| Post/Author/DateTime | Post |
|---|---|
| echoota01-15-07, 03:04 PM | I've been searching google for articles on this and while there are a million for fantasy characters going into a modern setting there doesn't seem to be any posts on the opposite of a modern character being brought into a D&D fantasy setting? I'm stepping into a new campaign and, with DM discresion, we can come up with and use any thing we can find that's been published. My character concept is that a Modern person is getting gated into a fantasy world to help the great evil and he obviously brings along a lot of guns and other technology. It's Ash meets Stargate essentially. While it isn't that hard to adapt the modern elements into a D&D ruleset it would be great to read of others who do it. So someone out there must have done some dungeoncrawling armed with pistols, shotguns, grenades and assault rifles? |
| Deekin01-15-07, 03:32 PM | In one of the bullet points or notes from the bunker, Apparently as a playtest, they ran an all modern party through RttTEE, and did just fine. |
| Thomar_of_Uointer01-15-07, 08:18 PM | In one of the bullet points or notes from the bunker, Apparently as a playtest, they ran an all modern party through RttTEE, and did just fine. Cool. Did they ignore massive damage? The D20 Modern massive damage threshold would pose a problem considering that any wizard over level 3 will be forcing massive damage saves on nearly every spell. |
| thenotoriousJIM01-15-07, 08:29 PM | i would scrap massive damage and class AC bonuses. In modern they needed to raise AC to make characters that are often unable to be in armor, a good chance of not getting hit all the time. When they arrive they can throw on leather armor and solve that problem. The massive damage rule is about makeing a gunshot life threatening. D&D is about fanasy, and this can be thrown out to make it more of a fanasy. |
| Deekin01-16-07, 08:45 PM | Keep the Class AC bonus. No Armor Prof for Modern Heros. |
| IrishRover01-30-07, 12:52 AM | I've played a modern character in a D&D setting. Saoirse is a 3rd Strong/4th Helix warrior, who uses a staff to good effect. The DM let her keep her defence bonus, but if she wears armor heavier than Light, it will go away. She's hunting for bracers right now. (Buying and selling of magic is not easy) So far, she's been pretty comparable to the D&D characters--and WOW can she carry stuff. (high strength, plus the Haul and Strong as an OX abilities) |
| Thomar_of_Uointer01-30-07, 01:00 AM | i would scrap massive damage and class AC bonuses. In modern they needed to raise AC to make characters that are often unable to be in armor, a good chance of not getting hit all the time. When they arrive they can throw on leather armor and solve that problem. Remember the armor check penalty rules. However, I would not get rid of the defense bonus, it's an essential class feature for all classes. |
| kadeity01-31-07, 12:57 PM | Ive often considered Converting the whole of Eberron into D20Modern rules. With Urban Arcana, D20 Past, D20 Future and D20 Apocalypse... i think it would be pretty easy honestly. Just keep the flavor of Eberron, simplify a few dnd mechanics to fit d20m, and it should run fairly smoothly. Honestly, wealth& reputation seem more Eberron friendly than youd expect, and Eberron already uses Action points. Sometimes, i honestly wish theyd just make a D20 FANTASY book, so that we could just move on over to that side of things. D&D is fairly unrealistic. I think you can keep the fantasy feel without having a set of four Demigods running around causing havoc. Honestly my favorite Fantasy concept is HIGH magic usage, LOW magic strength. Alot of guys slinging around 1-2 lvl spells is my sort of world... especially if maybe ONE PERSON in the whole setting can cast a single eight level spell. D20modern balances well, and most everything is under the 5th level spell category, so honestly i think it would run fairly nicely, especially for a lower magic setting. |
| cthascott01-31-07, 06:33 PM | I run an Eberron campaign, one of my players is running a homebrew DnD campaign and one of my other players is running Star Wars. I was getting frustrated of hopping around so much and not being able to level up quickly or sometimes nearly at all. So we decided to have our charcters become "Time Police" so now a Jedi, a Warforged gish and a Gothic Necromantic Cleric are gonna be rocking it out and time hopping from Eberron to Star Wars to a dark goth setting left and right to save time and space itself fromm the ruinations of selfish evildoers. We're going to start next week so I'll keep you posted as to how it goes. Peace. CthaS |