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| Darth Sephiroth04-07-06, 01:00 PM | I've been working on a Desert campaign based around the UE Desert Variants so I've got a few more of them. Desert Gargoyle Almost universally disliked, the Desert Gargoyle is an opportunist that often steals what it needs or wants and most people eliminate them if possible, though a few are somewhat friendly. Racial Traits: Desert Gargoyles have the general desert racial trait described in Unearthed Arcana and all the Gargoyle racial traits given in the Monster Manual, with additions and exceptions as noted below. Low-Light Vision No darkvision Limited Freeze: Desert Gargoyles have less natural camoflage than their normal kin, but make up for it by craftiness. They may only benefit from their freeze ability if at least partially buried in sand. Dry Born: Desert Gargoyles only require 1/2 the normal amount of water a human would require per day in a desert environment. Motion Sensitive: Desert Gargoyles gain a +4 bonus to all Spot checks when looking for an actively moving target. Desert Gnoll Less of a predatory race than their non-desert dwelling kin, the Desert Gnoll is more of a scavanger and barterer. They spend most of their time in the Deserts looking for things to scavange and trade. Racial Traits: Desert Gnolls have the general desert racial trait described in Unearthed Arcana and all the Gnoll racial traits given in the Monster Manual, with additions and exceptions as noted below. Low-Light Vision No darkvision Sandwalker: Desert Gnolls movement is not hampered by sand |