UNHOLY DESPOILERS: GoUE Outpost [Archive] - Wizards Community

Post/Author/DateTimePost
Kobold_Ur_Priest

11-08-05, 10:40 PM
Guild Name:Unholy Despoilers: GoUE Op

Guild Description:
Tattered banners of holy symbols lay strewn at your feet like a royal carpet, desecrated images of holyness adorn the walls, and bloodstained corpses hang from crucifixes, their garb obviously of the faith. Chains hang from the rafters, and from those chains hang all manner of goodly beings, squirming in anguish. As you tred farther into the great hall you see darkened cells cut into the walls of this unhallowed....."Church" of sorts...from within that shadowy abyss, wail of despair echo like a chorus. The souls of the damned are currency here, for this is a place most foul.....This is the place where enemies of gods converge, and where power is drawn away from the deific patrons...No god holds sway here, though their servants reside here. Not a prayer is heard as the so called "Priest" makes his way through the room, cloaked in a swirling black robe and hood. Demon Lords and Arch Devils, Dukes of Hell, and evil creatures of all nature frequent this place to pay their respects to the Priest, and their newfound lord, Dyrzakis.

Guild Charter:
The main goals of the foundation are as follows:
-To stop good from hunting down evil
-To oppose the Half Elven Foundation and other guilds of good
-To gain political and millitary power
-To gain access to the most vile of machines, spells, artifacts, and weapons
- To unite all the deicidal god-haters in the Realms.

Member List:
Guilds Masters
1.) Thasis - GoUE
1.) Priest - UD:GoUE Op

Guild NPC Soldiers:
001 Kython Slaymaster
002 Kython Impalers
360 Bugbear Effigies
001 Gargantuan Wyvern Effigy

Guild Members:
2.) --------
3.) Chaos Evoker
4.) Demonfay
5.) Turalisj
6.) Dyne
7.) Von Crown
8.) Kobold_Ur_Priest
9.) Redhase
10.) Drake the Dragonslayer
11.) Shandrakor
12.) Malik21
13.) Masamune
14.) Zombiemaniac
15.) KidDeath
16.) Arshes
17.) ----------
18.) Master of Flames
19.) IM_TIM
20.) Alek Knell
21.) Mid-Boss
22.) Wilds

Alliances:-Stormhand Foundation
-Blackstar Syndite
-Children of the Planes (Sub Ally)
-Guild of Ultimate Evil: Incarnate
-Temple of the Dammned

Enemies:-Half Elven Foundation
-Purple Dragons

Guild Leadership Score: 18(20)
Districts: Lowland Footlands
Resource Income: N/A
Monthly Expenses: N/A

Guild Treasury/Items:
Infernal Manuscripts: These twin papyrus scrolls are inscribed with ancient tales and cryptic prophecies by an anonymous, almost-certainly insane author. Despite their dubious accuracy, the manuscripts contain many useful description of the Evil outer planes and their residents, and grant the possessor a +5 competence bonus on any Knowledge (the planes) check she makes that deals with an Evil plane or an Evil extraplanar creature, as long as the scrolls are in her possession and the character can take 1d4 rounds to find the proper reference.
Moderate divination; CL 10th; Craft Wondrous Item, Knowledge (the planes) 5 ranks; Price 2,500 gp; Weight 2 lb.

It Also Contains Evil Artifacts ( exact content unknown )
Total Cost: Comming Soon
Remaining Gold: 1,000,000
Total:1,000,000 gp starting gold

Miscellaneous Guild Items:
Unholy symbols, and all ungodly things held special to evil creatures.

Guild Creations:

Race: Kython Slaymaster
Size/Type: Large Construct
Speed: 30ft
HP: 17d10+30 (123)
AC: 31 (10 +20 natural, -1 size, +2 Dex)
Attacks: Bite +20 (4d6+9/x2), Tail Slap +18 (1d6+4), 4 Claws +19 (1d8+4)
Special Attacks: Constrict 2d8+13, Improved Grab
Special Qualities: DR 10/adamantine
Saves: Fort +5, Ref +7, Will +5
Abilities: Str 29, Dex 15, Con --, Int --, Wis 11, Cha 1
Feats: Cleave, Great Cleave, Multiattack, Power Attack, Weapon Focus (Claw)
CR: 13

Race: Kython Impaler
Size/Type: Medium Construct
Speed: 50ft
HP: 15d10+20 (102)
AC: 28 (10 +14 natural, +4 Dex)
Attacks: Bite +17 (3d6+6/x2), 4 Claws +15 (1d8+3)
Special Attacks: Charge 6d6+12
Special Qualities: DR 7/adamantine
Saves: Fort +5, Ref +9, Will +5
Abilities: Str 22, Dex 18, Con --, Int --, Wis 11, Cha 1
Feats: Cleave, Multi-Attack, Power Attack
CR: 11

---------------------------
Skygge as a Race,
Skygge Droga Prc,
Servent of the Skygge Prc
__________________
Join the Guild House and the Guild Wars today!
Also, take a visit at the Guild of Ultimate Evil for all your scheming overlord needs!
-------------------------------------------------------------------------------
Dyrxakis, The Infernal Lord
Demigod, Multiheaded Half-Dragon Advanced Infernal Weapon Master 10/ Dervish 10 LE Huge Outsider (Lawful, Evil)
CR: 60
HP: 2,309 (81 HD); DR 15/epic, fast healing 15, regeneration 15
AC: 98 (+15 armor, +15 Dex, -2 size, +34 natural, +10 deflection, +1 divine +15 Bracers, +10 Amulet), , touch 53, flat footed 88; touch , flat footed ; cannot be flanked
Init: +14, always first (Dex, Superior Initiative SDA) Senses: Listen + , Spot + , True Seeing at will, Blindsight 1 mile, Darkvision 1 mile.
Abilities: Str 72 (+31), Dex 40 (+15), Con 44 (+17), Int 34 (+12), Wis 36 (+13), Cha 41 (+15)
Saves: Fort +75, Ref +79, Will +71
Immunities: ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, massive damage death, mind-affecting effects, paralysis, petrification, poison, polymorph, sleep, stunning, learned spell immunity, sonic (ring)
Resist and SR: Fire resistance 21, SR 38
Speed: 145 ft. (23 squares), fly 310 ft. (56 squares, perfect), Movement Mastery
Melee: Huge Two-Bladed Sword “Quietus” +112/+107/+102/+97 primary hand and +112/+107/+102/+97 off hand (3d6 + 4d6 dread + 3d6 energy + 3d6 unholy + 45; 13-20/x1d4 + Overwhelming Critical + DC 46 Fort save or die) and 6 bites +90 (6d8 + 13 + spell suck) and 2 wings +90 (3d6 + 13) and 1 tail slam +90 (6d8 + 13)
Space: 15 ft. Reach: 15 ft.
Base Attack: +71; Grapple: +120 (BAB +71 + 31 strength + 8 size)
Atk Options: Spell Suck, Superior Two-Weapon Fighting (Each hand attacks as though the primary hand, including number of attacks and damage bonus), Dervish Dance (37 rounds, +5 to hit/damage) 5/day, Improved Grab, Breath Weapons (1 per head, usable every 1d4 rounds, effects as per wyrm black, blue, green, red, white, and shadow dragons; can use any or all in the same round, though using more than one requires a full-round action), Ki damage 10/day, Increased Multiplier 5/day, Whirlwind Attack (Standard Action), A Thousand Cuts 1/day, Superior Combat Reflexes (18 AoO/round),
Languages: All, Telepathy 1,000 feet, Remote Communication 1 mile.
Special Actions: Alter Reality SDA, Elaborate Parry (Additional +4 AC when fighting defensively)
Combat Gear: Quietus, Bracers of Epic Armor +15, Amulet of Epic Nat. Armor +10, Ring of Elemental Immunity (Sonic), Ring of Sequestering, Belt of Perfection (+10 Enhancement bonus to all ability scores), Bracers of Epic Armor +15, +1 Great Reflection Buckler, Vest of Epic Resistance +10, Helm of Translocation (Quickened Greater Teleport, 1/round)
Spell-Like Abilities: Caster Level 26; Save DC 19 + Spell Level
At will: Animate Dead, Blasphemy, Blur, Charm Person, Create Undead, Darkness, Deeper Darkness, Desecrate, Detect Chaos, Detect Good, Detect Law, Detect Magic, Fear, Fireball, Greater Dispel Magic, Greater Invisibility, Greater Teleport (self plus 1,000 pounds), Hold Person, Magic Circle Against Good, Major Image, Polymorph, Produce Flame, Pyrotechnics, Read Magic, Scrying, Suggestion, Symbol, Telekinesis, Unholy Aura, Unholy Blight, Unhallow.
1/day: Firestorm, Hellball (DC 29), implosion, meteor swarm
SQ: Fast Healing 15, Regeneration 15 (good or chaotic)
Feats: Alertness, Cleave, Combat Reflexes, Exotic Weapon Proficiency (Two-Bladed Sword), Great Cleave, Improved Initiative, Improved Sunder, Power Attack, Tenacious Magic (Greater Invisibility), Improved Critical (Two-Bladed Sword), Weapon Focus (Two-Bladed Sword), Combat Expertise, Dodge, Mobility, Spring Attack (B), Whirlwind Attack, Overwhelming Critical (Two-Bladed Sword), Devastating Critical (Two-Bladed Sword), Run, Epic Speed, Epic Weapon Focus (Two-Bladed Sword), Armed Deflection, Reflect Arrows, Exceptional Deflection, Infinite Deflection
Skills: Concentration +96, Craft (Weaponsmithing) +59, Perform (Dance) +89, Tumble +89, Move Silently +79, Listen +97, Spot +89, Search +76, Knowledge (Planes) +59, Escape Artist +89, Hide +79, Sense Motive +77, Intimidate +89, Knowledge (Arcana) +44, Diplomacy +79, Knowledge (Religion) +44, Jump +105, Bluff +60, Balance +75.
Summoning: 1 / Day, Durxakis can summon a Great Wyrm of any of his related types (black, blue, green, red, white, & shadow) and a group of devils equal to his HD (81)


Quietus: Major Artifact , Obdurium +10 Keen Dread Vorpal Maiming Energy Blast Unholy Power Two-Bladed Sword. This potent weapon has all of the above abilities, with the following unique aspects: The Dread ability is effective against whatever creature type it strikes. Also, the Energy Blast ability can be set to any of the five energy types (acid, cold, electricity, fire, or sonic) as a move action that does not provoke attacks of opportunity. Either or both ends can be changed in the same action.
It ignores hardness less than 30, severs the target’s head on a natural attack roll of 20 with subsequent successful confirmation of the critical, and has a critical multiplier of x1d4 rather than x2. In Dyrxakis’ hands, the keen ability of Quietus stacks with the Improved Critical feat.

Mark of the Messiah
Spellcraft DC:55
27 (reflect: melee) + 27 (reflect: ranged) + 27 (reflect: spells) + 20 (reflect area spells) + 180 (reflect all spells from 1st-10th level) x 5 (duration permanent) = 1405 - 100 (burn 10,000 XP) - 450 (ritual: 50 5th-level slots) - 350 (ritual: 50 4th-level slots) - 250 (ritual: 50 3rd-level slots) - 150 (ritual: 50 2th-level slots) - 50 (ritual: 50 1th-level slots)
Upon the completion of this ritual, the target is bathed in an irredescent, blinding light. After the light fades, the target nevertheless glows with an otherworldly light for the rest of their lives. All spells and attacks made against the target rebound on the attacker automatically without a save involved, with the sole exception of epic spells (which require an opposed castor-level check).

Ultima
Transmutation
Spellcraft DC: 54
Components: XP
Casting Time: 1 quickened action
Range: 12,000 feet
Area: 400-foot radius sphere
Duration: Instantaneous
Saving Throw: Fort half
Spell Resistance: Yes
To Develop: 486,000 gp; 10 days; 19,440 XP. Seed: Destroy (DC 29). Factors: 1 quickened action casting time (+28 DC), no somatic or material components (+4 DC), change area (+10 DC), change area to 20-foot radius (+2 DC), increase area by 2000% (+80 DC), additional 20d6 damage (+40 DC), increase damage die to d20 (+40 DC), +10 save DC (+20 DC), +10 on spell resistance checks (+20 DC). Mitigating Factors: 20d6 backlash (-20 DC), burn 20,000 XP (-200 DC).
Your mere thought vaporizes civilizations. Upon casting this spell as a free action, a 400-foot radius sphere of destruction blossoms into being within 12,000 feet and deals 40d20 damage to everything in the area of its effect. Creatures may make a Fort save for half damage (DC 30 + relevant modifier), and spell resistance still applies (although you get an additional +10 to your check to overcome it). Creatures reduced to -10 HP and objects reduced to 0 HP by this damage are burned to ash which blankets the mammoth crater this spell usually creates.

Longinus Lance
Transmutation
Spellcraft DC: 52
Components: V, S
Casting Time: 1 standard action
Range: 300 feet
Effect: Lance of destructive force
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
To Develop: 468,000 gp; 10 days; 18,720 XP. Seed: Destroy (DC 29). Factors: 1-action casting time (+20 DC), change area to ray (+4 DC), additional 10 damage dice (+20 DC) increase damage dice to d20 (+40 DC), +10 bonus on rolls to beat SR (+20 DC), penetrate force and magic barriers without destroying them (+5 DC, ad hoc), increase range 200% (+4 DC). Mitigating Factors: 40d6 backlash damage (-40 DC), burn 5,000 XP (-50 DC).
Drawing out your very life-force you form it into a two-pronged lance of pure, destructive energy. Once hurled, the lance flies towards the chosen target, penetrating all magic and force effects in its arc without destroying them - the lance even defeats Prismatic Walls, Antimagic Spheres, and all spells using the Ward seed (although this requires a successful caster level check). The only defense against a Longinus Lance is Spell Resistance (which the caster gets a bonus +10 to defeat) and if the thrower happens to miss with their ranged touch attack.
The lance strikes with tremendous, annihilating power. A struck target takes 30d20 points of damage with no save, or 60d20 on a critical hit. If this amount of damage is enough to reduce a living target to -10 HP (or an undead/construct to 0 HP) their bodies vaporize, leaving nothing behind but a trace of fine dust. Survivors are usually in no better shape.
Demonfey

11-08-05, 10:42 PM
Excellent work, Priest.
Kobold_Ur_Priest

11-08-05, 10:43 PM
This is a branch of the GoUE
we serve as an elite branch of the Guild used to hunt down and kill our enemies.
This branch is also home to many beings of deicidal nature who despise the gods and their abuse of power, and they seek to wrestle that power away from the followers of the gods themselves.
Kobold_Ur_Priest

11-08-05, 10:50 PM
Excellent work, Priest.
description coming tomorrow

goodnight all

*edit*

Guild updated!
Demonfey

11-08-05, 10:50 PM
An imp with a message in its hands flies in and lands on your shoulder. The message reads
"I am planning on negotiating with the Temple to make us all stronger. I request your audience as one of my generals.
~Crowley~"

Good night, Priest.
Kobold_Ur_Priest

11-08-05, 10:53 PM
An imp with a message in its hands flies in and lands on your shoulder. The message reads
"I am planning on negotiating with the Temple to make us all stronger. I request your audience as one of my generals.
~Crowley~"

Good night, Priest.
i shall be back tomorrow my friend

goodnight DF
Wilds

11-09-05, 12:16 AM
lol can my char be added to the list?

Fang
Von Crown

11-09-05, 01:10 AM
The shadows stir, and you feel a powerful presence pass by
Kobold_Ur_Priest

11-09-05, 12:25 PM
lol can my char be added to the list?

Fang
done # 22
Kobold_Ur_Priest

11-09-05, 12:32 PM
The shadows stir, and you feel a powerful presence pass by
Priest feels the slightest shift in the darkness, and intangible force, and he turns his hooded face slightly towards the source, a look of content in his eyes: " I see we have a visitor, welcome friend, now tell me who you are and what business you have here before I become angry.
Demonfey

11-09-05, 12:43 PM
It is probably one of Mordred's creations or minions. If so, then they are more likely than not allied with us.
Kobold_Ur_Priest

11-09-05, 12:48 PM
It is probably one of Mordred's creations or minions. If so, then they are more likely than not allied with us.

ok- hey check out the description and such, i think you'll like it.

IG
Priest holds a small unlit candle in front of him, and suddenly it springs to life with a dark blue flame that reaks of brimstone: " You, my friend had better watch yourself inside my home, minion of Mordred, for if you bring hostility towards us, you shall pay in blood!"
Demonfey

11-09-05, 12:50 PM
Mordred's also one of my older friends here.
I did read the description, and do like it. Nice touches for a place run by an Ur Priest.
Kobold_Ur_Priest

11-09-05, 01:32 PM
Mordred's also one of my older friends here.
I did read the description, and do like it. Nice touches for a place run by an Ur Priest.
OOC

i realize that, im friends with him also, but Priest is "unaware" of what the new being is
Demonfey

11-09-05, 01:38 PM
Okay.
Kobold_Ur_Priest

11-09-05, 01:59 PM
hmm shall we move onto that meeting?
Demonfey

11-09-05, 02:05 PM
Meh. Sure. Although there'll be more people on later (probably).
Kobold_Ur_Priest

11-09-05, 02:25 PM
"now then, what where we suppose to discuss?"Meh. Sure. Although there'll be more people on later (probably).
Demonfey

11-09-05, 02:51 PM
Nothing yet. I was going to summon the Temple members here to try and determine how many we have working for us, and assemble our army so that it helps cover areas that they don't have covered.
Kobold_Ur_Priest

11-09-05, 02:59 PM
Nothing yet. I was going to summon the Temple members here to try and determine how many we have working for us, and assemble our army so that it helps cover areas that they don't have covered.
i shall await the gathering.
Kobold_Ur_Priest

11-09-05, 06:33 PM
Please bring the meeting here.
Demonfey

11-09-05, 06:39 PM
It hasn't happened yet. It may not happen. I was hoping that Sargatanas and Ashariana may pop up today, but if they don't, then the meeting may not happen.
Here are those notes, by the way:
Few things from the Draconomicon, Power word spells, some undead, reinforced doors and windows, special siege weapons, an escape dirgible (because every good lair needs an escape pod), maybe some constructs (tell me type you prefer). Oh, and of course, the *insert water creature here* pit.
First enchanted items: cloudgathering orb (for the right atmosphere), 33,000 gp; inscriptions of privacy (keep people from scrying), 14,000 gp; pitch black luminary (place it so that it activates when a group of people are near two pit traps, and rig the pits so that one will only go off when two pressure plates are pressed, namely one in front and one behind, so that where there was solid ground at first, there isn't any more , 15,000 gp without the pits; combine that with a cavern of the earthbound (no flying over the pits), 14,000 gp; greater pool of scrying, 33,000 gp; and finally, veil of obscurity, meaning no cheap paladin ability to give positions away, 25,000 gp.
Starting:
33+14+15+14+33+25=134*1000=134,000 gp spent on these defenses for those.
Ironwyrms cost 225,000 gp, and drakestone cost 175,000 gp. Drakestone are CR 15, Ironwyrm CR17. We could get at two of either, or maybe four drakestone and still be in the budget.

119,000 gp (magical items to protect the building on hand, without pitchblack luminary, taking suggestions on more)
175,000 gp (drakestone golem price)
350,000 gp (pair of golems)

Total: 474,000 gp spent
Scrap the dirgible
Optional:
Bag of endless caltrops (2,300 gp, gives endless supply of pointy things, especially handy for claymore minefield idea.)
Dwarven tunneler (70,000 gp, surprise the enemy by coming up right beneath their mages, or maybe heavy weaponry before getting away in the tunnel you make)
Summon fiends, and maybe begin letting monsters lair here (happens in real D&D, so why not here?), using a table of indigenous monsters (check with GMs on this tactic)
Demonflesh golem (260,000 gp, CR 18)
Already have the golem, so no need to get that.
Wilds

11-09-05, 07:39 PM
"The followers of the Dark Moon pack will be fully assembled soon. Then we shall begin our scouting."

Ill stat them out tongiht i hope adn if not tomorrow
Demonfey

11-09-05, 07:42 PM
Great.
Von Crown

11-09-05, 08:00 PM
I'll probably get the Commander General statted out tonight, tommorow, or the day after. Right now I've not decided whether I should use Cleric or go Ur-Priest for him too. I also want to see if I can get Vaermyl approved, and then a template for themales that represents some modifications Mordred has made. I'm actually going to eventually have a whole set of Vaermyl-specific templates that represent altered versions. Remember how they take extra damage? That's bacause Mordred designed them to be easily altered. The downside was the fact that due to this, the genetic code was slightly unstable, resulting in a less stable developed life-form. Anyways, the template I'm working on now basically makes 'em bigger and tougher, to basically become the Vaermyl equivalent of ogres. Until I develop a way to administer this process retroactively, though, it's only from birth. For now.
Demonfey

11-09-05, 08:03 PM
I like.
Von Crown

11-09-05, 08:07 PM
Yeah. Feel free to drop me any ideas you have, but keep in mind I'd
like it to just be a +1 LA if possible.
Kobold_Ur_Priest

11-09-05, 09:30 PM
Priest,Male Half-Black Dragon Kobold Ranger 12
Strength 22 (+6)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 15 (+2)
HP: 94
AC: 27
Speed: 30ft.
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +10 = 8 +2 [constitution]
Reflex save: +11 = 8 [base] +3 [dexterity]
Will save: +4 = 4 [base]
Attack (handheld): +20/+15/+10 = 12 [base] +6 [strength] +1 [small] +1 Masterwork
Attack (unarmed): +19/+14/+9 = 12 [base] +6 [strength] +1 [small]
Attack (missile): +17/+12/+7 = 12 [base] +3 [dexterity] +1 [small] +1 Masterwork
Grapple check: +14/+9/+4 = 12 [base] +6 [strength] -4 [small]

CARRYING CAPACITY
Light load:130 lb. or less
Medium load:
Heavy load:260-390 lb.
Lift over head:390 lb.
Lift off ground:780 lb.
Push or drag:1950 lb.

Spiked Gauntlet [1d4+7], crit x2, 1/2 lb, light, piercing] MW
Sickle [1d4+7], crit x2, 1 lb, light, slashing] MW
Longbow [1d6+7], crit x3, range inc. 100 ft, 1 1/2 lb, piercing] MW
Studded armor [light; +6 AC; max dex +5; check penalty -1; 10 lb.]
+3 Shadowed / Silent moves

Feats:

Endurance [free to rangers]
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Quick Draw
Rapid Reload
Track [free to rangers]

SKILLS:
Climb 16
Handle Animal 17
Hide* 27
Listen 15 = +0 +15
Move Silently* 18
Ride 20
Search 20
Spot 15
Use Rope 13

Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Acid: Black (60' line 6d4 DC 17)
Damage Immunity
Acid: Black, Copper, Green
+4 natural armor bonus (already included)
Hit dice increases one dice type to maximum of d12
Level adjustment +3

Kobold:
+2 dexterity, -4 strength, -2 constitution (already included)
Darkvision (see 60 feet in pitch-dark)
+1 natural armor bonus (already included)
+2 on craft -- trapmaking; +2 profession -- miner
+2 on search (already included)

GRAFTS:
Poison fangs: 1d6/1d6 initial and secondary to con; Fort DC: 17 to resist
Serpentine Tail: swim speed=1/2 land speed; +8 racial bonus to swim, can always take 10, use run action when swimming, +4 racial bonus on balance.
Serpent arm: snake head ending a long flexible arm, has bite attack :1d4+6 piercing + 1d6/1d6 con DC 17 (poison DC 17)
Tail / Arm: can constrict smaller creatures with a successful grapple check, doing 1d4+9 bludgeoning damage

Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (DC 14)
Endurance
Animal Companion
Woodland Stride
Swift Tracker
Evasion

Favored Enemies:
Humanoids (dwarf) +2
Humanoids (elf) +6
Monstrous Humanoids +2

This ranger chose the archery track.
Equipment:
13 lb Weapons / Armor / Shield (from above)
15 lb Arrows (quiver of 20) x5
2 lb Backpack
4 lb Grappling hook
1 lb Rations (1 day) x2
5 lb Rope (50', silk) x1
2 lb Waterskins x2
1 lb Whetstone
_____
43 lb

[B]Infernal Manuscripts: These twin papyrus scrolls are inscribed with ancient tales and cryptic prophecies by an anonymous, almost-certainly insane author. Despite their dubious accuracy, the manuscripts contain many useful description of the Evil outer planes and their residents, and grant the possessor a +5 competence bonus on any Knowledge (the planes) check she makes that deals with an Evil plane or an Evil extraplanar creature, as long as the scrolls are in her possession and the character can take 1d4 rounds to find the proper reference.
Moderate divination; CL 10th; Craft Wondrous Item, Knowledge (the planes) 5 ranks; Price 2,500 gp; Weight 2 lb.
Savant, Male Monitor Lizard
Size/Type: Medium Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, Link
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2
Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6,
Spot +4, Swim +11
Feats: Alertness, Great Fortitude, Evasion
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2

Skills
A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +10.
Bonus tricks: 2
Demonfey

11-09-05, 09:39 PM
First, PLEASE STOP POSTING THE CHARACTER SHEETS OUTSIDE THE CHARACTER THREAD. IT'S ANNOYING AND UNECCESSARY.
Second, no, you can't rob Nemesis. Doing this may not be allowed for all I know, so just cut your losses.
Kobold_Ur_Priest

11-09-05, 10:25 PM
First, PLEASE STOP POSTING THE CHARACTER SHEETS OUTSIDE THE CHARACTER THREAD. IT'S ANNOYING AND UNECCESSARY.
Second, no, you can't rob Nemesis. Doing this may not be allowed for all I know, so just cut your losses.
i did not rob him, he gave me this character.
Demonfey

11-09-05, 10:31 PM
I meant taking the items. That's like making a character and then just killing the character and having them leave you all their items in your will.
Kobold_Ur_Priest

11-09-05, 10:36 PM
thats fine, basically consider me his old char...but not in the childish manner he used it as

i will play him as Priest, until i qualify for Ur-Priest levels, ill just add them to him and bind the demon to him eventually
Demonfey

11-09-05, 10:38 PM
That may take a while.
Kobold_Ur_Priest

11-09-05, 10:38 PM
That may take a while.


that's ok with me.
Kobold_Ur_Priest

11-10-05, 03:51 PM
fixed stats...new name & new companion name
Demonfey

11-10-05, 05:22 PM
Priest and Seeker?
Kobold_Ur_Priest

11-10-05, 05:37 PM
Priest and Seeker?
hmm?

it's Priest and Savant
Demonfey

11-10-05, 05:48 PM
Posted it before I saw the character name. Also, put all characters onto the PC thread, for purposes of finding them and some order to this. Also, please get it into something resembling the format given, for purposes of making it easier to read.
Kobold_Ur_Priest

11-10-05, 08:21 PM
Posted it before I saw the character name. Also, put all characters onto the PC thread, for purposes of finding them and some order to this. Also, please get it into something resembling the format given, for purposes of making it easier to read.
would you mind?

*EDITED* the plans i thought were happening are not til tomorrow so ill do it
Demonfey

11-10-05, 08:54 PM
I will not, simply because then you wouldn't be able to access the character if you gained levels.
Kobold_Ur_Priest

11-10-05, 08:57 PM
I will not, simply because then you wouldn't be able to access the character if you gained levels.
i need some feedback on the cost of that effigy
Demonfey

11-10-05, 09:01 PM
Shadow demon effigy? Just a minute or two.
Kobold_Ur_Priest

11-10-05, 09:08 PM
Shadow demon effigy? Just a minute or two.
It will be a Half-Black Dragon Shadow Demon Effigy because Sssargoth made the comment about making a half-dragon balor, thus effectively making it a dragon, not outsider, thus able to be made into an effigy. But i need it made @ CR 15 so it may need additional HD.

Cost?
Demonfey

11-10-05, 09:09 PM
One problem: shadow demons are incorporeal, and that is one thing that even effigies can't change.
Kobold_Ur_Priest

11-10-05, 09:15 PM
One problem: shadow demons are incorporeal, and that is one thing that even effigies can't change.
*note the Half-Dragon-ness,lol i figured he'd have a draconic body with semi-incorporealness
Kobold_Ur_Priest

11-10-05, 09:19 PM
what do you suggest, maybe a Malebranche Devil (CR 9) with added HD and the Half-Black Dragon added on
Demonfey

11-10-05, 10:10 PM
I'll let you take out a loan from the GoUE. You could get the Balor.
Kobold_Ur_Priest

11-10-05, 10:14 PM
I'll let you take out a loan from the GoUE. You could get the Balor.

hold on


would a half-black dragon pit fiend be ok? instead of balor, same CR
Kobold_Ur_Priest

11-10-05, 10:56 PM
i'd rather the Pit Fiend because i mostly deal with devils
Demonfey

11-11-05, 12:17 AM
Apparently, it's become something of a moot point. Go buy a giant effigy. Pretty sure you can still get those.
Demonfey

11-11-05, 12:27 AM
To save time (and money), why don't I just lend you the demonflesh golem until we get a few things you can bet on? You'll be the only person here with one. It'll just also take orders from me. Sound good?
Kobold_Ur_Priest

11-11-05, 01:02 AM
a Slaughter King and 2 Impaler Effigies?
Demonfey

11-11-05, 01:03 AM
That'd definitely work.
Kobold_Ur_Priest

11-11-05, 01:04 AM
That'd definitely work.
*Drops to the floor convulsing with over-joyedness*


lmao
Demonfey

11-11-05, 01:06 AM
I'd suggest RPing it at the Merchant's guild.
Kobold_Ur_Priest

11-11-05, 01:08 AM
I'd suggest RPing it at the Merchant's guild.
will do

thanks DF
Kobold_Ur_Priest

11-11-05, 01:28 AM
Slaughter King and 2 Impalers Effigies


hopefully Orcy can do them soon

goodnight DF
Demonfey

11-11-05, 01:32 AM
Goodnight.
Kobold_Ur_Priest

11-11-05, 02:09 AM
ill be on most of the day tomorrow possibly playing counter strike, though i will check in here a lot since i have no school

goodnight all
Kobold_Ur_Priest

11-11-05, 01:45 PM
Priest bows his head, hood hiding his eys. " My friends, I have been scouting the Cathedral of Antioch (OOC) and I've learned that they've sacrificed a great number of kobolds, and kin to Meepo...Something must be done. Who is with me?"
Demonfey

11-11-05, 03:08 PM
They were put here for reasons unknown. They aren't actually part of the Guild Wars, I believe.
Kobold_Ur_Priest

11-11-05, 03:27 PM
I hope not, because if they are, they are my prime target unless you have others in mind.
Demonfey

11-11-05, 03:31 PM
We've already got targets.
Kobold_Ur_Priest

11-11-05, 03:34 PM
We've already got targets.
then please point me in their direction
Demonfey

11-11-05, 03:39 PM
Soon as jagggar has simplified a few mass combat rules. Also, we'll be Sargatanas's backup for one of them.
Kobold_Ur_Priest

11-11-05, 03:45 PM
Soon as jagggar has simplified a few mass combat rules. Also, we'll be Sargatanas's backup for one of them.
who's first?
Demonfey

11-11-05, 04:11 PM
Remember the skirmish plan? But AFTER jagggar says she's ready, or another GM okays it. In the mean time, be patient.
Kobold_Ur_Priest

11-11-05, 05:55 PM
you said you'd PM me with details but i never got any
Demonfey

11-11-05, 08:27 PM
Well, so far all I have is we charge in, start a fight, and when we hear the Keep people coming, or Von Crown's army to help the GoPGers, we beat a retreat. I've decided to leave it at that, since this time, simplicity has its appeal. I'll let you decide if you want to attack them from the rear or not.
Kobold_Ur_Priest

11-11-05, 08:53 PM
i shall cover their flanks, have someone else hold the rear
Kobold_Ur_Priest

11-12-05, 01:51 PM
(OOC) i've been looking for NPCs to bring into this match, if someone would like to play them out

check out the D&D Fight Club

Fleshcutter - http://www.wizards.com/default.asp?x=dnd/fc/20020712a

Kalaboath - http://www.wizards.com/default.asp?x=dnd/fc/20000101d

and Elite Opponents

Brimstone and his children - http://www.wizards.com/default.asp?x=dnd/eo/20040611a
Kobold_Ur_Priest

11-13-05, 09:34 PM
i may bring in a new character

Priest, Male Dwarf Blacktooth Dire Werewolverine Ranger 10

i just got the new Dungeon Magazine, and i love these things
Wilds

11-13-05, 09:53 PM
Fang his scouts and soon to be finished cohorts can scout
Kobold_Ur_Priest

11-13-05, 09:55 PM
thats good, maybe I can introduce him as an NPC or something
Kobold_Ur_Priest

11-14-05, 03:44 PM
Priest kneels before a small alter, a knife clutched in one hand, and a scratched stone in the other
Kobold_Ur_Priest

11-14-05, 10:25 PM
Priest stands, walking from the great chuch, clutching the stone and the knife, the stone now resembles a massive eye, with an hourglass-shaped pupil.....he places it into a small slot above the door to the church and then walks back inside, closing the door---as he does so, the eye shines a deep crimson beam into the night which tapers off into the Hells....

A Nether Trail has been established, now evil outsiders will flock more fluently to the temple.
Zombomaniac

11-14-05, 11:22 PM
A Nether Trail has been established, now evil outsiders will flock more fluently to the temple.
That could be both good and bad. Just ta let you know.
Wilds

11-15-05, 12:13 AM
what it do exactly?
Kobold_Ur_Priest

11-15-05, 12:23 AM
That could be both good and bad. Just ta let you know.
i know

im willing to take the risk
Demonfey

11-15-05, 12:27 AM
But what, exactly, is it?
thasis

11-15-05, 03:13 PM
I never thought of this. Awsome idea! I congragulate you :D

Considering this is a branch, could there be others? Possibly a reasearch one where we focus on developing new evil monsters, feats, spells, etc?
Demonfey

11-15-05, 03:16 PM
Blackstar Syndicate'd be great for the monster creation, if there were more people. I currently consider the Temple to be a break-away of the GoUE.
thasis

11-15-05, 03:20 PM
Ah, in that case I guess I could post any new creations there?
Demonfey

11-15-05, 03:23 PM
Sure. We need to get that surging with some life, and the GoUE needs an infusion of activity sometimes. You are still in control of everything that the GoUE controls. I am merely a caretaker, until your parents realize that banning the internet just won't work. :bow:
thasis

11-15-05, 03:24 PM
Haha, yah, my parents might loosen up sometime. MSN was the main problem and so I might be able to get my other rights back :D
Demonfey

11-15-05, 03:26 PM
I suggest Firefox. Very reliable, don't have to pay for the program, and just so useful.
Kobold_Ur_Priest

11-15-05, 03:30 PM
I never thought of this. Awsome idea! I congragulate you :D

Considering this is a branch, could there be others? Possibly a reasearch one where we focus on developing new evil monsters, feats, spells, etc?
thank you friend
Kobold_Ur_Priest

11-15-05, 03:33 PM
But what, exactly, is it?
consult the BoVD for the exact details.....its just to help out with the outsider traffic in the area
Kobold_Ur_Priest

11-15-05, 05:21 PM
i will be receiving 2 15 HD Impalers and 1 17 HD Slaymaster from Orcy soon! im soooooo happy
Demonfey

11-15-05, 05:25 PM
Just remember, 5.5 hours RL =1 day GL for crafting items, so it will be a while before they're ready.
Kobold_Ur_Priest

11-15-05, 05:28 PM
Just remember, 5.5 hours RL =1 day GL for crafting items, so it will be a while before they're ready.
not til friday i would assume
Kobold_Ur_Priest

11-16-05, 10:41 PM
not til friday i would assume
is that an ok estimate?


PS: could someone review Dyrzakis' stats on the main page and tell me how many (including both hands, abilities---ie dervish dance & more) attacks he could get in a round or in the full extent of his dervish dance? and all what ability mod is added for his extra "ki" damage?


thank you
Demonfey

11-16-05, 10:44 PM
You know he's not coming into the Guild War at all, right? And that your ultimate goal of being an ur priest would alienate you from being his clergy if at all possible.
Kobold_Ur_Priest

11-16-05, 10:51 PM
You know he's not coming into the Guild War at all, right? And that your ultimate goal of being an ur priest would alienate you from being his clergy if at all possible.
yes yes i know, i need to know for my campaign, he is being hunted by an alliance of good-aligned gods who happen to be the patrons of my party's rival party...if that makes sense, he was stealing their power...
Demonfey

11-16-05, 10:52 PM
Ah. Well, since it's your campaign, you make the rules and your players never have to know the stats.
Kobold_Ur_Priest

11-16-05, 10:54 PM
Ah. Well, since it's your campaign, you make the rules and your players never have to know the stats.
i realize that, i just cant figure out his maximum number of attacks possible

including all modifiers and abilities

and what would i add for his "Ki" damage?
Kobold_Ur_Priest

11-17-05, 03:17 PM
would anyone be able to help me with the above mentioned questions and possibly the maximum damage also?
Kobold_Ur_Priest

11-17-05, 07:34 PM
Dyrzakis
Infernal Lord of Hatred & Malice
Demigod (CN,LE,NE,CE)
Symbol: Draconic skulls (each representing one of his prime heads) arranged in a 5-pointed star

Dyrzakis Nothing cept' a few smatterings of Dark Speech can describe the monstrosity known as the Infernal Lord.
Portfolio: Evil (any acts of evil)
Domains: Pain,Diabolic,Demonic,Corruption
Cleric Training:
Temples:The clerics of Dyrzakis are few and far between, though some large gatherings exist, most of them hold a temple within the Nine Hells, the Abyss, or some other outer plane.
Rites: The rites of the Infernal Scrolls as they are called by followers of the Infernal Lord, are brutal and bloody to say the least, and for the sake of the lighthearted shall remain undescribed until the need presents itself for a new follower. Avatar: Dyrzakis often appears among his followes in the form of Priest, a kobold ranger who he has possessed and controlled.
Favored Weapon: Two-Bladed Sword
Orcy The Green Wonder

11-18-05, 01:42 AM
Glenn walks into the building and looks around. He seems unimpressed and waves a hand, a group of Kython effigies entering behind him. Pointing toward the Kobold he says a few words to them and they walk over, standing infront of him.
"There you are, now for the matter of my payment. I'd like my money now..."
Kobold_Ur_Priest

11-18-05, 12:27 PM
Glenn walks into the building and looks around. He seems unimpressed and waves a hand, a group of Kython effigies entering behind him. Pointing toward the Kobold he says a few words to them and they walk over, standing infront of him.
"There you are, now for the matter of my payment. I'd like my money now..."
could i get their stats?

Priest looks happily at Glenn, then tosses him a small pouch filler with over 50,000 gp "keep the extra my friend
Orcy The Green Wonder

11-18-05, 01:47 PM
Race: Kython Slaymaster
Size/Type: Large Construct
Speed: 30ft
HP: 17d10+30 (123)
AC: 31 (10 +20 natural, -1 size, +2 Dex)
Attacks: Bite +20 (4d6+9/x2), Tail Slap +18 (1d6+4), 4 Claws +19 (1d8+4)
Special Attacks: Constrict 2d8+13, Improved Grab
Special Qualities: DR 10/adamantine
Saves: Fort +5, Ref +7, Will +5
Abilities: Str 29, Dex 15, Con --, Int --, Wis 11, Cha 1
Feats: Cleave, Great Cleave, Multiattack, Power Attack, Weapon Focus (Claw)

Race: Kython Impaler
Size/Type: Medium Construct
Speed: 50ft
HP: 15d10+20 (102)
AC: 28 (10 +14 natural, +4 Dex)
Attacks: Bite +17 (3d6+6/x2), 4 Claws +15 (1d8+3)
Special Attacks: Charge 6d6+12
Special Qualities: DR 7/adamantine
Saves: Fort +5, Ref +9, Will +5
Abilities: Str 22, Dex 18, Con --, Int --, Wis 11, Cha 1
Feats: Cleave, Multi-Attack, Power Attack
Kobold_Ur_Priest

11-18-05, 01:56 PM
thank you Orcy (OOC)

now would i just add in their Kython racial abilities and such?

also, do they gain anything from becoming an effigy?


just let me know what else i need to add
Demonfey

11-18-05, 01:57 PM
Only extraordinary, and they did gain from the effigy template, and it's already put into the creatures.
Kobold_Ur_Priest

11-18-05, 01:58 PM
Only extraordinary.
thats it? nothing else?

do they still have their poison and all?
Demonfey

11-18-05, 01:59 PM
I'd have to check, but I'd assume no to poison.
Kobold_Ur_Priest

11-18-05, 02:00 PM
I'd have to check, but I'd assume no to poison.
like i said, let me know, just fill me in on what i need to add (everything, ie kython abilities and -IF they get them-effigy abilities)
Orcy The Green Wonder

11-18-05, 02:01 PM
All of their special abilities/qualities have been listed. They keep no Kython traits because they are technically not Kythons. They gain more strength, less dexterity, a pretty nice DR, and 2 slams (if it doesn't have natural attacks). They have no poison because they don't have any organs to produce it. You could always coat their natural weapons with poison however, since they are machines and can't exactly be effected by it.
Kobold_Ur_Priest

11-18-05, 02:02 PM
whats their CRs?
Orcy The Green Wonder

11-18-05, 02:03 PM
13 for the Slaymasters, 10-11 for the Impalers
Demonfey

11-18-05, 02:07 PM
Please drop by the GoUE, Orcy. I have the first purchase figured out now.
Kobold_Ur_Priest

11-18-05, 02:08 PM
also....could you help me think of an effigy which would be useful as some sort of transport( that can fit Priest & possibly Savant inside it?) if we come up with a good idea, i may be inclined to increase your funding.
Demonfey

11-18-05, 02:09 PM
wyvern. Or maybe a dragon.
Kobold_Ur_Priest

11-18-05, 02:10 PM
wyvern. Or maybe a dragon.
good idea

a black dragon efigy, capable of holding Priest, Savant, and the Kythons inside of it......excelent, that will be the next purchase


could it still fly?
Orcy The Green Wonder

11-18-05, 02:11 PM
Wyverns are nice because Orcy can make a gargantuan Wyvern with relatively low HP (enough to fit about a... 50ft wide or so building Orcy would say). Though dragons fly much faster if its speed yer looking for.
Kobold_Ur_Priest

11-18-05, 02:13 PM
Wyverns are nice because Orcy can make a gargantuan Wyvern with relatively low HP (enough to fit about a... 50ft wide or so building Orcy would say). Though dragons fly much faster if its speed yer looking for.
perfect, as big as you can make it, to allow a comfortable living space for Priest and his brood, possibly do it like DF was talking about, make it into my actual Guild

thanks

BLACK DRAGON EFFIGY! whooo!
Demonfey

11-18-05, 02:15 PM
Might as well say it here.
Orcy, for the GoUE, could you make a wyvern effigy of gargantuan size? And also give me an estimate on the number of people that can fit in one?
The other effigy's going to be outsourced so it's acceptable IG.
Kobold_Ur_Priest

11-18-05, 02:16 PM
i shall effectively control the Outpost's NPCs + the effigies ( the upcoming dragon/vehicle/guild) and the Kythons
Orcy The Green Wonder

11-18-05, 02:19 PM
i shall effectively control the Outpost's NPCs + the effigies ( the upcoming dragon/vehicle/guild) and the Kythons

Not exactly an army, Orcy made 50 Dracotaurs and 5 Sea Drakes for the Temple.

As for the wyvern, Orcy can do that easily. Would you like the lowest possible HD (so as to avoid higher prices) or as strong as orcy can make it?
Demonfey

11-18-05, 02:22 PM
As strong as you can make it. Actually, make that a wyvern and as strong a dragon eel you can make, which will be the aquatic base. The wyern is going to be Guild House 1, or GH1 for short. After determining the amount left afterwards, I'll get to you about an effigy army.
Kobold_Ur_Priest

11-18-05, 02:24 PM
Not exactly an army, Orcy made 50 Dracotaurs and 5 Sea Drakes for the Temple.

As for the wyvern, Orcy can do that easily. Would you like the lowest possible HD (so as to avoid higher prices) or as strong as orcy can make it?
i have plans for getting MORE effigies i didnt mean only the 3 i have currently


can u do it?
Orcy The Green Wonder

11-18-05, 02:34 PM
Well, Orcy is already out of Craft reserve again, so if anybody has items they don't really need and want to use them as part of the payment... then he'd be glad to take em off your hands... (you recieve credit toward yer order based on how much glenn gets from taking it apart)
Demonfey

11-18-05, 02:35 PM
Bet he can if you give him enough time to build my order first, so that the GoUE can at least be ready.
Demonfey

11-18-05, 02:36 PM
Well, Orcy is already out of Craft reserve again, so if anybody has items they don't really need and want to use them as part of the payment... then he'd be glad to take em off your hands... (you recieve credit toward yer order based on how much glenn gets from taking it apart)
Exactly why Sulkyr just disappeared. His magical items (which I am afraid are somewhat meager, investing mostly in grafts), are going to be part of your payment.
Orcy The Green Wonder

11-18-05, 02:45 PM
Exactly why Sulkyr just disappeared. His magical items (which I am afraid are somewhat meager, investing mostly in grafts), are going to be part of your payment.

Alright... Orcy can work with that. It isn't all wondrous items so he doesn't have as massive a reduction, giving him more when he takes it apart.

You'd get credit for 32,999gp (not a whole lot, but it means Glenn will and can actually do the work...)
Demonfey

11-18-05, 02:49 PM
Yay!
One or both effigies, by the way?
Orcy The Green Wonder

11-18-05, 02:58 PM
Orcy can probably make both, he just needs to know exactly where the Dragon Eel is (he saw it the other day but can't remember what book...) the credit is toward the total price of the order. Did you want Orcy to make the rooms inside the creature, because he isn't quite sure of what the prices would be for that, or would you rather he make the effigies then let you do that part?
Demonfey

11-18-05, 03:00 PM
MM3.
You can just make the effigies for now. I'll figure out what rooms will go where later, just as long as we can get people in them for now.
Orcy The Green Wonder

11-18-05, 03:07 PM
MM3.
You can just make the effigies for now. I'll figure out what rooms will go where later, just as long as we can get people in them for now.

A dragon eel is only size large, so it could only fit about 2 people inside it (in the stomach, orcy could probably work it so it wouldn't have the whole crushing thing when it swallows someone).
Demonfey

11-18-05, 03:09 PM
Nevermind about that, then. Just the wyvern for now, and I'll get to you on more later.
Orcy The Green Wonder

11-18-05, 03:21 PM
Nevermind about that, then. Just the wyvern for now, and I'll get to you on more later.

Alright, the Wyvern will cost you 27,000gp, which leaves you with 5,999gp worth of credit at Glenn's Mechana. The order will be finished by sunday.
Demonfey

11-18-05, 03:23 PM
Thanks!
Kobold_Ur_Priest

11-18-05, 03:35 PM
Well, Orcy is already out of Craft reserve again, so if anybody has items they don't really need and want to use them as part of the payment... then he'd be glad to take em off your hands... (you recieve credit toward yer order based on how much glenn gets from taking it apart)
(OOC) im willing to give you 50% of my Guild funding ( which on your part would be $500000 ) to craft the dragon/vehicle/guild effigy and an army of Impalers/Slaymasters, or i can even raise it to $75-800000.
Demonfey

11-18-05, 03:36 PM
Not what he meant. He needs experience points to make things, and he ran out, so now, he's going to sap items to rebuild that.
Kobold_Ur_Priest

11-18-05, 03:37 PM
Not what he meant. He needs experience points to make things, and he ran out, so now, he's going to sap items to rebuild that.
i meant he could BUY the items with that money and then build what you and I need.
Demonfey

11-18-05, 03:39 PM
Or, we could line him up for more fights...
Kobold_Ur_Priest

11-18-05, 03:40 PM
Or, we could line him up for more fights...
you decide, its not my opinion that matters here

i'd just rather have them done the quickest way possible
Kobold_Ur_Priest

11-19-05, 02:49 PM
Priest sits calmly before the hoards of outsiders that frequent this place, atop a throne of skulls and bones, some still dripping blood. Before him, the crowd parts and goes about their daily worshipping process of Dyrzakis. He waits for Wildonian to return.
Kobold_Ur_Priest

11-19-05, 05:55 PM
well, im here, come on
Demonfey

11-19-05, 05:57 PM
The deal about money and characters is that all transactions (like Nemesis giving you all his gold from his character) must be IG. OOG stuff can't be verified. The only reason you have a different character than him is because I asked you to give the guy a different name.
Kobold_Ur_Priest

11-19-05, 06:00 PM
shall i tell him to post it here, i mean him actually giving me his stuff or just stick with the 1,000,000 guild fund which i already have?
Sargatanas

11-19-05, 06:01 PM
And I say you two are the same person because ya do everything like him. Like the whole titles thing, nobody but him has done it since I been around here. Ya make half a comment in reference to the title, and have the general same language and general style.
Demonfey

11-19-05, 06:01 PM
Just take it up with Jagggar at this point. I don't know. Also, PMing Jagggar about it would probably be better for keeping the boards from getting cluttered.
Demonfey

11-19-05, 06:06 PM
And I say you two are the same person because ya do everything like him. Like the whole titles thing, nobody but him has done it since I been around here. Ya make half a comment in reference to the title, and have the general same language and general style.
Rolindin and redhase did the same thing most of the time. Also, he doesn't spam the boards incessantly and keep asking "Is my stuff done?" like Nemesis.
Kobold_Ur_Priest

11-19-05, 06:10 PM
Rolindin and redhase did the same thing most of the time. Also, he doesn't spam the boards incessantly and keep asking "Is my stuff done?" like Nemesis.
hehe we have the same style and stuff because we are COUSINS, and it's just the way we do stuff, so sorry if you thought differently - he may be my cousin, but as i told DF, im pretty much done with him
jagggar

11-19-05, 06:36 PM
The wealth from whatever character (please excuse me, I'm currently drugged up on cold medicine :D ) will not be added to the Despoilers' guild funds.
Kobold_Ur_Priest

11-19-05, 06:49 PM
The wealth from whatever character (please excuse me, I'm currently drugged up on cold medicine :D ) will not be added to the Despoilers' guild funds.
thats fine, i still have the 1,000,000 gp though

feel better jaggar
Wilds

11-19-05, 06:56 PM
hehe we have the same style and stuff because we are COUSINS, and it's just the way we do stuff, so sorry if you thought differently - he may be my cousin, but as i told DF, im pretty much done with him


well that would explain the same general personality traits that both of you share.
Kobold_Ur_Priest

11-19-05, 10:15 PM
well that would explain the same general personality traits that both of you share.
other than the fact that we grew up almost like brothers and use to be extremely close before he started fightin with the family? nothing.
Zombomaniac

11-20-05, 12:19 AM
other than the fact that we grew up almost like brothers and use to be extremely close before he started fightin with the family? nothing.
Ok I got lost who is the cousin?
Other than that I am fine.
Demonfey

11-20-05, 12:23 AM
VampiricBloodlustNemesis. If you aren't familiar with his posting style, go to the second page, and look for "The Kobold Marines: Black Dragon Disciples".
Kobold_Ur_Priest

11-20-05, 12:58 AM
VampiricBloodlustNemesis. If you aren't familiar with his posting style, go to the second page, and look for "The Kobold Marines: Black Dragon Disciples".
on the fact of having a similar style, i apologise, as i said, we use to be pretty close and were like twins.
Demonfey

11-20-05, 01:04 AM
Just answering Zombomaniac's question.
jagggar

11-24-05, 11:53 AM
Uhh, I've been thinking about something, and just because I might have been using other peoples brains to do that thinking, doesn't make it any less of a thought.

How many PC members does the Unholy Despoilers have?

Does the guild have any purpose beyond service of the GoUE?
Demonfey

11-24-05, 12:19 PM
Pretty sure that the other purpose is deicide...
Kobold_Ur_Priest

11-24-05, 03:00 PM
Pretty sure that the other purpose is deicide...
we have the same members as the GoUE,plus a few others. our other options are as DF commented: Deicide, and also (through the possession of Priest) Dyrzakis is gathering followers.
Kobold_Ur_Priest

11-25-05, 04:00 PM
TOTAL TROOPS @ The Outpost

360 Bugbears
001 Wyvern
010 human clerics
010 orc barbarians
015 Vashar warlocks
003 human monks
001 elven wizard
001 goliath barbarian
-----------------------
401 TOTAL
jagggar

11-25-05, 07:48 PM
How in pi hells* do you get that many followers?

*As oppose to all nine hells, or even a full four.
Demonfey

11-25-05, 07:58 PM
I guess I should explain:
360 bugbear effigies, bought with the guild funds
1 wyvern effigy (he wanted one as a base), also guild funds
I let him control these forces that I gained as leader of the GoUE, since I want to see what he's capable of.
010 human clerics
010 orc barbarians
015 Vashar warlocks
003 human monks
001 elven wizard
001 goliath barbarian
Clerics as 1st level NPC clerics, domains evil and fire
barbarians as 1st level NPC barbarians, except half orc
Warlocks will be rolled up
human monks as 2nd level NPC monks
elf wizard as 3rd level NPC wizard
goliath as 3rd level NPC barbarian+1(goliath), and with goliath abilities added into current scores
I'll get more fitting stats on the PC thread Monday.
jagggar

11-25-05, 08:16 PM
Okay, that makes more sense. Definately need to say when things are effigies and when they're people. (Really, effigies should be under things bought, not followers. . . *goes off in some little land with robots and fleshies* lah-la-lah-lah. . .)

The 1st level cleric and barbarians aren't going to work ask we decided NPC classes only for 1st level followers.
Demonfey

11-25-05, 08:21 PM
Then all warriors, with higher level followers being clerics and warlocks.
As a side note, can I get feedback on a question I had about mageslayer yuan-ti at the materials-approval thread, please? And before you ask about using a pureblood, I decided I didn't want to do that many Cobra Commander jokes, remembering the old days of GI-Joe cartoons.
Kobold_Ur_Priest

11-26-05, 01:13 AM
edited the main page.

my army is waiting (er, will be once constructed)
Demonfey

11-26-05, 01:15 AM
Excellent. Soon as the GoPG is complete, we attack all out.
Kobold_Ur_Priest

11-26-05, 02:00 AM
alright, i will provide an aerial assault with bugbear effigy paradrops, and then waltz in at the head of their colums with my kython effigies

& to quote Saw2:

" Oh yes, there will be blood."
Demonfey

11-26-05, 02:01 AM
Do you even have money for paradrops? The 50 I ordered were to increase GoUE forces.
Kobold_Ur_Priest

11-26-05, 02:04 AM
i meant MY bugbear effigies would drop from the wyvern
Demonfey

11-26-05, 02:32 AM
But do you have anything to use as parachutes?
Kobold_Ur_Priest

11-26-05, 03:13 AM
actually im going to do this:

fly overhead
drop grappling hooks
have the BBE's repel down
land the wyvern
unleash hell


or something close to that
Demonfey

11-26-05, 03:16 AM
I like that. I'm planning on the main force being in dirgibles, since they're probably more affordable with more space than all wyverns. And can have bombards mounted in/on them.
Orcy The Green Wonder

11-26-05, 03:21 AM
Orcy has noticed a bit of a snag with your order Priest... there is far too much XP cost in the things you've ordered. Many items with low HD puts quite the strain on Glenn's experience.
Demonfey

11-26-05, 03:22 AM
I thought he was paying you in magical items and gold.
Orcy The Green Wonder

11-26-05, 03:23 AM
I thought he was paying you in magical items and gold.

He only gave Orcy gold...
Demonfey

11-26-05, 03:25 AM
Well, with the funds, you could buy a bunch of +1 rocks (think sling ammo).
Kobold_Ur_Priest

11-26-05, 03:30 AM
then what shall i pay you with? just go buy 999,000gp worth of magic items for u to drain?

cause i need that wyvern/army
Orcy The Green Wonder

11-26-05, 03:33 AM
The amount of money is not equal. You don't recieve credit equal to 100% of an item's price, but rather an amount determined by how much it costs glenn to make it (which is usually lower) so 999,000gp would not translate to 999,000gp worth of credit from items....
Kobold_Ur_Priest

11-26-05, 03:47 AM
aaaaaaarrrrrrrrrggggggggggggghhhhhhhhhhh hhhhhhhh! then HOW DO YOU EXPECT ME TO PAY YOU TO GET THE ARMY?!
Demonfey

11-26-05, 03:54 AM
How about we start this way: How does the exp-item drain work?
Orcy The Green Wonder

11-26-05, 03:57 AM
aaaaaaarrrrrrrrrggggggggggggghhhhhhhhhhh hhhhhhhh! then HOW DO YOU EXPECT ME TO PAY YOU TO GET THE ARMY?!

Ya know, Orcy is just about sick of this kind of thing. If you can't be civil about this he just won't make it.

But right now, its off to bed.
Demonfey

11-26-05, 04:00 AM
'Night, Orcy.
Kobold_Ur_Priest

11-26-05, 04:08 AM
look, i apologize, im having a rough night, a friend of mine almost got shot,...long story

anyways
goodnight all
Kobold_Ur_Priest

11-26-05, 02:02 PM
Orcy, i need that army, it's vital to the uprising.

what do you need me to do in order for you to create it?
Orcy The Green Wonder

11-26-05, 02:41 PM
Orcy, i need that army, it's vital to the uprising.

what do you need me to do in order for you to create it?

If Glenn doesn't have the experience... there isn't much he can do. He isn't willing to use as much experience as it would take to create all those bugbears.
Kobold_Ur_Priest

11-26-05, 06:13 PM
great. so im screwed.


joy


forget it DF, count me out of the fight.

@ Orcy:

can you atleast send me the stats for the wyvern & bugbear effigies so i can use them for my friends campaign, he needs something to add to his construct themed army.
Zombomaniac

11-26-05, 06:32 PM
great. so im screwed.


joy


forget it DF, count me out of the fight.

@ Orcy:

can you atleast send me the stats for the wyvern & bugbear effigies so i can use them for my friends campaign, he needs something to add to his construct themed army.
Just do what DF did.
Use the money to buy magic items that Glenn can take apart. That gives him experiance and the value of the items will go toward the payment.

Your army can still work dont worry.

Also you could have Arena battles and such to bring in more experiance.
You shouldn't give up so easily.
Kobold_Ur_Priest

11-26-05, 06:44 PM
@ Z:

i TOLD Orcy i'd do that but there's some freakin ratio thing, idk, he hasnt told me jack about it

& why would I do the battles, he is the one who needs XP

& now let me apologize for again being rude, as i said earlier my friend almost got shot last night and im still pretty worked up about it
Zombomaniac

11-26-05, 06:48 PM
The battles will give him EX if he wins and if you win then all the marrier as you get that much closer to leveling.

Talk to Orcy or DF on the itme thing I dont know anything about it other than it works.
If you want your army then have to look into all possabilites.
Kobold_Ur_Priest

11-26-05, 06:57 PM
then lets get him into a battle


he needs XP
Orcy The Green Wonder

11-28-05, 11:02 PM
A snakelike creature swims through the waters of Tortuga's port. It and others like it rise from the waters and approach the headpoint of the Unholy Despoliers. The large one looks around seeking their leader, a long, hollow wooden shaft with some sort of curved wooden handle rests against the large creature's shoulder.
"I be lookin for de leader of des here evil mens and womenses. We gots stuff to be talkin bout right now we do. So who be da leader?"
Demonfey

11-28-05, 11:03 PM
Technically, me, since they work for the GoUE. What do you wish to talk about?
Orcy The Green Wonder

11-28-05, 11:15 PM
The creature looks toward whatever it was that had spoken to him. Slithering over with his guard at his sides he stops and brings his face directly infront of the speakers.
"I be here to tell you dat you who be in da sea best not be harmin it. You toy wit da sea and we toy wit ya skulls. You be in our sea, and you not be doin what we not be likin, ya undastand landwalker?"
Kobold_Ur_Priest

11-28-05, 11:16 PM
Priest rests against a dock pillar, watching the snake-like....things swim into view " I am the leader here, and who may I ask, are YOU?!" He signals to his Kython effigies who step beside & in front of him, blocking him from harm in case hostile actions are taken.

@ DF:

arent I the one running this, i may work for the GoUE, but this is my own place.
Demonfey

11-28-05, 11:19 PM
Fair enough.
So I lied. I'm evil.
Orcy The Green Wonder

11-28-05, 11:23 PM
"I be da ValTarbam, Lord of de Waves. Dis sea belong to mah people, we been livin in it for longer den you landwalkers been buildin dem ships-o yours. You best be tellin dem machines you got to be movin, takin cover like a coward be insultin to my people. Now what I said be goin ta you too little ting. You better not be doin no harm to me ocean, or I be comin down on you like a tidal wave. De ocean be ours, you be allowed ta be here long as we let ya."
ValTarbam looks around the area and crosses his large arms. The guards by his sides holding their weapons at the ready.
Demonfey

11-28-05, 11:25 PM
Actually, before you leave, do you have any suggestions for a creature to make a machine into the likeness of to travel in the oceans and keep our enemies from fleeing by going through it?
Orcy The Green Wonder

11-28-05, 11:39 PM
Actually, before you leave, do you have any suggestions for a creature to make a machine into the likeness of to travel in the oceans and keep our enemies from fleeing by going through it?

"Best dat you not be puttin nothin in de seas. If ya got a problem wit de things in de water, den ye talk to me. We work for de money if it be right ya know. Dis way my waters be safe and we don't have any problems round dees waters."
Demonfey

11-28-05, 11:40 PM
Fair enough. I'll bring the GoUE to you, and we can work out a deal.
Orcy The Green Wonder

11-28-05, 11:56 PM
The snake man grunts and turns, heading back into the waters and swimming off, disappearing below the surface.
Kobold_Ur_Priest

11-29-05, 12:23 AM
Priest opens a small panel in the back of the Slaymaster effigy, then climbs inside it, layin at an angel inside it's back/chest area, the thing then slithers into the water and is followed abruptly by the impalers. (going to have the kythons made into amphibious effigies)
Demonfey

11-29-05, 12:24 AM
...that would look amazingly cool, actually...
Kobold_Ur_Priest

11-29-05, 12:29 AM
Oh hell yes it would.

thats the idea.
Kobold_Ur_Priest

11-29-05, 08:19 PM
Priest moves through the water, following the Naga & is kin, his slaymaster effigy making him look like the naga's bretheren
Demonfey

11-29-05, 08:34 PM
You realize you haven't made them into amphibious effigies yet. And we've allied with the oceanic guild.
Kobold_Ur_Priest

11-29-05, 08:48 PM
ok ill get that done then ( but I AM amphibious, or atleast able to swim cause of my tail)
Demonfey

11-29-05, 08:51 PM
Okay.
And for future reference, you have a swim speed, but still need air.
Dyne

11-29-05, 08:52 PM
EDIT: Unless I'm missing something, he wouldn't be able to breathe underwater. So, he'd be able to swim at the surface, but he'd be at somewhat of a disadvantage to an aquatic creature. Of course, there are a number of magical effects that would fix this (Necklace of Adaptation, Pearl of the Sirines, Cloak of the Manta Ray, Helm of Underwater Action, Plate Armor of the Deep, alter self to give yourself gills, the water breathing spell, and a number of other things).
Demonfey

11-29-05, 08:53 PM
Added tail graft, Dyne. Gives a swim speed.
Kobold_Ur_Priest

11-29-05, 09:40 PM
ok, can we get the effigies upgraded & my army in the works?
Kobold_Ur_Priest

11-30-05, 05:48 PM
once we get it done im taking my army to Tortuga and unleashing hell from within my city
Orcy The Green Wonder

11-30-05, 07:10 PM
Orcy has been wondering something. Does this guild even have any members? He knows its supposed to be a 'split off' of the GoUE. However, if the guild doesn't have it's own members, and is under the control of the original guild, then how exactly is it having it's own 1,000,000gp? It technically isn't a guild if it doesn't have it's own members and such is it?
Kobold_Ur_Priest

11-30-05, 08:16 PM
It has the same members as the GoUE and includes a few others, like Hero and a few more
Orcy The Green Wonder

11-30-05, 08:32 PM
It has the same members as the GoUE and includes a few others, like Hero and a few more

If it is just an extension of the GoUE, then it isn't really its own guild. So Orcy doesn't see why it should have it's own guild funds and such. None of the members listed except perhaps the most recent of them never asked to join this guild and never wished to. Putting their names on the list means they did. Which, you cannot add people to a guild if they do not wish to join.
Demonfey

11-30-05, 08:54 PM
Remember the Black Dragon Disciples, Orcy? And Nemesis? We decided to just absorb that and give it a new paint job, and give it a realistic placement. The GMs know about this, they know about the funds, everything, and they haven't objected.
Kobold_Ur_Priest

11-30-05, 09:00 PM
Remember the Black Dragon Disciples, Orcy? And Nemesis? We decided to just absorb that and give it a new paint job, and give it a realistic placement. The GMs know about this, they know about the funds, everything, and they haven't objected.
true
Orcy The Green Wonder

12-01-05, 01:05 AM
Remember the Black Dragon Disciples, Orcy? And Nemesis? We decided to just absorb that and give it a new paint job, and give it a realistic placement. The GMs know about this, they know about the funds, everything, and they haven't objected.

Orcy is just thinking about what other people might do. He would much prefer that you not list members who have not asked to join this particular extension of the GoUE. While he doesn't have a say in the matter, it seems fundamentally wrong to just take another guild's membership and make it your own. He is also thinking that if other people see GoUE Outpost clearly placed in the thread's title, they may begin making outposts for their own guilds to gain extra funding and such.
Demonfey

12-01-05, 01:07 AM
Orcy, it says: UNHOLY DESPOILERS: GoUE Outpost in the thread's very title.
Orcy The Green Wonder

12-01-05, 01:10 AM
Orcy, it says: UNHOLY DESPOILERS: GoUE Outpost in the thread's very title.

Indeed... hence Orcy saying that if other people see GoUE Outpost in the title, they may think to make their own guild outposts. For example: Thunder Citadel: Stormhand Federation Outpost.
Demonfey

12-01-05, 01:12 AM
Don't you agree this is the wrong place to bring this up, then?
Orcy The Green Wonder

12-01-05, 01:14 AM
Don't you agree this is the wrong place to bring this up, then?

How so? This is the 'outpost' that the GoUE has established. Orcy doesn't know why its a bad place to bring it up.
Demonfey

12-01-05, 01:16 AM
Because the best we can do is change a few details. If you dislike the idea of an outpost that badly, the GMs have to know there's an argument first, so it doesn't become an issue again when someone else gets the idea in their head.
Orcy The Green Wonder

12-01-05, 01:25 AM
Orcy's primary concern is the sharing of member lists. Players who have not signed up to join the guild have been added to it's members list, hes sure that some people may not like the idea. On top of that, it misrepresents the guild's actual number of players, because some have never even heard of the guild. If the guild is to have it's own territory, it's own starting funds, and its own everything, then it should have it's own members list.
Demonfey

12-01-05, 01:28 AM
That's a good argument, and I don't have anything to use against it.
Demonfey

12-01-05, 02:07 AM
Okay, I'm going to cut right to the chase here:
Orcy, living near some old members of the guild house that still check in from time to time, has heard displeasure about being on the list of a guild said member never signed up for. The list is also really out of date, by which I mean "first GoUE" out of date. Could you please just take the list off this thread since it's pretty much just something that's completely wrong in any case?
jagggar

12-01-05, 11:20 AM
The GMs know about this, they know about the funds, everything, and they haven't objected.Really? So the 'how in pi hells should this be considered its own guild' thing isn't an objection?
Demonfey

12-01-05, 12:49 PM
...okay, so I forgot about that. Sorry. We should wait for Priest, if only to let him speak his mind about it.
Kobold_Ur_Priest

12-01-05, 03:36 PM
@ EVERYONE:

what do you want from me, shall i make a COMPLETELY new guild or what?

your calls
jagggar

12-01-05, 04:13 PM
Okay, does the following work most people?

The GoUE memberlist is removed and replaced with a list of those who have actually joined the Unholy Despoilers with a line "All members of the GoUE are honorary members of the Unholy Despoilers".

Since deicide is quite the lofty goal, perhaps a bit more booing and hissing at clerics from this guild's members. If you can't really kill the gods, at least target their servants.


I can see how some might argue that the Halls of Refuge or Order of the Giving Hand should be parts of the GoPG. Or how the Temple of the Damned might fall under the GoUE. They're just more independent about it, clearly stating their brand of good or evil respectively. I think I'll rant about this some on Meta later.
Kobold_Ur_Priest

12-01-05, 04:36 PM
Okay, does the following work most people?

The GoUE memberlist is removed and replaced with a list of those who have actually joined the Unholy Despoilers with a line "All members of the GoUE are honorary members of the Unholy Despoilers".

Since deicide is quite the lofty goal, perhaps a bit more booing and hissing at clerics from this guild's members. If you can't really kill the gods, at least target their servants.


I can see how some might argue that the Halls of Refuge or Order of the Giving Hand should be parts of the GoPG. Or how the Temple of the Damned might fall under the GoUE. They're just more independent about it, clearly stating their brand of good or evil respectively. I think I'll rant about this some on Meta later.
works for me
thasis

12-01-05, 04:48 PM
I read the conflict and the resolve. Sounds good to me. Glad everything worked out. What I don't understand is why is this becoming it's own guild? All it is, is a branch of the Guild of Ultimate Evil. It has the same goals, hell they work for the GoUE, why are they becoming a seperate guild? It might do better to PM me a response if you you want to answer conidering it rarely go on the boards lately so I won't know where to look for a response. Many pages go by between my visits.
Kobold_Ur_Priest

12-01-05, 05:01 PM
I read the conflict and the resolve. Sounds good to me. Glad everything worked out. What I don't understand is why is this becoming it's own guild? All it is, is a branch of the Guild of Ultimate Evil. It has the same goals, hell they work for the GoUE, why are they becoming a seperate guild? It might do better to PM me a response if you you want to answer conidering it rarely go on the boards lately so I won't know where to look for a response. Many pages go by between my visits.
they ARE a branch, yet they're separate, they are what was originally known as the Kobold Marines by our old pal Nem, and since then they've been renamed, reimaged, and reeducated.

the actual guild is known as The Unholy Despoilers, i only put the GoUE Outpost since we work with/ somewhat for them
Kobold_Ur_Priest

12-18-05, 08:09 PM
have to do this in order to get the guild active again

:bump:
Kobold_Ur_Priest

12-18-05, 08:31 PM
a new being now resides here, a Styx Dragon known only at the time as "Fifth Order"

it seems Priest has taken leave and left this beast in charge now
WizO_Cat

12-20-05, 11:09 PM
The GoUE memberlist is removed and replaced with a list of those who have actually joined the Unholy Despoilers with a line "All members of the GoUE are honorary members of the Unholy Despoilers".

Ok, I like this concept as well. However, there are still guests that joined the GoUE that are still listed as members of this guild and apparently still don't want to be members of this guild. Thus, I would really recommend that you:

a) Remove the GoUE listing from the member listing.
b) Make a post over on the GoUE noting that you would like their interest in joining this effort.

Yes, it will take a lot more effort, but in the long run you really don't want to have people listed on your membership that don't have any interest in your guild here.
Zombomaniac

12-20-05, 11:17 PM
Since Priest is dead who is leading this place?

The Styx Dragon ate him and opened up a new guild so who is leading this one?
Kobold_Ur_Priest

12-20-05, 11:46 PM
Since Priest is dead who is leading this place?

The Styx Dragon ate him and opened up a new guild so who is leading this one?
@Z

well, its really an open position right now, i mean i will co-run it but im gonna work on my OWN actual guild instead of having a GoUE:OP you know?

so if you want, you can run it
Orcy The Green Wonder

12-20-05, 11:55 PM
Maybe Orcy will have the wave lord show up and demand control since the current leader has disappeared... yes... he'll do that some time later.
Kobold_Ur_Priest

12-21-05, 12:12 AM
Maybe Orcy will have the wave lord show up and demand control since the current leader has disappeared... yes... he'll do that some time later.
works for me, have at it Orcy

but remember i still hold sway here too
The Kobold Hero

12-22-05, 06:41 PM
Oh Priest? Don't forget to add me to the member list.

And Orcy? I assume that you are a active participant in one of the Orc guilds? If so, I have a question.
Kobold_Ur_Priest

12-22-05, 07:17 PM
Hero, join my other guild: HellSpike Prison (HSP), I will be placing this one under ownership of DF or someone else
thasis

12-22-05, 10:17 PM
Thasis the Evil enters the new outpost "I've never been here before. I rather like it. I am wondering if I may take over control considering that the old leader is dead. That is unless somebody else, qualified for control, wishes to be in charge here".
Kobold_Ur_Priest

12-22-05, 11:20 PM
Thasis the Evil enters the new outpost "I've never been here before. I rather like it. I am wondering if I may take over control considering that the old leader is dead. That is unless somebody else, qualified for control, wishes to be in charge here".
you were actually my first choice, you have my permission!

THASIS IS NOW RUNNING THE GoUE:OP!
thasis

12-22-05, 11:39 PM
What exactly shall I have this guild be doing?
Kobold_Ur_Priest

12-22-05, 11:44 PM
well the HSP needs members and support maybe you could ally/join up there?
jagggar

12-23-05, 12:18 AM
Well, it's an outpost. . . Umm, the guild could be posting in an outward fashion?
Demonfey

12-23-05, 12:22 AM
Beginnings of a conquest of other districts, maybe?
Kobold_Ur_Priest

12-23-05, 12:33 AM
please continue all activity @ the HSP, because as soon as i get more members, i shall ally with the outpost and launch a campaign of evil upon the good aligned guilds
The Kobold Hero

12-23-05, 12:49 AM
"Why, whatever furthers our goals!" "Plus I need a new study, i've been getting tried of that old one. far too cramped for my needs."
Kobold_Ur_Priest

12-23-05, 11:36 PM
come to the HSP and you shall be given a new room & everything you need to further your studies...perhaps a personal library?
The Kobold Hero

12-23-05, 11:55 PM
"Truthfully? Thank you exellencecy. I shall meet you there."
Kobold_Ur_Priest

12-24-05, 03:04 PM
of course my friend, anything for my draconic bretheren