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| Kobold_Ur_Priest11-08-05, 10:40 PM | Guild Name:Unholy Despoilers: GoUE Op Guild Description: Tattered banners of holy symbols lay strewn at your feet like a royal carpet, desecrated images of holyness adorn the walls, and bloodstained corpses hang from crucifixes, their garb obviously of the faith. Chains hang from the rafters, and from those chains hang all manner of goodly beings, squirming in anguish. As you tred farther into the great hall you see darkened cells cut into the walls of this unhallowed....."Church" of sorts...from within that shadowy abyss, wail of despair echo like a chorus. The souls of the damned are currency here, for this is a place most foul.....This is the place where enemies of gods converge, and where power is drawn away from the deific patrons...No god holds sway here, though their servants reside here. Not a prayer is heard as the so called "Priest" makes his way through the room, cloaked in a swirling black robe and hood. Demon Lords and Arch Devils, Dukes of Hell, and evil creatures of all nature frequent this place to pay their respects to the Priest, and their newfound lord, Dyrzakis. Guild Charter: The main goals of the foundation are as follows: -To stop good from hunting down evil -To oppose the Half Elven Foundation and other guilds of good -To gain political and millitary power -To gain access to the most vile of machines, spells, artifacts, and weapons - To unite all the deicidal god-haters in the Realms. Member List: Guilds Masters 1.) Thasis - GoUE 1.) Priest - UD:GoUE Op Guild NPC Soldiers: 001 Kython Slaymaster 002 Kython Impalers 360 Bugbear Effigies 001 Gargantuan Wyvern Effigy Guild Members: 2.) -------- 3.) Chaos Evoker 4.) Demonfay 5.) Turalisj 6.) Dyne 7.) Von Crown 8.) Kobold_Ur_Priest 9.) Redhase 10.) Drake the Dragonslayer 11.) Shandrakor 12.) Malik21 13.) Masamune 14.) Zombiemaniac 15.) KidDeath 16.) Arshes 17.) ---------- 18.) Master of Flames 19.) IM_TIM 20.) Alek Knell 21.) Mid-Boss 22.) Wilds Alliances:-Stormhand Foundation -Blackstar Syndite -Children of the Planes (Sub Ally) -Guild of Ultimate Evil: Incarnate -Temple of the Dammned Enemies:-Half Elven Foundation -Purple Dragons Guild Leadership Score: 18(20) Districts: Lowland Footlands Resource Income: N/A Monthly Expenses: N/A Guild Treasury/Items: Infernal Manuscripts: These twin papyrus scrolls are inscribed with ancient tales and cryptic prophecies by an anonymous, almost-certainly insane author. Despite their dubious accuracy, the manuscripts contain many useful description of the Evil outer planes and their residents, and grant the possessor a +5 competence bonus on any Knowledge (the planes) check she makes that deals with an Evil plane or an Evil extraplanar creature, as long as the scrolls are in her possession and the character can take 1d4 rounds to find the proper reference. Moderate divination; CL 10th; Craft Wondrous Item, Knowledge (the planes) 5 ranks; Price 2,500 gp; Weight 2 lb. It Also Contains Evil Artifacts ( exact content unknown ) Total Cost: Comming Soon Remaining Gold: 1,000,000 Total:1,000,000 gp starting gold Miscellaneous Guild Items: Unholy symbols, and all ungodly things held special to evil creatures. Guild Creations: Race: Kython Slaymaster Size/Type: Large Construct Speed: 30ft HP: 17d10+30 (123) AC: 31 (10 +20 natural, -1 size, +2 Dex) Attacks: Bite +20 (4d6+9/x2), Tail Slap +18 (1d6+4), 4 Claws +19 (1d8+4) Special Attacks: Constrict 2d8+13, Improved Grab Special Qualities: DR 10/adamantine Saves: Fort +5, Ref +7, Will +5 Abilities: Str 29, Dex 15, Con --, Int --, Wis 11, Cha 1 Feats: Cleave, Great Cleave, Multiattack, Power Attack, Weapon Focus (Claw) CR: 13 Race: Kython Impaler Size/Type: Medium Construct Speed: 50ft HP: 15d10+20 (102) AC: 28 (10 +14 natural, +4 Dex) Attacks: Bite +17 (3d6+6/x2), 4 Claws +15 (1d8+3) Special Attacks: Charge 6d6+12 Special Qualities: DR 7/adamantine Saves: Fort +5, Ref +9, Will +5 Abilities: Str 22, Dex 18, Con --, Int --, Wis 11, Cha 1 Feats: Cleave, Multi-Attack, Power Attack CR: 11 --------------------------- Skygge as a Race, Skygge Droga Prc, Servent of the Skygge Prc __________________ Join the Guild House and the Guild Wars today! Also, take a visit at the Guild of Ultimate Evil for all your scheming overlord needs! ------------------------------------------------------------------------------- Dyrxakis, The Infernal Lord Demigod, Multiheaded Half-Dragon Advanced Infernal Weapon Master 10/ Dervish 10 LE Huge Outsider (Lawful, Evil) CR: 60 HP: 2,309 (81 HD); DR 15/epic, fast healing 15, regeneration 15 AC: 98 (+15 armor, +15 Dex, -2 size, +34 natural, +10 deflection, +1 divine +15 Bracers, +10 Amulet), , touch 53, flat footed 88; touch , flat footed ; cannot be flanked Init: +14, always first (Dex, Superior Initiative SDA) Senses: Listen + , Spot + , True Seeing at will, Blindsight 1 mile, Darkvision 1 mile. Abilities: Str 72 (+31), Dex 40 (+15), Con 44 (+17), Int 34 (+12), Wis 36 (+13), Cha 41 (+15) Saves: Fort +75, Ref +79, Will +71 Immunities: ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, massive damage death, mind-affecting effects, paralysis, petrification, poison, polymorph, sleep, stunning, learned spell immunity, sonic (ring) Resist and SR: Fire resistance 21, SR 38 Speed: 145 ft. (23 squares), fly 310 ft. (56 squares, perfect), Movement Mastery Melee: Huge Two-Bladed Sword “Quietus” +112/+107/+102/+97 primary hand and +112/+107/+102/+97 off hand (3d6 + 4d6 dread + 3d6 energy + 3d6 unholy + 45; 13-20/x1d4 + Overwhelming Critical + DC 46 Fort save or die) and 6 bites +90 (6d8 + 13 + spell suck) and 2 wings +90 (3d6 + 13) and 1 tail slam +90 (6d8 + 13) Space: 15 ft. Reach: 15 ft. Base Attack: +71; Grapple: +120 (BAB +71 + 31 strength + 8 size) Atk Options: Spell Suck, Superior Two-Weapon Fighting (Each hand attacks as though the primary hand, including number of attacks and damage bonus), Dervish Dance (37 rounds, +5 to hit/damage) 5/day, Improved Grab, Breath Weapons (1 per head, usable every 1d4 rounds, effects as per wyrm black, blue, green, red, white, and shadow dragons; can use any or all in the same round, though using more than one requires a full-round action), Ki damage 10/day, Increased Multiplier 5/day, Whirlwind Attack (Standard Action), A Thousand Cuts 1/day, Superior Combat Reflexes (18 AoO/round), Languages: All, Telepathy 1,000 feet, Remote Communication 1 mile. Special Actions: Alter Reality SDA, Elaborate Parry (Additional +4 AC when fighting defensively) Combat Gear: Quietus, Bracers of Epic Armor +15, Amulet of Epic Nat. Armor +10, Ring of Elemental Immunity (Sonic), Ring of Sequestering, Belt of Perfection (+10 Enhancement bonus to all ability scores), Bracers of Epic Armor +15, +1 Great Reflection Buckler, Vest of Epic Resistance +10, Helm of Translocation (Quickened Greater Teleport, 1/round) Spell-Like Abilities: Caster Level 26; Save DC 19 + Spell Level At will: Animate Dead, Blasphemy, Blur, Charm Person, Create Undead, Darkness, Deeper Darkness, Desecrate, Detect Chaos, Detect Good, Detect Law, Detect Magic, Fear, Fireball, Greater Dispel Magic, Greater Invisibility, Greater Teleport (self plus 1,000 pounds), Hold Person, Magic Circle Against Good, Major Image, Polymorph, Produce Flame, Pyrotechnics, Read Magic, Scrying, Suggestion, Symbol, Telekinesis, Unholy Aura, Unholy Blight, Unhallow. 1/day: Firestorm, Hellball (DC 29), implosion, meteor swarm SQ: Fast Healing 15, Regeneration 15 (good or chaotic) Feats: Alertness, Cleave, Combat Reflexes, Exotic Weapon Proficiency (Two-Bladed Sword), Great Cleave, Improved Initiative, Improved Sunder, Power Attack, Tenacious Magic (Greater Invisibility), Improved Critical (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword), Combat Expertise, Dodge, Mobility, Spring Attack (B), Whirlwind Attack, Overwhelming Critical (Two-Bladed Sword), Devastating Critical (Two-Bladed Sword), Run, Epic Speed, Epic Weapon Focus (Two-Bladed Sword), Armed Deflection, Reflect Arrows, Exceptional Deflection, Infinite Deflection Skills: Concentration +96, Craft (Weaponsmithing) +59, Perform (Dance) +89, Tumble +89, Move Silently +79, Listen +97, Spot +89, Search +76, Knowledge (Planes) +59, Escape Artist +89, Hide +79, Sense Motive +77, Intimidate +89, Knowledge (Arcana) +44, Diplomacy +79, Knowledge (Religion) +44, Jump +105, Bluff +60, Balance +75. Summoning: 1 / Day, Durxakis can summon a Great Wyrm of any of his related types (black, blue, green, red, white, & shadow) and a group of devils equal to his HD (81) Quietus: Major Artifact , Obdurium +10 Keen Dread Vorpal Maiming Energy Blast Unholy Power Two-Bladed Sword. This potent weapon has all of the above abilities, with the following unique aspects: The Dread ability is effective against whatever creature type it strikes. Also, the Energy Blast ability can be set to any of the five energy types (acid, cold, electricity, fire, or sonic) as a move action that does not provoke attacks of opportunity. Either or both ends can be changed in the same action. It ignores hardness less than 30, severs the target’s head on a natural attack roll of 20 with subsequent successful confirmation of the critical, and has a critical multiplier of x1d4 rather than x2. In Dyrxakis’ hands, the keen ability of Quietus stacks with the Improved Critical feat. Mark of the Messiah Spellcraft DC:55 27 (reflect: melee) + 27 (reflect: ranged) + 27 (reflect: spells) + 20 (reflect area spells) + 180 (reflect all spells from 1st-10th level) x 5 (duration permanent) = 1405 - 100 (burn 10,000 XP) - 450 (ritual: 50 5th-level slots) - 350 (ritual: 50 4th-level slots) - 250 (ritual: 50 3rd-level slots) - 150 (ritual: 50 2th-level slots) - 50 (ritual: 50 1th-level slots) Upon the completion of this ritual, the target is bathed in an irredescent, blinding light. After the light fades, the target nevertheless glows with an otherworldly light for the rest of their lives. All spells and attacks made against the target rebound on the attacker automatically without a save involved, with the sole exception of epic spells (which require an opposed castor-level check). Ultima Transmutation Spellcraft DC: 54 Components: XP Casting Time: 1 quickened action Range: 12,000 feet Area: 400-foot radius sphere Duration: Instantaneous Saving Throw: Fort half Spell Resistance: Yes To Develop: 486,000 gp; 10 days; 19,440 XP. Seed: Destroy (DC 29). Factors: 1 quickened action casting time (+28 DC), no somatic or material components (+4 DC), change area (+10 DC), change area to 20-foot radius (+2 DC), increase area by 2000% (+80 DC), additional 20d6 damage (+40 DC), increase damage die to d20 (+40 DC), +10 save DC (+20 DC), +10 on spell resistance checks (+20 DC). Mitigating Factors: 20d6 backlash (-20 DC), burn 20,000 XP (-200 DC). Your mere thought vaporizes civilizations. Upon casting this spell as a free action, a 400-foot radius sphere of destruction blossoms into being within 12,000 feet and deals 40d20 damage to everything in the area of its effect. Creatures may make a Fort save for half damage (DC 30 + relevant modifier), and spell resistance still applies (although you get an additional +10 to your check to overcome it). Creatures reduced to -10 HP and objects reduced to 0 HP by this damage are burned to ash which blankets the mammoth crater this spell usually creates. Longinus Lance Transmutation Spellcraft DC: 52 Components: V, S Casting Time: 1 standard action Range: 300 feet Effect: Lance of destructive force Duration: Instantaneous Saving Throw: None Spell Resistance: Yes To Develop: 468,000 gp; 10 days; 18,720 XP. Seed: Destroy (DC 29). Factors: 1-action casting time (+20 DC), change area to ray (+4 DC), additional 10 damage dice (+20 DC) increase damage dice to d20 (+40 DC), +10 bonus on rolls to beat SR (+20 DC), penetrate force and magic barriers without destroying them (+5 DC, ad hoc), increase range 200% (+4 DC). Mitigating Factors: 40d6 backlash damage (-40 DC), burn 5,000 XP (-50 DC). Drawing out your very life-force you form it into a two-pronged lance of pure, destructive energy. Once hurled, the lance flies towards the chosen target, penetrating all magic and force effects in its arc without destroying them - the lance even defeats Prismatic Walls, Antimagic Spheres, and all spells using the Ward seed (although this requires a successful caster level check). The only defense against a Longinus Lance is Spell Resistance (which the caster gets a bonus +10 to defeat) and if the thrower happens to miss with their ranged touch attack. The lance strikes with tremendous, annihilating power. A struck target takes 30d20 points of damage with no save, or 60d20 on a critical hit. If this amount of damage is enough to reduce a living target to -10 HP (or an undead/construct to 0 HP) their bodies vaporize, leaving nothing behind but a trace of fine dust. Survivors are usually in no better shape. |
| Demonfey11-08-05, 10:42 PM | Excellent work, Priest. |
| Kobold_Ur_Priest11-08-05, 10:43 PM | This is a branch of the GoUE we serve as an elite branch of the Guild used to hunt down and kill our enemies. This branch is also home to many beings of deicidal nature who despise the gods and their abuse of power, and they seek to wrestle that power away from the followers of the gods themselves. |
| Kobold_Ur_Priest11-08-05, 10:50 PM | Excellent work, Priest. description coming tomorrow goodnight all *edit* Guild updated! |
| Demonfey11-08-05, 10:50 PM | An imp with a message in its hands flies in and lands on your shoulder. The message reads "I am planning on negotiating with the Temple to make us all stronger. I request your audience as one of my generals. ~Crowley~" Good night, Priest. |
| Kobold_Ur_Priest11-08-05, 10:53 PM | An imp with a message in its hands flies in and lands on your shoulder. The message reads "I am planning on negotiating with the Temple to make us all stronger. I request your audience as one of my generals. ~Crowley~" Good night, Priest. i shall be back tomorrow my friend goodnight DF |
| Wilds11-09-05, 12:16 AM | lol can my char be added to the list? Fang |
| Von Crown11-09-05, 01:10 AM | The shadows stir, and you feel a powerful presence pass by |
| Kobold_Ur_Priest11-09-05, 12:25 PM | lol can my char be added to the list? Fang done # 22 |
| Kobold_Ur_Priest11-09-05, 12:32 PM | The shadows stir, and you feel a powerful presence pass by Priest feels the slightest shift in the darkness, and intangible force, and he turns his hooded face slightly towards the source, a look of content in his eyes: " I see we have a visitor, welcome friend, now tell me who you are and what business you have here before I become angry. |
| Demonfey11-09-05, 12:43 PM | It is probably one of Mordred's creations or minions. If so, then they are more likely than not allied with us. |
| Kobold_Ur_Priest11-09-05, 12:48 PM | It is probably one of Mordred's creations or minions. If so, then they are more likely than not allied with us. ok- hey check out the description and such, i think you'll like it. IG Priest holds a small unlit candle in front of him, and suddenly it springs to life with a dark blue flame that reaks of brimstone: " You, my friend had better watch yourself inside my home, minion of Mordred, for if you bring hostility towards us, you shall pay in blood!" |
| Demonfey11-09-05, 12:50 PM | Mordred's also one of my older friends here. I did read the description, and do like it. Nice touches for a place run by an Ur Priest. |
| Kobold_Ur_Priest11-09-05, 01:32 PM | Mordred's also one of my older friends here. I did read the description, and do like it. Nice touches for a place run by an Ur Priest. OOC i realize that, im friends with him also, but Priest is "unaware" of what the new being is |
| Demonfey11-09-05, 01:38 PM | Okay. |
| Kobold_Ur_Priest11-09-05, 01:59 PM | hmm shall we move onto that meeting? |
| Demonfey11-09-05, 02:05 PM | Meh. Sure. Although there'll be more people on later (probably). |
| Kobold_Ur_Priest11-09-05, 02:25 PM | "now then, what where we suppose to discuss?"Meh. Sure. Although there'll be more people on later (probably). |
| Demonfey11-09-05, 02:51 PM | Nothing yet. I was going to summon the Temple members here to try and determine how many we have working for us, and assemble our army so that it helps cover areas that they don't have covered. |
| Kobold_Ur_Priest11-09-05, 02:59 PM | Nothing yet. I was going to summon the Temple members here to try and determine how many we have working for us, and assemble our army so that it helps cover areas that they don't have covered. i shall await the gathering. |
| Kobold_Ur_Priest11-09-05, 06:33 PM | Please bring the meeting here. |
| Demonfey11-09-05, 06:39 PM | It hasn't happened yet. It may not happen. I was hoping that Sargatanas and Ashariana may pop up today, but if they don't, then the meeting may not happen. Here are those notes, by the way: Few things from the Draconomicon, Power word spells, some undead, reinforced doors and windows, special siege weapons, an escape dirgible (because every good lair needs an escape pod), maybe some constructs (tell me type you prefer). Oh, and of course, the *insert water creature here* pit. First enchanted items: cloudgathering orb (for the right atmosphere), 33,000 gp; inscriptions of privacy (keep people from scrying), 14,000 gp; pitch black luminary (place it so that it activates when a group of people are near two pit traps, and rig the pits so that one will only go off when two pressure plates are pressed, namely one in front and one behind, so that where there was solid ground at first, there isn't any more , 15,000 gp without the pits; combine that with a cavern of the earthbound (no flying over the pits), 14,000 gp; greater pool of scrying, 33,000 gp; and finally, veil of obscurity, meaning no cheap paladin ability to give positions away, 25,000 gp. Starting: 33+14+15+14+33+25=134*1000=134,000 gp spent on these defenses for those. Ironwyrms cost 225,000 gp, and drakestone cost 175,000 gp. Drakestone are CR 15, Ironwyrm CR17. We could get at two of either, or maybe four drakestone and still be in the budget. 119,000 gp (magical items to protect the building on hand, without pitchblack luminary, taking suggestions on more) 175,000 gp (drakestone golem price) 350,000 gp (pair of golems) Total: 474,000 gp spent Scrap the dirgible Optional: Bag of endless caltrops (2,300 gp, gives endless supply of pointy things, especially handy for claymore minefield idea.) Dwarven tunneler (70,000 gp, surprise the enemy by coming up right beneath their mages, or maybe heavy weaponry before getting away in the tunnel you make) Summon fiends, and maybe begin letting monsters lair here (happens in real D&D, so why not here?), using a table of indigenous monsters (check with GMs on this tactic) Demonflesh golem (260,000 gp, CR 18) Already have the golem, so no need to get that. |
| Wilds11-09-05, 07:39 PM | "The followers of the Dark Moon pack will be fully assembled soon. Then we shall begin our scouting." Ill stat them out tongiht i hope adn if not tomorrow |
| Demonfey11-09-05, 07:42 PM | Great. |
| Von Crown11-09-05, 08:00 PM | I'll probably get the Commander General statted out tonight, tommorow, or the day after. Right now I've not decided whether I should use Cleric or go Ur-Priest for him too. I also want to see if I can get Vaermyl approved, and then a template for themales that represents some modifications Mordred has made. I'm actually going to eventually have a whole set of Vaermyl-specific templates that represent altered versions. Remember how they take extra damage? That's bacause Mordred designed them to be easily altered. The downside was the fact that due to this, the genetic code was slightly unstable, resulting in a less stable developed life-form. Anyways, the template I'm working on now basically makes 'em bigger and tougher, to basically become the Vaermyl equivalent of ogres. Until I develop a way to administer this process retroactively, though, it's only from birth. For now. |
| Demonfey11-09-05, 08:03 PM | I like. |
| Von Crown11-09-05, 08:07 PM | Yeah. Feel free to drop me any ideas you have, but keep in mind I'd like it to just be a +1 LA if possible. |
| Kobold_Ur_Priest11-09-05, 09:30 PM | Priest,Male Half-Black Dragon Kobold Ranger 12 Strength 22 (+6) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 15 (+2) HP: 94 AC: 27 Speed: 30ft. Initiative modifier: +3 = +3 [dexterity] Fortitude save: +10 = 8 +2 [constitution] Reflex save: +11 = 8 [base] +3 [dexterity] Will save: +4 = 4 [base] Attack (handheld): +20/+15/+10 = 12 [base] +6 [strength] +1 [small] +1 Masterwork Attack (unarmed): +19/+14/+9 = 12 [base] +6 [strength] +1 [small] Attack (missile): +17/+12/+7 = 12 [base] +3 [dexterity] +1 [small] +1 Masterwork Grapple check: +14/+9/+4 = 12 [base] +6 [strength] -4 [small] CARRYING CAPACITY Light load:130 lb. or less Medium load: Heavy load:260-390 lb. Lift over head:390 lb. Lift off ground:780 lb. Push or drag:1950 lb. Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.] +3 Shadowed / Silent moves Feats: Endurance [free to rangers] Point Blank Shot Far Shot Precise Shot Rapid Shot [ranger archery track] Many Shot [ranger archery track] Improved Precise Shot [ranger archery track] Quick Draw Rapid Reload Track [free to rangers] SKILLS: Climb 16 Handle Animal 17 Hide* 27 Listen 15 = +0 +15 Move Silently* 18 Ride 20 Search 20 Spot 15 Use Rope 13 Half-Dragon Template: +8 strength, +2 intelligence, +2 constitution, +2 charisma (already included) Darkvision (see 60 feet in pitch-dark) Breath attack once per day Acid: Black (60' line 6d4 DC 17) Damage Immunity Acid: Black, Copper, Green +4 natural armor bonus (already included) Hit dice increases one dice type to maximum of d12 Level adjustment +3 Kobold: +2 dexterity, -4 strength, -2 constitution (already included) Darkvision (see 60 feet in pitch-dark) +1 natural armor bonus (already included) +2 on craft -- trapmaking; +2 profession -- miner +2 on search (already included) GRAFTS: Poison fangs: 1d6/1d6 initial and secondary to con; Fort DC: 17 to resist Serpentine Tail: swim speed=1/2 land speed; +8 racial bonus to swim, can always take 10, use run action when swimming, +4 racial bonus on balance. Serpent arm: snake head ending a long flexible arm, has bite attack :1d4+6 piercing + 1d6/1d6 con DC 17 (poison DC 17) Tail / Arm: can constrict smaller creatures with a successful grapple check, doing 1d4+9 bludgeoning damage Ranger: Favored enemies Track as bonus feat (already included) Combat Style Endurance Wild empathy (DC 14) Endurance Animal Companion Woodland Stride Swift Tracker Evasion Favored Enemies: Humanoids (dwarf) +2 Humanoids (elf) +6 Monstrous Humanoids +2 This ranger chose the archery track. Equipment: 13 lb Weapons / Armor / Shield (from above) 15 lb Arrows (quiver of 20) x5 2 lb Backpack 4 lb Grappling hook 1 lb Rations (1 day) x2 5 lb Rope (50', silk) x1 2 lb Waterskins x2 1 lb Whetstone _____ 43 lb [B]Infernal Manuscripts: These twin papyrus scrolls are inscribed with ancient tales and cryptic prophecies by an anonymous, almost-certainly insane author. Despite their dubious accuracy, the manuscripts contain many useful description of the Evil outer planes and their residents, and grant the possessor a +5 competence bonus on any Knowledge (the planes) check she makes that deals with an Evil plane or an Evil extraplanar creature, as long as the scrolls are in her possession and the character can take 1d4 rounds to find the proper reference. Moderate divination; CL 10th; Craft Wondrous Item, Knowledge (the planes) 5 ranks; Price 2,500 gp; Weight 2 lb. Savant, Male Monitor Lizard Size/Type: Medium Animal Hit Dice: 3d8+9 (22 hp) Initiative: +2 Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, Link Saves: Fort +8, Ref +5, Will +2 Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2 Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +4, Swim +11 Feats: Alertness, Great Fortitude, Evasion Environment: Warm forests Organization: Solitary Challenge Rating: 2 Skills A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10. Bonus tricks: 2 |
| Demonfey11-09-05, 09:39 PM | First, PLEASE STOP POSTING THE CHARACTER SHEETS OUTSIDE THE CHARACTER THREAD. IT'S ANNOYING AND UNECCESSARY. Second, no, you can't rob Nemesis. Doing this may not be allowed for all I know, so just cut your losses. |
| Kobold_Ur_Priest11-09-05, 10:25 PM | First, PLEASE STOP POSTING THE CHARACTER SHEETS OUTSIDE THE CHARACTER THREAD. IT'S ANNOYING AND UNECCESSARY. Second, no, you can't rob Nemesis. Doing this may not be allowed for all I know, so just cut your losses. i did not rob him, he gave me this character. |
| Demonfey11-09-05, 10:31 PM | I meant taking the items. That's like making a character and then just killing the character and having them leave you all their items in your will. |
| Kobold_Ur_Priest11-09-05, 10:36 PM | thats fine, basically consider me his old char...but not in the childish manner he used it as i will play him as Priest, until i qualify for Ur-Priest levels, ill just add them to him and bind the demon to him eventually |
| Demonfey11-09-05, 10:38 PM | That may take a while. |
| Kobold_Ur_Priest11-09-05, 10:38 PM | That may take a while. that's ok with me. |
| Kobold_Ur_Priest11-10-05, 03:51 PM | fixed stats...new name & new companion name |
| Demonfey11-10-05, 05:22 PM | Priest and Seeker? |
| Kobold_Ur_Priest11-10-05, 05:37 PM | Priest and Seeker? hmm? it's Priest and Savant |
| Demonfey11-10-05, 05:48 PM | Posted it before I saw the character name. Also, put all characters onto the PC thread, for purposes of finding them and some order to this. Also, please get it into something resembling the format given, for purposes of making it easier to read. |
| Kobold_Ur_Priest11-10-05, 08:21 PM | Posted it before I saw the character name. Also, put all characters onto the PC thread, for purposes of finding them and some order to this. Also, please get it into something resembling the format given, for purposes of making it easier to read. would you mind? *EDITED* the plans i thought were happening are not til tomorrow so ill do it |
| Demonfey11-10-05, 08:54 PM | I will not, simply because then you wouldn't be able to access the character if you gained levels. |
| Kobold_Ur_Priest11-10-05, 08:57 PM | I will not, simply because then you wouldn't be able to access the character if you gained levels. i need some feedback on the cost of that effigy |
| Demonfey11-10-05, 09:01 PM | Shadow demon effigy? Just a minute or two. |
| Kobold_Ur_Priest11-10-05, 09:08 PM | Shadow demon effigy? Just a minute or two. It will be a Half-Black Dragon Shadow Demon Effigy because Sssargoth made the comment about making a half-dragon balor, thus effectively making it a dragon, not outsider, thus able to be made into an effigy. But i need it made @ CR 15 so it may need additional HD. Cost? |
| Demonfey11-10-05, 09:09 PM | One problem: shadow demons are incorporeal, and that is one thing that even effigies can't change. |
| Kobold_Ur_Priest11-10-05, 09:15 PM | One problem: shadow demons are incorporeal, and that is one thing that even effigies can't change. *note the Half-Dragon-ness,lol i figured he'd have a draconic body with semi-incorporealness |
| Kobold_Ur_Priest11-10-05, 09:19 PM | what do you suggest, maybe a Malebranche Devil (CR 9) with added HD and the Half-Black Dragon added on |
| Demonfey11-10-05, 10:10 PM | I'll let you take out a loan from the GoUE. You could get the Balor. |
| Kobold_Ur_Priest11-10-05, 10:14 PM | I'll let you take out a loan from the GoUE. You could get the Balor. hold on would a half-black dragon pit fiend be ok? instead of balor, same CR |
| Kobold_Ur_Priest11-10-05, 10:56 PM | i'd rather the Pit Fiend because i mostly deal with devils |
| Demonfey11-11-05, 12:17 AM | Apparently, it's become something of a moot point. Go buy a giant effigy. Pretty sure you can still get those. |
| Demonfey11-11-05, 12:27 AM | To save time (and money), why don't I just lend you the demonflesh golem until we get a few things you can bet on? You'll be the only person here with one. It'll just also take orders from me. Sound good? |
| Kobold_Ur_Priest11-11-05, 01:02 AM | a Slaughter King and 2 Impaler Effigies? |
| Demonfey11-11-05, 01:03 AM | That'd definitely work. |
| Kobold_Ur_Priest11-11-05, 01:04 AM | That'd definitely work. *Drops to the floor convulsing with over-joyedness* lmao |
| Demonfey11-11-05, 01:06 AM | I'd suggest RPing it at the Merchant's guild. |
| Kobold_Ur_Priest11-11-05, 01:08 AM | I'd suggest RPing it at the Merchant's guild. will do thanks DF |
| Kobold_Ur_Priest11-11-05, 01:28 AM | Slaughter King and 2 Impalers Effigies hopefully Orcy can do them soon goodnight DF |
| Demonfey11-11-05, 01:32 AM | Goodnight. |
| Kobold_Ur_Priest11-11-05, 02:09 AM | ill be on most of the day tomorrow possibly playing counter strike, though i will check in here a lot since i have no school goodnight all |
| Kobold_Ur_Priest11-11-05, 01:45 PM | Priest bows his head, hood hiding his eys. " My friends, I have been scouting the Cathedral of Antioch (OOC) and I've learned that they've sacrificed a great number of kobolds, and kin to Meepo...Something must be done. Who is with me?" |
| Demonfey11-11-05, 03:08 PM | They were put here for reasons unknown. They aren't actually part of the Guild Wars, I believe. |
| Kobold_Ur_Priest11-11-05, 03:27 PM | I hope not, because if they are, they are my prime target unless you have others in mind. |
| Demonfey11-11-05, 03:31 PM | We've already got targets. |
| Kobold_Ur_Priest11-11-05, 03:34 PM | We've already got targets. then please point me in their direction |
| Demonfey11-11-05, 03:39 PM | Soon as jagggar has simplified a few mass combat rules. Also, we'll be Sargatanas's backup for one of them. |
| Kobold_Ur_Priest11-11-05, 03:45 PM | Soon as jagggar has simplified a few mass combat rules. Also, we'll be Sargatanas's backup for one of them. who's first? |
| Demonfey11-11-05, 04:11 PM | Remember the skirmish plan? But AFTER jagggar says she's ready, or another GM okays it. In the mean time, be patient. |
| Kobold_Ur_Priest11-11-05, 05:55 PM | you said you'd PM me with details but i never got any |
| Demonfey11-11-05, 08:27 PM | Well, so far all I have is we charge in, start a fight, and when we hear the Keep people coming, or Von Crown's army to help the GoPGers, we beat a retreat. I've decided to leave it at that, since this time, simplicity has its appeal. I'll let you decide if you want to attack them from the rear or not. |
| Kobold_Ur_Priest11-11-05, 08:53 PM | i shall cover their flanks, have someone else hold the rear |
| Kobold_Ur_Priest11-12-05, 01:51 PM | (OOC) i've been looking for NPCs to bring into this match, if someone would like to play them out check out the D&D Fight Club Fleshcutter - http://www.wizards.com/default.asp?x=dnd/fc/20020712a Kalaboath - http://www.wizards.com/default.asp?x=dnd/fc/20000101d and Elite Opponents Brimstone and his children - http://www.wizards.com/default.asp?x=dnd/eo/20040611a |
| Kobold_Ur_Priest11-13-05, 09:34 PM | i may bring in a new character Priest, Male Dwarf Blacktooth Dire Werewolverine Ranger 10 i just got the new Dungeon Magazine, and i love these things |
| Wilds11-13-05, 09:53 PM | Fang his scouts and soon to be finished cohorts can scout |
| Kobold_Ur_Priest11-13-05, 09:55 PM | thats good, maybe I can introduce him as an NPC or something |
| Kobold_Ur_Priest11-14-05, 03:44 PM | Priest kneels before a small alter, a knife clutched in one hand, and a scratched stone in the other |
| Kobold_Ur_Priest11-14-05, 10:25 PM | Priest stands, walking from the great chuch, clutching the stone and the knife, the stone now resembles a massive eye, with an hourglass-shaped pupil.....he places it into a small slot above the door to the church and then walks back inside, closing the door---as he does so, the eye shines a deep crimson beam into the night which tapers off into the Hells.... A Nether Trail has been established, now evil outsiders will flock more fluently to the temple. |
| Zombomaniac11-14-05, 11:22 PM | A Nether Trail has been established, now evil outsiders will flock more fluently to the temple. That could be both good and bad. Just ta let you know. |
| Wilds11-15-05, 12:13 AM | what it do exactly? |
| Kobold_Ur_Priest11-15-05, 12:23 AM | That could be both good and bad. Just ta let you know. i know im willing to take the risk |
| Demonfey11-15-05, 12:27 AM | But what, exactly, is it? |
| thasis11-15-05, 03:13 PM | I never thought of this. Awsome idea! I congragulate you :D Considering this is a branch, could there be others? Possibly a reasearch one where we focus on developing new evil monsters, feats, spells, etc? |
| Demonfey11-15-05, 03:16 PM | Blackstar Syndicate'd be great for the monster creation, if there were more people. I currently consider the Temple to be a break-away of the GoUE. |
| thasis11-15-05, 03:20 PM | Ah, in that case I guess I could post any new creations there? |
| Demonfey11-15-05, 03:23 PM | Sure. We need to get that surging with some life, and the GoUE needs an infusion of activity sometimes. You are still in control of everything that the GoUE controls. I am merely a caretaker, until your parents realize that banning the internet just won't work. :bow: |
| thasis11-15-05, 03:24 PM | Haha, yah, my parents might loosen up sometime. MSN was the main problem and so I might be able to get my other rights back :D |
| Demonfey11-15-05, 03:26 PM | I suggest Firefox. Very reliable, don't have to pay for the program, and just so useful. |
| Kobold_Ur_Priest11-15-05, 03:30 PM | I never thought of this. Awsome idea! I congragulate you :D Considering this is a branch, could there be others? Possibly a reasearch one where we focus on developing new evil monsters, feats, spells, etc? thank you friend |
| Kobold_Ur_Priest11-15-05, 03:33 PM | But what, exactly, is it? consult the BoVD for the exact details.....its just to help out with the outsider traffic in the area |
| Kobold_Ur_Priest11-15-05, 05:21 PM | i will be receiving 2 15 HD Impalers and 1 17 HD Slaymaster from Orcy soon! im soooooo happy |
| Demonfey11-15-05, 05:25 PM | Just remember, 5.5 hours RL =1 day GL for crafting items, so it will be a while before they're ready. |
| Kobold_Ur_Priest11-15-05, 05:28 PM | Just remember, 5.5 hours RL =1 day GL for crafting items, so it will be a while before they're ready. not til friday i would assume |
| Kobold_Ur_Priest11-16-05, 10:41 PM | not til friday i would assume is that an ok estimate? PS: could someone review Dyrzakis' stats on the main page and tell me how many (including both hands, abilities---ie dervish dance & more) attacks he could get in a round or in the full extent of his dervish dance? and all what ability mod is added for his extra "ki" damage? thank you |
| Demonfey11-16-05, 10:44 PM | You know he's not coming into the Guild War at all, right? And that your ultimate goal of being an ur priest would alienate you from being his clergy if at all possible. |
| Kobold_Ur_Priest11-16-05, 10:51 PM | You know he's not coming into the Guild War at all, right? And that your ultimate goal of being an ur priest would alienate you from being his clergy if at all possible. yes yes i know, i need to know for my campaign, he is being hunted by an alliance of good-aligned gods who happen to be the patrons of my party's rival party...if that makes sense, he was stealing their power... |
| Demonfey11-16-05, 10:52 PM | Ah. Well, since it's your campaign, you make the rules and your players never have to know the stats. |
| Kobold_Ur_Priest11-16-05, 10:54 PM | Ah. Well, since it's your campaign, you make the rules and your players never have to know the stats. i realize that, i just cant figure out his maximum number of attacks possible including all modifiers and abilities and what would i add for his "Ki" damage? |
| Kobold_Ur_Priest11-17-05, 03:17 PM | would anyone be able to help me with the above mentioned questions and possibly the maximum damage also? |
| Kobold_Ur_Priest11-17-05, 07:34 PM | Dyrzakis Infernal Lord of Hatred & Malice Demigod (CN,LE,NE,CE) Symbol: Draconic skulls (each representing one of his prime heads) arranged in a 5-pointed star Dyrzakis Nothing cept' a few smatterings of Dark Speech can describe the monstrosity known as the Infernal Lord. Portfolio: Evil (any acts of evil) Domains: Pain,Diabolic,Demonic,Corruption Cleric Training: Temples:The clerics of Dyrzakis are few and far between, though some large gatherings exist, most of them hold a temple within the Nine Hells, the Abyss, or some other outer plane. Rites: The rites of the Infernal Scrolls as they are called by followers of the Infernal Lord, are brutal and bloody to say the least, and for the sake of the lighthearted shall remain undescribed until the need presents itself for a new follower. Avatar: Dyrzakis often appears among his followes in the form of Priest, a kobold ranger who he has possessed and controlled. Favored Weapon: Two-Bladed Sword |
| Orcy The Green Wonder11-18-05, 01:42 AM | Glenn walks into the building and looks around. He seems unimpressed and waves a hand, a group of Kython effigies entering behind him. Pointing toward the Kobold he says a few words to them and they walk over, standing infront of him. "There you are, now for the matter of my payment. I'd like my money now..." |
| Kobold_Ur_Priest11-18-05, 12:27 PM | Glenn walks into the building and looks around. He seems unimpressed and waves a hand, a group of Kython effigies entering behind him. Pointing toward the Kobold he says a few words to them and they walk over, standing infront of him. "There you are, now for the matter of my payment. I'd like my money now..." could i get their stats? Priest looks happily at Glenn, then tosses him a small pouch filler with over 50,000 gp "keep the extra my friend |
| Orcy The Green Wonder11-18-05, 01:47 PM | Race: Kython Slaymaster Size/Type: Large Construct Speed: 30ft HP: 17d10+30 (123) AC: 31 (10 +20 natural, -1 size, +2 Dex) Attacks: Bite +20 (4d6+9/x2), Tail Slap +18 (1d6+4), 4 Claws +19 (1d8+4) Special Attacks: Constrict 2d8+13, Improved Grab Special Qualities: DR 10/adamantine Saves: Fort +5, Ref +7, Will +5 Abilities: Str 29, Dex 15, Con --, Int --, Wis 11, Cha 1 Feats: Cleave, Great Cleave, Multiattack, Power Attack, Weapon Focus (Claw) Race: Kython Impaler Size/Type: Medium Construct Speed: 50ft HP: 15d10+20 (102) AC: 28 (10 +14 natural, +4 Dex) Attacks: Bite +17 (3d6+6/x2), 4 Claws +15 (1d8+3) Special Attacks: Charge 6d6+12 Special Qualities: DR 7/adamantine Saves: Fort +5, Ref +9, Will +5 Abilities: Str 22, Dex 18, Con --, Int --, Wis 11, Cha 1 Feats: Cleave, Multi-Attack, Power Attack |
| Kobold_Ur_Priest11-18-05, 01:56 PM | thank you Orcy (OOC) now would i just add in their Kython racial abilities and such? also, do they gain anything from becoming an effigy? just let me know what else i need to add |
| Demonfey11-18-05, 01:57 PM | Only extraordinary, and they did gain from the effigy template, and it's already put into the creatures. |
| Kobold_Ur_Priest11-18-05, 01:58 PM | Only extraordinary. thats it? nothing else? do they still have their poison and all? |
| Demonfey11-18-05, 01:59 PM | I'd have to check, but I'd assume no to poison. |
| Kobold_Ur_Priest11-18-05, 02:00 PM | I'd have to check, but I'd assume no to poison. like i said, let me know, just fill me in on what i need to add (everything, ie kython abilities and -IF they get them-effigy abilities) |
| Orcy The Green Wonder11-18-05, 02:01 PM | All of their special abilities/qualities have been listed. They keep no Kython traits because they are technically not Kythons. They gain more strength, less dexterity, a pretty nice DR, and 2 slams (if it doesn't have natural attacks). They have no poison because they don't have any organs to produce it. You could always coat their natural weapons with poison however, since they are machines and can't exactly be effected by it. |
| Kobold_Ur_Priest11-18-05, 02:02 PM | whats their CRs? |
| Orcy The Green Wonder11-18-05, 02:03 PM | 13 for the Slaymasters, 10-11 for the Impalers |
| Demonfey11-18-05, 02:07 PM | Please drop by the GoUE, Orcy. I have the first purchase figured out now. |
| Kobold_Ur_Priest11-18-05, 02:08 PM | also....could you help me think of an effigy which would be useful as some sort of transport( that can fit Priest & possibly Savant inside it?) if we come up with a good idea, i may be inclined to increase your funding. |
| Demonfey11-18-05, 02:09 PM | wyvern. Or maybe a dragon. |
| Kobold_Ur_Priest11-18-05, 02:10 PM | wyvern. Or maybe a dragon. good idea a black dragon efigy, capable of holding Priest, Savant, and the Kythons inside of it......excelent, that will be the next purchase could it still fly? |
| Orcy The Green Wonder11-18-05, 02:11 PM | Wyverns are nice because Orcy can make a gargantuan Wyvern with relatively low HP (enough to fit about a... 50ft wide or so building Orcy would say). Though dragons fly much faster if its speed yer looking for. |
| Kobold_Ur_Priest11-18-05, 02:13 PM | Wyverns are nice because Orcy can make a gargantuan Wyvern with relatively low HP (enough to fit about a... 50ft wide or so building Orcy would say). Though dragons fly much faster if its speed yer looking for. perfect, as big as you can make it, to allow a comfortable living space for Priest and his brood, possibly do it like DF was talking about, make it into my actual Guild thanks BLACK DRAGON EFFIGY! whooo! |
| Demonfey11-18-05, 02:15 PM | Might as well say it here. Orcy, for the GoUE, could you make a wyvern effigy of gargantuan size? And also give me an estimate on the number of people that can fit in one? The other effigy's going to be outsourced so it's acceptable IG. |
| Kobold_Ur_Priest11-18-05, 02:16 PM | i shall effectively control the Outpost's NPCs + the effigies ( the upcoming dragon/vehicle/guild) and the Kythons |
| Orcy The Green Wonder11-18-05, 02:19 PM | i shall effectively control the Outpost's NPCs + the effigies ( the upcoming dragon/vehicle/guild) and the Kythons Not exactly an army, Orcy made 50 Dracotaurs and 5 Sea Drakes for the Temple. As for the wyvern, Orcy can do that easily. Would you like the lowest possible HD (so as to avoid higher prices) or as strong as orcy can make it? |
| Demonfey11-18-05, 02:22 PM | As strong as you can make it. Actually, make that a wyvern and as strong a dragon eel you can make, which will be the aquatic base. The wyern is going to be Guild House 1, or GH1 for short. After determining the amount left afterwards, I'll get to you about an effigy army. |
| Kobold_Ur_Priest11-18-05, 02:24 PM | Not exactly an army, Orcy made 50 Dracotaurs and 5 Sea Drakes for the Temple. As for the wyvern, Orcy can do that easily. Would you like the lowest possible HD (so as to avoid higher prices) or as strong as orcy can make it? i have plans for getting MORE effigies i didnt mean only the 3 i have currently can u do it? |
| Orcy The Green Wonder11-18-05, 02:34 PM | Well, Orcy is already out of Craft reserve again, so if anybody has items they don't really need and want to use them as part of the payment... then he'd be glad to take em off your hands... (you recieve credit toward yer order based on how much glenn gets from taking it apart) |
| Demonfey11-18-05, 02:35 PM | Bet he can if you give him enough time to build my order first, so that the GoUE can at least be ready. |
| Demonfey11-18-05, 02:36 PM | Well, Orcy is already out of Craft reserve again, so if anybody has items they don't really need and want to use them as part of the payment... then he'd be glad to take em off your hands... (you recieve credit toward yer order based on how much glenn gets from taking it apart) Exactly why Sulkyr just disappeared. His magical items (which I am afraid are somewhat meager, investing mostly in grafts), are going to be part of your payment. |
| Orcy The Green Wonder11-18-05, 02:45 PM | Exactly why Sulkyr just disappeared. His magical items (which I am afraid are somewhat meager, investing mostly in grafts), are going to be part of your payment. Alright... Orcy can work with that. It isn't all wondrous items so he doesn't have as massive a reduction, giving him more when he takes it apart. You'd get credit for 32,999gp (not a whole lot, but it means Glenn will and can actually do the work...) |
| Demonfey11-18-05, 02:49 PM | Yay! One or both effigies, by the way? |
| Orcy The Green Wonder11-18-05, 02:58 PM | Orcy can probably make both, he just needs to know exactly where the Dragon Eel is (he saw it the other day but can't remember what book...) the credit is toward the total price of the order. Did you want Orcy to make the rooms inside the creature, because he isn't quite sure of what the prices would be for that, or would you rather he make the effigies then let you do that part? |
| Demonfey11-18-05, 03:00 PM | MM3. You can just make the effigies for now. I'll figure out what rooms will go where later, just as long as we can get people in them for now. |
| Orcy The Green Wonder11-18-05, 03:07 PM | MM3. You can just make the effigies for now. I'll figure out what rooms will go where later, just as long as we can get people in them for now. A dragon eel is only size large, so it could only fit about 2 people inside it (in the stomach, orcy could probably work it so it wouldn't have the whole crushing thing when it swallows someone). |
| Demonfey11-18-05, 03:09 PM | Nevermind about that, then. Just the wyvern for now, and I'll get to you on more later. |
| Orcy The Green Wonder11-18-05, 03:21 PM | Nevermind about that, then. Just the wyvern for now, and I'll get to you on more later. Alright, the Wyvern will cost you 27,000gp, which leaves you with 5,999gp worth of credit at Glenn's Mechana. The order will be finished by sunday. |
| Demonfey11-18-05, 03:23 PM | Thanks! |
| Kobold_Ur_Priest11-18-05, 03:35 PM | Well, Orcy is already out of Craft reserve again, so if anybody has items they don't really need and want to use them as part of the payment... then he'd be glad to take em off your hands... (you recieve credit toward yer order based on how much glenn gets from taking it apart) (OOC) im willing to give you 50% of my Guild funding ( which on your part would be $500000 ) to craft the dragon/vehicle/guild effigy and an army of Impalers/Slaymasters, or i can even raise it to $75-800000. |
| Demonfey11-18-05, 03:36 PM | Not what he meant. He needs experience points to make things, and he ran out, so now, he's going to sap items to rebuild that. |
| Kobold_Ur_Priest11-18-05, 03:37 PM | Not what he meant. He needs experience points to make things, and he ran out, so now, he's going to sap items to rebuild that. i meant he could BUY the items with that money and then build what you and I need. |
| Demonfey11-18-05, 03:39 PM | Or, we could line him up for more fights... |
| Kobold_Ur_Priest11-18-05, 03:40 PM | Or, we could line him up for more fights... you decide, its not my opinion that matters here i'd just rather have them done the quickest way possible |
| Kobold_Ur_Priest11-19-05, 02:49 PM | Priest sits calmly before the hoards of outsiders that frequent this place, atop a throne of skulls and bones, some still dripping blood. Before him, the crowd parts and goes about their daily worshipping process of Dyrzakis. He waits for Wildonian to return. |
| Kobold_Ur_Priest11-19-05, 05:55 PM | well, im here, come on |
| Demonfey11-19-05, 05:57 PM | The deal about money and characters is that all transactions (like Nemesis giving you all his gold from his character) must be IG. OOG stuff can't be verified. The only reason you have a different character than him is because I asked you to give the guy a different name. |
| Kobold_Ur_Priest11-19-05, 06:00 PM | shall i tell him to post it here, i mean him actually giving me his stuff or just stick with the 1,000,000 guild fund which i already have? |
| Sargatanas11-19-05, 06:01 PM | And I say you two are the same person because ya do everything like him. Like the whole titles thing, nobody but him has done it since I been around here. Ya make half a comment in reference to the title, and have the general same language and general style. |
| Demonfey11-19-05, 06:01 PM | Just take it up with Jagggar at this point. I don't know. Also, PMing Jagggar about it would probably be better for keeping the boards from getting cluttered. |
| Demonfey11-19-05, 06:06 PM | And I say you two are the same person because ya do everything like him. Like the whole titles thing, nobody but him has done it since I been around here. Ya make half a comment in reference to the title, and have the general same language and general style. Rolindin and redhase did the same thing most of the time. Also, he doesn't spam the boards incessantly and keep asking "Is my stuff done?" like Nemesis. |
| Kobold_Ur_Priest11-19-05, 06:10 PM | Rolindin and redhase did the same thing most of the time. Also, he doesn't spam the boards incessantly and keep asking "Is my stuff done?" like Nemesis. hehe we have the same style and stuff because we are COUSINS, and it's just the way we do stuff, so sorry if you thought differently - he may be my cousin, but as i told DF, im pretty much done with him |
| jagggar11-19-05, 06:36 PM | The wealth from whatever character (please excuse me, I'm currently drugged up on cold medicine :D ) will not be added to the Despoilers' guild funds. |
| Kobold_Ur_Priest11-19-05, 06:49 PM | The wealth from whatever character (please excuse me, I'm currently drugged up on cold medicine :D ) will not be added to the Despoilers' guild funds. thats fine, i still have the 1,000,000 gp though feel better jaggar |
| Wilds11-19-05, 06:56 PM | hehe we have the same style and stuff because we are COUSINS, and it's just the way we do stuff, so sorry if you thought differently - he may be my cousin, but as i told DF, im pretty much done with him well that would explain the same general personality traits that both of you share. |
| Kobold_Ur_Priest11-19-05, 10:15 PM | well that would explain the same general personality traits that both of you share. other than the fact that we grew up almost like brothers and use to be extremely close before he started fightin with the family? nothing. |
| Zombomaniac11-20-05, 12:19 AM | other than the fact that we grew up almost like brothers and use to be extremely close before he started fightin with the family? nothing. Ok I got lost who is the cousin? Other than that I am fine. |
| Demonfey11-20-05, 12:23 AM | VampiricBloodlustNemesis. If you aren't familiar with his posting style, go to the second page, and look for "The Kobold Marines: Black Dragon Disciples". |
| Kobold_Ur_Priest11-20-05, 12:58 AM | VampiricBloodlustNemesis. If you aren't familiar with his posting style, go to the second page, and look for "The Kobold Marines: Black Dragon Disciples". on the fact of having a similar style, i apologise, as i said, we use to be pretty close and were like twins. |
| Demonfey11-20-05, 01:04 AM | Just answering Zombomaniac's question. |
| jagggar11-24-05, 11:53 AM | Uhh, I've been thinking about something, and just because I might have been using other peoples brains to do that thinking, doesn't make it any less of a thought. How many PC members does the Unholy Despoilers have? Does the guild have any purpose beyond service of the GoUE? |
| Demonfey11-24-05, 12:19 PM | Pretty sure that the other purpose is deicide... |
| Kobold_Ur_Priest11-24-05, 03:00 PM | Pretty sure that the other purpose is deicide... we have the same members as the GoUE,plus a few others. our other options are as DF commented: Deicide, and also (through the possession of Priest) Dyrzakis is gathering followers. |
| Kobold_Ur_Priest11-25-05, 04:00 PM | TOTAL TROOPS @ The Outpost 360 Bugbears 001 Wyvern 010 human clerics 010 orc barbarians 015 Vashar warlocks 003 human monks 001 elven wizard 001 goliath barbarian ----------------------- 401 TOTAL |
| jagggar11-25-05, 07:48 PM | How in pi hells* do you get that many followers? *As oppose to all nine hells, or even a full four. |
| Demonfey11-25-05, 07:58 PM | I guess I should explain: 360 bugbear effigies, bought with the guild funds 1 wyvern effigy (he wanted one as a base), also guild funds I let him control these forces that I gained as leader of the GoUE, since I want to see what he's capable of. 010 human clerics 010 orc barbarians 015 Vashar warlocks 003 human monks 001 elven wizard 001 goliath barbarian Clerics as 1st level NPC clerics, domains evil and fire barbarians as 1st level NPC barbarians, except half orc Warlocks will be rolled up human monks as 2nd level NPC monks elf wizard as 3rd level NPC wizard goliath as 3rd level NPC barbarian+1(goliath), and with goliath abilities added into current scores I'll get more fitting stats on the PC thread Monday. |
| jagggar11-25-05, 08:16 PM | Okay, that makes more sense. Definately need to say when things are effigies and when they're people. (Really, effigies should be under things bought, not followers. . . *goes off in some little land with robots and fleshies* lah-la-lah-lah. . .) The 1st level cleric and barbarians aren't going to work ask we decided NPC classes only for 1st level followers. |
| Demonfey11-25-05, 08:21 PM | Then all warriors, with higher level followers being clerics and warlocks. As a side note, can I get feedback on a question I had about mageslayer yuan-ti at the materials-approval thread, please? And before you ask about using a pureblood, I decided I didn't want to do that many Cobra Commander jokes, remembering the old days of GI-Joe cartoons. |
| Kobold_Ur_Priest11-26-05, 01:13 AM | edited the main page. my army is waiting (er, will be once constructed) |
| Demonfey11-26-05, 01:15 AM | Excellent. Soon as the GoPG is complete, we attack all out. |
| Kobold_Ur_Priest11-26-05, 02:00 AM | alright, i will provide an aerial assault with bugbear effigy paradrops, and then waltz in at the head of their colums with my kython effigies & to quote Saw2: " Oh yes, there will be blood." |
| Demonfey11-26-05, 02:01 AM | Do you even have money for paradrops? The 50 I ordered were to increase GoUE forces. |
| Kobold_Ur_Priest11-26-05, 02:04 AM | i meant MY bugbear effigies would drop from the wyvern |
| Demonfey11-26-05, 02:32 AM | But do you have anything to use as parachutes? |
| Kobold_Ur_Priest11-26-05, 03:13 AM | actually im going to do this: fly overhead drop grappling hooks have the BBE's repel down land the wyvern unleash hell or something close to that |
| Demonfey11-26-05, 03:16 AM | I like that. I'm planning on the main force being in dirgibles, since they're probably more affordable with more space than all wyverns. And can have bombards mounted in/on them. |
| Orcy The Green Wonder11-26-05, 03:21 AM | Orcy has noticed a bit of a snag with your order Priest... there is far too much XP cost in the things you've ordered. Many items with low HD puts quite the strain on Glenn's experience. |
| Demonfey11-26-05, 03:22 AM | I thought he was paying you in magical items and gold. |
| Orcy The Green Wonder11-26-05, 03:23 AM | I thought he was paying you in magical items and gold. He only gave Orcy gold... |
| Demonfey11-26-05, 03:25 AM | Well, with the funds, you could buy a bunch of +1 rocks (think sling ammo). |
| Kobold_Ur_Priest11-26-05, 03:30 AM | then what shall i pay you with? just go buy 999,000gp worth of magic items for u to drain? cause i need that wyvern/army |
| Orcy The Green Wonder11-26-05, 03:33 AM | The amount of money is not equal. You don't recieve credit equal to 100% of an item's price, but rather an amount determined by how much it costs glenn to make it (which is usually lower) so 999,000gp would not translate to 999,000gp worth of credit from items.... |
| Kobold_Ur_Priest11-26-05, 03:47 AM | aaaaaaarrrrrrrrrggggggggggggghhhhhhhhhhh hhhhhhhh! then HOW DO YOU EXPECT ME TO PAY YOU TO GET THE ARMY?! |
| Demonfey11-26-05, 03:54 AM | How about we start this way: How does the exp-item drain work? |
| Orcy The Green Wonder11-26-05, 03:57 AM | aaaaaaarrrrrrrrrggggggggggggghhhhhhhhhhh hhhhhhhh! then HOW DO YOU EXPECT ME TO PAY YOU TO GET THE ARMY?! Ya know, Orcy is just about sick of this kind of thing. If you can't be civil about this he just won't make it. But right now, its off to bed. |
| Demonfey11-26-05, 04:00 AM | 'Night, Orcy. |
| Kobold_Ur_Priest11-26-05, 04:08 AM | look, i apologize, im having a rough night, a friend of mine almost got shot,...long story anyways goodnight all |
| Kobold_Ur_Priest11-26-05, 02:02 PM | Orcy, i need that army, it's vital to the uprising. what do you need me to do in order for you to create it? |
| Orcy The Green Wonder11-26-05, 02:41 PM | Orcy, i need that army, it's vital to the uprising. what do you need me to do in order for you to create it? If Glenn doesn't have the experience... there isn't much he can do. He isn't willing to use as much experience as it would take to create all those bugbears. |
| Kobold_Ur_Priest11-26-05, 06:13 PM | great. so im screwed. joy forget it DF, count me out of the fight. @ Orcy: can you atleast send me the stats for the wyvern & bugbear effigies so i can use them for my friends campaign, he needs something to add to his construct themed army. |
| Zombomaniac11-26-05, 06:32 PM | great. so im screwed. joy forget it DF, count me out of the fight. @ Orcy: can you atleast send me the stats for the wyvern & bugbear effigies so i can use them for my friends campaign, he needs something to add to his construct themed army. Just do what DF did. Use the money to buy magic items that Glenn can take apart. That gives him experiance and the value of the items will go toward the payment. Your army can still work dont worry. Also you could have Arena battles and such to bring in more experiance. You shouldn't give up so easily. |
| Kobold_Ur_Priest11-26-05, 06:44 PM | @ Z: i TOLD Orcy i'd do that but there's some freakin ratio thing, idk, he hasnt told me jack about it & why would I do the battles, he is the one who needs XP & now let me apologize for again being rude, as i said earlier my friend almost got shot last night and im still pretty worked up about it |
| Zombomaniac11-26-05, 06:48 PM | The battles will give him EX if he wins and if you win then all the marrier as you get that much closer to leveling. Talk to Orcy or DF on the itme thing I dont know anything about it other than it works. If you want your army then have to look into all possabilites. |
| Kobold_Ur_Priest11-26-05, 06:57 PM | then lets get him into a battle he needs XP |
| Orcy The Green Wonder11-28-05, 11:02 PM | A snakelike creature swims through the waters of Tortuga's port. It and others like it rise from the waters and approach the headpoint of the Unholy Despoliers. The large one looks around seeking their leader, a long, hollow wooden shaft with some sort of curved wooden handle rests against the large creature's shoulder. "I be lookin for de leader of des here evil mens and womenses. We gots stuff to be talkin bout right now we do. So who be da leader?" |
| Demonfey11-28-05, 11:03 PM | Technically, me, since they work for the GoUE. What do you wish to talk about? |
| Orcy The Green Wonder11-28-05, 11:15 PM | The creature looks toward whatever it was that had spoken to him. Slithering over with his guard at his sides he stops and brings his face directly infront of the speakers. "I be here to tell you dat you who be in da sea best not be harmin it. You toy wit da sea and we toy wit ya skulls. You be in our sea, and you not be doin what we not be likin, ya undastand landwalker?" |
| Kobold_Ur_Priest11-28-05, 11:16 PM | Priest rests against a dock pillar, watching the snake-like....things swim into view " I am the leader here, and who may I ask, are YOU?!" He signals to his Kython effigies who step beside & in front of him, blocking him from harm in case hostile actions are taken. @ DF: arent I the one running this, i may work for the GoUE, but this is my own place. |
| Demonfey11-28-05, 11:19 PM | Fair enough. So I lied. I'm evil. |
| Orcy The Green Wonder11-28-05, 11:23 PM | "I be da ValTarbam, Lord of de Waves. Dis sea belong to mah people, we been livin in it for longer den you landwalkers been buildin dem ships-o yours. You best be tellin dem machines you got to be movin, takin cover like a coward be insultin to my people. Now what I said be goin ta you too little ting. You better not be doin no harm to me ocean, or I be comin down on you like a tidal wave. De ocean be ours, you be allowed ta be here long as we let ya." ValTarbam looks around the area and crosses his large arms. The guards by his sides holding their weapons at the ready. |
| Demonfey11-28-05, 11:25 PM | Actually, before you leave, do you have any suggestions for a creature to make a machine into the likeness of to travel in the oceans and keep our enemies from fleeing by going through it? |
| Orcy The Green Wonder11-28-05, 11:39 PM | Actually, before you leave, do you have any suggestions for a creature to make a machine into the likeness of to travel in the oceans and keep our enemies from fleeing by going through it? "Best dat you not be puttin nothin in de seas. If ya got a problem wit de things in de water, den ye talk to me. We work for de money if it be right ya know. Dis way my waters be safe and we don't have any problems round dees waters." |
| Demonfey11-28-05, 11:40 PM | Fair enough. I'll bring the GoUE to you, and we can work out a deal. |
| Orcy The Green Wonder11-28-05, 11:56 PM | The snake man grunts and turns, heading back into the waters and swimming off, disappearing below the surface. |
| Kobold_Ur_Priest11-29-05, 12:23 AM | Priest opens a small panel in the back of the Slaymaster effigy, then climbs inside it, layin at an angel inside it's back/chest area, the thing then slithers into the water and is followed abruptly by the impalers. (going to have the kythons made into amphibious effigies) |
| Demonfey11-29-05, 12:24 AM | ...that would look amazingly cool, actually... |
| Kobold_Ur_Priest11-29-05, 12:29 AM | Oh hell yes it would. thats the idea. |
| Kobold_Ur_Priest11-29-05, 08:19 PM | Priest moves through the water, following the Naga & is kin, his slaymaster effigy making him look like the naga's bretheren |
| Demonfey11-29-05, 08:34 PM | You realize you haven't made them into amphibious effigies yet. And we've allied with the oceanic guild. |
| Kobold_Ur_Priest11-29-05, 08:48 PM | ok ill get that done then ( but I AM amphibious, or atleast able to swim cause of my tail) |
| Demonfey11-29-05, 08:51 PM | Okay. And for future reference, you have a swim speed, but still need air. |
| Dyne11-29-05, 08:52 PM | EDIT: Unless I'm missing something, he wouldn't be able to breathe underwater. So, he'd be able to swim at the surface, but he'd be at somewhat of a disadvantage to an aquatic creature. Of course, there are a number of magical effects that would fix this (Necklace of Adaptation, Pearl of the Sirines, Cloak of the Manta Ray, Helm of Underwater Action, Plate Armor of the Deep, alter self to give yourself gills, the water breathing spell, and a number of other things). |
| Demonfey11-29-05, 08:53 PM | Added tail graft, Dyne. Gives a swim speed. |
| Kobold_Ur_Priest11-29-05, 09:40 PM | ok, can we get the effigies upgraded & my army in the works? |
| Kobold_Ur_Priest11-30-05, 05:48 PM | once we get it done im taking my army to Tortuga and unleashing hell from within my city |
| Orcy The Green Wonder11-30-05, 07:10 PM | Orcy has been wondering something. Does this guild even have any members? He knows its supposed to be a 'split off' of the GoUE. However, if the guild doesn't have it's own members, and is under the control of the original guild, then how exactly is it having it's own 1,000,000gp? It technically isn't a guild if it doesn't have it's own members and such is it? |
| Kobold_Ur_Priest11-30-05, 08:16 PM | It has the same members as the GoUE and includes a few others, like Hero and a few more |
| Orcy The Green Wonder11-30-05, 08:32 PM | It has the same members as the GoUE and includes a few others, like Hero and a few more If it is just an extension of the GoUE, then it isn't really its own guild. So Orcy doesn't see why it should have it's own guild funds and such. None of the members listed except perhaps the most recent of them never asked to join this guild and never wished to. Putting their names on the list means they did. Which, you cannot add people to a guild if they do not wish to join. |
| Demonfey11-30-05, 08:54 PM | Remember the Black Dragon Disciples, Orcy? And Nemesis? We decided to just absorb that and give it a new paint job, and give it a realistic placement. The GMs know about this, they know about the funds, everything, and they haven't objected. |
| Kobold_Ur_Priest11-30-05, 09:00 PM | Remember the Black Dragon Disciples, Orcy? And Nemesis? We decided to just absorb that and give it a new paint job, and give it a realistic placement. The GMs know about this, they know about the funds, everything, and they haven't objected. true |
| Orcy The Green Wonder12-01-05, 01:05 AM | Remember the Black Dragon Disciples, Orcy? And Nemesis? We decided to just absorb that and give it a new paint job, and give it a realistic placement. The GMs know about this, they know about the funds, everything, and they haven't objected. Orcy is just thinking about what other people might do. He would much prefer that you not list members who have not asked to join this particular extension of the GoUE. While he doesn't have a say in the matter, it seems fundamentally wrong to just take another guild's membership and make it your own. He is also thinking that if other people see GoUE Outpost clearly placed in the thread's title, they may begin making outposts for their own guilds to gain extra funding and such. |
| Demonfey12-01-05, 01:07 AM | Orcy, it says: UNHOLY DESPOILERS: GoUE Outpost in the thread's very title. |
| Orcy The Green Wonder12-01-05, 01:10 AM | Orcy, it says: UNHOLY DESPOILERS: GoUE Outpost in the thread's very title. Indeed... hence Orcy saying that if other people see GoUE Outpost in the title, they may think to make their own guild outposts. For example: Thunder Citadel: Stormhand Federation Outpost. |
| Demonfey12-01-05, 01:12 AM | Don't you agree this is the wrong place to bring this up, then? |
| Orcy The Green Wonder12-01-05, 01:14 AM | Don't you agree this is the wrong place to bring this up, then? How so? This is the 'outpost' that the GoUE has established. Orcy doesn't know why its a bad place to bring it up. |
| Demonfey12-01-05, 01:16 AM | Because the best we can do is change a few details. If you dislike the idea of an outpost that badly, the GMs have to know there's an argument first, so it doesn't become an issue again when someone else gets the idea in their head. |
| Orcy The Green Wonder12-01-05, 01:25 AM | Orcy's primary concern is the sharing of member lists. Players who have not signed up to join the guild have been added to it's members list, hes sure that some people may not like the idea. On top of that, it misrepresents the guild's actual number of players, because some have never even heard of the guild. If the guild is to have it's own territory, it's own starting funds, and its own everything, then it should have it's own members list. |
| Demonfey12-01-05, 01:28 AM | That's a good argument, and I don't have anything to use against it. |
| Demonfey12-01-05, 02:07 AM | Okay, I'm going to cut right to the chase here: Orcy, living near some old members of the guild house that still check in from time to time, has heard displeasure about being on the list of a guild said member never signed up for. The list is also really out of date, by which I mean "first GoUE" out of date. Could you please just take the list off this thread since it's pretty much just something that's completely wrong in any case? |
| jagggar12-01-05, 11:20 AM | The GMs know about this, they know about the funds, everything, and they haven't objected.Really? So the 'how in pi hells should this be considered its own guild' thing isn't an objection? |
| Demonfey12-01-05, 12:49 PM | ...okay, so I forgot about that. Sorry. We should wait for Priest, if only to let him speak his mind about it. |
| Kobold_Ur_Priest12-01-05, 03:36 PM | @ EVERYONE: what do you want from me, shall i make a COMPLETELY new guild or what? your calls |
| jagggar12-01-05, 04:13 PM | Okay, does the following work most people? The GoUE memberlist is removed and replaced with a list of those who have actually joined the Unholy Despoilers with a line "All members of the GoUE are honorary members of the Unholy Despoilers". Since deicide is quite the lofty goal, perhaps a bit more booing and hissing at clerics from this guild's members. If you can't really kill the gods, at least target their servants. I can see how some might argue that the Halls of Refuge or Order of the Giving Hand should be parts of the GoPG. Or how the Temple of the Damned might fall under the GoUE. They're just more independent about it, clearly stating their brand of good or evil respectively. I think I'll rant about this some on Meta later. |
| Kobold_Ur_Priest12-01-05, 04:36 PM | Okay, does the following work most people? The GoUE memberlist is removed and replaced with a list of those who have actually joined the Unholy Despoilers with a line "All members of the GoUE are honorary members of the Unholy Despoilers". Since deicide is quite the lofty goal, perhaps a bit more booing and hissing at clerics from this guild's members. If you can't really kill the gods, at least target their servants. I can see how some might argue that the Halls of Refuge or Order of the Giving Hand should be parts of the GoPG. Or how the Temple of the Damned might fall under the GoUE. They're just more independent about it, clearly stating their brand of good or evil respectively. I think I'll rant about this some on Meta later. works for me |
| thasis12-01-05, 04:48 PM | I read the conflict and the resolve. Sounds good to me. Glad everything worked out. What I don't understand is why is this becoming it's own guild? All it is, is a branch of the Guild of Ultimate Evil. It has the same goals, hell they work for the GoUE, why are they becoming a seperate guild? It might do better to PM me a response if you you want to answer conidering it rarely go on the boards lately so I won't know where to look for a response. Many pages go by between my visits. |
| Kobold_Ur_Priest12-01-05, 05:01 PM | I read the conflict and the resolve. Sounds good to me. Glad everything worked out. What I don't understand is why is this becoming it's own guild? All it is, is a branch of the Guild of Ultimate Evil. It has the same goals, hell they work for the GoUE, why are they becoming a seperate guild? It might do better to PM me a response if you you want to answer conidering it rarely go on the boards lately so I won't know where to look for a response. Many pages go by between my visits. they ARE a branch, yet they're separate, they are what was originally known as the Kobold Marines by our old pal Nem, and since then they've been renamed, reimaged, and reeducated. the actual guild is known as The Unholy Despoilers, i only put the GoUE Outpost since we work with/ somewhat for them |
| Kobold_Ur_Priest12-18-05, 08:09 PM | have to do this in order to get the guild active again :bump: |
| Kobold_Ur_Priest12-18-05, 08:31 PM | a new being now resides here, a Styx Dragon known only at the time as "Fifth Order" it seems Priest has taken leave and left this beast in charge now |
| WizO_Cat12-20-05, 11:09 PM | The GoUE memberlist is removed and replaced with a list of those who have actually joined the Unholy Despoilers with a line "All members of the GoUE are honorary members of the Unholy Despoilers". Ok, I like this concept as well. However, there are still guests that joined the GoUE that are still listed as members of this guild and apparently still don't want to be members of this guild. Thus, I would really recommend that you: a) Remove the GoUE listing from the member listing. b) Make a post over on the GoUE noting that you would like their interest in joining this effort. Yes, it will take a lot more effort, but in the long run you really don't want to have people listed on your membership that don't have any interest in your guild here. |
| Zombomaniac12-20-05, 11:17 PM | Since Priest is dead who is leading this place? The Styx Dragon ate him and opened up a new guild so who is leading this one? |
| Kobold_Ur_Priest12-20-05, 11:46 PM | Since Priest is dead who is leading this place? The Styx Dragon ate him and opened up a new guild so who is leading this one? @Z well, its really an open position right now, i mean i will co-run it but im gonna work on my OWN actual guild instead of having a GoUE:OP you know? so if you want, you can run it |
| Orcy The Green Wonder12-20-05, 11:55 PM | Maybe Orcy will have the wave lord show up and demand control since the current leader has disappeared... yes... he'll do that some time later. |
| Kobold_Ur_Priest12-21-05, 12:12 AM | Maybe Orcy will have the wave lord show up and demand control since the current leader has disappeared... yes... he'll do that some time later. works for me, have at it Orcy but remember i still hold sway here too |
| The Kobold Hero12-22-05, 06:41 PM | Oh Priest? Don't forget to add me to the member list. And Orcy? I assume that you are a active participant in one of the Orc guilds? If so, I have a question. |
| Kobold_Ur_Priest12-22-05, 07:17 PM | Hero, join my other guild: HellSpike Prison (HSP), I will be placing this one under ownership of DF or someone else |
| thasis12-22-05, 10:17 PM | Thasis the Evil enters the new outpost "I've never been here before. I rather like it. I am wondering if I may take over control considering that the old leader is dead. That is unless somebody else, qualified for control, wishes to be in charge here". |
| Kobold_Ur_Priest12-22-05, 11:20 PM | Thasis the Evil enters the new outpost "I've never been here before. I rather like it. I am wondering if I may take over control considering that the old leader is dead. That is unless somebody else, qualified for control, wishes to be in charge here". you were actually my first choice, you have my permission! THASIS IS NOW RUNNING THE GoUE:OP! |
| thasis12-22-05, 11:39 PM | What exactly shall I have this guild be doing? |
| Kobold_Ur_Priest12-22-05, 11:44 PM | well the HSP needs members and support maybe you could ally/join up there? |
| jagggar12-23-05, 12:18 AM | Well, it's an outpost. . . Umm, the guild could be posting in an outward fashion? |
| Demonfey12-23-05, 12:22 AM | Beginnings of a conquest of other districts, maybe? |
| Kobold_Ur_Priest12-23-05, 12:33 AM | please continue all activity @ the HSP, because as soon as i get more members, i shall ally with the outpost and launch a campaign of evil upon the good aligned guilds |
| The Kobold Hero12-23-05, 12:49 AM | "Why, whatever furthers our goals!" "Plus I need a new study, i've been getting tried of that old one. far too cramped for my needs." |
| Kobold_Ur_Priest12-23-05, 11:36 PM | come to the HSP and you shall be given a new room & everything you need to further your studies...perhaps a personal library? |
| The Kobold Hero12-23-05, 11:55 PM | "Truthfully? Thank you exellencecy. I shall meet you there." |
| Kobold_Ur_Priest12-24-05, 03:04 PM | of course my friend, anything for my draconic bretheren |