| Post/Author/DateTime | Post |
|---|---|
| AQuebman04-11-07, 02:55 PM | After reading several of the house rules people have come up with about called shots and times where players want to deal significant or permanent damage unless healed magically I have come up with a basic concept I want to see if anybody else has tried. This would only happen with PC or NPC was dropped to 0 or lower. This in effect would explain the disabled of being at 0 and well I like a little bit more realism with people who are dying. Being the way it is I feel that magical means could heal the impairments incurred. It would basically be a set of dice rolled deciding these things... Severity and location along with any other modifiers necessary depending on the type of damage dealt. My thinking was a simple 1d6 severity roll, with 6 being the most severe which would include things such as actually severing a body part if it were an extremity or internal bleeding from deep organs being ruptured. I haven't completely mapped it out But think this could be done if handled properly. I am hoping I can talk my group of players into agreeing to test this option with me and we shall see how it runs. |
| RobbyPants04-11-07, 03:53 PM | So how do you heal the damage? If a PC gets dropped to -1 HP, suffers some injury, and then is healed by the cleric and brought up to 5 HP, does the injury still remain? This system could be an interesting twist, but if you allow limbs to get severed often at low level, it effectively kills the PC until they get access to regeneration spells. I guess the idea is don't drop below zero! :P |
| AQuebman04-11-07, 08:37 PM | I was thinking everything but the rolled 6 would be curable by normal magical heals. The latter being a severe injury requiring more attention. |
| RobbyPants04-11-07, 10:43 PM | I was thinking everything but the rolled 6 would be curable by normal magical heals. The latter being a severe injury requiring more attention. Okay. At least it's not too crazy everytime someone gets hurt. :P So long as everyone's cool with the added randomness (and don't get me wrong, I've experimented with my share of crit tables!). |
| Thomar_of_Uointer04-12-07, 01:52 PM | I worked out a more different system for grevious wounds. Every time you score a critical hit, you roll a d6 to determine the body part affected (head, r/l arms, r/l legs, torso), and then the target takes a penalty appropriate the the damage type. Slashing takes off the body part or cuts it wide open, bludgeoning breaks bones, piercing to the head will partially blind you, etc. |
| ZuulMoG04-13-07, 09:37 AM | I wanted to add a *little* more realism to combat, so I started off with attack modifiers to aim at body parts, and things rapidly went beyond that original scope, as you can see... ...hmm... *looks for button to upload files* ...huh... *looks some more* ...or, you know, you can't see. Um, This is not the post you're looking for. You can go about your business. Move along. |
| AQuebman04-16-07, 11:46 AM | Well I think my players are interested it's just a matter of fleshing it out. Any ideas on how others have fleshed out a similar system or any ideas to do mine would be appreciated. I was thinking as the DM coming up with exactly what happens depending on the type of damage being dealt. If a dragon breathes fire on you, that 6 roll will probably mean a crispy nerveless arm. A spear to the face is probably going to be the loss of a useful function, Ear, Eye, Nose etc... |
| Segan04-16-07, 12:25 PM | It would make sense to impose a penalty to attack rolls, if a body part is severed (or bones crushed, which will almost always affect - say hamper - the way you can fight). Another option that comes in my mind is to make a Strength check to cut things like an arm off. I mean, unless you are a godlike martial fighter, you can't casually rip off arms like nothing. It requires strength. |