| Post/Author/DateTime | Post |
|---|---|
| JimProfit03-08-08, 03:10 PM | When you take damage, make a fortitude check DC equal to damage dealt. If you succeed: Healthy If you fail by 1-4: Hurt If you fail by 5-10: Wounded If you fail by 11+: Dying The status stacks, so if you're currently hurt, next time you'd fail be 1-10 you become wounded (even if you'd only be hurt otherwise..) Cure light wounds would serve as a percentile chance to remove a currenet status. Say a friend is dying and you're a third level cleric. 1d8+3% chance to set him to the wounded stage. Inflict wounds works the same way sept in reverse, you make your opponent go down one category, from healthy, to hurt, to wounded, to dying. You gain a bonus on fortitude checks involving damage based on your hit die type. This doesn't stack with level, it's based around your character's hit die, if you multiclass, always take the lower roll. (Kindof helps barbarians and fighters) d4=+1 d6=+2 d8=+3 d10=+4 d12=+5 |
| skrap-san03-09-08, 09:44 AM | I may be missing something here, but I fail to see in what context this is presented... feel free to enlighten me. |
| M-bark03-09-08, 10:09 AM | I may be missing something here, but I fail to see in what context this is presented... feel free to enlighten me. My guess is that this would be used in a no-HD/HP system. |
| WHW403-09-08, 01:13 PM | Damage far outstrips the save progressions. "I leap-attack, shock trooper, full power attack, pounce. Then I swift-action burn all my charges on my belt of battle for another full-round of attacks." ::dice rolled:: "Well alot of those later attacks missed but..." ::dice rolled:: "He has to make a Fort DC 400. I win!" |
| Tovec03-09-08, 04:43 PM | Damage far outstrips the save progressions. "I leap-attack, shock trooper, full power attack, pounce. Then I swift-action burn all my charges on my belt of battle for another full-round of attacks." ::dice rolled:: "Well alot of those later attacks missed but..." ::dice rolled:: "He has to make a Fort DC 400. I win!" 8 things... First, you would have to massively increase the fortitude save properties in order to EVER live against a sword blow. Second, nearly all attacks, arrow, club, sword, what have you, would kill someone first round. Third, how would this affect non-lethal? Forth, why wouldn't magic act like this? Just because its fire doesn't mean you shouldn't die flat out. Fifth, congrats you just figured out a way to further break Book of 9 Swords OR if going straight Fighter from PHB make Bo9S look mild. Sixth, at least the Wizard wouldn't be killing everything. Seventh, imagine sneak attack or supreme cleave. Eighth, this would make the Frenzied Berserker even more kick-ass and undefeated. |
| Magrus03-09-08, 05:20 PM | Ignore the OP, he's a troll. |
| Krusk03-10-08, 11:13 AM | Ignore the OP, he's a troll. I dont think so, he posts way too often and with what seems to be a mild knowledge of the system. Any, to jimprofit. You should probably explain exactly what each of those conditions do. What specifically does hurt mean. Is this some form of condition track like saga edition star wars, meaning -1 to some rolls. Does hurt mean something like a broken leg where you cant walk anymore? You should clear some things up before you expect real help. |
| UAMDB03-10-08, 05:42 PM | Another problem is you are adding yet another roll to the game. Plus small sized creatures and PC's will have an even harder time hurting anything. Look I hit you for 3. Make your Fort save DC 3 Also the two most importand feats to take will be the +3 to Fort feat and Improved Int. Cause at high levels it will come down to combat lasting one maybe 2 rounds. Here is something else to think about. Take a 7th level Duskblade hitting a 7th level Barb. The Duskblade is using a longsword and channeling Shocking Grasp. On average the Duskblade will do 20-21pts of damage. The Barb will have a base save of +5, +5 for Hit Die, +4 for Con, and +2 for Great Fortitude for a total of +16 Fort Save. That means the Barb has to roll a 4 or higher to take no damage from the hit. Compare that to a Regular Barb with average hit points of 80. That same hit took away 25% of his hit points. Three more hits and he is dead. Your way the Barb does not have to worry about taking damage from alot of sources. I think it is not balanced. |
| Werral03-10-08, 06:40 PM | Any, to jimprofit. You should probably explain exactly what each of those conditions do. What specifically does hurt mean. Is this some form of condition track like saga edition star wars, meaning -1 to some rolls. Does hurt mean something like a broken leg where you cant walk anymore? You should clear some things up before you expect real help. I think it means what it does on my thread, "Saved base damage". Basically the same but without the damage roll (all weapons have damage DC and a Crit DC instead of damage dice. Check it out and see (it's currently a couple of threads down). |
| Werral03-12-08, 07:28 AM | I think this version might work well with Saga/4E's static defence - roll damage versus Fort defence. You's have to change the damage numbers though - maybe add ten to all damage rolls? |