effect, the area is centered on the opponent. After the power is manifested or if it misses, the torpedo returns to its master and loses its charge, and must have another power charged into it.
Market Price: 32,000 gp

Here are some psionic items used by the kuo-toa, we received them in our dealings with these unusual creatures.

Drowning Net: This +2 net is used by kuo-toa warriors agains those from the surface world who try to visit their world. When entangled in the net, the victim is automatically treated as drowning, no matter what they breath, as the net pulls out their life.
Market Price: 35,000 gp

Sink Needle: This small piton is used by kuo-toa raiders to sink vessels of any size who come too close to their territory. By slamming it into the underside of a ships hull, the hull below the waterline thats 20D8 piercing damage that bypasses all hardness. This is usually enough to capsize a ship. This is a one shot item, as it disinegrates after one use.
Market Price: 28,000 gp

And finally, here are two feat for deep psions who want to get more in touch with the waves.

Wave Adept
You are skilled in the psionics of Underdeep.
Benefit: Swim and Knowledge (nature) are class skill. To idenity powers manifested by aquatic psions, you gain a +2 psionic bonus.

Reef Channeler
You are able to channel the intense psionic energy of coral.
Prerequisite: Wave Adept
Benefit: By meditating near a coral reef for an hour, you may gain 1 pp for every square 5 feet the coral reef covers.

Thoughts? Comments? Balance issues?
Sssargoth

07-31-04, 03:20 PM
*Manfests non-psionic field* We can help you control your power, if you let us.

Welcome aboard. Now all you need to do is chose a title that we may call you by if we want.
DracoRuler

07-31-04, 03:40 PM
*sniffle* "im the Blaster...thats what they all call me..." *sniffle* "that's what i always seem to do to people..."

btw...nice avatar
Silmarien Aldalome

08-01-04, 08:21 PM
Hi everyone

Sil, I am indeed from Sendaria though I am not Belgarion himself but a close friend and guardian, and in fact, newly recruited worshipper of Eriond.

I'd like to fancy myself as Polgara. It's the body gestures in how she uses magic that always appealed. Lucky for Torak she didn't end up his wife - it woulda cost him. ;)

@Pseudo Yorimoto - you're amazing!

Very nice addendum.

@Draco - g'day drac.

@Ssargoth

Hi Ho lord Threadkeeper :bow:

@DeB.

Very nicely done DeB - impressive organisation.

@Blaine - g'day Blaine - hope you're well - of the Great Library of Sigs (Agst-rianna Irritibalia is still alive and well) ;)

OK @ All

I've been buried in the V3.5 Psi Handbook (I bought a copy).

There are **so** many feats - it's absolutely cruel! How does one decide which feat combination to go with?

I noticed as I read that psionics is dampened in Dead Magic Zones! I for the life of me can't imagine why or what manifestations have to do with magic. I would have thought, that for game balance, we could have had DPZ (dead psionic zones - you know, places of say, massive magnetic fields or something that disrupts 'brain-waves').

In any case - I couldn't pretent that I have my head around it all, but I think I can make a more sensible contribution now.

Also - ya know what guyz - there *ain't* enough Healing and Meta-Psi Healing options.

I'm going to create a Redactor-Coercer PrC that is V3.5 Rules Compliant. I would have thought that Healing is about the interrelationships between mental activity as Psionic Cognition and the Body's processes.

I think the ideas I have fall under the sub-discipline of the Psion that Psi-Metabolism subsumes.

cheers
stav
BlaineTog

08-03-04, 12:11 AM
Originally posted by Silmarien Aldalome
@Blaine - g'day Blaine - hope you're well - of the Great Library of Sigs (Agst-rianna Irritibalia is still alive and well) ;)Aye, that I am. I've also recently discovered a way to have both a short and a long sig at the same time!!! :schemes:

I've been buried in the V3.5 Psi Handbook (I bought a copy).w00t!

There are **so** many feats - it's absolutely cruel! How does one decide which feat combination to go with?Probably, the best idea is to choose solely off of RP. Otherwise, the munchkin circuits fry themselves trying to figure out the best combos. Its not a pretty thing to see.

I noticed as I read that psionics is dampened in Dead Magic Zones! I for the life of me can't imagine why or what manifestations have to do with magic.Balance, pure and simple. Technically speaking, running a "Psionics is different" campaign probably wouldn't be that big a deal, but the default Psionics-Magic Transparency is much smoother (meaning Psionics is easier to encorporate, meaning more DMs will allow it, meaning more $$$ for WotC).

I would have thought, that for game balance, we could have had DPZ (dead psionic zones - you know, places of say, massive magnetic fields or something that disrupts 'brain-waves').Sure. Like I said, its not *that* big a deal, but its more than many people want to deal with (and it could potentially open up a huge can of worms, slow down sessions trying to figure out what effects what, etc).
De Batavier

08-11-04, 03:10 PM
Have edited the library. Nice job Pseudo Yorimoto. Sorry that it took some time. Haven't looked at the balance issues, if there are any :D


I prefer psionics is different.
There are a lot of cool feats. So which one to pick depends on several factors. I like the crystal and the crystals are an integral part of our campaign world they have a history. It picked a psion so to speak ;)
turalisj

08-11-04, 05:14 PM
psoins are great, but nothing beats a bastard sword made from psoinic energy that can be thrown :)
Silmarien Aldalome

08-11-04, 06:44 PM
OK - Hi everyone.

I've finally gotten around to the Psi Handbook. It was initially *quite* a plough. There were grumbles and curses at first.

But - I've immersed myself in it - and have discovered it to be an immensely galvanising read (there are a few typos though! Where's the editor?)

I really love many of the ideas, and am in a position, where I can prolly speak to game balance with some sense.

First off though - my char is a Psion-Egoist (why on earth the term "egoist" - their Powers aren't like an Ego-tist. Egoic conjures perjorative ideas for me....anyhowz, naming issues aside).

Feats:

I've gone for Psi-Crystal and Enhanced Psi-Crystal (the heroically determined combination - +2 Will, +2 Fort). It'll be needed with the crappy fort saves of Psions.

Powers:

Vigor
Empathy (I love the way it Augments - you can run it 24-7)
Telempathic Projection (right up my alley)

I'm gunna get Precognitive Defence at 2nd Level - and goddamit - I'll grab Detect Psionics (only cause ya need it for other things - I really don't want it much and would rather one of those really cool offensive powers).

Question - aside from Feats that let you grab extra powers - how seriously needed is detect psionics, and are there other ways of getting that power, or acquiring powers?

regards
stav
Sssargoth

08-11-04, 09:13 PM
If you think you need Detect Psionics I would suggest that you get a dorj of it. A permanent tatoo of it costs too much at the early levels, but it is an option for later levels. If anyone else has better ideas, please post them so we can get this thread moving again.
De Batavier

08-12-04, 05:45 AM
Taking the detect psionics power:

I think a few questions (the answers to them) are important. What rule does the DM use for the transparancy?
Are magic and psionics different or the same or something in between. If the same. You can use the power to also detect magic. Which would make it's use greater.


How big is psionics in the campaign?
If it is something that is rare, the detection of psionics would be less important.

Do you realy need to detect psionics?
How important is it to detect psionics in the campaign. Will you miss out on items if you can't find them.

Well personaly i would rather pick another power, but detect psionics does have it's uses. But a psion has such a limited choice and i will pick other powers. I think i would pick identify before detect psionics. Though i would pick other powers before identify. So they are rather low on my want list.
Silmarien Aldalome

08-12-04, 07:18 AM
Hi there guyz. Ta muchly.

OK on Dorjes - hmm - the 'charge' thing is not pretty. Can it be used with Psicraft?

But the tattoo thing would work.

The Detect Psionics Power forms a really central part of Psicraft (pg. 38). I can't see how one would be able to know how to even use psionic items without Detect Psionics as the basis for Psicraft.

Hi there DeB - good to see you.

The Transparency debate is going to have to be thrashed out methinks with DM (it's a brand new campaign). I've wondered myself, whether Detect Magic would cut it. Thing is - there's some fairly substantial differences in the way Psions and Powers leave "residues" (the fading aftereffect concept of psionics) - which makes me think the spell and the power should be different.

I'm not sure that detect magic can be swapped in for detect psionics as part of the Psicraft skill.

Detect Psionics is really really a waste of a power when, the Powers are so scarce!

Tumorra nite is the first day of the campaign!
De Batavier

08-31-04, 06:12 AM
Well seems someone wiped our memories, but not completely. I do remember that we had some new members, but all evidence of them entering our foundation has been erased. How sad. Hope they will dare to show themselfs again here


So we lost a few post due to the update.

Can this be the long feared attack of the Illithids?
Whakapapa

08-31-04, 06:48 AM
wow yeah, what happened to the boards? :D

Looks so diffrent ::S
bgt

08-31-04, 06:39 PM
I. AM. VERY. MAD.

I spent a half hour typeing in a new power, AND NOW IT'S GONE!! ARGHHH!

So to recap my request to enter this foundation, I'm a illithid exiled for recognizing a member of a slave race as an equal.
So here's the power I submitted:

Extract Mind
Telepathy [Mind-Affecting]
Level: Telepath 5
Display: Auditory, Mental
Manifesting Time: Standard Action
Range: Touch
Target: Creature touched
Duration: Concentration
Power Resistance: Yes
Save: Will Negates (see text)
Power Points: 9
Created by illithid as a means of extracting information from enimies, Extract Mind syphons every hope, deam, thought, and memory from the target to the manifester, leaving the target with only a vague recolection of self. Every round the power continues the the target must suceed a will save or take 1 point of Int. damage. When the power ends the manifester is dazed for 1d4 rounds as his brain sorts through the influx of memory.
Augment: For 1 additional power point, if the target is brought to 0 Int, treat this power as having dealt Int drain rather than damage.
Whakapapa

09-01-04, 03:47 AM
nice power it will work well with a psicrystal and that power where you let it have concentration :)
De Batavier

09-04-04, 02:16 PM
Put your power in the library bgt.

Nice power. Do i understand correctly that the benifits for the Illithid could be used against him? He does get all emotions, so also fear. When his victim feared Illithids, does this illithid fear himself?

It almost sounds if an Illithid creates a internal "psicrystal"from the identity of his victim.
thasis

09-04-04, 04:01 PM
Hellp peoples, I've been away from the Psionic Foundation for some time but I am back. Is there any paticular subject that is being disscused here or are we just posting powers we designed.
turalisj

09-04-04, 06:00 PM
AN ILLITHID IS IN HERE!?!?! :eek:
*pulls out illithid bane crystal bastard sword* :fight: :fight:
DIE SCUM OF THE PLANET!!!!!
*strikes at bgt*
bgt

09-05-04, 03:17 PM
(manifests a quickend dominate person at turalisj, then proceeds to respond to De Batavier) <Indeed, that is possible, so the target is typically dominated or charmed before the power is maifested. There are also some illithid so skilled at manifesting Extract Mind that they can eliminate the personal aspect of the memories they extract. They would know the victem was afraid of illithid but they wouldn't feel the fear themselves.> (Releases turalisj from domination) <I have the same hatred for other illithid that you have for all illithid, turalisj. I would appreciate it if you showed me some repect.>
bgt

09-05-04, 03:26 PM
double post
Silmarien Aldalome

09-05-04, 08:21 PM
Hi there guyz,

know what you mean bgt - i try to remember to copy into the past buffer before posting. haven't had the problem with the new boards.

OK - I'm developing at PrC for Psions that have a healing emphasis. We've got a bunch of PrC's in Ultimate Prestige Classes, but these are fightery or theify in their basis.

I mentioned Redaction as a psionic faculty a few pages back. I'm working on this one today (and another one for Human Foundation). I'll see if I can get them out there.

In mean time, if anyone has any ideas, please advise.

regards
stav
Sssargoth

09-05-04, 09:29 PM
[meaningless rant]Im still having a difficult time with the new look. I cant find anything half the time. :mad: I would have preferred keeping the old look with the upgrades, it dosent help my mood to find out that the PHB and DMG boards are being shut down, and the smiley selection is on the wrong side of the screen.[/rant]

@Sil: I think you should post your PrCs on the Classes and Prestiege Classes (http://boards1.wizards.com/forumdisplay.php?f=17) boards, so that they can be critiqued by the experts, and the peanut gallery before posting the final draft in their respective foundations.

@thasis: I will give you the short answer: No

And now, the moment youve all been waiting for. THE UPDATED MEMBER LIST!
I have a private copy on my computer that was updated before our little bout of amnesia, I just havent felt like posting it until now. :D

1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The dragon of the crystal library turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
bgt

09-06-04, 12:19 PM
Woot! I'm on the member's list! Now all I need is a name.

*thinking*

All I can come up with at the moment is "Resident Squidface". I suppose that fits.
turalisj

09-07-04, 07:23 PM
mybe i should change my title to genoacidle dragon :D
Silmarien Aldalome

09-07-04, 10:33 PM
....am in the middle of seeing a dealine thru - but have been mulling over the Prestige Class I want.

*looks upstream*

Thanx for the tip....

OK - Redaction and Coercion are the basis for the specialisation. To develop Redaction a bit more before carving up stats:

Some overlap with some of the Egoist powers. And possible with some of the Kineticist powers (Fiery Discorporation - although, that one's more like the Creativity metafaculty).

*Assisted Healing*

=using special herbal creams/ungents - psychoactive substances (not in the Earthy sense, though - but creams that interact with psionic Power to accelerate healing).

*Correct madness, and restore the autonomy of afflicted people.

*Regeneration, Preventing Death by invoking metabolic stasis, healing wounds, mind probes, cause madness, integrate new identity, evoke emotions, shut down emotions.

*Specialised Raise Dead function. It would be able to exert mental influence over the Spirit's decision to leave. (possibly unbalanced).

*Celebrant functions, effects that work on diplomacy, intimidate, and the Charisma-based skills

*Likewise, some specialist feats

Comments?
Sssargoth

09-07-04, 11:04 PM
@Sil: I would need to see the whole PrC layed out, with full ability descriptions, bab, saves, y'know, the works. From the preliminary build that you have put up so far, I'd have to say it looks like a decent PrC. Us psionic types need more PrCs anyway. :D

Edit: Trying to get my sig to show up...
Silmarien Aldalome

09-08-04, 02:34 AM
Haven't got time for all descriptions yet. Please post me your questions or queries or concerns.

Note BAB progression (like Wilder), Fortitude Save progression and also the Special Ability (over and above normal feat progressions). I want to hear your conerns about game-balance if you have them.

ENJOY!

Redactor-Coercer Psion
Verson 1.00

Psionic power in its native unaltered state is raw energy without focus or form. Unfocussed, the ebbs and flows of mental energy go largely unnoticed by those not disciplined in the art of psionics. A small few humanoids have, however, discovered hidden recesses of the mind and the vast potential to master mental power. With years of disciplined meditation and trial-by-fire, the Psions have developed specialist skills in distinct areas such as the Egoists and Kineticists have achieved.

As is the case with magic, however, Psions are far from idle. In the heat of battle and when necessity drives them, like all others, Psions acquire new insights about the manifestation of powers. The surges of mental power that inundate them on a daily basis are of themselves a source of insight.

Redactor-Coercers (*bows to Julian May*) have learned to channel mental energies into amazing means of bodily and mental healing. Inspired in the heat of battle and by urgent necessity to stauch gaping wounds, Redactors have learned to influence natural bodily processes such as physical and mental healing. They are cousins to Egoists, who have some basic arts in the mastery of the body. But, the coercer metafaculty brings a distinct focus to the Egoist’s powers. This distinct focus is a fusion of mental compulsion and healing power, which allows for more influence over body mind and spirit than an Egoist is capable of.

Like all power, redaction and coercion can be used to harm, not heal. So, Benevolent Redactor-Coercers have a strict code of moral conduct, recognising that the power to influence another’s body mind and spirit is a matter requiring careful consideration. Evil Redactor-Coercers, on the other hand, are capable of great malice and may apply their powers in destructive ways.

Hit Dice: d4 (but I'm thinking of d6 or even d8 here).

Requirements:

Coercer-Redactors are somewhere between a Discipline of Psion and a fully separate class of player character. Level progression may occur from first level. However, to qualify to become a Redactor-Coercer Psion, a character needs endurance to sustain Psionic powers under pressure, will to assert their power, and force of personality. They must, therefore, fulfil the following pre-requisites.

Intelligence: as per Psion
Constitution: 13
Charisma: 13
Wisdom: 13

Because they are specialist healers, they must also have the following Skill

Heal: 5 Ranks (nett)

Class Skills:

The Redactor-Coercer’s class skills are all those for Psion, plus Heal, Herbalism, Intimidate and Diplomacy.

Skill Points at Each Level: 2 + Int modifier

Level BAB Fort Ref Will Special Abilities
1st +0 +2 +0 +2
2nd +1 +3 +0 +3
3rd +2 +3 +1 +3
4th +3 +4 +1 +4 Skin Healing I
5th +3 +4 +1 +4
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6/1 +6 +2 +6 Skin Healing II
9th +6/1 +6 +3 +6
10th +7/2 +7 +3 +7
11th +8/3 +7 +3 +7
12th +9/4 +8 +4 +8 Skin Healing III
13th +9/4 +8 +4 +8
14th +10/5 +9 +4 +9
15th +11/6/1 +9 +5 +9
16th +12/7/2 +10 +5 +10 Skin Healing IV
17th +12/7/2 +10 +5 +10
18th +13/8/3 +11 +6 +11
19th +14/9/4 +11 +6 +11
20th +15/10/5+12 +6 +12 Skin Healing V

Class Features:

Weapon & Armour Progression:

A Redactor-Coercer gains weapons, armour and shield proficiencies and penalties as do Psions.

Powers:

Level Discipline Power Name
1st Psionic Cure Minor Wounds*
1st Mental Balm*
1st Compel Beast
2nd Psionic Cure Moderate Wounds*
2nd Mental Sustenance*
2nd Telempathic Projection II
2nd Cure Disease*
3rd Psionic Cure Serious Wounds*
3rd Cure Insanity*
3rd Mental Fortification*
3rd Compel Humanoid
3rd Mind Probe
4th Psionic Restoration
4th Prevent Death
4th Psionic Cure Critical Wounds *
4th Telempathic Projection III
5th Psionic Regeneration*
5th Psionic Heal*
5th Fiery Discorporation
5th Telempathic Projection IV
6th Alter Personality
6th Psionic Raise Dead*
6th Compel Plant
7th Incindiary Mind Probe
7th Halt Onslaught
7th Psionic Geas
8th Compel Group
8th Alter Collective Attitudes
8th Psionic True Resurrection
9th Compel Army
9th Mass Heal
9th Mass Alter Temporal Perception
9th Psionic Discorporation


* These Powers are Reversible

Power Descriptions:

Only new ones or ones targeted for modificaiton:

Psionic Cure Light, Moderate, Serious Wounds
Mental Balm
Compel Beast
Mental Sustenance
Telempathic Projection II, III, IV
Psionic Regeneration, Heal, Cure Diseases and Cure Insanity
Alter Personality
Psionic Raise Dead
Compel Plant
Incendiary Mind Probe
Halt Onslaught
Psionic Geas
Compel Group
Alter Collective Attitudes
Psionic True Resurrection
Compel Army
Mass Alter Temporal Perception
Psionic Discorporatoin

Special Abilities:

Skin Healing I, II, III, IV
De Batavier

09-10-04, 01:44 PM
Nice work Sil. :cool:

Though i have some questions/remarks.

I assume the powesr know and max power level known are the same as the psions.

Because you have made a 20 level progression, i wonder about the 5 ranks of heal as requirement. They mean two levels of something.
I think you should spell out the class skills, because every psion discipline has it's own list.


:cool:
Silmarien Aldalome

09-10-04, 11:00 PM
Nice work Sil. :cool:

Though i have some questions/remarks.

I assume the powesr know and max power level known are the same as the psions.

Um, what do you guyz think? At the moment, "yes", same amount as the Psion. But, I've added in the Skin Healing and some other stuff.

I'd like to make them d8 as well.....(cleric-like)

Because you have made a 20 level progression, i wonder about the 5 ranks of heal as requirement. They mean two levels of something.

Hmm, I guess no other classes do that do they? Prolly a left over from when the idea was a PrC only. But, you're right - I'll ditch that.

I think you should spell out the class skills, because every psion discipline has it's own list.

Will do - next post.

I'd also like to swap out Intelligence for Charisma as the main attribute for this class. What do you think?

:cool:

stav
Thanatos_Deaths

09-11-04, 05:51 PM
I had two ideas for titles but now i can't remember them both :weep:

I remember the latter of the two though Mind Mercenary I'll stick with that for now. ;)
turalisj

09-12-04, 01:51 AM
is it ok if i change my title? since i think genoacidle dragon would be better.
Sssargoth

09-12-04, 02:06 AM
is it ok if i change my title? since i think genoacidle dragon would be better.

Sure, but if you change it too often the title Inevitable will hunt you out, and do something wth you, not sure what tho... :twitch: :twitch:
BlaineTog

09-12-04, 02:25 AM
Wow! I totally forgot to pimp my Psychic Acrobat Prestige Class over here.

Check it out. It has to do with psionics, see? :D
Thanatos_Deaths

09-23-04, 08:26 PM
If we have to comit genocide to rid of the threat of Illithid scum, so be it!!! This outcast is our only exception, however i do not feel safe near it.

Hmmmm. I wish telekinesis was the same, i don't like the three seperate powers. Telekinetic Force, Telekinetic Maneuver, and Telekinetic Thrust i think they were?.... I loved True Telekinesis......
Sssargoth

09-23-04, 09:10 PM
RP in red, Thanatos. :D

Do not forget that we have a half-ilithid among us as well. He is an offspring of Cthulhu. Becides, how do you feel about having a red dragon as the lord of this crystal keep.

De Batavier, where have you disappeared to? The library may get sacked at any time without your guardianship.

How do y'all like my custom Avatar? Go HERE (http://antwrp.gsfc.nasa.gov/apod/ap040910.html) for full details on it.
Whakapapa

09-24-04, 04:26 AM
Wow! I totally forgot to pimp my Psychic Acrobat Prestige Class over here.

Check it out. It has to do with psionics, see? :D

I like that one :) Good job on it!
De Batavier

09-24-04, 05:03 AM
Nice to know i'm missed Sssargoth. I have a lot of things on my mind lately (job hunting..), so i just have been lurking or just hiding between the crystals to catch any would be thief in the act...

:cool:
turalisj

09-24-04, 07:10 AM
dont worry about guarding the library, i have set some mithril golems around the place. and there is a nest of giant eagles whom ive made a truce with on the nearby mountains.
De Batavier

09-25-04, 07:18 AM
Yes, your contibutions to the safety of our foundation have not gone unnoticed. Thank you.
bgt

09-26-04, 11:14 AM
A group of heavely robed humanoid creatures walk in, pulling a large, covered wagon. bgt begins to communiciate with them. After several minutes of bartering , the robed creatures unload a large crystal and several small, sivery objects from the cart, then turn and leave. <I have had some...er..."freinds" of mine bring gifts for the crystal library. Here we have some Gauntlets of Mind over Matter (http://boards1.wizards.com/showthread.php?t=311758), and this is a Restoation Chamber (http://boards1.wizards.com/showthread.php?t=313399).>

Ooh, pretty avatar Ssargoth. Can I touch it?
Silmarien Aldalome

09-27-04, 06:34 PM
A group of heavely robed humanoid creatures walk in, pulling a large, covered wagon. bgt begins to communiciate with them. After several minutes of bartering , the robed creatures unload a large crystal and several small, sivery objects from the cart, then turn and leave. <I have had some...er..."freinds" of mine bring gifts for the crystal library. Here we have some Gauntlets of Mind over Matter (http://boards1.wizards.com/showthread.php?t=311758), and this is a Restoation Chamber (http://boards1.wizards.com/showthread.php?t=313399).>

Ooh, pretty avatar Ssargoth. Can I touch it?

Hi there bgt - welcome.

Very nice stuff:

[color=red]The familiar red aura of the Healer Psion flares to life for a moment as Sil puts a balm of warmth in the room. The smell of fresh air lifts the spirit and the colours seem to deepen.

Hi there everyone.

Love the Acrobat.

Regards
stav
Coran

09-30-04, 07:11 PM
Hello, I am new to This sort of chat but it love Psions and was wondering if i could join your Joyous Crew?

As an after thought how does one turn the text red? :confused:
Sssargoth

09-30-04, 07:32 PM
Hello, I am new to This sort of chat but it love Psions and was wondering if i could join your Joyous Crew?

As an after thought how does one turn the text red? :confused:

Hello, Coran. *waves* :D You are more than welcome to join and you will need to chose a title that we may refer to you by.

To make the text red, all you need to do is <color=red>text</color> switching the <> for []

A red dragon comes down the main hall, he is 15 feet at the shoulder. The dragon looks down at Coran with an air of royalty in this crystal keep. "Hmm, I see we have a new member. You will be a fine addition to our ranks for the coming contest." Hemakes a gesture twards one of the halls, as if he wants you to follow him. "I am Sssargoth, lord of this keep. We accept creatures of many races into our ranks, as long as they posess some psionic talent." The dragon begins to walk down the corrodoor that he gestured to.
Coran

09-30-04, 10:38 PM
Hello Ty for letting me join and telling me how one turns his text red :D

Before you walk an Elf of Ebon Skin and long flowing Locks of Blood Red Hair, wearing long Black robes with an Adimantine Longsword Strapped to his back, Adimantine Staff in hand and an interesting White Crystal mask covering his face :: Greetings, I heard tales that such a place existed but i would of never believed. I am known as Malifuer, Master Of Thralls,(*If you don't mind the title*) I would much enjoy the company of other who posses similiar gifts. *Psi-Stone: Looky it's a dragon, it's a dragon, see the dragon?
I see the dragon!*
DMsDelight

10-01-04, 09:57 AM
Wow...I've been gone awhile.

We really need to make a Psion build thread in the Psionics board. I see Psychic Warrior, but no builds for the Psion or even Wilder and Soulknife. It's depressing.

Aradona stands silent watch over the entire area, protecting it from intruders who do not understand the powers of the mind. His Deep Crystal Claw Bracers gleam in the moring light as he silently sharpens them.
bgt

10-01-04, 11:13 AM
Agreed, I would like to see a psion build. (but i'm a noob to psionics, so don't expect me to be of help on one)

<Master of Thralls? Now there's someone I can relate to.>
Sssargoth

10-01-04, 07:17 PM
Look what I found on the boards today.

http://www.geocities.com/leaves_or/headshouldersknees.txt
turalisj

10-01-04, 07:31 PM
nice. what do you think of doing a psionic class Sssargoth? every one could combine what they like best in a class. for example i like having a great hd so my guy can last longer.
Sssargoth

10-01-04, 09:24 PM
I like lotsa PP to blow stuff up.

I'm playing a Psion in one campagn with 79 HP and has 138 PP at 11th level. At 9th level he singlehandedly took out a CR 13 Demon by making it commit suicide. :D Damn I love Elans. :mage: :mage: :mage: :mage:
turalisj

10-01-04, 10:09 PM
so lets see,
1. high hp
2. high pp
anything else?
bgt

10-02-04, 08:26 AM
so lets see,
1. high hp
2. high pp
anything else?

Uh, yeah. Hamburger, fries, and a coke.

High hp and high pp would make for a nasty psion. I don't think anything else is needed.
Coran

10-02-04, 09:37 PM
high HP, high PP, what it get 3 powers total?!

Walks around commanding his Thralls to do various odd jobs. "Ahh the best thing about servants, You never have to do manual work."

on a side note if you getting him fries can you get me some curly fries... Plz :D
turalisj

10-03-04, 12:41 AM
:mad:
this isnt a fast-food stop!
Sssargoth

10-03-04, 12:48 AM
:mad:
this isnt a fast-food stop!

We gotta make money somehow. ;)
turalisj

10-03-04, 12:54 AM
i was thinking of adding a high BAB to the list. eaither that or only those with dragon ancestors can use it.
Silmarien Aldalome

10-03-04, 01:26 AM
i was thinking of adding a high BAB to the list. eaither that or only those with dragon ancestors can use it.

Turalisj - what kind of flavour did you have in mind. Something with high BAB would channel much of the psionic power into Fighting Feats or Prowess.

Like what Blaine did with the Psychic Acrobat, maybe you'd need some new Feats or new Powers.

Things like a Neuromuscular Enhancement - which might accelerate response times, so allow multiple attacks. This could also account for a good BAB in a psionic character.

Or

I'd also think some specialist offensive capacities, allied to the use of melee weapons, would be in order.

And a psionic basis for armour..
turalisj

10-03-04, 01:42 AM
well, this is going to be the super weapon of the psionic foundation. and ideas are always welcome.
Silmarien Aldalome

10-03-04, 01:51 AM
well, this is going to be the super weapon of the psionic foundation. and ideas are always welcome.

:cool:

Her psionic aura suddenly brightens as Sil Telempathically Projects a vision of darkness and devastation. From the airs, you see hordes of Orcs, Illithids and Evil folk swarming the fields of the lands, and hear their fell cries swallow the life of the land.....

"This is what shall befall you, if you do not save yourselves. The psions are strong, but I fear they are not enough.

She extends a redactive wave - and you feel a balm of warmth - and a sudden compulsion to save the Library from ruin.

*Summons Sssargoth & Psionicists to Coucil*

Sssargoth. How shall we combine or extend our powers - to create Lore so powerful, that even the Darkness shall fear it?" Her voice rises to a thunderclap who amongst you can champion a Psionic Metaconcert? And who can speak to Psionic Artifacts?

I.e. looking for ways of bolstering the Overall Power of the Psionic Foundation. Something awesome would be good.

@Turalisj

OK - to start with something smaller. For psion-warriors - something new (and not for the Soul Knife or other combat psionic classes). How about a Power called

Neuromuscular Mentation

For the psion, the mind is the well-spring of power. The intricate patterning of mental energy may be organised and extended into any portion of the body connected to the mind through the nervous system.

This power, allows the psion to reduce reaction time and enhace fighting abilities. As well as granting the BAB of the fighting class and number of attacks per round of the figther to the psion, the cerebroenergised body extremeties are more resitant to poisons and threats to lifeforce. Accordingly, the fortitude savings throws of the recipient are also enhanced. Likewise, the neuromuscular energising adds strength, dexterity and constitution (2d4 each) to a psion.

As a start.

Needs time, duration and other indicators.

Ideas?
Coran

10-03-04, 11:35 AM
what about something more like this instead
Neuromuscular Mentation
Psychometabolism (sound good?)
LVL: ?
Display : Visual
Man Time: 1 standard
Range: Personal
PP: ?
(What about instead of base attack of fighter we give a variant haste effect) +1 attack -highest attack bonus-, +2 to hit, and +10 movement. as for stat . ups mayby nothing as fickle average it to about +5 dex/+5 str, and how bout instead of a con boost a damage reduction instead say 2/-?. As for fort bonus mayby +2. Now it need augments......
a1 +3 pp DR +1/-?


As an after thought where are my fries?
De Batavier

10-03-04, 01:43 PM
Like the way you thinking Coran.
You could make the power low level and give only one bonus and the others by using augmentation. It should be high level if you give so many goodies at once.

I agree that it's psychometabolism.


On the artifact department.
Maybe something that gives free pp within a certain radius...though that should be something stationary

:cool:
Silmarien Aldalome

10-03-04, 06:33 PM
@ Thanx Coran

I like most of the ideas you give. Like the stats codification.

Damage reduction is harder to see in a Pschomet framework (it is possible though). :)

But - the con bonus is very psychomet. The damage reduction idea, is hard to rationalise in an enhanced neuromuscular modulation thing. It could be done, though. The con bonus recognises that metabolic changes (i.e psychomet - facilitated by psionic power that innervate the bodies sympathetic and parasympathetic systems) enhance poison tolerance and health and wellbeing.

And dice rolls for stats mods - I think makes it more fun to use. But to each his own.

@DeB

Yes - low level access, and Augmentation capacity would be good, but you'd need to water down the bonuses to everything for first level access. In some ways, the power mimicks Tensers Transformation, which is a sixth level Wizard spell. All the bonuses to Str, and so on.....

On the artifact department.
Maybe something that gives free pp within a certain radius...though that should be something stationary

:cool:

:cool:

To whom? Everyone or Psion's Only - or can it be adjusted to "friends-only" setting.

stav
Sssargoth

10-03-04, 08:20 PM
*Summons Sssargoth & Psionicists to Coucil*

You rang?

Sssargoth. How shall we combine or extend our powers - to create Lore so powerful, that even the Darkness shall fear it?" Her voice rises to a thunderclap who amongst you can champion a Psionic Metaconcert? And who can speak to Psionic Artifacts?

To create lore so powerful that even darkness fears it will only be succesful if the darkness is encorporated into it.I cast magic missile at the darkness. Sorry, couldn't resist. :D

On the artifact department.
Maybe something that gives free pp within a certain radius...though that should be something stationary

It won't be stationary for long if I get my grubby little claws on it
turalisj

10-03-04, 09:05 PM
sssargoth, nothing around you is staionary for long ;)
Silmarien Aldalome

10-03-04, 09:24 PM
I've renamed it "Innervation" is a noun with two meanings

1. The neural or electrical arousal of an organ or muscle or gland.
2. The distribution of nerve fibers to an organ or body region.

Neuromuscular Innervation

Discipline=Psychometabolism

Level : 4
Display : Visual
Manifestation Time : 1 standard action
Range : Personal
Power Points : 4
Savings Throw : Will Negates (Harmless)
Augment : Yes, see below

Mental energy may be channeled into any portion of the body's muscular system by way of the nervous system's matrix of conduits. The innervation of neuro-muscular power, allows the psion to reduce reaction time and enhace her fighting abilities.

As well as granting the BAB of the fighting class, the psion gains a fighter's number of attacks per round through psionic innervation of the body's muscular system.

The cerebroenergised body extremeties are more resitant to poisons, more resistant to threats to lifeforce, and more efficient. Accordingly, the fortitude savings throws of the recipient are enhanced by +2. Similarly, the neuromuscular innervation also adds strength, dexterity and constitution (1d4) to a psion and the psion gains a variant of the haste effect, with a +10 to movement.

For each 4 additional power points of augmentation, the psion may add +2 to Fortitude Saves, +1d4 to each of Strength, Dexterity and Constitution and +2 to movement.

Comments?

You rang?

To create lore so powerful that even darkness fears it will only be succesful if the darkness is encorporated into it.I cast magic missile at the darkness. Sorry, couldn't resist. :D

It won't be stationary for long if I get my grubby little claws on it

OK -

Power Point additions, Power supplements.

What about radical influences over large groups of people (through attitude change, i.e. like a kick-ass version of Telempathic Projection).

Or, if you're more into physical effects, Collective Fiery Discorporation (or something Psychokineticist-y).

Or, if some combination of Specialist Powers granting a Psion access to powers from each Discipline.

What else do you guyz know of Psionic Artifacts?

stav
bgt

10-04-04, 11:04 AM
What else do you guyz know of Psionic Artifacts?

I'll stat substare.
Orcy The Green Wonder

10-04-04, 01:47 PM
sssargoth, nothing around you is staionary for long ;)
Orcy can vouch for that one. Orcy has DMed for and played in games with Sssargoth here. Hes either grabbing the loot or... grabbing the loot. Even whole temples fall prey to his looting... then it just goes to a horde. Come to think of it... do you ever sell anything you manage to come by Sssargoth?
bgt

10-04-04, 04:08 PM
Substare

Substare is a black metal with a crystal-like luster. It was favored for making psionic items during the days of the illithid empire. Substare has 30 HP per inch of thickness and hardness 50 . Substare also has the following qualities:
-Substare is immune to disintegration, rust and attacks that cause rusting.
-Substare is treated as having hardness 40 against substare.
-Substare armor gives the wearer DR 4/- for light armor, 6/- for medium armor, and 8/- for heavy armor.
-Weapons made of substare are considered to be masterwork and have a +2 enhancement bonus(instead of the usual +1). Substare weapons ignore hardness less than 25.
-If an object with hardness 10 or less is used to sunder an object made of substare, that object does the sundering damagage to itself rather than to the substare object.
-Substare is considered to be adamantine for the purposes of bypassing damage reduction.
Due to the rarity of smiths that can work with substare and the greater rarity of substare itself, there is no widely accepted cost for substare items. However, many people that come in contact with it mistake it for adamantine and price it as such. Substare items weigh as much as normal items of the same type.

Crafting Substare

Crafting substare requires the following materials: 9 pounds of adamantine per pound of the finished item, 1 pound of deep crystal per pound of the finished item, and one ounce of the unstable ectoplasm that forms the star at the hub of Penubra. Crafting an item out of substare requiers a DC 30 craft check of the appropriate type, requires knowlege of the powers Matter Agitation and Matter Manipulation and costs 2500 XP.

A rather long post, but I think it was worth it. :D
Sssargoth

10-04-04, 08:43 PM
Even whole temples fall prey to his looting...

Actually, that wasn't my doing. I only participated, after attempting to dissued the rogue from doing it.

Come to think of it... do you ever sell anything you manage to come by Sssargoth?

Sometimes, on those very rare occasions.
turalisj

10-04-04, 08:47 PM
hey sssargoth, do you happen to have a composite longbow of orc bane? ;) :D
Coran

10-04-04, 09:04 PM
If not i'm sure he can get one :)
turalisj

10-04-04, 09:11 PM
o, cmon. otherwise i'll have to electro-fry him.....
Orcy The Green Wonder

10-04-04, 09:55 PM
Fry Orcy? Orcy finds that very amusing. Ask Sssargoth if trying to fry Orcy is a good idea or not. Hes met Orcy on a few occasions, and Orcy is just too Green and Wondrous. HOOAH!
turalisj

10-04-04, 10:28 PM
well, i can get rid of that green with some skin dye...... and all i have to do is give you an i.q test to make you less wonderous......
Silmarien Aldalome

10-05-04, 08:40 AM
Substare

Substare is a black metal with a crystal-like luster. It was favored for making psionic items during the days of the illithid empire. Substare has 30 HP per inch of thickness and hardness 50 . Substare also has the following qualities:
-Substare is immune to disintegration, rust and attacks that cause rusting.
-Substare is treated as having hardness 40 against substare.
-Substare armor gives the wearer DR 4/- for light armor, 6/- for medium armor, and 8/- for heavy armor.
-Weapons made of substare are considered to be masterwork and have a +2 enhancement bonus(instead of the usual +1). Substare weapons ignore hardness less than 25.
-If an object with hardness 10 or less is used to sunder an object made of substare, that object does the sundering damagage to itself rather than to the substare object.
-Substare is considered to be adamantine for the purposes of bypassing damage reduction.
Due to the rarity of smiths that can work with substare and the greater rarity of substare itself, there is no widely accepted cost for substare items. However, many people that come in contact with it mistake it for adamantine and price it as such. Substare items weigh as much as normal items of the same type.

Crafting Substare

Crafting substare requires the following materials: 9 pounds of adamantine per pound of the finished item, 1 pound of deep crystal per pound of the finished item, and one ounce of the unstable ectoplasm that forms the star at the hub of Penubra. Crafting an item out of substare requiers a DC 30 craft check of the appropriate type, requires knowlege of the powers Matter Agitation and Matter Manipulation and costs 2500 XP.

A rather long post, but I think it was worth it. :D

Very nice!

Now - we need to fuse this into Psionically power(able) items. I'm seeing Substare as the base material for something awesome.

@all

C'mon sluggards! More psionics noises!

But - it's good to see the activity at the foundation.

@Orcy

(re: frying) *chuckles*

*turns to Psionicists* *says*

You'll be lucky. Orcy and co move mountains. Saw it with me own eyes, I did ;)

...Sil studies this new substance that is black with crystal like qualities. She picks up the small spherical sample, bgt has brought to share as she locks eyes with bgt,

"Substare you say. This must be crafted into the greatest Artifact ever known to the Psionicists."

Her green eyes hold yours with a penetrating stare. She sweeps the folds of her blue cloak and you see that the hems are adorned with strange glyphs that flare to life in the light of the Crystal Library.

But, then she points her Runestaff at you - whoever you are - not the person to your left, or the other person reading, but it's you she is speaking to.

"....find your Voice and your Courage now. For your greatest challenge is before you. You need only find the freedom to dare that which you have not dared thus far. If you do this, you will bring something into the world which all may see and marval at. For gifts withheld may bring safety but not joy.

For here and now, you are called to defend your Order. If you do not, that which you have crafted will be swept away by the tides of time.

But do not fear. For where you stand with your focus and your power, you will prevail."

She puts the metal-shod staff heel back onto the ground, and studies the Psions as they gather their Lore.
DMsDelight

10-06-04, 11:41 AM
Aradona researches many musty books detailing the mind, adamantine, and a newer book on deep crystal, his own deep crystal claws glistening in the sunlight offered by the skylight windows. He grimaces inwardly at the patient he had right after guard duty, living up to his nature of being an expert sangehirn, and ideas flow into his head from the three books, and begins to walk towards Silmarien Aldalome, ready to report to him his initial findings.

Hmm...Ideas for artifact using substare....Perhaps an artifact that can use the power bend reality a number of times per day, or perhaps an artifact that is the bane of all illithids OR non-psionic creatures...Or is the bane of all mages (sorry, all you magic lovers :-)). Perhaps one that is a miracle-healer and can heal a total number of hit points per day, or something. Just some seed-ideas.
bgt

10-06-04, 04:36 PM
I'm all for a mage bane artifact. If they get a level three spell that temporaraly drains PP (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010316a), we should at LEAST get a major artifact that can rend their souls or something. It's only fair.

I just had a thought. If there was substare psychoactive skin, the opponenet woud have to get through that to even hurt you. Now just give it claws that deal 3d12 damage, have a +5 enhancement bonus, keen, and vorpal. Or you could do something like this:

Nexus of Power
Major Artifact

This 6-inch diameter sphere of substare was forged by the Psionics Foundation in an attempt to do something or another. It allows psions to release pure psionic energy in powerful, but chaotic bursts. Once per day, as a full round action, a psion may activate the Nexus of Power by expending 100 PP.Once activated, the Nexus of Power deals 1d100 force damage to each creature and object in a 1d10*10 foot radius. Creatures and objects destroyed by this power are compleatly disintegrated. Also, any survivors in the radius other than the wielder are thrown to the edge of the blast, taking 1d6 damage for each object they hit on the way there. (Firmly anchored objects, such as walls, would stop this, unless taking 1d6 would cause them to break) The Nexus is usually unaffected by this blast, though if it was ever used to full effect (100 damage in a 100 foot radius) it would shatter.
Silmarien Aldalome

10-06-04, 06:25 PM
Banes are a great idea. I like the sound of that DM'sD. In this model, perhaps intrusions/insults to SR, penalties to Spellcraft Checks when casting spells, %chance of Failure to spells.

Or - drain magic to RECHARGE Psionic Power Points *grins*

The Psionic Nexus - can't you just see it:

...The Psion walks forth, bearing the Nexus a Bane to Wizards, Clerics and all spellcasters and also an item capable of wreaking havoc to any who threaten. The shiny black crystalline substance glows brightly, under the canopy of black clouds.

The Hordes of Darkness raise their weapons and thousands of fell voices let out blood curdling battle cries as their barred yellow orc fangs leer into the night. Their red eyes glint as the Van Guard and 1000 Orcs, comes charging at the Psion.

He calls out and his voice echoes into the night as he summons a psionic shield just as the first of the Orcs aim a volley of sword blows at him. The Enemies' weapons strike psionic energy and disintegrate into dust, but the Psion is now surrounded by a sea of Orcs and fell creatures, all learing and jeering a the Defender, pointing cruel weapons at him.

Then there is a sudden thunder clap and an explosion of blue-green power, and all within nigh 100 feet of the Psion explode into dust, carving a hole in the ranks of Darkness. The Defending armies release a shout of exaltation as 10,000 cheering voices ring into the night sky and as the Dark hordes quail momentarily...
De Batavier

10-07-04, 10:23 AM
Greeting fellow members. It is time i revealed a hidden secret of our library.

The crystal library has some wondrous properties. It is not just a collection of crystals containing powers and lore. The library contains the fragment of Iztralin. Some say this fragment is a part of the essence of a god. Others believe it is part of a sentient planet that has exploded. Though its origin is thus clouded, the effect the fragment has is not.

A psion within the boundary of the crystal library can freely access the powers stored in that library. He suddenly has an unlimited access to all those powers. By paying power points he can manifest these powers. Of course he is still limited by his own level and power point reserve.

As soon as the psion leaves the library he loses all knowledge of powers he didn’t know before. Though he can make power stones inside the library.

The storage of new powers in the library is a delicate process. There must be a crystalline connection between the new power stone and the fragment of Iztralin. These crystals are grown onto the fragment in a costly and time consuming process.

As of yet nobody has been able to stay within the library for a prolonged time. The essence within the fragment tries to take control of all within its reach. This is a slow process and most will not notice the changes until its to late.

Some of those people are found wandering the crystal hall as mindless zombies. Others have simply disappeared.
:cool:
Coran

10-07-04, 02:08 PM
I Vote The Nexus is sentient With the ability to refuse wielders and keep it's powers locked. Also i think it's sentience should be from all the wielders who have died from its blast

And Has the abilty to Manifest Genisis 1/Decade at ML 200 :)
bgt

10-08-04, 04:15 PM
I like the idea of sentience and mage bane, but I think that Genisis, esspecially at ML 200, is a bit much.

Mabey when we're done this we can do something with psionic orrery(p. 224, XPH). Or we could go back to that psion build.
Sssargoth

10-11-04, 01:06 AM
"Since we are on the verge of war, I have decided to show you where i aquired the polished living crystal for the corridoor mazes." Sssargoth, the ruler of the crystal keep leads you through a maze of highly polished crystals to a high vaulting chamber. Within the chamber there are several doors with arcane runes carved into their crystal surfaces. "These doors lead to my personal demi-planes, each with its own landscape and resources. That one,for example," pointing to the door two up on your left, "leads to the gem mines, where crystals of emence size can be found."
Silmarien Aldalome

10-11-04, 05:29 AM
the fragment of Iztralin

DeB - that's cool. A Sentient crystal, which grants access to all Library Powers - within the Library.

Sounds like a kick-Ass Lorewarden of the Library kind of thing.

OK - now - have you guyz all had a look at the Inter-Foundation prep thread, in particular, the new rules, V 2.1? (second page, near top. You can't miss them. Also, we have a Glossary of Terms, a Meta-Games Thread and a Judging Panel Thread. We also need a Pantheons Thread and a Sovereign's Thread (which I think Orcy may host).

Think very carefully about the kind of Artifact you build. Your ideas so far are GREAT - add to that - by Flavour.....

.....All about, the Psionic powers hum or sound, as flashes of colour and images run fleetingly past. Yet all this Lore and more is for the Psions to command, but suddenly Sil slams a book shut she has been reading titled Faith and Pantheons - The Sovereign's Powers and Beyond - Powers of the World". She adds.

Her mein suddenly becomes grim as she says. "Never had I imagined what powers exist in the world, for is it not so that The High King commands limitless power - the Ranks of the Mages, his clerics and soldiers. Not to mention his Sword - for our Sovereign is a power unto himself, whose battle arm is strong from 1000 duels. And also his dungeons". the word sits heavily in the room "where - those who commit Treason are punished.

Yet as if that is not enough". She looks down at Faith and Pantheons a second time "for I have just found reference to the god, Bane, whose evil ranks beyond my ken. For, 'tis said his corrupt, Divine Aura can be felt for a score or more miles away - and it is fell. And more, for he can sense all cruelty, anger, hatred and malice both a score of ten years into the past and future. He can sneak behind and deliver an annihilating blow, that only one of the greatest Fortitude can resist. Electricity and cold do not harm him and only the hottest Fires may harm him and if they are magical fires, they may not even heat his skin. His magic is vast as is his Roguish ways.

And he is but one - of them.

He knows when and where Hate is - and if he is angered - he will find you and do battle with you hand to hand. And then laugh as his vileness brings ruin.

Remember, though

- No Risk - No Glory!

GO FOR IT!
Coran

10-11-04, 12:41 PM
Umm, The Genesis thing was joke.

I also Think it should glow as a candle 5ft radius :) Seriously something that powerful should glow PERIOD!

As for the description thing.. Mine would look really dumb next to yours.

I Love the edit option... As a side note could we have a post that sums up what it does so far? Plz
jorgediz

10-11-04, 11:56 PM
The steps echo loudly in the hall as a shiny figure comes through the main door. Although fully dressed in white, both his masterwork chain mail and his longsword have gold glowing veins. The human looks amazed at the columns and high ceilings of the building as he walks slowly into the corridor.

"Is anybody here? The Lightning PsyWarrior would like to join you! Damn, I can't wait to squeeze some illithid scum..."

Hello! I might not be good at roleplaying in english but for sure I'm a psi-fan, so I have to be in the new foundation! My desired title: The Lightning PsyWarrior.
Sssargoth

10-12-04, 02:40 AM
"Ah, we have a new member," says a deep voice from the depths of the crystal keep. "We do have ilithids in our ranks." The voice gets closer, and a red dragon comes into view. Due to the crystalinne walls of the keep, you don't know from which direction he is really comming from. "I am the lord of this keep, and we are prepairing for war."

Were going to have an inter-foundation war soon. Right now we are discussing the rules on a different thread. Welcome to the foundation, if you havent figured it out yet. We havent been too active lately, but that is changing. :D
Whakapapa

10-12-04, 05:45 AM
The doors bangs open as a figure in flowing robes walks in, he takes large and quick strides. His eyes darting around. You also notice that in his one hand he clutches an ancient tome of possible great knowledge, and in his other hand a strange looking crystal with veins of purple, blue and silver twisting around in its center. The crystal looks like its vibrating and its only barely the figure hold it. You realize this is your high ranking mindbender Whakapapa. His eyes suddenly narrow as he notices the lot of you in the room.
"My fellow psions, I have delved far and deep in an ancient ruin of a psionic heiratage, and I found a mighty artifact. This tome I hold, I found in another ruin and it should explain to me the powers of this magnificient artifact! I do not yet know its true powers, but I can feel the mighty forces captured in the crystal! If you will excuse me, I must go at once and examine it. Great to see you are all well!, I will return when I discover some more."
The great mindbenders eyes turn blue and his body twists and collapses in on it self and Whakapapa is gone, leaving only trails of psionic power hanging in the air. You know the power as teleport.

Hello, sry for my inactivity ;) can anyone provide me the link to the foundation war thread?
turalisj

10-12-04, 07:28 AM
*starts mass-producing deep crystal and substare weapons*
we will destroy all. oh, and who is our first target m'lord red dragon? the illithids?
Silmarien Aldalome

10-12-04, 08:31 AM
And Has the abilty to Manifest Genisis 1/Decade at ML 200

Ahh-ha! *chuckles* Did you know though, there's an Epic Level Spell that lets you grow a Plane. Your 'Genesis Effect' *chuckles* is not so different. I thought you were referring to that spell. *grins*

I Love the edit option... As a side note could we have a post that sums up what it does so far? Plz

*confused* "edit option" ?
*confused* sums which bit up? Library? Psionic Nexus? Library Lorewarden?

Welcome Jorgediz! Sil's blue-red aura shifts from Coercer Blue to Redact Red - and a balm of warmth fills the room. The smell of spring pine washes away your wearyness. :bow: "I am Silmarien - your Psionic power is welcome here". She looks outside the window and ponders quietly "the land is stirred to wrath."

Whakapapa! Hurry back with the Lore ...for we are doomed without it...

Inter-Foundation Game/War - Versoin 2.1 (http://boards1.wizards.com/showthread.php?p=4571812#post4571812)
Glossary Of Terms (http://boards1.wizards.com/showthread.php?p=4575994#post4575994)

Hi there Turalisj -

@All

Count Down.....Note - The Guild House Alignment Threads will be integrated into our Rules (Version 3) soon. We would like your ideas on the above URL's about exactly how to do that. There will be an incentive in the rules, to be active on the Alignment Threads....because D&D is naught without Alignments. Your ideas are welcome.

Does anyone have any questions for if you do not, then do not seek mercy when Bane's cruel weapon finds you unawares. For - Psionic Power is a threat to all Deities - it is a force wild and unkown in non-transparent mode for D&D psionic rules Therefore, we are a target - by being a power not ruled by the Lore of the Magical Universe. We must make haste - 'ere the Hordes of Evil destroy all that we have built!
bgt

10-12-04, 11:07 AM
<Greetings, jorgediz. I am slightly worried by your words. Yes, I can see it in your eyes, that look of reckless abandon. You wish to see the blood of illithid spilled at your feet, no?> (An illithid steps out of the shadows. It seems rather thin, even for an illithid. Three of its tentacles undulate, while one hangs limp, a cruel scar running up it.) <I have seen that look far too man times, on the faces of far too many warriors. Each time it ends the same: That look disappears, and that warrior lives the rest of its days in a pen with all the others foolish enough to challenge the illithid unprepared.>

Nice to meet you, jorgediz. As you probably guessed, I'm the illithid Sssargoth referred to. We're gearing up for war, so any help would be appreciated.
turalisj

10-12-04, 05:12 PM
what weapon does everyone want? ill be happy to make it for you ;)
bgt

10-12-04, 05:15 PM
Thrall
Telepathy (Compusion) [Mind-Affecting]
Telepath 8
Display: Mental
Manifesting Time: 1 minute
Range: Close (25 ft+5 ft/2 levels)
Target: One humanoid
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 17, XP

Thrall is the most powerful form of domination. A creature that fails its initial savin throw is pemenatly dominated. If ordered to take actions against its nature, the creature gets a new saving throw with a -10 penalty. If that throw suceeds, the subject doesn't take that action and automaticlly suceeds all future saving throws for that action, though they still remain a thrall. Likewise, if they fail that saving throw they perform that action and fail all future saving throws for that action. The only ways to remove thralldom are through Psychic Chirgurey, Reality Revision, or another manifestation of Thrall on the subject.
XP cost: 1,000 XP per HD of the subject, to a maximum amount of 5,000 XP
Augment:You can augment this power in one or more of the following ways:
-For one additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
-For three additional power points, this power can also affect an abberition, dragon, elemental, or outsider.
-For five additional power points, this power can also affect a living creature that would normally be immune to mind-affecting powers(such as an ooze or vermin, but not a construct). The combined HD of mindless creatures you have thralled can not exeed your own HD.
Coran

10-12-04, 06:48 PM
Sorry was very vague last post! Um, The Artifact, Could we have a summary of what the artifact does so far.

Unfortunately, Thrall didn't make it from 3.0 to 3.5 Sniff Sniff Makes me sad
bgt

10-13-04, 09:30 AM
Unfortunately, Thrall didn't make it from 3.0 to 3.5 Sniff Sniff Makes me sad

Me too. That's why I redid it. Now we can have all the mind-slaves we want! :smirk:

I wasn't sure if I should make it target a humanoid and make it augmentable to affect other kinds of creatures, or just affect other kinds of creatures.
De Batavier

10-14-04, 01:22 PM
Yes thralls could make our foundation stronger. It is however a tactic your race uses bgt. Maybe you should let that old part of you go?

Nice going bgt. I like augmentation, thus if you make an augmentable power which is available at a lower level that would be cool.

:cool:
De Batavier

10-14-04, 01:26 PM
DeB - that's cool. A Sentient crystal, which grants access to all Library Powers - within the Library.

Sounds like a kick-Ass Lorewarden of the Library kind of thing.

Thanks.
Kiirnodel

10-14-04, 01:31 PM
Hey, bgt, can you post your new version of thraal? I think I'll reintroduce it in 3.5 to my campaigns, Coran might like that idea :D
bgt

10-14-04, 04:12 PM
Hey, bgt, can you post your new version of thraal? I think I'll reintroduce it in 3.5 to my campaigns, Coran might like that idea :D

I posted it already. Just scroll up a bit. :D

<Indeed, De Batavier, I would dearly like to forget that part of my past. However, I belive there is a human saying "Those that forget the past are doomed to repeat it?Another human saying also springs to mind: All's fair in love and war. I look down upon any who used this knowledge for personal profit or pleasure, but having access to one of our enemies greatest weapons may indeed prove a boon.>

Augmentation sounds good and by the time you're reading this, I probably have edited it.
Kiirnodel

10-14-04, 04:35 PM
Um....I have only read the past couple posts..I think I will begin to read on :P
Whakapapa

10-14-04, 05:02 PM
A distant but familiar voice rings in your heads.
"Hail my fellow psionicists, I have begun to figure this device out. As I told you it contains untamed powers inside of it. I have only breached the surface and already I can see ancient powers stored within it. Manifestions I have never heard of before. I have yet to try and see if I can use them like a power stone. Until I know more, I dare not unleash those ancient, mysterious powers.
Further more I have found my inner psionic strength increasing. It is as if the artifact provide me with power like a cognetive crystal. This is but the surface, I will return when I know more."


sry, couldn't remember how to spell some of the psionic items ;) Hopefully you understand it..
Ransu

10-14-04, 05:36 PM
A telepathic signal you have not met yet, weak, as if it was coming from very far... Thoughts of cold lands embedded in inner passion.
"Nice to discover the existence of your foundation. My duty has always been to relieve those who suffer at the hand of the dreaded illithids. Please accept my help in your noble endeavours."


Hi folks !
May I join ? (this seems to be the ceremonial question, so I won't go astray... this time) :D
De Batavier

10-14-04, 05:51 PM
Greetings and welcome to these halls.
De Batavier

10-14-04, 05:53 PM
Yes i agree bgt. In difficult times we should use all that we have to overcome our enemies. Perhaps we should research an effective countermeasure against thralls. Best would be one in which we could save them, but an early detection power would also be a great help
Ransu

10-14-04, 06:02 PM
Greetings and welcome to these halls.

Thou shalt gain my eternal boon of honour, proud mind warrior. My mind and my skin may look scarred to strangers, but my tribesmen reckon the power of those signs. As a gift of introduction, I shall describe our ceremony of the "external coming", which my ancestors were taught by dromites millenia ago.

INNATE POWER [PSIONIC]
You have mastered a power so thoroughly that you can now use it as a psi-like ability. By extracting your own knowledge of the power from your inner mind and tattooing it on your body, you gain direct access to the fabric of reality, but at a cost to your own psychic energies. In dromite societies, this feat is sometimes known as the “externalization ceremony”: you bring your knowledge from your inner self to the real external world.
Prerequisite: Manifester level 3rd, Scribe Tattoos, Quicken Power
Benefit: Choose a power that you know. You can now use this power three times per day as a psi-like ability (Cha based, virtual PP spent = ML). If the innate power has an XP cost, you pay that cost each time you use the power.
You must permanently lose a number of power points equal to your manifester level at the time you take this feat. Whenever you increase your manifester level in the class which allows you to manifest your chosen innate power, remove one power point from power points gained as a result of increased manifester level. If you do not gain power points when your manifester level increases, you do not lose any power point.
You may only manifest any power chosen for this feat normally (that is, by expending power points) if your three daily uses of said innate power have not been used up yet. When you use your innate power for the third time in one day, you lose utter access to that power until you rest (as described in the XPH for recovering daily power points).
Special: You can choose this feat more than once, selecting a different innate power each time.
Ransu

10-14-04, 06:24 PM
I forgot to tell you my name... My comrades call me the tattooed wild man.
*mental shrug* So, where are those pesky illithids, berks ?
Kiirnodel

10-14-04, 07:12 PM
I am not hearing you clearly... I am hallucinating...I believe...

Do we have to speak like that?
Coran

10-14-04, 10:02 PM
BGT I LOVE THE NEW VERSION OF THRALL THAT YOU POSTED! And i believe it is actually balanced.

A Person stands before you with Ebon Skin wearing Black and Purple Robes, Has Flaming Red Hair and pears at you through a Pearlwhite FullFace Mask. He Appears to be male. He speaks in an highly swaying voice "Greetings New One. I must ask you restrain your freeing of thralls though or you might find yourself one very soon."
Sssargoth

10-14-04, 10:07 PM
Kiirnodel, do you wish to join or not? Im not entirely sure to be honest. Welcome regardless.

Two visitors we have, yes. The cold north one is, not here, no. Here the other is, intent to join unclear, yes.[/yoda impersonation] We would like to meet you, the tatooed wild man.

bgt, what would happen if we enthralled the enthrallers? Would it free their victims or not?
Kiirnodel

10-14-04, 10:10 PM
Why not? Don't mind me if I seem at bit reserved at first.

The door moves silently open and a cloaked figure enters. He has long russet hair, and a LOT of it, all in ponytails hanging from his head...his long brown cloak covers up most of his dull yellow skin. Gems decorate his hair and clothing... His shiny breastplate of mithral is decorated likewise. His face is covered by his cloak and you can see his immensly huges...silverly blade.

"Greetings, I hope I haven't missed much, call me Kiirnodel, Champion of Limbo"

He lifts his head and you see his fiery eyes...and a grin

That good?
thasis

10-14-04, 10:22 PM
What in the nine hells is going on in here?!?! All people are doing is posting in RP format. If someone could tell me whats going on in here I'll be happy to actualy post here again.
Kiirnodel

10-14-04, 10:29 PM
Yea, that's what it seems, I like the idea... Is that so bad???
thasis

10-14-04, 11:33 PM
I have no prob against RPing, I just want to know what were RPing about.
Sssargoth

10-15-04, 12:17 AM
What in the nine hells is going on in here?!?!

I have no idea

If someone could tell me whats going on in here I'll be happy to actualy post here again.

We have found it mor effective to make new stuff in RP mode, and the psionics foundation is participating in the inter-foundation wars

Updated member list:
1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
Whakapapa

10-15-04, 05:19 AM
I have no prob against RPing, I just want to know what were RPing about.

Im doing a research on some artifact ^^
turalisj

10-15-04, 07:03 AM
3oth Member Gets A Free Deep Crystal Full Plate!!!!!
bgt

10-15-04, 11:22 AM
bgt, what would happen if we enthralled the enthrallers? Would it free their victims or not?[/color]

If you entralled the enthraller, the original thrall (T1) would remain under the control ot the enthraller(T2), which would be under your control. So while T1 would still be a thrall, you could command T2 to comand T1 to do something. You could also command T2 to manifest thrall on T1, thereby freeing T1.
Sssargoth

10-15-04, 12:23 PM
If you entralled the enthraller, the original thrall (T1) would remain under the control ot the enthraller(T2), which would be under your control. So while T1 would still be a thrall, you could command T2 to comand T1 to do something. You could also command T2 to manifest thrall on T1, thereby freeing T1.

:mymy: wow...thats one helluvan army we could have with just a few thralls. I like that idea. ;)
Kiirnodel

10-15-04, 01:00 PM
That's disgusting...I think bending it that way...is cruel :devil: let's do it.
Thrall seems like a really fun power but a certain 3.5 spell which by copyrrights....blablabla...but 500 x HD is the XP of a permanent one (Cap at 5000)
Kiirnodel

10-16-04, 03:49 AM
"Ah, it seems that both Thasis, the mindcursher, and I both are slightly oblivious to this war, but after observation... I have learned much."

Scans the room, examining the members...grinning at the Illithid upon spotting him. He pulls his brown cloak tighter around him...

"I will expect no mental intrusions on your part, or there will be a physical intrusion on my part," Spins the giant silver blade...and places it nicely into its sheath across his back, "The blade will do the talking then, This Nexus seems that it might be too powerful for any of our likings, how do we control it...how do we know it doesn't control us" nervously glancing around the room at the various thralls..."Huh, Some menial labor would serve you well, but I'll agree the exercize of the mind is more satisfying..."

After, once again, tightening the cloak about him, he strides next to Jorgediz "Ah, I do believe we have something in common, let it be known I trust you the most...which isn't saying much"

I'll second the notion...where is a direct compilation of everything this does that we've decided on...I think its an awesome idea.
Sssargoth

10-16-04, 03:16 PM
I'll second the notion...where is a direct compilation of everything this does that we've decided on...I think its an awesome idea.

Well, DeB usually posts everything that we have completed so far because it's in the crystal library and he is it's keeper.

@DeB: Whats in the library? You usually post it on every page, you slacker. ;)
Hyperionz1

10-17-04, 09:58 AM
I am new to this message board thing so please exuse my ignorance, but although I wonder why Wotc is afraid of psionics in making them so weak, I would like to know why Psions dont start with psi crystals (aka... familiars) anymore and why dont they get imprint stone stone (aka.. scribe scroll). I mean it just seems to me that the psion pound for pound is weaker that an equal level wizard. Any thoughts? :D
Sssargoth

10-17-04, 12:40 PM
I wonder why Wotc is afraid of psionics in making them so weak, I would like to know why Psions dont start with psi crystals (aka... familiars) anymore and why dont they get imprint stone stone (aka.. scribe scroll).

They dont want their precious Wizard to be out-classes, even by the Sorcerer, which should get the bonus feats instead of the Wizard. There will be no more comments on this subject in this foundation.

I mean it just seems to me that the psion pound for pound is weaker that an equal level wizard. Any thoughts? :D

Then you have never seen one of my psions. They are as much a melee fighter as a caster of the explosive. Without wearing armor, they usually have a higher AC than the tank while in combat. :D Looks to me that the Psion is more powerful than the Wizard if you play them right.
jorgediz

10-17-04, 12:41 PM
"For Sardior's sake!" yelled Jorge as soon as the illithid went out of the room. "What were you thinking about? That thing might be an spy! Why did you let it in?", asked while he nervously walked up and down the walls.

Suddenly, he stopped ad breathed deeply. When he regained his cool, he continued talking. "Those monsters are usually not trustworthy. We should find a way to assure he is really on our side. Some kind of mental test or-".

The door wide opened as the mindflayer entered the room again.

Okey, I'm a little bit lost. So we are designing a powerful artifact called "The Nexus", right? It's for fun or for using it in the war?
Kiirnodel

10-17-04, 01:18 PM
THe Nexus seems that it will be used in the war, I guess...

Jorgediz, Seem very untrusting of the Mind Flayers. A quality I admire. Though this one here doesn't disturb me as the others do, let us make our peace.
bgt

10-17-04, 05:30 PM
<I hope my telepathy doesn't coun't as "mental intrusion", Kiirnodel. If it is, I will happily switch over to undercommon, though I fear that little will be accomplished that way. Also, just for the record, those thralls aren't mine, they belong to Coran.>

Where is De Batavier? I fear that the library my have burned down without our noticing. At least that would explain where it went to.

That's disgusting...I think bending it that way...is cruel:devil:let's do it.

Thinking like a mind flayer are we? Good...
thasis

10-17-04, 05:31 PM
So if I'm correct you guys are making a artifact for the Guild Wars called the Nexus. What does this Nexus going to do? I don't realy want to read all the pages just to figure out about one artifact. Don't give me a to long description. Just a one liner or something. Don't want to inconciniance you to much with my unknowing.
Kiirnodel

10-17-04, 05:35 PM
Your Telepathy is fine, just keep my thoughts out of your head...The dark-skinned masked man is the master of these thralls.... quite a surprise, I must admit I was mistaken for a bit, apparently Coran's title is exactly as he means it to be...

I have more similarities wiht mind flayers than i am willing to admit :D
bgt

10-17-04, 07:50 PM
So if I'm correct you guys are making a artifact for the Guild Wars called the Nexus. What does this Nexus going to do? I don't realy want to read all the pages just to figure out about one artifact. Don't give me a to long description. Just a one liner or something.

It started as substare (http://boards1.wizards.com/showpost.php?p=4537644&postcount=409), then developed into The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418). From threr we've been discussing additional abillities, like making it intelligent.
thasis

10-17-04, 08:02 PM
I realy like this. I like this alot. No that I know whats going on in here (kinnda) I will be more active... A dark figure walks into the chambers of the psionic foundation. He looks around. "Fellow psions, psionic warriors, and mind flayers. I have returned from a long absence. I have found out what your current project is and I would like to join in your efforts. I say that since that this is are guild artifact that it should be a super artifact. Let us give it more powers. A suggestion for another power is making the artifact intelligent". He then looks around the room. "This could be beneficial and it could prove disastrous. The main problem is, is that if this artifact is too intelligent it could with its powers destroy us all he could also get a free will and refuse to let us activate its power"
Kiirnodel

10-17-04, 08:07 PM
"Why give it an intellect, so it can plot its owners' destruction??? The Slave will eventually revolt against its master..You See!!!" Violently waving the oversized silver blade, "I'm glad to see your return, Thasis"
thasis

10-17-04, 08:34 PM
I'm glad I returned. It seems like intressting things are happening.
Silmarien Aldalome

10-17-04, 10:10 PM
It started as substare (http://boards1.wizards.com/showpost.php?p=4537644&postcount=409), then developed into The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418). From threr we've been discussing additional abillities, like making it intelligent.

Good to keep the URL's to the source post.

Hi there everyone.

Apologies for the delay - much activity on the Prep Thread.

"Hail my fellow psionicists, I have begun to figure this device out. As I told you it contains untamed powers inside of it. I have only breached the surface and already I can see ancient powers stored within it. Manifestions I have never heard of before. I have yet to try and see if I can use them like a power stone. Until I know more, I dare not unleash those ancient, mysterious powers.
Further more I have found my inner psionic strength increasing. It is as if the artifact provide me with power like a cognetive crystal. This is but the surface, I will return when I know more."

Sil studies the Nexus Device - made of substare - as the Psion eyes what can only be an Artifact. The shiny, imponderable black crystalline substance - "substare" she whispers. Another member of the Council speaks:

They dont want their precious Wizard to be out-classes, even by the Sorcerer, which should get the bonus feats instead of the Wizard. There will be no more comments on this subject in this foundation.

Sil grins broadly at hearing this. She adds "verily! For too long the Archmages has held sway in the lands. There are changes afoot" her voice quietens "some rumours say that the Spirit of the Dark Lord walks the lands - his Avatar a projection from his Eternal Prison in the Nine Layers of Hell. And, the Sovereign Throne rocks to its Foundations

She hears

INNATE POWER [PSIONIC]
You have mastered a power so thoroughly that you can now use it as a psi-like ability. By extracting your own knowledge of the power from your inner mind and tattooing it on your body, you gain direct access to the fabric of reality, but at a cost to your own psychic energies. In dromite societies, this feat is sometimes known as the “externalization ceremony”: you bring your knowledge from your inner self to the real external world.

She looks up and is now intrigued....

I love the new Innate Power - not to mention the other stuff in the last 20 posts.

What happens when Substare is used to work on Innate Power and the Thrall power???

*grins*
De Batavier

10-18-04, 11:47 AM
Well, DeB usually posts everything that we have completed so far because it's in the crystal library and he is it's keeper.

@DeB: Whats in the library? You usually post it on every page, you slacker. ;)

:embarrass

Other stuff on my mind. I don't think i will be able to keep it updated. So if someone else wants to be the chief librarian, the job is yours :D
turalisj

10-18-04, 07:42 PM
hmm, would finding the Annulus be a good enough artifact? i can just imagine the look on the illithids tentacled face when their thralls turn on them and their telepaths, powerless, burst into ashes! mwahahahha!!!!
Sssargoth

10-18-04, 08:14 PM
The staff of Pneumbra would be the sweetest revenge for bgt against his kin for the wrongs they commited against him. Lets make an artifact, and when the guild wars begin we can search for the Annulus and the staff of pneumbra.
Craolin the wood elf

10-19-04, 03:38 AM
Oy!

I'll join in.

I'm wanderer of wilderness and I have learned ways of nature and psionic. (Ranger/Wilder)
De Batavier

10-19-04, 06:31 AM
Welcome :cool:
Coran

10-19-04, 10:59 PM
You start to hear a low rumbling sound which steadily grows louder and louder.. About the time you start to worried you were the steadily squeck of cart wheels.. Moments pass until Coran Master of thralls walks through the door followed by many of his servants.. some of them new. "Greeting sorry i've been away. I had to get some supplies and new pets as well." Points to a servant carring some goods "Put it over there." Ahh see someone new.. And wow all the illithiads are still alive."

As a side note Intelegence was my openly voiced idea and those are some of the reasons i thought it was cool to put on it.

Hey DeB mayby you should just post it in your sig...
Kiirnodel

10-19-04, 11:06 PM
"Disgusting, absolutely disgusting" the Githyanki says and turns away from the scene, "Concern yourself with too many of those, and you will raise the concerns of your thralls' loved ones, eventually it will catch up with you. Now this elf entertains me, were you kicked out by your society? Psionics weren't so welcome last time I checked. No one answered me about the Nexus, why let it destroy us??? We can not trust an item with a mind"
bgt

10-20-04, 11:21 AM
<The simple fact that an item is imbued with an intelligence does not mean that it will seek to destroy those that weild it. How often does your psicrystal openly rebel against your wishes? If we endow the Nexus with awerness and sentiance, we can also endow it with a strong desire to aid he who wilds it.>

Welcome to the foundation, Craolin the wood elf.

Wait a second, didn't someone give us the Mindscraper (http://www.wizards.com/default.asp?x=dnd/re/20020902a) a few pages back?
bgt

10-20-04, 03:32 PM
a cloaked figure walks in and places a scraping knife in front of sssargoth. the knife is held suspended in its container of pure deep crystal an addamantine walls. "sssargoth, i need you to see if this is what i believe to be. if it is, then it could help immendsly in the war versus mind flayers"

Bingo! Found it! We now have two artifacts at our disposal! Woot!
Sssargoth

10-20-04, 04:08 PM
Bingo! Found it! We now have two artifacts at our disposal! Woot!

link the post if you can, because I dont remember ever seeing it... :(
turalisj

10-20-04, 04:56 PM
the item i found was the mind scraper. it can erase the memory of any living being. and it can never be destroyed except by an illithid or a lich queen. :D
Sssargoth

10-20-04, 05:43 PM
the item i found was the mind scraper. it can erase the memory of any living being. and it can never be destroyed except by an illithid or a lich queen. :D

wouldnt destroying it be counter-productive? :confused:
Kiirnodel

10-20-04, 05:45 PM
Thank god saying Lich Queen was out of character ;) I'm not sure this my IC guy would like it so much. I like this Minscraper :D I think we should give them as handouts at Halloween, after making many many copies :D
Sssargoth

10-20-04, 06:48 PM
I like this Minscraper :D I think we should give them as handouts at Halloween, after making many many copies :D

It's a major artigact, so it can't be copied, unfortunately
bgt

10-21-04, 11:20 AM
It's a major artigact, so it can't be copied, unfortunately

The trick-or-treaters don't have to know this. Some food coloring and a blob of ferroplasm and we're set!
Thanatos_Deaths

10-23-04, 08:27 PM
Thanatos finally comes to trust the outcast Illithid. He eventually approaches the Illithid "Well you have obviously shown no signs of dnager to us, I'll accept as a worthy ally." He returns to the library, intent on gaining more knowledge.

BAAAH! I keep forgetting to check around here, too busy posting around DnD Online Games. So basically i'm lost.........What is the Nexus, i'm confused. I've only been able to skim through the rest of the thread.
Silmarien Aldalome

10-23-04, 09:09 PM
Thanatos finally comes to trust the outcast Illithid. He eventually approaches the Illithid "Well you have obviously shown no signs of dnager to us, I'll accept as a worthy ally." He returns to the library, intent on gaining more knowledge.

BAAAH! I keep forgetting to check around here, too busy posting around DnD Online Games. So basically i'm lost.........What is the Nexus, i'm confused. I've only been able to skim through the rest of the thread.

Hi there Thanatos,

Getting some ideas together for Artifacts of Psionic Items

1. finding the Annulus
2. staff of Pneumbra
3. mind scraper
4. The Nexus - "whose value is unknowable." she turns her attention to Thanatos. "who'd have thought that such a simple, thing, could be what it promises to be. It strikes the senses as a simple, spherical polished crystalline substance, with the lustre of metal. It is made of substare - some substance I have not heard of" she waves an arm in the airs, as she rises "but - with it, we have options not known to us before. And mastery over much.

For, they say that the Necromancer's Avatar walks the lands in defiance of Arnandahar, the Eternal Prison and 'tis possible the High King has succumbed to fellness. We strive with the powers - and when the black tides come, with Bane in the Van Guard, this one thing - The Nexus - may mean we are spared, or even triumphent.
Sssargoth

10-23-04, 10:19 PM
3. mind scraper

Apparently we already have the mindscraper. turalisj presented it to me in our initial attempted war with the illithid foundation which spawned the idea for the guild wars. It is locked away in a vault until it is needed again.
De Batavier

10-25-04, 02:34 PM
Ah..evil forced have hidden our foundation on the second page. I shall put it back in it's rightfull place. Manifests appropiate power...

:D
The Vorpal Tribble

10-26-04, 07:01 PM
Been looking for this place...

Vorpal Tribble, the Awakened Dreamer, has arrived... if you will have me.

-=-=-=-=-

Psionic-Worthy Notes:

Campaign:
I've created an entire campaign setting based on psionics that takes place in the very center of the plane of dreams, built by the thoughts of all thinking and dreaming creatures. A place of pure congealed thought that is only reached by those whoes minds have become lost, such as those in a coma, but whoes bodies are not dead. The last haven for the mind.

Creatures:
As seen below I've created a handfull of psionic creatures to be looked over on these forums (though this is only a drop in the bucket of those I haven't posted yet), from a psionic vermin swarm, to a psionic ooze and even an aquatic player race of psions.

Feats and Skills (http://boards1.wizards.com/showthread.php?t=325660) :
I've reintroduced Rejuvenate as a 3.5 feat from the 2nd ed proficiency as well as adapting and bringing back the Hypnotize skill with modifications and additions.


Is this enough to allow me into your guild oh great Sssargoth? :bow:
turalisj

10-26-04, 07:24 PM
"i have a number of other artifects at my home. one of them includes a map leading to the location of a warforged dragon." the dragons says softly. as he talks a human skeleton walks up to him and whispers in his ear. " it appears that an army of liches threatens my home.i must go and may not be back in time to help with the wars." at this turalisj teleports off, presumably to his home.
turalisj

10-26-04, 07:26 PM
It's a major artigact, so it can't be copied, unfortunately
well, not really, if one of us accended the rank of a god then we could copy it and hand it to those we see fit as having it.
Sssargoth

10-26-04, 07:31 PM
Welcome Vorpal Tribble. You can stay as long as you don't multiply every ten minutes. I don't want a hoard of tribbles filling this place up. ;)
turalisj

10-26-04, 07:35 PM
since i found the mind scraper im the one who gets to find it.
and who knows, my guy might come back with a warforged dragon in tow...... ;)
Sssargoth

10-26-04, 07:38 PM
Is this enough to allow me into your guild oh great Sssargoth? :bow:

I don't check my subscribed threads every five minutes, ya'know. More like every fifteen minutes. :D
bgt

10-26-04, 07:53 PM
Welcome, Vorpal Tribble. I'm fond of some of your work. It's good to have you on board. By the way, what is a tribble?
Sssargoth

10-26-04, 08:03 PM
By the way, what is a tribble?

Origionally printed on STAR TREK.com
Tribble
Episode: TOS 042 - The Trouble With Tribbles
Origin: unspecified.
A small animal characteristically soft, furry, and pleasing to most humanoids (with the exception of Klingons). Tribbles give off a soft purring sound that is soothing to many.
They are also asexual, born pregnant, the only determinant of birthing being how much food they consume. The Federation first encountered tribbles on space station K-7 on stardate 4523.3.

that is a tribble. the definition is from the official STAR TREK web site
thasis

10-26-04, 08:58 PM
So fellow Psionic people, what have we decided on for a artifact or have we even decided on a artifact yet. I personnally think that this Nexus thing is cool.
Sssargoth

10-26-04, 09:17 PM
So fellow Psionic people, what have we decided on for a artifact or have we even decided on a artifact yet. I personnally think that this Nexus thing is cool.

I think we decided on the Nexus, because we were designing it a few pages back.

The updated member list
1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface and temporary librarian bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
turalisj

10-26-04, 09:26 PM
BUT I WANTED TO USE THE MINDSCAPER!!! :weep: :weep:
Sssargoth

10-26-04, 09:57 PM
BUT I WANTED TO USE THE MINDSCAPER!!! :weep: :weep:

We still have the mindscraper. You presented it during our initial war with the Illithid foundation. We already have a head start on the other foundations because of it. :D Thank DeB for starting that for us. :mage: :mage:
The Vorpal Tribble

10-26-04, 10:06 PM
Here thou goest :D

Definition of a Vorpal Tribble (http://www.jcontinuum.netfirms.com/newpage11.htm)
smrtgmp

10-27-04, 06:36 AM
Ooh! I love psionics. Can I join? Telepaths are awesome, and thrallheards are even better. I noticed there is already a master of thralls, but maybe I could be something like the conqueror of conciousness, or something equally dramatic. I'm sure you could come up with something suitable. Nice to see there are others who are staunch defenders of the mental arts.
bgt

10-27-04, 06:56 AM
Woot! Another will-enslaving telepath! Nice to meet you, smrtgmp.

As so many new people have been joining, here are links to substare (http://boards1.wizards.com/showpost.php?p=4537644&postcount=409) and The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418).
Kiirnodel

10-27-04, 08:12 AM
Telepaths, are they so abundant these days??? NO! Keep that mind scraper away from me...
bgt

10-27-04, 11:00 AM
The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
The Vorpal Tribble

10-27-04, 02:41 PM
Have a few things that I think could be useful and 'addable'.

Feat I'd like to add to the 'library':

Rejuvenating Trance [Psionic]

Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.

-=-=-=-=-

Power I'd like to add to the library:

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.

(Int -1, Wis -1, Cha -0)


Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.

(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)

Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.

(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)

Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.

(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)

Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).

(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)

Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.

(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)

Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.

(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)

Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

-=-=-=-=-

Psionic malady I'd like to add:

Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.
Kiirnodel

10-27-04, 02:57 PM
How do we know if a Psychic power is in the library?

Do we say I know this power therefore its in the library...because The githyanki im roleplaying as knows a little more than that...ECL 19 total :devil:

Or is it what will be useful in the....like guild war?
Sssargoth

10-27-04, 03:10 PM
How do we know if a Psychic power is in the library?

just check the library, and submit your favoritepower from each level. If its already in the library, submit your next favorite power for that level.

Do we say I know this power therefore its in the library...because The githyanki im roleplaying as knows a little more than that...ECL 19 total :devil:

the discussion on acceptable ECLs is going on in the IFWG prep thread right now. The current concensus is nothing higher than ECL 17, after factoring in LA.
bgt

10-27-04, 03:14 PM
The library is a compilation of all the psionic hoo-hah this foundtion and it's members have come up with. The library is only homebrew (though there is a list of core powers that we like). So if you have a power that you want to add, post it, post a link to it, or PM me.

I guess this means I'm subing as librarian until De Batavier is ready for the job back :). You will take the job back soon, right De Batavier? :( You were such a good librarian.
Kiirnodel

10-27-04, 03:19 PM
K, thanks, I can jsut take away half-fiend and nerf his level to the required thing ;)

I really like Vampiric Blade and Hostile Empathic Transfer...

Thats actually pretty cool about hte guild wars, where or how can I get more info about this?
Sssargoth

10-27-04, 03:22 PM
Thats actually pretty cool about hte guild wars, where or how can I get more info about this?

Right >>>HERE<<< (http://boards1.wizards.com/showthread.php?t=314820) Just so you know, it's 11 pages long
Whakapapa

10-27-04, 04:19 PM
Right >>>HERE<<< (http://boards1.wizards.com/showthread.php?t=314820) Just so you know, it's 11 pages long


soo... is a message coming with all the rules in it, so I dont have to read 11 pages? :P
De Batavier

10-28-04, 12:43 PM
The library is a compilation of all the psionic hoo-hah this foundtion and it's members have come up with. The library is only homebrew (though there is a list of core powers that we like). So if you have a power that you want to add, post it, post a link to it, or PM me.

I guess this means I'm subing as librarian until De Batavier is ready for the job back :). You will take the job back soon, right De Batavier? :( You were such a good librarian.

Well I don't think i will have the time to keep up to date with everything, let alone post it. So if you, or someone else, want to take over. Please do.
A figure comes out of the sacred halls of the crystal library. It is time for me to stay a way for a time, maybe for ever, from the inner sanctum where the fragment lies. I will keep guard outside. To the next librarian i leave this crystal key. It has served me well.

;)
bgt

10-29-04, 05:03 PM
The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.
De Batavier

10-31-04, 01:30 PM
Hands key to library over to bgt.
Coran

10-31-04, 09:18 PM
It is nice to see our numbers grow. But i wonder might we be accepting spies into our ranks?
The Vorpal Tribble

10-31-04, 09:46 PM
:heehee If there are then our telepaths here aren't worth their salt
Kiirnodel

10-31-04, 10:49 PM
"Ha HA! We have now found a good use for you telepaths!" with a fiery look in his eyes... "YOU, find the spies...WE kill them" laughs...
"What guilds do we oppose directly...I've more skilled against Illithids and telepaths" flashes a grin..."I could be a spy....though I do not think I have the charm to convince them. maybe...NO! How do we prepare for this...The Mind scraper...thank Zuoken its back in that vault but....this...nexus? I do believe we need this potent artifact. I still am not sure about its powers...Who might have found this out?"
Coran

11-01-04, 01:55 PM
Grins Evilly "I supose i could always force access to your mind if you wish"

Hey guys uhh i mean people. Today while driving home from classes i thought of a feat that i think sounds cool but i need some help balancing it out.

Prescient Trance
----------------
Prereqs: Speed of thought, And Two of these powers (Precog. Defence, Precog. Offence, Prescience Offence)
---------------
Benifit: +1 insight bonus to Attack rolls, Damage rolls, AC, And Saves
---------------
Special: Must Maintain Psionic Focus

Thoughts?
Kiirnodel

11-01-04, 02:24 PM
Do you want to try?
A question, the prerequsites for that feat require you to have powers that give insight bonuses, yet this gives an insight bonus. I'm going to assume they don't stack?
Coran

11-01-04, 03:29 PM
Nope
It's Meant that way
bgt

11-01-04, 03:41 PM
Hands key to library over to bgt.

(bows, accepts key, then mumbles in undercommen) "Phase One: Complete."

sorry, I just had to say that. :D
Silmarien Aldalome

11-03-04, 08:20 AM
"Ha HA! We have now found a good use for you telepaths!" with a fiery look in his eyes... "YOU, find the spies...WE kill them" laughs...
"What guilds do we oppose directly...I've more skilled against Illithids and telepaths" flashes a grin..."I could be a spy....though I do not think I have the charm to convince them. maybe...NO! How do we prepare for this...The Mind scraper...thank Zuoken its back in that vault but....this...nexus? I do believe we need this potent artifact. I still am not sure about its powers...Who might have found this out?"

Silmarien looks out the window - and in the comforting aura of the Crystal Library, she takes some solace.

She hears the newcomer, Kirnodel speak and his aura is strong. She sees more than a hint of Coercer blue in him and she is both reassured and vigilant at the same time.

She turns to you, knowing, her psionic powers sensing your presence. She smiles at you - and rearranges the folds of her silver-blond hair as her eyes flash with psionic focus.

Turning to Kirnodel, and then walking over to him with her hands on her hips she locks eyes with you. "I see!" she smiles "then, you shall be welcomed here - for we need your help!"

Turning to you again, she says - The Council of Archmages has a head start. They barter with the Drow at Menzoberranzan - and we must assist lord Sssargoth.

Make haste - Know also that the ThroneWards watch us. The Lands are changing and we do not know how long the High King can hold his position. Should the Throne fall to Evil - we will be assaulted by the dreaded ThroneWards!" her face sets into concentration as she summons her psionic power HURRY!" She propels - with a coercive blast that resonates through the aether as would a desperate father seeking a lost child "HURRY" she Voices again "FOR WITHOUT YOUR AID - OUR CRYSTAL LIBRARY IS DOOMED - DESTINED TO BE CONSUMED BY THE FELL THINGS OF THE WORLD" her voice is eerie and unstoppable "YET EVEN NOW IT IS NOT TOO LATE!

HURRY - WE MUST BUILD OUR POWER TO SAVE OUR LIVES. HURRY"
Coran

11-03-04, 03:31 PM
Ok i'm A little lost, what is going on with the guild war thing... I noticed like a kingdom type thi ng how is that working?...
Kiirnodel

11-03-04, 03:38 PM
What assistance may I be of? eh? I'm useful when I want to be! I might seem a bit hot headed, but I'm a good slayer, who are, or what are ThroneWards? I seem a bit lost... I get the build power, I will try as hard as I can to collect more powerful members...

Lord Ssargoth will be pleased at our preparations and even mroe so as we continue...

Very powerful speech :clap: :ayyyy!:
Sssargoth

11-04-04, 03:49 AM
I have a murder case from This Thread (http://boards1.wizards.com/showthread.php?t=328159) . If you want a copy of it, PM me, so we may all solve it for the IC resources. :D
Silmarien Aldalome

11-04-04, 07:26 AM
Ok i'm A little lost, what is going on with the guild war thing... I noticed like a kingdom type thi ng how is that working?...

Hi there Coran. Can you be more specific with the question - I'm happy to help you out.

regards
stav
Coran

11-04-04, 07:42 PM
uhh ok.

In Reguards to the guild war thing is that still going to happen? If So then when?

In Reguards to the kingdom thing I'm 100% lost on this and would just like something simple to explain what is going on.
Sssargoth

11-04-04, 07:58 PM
In Reguards to the guild war thing is that still going to happen? If So then when?

Technically, it has already started. anglar is "hosting" a murder mystery at the linked thread in my last post.

In Reguards to the kingdom thing I'm 100% lost on this and would just like something simple to explain what is going on.

Every foundation can decide to be a kingdom, city-state, or guild within a larger city. It's all up to the members. I hope this clears things up for you.
Coran

11-05-04, 11:51 AM
Ty This Tells Me Much And I Appriciate it
Kiirnodel

11-05-04, 12:06 PM
Hey, we can still join even if the Psionics foundation already has someone there...or not?
Sssargoth

11-05-04, 12:15 PM
Hey, we can still join even if the Psionics foundation already has someone there...or not?

Yeah, you can. We do have our own mystery to solve tho. I guess I should post it here...

You are lead to what can only be a brothel-like establishment. Jarlaxle takes you inside where a very angry Drow female stands with her arms crossed, as if waiting for you. "About time you showed up to take out the trash," she huffs. "You know what this kind of things does to business. Might take me an extra hour to get more Outlanders in here." She leads you up the stairs to a room on the 3rd floor. On the bed there lies the remains of a male Drow, though this one has blond hair and there's a pit where his face used to be, burned away by something apparently.
Iuducium

11-05-04, 10:57 PM
The following constitutes my request for admittance to the Psionics Foundation:

If you turn your face to just the right angle, the young man's eyes seem to stop following you, for once. You know, however, that as soon as you turn back, the fire in his eyes will begin burning into your mind again. Speaking with complete non-chalance, as if he knew you were watching him all the time, he speaks: "Greetings. I have heard of your reputation as a place for those like you and myself to gather, and I have come to aid you in this time of need. Why will I be of aid to you? Because I dream of fire, I dream of will, I dream of light. Through my dreams, the outside world is changed. If you need a house, I can raise it. If your enemies beset you, they shall be caressed by flames. If you suffer from the fears of the night, then I can calm them. My name is Karec Sebrandor, and I am the Dream Keeper."
Sssargoth

11-05-04, 11:57 PM
Ahh, welcome, welcome. As you can most likely tell, we are currently investigating the murder of a drow. Your assistance would be greatly appreciated.
De Batavier

11-07-04, 04:58 AM
I will assist you and the others in solving this murder Sssargoth.
So please share any additional info you have. Thanks.

:cool:
De Batavier

11-08-04, 04:15 AM
Thanks for the PM Sssargoth. Seems to me we can follow some leads. Lead the way and i will follow. ;)


:cool:

edit:
People we have a murder case to solve. There are some leads. Ssargoth has the details. I think we must put our minds together and solve the case. This will greatly enhance the reputation of our foundation and prove that psionics is better than magic.
De Batavier

11-16-04, 09:40 AM
So anyone using Eberron or elements of Eberron in a (psionic) campaign.
At the moment we're only using the shards, items.

So there is not much activity lately. We could use more brainpower in solving the murder in the Underdark.
Thanatos_Deaths

11-18-04, 10:19 PM
Thanatos turns to Sssargoth. "What are the details involved with this murder case? If we are to solve this we must know what clues there are to lead us to a conclusion." Thanatos gives a concerned and serious look. "And I would like something to put my mind to at the moment." He turns to Silmarian "So...the Nexus' is a sphere charged with pure mental energy......this is a truly devastating object"


Finally found the stats for the Nexus. Am I missing a previous post about the murder?
Sssargoth

11-19-04, 12:51 AM
Am I missing a previous post about the murder?

No your not. I send everything that I have through PMs. I sent you one a few minutes ago.
turalisj

11-19-04, 06:57 AM
a single crystal floats over to sssargoth
good to be on the same plane of existence as you sssargoth. it seems i will have to work hard to exact my revenge. can you point me to you armory? :(
bgt

11-19-04, 01:02 PM
*smacks head*

I just realized something: This is the Psionics Foundation, we are trying to solve a mystery, and we are all idiots.

<Ssargoth, whatever sort of town this is, have the mayor call a town meeting. I'll be there to "interrogate" all that attend.>
Sssargoth

11-19-04, 07:27 PM
a single crystal floats over to sssargoth
good to be on the same plane of existence as you sssargoth. it seems i will have to work hard to exact my revenge. can you point me to you armory? :(

Got your ass kicked by Droga, huh.

I just realized something: This is the Psionics Foundation, we are trying to solve a mystery, and we are all idiots.

<Ssargoth, whatever sort of town this is, have the mayor call a town meeting. I'll be there to "interrogate" all that attend.>

It's a large drow city, y'know, in the UNDERDARK!
bgt

11-19-04, 11:09 PM
It's a large drow city, y'know, in the UNDERDARK!

Point taken. Well, we still have an array of clarisentinence powers at hand...
De Batavier

11-23-04, 09:24 AM
Oké. If been using object reading in the Murder Case. Answers are in the thread. I have also been working with Silmarien from the Half-Elven foundation. Which could be the start of an alliance.

I think we should think about with which foundations we want to form alliances and with which we want to fight. :thinks:
Sssargoth

11-23-04, 03:54 PM
Oké. If been using object reading in the Murder Case. Answers are in the thread. I have also been working with Silmarien from the Half-Elven foundation. Which could be the start of an alliance.

I'm glad somebody is getting somewhere, because I hit a dead end...no pun intended... I have a plan for solving this mystery, and it involves alot of survalence.The red dragon pulls out a case filled with neatly arranged crystals. They are hardly larger than a human finger nail. "These will allow us to watch all the drow houses from a remote location without requiring us to expend any of our power. The only thing we must do is place them throughout the structures, which happens to be the difficult part. All you have to do is place them on an object, and they will stick there. Just make sure they have an un-obstructed view." He then slides the first case of 20 survalence crystals to De Batavier, the next one goes to bgt, and the last he takes for himself. "Just remember, these must get into every house, and what has been given out is all we have."

I think we should think about with which foundations we want to form alliances and with which we want to fight. :thinks:

Better yet, we could ally with all the foundations, deal in arms, become rich and powerful, watch them blow each other to bits, mop up whats left and rule the world!!!!!!! :devil: :devil: :mage: :mage: :mage: :twitch: :twitch: :twitch: :twitch: :twitch: :twitch:

As of tomarrow, I will not be online for 3 or 4 days due to a lack of internet access.
bgt

11-23-04, 05:03 PM
I think we should think about with which foundations we want to form alliances and with which we want to fight. :thinks:

Ally with the Goblin Foundation! That is, if they are over that time Ssargoth ate the Blue.

"These will allow us to watch all the drow houses from a remote location without requiring us to expend any of our power. The only thing we must do is place them throughout the structures, which happens to be the difficult part. All you have to do is place them on an object, and they will stick there. Just make sure they have an un-obstructed view." He then slides the first case of 20 survalence crystals to De Batavier, the next one goes to bgt, and the last he takes for himself.

Psionic survalince cameras? My life is complete.
Droga

11-24-04, 02:24 AM
A pair of red eyes appear in the shadows.
"Do you require assistance with a mission of stealth? Perhaps I could be of assistance... for a price."
Sssargoth

11-24-04, 02:35 AM
"I'm sure we can take care of our stealth mission on our own quite well, shadow-walker. It is also a good thing, for you, anyway, that we are in the main hall, or you would have most likely been lost for the rest of your life in the crystal mazes." The dragon looks at the eyes. "That is not a threat, but a fact and a fair warning if you ever assult this keep with the rest of your kin, for the mazes have no shadows."
De Batavier

11-24-04, 05:11 AM
one of the crystals used for long distance communication spews forth a message:
People i'm going to have a private chat with Jarlaxle. I had an opportunity to manifest object reading on his clothes. It gave the exact same result as when i manifested object reading on the rothe hair. If you do not hear from me again, go have a UNfriendly chat with our little drow friend. ;)

The information from this chat can not be shared with other foundations. Tell you more when i know more :cool:

Let's not dismiss the offer of Droga so fast. Who knows when we do need his...skills...in the future. If we are indeed trying to stay neutral or form alliances with all in the comming conflicts a third party...person.. might come in handy. :evillaugh


Edit:
Update on murder case:
Well we figured it out. To not spoil the fun for the other cases, i will not reveal the details here. But we can start thinking about trading with the drow. :plotting: :evillaugh
Garble Willowwits

11-25-04, 04:47 PM
I'd like to join!....Name... I need a name....Aha! The Psychosis Gnome! There!
De Batavier

11-25-04, 04:50 PM
Greetings and be welcome at our foundation
bgt

11-26-04, 10:54 AM
<Indeed, welcome Garble.>

De Batavier, can you PM me the solution to the murder?
De Batavier

11-26-04, 11:00 AM
Hope it arrived, bgt.
Sssargoth

11-28-04, 04:00 PM
I'm back from my little vacation, that involved lack of internet.... I hope this doesn't happen again for a long time
MaverickWolf

11-28-04, 04:15 PM
I'd like to join this foundation. My name will be....*is thinking*.....The Flaming Blade. Gestalt soulknives/psychic warriors rock.
Sssargoth

11-28-04, 04:30 PM
Welcome Maverik.

Now, ze membar list.[/badfrenchaccent]
1) Foundation Leader and Thread keeper Sssargoth
2) Keeper of Quintessence BlaineTog
3) True Mind Switcher and Psychic Chirurgeon Shandrakor
4) Guardian of the Crystal Library De Batavier
5) True Mind Bender Whakapapa
6) Mind Crusher thasis
7) Master Sangehirn DmsDelight
8) Pyrokineticist Corsair_X
9) Grand Master Redactor-Coercer Silmarien Aldalome
10) Dancer of Death Belgarion
11) Born Again Cultist of Cthulhu Nidhogger
12) MindCrusher
13) Gender-changing Chaos Wench Kingrames
14) Kolmik
15) Adept of the golden mind Expanded Psion
16) Beginner Psionic Alchemist Ankheg
17) Son_Of_Cthulhu Creator of the microcosms
18) The Erudite Cerebremancer Kaelryk
19) soulblade of the crystal library leviathien899
20) The genocidal dragon turalisj
21) Mind of the Deep PseudoYorimoto
22) Psychic Blaster DracoRuler
23) thantaos
24) Resident Squidface bgt
25) Mind Mercenary Thantatos_Deaths
26) Master of thralls Coran
27) The Lightning PsiWarrior jorgediz
28) Kiirnodel Champion of Limbo
29) The tattooed wild man Ransu
30) Craolin the wood elf
31) The Vorpal tribble The awakened dreamer
32) The Conqueror of Consciousness smrtgmp
33) The Dream Keeper Iuducium
34) The Psychosis Gnome Garbel Willowwits
35) The Flaming Blade MaverickWolf
bgt

11-28-04, 04:43 PM
Hope it arrived, bgt.

It did. Never saw THAT one coming.
De Batavier

11-28-04, 04:46 PM
Well it was more a gamble than a deduction from my part. Put it worked.

Now we can start trade with the Drow. Wonder when that starts and how much we get. Believe someone from the Guild of Evil solved their case sooner :mad:
turalisj

11-28-04, 04:57 PM
anyone have any ideas for a new artifect? i was thinking of one to help destroy the skygge, but so far i am stumped.... :(
De Batavier

11-28-04, 05:34 PM
I re-post an earlier idea:

Greeting fellow members. It is time i revealed a hidden secret of our library.

The crystal library has some wondrous properties. It is not just a collection of crystals containing powers and lore. The library contains the fragment of Iztralin. Some say this fragment is a part of the essence of a god. Others believe it is part of a sentient planet that has exploded. Though its origin is thus clouded, the effect the fragment has is not.

A psion within the boundary of the crystal library can freely access the powers stored in that library. He suddenly has an unlimited access to all those powers. By paying power points he can manifest these powers. Of course he is still limited by his own level and power point reserve.

As soon as the psion leaves the library he loses all knowledge of powers he didn’t know before. Though he can make power stones inside the library.

The storage of new powers in the library is a delicate process. There must be a crystalline connection between the new power stone and the fragment of Iztralin. These crystals are grown onto the fragment in a costly and time consuming process.

As of yet nobody has been able to stay within the library for a prolonged time. The essence within the fragment tries to take control of all within its reach. This is a slow process and most will not notice the changes until its to late.

Some of those people are found wandering the crystal hall as mindless zombies. Others have simply disappeared.

Basicly we can put every power that we can find in the library and in the library you have access to them all. The ideal place to make items. We can put a guardian function on it that only members (who have proven themselfs loyal to the foundation) can use the library

:cool:
turalisj

11-28-04, 05:46 PM
could you perhaps post the library so all can see?
Garble Willowwits

11-28-04, 06:15 PM
Ummm... I hate to be a nuisance but there appears to be some spelling errors in my place in the Foundation.

It should be The Psychosis Gnome Garble Willowwits.

Just to let you know.
turalisj

11-28-04, 06:18 PM
so sssargoth, are we fighting or not? we could have a psionics only fight..... :D
De Batavier

11-28-04, 07:04 PM
could you perhaps post the library so all can see?

Ah turalisj, I'm no longer the librarian. The danger of staying on were becoming to great.

I believe bgt posted the most up to date library last time. I don't have time to keep it up to date, sorry :(
bgt

11-29-04, 06:52 AM
Here it is in all it's glory:

The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)

level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.
De Batavier

11-29-04, 06:56 AM
Ah seems to me the right person has taken over this responsible task. Thanks bgt. ;)
El' Diablo

11-29-04, 11:45 AM
"Hello, fellow psionicists." a half translucent elf with a green cloak glides through the door. "I was wondering if I might join thee against the fearsome illithids"

in short: may i join?
De Batavier

11-29-04, 11:50 AM
Greeting and be welcome on our quest to destroy the Illithids.
El' Diablo

11-29-04, 11:56 AM
I bow deeply to De Batavier, "El' Diablo is my name, and they call me The Formless"

my contribution to the library:

as you never trouly know what is, and isn't psionic;detect psionics. and for those whom like to stay underground without food for years at a time; sustenance (level 2). While i'm at it, it's always nice to be breathtaking I.E; crisis of breath ;)
De Batavier

11-29-04, 12:01 PM
Well nice to meet you, El'Diablo. I can see why they call you formless. Is that state a choice or an accident?
El' Diablo

11-29-04, 12:11 PM
"it is by choise, as i've studied the secrets of the Golden Mind for years, i've finally managed to transform into the ultimate beeing"
De Batavier

11-29-04, 12:47 PM
Secrets? Please tell more of these secrets of the Golden mind :cool:
El' Diablo

11-29-04, 01:01 PM
"the secrets of the Golden Mind teaches one to shed his or her body, just as i have. I can, ofcourse add my knowlege to the library, if I may... and thus make all of us able to study them."

as i'm sure you all know, it enables the Psion Uncarnate PRC....
bgt

11-29-04, 08:20 PM
Things aren't looking good down at the arena. I have 24 HP, Gurgetar has 37. Anywho, greetings to the new members, and here's the library.

The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.
Sssargoth

11-29-04, 09:34 PM
"Welcome El'Diablo to this fine establishment. I am lord and master of this fine establishment." Everyone hears clicking on the celing of the main hall. When you look up, you see a red dragon there. "I also have an announcement. There is a tournement at Orcy's arena. If anyone wishes to participate, let me know. The guilds that are participating require a team of 3 to represent them."
De Batavier

11-30-04, 04:47 AM
I've heard about this fighting event. Well i'm more for the mysteries of murder and intellectual tasks. SO i will not be joining you on your quest to bring glory to our foundation on the battle field.
bgt

11-30-04, 06:46 AM
<This sounds quite interesting. It may be something I wish to participate in.>
turalisj

11-30-04, 06:56 AM
oh, come on de bavatier, you could atleast bet.
De Batavier

11-30-04, 10:11 AM
Yes i could bet. The few battles i witnessed were won by Droga. Does he compete?
De Batavier

12-01-04, 08:51 AM
I've seen your battle Sssargoth and turalisj. Impressive. See that you put quite a bet down on yourself Sssargoth. Did you somehow know that turalisj wasn't prepared to fight a flying opponent?
Sssargoth

12-01-04, 11:12 AM
At the time, no. I thought he atleast had a bow, until Orcy informed me otherwise, after I made the bet.
De Batavier

12-01-04, 11:24 AM
Well you have practized strategies and turalisj will certainly be better prepared for his next fight. A usefull experience for the both of you, though i can understand if turalisj is a bit frustrated about the battle.

:cool:
The Vorpal Tribble

12-01-04, 08:26 PM
Heyas, anyone know how I can get in on this guild war? (will be fighting for the Psionics Foundation of course ;) )
Demonfey

12-01-04, 08:55 PM
Hey. Right now, I am working on the revival of the Children of the Planes. We have a demiplane wiht numerous protections, and I wanted to know if anyone here was interested in an unofficial alliance until we get more members, or older members return and can be part of the consultation.
Sssargoth

12-02-04, 12:17 AM
Heyas, anyone know how I can get in on this guild war? (will be fighting for the Psionics Foundation of course ;) )

Just make a 15 level charicter with 200,000 gp in wealth.
De Batavier

12-02-04, 12:23 PM
It seems trading with the drow for the IFWG isn't happening, yet. I wonder if we solved is faster than the guild of evil (only other i know of that solved it). The solved it earlier, but i don't know if it took them more post. Think we just have to wait and see :bored:
Demonfey

12-02-04, 03:46 PM
I posted a bit, but Droga managed to solve it in a few posts.
De Batavier

12-02-04, 03:50 PM
Yes he was fast
MaverickWolf

12-02-04, 06:55 PM
Might I ask exactly what this guild war is? It sounds like it could be fun.
The Vorpal Tribble

12-02-04, 06:58 PM
A figure strides up from one of the many deep stairwells of the Foundation and comes in looking about.

Timothae is a gaunt, almost wasted looking human of a bit over above average height, but not completely unattractive for all that. He wears a silk headband from which hangs down a short, very thin brown veil that completely cover over and hide his eyes, and ends just below his high cheek bones, with a slit dividing it just above the tip of his nose for proper breathing. From behind the veil is a mass of extremely curly, sandy hair that grows naturally close to his head with streaks of grey. His complexion is slightly pale, and he sports a well groomed, slightly darker colored beard that has grey and white hairs despite his obvious youth, and only goes around his chin, melding into a moustache.

His wardrobe consists of a pair of baggy linen pants that he has tucked into the tops of his thick, knee-high sailor's boots. He wears a simple tunic and vest, along with a deep, dark green leather cloak oiled and hooded to keep off the elements.

There is something a bit off with his appearance however, his features are vague, and his movements seem unreal and slightly out of focus.

Timothae strides up to Sssgaroth the Wyrmling and says in a low, calm voice, "I have come from my studies to say that I feel I could be of further use to this guild than bringing forth ideas and insight. I have of late gained great knowledge to that which drives me and ask of you to test me within the Arena to know if I am worthy to be sent on your dangerous missions."
turalisj

12-02-04, 07:21 PM
sssargoth, with your permission, i would like to train this newcomer. if he can defeat me then he will surely be good enough to go on any mission we need him for.
speaking of missions, when is the next one for the guild wars?
The Vorpal Tribble

12-02-04, 07:36 PM
Timothae inclines his head towards the mighty Psychic Warrior with a serious expression on his face, "I will if you are sufficiently healed sir Tur."
MaverickWolf

12-02-04, 07:57 PM
Just make a 15 level charicter with 200,000 gp in wealth.Core books only, or could I make a Gestalt?


PS. Sorry for all these questions about the guild wars stuff, but I really don't know what it is.
Orcy The Green Wonder

12-02-04, 07:59 PM
No gestalt, but you can use any wizards of the coast published books for it. If you use another source, you may be asked about the things and your character may... apparently... be asked to test in the ECL thread... whatever thats supposed to be.
MaverickWolf

12-02-04, 08:00 PM
No gestalt, but you can use any wizards of the coast published books for it. If you use another source, you may be asked about the things and your character may... apparently... be asked to test in the ECL thread... whatever thats supposed to be.Thanks...That makes it a bit difficult though...Nothing exists for my chara concept, cuz soulknives can't really multi-class safely.
turalisj

12-02-04, 08:31 PM
Timothae inclines his head towards the mighty Psychic Warrior with a serious expression on his face, "I will if you are sufficiently healed sir Tur."
turalisj rolls his neck around and stretches."i'm fine, just need a night of rest to regain my powers points"
The Vorpal Tribble

12-02-04, 08:40 PM
(A night passes...)


Timothae sits upon the front steps of the Foundation and rises as Turalisj approaches.

He inclines his head in greeting and says, "At your leisure."
Sssargoth

12-02-04, 08:49 PM
sssargoth, with your permission, i would like to train this newcomer. if he can defeat me then he will surely be good enough to go on any mission we need him for.

Of corse you may test him. We must have some of the best among our ranks, using our various strategies.

speaking of missions, when is the next one for the guild wars?

No idea, if anything comes up, I'm sure someone will mention it.
The Vorpal Tribble

12-02-04, 09:02 PM
Timothae goes in to check on Tur and finds him to convalescing.

He seeks out the wyrmling once more and responds, "He was badly burned by his last fight Lord Sssargoth and he still rests. I have felt the stirrings of future events in my mind and feel that in tiem you will have need of my services. Will you not test me as he rests?"
Sssargoth

12-02-04, 09:06 PM
As you wish. I am fully rested and healed from my last combat. There will be no exchange of money or items between participants.
turalisj

12-02-04, 09:11 PM
sorry about that, but i am ready now. i just need to purchase some equipment.
i'm getting a +2 undead bane frost comp longbow.
Orcy The Green Wonder

12-02-04, 09:12 PM
Everytime you lose you get something to fight against what you lost to... dont you. What Orcy wants to know is where did you get the money for the bow?
turalisj

12-02-04, 09:16 PM
i have 11,000 gp left. this will put me at 2,200 gp.
The Vorpal Tribble

12-02-04, 09:18 PM
So, err, you're not going to bed?

*looks about getting confused*

:crazy:
Orcy The Green Wonder

12-02-04, 09:20 PM
A +2 undead bane frost composite longbow doesnt cost only 8,800gp.
turalisj

12-02-04, 09:20 PM
my character was. me, i'm up until 9:00 pm (central time). i need to see what i can buy with that amount.....mybe some alchemical items and some holy water.
turalisj

12-02-04, 09:22 PM
A +2 undead bane frost composite longbow doesnt cost only 8,800gp.
um... the cost for 2 bonuses is 8,000. and the cost for a +4 strength bonus comp longbow is 800. so ya, my calculations are correct. :P
Orcy The Green Wonder

12-02-04, 09:24 PM
UNDEAD BANE FROST... you forget about those? A +2 undead bane frost composite longbow costs 32,800, NOT 8,800.

your calculations are wrong
turalisj

12-02-04, 09:26 PM
bane= +1 bonus
frost= +1 bonus
1+1=2
simple math.
a +2 weapon costs 8,000.
Orcy The Green Wonder

12-02-04, 09:28 PM
A +2 weapon by itself is a +2 weapon. Add undead bane and Frost to it and its a +4 weapon. Simple math.
turalisj

12-02-04, 09:33 PM
:doh:
the composite longbow by itself isnt +2. it is +2 only with the undead bane and frost property.
Orcy The Green Wonder

12-02-04, 09:35 PM
well then theres a problem, because you need at LEAST a +1 enchantment bonus to the bow to put other things on it. It it didnt have the actual enchantments it would be written Undead Bane Frost Composite Longbow. +2 on the front says that it has an enchantment bonus to attack and damage. Anyway, you NEED at least a +1 to put abilities on a weapon or armor.
turalisj

12-02-04, 09:42 PM
oh...crud. i guess i'll just have to get a frost compostie longbow.
The Vorpal Tribble

12-02-04, 09:48 PM
*grins mischieviously*

Sure you can afford it now? ;)

--

Sorry bout that Sssargoth, that was a pretty dirty trick.
Sssargoth

12-02-04, 09:53 PM
Thats ok. I got a bad roll, thats all
turalisj

12-02-04, 09:55 PM
*grins mischieviously*

Sure you can afford it now? ;)
yes i am sure. i had 2,200gp left after buying it.
Malkaf

12-03-04, 04:35 AM
An organization full of psychics, where can I sign up!!! Although I'd need a title to go with the creepy avatar...... Temporal Shifter
De Batavier

12-03-04, 06:23 AM
Well well. There is a lot of commotion in our halls. Welcome to those that are new here. Greetings to my old friends.
De Batavier

12-03-04, 01:32 PM
oke this is a post from my Warlock circle character to avoid confusion..

Karl Abend visits the psionic foundation Greetings. I'm here to challenge Timothae for a knock out mage duel.
The Vorpal Tribble

12-03-04, 01:43 PM
Timothae senses the summons and though his mind continues to soar over the dark ocean within the realm of dreams, his physical body lifts itself up and meets with Karl and agrees to a mutually beneficial sparring.
De Batavier

12-03-04, 01:44 PM
Karl quickly returns to the arena
turalisj

12-03-04, 05:16 PM
the tribble is kicking butt! geez. i would have been killed by that blast is we wheren't doing subdaul damage. i should have used one of my precognitions......
De Batavier

12-04-04, 11:38 AM
Yeah it's a strong character. It was a cool fight Tribble. It could have gone either way at the end.
The Vorpal Tribble

12-04-04, 01:50 PM
Aye good fight :thumbsup:
Sssargoth

12-05-04, 02:50 AM
I may have found another source of income for the foundation. I haven't gotten an answer on it yet, unfortunately. It's supplying the Merchants guild with raw materials. I wonder if they can use deep crystal....
De Batavier

12-05-04, 02:35 PM
Does our foundation have wealth? I assume it must be things gained in th IFWG not pulled out of a big hat by us. Sofar our foundation concluded the drow murder case which should give us wealth. But we're still waiting if that's going to happen.

:cool:
The Vorpal Tribble

12-05-04, 03:52 PM
Timothae flies out feet-first from a large oval that appears in the midst of the Foundation, briefly displaying a vast, dark ocean before closing and depositing him standing on the floor.

He seeks out Ssargoth once more and inclines his head towards him.

"Lord," he starts, "I am wishing for permission to bring forth a guardian for our foundation, one that will obey your commands as well as I. I may take it for dangerous missions from time to time, but otherwise it shall remain here. If this is to your approval I require a very large area where I may meditate in quiet. I also request a moderate ammount of incense."
Sssargoth

12-05-04, 10:53 PM
Sssaegoth says to a passing thrall, "Gethrisj ihk persvekierikc." The thrall scurrys of to comply with the orders. The dragon then looks at Timothae "Come with me, Timothae. Your incense will arive shortly." The dragon then walks up the wall, and goes through a gap in the celing that appears. As you follow, you go by a dozen floors before coming to a chamber that is so large it can hold 7 dozen great wyrms comfortably. "I hope this is large enough for your needs"

Note: The basic laws of gravitatinal physics can be defied within the crystal keep, as long as they are being defied on a solid surface.
The Vorpal Tribble

12-06-04, 12:25 AM
Timothae looks around, or it is assumed he does, as his head turns, though the upper parts of his face remain veiled. He nods in satisfaction.

"It will most certainly suffice." he says, his tone far away and thoughtful, a tone well known to psionicists as they turn inwards.

He walks for several minutes till he's in the very middle and he lies on his back and folds his hands over his stomach. His head turns and he nods vaguely to the servant who brings his incense. He asks for the incense to be set several from his head on either side. He asks it to be lit and turns back to his view of the ceiling above. The servant stares intently at the incense which ignites and starts to smoke heavily. He backs away as a horrible screech sounds from within the air above the smoke. A blurred, mind-confusing scene starts to form in the sweet-smelling fog after several minutes and a figure that resembles Timothae comes into unclear view. For the next several hours the scene becomes clearer and clearer as screeches continue to pierce the silence of the vast area. He seems to be squeezing and going through an elaborate maze-like collection of subterranean passages, at others swimming across monstrous underground lakes (or they may be the same).

The incense finally starts to die around eight hours later and finally the figure above comes into a cavern that from this view appears many times the size of that which within Timothae meditates. Its top is lost to view, and within, running about the far edges is a truley horrendous beast.

It is vaguely reptile like, and sprouts at least eight heads at the end of wrinkled necks-except where each head would normally be appears instead an eyeless, tentacled maw. The head of a neothelid. The creature's body is dragon-like, though its pale offwhite skin is thick and wrinkled. A pungent, caustic slime coats its entire surface.

It rears up and hisses with a splurting of acid at Timothae as it finds it has reached a dead-end. Timothae lifts a hand to it and he starts to grow and grow until he is head level with the twenty-foot tall creature. His arms thicken with muscle and splits several times till he has an arm for each head of the thelihydra. He runs for it and holds one of his arms to his eyes as it sprays stream after stream of acid which patters off of him harmlessly. He leaps onto its back, bearing it partially to the ground and wraps an arm around each of it's throat. The thelihydra lets out a high-pitched cry that rises in agonizing pitch until it passes the human threshhold of hearing. It thrashes and bucks but quickly weakens as Timothae holds it. Finally the heads start to droop and their tentacles hang weakly from its maw. He releases it and steps to the side as it crumples in weariness, breathing in rasping gasps. Timothae grabs hold of its thick, tentacular tail and starts to spin it around. He works up his momentum and flings it forcefully. The beast flies out of the oval and sails dozens of yards before slamming into the floor and sliding bonelessly across the stone. As the beast crosses the threshold it goes from detailed and otherworldly clear to eye-swimmingly unclear, bits of it seeming to stream and disolve continuously. A hissing trail of slime is left smeared from its passages, but evaporates quickly and disipates.

The image above Timothae fades away with the last of the smoke and he stands. The thelihydra starts to twitch and show signs of life as it slowly and gingerly tries to come to its feet. The movements it makes dances before your eyes, refusing to focus.

Its heads whip up as it sees Timothae approaching and the necks retract in an almost cringing fashion. It backs up fearfully until Timothae says quite softly for it to stop. The beast instantly halts and approaches him warily. One of its heads lean down towards him and Timothae reaches up to pat one of its oral tentacles (the driest seeming part of the beast).

He turns and starts to walk for the entrance, the thelihydra thumping carefully behind...
Sssargoth

12-06-04, 12:36 AM
Kick ass creature. what are it's stats?
The Vorpal Tribble

12-06-04, 12:45 AM
Will take a few minutes to copy them out of the book, specially since I have to apply the Dreamborn template. Sucked 3560 points of experience points to create this sonnuva lich.
Sssargoth

12-06-04, 12:51 AM
Will take a few minutes to copy them out of the book, specially since I have to apply the Dreamborn template.

Fair enough. Is it from the Fiend Folio?

Sucked 3560 points of experience points to create this sonnuva lich.

Want a practice battle when the arena is free to regain it? I also didn't know that liches could procreate...
The Vorpal Tribble

12-06-04, 12:57 AM
Fair enough. Is it from the Fiend Folio?

Nope, Hyperconscious (http://www.montecook.com/mpress_Hyper.html) by Bruce R. Cordell. Great book.


Want a practice battle when the arena is free to regain it?

A practise battle with the Thelihydra? Sure :)


I also didn't know that liches could procreate...

Just an expression, its actually a creature come to life from my dreams.
Sssargoth

12-06-04, 01:01 AM
A practise battle with the Thelihydra? Sure :)

I'd most likely win, but I ment between your charicter and mine
The Vorpal Tribble

12-06-04, 01:34 AM
I dunno, this dude is pretty nasty, though you might. But between you and me, sure.

Heres the stats for this nasty:

Thelihydra Reflexion

Huge Aberration (psionic, dreamborn)
Hit Dice: 16d8+112+3 (172 (http://invisiblecastle.com/find.py?id=41257))
Initiative: +4
Speed: 10 feet, climb 20 feet, swim 20 feet
AC: 20(-2 size, +10 natural, +2 dreamborn), touch 8, flat-footed 18
Base Attack/Grapple: +12/+27
Attack: Tentacle rake +18 melee (2d4+7, maximum 8 attacks per Medium opponent)
Full attack: Tentacle rake +18 melee (2d4+7, maximum 8 attacks per Medium opponent)
Space/Reach: 20 feet/15 feet (Face/Reach 20 feet X 20 feet/15 feet)
Special Attacks: Breath Weapon, improved-grab, psi-like abilities, swallow whole
Special Qualities: Body of Dreams, Fast Healing 10, Unthinking.
Saves: Fort +12, Ref +5, Will +11
Abilities: Str 25, Dex 12, Con 24, Int 18, Wis 13, Cha 11
Skills: Climb +26, Hide +11, Knowledge (psionics) +23, Listen +22, Spot +22, Swim +26
Feats: Alertness, Combat Reflexes, Improved Initiative, Power Attack, Toughness, Weapon Focus (tentacle rake)
Enviroment: Any
Challenge Rating: 16-17
Alignment: Always neutral

Body of Dreams (Ex):
The hazy, slightly unfocused manner in which reflexions appear in the material world makes it difficult to hit them-all attacks against a reflexion are assessed a 20% miss chance. (This is a trait the creature gains for having the dreamborn subtype)

Breath Weapon (Su): A thelihydra breathes a cone of acid 50 feet long, once per day from any of its mouths (damage 12d10, Reflex half, DC 25).

Fast Healing (Su):
Being composed of dreamstuff. a reflexion's physical form is partially phantasmagorical, despite being stabilized and solidified by psionic energy. This has the effect of granting a reflexion the ability to heal damage dealt to it.

Improved Grab (Ex): To use this ability the thelihydra must hit a creature with three tentacles during the same attack. If it gets a hold it automatically deals tentacle damage on each subsequent round, and it can attempt to swallow the foe with a successful grapple check.

Psi-like abilities: 1/day-cloud mind, dream travel, id insinuation. Manifester level 15th;save DCs are charisma based. Augmentable powers are augmented to the limit of the manifester level, if appropriate to the power.

Swallow Whole (Ex):
A thelihydra can try to swallow a grabbed opponent of Medium or smaller size by making a successful grapple check. Once inside, the opponents takes 2d8+9 points of crushing damage plus 1d6 points of acid famage per round from the thelihydra's flesh-dissolving secretions. A swallowed creature can climb out with a successful grapple check. This places the escapee in one of the thelihydra's tentacled maws; another successful grapple check is needed to get free.
A swallowed creature also can cut its way out by using claws or a Small to Tiny slashing weapon to deal 15 points of damage to the stomach (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The thelihydra's interior can hold one Medium or two Small opponents (if digestion kills an opponent, more room becomes available).

Unthinking (Ex):
While reflexions are not mindless, they are heedless of all consequence. If manufactured, they must be explicitly commanded-otherwise, they show no initiative. Moreover, it is hard to get a mental lock on these creatures composed of flighty dream. Thus, they gain a +4 bonus on all Will saving throws to resist mind-affecting effects.
bgt

12-06-04, 11:14 AM
I think that critter just talked me into asking for Hyperconscious for Christmas.

Anywho, I just statted bgt out, and I wouldn't mind trying him out in a knockout mage duel. I'll bet I can take out any of you with one tentacle tied behind my back (the limp one of course :) ).
turalisj

12-06-04, 05:29 PM
lets see vorpal thrash you! cmon i want to see a teutullithid or however you spell it get his/her/it's butt kicked!
De Batavier

12-07-04, 07:37 AM
Karl Abend from the Warlock Circle stands at the entrance to the Psionc foundation. He looks around and then enters.

Greetings. I've heard you made a past with my allies of the Childeren of the Planes. Shall we make it a three way treaty? Three stand stronger than two.

Still need to make a character for the psionics foundation. Thinking about a rogue3/seer12.
thasis

12-07-04, 09:52 AM
@The Vorpal Tribble Asome creature Tribble. It looks like something that might do well in my campaign.

@Everyone I havn't been here for some time. Whats up? What have I missed?
bgt

12-07-04, 10:58 AM
Well, the Tribble is kicking everyone's butts, I plan on changing that soon :evillaugh, and turalisj just got turned into a hampster by a psycopathic lich. I think that about covers it.

Oh, and I'm the librarian now. :coolcthul

<Timothae, meet me in the arena for a knockout mage duel. One of us will have to pick up the slack left by turalisj, and I would prefer it be the better fighter of us two.>
Sssargoth

12-07-04, 01:17 PM
Still need to make a character for the psionics foundation. Thinking about a rogue3/seer12.

Make it a Psychic Rogue (http://www.wizards.com/default.asp?x=dnd/psm/20040723b) to keep to the psionic theme.
The Vorpal Tribble

12-07-04, 01:34 PM
Timothae meets with BGT and though accepts his proposal he has deep misgivings about battle with a Mindflayer, even with one with such a background as his.
De Batavier

12-08-04, 09:36 AM
It was a cool battle between you two. :clap:
How does the dire dreamself work, is it a manifestation or a class ability?

:cool:
The Vorpal Tribble

12-08-04, 12:52 PM
Extrude Dire Dreamself (Ps):

The Awakened Dreamer can siphon off a portion of her mind to create a dire dreamself which appears in an adjacent square. The Awakened Dreamer can create a number of dire dreamselves equal to her prestige class level at any one time (all of which must be adjacent, if not to the character, at least to the nearest dreamself). The character can use this ability once per day. Dire Dreamselves so created last one minute. Thoughts of violence and the essece of remembered nightmare coalesce to form the dire dreamself. As such, it is a creature of carnage, and only when conflict beckons does it extrude from the Awakened Dreamer. An Awakened Dreamer can extrude a dire dreamself both in the waking world and while physically navigating Dream.

---

I didn't mean for the battle to end so soon... the dreamselves were just a distraction while I was preparing for my main attack and they are only 4th level each. I honestly thought the Mindflayer was gonna whoop on me with all those powers :coolcthul
De Batavier

12-08-04, 12:58 PM
Cool ability.
:cool:
The Vorpal Tribble

12-08-04, 01:04 PM
I really like it, though was sweating with that Mind Blast... if it lasted even six rounds they would have merely disapeared.
De Batavier

12-08-04, 01:15 PM
Yes mindflayers are certainly strong. Think the fact they all made the second save helped a lot.

Edit:
While waiting for my battle with Turalisj to continue, i was looking again at your battle. I think something went wrong with the attacks of your dire dreamselfs. I think that they could have taken only one attack after they charged. But please correct me if i'm wrong.

:cool:
bgt

12-08-04, 05:33 PM
Good fight, Tribble. A rather short and slightly humiliating defeat on my part, but a good fight nonetheless.

On the bright side, I've come up with a way to defeat Gurgetar and free the hampsters. It needs a round or two at the begining (Which can be provided by my Boots of Temporeal Acceleration), but if it goes off, gurgetar can be dead in 1-2 rounds, not including the rounds provided by the boots. I'm willing to undertake this, though if someone else feels better suited, I will loan them the needed items and tell them the strategy.
The Vorpal Tribble

12-08-04, 05:43 PM
Well, I could easily have had Gurgetar, however I got a little sick of arguing with him. Every single person in the psionics channel has said that his suggestion was unreasonable.

He knew he wouldn't get the gold or anything for ending it as he did, so it was most likely because he wasn't sure how to deal with me doing something besides just throwing fireballs or lightening bolts at him continuously :looloo:

Thing is, we had to edit alot because he kept telling me 'Hey, you can't do that!' and I'd have to find the quote and show it to him so he'd say, "Fiiiine..."

Examples:
#1. He said earth elementals can't move through the ground because they don't have burrow.
#2. Summon Nature's Ally doesn't let you let the elemental appear in the same square as someone else!


:headexplo
bgt

12-08-04, 05:54 PM
Yeah, it's almost like he didn't know what he was talking about. :rolleyes:

I can't wait for De Batavier and turalisj to be done. If my plan works, It'll be quite the lightshow. :mage:
bgt

12-08-04, 08:05 PM
Well, I've challenged Gurgetar, wish me luck. :coolcthul
The Vorpal Tribble

12-08-04, 08:35 PM
Good luck!

Btw, just a reminder, he's immune to all mind-effecting affects. Its a nasty blow to all Illithids. Can't even suck his brain out as its probably reduced to slimy necrosis.

If you like I can lend you my Dreamstained Goggles of Piercing Scrutiny to see him while invisible.

It'll suck out a temporary constitution point, but other than that...
Orcy The Green Wonder

12-08-04, 08:36 PM
Well, I could easily have had Gurgetar, however I got a little sick of arguing with him. Every single person in the psionics channel has said that his suggestion was unreasonable.

He knew he wouldn't get the gold or anything for ending it as he did, so it was most likely because he wasn't sure how to deal with me doing something besides just throwing fireballs or lightening bolts at him continuously :looloo:

Thing is, we had to edit alot because he kept telling me 'Hey, you can't do that!' and I'd have to find the quote and show it to him so he'd say, "Fiiiine..."

Examples:
#1. He said earth elementals can't move through the ground because they don't have burrow.
#2. Summon Nature's Ally doesn't let you let the elemental appear in the same square as someone else!


:headexplo

Ya know, Orcy could almost consider this harrasment. But he wont. You kept Orcy up an hour late, making him miss his morning class because you were pulling everything you could to try and get around what I said. Granted, now looking back on it the suggestion should have been worded a bit differently. But still, it is nothing to be such a jerk about. Oh, and Orcy has seen your ranting thread asking about it elsewhere too. Let it go.
The Vorpal Tribble

12-08-04, 08:40 PM
Sorry, Orcy, I was calm and polite throughout our entire discussion. You are who started ranting. You can't blame me for making you late, especially considering how I told you we could wait till later to finish our discussion and you continued on.

:looloo:
Orcy The Green Wonder

12-08-04, 08:53 PM
Sorry, Orcy, I was calm and polite throughout our entire discussion. You are who started ranting. You can't blame me for making you late, especially considering how I told you we could wait till later to finish our discussion and you continued on.

:looloo:

Orcy cant just give up in the middle of an argument to go to sleep. That probably comes from having a twin brother. But hey, Orcy wasnt really blaming you, it was more his fault anyway. Lets just forget it, Orcy was tried at the time and obviously a little agitated from other things during the day. He is sorry if he got into yelling and screaming there.
The Vorpal Tribble

12-08-04, 09:05 PM
Consider it dropped. :thumbsup:
DracoRuler

12-08-04, 10:02 PM
quick question. what exactly are the rules concerning character creation for this foundation, i know its 15th lvl, but thats its. What are the rules concerning multiclassing, homebrew stuff...supplemental stuff...thanks in advance

-DR
The Vorpal Tribble

12-08-04, 10:29 PM
Rules are the same for all foundations, though I'm pretty sure homebrew isn't all that approved of. As for supplements, yeah, you can use them. My character is based on quite a bit from the book
Hyperconscious (http://www.montecook.com/mpress_Hyper.html) by Bruce R. Cordell.
DracoRuler

12-08-04, 11:07 PM
ok...where can i find these rules...or what are they...
The Vorpal Tribble

12-08-04, 11:14 PM
Here thou goest:

Player Character and Statistics Thread (http://boards1.wizards.com/showthread.php?t=328114)
Orcy The Green Wonder

12-08-04, 11:16 PM
The characters must have a total ECL of 15, that includes class levels, racial HD, and LA. You start with 200,000gp. You may use homebrew races as long as you clear them with a GM first. Orcy himself and Silmarien are the GMs.
hovnarr

12-09-04, 08:00 AM
Just popping in to say hi. So, um, you know, hi! Been active on the psionics board for a while so I figured I'd check this out too. Don't know if I'll be gaming anything but I like (debating) psionics.

What do you do around here, mostly? Game, discuss rules, builds etc.?
De Batavier

12-09-04, 08:06 AM
We do all of the above. But at the moment most time is used doing RP-stuff. But discussing stuff, making stuff and just talking about psionics are thing we do and have done here.

If you want to discuss something, just post it.
The rules are a bit more relaxed here, though Coc goes here too. But you may stray a bit of topic in threads. ;)

:cool:
Bacris

12-09-04, 08:29 AM
I should probably join the psionics foundation, eh?

Sign me up! Bacris the Standard Action Divination

(you can thank the C.O. boards for that title :P)
De Batavier

12-09-04, 08:36 AM
Welcome.
Sssargoth, the thread starter, will surely put you on the members list.
hovnarr

12-09-04, 09:15 AM
You're not a member here already, Bacris? Reckoned you'd be a regular round here... Btw, Ssargoth can put me up too while he's at it:

Hovnarr the... the... ? Beats me. Hovnarr will do just fine, it's Swedish for "court jester".

Builds are what lies closest to my heart, but builds comprise a lots of things like feats, powers and meta (rp) aspects - and most of all: What rules really (and I mean really, really) do mean. While I'm no standard action divination like Bacris, I do want to know what the rules really are, what's RAW and what isn't. It's hard do make effective builds if you don't...

Hey, how about "Hovnarr the An*l Retentive"? :)
De Batavier

12-09-04, 09:39 AM
Think it's hard to determine what rules realy mean. Because it is diffcult to make them clear enough so nobody can have a different interpretation. The intent of the designers is also not always clear, and then there are the clear editorial mistakes, omissions etc etc.
But it fuels these board, with new threads ;)

Barbossa: .. the Code is more what you'd call "guidelines" than actual rules.


:cool:
De Batavier

12-09-04, 01:21 PM
REPOST: to keep it from getting lost.

Karl Abend from the Warlock Circle stands at the entrance to the Psionc foundation. He looks around and then enters.

Greetings. I've heard you made a pact with my allies of the Childeren of the Planes. Shall we make it a three way treaty? Three stand stronger than two.
bgt

12-09-04, 04:47 PM
Things aren't looking good down at the arena. I have 24 HP, Gurgetar has 37. Anywho, greetings to the new members, and here's the library.

The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)
The Vorpal Tribble

12-09-04, 05:27 PM
Cool, my stuff made it into the library :)

There is also the 3.5 Hypnosis Skill (http://boards1.wizards.com/showthread.php?t=328595) that I based on the Hypnosis proficiency from the 2nd ed psionics manual
bgt

12-09-04, 05:38 PM
Hypnotism has been added to the library. :coolcthul
The Vorpal Tribble

12-09-04, 05:45 PM
And my additions to the Mentis Vivarium (collection of psionic beasties):

Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)-Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)-Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)-Swarmers (http://boards1.wizards.com/showthread.php?t=300299)

:coolcthul
bgt

12-09-04, 05:49 PM
Anything else? :rolleyes:
The Vorpal Tribble

12-09-04, 05:58 PM
*grins*

Actually, yeah, forgot my psionic races -
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)



And here, made this smiley some time ago. Thought you might appreciate it ;)
http://my.photosleeve.com/TheVorpalTribble-albums/album03/aab.gif

Oh, an Ialdabode:
http://my.photosleeve.com/TheVorpalTribble-albums/album03/aad.gif

Btw, why don't pictures or hyperlinks work in here?
hovnarr

12-10-04, 04:30 AM
What do you gather in this library? I've had some illuminating replies from CustServ that provide a pretty clear picture on Crystal Shard and how it works with various feats etc. - should I submit it here so we can save it to posterity, or at least until CustServ changes opinion? :D
De Batavier

12-10-04, 04:25 PM
We've put al sort of stuff in the library, as you can see.

Don't know if the replies are something that will be added in the library (that's bgt turf now, power and respect to our squidface ;) ), but please do post them here.
De Batavier

12-10-04, 04:27 PM
(...)Btw, why don't pictures or hyperlinks work in here?

I believe they're off on this forum. See posting rules (lower left corner for me) img codes are off

:cool:
bgt

12-10-04, 06:00 PM
Sure, I'll accept stuff from Customer Sevice! (In the backround thunder cracks, a horse whinnies, and a goldfish chases its tail fin.)

I've added the last of your stuff to the library, tribble. :coolcthul
The Vorpal Tribble

12-10-04, 07:07 PM
Do we have a hamster as a librarian now? ;)
bgt

12-10-04, 10:08 PM
A small crystal come floating down the stairs, pulsing with a faint red light. As it nears the foundation members, it projects an image of the illithid bgt, and begins to speak in a soft voice.
Greetings, foundation members. I am an imprint of bgt's mind, created in the event he would be unable to fill his duties as librarian. I will be serving as librarian until such a point as bgt is able to resume his duties.
Bacris

12-11-04, 12:09 AM
If you accept revisions of material, I updated the Mind's Eye article "Getting Wired" to 3.5.

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)
hovnarr

12-11-04, 06:30 AM
bgt, ok - here it is. The quotes below are from Trevor at CustServ. To compile and summarize the information:

*Crystal Shard is a metacreativity power with instantaneous duration. It is not affected by an Anti-Magic Field.
*It is, however, affected by Lesser Globe of Invulneratbility, since that stops 1st level powers.
*Crystal Shard is not affected by Damage Reduction. The reference to "piercing" damage has no game effect in core 3.5.
*Crystal Shard can be the target of (Su) effects such as Psionic Shot and Empower Power, but (Su) effects targeting the Shard are surpressed if it should enter an Anti-Magic Field.
*If two foci are expended on a 1 PP Crystal Shard for Split Psionic Ray (2 additional PP) and Greater Psionic Shot, you would get two 5d6 shards. However, GPS does not stack with itself, so you can't add +8d6 to a shard by expending both foci on GPS.

As far we can tell here, there is no functional reason for the crystal
shards to have piercing damage. So really it's just flavor since DR
shouldn't apply to spells.

If you were playing with the Psionics same as magic rule, then the
lesser globe of invulnerability would stop a shard from affecting the
one protected by the globe.

If you use Split Psionic Ray and Greater Psionic Shot on the same
crystal shard, then you would apply the Greater Psionic Shot damage to
both rays, specifically because of the wording on Split Psionic Ray.

[Metapsionic] Feats count as psionic feats, and are also (Su). If you
were to use Greater Psionic Shot on an arrow, and then shoot it into an
anti-magic field, then assuming you're using the psionics the same as
magic rule, the arrow would not do the extra damage within the field.

If we now take a look at all this, I think it will be agreed that Crystal Shard, as it stands now, is one of the most powerful damaging effects in the game - even beating Baleful Teleport. And in the words of Trevor himself - "hope that clears it up".
De Batavier

12-11-04, 09:50 AM
Thanks for posting.
Does the same go for every power that has a ranged attack role?
hovnarr

12-11-04, 12:46 PM
Does the same go for every power that has a ranged attack role?

Well not all of the above, but (Greater) Psionic Shot can be applied to all ranged attacks and Split Psionic Ray can be applied to all "Effect: Ray" powers. Also, direct damage from powers are never subject to damage reduction (indirect damage, such as an Astral Construct's physical attacks however, is subject to DR).
bgt

12-11-04, 01:21 PM
I've added the stuff to the library. :coolcthul
The Vorpal Tribble

12-11-04, 02:21 PM
Heyas, how do you get hold of customer service? I've had a question about the Up the Walls feat for months.

The XPH says:
If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground.

And so I started running up walls and onto the ceiling and staying there, since it is very much considering a horizontal surface. Otherwise they would have worded it 'if you do not end you position on a floor...'

MY DM's hated it and argued it made no sense, and I say by the rules it does... could get the answer once and for all! :w00t:
Sssargoth

12-11-04, 02:28 PM
Heyas, how do you get hold of customer service? I've had a question about the Up the Walls feat for months.

The XPH says:


And so I started running up walls and onto the ceiling and staying there, since it is very much considering a horizontal surface. Otherwise they would have worded it 'if you do not end you position on a floor...'

MY DM's hated it and argued it made no sense, and I say by the rules it does... could get the answer once and for all! :w00t:

There was a thread on this very topic. The RAW and customer service said that you must begin and end your move on a horizontal surface. Cust. service said that the celing is a legitamite place to end your move on. Ill try to find the thread again and link it here
De Batavier

12-11-04, 02:30 PM
:rofl:

Edit:

But seriously, gravity would still make you fall. Which probably isn't falling prone, but falling down...but i'm very interested in that link Sssargoth

:thinks:
Sssargoth

12-11-04, 02:33 PM
I found the link. Here it is. Around the room in one round. (http://boards1.wizards.com/showthread.php?t=323482)
The Vorpal Tribble

12-11-04, 02:38 PM
Hehe, yeah, I'm the one who was asking about it in that link... but I don't see where CustServ ever actually gave anyone an answer in it ;)

--

And DeBat, I see it as you simply switching around your personal spatial parameters. Gravity could pull from wherever you liked. Gets very mathematical if you go into it much more :rolleyes:
De Batavier

12-11-04, 02:50 PM
Running Up the Walls...is not Running Up the Walls and stick to ceiling.

But if your DM allows it :clap: :looloo:

If i DM-d this situation i would do this.

You walk up the walls and towards the ceiling calling upon your psychic energy. Your first steps on the ceiling are made with no problems. Then suddenly, because you are no longer moving, you fall down. Reflex save to avoid falling down head first. :evillaugh

:heehee
The Vorpal Tribble

12-11-04, 03:17 PM
Except it is very clearly worded 'on a horizontal surface' not 'on a floor-type space' ;)
De Batavier

12-11-04, 03:23 PM
Yes. And i would let you end your movement on the ceiling, which the feat allows. And he wouldn't fall prone on the ceiling...He would just fall down. Nowhere do i violate the wording of the feat by letting him fall down..head first.. ;)

I just apply common..maybe not so common...sense to the situation of someone, after ending his movement, hanging from the ceiling.

;)

:cool:

Edit: Did you post this to Custserv. Vorp.? If they answered, like to hear their response. And then ask the question a few days later and hope you get a different person to answere it ;)
:cool:
hovnarr

12-12-04, 09:49 AM
Well, the feat says that you DO fall prone if you DON'T end the move on a horizontal surface, but the reverse does not have to apply, that it that you DON'T fall prone if you DO. So even if you end your move on a horizontal surface, you could fall prone, for instance if someone tripped you later. The only guarantee is that you *WILL* fall prone if you don't end your move on a horizontal surface. No other guarantees are made.

There is no ongoing effect provided by the feat that makes you immune to falling prone - even when running on the walls, someone could conceivably trip you with an AoO. Once the move is concluded, the feat no longer applies. So when you move is concluded, you still fall prone for all the normal reasons; gravity being one of them.

If you want to ask CustServ something specific that cannot be settled by general interpretation of RAW, you can reach them at Custserv@wizards.com
bgt

12-12-04, 02:11 PM
Amidst the debate over how to best use one's powers, a cloaked and hooded figure slips into the foundation and sets down two crystal containers. Each container is filled with a translucent white liquid. The figure then turns and leaves.
bgt

12-12-04, 10:06 PM
"Wonderful. The specimens have arrived."

Neural Putty

Small Ooze (psionic)
Hit Dice: 1d10+2 (7)
Initiative: +0
Speed: 0 feet (A neural putty moves at a rate of 1 foot an hour, which is too slow to matter in most combat situations)
AC: 11(+1 size), touch 11, flat-footed 11
Base Attack/Grapple: +1/-4
Attack: Pseudopod +1 melee (1d3)
Full attack: Pseudopod +1 melee (1d3)
Space/Reach: 5 feet/5 feet
Special Attacks: Improved Grab, Absorb, Psionics
Special Qualities: Ooze traits, Blindsight 5 feet per HD, Telepathy 5 feet per HD
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 10, Dex 10, Con 10, Int 1*HD, Wis 14, Cha 14
Skills: Neural Puttys gain no skill points, but can add their Int score as an unnamed bonus to any Int-based skill check
Feats: Psionic Body
Enviroment: Caves with little sound
Challenge Rating: 1
Alignment: Always neutral
Advancement: 1-2 HD(Small), 3-5 HD(Medium), 6-11 HD(Large), 12-20 HD(Huge), 20-35(Gargantuan), 36+(Colossal)

Neural putty is a translucent white ooze that detests sound. Their intelligence relates directly to their size, and they are capable of absorbing the minds intelligent beings into their mass. Neural putty grows at a rate of 1 HD per year.

Combat
Young neural puttys(under 10 HD) crave to increase their mass, thereby increasing their intelligence. Older neural puttys are quite content to grow over time, and only attack if threatend with enough sound to deal damage, or if their is no other way to deal with a threat.

Improved Grab(EX): A neural putty that hits with a pseudopod attack can attempt to start a grapple as a free action the does not provoke an attack of opportunity.

Absorb(Ex): A neural putty that suceeds on a grapple check with an opponent can envelop the opponent as a free action, provided the opponent isn't bigger than the putty, and has an Int of at least three. An enveloped creature can't move and is effectivly paralyzed. After 1d4 days, the enveloped creature must suceed a Will saving throw. Failure indicates the creature's mind has been absorbed into the putty; the creature dies and the putty gains a permanent new HD. If the enveloped creature was psionic, The neural putty learns all psionic powers the creature knew, gains permanent power points equal to the creature's power point reserve, and gains all psionic and metapsionic feats the creature had as bonus feats. Should the creature suceed the save, the putty ceases attempting to absorb the creature and moves on. An enveloped creature can be cut free by dealing 10 points of slashing damage to the putty.

Psionics: A neural putty manifests powers as a psion of manifester level equal to the neural putty's HD.
NightScreamer20

12-13-04, 12:43 AM
The ground outside the guild halls breaks with a sickening crack as what seems to be 6 skeletal fingers reach up from the ground, pulling a large black object up through it. The tip of this objects is a giant grinding drills, encrusted with blazing purple crystals and made of the same materials as the train, a light absorbing black.

With a bom the train slams into the ground pulling a cart behind it. The legs fold up and it crawls across the ground across multiple grinders underneath digging up the dirt below. It stops suddenly and with a burst of black smoke a door cracks open and flops into a flight of steps.

The inside of the train glows with an eeiry incandescent blue glow, and a humanoid shape forms from it, gliding down the steps.

The face of the humanoid is not distinguishable, it wears a black mask in the shape of horned skull, crudely painted half a white sinister smile, and the other half carved into a sad frown.

"I am here to call upon the one called Timothey... I wish t... destroy him. Tell him to meet Caronath ate the Mountain Top Arena, unlesh that little tree-hugging do gooder has somewhere else to go..."

And with that, he climbs back into the train, which writhes up on it's own accord and dives itno the earth burrowing through it and vanishing from site, leaving no vidence that it came nor went.
The Vorpal Tribble

12-13-04, 12:53 AM
Timothae fades into being and turns his head in confusion. He reads the mind of a passing servant and thinks to himself, "Tree hugging?"

He shimmers and becomes unreal as he travels through the dream plane to the Arena.
Orcy The Green Wonder

12-13-04, 02:47 AM
A bag appears on the table of the psionics foundation. A note attached to it. The note reads:
"This is the remaining money from Timothae had. After his fall in battle against Coronath, this gold now belongs to your foundation."

Total amount: 150,000
De Batavier

12-13-04, 10:04 AM
Timothae will be missed. :weep:
bgt

12-13-04, 11:11 AM
"Perhaps we should conatact the Guild of Pure Good. We may be able to scrape enough money together for a True Ressurection."

The floating crystal turns the unmoving projection of bgt to Ssargoth.

"Ssargoth, I may be of some use in convincing Gurgetar to release bgt. I am a recording of bgt's thoughts, so my word that bgt will not come after him again should be as good as bgt's. Give one of the containers of neural putty to Gurgetar as well. A new pet may do wonders to convice him."
De Batavier

12-13-04, 12:17 PM
How much would that cost? We do have his 150.000 gp in the foundation coffers. Ofcourse we must determine first if he wants to be resurrected before we spend..his money. ;)
bgt

12-13-04, 03:06 PM
It would cost 26555 GP, 25025 of which is for material components. I doubt Timothae woul mind being raised.
De Batavier

12-13-04, 03:12 PM
Hmm....maybe he does. If you arrange this resurrection you must make clear we will only pay for a succesfull resurrection, even if the cause of failure is the absence of a soul or even an unwilling soul.


Like your creation of the putty
bgt

12-14-04, 05:01 PM
The following transpired on the Merchant's Guild:
The Psionics Foundation is willing to pay someone 26555 gp for the True Ressurection of Timothae (The Vorpal Tribble's charachter). 25025 of this gold is for material components, meaning a profit of 1530 for whoever does this.

**lmao... I feel bad...**

With a short sharp cough he exits his chambers.

"Give me one day and he'll be back to normal..."

Holds out his hand to receive the gold.

The Tribble has returned. :dancin:
NightScreamer20

12-14-04, 05:05 PM
The Tribble has returned. :dancin:

:evillaugh ...By the bastard who removed him from this plane of existance in the first place I believe... :evillaugh
Sssargoth

12-14-04, 05:08 PM
:evillaugh ...By the bastard who removed him from this plane of existance in the first place I believe... :evillaugh

"You will recieve payment only on a successful resurection. There are no exceptions."
bgt

12-14-04, 05:13 PM
Hey Ssargoth, how are the negotiations with Gurgetar going?
anglar

12-14-04, 06:34 PM
The sound of alarms snap you to attention. In a secluded part of your domain 4 of your servants have been found dead. There is a note. It reads "Pay or Pay".
De Batavier

12-15-04, 04:59 AM
We should search for clues as to the identity of the killer. Maybe we should all be put to the test if we are not infuenced by outside powers, because i find it hard to believe an outsider could have pulled this off by himself. We are infiltrated or someone found a way to beat our defences. This must be someone extremely powerfull to pull this of
turalisj

12-15-04, 07:09 AM
hmmmm, i'll search everyone at the HEF and the MG
bgt

12-15-04, 11:09 AM
Maybe we should all be put to the test if we are not infuenced by outside powers...

"bgt would be perfect for this! Not only has he not been here recently, he can also probe the minds of the foundation members! He should be freed immeditely!" :P

in a drawn out, haunting voice: Free me...Free me.....
De Batavier

12-15-04, 11:59 AM
Oké Sil has given xp for the rp the last few months. Everybody not named in the post at the Half-Elf foundation gains 1.2 levels. WE started at 15.5 levels.

Have forgotten the post nr in the HEF but check it out.

:cool:
De Batavier

12-15-04, 03:10 PM
"bgt would be perfect for this! Not only has he not been here recently, he can also probe the minds of the foundation members! He should be freed immeditely!" :P

in a drawn out, haunting voice: Free me...Free me.....

When we have the means we will free you. I wonder what will happen when someone cast dispel magic at Gurgetars hamsters? If only we could find such a mage

:cool:
bgt

12-15-04, 05:18 PM
Oké Sil has given xp for the rp the last few months. Everybody not named in the post at the Half-Elf foundation gains 1.2 levels. WE started at 15.5 levels.

Have forgotten the post nr in the HEF but check it out.

:cool:

Not too sure what you're saying here...did I level up?

The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)
turalisj

12-15-04, 05:20 PM
"bgt would be perfect for this! Not only has he not been here recently, he can also probe the minds of the foundation members! He should be freed immeditely!" :P

in a drawn out, haunting voice: Free me...Free me.....
*threatens bgt with a +5 illithid bane mindbraker bastard sword*
not a chance bucko
Orcy The Green Wonder

12-15-04, 05:27 PM
*threatens bgt with a +5 illithid bane mindbraker bastard sword*
not a chance bucko

Well... technically hes a hamster, so you would need a hamsterbane... yep...
bgt

12-15-04, 05:35 PM
Orcy, what have you done to turalisj!?!
turalisj

12-15-04, 06:01 PM
that was sirianth making the threat..... :D
and i just remembered, your a hamster bgt...... :D :P
bgt

12-16-04, 06:48 AM
*grumble*

The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)
De Batavier

12-16-04, 07:50 AM
Not too sure what you're saying here...did I level up?


(...)

Yes. You have 16.7 levels, more if you are named in the HEF thread.. :D
The Vorpal Tribble

12-16-04, 04:37 PM
Ok, I think I can say that Customer Service is a waste of time...

Reply to the Up the Walls:

Actually, you must end your turn on the floor. You cannot end your turn on the ceiling. Good Gaming!


Really, the power says 'any horizontal service'. I can perfectly understand if they say you 'fall off' once up there, but saying you can't go onto the roof at all? Why does the XPH say 'horizontal surface' if ONLY the floor is allowed?

:banghead:
Sssargoth

12-16-04, 05:29 PM
Vorpal, don't worry, cust. serv. has a bunch of trained monkeys that don't know what theyr talking about half the time...maby more than half the time...
hovnarr

12-17-04, 03:59 AM
I just got a reply from CustServ stating that [metapsionic] feats are (Su) while [metamagic] feats are not. I don't think logic applies that strictly in the realm of CustServ. It's all about temporary fixes that may or may not be contradictory - just don't mention the war and good gaming! That about sums up some of the replies I've gotten. There's been some good ones too, though.
Droga

12-17-04, 05:43 AM
The way I see it, if you end your action on the celing, you have to take a move action to get off of it the next round. Because it doesnt mean you've stopped, just that while you happen to be moving, the enemy acts. So as long as you don't try to stop and shoot at someone, you don't fall off the celing.
bgt

12-17-04, 06:45 AM
So as long as you don't try to stop and shoot at someone, you don't fall off the celing.
Unless you have Shot on the Run, I presume.

I just got a reply from CustServ stating that [metapsionic] feats are (Su) while [metamagic] feats are not.

Manifesting powers is a Psi-like ability(or in a transparent game, a spell-like ability). It makes sense that an effect that modifies a spell-like ability would be supernatural.
hovnarr

12-17-04, 07:03 AM
Manifesting powers is a Psi-like ability(or in a transparent game, a spell-like ability). It makes sense that an effect that modifies a spell-like ability would be supernatural.

Yes, I agree, it does. That's why I'm suprised that CustServ does not agree that a [metamagic] feat is a (Su) ability, but they DO agree that [metapsionic] is (Su). The two feat types should be the same type of ability IMO (and it is fitting if that type is Su).

The background is this: I asked them if [metapsionic] feats are also (Su) since [psionic] feats are. They said yes. So I said, then I take it [metamagic] are too and then you can't use Silent/Still spell while Shapechanged. Then they conviniently replied that [metamagic] are not (Su) and didn't go into which type of ability it was (I can only suppose (Ex) since it must be some type at least).
The Vorpal Tribble

12-17-04, 08:36 PM
And these people get payed to say this? :uh-huh:
bgt

12-18-04, 09:55 AM
Indeed they do. :)

Then again, maybe the are really locked in a closet without food, and these horrible answers are realy encoded "help us" messages.
NightScreamer20

12-20-04, 03:26 AM
Guys i need an opinion on this...

I was just wondering, how would you change the LA of an Illithid (or half-illithid for that matter) without the ability to use Psionics.

Maybe I should be most specific...

A Mind Flayer tadpole was implanted into the skull of an Orc during a battle in which the Orc eventually slayed the Illithid. However during the incubation of the tadpole inside the head of the Orc, the orc was captured by a Githzerai Rrakkma and placed into a chamber that negated the Tadpole's ability to ever come in contact with an Elder Brain. The Orc itself lived in captivity until the Tadpole progenerated further. Eventually of course this lead to the Orc's death and the spawning of a Half-Illithid, Half-Orc (using the Half-Orc creature from the PHB; +2 Str -2 Int/Cha ---- Using Half-Illithid from the FF +4 Int/Wis/Cha ---- Resulting in +2 Str +2 Int/Cha +4 Wis, anyhow I continue). They had succeeded, this hybrid, cut off from the Elder Brain, had developed absolutely no Psionic abilities. Even the normal mind blast wasn't able to be produced. Then they took it to the next step. Introducing the young hybrid into an Illithid society. Strangely enough this implantation was successful to some extent. The Githzerai hoped that it would result in breeding eventually and then the negation of the psionic abilities of future generations. However, their plan backfired. Being unable to develop powers like it's 'brothers' the hybrid was trained into combat. He became a deadly foe in melee, and was training Illithids in physical combat, more than their usual spell-wielding. The githzerai monks were in for a surprise when the next Rrakkma came to destroy the community. Never before had they seen Mind Flayers wield swords and bows as accurately as that, and the ones that did will never see again.

So, what do you believe his LA should be? was going with +2 but.. it's anyone's guess...
NightScreamer20

12-20-04, 01:49 PM
*pokes you all* Come on... up...
De Batavier

12-20-04, 02:03 PM
Wakes up from poking. :mymy:

Sorry. This subject is one i'm not gooed at.
Personaly i think the instant death/brain sucking ability makes any creature have at least +2 LA, add to that a total ability score adjustment that is positive, +3. But as i said, this is not my kind of subject.
NightScreamer20

12-20-04, 02:06 PM
Hmm maybe so. Thanks.

Maybe soemone else will wake up from poking...

*poke poke poke*
De Batavier

12-20-04, 02:42 PM
Manifest psionic sleep on self, after getting away from person that poked him awake ;)
bgt

12-20-04, 05:09 PM
grumble grumble poking grumble +3 grumble...
*sets fire to the poking stick, then returns to sleep
De Batavier

12-24-04, 11:30 AM
Seems everybody has been effected by "sleep".
:zzz:

Maybe i should help with the poking... :bump:
bgt

12-30-04, 11:37 AM
How was everyone's holidays? Wizards is probably loving me now, I got about $263 American in Magic cards, as well as Complete Arcane. I also got Hyperconcious, which was quite good.

Also, for anyone who has been under a rock for the past few days, the Arena is once again open. W00t!
Silmarien Aldalome

12-30-04, 11:55 PM
Hi there psions - just a quick post to ask/invite you to post to the Poll thread that I've just cut, this forum.

Your view is important.

regards
stav
Sssargoth

01-04-05, 02:32 AM
:bump: :mage: :bump: :mage: :bump: :mage: :bump: :mage: :bump: :mage: :bump: :mage:
Lady Rolindin

01-06-05, 08:52 PM
would be nice to check to one out.
bgt

01-08-05, 01:21 PM
Where is this poll, Sil? I can't seem to find it.
bgt

01-12-05, 05:19 PM
What happened to everyone? Is there nothing to discuss, to invent, to argue over?

The library:

[size=1]Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Neural Putty (http://boards1.wizards.com/showpost.php?p=5039066&postcount=700)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)
Lady Rolindin

01-15-05, 07:54 PM
my question is to the psonics guild, my charater triskar has limited psonice and would seek help to learn how to control these powers. he just has 3 of them. I'm still going over the list and ask what three are good for defence and defence. may be one attack.
turalisj

01-16-05, 01:03 PM
depends on what your discipline is. shaper, egoist, and nomad are all good for bith offense and defense. the rest are good at offense. but remember: the best defence is often an offence. :D
Lady Rolindin

01-16-05, 06:45 PM
he has wild talent, so I thought the other two could be from the list below;
narrow mind, psionic body,psionic talent,force of will, or mental resistance ( he won't have a reserve, just points)just 2 of these
Sypons

01-16-05, 08:12 PM
Still time to join up?
Sssargoth

01-17-05, 12:45 AM
he has wild talent, so I thought the other two could be from the list below;
narrow mind, psionic body,psionic talent,force of will, or mental resistance ( he won't have a reserve, just points)just 2 of these

Any number of power points is a reserve. If you are planning on taking more psionic feats in the future, then I suggest taking Psionic Body for the 2 extra HP for each psionic feat you have. Narrow Mind is only for regaining psionic focus, and unless you expend your psionic focus alot, I don't recomend taking it. Foce of Will and Mental Resistance arent even psionic, they are just useful against psionics, and you don't need to be psionic to take it. :P And Psionic Talent is only if you want more power points. I dont know exactly what you are looking for exactly, so I can't give you any sugestions, unfortunately.

Still time to join up?

We are always accepting new members. You just need to choose a title for here, and it's official.
Lady Rolindin

01-17-05, 11:33 PM
maybe just some suggestion on the psonice feats and since he'll only have 3 slots for now he will be just a limited psoinst, next level one more feat to bust the total ability of psonisic power till then some basics powers for a wild talent.
turalisj

01-17-05, 11:41 PM
heh, i am making a psion with only 11 strength.... :D weak little bugger. but good thing is he will have a ton o skill points! :P
Sypons

01-18-05, 12:30 AM
well in that case how about Astral Crafter
Sssargoth

01-18-05, 12:34 AM
maybe just some suggestion on the psonice feats and since he'll only have 3 slots for now he will be just a limited psoinst,...

Alright, not a problem. I'll get back to this in a minute.

...next level one more feat to bust the total ability of psonisic power till then some basics powers for a wild talent.

Wild Talent doesn't give psionic powers. The Hidden Talent feat on the other hand, does. Hidden Talent gives 2 PP and 1 first level psionic power that can be chosen from any psionic class list. If it's an attack power, the save DC is charisma based, just like a sorcerer, or wilder. In this case, I suggest Inertial Armor.

Now, the feats. I'm just going to give a list of the feats I get the most use out of. Psionic Body for the extra HP. Speed of Thought for an extra boost in speed, It's only an extra 10 Ft, but it comes in handy, and it's a prerequisite for a feat that I havent used in a while but have found very amusing. And depending on your combat style, Psionic Fist, Psionic Shot, or Psyonic Weapon, they each give an extra 2d6 to damage to their respective attack types.
Sssargoth

01-18-05, 12:38 AM
Here is the current member list.

1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
33)-The Dream Keeper Iuducium
34)-The Psycosis Gnome Garbel Willowwits
35)-The Flaming Blade MaverickWolf
36)-El’Diablo The Formless
37)-Temporal Shifter Malkaf
38)-Bacris The Stadard Action Divination
39)-hovnarr the An*l Retentive
40)-Astral Crafter Sypons
De Batavier

01-18-05, 06:49 AM
maybe just some suggestion on the psonice feats and since he'll only have 3 slots for now he will be just a limited psoinst, next level one more feat to bust the total ability of psonisic power till then some basics powers for a wild talent.

Which version psionics are you using?
Though never played with it, it's sounding if your using the 2nd edition wild talent thingy.

In the current version 3.5. Wild talent gives 2 power points.

If you are indeed using 2nd ed or at least not 3.5, may i recommend the SRD (http://www.wizards.com/default.asp?x=d20/article/srd35) which contains the 3.5 ruleset and includes Psionics. If you want the book, you'll need the expanded psionics handbook (which is 3.5).


I suggest the following powers:
energy ray or crystal shard as attack power.
inertial armor as defensive power
Entangling ectoplasm, because i think it's cool :cool:

Feats:
Personaly i like the psicrystal, so psicrystal affinity.


Edit: Or did you mean you RolePlay it as a Wild Talent?
Lady Rolindin

01-18-05, 06:43 PM
My charater just has the 3 psonics feats and I don't have the 3.5 new biik but the down load from the wotc site on psonics new books with the feats.
it did help to read some of the other posts. he will need traning if on the next level he takes a psonics feat, instead of a wizard feat.
Sypons

01-19-05, 09:35 PM
Recently while trawling the net I found a document by Kenneth S. Hood on psionics. It is obviously intended for d20 Modern but is quite eaisly adaptable for DnD. I will endevour to put a link up as soon as possible.
PsionicRanger

01-28-05, 10:17 AM
I would very much like to be a part of this fine guild. This is my request for membership. I can and will abide by all guild rules. I'm hardcore psionics all the way! Anything I can do to make this guild better, I will.
Psionic Brick Thrower

02-07-05, 02:47 PM
I am just going to ditto the previous poster, and say that the XPH is my 3.5 core rule IV. My last party's wizard and I got in a tussel over whether magic or Psionics was better, Now he thinks like me Cough.... Cough.... Mind Seed.... Cough.... Cough....
bgt

02-07-05, 08:10 PM
The library:

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Rejuvenating Trance [Psionic]
Prerequisite: Psionic Meditation
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Neural Putty (http://boards1.wizards.com/showpost.php?p=5039066&postcount=700)
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)


Hello everyone! New page, new posting of the library.

The foundation's been quiet recently, so to start things up again, why don't we tell any odd stories we have about about psionics? I'll start.

Way back when the Mind's Eye was showing off its shiny new prestige class, the crystal master, me and my freinds were starting our first game of D&D. Looking for a class to be and not having any idea what a "prestige class" or "psionics" were, I found the crystal master. From the crystal master and the other prestige classes on the Mind's Eye, I came up with my own system for psionics. I drew up a charachter sheet for a 1st level human crystal master. No base class, just crystal master. I has 10 PP, and the following powers: Telepathy, Telekinesis, Time, and Damage. Each power did something different depending on how many power points you spent on it, and you couldn't spend more power points than your manifester level on a single power. My DM aproved of the system, and I made it all the way up to a 10 crystal master/5 archpsion. Then I got the psionics handbook and laughed at how off I was with psionics. Then I got the Expanded Psionics Handbook and was amazed at how close I was with augmentation.

And that's my story. :)
De Batavier

02-09-05, 01:00 PM
Yes the foundation is slowing down bgt. So i'll share a story too.


I have one psionic character. He is made as a reserve character to my present character. He's created under 3.0 rules, an elf savant. So i had a penalty to my primary score, constitution. ME and my DM were writing back and forth to create some background. He does the same with the other players backup characters. Then 3.5 came out. He allowed some changes in attributes. So my Elf savant has now a decent (15) ability score to start with.
Still i had to keep some powers, missive for one, for role playing reasons. Which is however compensated with the fact he could take Hidden Talent as a feat.

:cool:
valhiem

02-14-05, 11:45 AM
ahhh finally i have finished reading all the posts. now i can finaaly post being caught up.

I love this foundation and would verymuch like to join
and may i have the title Mind over monk
valhiem

02-17-05, 11:33 AM
what happened to this forum? it seemed to die after christmas

A lone robed figure enters the crystal castle "hello" he says as the only sound he hears is the echo of his own voice and his footsteps "is anybody here?" Remove the hood from his head to get a better look around the castle he begins his search for any signs of life *manifests Sensitivity to Psychic Impressions
Sssargoth

02-17-05, 11:48 AM
what happened to this forum? it seemed to die after christmas

you noticed that too. Its nothing new, we slow down at random intervals

*manifests Sensitivity to Psychic Impressions

You are overwhelmed as the very walls of the entire castle resonate with psionic energy.
valhiem

02-17-05, 01:03 PM
where can i find info on how to convert 2nd ed psionics to 3(.5) ed?
Dyne

02-17-05, 07:34 PM
I don't know, but you can find all the 3.5 psionic rules in the SRD (http://www.wizards.com/default.asp?x=d20/article/srd35).

Hey guys, I've decided to take up psionics. So far, it all looks very interesting. I hope I'll be able to make a psionic character for this foundation in the IFWG, but it's looking doubtful at this point that I'll be allowed that many characters.

Anyway, I'll just be here from time to time, looking for pointers on psionics.
valhiem

02-22-05, 08:52 PM
*manifests animate object* suddenly a bunch of sticks get together to form STICKMAN, and he proceeds to whistle ragtime
:bump:
hee hee
Dyne

02-22-05, 10:43 PM
Man, I really know how to kill a thread....
Coran

03-11-05, 10:00 PM
dead.. Dead.. dead...

Weeps at the emptyness :(
turalisj

03-11-05, 10:48 PM
*activates his mindblade and puts it into a slot floating in the air*
*a large castle appears for a second, and then dissapears*
*dissapears along with the castle*
the psionics foundation has been reponed. psions, soulknives, wilders, and psychich warriors welcome! :D
Dyne

03-11-05, 10:58 PM
I'm an Egoist. I was also contemplating making a Wilder/Pyrokineticist. :plotting:
Coran

03-12-05, 01:53 PM
Fire :mage:
turalisj

03-12-05, 02:42 PM
yeah, and i am a soulknife. now where the f*ck is sssargoth? or do i have to go get some gold from his lair? :D
Dyne

03-12-05, 07:57 PM
So many dragons with psionic powers. They should just make a psionic dragon.
turalisj

03-12-05, 07:59 PM
So many dragons with psionic powers. They should just make a psionic dragon.
lol. sssargoth is supposadly the leader of the psionics foundation. but i challenge his authority! :D
Sssargoth

03-12-05, 08:27 PM
yeah, and i am a soulknife. now where the f*ck is sssargoth? or do i have to go get some gold from his lair? :D

If you do, I will kill you and strip your lair.

So many dragons with psionic powers. They should just make a psionic dragon.

The gem dragons in the MM2 are psionic.
Sypons

03-13-05, 12:12 AM
Yay, back in bussiness
PsionicRanger

03-13-05, 02:52 PM
I am currently playing a Psi Warrior, and I have to say that he Rocks! I have heard say on the message boards that Psychic Warriors suck or that they're not as good as a fighter, etc. But I have not had the problem that others have I guess because my Psychic Warrior is awesome. Psionic Body feat allows him as many HP as a Fighter, the powers and feats let him do just as much if not more damage than a fighter and the powers supplement the mid-range BAB progression. He's kickin' butt and takin' names.
turalisj

03-13-05, 03:55 PM
well, what shall we do for the guild wars? and what kind of organization should we have? some of us are in the smae guilds, so i'd suggest being allied with them.
Dyne

03-13-05, 04:16 PM
Unless I can get special GM permission, I'm not sure that I'll be able to make a Psionic character. :weep:

If I can, though, he's gonna be an Elan Egoist with a Half-Giant Psychic Warrior cohort, who has an Elan Nomad (with a few Shaper and Seer powers) as a cohort. Not sure what I'd do with all the followers, since it doesn't really fit my concept (a band of psychics who travel the planes and across the world).
turalisj

03-13-05, 06:39 PM
Unless I can get special GM permission, I'm not sure that I'll be able to make a Psionic character. :weep:

If I can, though, he's gonna be an Elan Egoist with a Half-Giant Psychic Warrior cohort, who has an Elan Nomad (with a few Shaper and Seer powers) as a cohort. Not sure what I'd do with all the followers, since it doesn't really fit my concept (a band of psychics who travel the planes and across the world).
lol, i might make a elf kineticist/elocater with a psychich warrior/war mind cohort the rest of the cohort strategem will be a mix between multi-psion/sorc and pure sorc and pure psion. :D elocater's are awsome.
NightScreamer20

03-13-05, 10:51 PM
Unless I can get special GM permission, I'm not sure that I'll be able to make a Psionic character. :weep:

If I can, though, he's gonna be an Elan Egoist with a Half-Giant Psychic Warrior cohort, who has an Elan Nomad (with a few Shaper and Seer powers) as a cohort. Not sure what I'd do with all the followers, since it doesn't really fit my concept (a band of psychics who travel the planes and across the world).
I though it listed in the DMG that a Cohort cannot have a Cohort of his own?
Dyne

03-13-05, 11:20 PM
I've never come across that. Could you provide a pg #?
Lady Rolindin

03-14-05, 10:41 PM
first i would like to say i like this guild, can the guild master send a current list of all members who are going to be in the game to the character thead. Orcy has asked that all magicl guild items be out on the first box of every guild thread that has been (approved) by the gm's, so the dm and gms can look them over if the need arises.
the character list can be linked to the first page too, so you have a current list of members and their stats for the dms and gms. and your own people could look over your characters stats, if something changes then write it down on the bottom of ypour box your character is in and contact demonfey to have him make the changes on the charcter guild list. Or you can link the character to the character guild box and the changes will be automatic when you make the changes.
were trying to set up for when this does start. thank you .

this is a first step, and a guild character list of all character who are going to play in the game is what is needed.
turalisj

03-14-05, 11:39 PM
I though it listed in the DMG that a Cohort cannot have a Cohort of his own?
nope, never said that in the dmg.
Coran

03-15-05, 06:47 PM
It Should...
Elocators Rock!
The Vorpal Tribble

03-16-05, 02:56 AM
Heyas, I've been away from here for a time, but I return!

I bring a new PrC that I'd love to have balanced out:
The Ever Rising (http://boards1.wizards.com/showthread.php?p=5685240#post5685240)

As well as more psionic beasts:
Disciple of M'tu (http://boards1.wizards.com/showpost.php?p=5508128&postcount=37)
Dream Guard (http://boards1.wizards.com/showpost.php?p=5413667&postcount=19)
Gilga (http://boards1.wizards.com/showthread.php?t=392865)
Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
T'gelli (http://boards1.wizards.com/showthread.php?p=5647399#post5647399)

And even a Psionic deity!
M'tu (http://boards1.wizards.com/showthread.php?p=5519776#post5519776)
Coran

03-17-05, 02:41 PM
I Like it.. Or at least the idea behind it :)
valhiem

03-18-05, 06:13 PM
can we get and updated list of the members
:bump:
Sssargoth

03-18-05, 10:08 PM
can we get and updated list of the members

sure

1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
33)-The Dream Keeper Iuducium
34)-The Psycosis Gnome Garbel Willowwits
35)-The Flaming Blade MaverickWolf
35)-El’Diablo The Formless
36)-Temporal Shifter Malkaf
37)-Bacris The Stadard Action Divination
38)-hovnarr the An*l Retentive
39)-Astral Crafter Sypons
40)-Mind over monk valhiem
41)-PsionicRanger
Dyne

03-18-05, 11:56 PM
I guess I'm not considered a member then? Fine, I see how it is....
Sssargoth

03-18-05, 11:59 PM
I guess I'm not considered a member then? Fine, I see how it is....

Oh, sorry 'bout that, D. Unless I see a formal request, I just assume you arent requesting membership.
PsionicRanger

03-22-05, 09:04 AM
This is a formal request for membership. I made one some time ago, but never was responded to. This is it again.
De Batavier

03-22-05, 09:12 AM
Welcome.

I know Sssargoth will put you on the members list as soon as possible. Sorry nobody responded the first time, but things can slip through the cracks here. Sometimes there is a page change etc etc.

Most members have choosen a title. So if you want one, post it.
The Vorpal Tribble

03-22-05, 04:10 PM
Have some new psionic feats for your gents :D

---

Focused Haul [Psionic]
You are able to keep the perfect muscle arrangement while carting heavy loads, spreading the weight evenly across your form.
Prerequisite: Str 14, Endurance
Benefit: As long as you are psionically focused you add 20 pounds to your carrying capacity for light, medium and heavy loads.

Perfection of Motion [Psionic]
Your movements are completely poised and strictly controlled.
Prerequisite: Dex 14, Balance 5 ranks
Benefit: As long as you are psionically focused and not wearing medium or heavy armor, you gain a +10 bonus on your balance checks.

Rejuvenating Trance [Psionic]
You exchange sleep for meditation.
Prerequisite: Mind Over body, Psionic Body
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.
De Batavier

03-23-05, 05:16 AM
Cool feats.

:cool:
bgt

03-29-05, 11:37 AM
That's some nice stuff. I'll put it in the library soon as I can get on a computer at home. Oddly, the school computers firewall any pages that have the library on them.
turalisj

03-29-05, 12:11 PM
i like the rejuvanating trance feat.
Sssargoth

04-03-05, 07:13 PM
casts Animate Thread (http://boards1.wizards.com/showpost.php?p=4778771&postcount=287)
Frostbite_Ravenheart

04-03-05, 08:06 PM
casts Animate Thread (http://boards1.wizards.com/showpost.php?p=4778771&postcount=287)

*Dispell Magic*
By order of The Thir-keen Psionic Ranger no magic is to be used in the guildhalls of the psion. Please, if you must attempt to reinvigorate a thread, use psionic magic or a non-psionic :bump:.

I have spoken,
-Frosty ;)
Sssargoth

04-03-05, 08:19 PM
*Dispell Magic*
By order of The Thir-keen Psionic Ranger no magic is to be used in the guildhalls of the psion. Please, if you must attempt to reinvigorate a thread, use psionic magic or a non-psionic :bump:.

I have spoken,
-Frosty ;)

Ah, but you have forgotten that I am a dragon as well as the threadkeeper, and therefore am not bound by the petty rules of a thri-kreen. :D
Master_of_Flames

04-03-05, 08:24 PM
what about that of a pyro?
*sees a torch*
must...burn...must....destroy......
Sssargoth

04-03-05, 08:37 PM
what about that of a pyro?
*sees a torch*
must...burn...must....destroy......

doesnt bother me, im a red dragon, which means fire immunity. ;)
Frostbite_Ravenheart

04-03-05, 08:40 PM
Ah, but you have forgotten that I am a dragon as well as the threadkeeper, and therefore am not bound by the petty rules of a thri-kreen. :D

Ha! Dragon is just a beast with claws and a few tricks. He spends no time and dedication to the hunt. I happen to have somewhat of an intimate and personal knowledge of dragons...

Anyways...just add me to ye list. I'm planning on helping this foundation out with my thri-keen if the forestdwellers doesn't survive.

-Frosty
turalisj

04-03-05, 08:40 PM
lol.
*activates mindblade*
whats better than creating a 6-foot long sword of pure psionic energy from your mind? and the fact that it's free
Frostbite_Ravenheart

04-03-05, 08:52 PM
lol.
*activates mindblade*
whats better than creating a 6-foot long sword of pure psionic energy from your mind? and the fact that it's free

Four six-foot longswords, highly enchanted with pure psionic power, in the hands of a seven foot tall angry insect with four arms and jaws coated with enough posion to knock an elephant out...tis all.

;)
-Frosty
Sssargoth

04-03-05, 08:55 PM
Anyways...just add me to ye list. I'm planning on helping this foundation out with my thri-keen if the forestdwellers doesn't survive.

Cool, we could use more active members because there arent many of us left. You need a title here, just like at the CoA.

Here is the current member list, which includes both active and inactive members.

1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DmsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
33)-The Dream Keeper Iuducium
34)-The Psycosis Gnome Garbel Willowwits
35)-The Flaming Blade MaverickWolf
36)-El’Diablo The Formless
37)-Temporal Shifter Malkaf
38)-Bacris The Stadard Action Divination
39)-hovnarr the An*l Retentive
40)-Astral Crafter Sypons
41)-Mind over monk valhiem
42)-The sky-pirate PsionicRanger
43)-Thri-kreen psionic hunter Frostbite_Ravenheart
44)-The Eternal Master of Energy zavin
Frostbite_Ravenheart

04-03-05, 09:00 PM
Forgive me, but I believe I subtly attempted to give you my title with my short introduction here.

Thri-Kreen Psionic Ranger

Enjoy
-Frosty
Silmarien Aldalome

04-03-05, 09:14 PM
Long live the Psionics Foundation.

'ou may note that 'ere is an announcement at MetaThread -

Tip of the Day:

For a long Foundation life - post a controversial power.

e.g.

Trans-Planar Ectoplasmic Manifestation

Level: 9

This power releases a surge of psionic energy, that may target more than one plane in one manifestation. The power is a highly charged surge of iridescent ectoplasm, that transcends the Prime Material Plane, reaching into 1 extra plane per 3 psion levels above 17th level.

The damage to target is 1d6/Psion level (Fort Save halves).

sorry about rushing the formatting.

Also - Sssargoth - we are revisting the transparency-nontransparency debate in GM-land.

Do you have any thoughts you'd like to post on the subject?

regards
stav
Sssargoth

04-03-05, 09:26 PM
Trans-Planar Ectoplasmic Manifestation

Level: 9

This power releases a surge of psionic energy, that may target more than one plane in one manifestation. The power is a highly charged surge of iridescent ectoplasm, that transcends the Prime Material Plane, reaching into 1 extra plane per 3 psion levels above 17th level.

The damage to target is 1d6/Psion level (Fort Save halves).

Its a massively powerful multi-planar magic missile, sweet. :mage:

Also - Sssargoth - we are revisting the transparency-nontransparency debate in GM-land.

Do you have any thoughts you'd like to post on the subject?

First, I have to say this. YAY!!!!!!!!!!!!
Second, Psionics should be an unusual, alien power that magic users don't know how to defend against due to its sudden appearance in races other than the reclusive Illithids, of which they have little experience with anyway.
Dyne

04-03-05, 10:51 PM
Actually, magic-users do know how to defend against Psionics. This explains all the anti-psionic feats and magic.
PsionicRanger

04-04-05, 09:10 AM
I'd like my title to not be thri-kreen, because my psionic ranger was an elf...so that ain't gonna work for me... I would like to be known as something like "The Sky-Pirate" It works for me or something like that...thanks
Dyne

04-04-05, 07:51 PM
Pirate? Did you say pirate? You wouldn't happen to be participating in the IFG2, would you? Because I have a pirate character that could use a few extra crew members. He's not a psionic character, though.
Master_of_Flames

04-04-05, 07:54 PM
must...burn...everything....fire....powe r.....more fire......more power......
:D
Sssargoth

04-04-05, 08:00 PM
must...burn...everything....fire....powe r.....more fire......more power......
:D

No, no, no. You got the wrong smiley. This is what you need. ---> :mage:
Master_of_Flames

04-04-05, 08:23 PM
*grumbles something about hating spellcasters*
Dyne

04-04-05, 08:33 PM
*grumbles something about hating spellcasters*

What?! You dissin' the spellcasters? Don't make me get my posse now.
Frostbite_Ravenheart

04-04-05, 09:37 PM
I'd like my title to not be thri-kreen, because my psionic ranger was an elf...so that ain't gonna work for me... I would like to be known as something like "The Sky-Pirate" It works for me or something like that...thanks

I regret to inform you that you are mistaken. Your title is not Thri-kreen Psionic Ranger, mine is. I never noticed a "psionic ranger" and I did not just add my race in with your title.

In fairness, I request that my title be changed to Thri-Kreen Psionic Hunter if you would sssasy.
-Frosty
turalisj

04-05-05, 07:14 AM
*walks into hisss room and puts a sssign up by the door sssaying "disturb, and find your body partsss rearranged." then goesss to sssleep*
*insert yuan-ti smily here*
PsionicRanger

04-05-05, 12:10 PM
Oh, okay...thanks for the heads up and clarification! Much appreciated!
bgt

04-05-05, 03:53 PM
<Body part rearangement? That sounds like a graft. I could use some instruction in the art of grafts.>
*knocks on door*
<I would like to inquire about the sign you have on your door!>

The library:

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Focused Haul [Psionic]
You are able to keep the perfect muscle arrangement while carting heavy loads, spreading the weight evenly across your form.
Prerequisite: Str 14, Endurance
Benefit: As long as you are psionically focused you add 20 pounds to your carrying capacity for light, medium and heavy loads.

[Perfection of Motion [Psionic]
Your movements are completely poised and strictly controlled.
Prerequisite: Dex 14, Balance 5 ranks
Benefit: As long as you are psionically focused and not wearing medium or heavy armor, you gain a +10 bonus on your balance checks.

Rejuvenating Trance [Psionic]
You exchange sleep for meditation.
Prerequisite: Mind Over body, Psionic Body
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.


Other Stuff in the Library

Items:
Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)

Classes:
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Ever Rising (http://boards1.wizards.com/showthread.php?p=5685240#post5685240)

Artifacts:
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)

Critters:
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Neural Putty (http://boards1.wizards.com/showpost.php?p=5039066&postcount=700)
Disciple of M'tu (http://boards1.wizards.com/showpost.php?p=5508128&postcount=37)
Dream Guard (http://boards1.wizards.com/showpost.php?p=5413667&postcount=19)
Gilga (http://boards1.wizards.com/showthread.php?t=392865)
Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
T'gelli (http://boards1.wizards.com/showthread.php?p=5647399#post5647399)

Gods:
M'tu (http://boards1.wizards.com/showthread.php?p=5519776#post5519776)[/QUOTE]

Yet more psionic goodness:
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)
Coran

04-05-05, 10:10 PM
Wow kicked back to life..

Greetings and welcome... Though this is a bit late. If you have any simple tasks that need accomplished you gan give it to one of my minions.
Sssargoth

04-06-05, 02:59 AM
I have created a new power that needs comment. The link is right here...no, maby here?...Not there. where did I put that link? Ah, here it is, Storm Cloud. (http://boards1.wizards.com/showthread.php?p=5874789#post5874789)
Sssargoth

04-21-05, 12:09 AM
:bump:
De Batavier

05-05-05, 07:14 AM
Made these in reaction to posts at the psionic boards:

Keep the stone alive
preq: encode stone, psycraft 5
Ben: With this feat a power from a powerstone can be manifested without flushing it from the powerstone. To manifest the power the manifester pays all cost +2 extra pp (to save the power from flushing). Normal powerstones usage rules must still be followed

Crystal linked construct
preq: psicrystal, astral construct power
Ben: With this feat a manifester can imbed his psycristal in an astral construct he creates. The constructs duration will become untill dismissed or when it is destroyed. As long as this construct excist the manifester can't create an other astral construct


:thinks:
bgt

05-05-05, 02:52 PM
Cool.
zavin

05-25-05, 10:20 PM
Hey, Can I join?
Sssargoth

05-26-05, 02:23 AM
Your on the list. Now you just need a title.
zavin

05-26-05, 12:05 PM
Hmmm...How about The Eternal Master of Energy
zavin

05-29-05, 03:01 PM
Anyone still alive?
De Batavier

05-29-05, 03:41 PM
Yep i'm alive. Don't know if the Foundation is. Seems everybody still suffers from that fatal psionic sleep attack ;)

But maybe traffic here will pick up. I hope so.

:cool:
turalisj

05-29-05, 11:55 PM
i'm still here, just busy with finals coming up and getting swamped at work. :embarrass
anyways, mybe we should set up a council, one member for each class. (except psion, who gets one member per branch of the class.
zavin

06-01-05, 12:21 PM
that sounds good to me. b but i just joined so i dont know how much weight my opinion has.
Dyne

06-01-05, 02:03 PM
I'm still around. Maiku the Elan Egoist is willing to offer what aid he can.
bgt

06-01-05, 02:56 PM
<I agree with the elan.>

It's nice to see the foundation alive again.
zavin

06-03-05, 12:14 PM
yes it is, characters are 15th level correct?
Sssargoth

06-03-05, 12:30 PM
yes it is, characters are 15th level correct?

yup, you can have three 15th level charicters and three 10th level charicters, but they cant be associated with the same foundations.
bgt

06-03-05, 04:41 PM
Just put up a psionic prestige class. It has full manifesting. Go check it out. The Ectoplasmic Harvester (http://boards1.wizards.com/showthread.php?p=6348922#post6348922). Why are you still reding this? Go check it out!
Arshes

06-05-05, 12:22 AM
yup, you can have three 15th level charicters and three 10th level charicters, but they cant be associated with the same foundations.
well, one post and i have all i need to make a set of characters, a psion, a true necromancer, and a scout..... thank you, sssargoth :D
oh, and here's my psions intro:
Rocks start to swirl around into a tornado, some of them crashing into a fine dust and forming a sandstorm of sorts. When the dust clears, an elf can be seen where the rocks would have been, a topaz psicrystal at his side. Hmph, this is the great psionics foundation I have heard about? It appears to be nothing more than a hobbling of fols who can barely control their abilities
bgt

06-05-05, 11:17 AM
Welcome to the foundation, Arshes. That is, if you want to join this "hobbling of fools".

The library:

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Storm Cloud. (http://boards1.wizards.com/showthread.php?p=5874789#post5874789)

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Focused Haul [Psionic]
You are able to keep the perfect muscle arrangement while carting heavy loads, spreading the weight evenly across your form.
Prerequisite: Str 14, Endurance
Benefit: As long as you are psionically focused you add 20 pounds to your carrying capacity for light, medium and heavy loads.

[Perfection of Motion [Psionic]
Your movements are completely poised and strictly controlled.
Prerequisite: Dex 14, Balance 5 ranks
Benefit: As long as you are psionically focused and not wearing medium or heavy armor, you gain a +10 bonus on your balance checks.

Rejuvenating Trance [Psionic]
You exchange sleep for meditation.
Prerequisite: Mind Over body, Psionic Body
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.

Keep the stone alive
preq: encode stone, psycraft 5
Ben: With this feat a power from a powerstone can be manifested without flushing it from the powerstone. To manifest the power the manifester pays all cost +2 extra pp (to save the power from flushing). Normal powerstones usage rules must still be followed

Crystal linked construct
preq: psicrystal, astral construct power
Ben: With this feat a manifester can imbed his psycristal in an astral construct he creates. The constructs duration will become untill dismissed or when it is destroyed. As long as this construct excist the manifester can't create an other astral construct

Other Stuff in the Library

Items:
Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)

Classes:
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Ever Rising (http://boards1.wizards.com/showthread.php?p=5685240#post5685240)
The Ectoplasmic Harvester (http://boards1.wizards.com/showthread.php?p=6348922#post6348922)

Artifacts:
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)

Critters:
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)-Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Neural Putty (http://boards1.wizards.com/showpost.php?p=5039066&postcount=700)
Disciple of M'tu (http://boards1.wizards.com/showpost.php?p=5508128&postcount=37)
Dream Guard (http://boards1.wizards.com/showpost.php?p=5413667&postcount=19)
Gilga (http://boards1.wizards.com/showthread.php?t=392865)
Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
T'gelli (http://boards1.wizards.com/showthread.php?p=5647399#post5647399)

Gods:
M'tu (http://boards1.wizards.com/showthread.php?p=5519776#post5519776)[/QUOTE]

Yet more psionic goodness:
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)
Arshes

06-05-05, 10:52 PM
here's something of my own creation that i need feedback on. Pour out the Power (http://boards1.wizards.com/showthread.php?t=442151)
thasis

06-05-05, 11:09 PM
Thasis the Neutrul enters the chambers of the Psions. "Hello friends. I am back. Back to recover my place within the psionics guild. I am also back for the upcoming war. I think it could prove intressting. I would like to rest my alliegence hear for there is no where else I can find that isn't somewhat alignment controlled"
DracoRuler

06-10-05, 06:51 PM
I heard mention of a Psionic council, and anyways, I'm all for it.

DR
turalisj

06-10-05, 09:55 PM
Thasis the Neutrul enters the chambers of the Psions. "Hello friends. I am back. Back to recover my place within the psionics guild. I am also back for the upcoming war. I think it could prove intressting. I would like to rest my alliegence hear for there is no where else I can find that isn't somewhat alignment controlled"
Thats good to hear thasis the neutral. Turalisj appeared from one of the pilars, throwing his mind balde up in the air and rematerializing it. The war is aproaching, search the chambers of this hall, you will hear the minds of soldiers preparing themselves, preparing to fight to the death, preparing to fight for thier guild, and preparing to fight for the spoils of war.

yeah, the council is my idea, one member for each class. and seeing how i am the only soulknife...... :D
DolArrah

06-25-05, 09:44 AM
I, Dol Arrah, would like to join with you.
DolArrah

06-25-05, 10:46 AM
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

This doesn't last very long at all. You have to pay very often. I would suggest making it a standard action and lasting 1 min/level.

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

I would say make this be a level 2 power, but deal 4d6 damage, because, well, how often do you have an ilithaad eating your brain? It isn't worth it unless you are often attackred by brain sucking monsters.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Why does it have two augments? I like it, other than that. It is really really good.

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.

What does this do?
bgt

06-26-05, 02:39 PM
What does this do?

You manifest a power that has a single target, though the power doesn't take effect when you manifest it. Rather, it is kept until something tries to mess around with your brain, like a hungry illithid, at which point the power takes affect on that creature with an increased save DC.
thasis

06-26-05, 10:26 PM
I'm glad this guild is becoming more prospereous. We need activity.

Thasis the Neutrul looks around. "More members. We are going to need them if the war comes down to us fighting. I of course am not for fighting... unless there is something in there that benifits me"
turalisj

06-26-05, 10:48 PM
we realy need an upadted members list....
Sssargoth

06-26-05, 11:02 PM
The OP has the full member list. I guess it could use a trim tho...
The Vorpal Tribble

07-03-05, 12:04 PM
Heyas all, know I haven't been around as much. Been moving and such.

Here is a list of my all my Psionic Beasts I've made to date:
Brine Treader (http://boards1.wizards.com/showthread.php?p=5917842#post5917842)
Disciple of M'tu (http://boards1.wizards.com/showpost.php?p=5508128&postcount=37)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)
Dream Guard (http://boards1.wizards.com/showpost.php?p=5413667&postcount=19)
Duskwing Swarm (http://boards1.wizards.com/showpost.php?p=5735300&postcount=99)
Fevercramp Flies (http://boards1.wizards.com/showthread.php?t=455064)
Gilga (http://boards1.wizards.com/showthread.php?t=392865)
Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
J'marlik (http://boards1.wizards.com/showthread.php?t=405743)
Karibbi (http://boards1.wizards.com/showthread.php?t=431718)
Man Who Wasn't There (http://boards1.wizards.com/showthread.php?t=396111)
Padaelias (http://boards1.wizards.com/showthread.php?t=455061)
Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Torrga and Torrgan Starets (http://boards1.wizards.com/showthread.php?t=413261)
T't't (http://boards1.wizards.com/showthread.php?t=455052)
Woman In Black (http://boards1.wizards.com/showthread.php?t=412220)
Shandrakor

07-14-05, 07:09 PM
A middle-aged, scholarly-looking Blue manifests where the Great Library once stood.

Hello my friends! I regret my rather prolonged absence -- I was in pursuit of a rumored unique Slumbering Heart, one of near-epic power. It is now secreted within my citadel on a Genesis plane; I'll be happy to share it's power with members of the guild. What's this about a war I hear?
HauntedHeaven7

07-16-05, 01:42 AM
*raises hand slowly* can i get in guys? im a suppressed psionics buff, who hasent been allowed to use his psionics book in the year hes had it =(. its been so sad to sit there and read and look at what i can do, but they refuse to get it into their head that im not broken T_T. *cries*

im an innocent storyline freak who isnt very much of a tweaker, i play chars for their Rping potential, not for their combat ability primarily. That comes second, i draw so much more enjoyment out of RP.

anyways....<_<
bgt

07-16-05, 08:31 AM
*raises hand slowly* can i get in guys? im a suppressed psionics buff, who hasent been allowed to use his psionics book in the year hes had it =(. its been so sad to sit there and read and look at what i can do, but they refuse to get it into their head that im not broken T_T. *cries*

Sure, anyone that wants in can join. Terrible shame your group still distrusts psionics, despite all the evidence that they are safe. Vorpal Tribble's got a link in his sig to an essay debunking "psionics is broken" myths. You might want to show this to your group, if you have not already.

Just a nifty little fact: It has been decreed that whenever a thread stating that "psionics is broken" is posted, God kills a kitten. To remind the offending poster of the innocent kitten whose life was cut tragiclly short, we respond to those posts with MRAOW *kaboom*.
HauntedHeaven7

07-16-05, 12:37 PM
i showed them the post and they said this.

"the post is ********, its arguments are repetative and cant hold itself against the arguments i throw at it".

all my dm did was compare 1 shot damage vs. arcane magic, since i already know he hates divine magic...and prepared...*sighs*

they just wont listen, their main gripe is also that since spell failure applys to armor, why dosent power failure? i read pag e 54-55 in the EPH and about power failure it simply taked about maintaining your concentration vs. adverse effects. i know he wont listen to that argument.
turalisj

07-16-05, 05:37 PM
i showed them the post and they said this.

"the post is ********, its arguments are repetative and cant hold itself against the arguments i throw at it".

all my dm did was compare 1 shot damage vs. arcane magic, since i already know he hates divine magic...and prepared...*sighs*

they just wont listen, their main gripe is also that since spell failure applys to armor, why dosent power failure? i read pag e 54-55 in the EPH and about power failure it simply taked about maintaining your concentration vs. adverse effects. i know he wont listen to that argument.
that's because powers don't rely on somatic components. many spells do. you should show him the many sources for spells, then show him the limited rescources for psionics. then show him the limited list of other powers psions get. psions are good for maybe 2 battles, then they need to wait a while.
HauntedHeaven7

07-16-05, 05:52 PM
the trouble is all we ever do is 1 fight per rest. with 1 fight ofcourse i can come out strong <_<. im having alot of trouble fighting for being able to do psionics, but all he does is compare 1 shot damage. Wizard and Sorcs have such diversity, unknown to any psionic. psionics are REQUIRED to specialize, its part of the psion class <_<
Sssargoth

07-16-05, 06:12 PM
No wonder he doesnt allow psionics. With that knowledge, you could go nova every combat.

btw, since you are joining the foundation, it is reccomended that you choose a title for your self.



1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DMsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
33)-The Dream Keeper Iuducium
34)-The Psycosis Gnome Garbel Willowwits
35)-The Flaming Blade MaverickWolf
36)-El’Diablo The Formless
37)-Temporal Shifter Malkaf
38)-Bacris The Stadard Action Divination
39)-hovnarr the An*l Retentive
40)-Astral Crafter Sypons
41)-Mind over monk valhiem
42)-The sky-pirate PsionicRanger
43)-Thri-kreen psionic hunter Frostbite_Ravenheart
44)-The Eternal Master of Energy zavin
45)-Disciple of the Mind's Voyage HauntedHeaven7
46)-The Astral Wayfarer DisposableHero_
Shandrakor

07-16-05, 06:31 PM
Lol. Yup, if I ran one combat/rest, I'd feel that Psionics were overpowered too. Not as much as Twinned Empowered Maximized Split Enervating Rays, or Fell Draining Toothed Tentacles, but giving Psions the ability to go NOVA every battle is...well, it's just silly. The game is NOT designed around that, & any class that is balanced in part by having to conserve for the next battle will come off as powerful in such a situation.

Since your DM isn't running the game in the way it's meant to be played, I suggest that you head down to your FLGS & ask the owner if it would be allright for you to post an ad on the back door of the shop, the bulletin board, or wherever they keep that sort of thing. There's one I kept on the back door of my FLGS asking anyone interested in Psionics, especially the Mind's Eye material to give me a call. That's where my Tuesday-Thursady group came from. I'm primarily a DM; & take it from me, Psionics is far more balanced than Arcanists.

Arcanists have Verbal & Somatic components, which is why they have ASF. Clerics only have Verbal & 'brandishing their holy symbol in a threatening manner', which is why the don't have a spell-failure chance. Psionics has neither verbal or somatic components, meaning there's no reason Psions shouldn't walk around in Full Plate. If you'll give me an example of a combat you've done recently, & perhaps the damage/round your DM expects from Psionics, I'll blow that out of the water with an Arcanist, a Divinist, or your choice of spellcaster.
HauntedHeaven7

07-16-05, 07:15 PM
Hrm title title title...

Disciple of the Mind's Voyage

and for damage per round let me get the argument we had last night (i love trillian for chat logs!)

ive Removed the names to protect the guilty =)
------------------------------------------
HauntedHeaven7: its not comparing to just arcane, it compares to divine (clerical and nature) as well
DM: they. have. first. level. offensive. powers. no more discussion on it
DM: i told you, i'm not arguing it with you
HauntedHeaven7: clerics have first level offensive powers.
HauntedHeaven7: seems like you have been for quite some time now.
DM: ok, let's see, one specific alignment can deal 1d8+1
DM: summoning spells aren't offensive powers
HauntedHeaven7: ahem. let me look up the clerical damage
DM: 1d8+1 for inflict wounds
DM: and that's a TOUCH
DM: not even ranged
HauntedHeaven7: 1d8 per level. psionic abilties have no progression
DM: no
DM: not 1d8 per level
HauntedHeaven7: 1d8+1 per level *
HauntedHeaven7: didnt type the +1
HauntedHeaven7: up to +5.
DM: psionic abilities have progression, it's not automatic, but it's still there
HauntedHeaven7: you have to pump more power points per day. at some points costing up to 2 times the powers cost, just for an increased effect, only up to your hit dice in expenditure
DM: ok?
HauntedHeaven7: assuming 18 int and human they have 17 power points per day at level 3 (basic level)
HauntedHeaven7: a basic power costs 1 point. you can power it up up to 3.
HauntedHeaven7: a 3rd level sorcerer has level 2 spells.
DM: let's see.... for 3 power points, 3d10 damage
DM: comapred to 3d8+3
DM: and 1d6 energy damage, compared to negative energy damage
DM: or 1d6 piercing damage
DM: that's without even looking up the powerups
HauntedHeaven7: what are those spells from?
DM: 1st level psion/wilder powers
DM: Dissipating Touch, Crystal Shard, Energy Ray, Mind Thrust
DM: that's compared to 3 arcane 1st level spells that deal 1d4, 1d4+1 and 1d6
HauntedHeaven7: he can do up to 17 of those per day with no augmentation. assuming wizard with 18 int. he can do 21 spells that include no augmentation
HauntedHeaven7: *scratches with no aug on the end of wiz*
DM: that's TOTAL spells, cantrips deal **** damage
DM: 2d4 vs 3d10
DM: 4d6 vs 3d10
DM: that's the one that gets closest to dealing decent damage
DM: when it goes up to 8d6 @ 7th level, it's 7d10
HauntedHeaven7: dissipating touch, as you stated before. a touch spell. crystal shard is subjected to armor class as well. energy ray is subject to PR and gets no increased damage accept for cold type ray which is only +1 per power point spent
DM: and guess what? NO ARCANE FAILURE PENALTY
----------------------------
More love from the DM
----------------------------
DM: many of his arguements are "it requires DM approval"
DM: and atleast twice he said "it's made to do this" when it CAN do that
HauntedHeaven7: which myth # contains the its made to do this statement
DM: the one you pointed out, the DMG's statement of 4 battles a session
DM: where it SPECIFICLY STATES that it's going to be overpowered if it comes to less than that
DM: and are psionics subject to arcane spell failure? because if not, they are immediately broken
HauntedHeaven7: the system was generated upon the 4 battle system. psionic classes can come out strong by expending all of their points for that 1 battle. yes i know it stated that, its just that in our campaigns we generally do less battles than the system was designed for.A psion wouldnt be manifesting all of the time if he had to save his points for multiple combats per day, he would be using some other manner of attack to conserve. yes it is going to be powerful in a single fight, its going to be a very strong punch but they really have a limit on what they can do and how much they can do it over an extended game. and give me a second on the spell failure thing ill look it up
HauntedHeaven7: they begin with no proficiencies in any kind of armor or shields but are not prone to spell failure. they need to expend valuable feats to attain higher armor.
DM: and sorcerer and wiz need to expand feats to get armor, so that's a ******** arguement
DM: and the second they multiclass into a level that gives them proficiencies, no more valuable feats expanded
HauntedHeaven7: at the cost of lessened powe progression and power point progression, the core of psionics, they need as much PP as they can get per day
DM: and? same thing applies to arcane casters, so that's another argument that holds no water
HauntedHeaven7: plenty in the post. im just goign off what i know.
DM: ok, but they have early offensive powers and aren't subject to spell failure
HauntedHeaven7: one good example also would be Divine Casters. Cleric and Favored soul. they dont have spell failure from armor check. and druid. all those classes arent subject to spell failure
DM: so? they also don't have any offensive powers till late level
HauntedHeaven7: their summoning and other good smiting attacks have good potent force.
DM: summoning will never be nearly as powerful as offensive powers
HauntedHeaven7: summoning gives you extra life and a distraction, so you can concentrate casting other things.
DM: summoning deals **** damage, which is subject to armor
------------------------

I know some of my arguments arent that great but i tried my hardest T_T
turalisj

07-16-05, 07:16 PM
running one encounter per rest is not realy how the game is meant to be done. in my longest campaign (been running close to a year) we've only been able to rest twice, and we've had around 5 to 10 encounter. my poor ranger :weep: took an arrow to the ribcage. and can anyone tell me what the 'mighty' enhancement does?
HauntedHeaven7

07-16-05, 07:25 PM
Mighty allows a ranged weapon (mighty long bow is basic) to add its str mod to damage. Its basically a really freakin heavy bow that you need to be strong to get bonuses out of. Its for fighters really.
turalisj

07-16-05, 07:28 PM
well that doesn't help my ranger, he already has a composite longbow with a +3 str rating. :(
HauntedHeaven7

07-16-05, 07:34 PM
=/ thats no good. ever tried an elven double bow? those things can cause some serious damage. i forgot the name of it but its from races of the wild, it acts as a quarter staff in melee, but is a long bow for ranged. its elven so he could use it.
HauntedHeaven7

07-16-05, 07:43 PM
i might as well do an introduction.


A man in a purple and blue veil walks in, his long hair is pulled back into a pony tail with two pins sticking out at the base, one ending in a sun, one ending in a moon. Cloth covers his eyes, almost as a blindfold. A psionic eye marks the center of his blindfold. He has a long orange and purple robe donned with symbols of suns and moons. He looks around as he enters the grand halls of the mind. His orange gloved hands feel the walls about, almost as if to truly discern his location.

Hello everyone, it pleases me that i was able to find this grand foundation. I have experienced much harshness in my travels, a disciple of the mind as myself is more often mistaken for a disciple of a mindflayer. Oh i forgot my manners, call me Adrian, Adrian Xilokerym. I am the blind seer, he who sees with the minds eye, and walks the path of the minds voyage into trascendence. How do you all do?

I hear of war, i sense it within your very soul. Tension, stress, something uncertain is ahead. Even a man with plain sight can see such things. Can a man who walks the path of peace truly find a place within these sanctified halls? I strive not for war, i stive for peace ,tranquility, and enlightenment above all. He removes his veil to show his entire face to the rest of the halls.Adrian removes his blindfold to show his closed eyes, scared and burnt, the cause of his inability to see.Tell me of this war, i wish to know if it truly has a purpose in the world.
Shandrakor

07-17-05, 03:11 AM
HH7: Over on Monte's boards, just after the XPH came out, there was one chap in particular who ranted & raved about the brokenness of the system. After a good bit of verbal back-and-forth flaming, it was conclusively proved that the free scaling gives Wizards & the like the edge after they get their 3rd level spells; generally @ 5th level. It's Fireball, Lightning Bolt et. al. that does it. Psions are more powerful than wizards up until then, due to their versatility...but if you want low-level power, you play a fighter. ;D

On that same board, Monte came out with a theorem whereby the next level of spells was worth twice as much as the previous level (it's probably from a book of his). Anyway, over on the Opti boards, I was chatting with a few folks and it's mostly agreed that access to 9th level spells is worth all the rest of your spellslots. This was in part because of the general niftiness of such spellslots, but also because you can only manifest 1 power/round (spell, in this particular case). Thus, single-classes casters will always be more powerful than multi-classes casters, especially Cerebremancers, Mind Mages, Divine Theurges, & Mystic Theurges.

Speaking as a player (which I get to do once/week), there isn't much point in playing a primary manifester for the first 5-10 levels. Thump fighters rule the day until 5th, Tactical fighters until 10th, and manifesters only start to come into their own at 12. This of course excepts builds that are universally strong, such as (for simplicity's sake) Druid 20, Artificer 20, & Ranger 1/Wolf Barb 2/Variant Paladin 2/Hexblade 2/Blackguard 2... I discontinued it's progression at that point because after that, it's better to play someone with at least some casting.

DM: summoning spells aren't offensive powers

True. They are one of the MOST powerful powers, regardless of wether you're using them for offense or defense. The SM spellchain can get pretty much any job done for you that needs doing, be it tunneling through solid rock (Thaggoras), slaying the enemy (Arrow Demons are my new personal favorite), or build quick fortifications. Damage-dealing powers are only a 'good' option at low levels; after that HP-damage is possibly the WORST method of eleminating opponents available. You can only manifest 1/round (2x with Quicken) -- but Archons can attack for as long as they last -- and it's likely you'll have more than one available. A Druid with the Greenbound Summoning feat can slay pretty much anything even remotely appropriate to his level, CR-wise.

DM: 1d8+1 for inflict wounds
DM: and that's a TOUCH
DM: not even ranged

True...and that's balanced by giving clerics 3/4 BAB, 2 good saves, d8 HD, and full armor proficiency. That means that they can actually hit their targets, have better odds of making saves against massive damage, and have a full 2 HP (on average) more than a Psion. And did I mention the Psion in question takes full ACP for being nonproficient? In my weekly playing session, I have a Blue (+0 LA) Erudite who just hit 11th level. =D He's an Erudite 2/Scion of Startooth 4 (homebrew)/Meditant 5. He's also got a weird template the DM slapped on him, but that's the price you pay for playing. Anyway, he walks around in Full Plate, primarily because when playing, I tend to roll 1, 2, 3, 17, 18, 19, 20. That means I either nail the target or miss, so I prefer not to roll -- I just announce the DC & the number of saves required; then I tell the DM what's happened in the event of a failure. Wearing the armor means I get hit less -- but it also means I can use my beloved X-Bow more often. He's had that since his bachelor days at the university...

ever tried an elven double bow? I think you're referencing an Elvencraft Bow, page 166 RoW. That's a solid choice, though I tend to lean towards the Greatbow, CW, for pure damage power.

HauntedHeaven7: 1d8 per level. psionic abilties have no progression What you're referencing is probably better referred to as 'free scaling'. Psionics do have a progression... 1st, 2nd, 3rd level powers, etc...they just don't scale freely. Arcanists get FREE SCALING. Their powers do more damage as their caster level increases, & the save DCs increase as well -- for NO ADDITIONAL CHARGE. Sorry if I seem a bit *#@( about this point; accuracy is essential when tackling what I like to refer to as 'the unenlightened'.

DM: let's see.... for 3 power points, 3d10 damage I'm assuming he's referencing Mind Thrust. It's a good power, no doubt about it -- and save negates. It does on average 5.5/power point, assuming no save. I used to manifest it at level 1; my Erudite hasn't used that power in about 6 months of RL game time. Shall we mention saves, BAB, and armor again?

DM: comapred to 3d8+3 This isn't exactly helpful, but here he's referencing Inflict Serious Wounds, where he should be referencing Inflict Moderate Wounds. He's thinking of a 3rd level spell, which seems out of line with the '3rd-level-basis' of the discussion. That spell would be doing 2d8+3...and honestly, when I played clerics (3x in 15 years of gaming), I've never bothered to memorize the Inflict line.

DM: and 1d6 energy damage, compared to negative energy damage He's quite right -- and as he should be aware, Negative Energy is far more powerful than the 5 basic energy types, with the (pre-MMIII)exception of Sonic. You can defend against energy types @ level 3 (resist energy, etc) -- you can't defend against negative energy until 9th (Death Ward).

DM: that's without even looking up the powerups I assume he's referencing Augmentations -- he knows they cost, right?

DM: and are psionics subject to arcane spell failure? because if not, they are immediately broken Notice how he askes if Psionics are subject to Arcane spell failure? That just tickles me pink. Are druid subject to ASF? Rangers? Paladins? Clerics? :P

Mind Thrust does good damage, but tends to get negated about half the time, especially at low levels. 5.5 damage/pp, but if they save every other round, that drops to 2.75 -- not exactly optimal. Crystal Shard is far more reliable, requiring only a ranged touch attack to hit. 1d6 damage/pp, average of 3.5. Magic Missile, the quintessential Mage spell, does 1d4+1 -- and that's an auto-hit, ladies & gentlemen, no attack roll required. Average? 3.5/2 caster levels. So at 9th, a Psion can do 31.5 damage at a cost of 9 PP, assuming he hits with his touch attack. A Wiz will do 17.5 for an expenditure of a first-level spell slot, the equalivalent of 1 PP.

As previously stated, Wizards surpass Psions in power @ 5th level, with access to 3rd level spells. A Wizard casting Fireball @ 5th level will do 5d6 for the cost of a 3rd level spell slot (5 PP). A Psion manifesting Energy Bolt @ 5th will do 5d6 for the cost of 5 PP. (I use Energy Bolt because Energy Ball, the psionic equivalent of Fireball, isn't available to any but Kineticists without burning a feat). Now let's visit those same characters @ 10th level: The Wizard is still expending a 3rd level spell (5 PP), but now he's doing 10d6. The Psion, to remain competitive, augments his Energy Bolt to do 10d6 as well -- but he expended 10PP to do so (a 4.5th level spell slot). Working off your 'human with 18 INT' hypothesis: The Psion has 108 PP; such an expenditure represents .09259259 percent of their resources; we'll call it a 9% expenditure for the sake of convenience. The wizard has the equalivalent of 88 PP at 10th level, and so (theoretically), for them to be balanced, it should cost the Wizard roughly 9% of his resources. 5/88 = .05681818; we'll call it 6% in deference to the PHB favorite. So what have we discovered? The Psion expended 9% of his mental energies for the day, whilst the Wizard expended only 6%. That's a 2:3 ratio IN THE WIZARD'S FAVOR!!!

NOTE: I discounted the 4th & 8th level stat raises; for the purposes of this exercise we'll assume they put them in other stats (Perhaps CON & WIS, to even out their saves). It gets worse as we progress towards the levels at which manifesters come into their own.

Now, I had a similar argument with a fellow DM (a succession of them, actually; once they tried Psionics they began singing a different tune). Let's run some more numbers, shall we? This time, let's compare the chaps @ 20th...

For the purposes of this exercise, we'll assume both PCs are in tune with the Wealth-By-Level table on page 135 of the 3.5 DMG. It's not OGL, but I reckon you can check it easily enough. Both PCs, being primary manifesters, will have spent a portion of their wealth on a +5 Tome & a +6 Headband of Int; the combined price is 173.5K. (NOTE: I'm going off memory here, but it's easy enough to check). Both are far under the 1/4 weath per item rule espoused in the DMG. Utilizing your 'Human with 18 Int' hypothesis, and assuming that both sunk all their 5 stat advances into Int, both will now have an Int of 34, which is the number we'll be using for this comparison.

Psion: Assuming he went straight Psion & didn't take a prestige class, he'll have 343 PP from class levels. However, this isn't likely. Most players will select several PrCs for their characters, both to maximize their fun & to pick up nifty PrC benefits. As I'm sure you're aware, there is no Psionic PrC yet created that gives full manifesting advancement in a prior class. (Several give their own advancement; see Warmind & FoZ). So realistically, the Psion will in all likelihood have 311 PP from class levels & 114PP as a bonus from his high Int. That's assuming he selected Slayer as his PrC, which I'm sure you'll agree is the most powerful psionic prior manifesting advancement PrC available. If he picked Thrallherd (extremely flavorful), he sacked 2 levels of advancement. But since that works out even more in the Wizard's favor, we'll assume he's a pure Psion with 343 PP from class level & 120 bonus PP for his high INT, for a total of 463 PP.

Wizard: As a pure Wiz, the PC in question will have 326 PP from class levels & 139 from his high INT, giving us a total of 465 PP. GASP! The Wizard WINS!!!

This analysis does not factor in free augmentation, which means the Wiz wins by a whole heck of a lot more.

Additional factors to consider: As stated previously, there is no Psionic PrC that gives full manifesting advancement in a prior class. That's a major balancing factor right there, with the really nifty ones requiring higher entry points & more MLs sacked. FYI, the 'Big 4' Mind's Eye PrCs are Meditant, Constructor, Psychic Weapon Master, & Crystal Master. They range from only sacking 1 (Meditant) to sacking 5 (PWM). Now let's consider the niftiest Arcanist PrCs, shall we? Hmmm? For starters, Mindbender 1 is something every build should (and does) incorporate -- it costs nothing, and gives great powers -- 2 good saves and Telepathy. Anyway, that's neither here nor there. Incantatrix -- Full progression. Archmage -- full progression. Alienist (Overpowered), Geometer (Never buy another spellbook again -- A+++), IoTSV (Initiate of the Sevenfold Veil -- this has replaced Incantatrix in some builds; A+++), MoTAO (Mage of the Arcane Order...is there ever any reason not to take this? Generally coupled with IoTSV, A+++(Dare I add another +?)), Wild Mage.

Cherry-Pick Candidates: Those that are massively frontloaded, conveying most or all of their benefits in the first few (generally 4) levels: Blood Magus (Suboptimal), Elemental Savant (Not Bad), Fatespinner (The first 4 levels are OH_SO_JUICY), Mindbender (Possibly the greatest 1-level dip since Knight of the Middle Circle(combat) or Ur-Priest/Nar Demonbinder coupled with a dual-spellcasting progression class (MT, TN, etc)), Wild Mage (Best Taken as a dip PrC; Ideal Exit Point L1; Secondary L3; Tertiary L6 -- A+++++++ when coupled with Practiced Spellcaster. Gain CL 7-12 @ 6th level. Make your DM cry. =))

I like Wizard 5/Wild Mage 1/Mindbender 1/Geometer 2/Fatespinner 1/MotAO 10; also good is Wiz 5/Mindbender 1/MotAO 10/IoTSV 4. There are of course innumberable permutations of these builds, based on personal taste. While I personally find Cleric 3/Walker in the Waste 10/Winterhaunt of Ilborhigu 7 far more flavorful, the Dweomercheater, the Divine Drainer, & quite a few other builds blow Psions out of the water. And did I mention FREE SCALING?

HauntedHeaven7: the system was generated upon the 4 battle system. psionic classes can come out strong by expending all of their points for that 1 battle. This is a good point -- quite accurate. Of course, it goes doubly for Wizards, Triple for Druids, & Quadruple for Clerics. Don't even get me started on why WotC should be renamed Priests of the Coast. ;) Don't get me wrong, I love 'em -- like an addict loves his dealer. Just wish they'd tweak their coctail a bit before releasing it to the public (eratta, spelling etc).

For the remainder of your post, you say a number of good & valid things. No psion is going to multiclass unless he absolutely has to for RP reasons (and even then they'll try to avoid it like the plague). Armor proficiency -- who needs that? If you're expecting to get into melee (Egoist, PsyWar, Warmind, some odd sort of character concept of another Discipline), you take Inertial Armor and Force Screen. My Erudite wears a lovely suit of +2 Green Full Plate with Beautiful Gold Inlay & Fluting to conserve PP (and that oh-so-annoying Unique Powers/Day limit -- pick up Dragon 319 if you don't know what I mean). He's got an INT of 25 (he can raise it to 29 in a pinch), is 11th level, & rides around on his Squeaky Tower Scooter of DOOM. He's not proficient with the Tower Shield, but that doesn't matter if it's on wheels & you're hiding behind it. It's pulled by a War-Poodle & a Saint Bernard with a flask. He's got the 4th-highest AC in the group (2 Vow of Poverty Monks...& we're so far behind the Wealth-by-Level table it isn't even funny anymore -- we're about 5 levels behind; with an average of 1 magic item/party member. Pretty soon we're hoping to move up to 2/party member.) =)

That's neither here nor there, however. Here's a theorem that's proven generally true ever since the release of the XPH: Bob had a bad experience with Psionics in 1st or 2nd edition. Bob may have had someone at his gaming table who could manifest Disintegrate 1/day at first level. Bob's campaign may have been ruined by this. Or worse yet, Bob's buddy had the character, and Buddy (TM) overshadowed everyone else & generally ruled the game. Thus, Bob has concluded that Psionics are horribly broken, and shall never again enter his world. Now that Bob's a DM, he can make that rule stick.

In cases like this, where someone had a bad experience with Psionics in the past, the best way to Let the Healing Begin is to loan him your copy of the XPH for a week or a month. Extract a promise from Bob that he'll read it cover-to-cover in that time. Let him play with it & go over it in private, & get used to the idea of an effective, worthwhile, fun Psionic system THAT WORKS. Let him think it's his idea to include it in his CS. Maybe he'll introduce a Psionic NPC or BBEG.

As recently as 3rd edition, Psionics was a mess. It was complicated, unwieldy, & frankly, a real pain-in-the-patootie to run. Then along came BRC with the XPH, and our hopes and dreams were made Manifest.

He's possibly the best designer WotC has working for them today; I can't say I've ever been disappointed by a book he's worked on. If you're a real Psi-Nut, I recommend you go pick up (or download from White Wolf) a copy of Hyperconscious. It's by Bruce R. Cordell, and published by Monte Cook's Malhavoc Press. I like to think of it as a whole bunch of nifty thoughts & ideas that should have been included in the XPH, but didn't fit the flavor//length of the book. I picked up Hyper shortly after it was released in a DRM-free version (there was a PRINCIPLE involved, which Monte understood & fixed in a manner that I find laudable.) I can happily say that it & the XPH are the best two gaming purchases I've made in years...at least this decade...and possibly ever.

IMO, the whole 'Psionics are ICKY' mentality stems from issues with prior versions. 3.5 removed Psionic Combat Modes; the expenditure of PP on which had been likened to wiping your patootie with a dollar instead of spending it on something useful, like toilet paper (AntiDjinn). They're already in the SRD; I reckon by the time 4th rolls around they'll be incorporated into the core books. ATM 'core' refers to the PHB, MMI, DMG, with the Psionics community shouting regularly (AND THE XPH!) I run a Psionics-only campaign twice a week, and of the ones currently in progress (3), that's the one I most enjoy spending my time & effort on. I don't have to houserule liberally to make things work, I don't have to explain that player death happens, & I don't have to juggle four thousand FREAKING splats -- I can if I want to, which I find I often do -- and then of course the work done there finds it's way into my other campaigns. Hyperconscious, The Expanded Psionics Handbook, & the Mind's Eye material -- that's it. Sure, the PCs are currently fighting an uphill battle against a Dry Lich (Sandstorm) & his Obsidian Dragon Master, but that's because I liked it -- and nobody dared suggest a Psionic X. Hooray!

Hope this helped.
Shandrakor

07-17-05, 03:29 AM
As an addendum, it's his game & what he says goes, though if he's outright cheating, I might consider another group, or DM myself. Thusly, you'll find that you catch ever so many more flies with honey than with vinegar. A suggestion from another board member is 'tell the DM in question to treat you like a wizard'. Apparently it's gotten him into 3+ games wherein DMs were leery of admitting Psionics.
HauntedHeaven7

07-17-05, 04:34 AM
good thing is im going to college next month, and hopefully going to find a psi friendly dnd group. Or if the well is dry, start my own and be quite open and friendly to psionics, and other things. Im tired of Dm's declaring "this is broken!" or "thats overpowered!" that. The only things i can truly declare broken are min/maxed powergamed stuff. Powergaming is a different game from RPing, roleplaying and making an interesting character is different from maxing out damage. I read that guys ultimate charger 20k damage in 1 round =O. thats sick.

On the topic of my own campaign, i saw your post in my other post in the psionics board. i have a great campaign idea, it tickles my fancy, now i just need to begin work. i got a month till school, id love to have the game going by week 2 of school =)

i had an interesting idea for a Campaign the other day. What if magic was outlawed? Simply illegal, if you wanted to be a caster you had to either be a marked and registered arcanist with the government, or be captain chaos. the interesting thing is a subtle person could use psionics, a telepath is the first thing that comes to my mind. Since it requires just thought, you could easily bypass the law to maintain your power. It would make those cunning enough to play casters have to think about their actions, rather than fireball first think later. But those who simply dont want to put up with it can go with an interesting melee or sneaky class.

my thoughts on divine magic is that only clerics of certain sanctioned gods can cast, but under surveilance. But that is only within the city, and within the state. Druids are being opressed in the wild, and are even waging war against those who tread in their groves attempting to bring them to justice. So if you were a caster, even outside the city, gaining reputation wouldnt exactly be the best of things. But if you want to become infamous, you can certainly cast with freedom. in this situation good and evil really dont come into play. It might be "evil" that they are opressing casters, but it is good in the sense that they are doing it to perserve the peace. So it ends up being a campaign based on law and chaos, not the traditional war of good vs. evil.

On further deliberating on the idea, this type of ruling system would come from the main empire, in which its power wanes on the outskirts. Prmarily on the druidic border. oh and i saw the Hyperconscious book, i just ordered it off amazon, meh 20 bucks, whatever i earn enough anyways.
HauntedHeaven7

07-20-05, 05:56 PM
From the psionics bumper stickers post in the psionis board.

this is my work =)

http://i2.photobucket.com/albums/y4/R3ckl3ss7/MFU.png
DisposableHero_

07-20-05, 05:56 PM
I'd like to know if perhaps you'd let me be the 46th member of your foundation. I've spent most of the months I've been a member over on the Psionics boards and have a couple of Psionic CO builds to my name (the creations in my sig).

As for a title, my favorite psionic character would probably be a nomad/elocator so a good title would be - The Astral Wayfarer

*quickly skims the list*

doesn't look like thats taken.
DisposableHero_

07-20-05, 06:02 PM
http://i2.photobucket.com/albums/y4/R3ckl3ss7/MFU.png
:heehee :rofl: :ayyyy!: thats awsome!
HauntedHeaven7

07-20-05, 06:07 PM
hey they let me not too long ago so hey i see no problem with another member! talk to sssarthoth tho, he can get ya added and hooked up
bgt

07-20-05, 06:56 PM
From the psionics bumper stickers post in the psionis board.

this is my work =)

http://i2.photobucket.com/albums/y4/R3ckl3ss7/MFU.png

If I could drive and/or owned a car, I would pay for a bumpersticker like that one.
Shandrakor

07-20-05, 07:06 PM
Welcome aboard DH. Glad to have ya!

And just in case anyone missed it...

THE MIND'S EYE IS RETURNING!!!
HauntedHeaven7

07-20-05, 07:16 PM
I saw that!! im like giddy like a school girl. Ive been reading the juicy 3.5 minds eye material and i cant wait for more =) i applied to be a tester (prays) if someone in the group gets to test we wanna knowwwww
bgt

07-20-05, 07:56 PM
The library is updated and looking spiffy. I figured today is a rather important day for obvious reasons, and therefore given it a spot in the library(very bottom).

The library:

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Storm Cloud. (http://boards1.wizards.com/showthread.php?p=5874789#post5874789)

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Focused Haul [Psionic]
You are able to keep the perfect muscle arrangement while carting heavy loads, spreading the weight evenly across your form.
Prerequisite: Str 14, Endurance
Benefit: As long as you are psionically focused you add 20 pounds to your carrying capacity for light, medium and heavy loads.

[Perfection of Motion [Psionic]
Your movements are completely poised and strictly controlled.
Prerequisite: Dex 14, Balance 5 ranks
Benefit: As long as you are psionically focused and not wearing medium or heavy armor, you gain a +10 bonus on your balance checks.

Rejuvenating Trance [Psionic]
You exchange sleep for meditation.
Prerequisite: Mind Over body, Psionic Body
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.

Keep the stone alive
preq: encode stone, psycraft 5
Ben: With this feat a power from a powerstone can be manifested without flushing it from the powerstone. To manifest the power the manifester pays all cost +2 extra pp (to save the power from flushing). Normal powerstones usage rules must still be followed

Crystal linked construct
preq: psicrystal, astral construct power
Ben: With this feat a manifester can imbed his psycristal in an astral construct he creates. The constructs duration will become untill dismissed or when it is destroyed. As long as this construct excist the manifester can't create an other astral construct

Other Stuff in the Library

Items:
Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)

Classes:
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Ever Rising (http://boards1.wizards.com/showthread.php?p=5685240#post5685240)
The Ectoplasmic Harvester (http://boards1.wizards.com/showthread.php?p=6348922#post6348922)

Artifacts:
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)

Critters:
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)
Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Neural Putty (http://boards1.wizards.com/showpost.php?p=5039066&postcount=700)
Disciple of M'tu (http://boards1.wizards.com/showpost.php?p=5508128&postcount=37)
Dream Guard (http://boards1.wizards.com/showpost.php?p=5413667&postcount=19)
Gilga (http://boards1.wizards.com/showthread.php?t=392865)
T'gelli (http://boards1.wizards.com/showthread.php?p=5647399#post5647399)
Duskwing Swarm (http://boards1.wizards.com/showpost.php?p=5735300&postcount=99)
Fevercramp Flies (http://boards1.wizards.com/showthread.php?t=455064)
J'marlik (http://boards1.wizards.com/showthread.php?t=405743)
Karibbi (http://boards1.wizards.com/showthread.php?t=431718)
Man Who Wasn't There (http://boards1.wizards.com/showthread.php?t=396111)
Padaelias (http://boards1.wizards.com/showthread.php?t=455061)
Torrga and Torrgan Starets (http://boards1.wizards.com/showthread.php?t=413261)
T't't (http://boards1.wizards.com/showthread.php?t=455052)
Woman In Black (http://boards1.wizards.com/showthread.php?t=412220)

Gods:
M'tu (http://boards1.wizards.com/showthread.php?p=5519776#post5519776)[/QUOTE]

Yet more psionic goodness:
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)


On the Twentieth of July, in the year Two-Thousand Five, it has been proclaimed that The Mind's Eye, that most glorious of articles, shall be making its triumphant return to hallowed halls of the wizards.com internet site.

Psionic tattoos
This subject was investigation in how the different races would make the tattoos, rune, lines, pictograms etc etc.

What we have so far:

De Batavier
Dwarfs: runes
Dromites: strange alien like symbols
Half-Gaint: rather crude symbols.
Half-orc: warpaint like tattoos.
Goblins and Blues: small and hidden designs to reflect their sneaky nature


From a post of Shandrakor in which a removed non-essential parts
Dwarves runes
elves asthetically pleasing shapes and forms that have no relation to any actual meaning. Humans pictograms directly tied to the function of the power.
Gnomes would use odd shapes;
halflings would use little tiny drawings.
Githyanki would use bold, powerful and sharp-edged figures;
Githzerai would prefer softly curving, subtle figures.
TK ones would be...rather difficult for non-TK to understand.
Maenad tattoos would be all sparkly;
Xeph ones would be pretty, but rather hastily drawn.
Elan would use timeless, classic shapes, perhaps geometric in nature.
Dromite tattos would, IMO, be the coolest of all, as they would be scribed in the colors/with identifying marks of the caste that created them. Thus one could easily tell the difference between tattoos scribed by members of the Fire, Ice, Glimmer, and Voice castes. As to which would be most visually appealing...I'm as-yet undecided.

Powers in the Library (favorites per level of our patrons)
level 1
Catfall (now psions can land on their feet) (Psion/wilder/ PW)(by De Batavier)
Charm, Psionics (To be charming) (telepath) (by Whakapapa)
Claws of the beast (Psionics Wolverine style) (PW) (by Shandrakor)
Control Flames (mobile campfire) (psion/wilder) (by Crosair-X)
Inertial Armor (To keep from getting hit) (Psion/wilder/PW) (by Sssargoth)
Detect Psionics (Just what is that?) (by El' Diablo)

Level 2
Ego Whip (Stops people being arrogant) (psion/wilder) (by Whakapapa)
Object Reading (lost and found) (Seer) (by De Batavier)
recall agony (who wants to remember pain?) (psion/wilder) (by Sssargoth)
Sustenance (Food is overated) (by El' Diablo)

Level 3
Graft Weapon (A good swords arm) (PW) (by De Batavier)

level 4:
Burrowing Bond (Shaper) (by Sssargoth)
Control body (puppet master) (kineticist) (by De Batavier)
Quintessence (better than any refridgerator!) (Shaper) (by Blaine Tog)

level 8:
Temporal Reiteration (Nomad) (by Ssargoth)

level 9:
Reality Revision (really good for correcting errors) (Psion/wilder) (by Whakapapa)

New homebrew Powers in the Library

By De Batavier
Brain safe:
This power is used by psions that acompany Illithid Slayers. It protects their brains:
Level psion/wilder 4, PW 3
Display mental
Man time: 1 immidiate action
range: personal
target you
duration: 1 round
Power points: Psion/wilder 7 PW 5

This power makes you immune against all attacks that directly effect your brain.
It also gives a +2 on saves against mind affecting powers
Augement:
1) you can spend one extra pp to increase the bonus to save by one
2) You can spend one extra pp to increase duration by one round

Charged brain incomplete power
level Psion/ wilder ? / PW
Display auditory
Man time: 1 immidiate action
range personal
target: you (your brain)
duration: 1 round
Save: Partial
Power resistance: no
Power points:

This power energies your brain fluids. This energy deals x(starting damage depends on which level the power has) d6 when someone or something enters your skull. The thing or creature entering your skull must retreat or make a save every round it stays in your skull. An illithid that tries to extract your brain also must make the save or takes the damage.
You can decide with what energy type your brain fluids will be charged.
Fire will deal an extra point of damage per damage die
Cold will also deal an extra point of damage per damage die and the save will be fortitude
Electric: if it is a creature it must make a fortsave or be stunned for 1 round, if it is an object that is capable of conducting energy the person holding it also takes the damage
Sonic: this energy ignores an object hardness.

Augment:
1) for every additional pp damage increases by one die
2) for every additional pp duration is increased by one round

Mobile brain
Psychometabolisme
Level psion/wilder 2/PW 2
Display mental
man time 1 immidiate action
range personal
target you
duration: 1 round
Power point cost: 3

Your brain has some mobility and can try to escape extraction
This power grants your brain a reflex safe against extraction by an Illithid. The save DC is 10 + Illithids classlevels + 4 (= 1/2 racial hd).

Augement:
For every 2 extra pps spent you gain a +1 to this save.

Dreamless
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Mental
Manifesting Time: 1
Range: Medium (100 feet +10/level)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7

The subject's brain functions are subtely altered so that the target cannot achieve a dream state. He is able to sleep, but not dream, allowing the use of related spells and psionics against the subject, but the subject themselves are unable to use psionics or magic the next day without their much needed mental downtime. All ability damage caused by this cannot be healed naturally until the subject gets a good night's sleep.

Dreamless cannot be dispelled, for a change is made directly to the workings of the brain itself, causing an extended condition. This affect can be removed by psychic chicurgery, reality revision, and similiar effects. Restoration, Heal, Greater Restoration, Bend Reality and Limited Wish remove the affliction. This can only be used if the subject is awake.

A second usage of this ability restores the brain to proper balance.

Over 8 days, the subject suffers more and more severe reprocussions from the lack of healthy sleep. Subjects that don't dream are unaffected by this power. Those who meditate instead of dreaming are still affected as they are blocked from the neccessary subconscious interaction to refresh themselves.


First day: The subject becomes edgy and tired, resulting in a the loss of a point of both intelligence and wisdom.
(Int -1, Wis -1, Cha -0)
Second day: The subject's adrenaline tries to make up for the lack of sleep, resulting in a +1 bonus to constitution and reflex saves. The mind however is even more weary, resulting in the loss of an additional point of intelligence and wisdom.
(+1 Con, Int -2, Wis -2, Cha -0, +1 Reflex)
Third day: The subject's adrenaline high wears off, and their entire body is weary with fatigue, resulting in 2 points of constitution, strength, dexterity damage. The subject also takes a -2 penalty on reflex saves. An additional point of intelligence, wisdom and charisma is lost. They also take a -1 to all skill checks.
(Str -2, Dex -2 Con -2, Int -3, Wis -3, Cha -1, -2 Reflex, -1 Skill checks)
Fourth day: The subject becomes both fatigued and shaken. Two additional points of intelligence, wisdom and charisma are lost. They also take a -2 to all skill checks. They also start to see things that are not there or feel sensations that do not truely exist.
(Str -2, Dex -2, Con -2, Int -5, Wis -5, Cha -3, -2 Reflex, -2 Skill Checks, Fatigued, Shaken)
Fifth Day: The subject becomes exhausted. Two additional points of intelligence, wisdom and charisma damage. They also take a -4 to all skill checks. They are continuously in the grip of illusions. The subject will panic once every hour unless they make a successful will save (DC 12).
(Str -2, Dex -2, Con -2, Int -7, Wis -7, Cha -7, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Sixth Day: The subject must make a Will save (DC 10) or go insane. They also two additional points of intelligence and wisdom, and two points of charisma.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Seventh Day: The subject must make a Will save (DC 10) or go insane. Even if the save is made they are reduced to a gibbering wreck, unable to act in any way and are considered helpless.
(Str -2, Dex -2, Con -2, Int -9, Wis -9, Cha -9, -2 Reflex, -4 Skill Checks, Fatigued, Shaken)
Eighth Day: The subject falls into a coma, and dies 2d4 hours later, no will save.

Augment:

Augment: For every additional two power points spent this power affects another target, and the manifestation time increases by 1 round.

Storm Cloud. (http://boards1.wizards.com/showthread.php?p=5874789#post5874789)

Homebrew feats

Brain virus [psionic]
You can charge your brain with powers.
Preq: manifester level 3, you must know at least one telepathy power
Benefit: You may create a virus in your brain fluids. This virus is created by manifesting a power, paying all the necessary pps. The power manifested may be any power that effects a single target. As soon as any creature comes in contact with the inside of your skull, or tries to manipulate your brain, the virus becomes active and will attack the creature. If the power normaly allows a save the DC of that save increases with + 4.


Crystallising focus [psionic]
Using it's focus you can heal a part of your psicrystal
Preq:psicrystal containment
Benefit: You can expand the focus contained by the psicrystal to heal/repair it for 1 point of damage. This can be done 1 + your class primary ability modifier times a day

Focused Haul [Psionic]
You are able to keep the perfect muscle arrangement while carting heavy loads, spreading the weight evenly across your form.
Prerequisite: Str 14, Endurance
Benefit: As long as you are psionically focused you add 20 pounds to your carrying capacity for light, medium and heavy loads.

[Perfection of Motion [Psionic]
Your movements are completely poised and strictly controlled.
Prerequisite: Dex 14, Balance 5 ranks
Benefit: As long as you are psionically focused and not wearing medium or heavy armor, you gain a +10 bonus on your balance checks.

Rejuvenating Trance [Psionic]
You exchange sleep for meditation.
Prerequisite: Mind Over body, Psionic Body
Benefit: While you are psionically focused you may substitute sleep for eight hours of watchful meditation. This allows you to recover PSPs and hit points as quickly as if you were sleeping. You achieve a state of deep concentration, in which you focus and regain your energies. You are still conscious and aware of your surroundings, so do not suffer any penalties on surprise or initiative rolls, and you are not helpless if attacked. You still can't expend PSPs, however.
Normal: Eight hours of restful sleep is required to regain PSP's and heal at an optimal rate.

Keep the stone alive
preq: encode stone, psycraft 5
Ben: With this feat a power from a powerstone can be manifested without flushing it from the powerstone. To manifest the power the manifester pays all cost +2 extra pp (to save the power from flushing). Normal powerstones usage rules must still be followed

Crystal linked construct
preq: psicrystal, astral construct power
Ben: With this feat a manifester can imbed his psycristal in an astral construct he creates. The constructs duration will become untill dismissed or when it is destroyed. As long as this construct excist the manifester can't create an other astral construct

Other Stuff in the Library

Items:
Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4452692&postcount=1)
Improved Gauntlet of Mind over Matter (http://boards1.wizards.com/showpost.php?p=4476825&postcount=10)
Restoration Chamber (http://boards1.wizards.com/showpost.php?p=4477194&postcount=1)

Classes:
Redactor-Coercer Psion (http://boards1.wizards.com/showpost.php?p=4335038&postcount=369)
Psychic Acrobat
The Ever Rising (http://boards1.wizards.com/showthread.php?p=5685240#post5685240)
The Ectoplasmic Harvester (http://boards1.wizards.com/showthread.php?p=6348922#post6348922)

Artifacts:
The Nexus of Power (http://boards1.wizards.com/showpost.php?p=4552347&postcount=418)

Critters:
Brine Treader (http://boards1.wizards.com/showthread.php?p=4503020#post4503020)-Darkwater Fungus (http://boards1.wizards.com/showthread.php?t=300299)
Dragon Uncarnate (http://boards1.wizards.com/showthread.php?t=308274)-Insomnius (http://boards1.wizards.com/showthread.php?t=342322)
Resonance Raven (http://boards1.wizards.com/showthread.php?t=337957)
Salikaa (http://boards1.wizards.com/showthread.php?t=305733)
Cirripedian (http://boards1.wizards.com/showthread.php?p=4564646#post4564646)
Ssi't'ssi (http://boards1.wizards.com/showthread.php?t=339959)
Swarmers (http://boards1.wizards.com/showthread.php?t=300299)
Neural Putty (http://boards1.wizards.com/showpost.php?p=5039066&postcount=700)
Disciple of M'tu (http://boards1.wizards.com/showpost.php?p=5508128&postcount=37)
Dream Guard (http://boards1.wizards.com/showpost.php?p=5413667&postcount=19)
Gilga (http://boards1.wizards.com/showthread.php?t=392865)
T'gelli (http://boards1.wizards.com/showthread.php?p=5647399#post5647399)
Duskwing Swarm (http://boards1.wizards.com/showpost.php?p=5735300&postcount=99)
Fevercramp Flies (http://boards1.wizards.com/showthread.php?t=455064)
J'marlik (http://boards1.wizards.com/showthread.php?t=405743)
Karibbi (http://boards1.wizards.com/showthread.php?t=431718)
Man Who Wasn't There (http://boards1.wizards.com/showthread.php?t=396111)
Padaelias (http://boards1.wizards.com/showthread.php?t=455061)
Torrga and Torrgan Starets (http://boards1.wizards.com/showthread.php?t=413261)
T't't (http://boards1.wizards.com/showthread.php?t=455052)
Woman In Black (http://boards1.wizards.com/showthread.php?t=412220)

Gods:
M'tu (http://boards1.wizards.com/showthread.php?p=5519776#post5519776)[/QUOTE]

Yet more psionic goodness:
Mind Melody (Ps):
The mindsong is an odd malady that is picked up after telepathic discourse with a mind much more powerful than the subject's, leaving a sort of psionic ringing in the mind that disrupts telepathic communication. It is also passed by telepathic contact with one suffering from this affliction.
The first day it takes three extra power points to use any kind of telepathy. The second day twice as many. The third day a player must use up every one of their allotted psionic points to attempt or hear even the briefest message.

After three days of this, the ringing forms into a melody that starts to play in the subjects mind. Most of those whom have had this have mentioned that the tune is almost always lovely beyond words. However, every day for the next week it grows louder and louder. The first day of the melody the player is telepathically deaf, and cannot send or receive. It hits its peak at the eighth day of the illness, where the melody is so loud that they cannot even hear normally, and no psionic abilities can be concentrated on. This last for two solid days before slowly becoming softer, reversing the effects until no song is heard, only a ringing, and then this to disappears at the end of the second eight-day. All in all this mental malady takes 18 days to disappear after contacting.

While ringing the subject takes a -2 to concentration and listen checks.
While the melody plays the subject takes -6 to concentration and listen checks.
At peak no concentration, listening or psionic abilities is possible, even with the Unconditional Power feat.

A second bout of this disease leaves a subject partially psionically deafened, causing a permanent doubling of psionic points to use telepathic powers and they act as if Dazed during the peak two days.

A third bout leaves the subject permanently telepathically deaf and they act as if Insane during the peak.

A fourth bout leaves the subject permanently insane as the melody continues unabated.

It can be cured by Psychic Chirurgery, but the manifester has a chance of contacting the malady in doing so (a roll of 1 on a six sided die means it has spread to the manifester). Reality Revision can also cure the mindsong.

Hypnotism (http://boards1.wizards.com/showpost.php?p=4695215&postcount=1)

Getting Re-Wired (http://boards1.wizards.com/showthread.php?t=330627)

Crystal Shard info from CustServ (http://boards1.wizards.com/showpost.php?p=5028609&postcount=686)


On the Twentieth of July, in the year Two-Thousand Five, it has been proclaimed that The Mind's Eye, that most glorious of articles, shall be making its triumphant return to hallowed halls of the wizards.com internet site.

Also, which do you like better, code or sblock?
Shandrakor

07-20-05, 08:19 PM
There was a thread devoted to modding the 3.0 TME material to be 3.5-compliant; BlueLikeYou did most of the work on the powers; I just made the lists. (Bookkeeping -- YAY!) Also, the PrCs were converted -- IIRC the best 'monster' to convert was the Psi-Guardian, which pretty much every Psion should have.

If you haven't seen it, it's here: http://boards1.wizards.com/showthread.php?s=&threadid=217690. The stuff is spread out quite chaotically over several pages; if you want to PM me your email address I can email you the powers & their list as attachments, or you can copy & paste into your own document; whatever you prefer.
HauntedHeaven7

07-20-05, 08:32 PM
thanks alot man im going to compile it myself, maybe we should do a compliation for foundation members? if we wanna be the psionics foundation for real then maybe we can get some sticky posts or hosted documents of this kind of stuff?

it might help produce more members, like the latter in disposeablehero.

Anyways, i was also thinking for some fun would some foundation members might wanna do a small PbP campaign? maybe one of the more experienced members dm, it would be fun for us all.

-Haunt
Shandrakor

07-21-05, 06:53 AM
The Third Eye might be willing to host some of this stuff for us, though they're a bit defunct right now.

Haven't run a PbIM/Email campaign in some years, & my plate's a bit too full to DM one right now, but I'd be willing play in one.
De Batavier

07-21-05, 07:00 AM
I like the sblock version more bgt
DisposableHero_

07-21-05, 02:08 PM
definitely prefer the Sblock
Sssargoth

07-21-05, 02:12 PM
Definately SBlock. Its been in code for so long, it needs a change of pace. :D
Shandrakor

07-22-05, 10:17 AM
I think pretty much everyone on the boards is tired of everything but Sblock. ;)

BTW, to help breathe some life back into the foundation, I'll be publishing a treatise on True Mind Switch sometime in the next few days. :teach:
The Vorpal Tribble

07-22-05, 11:10 AM
Chicken Soup For the Illithid's Soul (http://my.photosleeve.com/TheVorpalTribble-albums/Chicken-Soup-for-the-Spoofers-Soul/aah.jpg)

(had a bit of free time ;) )
bgt

07-22-05, 02:13 PM
Chicken Soup For the Illithid's Soul (http://my.photosleeve.com/TheVorpalTribble-albums/Chicken-Soup-for-the-Spoofers-Soul/aah.jpg)

(had a bit of free time ;) )

I love you.
turalisj

07-22-05, 02:15 PM
Chicken Soup For the Illithid's Soul (http://my.photosleeve.com/TheVorpalTribble-albums/Chicken-Soup-for-the-Spoofers-Soul/aah.jpg)

(had a bit of free time ;) )
:rofl:
that's gold, pure gold!
Shandrakor

07-22-05, 06:22 PM
Chicken Soup For the Illithid's Soul (http://my.photosleeve.com/TheVorpalTribble-albums/Chicken-Soup-for-the-Spoofers-Soul/aah.jpg)

That's awesome!
HauntedHeaven7

07-22-05, 08:28 PM
Chicken Soup For the Illithid's Soul (http://my.photosleeve.com/TheVorpalTribble-albums/Chicken-Soup-for-the-Spoofers-Soul/aah.jpg)

(had a bit of free time ;) )


I laughed myself out of my chair with this.
Shandrakor

07-24-05, 12:57 AM
True Mind Switch, hereafter TMS, is a great power, offering effective immortality. However, it's 10K XP cost is rather prohibitive. A power stone of TMS can be had for 53,825GP. However, that's a rather high cost for a single power.

What have we learned? That regardless of wether you shell out the GP for the XP for this fine power, it's ABSOLUTELY FREAKING CRITICAL that the critter fail it's save. Thus, the easiest way to do it is to Ego Whip the son-of-a-so-and-so into submission, as helpless characters could reasonably considered willing, per the 'unconscious characters are always willing' rule. SRD: • Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless. Assuming you have a clerical friend, Bestow Curse, Greater is another fine way to go. Failing that, have the party fighters beat the sucker into submission. If he has Regeneration, then it's really easy. =)

Once we've ensured that the critter will fail it's save, the next point of consideration is optimizing the power itself. ~You retain your own hit points, saving throws (possibly modified by new ability scores), class abilities, supernatural and spell-like abilities, spells and powers, and skills and feats (although skill checks use your new ability scores, and you may be temporarily unable to use feats whose requirements you do not meet in your new body). So...we keep our own HP. Thus, it becomes fairly critical that we have as many HP as possible before the switch. A savvy caster will MDJ you right off the bat, on the off chance that you depend on something magical as the source of much of your power (ABSOLUTELY true in this instance, and true in general). So..what have we learned from this, and what solutions can we propose to our problems? We need:
A) a way to avoid that ever-so-nasty MDJ
B) a way to avoid the only-slightly-less-nasty Greater Dispelling
C) a way to Maximize our HP before the TMS
D) as many SU and SP and PS abilities as we can get before the switch
E) Maximizing CL for the PAO & any other things we have permanancied on us

Solutions:
A) This is quite simple. There's a weapon enhancement that provides immunity to a single spell selected at the time of the weapon's creation. It's the Spellblade enhancement (MoF 141), priced at a very reasonable +1 modifier; I like to get this on a Spiked Dastana, a Spiked Chahar-Aina, Armor Spikes, or Blade Boots; the former 2 are from OA page 75, the latter from the Underdark book. Regardless of which you select, ensure that you attach a Wilding Clasp (MotW 31) to it, else you'll find yourself without the benefits when you most need it. May I suggest you have it created from Obdurium (SBG)? Ensure that you get the items magically hardened once created, because a hardness of 30 simply won't cut it if you get jumped by an uberERcharger, a King of Smack, or any of a number of other optimized builds.

B) See solution to A. In the event that your DM won't let you attach a Wilding Clasp to your armor, then you're stuck putting it on an actual weapon, which as we all know is one of the first things sundered in combat. So while you can become immune to the 2 most feared spells in the game for a mere 18K GP, plus base weapon & special material costs, I'd prefer to get them on armor of some sort, because by the RAW there is no means to sunder armor. If your DM won't go for that, then get them on an +5 Spiked Animated Tower Shield if your DM makes you enchant them all on a single spike you're more-or-less SOL; if you can enchant 2 spikes seperately then it's far, far cheaper. The 'poor man's approach' is the Blade Boots; enchant one with Spellblade: MDJ and the other with Spellblade: Greater Dispelling. If you're feeling particularly paranoid, go ahead and pick up a Spellblade for Dispel Magic & Reaving Dispel as well.

C) The 'broken' way to do this is to use Draconic Polymorph to get max HP; I (and most DMs of my acquaintance) would rule that you lose the HP when the spell ends. Thus, we have to fall back on the tried-and-true Polymorph Any Object; per the rules of that spell your HP are a function of your form; thereby no longer to be detected once you've TMSed your way into your new form and a sufficient length of time has passed. We're only interested in things with a duration of 'permanent' for the purposes of this exercise, since that's the only possible way to retain the HP forever. Remember, it's only permanent until dispelled, so GET IMMUNE! NOW! Or else you will :weep: like a little girl.

The list of useful forms for Polymorph is fairly well known; I refer you to the following link for reference purposes: http://boards1.wizards.com/showthread.php?t=175846. As near as I can tell it lacks world-specific stuff (FR Shadow Dragon anyone), and some of the more recent books (MMIII, etc), though it's a good base resource.

D) This is a bit trickier. The Metamorphic Transfer feat is probably the best way, but here I could use a bit of help. What was the ruling on uses/day? Is it 3/form or 3/day? I also recommend picking up as many low-LA templates that you consider useful as you can before the switch, though that's only REALLY useful if you use the UA Level-Buyoff scheme. Of particular note are the Phrenic, Half-Fey, & Saint templates, as well as anything that provides nifty SU, SP, PS, or substantial mental ability mods. If you don't start with a template, get yourself PAOed into whatever you feel appropriate (Ethergaunts (FF 67 & surrounds, probably White), Sarrukh (SK) for manifesters concerned with their low INT), the usual physical forms if you're less concerned with Manifesting than with combat (though as you are expecting to be able to manifest TMS, you've better have a DURN good reason for deciding to become a melee combatant). My personal suggestion? You're something of a HP-ho, so there ya are.

There was a fine thread just after SK came out that went into great depth on the insanity and brokenness of the Sarrukh. It mainly focused on utilizing their Manipulate Form (Su) ability. I won't go into it in too much depth here, since it's not OGL, but suffice to say everyone can have VERY swanky things done to them. Pay particular attention to the first full paragraph on page 81. Now, this only works if you're a native of Toril, or your DM doesn't descriminate against picking and choosing from different campaign settings. Having problems? The SS rituals are the answer to many powergamer's prayers. Your DM might let you use the Ritual of Association on page 148 of SS to become a native of Toril, either via gaining a subtype that's only found there, or the (Native) subtype. I'd probably just use the Major Ritual: Wish found on page 150, though as you're presumably a Psychic, I'd use Reality Revision instead. If your DM doesn't use the transparency rules, then you're stuck kissing up to a spellcaster. :eek: My condolances.

As an alternative, you could just use the Major Ritual: Wish to become something swanky, but then you'd have to postpone your TMS, and that's simply not within the scope of this treatise.

E) Maxximizing Caster Level. (Sighs) Well, this has been done to death, so I'll just mention a few goals, and things we can do to meet aforementioned goals. If we don't have access to the Spellblade enhancement, things get a whole lot trickier. Here are the goals we'll have to meet on Caster Level Checks:

Dispel Magic: A Dispel Check has a max possible roll of 30; per the formula of -11, we'll need a minimum CL of 19 to resist such an effect.
CHECK FACT CHECK FACT CHECK FACT

Greater Dispelling: A Dispel Check here can get a maximum roll of 40; we'll need at least a CL of 29 to resist this dispel.

Mordenkainen's Disjunction: You're screwed. If your DM uses this on you, there's not a durn thing you can do, except have an extraordinarily high will save & pray your items make it. You NEED a Spellblade to avoid getting your extra HP/high Int dispelled.

Otiluke's Dispelling Screen: Same as Dispel Magic.

Otiluke's Greater Dispelling Screen: Same as Greater Dispelling.

Reaving Dispel: Yikes. With a maximum possible of 45 on the Dispel Check, you're going to have a tough time with this one. We need a 34 or better to beat this bad boy. The list of

+++++++++++++++++++++++++++
Go ahead and rip it apart. I think I got the Dispel Checks needed wrong. I welcome all suggestions & input. Is there something I haven't thought of?
Arshes

07-24-05, 01:32 AM
10gp to anyone who can tell me what he's ranting about.
zavin

07-26-05, 09:53 PM
So when is the new article in The Mind's Eye supposed to come out?
DisposableHero_

07-27-05, 09:39 AM
Mark your calenders folks - Complete Psionic (http://www.amazon.ca/exec/obidos/ASIN/0786939117/qid%3D1122400398/sr%3D1-5/ref%3Dsr%5F1%5F0%5F5/702-9750019-0301665) listed for April 11, 2006

:cloud9:
bgt

07-30-05, 02:48 PM
Mark your calenders folks - Complete Psionic (http://www.amazon.ca/exec/obidos/ASIN/0786939117/qid%3D1122400398/sr%3D1-5/ref%3Dsr%5F1%5F0%5F5/702-9750019-0301665) listed for April 11, 2006

:cloud9:

WotC DOES love us!
Arshes

07-30-05, 05:50 PM
that, and there's a thread thats about 50 or so pges long about what is wanted in the book. new powers, yay! ^_^
too bad it couldn't come out sooner... owell. i'm saving my $$ for when its out.
Whakapapa

07-30-05, 06:26 PM
oh that is wonderful news! :) Cant wait to see what they cook up :)
Shandrakor

07-31-05, 06:54 AM
We're not the red-headed stepchildren anymore! :D
The Vorpal Tribble

07-31-05, 06:05 PM
Woo hoo! I'm one of those giving the 50 pages of ideas that they should use but you know they won't ;)

---

Been working on another bit of psionic goodness... or badness in this case. Took the Living Spell template from the Monster Manual III and made a vicious little psionic glutton out of the Command and Psychic Turmoil spells.

The Psiphoner (http://boards1.wizards.com/showthread.php?t=474542)
DisposableHero_

08-04-05, 01:48 PM
My latest work, a guide on psionic nova attacks for all involved:

Psionic Novas: A Guide (http://boards1.wizards.com/showthread.php?t=476377)

Currently looking for feedback and contributions :D
bgt

08-04-05, 08:39 PM
Quite an interesting read, DisposableHero_. I especially enjoyed the 668 spells. The part about the Suicide nova reminded me of thatnova artifact (http://boards1.wizards.com/showpost.php?p=4552347) I made awile back...and what would happen if you combined them...

I just noticed that on the previous page, I've been the first, or close to the first, person to reply to posts. God, do I need a life. Or a girlfriend to take said life away. :P
Azzy

08-06-05, 07:52 PM
Wow.... Somewhere between the original psionic foundation and now, I really must've missed a lot.

So, can I have my #0 spot, again?
Shandrakor

08-09-05, 01:26 AM
We're not technically allowed to give member #s anymore...

3. Do not put your member number in your sig. just put in your request and put Psionics foundation member in your sig, and your an official member. the number in the Member List is only for refrence of who posted in what order, mostly for my benifit.

But you're welcome to be member # 47! =)
bgt

08-10-05, 11:00 AM
The Mountain Top Arena is Reborn! (http://boards1.wizards.com/showthread.php?t=480077)
HauntedHeaven7

08-10-05, 04:56 PM
Sorry bout being inactive for a bit been busy packin for college.

and yes CP!!!!! i want it to come out nowwwwwww

Hey ssarthoth. Im entering the gladiator fight as welll =).

---------------------
For the mountain top arena, what level chars do we start out with and such?
Sssargoth

08-10-05, 05:37 PM
The ECL 15 charicters, Haunted. The arena is part of the IFG after all. ;)
HauntedHeaven7

08-10-05, 06:02 PM
Gotcha. time to get working on a character!

I wonder if he will allow minds eye psychic theurge...
Orcy The Green Wonder

08-10-05, 06:10 PM
Gotcha. time to get working on a character!

I wonder if he will allow minds eye psychic theurge...

It isn't up to Orcy. He is just running the arena. The GMs decide what is allowed and what is not. Those are Sssargoth, Jagggar, and Necrodude. These are characters for the IFGW. Orcy is simply the "master of the arena" so to speak. The rules for character creation are on the Player Character Thread. (http://boards1.wizards.com/showthread.php?t=470766)
HauntedHeaven7

08-10-05, 07:07 PM
Ohh ok..

sorry im new at making a char for fourm use. thanks orcy.
Klidor

08-13-05, 04:54 PM
I just recently discovered the message boards and would definately like to join The Psionics Foundation.

Learning that the Complete Psionic is coming out is like a dream come true. :dancin: It's especially cool that it is being written by the father of 3e/3.5e psionics himself, Bruce R. Cordell. :king:
HauntedHeaven7

08-14-05, 04:41 PM
Mmhmm!

Welcome to the foundation =D. i dunno what # were on but you can prolly go ahead and pick a title, like mine

"Disciple of the Minds Voyage"
thasis

08-14-05, 05:14 PM
So what's going on here aye.
GFC_Seracule

08-14-05, 05:36 PM
Oooh! I just got the XPH on friday, and it's awesome! I want to join! And how come there is a mage smiliey but no psion smiliey? My title will be "Keeper of the Cerebral Enhance-O-Tron" :D
thasis

08-14-05, 06:13 PM
haha! Awsome title. And welcome to the Psionics guild. I'm Thasis... no one realy inportant in this guild... at the momment. If you like Evil Psions (or jus plain evil) go check out the Guild of Ultimate Evil Reborn <<...>>...
Klidor

08-15-05, 01:29 AM
I will be the Transendant Mind.
Sssargoth

08-15-05, 01:49 AM
1)--Foundation Leader and Thread keeper Sssargoth
2)--Keeper of Quintessence BlaineTog
3)--True Mind Switcher and Psychic Chirurgeon Shandrakor
4)--Guardian of the Crystal Library De Batavier
5)--True Mind Bender Whakapapa
6)--Mind Crusher thasis
7)--Master Sangehirn DMsDelight
8)--Pyrokineticist Corsair_X
9)--Grand Master Redactor-Coercer Silmarien Aldalome
10)-Dancer of Death Belgarion
11)-Born Again Cultist of Cthulhu Nidhogger
12)-MindCrusher
13)-Gender-changing Chaos Wench Kingrames
14)-Kolmik
15)-Adept of the golden mind Expanded Psion
16)-Beginner Psionic Alchemist Ankheg
17)-Son_Of_Cthulhu Creator of the microcosms
18)-The Erudite Cerebremancer Kaelryk
19)-soulblade of the crystal library leviathien899
20)-The genocidal dragon turalisj
21)-Mind of the Deep PseudoYorimoto
22)-Psychic Blaster DracoRuler
23)-thantaos
24)-Resident Squidface bgt
25)-Mind Mercenary Thantatos_Deaths
26)-Master of thralls Coran
27)-The Lightning PsiWarrior jorgediz
28)-Kiirnodel Champion of Limbo
29)-The tattooed wild man Ransu
30)-Craolin the wood elf
31)-The Vorpal tribble The awakened dreamer
32)-The Conqueror of Consciousness smrtgmp
33)-The Dream Keeper Iuducium
34)-The Psycosis Gnome Garbel Willowwits
35)-The Flaming Blade MaverickWolf
36)-El’Diablo The Formless
37)-Temporal Shifter Malkaf
38)-Bacris The Stadard Action Divination
39)-hovnarr the An*l Retentive
40)-Astral Crafter Sypons
41)-Mind over monk valhiem
42)-The sky-pirate PsionicRanger
43)-Thri-kreen psionic hunter Frostbite_Ravenheart
44)-The Eternal Master of Energy zavin
45)-Disciple of the Mind's Voyage HauntedHeaven7
46)-The Astral Wayfarer DisposableHero_
47)-Arshes
48)-Azzy #0
49)-Klidor the Trancendant Mind
50)-Keeper of the Cerebeal Enhance-O-Tron GFC Seracule
Shandrakor

08-15-05, 02:20 AM
Oooh! I just got the XPH on friday, and it's awesome! I want to join! And how come there is a mage smiliey but no psion smiliey? My title will be "Keeper of the Cerebral Enhance-O-Tron" :D Prejudice. In past editions of the game, Psionics were both underpowered, overpowered, & hopelessly broken. Some folks have bad memories of that time, and we're working to convert them one by one.

I just recently discovered the message boards and would definately like to join The Psionics Foundation.

Learning that the Complete Psionic is coming out is like a dream come true. :dancin: It's especially cool that it is being written by the father of 3e/3.5e psionics himself, Bruce R. Cordell. :king:

Check out Hyperconscious, from Malhavoc Press. Not ONLY is it written by BRC, includes a ton of new & useful powers, & a slew of new monsters (ALL SHALL FEAR THE XENOCRYSTH), but it provides justification & stats for the Psicrystal Staff all the XPH psions seem to be sporting. :D

Welcome to the Foundation both of you! Hmm...we need a new topic....
Arshes

08-15-05, 02:41 AM
okay. then, how are we going to assume control over the guild house? or are we to slowly build up our characters until april, when CP comes out?
edit: i noticed i'm not on the guild list. maybe i should start reducing peoples minds to rubble so i can get noticed. :D
Shandrakor

08-15-05, 04:01 AM
okay. then, how are we going to assume control over the guild house? or are we to slowly build up our characters until april, when CP comes out?
edit: i noticed i'm not on the guild list. maybe i should start reducing peoples minds to rubble so i can get noticed. :D

Did you include a title for yourself?

Anyway, I'm hoping CP contains, at long last, a PrC that grants full ML progression.

STORY FROM THE GAME: Right now I'm an Erudite 2/Scion of Startooth 4/Meditant 6 with Talented, Overchannel, & Empower; tonight I Ego Whipped an Old Black Dragon into submission in 2 rounds (one was the surprise round). Go ME! We also slaughtered assorted other critters, for a grand total of 12K XP for the night. Finally hit level 12, with 11th level manifesting & a BAB of 4. The entertaining thing is that after the slaughter of the Black Dragon (we've got one PC who's appointed himself 'Coup-De-Grace Boy'; on command he leaps atop the Ego Whipped opponent and spends a Full-Round action to fulfill his combat function), the DM spent two minutes ranting about how if I hadn't been there, it would have taken them a lot longer to kill it. That's quite true. Given that we were a party of 4 consisting of 2 monks (1 VoP), a Wiz 1/Cleric 3/MT 4, & me, we'd be about on par for a CR 11 encounter. The Old Black Dragon, however, clocks in at CR 16. 287 HP...yeah, that'd take the party several rounds to kill -- and probably get several of them killed in the process, given that we'd just fought 4 mummies (killed 'em all with a single Energy Missile) & a mummy/sorcerer 17.

The moral of the story? While Psionics is regretably weaker than either arcane or divine, it has a special flavor all it's own. Think outside the box, and you will prosper (and maybe even survive). I recommend making heavy use of the All Your Combo Are Belong to Us (http://boards1.wizards.com/showthread.php?t=433081) thread over on the Psi Boards.
HauntedHeaven7

08-16-05, 11:19 PM
Hey guys good news from the battlefront! now at college i have found a dnd group that not on accepts, but advocated psionics =D. I am as happy as a kid in a candy store right now YAY FOR PSIONICS!! *hugs his XPH*

oh and hyperconsious, great book.
Shandrakor

08-17-05, 04:43 AM
Hey guys good news from the battlefront! now at college i have found a dnd group that not on accepts, but advocated psionics =D. I am as happy as a kid in a candy store right now YAY FOR PSIONICS!! *hugs his XPH*
Congrats HH7! I'm may have to get a new group as well, given that I was promised that this campaign will run well into Epic.

As it turns out, not only are we NOT going Epic, but we'll be ending the campaign in the next few sessions b/c allegedly the DM has a new campaign idea (straight from the DMG II). Level 13 (where I guesstimate the campaign will end) is so dramatically far away...heck, I won't even be able to manifest 7th level powers! The DM in question doesn't have the skills to run a high-level campaign, and apparently has no interest in acquiring them, either. Plus he wants to get into 'roleplay' more...if I wanted to roleplay, I'd freaking LARP!

I may be moving to California, in which case I'll have to hand over the reins of my all-Psionic TT, M-W/F, and 3rd Sat groups to another. Luckily, I've been grooming a successor & a backup in each, so they should be ready to step right in. I'll hand over my campaign & story arc notes and ::sniff:: the campaign will continue uninterrupted. Yet another batch of awakened Psi-nuts ready to stand on their own... ::sniff::
Sssargoth

08-27-05, 01:07 AM
Just so y'all know, we have a new thread. Thats only because this one is gettin dangeously close to the 1,000 post mark and being pruned. Here is the new THREAD (http://boards1.wizards.com/showthread.php?p=7082476#post7082476) if you are too lazy to find it yourself. ;)