The Shadow's Breath and Blade [Archive] - Wizards Community

Post/Author/DateTimePost
Kingside_Bishop

01-22-05, 12:47 AM
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The Shadow's Breath and Blade
The Assassin's Guild of Tyrannor

All who become a member of this guild profess their dedication to the principles of victory through stealth, subterfuge, and cunning ~ all recognize that the most powerful motivation is that of greed.

Before everything, Desire; to meet this need, Secrecy. For this, we are Gathered.

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Guildmaster: Severis Deptum (http://boards1.wizards.com/showpost.php?p=5244556) (Rurik "The Silent")

Council Members:"Seer" (http://boards1.wizards.com/showpost.php?p=5329826) (I wish I was), Council Member for Espionage
Severis Deptum (http://boards1.wizards.com/showpost.php?p=5272454) (Rurik "The Silent"), Council Member for Sabotage
Whist (http://boards1.wizards.com/showpost.php?p=5372183) (TwinSwordStyle), Council Member for AssassinationAssociates:Vorren (alaron)
Kelreth (http://boards1.wizards.com/showpost.php?p=5304784) (Wilds)
Cazic (http://boards1.wizards.com/showpost.php?p=5201129) (Cazic)
"Strider" (http://boards1.wizards.com/showpost.php?p=5395147) (Dyne)
Rikkimaru (http://boards1.wizards.com/showpost.php?p=5487321&postcount=149) (Rikkimaru)
Marcus Thali (http://boards1.wizards.com/showpost.php?p=5516160) (Inverted Dice)
Jackinock Songweaver Isthimus (http://boards1.wizards.com/showpost.php?p=5381645) (Sphendule)Operatives:Sigurd (Zagan)
"Commoner" (MustafaHazaraKhan)
Count Hasimir Fenring (Gurney Halleck)
Thasis the Evil (thasis)
"Harper" ("Harper")
??? (Solmund)
Nemido Rukai (KB-Ghost)
??? (KB-Musashi)
Turalisj (http://boards1.wizards.com/showpost.php?p=5142798) (turalisj)
Tetsuo (http://boards1.wizards.com/showpost.php?p=5555172) (Demonfey)
Gardrog (http://boards1.wizards.com/showpost.php?p=5615511) (Droga)
Mashut (http://boards1.wizards.com/showpost.php?p=5818003&postcount=214) (ShadowNinja)
Shador Blackstone (http://boards1.wizards.com/showpost.php?p=5875018&postcount=243) (gabrion)
Kingside_Bishop (Ryn Tyrindell, roleplay only)The Contract Terms
Herein lie the terms that all patrons of the Assassin's Guild must agree to when contracting a task. All contracts are verbal agreements only, but are considered binding by the Assassin's Guild. The contracting guild agrees to pay the Assassin’s Guild an amount determined by the Assassin’s Guild, which will be disclosed before the pact is made, and which will be paid upon completion of the contract. Half of this amount is kept by the Assassin’s Guild, while the other half is paid directly to the assassin performing the task.
The Assassin’s Guild agrees to perform the agreed upon task during the month specified by the contracting guild. If a month is not specified, the Assassin’s Guild will perform the task within three months.
The contracting guild may request a specific assassin to perform the task, but this increases the cost of the job, administered by increasing the cost Multiplier of the contract by one.
In the event that the Assassin’s Guild does not complete the task, the contracting guild receives a single reduction in the cost of one future contract, administered by reducing the cost Multiplier of said contract by one.
If a party does not fulfill its contract obligations (by not paying the Assassin's Guild the agreed upon amount), they are subject to full persecution by the Assassin's Guild.
The Price GuideThe Assassin’s Guild requires payment for its services. The cost of this payment will vary depending on the difficulty of the agreed upon task. Following is a guide for the pricing of assignments. Assignments are classified into three distinct groups. Each group has a corresponding Base Price and a set of possible Mulitpliers. To find the cost of a potential task, multiply the Base Cost by the total Multipliers. A task always costs at least as much as the Base Price, regardless of Mulitipliers.Espionage:Base Cost: 5,000 gp
Multipliers: +1 per article of information contracted for, if information is specific
+1 per 2 months of assignment, if assignment is on-going
+1 per 3 members below 10 assigned guild has
+1 per 5 ranks of Sense Motive assigned guild's Guild Master hasSabotage:Base Cost: 7,500 gp
Multipliers:+1 per target item, holding, etc. if target(s) are specific
+1 per month of assignment, if assignment is on going
+1 per 3 members above 3 assigned guild has
+1 per 5 ranks of Spot/Listen (whichever is higher) target guild's Guildmaster has
+1 if target item, holding, etc. is protected from dimensional travelAssassination:Base Cost: 10,000 gp
Mulitipliers: +1 per 2 levels of the target above 13
+1 per 5 ranks of Spot/Listen (whichever is higher) target has
+1 per 5 points of Fortitude Save bonus beyond +5 target has.
+1 per 5 points of Will Save bonus beyond +5 target has.
+1 if target is protected from dimensional travel
+3 if target is immune to critical hits
Contracting an AssassinTo contract an assassin for the performance of a task, an individual (acting on his own or representing a guild) must contact the Guildmaster of the Assassin's Guild in a private communication detailing the nature of the proposed contract. The Guildmaster will then respond to the contracting individual in a similarly private communication, detailing the price of the contract. If the contracting affirms the contract through a final communication, the Guildmaster will then dispatch an assassin of his choosing to perform the contracted task. A party may request a specific assassin whose work they know, but this increases the price of the contract. Because the name of the assassin performing a task is never given to the contracting party, they must describe any taks that the specific assassin has done to contract for that assassin.


Becoming an AssassinTo become an assassin, an applicant must locate the guild and show himself to the Guildmaster and any members present. By doing this, and surviving, the applicant has proven his worth and is considered a member of The Shadow's Breath and Blade.

To become a member of this guild, you do not need to participate in the Guild Wars. If you don't want to participate in the Guild Wars, just post in-character and discuss the general assassin topics we'll be discussing. Also, finding the guild is just roleplaying -- just post here, and consider yourself a member!

In order to participate in the Guild Wars aspect of this guild, first create an appropriate character using these rules (http://boards1.wizards.com/showpost.php?p=5132815), then post your character to this thread (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?t=360911&origin=), using this template (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=5132753&postcount=3&origin=) to fill out the info. Then, send a PM to this person (http://boards1.wizards.com/member.php?userid=328700), containing a link to your posted character.

To put a link in your PM that leads to your character's post: First post your character, using the process listed above.
In the upper right hand corner of your post, you'll see a little white number (indicating which post number you are on the thread). Click on this number.
Copy the URL in the address bar of the page that loads.
Then, write your PM. When writing the PM, click the "Insert Hyperlink" button on the toolbar -- it's right there to the left of the Bold, Italic, etc. It looks like a world with a chain link.
On the following prompt, type the name of your character. Then press "OK."
On the next prompt, paste the URL that you copied earlier. Then press "OK."
Now send the PM!We look forward to welcoming all worthy applicants into our ranks...


The Assassins' Nursery
You step through the door leading into "The Nursury" and are immediately assaulted by the smells of dozens upon dozens of flowering bushes. Looking around, you see quite an array of what are, presumably, extremely lethal plants.These are the poisons we have the ability to produce. These poisons have been deemed unbalanced by the Game Masters, and are currently being re-worked. But, go ahead and browse, because the flavor of the plants will remain as they are.Sunset RoseSunset Roses have blooms of Red, Yellow, and Orange. The leafs of the bloom are razor sharp, to provide the rose bush with the blood that it needs to thrive. Anyone who comes into contact with ground Sunset Rose blooms must make a Fortitude Saving Throw (DC 19) or pass out, with a secondary save which causes death.Ruby Blush RoseRuby Blush Roses have blooms of dark red, and are slightly larger than regular roses. They grow in vines, and produce a pleasant, unique smell different from other roses in that it couldn't be called "sweet." Anyone who inhales the scent from a bouquet of these roses, or imbibes a drink with crushed petals, must make a Fortitude saving throw (DC 18) or suffer initial damage of 1d6 Constitution and 1d6 Wisdom, with a secondary saving throw or suffer 2d6 Wisdom.Love RoseLove Roses have small, bulbous blooms that give off an intoxicatingly sweet smell. When the blooms are dried, crushed, and dissolved into a liquid, the result is an Elixer of Love.Black LotusBlack Lotuses are found near tropical rivers, and a create a nectur that, when mixed properly, can be turned into an extremely lethal poison. Anyone that comes into contact with this extract must make a Fortitude saving throw (DC 20) or take 3d6 Constitution damage, with a secondary save or take another 3d6 Constitution damage.Hooded MonkHooded Monk is a flower similar in appearance to a tulip, but white instead. It commonly grows on prairies. Inside of the bowl of the flower resides a gas that is used to kill approaching insects, which then fertilize the ground around the flower. When refined and bottled, one dose is enough to cover an area with 15ft radius. Anyone who inhales this gas must make a Fortitude saving throw (DC 18) or be nauseated for 1d4 hours. A secondary save must also be made, or the character becomes nauseated for one hour, with death occuring at the end of tha hour.Spirit MossSpirit Moss is a long, grassy material that grow to be about half an inch in length and is gray in coloration. When touched or ingested, the victim must make a Fortitude saving throw, or become paralyzed for 1d4 hours. A secondary save must also be made, or the victim dies. Anyone killed by Spirit Moss has their skin turned a deep, black color.Joker's KissJoker's Kiss is a shrub that usually grows in highland moors. It grows leaves in groupings of four, each life at a right angle to those next to it. Each life is a deep red, heart shaped, and gives off a pleasant aroma. Anyone who touches a leaf, however, must make a Fortitude save (DC 18) or contract a high temperature for 1d4 hours and suffer the effects of exhaustion. A secondary save must also be made, the result of a failure being death.Blood Berry BushThe Blood Berry Bush is a round bush with green, heart-shape leaves and maroon berries. When any material from the bush is burned, the resulting smoke will blind anyone who fails a Fortitude save (DC 20). When the berries are crushed and brewed into a poison and drunk, the victim must make a Fortitude saving throw (DC 20) or become nauseated for 1d12 hours, with a secondary save against death.Goblin Berry BushThe Goblin Berry Bush has narrow, angular leaves, green on the top and silver on the bottom, with purple berries. When the berries are crushed a prepared properly, they can be made into a poison. When the victim ingests the poison, he must make a Fortitude saving throw (DC 17) or his throat swells, closing off his air passage for 2d6 rounds and becoming nauseated for 1 hour. A secondary save must be made as well, or the character becomes nauseated for 1d8 hours more.
The Assassins' ContestsAs you enter the guild hall, the various members are discussing soemthing -- creating a new item of some kind, devising some new form of magic, or brainstorming ingenious new traps... it seems the members of this guild are always working on something devious...

This guild is largely centered around the Inter Foundation Games -- but we're all huge fans of assassins... after all, this is an Assassin's Guild. So, to keep ourselves occupied, we run contests for the creation of some new assassin item, spell, weapon, etc. The winner gets an in-game prize and the recognition of his peers. Here's a list, with link provided, to the contests we've run so far...

Best Original Trap (http://boards1.wizards.com/showpost.php?p=5552035&postcount=581)
Best Original Weapon (http://boards1.wizards.com/showpost.php?p=5618547&postcount=813)
Best Original Spell (http://boards1.wizards.com/showpost.php?p=5700100&postcount=978)

There's always a new contest going on. If you want to participate, just post to the thread, asking what this week's contest is, and we'll let you know!When the members in the hall see you, they nod your direction, a clear invitation to join the conversation...ךּבֿסּ
Desire, Secrecy, Community
Kingside_Bishop

01-22-05, 12:59 AM
Welcome, one and all!

You see a short, human man dressed in a Jester's Outfit checkered black and purple. He's taut, wiry, but not of an impressive physical build. He grins when he sees you (and he does see you), and bats one of the bells from his cap out of his face as he jumps up from his lazy position on the throne. His grin splits his black and purple painted face, as he speaks:

"Welcome, one and all, to this marvelous guild for... Jesters! Although this is a Jester's Guild, we've room for all kinds of people! Except those of the dark arts... no room for them!" His voice is cheery, friendly, yet it has a decided edge of sarcasm to it.

"Of course I'm joking! We welcome their kind, too! A Jester's Guild has a use for everyone! But on to business...

"This city is rife with political intrigue, just the sort of business we jesters are into. Someone with certain skills, like myself, could really make a fortune. Is anyone else interested in making a fortune with me? If so, step forth, speak your name, and your profession -- and we'll get started!"This is the new incarnation of the Assassin's Guild, found through this link (http://boards1.wizards.com/showthread.php?t=224054&page=4&pp=30). We've restarted this thread for a new start, and to gear ourselves up for the Guild Wars -- which we intend to have a very... active role in.Introductionsas the talking and introducing goes on a man enters the room he's wearing a black leather coat and heavy boots. His skin is pale and his eyes pitch black. His hair are black dreads , some falling into his face. Under his coat there seems to be a crossbow strangly shaped but still a crossbow. A backpack loosley hangs from his shoulder(wich looks empty).
he silently comes forth watching everybody carefully. "I heard there is some quite interesting job to wich i could apply here ?" -his voice sound crude and deep, though somewhat old. "I'm Sigurd ... greetings, Guildmaster, bows slightly into the direction of Ryn"A gangly-haired human commoner enters the room and looks around sheepishly at all the powerful people assembled. Having seen the head jester he runs up to him, trips over his own feet, collects himself, then fumbles around in his pocket to finally produce a delicately handwritten note. Having presented the parchment the commoner backs away and is gone before most notice.

The note is written in multicoloured ink and a flowing script, and reads:
"Greetings. If you enjoyed my performance then I will consider myself hired as a 'jester'. Call me what you will, for I have no fixed name save one.
Yours in blood and coin,
Second Prime of Salazar"A sudden burst of noise from the door of the Halls of the Guild is heard, and a figure of medium stature walks in. On his head is worn a hat that shadows the upper portion of his face. About his figure is draped a long grey coat made of leather. Over his shoulder, a large crossbow is strapped. On his belt a quiver of bolts lie. Opposite the bolts is a long, slender sword, the Silver hilt clashing with the black and grey attire that he wears. He looks up, revealing dark, beady eyes and the face that resembles a ferret. A wry grin upon his face, he removes his hat, wiping back his jet black locks, and replaces it back upon his head. He gives a courteous bow, then looks up again.

I am former Count Hasimir Fenring. I come seeking ... work, for which i am suited. I am yours to command; for the proper price that is.

He scoops up his hat in his hand and gives another bow, then replaces his hat upon his head and stalks to a shadowed corner of the GuildTyr: This guild has changed me into something I am not If I may leave forgetting all that I have learned in your presence.

Shadowy figure: [from the rafters in this abandoned building] You shal not leave lest it be in a coffin.

At that moment a hail of crossbow bolts fly all hitting Tyr in the midsection. killing him on the spot.

Shadowy Figure: [drops down] his music was fun but he did not like himself so now he is dead not bu my hand but by his self image. He said he would die for you, but he wanted to leave, I say good ridance.

[in a humbling biw to Ryn] My name is Vorren. Is there work here for me. I think this guild will bring me much joy. I also must say that I do not care how the assignments are handed out as long as I get to see some action.The door to the guild creeps open, slow, but sure, and through the light, a small figure, only half a man, steps though. His countenance is cloaked by jet bandages, and the rest of his form, hidden by a simple, gray robe. Clinging to his bosom, is an unadorned, black leather-bound book, and as the creature approaches, it holds the thing tighter. There is stands still for a moment then, from some where under those wrappings, a muttered phrase emits: "The Whispered One sends a seer," then silence.Opening the door slowly as to allow time to reconize his presence Severis steped into the room. He Didn't feel like being shot at with crossbows of others in his profession so he swiftly introduced himself. "Well met strangers. Im Severis Deptum. I hail from a far away land and am currently in dire need of work. Im an ex military scout and i can get my way around...and can even slit a few throats if need be", he says this last part with a smirk. "If you coudl use my sevrices i woudl be obliged for the room and board." This gave teh other in the room a chance to look over the stranger. Severis stands at about 5 ft 8 in, in a tight leather cheast protector. And with bracers along the out side of his forearms. Two short swords worn with use. He wares a bandoller and potion belt with a couple vials along it. The Deep red tattered half cape with a hood is wrapped aroudn hsi shoulders. He has a tattered black sash belt and high dark military fasion boots. And he awaites their judgement.The door opens slowly and silently. Entering through it is you see a non-descript looking man in a gray cloak. As the door closes behind him you see runes glisten from the inside of the cloak. "I came because from what i hear this is a place to go to find decent work." He shuffles away from the door and addresses Ryn Tyrindell. Facing him and bowing, "I am Kelreth, may i be of service here?."There stands a small room, lit only by four small flames. Its absolutly quite and void except for the whispers of two men. The much smaller of the two spoke first "I know how to deal with that. Have him meet me where we planned.”
Then the larger one questioned
“And…as for the price?”
“You know I’m not around to take your treasures.” The shorter one replied with a smile. “However you could do me a favor and delay a contracted-kill for me. Just a month, just enough time for me to get some answers from this certain person and then you can have your way with him” Both men shared a brief smile and as he recived a small parchment with the condemned mans name on it the taller said as he turned to leave “That can be taken care of. I’ll be in reach.”The doors of the temporary Guild house fly open and on the other side you see a thin being wearing a large cloak. As he drifts into the guild hall you can see nothing of his face and assume by what he wears he is a Wizard. Once inside he looks around the room and then removes his hood. He is a Drow elf with long white hair and sea greens eyes that seem to look into your very soul!
"Hello gentlemen. You may call me Cazic. I have come to join this fine establishment, but I am afraid I am ill equipped for assassinations. I believe you could use my skills best as security and planning."You see a gnome walk in, humming various tunes he has heard on his journey that seem to verberate the air around him like it was affected by magic as he hummed.
"Hail, fellow tricksters. I come in search of more knowledge of music, its connection with the arcane, and a place to fit in, rest, eat, and learn new stories to tell adventurers as I roam. A roaming gnome is a lonely gnome... Also, I'd like to have some fun with the people of this area while I stay, if you know what I mean ."A tall figure in a green hooded cloak slips into the room unnoticed by all but a select few. And those few notice his entrance only because of the subtle shift in the air as the door is opened and closed. The man stands about six feet tall, his body well built, yet slender. The others in the room have trouble seeing his face which is hidden behind the shadow cast by his hood. After a few moments, the man pulls back the concealment to reveal his fair face and shocking green eyes. His features are sharp, like that of an elf, yet it's obvious that this man is a human.
"My name is Whist of Icewind Dale," the newcomer says. "I've heard that there is a guild seeking those who have skill with a blade and are comfortable with the shadows." Whist notices a few worried expressions. "Do not worry. I learned of this organization from the mouth of one who can keep a secret from those who should not know it," he says, grinning slightly.
Silence still...
Whist simply shrugs, and awaits a reply to his unspoken offer. A man strides into the hall and stops before your eyes. At least, you think he is a man. He wears a long, heavy cloak with the hood drawn up and covering his head. His movements are fluid, and his footsteps seem to make no sound at all.

"I believe I can of service here. I can avoid being seen if I wish, or even to disappear entirely. What do you say?"

You believe he is staring directly at you, despite not being able to see his eyes. His gaze is penetrating, he seems to be sizing you up, and within his sight you suddenly fear that your deepest darkest secrets are transparent to him.A devilishly good looking male wearing a newly bought cloak strides into the room...

'Ello everyone, Not to be intruding, but I overheard some pious bastard about a "hush, hush type of meeting," which peeked my interest... just enough for me to come and take a gander.
He takes a seat and looks interested.Just about the time that "the bard" sat down another individual calmy, slowly, walks into the room.

Not sure if i'm in the right place, but I was following this curious individual here <points to "the bard"> and he led me here.

takes a seat and listens."Friends, ive got another friend i used to work with in the Sembian military. He's been tailing me for a day or two, from the shadows to make sure we stayed out of trouble." Chuckeling he pulls out a whistle from his pocket. And issues two quick blows. Then out of th shadows near Whist steps a figure steping across the room, to stand next to Severis. "I'll let him introduce himself."The dark figure puts his hands togeather and bows. Hes says " i am pleased to meet you all. My name is Rikkimaru."A black-robed human materializes out of the air, his outline slowly taking on shape as the spell that concealed him fades. None of you have been able to note his presence either through your senses or magic. (OOC: Mind Blank is in effect on him.) You cannot see his face, as he wears a silver mask to conceal his features. He addresses all who are assembled:
"Greetings gentlemen, I come seeking employment as a jester," he says wryly, "...or perhaps as a auxillary to such jovial ventures. You may call me Marcus Thali, or anything else that suits you. I like to think of myself as an accomplished practitioner in the arcane arts, an archmagus even. Shall we discuss what else I can offer?" {A form steps out of the shadows, the first thing visible being a featureless porcelain mask. A raspy voice comes from the figure.}
I work for that guild, sir. And thank you for giving me someone new to introduce there.
{Inverted Dice's character gets an uncomfortable feeling as he realizes this person is talking about him.}From out of the shadows forms a massive black creature. Standing at least twelve feet tall it looks across those gathered nearby. Covering it's head is a hood and mask that make up a twisted and mocking half-elven visage. The mask is of a black bone, painted to somewhat resemble elven flesh. It's yellow eyes shine from beyond the mask as it stalks across the floor toward the guildmaster. Long, sharp claws adorn it's hands, stretching out into shining black tips promising a quick death and a slim chance. It stops it's movements once it reaches the guildmaster. Looking down at him a look of ammusement flashes into it's eyes.

"And so we meet. I have heard much of your shadow dwellers. Those who live within our world. That which you hide within, we are. That which you use to slay, we have always known is a great weapon. I am skygge, I am the living shadow that haunts this world. But I care not for this... war. I leave these things to those who would love the front first brutal approach. I prefer the darkness which is my home. I am here to join this... guild as a... skilled performer of tasks. To remind all of one thing... they are never alone."Upon seeing the shadow appear Kelreth stands up. "What the????..... Ryn do we trust this creature?" Weirly eyes the shadow as it talks to RynThe creature's eyes turn to fall upon the Kelreth. A glint of amusement shines from behind it's twisted mask.
"Why trust your own kind? They are far more likely to stab one in the back when they have no more use for them. Where we... we could have stabbed you all in the back through your entire lives. We watch, I watch. I have seen many things all of you have done in the shadows. Even lurking in the secret places where light dare not touch. We see. We never sleep, we never grow tired, we need not food or drink. So we are always lurking, every second of every day we are there. While you sleep, while you wake, we.. are... watching."

The creature's eyes shift back toward Ryn. It nods it's head and extends one of its massive clawed hands.

"You may call me Gardrog. A bit gruff but of course, it is the way of my people. Our language is composed mostly of what you would hear as growls and roars... So it is hard to have a... slick sounding name. I suppose is how you creatures would say it."

The large beast shrugs it's shoulders, leaving it's hand out for Ryn to shake.ךּבֿסּ
Desire, Secrecy, Community
Rurik "The Silent"

01-22-05, 01:08 AM
i sent the E mail, with the map and sent liek 3 other pictures also. One's a roguish type character someone might want to use to represent their character.
Wilds

01-22-05, 11:26 AM
I am switching my char so that hes more useful to the guild, ive been talking to Rurik on Aim and hes been helping me make it right. Its going to be a warmage/rogue. I will post it some tiem this week end. Like Rurik I am awaiting assyments, though my char is bettter for taking out a lot of people or distractions.
thasis

01-22-05, 11:45 AM
I think I will join here. I think working with and as assassins could work well for me.
Kingside_Bishop

01-22-05, 10:06 PM
I think I will join here. I think working with and as assassins could work well for me.As the figure walks through the doorway, Ryn nods at him, aware that he is unfamiliar with this individual. He smiles a quick, witty smile as the figure steps into the room...

That's great news, thasis! I look forward to working with you... can I add your name to the member list? Do you have something you want to go by, or is it just "thasis?"

i sent the E mail, with the map and sent liek 3 other pictures also. One's a roguish type character someone might want to use to represent their character.Yeah... you can draw alot better than me. I like the barbarian. The Guildhouse is great! We'll probably end up using it, but I'm going to design mine anyway, just for the hell of it.

We need to make a few decisions before we do anything about it, though... Where do we want to set our headquarters at? The big city, Tyrannor, is huge. But there are three other small towns (so far) as well as long stretches of wilderness. Here's a map of the region we'll be playing in. (http://img.photobucket.com/albums/v356/Kingside_Bishop/TyrannorProvince.jpg)
What do we want our front to be? Rurik has an Inn that looks pretty sweet. I like it. He can email it to you, if you ask him really nice.I am switching my char so that hes more useful to the guild, ive been talking to Rurik on Aim and hes been helping me make it right. Its going to be a warmage/rogue. I will post it some tiem this week end. Like Rurik I am awaiting assyments, though my char is bettter for taking out a lot of people or distractions.Great! We didn't have anyone to level entire city blocks, yet, but now it appears you specialize in that! Before long, we'll really be able to do anything.

On assignments, I'm waiting for everyone to sign up and create their characters before I start handing them out. But so far, it looks like we should have plenty of work.ךּבֿסּ
Desire, Secrecy, Community
Wilds

01-22-05, 10:31 PM
lol, if i wanted to level blocks i would have gone full warmage, more like small scale descruction. I could take out targets with out having to get in melee. Dont know how much good that will do, i can use scrolls though and wands efficently, go use device.

My char will be up by end of tomorrow hopefully
Rurik "The Silent"

01-23-05, 12:13 AM
on the idea of where to be located. i think our main headquarters should be in the largest city area and we shoudl ahve safe houses in the other towns. And yeah ill e mail a copy of my inn idea to anyone who wants one while, we are comming up with another draft.

And thx for the positve comments about the artwork, the barbarian is my newest drawing. if anyone wants to see it heres a link to one, i had it up loaded the other day Barbarian...you kind of need to blow it up with photoshop (http://boards1.wizards.com/attachment.php?attachmentid=3192)
Zagan

01-23-05, 08:41 AM
been away for a while and we already have a suitable location for the guild, nice work ! (send me the guild plans etc, thx in advance). i think its a good idea to place it in a big city... more customers,more targets, more possibilities.
Kingside_Bishop

01-23-05, 03:50 PM
lol, if i wanted to level blocks i would have gone full warmage, more like small scale descruction. I could take out targets with out having to get in melee. Dont know how much good that will do, i can use scrolls though and wands efficently, go use device.That's still really useful. Certain other guilds maintain small armies within their strongholds. At some point, we'll be hired to wipe them out. Bet on it.

I have one very important question for everyone:

Do we want to be a mostly passive guild, only accepting contracts and doing the work of others, or do we want to try and grab power in its own right?ךּבֿסּ
Desire, Secrecy, Community
Rurik "The Silent"

01-23-05, 03:59 PM
how about we act as a passive agressive type guild. Like we will take contracts, but even if they pay us the guidl we help rise to power we want to make them think they owe us. The more we are jsut feared then the more power we have. Lets just make it clear by executing missions flawlessly. Power will come on its own. I think its enough to be an assassin, but to be able to have peopel tremble at the name of your guild. Well. The people that fear assassins the most are the ones with power. So in fact by being contracted by powerful individuals they are acknoledging to us in a rite that they are fearful of us. In effect how can you stop what; you cant see, cant track, cant smell, and cant hear. Leave no trace. I think power will come on its own. But for now we should just focus on what we are good at. And thats killing, and other subterfuge.

Think of assassins and our job liek what snipers do. They take out the generals, and other figures of athority. The more that fall the less there are to lead the normal soldier. And rarely can a normal soldier stand up to the occasion. If you were jsut premoted becasue your general was killed. And that general was promoted the previous day becasue his general was killed. What is the emotion your feeling when you put on the generals uniform. Fear.
Kingside_Bishop

01-23-05, 10:26 PM
how about we act as a passive agressive type guild. Like we will take contracts, but even if they pay us the guidl we help rise to power we want to make them think they owe us. The more we are jsut feared then the more power we have. Lets just make it clear by executing missions flawlessly. Power will come on its own. I think its enough to be an assassin, but to be able to have peopel tremble at the name of your guild. Well. The people that fear assassins the most are the ones with power. So in fact by being contracted by powerful individuals they are acknoledging to us in a rite that they are fearful of us. In effect how can you stop what; you cant see, cant track, cant smell, and cant hear. Leave no trace. I think power will come on its own. But for now we should just focus on what we are good at. And thats killing, and other subterfuge.

Think of assassins and our job liek what snipers do. They take out the generals, and other figures of athority. The more that fall the less there are to lead the normal soldier. And rarely can a normal soldier stand up to the occasion. If you were jsut premoted becasue your general was killed. And that general was promoted the previous day becasue his general was killed. What is the emotion your feeling when you put on the generals uniform. Fear.That's what I was hoping the common response would be. I was just curious if people wanted to play really (politically) ambitious assassins -- because the sytem would support that, as well. Just a thought, though -- we want to be as self-reliant as possible, no doubt, so we'll want to maintain some resource gathering abilities. Using the rules sytem that's currently in place, we could establish a magical stronghold, where the arcane spellcasters can turn various worthless materials into very useful materials. You know, Adamantine, Mithril, and so on... in addition to some new materials: Malevocor, Benevolum, Harmonium, and Chaotica -- which we can use to form special compounds similar to Adamantine, Alchemical Silver, etc.

I think it would be cool to have a collection of special weapons to use in certain circumstances, made out of special materials that we created out of these basic building blocks.

Can't wait to see everyone's characters! When you get them up, post here and I'll head over to take a look!

Thanks.
Solmund

01-23-05, 10:31 PM
if we can have more than one character, then i will have a cn assasin ready to join :D
Kingside_Bishop

01-23-05, 10:33 PM
if we can have more than one character, then i will have a cn assasin ready to join :DGreat! I look forward to it, hopefully! You're not alone, I've gotten several PMs just like your post.

A poll should be going up shortly concerning number of PCs. We're discussing it on the meta-thread, now (along with the nature of portals).
Wilds

01-23-05, 11:04 PM
I agree with Rurick fear does bring considerable power. If we become known as the best assassins or sabortagers around then we will have power. Though it will not be tangible power, we will own peoples thoughts and therefore their bodys.

Ya, i can use meteor swarm scrolls with no problem :). Thanks to a little item ive picked up.
thasis

01-24-05, 10:02 AM
@Bishop When I made my name I forgot to put thasis with a capatile (arggg mispelling) so on the members list just put Thasis. Actauly maybe Thasis the Evil because my evil character is the one joining.
alaron

01-24-05, 11:54 AM
The nature of silent killers is to gain power if you want it or not, but I am sure that we want that power. We are probably the most deserving guild to lead this city, but it will happen over time I agree with K_B, and Rurik "The Silent"

Is there a signal to the other members so that when we are assigned to kill, we dont mistakenly kill one of our own members. I mean with the whole disguise thing, how are we supposed to know?
On another note do each of you have a calling card to say that you preforemd the kill?
Rurik "The Silent"

01-24-05, 03:09 PM
As for a signal back when i was recruited in the military we used hand signals disguised as normal movements. That way we could easily tell who was one of ours. But we basically knew already becasue we shoudl keep contact with our members. Out of their own safty. And as for a calling card...(pulling out a necklace from under his leather armor).. i Cut off their left middle finger and add one of the bones to my necklace. (Currently there are 15...just picking a number, i wonder what ill get up to) Smiling he tucked it back away. In a world where death isnt as feirce, becasue of all these damned clerics and their Gods, i can at least take something from my targets. The scare they will have will make them always want to watch their back as they slip their rings on and off everynight.

the color thing wasnt working for me at school above is in character.
Kingside_Bishop

01-25-05, 10:43 AM
Nice character, Wilds!

Dude, you've got ten levels of warmage -- that's more than enough to level city blocks. Way more than enough!

...before we go any further, I'm a min/maxer...

What level does the Warmage get 3rd level spells?

If he gets them at 5th, here's something that might work pretty well -- Warmage 5 / Rogue 1 / Assassin 3 / Arcane Trickster 6.

6th level Warmage spells, 2nd Level Assassin spells, +6d6 Sneak Attack, Impromptu Sneak Attack, an OK Death Attack, good skills, etc. WIth Arcane Strike, you could have lethal melee attacks, too.

Just some suggestions...
Rurik "The Silent"

01-25-05, 02:34 PM
...before we go any further, I'm a min/maxer...


Ha...thats shoudl have been apparent by your level choice. I noticed and was happy to have a min maxer as the guild leader. Very happy its how it should be. I personally find out good combos but tend to try to steer clear of a total min max but its obvious in my build that the type of character ill play has minimal chances of dying. If you look at it in detail the only real way to kill him is to be faster than him and be able to do more damage than him in one hit. And frankly thats only possible with an archer. But they dont last long against a smart melee combatant. Just play smart and any character is good enough. But im glad you max i like it.

Ill take a look at some of the things for wilds he's my friend so ill help him out.
Kingside_Bishop

01-25-05, 03:50 PM
Ha...thats shoudl have been apparent by your level choice. I noticed and was happy to have a min maxer as the guild leader. Very happy its how it should be.Thanks. I enjoy min/maxing -- it's like a puzzle.

I personally find out good combos but tend to try to steer clear of a total min max...Why? I mean, it's not like min/maxing and roleplyaing are mutually exclusive. I like to start with a cool roleplaying idea, and then build awesome stats around it. The way I see it, you can have an awesome roleplaying character with average in-game abilities, or an awesome roleplaying character with great in-game abilities.

The Assassin fits into the Min/Max mold very well, because it offers two abilities that are very common pre-reqs for other PrC's -- sneak attack dice and arcane spells. I used both in the creation of my character -- Assassin > Sublime Chord > Arcane Trickster.

The Result: 8d6 Sneak Attack and 8th level Arcane Spells at 20th level. All built around a very friendly, comically short jester -- unless someone's put a contract out for you, of course. In which case, he becomes a very friendly, comically short jester that's going to kill you.

By the way, how's Complete Adventurer? I've got CW, CD, and CA in PDF... how's that new Scout class? Ooh, ooh! What about the Ninja?!? That could have some definite relevence here... any synergy with the Assassin?

Thanks.
Rurik "The Silent"

01-25-05, 05:57 PM
yeah, im not saying role playing cant be done with min maxing. it can be, just the character i wanted to be didnt need to have alot of classes either. My favorite class now is scout from complete adventurer. And the book si well worth the 28 bucks or what not. The new spells for the assassin alone make it worth it if you play an assassin character. But the reason i didnt min max thsi character is becasue scout has great abilities all the way to lvl 20, so i dont even need to really switch a lot. It combines ranger and rogue its neat. Plus blind sense is a pretty damn good perk to have if you dont want peopel to sneak up on you. That combined with uncanny dodge, pretty much im not vulnarible to sneak attacks, so its cool. Becasue in turn im not vulnurable to death attacks. My character the way its min maxed is in the items. It made for hit and run. But thats the role playing thing too. total min max with ym guy i woudl be using a spiked chain and dealing somewhere close to 50d6 extra damage and close to 15 attacks a round...i dont want or need that. Im content rolling once. lol. in fact ide rather roll once and see if they die, it makes it easier for me. But i do have to say your build with the 8th lvl spells is very impressive, i like it and thts the reaosn i love making builds it is a puzzle. From what ive been seeing between you and me im confident we will be able to do some contracts easily becasue between us and everyone in the guild we WONT over look anything.

Keep working on posting your characters everyone. If you want ideas for weapons and what not ill help you out and we can come up with something completely nasty, in fact im looking forward to making up some nasty weapons.
Kingside_Bishop

01-25-05, 06:15 PM
yeah, im not saying role playing cant be done with min maxing. it can be, just the character i wanted to be didnt need to have alot of classes either. My favorite class now is scout from complete adventurer. And the book si well worth the 28 bucks or what not. The new spells for the assassin alone make it worth it if you play an assassin character. But the reason i didnt min max thsi character is becasue scout has great abilities all the way to lvl 20, so i dont even need to really switch a lot. It combines ranger and rogue its neat. Plus blind sense is a pretty damn good perk to have if you dont want peopel to sneak up on you. That combined with uncanny dodge, pretty much im not vulnarible to sneak attacks, so its cool. Becasue in turn im not vulnurable to death attacks. My character the way its min maxed is in the items. It made for hit and run. But thats the role playing thing too. total min max with ym guy i woudl be using a spiked chain and dealing somewhere close to 50d6 extra damage and close to 15 attacks a round...i dont want or need that. Im content rolling once. lol. in fact ide rather roll once and see if they die, it makes it easier for me. But i do have to say your build with the 8th lvl spells is very impressive, i like it and thts the reaosn i love making builds it is a puzzle. From what ive been seeing between you and me im confident we will be able to do some contracts easily becasue between us and everyone in the guild we WONT over look anything.

Keep working on posting your characters everyone. If you want ideas for weapons and what not ill help you out and we can come up with something completely nasty, in fact im looking forward to making up some nasty weapons.Sweet, we've needed a Rogue/Ranger hybrid for awhile. They attempted to do something like that i Unearthed Arcana with Urban Rangers and Wilderness Rogues, but few people will even give that book a second glance (although I like it).

You're right, your character is built for hit and run. I can tell it would be fun to play with. I've always enjoyed taking Spring Attack when playing a monk, and I take it that the Scout offers speed bonusses as well? Sounds great.
Wilds

01-25-05, 07:10 PM
hehe, 10 levs in warmage enough? sweet, that means i can go more rogue if we can level in this sim. Nice sujestion, i like what i got though, nuking has always been a hobby of mine in games :)

any one see anything wrong with my char? like math or item errors?
Rurik "The Silent"

01-25-05, 08:06 PM
yeah the scout's skirmish ability rocks i love it. as long as i stay mobile i get damage bonuses and Ac bonuses.
Kingside_Bishop

01-25-05, 10:12 PM
I just wanted to let everyone know I've joined The Guild of Neutrality, with a totally different character than my character in this guild. I feel I can seperate my two characters (that is, if someone calls for a contract on my other character, I will assign the contract to the assassin most capable of killing him), but if you ask me to, I'll step down from the Guild of Neutrality. My first commitment is to this guild.

But, I present everyone with some options on how we could handle this, because I know I won't be the only one that wants to join multiple guilds, and some of you (maybe most or all) won't be comfortable with me, the guildmaster, having a stake in another guild. We could limit those who want to join this guild so that their PC in this guild can be the only PC they have in the Guild Wars. I wouldn't reccomend this, because we'll see a huge drop in membership -- alot of people like to register in multiple guilds.
We could just let members join up, regardless of how many other PCs in other guilds they may have, and trust to those players not to betray the guild. I would like this, because much of our activities will go on behind the scenes anyway, and we'd attract more members.
Any other ideas...?On another note, we don't even know if multiple PCs will be allowed. The poll about that has yet to go up... I'm hoping multiples are allowed, to boost our membership here and to be able to register multiple totally different characters in totally different guilds... Thasis also has a big stake in this, as he's got, like, 23 characters... which is strange because there's 22 guilds... :thinks:
Rurik "The Silent"

01-25-05, 11:02 PM
i personally dont care if your in more than one guild. I coudl help you out with managing this one if you woudl like. i check it everyday and i only plan on having one character so it woudl be easy for me. Plus i dont tihnk i want to join any of the other guilds anyway casue i mean hey..we are the best one already. But on the flip side even if we dont have a lot of members we can still be extrememly effective. but i had an idea with comission fees and hwo they are distributed. I dont know if you had given this thought or not. But i tihnk the commisions shoudl go like this; 75% to the assassin or who ever that took the job, 5% to all other guild members, as to keep steady income around the guild. Then the remaining 20% goes to the guilds treasury. The treasury would be kept in charge of the highest ranking members of the guild and woudl be accesed in emergencys or for the development of spells, weapons and so forth for the guild. Also if we use my inn idea as the front, we will have steady income from that for the guild. Also the tresury could be used for paying bribes and what not. hows that sound?
Kingside_Bishop

01-25-05, 11:26 PM
i personally dont care if your in more than one guild. I coudl help you out with managing this one if you woudl like. i check it everyday and i only plan on having one character so it woudl be easy for me. Plus i dont tihnk i want to join any of the other guilds anyway casue i mean hey..we are the best one already. But on the flip side even if we dont have a lot of members we can still be extrememly effective. but i had an idea with comission fees and hwo they are distributed. I dont know if you had given this thought or not. But i tihnk the commisions shoudl go like this; 75% to the assassin or who ever that took the job, 5% to all other guild members, as to keep steady income around the guild. Then the remaining 20% goes to the guilds treasury. The treasury would be kept in charge of the highest ranking members of the guild and woudl be accesed in emergencys or for the development of spells, weapons and so forth for the guild. Also if we use my inn idea as the front, we will have steady income from that for the guild. Also the tresury could be used for paying bribes and what not. hows that sound?That's a great idea, Rurik! When I designed the commision rules, they were based on the assumption that we'd be operating as a guild oriented towards gaining power over other guilds (which is what I thought the consensus would be, although I disagreed with that). Since the nature of the guild will clearly not be that, we don't need such a large guild treasury.

As to splitting up the leadership of the guild, I would be all for it, although it wouldn't be because of the time strains on running it. I would genuinely enjoy working with others. Someone suggested we have an overall guildmaster, and three other official positions -- one each in command of Espionage, Suterfuge, and Assassination. I think that would work very well. If something comes up that needs to be taken care of immediatly, any of these four can act as Guildmaster.

The only action that I as the Guildmaster would take would be to maintain the treasury totals, and recieve contract requests (which I would then hand down to the appropriate "Council Member)." Yes, that sounds very cool. The Council of Assassins. Then, we could take the Guildmaster's Office in your guildhouse, and turn it into the Council Chambers.
Rurik "The Silent"

01-26-05, 03:15 PM
i really liek the council idea. As for the treasury the reason i had said 20% before is becasue it kind of split for everyone in the guild just if you need some. We could even use it kind o fliek a bank within our guild with loans. And development of spells can be expensive. And if we are going to have weapons storage for everyone in cse we need funds to buy them from somewhere. Also, that treasury money can be used in development of the guidl house to insure total safty of our members.
Rurik "The Silent"

01-27-05, 08:00 PM
Looking around Severis noticed that most of the others in the room had grown silent. "Woudl anyone liek to voice their opinion on our new enterprize?"
Wilds

01-27-05, 08:13 PM
Kelreth steps forward, "Looks good, i like the idea of splitting the leadership of the guild, that way even if some one goes down the others can keep going. Looks to the others and then back at Severis, "Looks like they need to be woken up"

lets figure out where the others in the guild have gone too, and try to recruit more people if possible. What you two have been talking about looks good
Rurik "The Silent"

01-27-05, 10:04 PM
alright well ill be working on a stat block for our stronghold and a sheet for the rooms. Once i finish ill send it to kingside and if all looks good then we have a rocking guild house. Holds up to 50+ people and everything we need. and hidden extremely well. i should be able to finish this up relitively soon. And then we can decide who we want to be what in the guild, so basically from how its sounding we will have 3 heads of their various spots; espionage, sabatage and assassination. Then we will have the all powerful guild master. And all in all we have a network of a head council of assassins. Very deadly. as far as a treasury details go and splitting up commision pay. Im not sure we have that figured out completely. Kingside will fill anyone in his choices are the main one's. Ide take a council postion if allowed, i don't see many people here so might as well put in that if we do vote i want to be a canidate. lol. Also if anyone else took the landlord feat let me know. then i coudl invest more into stronghold defense and magical wards.

indeed, i hope these members will not sleep on their jobs...back when i worked with the sembian military i had to deal with a few slackers on my own...i won't risk my life with someone unrelyable at my back."
Kingside_Bishop

01-28-05, 10:17 AM
indeed, i hope these members will not sleep on their jobs...back when i worked with the sembian military i had to deal with a few slackers on my own...i won't risk my life with someone unrelyable at my back."[/QUOTE]

"I've been in communication with several of our fellow performers -- they're taking care of some of their own... business, shall we say? Rest assured, however, that they are keeping aprised of the situation, and know that the performance draws near!"

alright well ill be working on a stat block for our stronghold and a sheet for the rooms. Once i finish ill send it to kingside and if all looks good then we have a rocking guild house. Holds up to 50+ people and everything we need. and hidden extremely well. i should be able to finish this up relitively soon. And then we can decide who we want to be what in the guild, so basically from how its sounding we will have 3 heads of their various spots; espionage, sabatage and assassination. Then we will have the all powerful guild master. And all in all we have a network of a head council of assassins. Very deadly. as far as a treasury details go and splitting up commision pay. Im not sure we have that figured out completely. Kingside will fill anyone in his choices are the main one's. Ide take a council postion if allowed, i don't see many people here so might as well put in that if we do vote i want to be a canidate. lol. Also if anyone else took the landlord feat let me know. then i coudl invest more into stronghold defense and magical wards.Cool. Yeah, you'd make a great council member. Dedicated, frequent poster, etc, ad naseum, more pats on the back, end. Which position do you want? What 'bout you, Wilds?

As to the guild... awesome! Almost done... and yes, I took the Landlord feat. That gives you 250,000 to play with. Looking at the guild, it didn't seem very expensive at all. I'd reccomend adding some serious magical traps (custom made by us, of course, because several of us have Craft Wondrous Item -- Wilds is a Warmage, and I can use scrolls on the Sor/Wiz spell list (for anything that Wilds doesn't get that we might want). You know what room the traps would be added to.

Yeah, that one.

Also, some serious, serious Illusions on the you know what to the you know where are in order. Shell out a bunch of gold on that. Get all the best Illusions.

I'll PM you some ideas I've got.
Rurik "The Silent"

01-28-05, 02:35 PM
all right ill be on the map and trapping, ill come up with some nasty ones liek a pressure sensor with reverse gravity to the spikes on the ceiling. :) but yeah if i can be on the council ide preffer either the head of assassination or sabatage. My character wouldn't be any good at disguise as much as getting in and out undetected. We might want to add a survailance section, unless that goes under espionage. but i think i could do well with the head of assassins. Give out some nasty killing tips and stuff for other members. (also being a min/maxer and knowing some nasty weapon combos i coudl help us out there). Its up to everyone else let me know where im needed.
Wilds

01-28-05, 06:04 PM
Im up to a spot on the council, though i think the only thing i could do decently is suterfuge. Ill take one though, and i can help with wards too, i can use any scroll or wand with only a 1/20 chance to fail. :) Hmmm, scrolls of anti-gravity would be very useful. Have to get some of those. Ill go were ever i am needed though. Im not to much of a min/maxer. So dont know what they does.

Hope every one else gets back soon. That way the fun can start.

Rurik ive talked to you about this, but Kingside do you know when every thing starts? Or has it already?

Hehe, lets get started shall we?
Kingside_Bishop

01-28-05, 08:08 PM
Great stuff... I think the spikes should be hidden in the ceiling...

I know several guild memebrs in real life, and they're just hanging around waiting for things to start up...

We don't know exactly when that's going to be. Right now, the head GM is MIA. He hasn't posted in almost three days (since his B-Day) but we should be ready to start as soon as everything is finalized.
Rurik "The Silent"

01-28-05, 11:53 PM
Great stuff... I think the spikes should be hidden in the ceiling...

I know several guild memebrs in real life, and they're just hanging around waiting for things to start up...

We don't know exactly when that's going to be. Right now, the head GM is MIA. He hasn't posted in almost three days (since his B-Day) but we should be ready to start as soon as everything is finalized.

all right sounds good, i know wilds in real life and also another one of my friends is going to join and is working on a character. The guy is goign to be a friggin 2 weapon fighting master. ranger 11/tempest 4...its got some nasty possibilities on it.
I wish I was

01-29-05, 10:42 PM
Hello all, I have not been in for a while, but I have posted my character, if anyone finds any mistakes, feel free to notify me. I don't plan on making more than one character,(It is far too much trouble creating a 15th level character in my mind. I am not much of a minmaxer) but care little if others do it. Sharing leadership is a fine idea as well a securing the fort, but I don't plan on leaving it very often. As obvious to my build, I will be more of the informer type, but will be able to protect my self if need be, with some nasty spells and my feat layout. I'm looking forward to the upcoming events, until next time. Fare ye well.
Kingside_Bishop

01-29-05, 11:21 PM
Just to update everyone, the polls are going up tonight, so be sure to vote on them! This means we're getting down to the final stages... although we're still about 1-2 weeks away from having the final product ready to begin.

A few things I noticed about your character, I wish I was, Ioun Stones and Periapt bonusses to Wisdom don't stack -- they're both enhancement bonusses. Also, you list that you can cast ninth level spells... which being 15th caster level is hard, you should be casting 8th max. Other than that, I can tell you're going to be extremely useful... every Assassin's Guild needs to know what's going on -- everywhere. And you're perfect for just that.

Plus, you can cast 8th level spells. And clerics have some mean trap spells -- especially with a Wisdom as high as you've got and the fact that most stealthy characters have bad Will saves. I have personal experience with this as a DM -- damn Circle of Death, Pain, Sleep, and all other circles!

Except when we get to use them, of course... like now. :plotting:

It's strange that we haven't gotten any "traditional" assassins, yet. As in... Base Class 5 / Assassin 10. The most traditional being Rogue 5 / Assassin 10.
Rurik "The Silent"

01-30-05, 12:15 AM
Seer taking a quick glance at your character im going to have to put a room in the stronghold for your scrying so you can have an even larger bonus. Also i wouldnt mind you being put as head of espionage or something, being a figure for intelligence.
Silmarien Aldalome

01-30-05, 05:45 AM
The seven polls are out - they are:

1. Portal Concepts for the Inter-Foundation Games-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371737)
2. PC Concepts-II (ignore the other one) (http://boards1.wizards.com/showthread.php?t=371732)
3. Frameworks for Overarching Rules (http://boards1.wizards.com/showthread.php?t=371740)
4. Black Operations (http://boards1.wizards.com/showthread.php?t=371743)
5. Newcomers, Recruits and Managing Level Variation (http://boards1.wizards.com/showthread.php?t=371744)
6. Roles, Hierarchies and In-Game Promotion Opportunities (http://boards1.wizards.com/showthread.php?t=371747)
7. In-Game Rewards and Penalties (http://boards1.wizards.com/showthread.php?t=371748)

My apologies for the error in the Portals thread (that meant I had to close Ver1 of it) and for the second thread, I closed (I couldn't edit polls, after they're cut).

I'll see if I can get the URLs and post them here.

regards
stav
Rurik "The Silent"

01-30-05, 12:20 PM
i put in my votes and i hope everyone in our guild checks the one that says "i want to be able to assassinate other PC's" ...if you dont check that then i dont know why you would be in our guild lol. happy gaming everyone im startign on our strong hold spacifics today then once i finish ill send a copy to kingside to see if its alright.
thasis

01-30-05, 12:44 PM
I don't mean to sound like a greedy selfish person, but I am. If the polls turn out that I can only have one character I am going to retire. I will be in the IFGW but only as supporting characters. I will be here for role-playing purposes. I just want to warn you for there seems a high chance that I might have to leave.
Wilds

01-30-05, 01:10 PM
i voted, hope everything with those goes well. Cant wait for every thing to start. A scrying person a? that will be very useful for the guild. I hope the votes dont go against us, as in no more assassination or infiltration, it doesnt look like it though. This should be cool.

Looks at the two that jsut spoke up. "good more brethren to join to fight"
Rurik "The Silent"

01-30-05, 02:05 PM
would i be right in assumeing for the pricing of the guild house that our members will be helping us in building? becasue if so seer gets us free stone walls. and we get discounts. so if you are capable of casting the following spells let me know. Or have access to some scrolls of them becasue that woudl also be cheaper.

Fabricate...this is a big one.
move earth.
telekinesis.

the others are covered by Seer already if he doesn't mind lending his magical forces into the construction of our guild house.
Wilds

01-30-05, 03:41 PM
i can use the scrolls if it would be helpful
dont know, but prolly could afford one or two of them
Rurik "The Silent"

01-31-05, 01:13 PM
Ok, ive got two more friends that are going to join and both of them are goign to take the landlord feat also. giving us a grand total of 750k for our guild house. That gives, us a good 650k just for magical defenses and traps. And if we use the treasury for guild defense that gives us a lot more. Becasue any money our guild leader puts torwards the stronghold out of the treasury will be matches as per the feat. So this is looking very good.
Kingside_Bishop

01-31-05, 04:23 PM
Ok, ive got two more friends that are going to join and both of them are goign to take the landlord feat also. giving us a grand total of 750k for our guild house. That gives, us a good 650k just for magical defenses and traps. And if we use the treasury for guild defense that gives us a lot more. Becasue any money our guild leader puts torwards the stronghold out of the treasury will be matches as per the feat. So this is looking very good. :eek:

It's time to start creating custom traps... you know, the real expensive kind...

Yes, things are really looking up. It looks like the polls are going our way (the only thing being voted against right now is impersonation of someone else's character). It won't be long now...

But seriously, 750K? Damn... and it's not like we're building some giant castle... it's just a small guildhouse -- which means not only will there be a lot of traps, but they'll be very concentrated. This is going to kick ass.
Wilds

01-31-05, 05:38 PM
Ill work on some really expesive (rather funny/dealy) traps, once i finish a sociology study and do an hour of notes...
Rurik "The Silent"

01-31-05, 06:07 PM
well even with the not so expensive traps in the trap room, i havent calculated those yet. but if we bind a creature in there...its already pitch black cause there are no lights in there....one 5 foot path across a pitch black room, where even the walls are trapped. its pretty insane. Even if you have a kick a** reflex save you cant make it through, or dodge a trap you cant see. So they woudlnt get a save. I was mainly thinking rather than make the traps really expensive with magic we coudl just get them with reloading poison. its less expensive and i dont think they can live through that room any way...if any one does make it into our guild house and manages to do it alive...rather than kill them i tihnk we shoudl offer then a tenitive membership...then if they say so kill them. but yeah, we will have at least 750k to build the strong hold and i figured it cost about 100k just for rooms, then we get to fill them with stuff with the other 650k...but if multipul characters are allowed, and even if not i tinhk right now we might even be looking at 1,000,000 gp through the landlord feat, ive got some other friend that are going to join up 2 of them are for sure taking landlord and one is tenitave. But either way we have a crap load. and if we use any money from the treasury torwards the building of the guild house the land lord feat matches it. So say we used 100k from the treasury...then we have another 100k from the land loard feat. So we basically got a free 100k...our guild house is gonna be pretty freaking sweet.
Wilds

01-31-05, 06:34 PM
i just looked at the DMG to create traps, wow, way over my head. maybe ill try tomorrow when my focus is back. Though i can think of good wons i think.

Trap/bribe some sort of dragon or fiersome creature. to guard some lit part of the tunnel or have a teleporation circle in the ceiling and a reverse gravity field under it. The person gets teleported into teh room with the dragon/feirsome creature. Munch.

Make prismatic walls pop up surrounding the person.

Have Hold Person cast on the person or persons repeatedly till they fail a save. Then release some fun creature to teach them a lesson not to try to enter our house.

if all else fails have several walls of iron fall from the ceiling making sure that there is no area not hit by them.
Rurik "The Silent"

01-31-05, 07:21 PM
i really like the reverse gravity to the teleportation ciricle. we coudl have it teleport them somewhere over a pit of magma lol. then if they cant fly they are dead. course if they coudl fly chances are they wouldnt be caught up by reverse gravity, ill think of something good. right now i was looking at putting webbing on the cealing in the trap room and adding some large spiders

any other ideas?
Kingside_Bishop

01-31-05, 10:53 PM
I really, really like the idea of a teleportation circle on the ceiling, with a pressure sensative reverse gravity of the highest quality.

Also, if I were DMing, I would allow people to make Reflex saves even if they can't see what they're saving against -- just at, like, a -10 penalty.

One other thing, the bypass hallway... I think we should have several secret doors, almost like a small maze, so that an intruder needs to make, like, 5 successful Search checks to find his way in. Each false hallway could lead back to the trap room. And the door at the opposite end of the trap room should lead nowhere... except maybe back to the original room (just before the trap room).

We also need the highest degree of magical detection, including the ability to detect lies with near 100% accuracy. I'm thinking a heightened detect lies.

In fact, Heighten Spell would be very useful, in general, for those great save spells like Hold Monster, etc.

I've also got a really good working knowledge of how to create traps using the rules presented, so if anyone's confused, I can explain it. It's actually huge fun, when you get down to it.

And, I just can't get over it... 750,000 gp... we don't need to spare anything. We'll instead get the best of everything (traps wise, for the actual guildhouse I think simple yet classy will do -- which you've already got, of course, with your map, Rurik).
Rurik "The Silent"

01-31-05, 11:30 PM
I really, really like the idea of a teleportation circle on the ceiling, with a pressure sensative reverse gravity of the highest quality.

Also, if I were DMing, I would allow people to make Reflex saves even if they can't see what they're saving against -- just at, like, a -10 penalty.

One other thing, the bypass hallway... I think we should have several secret doors, almost like a small maze, so that an intruder needs to make, like, 5 successful Search checks to find his way in. Each false hallway could lead back to the trap room. And the door at the opposite end of the trap room should lead nowhere... except maybe back to the original room (just before the trap room).

We also need the highest degree of magical detection, including the ability to detect lies with near 100% accuracy. I'm thinking a heightened detect lies.

In fact, Heighten Spell would be very useful, in general, for those great save spells like Hold Monster, etc.

I've also got a really good working knowledge of how to create traps using the rules presented, so if anyone's confused, I can explain it. It's actually huge fun, when you get down to it.

And, I just can't get over it... 750,000 gp... we don't need to spare anything. We'll instead get the best of everything (traps wise, for the actual guildhouse I think simple yet classy will do -- which you've already got, of course, with your map, Rurik).

The problem with the superb magical defences and stuff is that, i dont tihnk we will be able to completely make the stronghold undetectable. We can though...just for 60k per ss. witch we dont have. But still cash isnt an issue, the whoel thing with the secrecy and detection is that why would anyone look under the inn. If each person is equiped with an item that stops detection/scrying spells for them then i tihnk we are set there. So thats what our first cash in the treasury should go to, making "our people" undetectable. As for the traps. Kingside you want to make some coustoms and send them too me and ill make some, then we will fill that room. If we trap that enough and ill make the recurve halls like you said i dont even think we will need extra traps byond that in the guild, the room is pretty insane as is. What do you guys thinking about adding in like dire bats or something that coudl use the darkness to its advantage that wouldnt set off the pressure sensetive traps. Any ideas? if anyone makes a coustom trap or what not send me a PM with it and the price. And tell me what you had in mind for it liek how its used and how you envision it being effective. Then if they rock ill add them to our room of death. But basically 700k to spend on traps we should be pretty good. Also if i didnt mention every secret door requires a DC 35 search check. and thats figured into the cost of the 100k stronghold spaces. And its goign to be a little less casue i didnt reduce something yet. Also i added in an extra few rooms in a lower level. A hall, then conected to it are 4 bedrooms, witch will be individually traped and what not by their users. These 4 bed rooms are for the assassin council, IE Assassin Grand Master (Guildmaster), Master of Assassination, Master of Espionage, and Master of Sabatage. Then off of that base hall in this hidden level. Also is a torture chamber, and a prison...in case a PC gets really pesky we could make some money by holding them ransom maybe, or we coudl capture a high ranking NPC liek the king of the region then send a person in disguise to take his place. But so After we finilize the trap room in going to draft a new map then when its perfect ill send it to kingside then we will distribute it to our members. Maybe minus the hidden lvl with the rooms to the Masters. This way attacks within our own guild for advancment are reduced. I don't want our council members attacked by our own forces and killed just to have a new leader. That doesn't make for a strong guild. That is also why each council member is goignt o be traping their room on their own, so no other council member will know what traps are in their rooms. Of course the master copy of the map will be given to a DM. Send me Traps, lets get everyone in the guild involved.
alaron

02-01-05, 11:42 AM
I have not posted my character Tyr yet so I feel that I can not effectively assist the guild until he is a "real" person.
Rurik "The Silent"

02-01-05, 02:31 PM
I have not posted my character Tyr yet so I feel that I can not effectively assist the guild until he is a "real" person.

Well if you havent actually made the character yet....if you have an extra feat or something take landlord, you give the guild an extra 250k for the stronghold fi you take the feat. The prequsite is lvl 9.
Rurik "The Silent"

02-01-05, 09:04 PM
so guys i was giving the traps some thought, and what about if we made the room have multipul gravities. Like in the door way the gravity goes sideways, into spikes along the wall. then we can have the gravity go a different way somewhere to a teleportation circle that is over a pit trap or something. Just taking the traps in the DMG and altering them is pretty good and they are really cheap and we coudl completely harrass people with them. so im drafting up some ideas.

Also i was going to add in a falling ceiling in the whole trap room...it woudl be freaking huge. give it a 10 round delay so they only have 10 rounds to make it through the room in the first place.
Wilds

02-01-05, 10:05 PM
i had thought of somehting liek what you ssaid about the gravity fields, i can explain it at school tomorrow if its to confusing here.

you take a room and make it a hexagonal 3d room

then put reverse gravity on every side of the room, so that no matter where the person falls they will be thrown back to the center. or something liek that so teh person gets thrown around a lot.

falling cielign so fun
Cazic

02-01-05, 10:38 PM
With how the polls are looking we might be able to have multiple PCs. :) If we are then I have a PC or 2 that can be of use here. ;) Also i kinda forgot about this, but I remembered that we can be in more than one guild right? :confused:
alaron

02-02-05, 11:53 AM
The traps are sounding like lots of fun.

One of my favorites is to have a gelatinous cube in the center of the 30ft pit trap. unfortunatly they only get to count like they fell 10 ft, but then you would assume that the ooze falls on to them, and since it takes up all the space they have, or they are paralyzed, it begins digestion immediatly.
This unfortunatly is not an original trap it is from "the Book of Challenges."
:schemes: :schemes: :schemes: :schemes:

Good to see you Cazic.
Rurik "The Silent"

02-02-05, 02:38 PM
The traps are sounding like lots of fun.

One of my favorites is to have a gelatinous cube in the center of the 30ft pit trap. unfortunatly they only get to count like they fell 10 ft, but then you would assume that the ooze falls on to them, and since it takes up all the space they have, or they are paralyzed, it begins digestion immediatly.
This unfortunatly is not an original trap it is from "the Book of Challenges."
:schemes: :schemes: :schemes: :schemes:

Good to see you Cazic.

i will keep that one in mind. right now the first set of traps are looking really nasty. Then after the trap room rather than one way in i made 3 doors. basically all death traps in themselves. Then if they happen to find the right room behind some hidden doors they have to solves a riddle im comming up with for the actual enterance to open.
Cazic

02-02-05, 06:57 PM
Being said by Cazic~~~~~~

The doors of the temporary Guild house fly open and on the other side you see a thin being wearing a large cloak. As he drifts into the guild hall you can see nothing of his face and assume by what he wears he is a Wizard. Once inside he looks around the room and then removes his hood. He is a Drow elf with long white hair and sea greens eyes that seem to look into your very soul!
"Hello gentlemen. You may call me Cazic. I have come to join this fine establishment, but I am afraid I am ill equipped for assassinations. I believe you could use my skills best as security and planning."

Being said by Trickster~~~~~~~~~

As you are all concentrated on Cazic none but a few notice the dark shapes moving through the shadows. Then as Cazic finishes his statment two figures emerge from the darkness. One is a small Human male the size of a Gnome. He is wearing lose fitting clothing all about his form and you can see nothing but his eyes, which are glowing light blue. He is carrying a staff twice his size! It has a golden eye on the top with two rings coming out of it and around his neck he wears a board half his size with a eye painted on it.
"Greed and Ambition scatter in the darkness leaving dubious rumor to flutter in public. Many paths have been set out before us. The path of destruction, the path of peace, the path of life, death, light, and darkness. The path for which we have chosen has led us here to this place and you all."

Being said by Osuemie~~~~~~~~

The figure next to Trickster, who has been all but dormant till now begins to walk around the hall. She is a tall woman with long pitch black hair. She is of thin build, long legs and large (well you know what the two large object are. ;) ) She is wearing a blood red kimono and is holding a small puppet in her arms. As she walks past you can not, but fell disarmed by her penetrating gazes that seems to read you every thought and emotion.
"You will need to forgive my friend. He is one for dramatics, but of course he is a better conversationalist them my puppets."
Upon hearing this five more figures move out of the shadows. They are all of varying size, two large, two medium, and one small. Upon giving them a closer look you realize they are constructs that have been modeled after different races.
"They are unfortunately not very talkative."
Sphendule

02-02-05, 08:42 PM
Hi, I'm working on making a Gnome Bard/Seeker of the Song for this game. Wilds introduced me to this game and I thought that I'd try it out too, since I like D&D and other WotC products like M:TG and D20 Modern.

You see a gnome walk in, humming various tunes he has heard on his journey that seem to verberate the air around him like it was affected by magic as he hummed.
"Hail, fellow tricksters. I come in search of more knowledge of music, its connection with the arcane, and a place to fit in, rest, eat, and learn new stories to tell adventurers as I roam. A roaming gnome is a lonely gnome... Also, I'd like to have some fun with the people of this area while I stay, if you know what I mean ;)."
Wilds

02-02-05, 09:07 PM
"Welcome new comers to the Shadow's Breath and Blade" "Ryn is leader of our fair guild"

Good more people for the guild.

Kingside bishop is the leader of the guild
and
Rurick is designign the guild layout
and
im just here
Wilds

02-02-05, 09:14 PM
Just thought of this who else has posted a character for this guild?

I know so far that Kingside, Rurick and me have posted characters.

Any one else posted a character that i havent noticed? Just wondering

If not coudl you tell us how the creation process is going?
Cazic

02-02-05, 09:54 PM
of the PCs that I just interduced the wizard is made and approved. the others are yet to be finished.
Kingside_Bishop

02-03-05, 11:53 AM
"Welcome new comers to the Shadow's Breath and Blade" "Ryn is leader of our fair guild""Thank you, Kelreth, for the introduction!"

I've some news, everyone! I'd like to introduce to you our newest member, he who wishes to go by the name "Harper." Yes, yet another performer. He doesn't want to reveal himself yet, but I'm sure he will in time...

Being said by Cazic~~~~~~

The doors of the temporary Guild house fly open and on the other side you see a thin being wearing a large cloak. As he drifts into the guild hall you can see nothing of his face and assume by what he wears he is a Wizard. Once inside he looks around the room and then removes his hood. He is a Drow elf with long white hair and sea greens eyes that seem to look into your very soul!
"Hello gentlemen. You may call me Cazic. I have come to join this fine establishment, but I am afraid I am ill equipped for assassinations. I believe you could use my skills best as security and planning."Ryn Tryindell, the Dark Jester, bows illustrially towards Cazic. The elf towers over the midget, but Ryn still exudes an aura of confidence. "Indeed, any good show needs tricks to perform, and who beter to perform them than a drow wizard! No doubt, you have a few illusions up your sleeves that will wow the audiences, eh!? Well, I look forward to seeing them, and anything else you might be able to do to those who we... discover trying to steal from our coffers! Indeed, the thieves will be ripped apart limb from limb, I'm sure!"

Being said by Trickster~~~~~~~~~

As you are all concentrated on Cazic none but a few notice the dark shapes moving through the shadows. Then as Cazic finishes his statment two figures emerge from the darkness. One is a small Human male the size of a Gnome. He is wearing lose fitting clothing all about his form and you can see nothing but his eyes, which are glowing light blue. He is carrying a staff twice his size! It has a golden eye on the top with two rings coming out of it and around his neck he wears a board half his size with a eye painted on it.
"Greed and Ambition scatter in the darkness leaving dubious rumor to flutter in public. Many paths have been set out before us. The path of destruction, the path of peace, the path of life, death, light, and darkness. The path for which we have chosen has led us here to this place and you all."Ryn jumps up, runs over to the would be prophet, and imitates him in a convincing voice: "Ahh... but prophet, you neglect thepath of riches, where this road has truly lead you. For, it is that road that leads to all others, and from all others does this path flow... indeed, if not for the greed and ambition of others, how could our own be satisified? For, it is our destiny to become filthy, filthy rich!" Then, his face splits in a wicked grin, as he looks up to the short, yet taller than him, man. "I don't put much stock in prophecy. Too fatalistic for me -- I prefer to make my own future...

But I apologize if I've offended you. You are, of course, welcome here, and any skills that you may bring with the foretelling of paths to come will of course be welcome."

Being said by Osuemie~~~~~~~~

The figure next to Trickster, who has been all but dormant till now begins to walk around the hall. She is a tall woman with long pitch black hair. She is of thin build, long legs and large (well you know what the two large object are. ) She is wearing a blood red kimono and is holding a small puppet in her arms. As she walks past you can not, but fell disarmed by her penetrating gazes that seems to read you every thought and emotion.
"You will need to forgive my friend. He is one for dramatics, but of course he is a better conversationalist them my puppets."
Upon hearing this five more figures move out of the shadows. They are all of varying size, two large, two medium, and one small. Upon giving them a closer look you realize they are constructs that have been modeled after different races.
"They are unfortunately not very talkative.""Well, welcome, one and all! Another member, tell me, are you the prophet's puppet, as these creatures are yours? Or are you your own...woman?" The intimation is clear. "Regardless, I'm sure you'll be most... useful... to us."

You see a gnome walk in, humming various tunes he has heard on his journey that seem to verberate the air around him like it was affected by magic as he hummed.
"Hail, fellow tricksters. I come in search of more knowledge of music, its connection with the arcane, and a place to fit in, rest, eat, and learn new stories to tell adventurers as I roam. A roaming gnome is a lonely gnome... Also, I'd like to have some fun with the people of this area while I stay, if you know what I mean ."As the humming gnome walks through the door, Ryn immediatly recognizes him as a kindred spirit. As soon as he begins to dance, Ryn dances with him, immitating him step for step. When the dance stops, the Dark Jester introduces himself. "Hello, friend. The name's Ryn Tyrindell, the Dark Jester. I'm glad you've come to perform with us... we've some interesting performances that I don't doubt you'll find a role in, as it were! And indeed, we're all here to have a little fun, aren't we?

Welcome everyone!"

To Everyone: Sorry I've been away for a few days, I've got a series of three exams due next week, and I've been working like a madman on them (as in, 9:00am-12:00am, three days straight), reading, writing, outlining, etc -- but I enjoy working on them, so it's a labor of love, as it were. And, for short, you can call me "KB."

So, here goes:

To Wilds:Wilds, I can envision that three-dimensional hexagonal room perfectly. Here's how we could do it: the trap door from the inn leads into and ante-room, which leads to the hexagon room, and immediately upon openning the door to this room a huge gust of wind pushes them into it, at which point the reverse-grav fields (there would be four of them) take effect, and they're stuck in the middle. On each hexagon, we could have a different trap, and they should all be ranged attacks (so that they all target the person at the same time, continuously) -- magic if possible (Melf's Acid Arrow would work really well here: cheap and effective, or a higher level Magic Missile). On some hexagons, we'd have the doors that lead to the next hall. If the intruder continues down the hall to the door at the far end, they are led back to a door that puts them back into the hexagon room, where they are again blown in by a gust of wind to repeat the process. But, inside the hall, there's a secret door of the highest quality with the best illusions. Going through this secret door leads to another hall, with another door at the end, that again leads to the hexagon room. But there's also another secret door, that leads to yet another hall. These halls actually loop into eachother (so that the last hall's secret door leads to the first hall) -- and somewhere in one of the halls, there's a secret trap door of the same quality as the other doors, but magically and mundanely locked as well.The reason I'm posting this here is because the way things are going on the rule thread, it looks like DMs will be running PCs through guildhouses if PCs want to try to sneak in -- to add a standard to the system and to ensure that player knowledge and character knowledge are seperated in this kind of attempt. Contracts will still be handed out through PMs.

Also, in addition to the characters you mentioned, Wilds, I wish I was has also created his character -- "Seer."

I'll add all the new members today. If the polls decide that we're only allowed one character, and anyone wants to quite the guild, just let us know and I'll take your name off.

To Rurik:

I just got that package I sent you, returned to me, as undeliverable. The Post Office says there weren't enough stamps on the thing. Which bull, because I asked the person at the front desk to weight it for me and everything. So, I'm going to send it again, with like five stamps (which is enough to send the damn thing twice). Apologies for keeping you waiting.ךּבֿסּ
Desire, Secrecy, Community
Rurik "The Silent"

02-03-05, 01:25 PM
To Rurik:[/B]

I just got that package I sent you, returned to me, as undeliverable. The Post Office says there weren't enough stamps on the thing. Which bull, because I asked the person at the front desk to weight it for me and everything. So, I'm going to send it again, with like five stamps (which is enough to send the damn thing twice). Apologies for keeping you waiting.ךּבֿסּ
[COLOR=SlateGray]Desire, Secrecy, Community

dont worry about it. i wasnt able to see the posts yesterday at home casue my internet went down. but with the hexagonal room its a great idea in theroy and in practice. But the practicallity of it and the difficulty of doing it is a lil much in my opinion. Also that would make me have to completely write up another room. And right now what ive got going is going to be insane to go through. KB ill send you some of the ideas ive got going through a PM or something, but right now traps are starting to stack up and the shere mass of spell and mechanical traps is overwhelming. Becasue the thing with your type of trap room, what if the player can fly? they make it through that room. Or what if they have an antimagic field on them, witch is a smart idea when infilrating. If they have that then they are immune to your defense. Im makign plenty of mechanically made traps that have added magic effects. So if they arn't affected by magic then they get raped by the traps in them selves. Also spell resistance is a big thing, and saves. Most characters have outragous saves becasue there are min/maxers likes us on the boards. And if they have spell resistance they will be able to beat a magical permaent trap pretty easily, cause it has to have a lower caster lvl or the price gets giant, and i mean even too muhc for our budget...we shouldnt be playing about 100k on one trap. What ive got right now is a room built to kill of Pc's little by little. well not little really , more liek large by larger. The first trap seperates PC's and most likely kills off the one with the highest reflex save. Then its ten minutes before the rest of the party really knows whats going on. Im going to be adding in some anti magic fields in the room in spots where they players will need magic so is going to take their advantages away and leave them vulnerable. Then presuming they make it through the room of traps they have to solve a riddle, after finding a secret door...if they dont pick the right door...they die, simple as that. Anyone that dies we go in loot the bodies and become richer. And dont worry the riddle isnt as much of a riddle as it is a key that woudl be needed. But it wil be something we all have. and at the end of the room presuming they make it through, they wont have a lot of hit points, im goign to put probally a power word blind spell. No save, dont think spell resistance applyies but it might my books not on hand. But most likely if they think they made it through alive they become permantly blind..then die. Ill be done with the stronghold by this weekend, then if you guys liek it we are good
TwinSwordStyle

02-03-05, 06:53 PM
A tall figure in a green hooded cloak slips into the room unnoticed by all but a select few. And those few notice his entrance only because of the subtle shift in the air as the door is opened and closed. The man stands about six feet tall, his body well built, yet slender. The others in the room have trouble seeing his face which is hidden behind the shadow cast by his hood. After a few moments, the man pulls back the concealment to reveal his fair face and shocking green eyes. His features are sharp, like that of an elf, yet it's obvious that this man is a human.
"My name is Whist of Icewind Dale," the newcomer says. "I've heard that there is a guild seeking those who have skill with a blade and are comfortable with the shadows." Whist notices a few worried expressions. "Do not worry. I learned of this organization from the mouth of one who can keep a secret from those who should not know it," he says, grinning slightly.
Silence still...
Whist simply shrugs, and awaits a reply to his unspoken offer.

OOC: Hello everyone. Well, that's my intro for my character. Here's a link to his stats if you'd like to take a gander...heh: http://boards1.wizards.com/showthread.php?p=5372183
Alright, well let me know if I'm in, and I'll post some more.
I wish I was

02-03-05, 07:21 PM
The small, dark figure enters the main room from the deeper shadows of the hall. His head tilts from one side to the next, and he speaks, "The air is heavy from the breath of men, and their thoughts cloud my mind, like oil in the pond."

Hello all, yes Wilds, my character is up, like KB said. Also, I just checked and TwinSwordStyle has his character up. The guild is getting bigger, and I feel it in the winds that we will be quite powerfull. The traps sound as violent and effective as ever, but I have nothing to add to the table. I just thought I would check in, to say I am still alive, and still ready to participate. Thank you.
Kingside_Bishop

02-03-05, 08:05 PM
A tall figure in a green hooded cloak slips into the room unnoticed by all but a select few. And those few notice his entrance only because of the subtle shift in the air as the door is opened and closed. The man stands about six feet tall, his body well built, yet slender. The others in the room have trouble seeing his face which is hidden behind the shadow cast by his hood. After a few moments, the man pulls back the concealment to reveal his fair face and shocking green eyes. His features are sharp, like that of an elf, yet it's obvious that this man is a human.
"My name is Whist of Icewind Dale," the newcomer says. "I've heard that there is a guild seeking those who have skill with a blade and are comfortable with the shadows." Whist notices a few worried expressions. "Do not worry. I learned of this organization from the mouth of one who can keep a secret from those who should not know it," he says, grinning slightly.
Silence still...
Whist simply shrugs, and awaits a reply to his unspoken offer.Ryn bows illustrious and low (exceptionally low, owing to his height), and speaks: "Welcome, Whist, of Icewind Dale! A cold and vicious place, that, I'm sure you'll find a very... comfortable home here. I'm not sure how the performance can use you, but I'm sure you have other skills that might be applied in other areas, yes indeed!" A grin splits his face as he turns to the Seer.

The small, dark figure enters the main room from the deeper shadows of the hall. His head tilts from one side to the next, and he speaks, "The air is heavy from the breath of men, and their thoughts cloud my mind, like oil in the pond."Perhaps, then you'd prefer to apply your skills at penetrating the oily thoughts of others than us. As I'm sure you know, we've been discussing the creation of the Assassin's Council. Three chairs are available -- one of which would suit you well: Councilman of Espionage. Are you interested?

And you, Severis, I believe would make an excellent Councilman of Sabotage, hmm?

Rurik, I think you're right about the traps. When we start putting in big, magical traps, it does get expensive. Looking at the trap room on the map you've already given me, I can safely say I have absolute confidence in your trap creating deviousness. Good luck, god speed, and thank you for making our map.

TwinSwordStyle, you are a two weapon fighting machine. There's nothing more fun than six accurate attacks with good damage. You could get another attack with Boots of Haste. Welcome to the guild!

Everyone, as I wish I was said, the guild is getting bigger, very active, and very exciting... especially with the rules coming up very soon. Sil and Orcy (the head DMs) are the process of making them. Indeed, we're going to be very powerful. I'm beginning to think that because of the popularity and activity in this guild, we might want to develop our own political agenda as a long term goal. We could even go so far as to create a whole other guild as a cover guild, and those of us with high Bluff and Disguise checks could run that guild. This guild would be our political force outlet.

Just a thought.
Cazic

02-03-05, 08:50 PM
[COLOR=DarkOrchid]"Well, welcome, one and all! Another member, tell me, are you the prophet's puppet, as these creatures are yours? Or are you your own...woman?" The intimation is clear. "Regardless, I'm sure you'll be most... useful... to us."
Osuemie~~~~~~~~~~~~
After hearing this Osuemie gives a velvet soft laugh.
"No I am not his puppet, but yes we are strong allies"

Trickster~~~~~~~~~~

"The path that led us here was not one of richs. The path that led me to Osuemie was aswell not the path of righes. It was a path that was forced upon me, but I am glad it led me to her. Though I wish I did not have to follow this path any longer. I would prefer to return to the forest that lays beyond the paths."
Rurik "The Silent"

02-03-05, 09:27 PM
"Dark elf," Severis says sternly. "I dispise elves already, and your kind is rumored to be the worst. So forgive me if i don't turst you completely, my family was slughtered by wood elves. I hail from Sembia where we have an on going war with your kind. For now i will reserve judgement."

TOO EVERYONE: anyone that comes in the room inviible or not i knwo your there. ive got blindsense 30 ft. lol i love it.

yeah in my background i didnt post it yet, but my family was killed in the war in Sembia with the elves. i havent finished writign the background yet. but im workign on everything. But yea in the decription of my weapon the nightmare edge there is mention of my character military serivce.

KB: i should be able to finish the trap room and stronghold this weekend. The girls won't be bothering me this weekend casue ill be playing so much video games, so ill be free. lol. and yeah ill make the trap room a place to be reconed with.
I wish I was

02-03-05, 09:45 PM
The strange gurgling sound emits from the wrapped halfling. "A position of leadership, in this...place. I am no leader, just a humble follower of, my lord. But he has sent me here to aide your rabble, and if my taking of this title will do that, so be it."

Ooh, a postition of power you say, sure, I would be honered, what must I do? Also, were playing in FR? Do I need to change my deity, because, obviously, Vecna is my character's deity, and he is from Grayhawk.
KB, that whole secondary guild sounds quite nift. With knowledge and influence, we can spread wide, and be emensely powerful. Thankyou.
Wilds

02-03-05, 10:42 PM
sry i missed your character I wish I was. My mind was running way to fast and i didnt look at all of the characters completely.

Cool, so things are rolling now. Sounds like we can do basically anything.

Guild name is rather fitting with what people have joined.
Sphendule

02-03-05, 11:30 PM
I just posted the beginnings of my gnome... You guys can find him here (http://boards1.wizards.com/showpost.php?p=5381645&postcount=87)...

Just thought I'd let you guys see what I've got going without equipment, spells, and a few feats. I've already got an idea about how most of the stuff is going to go, I just have to make sure none of the bonuses overlap (except dodge bonuses and general bonuses, of course).
Cazic

02-03-05, 11:48 PM
"Dark elf," Severis says sternly. "I dispise elves already, and your kind is rumored to be the worst. So forgive me if i don't turst you completely, my family was slughtered by wood elves. I hail from Sembia where we have an on going war with your kind. For now i will reserve judgement."
"It saddens me to hear of your familie's demise, but you need not worry. I am not darker than any other lawfull being of darkness and thou I may be a bit evil at times I do not betray friends."
Kingside_Bishop

02-04-05, 12:48 AM
Well, then, let's all settle down, shall we? Gentlemen? We're all... allies here. Now, let's settle down, and begin talk of the council that is to come...

Ooh, a postition of power you say, sure, I would be honered, what must I do?The Guildmaster/Council Member SystemWell, I'm not always going to be here on the boards if something important comes up, and I have no interest whatsoever in being a monarch -- that is, this is a guild where we all have input as to what the guild does. This means that I'd like to share power, so that I don't have such a large burden, and the guild benefits from shared leadership.

So, someone suggested council positions -- a Council Member for each branch in the guild. There are three branches, three kinds of jobs we undertake: Espionage (information gathering), Sabotage (ruination of property), and Assassination (assassinating targets). This is all covered in the Guild Charter, which is the first post on this thread.

As the Guildmaster of the guild, all contract requests are PM'd to me. I will then, in turn, forward the contract to the Council Member of that branch, who decides who best to dispatch to accomplish the task. So, as Council Member of Espionage, any contracts requesting information be found out would work their way to you through me, then you dispatch who you think would best accomplish the job (this requires some knowledge of others' characters on your part).

This is a good system: It gives us a layer of defense against infiltrators to our guild, involves more people in the decision making process, and distributes leadership more evenly.Also, were playing in FR? Do I need to change my deity, because, obviously, Vecna is my character's deity, and he is from Grayhawk.Nope, we're playing in "Tyrannor" -- it's a homebrewed creation of Grimclaw (a member 'round here), a demiplane about 200 miles across that hooks into every other plane ever created. So, we'll see things from FR, Grayhawk, Eberron, Rokugan -- you name it, including all kinds of homebrew stuff.

KB, that whole secondary guild sounds quite nift. With knowledge and influence, we can spread wide, and be emensely powerful. Thankyou.Before we go any further with my following idea, it's assuming that the most of us agree that a secondary guild would be fun. I think it would be -- it would allow us to follow our own political agenda.

The Addition of the "Associate" RankI had an idea about ranks in the guild, basically introducing another rank ("Associate") into the guild, a rank which gains access to the knowledge of the secondary guild. So, it would be: Guildmaster, Council Member, Associate, and Operative. We'd have criteria for raising someone to Associate, worked out among the Council Members and myself. Requirements might be successful missions against multiple guilds, consistent involvement in the thread, etc. These Associates would have a say in Council Matters, and access to the secondary guild.The Assassin's CouncilOn the topic of "The Council" I think it would work like this when it came down to a vote (I want this guild to be democratic):Guildmaster: 2 votes
Council Member: 1 vote
Associate: 1/2 vote
Operative: Not allowed into the council.Council meetings would take place through PMs.Even if we end up deciding against the secondary guild, we could still institute the council idea in order to come to decisions about guild policy, so I think that the Associate rank would still be useful.

Before we progress any further, what does everyone think of establishing a secondary guild as a cover for a power base?

We discussed this once before, but there've been many new members since then, and I think the cover guild would be very in character for us.ךּבֿסּ
Desire, Secrecy, Community
Cazic

02-04-05, 08:21 AM
I have no problems with a secondary guild.
Rurik "The Silent"

02-04-05, 01:07 PM
yeah, that sounds good it would be a good cover too. as for the council ide like to be one of the council members if i could be. im good with leadership in general, and ive been watching everyone character progress. So if i have to do something special for it or if we are going to vote for our council members then ide liek to be on the ballot for assassination and sabatage.
Wilds

02-04-05, 01:22 PM
...could i try for subertfuge if theirs a vote?
Kingside_Bishop

02-04-05, 02:35 PM
Yeah, cool, so then, so far, here are the candidates for the various positions:

Council Member for Espionage: Seer (I wish I was)
Council Member for Subterfuge: Severis Deptum (Rurik "The Silent"), Kelreth (Wilds)
Council Member for Assasination: Severis Deptum (Rurik "The Silent"), "Whist" (TwinSwordStyle)

If anyone else wants to be part of the leadership, just say so, and your name will be added to the list. To do this, though, you'll need to have your character posted (see the first post in this thread for instructions on how to do that).

Then, say in about a week, I'll have everyone PM his choice for who should be Council Member for what. Then, the Council Members and I will discuss the criteria for being raised to Associate; we'll probably raise several people right then and there, and then we'll start discussing the formation of the secondary guild in the newly formed council.

Along the lines of assassination, I see that we still don't have a "classic" Assassin yet. I'm decent at it: 6d6 Sneak Attack, 5th level Arcane Strike, four attacks with very high accuracy, but a Rogue 5 / Assassin 10 would be great to have just for assassinations, 8d6 SA with 4th level Arcane Strike.

Another good Assassin build is Rogue 1 / Monk 2 / Fighter 2 / Assassin 10. Very popular.
Cazic

02-04-05, 06:50 PM
When you pick council members please keep the number of members a odd number. that way there can never by ties on votes.
Kingside_Bishop

02-04-05, 07:50 PM
When you pick council members please keep the number of members a odd number. that way there can never by ties on votes. :rofl:

Of course!

Along that line, did you know that the original US Supreme Court was comprised of six justices? That should give a hint as to the original purpose of the Supreme Court -- it was meant to be in limbo, a natural barrier to democracy... and we see its destiny fulfilled today...
redhase

02-04-05, 10:53 PM
from dragon magizine #310
aug 2003
mercurial strike
with a single moyion, you draw your weapon and slash at an opponent.
prerequisites: quickdraw, base attack +5
Benfit:
Any time an opponent provokes an attack of opportunity from you, but you are unarmed, you may draw a melee weaponand make your attack of opportunity with it. the target of your attack of opportunity is caught flat footed for that attack.

Precise Strike
you are skilled in finding your opponebt's weakness and striking where it hurt's the most.
Prerequists: Dex 13, Ability to sneak attack.
Benfit:
When making an attack that would qualify as a sneak attack, you may take any number of dicefrom your sneak attack damage and add =2 circumstance bonus to your attack for each reduction you make. youmay convert as many of your sneak attack damage as you wish in this manner. however, if you make more than one snaek attack durung a round and are using this feat, you must convert the same number of dice for each one.


Tutor
you have a talent for instructing others in the of your expertise, allowing them to temporarily improve their performance.
Prerequisite; int 13
benfit;
you can grant an ally a +2 competence bonus to any skill that you have trained in, including cross-class skills. intructing an ally requires four days of work, and the ally loses this bonus if you do not spend one hour each day refreshing her training. you may tutoor a total number of allies equal to your intelligence bonus, and each ally may only receive the bonus to one skill.

just some things to help out.
Rurik "The Silent"

02-04-05, 10:53 PM
ok, so im glad weve got a vote going, i hope i can be a leader of assassination for you guys. On the lines of the pure assassin 10 5 of what else. You dont need that to be a good assassin build. I mean my character made for hit and runs clearly. Death attack DC is over 20 and im lvl 4 assassin. As we level up the assassination will go up each level and as my Int goes up will definately be over 30 by lvl 20. And by that time with snipers shot ill have touch attack death attacks from a range of 60 ft. Not bad casue they dont even know who their enemy is. See assassination is completely different depending on how you plan on doing it. If your hit and run like me SA doesnt matter as much as the ammount of saves you want to make them have to make. And right now for me thats liek 3 if im making a death attack, one save or die, thena save or be paralyzed. Generally a character wont be able to make a 20+ fort then a 17 Will and a 15 will....if they get paralyzed then they get killed the next round when full SA damage is done. massive damage and cupe de grace. So you dont really need the full SA and what not or the assassin levels just yet. They will come.

i might as well give an assassination type credential thing for why i want to be the council member for that branch.

To me assassination is liek a chess game, and a logic puzzle. And i live off of those they are an art. I am an artist in life and with being an artist comes extreme attention to detail. In life im a leader. Along with Twin sord style. Him and i have been some of the leaders of our peers at our schools for a couple years now. But giving that we will knwo everything about a character before hand i tihnk i coudl very well benifit the guild by providing the most adequit character or character with a job suited for them. And thus giving them the best kill and a benift for the art of assassination. Im not promoting a fair fight, thats dumb if you disarm them im not saying let them pick up their weapon. What i belive is your opponent should be dead before you get scratched. And it should be clean. One strike. Swift and deft. Or one encounter as to not allow them preperation. Thats what i encourage for an assassin. And most importantly, leave no trace. You were hever there, you dont exist.

well, good luck you everyone who wants in the council, i hope i coudl benift the guild if i get voted in.

Also just as a precaution to everyone. Most guilds after they find out we will be effective will probally arm people with stuff to protect against crit's and SA's...so carry a scroll of AMF liek a true min/maxer. lol
TwinSwordStyle

02-04-05, 11:54 PM
I'd be happy to lead the assassination branch of the guild. I know Rurik's requested it, but maybe if he wins the sabatage, I could win the assassination. Or if possible we could work as a team with the leadership, and that way if he does win both or something, i could concentrate on just assassination so he doesnt have to worry about two. Like he said, we're both leaders: in football, wrestling, soccer, and almost everything else. We make a good team, and I truly beleive you'd see good things come out of us both being head of assassinations. We'd be able to talk about things outside of the thread and have good communication. I've read many books on "underground" guilds and assassination procedures and strategies. I've also read all of R.A. Salvatores books and know the character Atremis Entreri very very well. So, I would know how to run the branch, and I'm a hardcore roleplayer, so I'd be happy to keep things going along with it. Also, as you've said, I'm a "Two weapon fighting machine". heheh. So yea, if my skills could be used anywhere, it's assassination. And I've got some ideas for how to have my character handle that. So yea, put me on the ballet.
Rurik "The Silent"

02-05-05, 12:21 AM
i think if i could run with twin swords for assassination it would be ideal, ive read like so many books on the thieves and assassins and hes got the others and we are basically brothers. I agree we coudl get some great stuff done, casue we talk everyday outside the thread so communication would be easy. If we had a joint leadership on assassination then it woudl be great. I coudl also joint leader with wilds i know him too, so we coudl actually have our council as a council. Becasue wilds, and twin and i coudl meet up and talk about it. We do everyday right now at lunch at school. So when the votes come up, im going to back twin with the idea of him and i working together. We do it so well.

Also if you guys are in to FR novels ill recommend the ones ive read about subterfuge and assasins

These three are out of The Rogues Series: The Alabaster Staff by Edward Bolme, The Black Bouquet By Richard Lee Byers, and The Crimson Gold by Voronica Whitney-Robinson. All of those were great espially the first was one of my all time favorites. The Second one is excellent if you like dark monks and the main character is very intresting and well build. This is my second favorite series of subterfuge. My favorite is...

The Erevis Cale Trilogy all written by Paul S. Kemp: the first book, Dawn of Night, and the second Twilight Falling. the third comes out in november, it saddens me, but i wrote the author and he said its going to be excelent. Its the best underground assassination and intrigue books ive read. The three main characters are all assassins. it makes for an intresting story in its self.

Ok the main character from The Crimson Gold, and then Erevis Cale are both characters presented in the Sembia series; and just Sembia in itself creates an idea of subterfuge. Its filled with back stabbing, thats why my character is from there. So for sure you will probalyl want to read these books. A great series.
Shadow's Witness, The Shattered Mask, Black Wolf, Heirs of Prophecy, Sands of the Soul, and Lord of Stormweather. written by Paul S. Kemp, Richard Lee Byers, Dave Gross, Lisa Smedman, Voronica Whitney-Robinson, and Dave Gross, respectively. Good reading if anyone one wants to read one. I recommend all these very highly. And if you liek lots of dragon fights read the rogue dragons series also by Richard Lee Byers, they are very good...very very good. And the war of the spider queen was probally the best series ever. But its not as much of assassination and stuff as these ones. Every book i named is all subterfuge and back stabbing and assassination. Learn well. lol
Kingside_Bishop

02-05-05, 12:36 AM
Suddenly, a low swish of air, barely noticeable, passes through the room. Ryn suddenly pops into visibility, in the middle of everything. Out of nowhere. The magic savvy among you recognize a good mislead > teleport combo. "I just got thrown out of the Guild of Pure Good for making suggestions about 'entertaining' members of other guilds for them! Honestly, I'm offended... I just don't know what they got so upset about!"

Rurik, TSS (if I can call you that): I would be amenable to that. I know I wish I was and alaron in real life (that name is so awkward to use in a conversation), so who am I to judge? Then, in order for the two of you to work together, you'd need to come in #1 and #2 in the voting. Likewise, if Wilds wants to go along with your little plot for guild domination.

Sounds like it's going well so far. Any more ideas?

And you're quite right about different styles of assassination -- I was just making an observation. I, myself, have an enemy make three saves: a DC 24 Fort, and two DC 20 Wills.

Against laughter, that is!
Dyne

02-05-05, 01:01 AM
I would make a character for this guild for the IFWG, but I doubt I'll be able to make THAT many characters. Maybe I'll just join OoC, just for the heck of it.

Consider this my unofficial request for membership because I'm too tired to type up an introduction right now. I'll have a nice one by tomorrow, however.
Kingside_Bishop

02-05-05, 02:37 AM
I would make a character for this guild for the IFWG, but I doubt I'll be able to make THAT many characters. Maybe I'll just join OoC, just for the heck of it.

Consider this my unofficial request for membership because I'm too tired to type up an introduction right now. I'll have a nice one by tomorrow, however.Sounds great! Go ahead and jump on in! Looking forward to a good intro post from you... I'm compiling all the intros on the second post to the thread.
Rurik "The Silent"

02-05-05, 11:18 AM
Everything sounds dandy here.

Severis turns to Ryn, "What were you doing over there anyway? None of use here are "good" people. Even if we just do this for a living." He smiles to the other guild members leaning back in his chair. And waves his hand in a nonchalant way. He laughs then stands abruptly his chair falling over in the process. "We will not be taken lightly! Death is never taken lightly. IF you have moral conflict about killing for money you should leave now. Or maybe find a scorpion in your bed..." As he says this he looks almost mad. As if sometihng has compelled his to say this from his deep past. He pulls his blade and spins around slowly for everyone to see, then in one deft movement the twirls the blade and slams it into the table. the deep purple blade seems to pulsate and the errie green gem stone embedded in the hilt shows the ghastly images of screaming faces but not a sound is made. The handle of bone is chipped from usage and wrapped in what seems to be a leathery skin of some other worldly creature. As the blade pulses the wood surrounding it in the table begins to wither away and blacken. It begin to decay. As the darkness begins to engulf most of the table he lifts the blade. And in a gesture leads it back to his sheath. "Gentlemen, this is death. And this is what we will do." With that he allows his words to set in picking up his chair. He sits down and leans back his feet up on the decaying table.

O and to make this clear im not realyl mad at anyone or anything, just my character in itself just got kind of confused with the last thing with the guild of good. So im not angry. just wanted to have some fun.

Also with jobs i got to thinking about this last night. Even if one person is adequite for the contract. We shoudl always send at least 2 even if the other is just back up. This way presuming the unthinkable happens and he gets captured we can have someone ready to bail him out.
Wilds

02-05-05, 11:56 AM
Kelreth growls.... "I agree with Severis. Do not fear death. For you will meet it anyway. Leans back in his chair and stares at the ceiling, falling quiet

Things are picking up. Along side the with council being formed, what is every one here good at? It looks like there will be 3 seperate groups with each of the council members. If not then ignore the rest of this paragraph. So then theres going to be a assassination group, subertufe group and recon group. Anyone know where they will be of the most use.

If me pentioning to be on the council will cause i divide then i will retrack my pention to keep the guild whole. I do not believe that we (bring me rurik and the others) are attempting to take over the guild. I will track my pention to be on the council to keep the guild whole if necassary. I do not wish to sow seeds of anger and hate inside our guild, but rather in those who oppose us.
Cazic

02-05-05, 12:30 PM
Why should people belong to just one of the three groups? It would be better if everyone belonged to all groups. The counil would just control the missions that deal with their position.
Rurik "The Silent"

02-05-05, 01:05 PM
Why should people belong to just one of the three groups? It would be better if everyone belonged to all groups. The counil would just control the missions that deal with their position.

i think what wilds meant that while we can be in all the groups, where do you think your character would be the most useful. As in by your skill sets and stuff. For instance, i have very little ranks in disguise and dont plan on being a pro at infiltrating, unless means of infiltrating mean just remain a ghost and unseen. So thats what hes getting at. What is everyone good at. And how are you going to be playing your characters so we know the strengths and weaknesses over everyone. And i agree with Wilds in no way are we trying to take over the guild. All respects go to KB he's the one who got this started and he's who i always go to first.

Speaking of witch KB i was working on the trap room thsi morning and i dont even think any of the characters in our guild could make it through even if they knew where every trap was...its pretty insane. Im going to be pretty much spending everytihng on it. And once my two other friends make their characters with Landlord then we will be set on the gold price for everything. One of them plans on being fighter/ninja type character then the other we are going to make a wizard type character that will be able to make ANY magic item for the guild. But i figured we coudl have him double as our inn keeper. That was my friends suggestion. He just wants to help us out. So this way we can have an annual income from the inn and he will make us items for an extremely reduced price. And i mean he will be able to make ANY item and be able to make it in half the time. got to love prestige classes. If this all sounds alright lemme know.

Also any word on the having mroe than one PC? i want to have two in our guild one magic one that is just like help for our guild and stuff then my field PC witch is Severis.
Kingside_Bishop

02-05-05, 01:07 PM
Severis, friend, do you honestly think they could actually do anything to me? One so quick and clever as I would never go into such a place unprepared! They never even saw me, although they thought they did!

As to why I went there, I was, quite simply, passing by their guildhouse! I heard that they were having trouble with a certain individual, so I decided to pop in and say hello, offer to entertain this ruffian of which they speak... you know, lighten the person up a bit! A little entartainment can go a long way to solving problems...

But, I think they misinterpretted me as something other than a simple jester... they said something about "assassination" and me being a "trickster," and one of them went to pick me up and throw me out!

Good thing I never actually let them see me... just a clever illusion of what they thought was me!

And please, try not to destroy any more funiture with that wicked, wicked toy of yours?

Nice RP, Rurik, Wilds.

Wilds, my comment about taking over the guild was purely sarcastic. Posting text like this has the downside that you can't hear the tone in my voice, but believe me, I'm totally supportive of the three of you doing what you're planning to do. Especially because you all know eachother, it will make it a lot easier. You're all three quite active, obviously I've no problem with any of you, so I leave it up to the guild to decide who it wants as its Council Members.

Cazic has it right with the "groups" -- we're not divided into three groups, but the contracts we'll be accepting will be. Many characterw will be good at more than one kind of task. So, a character that can pretend to be another character, can disable and destroy equipment, and is a capable assassin might be called on to do any mission the guild gets. But, for example, "Seer" is not very good at subterfuge or assassination, but he's awesome at information gathering -- so he's probably only going to be doing Espionage missions.

And Rurik brought up something that I think is key to the guild -- groups working together. I intended to do this from the beginning. The third clause in our Three Principles is "Community," and I declared that by being part of this guild, you'll have the best support available. To accomplish this, I belive we should deploy agents in flexible teams, whenever possible. By flexible, including one person from each branch in any mission would do the trick.

So, to outline the process, here's an example: I, the guildmaster, recieve a proposed contract for the assassination of a prestigious member of the Forest Dwellers Foundation. I accept the contract, and hand it down to the Council Member of Assassination (minus the name of the contractor). The Council Member then weeds through the guild members, and selects a member who would do well on this kind of mission. He or she might select Severis, for his capability at assassination and knowledge of nature. The contract is now handed down to Severis. This individual agent is now the team leader for the mission. He may select up to two other agents of his choice to accompany him on this mission. Because it's a woodland setting, he might choose to bring along someone even more nature savvy than himself -- so he offers the job to Whist, because Whist is better in the woods than Severis, and very handy in a fight. Because this contract will be carried out in largely open spaces, and because their targets may have the ability to cast high level "Summon Nature's Ally" spells, Severis decides it would be nice to have a stealthy blaster along, so he offers a position in the team to Kelreth, because he can be stealthy and blast large amounts of enemies. Back at the Guildhouse, Seer would be using high level divination spells to provide the team valuable information on the enemy layouts. The team might be carrying custom magic items made by Cazic.

The team would send their strategies to the appropriate DM, who would run the encounter for us by crossreferencing the strategies of the Forest Dweller's Foundation.ךּבֿסּ
Desire, Secrecy, Community
TwinSwordStyle

02-05-05, 01:16 PM
Whist, still standing, simply watches Rurik and Wilds as they make their speeches.
Death to be taken so lightly, he thinks to himself. I bet they feel that it makes them the more efficient killer.
Long ago, Whist learned what it is that makes a warrior fight true in battle. Passion.
Those who fight with their inner soul and a passion akin to that of a dancer are the ones who come out the better fighter.
Whether they win or not...
So, we shall see what happens, the ranger thinks to himself again. And with that, he just crosses his arms and stands silently once more.
Kingside_Bishop

02-05-05, 01:16 PM
i think what wilds meant that while we can be in all the groups, where do you think your character would be the most useful. As in by your skill sets and stuff. For instance, i have very little ranks in disguise and dont plan on being a pro at infiltrating, unless means of infiltrating mean just remain a ghost and unseen. So thats what hes getting at. What is everyone good at. And how are you going to be playing your characters so we know the strengths and weaknesses over everyone. And i agree with Wilds in no way are we trying to take over the guild. All respects go to KB he's the one who got this started and he's who i always go to first.Thanks!

Speaking of witch KB i was working on the trap room thsi morning and i dont even think any of the characters in our guild could make it through even if they knew where every trap was...its pretty insane. Im going to be pretty much spending everytihng on it. And once my two other friends make their characters with Landlord then we will be set on the gold price for everything. One of them plans on being fighter/ninja type character then the other we are going to make a wizard type character that will be able to make ANY magic item for the guild. But i figured we coudl have him double as our inn keeper. That was my friends suggestion. He just wants to help us out. So this way we can have an annual income from the inn and he will make us items for an extremely reduced price. And i mean he will be able to make ANY item and be able to make it in half the time. got to love prestige classes. If this all sounds alright lemme know.Rurik, I can't imagine anything else to spend the money on. I mean, we have an inn, a guildhouse, and a trap room. The inn and guildhouse aren't very expensive, so that leaves the trap room. So spend it all, baby! And I hope I can't make it through, because that would be one badass trap room! Can't wait! (um, there's going to be, like, a key or something, right? :D )

Also any word on the having mroe than one PC? i want to have two in our guild one magic one that is just like help for our guild and stuff then my field PC witch is Severis.There's a new poll on this: 'PC Concepts III" because "PC COncepts II" was flawed. If you want multiple characters, vote for it there (I'm assuming you already have, since you posted a comment about you strawberry blonde girlfriend there :) ). However, under no circumstances will players be able to create multiple characters in the same guild. I support this decision because I don't want players creating massive guild all by themselves. Regardless of how many characters we're allowed, there'll be no more than one per guild. Sorry.

Wilds, nice sig addition. You can turn it into a link by using this block:

[ URL=http://boards1.wizards.com/showpost.php?p=5285549&postcount=1]ךּבֿסּ[/URL ]

See the spaces between the brackets on both sides? Remove the spaces, the past that right in on your signature. You'll then have the Three Principles as a link in your sig.ךּבֿסּ
Desire, Secrecy, Community
Rurik "The Silent"

02-05-05, 03:13 PM
alright, sounds good. Even if we cant have more than one PC in a guild i just probalyl wont make a second one then. And i agree with everytihng going on right now. Good RP everyone. And i tihnk the commuinity aspect with us all workign together is goign to work very well, very well indeed. The istuation that KB mentioned including myself, kelerth and whist is a very likely situation and i tinhk it helped explain what we are all about to everyone. So great analogy there. As for making it through the trap room right now KB...unless yuor character can make a DC 23 fort, thats gonna be hard for you...but you would need to be able to make that, ummm and close to that same DC for will...a couple of times to make it through. The reflex DC's wont be hard for you, but they will be for the fighters and wizards that try to make it in. So ive got all 3 save bases covered. Unless a character has all saves able to make over DC 20's then they are in trouble. And i tinhk i forgot to mention a lot of the reflex saes will have to be made without magical protection or enhancments. And there are just maybe 5 or 6 places where if you go, it will just mean death. So if someone makes it through they will have ot be very lucky, becasue they woudl have to have even solved our puzzle. witch is the key in. i made the double backs in the hidden hall way into the guild to bypass the trap room so even if they go in there they wont know where to go really. So basically very high saves. Some antimagic with proxi traps that are mostly mechanical so flying shouldnt matter if they try to pass through except for over the pit traps. The onyl way i see someone having a real shot at getting through is if they can fly naturally. then they might be able to make it through. But they woudl still need to make some right choices on where to go. i refined it pretty good. 3 doors at the far end...make the right choice or die.

And as of now, symbols of insanity, symbols of death, and symbols of weakness are looking very good right now. High Fort and will saves and they casue lots of problems for people becasue they can be permanent. ive got a couple of them placed right on the far wall when they open a door so when they open the door they are affected. its really sneaky.
Kingside_Bishop

02-05-05, 03:36 PM
No, Rurik, I don't think I could make it through that room. I've got a Fortitude of, like, +9 (maybe), Will of +12, and Reflex of +20. The Fort traps would get me, and maybe the Will traps.

We've got several people that can cast 8th level spells, too. I know Seer can, and there might be others -- that gives us Dimensional Lock. That means no extradimensional travel inside the Guild.
I wish I was

02-05-05, 05:42 PM
"One of the most important aspects of life, is death." The small creature, jerks and grabs open his tome, mumbles some strange words, then goes quiet again.

One of the things I was concerned about when making my character, is the fairly one dimensional nature of his abilities. But, as that saying goes, knowledge is power, and I suppose I can give you much. Also, this character was ment more for a counselor type position, but it can fulfill a leadership role as well if need be. I am comfortable with three Assassination Council Members, as long as you can come to quick and easy decisions. My character has fairly good saves, but not enough to survive that room, plus, no evasion, nor mettle. Any way, keep up the good work, or whatever, and have a nice day. Thank you.
Cazic

02-05-05, 08:34 PM
Cazic~~~~~~~~~~~~~

"I belive my talents can be best used in security, planing, and gathering iformation from a far" He then returns to the book he was reading.

Osuemie~~~~~~~~~~

"i myself an the same as Cazic, but my friends" motioning to her Puppet Familiars. "Could be of use elsewere i suppose."
Dyne

02-05-05, 10:32 PM
A man strides into the hall and stops before your eyes. At least, you think he is a man. He wears a long, heavy cloak with the hood drawn up and covering his head. His movements are fluid, and his footsteps seem to make no sound at all.

"I believe I can of service here. I can avoid being seen if I wish, or even to disappear entirely. What do you say?"

You believe he is staring directly at you, despite not being able to see his eyes. His gaze is penetrating, he seems to be sizing you up, and within his sight you suddenly fear that your deepest darkest secrets are transparent to him.
Wilds

02-05-05, 11:53 PM
ok cool, i couldnt tell if you were being serious or not. Lol, ill end up using sarcasm too.

I didnt mean divide the guild into groups more like areas of spectaliazatoin (i cant spell.) The trap hallway sounds really deadly, i was just at a halo turny with Rurik and he was telling me about it. Dont think any one could get in easily or at all.
Rurik "The Silent"

02-05-05, 11:58 PM
A man strides into the hall and stops before your eyes. At least, you think he is a man. He wears a long, heavy cloak with the hood drawn up and covering his head. His movements are fluid, and his footsteps seem to make no sound at all.

"I believe I can of service here. I can avoid being seen if I wish, or even to disappear entirely. What do you say?"

You believe he is staring directly at you, despite not being able to see his eyes. His gaze is penetrating, he seems to be sizing you up, and within his sight you suddenly fear that your deepest darkest secrets are transparent to him.

Umm wow man you have liek 5 characters but none of them are done...its really confusing...lol. but welcome newcomers are still welcome for now.

Severis lifts his hood and stares into where the newcomers eyes should be and feels a chill run down his spine. He was used to people like this, intimidation had been a common tactic among generals when he was in the Sembian military. "Well met traveler. Might we have a name to welcome you by?" As he stated that he started to fiddle with a throwing knife. Tossing it up and down casually. Feeling a little adept Severis catches the blade and holds it in his hand. He seems almost lost looking at the shiny thing. Staring you hear him swear under his breath, "Dark...Dark and empty." He looks back up to the mysterious traveler. And unblinking he faces a cold stare toward the invisible eyes awating a resonse.
Dyne

02-06-05, 12:04 AM
Those are actually another PC I'm working on and his cohort, and his cohort's cohort, and his cohort's cohort's cohort, and so on. He's gonna be just like the average crazed maniac who is trying to conquer the world. Might make things a little interesting.

The figure acts just as coldly to Severis. As the dagger flips in his Severis's hand, the man stares at it for a moment.

"You may call me what you will. It is unlikely that I will reveal to you my true name." He stares at the dagger again.

Suddenly, the man's hand flies to his belt and in an instant a shuriken flies out and knocks the dagger out of the air. The dagger stabs into the wall, while the shuriken spins back to its owner.

The dark figure quickly fastens it to his belt again and takes a seat in the corner and listens to the current conversation.
TwinSwordStyle

02-06-05, 12:25 AM
Whist watched as Severis and the newcomer went through their conversation. As the newcomer threw his shuriken, the ranger placed his hands upon his weapon hilts, ready for any hostile movement from the man. He knew that the shuriken wouldn't strike Severis, but he kept his guard up anyway for what the newcomer had done was a bold act indeed. Watching the man as he sat down, Whist leaned up against the wall.
"You might want to retreive your dagger, Severis..." the ranger said, grinning at the young rogue.
Rurik "The Silent"

02-06-05, 12:48 AM
Severis turned to Whist and shrugged. Slowly rising from his chair and retriving his blade. Fastening it to his bandoller. Sitting back down he looks up to the new comer again, "well if i may call you what i wish then i tihnk i have come up with a suitable name. I shall call you..." Severis thinks for a second, then chuckles to himself and gives Whist a playful glance. "Whist, Fodder sound liek a good name for our new friend?" smiling to himself Severis stands tall. We are all allies here. And we don't strike out with our weapons. Even in jest. No matter the cause." Severis holds up his hand, "For people liek us these are tools. Not just what they seem. You made a bold decision, and while only in a playful mannor, know ill keep a watch on you."

With the cohort of the cohort thing i though cohorts couldn't take leadership. or i was pretty sure. You might want to check up on that before you spend a lot of time making guys.
Dyne

02-06-05, 12:52 AM
Just a quick question. Would Rapid Shot apply to thrown weapons? The description makes it sound like it might, and I don't see why not.

With the cohort of the cohort thing i though cohorts couldn't take leadership. or i was pretty sure. You might want to check up on that before you spend a lot of time making guys.

It doesn't say anything like that under the Leadership feat description in the SRD. It kinda sounds like it would, but thinking on it, a person can be both a leader and a follower. Throughout history, there are people that have "followed" others that have had a great influence on them. They've shared their experience with others who would follow them, carrying the legacy of the original great leader.

Even in the military, there is a Chain of Command. Basically, there's a guy or so in charge of you, and there's another guy in charge of that guy, and another guy above that, and so on.
Kingside_Bishop

02-06-05, 01:06 AM
"You all think you're so impressive, tossing things up, down, left, right, forward, and backward! But, can you do this?" Ryn promptly takes out six painted wooden balls, looks at brown one, mutters to himself "dull, dull and colorless..." then begins to juggle them, doing a jig and humming at the same time. With a "tah-dah!" he stops, smiles, bows, and then sits down.

"See? It's not so difficult."

"One of the most important aspects of life, is death." The small creature, jerks and grabs open his tome, mumbles some strange words, then goes quiet again.

One of the things I was concerned about when making my character, is the fairly one dimensional nature of his abilities. But, as that saying goes, knowledge is power, and I suppose I can give you much. Also, this character was ment more for a counselor type position, but it can fulfill a leadership role as well if need be. I am comfortable with three Assassination Council Members, as long as you can come to quick and easy decisions. My character has fairly good saves, but not enough to survive that room, plus, no evasion, nor mettle. Any way, keep up the good work, or whatever, and have a nice day. Thank you.Thanks for checking in every once in awhile, I wish I was. It makes me feel better when I know some people are watching, but not talking too much.

The one dimensional nature of your character can be a great boon to us. It's part of the reason why we work together, to make use of eachother's skills. Because you'll be primarily devoting yourself to watching what's happening in the world (and safeguarding the guildhouse with Dimensional Lock), you'll be able to give top quality espionage support to each and every team that we send out, all while staying in the guild house. Because you're such a specialist (especially in your field), everyone will be able to benefit.

Just a quick question. Would Rapid Shot apply to thrown weapons? The description makes it sound like it might, and I don't see why not.I've always allowed my PCs to use it with thrown weapons. With Shurken, I've also allowed them to use Two-Weapon Fighting, Flurry of Blows, and Many Shot. Imagine that.

It doesn't say anything like that under the Leadership feat description in the SRD. It kinda sounds like it would, but thinking on it, a person can be both a leader and a follower. Throughout history, there are people that have "followed" others that have had a great influence on them. They've shared their experience with others who would follow them, carrying the legacy of the original great leader.

Even in the military, there is a Chain of Command. Basically, there's a guy or so in charge of you, and there's another guy in charge of that guy, and another guy above that, and so on.I've never allowed my players to have their cohorts take leadership, but that's for game balance reasons only. Here, it seems like a great way to get some serious followers.
Rurik "The Silent"

02-06-05, 01:16 AM
Rapid shot does apply to ranged weapons and makes them very effective if you have TWF and some other stuff. liek quick draw and hasted. Makes for a lot of high bab attacks. just i personally dont liek to use them unless you go master thrower.

Looking to his leader he laughs hartedly and claps together his hands. My friends what do you say we have ourselves a drink, in honor of our new founded bussiness. Any one know where to get some fine ale?"
Dyne

02-06-05, 01:19 AM
"No, but I wouldn't really care to be able to do that. Are any of you by chance a magic user? I could use some equipment being made, but I'd rather it be crafted in secret."
Dyne

02-06-05, 01:22 AM
My character's going to have at least Flurry of Blows and Two-Weapon Fighting. But, how would that even work? Especially with Many Shot. Could you throw several shuriken with each hand?
Kingside_Bishop

02-06-05, 01:23 AM
Looking to his leader he laughs hartedly and claps together his hands. My friends what do you say we have ourselves a drink, in honor of our new founded bussiness. Any one know where to get some fine ale?""No, but I wouldn't really care to be able to do that. Are any of you by chance a magic user? I could use some equipment being made, but I'd rather it be crafted in secret."Aha! I fellow coniseur of intoxicating beverages! I know a great, seedy little pub just a ways away! We'll go in just a bit!

"A shame you won't be joining us... 'fodder?...' are you gong to be sticking with that name? At any rate, yes, there are several magic users among us, and several with the ability you desire. I, myself, can Craft Woundrous Items. A believe there are others, though I will allow them to speak for themselves."

Dyne, I've only got 607 xp left until I would drop a level. So, that leaves me with enough to 15,175 gp worth of equipment for you (which would cost you about 7,500 gp). Sorry, that's all I've got left after I crafted my own items. But there are other members with Craft Wondrous Item, although I think CWI is all we've got right now.

My character's going to have at least Flurry of Blows and Two-Weapon Fighting. But, how would that even work? Especially with Many Shot. Could you throw several shuriken with each hand?I allow Many Shot to work with shurikens and arrows only in my camapigns. Flurry of Blows and Two Weapon Fighting can work together. You can factor in Rapid Shot to that as well.

Many Shot is useful for when you can only make a standard attack, because normally with such an attack you can only make one attack, regardless of two weapon fighting, rapid shot, high BAB, etc. With Many Shot, you can make two attacks with +6 BAB, three attacks with +11 BAB, and so on, as a standard attack.

So, you can't use Many Shot in the same round you could use Two Weapon Fighting, Flurry, etc. Many Shot is essentially a weaker version of those, but one that can be used as a standard action.

As to how TWF, FoB, and RS would work together -- you decide how many attacks you want. The more attacks, the more innacurate you'll be with each attack. So, say, normally your shurikens attack at +20/+15/+10. You can use Flurry of Blows to get four attacks at +18/+18/+13/+8. You could use Flurry of Blows and Two Weapon Fighting to get five attacks at +16/+16/+16/+11/+6, or you could choose to use Flurry of Blows, Two Weapon Fighting, and Rapid Shot and get six attacks at +14/+14/+14/+14/+9/+4.

Then, say, you move towards your opponent, then want to throw some shuriken at them. You'd move, and then use your standard action for Many Shot. Say, your BAB is +13. You'd have three options. You could throws one shuriken at a BAB of +13, two shuriken at a BAB of +9, or three shuriken at a BAB of +7.

So, with these feats, you can throw a lot of shuriken in a little time, if you're willing to sacrifice accuracy. The more you throw, the less accurate.

Hope I've been helpful.
Wilds

02-06-05, 09:52 AM
"Yes ale for all, brighten the dark mood that just swept over us. Nice throw, though i would advise against it again."

I also have craft wonderous item, i can only make offensive minded items thought, do to the fact that i am a warmage, i coudl make other items but that would require buying the scroll for that spell. Though i think i have to do that soon anyway.

You hear a rythmic thumbing as Kelreth taps the end of his short spear on the floor, humming to him self"
Rurik "The Silent"

02-06-05, 10:42 AM
right now im helping a friend with a character and the character will be able to make all items except for rods and wands and eb able to make them in half the time...hes thinking of kicking one of the feats for landlord soo so he will probally ditch scribe scroll.
Wilds

02-06-05, 12:21 PM
is he playing a wizard?
if so i have an order for him once i get some more gold
Kingside_Bishop

02-06-05, 12:27 PM
Wilds: you can make an item using almost any spell -- we've got a 13th level wizard and a 15th level cleric that can cast the spells into the item you're creating. I'm just running low on XP to actually craft the items. In short, we just need to suck away some of your soul. ;)

Sweet, Rurik. That'll be extremely useful to us!

I get the impression no one's going to take Craft Rod, though. Which I understand (because there aren't many useful rods in the game, just a very few). When the games start up, and I manage to get a little more gold, I plan to go to the Merchant's Guild (anonymously of course) and have them craft a "Jester's Rod" for me. It's going to have some fun stuff -- Otto's Irresistable Dance, Tasha's Hideous Laughter, Charm Person, etc. Any other ideas, anyone?
Rurik "The Silent"

02-06-05, 12:41 PM
is he playing a wizard?
if so i have an order for him once i get some more gold

actually the character concept is a warlock 12/Maester 3 gnome. So hes gonna be able to make both arcane and divine for us too. thx to the nifty ability the warlock has at lvl 12 to be able to imitate any spell for a prequisite. So with that character it shoudl be pretty much covered, problem is it will only be 14th lvl caster casue it loses one caster lvl to Maester but can make items twice as fast so its worth it.

Well if we are runing really low on EXP and we need some, we could always torture someone and extract the liquid pain or get someone with a high knowledge (arcane) skill to do sacrifices or what ever kill they woudl need. I tihnk we need someoen really realyl evil for that though...any takers lol?
Wilds

02-06-05, 03:13 PM
my soul??? hmmm, how much of it exactly?

lol, cool, then i just need to figure out how much exp and gold the item will cost me

A warlock? lol, now thats the creater of all items. Item-gods, lol, im done.

Super Bowl soon, ehh w/e. Lol

have a good day all
Dyne

02-06-05, 04:45 PM
The mysterious figure shakes his head. "Fodder? Call me that again, and you will find that you no longer have the ability to speak."

"I'm looking for someone who can make a few custom pieces of equipment for me. Some weapons and a few magic tidbits. Do I have any takers?"

I'm find it very difficult to squeeze all the concepts for my character into one 15th-level PC. Mainly, it will be hard to get all the equipment I want without going over the gold limit. The Merchants Guild gives a 25% discount on all gear, so that'll help some. If I can get someone to make me a few pieces of custom equipment, I'll be set.

Right now, I'm looking for the following pieces of equipment, if any of you is interested in trying on it:

Ring of Chameleon Power (or Robe of Blending, if no one has Forge Ring)
Headband of Intellect
Gloves of Dexterity (and possibly Storing ability added on)
Combo of Boots of Striding and Springing and Boots of Elvenkind
Periapt of Wisdom (or maybe some other item that will grant a Wisdom bonus, since I'm a Monk and a high Wisdom will help my AC, among other things)
Bracers of Armor
Cloak of Displacement, Minor
Vest of Escape

Also, I'm working on a new item. A Belt of Utility. So far, it provides the storing capacity of a Type I Bag of Holding and grants a +5 competence bonus to Sleight of Hand. It would help to carry and conceal items.

That's it, for now.
Cazic

02-06-05, 06:53 PM
Cazic~~~~~~~~~~
"If it is items you seek I could be of aid. The Merchants Guild could also be a great use to you. If you want me to forge anything you will have to speak with my Boss at "Dyne's Magic Shop." (It shouldn't be hard for you to find him. :D )

Osuemie~~~~~~~~~~~~
"If you are ever in need of construcs oh nameless one then please ask me I am very good at it"
TwinSwordStyle

02-06-05, 07:47 PM
Watching it all from the wall, Whist stays silent. He grins when the newcomer admits his distaste for the name the Severis had given him. Well, then, maybe you should have given us a name to call you if you had preferences, the ranger thought to himself.
All the talk about magic items and weapons causes Whist to unconciously think of his own magical weapons. The man runs his fingers along the hilt of Velkyn Rei, which translates in drow to "Storms Fury." His other blade, Winnith Sull (also in drow, meaning "Calm Defender"), has been with him for a while now. It had been a gift from an old wizard, who Whist had unwittingly saved when out on one of his yeti hunts. The Wizard had gone out to study the beasts, and gotten himself captured. Whist had stumbled into a cave where a bunch of Yetis were preparing a fire to cook the poor wizard. The ranger promptly dispatched the creatures and set the man free. The wizard than invited Whist to accompany him back to town for a feast, where he had given the ranger this sword. The Wizard said that it had been forged in the Underdark by the druegar, and then enchanted by the high preistesses of Menzoberranzen. The sword was created to protect its weilder, and had done a good job so far with Whist. But the ranger didn't know how much of the wizards story to beleive.
His other blade, the scimitar, was also forged in the world of the drow. But this blade was a gift from someone close to Whist. It was Edwin's, his beloved mentor. A year before the man died, he had given Whist this sword, telling him that the young man's hands were much swifter then his for he was getting old. Whist had refused at first, but Edwin would hear none of it. Velkyn Rei is a prized possession of Whist's, and he'd travel to the Abyss to retrieve it.
Awakening from his reverie, Whist noticed that the conversation hadn't shifted much. So, sighing, he leaned back against the wall and folded his arms, waiting for something interesting to happen.
Solmund

02-06-05, 08:55 PM
i have a question: does that character tht would be in this guild need to be an assasin? if not, then my recently updated character will be ready to wipe out all foes (tons of warriors to back him up!!!)
Frostbite_Ravenheart

02-06-05, 09:05 PM
Glade to see this guild is doing good. I like the whole "Hierarcy" concept going on and hope that works well for you. The CoA had some trouble working that out OOG and were working on it IG still. Did you all read the poll relating to this?

Let me know if theres anything I can do ;).
-Frosty
Cazic

02-06-05, 09:05 PM
i have a question: does that character tht would be in this guild need to be an assasin? if not, then my recently updated character will be ready to wipe out all foes (tons of warriors to back him up!!!)
No dont have to be of the assasin Prc just have to be willing to kill for money.
Dyne

02-06-05, 09:06 PM
The ranger sighs. "You may call me Strider. It's better than having to endure what wise crack will be cooked up next." He shakes his head again.

"The one that is called Cazic. What is your rate? I could use some equipment. And by-the-way, I believe your boss is currently away from the shop. It seems he has some business to take care of."

I'm thinking up what I'll do for weapons. So far, I've come up with an awesome dagger that is quite cheap for its abilities. It's a combination of the Assassin's Dagger, the Dagger of Venom, and the Sword of Subtlety. Only costs 36,302 gp, and it's quite good in a sneak attack.
Kingside_Bishop

02-06-05, 09:17 PM
i have a question: does that character tht would be in this guild need to be an assasin? if not, then my recently updated character will be ready to wipe out all foes (tons of warriors to back him up!!!)Well, you're welcome to join! As long as you can contribute to at least one of the three branches (Espionage, Subterfuge, and Assassination), he'll see use.

Glade to see this guild is doing good. I like the whole "Hierarcy" concept going on and hope that works well for you. The CoA had some trouble working that out OOG and were working on it IG still. Did you all read the poll relating to this?

Let me know if theres anything I can do ;).
-FrostyWell, we're trying to make it democratic. That way, if someone really protests to what we're doing, they can let us know and we'll work it out together. Or, they can set up an alternative vote to vote against all other items on the ballot.

Anyway, majority rules around here. Until the Council is formed, at which point you'll need to earn the right to vote.
Dyne

02-06-05, 09:39 PM
Hierarchy? We have a hierarchy? The COA has a hierarchy? Man, I'm too out of touch.
Kingside_Bishop

02-06-05, 10:15 PM
Hierarchy? We have a hierarchy? The COA has a hierarchy? Man, I'm too out of touch.Not quite yet. Here's how it will work:

1 GuildmasterMe, I'm the Guildmaster. When the Council Assassin's Council meets, I'll be able to cast 3 votes to decide the course of action the guild takes.3 Council MembersThere is one Council Member for each branch that we have (Espionage, Subterfuge, and Assassination. This friday, I'm going to post the ballot, and everyone will vote for the nominee of their choice. The winners in each category will be the Council Members. In the Assassin's Council, Council Members will be able to cast 2 votes to decide the course of action the guild takes. Currently, the following names are on the ballot:Espionage: Seer (I wish I was)
Subterfuge: Severis (Rurik), Kelreth (Wilds)
Assassination: Severis (Rurik), Whist (TwinSwordStyle)Does anyone else want to put themselves on the ballot?Unlimited Associates:Associates are those that have proven themselves to the guild by succeeding on several assigned missions, and posting consitently to the thread. Further criteria for becoming an Associate will be created by the Council, once it is formed. In the Assassin's Council, Associates get 1 vote to decide the course of action the guild will take. Also, Associates will be privy to the identification of the cover guild we intend to create as an outlet for our power desires.

It is likely that those who have been consistently involved in the creation of this guild up to the point of the creation of the Council will immediatly be raised to Associate status upon formation of the Council.Unlimited OperativesAn operative is a new member to the guild, or a particularly inactive member. All new members after the formation of the Council will start as Operatives, and will remain so until the Council sees fit to raise them to Associate status. Operatives cannot take part in the Assassin's Council.Thus, we'll have four ranks: Operative, Associate, Council Member, and Guild Master.

In the Assassin's Council (which will take place through PMs or Email), all ranks of individuals but Operative will be allowed to discuss and vote on the course of action for the guild.

We're also going to establish a secondary, cover guild. The identity of this guild will be known only to those of Associate rank or higher.

To Rurik, Wilds, and TSS: I've been thinking, and I would rather that you not share the Council Membership in the positions, because then everyone would want to do the same. For example, some could make the argument that they're just as capable as management as the three of you, so why should they be excluded from Council Membership? If we only have one, then it's clear that that's all there can be. Adding more would detract from the prestige of the opinion, in my opinion.

But, I'd like to hear what the rest of the guild has to say about this.
Dyne

02-06-05, 10:27 PM
Can someone define the branch of Subterfuge? It would seem to me that both assassination and espionage require subterfuge to succeed. Well, usually.

Also, I'd like to run for a Council position. Not exactly sure which branch, though.
Cazic

02-06-05, 10:46 PM
The ranger sighs. "You may call me Strider. It's better than having to endure what wise crack will be cooked up next." He shakes his head again.

"The one that is called Cazic. What is your rate? I could use some equipment. And by-the-way, I believe your boss is currently away from the shop. It seems he has some business to take care of."

I'm thinking up what I'll do for weapons. So far, I've come up with an awesome dagger that is quite cheap for its abilities. It's a combination of the Assassin's Dagger, the Dagger of Venom, and the Sword of Subtlety. Only costs 36,302 gp, and it's quite good in a sneak attack.
"Oh so Dyne is away? I was not aware of this and onestly I do not fully know the way the Merchant Guild works. So i am not sure what my "rate" is."
Wilds

02-06-05, 10:49 PM
K, i withdraw my pention for the chair of subterfuge. As long as things get going, im ok with not being on council.

So then, who else wishs to pention for the chair of subtfuge or any of the chairs?
redhase

02-06-05, 11:01 PM
they are carrying an medium trunk, they place the trunk on the floor, then one of them walks over to Kingside Bishop and hands him a letter . then the two elves leave. (the trink is solid you can't see any hinges just the handles, no place to put an key or looks like an trunk that is solid.)
Wilds

02-06-05, 11:14 PM
Pulls body into a readyed positon in his chair, stairing at the box. His right hand holds his spear and his left is resting on the table

Delivery?

Eyes the box wearely and watchs the two elves leave
redhase

02-06-05, 11:19 PM
before the elves leave one says, "don't worry this is a gift for the one who the letter was handed to."
Wilds

02-06-05, 11:23 PM
"ok, cant let the instints die out" He settles back into his seat, still keeping an eye on the box.

things are beginning to roll
Rurik "The Silent"

02-06-05, 11:24 PM
ok so cool. Whist and i will battle it out for the assassination branch. And ill stay on the ballot for subterfuge too..thats still more so sabatage i tihnk right? But the trap room is almost ready. i Just really need my other friends to post their characters so it shows where we got the 750k from.

Severis looks to the newcommer. "Strider ehh? As you wish, although you' always be Fodder to me." Winking in jest. Streaching out his legs he stands to his full height...a not so impressive 5 ft 8 in. His tattered half cape at his back leather armor tightly wraping his defined physique. "Would any one fancy a game of Sava?" out of a pocket in his bandoller he pulls out a small board that resembles a chess board.

Eyeing the elves with contempt Severis begins to fiddle wth his deadly blade. The very air around it seems tainted with death. Then as they leave he settles back into his chair and sheaths his blade. Giving Whist a glance. "I see you too have a fine pair of blades. Might I inquire about how you came across them? They are very nice indeed." Severis looked at them and saw the elvis style of writing and thought them to be elvish in nature. And wondered where a homan might have come across such fine blades. Maybe he killed the elf and took the blades, he thought to himself.
Dyne

02-07-05, 12:19 AM
Strider shakes his head at Severis. He turns to Cazic.

"Usually, the Merchants Guild grants a 25% discount on the items they sell. However, I was hoping for something a little better from my fellow members, since helping an ally is helping yourself. And I'll repay the favor somehow. However, I doubt your "boss" would go for such a deal, especially since he isn't very fond of those in the profession of mine."

Strider "strides" over to the Guildmaster. "It seems there will be some kind of meeting at the Half-Elven Foundation. I believe there will also be festivities present. If I may say, this would be an excellant time to take advantage of the many distractions. If someone were to be targeted for a contract, or if we simply felt they interfered with our business too much, it would not be so difficult to dispose of them."
Solmund

02-07-05, 07:06 AM
Well, you're welcome to join! As long as you can contribute to at least one of the three branches (Espionage, Subterfuge, and Assassination), he'll see use.

i think all three will do. :D plus, he has as many cohorts/followers as dyne. there'd be more if he was evil though......... (undead leadership)
Kingside_Bishop

02-07-05, 08:31 AM
they are carrying an medium trunk, they place the trunk on the floor, then one of them walks over to Kingside Bishop and hands him a letter . then the two elves leave. (the trink is solid you can't see any hinges just the handles, no place to put an key or looks like an trunk that is solid.)Ryn smiles at the elves... "Thank you boys, your handiness is much... appreciated! And, thank yur master for me..." Ryn opens the letter, scanning it quickly. "Oh, dear, it appears there will have to be a slight alteration to the construction of our guildhouse..." Ryn turns to Severis, who is currently planning the construction, which has already begun at the agreed upon site. "Could you please three spots of bright sunlight to the Council Chamber? The rest can remain dark, but there must be three spots of brightest sunlight, each no more than five feet across."

Ryn touches a glyph on the chest, and it glides silently open. Inside, there lies three rose bushes, two bottles of a whiteish red liquid, and two bottles of crushed rose petals. "A gift from a friend... no one touch... very deadly..."

"Usually, the Merchants Guild grants a 25% discount on the items they sell. However, I was hoping for something a little better from my fellow members, since helping an ally is helping yourself. And I'll repay the favor somehow. However, I doubt your "boss" would go for such a deal, especially since he isn't very fond of those in the profession of mine."Were I to craft the item, I would grant a 50% discount from my own profit, so as not to diminish my own purse to greatly, yet at the same time beneift my fellows nicely.

Strider "strides" over to the Guildmaster. "It seems there will be some kind of meeting at the Half-Elven Foundation. I believe there will also be festivities present. If I may say, this would be an excellant time to take advantage of the many distractions. If someone were to be targeted for a contract, or if we simply felt they interfered with our business too much, it would not be so difficult to dispose of them."Indeed, I had heard of this meeting. I intend to attend, incogntio as it were, and observe the desires of our potential clients. You're welcome to attend with me, if you so desire, as in anyone.

Out of Character: Do you happen to know when it's taking place, Dyne?

Can someone define the branch of Subterfuge? It would seem to me that both assassination and espionage require subterfuge to succeed. Well, usually.

Also, I'd like to run for a Council position. Not exactly sure which branch, though.Perhaps it would be better if we changed it to Sabotage. That's clearly more distinct. Let me know which branch you decide to run for, Dyne.

K, i withdraw my pention for the chair of subterfuge. As long as things get going, im ok with not being on council.

So then, who else wishs to pention for the chair of subtfuge or any of the chairs?Thanks, Wilds, for understanding my neurosis.

Good RP everyone, good RP. There's a lot of stuff going on behind the scenes at this point, which I'll let everyone know aboiut once the council is formed.ךּבֿסּ
Desire, Secrecy, Community
Rurik "The Silent"

02-07-05, 10:27 AM
Sounds good everyone. KB what do you mean by the sunlight and stuff...im confused. Liek do you want actual holes up to the surface? Or would spells work too lieka focused daylight spell? Whats goign to happen is your goign to have money left over to do yuor own room, as will all the concil members. They have seperate rooms than associates and are encouraged to trap and decorate their rooms on their own. But just see the guild master and council members rooms are hidden on the 4 underground layer. So you coudl see the problem if you wanted the light from the actual sun. But it can eb done if you need it ill just ake a mirror system and set up some invisible walls for security. So just send em what you want and ill make sure it gets done. But the guild house is looking nicely. And as we lvl we will have even more and be able to compensate associates and operatives more. but as of now they have bunks with their own trunk for equiptment. And for those of us that make items we have an armory, and potion storage area. Also if anyone actualyl plans on selling tiems mostly to the guld we coudl set up a seperate area for their "store" parse. But as for the discounting cost of making items i have a feeling this is goign to realyl give us an edge over other groups. As for the members with a ton of cohorts. i find it an intresting style of play but to each their own. I my self prefer only one cohort when i have one casue i cant manage more than that. But as thus far if you can role play it witch i have no doubt in my mind you guys can. casue you have done well. just keep it up.

"So the half elves foundation is having a party? i don't like to attend such things ebcasue i tend to be more of a serious perosn my self. But i can assure you i will be observing them. Rather than incognito...i just don't liek to be seen."
grimclaw

02-07-05, 12:33 PM
A small human boy in a white tunic,wearing the blue armband that marks him as a bonded messenger affiliated with the porters guild is escorted into the chamber.Looking nervous he holds out a sealed letter and waits for some one to take it and hopefully give him a tip.

The letter reads as follows.


To the Leadership of the Honorable and Ancient Guild of Assasins,
This letter is to inform you that I have recently taken on the role of killer for hire.Rest assured that it is not my intention to compete with you in the area of stealthy assasination.I am a warrior of no small skill and slay publically and openly in straight forward combat.It is my hope that you will not find this disagreeable and indeed may find that my skills can be of use to your organization on an independant contractual basis.As I have no interest in back stabbing,popison or traps and members of your particular profession seldom desire a public spotlight,I am confident a satisfactory arrangement can be arrived at.
If this does cause you problems I am equally sure I can arrange things to MY satisfaction.
Also I wish to inform you of certain oppurtunities available at the Guild of Neutrality,as we have become something of a gathering place for mercenaries,wich could offer legitimate cover for your operatives.

Sincerely and respectfully,
Malikai Grimclaw
KB-Ghost

02-07-05, 01:17 PM
..
KB-Ghost

02-07-05, 01:18 PM
A devilishly good looking male wearing a newly bought cloak strides into the room...

'Ello everyone, Not to be intruding, but I overheard some pious bastard about a "hush, hush type of meeting," which peeked my interest... just enough for me to come and take a gander.

He takes a seat and looks interested.
TwinSwordStyle

02-07-05, 01:24 PM
Whist heard Severis's question, but simply answered with a shrug. He found it odd that he had been thinking of the blades' past just moments before the man had asked. Through out all the events, Whist just stood passively. He saw Ryn open the box and read the contents. After the guild leader made the announcement for an alteration in the design of the Council Room, Whist stood a bit straighter with curiosity.
I wonder why he'd wish that? Whist thought to himself.
KB-Musashi

02-07-05, 01:31 PM
Just about the time that "the bard" sat down another individual calmy, slowly, walks into the room.

Not sure if i'm in the right place, but I was following this curious individual here <points to "the bard"> and he led me here.

takes a seat and listens.
Kingside_Bishop

02-07-05, 04:58 PM
"So the half elves foundation is having a party? i don't like to attend such things ebcasue i tend to be more of a serious perosn my self. But i can assure you i will be observing them. Rather than incognito...i just don't liek to be seen."Very well, Severis my friend... it will be good to know that I have an ally in the shadows...

A small human boy in a white tunic,wearing the blue armband that marks him as a bonded messenger affiliated with the porters guild is escorted into the chamber.Looking nervous he holds out a sealed letter and waits for some one to take it and hopefully give him a tip.

The letter reads as follows.

To the Leadership of the Honorable and Ancient Guild of Assasins,
This letter is to inform you that I have recently taken on the role of killer for hire.Rest assured that it is not my intention to compete with you in the area of stealthy assasination.I am a warrior of no small skill and slay publically and openly in straight forward combat.It is my hope that you will not find this disagreeable and indeed may find that my skills can be of use to your organization on an independant contractual basis.As I have no interest in back stabbing,popison or traps and members of your particular profession seldom desire a public spotlight,I am confident a satisfactory arrangement can be arrived at.
If this does cause you problems I am equally sure I can arrange things to MY satisfaction.
Also I wish to inform you of certain oppurtunities available at the Guild of Neutrality,as we have become something of a gathering place for mercenaries,wich could offer legitimate cover for your operatives.

Sincerely and respectfully,
Malikai GrimclawRyn reaches toward the boy, taking the letter. He hands the boy a copper piece, but motions for him to stay for a moment while he reads the letter. After doing so, he pulls a piece of parchment from his pocket, and scribbles the following note:Malikai,

We here fulfill a very specific role in this region. I see no conflicts between our guild and you, so long as we maintain our seperate spheres of influence. Although we both may be for hire, the work we do is entirely different, and therefore competition between you and us is unlikely.

Thank you for your kindly notice. It is duly noted. As to the placement of operatives in the Guild of Neutrality... we may assign operatives to that task, or we may not. Of course, individual operatives may, if they wish, establish themselves seperately there without retribution from this guild, so long as their membership in this guild is not found out.

Thank you for your correspondence,

Ryn Tryindell, Dark Jester and Guildmaster of the Jester's Guild'Ello everyone, Not to be intruding, but I overheard some pious bastard about a "hush, hush type of meeting," which peeked my interest... just enough for me to come and take a gander.If you enjoy looking into things that others would seek to remain hidden, then you've come to the right place! Welcome!

Whist heard Severis's question, but simply answered with a shrug. He found it odd that he had been thinking of the blades' past just moments before the man had asked. Through out all the events, Whist just stood passively. He saw Ryn open the box and read the contents. After the guild leader made the announcement for an alteration in the design of the Council Room, Whist stood a bit straighter with curiosity.
I wonder why he'd wish that? Whist thought to himself.Whist, surely a simple woodsman like yourself would know what a rosebush needs to flourish? Now, this particular variety is a little strange in its requirements, but surely sunlight shouldn't be so foreign to you. It will need bright, highest intensity sunlight similar to that found in a parched desert. It will also need to be kept in dry conditions, and be given a mixture of blood and water to sustain itself. All of these we can give most easily, except for sunlight... for the bushes will of course remain in the guildhouse -- I was thinking in the Council Chamber.

Just about the time that "the bard" sat down another individual calmy, slowly, walks into the room.

Not sure if i'm in the right place, but I was following this curious individual here <points to "the bard"> and he led me here.

takes a seat and listens.Well, indeed, those who like to follow, to see what others are up to, and to generally nose about are welcome here, as well. Just see to it that your nose isn't seperated from your face in the process...

KB-Ghost, KB-Musashi, are you related in any way? Two user names for the same person? Two friends in real life? Is KB in reference to me?

Either way, I'm going to have find a new nickname -- any proposals? Kingside? Bishop? Bish? Help? Thanks?

KB what do you mean by the sunlight and stuff...im confused. Liek do you want actual holes up to the surface? Or would spells work too lieka focused daylight spell?Spells would work. Sunlight spell, you know. The roses need intense, desert like conditions to flourish. Eventually, I'd like for them to grow all over the walls of the Council Room, like ivy. So, a permanent daylight spell would work, focused only on the walls around the council chamber. Then, we could plant the roses there, with wooden stakes criscrossing the walls, and eventually they'd grow to cover the walls.

Don't touch, though!
Rurik "The Silent"

02-07-05, 05:38 PM
well along the lines of roses. Maybe we coudl get our hands on some black lotus. The plant being a lotus actually will grow aling liek ivy and follow the wodd patterns and stuff...and on the plus side the plant when cultivated can be made into an extrememly deadly contact poison. I do know the plant in real life grows liek orchids and ivy, but i dont know if its deadly in the real world. But as for the practical use in DND it woudl be great if we coudl grow our own becasue it is very expensive per dose.

And the KB-whatevers, are both friends of mine. One of them is goign to be able to make us pretty much anything.

"Sunlight can be arranged for these plants. Eitehr magical or natural. Whatever you wish." Giving the plants a quizical look Severis gets closer leaning over the plant and taking a closer look. He had never seen a breed quite like this. "And these are from the desert you say?" Looking over the plant again he sits down on the floor next to the flower. "Do they stay bloomed? This would give the council room a very distinct look if they grew all around."
TwinSwordStyle

02-07-05, 06:46 PM
Whist flinches when he heard Ryn respond to his unspoken question. How could he have heard his thoughts? Maybe he had some magical device that allows him to read the minds of others. That thought doesn't sit well with the ranger, and he concentrates on blocking out his thoughts from now on.
"I understand why the plants need the sunlight," Whist replies. "It's the need for the plants I didn't understand. But as I think of it now, it makes a bit of sense. I do have a more competent question, though. What was that letter about?" Without any regard to the fact that the letter may have been personal, Whist stands waiting for a reply. The letter was important enough to reply to, as the ranger sees.

My bad, KB. Didn't read some of the posts before, and missed the plant part. Heheh, I was figuring you had something devious in mind with those sun holes. But oh well=P jk. Anyway, about the letter from the contract mercenary: I understand your willingness to leave him be if there is no complications, but if things to become conflicting, what do you think should be done. I don't know about you, but I see a first guild initiated assignment for the assassination branch. =) But of course, thats just my eagerness to get into action speaking. Yet, it's a thought to be considered, eh?
Wilds

02-07-05, 07:16 PM
"Who does that guy think he is?..." Kelreth mutters to him self and shakes his head. "Well, what ever just as long as he stays out of our business" Shifts in his chair and settles down to think.

That persons crazy to say that in here, lol. So the guilds are interactly already, good. The vines on the walls sounds cool.

KB, do you know, are the politics of the game starting up between any guilds? If anything cant be said here than just ignore my question

Walks over to the box and looks at its contense, "hmmm plants....." And walks back over to his chair, idlaly thinking along the way. "Wonder what good those will do"
Rurik "The Silent"

02-07-05, 08:04 PM
Severis pips up his opinion about the letter from the merc. "Well, in my opinion this merc coudl be used in one of two ways. If we need a contract carried out and we know it might be too dangerous for us alone we could contract him, let him get the lead busy then take out the lead ourselves. So he's a tool for us now. He just acknoledged that to us by giving us this friendly statment." He shifts his weight in his chair. "But if he's not of use to us this way, we coudl pay him for intimate information about whatever guild he is in, or around. So he coudl be paid to keep us well informed. Not that we won't be already." Severis takes a moment to allow what he said to flow through everyones thoughts. "...and if he takes any bussiness from us, we'll just take care of him....simple as that." The past part of the sentence added on nonchalantly as if the merc's life were some child's play thing. "I'm not suggesting a rash decision, rather a possible solution." He smirks and leans back. "Ryn you have some very nice plants. The fragrence is admirable. Were they a gesture of good faith from a patron, or did you order them?" Severis awaits an answer and reactions to the letter. Leaning over he ties his boots tighter.

yeah so this is sounding good. Already we have eyes and ears that can be anywhere with out being noticed. Sometimes the best disguise also is just to not appear to be an assassin. And some of are members dont even need to disguise themselves. i like it. I'll watch over the party thing in the shadows. guild house should be done by this weekend. Also my other friend is going to join up im helping him this weekend with a character. He will probally be some type of character using the ninja core class from CV. So expect another character that wont be seen. heard, or leave a trail. As ive seen it so far, we have a lot of balanced members. and im liking how its evening out betweent he three sections and the amount of people that can fit more than one.
Wilds

02-07-05, 08:57 PM
if this is illegall snooping then tell me so i can delete the reply

Quote:
Originally Posted by Von Crown
Mordred speaks with his eyes closed- "The assault on the Guild of Pure Good has also commenced."


Any hear about this? Found it on a syndocite build, bunch of mad scientists
Dyne

02-07-05, 10:02 PM
KB-Ghost, KB-Musashi, are you related in any way? Two user names for the same person? Two friends in real life? Is KB in reference to me?

Either way, I'm going to have find a new nickname -- any proposals? Kingside? Bishop? Bish? Help? Thanks?

How about KB-Ghost be called Ghost, KB-Musashi be called Musashi, and you, Kingside_Bishop still be called just KB, or THE KB. Simple enough.

As a level 3 Ranger, would I know what those plants are?
Dyne

02-07-05, 10:04 PM
if this is illegall snooping then tell me so i can delete the reply

Quote:
Originally Posted by Von Crown
Mordred speaks with his eyes closed- "The assault on the Guild of Pure Good has also commenced."


Any hear about this? Found it on a syndocite build, bunch of mad scientists

I think that was from the last IFWG, right before the thing collapsed. The Black Syndicate, as they were called, launched an attack with the Guild of Ultimate Evil against the Guild of Pure Good and the Half-Elven Foundation. These attacks led to several rules disagreements, which blew up to the point that the entire Guild Wars were shut down for a time.

Strider seems a little uneasy about all the goings on with the messenger and the package. He speaks to the Guildmaster.

"I intend to run for a position as the Councilor of Assassination. I believe you will find my talents most useful."

I don't know about you guys, but I'm considering targeting that mercenary guy for assassination. :P But, then again, he might serve to draw attention away from our guild, especially since it seems that messages have been sent to every other guild, notifying them of our existence.
I wish I was

02-07-05, 11:01 PM
"The acts of one man can affect many, be wary of this stranger, no matter how foolish he may seem," the hidden one whisperes. He slides over to the chest, mumbles something, and spreads his arms, then retreats back to the saftey of the darkness.

Can I us some divination to discover the truth of these flowers? Well things seem to be picking up, how exciting! Well, have a nice time...bye.
TwinSwordStyle

02-07-05, 11:15 PM
Anyone know when we're probably going to get started with assignments and stuff? I know we have to wait for the Dms. But when are they going to ready?
Kingside_Bishop

02-08-05, 12:46 AM
"Sunlight can be arranged for these plants. Eitehr magical or natural. Whatever you wish." Giving the plants a quizical look Severis gets closer leaning over the plant and taking a closer look. He had never seen a breed quite like this. "And these are from the desert you say?" Looking over the plant again he sits down on the floor next to the flower. "Do they stay bloomed? This would give the council room a very distinct look if they grew all around."Ryn, standing, is just as tall as Severis, sitting. He looks down at the plants with Severis. "They're a very interesting variety of rose, from the deserts of Thay. Yes, they stay in bloom all year long, provided we give them the sunlight, blood, water and dry conditions that they need. They have some... interesting effects on those who come into contact with the pedals!

Whist flinches when he heard Ryn respond to his unspoken question. How could he have heard his thoughts? Maybe he had some magical device that allows him to read the minds of others. That thought doesn't sit well with the ranger, and he concentrates on blocking out his thoughts from now on.
"I understand why the plants need the sunlight," Whist replies. "It's the need for the plants I didn't understand. But as I think of it now, it makes a bit of sense. I do have a more competent question, though. What was that letter about?" Without any regard to the fact that the letter may have been personal, Whist stands waiting for a reply. The letter was important enough to reply to, as the ranger sees.Seeing Whist flinch, Ryn smiles. "Relax, Whist! Your face was near expressionless, as it often is... I merely felt that you might be the most qualified to answer the question that was on several other guild members' minds... you know, the less nature savvy among us. As to the need of the plants, they are in fact a gift from a contact of mine in a guild that shall remain unnamed. They're quite impressive in effect, and were traded for a minor reduction in the price of a certain contract... the details of which shall remain my secret until the council is formed!

Now, concerning the letter... to which letter do you speak? There were, after all, two -- one from the elves, and one from the child. But, because I have nothing to hide (naturally), I'll share the contents of both with you. The first, from the elves, gave me details as to how to open the chest, and what lay inside. The second, from the child, was a letter from a local sword for hire, informing us of his intention to operate in the region as a mercenary. He's offered his services as an independent contractor, should we need his assistance, and warned us that if our interests should colide,he will not hesistate to consider only himself.

I responded with a letter informing him that I, personally, do not believe that our interests will conflict, and that should I need him, I will call on him. But between us, I find our needing him unlikely... we don't need to make an enemy of him, but we don't need (or want) to be allied with him.

"Who does that guy think he is?..." Kelreth mutters to him self and shakes his head. "Well, what ever just as long as he stays out of our business" Shifts in his chair and settles down to think.My thoughts exactly.

Walks over to the box and looks at its contense, "hmmm plants....." And walks back over to his chair, idlaly thinking along the way. "Wonder what good those will do"Well, Kelreth my inquisitive friend, they are a gift from a contractor, as I told Severis. They are specifically for use in a contract I've accepted... a contract that will be handed down to the appropriate Council Member, once he or she is chosen.

Severis pips up his opinion about the letter from the merc. "Well, in my opinion this merc coudl be used in one of two ways. If we need a contract carried out and we know it might be too dangerous for us alone we could contract him, let him get the lead busy then take out the lead ourselves. So he's a tool for us now. He just acknoledged that to us by giving us this friendly statment." He shifts his weight in his chair. "But if he's not of use to us this way, we coudl pay him for intimate information about whatever guild he is in, or around. So he coudl be paid to keep us well informed. Not that we won't be already." Severis takes a moment to allow what he said to flow through everyones thoughts. "...and if he takes any bussiness from us, we'll just take care of him....simple as that." The past part of the sentence added on nonchalantly as if the merc's life were some child's play thing. "I'm not suggesting a rash decision, rather a possible solution." He smirks and leans back. "Ryn you have some very nice plants. The fragrence is admirable. Were they a gesture of good faith from a patron, or did you order them?" Severis awaits an answer and reactions to the letter. Leaning over he ties his boots tighter.Ryn manages an appearance of genuine shock. "Severis, friend, I do believe we are of the same mind! We of course use him when we can, but remove him from the script when he tries to ruin the show!"

Strider seems a little uneasy about all the goings on with the messenger and the package. He speaks to the Guildmaster.

"I intend to run for a position as the Councilor of Assassination. I believe you will find my talents most useful."Ryn smiles delightedly at the cloaked figure. "Of course, Strider... I also believe I will find your abilities useful. I shall add your name to the ballot. Good luck, friend!"

"The acts of one man can affect many, be wary of this stranger, no matter how foolish he may seem," the hidden one whisperes. He slides over to the chest, mumbles something, and spreads his arms, then retreats back to the saftey of the darkness."Well, my beshadowed friend, I intend to be cautious in all my ventures, naturally."

Out of Character

well along the lines of roses. Maybe we coudl get our hands on some black lotus. The plant being a lotus actually will grow aling liek ivy and follow the wodd patterns and stuff...and on the plus side the plant when cultivated can be made into an extrememly deadly contact poison. I do know the plant in real life grows liek orchids and ivy, but i dont know if its deadly in the real world. But as for the practical use in DND it woudl be great if we coudl grow our own becasue it is very expensive per dose.

And the KB-whatevers, are both friends of mine. One of them is goign to be able to make us pretty much anything.Yes, indeed, Black Lotus would be freakin' awesome... yes, awesome indeed. Also, and along those lines, my contact has offered to procure several more breeds of flower for us. She's being very helpful, and is trying to cultivate (bad pun) a good relationship with us. She intends to make use of our guild quite frequently.

As to the KB-Ghost and KB-Musashi -- cool. I was just a little paranoid (definition: irrational fear) about somebody trying to screw with my head -- seeing as how my nickname is KB. Very scary. To me. Not to you, I know. But to me. Enough.

KB-Ghost and KB-Musashi: What's the KB stand for? Mine, um, stands for Kingside_Bishop. Which is my favorite piece on the chessboard, and my online moniker.

My bad, KB. Didn't read some of the posts before, and missed the plant part. Heheh, I was figuring you had something devious in mind with those sun holes. But oh well=P jk. Anyway, about the letter from the contract mercenary: I understand your willingness to leave him be if there is no complications, but if things to become conflicting, what do you think should be done. I don't know about you, but I see a first guild initiated assignment for the assassination branch. =) But of course, thats just my eagerness to get into action speaking. Yet, it's a thought to be considered, eh?It's cool. And I do have something devious planned with that sunlight -- raising those roses, and now possibly several other poisonous breeds. Hell, we might just want to keep a ******* arboretum. That'd be cool, too. Although the roses is awesome. Meh. Thoughts?

That persons crazy to say that in here, lol. So the guilds are interactly already, good. The vines on the walls sounds cool.

KB, do you know, are the politics of the game starting up between any guilds? If anything cant be said here than just ignore my questionYes. The politics are already starting. If you go to the forum ("The Guild House") you'll notice there's a lot of activity. That's because everyone's gearing up for the start of the Guild Wars, just like we are. The rules are being created right now, the head DMs have given an estimate of them being done by this weekend. Then, give the DMs a little while to get all of the structure set up. We're not sure how long that will take, but probably no more than a few days because the rules will be established.

Really, we all just made recommendations to the DMs about rules. While I believe they will be followed closely, there's no definitive way to tell what the rules will be like until we have them in our hands.

yeah so this is sounding good. Already we have eyes and ears that can be anywhere with out being noticed. Sometimes the best disguise also is just to not appear to be an assassin. And some of are members dont even need to disguise themselves. i like it. I'll watch over the party thing in the shadows. guild house should be done by this weekend. Also my other friend is going to join up im helping him this weekend with a character. He will probally be some type of character using the ninja core class from CV. So expect another character that wont be seen. heard, or leave a trail. As ive seen it so far, we have a lot of balanced members. and im liking how its evening out betweent he three sections and the amount of people that can fit more than one.I, too, am impressed with the balance of our guild. We, in fact, have many members capable of doing a great variety of things. Which is good -- it's exactly what we want. We've got people to craft items, people to divine, people to sneak, people to infiltrate, people to assassinate, people to do almost anything we need done. If everything goes off well (which isn't guarunteed, but things are really looking up at this point), this whole enterprise is going to be a lot of fun.

How about KB-Ghost be called Ghost, KB-Musashi be called Musashi, and you, Kingside_Bishop still be called just KB, or THE KB. Simple enough.

As a level 3 Ranger, would I know what those plants are?

I don't know about you guys, but I'm considering targeting that mercenary guy for assassination. But, then again, he might serve to draw attention away from our guild, especially since it seems that messages have been sent to every other guild, notifying them of our existence.Thanks, Dyne. That's a good solution to the name problem. THen, it'll be KB (me), Ghost, and Musashi -- if that's OK with them. Ghost, Musashi, is that OK?

Here's my opinion on the mercenary guy -- I don't think he's a threat. He's a sword for hire, protecting himself from the appearance of potential competition with another guild for hire. But our services contradict fundamentally. He fights for people, up front and in the open. He's like a soldier for hire. We, on the other hand, are clearly different. We kill people, steal information, destroy the property of others, etc, all with stealth and/or anonymity. Totally different purposes.

But, if he does prove to be competing with us, I will full support any action taken to kill him. As of right now, I'm neutral -- kill him if you want to, doesn't matter to me.

Can I us some divination to discover the truth of these flowers? Well things seem to be picking up, how exciting! Well, have a nice time...bye.Yes, you can, and yes, they are. G'day! Thanks for checking in! Nice to know you're listening (which is cool, 'cause that's exactly what your character'd be doing)!

Anyone know when we're probably going to get started with assignments and stuff? I know we have to wait for the Dms. But when are they going to ready?Well, as the process is outlined, I hand contracts down to the appropriate council members (minus the name of the contractor), who then assigns the contracts to the most suitable individual agent, who then decides who he wants to work with on the mission. So, the process can't start until the Council Members are chosen. This Thursday, I'll compile the ballot, post it, and accept any last minute entries. Then, on Friday, I want everyone to PM who they're voting for -- one vote in Espionage, one vote in Sabotage, and one vote in Assassination. So far, the ballot looks like this:Espionage: Seer (I wish I was)
Sabotage: Severis (Rurik)
Assassination: Severis (Rurik), Whist (TwinSwordStyle), Strider (Dyne)Am I missing anyone?

Anyway, I've already got three-four jobs lined up.

The Rosebushes
Well, seeing as how I've gotten inquiries from a 3rd level Ranger, an 11th level Scout, an 11th level Ranger, and a 10th level Divine Oracle, I think that the plants are pretty much identified to death. So, here are the stats:

Oh, damnit, I deleted that PM. Apologies all across the board... I'm PMing my contact now, to get the stats again. Sorry, guys, this PM came in like two weeks ago (back before we even started this thread).

Sorry again, I'll get that info as soon as electronically possible.

Here's what I remember -- They're called "Sunset Roses" and, when smelt, can quite easily cause unconsciousness for many hours. When crushed, it either becomes much more powerful or much less powerful. I believe the petals may have been razor edged, as well.

My contact also provided me with an excellent idea -- some extremely deadly poupouri. It would be made of the Sunset Rose petals, Black Lotus petals, as well as two other varieties of roses my contact has offered us (Love and Ruby Blush). Love roses are what are used in the creation of love potions, and are just as effective. Ruby Blush causes one's spatial orientation to fail, and, if drunk in an herbal concontion, can quite effectively render someone unconscious.

My contact informs me that there is an Orchid Bush in a 2.0 eastern FR module. She's researching it.

Great to hear from everyone! Good RP and OOC posting! Things are clearly taking off 'round here...ךּבֿסּ
Desire, Secrecy, Community
KB-Ghost

02-08-05, 01:02 AM
/ooc On the subjext of the two aliases, Ghost and Musashi, they, we, are two different people. I will be playing Nemido Rukai a Brd 1/Rogue 4/Assassin 5/Arcane Trickster 5 (would be 10, but only ECL 15... what're you gunna do <shrug>) and Musashi will be somewhat of a Spellcaster-type who will run the Inn if indeed we pick the inn as our inconspicuous place of rest. Musashi has yet to make his character, but he has plans made out. I will be finishing my character soon enough (only need the weapons, armor, and magical items and i'm done). Carefully choosing the goods. A summary of my character will be a Jack-of all trades as the classes show... espionage, assassinations, and sabatoge a-like.

Hope to be of use soon.
alaron

02-08-05, 12:02 PM
At this time I feel it is nessecary to bring a bit of joy to our other wise heartless life styles, What would you like to hear, I can play almost anything. A song of mourning would be to sad, but with our profession it could be inorder. I think a marriage tune to embody our new allience. I must ask again however, what instrument shall we use.
:after a preformance:
As I asked once before, will there be a standard sign for a kill by our association, or is it good enough that the man is dead. If we use our own calling cards, I would hate to duplicate, what dose everyone else plan to do.
Wilds

02-08-05, 05:26 PM
Leaving calling cards would leave an impression, which can be good or bad. I think that if we want people to know that we are serious on our first couple high risk missions that we do leave calling cards. So that we become known. After that, only leave a few every now and then to remind people. Fear is a powerful tool as was discussed earlier. If they dont know who killed some one then they dont know who to trust or hate.

So basically, calling cards would be good at first for reputation. After that there should be little need for them. Unless an individual wants to leave their own calling card, in which case it should probably be discussed first, just to make sure that no one has any extreme objections to it.

Leans forward in this chair. "Hmm poisin, very nice. Useful to almost every one here. Cant say that i will be using it to much though i think. Not much of the in your face/back kind of guy. It will be fun though to see what they do to peopel that are affected by them" Relaxs back into the chair, idly waiting for the council vote so that the missions can begin.
Rurik "The Silent"

02-08-05, 05:54 PM
"Well im glad to see that these plants also have a combat oriented use and arn't just for beautification. Not that there is anytihng wrong with a pretty flower." He smiles.."...I myself am a firm beliver in the use of poisons. They give me an edge and take away my opponents. I don't worry about things like a fair fight when im more so concerned about living and doing bussiness. Anything that makes my job easier is welcomed with open arms and sharpened blades." Looking to Tyr, "Why don't you play something that we can drink too. Or something to get our livid blood flowing to our skin. We DO need to liven up this place. So many dark figures wishing to stay anominious." He laughs. "I wear no mask, i don't hide my face. Not here, not among allies."

Well think of it...a death attack with a poisoned weapon...for me they woudl have to make 4 saves...3 of them are basically save or die....if we had black lotus its liek a 20+ fort save, or up to 6d6 con damage in one minute. Then the death attack Dc is bout 20, then the DC 17 will save or be paralyzed for 10 rounds...im sure 10 rounds of max damage would take care of them...or a cupe de grace. Good luck with the council positions everyone.

As for a calling card. I think we have three choices. We either simply don't have one; we come up with one for the guild and maybe personal ones also; or we could find out the other assassins guild's calling card and then make people think they are the ones doing everything...but that coudl while getting attention away form us we coudl lose possible contracts.
TwinSwordStyle

02-08-05, 06:01 PM
Whist nods to Ryn, accepting the answer and settling back into his relaxed posture (deceptively so). The ranger liked the idea of mixing the plants together to create a deadly weapon, but still, he couldn't fathom a use for the concoction (sp) yet. Either way, he trusted Ryn's judgement, and let it be.

KB-Ghost, I understand your desire to be festive and creative, but I was wondering if you could keep the colored texts with the RP posts. I don't mean to be a jerk, I just got confused while reading your last post. Thought it was in character, heheh.

Ryn, I've got a quick question concerning the Council Member Voting. If Severis is on the ballet for two positions, and ends up being the only one to run for a position (Sabatage) then will he automatically get that position. And, also, if he does get that position, does that make him unable to be voted for another Council seat (Assassination where there are three running). Just a thought. It would make sense that those who are running for a brach un-opposed should get the seat, but I don't think we should have one person running two branches. Let me know what you think.
Rurik "The Silent"

02-08-05, 06:30 PM
how bout by the time the vote is to take place if im still the only one with sabatage ill pull out of the assassination one so ill just have the sabatage seat and you can can have the vote with dyne for the assassination branch. We can onyl have one person at each branch and i think KB would say that one person can't be the head of both braches and i agree completely. Ill run for sabatage only if by the time the vote is to take place there is no one else running for it. But as to better ym chances as a shot on the council ide like to stay as both untill the vote. Casue if no one else is in sabatabe ill have that one and i wont run for assassination. but if someone else decides to run for sabatage also then ide liek to be in both. Make sense? KB's call. im happy with either though. i tinhk as a scout/ assassin, i cudl easily furfill either catagory so im happy.
Kingside_Bishop

02-08-05, 06:40 PM
On the subjext of the two aliases, Ghost and Musashi, they, we, are two different people. I will be playing Nemido Rukai a Brd 1/Rogue 4/Assassin 5/Arcane Trickster 5 (would be 10, but only ECL 15... what're you gunna do <shrug>) and Musashi will be somewhat of a Spellcaster-type who will run the Inn if indeed we pick the inn as our inconspicuous place of rest. Musashi has yet to make his character, but he has plans made out. I will be finishing my character soon enough (only need the weapons, armor, and magical items and i'm done). Carefully choosing the goods. A summary of my character will be a Jack-of all trades as the classes show... espionage, assassinations, and sabatoge a-like.

Hope to be of use soon.Sounds good. Things are certainly looking well. We'll be able to deploy a huge variety of teams to accomplish virtually any task, if things keep up like this.

At this time I feel it is nessecary to bring a bit of joy to our other wise heartless life styles, What would you like to hear, I can play almost anything. A song of mourning would be to sad, but with our profession it could be inorder. I think a marriage tune to embody our new allience. I must ask again however, what instrument shall we use.
:after a preformance:
As I asked once before, will there be a standard sign for a kill by our association, or is it good enough that the man is dead. If we use our own calling cards, I would hate to duplicate, what dose everyone else plan to do.At the beginning of the tune proposed drinking tune, Ryn stands up, breaks into a credible jig, and then sits down when it's over.

A sign might be cool. Just the three symbols would be a good sign. Post that to the guild thread when we finish a contract.

[COLOR=DarkGreen]Ryn, I've got a quick question concerning the Council Member Voting. If Severis is on the ballet for two positions, and ends up being the only one to run for a position (Sabatage) then will he automatically get that position. And, also, if he does get that position, does that make him unable to be voted for another Council seat (Assassination where there are three running). Just a thought. It would make sense that those who are running for a brach un-opposed should get the seat, but I don't think we should have one person running two branches. Let me know what you think.You're right. I don't think anyone should be head of two branches. Therefore, in my opinion, if Rurik does go unnopposed in the Sabotage brach (thus becoming Council Member there), he would be uneligible to win in the Assassination branch. His name would be taken off of the ballot, so there's no confusion.

Now, if he runs opposed in both branches, and wins in both, he'll be the council member for the branch in which he recieves the greater majority. We'd then run another election, a short one, for the branch the he's disqualified in )but that he in fact won). This is assuming he wins both elections, and is opposed in both, which is somewhat remote, but could happen.

What do you think, Rurik? Everyone?

Sorry for the short, no RP post, but I'm extremely busy right now (exams).

Real quick, though, Rurik, what other assassin's guild are you talking about?

Thanks.
Dyne

02-08-05, 08:51 PM
"I am in need of an item that will protect myself from divinations. Perhaps one of the craftsmen of this guild would be so kind to attempt to craft one for me? I will pay for it, of course. It is very necessary, however, because a disguise is useless if one with the right spell can see right through it. And there are plenty who wield powerful magic that is capable of such. I'm afraid the only defense against magic is magic, and I am at a loss in this area. Perhaps one of my fellows can help me?"
Rurik "The Silent"

02-08-05, 09:47 PM
yeha i agree with the whole council thing...i tried to say exactly what KB just said in my last post but i must have phrased it bad. But yeah i agree completely.

As for the other assassin's guild..i thought i saw that there was another ill check the boards again...and if there sint another we coudl make it seem liek there are two. it might be to our benifit casue we coudl have two different prices and stuff and get a monoply ont he stuff if we are good.

im loving the poison stuff KB. Keep it comming the more the better.
The Guild house will be done on saturday night or sunday midday. So we will be set then. but i need one other character to take Landlord other than Musahi. Maybe dyne coudl throw it into one of his many cohorts. if hes got room? but if not i know wilds was considering switching out a feat for it. and if not him then i coudl convince my other friend to use it as a feat. Me, TSS, ghost, musahi, and my other friend who wants to join up are all getting together on saturday or sunday to make everything characters for thema nd me finish the guild house so we shoudl be pretty set with that. then we coudl get some pizza. Sound good guess, meet at russes? lol. Well yeah.

"Excelent song friend." Severis tips his hand to the musician and Ryn for the terifficlly jovial dance. "How about an oncore?"
"Harper"

02-08-05, 10:32 PM
As of now we don't have rules for secret characters. However the guildmaster and I have discussed this and decided that I will simply post under this alias name. As you may or may not have noticed my name has been added to the first page. Congrats if you figure it out but don't go and just try to guess.

Heres my little introduction -

There stands a small room, lit only by four small flames. Its absolutly quite and void except for the whispers of two men. The much smaller of the two spoke first "I know how to deal with that. Have him meet me where we planned.”
Then the larger one questioned
“And…as for the price?”
“You know I’m not around to take your treasures.” The shorter one replied with a smile. “However you could do me a favor and delay a contracted-kill for me. Just a month, just enough time for me to get some answers from this certain person and then you can have your way with him” Both men shared a brief smile and as he recived a small parchment with the condemned mans name on it the taller said as he turned to leave “That can be taken care of. I’ll be in reach.”

I won't be taking too much of a part until more rules concering "secret" characters are worked out.
Wilds

02-08-05, 10:55 PM
"secret" charcters? lol,nice. It will be fun to see what you can do

check what i found on teh boards

~~~~~~~~~~~~~~~~~~~
No terms. One condition.

When you kill for money, there are no rules.

Everywhere, and before everything, by day and by night,constantly in mind is death.

The reality is that the hitman doestn't exist. He is an illususion, an enity, which his enemies can not see or touch.

Supress all compasion, and you bear a weapon far greater than any held in the hand of a normal human being.

The ruthlessness of the hired killer stems from the belief that his body and mind are not his own.

One way or another, the job gets done.

Sometimes death is the only solution,
no place for compassion,
no room for hesitation,
there is only the target.

For the right price,
with the right expertise,
in the right hands,
anything can be a weapon.

Nothing can get in the way.

Kill any target,
kill anywere,
kill anytime,
it's nothing personal

Every hitman has a history,
every contract has a story.

To look upon the act of killing with complete indifference is to reach the point at which there are no more barriers left to cross.

The Psychology of the Assassin
~~~~~~~~~~~~~~~~~~~~~~~~~~

"Good song and good dancing.....Good beer too." Smiles and wanders over to the bar top.
KB-Ghost

02-09-05, 12:47 AM
how bout by the time the vote is to take place if im still the only one with sabatage ill pull out of the assassination one so ill just have the sabatage seat and you can can have the vote with dyne for the assassination branch. We can onyl have one person at each branch and i think KB would say that one person can't be the head of both braches and i agree completely. Ill run for sabatage only if by the time the vote is to take place there is no one else running for it. But as to better ym chances as a shot on the council ide like to stay as both untill the vote. Casue if no one else is in sabatabe ill have that one and i wont run for assassination. but if someone else decides to run for sabatage also then ide liek to be in both. Make sense? KB's call. im happy with either though. i tinhk as a scout/ assassin, i cudl easily furfill either catagory so im happy.

After i get my character all figured out I'll gladly run in the position of all three to help with this problem... heh (or just put me where you see fit on the ballots). Other than that my character's coming out nicely.

He begins to clap.

"Ah, a most wonderful tune, but perhaps I could take the stage and "brighten" things up some more?" he says with a smirk on his face, oviously dripping with sarcasm.

He reaches into the back of his cloak into a pocket, in which seems too deep to be a normal pocket, to produce an odd looking flute resembling a person's rib though a bit more straight and begins to play a long and drawn out note. As soon as the note finishes he lets go of the flute and it begins to play on by itself. As if the note was his cue he starts to sing a grand song of evil deeds and of an assassin's creed. His singing is so wonderful that the negative conotations of the song are lost within the beautiful notes, making you think that this was indeed a bard of a good alignment. After a few minutes the flute stops to play as if on its own accord and the last word is sung. Nemido takes the flute out of the air and puts it into the seemingly deep pocket and takes a bow. He decides this is the best chance to introduce himself after a stunning performance.

"My name good sirs, is Nemido Rukai. My past will be mine to give so please do not force it from me."

Nemido Rukai bows once more, but then stands taught and looks around.

"After that performance I would hope that you all remember that I am a man of no small skill and that if I choose for someone to think that I am a low level bard just making his way into the world, then it will be so. And when that person has turned his back he will find a most precious dagger embedded within his trusting corpse. May my skills further this guild in its chaos and death."

He does one last bow as he finds a seat on the side.

Even with most of my character done I would like to be placed in all but the Assassin ballot if there is killing involved with the other two positions. Nemido's thirst for blood needs be sated from time to time. The reason being is I'm a character to get in, cause chaos, and get out without anyone knowing it was me. Deceit is in all my moves, until a checkmate is called. My thanks.
Kingside_Bishop

02-09-05, 08:45 AM
Hey, everyone. Busy right now, I'll respond to everything everyone's said later tonight. But I've one thing to tell Rurik:

Could you add a nursery to the Guildhouse? It needs the sunlight spell, the gust of wind spell directed towards the cieling, and a neutralize poison spell cast on the cieling (to negate the fumes from several plants). My contact is sending us about 8 more variaties of lethal plants, including several roses, and a Black Lotus.

Thanks. Talk later.
Wilds

02-09-05, 08:56 AM
sweet, ill help pay for the nursery, dropping a feat for LandLord.
Rurik "The Silent"

02-09-05, 09:24 AM
Hey, everyone. Busy right now, I'll respond to everything everyone's said later tonight. But I've one thing to tell Rurik:

Could you add a nursery to the Guildhouse? It needs the sunlight spell, the gust of wind spell directed towards the cieling, and a neutralize poison spell cast on the cieling (to negate the fumes from several plants). My contact is sending us about 8 more variaties of lethal plants, including several roses, and a Black Lotus.

Thanks. Talk later.

this shoudl not be a problem, ill add it on the council level and make it 2 stronghold squares for stroage and then supe them up...8000 cubic ft sound like enough space?

sweet, ill help pay for the nursery, dropping a feat for LandLord.

this woudl help make things easier for me thank you very much.
redhase

02-09-05, 03:55 PM
(for those of you with true seeing you would know it's not an elf), she takes a letter up to ryn the leader and tells him the items are waiting form them. then bows and opens a demsion door and leaves throug it. the hole closes.
Rurik "The Silent"

02-09-05, 05:43 PM
"Very intresting, im glad arrangements are being made as we meet even now." Severis speaks fluently, "While you are making arrangements for exotic goods do you think you coudl do me a favor Ryn? Im in need of a 1 inch in diameter sphere of; gold, obsidion, and kings tears...Kings tears are very rare and i havent been able to get my hands on any. I haven't been able to visit a volcano site either for the obsidion. I don't have compensation now. But once i have some wages do you tihnk that coudl be arranged? I know you have the necessiary contacts for rare and exotic goods. Also has there been any word of the slave trade from Thay? Becasue thats where the flowers came from. Is there labor for sale also?"
redhase

02-09-05, 05:48 PM
they set down the trunks and a male elf hands a letter to Ryn. the trunks show no hinges or an opening. the male elf goes back to the other 3 and they leave.(check your email your pm box is full, I tryed your hotmail and it don't wok either a few time even from hotmail)
Wilds

02-09-05, 06:35 PM
"Haha, our elven friends are sure busy, more fun for our little guild house? So many deliverys, should we establish some sort of system?" He walks over and looks at the delivery. "Hmmm, just like before, not for me, so ill stay out of its way." Goes back to his seat and looks at the elves. "Good money from your trading?" "Haha, nevermind me, just waiting for some action."
Cazic

02-09-05, 07:44 PM
"A System? That gives me an idea Wilds. I believe we need a system of informates. Villagers that work for us and tell us of events in the world. It can be most usefull."
Kingside_Bishop

02-09-05, 07:46 PM
they set down the trunks and a male elf hands a letter to Ryn. the trunks show no hinges or an opening. the male elf goes back to the other 3 and they leave.(check your email your pm box is full, I tryed your hotmail and it don't wok either a few time even from hotmail)Yeah, I just got nuked by PMs. I got 16 freakin' PMs in the last day! I don't know why my hotmail wouldn't work... I'll ask tech support over there to help out.

If my PM is full, email it to me, just like redhase did. Email's Kingside_Bishop@hotmail.com. It really disturbs me it didn't work for redhase. I'll look into it tomorrow. But, my PM box is empty now. I'll respond with RP and everything later tonight, right now I'm still on campus.

But exams are officially over!

Woo hoo! :dancin:

...for now...

More later, thanks everyone!
TwinSwordStyle

02-09-05, 08:53 PM
Seems to me that the elves are trying to good on our good side, heheh.
Wilds

02-09-05, 10:22 PM
i hope you mean get instead of good, cause thats confusing. Lol
Rurik "The Silent"

02-09-05, 10:42 PM
...i don't liek elves...lol
Cazic

02-09-05, 11:41 PM
...i don't liek elves...lol
yes we know that or need i pull up the post were you all but threaten my PC's life when you saw him a elf? :D :P
redhase

02-09-05, 11:49 PM
One of the elves look at you, then changes into a human, "Is this better then?" Shall we come in as humans, or an helf elf, or elf or a Org, or a Orc, or some other race." she then changes into a human with her head shaven and tatoo's or red and black, then into a drow, a demsion door opens and she steps throught it, then the hole colses.
I wish I was

02-10-05, 12:09 AM
no rp this time, but, Rurik, assuming I make councilor of espionage, how big around will my chamber be? Because the red wizard's spell, made me think of dimensional lock, the only problem is that it is only a 20 ft. radius. I suppose I should cast it in the center of this temporary guild house, and I will assume it is not much more than 40 ft around, even though I would probably be wrong.
Casts Dimensional Lock.
Ok, that's about it, see you all later.
Wilds

02-10-05, 07:54 AM
Umm, i think those elves/things are on our side for now, they are deliverying goods? Are they human? Yaa, Dimensional Lock might not be so good
KB-Ghost

02-10-05, 01:13 PM
One of the elves look at you, then changes into a human, "Is this better then?" Shall we come in as humans, or an helf elf, or elf or a Org, or a Orc, or some other race." she then changes into a human with her head shaven and tatoo's or red and black, then into a drow, a demsion door opens and she steps throught it, then the hole colses.

by the way, BLACK = Out of character and color = in character.

As of now I basically want to run in Espionage and sabatoge on the ballots.
alaron

02-10-05, 01:52 PM
Since the chest is still open I may as well have some fun.
You see the crushed pettlals rise a little then tumble over three semitransparent hands. (I am assuming these are crushed very finely, and as they fall over the obstructions it looks like a flow of blood)

The streets will not flow with the blood of our enemies like these flowers flow throulg the air, instead word of our work, and efficency will fill the streets. Our power shall not be contested especially since by all accounts we do not exist.

I think a small brass ball would work well for our calling card, paticularly to give a hint about who our leader is with out too much information escaping. they would also work well as a pre murder threat, because the only thing better than the hunt, is the appearence just before we strike. It would be nice to expand that time to a little longer.

Also I think all of the members should be able to kill them selves painlessly before they have a chance to be tortured, and information extracted from them.
Rurik "The Silent"

02-10-05, 02:43 PM
our calling card could be a chess peice. And we coudl all be a different one if we want. So this way there is variation but all chess pieces made of different materials and so forth to make them semi origional
Kingside_Bishop

02-10-05, 04:31 PM
"Excelent song friend." Severis tips his hand to the musician and Ryn for the terifficlly jovial dance. "How about an oncore?"Indeed, how about something we can dance to? Because, I do so love dancing!

"Good song and good dancing.....Good beer too." Smiles and wanders over to the bar top.Thank, thank you... you should see the dance when I've a pair of blades in my hand! Errr... that is... for juggling them, yes, certainly that...

He begins to clap.

"Ah, a most wonderful tune, but perhaps I could take the stage and "brighten" things up some more?" he says with a smirk on his face, oviously dripping with sarcasm.

He reaches into the back of his cloak into a pocket, in which seems too deep to be a normal pocket, to produce an odd looking flute resembling a person's rib though a bit more straight and begins to play a long and drawn out note. As soon as the note finishes he lets go of the flute and it begins to play on by itself. As if the note was his cue he starts to sing a grand song of evil deeds and of an assassin's creed. His singing is so wonderful that the negative conotations of the song are lost within the beautiful notes, making you think that this was indeed a bard of a good alignment. After a few minutes the flute stops to play as if on its own accord and the last word is sung. Nemido takes the flute out of the air and puts it into the seemingly deep pocket and takes a bow. He decides this is the best chance to introduce himself after a stunning performance.

"My name good sirs, is Nemido Rukai. My past will be mine to give so please do not force it from me."

Nemido Rukai bows once more, but then stands taught and looks around.

"After that performance I would hope that you all remember that I am a man of no small skill and that if I choose for someone to think that I am a low level bard just making his way into the world, then it will be so. And when that person has turned his back he will find a most precious dagger embedded within his trusting corpse. May my skills further this guild in its chaos and death."

He does one last bow as he finds a seat on the side.What an impressive performance! I will indeed remember that you are a man of no small skill, just so long as you remember the same about me... May I inquire about that most unique instrument of yours?

(for those of you with true seeing you would know it's not an elf), she takes a letter up to ryn the leader and tells him the items are waiting form them. then bows and opens a demsion door and leaves throug it. the hole closes.Excellent, the rest of it has arrived! Most wonderful! I intend to go pick it up immediatly... does anyone want to join me?I'm going to teleport over to the Warlock's Guild to pick up the chests. I left an opening if anyone wants to do some RP over there. I said I entered with "several shadowy figures" -- that could be any of us. So head on over, if you want to introduce yourself to them.

"Very intresting, im glad arrangements are being made as we meet even now." Severis speaks fluently, "While you are making arrangements for exotic goods do you think you coudl do me a favor Ryn? Im in need of a 1 inch in diameter sphere of; gold, obsidion, and kings tears...Kings tears are very rare and i havent been able to get my hands on any. I haven't been able to visit a volcano site either for the obsidion. I don't have compensation now. But once i have some wages do you tihnk that coudl be arranged? I know you have the necessiary contacts for rare and exotic goods. Also has there been any word of the slave trade from Thay? Becasue thats where the flowers came from. Is there labor for sale also?"So, some exotic items you're after, hmmm? Well, I've served in courts across the planes! I do indeed know how to get certain rare things... so be it! I'll inquire into the acquisition of Kings' Tears, Obsidian, and the purest gold. But first, are Kings' Tears simply the tears of kings?

At any rate, I'll let you know when I come up with a price!

"Haha, our elven friends are sure busy, more fun for our little guild house? So many deliverys, should we establish some sort of system?" He walks over and looks at the delivery. "Hmmm, just like before, not for me, so ill stay out of its way." Goes back to his seat and looks at the elves. "Good money from your trading?" "Haha, nevermind me, just waiting for some action."No touching the pretty box, Kelreth! You never know what might happen to you...

"A System? That gives me an idea Wilds. I believe we need a system of informates. Villagers that work for us and tell us of events in the world. It can be most usefull."Indeed, Cazic, that is a most beneficial idea! We should embark on that at once!

...i don't liek elvesOne of the elves look at you, then changes into a human, "Is this better then?" Shall we come in as humans, or an helf elf, or elf or a Org, or a Orc, or some other race." she then changes into a human with her head shaven and tatoo's or red and black, then into a drow, a demsion door opens and she steps throught it, then the hole colses."Ryn looks at the shape-shifter -- can you make yourself into a copy of Severis? Indeed, I think he should be perfectly comfortable with that!" Ryn smiles, thanks the magicians, and bows as they leave.

Since the chest is still open I may as well have some fun. You see the crushed pettlals rise a little then tumble over three semitransparent hands. (I am assuming these are crushed very finely, and as they fall over the obstructions it looks like a flow of blood)Ryn looks at Tyr, and smiles: "If you lose any of that, your blood will have the privelage of being the first to feed the roses... not that you'd be killed, you'd just be bled for awhile. You know, to water the roses!"

The streets will not flow with the blood of our enemies like these flowers flow throulg the air, instead word of our work, and efficency will fill the streets. Our power shall not be contested especially since by all accounts we do not exist.What are you talking about!?! We're only simple entertainers!

yeha i agree with the whole council thing...i tried to say exactly what KB just said in my last post but i must have phrased it bad. But yeah i agree completely.

As for the other assassin's guild..i thought i saw that there was another ill check the boards again...and if there sint another we coudl make it seem liek there are two. it might be to our benifit casue we coudl have two different prices and stuff and get a monoply ont he stuff if we are good.Yeah, Rurik, about the council thing, you and I said the same thing, at pretty much the same time. You posted while I was writing, so I didn't see your post until after I had posted. Anyway... we're thinking the same thing.

Not too sure about starting another Assassin's Guild just for a diversion, though. We're already starting one cover guild. But it is, as always, open for discussion by everyone. Input?

im loving the poison stuff KB. Keep it comming the more the better. The Guild house will be done on saturday night or sunday midday. So we will be set then. but i need one other character to take Landlord other than Musahi. Maybe dyne coudl throw it into one of his many cohorts. if hes got room? but if not i know wilds was considering switching out a feat for it. and if not him then i coudl convince my other friend to use it as a feat. Me, TSS, ghost, musahi, and my other friend who wants to join up are all getting together on saturday or sunday to make everything characters for thema nd me finish the guild house so we shoudl be pretty set with that. then we coudl get some pizza. Sound good guess, meet at russes? lol. Well yeah.Mmm... pizza...

I look forward to seeing the new guild house! I'm sure it will be great, you're a good artist! As you can see, the plants are puring in, the nursery will be packed! I'll post all the plants at the end of this post.

After i get my character all figured out I'll gladly run in the position of all three to help with this problem... heh (or just put me where you see fit on the ballots). Other than that my character's coming out nicely.

Even with most of my character done I would like to be placed in all but the Assassin ballot if there is killing involved with the other two positions. Nemido's thirst for blood needs be sated from time to time. The reason being is I'm a character to get in, cause chaos, and get out without anyone knowing it was me. Deceit is in all my moves, until a checkmate is called. My thanks.Great! I'll put your name on the ballots when you decide what branches you want to run for! Thanks!

=Wilds]sweet, ill help pay for the nursery, dropping a feat for LandLord.Thanks Wilds!

this shoudl not be a problem, ill add it on the council level and make it 2 stronghold squares for stroage and then supe them up...8000 cubic ft sound like enough space?Totally... that should be plenty of space. Thanks.

no rp this time, but, Rurik, assuming I make councilor of espionage, how big around will my chamber be? Because the red wizard's spell, made me think of dimensional lock, the only problem is that it is only a 20 ft. radius. I suppose I should cast it in the center of this temporary guild house, and I will assume it is not much more than 40 ft around, even though I would probably be wrong.
Casts Dimensional Lock.
Ok, that's about it, see you all later.Well, a 20ft radius burst would be enough to cover two Stronghold Spaces. And Dimension Lock has a duration of 15 days for you, Seer. Since you have 2 open 8th level spell slots, that means that each day you could safeguard 4 Stronghold Spaces for 15 days each -- which should be plenty once the guildhouse is complete. By my calculations, you can continuosly Dimension Lock a stronghold of 120 SS, as long as you have 15 days to get all the Dimension Locks established. Then, on the 16th day, when the first two run out, recasts them, does then do the same for the second set, then the third on the next day, and so on.

If the underground, hidden part of the guild is 60 SS or less, you could continuously Dimension Lock it, and still have an open 8th level spell slot (in addition to your domain spell slot).

by the way, BLACK = Out of character and color = in character.Redhase never does any formatting. No biggie. It's usually easy to tell when she is and isn't.

As of now I basically want to run in Espionage and sabatoge on the ballots.Cool, thanks! I'll be posting the final ballot tomorrow, and voting will start then. So, if there is anyone else, please let me know now! Here's who I have so far, speak up if I missed you:Espionage: Seer (I wish I was), Nemido Rukai (Ghost)
Sabotage: Severis Deptum (Rurik), Nemido Rukai (Ghost)
Assassination: Strider (Dyne), Severis Deptum (Rurik), Whist (TwinSwordStyle)our calling card could be a chess peice. And we coudl all be a different one if we want. So this way there is variation but all chess pieces made of different materials and so forth to make them semi origionalI love it!

But now I have a conflict... my favorite chess piece is the bishop (the kingside bishop), yet my character would me more inclined to take the pawn (because he's short, and not generally considered dangerous). I think I'll go with my character's point of view. I'll be a purple painted pawn!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Nursery

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After exiting through a Dimension Door just outside of the temporary guildhouse, Ryn comes in with a few of his fellow compatriots -- who are carrying several more chests. They set them down next to the others, and Ryn walks up, disarms several safeties, and then throws their lids off, "Behold... what will populate our garden!"Here's how we'll probably end up making poison out of these: a character with Craft (poison) must then spend 1/3 of the cost of the poison he or she intends create to buy raw materials. Then, he or she will PM one of the DMs, who will roll a Craft check for them. The result will indicate how many doses of poison that character can create from any of the selections below. A character can only create a single dose of poison each turn.Sunset RoseSunset Roses have blooms of Red, Yellow, and Orange. The leafs of the bloom are razor sharp, to provide the rose bush with the blood that it needs to thrive. Anyone who comes into contact with ground Sunset Rose blooms must make a Fortitude Saving Throw (DC 19) or pass out, with a secondary save which causes death.Ruby Blush RoseRuby Blush Roses have blooms of dark red, and are slightly larger than regular roses. They grow in vines, and produce a pleasant, unique smell different from other roses in that it couldn't be called "sweet." Anyone who inhales the scent from a bouquet of these roses, or imbibes a drink with crushed petals, must make a Fortitude saving throw (DC 18) or suffer initial damage of 1d6 Constitution and 1d6 Wisdom, with a secondary saving throw or suffer 2d6 Wisdom.Love RoseLove Roses have small, bulbous blooms that give off an intoxicatingly sweet smell. When the blooms are dried, crushed, and dissolved into a liquid, the result is an Elixer of Love.Black LotusBlack Lotuses are found near tropical rivers, and a create a nectur that, when mixed properly, can be turned into an extremely lethal poison. Anyone that comes into contact with this extract must make a Fortitude saving throw (DC 20) or take 3d6 Constitution damage, with a secondary save or take another 3d6 Constitution damage.Hooded MonkHooded Monk is a flower similar in appearance to a tulip, but white instead. It commonly grows on prairies. Inside of the bowl of the flower resides a gas that is used to kill approaching insects, which then fertilize the ground around the flower. When refined and bottled, one dose is enough to cover an area with 15ft radius. Anyone who inhales this gas must make a Fortitude saving throw (DC 18) or be nauseated for 1d4 hours. A secondary save must also be made, or the character becomes nauseated for one hour, with death occuring at the end of tha hour.Spirit MossSpirit Moss is a long, grassy material that grow to be about half an inch in length and is gray in coloration. When touched or ingested, the victim must make a Fortitude saving throw, or become paralyzed for 1d4 hours. A secondary save must also be made, or the victim dies. Anyone killed by Spirit Moss has their skin turned a deep, black color.Joker's KissJoker's Kiss is a shrub that usually grows in highland moors. It grows leaves in groupings of four, each life at a right angle to those next to it. Each life is a deep red, heart shaped, and gives off a pleasant aroma. Anyone who touches a leaf, however, must make a Fortitude save (DC 18) or contract a high temperature for 1d4 hours and suffer the effects of exhaustion. A secondary save must also be made, the result of a failure being death.Blood Berry BushThe Blood Berry Bush is a round bush with green, heart-shape leaves and maroon berries. When any material from the bush is burned, the resulting smoke will blind anyone who fails a Fortitude save (DC 20). When the berries are crushed and brewed into a poison and drunk, the victim must make a Fortitude saving throw (DC 20) or become nauseated for 1d12 hours, with a secondary save against death.Goblin Berry BushThe Goblin Berry Bush has narrow, angular leaves, green on the top and silver on the bottom, with purple berries. When the berries are crushed a prepared properly, they can be made into a poison. When the victim ingests the poison, he must make a Fortitude saving throw (DC 17) or his throat swells, closing off his air passage for 2d6 rounds and becoming nauseated for 1 hour. A secondary save must be made as well, or the character becomes nauseated for 1d8 hours more.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good RP, and great contributions to the guild, everybody! This is rolling along very well... we're well past 1,000 views, and on our 7th page! Thank you all!ךּבֿסּ
Desire, Secrecy, Community
KB-Ghost

02-10-05, 05:12 PM
Actually, on second thought after researching both our characters it seems that Rurik is most def. the better one to head as a counsel member. He definately has more experience in assassin-type characters and would lead a group better than me. So I'm going to pull out of the Sabatoge Ballot and just stick with Espianoge.

On the Instrument... It's basically the rib of the person I had to assassinate to become an assassin. Sort of a reminder of who i am and how i got to be one... a past-type thing. Not sure if you'd allow it, but the history goes as the mission was successful and Nemido's proof was the rib in which he had to bring to the guild leader in which case the guild leader took it from him and weeks later he was gifted the rib back, but with a few extra additions. I'll pull up the information on it if you would like, i will also subtract it from my 200k gp if i must.
TwinSwordStyle

02-10-05, 06:52 PM
Here's how we'll probably end up making poison out of these: a character with Craft (poison) must then spend 1/3 of the cost of the poison he or she intends create to buy raw materials. Then, he or she will PM one of the DMs, who will roll a Craft check for them. The result will indicate how many doses of poison that character can create from any of the selections below. A character can only create a single dose of poison each turn.

I just changed my character a little bit so that I have the Craft (Poison) skill. It's not a big bonus, but I figured that since I'm an 11 ranger, I should at least know something about poison and plants. I'd be happy to be the poison maker, or help out with poison making. Just letting you know, KB.
Solmund

02-10-05, 07:08 PM
all my followers have the craft (structure) skill, but that still isn't enought for me to afford a castle.............. :(
Kingside_Bishop

02-10-05, 08:08 PM
I just changed my character a little bit so that I have the Craft (Poison) skill. It's not a big bonus, but I figured that since I'm an 11 ranger, I should at least know something about poison and plants. I'd be happy to be the poison maker, or help out with poison making. Just letting you know, KB.Great! I think I'll do the same! That way, we can make several doses of poison every turn!

all my followers have the craft (structure) skill, but that still isn't enought for me to afford a castle.............. That's cool, Solmund -- our guildhouse has already been... umm... afforded... How many followers do you have? Because I know that can have a big effect on the cost of a stronghold.

I just updated the members list and added a bunch of intros to the introduction post (the second post in the thread, with everyone's intros)! Let me know if I missed anyone!

Solmund, could you post a roleplay intro for me to put into the intro post? I also need the name of your character, if you've come up with one yet.

KB-Musashi, I also need a name for your character.

Thanks!
I wish I was

02-10-05, 08:21 PM
The small shadowed creature saunters out to the center of the hall. He makes a full turn, as if to view all in attendance, then neels down. "My truths are my own, but I fear not, to reveal only these," says the small creature. He then begins to undo his wrappings. A small, pale head pokes out from the form of the "seer". Dull, gray eyes, dart around, somewhat fearfully. "I was once called Henry, but I now serve my lord, and care not for my past. I serve my lord, and shall serve the jester, and this guild, for a time. I shall not harm you, if you leave me be, and would be...pleased to take the secrets from others, and give them to you." He slowly replaces the wrappings, then rises. He turns again, then saunters back to the shadow, as if nothing had occured.

Hello, I realized that little, intro, is quite delayed, but my character is a watcher, and is cautious. I do not believe he would reveal him self so early, to complete strangers. Also, I in no way, am meaning to offend, but have I done so (offend) you all in some way? The only ones who seem to have aknowledged my existance here is KB and wilds. If so I appoligise. But would also like to know what it might have been, as to be able to correct myself. Of course, it could simply be that I have not said any thing of interest.

That sounds like a nice idea, Ghost, about the rib and such.

I am excited about, the guild house, and all the poison. That will be cool TSS, to have a poison maker. We shall be devious indeed.

About the calling cards, I like the idea of the chess pieces. Not that my character would have any need, for he shall probably kill few, but he would probably use a bishop, sorry KB. My favorite piece is the Knight, but bishop seems more appropriate for the character.

Well it shall be nice to get this whole thing on the road, with the elections coming up. Ah, some cometition, how exciting, good luck to all the candidates.

This reply is alot longer than usual, but hey what can you do. Thankyou, and goodbye, untill the next time.
Dyne

02-10-05, 08:29 PM
The Guild house will be done on saturday night or sunday midday. So we will be set then. but i need one other character to take Landlord other than Musahi. Maybe dyne coudl throw it into one of his many cohorts.[/COLOR]

All those cohorts and such are for a totally different character. None of them will be for this guild. They're for a private enterprise of mine that involves smashing everyone else and conquering the world. Anyway, I'm redoing it so that he'll be an Orc with even more followers, including a handful of Ogres.

My character for this guild is Strider, who's too much of a loner to take the Leadership feat. I've just finished with him.

Also, I don't know what Landlord is.
Rurik "The Silent"

02-10-05, 08:36 PM
ok so about the thing where i wrote ...i hate elves or what not... i think ghost was getting at with the RP in color and OOC in black that i did't say that in character...it was mroe of something i said that i was just bored so i posted.. but anyway no biggie.

yeah Seer could definately put a dimensial lock on the whole stronghold undergound im fairly sure the thing as a whole is only about 60 ss and thats inculding the uppter stories.

Im loving the poison stuff, looks liek we will have plenty. And presuming that we can level up in this, on my next level ill put in skill points into craft poison and ill adjust my character to have some ranks now. But ive got to correct you. when crafting poison its not 1/3 base price its only 1/6 base price. Yeah and becasue we have a supply redily available then we dont need to wrry about finding the plants. So it is only 1/6 base price for creation of a dose. The info on it is in CV on page 97 if youve got it. other than that its normal creation process though.

OK, guys black lotus extract has a craft DC of 35...so anyone think you could creat an item to give people a bonus in craft (poison making)? We coudl always hire someone to stay in the guild house and ready poisons. I don't know about you guys but i plan on using poison a lot. A LOT. ALL THE FRIGGIN TIME. :tantrum:

The stronghold will be done soon. And i will have some youmm pizza. lol But yeah Seer you did nothing to offent i just never realyl saw your character say much in character so. I ike your concept of base defense though and knowledge.

YO KB...the quote about the King's Tears and stuff was from me, :ahem: lol.

But yeah King's Tears are rare safire type gems that are shaped liek tears naturally. They are listed in the FRCS book. but yeah. I wanted an item made out of the three materials i listed and ill have it made once i aqure some cash lol.
Rurik "The Silent"

02-10-05, 08:38 PM
All those cohorts and such are for a totally different character. None of them will be for this guild. They're for a private enterprise of mine that involves smashing everyone else and conquering the world. Anyway, I'm redoing it so that he'll be an Orc with even more followers, including a handful of Ogres.

My character for this guild is Strider, who's too much of a loner to take the Leadership feat. I've just finished with him.

Also, I don't know what Landlord is.

alright. it doesnt matter any more casue wild's covered it for us too. So we are good.
Dyne

02-10-05, 08:54 PM
The small shadowed creature saunters out to the center of the hall. He makes a full turn, as if to view all in attendance, then neels down. "My truths are my own, but I fear not, to reveal only these," says the small creature. He then begins to undo his wrappings. A small, pale head pokes out from the form of the "seer". Dull, gray eyes, dart around, somewhat fearfully. "I was once called Henry, but I now serve my lord, and care not for my past. I serve my lord, and shall serve the jester, and this guild, for a time. I shall not harm you, if you leave me be, and would be...pleased to take the secrets from others, and give them to you." He slowly replaces the wrappings, then rises. He turns again, then saunters back to the shadow, as if nothing had occured.

Hello, I realized that little, intro, is quite delayed, but my character is a watcher, and is cautious. I do not believe he would reveal him self so early, to complete strangers. Also, I in no way, am meaning to offend, but have I done so (offend) you all in some way? The only ones who seem to have aknowledged my existance here is KB and wilds. If so I appoligise. But would also like to know what it might have been, as to be able to correct myself. Of course, it could simply be that I have not said any thing of interest.

That sounds like a nice idea, Ghost, about the rib and such.

I am excited about, the guild house, and all the poison. That will be cool TSS, to have a poison maker. We shall be devious indeed.

About the calling cards, I like the idea of the chess pieces. Not that my character would have any need, for he shall probably kill few, but he would probably use a bishop, sorry KB. My favorite piece is the Knight, but bishop seems more appropriate for the character.

Well it shall be nice to get this whole thing on the road, with the elections coming up. Ah, some cometition, how exciting, good luck to all the candidates.

This reply is alot longer than usual, but hey what can you do. Thankyou, and goodbye, untill the next time.

I don't think you've offended anyone. I've noticed plenty of times on these message boards that people get shunted aside or ignored because everyone else is busy talking of other things, or they simply don't say anything that can be commented on.

I'll make a mental note to try to remember everyone. But, it's kinda hard since there are always at least 10 posts since I'm online, and it's hard to keep track of all that.

I Wish I Was, what is that creature, anyway? A watcher? Excuse my ignorance, but what is that?

I think I may change my characters skills around a little to incorporate Craft (poison). My character does have a few levels in Ranger, and he likes using poison, so it would make sense, as well as be a good help.

EDIT: Is there some kind of tools that would help in making poison, like Artisan's Tools?
Kingside_Bishop

02-10-05, 08:56 PM
YO KB...the quote about the King's Tears and stuff was from me, :ahem: lol.:rofl:

Sorry, fixed now. That was the color the RP was supposed to be. I can't be expected to get it right all of the time... jeeze... :D
I wish I was

02-10-05, 09:19 PM
Dyne, thanks for that tidbit, I will keep that in mind. But its not that I want every one to respond to everyone of my posts, I just thought I might have offended, I would not want to, especially my fellow guildmates.
Oh, and my character is a lightfoot halfling. What I ment by watcher, is his personality, or tendency. He would rather stand back and "watch" what goes on, and then when he deems it a time to speak up, he does so. I am sorry for any confusion.
Oh, and WOO HOO! 200th reply! Are guild is going nicely. Have a nice time everyone!
TwinSwordStyle

02-10-05, 09:25 PM
Wow, DC 35 eh? Heheh, yea, I'll need something to help me make that. As I posted before, I took ranks in Craft Poison and KB took some too. So he and I could try and be the poison makers. As for the Ballot, hows that comin? There's been alot of confusion with people goin in and pulling out (actually just Ghost, heheh). Just was wonderin how we're gunna do it. I remember reading we're going to PM you with our vote. If it's that easy, then ignore my stupid question.

Also, when we get the map of our guild done, are we going to post it here or no? I can see the benefits of not posting it, and then the benefits of. Just an innocent question.
Ssin'urn Streea Ssinjin

02-10-05, 10:55 PM
A small, thin spider creeps along the edge of a wall disappearing into a crevice.
Wilds

02-10-05, 10:55 PM
Guess ill head over to the warlocks guild, just to see whats goin on. If we use chess pieces, ill use a ruck for my piece.

"So much talk of poisons, so much fun that could happen." Backs away from the boxs, "Ya i think ill stay away from those boxs and keep my body intact" "they are shiny boxes though"
Dyne

02-10-05, 11:49 PM
For a chess piece, I would use a knight.
Cazic

02-10-05, 11:59 PM
I just updated the members list and added a bunch of intros to the introduction post (the second post in the thread, with everyone's intros)! Let me know if I missed anyone!
What no intro for Trickster or Osuemie?! I am insulted! :P Jk I dont care about their intros until it is decided if we can have more than one PC. If we are allowed 3, like it have been sounding, i plan to have Cazic(Drow wizard), Osuemie (human Puppet Master), and Anna (Aasimar Urban Soul/Bard/Rough). That way I will have good, evil, and neutral taken care of. :)
redhase

02-11-05, 12:54 AM
Kingside_Bishop this is a question from me, have you ever heard of the feats ~~Poison Focus and Improved Poison Focus~~~ very nice feats. for some one who likes to play with poisons.
Kingside_Bishop

02-11-05, 01:55 AM
Whist, Severis, Strider, as nature loving individuals you can surely appreciate the beuty of these most deadly of plants... I've something of an interest in their application, as well. Perhaps we could collaborate on a little project... what do the three of you know about horticulture? Specifically, the interbreeding of different species?

About the calling cards, I like the idea of the chess pieces. Not that my character would have any need, for he shall probably kill few, but he would probably use a bishop, sorry KB. My favorite piece is the Knight, but bishop seems more appropriate for the character.No problem, it's not like I have a monopoly on the bishop piece. Hell, I took a purple pawn -- my avatar's a brown bishop! Take what your character would take, and we should be fine. Also, everyone needs to choose some kind of special material or color, because we're going to have way more people than just the six pieces on the chessboard.

Is there some kind of tools that would help in making poison, like Artisan's Tools?Yeah... Poison Maker's Tools! +2 bonus, oh yeah!

Actually, I'll be taking 18 ranks in Craft (poison) -- which will give me a +26 bonus with Poison Maker's Tools (we should come up with a better name). Ohh, ohh, I have an idea! We could make "Beakers of Seperation" -- just like Boots of Elvenkind, except the +5 bonus is for Craft (poisonmaking), they would cost 2,500gp, which I have leftover. That would raise my mod to +31, meaning I'd have to roll a 1, 2, or 3 to fail.

Thanks for the reference in CV, Rurik! I've got that book on PDF at school, just yesterday, I think. I'll take a look.

Oh, and WOO HOO! 200th reply! Are guild is going nicely.:dancin: I'm dancin, I'm dancin... :dancin:

Wow, DC 35 eh? Heheh, yea, I'll need something to help me make that. As I posted before, I took ranks in Craft Poison and KB took some too. So he and I could try and be the poison makers. As for the Ballot, hows that comin? There's been alot of confusion with people goin in and pulling out (actually just Ghost, heheh). Just was wonderin how we're gunna do it. I remember reading we're going to PM you with our vote. If it's that easy, then ignore my stupid question.Well, I was planning to use PMs. But, my PM box is filling up fast. Really fast. I'm getting about ten a day, now. Since I've only got 20 slots, that would be inconvenient for voting purposes. However, I have an email: Kingside_Bishop@hotmail.com. If you do not have an email, or for some reason the email does not work (like it didn't for redhase, which seems to have been an isolated occurence), then PM to me. Otherwise, email it to me.

Tomorrow afternoon I'm going to post the final ballot. Barring further submissions, here are the entries:Espionage: "Seer" (I wish I was), Nemido Rukai (Ghost)
Sabotage: Severis Deptum (Rurik)
Assassination: Strider (Dyne), Severis Deptum (Rurik), Whist (TwinSwordStyle)If things stand as they are now, Rurik will automatically win in Sabotage, and will thus be disqualified in Assassination. Therefore, if no one else enters for the Council Seat in Sabotage, Rurik won't even appear on tomorrow's ballor for assassination, and there won't be a vote on Sabatoge. Therefore, if nothing changes between now and tomorrow afternoon, the ballot will look like this:Espionage: "Seer" (I wish I was), Nemido Rukai (Ghost)Assassination: Whist (TwinSwordStyle), Strider (Dyne)Votes for both branches will be emailed to me. If email for some reason doesn't work, then PM it to me.

Questions? Comments?

Also, when we get the map of our guild done, are we going to post it here or no? I can see the benefits of not posting it, and then the benefits of. Just an innocent question.I think that the map (and the password/key to the guild) should only be given to members of Associate status or higher. Operatives don't get a copy of the map until they're raised to Associate, and they must have an Associate or higher guild member with them to get in or out of the guildhouse. I think that would work, and be cool, all at the same time!

A small, thin spider creeps along the edge of a wall disappearing into a crevice.Ryn eyes the spider casually... creatures of shadow need to be respected, after all.

WHACK!!! Oh, hell! That was a guild member! Damn! :banghead:

What no intro for Trickster or Osuemie?! I am insulted! Jk I dont care about their intros until it is decided if we can have more than one PC. If we are allowed 3, like it have been sounding, i plan to have Cazic(Drow wizard), Osuemie (human Puppet Master), and Anna (Aasimar Urban Soul/Bard/Rough). That way I will have good, evil, and neutral taken care of. Yeah, I thought I'd limit it to one character for now, just until the rules come out, you know. Hopefully we'll be allowed multiples. I've already got a guy going for the Guild of Pure Good. It's going to be incredibly ironic when he gets assassinated. Relax, I'll put the contract out and everything. No biases here. It's just going to be ironic, that's all.

But beware his saves of +26/+15/+20 with Evasion and Mettle, with a nice fat 130 HP (175 when raging)! Divine Grace rocks, baby!

...although I think Ryn could take him. Full Arcane Strike and Sneak Attack rock too!

Thankfully, that's a conondrum I won't have to consider... unless Ryn is chosen to assassinate Orpheus... man... that would be ironic.

Kingside_Bishop this is a question from me, have you ever heard of the feats ~~Poison Focus and Improved Poison Focus~~~ very nice feats. for some one who likes to play with poisons.No, no I haven't. Details, anyone? Sounds cool.

I'm in this poison thing as much for the sheer coolness (of having our own personal nursery with a dozen varieties of lethal plants) as anything else.

G'night!ךּבֿסּ
Desire, Secrecy, Community
Rurik "The Silent"

02-11-05, 02:44 PM
yeah so im good to vote ill send an e-mail today or tommorow. looks as of now ive got sabatage. im liking in, i was thinking up a whole bunch of ideas. I was thinking too; my character in theroy shouldn't be touched if i play him right and have a decent roll...surprize round run by or use an arrow for SA combined with hamstring. so their speed is halfed. Then for subsquent rounds run by attacking with shot on the run. And with my improved speed they can't reach me unless they are good with a bow...and if i hide moving away casue its a move action....this is goign to be really really useful for hit and run, just what i need for sabatage. Trade routes will dissappear. lol. We can make people pay rackettering fees or something for "protection". Or just take trade routes from time to time to get items and wealth. But yeah ive got a +17 or something with poison making. And we should be able to make them cheap. I don't know much about cross breeding in DnD but i do know a good bit from biology class, so we could try to make some, i think ill stick with lotus though.

I'll be working on the guild house tonight and tommorow it should be done probally before 7 pm centeral time. And My other friend that has planned on joining and hasn't posted yet im helping him make a character tonight and tommorow. Im pretty sure he's going to be a ninja type character though. So things are looking up. I don't knwo about some of you guys but for our first assassination thing i think we might want to get rid of a higher lvl NPC in the city so we can instill our own operative for information around the kingdom. if thats at all possible.

Also in everyone's opinion do you thinkits better to be able to cast a spell, and have it on your limited spell list...or to have an item that allows it the same ammounts of times per day or more?

Ive got so many ideas for the guild house. Once we start to lvl and have more cash i tihnk the whole trap room should be an antimagic field. Then put even better mechanical traps in it.

One last thing, say i wanted my blades to be constantly coated in poison, do you know how much that would cost? For traps with auto reset that have poison it says add the cost of the poison*20, so do you tihnk if i wanted the poison on my blade thats how much it would cost?

And as far as calling card i think i want to use a King, crafted of obsidion.
TwinSwordStyle

02-13-05, 02:16 AM
Wow, looks like the Forums are back up. That was a long down time. Hmm, well hope to see things get back to pace soon. And hope to see the election results=P
Rurik "The Silent"

02-13-05, 02:19 AM
Wow, looks like the Forums are back up. That was a long down time. Hmm, well hope to see things get back to pace soon. And hope to see the election results=P

heres to that, i feel a little behind on the stronghold today so im still finishing up. shoul dbe done this week. depending on how much school work i have during this week i can proablly have it done before the next weekend.
Solmund

02-13-05, 05:05 PM
um, can i get an update? i haven't been able to log in for a while... :(
Dyne

02-13-05, 05:45 PM
I wasn't able to vote because the boards were down.... :(
Rurik "The Silent"

02-13-05, 05:46 PM
I wasn't able to vote because the boards were down.... :(

yeah they seem to have been sporadic in the times they have been up all weekend
Rurik "The Silent"

02-13-05, 05:47 PM
um, can i get an update? i haven't been able to log in for a while... :(

well nasically we have had some deliveries of poisonious plants and stuff. and we are making our guild house and voting who we want to be our 3 council members then we will get to work once the thing starts up.
Wilds

02-13-05, 06:25 PM
hey im back, didnt miss much so thats good

well im back, but i need to get going, later
I wish I was

02-13-05, 06:44 PM
Hoo Hah! I am back and the boards are back. Well I don't know about you all, but I voted via email, and am looking forward to start working. Well, that's about it. Have a nice time. Untill next time...
Solmund

02-13-05, 08:04 PM
well nasically we have had some deliveries of poisonious plants and stuff. and we are making our guild house and voting who we want to be our 3 council members then we will get to work once the thing starts up.
well, i think kb should be 1 of them. oh, and could i use this as a base for my mercs?
Dyne

02-13-05, 08:46 PM
KB's the Guildmaster. He's above the council members.

It looks like regular old Artisan's Tools would work for making the poison, if you make it by Craft skills. I don't understand why they'd have a Craft skill for making poison, it sounds like it would do better under Alchemy.

Strider leaves the guild house for a moment. He returns with some tools and various lab equipment. "I'll be setting up my laboratory for poison making. If anyone needs me, you can find me there."
I wish I was

02-13-05, 09:01 PM
Is not alchemy also a craft skill in 3.5? But yeah, poison does seem kindof akin to that.
Well good luck with the poison making process Dyne. I will be in the "chapel" if any on needs me.

The halfling shuffles away into the deeper recesses of the guild house.
Dyne

02-13-05, 09:04 PM
It is. And, ironically, Artisan's Tools seem to apply to all Craft skills. Huh.
Cazic

02-13-05, 09:05 PM
Cazic watches Strider as he goes.
"i believe i might want to set up my room aswell."
With that he walks to were the rooms are being build and begans deciding which he will have.

OOC: Hey what will we do about guild housing? I mean some people are going to want to set up camp at the guild. Will there be a area desined for the members to live in or what?
Kingside_Bishop

02-13-05, 09:13 PM
Ok, everyone, the boards have been down for me for the past three days, I believe. They appear to sporatic, however. Rest assured that the techs are doing their best. However, the **** poor timing of the, um, "downing," has interfered with our voting (Murphy's Law, etc).

So, everyone, email me your voteds. My email is Kingside_Bishop@hotmail.com. If your email doesn't work for some reason, PM me. But please, try email first, so my PM box doesn't fill up.

Anyway, here's the ballot:Espionage: "Seer" (I wish I was), Nemido Rukai (Ghost)
Assassination: Whist (TwinSwordStyle), Strider (Dyne)So far, I have recieved votes from the following people:Rurik
Wilds
TwinSwordStyle
I wish I was
DyneIf you're not one of these people, please email me (or if that fails, PM me) your vote, and it will be tallied. I won't reveal the count until the voting is over. Due to the chaotic nature of the boards at present, I do not intend to end voting until Wednesday, at the very earliest.

You'll notice there's no entry for Sabotage, because Rurik ran unopposed. In all honestly, however, I am very happy with this. Rurik has been very involved since the (re)beginning of this guild, seems to be a genuinely nice guy, and is clearly very devoted. Furthermore, his character seems like he'd be very adept at Sabotage. Thus, I fully endorse him, and look forward to working with him in the leadership of the guild.

To Solmund:I really don't think this is the kind of place where we want a bunch of mercs running around. We're very high quality membership, only. While I'm sure your character will meet the criteria for entry, most of your followers will not. However, this raises an intruiging possibility, Solmund.

You see, once the Council is elected, we're going to begin the discussion of what we want our cover guild to be. That is, a guild where we can make our own political desires felt through less subtle means. We don't know what the guilds going to be, but no doubt a bunch of mercs would be most helpful in this endeavor.

So, you'd be a member of the Assassin's Guild, but your followers would be a member of our cover guild (which is going to be the puppet of the Assassin's Guild). Would that work for you, Solmund?And, just to clarify, the Council will be made up of three types of members: the Guildmaster (myself, with three votes), the Council Members (Rurik, and two other elected, with two votes each), and Associates (chosen by the existing Council, each with one vote).

To Cazic:Indeed, there are small bedrooms dedicated to each guildmember. Rurik would know more on this.
TwinSwordStyle

02-13-05, 10:14 PM
Hey Ryn, just wondering, are you going to post runnings? Like, will you post day to day who's in the lead and so on? Or we just gunna have to wait?

And for those of you wondering about the Guildhouse and Member Quarters, Rurik's working as fast as he can. There will be seperate places where our member's will be quartered, and you may have your pick if you'd like. We worked a bit on it this weekend, but still didn't finish. It is a very intricate and detailed guildhouse, and you'll all be satisfied im sure! Anyway, good luck to all in the Runnings, and glad things are back up and running.
Kingside_Bishop

02-13-05, 10:20 PM
Hey Ryn, just wondering, are you going to post runnings? Like, will you post day to day who's in the lead and so on? Or we just gunna have to wait?

And for those of you wondering about the Guildhouse and Member Quarters, Rurik's working as fast as he can. There will be seperate places where our member's will be quartered, and you may have your pick if you'd like. We worked a bit on it this weekend, but still didn't finish. It is a very intricate and detailed guildhouse, and you'll all be satisfied im sure! Anyway, good luck to all in the Runnings, and glad things are back up and running.Thanks, guys, for working on the Guildhouse. I saw the original, rough copy, and it was (if I may be so bold) badass.

Do you want me to post runnings?
Dyne

02-13-05, 10:20 PM
May the best men/women win. Let us all hope that the best for the job are chosen.

Just curious, is it possible to challenge a council member for his position? Let's say that someone comes along that's better at the particular branch than the current councilor. Could that person challenge the councilor to a competition or something to prove who's better?
TwinSwordStyle

02-13-05, 10:34 PM
No problem, KB. It's almost all Rurik's work, so thank him moreso. I would like to see the runnings, but it's totally up to you.

As for the "Challenging a Council Member" thing, that sounds fine to me, but it's up to everyone else. There's two ways we can do it though. The more civilized way would be to have everyone in the guild to vote between the person challenging and the person challenged. The other way is to challenge the Council member to a test, or something. A fight maybe, not to the death (or to the death, whatever), and the winner gets the position. Or, since this is an assassins guild, one may simply "eliminate" the person they wish to take the position from. But that my cause in guild problems that may hamper our out of guild progress. But, whatever you guys think is best.

And KB, will you be voting in the Council Runnings? Or you gunna just tally?
Wilds

02-13-05, 11:08 PM
im against the challanger going for a coucil spot, cause then it will just be a massive civil war goign on inside the guild when some one doesnt get what they want and think they can do better

council members shoudl be removed if:
they show lack of compenence
lack of drive
willfully betraying the guild
serious wounded (temporary)
death (dont think death is permaneant here)

there could be a vote to see if the guild even wants a new council member, then id that goes through then there could be the vote to see who the new council member is.

how about no council member switcing around for a while once it is formed? just to get every thing stablized
Kingside_Bishop

02-14-05, 12:29 AM
OK, here are the tallies so far, with the following people having voted:Rurik
Wilds
TwinSwordStyle
I wish I was
Dyne
CazicEspionage:Seer (5 votes)
Nemido Rukai (0 votes)Assassination:Whist (2 votes)
Stryder (3 votes)[/INDENT]I do not intend to vote.

On the council challenge, if anything, I'd be supportive of a "vote of no confidence" setup, where if anyone could get, say, 5 other Associates to support it, we'd have a new election in that position. I do not support characters deuling, because a character's ability does not determine his player's ability at management.
Rurik "The Silent"

02-14-05, 12:35 AM
im against the challanger going for a coucil spot, cause then it will just be a massive civil war goign on inside the guild when some one doesnt get what they want and think they can do better

council members shoudl be removed if:
they show lack of compenence
lack of drive
willfully betraying the guild
serious wounded (temporary)
death (dont think death is permaneant here)

there could be a vote to see if the guild even wants a new council member, then id that goes through then there could be the vote to see who the new council member is.

how about no council member switcing around for a while once it is formed? just to get every thing stablized

im going to agree with this becasue i don't want peopel killing eachother, but if we need to have people run against eachother again we shoudl have an obstical course or sometihng..or see if they can make it through the trap room alive or see who survives the longest lol...that would be mean.

OOC: Hey what will we do about guild housing? I mean some people are going to want to set up camp at the guild. Will there be a area desined for the members to live in or what?

Basically there are barracks for opritives and associates. At the end of the bunk is a chest for them to put things. For council members and the Grand master/Guild Master they have their own room. For the express purpose we don't want them killed by other members. But there is room for advancement on the barracks level. So if you do exceptional work we can get you your own room. But for most of us we won't be spending much time in the rooms any way so its no biggie.

You'll notice there's no entry for Sabotage, because Rurik ran unopposed. In all honestly, however, I am very happy with this. Rurik has been very involved since the (re)beginning of this guild, seems to be a genuinely nice guy, and is clearly very devoted. Furthermore, his character seems like he'd be very adept at Sabotage. Thus, I fully endorse him, and look forward to working with him in the leadership of the guild.

Thank you very much so.

Also i was thinking of making another character for a guild, well actually i made him. im just deciding weather to use it or not anywhere. Its a freaking 3 headed minatour. Any one knwo where it woudl be useful? (it might make a good hit for us sometime if we play against it..immune to crits, superior two weapon fighting twin bastard swords. And javilins. The thing is a freaking monster AC 30+, Atks liek +20 some for ranged and melee, and close to 200 hp. pretty freaking sweet. That woudl bring us in a lot of gold if we had to kill it)
Dyne

02-14-05, 01:04 AM
Whoa. I'm in the lead by 1 vote? Didn't really expect that, since I'm rather new to the guild. Cool. :cool:

I think that's a good idea for a "vote of no confidence." I was just curious in the case that a particular member became very ambitious (not saying that anyone will, since everyone at the moment seems quite the opposite). Leadership depends completely on the Player and how he plays the Character.

If I made councilor, I could probably just set up my poison lab in my private room. Not like I'd be using it for much else. Otherwise, we would need a place to develop the poisons. If it becomes a necessity, a small sideroom off the nursery would probably do it.
Rurik "The Silent"

02-14-05, 01:09 AM
Whoa. I'm in the lead by 1 vote? Didn't really expect that, since I'm rather new to the guild. Cool. :cool:

I think that's a good idea for a "vote of no confidence." I was just curious in the case that a particular member became very ambitious (not saying that anyone will, since everyone at the moment seems quite the opposite). Leadership depends completely on the Player and how he plays the Character.

If I made councilor, I could probably just set up my poison lab in my private room. Not like I'd be using it for much else. Otherwise, we would need a place to develop the poisons. If it becomes a necessity, a small sideroom off the nursery would probably do it.

there is an actual room for alchmey if i am recalling correctly, and i tihnk you get a bonus if your in it casue of materials. But its one lvl above the nursery. (im not saying what lvls and stuff here exactly becasue anyone coudl be listening in...but don't worry anyone that is in our guildhouse will definately be clean. No one is getting in or out unless we want them to.)

Yeah security is looking really tight and its looking good. The thing i said with the chests in the rooms, if everything you have doesn't fit in it there are additional storage areas.
Solmund

02-14-05, 07:09 AM
To Solmund:I really don't think this is the kind of place where we want a bunch of mercs running around. We're very high quality membership, only. While I'm sure your character will meet the criteria for entry, most of your followers will not. However, this raises an intruiging possibility, Solmund.

You see, once the Council is elected, we're going to begin the discussion of what we want our cover guild to be. That is, a guild where we can make our own political desires felt through less subtle means. We don't know what the guilds going to be, but no doubt a bunch of mercs would be most helpful in this endeavor.

So, you'd be a member of the Assassin's Guild, but your followers would be a member of our cover guild (which is going to be the puppet of the Assassin's Guild). Would that work for you, Solmund?And, just to clarify, the Council will be made up of three types of members: the Guildmaster (myself, with three votes), the Council Members (Rurik, and two other elected, with two votes each), and Associates (chosen by the existing Council, each with one vote).
[/INDENT]
alright, my men can help in the building as well.
alaron

02-14-05, 12:21 PM
What I ment Ryn is that our entertainment comes from the death of others even if on the surface we are entertainers to the rest of the world. And as for using my blood to feed the plants I willingly give it. It would be a pleasure to assist the guild in the creation of our tools. My life is first for the guild second for my self, because after that any one can be a target. I choose the Rook as my notification. One that has had the top portion coverd in the blood of my victim.

Could someone please post the guild house as a link I have not seen it yet and I want to know more about this beautiful trap room. Thanks.

How many undead grafts do people in the guild have?
And would it help If I could implant them rather than you needing to buy them? I recomend the the ghoul toung and bodak eye.
Kingside_Bishop

02-14-05, 05:14 PM
Update:

Espionage:Seer (5 votes)
Nemido Rukai (1 vote)Assassination:Whist (3 votes)
Stryder (3 votes)The following people have voted:Rurik
Wilds
TwinSwordStyle
I wish I was
Dyne
Cazic
KB-Musashi
KB-GhostThe voting will run until Wednesday.
Rurik "The Silent"

02-14-05, 07:05 PM
sweet
Wilds

02-14-05, 07:08 PM
nice, only a few more peopel need to vote now
I wish I was

02-14-05, 07:12 PM
I feel like a true blue a**hole voting for myself and all but what is done is done.
Well, you may be new Dyne, but your character is quite amazing, and you are quite active in the guild, not that you are not TSS, or that your character is not also amazing, I was just justifying. Gosh, I am not doing very well on not seeming like an a**

Well, specifically my bishop will be black and misshapen.

I am excited about the whole guildhouse and the coming storm. It sounds so exciting.
Wilds

02-14-05, 07:20 PM
ya hope it will be fun, im so frickin impatient.

i was thinking during school (strange uhh?), im gana use a blood red ruke. dont know whether or not to leave it as a gift or a "gift" the "gift" being a blood red ruke that explodes once any person attempts to move it off of the corpse.

dont feel like an ass, you have no reason too
Rurik "The Silent"

02-14-05, 07:24 PM
I feel like a true blue a**hole voting for myself and all but what is done is done.
Well, you may be new Dyne, but your character is quite amazing, and you are quite active in the guild, not that you are not TSS, or that your character is not also amazing, I was just justifying. Gosh, I am not doing very well on not seeming like an a**

Well, specifically my bishop will be black and misshapen.

I am excited about the whole guildhouse and the coming storm. It sounds so exciting.

dont worry about it we are all friends here. i personally votes for TSS casue his character woudl take Dyne one on one. Comparing the tow its no contest right now. Espically casue either Dyne isnt odne making his character or just didn't care to equipt him yet. But don't worry about voting for yourself, i mean, you're going to win that one by a landslide and that shouldn't be a surprize to anyone.
Dyne

02-14-05, 07:34 PM
Strider is an ex-monk, so he could somewhat take care of himself. And I was gonna search out possibilities to get my equipment the cheapest possible before posting it on there. Once I have all the equipment I'm looking for, Strider will be quite impressive.

People always vote for themselves. There's nothing to be ashamed about it.

My chess piece would be a plain knight.
Solmund

02-14-05, 08:44 PM
and my character has enough followers to take down a castle. i'll just be the muscle/building crew of the guild. need a building? my men are willing to help. :D
Cazic

02-14-05, 09:44 PM
My chess piece would be a plain knight.
Why are there chess pieces being picked? :confused:
I wish I was

02-14-05, 10:34 PM
The chess pieces are our personal calling cards as assassins in The Shadow's Breath and Blade, dear Cazic.

Yeah, I suppose there is nothing to be ashamed of, but there is still an idea of honor, how archaic and obscure it may seem and I feel kindof bad, oh well.

Sounds pretty awesome Solmund, with all those men, that will put us in the contest, as far as the numbers game goes. Then we have the skill game covered with all these amazing 15th level killing machines, beautifully crafted for the trade.
Wilds

02-14-05, 10:50 PM
hey Solmund, i know this makes me sounds like a moron, but what is your characters name, i seem to have missed it somewhere, or have you not posted it yet?

sry for any incovnience

dyne im just wondering was the level in monk for RP value or for game value?
Dyne

02-14-05, 10:57 PM
Kinda both. I put it in there because of min/maxing (I know, I'm a min/maxer), but it has developed into a roleplaying element. I'm one of the seemingly rare breed that puts min/max and roleplay together. Either something comes to me because it looks like a good addition to my character and I work it into the RP, or I come up with an RP concept and min/max it into the character.

I like making interesting characters, but I also like making powerful characters in a world of powerhouses (which the IFWG becomes full of when it fully kicks off).

EDIT: I don't think I ever explained the RP aspects of that Monk level. Well, here goes.

Before "Strider" started out on his adventuring career (LV 1), he trained at a Monastery to be a Monk. He found the martial arts interesting, and he was eager to learn as much about them as he could.

But, he was disappointed at how much of a strain the Monks put on their pupils, and on the limits they placed on them. He hated limits. He is definitely not a Lawful character, but he prefers structure to absolute chaos.

Seeing it pointless to debate with his master, "Strider" focused his mind and stopped questioning his superiors. The masters of the monastery saw hope in him yet, and he finally was able to improve in his skills.

After briefly touching on the martial arts skills to where he was proficient in them, but by no means a master, he decided to leave the monastery. Later on, he came back, killed his former master, and set fire to the monastery.
TwinSwordStyle

02-14-05, 10:59 PM
Yea, there is no shame in voting for yourself. The idea of an election is to get elected, and not voting for yourself would go against that idea.

I'm an honorbound freak, though, and I voted for Dyne instead of myself=P Whether I'll regret it or not, doesnt matter. If it comes down to my vote for Dyne as the tiebreaker, I'd still keep my vote. Because the way I see it is if we tie, then we both were seen equally fit to run the Council Seat, and I have no problem giving it to my opponent.

Though, its never that way in a battle, muahaha...

So yea, everyone vote for who you think is best. Thanks for your compliments on my character, Rurik. I worked hard to make him able to hold his own, but it shouldn't come down to that when it comes to voting. It should come down to who you think could lead the Branch better.

Dyne is an active participant in this thread and he has ten levels in assassin (obvious good point for the Council Member of the Assassin branch)
His negatives are that his character (whether done or not) may be less able to actually participate in the assignments given due to low AC or attacks (again, do not be offended. Just listing).

My strengths are in my participation as well (I think i do ok, and I help Rurik a little with the Guild House when he asks me questions and opinions) and my character is MEANT to be sent out of assignments, heheh. He would do us no good sitting here in the guild. My negatives are that I have no assassin levels which may hinder my abilities in that area of expertise.

So there, thats what it should be based on. Who is better to lead? Who has better leadership, ability (to a sense), trustworthiness, and commitment.

Dyne, good luck. If you truly deserve the position, I want you to have it. That's why I voted for you. If I win, I'll know that it wasn't because of anything substantial between us. So far, it's tied, so it seems we're both capable, and we both would be good. Now it just comes down to who is seen able to lead.

Good luck to all the other participants as well, and cant WAIT to get things rolling. Especially when I get to roleplay battles and battleplans. I love writing fantasy! Heheh, alright, sorry, got caught in the moment there.
Rurik "The Silent"

02-14-05, 11:02 PM
Strider is
People always vote for themselves. There's nothing to be ashamed about it.

My chess piece would be a plain knight.


I knwo for a fact TSS voted for you out of respect

Well that seemed to have been said already.. good luck to everyone.
TwinSwordStyle

02-14-05, 11:08 PM
As for my chest peace, I would let mine reflect the dificulty of the assassination. Obviously easy would be a pawn, harder would be a bishop or knight or something, and hardest would be a King. All my pieces would be made out of emerald, and each would have a number representing my successful assassinations thus far (including the corpse that the piece is found on, heheh).
Kingside_Bishop

02-14-05, 11:13 PM
Kinda both. I put it in there because of min/maxing (I know, I'm a min/maxer), but it has developed into a roleplaying element. I'm one of the seemingly rare breed that puts min/max and roleplay together. Either something comes to me because it looks like a good addition to my character and I work it into the RP, or I come up with an RP concept and min/max it into the character.Here's to that! That's always been my strategy. I love roleplaying, and I love playing powerful characters. Unless you're specifically trying to play a non-powerful character (which is a valid way to play), I've never seen why people don't min/max.

I mean, if you can have it all, why not?
Dyne

02-14-05, 11:21 PM
What? You voted for me? Than you should be in the lead, not tied. If it comes down to a tie, I'm leaving it to you, since that's the way it should've gone. Wait, actually, you should be winning right now. Heck.

I think I've already said this. I'm waiting for my character to be approved as he is. Once that's done, I'll shop around for equipment at the cheapest price I can get it. For one thing, I don't want to just equip myself, if I were to get the council position, I would want to have a stockpile of equipment for my agents.

By the time I were to actually get in a fight, I would have more equipment than a Headband of Intellect, poisonmaking tools, and a set of clothes. Right now, I've come up with the perfect dagger for my character.

While we wait, I'm wondering if any of you spellcasters out there would be interested in making it for me.

Here it is:

Strider's Dagger
+1 Assassin's Dagger of Venom and Subtlety
+1 on the DC of an Assassin's Death Attack
Poison spell 1/day upon a creature struck by the blade
+4 attack and damage on sneak attacks
Craft Magic Arms and Armor, slay living, poison, blur; Price: 38,302 gp. Cost: 19,302 gp +1,520 XP.

EDIT: I feel really guilty now. TSS should be winning.
thasis

02-14-05, 11:46 PM
Hey KingsideBishop. You joined my forums. Thanks man. Come check out the RP that we're running. It's at the very very bottom of my page.
Cazic

02-14-05, 11:51 PM
The chess pieces are our personal calling cards as assassins in The Shadow's Breath and Blade, dear Cazic.

Oh now I understand. I must have missed that post. Well my peice for any character i make will be a Crystal Rook and sooner or later it will be used since at one time or another I will have a PC that does more than sit back and all. :D
Rurik "The Silent"

02-15-05, 12:03 AM
Strider's Dagger
+1 Assassin's Dagger of Venom and Subtlety
+1 on the DC of an Assassin's Death Attack
Poison spell 1/day upon a creature struck by the blade
+4 attack and damage on sneak attacks
Craft Magic Arms and Armor, slay living, poison, blur; Price: 38,302 gp. Cost: 19,302 gp +1,520 XP.


checking up on the pricing for that im thinking its only; 34,302gp; not 38,302gp.

12302 for assassin dagger +1 bonus rather than +2. Then 2,000gp for venom effect as the dagger of venom DC 14 1/p day. Then 20,000gp for the sword of subtlty abilities. so its a little less. You mght want to equipt your character before you get apporved though. Becasue i think it might be part of the process im not sure though.

And anyone know whats going on over there..i havent een approved and its been like...a month...and he's been complete for that long. So whats up with it?
Dyne

02-15-05, 12:05 AM
I counted the poison effect as a +1 effective enhancement bonus.

It looks like only the GM's are approving characters. The only GM who is good at that kind of stuff is Orcy, and he's gone.

And they can't force me to spend gold that I don't want to spend yet.
Solmund

02-15-05, 07:02 AM
The chess pieces are our personal calling cards as assassins in The Shadow's Breath and Blade, dear Cazic.

Yeah, I suppose there is nothing to be ashamed of, but there is still an idea of honor, how archaic and obscure it may seem and I feel kindof bad, oh well.

Sounds pretty awesome Solmund, with all those men, that will put us in the contest, as far as the numbers game goes. Then we have the skill game covered with all these amazing 15th level killing machines, beautifully crafted for the trade.
:D plus, i heard dyne has a good number of followers...... a little contest?
Cazic

02-15-05, 08:15 AM
:D plus, i heard dyne has a good number of followers...... a little contest?
I've got 500 gold on Dyne! :P :D
Kingside_Bishop

02-15-05, 10:37 AM
On the approval of characters: Orcy (who usually approves characters, I believe) is on hiatus right now while the rules are being written. Sil (the DM) is busy writing the rules (I'm helping him, as are three others). So, until the rules are posted, no characters will be approved. The rules have been the number one priority since the last round of the guild wars got shut down because a lack of rules.

Thasis: Yeah, well, Dyne was talking about starting a PbP game, so I mosied on over to take a look. Looked interesting, so I registered. I was kind of busy when I registered, so I haven't gotten a chance to post anything yet, but rest assured -- I'll probably be doing something today.
alaron

02-15-05, 11:59 AM
I must clarify my piece will be a white rook with the top half dipped in the blood of my victim.
Rurik "The Silent"

02-15-05, 04:51 PM
Standing up Severis streaches out his legs. "I don't know about you guys but ive only been in the area a short while. I think im going to take a look around. I'll check on the construction of the 'inn', and i heard there was an arena. Maybe we could make some gold eventually with some racketteering with it. I also think im going to check up and see if i can get a map of the regon for some planning. Good luck to you all ill be in and out. We might want to think of posting a guard right now on our door..." checking his blade the air seems to ripple around it. Satasified he heads out the door onto the street. The door closes. Then opens abruptly, "I'll be back soon." He says eyeing his allies. Keeping a watch on his back as he exits.

Ehhh just thinking about checking the merchants guild? and things then the betting place, that might be fun. And taking a look around
Wilds

02-15-05, 05:15 PM
Watches Severis leave, "Hmm that is a good idea"

I got bored and zoned out and thought of some fun items i coudl make. They are called party favors, they are delayed area spells kept in side of tiny beads. When a command word is spoken, a count down starts, 5 rounds laterthe bead erupts and the effect takes place centered on teh location of the bead. Dont, know if any one wants one i can make a couple for them. They arent that low key though, lol
TwinSwordStyle

02-15-05, 05:35 PM
Whist watches Severis as the rogue leaves. He had been thinking of getting a layout of the area as well, but now that the man had left to do just that, he figures to wait a little longer.
The ranger was getting a bit restless. He has a strong urge to go to the training area or someplace of the sort. Whist never felt right when his blades were at rest, and it wasn't even bloodlust that caused the man turmoil. It was just simply the fact that the man loved swordplay.
The feel of the swords in his hands, the adrenaline, the battle of skill as well as cunning; it was what Whist had trained for. Severis spoke of an arena, and Whist keeps that bit of information in the back of his mind, planning to pay the place a visit later.
Snapping back focus, Whist sees the other members chatting amongst themselves. The ranger walks over to Ryn, who was sitting, grinning as usual.
"I need some fresh air. Never liked being indoors too long. I'll stand outside for a bit, "keep guard" as Severis had suggested," he says to the guild leader, grinning a bit. With that, Whist nods to the rest of the members and steps outside.


I figured my guy had been standing around too long, so I did something with him *shrug*
Anyway, so tomarrow's the last day of voting. So far, it seems only 7 people have voted (which is odd, because there is only 6 votes total in both branches). Everyone get your votes in!
Rurik "The Silent"

02-15-05, 06:08 PM
you know i was thinking about this...the other guilds i dont think they have guildhouses built as of yet...and do we have a map of the region we are in? If not i could try to draw one up. Ive kind of got a contienent made already if its needed. But yeah, KB could you give us a little update on the rules and whats being discussed as of now?
Sphendule

02-15-05, 07:06 PM
Update:

Espionage:Seer (5 votes)
Nemido Rukai (1 vote)Assassination:Whist (3 votes)
Stryder (3 votes)The following people have voted:Rurik
Wilds
TwinSwordStyle
I wish I was
Dyne
Cazic
KB-Musashi
KB-GhostThe voting will run until Wednesday.Here are my votes:
Espionage: Seer
Assassination: Stryder

Sorry I haven't been on recently... I've had to deal with loads of life stuff such as Senior week at school and the IHSA State Chess Tournament over the weekend, but now that the chess season is over, I'm much more free to do the fun things of life like all of the games I play. As such, I hope to be a bit more active on here.
Solmund

02-15-05, 08:13 PM
here's my puppet foundation of the assasins guild: The Raizor Academy. it will be used as a place to recruit potential members of the assasins guild. they will have defeat each of the instructors (the cohorts). finally, they will have to assasinate a given target.
sound good?
Cazic

02-15-05, 08:35 PM
here's my puppet foundation of the assasins guild: The Raizor Academy. it will be used as a place to recruit potential members of the assasins guild. they will have defeat each of the instructors (the cohorts). finally, they will have to assasinate a given target.
sound good?
i like
Rurik "The Silent"

02-15-05, 08:53 PM
sounds good, but i hope tere is a lot more they have to go through than just that assassin's guild shouldnt be easy to get into..and they shoudl be hard to find... basically we shoudl have a lot more members in the ocver guidl doing crappy work but the 'real' members here. And how bout rather than just killing someone we can make an magiclly bound creature or something at the end of an obsticale course, liek a really tough one...casue i dont want a newbie screwing up an assassination and giving us less renoun.
Solmund

02-15-05, 09:09 PM
:D
all ready thought of that. the member to-be would have to go through alignment checks at random times. they would, as i said, have to defeat the instructors to even be told about the affiliation the academy has. then they would have to defeat each of us, leading up to KB. finally, they would get a target to kill and, once that task is completed, they would be allowed knowledge of our location. also, if anyone wants a position of instructor, feel free to tell me.
Kingside_Bishop

02-15-05, 09:17 PM
Standing up Severis streaches out his legs. "I don't know about you guys but ive only been in the area a short while. I think im going to take a look around. I'll check on the construction of the 'inn', and i heard there was an arena. Maybe we could make some gold eventually with some racketteering with it. I also think im going to check up and see if i can get a map of the regon for some planning. Good luck to you all ill be in and out. We might want to think of posting a guard right now on our door..." checking his blade the air seems to ripple around it. Satasified he heads out the door onto the street. The door closes. Then opens abruptly, "I'll be back soon." He says eyeing his allies. Keeping a watch on his back as he exits.Ryn smiles calmly, thinking to himself that Severis will make an excellent council member.

So far, it seems only 7 people have voted (which is odd, because there is only 6 votes total in both branches). Everyone get your votes in!One person decided not to vote at all, but was kind enough to let me know.

you know i was thinking about this...the other guilds i dont think they have guildhouses built as of yet...and do we have a map of the region we are in? If not i could try to draw one up. Ive kind of got a contienent made already if its needed. But yeah, KB could you give us a little update on the rules and whats being discussed as of now?A few of the other guilds are working on their guildhouses. Most notably, the Warlock Circle is working on their flying ship. I also believe the Half-Elven Foundation has some basic plans laid down. Other than that, very few of the other guilds have put much work into their guildhouses, yet. They'll probably just go with the very basic stuff provided within the game structure, itself (which is very, very basic).

Here, Rurik, is a map of the region: Tyrannor Map (http://img.photobucket.com/albums/v356/Kingside_Bishop/TyrannorProvinceII.jpg) I drew it using the one and only Microsoft Paint. Not bad, for Paint, if I may say.

Also, Rurik, I'm working on the part of the rules called "Limits and Freedoms for Players and Foundations" -- which is by far the largest bulk (I believe). I'll basically be drawing virtually everything from this post (http://boards1.wizards.com/showpost.php?p=5237133). So, these will probably be the rules we use, with some additions. Most notably, this addition (http://boards1.wizards.com/showpost.php?p=5352089&postcount=1257), rules on subturfuge (without the rules for imitating an existing person, since the poles shot that down).

here's my puppet foundation of the assasins guild: The Raizor Academy. it will be used as a place to recruit potential members of the assasins guild. they will have defeat each of the instructors (the cohorts). finally, they will have to assasinate a given target.
sound good?That would be a fun cover guild. But, before we get started on that, let's get the council up (which will happen late tomorrow). Then, we'll raise pretty much everyone around right now to Associate, and we'll start holding the council to make some decisions.

Everyone, make sure to get your characters done!

Thanks, all.
Rurik "The Silent"

02-15-05, 09:33 PM
in the thing you have it says assassination may not be performed directly...does that mean we can't sneak into a guild with the express mission of assassination? casue thats kind of bogus if you ask me. If you can sneak in you should be able to do what you want, prusumeing you can. and what not. I don't think what you do once you get in shoudl be an issue with the rules as much as how to get in.

Our assassinations don't even have to be in a guild, lets say we observe when they come out of the guild house then go to kill them then...are there rules against that? coudl you clarify that rule on assassination? Casuse as it sounds its pretty, -iffy.

But it looks alright for sabatage, sneaking in to put contact poison on a persons bed. or to take things or mess them up. Its gonna work.
Sphendule

02-15-05, 09:41 PM
I've updated my character a bit more with most of his equipment. If you guys have any suggestions on how to improve upon him or if I made any mistakes (besides spells per day from my increased Cha score), please let me know (PM preferred cuz my box is empty)!

Also, I remember reading one time that there was either an item or spell that allowed a character to continue making noise in a silence spell. Could you guys maybe confirm or deny the existance of such an item/spell since that would greatly help my character in battle (everything he uses besides his crossbow requires sound, which would greatly screw him over if he was caught in such a spell's effect)?

All of a sudden, you see that armor, boots, an amulet, a crossbow, a cloak, and a belt with many pockets appear on the gnome of non-descript features.
"I see that my PC has finally equipped me appropriately for the job..." he says, snickering at breaking the fourth wall. :D
Cazic

02-15-05, 09:45 PM
if anyone wants a position of instructor, feel free to tell me.
Instructers are normally stuff like
Melle
Archery
Magic
Knowledge of different types
Craft
and in many ways different skills.

@anyone
Also I was wondering. If someone in this guild wants someone else dead, but doesn't want to do it them selves for wahtever reason does that person get a discount since they are a member?

@Rurik and KB
Is the trap room finished?
Wilds

02-15-05, 10:13 PM
solmund when you talked about having to defeat each of us till they get too KB do you mean every one in the guild or the council members and KB?

Watchs as Whist leaves to room too. "Fresh air would be nice" Wanders over to the door and opens and lets the breeze run past his body filling the room with the scent of the outdoors. "Aaa, much better" as he closes the door and walks over to the table he was sitting at people. He makes a decent sized target out of some paper he had on him and some ink. He walks over to an adjacent wall, away from every one else in the room. "Any one want to see who can get closed to the bullseye?" "Throwing weapons or spells?, no true strike though, thats just cheap" Pulls another dagger out of his belt and throws it at the target, he misses the target and the dagger sticks in the wall. "Haha, guess thats why im a mage."

Any one want to play? Just thinking of stuff to do
I wish I was

02-15-05, 11:09 PM
The "seer" creeps out of the shadows once more. "I have some...bussiness to attend to elsewhere. I shall return, quite shortly, so you needn't worry." He gurgles a laugh. "Fare well, 'friends'," He laughs again, then mumers some phrase, then is gone.

My character is off to another plane. If he can use plane shift to travel back to the Grayhawk materiel plane, then that is where he is, if not, then not. Well, that whole having to challenge all of the members and such, seems like a severe, and lengthy process. But hey, whatever works I suppose.
Don't try to hard everybody, and have a nice time. Thank you.
Rurik "The Silent"

02-15-05, 11:35 PM
@Rurik and KB
Is the trap room finished?

Yeah the trap room is almost done. Basically for the guild house this is what ive got left to do. In this order...

Make the finishing touches on the trap room
Draft my new map with the improved trap room and hidden floor for the council members; including the flower room (couldnt remember the word for it...), then a prison and torture chamber. And add the magical enhancment to the 'flower room'.
Then look over and double check prices to make sure i did everything alright and covered all entrances and such.
Look over drafted map and put hard lines on it probally in pen so its easier for us to read.
Then add the numbers on the new map with detailed decriptions of each room.

Then its done, and the stat block type map with everything is done. And i was thinking of making a more basic map that we can say our Characters know. Becasue the 4th basement is hidden to all but council members. Casue thats where their rooms are...don't want them killed by the others. except for that everyone is aware of everything else.

That sound good to everyone?
All in all, i tihnk ill have time to do some work on it thursday maybe. But then this weekend im pretty much free. So it shoudl be done this weekend. Presuming i get the 3-4 hours free time that it should take. But if its not done this weekend it will be finished soon. Sorry i keep pushing back the date ive been having some social issues lately and its conflicting a bit with my Independent Study Art class. I have to show her im actually doing something art related casue im not going to class :crazy: but hey what are you going to do? Yeah so its going to be pretty sweet if you want a copy of the rough draft map that i had sent KB back a while ago then let me know and ill send you an e-mail of it or something. But if you have seen the rough draft know that the map im doing right now is like...5 times better. Its sweet. The trap room...i cannot make it through alive...and i know where everything is. None of the characters that are currently posted coudl make it through alive even if they knew where everything is. Ive checked.:shifty: I was thinking about having my brother try to get through, casue he's a friggin' genious or maybe some other friends like TSS, or Kelreth, or Ghost. So thats why its taken so long, ive been trying to cover every little nuance. I don't want to look over anything so i hope its good enough.

The door swings open just enough for a hooded figure to slip through, his boots leaving a wet tred on the floor. Tapping his heels together to clear off some mud the hood is lifted to reveal Severis. "I was scouting out the surrounding area around the city...and it started to rain. But i went by the construction site for the guild house and its looking liek things are going very nicely." Reaching down to wipe a smear of mud off of his thigh. "I've been making sure to rotate construction crews so no one knows too much for whats being built." Eyeing the far wall he see's a target. "So we have resorted to games now huh? who wants to play?" Seeing Kelreth pull a dagger out of the wall, Severis points at his ally. "You lets have a match, in good fun." He adds in for more insentive. "I always appreicate a good test of skill."
Cazic

02-16-05, 12:05 AM
:D
all ready thought of that. the member to-be would have to go through alignment checks at random times. they would, as i said, have to defeat the instructors to even be told about the affiliation the academy has. then they would have to defeat each of us, leading up to KB. finally, they would get a target to kill and, once that task is completed, they would be allowed knowledge of our location. also, if anyone wants a position of instructor, feel free to tell me.
I see one major problem with this. Secrets. With us fighting people all the time like that then others can learn our style, strengths, weaknesses and so forth.

@Rurik
Glad to hear it. when you are done with that can you PM me the atleast semi detailed blueprints and such. I have a friend who has bee searching for really good trap room ideas and since ours is most like the best out there I think he will like it. Thanks in advance.

@everyone
Also what about the discount question?
Dyne

02-16-05, 12:54 AM
:D
all ready thought of that. the member to-be would have to go through alignment checks at random times. they would, as i said, have to defeat the instructors to even be told about the affiliation the academy has. then they would have to defeat each of us, leading up to KB. finally, they would get a target to kill and, once that task is completed, they would be allowed knowledge of our location. also, if anyone wants a position of instructor, feel free to tell me.

That would make it almost impossible to become a member. I'm not even sure that each of us would be able to do that.

If someone proves their loyalty and resourcefulness, they should be let in. Not only is that practical, the Guild House Forum rules forbid not letting someone participate.

I think we might be able to get a little lee-way for In-Game stuff like this, but we can't make it horribly difficult to get in. Maybe a few tests for general skill and resourcefulness, then have them kill someone (like the requirement of the actual Assassin PrC).

Or, if we're not given much leeway at all, we could let them be Initiates or something if they simply prove their loyalty (something simple, like an oath or something). If they wanted to be promoted to an Agent or Operative, they would have to undergo tests and the like.
alaron

02-16-05, 12:17 PM
My character Tyr was not thought out completely, and I made some mistakes in role playing, when I posted I was thinking as a completely different character. This led to a conflict of issues, so I was wondering if any one would object to my change of character and the "death" of Tyr. He did not vote and did really nothing to change the guild. I will play him aslong if there are objections and if there are I will play him in the correct frame of mind from now on. I had a different character in mind that fits this guild much better.

Would any one here object to the change, please let me know what all of you think and what I should do in this position via PM so I can do what is best for the guild.
Rurik "The Silent"

02-16-05, 02:44 PM
My character Tyr was not thought out completely, and I made some mistakes in role playing, when I posted I was thinking as a completely different character. This led to a conflict of issues, so I was wondering if any one would object to my change of character and the "death" of Tyr. He did not vote and did really nothing to change the guild. I will play him aslong if there are objections and if there are I will play him in the correct frame of mind from now on. I had a different character in mind that fits this guild much better.

Would any one here object to the change, please let me know what all of you think and what I should do in this position via PM so I can do what is best for the guild.

personally i dont care, your character is your own bussiness and we are still in the beginning so i don't see a problem.

about the requirement to get in to the guild: i think that we should make killing a planted person a requirment. Casue we don't want them to be screwing up a real job. But as for other requirement first they should be let in as associates or operatives, whatever the lowest and least amount of trust is. Then they can work up from there. And while we cannot prohibit people from joinning the guild how high up and how much information they are allowed to know is completely up to us. So weather an prospective assassin is allowed to become one of the 'real' guild and not just the cover we shoudl make them go through an ostical course and then a mock assassination. And the council members will observe both how the prospect handles himself and the resourcefulness. That make sense. Anyone can get into the 'cover guild' But only who we decide is both trustworthy and effecient can become an actual assassin for us...i don't think there are any rules against allowing or not allowing progression within the guilds and this is under that category.

And on the thing with fighting everyone...i don't think any of us should ever lift a blade against a prospect associate, or assassin. As it was mentioned that it would show our style of fighting and we don't want them to learn that. Plus it is more scary on a role-playing perspective if we are so confident in our fighting abilities and ability to wrk on a team and kill that we don't even need to attack them.

Cazic: I've got no problem with sending you a copy of it for your friend or what not. As long as it is not used against us in any way shape or form. And the person doesn't claim the design or lay out as teir own work. Becasue for intensive purposes all my art work is under copy right. And it is art work as a blue print or design. My main concern is thta i don't want him or anyone to use the knowledge of the trap room to help them sneak into our guild. See the confidentiality issue? So if he's not going to use it for that im ok with it and ill give him a detailed map of the Trap room. It is pretty freaking sweet...or if he has a higher budget than us i coudl make him an even better one. Casue i mean 750k is a lot but if ive got no limit i can make it even more insane.

Just my :twocents:
Kingside_Bishop

02-16-05, 04:42 PM
Hey everyone! Real quick post on the discussion about initiation. Here's how I see it.

If someone wants to join, just let them in. The lowest levels is "Operative." At this level, they don't know jack, they're just tools. We send them on missions, etc. If they demonstrate themselves to be reliable (through successful missions against all kinds of guilds and through consistent involvement in the guild) the Council can raise them to Associate. At this point, they're let in on the secret of our cover guild and can participate in decision making in the Council.

To Rurik:

On the assassination rules, "can't be done independently" simply means you have to find some way to get at the person. You can't just say "I assassinate him." You've got to get close somehow -- through sneaking in, impersonating a new member, whatever. Assassination will be closely monitered by the DMs to ensure fairness, I'm sure.

More later.
Dyne

02-16-05, 04:56 PM
Hey everyone! Real quick post on the discussion about initiation. Here's how I see it.

If someone wants to join, just let them in. The lowest levels is "Operative." At this level, they don't know jack, they're just tools. We send them on missions, etc. If they demonstrate themselves to be reliable (through successful missions against all kinds of guilds and through consistent involvement in the guild) the Council can raise them to Associate. At this point, they're let in on the secret of our cover guild and can participate in decision making in the Council.

To Rurik:

On the assassination rules, "can't be done independently" simply means you have to find some way to get at the person. You can't just say "I assassinate him." You've got to get close somehow -- through sneaking in, impersonating a new member, whatever. Assassination will be closely monitered by the DMs to ensure fairness, I'm sure.

More later.

I agree absolutely.

@Alaron: Play your character how you want. If your concept changes, then go ahead and change the character with it, if that's how you want to play him.
TwinSwordStyle

02-16-05, 05:07 PM
The rain fell lightly at first, then began to fall in large droplets. Whist sits outside the door under the small over-hang. He watches as people begin heading for shelter, whether it be an inn or their homes. Severis had come back a few moments ago, giving Whist a nod before entering the room where the other members waited. The ranger stayed outside, though, figuring that the others would come get him if he was needed. He was, afterall, a ranger; one in love with the wilds. And the rain helped him to relax a bit.
He had only been in this small town for a few days now, so he had not been able to get a good idea of where everything was. Also, he had spent alot of time and effort in trying to locate this "Jester's" guild. It had not been easy, but Whist was good at discovering information when he wanted to be. The past few days he had not been able to rest that much, which was something he was used to.
But now, as he stands while the misty breeze brushes his face, he found a moment of peace. He takes in a deep breath, and lets it out slowly.



I like KB's way of initiation. We don't want to scare off potential members, and not letting them in on our secret until they prove themselves will keep our guild and its members safe. Also, I think the newer members should be the ones to take care of the less difficult missions like gathering information from taverns or just around town about a simple subject or assassinating an easy target. And maybe when Council Members choose the person to hand the contract down to, that person can take on a new member so that they can learn or something (of course, only if it would not jepordize or hinder the operative).

Just my thoughts. I understand I'm probably looking too deeply into this, but was just thinking how if I were a new member I'd like working my way up the ranks. But thats just me, and I like proving myself instead of being handed things.
Wilds

02-16-05, 05:17 PM
"Im gana switch to some orb spells if you dont mind" "I can aim better with those" Mutters some arcane words and a ball of sound flys at the target, barely hits the edge of the paper. "Hahaha, need to focus more"

Any one else care to join me and Rurik?

Just thought of something. Could we be hired to take out NPCs like mayors or other people in power?
Rurik "The Silent"

02-16-05, 05:51 PM
Hey everyone! Real quick post on the discussion about initiation. Here's how I see it.

If someone wants to join, just let them in. The lowest levels is "Operative." At this level, they don't know jack, they're just tools. We send them on missions, etc. If they demonstrate themselves to be reliable (through successful missions against all kinds of guilds and through consistent involvement in the guild) the Council can raise them to Associate. At this point, they're let in on the secret of our cover guild and can participate in decision making in the Council.

To Rurik:

On the assassination rules, "can't be done independently" simply means you have to find some way to get at the person. You can't just say "I assassinate him." You've got to get close somehow -- through sneaking in, impersonating a new member, whatever. Assassination will be closely monitered by the DMs to ensure fairness, I'm sure.

More later.

I agree with the thing wth letting people in. Kind of the same thing i said, jus less complicated lol. I have a tendency to over think things, thats why the trap room is takign so long but is so impenitrible.

But ok with the assassination thing about the rules, thats ok then i thought they were basically saying we couldnt kill...relief.:plotting:

"Spells what a delight," Smiling to Kelreth. Uttering a few arcane words under his breath, then lifting his palm to his mouth and blowing out what seems to be icy air into his palm. Swiftly it forms a deathly looking knife made of ice. "I know a few tricks of my own." Smiling again he backs up to be as far from the target as possible. "Watch this...you might want to shiled your eyes after it hits though..." In a deft moment the icy blade was across the room only a streak of cold air disapates swiftly in its wake. After the blade hit the target it seemed to still be magically propelled into the wall, digging deeper. Then it shattered shooting in all directions. Before anyone is hit the ice shards disipate into thin air. Contented with his mark on the center of the target he turns to Kelreth. "Lets see another spell friend, well met."

Kelreth don't mean to show you up but the spell is a touch spell...so a DC of about 10 wouldnt be tough with it...if you want say i cheated lol.
Solmund

02-16-05, 06:19 PM
so does this mean i get my academy?
oh, and i would suggest allying with every guild. the HeF,CoA, GoUE, and so on. that would be the best way of gaining trust. we would each act as if alone, so we could turn each of the guilds against each other when needed. :D
thinking evil is my way of having fun.......
Rurik "The Silent"

02-16-05, 07:44 PM
so does this mean i get my academy?
oh, and i would suggest allying with every guild. the HeF,CoA, GoUE, and so on. that would be the best way of gaining trust. we would each act as if alone, so we could turn each of the guilds against each other when needed. :D
thinking evil is my way of having fun.......

Well if we make allies of every guild then who will we ba able to kill with out breaking treaty? So that would cut down on bussiness...so rather than ally, i tihnk me might just want to stay on 'good terms' with most if not all of the guilds. Being allies might weigh us down, but if we just have good relations then they have no reason to hate us, and there is no form of agreement between us so i think that might turn out best. How about everyone else's input?
Kingside_Bishop

02-16-05, 08:01 PM
OK, so, now seems like a good time to end the election of Council Members. So, here are the final tallies. Let me know if I missed anyone.

The Final Votes

Espionage:Seer (6 votes)
Nemido Rukai (1 vote)Assassination:Whist (3 votes)
Stryder (4 votes)The following people have voted:Rurik
Wilds
TwinSwordStyle
I wish I was
Dyne
Cazic
KB-Musashi
KB-Ghost
SphenduleThe Assassin's Council

Espionage: Seer (I wish I was)
Sabotage: Severis Deptum (Rurik "The Silent")
Assassination: Stryder (Dyne)

Here's how I think we should do the Assassin's Council. PMs are too bulky, so I think we should use e-mail.

I'll email all council members in one email.
Then, all council members use the "Reply All" button in their email program so we're all talking to eachother.
Then, the Council Members and myself decide who to raise to Associate. I'll send my list of suggestions in the first email.
Then, each of the Associates emails me.
I then send a group email to all Council Members and Associates.
When replying, everyone uses the "Reply All" button.
Now, we've got an environment where what we say stays between us, with no message space limitations, and we can talk easily amongst ourelves.Thoughts?
Wilds

02-16-05, 08:37 PM
Congratulations council members, i am sure that you will lead use to our version of victory, what ever that may be. Good now that the council has been formed, everything else can start.
Solmund

02-16-05, 08:51 PM
Well if we make allies of every guild then who will we ba able to kill with out breaking treaty? So that would cut down on bussiness...so rather than ally, i tihnk me might just want to stay on 'good terms' with most if not all of the guilds. Being allies might weigh us down, but if we just have good relations then they have no reason to hate us, and there is no form of agreement between us so i think that might turn out best. How about everyone else's input?
the guild members would assasinate those of other guilds in order to keep any strong treaties from forming. we would attack the most important of the people, such as sil and orcy, in order to cause a war to erupt. with a war, would come people ready to empty thier pockets for mercs and assasins/spies. thus, we would get a boom in buisness. :D
Solmund

02-16-05, 08:52 PM
OK, so, now seems like a good time to end the election of Council Members. So, here are the final tallies. Let me know if I missed anyone.

The Final Votes

Espionage:Seer (6 votes)
Nemido Rukai (1 vote)Assassination:Whist (3 votes)
Stryder (4 votes)The following people have voted:Rurik
Wilds
TwinSwordStyle
I wish I was
Dyne
Cazic
KB-Musashi
KB-Ghost
SphenduleThe Assassin's Council

Espionage: Seer (I wish I was)
Sabotage: Severis Deptum (Rurik "The Silent")
Assassination: Stryder (Dyne)

Here's how I think we should do the Assassin's Council. PMs are too bulky, so I think we should use e-mail.

I'll email all council members in one email.
Then, all council members use the "Reply All" button in their email program so we're all talking to eachother.
Then, the Council Members and myself decide who to raise to Associate. I'll send my list of suggestions in the first email.
Then, each of the Associates emails me.
I then send a group email to all Council Members and Associates.
When replying, everyone uses the "Reply All" button.
Now, we've got an environment where what we say stays between us, with no message space limitations, and we can talk easily amongst ourelves.Thoughts?
i don't have use of my email currently, so any form of emails is not do-able.
TwinSwordStyle

02-16-05, 08:57 PM
Congrats to all Council Members. Worked out just as I figured it would: Stryder and I would either tie, or my vote would put him in the lead. Good job to all.

Anyone else notice that all the Council Members have names with "s". ;)
grimclaw

02-16-05, 08:58 PM
What no demands of a recount?


This is going to be a cool guild you guys are the best organized by far.congratulations. :cool:
Rurik "The Silent"

02-16-05, 08:59 PM
the guild members would assasinate those of other guilds in order to keep any strong treaties from forming. we would attack the most important of the people, such as sil and orcy, in order to cause a war to erupt. with a war, would come people ready to empty thier pockets for mercs and assasins/spies. thus, we would get a boom in buisness. :D

Normally assassins come in use a lot before a war, and not as much during. So it might be better for us to keep it more of a 'cold' war

What no demands of a recount?


This is going to be a cool guild you guys are the best organized by far.congratulations.

HELL YEAH.
I wish I was

02-16-05, 08:59 PM
At nearly the exact moment the results are read, there comes a flash of light, your "seer" has returned.

Congradulations Dyne, and that was a very noble thing of you to do TSS, you are pretty cool. I am glad the results are in now, so we can get underway, and start killing people. :dancin:

Well, I am fine with email, but that seems like alot of emails going around. But amn't quite sure how else it would work. So I guess that will have to do.

I agree with KB, about the whole enterence into the guild issue. With the nearly powerless starting position, what real damage could they do? Well I guess a fare amount, but we will worry about that when it comes up.

Oh, and thanks Grimclaw.

Ok, I'm done now. Thanks, and have a nice time.
TwinSwordStyle

02-16-05, 09:49 PM
Thank you, I wish I was. I wouldn't say I was Noble, though. It's just something I beleive in with things like this, and also it was so that things could be fair. I know four people in this thread in real life, and I knew they were going to vote for me. So voting for Dyne made me feel better about that too, heheh. Congrats to you, though. I really like the idea of you being the Council Leader of Espionage. :ayyyy!:

Grimclaw, thanks for the compliment. Everyone in this guild is working really well to keep this thing going and organized. And lets not forget the person to start it all and keep things moving the most: KB. When I first got to this thread, I was really impressed with his first post and how organized he was. So round of appluase to you, man. And everyone else too. :clap: :cheer:

Yes, lets do get the killing started. Or at least some fighting, I'm itching to roleplay. :drool:
Solmund

02-16-05, 09:53 PM
and i'm itching to get the academy running....... :D
Wilds

02-16-05, 10:23 PM
yess.... killing.... blowing stuff up......

so fun, lol

the roleplaying will be fun, especially once every other guild is up and running
grimclaw

02-16-05, 11:06 PM
Since my character has become something of a warmongering cold blooded killer I think I will create some cohorts and followers for him and start a mercenary company.So when I get that done and any of you need extra muscle for those not so subtle assignments they will be available for hire.For the big kills,Grimclaw is available for a substantial fee.Sort of a specialized subcontracter,as he and his followers will be geared for straight forward in your face fighting,wich assasins by thier very nature arent we could find assciation quite profitable for us both.Will let you know when I get things done.
Rurik "The Silent"

02-16-05, 11:15 PM
Severis steps back out side for a moment to check on his friend. "Ranger you seem a bit bored..." Takign the blank stare back as a response he continues. "Would you be intrested in a spar? Im sure we could find some wooden weapons somewhere. And if not we could do blade taps." Smirking at the last part. "Of course i can't do blade taps with my weapon becasue of its thirst for death..but i could aquire another short sword. How does this sound friend."

TSS if you want to spare we can just roll our dice i trust you with your rolls and the whole thing hasnt started yet so we can do stuff thats not quite in the rules, lets have some fancy fighting not just with the sword play but how about with word of mouth with comments, and have some awesome decriptions.
Kingside_Bishop

02-16-05, 11:15 PM
OK, first thing is first everyone:

Congratulations! Not just to the new Council Members, but to everyone. We've gone 10 pages in about a month, which is a really impressive feat. Thanks to huge turnout and excellent participation, we've gotten things rolling here very quickly, and we've gotten a lot done. So, congratulations, I think this is going to be a lot of fun, and thank you for participating.

Now, on to business...

I'll be PMing the contracts to the appropriate Council Members. There'll be something for everybody (at least one thing). I'll also be emailing them my reccomended list for Associates -- almost everyone here will be on it, so rest assured.

i don't have use of my email currently, so any form of emails is not do-able.I really don't know what to say, Solmund, except that I can PM you the conversation on a daily basis, and you can PM what you want to say for inclusion in the email dialogue. I could even create a new email account specifically for this. I really feel that email is the only way to go. The fact is, we can only copy PMs to five people, max, and our boxes can have no more than 20 messages at any time (included in the twenty are messages we send as well as recieve). Chat programs won't work, because we're from all different parts of the globe. Email, on the other hand, offers a good mix of privacy and manageability.

I think it's the only way to go. But, as always, if anyone has any other ideas, I am totally willing to listen to them.

What no demands of a recount?

This is going to be a cool guild you guys are the best organized by far.congratulations.Thanks, grimclaw. We've tried to make sure that our guild has maintained organization, that we stay on track, etc. I hope that this will be one of the coolest guilds in the Guild Wars.

the guild members would assasinate those of other guilds in order to keep any strong treaties from forming. we would attack the most important of the people, such as sil and orcy, in order to cause a war to erupt. with a war, would come people ready to empty thier pockets for mercs and assasins/spies. thus, we would get a boom in buisness. Normally assassins come in use a lot before a war, and not as much during. So it might be better for us to keep it more of a 'cold' warI'm inclined to agree with Rurik on this one. What we want is a Cold War, so that the covert kind of stuff we're most involved in will see a lot of use. To this end, I think we should put some real resources into creating an atmosphere of distrust 'round here. Besides, that would give our Operatives some testing grounds, and everyone else something to do when there isn't a contract on.

Grimclaw, thanks for the compliment. Everyone in this guild is working really well to keep this thing going and organized. And lets not forget the person to start it all and keep things moving the most: KB. When I first got to this thread, I was really impressed with his first post and how organized he was. So round of appluase to you, man. And everyone else too. Thanks, TSS. I'm really quite proud of the Guild Charter. But, of course, credit for the success of this guild has to go to everyone else. I just got it started. Most of the input is from everyone, collectively. It wouldn't be much fun without the dedicated efforts of some dedicated folk.ךּבֿסּ
Desire, Secrecy, Community
Kingside_Bishop

02-16-05, 11:19 PM
Severis steps back out side for a moment to check on his friend. "Ranger you seem a bit bored..." Takign the blank stare back as a response he continues. "Would you be intrested in a spar? Im sure we could find some wooden weapons somewhere. And if not we could do blade taps." Smirking at the last part. "Of course i can't do blade taps with my weapon becasue of its thirst for death..but i could aquire another short sword. How does this sound friend."

TSS if you want to spare we can just roll our dice i trust you with your rolls and the whole thing hasnt started yet so we can do stuff thats not quite in the rules, lets have some fancy fighting not just with the sword play but how about with word of mouth with comments, and have some awesome decriptions.Since you guys are buds, and in the same time zone, it would be pretty easy for you to head on over to WotC Chat, and do it there. Much easier than boards combat.
I wish I was

02-16-05, 11:52 PM
I realize that this isn't the best of timing, but I will not be back untill Friday. Next day is full of school, and then this dumb band music marathon, that runs all night, untill 7 pacific time in the morning. So, I will probably miss all the initial council hoo hah, but with the 4 day weekend coming up, I will have plenty of time to do that stuff then. Sorry, and thanks for understanding (assuming you do, that is).
Dyne

02-16-05, 11:59 PM
Good luck with the band thing, I Wish I Was. I used to be in marching band, so I know how much hard work goes into everything. (actually, you'd be in concert season now)

I'm inclined to be rather uncomfortable with the results. If TSS and I were to be removed from the picture, 4 people voted for him and 3 for me. He would've won.

So, we can do this in either of two ways: I will simply give up the council seat to the one who beat me fair and square, by the vote of the other members as well as in honor; OR We can have a duel/obstacle course/assassination that will be a competition between us. Whoever wins or does the best proves themselves the better assassin, and therefore wins the position.

But I'm not comfortable just walking away with the results of the election, so that's not an option.
Kingside_Bishop

02-17-05, 12:00 AM
I realize that this isn't the best of timing, but I will not be back untill Friday. Next day is full of school, and then this dumb band music marathon, that runs all night, untill 7 pacific time in the morning. So, I will probably miss all the initial council hoo hah, but with the 4 day weekend coming up, I will have plenty of time to do that stuff then. Sorry, and thanks for understanding (assuming you do, that is).7 in the morning! Damn...

Anyway, it's fine. We'll just set up all the associates without you. It won't be a big suprise, I'm sure, and you'll be able to catch up when you get back.

So, first thing tomorrow, I'm going to start the council up through emails.

Until then, everyone...
Kingside_Bishop

02-17-05, 12:05 AM
Good luck with the band thing, I Wish I Was. I used to be in marching band, so I know how much hard work goes into everything.

I'm inclined to be rather uncomfortable with the results. If TSS and I were to be removed from the picture, 4 people voted for him and 3 for me. He would've won.

So, we can do this in either of two ways: I will simply give up the council seat to the one who beat me fair and square, by the vote of the other members as well as in honor; OR We can have a duel/obstacle course/assassination that will be a competition between us. Whoever wins or does the best proves themselves the better assassin, and therefore wins the position.

But I'm not comfortable just walking away with the results of the election, so that's not an option.Seriously, though, it's up to the two of you. If you want, I'd support a re-vote, where the two of you can't vote at all. I'd pronounce very loudly that everyone needs to vote this time. Because there were several people who didn't last time.

But I wouldn't support the obstacle course thing. You can do it that way, if you want, I just don't think it has any bearing on how you'll manage in the role of Council Member.

Anyway -- I support a two-day re-vote. It's not like we're going anywhere, anyway. And I can still get the council going, we just won't know who the Council Member for Assassination is for a few more days.

I know we're a little more lax on this boards, but let's keep in mind that discussion of real life political figures is stil not allowed. Thanks.
grimclaw

02-17-05, 12:05 AM
Ahh.So the winner demands a recount. :confused:
grimclaw

02-17-05, 12:09 AM
I lilke W. he did the right thing in 2000.Sorry no more politics I promise.just keeping things even. :D (This message brought to you by evil conservative industries) :eek:
Dyne

02-17-05, 12:09 AM
Instead of the Obstacle Course thing, I think I have a better idea. I've gotten the PM about the Assassination contracts. I could pick one of the contracts that both TSS and myself would be working for, basically racing to see who could get to the person first.

We would choose who to go on the mission for our team, equip and prepare them as we will, and send out. This would test our skills as assassins, as well as leaders.

But, then again, people's characters haven't been approved yet, so it would be a while before we could do anything like that.

Then again, the revote sounds good to me.
Solmund

02-17-05, 07:32 AM
*sneaks into the guild food supply*
follower: geez boss YOUR REALLY SNEAKY!
solmud: shut the :censored: up! just shup up!
*gets caught*
the reason you should leave followers home. :D
Kingside_Bishop

02-17-05, 10:43 AM
I lilke W. he did the right thing in 2000.Sorry no more politics I promise.just keeping things even. :D (This message brought to you by evil conservative industries) :eek:...would you like to have a dialogue on this? Because I love politics, I'm very passionate. Sorry everyone, but this is what I love, so I feel entirely inclined to talk.

I'm curious, grimclaw, what "right thing" you're reffering to? Accepting the presidency? That's only "right" if you think Bush II is "right," and I don't. In fact, there's 49% of the population that thinks he's "wrong." A 49% that feels violated as their country is led in a direction that they disagree with on virtually every level.

Pre-Emptive Warfare? Against Iraq? Here's the definition of Pre-Emptive Warfare: "a quick first strike attack that seeks to defeat an adversary before they can organize a retaliatory response." Was Iraq going to organize a military response to the US? Were they even a threat? No.

Just War? Against Iraq? Here's the criteria for a Just War (as provided in the UN charter): All other means to a morally just solution of conflict must be exhausted before a resort to arms can be justified.
War can be just only if employed to defend a stable political order or a morally preferable cause against a real threat or to restore justice after a real injury has been sustained.
A just war must have a reasonable chance of succeeding in these limited goals.
A just war must be proclaimed by a legitimate government authority.
War must be waged for the purpose of correcting a wrong rather than for malicious revenge.
Negotiations to end the war must be in continuous process as long as fighting continues.
Particular members of the population, especially noncombatants, must be immune from intentional attack.
Only legal and moral means may be employed in prosecuting the war.
The damage likely to be incurred from a war may not be disproprotionate to the injury suffered.
The final goal of the war must be to reestablish peace and justice.As far as I can tell, the only criteria we meet is number four. All others are questionable, I believe.

Unfortunately, I have virtually no power in the political system to affect change, because of my (Socialist) party affiliation. Simply put, I have no representation in our government whatsoever. I could compromise and subordinate my own beliefs to those of the Democratic party, but then my beliefs wouldn't be represented, would they?

Democratic? Not that I can see.

What happened in 2000 was not democratic. How can we say our leaders represent the people when more people voted against our leaders than voted for? The only reason President Bush won is because the Supreme Court stepped in.

It was the decision of 9 justices that led to the election of President Bush (as opposed to nearly 250 million citizens).

Democratic? I think not.

Furthermore, here's an inherent flaw in our system that's not party specific. But, I'll just use the current administration, as an example:Say that the electoral college is tied (which is reasonable, considering how close the elections often run). If this happens, the Senate chooses the Vice President, while the House of Representatives chooses the President. Now, let's also say that the House of Representatives ties in deciding who should be President. If this is the case, whoever the Senate voted as Vice President becomes President (since the Senate can't tie).

So, the Electoral College ties, then the House ties, and then the Senate ties. Since the Senate ties, the President of the Senate (in this case Dick Cheney) gets to decide who would be Vice President -- he can choose from John Edwards, or Dick Cheney (himself). Naturally, he would choose himself. Since he's now been chosen Vice President, he ascends to the Presidency because the House of Representatives tied.

And thus, Dick Cheney has now elected himself President. Al Gore could have done the same thing in 2000. Either way, one man just made himself President... and there were 125 million citizens against him.Democratic? Bullsh*t!
alaron

02-17-05, 12:07 PM
alright I guess since the guild has no real objections I will introduce my second character and kikll the other one at on the same post.

Tyr: This guild has changed me into something I am not If I may leave forgetting all that I have learned in your presence.

Shadowy figure: [from the rafters in this abandoned building] You shal not leave lest it be in a coffin.

At that moment a hail of crossbow bolts fly all hitting Tyr in the midsection. killing him on the spot.

Shadowy Figure: [drops down] his music was fun but he did not like himself so now he is dead not bu my hand but by his self image. He said he would die for you, but he wanted to leave, I say good ridance.

[in a humbling biw to Ryn] My name is Vorren. Is there work here for me. I think this guild will bring me much joy. I also must say that I do not care how the assignments are handed out as long as I get to see some action.
Rurik "The Silent"

02-17-05, 03:42 PM
I'm curious, grimclaw, what "right thing" you're reffering to? Accepting the presidency? That's only "right" if you think Bush II is "right," and I don't. In fact, there's 49% of the population that thinks he's "wrong." A 49% that feels violated as their country is led in a direction that they disagree with on virtually every level.


I wasn't able to concentrate on a lto of that being as i just got sent home from school casue i go slashed in the head witha hokey stick...4 stiches not that bad but im really dizzy. But if i recall didn't only about 48% of the population capable of voting did vote..so rather than say anyone won the popular vote i choose to say our popular vote doesn't really matter, casue the public either doesn't care about politics or they think they can't affect it. Both of witch i belive to be true. I myself also find sanction to the communist party, or Socialist beliefs. The main thing this country needs is some kind of 'salary cap' where after making a certain ammount of money each year the rest is taxed 100% from the government. Similar to Great Brittan, im not sure if they have changed that or not but in school we have been talking a lot abotu socialism and every single day i tihnk capitalism is more and more of a joke. Democracy and republican have switched views since their creation...they started as the Democratic repubilc...its messed up, we should scrap our government and switch to socialim. My 2 cents. But on Mr. President, i in all honesty don't think he had done a bad job. Over 90% of the citizens of Iraq are happy were are there. The media has switched their stand point since the beginning of troops being stationed there from being against it to being for it becasue now its visible that they needed and wanted help. My cousin is a NAVY SEAL, i talk with him a lot and he said bacially there is a lot of things that arn't looked at correctly by media becasue in general the media is not present in the country. He went o Iraq and saw how the people were. He was thanked by the people. In my opinion the gratitude of another country was worht the couple thousand lives lost. Mind you this has not been a 'war'. We've lost less troops than the colombians lost when the brittish blew up one of their battle ships.

Photos that will never make the news (http://www.veteranscava.org/photos_that_will_never_make_the.htm)

Our media tends to focus in a negitive side of things...liek how the France and Russia didn't want us to invade. But the casually brushed over the fact that both of those countries were making millions by selling weapons to Sadiam. So In my opinion im alright having Bush for president. I think he had done a ok job...now only if he would scrap the oil industry and start funding hydrogen powered cars....

Not sure if that was what you were gettign at and i probally won't talk about politics anymore just getting my opinion out there. Consensus shows right now Socialism is a lot better than this crap we have for government now.

On the e-mail thing...I don't realyl get whats going on...you send me an E-mail and who do i send them too...how do we have th conversatiosn thrugh them? Im throughly confused but it justy might be casue my head hurts i donno
Solmund

02-17-05, 04:37 PM
the academy is going to be a castle with several houses that hold the lowest level followers (4 per house). it'll be crafted by me and my followers/cohort. anyone who wants to help can.
alaron

02-17-05, 05:33 PM
I think the this talk of politics would be better discussed in the recroom, and not in the Guild house. I would rather not mention it but if it continues I and I think a few others will not be happy members, and looking back at what these elections did to divide the nation I would rather not see the same division rise within our guild.

The guild is a place to escape the real world and play something you are not. I wou8ld rather not talk to heavily of real world concerns. Once in a while it would be fine, but a debate I think should be taken elsewhere.
Wilds

02-17-05, 05:41 PM
ya, can we keep the polotics out of the guild room. I admit i like polotics too, but they just dont belong here, i haved heard enough ranting at school from students and teachers. I have respect for peoples opinions, but whats done is done, talking about it wont change it. I have respect for others opinions, this is just not the place to talk about them

i agree with alaron, we need to stay united
Rurik "The Silent"

02-17-05, 05:58 PM
ya, can we keep the polotics out of the guild room. I admit i like polotics too, but they just dont belong here, i haved heard enough ranting at school from students and teachers. I have respect for peoples opinions, but whats done is done, talking about it wont change it. I have respect for others opinions, this is just not the place to talk about them

i agree with alaron, we need to stay united

Agreed.

Severis backing away for a moment. "Excuse me Whist it seems i have forgotton something of importance i must take care of." With that he dashes off into the rain. Ryn had slipped him a contract for a mission and Severis had just begun to think about how to deal with long range contact between council members. He had done this kind of thing before back when he was in the military. Coding his letters and coustomizing them as to not be forged so easily. Thinking it might benifit the guild if he did so again once more. Finding a quiet place in an inn he rolled out three pieces of veleum and pulled out a quill and some deep red ink. And began to write. One entitled to Seer, one to 'Fodder' (chuckling to himself as he writes this), and the other to Ryn. About a hlaf an hour later all the letters were sealed with wax and by pressing on his signet ring. Running back to the temporay guild house. He bids hi to Whist still seemingly at home in the rain. And the upon entering the room he promptly reported to the three council members. Handing them each a letter. "Friends, read this. memorize it. Then destroy it. Seer you have 2 letters in one. You will know witch to destroy." Then bowing. He backed away and leans against a corner of the room in the shadows. now is when he can act as he wishes. A Ghost, always present never seen. Anominity is Severis' only true friend.

Its basically just information for encription of communication in the form of letters for us. I suggest you start making a data base in your computer of our communication by letters on word or something. I'll be saving all ym contracts and everything then deleting them from my PM box so i can refer back to them.
Wilds

02-17-05, 06:19 PM
Turns away from the target Watchs Severus run around. "Good, looks like things are rolling, time for some missions" Turns back to the wall, and casts a spell at the wall. He shoots a ball of fire out of his hand. The paper erupts on contact and burns to a cinder. "No more time for games, only missions and preparing for missions."

Cool, things are rolling. Rurik good to see you are ok. Cool, so KB when do the missions start to be announce? If that cant be said, then just ignore the comment.
alaron

02-17-05, 06:46 PM
I will build friday and saturday and plan to post on monday, or sunday.
Rurik "The Silent"

02-17-05, 07:12 PM
I will build friday and saturday and plan to post on monday, or sunday.

What are yuo building this with? Do you have the landlord feat also?
Dyne

02-17-05, 07:23 PM
KB, I think the reason Grimclaw decided not to start talking politics is because, I believe, it is against the CoC. Politics get people fired up and at each other's throats, which we certainly don't need on a message board for discussing and playing games (AKA a place to escape from all that).

So please, for the sake of everyone's nerves (and mine own especially, since I absolutely abhor politics), avoid bringing up politics on these message boards again.

I Wish I Was, we need to talk about something. PMing....
TwinSwordStyle

02-17-05, 08:36 PM
Whist was quite intrigued by Severis's offer to a duel, but he didn't have time to answer as the rogue ran off into the rain. He came back minutes later, and by the way he was walking, Whist figured the duel would have to wait until later.
Best get inside now, he thinks to himself. The guild seems to be kicking into gear. He walks into the temporary guild house just as the mage destroys the paper target. From the corner of his eye, he notices Severis in the corner of the room. Ryn, the "Seer", and Stryder both held a letter. Whist walks opposite of the room of Severis, and similarly fades into the shadows.
The positions have been set now. He knew his place, and would wait for his first assignment.
Kingside_Bishop

02-17-05, 08:39 PM
OK, everybody: I apologize. Clearly, people don't like to talk about this kind of stuff here. So, I'm sorry for bringing it up. No sarcasm. Sincere apologies. But, I'm starting a thread on this over in the rec room.

So, I'll get back on track, then.
Rurik "The Silent"

02-17-05, 09:15 PM
OK, everybody: I apologize. Clearly, people don't like to talk about this kind of stuff here. So, I'm sorry for bringing it up. No sarcasm. Sincere apologies. But, I'm starting a thread on this over in the rec room.

So, I'll get back on track, then.

Agreed i also owe an appology, Sorry everyone. Ill leave politics to the lying poiticans.
Dyne

02-17-05, 09:15 PM
Are we gonna have that re-vote, or what?
Rurik "The Silent"

02-17-05, 09:26 PM
Are we gonna have that re-vote, or what?

I donno, but if you guys want one it coudl be arranged. It up to you realyl you won. I sent you another Pm tryign to explain what i was talkign abotu with the code.

KB: if you dont understand what i wrote then ill try to explain it for you too. Its like how cesar coded his stuff but slightly different.

I Wish I Was: SAme goes for you as the others cept i sent you 2 PM's casue one is about the contract.

Things are startign to get rolling everyone, slowly though casue i mean not everyone has a character and the rules arnt finished but its beginning slowly.

TSS: Nice to see we have another lover of anominity.

Out of the shadows Severis voice becomes audible "Who's the Newbie?" He says gesturing torwards Vorren. "You look like a shadow...im sure you hide liek one as well. Why don't you humor us with a tale of your ventures?" Sliping up his hood over his head now Severis pulls a chair into the shadows and leans back against the wall Awaiting a response.
Dyne

02-17-05, 10:50 PM
*Strider* tuor Vorren ukvis shafaer ossalur.
"I want Vorren to talk of his travels."
(Practicing a little Draconic. I'm very rusty, only have a few words. Don't know the conventions at all)
Wilds

02-18-05, 07:28 AM
Goes over to a chair and sits down in it, looking expectinly at Vorren waiting for a tale. "I have a question too, how do he get in here?
Rurik "The Silent"

02-18-05, 01:15 PM
Severis getting impatient with Vorren decides to speak up. "Friends, ive got another friend i used to work with in the Sembian military. He's been tailing me for a day or two, from the shadows to make sure we stayed out of trouble." Chuckeling he pulls out a whistle from his pocket. And issues two quick blows. Then out of th shadows near Whist steps a figure steping across the room, to stand next to Severis. "I'll let him introduce himself."
Rikkimaru

02-18-05, 01:22 PM
OOC Hello all! I am a friend of Rurik and TwinSwords. I am going to make my character tonight.

The dark figure puts his hands togeather and bows. Hes says " i am pleased to meet you all. My name is Rikkimaru."
Rikkimaru

02-18-05, 01:23 PM
OOC Hello all! I am a friend of Rurik and TwinSwords. I am going to make my character tonight.

The dark figure puts his hands togeather and bows. Hes says " i am pleased to meet you all. My name is Rikkimaru."
TwinSwordStyle

02-18-05, 01:24 PM
Whist shows no outward reaction to the newcomers sudden appearance. He had sensed something, but hadn't reacted on it. The ranger scrutinizes the newcomer's appearance, noticing that his accent was somewhat foreign. After a few moments, Whist simply dissolves even deeper into the shadows.


If you'd like a revote, Dyne, that's fine with me. We'll make it so you and I can't vote, that way it'll be truly an election of the other guild members. Is that what we're going to do, KB?
Cazic

02-18-05, 02:55 PM
OOC Hello all! I am a friend of Rurik and TwinSwords. I am going to make my character tonight.

The dark figure puts his hands togeather and bows. Hes says " i am pleased to meet you all. My name is Rikkimaru."

Cazic turns to the newcomer.
"It is a pleasure to meet you. We are glad to have you in our wonderus guild."

nice to have you. Also nice Double post. ;)
Solmund

02-18-05, 04:59 PM
"so now we have another member to our little family? it seems i may need to get my academy up faster." Solmund said from the shadow's."i am still looking for someone to fill a few positions for me."
anyone want to be the weaponsmaster at the academy?
here's the positions that need to be filled: weaponsmaster, craftsmaster, animal trainer, combat instructor, magic instructor, history instructor, and the stealth instructor.
anyone up for a job?
Wilds

02-18-05, 05:05 PM
Glances over at the new arrival. "welcome, talk to Ryn if you wish to find out more about us" Eyes teh new comer warrily, checking to see if he is a fellow warmage, hoping he isnt.

if we take a spot in solomunds cover guild, will we still be in this one? Like cover positions? If so i could be a inbetween teacher, combat/magic. Dont want to lose any position in this guild though.
I wish I was

02-18-05, 05:08 PM
Hello all, I am back. Well, I just wanted to say that I only got 1 PM during the time. Dyne, I didn't get yours, and not the second of yours Rurik. Well, I am in the process of thinking how to approach the contract I received, and hopefully will arrive at a comfortable solution. Also, I just wanted to ask: Could I give an assignment to one of the council men, say, if they are the most appropiate. Not that that is neccisarily the case, this time, but just for my own reference. Thank you.
Cazic

02-18-05, 05:34 PM
"so now we have another member to our little family? it seems i may need to get my academy up faster." Solmund said from the shadow's."i am still looking for someone to fill a few positions for me."
anyone want to be the weaponsmaster at the academy?
here's the positions that need to be filled: weaponsmaster, craftsmaster, animal trainer, combat instructor, magic instructor, history instructor, and the stealth instructor.
anyone up for a job?
I have someone in the making that could be the craftsmaster. If you want to look him over look at my sig. he uses the "Shadow Crafter" PrC I made and 5 levels of wizard. His race is Warforged
Solmund

02-18-05, 06:07 PM
I have someone in the amking that could be the craftsmaster. If you want to look him over look at my sig. he uses the "Shadow Crafter" PrC I made and 5 levels of wizard. His race is Warforged
name?
Cazic

02-18-05, 07:10 PM
name?
Bloodshadow
Rurik "The Silent"

02-18-05, 08:25 PM
I Wish i Was: The PM you got from me was it the contract one or the other one purely for roleplaying purposes?
Dyne

02-18-05, 08:27 PM
Hello all, I am back. Well, I just wanted to say that I only got 1 PM during the time. Dyne, I didn't get yours, and not the second of yours Rurik. Well, I am in the process of thinking how to approach the contract I received, and hopefully will arrive at a comfortable solution. Also, I just wanted to ask: Could I give an assignment to one of the council men, say, if they are the most appropiate. Not that that is neccisarily the case, this time, but just for my own reference. Thank you.

Whoops, forgot to send the PM. Got caught up in other stuff. Sending it now....
I wish I was

02-18-05, 09:16 PM
Dyne, message received and responded to.
Rurik, as you probably could tell, I got the contract one.
Well, that about covers it. This should be a challenging one, but I think we are up to it.
Solmund

02-18-05, 09:56 PM
*waits for his chance to kill*
:D
Wilds

02-19-05, 01:10 PM
Leans back in chair, "what every body sleeping?"
I wish I was

02-19-05, 01:19 PM
I guess. It is saturday morning. But not where you live. WHAT THE HECK! Oh well, what can you do.
Wilds

02-19-05, 02:21 PM
just making a comment, cause no one was talking on the boards. Ya it is saturday here, but im still frickin tired. lol, well ill just wait till later
I wish I was

02-19-05, 02:30 PM
Yes, I understood. Where are all the people at. I would like to get to killing but I guess it will have to wait. Also, I realize it is Saturday there, just not the morning there, because you are probably about 2-3 hours ahead in time, from California.
So, the guild house is nearly, if not totally done, and we are underway with "other things", so what else is there to discuss?
Dyne

02-19-05, 02:30 PM
What'll we talk about? Most of the stuff I have to say must be posted through PMs or emails. Unless we could discuss matters of equipping our agents on the guild thread.

Oh wait, I have something to say. I want to discuss the equipment of my own character. Is there anyone out there who can craft magic equipment?
Wilds

02-19-05, 02:39 PM
lets not talk about equiping our agents, onyl about our individual characters, seems safer.
Dyne

02-19-05, 02:47 PM
Strider walks into the shop section of the guild house. He strides up to the counter.

"I am in need of some equipment, and I hoped that I could find it here. If any here possesses the capability to make the following items, I request that you begin on it:

Strider's Dagger (Cost: 19,000 gp +1,520 XP)
I'll put up more as soon as I work it out.

Strider puts a sack full of jingling coin on the countertop. "I certainly have the means of payment. What say you?"
Dyne

02-19-05, 02:50 PM
If you guys are eager for some PbP action while the rules for the IFWG are worked out, I suggest you take a look at the Ainulindale RPG at the Dungeon Masters Domain. It's an online game much like the Guild Wars, except with a different concept. It's all D&D rules, so it shouldn't take too much getting used to.

See the link in my sig. The game is in dire need of new players, so all of you would be most welcome.

Also, I believe we were gonna do that revote between me and TSS. Send your votes to KB via email.
Solmund

02-19-05, 03:54 PM
there is no sig.....
Rurik "The Silent"

02-19-05, 03:56 PM
guild house will be finished this weekend, today tommorow, or monday depending on what day i end up having the spare time to work on it.
Dyne

02-19-05, 04:28 PM
there is no sig.....

Look at my first post on this page, further up. Signatures only appear once every page unless you change your settings.

Anyway, it can be found here. (http://thasis.proboards46.com/index.cgi?board=RotA)
Kingside_Bishop

02-19-05, 04:58 PM
Hey everyone! Welcome to the new member! RP later!

Not much going on at the moment, because we're just about ready to begin. We're far ahead of most other guilds. Just a little bit more voting for the last council position, and we're good. So, here are the instructions:

Everyone (please) vote for either Dyne or TSS. Email me your vote. If email doesn't work, PM me. Neither Dyne nor TSS can vote.

Clear?

Questions?
Dyne

02-19-05, 06:01 PM
Notice: My PM box is full. If you need to PM me something, email me instead until I can transfer the PMs to a database.
TwinSwordStyle

02-19-05, 06:56 PM
Good, things are starting soon....



:evillaugh
Kingside_Bishop

02-19-05, 10:36 PM
OK, I'm back, everybody (was without consistent internet connection for a little while). The following is a bit of a diversion -- part rant, part guilty admission. If you want to skip it, go ahead. If you don't, just push the button!Alright, everyone, here's an admission on my part about the politics thing (relax, there won't be any political discussion at all), and something of a rant (guildmasters are allowed to rant, too): I went to the Rec Room, and started a politics thread (title: "A Politics Thread"). I immediatly got jumped by about ten people (within about three minutes). They said that I should read the Code of Conduct before I posted political stuff. I did read it before I posted, and found nothing against posting it. When I told the mob this, they pointed me in the direction of the Rec Room FAQ, where it does in fact state that politics in forbidden on the WotC boards.

So, inside the politics thread I started, someone said they were going to contact the WizOs to shut the thread down. Someone else said they were going to contact the WizO's to shut this thread (The SBB) down, and they even provided a link here to make it easier for the WizO's.

I felt this was totally unfair. If something isn't cool on the boards, it needs to say so in the Code of Conduct. So, right now I'm working my way up the WizO chain of command, trying to get the politics edict into the Code of Conduct.

The politics thread was shut down, but the WizO who shut it down promissed me not to shut down the SBB because it wasn't on his forum. I don't think WizO Cat or WizO Shadow (our moderator's here on The Guild House forum) will shut this thread down -- they probably don't even know about it.

But, I just wanted to let everyone know about the horrible injustice that may have been done to us -- a misjustice that would have been largely my own fault. I apologize for the potential disaster, and solemnly swear never to bring up politics on the boards again. I'm a law abiding citizen, so long as the law seems fair.

Which is why I'm trying to get the politics thing added to the CoC. Because it is fundamentally unfair to enforce a rule that is only stated in a FAQ on a board that many people, including myself, never visit.

/rant...on to business. Or, rather, on to play. Ah, to hell with it -- Onward!

Tyr: This guild has changed me into something I am not If I may leave forgetting all that I have learned in your presence.

Shadowy figure: [from the rafters in this abandoned building] You shal not leave lest it be in a coffin.

At that moment a hail of crossbow bolts fly all hitting Tyr in the midsection. killing him on the spot.

Shadowy Figure: [drops down] his music was fun but he did not like himself so now he is dead not bu my hand but by his self image. He said he would die for you, but he wanted to leave, I say good ridance.

[in a humbling biw to Ryn] My name is Vorren. Is there work here for me. I think this guild will bring me much joy. I also must say that I do not care how the assignments are handed out as long as I get to see some action.Ryn raises an eyebrow and grins at the bleeding corpse now lying at his feet, clearly impressed that none of the bolts now protruding fro the body came even close to him.

"Well, everyone gets lucky sometime, I suppose! Indeed, friend, you did what any of us would have done, if given a second more for the man to turn his back on us! Of course, since his back was already to you, you had a unique opportunity...

At any rate, welcome, Vorren, to our ranks! We look forward to making use of your unique skills to further our own purposes!

Severis getting impatient with Vorren decides to speak up. "Friends, ive got another friend i used to work with in the Sembian military. He's been tailing me for a day or two, from the shadows to make sure we stayed out of trouble." Chuckeling he pulls out a whistle from his pocket. And issues two quick blows. Then out of th shadows near Whist steps a figure steping across the room, to stand next to Severis. "I'll let him introduce himself."The dark figure puts his hands togeather and bows. Hes says " i am pleased to meet you all. My name is Rikkimaru."When Severis mentions another friend, Ryn smiles a wicked grin, remembering the potency of Severis's other "friends." When the figure steps forth from the shadow's, Ryn's grin only widens. After Rikkimaru introduces himself, Ryn mocks his bow, coming down to the man's ankles, and coming up with a chuckle...

"Welcome, Rikkimuaru, to this the foremost of Jester's Guilds! You look like you could entertain a few folk with your stealthy antics! ANother friend of Severis's, are you? Well, I must say, so far the man has proven to be a credit to his associates, and his associates have proven to be a credit to him!

I'm sure you'll be no different!"

With that, Ryn turns, with a grin still plastered on his black and purple painted face, and opens the letter adressed to him from Rurik. After reading it, he promptly asks Kelreth to torch it for him, handing the sealed letter to the wily war wizard.

@anyone
Also I was wondering. If someone in this guild wants someone else dead, but doesn't want to do it them selves for wahtever reason does that person get a discount since they are a member?Hoo boy, that almost got lost, eh Cazic?

I think it would be fair to give any agent that wants to contract a hit a discount. Say, a -2 reduction in the cost multiplier if he takes part, -1 if he doesn't? Fair?

On the e-mail thing...I don't realyl get whats going on...you send me an E-mail and who do i send them too...how do we have th conversatiosn thrugh them? Im throughly confused but it justy might be casue my head hurts i donnoAlright, let me explain it better. Most email programs have a "Reply All" button. When you use this button, you're writing a reply not just to the person that sent you the email, but also everyone that person copied the email to.

So, say I sent an email to you, Rurik, as well as Dyne and I wish I was. You get the email from me. You hit the Reply All button, and your outgoing email is dispatched to me, Dyne, and I wish I was.

Using this, we can develop the council simply by me sending an email to all council members and associates. Then, when you use the Reply All button, you send your email to every Council Member and Associate that I sent the original email to.

Now, this is a lot of email, potentially. Is everyone OK with that?

I think it's the only way that we can talk to eachother in a non-transparent way, without space limitations on messages, and without difficult barriers. It's a lot of email, but then again, if something's important enough to go to the Council, then we should have a lot of dialogue, anyway.

Tell you all what, we'll give it a trail run with the secondary guild thing. We'll start the Council now. What I need from everyone is their email address.

Cool, things are rolling. Rurik good to see you are ok. Cool, so KB when do the missions start to be announce? If that cant be said, then just ignore the comment....Ignoring...

Hah! Good question, Wilds! The missions will start as soon as the Guild Wars start, which shouldn't be too long. Maybe... two weeks, hopefully at the most. I'm pretty unsure when they're going to start. My part of the rules will be done early tomorrow. But there's still several parts that are MIA, as far as I know (some flaky volunteers). But, they'll be done sooner or later.

Like any good campaign, this takes a lot of preparation. And we'll have around 30 players, I imagine.

And the Council Members will assign missions, not me. You'll be assigned missions through PMs.

KB, I think the reason Grimclaw decided not to start talking politics is because, I believe, it is against the CoC. Politics get people fired up and at each other's throats, which we certainly don't need on a message board for discussing and playing games (AKA a place to escape from all that).

So please, for the sake of everyone's nerves (and mine own especially, since I absolutely abhor politics), avoid bringing up politics on these message boards again.Yes, I apologize Dyne. It's actually not in the CoC (see rant, above), which is what I'm working on now. But, again, I apologize. This isn't the place for politics, I suppose. I'm sorry.

I also apologize to Grimclaw -- it might appear that I, um, "jumped" him. Sorry, Grimclaw.

OOC Hello all! I am a friend of Rurik and TwinSwords. I am going to make my character tonight.What!?! Another one!?! G'lord!

:D

Just joking! I'm glad to see you here! Rurik and TSS are both great contributors towards the roleplaying and statistical sides of the guild, and I'm sure you'll fit right in! Your name and intro have been added! Check it out (first and second posts, respectivelly)!

And, by the way, when you double post, it's customary to say something witty on the second post... ;)

Are you a fan of the Tenchu series, by any chance? It's one of my favorites. Hopefully they'll introduce a good storyline in the next one (the storyline from Tenchu 2 was alright, but 3's was pretty spotty). What they need to do is take the gameplay from 3 (which was awesome), write a better story than 2's (and integrated like 2's was), and release that. And make a better 3rd character -- Teshu sucked, alot (in my opinion).

anyone want to be the weaponsmaster at the academy?
here's the positions that need to be filled: weaponsmaster, craftsmaster, animal trainer, combat instructor, magic instructor, history instructor, and the stealth instructor.
anyone up for a job?That would be an awesome cover guild. What is it again? A merc academy? Yes, I fully endorse this idea, and will champion it in the Assassin's Council.

If I could volunteer, I'd like to take charge of the Stealth department. I'm quite sneaky, and this would put me in an excellent purpose for recruiting into the SBB. Of course, being as how I'm already Guildmaster here, I wouldn't mind someone else taking the spot. Especially as we're a guild of assassins, there's probably a plethora of good potential instructors.

if we take a spot in solomunds cover guild, will we still be in this one? Like cover positions? If so i could be a inbetween teacher, combat/magic. Dont want to lose any position in this guild though.Yes, you can take a spot in Solmund's Guild and still be in this one -- that's the entire purpose (just make sure no one knows that you're in this guild -- high Bluff check recommended).

Also, I just wanted to ask: Could I give an assignment to one of the council men, say, if they are the most appropiate. Not that that is neccisarily the case, this time, but just for my own reference. Thank you.Whoever you think is most appropriate for the job should get it. But, keep in mind, we need to distribute work evenly as well. So, for example (and this is to all Council Members) if you've assigned a contract to a character already, and another mission comes up that the character could do well with, you should try and find another character that could also do well, and give it to him. Out only source for XP is these missions, and that's where a lot of a character's gold will come from as well, so they need to be as evenly distributed as possible.

Also, hand down the contracts to the agent of your choice, then allow and encourage that agent to choose team members to work with on the mission. That way, on any given mission, several characters will be involved.

Ya it is saturday here, but im still frickin tired.I took a nap this afternoon. It was raining, and cold, which is the best time to be sitting reading a good (political) book on the coach. I then fell asleep. It was awesome! I'll be up all night now...

what else is there to discuss?What'll we talk about? Most of the stuff I have to say must be posted through PMs or emails. Unless we could discuss matters of equipping our agents on the guild thread.Yeah, I was thinking about this too. It could be a problem. Because we want to be so secretive (through email and PM), the guild thread will appear inactive at times. We'll still RP, and all.

Why don't we just talk about general assassin stuff here? You know, the kind of things foundations were originally intended for. We could have challenges -- "Come up with the Best Original Assassin Weapon," "Create a new Assassin Tool," "Craft a Cool Assassin Spell," etc. Prizes could be... bragging rights, and maybe an in-game prize, too. Ideas?

guild house will be finished this weekend, today tommorow, or monday depending on what day i end up having the spare time to work on it.Cool. You know, whenever. No time press, here. We're way ahead.ךּבֿסּ
Desire, Secrecy, Community
grimclaw

02-19-05, 11:06 PM
no need to apologize.I dont take debates personally and quite frankly if I ever woke up one morning and discovered that everyone in the world agreed with me I'd be scared to death.I found your comments interesting even if I didnt agree with them.
On a similar subject,I have changed my sig,it has some of my views in it.Would you mind taking a look at it and telling me if you think I should edit it?I've seen some pretty severe political sigs so I dont think mine is very bad,just a collection of quotes from yours truly over the years.This way my views are known without a debate.

Now if you will excuse me I find being in a room full of assasins about to open up shop to be a bit nerve wracking.
Mercs.?Thats my line,try not to undercut the prices if you dont mind. :D
Solmund

02-19-05, 11:15 PM
That would be an awesome cover guild. What is it again? A merc academy? Yes, I fully endorse this idea, and will champion it in the Assassin's Council.

If I could volunteer, I'd like to take charge of the Stealth department. I'm quite sneaky, and this would put me in an excellent purpose for recruiting into the SBB. Of course, being as how I'm already Guildmaster here, I wouldn't mind someone else taking the spot. Especially as we're a guild of assassins, there's probably a plethora of good potential instructors.

it's an academy for those that want to learn how to kill in secret. and your welcome to be head of the stealth department. you get to set up diffrent traps that test a students hide and move silently skills.
Sphendule

02-19-05, 11:56 PM
Another update, this time I added his spell list. Now all that's left is to add RP to my character and he's officially finished, but the action part of him is complete.

My character, I now realize, is definitely decked out to help this guild more than as a support character. If you don't believe me, I'll post the spell list here:

Spells Known:
0 - Detect Magic, Flare, Light, Mage Hand, Mending, Resistance
1 - Expeditious Retreat, Grease, Tasha's Hideous Laughter, Ventriloquism
2 - Glitterdust, Hold Person, Invisibility, Shatter
3 - Confusion, Crushing Despair, Sculpt Sound, Slow
4 - Modify Memory, Unluck (Complete Arcane)

I hope the council enjoys my character's services!
Solmund

02-20-05, 12:20 AM
Another update, this time I added his spell list. Now all that's left is to add RP to my character and he's officially finished, but the action part of him is complete.

My character, I now realize, is definitely decked out to help this guild more than as a support character. If you don't believe me, I'll post the spell list here:

Spells Known:
0 - Detect Magic, Flare, Light, Mage Hand, Mending, Resistance
1 - Expeditious Retreat, Grease, Tasha's Hideous Laughter, Ventriloquism
2 - Glitterdust, Hold Person, Invisibility, Shatter
3 - Confusion, Crushing Despair, Sculpt Sound, Slow
4 - Modify Memory, Unluck (Complete Arcane)

I hope the council enjoys my character's services!
he looks like a support character to me, he doesnt even have magic missile.
Rurik "The Silent"

02-20-05, 12:38 AM
Sorry i haven't been as active in the past 2 days and such. MY connection has been going in and out casue dang broadband blows...but yeah and since i got hit on the head im still pretty reeling from that blow, lost a lot of blood and my eyes are focusing a lil funny and im attracted to bright lights? But yeah ill have the guild house done when i can, but ive been fallign asleep a lot. For those of you that don't go to my school i got slashed on the head with a hockey stick in thursday and had to get some stiches had a mild concussion but lost a lot of blood from it. Wilds was in my class. But ive been told ive looked like im high since i got hit.

I dont normally check E-mail a lot but ill check it at least once a day if we plan to use it to communicate.

I'll try to think up a little contest we can have, or something liek KB mentioned. Either a what would you do assassin type sonario or tpye of item or something. But i think the main thing we shoudl focus on in these mock contests is resoursefulness...if you're never caught without something you can use then you're gonna be good to go right?

And as far as i see the spell selection is fine..magic missle isn't as great as its thought to be...i my self woudl rather use a buffing spell than do a measily 1d4+ what ever. Even if it is liek 5 times...its usually at most liek 20-30 damage...not to impressive. Combines with SA, then maybe. MAYBE, but ide take something else instead. in my opinion.
Solmund

02-20-05, 01:02 AM
i was trying to make a point....... :rolleyes:
Dyne

02-20-05, 01:09 AM
he looks like a support character to me, he doesnt even have magic missile.

Do not judge by appearances. I once had a character that was a Shadow Adept. He didn't have a single evocation spell on his spell list, and the thing was decked out with subtle and indirect spells. He totally kicked butt, though.

For the cover guild, I would volunteer for the position of Weapon Master. My character is proficient with all simple and martial weapons, as well as a few exotics (including monk weapons). Killing is what Strider does best.

For part of the contests idea, we could keep track of how many kills each character has attained. And we could share stories about our missions, as well as other stuff.
TwinSwordStyle

02-20-05, 01:29 AM
I agree with the competition thing. Resourcefulness is something that an assassin should always have. And it sounds like a fun and interesting challenge too.

As for the positions, Solumond, I could either fill Weapons Master (But I'm sure Dyne would be better), Animal Trainer (I am a ranger after all), or Combat Intructor (Combat is my characters creed). So yeah, whichever one of those you need filled, I'll be glad to take.

Just helped Rikkimaru finish his character today. He's a full blown Ninja (as im sure you all could tell by his intro). I have to say, his Hide and Movesilently are beastly, so looks like we got another sneak on our hands. His combat is great also, so another great asset to the Guild. This is all moving along nicely, great job everyone for such organization=)

Ok, done
Wilds

02-20-05, 12:22 PM
Im going to Purdue University. Going to the open house tomorrow, so we are leaving today, cause its better than waking up at 4 tomorrow monring, ill be back some time tomorrow afternoon
Kingside_Bishop

02-20-05, 06:03 PM
Ryn, looking around at the silence, suddenly brightens up, a mischevious grin spreading quickly across his face...

"Who wants to have a contest? Just a bit of a competition of intellects, really, something that could be useful to us and provide us with a little bit of entertainment before the real games start!"

He picks a bell from his coat. It makes no noise as he detaches it from its tie, and you realize that it's not polished silver, like the other bells, but is instead black iron. It's dull, so it shouldn't reflect, yet you see images move across its surface...

"This is a clever little device of my own creation... I call it a Jester's Bell of Escape! I've several varieties of bells, but this is a particularly interesting one. It's made out of a very thin sheet of dull iron. It doesn't ring when you strike it, normally, but if you strike it just so..." he demonstrates on one of his other bells, "...it gives forth a slight vibration through the air, shatters into dust, leaving behind only a silver tongue, and produces an interesting and useful magical effect. It first creates a duplicate image of you, standing exactly where you stand, and doing exactly what you do. It then grants you invisibility, so that all that is seen is this image, which you can at this point command to do as you wish. It then teleports you back here, leaving your enemies with only a ghost to fight! A useful tool, for anyone of our profession. After all, jesters can get in a fair bit of trouble, what with their mischevious natures.

"At any rate, friends, I'll tell you what. Let's have a bit of a contest. The individual who designs the best trap with a value of 5,000 gp or less wins this little bell! I'll judge...

"Well?"

Credit to Wilds for coming up with the Party Favor idea, which gave me the Jester's Bell idea! At least, I think it was Wilds...

Anyway, no telling if this little contest will get any support or not, but we'll just see, I guess... if there is some support, we'll have more contests for different varieties of Jester's Bells.

Just post your entries here.
Rurik "The Silent"

02-20-05, 06:44 PM
Severis hearing Ryn speaks, "A contest of intelect..." he ponders for a moment, "allow me to think..."
Solmund

02-20-05, 08:29 PM
Severis hearing Ryn speaks, "A contest of intelect..." he ponders for a moment, "allow me to think..."
i take it pun intended?
"hmm, sounds fun. too bad my sword would be of no use in a match of wits.....mybe the loser gets beheade?"
Dyne

02-20-05, 08:51 PM
I recognize the spell for that Jesters Bell. I can't remember the name of it, but I know it's a moderately high level Wizard spell....

Ah yes, Mislead, right? Nifty little spell. I'll see what nasty thing I can come up with.

"This sounds somewhat interesting. Since I've nothing better to do, I'll take part in this little contest of sorts."
Kingside_Bishop

02-20-05, 08:57 PM
I recognize the spell for that Jesters Bell. I can't remember the name of it, but I know it's a moderately high level Wizard spell....

Ah yes, Mislead, right? Nifty little spell. I'll see what nasty thing I can come up with.Yep, Mislead and Teleport -- a great combo. I actually cast Mislead as a Bard spell, though -- Sublime Chord.
Solmund

02-20-05, 08:59 PM
heh, a great combo is a cleric/sorc/assasin/true nercromancer. death spells, death attacks, and just plain death!!!!! :D
Dyne

02-20-05, 09:58 PM
Instead of Teleport, you could use Dimension Door. More accurate than Teleport and useful for short distances.
Kingside_Bishop

02-20-05, 10:24 PM
Instead of Teleport, you could use Dimension Door. More accurate than Teleport and useful for short distances.True. I was going for totally removing the agent from the scene. Dimension Door would be more useful if you still had a mission to complete.

A use for both, then.

heh, a great combo is a cleric/sorc/assasin/true nercromancer. death spells, death attacks, and just plain death!!!!! :DThat does sound cool! I don't have access to the updated TN though... and I hear there were some real improvements over the Tome and Blood one -- damn the Complete Series!
Rikkimaru

02-20-05, 10:28 PM
Rikkimaru gives Ryn a evil look for making fun of him and shakes his head to declines Ryn's trap offer.

OOC Don't worry Ryn, just playing my character. Not a good trap person so i am going to stay out of the challenge.
Kingside_Bishop

02-20-05, 10:30 PM
Rikkimaru gives Ryn a evil look for making fun of him and shakes his head to declines Ryn's trap offer.Relax, friend, I'm a jester! When I stop mocking you, that's when you need to worry!
Rurik "The Silent"

02-20-05, 10:31 PM
Severis looks up from his thoughts." What about a 5ft hall way thats 30 ft long. The hall way is slanted to make it seem it is a way to get to a lower level. And the whole hall way no matter where they run to they are shot at by darts. Then the door knob at the end of the hall can be smeared with a contact poison....And if you want to be really cruel you can turn out the lights. Or with a higher budget you coudl force them through the hall way by useage of a spell." Thinking of how it would be to see the trap in action Severis smiles.

this is simple use of 6 Fusillade of Darts traps, then an added contact poison on the door knwo at the end. All CR 1 traps just added conditions. With the over lapping trap areas it woudl make for a formitable trap...but it cant be auto reset casue of the low budget.

yo rikimaru, i checked out your character and your better off not wearing armor, your AC woudl be higher, and if you still want to have the move silently enchantment and the hide on you can have it cast on just your tunic and have it take the place of the vest slot. Or robe slot for your body.
TwinSwordStyle

02-20-05, 11:07 PM
Whist considers Ryn's challenge. That little bell would come in handy indeed if the ranger ever got into a stick situation. But he decides to stay out of the competition. One, he was never that good with trap making. He only knew how to get around and through them, not to make them. That was more for someone of Severis's nature. His point is further proven when the rogue explains his entry to the challenge.
The ranger chuckles to himself, finding the trap description so simple yet so deadly. He looks over to the newcomer --- the one called Rikkimaru. The man is obviously foreign, in both custom and race. He looks like one of those humans from the far east. Whist had only heard of those peoples, never actually having met any.
The ranger shifts his weight in the shadows, and sighs to himself.
That spar would do me well right now, he thinks to himself. I'll have to remind Severis after the competition and elections. Maybe there will be time.
He shrugs.
And maybe not, with the missions coming up soon. But that's fine by me. As long as I can rid myself of resting blades.
The man grins to himself, resting one of his hands on the hilt of his curved blade.

Yea, I'm no good at making traps. Well, I've never actually tried, so better to say I've not yet seen my skill at making traps. Heheh, but that sounds pretty cool Rurik. :ayyyy!:

Maybe when we get enough money for the guild, those little "Escape Pod" bells can become Standardized Equipment for higher ranking members, eh?
Eh eh?
:pile:

heheh, just kidding. Hopefully we'll never need to use those. :noway:
redhase

02-20-05, 11:11 PM
dressed in dark clothin, looks at the walls then walks over to Severic. stops and pulls out a bag and hands it to Severic. wiats till you take it. (inside you will find 4 Kings Tears 1,500 gp apiece), Severis you see a drow then the drow walks a few steps a and opens a demsion door, "Nice wards you have then leaves and the demison doors closes.
Dyne

02-20-05, 11:18 PM
This is a particularly nasty trap. First, alarm is cast on whatever part that is going to be the touch trigger. In this example, we'll assume it's the doorknob that leads into our guild house. When the doorknob is touched without the proper password being given, a Phantasmal Killer spell is cast, with the person touching the doorknob to be the target. If the Phantasmal Killer doesn't kill him, it'll probably scare them enough to not come back.

It's a one-shot, but it only costs 1,400 gp. To make it be an automatic reset, it would cost 14,000 gp.

EDIT: Check that. A nasty trap would involve Flensing. But, I don't have my FRCS at the moment.
Rurik "The Silent"

02-20-05, 11:31 PM
actually the lil bell makign it standard might be a good idea. There is a very nifty item from DRAGON issue 316.

Dragon magazine issue 316 page 43-44
Amulet of Dramatic Death:
This powerful item activated when the wearer sustains enough damage to nearly kill her (reduced to -1 hit points or less). When activated, the amulet negates enough of the damage from the attack to bring the wearer to 0 hit points. In addition, the wearer instantly gains the benefit of the mislead spell, except the illusionary double appears in place of the wearer, falling prone in a convincing display fo death. The wearer is instantly teleported 30 feet away in a random direction, invisible (per mislead) and now able to limp away to safety. The teleport effect never places the wearer in danger, so if she reaches -1 hit points in an environment with no safe area within 30 feet, the mislead effect begins but with the wearer occupying the same space as her illusionary double. Any ability that would normally penetrate mislead automatically pierces the illusionary effects of the amulet. An amulet of dramatic death is built with three charges. An amulet found as part of treasure generally has 1d2 charges remaining.
Moderate Illusion; CL 11th; Craft Wonderous Item, Mislead, teleport; Price 70,000gp; Weight -.

Severis looks at whats in the bag..."A very nice gesture of you. This will be all i need." Tucking the pouch of gems into his bandoller he looks across to Ryn. "I knew you had the connections." Nodding he drifts back into thought about the construction of the guild house.

still working on it, but im getting closer to completion.
Cazic

02-21-05, 02:14 AM
KB i think you will like the next PrC I am making. it fits your joyful style. ;)
Rurik "The Silent"

02-21-05, 12:21 PM
hey guys just to give a head sup almost at 400 posts. But yeah im reading this book and they just had to pass through a trap room. And steping on one wrong floor pannel set off every trap in the room. So i was thinking. Maybe i coudl set up a timer for an auto reset celing drop for the whole room...and have it go off like maybe 10 rounds in. So they have 10 rounds to cross. that gives them a minute to possibly not die. Meanwhile evading every other trap...but i tihnk that woudl cost a lot. And murasi, i need to talk to you about finishing your character casue you havent done anytihng recently ill pester you 4th peroid tommorow about it.

Yo Dyne: Flensing woudl e a kick a$$ spell for a trap, the onyl down side being to be auto reset it woudl be very very expensive, casue i think its a lvl 8 spell. But i love that spell its very decriptive.
Kingside_Bishop

02-21-05, 04:44 PM
Words to remember:So i was thinking.That, Rurik, is an excellent idea. I'm all for it, if it can be afforded. Can it, do you think?
redhase

02-21-05, 05:25 PM
The drow with the moving cloak looks a Ryn with her dark blue eyes partly covered by her cowl of her cloak, "I am Lorei of House Drenquazer; I have been sent to help your guild if you wish for one of yours to learn some of the things to help your wizard. I will be here part of the time, most of my bussiness will call me a way. I can help with poision,s and the more, I seek no office in the guild only to work with the guild and to help your guild stay in contact with the ones who would give you help". for those of you that can see you would see she has dark armor witha scimitar and she has a staff with a web on the top glowing a blachish low glow to it. her clothes a all balck and she has on a black skull cap covering her hair.
(the class is a Drow dark weaver, it's a cross between wizard, sorcercer and cleric, fighter. she is there to help the guild and to do other things.

She shift a little and her cloak becomes a swarm of something moving and the swarm goes on the wall, leaving a black cloak. She then bows to you Ryn and then sits down in an empty chair. "there is much I can help you with, friends are waiting for me to return to show a few things to one of your wizards, if you chose to send one".
"When I leave with the wizard I can take my friends with me if you would like." She pulls her cowl partly so you can see her face from her cloak. ( she is drow)
Kingside_Bishop

02-21-05, 05:54 PM
The drow with the moving cloak looks a Ryn with her dark blue eyes partly covered by her cowl of her cloak, "I am Lorei of House Drenquazer; I have been sent to help your guild if you wish for one of yours to learn some of the things to help your wizard. I will be here part of the time, most of my bussiness will call me a way. I can help with poision,s and the more, I seek no office in the guild only to work with the guild and to help your guild stay in contact with the ones who would give you help". for those of you that can see you would see she has dark armor witha scimitar and she has a staff with a web on the top glowing a blachish low glow to it. her clothes a all balck and she has on a black skull cap covering her hair.
(the class is a Drow dark weaver, it's a cross between wizard, sorcercer and cleric, fighter. she is there to help the guild and to do other things.

She shift a little and her cloak becomes a swarm of something moving and the swarm goes on the wall, leaving a black cloak. She then bows to you Ryn and then sits down in an empty chair. "there is much I can help you with, friends are waiting for me to return to show a few things to one of your wizards, if you chose to send one".
"When I leave with the wizard I can take my friends with me if you would like." She pulls her cowl partly so you can see her face from her cloak. ( she is drow)Ryn looks around at the arcanely inclined in the guild, and smiles... "Any volunteers?"
Rurik "The Silent"

02-21-05, 07:27 PM
Severis knew a little of the arts, but was no able spellcaster. Ide rather keep my blades in hand and my knowledge in the other he thought to himself. Keeping quite he waited to see if anyone from the guild would go with the new commer. Still not sure what to think. Seeing another elf renewed his loathing for the species and he merely scowls.
Cazic

02-21-05, 08:07 PM
Cazic-----------
"What do you need a wizard for my dear?"

Osuemie--------
"Yes why do you need one and does it have to be a wizard or just a arcane spell caster?"

Trickster-------
"You are asking one of us to tread upon a path we know nothing of. We are not fools and will not follow a path blindly."
I wish I was

02-21-05, 08:58 PM
"Do not rush to act high and mighty in here, enchantress!" spat the seer. He manuvered around the drow's chair, watching, and waiting then looked to Ryn, and bowed away.

Well, I amn't any wizard, but hey. I am also no trap maker, and will refrain from such a contest. But the talk is facinating in here, and the traps sound interesting. Well, that's about it for now.
redhase

02-21-05, 09:52 PM
I wish I was
"Do not rush to act high and mighty in here, enchantress!" spat the seer. He manuvered around the drow's chair, watching, and waiting then looked to Ryn, and bowed away.

Well, I amn't any wizard, but hey. I am also no trap maker, and will refrain from such a contest. But the talk is facinating in here, and the traps sound interesting. Well, that's about it for now.
Today 08:07 PM
Cazic Cazic-----------
"What do you need a wizard for my dear?"

Osuemie--------
"Yes why do you need one and does it have to be a wizard or just a arcane spell caster?"

Trickster-------
"You are asking one of us to tread upon a path we know nothing of. We are not fools and will not follow a path blindly."

"I am here to help you, your wizard or acane spell caster could learn much from the ones who are helping you in some ways. I can see your wards, can your wizard see wards, Can your wizard stand in any ward and be protected from them, their are things the one's who have visited you can teach you if you want to learn from them. The wizard will come back un harmed but with more knowledge than he or she left with. If you do not wish our help to help you to understand this knowledge then we will leave you alone, and you can live or die by your the acts you commit. I am the repersentavie of the one's who are helping your guild, if you don't like to gain knowledge then it will be so. We want to help you to be stronger, to be able to do more than you can know at this time. If you don't like our offer then we shall keep the knowlwdge to our self, and leave your guild to only grow slowly. the choice is yours do you send your wizard to gain in knowledge or keep what little knowledge they have, thier is always things we can teach each other that can benifit al involved. Your wizard will not be harmed or changed except to gain more knowledge. If you can trust us to teach them some things, if not then we have tryed to open help you first." With that she gets up from the chair and the black mass clinbs back on her cloak, she says a word and a Dryder appears. she opens a portal and the dryder goes in first, "if you want to understand more and gain more knowledge then have your wizard go to the Warlock circle. We will bw waiting for them to train them in new spells and new magic devices that will benift all of you." She then leaves and the portal closes.
I wish I was

02-21-05, 10:11 PM
That sounds like a cool offer redhase, too bad I'm a devine sc. But perhaps someone will take you up on that. Well, have a nice time.
Dyne

02-21-05, 10:41 PM
Strider watches the drowess from his seat in the corner. He is at first umimpressed and doubtful. He knows a little of arcane magic, but he would hardly call himself a wizard.

The mention of the Warlock Circle peaks his interest. "Perhaps they could be trusted..." he mutters to himself.

Strider then stands and crosses the room. "I will go and see what this is all about. Seer, I would suggest that you keep an eye on me with your divine magic. Be wary and ready in case something does happen to me." He then exits the guild house, headed for the Warlock Circle."
Wilds

02-21-05, 10:51 PM
"Wizard?, dont know if i qualify as that, cant use much more than offensive spells. I can already use almost every possible device there is expect for maybe some artifacts."

Sounds like a good offer, so they offering to teach us new spells and how to use things or open teh way to a new class?
Dyne

02-21-05, 10:54 PM
If all they're doing is teaching us new spells, then it wouldn't do me any good. My character wouldn't learn another spell unless he gained another level, and he's already maxed out in Assassin. I don't plan on taking levels in Wizard either, so it's no good.

And by-the-way, Warlocks don't even cast spells. They use invocations.
Wilds

02-21-05, 11:03 PM
True, then how do they intend to teach us? Help us become warlocks? Just wondering
Dyne

02-21-05, 11:35 PM
I don't know. I'm trying to find that out right now.
Inverted Dice

02-22-05, 12:07 AM
Hi there, I'm interested in these guild war boards, seems interesting to say the least. How does this board work?
I wish I was

02-22-05, 12:21 AM
Seer nods and retires to his chamber, to prepare his spells.

Will do, Dyne. You shall be watched over, and protected to the best of my abilities.

Inverted Dice, you choose a guild that suits your interests, this particular one being a "jester's guild". Then you just talk about stuff, and in this particular one, prepare for the IFGW, and discuss killing and such. Ok, sorry if that is a pisspoor description, but I tried.

Ok, that's about it, thankyou.
alaron

02-22-05, 12:10 PM
Sorry folks for the delay could not get to the internet this weekend.

Alright, I enterd during the marrage song preformed by Tyr.
I decided as he left to be a good time to show my talents, I await assignment with an eager heart. Thanks for not mentioning my position.
And now for a small history lesson, I was raised amongs nobility, and grew tired of the bribes and corruption, so I ran into the forrest near the home of my family, I found a hunter there who took care of me and taught me the ways of the forest. I soon learned all he could teach me, and I went back to the city looking to change the world, unfortunatly I found the same corruption and my personal distaste along with the reasons I left in the first place. My training had taught me many things, but not how to not hate. I left again this time a murderer, I could not be touched by the police first of all i was too good to get caught, and second if I had there were the many times my family had looked the other way which could lead to the downfall of the gaurds own asperations. I choose to leave and come here for some amazing experiences, and hopefully an enhancement to my abilities. I am alwas willing to learn. The one thing more important than matierial goods is the information which surrounds them. The power to kill only enables the gathering of more information. I can and will do any thing this guild asks, as long as I am compensated.
Rurik "The Silent"

02-22-05, 01:11 PM
400!!! :dancin: :w00t: :clap: :ayyyy!: :tantrum: :pint:
TwinSwordStyle

02-22-05, 01:12 PM
Woot, post 400!

aww. nm :(
Wilds

02-22-05, 01:24 PM
So sad, like you two had nothing better to do
:ahem: :rant: :tantrum: :banghead: :thinks: :blink: :zzz: :looloo: :drool:

im done
Inverted Dice

02-22-05, 01:47 PM
Hey, I posted here because I like this guild best so far, esp. since you clearly have your mission statement posted on your first page.

Your guild hires out contracted soldiers of intrigue and informational warfare? Sounds like my cup of tea, esp. since I'm also greedy and secretive. So do you guys have very much in the way of arcane might? Sounds like you guys could use an accomplished wizard to back your "jestering" ventures.
Rurik "The Silent"

02-22-05, 02:31 PM
Hey, I posted here because I like this guild best so far, esp. since you clearly have your mission statement posted on your first page.

Your guild hires out contracted soldiers of intrigue and informational warfare? Sounds like my cup of tea, esp. since I'm also greedy and secretive. So do you guys have very much in the way of arcane might? Sounds like you guys could use an accomplished wizard to back your "jestering" ventures.

Not yet. WE have a few but we coudl always use another. If you plan to stay with us, welcome.
Wilds

02-22-05, 04:40 PM
Yes, welcome. Play what ever you wish too, almost anything can be used here
Kingside_Bishop

02-22-05, 04:45 PM
Hey, I posted here because I like this guild best so far, esp. since you clearly have your mission statement posted on your first page.Thanks! That's actually the reason I posted it so directly -- when I came on this forum (about 6 weeks ago), I was frustrated because I didn't know what the hell all these "foundations" were all about. We're pretty clear: Desire, Secrecy, Community.

Your guild hires out contracted soldiers of intrigue and informational warfare? Sounds like my cup of tea, esp. since I'm also greedy and secretive.Well, you've got Desire and Secrecy covered. Now, are you willing to work with others, in a secretive manner, to get what you want?

So do you guys have very much in the way of arcane might? Sounds like you guys could use an accomplished wizard to back your "jestering" ventures.Well, we've got plenty of arcane casters, three, as I recall... myself (5th levels spells), Cazic (7th level spells), and Wilds (5th level spells). Since we're creating 15th level characters, we could use someone that could cast 8th level arcane spells. Cazic is a full wizard, but since he's a drow, he's a few levels behind.

So, we're more or less covered in arcane. But, if you create one, you'll behugely appreciated if you can craft. Dyne's looking for someone to help him with creating his weapon. But, the person to go with redhase needs to be able to cast 8th level spells -- the spell they'll learn at the Warlock Circle will be extremely valuable to us in our operations in many guilds. Incidiently, everyone, the Warlock Circle is just the medium where we meet agents from some other guild (which will remain unnamed). It won't be warlocks teaching the wizard the new spell -- that's just where we'll be meeting the tutor wizards.

In short, Paradox Dice, in the arcane area, we don't have a dedicated crafter yet. But we could use more people in virtually every area -- so play what you want. No matter what, I guaruntee you'll see some use, and I really look forward to playing the game with you. Welcome to the Shadow's Breath and Blade! If you decide to stay, that is... by the way, have we met before? I think I recall seeing your screename somewhere...

On the topic of items, I've recieved some disturbing information from a contact. Evidently, many items that come out of the Merchant's Guild are "bugged" as it were, bugs which are especially difficult to get out. So, I recommend we avoid the Merchant's Guild if at all possible. The 25% cut in price isn't worth being spied on.

Oh, and by the way... 400! Woo hoo! And over 3,000 views. Congratulations, everyone!
Rurik "The Silent"

02-22-05, 06:11 PM
What do you mean bugged? What do they do to them? make them easy to track or to they not function correctly. Becasue they coudl always be persuaded to make them right for us...

ive got a last friend planning to join up to be a crafter. Ive been talkign with him sounds liek hes going to go 12 warlock and 3 maigster. or hw ever you spell it. Able to make almost every item. Cept for rods and scrolls i think. 14th lvl caster. Pretty dandy with the eldritch blast too.
Kingside_Bishop

02-22-05, 07:12 PM
What do you mean bugged? What do they do to them? make them easy to track or to they not function correctly. Becasue they coudl always be persuaded to make them right for us...

ive got a last friend planning to join up to be a crafter. Ive been talkign with him sounds liek hes going to go 12 warlock and 3 maigster. or hw ever you spell it. Able to make almost every item. Cept for rods and scrolls i think. 14th lvl caster. Pretty dandy with the eldritch blast too.Cool.

By "bugged" I mean can listen in to our conversations -- they put listening devices on the equipment they sell us. Not that that would be a big deal, since we do all the important stuff through PMs and email, I just wouldn't want us to be bugged -- it'd be quite shameful for an assassin's guild.
Rurik "The Silent"

02-22-05, 07:56 PM
yeah some one PM'ed me about it, it was lady Ryinadin or what ever her name was...don;t knwo why she was looking at our thread....but ehh it doesn't matter as far as i knwo none of use have items from them anyway right now. So it doesnt matter. And we have our people who can create stuff so i doubt we woudl eb using their anyway casue our assassin peopel woudl be cheaper.
I wish I was

02-22-05, 07:59 PM
Hi all! We are moving right along then, way to go. Well, you must be a popular guy Rurik, with all these friends and such, but that is not a bad thing, far from it in fact.

To KB: I totally agree, it would be shameful for us to be bugged, we are supposed to bug others! Well, at least I am...

Well, that's about it for now, see you all later.
Rurik "The Silent"

02-22-05, 08:06 PM
Hi all! We are moving right along then, way to go. Well, you must be a popular guy Rurik, with all these friends and such, but that is not a bad thing, far from it in fact.

To KB: I totally agree, it would be shameful for us to be bugged, we are supposed to bug others! Well, at least I am...

Well, that's about it for now, see you all later.

Yeah woudl rock if i was that popular, sad thing though, the guy just got back to me and i dont think he's as intrested as he said...and from talkign with ghost and murashi im not sure they are gonna come back too...so if not we have our first tasks ahead of is as in killing off the traitors.

But good news, alaron sent me a pm and said he was gonan take Landlord and it fit with his character so we still have 750 k for the guild house with is a lifesaver. 3 CHEERS :cheer: :cheer: :cheer:

Dance my cheerleaders...gotta love 'em

IMPORTANT PLEASE READ:
So checking my PM box it seems the items can be warded against the type of scrying but you need to make a special ward that rather than scrying defends against twin items or what not. So in theroy not all that difficult but in practice more expensive. As has been previously mentioned its easier if for our guild defense if we just make our own items and if we have our own enchanter as previously planned anyway. All in all not a big deal...if anyone by passes any of our guild house defense becasue of an item giving them away i will personally make sure the member is terminated. That means NO items that arn't manufactured by NPC's or by our own casters come in the guild. There is NO reason to put us at risk when we have our own enchanters. And if you want to risk it and in character Severis Finds out, he will not heasitate to make quick work of the character. Just fair warning. Secrecy of the guild is above the necesity of items, witch we can get for less from the guild anyway.

Everyone also please remember the difference between out of character and in character knowledge. This is out of character knowledge. In character knowledge is that we have our own enchanters and they are less costly, to not make use of them is stupid.
Dyne

02-22-05, 09:47 PM
I don't know where you get your information from. Nothing from the Merchants Guild is bugged, as far as I know. And I should know, I started it and currently run it. The 25% discount in price is there to give people an incentive to shop there instead of just buying stuff from NPC shops (basically, just paying full price and adding the thing to the character sheet).

It would be a great disappoint for the Merchants to lose a customer because some stupid rumor, especially since we've already been struggling for customers since the beginning.

EDIT: Lady Rolindin, you say? Oh, I have much to discuss with her. Much indeed....
TwinSwordStyle

02-22-05, 10:04 PM
Well, my thoughts are that not all the items are bugged. And if Dyne is running the shop, that hieghtens my doubt even more. So, I think that guild members should be able to buy what they wish. Obviously they are most likely going to get it in-guild, because it's cheaper and more efficient. But if they do decide to buy outside merchandise, like KB said, all our secret stuff is in PM and e-mail, so it wouldn't be too devistating. I don't think anyone will find out much, and the council members will most likely limit their equipment to in-guild if they're worried about being bugged. So yea, I don't think Severis should terminate anyone who buys out-of-guild wares. It'll only end up in someone dying, whether it's the person who buys it or you. And you're a council member, so that would be a set back.
Kingside_Bishop

02-22-05, 10:19 PM
I'm not sure, Dyne, it could have been just one member doing it that started the rumor. I'm just trying to keep the guild bug free, and letting everyone know about it. Hell, I just developed a character for the Merchant's Guild, the last thing I want (OOC) is a drop in business because of some crappy rumor. But this guild is my priority.

I just think we should be careful, maybe develop some kind of detection system. Something we'd want to do eventually, anyway. Now is as good a time as ever.

Also, I intend on ending the second round of voting for the position of Council Member of Assassination tomorrow evening. Right now, the votes run 2 for Dyne, 4 for TSS.
Dyne

02-22-05, 10:22 PM
"Severis, you are foolish to make such a claim so hastily. If you kill someone because the POSSIBILITY of there being a threat, I will personally kill you myself. That is not necessary at all. Besides, there is no proof at all to support this claim of bugging from the Merchants Guild. Precautions don't hurt, but attacking another member for the simple reason that they purchased equipment from outside the guild is absolute foolishness, and I will not let harm come to any of the members without good reason.

We are a community, after all. It would be a great waste of our resources to erupt in fighting within ourselves."
Rikkimaru

02-22-05, 10:23 PM
Well, my thoughts are that not all the items are bugged. And if Dyne is running the shop, that hieghtens my doubt even more. So, I think that guild members should be able to buy what they wish. Obviously they are most likely going to get it in-guild, because it's cheaper and more efficient. But if they do decide to buy outside merchandise, like KB said, all our secret stuff is in PM and e-mail, so it wouldn't be too devistating. I don't think anyone will find out much, and the council members will most likely limit their equipment to in-guild if they're worried about being bugged. So yea, I don't think Severis should terminate anyone who buys out-of-guild wares. It'll only end up in someone dying, whether it's the person who buys it or you. And you're a council member, so that would be a set back.

I would have to agree with TSS on this one.
We need to have someone who can craft items.
Dyne

02-22-05, 10:37 PM
I'm not sure, Dyne, it could have been just one member doing it that started the rumor. I'm just trying to keep the guild bug free, and letting everyone know about it. Hell, I just developed a character for the Merchant's Guild, the last thing I want (OOC) is a drop in business because of some crappy rumor. But this guild is my priority.

I just think we should be careful, maybe develop some kind of detection system. Something we'd want to do eventually, anyway. Now is as good a time as ever.

Also, I intend on ending the second round of voting for the position of Council Member of Assassination tomorrow evening. Right now, the votes run 2 for Dyne, 4 for TSS.

The ironic thing is that no one has made a sale thus far. Only one member even has an approved character. We've sold things during the last IFWG, but not since it restarted.

And I know all about it, I'm not as worried now. Our guild will be working through the problem in-character. This will be difficult, however, since only one of us effectively exists, since he's the only one approved (and cleared for use in the IFWG).

Has everyone voted? And what about the people who are quitting? Will their votes be counted, even if they won't be around for the election to affect them?

Good luck to TSS, though. May the best man win. I hope the one who is most capable in the position gets elected.
Cazic

02-22-05, 10:44 PM
I have resently learned that the "bugging" issue is a in-game plot not a real thing. the merchant guild is continueing this in-game at the Merchant's guild.

"I aggee with Strider. We musn't kill for no reason. We must kill only for the good of the guild. If a person's death profits us, Kill them. Other wise leave them be or Strider and I will kill you our selves for killing someone who could one day aid us in some way."
Rurik "The Silent"

02-22-05, 10:50 PM
"Severis, you are foolish to make such a claim so hastily. If you kill someone because the POSSIBILITY of there being a threat, I will personally kill you myself. That is not necessary at all. Besides, there is no proof at all to support this claim of bugging from the Merchants Guild. Precautions don't hurt, but attacking another member for the simple reason that they purchased equipment from outside the guild is absolute foolishness, and I will not let harm come to any of the members without good reason.

We are a community, after all. It would be a great waste of our resources to erupt in fighting within ourselves."

...again...colored writing is in character...none of what i said is actually spoken, and i wasn't talking if it was only possible. i was talking about if information was leaked becasue of them. I wouldnt kill someone unless i knew they were guilty. But please try to look at whats written in character and out of character. There is a reason for the colored writing...IN FACT IN CHARACTER NONE OF US HAVE HEARD OF THE BUGGING RUMOR. That was why i spacifically stated to know the difference between in character and out of character...im appauled that Im assumed by at least two that i would kill needlessly, Ide never kill a perosn in our guild unless they betrayed information that compromised our secrecy. FOR THE FUTURE. BLACK IS OUT OF CHARACTER, and COLOR IS IN CHARACTER.

You also said don't kill unless for the good of the guild...if someoen threatens the existence of the guild by compromising the secrecy we work hard to keep then isnt that for the good of the guild ot make them not exist anymore? im pretty sure thats how it works in an assassin's guild...And as far as your threats go on me guys...Dyne your vulnarable to my sneak attacks and thus death attacks. Your also not fully equipted. So remember that before you make your threats.

I've got nothing agaisnt you guys, just don't make empty threats that hold no rank when no one knows about the bugs in character. And i didn't actualyl say any of that stuff in character.
Inverted Dice

02-22-05, 10:53 PM
Well, I intend to go full wizard/archmage, so you guys will be able to use the all-too-valuable mind blank spell. Especially nifty since it lasts 24 hours, hell I might even get it as a spell-like ability to keep you guys oiled every day.

Plus, I have some evil ideas for original spells.

And how do I do original spells anyway? Do I have to get them approved too?
Dyne

02-22-05, 11:03 PM
I made it in-character because I didn't want to have to be angry at anyone out-of-character.

Seriously, that would not be fun for anyone. If you haven't figured it out yet, information is worth absolutely nothing in the IFWG except for make-believe in-game value. There is nothing stopping a person just looking on another person's thread. There is nothing to force them to come up with some reason why they suddenly came by that information.

If you were to accuse someone of treason, that would be a totally different matter (and an in-game one, at that). The thing would be resolved in-game and in-character as our characters interacted. Ourselves as people wouldn't have anything to do with it. This game isn't a competition of Players, it's a competition of Characters. What happens in-game or in-character should have no effect out-of-game or out-of-character.

If someone was a traitor, chances are that they would say "Yes, my character is a traitor. And now your characters have to figure out how he was a traitor." If someone were accused of being a traitor but testified out-of-character that he was not, that would be that. In-game, other characters might be suspicious of him, but that's it. If someone were accused repeatedly of being a traitor and he repeatedly stated out-of-character that he was not, that would be something to take to the GM's.

Remember to take into consideration other people's feelings. I wouldn't want any of my characters killed, and I'm certain you wouldn't either. Don't go attacking people unless everyone involved knows that the whole thing is an in-game plot. Don't go threatening people's characters out-of-character.

And I know what is in-character and out-of-character. I've been here since before this guild, and been using that system for quite some time. If you don't already know, I post my in-character chat only in italics because I haven't decided on a particular style quite yet. That, and I'm running out of styles from all the characters I've had.

I'm not trying to look like some big bad guy. But I'm trying to make sure that this thing stays on track and that everyone has the best time possible out of it. I've seen this game crash before, and I don't want to see it happen again.

EDIT: I regret to say that I must empty my PM box, despite not being able to copy everything into a database. I certainly hope that anyone who has sent me anything has saved any important info, 'cause it's all going.
Rurik "The Silent"

02-22-05, 11:19 PM
I made it in-character because I didn't want to have to be angry at anyone out-of-character.

Seriously, that would not be fun for anyone. If you haven't figured it out yet, information is worth absolutely nothing in the IFWG except for make-believe in-game value. There is nothing stopping a person just looking on another person's thread. There is nothing to force them to come up with some reason why they suddenly came by that information.

If you were to accuse someone of treason, that would be a totally different matter (and an in-game one, at that). The thing would be resolved in-game and in-character as our characters interacted. Ourselves as people wouldn't have anything to do with it. This game isn't a competition of Players, it's a competition of Characters. What happens in-game or in-character should have no effect out-of-game or out-of-character.

If someone was a traitor, chances are that they would say "Yes, my character is a traitor. And now your characters have to figure out how he was a traitor." If someone were accused of being a traitor but testified out-of-character that he was not, that would be that. In-game, other characters might be suspicious of him, but that's it. If someone were accused repeatedly of being a traitor and he repeatedly stated out-of-character that he was not, that would be something to take to the GM's.

Remember to take into consideration other people's feelings. I wouldn't want any of my characters killed, and I'm certain you wouldn't either. Don't go attacking people unless everyone involved knows that the whole thing is an in-game plot. Don't go threatening people's characters out-of-character.

And I know what is in-character and out-of-character. I've been here since before this guild, and been using that system for quite some time. If you don't already know, I post my in-character chat only in italics because I haven't decided on a particular style quite yet. That, and I'm running out of styles from all the characters I've had.

I'm not trying to look like some big bad guy. But I'm trying to make sure that this thing stays on track and that everyone has the best time possible out of it. I've seen this game crash before, and I don't want to see it happen again.

EDIT: I regret to say that I must empty my PM box, despite not being able to copy everything into a database. I certainly hope that anyone who has sent me anything has saved any important info, 'cause it's all going.

OK understood. I get what you mean with the honesty thing. And seeing that Lady whats her name was looking in our thread already any way i know the trust thing isnt goign to work. But when i say something out of character i dont think it shoudl be treated as being in character. Becasu ein character. SEveris is a different person than i am. Even if other peopel arnt playign honest, im goign to. My knowledge is seperated from Severis'. Basically this is whats going to happen.

Severis hears the two remaks and is awoken form his quiet reverie. "...i have no idea what your speaking of. I've said no such thing?" Looking arodun wondering weather his voice was being impersonated or the two were just hearing things.
Dyne

02-22-05, 11:26 PM
In-Character and Out-of-Character are different in some ways, but very similar in others. Strider certainly has motives that I would never consider, and he acts differently. But, even though I try to keep that character as a separate persona, Strider is me, if for no other reason than the fact that I play him. I try to make him act according to my idea of his personality, but I am inclined as a human being to make him act in some ways like myself, especially at times when the topic is more emotional for me (like just now, since anything that would harm the Merchants Guild would seriously bug me, particularly at the moment of such slow business).

And please just play along in-character, unless you particularly enjoy making mine and Cazic's characters look mentally disturbed.
TwinSwordStyle

02-22-05, 11:41 PM
Alright, I know both of you aren't trying to argue, but I'm gunna say this anyway. Bottom line is: Members should have free choice on shopping, that topic settled. As for the roleplaying, Dyne is right, your character is essentially you, so therefor Dyne and Cazic meant no harm responding to you in character. You should've just replied in character with your apology or whatever it was you said, just to make things smooth. This is a roleplaying game, and you've got to be willing to play in character with out of character thoughts. (That doesnt make sense, hmm). Anyway, Severis you made a threat and it was responded to by Dyne and Cazic with similar threats. Therefor, theirs has merit in a way. I would too defend a member who was accused and attacked without trial or reason. And I'm not saying that's what you meant, just that's what it sounded like. So no killing each other just yet and without good reason. I plan to shop around the Merchants Guild myself, for no better reason than to roleplay and interact with other poeple on these forums. So on the matter of bugging, I agree to a way to detect them, but not completly deny outside trade.
Alright, no more arguing or anything. We don't need that just before things start up.
Dyne

02-23-05, 12:26 AM
Agreed. I don't mean to argue.
Kingside_Bishop

02-23-05, 12:30 AM
OK, everyone, first things first:

Good work, I'm extremely proud of all involved parties here. Everyone kept a cool head. When I saw there was, like, eight new posts (over the course of 90 minutes) I thought a flame war had broken out. I was pleasantly surprised to find apologies, counter-apologies, and constructive suggestions.

Thank you. Flame wars destroy guilds. Now on to business...

As to the purchase of items at the Merchant's Guilds -- I think we should hold off on buying things there until we develop a good detection system. We needed to do this anyway, so now's as good a time as any. So, we should get on that immediately. I give this job to I wish I was: he's the head of our Espionage branch, and thus is the most capable at this sort of thing. If that's OK with you, I wish I was. So, anyone with any ideas (especially Cazic and Paradox, they're big arcane casters, I wish I was is a big divine caster, they should be able to work something out).

By the way, can I call you "Wish," or "IWIW?" I wish I was is really hard to type correctly...

Now, from a OOC perspective, I absolutely support inter-guild exchanges -- so I, too, am with TSS on this one. Detection method is the way to go...

To Inverted Dice: Great! Nothin' like an archmage caster for sheer diversity of spells -- it's built right into the pre-reqs! That memory blank thing sounds awesome, too... If you want to learn that new spell we're talking about, head over to the Warlock Circle and introduce yourself... say you're looking for Redhase, and that you're the Jester's Representative. Redhase will find you...

Quiting Guildmembers and the Contest: People are going to quit. It's a given. Unfortunate, but given. If we throw their votes out, the match is a tie again (they both voted for TSS). So, I'd like to have anyone who decided not to vote, do so now (including myselt). Do you think you could contact them by tommorow evening, Rurik? Or did you get the impression they were definitely quiting? If they don't check in by tomorrow evening, we'll throw their votes out, evening the contest, and then adding in the votes of members who didn't vote in previous rounds.

If it's still a tie, then I'm flipping a damn coin! (JK)
Dyne

02-23-05, 12:40 AM
Actually, the program censored you (it has an awful lot of curse words programmed in, from what I understand). And it censored you for a reason, so posting what would normally be censored in a way that wasn't censored is pushing it. It's specifically in the Code of Conduct that you shouldn't try to get around the censors.

However you want to do it with the votes. I'd like to see everyone vote on this, including newcomers.

Just a reminder, send your votes to Kingside_Bishop by email. Send them to:

Kingside_Bishop@hotmail.com

Vote for either Dyne or TwinSwordStyle.
Kingside_Bishop

02-23-05, 01:22 AM
Actually, the program censored you (it has an awful lot of curse words programmed in, from what I understand). And it censored you for a reason, so posting what would normally be censored in a way that wasn't censored is pushing it. It's specifically in the Code of Conduct that you shouldn't try to get around the censors.You're right, Dyne. I apologize to anyone I may have offended, and will edit the post now. If anyone's curious, at the end of my last post, I used the word God and Damn together, to form that particular curse word. I then noticed it was censored, and made the comment that it doesn't censore the word God or Damn, but will censore the compound word. I suppose it's because that combination of words could be considerably more offensive than either their components individually.

Thank you Dyne.
alaron

02-23-05, 12:09 PM
I hope the threats do not refer to me, since I killed Tyr.
He was leaving and after knoing our secrets, that is my defense it was only to benefit the guild.

The bugs would be an issue but only if we did not know about them. What is to say that the listeners would even know what we are talking about, it is entierly possibble that we could give misinformation through these listening devices .

Most of us have the bluff skill correct.
Inverted Dice

02-23-05, 02:09 PM
For the lack of a better place to put this:

--------------------------------------------------------------------------
Player Name: Inverted Dice
Character Name: “Marcus Thali”
Approved?: awaiting approval
Foundations: The Shadow’s Breath and Blade
Race: human
Class: Wizard 13, Archmage 2
Racial HD: not applicable
Level Adjustment: none
Total ECL: 15
Experience: 112,500
Alignment: neutral evil
Home Region: ???
Languages: Common, Elven, Dwarven, Draconic, Orc, Infernal
Gender: male

Abilities
Strength: 8
Dexterity: 14
Constitution: 14
Intelligence: 21 (27)
[base 18 + 3 level increase + 6 headband of intellect]
Wisdom: 10
Charisma: 10

Speed: 30

HD: 14d4+4; 4+(14*2.5)+(2*15)=69; 69 hp
AC: 12 (+2 dex)
Touch AC: 12 (+2 dex)
Flat-Footed AC: 10

Initiative: +6 (+2 dex, +2 improved initiative)

Skills:
Skill Points: 126 total
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Modifiers:
Concentration +20 [18 ranks]
Craft (traps) +26 [18 ranks]
Spellcraft +26 [18 ranks]
Knowledge (local) +26 [18 ranks]
Knowledge (religion) +26 [18 ranks]
Knowledge (the planes) +26 [18 ranks]
Knowledge (arcana) +26 [18 ranks]

Feats:
spellcasting prodigy (FR)
eschew materials
maximize spell
sudden maximize (Complete Arcane)
heighten spell, scribe scroll
spell focus (necromancy)
spell focus (enchantment)
improved initiative
craft wondrous item

Special Abilities:
Summon Familiar (Thali does not possess a familiar)
Spell-like abilities: 2/day of an unknown 7th level spell (Archmage High Arcana: uses 7th level slot and 5th level slot)
Mastery of Counterspelling (Archmage High Arcana: uses 7th level slot)

Saving Throws:
Fortitude: 4(base)+2(ability)= +6
Reflexes: 4(base)+2(ability)= +6
Will: 11(base)= +11
Attacks:
Base attack Bonus: +7/+2
Melee: +6/+1
Ranged: +8/+3
Grapple: +6/+1

Attack: as per an ordinary quarterstaff

Equipment:
Headband of Intellect +6 (36k)
Boots of Teleportation (49k)
Ring of Invisibility (20k)
Gem of Seeing (75k)
nonmagical silver mask (1gp)
mundane quarterstaff
polished mirror (1k)
statuette of self (1.5k)
500 gp worth of diamond dust
16499 gp in cash (to spend on original spell research, otherwise he has cloak of resistance +4)
analyze dweomer focus (1500gp)
Note: the gem of seeing is affixed in one of the eye slits of Marcus’s silver mask,
Total: 200k gp

Spells:
Spells per day: 4/7/7/6/6/4/6/1/2
(calculated at 29 intelligence due to magic item and spellcasting prodigy, high arcane slots subtracted)
Spell save DC mod: +9 (calculated as if int was 2 points higher because of spellcasting prodigy)
Other mods to spells: additional +1 from spell focus feats in necromancy and enchantment
Spells Known: ???
Spellbook: however many books it takes to hold the spells he knows

Invocations: none
Psionics: none

Description:
Age: 30-ish
Height: 6’1”
Weight: 130 lbs.
Eyes: brown
Hair: black
Description:
This man always prefers to wear black-cowled robes and a silver mask that covers the entirety of his face. The silver mask has a circular diagram etched upon the surface and holds darkened slits for him to comfortably see and breathe through. Marcus Thali, however, is merely an alias, his real identity or his past life is unknown and he likes to keep it that way. Needless to say, he made certain that certain secrets lie buried with old enemies.
Thali delights in the power that his magic gives him, and he enjoys the tactical application of his talents. He is forever researching new spells to add to his formidable repertoire. He only willingly shares his knowledge with those who he is convinced are competent enough to keep a secret. He especially despises the idea of his foes being able to back-engineer or counter his
hard-earned powers.

Unless noted otherwise these are Thali's typically memorized spells per day:
level 0
detect poison (x2), read magic, detect magic

level 1
magic missile (x3), detect secret doors, mage armor, true strike

level 2
fox’s cunning (x2), darkvision (x2), scorching rays, web

level 3
dispel magic, nondetection (x4), hold person

level 4
greater invisibility (x2), scrying, black tentacles, enervation (x2)

level 5
mage’s private sanctum (x3), dominate person, cone of cold

level 6
greater dispel magic (x2), chain lightning, circle of death, disintegrate

level 7
spell turning

level 8
mind blank (x2)

spell-like ability
2/day finger of death
--------------------------------------------------------------------------

What do you guys think of him? Anything I should improve or change? I gave him craft wondrous items to help out with guild magic item construction.
Rurik "The Silent"

02-23-05, 02:34 PM
Alright, I know both of you aren't trying to argue, but I'm gunna say this anyway. Bottom line is: Members should have free choice on shopping, that topic settled. As for the roleplaying, Dyne is right, your character is essentially you, so therefor Dyne and Cazic meant no harm responding to you in character. You should've just replied in character with your apology or whatever it was you said, just to make things smooth. This is a roleplaying game, and you've got to be willing to play in character with out of character thoughts. (That doesnt make sense, hmm). Anyway, Severis you made a threat and it was responded to by Dyne and Cazic with similar threats. Therefor, theirs has merit in a way. I would too defend a member who was accused and attacked without trial or reason. And I'm not saying that's what you meant, just that's what it sounded like. So no killing each other just yet and without good reason. I plan to shop around the Merchants Guild myself, for no better reason than to roleplay and interact with other poeple on these forums. So on the matter of bugging, I agree to a way to detect them, but not completly deny outside trade.
Alright, no more arguing or anything. We don't need that just before things start up.

What i meant by all the formentioned information was that if guild security is comprimised then the person is responsible and has put everyone else in danger. That was what i was getting at. No one should be able to find a way past our security by scrying or anything, and if someone does becasue of an item all im saying is i will hold them accountable. Nothing more, and im sure everyone else woudl say the same.

About leaving members i tihnk one might stay. I jsut talked with him liek 20 minutes ago...But generally he's unpredicatble...

As for everything, yeah put the casters in charge of the defense agaisnt scrying. I'll make the traps.

Inverted Dice: You might want to put typical prepared spells as a category for your character. just so you don't have to say what you prepare every new day.
Inverted Dice

02-23-05, 04:24 PM
Well since I'm probably obligated to introduce my character.

A black-robed human materializes out of the air, his outline slowly taking on shape as the spell that concealed him fades. None of you have been able to note his presence either through your senses or magic. (OOC: Mind Blank is in effect on him.) You cannot see his face, as he wears a silver mask to conceal his features. He addresses all who are assembled:
"Greetings gentlemen, I come seeking employment as a jester," he says wryly, "...or perhaps as a auxillary to such jovial ventures. You may call me Marcus Thali, or anything else that suits you. I like to think of myself as an accomplished practitioner in the arcane arts, an archmagus even. Shall we discuss what else I can offer?"

Note:
Everyday, Thali will cast Mage's Sanctum in the assembly room and any two other places that the guild considers sensitive. He will also cast mind blank and nondetection on anyone who requires them. He will also produce scrolls of any spell he knows at a price: namely nondetection and mind blank.

At ninth level, I can get "soul bind". The beautiful part of this is that it prevents assassinated targets from coming back into the world of the living. This can open up an improved quality of service that we can charge extra for on contracts. I also have a very high spell save DC and will have two 9th slots at level 17 to ensure that things go smoothly. I may choose to create a magic item used specifically for this purpose. We might even be able to do something with the accumulated souls.

In the future, I plan on either getting a 12th spell slot for mind blank to use for a spell-like ability or creating a major magic item so that we can extend this protection to every guild member.

I can also create symbols of death, fear and insanity for the cost of the material components. Either for assassination purposes or for trapping the guild.

Also, to whoever controls Cazic: I'd like to coordinate guild concealment activities. You could help with extra mage's sanctums and nondetections.
TwinSwordStyle

02-23-05, 04:53 PM
Good, things were resolved. I agree with the detection thing. And I wish I was is the perfect candidate for that type of assignment. :w00t:

Like Rurik said, I'm pretty sure one is staying. KB-Musashi is struggling with school work and lack of a computer on weekdays (due to bad grades). I'll try and tell him to post something, but he might not be able to do it until the weekend. KB-Ghost is not giving us a direct answer, but whether he stays or not, go ahead and don't count his vote. They've both been watching the threads, just haven't been posting. They're not that great of RPers when it comes to organized politics and guild building, heheh. So yea, we'll see what happens.

Wow, brings it back down to a tie if they lose their vote. Everyone please vote. And if it comes down to a tie, Dyne, I'll give it to you. You really didn't have to call for a re-vote, and I stick to my original sentiments. I'd rather give it to my opponent in a tie rather than hold the guild back by making a big deal of it. :D

I know I keep asking this, and I apologize to everyone who I'm annoying, but again any update on when things plan to get started. I'm sure everyone here knows but me, heheh. And I'm sorry again for asking, just eager to get started=P

Ok, I'm done, adios :pint:
Wilds

02-23-05, 05:38 PM
Kelreth regards the new member. "Good a full caster, nice, so we are covered for caster basically. Haha, now the fun part of making sure no one gets near enough to hurt you. Lol, nevermind me, im just gana sit here till the action starts. Scrolls you say... I could use some of those."

So im kind of confused at the moment, i have been reading the boards and cant figure out what is going on. So the "bug" arguement is over and Dice has their character posted. The vote is going on still.... Did i miss anything?

Dice: the scrolls you can make, what is the rate you will make them at? Cause i can onyl cast offensive spells and scrolls are really good for me
Inverted Dice

02-23-05, 05:57 PM
"You can protect me boy...assuming they live long enough to even see me." You get the distinct impression that Thali is sneering at you under his mask.

Well, I'm gonna be picky about the scrolls: I'll only let you buy them
A) provided that I'm willing to part with the XP
B) you can convince me that they are vital for an assignment
C) at 75% of the list price
right now, for A: I'm considering spending the XP to creating permanent Mage's Private Sanctum in vital guild areas. And expending XP for the crafting of a hideously powerful magic item that will allow me to use Mind Blank several times a day.

However, I'm perfectly willing to provide other magical service as I already specified above.

Maybe we should get a department of secrecy and intelligence going so that we can keep the guild secure. The idea of being an information broker is appealing too,
Wilds

02-23-05, 06:28 PM
"Me protect you? lol, doubt it, leave that to some stroung person, prolly wont need that much protecting though, you and Seer are prolly gana stay out of the heat."

try to put incontent text in color, it makes things easier to work with.

"Boy?, lol"
I wish I was

02-23-05, 07:21 PM
A voice comes from the darkness, "You feer intruding eyes? As well you all should. Our secrets shall remain just that." Seer steps out and bows low.

My god, I've been gone for like 8 hours, and there has been so much activity.
Well, first off, Dice, that is a sick character, I am a huge fan of arcane casters, and just barely decided to be a cleric for this character.
Well, I will accept the task of doing some type of detection, but have looked over some spells, and they don't seem appropriate. Can I create a new one just for it? Or did I overlook an existing one that would be fine. PM me if you have suggestions, probablly shouldn't blab them out for the world to hear, on this page.
Oh, and I don't really care about what to call me. I guess my character and I are similar in that respect. I am a very open and none too observant person in real life, and find it kindof hard to relate to this guy, but am trying. Anyway, yeah, what ever, wish, would be nicer than IWIW, but your choice.
alaron

02-23-05, 07:43 PM
I will protect you if it is an assignment and I will be compensated, it need to be priority for the guild to assign any ne however should that need arise consider me a volenteer
Wilds

02-23-05, 08:07 PM
i volunteer for guard duty if needed on missions too
TwinSwordStyle

02-23-05, 08:19 PM
I hope everyone voted. KB said they end this afternoon, which is probably soon. EVERYONE VOTE!

And as for protection and stuff, I'll volunteer sometimes. With my fighting skill, I'd be a pretty good body guard.
Inverted Dice

02-23-05, 08:26 PM
I just had an idea, may break thematically somewhat, (evil idea has been censored.)

You will hear of it soon enough.
Wilds

02-23-05, 08:37 PM
we are not really the all out war type. we are specific target war. we get paid to do small jobs, not get invalved in big wars. That idea would be crazy, no were to hide them, lol. Takes away the stealth aspect of the guild.
Inverted Dice

02-23-05, 08:55 PM
Arg! Evil idea has now been sent to de Dark Jester! You will hear of it soon! Needless to say, it kicks ass. If you must ask, ask Wilds by PM'ing him.
Wilds

02-23-05, 08:58 PM
spreading them out through the popluce is good. we can get what materials we need from the merchants guild. having them as informants might work, doubt it though. Too many people, too easy to find us
Dyne

02-23-05, 10:18 PM
I would like to take back any comments my character made about killing people who killed other members needlessly. He would be just as likely to kill you under any circumstances. He simply doesn't care really, except to get the job done.

Sometimes, my good alignment gets in the way of playing an evil character. :rolleyes:

Now what the heck's going on?

*Rubs eyes, being rather tired*

Oh yeah, and I would like to pull out of the election for a council position. TwinSwordStyle would be a much better councilor than me, as well as a much better assassin.

@Inverted Dice: Check your Hit Dice. It should be 15d4. And you should have 69 hp (the average of a d4 is 2.5).
Inverted Dice

02-23-05, 10:40 PM
Yeah I know, but I was going by DMG set values, which is 2 per d4. Also what I wrote was 14d4+4. The "+4" was chopped down into the next line. But thanks I'll fix it sometime.
Dyne

02-23-05, 10:45 PM
Actually, it should be 15d4+30. The first level is counted for HD, since certain things depend on HD as an effective level (some creatures don't actually have levels, so HD is depended on).

KB, you should probably PM or email TSS the contracts for the Assassination branch.
I wish I was

02-23-05, 10:51 PM
Bloody Hell, Dyne. What's this then, all that effort to vote for you TWICE, and what do you go and do?!
I was mearly joking, but still. TSS, I guess I will have to pm what I pmed Dyne allready, but ohwell.
You two are quite funny. Both honerable and generous. It's like a bloody contest to see who is nicer. But what can you do, and I guess it is good that we have nice people in the guild, but a little odd for one of our specific vocation. But this is all roleplay, and a game.
So, yeah, congradulations to...TSS, I suppose, I am confused as to who should feel bad, or better, or both the same. Oh well, that's about all for now. Until next time.
TwinSwordStyle

02-23-05, 11:02 PM
:OMG! Wow, you wanna know the funny thing, Dyne? I just came down here with that same friggin thought in my head. I was gunna pull out and go to bed. But you beat me to it, and now I feel kind of bad. But thank you very much, I guess we both have the same view on each other. :D

I wish I was, heheh, sorry the outcome dissappointed you (or your post sounded like you were dissappointed) :( , I'll try and live up to Dyne's legend. I know he's been here longer than me and knows alot more about these forums then me. I'll do my best though. I apologize to all those who the outcome also dissapoints. :cool:

Again, thank you Dyne, you are a good person. I hope our characters do well together, and I know I'm going to be PMing you one time or another for sime advice, heheh. :bow:
I wish I was

02-23-05, 11:06 PM
I am sorry, you misunderstand. I am not really disappointed. I voted for Dyne so we could have varrying groups represented. We've got the Ca group covered with me, the Il with Rurik, and the wherever the heck Dyne's from with Dyne. But this works too.
I am looking forward to work with you TSS.
Rurik "The Silent"

02-23-05, 11:31 PM
yo dice: in the guild traps and defenses i have 2 symbols of death and a symbol of insanity. would you want to create them, they are only liek 20 k or something, so if you dont wanna its quite alright. But yeah so it looks liek everything is set out right now. I've filled in TSS on the contract, so he shoudl be pretty well versed.

Severis pulls out his dagger and starts fiddling with it in his hands. Watching the light bend and turn to a deep purplish almost black hue in the immediate vicinity of the blade. "I'm going to go switch th construction crews on the guild house...we are nearing completion so i have to switch them more often."
Upon leaving the room Severis dissapears into thin air. Thinking to himself, this is starting to get dangerous i don't want anyone to tail me to the site so ide best make myself invisible.
TwinSwordStyle

02-23-05, 11:36 PM
Whist watches as Severis leaves. Despite his calm visage, the ranger saw the slight paranoia in the man's eyes.
That guild house means a lot to him, Whist thinks to himself.
And rightly so.
The ranger decides that he's been standing in the shadows long enough, and decided to aqcuaint himself with some of the new members.
"Where are you from?" Whist says to Rikkimaru, as he sits down next to the ninja. He also nods in the direction of the new mage, as close of a greeting as he was willing to give at that time.
Wilds

02-24-05, 01:08 PM
dont PM me, cause i dont really know what dice is talking about, just whats on the boards. Only the thing about the small army i think
Kingside_Bishop

02-24-05, 01:11 PM
Ryn takes the hat after everyone throws their paper in... he walks over to the table, and begins pulling papers out, silently seperating them into two piles.

"Hmmm... let's see now... that's five votes Whist, two votes Stryder! Well, Whist, it looks as if you've got some work ahead of you! Here are those most important documents!"

With this, Ryn takes out five sealed envelopes from under his checkered coat, and hands them to Whist...

Kelreth regards the new member. "Good a full caster, nice, so we are covered for caster basically. Haha, now the fun part of making sure no one gets near enough to hurt you. Lol, nevermind me, im just gana sit here till the action starts. Scrolls you say... I could use some of those.""You can protect me boy...assuming they live long enough to even see me." You get the distinct impression that Thali is sneering at you under his mask."Me protect you? lol, doubt it, leave that to some stroung person, prolly wont need that much protecting though, you and Seer are prolly gana stay out of the heat."

"Boy?, lol"Ryn watches them trade remarks, then, when they calm themselves down, he pipes up: "Try to keep it civil, children..."

A voice comes from the darkness, "You feer intruding eyes? As well you all should. Our secrets shall remain just that." Seer steps out and bows low. "Excellent. I have the highest degree of faith in your confidence, diviner!"

I will protect you if it is an assignment and I will be compensated, it need to be priority for the guild to assign any ne however should that need arise consider me a volenteer"Good, good! After all, we're trying to build a community here, now aren't we!" With this, he looks towards Kelreth and the newest member, Marcus.

Severis pulls out his dagger and starts fiddling with it in his hands. Watching the light bend and turn to a deep purplish almost black hue in the immediate vicinity of the blade. "I'm going to go switch th construction crews on the guild house...we are nearing completion so i have to switch them more often."
Upon leaving the room Severis dissapears into thin air. Thinking to himself, this is starting to get dangerous i don't want anyone to tail me to the site so ide best make myself invisible.Yes, Severis, do take every precaustion necessary. Do any of the workers have any idea what they're building, by any chance? And how, praytell, do you "switch" them?

Whist watches as Severis leaves. Despite his calm visage, the ranger saw the slight paranoia in the man's eyes.
That guild house means a lot to him, Whist thinks to himself.
And rightly so.
The ranger decides that he's been standing in the shadows long enough, and decided to aqcuaint himself with some of the new members.
"Where are you from?" Whist says to Rikkimaru, as he sits down next to the ninja. He also nods in the direction of the new mage, as close of a greeting as he was willing to give at that time.Indeed, Rikkimaru! You look quite foreign to me! While there are many peoples represented here in Tyranor, and I have visited many of their homelands myself, and entertained guests across the multiverse, I have never seen one of your kind! Where are you from?

Next, Ryn motions towards the newest member, Marcus Thali, and asks him a similar question: "And you, my silver faces friend! You know, I never trusted a man who hides his face..." says the man with black and purple paint on his, "Where is your place of birth, Marcus?"

Hey, Inverted Dice, have you posted a roleplay intro yet, one that I can add to the second post on the thread? If you haven't seen that yet, it's where I post all of our introductions.


Everyday, Thali will cast Mage's Sanctum in the assembly room and any two other places that the guild considers sensitive. He will also cast mind blank and nondetection on anyone who requires them. He will also produce scrolls of any spell he knows at a price: namely nondetection and mind blank. Awesome. Those are two extremely good spells for our purposes here.

At ninth level, I can get "soul bind". The beautiful part of this is that it prevents assassinated targets from coming back into the world of the living. This can open up an improved quality of service that we can charge extra for on contracts. I also have a very high spell save DC and will have two 9th slots at level 17 to ensure that things go smoothly. I may choose to create a magic item used specifically for this purpose. We might even be able to do something with the accumulated souls.That would be awesome. Here are some thoughts: The material component for Soul Bind is extremely expensive: 1,000gp/HD of the target. This isn't a problem, though, because we could just pass that straight on to the contractor.
What would we do with the soul? I see three possibilities, we could do these in order (if the first doesn't work, we go to the second, then the third): Sell the soul back to the guild where the character originated from.
Sell the soul to the guild that contracted the kill.
Put the soul on the open market -- we could even open up a shop for this at the Merchant's Guild!
Keep the soul, and use it to power some kind of magical device. Right now, the understanding is that characters won't actually die. They're just taken out of the game for a turn or two. This is because we're trying to create a comfortable gaming environment where characters aren't constantly losing levels when wars break out. A good compromise would be that the character whose soul is in the gem can't come back into the game until the gem is shatered.
The caster of Soul Bind has to be present to cast the spell. We could get around this by having you make a one shot, usable by anyone item that casts Soul Bind -- but this would cost you experience. You could also teleport into the location after the victim is dead.But, Inverted Dice, I really love the idea.

In the future, I plan on either getting a 12th spell slot for mind blank to use for a spell-like ability or creating a major magic item so that we can extend this protection to every guild member.Sounds good, either way. Many of us have Craft Wondrous Item, so we should all be able to divide the crafting XP costs among us.

Also, to whoever controls Cazic: I'd like to coordinate guild concealment activities. You could help with extra mage's sanctums and nondetections.Cazic controls Cazic. You should PM him.

I know I keep asking this, and I apologize to everyone who I'm annoying, but again any update on when things plan to get started. I'm sure everyone here knows but me, heheh. And I'm sorry again for asking, just eager to get started=PIt's alright. The rules are being written. When they're done (they're getting close, my section was just finished), then the DMs will get everything organized and ready to go. I'm not sure exactly when they're going to start. That depends on how much longer the rules take, and how long it will take to get everything organized.

So im kind of confused at the moment, i have been reading the boards and cant figure out what is going on. So the "bug" arguement is over and Dice has their character posted. The vote is going on still.... Did i miss anything?Voting ended now, see above. The bug argument is over -- turns out it's an in-game plot, very complex I hear. But, no matter, we're working, in-game, on detection systems.

Maybe we should get a department of secrecy and intelligence going so that we can keep the guild secure. The idea of being an information broker is appealing too,Well, we're already an information broker (ask I wish I was about this), but we could create another Council Member position for Anti-Espionage. Or, we could just put those under I wish I was's responsibilities. Input?

I just had an idea, may break thematically somewhat, (evil idea has been censored.)

You will hear of it soon enough.Yeah, PMing everyone today about it. It's a good idea.

Oh yeah, and I would like to pull out of the election for a council position. TwinSwordStyle would be a much better councilor than me, as well as a much better assassin.That's very gracious of you, Dyne.

But yeah so it looks liek everything is set out right now. I've filled in TSS on the contract, so he shoudl be pretty well versed. Contract? Try contracts. As might be expected, there were many more assassination contracts than in the other branches. TSS has got some work to do.

The Council: Once I get a few more email adresses, I'll get the Council going. For anyone who doesn't know what the Assassin's Council is, it's going to be the ruling body of this guild. It will be made up of three kinds of people: the Guildmaster (me, who gets three votes), the Council Members (Wish, Rurik, and TSS, who each get two votes), and Associates (anyone the current Council deems involved enough in the guild, each getting one vote). So, I'm PMing my recommended list of Associates to the Council Members today, and we'll all collectively vote on who's becomes an Associate. Then, once these Associates are chosen, I will mass email all Council Members and Associates, who will thereafter use the "Reply All" button on their email accounts so that we're all talking to eachother. This is good, because email doesn't have the limitations that PMs do, and it will all stay in the guild.ךּבֿסּ
Desire, Secrecy, Community
Rikkimaru

02-24-05, 01:16 PM
"I wish to not tell" Rikkimaru says to Whist and Ryn in a calm manner. Rikkmaru stands and goes to leans against a wall in the corner, looking around the room at each individual person, waiting for someone to tell him what he must do.
Inverted Dice

02-24-05, 03:09 PM
Yeah I did post an introduction: it's in the same post as the one where I explained the majority of my ideas.

Furthermore why call the new department anti-espionage? I like calling it the council of internal affairs sounds better. And really, in my humble opinion, there is little difference between our espionage branch and internal security. If we can figure out what our enemies are trying to research and construct so much the better, esp. if it directly concerns us.

And by directly concerning us, I mean anything that tries to prevent our easy entry in and out of anyplace we want to go. Part of what will make the other guilds acknowledge our strength is to demonstrate that they can't do anything about our plans. In fact, I have some original spells that I want to work out that may give us, tactically, the upper hand. Although I do wish that our guild had a few more pure casters.

Anyway, I'm thinking that the casters should contribute a few permanent private sanctums. I'll admit that the reason is selfish because I want to be able to use my level 5 slots for something other than keeping the guild canvassed every day.
Rurik "The Silent"

02-24-05, 04:46 PM
Ryn im just sayign they switch for role playing purposes. Saying im hiring different groups to work different things...they think they are building an extensive cellar to an inn.

As for the Soul Bind , passing the cost on to the contractor was exactly waht i was thinking. And if im not mistaken in the BoVD souls can be used as exp for weapons and so forth, or something of the sort. I say we use it to make some extrememly potent weapons. And we could eventually try to have everyone in the guild with a necromantic soul bound weapon. Thats coudl become a signature. It woudl eb pretty sweet to say everyone has a weapon with a bound soul of a person they killed on contract. Or something. Or at least i knwo if i got to keep a soul ide want to make a kick ass deadly weapon from it.
Inverted Dice

02-24-05, 04:49 PM
Or you know we could make a magic item of near-artifact status that would act as the insidious pulsing heart of our guildhouse, making us unassailable and undetectable.
Wilds

02-24-05, 04:55 PM
"Child?, well what ever, it wont matter soon enough. Now that we have contracts the money making can begin."

sweet, cant wait for every thing to start
Rurik "The Silent"

02-24-05, 05:00 PM
Or you know we could make a magic item of near-artifact status that would act as the insidious pulsing heart of our guildhouse, making us unassailable and undetectable.

sounds liek a brillant plan, for our first effort with souls we can make something to render everyone in the guild and guild house completely undetectible. I imagine it might take as many souls as we have members and then some extrememly potent necromancy, but thats a brillant idea. You are turely devious.
Inverted Dice

02-24-05, 05:10 PM
I must recommend that we, in game, do not sell the souls back to the owning guild or on a very open market. To do so, would undermine our credibility as professionals. If the customer decides to pay us a premium for such a service, we would do well to make sure that the contracted target stays more or less dead.

Also I just realised that animate dead *technically* destroys the soul. In addition to our valuable service, the paying guild would get to humiliate their enemies. Imagine your now undead compatriot shuffling across the threshold of the guild. Makes a real statement no? We might even dab some purple and white rouge (not rogue, rouge) in honor of our guildmaster. Put some bleeding cut symbols of our guild on the zombie's chest or forehead.

Or you know it might be equally amusing to keep them in a "Hall of Records" as a guild defense. I'd call it the "Hall of Records" because it would keep all the skeletons (cause they don't stink) with their contract serial number etched on their skull and the expired contracts would be filed in their pelvus or something. "Ah yes! I remember the job on that one, a nasty hole did that leave in his skull! This really brings back the memories of when we were just starting out..."

Of course, even if they only temporarily stay dead for the purposes of this game, we can still employ such morale-shattering tactics. And it's a really great way to roleplay and give us a feared reputation.

"My home region was a place of a good deal of political strife, suffice it to say that I have enough who would be my enemy if they but knew my face and true name."
Kingside_Bishop

02-24-05, 06:20 PM
Oh, Inverted Dice, I'm sorry... I skipped right over that! Apologies! I'll go ahead and add it in now, along with your name to the member list.

I love the Hall of Records idea, it's awesome. Very devious, and undeniably cool.

As to the soul thing, we could probably get something just like a soul (that gives us the same bonusses), but that doesn't prevent that character from coming back to life. I think that would satisfy everyone.

We could use this "Soul Power" to power some insanely powerful magic device. It would be easy -- we just come up with some masively powerful item, something with big XP cost to create, and then we use the souls for the XP, as per the BoVD. Trouble is, each soul only provides 10 XP -- so, that's a measily 250gp worth of free XP cost per soul. To craft a magic item that costs 50,000 gp without any XP costs, that would require 200 souls.

Inverted Dice, do you think it would be OK if we talked about your idea in the Council, which will be starting very soon?
Rurik "The Silent"

02-24-05, 06:21 PM
I must recommend that we, in game, do not sell the souls back to the owning guild or on a very open market. To do so, would undermine our credibility as professionals. If the customer decides to pay us a premium for such a service, we would do well to make sure that the contracted target stays more or less dead.

Also I just realised that animate dead *technically* destroys the soul. In addition to our valuable service, the paying guild would get to humiliate their enemies. Imagine your now undead compatriot shuffling across the threshold of the guild. Makes a real statement no? We might even dab some purple and white rouge (not rogue, rouge) in honor of our guildmaster. Put some bleeding cut symbols of our guild on the zombie's chest or forehead.

Or you know it might be equally amusing to keep them in a "Hall of Records" as a guild defense. I'd call it the "Hall of Records" because it would keep all the skeletons (cause they don't stink) with their contract serial number etched on their skull and the expired contracts would be filed in their pelvus or something. "Ah yes! I remember the job on that one, a nasty hole did that leave in his skull! This really brings back the memories of when we were just starting out..."

Of course, even if they only temporarily stay dead for the purposes of this game, can still employ such morale-shattering tactics. And it's a really great way to roleplay and give us a feared reputation.

"My home region was a place of a good deal of political strife, suffice it to say that I have enough who would be my enemy if they but knew my face and true name."

I really liek the hall of records type idea...we coudl take the bodies and also make them statues with Flesh to stone...if we don't kill them outright. If i recall they are still alive but just imprisoned or sometihng within the stone form. Like they still hear and are alive. But we coudl just take their soul and then raise them as undead. Thast so evil it would rock...liek the next day the guild finds a member missing and an undead zombie of the former member at their door step.

Or we keep it for a hall or memiores. i love it.

Witht he soul as Xp thing i think we shoudl try to get it ammended so that rather than 10 XP per soul. it shoudl be 10 XP per soul per HD. but any idea souns sweet
alaron

02-24-05, 06:31 PM
That would be leaving the job uncompleted, I think that the hall should be filled with the skeletons instead.

Also the souls would be enough to augment the creation and any augmentation is good.

dose any one besides the late Tyr do undead grafts.

I have been afirmed by Dyne that the objects being bugged is only a rumor and I plan to but some items from there because some items must be custome built.
Kingside_Bishop

02-24-05, 07:07 PM
I have been afirmed by Dyne that the objects being bugged is only a rumor and I plan to but some items from there because some items must be custome built.Tell me you'll be buying some stuff from my shop. Ahem... if I may, I've purchased the following space from the Guildmaster for advertising purposes:

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The place to go for all your spell simulation needs: inexpensive, easy to use, and a history of quality service since February 22nd, 2005.

I came up with a formula, from the DMG, to make extremely cheap items that nearly anyone can use that simulate spells. There are some restrictions, but they're extremely, extremely cheap. And they're in the form of cards! Can't beat that!

[/shameless advertising]BMC
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alaron

02-24-05, 07:11 PM
I did intend to but some cards, and my primary weapon willhave been purchased there because I do not think that a crossbow intended to fire two bolts at once is a common enough weapon to ensure a steady supply, of customers.
Rurik "The Silent"

02-24-05, 07:16 PM
Just a heads up on the guild house. I was looking over the trap room, and i found a better way of defense rather than a room of traps. Its a room of death...lol. But i was thinking of putting a golem or two in it. Are they usless in an anti magic field? and what if ti says immune to all spells..does that mean its immune to anti magic also? casue if so nothing is getting through this room alive.

Hey dice do you mind if we use some of your spell castign in the creation process of the guild? it costs you nothing in XP or anytihng but will make the guild cost less.
TwinSwordStyle

02-24-05, 07:35 PM
Wait, do you mean you scrapped the whole trap room, Rurik? Or are you just beefing it up a bit more?
Rurik "The Silent"

02-24-05, 07:41 PM
Wait, do you mean you scrapped the whole trap room, Rurik? Or are you just beefing it up a bit more?

by scraped it i mean, most of the traps are gone. but not all. And rather there is one encounter that is probally an ELC of over 30. So its gonna eb insane.
Kingside_Bishop

02-24-05, 08:19 PM
by scraped it i mean, most of the traps are gone. but not all. And rather there is one encounter that is probally an ELC of over 30. So its gonna eb insane.Yeah, he just sent me the details... it's friggin' crazy -- pure insanity. Nothing could make it out alive. Nothing at all.

Nothing...

Nothing...

Nothing...
Dyne

02-24-05, 08:26 PM
:OMG! Wow, you wanna know the funny thing, Dyne? I just came down here with that same friggin thought in my head. I was gunna pull out and go to bed. But you beat me to it, and now I feel kind of bad. But thank you very much, I guess we both have the same view on each other. :D

I wish I was, heheh, sorry the outcome dissappointed you (or your post sounded like you were dissappointed) :( , I'll try and live up to Dyne's legend. I know he's been here longer than me and knows alot more about these forums then me. I'll do my best though. I apologize to all those who the outcome also dissapoints. :cool:

Again, thank you Dyne, you are a good person. I hope our characters do well together, and I know I'm going to be PMing you one time or another for sime advice, heheh. :bow:

Legend? I wouldn't go that far. There are people here that have been around for a lot longer than me.

Anyway, thanks, and good luck.

*Looks upstream at the posts, attempting to get caught up*

You guys post fast....
Rurik "The Silent"

02-24-05, 08:31 PM
hey someones, got leadership right? casue if they can spare 19 lvl one followers we don't need to pay upkeep to workers. Can someone cover that for us?

The needs positions are as follows;
-Servants (9)
-Clerk (1)
-Cooks (2)
-Alchemist (1) [this is actually a big helper for the spell casters casue they have an alchemy labs so they might want this NPC higher lvl follower if it can be spared.
-Torturer (1)
-Guard (4) we might want these higher lvl than 1 also if it can be spared.
Kingside_Bishop

02-24-05, 08:43 PM
OK, everybody, the Council has had its first session -- The Council Members and Guildmaster have decided who is becoming an Associate. They are (drum roll please):alaron
Wilds
Cazic
Dyne
Rikkimaru
Inverted DiceCongratulations to all of the new Associates! The next round of the Council will start as soon as I get one more email adress! When I email you to get the council started, be sure to use the Reply All button, and not the Reply button, so we're all talking to eachother!

hey someones, got leadership right? casue if they can spare 19 lvl one followers we don't need to pay upkeep to workers. Can someone cover that for us?

The needs positions are as follows;
-Servants (9)
-Clerk (1)
-Cooks (2)
-Alchemist (1) [this is actually a big helper for the spell casters casue they have an alchemy labs so they might want this NPC higher lvl follower if it can be spared.
-Torturer (1)
-Guard (4) we might want these higher lvl than 1 also if it can be spared.Well, we can fill the roles of Alchemist, Torturer, and Guard ourselves. I presume the Servants and Cooks are for the Inn? Or are the guards for the Inn too? What's the Clerk for?
Inverted Dice

02-24-05, 08:48 PM
Ehem, actually I have an idea that will enable us to acquire enough income to support all future guild projects, Bishop will bring it up in meeting

And also yay! I'm an associate, sorry, but I won't be in until Saturday. I have a D&D session Friday night and work to get done in between

Oh yes, and I'd be glad to contribute to the traps in the guild. And BTW, if you read the antimagic field description, I'm pretty sure that constructs operate normally in said field. Heh, it be cool to put the hall of records in front of the room of death to show them the death that awaits them. Pesky do-gooders might ruin our collection though...
Rurik "The Silent"

02-24-05, 09:18 PM
KB the gaurds are for making sure people dont escape from our holding cells. and to assits the torturer. The clerk is for running the actual inn so we dont need to be seen that often in the inn so they dont know we run it.
Rikkimaru

02-24-05, 09:32 PM
Wow, cool, thanks everyone who voted for me! Associate cool, now i have a title to my name :-).
Wilds

02-24-05, 09:38 PM
Wow, thank you for making me an associate. I will serve the guild faithfully
Kingside_Bishop

02-24-05, 09:40 PM
OK, everyone! The Council is meeting! You who are Council Members and Associates should all have emails in your email inboxes, from me!

The first topic is going to be... well, that's in the email! Hah hah, spies!
Rurik "The Silent"

02-24-05, 11:04 PM
probalyl goign to finish witht he guild house in a few days, i just have to redraft the map then type up spacifics. its even more bad ass now though. I have spacifics down to what the doors are made of and how many windows there are.
Sphendule

02-24-05, 11:45 PM
Hmmmm, I guess I'm not an Associate... Maybe I should post more often than just checking the boards...
Kingside_Bishop

02-25-05, 10:54 AM
Now that most of the important stuff is being talked about in the Council, the thread here is freed up for less secretive stuff. We need to keep this busy, so people know our guild is alive and strong, and to give Operatives a chance to show their involvement by participating. So, to these ends, I'm going to re-post the contest I started a few pages ago, along with the entries we have so far.

I'll go ahead and let everyone enter until Sunday afternoon, and then I'll judge entries to determine the winner. Then, on Monday, I'll start another one! Every Sunday, I'll judge that weeks competition, and on Monday start another one. Any suggestions are totally welcome, I'm probably going to run out of ideas fast...

Ryn, looking around at the silence, suddenly brightens up, a mischevious grin spreading quickly across his face...

"Who wants to have a contest? Just a bit of a competition of intellects, really, something that could be useful to us and provide us with a little bit of entertainment before the real games start!"

He picks a bell from his coat. It makes no noise as he detaches it from its tie, and you realize that it's not polished silver, like the other bells, but is instead black iron. It's dull, so it shouldn't reflect, yet you see images move across its surface...

"This is a clever little device of my own creation... I call it a Jester's Bell of Escape! I've several varieties of bells, but this is a particularly interesting one. It's made out of a very thin sheet of dull iron. It doesn't ring when you strike it, normally, but if you strike it just so..." he demonstrates on one of his other bells, "...it gives forth a slight vibration through the air, shatters into dust, leaving behind only a silver tongue, and produces an interesting and useful magical effect. It first creates a duplicate image of you, standing exactly where you stand, and doing exactly what you do. It then grants you invisibility, so that all that is seen is this image, which you can at this point command to do as you wish. It then teleports you back here, leaving your enemies with only a ghost to fight! A useful tool, for anyone of our profession. After all, jesters can get in a fair bit of trouble, what with their mischevious natures.

"At any rate, friends, I'll tell you what. Let's have a bit of a contest. The individual who designs the best trap with a value of 5,000 gp or less wins this little bell! I'll judge...

"Well?"

Credit to Wilds for coming up with the Party Favor idea, which gave me the Jester's Bell idea! At least, I think it was Wilds...

Anyway, no telling if this little contest will get any support or not, but we'll just see, I guess... if there is some support, we'll have more contests for different varieties of Jester's Bells.

Just post your entries here.Here are the entries we have so far:

Severis looks up from his thoughts." What about a 5ft hall way thats 30 ft long. The hall way is slanted to make it seem it is a way to get to a lower level. And the whole hall way no matter where they run to they are shot at by darts. Then the door knob at the end of the hall can be smeared with a contact poison....And if you want to be really cruel you can turn out the lights. Or with a higher budget you coudl force them through the hall way by useage of a spell." Thinking of how it would be to see the trap in action Severis smiles.

this is simple use of 6 Fusillade of Darts traps, then an added contact poison on the door knwo at the end. All CR 1 traps just added conditions. With the over lapping trap areas it woudl make for a formitable trap...but it cant be auto reset casue of the low budget."This sounds somewhat interesting. Since I've nothing better to do, I'll take part in this little contest of sorts."

This is a particularly nasty trap. First, alarm is cast on whatever part that is going to be the touch trigger. In this example, we'll assume it's the doorknob that leads into our guild house. When the doorknob is touched without the proper password being given, a Phantasmal Killer spell is cast, with the person touching the doorknob to be the target. If the Phantasmal Killer doesn't kill him, it'll probably scare them enough to not come back.

It's a one-shot, but it only costs 1,400 gp. To make it be an automatic reset, it would cost 14,000 gp.ךּבֿסּ
Desire, Secrecy, Community
Solmund

02-25-05, 02:57 PM
"i would say a tunnel made to look natural with several traps. the traps would deavtivate only with the proper signet ring being placed into a slot. teh traps would range from 50ft deep pits to poisoned arrows." solmund aswers. [COLOR=Blue] "oh, and the academy will take another month to complete. if i had some help it would go a lot faster."
oh, and here is how the ranking is for the academy:
each level gets an increasingly more powerfull bladed weapon.
at first you get only a dagger. when you complete one of the training courses, you get a kukri. when you complete two of them, you get a short sword. three courses = a short sword. 4=rapier. 5=longsword or scimi (depends on what the instructor says is best suited for you). and 6=greatsword.
all the instructors get a +2 bastard sword.
wait.. i didn't get anything... i guess i don't count.... :(
*leaves*
*a few minutes later, elves swarm all over the giuld house*
Rurik "The Silent"

02-25-05, 07:36 PM
anyone else?
come'on guys
Solmund

02-25-05, 10:01 PM
i already posted my ideas, though i don't seem to be counted..... :(
*watches as the elves loot the treasure chambers*
Dyne

02-25-05, 10:03 PM
Solmund, I believe the Council members are planning to raise you to Associate status. It looks like they just goofed.
Solmund

02-25-05, 10:06 PM
hmm, mybe i should call off the attack then........
alaron

02-25-05, 11:14 PM
I would recomend calling off the attack.

I think that K_B forgot to include you but we are looking in to the acadamy as the front guild.

I was wondering hao many do you need to complete the acadamy. I have a few people who can help. (by a few I mean that I am not sure how many followers I have, but I will have atleast 10 free to help you consider them assigned)
Kingside_Bishop

02-25-05, 11:40 PM
Solmund, here's what happened with the choosing of Associates: with you, it was close, but you were barely not chosen. However, one of us forgot that you were the contributor of the cover guild idea, and that may have swayed his vote. So, I'll talk to the council, and see if you can get raised. Especially since we're seriously considering using your academy as a cover guild, it would be pretty off-mark not to raise you.

Sorry for the inconvenience.
grimclaw

02-25-05, 11:47 PM
Special note to inverted dice-Your character has excellant fashion sense.Anyone who confused our characters would find themselves in a world of hurt.Silver masked black cloaked mage,or silver masked black cloaked fighter,50/50 chance you chose wrong :D
Wilds

02-26-05, 09:23 AM
we can use that to our advantage, very useful. And i can make my character appear to look like that to enemys due to my Robe of Blending

any one have their character approved yet?
Cazic

02-26-05, 10:55 AM
I am approved, but I have some bed news. The e-mail that had everyone's e-mails in it got deleted when someone checked my e-mail for me. I know who and am telling them to stop checking my e-mail when they get home. Also the email you send me Dyne that had the leadership feat in it got deleted before I could look it over. Sorry can you send it again and KB can you send the e-mail with everyone's e-mails again please. Sorry :weep:
Solmund

02-26-05, 11:27 AM
Solmund, here's what happened with the choosing of Associates: with you, it was close, but you were barely not chosen. However, one of us forgot that you were the contributor of the cover guild idea, and that may have swayed his vote. So, I'll talk to the council, and see if you can get raised. Especially since we're seriously considering using your academy as a cover guild, it would be pretty off-mark not to raise you.

Sorry for the inconvenience.
*makes a note to get rid of the council members*
Cazic

02-26-05, 11:47 AM
*makes a note to get rid of the council members*
:eek:
*makes a note to keep a eye on Solmund and get rid of him if he harms the guild*
Solmund

02-26-05, 11:57 AM
considering i have an army at my command....... :P
if i was an evil character i would have a lot more at my disposal.
Solmund

02-26-05, 12:14 PM
on the tapestry in the council chambers is words, inscribes with a dagger. several guards lay fallen below. xuil wun l' oloth zhal dos ragar dosst streea. whol naut bel'la'n biu abban. streea zhal tlu dosst reward.
Inverted Dice

02-26-05, 01:04 PM
Do I have to put a heightened hold person on you? Trust me, you won't make the save, and then I can let all the guild members repeatedly coup-de-grace sneak attack you...

Or you know, cast greater invisibility and repeatedly use finger of death on you, or cast a sudden maximized disintegrate with a quickened true strike, I don't care about your fort save, I have spells aplenty to burn to kill you.
Kingside_Bishop

02-26-05, 01:16 PM
Guys, this is all in good fun, right?
Inverted Dice

02-26-05, 01:31 PM
Guys, this is all in good fun, right?
Why, of course, part of the fun of being in an assassin's guild is that you get to terminate the lives of fools.

Spells Memorized
0- detect poison (x2), detect magic, read magic
1- magic missile (x5), mage armor, detect secret doors
2- scorching rays (x3), fox’s cunning (x2), darkvision (x2)
3- dispel magic (x2), nondetection (x3), fly
4- greater invisibility, enervation, black tentacles, stoneskin
5- cone of cold, mage’s private sanctum (x3), quickened true strike
6- greater dispel magic (x3), chain lightning, disintegrate, circle of death
7- heightened dominate person
8- mind blank (x2)
Solmund

02-26-05, 01:32 PM
"usstan orn naut izin nindol zotreth ulu ussta bel'la ulu alu pholor. usstan orn morfeth zhaunus nindel nindyn oolos el." solmund says as his soldiers prepare to assault the guild house. lines of archers and cavalry, with artillery in back.
"i would suggest reconsidering your mistake of dishonoring me. failure will be your doom"

(threats shouldn't be uncommon in an assasins guild.)
Inverted Dice

02-26-05, 01:35 PM
I suggest you cease and desist or I will terminate you quickly.
Solmund

02-26-05, 01:35 PM
Why, of course, part of the fun of being in an assassin's guild is that you get to terminate the lives of fools.

Spells Memorized
0- detect poison (x2), detect magic, read magic
1- magic missile (x5), mage armor, detect secret doors
2- scorching rays (x3), fox’s cunning (x2), darkvision (x2)
3- dispel magic (x2), nonedetection (x3), fly
4- greater invisibility, enervation, black tentacles, stoneskin
5- cone of cold, mage’s private sanctum (x3), quickened true strike
6- greater dispel magic (x3), chain lightning, disintegrate, circle of death
7- heightened hold person
8- mind blank (x2)
try anything and the guild house is no more. once all the characters are approved, i will be challenging the council members rights to hold that rank.
Solmund

02-26-05, 01:43 PM
Goes invisible using ring of invisibility. Readies an action to cast quickened true strike and cast a sudden maximized enervate on Solumund.
and it would be so simple for my catapults so accidentally fire on the guild house.
Inverted Dice

02-26-05, 01:47 PM
Know that challenging the council will get you killed, any course of action you take against us will be rewarded with swift death. The guild council has not yet made its decision on your promotion but also understand that our decision is final.

And do you even have catapults? How do you move them through the city without having the local militia atttack you? C'mon be smarter than that...
I can kill you before you reach the house.

I will also have fly, stoneskin, fox's cunning and nondetection in effect on my person if you insist on continuing. I will teleport to your location and cast quickened true strike and a sudden maximized enervation on you. You will then lose 4 levels and be dropped to level 11. I can then proceed to execute you as I please. You won't have so much as the time to notice my presence as I do this to you.

Also, lame how you used the dice roller and kept rolling until you got good stats, too bad they won't stop me.
grimclaw

02-26-05, 02:06 PM
:rofl:
Fire!!!!! :hoppingma onward my minions!!! :fight!: :fight!: :fight!:


:OMG!
A lot of hostility,intrigue,backstabbing?I love this place.


Really,wheres the professional pride?Dignity people. :D
Inverted Dice

02-26-05, 02:08 PM
Um when Solmund decided not to be a professional? I will capture Solmund alive if he becomes hostile, he will then be executed by the entirety of the guild or imprisoned for life or spared.
I wish I was

02-26-05, 02:16 PM
"Solmund, you are a true fool. Community is part of our creedo. Intelligence and insight are the traits of the councilmen, if you attack us, you will only prove that you have neither." The halfling spits out the last part with disgust. He nodds slowly, and returns to his seat.
Calm down people, I realize it is all in fun, and so was the above rp, but still, I agree with Grimclaw, sheesh! Oh well, that's about all.
Solmund

02-26-05, 02:18 PM
having key members of the goverment as my followers made so i can move my catapults around. oh, and the city militia will be here any minute. i would suggest surrendering. i have an ally in a kingdom known as zik'den'vever d'lil marala, plane of the storms. if anything happens to me his soldiers will hunt out everyone of you. oh, and there is turalisj. strike me down and you will never live a day without persacution. i would suggest to the council to reconsider thier descision.
Inverted Dice

02-26-05, 02:25 PM
Hah! that is ridiculous! Why would they hunt me down if *you're* dead. They're corrupt officials, not your best friends and even best friends don't waste the resources of an entire nation to hunt down a handful of ruffians. Of course, you're making the blatant assumption that he's an epic level godkiller that can do as he pleases, and that he's somehow *your cohort*. If you really were that powerful in the game, you'd be the guildmaster and not trying to convince the rest of us with threats to make you a lowly Associate.

I'm sorry but I don't think it was the intent of the DM's on this board was that any single character has control of an entire body of government and epic level allies otherwise he could do what you are doing now: attacking guilds, albeit inefficiently.

So stop being a munchkin: If you want us to fear your power, do it within the rules, with intelligence, because I'm not the least bit afraid of what your character can do. And start by realizing that we are the best allies you have.
Solmund

02-26-05, 02:32 PM
listen, i'm just :censored: off at the fact that i've made contributions to this guild with nothing in return.
Inverted Dice

02-26-05, 02:35 PM
Yeah? Figure this out: it's a :censored: game! Stop being a munchkin.

We still haven't made our final decision! We are actually seriously considering your merits. If it really matters, you can get promotions later, or become powerful by the influence that you wield with your characters. Even if I weren't an associate I know I could go a long ways to make my services appreciated by the guild.
Kingside_Bishop

02-26-05, 03:09 PM
Stop. This has gone far enough. It's getting out of character, which is not cool.

Solmund, I understand that you're dissapointed and frustrated that you haven't made Associate yet. You made some excellent contributions that you feel should be compensated -- and they should. So far, it looks like you will be raised. I truly believe that it was because only of forgetfullness that you weren't raised originally -- that's right, it was a mistake on one party, who forgot that you were the one who proposed the academy idea.

Inverted Dice, I see that you are frustrated by Solmund seemingly making things up. But, the thing is, he can do that right now. We don't have any rules established yet, so right now everything is pretty much free-form -- as in, whatever you want to have, go ahead and have it as long as it's reasonable. And clearly, Solmund thinks its reasonable that his character can do these things. Granted, the system we impose later might not allow him to do these things, but that doesn't matter yet. I mean, you can't be a munchkin until you've got a rules system to violate...

So, this is all a mistake, and I'd like everyone to back down. Really, arguing isn't going to get us anywhere. So please, let's not self-destruct the guild, guys...?

Thanks.
Rurik "The Silent"

02-26-05, 03:16 PM
"usstan orn naut izin nindol zotreth ulu ussta bel'la ulu alu pholor. usstan orn morfeth zhaunus nindel nindyn oolos el." solmund says as his soldiers prepare to assault the guild house. lines of archers and cavalry, with artillery in back.
"i would suggest reconsidering your mistake of dishonoring me. failure will be your doom"

(threats shouldn't be uncommon in an assasins guild.)


hey buddy..i dont know if this is over or not, but do you knwo where the guildhouse is? im pretty sure you didnt follow me there...and im pretty sure i went there invisible too...so..as far as right now im the only one who knows where the guildhouse even is. And why are you attacking us in the first place? If this is still going on let it be known my study has started on you and if your army doesnt get called off you will die. This is a dumb argument personally and it should just end. and if you try to look for me if you choose not to stop this nonsense im invisible and hiding. So good luck.

and that would be so simple for my catapults so accidentally fire on the guild house.

once again YOU don;t knwo where the guild house is...unless you followed my invisible character on his round about way the the construction site....didn't happen. So there is no army at our door step try as you might want it to be. Even if you have an army and what not. The reason we are a guild is becasue we work together, if your angry your not getting a big enough part to play then maybe you should try diplomacy instead of challenging the whole rest of a guild of assassins to a death match...thats not showing us your level of intelligence. its showing us that when forced under pressure you will take a direct approach. Im not trying to rain on your parade just there is no reason for you to do this. Challenge us if you woudl like, but as of now you dont knwo where the guild hous eis and if you challenge us by the end of the day WE will all be safly inside the guild and you wont knwo where we are. And thus you just gave a guild of assassins the edge on you...and it bites hard. If you chose to press the attack against a foe you have no way of finding..good luck and if you take us down i comend you. But, if you choose to back down liek a sensible person then we can talk about this. Be smart dont get yourself killed.

KB: what is this even about? why is he attackign other guild members?

Just listen to KB, he's the only one talking with the intention of keeping the guild intact. Bickering over status.
Kingside_Bishop

02-26-05, 03:58 PM
OK, if this is going to continue, it should all be in roleplay. That means colored text. If you want to do this, fine by me, and I'll even participate -- but I'll only santion it in roleplay. No name calling out of character. OK? Here are the grounds for it:

The Guild House is not done yet, and only Rurik knows where the site is.
All Guild Members are currently in the temporary Guildhouse, except for Solmund.
Solmund, who has visited the temporary Guildhouse, knows right where it is.
Solmund is sitting in his army's camp right now, contemplating whether or not to march.
Solmund's notes have just been found at the door to the Assassin's Guild, who are currently deciding on a response.OK? Is this cool with everyone? Then, I'll start:

Oh, dear! It appears our friend is rather dissapointed that we didn't raise him to Associate! Well, it isn't my fault, clearly... I voted for him, after all! I honestly believe that he would be valuable to us...

Furthermore, so what if he's a hothead? He's got an army at his command, which is exactly what we want... I say we stick to our original bargain with this fellow -- he establishes a military academy here, and we help him increase its power, and then reap the rewards of that power!

I don't see that anything has changed, except for the fact that this individual has made it clear that his desires are to be considered... and that he wishes to represent himself in the council. I think it's only fair to allow him to do so -- after all, the only reason he's throwing a tantrum is because we didn't give him what he feels is fair; and in this, I'm inclined to agree with him. This is a partnership we have with him -- not a hegemony, certainly!

Or, we could just forget the whole thing happenned... which would be my choice.
Rikkimaru

02-26-05, 03:58 PM
I agree with Rurik
TwinSwordStyle

02-26-05, 04:00 PM
Ok, Solmund. It was I who forgot about your merits and decided not to vote you in. I based my vote off of who had been recently more active in the guild, and you hadn't posted for a while, so I voted no at first. When I was reminded that it was your idea to make the cover guild, I immediately regretted my vote.

As it has been said, we are REVOTING. So please just calm down. I do have to say that you're tantrum here has lowered my respect for you, but we are still considering bringing you up. So show us that you deserve it by acting a bit more civilized and mature. If you don't get brought up, then work your way up. If you do, than good for you. Just think of the guild FIRST, and yourself SECOND. That is the meaning of community.

Again, I apologize for my slip up. And again, I hope you're attitude gets better so that I don't feel that I've made another mistake with the voting. Just wait a bit longer while we tally things up, and I'm sure things will work out.
turalisj

02-26-05, 04:04 PM
don't worry. i can always force him to calm down in r.l.
I wish I was

02-26-05, 05:03 PM
I agree with you, KB, I wasn't trying to bicker seriously, just in r.p.

"This fool has indeed proven he can be an asset to the guild, and he has proven he can be a detriment. He has squandered himself on trivialities, and thusly, should be punished. We should give him the chance to prove himself, once again, but should be prepared for another outburst, such as this."
Wilds

02-26-05, 05:16 PM
"I see no reason to put up with this." "There is no reason for an army to be amassing outside of our doorstep"

For those of us who have forgottten, this is a game. WE are here to have fun and amuse our selves, not have peety scables over minor things.
turalisj

02-26-05, 05:16 PM
"then perhaps i can assist you." a steely voice says from behind you. "i am turalis. deaths are a familarity with me.and of course, so is keeping that fool of a ranger in line."
could i be able to join? i'd be able to keep solmund from causing too much trouble. plus i don't even need to use man-made weapons.
Kingside_Bishop

02-26-05, 06:21 PM
"then perhaps i can assist you." a steely voice says from behind you. "i am turalis. deaths are a familarity with me.and of course, so is keeping that fool of a ranger in line."
could i be able to join? i'd be able to keep solmund from causing too much trouble. plus i don't even need to use man-made weapons.That'd be fine with me! Do you have a character posted yet?
alaron

02-26-05, 06:29 PM
our friend as you call him has proven his worth. If my vote counled I would vote him in immediatly. once a decision has been made I will report the results to him and I show my asociates where there help is needed.

I really think that he should have been moved up, but once again my vote dose not count.
Rurik "The Silent"

02-26-05, 06:39 PM
Severis dispelling his invisibility and letting his presence once again known to the guild, revealing he is back from his reconience from the real guild house. "I came back to report and noticed the notes. The guild house is nearing completion. im glad i haven't revealed the location yet." smiling at his cleverness. He knew it woudl pay to be secretive, even with members of his own guild. Espically with members of his own profession. "Well, i see he has an army of some sort. My thoughts are his army is like a dragon. He is the head of the dragon and every other deadly weapon the dragon has is the rest of his army. What use is his army without the head. Cut it off and its useless." Likign the metaphore severis begins to speak again. "Now i don't want to have to end the life of such a valued member. He could provie us with some very useful assets. But if he doesn't decide to call off his attack, he waging a war against ghosts. The guild will be completed soon. First and formost, we can move it, the living quarters are finished and this will provide us with a hiding spot and a place to think. If he decides to call off the attack then we find him and let him know he can come in. If not we dissapear and take care of him later." Standing tall and clearly enounciating these last words so every one fully understands. "His army is not a concern of ours. We can slip past it when we wish and take him out. Where is he goign to keep that ammount fo me where we don't know? He can't hide, and he can't run. I'm surprized the fellow in our profession would not have taken proper purcautions. But alas, what is his army going to fight if they don;t knwo where we are and we don't meet them in open combat. If any combat starts it starts when and where we want it to." Finishing his little speech he takes a breath claming down. "Now if "seer" and some others could render us undetectable and invisible for those than can't do it them selves, follow me swiftly to our new home."

I'll have the guild house finished soon, porbally by the end of tonight but sufficient time has passed for the whole above ground to be finished and everything underground. just needs to be nicely furnished...and i wasn't the only one who knew where it was, i used I wish I was and dice for the making of it. Well i used their spells to lower the price. so its safe to assume they knew where it was too. so they coudl even teleport us there if possible.

As a side note; for the absolute completion of the guild house i need out of the peopel with the landlord feat i need a 9625gp donation. Then i cover every square with a trap. Anyone can donate we jst need that much, becasue if you give the money to anyone with the Landlord feat then they donate the feat matches it. SO we need to raise 9,625gp. Any takers its not too much im fairly sure we can get it done easy.
Inverted Dice

02-26-05, 06:53 PM
"I must say that I do not like Solmund's temper. I am beginning to question whether he is an appropriate candidate as one of our chosen profession and an army like his can prove to be a liability."

"Very well, we will escape to the guild and lie low until Solmund has made up his mind. However, I must suggest that we get Seer to spy upon the minds of the others, in case anyone is allied with Solmund, we cannot make a mistake at this crucial juncture."

Note that my memorized spells are noted in my signature. Solmund should be unable to spy upon us, but we must keep him under close scrutiny so that we know what he is up to. Any and all spellcasters who can cast nondetection or mage's private sanctum should memorize them now so that we will have no problems concealing the entire membership of the guild.
Kingside_Bishop

02-26-05, 06:56 PM
The Decision of the Council on Solmund's Status

A letter is delivered to Solmund; it reads:

Solmund, the Council has talked it over. The participating members have voted against your attainement of Associate status, unanimously. Originally, it was 6 nea, 5 yea, but the arguments of those against you convinced those supporting you that your recent actions prove you to be ill-suited as a member of this guild's ruling body. Know that as of now, you're still considered a member of this guild, but are only an Operative and are not allowed into the Assassin's Council. Know also that if you hadn't committed these recent actions, you would in all likelyhood be an Associate now. One neutral and five supporting votes were turned because of your recent actions.

Know also that Associate status is still easily within your grasp. Right now, you have one positive mark on your record (the innovation of the Academy, which most of the Council supports) and one negative mark (your recent actions). Therefore, to achieve Associate status, you must only prove your loyalty to the guild -- the opportunity is still there.

I'm sorry about these circumstances, but I hope you'll stay on, Solmund. We really do like your academy idea.
Dyne

02-26-05, 07:35 PM
What the heck is all this?! We are an Assassins Guild, but only in make-believe! We don't turn ourselves into a bunch of cutthroats toward each other, whether or not you think that's like actual assassins.

Remember, everyone, this is a game. Every single person here is here to waste time doing something they enjoy. Threatening supposed allies totally defeats this purpose.

Solmund, I was going to vouch for you. I was going to make sure that everyone let you be an Associate.



This is just another crummy example of how a ranking system within a guild only causes problems. From now on, unless someone specifically asks something of me, I won't take part in any of the "special privaledges" afforded of Associates (or any other higher rank, for that matter). If you want to ask me something, fine, but I'm not taking part in any more of these Council Meetings.

Maybe some of the other non-associates would feel better to have someone to relate to who also made contributions to the guild but gets nothing special for it.
I wish I was

02-26-05, 07:45 PM
I agree with you Dyne. The whole hiarachy type thing can cause problems, but as you said, this is all just a game. I don't understand why people would get so put off. But maybe I am just too blind to see the obvious.
So, I respect your choice, and do feel bad about any hurt feelings. But am here out of my own choice, and my own desire to have fun, and will try hard to do so.
turalisj

02-26-05, 07:56 PM
thats why i like the the chaotic neutral alignment.
but anyways.... i have my character sheet mostly done. my character has a whopping 150 hp (thank you psionic body) and he doesn't even use material weapons. with the knife to the soul ability, i can kill without being seen and go through a city without needing fear of apreahended for weapons.
Rurik "The Silent"

02-26-05, 08:14 PM
thats why i like the the chaotic neutral alignment.
but anyways.... i have my character sheet mostly done. my character has a whopping 150 hp (thank you psionic body) and he doesn't even use material weapons. with the knife to the soul ability, i can kill without being seen and go through a city without needing fear of apreahended for weapons.

agree on the alignment thing. true that, i love the soul knife class.

As far as the on going issue goes; i agree with dyne this is a game. I have nothing against solomnd personally, but in game, im sure my character would having his life threatened, so liek KB said im acting it out. And i tinhk everyone should. The point of this is to have fun, but its also to role play, and if your threatened role playing that is to act as someone threatened woudl do. So i respect your choice. But i do think everyone is role playing this out well, even if the curmstance is less than adequite. goof luck to you solumond if you try to take us on. And to everyone have fun thats what this is for.

also so everyone knows im working on the guildhouse right now and once i finish its gonna be full color.
Kingside_Bishop

02-26-05, 08:20 PM
EDIT: Pending research.
Rikkimaru

02-26-05, 11:04 PM
EDIT: Same as KB
TwinSwordStyle

02-26-05, 11:08 PM
Whist stays quiet throughout the confrontation. He watches it all with wary eyes and a cautious mind. He knows that Solmund's threats are more hollow than true, but he also understands the offense that the other guild members take.
"Solmund, hold your temper, friend. The "Jester's Guild" is not an organization that you want as an enemy," he says calmly from the shadows. "We all understand your desire to be able to contribute to this guild as an Associate, but you're priorities should be loyalty to the guild first, and your own ambitions second. You have the choice to leave, of course, though all of us hope that you do not. Just know that the reason you have not been voted up is because of your inability to cope with the Council's original decision."
The ranger leaves it at that, letting Solmund digest the words. He then walks over to Severis.
"Severis, the guild is almost complete, yes?" he asks. Severis nods and Whist tilts his head in respect. He takes a seat next to the rogue and waits.

Solmund, I'm sorry the results came to the way they were, but do understand it was because of your reaction. Sphendule wasn't voted either, but his reaction to it was perfect. Posting more often will get him up here. Just because you didn't make it doesn't mean you never will. Dyne, I agree with your observation that titles make a guild harder to keep fair, but it does make this more interesting and intricate. I like it. Solmund should have been able to deal with it. I'm sorry to hear you won't be participating unless asked, but so be it. I'm sure we'll seek your opinion on some matters.

These things happen, everyone. Especially on an online roleplaying forum. Flames and disagreements are likely to occur. Let's just continue to handle them like we have been. Dice and Severis, you did come off as a bit confrontive, I'm still not sure whether Solmund was kidding or not (I was sure he was). But yes, he should've clarified.

Things are starting up soon, let's keep it together.
Wilds

02-27-05, 10:11 AM
Walks over to Severis and hands him 3,00 gold. "This should help with guild house, hope it get finished really soon" Turns and looks out the door at the life out side. "Such a nice day"

Hope we can get this resulved so that we can move to the new guild house with out sincident and start are "work"
grimclaw

02-27-05, 10:23 AM
Since your true guildhouse is going to be a secret,have you decided on a method for potential clients to contact you?


If your problems with the disgruntled member continue when the rules are ready let me know and for a reasonable fee a messy public execution can be arranged(after all it wouldnt do for one member to kill another)

I think you all shouldnt be so worried about it,as it could be a great source of rp material once things get going.Politics and intrigues,it just needs to be kept in character and within the rules.Remember we are all here to have fun,not run for office.
I disagree that the ranking system will cause problems as long as its strictly a rp tool and doesnt interfere in actual foundation type participation.After all I am not even a member and I make comments all the time :D

although I must say that I thought an asassin would have been more subtle in his rebellion.An asassin with an army?What kind of negative modifier will they add to his move silently ability? :D
Kingside_Bishop

02-27-05, 11:36 AM
Ryn, my character, is an infamous court jester... through some research, and some subtle advances, others can determine that he's the guildmaster of The Shadow's Breath and Blade. Then they simply approach him. Basically, I'm the link -- all contracts go through me, and are then filtered down to the Council Members, who then choose who actually completes the contract.
Rurik "The Silent"

02-27-05, 11:57 AM
Ryn, my character, is an infamous court jester... through some research, and some subtle advances, others can determine that he's the guildmaster of The Shadow's Breath and Blade. Then they simply approach him. Basically, I'm the link -- all contracts go through me, and are then filtered down to the Council Members, who then choose who actually completes the contract.

exactly just becasue they dont know where the guild is they can still contact a member. just not when they are sleeping. lol.

An asassin with an army?What kind of negative modifier will they add to his move silently ability?

That last line made me laugh :heehee:

But as for the guild house weve got 3,000gp from Wilds. i just need 6625gp more for total completion. So thank you wilds. I should be able to finish really soon. The coloring is taking longer than expected. I hope you guys don't think im just a slacker casue ive said its gonna be done liek 3-4 weeks in a row...but its a lot of work. You will see once its finished the detail put in is pretty sweet.
Sphendule

02-27-05, 01:01 PM
Now that most of the important stuff is being talked about in the Council, the thread here is freed up for less secretive stuff. We need to keep this busy, so people know our guild is alive and strong, and to give Operatives a chance to show their involvement by participating. So, to these ends, I'm going to re-post the contest I started a few pages ago, along with the entries we have so far.

I'll go ahead and let everyone enter until Sunday afternoon, and then I'll judge entries to determine the winner. Then, on Monday, I'll start another one! Every Sunday, I'll judge that weeks competition, and on Monday start another one. Any suggestions are totally welcome, I'm probably going to run out of ideas fast...

Desire, Secrecy, Community[/RIGHT]Jackinock ponders about this contest while humming an entrancing song composed by Gimble.
"Indeed, this is an interesting contest. How about this? Let's say we're in a 20 ft by 20 ft room, guarding a hard oaken door with a metal handle in the south-west corner and you come in a similar door from the north-east. The handle of the south-west door is coated in Dragon Bile when touched. If someone touches the door handle, Summon Monster III is cast in the room, summoning a fiendish constrictor snake that constantly tries to grapple the person who touched the door. Unfortunately, it only works one time and is rather easy to disable, but it is relatively hard to find. I hope you like it!"
Jackinock walks into the center of the room and starts singing his heart out, appearing to either ignore or actually be unaware of the fighting that's been going on.

Total Cost: 4750 gp (Base cost: 1000 gp +200 gp (Search DC), -500 gp (Disable Device DC), -500 gp (non-resetable) = 200 gp, total for poison trap = 200 gp X 5 CR + 1500 gp (poison cost) = 2500 gp; Total cost (spell trap): 750 gp (Summon Monster III, CL 5, 1 fiendish constrictor snake) X 3 CR = 2250 gp), 60 XP (costs for a lvl 15 Wizard of our guild). Search: DC 21; Disable Device: DC 15; Fortitude save against poison: DC 26 (3d6 Str damage/0, Dragon Bile).
Inverted Dice

02-27-05, 01:37 PM
I've had some original spells approved by Demonfey, if any of you are interested in them, can cast arcane spells at some decently high levels, and PROMISE to keep them a secret outside of guild circles, then I'm willing to share them. Just PM me or Kingside_Bishop.

Also can someone tell me the list of all the DM's?
turalisj

02-27-05, 02:37 PM
as far as i know in terms of dms, orcy and sil.
first priority for the guild house should be security. that means magical and non magical methods of keeping others out. the treasure room should be 2 feet thick of lead and adamantine. i would suggest each council member be given a crystal ball of true seeing." turalisj says, testing the windows.
Inverted Dice

02-27-05, 02:40 PM
Each council member? That could get expensive....ridiculously so...even with the extra funding we have. It might be nice for the head of the espionage division but too expensive for the rest. I was hoping to craft an orb to cast something around the order of 15 mind blanks per day.
Rurik "The Silent"

02-27-05, 03:05 PM
as far as i know in terms of dms, orcy and sil.
first priority for the guild house should be security. that means magical and non magical methods of keeping others out. the treasure room should be 2 feet thick of lead and adamantine. i would suggest each council member be given a crystal ball of true seeing." turalisj says, testing the windows.

Dont worry we have everythign covered as far as security of the guidl house goes, just need about 6,625gp more and it will be finished. The spell casters can cover the whoel guild house with a security blanket so no one can teleport in and what not. Also people have been talking of the mindblank stuff so that woudl have us covered. As for a treasure room, who needs one when we can just get portable holes or inter dimensional things. no tele in or out, and then the security is that we keep it in a hidden and safe place.
turalisj

02-27-05, 03:28 PM
"really? how come i was able to swipe some wine from your private stash?" he replies as he points to a crate near his feet. :D
Rurik "The Silent"

02-27-05, 03:59 PM
"really? how come i was able to swipe some wine from your private stash?" he replies as he points to a crate near his feet. :D

"presuming you did thats casue its not gaurded..its not actuall yin the guidl house," Severis replies with a smile.
TwinSwordStyle

02-27-05, 04:08 PM
"Also, that crate near your feet is there because we were having ourselves a drink earlier. If you wish to think you swiped it from under our noses, well go ahead," Whist says from his seat. "And while you're at it, why don't you 'swipe' us some more so we can celebrate the finishing of the guild when it comes?"
The ranger grins, winking at Severis.
Kingside_Bishop

02-27-05, 04:28 PM
Hey... Rurik?

We just got the first draft of the rules, for editting, and it looks like all the guilds are going to automatically get 1,000,000 gp for building their strongholds. Which is great news for us, because now we have two options:

1) Everyone who took Landlord drops it, takes another feat, and we still have 250,000 gp extra to spend.

or

2) Everyone who took Landlord keeps it, and we have an extra 1,000,000 to spend.

Thoughts? Mind, this isn't final, but no ones argued against it yet...
Inverted Dice

02-27-05, 04:35 PM
I must remind you all that if no one knows where we are or even able to scry upon us, there is no way they can enter the guild. They can neither teleport or dim door in as they have no clear idea as to where they can find us.

If they don't know where our vault is they can't get at it anyway. We can easily have a lead-lined vault with a permanent mage's private sanctum cast into it.

Also is it wise to have a centralized guild? It might be easier to create a series of smaller safehouses in warehouses and residences. However, since we've already invested in a guildhouse it probably wouldn't be smart to change it now.

At any rate, I'm not sure that we have enough magical power to hide everyone with a 100% chance of success. Nondetection can be beaten by other casters. I and the other spellcasters could sacrifice XP in order to create permanent sanctums but unless everyone wants to stay in a sanctum all day, it is no guarantee against scrying and lead and stout construction materials can only block so much.

So I have the following proposals in order to maintain guild secrecy:
1) Enter a clause into our front page saying something to the effect of:

Any non-guild members who enters or discerns the location of the guildhouse of the Shadow's Breath and Blade, henceforth referred to as "the Guild" is a breach of this provision. Spying upon Guild members is likewise violation of this provision. Note that the Guild reserves the right to decide what is or what is not a breach of this provision and which parties are considered guilty. If this provision is violated at any time, the Guild reserves the right to punish the offending party in any way that the Guild sees fit. The Guild does not guarantee the life, well-being or freedom of the offending party nor their possible return via any magical or known means. Any who sign a contract with the Guild must read and understand this provision and agree to submit to Guild all decisions in regard to this provision.

2) Keep guild members out of the guild until we have sufficient magical might to conceal everyone. This seems unlikely at the moment though, but we could always meet in a discreet backroom of an inn with the use of mage's private sanctum. All who do enter the guild must have nondetection or mind blank and an invisibility spell cast upon him by a guild caster before his entry into a guild.
Rurik "The Silent"

02-27-05, 05:02 PM
I must remind you all that if no one knows where we are or even able to scry upon us, there is no way they can enter the guild. They can neither teleport or dim door in as they have no clear idea as to where they can find us.

If they don't know where our vault is they can't get at it anyway. We can easily have a lead-lined vault with a permanent mage's private sanctum cast into it.

Also is it wise to have a centralized guild? It might be easier to create a series of smaller safehouses in warehouses and residences. However, since we've already invested in a guildhouse it probably wouldn't be smart to change it now.

At any rate, I'm not sure that we have enough magical power to hide everyone with a 100% chance of success. Nondetection can be beaten by other casters. I and the other spellcasters could sacrifice XP in order to create permanent sanctums but unless everyone wants to stay in a sanctum all day, it is no guarantee against scrying and lead and stout construction materials can only block so much.

So I have the following proposals in order to maintain guild secrecy:
1) Enter a clause into our front page saying something to the effect of:

Any non-guild members who successfully enters or discerns the location of the guildhouse of the Shadow's Breath and Blade does so at their own risk. If the offending party is killed, the guild will take precautions to prevent their return from death by reviving magics. Methods may include animating dead, using soul bind or the destruction of the body. If captured alive, modification of memory may be used, but the guild makes no guarantee of the prisoner's return. Note that the guild also reserves the right to take punitive actions, which may include, but not limited to, withdrawl of services to the offending foundation. If you are uncertain of whether or not a course of action may violate this provision, note that the guild will make arbitrary decisions on how it will deal with the offending party.

2) Keep guild members out of the guild until we have sufficient magical might to conceal everyone. This seems unlikely at the moment though, but we could always meet in a discreet backroom of an inn with the use of mage's private sanctum. All who do enter the guild must have nondetection or mind blank and an invisibility spell cast upon him by a guild caster before his entry into a guild.

That sounds alright to me. IF they do allow us the 1 million for building the guild house you guys can drop the feat if you want but if you opt to keep it then it woudl be pretty sweet we might be able to cover everything with nondetection anyway. Spell casters if your gogin to cast permantent things, if it goes torwards the guild hosue the money we are granted covers that. So you woudl only have to pay xp. But im going to finish the guild house as is right now then we will see how its looking witht he 1 million. and if we are given it then the people with the feat can opt to choose a different feat or we keep it and agument the existing guild
right now as is our guild house brings in 30k a year. if we get the extra and we spend it on the guild assuming thats 1,750,000gp the guild house would bring in about 87,000g a year
Inverted Dice

02-27-05, 05:11 PM
Revised Secrecy Clause:

Any non-guild members who enters or discerns the location of the guildhouse of the Shadow's Breath and Blade, henceforth referred to as "the Guild" is violating this provision. Spying upon Guild members is likewise violation of this provision. Any special risks during a mission may also fall under he juridiction of this provision. Note that the Guild reserves the right to decide what is or what is not a breach of this provision and which parties are considered guilty. If this provision is violated at any time, the Guild reserves the right to punish the offending party in any way that the Guild sees fit. The Guild does not guarantee the life, well-being or freedom of the offending party nor their possible return via any known means. Any who sign a contract with the Guild must read and understand this provision.
Kingside_Bishop

02-27-05, 05:20 PM
How do you figure it will bring in 87,000 gp a year, Rurik?
turalisj

02-27-05, 05:42 PM
um, i am not familiar with the landlord feat, could you describe it for me? :confused:
Kingside_Bishop

02-27-05, 05:51 PM
Landlord is from the Stronghold Builders Guidebook. It gives you money to build a stronghold. Not knowing we were going to be given a large sum to build our stronghold with, three of us took Landlord. At 15th level, it gives you 250,000 gp to build with, so we had 750,000 gp.
Rurik "The Silent"

02-27-05, 05:55 PM
How do you figure it will bring in 87,000 gp a year, Rurik?

in the stronghold builders guide book. p.90-91 it says under the caption making it pay.

"IF you are particularly aggressive about building the area arodun your stronghold into a little empire, the DM could even decide to award a yearly payment to represent the profits the place generates. This should never be higher than 5% of what the stronghold cost to build in the first place, and it shoudl more ofton be closer to 1-2%."

87,000gp per year is 5% of the 1,750,000gp if we end up having that much to spend; i was under the assumption our guidl house is actually a running workign inn. That will generate a profit in itself. So i chose the hgher end percentage. We are in a fairly large city so the inn should get a lto of bussiness. then not to mention its also a tavern, and who doesnt go out and drink at night in DnD? this things should be earning money for itself. The DM's get the final say on how much it makes per year though.
Let me knwo fi the 1 million gp things gets passed casue if it does im goignt o start another guidl with undead, casue the undead foundation isnt really picking up and ive got a lich bend on world domination...will probally put out a few contracts here also.
Kingside_Bishop

02-27-05, 06:05 PM
Oh, I see. I don't think it would apply, though, Rurik, to the vast portion of our Guildhouse. That is, the actual, subterranean guildhouse isn't generating income -- unless we wanted to give guided tours.

So, to figure how much gold the inn would make, figure how much gold just the inn part of the guild cost, and then take 5% of that.

And no, you can't start another guild -- I forbid it! I forbit it most enthusiastically!
Inverted Dice

02-27-05, 06:19 PM
Yeah! my character now has a level 9 finger of death (2/day) spell-like ability at a DC of 31! And I can force a re-roll once per day if the target *accidentally* makes the saving throw. Bwahahahaha!
Dyne

02-27-05, 06:24 PM
Yeah! my character now has a level 9 finger of death (2/day) spell-like ability at a DC of 31! And I can force a re-roll once per day if the target *accidentally* makes the saving throw. Bwahahahaha!

How?
Kingside_Bishop

02-27-05, 06:24 PM
Yeah! my character now has a level 9 finger of death (2/day) spell-like ability at a DC of 31! And I can force a re-roll once per day if the target *accidentally* makes the saving throw. Bwahahahaha!How did you do that?
Inverted Dice

02-27-05, 06:33 PM
Made my character Wiz 11, Archmage 2, Fatespinner 2.
21 Int + 6 Headband of Intellect = 27 Int
+8 modifier + 1 Spellcasting Prodigy + 1 Spell Focus (necromancy) +2 (spin points 1/ per day) + 9 (heighten spell-like ability) = +21
21+10=31

It goes down to 29 after I use it once though. The re-roll is from the Fatespinner PrC called fickle "finger of fate", but I need the line of sight and can use it once per day. Heighten spell-like allows me to heighten one spell-like ability 3 times per day, allowing finger of death go up to as many as 2 levels.
Dyne

02-27-05, 06:43 PM
How can you use level 9 spells?
Inverted Dice

02-27-05, 06:46 PM
I can't, heighten spell-like ability just lets me heighten one of my spell-like abilities up to two levels (3/day).
Dyne

02-27-05, 06:47 PM
Now why the heck didn't I think of that? I'm finally seeing use for the Archmage PrC....
Rurik "The Silent"

02-27-05, 06:59 PM
you can have lvl 9 divine spells by lvl 15 if you use the ur priest class. im gonna use it on another guy. I disagree with the not being able to count the undergroudn protion or our guild house for that lol. But either way it doesnt matter. Its still generating income, just rather than 5% of 1,750,000gp it woudl be 5% of about 166,831gp. lol A lot lower.

Hey Kb were you jokign aroudn when you said i can't start another guild? im assumign you were im just trying to think of a concept right now for my undead character. ive got him made just not posted.

Ive beebn workign ont he guild house for most of the day and im getting a bit fed up with word formating..it blows so bad. But yeah im in the process or writing decriptions and im up to the first basement. So im on room 29 out of 53. And the longer decriptions are comming up. The trap room with be very long probally about a page in itself. And ive got maps of each floor individually by the decriptions.
Kingside_Bishop

02-27-05, 07:09 PM
you can have lvl 9 divine spells by lvl 15 if you use the ur priest class. im gonna use it on another guy. I disagree with the not being able to count the undergroudn protion or our guild house for that lol. But either way it doesnt matter. Its still generating income, just rather than 5% of 1,750,000gp it woudl be 5% of about 166,831gp. lol A lot lower.

Hey Kb were you jokign aroudn when you said i can't start another guild? im assumign you were im just trying to think of a concept right now for my undead character. ive got him made just not posted.

Ive beebn workign ont he guild house for most of the day and im getting a bit fed up with word formating..it blows so bad. But yeah im in the process or writing decriptions and im up to the first basement. So im on room 29 out of 53. And the longer decriptions are comming up. The trap room with be very long probally about a page in itself. And ive got maps of each floor individually by the decriptions.Ahhh... so you want the guided tours... :)

And yes, I was joking... :rofl:
Rurik "The Silent"

02-27-05, 07:30 PM
:heehee:
Dyne

02-27-05, 07:48 PM
Darn it, I thought I would be able to get away from all the tourists here....
Stupid, annoying tourists.... :nonono:
Cazic

02-27-05, 08:37 PM
Darn it, I thought I would be able to get away from all the tourists here....
Stupid, annoying tourists.... :nonono:
"If you look to you left you will see "Strider" the infumuse tourist killer. He has been know to kill a tourists if they look at him. So make sure you get a good look since you already looked once and if you look to the right you will see our lovely gift shop, but at the same time you will expose your backs to Strider giving him the perfect chance to kill you and steal all your gold."
Dyne

02-27-05, 08:38 PM
:devil: :evillaugh
Rurik "The Silent"

02-27-05, 10:09 PM
"If you look to you left you will see "Strider" the infumuse tourist killer. He has been know to kill a tourists if they look at him. So make sure you get a good look since you already looked once and if you look to the right you will see our lovely gift shop, but at the same time you will expose your backs to Strider giving him the perfect chance to kill you and steal all your gold."


:heehee
Cazic

02-27-05, 10:38 PM
Thank you, thank you. I'll be here all week. :D
Wilds

02-27-05, 10:54 PM
:heehee
nice
:thumbsup:
I wish I was

02-27-05, 11:19 PM
Do you ever feel like nothings going right, nothing matters, and everyone hates you?
I do, all the damn time.
Totally off topic, but that was it.
Dyne

02-27-05, 11:25 PM
I do too sometimes, to tell the truth. Feels like the world is out to get you, like you don't really matter, that no matter what you do, you're only going to end up a failure with nothing. Not sure what causes it, but it doesn't even matter, really.

Why do you feel like that, I Wish I Was?
Inverted Dice

02-28-05, 12:58 AM
Well actually, the feeling is less like the world is out to crush you, so much as you are of relative insignificance and unimportance. It's not so much that God hates you as he is an inexpressible quantity in the human vocabulary and perception. Like the number zero, which, is ascribed a meaning in a quantified (rather than qualitative) language to mean that which is present in the absence of all else. The absence of all those other factors in itself becomes a thing that takes on its own qualities. So why roll the rock up the hill in limbo in the first place? You are then distinctly reminded of why you hate Goths, anti-establishment rebels and so forth. All of them at all times, making meaningless and empty gestures, full of sound and fury, when they could probably get over their angsty selves...and then the materialists and supercial a-holes, are they happy? Yet you have less then them, bah...soul-sucking parasites...

Soon the very definition of humanity blurs as you realize that that definition is rooted in relativity and perception. Given that our own meaning (a paradox itself) seems fleeting and illusory, where lies the eternal assurance of something concrete? The zero factor in all this is our soul, somehow rooted in fleeting metaphysics, how can we have faith in this? our humanity? Abortion, cloning, blurring sexual definitions, continuous suffering and the whim of the economy, knowledge is the fruit that makes us doubt ourselves. You're told not to chase money, but hey, you can't live on a dream, you need food and a roof! The real struggle is that while we are off chasing our dreams and life instead happens and we full into an apathetic slump, under the realization that the spiritual ideal slips away. Gravity pulls you down, and you realize that you are not happy with where you are.

Such is the awareness of our own nakedness, and we strive for progress. The very nature of a dream is that if it happens, it wasn't a dream. Once achieved, what do you do? What you desire always stretches out away from you on the horizon, you aren't happy because you can never stand there.
But hey chasing that which seems physical is just another illusion! Even the materialist chases a mirage, happiness in something which is not there. Arguably, Buddhism is exiting that vicious cycle of desire, not that this element is not a driving element in all religions....

BLAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH .......
Dyne

02-28-05, 01:11 AM
No, for me, it feels like being crushed. Constantly. Not very fun.
Inverted Dice

02-28-05, 01:33 AM
Same difference...
Saying two different things, one can say the same thing...
If you are unhappy, it is because that which you are chasing cannot ever be achieved, like there was a physical law preventing you. Like a line approaching an asymptote, one never gets closer to God, dreams and eternity. Yet such things are expressible in the contrast that is created in the entirety of all our experiences.
Kingside_Bishop

02-28-05, 01:39 AM
I made a recent discovery, of sorts. It's not hapiness I'm after -- it's a sense of purpose. A reason to exist. It's this reason, this drive, that fights back the apathetic emotions we're talking about.

There are two fundamental human truths: all humans must die, but all humans must live.

Because, after all, that's what we're talking about here: "Why bother, if we're all just dust anyway?"
Inverted Dice

02-28-05, 01:47 AM
Dying is what is what it means to be human. Without death, one cannot be alive. What is the cold without the knowledge of heat? Cold is not a tangible thing itself, rather it is the absence of heat. But knowing heat cold becomes a "thing" an experience defined by another experience. That is part of "God". Thereby happiness and meaning have no meaning without death, such is the merging alchemy of the mind and body.
Dyne

02-28-05, 01:49 AM
That's not what I'm talking about, in some ways. I don't care if I'm happy, I just don't want to be sad. Yet, it seems impossible to not be sad in the absence of happiness.

I sometimes forget to actively seek after God, but sometimes I discover I'm coming to depend on him more and more. If there's nothing in this life, perhaps there's something in the next. And if not, what's the harm in believing? If hoping for something better improves your existence by increasing your happiness, even if that hope is fake, what harm does that hope cause to you?

I'm not talking about broken dreams or broken faith, what I feel could probably easily be described as some chemical imbalance or some mental disorder. Yet it is impossible to say with a certainty, no matter how much evidence is behind such a claim. But why does it matter, anyway? Why would it matter what the cause it? The only solution that has been discovered for chemical imbalances and mental disorders is some chemical that disrupts the brains pathways of thought and emotion, granting the individual false sensations that probably feel obviously false to the patient. I don't want that. I would rather face an eternity of wretchedness than something that would make me feel what I don't really feel.

And so I continue, like in a dream, sometimes feeling like I'm standing still, sometimes like I'm going backwards, and sometimes like I'm jumping forward. But it's still impossible to say which is correct, if any, or if not all are correct at certain times.



Oh, the poeticness of confusion....
Inverted Dice

02-28-05, 01:54 AM
And because man can be mocked by science wrought by the fruit of knowledge, such that we can see that we are analogous to a machine, is that any reason to despair? Do not rely on God, God does not come to you, you come to God. It is a journey you yourself must take. I do not think it is happiness or the illusion of reality that you seek in God. Look for the imperfections in the world and they are magnified by your knowledge.
Dyne

02-28-05, 02:02 AM
One can seek after something subconsciously, following in footsteps without realizing. Machine is no comparison to life. While machines can copy some of our physical processes, they will always lack the depth of all living creatures. Machines have no purposes but that which is programmed into them. Living beings, especially Humans, have the opportunity of choosing their purpose themselves, whether they realize it or not.

In all things, one either moves closer or farther away from God. We must discover which direction we will go, find that which leads to our goal, and follow this through its due course. Neglect it, and you will find yourself lost. But worry not, find your purpose and direction, and the path will become clear to you, for it is always the same, we are all merely on different parts of it.
Kingside_Bishop

02-28-05, 02:07 AM
"Every one of us is born,
and everyone dies.

Then, what is the fulfilled person,
who seems to survive all dangers?

When walking through the jungle,
She never fears the rhinoceros
because there seems to be no place in her for his horns.
She never fears the tiger
because there seems to be no place to sink his claws.
She never fears weapons
because there seems to be no place their steel can penetrate.

This is the fulfilled person of the universe;
who leaves no space in life for premature death."The Tao te Ching
Verse 50
Inverted Dice

02-28-05, 02:09 AM
Ah! but your happiness is determined by the chemical imbalance of the brain! It's arbitrary isn't it? What depth do you claim to possess? The only difference is the degree of complexity. If you truely were nothing but an accident...but perish the thought! it is too blasphemous! There, of course, is no room for a journey in that mess! Back to Eden and the womb with you! Just don't get lost on the way back, okay? Oh well, I suppose you have your answer anyway, I need sleep and no more circular logic.
Kingside_Bishop

02-28-05, 11:13 AM
Ryn, looking around at the silence, suddenly brightens up, a mischevious grin spreading quickly across his face...

"Who wants to have a contest? Just a bit of a competition of intellects, really, something that could be useful to us and provide us with a little bit of entertainment before the real games start!"

He picks a bell from his coat. It makes no noise as he detaches it from its tie, and you realize that it's not polished silver, like the other bells, but is instead black iron. It's dull, so it shouldn't reflect, yet you see images move across its surface...

"This is a clever little device of my own creation... I call it a Jester's Bell of Escape! I've several varieties of bells, but this is a particularly interesting one. It's made out of a very thin sheet of dull iron. It doesn't ring when you strike it, normally, but if you strike it just so..." he demonstrates on one of his other bells, "...it gives forth a slight vibration through the air, shatters into dust, leaving behind only a silver tongue, and produces an interesting and useful magical effect. It first creates a duplicate image of you, standing exactly where you stand, and doing exactly what you do. It then grants you invisibility, so that all that is seen is this image, which you can at this point command to do as you wish. It then teleports you back here, leaving your enemies with only a ghost to fight! A useful tool, for anyone of our profession. After all, jesters can get in a fair bit of trouble, what with their mischevious natures.

"At any rate, friends, I'll tell you what. Let's have a bit of a contest. The individual who designs the best trap with a value of 5,000 gp or less wins this little bell! I'll judge...

"Well?"Severis looks up from his thoughts." What about a 5ft hall way thats 30 ft long. The hall way is slanted to make it seem it is a way to get to a lower level. And the whole hall way no matter where they run to they are shot at by darts. Then the door knob at the end of the hall can be smeared with a contact poison....And if you want to be really cruel you can turn out the lights. Or with a higher budget you coudl force them through the hall way by useage of a spell." Thinking of how it would be to see the trap in action Severis smiles.This is a particularly nasty trap. First, alarm is cast on whatever part that is going to be the touch trigger. In this example, we'll assume it's the doorknob that leads into our guild house. When the doorknob is touched without the proper password being given, a Phantasmal Killer spell is cast, with the person touching the doorknob to be the target. If the Phantasmal Killer doesn't kill him, it'll probably scare them enough to not come back.

It's a one-shot, but it only costs 1,400 gp. To make it be an automatic reset, it would cost 14,000 gp."i would say a tunnel made to look natural with several traps. the traps would deavtivate only with the proper signet ring being placed into a slot. teh traps would range from 50ft deep pits to poisoned arrows." Jackinock ponders about this contest while humming an entrancing song composed by Gimble.
"Indeed, this is an interesting contest. How about this? Let's say we're in a 20 ft by 20 ft room, guarding a hard oaken door with a metal handle in the south-west corner and you come in a similar door from the north-east. The handle of the south-west door is coated in Dragon Bile when touched. If someone touches the door handle, Summon Monster III is cast in the room, summoning a fiendish constrictor snake that constantly tries to grapple the person who touched the door. Unfortunately, it only works one time and is rather easy to disable, but it is relatively hard to find. I hope you like it!"
Jackinock walks into the center of the room and starts singing his heart out, appearing to either ignore or actually be unaware of the fighting that's been going on.

Total Cost: 4750 gp (Base cost: 1000 gp +200 gp (Search DC), -500 gp (Disable Device DC), -500 gp (non-resetable) = 200 gp, total for poison trap = 200 gp X 5 CR + 1500 gp (poison cost) = 2500 gp; Total cost (spell trap): 750 gp (Summon Monster III, CL 5, 1 fiendish constrictor snake) X 3 CR = 2250 gp), 60 XP (costs for a lvl 15 Wizard of our guild). Search: DC 21; Disable Device: DC 15; Fortitude save against poison: DC 26 (3d6 Str damage/0, Dragon Bile).After listening to the proposals, Ryn rocks back in his small chair as he considers...

"Hmmm... arrow traps, pretty minor, not much damage, pretty easy to detect and disarm... the contact poison would be good, but the arrow traps not very effective...

"Let's see... Phantasmal Killer? Not bad, not bad... but a little too simple, I think. Not quite the intricate masterpiece I'm looking for...

"Natural hallway, requires a signet ring placed into a slot... that would make it very difficult to find unless you knew what you were doing... but again, the traps don't really interact... a good trap makes use of all it's parts, it better than the sum of those parts...

"Now, severely weakening a person, and then dropping a boa constrictor to strangle them, is an idea I like! It's cheap, and would challenge all but the most dilligent of rogues!

"The winner is Jackinock! I do like the way your trap works within itself... here's your prize!" With this, Ryn tosses the bell to Jackinock.

~~~~~~~~~~~~~~~

"Now, on to the next contest..."

Ryn pulls another bell from inside his coat. This one is the brightest silver, reflecting every little bit of light that comes towards it.

"The prize this time will be a similar bell, but this one designed as an offensive tool, rather than defensive. When you shatter this, whisper the name of a person you'd like to entertain. The bell will then turn you invisible, and keep you invisible no matter your action, and teleport you to that person! Quite a nifty little device, if I do say so!"

Ryn places the silver bell back inside of his coat, smiles, and continues...

"This time, let's see who can design the best original, magical weapon, given a budget of, say...25,000 gold. Anything you want at all, but I'll be more likely to like it if it would be useful to the guild!

ךּבֿסּ
Desire, Secrecy, Community
turalisj

02-28-05, 11:38 AM
"that'll be a tough one seeing how my weapon is litterally my mind. gives me some time and i should be able to think up something in that price range." turalisj replied, his mind blade shifting colors as he thinks
Inverted Dice

02-28-05, 01:40 PM
Shadow Blade of the Jester
Cost: 24,147 gp

This stiletto has a blackish metal blade which possesses several properties useful for an assassin. In essence, it is acts as a dagger of venom, a wounding weapon, a sword of subtlety, and an assassin's dagger rolled into one neat little package. Douse liberally with Black Lotus Extract and insert into brainpan. If not dead, poke liberally until Con or HP = zero. Serves one.
turalisj

02-28-05, 01:45 PM
hmm, i think i've figured one out...
jesters staff.
cost: 25k gp.
this staff is decorated with flashy colors, bells, and a wooden jesters head. the staff has 50 charges and has several potent powers. it can grant invisibility 2/day and also grants detect poison 3/day. it can be used to cast silent image (1 charge), polymorph (3 charges), or obscuring mist (1 charge).
the saves are each 15dc.
alaron

02-28-05, 02:46 PM
I will not miss this contest.

Heres the idea, but I may need to modify it to meet the requierments of the contest.

A stomache for the paranoid
Price: TBD
The idea is a possoum pouch that magically neutralizes poisin. A person could eat and drink without fear. price pending it may nutralize all forms of poison but I am not sure.
turalisj

02-28-05, 02:48 PM
so its a bag enchanted with a neutralize poison spell? useful.
I wish I was

02-28-05, 08:40 PM
Hmm... I missed the philisophical discusion. How sad...
Good points you all. I probably felt most like how Dyne described, but Dice had some good points as well.

I will abstain from this contest as well, so that's about it.
Sphendule

02-28-05, 08:45 PM
After listening to the proposals, Ryn rocks back in his small chair as he considers...

"Hmmm... arrow traps, pretty minor, not much damage, pretty easy to detect and disarm... the contact poison would be good, but the arrow traps not very effective...

"Let's see... Phantasmal Killer? Not bad, not bad... but a little too simple, I think. Not quite the intricate masterpiece I'm looking for...

"Natural hallway, requires a signet ring placed into a slot... that would make it very difficult to find unless you knew what you were doing... but again, the traps don't really interact... a good trap makes use of all it's parts, it better than the sum of those parts...

"Now, severely weakening a person, and then dropping a boa constrictor to strangle them, is an idea I like! It's cheap, and would challenge all but the most dilligent of rogues!

"The winner is Jackinock! I do like the way your trap works within itself... here's your prize!" With this, Ryn tosses the bell to Jackinock.

~~~~~~~~~~~~~~~

"Now, on to the next contest..."

Ryn pulls another bell from inside his coat. This one is the brightest silver, reflecting every little bit of light that comes towards it.

"The prize this time will be a similar bell, but this one designed as an offensive tool, rather than defensive. When you shatter this, whisper the name of a person you'd like to entertain. The bell will then turn you invisible, and keep you invisible no matter your action, and teleport you to that person! Quite a nifty little device, if I do say so!"

Ryn places the silver bell back inside of his coat, smiles, and continues...

"This time, let's see who can design the best original, magical weapon, given a budget of, say...25,000 gold. Anything you want at all, but I'll be more likely to like it if it would be useful to the guild!

???
Desire, Secrecy, Community"Thank you, exalted Jester!"
Jackinock squeals in delight. He then proceeds to dance and sing his favorite song around the entire room.

One question: Am I allowed to add this bell to my character list, or is it just an RP sort of thing?

Now, off to ponder how to make a cool magic weapon...
alaron

03-01-05, 01:03 AM
I figure that it would be very useful I could also add a small armour bonus and a small meal effect so that eating is not necessary. and it I add carrying capacity bonus it would be a perfect cheap item, for a character that has a reputation to keep, but has made many enemies along the way.
everyone will want one.
:invasion: :invasion: :invasion: :invasion:
:pile: :pile: :pile: :pile: :pile: :pile: :pile: :pile: :pile:
Inverted Dice

03-01-05, 01:45 PM
"I have spells for any who interested in learning them," Marcus Thali says, " they will prove useful for our future endeavors."

Listen up all assassins able to cast lvl 4 assassin spells and all arcane spellcasters able to cast lvl 5 arcane!
I have a new spell for you all, approved by Orcy, called "Banality" its a particularly useful stealth-oriented spell. It will also find especial use for those who have high ranks in hide or disguise skill. Arcane users will still get some decent use out of it. The awesome part about it, is that it can be made permanent on certain traps to make them that much harder to disarm or locate.
PM me and I'll send you the spell's description.
Kingside_Bishop

03-01-05, 05:41 PM
All the entries into the contest are looking pretty good. However, alaron, I would point out that it's for a weapon -- I don't think your poison protection sack would count. It would if you added a cool attack ability, like spitting up acid! Yeah, Melf's Acid Arrow. That would be cool. Especially because you can use that with Sneak Attacks (I believe). And, besides, it can be valued up to 25,000 gp.

One question: Am I allowed to add this bell to my character list, or is it just an RP sort of thing?No, you get to add it. I crafted it and everything. It's a Mislead + Teleport item that you can use for a clever escape when you need one most.

"I have spells for any who interested in learning them," Marcus Thali says, " they will prove useful for our future endeavors."

Listen up all assassins able to cast lvl 4 assassin spells and all arcane spellcasters able to cast lvl 5 arcane!
I have a new spell for you all, approved by Orcy, called "Banality" its a particularly useful stealth-oriented spell. It will also find especial use for those who have high ranks in hide or disguise skill. Arcane users will still get some decent use out of it. The awesome part about it, is that it can be made permanent on certain traps to make them that much harder to disarm or locate.
PM me and I'll send you the spell's description....hey, that describes me to a tee! Sweet. Could you PM me that spell, Dice? I, um, deleted that last spell PM you sent me -- I do that a lot, as anyone here can attest, which is why I prefer email... I constantly forget to archive my PMs into a Word document.
Rurik "The Silent"

03-01-05, 06:11 PM
ive got an idea for a weapon but the guild house is keeping me too tied down, thats why i havent been posting as often. just a heads up.
alaron

03-01-05, 06:32 PM
Ill be damned, it dose say weapon, I plum misread. oops I guess that I will need a diferent design. But When the one that is any magicali item I will use that one. So as I say now damn.

Alaron @ K_B in a shameless request: could we do a non offensive item next.

Here is the weapon.
A sleek unadorned piece of black leather tapers to a point, as you feel the end of the leather it feels soft to the touch.
When you crack the whip a lengthy needle appears out of the tip.
When used in this mannor against an enemy, and a comand word is spoken the whip gains the ability to force a will save (DC Variable) or the person immeditly becomed friendly.

Whip of enthralment:

+1 eager migthy (+4) whipdagger

Will save is 2* the amount of dammage inflicted, or whatever the DC of the spell I can afford to add.

I am at school so this is very incomplete Will finish at home.
Kingside_Bishop

03-01-05, 06:36 PM
Ill be damned, it dose say weapon, I plum misread. oops I guess that I will need a diferent design. But When the one that is any magicali item I will use that one. So as I say now damn.

Alaron @ K_B in a shameless request: could we do a non offensive item next.

Here is the weapon.
A sleek unadorned piece of black leather tapers to a point, as you feel the end of the leather it feels soft to the touch.
When you crack the whip a lengthy needle appears out of the tip.
When used in this mannor against an enemy, and a comand word is spoken the whip gains the ability to force a will save (DC Variable) or the person immeditly becomed friendly.

Whip of enthralment:

+1 eager migthy (+4) whipdagger

Will save is 2* the amount of dammage inflicted, or whatever the DC of the spell I can afford to add.

I am at school so this is very incomplete Will finish at home.Nice item! An, actually, I had planned on having people create a spell or psionic power next week...
TwinSwordStyle

03-01-05, 06:46 PM
Whist sits up a bit straighter when he hears Ryn's next competition.
Weapons, he thinks to himself. I can do that...

Here's my entry. I made it with KB in mind, since he's a jester and all and everyone else seemed to be making "Jester" this and "Jester" that. So here's a waeapon that'll get you outta a sticky situation or just be fun to use when "entertaining" someone:

The "Entertainer's" Pipes
For those who just love to enterain...

This weapon is one for those who wish to be able to give a blow to an unsuspecting opponent or simply get themselves out of a sticky situation. This +2 Blowgun of Distance is made out of Ashenwood and shaped like pipes (an instrument). The instrument is also enchanted with "Undetectable Magic" to add to it's disguise as normal wooden pipes. Though is appears as just normal pipes, inside each of the differently sized tubes is a Blunt Blowgun Dart. There are five pipes, and each dart holds a different contact poison. The darts are blunt so that nothing sticks from the victim when the dart strikes them, and since each poison (with the exception of the last one) holds a contact poision, the player just needs to hit their target on the skin somewhere. When accused of an attack, simply bluff saying that something was caught in the pipes and you did not mean to hit them with it. They probably won't get a chance to react, though, for each poison is quite potent.
The first tube has a Blunt Blowgun Dart with the contact poison "Dragon Bile" on it.
The second tube has a Blunt Blowgun Dart with the contact poison "Black Lotus Extract" on it.
The third tube has a Blunt Blowgun Dart with the contact poison "Carrion Crawler Brain Juice" on it.
The fourth tube has a Blunt Blowgun Dart with the contact poison "Sassone leaf Residue" on it.
The fifth tube has a Blowgun Needle with the contact poison "Drow Poison" on it.
The pipes also are able to cast Hypnotize (level 1 bard spell) 3/day, which is activated by a trigger word set by the player (probably should be something like "play" or "tune" or something that wouldn't hint off to the target that your doing something suspicious). The pipes play normally if the darts are not within the tubes.

"Entertainer's" Pipes
Medium-Size Magic Weapon (+2)
Dmg: 1 (Subduel when using blunt darts)
Critical: x2
Range: 20ft. (10ft. x 2 due to Distance enhantment)
Wieght: 2lb.
Type: Piercing/Bludeoning
Special Properties:
Hypnotism 3/day
Poisons:
"Dragon Bile" - Contact DC 26 (Initial Damage 3d6 Str/ Secondary Damage 0)
"Black Lotus Extract" - Contact DC 20 (Initial Damage 3d6 Con/ Secondary Damage 3d6 Con)
"Carrion Crawler Brain Juice" - Contact DC 13 (Initial Damage Paralysis/ Secondary Damage 0)
"Sassone Leaf Residue" - Contact DC 16 (Initial Damage 2d12 hp/ Secondary Damage 1d6 Con)
"Drow Poison" - Injury DC 13 (Initial Damage Unconciousness/ Secondary Damage Unconciousness for 2d4 hours)

Costs:
Pipes = 1gp
Needles = 25 sp
Enchantments = 8,000gp
Poison "Dragon Bile" = 1,500gp
Poison "Black Lotus Extract" = 4,500gp
Poison "Carrion Crawler Brain Juice" = 200gp
Poison "Sassone Leaf Residue" = 300gp
Poison "Drow Poison" = 75 gp
Magic Nondetection = 2,000gp
Hypnotism 3/day = 2160gp

Total Cost: 18,736gp 25 sp
alaron

03-01-05, 06:47 PM
Here is my rendition of the trap contest I realize that it is too late, I just wanted every one to see it.

1st spring walls to entangle, tirggerer
2nd pittrap. surrounded by the spring walls. ( almost ensures that the triggerer will not escape.
3rd proximity sensor (False floor line) closes pit from the top no removal switch
4th Small kildling and materials for a fire large enough to fill the cavatie with smoke ignited by fire dart.
5th two doses of that poisin that causes permanate blindness as a secondary effect. normally very expensive the inhaled form is double the solid, but since it can be converted to an inhaled poisin by heat the idea works. "Therver fumes"
Blindness secondary no initial
DC 18
Smoke would lead to suffocation.

Approximatly 4400 GP
Solmund

03-01-05, 08:05 PM
oh, and here is a translation of our guild's name into draconic for anyone who wnats to use the ancient language.....
Ders Othim's Aero yi Ende
(i had to substitute claw for blade since the language as created by dragons, and they never use weapons)
Solmund

03-01-05, 08:07 PM
that sounds extremely complicated. not to mention dangerous to make.:(

olu voarex umy bar!
Kingside_Bishop

03-01-05, 08:26 PM
oh, and here is a translation of our guild's name into draconic for anyone who wnats to use the ancient language.....
Ders Othim's Aero yi Ende
(i had to substitute claw for blade since the language as created by dragons, and they never use weapons)Yur makin' that up! Seriously, that's awesome, are you making it up, or do you have some awesome website or dictionary?
Cazic

03-01-05, 08:32 PM
These are two items I thought up. I don’t know if they are under the 25,000 limit (and doubt it) mainly since they are artifacts I though up.

Meme’s Hour Glass

A small hour glass 3” tall and 1” wide at the top and bottom. The sand in the glass is dull and grey, doesn’t fall, and is said to be from the moon. When holding the hour glass the possessor gains the affects of the Haste spell. The hour glass has 50 charges and once every other day the user can cast the time stop spell.

The Boy’s Ocarina

The Ocarina is the size of an apple and similar in shape. It holds 50 charges. When played it can cast Discern Location 2/day, Find the Path 3/day, and it can also deal 5D6 sonic damage 2/day.


When the two items are brought together the sand in the hour glass starts to fall and takes one week for all the sand to fall. Once all the sand has fallen who ever possess the hour glass is teleported to The Castle on The Lost Planet Moon of Arona. The planet moon has an environment of a desert constantly having a sand storm. The planet moon has one ocean and in the middle in a large island were the Castle stands. The Castle has three levels. On the first level there is the Dinning hall and eight rooms. The dinning table always has a feast worth of food on it. The food is never seen at first since it is all on metal trays and covered by metal lids. Once the lids are lifted any food the being wishes will be on the tray. The rooms are four on each side of the hall and are all the same. Each one containing one bed, a candle that will never burn out, and a window that sees outside. At the back of the hall is a stair well to the second level. On the second level there are five rooms and a stair well to the third level. The second level is circular with a fire burning in the center that never goes out. One room has several tools for scrying. These items can be used only by who ever possess the hour glass. Another room is an armory containing several weapons, shields, and armors all of which are non-magical +3 items of their type. The third room is a large library containing any books on history, cultures, and stories the being wants. The forth room is a laboratory containing anything needed. The fifth room is the master bedroom. It is 20’ ft by 20’ ft. It has one Queen sized bed covered in silks, a large closet, four empty chests, and a desk with ink and quill that never runs out or spills and in the top right juror five pieces of clean parchment can always be found. The third level contains one room. In this room there is a throne and a window.
Looking throw the window the viewer can see anywhere he/she wants and hear what is going on. Once sitting upon the throne the being falls to sleep and the hour glass and ocarina are sent back into the world they came from. Once the two are brought together and the new being is brought to the tower and touches the sleeping being on the throne the sleeping being will awake and never need to sleep again.

The hour glass and ocarina can never be possessed by the same person and can never be possessed by two beings of the same gender and different race.

Anyone inside the Castle never ages and never needs to relieve ones self. A maximum of nine beings can be in the castle at one time and if a being leaves the castle they are transported to a safe location on the plane they were teleported from, if no safe place exists the being is sent to a safe place on a plane that the most of their race’s population lives. If still no place exists then the being is sent to a random safe place.

No life is known to exist anywhere on the planet moon except maybe the Castle.


I will come up with something that is less story plot and more assasin later. :)
Rurik "The Silent"

03-01-05, 08:35 PM
that last item reminds me of orcarina of time...lol
Solmund

03-01-05, 08:52 PM
Yur makin' that up! Seriously, that's awesome, are you making it up, or do you have some awesome website or dictionary?
acually the translator is from http://www.tpon.net/draconic/index.htm
i was looking for translators to name some characters.
and the ocarnia seriously is a copy right infringement.
*five minutes later, several fey in tux's walk in*
fey1: we represent link inc.
fey2: do you realize this is a serious violation of code z3ld4.
fey1: we are going to have to have you come with us.
*they both pull out laser pistols*
fey1:we can do this the easy way
fey2: or the hard way.
fey1: your choice.
Inverted Dice

03-01-05, 09:07 PM
Okay I need ALL of you who are taking leadership to mail me, tell me what level you will get leadership and what your leadership score is, or will be. That way I can calculate to see if taking it is worth the trouble, kapeesh?

han6@purdue.edu

Also, I will soon be unveiling my plans for our secrecy doomsday device...COMING SOON...
Wilds

03-01-05, 10:44 PM
me: hard way? what might that be?
Inverted Dice

03-02-05, 01:46 AM
*sigh* we're gonna need a lot of souls for our doomsday device. About 1800 souls worth...or I guess I could just burn the XP.
Droga

03-02-05, 02:03 AM
*sigh* we're gonna need a lot of souls for our doomsday device. About 1800 souls worth...or I guess I could just burn the XP.

Why does ab assassin's guild need a doomsday device, aint that more my thing?
turalisj

03-02-05, 06:38 AM
lol. i normally stab souls... if you turn around i can easily show you..... :D
but then, you'd have already sold your soul to the highest bidder.
Wilds

03-02-05, 07:59 AM
1800 souls????? thatll be fun to get
Inverted Dice

03-02-05, 10:51 AM
Well actually, it's more of an ultra-powerful magic item...
alaron

03-02-05, 11:53 AM
Can a ranged and melee weapon capture souls. If ranged ones can I thnk that capturing 1800 souls will not be an issue, I do hoever think that there could be some monatary reward for the capturing of souls since it sounds like it would be difficult.

A competition to see who can capture the most, that would be fun, maby we can get one of those bells of Ryn's if we win, or better yet a staggerd prize pool, like 1st place gets his choice of 3 of six available bells, then 2nd gets gets to choose 2 of the remaining and third gets the last one.

Can you tell me how one captures a soul?
Inverted Dice

03-02-05, 12:38 PM
You take a ordinary glass bottle and kill someone. Got it? Then you snatch the soul out of the air as it is leaving the body. Quickly put in bottle and stopper it.

Actually it requires a level-9 spell called soul bind and a focus worth 1000 gp per HD of the creature to be trapped. Thereby, most people on this board would require a 15000 gp black sapphire. But you could trap multiple souls into it as long as its valuable enough.
Wilds

03-02-05, 12:45 PM
sounds really easy, but will be a probem to get 1800 souls like that. Just make a modification to teh trap the soul spell and enchant a bunch of sword and bows with it.

ill try to make it once i get home
Inverted Dice

03-02-05, 12:49 PM
No, not trap the soul, you need soul bind. Trap the soul requires an expensive material component, soul bind only needs an expensive focus. Mind you that it's not worth paying the 15,000 gp material on every measly 10 XP worth of souls (assuming, of course, that they never make their saving throws). Soul Bind just requires a one-time fee. If you need a more expensive focus, then you can sell the old one and buy a bigger one.

And furthermore, it's not cheap to enchant items with continuous level-9 spells. If I had the XP to craft soul-trapping weapons for everyone in the guild, I wouldn't need to be collecting souls in the first place.
Wilds

03-02-05, 12:53 PM
i meant modifie it some how to make it cheaper and less expensive
Inverted Dice

03-02-05, 12:54 PM
Soul Bind, re-read the above.

And no, don't PM me with your idea, it won't work because:
A) I'm not high enough level yet.
B) Leave all that nonsense in the past.
Wilds

03-02-05, 01:01 PM
k

just thinking
Droga

03-02-05, 01:02 PM
A pair of shining yellow eyes open in the shadows nearby. Upon closer inspection, nothing is there, only the eyes. From within the shadows a voice speaks.
"Perhaps... I can be of assistance in attaining souls. Of course, everything has it's price, and everyone has their needs. But it is difficult to escape that which cannot be seen. That which lurks within your very shadows. A quick strike and they are dead before they know what has killed them... All I would need... is the means for capturing their souls..."
alaron

03-02-05, 02:14 PM
I think that is the place where most of the people in this guild are at.
Droga

03-02-05, 03:33 PM
I think that is the place where most of the people in this guild are at.

While it is true that most of them hide in the shadows. How many actually are living shadow?
turalisj

03-02-05, 04:22 PM
it wouldn't be that hard.... i know of a place infested will thousands of kobolds. of course, the info doesn't come cheap......
Inverted Dice

03-02-05, 04:40 PM
Ummm...somehow connected to the Kobold Foundation? Anyway I can probably pass a DC 10 Gather Info check for much cheaper...
turalisj

03-02-05, 04:53 PM
nah, this is a diffrent area. it's a place that dragons used for food. well, chromatic dragons atleast...
Cazic

03-02-05, 07:54 PM
In the up comeing war a lot of people will die. we could trap them and if we trap a death giant then we get bonus souls. The death giant's and the souls he has trapped.
turalisj

03-02-05, 07:58 PM
we could only take down a death giant with every member of the assasin's guild fighting it. although, i do know where a death giant lives... but he is surrounded by a few thousand zombies and such.
Droga

03-02-05, 08:07 PM
Why is the assassin's guild plotting to use souls in some huge magic device? I mean really, thats much more of a GoUE thing. Isn't this place supposed to be "neutral" and only go after what they're paid for? Not try and trap souls so they can slaughter a bunch of people with some super magic thing?
Demonfey

03-02-05, 08:13 PM
Droga has a good point. Aren't you all supposed to be neutral assassins, instead of people killing other people for their souls for some strange reason? Also, you could just buy the souls in their larval form. See the BoVD for details on that type of thing.
Orcy The Green Wonder

03-02-05, 08:15 PM
Who was it that Ok'd a doomsday deivce that runs on the souls of the dead? Orcy doesnt remember OKing anything like that... nor does he remember hearing anything about it. Hmmm... does Orcy have to get his club?
Demonfey

03-02-05, 08:19 PM
Just to answer a quick question on how you could, hypothetically, get 1800 souls, you could buy 1800 thinaun weapons of your choice, use them in your assassination jobs, and then have the souls of those you kill for money power the machine. And before anyone asks, no, I don't know what it is, I just like contributing to doomsday devices.
Sphendule

03-02-05, 08:38 PM
Jackinock stops his prancing and hops up onto a table to look in the direction of the yellow eyes.
"Souls? What is this about souls? I don't think that stealing souls or murdering people just for personal gain is what we're about. If you want to do those kinds of things, I hear that there's a pure evil guild," Jackinock shudders, "somewhere else around here, but I haven't bothered to check them out. I'm too busy studying arcane music to care about such a horrid place."
Jackinock hops off of the table on which he stood. "I'll be in my room, pondering about this new contest about making a magical weapon."

I think that the only person who's actually on board for this doomsday device is Inverted Dice. I might only be an Operative, but my character would be completely against being affiliated with a guild that kills for no reason. Plus, none of the Council (at least, none that I know of) has given their "seal of approval" on such a project. As such, I think that this is just a solo thing concocted by Dice...

I don't really see why such a thing would be posted in here in the first place; it gives the Shadow's Breath and Blade a bad name...

As far as the neutral guild idea is concerned, I believe that we are neutral in terms of inter-guild relations by way of contracts. However, if a forum-wide tournament were to occur, we would still jump at the opportunity. Our characters are people, after all...
Wilds

03-02-05, 08:51 PM
hey orcy cause you are reading the thread now, are characters being ok? or is that still a week or so off?

and please no clubs
Demonfey

03-02-05, 08:52 PM
"Souls? What is this about souls? I don't think that stealing souls or murdering people just for personal gain is what we're about. If you want to do those kinds of things, I hear that there's a pure evil guild," Jackinock shudders, "somewhere else around here, but I haven't bothered to check them out. I'm too busy studying arcane music to care about such a horrid place."

{A form steps out of the shadows, the first thing visible being a featureless porcelain mask. A raspy voice comes from the figure.}
I work for that guild, sir. And thank you for giving me someone new to introduce there.
{Inverted Dice's character gets an uncomfortable feeling as he realizes this person is talking about him.}
Can I become part of this guild of assassins and thieves? I finally got the ninja character made since I found out about the base class in Complete Adventurer.
Inverted Dice

03-02-05, 08:54 PM
Bah, we kill for money, what sense of morals could we possibly have? And the "doomsday" device is just an item for casting mind blank multiple times a day to cover the guild.

No Marcus Thali does not feel the least bit uncomfortable, he's my character to RP not yours.
Demonfey

03-02-05, 08:56 PM
Then why all the souls? Capturing and/or destroying souls for personal gain is considered an evil action, and although you kill for money, there are still things that murderers are still loathe to do.
Inverted Dice

03-02-05, 09:02 PM
Um doesn't saying that "we kill for material gain" suggest to you that some of us are evil here, I mean evil enough to want to consume the souls of the living? Maybe you haven't been told, but we're planning on soul binding to prevent resurrections. Someone among us has a dagger filled with souls writhing in agony. Many think my "Hall of Records" idea is cool, which if you haven't read it, involves using the undead skels of fallen victims as filing cabinets. Take a hint, we're the undertakers.

Furthermore when Kingside Bishop says that we will be "politically aggressive" assassins suggests we will be have our own agendas. Yes we are "neutral", but that just means we won't go out of our way to look for trouble. Sucking out the souls of thousand or so kobolds is our own "personal business" and no one else's. "Hey we're doing the world a favor by ridding evil demihumans, really who cares about their souls?" Orcs, ogres, and such is all the same to me.

Besides I'm neutral evil, the kind where, I have no illusions that I'm any better a person for killing people and not taking their souls.
Demonfey

03-02-05, 09:12 PM
Um doesn't saying that "we kill for material gain" suggest to you that some of us are evil here? I mean, c'mon the assassin PrC requires you to be evil"! Furthermore when Kingside Bishop says that we will be "politically aggressive" assassins suggests we will be have our own agendas. Yes we are "neutral", but that just means we won't go out of our way to look for trouble. Sucking out the souls of thousand or so kobolds is our own "personal business" and no one else's. "Hey we're doing the world a favor by ridding evil demihumans."
Then you have issues with the allies of evil, such as, oh I don't know, THE GUILD OF ULTIMATE EVIL!!! Besides, if you are evil, chances are, you want more evil people because that would mean that there were more people to distract the heroes, and that would give you better chances of success. Also, just because you are evil doesn't mean that you need 1800 souls just to cast mind blank innumerable times! Just because you are evil doesn't mean you have to be so wasteful and overly dramatic for an item whose sole purpose is to cast mind blank. A weapon of mass destruction, now, I could understand. Those are supposed to be extremely powerful and, in turn, have extreme power needs.
Inverted Dice

03-02-05, 09:18 PM
How is it wasteful? We'd wouldn't have anything to do with the imprisoned souls we've got from all our contracts. We only get 10 XP crafting per soul if I'm correct, so yes, I would need that many. Aside from that it would suck to have to burn 18144 XP. It's very dramatic to be able to cast level-8 spells 15 times a day, maybe you didn't realize, but that's worth a small fraction of the treasury of a wealthy nation, or the economic output of a small town.

Whatever, it might be quicker just to defeat a few level-15 contracts.
Demonfey

03-02-05, 09:39 PM
How is it wasteful? We'd wouldn't have anything to do with the imprisoned souls we've got from all our contracts. We only get 10 XP crafting per soul if I'm correct, so yes, I would need that many. Aside from that it would suck to have to burn 18144 XP. It's very dramatic to be able to cast level-8 spells 15 times a day, maybe you didn't realize, but that's worth a small fraction of the treasury of a wealthy nation, or the economic output of a small town. Whatever, it might be quicker just to defeat a few level-15 contracts.
You could also sell them for cash as material components for mages, use them in contracts with fiends instead of your own, or even find a person who was willing to use them and have them begin making a better arsenal for your guild. Also, if I remember right, you can only use one soul per casting. Besides, why would you need to cast it that often in the first place? All you would have to do is make sure to not be seen when killing someone, and there you go. Saves money and saves time.
Inverted Dice

03-02-05, 09:43 PM
Prevent spying upon us? It blocks any and all divinations, and even you have to admit that would be useful if you were invisible.
Demonfey

03-02-05, 09:47 PM
Prevent spying upon us? It blocks any and all divinations, and even you have to admit that would be useful if you were invisible.
You can buy things for that that aren't so time consuming or potentially costly in the long run. An example for, in this case, the guild house itself, would be the Secure Cavern ward, an item that generates a constant mind blank spell for the guild, and protects the entire area, and protects against every and any attempt to detect, influence, or read emotions from any effect up to and including miracle or wish spells, and also any scrying effects for only 60,000 gp. Adapt something like that, possibly to a ring that protects the wearer and simply masks them from any and all scrying by showing them a different area of the place than the member is in at random, and so throws off patrols sent by the scryer.
Inverted Dice

03-02-05, 09:49 PM
Like what?
Demonfey

03-02-05, 09:56 PM
Sorry, had to go get the Draconomicon off the shelf and forgot to keep from posting the incomplete argument.
Inverted Dice

03-02-05, 10:02 PM
Coolness, I don't have very much material outside the core stuff. Let's go with the 60k deal then.
Rurik "The Silent"

03-02-05, 10:08 PM
guys its quite alright, the souls thing isnt a big deal really. we woudl just be taking the souls of contracts. The soul dagger he probally referred to i tihnk is my nightmare edge. I dont tihnk there is a problem with binding contracted souls, its making sure our job is done...now if we were taking innocent people off the street then thats another issue. but we arnt doign that now are we?

as for an update. The guild house is nearing absolute completion. And the ony character that would even have a chance at making it through woudl be my other character the absolutely min maxed lich that probally wont get approved even though i followed all the rules becasue he's too awesome. im serious too, didn't break a rule and it so sweet, its going to be a guild leader for something im making with Wilds and TSS; we are thinking of making some undead type orginazation...with different agendas that the undead foundation and we plan to be more active too. Im sure we will contract you guys a lot. Thus imporveing profit. If any of you guys want to completely min max and undead character or somecharacter with the concept of working wiht mass undead then feel free..the guild is still in the works though.

Just want to say my opinion on our guild right now; We have some awesome assassins and once things get going its goign to be so sweet
Rurik "The Silent"

03-02-05, 10:09 PM
You can buy things for that that aren't so time consuming or potentially costly in the long run. An example for, in this case, the guild house itself, would be the Secure Cavern ward, an item that generates a constant mind blank spell for the guild, and protects the entire area, and protects against every and any attempt to detect, influence, or read emotions from any effect up to and including miracle or wish spells, and also any scrying effects for only 60,000 gp. Adapt something like that, possibly to a ring that protects the wearer and simply masks them from any and all scrying by showing them a different area of the place than the member is in at random, and so throws off patrols sent by the scryer.

if we can count the guild house as the lair for intensive purposes then that woudl be very nice. We have the 60k to spend on the guild house. Is the DM ruling that thats ok?
Demonfey

03-02-05, 11:16 PM
Uh, let me rephrase that. This guild's main base is what I meant when I posted that, because the guild house (forum) is in a city. If you made a portable, lightweight version for a few of your characters on missions at a time, then that could possibly work out.
Rurik "The Silent"

03-02-05, 11:43 PM
Uh, let me rephrase that. This guild's main base is what I meant when I posted that, because the guild house (forum) is in a city. If you made a portable, lightweight version for a few of your characters on missions at a time, then that could possibly work out.

if thats the case wouldnt it be cheaper to have a magic item that gives mindblank 1/day or something?

Yo Kb you've been kind of quite whats up?
Kingside_Bishop

03-03-05, 01:33 AM
First thing's first: Welcome Demonfey! I'm glad you took me up on the invitation. We can always use more members -- and here, you'll be promised the best of support, with opportunity for advancement. Are you aware of how our system works? If not, I'd be happy to explain it to you! And nice contribution -- 60,000 gp to mask the entire guild house? Am I reading this correctly?

Second thing's second: The doomsday device (not that we'll be having one -- or will we?) is exactly the sort of thing that should be talked about in council, where only we know. So I shake my finger most vigorously at everyone involved. Most vigorously. Except for Orcy, at which I shake my (much smaller) club (relatively speaking, of course [that being that my club is small, compared to Orcy's {not that my character uses a club <or that I do>}]).

Yo Kb you've been kind of quite whats up?Let me brief you guys on my situation. I go to class Mondays and Wednesdays. I leave the house at 6:00am, and don't return until about 7:00pm, but love all 13 hours. Occasionally, on these days, I will post if I have the free time on campus. But that's a rarity. So, I'm spotty on the boards Mondays and Wednesdays. Anyway... on to the business, then!

On soul-sucking -- I don't recall putting anything in stone. It was just an idea we were tossing around. We are not going to go around sucking souls out of commoners just to power a doomsday device. It's not our style. In fact, I'm not even sure where this idea for a doomsday device came from. Last time I checked, the souls were going to be powering a machine that made the guild basically impossible to detect. If we even end up doing it. I'm not sure that we will. But if we do (which we may, it is pretty cool, credit to Dice), it will only be the souls of our contracts.

So, the short of it is this -- under no circumstances will we suck souls from people, unless it's a case of convenience (i.e. we've got a contract on them). We might offer it as a seperate service, but not as an end in and of itself.

On guild neutrality -- Yes, the Shadow's Breath and Blade (in my mind) is going to be a neutral guild in the Guild Wars, in that we will not take a direct hand in any war unless specifically contracted to do so (naturally, we're an equal opportunity contractor :D ). However, we are very profit motivated -- so if things look like they're cooling down, we may try to get them heated up again... :plotting: When I say we're going to be politically active and neutral, I mean I intend for this guild to pursue whatever ends would profit us most, in a manner that could not be traced to us, and only in cases that the risk is acceptable. We've got several ideas we're working on in the Council which cannot be discussed here...

So, basically, we have our agenda. We will pursue this agenda aggresively, but no one will know it was us (ideally).

I will post more comprehensively on the above topics tomorrow morning. I'm pretty tired right now, and am on an inferior computer.
Droga

03-03-05, 01:56 AM
From out of the shadows forms a massive black creature. Standing at least twelve feet tall it looks across those gathered nearby. Covering it's head is a hood and mask that make up a twisted and mocking half-elven visage. The mask is of a black bone, painted to somewhat resemble elven flesh. It's yellow eyes shine from beyond the mask as it stalks across the floor toward the guildmaster. Long, sharp claws adorn it's hands, stretching out into shining black tips promising a quick death and a slim chance. It stops it's movements once it reaches the guildmaster. Looking down at him a look of ammusement flashes into it's eyes.
"And so we meet. I have heard much of your shadow dwellers. Those who live within our world. That which you hide within, we are. That which you use to slay, we have always known is a great weapon. I am skygge, I am the living shadow that haunts this world. But I care not for this... war. I leave these things to those who would love the front first brutal approach. I prefer the darkness which is my home. I am here to join this... guild as a... skilled performer of tasks. To remind all of one thing... they are never alone."
ShadowNinja

03-03-05, 05:50 AM
I have both the Oriental Adventures book, and the Sword and Fist. Do you think I should play someone who is like a cat-asssasin (as opposed to a cat burgurlar) or just the Ninja from Sword and Fist? I love the guild idea so far, but I would like some help. Also, I need help with the "Point Buy" system, I have never used it.
Demonfey

03-03-05, 08:26 AM
First thing's first: Welcome Demonfey! I'm glad you took me up on the invitation. We can always use more members -- and here, you'll be promised the best of support, with opportunity for advancement. Are you aware of how our system works? If not, I'd be happy to explain it to you! And nice contribution -- 60,000 gp to mask the entire guild house? Am I reading this correctly?
I am not aware of how the system works, KB, and yes, you read it right. 60,000 gp to mask this entire guild from all that, and I can also help with other protective measures if you want, because the Draconomicon has a few I think you would definitely appreciate.
Kingside_Bishop

03-03-05, 10:37 AM
From out of the shadows forms a massive black creature. Standing at least twelve feet tall it looks across those gathered nearby. Covering it's head is a hood and mask that make up a twisted and mocking half-elven visage. The mask is of a black bone, painted to somewhat resemble elven flesh. It's yellow eyes shine from beyond the mask as it stalks across the floor toward the guildmaster. Long, sharp claws adorn it's hands, stretching out into shining black tips promising a quick death and a slim chance. It stops it's movements once it reaches the guildmaster. Looking down at him a look of ammusement flashes into it's eyes.

"And so we meet. I have heard much of your shadow dwellers. Those who live within our world. That which you hide within, we are. That which you use to slay, we have always known is a great weapon. I am skygge, I am the living shadow that haunts this world. But I care not for this... war. I leave these things to those who would love the front first brutal approach. I prefer the darkness which is my home. I am here to join this... guild as a... skilled performer of tasks. To remind all of one thing... they are never alone."Ryn leaps up from his low chair, from which the stranger stares down at him, a look of recognition in his eye... "Yes, yes I know you! I've felt you, and your kind before, while amidst the shadows! There, moving amidst them, as one..." He comes up to, maybe, the beast's knees.

Ryn sniffs the air, quickly pulling his face away in disgust, and coughing lightly.

Yes, indeed, I've definitely met your kind before... have you a name, stranger?"

Good to see you, Droga! You're quite infamous around here, and I look forward to working with you! I'm sure you've got valuable services to offer, and tremendous roleplaying opportunities to boot. I'll cruise on over to the character thread and take a look at your character later today -- I think I saw it once, and as I recall it was quite min/maxed (which I like, I'm a min/maxer).

I am not aware of how the system works, KB, and yes, you read it right. 60,000 gp to mask this entire guild from all that, and I can also help with other protective measures if you want, because the Draconomicon has a few I think you would definitely appreciate.Nice! We'll have to get that -- it could solve many of out potential problems, at a relatively inexpensive price.

Here's how it works, Demonfey (and Droga and ShadowNinja). We're a pretty secretive guild, and we like our privacy. Especially for sensative discussions. So, to that end, we have four ranks in the guild: The Guildmaster: Me. Others might step into this position, if at some point I decide to retire. In the Assassin's Council (which is held through email to keep it private), I recieve three votes when decisions come to a vote.
Council Members: There are three -- one for Espionage (I wish I was), one for Sabotage (Rurik "The Silent") and one for Assassination ("TwinSwordStyle). If these guys choose to retire, or enough Associates support a vote of no confidence, any one of these members may be replaced. In the Council, Council Members recieve two votes.
Associates: Associates are those members who have proven to the guild their loyalty, through active posting and/or participation in contracts against numerous other guilds. In the Council, Associates recieve one vote.
Operatives: New members enter at this level -- they can (of course) participate in the discussions on this thread, and complete contracts for the Shadow's Breath and Blade. But, they're not given any guild secrets (anything we talk about in Council). Through consistent posting, contribution of cool ideas, and/or completion of multiple contracts, an Operative can be promoted (by the Assassin's Council) to Associate, at which point guild secrets are divulged to him, his email adress is acquired, and he is entered into the mailing list that represents the Assassin's Council.So, right now, you, Demonfey, Droga, and ShadowNinja are Operatives. I'll enter your names into the member list at that level. We won't tell you anything sensative, but it's really not that hard to get moved up to Associate. We're being especially easy right now, because the games haven't started yet, and we can't exactly ask people to complete contracts.

Right now, we're having a contest to see who can designe the best original, magical weapon that would be useful to an assassin given a budget of 25,000 gp.

I have both the Oriental Adventures book, and the Sword and Fist. Do you think I should play someone who is like a cat-asssasin (as opposed to a cat burgurlar) or just the Ninja from Sword and Fist? I love the guild idea so far, but I would like some help. Also, I need help with the "Point Buy" system, I have never used it.I like the Ninja of the Crescent Moon (from S&F) -- it has some interesting class features (especially when mixed with the new Thief Acrobat), but is largely more oriented towards a normal roleplaying game. Many of its abilities won't find very effective use in this game. I'm not sure what you mean by a "cat assassin" -- that's what I always thought ninjas were. You could always just create your own character -- a little of this, a little of that, you know. Some basic min/maxing. Always fun.

For 32 Point Buy, here's how it works. You start with 32 points to buy your statistics with, and all of your stats start at 8. Statistics cost the following: 9: 1 point
10: 2 points
11: 3 points
12: 4 points
13: 5 points
14: 6 points
15: 8 points
16: 10 points
17: 13 points
18: 16 pointsSo, let's say you wanted a 16 Dexterity. That would cost you 10 points, leaving you with 22 left over to spend on your other abilities. You then might decide a Wisdom of 14 would be good enough. That would cost 6 points, leaving you with 16 points left to spend. Keep doing this until you don't have any more points. Here's a sample distribution.Str 12 (4 points)
Dex 16 (10 points)
Con 12 (4 points)
Int 14 (6 points)
Wis 14 (6 points)
Cha 10 (2 points)Questions?
Droga

03-03-05, 11:43 AM
I havent actually finished this character yet, so he wont be posted for a a while. When he is finished, I'll let ya know.
Wilds

03-03-05, 12:54 PM
Upon seeing the shadow appear Kelreth stands up. "What the????..... Ryn do we trust this creature?" Weirly eyes the shadow as it talks to Ryn

cool we got more people
Droga

03-03-05, 01:23 PM
The creature's eyes turn to fall upon the Kelreth. A glint of amusement shines from behind it's twisted mask.
"Why trust your own kind? They are far more likely to stab one in the back when they have no more use for them. Where we... we could have stabbed you all in the back through your entire lives. We watch, I watch. I have seen many things all of you have done in the shadows. Even lurking in the secret places where light dare not touch. We see. We never sleep, we never grow tired, we need not food or drink. So we are always lurking, every second of every day we are there. While you sleep, while you wake, we.. are... watching."

The creature's eyes shift back toward Ryn. It nods it's head and extends one of its massive clawed hands.
"You may call me Gardrog. A bit gruff but of course, it is the way of my people. Our language is composed mostly of what you would hear as growls and roars... So it is hard to have a... slick sounding name. I suppose is how you creatures would say it."
The large beast shrugs it's shoulders, leaving it's hand out for Ryn to shake.
Rurik "The Silent"

03-03-05, 02:36 PM
The creature's eyes turn to fall upon the Kelreth. A glint of amusement shines from behind it's twisted mask.
"Why trust your own kind? They are far more likely to stab one in the back when they have no more use for them. Where we... we could have stabbed you all in the back through your entire lives. We watch, I watch. I have seen many things all of you have done in the shadows. Even lurking in the secret places where light dare not touch. We see. We never sleep, we never grow tired, we need not food or drink. So we are always lurking, every second of every day we are there. While you sleep, while you wake, we.. are... watching."

The creature's eyes shift back toward Ryn. It nods it's head and extends one of its massive clawed hands.
"You may call me Gardrog. A bit gruff but of course, it is the way of my people. Our language is composed mostly of what you would hear as growls and roars... So it is hard to have a... slick sounding name. I suppose is how you creatures would say it."
The large beast shrugs it's shoulders, leaving it's hand out for Ryn to shake.

Severis is facinated by the lumming creature that appeared out of no where. The shadow stuff radiating from his body seems to be compromised of a smiliar type of aura that surrounds his blade. His blade radiating negitive energy and bits of shadow stuff to give the nightmareish glint of evil. Grinning. "Well met. I see we can finally meet what has always been and what will always be." Still wondering what he is looking at his curiosity nit picks the back of his mind. Is this new creature a shower or nightcrawler. Something from the abyss? Severis might never know, but he knew he wouldn't be follish enough to ask...maybe "Seer" could find out for him later so he coudl assess weaknesses. For protection if this one seems to turn to betrayal. As of now, this shadow creature intrigues him.

Hey great character concept right now i love it. I'm not planning on trying to kill you or anything i just want to know what you are. And if you're vulnarable to sneak attacks incase things get bad. As you said we trust least of all those in our own profession. I hope you don't take offense. Are you a shadow or shade or some other creature?
Demonfey

03-03-05, 03:22 PM
Ah, one of the Skygge. Master Crowley told me of your kind, and it has caught my interest quite a bit. I have also been given the chance to see your main champion, Droga, once before, although I doubt he realized it.
Demonfey

03-03-05, 03:38 PM
On the magic weapon contest, I have one for those that enjoy killing from afar: a sniper crossbow (weapon I am thinking about) enchanted with a new idea of mine, the thinaun link.
Thinaun link: causes ammunition fired to capture the soul of the target and put it in a small thinaun item that can be removed later; cost 20,000 gp (10,000 for thinaun, 10,000 for enchantment)
Sniper crossbow: built by assassins, this bow is special in that the death blow power of an assassin can be used at a distance of 60 feet, due to special crafting to allow the assassin to get better accuracy at farther lengths (a snipers spell is worked into the construction, so it is a special magical item). The user also gets a +1 to hit if given time to set up and line up the shot, which takes three rounds of concentration undisturbed. If using the death blow ability, the assassin still has to study the opponent for three rounds. It is always masterwork and is an exotic weapon. A rogue or similar class that can deal more damage when the opponent is denied a dexterity bonus can also use this from 60 feet away rather than 30, due to an increase in accuracy from the crossbow, but it takes a round of studying the opponent undisturbed to use the ability with a sniper crossbow. It comes in the standard light and heavy designs, and does the same damage as each.
Price: 4350 gp.
Total price: 24,350 gp
Sorry, forgot to check that before making the crossbow
Inverted Dice

03-03-05, 04:56 PM
"If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice)."

You might want to consider revising your description, because twice of zero is still zero.
Dyne

03-03-05, 05:09 PM
Oh, man am I behind. I'll try to get caught up now. It'll be better next week, though, when this whole thing I'm involved in is over.
Rurik "The Silent"

03-03-05, 05:21 PM
"If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice)."

You might want to consider revising your description, because twice of zero is still zero.

With the snipers eye spell. lvl 4 assassin spell you can deal death attacks from 60 ft away. its in CV. So you can make that related to it, its not much of a streach.
Kingside_Bishop

03-03-05, 06:07 PM
The creature's eyes turn to fall upon the Kelreth. A glint of amusement shines from behind it's twisted mask.
"Why trust your own kind? They are far more likely to stab one in the back when they have no more use for them. Where we... we could have stabbed you all in the back through your entire lives. We watch, I watch. I have seen many things all of you have done in the shadows. Even lurking in the secret places where light dare not touch. We see. We never sleep, we never grow tired, we need not food or drink. So we are always lurking, every second of every day we are there. While you sleep, while you wake, we.. are... watching."

The creature's eyes shift back toward Ryn. It nods it's head and extends one of its massive clawed hands.
"You may call me Gardrog. A bit gruff but of course, it is the way of my people. Our language is composed mostly of what you would hear as growls and roars... So it is hard to have a... slick sounding name. I suppose is how you creatures would say it."
The large beast shrugs it's shoulders, leaving it's hand out for Ryn to shake.Ryn mimics the beast, shrugging his own shoulder in a comical fashion. "Indeed, we don't judge one another here! But neither do we overtly trust one another... as for you watching me in the shadows, I have nothing to hide! I'm just a simple jester!"

With the snipers eye spell. lvl 4 assassin spell you can deal death attacks from 60 ft away. its in CV. So you can make that related to it, its not much of a streach.Yeah, you could even give the weapon the ability to cast that spell a few times per day.
Demonfey

03-03-05, 06:44 PM
I think that I'll make it something constant, since it is supposed to be an unintelligent weapon with no real casting ability. Other than that, what do you all think?
Kingside_Bishop

03-03-05, 06:52 PM
I think that I'll make it something constant, since it is supposed to be an unintelligent weapon with no real casting ability. Other than that, what do you all think?I like it, it could be very useful for certain kinds of assassins. It makes ranged assassins viable before assassin level 7 (when they get the sniper spell).
Demonfey

03-03-05, 07:25 PM
Also for rogues and ninjas that haven't taken the class, for the sneak attack damage and sudden strike damage. A thought I had when I was deciding on a new character for a campaign recently was that precise shot also would take away the penalty of shooting at someone with body guards, because melee is basically people grouped close together. Also, what do you think of the enchantment? It is useful for making sure that the job stays done, don't you think? I thought that, with the whole soul capture thing before, it would definitely fit.
I wish I was

03-03-05, 07:31 PM
"You know of secrets friend. I know many. My lord is master, do not think you are better than him. He knows yours." The small creature nodds toward the beast. He backs away, and retakes his seat.

Oh me, oh my, new people! It has already been said but welcome. Also, please don't take offense at any rping of mine. My character is an evil untrusting person, so yeah. Thank you. I am not much of a creator, but all of these ideas sound pretty cool.
turalisj

03-03-05, 07:44 PM
"y'know, i am a milimeter away from wanting to kill the hafling, and even closer to tying his arms and legs up, teleporting to the outlands, and dropping him into a pit filled with captured battletitans dinosaurs, and watch as they rip him to shreds"
i've learned from past mistakes, and should have a pretty powerfull character.
Demonfey

03-03-05, 07:58 PM
i've learned from past mistakes, and should have a pretty powerfull character.
That's a mistake that is on par with a villain yelling "NOOO!!!!! THIS CANNOT BE!!! I AM INVINCIBLE!!!!!", and means the exact same thing.
I wish I was

03-03-05, 08:02 PM
"I am not afraid of death, you fool. If you wish to bring it to me, be my welcomed guest."
Demonfey

03-03-05, 08:07 PM
Does this happen here often, Dark Jester?
Wilds

03-03-05, 08:13 PM
"Leave the halfing alone, he is extremely useful to the guild and a council member." To the Gadrog "Well then my mistake, i mean you no harm, welcome to the guild"

lets not have another flame war please...... the last one was bad enough. Anyway, anything new goign on?
Kingside_Bishop

03-03-05, 08:28 PM
The jester jumps onto the seat of his chair, into a more commanding position -- so that he is the height of a short person...

"What what!?! Let's calm down, now, my friends... really, I do believe it's all in innocent fun, oh Seer, but nonetheless, I do believe that I should declare that murder of any kind is forbidden in these halls. We're all of the same profession here, and our sole purpose is to entertain others, not squabble amongst ourselves!"

He jumps down from his perch, and begins lecturing Kelreth and Turalisj equally, but remembers to cast a glance at Seer as well...

"Honestly, you should be ashamed of yourselves -- acting like common cutthroats. The jester's call is a noble one -- and if you don't start acting like a professional... whatever your profession is -- I'll see that this Jester's Guild throws you out, at once!"

He stops, giving the individuals each a serious, yet still comical, glare:

"Understand?"

He's clearly doing his best to intimidate them, or else is trying to look funny...

Does your character have a name yet, Turalisj?

I don't think this is a flame war, Wilds. It's all in RP. Not much new going on -- not sure when your last post was, but there was a big discussion about doomsday devices and sucking souls to power it. I don't think we really want that sort of thing, not our style, but others might disagree. I started another contest -- design an original weapon worth 25,000 gp or less. Here's the OP:
Wilds

03-03-05, 08:30 PM
ok,just dont need anyone in teh guild to be killed by a fellow member, nothign good will come through it. teh call of a jester is a noble one as you said
Gurney Halleck

03-03-05, 08:32 PM
"Hmmhmmah, It seems not much has cahnged in my absence," said Hasimir Fenring as he crept out of the shadows. His beady eyes gleamed as he gave a quick bow to those in the room. He wore a roguish, knowing smirk. As he stalked to the gathering, his footsteps were as quiet as death; as was his habitary form of walking. He paused, brushed back his hair, then replaced his brimmed hat back upon his head
Demonfey

03-03-05, 08:44 PM
nevermind.
Cazic

03-03-05, 08:49 PM
ok,just dont need anyone in teh guild to be killed by a fellow member, nothign good will come through it. teh call of a jester is a noble one as you said
I am inclined to agree. To many groups that call the darkness their home have died because they kill each other. It is as the saying goes "Evil always falls in upon itself." We mustn't fall in upon our selves. We must abide by the honor of darkness and not murder each other. It is as I have said before "Only kill if it profits the guild."
Kingside_Bishop

03-03-05, 09:02 PM
"Hmmhmmah, It seems not much has cahnged in my absence," said Hasimir Fenring as he crept out of the shadows. His beady eyes gleamed as he gave a quick bow to those in the room. He wore a roguish, knowing smirk. As he stalked to the gathering, his footsteps were as quiet as death; as was his habitary form of walking. He paused, brushed back his hair, then replaced his brimmed hat back upon his headRyn smirks at the absentees long awaited arrival...

"Well, Fenring... it's been awhile... for a minute I thought you'd gone off and left us! Where've you been, eh? Or is it that my senses have dulled, and you had never gone?"

Ryn snorts at his own joke.

I am inclined to agree. To many groups that call the darkness their home have died because they kill each other. It is as the saying goes "Evil always falls in upon itself." We mustn't fall in upon our selves. We must abide by the honor of darkness and not murder each other. It is as I have said before "Only kill if it profits the guild."Evil? I am not evil -- I'm just... creatively profit oriented! And entertainment is a very competitive business... so I've had to step on a few people to get where I am! Can you say you're not suprised? Look how short I am!"

Good to see you, Gurney. Hope you'll be active!
Inverted Dice

03-03-05, 09:11 PM
A silver mask gazes silently from a darkened corner. Watching as Ryn leaps up onto the table. The blank slots in the mask notes the ridiculous dichotomy in the little man. It was that intangible dichotomy that continually summoned up strange shapes out of the shadows, springing from the man's imagination and fantasy to create a carnival that mocked the world about him wth empty motion.

Well, mind you all that when I brought up the soul stuff, I was merely pondering courses of action. But now I'm fairly convinced that reaping souls aren't really feasible. I guess we'll just have to be content with managing contract souls as according to our business.
Cazic

03-03-05, 09:22 PM
Well, mind you all that when I brought up the soul stuff, I was merely pondering courses of action. But now I'm fairly convinced that reaping souls aren't really feasible. I guess we'll just have to be content with managing contract souls as according to our business.
Reaping souls can always be of profit. Targets stay dead, we can sell the souls to the dead person family and friends, use them for forging, use them for defence of guild, and so on and so forth.
Demonfey

03-03-05, 09:22 PM
Well, mind you all that when I brought up the soul stuff, I was merely pondering courses of action. But now I'm fairly convinced that reaping souls aren't really feasible. I guess we'll just have to be content with managing contract souls as according to our business.
But the prospects of a cheaper, more feasible protection against scrying is, right? Also, do you think that my sniper crossbow weapon is a good idea, inverted dice?
Inverted Dice

03-03-05, 09:25 PM
Sure, its excellent for a multiple sneak attack ambush, perfect for a hit-and-run. And they say monolithic evil doesn't exist...
Sphendule

03-03-05, 09:32 PM
Jackinock strolls back into the main room, humming an innocent little primal tune. He opens his eyes to the huge number of tall folk who have been walking about.
"Wow, so much seems to happen these days around such a shady place... I wonder how we keep it all out of the sun, if you know what I mean."
Jackinock then hears mention of masking the guild.
"I see that that is already being taken care of, then. I guess I'll just go into the corner and continue work on the magical weapon idea."

Man, thinking of an unique idea for a magical weapon that can assist an assassin's job is becoming a lot harder than making that trap was for me...
Demonfey

03-03-05, 09:38 PM
I find that thinking of a character concept first helps in weapon design a bit, actually. If you have a character that is specialized, then chances are you begin looking for a good weapon for their style and skill set, which then can lead to a fully custom weapon.
Droga

03-03-05, 10:57 PM
Alright, I've made myself a nice little weapon for this contest. Really its more of a single arrow than anything... but I still think it should work just fine. It may be a one use item, but its a very nice one. Most of the spells used are going along the one use rules for item pricing. Since they are indeed one use. I added a bit to the price just to cover all my bases, but I still think it's worth it. In certain situations of course...

While appearing to be no more than a +1 arrow, this item is far more sinister in nature. When fired from a bow the arrow's true strike spell is activated, giving the weidler a +20 bonus to the attack roll when using this arrow. If this attack is successful the target must make a fortitude save DC 20. If failed, the arrow digs into their body as the shaft disappears, activating a string of spells. The first modifies the targets memory, causing them to forget ever being hit by the arrow. Then, as long as the arrow head remains within the target, the one who fired the arrow may concentrate, gaining sight through the victim and other senses, allowing them to hear, smell, see and feel as if they were actually there. After the concentration is ended (or 24 hours pass whichever comes first) the next effect is set off. Cuasing the victim's heart to stop, the victim falls to the ground with incredible pains in their chest, dropping to -9 hit points. Immediately after this effect, an inflict minor wounds spell is set off to finish the target off. Finally, a charnel fire effect is set off, burning the corpse completely and leaving behind no evidence, the arrow head being destroyed in the process.
Market Cost: 12,000gp

Aint done this kinda thing a lot before, but I think its about right. It also needs a name...
alaron

03-03-05, 11:01 PM
@ Demon Fey

I would have gone that way but I think a weapon that could be most beneficial to the whole guild is what we need, instead of a customn item for one paticular chatacter.

Vorren stands to addres the new folks
Wilds

03-03-05, 11:11 PM
droga: holy crap that is a nice arrow? all of that for under 25k? wow, that is a very sinister and usefull tool. good job
Kingside_Bishop

03-03-05, 11:26 PM
Nice addition, Droga, I really like it. What were the spells involved?

To alaron: I'll be judging the weapons as if they were being used by who they're intended for. I mean, I know there are several characters around here that could make excellent use of that weapon (Severis, Rurik's character, comes to mind with the hit and run and all). Course, my character never would. I use a pair of daggers, straight and simple.

Here is the OP for the contest, and all the archived entries. If I missed anyone, by all means speak up!

"Now, on to the next contest..."

Ryn pulls another bell from inside his coat. This one is the brightest silver, reflecting every little bit of light that comes towards it.

"The prize this time will be a similar bell, but this one designed as an offensive tool, rather than defensive. When you shatter this, whisper the name of a person you'd like to entertain. The bell will then turn you invisible, and keep you invisible no matter your action, and teleport you to that person! Quite a nifty little device, if I do say so!"

Ryn places the silver bell back inside of his coat, smiles, and continues...

"This time, let's see who can design the best original, magical weapon, given a budget of, say...25,000 gold. Anything you want at all, but I'll be more likely to like it if it would be useful to the guild!Here are the entries:

Shadow Blade of the Jester
Cost: 24,147 gp

This stiletto has a blackish metal blade which possesses several properties useful for an assassin. In essence, it is acts as a dagger of venom, a wounding weapon, a sword of subtlety, and an assassin's dagger rolled into one neat little package. Douse liberally with Black Lotus Extract and insert into brainpan. If not dead, poke liberally until Con or HP = zero. Serves one.jesters staff.
cost: 25k gp.
this staff is decorated with flashy colors, bells, and a wooden jesters head. the staff has 50 charges and has several potent powers. it can grant invisibility 2/day and also grants detect poison 3/day. it can be used to cast silent image (1 charge), polymorph (3 charges), or obscuring mist (1 charge).
the saves are each 15dc.A sleek unadorned piece of black leather tapers to a point, as you feel the end of the leather it feels soft to the touch.
When you crack the whip a lengthy needle appears out of the tip.
When used in this mannor against an enemy, and a comand word is spoken the whip gains the ability to force a will save (DC Variable) or the person immeditly becomed friendly.

Whip of enthralment:

+1 eager migthy (+4) whipdagger

Will save is 2* the amount of dammage inflicted, or whatever the DC of the spell I can afford to add.The "Entertainer's" Pipes
For those who just love to enterain...

This weapon is one for those who wish to be able to give a blow to an unsuspecting opponent or simply get themselves out of a sticky situation. This +2 Blowgun of Distance is made out of Ashenwood and shaped like pipes (an instrument). The instrument is also enchanted with "Undetectable Magic" to add to it's disguise as normal wooden pipes. Though is appears as just normal pipes, inside each of the differently sized tubes is a Blunt Blowgun Dart. There are five pipes, and each dart holds a different contact poison. The darts are blunt so that nothing sticks from the victim when the dart strikes them, and since each poison (with the exception of the last one) holds a contact poision, the player just needs to hit their target on the skin somewhere. When accused of an attack, simply bluff saying that something was caught in the pipes and you did not mean to hit them with it. They probably won't get a chance to react, though, for each poison is quite potent.
The first tube has a Blunt Blowgun Dart with the contact poison "Dragon Bile" on it.
The second tube has a Blunt Blowgun Dart with the contact poison "Black Lotus Extract" on it.
The third tube has a Blunt Blowgun Dart with the contact poison "Carrion Crawler Brain Juice" on it.
The fourth tube has a Blunt Blowgun Dart with the contact poison "Sassone leaf Residue" on it.
The fifth tube has a Blowgun Needle with the contact poison "Drow Poison" on it.
The pipes also are able to cast Hypnotize (level 1 bard spell) 3/day, which is activated by a trigger word set by the player (probably should be something like "play" or "tune" or something that wouldn't hint off to the target that your doing something suspicious). The pipes play normally if the darts are not within the tubes.

"Entertainer's" Pipes
Medium-Size Magic Weapon (+2)
Dmg: 1 (Subduel when using blunt darts)
Critical: x2
Range: 20ft. (10ft. x 2 due to Distance enhantment)
Wieght: 2lb.
Type: Piercing/Bludeoning
Special Properties:
Hypnotism 3/day
Poisons:
"Dragon Bile" - Contact DC 26 (Initial Damage 3d6 Str/ Secondary Damage 0)
"Black Lotus Extract" - Contact DC 20 (Initial Damage 3d6 Con/ Secondary Damage 3d6 Con)
"Carrion Crawler Brain Juice" - Contact DC 13 (Initial Damage Paralysis/ Secondary Damage 0)
"Sassone Leaf Residue" - Contact DC 16 (Initial Damage 2d12 hp/ Secondary Damage 1d6 Con)
"Drow Poison" - Injury DC 13 (Initial Damage Unconciousness/ Secondary Damage Unconciousness for 2d4 hours)

Costs:
Pipes = 1gp
Needles = 25 sp
Enchantments = 8,000gp
Poison "Dragon Bile" = 1,500gp
Poison "Black Lotus Extract" = 4,500gp
Poison "Carrion Crawler Brain Juice" = 200gp
Poison "Sassone Leaf Residue" = 300gp
Poison "Drow Poison" = 75 gp
Magic Nondetection = 2,000gp
Hypnotism 3/day = 2160gp

Total Cost: 18,736gp 25 spTwo Associated Items

Meme’s Hour Glass

A small hour glass 3” tall and 1” wide at the top and bottom. The sand in the glass is dull and grey, doesn’t fall, and is said to be from the moon. When holding the hour glass the possessor gains the affects of the Haste spell. The hour glass has 50 charges and once every other day the user can cast the time stop spell.

The Boy’s Ocarina

The Ocarina is the size of an apple and similar in shape. It holds 50 charges. When played it can cast Discern Location 2/day, Find the Path 3/day, and it can also deal 5D6 sonic damage 2/day.


When the two items are brought together the sand in the hour glass starts to fall and takes one week for all the sand to fall. Once all the sand has fallen who ever possess the hour glass is teleported to The Castle on The Lost Planet Moon of Arona. The planet moon has an environment of a desert constantly having a sand storm. The planet moon has one ocean and in the middle in a large island were the Castle stands. The Castle has three levels. On the first level there is the Dinning hall and eight rooms. The dinning table always has a feast worth of food on it. The food is never seen at first since it is all on metal trays and covered by metal lids. Once the lids are lifted any food the being wishes will be on the tray. The rooms are four on each side of the hall and are all the same. Each one containing one bed, a candle that will never burn out, and a window that sees outside. At the back of the hall is a stair well to the second level. On the second level there are five rooms and a stair well to the third level. The second level is circular with a fire burning in the center that never goes out. One room has several tools for scrying. These items can be used only by who ever possess the hour glass. Another room is an armory containing several weapons, shields, and armors all of which are non-magical +3 items of their type. The third room is a large library containing any books on history, cultures, and stories the being wants. The forth room is a laboratory containing anything needed. The fifth room is the master bedroom. It is 20’ ft by 20’ ft. It has one Queen sized bed covered in silks, a large closet, four empty chests, and a desk with ink and quill that never runs out or spills and in the top right juror five pieces of clean parchment can always be found. The third level contains one room. In this room there is a throne and a window.
Looking throw the window the viewer can see anywhere he/she wants and hear what is going on. Once sitting upon the throne the being falls to sleep and the hour glass and ocarina are sent back into the world they came from. Once the two are brought together and the new being is brought to the tower and touches the sleeping being on the throne the sleeping being will awake and never need to sleep again.

The hour glass and ocarina can never be possessed by the same person and can never be possessed by two beings of the same gender and different race.

Anyone inside the Castle never ages and never needs to relieve ones self. A maximum of nine beings can be in the castle at one time and if a being leaves the castle they are transported to a safe location on the plane they were teleported from, if no safe place exists the being is sent to a safe place on a plane that the most of their race’s population lives. If still no place exists then the being is sent to a random safe place.

No life is known to exist anywhere on the planet moon except maybe the Castle.


I will come up with something that is less story plot and more assasin later. On the magic weapon contest, I have one for those that enjoy killing from afar: a sniper crossbow (weapon I am thinking about) enchanted with a new idea of mine, the thinaun link.
Thinaun link: causes ammunition fired to capture the soul of the target and put it in a small thinaun item that can be removed later; cost 20,000 gp (10,000 for thinaun, 10,000 for enchantment)
Sniper crossbow: built by assassins, this bow is special in that the death blow power of an assassin can be used at a distance of 60 feet, due to special crafting to allow the assassin to get better accuracy at farther lengths (a snipers spell is worked into the construction, so it is a special magical item). The user also gets a +1 to hit if given time to set up and line up the shot, which takes three rounds of concentration undisturbed. If using the death blow ability, the assassin still has to study the opponent for three rounds. It is always masterwork and is an exotic weapon. A rogue or similar class that can deal more damage when the opponent is denied a dexterity bonus can also use this from 60 feet away rather than 30, due to an increase in accuracy from the crossbow, but it takes a round of studying the opponent undisturbed to use the ability with a sniper crossbow. It comes in the standard light and heavy designs, and does the same damage as each.
Price: 4350 gp.
Total price: 24,350 gpWhile appearing to be no more than a +1 arrow, this item is far more sinister in nature. When fired from a bow the arrow's true strike spell is activated, giving the weidler a +20 bonus to the attack roll when using this arrow. If this attack is successful the target must make a fortitude save DC 20. If failed, the arrow digs into their body as the shaft disappears, activating a string of spells. The first modifies the targets memory, causing them to forget ever being hit by the arrow. Then, as long as the arrow head remains within the target, the one who fired the arrow may concentrate, gaining sight through the victim and other senses, allowing them to hear, smell, see and feel as if they were actually there. After the concentration is ended (or 24 hours pass whichever comes first) the next effect is set off. Cuasing the victim's heart to stop, the victim falls to the ground with incredible pains in their chest, dropping to -9 hit points. Immediately after this effect, an inflict minor wounds spell is set off to finish the target off. Finally, a charnel fire effect is set off, burning the corpse completely and leaving behind no evidence, the arrow head being destroyed in the process.
Market Cost: 12,000gp
Droga

03-03-05, 11:37 PM
+1 arrow for the base with share husk, true strike, modify memory, charnel fire, burrow, inflict minor wounds and stop heart. They come from a range of different caster classes, so it isnt really too much of a one man gig. Most of the spells are modified a bit, just used for a base spell. Since not all magic items do exactly what the spell does. Thats why I added some to the price, wasnt sure how much modifying it a bit would cost.
ShadowNinja

03-04-05, 03:19 AM
Great, thanks. What I meant by "Cat assasin" was that the Ninja from Oriental Adventures gets many bonuses to athletic skills such as tumble, balance, jump, climb, so I thought he would be the best at climbing through a top story window and putting contact poison on the bed or something. Thanks for the informationnn on the point buy, my character will be submitted shortly.
ShadowNinja

03-04-05, 03:35 AM
I will probaly be posting when you guys are asleep or cramming for an exam early in the morning. I live in Spain, jusyt moved there, so I wont be able to answer all the posts right off. I will create my Character tonite (March 3) and then post it on Saturday. :D Sounds like a cool thing so far, but I will probably miss the Start of the Guild Wars and a few contracts cuz I am asleep when you guys are awake. Thats ok, just dont always expect your posts to be answered quickly ;)
Cazic

03-04-05, 08:23 AM
We will be sure to remember that Shadow.
Kingside_Bishop

03-04-05, 10:52 AM
Yeah, it's no problem. It's not like you have to post while we're awake -- the Guild Wars aren't going to be a race to see who can get the most posts first. Any information on contracts you're to be assigned will be PM'd to you early, so you'll know what's going on well in advance.

And those are some nice spells, Droga. Some of them (Heart Stop in particular) were one of my old player's favorites. Book of Vile Darkness, right? That was his favorite book... *shivers*
Demonfey

03-04-05, 03:26 PM
Alright, I've made myself a nice little weapon for this contest. Really its more of a single arrow than anything... but I still think it should work just fine. It may be a one use item, but its a very nice one. Most of the spells used are going along the one use rules for item pricing. Since they are indeed one use. I added a bit to the price just to cover all my bases, but I still think it's worth it. In certain situations of course...

While appearing to be no more than a +1 arrow, this item is far more sinister in nature. When fired from a bow the arrow's true strike spell is activated, giving the weidler a +20 bonus to the attack roll when using this arrow. If this attack is successful the target must make a fortitude save DC 20. If failed, the arrow digs into their body as the shaft disappears, activating a string of spells. The first modifies the targets memory, causing them to forget ever being hit by the arrow. Then, as long as the arrow head remains within the target, the one who fired the arrow may concentrate, gaining sight through the victim and other senses, allowing them to hear, smell, see and feel as if they were actually there. After the concentration is ended (or 24 hours pass whichever comes first) the next effect is set off. Cuasing the victim's heart to stop, the victim falls to the ground with incredible pains in their chest, dropping to -9 hit points. Immediately after this effect, an inflict minor wounds spell is set off to finish the target off. Finally, a charnel fire effect is set off, burning the corpse completely and leaving behind no evidence, the arrow head being destroyed in the process.
Market Cost: 12,000gp

Aint done this kinda thing a lot before, but I think its about right. It also needs a name...
:mymy: Holy s**t. DAMN that's a good arrow.
Droga

03-04-05, 03:28 PM
:mymy: Holy s**t. DAMN that's a good arrow.

I am however informed by a friend that it would take two round to use. One to activate the magic, the next to fire it. Because it takes a round to activate a single use item like that I guess.
Rurik "The Silent"

03-04-05, 04:04 PM
first off, that arrow is amazing. I would definately use something of the sort. As KB mentioned. Second i dont think it would take two rounds becasue it is a weapon. It shoul dall activate upon the weapon being fired. As of not being in this competition...and being intimaded by the sheer awesomeness of tat weapon i vote That arrow as the best for under 25K even if it is only usable once. Its pretty dang sweet.

Instead of stop heart and channel fire you might want to look at using the divine spell destruction insead..it might be cheaper. And then the whole body is gone, the only thing left is equiptment.
turalisj

03-04-05, 04:26 PM
or the psionic power disinegrate.
Inverted Dice

03-04-05, 04:49 PM
Make that arrow a returning arrow!
Droga

03-04-05, 05:21 PM
Make that arrow a returning arrow!

The arrow burrows into someones flesh. The shaft diappears, and when everything is done, the arrow itself cant be found anywhere. So returning really wouldnt work...

As for using other things, charnel fire was a base spell. It does indeed destroy the persons body completely, leaving nothing behind.
TwinSwordStyle

03-04-05, 05:40 PM
Watching the others as they talk amongst themselves and place their entries in the contest, Whist stays in the his seat with his legs up on the table. He occasionally eyes the "shadow" in the corner of the room, being ever wary of everything going on as how it most rangers are.
He hears the latest entry of a special arrow and raises his eyebrows in approval, and then turns to Severis once more.
"Severis, how is the guild coming?" he asks, stretching out his arms still wary of all that is going on in the room.

That arrow is pretty dang sweet. If I hadn't gone with Two Weapon Fighting with my ranger, I could've used that. heheh.

Sorry I haven't posted much in a while (and Dyne's right, we are a fast guild!), but I've had a bit of a busy schedule this weekend so far. I'm all caught up though, so I'm good.

Welcome all new members, glad to you have. I am the Council Leader of the Assassination Branch and will be the one who you recieve you "most fun" assignments from, heheh.

KB, we should find out how many people are going to be keeping their landlord feat now that we're going to be getting 1,000,000gp for that purpose. Severis could do alot more "damage" with that much more gp. So yea, just bringing that up.

Alright, I'm done.
turalisj

03-04-05, 05:47 PM
what does the landlord feat do? whats it from? :( :confused:
Wilds

03-04-05, 07:48 PM
it gives teh person who has it money solely to be used on building a building. It is from strong hold builders
turalisj

03-04-05, 08:01 PM
how much money?
Demonfey

03-04-05, 08:40 PM
With more money, I can find you more wards, too.
turalisj

03-04-05, 08:45 PM
(shouting) HOW MUCH MONEY!!!!!!
Kingside_Bishop

03-04-05, 09:02 PM
(shouting) HOW MUCH MONEY!!!!!!*cleans out ear* "What was that, I didn't hear you!?! What?!? It's 250,000 gp for a 15th level character!!!"
turalisj

03-04-05, 09:05 PM
(barely audible whisper) thank you
Rurik "The Silent"

03-04-05, 09:57 PM
Severis Turns to Whist and says abruptly, "Its comming along well. Just hit a lil snag in the mapping." Turing back to the group leaning against the wall he waits.

Anyone know when characters will get approved or how many are approved? And eayh it woudl be pretty helpful if i knew how many were keeping landlord so i dont have to recalculate all my figures.
turalisj

03-04-05, 10:15 PM
i got landlord for myself. i need my own home to you know. :D
Rurik "The Silent"

03-04-05, 11:11 PM
i got landlord for myself. i need my own home to you know. :D

You do know the guild house has lodging for everyone right? Or would you rather stay somewhere thats probally less secure? ;)
turalisj

03-04-05, 11:20 PM
hmm, good point, forget the landlord feat. :D
oh, and are there some rules put up? like not killing other members of the guild......
redhase

03-04-05, 11:26 PM
the two drop a chest oon the floor, the the hooded figure walks over to Ryn and takes a ring off thier hand and then goes back over to the other two and they disappaer.
turalisj

03-04-05, 11:34 PM
"waht was that all about? on second thought, i don't think i want to know. If you have anyone for me to kill, incapacitate, or torture, let me know. i just got some paintings of sssargoth"
Rurik "The Silent"

03-04-05, 11:40 PM
Severis grins realizing things might very well be underway. "Humm, i should be picking a group for this assignment soon..." Ponwering in his head over who would be best for the situation at hand.
Droga

03-04-05, 11:43 PM
The large shadow creature looks around and taps it's chin. Walking up the wall it takes a crouched place on the celing before it's body melts away into the shadows.
"If you need me... I'll be watching."
turalisj

03-04-05, 11:48 PM
turalisj merely shakes his head as he dissapears.
I'd like for my quarters to have no doors, please. this will cut down on the cost, and allow for privacy. i can just teleport in.
TwinSwordStyle

03-04-05, 11:54 PM
Whist watches the three walk in and do their business.
Seems Ryn is getting a lot of deliveries lately, he muses to himself. After the three leave, he pulls out the letters that Ryn had given him upon his appoinment as head of Assassination. Flipping through the assignments, he begins going through possible teams to choose from.
These will be interesting...


Alright, just a personal request. Could everyone please try and get their characters (COMPLETED characters) done and posted. We, the council members, need to start thinking about who we want to send on assignments. So, if you're hoping to be liable to go on one of the first assignments, get your guys up ASAP. And it'd be nice for us to have a good few people to choose from. Of course, people will be chosen for their strengths in the particular assignment. So if you're not chosen for one, don't get upset, it just means you weren't equiped for that assignment and the ones who were sent were.
Good Job everyone so far, and hopefully the fun will start soon...
Wilds

03-05-05, 12:16 AM
Severis do you need me to keep Landlord or should i switch over to leadership?
Inverted Dice

03-05-05, 12:17 AM
We're finally gettng assignments? I definately want to go. Count me in for killing anything that has anything lower than a +14 fort save, I can adapt to higher fort saves though.
Droga

03-05-05, 12:21 AM
My character is currently in the works, I'm getting very close to finishing... so it should be up some time soon.
Kingside_Bishop

03-05-05, 12:48 AM
Severis do you need me to keep Landlord or should i switch over to leadership?We're not sure that the 1 Mil gp is written in stone, yet. So don't make any changes just yet...

If everyone could do me a huge favor, I would really appreciate it if you could post a link to your character here, so that I can compile them and insert them into the Guild Charter. I'd really appreciate it. Thanks.

I'll start: Ryn Tyrindell, the Dark Jester (http://boards1.wizards.com/showpost.php?p=5244556&postcount=62)
Inverted Dice

03-05-05, 02:59 AM
Marcus Thali, Guild Archmagus (http://boards1.wizards.com/showpost.php?p=5516160)
Sphendule

03-05-05, 08:44 AM
Are we allowed to decline offers for missions? My character isn't going to like doing missions against someone who's good or even neutral unless there's a good reason for him to do it. Of course, you could always try to Bluff him into thinking that the subject of the mission has done some wrong to people that will make a CG character actually want to do something to him/her. ;)

My character's in my sig. but he hasn't been approved yet (as far as I know).
V-V-V-V-V Jackinock Songweaver Isthimus.
Cazic

03-05-05, 09:12 AM
My PC is at the Player thread and approved, but I am thinking of switching a feat with leader ship so I wont post it here just yet. Still need to decide which feat to get rid of and make my cohorts.
Wilds

03-05-05, 09:35 AM
Kelreth (http://boards1.wizards.com/showpost.php?p=5304784)
Kingside_Bishop

03-05-05, 10:51 AM
Are we allowed to decline offers for missions? My character isn't going to like doing missions against someone who's good or even neutral unless there's a good reason for him to do it. Of course, you could always try to Bluff him into thinking that the subject of the mission has done some wrong to people that will make a CG character actually want to do something to him/her. ;)

My character's in my sig. but he hasn't been approved yet (as far as I know).
V-V-V-V-V Jackinock Songweaver Isthimus.Yeah, you can decline if you want. I don't see a problem with that. And no one's character is approved yet (except for one of Cazic's, I think, which is a fluke, I believe).
TwinSwordStyle

03-05-05, 12:15 PM
Heheh, I was making a Guild Roster too, KB. This'll make it easier to hunt down character's.

Whist of Icewind Dale (http://boards1.wizards.com/showpost.php?p=5372183)
Rurik "The Silent"

03-05-05, 12:43 PM
turalisj merely shakes his head as he dissapears.
I'd like for my quarters to have no doors, please. this will cut down on the cost, and allow for privacy. i can just teleport in.

not going to work, becasue they are bunks. Also you wouldn't be able to teleport in with our casters making that an impossible task...so...

Severis Deptum; Ex-military Scout (http://boards1.wizards.com/showpost.php?p=5272454&postcount=66)

Sry i havent been posting much this past week ive been really busy...had to raise my math grade...I hate precalc

Hey Kb ive got a question on strongholds. If i was to build one underwater off the coast; woudl that constitute as a lawless area? Or are there any places on the map that would be a lawless area?
Kingside_Bishop

03-05-05, 12:58 PM
Hey Kb ive got a question on strongholds. If i was to build one underwater off the coast; woudl that constitute as a lawless area? Or are there any places on the map that would be a lawless area?Hmmm... well, I think Tyranor is pretty much ruled everywhere, but I'm not sure. You should PM Grimclaw, he would know more on it than I. Tyranor is his creation.
turalisj

03-05-05, 01:00 PM
my character's in my sig.
I wish I was

03-05-05, 06:04 PM
Ok, here is my character
The Whispered One's Seer (http://boards1.wizards.com/showpost.php?p=5329826&postcount=80)

Sorry I have not been about often lately. I have many things to ponder about, that are quite a bit unrelated to D&D and such.
Sphendule

03-05-05, 11:38 PM
Jackinock jumps up onto a table and starts skatting the "Super Mario Bros. Overworld Theme". You can hear harmonies being skatted by the very same gnome, making the music sound very authentic to the original. After he finishes, he jumps off and walks to his room.
"I'm off to bed everyone... See you all bright and early!"
:zzz::zzz::zzz::zzz::zzz:
turalisj

03-05-05, 11:47 PM
a 'pop' is heard and turalisj walks in from behind a pillar. in his hand is a piece of some exotic fruit. "so ryne, you got any contracts for me? it's getting pretty boring around here. and i don't mean things like mopping or doing the dishes. thats what constructs are for.
TwinSwordStyle

03-05-05, 11:56 PM
Before Ryn can reply, Whist raises his head towards the speaker.
"We aren't giving out any contracts right now," he explains. "If you're bored, entertain yourself. But Assignments will not be given until we're finished with the guild house and everything gets settled."
With that, the ranger goes back to his studying.

No contracts are being handed out yet. We need everyone to finish their character first obviously, and the rules aren't yet finished. So just be patient. The fun will start soon enough.
Rurik "The Silent"

03-06-05, 12:11 AM
Hmmm... well, I think Tyranor is pretty much ruled everywhere, but I'm not sure. You should PM Grimclaw, he would know more on it than I. Tyranor is his creation.

Alright i will do that.
turalisj

03-06-05, 12:15 AM
"oh fine. if anyone needs me i'll be going around killing people in thier homes" with that, he disappears in a 'pop'.
Rurik "The Silent"

03-06-05, 01:45 AM
Severis looks up discusted. "Humph....we are professionals, not cold blooded killers." making a metal note at his allies Chaotic and evil intentions. "I'm not a cold blooded killer. Im a professional. This isnt who i am." He says looking down at himself in his armor, "This is WHAT i do, and do it well. I hope even if you are here for the joy of killing you still respect life."

This is going to get intresting guys, moral delhema lol. Character conflict of morals are so much fun to play out. I think if you break into homes and kill them you shoudl take their things and end up with some extra cash. I would never do it, but hey if your at it anyway you might want to take everything. Even their home lol.
Droga

03-06-05, 02:42 AM
Severis looks up discusted. "Humph....we are professionals, not cold blooded killers." making a metal note at his allies Chaotic and evil intentions. "I'm not a cold blooded killer. Im a professional. This isnt who i am." He says looking down at himself in his armor, "This is WHAT i do, and do it well. I hope even if you are here for the joy of killing you still respect life."

This is going to get intresting guys, moral delhema lol. Character conflict of morals are so much fun to play out. I think if you break into homes and kill them you shoudl take their things and end up with some extra cash. I would never do it, but hey if your at it anyway you might want to take everything. Even their home lol.

A pair of shining yellow eyes appear in the shadows at the celing. Gazing down at Severis a voice echoes out of the darkness somewhere nearby the eyes.
"Interesting, a murderer with morals. You don't see that much these days do you? But you have a point, why bother going around to murder when you get nothing out of it. Thats simply barbaric and foolish. Theres no fun in taking care of simple peseants that have no chance. Then again... not many do have a chance against most of us... do they?"
Wilds

03-06-05, 09:51 AM
"Should we try to stop him? theres no reason to give us a bad name because he is bored. If he does something really wrong and its found out that he is in our guild, the other guilds might rally to finish us off."
Sphendule

03-06-05, 10:13 AM
Walking between the tables after a good, long sleep, Jackinock overhears the conversation on morals. He walks up to the group who's got the conversation going.
"Killing is too drastic for me unless the target has done equally drastic things to the commoners. Why kill when you could just make them suffer from, say, the loss of an item of intrinsic value? Or, if they're guild is very strict and they let information loose, they could be kicked out of the guild or lose priveleges that they might have otherwise had if they were higher in the hierarchy. If I'm sent on a mission to sabotage anything, I'd probably just 'permanently borrow' whatever it is and give it to someone less fortunate."
Kingside_Bishop

03-06-05, 10:50 AM
Ryn gets a distracted look in his eye as people start talking about death...

"You know, I'm actually quite the friendly person? I mean, I'm sociable, I like to talk with others, I enjoy playing games and all that... I'm a genuinely nice guy! I just lack that single scruple that almost everyone else has -- I have no problem with my profession, so long as I'm paid. That's it -- I'll do pretty much anything for money, including things that are quite illegal, almost anywhere. Do I enjoy what I do? I don't so much enjoy the act (but I don't not enjoy it, I suppose)... it's the challenge that I like.

So, I won't touch anyone unless I have the right motivation. If I don't have that motivation, I'm really quite friendly and personable!
TwinSwordStyle

03-06-05, 11:59 AM
Whist keeps quiet throughout the "moral" talks, pretending he's still studying his contracts. He'd stayed away from the moral part of joining this guild, but now it seems he'll have to ponder it.
Ever since his parents died that fateful night when the Frost Giants attacked his home, his views on people in general has changed. No one, Not a single person had come to help his parents in his burning home. He had cried for guards to stop running and help, he had begged others to let him use their water. But no one stopped, no one cared. So why should he care about anyone else?
That's how he had seen life up until he met Edwin. The old ranger taught Whist morals, he taught Whist to lead his blades with a passion other than hatred. Whist had become a Tempest under Edwin's guidence.
And then Whist had lost Edwin as well.
And then Whist had killed that entire camp of bandits.
Ever since that day, the ranger's mind has been torn between two outlooks on things: Everyone deserves what they get because they'd end up causing harm to others anyway, or things happen for a reason, but not everything must turn out bad. To this day, he doesn't know which his heart follows.
But he knows one thing: Having revenge on those bandits felt good in his mind...
Snapping back to the conversation at hand, Whist realizes that he'd been spacing off.
Morals, he thinks to himself. I don't know what's worse: not having any, or not knowing what your own are...
With that, he sighs and goes back to studying.
Kingside_Bishop

03-06-05, 12:32 PM
Whist keeps quiet throughout the "moral" talks, pretending he's still studying his contracts. He'd stayed away from the moral part of joining this guild, but now it seems he'll have to ponder it.
Ever since his parents died that fateful night when the Frost Giants attacked his home, his views on people in general has changed. No one, Not a single person had come to help his parents in his burning home. He had cried for guards to stop running and help, he had begged others to let him use their water. But no one stopped, no one cared. So why should he care about anyone else?
That's how he had seen life up until he met Edwin. The old ranger taught Whist morals, he taught Whist to lead his blades with a passion other than hatred. Whist had become a Tempest under Edwin's guidence.
And then Whist had lost Edwin as well.
And then Whist had killed that entire camp of bandits.
Ever since that day, the ranger's mind has been torn between two outlooks on things: Everyone deserves what they get because they'd end up causing harm to others anyway, or things happen for a reason, but not everything must turn out bad. To this day, he doesn't know which his heart follows.
But he knows one thing: Having revenge on those bandits felt good in his mind...
Snapping back to the conversation at hand, Whist realizes that he'd been spacing off.
Morals, he thinks to himself. I don't know what's worse: not having any, or not knowing what your own are...
With that, he sighs and goes back to studying.You know, TSS, I like that story. It runs along similar lines to another character's of mine that's a member of the Forest Dwellers and Guild of Pure Good:

Orpheus Cloudborn, Frost Giant Halfbreed (http://boards1.wizards.com/showpost.php?p=5395845&postcount=110)

Long story short, his mother was raped by a frost giant, and he was the result of that attrocity. She survived only long enough to give birth to him. When the villagers tried to kill the baby, the grandfather ran with him. The hunters killed him, but just before they could get to the child, a cloud giant rescued him. Orpheus was raised by that cloud giant, and is out to right the cosmic wrong that was his birth by doing good and protecting the innocent.

Just thought I'd share the frost giant coolness.
Droga

03-06-05, 12:38 PM
The unseen shadow's eyes laugh. Looking down from their spot floating in the darkness of the celing a voice begins again ro flow from nearby.
"You mortals and your... morals. Your kind does not care for you. Why worry what they would think? Why worry for their lives? Mortal man would rather stab another in the back than help one they do not know. We... simply know this fact. That is why you are here, because you know well the ways of man. Within the hearts of men lurks a darkness, an evil. All hold it within them, and when they find suitable targets, they unleash this evil. Be it a paladin who claims to be killing evil. Or be it a necromancer who destroys a small village to gain servants. Men, women, even children. All mortals hold these things within, just waiting for a time to let them run free and quench their bloodlust."
turalisj

03-06-05, 12:49 PM
Severis looks up discusted. "Humph....we are professionals, not cold blooded killers." making a metal note at his allies Chaotic and evil intentions. "I'm not a cold blooded killer. Im a professional. This isnt who i am." He says looking down at himself in his armor, "This is WHAT i do, and do it well. I hope even if you are here for the joy of killing you still respect life."

This is going to get intresting guys, moral delhema lol. Character conflict of morals are so much fun to play out. I think if you break into homes and kill them you shoudl take their things and end up with some extra cash. I would never do it, but hey if your at it anyway you might want to take everything. Even their home lol.
my character is chaotic neutral, he doesn't care about 'good' or 'evil' ideas. if the action suits his purpose, then he does it. it if is seen as good, then all the power to you. plus he need's a bit more gold.
Inverted Dice

03-06-05, 01:01 PM
my character is chaotic neutral, he doesn't care about 'good' or 'evil' ideas. if the action suits his purpose, then he does it. it if is seen as good, then all the power to you. plus he need's a bit more gold.
You sure he isn't chaotic evil? Your statement that "if it suits his purpose" he'll do anything. Which means that he has no bottom limit to what he will do as long as it is convenient for him. If he can come out ahead, and still be perceived as being good, so much the better for him. But public opinion isn't going to deter him.

He is evil because he kills for nothing else but personal gain or out of convenience. He's chaotic because he doesn't care how others/society views his murderous actions, he'll do it anyway. A good clue that you are evil, is that you always like to justify serial murders by simply calling yourself "morally flexible".

"Hey! I'm not evil! I just do what I feel like! Except, for me, what I usually feel like doing, involves killing civilians on a regular and consistent basis! My actions does not reflect upon my personality, I'm really a child at heart!"

Sorry, that isn't chaotic neutral, that's chaotic evil. You can fudge the alignment labels all you like, but it doesn't change the fact that your character is murdering on a massive scale, just because he "felt like it".
turalisj

03-06-05, 01:27 PM
he doesnt murder on a massive scale, mybe once or twice a week to keep his skills from dulling.
Inverted Dice

03-06-05, 01:34 PM
he doesnt murder on a massive scale, mybe once or twice a week to keep his skills from dulling.
Okay, think about what you just said. Now, go back and re-read my previous post. Now, tell me if that fundamentally changes my point about your character being "evil".
Inverted Dice

03-06-05, 01:50 PM
Marcus Thali rudely snorts his disgust: He doesn't enjoy the prospect of having a serial murderer traced back to the guild. Which by extension threatened his existence. He could picture something that would take shape in the public concious, perhaps the slew of murders or the murderer himself would take on a colorful name not unlike "Jack the Ripper" or the "<insert colorful adjective> Murders". The gossip at the local tavern would consist of horror stories told about the perverse character who preyed upon old couples and little children and his dastardly exploits. 'He has struck again!' one of the patrons would say. His friends would clamor for details, and the tale would be told over mugs of ale. Should the Guild ever become linked with the murders, public hysteria would ensue and the local constabulary would undoubtly attempt to uproot the conspiracy in their midst in a frenzied witch hunt.

"I may have to leave sooner than I anticipated. So much for a secure place to conduct my research undisturbed..."
turalisj

03-06-05, 02:40 PM
a 'pop' is heard and turalisj apears a few minutes later. "you know, talking about someone behind thier back is rude. and don't worry, i didn't get caught, the guy was away on a buisness trip. all i did was liberate a few startsapphires from his treasury, no blood was shed. heck, i didn't even use my mindblade for more than disabling the lock. if you don't like what i do, then i'll plant clues leading it to the council of archmages or the half elf foundation even. i realize that what i sometimes do may seem unsavory though. ust don't go insulting someone behind his back. if you need me, i'll be at the merchants guild setting up my shop." with that, turalisj disappears again.
did i forget to mention he has a blackmarket shop?
oh and CE is listed as spreading evil, trying to get what the person wants in a ruthless way, and such. i don't do that. rather than going in and kiling the person next door, i would simply teleport in, switch on my ring of invisibility, switch on my ring of force shield, and go in and out as quickly and quietly as possible.
Orcy The Green Wonder

03-06-05, 02:44 PM
Chaotic Evil is described as the destroyer. Often portrayed as the character that runs around and does whatever they want. Killing whoever they want for their own reasons. It does not have to involve spreading evil. If you look back and see nothing but corpses and ill gotten gains behind you, and your having fun... your evil. Orcy would say your character is indeed evil if he enjoys running around and murdering folks. But Orcy doesn't control you, or your character, so his alignment is up to you. Orcy will simply have to take into consideration actions, as a DM, and perhaps adjust your alignment based on how your character acts. When the games start of course. He can do that you know. *waves hands around* OOOOOOOO EEEEEEEEEEE OOOOOOOOOO...
turalisj

03-06-05, 02:52 PM
he doesnt go around murdering! he goes around liberating people of thier most valuable items! he avoids murder when possible. if you look at my charcter, he has the most ranks in hide and move silently, not intimidate and proffesion(cold blood killer). geez. plus he runs a black market and needs to keep his wares in stock.
Orcy The Green Wonder

03-06-05, 02:58 PM
"oh fine. if anyone needs me i'll be going around killing people in thier homes" with that, he disappears in a 'pop'.

Orcy rests his case.
Kingside_Bishop

03-06-05, 03:12 PM
proffesion(cold blood killer):rofl:

Chaotic Evil is described as the destroyer. Often portrayed as the character that runs around and does whatever they want. Killing whoever they want for their own reasons.Yeah, that pretty much describes my character. His reasons are limited to profit and survival, but nonetheless, he's killing whoever he wants for those reasons.

But outside of that, I think he's more chaotic neutral. Just the killing thing makes him evil. *sigh* But isn't that always the way?
turalisj

03-06-05, 03:20 PM
seems so, thats why to take the assasin class you have to be evil. the only reason i stole those gems was for the black market booth. it consists of liberated (stolen) items. so if you happen to find an orb of storms that looks uncanily like the one you lost last week on the mantle of a friends fireplace, you'll know why.
Orcy The Green Wonder

03-06-05, 03:24 PM
seems so, thats why to take the assasin class you have to be evil. the only reason i stole those gems was for the black market booth. it consists of liberated (stolen) items. so if you happen to find an orb of storms that looks uncanily like the one you lost last week on the mantle of a friends fireplace, you'll know why.

Just remember to do this by the rules. You can't just say you stole gems that you want to sell. You have to get the from elsewhere. With the gold your character is given at character creation. Orcy won't just let you say "I went in and stole this guys stuff." If you want to do something like that, perhaps when the games start Orcy can make a little adventure out of it ;) Of course, you'll be fighting...
turalisj

03-06-05, 03:29 PM
there's a reason behind having 14 ranks in hide and move silently. it's so i can avoid combat. i'd prefer if the person i am liberating the items from don't realize that i've liberated the stuff from them. but, if need be, i would incapacitate them. there's also a reason for me taking b. sword proficency.
Inverted Dice

03-06-05, 04:13 PM
Can your character read thoughts, because that's the only way he can react to my character's thoughts.

Secondly, if your character says he kills things, I will take it seriously. First, he says he kills people now and again for practice and then you say he doesn't kill people, he just steals. Which is it?
Inverted Dice

03-06-05, 04:37 PM
Ryn strikes me as being more of a neutral evil character, you know, the ethically flexible evil. He will either play by the rules or cheat the rules depending on whichever one is likely to be more successful.

He plays by some rules, but mostly because they are his own rules or because he wants to remain consistent enough to keep a certain level of professionalism. He doesn't believe in unnecessary bloodshed and he likes to uphold his agreements, that's a little more lawful than chaotic. But none of these lawful-ish behaviors really amount to a consistent sense of honor.

So if Ryn can be tempted enough to break an agreement and still come out ahead, he will. He is just not as likely to do so because breaking agreements tends to make enemies in exchange for only short term profit. He of course, has no qualms about breaking a law if he believes he can gain something out of it. This chaotic part is only "right" if no one is the wiser that the contract was a deceptive ploy, or if no one takes notice that he stole +5 long sword (or is alive for it to matter).

In other words, he believes in equal play between lawful and chaotic behavior. Whichever has the most pay-off will be the part he will play.
Rurik "The Silent"

03-06-05, 05:30 PM
My character is chaotic neutral. I look at that as not being outright evil. Hes an assasisn yes, but he does ti becasue its what hes good at it and it pays the bills. Your character on the other case doesnt seem to be chaotic neutral, rather more chaotic evil. A chaotic neutral is decribed as free spirited in short. So either they shoudl be some hidden motive behind cold blooded killing. Now if you arn't killing but rather jsut stealing i find that more of a chaotic neutral act. But if your killing for no reason other than to aquire then thats purely chaotic evil.
TwinSwordStyle

03-06-05, 07:22 PM
EDIT: Misunderstanding.

I am Chaotic Neutral as well, and I picked that AL specifically NOT to have a character who'd kill just to kill. Whist is a ranger with morals, he just doesn't know which morals yet.
Rurik "The Silent"

03-06-05, 07:58 PM
EDIT: Misunderstanding.

I am Chaotic Neutral as well, and I picked that AL specifically NOT to have a character who'd kill just to kill. Whist is a ranger with morals, he just doesn't know which morals yet.

For a chaotic neutral character morals shoudl be the main issue so thats alright. either way everyones character is their own so its all good.
turalisj

03-06-05, 08:01 PM
my character has his own morals. whether or not they conflict with your character's morals is your character's problem.
Inverted Dice

03-06-05, 08:12 PM
my character has his own morals. whether or not they conflict with your character's morals is your character's problem.
Which, of course, has absolutely no bearing on the ACTUAL ALIGNMENT of your character or whether or not you can make up your mind as to what your character ACTUALLY DOES. Is he killing things? Because you said that was in his character to do such things, then you turn around and say he doesn't kill, he just steals things. And just because you can justify him as "having his own morals" or "doing what he feels like," doesn't change the *chaotic evil* label that we slap on him if he happens to kill things on a regular basis.

Furthermore, I have no actual problem with what your character does except, in character. But if you're gonna tell me your character is carrying out a course of action, I will believe you because you actually control him. So yes, I'm taking what you say seriously, not in any morally offended sense. The fact of the matter is that you are being wishy-washy about how you want your character to be like because you seem to be terrified with him falling under some artificially constructed label that would give us some idea how he behaves. If he's evil, he's evil, if he doesn't care, then fine, but try to stop being so wishy washy.
Orcy The Green Wonder

03-06-05, 08:15 PM
Alright ladies and gents, Orcy is gonna have to ask for a stop to the discussion of Turalisj's character's alignment. This really isn't the place for discussing peoples IFGW characters. The character thread may be a better place if you wish to continue the discussion. Orcy knows he himself has commented on it, but hey. What ever happened to that magic weapon contest?
Demonfey

03-06-05, 08:18 PM
I'm pretty sure we just decided to go with Droga's weapon, because it is quite simply an unbelievably good weapon, although it is one use.
turalisj

03-06-05, 08:26 PM
it's a one shot, one kill.
Demonfey

03-06-05, 08:29 PM
One shot, one kill, and the chance to find out the combinations to the person's safe, the hiding spots of loot, and spy on other targets, you mean.
Inverted Dice

03-06-05, 08:30 PM
'Tis an expensive kill and spy bug though...
Demonfey

03-06-05, 08:33 PM
'Tis an expensive kill and spy bug though...
Say you targeted a king, or an extremely rich merchant. Then, you have access to every single coin that he does, including his treasury. Think about it.
Inverted Dice

03-06-05, 08:34 PM
Yeah I know, I was merely stating that it's use would be limited. It's a really expensive nuke condensed into a sniper bullet, and of course, there's always the chance to roll a natural 1.
turalisj

03-06-05, 09:14 PM
hmm, i should perchase a longbow and a pair of those arrows..... :D
Demonfey

03-06-05, 09:21 PM
True. But then again, that is possible with any weapon. The thing about this is, as I have stated before, you learn the easiest way to get the person's loot, and it also means that, unlike melee weaponry, you miss, you aren't next to them. While it may be a one use item, and it would get expensive to use, it is still a good item nonetheless.
turalisj

03-06-05, 09:29 PM
as i said, i've got to get myself a longbow and a pair of those arrows.
Inverted Dice

03-06-05, 09:35 PM
Oh god, this is so pointless... :banghead:
Demonfey

03-06-05, 09:44 PM
Sorry. My brain has just woken up from two weeks of not having to think, but is still sluggish, and so I am currently trying to bring it back up to normal speed and output. A week off because we don't get holidays other schools get off followed by HSPAs I didn't have to take do that to a person.
I wish I was

03-06-05, 09:45 PM
Every one seems so stand-offish around here. I've to keep my head low and not say anything argumentative, or even something that might be considered so. Well, I suppose I've failed at that. But what I am trying to say is, every one shouldn't get too worked up here, it is just a game after all. So, yep, that's about it, except to say, which, in all of your minds makes a better assassin, a rogue-y type, or a mage-y type?
Inverted Dice

03-06-05, 09:47 PM
I don't suppose it means anything to say that I'm always like this? Don't worry, nothing overly conflicting is happening.
Demonfey

03-06-05, 10:03 PM
First off:
which, in all of your minds makes a better assassin, a rogue-y type, or a mage-y type?
Rogue-y type. Stealth means you can get to the target, rogue like skills mean that he or she is dead.
turalisj

03-06-05, 10:05 PM
combo of both. sneaking in then casting fireball is my idea of fun..... :D
Sphendule

03-06-05, 10:33 PM
Jackinock paces around the room twice, then shrugs.
"I guess I'm stumped for the weapon competition... I'm out until the next one is announced. Good luck to those who have entered, may the best entry win!"

I think a rogue-y assassin is better, especially if you have wands or staves and many points in Use Magic Device (which is basically a must for any powergaming rogue or bard, IMO, since they are class skills). :cool:
Wilds

03-06-05, 10:43 PM
thinks to him self, "morals, there is no place for morals when you take up a contract, afterwards is when you think about it"

go sneaking and fireballing, thats what i do. Ya the arrow is pretty good even though it is exempsive, make that a special part of teh contract, lol
turalisj

03-06-05, 10:52 PM
there are actually two ways that i know of that can stop it, no, wait, three: deflect arrows, return shot, and bracers of arrow deflection. all three could stop it. and all three could be easily obtained.
Droga

03-06-05, 11:03 PM
there are actually two ways that i know of that can stop it, no, wait, three: deflect arrows, return shot, and bracers of arrow deflection. all three could stop it. and all three could be easily obtained.

I never said it was a perfect unstoppable weapon. Just a good one.
Rurik "The Silent"

03-06-05, 11:06 PM
i prefer the hit and run rogue type assassin. Striking from hiding spots then disapearign again. As you can tell with my character he uses speed to an advantage and slows his opponent. Thats my personal favorite. Rogue type taking your advantage and forcing a disadvantage on your opponent.
turalisj

03-06-05, 11:08 PM
meh, thats why i bought boots of teleportation and a ring of invisibility.
round1: activate ring.
round2: teleport in front of foe and attack.
round3: use full attack if foe is dumb enough to stick around.
Inverted Dice

03-06-05, 11:19 PM
I'd say a combo of rogue and wizard is best, but not just because you could fireball.

-If you use Complete Arcane in your campaigns (highly likely), then you can use weapon-like spells with sneak attack.
-Rogues can exploit spells better than a wizard can. For example, you can use blink to get sneak attacks each round (anyone you attack loses dex to AC). And rogues can move silently when invisible, wizards can't.
-Blink, again, too awesome with the rogue.
-Intelligence is a core stat for both classes.
-Practiced Spellcaster feat can make up for lost caster levels.
-Arcane Trickster, nuff said.
-Very diverse, both rogue and wizards skills in one place, and you lose very little power from multiclass because one class fills in for the loss of the other nicely. No climb skill? Spider climb. No decipher script? Comprehend Languages. Lost sneak attack damage? Weapon-like spells. Fewer Caster levels? Practiced Spellcaster. Lower level spells? Better rogue opportunities.
Droga

03-06-05, 11:22 PM
meh, thats why i bought boots of teleportation and a ring of invisibility.
round1: activate ring.
round2: teleport in front of foe and attack.
round3: use full attack if foe is dumb enough to stick around.

round3 is only after getting pummled by your foe because invisibility wears off after you attack
Inverted Dice

03-06-05, 11:24 PM
Unless, of course, that first attack was a black lotus poisoned death attack. :devil:
Droga

03-06-05, 11:26 PM
Which he would need three rounds for. Then again, he isnt even an assassin. Hes a soulknife or something.
Inverted Dice

03-06-05, 11:29 PM
I fail to see your point. The prey has to sleep sometime...
Well yeah, but I don't think he really thought out his strategy that well, unless soulknife somehow makes up for it. (No I have no idea what soulknives do.)
Rurik "The Silent"

03-06-05, 11:30 PM
for me its tail foe for 3 rounds while studying them. Then run in for the suprize round, death attack, forcing them to make 3 saves with my weapon. one to avoid death, one to avoid being paralyzed for 10 rounds then one to avoid haveing a -2 on everything. Basically if they fail any of the saves they are going to die. Presuming they make every save their speed is still halved. And they dont knwo wher ei am, casue i can hdie while i run away as a move action. Then the 3 rounds of study start again.
Inverted Dice

03-06-05, 11:33 PM
I just concentrate real hard, point, and say "DIE". Hopefully his/her life will be snuffed out under my insanely high save DC of 31 and a forced re-roll from my fatespinner ability. If they presumably have death ward, I can just do the same with a sudden-maximized disintegrate and a quickened true strike. Of course, if that doesn't work, I can just use a heightened dominate person, put some masterwork manacles and a blindfold on him, teleport back to the guild and have everyone make a coup-de-grace death attack. I have too many tactics I could use...
Rurik "The Silent"

03-06-05, 11:37 PM
I just concentrate real hard, point, and say "DIE". Hopefully his/her life will be snuffed out under my insanely high save DC of 31 and a forced re-roll from my fatespinner ability. Of course, if that doesn't work, I can just use a heightened dominate person, put some masterwork manacles and a blindfold on him, teleport back to the guild and have everyone make a coup-de-grace death attack.

:heehee Thats just like my lich character, thats thread is up too by the way if anyone wants to check it out, its called the citadel of the hopeless. My lich can cast distruction 7 times a day or if he wants to use mirical for it then 8. lol first 8 rounds...DESTRUCTION SPELL, DC 26 lol
Inverted Dice

03-06-05, 11:40 PM
Hey, my philosophy is that they can't have god-like saves in all three departments, am I right?
Demonfey

03-07-05, 12:19 AM
I just concentrate real hard, point, and say "DIE". Hopefully his/her life will be snuffed out under my insanely high save DC of 31 and a forced re-roll from my fatespinner ability. If they presumably have death ward, I can just do the same with a sudden-maximized disintegrate and a quickened true strike. Of course, if that doesn't work, I can just use a heightened dominate person, put some masterwork manacles and a blindfold on him, teleport back to the guild and have everyone make a coup-de-grace death attack. I have too many tactics I could use...
Death spells are fun...favorite all around spell attack for single kills is decapitating scarf, personally. If it succeeds, you have just successfully cut off someone's head with a scarf, and their soul should be too embarrassed to want to come back.
Orcy The Green Wonder

03-07-05, 12:25 AM
Hey, my philosophy is that they can't have god-like saves in all three departments, am I right?

Droga had about 20+ in all areas in the last games.
turalisj

03-07-05, 06:42 AM
Which he would need three rounds for. Then again, he isnt even an assassin. Hes a soulknife or something.
yeah i am a soulknife, which means liberal use of knife to the soul and psychich strike.
edit: oh, and 150 hp doenst do any harm either.
turalisj

03-07-05, 06:46 AM
I just concentrate real hard, point, and say "DIE". Hopefully his/her life will be snuffed out under my insanely high save DC of 31 and a forced re-roll from my fatespinner ability. If they presumably have death ward, I can just do the same with a sudden-maximized disintegrate and a quickened true strike. Of course, if that doesn't work, I can just use a heightened dominate person, put some masterwork manacles and a blindfold on him, teleport back to the guild and have everyone make a coup-de-grace death attack. I have too many tactics I could use...
yeah, and i ust activate my ring, wait for the next round, walk up behind them, then turn on my mindblade and use knife to the soul in conjunction with psycgic strike. if the K2tS doesnt work, then i would deal an extra 4d8, in addition to my mindblade being equiped with the psychokinetic burst ability.
and i dont even have to pay for my weapon. so thats about, my 35,000 gp that i could use on something else.
Rurik "The Silent"

03-07-05, 02:58 PM
thats pretty sweet the Soul knife class is really cool i like it. But i think buying a weapon has its advantages too. I love my weapon just casue its so sweet with the flavor text. To me the best part of making a character is equiptment, so i personally have never been a soul knife. Sounds fun though.
ShadowNinja

03-07-05, 04:47 PM
Where do we post our characters? I am probably missing the obvious. Thanks, I also have a friend (In real life) who would like to join. He is interested in working in a two man job with me. Will there be any two man assasinations? Or maybe just dual-objective contracts?
turalisj

03-07-05, 04:54 PM
it is called the player character thread 3.
Orcy The Green Wonder

03-07-05, 05:32 PM
Where do we post our characters? I am probably missing the obvious. Thanks, I also have a friend (In real life) who would like to join. He is interested in working in a two man job with me. Will there be any two man assasinations? Or maybe just dual-objective contracts?

You can find the thread for posting characters here. (http://boards1.wizards.com/showthread.php?t=360911&page=1) You should follow the character creation rules laid out in this post. (http://boards1.wizards.com/showpost.php?p=5132815)
Demonfey

03-07-05, 06:05 PM
And remember to send the final product to me, or at least notify me and give me a page to go to in it.
turalisj

03-07-05, 06:07 PM
i think i am going to make my character's part time job a weaponsmith. i'll make a roll every monday that will show the value of his wares for the week.
Sphendule

03-07-05, 07:32 PM
And remember to send the final product to me, or at least notify me and give me a page to go to in it.
Speaking of which, did you get my PM that I sent two weeks ago, or should I send you the link again?
turalisj

03-07-05, 07:45 PM
And remember to send the final product to me, or at least notify me and give me a page to go to in it.
so wait? youre ther one okaying our characters? if so my character is in my link.
Rurik "The Silent"

03-07-05, 08:11 PM
Where do we post our characters? I am probably missing the obvious. Thanks, I also have a friend (In real life) who would like to join. He is interested in working in a two man job with me. Will there be any two man assasinations? Or maybe just dual-objective contracts?

the contracts will be handed out by the council members they will either give you the contract to pick your own team or you will be assigned in a team. Probally about 3 people to a team im guessing. Or at least for my current contract on sabatage im going to have a 3 man team.
Demonfey

03-07-05, 08:17 PM
Speaking of which, did you get my PM that I sent two weeks ago, or should I send you the link again?
All characters I have either found completed in a random search of the thread or that have been sent to me are linked on the first page. See the second post, and look for your character's name. It's on there, and the link goes directly to your character.
Rurik "The Silent"

03-07-05, 11:06 PM
if you set up the link on the main page does that mean they are approved?

severis stares up at the ceiling day dreaming.
Droga

03-07-05, 11:37 PM
My character is finally finished for this guild. I was just putting off doing skills, because I needed so many... Anyway, here (http://boards1.wizards.com/showpost.php?p=5615511&postcount=174) he is.
Rurik "The Silent"

03-07-05, 11:44 PM
My character is finally finished for this guild. I was just putting off doing skills, because I needed so many... Anyway, here (http://boards1.wizards.com/showpost.php?p=5615511&postcount=174) he is.

your homebrew race looks neat will you post it for me, along with what its abilities are. or give me a link to it.
turalisj

03-08-05, 06:52 AM
your homebrew race looks neat will you post it for me, along with what its abilities are. or give me a link to it.
he refuses to give them out. i think they may be a national secret or something......
Sphendule

03-08-05, 07:45 AM
All characters I have either found completed in a random search of the thread or that have been sent to me are linked on the first page. See the second post, and look for your character's name. It's on there, and the link goes directly to your character.Oh, ok, thx! I'll check that right now, then. :embarrass
Kingside_Bishop

03-08-05, 12:15 PM
Ryn pulls another bell from inside his coat. This one is the brightest silver, reflecting every little bit of light that comes towards it.

"The prize this time will be a similar bell, but this one designed as an offensive tool, rather than defensive. When you shatter this, whisper the name of a person you'd like to entertain. The bell will then turn you invisible, and keep you invisible no matter your action, and teleport you to that person! Quite a nifty little device, if I do say so!"

Ryn places the silver bell back inside of his coat, smiles, and continues...

"This time, let's see who can design the best original, magical weapon, given a budget of, say...25,000 gold. Anything you want at all, but I'll be more likely to like it if it would be useful to the guild!

Here are the entries:


Shadow Blade of the Jester
Cost: 24,147 gp

This stiletto has a blackish metal blade which possesses several properties useful for an assassin. In essence, it is acts as a dagger of venom, a wounding weapon, a sword of subtlety, and an assassin's dagger rolled into one neat little package. Douse liberally with Black Lotus Extract and insert into brainpan. If not dead, poke liberally until Con or HP = zero. Serves one. jesters staff.
cost: 25k gp.
this staff is decorated with flashy colors, bells, and a wooden jesters head. the staff has 50 charges and has several potent powers. it can grant invisibility 2/day and also grants detect poison 3/day. it can be used to cast silent image (1 charge), polymorph (3 charges), or obscuring mist (1 charge).
the saves are each 15dc. A sleek unadorned piece of black leather tapers to a point, as you feel the end of the leather it feels soft to the touch.
When you crack the whip a lengthy needle appears out of the tip.
When used in this mannor against an enemy, and a comand word is spoken the whip gains the ability to force a will save (DC Variable) or the person immeditly becomed friendly.

Whip of enthralment:

+1 eager migthy (+4) whipdagger

Will save is 2* the amount of dammage inflicted, or whatever the DC of the spell I can afford to add. The "Entertainer's" Pipes
For those who just love to enterain...

This weapon is one for those who wish to be able to give a blow to an unsuspecting opponent or simply get themselves out of a sticky situation. This +2 Blowgun of Distance is made out of Ashenwood and shaped like pipes (an instrument). The instrument is also enchanted with "Undetectable Magic" to add to it's disguise as normal wooden pipes. Though is appears as just normal pipes, inside each of the differently sized tubes is a Blunt Blowgun Dart. There are five pipes, and each dart holds a different contact poison. The darts are blunt so that nothing sticks from the victim when the dart strikes them, and since each poison (with the exception of the last one) holds a contact poision, the player just needs to hit their target on the skin somewhere. When accused of an attack, simply bluff saying that something was caught in the pipes and you did not mean to hit them with it. They probably won't get a chance to react, though, for each poison is quite potent.
The first tube has a Blunt Blowgun Dart with the contact poison "Dragon Bile" on it.
The second tube has a Blunt Blowgun Dart with the contact poison "Black Lotus Extract" on it.
The third tube has a Blunt Blowgun Dart with the contact poison "Carrion Crawler Brain Juice" on it.
The fourth tube has a Blunt Blowgun Dart with the contact poison "Sassone leaf Residue" on it.
The fifth tube has a Blowgun Needle with the contact poison "Drow Poison" on it.
The pipes also are able to cast Hypnotize (level 1 bard spell) 3/day, which is activated by a trigger word set by the player (probably should be something like "play" or "tune" or something that wouldn't hint off to the target that your doing something suspicious). The pipes play normally if the darts are not within the tubes.

"Entertainer's" Pipes
Medium-Size Magic Weapon (+2)
Dmg: 1 (Subduel when using blunt darts)
Critical: x2
Range: 20ft. (10ft. x 2 due to Distance enhantment)
Wieght: 2lb.
Type: Piercing/Bludeoning
Special Properties:
Hypnotism 3/day
Poisons:
"Dragon Bile" - Contact DC 26 (Initial Damage 3d6 Str/ Secondary Damage 0)
"Black Lotus Extract" - Contact DC 20 (Initial Damage 3d6 Con/ Secondary Damage 3d6 Con)
"Carrion Crawler Brain Juice" - Contact DC 13 (Initial Damage Paralysis/ Secondary Damage 0)
"Sassone Leaf Residue" - Contact DC 16 (Initial Damage 2d12 hp/ Secondary Damage 1d6 Con)
"Drow Poison" - Injury DC 13 (Initial Damage Unconciousness/ Secondary Damage Unconciousness for 2d4 hours)

Costs:
Pipes = 1gp
Needles = 25 sp
Enchantments = 8,000gp
Poison "Dragon Bile" = 1,500gp
Poison "Black Lotus Extract" = 4,500gp
Poison "Carrion Crawler Brain Juice" = 200gp
Poison "Sassone Leaf Residue" = 300gp
Poison "Drow Poison" = 75 gp
Magic Nondetection = 2,000gp
Hypnotism 3/day = 2160gp

Total Cost: 18,736gp 25 sp Two Associated Items

Meme’s Hour Glass

A small hour glass 3” tall and 1” wide at the top and bottom. The sand in the glass is dull and grey, doesn’t fall, and is said to be from the moon. When holding the hour glass the possessor gains the affects of the Haste spell. The hour glass has 50 charges and once every other day the user can cast the time stop spell.

The Boy’s Ocarina

The Ocarina is the size of an apple and similar in shape. It holds 50 charges. When played it can cast Discern Location 2/day, Find the Path 3/day, and it can also deal 5D6 sonic damage 2/day.


When the two items are brought together the sand in the hour glass starts to fall and takes one week for all the sand to fall. Once all the sand has fallen who ever possess the hour glass is teleported to The Castle on The Lost Planet Moon of Arona. The planet moon has an environment of a desert constantly having a sand storm. The planet moon has one ocean and in the middle in a large island were the Castle stands. The Castle has three levels. On the first level there is the Dinning hall and eight rooms. The dinning table always has a feast worth of food on it. The food is never seen at first since it is all on metal trays and covered by metal lids. Once the lids are lifted any food the being wishes will be on the tray. The rooms are four on each side of the hall and are all the same. Each one containing one bed, a candle that will never burn out, and a window that sees outside. At the back of the hall is a stair well to the second level. On the second level there are five rooms and a stair well to the third level. The second level is circular with a fire burning in the center that never goes out. One room has several tools for scrying. These items can be used only by who ever possess the hour glass. Another room is an armory containing several weapons, shields, and armors all of which are non-magical +3 items of their type. The third room is a large library containing any books on history, cultures, and stories the being wants. The forth room is a laboratory containing anything needed. The fifth room is the master bedroom. It is 20’ ft by 20’ ft. It has one Queen sized bed covered in silks, a large closet, four empty chests, and a desk with ink and quill that never runs out or spills and in the top right juror five pieces of clean parchment can always be found. The third level contains one room. In this room there is a throne and a window.
Looking throw the window the viewer can see anywhere he/she wants and hear what is going on. Once sitting upon the throne the being falls to sleep and the hour glass and ocarina are sent back into the world they came from. Once the two are brought together and the new being is brought to the tower and touches the sleeping being on the throne the sleeping being will awake and never need to sleep again.

The hour glass and ocarina can never be possessed by the same person and can never be possessed by two beings of the same gender and different race.

Anyone inside the Castle never ages and never needs to relieve ones self. A maximum of nine beings can be in the castle at one time and if a being leaves the castle they are transported to a safe location on the plane they were teleported from, if no safe place exists the being is sent to a safe place on a plane that the most of their race’s population lives. If still no place exists then the being is sent to a random safe place.

No life is known to exist anywhere on the planet moon except maybe the Castle.


I will come up with something that is less story plot and more assasin later. On the magic weapon contest, I have one for those that enjoy killing from afar: a sniper crossbow (weapon I am thinking about) enchanted with a new idea of mine, the thinaun link.
Thinaun link: causes ammunition fired to capture the soul of the target and put it in a small thinaun item that can be removed later; cost 20,000 gp (10,000 for thinaun, 10,000 for enchantment)
Sniper crossbow: built by assassins, this bow is special in that the death blow power of an assassin can be used at a distance of 60 feet, due to special crafting to allow the assassin to get better accuracy at farther lengths (a snipers spell is worked into the construction, so it is a special magical item). The user also gets a +1 to hit if given time to set up and line up the shot, which takes three rounds of concentration undisturbed. If using the death blow ability, the assassin still has to study the opponent for three rounds. It is always masterwork and is an exotic weapon. A rogue or similar class that can deal more damage when the opponent is denied a dexterity bonus can also use this from 60 feet away rather than 30, due to an increase in accuracy from the crossbow, but it takes a round of studying the opponent undisturbed to use the ability with a sniper crossbow. It comes in the standard light and heavy designs, and does the same damage as each.
Price: 4350 gp.
Total price: 24,350 gp While appearing to be no more than a +1 arrow, this item is far more sinister in nature. When fired from a bow the arrow's true strike spell is activated, giving the weidler a +20 bonus to the attack roll when using this arrow. If this attack is successful the target must make a fortitude save DC 20. If failed, the arrow digs into their body as the shaft disappears, activating a string of spells. The first modifies the targets memory, causing them to forget ever being hit by the arrow. Then, as long as the arrow head remains within the target, the one who fired the arrow may concentrate, gaining sight through the victim and other senses, allowing them to hear, smell, see and feel as if they were actually there. After the concentration is ended (or 24 hours pass whichever comes first) the next effect is set off. Cuasing the victim's heart to stop, the victim falls to the ground with incredible pains in their chest, dropping to -9 hit points. Immediately after this effect, an inflict minor wounds spell is set off to finish the target off. Finally, a charnel fire effect is set off, burning the corpse completely and leaving behind no evidence, the arrow head being destroyed in the process.
Market Cost: 12,000gp "Hmmm... all excelent entries, by the way, everyone! I'm sure I'll find a use for many of them...

"Let's see -- a dagger, with all kinds of neat effects... I think I could use that, quite extensively, yes! But, I must admit, there's very little original about the weapon, it just seems to be a combination of several lesser items I've seen before...

"Hmmm... the staff I like as well, it could be very useful. Very applicable to my profession, yet somehow not... an interesting array of abilities, though, indeed...

"A lash that endears those it hits to the inflictor of the wounds! An excellent idea, although perhaps more applicable to slaving than entertaining...

"Ohh! The pipes of entertainment -- now that I like! I could definitely use that... very, very clever indeed. For subtle death dealing, I don't think I can think of anything better! Yes, indeed, I like it very much, I do!

"Now, let's see -- that's an interesting pair of items there, very useful, and intriguing certainly. The history of them would be most interesting, no doubt, and their potential application. But, I don't see you they would apply 'round here, no I don't...

"A sniping crossbow -- indeed, I could see that becoming very useful to certain members around here who prefer not to get to close to their patrons. A useful device.

"Oh, I like that arrow, I like it a lot! Not only is it quite potent, what with the death dealing and all, I'm quite sure we could find many, many uses for that particular gem! Indeed, Gardrog, I must declare you the winner of this little contest!"

"Congratulations!" With this, Ryn tosses the small silver bell to the ground in front of the shadow, where it shines brightly... "There you go, Gardrog, your prize -- a Jester's Bell. I believe I've already described its effects...

~~~~~~~~~~~~~~

"Now, on to the next contest!"

Ryn reaches into his coat pocket, bring out his hand a few seconds later after fishing thorugh a pocket. There doesn't appear to be anything in it, though. Upon closer examination, you can barely make out what could be a whisp of smoke. Ryn walks closer to you, to allow you to examine the bell in greater detail.

Close up, it becomes apparent that this bell is, in fact translucent. You can see it. Like the other bells, it makes no noise when shaken, although just through the mist you can see the trademark silver tongue that each bell has on the inside.

"This, friends, is the next Jester's Bell up for grabs! When struck just so, this particular bell simply... fades away... and so do you! It turns you invisible for about five minutes, masks your trail, and makes you difficult to detect through divination spells!"

Ryn replaces the bell within his checkered coat.

"Now, let's see, what to do this time 'round... I know! Let's see who can come up with the most original spell that would be useful to an assassin! I look forward to profiting from the entries!"

Out of Character

which, in all of your minds makes a better assassin, a rogue-y type, or a mage-y type?I like both! That's how I designed my character... 6d6 Sneak Attack and 5th level spells. There's incredible synergy there -- especially with Arcane Strike. And there are so many useful spells. At 20th level, my character will end up having 8th level spells and 8d6 Sneak Attack. That's better than just 9th level spells or just 10d6 Sneak Attack, in my opinion.

Hey, my philosophy is that they can't have god-like saves in all three departments, am I right?Droga had about 20+ in all areas in the last games.Yeah, it's not that hard. I got my custom avatar for winning a Character Optimization contest. The character I entered would have had saves of +36/+37/+35 at this level, with Evasion and Mettle. No one could touch him. And that was a buid that specialized in other stuff, too. There are thread floating around over there that get their saves past the +50's -- which, not suprisingly, is needed if you're going to go against other optimized characters (which can have DC's upwards of 60).

Yeah, if you're ever feeling power hungry, just go to the Char Op forum and post a thread titled something like: "I need a save DC of 40 by 15th level" -- within a day, you'll have at least ten ways to do it.

Guarunteed.

Where do we post our characters? I am probably missing the obvious. Thanks, I also have a friend (In real life) who would like to join. He is interested in working in a two man job with me. Will there be any two man assasinations? Or maybe just dual-objective contracts?Well, if you check out the first post on this thread (with all the cool contract stuff) you'll find a bunch of links in the last section. That'll give you all the instructions you need.

Good input, everyone!ךּבֿסּ
Desire, Secrecy, Community
Droga

03-08-05, 12:23 PM
A sinlge large black claw slides out of the shadows, taking hold of the bell. The claw then slides back into the shadows disappearing along with the bell.
Demonfey

03-08-05, 03:47 PM
so wait? youre ther one okaying our characters? if so my character is in my link.
No, I'm the one grouping the characters together so that the GMs can find them all easily, without hunting around the thread in hopes that this will speed up the process of approval. A character being there doesn't mean they are approved.
Rurik "The Silent"

03-08-05, 04:50 PM
he refuses to give them out. i think they may be a national secret or something......

Well...thats...ummm...strange. I liek sharing my homebrew stuff, maybe he just doesn't want anyone else to use it. Could be. I just want to see what the shadow meld ability is, and if its of large size.
turalisj

03-08-05, 06:07 PM
sounds like the shadow body power from the xph. 'cept for the eyes part....
Droga

03-08-05, 06:11 PM
I'm contemplating posting them at the Guild of Ultimate evil. I've made quite a few modifications, they arent the overly powerful beasts they once were. Since they were... well... overpowered. But still sufficiently creepy. The shadow meld ability lets a skygge's body melt apart, since it is composed of shadowstuff in can melt apart and merge with a shadow. The things it wears or carries can be brought into the shadows with it through a complex process known only to skygge. It bascially functions as an invisiblity kind of thing when they're near enough to shadows. Except detect invisibility spells and that kinda stuff can't find them.

They can re-form parts of their body at will, thats what the whole arm thing and the eyes things are. So if he wanted only to re-form his arm, he does so.
turalisj

03-08-05, 06:20 PM
so its like the shadow body power.
Rurik "The Silent"

03-08-05, 06:20 PM
I'm contemplating posting them at the Guild of Ultimate evil. I've made quite a few modifications, they arent the overly powerful beasts they once were. Since they were... well... overpowered. But still sufficiently creepy. The shadow meld ability lets a skygge's body melt apart, since it is composed of shadowstuff in can melt apart and merge with a shadow. The things it wears or carries can be brought into the shadows with it through a complex process known only to skygge. It bascially functions as an invisiblity kind of thing when they're near enough to shadows. Except detect invisibility spells and that kinda stuff can't find them.

They can re-form parts of their body at will, thats what the whole arm thing and the eyes things are. So if he wanted only to re-form his arm, he does so.

So how do you find them in the shadows? there has to be someway, or else it needs a higher lvl adj than +4. but if there is a way to find them i think its alright. The 4 HD is outsider im guessing? are they of large size?

what book is the shadow power in i dont know that shorter name? its not familiar to me.
Droga

03-08-05, 06:26 PM
So how do you find them in the shadows? there has to be someway, or else it needs a higher lvl adj than +4. but if there is a way to find them i think its alright. The 4 HD is outsider im guessing? are they of large size?

what book is the shadow power in i dont know that shorter name? its not familiar to me.

The skygge are homebrew, and there are ways to find them in the shadows. As has been discussed a few times in the arena. Since I'll be posting their stats I might as well tell you. A daylight spell can reveal them by getting rid of the shadows they're hiding in. True seeing also reveals them where they hide.
turalisj

03-08-05, 06:50 PM
:D
you said they are made of shadows, right? wouldn't that mean that light spells (sunburst and such) harm them?
Droga

03-08-05, 06:53 PM
No, I said they're made of shadowstuff, theres a difference. Shadowstuff being the uhm... stuff, that is common to the plane of shadows. I think they explain it better in some FR stuff, but they arent harmed by light spells.
Rurik "The Silent"

03-08-05, 07:22 PM
No, I said they're made of shadowstuff, theres a difference. Shadowstuff being the uhm... stuff, that is common to the plane of shadows. I think they explain it better in some FR stuff, but they arent harmed by light spells.

im pretty sure shadowstuff is vulnaruble to light spells, or if they are from the plane of shadow they are vulnarable to light as extraplanner creatures. I'll check up on it though. It shoudl at least have vulnarability to light. Like the shadowwalkers are vulnarable to light, and shades lose power in the light. The only creature of shadow i know that doesn't lose power is the Shadow Dragon. ill check it. im intrested in seeing the stats though. As long as true seeing makes you able to be seen there are no complaints from me

Speaking of shades...anyone know the level adjustment for them?
Droga

03-08-05, 07:26 PM
im pretty sure shadowstuff is vulnaruble to light spells, or if they are from the plane of shadow they are vulnarable to light as extraplanner creatures. I'll check up on it though. It shoudl at least have vulnarability to light. Like the shadowwalkers are vulnarable to light, and shades lose power in the light. The only creature of shadow i know that doesn't lose power is the Shadow Dragon. ill check it. im intrested in seeing the stats though. As long as true seeing makes you able to be seen there are no complaints from me

They arent actually FROM the shadow plane. They arent made solely of shadowstuff either. They arent hurt by light spells.
Rurik "The Silent"

03-08-05, 07:35 PM
if they have no draw backs with all the bonuses they have it shoudl be at least a +5 level adjustment. In my opinion, i don't want to liek rain on your parade. But assuming its 4 HD outsider thats about a +2 lvl adjusment there then the unballanced ability scores is at least a +2 then you have DR and other qualities. It should be higher. In my opinion 5-6 level adjustment plus the 4 HD. Its a strong race ill give you that. And i like it, but i dont see enough draw backs to have only a +4 adjustment, if the race is approved though cool, good luck. And great character.

No sarcasm intended i really am impressed.
Droga

03-08-05, 07:46 PM
if they have no draw backs with all the bonuses they have it shoudl be at least a +5 level adjustment. In my opinion, i don't want to liek rain on your parade. But assuming its 4 HD outsider thats about a +2 lvl adjusment there then the unballanced ability scores is at least a +2 then you have DR and other qualities. It should be higher. In my opinion 5-6 level adjustment plus the 4 HD. Its a strong race ill give you that. And i like it, but i dont see enough draw backs to have only a +4 adjustment, if the race is approved though cool, good luck. And great character.

No sarcasm intended i really am impressed.

The race has been modified, I've posted the modified version on the guild of ultimate evil thread. So I really don't want to be answering any more questions here and taking up thie guild's pages with stuff about my race.

Shade level adjustment is +4 I think.
Rurik "The Silent"

03-08-05, 07:57 PM
aight thanks

everything looks good with them, but my only suggestion would be rather than getting concealment in any shadow of small or larger and invisibility of huge shadows. Just give them invisibility if they are within shadows. The within 20 ft of a shadow doesnt make sense. They shoudl have to be within a shadow. And if they are in the shadow they shoudl be fully rendered invisibile, see invisibility you shoudl be able to see them but they still have total concealment and other forms of sight such as blindsense and what not shoudl be able to tell liek what you said. Great flavor text, those are the only things i woudl change. it shoudl make the character effectively more powerful. But the LA is good.
Dyne

03-09-05, 12:22 AM
Would someone be so kind as to tell me what's going on? I've been out for a little bit, as you might've guessed.
*Snips out the corny comments that he was about to post*
Count yourselves lucky.
Droga

03-09-05, 02:10 AM
Would someone be so kind as to tell me what's going on? I've been out for a little bit, as you might've guessed.
*Snips out the corny comments that he was about to post*
Count yourselves lucky.

I introduced my big shadowy self and won the best weapon contest for under 25k. You can see it "upstream" a bit. Then we got off on a rant about my Skygge. Which are posted now, and I won't be responding to comments on anywhere but at the GoUE.
turalisj

03-09-05, 05:36 PM
lol. mybe i should make a ghast assasin......
Rurik "The Silent"

03-09-05, 05:40 PM
lol. mybe i should make a ghast assasin......

that would be cool for flavor but i think the HD wouldn't be to impressive. So you woudl have low HP. Then again if you play an assasisn that doesnt get seen, then your golden.
Cazic

03-09-05, 09:17 PM
I dont think I will be in this contest, but mabye in the next one we could make it where we make our idea of the true assasin as a PrC or something.
Inverted Dice

03-09-05, 09:38 PM
What is wrong with the assassin PrC? I like it just fine. Spells aren't over the top since I figure an intelligent assassin views magic as a fact of life and a useful tool.

Hide in plain sight? I mean, c'mon, being able to hide in the view of others is just downright cool. Like being a ninja.
Cazic

03-09-05, 10:51 PM
What is wrong with the assassin PrC? I like it just fine. Spells aren't over the top since I figure an intelligent assassin views magic as a fact of life and a useful tool.

Hide in plain sight? I mean, c'mon, being able to hide in the view of others is just downright cool. Like being a ninja.
I am not saying assassin is a bad class. I am saying mabye the next contest could be were we make OUR OWN class that we think works great for this type of work. It wouldn't have to be a class that works best in JUST killing certian people and it wouldn't have to be a class that specializes in JUST killing in the shadows. They would be classes that specialize in certian aspects of assasinasion (killing, gathering info., sudterfug, and so on and so forth). The class you make could be one that specializes in assasination a person in the heat of battle (pioson dart, dagger to the back, whatever moves you), a person that specilizes in gathering info. for other assassins, and many other kinds of specialty assassins could be made. I am just saying that mabye that could be the next contest, not that the Assassin PrC is a bad class.
Sphendule

03-09-05, 11:49 PM
Making more Assassin PrC variants would be interesting, but very limited. Plus, it'd be hard for KB to judge such a thing since everyone would be making differently specialized assassins...

I think that the contests should be limited moreso to things like weapons, traps, spells, and other more easily tangible kinds of things. A possibility for another contest could be to make an unique armor of some sort that could prevent some aspect of assassination and how an assassin would get around it. Other possibilities for contests could be that we're given a situation and we have to figure out a unique way to assassinate, steal from, or get information from someone in that situation with the least possibility for error or getting caught.
turalisj

03-09-05, 11:57 PM
such as being a warforged charger and taking improved fortification? that completly negates crits, sneak attacks, and death attacks.
Kingside_Bishop

03-10-05, 02:12 AM
such as being a warforged charger and taking improved fortification? that completly negates crits, sneak attacks, and death attacks.Yeah, but constructs (they are constructs, right?) have special vulnerabilities, I believe.

I like the idea for the developement of Assassin PrC's.
turalisj

03-10-05, 07:04 AM
they're classed under living constructs. and yeah, they do. they can't wear armor (cept for shields) and they can't be healed by spells such as cure.
Rurik "The Silent"

03-10-05, 04:41 PM
the only problem i have with warforged is the not being able to wear armor...now if you were a monk warforged....that has potential.
Demonfey

03-10-05, 05:32 PM
that would be cool for flavor but i think the HD wouldn't be to impressive. So you woudl have low HP. Then again if you play an assasisn that doesnt get seen, then your golden.
His problem would be being smelled. Ghasts and ghouls are known for their foul stenches, and that would really hurt the sneaking around.
turalisj

03-10-05, 06:04 PM
thats if they have mith/addy body feat. then they can't wear armor. but they can still have themselves enchanted.
Kingside_Bishop

03-10-05, 06:05 PM
His problem would be being smelled. Ghasts and ghouls are known for their foul stenches, and that would really hurt the sneaking around.Nah, there's got to be a way to get around that.
turalisj

03-10-05, 06:09 PM
Nah, there's got to be a way to get around that.
yeah, its called soap. you use it with water. :D
Demonfey

03-10-05, 06:44 PM
yeah, its called soap. you use it with water. :D
They're carrion eating undead. They have decaying flesh in their teeth. They are also supposed to generate a horrid stench. Their breath can cause the weak to pass out alone. ;)
turalisj

03-10-05, 06:47 PM
[BRITISH ACCENT] if it was me, you'd be dead [/BRITISH ACCENT]
Rurik "The Silent"

03-10-05, 07:03 PM
They're carrion eating undead. They have decaying flesh in their teeth. They are also supposed to generate a horrid stench. Their breath can cause the weak to pass out alone. ;)

simple solution; have them eat soap too. Im sure they won't care about the taste being undead and all. Maybe we can ahve the first fully reformed Ghast...Think of the possibilities...THINK OF THEM!!!
Demonfey

03-10-05, 07:25 PM
simple solution; have them eat soap too. Im sure they won't care about the taste being undead and all. Maybe we can ahve the first fully reformed Ghast...Think of the possibilities...THINK OF THEM!!!
They could need flesh to sustain their frames. See Libris Mortis for where I pull this from.
Rurik "The Silent"

03-10-05, 07:41 PM
They could need flesh to sustain their frames. See Libris Mortis for where I pull this from.

ive got to say my favorite of any of the books is the libris mortis
Demonfey

03-10-05, 07:52 PM
ive got to say my favorite of any of the books is the libris mortis
Then as you would know, it talks about how some undead need special sustenance to function completely. Ghouls and ghasts are mentioned as carrion eaters in MM3.5, and so it would make some sense that they need sustenance.
Wilds

03-10-05, 08:40 PM
o tahts fun, well then wear a lot of perfume or something to mask smells.

:) that or smell so bad that when some one else gets a whiff they faint
turalisj

03-10-05, 08:44 PM
actually it is part of a ghouls attack. :D
Wilds

03-10-05, 11:53 PM
lol, ya i know. I meant in that they were talking about having a ghast spy, but the smell would give it away, so i said make it so repulsive that the very smell of it would make a person faint with almost no chance of not fainting
Cazic

03-11-05, 12:22 AM
There must be some way you could keep the smell at bay. A items, a spell, a PrC, something. There is ALWAYS something.
Rurik "The Silent"

03-11-05, 12:25 AM
There must be some way you could keep the smell at bay. A items, a spell, a PrC, something. There is ALWAYS something.

Something...You coudl tear their nose off their face. Or get them sick..there's got to be a rule about stuffy noses somewhere...
Wilds

03-11-05, 10:26 AM
lol, ya that would be a useful one for the dms to make
I wish I was

03-12-05, 12:42 AM
Well, I don't know about you all, but for some reason I feel slightly disillusioned with this guild right now, or maybe it is my character, or just this whole lag time. I don't know, I am not trying to insult anyone, or say that I'm quiting, I just wanted to say that. I don't know why, what good, or bad, it will do, but I am, so there!

Well, about that whole ghoul thing... do we even have necromancers in here? I guess I have necromantic spells, as does "Marcus", but whatever. Sorry I I'm coming off as bitter, and cynical, I'm not trying to.
Sphendule

03-12-05, 08:55 AM
"Now, on to the next contest!"

Ryn reaches into his coat pocket, bring out his hand a few seconds later after fishing thorugh a pocket. There doesn't appear to be anything in it, though. Upon closer examination, you can barely make out what could be a whisp of smoke. Ryn walks closer to you, to allow you to examine the bell in greater detail.

Close up, it becomes apparent that this bell is, in fact translucent. You can see it. Like the other bells, it makes no noise when shaken, although just through the mist you can see the trademark silver tongue that each bell has on the inside.

"This, friends, is the next Jester's Bell up for grabs! When struck just so, this particular bell simply... fades away... and so do you! It turns you invisible for about five minutes, masks your trail, and makes you difficult to detect through divination spells!"

Ryn replaces the bell within his checkered coat.

"Now, let's see, what to do this time 'round... I know! Let's see who can come up with the most original spell that would be useful to an assassin! I look forward to profiting from the entries!"
Jackinock ponders about the new contest.
"Hmmmm... unique spell, eh? I think I've got something for this contest. We'll call it Ghastly Blown Kiss. I have the details written down on this piece of parchment."
Jackinock hands the page over to the Jester. The Jester can see written on it the following:
Ghastly Blown Kiss
Necromancy
Level: Clr 4, Wiz/Sor 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./two levels)
Target: One creature
Duration: Permanent or 1 min. (see text)
Saving Throw: Fortitude negates, Will partial (see text)
Spell Resistance: Yes

This spell acts as though a Ghast had spread its disease through the air except that the incubation period is only 2 rounds. After the 2 rounds, the target makes its Fortitude and Will saves. If the target fails that save, it takes 1d3 + 1 per three levels (max. +6) Constitution damage and 1d3 + 1 per three levels (max. +6) Dexterity damage. If the target makes its Will save, the duration of this spell is only 1 min., otherwise it's permanent.
A break enchantment, limited wish, miracle, or wish spell can restore the damage dealt by this spell even if the duration is only 1 minute.
Rurik "The Silent"

03-12-05, 12:23 PM
Well, I don't know about you all, but for some reason I feel slightly disillusioned with this guild right now, or maybe it is my character, or just this whole lag time. I don't know, I am not trying to insult anyone, or say that I'm quiting, I just wanted to say that. I don't know why, what good, or bad, it will do, but I am, so there!

Well, about that whole ghoul thing... do we even have necromancers in here? I guess I have necromantic spells, as does "Marcus", but whatever. Sorry I I'm coming off as bitter, and cynical, I'm not trying to.

I agree, but i tihnk once the rules come out then we will be picking things up quite quickly. I mean, KB and i have been here since the beginning, him longer than i. Its been awhile now. But if we stick it out we can have a lot fo fun. Speaking of witch, anyone know how long till the rules come out?

KB@ i sent you a PM with an intresting build i came up with last night. Its nto realyl that min maxed but i like the combination and its has intresting role play opportunities, i thought you might be intrested.
Wilds

03-12-05, 06:22 PM
"When shall the money start to flow and the blood with it?"
Cazic

03-12-05, 07:20 PM
"When shall the money start to flow and the blood with it?"
"Yes I wish to know when I can proffet from my followers."
turalisj

03-12-05, 07:24 PM
"yeah, i am getting a bit bored here. would anyone like to spar for a bit? that way we can pass the time.
mybe we could have a training grounds for people to practice. that way we could see who would be best for what mission and such.
Dyne

03-12-05, 07:49 PM
I'm still here, by-the-way. Just waiting for things to get kicked off (that, and this thread moves too fast for me to keep up sometimes).

"I'll take you up on that offer, Turalisj. I could use a little practice. 'Course, I could use a few weapons too.
turalisj

03-12-05, 08:09 PM
I'm still here, by-the-way. Just waiting for things to get kicked off (that, and this thread moves too fast for me to keep up sometimes).

"I'll take you up on that offer, Turalisj. I could use a little practice. 'Course, I could use a few weapons too.
i dont use material weapons. my mind is my weapon. if you would like to take up my offer, then so be it. i will meet you in the sparring room in five hours.
i'll ask orcy to look over yours and mine chracter sheets.
Kingside_Bishop

03-12-05, 09:00 PM
Yeah, things are slowing down because no one really knows what to do. I mean, the rules aren't out, or anything. We've got a bunch of contracts, but we can't do much about them because the games haven't started yet. That's the purpose behind the weekly contests. Too bad we've only got one entry so far.

But, along these lines, I'm going to go ahead email the council on a few topics I think still need to be adressed. So, everyone on the council, check your emails after reading this.
Kingside_Bishop

03-12-05, 09:03 PM
Rurik, Cazic, did you guys get my last email? My email program tells me I sent it to, yet at the same time it says that I did not. Confusion reigns.
Dyne

03-12-05, 09:07 PM
Rurik, Cazic, did you guys get my last email? My email program tells me I sent it to, yet at the same time it says that I did not. Confusion reigns.

You're email program is always confusing....
turalisj

03-12-05, 09:12 PM
well here. this one should be usefull and fun.

Gender Shift
transmutation
level:wiz/sorc 1, bard 1, assasin 1
components:V, S, M
casting time:1 standard action
Range: Personal
Area:Self
Duration: 1min/per level.
Saving throw: No
Spell resistance: No
this spell transforms the caster into the opposit gender. The caster looks and seems like the opposite gender. This provides a +10 on disgues checks, and +5 on diplomacy/bluff checks made to fool the gender that the caster normally is.
Dyne

03-12-05, 09:14 PM
Congratulations. You have just given grounds for being taken to Civil Court for being sued for damages of a reputation.

Thank you, and have a nice day.
turalisj

03-12-05, 09:15 PM
Congratulations. You have just given grounds for being taken to Civil Court for being sued for damages of a reputation.

Thank you, and have a nice day.
who're you talking to? me?
Dyne

03-12-05, 09:16 PM
Yes. You cannot use a person's name without their permission.
turalisj

03-12-05, 09:27 PM
oh fine......
Kingside_Bishop

03-12-05, 09:37 PM
You're email program is always confusing....Yeah... HEY! You use hotmail, too, Dyne! So don't play innocent! I've recieved three blank emails from you, and two copies... I'm on to you... :shifty:
Wilds

03-12-05, 10:23 PM
lol, emailing its self is bad enough
Dyne

03-12-05, 10:26 PM
Yeah... HEY! You use hotmail, too, Dyne! So don't play innocent! I've recieved three blank emails from you, and two copies... I'm on to you... :shifty:

Are you serious? Wow, it's worse than I thought. Oh well, I've received more than ten copies from you.

I'm considering changing to yahoo or something. I'm getting fed up with Hotmail.
Kingside_Bishop

03-12-05, 10:49 PM
Are you serious? Wow, it's worse than I thought. Oh well, I've received more than ten copies from you.

I'm considering changing to yahoo or something. I'm getting fed up with Hotmail.G'lord! TEN? Sweet G'Jesus!... I thought, maybe... three.

As soon as we're done with the rules, I'm changing to something else. Probably Yahoo, I hear they're good.

...stupid hotmail...
turalisj

03-12-05, 10:57 PM
did anyone but dyne notice the spell i posted?
Dyne

03-12-05, 11:37 PM
G'lord! TEN? Sweet G'Jesus!... I thought, maybe... three.

As soon as we're done with the rules, I'm changing to something else. Probably Yahoo, I hear they're good.

...stupid hotmail...

Yep. I've received up to two or more copies at one time on occasion.
Rurik "The Silent"

03-13-05, 12:21 AM
did anyone but dyne notice the spell i posted?

i saw the spell i didnt read it yet though. It looked intresting. Ive never been too good with making spells... But i'll be checking ym e mail now becasue i was otu all day.
TwinSwordStyle

03-13-05, 01:16 AM
Yahoo is pretty good with its e-mail. I suggest it if you're going to switch. As for thigns slowing down, yea. Things should sky rocket when we get started. I've already got a few teams in mind for some of my contracts, though it may switch because of my lack of intelligence on the hits. Again, a reminder. EVERYONE FINISH AND POST YOUR CHARACTER IF YOU WANT TO BE LIABLE TO BE ON ONE OF THE FIRST MISSIONS.
And it'd help the guild a lot.

THANKS!

oops, sorry...

thanks!
Dyne

03-13-05, 01:29 AM
I've just stumbled upon a hilarious thread: 1001 Silly Spells (http://boards1.wizards.com/showthread.php?p=5659723#post5659723). It would especially be appropriate for Ryn, who seems like a jokester.
alaron

03-14-05, 12:06 PM
This is un common but I think the guild needs a bump.

Here we go up to the top again.
Rurik "The Silent"

03-14-05, 03:03 PM
yeah we really need the rules to finish..any word one them KB?
Cazic

03-14-05, 04:42 PM
I think I will have a nice new member for this guild pretty soon. I think you all will like him. If you like Vampires and Lycanthropes than you will like him. :)
Kingside_Bishop

03-14-05, 05:13 PM
yeah we really need the rules to finish..any word one them KB?Well, we're almosot done, there's just been a few stumbling blocks. Everyone's getting caught up in little detailly stuff, a trend I'm trying to resist. But they're almost done. Right now, we're waiting on some mass combat rules.
Solmund

03-14-05, 05:14 PM
any word on the academy? has it gone through approval with the council yet. or are they debating on it. :rolleyes:
Sphendule

03-14-05, 06:20 PM
I think I will have a nice new member for this guild pretty soon. I think you all will like him. If you like Vampires and Lycanthropes than you will like him. :)I think that you can only have one character per guild, unless the rules have changed since the last time I saw a subject on # of high-level characters.
Solmund

03-14-05, 06:28 PM
I think that you can only have one character per guild, unless the rules have changed since the last time I saw a subject on # of high-level characters.
last i heard you get three 15th lvl characters.
Lady Rolindin

03-14-05, 07:06 PM
we need a character list of all active characters in the guild sent to the character thread.this is for the game and getting ready for the game.
Rurik "The Silent"

03-14-05, 07:11 PM
we need a character list of all active characters in the guild sent to the character thread.this is for the game and getting ready for the game.

don't we kind of have this on the first post?
Lady Rolindin

03-14-05, 07:15 PM
this is for the active members, some guilds have a lot of non active members and the guild leader needs to send a active list of characters.

and all guild magic items , descriptions, how they work, if they have been aproved by the gm's , kingside bishop should have a list of theat to send to orcy i believe. so it can be added to the guild magic items.
Solmund

03-14-05, 08:05 PM
any word on the academy? has it gone through approval with the council yet. or are they debating on it. :rolleyes:
just qouting myself.
Wilds

03-14-05, 08:29 PM
hehe werewolves who doesnt love were wolves

:smirk: you cant hate them
Sphendule

03-14-05, 08:33 PM
last i heard you get three 15th lvl characters.Yes you do, but they have to be in different guilds. I just checked the Meta-Thread and I've seen multiple posts where each of your three 15th lvl characters must be in separate guilds.
Solmund

03-14-05, 08:37 PM
ahhh......do you know if i can start up the razier academy or not?
Sphendule

03-14-05, 08:53 PM
hehe werewolves who doesnt love were wolves

:smirk: you cant hate themI'd prefer werefoxes... I like foxes better than wolves cuz they look cuddley-er and they're nicer. Considering that Krystal from the recent Star Fox games is pretty decent-looking, I'd wager that werefoxes would be just as hot... :embarrass
Sphendule

03-14-05, 08:55 PM
ahhh......do you know if i can start up the razier academy or not?I actually just read the Meta-thread from time to time. I'm not a rules creator like KB or Sil...
Solmund

03-14-05, 08:57 PM
I actually just read the Meta-thread from time to time. I'm not a rules creator like KB or Sil...
:waits:
would it kill to get a straight answer?
Orcy The Green Wonder

03-14-05, 09:02 PM
:waits:
would it kill to get a straight answer?

Considering the man isn't associated with creating the rules, and the fact that he doesn't know what all of our rules are. Then possibly. Because that would mean hes a spy, and Orcy would have to kill him for knowing too much.

Now what is this academy you want to start up?
Solmund

03-14-05, 09:17 PM
Considering the man isn't associated with creating the rules, and the fact that he doesn't know what all of our rules are. Then possibly. Because that would mean hes a spy, and Orcy would have to kill him for knowing too much.

Now what is this academy you want to start up?
it's...wait... i want to see some i.d that you are the real orcy.
*puts on a +5 helmet of club deflection*
just in case.......
Dyne

03-14-05, 10:05 PM
it's...wait... i want to see some i.d that you are the real orcy.
*puts on a +5 helmet of club deflection*
just in case.......

You're one to talk for straight answers. :rolleyes:
Rurik "The Silent"

03-14-05, 11:12 PM
sry if i havent been posting much guys, i jus t want to assure you i check the thread 4-5 times a day..im just kind of quiet...thats why im a scout lol. But im vocal when it comes to leadership so ill be here but as of now im more of observing
I wish I was

03-14-05, 11:30 PM
That is about the same situation with myself, Rurik, so I guess it works out. I just wanted to say that I am also watching, and waiting, and wanted to say that it is fine with me that you do that as well, Rurik. Well, that's about it for now, have a nice time everybody!
Wilds

03-15-05, 07:57 AM
ya im waiting too, waiting for the fun to start

*dons a helmet like the one solumnd did*
alaron

03-15-05, 11:57 AM
watery demise

Necromancy / transmutation
Level: Drd 7 water 7
Components: V, S, M
Casting Time: 1 standard action
Range: special (non living item Touched)
Target: objects attacked during the duration
Duration:1 min/level
Saving Throw: Fortitude negates
Spell Resistance: Yes (See text)

The item touched sprouts thorns of the same material it was made. for the duration of the spell the item has a doubled critical range, and when it deals a critical hit the target must make a fortitude save to avoid having there cells explode in a ball of water and other cell components.

This effect only works on living objects with water based cells.

spell resistance check is made with each attack and uses the casters modifier instead of the wielder of said item.

material components: 1 Thorn from any bramble/pound of the item enchanted. If a magical thorn is used it grants a +1 effect to the weapon.


note that the doubled critical range does not stack with keen, or the version ther of for bludgeoning weapons.

I have left the level unknown because I have a difficult time determining what the level should be please PM me the your ideas for what the level should be.

I remove my helmet and bow to Orcy, thank you for coming back Orcy.
TwinSwordStyle

03-15-05, 05:09 PM
My situation is the same as Rurik's and IWIW's. I'm checking the post, but I'm not posting as much. Probably because I'm collecting completed characters and checking out possible teams for my contracts that need to be handed down.
But I'm still here! And once things pick up, I'll be RPing like crazy!!!! :dancin:

ok, im done... :D
Demonfey

03-15-05, 05:40 PM
*Puts on a suit of club deflection armor*
Eh, why not. Also, my character is in my sig under ninja PC.
Orcy The Green Wonder

03-15-05, 05:46 PM
Well, with all these people and their club deflecting items, Orcy will just have to use something different. He won this one in a wrestling match with Kord.

*Orcy draws a greatsword that springs to life, elemental energies of all sorts flow around it's blade. It is designed beautifully and radiates power. Orcy twirls the sword around and swings it, shattering a tree a mile away*

So, who wants to be first?
Demonfey

03-15-05, 05:55 PM
Well, with all these people and their club deflecting items, Orcy will just have to use something different. He won this one in a wrestling match with Kord.

*Orcy draws a greatsword that springs to life, elemental energies of all sorts flow around it's blade. It is designed beautifully and radiates power. Orcy twirls the sword around and swings it, shattering a tree a mile away*

So, who wants to be first?
Well, there went my insurance plan. : :help:
Wilds

03-15-05, 08:19 PM
"uhhhhhhhhhhhhhhhhhhhhh ill take my leave now........"

runs to find a really big shiny object to deflect sharp pointy objects
turalisj

03-15-05, 08:23 PM
Well, with all these people and their club deflecting items, Orcy will just have to use something different. He won this one in a wrestling match with Kord.

*Orcy draws a greatsword that springs to life, elemental energies of all sorts flow around it's blade. It is designed beautifully and radiates power. Orcy twirls the sword around and swings it, shattering a tree a mile away*

So, who wants to be first?
would it be ok if i used your screen name for a plague i am working up? if not i'll ask tenzhi. i am sure he would like having a plague powerfull enough to wipe out entire races named after him....
Cazic

03-15-05, 08:36 PM
Well, with all these people and their club deflecting items, Orcy will just have to use something different. He won this one in a wrestling match with Kord.

*Orcy draws a greatsword that springs to life, elemental energies of all sorts flow around it's blade. It is designed beautifully and radiates power. Orcy twirls the sword around and swings it, shattering a tree a mile away*

So, who wants to be first?
*Puts on a suit of club and elemental greatsword deflection armor*
Ha! I win this round. :D
Orcy The Green Wonder

03-15-05, 08:43 PM
*Puts on a suit of club and elemental greatsword deflection armor*
Ha! I win this round. :D

Oh well, in that case Orcy guesses that he *casts implosion on Cazic*

Uhm... Orcy doesnt want a plague named after him....
Cazic

03-15-05, 08:57 PM
Oh well, in that case Orcy guesses that he *casts implosion on Cazic*

Uhm... Orcy doesnt want a plague named after him....
"Wait was that a implo*implosion sound*"
You then see a cloaked figure walking in.
"Hey what did you all do with my clone?" :P
Wilds

03-15-05, 10:45 PM
"Its the pieces over in the corner being naudad at by some dog i think, that or its in last weeks trash bag"
Sphendule

03-16-05, 08:05 AM
Jackinock walks in, clapping his hands together in an upward and downward fashion.
"Just took out the trash! It was a lot heavier than it usually is, though..."
Jackinock climbs up onto a table, sits down, and starts singing a tale about two halflings that take an amulet of power to be destroyed where it came from.
alaron

03-16-05, 11:43 AM
Vorren bows even lower to the ground.
Any thing to survive.
If my life need be given to save the remainig members then it shall be so.
Wilds

03-16-05, 01:26 PM
"Naa, you dont have to do that, just stay away from orcy and his big sword"
Dyne

03-16-05, 02:21 PM
Well, with all these people and their club deflecting items, Orcy will just have to use something different. He won this one in a wrestling match with Kord.

*Orcy draws a greatsword that springs to life, elemental energies of all sorts flow around it's blade. It is designed beautifully and radiates power. Orcy twirls the sword around and swings it, shattering a tree a mile away*

So, who wants to be first?

*A Human pirate that resembles Jack Sparrow appears*
I do!
Dyne

03-16-05, 02:23 PM
"Wait was that a implo*implosion sound*"
You then see a cloaked figure walking in.
"Hey what did you all do with my clone?" :P

Clones aren't alive until the original dies. Unless you made a clone in a different way other than the clone spell, which I've never heard of for D&D.
Kingside_Bishop

03-16-05, 05:05 PM
Just needed to apologize to everyone for my recent inactivity... I had a grand ole post for this thread, and then I hit the reply button -- and was stonewalled by the "scheduled maintenance" screen.

...

......

.........

...Wait...

...Ohhh...

...*whimpers*...

"NOOOOOOOOOO!!!!!!!"

Anyway, I'm currently overcoming my frustration. I'll post the new contest tomorrow, and annouce this round's winner. Any ideas on the next contest? I was thinking "best original tool."
Sphendule

03-16-05, 09:35 PM
Just needed to apologize to everyone for my recent inactivity... I had a grand ole post for this thread, and then I hit the reply button -- and was stonewalled by the "scheduled maintenance" screen.

...

......

.........

...Wait...

...Ohhh...

...*whimpers*...

"NOOOOOOOOOO!!!!!!!"

Anyway, I'm currently overcoming my frustration. I'll post the new contest tomorrow, and annouce this round's winner. Any ideas on the next contest? I was thinking "best original tool."Don't worry about it, we all have lives (at least, I think we all do :thinks: ).

I guess we could do that one for the next contest. Here are a few more ideas for later contests:
*Original PrCs to fit a special purpose of assassination (or any special purpose if we run out of ideas for assassination special purposes)
*Original staves useful to the craft (not just spell selection, sometimes you can add a unique ability to them)
*Original woundrous items useful to the craft
Dyne

03-16-05, 10:05 PM
Don't worry about it, we all have lives (at least, I think we all do :thinks: ).

Speak for yourself. :shifty:
Cazic

03-16-05, 10:13 PM
Clones aren't alive until the original dies. Unless you made a clone in a different way other than the clone spell, which I've never heard of for D&D.
Ummm...it was a joke. There was no REAL clone just like Orcy didn't really cast implosion on me. Soooo......yaaaaaaaa
Dyne

03-16-05, 10:19 PM
Just making sure. People misuse that spell so many times. I don't know why they never bother to read the description. :rolleyes:
Demonfey

03-16-05, 10:37 PM
Oh well, in that case Orcy guesses that he *casts implosion on Cazic*

Uhm... Orcy doesnt want a plague named after him....
Can I put on a blindfold before being hit by the screaming elemental doom?
Wilds

03-16-05, 10:41 PM
yes, in fact i will do it for you

*puts a blindfold over Demonfey's head*

now there you go, now just hold still for a few moments
Dyne

03-16-05, 11:18 PM
*Whacks Demonfey with a stick*
Wasn't me.
:angelhide
Solmund

03-16-05, 11:19 PM
*wacks demonfey with a sword*
:D
Dyne

03-16-05, 11:24 PM
*Takes solmund's sword and whacks him with*
Now now, we don't engage in mindless violence.
*Slowly brings out a nerf bat*
Cazic

03-16-05, 11:47 PM
*starts setting up several explosives around Crowley*
What?!
Look at him! He SCREAMS use me to blow stuff up! :rolleyes:
Dyne

03-17-05, 12:08 AM
I hope your eyes fall out the next time you roll them....
Cazic

03-17-05, 12:23 AM
:rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :rolleyes: :P
Dyne

03-17-05, 12:42 AM
*Pokes out Cazic's eyes*
There we go.
Solmund

03-17-05, 07:01 AM
*Takes solmund's sword and whacks him with*
Now now, we don't engage in mindless violence.
*Slowly brings out a nerf bat*
:eek:
my sword!
*grabs orcy's club*
*hits demonfey*
i upgraded it to a sundering weapon. :P
Wilds

03-17-05, 07:21 AM
*shield forms in front of demonfey*

now what did he say abotu mindless violence??????!!!!!!

*drops a fireball on them both* :gah:
Cazic

03-17-05, 12:47 PM
*shield forms in front of demonfey*

now what did he say abotu mindless violence??????!!!!!!

*drops a fireball on them both* :gah:
Fireballs dont hurt Crowley, BUT you did set off my explosizes.
*BOOM!* :OMG! Big boom.

mindless violence Meter reading ------- Oh crap I think we broke it. :weep:
Orcy The Green Wonder

03-17-05, 01:34 PM
:eek:
my sword!
*grabs orcy's club*
*hits demonfey*
i upgraded it to a sundering weapon. :P

*Orcy smites Solmund and traps his soul in an emerald monkey carving*
Steal from Orcy will ya?

alright... Orcy can see that we're going a bit far with this, lets try and get this topic back on track boys.
Dyne

03-17-05, 02:21 PM
That's the thing, Orcy. I'm not sure that we really have a topic right now. Except until we get another contest going (hopefully I'll be able to turn in something fantastic).
Rurik "The Silent"

03-17-05, 02:42 PM
i think the mindless rambling is alright untill the rules come out. We dont have much else to do...its funny too. IMO
Wilds

03-17-05, 04:08 PM
fun violence meter
Demonfey

03-17-05, 04:12 PM
*Pumps shotgun*
Lets see...who took potshots at me that weren't allowed? Ah, yes...
Dyne

03-17-05, 04:14 PM
Wasn't me. Honest. :D
Demonfey

03-17-05, 04:27 PM
*Shoots Cazic*
That was for the bombs.
*Pumps the gun and points it at Dyne*
Don't say "Wasn't me" when hitting someone.
Dyne

03-17-05, 04:34 PM
Huh? Hitting who? I didn't say it until after hitting someone. Of course, that someone wasn't you, of course. :D
Cazic

03-17-05, 04:44 PM
M' Leg! M' leg!
MEDIC! I need a Medic!
Dyne

03-17-05, 04:45 PM
I'm certified in first aid. But, I just don't feel like it right now. Perhaps another day.
Demonfey

03-17-05, 04:49 PM
M' Leg! M' leg!
MEDIC! I need a Medic!
I am feeling really cruel right now
BLAM!
So there's another gift, Cazic. Have fun without legs.
*Pumps gun again*
Now, where were we, Dyne?
Dyne

03-17-05, 04:52 PM
I think you were about to give me a gift. But, before you do, I have one for you.
*Pulls a bomb out of his trousers and lights the fuse*
:devil:
Demonfey

03-17-05, 05:05 PM
You didn't count on one thing...
*Takes the bomb and shoves it in Dyne's mouth.*
I've been playing Devil May Cry 3. :schemes:
*Moves away from Dyne*
Solmund

03-17-05, 05:05 PM
I think you were about to give me a gift. But, before you do, I have one for you.
*Pulls a bomb out of his trousers and lights the fuse*
:devil:
are you sure that was a bomb and not something else...... :D
Demonfey

03-17-05, 05:07 PM
Either way, I just came out ahead of the game.
Dyne

03-17-05, 05:09 PM
*Spits the bomb out at Demonfey*
That explains the sudden interest in firearms.
*Pulls out a Renaissance era pistol*
Dyne

03-17-05, 05:10 PM
are you sure that was a bomb and not something else...... :D

Huh? I'm not sure I want to know what you were thinking of.
Solmund

03-17-05, 05:22 PM
*pulls out a modern era shotgun*
*watches as zombies invade the shadows breath and blade*
oh great.
Demonfey

03-17-05, 05:22 PM
*Spits the bomb out at Demonfey*
That explains the sudden interest in firearms.
*Pulls out a Renaissance era pistol*
Nah, I just didn't have a good reason to use them before.
*Catches the bomb and tosses it into the air.*
Solmund

03-17-05, 05:29 PM
Nah, I just didn't have a good reason to use them before.
*Catches the bomb and tosses it into the air.*
*shoots the bomb as demonfey tosses it*
Demonfey

03-17-05, 05:36 PM
*Shoots Dyne's hand*
Now, what have we learned here about taking shots at me when I haven't allowed it? Oh, and Dyne, your bomb just fell out of your pants...which means that I now have to chop off and burn my hand in acid now. Excuse me.
turalisj

03-17-05, 05:41 PM
*Shoots Dyne's hand*
Now, what have we learned here about taking shots at me when I haven't allowed it? Oh, and Dyne, your bomb just fell out of your pants...which means that I now have to chop off and burn my hand in acid now. Excuse me.
:rofl:
*shoots dyne*
Dyne

03-17-05, 05:42 PM
*Picks up the bomb and shoves it back in his trousers*
Don't want to be losing you yet.
*Draws his rapier*
Put away the pea shooter and draw your blade.
Dyne

03-17-05, 05:43 PM
:rofl:
*shoots dyne*

*Gets hit by a peanut*
At least use a real weapon, Turalisj. :P
Demonfey

03-17-05, 05:43 PM
*Picks up the bomb and shoves it back in his trousers*
Don't want to be losing you yet.
*Draws his rapier*
Put away the pea shooter and draw your blade.
*Shoots the blade, causing it to snap in half.*
Those who live by the sword, die by the gun.
turalisj

03-17-05, 05:44 PM
*Picks up the bomb and shoves it back in his trousers*
Don't want to be losing you yet.
*Draws his rapier*
Put away the pea shooter and draw your blade.
*forms his bastard sword sized mindblade*
*sunders dynes rapier*
lol. i think i just technically castrated dyne...... :D
Dyne

03-17-05, 05:46 PM
*forms his bastard sword sized mindblade*
*sunders dynes rapier*
lol. i think i just technically castrated dyne...... :D

:uh-huh: You could use a check-up, mate.

*Shoots the blade, causing it to snap in half.*
Those who live by the sword, die by the gun.

And those who live by the gun... are pansies!
*Scrambles away from Demonfey and his shotgun*
Demonfey

03-17-05, 06:08 PM
:uh-huh: You could use a check-up, mate.



And those who live by the gun... are pansies!
*Scrambles away from Demonfey and his shotgun*
Say bye to your kneecaps, then
*Takes out a revolver and shoots Dyne in the knees, and pumps the shotgun one-handed.*
Cazic

03-17-05, 06:14 PM
Ummm I have one question.
WHY ARE YOU THROWING BOMBS AT CROWLEY?
For god's sake man bombs do fire damage and Crowley is a fire elelmetal. It wnt do anything.
*Creates a Inter-Demensional door way to the Final boos of Devil May Cry 3 on hardest level and laughs as it walks throw the doorway into the guild house*
Hmmmm now howed that get here?
Oh well. Bye.
*grabs his legs and teleports to a healer*
Dyne

03-17-05, 06:14 PM
Goodbye, knee caps.
*His knee caps walk off*
*Sigh* They were good knee caps. Always keeping my legs straight.

Perhaps violence should be toned down a bit, guys, instead of just everyone shooting each other. Make it like the CoF (all loony toony). I'm not particularly fond of losing body parts, either.
Cazic

03-17-05, 06:17 PM
Goodbye, knee caps.
*His knee caps walk off*
*Sigh* They were good knee caps. Always keeping my legs straight.

Perhaps violence should be toned down a bit, guys, instead of just everyone shooting each other. Make it like the CoF (all loony toony). I'm not particularly fond of losing body parts, either.
Oh before I forget.
*opens a door way to the Yugi-oh world and thousands of toon monsters flow through*
Exit stage right!
*teleports away*
Demonfey

03-17-05, 06:19 PM
Oh before I forget.
*opens a door way to the Yugi-oh world and thousands of toon monsters flow through*
Exit stage right!
*teleports away*
These fair game?
Cazic

03-17-05, 06:22 PM
These fair game?
Ya but if I remember correctly they can only be hit by other toon creatures. :D Good Luck!
Dyne

03-17-05, 06:26 PM
Oh before I forget.
*opens a door way to the Yugi-oh world and thousands of toon monsters flow through*
Exit stage right!
*teleports away*

Don't mind if I do!
*Exits stage right*
Cazic

03-17-05, 06:31 PM
DOUBLE POST! RUN FOR YOU LIVES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :gah:

My first double post. I feel so proud. :dancin:
Cazic

03-17-05, 06:32 PM
Don't mind if I do!
*Exits stage right*
Granis grabs Dyne and throw him back in the guild house.
"Fight with Honor! Dont run like that Coward wizard!"
He then runs into the fray trying to kill some toon monsters and get to the Boss.
Dyne

03-17-05, 06:34 PM
"Well, thanks to your friends there, I don't have a weapon. Besides, I'm a pirate, not a fighter."
Cazic

03-17-05, 06:35 PM
Well, thanks to your friends there, I don't have a weapon. Besides, I'm a pirate, not a fighter.
Ask Crowley he has pleanty of weapons.
Dyne

03-17-05, 06:38 PM
DOUBLE POST! RUN FOR YOU LIVES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :gah:

My first double post. I feel so proud. :dancin:

Your first? Man, you're lucky. Although, I haven't had one for quite some time. Not since they've been trying to fix the search thing.

"No thanks. I'd love to stick around and help you fight these things, but I simply have things that I must attend to. Ta ta." The pirate jumps up, grabs hold of one of the beams that run across the ceiling, and swings his legs around, letting go and flying through a window and out of the building.

Had to make a dramatic exit.
turalisj

03-17-05, 06:51 PM
*shoots dynes shoulder blades off as he exits*
:D
Kingside_Bishop

03-17-05, 07:05 PM
Yeah... I'm gonna go ahead and start the next contest now. But, I'll admit, that was entertaining.

"Now, on to the next contest!"

Ryn reaches into his coat pocket, bring out his hand a few seconds later after fishing thorugh a pocket. There doesn't appear to be anything in it, though. Upon closer examination, you can barely make out what could be a whisp of smoke. Ryn walks closer to you, to allow you to examine the bell in greater detail.

Close up, it becomes apparent that this bell is, in fact translucent. You can see it. Like the other bells, it makes no noise when shaken, although just through the mist you can see the trademark silver tongue that each bell has on the inside.

"This, friends, is the next Jester's Bell up for grabs! When struck just so, this particular bell simply... fades away... and so do you! It turns you invisible for about five minutes, masks your trail, and makes you difficult to detect through divination spells!"

Ryn replaces the bell within his checkered coat.

"Now, let's see, what to do this time 'round... I know! Let's see who can come up with the most original spell that would be useful to an assassin! I look forward to profiting from the entries!"Hee are the entries:Ghastly Blown Kiss
Necromancy
Level: Clr 4, Wiz/Sor 5
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./two levels)
Target: One creature
Duration: Permanent or 1 min. (see text)
Saving Throw: Fortitude negates, Will partial (see text)
Spell Resistance: Yes

This spell acts as though a Ghast had spread its disease through the air except that the incubation period is only 2 rounds. After the 2 rounds, the target makes its Fortitude and Will saves. If the target fails that save, it takes 1d3 + 1 per three levels (max. +6) Constitution damage and 1d3 + 1 per three levels (max. +6) Dexterity damage. If the target makes its Will save, the duration of this spell is only 1 min., otherwise it's permanent.
A break enchantment, limited wish, miracle, or wish spell can restore the damage dealt by this spell even if the duration is only 1 minute.Gender Shift
transmutation
level:wiz/sorc 1, bard 1, assasin 1
components:V, S, M
casting time:1 standard action
Range: Personal
Area:Self
Duration: 1min/per level.
Saving throw: No
Spell resistance: No
this spell transforms the caster into the opposit gender. The caster looks and seems like the opposite gender. This provides a +10 on disgues checks, and +5 on diplomacy/bluff checks made to fool the gender that the caster normally is.watery demise

Necromancy / transmutation
Level: Drd 7 water 7
Components: V, S, M
Casting Time: 1 standard action
Range: special (non living item Touched)
Target: objects attacked during the duration
Duration:1 min/level
Saving Throw: Fortitude negates
Spell Resistance: Yes (See text)

The item touched sprouts thorns of the same material it was made. for the duration of the spell the item has a doubled critical range, and when it deals a critical hit the target must make a fortitude save to avoid having there cells explode in a ball of water and other cell components.

This effect only works on living objects with water based cells.

spell resistance check is made with each attack and uses the casters modifier instead of the wielder of said item.

material components: 1 Thorn from any bramble/pound of the item enchanted. If a magical thorn is used it grants a +1 effect to the weapon.


note that the doubled critical range does not stack with keen, or the version ther of for bludgeoning weapons.

I have left the level unknown because I have a difficult time determining what the level should be please PM me the your ideas for what the level should be."Well, then, let the judgin begin!"

Ryn jumps down from his perch on top a nearby table, and starts pacing, mumbling queitly to himself...

"Let's see, sex change, oh I like that, indeed I do! I can thik of several folk who would benefit from such an... opportunity, oh yes!" He looks slyly at Severis. "Might calm him down a bit, I believe... but on the whole, I believe this spell is best suited more towards laughs than the somber entertainment we deal in here..."

"Now, a spell which causes an individual to explode from every piece of his body is quite interesting. I do so love death spells, but I must admit that we already have a plethora of such spells at our beck and call..."

"But a spell that inflicts its victims with the plague of the ghast is both entertaining and useful! I could see that being of the greatest use to us, oh yes I can!"

With this, Ryn turns swiftly to Jackinock --

"Well, aren't you the ambitious one! I must admit, you've been doing quite well with these little contests, and here's another bell for you!"

With this, Ryn tosses the translucent bell in the direction of Jackinock.

"And, incedently, we in the council feel you've proven you desire to be a member of this community enough to be allowed into the inner circle of this organization. Congratulations! We of the council do hereby grant you the rank of Associate! The next time the council is called, your name shall be on the list..."

~~~~~~~~~~~~~

"Now, on to the next contest, shall we? Here's the prize this time..."

With this, Ryn pulls from within his coat a small, black bell, with silver musical notes drawn across it.

"I call this bell the Jester's Bell of the Dreamer. You strike it twice, you see -- the first strike turns you quite invisible. Then, when you find an unsuspecting guard of some kind, simply approach him -- unseen of course -- and ring the bell in his ear. The melodic sound of the bell will send almost any guard into a deep sleep -- even those of moderate strength of character! Upon waking, he'll do your bidding!"

He replaces the bell in his coat.

"Now, let's see... how about this time 'round, you all invent some kind of tool that entertainers such as us could make us of. I'll give you a budget of 10,000 gp to craft any tool of your desire, any tool at all!"

That's a pretty broad category, hopefully we'll get lots of entries, eh? I'm also going to compile all of these contests into a single spoiler block in the Guild Charter, and am going to merge the first and second posts. So, I'll be working on that.

Oh, and it's been too long...ךּבֿסּ
Desire, Secrecy, Community
Kingside_Bishop

03-17-05, 08:33 PM
Alright, everyone! I reformatted the first post of the guild, everyone cruise on over and take a look, and tell me what you think!
Cazic

03-17-05, 09:06 PM
Hey KB in the best original item contest you might want to mention that my items are artifacts.
turalisj

03-17-05, 09:14 PM
Yeah... I'm gonna go ahead and start the next contest now. But, I'll admit, that was entertaining.

Hee are the entries:"Well, then, let the judgin begin!"

Ryn jumps down from his perch on top a nearby table, and starts pacing, mumbling queitly to himself...

"Let's see, sex change, oh I like that, indeed I do! I can thik of several folk who would benefit from such an... opportunity, oh yes!" He looks slyly at Severis. "Might calm him down a bit, I believe... but on the whole, I believe this spell is best suited more towards laughs than the somber entertainment we deal in here..."

"Now, a spell which causes an individual to explode from every piece of his body is quite interesting. I do so love death spells, but I must admit that we already have a plethora of such spells at our beck and call..."

"But a spell that inflicts its victims with the plague of the ghast is both entertaining and useful! I could see that being of the greatest use to us, oh yes I can!"

With this, Ryn turns swiftly to Jackinock --

"Well, aren't you the ambitious one! I must admit, you've been doing quite well with these little contests, and here's another bell for you!"

With this, Ryn tosses the translucent bell in the direction of Jackinock.

"And, incedently, we in the council feel you've proven you desire to be a member of this community enough to be allowed into the inner circle of this organization. Congratulations! We of the council do hereby grant you the rank of Associate! The next time the council is called, your name shall be on the list..."

~~~~~~~~~~~~~

"Now, on to the next contest, shall we? Here's the prize this time..."

With this, Ryn pulls from within his coat a small, black bell, with silver musical notes drawn across it.

"I call this bell the Jester's Bell of the Dreamer. You strike it twice, you see -- the first strike turns you quite invisible. Then, when you find an unsuspecting guard of some kind, simply approach him -- unseen of course -- and ring the bell in his ear. The melodic sound of the bell will send almost any guard into a deep sleep -- even those of moderate strength of character! Upon waking, he'll do your bidding!"

He replaces the bell in his coat.

"Now, let's see... how about this time 'round, you all invent some kind of tool that entertainers such as us could make us of. I'll give you a budget of 10,000 gp to craft any tool of your desire, any tool at all!"

That's a pretty broad category, hopefully we'll get lots of entries, eh? I'm also going to compile all of these contests into a single spoiler block in the Guild Charter, and am going to merge the first and second posts. So, I'll be working on that.

Oh, and it's been too long...ךּבֿסּ
Desire, Secrecy, Community
>:)
time to get cracking!
*goes off to think of a fun tool*
Dyne

03-17-05, 09:37 PM
Sblocks hate me! The only ones that would work for me are the Assassins Contests and the Assassins Nursery.
Sphendule

03-17-05, 11:41 PM
Yeah... I'm gonna go ahead and start the next contest now. But, I'll admit, that was entertaining.

Hee are the entries:"Well, then, let the judgin begin!"

Ryn jumps down from his perch on top a nearby table, and starts pacing, mumbling queitly to himself...

"Let's see, sex change, oh I like that, indeed I do! I can thik of several folk who would benefit from such an... opportunity, oh yes!" He looks slyly at Severis. "Might calm him down a bit, I believe... but on the whole, I believe this spell is best suited more towards laughs than the somber entertainment we deal in here..."

"Now, a spell which causes an individual to explode from every piece of his body is quite interesting. I do so love death spells, but I must admit that we already have a plethora of such spells at our beck and call..."

"But a spell that inflicts its victims with the plague of the ghast is both entertaining and useful! I could see that being of the greatest use to us, oh yes I can!"

With this, Ryn turns swiftly to Jackinock --

"Well, aren't you the ambitious one! I must admit, you've been doing quite well with these little contests, and here's another bell for you!"

With this, Ryn tosses the translucent bell in the direction of Jackinock.

"And, incedently, we in the council feel you've proven you desire to be a member of this community enough to be allowed into the inner circle of this organization. Congratulations! We of the council do hereby grant you the rank of Associate! The next time the council is called, your name shall be on the list..."

~~~~~~~~~~~~~

"Now, on to the next contest, shall we? Here's the prize this time..."

With this, Ryn pulls from within his coat a small, black bell, with silver musical notes drawn across it.

"I call this bell the Jester's Bell of the Dreamer. You strike it twice, you see -- the first strike turns you quite invisible. Then, when you find an unsuspecting guard of some kind, simply approach him -- unseen of course -- and ring the bell in his ear. The melodic sound of the bell will send almost any guard into a deep sleep -- even those of moderate strength of character! Upon waking, he'll do your bidding!"

He replaces the bell in his coat.

"Now, let's see... how about this time 'round, you all invent some kind of tool that entertainers such as us could make us of. I'll give you a budget of 10,000 gp to craft any tool of your desire, any tool at all!"

That's a pretty broad category, hopefully we'll get lots of entries, eh? I'm also going to compile all of these contests into a single spoiler block in the Guild Charter, and am going to merge the first and second posts. So, I'll be working on that.

Oh, and it's been too long...???
Desire, Secrecy, CommunityJackinock jumps from the table, catches the bell, somersaults, then lands upon another table.
"Thank you, once again! I am greatly honored to have been chosen to be an Associate!"
Jackinock proceeds to continue doing flips from table to table while humming his favorite music.

Do you need me to PM you my e-mail address? And I'll be a little busy for the next few days preparing for the Spring Dance and getting an interview for a job at a local Dairy Queen for the summer and the rest of spring, but I'll try to check up every morning, at least.
Kingside_Bishop

03-18-05, 01:00 AM
:rofl: You're kidding me, Dyne! Again?

This is amazing. I'm just going to get rid of the Assassins' Contests section, and post link instead. It takes up to much space -- I actually reached the character limit for that post! 50,000 characters...Do you need me to PM you my e-mail address? And I'll be a little busy for the next few days preparing for the Spring Dance and getting an interview for a job at a local Dairy Queen for the summer and the rest of spring, but I'll try to check up every morning, at least.Don't worry about it. Not much is going on right now, and I've already got your email. I'll email you with all the need-to-know stuff later tonight, after I'm done on the boards.
Dyne

03-18-05, 01:06 AM
Oh well, at least I'll be able to look at the plants.
Kingside_Bishop

03-18-05, 01:13 AM
Oh well, at least I'll be able to look at the plants.I'm sorry, Dyne, I mistyped. I meant to say, I'm going to get rid of all the SBLOCKS except the contest one. And I've actually changed my mind, I'm just going to get rid of all of them. They're more trouble than they're worth.
Cazic

03-18-05, 01:23 AM
I'm sorry, Dyne, I mistyped. I meant to say, I'm going to get rid of all the SBLOCKS except the contest one. And I've actually changed my mind, I'm just going to get rid of all of them. They're more trouble than they're worth.
Then how are people going to know about the different stuff?
Kingside_Bishop

03-18-05, 01:30 AM
Then how are people going to know about the different stuff?Easy -- I'll be posting the introduction to that contest in the central thread, with a link to each entry. That way, it's easy to access.
Kingside_Bishop

03-18-05, 02:02 AM
OK, done. I did away with the spoiler blocks, and reformatted a little bit. I also added the links to everyone's character -- those who have their characters in, anyway, which is by and far quite a few.

Man, we've come quite a ways here! 33 pages, and still going... almost 1,000 posts, 10,000 views. Good work, everyone!
BronzeBeard

03-18-05, 02:20 AM
:OMG! :ghosted: :blink:

KB, What have you done?
Kingside_Bishop

03-18-05, 02:51 AM
:OMG! :ghosted: :blink:

KB, What have you done?Man, BB, it is great to see you! I wasn't expecting to see you for another three to six months at least! And, yeah, this guild pretty much sprung up over night... it's only been two months. It's the reincarnation of the Assassin's Guild, revamped and restructured for the Games. So far, it's looking pretty good!
ShadowNinja

03-18-05, 03:57 AM
Sorry for not posting. My stupid computer was messed up and I forgot to save my character in a disk before I did a system rehaul: i'll get it to you soon.
Wilds

03-18-05, 07:58 AM
congrats on the promution KB
Cazic

03-18-05, 09:38 AM
promution? :confused:
Kingside_Bishop

03-18-05, 09:45 AM
Sorry for not posting. My stupid computer was messed up and I forgot to save my character in a disk before I did a system rehaul: i'll get it to you soon.It's no problem. Just post a link when you get it done. There's no rush, really.

congrats on the promution KBThanks!

promution?To a Game Master of the forum (although the title doesn't say that it's this forum, it is. I've asked a WizO to fix it, very politely, of course).
Rurik "The Silent"

03-18-05, 01:27 PM
congrats
Dyne

03-18-05, 06:03 PM
Wow, I didn't even realize it since I rarely glance at people's titles. I'm sure you'll make a good GM, KB.
Demonfey

03-18-05, 08:21 PM
To KB!
:clap: :clap: :clap: :clap: :clap:
Dyne

03-18-05, 09:11 PM
:w00t: :clap: :bow: :dancin: :bow: :clap: :w00t:
Cazic

03-18-05, 09:19 PM
Good job KB! :clap:
Very good job! :w00t:

Now that you have this power we can TAKE OVER THE WORLD! :evillaugh
Kingside_Bishop

03-18-05, 10:18 PM
Thanks, everyone! I'm looking forward to GMing 'round here...

But on to the contest, wot?
turalisj

03-18-05, 11:31 PM
Thanks, everyone! I'm looking forward to GMing 'round here...

But on to the contest, wot?
could you cook up a set of DC's for proffesion checks for-us-who-are-unworthy-to-speak-your-name?
Dyne

03-19-05, 12:22 AM
could you cook up a set of DC's for proffesion checks for-us-who-are-unworthy-to-speak-your-name?

More like too lazy....
Sphendule

03-19-05, 07:41 AM
Thanks, everyone! I'm looking forward to GMing 'round here...

But on to the contest, wot?Congrats, KB!
Kingside_Bishop

03-19-05, 12:49 PM
could you cook up a set of DC's for proffesion checks for-us-who-are-unworthy-to-speak-your-name?That was sarcasm, right? Right?

:D

When I'm here, I just want to be the guildmaster of the guild, and not a GM. I probably won't take any GM actions in the guild, 'cause I'm the guildmaster and all. That might be favoritism, which is something I'll be avoiding like the plague.

I'm not sure what you mean 'bout Profession DCs, though. I don't think Profession has DCs. You just roll a dice and receive (a little) gold. At any rate, this isn't the place for this particular discussion. Ask over on the metathread, and something will be done.

Regardless, I'd like this thread not to turn to rules discussion because I'm now a GM. This is the Shadow's Breath and Blade. I'm the guildmaster. THere are three council members, and a bunch of various characters of stealthus ultimus. Let's keep the rules to the metathread, keep the stealth here, etc.

We should be discussing the new contest! Come one, assassin tools! That could be pretty much anything!

I've got a pretty cool idea, I'll post it later. I can't win, obviously, but I'll still post it.
Rurik "The Silent"

03-19-05, 02:03 PM
ill try to cook up some idea....normally im onl ygood for being resourseful anyway so maybe i can make something
turalisj

03-19-05, 02:12 PM
meh, the only thing i have is an acid dropper that could be used to open locks and torture people......but it would not be very expensive. and it can also hold up to 10 ounces of concetrated acid. i'll post the diffrent kinds soon.
Cazic

03-20-05, 02:51 PM
On the spell Permanency are the spells described in the spell descrition the only spells Permanency works with or are those just exaples on the types of spells it works on? :confused:
Dyne

03-20-05, 03:22 PM
I think it only works on those specific spells, but you should be able to work with a GM to work out what other spells would cost, since I'm certain there are other spells that should be able to be made permanent.
Cazic

03-20-05, 03:28 PM
I think it only works on those specific spells, but you should be able to work with a GM to work out what other spells would cost, since I'm certain there are other spells that should be able to be made permanent.
Ummm......KB a little help please. I have so many ideas to make my PC more powerful and permancey is a big part.
turalisj

03-20-05, 03:42 PM
lol, should be able to make bears endurance and such permament. but have it cost alot.
Cazic

03-20-05, 03:55 PM
Ya it would be a lot, but well worth it to many people.
Rurik "The Silent"

03-21-05, 05:44 PM
lol, should be able to make bears endurance and such permament. but have it cost alot.

well bears endurace wouldnt stack with any other enhancment bonus so if you wanted +6 instead of plus 4 then thats to bad. But i foudn a regularity of the spells and permancy, all the ones of the same lvl cost the same ammount. The durations have nothing to do with the pricing in the book or the xp cost. The pricing is strictly based on spell lvl. Thats if im recalling correctly becasue i thought i remembered looking into this before
Cazic

03-21-05, 09:58 PM
well bears endurace wouldnt stack with any other enhancment bonus so if you wanted +6 instead of plus 4 then thats to bad. But i foudn a regularity of the spells and permancy, all the ones of the same lvl cost the same ammount. The durations have nothing to do with the pricing in the book or the xp cost. The pricing is strictly based on spell lvl. Thats if im recalling correctly becasue i thought i remembered looking into this before
That should make things easier for pricing. My plans may work yet. :)
We are going to have to bring this up with the DMs.
Rurik "The Silent"

03-22-05, 02:36 PM
yes....we will....
Wilds

03-22-05, 07:07 PM
ROLL CALL

everyone that checks the forum just give us a heads up

:whatsthis
Sphendule

03-22-05, 08:20 PM
ROLL CALL

everyone that checks the forum just give us a heads up

:whatsthis"HERE!"

One more night of homework before spring break...
Demonfey

03-22-05, 08:25 PM
Here.
I wish I was

03-22-05, 09:19 PM
AH! It's March, it's not supposed to snow! AHHH! But anyway; here!
Cazic

03-22-05, 09:35 PM
"present!"
Kingside_Bishop

03-22-05, 10:08 PM
Here, Natr'ly.
Wilds

03-22-05, 10:40 PM
cool so that makes 7, cause i know rurick checks teh forums daily.
Droga

03-23-05, 02:49 AM
I've been lurking, and since Sil has been inactive, I think I might be safe to come back without getting flamed for nothing. So maybe I'll post more... maybe not.
Cazic

03-23-05, 08:36 AM
Go on ahead Droga. We got nothing against you.
alaron

03-23-05, 12:06 PM
I appear and disappear nearly every day, but I guess that means I am Here now and then, so I say it with much pride, HERE THERE EVERYWHERE, I check this thread quite often, and thus I AM HERE.
Rurik "The Silent"

03-23-05, 03:14 PM
as stated im present
turalisj

03-23-05, 04:23 PM
present and willing to steal everything from a nobles house.
Dyne

03-23-05, 08:11 PM
What do you guys know about This (http://www.rpgnow.com/product_reviews_info.php?products_id=148&src=mailing&reviews_id=163&)? It's supposedly a free PDF download of a totally ridiculous product. There's supposed to be a Jester PrC, which might interest KB.
Wilds

03-23-05, 08:42 PM
there is a Jester Prc in this months dragon magazine

im not gana be here for the next week, so talk to you all then
Dyne

03-23-05, 09:00 PM
I downloaded the thing, and it's just what I expected. Chock full of stuff with the express purpose of humor (its title is Portable Hole Full of Beer (this product is non-alcoholic), so of course). They did a pretty good job at statting stuff out, though.
Dyne

03-24-05, 11:12 PM
Wow, this place has really slowed down.

In any case, I'm pretty certain that I will change my character for this foundation. Instead of using Strider, I'm going to make an Imperial Moff character (from the Star Wars RPG) with a Dark Jedi Assassin as a cohort. The Dark Jedi will be participating here.
Cazic

03-24-05, 11:57 PM
Ok my question is How are the Jedi going to enter into DnD?
Dyne

03-25-05, 12:16 AM
Rules-wise? Or roleplaying-wise?

As for rules, we're trying to work that out at the D&D-ification Foundation. The stats are mostly compatible, but there are a few details to be worked out.

Roleplay-wise, I'm guessing the same way as the Forgotten Realms and all that. Star Wars RPG could be from a particular plane of existence. Perhaps they stumbled from a wormhole or something.

Same thing for D20 Modern (and Future (and Past, when it comes out)).
Cazic

03-25-05, 08:30 AM
It still seems a little odd for someone toe go around saying "May the Force be with.", "Luke I am your FATHER!", "LOOK OUT! Theres a boggy on your tail.", and so many more. Saying this in a DnD game seems odd, out of character, and a little out of place. Just think about it if we allow ANYTHING from ANYWHERE then pretty soon we will be over run by Jedi, SpaceCrousers, Submarines, Megaman, POKEMON, and god only knows what else.
Dyne

03-25-05, 05:06 PM
Not all the guilds focus on D&D. And they aren't required to, either. People can make a guild about anything. So, limiting the game to just D&D isn't fair for those foundations (I believe the last IFWG just about killed the Sci-Fi Foundation).

So, really, it isn't a D&D game. It's a D20 System game, where three different games collide. I do, however, expect there to be seperate areas for each game, an area for Star Wars stuff, an area for D20 Modern stuff, and an area for D&D stuff, but they can all interact.
Solmund

03-25-05, 05:17 PM
*is getting thourouhly :censored: off*
when the :censored: am i going to get to post my academy? right now i am working on its statistics, thank to the stronhol builders guiebook is sto..er... borrowed from turalisj. it's going to have four rouge training areas.
Kingside_Bishop

03-25-05, 07:11 PM
Wow, this place has really slowed down.Yeah. I get the impression that most guilds are doing this right now. We're all pretty much waiting, at this point.

*is getting thourouhly :censored: off*
when the :censored: am i going to get to post my academy? right now i am working on its statistics, thank to the stronhol builders guiebook is sto..er... borrowed from turalisj. it's going to have four rouge training areas.Somund, is it going to be a merc academy? Go ahead and post it when you finish it, man (man?). You're going to be the guildmaster -- our characters will join up when you start the thread. So go ahead and start it when you're ready.
Solmund

03-25-05, 07:44 PM
alright, i posted the guild. you can now have your character apply for the position he wants. its a first-come first serve basis though. also, the guild is going to be 100 miles from the nearest metropolis and set in a mountain. getting thier is a task itself.

edit: oh, and there's goig to be a permament teleportation circle to here. it'll be protected by about ten explosive runes though.
Cazic

03-25-05, 09:59 PM
Glad to see you amde it Solmund. I made a post over there. It looks good. Dont descibe to much about the lay out of the building or you might give away info to the enemies.
Solmund

03-25-05, 10:40 PM
jsut the basics cazic, just the basics. each teacher virtually lives in the academy. its a place to go when you want to slip out of society for a few months.
Rurik "The Silent"

03-26-05, 02:06 PM
yeah so speaking of rules...are they going to be done anytime soon?
Kingside_Bishop

03-26-05, 02:09 PM
yeah so speaking of rules...are they going to be done anytime soon?Yeah... we're still just waiting on the mass combat rules. In the meantime, we're just ironing everything else out. Just one more section... sorry for all the time this is taking.
Dyne

03-26-05, 06:50 PM
Yeah... we're still just waiting on the mass combat rules. In the meantime, we're just ironing everything else out. Just one more section... sorry for all the time this is taking.

What about the fixes for the Resources section? I never got them from you. The last version I had still referred to points in some places, even though those had been done away with.
Kingside_Bishop

03-26-05, 07:27 PM
What about the fixes for the Resources section? I never got them from you. The last version I had still referred to points in some places, even though those had been done away with.Yeah, I've been going throught the document today, in a similar manner as yourself, Dyne. Reading everything through, to fix it. We've made so many changes since the original, I'm just going through it to make sure I've got everything (including all the mentions of "units" that you're talking about). I'll have it ready for another draft tomorrow, probably around noon.
TwinSwordStyle

03-28-05, 08:16 PM
Hey guys, just wanted to apologize for not posting recently (for like the 5th time, but I've got a good reason this time!) Just got back from a cruise and obviously had no way of checking the thread while on the open seas, so yea. But know that I'm always gunna be here, even though I don't post much. I check as often as possible, and if I ever did quit (not gunna happen), Rurik would let you know. So yea, Just waiting for the games to begin, and still here.


Also, congrats on the promotion KB! WOOOOOTTT! :cheer: :w00t:
Kingside_Bishop

03-29-05, 12:32 AM
Thanks, TSS!

This next part is hard for me...

I love this guild. But I feel that as a GM, I must quit it. I think that I could maintain the impartiality of a GM and still be Guildmaster here, but that effort would be incredibly stressful on my part. The job of the Guildmaster here is to know everything, and to know how to solve the problems of the guild (in game). As a GM, I would have that knowledge at my fingertips constantly, and it would absolutely kill me not to use it.

I would not succumb to that temptation, but the stress that this conflict would cause would be unbearable.

Additionally, my duties as Guild Member, Guildmaster, coordinator of the monthly Character Optimization contest, and Game Master are too much for me to give a quality treatment to any of these areas. Therefore, I'm retiring all of my characters from the Inter Foundation Games. I'll still post in-character (so Ryn won't be going away), but the only IFG interactions you'll see from me will be as a GM.

Therefore, I am inquiring into the next guildmaster (I wasn't the first, nor will I be the last, I'm sure), and will announce my successor as soon as he is known to me.

If you want to hear my entire retirement spiel, head to the metathread. Everything is explained in full there.

I look forward to good gaming with you all, and know that by my actions now, the game will get started all the quicker.

Farewell! (until Ryn decides to pipe up [which he has a habit of doing]).
Solmund

03-29-05, 12:46 AM
your character will still be able to teach at the academy though, correct? :confused:
on a side note, i royally kicked turalisj's butt in a little mellee match in RL. his warfored soulknife vs my shifter ranger. no contest. :D
Kingside_Bishop

03-29-05, 02:02 AM
your character will still be able to teach at the academy though, correct? :confused:
on a side note, i royally kicked turalisj's butt in a little mellee match in RL. his warfored soulknife vs my shifter ranger. no contest. :DIn character, yes, but not in game. That is, no statistical contributions to the guild, but there will be roleplay contributions. I'll discuss it with you over there (posting now).
Sphendule

03-29-05, 11:19 AM
Thanks, TSS!

This next part is hard for me...

I love this guild. But I feel that as a GM, I must quit it. I think that I could maintain the impartiality of a GM and still be Guildmaster here, but that effort would be incredibly stressful on my part. The job of the Guildmaster here is to know everything, and to know how to solve the problems of the guild (in game). As a GM, I would have that knowledge at my fingertips constantly, and it would absolutely kill me not to use it.

I would not succumb to that temptation, but the stress that this conflict would cause would be unbearable.

Additionally, my duties as Guild Member, Guildmaster, coordinator of the monthly Character Optimization contest, and Game Master are too much for me to give a quality treatment to any of these areas. Therefore, I'm retiring all of my characters from the Inter Foundation Games. I'll still post in-character (so Ryn won't be going away), but the only IFG interactions you'll see from me will be as a GM.

Therefore, I am inquiring into the next guildmaster (I wasn't the first, nor will I be the last, I'm sure), and will announce my successor as soon as he is known to me.

If you want to hear my entire retirement spiel, head to the metathread. Everything is explained in full there.

I look forward to good gaming with you all, and know that by my actions now, the game will get started all the quicker.

Farewell! (until Ryn decides to pipe up [which he has a habit of doing]).
I know just how you feel, KB; I hate just as much as you hate to try to juggle so many things around. Sometimes I wonder how the heck I even managed to juggle school, math team, chess team, piano, violin, preparing to go to college next year, and playing all of my online games such as this, Dominion, and World of Warcraft. I had to give up doing a few things in order to keep the others in shape, but I hated doing it. Hopefully, your schedule will clear up or you will learn that some duties don't take nearly as long as they used to so that you will be able to rejoin the ranks.

It's been nice having you around as a PC, but it will be just as great (or even greater) to see you posting as a GM and still keeping in touch for RP (God, I love acronyms :D). Good luck with your new schedule and determining your successor for this guild!
Kingside_Bishop

03-29-05, 02:40 PM
Thanks for the ecouragement, Sphendule!

I've offered the Guildmaster position to who I'd like to be the next Guildmaster, and he's accepted! Rurik has been involved in this thing from the very beginning, has always had great contributions, and has demonstrated that he's a leader around here. I trust him implicitly with the guild. I offered him the position of Guildmaster, and he's accepted.

Rurik, I officially hand my powers, privelages, and responsibilities as guildmaster of the Shadow's Breath and Blade to you.

I know you'll do a great job -- you've done a great job so far, and I know it'll continue. I'll PM you later today with everything you need to know.

Thanks, Rurik.
Rurik "The Silent"

03-29-05, 10:14 PM
You're very welcome KB any time you need some help. I'll do my best guys. Sorry i haven't been posting as much i don;t knwo much about how the rules are going. But once things get started i'll remain active with at least a couple of posts a day. Its easy to keep up when ive got classes at school that im on a computer so.

Would someone want to step up to council member in sabatage? if so we can hold another election, or if no one cares ill remain that council seat too incase Ryn decided to come back sometime? What's everyones input; i don't want to take two seats of power if it can be shared.

I'll try to come out with some bi-weekly contests like KB did for us too. I might not have much to reward you with in game but once things get going i'll be able to present you with something.

As for word on the stronghold sorry its been taking sooooooo long, ive been slacking a bit with it. But i can assure you it has been covered throughly. and will be taken care of.

Severis goes down to one knee before Ryn in an act of acceptance. "I can assure you head master this honor will not go unnoted. I'll do my best to uphold your prestige." Severis rises again. "I do hope we will see you around. You will remain forever welcome as the founder of the Shadow's Breath and Blade; You will always remain the true guildmaster. And im sure i speak for most when i say our true loyalty will always be to your colors."
Solmund

03-29-05, 11:17 PM
i would, but i may not be able to. :rolleyes: *mumbles* i hate council units anyway
Dyne

03-30-05, 12:17 AM
That's too bad, KB. But, I know how you feel. I haven't had as much time to do everything that I would like either.

Hope it all works out.

On another note, it is pretty much guaranteed that my character for this guild will change (at least, statistically). I'm considering merging him into a pirate character. Still not sure how I'll do it.

Just a heads-up to make sure the Council Members don't plan on using my character for a mission or something.
Sphendule

03-30-05, 09:54 AM
Jackinock, after weeks of jumping from table to table doing flips, falls flat on the floor upon hearing that Ryn would be giving up duties as Guildmaster for a while. He stands back up, brushes himself off, and then hears that Severis would be the new Guildmaster.
"I'd be willing to take up duties as Council Member for Sabotage if nobody objects!"
Jackinock stands firm, looking up at Severis and then around at the other guild members.

Wow, it's been a while since we've RPed in this thread...
ShadowNinja

03-30-05, 10:49 AM
A figure clad in black and red flowing robes enters the room through the doorway. He bows and says "I have been sent from the masters of my...clan to join the guild of Assasins. I will be pleased to learn the ways of the others. I am a Ninja, and I am at your service. No name is necessary.

OOC: Just one question Droga: Can I help you by posting my character somewhere else or will you be doing it for me?
Hey everyone! I finally got my character in! :D
Rurik "The Silent"

03-30-05, 11:43 AM
A figure clad in black and red flowing robes enters the room through the doorway. He bows and says "I have been sent from the masters of my...clan to join the guild of Assasins. I will be pleased to learn the ways of the others. I am a Ninja, and I am at your service. No name is necessary.

OOC: Just one question Droga: Can I help you by posting my character somewhere else or will you be doing it for me?
Hey everyone! I finally got my character in! :D

Cool so we have another character to look at for choice of missions. It's urged to finish your characters as soon as possible. If you would like to be a contender for the council position then send em an E-mail and we will have another vote for the last position. I don't suspect more than 2-3 to run though considering i ran unopposed last time. But good luck to everyone.

jfijolek@ameritech.net ------> thats my e-mail for those of you that don't have it already.
Droga

03-30-05, 12:17 PM
A figure clad in black and red flowing robes enters the room through the doorway. He bows and says "I have been sent from the masters of my...clan to join the guild of Assasins. I will be pleased to learn the ways of the others. I am a Ninja, and I am at your service. No name is necessary.

OOC: Just one question Droga: Can I help you by posting my character somewhere else or will you be doing it for me?
Hey everyone! I finally got my character in! :D

Now why would you be asking me that? I have no idea what your character is or anything about him. So... why am I being asked that?
Demonfey

03-30-05, 06:28 PM
A figure clad in black and red flowing robes enters the room through the doorway. He bows and says "I have been sent from the masters of my...clan to join the guild of Assasins. I will be pleased to learn the ways of the others. I am a Ninja, and I am at your service. No name is necessary.

OOC: Just one question Droga: Can I help you by posting my character somewhere else or will you be doing it for me?
Hey everyone! I finally got my character in! :D
I think you got the wrong person. I'm the one in charge of the player thread.
TwinSwordStyle

03-30-05, 10:02 PM
Congrats Rurik!

And I second the "finishing your character's" statement. As soon as the game starts, I'm going to be handing out assignements. And again, as I've said before, if you want in on one of the early assignments, I need characters finished and posted.

Thanks.
turalisj

03-30-05, 10:14 PM
my character is in my sig and ready for any mission.
Cazic

03-30-05, 10:59 PM
My Drow Wizard PC is done and posted. Though I still need to make his cohort. DF approved the PC, but not the Cohort just yet (gotta finish it first).
ShadowNinja

03-31-05, 05:11 AM
Geez! Sorry, I did mean Demonfey. My bad Droga. Does anyone know when the Guild Wars might start? How far along are the rules and preperations?
Cazic

03-31-05, 08:35 AM
Geez! Sorry, I did mean Demonfey. My bad Droga. Does anyone know when the Guild Wars might start? How far along are the rules and preperations?
Ask KB he sould have someidea. You could also ask at the Meta-thread that is were most of the rule makers talk.
gabrion

03-31-05, 04:42 PM
Is it too late to join the guild? I'm totally new to this whole guild wars thing, but I love playing assassins in real games, so why not? If I join it could take a little while to put the actual charater together, so I wouldn't expect assignments right away, but I was just wondering if the guild still wants more assassins.
Wilds

03-31-05, 04:55 PM
hey im back

my chars been up

did i miss anything drastic?
Kingside_Bishop

03-31-05, 07:17 PM
Geez! Sorry, I did mean Demonfey. My bad Droga. Does anyone know when the Guild Wars might start? How far along are the rules and preperations?At this point, it's hard to tell. They're so close to being done... we're just being held up by two things -- we're still waiting on mass combat rules, and a WizO signature.
turalisj

03-31-05, 07:22 PM
could you check my character demonfey?
Demonfey

03-31-05, 08:14 PM
Geez! Sorry, I did mean Demonfey. My bad Droga. Does anyone know when the Guild Wars might start? How far along are the rules and preperations?
That's okay.
could you check my character demonfey?
Sure. In your sig, right?
turalisj

03-31-05, 08:23 PM
yup. just let me change one thing first.... :D
Demonfey

03-31-05, 08:37 PM
yup. just let me change one thing first.... :D
All your characters are up and running, Turalisj. They are all connecting to the right places. That is all I have the power to do.
turalisj

03-31-05, 08:40 PM
ah well. who is approving the characters? my primary one is ready to be used.
Demonfey

03-31-05, 08:47 PM
GMs and DMs. I am merely someone who has free time and isn't in and out of activity for weeks, and happened to volunteer.
Rurik "The Silent"

04-01-05, 12:11 AM
Is it too late to join the guild? I'm totally new to this whole guild wars thing, but I love playing assassins in real games, so why not? If I join it could take a little while to put the actual charater together, so I wouldn't expect assignments right away, but I was just wondering if the guild still wants more assassins.

We could use more assassins and you're welcome to join if you wish. The ways to make a character are gone into in detail in our first post. Then merely state you wish to join and come up with an introduction. We coudl use some more though. I imagine we will be come very active very quickly once things get going.

@Sphendule= i recieved your e-mail and if no one else applies for the position of Council Member of Sabatage i'll ask KB to have you take my place on the main page. Thank you for being quick.

Again, the council member for sabatage is open so if you would like to have a chance for the position send me an e-mail at jfijolek@ameritech.net
gabrion

04-01-05, 07:36 AM
I'd love to join and I've read the stuff in the first page about character creation and such. I will submit a character within 24 hours, but should I post it on this thread on elsewhere?
ShadowNinja

04-01-05, 08:06 AM
You can post it on the thread that you find on the first page. That is, there is a link there and you can click that and post there. I found that out with diffuculty
Wilds

04-01-05, 09:40 AM
"Hail Severis, Master of the Blade!!!!!!!!!"

congrats man

sphendula would make a good council man
Rurik "The Silent"

04-01-05, 10:54 AM
i agree, he would, but as the first decision were by democracy i want to keep it that way. so rather than handing it down i think we should vote. Also, for lack of better trems it gives us something to do while we wait. The voting will begin on wednesday at witch point i will no longer accept applicants so if you wish to apply you must e-mail me.

This up comming wednesday another contest will begin...i don't know if anyone made anything for the last contest, and i don't hhave axcess to the main page so i'll do my best.
gabrion

04-02-05, 09:33 PM
You know, I was looking through this thread (especially the first page), and it occurred to me that the cost of an assassination is quite high. I'm mean honestly, to assassinate a 20th level character who has high spot/listen (let's say 23 in each) and high saves (lets say 15+), could cost like 100,000 gp (Not sure if this is right, but I'm trying to estimate from memory)!

Now if we think about it, that is a $hitlo@d of money to kill one guy! I mean assassination is no fun task, but it really isn't all that difficult either-even to off someone like the guy I described above.

Now maybe the reasons for this have something more to do with keeping assassinations really rare, since people generally wont have this kind of dough to spend on just anyone, but from an economic standpoint, wouldn't lower prices actually promote business and raise revenue? I could be completely wrong, and since I'm not even a guild member yet, maybe I shouldn't even be throwing out these kinds of suggestions, but I just thought I should give my take on things.
Cazic

04-02-05, 10:12 PM
You can always comment so dont worry about that and dont worry about not being a menber yet. If you are wanting to be one then you will be one so dont worry and I am saying "dont worry" a lot so dont worry. :D

Your right that does seem kinda high but we both might be missing the reason for that.

anyone know what the reason is? :confused:
Solmund

04-02-05, 11:10 PM
when you join, you're not even technically a member. so as cazic said, don't worry.
Dyne

04-02-05, 11:15 PM
You know, I was looking through this thread (especially the first page), and it occurred to me that the cost of an assassination is quite high. I'm mean honestly, to assassinate a 20th level character who has high spot/listen (let's say 23 in each) and high saves (lets say 15+), could cost like 100,000 gp (Not sure if this is right, but I'm trying to estimate from memory)!

Now if we think about it, that is a $hitlo@d of money to kill one guy! I mean assassination is no fun task, but it really isn't all that difficult either-even to off someone like the guy I described above.

Now maybe the reasons for this have something more to do with keeping assassinations really rare, since people generally wont have this kind of dough to spend on just anyone, but from an economic standpoint, wouldn't lower prices actually promote business and raise revenue? I could be completely wrong, and since I'm not even a guild member yet, maybe I shouldn't even be throwing out these kinds of suggestions, but I just thought I should give my take on things.

Think about what you're saying. A 20th-level character is like a god in Core D&D. Of course it would cost a HELL of a lot of money to take him out. On top of that, we're all 15th-level guys, so it would be quite some task, and would require quite a few of our guys to pull it off (if we could pull it off at all, depending on the 20th-level character).
Solmund

04-02-05, 11:26 PM
and only associates or council members would be assigned such a job.
Dyne

04-02-05, 11:34 PM
and only associates or council members would be assigned such a job.

Not necessarily. Whoever was seen as most qualified would be chosen.
Solmund

04-02-05, 11:36 PM
which only the associates or the council would be selected because they have the greatest influence.
Rurik "The Silent"

04-03-05, 12:06 AM
which only the associates or the council would be selected because they have the greatest influence.

there is no rule about that, the council member is assined to choose the most qualified member for the task. Weather it be other council members or associates or what ever. We are trying to keep it to the most qualified. But again that is up the the coorisponding council member. but things will maintain a fair balance.

As for the cost of assassination. My counter question is why shouldnt it be that high? normally it wouldn't be a single person choosing to assassinate another but rather and orginization against an individual. So if we assume an orginization against a 20th lvl individual then the individual alone would have 700,000 some gp. So why wouldn't the orginization as a whole have more than that. If anything i would say make the cost higher. True assassinatiosn should be rare.

When you pay for an assassination what you pay for is to get rid of the person swiftly, usually, and without it being traced back to the person who paid to off the guy. A lot of hits will probally be immune to critical hits and thus immune to death attacks. Most will probally be highly ranked officals. What they pay for is danger; we are breakign the law, and probally making an enemy of a guild...hopefully they find no evidence from us but hey if they suspect us then kudos to them.

What im getting at is that assassination and other black market type acts are hard to do, and difficult to get away with. but we have to have some incentive to do it. and that is money, a VERY large sum of it.
I wish I was

04-03-05, 12:55 AM
I am feeling kindof bad about lack of activity, so here I am.

I would have to agree with Dyne, and Rurik on this one. High prices for assassination are perfectly acceptable. If they think they could kill the guy better than us, then they would, no real matter to what the price was; I suppose unless if it was like 100 gold or some such... but yeah.
gabrion

04-03-05, 03:23 AM
Think about what you're saying. A 20th-level character is like a god in Core D&D. Of course it would cost a HELL of a lot of money to take him out. On top of that, we're all 15th-level guys, so it would be quite some task, and would require quite a few of our guys to pull it off (if we could pull it off at all, depending on the 20th-level character).

Well...Call me crazy, but I don't think the whole thing would be all THAT hard. I mean it's not gonna be super easy either, but I don't know why one good 15th lvl assassin shouldn't be able to pull it off. I mean part of the point of being an assassin is that you get the jump on your mark, so it's don't like you're gonna be in a duel with the guy or something.

A lot of hits will probally be immune to critical hits and thus immune to death attacks.

Now this is a good point that I've still been trying to get past. Anyone who is immune to death attacks and such will obviously be a lot harder to kill. This is the exception to the claim I made above. What I'm not sure about is how so many enemies will be immune to it. I mean unless we have a bunch of orders to take people out over at that undead place (can't remember it's name), we should be fine. However, since I was throwing out price suggestions, this should be more than a +3 multiplier. These guys will be tough to kill. +1 multiplier for every 5 points of save? Or for ranks in spot/listen? Seems a bit much.

As for the cost of assassination. My counter question is why shouldnt it be that high? normally it wouldn't be a single person choosing to assassinate another but rather and orginization against an individual. So if we assume an orginization against a 20th lvl individual then the individual alone would have 700,000 some gp. So why wouldn't the orginization as a whole have more than that. If anything i would say make the cost higher.

Well it is true that an organization will have enough money to cover the cost of an assassination, but what about the individual who wants to have someone taken out? Our services should be available to all!

True assassinatiosn should be rare.

Like I said before, my suggestion was purely based on economics. The comment above has a lot more content than my cost/benefit anaylsis though, and if we do want our services to be rare and mysterious, then I understand the high prices. An elite service is costly...I can live with that kind of philosophy.
gabrion

04-03-05, 05:11 AM
On a completely different note, I have a question about wizards learning spells. The rules in the PH tell us how much it costs for a wizzy to copy a spell from some stingy bast***'s spellbook, but also says that friendly wizards often share their books for copying.

I'm in the process of character creation, and I was wondering if I need to pay for all the spells I learn, or if I get to assume that someone at the guild has a spellbook and I can copy them?
Solmund

04-03-05, 11:49 AM
there seems to be all sorcerers currently.
Rurik "The Silent"

04-03-05, 01:12 PM
On a completely different note, I have a question about wizards learning spells. The rules in the PH tell us how much it costs for a wizzy to copy a spell from some stingy bast***'s spellbook, but also says that friendly wizards often share their books for copying.

I'm in the process of character creation, and I was wondering if I need to pay for all the spells I learn, or if I get to assume that someone at the guild has a spellbook and I can copy them?

as of now, ide follow the rules of paying to copy the spells into your spellbook liek a normal 15th lvl character. But as soon as we start game play we could "aquire" some other spell books for you to copy out of orif any of us have scrolls we coudl lend them to you to copy to your spellbook. So you would have extra spells in your spellbook, but you still have to pay to copy them in and you should probally start like any normal 15th lvl character with the normal rules.

Game play will make the difference.

As with the assassination price, i think prestige and a professional service was what we were going for. So the price seems good, IMO.

And i though we had another wizard...i might have been mistaken but im pretty sure we do.
Master_of_Flames

04-03-05, 01:34 PM
hmm, looks like a pretty good place here. could my monk join? or is this place just one with chaos? :D
Cazic

04-03-05, 03:54 PM
I am the Wizard Rurik.

@Flames
You are welcome to join. :)
Inverted Dice

04-03-05, 04:29 PM
Another wizard? Why, no, there are no other wizards here...

And yes, you must pay each and every time that you learn a spell, in order to copy it into your own spellbook. If you are copying from a source that YOU wrote, then the cost is only half as much. Complete Arcane introduces rules that allows you to "master" a spellbook that someone else wrote and use it as if it were your own.
Cazic

04-03-05, 04:37 PM
Another wizard? Why, no, there are no other wizards here...
ummm.......I am a Wizard. :P
Inverted Dice

04-03-05, 04:39 PM
I said "another" and "other", not "you" or "he"...
miss the sarcasm, c'mon you can do it...
Cazic

04-03-05, 04:41 PM
I said "another"...
miss the sarcasm, c'mon you can do it...
Shhh! I just got out of a movie I didnt want to see. My brain has been stabed a few times because of it and thus I am not at 100% right now. :weep:
Inverted Dice

04-03-05, 05:08 PM
Awww...does poor Cazic want some Advil?
Cazic

04-03-05, 05:31 PM
Awww...does poor Cazic want some Advil?
Two steps ahead of you. :P
Rurik "The Silent"

04-03-05, 06:10 PM
speaking of movies this is off topic but if you liek comic books you'll love Sin City i went and saw it opening night and ive got to say its one of my instant favorites...

more on topic, i knew there was another wizard...lol, yeah Complete Arcane presents a lot of different ways to copy things from spell books and such. Near the back of the book if i do recall. And it has magical enhancments for your spell book too, to keep it safe from the elements and such. And alternate means of a spellbook, like engraving bones or tattooing ones self. Its pretty intresting.

If anyone has any questions for my ill be here till 7pm cnetral time and you can either IM me or ask here and ill try to help i'll be working on the stronghold...its take liek 13 hours so far its pretty indepth.

@KB did the 1 million for the stronghold per guild go through or are we paying on our own?
Kingside_Bishop

04-03-05, 06:42 PM
@KB did the 1 million for the stronghold per guild go through or are we paying on our own?Indeed so.

*reaches into coat pocket, hurls about three tons of gold onto Rurik, and then looks at the SBB members*

Someone had better help him. I don't think he can breathe.
Cazic

04-03-05, 06:45 PM
Indeed so.

*reaches into coat pocket, hurls about three tons of gold onto Rurik, and then looks at the SBB members*

Someone had better help him. I don't think he can breathe.
Bring in the Kender! They can move that stuff easy. :D
Though you might want to check their pouchs before they leave. :rolleyes:
Rurik "The Silent"

04-03-05, 06:49 PM
Indeed so.

*reaches into coat pocket, hurls about three tons of gold onto Rurik, and then looks at the SBB members*

Someone had better help him. I don't think he can breathe.

sweet.

Severis slips his way out from under the three tons of godl and opens his portable hole under them to allw for easy transport. "I'm sure the constructors would like to recieve their pay," he says winking. And he makes for the construction site.

I'm at page 7 right now, in size 10 font with tables and color pictures lol.
Master_of_Flames

04-03-05, 07:48 PM
you'll need to make some parts of the Assasin's Guild fire proof, i'm starting work on a new feat, fist of flames, and it deal fire damage and lights flamables on fire. :D
burn baby, burn.
:cool:
Cazic

04-03-05, 08:00 PM
you'll need to make some parts of the Assasin's Guild fire proof, i'm starting work on a new feat, fist of flames, and it deal fire damage and lights flamables on fire. :D
burn baby, burn.
:cool:
:eek: A Pyromaniac making pyro stuff!? What is this world coming to? ;)
Master_of_Flames

04-03-05, 08:22 PM
*uses fire lash to burn the fool who disses the flame*
:P
my character is going to be a soulknive5/pyrokineticist10
Wilds

04-03-05, 09:25 PM
hey rurick want me to take leadership in place of landlord? cause i got 18 charisma and can get queit a few followers if needed.

the whole spell book thing is the exact reason i dont play wizards unless i apsolutly have too
Cazic

04-03-05, 09:29 PM
*uses fire lash to burn the fool who disses the flame*
:P
my character is going to be a soulknive5/pyrokineticist10
*grabs the lash, but is not burned* :cool:
Who said anything about dissing it. I love fire. It is second only to Water and cold.
*the Lash is than covered in water* :P
Inverted Dice

04-03-05, 09:33 PM
Oh, spellbooks aren't so bad:
A) You get 2 free spells per level.
B) By paying for your spells you can potentially know an unlimited number of spells, making you extremely flexible.
C) At level 15, with a large power organization at your back, it is hard to steal a spellbook.
turalisj

04-03-05, 10:10 PM
you know, my cover proffesion is guarding things..... :D
Dyne

04-03-05, 10:12 PM
you know, my cover proffesion is guarding things..... :D

:eek: You mean that your assassin character is the one that will be guarding the Merchants Guild?! Well, at least I know to watch you more closely.
:shifty:
gabrion

04-03-05, 10:15 PM
Well I wasn't really too worried about someone stealing my spellbook in the first place. After all, I won't be needing it all that often anyway. :D

I really only brought it up because I needed to know if I had to pay to research spells so that I knew then in the first place. Looks like the answer was yes.
Dyne

04-03-05, 10:22 PM
On a completely different note, I have a question about wizards learning spells. The rules in the PH tell us how much it costs for a wizzy to copy a spell from some stingy bast***'s spellbook, but also says that friendly wizards often share their books for copying.

I'm in the process of character creation, and I was wondering if I need to pay for all the spells I learn, or if I get to assume that someone at the guild has a spellbook and I can copy them?

I think this might've already been covered, but you don't have to pay anything for the spells that you gain from levelling up, you only have to pay for the extra ones that you research. And this can be overcome by getting a Blessed Book, which is also nifty because it has 1,000 pages instead of just 100. So, you could probably get most of your spells in one book, which is only 12,500 gp.
gabrion

04-03-05, 10:26 PM
Well that sounds like a good deal to me, but where can I find that kind of spellbook. Sorry, but I looked in Complete Arcane and didn't see it there. Maybe I just missed something...
Dyne

04-03-05, 10:29 PM
The DMG, I believe. It's in the SRD.

Kinda ironic how the stuff you need most is often in the easiest of places, when you expect it to be more difficult.
Rurik "The Silent"

04-03-05, 11:09 PM
Boccob's Blessed book is what i think its called its in the DMG. And Wilds take leadership if you want, we don't really need the people with leadership anymore. But im adding in extra things now with the extra 250k-500k we have left to have more fun.

@KB any word on the poisonous plants? ive got a whole luxury garden for them. That keeps a desert climate and alternates ngiht and day, it even has an artifical moon and stars at night...don't you just love magic.
Dyne

04-03-05, 11:10 PM
How the heck did you do that?
Rurik "The Silent"

04-03-05, 11:18 PM
How the heck did you do that?

well i looked up a couple of spells like the moon spells from FRCS and then the sunlight spells...so for the effect of those spells it totaled something around 15k...so to make sure it was allowed i added an extra 15k onto the price. Its really a room just for flavor so it shoudl workout.

you can really imitate anything with magic...heck the stars and such could just be in illusion for less cost that what i used then use spells to regulate tempature. It really shouldnt be as expensive as i made it. but i want to make sure its allowed.

@the guild house:As for the fire room...i have a room for alchemy and fighter training...would that work? Also, does 1000 cubic feet of storage space per person sound like enough? There is guild storage otherwise but thats what every person will have for certain. The Guild storage will eb guarded also, so your things will be safe if you choose to leave them there. We will have an armory and potion and scroll storage witch is also where crafters can sell their items if they wish.

IMPORTANT: For the guildhouse you will be given a key to your possession space. Don't lose it. Or get it stolen or someone else will have axcess to your possessions. I couldn't make it completely fool proof. And the guildhouse will require a puzzle to get in once its made...don;t give away the answer or you might become an enemy of the guild *wink* no biggie, im out for the night

@Council member for sabatage: i have two contenders for the councilship as of now. if any others wish to become a council member for sabatage then you must send me an e-mail before wednesday. The deadline is tuesday at midnight, we will have the vote on wednesday.
Kingside_Bishop

04-04-05, 04:28 PM
Looks like you're doing a great job, Rurik! Thanks again!

@KB any word on the poisonous plants? ive got a whole luxury garden for them. That keeps a desert climate and alternates ngiht and day, it even has an artifical moon and stars at night...don't you just love magic.Well, here's the deal: as they are now, they're overpowered... way overpowered. So, their power needs to be downgraded a bit. I was going to do that, but had too many obligations. So, Rurik, you guys have several options... You could rewrite the poison stats yourself, to bring them more in line with a reasonable power level
You could have me (or another GM) rewrite the poison stats for the guild
You could abandon the poisons.I'sup to you guys. Lemme know, eh?

Thanks!
Inverted Dice

04-04-05, 05:37 PM
KB: Can I send my original spells to you for to get them approved for use in IFGW? Orcy is at a loss and Sil is nigh impossible to contact.
Rurik "The Silent"

04-04-05, 05:46 PM
So, Rurik, you guys have several options...

You could rewrite the poison stats yourself, to bring them more in line with a reasonable power level
You could have me (or another GM) rewrite the poison stats for the guild
You could abandon the poisons.

Well, what do you guys think? In my opinion i think the poison thing added some flavor to the guild and kind of made the guildhouse a more homely place parse. Would you guys want to trash the poisons or come up with some new ones?

@KB: Was it that the poisons were over powered or was it that we were growing them that was overpowered? Becasue ive picked out a choice few poisons from the DMG, Arms and Equiptment, and some Drugs from the BoVD that i think coudl grow in a climate similar to the one created. Could we have these listedpoisons or lesser versions of them to be grown? Basically what im getting at is can we find a price for seeds, then grow them and say it produces enough raw material of the plant to produce X doses of poison in X ammount of time? Do you tihnk some alternate rulling could be made to make that possible? Thinking back to traps to make a poison always on a trap and never go away the cost was 20 times that of the poison, so if we payed twenty times the cost of the poison per plant (assuming each plant takes up a 5 ft by 5 ft square) and then say it produces maybe the raw material for 2 doses of poison per week? Tell me what you think of that as a rule or something, or if you coudl bring it up to the other DM's and let me know it woudl be appreicated. To clarify im not complaining or anything i just want to knwo what coudl be possible with only one payment so i don't have to worry about paying per dose and we might be able to keep a stockpile of poison for either use or sale on a black market for some monentary gain. Either way very useful.

On the note of the stronghold, ive got prices of everything room by room maped out, will that make it easier to be approved...and who shoudl i send it to when its finished, i tihnk i can get really close to done this weekend. But this is the toughest level ive got about 25 rooms left i tihnk and ive been adding some more, as per request.

@Dyne: talkign a bit more about how i was able to make the room do that. There is an enhancement for rooms to allow them to be like 70 degrees constant and such and basically comfortable. So that costs +7,500gp on to the room cost then i added other effects. Im thinking i'll change it to just an illusion effect to imitate the night and day, but the comfort thing has no real affect in game, so im assuming i coudl use that to imitate a desert climate. Becasue that also has no effect in game on PC's. If its not allowed ill be informed. but thats also why i over payed drastically for things that might not be allowed.
Kingside_Bishop

04-04-05, 07:54 PM
KB: Can I send my original spells to you for to get them approved for use in IFGW? Orcy is at a loss and Sil is nigh impossible to contact.Yes, you can send them to me. I'll then pose the questions to the other GMs. We OK stuff collectively, but I can be your channel. PM them to me, or email, whatever works best for you.

@KB: Was it that the poisons were over powered or was it that we were growing them that was overpowered? Becasue ive picked out a choice few poisons from the DMG, Arms and Equiptment, and some Drugs from the BoVD that i think coudl grow in a climate similar to the one created. Could we have these listedpoisons or lesser versions of them to be grown? Basically what im getting at is can we find a price for seeds, then grow them and say it produces enough raw material of the plant to produce X doses of poison in X ammount of time? Do you tihnk some alternate rulling could be made to make that possible? Thinking back to traps to make a poison always on a trap and never go away the cost was 20 times that of the poison, so if we payed twenty times the cost of the poison per plant (assuming each plant takes up a 5 ft by 5 ft square) and then say it produces maybe the raw material for 2 doses of poison per week? Tell me what you think of that as a rule or something, or if you coudl bring it up to the other DM's and let me know it woudl be appreicated. To clarify im not complaining or anything i just want to knwo what coudl be possible with only one payment so i don't have to worry about paying per dose and we might be able to keep a stockpile of poison for either use or sale on a black market for some monentary gain. Either way very useful.The poisons, themselves, are overpowered, not the fact that you can produce them. They're all death and doom poisons, basically. Scale down their effects, and come up with a price. Then, we'll OK the poisons (assuming they're balanced). I'll present the 20x price = production of poison idea to the other GMs, and I'll get back to you.

On the note of the stronghold, ive got prices of everything room by room maped out, will that make it easier to be approved...and who shoudl i send it to when its finished, i tihnk i can get really close to done this weekend. But this is the toughest level ive got about 25 rooms left i tihnk and ive been adding some more, as per request.Well, right now we're not sure where guildhouses will be posted. We're thinking right there on the front page of the guild, to make it easier for everyone, but we're unsure right now. Not that many guilds have their guildhouses done (or even started) so right now it's a non-issue. But, if you followed the rules in the Stronghold Builder's Guidebook, it will probably be approved very easily.

How do you guys feel about posting the guildhouse to the first post? That would be easiest for everyone, but could comprimise your security. On the other hand, we largely operate on the trust system. I'm not trying to suggest any course of action, here, just looking for input.
gabrion

04-04-05, 08:25 PM
I don't know a whole lot about the mechanics if whe wizard community boards, but is there a way to make it so a thread requires a password or something to access?
Dyne

04-04-05, 08:36 PM
I don't know a whole lot about the mechanics if whe wizard community boards, but is there a way to make it so a thread requires a password or something to access?

I've never heard of anything like that, and I doubt it. They have that option at EN World for privately owned forums and such. But everything here belongs to the community.
Rurik "The Silent"

04-04-05, 10:41 PM
well, i can put the room descriptions on the thread when we finish but the map i can't load on any thread except for the art gallery. Maybe we coudl post room descriptions here in the thread in the main page within an S-block then just have members and GM's with the actual map with the pictures. Its in word format so that shoudl be easy to give to everyone. But it will be difficult and time consuming to transpher it to the post...i can do it, but it woudl take me like 2 hours. Not any longer than my characters took but hey.

What do you guys want?

@KB: yeah if you could get back to me with the idea i had for poison production and the growing once you run it by them ide appreicate it very much so. i think it sounds reasonable, so im intrested to see how its taken in by the GM's.
Dyne

04-04-05, 10:45 PM
In the opening post, there could be a link to the map in the Art Gallery.
Rurik "The Silent"

04-04-05, 11:15 PM
In the opening post, there could be a link to the map in the Art Gallery.

we coudl do something like that. ive got a thread in the art gallery already so we'll keep that as an option.

I just wanted to bring to the wizards attention that with The blessed spellbook you still have to pay to put in your spells...theres just a whole bunch more pages. Its in the Errata somewhere.
Dyne

04-04-05, 11:52 PM
It is? I don't think they ever put it in the SRD (stupid editers).

Anyway, it still only costs for extra research, not counting the two spells you gain per level.
gabrion

04-05-05, 07:00 AM
So I was just reading back through the beginning of the thread (the part where everyone gives their flashy intro), and I was wondering how updated that was. It seems like some of the people who introduce themselves don't have characters or aren't on the list. Just wondering what the deal is.
Kingside_Bishop

04-05-05, 10:35 AM
So I was just reading back through the beginning of the thread (the part where everyone gives their flashy intro), and I was wondering how updated that was. It seems like some of the people who introduce themselves don't have characters or aren't on the list. Just wondering what the deal is.I'm in charge of updating the OP... I haven't updated in about two weeks. Your name needs to be added... anyone else?

Rurik --

Heh. You're just not sneaky enough, friend!http://img.photobucket.com/albums/v356/Kingside_Bishop/untitled.jpg

Signed, KB

P.S. -- The [IMG] tags may not be enabled, but the [rIMG] tags are! :evillaugh
Rurik "The Silent"

04-05-05, 01:09 PM
Rurik --

Heh. You're just not sneaky enough, friend!http://img.photobucket.com/albums/v356/Kingside_Bishop/untitled.jpg

Signed, KB



:confused: huh im confused?
Kingside_Bishop

04-05-05, 06:44 PM
Heh...

Well, Rurik, you can post images to any thread on the boards, if you know the right coding. You see in the lower left hand corner of the screen, where it says "[IMG] code of off"? IMG code is what normally allows you to post pictures, right?

But, there are also "[rIMG]" codes. They do the same thing as [IMG] codes, except the picture overlaps text and is right-aligned. But you can use them everywhere on the boards, like here.

That's how you can post images. Upload them to a website that will store the images for you (photobucket.com is alright), then use the [rIMG] tags to display the picture.
Dyne

04-05-05, 06:56 PM
Are there also [lIMG] tags that align the picture to the left? What about [cIMG] tags for the center?
Kingside_Bishop

04-05-05, 07:11 PM
There are also [lIMG] tags, but no center ones (that I know of). That would be a limitation.
Rurik "The Silent"

04-05-05, 09:20 PM
Heh...

Well, Rurik, you can post images to any thread on the boards, if you know the right coding. You see in the lower left hand corner of the screen, where it says "[IMG] code of off"? IMG code is what normally allows you to post pictures, right?

But, there are also "[rIMG]" codes. They do the same thing as [IMG] codes, except the picture overlaps text and is right-aligned. But you can use them everywhere on the boards, like here.

That's how you can post images. Upload them to a website that will store the images for you (photobucket.com is alright), then use the [rIMG] tags to display the picture.

hummm i see now....ill work on up loading it to a web site. I dont know much about HTML so....lol

@Everyone: As another heads up i had to move down the storage space per person to 250 cubic feet. it shoudl still be enough per person though i think. Also i made an armory and magical items storage area. This way if you find things that are either too basic to sell worth anything or you just want to help out the guild you can place them in here. Also the armory will be filled with some basic weaponry, you are encouraged to help yourself to items...but saying that, don;t loot our own armory or storage areas please. The items i have in there now arn't worth much but coudl become very useful. And if we are allowed to create poisons then poisons will be stored also allowing for hopefully more sucessful attacks by our guild members. I hope this helps everyone out. But again, please don;t get too greedy. Your welcome to take things, but if you take something also try to give something back eventually. Or if you recieve something from a contract or you steal something basic and you don;t need it you can put them in here for use by the rest of the guild.

I know most of the things will probally never be touched but if its there it adds a little more depth and flavor to our guild and that was what i was going for.

Im on room 43 or 55 so it shoudl be done pretty soon then ill get to posting it.
or ill send it to KB so he can put it on the front page, what ever is easier for everyone.
Rurik "The Silent"

04-06-05, 02:32 PM
@council position: I have only two contestants for the position of council member of sabatage. They are Wilds and Sphendule. I would like everyone to vote. Please e-mail your vote to me at jfijolek@ameritech.net

i want to request that you just put the name of the person you wish to vote for as the subject of the e-mail in all caps. unless you would like to say something more.
Wilds

04-06-05, 08:40 PM
Sphendule i believe that we should refrain from voting. I mean no anger just this way we will know the vote with out outside influence
Sphendule

04-06-05, 10:14 PM
Sounds fair to me, man.
Rurik "The Silent"

04-06-05, 11:07 PM
sounds good you guys; again i urge everyone to vote.
Cazic

04-06-05, 11:16 PM
I again wish to obsain on my vote unless a tie occures. I do not do this to make enemies, but wish to remain neutral and leave this to those who are more directly in this guild.
gabrion

04-07-05, 05:15 AM
I posted my character, so now I just have to come up with a clever way to introduce myself to the guild...

Let me know if anyone sees obvious problems.

http://boards1.wizards.com/showpost.php?p=5875018&postcount=243
ShadowNinja

04-07-05, 06:37 AM
Hey, can you send the map to me via e-mail? It doesnt need to be finished, but I'd like to see it so far. It is: ScratchWinter@hotmail.com
alaron

04-07-05, 12:36 PM
Sphendule that is my vote.

I would tell the world if they cared to ask so I tell my guild members freely I vote for Sphendule
Rurik "The Silent"

04-07-05, 02:29 PM
alright ill send you a copy of the map once i get the chance. It will be kind of rough though becasue the finals are colored. Im debating weather to use the colored ones or not but they are enhanced.

I'll check out your character now to see if i find anything but i dont have any books with me, and mark down the votes and keep everyone informed once we hit the end. But i would liek everyone to vote, i don't think you will be making any enemies we are all friends as of now here. And we want to maintain a good guild unity.

for your character at first glance it seems alright. but i dont knwo if you can do this [9th Level-Ability Focus (Death Attack) (Savage Species 30)] i coudl eb wrong though, i dont have the book with me and i dont look at it much. But the character looks pretty cool IMO. I like the flavor with the bloodmangus and fate spinner. Someone might argue that you have to start with less XP thoh becasue of the bloodmangus requirement to have died and been brought back, i belive thats one. But it looks neat. I'de suggest putting your typical spells prepared each day on the page. We are on a turst system any way, otherwise ide do that for my lich Ur-priest...then no one would expect his 9-10 destruction spells a day...lol. i'll take a closer look once i get home, but i cannot approve him for you.
Rurik "The Silent"

04-07-05, 02:30 PM
Hey, can you send the map to me via e-mail? It doesnt need to be finished, but I'd like to see it so far. It is: ScratchWinter@hotmail.com

do you have photoshop or shoudl i change the files to .jpeg?
I wish I was

04-07-05, 07:55 PM
I am a busy little beaver right now, and the damn I am building seems to be blocking no river, only my way to these boards. I will try to show up more, but am not making any oaths on that. :D
So... how is every one...?
Oh, about the vote: Abstain, I haven't been here enough lately to deserve say in this, and that goes for the other issues relating to the poison and such. But I will preform my duties as councilman when the gw start... probably... ;) kidding... or am I?!
Ok, enough of that, until next time...
Rurik "The Silent"

04-07-05, 09:18 PM
I am a busy little beaver right now, and the damn I am building seems to be blocking no river, only my way to these boards. I will try to show up more, but am not making any oaths on that. :D
So... how is every one...?
Oh, about the vote: Abstain, I haven't been here enough lately to deserve say in this, and that goes for the other issues relating to the poison and such. But I will preform my duties as councilman when the gw start... probably... ;) kidding... or am I?!
Ok, enough of that, until next time...

its quite alright seer; you have a Greater pool of scrying in your council room. I figured you could make some good use of that to help us out on missions and such. Becasue i remember saying you wouldn't leave the guild house often. So if you don;t want to go on missions or something you could observe them and cast spells through the scry to gain xp liek that. Have it count as being on the mission without leaving. Or what ever you prefer, but that should be able to help you get some info on others for us being the leader in espionage.
I wish I was

04-07-05, 10:42 PM
Ooh, pool of scrying, thank you for that Rurik. Anyway, yes, I probably will just be jonesing around the "base" scrying and such, so that will be helpfull. Of course, if I am needed elsewhere, I shall go elsewhere, as you, or the guild as a whole, wishes it. But anyway... got to go write an essay for the bloody english class... bye!
Rurik "The Silent"

04-07-05, 10:56 PM
YO KB I GOT THE CDS TODAY!!! thank you very much.
Inverted Dice

04-07-05, 11:06 PM
Quick!
Somebody make a fatespinner/assassin/rogue!
People would watch their backs from a char with that build.
gabrion

04-08-05, 02:09 AM
Quick!
Somebody make a fatespinner/assassin/rogue!
People would watch their backs from a char with that build.

Well, I think the problem is that you left the Wizard out ot the mix. In order to enter the FS PrC, one needs to cast 4th lvl Arcane spells. If you want a rogue/assassin/FS, you need to go Rogue 5/Assassin 7 (this is where they get 4th lvl arcane spells)/FS 3. The problem with this is that you don't get the 5th level ability of the FS until 17th level, and that is really bad for an assassin type. There is also another problem, relating to the spells you are able to cast, but i will let you all figure this one out on your own....
ShadowNinja

04-08-05, 03:16 AM
yeah, if you could switch it to .jpeg that would be great. Anyway, is my character O.K. or what? Could someone please check it out (Its Mashut on the Character thread) and tell me? Something tells me the skills are a little strange. ;)
gabrion

04-08-05, 03:38 AM
Well if your skills look curious, it may be because you don't add up the total bonus for them. Climb, Jump, and Tumble all have huge bonuses, but people may not realize that that comes from your acrobatics bonus. Other than making clarifications like that, I think things look good, but I just looked quickly...
Kingside_Bishop

04-08-05, 10:16 AM
YO KB I GOT THE CDS TODAY!!! thank you very much.3 months later... apologies.
Inverted Dice

04-08-05, 10:45 AM
You still get to make someone re-roll the save against your death attack, and you get that ability at the 2nd level. That re-roll radically increases the chance that your death attack will succeed. And remember that your spin points apply to your DC for both of those saves against death attack. You'd end up with a better death attack than you'd normally have as a straight assassin/rogue.

You could add a level of wizard if you wanted to, but I'd rather have levels of rogue. I suppose its less of a pain to work with wizard levels, since you don't actually have to adventure for 15 levels. But really, you aren't missing very much on 6 casting levels of wizard. About the only good thing at that level would be blink.
gabrion

04-08-05, 11:59 AM
You still get to make someone re-roll the save against your death attack, and you get that ability at the 2nd level. That re-roll radically increases the chance that your death attack will succeed. And remember that your spin points apply to your DC for both of those saves against death attack. You'd end up with a better death attack than you'd normally have as a straight assassin/rogue.

It would be nice if I'm wrong, but I don't think spin points can't be used to up the DC of your Death Attack. The text says something like one time per day you use spin points to boost the save DC of a spell you cast. I don't think a death attack is a spell.

Seal fate on the other hand, can be applied to any saving throw that your enemy has to make. You can effectively raise the DC by 10, and as you pointed out, you can also have them re-roll if they succeed.

I think all five levels of Fatespinner are worth it, and the other benefit of having more levels of caster is that you can pick up Save-or-Die spells, which you can use your spin points on. Check out Arrow of Bone (CA?). Use snipers's shot and unluck for good measure, and combine it all with a Death attack from the shadows...ouch.

Edit: Using Arrow of Bone and Death Attack together won't work until you have the 4th level Assassin's spell Sniper's Eye. There should be a scroll of that around here somewhere...
Rurik "The Silent"

04-08-05, 02:37 PM
well sounds liek some very intresting builds...while we are at it. For a contest lets have people post some good assassin builds, moderate to low detail (what im saying is you can just pust the class lvls so that we dont get the thread swamped, but just give a lil explination) Lets come up with some intresting and flavored builds for assassin type characters. This way if we have some new recruits later they can take a look at some builds we came up with.

If i do recall i heard a power gamer say you can technically make death attacks with daggers too if you cant get too close. Just throw them, it says a melee "weapon" not attack if i do recall correctly. i never checked up on it but i will once i get home. But it sounds liek an error we would find in a wizo book. Got to love them.

Good luck and lets see some intresting builds, for something to do in the time being.
Wilds

04-09-05, 12:18 AM
ill have a go at that contest as soon as i can think straight, say ooo in 10 hours. maybe if im lucky

thinkig baout some interesting druid/assassin combos or some sort of arcane combo
Solmund

04-09-05, 02:02 AM
well, my character is now a monk. so you know what that means, flurry of blows and a monks belt. i'd be able to deal more damage than an artillery division.
gabrion

04-09-05, 05:29 AM
If i do recall i heard a power gamer say you can technically make death attacks with daggers too if you cant get too close. Just throw them, it says a melee "weapon" not attack if i do recall correctly. i never checked up on it but i will once i get home. But it sounds liek an error we would find in a wizo book. Got to love them.

This seems to be a plausible interpretation fo the rules and I would like to propose another idea that works if you think that attacking with a melee weapon doesn't mean that the attack has to be a melee attack. Take the following build...

Wiz 3/Rogue 3/Spellsword 10/Assassin 1/Fatespinner 3

I'm pretty sure this is an odd interpretation of the RAW, but if you use a spear as your "melee weapon" for the spellsword, you could still channel two phantasmal killers into it, but since it doesn't say you have to hit in melee with the weapon, you could throw it and still have it discharge the effects as long as you hit. Since you are now caster level 11 (which btw is sweet too), you have access to 6th level spells, so you can also enchant the weapon with Arrow of Bone, creating another Fort. save or die (DC 31 with spin fate!).

So now the enemy must make two Fort and two Will saves to live, but it gets better. Use the fatespinners fickle finger of fate if he somehow succeeds on all of his saves to make him reroll one. This is especially nice since you can pick wich one to have him reroll. Naturally it would be the arrow of bone since it has the highest DC, but if you're assassinating a fighter type, force another will save! The end result is now:

Will Save or die DC 26
Will Save or die DC 26 (can be 29 with Spin Fate)
Fort Save or die DC 23 (we lost some mileage here )
Fort Save or die DC 31 (only 28 if spin fate is used for will save)
-Force a reroll on any one of these

In the end, I find making all five saves highly unlikely.

Now thw cool thing IMO is if you cast unluck on the target and make that the hard spell to resist. If it works, then you leave the mark with 4 will saves and 6 fort saves, or they dies. D+D is a game of odds in many ways, and the odds are stackes against the enemy in this case. It has been a long time since I looked at this build though, so let me make the disclaimer that something is prolly wrong.

edit: I knew it! I forgot to add that phantasmal killer requires that you fail two saves to die. Either way, you can cast sixth level spells at this point, so I'm sure their is another save or dies spell you can channel. Maybe. Anyway, just an idea for a really strange assassin.
Sphendule

04-09-05, 09:31 AM
If i do recall i heard a power gamer say you can technically make death attacks with daggers too if you cant get too close. Just throw them, it says a melee "weapon" not attack if i do recall correctly. i never checked up on it but i will once i get home. But it sounds liek an error we would find in a wizo book. Got to love them.I'm 99.99% sure that throwable weapons still count as a melee "weapon" as long as they are normally melee weapons (javelins and shuriken are normally ranged weapons and so cannot be used for death attacks with our little loophole ;)); if thrown they will still count for the Assassin's death attack.
Wiz 3/Rogue 3/Spellsword 10/Assassin 1/Fatespinner 3That's an interesting build, taking major advantage of spellcasting with the Spellsword and Fatespinner and then channeling two spells into the weapon.

Here's mine:
Favored Soul 6/Stormlord 9/Master Thrower 2/Assassin 3

Basically, we've got a spear thrower that has its spears already counting as thundering, shocking burst weapons (from the Stormlord) with a crit. multiplier of x4 instead of x3 (Master Thrower thrown weapon trick; crit. chances can obviously be increased by taking the Improved Critical feat or buying a spear with the Keen enhancement on it). This assassin can also fly in stormy weather and move unhindered in such weather, is immune to electricity, and can cast 7th level spells (no domain spells, unfortunately...) at probably 20th caster level from the Practiced Spellcaster feat. He also has evasion (always useful), +2d6 sneak attack damage, uncanny dodge, and 10 resistance to any non-electrical energy source (must be specific, probably fire or cold).

I felt the need to have 3 levels in assassin for this build so that it could at least go invisible and gain 2d6 sneak attack damage. Plus, if instead he has a ring of invisibility, he can have his assassin spells be spider climb and undetectable alignment for 2nd level instead. It's too bad javelins are ranged weapons, otherwise the weapons would have a natural +3 magic bonus in the hands of this build and still be able to death attack...
Rurik "The Silent"

04-09-05, 11:24 AM
sounds great guys keep it up. Ive been looking at the spiked chain and other reach weapons of dealing death attacks. IMO it seems nice to be able to hit someone when they arn't right next to you. This way if they still don't know where you are they might provoke an AoO if they walk into certain squares. And if you attack from hiding you get the attack as an invisible creature so a +2 to hit. I don't really liek relying on magic. So i personally prefer the scout. These magical saves and such are gettign very impresive keep it up.

my opinion on the fate spinner has improved since the last build.
gabrion

04-09-05, 03:54 PM
I was also just thinking about trying to make the save DC extremely high via fatespinner's abilities and I came up with an impressive number. Be any race that give a +2 INT, and try a build that has a full caster progression with 5 levels of FS in it somewhere. Take Spell Focus and Greater Spell Focus in Necromancy, Max out INT (obviously), and Use the Arrow of Bone Spell. If you heighten to ninth level, add 5 points of spin, and use seal fate to drop 10 off their saving throw, the DC effectively becomes 47. Good luck making that save. Oh yah, you can force a reroll if they succeed...
Cazic

04-09-05, 08:11 PM
[delted] please forget this post ever excited.
Rurik "The Silent"

04-10-05, 12:12 AM
[delted] please forget this post ever excited.

ummmm......done....ok back to the thread, that save is very impresive indeed. The easiest way i see to beat it is spell resistance. But only so few have that ability.

So the save DC would be 37 but then you take 10 off their total to make it effectively a 47. Thats very nice. Anyone else have some nice combinations?

I haven't worked on the guild house in the past few days casue ive been a bit busy with school starting up after break and training for soccer. but the finished produce shoudl be here soon. Did those maps i sent you work?
ShadowNinja

04-11-05, 05:26 AM
Yeah, did you draw them? They are well done. Just a question, you are going to add some more traps etc. or will it stay the way it is? (Traps that can be deactivated by certain things: Signet ring etc.)
Rurik "The Silent"

04-11-05, 01:16 PM
Yeah, did you draw them? They are well done. Just a question, you are going to add some more traps etc. or will it stay the way it is? (Traps that can be deactivated by certain things: Signet ring etc.)

yeah i drew the maps then inked an outline in with my gray scale markers. It was a bit of a hastle though casue my scanner isnt great. you don't need a signet ring to bypass everything. if you know the right path to the guild house then you have no problem getting in. But if you don't there enlies your problem. i can assure you all search and spot checks are very high for 15th lvl character a least. If they dont have max ranks they have no chance at all to find the secret doors or traps. And only rogues or others with the trapfinding abilit ad find the traps considering all DC's are over 20. And i added in a surprize. ;) for anyone who thinks tey are sart for getting past.

@everyone: do we have any more intresting assassin builds it woudl be neat to put togetehr a small list of possible assassin builds. We can only have one character in the guild but we can come up wth some concepts. We've got that nice fate spinner one, how about some others. Lets get three catagories: melee, magical, and ranged. Lets see wat you guys have. I can't provide you with things now but ill mark down winners, and once we start i'll get you guys a bonus in game.

@KB: i know a while back they were talking about guilds having ability scores liek subterfuge and what not....becasue we are an assassin's guild and secrecy comes with the bussiness, does our guild have a discuise check so people think we are just a legal inn? Also i was wondering how the poison thing went, with growing the plants? I wrote in my decription of the room they grow enough in one week to produce 1d4-1 doses per week. With a minimum of 0 for the week. And thats in raw materials so you still need to pay 1/6th the price to refine it. How is everything going?

@new council member vote: the vote is tied...with two votes for each. I woudl like some more members to vote. To have more of a major consensus. So if you have refrained from voting or have not done so yet it woudl be appreicated if you voted. But if not i'll talk with them both and have them decide together. Either way lets try to get this done by next monday.
Cazic

04-11-05, 11:51 PM
Who are we voting for again?
I kept my vote back for just this.
So just tell me who they are and lets begin the bridingI MEAN VOTING!!! VOTING!!! :rolleyes:
Wilds

04-12-05, 12:53 PM
its between me and spendula (cant spell sorry)
Sphendule

04-12-05, 07:41 PM
:waits: ^^^^ the spelling's right there, man... ^^^^ :waits:
:mage: Prepare to be fireballed... :thinks: Oh wait, I don't have that spell in my list... :doh:

Anyways...:zzz:
Rurik "The Silent"

04-12-05, 08:56 PM
well guys...where is everyone...did everyone go inactive in one day?

:weep: come back :weep: I know we arn't doing much but please everyone try to participate in this election. And if not in the election lets see an assassin type build. it doesn't even need to be that indepth just lvls if you want; for instance it coudl be something like.

Rogue 11/figher 2/ ranger 1/ Assassin 6

you dont even need to say anything about it if you don't want.
I wish I was

04-12-05, 10:46 PM
Love.
A tricky thing, mysteries and deep, like one of those little russiun toys, so many layers. I have been thinking on this deeply. Love of life, of my fellows, of my family, of certain someones. I know I do not love school, I do not love obligation, of my tedious duties, but I find I need them, perhaps as much as I need those things, those people of which I do love.
Enough of my random bablings though, for now at least. For an assassin build, I am not much of a min maxer, but perhaps a monk 5/enlightened fist 5/ assassin 5...? Would that suck, would that even work. I don't know, it kind of just occured to me just know... maybe I'll explore further, or someone else can... I don't know.
Oh well, I can think of little else to say, but oh yeah, in the above, I wasn't necissarily saying that I love you all, just mentioning that topic to you all, so no need to get creeped out... unless you really want to I suppose, but then you wouldn't need any reason in the first place... oh well, I think I'm done for now.
Cazic

04-12-05, 11:23 PM
Ok after much thought, comparing you two, how I feel about you both, what you have done for this guild, blah, blah, blah. I have come to a bit of a tie on who I want to vote for. :weep:
So to solve this problem I am going to leave it up to luck and have a coin toss.
Heads - I vote for Sphendule
Tails - I vote for Wilds
Before I do this no matter what the result i am not saying that I like one of you more than the other in this I am just leaving it to chance since I can't decide.
*looks for a coin*
Theres one good. Drum role please.
*drum role sound*
And the winner is.........(for the sake of suspince it has been sblocked :D ) Sphendule!
Good job! You have good luck with this. :cool:
Wilds

04-12-05, 11:44 PM
lol i hate coin tauces... (still cant fricking spell)

:schemes: i can use fireballs :evillaugh
Cazic

04-12-05, 11:57 PM
:schemes: i can use fireballs :evillaugh
So can I. :P
gabrion

04-13-05, 02:32 AM
About builds, can we assume that rules for death from massive damage are normal? If so, we should also be looking for a build that does so much damage on one hit that the enemy has little chance of surviving, even if it doesn't take all of their hit points. Keep in mind though that this isn't an open door for melee warrior types-we are still assassins, so I think it would be a good idea to look for a build that manages to be sneaky and can still do a ton of damage in one hit. Any ideas? I have a few running through my head, but I need make them make sense before I post....

Also, when are elections done and do we have any indication of how long it will be before the WizOs are done with the rules?
alaron

04-13-05, 12:47 PM
This one is for support not for killing but it is a good infiltraitor, but with some modifications it would be a good hired killer

BRD 7 / ROG 3 / ARCANE TRICKSTER 10

or for a more killing oriented character with amazing sneak attack.

ROG 5 / ASSASIN ??? / ARCANE TRICKSTER ???

I mean that Assassin until you can go to arcane trickster, then arcane trickseter the rest f the way.

dose sneak attack count for massive damage?

if so then the second build is pretty good.
Rurik "The Silent"

04-13-05, 02:40 PM
we can assume normal rules. By assassin characters i think you guys do know that you don't have to contain the assassin class in the build, but just making sure.

what i mean by this is we want assassin themed characters. These can be magical oriented, sneaky oriented or even more so combat oriented. it doesnt matter.
Wilds

04-15-05, 08:49 PM
i think that any psion would be a good assasin if their powers are taken correctly. one of the best parts beign is that they dont need to use thier hands or to speech, some of the side effects can give the psion away but only prefelly. some of their powers are nice. like really nice.
Rurik "The Silent"

04-16-05, 02:37 PM
just to inform everyone we have recieved another contract. So it seems we are very popular... but any way. Everyone finish your characters so we can have a fully operational guild. The council members are trying to figure out the right people for the jobs that they have right now; but we want to be able to compare everyone to pick those most suited for that operation.
Dyne

04-16-05, 02:40 PM
I suppose I could get the magic items together for my character.
Inverted Dice

04-16-05, 03:41 PM
Oooo! We have contracts? I wish I could be the one to cause their untimely deaths...bwhahahahahaha!
Dyne

04-16-05, 04:38 PM
What are the stats for the Sniper's Eyes spell?
gabrion

04-16-05, 05:11 PM
What are the stats for the Sniper's Eyes spell?

Level: Assassin 4
Components: V,S,F
Casting Time: 1 Standard Action
Range: Personal
Target: You
Duration: 1 round/level (D)

+10 competence bonus to spot
Darkvision out to 60 ft.
Ability to sneak attack to 60 ft.
Ability to make a death attack with a ranged weapon

Also, you can't move 5 feet from where you cast the spell.
Dyne

04-16-05, 05:26 PM
Does it physically prevent you from moving? Or is the spell just cancelled if you move?
Inverted Dice

04-16-05, 05:34 PM
So when we get our jobs, will we be working in teams? Or will we be working alone? Is the decision on how large or small the teams judged on a case-by-case decision?
Dyne

04-16-05, 05:35 PM
So when we get our jobs, will we be working in teams? Or will we be working alone? Is the decision on how large or small the teams judged on a case-by-case decision?

I believe that most of the time we will be working in teams. It'll be decided on a case-by-case basis, though.
Kingside_Bishop

04-16-05, 05:45 PM
Looks like things are going great around here! 40 pages!

Just to keep you guys updated on the poison thing. The GMs are still discussing, and it may be delayed for a little while longer until a new GM is chosen by the WizOs (Sil resigned). We're still waiting on WizO approval to post the rules.

Also, I editted in Mashut and Shador Blackstone (Shadow Ninja and gabrion's characters, respectively) to the Guild Charter, on the members list.
gabrion

04-16-05, 05:45 PM
just to inform everyone we have recieved another contract. So it seems we are very popular... but any way. Everyone finish your characters so we can have a fully operational guild. The council members are trying to figure out the right people for the jobs that they have right now; but we want to be able to compare everyone to pick those most suited for that operation.

I just realized that I haven't introduced my character to the guild, even though I posted him a while ago on PC3. Well...

As you sit with the other members of you guild, discussing the eminent prestige that your skills will earn you and the amazing tales your sure to have after the work of the guild gets underway, a man raps on the door, and without waiting for a reply, gently pushes it open. He wears a black robe and carries a book, no doubt another wizard come to help with fortifications and scrying.
However, he approaches in a manner much to silent for his kind, and after removing the cowl of his robe to reveal the comely face of a human in his twenties, he says, “As you may have surmised from my appearance, I am a practitioner of the arcane arts. I must tell you though that I am not here to learn over a crystal ball and scry on your enemies or put up fancy wards in this hall of yours. I can do those things if need be, but I have come for another reason…to kill.”

Also, if anyone wants to see a little bit longer intro that I posted on the meta-thread, here it is. http://boards1.wizards.com/showpost.php?p=5851238&postcount=2242

@KB-When you get a chance could you put my character on the first page?

@Dyne-The spell doesn't stop you from moving and it doesn't cancel if you move either, but if you move out of the space you lose the benefits. I say it doesn't cancel though because if you step back in place, you regain them. So if you want to shoot someone from a praticular rooftop but you think you might be seen and don't want to wait there, you can cast the spell and them move back into hiding (where you might not have a good shot) till your mark comes buy, and then you can step forward and killl them.
Rurik "The Silent"

04-16-05, 11:16 PM
yeah i saw a pretty good combo useage for the sniper eye spell today. In one of the splat books. Races of the wild i belive. There are some substitution levels for rogues that are halflings. And for rogue lvl 10 it allows you to make a ranged attack or attacks (ide just full attack) then immeadiately hide as a free action at a -10 penalty. But thats better than the -20 normally for one shot. So thats pretty nice. Combined with snipers eye. Cast the spell. hide then full attack from hiding hide again, 5 ft step out of the square. Next round 5 ft step back in then full attack. If you have a bow with speed then you can make 3 sneak attacks around from 60 ft away. Or if you dual weild throwing daggers, then thats potential 4-6 attacks. (TWF, rapid shot, quick draw) so if you have some nice daggers...

lets see some average damage...for a lvl 10 rogue/ 10 assassin (i knwo a lil extreme but hey)

6d4 + 6 (12 str average) + 60d6= approx. accounting for misses 195...thats half damage. And thats not accounting for any magical affects ont he daggers. And its entirely probably that more that half of your attacks will hit becasue of the +2 to hit from being effictively invisible and magical bonuses to hit and dex. Pretty dang impressive. All from one ability from a splat book. Its got some potential.

Severis eyes the man (?) looking him up and down, "Well met, as you well understand there are many factions that have use for our..." he thinks for a moment for the right word. "...skills." He seems to think he made an approporate choice. "We are not cold blooded killers, " Severis says looking aroudn to his fellow allies, "...well most of us. This is just something we are good at. A job if you will. As its been said. This isn't who we are. This is what we do. I hope you find it welcoming here in our confined secrecy." With that Severis takes a seat in his chair.
Cazic

04-17-05, 12:57 PM
hey we finished making the trap room and such right? :confused:
"Harper"

04-17-05, 04:29 PM
I can't really remember if I made my introduction to this thread. I don't feel like redoing my entire little rp-story for all of you so I I'll just come out with it.

"Harper" is the alliase of another member of the guild house. Your guildleader and I have already discussed this and decided our alliance shall remain a mystery. Untill then, he has allowed me a mock name to use in this guild. I have seen little need to use it yet but I will probably use it more when the guildwars starts.

Now my character is a little different RP-wise then it is stat-wise. But whoever said stats made the character? Anywhoo my character shall be a rog/sorc/arcane trickster. Although it will not call itself by any of those names.

None of you will likely ever find his real name in-game, as he/she is not really a member of this guild. Well...its complicated. However if one of you out of game or in-game guesses or figures out who I am...please...don't reveal it for sake of rp. Unless of course, you actually figure it out in-game, then by all means do as you see most profitable...
Rurik "The Silent"

04-17-05, 04:37 PM
hey we finished making the trap room and such right? :confused:

yeah ive finished with that aspect of the guild house and am just working out little nuances in the last few rooms. ten or such. But hey "harpeR" thats cool or not, i mean as long as your not infiltrating us and giving away our secrets im sure none of us care :rolleyes: but hey, its all good. Once the guild wars start we all start having some fun. Out of curiosity KB do you have any ruling on the growing the poison plants? And for my self i want to knwo how long the guild wars usually last; like a couple months years? or what? just curious.

Hey harper im assuming you mean you discussed it with KB, shoudl i be aware of what your doing becasue im the new leader for role playing purposes? If i should know whats going on with you give me a pm or e-mail me at jfijolek@ameritech.net if not then its all good.
gabrion

04-17-05, 05:08 PM
Severis eyes the man (?) looking him up and down, "Well met, as you well understand there are many factions that have use for our..." he thinks for a moment for the right word. "...skills." He seems to think he made an approporate choice. "We are not cold blooded killers, " Severis says looking aroudn to his fellow allies, "...well most of us. This is just something we are good at. A job if you will. As its been said. This isn't who we are. This is what we do. I hope you find it welcoming here in our confined secrecy." With that Severis takes a seat in his chair.

A faint grin replaces his stoicism when Severis mention that "we are not cold blooded killers." "I'm sure you speak the truth," he responds, "but I should point out that people who love the tasks they are emplyed to do tend to do a better job. In truth our feelings about the thing are of little import. Death is an inevitable force coming for us all, and those who work in our capacity simply speed up the process for a few fortunate individuals."
Rurik "The Silent"

04-17-05, 05:24 PM
Taking the words to heart Severis responds. "That is very true friend. I myself do not go out of my way to kill. I just happened ti find it was something i was good at. While i was active in the Sembian military there wasn't much more to do than kill. So i guess in a sense i do like to kill" He looks up for a moment thinking, "Well, its not so much as i like killing. I get my thrill from stalking the quarry and outsmarting them. Weather it be the simple merchant caravan or the daughter of the king. The stalking is what i live for. Killing is just the by product of my existence." He studies the faces of the others. "...Now if you think about it, as assassins. Or hired killers. We are middle men, we get paid to perform a task. And to do it well enough that no one knows the third party was involved. So i propose to you all,how do we go from being a middle man to being a high roller? Before during and after any war the highest impacting effects are those of strike teams or assassins. We make a difference. So i want everyone here to place a value on their own life. I'm sure you all do. Just fully understand that we deal in life. We both give it and take it. We just have to be smart about who we pick and choose." Saying the last phrase a cruel looking smile crossed Severis' face for an instant.

lets try to do some more role play stuff while we wait, i know our thread got off of role play for a while. Im just starting to forget who and what kind of players we have in our guild and the best way to get to knwo you guys is role playing. Good gamming guys.
Wilds

04-17-05, 05:26 PM
Kelreth speaks up. "Yes an eviivatable force, one the cant be stopped. but at the same time some have reasons to no longer live. One which they have prote about them selves. Some use daggers or stealth spells, I for one prefer for my targets to out with a bang."

any more word an when the rules with be accounced?
Cazic

04-17-05, 06:09 PM
Cazic steps out of his corner and looks to Rurik
"My fine friend you sound like a Astral Stalker with your talk of the hunt! Perhaps you should start using hem they can be quite useful from my experiance."

OOC: So every one knows Cazic has become a bit of a merchant. He is now using his followers for both this guild and his organization, the Dragon's Breath. Info., items, spells, ....people. He can get it.
Kingside_Bishop

04-17-05, 06:14 PM
THe rules have been sent to the WizOs for approval, then we'll post them. And yes, Harper worked things out with me while I was guildmaster -- why don't you send a PM to Rurik, "Harper", he's the new guildmaster 'round here, and doing a fine job.

On the poison rules, they're still being decided on. They'll probably be approved -- you've got good precedence in the core rules.
gabrion

04-17-05, 06:19 PM
I know someone asked this earlier, but I'm not sure I heard the answer. What does our base look like? I'mnot interested in details, but I was just wondering if we operate out of some kind of cover and if so, has anyone thought of ideas for our cover establishment?
Sphendule

04-17-05, 08:06 PM
Kelreth speaks up. "Yes an eviivatable force, one the cant be stopped. but at the same time some have reasons to no longer live. One which they have prote about them selves. Some use daggers or stealth spells, I for one prefer for my targets to out with a bang."

any more word an when the rules with be accounced?Wow, man, you are so out of it still? *slaps Wilds through the comp. screen* J/king you, Wilds. I've just been lying around playing Gamecube w/o water since lunch (big mistake... I've got a minor headache going right now that's easing up a bit from some Extra Strength Tylenol)... Hopefully we'll be awake enough for school tomorrow :zzz:.

Jackinock hops back onto a table so that he can see everyone at eye level.
"As you may or may not remember, I'm very fond of playing tricks on people, but killing is reserved for those whom I have no other choice but to kill. I'll more easily spy on or destroy things (as they are my nature) than kill people. However, a nice spar here and there would be nice too." ;)
Cazic

04-17-05, 08:22 PM
yeah ive finished with that aspect of the guild house
Can you e-mail that to me. It is realy good and the friend I told you about would love it and dont worry I wont let it fall into the wrong hands. Wait.....Wouldn't we be considered the "wrong hands"? :thinks:
ShadowNinja

04-18-05, 05:47 AM
Yes, as long as our secrets can be protected I see no reason for us to be worried. But nonetheless, fellow.... fellows, we should take into acount the difficulty many of our targets will present us.


alot of our contracts (I think) will go against the Guild of Pure Good, so watch out for paladins who are immune to poison (or is that just desiease?) and they do have really high fort saves. Hit him with a reflex or will and they fall like the flies they are. haha

Anyway, if the contracts are based on the people with the best capabilities, wont the same people go again and again while others simply wait in the back?
Cazic

04-18-05, 08:21 AM
i dont think people will be on the bench as much as you think. Missions will change and there are different people for each type. Also different things can happen that would keep the same people from going again. Sooner or later one of us will fail, one of us will have a real world problem that keeps us from playing for a time, and there are still more reasons, but those should do for now.
gabrion

04-18-05, 03:10 PM
Anyway, if the contracts are based on the people with the best capabilities, wont the same people go again and again while others simply wait in the back?

I think if we do our homework on each contract before we send someone out, we will find that certain people a better suited to handle certain kinds of jobs, so it wont always be the same people. Could be wrong though...
Rurik "The Silent"

04-18-05, 03:12 PM
Can you e-mail that to me. It is realy good and the friend I told you about would love it and dont worry I wont let it fall into the wrong hands. Wait.....Wouldn't we be considered the "wrong hands"? :thinks:

yeah i'll send you a copy of it. Just remember as i said a while back it transformed; in the idea phase and partly through the making; to not so much of a trap room as much as a room of death. Basically trying to make it impossible to get through unless you know how to already.

KB@ ThX for the complement. i hope the poison rules get approved. Ive got some very useful things for the guild.

Shadowninja@ remember paladians get cha to all saves...so they will generally have the highest saves in the game. Very difficult, to deal with. But they are suseptable to other things like traps with inocents at risk and such...so ambush will work well on them. And the more saves that that have to roll the more likely they are to fail so...

Cazic@ have no worries about people being assigned to contracts. We have plenty as of now, and more are comming in. Also more than one person will be assigned to each contract. Im thinking 3-5 probally on average so we will all be busy.

Everyone we are doing great with the roleplaying keep up the good work. For my information; and for the guildhouse; i need to ask again how many of us have the Landlord feat? Last i counted was 2-3 i don't remember but i need to know now again becasue if that poison gets approved im goign to be spending close to 300k on poisonious plants for us. So that woudl be useful to knwo weather ive got 1.75 million gold to worth with or just 1.25 million to work with. I think ive used about 1 million as of now, not including poisons, the more that we have the more little goodies we can add in.
ShadowNinja

04-18-05, 03:18 PM
Hey, could u send the map to me aswell?

The darkly clad figure stood in the shadows, never moving. He hadn't even seemed to take a breath (Ki breath) then he moves, coming up to the asembled people and sitting respectfully on the table. "If I could have a copy of the guild house lay out I would be much indebted to you." He then retires once again to the shadows, and never seems to be quite where you think he is.

ha, I role-played asking for the map, beat that! ;) haha. Any new contests?
gabrion

04-18-05, 04:31 PM
Cazic@ have no worries about people being assigned to contracts. We have plenty as of now, and more are comming in. Also more than one person will be assigned to each contract. Im thinking 3-5 probally on average so we will all be busy.

Well I'm sure the details will all be worked out, but I would hope that assigning multiple people to the same task means that each person will just have a different job. Like one person will be doing recon, another will be in charge of setting up for the kill (you know, act like an old woman being assaulted so the paladin will come help you), and someone else will be doing the killing. If the nature of team assassinations is something other than this, I'm a bit worried. The last thing we need is RPing of characters in the guild trying to outdo one another. 3 might be ok, but 5 sounds like a lot. Just my opinion though and I'm sure you guys will work it out.

ha, I role-played asking for the map, beat that! haha. Any new contests?

I don't know about new contests, but I came up with a cool concept I'm working on for an assassin. The purpose of the build was to see how many attacks I could do in "one round." Here's kinda a rough sketch.

Rogue 3/Cleric 3/Monk 1/Sacred Fist 5/Thrall of Demogorgon 4/TefS 4

I know the build is 20th level, but there are a lot of ways to use the general concept, even at lower levels, with great effect. A few things I should point out are neccessary.

1) Travel Domain (needed for dimension door and teleport)
2) TWF, ITWF, GTWF, and you should use the item (i forget what it is) that lets you use weapon enhancements with you fiists. Make them +5 Wounding Marrowcrushing (BoVD)
3) Rod of Quicken Spell (the medium one I think)
4) Before fighting you should cast Divine Power, making you BAB full, and since you are a monk, you can still flurry, giving you +20/+20/+20/+15/+10/+5 and +20/+15/+10 with your off hand. With a high strength (32), altogether your attacks will be +36/+36/+36/+36/+31/+31/+26/+26/+21. You should also prepare by activating your sacred flames.
5) Abilities-Max WIS and STR. Also DEX should be high and you should have Improved Initiative.

Ok, in order for this idea to work, you have to start of with a suprise round and the strategy with this guy is something like this (I'm going to keep a running tally of how many attacks you make):

1) During your suprise round, shadow walk in and deliver a full round of attacks. (9 attacks)
2) Win Initiative! For this alone you should probably take the luck domain so you can reroll if you do poorly. As stated before, high DEX and Improved Initiative a really good idead.
3) Full attack round. (18 attacks) Ok, after this it gets a little confusing.
4) Quicken Dimension Door at the end of the round. Since you used a spell with the teleport descriptor, the shadow pounce allows you another full round of attacks for free. (27 attacks)
5) Use the Thrall of Demogorgon ability to do another round's worth of action. Repeat steps 3 and 4. (45 attacks).

Since every hit you do 2 points of CON damage, even with all of your lowest attacks missing and having two natural 1s, you will do 86 points of CON damage. For the guys who are immune to that kind of stuff, you still hit them 38 times with an average damage of 36 per hit. That comes out to 1368 dmg. You will probably kill them.

Sorry, but this idea came to me kinda quickly, so I'm not sure if all the details are worked out properly, but I'm sure that the concept behind it (teleport+shadow pounce+dual actions) is great for assassins. It's like a psion novaing...except you're just smacking the $hit out of someone.
gabrion

04-18-05, 04:56 PM
I realized that with only one level of monk, the flurry attacks would all be at -2, so that should be reflected in my above post, but that doesn't make too much of a difference.
gabrion

04-18-05, 05:08 PM
Wow, some major problems with the putter today...sorry about the multiple posts.
Dyne

04-18-05, 10:21 PM
alot of our contracts (I think) will go against the Guild of Pure Good, so watch out for paladins who are immune to poison (or is that just desiease?) and they do have really high fort saves. Hit him with a reflex or will and they fall like the flies they are. haha

Well first, Paladins are immune ti diseases, but not poison. Even so, the Guild of Pure Good is all but gone. We'd be lucky to see a single Paladin in the games, especially since the only other "pure good" foundation seems to be disbanding (the Half-Elven Foundation).

My guess is that the IFG2 will be filled with Evil Overlords vying for control over everything. Hmm....

EDIT: Come to think of it, I believe we are the largest guild in the games.
Rurik "The Silent"

04-18-05, 11:22 PM
Well first, Paladins are immune ti diseases, but not poison. Even so, the Guild of Pure Good is all but gone. We'd be lucky to see a single Paladin in the games, especially since the only other "pure good" foundation seems to be disbanding (the Half-Elven Foundation).

My guess is that the IFG2 will be filled with Evil Overlords vying for control over everything. Hmm....

EDIT: Come to think of it, I believe we are the largest guild in the games.

yeah

MAPS@ ill get working on sending out the maps to you guys this weekend. im assuming .jpeg format works best for you (in case you don't have photoshop). But yeah ive been busy with sports lately on weekdays. Not as much of a problem usually, just today i was gone all day becasue of practice and Youth group. I'll be able to make multipul posts a day still just might not be able to work on the guild house till weekends. Hope thats ok. I should be able to get some stuff done this weekend. I'll send out everything.

gabrion@ Very nice build; ive seen some similar to it before. One i liked a little better Used the warlock, for unlimited use of the shadow pounce ability. There are sone neat things you can do with that.

Well I'm sure the details will all be worked out, but I would hope that assigning multiple people to the same task means that each person will just have a different job. Like one person will be doing recon, another will be in charge of setting up for the kill (you know, act like an old woman being assaulted so the paladin will come help you), and someone else will be doing the killing. If the nature of team assassinations is something other than this, I'm a bit worried. The last thing we need is RPing of characters in the guild trying to outdo one another. 3 might be ok, but 5 sounds like a lot. Just my opinion though and I'm sure you guys will work it out

yes most certainly. It would be un reasonable, un pratical, and outright a waste of talent and resources to tell two people to do the exact same thing...unless of course the task was extremely difficult. But for the most part lets say a for a mission you were told to steal something from a traveling caravan and kill the leader of the caravan. Maybe one person woudl be in charage of organizing an ambush on the caravan and being the central intelligence for that mission. Another person coudl be the one in charge of securing the item. Yet another has the responisibility to make certain the kill is made. While maybe another stands by watching for possible renforcments for the caravan or is a look out in charge of making sure no one gets away. We work in teams. :) but im sure you guys knew that part already. Weve kind fo become a family...*sniffle*...*sniffle*... :D

@Shadowninja: good RP- with the map

Severis looks into the shadows sensing the pressence of the silent figure. "I will provide you all with a layout map once the construction is completely finished...After all, i wouldn't want you snooping around and having an axe remove your head from your shoulders. Rest assured, you will have the lay out." After saying this he leans back in his chair relaxing.
gabrion

04-19-05, 02:05 PM
So I was looking at Cragtop Archer form the Races of Stone and I was wondering if anyone has used it in an Assassin build. The 4th level ability allows you to shoot someone from 15 rage increments away with no penalties. Seems like a great idea for an archer assassin. Maybe combine with OotBI? Just wondering if anyone has used the class before.
Rurik "The Silent"

04-19-05, 02:44 PM
So I was looking at Cragtop Archer form the Races of Stone and I was wondering if anyone has used it in an Assassin build. The 4th level ability allows you to shoot someone from 15 rage increments away with no penalties. Seems like a great idea for an archer assassin. Maybe combine with OotBI? Just wondering if anyone has used the class before.

well you reember with the death attack ability you can only use melee weapons. So either a thrown weapon or have access to the sniper's eye spell.

I was thinking though, either extend or something spell. One of those feats double numeric affects of a spell. I'll look it up again. But the snipers eye spell applied to that feat woudl potentionally alow you to sneak attack from 120 ft away. or 60 ft, i dont remember the spacifics of the spell or the feat or if its still possible with the 3.5 update. I knwo it used to be able to though. I'll check it out once i get home. But there are some nasty combinations with that.

For a new contest; lets see the most intresting assassin magical weapon. The budget is 100k. i know thats a ton of money. But the reaosn is: lets try to have more origional ideas verses the things straight out of the DMG. You can have abilities from the DMG, as in wounding, flaming, exc. But i want each weapon to have these two things. An origional effect. So you have to think up an affect and then give it a decent pricing. Then make a small background for the item. If you want to see an example, look at my nightmare edge weapon. Come up with sometihng origional and have a small background and explination and maybe we can make an armory willed with these assassin weapons.

If we can do this right then we can have a collection of The Sanguine Darkness...basically means the Shadow's blood. I think it would be neat to have an array of deadly weapons. How about you? lets get everyone in on this ill even make another.


NEW CONTEST

Armaments of Legend
So here are the specifications laid out:
-Origional weapon with magical pricing Under 100k (may be exotic, martial, or simple weapons...you get the picture, just use a weapon that is in one of the WoTC books, don't make up your own weapon, just the enhancments)
-Weapon must have a background, so it is assumed to be an ancient weapon of legend. (Something like that; be origional, some of this might also be included in the in character decription but not all of it should)
-In game decription of weapon (Like your telling all our characters about the weapon, stories you have heard and such)
-Out of game decription of weapon; should be basic and include the cost break down of the weapon and abilities in detail for rules.

Winner will recieve a bonus on their first contract.
Sphendule

04-19-05, 11:28 PM
Has there been anything going on in the Council? I haven't been getting e-mails even if I'm still just an Associate, so I wouldn't know...

Jackinock's eyes and ears perk up.
"Now that's what I'm talking about! 100,000 gold pieces? So many ideas are flooding me and drowning me in thought... Time to go ponder..."
He walks off, humming a tune that the gods recognize as the PC world's Donkey Kong (the original arcade game) music, although Jackinock doesn't realize that that's where it came from as he plots ideas for a weapon.
gabrion

04-19-05, 11:44 PM
Shador looks particularly interested in the prospect of crafting items for the guild. He turns to Severis and says, "I've a good bit of experience in creating magic items. You say you want weapons that an assassin could find useful?" He grins as though something insightful has just come to his mind. "Why you've just given me the chance to work at two of my favorite passtimes! If you would just point me to a quite place where I might work, I will be off to try my hand at your little game."

Edit: Sorry, I just remembered that the weapons have a history, and so I wouldn't just be making one on the spot.
Rurik "The Silent"

04-20-05, 01:16 PM
"Olaire friends,yes lets hear your stories of these Legendary weapons. Maybe we can hunt some down eventually and add them to our many resources." Severis seems pretty enthusistaic about this contest in particular looking back to the history of his own weapon; and thinking of the many more stories he has heard of others.
gabrion

04-20-05, 04:08 PM
A quick question about the weapon creation thing. When you say it needs to have a new ability, is that saying it should be something totally made up, or can it be based on an existing spell that has not been used with a weapon as of yet?
Rurik "The Silent"

04-20-05, 08:41 PM
A quick question about the weapon creation thing. When you say it needs to have a new ability, is that saying it should be something totally made up, or can it be based on an existing spell that has not been used with a weapon as of yet?

it can be based off of something else just have some part of it, as in an aspect of it completely made up.
Droga

04-21-05, 03:42 PM
A pair of yellow eyes appear in the shadows near the celing. Moving across the celing and down a wall the eyes watch the others gathered in the halls. The shadows twist and move as a twelve foot creature forms out of them. It's glowing yellow eyes looking about, it smiles.
"Greetings brothers... it has been a while since I have stopped here. I see there is a new contest abouts, perhaps I will have to see what I can see...

The thing about an armory full of deadly weapons is we have to actually have the money for it. For game rules and all that...
Demonfey

04-21-05, 04:43 PM
Just a couple inventions of mine I liked and thought could be good distractions while an assassin or theif did their work.
Little toy of mine:
Claymore: rigging up a barrel of smokepowder with a few pounds of nails around it, you create a medieval claymore. Light the fuse, launch it, and watch everything ignite while being run through by dozens of nails. :D Also good for the vampire hunter targeting several vampires, just replace the nails with stakes.
Damage: 2d6 fire, 5d6 piercing/bludgeoning, reflex DC 20 for half, 30 foot radius. Easy to rig up, and costs as much as a few pounds of nails and a barrel of smokepowder would.

Big toy of mine:
Blade gun: Using spring loaded firing systems, you launch saw blades at your opponents like skeets at a target practice site. Can be configured for rapid fire, launching up to three blades per round. Due to the nature of the weapon, it is suitable only as a fortress defense weapon because it is meant to target large groups without much protection from above (in other words, it is a weapon that is too inaccurate to be fired at singular entities and hit, but is great for large groups where you can't help but hit something). One round equals twenty circular blades.
Cost: 1000 gp
Damage: 2d6
Size of weapon: Huge
Size of ammo/what ammo effectively is: large; greatswords
Shears through wooden equipment due to design of ammo

Wand gatling gun: This contraption holds up to four wands and begins making them spin rapidly. This weapon activates the wands when it is at a certain point, shooting a charge of magic at the targets. Each round, up to two wands can let loose a charge each, although they must both be aimed at the same spot. Reloading a wand gatling gun takes three rounds. Wands of different spells can be used, and the user of the device only has to make a use magic device check once with each wand in the device, and gains a +5 to the check. No two wands have to be the same.
Cost: 1000 gp, plus the price of the four wands
NOTE: IT IS MAGICAL.
Rurik "The Silent"

04-21-05, 08:14 PM
A pair of yellow eyes appear in the shadows near the celing. Moving across the celing and down a wall the eyes watch the others gathered in the halls. The shadows twist and move as a twelve foot creature forms out of them. It's glowing yellow eyes looking about, it smiles.
"Greetings brothers... it has been a while since I have stopped here. I see there is a new contest abouts, perhaps I will have to see what I can see...

The thing about an armory full of deadly weapons is we have to actually have the money for it. For game rules and all that...

yeah, i know we have to have the money for it. but we've got that covered don't worry.
Kingside_Bishop

04-22-05, 07:13 AM
Finally...

It... is... done... (http://boards1.wizards.com/showpost.php?p=5996175&postcount=1)

Well, almost, anyway. But that should tide everyone over until finals are done with.

I am so tired.
Wilds

04-22-05, 12:52 PM
Hey KB, are there going to be major towns? I looked at the map and stuff but theres so much text. Cause, then could the Breath take control of a town or of a area to control the resources that are there?

If so Rurick could there be an expidtion to gain control of said resources at some time?

KB is it possible for a person to have more than one character in the guild? I talk to Spendule in school and he said something about having to get special permission. I know another 15th level is out of hte question, but would a lev 10 character possibly be allowed with permission?

Thank you for your time
Inverted Dice

04-22-05, 12:59 PM
Coolness, teh rules are done.

I think now is the time to aggressively expand and seize a piece of the resource pie...
Rurik "The Silent"

04-22-05, 02:48 PM
we now have to wait for character approval correct?

KB@ for our front charter could you send me an e-mail wither all the script when we begin to start again im going to make us a new thread ocne play begins witch will be shortly. This way i will have access to the main page; IE list of members, ill post the guild house in a giant s block or something with all the guild statistics. So if you coudl e-mail me the script that woudl eb great.

Also, for the placement of the guild house. Should that be asked for permission of can we just say a regon and take it over? If we get to choose placement, im pretty sure we want to be in a city with bases of operation elsewere. But just to give everyone a heads up a new thread for us will be starting soon i'll give everyone a link once i create it. I remember wizards didn't liek the threads getting too large ayway so this should help them out.
Kingside_Bishop

04-22-05, 06:50 PM
we now have to wait for character approval correct?Well, the games won't be started for a little while yet. I have to finish finals, and then I'll put all my efforts into launching the game. Structures need to be set up, things reviewed, consolidated, characters approved, etc. But, yes, character approval is on the list, albeit about two thirds the way down.

KB@ for our front charter could you send me an e-mail wither all the script when we begin to start again im going to make us a new thread ocne play begins witch will be shortly. This way i will have access to the main page; IE list of members, ill post the guild house in a giant s block or something with all the guild statistics. So if you coudl e-mail me the script that woudl eb great.Actually, Rurik, I've been meaning to talk to you about that. It really is burdensome to have to edit the charter on my part, and very inconvenient for you. I was going to suggest that I change the title of this thread to "The Shadows' Breath and Blade; 1st Generation". That way, you could create a new thread titled "The Shadows' Breath and Blade" -- just like this one. Anyway, good job, very anticapatory on your part. Good timing, too. I'll email the coding to you.

Also, for the placement of the guild house. Should that be asked for permission of can we just say a regon and take it over? If we get to choose placement, im pretty sure we want to be in a city with bases of operation elsewere.Well, the first decision you guys need to make is whether you even want Assets or not. They're a potential liability for a guild that wants to maintain secrecy because they're always out in the open, but their benefits are huge. So, read up on assets, and decide if you want them as part of the guild or not. You could also make use of them through the cover guild.

As to placement of the actual guild house, it can be wherever you want. Just pick a place. You won't "take it over" -- you'll just be one of potentially many guilds with a presence there. It's not like Risk... multiple guilds can have a presence in the same district. There can only be one holding of any kind belonging to a guild, though, so that's where most of the conflict will probably be centered. Guild A wants the Temple slot in District B, but Guild C is currently occupying that slot, so Guild A attacks Guild B to capture the temple. Stuff like that. So, you could end up with as many as five or six guilds in a single district -- one occupying the Temple, Marketplace, Hard Power, Magical Focus, and Resource Collection slots each, plus guilds with a presence but not an investment.

When we start the game, though, we'll probably use a risk-like setup. That is, each guild takes turns selecting asset slots in provinces, with the order of selection being determined randomly. Guilds continue placing until they no longer want to.

Hey KB, are there going to be major towns? I looked at the map and stuff but theres so much text. Cause, then could the Breath take control of a town or of a area to control the resources that are there?Yeah, there's going to be six. The big one is Tyranor Proper, right in the center of the map. Then, there's also the Tundra City of Nun, to the north, the Oasis Town of Carnak to the south, the Port City of Tortuga to the west, the Township of Clete to the east, and another port -- Port Royale -- which isn't on the map yet (it's going into the next edit).

But, the towns will be resource poor, most likely. If you want to have a town where there are resources, you'll need to build the town up around the resources -- there's rules for that... look under the "Food" resource.

KB is it possible for a person to have more than one character in the guild? I talk to Spendule in school and he said something about having to get special permission. I know another 15th level is out of hte question, but would a lev 10 character possibly be allowed with permission?Technically, anything's possible. I know that sounds like a flip answer, but it's true. With the rules as written, you can't have multiple characters in the same guild. But, in exceptional circumstances, and if you provide a good case, the GMs might allow it. Anything's negotiable, really.

I think now is the time to aggressively expand and seize a piece of the resource pie...You've no idea how many people are thinking that.
Dyne

04-22-05, 07:05 PM
You've no idea how many people are thinking that.

Yes, and I'm one of them. :schemes: But with a different character that isn't part of this guild.
Kingside_Bishop

04-22-05, 08:49 PM
Huh... damn. I guess I can't change the name of the thread. That sucks. I guess you'll have to come up with a new name, Rurik... something revamped. You know, like "Warcraft II: The Tides of Darkness," only it could be "The Shadows' Breath and Blade: (Whatever Rurik Wants)"

Good luck, buddy. I'll come up with a really good RP post, handing over guildmasterhood to you.
Cazic

04-22-05, 11:43 PM
I have a few iseas for the compitition and will post them soon

The Assasin's Canves

Mirror of Soul switch

Black Soul Glove
Rurik "The Silent"

04-23-05, 01:30 AM
I have a few iseas for the compitition and will post them soon

The Assasin's Canves

Mirror of Soul switch

Black Soul Glove

Those all sound excelent as far as the names go so far. Keep up the good work, im working on one of my own for you guys too.

But more on the lines of the rules what do you guys want in terms of resourses? and placing. Where woudl we liek to be and what would we want to try to control?

I don't have a preference on control although ide rather only the cover guidl deal in the resourses. But as far as placement goes ide prefer one of the port towns. Easy escapes through boats and generally a lot of population goes through ports and in a role playing perspective it would be fun and intresting. What do you guys think?

KB@ i'll start the new thread soon. This way it will be easier for us all. This should be really intresting once things geting going. Its been like 4-5 or 6 months now since i foudn this thread and we are still going this is great. So congrats to everyone. One the lines of the rules for secrecy, if someone wanted to infiltrate our guild would they be required to just roll the hide checks or what ever or woudl they be required to knwo how to get in also and know where the guild is...basicalyl wat im asking is do our traps even matter? but as far as the creating process is going i saw you guys were looking for some pictures and things i could draw up some if you guys want. I could re draw the world map into three maps; a political, geographical, and normal map. If you guys would want. And i saw something about you guys making some NPC's; ive got some drawings of characters we could use to flesh out some NPC's if you guys woudl like. I knwo if i was interacting with an NPC seeing a picture would give me a lil more feeling of depth. If i can help with any of that let me know and when i get the time i'll help.

Everone@ in short we need to decide on location and resourses and weather we want them on our Shadows breath guild or the false guild. And keep up the entries for the contest they sound great so far.
Kingside_Bishop

04-23-05, 01:42 AM
I'd like to think I did a decent job on the map... :( ... :weep:

Just kidding, of course. I'm really only most basically proficient in drawing, especialyy with programs. I don't have much of an idea what I'm doing. If you could make the map look better, by all means, go for it -- you're an awesome artist, Rurik, no doubt you'll kick my ass up and down the road.

And yeah... It's been four months. Not bad, not bad at all, guys. Keep up the good work.

On the traps thing, Rurik, don't worry about it. The rules as written are just a jumping off place. The individual DMs (the Covert Ops DM in this case) is given a lot of discretion in handling situations. If you've paid for traps (and I know you have, heh), you'll recieve the benefit, don't worry. The characters will still have to make all of the appropriate checks.

Woe be to the poor sop who wanders into this guildhouse.
TwinSwordStyle

04-23-05, 02:28 AM
Woe be to the poor sop who wanders into this guildhouse.

:heehee Hahah, indeed! Wow, I didn't realize it had been that long. Really, great job KB and Rurik and everyone else for keeping this thread alive for as long as we all have. It's been a while waiting for the rules, and from what I've read, it's been worth it.

I particularly am excited about the Mountain Battle Arena. As I've stated millions of times before, I'm sure, I LOVE roleplaying and describing battles :plotting: (though I understand that'll be the DMs role mostly).

Rurik, I think we should maybe PM or contact in some other way all the people that we've contracts with and make sure they still want it done --- or are still even active. No point in creating teams for contracts that won't be carried out.

Well, keep it up everyone. And good job on the rules and map and just everything KB. This guild owes you a lot, and hopefully Ryn will be a frequent visitor! :D

Adios!
Rurik "The Silent"

04-23-05, 12:56 PM
yeah so im going to try to get the new thread up in the next week. hopefully i wont be too busy so i can finally finish the stronghold...ive got to put in a few more things becasue of the rules but ive got it covered. Things are looking good; im excited to see some of the new magic items for the contest.

Cazic sounds like he's got some nice ideas, anyone else?

KB@ if i re draw the map would you like me to expand the territory to make a continent or just leave it as is? I'll see if i can do some thing for you guys if at all possible. Your map is nice but it looks liek it was done in paint ;) i'll draw one then scan it to photoshop for some nice colors. If you would like. I don't mean to sound liek an ass i just want to help in any way possible. It feels kind of liek we are making our own campaine setting.
Kingside_Bishop

04-23-05, 01:37 PM
KB@ if i re draw the map would you like me to expand the territory to make a continent or just leave it as is? I'll see if i can do some thing for you guys if at all possible.Nope, just leave it as it is. If you could, though, include the mist, I'd appreciate it. At a later date, we may expand the world, if we run out of space. One other thing -- don't put any text on it... if you could email it to me without any, I can save the blank version on my hard drive so I can update the text as I need. I'll give you full credit everytime I post it. Hell, I'll even let you post it... you can be the official Guild House Map Poster. Thanks, Rurik, any help you can give us is much appreciated.

Your map is nice but it looks liek it was done in paintScrew you, Rurik! I did draw it in paint, OK!?! *runs out of the room crying*

Seriously, if you can do a better job, go for it. Mine is an improvement on jagggar's, which consisted of color-coded hexes, and hers was better than what there was at the time, which was just descriptive text.

I'll draw one then scan it to photoshop for some nice colors. If you would like. I don't mean to sound liek an ass i just want to help in any way possible.You don't sound like an ass, just someone who wants to help out by doing a better job than the man before him. No problems there -- thanks again. A good, hand drawn map would do us good. I can actually draw maps OK in hand, but I don't have access to a scanner, or photoshop, and you're way better besides.

It feels kind of liek we are making our own campaine setting....we are.

Actually, this was a campaign setting originally created by Grimclaw. Most of the world was a ripoff of the Forgotten Realms, as I understand it, except for the existence of Tyranor, a demiplane where anybody from anywhere can meet -- which is just perfect for our purposes.
gabrion

04-25-05, 04:47 AM
So I came up with a weapon for the constest. I think I mentioned it before, but I wasn't exactly sure what you meant by "new ability" on the weapon. I took it to mean that I could create a weapon based on a spell that hasn't been used to do so before, so the only thing new about the weapon is use of the absorb spell. Here is is.

__________


Corsack’s Hand
This curved +1 dagger with a ruby encrusted in the hilt is made for the assassin who needs to get close to his target without anyone knowing he is armed. Since getting close can entail both interaction with others and stealthy operations, the dagger has several abilities that help the wielder accomplish his goal. Most importantly, once per day, the user of the dagger can cause it to meld into his body, as per the absorb weapon spell. When Corsack’s hand is hidden inside the user’s body in this way, a detect magic spell does not reveal its presence. Also, while it is melded with the user, he gains a +10 competence bonus to his Bluff, Diplomacy, Disguise, Hide, and Move Silently checks.

Cost: 60,502
+1 Dagger base Weapon-2,302
+10 competence bonus to Bluff, Diplomacy, Disguise, Hide and Move Silently-(10^2*100+10^2*100*.75+10^2*100*(3/2))*1.5=48,750
Absorb Weapon-CL5*SL3*2000 (Use Activated)*1/5 (1 use per day)*1.5=9,000
Nystal’s Magical Aura-CL1*SP1*2000 (Use Activated)*1/5 (1 use per day)*.75=450


History:
Corsack H’Linor is the legendary assassin from whom this dagger receives its name. Corsack earned a great deal of respect as an assassin because of the great deal of thought he put into each job. While others were content to take out their mark by simply shooting him from a rooftop or luring him into a back ally, Corsack knew that the sign of a great assassin was there ability to plan a perfect hit.

The way he planned for each job paid off, as customer who had more difficult marks in mind knew they would need an assassin with the skills to carry out a perfectly implemented plan. For those who did business in the dark, the name Corsack H’Linor became well known.

After many years of working his dark profession with amazing proficiency, Corsack was offered the most difficult commission he had every seen. Already old age was creeping up on him, so he decided that if he could complete this last mission, he would be satisfied to stop. The difficulty here was that the mark he was to pursue was none other than the Emperor of the neighboring kingdom.

Having three months to complete the job, he traveled to the kingdom next door and gained employment as a castle servant. From his vantage point he learned that the Emperor himself only allowed very few guests an audience, and when he did, they were checked in every possible way to be sure it was safe to allow them in his presence. Anyone who met with the emperor would have need a personal summons, they would be stripped before entering, and a group of castle wizards would test them to see if any magic was operating on their person before they were allowed entrance. He would have one benefit though. The emperor only met with people alone-so if he could get past the security, the job could be done.

Corsack contacted an old wizard friend of his, who often helped him when it came to creating useful magical items, and he gave the wizards the specifications for the dagger that has come to be known as Corsack’s hand. Once it was complete, the weapon offered him all he needed in order to infiltrate the castle and assassinate the emperor. He thanked his old friend for the help, and returned to the castle town and searched for information on what nobles might be visiting the castle the following day. Finding the name of one who was meant to gain audience with the emperor, he moved to the next stage of his plan.

At midnight, Corsack-quite as a shadow and as just as hard to see-snuck past the guards and inside the first castle wall. He knew the outer guards would know the nobleman coming to the castle that day, and so he let the man enter on his own. As the man walked through the gardens toward the inner wall of the castle, a shadow pulled him aside and took the breath from body. Wiping his dagger clean, he held it before him and spoke a word, to have it meld into his hand, leaving nothing but a small red mark the shape of a knife on his palm. He took the nobleman’s clothes, put them on, and proceeded to the inner wall. Upon reaching the castle, he presented his papers and played the role of the man he was meant to be. His clothes were removed, he was thoroughly searched, and finally, a wizard came and cast a few spells on him to be sure that he was no threat to the emperor. He was sent to the private hall of the man who very few were able to meet.

A short while into their meeting, the Emperor was suprised to see a friendly gesture by Corsack turn into a flick of the wrist that planted a dagger (which had mysteriously appeared) directly in his heart.

Corsack escaped, and when he returned home he lived up to the promise he had made. His life as an assassin was done. He gave all the tools he had used throughout the years back to the man who had made them…a wizened mage who knew the value these tools held for an assassin. Maybe he sold them, maybe he was robbed, truthfully the story has been lost, but it is known that Corsack’s Hand, as the mage decided to call his last creating for his friend, has been used by many men throughout the ages. It has traveled the planes and done the work for many assassins, until it found a home with a group of these men in a demi-plane called Tyranor. Now the "Hand" sits in the vault of the Shadow’s Breath and Blade, waiting to do its next bit of work.

Edit: Just so no one has to wonder, yes I did base the emperor on the one from hero.
Sphendule

04-25-05, 07:43 AM
So I came up with a weapon for the constest. I think I mentioned it before, but I wasn't exactly sure what you meant by "new ability" on the weapon. I took it to mean that I could create a weapon based on a spell that hasn't been used to do so before, so the only thing new about the weapon is use of the absorb spell. Here is is.

__________


Corsack’s Hand
This curved +2 dagger with a ruby encrusted in the hilt is made for the assassin who needs to get close to his target without anyone knowing he is armed. Since getting close can entail both interaction with others and stealthy operations, the dagger has several abilities that help the wielder accomplish his goal. Most importantly, once per day, the user of the dagger can cause it to meld into his body, as per the absorb weapon spell. When Corsack’s hand is hidden inside the user’s body in this way, a detect magic spell does not reveal its presence. Also, while it is melded with the user, he gains a +10 competence bonus to his Bluff, Diplomacy, Disguise, Hide, and Move Silently checks.

Cost: 81,902
+1 Dagger base Weapon-2,302
+10 competence bonus to Bluff, Diplomacy, Disguise, Hide and Move Silently-10^2*100+(10^2*100*1.5)*4=70,000
Absorb Weapon-CL5*SL3*2000 (Use Activated)*1/5 (1 use per day)*1.5=9,000
Nystal’s Magical Aura-CL1*SP1*2000 (Use Activated)*1/5 (1 use per day)=600

......Since they are being added onto a magic weapon, I think that the entire set of skills needs to be multiplied by 1.5 for being different abilities on a magic item (comparing the skill bonuses to the +1 magic enhancement on the weapon).
gabrion

04-25-05, 02:13 PM
Since they are being added onto a magic weapon, I think that the entire set of skills needs to be multiplied by 1.5 for being different abilities on a magic item (comparing the skill bonuses to the +1 magic enhancement on the weapon).

Actually I thought that one of them could be added at normal value, and all other special abilities would have to be multiplied by 1.5. As it is, one skill costs 10,000 while all the rest cost 15,000. I can change that though. Also, the other abilities were calulated at 1.5 their normal value.
NightScreamer20

04-25-05, 02:43 PM
Actually I thought that one of them could be added at normal value, and all other special abilities would have to be multiplied by 1.5. As it is, one skill costs 10,000 while all the rest cost 15,000. I can change that though. Also, the other abilities were calulated at 1.5 their normal value.
Page 282 of the DMG. A dagger isn't considered to take up space on a characters body, no weapon does. Treat it as if it were a rod or staff or such, limited to having only as many as you can wield.

The Skill Bonuses are Simlilar abilities therefore you add the Highest Price, then 75% of the 2nd highest Price, then 50% of each similar ability after that.

Example: 7 +10 comptence bonuses to skills...
1 +10 bonus to Bluff (10^2 x 100 gp) x 1.5 = 15,000 gp
10,000 gp + 7,500 gp + 5,000 gp + 5,000 gp + 5,000 gp + 5,000 gp+ 5,000 gp = 42,500 gp x 1.5 = 63,750 gp

For the spell-like abilities of the Dagger... Each of these abilities is different from the original ability.
Absorb Weapon: (Caster Level 5 x Spell Level 3 x 2,000 gp) / 5 = 6,000 gp.
Nystal's Magical Aura: (Caster Level 1 x Spell Level 1 x 2,000 gp) / 5 = 400 gp x .75 = 300 gp.
So... (6,000 gp + 300 gp) x 1.5 = 9,450 gp

Your dagger should cost 75,502 gp...
gabrion

04-25-05, 03:21 PM
But since the dagger give a +10 bonus to only 5 skills, shouldn't the breakdown for that be (10,000+7,500+5,000+5,000+5,000)*1.5=48, 750?

When added to the other abilities I get 60,502. Not sure if I messed up somewhere, or if you just calculated my dagger as though it had 7 skill bonuses.

In any case, I'm sure you all can see that I'm not super familiar with the rules for creating items, so I'm sorry to have my tutorring session on the guild thread! Anyway, I hope the idea behind the item is to all of your liking.
Sphendule

04-25-05, 09:27 PM
Not to get on your case some more, Gabrion, but in the general description of your legendary weapon you said that it was a +2 dagger while in your calculations you set it up as a +1 dagger... Seeing as your weapon has been downsized in cost greatly, you could probably make it at least a +3 dagger with more abilities, if you wish to do so...

Maybe I should start thinking about my own legendary weapon and not others' weapons, yet my minor OCD makes me want to fix these tiny little errors in calculation... :embarrass
NightScreamer20

04-25-05, 11:09 PM
But since the dagger give a +10 bonus to only 5 skills, shouldn't the breakdown for that be (10,000+7,500+5,000+5,000+5,000)*1.5=48, 750?

When added to the other abilities I get 60,502. Not sure if I messed up somewhere, or if you just calculated my dagger as though it had 7 skill bonuses.

In any case, I'm sure you all can see that I'm not super familiar with the rules for creating items, so I'm sorry to have my turoring session on the guild thread! Anyway, I hope the idea behind the item is to all of your liking.
Oye... I thoguht it was 7, sorry I counted wrong... But you see what I mean anyway.
Cazic

04-25-05, 11:32 PM
I should have my weapons done soon. i just have ti get around to it.
Stupid testing.
gabrion

04-26-05, 07:56 AM
Not to get on your case some more, Gabrion, but in the general description of your legendary weapon you said that it was a +2 dagger while in your calculations you set it up as a +1 dagger... Seeing as your weapon has been downsized in cost greatly, you could probably make it at least a +3 dagger with more abilities, if you wish to do so...

Maybe I should start thinking about my own legendary weapon and not others' weapons, yet my minor OCD makes me want to fix these tiny little errors in calculation... :embarrass

Fixed I think. I went for a more affordable weapon over a less expensive one. An assassin shouldn't be worried about hitting and the +1 damage I'm losing is nothing.
Dyne

04-26-05, 06:17 PM
A man suddenly appears in the midst of the Shadow's Breath and Blade. He dons black armor, which is emblazened with symbols of deep violet, and a dark violet cloak flows from his shoulders. A blindfold covers his eyes, so he can't see the inside of the SB&B.
TwinSwordStyle

04-26-05, 08:20 PM
Whist sensed the man a moment before he appeared, which was why he had his shortsword in his hand as the man appeared. The ranger saw others of the guild similarly tense and either reach for their weapons or prepare a spell. Whist looked to Rurik, to see if he would address the trespasser, but waited only a second before taking action himself.
"Speak your name, and your reason for being here," Whist said in a calm, low voice. "And if you have ill intent, humor with your plan on how to get out of here alive..."
Rurik "The Silent"

04-26-05, 09:44 PM
Severis just sits back in his chair. He leans back so that two of the legs of the chair are off the floor and swings his feet up around to rest on the table. Lounging back he draws his ghastly blade and begins playign with it in his hands. He Observes the stranger and listens to Whist's question. He stares coldly waiting for a response. Eyeing the stranger he speaks. "Remove the blindfold and when you leave here rest assured you will have no eyes." He continues to stare coldly. And speaks again. "State your bussiness with The Shadow's Breath and Blade and then you may be allowed to leave with you life...and your eyes." He smiles a little. Speaking slightly less coldly, "If this is to request our services then, in the future. Do not address the whole guild, but rather only me...For your own safty of course." Looking around at his fellow allies he then awaits a response from the stranger.

i couldnt work on the guild house this week becasue my scanner is being a jerk. ive got to fix it but then im back on it. The actual writing portion is virtually finished. Do we have 3 people with the landlord feat? im pretty sure. but how many doe we have?
Cazic

04-27-05, 12:19 AM
Cazic steps forth from the side of the stranger and slowly moves Whist's sword aside.
"Calm brother." He says this with not a tremor in his voice and a great sense of calm. He then looks toward Rurik.
"I brought him here. He is a great ally and of no threat to us. I told him to wear this blind fold so that he could not use sight for teleportation in the future. He knows nothing of our location. We are safe. He has taken great risks to speak with us."
The Wizard then motions to Whist's sword and Rurik's blade.
“As by your actions you prove my point. He has risked a great deal to have words with us. Us who by these resent action make ourselves look like mere cut throats instead of the artists of murder that we are.”
Cazic then looks about the room speaking to all.
“He is a powerful being who could bring much to us. We should act with dignity and respect. Not the threats of an honor less being.”

OOC: :eek: Hey hey! calm down everyone. He can't use anyhting against us. He cant hurt us now or later when the rules are done.
Big reaction when everyone else had entered to introduce themselves nothing was done more than saying hi to them. :confused:
Dyne

04-27-05, 12:29 AM
OOC: :eek: Hey hey! calm down everyone. He can't use anyhting against us. He cant hurt us now or later when the rules are done.
Big reaction when everyone else had entered to introduce themselves nothing was done more than saying hi to them. :confused:

And they weren't blindfolded.

I'll wait for the others to post before I respond IC.
Cazic

04-27-05, 12:42 AM
For the sake of argument I am going to edit Dynes post in a way that it would be very simmilar to those of myself, Rurik, TwinSwordStyle, gabrion, KB, and basicly everyone else.

A man suddenly appears in the midst of the Shadow's Breath and Blade. He dons black armor, which is emblazened with symbols of deep violet, and a dark violet cloak flows from his shoulders. A blindfold covers his eyes, so he can't see the inside of the SB&B.
"Hello friends. I have come to speak with you of this guild and membership. May we speak?"


I would bet that if he had put in that last part you would have said Hi and talked.
I am not trying to insult anyone with this but am just pointing a odd thing out so that it can be clarified since I dont see why we treat assasins with respect, but a powerful leader as if he just killed our dog. :confused:
gabrion

04-27-05, 02:01 AM
A man suddenly appears in the midst of the Shadow's Breath and Blade. He dons black armor, which is emblazened with symbols of deep violet, and a dark violet cloak flows from his shoulders. A blindfold covers his eyes, so he can't see the inside of the SB&B.

Shador, who has been sitting in a chair reading an old tome, rises as the man enters. "Hail stranger. I see our trusted Cazic has bought you to this secret place to share words with us. If it is our work you need done, I trust you know that there are easier ways to contact us, so I will assume you have another reason for being here. Pray tell, why have you come?"

OOC: I think it's true that an immediate agressive attitude is not consistent with the way people have been treated before when they enter the guild, but I think there is a different problem with this. I think we usually greet people in a nice way when they join, just so they can start being active, but maybe we should be a bit more aggresive to anyone who shows up, even if they want to join. It makes sense that we would be threatening to anyone until they explain themselves.

Edit: I was also thinking about a rules question that seems important to this guild. A brilliant energy weapon ignores armor, so does it bypass fortified armor?
Wilds

04-27-05, 09:44 AM
"Hmmm a blacknight or some other creature?" Turns to Rurik, "I we hear what he has to say then decide what shall be done. A tale woudl be refreshing, it has gotten rather dull sitting around here"
alaron

04-27-05, 05:02 PM
OOC: I think it's true that an immediate agressive attitude is not consistent with the way people have been treated before when they enter the guild, but I think there is a different problem with this. I think we usually greet people in a nice way when they join, just so they can start being active, but maybe we should be a bit more aggresive to anyone who shows up, even if they want to join. It makes sense that we would be threatening to anyone until they explain themselves.We're talking out-of-character here, right Gabrion? Not to sound like a rules-quoting jackass, but just to point out, you've got to be welcoming to the player as an out-of-character deal, but you can discriminate against the character all you want, as an in-character deal.

EDIT: Wait, what the hell? Arg! Alaron -- uncheck the "Remember Me" box when you sign in, will you? Jeez, mon. I'm changing your sig for this.

Signed,

Kingside_Bishop
Rurik "The Silent"

04-27-05, 05:20 PM
yeah, speakign between in character and out of character. out of character yeah no problem...but if someone teleports into an assassins guild they would naturally be on edge. Or at least i know i would be, the last added part makes things more welcoming though.

Severis eyes the stranger taking in his weapon locations and type or armor looking for potential threats and weak points in his stance should a skirmish arise...he didn't find any. This stranger seemed to be standing strong under their mental scrutny and he liked how he kept his composure. After waiting a short while he speaks up, "Olaire, stranger it seems we have overeacted to your appearence. If i current member of our orginization vouches for you then that is good enough for me. Welcome and make yourself at home. You can safely remove your blindfold now if you wish." Smiling he adds, " Add you can keep your eyes. He says this past part while meddling with his finger bone necklace. His dagger he leaves lying out on his lap as he lounges back in the chair.
gabrion

04-27-05, 05:28 PM
We're talking out-of-character here, right Gabrion? Not to sound like a rules-quoting jackass, but just to point out, you've got to be welcoming to the player as an out-of-character deal, but you can discriminate against the character all you want, as an in-character deal.

Ya, that's fine, I was just saying that I seem to remember people also being very welcoming in charcter if you just walk in a nd say I want to join the guild. People can act however they want in character, but I feel like an assassins guild should be a bit more skeptical before they just allow anyone. Maybe we should have everyone sign a contract of nepthas when they join, just so we are all sure of them.

As far as the rules about wlecoming go, of course we shoul be nice out of character. And if we take a bit of an aggressive or even skeptical tone in character, we should explain it to the person joining OOC.
Dyne

04-27-05, 06:23 PM
The stranger removes his blindfold and looks around at the group of assassins gathered there.

"I am known as Stormhand, of the Stormhand Federation. Cazic recommended I seek an alliance with the Shadow's Breath and Blade, and I obliged. Besides myself, I represent the Children of the Planes as a guardian and supporter.

I have heard that you would like to make a more direct impression on the world, but you fear this would compromise your secrecy to control holdings outside of your hideout. Some time from now, I will embark on an expedition to the north, towards the Storm Peaks, to establish some mining camps and build fortresses for defense.

To prove my devotion, I could order for a portion of the resources being collected to be sent to the Shadow's Breath and Blade, to be used for your own purposes. In exchange, you would provide some sort of discount to utilize your services."

By-the-way, is anyone here a Half-Elf?
TwinSwordStyle

04-27-05, 06:27 PM
Putting his short sword away, the ranger merely shruged at Cazics attempt to calm everyone. Whist had simply done what his instincts told him to do. Being a ranger, he had honed his senses and reflexes. The man appeared out of no where, so naturally the ranger made sure he knew that he had just entered a place where rash actions should not be attempted.
But he gave the matter not another thought. He simply walked back to his corner and watched the events before him unfold.
This was Rurik's decision...

I agree with Rurik. I understand that we've not shown such distrust to earlier newcomers, but things are beginning soon and it's best we take caution...in character at least :D
Which is all I was doing...
Sorry Dyne if I offended you or something, but none was meant. Was simply playing my character.
Dyne

04-27-05, 06:30 PM
Not at all. Strider was rather rude when he first arrived.
Rurik "The Silent"

04-27-05, 10:25 PM
Severis focuses his attention on the stranger once more. "Humm...so, its not that your with to be a member, you with for an allience?" He thinks this through a possible allience with a guild of growing power and an extra reliable income source. "Well met friend, " Severis says out streaching a hand. " I think we can come to some sort of arrangement." He smiles with a glint of dark pride in his eyes.

OOC: sounds very nice discounted services for resources and a cover opperation place. basically laundering on a high scale. To keep awareness levels down and away from the main guild house excelent idea. We can talk more about this, but as of now im o board with the idea; how about everyone else?
Cazic

04-27-05, 10:59 PM
Cazic smilies and is happy that things are going well with this indever.
"As it already obvious I am for this alligence."
I wish I was

04-27-05, 11:49 PM
I am lost. I am changed. I do not know.

Perhaps I should resign from my council position.
Perhaps I should resign from this guild.

What is going on? The rules, the games, the discussions?

I am confused. I am weary. I am decrepit.

I need guidance. I would ask for it from you all.

I have been living my life fully. I have been abandoning the guild.

Sorry. What do the entertainers of this fine guild believe the fate of the seer to be, for he cannot see it himself.

Thank you all, and I am sorry, in more ways than one.

Goodbye for now.
Dyne

04-28-05, 12:25 AM
If you can find something more fulfilling than D&D, then kudos. (Cudos? How do you spell c/kudos? What is c/kudos, anyway?)

By-the-way, I'm considering starting a guild for this guy. It would make sense, since he does represent a fairly large body of men, and he's trying to establish himself as a superpower.

I was considering naming it the Stormhand Federation. Would anyone here be interested in joining it? I would need at least 3 members for it to be considered a guild.
ShadowNinja

04-28-05, 06:25 AM
Though He had tensed along with the others when the stranger entered the room he had resisted the urge to draw a weapon, this man could be an ally. He did however, step foward and stand near Severis his duty was to his commander and superiors, and was willing to provide all the protection he could.

"Greetings Stranger, My name is Mashut. Could you find it within your self to inform us of your... foundation?
Sphendule

04-28-05, 08:09 AM
Though He had tensed along with the others when the stranger entered the room he had resisted the urge to draw a weapon, this man could be an ally. He did however, step foward and stand near Severis his duty was to his commander and superiors, and was willing to provide all the protection he could.

"Greetings Stranger, My name is Mashut. Could you find it within your self to inform us of your... foundation?Even though I can sorta tell that this is supposed to be IC, you should still make it stand out by either italicizing it all or changing the text's color.
Sphendule

04-28-05, 08:19 AM
If you can find something more fulfilling than D&D, then kudos. (Cudos? How do you spell c/kudos? What is c/kudos, anyway?)
...cut...It's spelled with a 'k' as you originally said. Here's the Wikipedia article on it:
Kudos (always singular, even though it looks like a plural):
"fame and renown resulting from an act or achievement; prestige" thus by logical extension is often used as a praising remark.It says basically the same thing at webster.com.
alaron

04-28-05, 12:01 PM
I finllly got my character up if you guys want to take a look I thnk you will be very pleased he is no your side.
Rurik "The Silent"

04-28-05, 03:40 PM
I finllly got my character up if you guys want to take a look I thnk you will be very pleased he is no your side.

i'll go check it out PM me a link and ill add a link to the main page when i ressurect the thread.

by the looks of things we lost seer. So..we are again looking for another council member. Rather than have a vote this time im going to contact someone who i feel has been active and ask them if they want the position. This way we can insure the member will stay longer. but hey good luck to you Seer. i hope everything works out.
gabrion

04-29-05, 06:05 AM
by the looks of things we lost seer

It's so sad to see people go. There are too many people departing from the IFGW anymore. I hope you have a nice time away from the SBB Seer, but I also hope you realize how much you miss it after a while and come back. Good luck.

@Alaron-Nice man. It is good to see another person on our "side."

More generally, have we given thought to where we would wnat our guild to be located if we get to choose? Now that we have this little deal with Stormhand and we can officially keep our guild hidded, what do you guys think would be a good place for it? My vote would be near the base of the sunset mountains. We would be far enough away from most people to be properly isolated, yet we have access to the coast so we can travel about. Just wondering if anyone has thought about this yet.
Sphendule

04-29-05, 08:46 AM
I'd actually prefer to live in the Malg Swamp or the Wooded Slopes. The more we can make use of our surroundings to make the guild less easy to find or get to without getting our attention first, the better.
Cazic

04-29-05, 08:56 AM
I would prefer that we dont have the conversation out in the open since ememies could be viewing this thread. :shifty:
gabrion

04-29-05, 09:12 AM
I would prefer that we dont have the conversation out in the open since ememies could be viewing this thread. :shifty:

Ya, I've always thought the threads were too open and allowed for that knid of stuff, but I've since assumed that we're all on the honor code here anyway, so it won't make too much of a difference.

You may be right though cause if we decide the spot we want and then there is a lottery, someone could take it out of spite, or we could win it, but in that case people might know where we are.

How about we all throw out fake places where we want the guild, just to trick our enemies. :D
ShadowNinja

04-29-05, 11:29 AM
Why dont we have the guild house in a city? It could easily be the stereotypical underground passage from the shady inn. Or we could just have the front as a real inn. And actually sell drinks, and actually be a real inn, just with a secreat side.

Of course, if people came looking in the back... :invasion:
Rurik "The Silent"

04-29-05, 11:39 AM
Why dont we have the guild house in a city? It could easily be the stereotypical underground passage from the shady inn. Or we could just have the front as a real inn. And actually sell drinks, and actually be a real inn, just with a secreat side.

Of course, if people came looking in the back... :invasion:

Well along these lines our guild house is designed to be in a city. preferably a port type city. The inn isnt just a cover. Its a working in selling drinks and rooms for travelers and those who wish to stay. I paid for its spending on food per month so it dang well might be using it to make a profit. Actually it makes about 2% of its value per year or something according to the Strongholdbuilders guidebook. I've beeen working out how much that is compared to hired hands. And we end up with about and 8k gain per year with the inn. And now we can have the laundering through the other guilds so this is turning out well, we can stay completely secret while completely out in the open.

Guys i think we should have a sort of honor system within in our guild along the lines, if anyone in our guild gets attacked or something. All current contracts are suspended untill vengence is brought to that person. something along those lines to make people not want to attack us or get in our way. Becasue if they do, then they have a whole guild of assassins on their back. just a thought
Wilds

04-29-05, 11:39 AM
we need to have fake bases anyway, or else it would be too easy

just need tele circles and we r good

we will need safe houses too prolly
ShadowNinja

04-29-05, 11:44 AM
Guys i think we should have a sort of honor system within in our guild along the lines, if anyone in our guild gets attacked or something. All current contracts are suspended untill vengence is brought to that person. something along those lines to make people not want to attack us or get in our way. Becasue if they do, then they have a whole guild of assassins on their back. just a thought

Defientely, maybe not suspend all contracts, but require all free assasins to gain vengeance. Because we dont want to earn the reputation that we are easily distracted.
Inverted Dice

04-29-05, 11:59 AM
Hey guys, sorry that I haven't been as active lately, but I should be more active starting Sunday next week. End of semester y'know. Anyway, don't count me out when it comes time to snuff out the lives of our enemies. :ghosted:

By the way, who is in the slot for sabotage right now? Has "I wish I was" really resigned? If so, then I might want his intel slot, particularly since I might be able to develop a spell for that purpose.

Also, might it be prudent to figure out what the guild scene is like right now?
ShadowNinja

04-29-05, 12:03 PM
We just got offered cover from another foundation, so they get discounts. I dont remember when you last posted but i think thats basically all that has happened. :P
Wilds

04-29-05, 12:17 PM
yes we must not let attacks on fellow guild members go unpunished.

possible base locations as for as i can tell:
king's pyre island
ice needle island
tyranor proper
kienok highlands
burning marches
winding woods

my 2 cents
Inverted Dice

04-29-05, 06:35 PM
That still doesn't answer all my questions you know.
Rurik "The Silent"

04-29-05, 07:04 PM
Hey guys, sorry that I haven't been as active lately, but I should be more active starting Sunday next week. End of semester y'know. Anyway, don't count me out when it comes time to snuff out the lives of our enemies. :ghosted:

By the way, who is in the slot for sabotage right now? Has "I wish I was" really resigned? If so, then I might want his intel slot, particularly since I might be able to develop a spell for that purpose.

Also, might it be prudent to figure out what the guild scene is like right now?

lemme try to answer these my hands are cold though. Sabatoge right now is sphundel..sp?.. and i wish i was yes has resigned. guild scene we will be begining soon. ill type some more detailed this soon my hands are cold from being outside and are moving slow.
Wilds

04-29-05, 07:12 PM
if spendula has the most votes then i pull out of the race, we need the people for the council set in now before all hell breaks loss (i hope :) ) :schemes:
Cazic

04-29-05, 07:37 PM
On the Honor code it should probably have something like this in it-

Honor of Darkness (i like the way it sounds)

-No member may strike out against another without justifiable reason. If no justifiable reason exictes then the attacker will face death by the hands of the other members.

-If a member is ever attacked then all free agents are to hunt down the one(s) who attacked the member and kill that person. Members already in a mision are not to leave this mision to hunt the attacking person unless it fits into their mision and the free members can still be pulled from the hunt to complete misions.
Dyne

04-29-05, 07:44 PM
Stormhand and his associates will have a few strongholds in various places. You guys could use them as hide-outs, staging areas, or whatever else you would need of them.

By-the-way, Strider is out of the IFG for now. Instead, consider Stormhand my character for this guild.
Cazic

04-29-05, 07:46 PM
What would happen if someone opened a contract for someone in this guild? :confused:
Would it just cost more or would we just not do it? :confused:
Dyne

04-29-05, 07:59 PM
What would happen if someone opened a contract for someone in this guild? :confused:
Would it just cost more or would we just not do it? :confused:

I would think we would kill the person for threatening one of our guild members.
Cazic

04-29-05, 08:39 PM
I would think we would kill the person for threatening one of our guild members.
This, this I like. :cool:
Wilds

04-29-05, 10:13 PM
me too :evillaugh
Rurik "The Silent"

04-29-05, 11:37 PM
On the Honor code it should probably have something like this in it-

Honor of Darkness (i like the way it sounds)

-No member may strike out against another without justifiable reason. If no justifiable reason exictes then the attacker will face death by the hands of the other members.

-If a member is ever attacked then all free agents are to hunt down the one(s) who attacked the member and kill that person. Members already in a mision are not to leave this mision to hunt the attacking person unless it fits into their mision and the free members can still be pulled from the hunt to complete misions.


i like that...it remids me of that one batman byond episode...you knwo the one where that girl assassin was tryign to kill the mayor of gotham but batman kept stopping her. Yeah becasue she failed the contract she becasue the new target of her whole guild....It was a good episode. but anyway.

as for if someone tried to open a contract on a guild member of ours...then i would probally be like ok...then set them up to be killed. It woudl probally be something liek this... Severis turned to Whist. "Psh some just just said he wanted you offed man...yeah by us no less..." Whist replies..."Dang hommie what was he an orc or just have the brain of one." Severis shugs and says," i donno but we toook care of him. He's probalyl a couple miles down stream now." Well thats what it would be like all clechie...sp...that was now IC...in case anyone was confused merely giving an example. But seriously...i don't think anyone is that dull witted or the human race has gone downhill. I mean...COME ON... :D well yeah im a lil hyped on soda so yeah. I'll start the new thread as soon as my dang scanner beging to work again then ill upload some pictures of things and stuff and finish the guild and BOOm everything will be like, dang and wow and hey you and all good.

@everyone: if you took the time to read the above paragraph i duely appoligise for the lack of grammer and absolutle maddness...im hyper. But if you actually read the whoel thing you have more patience than I. Good Gaming everyone.
TwinSwordStyle

04-29-05, 11:41 PM
I agree with the guild protection plan so far, and I think that it depends on what kind of guild we end up playing when it comes to the "hits on guildmembers" thing. If we wanna be professional and do it merely for the money, then make the contract cost more if it is one of our own. If we want to be a bit more protective of our own, we could simply let the guildmember who was requested killed decide what they'd like to do about it. :plotting:

Either way, though, I think it'd be kind of funny and interesting to see if anyone would dare come into the assassin's guild and request the assassination of one of our own, heheh. :D

"Greetings Rurik, I'm here to discuss an assassination agreement"
"Excellent. Who's the target?"
"Well....uh....erm....you..."

:rofl:

Ahem...well, thats all. heheh
Sphendule

04-30-05, 12:23 AM
I agree with Rurik and TSS, someone would have to be pretty stupid to ask for us to target one of our own members. Yeah...

Hey, Wilds, why don't you sign up to take I Wish I Was's old position if you still want in the upper council positions since it appears that I'm the Sabotage Councilman?

Btw, I'm honored that I've been chosen to take this burden. I promise to lower the taxes, give more rebates, and... oh, wait... wrong thing :embarrass Yeah, I'll be sure to stay active and assign people to jobs appropriately... and stuff... like... that...
Inverted Dice

04-30-05, 01:16 AM
I'm gunning for the espionage council position, so if anyone wants to take a shot at it, get your foot in the door before I gain too much influence. :D

If I get the espionage position, I intend to play a more diplomatic role to solidly establish our mastery of intrigue amoung the Guilds. And know ye now, that the best spies are diplomats; they are both low-cost and low-risk. Much knowledge can be gleaned by maintaining a close interest to the interests of others. This kind of knowledge may afford us the ability to recognize problems as they arise and prevent them by beating the other guilds to the punch.

I also hope to be able to develop spells that will give us the best picture of the situation of any specific guild and their activities. This specific knowledge will be glued together with knowledge acquired from diplomatic sources. Imagine the convenience of being able to target enemies as they are outside the guild, all because we know about their business. Imagine the ease of infiltration if we know the layout of a targeted guildhouse.

Espionage can be more than a business because it can be used synergistically. Given enough development time, we could control knowledge to best suit our needs. Secrecy is our best defense. Secrecy is created by inititaitve. Initiative is gleaned from knowledge. Knowledge guides the strike accurately. And the fear generated from all of this is alone enough to set our enemies on their heels: losing their initiatve and remaining ignorant. This synergy can be further reinforced by coordinating Sabotage and Assassination with intel.
Dyne

04-30-05, 01:52 PM
My character will be more of a contact for the guild. He might occasionally send an informant your way. And he'll keep you guys updated on current events and rumors. You guys will probably be more isolated as a guild, so it might be hard to keep up with what's going on. Meanwhile, Stormhand will be out there in the world.
Cazic

04-30-05, 03:00 PM
For reason just like before I am holding my vote back unless there is a tie. :)
Inverted Dice

04-30-05, 04:59 PM
Thali would be most interested in all of the dealings that the Children of the Planes will have with all other foundations. In short, he wants the Children of the Planes to act as another set of eyes for the Guild. I might have my character approach yours at a later time.

Essentially, Thali wants Stormhand's foundation to pry into the diplomatic dealings of other foundations. He may even dispense some Guild intel in exchange for this. We should arrange a system to contact each other for this.
Dyne

04-30-05, 06:46 PM
I can't really speak for the Children of the Planes. Stormhand is just a member and ally of the Children of the Planes. I'm not sure that all of them would favor an alliance with a group of assassins either, since some of them are of good alignment.

Stormhand's guild is known as the Stormhand Federation (for now). If you want to know everything that they do, I'm afraid I couldn't tell you all the details. For your own safety. ;)

EDIT: A system to contact each other? We could just meet in secret via PM or email.
Wilds

04-30-05, 06:54 PM
wth ill run for espionage too
Rurik "The Silent"

04-30-05, 11:47 PM
ive got the council stuff taken care of guys, everything will be shown on the new thread when i state it. hopefully soon. Decided rather than voting again ide just contact the person whos character i thought was most suited for the position. So don;t worry about tat stuff for now. Right now we should be focusing on getting ready for the type of characters we will be.

Hey Cazic you ever finish those weapons they sounded neat. i want to get some more guys i thought that was going well.
TwinSwordStyle

05-01-05, 11:39 AM
Rurik, don't you think we should've asked everyone if they minded first? I mean, not trying to enfringe on your leadership or anything, but I thought from the beginning that we agreed this guild to be something like a democracy. :thinks: I think we should've asked everyone first, if it was alright that you just pick one. But hey, if no one has a problem with it, I trust your ability to pick a great candidate. :D Just don't want anyone thinking we're becoming too controlling or something. ;)
Dyne

05-01-05, 02:42 PM
Rurik, don't you think we should've asked everyone if they minded first? I mean, not trying to enfringe on your leadership or anything, but I thought from the beginning that we agreed this guild to be something like a democracy. :thinks: I think we should've asked everyone first, if it was alright that you just pick one. But hey, if no one has a problem with it, I trust your ability to pick a great candidate. :D Just don't want anyone thinking we're becoming too controlling or something. ;)

I'll withold my judgment until I know who was picked. ;)

By-the-way, who was picked?
gabrion

05-01-05, 04:19 PM
Rurik, don't you think we should've asked everyone if they minded first? I mean, not trying to enfringe on your leadership or anything, but I thought from the beginning that we agreed this guild to be something like a democracy. :thinks: I think we should've asked everyone first, if it was alright that you just pick one. But hey, if no one has a problem with it, I trust your ability to pick a great candidate. :D Just don't want anyone thinking we're becoming too controlling or something. ;)

It doesn't seem like too much of a problem to me. Rurik is in a good position to pick the person who will do the best job in the new post.
Cazic

05-01-05, 04:40 PM
Hey Cazic you ever finish those weapons they sounded neat. i want to get some more guys i thought that was going well.
:eek: Onestly? I forgot all about them. :D
I need to finish those up. :weep:
Rurik "The Silent"

05-01-05, 05:42 PM
well as for who i picked i picked Inverted, i thought his character seemed more than adequite for the job. And i know he has contributed more than a few spells to the Guild wars, i actually still have some from a while back. Didn't think anyone woudl mind really. We are all really nice here on our thread and most of the time when we voted only 2-3 people would vote anyway so i figured i might as well just pick the character i though could do best. nothing against people. i looked only at characters. I was tryign to seperate the difference between in game and out of character so..but hey, if its not ok let me know and we can have a vote. Just in my opinion recently the votes haven't meant much becasue no one voted. We will have votes in the future i just wanted to make sure this got settled quickly too becasue the rules are pretty much finished and all.

As far as i could tell, Wilds is more of a blaster and Since Inverted being a full caster with archmage and fatespinner...nothing against blasters i love them. I just thought having acess to the diviniary spells might help out our head of espionage. Thats what i made my choice on.

i was informed of some bad news fomr KB too everyone. All of the contracts we had...they are gone now becasue everytihng had to be clean slate. But don;t worry im sure we will get some more as soon as the games begin. Ive been given 2 so as of now we have two contracts. All the others one from before are gone. But the good news behind this is Kb said in the history of the lad we can find some quests and such to do to further our influence or cause or what ever. But we can see if we can do some stuff on our own...like capture a trade route, and force taxes. i donno, we can talk with the GM's and find out some black market trades we can use. Like extortion or blackmail, rackettering. You know the works. But we'll see what we can work out with the GM's it will be fun for all. Needless to say if your not on a contract im sure you will have things to do even if you just want to further your character's own agenda.
gabrion

05-01-05, 07:25 PM
As I said before, I think it is fine that you picked someone to run espionage. As long as Inverted keeps up with the task, we will be fine.

On the topic of assassinations, I think since the issue is so important to our guild, we should try to come up with supplementary rules for assassination that the GMs will be able to use. Right now it looks like assassination is a matter of either sneaking into a guild and killing someone or bluffing your way in and killing them. I feel these rules were structured to keep things simple, but they need to be expanded.

For instance, if people are doing quests, and we want to assassinate them at that time, then shouldn't we be able to RP sneaking up on their party and taking them out? I guess the point is just that Assassinations won't always happen inside a guild house (actually it would prolly be best if they didn't), so it would be a good idea for people here to try and come up with fair mechanics for assassinations in the IFGW.
TwinSwordStyle

05-01-05, 09:22 PM
But hey, if no one has a problem with it, I trust your ability to pick a great candidate. :D Just don't want anyone thinking we're becoming too controlling or something. ;)

:D
Dyne

05-01-05, 10:05 PM
As I said before, I think it is fine that you picked someone to run espionage. As long as Inverted keeps up with the task, we will be fine.

On the topic of assassinations, I think since the issue is so important to our guild, we should try to come up with supplementary rules for assassination that the GMs will be able to use. Right now it looks like assassination is a matter of either sneaking into a guild and killing someone or bluffing your way in and killing them. I feel these rules were structured to keep things simple, but they need to be expanded.

For instance, if people are doing quests, and we want to assassinate them at that time, then shouldn't we be able to RP sneaking up on their party and taking them out? I guess the point is just that Assassinations won't always happen inside a guild house (actually it would prolly be best if they didn't), so it would be a good idea for people here to try and come up with fair mechanics for assassinations in the IFGW.

I don't think that's necessary at all. The Covert Ops DM would be able to handle this, all we would have to do is let him know what's up. If we want to assassinate a person while he's on a quest, we could contact the Covert Ops DM and he'd work it out.
Wilds

05-01-05, 11:15 PM
:evillaugh blasters r fun :evillaugh

though that is why my char took 4 levs in rogue to that he coudl stay alive a little longer.... hopefull

:banghead: so we start soon then i am hoping???? :banghead:

:invasion: :invasion: :invasion: :invasion:
Inverted Dice

05-01-05, 11:56 PM
Wilds, you should consider taking "Dive for Cover" feat from Complete Adventurer, its a great feat that works well with evasion. It involves a re-roll to reflex saves so blast spells will have a hard time hitting you. :D
gabrion

05-02-05, 04:52 AM
Wilds, you should consider taking "Dive for Cover" feat from Complete Adventurer, its a great feat that works well with evasion. It involves a re-roll to reflex saves so blast spells will have a hard time hitting you. :D

If you do this, get kip up as well. With the combo, you can make every reflex save twice, which is good with evasion. I forget if kip up is a feat though, or if it was a class ability...

@Dyne-I guess the covert ops DM would be able to handle my little problem. I guess after going through the rules I just had a big reaction to wanting everything standardized (I had another similar question on the meta-thread about KB stopping people from playing broken builds). In the end it seems like we are going to play D+D the right way-the gray areas are covered by the GM. Hurray for D+D the right way!
Droga

05-02-05, 01:07 PM
Yes, who doesnt want to murder someone in their sleep. It adds that whole air of insecurity that someone managed to get through their defences and kill one of their own. Its just so much fun to watch them squirm in fear. Now... a question for contracts... will we be required to carry out a contract taken against one of our own members? I'm sure there will be quite a few taken out against Droga, but in the off chance that someone wants to kill my assassin, would there be any chance one of the other assassins would be hired to do this?
Wilds

05-02-05, 01:16 PM
ill look it up as soon as i get home, it takes a lot of skill points for it though right? like 16 in concentration
Inverted Dice

05-02-05, 01:58 PM
Now... a question for contracts... will we be required to carry out a contract taken against one of our own members? I'm sure there will be quite a few taken out against Droga, but in the off chance that someone wants to kill my assassin, would there be any chance one of the other assassins would be hired to do this?

A big fat and emphatic NO! I don't think any of us will take a contract against one of our own seriously, I know I won't. Why should we take a contract that will hurt us more than it would benefit us?

So we're essentially paid money to kill off one of our own powerbase? Where's the gain in that?! We could get so much more money in the long run by preserving our membership. On top of that, members will start leaving or killing each other and generally be doing anything to destabilize the guild. We're not honor-bound to follow such an outrageous request.

Actually, we'd probably be better off killing the fool who contracted us to kill one of our own. Anybody that reckless is better as corpse and we'd be doing everyone a favor making him into one. In fact, let's make money off that fool's head instead killing our own guys, shouldn't be hard to find a contract on anyone that useless.
ShadowNinja

05-02-05, 02:30 PM
Sorry to be annoying, but didnt we have the same conversation a page ago? And, if anyone is looking into more of like an ambush/skirmish kind of assasin they should go to the PrC section on these boards and take a look at the Myrmidon. It will take a while to get approved, but still. Its worth a look anyway, because it is a great PrC.

BTW, we are still in the Weapon Creating Stage right? Or has that been givin up on?
alaron

05-02-05, 02:46 PM
Vorren: walks up to the guild master( cant remember your characters name Rurik could you put it in you sig) and hands him a small piece of paper.
[COLOR=DarkRed] this is not a ballot it is instead a deed for a small house in the wooded hills[/DarkRed]

OOC:
1st good idea for the honor code
2nd If I am in the guild house when a contratct for one of our own comes out [Mr.T voice] I pitty the fool who asks for that contract[Mr.T voice]
[Gangsta voice] I kiy tat foo[/Gangsta voice]
seroiusly I will kill that character who asks such a stupid question.
3rd sorry for my recent in activity I just had a crazy weekend. and finals just finished.
4th I Think an alliance with stormlord is wise he from what I gathered is a world conquerer.
5th what is the proper coding for a spoilers I am having some trouble there.
6th I Like blasters, just look at my character, he has two semi-automatic hand cross bows with a 100 box magazine on each, but I guess that is not the type of blasters you meant
7th has any one considered using some modern weapons, or even starwars weapons.
Inverted Dice

05-02-05, 02:48 PM
I see a potential way to abuse our membership privileges. What would keep a large hoard of people from joining the Guild to remain immune to our contracts? Most of the foundations are evil, so it wouldn't bother too many people to do this. And I'd rather not spend time trying identify and then kill or expel all "non-members" in the Guild to reinforce our own independent interest.

If you ask me, there aren't enough opposing active foundations to keep people from just joining our Guild just to abuse our system.
alaron

05-02-05, 03:01 PM
to correct that then why dont we keep the immunity as an unwriten rule.
like tell all new members through PM's and possibbly keep the immunity restricted to the associates council members and the guild master.

that would remove the blatant joining for the use of assassination immunity.
Inverted Dice

05-02-05, 03:11 PM
My main beef, is that people could still flood in, even if it is an informal rule. And as it stands, there aren't enough people active to keep the Foundation divisions clean. To decide who should be expelled will cause too many arguments and too much resentment. That's a political mess that I'd rather not have to deal with.

It would also be a nightmare to sort through who was trying to abuse their membership for the gain of some second party. Particularly, if I'd have to get GM's involved.
Orcy The Green Wonder

05-02-05, 03:38 PM
Orcy would suggest to set it so that people are perhaps able to be "taken out" by other members until they complete a mission. If the person is good or just does not care to be an assassin (or doesnt have the skill) then they will likely fail the misson and either die, or be killed by one of your own. An informal test of sorts beyond that which the actual assassin PrC requires. This would ensure that those with the immunity are willing to do their job.
Rurik "The Silent"

05-02-05, 04:39 PM
Severis takes the deed and quickly encloses it within his bandoleer with a deft movement. Not taking time to look at this this moment. He nods with appreication.

Yeah while there is room for possible abuse i don;t see it happening. who woudl cross a guild full of assassins. And anyway while not being discriminatory to members. Once the guild wars begin they have to locate and enter the guild "and live" to ask us for membership. This is typical of any assassins guild. But also, they are very difficult to get into alive...so if their character is killed trying to get in then im ok with it. And if they choose to risk death to enter our ranks then im not going to be the one to take away their immunity from ourselves.
Inverted Dice

05-02-05, 06:43 PM
Alright, you have a point. I won't worry about it for now.
Dyne

05-02-05, 06:54 PM
If you do this, get kip up as well. With the combo, you can make every reflex save twice, which is good with evasion. I forget if kip up is a feat though, or if it was a class ability...

@Dyne-I guess the covert ops DM would be able to handle my little problem. I guess after going through the rules I just had a big reaction to wanting everything standardized (I had another similar question on the meta-thread about KB stopping people from playing broken builds). In the end it seems like we are going to play D+D the right way-the gray areas are covered by the GM. Hurray for D+D the right way!

It's not as much the "right way" as the "necessary way." It's practically impossible to standardize everything. We're trying our best to make it as solid as possible, but there will certainly be grey areas that the GMs will have to work out on the spot.
Rurik "The Silent"

05-03-05, 06:45 PM
BTW, we are still in the Weapon Creating Stage right? Or has that been givin up on?

yeah we are still making some assassin legendary weapons. ide like to get more than 2. it seemed like a good one.

the thread has been ressurected here (http://boards1.wizards.com/showthread.php?p=6090701#post6090701)

im still working on updating the front page with all the needed info but we shoudl start posting there now so we can free up some room on the boards.